Files
tinygltf/attic/examples/common/OpenGLWindow/Win32InternalWindowData.h
Syoyo Fujita 5aa461e477 Deprecate legacy v1/v2/v3 C++ API; make v3 C the mainline
Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc,
examples/, wasm/, experimental/, legacy tests and fuzzers under attic/.

TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline:
- CMakeLists.txt: v3 C tests only, installs only v3 files
- tests/Makefile and Makefile: build/run the v3 C testers
- test_runner.py: verifies v3 C tester output only (no v1 ground truth)
- CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers)
- README: v3 C quick start, testing, licenses; legacy moved to attic/
2026-07-31 21:42:31 +09:00

68 lines
1.3 KiB
C

#ifndef WIN32_INTERNAL_WINDOW_DATA_H
#define WIN32_INTERNAL_WINDOW_DATA_H
#include <windows.h>
struct InternalData2
{
HWND m_hWnd;;
int m_fullWindowWidth;//includes borders etc
int m_fullWindowHeight;
int m_openglViewportWidth;//just the 3d viewport/client area
int m_openglViewportHeight;
HDC m_hDC;
HGLRC m_hRC;
bool m_OpenGLInitialized;
int m_oldScreenWidth;
int m_oldHeight;
int m_oldBitsPerPel;
bool m_quit;
int m_mouseLButton;
int m_mouseRButton;
int m_mouseMButton;
int m_mouseXpos;
int m_mouseYpos;
int m_internalKeyModifierFlags;
b3WheelCallback m_wheelCallback;
b3MouseMoveCallback m_mouseMoveCallback;
b3MouseButtonCallback m_mouseButtonCallback;
b3ResizeCallback m_resizeCallback;
b3KeyboardCallback m_keyboardCallback;
InternalData2()
{
m_hWnd = 0;
m_mouseLButton=0;
m_mouseRButton=0;
m_mouseMButton=0;
m_internalKeyModifierFlags = 0;
m_fullWindowWidth = 0;
m_fullWindowHeight= 0;
m_openglViewportHeight=0;
m_openglViewportWidth=0;
m_hDC = 0;
m_hRC = 0;
m_OpenGLInitialized = false;
m_oldScreenWidth = 0;
m_oldHeight = 0;
m_oldBitsPerPel = 0;
m_quit = false;
m_keyboardCallback = 0;
m_mouseMoveCallback = 0;
m_mouseButtonCallback = 0;
m_resizeCallback = 0;
m_wheelCallback = 0;
}
};
#endif //WIN32_INTERNAL_WINDOW_DATA_H