Compare commits
24 Commits
bugfix/fix
...
bugfix/fix
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10cd8982b0 |
8
.github/workflows/ccpp.yml
vendored
8
.github/workflows/ccpp.yml
vendored
@@ -65,7 +65,7 @@ jobs:
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
uses: actions/cache@v4
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
@@ -109,7 +109,7 @@ jobs:
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v5
|
||||
- uses: actions/upload-artifact@v6
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}'
|
||||
@@ -141,7 +141,7 @@ jobs:
|
||||
prerelease: true
|
||||
- run: |
|
||||
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
||||
- uses: actions/upload-artifact@v5
|
||||
- uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: create-release
|
||||
path: release_upload_url.txt
|
||||
@@ -188,7 +188,7 @@ jobs:
|
||||
- id: upload-url
|
||||
run: |
|
||||
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
|
||||
- uses: actions/download-artifact@v6
|
||||
- uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
- uses: actions/upload-release-asset@v1
|
||||
|
||||
2
.github/workflows/cifuzz.yml
vendored
2
.github/workflows/cifuzz.yml
vendored
@@ -19,7 +19,7 @@ jobs:
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v5
|
||||
uses: actions/upload-artifact@v6
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
|
||||
607
CHANGES
607
CHANGES
@@ -1,607 +0,0 @@
|
||||
----------------------------------------------------------------------
|
||||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
4.1.0 (2017-12):
|
||||
- FEATURES:
|
||||
- Export 3MF ( experimental )
|
||||
- Import / Export glTF 2
|
||||
- Introduce new zib-lib to eb able to export zip-archives
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- Added missing include to stdlib.h and remove load library call
|
||||
- Fix install for builds with MSVC compiler and NMake.
|
||||
- Update list of supported file formats.
|
||||
- Add TriLib to the official list of supported ports.
|
||||
- Re-enabling PACK_STRUCT for MDL files.
|
||||
- Use std.::unique_ptr
|
||||
- Update D3MFExporter.h
|
||||
- Update MD3Loader.cpp, using index
|
||||
- Fix all warnings on MSVC14
|
||||
- Copy assimp dll to unit folder on windows
|
||||
- Update jvm port supported formats
|
||||
- Add support for building Mac OS X Framework bundles
|
||||
- Check for nullptr dereferencing before copying scene data
|
||||
- Update ValidateDataStructure.h, typo
|
||||
- Enable data structure validation in cases where it doesn't cause failures
|
||||
- Remove some dead assignments
|
||||
- fast_atof: Silence some uninitialized variable warnings
|
||||
- Check for area test if the face is a triangle.
|
||||
- Set mNumUVComponents to 0 when deleting texture coordinate sets
|
||||
- Only scale the root node because this will rescale all children nodes as well.
|
||||
- Issue 1514: Fix frame pointer arithmetic
|
||||
- Prevent failing stringstream to crash the export process
|
||||
- powf -> pow
|
||||
- add Defines.h to include folder for install.
|
||||
- Android:
|
||||
- Fix android build
|
||||
- Fix assimp for cross compile for android
|
||||
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
|
||||
- FBX:
|
||||
- Fix handling with embedded textures
|
||||
- FBX 7500 Binary reading
|
||||
- Remove dead assignment
|
||||
- Fix export of deleted meshes; Add LazyDict::Remove method
|
||||
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
|
||||
- Replace bad pointer casting with memcpy
|
||||
- Remove useless const qualifier from return value
|
||||
- Add explicit instantiation of log_prefix so other FBX source files can see it
|
||||
- add missing inversion of postrotation matrix for fbx.
|
||||
- FIReader: Silence uninitialized variable warning
|
||||
- Update version check in FBX reader to check for version >= 7500
|
||||
- Use actual min/max of anim keys when start/stop time is missing
|
||||
- GLTF1:
|
||||
- Fix output of glTF 1 version string
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- glTF2 primitives fixes
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Remove KHR_binary_glTF code
|
||||
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
|
||||
- version in glb header is stored as uint32_t
|
||||
- GLTF2:
|
||||
- node name conflict fix
|
||||
- Fix transform matrices multiplication order
|
||||
- Preserve node names when importing
|
||||
- Add support for tangents in import
|
||||
- Fix typo on gltf2 camera parameters
|
||||
- Moved byteStride from accessor to bufferView
|
||||
- Implemented reading binary glTF2 (glb) files
|
||||
- Fix signed/unsigned warning
|
||||
- Add postprocess step for scaling
|
||||
- Fix shininess to roughness conversion
|
||||
- Prefer “BLEND” over “MASK” as an alphaMode default
|
||||
- Approximate specularity / glossiness in metallicRoughness materials
|
||||
- Diffuse color and diffuse texture import and export improvements
|
||||
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
|
||||
- Fix delete / delete[] mismatches in glTF2 importer
|
||||
- use correct name of exporter to gltf2
|
||||
- Fix possible infinite loop when exporting to gltf2
|
||||
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
|
||||
- Fix glTF2 alphaMode storage and reading
|
||||
- Fix glTF 2.0 multi-primitive support
|
||||
- Load gltf .bin files from correct directory
|
||||
- Add support for importing both glTF and glTF2 files
|
||||
- ampler improvements; Add new LazyDict method
|
||||
- Changes to GLTF2 materials
|
||||
- Remove Light, Technique references
|
||||
- Start removing materials common, and adding pbrSpecularGlossiness
|
||||
- Use !ObjectEmpty() vs. MemberCount() > 0
|
||||
- Working read, import, export, and write of gltf2 (pbr) material
|
||||
- Check in gltf2 models to test directory
|
||||
- Remove un-needed test models
|
||||
- Start managing and importing gltf2 pbr materials
|
||||
- Update glTF2 Asset to use indexes
|
||||
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
|
||||
- glTF2: Fix animation export
|
||||
- use opacity for diffuse alpha + alphaMode
|
||||
- STL:
|
||||
- Restore import of multi mesh binary STLs
|
||||
- Blender:
|
||||
- Silence warning about uninitialized member
|
||||
- MDLImporter:
|
||||
- Don't take address of packed struct member
|
||||
- assimp_cmd:
|
||||
- Fix strict-aliasing warnings
|
||||
- Open3DGC:
|
||||
- Fix strict-aliasing warnings
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Remove redundant const qualifiers from return types
|
||||
- Fix some uninitialized variable warnings
|
||||
- Remove OPEN3DGC and compression references
|
||||
- unzip:
|
||||
- Remove dead assignment
|
||||
- Bail on bad compression method
|
||||
- Fix possibly uninitialized variables
|
||||
- clipper:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- OpenDDLExport:
|
||||
- Reduce scope of a variable
|
||||
- Remove dead variable
|
||||
- Remove dead assignment
|
||||
- Fix another potential memory leak
|
||||
- X3DImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Add missing unittest
|
||||
- Workaround for buggy Android NDK (issue #1361)
|
||||
- TerragenLoader:
|
||||
- Remove unused variable
|
||||
- SIBImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- IFC:
|
||||
- Remove dead code
|
||||
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
|
||||
- PLY:
|
||||
- Remove dead assignment and reduce scope of a variable
|
||||
- fix vertex attribute lookup.
|
||||
- OpenGEX:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Fix for TextureFile with number in file name
|
||||
- Return early when element is TextureFile
|
||||
- NFF:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Split up some complicated assignments
|
||||
- Raw: Fix misleading indentation warning
|
||||
- Reduce scope of a variable
|
||||
- LWO
|
||||
- Reduce scope of a variable
|
||||
- IRRLoader:
|
||||
- Fix confusing boolean casting
|
||||
- AssbinExporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ASE:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- AMFImporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Add a block
|
||||
- OptimizeGraph:
|
||||
- Fix possible null pointer dereference
|
||||
- RemoveRedundantMaterials:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ImproveCacheLocality:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- RemoveRedundantMaterials:
|
||||
- Set pointer to nullptr after deleting it
|
||||
- Travis:
|
||||
- Disable unit tests in scan-build config
|
||||
- Move slower builds earlier to improve parallelization
|
||||
- Add static analysis to build
|
||||
- Remove unused branch rule for travis.
|
||||
- Add Clang UBSan build configuration
|
||||
- Treat warnings as errors, without typos this time
|
||||
- Unittests:
|
||||
- Add VS-based source groups for the unittests.
|
||||
- Collada:
|
||||
- export <library_animations> tag
|
||||
- Update ColladaExporter.cpp
|
||||
- Silence uninitialized variable warning
|
||||
- Add support for line strip primitives
|
||||
- Obj Wavefront:
|
||||
- check in exporting against out-of-bounds-access .
|
||||
- Issue 1351: use correct name for obj-meshname export for groups.
|
||||
- fix mem-lead: face will be not released in case of an error.
