Kim Kulling
ac0cfc8d9c
Feature/pjoe fix fbx export ( #6405 )
...
* fix: texture paths issues with fbx export
* Update LICENSE (#6327 )
* FBX: Fix offset calculation by adding cursor check (#6337 )
- closes https://github.com/assimp/assimp/issues/6336
* [CMake] -l (#6329 )
- Fix zlib linkage.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Add null check for aiNode in AddNode method (#6348 )
- Added null check for node in AddNode function.
- closes https://github.com/assimp/assimp/issues/6347
* fix large glb reading by providing a proper helper for reading size_t type (#6307 )
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Updated doc/Preamble.txt & SECURITY.md (#6338 )
* Update LICENSE
* Update Preamble.txt
* Update SECURITY.md
* Remove GitHub's default comment
* Better README! Fixed discord link as well (#6351 )
* Better README!
* PyAssimp: Re-add 'aiProcess_Triangulate' (#6335 )
apparently, b9bfac0418 accidentally
removed a couple of lines with a botched copy'n'paste.
Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fixed Build.md (#6354 )
* Fixed itch.io spelling from itchi.io
* Fix hasTangentsAndBitangents method in AiMesh.java (#6345 )
original code m_tangents != null && m_tangents != null; triggers error prone
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Added tangent handedness to glTF export (#6322 )
* Added tangent handedness to glTF export
* Restore merging of near-identical vertices for JoinIdenticalVertices (#6278 )
* Restore merging of near-identical vertices for JoinIdenticalVertices
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Add BOM skip and fix mtl parsing (#6253 )
* Add BOM skip and fix mtl parsing
* Remove old code
* Fix #5635
* Add all attributes to ObjFileData
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Clone meshlab/tinyusdz repos in default location (#6239 )
* Leave FETCHCONTENT_BASE_DIR as default to avoid target platform generated build file conflicts
* Attempt address sonarCloud complaint about generic-looking include file (bare "Parser.h")
---------
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fix an invalid offsetof warning-as-error (#6359 )
The code already disables the warning on clang. It's also caused on
GCC in some circumstances (particularly when building with
-D_GLIBCXX_DEBUG).
* Add unit test for subdivision modifier on Blender importer (#5345 )
* Add unit test for subdivision modifier on Blender importer
Blend file is composed of default cube with subdivision modifier applied
and same cube with subdivision modifier.
* Update utBlenderImportExport.cpp
Fix compiler warning.
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Change strcpy to strncpy for format hint safety (#6365 )
* Update default material name handling (#6366 )
* Replace strcpy by strncpy
* Bugfix/fix sonarcube findings (#6369 )
* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
* Update texture output format in AssxmlFileWriter (#6372 )
* Update texture output format in AssxmlFileWriter
* Collada: Fix overflow in CopyVertex (#6374 )
* Fix overflow in CopyVertex
* COB: fix validation for ascii header (#6376 )
* COB: fix validation for ascii header
* MD5: Fix face index allocation in MD5Parser (#6380 )
- Ensure face indices are properly allocated and resized.
- closes https://github.com/assimp/assimp/issues/6379
* Removed unnecessary copy constructor declaration in aiVector3t (#6384 )
* Removed unnecessary copy constructor declaration in aiVector3t
* Added copy constructor back in aiVector3t
* Added explicit declaration of assignment operator in aiVector3t
* Bump actions/upload-artifact from 4 to 5 (#6383 )
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 4 to 5.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Bump actions/download-artifact from 5 to 6 (#6382 )
Bumps [actions/download-artifact](https://github.com/actions/download-artifact ) from 5 to 6.
- [Release notes](https://github.com/actions/download-artifact/releases )
- [Commits](https://github.com/actions/download-artifact/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/download-artifact
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Made the README more tidy & fix Build.md (#6371 )
* Update LICENSE
* Update Preamble.txt
* Update SECURITY.md
* Remove GitHub's default comment
* Better README!
* Fix discord link! Boom, that's how it's done
* Fixed itch.io spelling from itchi.io
* Make README more tidy :)
AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary:
- Just placed the dir structure information correctly in one place so the README looks tidy.
* Add international download link for Visual Studio
* Fix out-of-range access cause of aiProcess_GenNormals : array size inconsistency of members of mesh after process (#6332 )
* Fix aiProcess_GenNormals process: copy members of mesh corresponding with additional vertices
* Fix aiProcess_GenNormals process: Refoctoring
* refactoring: fix SonarQube Issue
* Update GenFaceNormalsProcess.cpp: fix small findings
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fix Heap-buffer-overflow in Q3DImporter::InternReadFile (#6370 )
Checks if multiplying texture width and height would overflow before
performing the operation. This avoids incorrect memory allocations and
potential crashes with very large textures.
