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5 Commits

Author SHA1 Message Date
bridgewaterrobbie
3e1499d1a1 Sampler creation as part of the driver 2025-04-30 12:14:05 -04:00
bridgewaterrobbie
586c82ef10 Add comment explaining public texture format enum conversion 2025-04-30 12:13:32 -04:00
bridgewaterrobbie
7ece76a679 Add a required feature for Filament to requestDevice 2025-04-30 11:46:47 -04:00
bridgewaterrobbie
9959b104f9 Fix mistake- entries size is smaller than the max index, need to fill one at a time with emplace back 2025-04-30 11:44:56 -04:00
bridgewaterrobbie
f024214621 Texture and Texture View creation 2025-04-30 11:44:56 -04:00
5 changed files with 539 additions and 42 deletions

View File

@@ -374,9 +374,7 @@ Handle<HwTexture> WebGPUDriver::createTextureS() noexcept {
return allocHandle<WGPUTexture>();
}
Handle<HwTexture> WebGPUDriver::importTextureS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
}
Handle<HwTexture> WebGPUDriver::importTextureS() noexcept { return allocHandle<WGPUTexture>(); }
Handle<HwProgram> WebGPUDriver::createProgramS() noexcept {
return allocHandle<WGPUProgram>();
@@ -395,7 +393,7 @@ Handle<HwIndexBuffer> WebGPUDriver::createIndexBufferS() noexcept {
}
Handle<HwTexture> WebGPUDriver::createTextureViewS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
return allocHandle<WGPUTexture>();
}
Handle<HwBufferObject> WebGPUDriver::createBufferObjectS() noexcept {
@@ -423,7 +421,7 @@ Handle<HwVertexBufferInfo> WebGPUDriver::createVertexBufferInfoS() noexcept {
}
Handle<HwTexture> WebGPUDriver::createTextureViewSwizzleS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
return allocHandle<WGPUTexture>();
}
Handle<HwRenderTarget> WebGPUDriver::createDefaultRenderTargetS() noexcept {
@@ -435,15 +433,15 @@ Handle<HwDescriptorSetLayout> WebGPUDriver::createDescriptorSetLayoutS() noexcep
}
Handle<HwTexture> WebGPUDriver::createTextureExternalImageS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
return allocHandle<WGPUTexture>();
}
Handle<HwTexture> WebGPUDriver::createTextureExternalImage2S() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
return allocHandle<WGPUTexture>();
}
Handle<HwTexture> WebGPUDriver::createTextureExternalImagePlaneS() noexcept {
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
return allocHandle<WGPUTexture>();
}
void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow, uint64_t flags) {
@@ -497,30 +495,46 @@ void WebGPUDriver::createBufferObjectR(Handle<HwBufferObject> boh, uint32_t byte
void WebGPUDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage usage) {}
TextureUsage usage) {
constructHandle<WGPUTexture>(th, target, levels, format, samples, w, h, depth, usage, mDevice);
}
void WebGPUDriver::createTextureViewR(Handle<HwTexture> th, Handle<HwTexture> srch,
uint8_t baseLevel, uint8_t levelCount) {}
uint8_t baseLevel, uint8_t levelCount) {
auto source = handleCast<WGPUTexture>(srch);
constructHandle<WGPUTexture>(th, source, baseLevel, levelCount);
}
void WebGPUDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch,
backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b,
backend::TextureSwizzle a) {}
backend::TextureSwizzle a) {
PANIC_POSTCONDITION("Swizzle WebGPU Texture is not supported");
}
void WebGPUDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::SamplerType target,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
Platform::ExternalImageHandleRef externalImage) {}
Platform::ExternalImageHandleRef externalImage) {
PANIC_POSTCONDITION("External WebGPU Texture is not supported");
}
void WebGPUDriver::createTextureExternalImageR(Handle<HwTexture> th, backend::SamplerType target,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
void* externalImage) {}
void* externalImage) {
PANIC_POSTCONDITION("External WebGPU Texture is not supported");
}
void WebGPUDriver::createTextureExternalImagePlaneR(Handle<HwTexture> th,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
void* image, uint32_t plane) {}
void* image, uint32_t plane) {
PANIC_POSTCONDITION("External WebGPU Texture is not supported");
}
void WebGPUDriver::importTextureR(Handle<HwTexture> th, intptr_t id, SamplerType target,
uint8_t levels, TextureFormat format, uint8_t samples, uint32_t w, uint32_t h,
uint32_t depth, TextureUsage usage) {}
uint32_t depth, TextureUsage usage) {
PANIC_POSTCONDITION("Import WebGPU Texture is not supported");
}
void WebGPUDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph, Handle<HwVertexBuffer> vbh,
Handle<HwIndexBuffer> ibh, PrimitiveType pt) {
@@ -597,7 +611,7 @@ FenceStatus WebGPUDriver::getFenceStatus(Handle<HwFence> fh) {
// We create all textures using VK_IMAGE_TILING_OPTIMAL, so our definition of "supported" is that
// the GPU supports the given texture format with non-zero optimal tiling features.
