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32 Commits

Author SHA1 Message Date
Marcos Slomp
0d848c3042 proper device descriptor chaining 2026-06-10 08:03:18 -07:00
Marcos Slomp
54270d3fd5 move window to top when launching from console 2026-06-10 06:24:53 -07:00
Marcos Slomp
1341f98c61 cleanup 2026-06-10 06:24:32 -07:00
Marcos Slomp
6fc279eef4 more descriptive API name 2026-06-10 06:23:57 -07:00
Marcos Slomp
28d3a91980 more changes to allow for null context 2026-06-09 16:26:51 -07:00
Marcos Slomp
0fbb2eaaa4 typo 2026-06-09 16:00:43 -07:00
Marcos Slomp
b27dab4584 remove "spontaneous" callback (better determinism) 2026-06-09 15:59:38 -07:00
Marcos Slomp
75bee5370f cosmetics 2026-06-09 15:58:24 -07:00
Marcos Slomp
e7499458e9 allow scoped instrumentation to no-op with null context 2026-06-09 15:58:06 -07:00
Marcos Slomp
958cb8d7f8 WGPU_PATH fix 2026-06-09 12:56:34 -07:00
Marcos Slomp
59f17794a5 fixing MemWrite casts 2026-06-09 09:06:48 -07:00
Marcos Slomp
3b2c7dbacb fixing webgpu lib linkage based on WGPU_PATH 2026-06-09 09:06:48 -07:00
Marcos Slomp
56ed480ed2 relocating webgpu example 2026-06-09 09:06:48 -07:00
Marcos Slomp
0572c86551 Wayland woes... 2026-06-09 09:06:48 -07:00
Marcos Slomp
6499e3383b fix Linux build 2026-06-09 09:06:48 -07:00
Marcos Slomp
8278ace0c1 build fix 2026-06-09 09:06:48 -07:00
Marcos Slomp
5981eca141 adding webgpu example/demo 2026-06-09 09:06:48 -07:00
Marcos Slomp
1b2856b885 GPU context name 2026-06-09 09:06:48 -07:00
Marcos Slomp
118f18cf4b updating docs 2026-06-09 09:06:48 -07:00
Marcos Slomp
bfbc1d3bee missing interface, and more debugging 2026-06-09 09:06:48 -07:00
Marcos Slomp
831779508f minor fixes/comments 2026-06-09 09:06:48 -07:00
Marcos Slomp
286309af3f refactoring calibration estimations 2026-06-09 09:06:47 -07:00
Marcos Slomp
3db70a2237 refactoring 2026-06-09 09:06:47 -07:00
Marcos Slomp
da952f3f38 more refactoring 2026-06-09 09:06:47 -07:00
Marcos Slomp
efba4685ef more cleanup and refactoring 2026-06-09 09:06:47 -07:00
Marcos Slomp
598984c45d refactoring initial calibration 2026-06-09 09:06:47 -07:00
Marcos Slomp
860011c604 calibration stability 2026-06-09 09:06:47 -07:00
Marcos Slomp
0cdcbfc75d refactoring query resolve 2026-06-09 09:06:47 -07:00
Marcos Slomp
e5d4be95df getting rid of spontaneous callbacks 2026-06-09 09:06:47 -07:00
Marcos Slomp
7b3863d93d redesign... 2026-06-09 09:06:47 -07:00
Marcos Slomp
de2a18d964 initial prototype for WebGPU back-end 2026-06-09 09:06:47 -07:00
Marcos Slomp
9588912aa9 Speeding-up GitHub build-bots (#1392)
* disabling LTO when building the profiler on macos via the github workflow

* diagnosing where in the linking stage it's getting stuck

* fowrward declarations

* compilation time report

* trying clang build analyzer...

* reducing number of parallel workers

* limiting parallel workers on windows/linux as well

* re-enabling LTO on macos

* reverting forward declaration header include (emscripten is failing with them).

* reverting act changes

* removing comments
2026-06-09 11:21:09 +02:00
16 changed files with 2048 additions and 69 deletions

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@@ -32,7 +32,7 @@ jobs:
if [ "${ACT:-}" != "true" ] && [ "${FORGEJO_ACTIONS:-}" != "true" ]; then
cmake --build profiler/build
else
cmake --build profiler/build --parallel
cmake --build profiler/build --parallel 2
fi
- name: Update utility
run: |

View File

@@ -28,7 +28,7 @@ jobs:
- name: Build profiler
run: |
cmake -B profiler/build -S profiler -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
cmake --build profiler/build --parallel --config Release
cmake --build profiler/build --parallel 2 --config Release
- name: Build update
run: |
cmake -B update/build -S update -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}

View File

@@ -32,7 +32,7 @@ jobs:
- name: Build profiler
run: |
cmake -B profiler/build -S profiler -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
cmake --build profiler/build --parallel --config Release
cmake --build profiler/build --parallel 2 --config Release
- name: Build update
run: |
cmake -B update/build -S update -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}

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@@ -4,7 +4,7 @@
### A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as [Rust](https://github.com/nagisa/rust_tracy_client), [Zig](https://github.com/tealsnow/zig-tracy), [C#](https://github.com/clibequilibrium/Tracy-CSharp), [OCaml](https://github.com/imandra-ai/ocaml-tracy), [Odin](https://github.com/oskarnp/odin-tracy), etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as [Rust](https://github.com/nagisa/rust_tracy_client), [Zig](https://github.com/tealsnow/zig-tracy), [C#](https://github.com/clibequilibrium/Tracy-CSharp), [OCaml](https://github.com/imandra-ai/ocaml-tracy), [Odin](https://github.com/oskarnp/odin-tracy), etc.), GPU (All major graphics/compute APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA, WebGPU.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- [Documentation](https://github.com/wolfpld/tracy/releases/latest/download/tracy.pdf) for usage and build process instructions
- [Releases](https://github.com/wolfpld/tracy/releases) containing the documentation (`tracy.pdf`) and compiled Windows x64 binaries (`Tracy-<version>.7z`) as assets

View File

@@ -0,0 +1,187 @@
# CMakeLists.txt — WebGPU spinning triangle demo
#
# macOS:
# clang++ -std=c++17 -ObjC++ spinning_triangle.cpp platform/platform_macos.mm \
# -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
# -Wl,-rpath,@executable_path \
# -framework Cocoa -framework Metal -framework QuartzCore \
# -framework Foundation -framework IOKit -framework IOSurface \
# -o spinning_triangle
#
# Windows (MSVC):
# cl /std:c++17 spinning_triangle.cpp platform/platform_windows.cpp \
# /I\path\to\wgpu\include \path\to\wgpu\lib\wgpu_native.lib \
# user32.lib gdi32.lib /Fe:spinning_triangle.exe
#
# Linux / Wayland:
# g++ -std=c++17 spinning_triangle.cpp platform/platform_wayland.cpp \
# xdg-shell-protocol.c \
# -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
# -lwayland-client -o spinning_triangle
cmake_minimum_required(VERSION 3.16)
project(spinning_triangle LANGUAGES C CXX)
# ---------------------------------------------------------------------------
# WebGPU backend — set WGPU_PATH to your wgpu-native or Dawn installation.
# The library name differs between backends:
# wgpu-native → wgpu_native
# Dawn → webgpu_dawn
# ---------------------------------------------------------------------------
set(WGPU_PATH "" CACHE PATH "Root of the WebGPU native installation (contains include/ and lib/)")
set(WGPU_LIB "" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty")
if(NOT WGPU_PATH)
message(FATAL_ERROR "Set WGPU_PATH to the root of your WebGPU native installation.")
endif()
# When WGPU_PATH changes, discard any previously auto-detected WGPU_LIB so
# detection re-runs against the new path.
if(NOT "${WGPU_PATH}" STREQUAL "${_WGPU_PATH_LAST}")
unset(WGPU_LIB CACHE)
set(WGPU_LIB "" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty")
endif()
set(_WGPU_PATH_LAST "${WGPU_PATH}" CACHE INTERNAL "")
if(NOT WGPU_LIB)
unset(_WGPU_NATIVE_LIB CACHE)
unset(_WEBGPU_DAWN_LIB CACHE)
find_library(_WGPU_NATIVE_LIB NAMES wgpu_native wgpu_native.dll PATHS "${WGPU_PATH}/lib" NO_DEFAULT_PATH)
find_library(_WEBGPU_DAWN_LIB NAMES webgpu_dawn PATHS "${WGPU_PATH}/lib" NO_DEFAULT_PATH)
if(_WGPU_NATIVE_LIB)
set(WGPU_LIB "wgpu_native" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty" FORCE)
elseif(_WEBGPU_DAWN_LIB)
set(WGPU_LIB "webgpu_dawn" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty" FORCE)
else()
message(FATAL_ERROR "Could not detect a WebGPU library in ${WGPU_PATH}/lib. Set WGPU_LIB explicitly (wgpu_native or webgpu_dawn).")
endif()
message(STATUS "WebGPU library auto-detected: ${WGPU_LIB}")
endif()
# ---------------------------------------------------------------------------
# Tracy root — defaults to two directories above this CMakeLists.txt.
# ---------------------------------------------------------------------------
set(TRACY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../..")
option(TRACY_ENABLE "Enable Tracy profiling" ON)
# ---------------------------------------------------------------------------
# macOS quarantine — pre-built WebGPU binaries downloaded from the internet
# carry a com.apple.quarantine extended attribute that prevents dyld from
# loading them ("damaged or incomplete" / Gatekeeper block). Strip it once
# at configure time so the linker and the runtime loader can both access the
# library directory without further user intervention.
# ---------------------------------------------------------------------------
if(APPLE)
execute_process(
COMMAND xattr -dr com.apple.quarantine "${WGPU_PATH}/lib"
)
endif()
# ---------------------------------------------------------------------------
# Platform-specific source and link settings
# ---------------------------------------------------------------------------
set(PLATFORM_GENERATED_INCLUDES "")
if(APPLE)
set(PLATFORM_SOURCES platform/platform_macos.mm)
set(PLATFORM_LIBS
"-framework Cocoa"
"-framework Metal"
"-framework QuartzCore"
"-framework Foundation"
"-framework IOKit"
"-framework IOSurface"
)
set_source_files_properties(platform/platform_macos.mm
PROPERTIES COMPILE_FLAGS "-ObjC++"
)
elseif(WIN32)
set(PLATFORM_SOURCES platform/platform_windows.cpp)
set(PLATFORM_LIBS user32 gdi32)
else()
# Linux / Wayland — generate xdg-shell protocol glue via wayland-scanner.
find_package(PkgConfig REQUIRED)
pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols)
pkg_get_variable(WAYLAND_PROTOCOLS_DIR wayland-protocols pkgdatadir)
find_program(WAYLAND_SCANNER wayland-scanner REQUIRED)
set(XDG_SHELL_XML "${WAYLAND_PROTOCOLS_DIR}/stable/xdg-shell/xdg-shell.xml")
set(XDG_SHELL_H "${CMAKE_CURRENT_BINARY_DIR}/xdg-shell-client-protocol.h")
set(XDG_SHELL_C "${CMAKE_CURRENT_BINARY_DIR}/xdg-shell-protocol.c")
add_custom_command(
OUTPUT "${XDG_SHELL_H}"
COMMAND "${WAYLAND_SCANNER}" client-header "${XDG_SHELL_XML}" "${XDG_SHELL_H}"
DEPENDS "${XDG_SHELL_XML}"
COMMENT "Generating xdg-shell-client-protocol.h"
VERBATIM
)
add_custom_command(
OUTPUT "${XDG_SHELL_C}"
COMMAND "${WAYLAND_SCANNER}" private-code "${XDG_SHELL_XML}" "${XDG_SHELL_C}"
DEPENDS "${XDG_SHELL_XML}"
COMMENT "Generating xdg-shell-protocol.c"
VERBATIM
)
set(PLATFORM_SOURCES
platform/platform_wayland.cpp
"${XDG_SHELL_C}"
"${XDG_SHELL_H}"
)
set(PLATFORM_LIBS wayland-client)
set(PLATFORM_GENERATED_INCLUDES "${CMAKE_CURRENT_BINARY_DIR}")
endif()
# ---------------------------------------------------------------------------
# Target
# ---------------------------------------------------------------------------
add_executable(spinning_triangle
spinning_triangle.cpp
"${TRACY_DIR}/public/TracyClient.cpp"
${PLATFORM_SOURCES}
)
# Treat TracyClient.cpp as third-party code — suppress all warnings so that
# upstream changes don't pollute our build output.
if(MSVC)
set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
PROPERTIES COMPILE_FLAGS "/w"
)
else()
set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
PROPERTIES COMPILE_FLAGS "-w"
)
endif()
target_compile_features(spinning_triangle PRIVATE cxx_std_17)
if(TRACY_ENABLE)
target_compile_definitions(spinning_triangle PRIVATE TRACY_ENABLE)
endif()
target_include_directories(spinning_triangle PRIVATE
"${WGPU_PATH}/include"
"${TRACY_DIR}/public"
${PLATFORM_GENERATED_INCLUDES}
)
target_link_directories(spinning_triangle PRIVATE "${WGPU_PATH}/lib")
target_link_libraries(spinning_triangle PRIVATE
${WGPU_LIB}
${PLATFORM_LIBS}
)
# Embed the rpath so the binary finds the WebGPU dylib/so next to itself.
if(APPLE)
set_target_properties(spinning_triangle PROPERTIES
BUILD_RPATH "${WGPU_PATH}/lib"
INSTALL_RPATH "@executable_path"
)
elseif(UNIX)
set_target_properties(spinning_triangle PROPERTIES
BUILD_RPATH "${WGPU_PATH}/lib"
INSTALL_RPATH "$ORIGIN"
)
endif()

