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281 Commits

Author SHA1 Message Date
Syoyo Fujita
30f333c607 Fix travis script. 2019-10-31 02:17:22 +09:00
Syoyo Fujita
9533c352a1 Add gcc-4.8 build on Travis. 2019-10-31 01:02:43 +09:00
Syoyo Fujita
9ff3d93084 Merge pull request #217 from syoyo/store-json-string-for-extras-and-extensions
Add feature to store original JSON string for extras and extensions
2019-10-30 19:08:08 +09:00
Syoyo Fujita
aea514a975 Merge pull request #216 from harokyang/feature/utf8_path
Feature/utf8 path
2019-10-30 17:40:22 +09:00
Harokyang
05a4456948 fix build error on C++11/C++14 2019-10-30 16:30:00 +08:00
Syoyo Fujita
6e08b17ce3 Add feature to store original JSON string for extras and extensions(for user-specific JSON parsing). # Fixes 215
Fix some glTF object(e.g. Skin) does not have extras and/or extensions property.
2019-10-30 17:25:38 +09:00
Harokyang
fb256609f2 support writing with utf-8 filepath 2019-10-30 16:14:10 +08:00
Harokyang
5cecef2b92 Treat all filepath string as utf-8 encoded
On Windows, convert utf-8 to wchar string before interact with filepath
2019-10-30 15:17:09 +08:00
Syoyo Fujita
1100f0f1eb Allow parsing integer number value as double(For example, glTF-Sample-Models/2.0/Cameras/glTF has zfar number property with integer value, which trigerred a parsing failure). 2019-10-30 15:18:55 +09:00
Syoyo Fujita
2b66c81f67 Merge pull request #212 from Selmar/move_operator
Move semantics
2019-10-30 15:11:26 +09:00
Selmar Kok
f29375f59b revert some local modifications, oops.... >_> 2019-10-29 16:25:37 +01:00
Selmar Kok
79e3df26a8 replace TINYGLTF_USE_NO_EXCEPT with GNU compiler version check 2019-10-29 16:22:07 +01:00
Selmar Kok
e3cf5edb94 Merge remote-tracking branch 'origin/Selmar-move_operator' into move_operator 2019-10-29 16:09:40 +01:00
Selmar Kok
b74fadef8e TINYGLTF_USE_NOEXCEPT 2019-10-29 16:09:32 +01:00
Syoyo Fujita
a11709a9ff Merge pull request #213 from dmuir/master
Validate model_length against length in LoadBinaryFromMemory.
2019-10-29 02:20:31 +09:00
Doug Muir
cf668683f9 Fix check for invalid glTF to consider invalid length/model_length combinations. 2019-10-28 09:51:13 -07:00
Syoyo Fujita
817bbcfb58 Show clang version in Travis build. 2019-10-23 00:41:40 +09:00
Selmar Kok
23467959ca pbrMetallicRoughnes default noexcept move operator 2019-10-21 19:23:15 +02:00
Selmar Kok
6f08785e9f Merge remote-tracking branch 'origin/master' into move_operator 2019-10-21 17:58:57 +02:00
Selmar Kok
ff2b1f92dd use default noexcept move constructor / operator 2019-10-21 17:58:09 +02:00
Syoyo Fujita
e886247329 Fix parsing a glTF file with 2GB+ or lareger size. 2019-10-20 17:47:50 +09:00
Syoyo Fujita
83bb1a48d7 Merge pull request #211 from Selmar/add_missing_serialization
small serialization additions
2019-10-19 15:18:19 +09:00
Selmar Kok
c3353e1acd set default values for baseColorFactor so that it has correct values when parsing a material without a pbrMetallicRoughness struct 2019-10-18 18:22:35 +02:00
Selmar Kok
81b672bcc2 add some missing serialization // add mesh==() weights comparison // use const iterator for extension serialization 2019-10-18 16:08:44 +02:00
Syoyo Fujita
cece6ee6d2 Merge pull request #209 from patriciogonzalezvivo/master
Adding glslViewer
2019-10-08 19:21:51 +09:00
Patricio Gonzalez Vivo
31f875ddbc adding glslViewer 2019-10-08 03:07:58 -07:00
Syoyo Fujita
8dccf9bf4e Merge pull request #208 from toshiks/patch-1
Added project to Readme.md (QuickLook GLTF plugin)
2019-09-15 14:50:06 +09:00
Anton Klochkov
508dcfa2e6 Added project to Readme.md (QuickLook GLTF plugin) 2019-09-15 01:25:47 +03:00
Syoyo Fujita
7e009041e3 Do not serialize pbrMetallicRoughness when they have all default values. Fixes #204 2019-09-13 15:32:22 +09:00
Syoyo Fujita
14977937c2 Add a link to Lighthouse 2. 2019-09-09 20:07:54 +09:00
Syoyo Fujita
8bb18fbd9c Merge pull request #202 from Ybalrid/fix_copy_assignment_operator
Fix broken copy-assignment operators
2019-09-06 13:58:54 +09:00
Arthur Brainville (Ybalrid)
9eeaf20133 Fix copy-assignment operator
When manual move constructor are declared, C++ compilers deletes the
copy constructor and copy-assign operator.

Most of these structures recently got a move ctor added, and copy ctor
re-enabled ( = default ). But copy-assignment are missing, thus in some
context, breaking instantiations of templates like std::vector<>.
2019-09-05 13:02:05 +02:00
Syoyo Fujita
a34aa8ea77 Suppress variable-is-shadowed warnings.
Apply clang-format.
Add note on RapidJSON and C++14 compilation flags.
2019-09-05 14:40:32 +09:00
Syoyo Fujita
59b2966f81 Merge branch 'master' of https://github.com/jrkoonce/tinygltf into jrkoonce-master 2019-09-05 14:22:51 +09:00
jrkoonce
7481011fd9 Removing RapidJSON toggle 2019-09-04 13:46:59 -05:00
jrkoonce
0d2b6efa6f Removing warnings 2019-09-04 13:46:45 -05:00
jrkoonce
ce7fa7419b Support simultaneous gltf load/saves
Added support for RapidJSON's CrtAllocator which is stateless and allows multiple documents to be in use at once, removing that restriction on default documents.  Enable with TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR
2019-09-04 13:31:44 -05:00
jrkoonce
906f98fa74 Revert "Support simultaneous gltf load/saves"
This reverts commit d2a2703ec5.
2019-09-04 13:30:02 -05:00
jrkoonce
d2a2703ec5 Support simultaneous gltf load/saves
Added support for RapidJSON's CrtAllocator which is stateless and allows multiple documents to be in use at once, removing that restriction on default documents.  Enable with TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR
2019-09-04 12:19:27 -05:00
jrkoonce
95f05757d6 Revert "Support simultaneous gltf load/saves (TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR)"
This reverts commit ab63db6318.
2019-09-04 12:15:51 -05:00
jrkoonce
ab63db6318 Support simultaneous gltf load/saves (TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR)
This allows multiple gltf's to be loaded/saved in parallel.  It removes the restriction of a single JsonDocument active at once which is default behavior.  Enable with TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR
2019-09-04 12:01:39 -05:00
jrkoonce
6ff95392b0 Fix Compiler Warnings 2019-09-04 10:50:55 -05:00
Syoyo Fujita
c29bd3d9ce Use const reference for Buffer to fix compilation.
Removed UTF BOM?
2019-09-04 14:26:58 +09:00
jrkoonce
63419a11e1 Revert accidental committed change
Put "JsonX" helpers back in anonymous namespace to keep them inside local translation unit.
2019-09-03 17:06:41 -05:00
jrkoonce
06c30c4d04 Fixed Bugs/Unit Tests Pass
Fixed bugs found by unit tests and got unit tests running with RapidJSON as well as nlohmann.
2019-09-03 15:56:48 -05:00
jrkoonce
67e6160a9a Fixed move bugs 2019-09-03 10:42:39 -05:00
jrkoonce
a3b8b355ae Merge branch 'pr/1' 2019-09-03 10:30:19 -05:00
jrkoonce
5145394239 Made C++14 optional, default off. 2019-09-03 09:48:30 -05:00
Syoyo Fujita
67aa2ca75e Merge pull request #200 from ux3d/feature/allow-scenes-without-nodes
allow scenes without nodes
2019-09-02 22:12:15 +09:00
Benjamin Schmithüsen
ce25385eab remove extra parenthesis 2019-09-02 13:43:24 +02:00
Benjamin Schmithüsen
6143c6662b don't fail if a scene has no nodes property (which is not required) 2019-09-02 13:41:59 +02:00
Syoyo Fujita
81d75df48a Rename typeSizeInBytes to numComponents. 2019-08-30 19:19:52 +09:00
DingboDingboDingbo
83ccb9f28d GetTypeSizeInBytes not returning Type Size In Bytes
Changed name to be less misleading.
2019-08-29 18:49:15 -04:00
jrkoonce
9b6f52e98a Fix bug in ParseNumberArrayProperty()
Only doubles were being accepted instead of any number (including ordinals)
2019-08-29 13:56:58 -05:00
jrkoonce
5cecc41db9 More cleanup
1. Reserve array memory when converting JSON to Value for heap efficiency.
2. Grouped more JSON abstraction functions together and put in anonymous namespace instead of making each static.
2019-08-29 11:45:04 -05:00
jrkoonce
208c3058bf Remove test code accidentally commited 2019-08-29 11:28:07 -05:00
jrkoonce
cba5d6caae RapidJson 1.1 support + More move semantics
*Support for RapidJson 1.1, use TINYGLTF_USE_RAPIDJSON to toggle between RapidJson and nlohmann

*Lot more move semantics enabled.  All parsing and serialization now move all json objects with far fewer copies
2019-08-29 11:26:22 -05:00
jrkoonce
d1e1472992 Update tiny_gltf.h
Add/Enable move semantics to most all structs/classes
2019-08-27 11:51:02 -05:00
Syoyo Fujita
ff51570c26 Apply clang format.
Remove `const static std::string` global variable.
2019-08-24 16:29:14 +09:00
Syoyo Fujita
a472a3fa0f Add Set/Get SerializeDefaultValues method(W.I.P.) 2019-08-21 14:23:00 +09:00
Syoyo Fujita
1f160d5b8f Merge pull request #195 from ux3d/fix/parse-int-as-double
(also) parse int as double
2019-08-20 19:33:20 +09:00
Syoyo Fujita
5150a46072 Merge branch 'master' of github.com:syoyo/tinygltf 2019-08-20 17:11:29 +09:00
Syoyo Fujita
cea69e37a5 Suppress clang warnings. 2019-08-20 17:10:30 +09:00
Syoyo Fujita
8b56c016ab Merge pull request #193 from Selmar/emissiveFactor_defaults
Emissive factor defaults
2019-08-20 13:13:12 +09:00
Benjamin Schmithüsen
c7e205be87 when parsing a number from an int, also set the 'real value' to the value 2019-08-19 16:16:43 +02:00
Selmar Kok
6dba6c6aac [emissiveFactor] correct default values 2019-08-19 11:23:31 +02:00
Selmar Kok
6df800d2b6 [emissiveFactor] fix inconsistency with baseColorFactor where default values were set only for baseColorFactor and not emissiveFactor 2019-08-19 11:05:28 +02:00
Syoyo Fujita
2f044e77f1 Merge pull request #191 from Selmar/animation_extension_properties
Animation extension properties
2019-08-17 01:09:34 +09:00
Selmar Kok
af5a5ef026 Merge branch 'master' of github.com:syoyo/tinygltf into animation_extension_properties 2019-08-16 17:54:14 +02:00
Syoyo Fujita
6591ba4461 Merge pull request #190 from ux3d/feature/parse-node-weights
parse/serialize node weights
2019-08-16 22:21:48 +09:00
Benjamin Schmithüsen
74c3c10121 serialize node weights 2019-08-16 14:24:26 +02:00
Benjamin Schmithüsen
ad63bf748b parse node weights 2019-08-16 14:19:27 +02:00
Selmar Kok
5d43cf8e64 Merge branch 'master' of github.com:syoyo/tinygltf 2019-08-16 14:08:31 +02:00
Selmar Kok
4e2988eebd add extension property for Animation and AnimationChannel 2019-08-16 14:08:08 +02:00
Syoyo Fujita
ee179b2cb6 Set default value of minFilter and magFilter in Sampler to -1(unset), since glTF 2.0 spec does not declare default values for it.
Fixes #186
2019-08-16 13:11:30 +09:00
Syoyo Fujita
4ebd6368fb Fix inequality of texture index check when serializing texture of material.
Texture info was written even if it have invalid index(-1). Fixes #189
2019-08-15 12:25:50 +09:00
Syoyo Fujita
67d3d2504d Merge pull request #188 from ux3d/fix/alphaMode
Fixed saving of alphaMode if not OPAQUE
2019-08-14 21:40:07 +09:00
Patrick Härtl
d9a468bbb4 Fixed saving of alphaMode if not OPAQUE
Removed duplicated code for alphaCutoff
2019-08-14 14:14:07 +02:00
Syoyo Fujita
c7bae71f7f Merge pull request #185 from DerouineauNicolas/endif
remove extra #endif in examples/basic app
2019-08-14 03:09:53 +09:00
nicolasDEROUINEAU
f93642c196 remove extra #endif in examples/basic app 2019-08-13 15:08:01 +02:00
Syoyo Fujita
f68d5e1f2a Merge pull request #182 from ux3d/textureinfo
[TextureInfo] fix default value checks for serialization
2019-07-26 01:29:23 +09:00
Benjamin Schmithüsen
1c84fc22a5 fix default value checks for serialization 2019-07-25 16:07:27 +02:00
Syoyo Fujita
150f243b1b Change the behavior of NUMBER value in Value class. NUMBER now reprents the value is either int or real(floating point). 2019-07-25 19:22:44 +09:00
Syoyo Fujita
0ee273fdfa Update README. Add note on tinygltf::Value for extensions. 2019-07-24 19:55:04 +09:00
Syoyo Fujita
046400b17f Now material is parsed as a struct with explicit parameter definitions.
Implement Material struct serialization.
2019-07-24 19:26:48 +09:00
Syoyo Fujita
89fd93f815 Introduce TextureInfo class(W.I.P.) 2019-07-23 22:37:06 +09:00
Syoyo Fujita
e940337796 Merge pull request #180 from ux3d/master
Explicitly use the correct constructor for empty object
2019-07-23 18:55:34 +09:00
Syoyo Fujita
1b5f476d95 Merge pull request #178 from rapidimages/feature/write-to-streams
Serialize to stream
2019-07-17 18:53:35 +09:00
Johan Bowald
52936a00e0 clang format 2019-07-17 09:06:45 +02:00
Benjamin Schmithüsen
f3ef880029 call json constructor explicitly 2019-07-16 17:07:45 +02:00
Johan Bowald
1af7c1d784 can write to streams 2019-07-16 15:56:18 +02:00
Benjamin Schmithüsen
c0b79afecc Merge pull request #2 from syoyo/master
update from original repository
2019-07-15 15:13:50 +02:00
Syoyo Fujita
c49461b7c2 Merge pull request #176 from ux3d/feature/update-lights
Feature: update lights
2019-07-10 21:20:12 +09:00
Benjamin Schmithüsen
051f4be2f1 serialize lights 2019-07-09 17:59:20 +02:00
Benjamin Schmithüsen
4557b6aa22 fix spot light parsingg 2019-07-09 16:55:55 +02:00
Benjamin Schmithüsen
b2d7d88dbc parse additional light properties and fix defaults 2019-07-09 16:32:42 +02:00
Benjamin Schmithüsen
b7ca7c9381 update lights to follow the KHR_lights_punctual extension 2019-07-08 18:04:24 +02:00
Benjamin Schmithüsen
0ffedcbe79 Merge pull request #1 from syoyo/master
update fork
2019-07-08 17:40:20 +02:00
Syoyo Fujita
80faac5238 Merge pull request #174 from Ybalrid/pr_material_param_tex_info
Add Parameter::TextureStrength(). Precise default values.
2019-07-05 14:11:15 +09:00
Arthur Brianville (Ybalrid)
2a9d9deb67 Applied clang-format 2019-07-05 00:30:47 +02:00
Arthur Brainville
8a98d98cd9 Add Paramter::TextureStrength(). Precise default values.
The default values on these methods as been set to what is described [here](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0?ts=4#normaltextureinfo) and [here](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0?ts=4#occlusiontextureinfo).

