Update RELEASE_NOTES for 1.18.0
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@@ -6,6 +6,10 @@ A new header is inserted each time a *tag* is created.
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## v1.18.0 (currently main branch)
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- engine: Add support separate samplers in fragment and vertex shaders [⚠️ **Material breakage**].
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- engine: Support legacy morphing mode with vertex attributes.
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- engine: Allow more flexible quality settings for the ColorGrading LUT.
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- engine: Improve screen-space reflections quality and allow reflections and refractions together.
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- Vulkan: Bug fixes and improvements.
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## v1.17.0
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