Files
filament/samples/app/Sphere.h
Mathias Agopian 7a14aadb28 sample clean-up and new sphere object (#134)
* Add missing method to query the type of a light

* IcoSphere now generates front facing triangles

* Add a fairly generic sphere object to use in samples

it provides an ico sphere with normal, and reuses
the same vertex/index buffer for each new instance.
Each instance can have its own material, size and
position.

currently it’s not possible to change the # of
subdivisions.

* FilamentApp now provides a “default” pbr material

this makes it easier to create renderables for
testing.

* clean-up lightbulb and add spheres for each light

lightbulb now has less hardcoded things and it
spawns a small sphere for each light.
2018-08-23 21:12:46 -07:00

68 lines
1.8 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_SAMPLE_SPHERE_H
#define TNT_FILAMENT_SAMPLE_SPHERE_H
#include <utils/Entity.h>
#include <math/vec3.h>
namespace filament {
class Engine;
class IndexBuffer;
class Material;
class MaterialInstance;
class VertexBuffer;
}
class Sphere {
public:
Sphere( filament::Engine& engine,
filament::Material const* material,
bool culling = true);
~Sphere();
Sphere(Sphere const&) = delete;
Sphere& operator = (Sphere const&) = delete;
Sphere(Sphere&& rhs) noexcept
: mEngine(rhs.mEngine),
mMaterialInstance(rhs.mMaterialInstance),
mRenderable(rhs.mRenderable) {
rhs.mMaterialInstance = {};
rhs.mRenderable = {};
}
utils::Entity getSolidRenderable() const {
return mRenderable;
}
filament::MaterialInstance* getMaterialInstance() {
return mMaterialInstance;
}
Sphere& setPosition(math::float3 const& position) noexcept;
Sphere& setRadius(float radius) noexcept;
private:
filament::Engine& mEngine;
filament::MaterialInstance* mMaterialInstance = nullptr;
utils::Entity mRenderable;
};
#endif //TNT_FILAMENT_SAMPLE_SPHERE_H