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61 Commits

Author SHA1 Message Date
Syoyo Fujita
0f76561ebf Add readme to use tinygtf through cmake + add_subdirectory. 2021-07-03 22:06:29 +09:00
Syoyo Fujita
f3dc4acaa4 Merge branch 'master' into cmake-add-subdirectory 2021-07-03 22:01:46 +09:00
Syoyo Fujita
1588e75e26 Merge branch 'master' of github.com:syoyo/tinygltf 2021-06-09 21:23:57 +09:00
Syoyo Fujita
d1453b5e5e GLEW_LIBRARY -> GLEW_LIBRARIES 2021-06-09 21:23:37 +09:00
Syoyo Fujita
7e83ef9fb4 Merge pull request #327 from CppProgrammer23/master
update enum Type
2021-05-20 20:44:16 +09:00
Idriss Chaouch
425195bf9c update enum Type
the first element in an enum is 0, so it's not necessarily to affect values from 0 to 7.
2021-05-20 12:11:00 +01:00
Syoyo Fujita
ce3a30e612 Merge pull request #326 from xzrunner/master
Fix comment on minFilter
2021-05-14 15:06:07 +09:00
zz
8a35b8f6fe Fix comment on minFilter 2021-05-14 13:49:33 +08:00
Syoyo Fujita
f66f3bfeb3 Merge pull request #325 from iceydee/scene-extras
Store scene extras and extensions on the scene
2021-05-11 19:01:25 +09:00
Mio Nilsson
e29ba7c49a 🐛 Store scene extras and exteions on the scene
This was being stored in the wrong place
2021-05-11 11:50:35 +02:00
Syoyo Fujita
bc753d4ac5 Merge pull request #322 from syoyo/fix-negative-skeleton-id
Do not serialize skeleton id -1
2021-04-29 16:20:42 +09:00
Syoyo Fujita
688ba8a60e Add regression test for issue 321 2021-04-29 16:04:52 +09:00
Syoyo Fujita
d07b976d59 Do not write negative skeleton id(skeleton is not assigned).
Also ensure `inverseBindMatrices` should not be -2 or other negative values.
2021-04-28 19:15:16 +09:00
Syoyo Fujita
08a7dd8dad Merge pull request #317 from Snowapril/master
Delete unused variable initialization code
2021-03-30 03:15:26 +09:00
snowapril
87da1e775f Delete unused variable initialization code
Line 4536 in tinygltf.h file, there is unused variable initialization code like below.
```c++
    const auto pBuffer = pAttribute->buffer();
```

gcc compiler complain about that unused variable. 

I found there is no side-effect in  `pAttribute->buffer()` call and also pBuffer variable is never used. Therefore I delete that line entirely.
2021-03-30 00:16:04 +09:00
Syoyo Fujita
151495558e Merge pull request #314 from Snowapril/master
Add (void)err for handling unused variable warning
2021-03-20 19:59:44 +09:00
snowapril
84e15260ba add (void)err for handling unused variable warning
I saw in the `ParseExtensionsProperty`(3667) function,
unused variable err argument is wrapped with (void) keword.

I think err argument in the `ParseDracoExtension`(4472) is exactly
same situation with the above one.

For consistency, I think it need to be added (void)err in the
`ParseDracoExtension` function.
2021-03-20 19:25:58 +09:00
Syoyo Fujita
03cdef430d Merge pull request #312 from AlvaroBarua/no_include_rapidjson
Added TINYGLTF_NO_INCLUDE_RAPIDJSON
2021-03-19 14:32:35 +09:00
AlvaroBarua
fb4bd82e2c Updated Readme.md 2021-03-18 18:40:09 +00:00
Alvaro Barua
3ddf8301f6 Added TINYGLTF_NO_INCLUDE_RAPIDJSON for consistency and because my project already used rapidjson/ 2021-03-18 00:21:23 +00:00
Syoyo Fujita
298c37a954 Merge pull request #310 from syoyo/write-assert-version
`asset.version` is a required field
2021-03-03 00:35:55 +09:00
Syoyo Fujita
b702de755f asset.version is a required field so write "2.0" when asset.version is empty. Fixes #308 2021-03-02 19:08:29 +09:00
Syoyo Fujita
58ceed1d89 Add CMake file and Makefile for examples/build-gltf 2021-02-26 18:34:00 +09:00
Dov Grobgeld
d1b6b3a5aa Add example for creating a triangle gltf file from scratch 2021-02-26 09:30:05 +02:00
Syoyo Fujita
c56d069726 Merge pull request #306 from mahiuchun/const
Drop an unnecessary 'const'.
2021-02-21 16:07:51 +09:00
Hill Ma
d1e32865f1 Drop an unnecessary 'const'. 2021-02-20 22:30:44 -08:00
Syoyo Fujita
869a9d273c Merge pull request #305 from Selmar/patch-2
check correct `extensionsUsed` for serialization
2021-02-02 14:17:34 +09:00
Selmar
1208f057d6 check correct extensionsUsed for serialization 2021-02-01 19:24:41 +01:00
Syoyo Fujita
f684dde9f1 Merge pull request #303 from syoyo/int-minmax-serialize
Issue #301. Serialize accessor min/vax value as int
2021-01-22 03:40:52 +09:00
Syoyo Fujita
7905a5b4dc Issue #301. Serialize accessor min/vax value as int if its component type is an integer. 2021-01-21 20:33:11 +09:00
Syoyo Fujita
f161782001 Merge pull request #299 from DethRaid/patch-1
Add my project to the README
2020-12-23 15:46:32 +09:00
David Dubois
654bcf733c Add my project to the README
My personal project uses tinygltf so i want to add it to the "Projects using TinyGLTF" section of the README
2020-12-22 22:32:59 -08:00
syoyo
001c870051 Make cmake script add_subdirectory friendly. 2020-12-18 01:10:21 +09:00
Syoyo Fujita
2c521b3432 Remove sampler.wrapR parameter(unused tinygltf extension). Fixes #287
Suppress clang `-Wdocumentation-unknown-command` warning.