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@@ -0,0 +1,23 @@
// platform.h — interface between platform-agnostic code and platform backends
//
// Each platform_*.mm / platform_*.cpp file implements these five functions.
// Exactly one backend must be linked into the final binary.
#pragma once
#include <webgpu/webgpu.h>
// Initialize the windowing system and create a window of the given dimensions.
// Returns true on success.
bool platformInit(int width, int height, const char* title);
// Create a WebGPU surface backed by the platform window.
// Must be called after wgpuCreateInstance() and platformInit().
WGPUSurface platformCreateSurface(WGPUInstance instance);
// Elapsed wall-clock time in seconds since platformInit().
double platformGetTime();
// Enter the platform event/render loop.
// Calls render() each frame at ~60 fps.
// Calls shutdown() exactly once before returning.
void platformRunLoop(void (*render)(), void (*shutdown)());

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@@ -0,0 +1,121 @@
// platform_macos.mm — macOS backend (Cocoa + CAMetalLayer)
//
// Compile flags (see spinning_triangle.cpp header for full invocation):
// -ObjC++ -framework Cocoa -framework Metal -framework QuartzCore \
// -framework Foundation -framework IOKit -framework IOSurface
#import <Cocoa/Cocoa.h>
#import <QuartzCore/CAMetalLayer.h>
#include <CoreFoundation/CFDate.h>
#include <webgpu/webgpu.h>
#include "platform.h"
static CAMetalLayer* sMetalLayer = nullptr;
static CFAbsoluteTime sStartTime = 0;
static void (*sRenderCb)() = nullptr;
static void (*sShutdownCb)() = nullptr;
// ---------------------------------------------------------------------------
// Cocoa app — window, metal layer, render timer
// ---------------------------------------------------------------------------
@interface AppDelegate : NSObject <NSApplicationDelegate, NSWindowDelegate>
@property (strong) NSWindow* window;
@property (strong) NSTimer* timer;
@end
@implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification*)notification {
// ~60 fps render loop
self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 / 60.0
target:self
selector:@selector(tick:)
userInfo:nil
repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:self.timer forMode:NSRunLoopCommonModes];
[NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyDown
handler:^NSEvent*(NSEvent* event) {
if (event.keyCode == 53) { // kVK_Escape
[NSApp terminate:nil];
return nil;
}
return event;
}];
[NSApp activateIgnoringOtherApps:YES];
[self.window makeKeyAndOrderFront:nil];
}
- (void)tick:(NSTimer*)t {
if (sRenderCb) sRenderCb();
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)app {
return YES;
}
- (void)applicationWillTerminate:(NSNotification*)notification {
[self.timer invalidate];
if (sShutdownCb) sShutdownCb();
}
@end
// ---------------------------------------------------------------------------
// Platform interface implementation
// ---------------------------------------------------------------------------
bool platformInit(int width, int height, const char* title) {
NSApplication* app = [NSApplication sharedApplication];
[app setActivationPolicy:NSApplicationActivationPolicyRegular];
NSRect frame = NSMakeRect(200, 200, width, height);
NSWindow* window = [[NSWindow alloc]
initWithContentRect:frame
styleMask:(NSWindowStyleMaskTitled |
NSWindowStyleMaskClosable |
NSWindowStyleMaskMiniaturizable)
backing:NSBackingStoreBuffered
defer:NO];
[window setTitle:[NSString stringWithUTF8String:title]];
// Metal-backed layer
NSView* contentView = [window contentView];
[contentView setWantsLayer:YES];
sMetalLayer = [CAMetalLayer layer];
sMetalLayer.frame = contentView.bounds;
sMetalLayer.contentsScale = [window backingScaleFactor];
sMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
[contentView.layer addSublayer:sMetalLayer];
AppDelegate* del = [[AppDelegate alloc] init];
del.window = window;
[app setDelegate:del];
sStartTime = CFAbsoluteTimeGetCurrent();
return true;
}
WGPUSurface platformCreateSurface(WGPUInstance instance) {
WGPUSurfaceSourceMetalLayer metalSrc = {};
metalSrc.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
metalSrc.layer = sMetalLayer;
WGPUSurfaceDescriptor surfDesc = {};
surfDesc.nextInChain = (WGPUChainedStruct*)&metalSrc;
return wgpuInstanceCreateSurface(instance, &surfDesc);
}
double platformGetTime() {
return CFAbsoluteTimeGetCurrent() - sStartTime;
}
void platformRunLoop(void (*render)(), void (*shutdown)()) {
sRenderCb = render;
sShutdownCb = shutdown;
@autoreleasepool {
[[NSApplication sharedApplication] run];
}
}

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@@ -0,0 +1,213 @@
// platform_wayland.cpp — Linux/Wayland backend
//
// Dependencies:
// libwayland-client, wayland-protocols (for xdg-shell)
//
// Generate xdg-shell protocol glue before building:
// XML=$(pkg-config --variable=pkgdatadir wayland-protocols)/stable/xdg-shell/xdg-shell.xml
// wayland-scanner client-header $XML xdg-shell-client-protocol.h
// wayland-scanner private-code $XML xdg-shell-protocol.c
//
// Compile flags (see spinning_triangle.cpp header for full invocation):
// g++ -std=c++17 spinning_triangle.cpp platform_wayland.cpp \
// xdg-shell-protocol.c \
// -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
// $(pkg-config --cflags --libs wayland-client) \
// -o spinning_triangle
#include <wayland-client.h>
#include "xdg-shell-client-protocol.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <time.h>
#include <webgpu/webgpu.h>
#include "platform.h"
static wl_display* sDisplay = nullptr;
static wl_compositor* sCompositor = nullptr;
static xdg_wm_base* sWmBase = nullptr;
static wl_seat* sSeat = nullptr;
static wl_keyboard* sKeyboard = nullptr;
static wl_surface* sSurface = nullptr;
static xdg_surface* sXdgSurface = nullptr;
static xdg_toplevel* sToplevel = nullptr;
static bool sConfigured = false;
static bool sRunning = false;
static struct timespec sStartTime = {};
// ---------------------------------------------------------------------------
// xdg_wm_base listener — ping/pong keepalive
// ---------------------------------------------------------------------------
static void wmBasePing(void*, xdg_wm_base* wm, uint32_t serial) {
xdg_wm_base_pong(wm, serial);
}
static const xdg_wm_base_listener kWmBaseListener = { wmBasePing };
// ---------------------------------------------------------------------------
// xdg_surface listener — acknowledge configure events
// ---------------------------------------------------------------------------
static void xdgSurfaceConfigure(void*, xdg_surface* surf, uint32_t serial) {
xdg_surface_ack_configure(surf, serial);
sConfigured = true;
}
static const xdg_surface_listener kXdgSurfaceListener = { xdgSurfaceConfigure };
// ---------------------------------------------------------------------------
// xdg_toplevel listener — window close / resize
// ---------------------------------------------------------------------------
static void toplevelClose(void*, xdg_toplevel*) {
sRunning = false;
}
static void toplevelConfigure(void*, xdg_toplevel*, int32_t, int32_t, wl_array*) {}
static const xdg_toplevel_listener kToplevelListener = { toplevelConfigure, toplevelClose };
// ---------------------------------------------------------------------------
// Keyboard listener — Escape to quit
// ---------------------------------------------------------------------------
static void kbdKeymap(void*, wl_keyboard*, uint32_t, int32_t, uint32_t) {}
static void kbdEnter(void*, wl_keyboard*, uint32_t, wl_surface*, wl_array*) {}
static void kbdLeave(void*, wl_keyboard*, uint32_t, wl_surface*) {}
static void kbdKey(void*, wl_keyboard*, uint32_t, uint32_t, uint32_t key, uint32_t state) {
// key 1 == KEY_ESC in Linux evdev (linux/input-event-codes.h)
if (key == 1 && state == WL_KEYBOARD_KEY_STATE_PRESSED)
sRunning = false;
}
static void kbdModifiers(void*, wl_keyboard*, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t) {}
static void kbdRepeatInfo(void*, wl_keyboard*, int32_t, int32_t) {}
static const wl_keyboard_listener kKbdListener = {
kbdKeymap, kbdEnter, kbdLeave, kbdKey, kbdModifiers, kbdRepeatInfo
};
// ---------------------------------------------------------------------------
// wl_seat listener — grab keyboard capability
// ---------------------------------------------------------------------------
static void seatCapabilities(void*, wl_seat* seat, uint32_t caps) {
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !sKeyboard) {
sKeyboard = wl_seat_get_keyboard(seat);
wl_keyboard_add_listener(sKeyboard, &kKbdListener, nullptr);
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && sKeyboard) {
wl_keyboard_release(sKeyboard);
sKeyboard = nullptr;
}
}
static void seatName(void*, wl_seat*, const char*) {}
static const wl_seat_listener kSeatListener = { seatCapabilities, seatName };
// ---------------------------------------------------------------------------
// Registry listener — bind global interfaces
// ---------------------------------------------------------------------------
static void registryGlobal(void*, wl_registry* reg,
uint32_t name, const char* iface, uint32_t ver) {
if (strcmp(iface, wl_compositor_interface.name) == 0)
sCompositor = (wl_compositor*)wl_registry_bind(reg, name, &wl_compositor_interface, 4);
else if (strcmp(iface, xdg_wm_base_interface.name) == 0) {
sWmBase = (xdg_wm_base*)wl_registry_bind(reg, name, &xdg_wm_base_interface, 1);
xdg_wm_base_add_listener(sWmBase, &kWmBaseListener, nullptr);
} else if (strcmp(iface, wl_seat_interface.name) == 0) {
sSeat = (wl_seat*)wl_registry_bind(reg, name, &wl_seat_interface, 5);
wl_seat_add_listener(sSeat, &kSeatListener, nullptr);
}
}
static void registryGlobalRemove(void*, wl_registry*, uint32_t) {}
static const wl_registry_listener kRegistryListener = { registryGlobal, registryGlobalRemove };
// ---------------------------------------------------------------------------
// Platform interface implementation
// ---------------------------------------------------------------------------
bool platformInit(int width, int height, const char* title) {
sDisplay = wl_display_connect(nullptr);
if (!sDisplay) { fprintf(stderr, "Cannot connect to Wayland display\n"); return false; }
wl_registry* registry = wl_display_get_registry(sDisplay);
wl_registry_add_listener(registry, &kRegistryListener, nullptr);
// Two roundtrips: first to enumerate globals, second for seat capabilities
wl_display_roundtrip(sDisplay);
wl_display_roundtrip(sDisplay);
if (!sCompositor) { fprintf(stderr, "No wl_compositor\n"); return false; }
if (!sWmBase) { fprintf(stderr, "No xdg_wm_base\n"); return false; }
sSurface = wl_compositor_create_surface(sCompositor);
sXdgSurface = xdg_wm_base_get_xdg_surface(sWmBase, sSurface);
sToplevel = xdg_surface_get_toplevel(sXdgSurface);
xdg_surface_add_listener(sXdgSurface, &kXdgSurfaceListener, nullptr);
xdg_toplevel_add_listener(sToplevel, &kToplevelListener, nullptr);
xdg_toplevel_set_title(sToplevel, title);
xdg_toplevel_set_app_id(sToplevel, "spinning_triangle");
wl_surface_commit(sSurface);
// Wait for the compositor to send the first configure
while (!sConfigured) wl_display_dispatch(sDisplay);
clock_gettime(CLOCK_MONOTONIC, &sStartTime);
return true;
}
WGPUSurface platformCreateSurface(WGPUInstance instance) {
WGPUSurfaceSourceWaylandSurface waylandSrc = {};
waylandSrc.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
waylandSrc.display = sDisplay;
waylandSrc.surface = sSurface;
WGPUSurfaceDescriptor surfDesc = {};
surfDesc.nextInChain = (WGPUChainedStruct*)&waylandSrc;
return wgpuInstanceCreateSurface(instance, &surfDesc);
}
double platformGetTime() {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
return (double)(now.tv_sec - sStartTime.tv_sec)
+ (double)(now.tv_nsec - sStartTime.tv_nsec) * 1e-9;
}
void platformRunLoop(void (*render)(), void (*shutdown)()) {
// Target ~16.67 ms per frame (60 fps)
static const long kFrameNs = 1000000000L / 60;
sRunning = true;
while (sRunning) {
struct timespec frameStart;
clock_gettime(CLOCK_MONOTONIC, &frameStart);
// Dispatch pending Wayland events without blocking
if (wl_display_dispatch_pending(sDisplay) < 0) break;
wl_display_flush(sDisplay);
if (sRunning) render();
// Sleep for the remainder of the frame budget
struct timespec frameEnd;
clock_gettime(CLOCK_MONOTONIC, &frameEnd);
long elapsed = (frameEnd.tv_sec - frameStart.tv_sec) * 1000000000L
+ (frameEnd.tv_nsec - frameStart.tv_nsec);
long remaining = kFrameNs - elapsed;
if (remaining > 0) {
struct timespec ts = { 0, remaining };
nanosleep(&ts, nullptr);
}
}
shutdown();
// Cleanup Wayland objects
if (sKeyboard) { wl_keyboard_release(sKeyboard); sKeyboard = nullptr; }
if (sToplevel) { xdg_toplevel_destroy(sToplevel); sToplevel = nullptr; }
if (sXdgSurface) { xdg_surface_destroy(sXdgSurface); sXdgSurface = nullptr; }
if (sSurface) { wl_surface_destroy(sSurface); sSurface = nullptr; }
if (sWmBase) { xdg_wm_base_destroy(sWmBase); sWmBase = nullptr; }
if (sSeat) { wl_seat_release(sSeat); sSeat = nullptr; }
if (sCompositor) { wl_compositor_destroy(sCompositor); sCompositor = nullptr; }
wl_display_disconnect(sDisplay);
}

