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cmake-add-
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@@ -4,10 +4,12 @@ PROJECT (tinygltf)
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SET(CMAKE_CXX_STANDARD 11)
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option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example" ON)
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option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON)
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option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
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option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator example" OFF)
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option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator exampe" OFF)
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option(TINYGLTF_BUILD_BUILDER_EXAMPLE "Build glTF builder example" OFF)
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option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(No TINYGLTF_IMPLEMENTATION required in your project)" OFF)
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option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON)
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if (TINYGLTF_BUILD_LOADER_EXAMPLE)
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ADD_EXECUTABLE ( loader_example
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@@ -29,19 +31,46 @@ if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
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endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
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#
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# TinuGLTF is a header-only library, so no library build. just install header files.
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# for add_subdirectory and standalone build
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#
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INSTALL ( FILES
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json.hpp
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stb_image.h
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stb_image_write.h
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tiny_gltf.h
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DESTINATION
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include
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if (TINYGLTF_HEADER_ONLY)
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add_library(tinygltf INTERFACE)
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target_include_directories(tinygltf
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INTERFACE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
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)
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INSTALL ( FILES
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cmake/TinyGLTFConfig.cmake
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DESTINATION
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cmake
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)
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else (TINYGLTF_HEADER_ONLY)
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add_library(tinygltf)
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target_sources(tinygltf PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/tiny_gltf.cc)
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target_include_directories(tinygltf
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INTERFACE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
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)
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endif (TINYGLTF_HEADER_ONLY)
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if (TINYGLTF_INSTALL)
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# Do not install .lib even if !TINYGLTF_HEADER_ONLY
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INSTALL ( FILES
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json.hpp
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stb_image.h
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stb_image_write.h
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tiny_gltf.h
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${TINYGLTF_EXTRA_SOUECES}
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DESTINATION
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include
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)
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INSTALL ( FILES
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cmake/TinyGLTFConfig.cmake
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DESTINATION
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cmake
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)
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endif(TINYGLTF_INSTALL)
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15
README.md
15
README.md
@@ -170,11 +170,26 @@ if (!ret) {
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* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
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* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
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* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
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* `TINYGLTF_NO_INCLUDE_RAPIDJSON `: Disable including RapidJson's header files from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
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* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
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* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
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* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
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* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
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## CMake options
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You can add tinygltf using `add_subdirectory` feature.
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If you add tinygltf to your project using `add_subdirectory`, it would be better to set `TINYGLTF_HEADER_ONLY` on(just add an include path to tinygltf) and `TINYGLTF_INSTALL` off(Which does not install tinygltf files).
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```
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// Your project's CMakeLists.txt
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...
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set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE)
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set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE)
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add_subdirectory(/path/to/tinygltf)
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```
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### Saving gltTF 2.0 model
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@@ -29,7 +29,7 @@ if (DEFINED DRACO_DIR)
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# TODO(syoyo): better CMake script for draco
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add_definitions(-DTINYGLTF_ENABLE_DRACO)
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include_directories(${DRACO_DIR}/include)
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link_directories(${DRACO_DIR}/lib)
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set(DRACO_LIBRARY draco)
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endif ()
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@@ -49,9 +49,9 @@ add_executable(glview
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)
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target_link_libraries ( glview
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${DRACO_LIBRARY}
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${DRACO_LIBRARY}
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${GLFW3_UNIX_LINK_LIBRARIES}
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${GLEW_LIBRARY}
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${GLEW_LIBRARIES}
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${GLFW3_glfw_LIBRARY}
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${OPENGL_gl_LIBRARY}
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${OPENGL_glu_LIBRARY}
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267
models/regression/unassigned-skeleton.gltf
Normal file
267
models/regression/unassigned-skeleton.gltf
Normal file
File diff suppressed because one or more lines are too long
@@ -436,6 +436,36 @@ TEST_CASE("serialize-empty-material", "[issue-294]") {
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}
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TEST_CASE("empty-skeleton-id", "[issue-321]") {
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tinygltf::Model model;
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tinygltf::TinyGLTF ctx;
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std::string err;
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std::string warn;
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bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/regression/unassigned-skeleton.gltf");
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if (!err.empty()) {
