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135 Commits

Author SHA1 Message Date
Syoyo Fujita
b702de755f asset.version is a required field so write "2.0" when asset.version is empty. Fixes #308 2021-03-02 19:08:29 +09:00
Syoyo Fujita
58ceed1d89 Add CMake file and Makefile for examples/build-gltf 2021-02-26 18:34:00 +09:00
Dov Grobgeld
d1b6b3a5aa Add example for creating a triangle gltf file from scratch 2021-02-26 09:30:05 +02:00
Syoyo Fujita
c56d069726 Merge pull request #306 from mahiuchun/const
Drop an unnecessary 'const'.
2021-02-21 16:07:51 +09:00
Hill Ma
d1e32865f1 Drop an unnecessary 'const'. 2021-02-20 22:30:44 -08:00
Syoyo Fujita
869a9d273c Merge pull request #305 from Selmar/patch-2
check correct `extensionsUsed` for serialization
2021-02-02 14:17:34 +09:00
Selmar
1208f057d6 check correct extensionsUsed for serialization 2021-02-01 19:24:41 +01:00
Syoyo Fujita
f684dde9f1 Merge pull request #303 from syoyo/int-minmax-serialize
Issue #301. Serialize accessor min/vax value as int
2021-01-22 03:40:52 +09:00
Syoyo Fujita
7905a5b4dc Issue #301. Serialize accessor min/vax value as int if its component type is an integer. 2021-01-21 20:33:11 +09:00
Syoyo Fujita
f161782001 Merge pull request #299 from DethRaid/patch-1
Add my project to the README
2020-12-23 15:46:32 +09:00
David Dubois
654bcf733c Add my project to the README
My personal project uses tinygltf so i want to add it to the "Projects using TinyGLTF" section of the README
2020-12-22 22:32:59 -08:00
Syoyo Fujita
2c521b3432 Remove sampler.wrapR parameter(unused tinygltf extension). Fixes #287
Suppress clang `-Wdocumentation-unknown-command` warning.
2020-12-04 00:50:46 +09:00
Syoyo Fujita
a159945db9 Add document for TinyGLTF::SetPreserveimageChannels. 2020-10-31 19:40:33 +09:00
Syoyo Fujita
010ee9c67b Add SetPreserveImageChannels feature(preserve image channels in stored image file. Only effective when using builtin ImageLoad function(STB image load)). 2020-10-31 19:35:55 +09:00
Syoyo Fujita
a23971c603 Merge pull request #295 from syoyo/empty-material
Empty material
2020-10-23 04:05:19 +09:00
Syoyo Fujita
1923067982 Fix build when using RapidJSON backend. 2020-10-22 22:38:56 +09:00
Syoyo Fujita
68adc4ba5e Serialize empty JSON object when material has all default parameters. Fixes #294 . 2020-10-22 22:27:12 +09:00
Syoyo Fujita
42a8cd50ff Merge branch 'master' of github.com:syoyo/tinygltf 2020-10-22 21:51:01 +09:00
Syoyo Fujita
0543640a83 Merge pull request #290 from Coast-Coader/master
Minor change to the example of usage with opengl (basic example)
2020-09-29 14:28:47 +09:00
Eschemann
9c59a0b64c Deleted unnessecary stuff2 2020-09-28 16:06:31 +02:00
Eschemann
452541a231 Deleted unnessecary stuff 2020-09-28 16:04:14 +02:00
Eschemann
78fe8d9b89 Fixed segfault in example basic on inter graphics hd and corrected path to model 2020-09-28 15:50:45 +02:00
Syoyo Fujita
51e5508fa0 Add note on sajson branch. 2020-08-09 21:18:28 +09:00
Syoyo Fujita
91da299729 Fix inequality. Should allow 0 for bufferView. 2020-07-15 13:52:39 +09:00
Syoyo Fujita
50ae8a31a8 Merge branch 'master' of github.com:syoyo/tinygltf 2020-07-14 22:05:28 +09:00
Syoyo Fujita
0af0435ef1 Renamed directory name. 2020-07-14 22:04:26 +09:00
Syoyo Fujita
7c342533e9 Add scene date for issue 280 2020-07-14 22:02:51 +09:00
Syoyo Fujita
7842c1276f Merge pull request #281 from rbsheth/sparse_morph_fix
Fix sparse morph targets
2020-07-14 15:35:37 +09:00
Rahul Sheth
125e4a2033 Fix sparse morph targets 2020-07-13 13:56:50 -04:00
Syoyo Fujita
c9d6c5b9b4 Merge pull request #278 from rbsheth/string_fix
Use std::string for GetKey function
2020-07-11 03:41:11 +09:00
Rahul Sheth
96a8b2c69b Run clang-format 2020-07-10 14:27:46 -04:00
Rahul Sheth
01d54380ac Use std::string instead of const char* for GetKey function 2020-07-10 14:27:37 -04:00
Syoyo Fujita
6cd8fdb2c8 Merge pull request #274 from daemyung/dxview
Add dxview
2020-07-04 16:48:08 +09:00
daemyung jang
fe01af2f01 Add README.md for dxview 2020-07-04 09:24:00 +09:00
daemyung jang
efdd2b04dc Add dxview 2020-07-04 01:29:41 +09:00
Syoyo Fujita
2e642b3322 Merge pull request #273 from daemyung/dxview
Initialize member variables
2020-07-03 15:38:46 +09:00
daemyung jang
1739d025a9 Initialize member variables 2020-07-03 13:27:39 +09:00
Syoyo
39418e5728 Disable blank issue. 2020-06-26 02:01:16 +09:00
Syoyo Fujita
5622d2762d Update issue templates 2020-06-19 16:31:37 +09:00
Syoyo Fujita
3d939fd3ee Add comment on tinygltf::ExpandFilePath() 2020-06-06 18:13:15 +09:00
Syoyo Fujita
fbbeb4d6a9 Use nullptr instead of NULL. 2020-06-06 17:11:50 +09:00
Syoyo Fujita
cef1787ef8 Add regression test for PR-266. 2020-06-06 17:10:49 +09:00
cwbhhjl
2f5aa9f13b fix an error occurred while expanding utf8 path 2020-06-04 10:40:38 +08:00
Syoyo Fujita
28bafe4b11 Add GitHub Actions badge. 2020-05-30 17:06:45 +09:00
Syoyo Fujita
34894a6325 Build validator for MSVC build. 2020-05-30 02:28:58 +09:00
Syoyo Fujita
2e7006797b Separrate build of examples. 2020-05-30 02:27:25 +09:00
Syoyo Fujita
d9c03d041a Build examples for VS2019 build job. 2020-05-30 02:21:07 +09:00
Syoyo Fujita
50a3061ddf Fix path to rapidjson headers 2020-05-30 02:19:47 +09:00
Syoyo Fujita
014dce27f4 Add VS2019 build job. 2020-05-30 02:16:41 +09:00
Syoyo Fujita
c046769054 Add mingw build job 2020-05-30 02:12:48 +09:00
Syoyo Fujita
c43266fdc9 Add argument to loader_example run 2020-05-30 02:07:00 +09:00
Syoyo Fujita
aca196e8d3 add aarch64 cross compile and macos build job. 2020-05-30 02:04:06 +09:00
Syoyo Fujita
b48c027c9a Fix yaml syntax. 2020-05-30 02:00:03 +09:00
