Previously tangents were not being exported. If they are present, they should also be properly
exported.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Fix: Fix name collision
* Fix: Fix possible override
* Fix: Use reentrant providing time function
* Fix: Fix override
* Update AssbinFileWriter.cpp
Revert, not portable.
* Update AssxmlFileWriter.cpp
Revert asctime_r, not portable.
* Fix parsing of comments at the end of lines for tokens with variable number of elements. (#5890)
* Fixed Quality Gate issues.
Reduced nesting of the break statements.
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
Previously it was possible that the number of vertices between the mesh and morph mesh varied.
This may have caused problems in tools like Blender, and this ensures there's a 1-1
correspondence between vertices.
In addition, exporting doubles broke meshlab on import, so now it exports floats.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
Previously GLTF meshes were created even if there were no faces, which lead to GLTFs which were not technically valid.
I believe this fixes the problem I was encountering, but I've not been able to test it because of some Mac compile errors. Will test on a windows machine at some point.
Fixes#5868
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Update tinyusdz to latest git commit
* Update patch file
* Bump to latest tinyusdz version
* Remove unused var (fix broken build for clients treating warnings-as-errors)
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
* Fix a bug in the assbin loader that reads uninitialized memory
* Address review comment
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
Some blendshapes don't have normal transformations, but Assimp currently requires that normals
be present. This removes that, and won't populate the normal field.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Added more Maya materials
Added Maya materials to list and add setting texture properties for getting lost textures to mesh
* Update utMaterialSystem.cpp
Now new enumerators are handled by a case label in utMaterialSystem.cpp
* Update material.h
- Fix tests: use the correct max material parameter
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Make color single precision
* Fix the unittests for double precision
* Fix merge issues
* Fix issues with Vertex + Color4
* Fix vertex operator, some tests are still red.
* Squash development commits for PR
* Fix failing build on armeabi-v7a via android NDK
* Update with blendshape support
* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)
* Update to latest rendermesh-refactor branch commit
* Remove tracked file
* Update to use recent commit to "dev" branch
"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages
* Add UNUSED() macro
(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)
* Update tinyusdz branch
* Prevent per-ABI (x86, x86_64 etc) clone on android
* Add verbose logging cmake option
* Fix macro and patch
* Address compiler warnings
* Address compiler warnings
* Address compiler warnings
* Attempt prevent re-clone/re-patch once downloaded by any ABI build
* Disable tinyusdz clone/build by default
assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>