2020-12-04 00:50:46 +09:00
Syoyo Fujita
a159945db9 Add document for TinyGLTF::SetPreserveimageChannels. 2020-10-31 19:40:33 +09:00
Syoyo Fujita
010ee9c67b Add SetPreserveImageChannels feature(preserve image channels in stored image file. Only effective when using builtin ImageLoad function(STB image load)). 2020-10-31 19:35:55 +09:00
Syoyo Fujita
a23971c603 Merge pull request #295 from syoyo/empty-material
Empty material
2020-10-23 04:05:19 +09:00
Syoyo Fujita
1923067982 Fix build when using RapidJSON backend. 2020-10-22 22:38:56 +09:00
Syoyo Fujita
68adc4ba5e Serialize empty JSON object when material has all default parameters. Fixes #294 . 2020-10-22 22:27:12 +09:00
Syoyo Fujita
42a8cd50ff Merge branch 'master' of github.com:syoyo/tinygltf 2020-10-22 21:51:01 +09:00
Syoyo Fujita
0543640a83 Merge pull request #290 from Coast-Coader/master
Minor change to the example of usage with opengl (basic example)
2020-09-29 14:28:47 +09:00
Eschemann
9c59a0b64c Deleted unnessecary stuff2 2020-09-28 16:06:31 +02:00
Eschemann
452541a231 Deleted unnessecary stuff 2020-09-28 16:04:14 +02:00
Eschemann
78fe8d9b89 Fixed segfault in example basic on inter graphics hd and corrected path to model 2020-09-28 15:50:45 +02:00
Syoyo Fujita
51e5508fa0 Add note on sajson branch. 2020-08-09 21:18:28 +09:00
Syoyo Fujita
91da299729 Fix inequality. Should allow 0 for bufferView. 2020-07-15 13:52:39 +09:00
Syoyo Fujita
50ae8a31a8 Merge branch 'master' of github.com:syoyo/tinygltf 2020-07-14 22:05:28 +09:00
Syoyo Fujita
0af0435ef1 Renamed directory name. 2020-07-14 22:04:26 +09:00
Syoyo Fujita
7c342533e9 Add scene date for issue 280 2020-07-14 22:02:51 +09:00
Syoyo Fujita
7842c1276f Merge pull request #281 from rbsheth/sparse_morph_fix
Fix sparse morph targets
2020-07-14 15:35:37 +09:00
Rahul Sheth
125e4a2033 Fix sparse morph targets 2020-07-13 13:56:50 -04:00
Syoyo Fujita
c9d6c5b9b4 Merge pull request #278 from rbsheth/string_fix
Use std::string for GetKey function
2020-07-11 03:41:11 +09:00
Rahul Sheth
96a8b2c69b Run clang-format 2020-07-10 14:27:46 -04:00
Rahul Sheth
01d54380ac Use std::string instead of const char* for GetKey function 2020-07-10 14:27:37 -04:00
Syoyo Fujita
6cd8fdb2c8 Merge pull request #274 from daemyung/dxview
Add dxview
2020-07-04 16:48:08 +09:00
daemyung jang
fe01af2f01 Add README.md for dxview 2020-07-04 09:24:00 +09:00
daemyung jang
efdd2b04dc Add dxview 2020-07-04 01:29:41 +09:00
Syoyo Fujita
2e642b3322 Merge pull request #273 from daemyung/dxview
Initialize member variables
2020-07-03 15:38:46 +09:00
daemyung jang
1739d025a9 Initialize member variables 2020-07-03 13:27:39 +09:00
Syoyo
39418e5728 Disable blank issue. 2020-06-26 02:01:16 +09:00
Syoyo Fujita
5622d2762d Update issue templates 2020-06-19 16:31:37 +09:00
23 changed files with 2440 additions and 97 deletions

1
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@@ -0,0 +1 @@
blank_issues_enabled: false

30
.github/ISSUE_TEMPLATE/issue-report.md vendored Normal file
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@@ -0,0 +1,30 @@
---
name: Issue report
about: Create a report
title: ''
labels: ''
assignees: ''
---
**Describe the issue**
A clear and concise description of what the issue is.
**To Reproduce**
- OS
- Compiler, compiler version, compile options
- Please attach minimal and reproducible .glTF file if you got an issue related to .glTF data
**Expected behaviour**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

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@@ -4,9 +4,12 @@ PROJECT (tinygltf)
SET(CMAKE_CXX_STANDARD 11)
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example" ON)
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON)
option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator exampe" OFF)
option(TINYGLTF_BUILD_BUILDER_EXAMPLE "Build glTF builder example" OFF)
option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(No TINYGLTF_IMPLEMENTATION required in your project)" OFF)
option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON)
if (TINYGLTF_BUILD_LOADER_EXAMPLE)
ADD_EXECUTABLE ( loader_example
@@ -22,20 +25,52 @@ endif (TINYGLTF_BUILD_GL_EXAMPLES)
if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
ADD_SUBDIRECTORY ( examples/validator )
endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
ADD_SUBDIRECTORY ( examples/build-gltf )
endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
#
# TinuGLTF is a header-only library, so no library build. just install header files.
# for add_subdirectory and standalone build
#
INSTALL ( FILES
json.hpp
stb_image.h
stb_image_write.h
tiny_gltf.h
DESTINATION
include
if (TINYGLTF_HEADER_ONLY)
add_library(tinygltf INTERFACE)
target_include_directories(tinygltf
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
INSTALL ( FILES
cmake/TinyGLTFConfig.cmake
DESTINATION
cmake
)
else (TINYGLTF_HEADER_ONLY)
add_library(tinygltf)
target_sources(tinygltf PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/tiny_gltf.cc)
target_include_directories(tinygltf
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
endif (TINYGLTF_HEADER_ONLY)
if (TINYGLTF_INSTALL)
# Do not install .lib even if !TINYGLTF_HEADER_ONLY
INSTALL ( FILES
json.hpp
stb_image.h
stb_image_write.h
tiny_gltf.h
${TINYGLTF_EXTRA_SOUECES}
DESTINATION
include
)
INSTALL ( FILES
cmake/TinyGLTFConfig.cmake
DESTINATION
cmake
)
endif(TINYGLTF_INSTALL)

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@@ -3,7 +3,7 @@
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore).
## Status
@@ -13,6 +13,10 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
### Branches
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson)
## Builds
[![Build Status](https://travis-ci.org/syoyo/tinygltf.svg?branch=devel)](https://travis-ci.org/syoyo/tinygltf)
@@ -73,6 +77,7 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* [glview](examples/glview) : Simple glTF geometry viewer.
* [validator](examples/validator) : Simple glTF validator with JSON schema.
* [basic](examples/basic) : Basic glTF viewer with texturing support.
* [build-gltf](examples/build-gltf) : Build simple glTF scene from a scratch.
## Projects using TinyGLTF
@@ -86,6 +91,7 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux
* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and proessional development of its developer
* Your projects here! (Please send PR)
## TODOs
@@ -151,9 +157,12 @@ if (!ret) {
}
```
#### Loader options
* `TinyGLTF::SetPreserveimageChannels(bool onoff)`. `true` to preserve image channels as stored in image file for loaded image. `false` by default for backward compatibility(image channels are widen to `RGBA` 4 channels). Effective only when using builtin image loader(STB image loader).
## Compile options
* `TINYGLTF_ENABLE_SERIALIZER` : Enable glTF serialization feature.
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
@@ -161,11 +170,26 @@ if (!ret) {
* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_RAPIDJSON `: Disable including RapidJson's header files from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
## CMake options
You can add tinygltf using `add_subdirectory` feature.
If you add tinygltf to your project using `add_subdirectory`, it would be better to set `TINYGLTF_HEADER_ONLY` on(just add an include path to tinygltf) and `TINYGLTF_INSTALL` off(Which does not install tinygltf files).