Syoyo Fujita
db5c3bea45 Add gcc-4.8 build job. 2020-05-30 01:59:02 +09:00
Syoyo Fujita
ddfa1f2f0b Fix workflow 2020-05-30 01:56:35 +09:00
Syoyo Fujita
7b69c778fe Add rapidjson build job 2020-05-29 22:21:24 +09:00
Syoyo Fujita
73e73bf3c1 Create github actions workflow 2020-05-29 20:57:39 +09:00
Syoyo Fujita
35d664e417 Merge pull request #265 from ivovandongen/ivd_rapidjson_size_t
cast size_t to uint_64_t for rapidjson serialization
2020-05-29 18:19:07 +09:00
Ivo van Dongen
272a9dfa5f cast size_t to uint_64_t for rapidjson serialization 2020-05-29 11:24:11 +03:00
Syoyo
f3bf6ee78e Add TDME2 2020-05-22 01:25:03 +09:00
Syoyo Fujita
aba57bb907 Support llvm-mingw(clang + libcxx) to open UTF-8 path in ifstream. 2020-05-18 20:50:45 +09:00
Syoyo Fujita
6fad7adb9c Fix existing "extensions" were overwritten in serialization when the scene contains lights(serialized as "KHR_light_punctual")
Append "KHR_light_punctual" to `extensionsUsed` if not exist in serialization.
Apply clang-format.
Fixes #261
2020-05-15 21:32:06 +09:00
Syoyo Fujita
3dad303bea Only serialize light.range when range > 0. Fixes #260 2020-05-13 21:22:23 +09:00
Syoyo Fujita
ff0a2e9fb4 Return type must be int for GetNumberAsInt(). Fixes #258 2020-05-11 19:07:00 +09:00
Syoyo
fe77cc5cdd Serialize extension and extras for Camera. Fixes #257 2020-05-09 02:41:07 +09:00
Syoyo Fujita
18f0e20a11 Fix float and int comparison. 2020-04-29 19:16:35 +09:00
Syoyo Fujita
978adee547 Include cmath for std::fabs 2020-04-29 17:33:48 +09:00
Syoyo Fujita
73c4cce303 Return false for zero-sized asset. Fixes #255 2020-04-28 01:06:34 +09:00
Syoyo Fujita
925b83627a Merge pull request #254 from LHLaurini/master
Fix write functions so they work with MinGW
2020-04-14 01:40:00 +09:00
Luiz Henrique Laurini
92c23725ae Fix write functions so they work with MinGW 2020-04-12 16:00:33 -03:00
Syoyo Fujita
af750a5104 Merge pull request #252 from freddiehonohan/master
Fixed small error if node has no mesh in examples/basic.
2020-04-10 02:04:12 +09:00
root
ff48fa0ff4 Fixed small error if node has no mesh. 2020-04-09 10:42:41 -04:00
Syoyo Fujita
ec45334d3d Merge branch 'master' of github.com:syoyo/tinygltf 2020-04-06 22:12:39 +09:00
Syoyo Fujita
5f603c56dc Do not segfault when the scene does not contain texture images. Fixes #251 2020-04-06 22:11:16 +09:00
Syoyo Fujita
063b8586f1 Merge pull request #250 from FsiGuy00015623/prevent-cloning-buffer-images
Prevent cloning of images in buffers
2020-03-10 14:53:13 +09:00
FsiGuy00015623
db855c6794 Prevent cloning of images in buffers
Now, in UpdateImageObject, if an image has no URI but had a valid bufferView, it will no longer change the image object or copy the buffer object to an outside file at baseDir. 
(When saving files from streams, this function would previously save textures in buffers as "#.png" in the program's working directory instead of the model file's directory, and create a broken link in the updated image object if the two locations were different.)
2020-03-09 16:57:21 -05:00
Syoyo Fujita
e391f6b03e Merge pull request #249 from CesiumGS/accessor-index-fix
Ensures only valid bufferViews are mentioned in accessor
2020-03-05 23:59:23 +09:00
Sanjeet Suhag
5ecede71f0 Ensures only valid bufferViews are mentioned in accessor 2020-03-04 17:40:10 -05:00
Syoyo Fujita
40982716f9 Merge branch 'uri-decode' 2020-03-03 18:49:27 +09:00
Syoyo Fujita
4bdc96fb9b Update copyright year.
Add note on the result from fuzzer test.
2020-02-24 01:36:24 +09:00
Syoyo Fujita
96ecea080a Merge pull request #243 from mfpgs/reading_copyright
Reading copyright field in ParseAsset()
2020-02-20 23:42:14 +09:00
Miguel Sousa
22bfc843ee Reading copyright field in ParseAsset() 2020-02-20 14:16:58 +01:00
Syoyo Fujita
eaa25a307a Merge pull request #242 from Selmar/some_empty_array_fixes
Some empty array fixes
2020-01-29 01:27:44 +09:00
Selmar Kok
ab600b8e72 Merge remote-tracking branch 'origin/master' into some_empty_array_fixes 2020-01-28 13:46:22 +01:00
Selmar Kok
eb9d29c06e dont serialize a couple of empty arrays 2020-01-28 13:45:38 +01:00
Syoyo Fujita
57356933c5 Merge pull request #240 from kacprzak/master
Set target for bufferView used by MorphTargets
2020-01-22 22:32:41 +09:00
Marcin Kacprzak
c3d6716c56 Set target for bufferView used by MorphTargets 2020-01-22 13:13:35 +01:00
Syoyo Fujita
ac5e09f8c3 Merge pull request #239 from Selmar/channel_target_extensions
Channel target extensions
2020-01-22 03:52:20 +09:00
Selmar Kok
e2c3fe1c0b Merge remote-tracking branch 'origin/master' into channel_target_extensions 2020-01-21 18:46:58 +01:00
Selmar Kok
973d9b3394 add channel.target extensions 2020-01-21 18:45:24 +01:00
Syoyo Fujita
28ad4ab7b8 Add clang fuzzer tester. 2020-01-18 20:31:54 +09:00
Syoyo Fujita
0227ae5d9b Merge pull request #238 from sammyKhan/patch-1
Initialize defaultScene to -1
2020-01-17 21:58:00 +09:00
sammyKhan
a0a62bde1c Initialize defaultScene to -1
To prevent undefined behavior if the model is serialized without defaultScene being set explicitly.
2020-01-17 13:41:16 +01:00
Syoyo Fujita
23d1ff2880 Possible fix for error: invalid path 'models/CubeImageUriSpaces/ 2x2 image has multiple spaces.png ' on Windows(NTFS? dislikes extra white space after the file extension ) 2020-01-17 16:15:03 +09:00
Syoyo Fujita
bcf2ce586e Merge pull request #237 from FrankGalligan/fix_image_uri_with_spaces
Fix loading images with spaces on Linux
2020-01-14 18:00:48 +09:00
Frank Galligan
aa3c5a1cad Fix loading images with spaces on Linux
This change quotes the string before it is passed into wordexp.

