Steve M and Steve M
2591d0e490
Fix broken normals: restore lines removed in commit cb22d53 of 4 May 2023 ( #5824 )
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com >
2024-10-15 23:42:07 +02:00
Steve M and Steve M
ce0a50ec21
Fix FBX animation bug introduced with 24 Mar 2020 commit 14b8d12 (revert conditional to prior state) ( #5815 )
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com >
2024-10-14 11:24:27 +02:00
Pichas
811bf2df15
Fix issue 5767: Can't load USD from memory ( #5818 )
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* initial commit
* fix element size
2024-10-13 21:11:45 +02:00
Steve M and Steve M
cb4e663138
Restore 4x4 matrix functionn param and assignment prior to change in commit 168ae22 of 27 Oct 2019 ( #5813 )
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com >
2024-10-12 12:49:10 +02:00
Kim Kulling
ecdf8d24b8
SplitLargeMeshes: Fix crash ( #5799 )
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- Fix nullptr access when rootnode of the scene is a nullptr. This can happen even if the scene stores any kind of meshes. closes https://github.com/assimp/assimp/issues/5791
2024-10-07 10:30:45 +02:00
Julian Knodt and Kim Kulling
17399d198f
FBX Blendshapes: Do not require normals ( #5776 )
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Some blendshapes don't have normal transformations, but Assimp currently requires that normals
be present. This removes that, and won't populate the normal field.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-24 08:07:18 +02:00
Kim Kulling
f63625256c
Update CMakeLists.txt ( #5782 )
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- Disable function without a prototype for clang
2024-09-17 09:41:37 +02:00
Pichas and Kim Kulling
f4c7606faf
fix no_valid_proc ( #5774 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-16 09:17:22 +02:00
Lux
f81ea6986c
Restored absolute transform calculation due to https://github.com/assimp/assimp/pull/5349 which requires this now. ( #5751 )
2024-09-11 10:11:15 +02:00
dataisland and Kim Kulling
ab12e8d8ba
Fix stack overflow ( #5764 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-10 23:15:31 +02:00
dataisland and Kim Kulling
3bd98611d7
Fix buffer overflow in MD3Loader ( #5763 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-10 22:10:36 +02:00
dataisland and Kim Kulling
d468e633b1
Fix invalid access ( #5765 )
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* Fix invalid access
* Update SortByPTypeProcess.cpp
Some smaller refactorings.
* Update SortByPTypeProcess.cpp
Small refactorings.
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-10 09:12:01 +02:00
Kim Kulling
4024726eca
Fix leak ( #5762 )
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* Fix leak
* Update utLogger.cpp
2024-09-07 21:02:34 +02:00
Kim Kulling and Kim Kulling
cd0ef869e3
Kimkulling/mark blender versions as not supported ( #5370 )
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* Cleanup defs + add deprecated macro
* Remove empty line
* Remove dead code
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Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2024-09-05 23:40:19 +02:00
RichardTea and Kim Kulling
ed3fccd5db
Add option to ignore FBX custom axes ( #5754 )
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AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION
Default false
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-05 21:03:26 +02:00
Matthias Möller and Kim Kulling
ff2dc2fb2e
Prevents PLY from parsing duplicate properties ( #5743 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-09-04 11:54:24 +02:00
Tobias Rittig, Ph.D.
f69e55058d
Allow usage of pugixml from a superproject ( #5752 )
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When using CMake subprojects with an existing build of pugixml
this prevents Assimp from using its own copy.
2024-09-03 21:45:30 +02:00
RichardTea
c1ffbfec06
Zero-length mChildren arrays should be nullptr ( #5749 )
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- Children: Don't allocate a zero-length array
- aiNode::mChildren should be left nullptr instead.