Fixes #6358
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Revert "Refactoring: use using types (#6266 )" (#6324 )
* Revert "Refactoring: use using types (#6266 )"
* fix: write textures to folder of PBRT file (#6099 )
* fix: write textures to folder of PBRT file
* Refactor condition checks for empty vectors (#6385 )
* Refactor based on SonarCube.
* Fix sonarcube stuff (#6387 )
* Fix sonarcube stuff
* Update contact email for reporting vulnerabilities (#6389 )
* [PyAssimp] Create `pyproject.toml` (#6378 )
* Create pyproject.toml
* glTF2: Avoid lookups for generating IDs (#6120 )
* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
* Refactor string checks and variable declarations (#6392 )
* Refactor string checks and variable declarations
* Change string check from contains to find
* Fix syntax error in mesh node creation loop
* Fix the doxygen documentation from public headers (#6394 )
* Add documentation comments to DeboneProcess.h
* Added static cast for conversion from uLong to unsigned int for compiler error (#6393 )
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Reorganize code top prevent security warning. (#6395 )
* Reorganize code to prevent security warning.
* Fix linkage (#6388 )
* Fix linkage when all importers aren't part of the build.
* Update LineSplitter.h (#6396 )
* Added missing scene extras properties for glTF2Importer (#6397 )
* WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] (#5807 )
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Bump actions/checkout from 5 to 6 (#6401 )
Bumps [actions/checkout](https://github.com/actions/checkout ) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Update Readme.md (#6402 )
* Update Readme.md
- Reorganize readme for code structure
* Update Readme.md
* Delete test/other/streamload.py (#6403 )
* Update Readme.md
- Reorganize readme for code structure
* Update Readme.md
* Delete test/other/streamload.py
* Delete test/regression directory
* Update AndroidJNIIOSystem.cpp
* Update BundledAssetIOSystem.cpp
* Fixed DXFHelper using float instead of ai_real (#6404 )
* Fixed DXFHelper using float instead of ai_real
* fixed cmake presets
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
---------
Signed-off-by: dependabot[bot] <support@github.com >
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Pelle Johnsen <pelle.johnsen@gmail.com >
Co-authored-by: AbdulRehman <ardev1.deverson@proton.me >
Co-authored-by: Steven French <95558717+ZeunO8@users.noreply.github.com >
Co-authored-by: Vitaly Ovchinnikov <vitaly.ovchinnikov@gmail.com >
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: umläute <umlaeute@users.noreply.github.com >
Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at >
Co-authored-by: fifth_light <liu-yu-jie@foxmail.com >
Co-authored-by: Luca Della Vedova <lucadv@intrinsic.ai >
Co-authored-by: Matt Penny <mwpenny@users.noreply.github.com >
Co-authored-by: Paul Bauriegel <paul.bauriegel@web.de >
Co-authored-by: Steve M <madsen.steve@yahoo.com >
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Sami Liedes <sami.liedes@iki.fi >
Co-authored-by: Alexandre Avenel <avenel.alexandre@gmail.com >
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: sSsA01 <59872472+Riv1s-sSsA01@users.noreply.github.com >
Co-authored-by: Jan Grulich <jgrulich@redhat.com >
Co-authored-by: Jan Honsbrok <jan.honsbrok@gmail.com >
Co-authored-by: thedestroyer4312 <trevortsai1@gmail.com >
Co-authored-by: Jerome St-Louis <jerome@ecere.com >
Co-authored-by: John Curley <johndanielcurley@gmail.com >
Co-authored-by: Orleonn <76880668+Orleonn@users.noreply.github.com >
Co-authored-by: Gene Walters <32776221+AMZN-Gene@users.noreply.github.com >
Co-authored-by: JakobPer <JakobPer@protonmail.com >
2025-12-01 14:17:45 +01:00
Kim Kulling
19108dff6a
Fix linkage ( #6388 )
...
* Fix linkage when all importers aren't part of the build.