This addresses issue https://github.com/syoyo/tinygltf/issues/236
2020-01-13 15:06:56 -08:00
Syoyo Fujita
db2fbeec9d Add dlib license. 2020-01-08 02:39:46 +09:00
Syoyo Fujita
c4166e4c60 Initial support of decoding percent-encoding URI. 2020-01-08 02:38:01 +09:00
Syoyo Fujita
1cf179d377 Merge pull request #235 from ziocleto/master
BufferView ctor now uses correct members order.
2020-01-08 00:52:09 +09:00
Syoyo Fujita
ddc14f8ba6 Merge pull request #233 from 8i/fix-animation-sampler-serialization
Reserve space for animation samplers in serialization
2020-01-08 00:47:41 +09:00
Syoyo Fujita
72f4a55edd Suppress clang warnings. Fixes #234 2020-01-08 00:40:41 +09:00
Dado
379bb612f1 BufferView ctor now uses correct members order.
tiny_gltf.h line 815 
(Moved target(0) to second to last)
2020-01-07 14:41:12 +00:00
Jacek
1da4e5d633 Reserve space for animation samplers in serialization 2020-01-06 15:15:21 -06:00
Syoyo Fujita
4e47bc7799 Fill BufferView variables with initial/invalid values just in case. 2020-01-02 22:07:25 +09:00
Syoyo Fujita
9cc3e91968 Merge pull request #232 from kacprzak/master
Do not set target on bufferView pointing to animation data
2020-01-02 21:53:53 +09:00
Marcin Kacprzak
d09788d10f Do not set target on bufferView pointing to animation data 2020-01-02 13:00:48 +01:00
Syoyo Fujita
a11f6e1939 Allow empty buffer when serializing glTF buffer data. 2019-12-19 14:20:01 +09:00
Syoyo Fujita
8ced108571 Merge pull request #230 from itainter/fix-primitive-extension
Fix the issue that the extension of primitive written as extension of mesh.
2019-12-18 13:33:46 +09:00
zhaozhiquan
3eb65e269a Fix the issue that the extension of primitive written as extension of mesh. 2019-12-18 11:28:57 +08:00
Syoyo Fujita
1322c7bf09 Merge branch 'master' of github.com:syoyo/tinygltf 2019-11-24 20:50:50 +09:00
Syoyo Fujita
49651fe3d9 Update READE. 2019-11-24 20:50:35 +09:00
Syoyo Fujita
db93a87c4a Merge pull request #226 from epajarre/glb-bin-blob
Glb bin blob
2019-11-19 01:30:10 +09:00
Eero Pajarre
7b0d81bf12 Added support for BIN chunk when saving in glb format
If saving in glb (binary) format the first buffer in
model is saved as gbl chunk number 1 in binary format.
This operation is not performed if the first buffer
as an url specified.
2019-11-18 14:15:48 +02:00
Eero Pajarre
2e8a115d7e Only serialize Accessor.normalized if it is true 2019-11-18 13:09:25 +02:00
Eero Pajarre
ae9364902a Added Accessor initializers
Added Accessor intializers
Now byteOffset and normalized are initialized to their default
values. componentType and Type are initialized to bad values
on purpose, they must be set when loading or creating the model.
2019-11-18 12:59:05 +02:00
Syoyo Fujita
06d2fbdae6 not is alternative keyword and not recommended to use. Fixes #225 2019-11-17 02:11:59 +09:00
Syoyo Fujita
d5ff5cbfb1 Merge branch 'master' of github.com:syoyo/tinygltf 2019-11-16 17:00:42 +09:00
Syoyo Fujita
1d20520680 Correct computation of padding size. Fixes #224. 2019-11-16 17:00:17 +09:00
Syoyo Fujita
4ab0386d09 Fix MinGW code path reused linux code path. 2019-11-10 15:31:17 +09:00
Syoyo Fujita
a471770f38 Merge pull request #223 from syoyo/mingw-fix
Mingw fix
2019-11-10 02:03:18 +09:00
Syoyo Fujita
125d8e50a9 fopen_s -> fopen in linux(posix) code path. 2019-11-09 20:52:56 +09:00
Syoyo Fujita
45cac78709 Fix utf8 filepath on MinGW based on PR 222. 2019-11-09 20:42:55 +09:00
Syoyo Fujita
a9d86c1af4 Add URL of Vulkan-Samples. 2019-11-08 14:45:16 +09:00
Syoyo Fujita
2f26eddac4 Merge pull request #220 from Selmar/doublesided_default_serialization
Doublesided default serialization
2019-11-01 13:39:36 +09:00
Selmar Kok
a0939550ca Merge branch 'master' of github.com:syoyo/tinygltf into doublesided_default_serialization 2019-10-31 15:10:03 +01:00
Selmar Kok
58ab95be2f only serialize doublesided if it is not the default value 2019-10-31 15:08:03 +01:00
Syoyo Fujita
bf0e4f8e45 Merge pull request #219 from syoyo/travis-gcc-4.8
Travis gcc 4.8
2019-10-31 19:34:33 +09:00
Syoyo Fujita
30f333c607 Fix travis script. 2019-10-31 02:17:22 +09:00
Syoyo Fujita
419162716e Introduce TINYGLTF_BUILD_EXAMPLES option to CMakeLists.txt. Fixes #218 2019-10-31 01:55:57 +09:00
Syoyo Fujita
9533c352a1 Add gcc-4.8 build on Travis. 2019-10-31 01:02:43 +09:00
Syoyo Fujita
9ff3d93084 Merge pull request #217 from syoyo/store-json-string-for-extras-and-extensions
Add feature to store original JSON string for extras and extensions
2019-10-30 19:08:08 +09:00
Syoyo Fujita
aea514a975 Merge pull request #216 from harokyang/feature/utf8_path
Feature/utf8 path
2019-10-30 17:40:22 +09:00
Harokyang
05a4456948 fix build error on C++11/C++14 2019-10-30 16:30:00 +08:00
Harokyang
fb256609f2 support writing with utf-8 filepath 2019-10-30 16:14:10 +08:00
Harokyang
5cecef2b92 Treat all filepath string as utf-8 encoded
On Windows, convert utf-8 to wchar string before interact with filepath
2019-10-30 15:17:09 +08:00
33 changed files with 3704 additions and 212 deletions