|
||||
- Anatoscope obj exporter nomtl
|
||||
- Raise exception when obj file contains invalid face indices
|
||||
- Added alternative displacement texture token in OBJ MTL material.
|
||||
- Obj: rename attribute from exporter.
|
||||
- Fix OBJ discarding all material names if the material library is missing
|
||||
- Step:
|
||||
- use correct lookup for utf32
|
||||
- MD2:
|
||||
- Fix MD2 frames containing garbage
|
||||
- STL
|
||||
- add missing const.
|
||||
- Fix memory-alignment bug.
|
||||
- Fix issue 104: deal with more solids in one STL file.
|
||||
- CMake
|
||||
- Fix issue 213: use correct include folder for assimp
|
||||
- Doxygen
|
||||
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
|
||||
- PyAssimp:
|
||||
- Search for libassimp.so in LD_LIBRARY_PATH if available.
|
||||
- Fix operator precedence issue in header check
|
||||
- Split setup.py into multiple lines
|
||||
- Detect if Anaconda and fixed 3d_viewer for Python 3
|
||||
- created a python3 version of the 3dviewer and fixed the / = float in py3
|
||||
- Blender:
|
||||
- Fix invalid access to mesh array when the array is empty.
|
||||
- Fix short overflow.
|
||||
- Silence warning about inline function which is declared but not defined
|
||||
- JAssimp
|
||||
- Changed license header for IHMC contributions from Apache 2.0 to BSD
|
||||
- Add Node metadata to the Jassmip Java API
|
||||
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
|
||||
- Added a link to pure jvm assimp port
|
||||
- Clang sanitizer:
|
||||
- Undefined Behavior sanitizer
|
||||
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
|
||||
- B3DImporter:
|
||||
- Replace bad pointer casting with memcpy
|
||||
- AppVeyor:
|
||||
- Cleanup and Addition of VS 2017 and running Tests
|
||||
- Fixed File Size reported as 0 in tests that use temporary files
|
||||
- x86 isn't a valid VS platform. Win32 it is, then.
|
||||
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
|
||||
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
|
||||
- Treat warnings as errors on Appveyor
|
||||
- Disable warning 4351 on MSVC 2013
|
||||
- OpenGEXImporter:
|
||||
- Copy materials to scene
|
||||
- Store RefInfo in unique_ptr so they get automatically cleaned up
|
||||
- Fix IOStream leak
|
||||
- Store ChildInfo in unique_ptr so they get automatically cleaned up
|
||||
- improve logging to be able to detect error-prone situations.
|
||||
- AMFImporter:
|
||||
- Fix memory leak
|
||||
- UnrealLoader:
|
||||
- Fix IOStream leak
|
||||
- Upgrade RapidJSON to get rid of a clang warning
|
||||
- zlib:
|
||||
- Update zlib contribution
|
||||
- Removed unnecessary files from zlib contribution
|
||||
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
|
||||
- MakeVerboseFormat:
|
||||
- Fix delete / delete[] mismatches in MakeVerboseFormat
|
||||
- MaterialSystem:
|
||||
- Fix out-of-bounds read in MaterialSystem unit test
|
||||
- SIB:
|
||||
- Added support for SIB models from Silo 2.5
|
||||
- AssbinExporter:
|
||||
- Fix strict aliasing violation
|
||||
- Add Write specialization for aiColor3D
|
||||
- DefaultLogger:
|
||||
- Whitespace cleanup to fix GCC misleading indentation warning
|
||||
- MDP:
|
||||
- Fix encoding issues.
|
||||
- PreTransformVertices:
|
||||
- fix name lost in mesh and nodes when load with flag
|
||||
- C4D:
|
||||
- Fixes for C4D importer
|
||||
- Unzip:
|
||||
- Latest greatest.
|
||||
|
||||
4.0.1 (2017-07-28)
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- fix version test.
|
||||
- Not compiling when using ASSIMP_DOUBLE_PRECISION
|
||||
- Added support for python3
|
||||
- Check if cmake is installed with brew
|
||||
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
|
||||
- Elapsed seconds not shown correctly
|
||||
- StreamReader: fix out-of-range exception
|
||||
- PPdPmdParser: fix compilation for clang
|
||||
|
||||
|
||||
4.0.0 (2017-07-18)
|
||||
|
||||
FEATURES:
|
||||
- Double precision support provided ( available via cmake option )
|
||||
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
|
||||
- Open3DGC codec supported by glFT-importer
|
||||
- glTF: Read and write transparency values
|
||||
- Add Triangulate post-processing step to glTF exporters
|
||||
- Update rapidjson to v1.0.2
|
||||
- Added method to append new metadata to structure
|
||||
- Unittests: intoduce a prototype model differ
|
||||
- X3D support
|
||||
- AMF support
|
||||
- Lugdunum3D support
|
||||
- Obj-Importer: obj-homogeneous_coords support
|
||||
- Obj-Importer: new streaming handling
|
||||
- Added support for 64 bit version header introduced in FbxSdk2016
|
||||
- Travis: enable coverall support.
|
||||
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
|
||||
- Morph animation support for collada
|
||||
- Added support for parameters Ni and Tf in OBJ/MTL file format
|
||||
- aiScene: add method to add children
|
||||
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
|
||||
- aiMetaData: introduce aiMetaData::Dealloc
|
||||
- Samples: add a DX11 example
|
||||
- travis ci: test on OXS ( XCode 6.3 ) as well
|
||||
- travis ci: enable sudo support.
|
||||
- openddlparser: integrate release v0.4.0
|
||||
- aiMetaData: Added support for metadata in assbin format
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Introduce usage of #pragma statement
|
||||
- Put cmake-scripts into their own folder
|
||||
- Fix install pathes ( issue 938 )
|
||||
- Fix object_compare in blender importer( issue 946 )
|
||||
- Fix OSX compilation error
|
||||
- Fix unzip path when no other version was found ( issue 967 )
|
||||
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
|
||||
- Fix constructor for radjson on OSX
|
||||
- Use Assimp namespace to fix build for big-endian architectures
|
||||
- Add -fPIC to C Flags for 64bit linux Shared Object builds
|
||||
- MDLLoader: fix resource leak.
|
||||
- MakeVerboseFormat: fix invalid delete statement
|
||||
- IFC: fix possible use after free access bug
|
||||
- ComputeUVMappingprocess: add missing initialization for scalar value
|
||||
- Fix invalid release of mat + mesh
|
||||
- IrrImporter: Fix release functions
|
||||
- Split mesh before exporting gltf ( issue 995 )
|
||||
- 3MFImporter: add source group for visual studio
|
||||
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
|
||||
- ObjImporter: fix test for vertices import
|
||||
- export scene combiner ( issues177 )
|
||||
- FBX: make lookup test less strict ( issues 994 )
|
||||
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
|
||||
- fix bug when exporting mRotationKeys data
|
||||
- fix mingw build (mingw supports stat64 nowadays)
|
||||
- cfileio: fix leaks by not closing files in the destructor
|
||||
- Fix OBJ parser mtllib statement parsing bug.
|
||||
- Q3BSP-Importer: remove dead code
|
||||
- Fix BlenderDNA for clang cross compiler.
|
||||
- ScenePreprocessor: fix invalid index counter.
|
||||
- Fix compiler warnings ( issue 957 )
|
||||
- Fix obj .mtl file loading
|
||||
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
|
||||
- Fixed build warnings on MSVC14 x64
|
||||
- Remove scaling of specular exponent in OBJFileImporter.cpp
|
||||
- use ai_assert instead of assert ( issue 1076 )
|
||||
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
|
||||
- fix parsing of texture name ( issue 899 )
|
||||
- add warning when detecting invalid mat definition ( issue 1111 )
|
||||
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
|
||||
- FBX: Add additional material properties
|
||||
- FBX: Correct camera position and clip planes
|
||||
- FBX: Add correct light locations and falloff values
|
||||
- fix typo ( issue 1141 )
|
||||
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
|
||||
- OBJParser: set material index when changing current material
|
||||
- OBJ: check for null mesh before updating material index
|
||||
- add vertex color export support ( issue 809 )
|
||||
- Fix memory leak in Collada importer ( issue 1169 )
|
||||
- add stp to the list of supported extensions for step-files ( issue 1183 )
|
||||
- fix clang build ( Issue-1169 )
|
||||
- fix for FreeBSD
|
||||
- Import FindPkgMacros to main CMake Configuration
|
||||
- Extended support for tessellation parameter to more IFC shapes
|
||||
- defensice handling of utf-8 decode issues ( issue 1211 )
|
||||
- Fixed compiler error on clang 4.0 running on OSX
|
||||
- use test extension for exported test files ( issue 1228 )
|
||||
- Set UVW index material properties for OBJ files
|
||||
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
|
||||
- Apply mechanism to decide use for IrrXML external or internal
|
||||
- Fix static init ordering bug in OpenGEX importer
|
||||
- GLTF exporter: ensure animation accessors have same count
|
||||
- GLTF exporter: convert animation time from ticks to seconds
|
||||
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
|
||||
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
|
||||
- fix wrong delete ( issue 1266 )
|
||||
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
|
||||
- LWOLoader: fix link in loader description
|
||||
- Fix error when custom CMAKE_C_FLAGS is specified
|
||||
- Fast-atof: log overflow errors
|
||||
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
|
||||
- Obj-Importer: fix parsing of multible line data definitions
|
||||
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
|
||||
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
|
||||
import - manage texture coords on faces in ply import - correction on point cloud faces generation
|
||||
- Utf8: integrate new lib ( issue 1158 )
|
||||
- fixed CMAKE_MODULE_PATH overwriting previous values
|
||||
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
|
||||
- SceneCombiner: move header for scenecombiner to public folder.