This is to keep consistent with the API behavior from #144
2019-07-05 00:30:20 +02:00
Syoyo Fujita
689edcbef6 Merge pull request #173 from christophe-f8/master
Adding texture scale reading + asset copyright and texture names to the export
2019-07-04 15:39:22 +09:00
Christophe
820ede87db Adding texture scale reading (for normal maps) + asset copyright and texture names to the export 2019-07-04 15:21:21 +09:00
Syoyo Fujita
d6b0d0a61f Explicitly define copy constructor and copy assignment operator for Model an Node. 2019-06-29 17:31:13 +09:00
Syoyo Fujita
5f180aaf74 Merge pull request #171 from Ybalrid/fix_double_parse_material_name
Material names are stored once in material.name, then duplicated in "additionalValues"
2019-06-24 14:06:55 +09:00
Arthur Brainville (Ybalrid)
dab0daaedf Material names are stored once in material.name, then duplicated in "additionalValues"
This patch prevent this duplication
2019-06-23 21:50:10 +02:00
Syoyo Fujita
0ccc8dc262 Merge pull request #170 from Ybalrid/msvc_warn_fix
Fix C4267 warning (size_t -> int) convertion
2019-06-15 15:58:03 +09:00
Arthur Brainville (Ybalrid)
811e1d3899 Fix C4267 warning (size_t -> int) convertion 2019-06-15 07:32:38 +02:00
Syoyo Fujita
f65e06c5ca Merge pull request #169 from Ybalrid/remove_mesh_targets
Remove Mesh::targets, as targets only exists inside `Primitive`
2019-05-26 16:23:46 +09:00
Arthur Brianville (Ybalrid)
f29ae1a653 Remove Mesh::targets, as targets only exists inside Primitive 2019-05-25 22:30:55 +02:00
Syoyo Fujita
3bf16e4be5 Merge branch 'master' of github.com:syoyo/tinygltf 2019-05-16 16:55:09 +09:00
Syoyo Fujita
fbc4295770 Remove CATMULLROMSPLINE, which was removed in the final glTF 2.0 spec. 2019-05-16 16:54:28 +09:00
Syoyo Fujita
edf8d5cae1 Merge pull request #164 from DiligentGraphics/master
Updated readme: added link to Diligent Engine
2019-05-09 12:47:24 +09:00
DiligentGraphics
b7f2473225 Updated readme: added link to Diligent Engine 2019-05-08 18:33:26 -07:00
Syoyo Fujita
ed7bf66255 Merge pull request #162 from ux3d/master
add REQUIRE_VERSION to gltf validation and use it as default instead of REQUIRE_ALL
2019-05-03 15:08:36 +09:00
Syoyo Fujita
caa36dd050 Merge pull request #163 from jwmcglynn/fix-test-gltfs-standalone
Add "asset" section to BoundsChecking test models
2019-05-03 15:06:38 +09:00
Jeff McGlynn
389d5016ad Add "asset" section to BoundsChecking test models
These test assets were trimmed down and erroneously didn't have an
"asset" section or version number, which is required by the glTF spec.

This fixes test failures with pull request #162.
2019-05-02 23:05:13 -07:00
Benjamin Schmithüsen
d02ad0dede add REQUIRE_VERSION to gltf validation and use it as default instead of REQUIRE_ALL 2019-05-02 14:44:20 +02:00
Syoyo Fujita
8f67121deb Merge pull request #161 from rainliang000/patch-1
if image.uri empty, should use image.bufferView
2019-04-29 17:48:47 +09:00
rainliang000
62be8d04cf if image.uri empty, should use bufferview
if uri empty, shoud use mimeType and bufferview
2019-04-29 09:54:27 +08:00
Syoyo Fujita
d11a4c4d71 Merge pull request #160 from jwmcglynn/parse-integer
Parse integers directly instead of casting doubles
2019-04-27 14:57:54 +09:00
Jeff McGlynn
19b806e052 Parse integers directly instead of casting doubles
When parsing numeric values as doubles, its possible for users to
specify values that cannot be converted to integers, such as Inf, NaN,
and extremes such as 1e100.  If this value is received, and then cast to
an int, it is undefined behavior, which trips ubsan when running
tinygltf under a fuzzer.

Instead of parsing integral values as doubles, use nlohmann/json's
built-in support to parse integer and unsigned values directly, with
.is_number_integer() and .is_number_unsigned().

Add ParseIntegerProperty, ParseUnsignedProperty, and
ParseIntegerArrayProperty helpers that allow parsing directly to
int/uint values and update code to use them when appropriate.
2019-04-26 17:20:50 -07:00
Syoyo Fujita
e0ab69cb31 Merge pull request #158 from jwmcglynn/bounds-checking
Add checks for boundary conditions for malformed glTF files
2019-04-26 12:56:21 +09:00
Jeff McGlynn
8915252407 Add checks for boundary conditions for malformed glTF files
When loading untrusted glTF files, ideally an error should be returned
if the file is malformed instead of an exception/crash.  Add additional
validation for crashes found when running tinygltf under a fuzzer, and
add test cases to confirm:

1. Validate that the primitive indices value is within the
   model->accessors bounds before dereferencing.
2. Validate that the accessors bufferView index if valid.
3. Validate that the buffer's index is valid when parsing images.
4. For glb files, validate that the overall length is within the
   provided input buffer.
2019-04-25 16:51:09 -07:00
Jeff McGlynn
9446f65667 Set up tests to run in travis-ci and ignore test outputs in .gitignore 2019-04-25 16:26:26 -07:00
Syoyo Fujita
fb9f709166 Merge pull request #157 from Selmar/patch-1
correct Value::Equals mistake
2019-04-17 03:19:00 +09:00
Selmar
a63cc6373d correct Value::Equals mistake
a missing exclamation mark... ^^
2019-04-16 16:57:43 +02:00
Syoyo Fujita
b3c1471317 Merge pull request #155 from ffreling/accessor-normalized
Serialize accessor 'normalized' attribute.
2019-03-22 01:32:34 +09:00
Fabien Freling
9056aee823 Serialize accessor 'normalized' attribute. 2019-03-21 17:06:22 +01:00
Syoyo Fujita
29c431b2f2 Add build option with draco in Makefile. 2019-03-08 14:01:06 +09:00
Syoyo Fujita
d06b2c2022 Merge pull request #154 from Ybalrid/patch-3
Fix the display of the version history
2019-03-08 13:32:31 +09:00
Arthur Brainville
339c9d578a Fix the display of the version history
Markdown is like HTML: simple line-breaks don't work.

Besides, making a list with dots here looks nicer :)
2019-03-07 19:40:57 +01:00
Syoyo Fujita
7c315fa8a8 Merge pull request #153 from Ybalrid/patch-2
fix a few typos in README.md
2019-03-07 21:30:20 +09:00
Arthur Brainville
0f04ed018a fix a few typos in README.md 2019-03-07 13:23:59 +01:00
Syoyo Fujita
ca56f726d6 Merge branch '16bit-lodepng' 2019-03-07 21:04:25 +09:00
Syoyo Fujita
e8a46c4e1d Update README.
Check bit depth when saving image as PNG.
2019-03-07 20:50:58 +09:00
Syoyo Fujita
9cd14a461b Update README. 2019-03-07 01:05:02 +09:00
Syoyo Fujita
1ef603ea2a Merge pull request #150 from Ybalrid/sparse_accessor
Sparse accessor
2019-03-07 00:49:29 +09:00
Arthur Brainville (Ybalrid)
14d259f361 glview can now load static geometry modified by sparse accessor 2019-03-06 14:48:44 +00:00
Arthur Brainville (Ybalrid)
9223d3133a Ran clang-format on tiny_gltf.h 2019-03-06 14:00:56 +00:00
Arthur Brainville (Ybalrid)
9b321a8515 clang-format + added sparse accessor in loader_example 2019-03-06 12:39:39 +00:00
Arthur Brainville (Ybalrid)
7e9f734d73 Parse sparse accessors 2019-03-06 12:27:23 +00:00
Arthur Brainville (Ybalrid)
9d86405d3d Fix accessor ctor 2019-03-06 11:33:30 +00:00
Arthur Brainville (Ybalrid)
1ccb4ff580 added sparse structure to accessors 2019-03-06 11:30:00 +01:00
Syoyo Fujita
8fd91aea04 Update TinyEXR. 2019-03-04 02:15:03 +09:00
Syoyo Fujita
8f76d790b8 Merge pull request #148 from Ybalrid/16bit-lodepng-good-byteswap
When writing out a 16bit image with lodepng, simplify the byteswap to big-endian
2019-03-04 01:15:20 +09:00
Arthur Brainville (Ybalrid)
853f6df7b5 Simplify byteswap code to convert to big endian 16bit 2019-03-03 16:26:20 +01:00
Syoyo Fujita
758a1240c9 Reorder 16 bit pixel data to big endian when saving it as 16 png, since lodepng::encode expects image data is in big endian manner.
Add OpenEXR saver for 16bit image as a bonus.
2019-03-03 21:21:18 +09:00
Syoyo Fujita
7bdfed3bec Add lodepng to save 16bit PNG.
Suppress clang/gcc warnings.
2019-03-03 17:04:49 +09:00
Syoyo Fujita
bf9c2f4abd Merge pull request #146 from WARP-LAB/master
Fix for when json and stb is aready used in project
2019-03-03 15:31:09 +09:00
kroko
fc0116b323 rename TINYGLTF_BYPASS_INCLUDE_x to TINYGLTF_NO_INCLUDE_x 2019-03-03 08:28:49 +02:00
Syoyo Fujita
962552c5c8 Merge pull request #145 from Ybalrid/upgrade_stb_libs
Upgrade the STB libraries, and fix #132
2019-03-03 13:39:10 +09:00
kroko
606e5dde31 be more precise in readme about include bypassing flags 2019-03-03 01:56:34 +02:00
kroko
6a0d4c57b1 Fix for when json and stb is aready used in project v2 2019-03-03 01:28:45 +02:00
kroko
f4b6d11abc Fix for when json and stb is aready used in project 2019-03-03 01:11:31 +02:00
Arthur Brainville (Ybalrid)
5a4c898912 Fixed wrong metadata in case 16bit image wasn't actually loaded
The fallback to 8 bit would have been broken.
2019-03-02 22:03:34 +01:00
Arthur Brainville (Ybalrid)
f2addc0e44 16bit images are 16bit images: added Image::bits and Image::pixel_type 2019-03-02 22:00:48 +01:00
Arthur Brainville (Ybalrid)
70d16a7b92 Upgrade the STB libraries, and fix #132 2019-03-02 16:10:54 +01:00
Syoyo Fujita
326d7ea310 Merge pull request #144 from SaschaWillems/master
Add direct access to texture coordinate set on texture parameter
2019-02-24 14:42:51 +09:00
Sascha Willems
eb011068c0 Added function to easily access texture coordinate set index on a texture parameter 2019-02-23 21:15:45 +01:00
Syoyo Fujita
87be0ce34b Define WIN32_LEAN_AND_MEAN to save the number of including files. 2019-02-19 21:36:32 +09:00
Syoyo Fujita
7d9a0bda3a Define NOMINMAX to avoid defining MIN/MAX macros on Windows. Without defining NOMINMAX, MIN/MAX macro would affect other header/c++ files. Fixes #143 2019-02-19 16:03:23 +09:00
Syoyo Fujita
7ece5c8275 Merge pull request #142 from ebirenbaum/animation-sampler-interpolation
Change AnimationSampler::interpolation to a non-required field.
2019-02-15 14:04:06 +09:00
Evan Birenbaum
6bdffedcbe Change AnimationSampler::interpolation to a non-required field. The spec states to default to LINEAR when not present. 2019-02-14 13:30:57 -08:00
Syoyo Fujita
d2fb7dc2af Merge pull request #140 from timmmeh/master
Adding default values for min and mag filter.
2019-02-10 00:01:11 +09:00
Syoyo Fujita
c0d0251e2c Update json.hpp to fix compilation with clang with C++17(-std=c++1z) support. 2019-02-04 16:19:13 +09:00
timmmeh
62a72c4845 fix compile 2019-01-31 11:46:19 -08:00
timmmeh
73584ba7b7 Adding default values for min and mag filter. 2019-01-30 18:38:46 -08:00
Syoyo Fujita
ead876fce9 Merge pull request #138 from dolphineye/dolphineye/add_mode_line_strip
Add line strip primitive mode define
2019-01-30 23:19:30 +09:00
Thomas Tissot
6c4a006496 Add line strip primitive mode define
This small commit adds the `TINYGLTF_MODE_LINE_STRIP` primitive mode
define whose value is set to `3` as per the GLTF 2.0 specification.
2019-01-30 13:10:51 +01:00
Syoyo Fujita
281af41b6c Merge pull request #137 from Ybalrid/pr_fix_glview_no_scene_no_nodes
Fix glView in case there is no default scene
2019-01-28 13:00:26 +09:00
Arthur Brainville (Ybalrid)
215e1fae61 handle not having default scene 2019-01-27 20:52:04 +00:00
Arthur Brainville (Ybalrid)
cba75b9927 fix glview in case gltf asset doesn't have a default scene 2019-01-27 20:52:04 +00:00
Syoyo Fujita
4de57db325 Add TINYGLTF_ENABLE_DRACO flag to README. 2019-01-27 00:43:02 +09:00
Syoyo Fujita
a32fa80102 Add support for building glview with draco.
Fix out-of-bounds access when calling DrawMesh().
Fix potential out-of-bounds access when filling window title string.
2019-01-27 00:38:34 +09:00
Syoyo Fujita
5f34dab548 Merge pull request #136 from abwood/draco
Fixed decoding bugs in draco
2019-01-26 23:22:55 +09:00
Alexander Wood
0d77a291f7 Updates to draco decoding:
- When injecting draco decoded meshes into accessor data, update count to match the optimized and decoded draco mesh
 - accessor.componentType is now used for extraction of decoded draco meshes.

