(1) Suzanne's normal map is actually linear but we were telling GL that it is SRGB, so the shader was not reading (0.5,0.5,1.0) from a perfectly flat normal map. (2) --linear in mipgen was not honored when consuming PNG files. (3) The build was not passing --linear to mipgen for the normal map.
7.9 KiB
7.9 KiB