2024-09-03 10:26:27 +02:00
Kim Kulling
1e09642382
Ply-Importer: Fix vulnerability ( #5739 )
2024-08-30 19:43:39 +02:00
Fav and Kim Kulling
5e912e68da
Update glTF2AssetWriter.inl ( #5647 )
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The total length is incorrect when exporting gltf2
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-29 23:55:18 +02:00
Haixi and Kim Kulling
389bdedda7
FBX: add metadata as properties ( #5675 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-29 21:38:34 +02:00
Olivier Chafik and Kim Kulling
f39f53e860
Fix casting typo in D3MFExporter::writeBaseMaterials (color channels < 1.0f were zeroed out) ( #5681 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-29 21:27:13 +02:00
OGAWA KenIchi and Kim Kulling
11daaf79a5
Fix to judge 'multi-configuration' correctly ( #5720 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-29 21:09:17 +02:00
Matthias Möller and Kim Kulling
3e7e4c8c52
Fix potential memory leak in SceneCombiner for LWS/IRR/MD3 loader ( #5721 )
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* fix potential memory leak in scenecombiner
* also cleansup srclist
* de-duplicates before deleting
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-29 11:21:59 +02:00
Vincent Fazio
4338817ca2
Fix copying private data when source pointer is NULL ( #5733 )
2024-08-29 00:13:40 +02:00
Sanchikuuus and Kim Kulling
12ed0286e4
Added more Maya materials ( #5101 )
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* Added more Maya materials
Added Maya materials to list and add setting texture properties for getting lost textures to mesh
* Update utMaterialSystem.cpp
Now new enumerators are handled by a case label in utMaterialSystem.cpp
* Update material.h
- Fix tests: use the correct max material parameter
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-24 11:29:47 +02:00
bb9db8409f
Sparky kitty studios master ( #5727 )
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* upload contains "windows" in GH Actions
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* buildする方についてwindows-msvcのついている方にした
この二つ、何の違いがあるかいまいち理解してない…
clでビルドするかhunterでビルドするかの違い?
* upload/release対象のartifactを修正
追加当時のIssueを参考に修正(当時はHunterなかったっぽい)
https://github.com/assimp/assimp/commit/a9a0c3093226a23eb7558539bc6ebe5bcb98442b
* fix ccpp.yml -- fix matrix.name check for artifact
* fix ccpp.yml - build both hunter or not
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Update ccpp.yml
* Fix verbose string + refactorings
* Revert "Fix verbose string + refactorings"
This reverts commit 824db16a68 .
* Fix verbose string + refactorings
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Co-authored-by: Kazuki Y <6259214+kazu0617@users.noreply.github.com >
Co-authored-by: kazu0617 <kazu0617@protonmail.com >
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2024-08-22 11:09:14 +02:00
sacereda and Kim Kulling
d83904e3ee
Expose aiGetEmbeddedTexture to C-API ( #5382 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-21 21:15:57 +02:00
Kim Kulling
bc6710a116
Fix leak in loader ( #5718 )
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* Fix leak in loader
Closes https://github.com/assimp/assimp/issues/5717
* Free generated mesh on importer destruction.
2024-08-17 13:49:09 +02:00
Steve M and Steve M
d95a5c60ef
Revert variable name (fix broken build on android) ( #5715 )
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com >
2024-08-14 12:13:49 +02:00
Matthias Möller and Kim Kulling
12cdbb712c
Fixes possible out-of-bound read in findDegenerate ( #5679 )
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This is possible, if the option "aiProcess_ValidateDataStructure" is deactivated as postprocessing step, but the option "aiProcess_FindDegenerates" is activated and the mesh contains invalid data structures
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-13 16:24:43 +02:00
Måns Andersen and Kim Kulling
9485d49e93
include Exceptional.h in 3DSExporter.cpp ( #5707 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-13 11:17:45 +02:00
mkuritsu and Kim Kulling
d41b6b253d
Added AND condition in poly2tri dll_symbol.h to only define macros fo… ( #5693 )
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* Added ADD condition in poly2tri dll_symbol.h to only define macros for dynamic library linking if assimp is ordered to build as DLL
* Reverted last commit to handle this issue in a better way.