```
// Your project's CMakeLists.txt
...
set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE)
set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE)
add_subdirectory(/path/to/tinygltf)
```
### Saving gltTF 2.0 model

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@@ -1,5 +1,6 @@
.vs
Debug
Release
x64
packages

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@@ -22,32 +22,32 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{0589AC44-0CF3-40D8-8D89-68393CFD40F3}</ProjectGuid>
<RootNamespace>basic</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>

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@@ -329,7 +329,7 @@ static void error_callback(int error, const char *description) {
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
std::string filename = "../../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
@@ -341,9 +341,12 @@ int main(int argc, char **argv) {
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
// Note (PE): On laptops with intel hd graphics card you can overcome the segfault by enabling experimental, see below (tested on lenovo thinkpad)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glewExperimental = GL_TRUE;
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif

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@@ -0,0 +1,2 @@
all:
$(CXX) -o create_triangle_gltf -I../../ create_triangle_gltf.cpp

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@@ -0,0 +1,121 @@
// An example of how to generate a gltf file from scratch. This example
// was translated from the pygltlib documentation in the pypi project page,
// which in turn is based on the Khronos Sample Models at:
//
// https://github.com/KhronosGroup/glTF-Sample-Models
//
// This example is released under the MIT license.
//
// 2021-02-25 Thu
// Dov Grobgeld <dov.grobgeld@gmail.com>
// Define these only in *one* .cc file.
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"
int main(int argc, char **argv)
{
// Create a model with a single mesh and save it as a gltf file
tinygltf::Model m;
tinygltf::Scene scene;
tinygltf::Mesh mesh;
tinygltf::Primitive primitive;
tinygltf::Node node;
tinygltf::Buffer buffer;
tinygltf::BufferView bufferView1;
tinygltf::BufferView bufferView2;
tinygltf::Accessor accessor1;
tinygltf::Accessor accessor2;
tinygltf::Asset asset;
// This is the raw data buffer.
buffer.data = {
// 6 bytes of indices and two bytes of padding
0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00,
// 36 bytes of floating point numbers
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
0x00,0x00,0x00,0x00};
// "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the
// start of the buffer.
bufferView1.buffer = 0;
bufferView1.byteOffset=0;
bufferView1.byteLength=6;
bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER;
// The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes)
// at position 8 in the buffer and are of type ARRAY_BUFFER
bufferView2.buffer = 0;
bufferView2.byteOffset=8;
bufferView2.byteLength=36;
bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER;
// Describe the layout of bufferView1, the indices of the vertices
accessor1.bufferView = 0;
accessor1.byteOffset = 0;
accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT;
accessor1.count = 3;
accessor1.type = TINYGLTF_TYPE_SCALAR;
accessor1.maxValues.push_back(2);
accessor1.minValues.push_back(0);
// Describe the layout of bufferView2, the vertices themself
accessor2.bufferView = 1;
accessor2.byteOffset = 0;
accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT;
accessor2.count = 3;
accessor2.type = TINYGLTF_TYPE_VEC3;
accessor2.maxValues = {1.0, 1.0, 0.0};
accessor2.minValues = {0.0, 0.0, 0.0};
// Build the mesh primitive and add it to the mesh
primitive.indices = 0; // The index of the accessor for the vertex indices
primitive.attributes["POSITION"] = 1; // The index of the accessor for positions
primitive.material = 0;
primitive.mode = TINYGLTF_MODE_TRIANGLES;
mesh.primitives.push_back(primitive);
// Other tie ups
node.mesh = 0;
scene.nodes.push_back(0); // Default scene
// Define the asset. The version is required
asset.version = "2.0";
asset.generator = "tinygltf";
// Now all that remains is to tie back all the loose objects into the
// our single model.
m.scenes.push_back(scene);
m.meshes.push_back(mesh);
m.nodes.push_back(node);
m.buffers.push_back(buffer);
m.bufferViews.push_back(bufferView1);
m.bufferViews.push_back(bufferView2);
m.accessors.push_back(accessor1);
m.accessors.push_back(accessor2);
m.asset = asset;
// Create a simple material
tinygltf::Material mat;
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
mat.doubleSided = true;
m.materials.push_back(mat);
// Save it to a file
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToFile(&m, "triangle.gltf",
true, // embedImages
true, // embedBuffers
true, // pretty print
false); // write binary
exit(0);
}

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@@ -0,0 +1,36 @@
cmake_minimum_required(VERSION 3.5)
project(dxview)
find_package(glfw3 CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
add_executable(dxview
src/Viewer.h
src/Viewer.cc
src/dxview.cc
)
target_include_directories(dxview
PRIVATE
../../
)
target_compile_definitions(dxview
PRIVATE
DXVIEW_SWAP_CHAIN_BUFFER_COUNT=3
DXVIEW_RES_DIR=L"${PROJECT_SOURCE_DIR}/res"
)
target_link_libraries(dxview
PRIVATE
dxgi
d3dcompiler
d3d12
glfw
spdlog::spdlog
)
set_target_properties(dxview
PROPERTIES
CXX_STANDARD 17
)

37
examples/dxview/README.md Normal file
View File

@@ -0,0 +1,37 @@
# DirectX glTF Viewer
## Overview
This project was motivated by a lack of sample code demonstrating the graphics API agnostic nature of the glTF specification. The sample code is written using modern C++ and DirectX 12 for the client application.
