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23 Commits

Author SHA1 Message Date
Syoyo Fujita
f68d5e1f2a Merge pull request #182 from ux3d/textureinfo
[TextureInfo] fix default value checks for serialization
2019-07-26 01:29:23 +09:00
Benjamin Schmithüsen
1c84fc22a5 fix default value checks for serialization 2019-07-25 16:07:27 +02:00
Syoyo Fujita
150f243b1b Change the behavior of NUMBER value in Value class. NUMBER now reprents the value is either int or real(floating point). 2019-07-25 19:22:44 +09:00
Syoyo Fujita
0ee273fdfa Update README. Add note on tinygltf::Value for extensions. 2019-07-24 19:55:04 +09:00
Syoyo Fujita
046400b17f Now material is parsed as a struct with explicit parameter definitions.
Implement Material struct serialization.
2019-07-24 19:26:48 +09:00
Syoyo Fujita
89fd93f815 Introduce TextureInfo class(W.I.P.) 2019-07-23 22:37:06 +09:00
Syoyo Fujita
e940337796 Merge pull request #180 from ux3d/master
Explicitly use the correct constructor for empty object
2019-07-23 18:55:34 +09:00
Syoyo Fujita
1b5f476d95 Merge pull request #178 from rapidimages/feature/write-to-streams
Serialize to stream
2019-07-17 18:53:35 +09:00
Johan Bowald
52936a00e0 clang format 2019-07-17 09:06:45 +02:00
Benjamin Schmithüsen
f3ef880029 call json constructor explicitly 2019-07-16 17:07:45 +02:00
Johan Bowald
1af7c1d784 can write to streams 2019-07-16 15:56:18 +02:00
Benjamin Schmithüsen
c0b79afecc Merge pull request #2 from syoyo/master
update from original repository
2019-07-15 15:13:50 +02:00
Syoyo Fujita
c49461b7c2 Merge pull request #176 from ux3d/feature/update-lights
Feature: update lights
2019-07-10 21:20:12 +09:00
Benjamin Schmithüsen
051f4be2f1 serialize lights 2019-07-09 17:59:20 +02:00
Benjamin Schmithüsen
4557b6aa22 fix spot light parsingg 2019-07-09 16:55:55 +02:00
Benjamin Schmithüsen
b2d7d88dbc parse additional light properties and fix defaults 2019-07-09 16:32:42 +02:00
Benjamin Schmithüsen
b7ca7c9381 update lights to follow the KHR_lights_punctual extension 2019-07-08 18:04:24 +02:00
Benjamin Schmithüsen
0ffedcbe79 Merge pull request #1 from syoyo/master
update fork
2019-07-08 17:40:20 +02:00
Syoyo Fujita
80faac5238 Merge pull request #174 from Ybalrid/pr_material_param_tex_info
Add Parameter::TextureStrength(). Precise default values.
2019-07-05 14:11:15 +09:00
Arthur Brianville (Ybalrid)
2a9d9deb67 Applied clang-format 2019-07-05 00:30:47 +02:00
Arthur Brainville
8a98d98cd9 Add Paramter::TextureStrength(). Precise default values.
The default values on these methods as been set to what is described [here](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0?ts=4#normaltextureinfo) and [here](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0?ts=4#occlusiontextureinfo).

This is to keep consistent with the API behavior from #144
2019-07-05 00:30:20 +02:00
Syoyo Fujita
689edcbef6 Merge pull request #173 from christophe-f8/master
Adding texture scale reading + asset copyright and texture names to the export
2019-07-04 15:39:22 +09:00
Christophe
820ede87db Adding texture scale reading (for normal maps) + asset copyright and texture names to the export 2019-07-04 15:21:21 +09:00
15 changed files with 1572 additions and 2803 deletions