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std::cerr << err << std::endl;
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}
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REQUIRE(true == ret);
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REQUIRE(model.skins.size() == 1);
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REQUIRE(model.skins[0].skeleton == -1); // unassigned
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std::stringstream os;
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ctx.WriteGltfSceneToStream(&model, os, false, false);
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// use nlohmann json
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nlohmann::json j = nlohmann::json::parse(os.str());
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// Ensure `skeleton` property is not written to .gltf(was serialized as -1)
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REQUIRE(1 == j["skins"].size());
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REQUIRE(j["skins"][0].is_object());
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REQUIRE(j["skins"][0].count("skeleton") == 0);
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}
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#ifndef TINYGLTF_NO_FS
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TEST_CASE("expandpath-utf-8", "[pr-226]") {
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4
tiny_gltf.cc
Normal file
4
tiny_gltf.cc
Normal file
@@ -0,0 +1,4 @@
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#define TINYGLTF_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "tiny_gltf.h"
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40
tiny_gltf.h
40
tiny_gltf.h
@@ -191,14 +191,14 @@ AAssetManager *asset_manager = nullptr;
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#endif
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typedef enum {
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NULL_TYPE = 0,
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REAL_TYPE = 1,
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INT_TYPE = 2,
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BOOL_TYPE = 3,
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STRING_TYPE = 4,
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ARRAY_TYPE = 5,
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BINARY_TYPE = 6,
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OBJECT_TYPE = 7
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NULL_TYPE,
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REAL_TYPE,
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INT_TYPE,
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BOOL_TYPE,
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STRING_TYPE,
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ARRAY_TYPE,
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BINARY_TYPE,
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OBJECT_TYPE
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} Type;
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static inline int32_t GetComponentSizeInBytes(uint32_t componentType) {
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@@ -604,7 +604,7 @@ struct Sampler {
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// `magFilter`. Set -1 in TinyGLTF(issue #186)
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int minFilter =
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-1; // optional. -1 = no filter defined. ["NEAREST", "LINEAR",
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// "NEAREST_MIPMAP_LINEAR", "LINEAR_MIPMAP_NEAREST",
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// "NEAREST_MIPMAP_NEAREST", "LINEAR_MIPMAP_NEAREST",
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// "NEAREST_MIPMAP_LINEAR", "LINEAR_MIPMAP_LINEAR"]
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int magFilter =
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-1; // optional. -1 = no filter defined. ["NEAREST", "LINEAR"]
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@@ -1538,6 +1538,7 @@ class TinyGLTF {
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#ifndef TINYGLTF_USE_RAPIDJSON
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#include "json.hpp"
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#else
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#ifndef TINYGLTF_NO_INCLUDE_RAPIDJSON
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#include "document.h"
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#include "prettywriter.h"
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#include "rapidjson.h"
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@@ -1545,6 +1546,7 @@ class TinyGLTF {
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#include "writer.h"
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#endif
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#endif
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#endif
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#ifdef TINYGLTF_ENABLE_DRACO
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#include "draco/compression/decode.h"
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@@ -4470,6 +4472,7 @@ static bool GetAttributeForAllPoints(uint32_t componentType, draco::Mesh *mesh,
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static bool ParseDracoExtension(Primitive *primitive, Model *model,
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std::string *err,
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const Value &dracoExtensionValue) {
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(void)err;
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auto bufferViewValue = dracoExtensionValue.Get("bufferView");
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if (!bufferViewValue.IsInt()) return false;
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auto attributesValue = dracoExtensionValue.Get("attributes");
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@@ -4530,7 +4533,6 @@ static bool ParseDracoExtension(Primitive *primitive, Model *model,
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int dracoAttributeIndex = attribute.second.Get<int>();
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const auto pAttribute = mesh->GetAttributeByUniqueId(dracoAttributeIndex);
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const auto pBuffer = pAttribute->buffer();
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const auto componentType =
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model->accessors[primitiveAttribute->second].componentType;
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@@ -5830,13 +5832,13 @@ bool TinyGLTF::LoadFromString(Model *model, std::string *err, std::string *warn,
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{
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json_const_iterator it;
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if (FindMember(o, "extensions", it)) {
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model->extensions_json_string = JsonToString(GetValue(it));
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scene.extensions_json_string = JsonToString(GetValue(it));
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}
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}
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{
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json_const_iterator it;
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if (FindMember(o, "extras", it)) {
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model->extras_json_string = JsonToString(GetValue(it));
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scene.extras_json_string = JsonToString(GetValue(it));
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}
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}
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}
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@@ -7241,11 +7243,17 @@ static void SerializeGltfScene(Scene &scene, json &o) {
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}
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static void SerializeGltfSkin(Skin &skin, json &o) {
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if (skin.inverseBindMatrices != -1)
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SerializeNumberProperty("inverseBindMatrices", skin.inverseBindMatrices, o);
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// required
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SerializeNumberArrayProperty<int>("joints", skin.joints, o);
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SerializeNumberProperty("skeleton", skin.skeleton, o);
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if (skin.inverseBindMatrices >= 0) {
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SerializeNumberProperty("inverseBindMatrices", skin.inverseBindMatrices, o);
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}
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if (skin.skeleton >= 0) {
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SerializeNumberProperty("skeleton", skin.skeleton, o);
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}
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if (skin.name.size()) {
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SerializeStringProperty("name", skin.name, o);
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}
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