## Features
* [x] DirectX 12
* [ ] Loader
* [ ] Animation
* [ ] Morph Target
* [ ] Physical Base Rendering
* [ ] Environment Map
## Dependencies
* [CMake](https://github.com/Kitware/CMake)
* [Vcpkg](https://github.com/Microsoft/vcpkg)
* [GLFW](https://github.com/glfw/glfw)
* [spdlog](https://github.com/gabime/spdlog)
## Building
### Install dependencies
```
vcpkg install glfw3:x64-windows
vcpkg install spdlog:x64-windows
```
### Generate Project Files
```
mkdir build
cmake . -B build -DCMAKE_TOOLCHAIN_FILE=${VCPKG_DIR}/script/buildsystem/vcpkg.cmake
```

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@@ -0,0 +1,3 @@
float4 main() : SV_Target {
return float4(0.5, 0.5, 0.5, 1.0);
}

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@@ -0,0 +1,52 @@
struct RS2PS {
float4 position : SV_POSITION;
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
struct TextureInfo {
uint textureIndex;
uint samplerIndex;
};
struct PBRMetallicRoughness {
float4 baseColorFactor;
TextureInfo baseColorTexture;
float metallicFactor;
float roughnessFactor;
TextureInfo metallicRoughnessTexture;
};
cbuffer Material : register(b2) {
PBRMetallicRoughness pbrMetallicRoughness;
};
Texture2D textures[5] : register(t0);
SamplerState samplerState[5] : register(s0);
float4 getBaseColor(float2 uv) {
float4 baseColor = pbrMetallicRoughness.baseColorFactor;
#ifdef HAS_TEXCOORD_0
TextureInfo baseColorTexture = pbrMetallicRoughness.baseColorTexture;
if (baseColorTexture.textureIndex >= 0) {
baseColor *= textures[baseColorTexture.textureIndex].Sample(samplerState[baseColorTexture.samplerIndex], uv);
}
#endif
return baseColor;
}
float4 main(RS2PS input) : SV_Target {
float2 uv = float2(0.0, 0.0);
#ifdef HAS_TEXCOORD_0
uv = input.texcoord_0;
#endif
float4 color = getBaseColor(uv);
return color;
}

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@@ -0,0 +1,46 @@
struct IA2VS {
float3 position : POSITION;
#ifdef HAS_NORMAL
float3 normal : NORMAL;
#endif
#ifdef HAS_TANGENT
float4 tangent : TANGENT;
#endif
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
struct VS2RS {
float4 position : SV_POSITION;
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
cbuffer Camera : register(b0) {
float4x4 V;
float4x4 P;
float4x4 VP;
};
cbuffer Node : register(b1) {
float4x4 M;
};
VS2RS main(IA2VS input) {
VS2RS output;
output.position = mul(float4(input.position, 1.0), M);
output.position = mul(output.position, V);
output.position = mul(output.position, P);
#ifdef HAS_TEXCOORD_0
output.texcoord_0 = input.texcoord_0;
#endif
return output;
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,130 @@
#ifndef DXVIEW_VIEWER_GUARD
#define DXVIEW_VIEWER_GUARD
#include <DirectXMath.h>
#include <d3d12.h>
#include <dxgi1_6.h>
#include <tiny_gltf.h>
#include <wrl.h>
#include <filesystem>
#include <map>
#include <string>
#include <vector>
using Microsoft::WRL::ComPtr;
enum RenderPassType { RENDER_PASS_TYPE_PRESENT = 0, RENDER_PASS_TYPE_COUNT };
struct RenderTarget {
ComPtr<ID3D12Resource> pTexture;
D3D12_CPU_DESCRIPTOR_HANDLE viewDescriptor;
};
struct TextureInfo {
int32_t textureIndex;
int32_t samplerIndex;
};
struct PBRMetallicRoughness {
DirectX::XMFLOAT4 baseColorFactor;
TextureInfo baseColorTexture;
float metallicFactor;
float roughnessFactor;
TextureInfo metallicRoughnessTexture;
};
struct Material {
std::string name;
D3D12_BLEND_DESC blendDesc;
D3D12_RASTERIZER_DESC rasterizerDesc;
ComPtr<ID3D12Resource> pBuffer;
void* pBufferData;
ComPtr<ID3D12DescriptorHeap> pSRVDescriptorHeap;
ComPtr<ID3D12DescriptorHeap> pSamplerDescriptorHeap;
};
struct Attribute {
std::string name;
DXGI_FORMAT format;
D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
};
struct Primitive {
std::vector<Attribute> attributes;
uint32_t vertexCount;
D3D12_PRIMITIVE_TOPOLOGY primitiveTopology;
D3D12_INDEX_BUFFER_VIEW indexBufferView;
uint32_t indexCount;
Material* pMaterial;
ComPtr<ID3D12RootSignature> pRootSignature;
ComPtr<ID3D12PipelineState> pPipelineState;
};
struct Mesh {
std::string name;
std::vector<Primitive> primitives;
};
struct Node {
DirectX::XMFLOAT4X4 M;
};
struct Camera {
DirectX::XMFLOAT4X4 V;
DirectX::XMFLOAT4X4 P;
DirectX::XMFLOAT4X4 VP;
};
class Viewer {
public:
Viewer(HWND window, tinygltf::Model* pModel);
void update(double deltaTime);
void render(double deltaTime);
private:
void initDirectX(HWND window);
void buildRenderTargets();
void buildResources();
void buildBuffers(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
void buildImages(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
void buildSamplerDescs();
void buildMaterials();
void buildMeshes();
void buildNodes();
void drawNode(uint64_t nodeIndex);
private:
tinygltf::Model* pModel_;
ComPtr<IDXGIFactory1> pFactory_;
ComPtr<IDXGIAdapter1> pAdapter_;
ComPtr<ID3D12Device> pDevice_;
ComPtr<ID3D12CommandQueue> pDirectCommandQueue_;
UINT64 directFenceValue_;
ComPtr<ID3D12Fence> pDirectFence_;
ComPtr<ID3D12CommandQueue> pCopyCommandQueue_;
UINT64 copyFenceValue_;
ComPtr<ID3D12Fence> pCopyFence_;
ComPtr<IDXGISwapChain3> pSwapChain_;
ComPtr<ID3D12Resource> pSwapChainBuffers_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
ComPtr<ID3D12CommandAllocator>
pDirectCommandAllocators_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
ComPtr<ID3D12GraphicsCommandList> pDirectCommandList_;
ComPtr<ID3D12CommandAllocator> pCopyCommandAllocator_;
ComPtr<ID3D12GraphicsCommandList> pCopyCommandList_;
UINT descriptorIncrementSize_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
ComPtr<ID3D12DescriptorHeap>
pRTVDescriptorHeaps_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
std::vector<RenderTarget> renderTargets_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
std::vector<ComPtr<ID3D12Resource> > pBuffers_;
std::vector<ComPtr<ID3D12Resource> > pTextures_;
std::vector<D3D12_SAMPLER_DESC> samplerDescs_;
std::vector<Material> materials_;
std::vector<Mesh> meshes_;
std::vector<ComPtr<ID3D12Resource> > pNodeBuffers_;
ComPtr<ID3D12Resource> pCameraBuffer_;
};
#endif