|
||||
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
|
||||
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
|
||||
- X3D Exporter: fixed missing attributes
|
||||
- X3D importer: Fixed import of normals for the single index / normal per vertex case
|
||||
- X3D importer: Fixed handling of inlined files
|
||||
- X3D importer: fixed whitespace handling (issue 1202)
|
||||
- X3D importer: Fixed iterator on MSVC 2015
|
||||
- X3D importer: Fixed problems with auto, override and regex on older compilers
|
||||
- X3D importer: Fixed missing header file
|
||||
- X3D importer: Fixed path handling
|
||||
- X3D importer: Implemented support for binary X3D files
|
||||
- fix build without 3DS ( issue 1319 )
|
||||
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
|
||||
- Fixes parameters to pyassimp.load
|
||||
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
|
||||
- check if all exporters are disabled ( issue 1320 )
|
||||
- Remove std functions deprecated by C++11.
|
||||
- X-Importer: make it deal with lines
|
||||
- use correct path for compilers ( issue 1335 )
|
||||
- Collada: add workaround to deal with polygon with holes
|
||||
- update python readme
|
||||
- Use unique node names when loading Collada files
|
||||
- Fixed many FBX bugs
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
|
||||
- VS2010 outdated
|
||||
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Setup of default precision for 17 exporters
|
||||
- Fix xcode project files
|
||||
- Fix BlenderTesselator: offsetof operator
|
||||
- Invalid version in cmake file
|
||||
- Update pstdint.h to latest greatest
|
||||
|
||||
|
||||
3.3.0 (2016-07-05)
|
||||
|
||||
FEATURES:
|
||||
- C++11 support enabled
|
||||
- New regression-test-UI
|
||||
- Experimental glTF-importer support
|
||||
- OpenGEX: add support for cameras and lights
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
- many more, just check the history
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fix of many resource leaks in unittests and main lib
|
||||
- Fix iOS-buildfor X64
|
||||
- Choosing zlib manually for cmake
|
||||
- many more, just check the history
|
||||
|
||||
|
||||
3.2.1 (2016-010-10)
|
||||
|
||||
FEATURES:
|
||||
- Updated glTF exporter to meet 1.0 specification.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fixed glTF Validator errors for exported glTF format.
|
||||
|
||||
ISSUES:
|
||||
- Hard coded sampler setting for
|
||||
- magFilter
|
||||
- minFilter
|
||||
- void* in ExportData for accessor max and min.
|
||||
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
- OpenDDL-Parser is part of contrib-source.
|
||||
- Experimental OpenGEX-support
|
||||
- CI-check for linux and windows
|
||||
- Coverity check added
|
||||
- New regression testsuite.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- Unified line endings
|
||||
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Removed precompiled header to increase build speed for linux
|
||||
|
||||
|
||||
3.1.1 (2014-06-15)
|
||||
|
||||
FEATURES:
|
||||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||||
work from Google Summer of Code 2012)
|
||||
- Support for OGRE binary mesh and skeleton format
|
||||
- Updated BLEND support for newer Blender versions
|
||||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||||
- OBJ Export now produces smaller files
|
||||
- Meshes can now have names, this is supported by the major importers
|
||||
- Improved IFC geometry generation
|
||||
- M3 support has been removed
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- CMake is now the primary build system
|
||||
|
||||
API COMPATIBILITY:
|
||||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||||
and aiMesh::mName
|
||||
- Export interface has been cleaned up and unified
|
||||
- Other than that no relevant changes
|
||||
|
||||
|
||||
3.0 (2012-07-07)
|
||||
|
||||
FEATURES:
|
||||
- new export interface similar to the import API.
|
||||
- Supported export formats: Collada, OBJ, PLY and STL
|
||||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||||
- new postprocessing steps: Debone
|
||||
- vastly improved IFC (Industry Foundation Classes) support
|
||||
- introduced API to query importer meta information (such as supported
|
||||
format versions, full name, maintainer info).
|
||||
- reworked Ogre XML import
|
||||
- C-API now supports per-import properties
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
|
||||
- hundreds of bugfixes in all parts of the library
|
||||
- unified naming and cleanup of public headers
|
||||
- improved CMake build system
|
||||
- templatized math library
|
||||
- reduce dependency on boost.thread, only remaining spot
|
||||
is synchronization for the C logging API
|
||||
|
||||
API COMPATIBILITY:
|
||||
- renamed headers, export interface, C API properties and meta data
|
||||
prevent compatibility with code written for 2.0, but in
|
||||
most cases these can be easily resolved
|
||||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
- Add support for static Blender (*.blend) scenes
|
||||
- Add support for Q3BSP scenes
|
||||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||||
- Add an experimental progress feedback interface.
|
||||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||||
spatial structure) in some expensive postprocessing steps
|
||||
- AssimpView now uses a reworked layout which leaves more space
|
||||
to the scene hierarchy window
|
||||
|
||||
- Add C# bindings ('Assimp.NET')
|
||||
- Keep BSD-licensed and otherwise free test files in separate
|
||||
folders (./test/models and ./test/models-nonbsd).
|
||||
|
||||
FIXES:
|
||||
- Many Collada bugfixes, improve fault tolerance
|
||||
- Fix possible crashes in the Obj loader
|
||||
- Improve the Ogre XML loader
|
||||
- OpenGL-sample now works with MinGW
|
||||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||||
- Fix flawed path handling when locating external files
|
||||
- Limit the maximum number of vertices, faces, face indices and
|
||||
weights that Assimp is able to handle. This is to avoid
|
||||
crashes due to overflowing counters.
|
||||
|
||||
- Updated XCode project files
|
||||
- Further CMAKE build improvements
|
||||
|
||||
|
||||
API CHANGES:
|
||||
- Add data structures for vertex-based animations (These are not
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
FEATURES:
|
||||
- Vastly improved Collada support
|
||||
- Add MS3D (Milkshape 3D) support
|
||||
- Add support for Ogre XML static meshes
|
||||
- Add experimental COB (TrueSpace) support
|
||||
- Automatic test suite to quickly locate regressions
|
||||
- D bindings (`dAssimp`)
|
||||
- Python 2.n bindings (`PyAssimp`)
|
||||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||||
- Automatic evaluation of subdivision surfaces for some formats.
|
||||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||||
|
||||
- Move noboost files away from the public include directory
|
||||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||||
- Documentation improved and clarified in many places.
|
||||
- Add a sample on using Assimp in conjunction with OpenGL
|
||||
|
||||
- Distribution/packaging: comfortable SDK installer for Windows
|
||||
- Distribution/packaging: improved release packages for other architectures
|
||||
|
||||
CRITICAL FIXES:
|
||||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||||
- Fix automatic detection of file type if no file extension is given
|
||||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||||
- Avoid leaking in certain error scenarios
|
||||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||||
|
||||
BREAKING API CHANGES:
|
||||
- None -
|
||||
|
||||
MINOR API BEHAVIOUR CHANGES:
|
||||
- Change quaternion orientation to suit to the more common convention (-w).
|
||||
- aiString is utf8 now. Not yet consistent, however.