bool WebGPUDriver::isTextureFormatSupported(TextureFormat format) {
return true;
return WGPUTexture::fToWGPUTextureFormat(format) != wgpu::TextureFormat::Undefined;
}
bool WebGPUDriver::isTextureSwizzleSupported() {
@@ -958,24 +972,22 @@ void WebGPUDriver::updateDescriptorSetBuffer(Handle<HwDescriptorSet> dsh,
void WebGPUDriver::updateDescriptorSetTexture(Handle<HwDescriptorSet> dsh,
backend::descriptor_binding_t binding, Handle<HwTexture> th, SamplerParams params) {
/*
auto bindGroup = handleCast<WebGPUDescriptorSet>(dsh);
auto texture = handleCast<WGPUTexture>(th);
// TODO very high odds badd assumptions are in here about handling HwTexture. Revisit with more
// understanding. Right now assuming there is a wgpu::TextureView filled in
if (!bindGroup->getIsLocked()) {
// Dawn will cache duplicate samplers, so we don't strictly need to maintain a cache.
// Making a cache might save us minor perf by reducing param translation
auto sampler = makeSampler(params);
// TODO making assumptions that size and offset mean the same thing here.
wgpu::BindGroupEntry tEntry{ .binding = static_cast<uint32_t>(binding * 2),
.textureView = texture->texView };
.textureView = texture->getTexView() };
bindGroup->addEntry(tEntry.binding, std::move(tEntry));
wgpu::BindGroupEntry sEntry{ .binding = static_cast<uint32_t>(binding * 2 + 1),
.sampler = texture->sampler };
.sampler = sampler };
bindGroup->addEntry(sEntry.binding, std::move(sEntry));
}
//TODO Just the setup, this function stilll needs the rest of logic implemented
*/
}
void WebGPUDriver::bindDescriptorSet(Handle<HwDescriptorSet> dsh, backend::descriptor_set_t set,
@@ -987,5 +999,121 @@ void WebGPUDriver::bindDescriptorSet(Handle<HwDescriptorSet> dsh, backend::descr
void WebGPUDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
}
wgpu::Sampler WebGPUDriver::makeSampler(SamplerParams const& params) {
wgpu::SamplerDescriptor desc;
desc.label = "TODO";
desc.addressModeU = fWrapModeToWAddressMode(params.wrapS);
desc.addressModeV = fWrapModeToWAddressMode(params.wrapR);
desc.addressModeW = fWrapModeToWAddressMode(params.wrapT);
switch (params.filterMag) {
case SamplerMagFilter::NEAREST: {
desc.magFilter = wgpu::FilterMode::Nearest;
break;
}
case SamplerMagFilter::LINEAR: {
desc.magFilter = wgpu::FilterMode::Linear;
break;
}
}
switch (params.filterMin) {
case SamplerMinFilter::NEAREST: {
desc.minFilter = wgpu::FilterMode::Nearest;
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
// suffice
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::LINEAR: {
desc.minFilter = wgpu::FilterMode::Linear;
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
// suffice
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
desc.minFilter = wgpu::FilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
desc.minFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
desc.minFilter = wgpu::FilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
break;
}
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
desc.minFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
break;
}
}
switch (params.compareFunc) {
case SamplerCompareFunc::LE: {
desc.compare = wgpu::CompareFunction::LessEqual;
break;
}
case SamplerCompareFunc::GE: {
desc.compare = wgpu::CompareFunction::GreaterEqual;
break;
}
case SamplerCompareFunc::L: {
desc.compare = wgpu::CompareFunction::Less;
break;
}
case SamplerCompareFunc::G: {
desc.compare = wgpu::CompareFunction::Greater;
break;
}
case SamplerCompareFunc::E: {
desc.compare = wgpu::CompareFunction::Equal;
break;
}
case SamplerCompareFunc::NE: {
desc.compare = wgpu::CompareFunction::NotEqual;