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@@ -0,0 +1,90 @@
#define GLFW_EXPOSE_NATIVE_WIN32
#define TINYGLTF_IMPLEMENTATION
#define STBI_MSC_SECURE_CRT
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#include <spdlog/spdlog.h>
#include <tiny_gltf.h>
#undef GLFW_EXPOSE_NATIVE_WIN32
#undef TINYGLTF_IMPLEMENTATION
#undef STBI_MSC_SECURE_CRT
#undef STB_IMAGE_IMPLEMENTATION
#undef STB_IMAGE_WRITE_IMPLEMENTATION
#include <iostream>
#include <string>
#include "Viewer.h"
static void onError(int error, const char* message) {
spdlog::error("[{}] {}", error, message);
}
static void onRender(Viewer* pViewer, double deltaTime) {
pViewer->update(deltaTime);
pViewer->render(deltaTime);
}
int main(int argc, char* argv[]) {
tinygltf::TinyGLTF context;
tinygltf::Model model;
std::string error;
std::string warning;
if (!context.LoadASCIIFromFile(&model, &error, &warning, argv[1])) {
if (!error.empty()) {
spdlog::error("{}", error);
}
if (!warning.empty()) {
spdlog::warn("{}", warning);
}
exit(EXIT_FAILURE);
}
GLFWwindow* pWindow;
glfwSetErrorCallback(onError);
if (!glfwInit()) {
spdlog::error("Fail to initialize GLFW!!!");
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
pWindow = glfwCreateWindow(512, 512, "dxview", nullptr, nullptr);
if (!pWindow) {
spdlog::error("Fail to create GLFWwindow!!!");
glfwTerminate();
exit(EXIT_FAILURE);
}
auto pViewer = std::make_unique<Viewer>(glfwGetWin32Window(pWindow), &model);
if (!pViewer) {
spdlog::error("Fail to create Viewer");
glfwDestroyWindow(pWindow);
glfwTerminate();
exit(EXIT_FAILURE);
}
auto prevTimeStamp = glfwGetTime();
while (!glfwWindowShouldClose(pWindow)) {
auto currTimeStamp = glfwGetTime();
onRender(pViewer.get(), currTimeStamp - prevTimeStamp);
prevTimeStamp = currTimeStamp;
glfwPollEvents();
}
glfwDestroyWindow(pWindow);
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@@ -29,7 +29,7 @@ if (DEFINED DRACO_DIR)
# TODO(syoyo): better CMake script for draco
add_definitions(-DTINYGLTF_ENABLE_DRACO)
include_directories(${DRACO_DIR}/include)
link_directories(${DRACO_DIR}/lib)
set(DRACO_LIBRARY draco)
endif ()
@@ -49,9 +49,9 @@ add_executable(glview
)
target_link_libraries ( glview
${DRACO_LIBRARY}
${DRACO_LIBRARY}
${GLFW3_UNIX_LINK_LIBRARIES}
${GLEW_LIBRARY}
${GLEW_LIBRARIES}
${GLFW3_glfw_LIBRARY}
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}

File diff suppressed because one or more lines are too long

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@@ -3,6 +3,9 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "tiny_gltf.h"
// Nlohmann json(include ../json.hpp)
#include "json.hpp"
#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one cpp file
#include "catch.hpp"
@@ -412,6 +415,57 @@ TEST_CASE("image-uri-spaces", "[issue-236]") {
REQUIRE(true == ret);
}
TEST_CASE("serialize-empty-material", "[issue-294]") {
tinygltf::Model m;
tinygltf::Material mat;
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 1.0f, 1.0f, 1.0f}; // default baseColorFactor
m.materials.push_back(mat);
std::stringstream os;
tinygltf::TinyGLTF ctx;
ctx.WriteGltfSceneToStream(&m, os, false, false);
// use nlohmann json
nlohmann::json j = nlohmann::json::parse(os.str());
REQUIRE(1 == j["materials"].size());
REQUIRE(j["materials"][0].is_object());
}
TEST_CASE("empty-skeleton-id", "[issue-321]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/regression/unassigned-skeleton.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(model.skins.size() == 1);
REQUIRE(model.skins[0].skeleton == -1); // unassigned
std::stringstream os;
ctx.WriteGltfSceneToStream(&model, os, false, false);
// use nlohmann json
nlohmann::json j = nlohmann::json::parse(os.str());
// Ensure `skeleton` property is not written to .gltf(was serialized as -1)
REQUIRE(1 == j["skins"].size());
REQUIRE(j["skins"][0].is_object());
REQUIRE(j["skins"][0].count("skeleton") == 0);
}
#ifndef TINYGLTF_NO_FS
TEST_CASE("expandpath-utf-8", "[pr-226]") {

4
tiny_gltf.cc Normal file
View File

@@ -0,0 +1,4 @@
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "tiny_gltf.h"

View File

@@ -4,7 +4,7 @@
//
// The MIT License (MIT)
//
// Copyright (c) 2015 - 2020 Syoyo Fujita, Aurélien Chatelain and many
// Copyright (c) 2015 - Present Syoyo Fujita, Aurélien Chatelain and many
// contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
@@ -26,7 +26,9 @@
// THE SOFTWARE.
// Version:
// - v2.4.3 Introduce TINYGLTF_ENABLE_SERIALIZER.
// - v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
// - v2.4.3 Fix null object output when when material has all default
// parameters.
// - v2.4.2 Decode percent-encoded URI.
// - v2.4.1 Fix some glTF object class does not have `extensions` and/or
// `extras` property.
@@ -189,14 +191,14 @@ AAssetManager *asset_manager = nullptr;
#endif
typedef enum {
NULL_TYPE = 0,
REAL_TYPE = 1,
INT_TYPE = 2,
BOOL_TYPE = 3,
STRING_TYPE = 4,
ARRAY_TYPE = 5,
BINARY_TYPE = 6,
OBJECT_TYPE = 7
NULL_TYPE,
REAL_TYPE,
INT_TYPE,
BOOL_TYPE,
STRING_TYPE,
ARRAY_TYPE,
BINARY_TYPE,
OBJECT_TYPE
} Type;
static inline int32_t GetComponentSizeInBytes(uint32_t componentType) {
@@ -296,7 +298,7 @@ class Value {
DEFAULT_METHODS(Value)
char Type() const { return static_cast<const char>(type_); }
char Type() const { return static_cast<char>(type_); }
bool IsBool() const { return (type_ == BOOL_TYPE); }
@@ -602,7 +604,7 @@ struct Sampler {
// `magFilter`. Set -1 in TinyGLTF(issue #186)
int minFilter =
-1; // optional. -1 = no filter defined. ["NEAREST", "LINEAR",
// "NEAREST_MIPMAP_LINEAR", "LINEAR_MIPMAP_NEAREST",
// "NEAREST_MIPMAP_NEAREST", "LINEAR_MIPMAP_NEAREST",
// "NEAREST_MIPMAP_LINEAR", "LINEAR_MIPMAP_LINEAR"]
int magFilter =
-1; // optional. -1 = no filter defined. ["NEAREST", "LINEAR"]
@@ -612,7 +614,7 @@ struct Sampler {
int wrapT =
TINYGLTF_TEXTURE_WRAP_REPEAT; // ["CLAMP_TO_EDGE", "MIRRORED_REPEAT",
// "REPEAT"], default "REPEAT"
int wrapR = TINYGLTF_TEXTURE_WRAP_REPEAT; // TinyGLTF extension
//int wrapR = TINYGLTF_TEXTURE_WRAP_REPEAT; // TinyGLTF extension. currently not used.