1
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@@ -0,0 +1 @@
blank_issues_enabled: false

30
.github/ISSUE_TEMPLATE/issue-report.md vendored Normal file
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@@ -0,0 +1,30 @@
---
name: Issue report
about: Create a report
title: ''
labels: ''
assignees: ''
---
**Describe the issue**
A clear and concise description of what the issue is.
**To Reproduce**
- OS
- Compiler, compiler version, compile options
- Please attach minimal and reproducible .glTF file if you got an issue related to .glTF data
**Expected behaviour**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

165
.github/workflows/c-cpp.yml vendored Normal file
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@@ -0,0 +1,165 @@
name: C/C++ CI
on: [push, pull_request]
jobs:
# compile with older gcc4.8
build-gcc48:
runs-on: ubuntu-18.04
name: Build with gcc 4.8
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y gcc-4.8 g++-4.8
g++-4.8 -std=c++11 -o loader_example loader_example.cc
- name: NoexceptBuild
run: |
g++-4.8 -DTINYGLTF_NOEXCEPTION -std=c++11 -o loader_example loader_example.cc
- name: RapidjsonBuild
run: |
git clone https://github.com/Tencent/rapidjson
g++-4.8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
# compile with mingw gcc cross
build-mingw-cross:
runs-on: ubuntu-18.04
name: Build with MinGW gcc cross
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y mingw-w64
x86_64-w64-mingw32-g++ -std=c++11 -o loader_example loader_example.cc
# Windows(x64) + Visual Studio 2019 build
build-windows-msvc:
runs-on: windows-latest
name: Build for Windows(x64, MSVC)
# Use system installed cmake
# https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Configure
run: |
mkdir build
cd build
cmake -G "Visual Studio 16 2019" -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On ..
cd ..
- name: Build
run: cmake --build build --config Release
build-linux:
runs-on: ubuntu-latest
name: Buld with gcc
steps:
- uses: actions/checkout@v2
- name: build
run: |
g++ -std=c++11 -o loader_example loader_example.cc
- name: test
run: |
./loader_example models/Cube/Cube.gltf
- name: tests
run: |
cd tests
g++ -I../ -std=c++11 -g -O0 -o tester tester.cc
./tester
cd ..
- name: noexcept_tests
run: |
cd tests
g++ -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc
./tester_noexcept
cd ..
build-rapidjson-linux:
runs-on: ubuntu-latest
name: Buld with gcc + rapidjson
steps:
- uses: actions/checkout@v2
- name: build
run: |
git clone https://github.com/Tencent/rapidjson
g++ -v
g++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
- name: loader_example_test
run: |
./loader_example models/Cube/Cube.gltf
- name: tests
run: |
cd tests
g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -I../ -std=c++11 -g -O0 -o tester tester.cc
./tester
cd ..
- name: noexcept_tests
run: |
cd tests
g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc
./tester_noexcept
cd ..
# Cross-compile for aarch64 linux target
build-cross-aarch64:
runs-on: ubuntu-18.04
name: Build on cross aarch64
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y gcc-8-aarch64-linux-gnu g++-8-aarch64-linux-gnu
git clone https://github.com/Tencent/rapidjson
aarch64-linux-gnu-g++-8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc
# macOS clang
build-macos:
runs-on: macos-latest
name: Build on macOS
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
clang++ -std=c++11 -g -O0 -o loader_example loader_example.cc
./loader_example models/Cube/Cube.gltf
git clone https://github.com/Tencent/rapidjson
clang++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc

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@@ -31,6 +31,17 @@ matrix:
- addons: *1
compiler: clang
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
- addons: &3
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.8
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Debug
- addons: *3
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Release
before_install:
- ./.travis-before-install.sh

View File

@@ -4,14 +4,33 @@ PROJECT (tinygltf)
SET(CMAKE_CXX_STANDARD 11)
ADD_EXECUTABLE ( loader_example
loader_example.cc
)
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example" ON)
option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator example" OFF)
option(TINYGLTF_BUILD_BUILDER_EXAMPLE "Build glTF builder example" OFF)
ADD_SUBDIRECTORY ( examples/gltfutil )
ADD_SUBDIRECTORY ( examples/glview )
ADD_SUBDIRECTORY ( examples/validator )
if (TINYGLTF_BUILD_LOADER_EXAMPLE)
ADD_EXECUTABLE ( loader_example
loader_example.cc
)
endif (TINYGLTF_BUILD_LOADER_EXAMPLE)
if (TINYGLTF_BUILD_GL_EXAMPLES)
ADD_SUBDIRECTORY ( examples/gltfutil )
ADD_SUBDIRECTORY ( examples/glview )
endif (TINYGLTF_BUILD_GL_EXAMPLES)
if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
ADD_SUBDIRECTORY ( examples/validator )
endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
ADD_SUBDIRECTORY ( examples/build-gltf )
endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
#
# TinuGLTF is a header-only library, so no library build. just install header files.
#
INSTALL ( FILES
json.hpp
stb_image.h

View File

@@ -3,7 +3,7 @@
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore).
## Status
@@ -13,12 +13,18 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
### Branches
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson)
## Builds
[![Build Status](https://travis-ci.org/syoyo/tinygltf.svg?branch=devel)](https://travis-ci.org/syoyo/tinygltf)
[![Build status](https://ci.appveyor.com/api/projects/status/warngenu9wjjhlm8?svg=true)](https://ci.appveyor.com/project/syoyo/tinygltf)
![C/C++ CI](https://github.com/syoyo/tinygltf/workflows/C/C++%20CI/badge.svg)
## Features
* Written in portable C++. C++-11 with STL dependency only.
@@ -34,8 +40,11 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* Moderate parsing time and memory consumption.
* glTF specification v2.0.0
* [x] ASCII glTF
* [x] Load
* [x] Save
* [x] Binary glTF(GLB)
* [x] PBR material description
* [x] Load
* [x] Save(.bin embedded .glb)
* Buffers
* [x] Parse BASE64 encoded embedded buffer data(DataURI).
* [x] Load `.bin` file.
@@ -55,6 +64,7 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Image save
* Extensions
* [x] Draco mesh decoding
* [ ] Draco mesh encoding
## Note on extension property
@@ -67,6 +77,7 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* [glview](examples/glview) : Simple glTF geometry viewer.
* [validator](examples/validator) : Simple glTF validator with JSON schema.
* [basic](examples/basic) : Basic glTF viewer with texturing support.
* [build-gltf](examples/build-gltf) : Build simple glTF scene from a scratch.
## Projects using TinyGLTF
@@ -75,9 +86,12 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
* [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library and rendering framework
* Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2
* Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2
* [QuickLook GLTF](https://github.com/toshiks/glTF-quicklook) - quicklook plugin for macos. Also SceneKit wrapper for tinygltf.
* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux
* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and proessional development of its developer
* Your projects here! (Please send PR)
## TODOs
@@ -143,6 +157,10 @@ if (!ret) {
}
```
#### Loader options
* `TinyGLTF::SetPreserveimageChannels(bool onoff)`. `true` to preserve image channels as stored in image file for loaded image. `false` by default for backward compatibility(image channels are widen to `RGBA` 4 channels). Effective only when using builtin image loader(STB image loader).
## Compile options
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
@@ -159,14 +177,17 @@ if (!ret) {
### Saving gltTF 2.0 model
* [ ] Buffers.
* Buffers.
* [x] To file
* [x] Embedded
* [ ] Draco compressed?
* [x] Images
* [x] To file
* [x] Embedded
* [ ] Binary(.glb)
* Binary(.glb)
* [x] .bin embedded single .glb
* [ ] External .bin
## Running tests.
@@ -194,9 +215,17 @@ $ ./tester
$ ./tester_noexcept
```
### Fuzzing tests
See `tests/fuzzer` for details.
After running fuzzer on Ryzen9 3950X a week, at least `LoadASCIIFromString` looks safe except for out-of-memory error in Fuzzer.
We may be better to introduce bounded memory size checking when parsing glTF data.
## Third party licenses
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
* stb_image : Public domain.
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
* RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/
* dlib(uridecode, uriencode) : Copyright (C) 2003 Davis E. King Boost Software License 1.0. http://dlib.net/dlib/server/server_http.cpp.html

View File

@@ -1,5 +1,6 @@
.vs
Debug
Release
x64
packages

View File

@@ -19,3 +19,7 @@ $ make
Plese use solution file located at `basic` folder.
## Limitation
There are so many limitations in this example(e.g. no PBR shader. the shader only shows texture of textures[0] if available).