View File

@@ -0,0 +1,135 @@
// platform_windows.cpp — Windows backend (Win32)
//
// Compile flags (MSVC, console subsystem):
// cl /std:c++17 spinning_triangle.cpp platform_windows.cpp \
// /I\path\to\wgpu\include \path\to\wgpu\lib\wgpu_native.lib \
// user32.lib gdi32.lib /Fe:spinning_triangle.exe
//
// MinGW/Clang equivalent:
// clang++ -std=c++17 spinning_triangle.cpp platform_windows.cpp \
// -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
// -luser32 -lgdi32 -o spinning_triangle.exe
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <webgpu/webgpu.h>
#include <stdio.h>
#include "platform.h"
#pragma comment(lib, "user32.lib")
#pragma comment(lib, "gdi32.lib")
#pragma comment(lib, "dxguid.lib") // Dawn: WKPDID_D3DDebugObjectName
#pragma comment(lib, "OneCore") // Dawn: CompareObjectHandles
#pragma comment(lib, "ntdll.lib") // wgpu-native: NtReadFile et al.
static HWND sHwnd = nullptr;
static bool sRunning = false;
static LARGE_INTEGER sFreq = {};
static LARGE_INTEGER sStartTime = {};
// ---------------------------------------------------------------------------
// Win32 window procedure
// ---------------------------------------------------------------------------
static LRESULT CALLBACK wndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) {
switch (msg) {
case WM_KEYDOWN:
if (wp == VK_ESCAPE) { sRunning = false; return 0; }
break;
case WM_CLOSE:
case WM_DESTROY:
sRunning = false;
PostQuitMessage(0);
return 0;
}
return DefWindowProcA(hwnd, msg, wp, lp);
}
// ---------------------------------------------------------------------------
// Platform interface implementation
// ---------------------------------------------------------------------------
bool platformInit(int width, int height, const char* title) {
WNDCLASSEXA wc = {};
wc.cbSize = sizeof(wc);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = wndProc;
wc.hInstance = GetModuleHandleA(nullptr);
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.lpszClassName = "SpinningTriangle";
if (!RegisterClassExA(&wc)) {
fprintf(stderr, "RegisterClassExA failed (%lu)\n", GetLastError());
return false;
}
// Adjust client area to match the requested dimensions
RECT rect = { 0, 0, width, height };
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW & ~(WS_THICKFRAME | WS_MAXIMIZEBOX), FALSE);
sHwnd = CreateWindowExA(
0, "SpinningTriangle", title,
WS_OVERLAPPEDWINDOW & ~(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
rect.right - rect.left, rect.bottom - rect.top,
nullptr, nullptr, GetModuleHandleA(nullptr), nullptr);
if (!sHwnd) {
fprintf(stderr, "CreateWindowExA failed (%lu)\n", GetLastError());
return false;
}
ShowWindow(sHwnd, SW_SHOW);
UpdateWindow(sHwnd);
QueryPerformanceFrequency(&sFreq);
QueryPerformanceCounter(&sStartTime);
return true;
}
WGPUSurface platformCreateSurface(WGPUInstance instance) {
WGPUSurfaceSourceWindowsHWND hwndSrc = {};
hwndSrc.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
hwndSrc.hinstance = GetModuleHandleA(nullptr);
hwndSrc.hwnd = sHwnd;
WGPUSurfaceDescriptor surfDesc = {};
surfDesc.nextInChain = (WGPUChainedStruct*)&hwndSrc;
return wgpuInstanceCreateSurface(instance, &surfDesc);
}
double platformGetTime() {
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
return (double)(now.QuadPart - sStartTime.QuadPart) / (double)sFreq.QuadPart;
}
void platformRunLoop(void (*render)(), void (*shutdown)()) {
// Target ~16.67 ms per frame (60 fps)
static const double kFrameTime = 1.0 / 60.0;
sRunning = true;
while (sRunning) {
double frameStart = platformGetTime();
// Drain the Win32 message queue
MSG msg;
while (PeekMessageA(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) { sRunning = false; break; }
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
if (sRunning) render();
// Sleep for the remainder of the frame budget
double elapsed = platformGetTime() - frameStart;
if (elapsed < kFrameTime) {
DWORD ms = (DWORD)((kFrameTime - elapsed) * 1000.0);
if (ms > 0) Sleep(ms);
}
}
shutdown();
if (sHwnd) DestroyWindow(sHwnd);
}

View File

@@ -0,0 +1,352 @@
// spinning_triangle.cpp — platform-agnostic WebGPU spinning triangle demo.
#include "platform/platform.h"
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <webgpu/webgpu.h>
#include <tracy/Tracy.hpp>
#include <tracy/TracyWebGPU.hpp>
// ---------------------------------------------------------------------------
// Globals
// ---------------------------------------------------------------------------
static const int kWidth = 800;
static const int kHeight = 600;
static WGPUInstance gInstance = nullptr;
static WGPUSurface gSurface = nullptr;
static WGPUAdapter gAdapter = nullptr;
static WGPUDevice gDevice = nullptr;
static WGPUQueue gQueue = nullptr;
static WGPURenderPipeline gPipeline = nullptr;
static WGPUBuffer gUniformBuf = nullptr;
static WGPUBindGroup gBindGroup = nullptr;
static TracyWebGPUCtx gTracyCtx = nullptr;
static WGPUTextureFormat gSurfaceFormat = WGPUTextureFormat_BGRA8Unorm;
// TODO: this can become platformError() instead
int error(int code, const char* message) {
fprintf(stderr, "ERROR: %s (code: %d)\n", message, code);
return code;
}
// ---------------------------------------------------------------------------
// WGSL shader — vertex colours baked in, rotation via a uniform float.
// ---------------------------------------------------------------------------
static const char* kShaderSource = R"(
struct Uniforms {
angle: f32,
};
@group(0) @binding(0) var<uniform> u: Uniforms;
struct VSOut {
@builtin(position) pos: vec4f,
@location(0) color: vec3f,
};
@vertex
fn vs_main(@builtin(vertex_index) vi: u32) -> VSOut {
var positions = array<vec2f, 3>(
vec2f( 0.0, 0.5),
vec2f(-0.433, -0.25),
vec2f( 0.433, -0.25),
);
var colors = array<vec3f, 3>(
vec3f(1.0, 0.0, 0.0),
vec3f(0.0, 1.0, 0.0),
vec3f(0.0, 0.0, 1.0),
);
let c = cos(u.angle);
let s = sin(u.angle);
let p = positions[vi];
let rotated = vec2f(p.x * c - p.y * s, p.x * s + p.y * c);
var out: VSOut;
out.pos = vec4f(rotated, 0.0, 1.0);
out.color = colors[vi];
return out;
}
@fragment
fn fs_main(@location(0) color: vec3f) -> @location(0) vec4f {
return vec4f(color, 1.0);
}
)";
// ---------------------------------------------------------------------------
// Adapter / Device request callbacks (current wgpu-native API)
// ---------------------------------------------------------------------------
static void onAdapterReady(WGPURequestAdapterStatus status,
WGPUAdapter adapter,
WGPUStringView message,
void* userdata1, void* /*userdata2*/) {
if (status == WGPURequestAdapterStatus_Success) {
*(WGPUAdapter*)userdata1 = adapter;
} else {
fprintf(stderr, "Adapter request failed: %.*s\n",
(int)message.length, message.data);
}
}
static void onDeviceReady(WGPURequestDeviceStatus status,
WGPUDevice device,
WGPUStringView message,
void* userdata1, void* /*userdata2*/) {
if (status == WGPURequestDeviceStatus_Success) {
*(WGPUDevice*)userdata1 = device;
} else {
fprintf(stderr, "Device request failed: %.*s\n",
(int)message.length, message.data);
}
}
// ---------------------------------------------------------------------------
// WebGPU init
// ---------------------------------------------------------------------------
static int initWebGPU() {
// Adapter
WGPURequestAdapterOptions adapterOpts = {};
adapterOpts.compatibleSurface = gSurface;
WGPURequestAdapterCallbackInfo adapterCB = {};
adapterCB.mode = WGPUCallbackMode_AllowProcessEvents;
adapterCB.callback = onAdapterReady;
adapterCB.userdata1 = &gAdapter;
wgpuInstanceRequestAdapter(gInstance, &adapterOpts, adapterCB);
while (!gAdapter) { wgpuInstanceProcessEvents(gInstance); }
if (!gAdapter) return error(11, "No adapter");
WGPUUncapturedErrorCallbackInfo errorCB = {};
errorCB.callback = [](WGPUDevice const*, WGPUErrorType type,
WGPUStringView message, void*, void*) {
fprintf(stderr, "[WGPU ERROR] type=%d %.*s\n",
(int)type, (int)message.length, message.data);
};
WGPUDeviceDescriptor deviceDesc = {};
deviceDesc.uncapturedErrorCallbackInfo = errorCB;
TracyWebGPUSetupDeviceDescriptor(deviceDesc);
WGPURequestDeviceCallbackInfo deviceCB = {};
deviceCB.mode = WGPUCallbackMode_AllowProcessEvents;
deviceCB.callback = onDeviceReady;
deviceCB.userdata1 = &gDevice;
wgpuAdapterRequestDevice(gAdapter, &deviceDesc, deviceCB);
while (!gDevice) { wgpuInstanceProcessEvents(gInstance); }
if (!gDevice) return error(12, "No device");
gQueue = wgpuDeviceGetQueue(gDevice);
gTracyCtx = TracyWebGPUContext(gInstance, gDevice, gQueue);
TracyWebGPUContextName(gTracyCtx, "WebGPU", 6);
// Configure surface
WGPUSurfaceConfiguration config = {};
config.device = gDevice;
config.format = gSurfaceFormat;
config.usage = WGPUTextureUsage_RenderAttachment;
config.alphaMode = WGPUCompositeAlphaMode_Opaque;
config.width = kWidth;
config.height = kHeight;
config.presentMode = WGPUPresentMode_Fifo;
wgpuSurfaceConfigure(gSurface, &config);
// Shader module
WGPUShaderSourceWGSL wgslSrc = {};
wgslSrc.chain.sType = WGPUSType_ShaderSourceWGSL;
wgslSrc.code = { kShaderSource, WGPU_STRLEN };
WGPUShaderModuleDescriptor smDesc = {};
smDesc.nextInChain = (WGPUChainedStruct*)&wgslSrc;
WGPUShaderModule shaderMod = wgpuDeviceCreateShaderModule(gDevice, &smDesc);
// Uniform buffer (one f32 for rotation angle)
WGPUBufferDescriptor bufDesc = {};
bufDesc.usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst;
bufDesc.size = sizeof(float);
gUniformBuf = wgpuDeviceCreateBuffer(gDevice, &bufDesc);
// Bind group layout + bind group
WGPUBindGroupLayoutEntry bglEntry = {};
bglEntry.binding = 0;
bglEntry.visibility = WGPUShaderStage_Vertex;
bglEntry.buffer.type = WGPUBufferBindingType_Uniform;
bglEntry.buffer.minBindingSize = sizeof(float);
WGPUBindGroupLayoutDescriptor bglDesc = {};
bglDesc.entryCount = 1;
bglDesc.entries = &bglEntry;
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(gDevice, &bglDesc);
WGPUBindGroupEntry bgEntry = {};
bgEntry.binding = 0;
bgEntry.buffer = gUniformBuf;
bgEntry.size = sizeof(float);
WGPUBindGroupDescriptor bgDesc = {};
bgDesc.layout = bgl;
bgDesc.entryCount = 1;
bgDesc.entries = &bgEntry;
gBindGroup = wgpuDeviceCreateBindGroup(gDevice, &bgDesc);
// Pipeline layout
WGPUPipelineLayoutDescriptor plDesc = {};
plDesc.bindGroupLayoutCount = 1;
plDesc.bindGroupLayouts = &bgl;
WGPUPipelineLayout pipelineLayout = wgpuDeviceCreatePipelineLayout(gDevice, &plDesc);
// Render pipeline
WGPUColorTargetState colorTarget = {};
colorTarget.format = gSurfaceFormat;
colorTarget.writeMask = WGPUColorWriteMask_All;
WGPUFragmentState fragState = {};
fragState.module = shaderMod;
fragState.entryPoint = { "fs_main", WGPU_STRLEN };
fragState.targetCount = 1;
fragState.targets = &colorTarget;
WGPURenderPipelineDescriptor rpDesc = {};
rpDesc.layout = pipelineLayout;
rpDesc.vertex.module = shaderMod;
rpDesc.vertex.entryPoint = { "vs_main", WGPU_STRLEN };
rpDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
rpDesc.multisample.count = 1;
rpDesc.multisample.mask = 0xFFFFFFFF;
rpDesc.fragment = &fragState;
gPipeline = wgpuDeviceCreateRenderPipeline(gDevice, &rpDesc);
// Cleanup intermediates
wgpuShaderModuleRelease(shaderMod);
wgpuPipelineLayoutRelease(pipelineLayout);
wgpuBindGroupLayoutRelease(bgl);
return 0;
}
// ---------------------------------------------------------------------------
// Frame rendering
// ---------------------------------------------------------------------------
// Returns the surface texture for the current frame, or {.texture=nullptr} on
// a skippable condition (timeout, occlusion) or an error.
static WGPUSurfaceTexture getWindowSurface() {
WGPUSurfaceTexture surfTex = {};
wgpuSurfaceGetCurrentTexture(gSurface, &surfTex);
if (surfTex.status == WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal ||
surfTex.status == WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal)
return surfTex;
// Timeout and Occluded are normal OS events (window covered / on a different Space).
bool silent = surfTex.status == WGPUSurfaceGetCurrentTextureStatus_Timeout;
#ifdef WGPU_H_
silent = silent || surfTex.status == (WGPUSurfaceGetCurrentTextureStatus)WGPUSurfaceGetCurrentTextureStatus_Occluded;
#endif
if (!silent)
fprintf(stderr, "Failed to get surface texture (status %d)\n", surfTex.status);
if (surfTex.texture) wgpuTextureRelease(surfTex.texture);
surfTex.texture = nullptr;
return surfTex;
}
static void renderFrame() {
ZoneScoped;
// Update rotation angle
float angle = (float)platformGetTime();
wgpuQueueWriteBuffer(gQueue, gUniformBuf, 0, &angle, sizeof(float));
WGPUSurfaceTexture surfTex = getWindowSurface();
if (!surfTex.texture) return;
WGPUTextureView view = wgpuTextureCreateView(surfTex.texture, nullptr);
// Command encoder
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(gDevice, nullptr);
// Render pass
WGPURenderPassColorAttachment colorAtt = {};
colorAtt.view = view;
colorAtt.loadOp = WGPULoadOp_Clear;
colorAtt.storeOp = WGPUStoreOp_Store;
colorAtt.clearValue = { 0.05, 0.05, 0.08, 1.0 };
colorAtt.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
WGPURenderPassDescriptor passDesc = {};
passDesc.colorAttachmentCount = 1;
passDesc.colorAttachments = &colorAtt;
{
ZoneScopedN("render-pass");
TracyWebGPUNamedZone(gTracyCtx, tracyZone, encoder, passDesc, "triangle draw", true);
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &passDesc);
wgpuRenderPassEncoderSetPipeline(pass, gPipeline);
wgpuRenderPassEncoderSetBindGroup(pass, 0, gBindGroup, 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);
}
// Submit
WGPUCommandBuffer cmdBuf = wgpuCommandEncoderFinish(encoder, nullptr);
wgpuQueueSubmit(gQueue, 1, &cmdBuf);
// Present
wgpuSurfacePresent(gSurface);
// Process Events
wgpuInstanceProcessEvents(gInstance);
TracyWebGPUCollect(gTracyCtx);
// Cleanup
wgpuCommandBufferRelease(cmdBuf);
wgpuCommandEncoderRelease(encoder);
wgpuTextureViewRelease(view);
wgpuTextureRelease(surfTex.texture);
}
// ---------------------------------------------------------------------------
// Shutdown
// ---------------------------------------------------------------------------
static void shutdown() {
fprintf(stderr, "application is shutting down...\n");
TracyWebGPUDestroy(gTracyCtx);
if (gBindGroup) wgpuBindGroupRelease(gBindGroup);
if (gUniformBuf) wgpuBufferRelease(gUniformBuf);
if (gPipeline) wgpuRenderPipelineRelease(gPipeline);
if (gQueue) wgpuQueueRelease(gQueue);
if (gDevice) wgpuDeviceRelease(gDevice);
if (gAdapter) wgpuAdapterRelease(gAdapter);
if (gSurface) wgpuSurfaceRelease(gSurface);
if (gInstance) wgpuInstanceRelease(gInstance);
}
// ---------------------------------------------------------------------------
// main
// ---------------------------------------------------------------------------
int main(int argc, char* argv[]) {
if (!platformInit(kWidth, kHeight, "WebGPU Spinning Triangle"))
return 1;
gInstance = wgpuCreateInstance(nullptr);
if (!gInstance) return error(2, "Failed to create WebGPU instance.");
gSurface = platformCreateSurface(gInstance);
if (!gSurface) return error(3, "Failed to create surface.");
if (initWebGPU() != 0) return 4;
platformRunLoop(renderFrame, shutdown);
return 0;
}