Fixes #135
2019-01-26 08:58:45 -05:00
Syoyo Fujita
b926195ef8 Merge pull request #134 from abwood/draco
Initial support for draco mesh compression
2019-01-25 16:45:33 +09:00
Alex Wood
c8ba17fcab Looks like I'm colliding with work by syoyo. Only difference so far appears to be our macro name. 2019-01-24 15:45:16 -05:00
Alex Wood
df39e04e7b Merge branch 'draco' of https://github.com/abwood/tinygltf into draco 2019-01-24 15:40:28 -05:00
Alex Wood
7319db7a50 Initial support for draco mesh compression. In this PR, we establish that draco is a dependency built external to tinygltf, which breaks from the current tradition of header only dependencies. For that reason, this feature is hidden behind a #define TINYGLTF_ENABLE_DRACO and requires developers to explicitly opt-in for draco support.
In this change, tinygltf any primitive using draco compression will:
If indices are specified
1) Decode the index buffer using draco, creating a new buffer and bufferview, adding to Model::bufferViews and Model::buffer collections
2) Update the primitive's accessor id to reference this new decoded bufferview.
For each attribute semantic specified by the draco extension
1) Decode the vertex buffer using draco, creating a new buffer and bufferview, adding to Model::bufferViews and Model::buffer collections
2) Update the primitive's accessor id to reference this new decoded bufferview.
2019-01-24 15:38:16 -05:00
Syoyo Fujita
7ae7110800 Begin supporting draco. 2019-01-19 03:03:22 +09:00
Syoyo Fujita
b864ea7349 Support macOS + OpenGL 3.3+ GPU 2019-01-14 22:11:11 +09:00
Syoyo Fujita
d6b0b0b990 Convert UTF16 file to UTF8.
Add premake project to build on Linux.
2019-01-14 21:30:53 +09:00
Syoyo Fujita
af3ebb2e76 Show more expressive messages when parsing image. 2019-01-06 18:55:57 +09:00
Syoyo Fujita
105694b468 Merge pull request #129 from SaschaWillems/master
Added new compiler option for loading all gltf related files from android app asset package
2018-12-29 12:33:34 +09:00
Sascha Willems
5f9cb24245 Added new feature for loading all gltf related files (including textures, binaries, etc.) from assets packaged with an Android app 2018-12-28 20:53:41 +01:00
Syoyo Fujita
9fcd3f998e Merge pull request #127 from nyue/master
Renamed glTFConfig to TinyGLTFConfig
2018-12-28 14:31:33 +09:00
Tan Meng Yue
d96b45df06 Renamed glTFConfig to TinyGLTFConfig
This renaming is done so that the config file matches
the project name which is TinyGLTF. This is done to prevent
future name collision should the Khronos glTF project decides
to provide their own CMake configuration file.
2018-12-27 10:24:13 +11:00
Syoyo Fujita
dd7c9efbea Merge pull request #125 from nyue/master
Fix bug in handling OS X build via CMake
2018-12-25 15:06:37 +09:00
Tan Meng Yue
80a85af661 Fix bug in handling OS X build via CMake
The OS macros needs to be upper case for the
if statement to work as expected
2018-12-25 17:03:58 +11:00
Syoyo Fujita
7cf2c44ad7 Merge pull request #124 from nyue/master
Fix GLFW3 handling on CentOS
2018-12-25 11:27:33 +09:00
Nicholas Yue
f1b5bb12fd Add support for static GLFW3 library linking 2018-12-25 09:48:26 +11:00
Nicholas Yue
174334eaf4 Fix GLFW3 handling on CentOS 2018-12-25 09:15:13 +11:00
Syoyo Fujita
1212a6ee51 Update README. 2018-12-24 01:50:17 +09:00
Syoyo Fujita
8674c60781 Add document on TINYGLTF_NO_EXTERNAL_IMAGE. Fixes #123 2018-12-18 21:59:23 +09:00
Syoyo Fujita
9d89f02cf0 Merge pull request #122 from lebek/master
Fix incorrect index into bufferViews array
2018-12-09 12:23:39 +09:00
Peter Le Bek
463408c4a0 Fix incorrect index into bufferViews array 2018-12-08 16:04:42 -08:00
Syoyo Fujita
a9d862aeee Merge pull request #119 from nyue/master
Add CMake package for developer
2018-12-07 18:48:14 +09:00
Tan Meng Yue
2123da775b Add CMake package for developer
Added the glTFConfig.cmake file so that once
installed, it is easy for developers to find
all the path location for include purposes.
2018-12-07 20:45:13 +11:00
Syoyo Fujita
20806b27d7 Merge pull request #118 from nyue/master
Added more CMake support
2018-12-07 16:07:16 +09:00
Tan Meng Yue
94fcfdeb9d Added installation of headers and target binaries 2018-12-07 18:01:08 +11:00
Syoyo Fujita
d44b6e7bcc Merge pull request #117 from viperscape/master
Fill in missing bufferView targets
2018-12-06 11:20:18 +09:00
viperscape
9df05806ad find missing bufferView target types and fill them in 2018-12-05 14:11:01 -05:00
Chris Gill
93db9e20c0 Merge pull request #1 from syoyo/master
update to latest
2018-12-05 13:03:44 -05:00
Syoyo Fujita
2c5597f591 Merge pull request #115 from Selmar/serialization_fixes
some serialization fixes
2018-12-06 02:05:26 +09:00
Tan Meng Yue
2dcf79566f Add CMake configuration for glview
So that we can build more of the examples consistently
with CMake
2018-12-05 23:56:23 +11:00
Tan Meng Yue
f20888ae8b Added top level CMake configuration file 2018-12-05 23:55:53 +11:00
Selmar Kok
5892d3e3ea Set a default for sampler.wrapR, because it was serializing an uninitialized value 2018-12-04 19:55:56 +01:00
Selmar Kok
27aab61d62 Fix prettyprint to really not print pretty 2018-11-30 18:01:31 +01:00
Syoyo Fujita
d80f0f9a6c Merge pull request #111 from viperscape/master
This is a basic example I added after figuring out how to use the tinygltf library
2018-11-16 14:01:13 +09:00
Syoyo Fujita
5110820ebb Merge pull request #110 from AlvaroBarua/warnings_cleanup
Removed unreachable code and fixed ambiguity warning.
2018-11-16 14:00:33 +09:00
viperscape
c3e34c2ff7 add screenshot 2018-11-15 17:03:38 -05:00
viperscape
0ddfaead8f add basic example 2018-11-15 17:02:20 -05:00
Unknown
ae2cf8e26f Removed unreachable code and fixed ambiguity warning. 2018-11-15 18:36:59 +00:00
Syoyo Fujita
8b7cdde30c Merge pull request #109 from viperscape/master
Windows build with provided VS solution
2018-11-15 00:28:06 +09:00
viperscape
764bcb5a8a add win32 includes 2018-11-14 10:19:39 -05:00
viperscape
50ada7ff11 rework to include VS 2017 project, fully configured and tested 2018-11-14 10:15:58 -05:00
Syoyo Fujita
16fae080f9 Merge branch 'master' of github.com:syoyo/tinygltf 2018-11-10 20:08:02 +09:00
Syoyo Fujita
90c0008b0e Merge branch 'loomai-master' 2018-11-10 20:07:47 +09:00
Syoyo Fujita
b572650d26 Merge branch 'master' of https://github.com/loomai/tinygltf into loomai-master 2018-11-10 20:07:15 +09:00
Syoyo Fujita
6af9e886cd Merge pull request #107 from Selmar/serialization_fixes
Add missing serialization of `sampler.wrapR`
2018-11-10 02:32:56 +09:00
Selmar Kok
60f97325b1 Merge remote-tracking branch 'origin/master' into serialization_fixes 2018-11-09 10:34:55 +01:00
Selmar Kok
a3595488e3 Fix missing serialization: sampler.wrapR 2018-11-09 10:34:39 +01:00
Syoyo Fujita
cf60322e73 Merge pull request #105 from rapidimages/bugfix/write_image_to_disk
Fixed a reference error which cause an error when writing images to disk
2018-11-07 00:56:34 +09:00
Johan Bowald
77decfaff8 fixed a reference error which cause an error when writing images to disk 2018-11-06 14:28:20 +01:00
Syoyo Fujita
e26117e026 Merge branch 'master' of github.com:syoyo/tinygltf 2018-11-05 13:33:27 +09:00
Syoyo Fujita
33514af61a Fix logic error. Fixes #104 2018-11-05 13:32:43 +09:00
Syoyo Fujita
ba3c3c99ef Merge pull request #102 from 1div0/master
Building glview failed
2018-10-28 15:30:21 +09:00
Syoyo Fujita
8d96b4a14e Merge pull request #103 from Selmar/serialization_fixes
[serialization] handle failing buffer file writes
2018-10-26 02:12:24 +09:00
Selmar Kok
1cef6dcf33 Merge remote-tracking branch 'origin/master' into serialization_fixes 2018-10-25 16:48:14 +02:00
Selmar Kok
e46774940c fail serialization if a buffer file fails to be written (e.g. due to access rights) 2018-10-25 16:45:49 +02:00
Peter Kovář
dddaee695d Merge branch 'master' of https://github.com/1div0/tinygltf 2018-10-17 15:30:33 +02:00
Peter Kovář
a645cfc840 Added include directory ../common/ for trackball.h 2018-10-17 15:29:56 +02:00
Peter Kovář
040310e0d3 Added include direectory ../common/ for trackball.h 2018-10-17 15:24:59 +02:00
Syoyo Fujita
d9eddbfeb9 Merge pull request #101 from 1div0/master
make lint
2018-10-16 19:11:17 +09:00
Peter Kovář
10365a53ff Fixed make lint 2018-10-16 12:03:45 +02:00
Peter Kovář
d0e293fd7d Fixed typos 2018-10-16 12:00:24 +02:00
Syoyo Fujita
3b25d9130a Merge pull request #100 from Selmar/serialization_fixes
yet another serialization fix
2018-10-11 01:25:12 +09:00
Selmar Kok
db7f4e4d04 fix an issue when serializing an empty extension object would serialize as type null (and thus deserialize as type null, causing it to be ignored) 2018-10-10 18:10:58 +02:00
Syoyo Fujita
30bbe0fe3c Merge pull request #99 from Selmar/serialization_fixes
Pretty print & some (de)serialization fixes
2018-10-09 02:12:38 +09:00
Selmar Kok
ee3d06646d // pretty print as optional parameter, default true
// serialize name instead of type for camera.name
// create empy Value::Object if extension value parsing failed
2018-10-08 16:20:43 +02:00
Syoyo Fujita
924d86e362 Serialize extension with empty object. Fixes #97
Use pretty printing JSON when serializing for the readability.
2018-10-08 21:18:33 +09:00
Syoyo Fujita
68353f1b34 Merge branch 'master' of github.com:syoyo/tinygltf 2018-10-07 20:35:14 +09:00
Syoyo Fujita
05a8d0bc52 Fix premake script. 2018-10-07 20:34:45 +09:00
Syoyo Fujita
39a263c2a8 Merge branch 'master' of github.com:syoyo/tinygltf 2018-10-06 03:20:31 +09:00
Syoyo Fujita
61673a62ef Update README. 2018-10-06 03:20:11 +09:00
Syoyo Fujita
fdf105645b Merge pull request #96 from Selmar/serialization_fixes
Serialization & comparison fixes
2018-10-06 01:36:27 +09:00
Selmar Kok
440cb1e66b tabs to spaces 2018-10-05 16:30:50 +02:00
Selmar Kok
c884e5827e better implementation for bin file name checking 2018-10-05 16:25:54 +02:00
Selmar Kok
7cb31e4e23 - support writing multiple bin files
- use existing buffer.uri as filename if not empty and not a data uri
2018-10-05 16:02:29 +02:00
Selmar Kok
2bda71c8fb - always check Parameter::number_value to catch user errors, e.g. setting number_value without setting has_number_value, which will cause it to serialize as a bool but read back in as a float anyway 2018-10-05 14:36:05 +02:00
Selmar Kok
13b6402388 Merge branch 'master' of github.com:syoyo/tinygltf into serialization_fixes 2018-10-05 14:30:16 +02:00
Selmar Kok
8eb3904de2 - Parse image extras property
- Optionally serialize texture.source (it is not required in the current spec)
2018-10-05 14:29:35 +02:00
Syoyo Fujita
b5a72a1ba2 Remove duplicated files. 2018-10-04 15:48:17 +09:00
Syoyo Fujita
0820d83a9d Update to v2.0.1 2018-10-04 15:45:13 +09:00
Syoyo Fujita
641b3ccf8c Suppress clang warnings.
Apply clang-format.
2018-10-04 15:43:33 +09:00
Syoyo Fujita
7518334044 Merge pull request #95 from Selmar/equality_operator_and_some_additions
Equality operator and some additions
2018-10-04 13:56:35 +09:00
Syoyo Fujita
efc919c022 Merge branch 'master' into devel 2018-10-04 13:55:21 +09:00
Selmar Kok
fa0a998a8b Merge branch 'master' of github.com:syoyo/tinygltf into equality_operator_and_some_additions
# Conflicts:
#	tiny_gltf.h
2018-10-03 15:46:23 +02:00
Selmar Kok
31cb7f92d8 // equality operator for tinygltf::Model and types contained by it
// double comparison (although perhaps not necessary, as json reads/writes bytes directly? unsure..)
// initialize some variables for operator==() reliabiltiy
// change some floats to doubles
// intellisense define
// serialize accessor.name
// dont serialize some names if they're empty
// return false if writing gltf file fails
2018-10-03 15:39:05 +02:00
Syoyo Fujita
e59dd6a5c0 Update TODOs. 2018-09-25 03:03:49 +09:00
Syoyo Fujita
e66d8c992f Add as-is flag to Image. Tentative solution for issue #82 2018-09-02 16:58:43 +09:00
Syoyo Fujita
3e53feb046 Parse extensions property of Image. 2018-09-02 15:36:17 +09:00
Syoyo Fujita
9ec7109089 Bump clang version from 3.7 to 3.9 since clang-3.7 apt source is untrusted. 2018-08-30 21:27:11 +09:00
David Harmon
da9eac2fbe Enable support for writing binary glTF. 2018-08-30 08:06:05 -04:00
Syoyo Fujita
5cf22e3abc Merge branch 'master' of github.com:syoyo/tinygltf 2018-08-28 21:34:06 +09:00
Syoyo Fujita
a8f0b1c383 Suppress unknown pragma warning on clang 3.7 2018-08-28 21:33:40 +09:00
Syoyo Fujita
be718436c1 Merge pull request #90 from victorbush/force_32bit_tex
Force default image loader to use 32-bit images
2018-08-23 12:51:43 +09:00
Victor Bushong
18ef338ff5 Force default image loader to use 32-bit images for Vulkan compatibility. 2018-08-22 22:03:30 -05:00
Syoyo Fujita
1d0bd6c64f Merge pull request #89 from Selmar/missing_bin_to_error_message
missing bin files are reported as warning instead of error
2018-08-23 02:16:10 +09:00
Selmar Kok
e3b3fa9eb6 add required parameter to LoadExternalFile 2018-08-22 19:04:21 +02:00
Selmar Kok
cda38e03ed change from warning to error for missing bin files 2018-08-22 18:26:10 +02:00
Syoyo Fujita
fcdfc71ba6 Merge pull request #88 from Selmar/forward_declare_dataUri_utils
forward declare DataURI helpers
2018-08-22 21:36:16 +09:00
Selmar Kok
0d0e97e8cd forward declare DataURI helper functions to allow usage outside of implementation file (in case of custom image handling) 2018-08-22 14:01:57 +02:00
Syoyo Fujita
dfc3545d79 Fix unit test.
Update README.
2018-08-22 20:35:04 +09:00
Syoyo Fujita
1898f10836 Merge branch 'devel' 2018-08-22 20:30:52 +09:00
Syoyo Fujita
4769b1ca37 Apply clang-format. 2018-06-04 18:40:16 +09:00
Syoyo Fujita
0067a9e43a Support gltf-buffer mime.
Make `min` and `max` parameters in `Accessor` optional.
2018-06-04 18:26:05 +09:00
Syoyo Fujita
57f8e7ca3b Correctly handle filename containing spaces for external resources. Fixes #74. 2018-06-04 17:52:08 +09:00
Syoyo Fujita
5307850555 Update README. 2017-06-21 19:27:18 +09:00
62 changed files with 28512 additions and 7986 deletions

1
.gitignore vendored
View File

@@ -67,4 +67,5 @@ imgui.ini
loader_example
tests/tester
tests/tester_noexcept
tests/issue-97.gltf