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@@ -1,25 +0,0 @@
BSD 2-Clause License
Copyright (c) 2019, DeanoC
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@@ -7,7 +7,7 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
## Status
- v2.3.0 release(Support loading KTX image through tiny_ktx)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
@@ -53,8 +53,13 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Image load
* [x] Image save
* Extensions
* [x] Draco mesh decoding(`TINYGLTF_ENABLE_DRACO` required)
* [x] KTX image support(no mipmap. `TINYGLTF_ENABLE_KTX` required)
* [x] Draco mesh decoding
## Note on extension property
In extension(`ExtensionMap`), JSON number value is parsed as int or float(number) and stored as `tinygltf::Value` object. If you want a floating point value from `tinygltf::Value`, use `GetNumberAsDouble()` method.
`IsNumber()` returns true if the underlying value is an int value or a floating point value.
## Examples
@@ -78,12 +83,11 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Load Draco compressed mesh
* [ ] Save Draco compressed mesh
* [ ] Open3DGC?
* [ ] Support `extensions` and `extras` property
* [x] Support `extensions` and `extras` property
* [ ] HDR image?
* [ ] OpenEXR extension through TinyEXR.
* [ ] 16bit PNG support in Serialization
* [ ] Write example and tests for `animation` and `skin`
* [ ] mipmap support for KTX image.
## Licenses
@@ -95,15 +99,12 @@ TinyGLTF uses the following third party libraries.
* base64 : Copyright (C) 2004-2008 René Nyffenegger
* stb_image.h : v2.08 - public domain image loader - [Github link](https://github.com/nothings/stb/blob/master/stb_image.h)
* stb_image_write.h : v1.09 - public domain image writer - [Github link](https://github.com/nothings/stb/blob/master/stb_image_write.h)
* tinyktx.h : Copyright (c) 2019, DeanoC. Licensed under 2 clause BSD license.
## Build and example
Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your project.
If you enable KTX support(`TINYGLTF_ENABLE_KTX`), Copy `tinyktx.h` to your project.
### Loading glTF 2.0 model
```c++
@@ -149,8 +150,6 @@ if (!ret) {
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_ENABLE_KTX` : Enable loading KTX images( https://www.khronos.org/opengles/sdk/tools/KTX/ ) using `tiny_ktx.h`. Supported MIME is `image/ktx` ( https://github.com/KhronosGroup/glTF/issues/835 ). See `models/Cube-KTX` for details. Application also defined `TINYKTX_IMPLEMENTATION` in **one** .cc file.
* `TINYGLTF_NO_INCLUDE_TINYKTX` : Disable including `tinyktx.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
### Saving gltTF 2.0 model
@@ -189,6 +188,8 @@ $ ./tester
$ ./tester_noexcept
```
## Third party licenses used in unit tests
## Third party licenses
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
* stb_image : Public domain.
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.

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@@ -1,460 +1,365 @@
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#endif
// Inlude tinyktx.h before tiny_gltf.h
// to get TKTX_*** definitions
#define TINYKTX_IMPLEMENTATION
#include "../../tinyktx.h"
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#define TINYGLTF_ENABLE_KTX
// tinyktx.h is already included above,
// so let tiny_gltf.h know do not include tinyktx.h anymore
#define TINYGLTF_NO_INCLUDE_TINY_KTX
#include "../../tiny_gltf.h"
//#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#define BUFFER_OFFSET(i) \
(reinterpret_cast<void *>(i)) // TODO(syoyo): Is this right way?
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
static bool GetOpenGLFormatFromKTX(int ktx_fmt, GLint *internal_format, GLenum *format, GLenum *type) {
#if defined(TINYGLTF_ENABLE_KTX)
bool ret = true;
std::cout << "fmt = " << ktx_fmt << ", rgb8 fmt = " << TKTX_R8G8B8_UNORM << "\n";
if (ktx_fmt == TKTX_R8G8B8_UNORM) {
(*internal_format) = GL_RGB;
(*format) = GL_RGB;
(*type) = GL_UNSIGNED_BYTE;
} else {
// TODO(syoyo): Support more KTX formats.
ret = false;
}
return ret;
#else
(void)fmt;
(void)internal_format;
(void)internal_format;
return false;
#endif
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a
given primitive).
*/
}
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "Unsupported vertex attribute: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLint internal_format = GL_RGBA;
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
bool valid = false;
// KTX extension
if (image.extras.Has("ktx_format")) {
valid = GetOpenGLFormatFromKTX(image.extras.Get("ktx_format").Get<int>(), &internal_format, &format, &type);
if (valid) {
std::cout << "ktx_format: " << image.extras.Get("ktx_format").Get<int>() << std::endl;
std::cout << "ktx image size: " << image.width << ", " << image.height << std::endl;
}
} else {
valid = true;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else if (image.component == 4) {
format = GL_RGBA;
} else {
valid = false;
}
if (image.bits == 8) {
type = GL_UNSIGNED_BYTE;
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
valid = false;
}
}
if (valid) {
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, image.width, image.height, 0,
format, type, &image.image.at(0));
}
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
static void drop_callback(GLFWwindow *window, int num, const char **paths) {
(void)window;
printf("dropCB %d\n", num);
for (int i = 0; i < num; i++) {
printf("%s\n", paths[i]);
}
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// NOTE(syoyo): For some reason, Linux + NVIDIA driver + apt-installed
// glew(1.13) cannot initialize some ARB functions when CONTEXT_VERSION are
// explicitly given. Proably we need to compile app with recent glfw and
// glew(or use glad) package
#if !defined(__linux__)
// Try to create OpenGL 3.3 context on Windows and macOS
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
#endif
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwSetDropCallback(window.window, drop_callback);
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
if (glewInit() != GLEW_OK) {
std::cerr << "Failed to initialie glew." << std::endl;
return EXIT_FAILURE;
}
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_ARB_vertex_array_object) {
std::cerr << "GLEW_ARB_vertex_array_object was not available." << std::endl;
return EXIT_FAILURE;
}
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
*/
}
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "vaa missing: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
glewInit();
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}