View File

@@ -141,7 +141,7 @@ There's much more Tracy can do, which can be explored by carefully reading this
\section{A quick look at Tracy Profiler}
\label{quicklook}
Tracy is a real-time, nanosecond resolution \emph{hybrid frame and sampling profiler} that you can use for remote or embedded telemetry of games and other applications. It can profile CPU\footnote{Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C\#, OCaml, Odin, etc.}, GPU\footnote{All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL.}, memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
Tracy is a real-time, nanosecond resolution \emph{hybrid frame and sampling profiler} that you can use for remote or embedded telemetry of games and other applications. It can profile CPU\footnote{Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C\#, OCaml, Odin, etc.}, GPU\footnote{All major graphics/compute APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA, WebGPU.}, memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
While Tracy can perform statistical analysis of sampled call stack data, just like other \emph{statistical profilers} (such as VTune, perf, or Very Sleepy), it mainly focuses on manual markup of the source code. Such markup allows frame-by-frame inspection of the program execution. For example, you will be able to see exactly which functions are called, how much time they require, and how they interact with each other in a multi-threaded environment. In contrast, the statistical analysis may show you the hot spots in your code, but it cannot accurately pinpoint the underlying cause for semi-random frame stutter that may occur every couple of seconds.
@@ -1050,6 +1050,8 @@ Memory & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & \faXm
GPU zones (OpenGL) & \faCheck & \faCheck & \faCheck & \faPoo & \faPoo & & \faXmark \\
GPU zones (Vulkan) & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & & \faXmark \\
GPU zones (Metal) & \faXmark & \faXmark & \faXmark & \faCheck\textsuperscript{\emph{b}} & \faCheck\textsuperscript{\emph{b}} & \faXmark & \faXmark \\
GPU zones (CUDA) & \faCheck & \faCheck & \faXmark & \faXmark & \faXmark & \faQuestion & \faXmark \\
GPU zones (WebGPU) & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & \faQuestion & \faQuestion \\
Call stacks & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & \faXmark \\
Symbol resolution & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck & \faCheck \\
Crash handling & \faCheck & \faCheck & \faCheck & \faXmark & \faXmark & \faXmark & \faXmark \\
@@ -1645,7 +1647,7 @@ To mark that a separate memory pool is to be tracked you should use the named ve
\subsection{GPU profiling}
\label{gpuprofiling}
Tracy provides bindings for profiling OpenGL, Vulkan, Direct3D 11, Direct3D 12, Metal, OpenCL and CUDA execution time on GPU.
Tracy provides bindings for profiling OpenGL, Vulkan, Direct3D 11, Direct3D 12, Metal, OpenCL, CUDA and WebGPU execution time on GPU.
Note that the CPU and GPU timers may be unsynchronized unless you create a calibrated context, but the availability of calibrated contexts is limited. You can try to correct the desynchronization of uncalibrated contexts in the profiler's options (section~\ref{options}).
@@ -1791,6 +1793,16 @@ Unlike other GPU backends in Tracy, there is no need to call \texttt{TracyCUDACo
To stop profiling, call the \texttt{TracyCUDAStopProfiling(ctx)} macro.
\subsubsection{WebGPU}
WebGPU support is enabled by including the \texttt{public/tracy/TracyWebGPU.hpp} header file. Both major implementations of WebGPU (Dawn and wgpu-native) are supported.
Before creating the WebGPU device, make sure to call \texttt{TracyWebGPUSetupDeviceDescriptor()} to let Tracy request the necessary device features and extensions necessary for profiling. After the device is created, use the \texttt{TracyWebGPUContext()} macro to instantiate the necessary \texttt{WebGPUQueueCtx} object required for GPU instrumentation. The object should later be cleaned up with the \texttt{TracyWebGPUDestroy()} macro. To set a custom name for the context, use the \texttt{TracyWebGPUContextName()} macro.
To instrument a GPU zone, use the various \texttt{TracyWebGPU*Zone*()} macros. Note that WebGPU only offers command instrumentation at the "pass"-level. While command-level granularity is possible through implementation-specific WebGPU extensions, Tracy does not support it at the moment. Supply the corresponding WebGPU pass descriptor to the instrumentation macro \textit{before} creating the WebGPU pass encoder.
You are required to periodically collect the GPU events using the \texttt{TracyWebGPUCollect()} macro. Good places for collection are: after synchronous waits, after event processing \texttt{wgpuInstanceProcessEvents}, after present drawable calls (\texttt{wgpuSurfacePresent}), and inside the completion callback of command queues (\texttt{wgpuQueueOnSubmittedWorkDone}).
\subsubsection{ROCm}
On Linux, if rocprofiler-sdk is installed, tracy can automatically trace GPU dispatches and collect
@@ -1824,13 +1836,13 @@ sudo amd-smi set -g 0 -l stable_std
Putting more than one GPU zone macro in a single scope features the same issue as with the \texttt{ZoneScoped} macros, described in section~\ref{multizone} (but this time the variable name is \texttt{\_\_\_tracy\_gpu\_zone}).
To solve this problem, in case of OpenGL use the \texttt{TracyGpuNamedZone} macro in place of \texttt{TracyGpuZone} (or the color variant). The same applies to Vulkan, Direct3D 11/12 and Metal -- replace \texttt{TracyVkZone} with \texttt{TracyVkNamedZone}, \texttt{TracyD3D11Zone}/\texttt{TracyD3D12Zone} with \texttt{TracyD3D11NamedZone}/\texttt{TracyD3D12NamedZone}, and \texttt{TracyMetalZone} with \texttt{TracyMetalNamedZone}.
To solve this problem, in case of OpenGL use the \texttt{TracyGpuNamedZone} macro in place of \texttt{TracyGpuZone} (or the color variant). The same applies to Vulkan, Direct3D 11/12, Metal and WebGPU -- replace \texttt{TracyVkZone} with \texttt{TracyVkNamedZone}, \texttt{TracyD3D11Zone}/\texttt{TracyD3D12Zone} with \texttt{TracyD3D11NamedZone}/\texttt{TracyD3D12NamedZone}, \texttt{TracyMetalZone} with \texttt{TracyMetalNamedZone}, and \texttt{TracyWebGPUZone} with \texttt{TracyWebGPUNamedZone}.
Remember to provide your name for the created stack variable as the first parameter to the macros.
\subsubsection{Transient GPU zones}
Transient zones (see section~\ref{transientzones} for details) are available in OpenGL, Vulkan, and Direct3D 11/12 macros. Transient zones are not available for Metal at this moment.
Transient zones (see section~\ref{transientzones} for details) are available in OpenGL, Vulkan, Direct3D 11/12 and WebGPU macros. Transient zones are not available for Metal at this moment.
\subsection{Fibers}
\label{fibers}
@@ -3877,7 +3889,7 @@ You will find the zones with locks and their associated threads on this combined
The left-hand side \emph{index area} of the timeline view displays various labels (threads, locks), which can be categorized in the following way:
\begin{itemize}
\item \emph{Light blue label} -- GPU context. Multi-threaded Vulkan, OpenCL, Direct3D 12 and Metal contexts are additionally split into separate threads.
\item \emph{Light blue label} -- GPU context. Multi-threaded Vulkan, OpenCL, Direct3D 12, Metal and WebGPU contexts are additionally split into separate threads.
\item \emph{Pink label} -- CPU data graph.
\item \emph{White label} -- A CPU thread. It will be replaced by a bright red label in a thread that has crashed (section~\ref{crashhandling}). If automated sampling was performed, clicking the~\LMB{}~left mouse button on the \emph{\faGhost{}~ghost zones} button will switch zone display mode between 'instrumented' and 'ghost.'
\item \emph{Green label} -- Fiber, coroutine, or any other sort of cooperative multitasking 'green thread.'
@@ -3899,7 +3911,7 @@ In an example in figure~\ref{zoneslocks} you can see that there are two threads:
Meanwhile, the \emph{Streaming thread} is performing some \emph{Streaming jobs}. The first \emph{Streaming job} sent a message (section~\ref{messagelog}). In addition to being listed in the message log, it is indicated by a triangle over the thread separator. When multiple messages are in one place, the triangle outline shape changes to a filled triangle.
The GPU zones are displayed just like CPU zones, with an OpenGL/Vulkan/Direct3D/Metal/OpenCL context in place of a thread name.
The GPU zones are displayed just like CPU zones, with an OpenGL/Vulkan/Direct3D/Metal/OpenCL/CUDA/WebGPU context in place of a thread name.
Hovering the \faArrowPointer{} mouse pointer over a zone will highlight all other zones that have the exact source location with a white outline. Clicking the \LMB{}~left mouse button on a zone will open the zone information window (section~\ref{zoneinfo}). Holding the \keys{\ctrl} key and clicking the \LMB{}~left mouse button on a zone will open the zone statistics window (section~\ref{findzone}). Clicking the \MMB{}~middle mouse button on a zone will zoom the view to the extent of the zone.
@@ -4108,7 +4120,7 @@ In this window, you can set various trace-related options. For example, the time
\begin{itemize}
\item \emph{\faSignature{} Draw CPU usage graph} -- You can disable drawing of the CPU usage graph here.
\end{itemize}
\item \emph{\faEye{} Draw GPU zones} -- Allows disabling display of OpenGL/Vulkan/Metal/Direct3D/OpenCL zones. The \emph{GPU zones} drop-down allows disabling individual GPU contexts and setting CPU/GPU drift offsets of uncalibrated contexts (see section~\ref{gpuprofiling} for more information). The \emph{\faRobot~Auto} button automatically measures the GPU drift value\footnote{There is an assumption that drift is linear. Automated measurement calculates and removes change over time in delay-to-execution of GPU zones. Resulting value may still be incorrect.}.
\item \emph{\faEye{} Draw GPU zones} -- Allows disabling display of OpenGL/Vulkan/Metal/Direct3D/OpenCL/CUDA/WebGPU zones. The \emph{GPU zones} drop-down allows disabling individual GPU contexts and setting CPU/GPU drift offsets of uncalibrated contexts (see section~\ref{gpuprofiling} for more information). The \emph{\faRobot~Auto} button automatically measures the GPU drift value\footnote{There is an assumption that drift is linear. Automated measurement calculates and removes change over time in delay-to-execution of GPU zones. Resulting value may still be incorrect.}.
\item \emph{\faMicrochip{} Draw CPU zones} -- Determines whether CPU zones are displayed.
\begin{itemize}
\item \emph{\faGhost{} Draw ghost zones} -- Controls if ghost zones should be displayed in threads which don't have any instrumented zones available.