View File

@@ -7,15 +7,15 @@ matrix:
sources:
- george-edison55-precise-backports
- ubuntu-toolchain-r-test
- llvm-toolchain-precise-3.7
- llvm-toolchain-trusty-3.9
packages:
- g++-4.9
- clang-3.7
- clang-3.9
compiler: clang
env: COMPILER_VERSION=3.7 BUILD_TYPE=Debug
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug
- addons: *1
compiler: clang
env: COMPILER_VERSION=3.7 BUILD_TYPE=Release
env: COMPILER_VERSION=3.9 BUILD_TYPE=Release
- addons: &2
apt:
sources:
@@ -30,7 +30,18 @@ matrix:
env: COMPILER_VERSION=4.9 BUILD_TYPE=Release EXTRA_CXXFLAGS="-fsanitize=address"
- addons: *1
compiler: clang
env: COMPILER_VERSION=3.7 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
- addons: &3
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.8
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Debug
- addons: *3
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Release
before_install:
- ./.travis-before-install.sh
@@ -42,6 +53,11 @@ script:
- ${CC} -v
- ${CXX} ${EXTRA_CXXFLAGS} -std=c++11 -Wall -g -o loader_example loader_example.cc
- ./loader_example ./models/Cube/Cube.gltf
- cd examples/raytrace
- cd tests
- clang++ -v
- make
- ./tester
- ./tester_noexcept
- cd ../examples/raytrace
- ../../premake5 gmake
- make

28
CMakeLists.txt Normal file
View File

@@ -0,0 +1,28 @@
cmake_minimum_required(VERSION 3.6)
PROJECT (tinygltf)
SET(CMAKE_CXX_STANDARD 11)
ADD_EXECUTABLE ( loader_example
loader_example.cc
)
ADD_SUBDIRECTORY ( examples/gltfutil )
ADD_SUBDIRECTORY ( examples/glview )
ADD_SUBDIRECTORY ( examples/validator )
INSTALL ( FILES
json.hpp
stb_image.h
stb_image_write.h
tiny_gltf.h
DESTINATION
include
)
INSTALL ( FILES
cmake/TinyGLTFConfig.cmake
DESTINATION
cmake
)

View File

@@ -2,8 +2,12 @@
# Use this for strict compilation check(will work on clang 3.8+)
#EXTRA_CXXFLAGS := -fsanitize=address -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat
# With draco
# EXTRA_CXXFLAGS := -I../draco/src/ -I../draco/build -DTINYGLTF_ENABLE_DRACO -L../draco/build
# EXTRA_LINKFLAGS := -L../draco/build/ -ldracodec -ldraco
all:
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc $(EXTRA_LINKFLAGS)
lint:
./cpplint.py tiny_gltf_loader.h
deps/cpplint.py tiny_gltf.h

View File

@@ -2,12 +2,16 @@
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
## Status
Work in process(`devel` branch). Very near to release, but need more tests and examples.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
## Builds
@@ -24,6 +28,7 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Windows + MinGW
* [x] Windows + Visual Studio 2015 Update 3 or later.
* Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile `json.hpp`.
* [x] Android NDK
* [x] Android + CrystaX(NDK drop-in replacement) GCC
* [x] Web using Emscripten(LLVM)
* Moderate parsing time and memory consumption.
@@ -32,20 +37,36 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Binary glTF(GLB)
* [x] PBR material description
* Buffers
* [x] Parse BASE64 encoded embedded buffer fata(DataURI).
* [x] Parse BASE64 encoded embedded buffer data(DataURI).
* [x] Load `.bin` file.
* Image(Using stb_image)
* [x] Parse BASE64 encoded embedded image fata(DataURI).
* [x] Parse BASE64 encoded embedded image data(DataURI).
* [x] Load external image file.
* [x] PNG(8bit only)
* [x] JPEG(8bit only)
* [x] BMP
* [x] GIF
* [x] Load PNG(8bit and 16bit)
* [x] Load JPEG(8bit only)
* [x] Load BMP
* [x] Load GIF
* [x] Custom Image decoder callback(e.g. for decoding OpenEXR image)
* Morph traget
* [x] Sparse accessor
* Load glTF from memory
* Custom callback handler
* [x] Image load
* [x] Image save
* Extensions
* [x] Draco mesh decoding
## Note on extension property
In extension(`ExtensionMap`), JSON number value is parsed as int or float(number) and stored as `tinygltf::Value` object. If you want a floating point value from `tinygltf::Value`, use `GetNumberAsDouble()` method.
`IsNumber()` returns true if the underlying value is an int value or a floating point value.
## Examples
* [glview](examples/glview) : Simple glTF geometry viewer.
* [validator](examples/validator) : Simple glTF validator with JSON schema.
* [basic](examples/basic) : Basic glTF viewer with texturing support.
## Projects using TinyGLTF
@@ -53,17 +74,24 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
* [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library and rendering framework
* Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2
* [QuickLook GLTF](https://github.com/toshiks/glTF-quicklook) - quicklook plugin for macos. Also SceneKit wrapper for tinygltf.
* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux
* Your projects here! (Please send PR)
## TODOs
* [ ] Write C++ code generator from jSON schema for robust parsing.
* [x] Serialization
* [ ] Compression/decompression(Open3DGC, etc)
* [ ] Support `extensions` and `extras` property
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
* [ ] Mesh Compression/decompression(Open3DGC, etc)
* [x] Load Draco compressed mesh
* [ ] Save Draco compressed mesh
* [ ] Open3DGC?
* [x] Support `extensions` and `extras` property
* [ ] HDR image?
* [ ] OpenEXR extension through TinyEXR.
* [ ] Write tests for `animation` and `skin`
* [ ] 16bit PNG support in Serialization
* [ ] Write example and tests for `animation` and `skin`
## Licenses
@@ -93,12 +121,18 @@ Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your pr
using namespace tinygltf;
Model model;
Model model;
TinyGLTF loader;
std::string err;
bool ret = loader.LoadASCIIFromFile(&model, &err, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, argv[1]); // for binary glTF(.glb)
std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
}
if (!err.empty()) {
printf("Err: %s\n", err.c_str());
}
@@ -114,6 +148,15 @@ if (!ret) {
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
* `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.
* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
### Saving gltTF 2.0 model
* [ ] Buffers.
@@ -156,3 +199,4 @@ $ ./tester_noexcept
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
* stb_image : Public domain.
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
* RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/

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@@ -0,0 +1,15 @@
# -*- cmake -*-
# - Find TinyGLTF
# TinyGLTF_INCLUDE_DIR TinyGLTF's include directory
FIND_PACKAGE ( PackageHandleStandardArgs )
SET ( TinyGLTF_INCLUDE_DIR "${TinyGLTF_DIR}/../include" CACHE STRING "TinyGLTF include directory")
FIND_FILE ( TinyGLTF_HEADER tiny_gltf.h PATHS ${TinyGLTF_INCLUDE_DIR} )
IF (NOT TinyGLTF_HEADER)
MESSAGE ( FATAL_ERROR "Unable to find tiny_gltf.h, TinyGLTF_INCLUDE_DIR = ${TinyGLTF_INCLUDE_DIR}")
ENDIF ()

7
examples/basic/.gitignore vendored Normal file
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@@ -0,0 +1,7 @@
.vs
Debug
x64
packages
!*.sln
!*.vcxproj*

21
examples/basic/README.md Normal file
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@@ -0,0 +1,21 @@
# Basic glTF viewer
## Requirements
* glew
* glfw3
* premake5(linux)
* OpenGL 3.3+ GPU
## Build on Linux and macOS
```
$ premake5 gmake
$ make
```
## Build on Visual Studio
Plese use solution file located at `basic` folder.

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@@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2050
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic", "basic.vcxproj", "{0589AC44-0CF3-40D8-8D89-68393CFD40F3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.ActiveCfg = Debug|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.Build.0 = Debug|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.ActiveCfg = Debug|Win32
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.Build.0 = Debug|Win32
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.ActiveCfg = Release|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.Build.0 = Release|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.ActiveCfg = Release|Win32
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {055E97C4-43DC-41B4-8D61-4FDDBC7B1EF7}
EndGlobalSection
EndGlobal

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@@ -0,0 +1,159 @@
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<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{0589AC44-0CF3-40D8-8D89-68393CFD40F3}</ProjectGuid>
<RootNamespace>basic</RootNamespace>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<Error Condition="!Exists('packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets'))" />
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View File

@@ -0,0 +1,6 @@
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</packages>

364
examples/basic/main.cpp Normal file
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@@ -0,0 +1,364 @@
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
*/
}
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "vaa missing: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
glewInit();
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}

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@@ -0,0 +1,44 @@
solution "basic_viewer"
-- location ( "build" )
configurations { "Debug", "Release" }
platforms {"native", "x64", "x32"}
project "basic_viewer"
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
files { "main.cpp", "shaders.cpp", "window.cpp" }
includedirs { "./" }
includedirs { "../../" }
includedirs { "../common/glm" }
configuration { "linux" }
linkoptions { "`pkg-config --libs glfw3`" }
links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
configuration { "windows" }
-- Edit path to glew and GLFW3 fit to your environment.
includedirs { "../../../../local/glew-1.13.0/include/" }
includedirs { "../../../../local/glfw-3.2.bin.WIN32/include/" }
libdirs { "../../../../local/glew-1.13.0/lib/Release/Win32/" }
libdirs { "../../../../local/glfw-3.2.bin.WIN32/lib-vc2013/" }
links { "glfw3", "gdi32", "winmm", "user32", "glew32", "glu32","opengl32", "kernel32" }
defines { "_CRT_SECURE_NO_WARNINGS" }
configuration { "macosx" }
includedirs { "/usr/local/include" }
buildoptions { "-Wno-deprecated-declarations" }
libdirs { "/usr/local/lib" }
links { "glfw", "GLEW" }
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
configuration "Debug"
defines { "DEBUG" }
symbols "On"
warnings "Extra"
configuration "Release"
defines { "NDEBUG" }
optimize "On"
warnings "Extra"

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114
examples/basic/shaders.cpp Normal file
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@@ -0,0 +1,114 @@
#include "shaders.h"
#include <iostream>
#include <vector>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
std::string FragmentShaderCode =
"#version 330 core\n\
in vec3 normal;\n\
in vec3 position;\n\
in vec2 texcoord;\n\
\n\
uniform sampler2D tex;\n\
uniform vec3 sun_position; \n\
uniform vec3 sun_color; \n\
\n\
out vec4 color;\n\
void main() {\n\
float lum = max(dot(normal, normalize(sun_position)), 0.0);\n\
color = texture(tex, texcoord) * vec4((0.3 + 0.7 * lum) * sun_color, 1.0);\n\
}\n\
";
std::string VertexShaderCode =
"#version 330 core\n\
layout(location = 0) in vec3 in_vertex;\n\
layout(location = 1) in vec3 in_normal;\n\
layout(location = 2) in vec2 in_texcoord;\n\
\n\
uniform mat4 MVP;\n\
\n\
out vec3 normal;\n\
out vec3 position;\n\
out vec2 texcoord;\n\
\n\
void main(){\n\
gl_Position = MVP * vec4(in_vertex, 1);\n\
position = gl_Position.xyz;\n\
normal = normalize(mat3(MVP) * in_normal);\n\
position = in_vertex;\n\
texcoord = in_texcoord;\n\
}";
Shaders::Shaders()
{
// Create the shaders
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
GLint Result = GL_FALSE;
int InfoLogLength;
// Compile Vertex Shader
char const * VertexSourcePointer = VertexShaderCode.c_str();
glShaderSource(VertexShaderID, 1, &VertexSourcePointer, NULL);
glCompileShader(VertexShaderID);
// Check Vertex Shader
glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) {
std::vector<char> VertexShaderErrorMessage(InfoLogLength + 1);
glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
printf("%s\n", &VertexShaderErrorMessage[0]);
}
// Compile Fragment Shader
char const * FragmentSourcePointer = FragmentShaderCode.c_str();
glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer, NULL);
glCompileShader(FragmentShaderID);
// Check Fragment Shader
glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) {
std::vector<char> FragmentShaderErrorMessage(InfoLogLength + 1);
glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
printf("%s\n", &FragmentShaderErrorMessage[0]);
}
// Link the program
printf("Linking program\n");
GLuint ProgramID = glCreateProgram();
glAttachShader(ProgramID, VertexShaderID);
glAttachShader(ProgramID, FragmentShaderID);
glLinkProgram(ProgramID);
// Check the program
glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) {
std::vector<char> ProgramErrorMessage(InfoLogLength + 1);
glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
printf("%s\n", &ProgramErrorMessage[0]);
}
glDetachShader(ProgramID, VertexShaderID);
glDetachShader(ProgramID, FragmentShaderID);
glDeleteShader(VertexShaderID);
glDeleteShader(FragmentShaderID);
this->pid = ProgramID;
}
Shaders::~Shaders()
{
}

13
examples/basic/shaders.h Normal file
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@@ -0,0 +1,13 @@
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
class Shaders
{
public:
GLuint pid;
Shaders();
~Shaders();
};

27
examples/basic/window.cpp Normal file
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@@ -0,0 +1,27 @@
#include "window.h"
Window::Window(int x, int y, const char* title)
{
GLFWwindow* window = glfwCreateWindow(x, y, title, NULL, NULL);
this->window = window;
}
Window::~Window()
{
glfwDestroyWindow(this->window);
}
void Window::Resize()
{
GLint w, h;
glfwGetWindowSize(this->window, &w, &h);
glViewport(0, 0, w, h);
}
int Window::Close()
{
return glfwWindowShouldClose(this->window);
}

15
examples/basic/window.h Normal file
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@@ -0,0 +1,15 @@
#pragma once
#include <GLFW/glfw3.h>
class Window
{
public:
GLFWwindow* window;
Window(int x, int y, const char* title);
~Window();
void Resize();
int Close();
};

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@@ -0,0 +1,21 @@
Copyright (c) 2005-2018 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

5992
examples/common/lodepng.cpp Normal file

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1919
examples/common/lodepng.h Normal file

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@@ -4,6 +4,13 @@ project(gltfutil)
set(CMAKE_CXX_STANDARD 11)
include_directories(../../)
include_directories(../common/)
file(GLOB gltfutil_sources *.cc *.h)
add_executable(gltfutil ${gltfutil_sources})
add_executable(gltfutil ${gltfutil_sources} ../common/lodepng.cpp)
install ( TARGETS
gltfutil
DESTINATION
bin
)

View File

@@ -49,6 +49,7 @@ struct configuration {
cli_action action = cli_action::not_set;
texture_dumper::texture_output_format requested_format =
texture_dumper::texture_output_format::not_specified;
bool use_exr = false;
bool has_output_dir;
bool is_valid() {

View File

@@ -11,6 +11,9 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#define TINYEXR_IMPLEMENTATION
#include "tinyexr.h"
namespace gltfutil {
int usage(int ret = 0) {
using std::cout;
@@ -20,8 +23,9 @@ int usage(int ret = 0) {
"[path to output directory])\n\n"
//<< "\t\t -i: start in interactive mode\n"
<< "\t\t -d: dump enclosed content (image assets)\n"
<< "\t\t -f: file format for image output"
<< "\t\t -o: ouptput directory path"
<< "\t\t -f: file format for image output\n"
<< "\t\t -o: ouptput directory path\n"
<< "\t\t -e: Use OpenEXR format for 16bit image\n"
<< "\t\t -h: print this help\n";
return ret;
}
@@ -44,6 +48,9 @@ int parse_args(int argc, char** argv) {
config.mode = ui_mode::cli;
config.action = cli_action::dump;
break;
case 'e':
config.use_exr = true;
break;
case 'i':
config.mode = ui_mode::interactive;
break;
@@ -97,6 +104,11 @@ int parse_args(int argc, char** argv) {
case cli_action::dump: {
texture_dumper dumper(model);
if (config.use_exr) {
dumper.set_use_exr(true);
}
if (config.requested_format !=
texture_dumper::texture_output_format::not_specified)
dumper.set_output_format(config.requested_format);