|
||||
3961
CHANGES.md
Normal file
3961
CHANGES.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -362,7 +362,7 @@ ELSEIF(MSVC)
|
||||
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
|
||||
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
|
||||
endif()
|
||||
if(NOT /utf-8 IN_LIST CMAKE_CXX_FLAGS)
|
||||
if(NOT CMAKE_CXX_FLAGS MATCHES "/utf-8")
|
||||
# Source code is encoded in UTF-8
|
||||
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
|
||||
endif()
|
||||
|
||||
@@ -14,6 +14,16 @@
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_static",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release",
|
||||
"BUILD_SHARED_LIBS": "OFF",
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF",
|
||||
"ASSIMP_DOUBLE_PRECISION": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_double_precision",
|
||||
"binaryDir": "${sourceDir}",
|
||||
@@ -29,6 +39,15 @@
|
||||
"cacheVariables": {
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_all",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON",
|
||||
"ASSIMP_BUILD_SAMPLES": "ON",
|
||||
"ASSIMP_BUILD_DOCS": "ON"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
#.rst:
|
||||
# FindDevIL
|
||||
# ---------
|
||||
#
|
||||
#
|
||||
#
|
||||
# This module locates the developer's image library.
|
||||
# http://openil.sourceforge.net/
|
||||
#
|
||||
# This module sets:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# IL_LIBRARIES - the name of the IL library. These include the full path to
|
||||
# the core DevIL library. This one has to be linked into the
|
||||
# application.
|
||||
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
|
||||
# library is for filters and effects, not actual loading. It
|
||||
# doesn't have to be linked if the functionality it provides
|
||||
# is not used.
|
||||
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
|
||||
# library interfaces with OpenGL. It is not strictly needed
|
||||
# in applications.
|
||||
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
|
||||
# IL_FOUND - this is set to TRUE if all the above variables were set.
|
||||
# This will be set to false if ILU or ILUT are not found,
|
||||
# even if they are not needed. In most systems, if one
|
||||
# library is found all the others are as well. That's the
|
||||
# way the DevIL developers release it.
|
||||
|
||||
# TODO: Add version support.
|
||||
# Tested under Linux and Windows (MSVC)
|
||||
|
||||
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_path(IL_INCLUDE_DIR il.h
|
||||
PATH_SUFFIXES include IL
|
||||
DOC "The path to the directory that contains il.h"
|
||||
)
|
||||
|
||||
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
|
||||
|
||||
find_library(IL_LIBRARIES
|
||||
NAMES IL DEVIL
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the base il library."
|
||||
)
|
||||
|
||||
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
|
||||
|
||||
find_library(ILUT_LIBRARIES
|
||||
NAMES ILUT
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the il (system?) utility library."
|
||||
)
|
||||
|
||||
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
|
||||
|
||||
find_library(ILU_LIBRARIES
|
||||
NAMES ILU
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the il utility library."
|
||||
)
|
||||
|
||||
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
|
||||
IL_LIBRARIES IL_INCLUDE_DIR)
|
||||
@@ -76,14 +76,14 @@ class ChunkWriter {
|
||||
|
||||
public:
|
||||
ChunkWriter(StreamWriterLE &writer, uint16_t chunk_type) :
|
||||
mWriter(writer) {
|
||||
mChunkStartPos = writer.GetCurrentPos();
|
||||
mWriter(writer),
|
||||
mChunkStartPos(writer.GetCurrentPos()) {
|
||||
writer.PutU2(chunk_type);
|
||||
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
|
||||
writer.PutU4(static_cast<uint32_t>(CHUNK_SIZE_NOT_SET));
|
||||
}
|
||||
|
||||
~ChunkWriter() {
|
||||
std::size_t head_pos = mWriter.GetCurrentPos();
|
||||
const std::size_t head_pos = mWriter.GetCurrentPos();
|
||||
|
||||
ai_assert(head_pos > mChunkStartPos);
|
||||
const std::size_t chunk_size = head_pos - mChunkStartPos;
|
||||
@@ -95,7 +95,7 @@ public:
|
||||
|
||||
private:
|
||||
StreamWriterLE &mWriter;
|
||||
std::size_t mChunkStartPos;
|
||||
std::size_t mChunkStartPos{0};
|
||||
};
|
||||
|
||||
// Return an unique name for a given |mesh| attached to |node| that
|
||||
|
||||
@@ -64,7 +64,7 @@ class Parser;
|
||||
class Element;
|
||||
|
||||
using ScopeList = std::vector<Scope*>;
|
||||
using ElementMap = std::fbx_unordered_multimap< std::string, Element*>;
|
||||
using ElementMap = std::multimap< std::string, Element*>;
|
||||
using ElementCollection = std::pair<ElementMap::const_iterator,ElementMap::const_iterator>;
|
||||
|
||||
#define new_Scope new (allocator.Allocate(sizeof(Scope))) Scope
|
||||
|
||||
@@ -361,19 +361,19 @@ void MD5Importer::LoadMD5MeshFile() {
|
||||
#else
|
||||
|
||||
// FIX: MD5 files exported from Blender can have empty meshes
|
||||
unsigned int numMaterials = 0;
|
||||
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
|
||||
if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) {
|
||||
++mScene->mNumMaterials;
|
||||
++numMaterials;
|
||||
}
|
||||
}
|
||||
|
||||
// generate all meshes
|
||||
mScene->mNumMeshes = mScene->mNumMaterials;
|
||||
mScene->mMeshes = new aiMesh *[mScene->mNumMeshes];
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMeshes];
|
||||
mScene->mMeshes = new aiMesh *[numMaterials];
|
||||
mScene->mMaterials = new aiMaterial *[numMaterials];
|
||||
|
||||
// storage for node mesh indices
|
||||
pcNode->mNumMeshes = mScene->mNumMeshes;
|
||||
pcNode->mNumMeshes = numMaterials;
|
||||
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
|
||||
for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m) {
|
||||
pcNode->mMeshes[m] = m;
|
||||
@@ -386,7 +386,10 @@ void MD5Importer::LoadMD5MeshFile() {
|
||||
continue;
|
||||
}
|
||||
|
||||
aiMesh *mesh = mScene->mMeshes[n] = new aiMesh();
|
||||
aiMesh* mesh = new aiMesh();
|
||||
mScene->mMeshes[n] = mesh;
|
||||
++mScene->mNumMeshes;
|
||||
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// generate unique vertices in our internal verbose format
|
||||
@@ -508,6 +511,7 @@ void MD5Importer::LoadMD5MeshFile() {
|
||||
// generate a material for the mesh
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
mScene->mMaterials[n] = mat;
|
||||
++mScene->mNumMaterials;
|
||||
|
||||
// insert the typical doom3 textures:
|
||||
// nnn_local.tga - normal map
|
||||
|
||||
@@ -324,6 +324,15 @@ void MDCImporter::InternReadFile(
|
||||
|
||||
#endif
|
||||
|
||||
// boundary check for pcVerts
|
||||
auto surfStart = reinterpret_cast<const uint8_t*>(pcSurface);
|
||||
const uint8_t* surfEnd = surfStart + pcSurface->ulOffsetEnd;
|
||||
auto vertBufStart = reinterpret_cast<const uint8_t*>(pcVerts);
|
||||
const size_t needVertBytes = sizeof(MDC::BaseVertex) * pcSurface->ulNumVertices;
|
||||
if (vertBufStart < surfStart || vertBufStart + needVertBytes > surfEnd) {
|
||||
throw DeadlyImportError("MDCImporter: pcVerts points outside of surface block.");
|
||||
}
|
||||
|
||||
const MDC::CompressedVertex *pcCVerts = nullptr;
|
||||
int16_t *mdcCompVert = nullptr;
|
||||
|
||||
@@ -335,6 +344,12 @@ void MDCImporter::InternReadFile(
|
||||
pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
|
||||
pcSurface->ulOffsetCompVerts) +
|
||||
*mdcCompVert * pcSurface->ulNumVertices;
|
||||
auto cvertBufStart = reinterpret_cast<const uint8_t*>(pcCVerts);
|
||||
const size_t needCompVertBytes = sizeof(MDC::CompressedVertex) * pcSurface->ulNumVertices;
|
||||
if (cvertBufStart < surfStart || cvertBufStart > surfEnd ||
|
||||
needCompVertBytes > static_cast<size_t>(surfEnd - cvertBufStart)) {
|
||||
throw DeadlyImportError("MDCImporter: pcCVerts points outside of surface block.");
|
||||
}
|
||||
} else
|
||||
mdcCompVert = nullptr;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -602,6 +602,9 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1() {
|
||||
// Read a MDL 3,4,5 file
|
||||
void MDLImporter::InternReadFile_3DGS_MDL345() {
|
||||
ai_assert(nullptr != pScene);
|
||||
if (pScene == nullptr) {
|
||||
throw DeadlyImportError("INvalid scene pointer detected.");
|
||||
}
|
||||
|
||||
// the header of MDL 3/4/5 is nearly identical to the original Quake1 header
|
||||
BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header *)this->mBuffer;
|
||||
@@ -610,6 +613,10 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
|
||||
#endif
|
||||
ValidateHeader_Quake1(pcHeader);
|
||||
|
||||
if (pcHeader->synctype < 0) {
|
||||
throw DeadlyImportError("Invalid synctype value in MDL header; possible corrupt file.");
|
||||
}
|
||||
|
||||
// current cursor position in the file
|
||||
const unsigned char *szCurrent = (const unsigned char *)(pcHeader + 1);
|
||||
const unsigned char *szEnd = mBuffer + iFileSize;
|
||||
@@ -619,8 +626,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
|
||||
if (szCurrent + sizeof(uint32_t) > szEnd) {
|
||||
throw DeadlyImportError("Texture data past end of file.");
|
||||
}
|
||||
BE_NCONST MDL::Skin *pcSkin;
|
||||
pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
|
||||
BE_NCONST MDL::Skin *pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
|
||||
AI_SWAP4(pcSkin->group);
|
||||
// create one output image
|
||||
unsigned int iSkip = i ? UINT_MAX : 0;
|
||||
@@ -1838,6 +1844,10 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
|
||||
const unsigned int iNumOutBones = pcHeader->bones_num;
|
||||
|
||||
for (std::vector<aiMaterial *>::size_type i = 0; i < shared.pcMats.size(); ++i) {
|
||||
if (splitGroupData.aiSplit == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!splitGroupData.aiSplit[i]->empty()) {
|
||||
|
||||
// allocate the output mesh
|
||||
|
||||
@@ -379,7 +379,12 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
||||
light->mColorSpecular = light->mColorDiffuse;
|
||||
|
||||
// We don't need the rest, but we need to know where this chunk ends.