View File

@@ -49,7 +49,8 @@ constexpr const char* GpuContextNames[] = {
"Metal",
"Custom",
"CUDA",
"Rocprof"
"Rocprof",
"WebGPU"
};
struct MemoryPage;

View File

@@ -492,7 +492,8 @@ enum class GpuContextType : uint8_t
Metal,
Custom,
CUDA,
Rocprof
Rocprof,
WebGPU
};
enum GpuContextFlags : uint8_t

View File

@@ -34,7 +34,9 @@ public:
#include <atomic>
#include <assert.h>
#include <stdlib.h>
#include <chrono>
#ifdef TRACY_OPENGL_AUTO_CALIBRATION
# include <chrono>
#endif
#include "Tracy.hpp"
#include "../client/TracyProfiler.hpp"
@@ -100,24 +102,34 @@ public:
glGenQueries( QueryCount, m_query );
int64_t tcpu, tgpu;
double period;
CalibrateClocks( tcpu, tgpu, period, 100 );
m_prevCalibration = GetHostTimeNs();
int64_t tgpu;
glGetInteger64v( GL_TIMESTAMP, &tgpu );
int64_t tcpu = Profiler::GetTime();
GLint bits;
glGetQueryiv( GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &bits );
GpuContextFlags flags = GpuContextFlags(0);
#ifdef TRACY_OPENGL_AUTO_CALIBRATION
flags = GpuContextFlags::GpuContextCalibration;
// The anchor above is never refreshed; advertise calibration and emit periodic
// GpuCalibration events to correct CPU/GPU drift (see Recalibrate). Opt-in,
// because Recalibrate() calls glGetInteger64v( GL_TIMESTAMP ), which forces a
// CPU/GPU sync.
m_prevCalibration = GetHostTimeNs();
#endif
const float period = 1.f;
const auto thread = GetThreadHandle();
TracyLfqPrepare( QueueType::GpuNewContext );
MemWrite( &item->gpuNewContext.cpuTime, tcpu );
MemWrite( &item->gpuNewContext.gpuTime, tgpu );
MemWrite( &item->gpuNewContext.thread, thread );
MemWrite( &item->gpuNewContext.period, (float)period );
MemWrite( &item->gpuNewContext.period, period );
MemWrite( &item->gpuNewContext.context, m_context );
MemWrite( &item->gpuNewContext.flags, flags );
#ifdef TRACY_OPENGL_AUTO_CALIBRATION
MemWrite( &item->gpuNewContext.flags, GpuContextFlags( GpuContextCalibration ) );
#else
MemWrite( &item->gpuNewContext.flags, GpuContextFlags( 0 ) );
#endif
MemWrite( &item->gpuNewContext.type, GpuContextType::OpenGl );
#ifdef TRACY_ON_DEMAND
@@ -182,6 +194,7 @@ public:
}
private:
#ifdef TRACY_OPENGL_AUTO_CALIBRATION
// Monotonic host ns for the inter-calibration interval (cpuDelta), kept
// separate from Profiler::GetTime() as in the D3D12/Vulkan backends.
static tracy_force_inline int64_t GetHostTimeNs()
@@ -190,65 +203,28 @@ private:
std::chrono::steady_clock::now().time_since_epoch() ).count();
}
// OpenGL has no atomic CPU+GPU timestamp query, so sample back-to-back; the
// gap is negligible against the recalibration interval below. Note this forces
// a CPU/GPU sync, which is why the whole path is opt-in (TRACY_OPENGL_AUTO_CALIBRATION).
tracy_force_inline void Recalibrate()
{
ZoneScopedC( Color::Red4 );
const int64_t hostNow = GetHostTimeNs();
const int64_t delta = hostNow - m_prevCalibration;
if( delta < 1000ll * 1000 * 1000 ) return; // throttle: ~once per second
int64_t tcpu, tgpu;
double period;
// perform a single iteration of CalibrateClocks
CalibrateClocks( tcpu, tgpu, period, 0 );
int64_t tgpu;
glGetInteger64v( GL_TIMESTAMP, &tgpu );
const int64_t refCpu = Profiler::GetTime();
m_prevCalibration = hostNow;
TracyLfqPrepare( QueueType::GpuCalibration );
MemWrite( &item->gpuCalibration.gpuTime, tgpu );
MemWrite( &item->gpuCalibration.cpuTime, tcpu );
MemWrite( &item->gpuCalibration.cpuTime, refCpu );
MemWrite( &item->gpuCalibration.cpuDelta, delta );
MemWrite( &item->gpuCalibration.context, m_context );
TracyLfqCommit;
}
static void CalibrateClocks( int64_t& outCpuTime, int64_t& outGpuTime, double& outPeriod, int timeout )
{
ZoneScopedC( Color::Red4 );
using Clock = std::chrono::steady_clock;
const auto deadline = Clock::now() + std::chrono::milliseconds( timeout );
int64_t bestRange = int64_t( ~uint64_t(0) >> 1 );
int64_t bestCpu = 0;
int64_t bestGpu = 0;
for( int i = 0; i < 1000; ++i )
{
int64_t tgpu;
const int64_t cpu0 = Profiler::GetTime();
// querying the GPU timestamp with glGetInteger64v will block until done
glGetInteger64v( GL_TIMESTAMP, &tgpu );
const int64_t cpu1 = Profiler::GetTime();
// the tightest CPU interval wins (less uncertainty, better correlation)
const int64_t range = cpu1 - cpu0;
if( range < bestRange )
{
bestRange = range;
//bestCpu = cpu0 + range / 2; // mid-point estimate
bestCpu = cpu1; // right-bias estimate
bestGpu = tgpu;
}
if( Clock::now() >= deadline ) break;
}
outCpuTime = bestCpu;
outGpuTime = bestGpu;
// ARB_timer_query stipulates GL_TIMESTAMP values to be in nanoseconds
outPeriod = 1.0; // 1ns / gpu-tick
}
#endif
tracy_force_inline unsigned int NextQueryId()
{
@@ -274,7 +250,9 @@ private:
unsigned int m_head;
unsigned int m_tail;
#ifdef TRACY_OPENGL_AUTO_CALIBRATION
int64_t m_prevCalibration; // host-ns timestamp of the last emitted calibration
#endif
};
class GpuCtxScope

