Commit Graph

258 Commits

Author SHA1 Message Date
Kim Kulling
2b3dfb9164 Merge branch 'master' into bugfix/fix_linkage_no_importers_issue-5971 2025-11-16 17:07:58 +01:00
Jerome St-Louis
0be7cdd6db glTF2: Avoid lookups for generating IDs (#6120)
* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
2025-11-13 10:50:26 +01:00
Kim Kulling
c54522f3c1 Merge branch 'master' into bugfix/fix_linkage_no_importers_issue-5971 2025-11-11 09:32:27 +01:00
Kim Kulling
34cda45471 Fix sonarcube stuff (#6387)
* Fix sonarcube stuff
2025-11-10 23:29:03 +01:00
Kim Kulling
5e084cd1e8 Fix linkage 2025-11-10 21:36:40 +01:00
Luca Della Vedova
672594c230 Revert "Refactoring: use using types (#6266)" (#6324)
* Revert "Refactoring: use using types (#6266)"
2025-11-04 15:10:45 +01:00
Kim Kulling
f544f9c217 Bugfix/fix sonarcube findings (#6369)
* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-10-14 00:01:50 +02:00
Kim Kulling
8ef3838beb FBX: Fix offset calculation by adding cursor check (#6337)
- closes https://github.com/assimp/assimp/issues/6336
2025-08-28 11:48:38 +02:00
Pranav P
f7bbf6dc15 Fix endiannes issues regarding floats on s390x (#6276) (#6277)
* Fix endiannes issues regarding floats on s390x (#6276)

* Fix CI Warnings

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-08-26 15:34:33 +02:00
Kim Kulling
9f4e7c6d8d Refactoring: use using types (#6266)
* Refactoring: use using types

---------

Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-07-28 17:00:45 +02:00
sSsA01
4c61ca3af5 Refix export fbx PolygonVertexIndex (#6240)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-27 11:30:04 +02:00
NSG
ad6e8e210a Fix: export fbx wrong to_ktime in FBXExporter.cpp (#6105)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-17 08:23:21 +02:00
sSsA01
a98ffe6c6f Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains multi meshes (#6103)
* fix export fbx wrong Materials index in LayerElementMaterial

* Refix export fbx wrong Materials index in LayerElementMaterial. Materials index should be the order of Materials in connections of the Model node.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-05 09:05:36 +02:00
NSG
c4515f53ca Fix: Add "preservePivots" condition when importing FBX animation (#6115)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-31 14:41:25 +02:00
sSsA01
7b38feb8a7 Fix export fbx PolygonVertexIndex (#6102)
* fix export fbx vertex index

* refactoring: remove unnecessary casts

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-31 13:49:58 +02:00
Steve M
4535ff9d6e Annotate w/C++17 "fallthrough" (#6143)
Co-authored-by: tellypresence <info@tellypresence.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-27 11:14:29 +02:00
Martin Mirchev
18465fbb24 Add clamping logic (#6149)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-26 10:16:10 +02:00
Julian Knodt
2c77d2555b [#5983] Fix bugs introduced in fbx export (#6000)
There were some typos and incorrect offsets in a previous PR. This fixes part of it, correctly exporting the UV.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-16 10:22:01 +02:00
Martin Mirchev
ed89a02fff Fix out-of-bounds dereferencing (#6150)
* Fix out-of-bounds dereferencing

* Fix: Add log error entry.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-16 09:07:04 +02:00
sSsA01
ac5988422a Refactoring of PR #6092 (#6101)
* Fix fbx export. Nodes "LayerElementNormal" and "LayerElementColor" should be written only when actual data are exported.

* Update FBXExporter.cpp

- Fix intentions
- use empty instead of size for checking data exists

* refactoring

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-04-16 09:52:13 +02:00
sSsA01
e68ea14f56 Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx (#6092)
* Fix fbx export. Nodes "LayerElementNormal" and "LayerElementColor" should be written only when actual data are exported.
2025-04-14 15:20:31 +02:00
krishty
88959b2be7 Fix Whitespace (#6063)
* Fix Whitespace

No functional changes. This commit removes trailing spaces, undesired line breaks, and formatting screwups.

* Remove more useless line breaks in license (500 out of 630 license copies do NOT use double line breaks here)

---------

Co-authored-by: Krishty <krishty@krishty.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-03-26 00:12:55 +01:00
Kim Kulling
45898eee55 Refactorings: glTF cleanups (#6028) 2025-03-05 21:37:47 +01:00
Julian Knodt
e722420907 [FBX] Allow export multi materials per node (#5888)
* [FBX] Allow export multi materials per node

Previously it was assumed that each node would export a single material. This removes that
assumption, and also allows for exporting multiple meshes with a single node. Previously they
would each be seprated into their own node.