View File

@@ -1,15 +1,84 @@
#include <iostream>
#include <algorithm>
#include <iostream>
#include "stb_image_write.h"
#include "texture_dumper.h"
#include "lodepng.h" // ../common
#include "tinyexr.h"
#include <tiny_gltf.h>
using namespace gltfutil;
using namespace tinygltf;
using std::cout;
static LodePNGColorType GetLodePNGColorType(int channels) {
if (channels == 1) {
return LodePNGColorType::LCT_GREY;
} else if (channels == 2) {
return LodePNGColorType::LCT_GREY_ALPHA;
} else if (channels == 3) {
return LodePNGColorType::LCT_RGB;
} else if (channels == 4) {
return LodePNGColorType::LCT_RGBA;
} else {
std::cerr << "??? unsupported channels " << channels << "\n";
return LodePNGColorType::LCT_RGB; // FIXME(syoyo): Raise error
}
}
static void ToBigEndian(std::vector<uint8_t>* image) {
assert(image->size() % 2 == 0);
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
bool is_big_endian = (bint.c[0] == 1);
if (is_big_endian) {
return;
}
uint16_t *ptr = reinterpret_cast<uint16_t *>(image->data());
size_t n = image->size() / 2;
for (size_t i = 0; i < n; i++) {
ptr[i] = ((0xFF00 & ptr[i]) >> 8) | ((0x00FF & ptr[i]) << 8);
}
}
static bool Save16bitImageAsEXR(const std::string& filename,
const tinygltf::Image& image) {
assert(image.bits == 16);
std::vector<float> buf(image.width * image.height * image.component);
// widen to float image.
// Store as is(i.e, pixel value range is [0.0, 65535.0])
const unsigned short* ptr =
reinterpret_cast<const unsigned short*>(image.image.data());
for (size_t i = 0; i < image.width * image.height * image.component; i++) {
buf[i] = float(ptr[i]);
}
const char* err = nullptr;
int ret = SaveEXR(buf.data(), image.width, image.height, image.component,
/* save_as_fp16 */ 0, filename.c_str(), &err);
if (err) {
std::cerr << "EXR err: " << err << std::endl;
FreeEXRErrorMessage(err);
return false;
}
return (ret == TINYEXR_SUCCESS);
}
texture_dumper::texture_dumper(const Model& input)
: model(input), configured_format(texture_output_format::png) {
cout << "Texture dumper\n";
@@ -26,26 +95,58 @@ void texture_dumper::dump_to_folder(const std::string& path) {
cout << "image name is: \"" << image.name << "\"\n";
cout << "image size is: " << image.width << 'x' << image.height << '\n';
cout << "pixel channel count :" << image.component << '\n';
std::string name = image.name.empty() ? std::to_string(index) : image.name;
cout << "pixel bit depth :" << image.bits << '\n';
std::string basename =
image.name.empty() ? std::to_string(index) : image.name;
unsigned char* bytes_to_write =
const_cast<unsigned char*>(image.image.data());
std::string filename;
switch (configured_format) {
case texture_output_format::png:
name = path + "/" + name + ".png";
std::cout << "Image will be written to " << name << '\n';
stbi_write_png(name.c_str(), image.width, image.height, image.component,
image.image.data(), 0);
filename = path + "/" + basename + ".png";
if (this->use_exr) {
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
filename = path + "/" + basename + ".exr";
}
}
std::cout << "Image will be written to " << filename << '\n';
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
if (this->use_exr) {
bool ret = Save16bitImageAsEXR(filename, image);
assert(ret);
} else {
// Use lodepng to save 16bit PNG.
// NOTE(syoyo): `loadpng::encode` requires image data must be stored in big endian.
std::vector<uint8_t> tmp = image.image; // copy
ToBigEndian(&tmp);
unsigned ret = lodepng::encode(
filename, tmp.data(), image.width, image.height,
GetLodePNGColorType(image.component), /* bits */ 16);
assert(ret == 0); // 0 = no err.
}
} else {
// TODO(syoyo): check status
stbi_write_png(filename.c_str(), image.width, image.height,
image.component, bytes_to_write, 0);
}
break;
case texture_output_format::bmp:
std::cout << "Image will be written to " << name << '\n';
name = path + "/" + name + ".bmp";
stbi_write_bmp(name.c_str(), image.width, image.height, image.component,
image.image.data());
filename = path + "/" + basename + ".bmp";
std::cout << "Image will be written to " << filename << '\n';
stbi_write_bmp(filename.c_str(), image.width, image.height,
image.component, bytes_to_write);
break;
case texture_output_format::tga:
std::cout << "Image will be written to " << name << '\n';
name = path + "/" + name + ".tga";
stbi_write_tga(name.c_str(), image.width, image.height, image.component,
image.image.data());
filename = path + "/" + basename + ".tga";
std::cout << "Image will be written to " << filename << '\n';
stbi_write_tga(filename.c_str(), image.width, image.height,
image.component, bytes_to_write);
break;
}
}

View File

@@ -12,11 +12,15 @@ class texture_dumper {
private:
const tinygltf::Model& model;
texture_output_format configured_format;
bool use_exr = false; // Use EXR for 16bit image?
public:
texture_dumper(const tinygltf::Model& inputModel);
void dump_to_folder(const std::string& path = "./");
void set_output_format(texture_output_format format);
void set_use_exr(const bool value) {
use_exr = value;
}
static texture_output_format get_fromat_from_string(const std::string& str);
};

7
examples/glview/.gitignore vendored Normal file
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@@ -0,0 +1,7 @@
.vs
Debug
x64
packages
!*.sln
!*.vcxproj*

View File

@@ -0,0 +1,69 @@
cmake_minimum_required(VERSION 3.5)
project(glview)
set ( CMAKE_PREFIX_PATH cmake )
set ( DRACO_DIR "" CACHE STRING "Path to draco" )
find_package ( GLEW REQUIRED )
find_package ( GLFW3 REQUIRED )
find_package ( OpenGL REQUIRED )
if (APPLE)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREVIDEO_LIBRARY CoreVideo)
find_library(IOKIT_LIBRARY IOKit)
else ()
if (NOT WIN32)
# This means it is Unices
set ( GLFW3_UNIX_LINK_LIBRARIES X11 Xxf86vm Xrandr Xi Xinerama Xcursor )
find_package (Threads)
endif()
endif (APPLE)
set(CMAKE_CXX_STANDARD 11)
if (DEFINED DRACO_DIR)
if (DRACO_DIR STREQUAL "")
else ()
# TODO(syoyo): better CMake script for draco
add_definitions(-DTINYGLTF_ENABLE_DRACO)
include_directories(${DRACO_DIR}/include)
link_directories(${DRACO_DIR}/lib)
set(DRACO_LIBRARY draco)
endif ()
endif()
include_directories(
../../
../common
# ${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
${GLFW3_INCLUDE_DIR}
)
add_executable(glview
glview.cc
../common/trackball.cc
)
target_link_libraries ( glview
${DRACO_LIBRARY}
${GLFW3_UNIX_LINK_LIBRARIES}
${GLEW_LIBRARY}
${GLFW3_glfw_LIBRARY}
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${COCOA_LIBRARY}
${COREVIDEO_LIBRARY}
${IOKIT_LIBRARY}
${CMAKE_DL_LIBS}
${CMAKE_THREAD_LIBS_INIT}
)
install ( TARGETS
glview
DESTINATION
bin
)

View File

@@ -27,6 +27,17 @@ Open .sln in Visual Studio 2013
When running .exe, glew and glfw dll must exist in the working directory.
#### Build with Draco(optional)
Assume CMake build.
```
$ mkdir build
$ cd build
$ cmake -DDRACO_DIR=/path/to/draco ../
$ make
```
## TODO
* [ ] PBR Material

View File

@@ -0,0 +1,71 @@
#-*-cmake-*-
#
# yue.nicholas@gmail.com
#
# This auxiliary CMake file helps in find the glfw3 headers and libraries
#
# GLFW3_FOUND set if glfw3 is found.
# GLFW3_INCLUDE_DIR glfw3's include directory
# GLFW3_LIBRARY_DIR glfw3's library directory
# GLFW3_LIBRARIES all glfw3 libraries
FIND_PACKAGE (Threads)
FIND_PACKAGE ( PackageHandleStandardArgs )
FIND_PATH( GLFW3_LOCATION include/GLFW/glfw3.h
"$ENV{GLFW3_HOME}"
)
FIND_PACKAGE_HANDLE_STANDARD_ARGS ( GLFW3
REQUIRED_VARS GLFW3_LOCATION
)
IF (GLFW3_FOUND)
SET( GLFW3_INCLUDE_DIR "${GLFW3_LOCATION}/include" CACHE STRING "GLFW3 include path")
IF (GLFW3_USE_STATIC_LIBS)
FIND_LIBRARY ( GLFW3_glfw_LIBRARY libglfw3.a ${GLFW3_LOCATION}/lib
)
ELSE (GLFW3_USE_STATIC_LIBS)
# On windows build, we need to look for glfw3
IF (WIN32)
SET ( GLFW3_LIBRARY_NAME glfw3 )
ELSE ()
SET ( GLFW3_LIBRARY_NAME glfw )
ENDIF()
FIND_LIBRARY ( GLFW3_glfw_LIBRARY ${GLFW3_LIBRARY_NAME} ${GLFW3_LOCATION}/lib
)
ENDIF (GLFW3_USE_STATIC_LIBS)
IF (APPLE)
FIND_LIBRARY ( COCOA_LIBRARY Cocoa )
FIND_LIBRARY ( IOKIT_LIBRARY IOKit )
FIND_LIBRARY ( COREVIDEO_LIBRARY CoreVideo )
ELSEIF (UNIX AND NOT APPLE)
SET ( GLFW3_REQUIRED_X11_LIBRARIES
X11
Xi
Xrandr
Xinerama
Xcursor
Xxf86vm
m
${CMAKE_DL_LIBS}
${CMAKE_THREAD_LIBS_INIT}
)
ENDIF ()
SET ( GLFW3_LIBRARIES
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${GLFW3_glfw_LIBRARY}
# UNIX
${GLFW3_REQUIRED_X11_LIBRARIES}
# APPLE
${COCOA_LIBRARY}
${IOKIT_LIBRARY}
${COREVIDEO_LIBRARY}
CACHE STRING "GLFW3 required libraries"
)
ENDIF ()

