Commit Graph

12619 Commits

Author SHA1 Message Date
BurntRanch
2a0969d4d9 Add customExtension support to the scene (#5954)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-17 16:09:23 +01:00
David Campos Rodríguez
1e44036c36 Prefix MTL textures with the MTL directory path (#5928)
* Prefix MTL textures with the MTL directory path.

Path to textures defined in MTL files are relative to the MTL
file rather than to the OBJ, so we need to prefix them with the
MTL file directory path.

* Adding test issue 2355

* Trying to fix for Windows when file has Linux path

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-15 10:03:32 +01:00
Engin Manap
2f6dcdfd72 Assimp master head fixes for failure to compile (#5899)
* Fix unknown pragma error on msys2 mingw

* Fix missing assignment operator on msys2 mingw

Default is omitted by compiler because custom copy constructor

* Fix redefinition of _1 and _2 error on msys2 mingw

fix is converting it to lambda as clang is claiming that is
preferred

* Fix strncpy warnings about truncation

* Fix missing assignment operator error on clang

* Update glTFImporter.cpp

* Update glTF2Importer.cpp

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-14 14:23:02 +01:00
Julian Knodt
e722420907 [FBX] Allow export multi materials per node (#5888)
* [FBX] Allow export multi materials per node

Previously it was assumed that each node would export a single material. This removes that
assumption, and also allows for exporting multiple meshes with a single node. Previously they
would each be seprated into their own node.

* Support for animations with multiple meshes too

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-14 11:37:16 +01:00
Steve M
8e44b40df4 [AMF] Fix texture mapping (#5949)
* Fix texture mapping

---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-12 23:04:10 +01:00
Kim Kulling
5aa38fe3cd Update OpenDDLParser.cpp (#5953) 2025-01-10 18:28:22 +01:00
tyler92
0834fed661 Add aiProcess_ValidateDataStructure flag to the fuzzer (#5951) 2025-01-10 13:07:11 +01:00
DwayneCoussement
f2c6aa15ed Add arm64-simulator support to iOS build script (#5920)
Co-authored-by: Dwayne Coussement <dwayne.coussement@showpad.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-08 14:34:05 +01:00
Kim Kulling
5fa7b8ceb9 Bugfix/cosmetic code cleanup (#5947)
* Refactorings: Code cleanups

* More cosmetic changes

---------

Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-01-07 23:32:50 +01:00
Kim Kulling
d386309af9 Fix unittest path (#5948)
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-01-06 23:03:59 +01:00
Jackson Levitt
2f40a77ae1 Updated Material.cpp to add missing cases (#5945) 2025-01-06 13:02:55 +01:00
David Campos Rodríguez
a4d8a5fec3 AssbinImporter::ReadInternFile now closes stream before throwing (#5927)
While one of the throws in the function did indeed close the open stream,
several didn't.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-03 21:38:27 +01:00
stekap000
bbeb515421 pragma warning bug fix when using g++ on windows (#5943) 2025-01-03 19:50:18 +01:00
tyler92
437b484070 Fix heap buffer overflow in HMP loader (#5939) 2025-01-01 17:40:18 +01:00
tyler92
d70606bfb6 Verify negative values in Quake1 MDL header (#5940)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-01 01:55:05 +01:00
Steve M
69558d8889 Introduce VRML format (.wrl and .x3dv) 3D model support (#5857)
- Introduce VRML format (.wrl and .x3dv) 3D model support
- Add samples
---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-30 11:56:18 +01:00
tyler92
5e091572d5 Fix stack overflow in LWS loader (#5941)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-30 11:15:50 +01:00
David Campos Rodríguez
ab5b32ecc7 Fix docs for aiImportFileExWithProperties. (#5925)
The docs talked about the importer, but no importer exists in the
context of calling this function. It seems like the docs may have been
accidentally copied from somewhere else.
I copied the docs from another import function within the same file.
This seems reasonable because the implementations of both functions
suggest they work the same way: the function creates the importer and
sets it into the scene private data so that the later release call can
release the importer.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-29 20:23:02 +01:00
tyler92
7bd54e3604 Disable logs for fuzzer by default (#5938)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-25 20:19:42 +01:00
Julian Knodt
258cdfd2bc Export tangents in GLTF (#5900)
Previously tangents were not being exported. If they are present, they should also be properly
exported.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-23 21:57:13 +01:00
David Campos Rodríguez
016be03c3d glTF importers: Avoid strncpy truncating away the ' \0' character (#5931)
* Fixing building errors from job https://github.com/assimp/assimp/actions/runs/12403918024/job/34628244451?pr=5928

* Adding some asserts for future mantainability, although a bit paranoic maybe

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-23 16:55:17 +01:00
Kim Kulling
1ce3164bc2 Bug/evaluate matrix4x4 access (#5936)
* Add test for 3x3 matrices and 4x4 matrix access
2024-12-23 16:33:37 +01:00
Kim Kulling
9f3a7e95ab Fix: Fix name collision (#5937)
* Fix: Fix name collision

* Fix: Fix possible override

* Fix: Use reentrant providing time function

* Fix: Fix override

* Update AssbinFileWriter.cpp

Revert, not portable.

* Update AssxmlFileWriter.cpp

Revert asctime_r, not portable.
2024-12-23 12:23:42 +01:00
tyler92
ecc8a1c869 Fix buffer overflow in MD5Parser::SkipSpacesAndLineEnd (#5921)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-17 18:57:54 +01:00
Sebastian Schäfer
2090508c34 Fix parsing of comments at the end of lines for tokens with variable number of elements. (#5890) (#5891)
* Fix parsing of comments at the end of lines for tokens with variable number of elements. (#5890)

* Fixed Quality Gate issues.