|
||||
unsigned int temp = (unsigned int)(stream.GetI4() * stream.GetI4());
|
||||
const auto t1 = stream.GetI4();
|
||||
const auto t2 = stream.GetI4();
|
||||
if (t1 < 0 || t2 < 0) {
|
||||
throw DeadlyImportError("Quick3D: Overflow detected.");
|
||||
}
|
||||
const unsigned int temp = static_cast<unsigned int>(t1*t2);
|
||||
|
||||
// skip the background file name
|
||||
while (stream.GetI1())
|
||||
|
||||
@@ -77,7 +77,6 @@ static constexpr aiImporterDesc desc = {
|
||||
};
|
||||
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
// Constructor to be privately used by Importer
|
||||
USDImporter::USDImporter() :
|
||||
|
||||
@@ -53,9 +53,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "USDLoaderImplTinyusdz.h"
|
||||
|
||||
namespace Assimp {
|
||||
class USDImporter : public BaseImporter {
|
||||
|
||||
/// @brief USD Importer class
|
||||
class USDImporter final : public BaseImporter {
|
||||
public:
|
||||
/// @brief Constructor
|
||||
USDImporter();
|
||||
|
||||
/// @brief Destructor
|
||||
~USDImporter() override = default;
|
||||
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
|
||||
@@ -44,32 +44,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||
|
||||
#include "USDLoaderImplTinyusdz.h"
|
||||
#include "USDLoaderImplTinyusdzHelper.h"
|
||||
#include "USDLoaderUtil.h"
|
||||
#include "USDPreprocessor.h"
|
||||
#include "io-util.hh" // namespace tinyusdz::io
|
||||
#include "tydra/scene-access.hh"
|
||||
#include "tydra/shader-network.hh"
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
// internal headers
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/anim.h>
|
||||
#include "assimp/MemoryIOWrapper.h"
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include "assimp/MemoryIOWrapper.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/metadata.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include "io-util.hh" // namespace tinyusdz::io
|
||||
#include "tydra/scene-access.hh"
|
||||
#include "tydra/shader-network.hh"
|
||||
#include "USDLoaderImplTinyusdzHelper.h"
|
||||
#include "USDLoaderImplTinyusdz.h"
|
||||
#include "USDLoaderUtil.h"
|
||||
#include "USDPreprocessor.h"
|
||||
|
||||
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
|
||||
|
||||
@@ -78,17 +79,18 @@ namespace {
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
void USDImporterImplTinyusdz::InternReadFile(
|
||||
const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler) {
|
||||
using Assimp::tinyUsdzMat4ToAiMat4;
|
||||
using Assimp::tinyusdzNodeTypeFor;
|
||||
using tinyusdz::tydra::NodeType;
|
||||
using namespace tinyusdz::tydra;
|
||||
|
||||
void USDImporterImplTinyusdz::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// Grab filename for logging purposes
|
||||
size_t pos = pFile.find_last_of('/');
|
||||
string basePath = pFile.substr(0, pos);
|
||||
string nameWExt = pFile.substr(pos + 1);
|
||||
stringstream ss;
|
||||
std::string basePath = pFile.substr(0, pos);
|
||||
std::string nameWExt = pFile.substr(pos + 1);
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): model" << nameWExt;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
@@ -161,9 +163,10 @@ void USDImporterImplTinyusdz::InternReadFile(
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
return;
|
||||
}
|
||||
tinyusdz::tydra::RenderScene render_scene;
|
||||
tinyusdz::tydra::RenderSceneConverter converter;
|
||||
tinyusdz::tydra::RenderSceneConverterEnv env(stage);
|
||||
|
||||
RenderScene render_scene;
|
||||
RenderSceneConverter converter;
|
||||
RenderSceneConverterEnv env(stage);
|
||||
std::string usd_basedir = tinyusdz::io::GetBaseDir(pFile);
|
||||
env.set_search_paths({ usd_basedir }); // {} needed to convert to vector of char
|
||||
|
||||
@@ -220,16 +223,12 @@ void USDImporterImplTinyusdz::InternReadFile(
|
||||
textures(render_scene, pScene, nameWExt);
|
||||
textureImages(render_scene, pScene, nameWExt);
|
||||
buffers(render_scene, pScene, nameWExt);
|
||||
|
||||
std::map<size_t, tinyusdz::tydra::Node> meshNodes;
|
||||
setupNodes(render_scene, pScene, stage, meshNodes, nameWExt);
|
||||
pScene->mRootNode = nodesRecursive(nullptr, render_scene.nodes[0], render_scene.skeletons);
|
||||
|
||||
setupBlendShapes(render_scene, pScene, nameWExt);
|
||||
}
|
||||
void USDImporterImplTinyusdz::animations(
|
||||
const tinyusdz::tydra::RenderScene& render_scene,
|
||||
aiScene* pScene) {
|
||||
|
||||
void USDImporterImplTinyusdz::animations(const tinyusdz::tydra::RenderScene &render_scene, aiScene *pScene) {
|
||||
if (render_scene.animations.empty()) {
|
||||
return;
|
||||
}
|
||||
@@ -269,7 +268,7 @@ void USDImporterImplTinyusdz::animations(
|
||||
|
||||
for (const auto &[channelType, animChannel] : animationChannelMap) {
|
||||
switch (channelType) {
|
||||
case tinyusdz::tydra::AnimationChannel::ChannelType::Rotation:
|
||||
case AnimationChannel::ChannelType::Rotation:
|
||||
if (animChannel.rotations.static_value.has_value()) {
|
||||
rotationKeys.emplace_back(0, tinyUsdzQuatToAiQuat(animChannel.rotations.static_value.value()));
|
||||
}
|
||||
@@ -281,7 +280,7 @@ void USDImporterImplTinyusdz::animations(
|
||||
rotationKeys.emplace_back(rotationAnimSampler.t, tinyUsdzQuatToAiQuat(rotationAnimSampler.value));
|
||||
}
|
||||
break;
|
||||
case tinyusdz::tydra::AnimationChannel::ChannelType::Scale:
|
||||
case AnimationChannel::ChannelType::Scale:
|
||||
if (animChannel.scales.static_value.has_value()) {
|
||||
scalingKeys.emplace_back(0, tinyUsdzScaleOrPosToAssimp(animChannel.scales.static_value.value()));
|
||||
}
|
||||
@@ -292,7 +291,7 @@ void USDImporterImplTinyusdz::animations(
|
||||
scalingKeys.emplace_back(scaleAnimSampler.t, tinyUsdzScaleOrPosToAssimp(scaleAnimSampler.value));
|
||||
}
|
||||
break;
|
||||
case tinyusdz::tydra::AnimationChannel::ChannelType::Transform:
|
||||
case AnimationChannel::ChannelType::Transform:
|
||||
if (animChannel.transforms.static_value.has_value()) {
|
||||
aiVector3D position;
|
||||
aiVector3D scale;
|
||||
@@ -318,7 +317,7 @@ void USDImporterImplTinyusdz::animations(
|
||||
rotationKeys.emplace_back(transformAnimSampler.t, rotation);
|
||||
}
|
||||
break;
|
||||
case tinyusdz::tydra::AnimationChannel::ChannelType::Translation:
|
||||
case AnimationChannel::ChannelType::Translation:
|
||||
if (animChannel.translations.static_value.has_value()) {
|
||||
positionKeys.emplace_back(0, tinyUsdzScaleOrPosToAssimp(animChannel.translations.static_value.value()));
|
||||
}
|
||||
@@ -356,7 +355,7 @@ void USDImporterImplTinyusdz::meshes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
std::stringstream ss;
|
||||
pScene->mNumMeshes = static_cast<unsigned int>(render_scene.meshes.size());
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
|
||||
ss.str("");
|
||||
@@ -368,10 +367,7 @@ void USDImporterImplTinyusdz::meshes(
|
||||
pScene->mMeshes[meshIdx] = new aiMesh();
|
||||
pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].prim_name);
|
||||
ss.str("");
|
||||
ss << " mesh[" << meshIdx << "]: " <<
|
||||
render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " <<
|
||||
render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " <<
|
||||
render_scene.meshes[meshIdx].joint_and_weights.elementSize;
|
||||
ss << " mesh[" << meshIdx << "]: " << render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " << render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " << render_scene.meshes[meshIdx].joint_and_weights.elementSize;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
ss.str("");
|
||||