View File

@@ -0,0 +1,955 @@
#ifndef __TRACYWEBGPU_HPP__
#define __TRACYWEBGPU_HPP__
// WebGPU, unlike other graphics APIs, has many annoying restrictions that complicate
// the design of the Tracy WebGPU back-end:
// - there's no CPU/GPU clock calibration API
// - submitting GPU commands that touch a buffer that the host is mapping is not permitted
// - resolving timestamps require destination offsets aligned to 256 bytes
// - timestamps are only available at pass granularity (implementations may need to emulate this)
// - spec mandates timestamps to be in nanoseconds (implementationw may need to emulate this)
#ifndef TRACY_ENABLE
#define TracyWebGPUSetupDeviceDescriptor(deviceDescriptor)
#define TracyWebGPUContext(instance, device, queue) nullptr
#define TracyWebGPUDestroy(ctx)
#define TracyWebGPUContextName(ctx, name, size)
#define TracyWebGPUZone(ctx, encoder, passDesc, name)
#define TracyWebGPUZoneC(ctx, encoder, passDesc, name, color)
#define TracyWebGPUNamedZone(ctx, varname, encoder, passDesc, name, active)
#define TracyWebGPUNamedZoneC(ctx, varname, encoder, passDesc, name, color, active)
#define TracyWebGPUZoneTransient(ctx, varname, encoder, passDesc, name, active)
#define TracyWebGPUZoneS(ctx, encoder, passDesc, name, depth)
#define TracyWebGPUZoneCS(ctx, encoder, passDesc, name, color, depth)
#define TracyWebGPUNamedZoneS(ctx, varname, encoder, passDesc, name, depth, active)
#define TracyWebGPUNamedZoneCS(ctx, varname, encoder, passDesc, name, color, depth, active)
#define TracyWebGPUZoneTransientS(ctx, varname, encoder, passDesc, name, depth, active)
#define TracyWebGPUCollect(ctx)
namespace tracy
{
class WebGPUZoneScope {};
}
using TracyWebGPUCtx = void*;
#else
#include "Tracy.hpp"
#include "../client/TracyProfiler.hpp"
#include "../client/TracyCallstack.hpp"
#include "../common/TracyAlign.hpp"
#include "../common/TracyAlloc.hpp"
#include <atomic>
#include <mutex>
#include <vector>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <chrono>
#include <thread>
#include <webgpu/webgpu.h>
// piggy-back on WGPU_DAWN_TOGGLES_DESCRIPTOR_INIT to detect Dawn header
#ifdef WGPU_DAWN_TOGGLES_DESCRIPTOR_INIT
#define TRACY_WEBGPU_DAWN_NATIVE (1)
#include <dawn/native/DawnNative.h>
#else
#define TRACY_WEBGPU_WGPU_NATIVE (1)
#include <webgpu/wgpu.h>
#endif
#ifndef TRACY_WEBGPU_DEBUG_LEVEL
#define TRACY_WEBGPU_DEBUG_LEVEL (0)
#endif//TRACY_WEBGPU_DEBUG_LEVEL
#if TRACY_WEBGPU_DEBUG_LEVEL
#define TracyWebGPUDebug(...) __VA_ARGS__;
#if defined(_MSC_VER)
extern "C" int32_t IsDebuggerPresent(void);
#define TracyWebGPUBreak() if (IsDebuggerPresent()) __debugbreak()
#else
#define TracyWebGPUBreak() ((void)0)
#endif
#define TracyWebGPUAssert(predicate, ...) if (predicate) {} else { __VA_ARGS__; TracyWebGPUBreak(); }
#else
#define TracyWebGPUDebug(...)
#define TracyWebGPUBreak()
#define TracyWebGPUAssert(predicate, ...) assert(predicate);
#endif
#define TracyWebGPULog(severity, msg) fprintf(stdout, "%s", msg), tracy::Profiler::LogString( tracy::MessageSourceType::Tracy, tracy::MessageSeverity::severity, tracy::Color::Red4, 0, msg );
#define TracyWebGPUPanic(msg, ...) do { TracyWebGPULog(Error, msg); TracyWebGPUAssert(false && "TracyWebGPU: " msg); __VA_ARGS__; } while(false);
namespace tracy
{
class WebGPUQueueCtx
{
friend class WebGPUZoneScope;
uint8_t m_contextId = 255; // 255 represents "invalid id"
std::mutex m_collectionMutex;
WGPUInstance m_instance = nullptr;
WGPUDevice m_device = nullptr;
WGPUQueue m_queue = nullptr;
struct ReadbackStage
{
WGPUBuffer buffer = nullptr;
std::atomic<uint64_t> copiedUpto {0};
std::atomic<WGPUMapAsyncStatus> mapStatus = {};
WGPUFuture pendingFuture = {};
};
static_assert(std::atomic<WGPUMapAsyncStatus>::is_always_lock_free, "WGPUMapAsyncStatus must be lock-free atomic");
WGPUQuerySet m_querySet = nullptr;
WGPUBuffer m_resolveBuffer = nullptr;
ReadbackStage m_readbackReel [3];
std::atomic<int> m_writeIdx {0};
using atomic_counter = std::atomic<uint64_t>;
atomic_counter m_queryCounter = 0;
atomic_counter m_previousCheckpoint = 0;
uint32_t m_queryLimit = 0;
std::vector<uint64_t> m_shadowBuffer;
using WallTime = std::chrono::steady_clock::time_point;
static tracy_force_inline auto GetWallTime() { return WallTime::clock::now(); }
static tracy_force_inline auto Milliseconds(int value) { return std::chrono::milliseconds(value); }
static bool WaitQueueIdle(WGPUQueue queue, WGPUInstance instance)
{
bool gpuDone = false;
WGPUQueueWorkDoneCallbackInfo doneCB = {};
doneCB.mode = WGPUCallbackMode_AllowProcessEvents;
doneCB.callback = [](WGPUQueueWorkDoneStatus, WGPUStringView, void* userData, void*) {
*static_cast<bool*>(userData) = true;
};
doneCB.userdata1 = &gpuDone;
wgpuQueueOnSubmittedWorkDone(queue, doneCB);
const auto deadline = GetWallTime() + Milliseconds(2000);
while (!gpuDone && GetWallTime() < deadline)
wgpuInstanceProcessEvents(instance);
return gpuDone;
}
static const uint64_t* MapBufferSync(WGPUBuffer buffer, WGPUInstance instance)
{
struct MapCtx { WGPUMapAsyncStatus status = {}; } ctx;
WGPUBufferMapCallbackInfo cbInfo = {};
cbInfo.mode = WGPUCallbackMode_AllowProcessEvents;
cbInfo.callback = [](WGPUMapAsyncStatus status, WGPUStringView, void* userData, void*) {
auto* ctx = static_cast<MapCtx*>(userData);
ctx->status = status;
};
cbInfo.userdata1 = &ctx;
size_t offset = 0;
size_t size = 2 * sizeof(uint64_t);
wgpuBufferMapAsync(buffer, WGPUMapMode_Read, offset, size, cbInfo);
const auto deadline = GetWallTime() + Milliseconds(2000);
while (ctx.status == 0 && GetWallTime() < deadline)
wgpuInstanceProcessEvents(instance);
if (ctx.status != WGPUMapAsyncStatus_Success) return nullptr;
auto data = wgpuBufferGetConstMappedRange(buffer, offset, size);
return static_cast<const uint64_t*>(data);
}
struct Calibration {
int64_t minCpuRange = ~uint64_t(0) >> 1;
struct Regression
{
int64_t n = 0;
int64_t mean_x = 0;
int64_t mean_y = 0;
int64_t S_xx = 0;
int64_t S_xy = 0;
void Update(int64_t x, int64_t y)
{
n += 1;
int64_t dx = x - mean_x;
int64_t dy = y - mean_y;
mean_x += dx / n;
mean_y += dy / n;
S_xx += dx * (x - mean_x);
S_xy += dx * (y - mean_y);
}
double Slope() const { return double(S_xy) / S_xx; }
double Intercept() const { return mean_y - Slope() * mean_x; }
};
Regression cpuToGpuModel; // cpu-ticks to gpu-ticks
Regression cpuRangeModel; // cpu-tick interval uncertainty
Regression wallToGpuModel; // nanoseconds to gpu-ticks
void GetReferenceTime(uint64_t& cpuTime, uint64_t& gpuTime) const
{
// the mean belongs to the regression line
cpuTime = cpuToGpuModel.mean_x;
gpuTime = cpuToGpuModel.mean_y;
}
double Period() const { return 1.0 / wallToGpuModel.Slope(); } // ns/tick
bool AcceptX(const Regression& r, int64_t x, double threshold = 3.0) const {
if (r.n < 2) return true;
auto dx = x - r.mean_x;
if (dx <= 0) return true; // always accept "tighter" outliers
double variance = double(r.S_xx) / (r.n - 1);
if (variance == 0.0) return true;
// WARN: dx*dx "could" overflow, but very unlikely in practice
double zz = (double)(dx*dx) / variance;
return zz <= (threshold*threshold);
}
bool Update(WallTime twall0, WallTime twall1, uint64_t tcpu0, uint64_t tcpu1, uint64_t tgpu)
{
using namespace std::chrono;
int64_t cpuRange = tcpu1 - tcpu0;
cpuRangeModel.Update(cpuRange, 0);
if (!AcceptX(cpuRangeModel, cpuRange, 1.0)) return false;
// Process sample:
int64_t tcpu = tcpu0 + (tcpu1 - tcpu0) / 2; // mid-point
int64_t twall = duration_cast<nanoseconds>(
(twall0 + (twall1 - twall0) / 2) // mid-point
.time_since_epoch()
).count();
// incremental regression:
cpuToGpuModel.Update(tcpu, tgpu);
wallToGpuModel.Update(twall, tgpu);
TracyWebGPUDebug( fprintf(stderr, "----- (sample accepted! wall = %lld | cpu = %lld | gpu = %lld | period = %f)\n", twall, tcpu, tgpu, Period()) );
return true;
}
} m_calibration;
tracy_force_inline void SubmitQueueItem(tracy::QueueItem* item)
{
#ifdef TRACY_ON_DEMAND
GetProfiler().DeferItem(*item);
#endif
Profiler::QueueSerialFinish();
}
bool CalibrateClocks(uint64_t& outCpuTime, uint64_t& outGpuTime, double& period)
{
// WebGPU does not have any clock calibration API.
// This routine attempts to estimates a reasonable (cpuTime, gpuTime) correlation
// by sampling CPU and GPU timestamps around a "synchronous" draw call.
// Several samples are taken to tighten the estimation.
ZoneScoped;
WGPUShaderSourceWGSL wgslSrc = {};
wgslSrc.chain.sType = WGPUSType_ShaderSourceWGSL;
wgslSrc.code =
{
R"(
@vertex fn vs(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
var p = array(vec4f(-1,-1,.5,1), vec4f(3,-1,.5,1), vec4f(-1,3,.5,1));
return p[i];
}
@fragment fn fs() -> @location(0) vec4f { return vec4f(0.0); }
)",
WGPU_STRLEN
};
WGPUShaderModuleDescriptor smDesc = {};
smDesc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&wgslSrc);
WGPUShaderModule calibShader = wgpuDeviceCreateShaderModule(m_device, &smDesc);
if (!calibShader) { TracyWebGPUPanic("Failed to create calibration shader.", return false); }
WGPUTextureDescriptor texDesc = {};
texDesc.usage = WGPUTextureUsage_RenderAttachment;
texDesc.dimension = WGPUTextureDimension_2D;
texDesc.size = { 1, 1, 1 };
texDesc.format = WGPUTextureFormat_BGRA8Unorm;
texDesc.mipLevelCount = 1;
texDesc.sampleCount = 1;
WGPUTexture tex = wgpuDeviceCreateTexture(m_device, &texDesc);
if (!tex) { wgpuShaderModuleRelease(calibShader); TracyWebGPUPanic("Failed to create calibration scratch texture.", return false); }
WGPUTextureView texView = wgpuTextureCreateView(tex, nullptr);
if (!texView) { wgpuTextureRelease(tex); wgpuShaderModuleRelease(calibShader); TracyWebGPUPanic("Failed to create calibration scratch texture view.", return false); }
WGPUColorTargetState colorTarget = {};
colorTarget.format = WGPUTextureFormat_BGRA8Unorm;
colorTarget.writeMask = WGPUColorWriteMask_All;
WGPUFragmentState fragState = {};
fragState.module = calibShader;
fragState.entryPoint = { "fs", WGPU_STRLEN };
fragState.targetCount = 1;
fragState.targets = &colorTarget;
WGPURenderPipelineDescriptor pipeDesc = {};
pipeDesc.vertex.module = calibShader;
pipeDesc.vertex.entryPoint = { "vs", WGPU_STRLEN };
pipeDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
pipeDesc.multisample.count = 1;
pipeDesc.fragment = &fragState;
WGPURenderPipeline calibPipeline = wgpuDeviceCreateRenderPipeline(m_device, &pipeDesc);
if (!calibPipeline) { wgpuTextureViewRelease(texView); wgpuTextureRelease(tex); wgpuShaderModuleRelease(calibShader); TracyWebGPUPanic("Failed to create calibration pipeline.", return false); }
uint32_t queryId = 0;
WGPUPassTimestampWrites anchorTs = {};
anchorTs.querySet = m_querySet;
anchorTs.beginningOfPassWriteIndex = queryId;
anchorTs.endOfPassWriteIndex = queryId+1;
WGPURenderPassColorAttachment att = {};
att.view = texView;
att.loadOp = WGPULoadOp_Clear;
att.storeOp = WGPUStoreOp_Store;
att.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
WGPURenderPassDescriptor passDesc = {};
passDesc.colorAttachmentCount = 1;
passDesc.colorAttachments = &att;
passDesc.timestampWrites = &anchorTs;
// calibration loop
const auto deadline = GetWallTime() + Milliseconds(100);
for (int i = 0; i < 1000; ++i)
{
// loop until time budget (100ms) allows, but ensure at least 5 iterations
if ((GetWallTime() >= deadline) && (i > 5))
break;
WGPUCommandEncoder enc = wgpuDeviceCreateCommandEncoder(m_device, nullptr);
if (!enc) { TracyWebGPUPanic("Failed to create command encoder for time calibration.", return false); }
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(enc, &passDesc);
wgpuRenderPassEncoderSetPipeline(pass, calibPipeline);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);
WGPUBuffer readBackBuffer = m_readbackReel[0].buffer;
uint32_t byteOffset = queryId * sizeof(uint64_t);
uint32_t sizeInBytes = 2 * sizeof(uint64_t);
wgpuCommandEncoderResolveQuerySet(enc, m_querySet, queryId, 2, m_resolveBuffer, byteOffset);
wgpuCommandEncoderCopyBufferToBuffer(enc, m_resolveBuffer, byteOffset, readBackBuffer, byteOffset, sizeInBytes);
WGPUCommandBuffer cmd = wgpuCommandEncoderFinish(enc, nullptr);
wgpuCommandEncoderRelease(enc);
if (!cmd) { TracyWebGPUPanic("Failed to finish calibration command encoder.", return false); }
WaitQueueIdle(m_queue, m_instance);
int64_t cpu [2] = {};
int64_t gpu [2] = {};
WallTime wall [2] = {};
cpu[0] = Profiler::GetTime();
wall[0] = GetWallTime();
wgpuQueueSubmit(m_queue, 1, &cmd);
wgpuCommandBufferRelease(cmd);
WaitQueueIdle(m_queue, m_instance);
wall[1] = GetWallTime();
cpu[1] = Profiler::GetTime();
auto gpuTimestamps = MapBufferSync(readBackBuffer, m_instance);
TracyWebGPUAssert(gpuTimestamps != nullptr);
gpu[0] = gpuTimestamps[0];
gpu[1] = gpuTimestamps[1];
wgpuBufferUnmap(readBackBuffer);
TracyWebGPUDebug(
fprintf(stdout, "[%03d] CalibrateClocks() [CPU] %16lld | %16lld | /// %lld\n", i, cpu[0], cpu[1], cpu[1]-cpu[0]);
fprintf(stdout, "----------------------- [GPU] %16llu | %16llu | /// %lld\n", gpu[0], gpu[1], gpu[1]-gpu[0]);
uint64_t cpuTimeRef, gpuTimeRef;
m_calibration.GetReferenceTime(cpuTimeRef, gpuTimeRef);
if (gpu[0] < gpuTimeRef)
fprintf(stdout, "!!!!! CalibrateClocks() -> WARNING!!! going backwards!\n%llu\n%llu\n%lld\n", gpuTimeRef, gpu[0], gpu[0] - gpuTimeRef);
);
// skip first sample since it is quite jittery (lazy intialization of WebGPU objects)
if (i == 0)
continue;
m_calibration.Update(wall[0], wall[1], cpu[0], cpu[1], gpu[0]);
};
TracyWebGPUDebug(
fprintf(stdout, "##### CalibrateClocks() WALL = %lld | CPU = %lld | GPU = %lld | period = %f\n",
m_calibration.wallToGpuModel.mean_x,
m_calibration.cpuToGpuModel.mean_x,
m_calibration.cpuToGpuModel.mean_y,
m_calibration.Period());
);
wgpuRenderPipelineRelease(calibPipeline);
wgpuShaderModuleRelease(calibShader);
wgpuTextureViewRelease(texView);
wgpuTextureRelease(tex);
m_calibration.GetReferenceTime(outCpuTime, outGpuTime);
period = m_calibration.Period();
// assume 1 ns/tick if the period estimation is close enough to 1
if (std::abs(period - 1.0) < 0.001)
period = 1.0;
return true;
}
public:
static bool SetupDeviceDescriptor(WGPUDeviceDescriptor& deviceDescriptor)
{
// TODO: pass features array/size as argument to better allow for repeated calls
static constexpr int MaxFeatures = 128;
static WGPUFeatureName features [MaxFeatures] = {};
int n = deviceDescriptor.requiredFeatureCount;
assert(n < MaxFeatures && "Too many required features in WGPUDeviceDescriptor");
if (n > 0 && deviceDescriptor.requiredFeatures)
memcpy(features, deviceDescriptor.requiredFeatures, n * sizeof(WGPUFeatureName));
features[n++] = WGPUFeatureName_TimestampQuery;
# if (TRACY_WEBGPU_DAWN_NATIVE)
TracyWebGPUDebug( fprintf(stderr, "[INFO] [DAWN] ENABLING RAW TIMESTAMP TICKS (disabling ns conversion + quantization)\n") );
// disable_timestamp_query_conversion: resolve timestamps as raw GPU ticks, not nanoseconds.
// timestamp_quantization: disabled defensively (off by default on Metal, but on elsewhere).
static const char* dawnDisabledToggles[] = { "timestamp_quantization" };
static const char* dawnEnabledToggles[] = { "disable_timestamp_query_conversion" };
static WGPUDawnTogglesDescriptor togglesDesc = {};
togglesDesc.chain.sType = WGPUSType_DawnTogglesDescriptor;
togglesDesc.disabledToggles = dawnDisabledToggles;
togglesDesc.disabledToggleCount = 1;
togglesDesc.enabledToggles = dawnEnabledToggles;
togglesDesc.enabledToggleCount = 1;
togglesDesc.chain.next = deviceDescriptor.nextInChain;
deviceDescriptor.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&togglesDesc);
# elif (TRACY_WEBGPU_WGPU_NATIVE)
// wgpu-native: passTimestampWrites requires the non-standard
// TIMESTAMP_QUERY_INSIDE_PASSES device feature in addition to
// the standard TimestampQuery feature.
TracyWebGPUDebug( fprintf(stderr, "[INFO] [WGPU] Requesting TimestampQueryInsidePasses native feature\n") );
features[n++] = (WGPUFeatureName)WGPUNativeFeature_TimestampQueryInsideEncoders;
# endif
deviceDescriptor.requiredFeatures = features;
deviceDescriptor.requiredFeatureCount = static_cast<uint32_t>(n);
return true;
}
bool VerifyDevice(WGPUDevice device)
{
if (device == nullptr)
return false;
if (wgpuDeviceHasFeature(device, WGPUFeatureName_TimestampQuery) == WGPU_FALSE)
return false;
# if (TRACY_WEBGPU_DAWN_NATIVE)
bool hasDisableConversion = false, hasQuantization = false;
for (const char* t : ::dawn::native::GetTogglesUsed(device))
{
if (strcmp(t, "disable_timestamp_query_conversion") == 0)
hasDisableConversion = true;
if (strcmp(t, "timestamp_quantization") == 0)
hasQuantization = true;
}
return hasDisableConversion && !hasQuantization;
# elif (TRACY_WEBGPU_WGPU_NATIVE)
// wgpu-native also requires TimestampQueryInsideEncoders for ResolveQuerySet.
if (wgpuDeviceHasFeature(device, (WGPUFeatureName)WGPUNativeFeature_TimestampQueryInsideEncoders) == WGPU_FALSE)
return false;
return true;
# endif
return false;
}
WebGPUQueueCtx(WGPUInstance instance, WGPUDevice device, WGPUQueue queue)
{
ZoneScopedC(Color::Red4);
if (!VerifyDevice(device))
TracyWebGPUPanic("GPU profiling disabled because the device did not enable the necessary features.", return)
TracyWebGPUAssert(instance); wgpuInstanceAddRef(instance); m_instance = instance;
TracyWebGPUAssert(device); wgpuDeviceAddRef(device); m_device = device;
TracyWebGPUAssert(queue); wgpuQueueAddRef(queue); m_queue = queue;
// Setup Query Set: must have even size since queries are issued in pairs.
// (The WebGPU spec mandates 4096, with no way to query the device limit.)
WGPUQuerySetDescriptor qsDesc = {};
qsDesc.type = WGPUQueryType_Timestamp;
qsDesc.count = 4096;
for (;;)
{
m_querySet = wgpuDeviceCreateQuerySet(m_device, &qsDesc);
if (m_querySet) break;
qsDesc.count /= 2;
if (qsDesc.count < 128) break;
}
if (m_querySet == nullptr)
TracyWebGPUPanic("Failed to create timestamp query set.", return);
m_queryLimit = qsDesc.count;
WGPUBufferDescriptor resolveDesc = {};
resolveDesc.usage = WGPUBufferUsage_QueryResolve | WGPUBufferUsage_CopySrc;
resolveDesc.size = static_cast<uint64_t>(m_queryLimit) * sizeof(uint64_t);
m_resolveBuffer = wgpuDeviceCreateBuffer(m_device, &resolveDesc);
if (!m_resolveBuffer)
TracyWebGPUPanic("Failed to create timestamp resolve buffer.", return);
WGPUBufferDescriptor readbackDesc = {};
readbackDesc.usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_MapRead;
readbackDesc.size = static_cast<uint64_t>(m_queryLimit) * sizeof(uint64_t);
for (auto& stage : m_readbackReel)