Value extras;
ExtensionMap extensions;
@@ -625,8 +627,7 @@ struct Sampler {
: minFilter(-1),
magFilter(-1),
wrapS(TINYGLTF_TEXTURE_WRAP_REPEAT),
wrapT(TINYGLTF_TEXTURE_WRAP_REPEAT),
wrapR(TINYGLTF_TEXTURE_WRAP_REPEAT) {}
wrapT(TINYGLTF_TEXTURE_WRAP_REPEAT) {}
DEFAULT_METHODS(Sampler)
bool operator==(const Sampler &) const;
};
@@ -665,6 +666,8 @@ struct Image {
width = -1;
height = -1;
component = -1;
bits = -1;
pixel_type = -1;
}
DEFAULT_METHODS(Image)
@@ -847,8 +850,10 @@ struct Accessor {
std::string extras_json_string;
std::string extensions_json_string;
std::vector<double> minValues; // optional
std::vector<double> maxValues; // optional
std::vector<double>
minValues; // optional. integer value is promoted to double
std::vector<double>
maxValues; // optional. integer value is promoted to double
struct {
int count;
@@ -997,6 +1002,7 @@ struct Primitive {
Primitive() {
material = -1;
indices = -1;
mode = -1;
}
DEFAULT_METHODS(Primitive)
bool operator==(const Primitive &) const;
@@ -1065,7 +1071,7 @@ struct Buffer {
};
struct Asset {
std::string version; // required
std::string version = "2.0"; // required
std::string generator;
std::string minVersion;
std::string copyright;
@@ -1187,7 +1193,8 @@ enum SectionCheck {
///
typedef bool (*LoadImageDataFunction)(Image *, const int, std::string *,
std::string *, int, int,
const unsigned char *, int, void *);
const unsigned char *, int,
void *user_pointer);
///
/// WriteImageDataFunction type. Signature for custom image writing callbacks.
@@ -1251,7 +1258,8 @@ struct FsCallbacks {
bool FileExists(const std::string &abs_filename, void *);
///
/// Expand file path(e.g. `~` to home directory on posix, `%APPDATA%` to `C:\Users\tinygltf\AppData`)
/// Expand file path(e.g. `~` to home directory on posix, `%APPDATA%` to
/// `C:\\Users\\tinygltf\\AppData`)
///
/// @param[in] filepath File path string. Assume UTF-8
/// @param[in] userdata User data. Set to `nullptr` if you don't need it.
@@ -1324,8 +1332,6 @@ class TinyGLTF {
const std::string &base_dir = "",
unsigned int check_sections = REQUIRE_VERSION);
#if defined(TINYGLTF_ENABLE_SERIALIZER)
///
/// Write glTF to stream, buffers and images will be embeded
///
@@ -1339,22 +1345,21 @@ class TinyGLTF {
bool embedImages, bool embedBuffers,
bool prettyPrint, bool writeBinary);
#endif
///
/// Set callback to use for loading image data
///
void SetImageLoader(LoadImageDataFunction LoadImageData, void *user_data);
#if defined(TINYGLTF_ENABLE_SERIALIZER)
///
/// Unset(remove) callback of loading image data
///
void RemoveImageLoader();
///
/// Set callback to use for writing image data
///
void SetImageWriter(WriteImageDataFunction WriteImageData, void *user_data);
#endif
///
/// Set callbacks to use for filesystem (fs) access and their user data
///
@@ -1388,6 +1393,16 @@ class TinyGLTF {
return store_original_json_for_extras_and_extensions_;
}
///
/// Specify whether preserve image channales when loading images or not.
/// (Not effective when the user suppy their own LoadImageData callbacks)
///
void SetPreserveImageChannels(bool onoff) {
preserve_image_channels_ = onoff;
}
bool GetPreserveImageChannels() const { return preserve_image_channels_; }
private:
///
/// Loads glTF asset from string(memory).
@@ -1407,6 +1422,9 @@ class TinyGLTF {
bool store_original_json_for_extras_and_extensions_ = false;
bool preserve_image_channels_ = false; /// Default false(expand channels to
/// RGBA) for backward compatibility.
FsCallbacks fs = {
#ifndef TINYGLTF_NO_FS
&tinygltf::FileExists, &tinygltf::ExpandFilePath,
@@ -1426,7 +1444,8 @@ class TinyGLTF {
#else
nullptr;
#endif
void *load_image_user_data_ = reinterpret_cast<void *>(&fs);
void *load_image_user_data_{nullptr};
bool user_image_loader_{false};
WriteImageDataFunction WriteImageData =
#ifndef TINYGLTF_NO_STB_IMAGE_WRITE
@@ -1434,7 +1453,7 @@ class TinyGLTF {
#else
nullptr;
#endif
void *write_image_user_data_ = reinterpret_cast<void *>(&fs);
void *write_image_user_data_{nullptr};
};
#ifdef __clang__
@@ -1519,6 +1538,7 @@ class TinyGLTF {
#ifndef TINYGLTF_USE_RAPIDJSON
#include "json.hpp"
#else
#ifndef TINYGLTF_NO_INCLUDE_RAPIDJSON
#include "document.h"
#include "prettywriter.h"
#include "rapidjson.h"
@@ -1526,6 +1546,7 @@ class TinyGLTF {
#include "writer.h"
#endif
#endif
#endif
#ifdef TINYGLTF_ENABLE_DRACO
#include "draco/compression/decode.h"
@@ -1688,6 +1709,19 @@ void JsonParse(JsonDocument &doc, const char *str, size_t length,
namespace tinygltf {
///
/// Internal LoadImageDataOption struct.
/// This struct is passed through `user_pointer` in LoadImageData.
/// The struct is not passed when the user supply their own LoadImageData
/// callbacks.
///
struct LoadImageDataOption {
// true: preserve image channels(e.g. load as RGB image if the image has RGB
// channels) default `false`(channels are expanded to RGBA for backward
// compatiblity).
bool preserve_channels{false};
};
// Equals function for Value, for recursivity
static bool Equals(const tinygltf::Value &one, const tinygltf::Value &other) {
if (one.Type() != other.Type()) return false;
@@ -1900,8 +1934,9 @@ bool Sampler::operator==(const Sampler &other) const {
return this->extensions == other.extensions && this->extras == other.extras &&
this->magFilter == other.magFilter &&
this->minFilter == other.minFilter && this->name == other.name &&
this->wrapR == other.wrapR && this->wrapS == other.wrapS &&
this->wrapT == other.wrapT;
//this->wrapR == other.wrapR && this->wrapS == other.wrapS &&
}
bool Scene::operator==(const Scene &other) const {
return this->extensions == other.extensions && this->extras == other.extras &&
@@ -2302,22 +2337,40 @@ static bool LoadExternalFile(std::vector<unsigned char> *out, std::string *err,
void TinyGLTF::SetImageLoader(LoadImageDataFunction func, void *user_data) {
LoadImageData = func;
load_image_user_data_ = user_data;
user_image_loader_ = true;
}
void TinyGLTF::RemoveImageLoader() {
LoadImageData =
#ifndef TINYGLTF_NO_STB_IMAGE
&tinygltf::LoadImageData;
#else
nullptr;
#endif
load_image_user_data_ = nullptr;
user_image_loader_ = false;
}
#ifndef TINYGLTF_NO_STB_IMAGE
bool LoadImageData(Image *image, const int image_idx, std::string *err,
std::string *warn, int req_width, int req_height,
const unsigned char *bytes, int size, void *user_data) {
(void)user_data;
(void)warn;
LoadImageDataOption option;
if (user_data) {
option = *reinterpret_cast<LoadImageDataOption *>(user_data);
}
int w = 0, h = 0, comp = 0, req_comp = 0;
unsigned char *data = nullptr;
// force 32-bit textures for common Vulkan compatibility. It appears that
// some GPU drivers do not support 24-bit images for Vulkan
req_comp = 4;
// preserve_channels true: Use channels stored in the image file.