break;
}
case SamplerCompareFunc::A: {
desc.compare = wgpu::CompareFunction::Always;
break;
}
case SamplerCompareFunc::N: {
desc.compare = wgpu::CompareFunction::Never;
break;
}
}
desc.maxAnisotropy = 1u << params.anisotropyLog2;
// Unused: Filament's compareMode, WGPU lodMinClamp/lodMaxClamp
return mDevice.CreateSampler();
}
wgpu::AddressMode WebGPUDriver::fWrapModeToWAddressMode(const SamplerWrapMode& fWrapMode) {
switch (fWrapMode) {
case SamplerWrapMode::CLAMP_TO_EDGE: {
return wgpu::AddressMode::ClampToEdge;
break;
}
case SamplerWrapMode::REPEAT: {
return wgpu::AddressMode::Repeat;
break;
}
case SamplerWrapMode::MIRRORED_REPEAT: {
return wgpu::AddressMode::MirrorRepeat;
break;
}
}
return wgpu::AddressMode::Undefined;
}
} // namespace filament

View File

@@ -56,7 +56,8 @@ private:
explicit WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept;
[[nodiscard]] ShaderModel getShaderModel() const noexcept final;
[[nodiscard]] ShaderLanguage getShaderLanguage() const noexcept final;
[[nodiscard]] wgpu::Sampler makeSampler(SamplerParams const& params);
[[nodiscard]] static wgpu::AddressMode fWrapModeToWAddressMode(const filament::backend::SamplerWrapMode& fUsage);
template<typename GPUBufferObject>
void updateGPUBuffer(GPUBufferObject* gpuBufferObject, BufferDescriptor&& bufferDescriptor,
uint32_t byteOffset) {

View File

@@ -267,10 +267,14 @@ WebGPUDescriptorSetLayout::~WebGPUDescriptorSetLayout() {}
WebGPUDescriptorSet::WebGPUDescriptorSet(const wgpu::BindGroupLayout& layout, uint layoutSize)
: mLayout(layout),
entries(layoutSize, wgpu::BindGroupEntry{}) {
entries(layoutSize, wgpu::BindGroupEntry{.buffer = nullptr, .sampler = nullptr, .textureView = nullptr}) {
// Establish the size of entries based on the layout. This should be reliable and efficient.
}
WebGPUDescriptorSet::~WebGPUDescriptorSet() {}
WebGPUDescriptorSet::~WebGPUDescriptorSet() {
mBindGroup = nullptr;
mLayout = nullptr;
entries.clear();
}
wgpu::BindGroup WebGPUDescriptorSet::lockAndReturn(const wgpu::Device& device) {
if (mBindGroup) {
@@ -292,6 +296,364 @@ void WebGPUDescriptorSet::addEntry(uint index, wgpu::BindGroupEntry&& entry) {
}
// TODO: Putting some level of trust that Filament is not going to reuse indexes or go past the
// layout index for efficiency. Add guards if wrong.
entries[index] = std::move(entry);
entries.emplace_back(std::move(entry));
}
// From createTextureR
WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
wgpu::Device device) noexcept {
// First the texture aspect
wgpu::TextureDescriptor desc;
switch (target) {
case SamplerType::SAMPLER_CUBEMAP:
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
case SamplerType::SAMPLER_2D:
case SamplerType::SAMPLER_2D_ARRAY:
// Should be safe to assume external is 2d
case SamplerType::SAMPLER_EXTERNAL: {
desc.dimension = wgpu::TextureDimension::e2D;
break;
}
case SamplerType::SAMPLER_3D: {
desc.dimension = wgpu::TextureDimension::e3D;
break;
}
}
desc.size = { .width = width, .height = height, .depthOrArrayLayers = depth };
desc.format = fToWGPUTextureFormat(format);
assert_invariant(desc.format != wgpu::TextureFormat::Undefined);
// WGPU requires this to be true. Filament should comply
assert(samples == 1 || samples || 4);
desc.sampleCount = samples;
desc.usage = fToWGPUTextureUsage(usage);
desc.mipLevelCount = levels;
// TODO Is this fine? Could do all-the-things, a naive mapping or get something from Filament
desc.viewFormats = nullptr;
texture = device.CreateTexture(&desc);
// TODO should a default levelCount be something other than 0? Sample count?