View File

@@ -175,7 +175,10 @@ static std::string PrintIntArray(const std::vector<int> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
}
ss << " ]";
@@ -190,7 +193,10 @@ static std::string PrintFloatArray(const std::vector<double> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
}
ss << " ]";
@@ -243,35 +249,36 @@ static std::string PrintValue(const std::string &name,
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<std::string>();
} else {
ss << " " << value.Get<std::string>() << " ";
ss << Indent(indent) << value.Get<std::string>() << " ";
}
} else if (value.IsBool()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<bool>();
} else {
ss << " " << value.Get<bool>() << " ";
ss << Indent(indent) << value.Get<bool>() << " ";
}
} else if (value.IsNumber()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<double>();
} else {
ss << " " << value.Get<double>() << " ";
ss << Indent(indent) << value.Get<double>() << " ";
}
} else if (value.IsInt()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<int>();
} else {
ss << " " << value.Get<int>() << " ";
ss << Indent(indent) << value.Get<int>() << " ";
}
} else if (value.IsArray()) {
ss << Indent(indent) << name << " [ ";
// TODO(syoyo): Better pretty printing of array item
ss << Indent(indent) << name << " [ \n";
for (size_t i = 0; i < value.Size(); i++) {
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */ false);
if (i != (value.ArrayLen() - 1)) {
ss << ", ";
ss << ", \n";
}
}
ss << Indent(indent) << "] ";
ss << "\n" << Indent(indent) << "] ";
}
// @todo { binary }
@@ -339,6 +346,54 @@ static void DumpExtensions(const tinygltf::ExtensionMap &extension,
}
}
static void DumpTextureInfo(const tinygltf::TextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpNormalTextureInfo(const tinygltf::NormalTextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "scale : " << texinfo.scale << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpOcclusionTextureInfo(
const tinygltf::OcclusionTextureInfo &texinfo, const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "strength : " << texinfo.strength << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpPbrMetallicRoughness(const tinygltf::PbrMetallicRoughness &pbr,
const int indent) {
std::cout << Indent(indent)
<< "baseColorFactor : " << PrintFloatArray(pbr.baseColorFactor)
<< "\n";
std::cout << Indent(indent) << "baseColorTexture :\n";
DumpTextureInfo(pbr.baseColorTexture, indent + 1);
std::cout << Indent(indent) << "metallicFactor : " << pbr.metallicFactor
<< "\n";
std::cout << Indent(indent) << "roughnessFactor : " << pbr.roughnessFactor
<< "\n";
std::cout << Indent(indent) << "metallicRoughnessTexture :\n";
DumpTextureInfo(pbr.metallicRoughnessTexture, indent + 1);
DumpExtensions(pbr.extensions, indent + 1);
std::cout << PrintValue("extras", pbr.extras, indent + 1) << "\n";
}
static void Dump(const tinygltf::Model &model) {
std::cout << "=== Dump glTF ===" << std::endl;
std::cout << "asset.copyright : " << model.asset.copyright
@@ -509,16 +564,44 @@ static void Dump(const tinygltf::Model &model) {
<< std::endl;
for (size_t i = 0; i < model.materials.size(); i++) {
const tinygltf::Material &material = model.materials[i];
std::cout << Indent(1) << "name : " << material.name << std::endl;
std::cout << Indent(1) << "values(items=" << material.values.size() << ")"
std::cout << Indent(1) << "name : " << material.name
<< std::endl;
std::cout << Indent(1) << "alphaMode : " << material.alphaMode
<< std::endl;
std::cout << Indent(1)
<< "alphaCutoff : " << material.alphaCutoff
<< std::endl;
std::cout << Indent(1) << "doubleSided : "
<< (material.doubleSided ? "true" : "false") << std::endl;
std::cout << Indent(1) << "emissiveFactor : "
<< PrintFloatArray(material.emissiveFactor) << std::endl;
std::cout << Indent(1) << "pbrMetallicRoughness :\n";
DumpPbrMetallicRoughness(material.pbrMetallicRoughness, 2);
std::cout << Indent(1) << "normalTexture :\n";
DumpNormalTextureInfo(material.normalTexture, 2);
std::cout << Indent(1) << "occlusionTexture :\n";
DumpOcclusionTextureInfo(material.occlusionTexture, 2);
std::cout << Indent(1) << "emissiveTexture :\n";
DumpTextureInfo(material.emissiveTexture, 2);
std::cout << Indent(1) << "---- legacy material parameter ----\n";
std::cout << Indent(1) << "values(items=" << material.values.size() << ")"
<< std::endl;
tinygltf::ParameterMap::const_iterator p(material.values.begin());
tinygltf::ParameterMap::const_iterator pEnd(material.values.end());
for (; p != pEnd; p++) {
std::cout << Indent(2) << p->first << ": "
<< PrintParameterValue(p->second) << std::endl;
}
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(material.extensions, 1);
std::cout << PrintValue("extras", material.extras, 2) << std::endl;
}
}

