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filament/android/samples/README.md
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For most of the changes, I went through the various Markdown files and added
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I avoided changing anything in `third_party`.

Additionally, I added some instructions for compiling the Android samples on the
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# Filament sample Android apps
This directory contains several sample Android applications that demonstrate how to use the
Filament APIs:
### `hello-triangle`
Demonstrates how to setup a rendering surface for Filament:
![Hello Triangle](../../docs/images/samples/sample_hello_triangle.jpg)
### `lit-cube`
Demonstrates how to create a light and a mesh with the attributes required for lighting:
![Lit Cube](../../docs/images/samples/sample_lit_cube.jpg)
### `live-wallpaper`
Demonstrates how to use Filament as renderer for an Android Live Wallpaper.
![Live Wallpaper](../../docs/images/samples/example_live_wallpaper.jpg)
### `image-based-lighting`
Demonstrates how to create image-based lights and load complex meshes:
![Image-based Lighting](../../docs/images/samples/sample_image_based_lighting.jpg)
### `textured-object`
Demonstrates how to load and use textures for complex materials:
![Textured Object](../../docs/images/samples/sample_textured_object.jpg)
### `transparent-rendering`
Demonstrates how to render into a transparent `SurfaceView`:
![Transparent Rendering](../../docs/images/samples/sample_transparent_rendering.jpg)
### `texture-view`
Demonstrates how to render into a `TextureView` instead of a `SurfaceView`:
![Texture View](../../docs/images/samples/sample_texture_view.jpg)
### `material-builder`
Demonstrates how to programmatically generate Filament materials, as opposed to compiling them on
the host machine:
![Material Builder](../../docs/images/samples/sample_image_based_lighting.jpg)
### `gltf-viewer`
Demonstrates how to load glTF models and use the camera manipulator:
![glTF Viewer](../../docs/images/samples/sample_gltf_viewer.jpg)
### `hello-camera`
Demonstrates how to use `Stream` with Android's Camera2 API:
![Hello Camera](../../docs/images/samples/sample_hello_camera.jpg)
### `page-curl`
Pure Java app that demonstrates custom vertex shader animation and two-sided texturing.
Applies the deformation described in "Deforming Pages of Electronic Books" by Hong et al.
Users can drag horizontally to turn the page.
![Page Curl](../../docs/images/samples/sample_page_curl.jpg)
### `stream-test`
Tests the various ways to interact with `Stream` by drawing into an external texture using Canvas.
See the following screenshot; if the two sets of stripes are perfectly aligned, then the Filament
frame and the external texture are perfectly synchronized.
![Stream Test](../../docs/images/samples/sample_stream_test.jpg)
## Prerequisites
Before you start, make sure to read [Filament's README](../../README.md). You need to be able to
compile Filament's native library and Filament's AAR for this project. The easiest way to proceed
is to install all the required dependencies and to run the following commands at the root of the
source tree:
```shell
./build.sh -p desktop -i release
./build.sh -p android release
```
This will build all the native components and the AAR required by this sample application.
If you do not use the build script, you must set the `filament_tools_dir` property when invoking
Gradle, either from the command line or from `local.properties`. This property must point to the
distribution/install directory for desktop (produced by make/ninja install). This directory must
contain `bin/matc` and `bin/cmgen`.
Example:
```shell
./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug
```
## Important: SDK location
Either ensure your `ANDROID_HOME` environment variable is set or make sure the root project
contains a `local.properties` file with the `sdk.dir` property pointing to your installation of
the Android SDK.
## Compiling
### Android Studio
You must use the latest stable release of Android Studio. To open the project, point Studio to the
`android` folder. After opening the project and syncing to gradle, select the sample of your choice
using the drop-down widget in the toolbar.
To compile and run each sample make sure you have selected the appropriate build variant
(arm7, arm8, x86 or x86_64). If you are not sure you can simply select the "universal"
variant which includes all the other ones.
### Command Line
From the `android` directory in the project root:
```shell
./gradlew :samples:sample-hello-triangle:installDebug
```
Replace `sample-hello-triangle` with your preferred project.