texView = makeTextureView(0, 1);
}
// From createTextureViewR
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept {
texture = src->texture;
texView = makeTextureView(baseLevel, levelCount);
}
wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(const TextureUsage& fUsage) {
wgpu::TextureUsage retUsage = wgpu::TextureUsage::None;
// Basing this mapping off of VulkanTexture.cpp's getUsage func and suggestions from Gemini
// TODO Validate assumptions, revisit if issues.
if (any(TextureUsage::BLIT_SRC & fUsage)) {
retUsage |= wgpu::TextureUsage::CopySrc;
}
if (any((TextureUsage::BLIT_DST | TextureUsage::UPLOADABLE) & fUsage)) {
retUsage |= wgpu::TextureUsage::CopyDst;
}
if (any(TextureUsage::SAMPLEABLE & fUsage)) {
retUsage |= wgpu::TextureUsage::TextureBinding;
}
// WGPU Render attachment covers either color or stencil situation dependant
// NOTE: Depth attachment isn't used this way in Vulkan but logically maps to WGPU docs. If
// issues, investigate here.
if (any((TextureUsage::COLOR_ATTACHMENT | TextureUsage::STENCIL_ATTACHMENT |
TextureUsage::DEPTH_ATTACHMENT) &
fUsage)) {
retUsage |= wgpu::TextureUsage::RenderAttachment;
}
// This is from Vulkan logic- if there are any issues try disabling this first, allows perf
// benefit though
const bool useTransientAttachment =
// Usage consists of attachment flags only.
none(fUsage & ~TextureUsage::ALL_ATTACHMENTS) &&
// Usage contains at least one attachment flag.
any(fUsage & TextureUsage::ALL_ATTACHMENTS) &&
// Depth resolve cannot use transient attachment because it uses a custom shader.
// TODO: see VulkanDriver::isDepthStencilResolveSupported() to know when to remove this
// restriction.
// Note that the custom shader does not resolve stencil. We do need to move to vk 1.2
// and above to be able to support stencil resolve (along with depth).
!(any(fUsage & TextureUsage::DEPTH_ATTACHMENT) && samples > 1);
if (useTransientAttachment) {
retUsage |= wgpu::TextureUsage::TransientAttachment;
}
// NOTE: Unused wgpu flags:
// StorageBinding
// StorageAttachment
// NOTE: Unused Filament flags:
// SUBPASS_INPUT VK goes to input attachment which we don't support right now
// PROTECTED
return retUsage;
}
wgpu::TextureFormat WGPUTexture::fToWGPUTextureFormat(const TextureFormat& fUsage) {
switch (fUsage) {
case filament::backend::TextureFormat::R8:
return wgpu::TextureFormat::R8Unorm;
case filament::backend::TextureFormat::R8_SNORM:
return wgpu::TextureFormat::R8Snorm;
case filament::backend::TextureFormat::R8UI:
return wgpu::TextureFormat::R8Uint;
case filament::backend::TextureFormat::R8I:
return wgpu::TextureFormat::R8Sint;
case filament::backend::TextureFormat::STENCIL8:
return wgpu::TextureFormat::Stencil8;
case filament::backend::TextureFormat::R16F:
return wgpu::TextureFormat::R16Float;
case filament::backend::TextureFormat::R16UI:
return wgpu::TextureFormat::R16Uint;
case filament::backend::TextureFormat::R16I:
return wgpu::TextureFormat::R16Sint;
case filament::backend::TextureFormat::RG8:
return wgpu::TextureFormat::RG8Unorm;
case filament::backend::TextureFormat::RG8_SNORM:
return wgpu::TextureFormat::RG8Snorm;
case filament::backend::TextureFormat::RG8UI:
return wgpu::TextureFormat::RG8Uint;
case filament::backend::TextureFormat::RG8I:
return wgpu::TextureFormat::RG8Sint;
case filament::backend::TextureFormat::R32F:
return wgpu::TextureFormat::R32Float;
case filament::backend::TextureFormat::R32UI:
return wgpu::TextureFormat::R32Uint;
case filament::backend::TextureFormat::R32I:
return wgpu::TextureFormat::R32Sint;
case filament::backend::TextureFormat::RG16F:
return wgpu::TextureFormat::RG16Float;
case filament::backend::TextureFormat::RG16UI:
return wgpu::TextureFormat::RG16Uint;
case filament::backend::TextureFormat::RG16I:
return wgpu::TextureFormat::RG16Sint;
case filament::backend::TextureFormat::RGBA8:
return wgpu::TextureFormat::RGBA8Unorm;
case filament::backend::TextureFormat::SRGB8_A8:
return wgpu::TextureFormat::RGBA8UnormSrgb;
case filament::backend::TextureFormat::RGBA8_SNORM:
