Commit Graph

6610 Commits

Author SHA1 Message Date
Kim Kulling
263bebb5ba Add a test before generating the txture folder 2023-12-29 16:55:37 +01:00
Kim Kulling
5d5496f1ad Update MDLMaterialLoader.cpp 2023-12-22 13:23:08 +01:00
Kim Kulling
69dae9599a Fix integer overflow
- closes https://github.com/assimp/assimp/issues/4930
2023-12-22 13:23:08 +01:00
Kim Kulling
9dddef9b9d Update D3MFImporter.cpp 2023-12-22 10:49:54 +01:00
Kim Kulling
b9576e6992 Update D3MFImporter.cpp 2023-12-22 10:49:54 +01:00
Kim Kulling
274f64cbf1 Check validity of archive without parsing
- closes https://github.com/assimp/assimp/issues/5392
2023-12-22 10:49:54 +01:00
Kim Kulling
7b54b0f406 Fix leak
- closes https://github.com/assimp/assimp/issues/5390
2023-12-21 21:18:38 +01:00
Marka Ragnos
3ce8a58d41 Update DefaultIOSystem.cpp
Added missing whitespace
2023-12-20 20:55:04 +01:00
Alexander Wagner
d03ab3ef27 - fixed Exist function on Linux 2023-12-20 20:55:04 +01:00
Alexander Wagner
e86f1acb9b - fixed q3bsp issue 2023-12-20 20:55:04 +01:00
Alexey Medvedev
762ad8e9b7 glTF KHR_materials_specular fixes 2023-12-11 11:09:18 +01:00
Alexey Medvedev
dc399f7343 glTF KHR_materials_specular fixes 2023-12-11 11:09:18 +01:00
Alexey Medvedev
a72289b327 glTF KHR_materials_specular fixes 2023-12-11 11:09:18 +01:00
Stephen Gold
213d73ebc6 correct grammar/typographic errors in comments (8 files) 2023-12-04 23:58:54 +01:00
Futuremappermydud
a0b3df6dbd Fix target names not being imported on some gLTF2 models 2023-12-04 21:11:55 +01:00
Stephen Gold
769e82ce5e FBXMeshGeometry: solve issue #5116 using patch provided by darktjm 2023-12-04 20:57:10 +01:00
Maksim Kostin
d311fa95c6 Fix double free in Video::~Video() 2023-12-01 11:14:22 +01:00
Maksim Kostin
f701d702e4 Fix buffer overflow in FBX::Util::DecodeBase64() 2023-11-29 11:12:39 +01:00
IOhannes m zmölnig
6f715edfa0 Drop disabled zlib.h inclusion stubs 2023-11-29 09:53:03 +01:00
IOhannes m zmölnig
bfdd154d14 Always include "zlib.h" (rather than .../contrib/zlib/zlib.h)
The path to the vendored zlib is set by the build-system,
so there's no need to add additional preprocessor magic
2023-11-29 09:53:03 +01:00
IOhannes m zmölnig
6f70e220e4 always include "utf8.h" (instead of contrib/.../utf8.h) 2023-11-29 09:53:03 +01:00
Kim Kulling
85f64c9131 Use correct time scaling 2023-11-28 21:10:18 +01:00
Kim Kulling
01f2549abe Fix the build 2023-11-28 20:49:10 +01:00
Kim Kulling
384db8686e Update FBXConverter.cpp
- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
Kim Kulling
77a8f019e3 Fix: Check if index for mesh access is out of range 2023-11-22 10:14:26 +01:00
Alexandre Avenel
e4e2c63e0c Fix heap-buffer overflow in PLY parser 2023-11-20 08:43:17 +01:00
Alexandre Avenel
aae93691b9 Fix container overflow in MMD parser
Using reserve, buffer size is not updated. Since data is directly inserted and not using push_pack,
this can lead to a container overflow.
2023-11-17 14:33:17 +01:00
Florian Born
6004290dde Use the correct allocator for deleting objects in case of duplicate animation Ids 2023-11-16 10:02:16 +01:00
Wojciech Matyjewicz
069e19487c Fix parsing <init_from> in <image>.
The regression was introduced in 21678df.
2023-11-16 08:50:10 +01:00
Wojciech Matyjewicz
2235518b3c Fix parsing <instance_image> in <sampler2D>.
The regression was introduced in 904f17f.

Since all the cases are now fully handled at the child level,
visiting the whole subtree is changed into iteration over the children.
2023-11-16 08:50:10 +01:00
copycd
8648c2af45 fix mesh-name error. 2023-11-15 13:04:10 +01:00
Kim Kulling
f0e7448fdc Remove double delete 2023-11-14 22:09:56 +01:00
julianknodt
9efbbe0a69 Read int from uvwsrc
Previously was reading a uint, which always failed. Since the output was never checked, this
seemed to work, and works fine for most models since they only use UV channel 0.
2023-11-14 16:31:56 +01:00
Kim Kulling
4535e37fc6 Fix namespaces. 2023-11-12 21:09:33 +01:00
Kim Kulling
8cf2d6e588 Refactoring: Some cleanups 2023-11-12 21:09:33 +01:00
Kim Kulling
aa3abb3c06 Fix warning: remove printf 2023-11-10 15:36:40 +01:00
Kim Kulling
0b0ec713f6 Fix empty mesh handling 2023-11-10 15:36:40 +01:00
julianknodt
28ab0a094a Fix incorrect deg->radian conversion
It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Tárcio Vinícius
46b19cc6a4 utf8 header not found 2023-11-06 16:09:53 +01:00
Martin Aumüller
a521b23ab5 link to external minizip with full path
This let's cmake create config files that allow linking to minizip even when
in an unrelated prefix. This can happen with package managers that install
every package into their own prefix, such as [Spack](https://spack.io).
2023-11-06 09:55:25 +01:00
Kim Kulling
108e3192a2 Update FBXBinaryTokenizer.cpp
- closes https://github.com/assimp/assimp/issues/5072
2023-11-05 17:57:29 +01:00
Kim Kulling
f844c3397d Fix add checks for indices 2023-11-03 12:40:08 +01:00
Pavel Lukandiy
a7cfa3264a Fix: Implicit Conversion Error 2023-11-02 16:19:42 +01:00
Kim Kulling
25aee03f66 Fix: Add missing transformation for normalized normals. 2023-10-29 10:05:25 +01:00
Sébastien Loriot
c44e3427aa use size in order to be compatible with float and double 2023-10-24 14:02:38 +01:00
julianknodt
1169d3bc8c Fix spelling error 2023-10-24 09:34:36 +01:00
Kim Kulling
2a347014f3 Update ImproveCacheLocality.cpp 2023-10-08 18:35:08 +00:00
Kim Kulling
a531c72f7f Update ImproveCacheLocality.cpp
- closes https://github.com/assimp/assimp/issues/5262
2023-10-08 18:35:08 +00:00
Kawashima Satoshi
666ecd3f1f Bug Fix:
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
fvbj
8fcc65a8af Extension of data export to GLB/GLTF format
Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00