View File

@@ -12,12 +12,21 @@
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#ifdef _WIN32
#include "../common/trackball.h"
#else
#include "trackball.h"
#endif
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#ifdef _WIN32
#include "../../tiny_gltf.h"
#else
#include "tiny_gltf.h"
#endif
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
@@ -45,7 +54,9 @@ float eye[3], lookat[3], up[3];
GLFWwindow *window;
typedef struct { GLuint vb; } GLBufferState;
typedef struct {
GLuint vb;
} GLBufferState;
typedef struct {
std::vector<GLuint> diffuseTex; // for each primitive in mesh
@@ -244,6 +255,26 @@ void motionFunc(GLFWwindow *window, double mouse_x, double mouse_y) {
prevMouseY = mouse_y;
}
static size_t ComponentTypeByteSize(int type) {
switch (type) {
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
case TINYGLTF_COMPONENT_TYPE_BYTE:
return sizeof(char);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
case TINYGLTF_COMPONENT_TYPE_SHORT:
return sizeof(short);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
case TINYGLTF_COMPONENT_TYPE_INT:
return sizeof(int);
case TINYGLTF_COMPONENT_TYPE_FLOAT:
return sizeof(float);
case TINYGLTF_COMPONENT_TYPE_DOUBLE:
return sizeof(double);
default:
return 0;
}
}
static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
// Buffer
{
@@ -254,14 +285,117 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
continue; // Unsupported bufferView.
}
int sparse_accessor = -1;
for (size_t a_i = 0; a_i < model.accessors.size(); ++a_i) {
const auto &accessor = model.accessors[a_i];
if (accessor.bufferView == i) {
std::cout << i << " is used by accessor " << a_i << std::endl;
if (accessor.sparse.isSparse) {
std::cout
<< "WARN: this bufferView has at least one sparse accessor to "
"it. We are going to load the data as patched by this "
"sparse accessor, not the original data"
<< std::endl;
sparse_accessor = a_i;
break;
}
}
}
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
GLBufferState state;
glGenBuffers(1, &state.vb);
glBindBuffer(bufferView.target, state.vb);
std::cout << "buffer.size= " << buffer.data.size()
<< ", byteOffset = " << bufferView.byteOffset << std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
if (sparse_accessor < 0)
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset,
GL_STATIC_DRAW);
else {
const auto accessor = model.accessors[sparse_accessor];
// copy the buffer to a temporary one for sparse patching
unsigned char *tmp_buffer = new unsigned char[bufferView.byteLength];
memcpy(tmp_buffer, buffer.data.data() + bufferView.byteOffset,
bufferView.byteLength);
const size_t size_of_object_in_buffer =
ComponentTypeByteSize(accessor.componentType);
const size_t size_of_sparse_indices =
ComponentTypeByteSize(accessor.sparse.indices.componentType);
const auto &indices_buffer_view =
model.bufferViews[accessor.sparse.indices.bufferView];
const auto &indices_buffer = model.buffers[indices_buffer_view.buffer];
const auto &values_buffer_view =
model.bufferViews[accessor.sparse.values.bufferView];
const auto &values_buffer = model.buffers[values_buffer_view.buffer];
for (size_t sparse_index = 0; sparse_index < accessor.sparse.count;
++sparse_index) {
int index = 0;
// std::cout << "accessor.sparse.indices.componentType = " <<
// accessor.sparse.indices.componentType << std::endl;
switch (accessor.sparse.indices.componentType) {
case TINYGLTF_COMPONENT_TYPE_BYTE:
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
index = (int)*(
unsigned char *)(indices_buffer.data.data() +
indices_buffer_view.byteOffset +
accessor.sparse.indices.byteOffset +
(sparse_index * size_of_sparse_indices));
break;
case TINYGLTF_COMPONENT_TYPE_SHORT:
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
index = (int)*(
unsigned short *)(indices_buffer.data.data() +
indices_buffer_view.byteOffset +
accessor.sparse.indices.byteOffset +
(sparse_index * size_of_sparse_indices));
break;
case TINYGLTF_COMPONENT_TYPE_INT:
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
index = (int)*(
unsigned int *)(indices_buffer.data.data() +
indices_buffer_view.byteOffset +
accessor.sparse.indices.byteOffset +
(sparse_index * size_of_sparse_indices));
break;
}
std::cout << "updating sparse data at index : " << index
<< std::endl;
// index is now the target of the sparse index to patch in
const unsigned char *read_from =
values_buffer.data.data() +
(values_buffer_view.byteOffset +
accessor.sparse.values.byteOffset) +
(sparse_index * (size_of_object_in_buffer * accessor.type));
/*
std::cout << ((float*)read_from)[0] << "\n";
std::cout << ((float*)read_from)[1] << "\n";
std::cout << ((float*)read_from)[2] << "\n";
*/
unsigned char *write_to =
tmp_buffer + index * (size_of_object_in_buffer * accessor.type);
memcpy(write_to, read_from, size_of_object_in_buffer * accessor.type);
}
// debug:
/*for(size_t p = 0; p < bufferView.byteLength/sizeof(float); p++)
{
float* b = (float*)tmp_buffer;
std::cout << "modified_buffer [" << p << "] = " << b[p] << '\n';
}*/
glBufferData(bufferView.target, bufferView.byteLength, tmp_buffer,
GL_STATIC_DRAW);
delete[] tmp_buffer;
}
glBindBuffer(bufferView.target, 0);
gBufferState[i] = state;
@@ -269,55 +403,55 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
}
#if 0 // TODO(syoyo): Implement
// Texture
{
for (size_t i = 0; i < model.meshes.size(); i++) {
const tinygltf::Mesh &mesh = model.meshes[i];
// Texture
{
for (size_t i = 0; i < model.meshes.size(); i++) {
const tinygltf::Mesh &mesh = model.meshes[i];
gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
gMeshState[mesh.name].diffuseTex[primId] = 0;
gMeshState[mesh.name].diffuseTex[primId] = 0;
if (primitive.material < 0) {
continue;
}
tinygltf::Material &mat = model.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (model.textures.find(diffuseTexName) != model.textures.end()) {
tinygltf::Texture &tex = model.textures[diffuseTexName];
if (scene.images.find(tex.source) != model.images.end()) {
tinygltf::Image &image = model.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (primitive.material < 0) {
continue;
}
tinygltf::Material &mat = model.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (model.textures.find(diffuseTexName) != model.textures.end()) {
tinygltf::Texture &tex = model.textures[diffuseTexName];
if (scene.images.find(tex.source) != model.images.end()) {
tinygltf::Image &image = model.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
#endif
glUseProgram(progId);
@@ -338,164 +472,164 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
#if 0 // TODO(syoyo): Implement
// Setup curves geometry extension
static void SetupCurvesState(tinygltf::Scene &scene, GLuint progId) {
// Find curves primitive.
{
std::map<std::string, tinygltf::Mesh>::const_iterator it(
scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(
scene.meshes.end());
// Find curves primitive.
{
std::map<std::string, tinygltf::Mesh>::const_iterator it(
scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(
scene.meshes.end());
for (; it != itEnd; it++) {
const tinygltf::Mesh &mesh = it->second;
for (; it != itEnd; it++) {
const tinygltf::Mesh &mesh = it->second;
// Currently we only support one primitive per mesh.
if (mesh.primitives.size() > 1) {
continue;
}
// Currently we only support one primitive per mesh.
if (mesh.primitives.size() > 1) {
continue;
}
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
gMeshState[mesh.name].diffuseTex[primId] = 0;
gMeshState[mesh.name].diffuseTex[primId] = 0;
if (primitive.material.empty()) {
continue;
}
if (primitive.material.empty()) {
continue;
}
bool has_curves = false;
if (primitive.extras.IsObject()) {
if (primitive.extras.Has("ext_mode")) {
const tinygltf::Value::Object &o =
primitive.extras.Get<tinygltf::Value::Object>();
const tinygltf::Value &ext_mode = o.find("ext_mode")->second;
bool has_curves = false;
if (primitive.extras.IsObject()) {
if (primitive.extras.Has("ext_mode")) {
const tinygltf::Value::Object &o =
primitive.extras.Get<tinygltf::Value::Object>();
const tinygltf::Value &ext_mode = o.find("ext_mode")->second;
if (ext_mode.IsString()) {
const std::string &str = ext_mode.Get<std::string>();
if (str.compare("curves") == 0) {
has_curves = true;
}
}
}
}
if (ext_mode.IsString()) {
const std::string &str = ext_mode.Get<std::string>();
if (str.compare("curves") == 0) {
has_curves = true;
}
}
}
}
if (!has_curves) {
continue;
}
if (!has_curves) {
continue;
}
// Construct curves buffer
const tinygltf::Accessor &vtx_accessor =
scene.accessors[primitive.attributes.find("POSITION")->second];
const tinygltf::Accessor &nverts_accessor =
scene.accessors[primitive.attributes.find("NVERTS")->second];
const tinygltf::BufferView &vtx_bufferView =
scene.bufferViews[vtx_accessor.bufferView];
const tinygltf::BufferView &nverts_bufferView =
scene.bufferViews[nverts_accessor.bufferView];
const tinygltf::Buffer &vtx_buffer =
scene.buffers[vtx_bufferView.buffer];
const tinygltf::Buffer &nverts_buffer =
scene.buffers[nverts_bufferView.buffer];
// Construct curves buffer
const tinygltf::Accessor &vtx_accessor =
scene.accessors[primitive.attributes.find("POSITION")->second];
const tinygltf::Accessor &nverts_accessor =
scene.accessors[primitive.attributes.find("NVERTS")->second];
const tinygltf::BufferView &vtx_bufferView =
scene.bufferViews[vtx_accessor.bufferView];
const tinygltf::BufferView &nverts_bufferView =
scene.bufferViews[nverts_accessor.bufferView];
const tinygltf::Buffer &vtx_buffer =
scene.buffers[vtx_bufferView.buffer];
const tinygltf::Buffer &nverts_buffer =
scene.buffers[nverts_bufferView.buffer];
// std::cout << "vtx_bufferView = " << vtx_accessor.bufferView <<
// std::endl;
// std::cout << "nverts_bufferView = " << nverts_accessor.bufferView <<
// std::endl;
// std::cout << "vtx_buffer.size = " << vtx_buffer.data.size() <<
// std::endl;
// std::cout << "nverts_buffer.size = " << nverts_buffer.data.size() <<
// std::endl;
// std::cout << "vtx_bufferView = " << vtx_accessor.bufferView <<
// std::endl;
// std::cout << "nverts_bufferView = " << nverts_accessor.bufferView <<
// std::endl;
// std::cout << "vtx_buffer.size = " << vtx_buffer.data.size() <<
// std::endl;
// std::cout << "nverts_buffer.size = " << nverts_buffer.data.size() <<
// std::endl;
const int *nverts =
reinterpret_cast<const int *>(nverts_buffer.data.data());
const float *vtx =
reinterpret_cast<const float *>(vtx_buffer.data.data());
const int *nverts =
reinterpret_cast<const int *>(nverts_buffer.data.data());
const float *vtx =
reinterpret_cast<const float *>(vtx_buffer.data.data());
// Convert to GL_LINES data.
std::vector<float> line_pts;
size_t vtx_offset = 0;
for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
for (int n = 0; n < nverts[k] - 1; n++) {
// Convert to GL_LINES data.
std::vector<float> line_pts;
size_t vtx_offset = 0;
for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
for (int n = 0; n < nverts[k] - 1; n++) {
line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 2]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 2]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 2]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 2]);
// std::cout << "p0 " << vtx[3 * (vtx_offset + n) + 0] << ", "
// << vtx[3 * (vtx_offset + n) + 1] << ", "
// << vtx[3 * (vtx_offset + n) + 2] << std::endl;
// std::cout << "p0 " << vtx[3 * (vtx_offset + n) + 0] << ", "
// << vtx[3 * (vtx_offset + n) + 1] << ", "
// << vtx[3 * (vtx_offset + n) + 2] << std::endl;
// std::cout << "p1 " << vtx[3 * (vtx_offset + n+1) + 0] << ", "
// << vtx[3 * (vtx_offset + n+1) + 1] << ", "
// << vtx[3 * (vtx_offset + n+1) + 2] << std::endl;
}
// std::cout << "p1 " << vtx[3 * (vtx_offset + n+1) + 0] << ", "
// << vtx[3 * (vtx_offset + n+1) + 1] << ", "
// << vtx[3 * (vtx_offset + n+1) + 2] << std::endl;
}
vtx_offset += nverts[k];
}
vtx_offset += nverts[k];
}
GLCurvesState state;
glGenBuffers(1, &state.vb);
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glBufferData(GL_ARRAY_BUFFER, line_pts.size() * sizeof(float),
line_pts.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GLCurvesState state;
glGenBuffers(1, &state.vb);
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glBufferData(GL_ARRAY_BUFFER, line_pts.size() * sizeof(float),
line_pts.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
state.count = line_pts.size() / 3;
gCurvesMesh[mesh.name] = state;
state.count = line_pts.size() / 3;
gCurvesMesh[mesh.name] = state;
// Material
tinygltf::Material &mat = scene.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
tinygltf::Texture &tex = scene.textures[diffuseTexName];
if (scene.images.find(tex.source) != scene.images.end()) {
tinygltf::Image &image = scene.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Material
tinygltf::Material &mat = scene.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
tinygltf::Texture &tex = scene.textures[diffuseTexName];
if (scene.images.find(tex.source) != scene.images.end()) {
tinygltf::Image &image = scene.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
glUseProgram(progId);
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
glUseProgram(progId);
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
gGLProgramState.attribs["POSITION"] = vtloc;
gGLProgramState.attribs["NORMAL"] = nrmloc;
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
gGLProgramState.uniforms["uIsCurves"] = isCurvesLoc;
gGLProgramState.attribs["POSITION"] = vtloc;
gGLProgramState.attribs["NORMAL"] = nrmloc;
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
gGLProgramState.uniforms["uIsCurves"] = isCurvesLoc;
};
#endif
@@ -548,12 +682,13 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
(it->first.compare("TEXCOORD_0") == 0)) {
if (gGLProgramState.attribs[it->first] >= 0) {
// Compute byteStride from Accessor + BufferView combination.
int byteStride = accessor.ByteStride(model.bufferViews[accessor.bufferView]);
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
assert(byteStride != -1);
glVertexAttribPointer(gGLProgramState.attribs[it->first], size,
accessor.componentType, accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride,
BUFFER_OFFSET(accessor.byteOffset));
accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
CheckErrors("vertex attrib pointer");
glEnableVertexAttribArray(gGLProgramState.attribs[it->first]);
CheckErrors("enable vertex attrib array");
@@ -607,32 +742,32 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
#if 0 // TODO(syoyo): Implement
static void DrawCurves(tinygltf::Scene &scene, const tinygltf::Mesh &mesh) {
(void)scene;
(void)scene;
if (gCurvesMesh.find(mesh.name) == gCurvesMesh.end()) {
return;
}
if (gCurvesMesh.find(mesh.name) == gCurvesMesh.end()) {
return;
}
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 1);
}
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 1);
}
GLCurvesState &state = gCurvesMesh[mesh.name];
GLCurvesState &state = gCurvesMesh[mesh.name];
if (gGLProgramState.attribs["POSITION"] >= 0) {
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glVertexAttribPointer(gGLProgramState.attribs["POSITION"], 3, GL_FLOAT,
GL_FALSE, /* stride */ 0, BUFFER_OFFSET(0));
CheckErrors("curve: vertex attrib pointer");
glEnableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
CheckErrors("curve: enable vertex attrib array");
}
if (gGLProgramState.attribs["POSITION"] >= 0) {
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glVertexAttribPointer(gGLProgramState.attribs["POSITION"], 3, GL_FLOAT,
GL_FALSE, /* stride */ 0, BUFFER_OFFSET(0));
CheckErrors("curve: vertex attrib pointer");
glEnableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
CheckErrors("curve: enable vertex attrib array");
}
glDrawArrays(GL_LINES, 0, state.count);
glDrawArrays(GL_LINES, 0, state.count);
if (gGLProgramState.attribs["POSITION"] >= 0) {
glDisableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
}
if (gGLProgramState.attribs["POSITION"] >= 0) {
glDisableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
}
}
#endif
@@ -667,10 +802,14 @@ static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
// std::cout << it->first << std::endl;
// FIXME(syoyo): Refactor.
// DrawCurves(scene, it->second);
DrawMesh(model, model.meshes[node.mesh]);
if (node.mesh > -1) {
assert(node.mesh < model.meshes.size());
DrawMesh(model, model.meshes[node.mesh]);
}
// Draw child nodes.
for (size_t i = 0; i < node.children.size(); i++) {
assert(node.children[i] < model.nodes.size());
DrawNode(model, model.nodes[node.children[i]]);
}
@@ -679,18 +818,19 @@ static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
static void DrawModel(tinygltf::Model &model) {
#if 0
std::map<std::string, tinygltf::Mesh>::const_iterator it(scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(scene.meshes.end());
std::map<std::string, tinygltf::Mesh>::const_iterator it(scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(scene.meshes.end());
for (; it != itEnd; it++) {
DrawMesh(scene, it->second);
DrawCurves(scene, it->second);
}
for (; it != itEnd; it++) {
DrawMesh(scene, it->second);
DrawCurves(scene, it->second);
}
#else
// TODO(syoyo): Support non-default scenes.
assert(model.defaultScene >= 0);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
// If the glTF asset has at least one scene, and doesn't define a default one
// just show the first one we can find
assert(model.scenes.size() > 0);
int scene_to_display = model.defaultScene > -1 ? model.defaultScene : 0;
const tinygltf::Scene &scene = model.scenes[scene_to_display];
for (size_t i = 0; i < scene.nodes.size(); i++) {
DrawNode(model, model.nodes[scene.nodes[i]]);
}
@@ -721,8 +861,8 @@ static void PrintNodes(const tinygltf::Scene &scene) {
int main(int argc, char **argv) {
if (argc < 2) {
std::cout << "glview input.gltf <scale>\n" << std::endl;
return 0;
std::cout << "glview input.gltf <scale>" << std::endl;
std::cout << "defaulting to example cube model" << std::endl;
}
float scale = 1.0f;
@@ -734,13 +874,23 @@ int main(int argc, char **argv) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
std::string input_filename(argv[1]);
#ifdef _WIN32
#ifdef _DEBUG
std::string input_filename(argv[1] ? argv[1]
: "../../../models/Cube/Cube.gltf");
#endif
#else
std::string input_filename(argv[1] ? argv[1] : "../../models/Cube/Cube.gltf");
#endif
std::string ext = GetFilePathExtension(input_filename);
bool ret = false;
if (ext.compare("glb") == 0) {
// assume binary glTF.
ret = loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
ret =
loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
} else {
// assume ascii glTF.
ret = loader.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
@@ -761,17 +911,19 @@ int main(int argc, char **argv) {
Init();
// DBG
PrintNodes(model.scenes[model.defaultScene]);
PrintNodes(model.scenes[model.defaultScene > -1 ? model.defaultScene : 0]);
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW." << std::endl;
return -1;
}
char title[1024];
sprintf(title, "Simple glTF viewer: %s", input_filename.c_str());
std::stringstream ss;
ss << "Simple glTF viewer: " << input_filename;
window = glfwCreateWindow(width, height, title, NULL, NULL);
std::string title = ss.str();
window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
if (window == NULL) {
std::cerr << "Failed to open GLFW window. " << std::endl;
glfwTerminate();
@@ -797,12 +949,23 @@ int main(int argc, char **argv) {
reshapeFunc(window, width, height);
GLuint vertId = 0, fragId = 0, progId = 0;
if (false == LoadShader(GL_VERTEX_SHADER, vertId, "shader.vert")) {
#ifdef _WIN32
#ifdef _DEBUG
const char *shader_frag_filename = "../shader.frag";
const char *shader_vert_filename = "../shader.vert";
#endif
#else
const char *shader_frag_filename = "shader.frag";
const char *shader_vert_filename = "shader.vert";
#endif
if (false == LoadShader(GL_VERTEX_SHADER, vertId, shader_vert_filename)) {
return -1;
}
CheckErrors("load vert shader");
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, "shader.frag")) {
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, shader_frag_filename)) {
return -1;
}
CheckErrors("load frag shader");

View File

@@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2050
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glview", "glview\glview.vcxproj", "{D078BB24-377E-497B-8045-03AF2A0547ED}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x64.ActiveCfg = Debug|x64
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x64.Build.0 = Debug|x64
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x86.ActiveCfg = Debug|Win32
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x86.Build.0 = Debug|Win32
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x64.ActiveCfg = Release|x64
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x64.Build.0 = Release|x64
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x86.ActiveCfg = Release|Win32
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DB7C2F91-06C9-4BD8-95BF-04814E0C62DA}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,152 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{D078BB24-377E-497B-8045-03AF2A0547ED}</ProjectGuid>
<RootNamespace>glview</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib;glu32.lib</AdditionalDependencies>
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<ItemGroup>
<ClCompile Include="..\..\common\trackball.cc" />
<ClCompile Include="..\glview.cc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets" Condition="Exists('..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" />
<Import Project="..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets" Condition="Exists('..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets'))" />
<Error Condition="!Exists('..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets'))" />
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View File

@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\glview.cc">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\common\trackball.cc">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="nupengl.core" version="0.1.0.1" targetFramework="native" />
<package id="nupengl.core.redist" version="0.1.0.1" targetFramework="native" />
</packages>

View File

@@ -8,9 +8,10 @@ solution "glview"
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
files { "glview.cc", "trackball.cc" }
files { "glview.cc", "../common/trackball.cc" }
includedirs { "./" }
includedirs { "../../" }
includedirs { "../common/" }
configuration { "linux" }
linkoptions { "`pkg-config --libs glfw3`" }