return wgpu::TextureFormat::RGBA8Snorm;
case filament::backend::TextureFormat::RGBA8UI:
return wgpu::TextureFormat::RGBA8Uint;
case filament::backend::TextureFormat::RGBA8I:
return wgpu::TextureFormat::RGBA8Sint;
case filament::backend::TextureFormat::DEPTH16:
return wgpu::TextureFormat::Depth16Unorm;
case filament::backend::TextureFormat::DEPTH24:
return wgpu::TextureFormat::Depth24Plus;
case filament::backend::TextureFormat::DEPTH32F:
return wgpu::TextureFormat::Depth32Float;
case filament::backend::TextureFormat::DEPTH24_STENCIL8:
return wgpu::TextureFormat::Depth24PlusStencil8;
case filament::backend::TextureFormat::DEPTH32F_STENCIL8:
return wgpu::TextureFormat::Depth32FloatStencil8;
case filament::backend::TextureFormat::RG32F:
return wgpu::TextureFormat::RG32Float;
case filament::backend::TextureFormat::RG32UI:
return wgpu::TextureFormat::RG32Uint;
case filament::backend::TextureFormat::RG32I:
return wgpu::TextureFormat::RG32Sint;
case filament::backend::TextureFormat::RGBA16F:
return wgpu::TextureFormat::RGBA16Float;
case filament::backend::TextureFormat::RGBA16UI:
return wgpu::TextureFormat::RGBA16Uint;
case filament::backend::TextureFormat::RGBA16I:
return wgpu::TextureFormat::RGBA16Sint;
case filament::backend::TextureFormat::RGBA32F:
return wgpu::TextureFormat::RGBA32Float;
case filament::backend::TextureFormat::RGBA32UI:
return wgpu::TextureFormat::RGBA32Uint;
case filament::backend::TextureFormat::RGBA32I:
return wgpu::TextureFormat::RGBA32Sint;
case filament::backend::TextureFormat::EAC_R11:
return wgpu::TextureFormat::EACR11Unorm;
case filament::backend::TextureFormat::EAC_R11_SIGNED:
return wgpu::TextureFormat::EACR11Snorm;
case filament::backend::TextureFormat::EAC_RG11:
return wgpu::TextureFormat::EACRG11Unorm;
case filament::backend::TextureFormat::EAC_RG11_SIGNED:
return wgpu::TextureFormat::EACRG11Snorm;
case filament::backend::TextureFormat::ETC2_RGB8:
return wgpu::TextureFormat::ETC2RGB8Unorm;
case filament::backend::TextureFormat::ETC2_SRGB8:
return wgpu::TextureFormat::ETC2RGB8UnormSrgb;
case filament::backend::TextureFormat::ETC2_RGB8_A1:
return wgpu::TextureFormat::ETC2RGB8A1Unorm;
case filament::backend::TextureFormat::ETC2_SRGB8_A1:
return wgpu::TextureFormat::ETC2RGB8A1UnormSrgb;
case filament::backend::TextureFormat::ETC2_EAC_RGBA8:
return wgpu::TextureFormat::ETC2RGBA8Unorm;
case filament::backend::TextureFormat::ETC2_EAC_SRGBA8:
return wgpu::TextureFormat::ETC2RGBA8UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_4x4:
return wgpu::TextureFormat::ASTC4x4Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
return wgpu::TextureFormat::ASTC4x4UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_5x4:
return wgpu::TextureFormat::ASTC5x4Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
return wgpu::TextureFormat::ASTC5x4UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_5x5:
return wgpu::TextureFormat::ASTC5x5Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
return wgpu::TextureFormat::ASTC5x5UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_6x5:
return wgpu::TextureFormat::ASTC6x5Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
return wgpu::TextureFormat::ASTC6x5UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_6x6:
return wgpu::TextureFormat::ASTC6x6Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
return wgpu::TextureFormat::ASTC6x6UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_8x5:
return wgpu::TextureFormat::ASTC8x5Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
return wgpu::TextureFormat::ASTC8x5UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_8x6:
return wgpu::TextureFormat::ASTC8x6Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
return wgpu::TextureFormat::ASTC8x6UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_8x8:
return wgpu::TextureFormat::ASTC8x8Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
return wgpu::TextureFormat::ASTC8x8UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_10x5:
return wgpu::TextureFormat::ASTC10x5Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