Reduced nesting of the break statements.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-17 18:17:02 +01:00
tyler92
2b773f0f5a Fix heap-buffer-overflow in OpenDDLParser (#5919)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-16 22:48:45 +01:00
Stefan
7a114059cd Replace C# port with maintained fork (#5922) 2024-12-16 13:02:15 +01:00
sacereda
862abe410b Fixed warnings (#5903)
* Fixed conversion warning when compiling without ASSIMP_DOUBLE_PRECISION. Fixed size() <> unsigned warnings

* Fix: Review finding

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-12 20:58:08 +01:00
Gene Walters
76d22e5fbe USD updates: properly place meshes into nodes (instead of all meshes getting added to the rool node). Adding animation framerate. (#5915)
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
2024-12-11 16:32:40 +01:00
tyler92
f12e521986 Fix use after free in the CallbackToLogRedirector (#5918)
The heap-use-after-free vulnerability occurs in the
CallbackToLogRedirector function. During the process of logging,
a previously freed memory region is accessed, leading to a
use-after-free condition. This vulnerability stems from incorrect
memory management, specifically, freeing a log stream and then
attempting to access it later on.

This patch sets NULL value for The DefaultStream global pointer.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-11 11:17:14 +01:00
Kim Kulling
28ebc8452b Fix: Fix build for mingw10 (#5916)
- closes https://github.com/assimp/assimp/issues/5827
2024-12-10 23:40:02 +01:00
Kursat Aktas
46c26eda5a Introducing assimp Guru on Gurubase.io (#5887)
Signed-off-by: Kursat Aktas <kursat.ce@gmail.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-05 22:54:43 +01:00
Elijah Nicol
bddc374b5a Validate mesh in WriteMesh before AttributeBegin call (#5884)
If mesh is validated after AttributeBegin call, then
the AttributeBegin is never closed with an
AttributeEnd, causing problems in pbrt.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-05 11:10:46 +01:00
HandsomeXi
164a5ae8cf bugfix: Fixed the issue that draco compressed gltf files cannot be loaded normally (#5882) (#5883)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-04 22:03:57 +01:00
Julian Knodt
ff61095928 Blendshape export float & same # verts (#5775)
Previously it was possible that the number of vertices between the mesh and morph mesh varied.
This may have caused problems in tools like Blender, and this ensures there's a 1-1
correspondence between vertices.

In addition, exporting doubles broke meshlab on import, so now it exports floats.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-02 23:04:44 +01:00
Julian Knodt
ca17cdc1f9 Do not create GLTF Mesh if no faces (#5878)
Previously GLTF meshes were created even if there were no faces, which lead to GLTFs which were not technically valid.

I believe this fixes the problem I was encountering, but I've not been able to test it because of some Mac compile errors. Will test on a windows machine at some point.

Fixes #5868

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-01 21:21:08 +01:00
Stefan
739ebfd207 Synchronize DefaultLogger (#5898)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-01 20:35:24 +01:00
hankarun
72c51a9997 Convert float to ai_real, (#5902)
Co-authored-by: ali turan <ali.turan@simsoft.com.tr>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-11-29 20:54:24 +01:00
Gene Walters
2493deff37 USD Keyframe Animations (#5856)
USD Keyframe Animations

Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
Co-authored-by: Kazuki Y <6259214+kazu0617@users.noreply.github.com>
Co-authored-by: kazu0617 <kazu0617@protonmail.com>
Co-authored-by: Kim Kulling <kim.kulling@googlemail.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-11-28 21:29:58 +01:00
Julian Knodt
12f3309996 Simplify JoinVerticesProcess (#5895)
Previously JoinVertices had a lot of extra complexity, simplify it greatly.

Co-authored-by: Julian Knodt <julianknodt@Julians-Air-2.attlocal.net>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-11-27 22:53:27 +01:00
Stefan
02d3887e9a Add CI to automatically build and attach binaries to releases (#5892)
* Add CI to automatically build and attach binaries to releases

* Correctly label arm64 MacOS and add x64 variation

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-11-26 22:57:44 +01:00
mosfet80
09f6a5e136 Update cpp-pm / hunter (#5885)
OpenCV and dependencies update to v4.10.0-p0

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-11-25 21:58:33 +01:00
Kim Kulling
5f100a0984 Obj: fix nullptr access. (#5894) 2024-11-25 19:58:58 +01:00
Kim Kulling
795d4897db Readme.md: Add sonarcube q batch (#5893)
- Add sonarcube quality badge
2024-11-25 14:48:12 +01:00
Kim Kulling
6fad13c82b Cleanup: Delete code/.editorconfig (#5889) 2024-11-22 11:38:51 +01:00
Julian Knodt
48bd7c3e22 Check that mMaterials not null before access (#5874)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-11-20 23:26:07 +01:00
Matt Iselin
c867ddbc04 Fix potential uninitialized variable in clipper (#5881)
* Fix potential uninitialized variable in clipper

* Clipper: Fix second parameter as well.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-11-19 23:31:47 +01:00
Kim Kulling
41cc2f66a4 Remove strcpy. (#5802)
* Remove strcpy.

* Sonarcube: Add more strcpy replacements

* BlenderLoader: Replace strncpy by memcpy
2024-11-18 16:54:58 +01:00
Kim Kulling
f5fb8ff842 Material: Fix sonarcube finding (#5880)
* Material: Fix sonarcube finding

- Use nullptr instead of 0x0 to simulate NULL.

* Material: Use NULL for c-code
2024-11-18 14:31:35 +01:00
Kim Kulling
c9bbbcf633 Material: Fix the build for c compiler (#5879)
- Mark inlined functions as static inline to fix the linkage for c compilers
- closes https://github.com/assimp/assimp/issues/5875
2024-11-18 09:36:32 +01:00