View File

@@ -22,32 +22,32 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{0589AC44-0CF3-40D8-8D89-68393CFD40F3}</ProjectGuid>
<RootNamespace>basic</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>

View File

@@ -100,42 +100,49 @@ std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
std::cout << "vaa missing: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
if (model.textures.size() > 0) {
// fixme: Use material's baseColor
tinygltf::Texture &tex = model.textures[0];
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
if (tex.source > -1) {
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLuint texid;
glGenTextures(1, &texid);
GLenum format = GL_RGBA;
tinygltf::Image &image = model.images[tex.source];
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
return vbos;
@@ -144,8 +151,12 @@ std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
bindMesh(vbos, model, model.meshes[node.mesh]);
}
for (size_t i = 0; i < node.children.size(); i++) {
assert((node.children[i] >= 0) && (node.children[i] < model.nodes.size()));
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
@@ -157,6 +168,7 @@ GLuint bindModel(tinygltf::Model &model) {
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
assert((scene.nodes[i] >= 0) && (scene.nodes[i] < model.nodes.size()));
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
@@ -182,7 +194,9 @@ void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
drawMesh(model, model.meshes[node.mesh]);
}
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
@@ -315,7 +329,7 @@ static void error_callback(int error, const char *description) {
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
std::string filename = "../../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
@@ -327,9 +341,12 @@ int main(int argc, char **argv) {
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
// Note (PE): On laptops with intel hd graphics card you can overcome the segfault by enabling experimental, see below (tested on lenovo thinkpad)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glewExperimental = GL_TRUE;
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif

View File

@@ -0,0 +1,2 @@
all:
$(CXX) -o create_triangle_gltf -I../../ create_triangle_gltf.cpp

View File

@@ -0,0 +1,121 @@
// An example of how to generate a gltf file from scratch. This example
// was translated from the pygltlib documentation in the pypi project page,
// which in turn is based on the Khronos Sample Models at:
//
// https://github.com/KhronosGroup/glTF-Sample-Models
//
// This example is released under the MIT license.
//
// 2021-02-25 Thu
// Dov Grobgeld <dov.grobgeld@gmail.com>
// Define these only in *one* .cc file.
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"
int main(int argc, char **argv)
{
// Create a model with a single mesh and save it as a gltf file
tinygltf::Model m;
tinygltf::Scene scene;
tinygltf::Mesh mesh;
tinygltf::Primitive primitive;
tinygltf::Node node;
tinygltf::Buffer buffer;
tinygltf::BufferView bufferView1;
tinygltf::BufferView bufferView2;
tinygltf::Accessor accessor1;
tinygltf::Accessor accessor2;
tinygltf::Asset asset;
// This is the raw data buffer.
buffer.data = {
// 6 bytes of indices and two bytes of padding
0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00,
// 36 bytes of floating point numbers
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
0x00,0x00,0x00,0x00};
// "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the
// start of the buffer.
bufferView1.buffer = 0;
bufferView1.byteOffset=0;
bufferView1.byteLength=6;
bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER;
// The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes)
// at position 8 in the buffer and are of type ARRAY_BUFFER
bufferView2.buffer = 0;
bufferView2.byteOffset=8;
bufferView2.byteLength=36;
bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER;
// Describe the layout of bufferView1, the indices of the vertices
accessor1.bufferView = 0;
accessor1.byteOffset = 0;
accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT;
accessor1.count = 3;
accessor1.type = TINYGLTF_TYPE_SCALAR;
accessor1.maxValues.push_back(2);
accessor1.minValues.push_back(0);
// Describe the layout of bufferView2, the vertices themself
accessor2.bufferView = 1;
accessor2.byteOffset = 0;
accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT;
accessor2.count = 3;
accessor2.type = TINYGLTF_TYPE_VEC3;
accessor2.maxValues = {1.0, 1.0, 0.0};
accessor2.minValues = {0.0, 0.0, 0.0};
// Build the mesh primitive and add it to the mesh
primitive.indices = 0; // The index of the accessor for the vertex indices
primitive.attributes["POSITION"] = 1; // The index of the accessor for positions
primitive.material = 0;
primitive.mode = TINYGLTF_MODE_TRIANGLES;
mesh.primitives.push_back(primitive);
// Other tie ups
node.mesh = 0;
scene.nodes.push_back(0); // Default scene
// Define the asset. The version is required
asset.version = "2.0";
asset.generator = "tinygltf";
// Now all that remains is to tie back all the loose objects into the
// our single model.
m.scenes.push_back(scene);
m.meshes.push_back(mesh);
m.nodes.push_back(node);
m.buffers.push_back(buffer);
m.bufferViews.push_back(bufferView1);
m.bufferViews.push_back(bufferView2);
m.accessors.push_back(accessor1);
m.accessors.push_back(accessor2);
m.asset = asset;
// Create a simple material
tinygltf::Material mat;
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
mat.doubleSided = true;
m.materials.push_back(mat);
// Save it to a file
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToFile(&m, "triangle.gltf",
true, // embedImages
true, // embedBuffers
true, // pretty print
false); // write binary
exit(0);
}

View File

@@ -0,0 +1,36 @@
cmake_minimum_required(VERSION 3.5)
project(dxview)
find_package(glfw3 CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
add_executable(dxview
src/Viewer.h
src/Viewer.cc
src/dxview.cc
)
target_include_directories(dxview
PRIVATE
../../
)
target_compile_definitions(dxview
PRIVATE
DXVIEW_SWAP_CHAIN_BUFFER_COUNT=3
DXVIEW_RES_DIR=L"${PROJECT_SOURCE_DIR}/res"
)
target_link_libraries(dxview
PRIVATE
dxgi
d3dcompiler
d3d12
glfw
spdlog::spdlog
)
set_target_properties(dxview
PROPERTIES
CXX_STANDARD 17
)

37
examples/dxview/README.md Normal file
View File

@@ -0,0 +1,37 @@
# DirectX glTF Viewer
## Overview
This project was motivated by a lack of sample code demonstrating the graphics API agnostic nature of the glTF specification. The sample code is written using modern C++ and DirectX 12 for the client application.
## Features
* [x] DirectX 12
* [ ] Loader
* [ ] Animation
* [ ] Morph Target
* [ ] Physical Base Rendering
* [ ] Environment Map
## Dependencies
* [CMake](https://github.com/Kitware/CMake)
* [Vcpkg](https://github.com/Microsoft/vcpkg)
* [GLFW](https://github.com/glfw/glfw)
* [spdlog](https://github.com/gabime/spdlog)
## Building
### Install dependencies
```
vcpkg install glfw3:x64-windows
vcpkg install spdlog:x64-windows
```
### Generate Project Files
```
mkdir build
cmake . -B build -DCMAKE_TOOLCHAIN_FILE=${VCPKG_DIR}/script/buildsystem/vcpkg.cmake
```

View File

@@ -0,0 +1,3 @@
float4 main() : SV_Target {
return float4(0.5, 0.5, 0.5, 1.0);
}

View File

@@ -0,0 +1,52 @@
struct RS2PS {
float4 position : SV_POSITION;
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
struct TextureInfo {
uint textureIndex;
uint samplerIndex;
};
struct PBRMetallicRoughness {
float4 baseColorFactor;
TextureInfo baseColorTexture;
float metallicFactor;
float roughnessFactor;
TextureInfo metallicRoughnessTexture;
};
cbuffer Material : register(b2) {
PBRMetallicRoughness pbrMetallicRoughness;
};
Texture2D textures[5] : register(t0);
SamplerState samplerState[5] : register(s0);
float4 getBaseColor(float2 uv) {
float4 baseColor = pbrMetallicRoughness.baseColorFactor;
#ifdef HAS_TEXCOORD_0
TextureInfo baseColorTexture = pbrMetallicRoughness.baseColorTexture;
if (baseColorTexture.textureIndex >= 0) {
baseColor *= textures[baseColorTexture.textureIndex].Sample(samplerState[baseColorTexture.samplerIndex], uv);
}
#endif
return baseColor;
}
float4 main(RS2PS input) : SV_Target {
float2 uv = float2(0.0, 0.0);
#ifdef HAS_TEXCOORD_0
uv = input.texcoord_0;
#endif
float4 color = getBaseColor(uv);
return color;
}