{
stage.buffer = wgpuDeviceCreateBuffer(m_device, &readbackDesc);
stage.copiedUpto = 0;
if (!stage.buffer) { TracyWebGPUPanic("Failed to create timestamp readback buffer.", return); }
}
uint64_t cpuTimestamp = 0;
uint64_t gpuTimestamp = 0;
double period = 0.0; // in nanoseconds per gpu-tick
if (!CalibrateClocks(cpuTimestamp, gpuTimestamp, period))
TracyWebGPUPanic("Failed to calibrate CPU/GPU clocks.", return);
TracyWebGPUDebug( fprintf(stdout, "[WebGPUQueueCtx] cpuTimestamp: %llu | gpuTimestamp: %llu | period: %f\n", cpuTimestamp, gpuTimestamp, period) );
m_shadowBuffer.resize(m_queryLimit, gpuTimestamp);
// All setup completed: register the context.
m_contextId = GetGpuCtxCounter().fetch_add(1);
ZoneValue(m_contextId);
auto* item = Profiler::QueueSerial();
MemWrite(&item->hdr.type, QueueType::GpuNewContext);
MemWrite(&item->gpuNewContext.cpuTime, static_cast<int64_t>(cpuTimestamp));
MemWrite(&item->gpuNewContext.gpuTime, static_cast<int64_t>(gpuTimestamp));
MemWrite(&item->gpuNewContext.thread, static_cast<uint32_t>(0));
MemWrite(&item->gpuNewContext.period, static_cast<float>(period));
MemWrite(&item->gpuNewContext.context, static_cast<uint8_t>(GetId()));
MemWrite(&item->gpuNewContext.flags, GpuContextFlags(0)); // no calibration available
MemWrite(&item->gpuNewContext.type, GpuContextType::WebGPU);
SubmitQueueItem(item);
}
~WebGPUQueueCtx()
{
// TODO: a few problems to address later during this final Collect():
// 1. ensure "partial" query batches are collected
// 2. ensure all readback stages are collected and empty
// 3. ensure readback buffers are not mapped before deleting them
Collect();
for (auto& stage : m_readbackReel)
if (stage.buffer) { wgpuBufferRelease(stage.buffer); stage.buffer = nullptr; }
if (m_resolveBuffer) { wgpuBufferRelease(m_resolveBuffer); m_resolveBuffer = nullptr; }
if (m_querySet) { wgpuQuerySetRelease(m_querySet); m_querySet = nullptr; }
if (m_queue) { wgpuQueueRelease(m_queue); m_queue = nullptr; }
if (m_device) { wgpuDeviceRelease(m_device); m_device = nullptr; }
if (m_instance) { wgpuInstanceRelease(m_instance); m_instance = nullptr; }
}
tracy_force_inline uint8_t GetId() const
{
return m_contextId;
}
void Name(const char* name, uint16_t len)
{
auto ptr = (char*)tracy_malloc(len);
memcpy(ptr, name, len);
auto item = Profiler::QueueSerial();
MemWrite(&item->hdr.type, QueueType::GpuContextName);
MemWrite(&item->gpuContextNameFat.context, GetId());
MemWrite(&item->gpuContextNameFat.ptr, (uint64_t)ptr);
MemWrite(&item->gpuContextNameFat.size, len);
SubmitQueueItem(item);
}
void Collect(bool webgpuProcessEvents=false)
{
#ifdef TRACY_ON_DEMAND
if (!GetProfiler().IsConnected()) return;
#endif
if (!m_collectionMutex.try_lock()) return;
std::unique_lock<std::mutex> lock(m_collectionMutex, std::adopt_lock);
ZoneScopedC(Color::Red4);
if (Distance(m_previousCheckpoint, m_queryCounter) <= 0)
return;
// Current Readback "Reel" Stages:
const int state = m_writeIdx;
const int fillingIdx = (state + 0) % 3; // this is where instrumentation is pushing new queries
const int pendingIdx = (state + 1) % 3; // instrumentation is done here; ready to be collected
const int collectIdx = (state + 2) % 3; // this is where queries are being collected right now
// Ensure readback buffer has been mapped to the host
auto& collectStage = m_readbackReel[collectIdx];
if (collectStage.pendingFuture.id != 0)
{
if (webgpuProcessEvents)
wgpuInstanceProcessEvents(m_instance);
if (collectStage.mapStatus == WGPUMapAsyncStatus{})
return; // callback hasn't fired yet
collectStage.pendingFuture = {};
if (collectStage.mapStatus != WGPUMapAsyncStatus_Success)
TracyWebGPUPanic("Colect(): unable to map readback buffer.", return);
}
if (collectStage.mapStatus == WGPUMapAsyncStatus_Success)
{
const uint64_t* ts = static_cast<const uint64_t*>(
wgpuBufferGetConstMappedRange(collectStage.buffer, 0,
static_cast<uint64_t>(m_queryLimit) * sizeof(uint64_t)));
if (ts)
{
uint64_t ticket = m_previousCheckpoint;
const uint64_t end = collectStage.copiedUpto;
TracyWebGPUDebug( fprintf(stdout, "[TWG] Collect [%d] (%llu, %llu)\n", collectIdx, ticket, end) );
for (; Distance(ticket, end) > 0; ticket += 2)
{
const uint32_t slotB = RingIndex(ticket);
const uint32_t slotE = slotB + 1;
TracyWebGPUDebug(
fprintf(stderr,
"[TWG] slot B=%4u E=%4u ts[B]=%llu ts[E]=%llu shadow[E]=%llu ts-diff=%lld shadow-diff=%lld\n",
slotB, slotE,
ts[slotB], ts[slotE], m_shadowBuffer[slotE],
Distance(ts[slotB], ts[slotE]),
Distance(m_shadowBuffer[slotE], ts[slotE]));
);
if (Distance(m_shadowBuffer[slotE], ts[slotE]) <= 0)
break; // GPU hasn't written this timestamp yet; retry next Collect()
EmitGpuTime(ts[slotB], slotB);
EmitGpuTime(ts[slotE], slotE);
}
m_previousCheckpoint = ticket;
if (Distance(ticket, end) > 0)
return; // still unresolved queries in this buffer; come back next Collect()
}
// All queries resolved (or getMappedRange failed): unmap and fall through to rotate.
wgpuBufferUnmap(collectStage.buffer);
collectStage.mapStatus = {};
}
// At this point, all queries in the collect buffer have been processed.
// (it's now tie to "rotate" the buffers around...)
// Has any ResolveQueryBatch call landed in this reel stage since it was last recycled?
// (Are there any queries to resolve and collect at all?)
if (m_readbackReel[fillingIdx].copiedUpto <= m_previousCheckpoint)
return;
// Rotate/Cycle the Readback Pipeline State:
// the buffer that was just collected shall now be used for instrumentation
collectStage.copiedUpto = m_previousCheckpoint.load();
m_writeIdx = collectIdx; // atomically commit the pipeline rotation
auto& nextToCollect = m_readbackReel[pendingIdx];
WGPUBufferMapCallbackInfo cbInfo = {};
cbInfo.mode = WGPUCallbackMode_AllowProcessEvents;
cbInfo.callback = [](WGPUMapAsyncStatus status, WGPUStringView, void* userData, void*)
{
auto* stage = static_cast<ReadbackStage*>(userData);
stage->mapStatus = status;
};
cbInfo.userdata1 = &nextToCollect;
nextToCollect.pendingFuture = wgpuBufferMapAsync(
nextToCollect.buffer, WGPUMapMode_Read, 0,
static_cast<uint64_t>(m_queryLimit) * sizeof(uint64_t), cbInfo);
}
private:
void EmitGpuTime(uint64_t gpuTimestamp, uint32_t queryId)
{
auto* item = Profiler::QueueSerial();
MemWrite(&item->hdr.type, QueueType::GpuTime);
MemWrite(&item->gpuTime.gpuTime, static_cast<int64_t>(gpuTimestamp));
MemWrite(&item->gpuTime.queryId, static_cast<uint16_t>(queryId));
MemWrite(&item->gpuTime.context, GetId());
Profiler::QueueSerialFinish();
m_shadowBuffer[queryId] = gpuTimestamp;
}
tracy_force_inline uint32_t RingCapacity() const { return m_queryLimit; }
tracy_force_inline uint32_t RingIndex(uint64_t t) const
{
return static_cast<uint32_t>(t % RingCapacity());
}
tracy_force_inline static int64_t Distance(uint64_t begin, uint64_t end)
{
return static_cast<int64_t>(end - begin);
}
tracy_force_inline uint64_t NextQueryId()
{
const uint64_t ticket = m_queryCounter.fetch_add(2, std::memory_order_relaxed);
if (Distance(m_previousCheckpoint, ticket)
>= static_cast<int64_t>(RingCapacity()))
{
TracyWebGPULog(Warning, "Too many pending GPU queries: stalling!");
Collect();
}
return ticket;
}
};
class WebGPUZoneScope
{
const bool m_active;
WebGPUQueueCtx* m_ctx = nullptr;
WGPUCommandEncoder m_encoder = nullptr;
uint64_t m_rawTicket = 0;
uint32_t m_queryId = 0;
WGPUPassTimestampWrites m_timestampWrites = {};
void ResolveQueryBatch(uint32_t queryBatchStartId)
{
// 32 queries = 32 * 8 bytes = 256 bytes
TracyWebGPUAssert(queryBatchStartId % 32 == 0, return);
queryBatchStartId = m_ctx->RingIndex(queryBatchStartId);
const uint64_t blockOffset = static_cast<uint64_t>(queryBatchStartId) * sizeof(uint64_t);
wgpuCommandEncoderResolveQuerySet(
m_encoder,
m_ctx->m_querySet,
queryBatchStartId, 32,
m_ctx->m_resolveBuffer,
blockOffset // MUST be a multiple of (aligned to) 256...
);
auto& stage = m_ctx->m_readbackReel[m_ctx->m_writeIdx];
auto readbackBuffer = stage.buffer;
wgpuCommandEncoderCopyBufferToBuffer(
m_encoder,
m_ctx->m_resolveBuffer,
blockOffset,
readbackBuffer,
blockOffset,
32 * sizeof(uint64_t)
);
// Advance this stage's high-water mark to cover the block just encoded.
// TODO: maybe we can use fetch_add to increment the atomic and not need
// to keep track of the raw ticket; Collect would need to derive the raw
// end ticket number.
const uint64_t blockEnd = m_rawTicket;
uint64_t prev = stage.copiedUpto;
while ((WebGPUQueueCtx::Distance(prev, blockEnd) > 0) &&
!stage.copiedUpto.compare_exchange_weak(prev, blockEnd)) {}
TracyWebGPUDebug( fprintf(stdout, "[TWG] WebGPUZoneScope [%d] (%d,%d)\n", (int)m_ctx->m_writeIdx, queryBatchStartId, queryBatchStartId+32) );
}
tracy_force_inline void WriteQueueItem(const SourceLocationData* srcLocation, int32_t callstackDepth, uint32_t sourceLine, const char* sourceFile, size_t sourceFileLen, const char* functionName, size_t functionNameLen, const char* zoneName, size_t zoneNameLen)
{
if (!m_active) return;
const bool captureCallstack = callstackDepth > 0 && has_callstack();
const bool transientZone = srcLocation == nullptr;
uint64_t srcLocationAddr = reinterpret_cast<uint64_t>(srcLocation);
QueueItem* item = nullptr;
QueueType itemType;
if (transientZone)
{
srcLocationAddr = Profiler::AllocSourceLocation(sourceLine, sourceFile, sourceFileLen, functionName, functionNameLen, zoneName, zoneNameLen);
if (captureCallstack)
{
item = Profiler::QueueSerialCallstack(Callstack(callstackDepth));
itemType = QueueType::GpuZoneBeginAllocSrcLocCallstackSerial;
}
else
{
item = Profiler::QueueSerial();
itemType = QueueType::GpuZoneBeginAllocSrcLocSerial;
}
}
else
{
if (captureCallstack)
{
item = Profiler::QueueSerialCallstack(Callstack(callstackDepth));
itemType = QueueType::GpuZoneBeginCallstackSerial;
}
else
{
item = Profiler::QueueSerial();
itemType = QueueType::GpuZoneBeginSerial;
}
}
MemWrite(&item->hdr.type, itemType);
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
MemWrite(&item->gpuZoneBegin.srcloc, srcLocationAddr);
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId));
MemWrite(&item->gpuZoneBegin.context, m_ctx->GetId());
Profiler::QueueSerialFinish();
}
// Fills in m_timestampWrites and assigns its address to passDesc.timestampWrites.
// Works with both WGPURenderPassDescriptor and WGPUComputePassDescriptor.
template<typename PassDescriptor>
tracy_force_inline void InitBase(WebGPUQueueCtx* ctx, WGPUCommandEncoder encoder, PassDescriptor& passDesc)
{
m_ctx = ctx;
m_encoder = encoder;
m_rawTicket = m_ctx->NextQueryId();
m_queryId = m_ctx->RingIndex(m_rawTicket);
m_timestampWrites.querySet = m_ctx->m_querySet;
m_timestampWrites.beginningOfPassWriteIndex = m_queryId;
m_timestampWrites.endOfPassWriteIndex = m_queryId + 1;
passDesc.timestampWrites = &m_timestampWrites;
}
public:
template<typename PassDescriptor>
tracy_force_inline WebGPUZoneScope(WebGPUQueueCtx* ctx, WGPUCommandEncoder encoder, PassDescriptor& passDesc, const SourceLocationData* srcLocation, bool active)
#ifdef TRACY_ON_DEMAND
: m_active(active && GetProfiler().IsConnected())
#else
: m_active(active)
#endif
{
if (!m_active || !ctx) return;
InitBase(ctx, encoder, passDesc);
WriteQueueItem(srcLocation, 0, 0, nullptr, 0, nullptr, 0, nullptr, 0);
}
template<typename PassDescriptor>
tracy_force_inline WebGPUZoneScope(WebGPUQueueCtx* ctx, WGPUCommandEncoder encoder, PassDescriptor& passDesc, const SourceLocationData* srcLocation, int32_t depth, bool active)
#ifdef TRACY_ON_DEMAND
: m_active(active && GetProfiler().IsConnected())
#else
: m_active(active)
#endif
{
if (!m_active || !ctx) return;
InitBase(ctx, encoder, passDesc);
WriteQueueItem(srcLocation, depth, 0, nullptr, 0, nullptr, 0, nullptr, 0);
}
template<typename PassDescriptor>
tracy_force_inline WebGPUZoneScope(WebGPUQueueCtx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, WGPUCommandEncoder encoder, PassDescriptor& passDesc, bool active)
#ifdef TRACY_ON_DEMAND
: m_active(active && GetProfiler().IsConnected())
#else
: m_active(active)
#endif
{
if (!m_active || !ctx) return;
InitBase(ctx, encoder, passDesc);
WriteQueueItem(nullptr, 0, line, source, sourceSz, function, functionSz, name, nameSz);
}
template<typename PassDescriptor>
tracy_force_inline WebGPUZoneScope(WebGPUQueueCtx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, WGPUCommandEncoder encoder, PassDescriptor& passDesc, int32_t depth, bool active)
#ifdef TRACY_ON_DEMAND
: m_active(active && GetProfiler().IsConnected())
#else
: m_active(active)
#endif
{
if (!m_active || !ctx) return;
InitBase(ctx, encoder, passDesc);
WriteQueueItem(nullptr, depth, line, source, sourceSz, function, functionSz, name, nameSz);
}
tracy_force_inline ~WebGPUZoneScope()
{
if (!m_active || !m_ctx) return;
const auto queryId = m_queryId + 1;
auto* item = Profiler::QueueSerial();
MemWrite(&item->hdr.type, QueueType::GpuZoneEndSerial);
MemWrite(&item->gpuZoneEnd.cpuTime, Profiler::GetTime());
MemWrite(&item->gpuZoneEnd.thread, GetThreadHandle());
MemWrite(&item->gpuZoneEnd.queryId, static_cast<uint16_t>(queryId));
MemWrite(&item->gpuZoneEnd.context, m_ctx->GetId());
Profiler::QueueSerialFinish();
if (m_queryId % 32 == 0)
ResolveQueryBatch(m_queryId-32);
}
};
static inline void DestroyWebGPUContext(WebGPUQueueCtx* ctx)
{
if (!ctx) return;
ctx->~WebGPUQueueCtx();
tracy_free(ctx);
}
static inline WebGPUQueueCtx* CreateWebGPUContext(WGPUInstance instance, WGPUDevice device, WGPUQueue queue)
{
auto* ctx = static_cast<WebGPUQueueCtx*>(tracy_malloc(sizeof(WebGPUQueueCtx)));
new (ctx) WebGPUQueueCtx{ instance, device, queue };
if (ctx->GetId() == 255)
{
DestroyWebGPUContext(ctx);
return nullptr;
}
return ctx;
}
}
#undef TracyWebGPUPanic
#undef TracyWebGPULog
#undef TracyWebGPUAssert
#undef TracyWebGPUBreak
#undef TracyWebGPUDebug
#undef TRACY_WEBGPU_DEBUG_LEVEL
using TracyWebGPUCtx = tracy::WebGPUQueueCtx*;
#define TracyWebGPUSetupDeviceDescriptor(deviceDescriptor) tracy::WebGPUQueueCtx::SetupDeviceDescriptor(deviceDescriptor)
#define TracyWebGPUContext(instance, device, queue) tracy::CreateWebGPUContext(instance, device, queue);
#define TracyWebGPUDestroy(ctx) tracy::DestroyWebGPUContext(ctx);
#define TracyWebGPUContextName(ctx, name, size) if (ctx) ctx->Name(name, size);
#define TracyWebGPUUnnamedZone ___tracy_gpu_webgpu_zone
#define TracyWebGPUSrcLocSymbol TracyConcat(__tracy_webgpu_source_location,TracyLine)
#define TracyWebGPUSrcLocObject(name, color) static constexpr tracy::SourceLocationData TracyWebGPUSrcLocSymbol { name, TracyFunction, TracyFile, (uint32_t)TracyLine, color };
#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK
# define TracyWebGPUZone(ctx, encoder, passDesc, name) TracyWebGPUNamedZoneS(ctx, TracyWebGPUUnnamedZone, encoder, passDesc, name, TRACY_CALLSTACK, true)
# define TracyWebGPUZoneC(ctx, encoder, passDesc, name, color) TracyWebGPUNamedZoneCS(ctx, TracyWebGPUUnnamedZone, encoder, passDesc, name, color, TRACY_CALLSTACK, true)
# define TracyWebGPUNamedZone(ctx, varname, encoder, passDesc, name, active) TracyWebGPUSrcLocObject(name, 0); tracy::WebGPUZoneScope varname{ ctx, encoder, passDesc, &TracyWebGPUSrcLocSymbol, TRACY_CALLSTACK, active };
# define TracyWebGPUNamedZoneC(ctx, varname, encoder, passDesc, name, color, active) TracyWebGPUSrcLocObject(name, color); tracy::WebGPUZoneScope varname{ ctx, encoder, passDesc, &TracyWebGPUSrcLocSymbol, TRACY_CALLSTACK, active };
# define TracyWebGPUZoneTransient(ctx, varname, encoder, passDesc, name, active) TracyWebGPUZoneTransientS(ctx, varname, encoder, passDesc, name, TRACY_CALLSTACK, active)
#else
# define TracyWebGPUZone(ctx, encoder, passDesc, name) TracyWebGPUNamedZone(ctx, TracyWebGPUUnnamedZone, encoder, passDesc, name, true)
# define TracyWebGPUZoneC(ctx, encoder, passDesc, name, color) TracyWebGPUNamedZoneC(ctx, TracyWebGPUUnnamedZone, encoder, passDesc, name, color, true)
# define TracyWebGPUNamedZone(ctx, varname, encoder, passDesc, name, active) TracyWebGPUSrcLocObject(name, 0); tracy::WebGPUZoneScope varname{ ctx, encoder, passDesc, &TracyWebGPUSrcLocSymbol, active };
# define TracyWebGPUNamedZoneC(ctx, varname, encoder, passDesc, name, color, active) TracyWebGPUSrcLocObject(name, color); tracy::WebGPUZoneScope varname{ ctx, encoder, passDesc, &TracyWebGPUSrcLocSymbol, active };
# define TracyWebGPUZoneTransient(ctx, varname, encoder, passDesc, name, active) tracy::WebGPUZoneScope varname{ ctx, TracyLine, TracyFile, strlen(TracyFile), TracyFunction, strlen(TracyFunction), name, strlen(name), encoder, passDesc, active };
#endif
#ifdef TRACY_HAS_CALLSTACK
# define TracyWebGPUZoneS(ctx, encoder, passDesc, name, depth) TracyWebGPUNamedZoneS(ctx, TracyWebGPUUnnamedZone, encoder, passDesc, name, depth, true)
# define TracyWebGPUZoneCS(ctx, encoder, passDesc, name, color, depth) TracyWebGPUNamedZoneCS(ctx, TracyWebGPUUnnamedZone, encoder, passDesc, name, color, depth, true)
# define TracyWebGPUNamedZoneS(ctx, varname, encoder, passDesc, name, depth, active) TracyWebGPUSrcLocObject(name, 0); tracy::WebGPUZoneScope varname{ ctx, encoder, passDesc, &TracyWebGPUSrcLocSymbol, depth, active };
# define TracyWebGPUNamedZoneCS(ctx, varname, encoder, passDesc, name, color, depth, active) TracyWebGPUSrcLocObject(name, color); tracy::WebGPUZoneScope varname{ ctx, encoder, passDesc, &TracyWebGPUSrcLocSymbol, depth, active };
# define TracyWebGPUZoneTransientS(ctx, varname, encoder, passDesc, name, depth, active) tracy::WebGPUZoneScope varname{ ctx, TracyLine, TracyFile, strlen(TracyFile), TracyFunction, strlen(TracyFunction), name, strlen(name), encoder, passDesc, depth, active };
#else
# define TracyWebGPUZoneS(ctx, encoder, passDesc, name, depth) TracyWebGPUZone(ctx, encoder, passDesc, name)
# define TracyWebGPUZoneCS(ctx, encoder, passDesc, name, color, depth) TracyWebGPUZoneC(ctx, encoder, passDesc, name, color)
# define TracyWebGPUNamedZoneS(ctx, varname, encoder, passDesc, name, depth, active) TracyWebGPUNamedZone(ctx, varname, encoder, passDesc, name, active)
# define TracyWebGPUNamedZoneCS(ctx, varname, encoder, passDesc, name, color, depth, active) TracyWebGPUNamedZoneC(ctx, varname, encoder, passDesc, name, color, active)
# define TracyWebGPUZoneTransientS(ctx, varname, encoder, passDesc, name, depth, active) TracyWebGPUZoneTransient(ctx, varname, encoder, passDesc, name, active)
#endif
#define TracyWebGPUCollect(ctx) if (ctx) ctx->Collect();
#endif
#endif