View File

@@ -1,193 +0,0 @@
{
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 36,
"max" : [
35
],
"min" : [
0
],
"type" : "SCALAR"
},
{
"bufferView" : 1,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 36,
"max" : [
1.000000,
1.000000,
1.000001
],
"min" : [
-1.000000,
-1.000000,
-1.000000
],
"type" : "VEC3"
},
{
"bufferView" : 2,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 36,
"max" : [
1.000000,
1.000000,
1.000000
],
"min" : [
-1.000000,
-1.000000,
-1.000000
],
"type" : "VEC3"
},
{
"bufferView" : 3,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 36,
"max" : [
1.000000,
-0.000000,
-0.000000,
1.000000
],
"min" : [
0.000000,
-0.000000,
-1.000000,
-1.000000
],
"type" : "VEC4"
},
{
"bufferView" : 4,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 36,
"max" : [
1.000000,
1.000000
],
"min" : [
-1.000000,
-1.000000
],
"type" : "VEC2"
}
],
"asset" : {
"generator" : "VKTS glTF 2.0 exporter",
"version" : "2.0"
},
"bufferViews" : [
{
"buffer" : 0,
"byteLength" : 72,
"byteOffset" : 0,
"target" : 34963
},
{
"buffer" : 0,
"byteLength" : 432,
"byteOffset" : 72,
"target" : 34962
},
{
"buffer" : 0,
"byteLength" : 432,
"byteOffset" : 504,
"target" : 34962
},
{
"buffer" : 0,
"byteLength" : 576,
"byteOffset" : 936,
"target" : 34962
},
{
"buffer" : 0,
"byteLength" : 288,
"byteOffset" : 1512,
"target" : 34962
}
],
"buffers" : [
{
"byteLength" : 1800,
"uri" : "Cube.bin"
}
],
"images" : [
{
"uri" : "Cube_BaseColor.ktx"
},
{
"uri" : "Cube_MetallicRoughness.ktx"
}
],
"materials" : [
{
"name" : "Cube",
"pbrMetallicRoughness" : {
"baseColorTexture" : {
"index" : 0
},
"metallicRoughnessTexture" : {
"index" : 1
}
}
}
],
"meshes" : [
{
"name" : "Cube",
"primitives" : [
{
"attributes" : {
"NORMAL" : 2,
"POSITION" : 1,
"TANGENT" : 3,
"TEXCOORD_0" : 4
},
"indices" : 0,
"material" : 0,
"mode" : 4
}
]
}
],
"nodes" : [
{
"mesh" : 0,
"name" : "Cube"
}
],
"samplers" : [
{}
],
"scene" : 0,
"scenes" : [
{
"nodes" : [
0
]
}
],
"textures" : [
{
"sampler" : 0,
"source" : 0
},
{
"sampler" : 0,
"source" : 1
}
]
}