return wgpu::TextureFormat::ASTC10x5UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_10x6:
return wgpu::TextureFormat::ASTC10x6Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
return wgpu::TextureFormat::ASTC10x6UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_10x8:
return wgpu::TextureFormat::ASTC10x8Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
return wgpu::TextureFormat::ASTC10x8UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_10x10:
return wgpu::TextureFormat::ASTC10x10Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
return wgpu::TextureFormat::ASTC10x10UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_12x10:
return wgpu::TextureFormat::ASTC12x10Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
return wgpu::TextureFormat::ASTC12x10UnormSrgb;
case filament::backend::TextureFormat::RGBA_ASTC_12x12:
return wgpu::TextureFormat::ASTC12x12Unorm;
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
return wgpu::TextureFormat::ASTC12x12UnormSrgb;
case filament::backend::TextureFormat::RED_RGTC1:
return wgpu::TextureFormat::BC4RUnorm;
case filament::backend::TextureFormat::SIGNED_RED_RGTC1:
return wgpu::TextureFormat::BC4RSnorm;
case filament::backend::TextureFormat::RED_GREEN_RGTC2:
return wgpu::TextureFormat::BC5RGUnorm;
case filament::backend::TextureFormat::SIGNED_RED_GREEN_RGTC2:
return wgpu::TextureFormat::BC5RGSnorm;
case filament::backend::TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
return wgpu::TextureFormat::BC6HRGBUfloat;
case filament::backend::TextureFormat::RGB_BPTC_SIGNED_FLOAT:
return wgpu::TextureFormat::BC6HRGBFloat;
case filament::backend::TextureFormat::RGBA_BPTC_UNORM:
return wgpu::TextureFormat::BC7RGBAUnorm;
case filament::backend::TextureFormat::SRGB_ALPHA_BPTC_UNORM:
return wgpu::TextureFormat::BC7RGBAUnormSrgb;
case filament::backend::TextureFormat::RGB565:
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
// and discard the alpha and lower precision.
return wgpu::TextureFormat::Undefined;
case filament::backend::TextureFormat::RGB9_E5:
return wgpu::TextureFormat::RGB9E5Ufloat;
case filament::backend::TextureFormat::RGB5_A1:
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
// and handle the packing/unpacking in shaders.
return wgpu::TextureFormat::Undefined;
case filament::backend::TextureFormat::RGBA4:
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
// and handle the packing/unpacking in shaders.
return wgpu::TextureFormat::Undefined;
case filament::backend::TextureFormat::RGB8:
// No direct sRGB equivalent in wgpu without alpha.
return wgpu::TextureFormat::RGBA8Unorm;
case filament::backend::TextureFormat::SRGB8:
// No direct sRGB equivalent in wgpu without alpha.
return wgpu::TextureFormat::RGBA8UnormSrgb;
case filament::backend::TextureFormat::RGB8_SNORM:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA8Snorm;
case filament::backend::TextureFormat::RGB8UI:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA8Uint;
case filament::backend::TextureFormat::RGB8I:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA8Sint;
case filament::backend::TextureFormat::R11F_G11F_B10F:
return wgpu::TextureFormat::RG11B10Ufloat;
case filament::backend::TextureFormat::UNUSED:
return wgpu::TextureFormat::Undefined;
case filament::backend::TextureFormat::RGB10_A2:
return wgpu::TextureFormat::RGB10A2Unorm;
case filament::backend::TextureFormat::RGB16F:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA16Float;
case filament::backend::TextureFormat::RGB16UI:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA16Uint;
case filament::backend::TextureFormat::RGB16I:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA16Sint;
case filament::backend::TextureFormat::RGB32F:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA32Float;
case filament::backend::TextureFormat::RGB32UI:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA32Uint;
case filament::backend::TextureFormat::RGB32I:
// No direct mapping in wgpu without alpha.