// false: force 32-bit textures for common Vulkan compatibility. It appears
// that some GPU drivers do not support 24-bit images for Vulkan
req_comp = option.preserve_channels ? 0 : 4;
int bits = 8;
int pixel_type = TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE;
@@ -2389,28 +2442,29 @@ bool LoadImageData(Image *image, const int image_idx, std::string *err,
}
}
if (req_comp != 0) {
// loaded data has `req_comp` channels(components)
comp = req_comp;
}
image->width = w;
image->height = h;
image->component = req_comp;
image->component = comp;
image->bits = bits;
image->pixel_type = pixel_type;
image->image.resize(static_cast<size_t>(w * h * req_comp) * size_t(bits / 8));
std::copy(data, data + w * h * req_comp * (bits / 8), image->image.begin());
image->image.resize(static_cast<size_t>(w * h * comp) * size_t(bits / 8));
std::copy(data, data + w * h * comp * (bits / 8), image->image.begin());
stbi_image_free(data);
return true;
}
#endif
#if defined(TINYGLTF_ENABLE_SERIALIZER)
void TinyGLTF::SetImageWriter(WriteImageDataFunction func, void *user_data) {
WriteImageData = func;
write_image_user_data_ = user_data;
}
#endif
#ifndef TINYGLTF_NO_STB_IMAGE_WRITE
static void WriteToMemory_stbi(void *context, void *data, int size) {
std::vector<unsigned char> *buffer =
@@ -2505,7 +2559,7 @@ static inline std::wstring UTF8ToWchar(const std::string &str) {
static inline std::string WcharToUTF8(const std::wstring &wstr) {
int str_size = WideCharToMultiByte(CP_UTF8, 0, wstr.data(), (int)wstr.size(),
nullptr, 0, NULL, NULL);
nullptr, 0, NULL, NULL);
std::string str(str_size, 0);
WideCharToMultiByte(CP_UTF8, 0, wstr.data(), (int)wstr.size(), &str[0],
(int)str.size(), NULL, NULL);
@@ -2648,7 +2702,8 @@ bool ReadWholeFile(std::vector<unsigned char> *out, std::string *err,
__gnu_cxx::stdio_filebuf<char> wfile_buf(file_descriptor, std::ios_base::in);
std::istream f(&wfile_buf);
#elif defined(_MSC_VER) || defined(_LIBCPP_VERSION)
// For libcxx, assume _LIBCPP_HAS_OPEN_WITH_WCHAR is defined to accept `wchar_t *`
// For libcxx, assume _LIBCPP_HAS_OPEN_WITH_WCHAR is defined to accept
// `wchar_t *`
std::ifstream f(UTF8ToWchar(filepath).c_str(), std::ifstream::binary);
#else
// Unknown compiler/runtime
@@ -3010,7 +3065,9 @@ json_const_iterator ObjectEnd(const json &o) {
#endif
}
const char *GetKey(json_const_iterator &it) {
// Making this a const char* results in a pointer to a temporary when
// TINYGLTF_USE_RAPIDJSON is off.
std::string GetKey(json_const_iterator &it) {
#ifdef TINYGLTF_USE_RAPIDJSON
return it->name.GetString();
#else
@@ -4415,6 +4472,7 @@ static bool GetAttributeForAllPoints(uint32_t componentType, draco::Mesh *mesh,
static bool ParseDracoExtension(Primitive *primitive, Model *model,
std::string *err,
const Value &dracoExtensionValue) {
(void)err;
auto bufferViewValue = dracoExtensionValue.Get("bufferView");
if (!bufferViewValue.IsInt()) return false;
auto attributesValue = dracoExtensionValue.Get("attributes");
@@ -4475,7 +4533,6 @@ static bool ParseDracoExtension(Primitive *primitive, Model *model,
int dracoAttributeIndex = attribute.second.Get<int>();
const auto pAttribute = mesh->GetAttributeByUniqueId(dracoAttributeIndex);
const auto pBuffer = pAttribute->buffer();
const auto componentType =
model->accessors[primitiveAttribute->second].componentType;
@@ -5034,12 +5091,12 @@ static bool ParseSampler(Sampler *sampler, std::string *err, const json &o,
int magFilter = -1;
int wrapS = TINYGLTF_TEXTURE_WRAP_REPEAT;
int wrapT = TINYGLTF_TEXTURE_WRAP_REPEAT;
int wrapR = TINYGLTF_TEXTURE_WRAP_REPEAT;
//int wrapR = TINYGLTF_TEXTURE_WRAP_REPEAT;
ParseIntegerProperty(&minFilter, err, o, "minFilter", false);
ParseIntegerProperty(&magFilter, err, o, "magFilter", false);
ParseIntegerProperty(&wrapS, err, o, "wrapS", false);
ParseIntegerProperty(&wrapT, err, o, "wrapT", false);
ParseIntegerProperty(&wrapR, err, o, "wrapR", false); // tinygltf extension
//ParseIntegerProperty(&wrapR, err, o, "wrapR", false); // tinygltf extension
// TODO(syoyo): Check the value is alloed one.
