Update RELEASE_NOTES for 1.18.0

This commit is contained in:
Benjamin Doherty
2022-02-08 09:16:18 -08:00
parent 362de7dd31
commit 32dab23bc6

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@@ -6,6 +6,10 @@ A new header is inserted each time a *tag* is created.
## v1.18.0 (currently main branch)
- engine: Add support separate samplers in fragment and vertex shaders [⚠️ **Material breakage**].
- engine: Support legacy morphing mode with vertex attributes.
- engine: Allow more flexible quality settings for the ColorGrading LUT.
- engine: Improve screen-space reflections quality and allow reflections and refractions together.
- Vulkan: Bug fixes and improvements.
## v1.17.0