2025-11-16 20:05:50 +01:00
Jerome St-Louis
0be7cdd6db
glTF2: Avoid lookups for generating IDs ( #6120 )
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* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
2025-11-13 10:50:26 +01:00
Kim Kulling
34cda45471
Fix sonarcube stuff ( #6387 )
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* Fix sonarcube stuff
2025-11-10 23:29:03 +01:00
Luca Della Vedova
672594c230
Revert "Refactoring: use using types ( #6266 )" ( #6324 )
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* Revert "Refactoring: use using types (#6266 )"
2025-11-04 15:10:45 +01:00
Kim Kulling
f544f9c217
Bugfix/fix sonarcube findings ( #6369 )
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* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-10-14 00:01:50 +02:00
Kim Kulling
8ef3838beb
FBX: Fix offset calculation by adding cursor check ( #6337 )
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- closes https://github.com/assimp/assimp/issues/6336
2025-08-28 11:48:38 +02:00
Pranav P
f7bbf6dc15
Fix endiannes issues regarding floats on s390x ( #6276 ) ( #6277 )
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* Fix endiannes issues regarding floats on s390x (#6276 )
* Fix CI Warnings
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-08-26 15:34:33 +02:00
Kim Kulling
9f4e7c6d8d
Refactoring: use using types ( #6266 )
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* Refactoring: use using types
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-07-28 17:00:45 +02:00
sSsA01
4c61ca3af5
Refix export fbx PolygonVertexIndex ( #6240 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-27 11:30:04 +02:00
NSG
ad6e8e210a
Fix: export fbx wrong to_ktime in FBXExporter.cpp ( #6105 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-17 08:23:21 +02:00
sSsA01
a98ffe6c6f
Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains multi meshes ( #6103 )
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* fix export fbx wrong Materials index in LayerElementMaterial
* Refix export fbx wrong Materials index in LayerElementMaterial. Materials index should be the order of Materials in connections of the Model node.
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-05 09:05:36 +02:00
NSG
c4515f53ca
Fix: Add "preservePivots" condition when importing FBX animation ( #6115 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-31 14:41:25 +02:00
sSsA01
7b38feb8a7
Fix export fbx PolygonVertexIndex ( #6102 )
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* fix export fbx vertex index
* refactoring: remove unnecessary casts
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-31 13:49:58 +02:00
Steve M
4535ff9d6e
Annotate w/C++17 "fallthrough" ( #6143 )
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Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-27 11:14:29 +02:00
Martin Mirchev
18465fbb24
Add clamping logic ( #6149 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-26 10:16:10 +02:00
Julian Knodt
2c77d2555b
[ #5983 ] Fix bugs introduced in fbx export ( #6000 )
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There were some typos and incorrect offsets in a previous PR. This fixes part of it, correctly exporting the UV.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-16 10:22:01 +02:00
Martin Mirchev
ed89a02fff
Fix out-of-bounds dereferencing ( #6150 )
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* Fix out-of-bounds dereferencing
* Fix: Add log error entry.
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-16 09:07:04 +02:00
sSsA01
ac5988422a
Refactoring of PR #6092 ( #6101 )
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* Fix fbx export. Nodes "LayerElementNormal" and "LayerElementColor" should be written only when actual data are exported.
* Update FBXExporter.cpp
- Fix intentions
- use empty instead of size for checking data exists
* refactoring
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-04-16 09:52:13 +02:00
sSsA01
e68ea14f56
Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx ( #6092 )
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* Fix fbx export. Nodes "LayerElementNormal" and "LayerElementColor" should be written only when actual data are exported.
2025-04-14 15:20:31 +02:00
krishty
88959b2be7
Fix Whitespace ( #6063 )
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* Fix Whitespace
No functional changes. This commit removes trailing spaces, undesired line breaks, and formatting screwups.
* Remove more useless line breaks in license (500 out of 630 license copies do NOT use double line breaks here)
---------
Co-authored-by: Krishty <krishty@krishty.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-03-26 00:12:55 +01:00
Kim Kulling
45898eee55
Refactorings: glTF cleanups ( #6028 )
2025-03-05 21:37:47 +01:00
Julian Knodt
e722420907
[FBX] Allow export multi materials per node ( #5888 )
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* [FBX] Allow export multi materials per node
Previously it was assumed that each node would export a single material. This removes that
assumption, and also allows for exporting multiple meshes with a single node. Previously they
would each be seprated into their own node.
* Support for animations with multiple meshes too
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-01-14 11:37:16 +01:00
Kim Kulling
5fa7b8ceb9
Bugfix/cosmetic code cleanup ( #5947 )
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* Refactorings: Code cleanups
* More cosmetic changes
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Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-01-07 23:32:50 +01:00
Julian Knodt
ff61095928
Blendshape export float & same # verts ( #5775 )
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Previously it was possible that the number of vertices between the mesh and morph mesh varied.
This may have caused problems in tools like Blender, and this ensures there's a 1-1
correspondence between vertices.