return wgpu::TextureFormat::RGBA32Sint;
case filament::backend::TextureFormat::DXT1_RGB:
return wgpu::TextureFormat::BC1RGBAUnorm;
case filament::backend::TextureFormat::DXT1_RGBA:
return wgpu::TextureFormat::BC1RGBAUnorm;
case filament::backend::TextureFormat::DXT3_RGBA:
return wgpu::TextureFormat::BC2RGBAUnorm;
case filament::backend::TextureFormat::DXT5_RGBA:
return wgpu::TextureFormat::BC3RGBAUnorm;
case filament::backend::TextureFormat::DXT1_SRGB:
return wgpu::TextureFormat::BC1RGBAUnormSrgb;
case filament::backend::TextureFormat::DXT1_SRGBA:
return wgpu::TextureFormat::BC1RGBAUnormSrgb;
case filament::backend::TextureFormat::DXT3_SRGBA:
return wgpu::TextureFormat::BC2RGBAUnormSrgb;
case filament::backend::TextureFormat::DXT5_SRGBA:
return wgpu::TextureFormat::BC3RGBAUnormSrgb;
}
}
wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel,
const uint8_t& levelCount) {
wgpu::TextureViewDescriptor desc;
desc.baseMipLevel = baseLevel;
desc.mipLevelCount = levelCount;
// baseArrayLayer is required, making a guess
desc.baseArrayLayer = 0;
// Have not found an analouge to aspect in other drivers, but ALL should be unrestrictive.
// TODO Can we make this better?
desc.aspect = wgpu::TextureAspect::All;
// The rest of the properties should be fine to leave as default, using the texture params.
desc.label = "TODO";
desc.format = wgpu::TextureFormat::Undefined;
desc.dimension = wgpu::TextureViewDimension::Undefined;
desc.usage = wgpu::TextureUsage::None;
return texture.CreateView(&desc);
}
}// namespace filament::backend

View File

@@ -132,21 +132,28 @@ private:
wgpu::BindGroup mBindGroup;
};
// TODO: Currently WGPUTexture is not used by WebGPU for useful task.
// Update the struct when used by WebGPU driver.
struct WGPUTexture : public HwTexture {
class WGPUTexture : public HwTexture {
public:
WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage) noexcept;
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
wgpu::Device device) noexcept;
// constructors for creating texture views
WGPUTexture(WGPUTexture const* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
const wgpu::Texture& getTexture() const { return texture; }
const wgpu::TextureView& getTexView() const { return texView; }
// Public to allow checking for support of a texture format
static wgpu::TextureFormat fToWGPUTextureFormat(const filament::backend::TextureFormat& fUsage);
private:
wgpu::TextureView makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount);
// CreateTextureR has info for a texture and sampler. Texture Views are needed for binding,
// along with a sampler Current plan: Inherit the sampler and Texture to always exist (It is a
// ref counted pointer) when making views. View is optional
wgpu::Texture texture = nullptr;
// TODO: Adding this but not yet setting it up. Filament "Textures" are combined image samplers,
// rep both.
wgpu::Sampler sampler = nullptr;
//TODO: Not sure all the ways HwTexture is used. Overloading like this might be entirely wrong.
wgpu::TextureView texView = nullptr;
wgpu::TextureUsage fToWGPUTextureUsage(const filament::backend::TextureUsage& fUsage);
};
struct WGPURenderPrimitive : public HwRenderPrimitive {
@@ -170,7 +177,7 @@ struct WGPURenderTarget : public HwRenderTarget {
Attachment(WGPUTexture* gpuTexture, uint8_t level = 0, uint16_t layer = 0)
: level(level),
layer(layer),
texture(gpuTexture->texture),
texture(gpuTexture->getTexture()),
mWGPUTexture(gpuTexture) {}
uint8_t level = 0;

View File

@@ -99,10 +99,9 @@ wgpu::Adapter WebGPUPlatform::requestAdapter(wgpu::Surface const& surface) {
wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
// TODO consider passing limits
constexpr std::array desiredFeatures = {
wgpu::FeatureName::DepthClipControl,
wgpu::FeatureName::Depth32FloatStencil8,
wgpu::FeatureName::CoreFeaturesAndLimits };
constexpr std::array desiredFeatures = { wgpu::FeatureName::DepthClipControl,
wgpu::FeatureName::Depth32FloatStencil8, wgpu::FeatureName::CoreFeaturesAndLimits,
wgpu::FeatureName::TransientAttachments };
std::vector<wgpu::FeatureName> requiredFeatures;
requiredFeatures.reserve(desiredFeatures.size());
wgpu::SupportedFeatures supportedFeatures;