Binary file not shown.

View File

@@ -1,12 +0,0 @@
License: Donated by Norbert Nopper for glTF testing.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Cube
----
Converted .png to .ktx image by Syoyo Fujita.
.png -> .ppm using image magic(resize with 25% to reduce file size)
.ppm -> .ktx using `toktx` in KTX-Software https://github.com/KhronosGroup/KTX-Software

View File

@@ -0,0 +1,224 @@
{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 36,
"max": [
35
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1.000001
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
-0,
-0,
1
],
"min": [
0,
-0,
-1,
-1
],
"type": "VEC4"
},
{
"bufferView": 4,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1
],
"min": [
-1,
-1
],
"type": "VEC2"
}
],
"asset": {
"generator": "VKTS glTF 2.0 exporter",
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 72,
"byteOffset": 0,
"target": 34963
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 72,
"target": 34962
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 504,
"target": 34962
},
{
"buffer": 0,
"byteLength": 576,
"byteOffset": 936,
"target": 34962
},
{
"buffer": 0,
"byteLength": 288,
"byteOffset": 1512,
"target": 34962
}
],
"buffers": [
{
"byteLength": 1800,
"uri": "Cube.bin"
}
],
"images": [
{
"0comment": "Use Cube_MetallicRoughness.png to reduce scene filesize",
"uri": "Cube_MetallicRoughness.png"
},
{
"uri": "Cube_MetallicRoughness.png"
}
],
"materials": [
{
"emissiveTexture": {
"index": 0,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"scale": [
1,
-1
]
}
}
}
},
{
"name": "Cube",
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0
},
"metallicRoughnessTexture": {
"index": 1,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"rotation": 1.57079632679,
"scale": [
0.5,
0.5
]
}
}
}
}
}
],
"meshes": [
{
"name": "Cube",
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TANGENT": 3,
"TEXCOORD_0": 4
},
"indices": 0,
"material": 0,
"mode": 4
}
]
}
],
"nodes": [
{
"mesh": 0,
"name": "Cube"
}
],
"samplers": [
{}
],
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
],
"textures": [
{
"sampler": 0,
"source": 0
},
{
"sampler": 0,
"source": 1
}
]
}

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@@ -0,0 +1,6 @@
Added KHR_texture_transform property to Cube scene.
License: Donated by Norbert Nopper for glTF testing.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Cube

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@@ -279,3 +279,39 @@ TEST_CASE("parse-integer-array", "[bounds-checking]") {
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
TEST_CASE("pbr-khr-texture-transform", "[material]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/Cube-texture-ext/Cube-textransform.gltf");
REQUIRE(ret == true);
REQUIRE(model.materials.size() == 2);
REQUIRE(model.materials[0].emissiveTexture.extensions.count("KHR_texture_transform") == 1);
REQUIRE(model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].IsObject());
tinygltf::Value::Object &texform = model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].Get<tinygltf::Value::Object>();
REQUIRE(texform.count("scale"));
REQUIRE(texform["scale"].IsArray());
// Note: It looks json.hpp parse integer JSON number as integer, not floating point.
// IsNumber return true either value is int or floating point.
REQUIRE(texform["scale"].Get(0).IsNumber());
REQUIRE(texform["scale"].Get(1).IsNumber());
double scale[2];
scale[0] = texform["scale"].Get(0).GetNumberAsDouble();
scale[1] = texform["scale"].Get(1).GetNumberAsDouble();
REQUIRE(scale[0] == Approx(1.0));
REQUIRE(scale[1] == Approx(-1.0));
}

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1600
tinyktx.h

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