View File

@@ -0,0 +1,46 @@
struct IA2VS {
float3 position : POSITION;
#ifdef HAS_NORMAL
float3 normal : NORMAL;
#endif
#ifdef HAS_TANGENT
float4 tangent : TANGENT;
#endif
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
struct VS2RS {
float4 position : SV_POSITION;
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
cbuffer Camera : register(b0) {
float4x4 V;
float4x4 P;
float4x4 VP;
};
cbuffer Node : register(b1) {
float4x4 M;
};
VS2RS main(IA2VS input) {
VS2RS output;
output.position = mul(float4(input.position, 1.0), M);
output.position = mul(output.position, V);
output.position = mul(output.position, P);
#ifdef HAS_TEXCOORD_0
output.texcoord_0 = input.texcoord_0;
#endif
return output;
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,130 @@
#ifndef DXVIEW_VIEWER_GUARD
#define DXVIEW_VIEWER_GUARD
#include <DirectXMath.h>
#include <d3d12.h>
#include <dxgi1_6.h>
#include <tiny_gltf.h>
#include <wrl.h>
#include <filesystem>
#include <map>
#include <string>
#include <vector>
using Microsoft::WRL::ComPtr;
enum RenderPassType { RENDER_PASS_TYPE_PRESENT = 0, RENDER_PASS_TYPE_COUNT };
struct RenderTarget {
ComPtr<ID3D12Resource> pTexture;
D3D12_CPU_DESCRIPTOR_HANDLE viewDescriptor;
};
struct TextureInfo {
int32_t textureIndex;
int32_t samplerIndex;
};
struct PBRMetallicRoughness {
DirectX::XMFLOAT4 baseColorFactor;
TextureInfo baseColorTexture;
float metallicFactor;
float roughnessFactor;
TextureInfo metallicRoughnessTexture;
};
struct Material {
std::string name;
D3D12_BLEND_DESC blendDesc;
D3D12_RASTERIZER_DESC rasterizerDesc;
ComPtr<ID3D12Resource> pBuffer;
void* pBufferData;
ComPtr<ID3D12DescriptorHeap> pSRVDescriptorHeap;
ComPtr<ID3D12DescriptorHeap> pSamplerDescriptorHeap;
};
struct Attribute {
std::string name;
DXGI_FORMAT format;
D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
};
struct Primitive {
std::vector<Attribute> attributes;
uint32_t vertexCount;
D3D12_PRIMITIVE_TOPOLOGY primitiveTopology;
D3D12_INDEX_BUFFER_VIEW indexBufferView;
uint32_t indexCount;
Material* pMaterial;
ComPtr<ID3D12RootSignature> pRootSignature;
ComPtr<ID3D12PipelineState> pPipelineState;
};
struct Mesh {
std::string name;
std::vector<Primitive> primitives;
};
struct Node {
DirectX::XMFLOAT4X4 M;
};
struct Camera {
DirectX::XMFLOAT4X4 V;
DirectX::XMFLOAT4X4 P;
DirectX::XMFLOAT4X4 VP;
};
class Viewer {
public:
Viewer(HWND window, tinygltf::Model* pModel);
void update(double deltaTime);
void render(double deltaTime);
private:
void initDirectX(HWND window);
void buildRenderTargets();
void buildResources();
void buildBuffers(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
void buildImages(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
void buildSamplerDescs();
void buildMaterials();
void buildMeshes();
void buildNodes();
void drawNode(uint64_t nodeIndex);
private:
tinygltf::Model* pModel_;
ComPtr<IDXGIFactory1> pFactory_;
ComPtr<IDXGIAdapter1> pAdapter_;
ComPtr<ID3D12Device> pDevice_;
ComPtr<ID3D12CommandQueue> pDirectCommandQueue_;
UINT64 directFenceValue_;
ComPtr<ID3D12Fence> pDirectFence_;
ComPtr<ID3D12CommandQueue> pCopyCommandQueue_;
UINT64 copyFenceValue_;
ComPtr<ID3D12Fence> pCopyFence_;
ComPtr<IDXGISwapChain3> pSwapChain_;
ComPtr<ID3D12Resource> pSwapChainBuffers_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
ComPtr<ID3D12CommandAllocator>
pDirectCommandAllocators_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
ComPtr<ID3D12GraphicsCommandList> pDirectCommandList_;
ComPtr<ID3D12CommandAllocator> pCopyCommandAllocator_;
ComPtr<ID3D12GraphicsCommandList> pCopyCommandList_;
UINT descriptorIncrementSize_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
ComPtr<ID3D12DescriptorHeap>
pRTVDescriptorHeaps_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
std::vector<RenderTarget> renderTargets_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
std::vector<ComPtr<ID3D12Resource> > pBuffers_;
std::vector<ComPtr<ID3D12Resource> > pTextures_;
std::vector<D3D12_SAMPLER_DESC> samplerDescs_;
std::vector<Material> materials_;
std::vector<Mesh> meshes_;
std::vector<ComPtr<ID3D12Resource> > pNodeBuffers_;
ComPtr<ID3D12Resource> pCameraBuffer_;
};
#endif

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@@ -0,0 +1,90 @@
#define GLFW_EXPOSE_NATIVE_WIN32
#define TINYGLTF_IMPLEMENTATION
#define STBI_MSC_SECURE_CRT
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#include <spdlog/spdlog.h>
#include <tiny_gltf.h>
#undef GLFW_EXPOSE_NATIVE_WIN32
#undef TINYGLTF_IMPLEMENTATION
#undef STBI_MSC_SECURE_CRT
#undef STB_IMAGE_IMPLEMENTATION
#undef STB_IMAGE_WRITE_IMPLEMENTATION
#include <iostream>
#include <string>
#include "Viewer.h"
static void onError(int error, const char* message) {
spdlog::error("[{}] {}", error, message);
}
static void onRender(Viewer* pViewer, double deltaTime) {
pViewer->update(deltaTime);
pViewer->render(deltaTime);
}
int main(int argc, char* argv[]) {
tinygltf::TinyGLTF context;
tinygltf::Model model;
std::string error;
std::string warning;
if (!context.LoadASCIIFromFile(&model, &error, &warning, argv[1])) {
if (!error.empty()) {
spdlog::error("{}", error);
}
if (!warning.empty()) {
spdlog::warn("{}", warning);
}
exit(EXIT_FAILURE);
}
GLFWwindow* pWindow;
glfwSetErrorCallback(onError);
if (!glfwInit()) {
spdlog::error("Fail to initialize GLFW!!!");
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
pWindow = glfwCreateWindow(512, 512, "dxview", nullptr, nullptr);
if (!pWindow) {
spdlog::error("Fail to create GLFWwindow!!!");
glfwTerminate();
exit(EXIT_FAILURE);
}
auto pViewer = std::make_unique<Viewer>(glfwGetWin32Window(pWindow), &model);
if (!pViewer) {
spdlog::error("Fail to create Viewer");
glfwDestroyWindow(pWindow);
glfwTerminate();
exit(EXIT_FAILURE);
}
auto prevTimeStamp = glfwGetTime();
while (!glfwWindowShouldClose(pWindow)) {
auto currTimeStamp = glfwGetTime();
onRender(pViewer.get(), currTimeStamp - prevTimeStamp);
prevTimeStamp = currTimeStamp;
glfwPollEvents();
}
glfwDestroyWindow(pWindow);
glfwTerminate();
exit(EXIT_SUCCESS);
}