View File

@@ -1033,14 +1033,15 @@ PYBIND11_MODULE( TracyServerBindings, m )
// --- GPU contexts ---
.def( "get_gpu_contexts", []( const Worker& w ) {
static const char* gpuTypeStr[] = {
"Invalid", "OpenGL", "Vulkan", "OpenCL", "Direct3D12", "Direct3D11", "Metal", "Custom", "CUDA", "Rocprof" };
"Invalid", "OpenGL", "Vulkan", "OpenCL", "Direct3D12", "Direct3D11", "Metal", "Custom", "CUDA", "Rocprof", "WebGPU" };
static size_t numTypes = sizeof(gpuTypeStr) / sizeof(gpuTypeStr[0]);
std::vector<GpuContextSummary> result;
for( const auto* ctx : w.GetGpuData() )
{
if( !ctx ) continue;
const std::string name = ctx->name.Active() ? w.GetString( ctx->name ) : "";
const uint8_t typeIdx = (uint8_t)ctx->type;
const char* typeStr = typeIdx < 10 ? gpuTypeStr[typeIdx] : "Unknown";
const char* typeStr = typeIdx < numTypes ? gpuTypeStr[typeIdx] : "Unknown";
result.push_back( GpuContextSummary{
name, ctx->count, std::string( typeStr ), ctx->thread } );
}