View File

@@ -1,292 +0,0 @@
/*
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
* Trackball code:
*
* Implementation of a virtual trackball.
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
*
* Vector manip code:
*
* Original code from:
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
*
* Much mucking with by:
* Gavin Bell
*/
#include <math.h>
#include "trackball.h"
/*
* This size should really be based on the distance from the center of
* rotation to the point on the object underneath the mouse. That
* point would then track the mouse as closely as possible. This is a
* simple example, though, so that is left as an Exercise for the
* Programmer.
*/
#define TRACKBALLSIZE (0.8)
/*
* Local function prototypes (not defined in trackball.h)
*/
static float tb_project_to_sphere(float, float, float);
static void normalize_quat(float[4]);
static void vzero(float *v) {
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
}
static void vset(float *v, float x, float y, float z) {
v[0] = x;
v[1] = y;
v[2] = z;
}
static void vsub(const float *src1, const float *src2, float *dst) {
dst[0] = src1[0] - src2[0];
dst[1] = src1[1] - src2[1];
dst[2] = src1[2] - src2[2];
}
static void vcopy(const float *v1, float *v2) {
register int i;
for (i = 0; i < 3; i++)
v2[i] = v1[i];
}
static void vcross(const float *v1, const float *v2, float *cross) {
float temp[3];
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
vcopy(temp, cross);
}
static float vlength(const float *v) {
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
}
static void vscale(float *v, float div) {
v[0] *= div;
v[1] *= div;
v[2] *= div;
}
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
static float vdot(const float *v1, const float *v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
static void vadd(const float *src1, const float *src2, float *dst) {
dst[0] = src1[0] + src2[0];
dst[1] = src1[1] + src2[1];
dst[2] = src1[2] + src2[2];
}
/*
* Ok, simulate a track-ball. Project the points onto the virtual
* trackball, then figure out the axis of rotation, which is the cross
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
* Note: This is a deformed trackball-- is a trackball in the center,
* but is deformed into a hyperbolic sheet of rotation away from the
* center. This particular function was chosen after trying out
* several variations.
*
* It is assumed that the arguments to this routine are in the range
* (-1.0 ... 1.0)
*/
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
float a[3]; /* Axis of rotation */
float phi; /* how much to rotate about axis */
float p1[3], p2[3], d[3];
float t;
if (p1x == p2x && p1y == p2y) {
/* Zero rotation */
vzero(q);
q[3] = 1.0;
return;
}
/*
* First, figure out z-coordinates for projection of P1 and P2 to
* deformed sphere
*/
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
/*
* Now, we want the cross product of P1 and P2
*/
vcross(p2, p1, a);
/*
* Figure out how much to rotate around that axis.
*/
vsub(p1, p2, d);
t = vlength(d) / (2.0 * TRACKBALLSIZE);
/*
* Avoid problems with out-of-control values...
*/
if (t > 1.0)
t = 1.0;
if (t < -1.0)
t = -1.0;
phi = 2.0 * asin(t);
axis_to_quat(a, phi, q);
}
/*
* Given an axis and angle, compute quaternion.
*/
void axis_to_quat(float a[3], float phi, float q[4]) {
vnormal(a);
vcopy(a, q);
vscale(q, sin(phi / 2.0));
q[3] = cos(phi / 2.0);
}
/*
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
* if we are away from the center of the sphere.
*/
static float tb_project_to_sphere(float r, float x, float y) {
float d, t, z;
d = sqrt(x * x + y * y);
if (d < r * 0.70710678118654752440) { /* Inside sphere */
z = sqrt(r * r - d * d);
} else { /* On hyperbola */
t = r / 1.41421356237309504880;
z = t * t / d;
}
return z;
}
/*
* Given two rotations, e1 and e2, expressed as quaternion rotations,
* figure out the equivalent single rotation and stuff it into dest.
*
* This routine also normalizes the result every RENORMCOUNT times it is
* called, to keep error from creeping in.
*
* NOTE: This routine is written so that q1 or q2 may be the same
* as dest (or each other).
*/
#define RENORMCOUNT 97
void add_quats(float q1[4], float q2[4], float dest[4]) {
static int count = 0;
float t1[4], t2[4], t3[4];
float tf[4];
vcopy(q1, t1);
vscale(t1, q2[3]);
vcopy(q2, t2);
vscale(t2, q1[3]);
vcross(q2, q1, t3);
vadd(t1, t2, tf);
vadd(t3, tf, tf);
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
dest[0] = tf[0];
dest[1] = tf[1];
dest[2] = tf[2];
dest[3] = tf[3];
if (++count > RENORMCOUNT) {
count = 0;
normalize_quat(dest);
}
}
/*
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
* If they don't add up to 1.0, dividing by their magnitued will
* renormalize them.
*
* Note: See the following for more information on quaternions:
*
* - Shoemake, K., Animating rotation with quaternion curves, Computer
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
* graphics, The Visual Computer 5, 2-13, 1989.
*/
static void normalize_quat(float q[4]) {
int i;
float mag;
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
for (i = 0; i < 4; i++)
q[i] /= mag;
}
/*
* Build a rotation matrix, given a quaternion rotation.
*
*/
void build_rotmatrix(float m[4][4], const float q[4]) {
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
m[0][3] = 0.0;
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
m[1][3] = 0.0;
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
m[2][3] = 0.0;
m[3][0] = 0.0;
m[3][1] = 0.0;
m[3][2] = 0.0;
m[3][3] = 1.0;
}

View File

@@ -1,75 +0,0 @@
/*
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
* trackball.h
* A virtual trackball implementation
* Written by Gavin Bell for Silicon Graphics, November 1988.
*/
/*
* Pass the x and y coordinates of the last and current positions of
* the mouse, scaled so they are from (-1.0 ... 1.0).
*
* The resulting rotation is returned as a quaternion rotation in the
* first paramater.
*/
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
void negate_quat(float *q, float *qn);
/*
* Given two quaternions, add them together to get a third quaternion.
* Adding quaternions to get a compound rotation is analagous to adding
* translations to get a compound translation. When incrementally
* adding rotations, the first argument here should be the new
* rotation, the second and third the total rotation (which will be
* over-written with the resulting new total rotation).
*/
void add_quats(float *q1, float *q2, float *dest);
/*
* A useful function, builds a rotation matrix in Matrix based on
* given quaternion.
*/
void build_rotmatrix(float m[4][4], const float q[4]);
/*
* This function computes a quaternion based on an axis (defined by
* the given vector) and an angle about which to rotate. The angle is
* expressed in radians. The result is put into the third argument.
*/
void axis_to_quat(float a[3], float phi, float q[4]);

View File

@@ -45,3 +45,9 @@ endif()
# test-zone
# enable_testing()
install ( TARGETS
tinygltf-validator
DESTINATION
bin
)

15
experimental/README.md Normal file
View File

@@ -0,0 +1,15 @@
# Python script which generates C++11 code from JSON schema.
## Requirements
* python3
* jsonref
## Generate
Run `gen.py` by specifing the path to glTF schema directory(from https://github.com/KhronosGroup/glTF.git)
```
$ python gen.py /path/to/glTF/specification/2.0/schema
```

34
experimental/gen.py Normal file
View File

@@ -0,0 +1,34 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import sys, os
import subprocess
import json
from pprint import pprint
import jsonref
# glTF 2.0
schema_files = [
"glTF.schema.json"
]
def main():
if len(sys.argv) < 2:
print("Requires path to glTF scheme directory.")
sys.exit(-1)
gltf_schema_dir = sys.argv[1]
gltf_schema_filepath = os.path.join(gltf_schema_dir, schema_files[0])
if not os.path.exists(gltf_schema_filepath):
print("File not found: {}".format(gltf_schema_filepath))
sys.exit(-1)
gltf_schema_uri = 'file://{}/'.format(gltf_schema_dir)
with open(gltf_schema_filepath) as schema_file:
j = jsonref.loads(schema_file.read(), base_uri=gltf_schema_uri, jsonschema=True)
pprint(j)
main()

12480
json.hpp

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +1,6 @@
//
// TODO(syoyo): Print extensions and extras for each glTF object.
//
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
@@ -172,7 +175,10 @@ static std::string PrintIntArray(const std::vector<int> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
}
ss << " ]";
@@ -187,7 +193,10 @@ static std::string PrintFloatArray(const std::vector<double> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
}
ss << " ]";
@@ -225,7 +234,8 @@ static std::string PrintParameterMap(const tinygltf::ParameterMap &pmap) {
#endif
static std::string PrintValue(const std::string &name,
const tinygltf::Value &value, const int indent, const bool tag = true) {
const tinygltf::Value &value, const int indent,
const bool tag = true) {
std::stringstream ss;
if (value.IsObject()) {
@@ -239,36 +249,36 @@ static std::string PrintValue(const std::string &name,
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<std::string>();
} else {
ss << " " << value.Get<std::string>() << " ";
ss << Indent(indent) << value.Get<std::string>() << " ";
}
} else if (value.IsBool()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<bool>();
} else {
ss << " " << value.Get<bool>() << " ";
ss << Indent(indent) << value.Get<bool>() << " ";
}
} else if (value.IsNumber()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<double>();
} else {
ss << " " << value.Get<double>() << " ";
ss << Indent(indent) << value.Get<double>() << " ";
}
} else if (value.IsInt()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<int>();
} else {
ss << " " << value.Get<int>() << " ";
ss << Indent(indent) << value.Get<int>() << " ";
}
} else if (value.IsArray()) {
ss << Indent(indent) << name << " [ ";
// TODO(syoyo): Better pretty printing of array item
ss << Indent(indent) << name << " [ \n";
for (size_t i = 0; i < value.Size(); i++) {
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */false);
if (i != (value.ArrayLen()-1)) {
ss << ", ";
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */ false);
if (i != (value.ArrayLen() - 1)) {
ss << ", \n";
}
}
ss << Indent(indent) << "] ";
ss << "\n" << Indent(indent) << "] ";
}
// @todo { binary }
@@ -312,6 +322,15 @@ static void DumpStringIntMap(const std::map<std::string, int> &m, int indent) {
}
}
static void DumpExtensions(const tinygltf::ExtensionMap &extension,
const int indent) {
// TODO(syoyo): pritty print Value
for (auto &e : extension) {
std::cout << Indent(indent) << e.first << std::endl;
std::cout << PrintValue("extensions", e.second, indent + 1) << std::endl;
}
}
static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
std::cout << Indent(indent) << "material : " << primitive.material
<< std::endl;
@@ -323,17 +342,80 @@ static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
<< std::endl;
DumpStringIntMap(primitive.attributes, indent + 1);
DumpExtensions(primitive.extensions, indent);
std::cout << Indent(indent) << "extras :" << std::endl
<< PrintValue("extras", primitive.extras, indent + 1) << std::endl;
if (!primitive.extensions_json_string.empty()) {
std::cout << Indent(indent + 1) << "extensions(JSON string) = "
<< primitive.extensions_json_string << "\n";
}
if (!primitive.extras_json_string.empty()) {
std::cout << Indent(indent + 1)
<< "extras(JSON string) = " << primitive.extras_json_string
<< "\n";
}
}
static void DumpExtensions(const tinygltf::ExtensionMap &extension, const int indent)
{
// TODO(syoyo): pritty print Value
for (auto &e : extension) {
std::cout << Indent(indent) << e.first << std::endl;
std::cout << PrintValue("extensions", e.second, indent+1) << std::endl;
}
static void DumpTextureInfo(const tinygltf::TextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
if (!texinfo.extensions_json_string.empty()) {
std::cout << Indent(indent)
<< "extensions(JSON string) = " << texinfo.extensions_json_string
<< "\n";
}
if (!texinfo.extras_json_string.empty()) {
std::cout << Indent(indent)
<< "extras(JSON string) = " << texinfo.extras_json_string << "\n";
}
}
static void DumpNormalTextureInfo(const tinygltf::NormalTextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "scale : " << texinfo.scale << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpOcclusionTextureInfo(
const tinygltf::OcclusionTextureInfo &texinfo, const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "strength : " << texinfo.strength << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpPbrMetallicRoughness(const tinygltf::PbrMetallicRoughness &pbr,
const int indent) {
std::cout << Indent(indent)
<< "baseColorFactor : " << PrintFloatArray(pbr.baseColorFactor)
<< "\n";
std::cout << Indent(indent) << "baseColorTexture :\n";
DumpTextureInfo(pbr.baseColorTexture, indent + 1);
std::cout << Indent(indent) << "metallicFactor : " << pbr.metallicFactor
<< "\n";
std::cout << Indent(indent) << "roughnessFactor : " << pbr.roughnessFactor
<< "\n";
std::cout << Indent(indent) << "metallicRoughnessTexture :\n";
DumpTextureInfo(pbr.metallicRoughnessTexture, indent + 1);
DumpExtensions(pbr.extensions, indent + 1);
std::cout << PrintValue("extras", pbr.extras, indent + 1) << "\n";
}
static void Dump(const tinygltf::Model &model) {
@@ -406,6 +488,30 @@ static void Dump(const tinygltf::Model &model) {
}
std::cout << "]" << std::endl;
}
if (accessor.sparse.isSparse) {
std::cout << Indent(2) << "sparse:" << std::endl;
std::cout << Indent(3) << "count : " << accessor.sparse.count
<< std::endl;
std::cout << Indent(3) << "indices: " << std::endl;
std::cout << Indent(4)
<< "bufferView : " << accessor.sparse.indices.bufferView
<< std::endl;
std::cout << Indent(4)
<< "byteOffset : " << accessor.sparse.indices.byteOffset
<< std::endl;
std::cout << Indent(4) << "componentType: "
<< PrintComponentType(accessor.sparse.indices.componentType)
<< "(" << accessor.sparse.indices.componentType << ")"
<< std::endl;
std::cout << Indent(3) << "values : " << std::endl;
std::cout << Indent(4)
<< "bufferView : " << accessor.sparse.values.bufferView
<< std::endl;
std::cout << Indent(4)
<< "byteOffset : " << accessor.sparse.values.byteOffset
<< std::endl;
}
}
}
@@ -464,6 +570,21 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2)
<< "target : " << PrintTarget(bufferView.target)
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(bufferView.extensions, 1);
std::cout << PrintValue("extras", bufferView.extras, 2) << std::endl;
if (!bufferView.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< bufferView.extensions_json_string << "\n";
}
if (!bufferView.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << bufferView.extras_json_string
<< "\n";
}
}
}
@@ -474,6 +595,21 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(1) << "name : " << buffer.name << std::endl;
std::cout << Indent(2) << "byteLength : " << buffer.data.size()
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(buffer.extensions, 1);
std::cout << PrintValue("extras", buffer.extras, 2) << std::endl;
if (!buffer.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< buffer.extensions_json_string << "\n";
}
if (!buffer.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << buffer.extras_json_string
<< "\n";
}
}
}
@@ -482,16 +618,55 @@ static void Dump(const tinygltf::Model &model) {
<< std::endl;
for (size_t i = 0; i < model.materials.size(); i++) {
const tinygltf::Material &material = model.materials[i];
std::cout << Indent(1) << "name : " << material.name << std::endl;
std::cout << Indent(1) << "values(items=" << material.values.size() << ")"
std::cout << Indent(1) << "name : " << material.name
<< std::endl;
std::cout << Indent(1) << "alphaMode : " << material.alphaMode
<< std::endl;
std::cout << Indent(1)
<< "alphaCutoff : " << material.alphaCutoff
<< std::endl;
std::cout << Indent(1) << "doubleSided : "
<< (material.doubleSided ? "true" : "false") << std::endl;
std::cout << Indent(1) << "emissiveFactor : "
<< PrintFloatArray(material.emissiveFactor) << std::endl;
std::cout << Indent(1) << "pbrMetallicRoughness :\n";
DumpPbrMetallicRoughness(material.pbrMetallicRoughness, 2);
std::cout << Indent(1) << "normalTexture :\n";
DumpNormalTextureInfo(material.normalTexture, 2);
std::cout << Indent(1) << "occlusionTexture :\n";
DumpOcclusionTextureInfo(material.occlusionTexture, 2);
std::cout << Indent(1) << "emissiveTexture :\n";
DumpTextureInfo(material.emissiveTexture, 2);
std::cout << Indent(1) << "---- legacy material parameter ----\n";
std::cout << Indent(1) << "values(items=" << material.values.size() << ")"
<< std::endl;
tinygltf::ParameterMap::const_iterator p(material.values.begin());
tinygltf::ParameterMap::const_iterator pEnd(material.values.end());
for (; p != pEnd; p++) {
std::cout << Indent(2) << p->first << ": "
<< PrintParameterValue(p->second) << std::endl;
}
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(material.extensions, 1);
std::cout << PrintValue("extras", material.extras, 2) << std::endl;
if (!material.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< material.extensions_json_string << "\n";
}
if (!material.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << material.extras_json_string
<< "\n";
}
}
}
@@ -514,6 +689,19 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2) << "width : " << image.width << std::endl;
std::cout << Indent(2) << "height : " << image.height << std::endl;
std::cout << Indent(2) << "component : " << image.component << std::endl;
DumpExtensions(image.extensions, 1);
std::cout << PrintValue("extras", image.extras, 2) << std::endl;
if (!image.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< image.extensions_json_string << "\n";
}
if (!image.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << image.extras_json_string
<< "\n";
}
}
}
@@ -525,6 +713,19 @@ static void Dump(const tinygltf::Model &model) {
<< std::endl;
std::cout << Indent(1) << "source : " << texture.source
<< std::endl;
DumpExtensions(texture.extensions, 1);
std::cout << PrintValue("extras", texture.extras, 2) << std::endl;
if (!texture.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< texture.extensions_json_string << "\n";
}
if (!texture.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << texture.extras_json_string
<< "\n";
}
}
}
@@ -546,6 +747,20 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2)
<< "wrapT : " << PrintWrapMode(sampler.wrapT)
<< std::endl;
DumpExtensions(sampler.extensions, 1);
std::cout << PrintValue("extras", sampler.extras, 2) << std::endl;
if (!sampler.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< sampler.extensions_json_string << "\n";
}
if (!sampler.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << sampler.extras_json_string
<< "\n";
}
}
}
@@ -578,12 +793,61 @@ static void Dump(const tinygltf::Model &model) {
<< "znear : " << camera.orthographic.znear
<< std::endl;
}
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(camera.extensions, 1);
std::cout << PrintValue("extras", camera.extras, 2) << std::endl;
if (!camera.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< camera.extensions_json_string << "\n";
}
if (!camera.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << camera.extras_json_string
<< "\n";
}
}
}
{
std::cout << "skins(items=" << model.skins.size() << ")" << std::endl;
for (size_t i = 0; i < model.skins.size(); i++) {
const tinygltf::Skin &skin = model.skins[i];
std::cout << Indent(1) << "name : " << skin.name << std::endl;
std::cout << Indent(2)
<< "inverseBindMatrices : " << skin.inverseBindMatrices
<< std::endl;
std::cout << Indent(2) << "skeleton : " << skin.skeleton
<< std::endl;
std::cout << Indent(2)
<< "joints : " << PrintIntArray(skin.joints)
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(skin.extensions, 1);
std::cout << PrintValue("extras", skin.extras, 2) << std::endl;
if (!skin.extensions_json_string.empty()) {
std::cout << Indent(2)
<< "extensions(JSON string) = " << skin.extensions_json_string
<< "\n";
}
if (!skin.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << skin.extras_json_string
<< "\n";
}
}
}
// toplevel extensions
{
std::cout << "extensions(items=" << model.extensions.size() << ")" << std::endl;
std::cout << "extensions(items=" << model.extensions.size() << ")"
<< std::endl;
DumpExtensions(model.extensions, 1);
}
}
@@ -594,29 +858,39 @@ int main(int argc, char **argv) {
exit(1);
}
// Store original JSON string for `extras` and `extensions`
bool store_original_json_for_extras_and_extensions = false;
if (argc > 2) {
store_original_json_for_extras_and_extensions = true;
}
tinygltf::Model model;
tinygltf::TinyGLTF gltf_ctx;
std::string err;
std::string warn;
std::string warn;
std::string input_filename(argv[1]);
std::string ext = GetFilePathExtension(input_filename);
gltf_ctx.SetStoreOriginalJSONForExtrasAndExtensions(
store_original_json_for_extras_and_extensions);
bool ret = false;
if (ext.compare("glb") == 0) {
std::cout << "Reading binary glTF" << std::endl;
// assume binary glTF.
ret = gltf_ctx.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
ret = gltf_ctx.LoadBinaryFromFile(&model, &err, &warn,
input_filename.c_str());
} else {
std::cout << "Reading ASCII glTF" << std::endl;
// assume ascii glTF.
ret = gltf_ctx.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
ret =
gltf_ctx.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
}
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
}
if (!err.empty()) {
printf("Err: %s\n", err.c_str());
}