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@@ -0,0 +1,171 @@
{
"asset": {
"version": "2.0"
},
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0,
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0,
"mode": 4,
"material": 0
}
]
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0,
"texCoord": 0
},
"baseColorFactor": [
1,
1,
1,
1
],
"metallicFactor": 1,
"roughnessFactor": 1
},
"emissiveFactor": [
0,
0,
0
],
"alphaMode": "OPAQUE"
}
],
"textures": [
{
"source": 0,
"sampler": 0
}
],
"samplers": [
{
"wrapS": 33071,
"wrapT": 33071
}
],
"images": [
{
"uri": " 2x2 image has multiple spaces.png"
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5121,
"count": 36,
"normalized": false,
"max": [
23
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
0.5,
0.5,
0.5
],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1
],
"min": [
0,
0
],
"type": "VEC2"
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 36
},
{
"buffer": 0,
"byteOffset": 36,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 324,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 612,
"byteLength": 192
}
],
"buffers": [
{
"byteLength": 804,
"uri": "CubeImageUriSpaces.bin"
}
]
}

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@@ -0,0 +1,171 @@
{
"asset": {
"version": "2.0"
},
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0,
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0,
"mode": 4,
"material": 0
}
]
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0,
"texCoord": 0
},
"baseColorFactor": [
1,
1,
1,
1
],
"metallicFactor": 1,
"roughnessFactor": 1
},
"emissiveFactor": [
0,
0,
0
],
"alphaMode": "OPAQUE"
}
],
"textures": [
{
"source": 0,
"sampler": 0
}
],
"samplers": [
{
"wrapS": 33071,
"wrapT": 33071
}
],
"images": [
{
"uri": "2x2 image has spaces.png"
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5121,
"count": 36,
"normalized": false,
"max": [
23
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
0.5,
0.5,
0.5
],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1
],
"min": [
0,
0
],
"type": "VEC2"
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 36
},
{
"buffer": 0,
"byteOffset": 36,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 324,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 612,
"byteLength": 192
}
],
"buffers": [
{
"byteLength": 804,
"uri": "CubeImageUriSpaces.bin"
}
]
}

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@@ -0,0 +1,376 @@
{
"accessors": [
{
"bufferView": 0,
"componentType": 5126,
"count": 8,
"max": [
0.5,
0.5,
0.5
],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 1,
"componentType": 5125,
"count": 36,
"type": "SCALAR"
}
],
"asset": {
"copyright": "NVIDIA Corporation",
"generator": "Iray glTF plugin",
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 96,
"byteStride": 12
},
{
"buffer": 0,
"byteLength": 144,
"byteOffset": 96
}
],
"buffers": [
{
"byteLength": 240,
"uri": "issue-261.bin"
}
],
"cameras": [
{
"extensions": {
"NV_Iray": {
"mip_burn_highlights": 0.699999988079071,
"mip_burn_highlights_per_component": false,
"mip_camera_shutter": 4.0,
"mip_cm2_factor": 1.0,
"mip_crush_blacks": 0.5,
"mip_f_number": 1.0,
"mip_film_iso": 100.0,
"mip_gamma": 2.200000047683716,
"mip_saturation": 1.0,
"mip_vignetting": 0.00019999999494757503,
"mip_whitepoint": [
1.0,
1.0,
1.0,
1.0
],
"tm_enable_tonemapper": true,
"tm_tonemapper": "mia_exposure_photographic"
}
},
"extras": {
"resolution": [
640,
480
]
},
"name": "default",
"perspective": {
"aspectRatio": 1.3333333730697632,
"yfov": 0.9272952079772949,
"zfar": 1000.0,
"znear": 0.1
},
"type": "perspective"
}
],
"extensions": {
"KHR_lights_punctual": {
"lights": [
{
"color": [
1.0,
1.0,
1.0
],
"intensity": 1000.0,
"name": "light",
"type": "point"
}
]
},
"NV_MDL": {
"modules": [
"mdl::base",
"mdl::nvidia::core_definitions",
"mdl::state"
],
"shaders": [
{
"definition": "mdl::base::environment_spherical(texture_2d)",
"name": "env_shd"
},
{
"arguments": {
"base_color": [
0.0055217444896698,
0.36859095096588135,
0.0041161770932376385
],
"normal=": 2
},
"definition": "mdl::nvidia::core_definitions::flex_material",
"name": "cube_instance_material"
},
{
"definition": "mdl::state::normal()",
"name": "mdl::state::normal_341"
},
{
"arguments": {
"base_color": [
0.0055217444896698,
0.36859095096588135,
0.0041161770932376385
],
"normal=": 4
},
"definition": "mdl::nvidia::core_definitions::flex_material",
"name": "cube_instance_material"
},
{
"definition": "mdl::state::normal()",
"name": "mdl::state::normal_341"
}
]
}
},
"extensionsUsed": [
"NV_MDL",
"NV_Iray",
"KHR_lights_punctual"
],
"materials": [
{
"doubleSided": true,
"extras": {
"mdl_shader": 1
},
"name": "cube_instance_material",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.0055217444896698,
0.36859095096588135,
0.0041161770932376385,
1.0
]
}
}
],
"meshes": [
{
"name": "cube",
"primitives": [
{
"attributes": {
"POSITION": 0
},
"indices": 1,
"material": 0,
"mode": 4
}
]
}
],
"nodes": [
{
"camera": 0,
"extensions": {
"NV_Iray": {
"iview:fkey": -1,
"iview:fov": 53.130104064941406,
"iview:interest": [
0.1342654824256897,
-0.14356137812137604,
0.037264324724674225
],
"iview:position": [
0.9729073643684387,
1.2592438459396362,
2.4199187755584717
],
"iview:roll": 0.0,
"iview:up": [
0.0,
1.0,
0.0
]
}
},
"matrix": [
0.9432751389105357,
-1.1769874756875739e-16,
-0.3320120665176343,
0.0,
-0.16119596696756341,
0.8742297945345237,
-0.45797175303889276,
0.0,
0.290254840694694,
0.48551237507207207,
0.8246392308792816,
0.0,
0.9729073377709113,
1.2592438262175363,
2.419918748461627,
1.0
],
"name": "CamInst"
},
{
"extensions": {
"NV_Iray": {
"caustic": true,
"caustic_cast": true,
"caustic_recv": true,
"face_back": true,
"face_front": true,
"finalgather": true,
"finalgather_cast": true,
"finalgather_recv": true,
"globillum": true,
"globillum_cast": true,
"globillum_recv": true,
"material=": 3,
"pickable": true,
"reflection_cast": true,
"reflection_recv": true,
"refraction_cast": true,
"refraction_recv": true,
"shadow_cast": true,
"shadow_recv": true,
"transparency_cast": true,
"transparency_recv": true,
"visible": true
}
},
"mesh": 0,
"name": "cube_instance"
},
{
"extensions": {
"KHR_lights_punctual": {
"light": 0
},
"NV_Iray": {
"shadow_cast": true,
"visible": false
}
},
"matrix": [
0.6988062355563571,
-7.76042172309776e-17,
-0.7153110128800992,
-0.0,
-0.4276881690736487,
0.8015668284138362,
-0.41781987700564616,
-0.0,
0.57336957992379,
0.5979051928078428,
0.5601398979107212,
0.0,
2.3640632834071384,
2.465226204472449,
2.309515908392224,
1.0
],
"name": "light_inst"
}
],
"scene": 0,
"scenes": [
{
"extensions": {
"NV_Iray": {
"CP_canny_threshold1": 40,
"CP_canny_threshold2": 120,
"CP_color_quantization": 8,
"IVP_color": [
1.0,
0.0,
0.0,
1.0
],
"TM_drago_bias": 0.8500000238418579,
"TM_drago_gamma2": 2.200000047683716,
"TM_drago_saturation": 1.0,
"TM_durand_contrast": 4.0,
"TM_durand_gamma": 2.200000047683716,
"TM_durand_saturation": 1.0,
"TM_durand_sigma_color": 2.0,
"TM_durand_sigma_space": 2.0,
"TM_linear_gamma": 2.200000047683716,
"TM_reinhard_color_adapt": 0.8999999761581421,
"TM_reinhard_gamma": 1.0,
"TM_reinhard_intensity": 0.0,
"TM_reinhard_light_adapt": 1.0,
"TM_reye_Ywhite": 1000000.0,
"TM_reye_bsize": 2,
"TM_reye_bthres": 3.0,
"TM_reye_gamma": 2.200000047683716,
"TM_reye_key": 0.5,
"TM_reye_saturation": 1.0,
"TM_reye_whitebalance": [
1.0,
0.9965101480484009,
0.9805564880371094,
0.0
],
"environment_dome_depth": 200.0,
"environment_dome_height": 200.0,
"environment_dome_mode": "infinite",
"environment_dome_position": [
0.0,
0.0,
0.0
],
"environment_dome_radius": 100.0,
"environment_dome_rotation_angle": 0.0,
"environment_dome_width": 200.0,
"environment_function=": 0,
"environment_function_intensity": 1.9900000095367432,
"iray_instancing": "off",
"iview::inline_color": [
1.0,
0.0,
0.0,
1.0
],
"iview::inline_width": 1.0,
"iview::magnifier_size": 300,
"iview::offset": 10.0,
"iview::outline_color": [
0.0,
0.0,
0.0,
1.0
],
"iview::outline_width": 2.0,
"iview::overview": true,
"iview::zoom_factor": 1.0,
"samples": 4.0,
"shadow_cast": true,
"shadow_recv": true
}
},
"nodes": [
0,
1,
2
]
}
]
}