// (e.g. we allow 9728(NEAREST), but don't allow 9727)
@@ -5048,7 +5105,7 @@ static bool ParseSampler(Sampler *sampler, std::string *err, const json &o,
sampler->magFilter = magFilter;
sampler->wrapS = wrapS;
sampler->wrapT = wrapT;
sampler->wrapR = wrapR;
//sampler->wrapR = wrapR;
ParseExtensionsProperty(&(sampler->extensions), err, o);
ParseExtrasProperty(&(sampler->extras), o);
@@ -5715,10 +5772,13 @@ bool TinyGLTF::LoadFromString(Model *model, std::string *err, std::string *warn,
for (auto &target : primitive.targets) {
for (auto &attribute : target) {
model
->bufferViews[size_t(
model->accessors[size_t(attribute.second)].bufferView)]
.target = TINYGLTF_TARGET_ARRAY_BUFFER;
auto bufferView =
model->accessors[size_t(attribute.second)].bufferView;
// bufferView could be null(-1) for sparse morph target
if (bufferView >= 0) {
model->bufferViews[size_t(bufferView)].target =
TINYGLTF_TARGET_ARRAY_BUFFER;
}
}
}
}
@@ -5772,13 +5832,13 @@ bool TinyGLTF::LoadFromString(Model *model, std::string *err, std::string *warn,
{
json_const_iterator it;
if (FindMember(o, "extensions", it)) {
model->extensions_json_string = JsonToString(GetValue(it));
scene.extensions_json_string = JsonToString(GetValue(it));
}
}
{
json_const_iterator it;
if (FindMember(o, "extras", it)) {
model->extras_json_string = JsonToString(GetValue(it));
scene.extras_json_string = JsonToString(GetValue(it));
}
}
}
@@ -5828,6 +5888,18 @@ bool TinyGLTF::LoadFromString(Model *model, std::string *err, std::string *warn,
}
// 11. Parse Image
void *load_image_user_data{nullptr};
LoadImageDataOption load_image_option;
if (user_image_loader_) {
// Use user supplied pointer
load_image_user_data = load_image_user_data_;
} else {
load_image_option.preserve_channels = preserve_image_channels_;
load_image_user_data = reinterpret_cast<void *>(&load_image_option);
}
{
int idx = 0;
bool success = ForEachInArray(v, "images", [&](const json &o) {
@@ -5840,7 +5912,7 @@ bool TinyGLTF::LoadFromString(Model *model, std::string *err, std::string *warn,
Image image;
if (!ParseImage(&image, idx, err, warn, o,
store_original_json_for_extras_and_extensions_, base_dir,
&fs, &this->LoadImageData, load_image_user_data_)) {
&fs, &this->LoadImageData, load_image_user_data)) {
return false;
}
@@ -5878,7 +5950,7 @@ bool TinyGLTF::LoadFromString(Model *model, std::string *err, std::string *warn,
bool ret = LoadImageData(
&image, idx, err, warn, image.width, image.height,
&buffer.data[bufferView.byteOffset],
static_cast<int>(bufferView.byteLength), load_image_user_data_);
static_cast<int>(bufferView.byteLength), load_image_user_data);
if (!ret) {
return false;
}
@@ -6227,8 +6299,6 @@ bool TinyGLTF::LoadBinaryFromFile(Model *model, std::string *err,
return ret;
}
#if defined(TINYGLTF_ENABLE_SERIALIZER)
///////////////////////
// GLTF Serialization
///////////////////////
@@ -6556,8 +6626,33 @@ static void SerializeGltfAccessor(Accessor &accessor, json &o) {
SerializeNumberProperty<int>("componentType", accessor.componentType, o);
SerializeNumberProperty<size_t>("count", accessor.count, o);
SerializeNumberArrayProperty<double>("min", accessor.minValues, o);
SerializeNumberArrayProperty<double>("max", accessor.maxValues, o);
if ((accessor.componentType == TINYGLTF_COMPONENT_TYPE_FLOAT) ||
(accessor.componentType == TINYGLTF_COMPONENT_TYPE_DOUBLE)) {
SerializeNumberArrayProperty<double>("min", accessor.minValues, o);
SerializeNumberArrayProperty<double>("max", accessor.maxValues, o);
} else {
// Issue #301. Serialize as integer.
// Assume int value is within [-2**31-1, 2**31-1]
{
std::vector<int> values;
std::transform(accessor.minValues.begin(), accessor.minValues.end(),
std::back_inserter(values),
[](double v) { return static_cast<int>(v); });
SerializeNumberArrayProperty<int>("min", values, o);
}
{
std::vector<int> values;
std::transform(accessor.maxValues.begin(), accessor.maxValues.end(),
std::back_inserter(values),
[](double v) { return static_cast<int>(v); });
SerializeNumberArrayProperty<int>("max", values, o);
}
}
if (accessor.normalized)
SerializeValue("normalized", Value(accessor.normalized), o);
std::string type;
@@ -6667,10 +6762,15 @@ static void SerializeGltfAsset(Asset &asset, json &o) {
SerializeStringProperty("copyright", asset.copyright, o);
}
if (!asset.version.empty()) {
SerializeStringProperty("version", asset.version, o);
if (asset.version.empty()) {
// Just in case
// `version` must be defined
asset.version = "2.0";
}
// TODO(syoyo): Do we need to check if `version` is greater or equal to 2.0?
SerializeStringProperty("version", asset.version, o);
if (asset.extras.Keys().size()) {
SerializeValue("extras", asset.extras, o);
}
@@ -7068,7 +7168,7 @@ static void SerializeGltfSampler(Sampler &sampler, json &o) {
if (sampler.minFilter != -1) {
SerializeNumberProperty("minFilter", sampler.minFilter, o);
}
SerializeNumberProperty("wrapR", sampler.wrapR, o);
//SerializeNumberProperty("wrapR", sampler.wrapR, o);
SerializeNumberProperty("wrapS", sampler.wrapS, o);
SerializeNumberProperty("wrapT", sampler.wrapT, o);
@@ -7143,11 +7243,17 @@ static void SerializeGltfScene(Scene &scene, json &o) {
}
static void SerializeGltfSkin(Skin &skin, json &o) {
if (skin.inverseBindMatrices != -1)
SerializeNumberProperty("inverseBindMatrices", skin.inverseBindMatrices, o);
// required
SerializeNumberArrayProperty<int>("joints", skin.joints, o);
SerializeNumberProperty("skeleton", skin.skeleton, o);
if (skin.inverseBindMatrices >= 0) {
SerializeNumberProperty("inverseBindMatrices", skin.inverseBindMatrices, o);
}
if (skin.skeleton >= 0) {
SerializeNumberProperty("skeleton", skin.skeleton, o);
}
if (skin.name.size()) {
SerializeStringProperty("name", skin.name, o);
}
@@ -7230,6 +7336,16 @@ static void SerializeGltfModel(Model *model, json &o) {
for (unsigned int i = 0; i < model->materials.size(); ++i) {
json material;
SerializeGltfMaterial(model->materials[i], material);
if (JsonIsNull(material)) {
// Issue 294.
// `material` does not have any required parameters
// so the result may be null(unmodified) when all material parameters
// have default value.
//
// null is not allowed thus we create an empty JSON object.
JsonSetObject(material);
}
JsonPushBack(materials, std::move(material));
}
JsonAddMember(o, "materials", std::move(materials));
@@ -7355,8 +7471,9 @@ static void SerializeGltfModel(Model *model, json &o) {
// Also add "KHR_lights_punctual" to `extensionsUsed`
{
auto has_khr_lights_punctual = std::find_if(
extensionsUsed.begin(), extensionsUsed.end(), [](const std::string &s) {
auto has_khr_lights_punctual =
std::find_if(extensionsUsed.begin(), extensionsUsed.end(),
[](const std::string &s) {
return (s.compare("KHR_lights_punctual") == 0);
});
@@ -7367,7 +7484,7 @@ static void SerializeGltfModel(Model *model, json &o) {
}
// Extensions used
if (model->extensionsUsed.size()) {
if (extensionsUsed.size()) {
SerializeStringArrayProperty("extensionsUsed", extensionsUsed, o);
}
@@ -7634,8 +7751,6 @@ bool TinyGLTF::WriteGltfSceneToFile(Model *model, const std::string &filename,
return true;
}
#endif // TINYGLTF_ENABLE_SERIALIZER
} // namespace tinygltf
#ifdef __clang__