ss << " skel_id: " << render_scene.meshes[meshIdx].skel_id;
|
||||
@@ -390,12 +386,8 @@ void USDImporterImplTinyusdz::meshes(
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::verticesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
void USDImporterImplTinyusdz::verticesForMesh(const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene, size_t meshIdx, const std::string &) {
|
||||
const auto numVertices = static_cast<unsigned int>(render_scene.meshes[meshIdx].points.size());
|
||||
pScene->mMeshes[meshIdx]->mNumVertices = numVertices;
|
||||
pScene->mMeshes[meshIdx]->mVertices = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||
@@ -454,7 +446,7 @@ void USDImporterImplTinyusdz::verticesForMesh(
|
||||
|
||||
std::swap_ranges(aiBonesVertexWeights[boneIndex].begin(), aiBonesVertexWeights[boneIndex].end(), pScene->mMeshes[meshIdx]->mBones[boneIndex]->mWeights);
|
||||
}
|
||||
} // Skinned mesh end
|
||||
} // Skinned mesh end
|
||||
|
||||
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mNumVertices; ++j) {
|
||||
pScene->mMeshes[meshIdx]->mVertices[j].x = render_scene.meshes[meshIdx].points[j][0];
|
||||
@@ -463,12 +455,8 @@ void USDImporterImplTinyusdz::verticesForMesh(
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::facesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
void USDImporterImplTinyusdz::facesForMesh(const RenderScene &render_scene, aiScene *pScene,
|
||||
size_t meshIdx, const std::string &) {
|
||||
pScene->mMeshes[meshIdx]->mNumFaces = static_cast<unsigned int>(render_scene.meshes[meshIdx].faceVertexCounts().size());
|
||||
pScene->mMeshes[meshIdx]->mFaces = new aiFace[pScene->mMeshes[meshIdx]->mNumFaces]();
|
||||
size_t faceVertIdxOffset = 0;
|
||||
@@ -483,12 +471,8 @@ void USDImporterImplTinyusdz::facesForMesh(
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::normalsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
void USDImporterImplTinyusdz::normalsForMesh(const RenderScene &render_scene, aiScene *pScene,
|
||||
size_t meshIdx, const std::string &) {
|
||||
pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||
const float *floatPtr = reinterpret_cast<const float *>(render_scene.meshes[meshIdx].normals.get_data().data());
|
||||
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 3) {
|
||||
@@ -498,20 +482,16 @@ void USDImporterImplTinyusdz::normalsForMesh(
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::materialsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(render_scene); UNUSED(pScene); UNUSED(meshIdx); UNUSED(nameWExt);
|
||||
void USDImporterImplTinyusdz::materialsForMesh(const RenderScene&, aiScene*,
|
||||
size_t, const std::string&) {
|
||||
// todo
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::uvsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
const std::string&) {
|
||||
const size_t uvSlotsCount = render_scene.meshes[meshIdx].texcoords.size();
|
||||
if (uvSlotsCount < 1) {
|
||||
return;
|
||||
@@ -539,10 +519,8 @@ static aiColor3D *ownedColorPtrFor(const std::array<float, 3> &color) {
|
||||
return colorPtr;
|
||||
}
|
||||
|
||||
static std::string nameForTextureWithId(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const int targetId) {
|
||||
stringstream ss;
|
||||
static std::string nameForTextureWithId(const RenderScene &render_scene, const int targetId) {
|
||||
std::stringstream ss;
|
||||
std::string texName;
|
||||
for (const auto &image : render_scene.images) {
|
||||
if (image.buffer_id == targetId) {
|
||||
@@ -560,16 +538,15 @@ static std::string nameForTextureWithId(
|
||||
}
|
||||
|
||||
static void assignTexture(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const tinyusdz::tydra::RenderMaterial &material,
|
||||
const RenderScene &render_scene,
|
||||
const RenderMaterial &,
|
||||
aiMaterial *mat,
|
||||
const int textureId,
|
||||
const int aiTextureType) {
|
||||
UNUSED(material);
|
||||
std::string name = nameForTextureWithId(render_scene, textureId);
|
||||
aiString *texName = new aiString();
|
||||
texName->Set(name);
|
||||
stringstream ss;
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "assignTexture(): name: " << name;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
@@ -581,9 +558,8 @@ void USDImporterImplTinyusdz::materials(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numMaterials{render_scene.materials.size()};
|
||||
(void) numMaterials; // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
const size_t numMaterials{ render_scene.materials.size() };
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "materials(): model" << nameWExt << ", numMaterials: " << numMaterials;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
@@ -591,6 +567,7 @@ void USDImporterImplTinyusdz::materials(
|
||||
if (render_scene.materials.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
pScene->mMaterials = new aiMaterial *[render_scene.materials.size()];
|
||||
for (const auto &material : render_scene.materials) {
|
||||
ss.str("");
|
||||
@@ -673,22 +650,18 @@ void USDImporterImplTinyusdz::materials(
|
||||
|
||||
void USDImporterImplTinyusdz::textures(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
aiScene*,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(pScene);
|
||||
const size_t numTextures{render_scene.textures.size()};
|
||||
UNUSED(numTextures); // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
const size_t numTextures{ render_scene.textures.size() };
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "textures(): model" << nameWExt << ", numTextures: " << numTextures;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
size_t i{0};
|
||||
UNUSED(i);
|
||||
size_t i{ 0 };
|
||||
|
||||
for (const auto &texture : render_scene.textures) {
|
||||
UNUSED(texture);
|
||||
ss.str("");
|
||||
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " <<
|
||||
texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
|
||||
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " << texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
++i;
|
||||
}
|
||||
@@ -702,15 +675,12 @@ void USDImporterImplTinyusdz::textures(
|
||||
* @param nameWExt filename w/ext (use to extract file type hint)
|
||||
* @return aiTexture ptr
|
||||
*/
|
||||
static aiTexture *ownedEmbeddedTextureFor(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const tinyusdz::tydra::TextureImage &image,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
stringstream ss;
|
||||
static aiTexture *ownedEmbeddedTextureFor(const RenderScene &render_scene, const TextureImage &image,
|
||||
const std::string&) {
|
||||
std::stringstream ss;
|
||||
aiTexture *tex = new aiTexture();
|
||||
size_t pos = image.asset_identifier.find_last_of('/');
|
||||
string embTexName{image.asset_identifier.substr(pos + 1)};
|
||||
std::string embTexName{ image.asset_identifier.substr(pos + 1) };
|
||||
tex->mFilename.Set(image.asset_identifier.c_str());
|
||||
tex->mHeight = image.height;
|
||||
|
||||
@@ -718,20 +688,20 @@ static aiTexture *ownedEmbeddedTextureFor(
|
||||
if (tex->mHeight == 0) {
|
||||
pos = embTexName.find_last_of('.');
|
||||
strncpy(tex->achFormatHint, embTexName.substr(pos + 1).c_str(), 3);
|
||||
const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size()};
|
||||
tex->pcData = (aiTexel *) new char[imageBytesCount];
|
||||
const size_t imageBytesCount{ render_scene.buffers[image.buffer_id].data.size() };
|
||||
tex->pcData = (aiTexel *)new char[imageBytesCount];
|
||||
memcpy(tex->pcData, &render_scene.buffers[image.buffer_id].data[0], imageBytesCount);
|
||||