View File

@@ -0,0 +1,67 @@
{
"scenes": [
{
"nodes": [0]
}
],
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"POSITION": 1
},
"indices": 0
}
]
}
],
"buffers": [
{
"uri": "simpleTriangle.bin",
"byteLength": 44
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 1e300,
"target": 34963
},
{
"buffer": 0,
"byteOffset": 8,
"byteLength": 36,
"target": 34962
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [1, 1, 0],
"min": [0, 0, 0]
}
],
"asset": {
"version": "2.0"
}
}

View File

@@ -0,0 +1,53 @@
{
"scenes": [],
"nodes": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 0
}
]
}
],
"buffers": [
{
"uri": "simpleTriangle.bin",
"byteLength": 44
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
},
{
"buffer": 1,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"images": [
{
"bufferView": 1,
"mimeType": "image/png"
}
],
"accessors": [
{
"bufferView": 0,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}

View File

@@ -0,0 +1,36 @@
{
"scenes": [],
"nodes": [],
"buffers": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 0
}
]
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"accessors": [
{
"bufferView": 1,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}

View File

@@ -0,0 +1,36 @@
{
"scenes": [],
"nodes": [],
"buffers": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 1
}
]
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"accessors": [
{
"bufferView": 1,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}

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After

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View File

@@ -0,0 +1,224 @@
{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 36,
"max": [
35
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1.000001
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
-0,
-0,
1
],
"min": [
0,
-0,
-1,
-1
],
"type": "VEC4"
},
{
"bufferView": 4,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1
],
"min": [
-1,
-1
],
"type": "VEC2"
}
],
"asset": {
"generator": "VKTS glTF 2.0 exporter",
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 72,
"byteOffset": 0,
"target": 34963
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 72,
"target": 34962
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 504,
"target": 34962
},
{
"buffer": 0,
"byteLength": 576,
"byteOffset": 936,
"target": 34962
},
{
"buffer": 0,
"byteLength": 288,
"byteOffset": 1512,
"target": 34962
}
],
"buffers": [
{
"byteLength": 1800,
"uri": "Cube.bin"
}
],
"images": [
{
"0comment": "Use Cube_MetallicRoughness.png to reduce scene filesize",
"uri": "Cube_MetallicRoughness.png"
},
{
"uri": "Cube_MetallicRoughness.png"
}
],
"materials": [
{
"emissiveTexture": {
"index": 0,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"scale": [
1,
-1
]
}
}
}
},
{
"name": "Cube",
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0
},
"metallicRoughnessTexture": {
"index": 1,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"rotation": 1.57079632679,
"scale": [
0.5,
0.5
]
}
}
}
}
}
],
"meshes": [
{
"name": "Cube",
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TANGENT": 3,
"TEXCOORD_0": 4
},
"indices": 0,
"material": 0,
"mode": 4
}
]
}
],
"nodes": [
{
"mesh": 0,
"name": "Cube"
}
],
"samplers": [
{}
],
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
],
"textures": [
{
"sampler": 0,
"source": 0
},
{
"sampler": 0,
"source": 1
}
]
}

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@@ -0,0 +1,6 @@
Added KHR_texture_transform property to Cube scene.
License: Donated by Norbert Nopper for glTF testing.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Cube

View File

@@ -0,0 +1,66 @@
{
"scenes" : [
{
"nodes" : [ 0 ]
}
],
"nodes" : [
{
"mesh" : 0
}
],
"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 0
}
} ]
}
],
"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAA",
"byteLength" : 36
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 36,
"target" : 34962
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
}
],
"asset" : {
"version" : "2.0"
},
"materials" : [
{ "name" : "WHITE",
"extensions": {
"VENDOR_material_some_ext" : { }
}
}
],
"extensionsUsed" : [
"VENDOR_material_some_ext"
]
}

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File diff suppressed because it is too large Load Diff

View File

@@ -14,6 +14,7 @@ import subprocess
sample_model_dir = "/home/syoyo/work/glTF-Sample-Models"
base_model_dir = os.path.join(sample_model_dir, "2.0")
# Include `glTF-Draco` when you build `loader_example` with draco support.
kinds = [ "glTF", "glTF-Binary", "glTF-Embedded", "glTF-MaterialsCommon"]
# ---------------------------------

View File

@@ -13,13 +13,22 @@
#include <sstream>
#include <fstream>
static JsonDocument JsonConstruct(const char* str)
{
JsonDocument doc;
JsonParse(doc, str, strlen(str));
return doc;
}
TEST_CASE("parse-error", "[parse]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromString(&model, &err, "bora", strlen("bora"), /* basedir*/ "");
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, "bora", static_cast<int>(strlen("bora")), /* basedir*/ "");
REQUIRE(false == ret);
@@ -30,13 +39,297 @@ TEST_CASE("datauri-in-glb", "[issue-79]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadBinaryFromFile(&model, &err, "../models/box01.glb");
bool ret = ctx.LoadBinaryFromFile(&model, &err, &warn, "../models/box01.glb");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}
TEST_CASE("extension-with-empty-object", "[issue-97]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Extensions-issue97/test.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(model.extensionsUsed.size() == 1);
REQUIRE(model.extensionsUsed[0].compare("VENDOR_material_some_ext") == 0);
REQUIRE(model.materials.size() == 1);
REQUIRE(model.materials[0].extensions.size() == 1);
REQUIRE(model.materials[0].extensions.count("VENDOR_material_some_ext") == 1);
// TODO(syoyo): create temp directory.
{
ret = ctx.WriteGltfSceneToFile(&model, "issue-97.gltf", true, true);
REQUIRE(true == ret);
tinygltf::Model m;
// read back serialized glTF
bool ret = ctx.LoadASCIIFromFile(&m, &err, &warn, "issue-97.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(m.extensionsUsed.size() == 1);
REQUIRE(m.extensionsUsed[0].compare("VENDOR_material_some_ext") == 0);
REQUIRE(m.materials.size() == 1);
REQUIRE(m.materials[0].extensions.size() == 1);
REQUIRE(m.materials[0].extensions.count("VENDOR_material_some_ext") == 1);
}
}
TEST_CASE("invalid-primitive-indices", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-primitive-indices.gltf");
REQUIRE_THAT(err,
Catch::Contains("primitive indices accessor out of bounds"));
REQUIRE_FALSE(ret);
}
TEST_CASE("invalid-buffer-view-index", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-buffer-view-index.gltf");
REQUIRE_THAT(err, Catch::Contains("accessor[0] invalid bufferView"));
REQUIRE_FALSE(ret);
}
TEST_CASE("invalid-buffer-index", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-buffer-index.gltf");
REQUIRE_THAT(
err, Catch::Contains("image[0] buffer \"1\" not found in the scene."));
REQUIRE_FALSE(ret);
}
TEST_CASE("glb-invalid-length", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// This glb has a much longer length than the provided data and should fail
// initial range checks.
const unsigned char glb_invalid_length[] = "glTF"
"\x20\x00\x00\x00" "\x6c\x66\x00\x00" //
// | version | length |
"\x02\x00\x00\x00" "\x4a\x53\x4f\x4e{}"; //
// | model length | model format |
bool ret = ctx.LoadBinaryFromMemory(&model, &err, &warn, glb_invalid_length,
sizeof(glb_invalid_length));
REQUIRE_THAT(err, Catch::Contains("Invalid glTF binary."));
REQUIRE_FALSE(ret);
}
TEST_CASE("integer-out-of-bounds", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/integer-out-of-bounds.gltf");
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
REQUIRE_FALSE(ret);
}
TEST_CASE("parse-integer", "[bounds-checking]") {
SECTION("parses valid numbers") {
std::string err;
int result = 123;
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"zero\" : 0}"), "zero",
true));
REQUIRE(err == "");
REQUIRE(result == 0);
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": -1234}"), "int",
true));
REQUIRE(err == "");
REQUIRE(result == -1234);
}
SECTION("detects missing properties") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", true));
REQUIRE_THAT(err, Catch::Contains("'int' property is missing"));
REQUIRE(result == -1);
}
SECTION("handled missing but not required properties") {
std::string err;
int result = -1;
CHECK_FALSE(
tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", false));
REQUIRE(err == "");
REQUIRE(result == -1);
}
SECTION("invalid integers") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
err.clear();
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseIntegerProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
}
TEST_CASE("parse-unsigned", "[bounds-checking]") {
SECTION("parses valid unsigned integers") {
// Use string-based parsing here, using the initializer list syntax doesn't
// parse 0 as unsigned.
auto zero_obj = JsonConstruct("{\"zero\": 0}");
std::string err;
size_t result = 123;
CHECK(
tinygltf::ParseUnsignedProperty(&result, &err, zero_obj, "zero", true));
REQUIRE(err == "");
REQUIRE(result == 0);
}
SECTION("invalid integers") {
std::string err;
size_t result = -1;
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": -1234}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseUnsignedProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
}
}
}
TEST_CASE("parse-integer-array", "[bounds-checking]") {
SECTION("parses valid integers") {
std::string err;
std::vector<int> result;
CHECK(tinygltf::ParseIntegerArrayProperty(&result, &err,
JsonConstruct("{\"x\": [-1, 2, 3]}"), "x", true));
REQUIRE(err == "");
REQUIRE(result.size() == 3);
REQUIRE(result[0] == -1);
REQUIRE(result[1] == 2);
REQUIRE(result[2] == 3);
}
SECTION("invalid integers") {
std::string err;
std::vector<int> result;
CHECK_FALSE(tinygltf::ParseIntegerArrayProperty(
&result, &err, JsonConstruct("{\"x\": [-1, 1e300, 3]}"), "x", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
TEST_CASE("pbr-khr-texture-transform", "[material]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/Cube-texture-ext/Cube-textransform.gltf");
REQUIRE(ret == true);
REQUIRE(model.materials.size() == 2);
REQUIRE(model.materials[0].emissiveTexture.extensions.count("KHR_texture_transform") == 1);
REQUIRE(model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].IsObject());
tinygltf::Value::Object &texform = model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].Get<tinygltf::Value::Object>();
REQUIRE(texform.count("scale"));
REQUIRE(texform["scale"].IsArray());
// Note: It looks json.hpp parse integer JSON number as integer, not floating point.
// IsNumber return true either value is int or floating point.
REQUIRE(texform["scale"].Get(0).IsNumber());
REQUIRE(texform["scale"].Get(1).IsNumber());
double scale[2];
scale[0] = texform["scale"].Get(0).GetNumberAsDouble();
scale[1] = texform["scale"].Get(1).GetNumberAsDouble();
REQUIRE(scale[0] == Approx(1.0));
REQUIRE(scale[1] == Approx(-1.0));
}

File diff suppressed because it is too large Load Diff