* Support for animations with multiple meshes too

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-14 11:37:16 +01:00
Kim Kulling
5fa7b8ceb9 Bugfix/cosmetic code cleanup (#5947)
* Refactorings: Code cleanups

* More cosmetic changes

---------

Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-01-07 23:32:50 +01:00
Julian Knodt
ff61095928 Blendshape export float & same # verts (#5775)
Previously it was possible that the number of vertices between the mesh and morph mesh varied.
This may have caused problems in tools like Blender, and this ensures there's a 1-1
correspondence between vertices.

In addition, exporting doubles broke meshlab on import, so now it exports floats.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-02 23:04:44 +01:00
Steve M
ce0a50ec21 Fix FBX animation bug introduced with 24 Mar 2020 commit 14b8d12 (revert conditional to prior state) (#5815)
Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-10-14 11:24:27 +02:00
Steve M
cb4e663138 Restore 4x4 matrix functionn param and assignment prior to change in commit 168ae22 of 27 Oct 2019 (#5813)
Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-10-12 12:49:10 +02:00
Julian Knodt
17399d198f FBX Blendshapes: Do not require normals (#5776)
Some blendshapes don't have normal transformations, but Assimp currently requires that normals
be present. This removes that, and won't populate the normal field.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-24 08:07:18 +02:00
Lux
f81ea6986c Restored absolute transform calculation due to https://github.com/assimp/assimp/pull/5349 which requires this now. (#5751) 2024-09-11 10:11:15 +02:00
RichardTea
ed3fccd5db Add option to ignore FBX custom axes (#5754)
AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION
Default false

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-05 21:03:26 +02:00
RichardTea
c1ffbfec06 Zero-length mChildren arrays should be nullptr (#5749)
- Children: Don't allocate a zero-length array
- aiNode::mChildren should be left nullptr instead.
2024-09-03 10:26:27 +02:00
Haixi
389bdedda7 FBX: add metadata as properties (#5675)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:38:34 +02:00
Sanchikuuus
12ed0286e4 Added more Maya materials (#5101)
* Added more Maya materials

Added Maya materials to list and add setting texture properties for getting lost textures to mesh

* Update utMaterialSystem.cpp

Now new enumerators are handled by a case label in utMaterialSystem.cpp

* Update material.h

- Fix tests: use the correct max material parameter

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-24 11:29:47 +02:00
Kimbatt
48c3a0ec46 FBX exporter - handle multiple vertex color channels (#5695)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-07 22:43:02 +02:00
Julian Knodt
d0703a5a3a Fix exporting incorrect bone order (#5435)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-28 12:58:09 +02:00
Kim Kulling
cdf8394ccc Fix nullptr dereferencing (#5638)
- closes https://github.com/assimp/assimp/issues/5617
2024-06-25 00:05:31 +02:00
ycn2022
0afd366dcb Update FBXMeshGeometry.cpp (#5624)
Some FBXs do not have "Materials" information, which can cause parsing errors

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-20 21:26:04 +02:00
Kim Kulling
a51500ba2b Draft: Update init of aiString (#5623)
* Draft: Update init of aiString

- closes https://github.com/assimp/assimp/issues/5622

* Update types.h

* Fix typo

* Fix another typo

* Adapt usage of AI_MAXLEN

* Fix compare operator

* Add missing renames
2024-06-17 13:12:54 +02:00
Kim Kulling
942518a4ff Remove deprecated c++11 warnings (#5576) 2024-05-15 10:22:03 +02:00
Kristjan Skutta
feb861f17b Fix duplicate degrees to radians conversion in fbx importer. (#5427)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-03-22 00:01:57 +01:00
Kim Kulling
fcb1444b84 Add correction of fbx model rotation (#5494) 2024-03-17 17:46:28 +01:00
sSsA01
f95050e7aa Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". (#5450)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-27 20:26:13 +01:00
Kim Kulling
01231d0e60 Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Kim Kulling
4d6dd80257 Add correct double zero check (#5471)
* Add correct double zero check

* Use std::fpclassify
2024-02-22 13:58:25 +01:00
Julian Knodt
c877a15140 Blendshape->Geometry in FBX Export (#5419)
When loading a mesh exported from assimp into Blender, it warns that it has an incorrect class.
While debugging, I traced it back to this being `Blendshape` where `Geometry` was expected. This
is likely because this node describes a `Geometry`, which is used as a blendshape. I'm not sure
if any other DCC tools or places to import it expect `Blendshape` instead (i.e. was this code
ever tested?), but it fixes its use in Blender.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 16:55:00 +01:00
julianknodt
bdc08dd4a9 Encode full weight as double 2024-01-27 10:10:28 +01:00
Stephen Gold
213d73ebc6 correct grammar/typographic errors in comments (8 files) 2023-12-04 23:58:54 +01:00
Stephen Gold
769e82ce5e FBXMeshGeometry: solve issue #5116 using patch provided by darktjm 2023-12-04 20:57:10 +01:00
Maksim Kostin
d311fa95c6 Fix double free in Video::~Video() 2023-12-01 11:14:22 +01:00