} else {
|
||||
string formatHint{"rgba8888"};
|
||||
std::string formatHint{ "rgba8888" };
|
||||
strncpy(tex->achFormatHint, formatHint.c_str(), 8);
|
||||
const size_t imageTexelsCount{tex->mWidth * tex->mHeight};
|
||||
tex->pcData = (aiTexel *) new char[imageTexelsCount * image.channels];
|
||||
const size_t imageTexelsCount{ tex->mWidth * tex->mHeight };
|
||||
tex->pcData = (aiTexel *)new char[imageTexelsCount * image.channels];
|
||||
const float *floatPtr = reinterpret_cast<const float *>(&render_scene.buffers[image.buffer_id].data[0]);
|
||||
ss.str("");
|
||||
ss << "ownedEmbeddedTextureFor(): manual fill...";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t i = 0, fpi = 0; i < imageTexelsCount; ++i, fpi += 4) {
|
||||
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
|
||||
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
|
||||
tex->pcData[i].g = static_cast<uint8_t>(floatPtr[fpi + 1] * 255);
|
||||
tex->pcData[i].r = static_cast<uint8_t>(floatPtr[fpi + 2] * 255);
|
||||
tex->pcData[i].a = static_cast<uint8_t>(floatPtr[fpi + 3] * 255);
|
||||
@@ -743,13 +713,9 @@ static aiTexture *ownedEmbeddedTextureFor(
|
||||
return tex;
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::textureImages(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
const size_t numTextureImages{render_scene.images.size()};
|
||||
UNUSED(numTextureImages); // Ignore unused variable when -Werror enabled
|
||||
void USDImporterImplTinyusdz::textureImages(const RenderScene &render_scene, aiScene *pScene, const std::string &nameWExt) {
|
||||
std::stringstream ss;
|
||||
const size_t numTextureImages{ render_scene.images.size() };
|
||||
ss.str("");
|
||||
ss << "textureImages(): model" << nameWExt << ", numTextureImages: " << numTextureImages;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
@@ -757,13 +723,15 @@ void USDImporterImplTinyusdz::textureImages(
|
||||
pScene->mNumTextures = 0;
|
||||
for (const auto &image : render_scene.images) {
|
||||
ss.str("");
|
||||
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: " << image.width << ", h: " << image.height <<
|
||||
", channels: " << image.channels << ", miplevel: " << image.miplevel << ", buffer id: " << image.buffer_id << "\n" <<
|
||||
" buffers.size(): " << render_scene.buffers.size() << ", data empty? " << render_scene.buffers[image.buffer_id].data.empty();
|
||||
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: "
|
||||
<< image.width << ", h: " << image.height << ", channels: " << image.channels << ", miplevel: "
|
||||
<< image.miplevel << ", buffer id: " << image.buffer_id << "\n"
|
||||
<< " buffers.size(): " << render_scene.buffers.size() << ", data empty? "
|
||||
<< render_scene.buffers[image.buffer_id].data.empty();
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
if (image.buffer_id > -1 &&
|
||||
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
|
||||
!render_scene.buffers[image.buffer_id].data.empty()) {
|
||||
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
|
||||
!render_scene.buffers[image.buffer_id].data.empty()) {
|
||||
aiTexture *tex = ownedEmbeddedTextureFor(
|
||||
render_scene,
|
||||
image,
|
||||
@@ -775,8 +743,8 @@ void USDImporterImplTinyusdz::textureImages(
|
||||
pScene->mTextures = new aiTexture *[render_scene.images.size()];
|
||||
}
|
||||
ss.str("");
|
||||
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str() <<
|
||||
"|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
|
||||
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str()
|
||||
<< "|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
pScene->mTextures[pScene->mNumTextures++] = tex;
|
||||
}
|
||||
@@ -784,12 +752,9 @@ void USDImporterImplTinyusdz::textureImages(
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::buffers(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numBuffers{render_scene.buffers.size()};
|
||||
UNUSED(pScene); UNUSED(numBuffers); // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
const RenderScene &render_scene, aiScene*, const std::string &nameWExt) {
|
||||
const size_t numBuffers{ render_scene.buffers.size() };
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "buffers(): model" << nameWExt << ", numBuffers: " << numBuffers;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
@@ -802,53 +767,9 @@ void USDImporterImplTinyusdz::buffers(
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::setupNodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const tinyusdz::Stage &usdStage,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
|
||||
pScene->mRootNode = nodes(render_scene, usdStage, meshNodes, nameWExt);
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
|
||||
ss.str("");
|
||||
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
|
||||
if (pScene->mRootNode != nullptr) {
|
||||
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
|
||||
}
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
||||
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
aiNode *USDImporterImplTinyusdz::nodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const tinyusdz::Stage &usdStage,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numNodes{render_scene.nodes.size()};
|
||||
(void) numNodes; // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
return nodesRecursive(nullptr, usdStage.root_prims()[0], render_scene.nodes[0], meshNodes);
|
||||
}
|
||||
|
||||
using Assimp::tinyusdzNodeTypeFor;
|
||||
using Assimp::tinyUsdzMat4ToAiMat4;
|
||||
using tinyusdz::tydra::NodeType;
|
||||
aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
||||
aiNode *pNodeParent,
|
||||
const tinyusdz::Prim& prim,
|
||||
const tinyusdz::tydra::Node &node,
|
||||
const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons) {
|
||||
stringstream ss;
|
||||
aiNode *USDImporterImplTinyusdz::nodesRecursive(aiNode *pNodeParent, const tinyusdz::tydra::Node &node,
|
||||
const std::vector<SkelHierarchy> &skeletons) {
|
||||
std::stringstream ss;
|
||||
aiNode *cNode = new aiNode();
|
||||
cNode->mParent = pNodeParent;
|
||||
cNode->mName.Set(node.prim_name);
|
||||
@@ -861,9 +782,9 @@ aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
||||
}
|
||||
|
||||
ss.str("");
|
||||
ss << "nodesRecursive(): node " << cNode->mName.C_Str() <<
|
||||
" type: |" << tinyusdzNodeTypeFor(node.nodeType) <<
|
||||
"|, disp " << node.display_name << ", abs " << node.abs_path;
|
||||
ss << "nodesRecursive(): node " << cNode->mName.C_Str() << " type: |"
|
||||
<< tinyusdzNodeTypeFor(node.nodeType)
|
||||
<< "|, disp " << node.display_name << ", abs " << node.abs_path;
|
||||
if (cNode->mParent != nullptr) {
|
||||
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
|
||||
}
|
||||
@@ -887,22 +808,6 @@ aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
||||
}
|
||||
}
|
||||
|
||||
// Composition: references
|
||||
if (prim.metas().references.has_value())
|
||||
{
|
||||
const tinyusdz::ListEditQual referenceQual = prim.metas().references->first;
|
||||
const std::vector<tinyusdz::Reference> references = prim.metas().references->second;
|
||||
|
||||
for (const auto &reference : references)
|
||||
{
|
||||
cNode->mMetaData = aiMetadata::Alloc(1);
|
||||
cNode->mMetaData->Add("ref", aiString(reference.asset_path.GetAssetPath()));
|
||||
}
|
||||
}
|
||||
|
||||
size_t i{0};
|
||||
for (const auto &childNode: node.children) {
|
||||
cNode->mChildren[i] = nodesRecursive(cNode, prim.children()[i], childNode, meshNodes);
|
||||
cNode->mNumChildren = numChildren;
|
||||
|
||||
// Done. No more children.