In addition, exporting doubles broke meshlab on import, so now it exports floats.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-12-02 23:04:44 +01:00
Steve M
ce0a50ec21
Fix FBX animation bug introduced with 24 Mar 2020 commit 14b8d12 (revert conditional to prior state) ( #5815 )
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com >
2024-10-14 11:24:27 +02:00
Steve M
cb4e663138
Restore 4x4 matrix functionn param and assignment prior to change in commit 168ae22 of 27 Oct 2019 ( #5813 )
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com >
2024-10-12 12:49:10 +02:00
Julian Knodt
17399d198f
FBX Blendshapes: Do not require normals ( #5776 )
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Some blendshapes don't have normal transformations, but Assimp currently requires that normals
be present. This removes that, and won't populate the normal field.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-24 08:07:18 +02:00
Lux
f81ea6986c
Restored absolute transform calculation due to https://github.com/assimp/assimp/pull/5349 which requires this now. ( #5751 )
2024-09-11 10:11:15 +02:00
RichardTea
ed3fccd5db
Add option to ignore FBX custom axes ( #5754 )
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AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION
Default false
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-05 21:03:26 +02:00
RichardTea
c1ffbfec06
Zero-length mChildren arrays should be nullptr ( #5749 )
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- Children: Don't allocate a zero-length array
- aiNode::mChildren should be left nullptr instead.
2024-09-03 10:26:27 +02:00
Haixi
389bdedda7
FBX: add metadata as properties ( #5675 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-29 21:38:34 +02:00
Sanchikuuus
12ed0286e4
Added more Maya materials ( #5101 )
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* Added more Maya materials
Added Maya materials to list and add setting texture properties for getting lost textures to mesh
* Update utMaterialSystem.cpp
Now new enumerators are handled by a case label in utMaterialSystem.cpp
* Update material.h
- Fix tests: use the correct max material parameter
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-24 11:29:47 +02:00
Kimbatt
48c3a0ec46
FBX exporter - handle multiple vertex color channels ( #5695 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-07 22:43:02 +02:00
Julian Knodt
d0703a5a3a
Fix exporting incorrect bone order ( #5435 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-06-28 12:58:09 +02:00
Kim Kulling
cdf8394ccc
Fix nullptr dereferencing ( #5638 )
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- closes https://github.com/assimp/assimp/issues/5617
2024-06-25 00:05:31 +02:00
ycn2022
0afd366dcb
Update FBXMeshGeometry.cpp ( #5624 )
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Some FBXs do not have "Materials" information, which can cause parsing errors
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-06-20 21:26:04 +02:00
Kim Kulling
a51500ba2b
Draft: Update init of aiString ( #5623 )
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* Draft: Update init of aiString
- closes https://github.com/assimp/assimp/issues/5622
* Update types.h
* Fix typo
* Fix another typo
* Adapt usage of AI_MAXLEN
* Fix compare operator
* Add missing renames
2024-06-17 13:12:54 +02:00
Kim Kulling
942518a4ff
Remove deprecated c++11 warnings ( #5576 )
2024-05-15 10:22:03 +02:00
Kristjan Skutta
feb861f17b
Fix duplicate degrees to radians conversion in fbx importer. ( #5427 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-03-22 00:01:57 +01:00
Kim Kulling
fcb1444b84
Add correction of fbx model rotation ( #5494 )
2024-03-17 17:46:28 +01:00
sSsA01
f95050e7aa
Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". ( #5450 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-02-27 20:26:13 +01:00
Kim Kulling
01231d0e60
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Kim Kulling
4d6dd80257
Add correct double zero check ( #5471 )
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* Add correct double zero check
* Use std::fpclassify
2024-02-22 13:58:25 +01:00
Julian Knodt
c877a15140
Blendshape->Geometry in FBX Export (#5419 )
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When loading a mesh exported from assimp into Blender, it warns that it has an incorrect class.
While debugging, I traced it back to this being `Blendshape` where `Geometry` was expected. This
is likely because this node describes a `Geometry`, which is used as a blendshape. I'm not sure
if any other DCC tools or places to import it expect `Blendshape` instead (i.e. was this code
ever tested?), but it fixes its use in Blender.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-02-05 16:55:00 +01:00
julianknodt
bdc08dd4a9
Encode full weight as double
2024-01-27 10:10:28 +01:00
Stephen Gold
213d73ebc6
correct grammar/typographic errors in comments (8 files)
2023-12-04 23:58:54 +01:00
Stephen Gold
769e82ce5e
FBXMeshGeometry: solve issue #5116 using patch provided by darktjm
2023-12-04 20:57:10 +01:00
Maksim Kostin
d311fa95c6
Fix double free in Video::~Video()
2023-12-01 11:14:22 +01:00
Maksim Kostin
f701d702e4
Fix buffer overflow in FBX::Util::DecodeBase64()
2023-11-29 11:12:39 +01:00