46
tests/fuzzer/README.md Normal file
View File

@@ -0,0 +1,46 @@
# Fuzzing test
Do fuzzing test for TinyGLTF API.
## Supported API
* [x] LoadASCIIFromMemory
* [ ] LoadBinaryFromMemory
## Requirements
* meson
* clang with fuzzer support(`-fsanitize=fuzzer`. at least clang 8.0 should work)
## Setup
### Ubuntu 18.04
```
$ sudo apt install clang++-8
$ sudo apt install libfuzzer-8-dev
```
Optionally, if you didn't set `update-alternatives` you can set `clang++` to point to `clang++8`
```
$ sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-8 10
$ sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-8 10
```
## How to compile
```
$ CXX=clang++ CC=clang meson build
$ cd build
$ ninja
```
## How to run
Increase memory limit. e.g. `-rss_limit_mb=50000`
```
$ ./fuzz_gltf -rss_limit_mb=20000 -jobs 4
```

33
tests/fuzzer/fuzz_gltf.cc Normal file
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@@ -0,0 +1,33 @@
#include <cstdint>
#include <cstring>
#include <memory>
#include <vector>
#include <iostream>
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_IMPLEMENTATION
#include "tiny_gltf.h"
static void parse_intCoding4(const uint8_t *data, size_t size)
{
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
const char *str = reinterpret_cast<const char *>(data);
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, str, size, /* base_dir */"" );
(void)ret;
}
extern "C"
int LLVMFuzzerTestOneInput(std::uint8_t const* data, std::size_t size)
{
parse_intCoding4(data, size);
return 0;
}

9
tests/fuzzer/meson.build Normal file
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@@ -0,0 +1,9 @@
project('fuzz_tinygltf', 'cpp', default_options : ['cpp_std=c++11'])
incdirs = include_directories('../../')
executable('fuzz_gltf',
'fuzz_gltf.cc',
include_directories : incdirs,
cpp_args : '-fsanitize=address,fuzzer',
link_args : '-fsanitize=address,fuzzer' )

View File

@@ -3,6 +3,9 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "tiny_gltf.h"
// Nlohmann json(include ../json.hpp)
#include "json.hpp"
#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one cpp file
#include "catch.hpp"
@@ -93,6 +96,59 @@ TEST_CASE("extension-with-empty-object", "[issue-97]") {
}
TEST_CASE("extension-overwrite", "[issue-261]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Extensions-overwrite-issue261/issue-261.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(model.extensionsUsed.size() == 3);
{
bool has_ext_lights = false;
has_ext_lights |= (model.extensionsUsed[0].compare("KHR_lights_punctual") == 0);
has_ext_lights |= (model.extensionsUsed[1].compare("KHR_lights_punctual") == 0);
has_ext_lights |= (model.extensionsUsed[2].compare("KHR_lights_punctual") == 0);
REQUIRE(true == has_ext_lights);
}
{
REQUIRE(model.extensions.size() == 2);
REQUIRE(model.extensions.count("NV_MDL"));
REQUIRE(model.extensions.count("KHR_lights_punctual"));
}
// TODO(syoyo): create temp directory.
{
ret = ctx.WriteGltfSceneToFile(&model, "issue-261.gltf", true, true);
REQUIRE(true == ret);
tinygltf::Model m;
// read back serialized glTF
bool ret = ctx.LoadASCIIFromFile(&m, &err, &warn, "issue-261.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(m.extensionsUsed.size() == 3);
REQUIRE(m.extensions.size() == 2);
REQUIRE(m.extensions.count("NV_MDL"));
REQUIRE(m.extensions.count("KHR_lights_punctual"));
}
}
TEST_CASE("invalid-primitive-indices", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
@@ -333,3 +389,66 @@ TEST_CASE("pbr-khr-texture-transform", "[material]") {
REQUIRE(scale[1] == Approx(-1.0));
}
TEST_CASE("image-uri-spaces", "[issue-236]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Test image file with single spaces.
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
// Test image file with a beginning space, trailing space, and greater than
// one consecutive spaces.
ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriMultipleSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}
TEST_CASE("serialize-empty-material", "[issue-294]") {
tinygltf::Model m;
tinygltf::Material mat;
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 1.0f, 1.0f, 1.0f}; // default baseColorFactor
m.materials.push_back(mat);
std::stringstream os;
tinygltf::TinyGLTF ctx;
ctx.WriteGltfSceneToStream(&m, os, false, false);
// use nlohmann json
nlohmann::json j = nlohmann::json::parse(os.str());
REQUIRE(1 == j["materials"].size());
REQUIRE(j["materials"][0].is_object());
}
#ifndef TINYGLTF_NO_FS
TEST_CASE("expandpath-utf-8", "[pr-226]") {
std::string s1 = "\xe5\xaf\xb9"; // utf-8 string
std::string ret = tinygltf::ExpandFilePath(s1, /* userdata */nullptr);
// expected: E5 AF B9
REQUIRE(3 == ret.size());
REQUIRE(0xe5 == static_cast<uint8_t>(ret[0]));
REQUIRE(0xaf == static_cast<uint8_t>(ret[1]));
REQUIRE(0xb9 == static_cast<uint8_t>(ret[2]));
}
#endif

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