* added P2T_STATIC_EXPORTS to compile definitions when building assimp as DLL
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-13 09:39:53 +02:00
Kimbatt and Kim Kulling
48c3a0ec46
FBX exporter - handle multiple vertex color channels ( #5695 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-08-07 22:43:02 +02:00
Kim Kulling
a37d748c17
Update DefaultIOSystem.cpp ( #5697 )
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- closes https://github.com/assimp/assimp/issues/5678
2024-08-02 18:28:29 +02:00
Kim Kulling
e63d3ed8e7
Make coord transfor for hs1 files optional ( #5687 )
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* Make coord transfor for hs1 files optional
* Add config switch for HS1 transformation transformation
2024-07-31 18:39:39 +02:00
Kim Kulling
104a70f845
Return false instead of crash ( #5685 )
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- Return false instead of crash
- closes https://github.com/assimp/assimp/issues/5684
2024-07-23 16:32:11 +02:00
Florian Born and Kim Kulling
76de7cedf4
A fuzzed stride could cause the max count to become negative and hence wrap around uint ( #5414 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-07-23 16:17:54 +02:00
JensEhrhardt-eOPUS
c55158cd82
CalcTangents: zero vector is invalid for tangent/bitangent ( #5432 )
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* CalcTangents: zero vector is invalid for tangent/bitangent
2024-07-23 13:13:12 +02:00
Kim Kulling
db19f62a0c
Merge branch 'master' of https://github.com/assimp/assimp
2024-07-22 09:11:17 +02:00
Stoyan Gaydarov and Kim Kulling
5d5e0bad3c
Fix a fuzz test heap buffer overflow in mdl material loader ( #5658 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-07-19 21:48:10 +02:00
Kim Kulling
9cf03b4ddc
Introduce interpolation mode to vectro and quaternion keys ( #5674 )
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* Introduce interpolation mode to vectro and quaternion keys
* Update USDLoader.cpp
Fix review finding
* Update USDLoader.h
Fix review finding,
2024-07-18 23:54:31 +02:00
Kim Kulling
da281b7f48
Introduce interpolation mode to vectro and quaternion keys
2024-07-17 15:49:17 +02:00
Kim Kulling
35e4f1bf64
Kimkulling/fix double precision tests ( #5660 )
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* Make color single precision
* Fix the unittests for double precision
* Fix merge issues
* Fix issues with Vertex + Color4
* Fix vertex operator, some tests are still red.
2024-07-12 14:37:49 +02:00
Steve M and Steve M
0cb1693689
[USD] Integrate "tinyusdz" project ( #5628 )
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* Squash development commits for PR
* Fix failing build on armeabi-v7a via android NDK
* Update with blendshape support
* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)
* Update to latest rendermesh-refactor branch commit
* Remove tracked file
* Update to use recent commit to "dev" branch
"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages
* Add UNUSED() macro
(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)
* Update tinyusdz branch
* Prevent per-ABI (x86, x86_64 etc) clone on android
* Add verbose logging cmake option
* Fix macro and patch
* Address compiler warnings
* Address compiler warnings
* Address compiler warnings
* Attempt prevent re-clone/re-patch once downloaded by any ABI build
* Disable tinyusdz clone/build by default
assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com >
2024-07-12 13:25:35 +02:00
Stepan Hrbek and Kim Kulling
206839d4f2
Allow empty slots in mTextureCoords ( #5636 )
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* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.
* Fix #5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2024-07-10 09:01:53 +02:00
Kim Kulling
193f2c5d87
Fix compile warning ( #5657 )
2024-07-08 17:09:17 +02:00
Kim Kulling
bff00b15f1
Replace raw pointers by std::string ( #5656 )
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* Replace raw pointers by std::string
2024-07-06 13:59:02 +02:00
Matthias Möller
d5cb1fe01f
Fix potential heapbuffer overflow in md5 parsing ( #5652 )
2024-07-06 08:27:05 +02:00
Kim Kulling
ddb74c2bbd
Fix out of bound access ( #5651 )
2024-07-03 21:37:24 +02:00