|
||||
@@ -920,15 +825,15 @@ aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
||||
|
||||
if (skelNode != nullptr) {
|
||||
// Convert USD skeleton into an Assimp node and make it the last child
|
||||
cNode->mChildren[cNode->mNumChildren-1] = skeletonNodesRecursive(cNode, *skelNode);
|
||||
cNode->mChildren[cNode->mNumChildren - 1] = skeletonNodesRecursive(cNode, *skelNode);
|
||||
}
|
||||
|
||||
return cNode;
|
||||
}
|
||||
|
||||
aiNode *USDImporterImplTinyusdz::skeletonNodesRecursive(
|
||||
aiNode* pNodeParent,
|
||||
const tinyusdz::tydra::SkelNode& joint) {
|
||||
aiNode *pNodeParent,
|
||||
const SkelNode &joint) {
|
||||
auto *cNode = new aiNode(joint.joint_path);
|
||||
cNode->mParent = pNodeParent;
|
||||
cNode->mNumMeshes = 0; // not a mesh node
|
||||
@@ -943,7 +848,7 @@ aiNode *USDImporterImplTinyusdz::skeletonNodesRecursive(
|
||||
cNode->mChildren = new aiNode *[cNode->mNumChildren];
|
||||
|
||||
for (unsigned i = 0; i < cNode->mNumChildren; ++i) {
|
||||
const tinyusdz::tydra::SkelNode &childJoint = joint.children[i];
|
||||
const SkelNode &childJoint = joint.children[i];
|
||||
cNode->mChildren[i] = skeletonNodesRecursive(cNode, childJoint);
|
||||
}
|
||||
|
||||
@@ -952,7 +857,7 @@ aiNode *USDImporterImplTinyusdz::skeletonNodesRecursive(
|
||||
|
||||
void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
|
||||
aiNode *cNode) {
|
||||
stringstream ss;
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "sanityCheckNodesRecursive(): node " << cNode->mName.C_Str();
|
||||
if (cNode->mParent != nullptr) {
|
||||
@@ -965,16 +870,14 @@ void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::setupBlendShapes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
void USDImporterImplTinyusdz::setupBlendShapes(const RenderScene &render_scene, aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
std::stringstream ss;
|
||||
ss.str("");
|
||||
ss << "setupBlendShapes(): iterating over " << pScene->mNumMeshes << " meshes for model" << nameWExt;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -982,10 +885,9 @@ void USDImporterImplTinyusdz::blendShapesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
stringstream ss;
|
||||
const unsigned int numBlendShapeTargets{static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size())};
|
||||
const std::string &) {
|
||||
std::stringstream ss;
|
||||
const unsigned int numBlendShapeTargets{ static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size()) };
|
||||
UNUSED(numBlendShapeTargets); // Ignore unused variable when -Werror enabled
|
||||
ss.str("");
|
||||
ss << " blendShapesForMesh(): mesh[" << meshIdx << "], numBlendShapeTargets: " << numBlendShapeTargets;
|
||||
@@ -995,15 +897,13 @@ void USDImporterImplTinyusdz::blendShapesForMesh(
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes = new aiAnimMesh *[pScene->mMeshes[meshIdx]->mNumAnimMeshes];
|
||||
}
|
||||
auto mapIter = render_scene.meshes[meshIdx].targets.begin();
|
||||
size_t animMeshIdx{0};
|
||||
size_t animMeshIdx{ 0 };
|
||||
for (; mapIter != render_scene.meshes[meshIdx].targets.end(); ++mapIter) {
|
||||
const std::string name{mapIter->first};
|
||||
const tinyusdz::tydra::ShapeTarget shapeTarget{mapIter->second};
|
||||
const std::string name{ mapIter->first };
|
||||
const tinyusdz::tydra::ShapeTarget shapeTarget{ mapIter->second };
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx] = aiCreateAnimMesh(pScene->mMeshes[meshIdx]);
|
||||
ss.str("");
|
||||
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices <<
|
||||
", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() <<
|
||||
" pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
|
||||
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices << ", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t iVert = 0; iVert < shapeTarget.pointOffsets.size(); ++iVert) {
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mVertices[shapeTarget.pointIndices[iVert]] +=
|
||||
@@ -1014,12 +914,7 @@ void USDImporterImplTinyusdz::blendShapesForMesh(
|
||||
tinyUsdzScaleOrPosToAssimp(shapeTarget.normalOffsets[iVert]);
|
||||
}
|
||||
ss.str("");
|
||||
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " <<
|
||||
shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path <<
|
||||
", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() <<
|
||||
" pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " <<
|
||||
shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() <<
|
||||
" inbetweens";
|
||||
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " << shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path << ", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() << " inbetweens";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
++animMeshIdx;
|
||||
}
|
||||
|
||||
@@ -43,21 +43,29 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* @brief Declaration of the USD importer class.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||
#define AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||
|
||||
#include "tinyusdz.hh"
|
||||
#include "tydra/render-data.hh"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include "tinyusdz.hh"
|
||||
#include "tydra/render-data.hh"
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* @brief USD Importer implementation using tinyusdz.
|
||||
*/
|
||||
class USDImporterImplTinyusdz {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
USDImporterImplTinyusdz() = default;
|
||||
|
||||
/// @brief The class destructor.
|
||||
~USDImporterImplTinyusdz() = default;
|
||||
|
||||
void InternReadFile(
|
||||
@@ -124,23 +132,8 @@ public:
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void setupNodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const tinyusdz::Stage &usdStage,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt
|
||||
);
|
||||
|
||||
aiNode *nodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const tinyusdz::Stage &usdStage,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt);
|
||||
|
||||
aiNode *nodesRecursive(
|
||||
aiNode *pNodeParent,
|
||||
const tinyusdz::Prim &prim,
|
||||
const tinyusdz::tydra::Node &node,
|
||||
const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons);
|
||||
|
||||
@@ -162,5 +155,7 @@ public:
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||
|
||||
@@ -364,11 +364,8 @@ struct CustomExtension {
|
||||
}
|
||||
|
||||
CustomExtension() = default;
|
||||
|
||||
~CustomExtension() = default;
|
||||
|
||||
CustomExtension(const CustomExtension &other) = default;
|
||||
|
||||
CustomExtension& operator=(const CustomExtension&) = default;
|
||||
};
|
||||
|
||||
@@ -423,7 +420,6 @@ public:
|
||||
Type_text
|
||||
};
|
||||
|
||||
/// \struct SEncodedRegion
|
||||
/// Descriptor of encoded region in "bufferView".
|
||||
struct SEncodedRegion {
|
||||
const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
|
||||
@@ -432,7 +428,6 @@ public:
|
||||
const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
|
||||
const std::string ID; ///< ID of the region.
|
||||
|
||||
/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
|
||||
/// Constructor.
|
||||
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
|
||||
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
|
||||
@@ -446,7 +441,6 @@ public:
|
||||
DecodedData_Length(pDecodedData_Length),
|
||||
ID(pID) {}
|
||||
|
||||
/// \fn ~SEncodedRegion()
|
||||
/// Destructor.
|
||||
~SEncodedRegion() { delete[] DecodedData; }
|
||||
};
|
||||
@@ -460,7 +454,6 @@ public:
|
||||
|
||||
Type type;
|
||||
|
||||
/// \var EncodedRegion_Current
|
||||
/// Pointer to currently active encoded region.
|
||||
/// Why not decoding all regions at once and not to set one buffer with decoded data?
|
||||
/// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
|
||||
@@ -500,7 +493,6 @@ public:
|
||||
|
||||
bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
|
||||
|
||||
/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
|
||||
/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
|
||||
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
|
||||
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
|
||||
@@ -509,12 +501,10 @@ public:
|
||||
/// \param [in] pID - ID of the region.
|
||||
void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
|
||||
|
||||
/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
|
||||
/// Select current encoded region by ID. \sa EncodedRegion_Current.
|
||||
/// \param [in] pID - ID of the region.
|
||||
void EncodedRegion_SetCurrent(const std::string &pID);
|
||||
|
||||
/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
|
||||
/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
|
||||
/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
|
||||
/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
|
||||
@@ -1002,27 +992,24 @@ struct Texture : public Object {
|
||||
|
||||
struct Animation : public Object {
|
||||
struct Sampler {
|
||||
Sampler() :
|
||||
interpolation(Interpolation_LINEAR) {}
|
||||
Sampler() = default;
|
||||
|
||||
Ref<Accessor> input; //!< Accessor reference to the buffer storing the key-frame times.
|
||||
Ref<Accessor> output; //!< Accessor reference to the buffer storing the key-frame values.
|
||||
Interpolation interpolation; //!< Type of interpolation algorithm to use between key-frames.
|
||||
Interpolation interpolation{Interpolation_LINEAR}; //!< Type of interpolation algorithm to use between key-frames.
|
||||
};
|
||||
|
||||
struct Target {
|
||||
Target() :
|
||||
path(AnimationPath_TRANSLATION) {}
|
||||
Target() = default;
|
||||
|
||||
Ref<Node> node; //!< The node to animate.
|
||||
AnimationPath path; //!< The property of the node to animate.
|
||||
AnimationPath path{AnimationPath_TRANSLATION}; //!< The property of the node to animate.
|
||||
};
|
||||
|
||||
struct Channel {
|
||||
Channel() :
|
||||
sampler(-1) {}
|
||||
Channel() = default;
|
||||
|
||||
int sampler; //!< The sampler index containing the animation data.
|
||||
int sampler{-1}; //!< The sampler index containing the animation data.
|
||||
Target target; //!< The node and property to animate.
|
||||
};
|
||||
|
||||
@@ -1135,50 +1122,34 @@ class Asset {
|
||||
public:
|
||||
//! Keeps info about the enabled extensions
|
||||
struct Extensions {
|
||||
bool KHR_materials_pbrSpecularGlossiness;
|
||||
bool KHR_materials_specular;
|
||||
bool KHR_materials_unlit;
|
||||
bool KHR_lights_punctual;
|
||||
bool KHR_texture_transform;
|
||||
bool KHR_materials_sheen;
|
||||
bool KHR_materials_clearcoat;
|
||||
bool KHR_materials_transmission;
|
||||
bool KHR_materials_volume;
|
||||
bool KHR_materials_ior;
|
||||
bool KHR_materials_emissive_strength;
|
||||
bool KHR_materials_anisotropy;
|
||||
bool KHR_draco_mesh_compression;
|
||||
bool FB_ngon_encoding;
|
||||
bool KHR_texture_basisu;
|
||||
bool KHR_materials_pbrSpecularGlossiness{false};
|
||||
bool KHR_materials_specular{false};
|
||||
bool KHR_materials_unlit{false};
|
||||
bool KHR_lights_punctual{false};
|
||||
bool KHR_texture_transform{false};
|
||||
bool KHR_materials_sheen{false};
|
||||
bool KHR_materials_clearcoat{false};
|
||||
bool KHR_materials_transmission{false};
|
||||
bool KHR_materials_volume{false};
|
||||
bool KHR_materials_ior{false};
|
||||
bool KHR_materials_emissive_strength{false};
|
||||
bool KHR_materials_anisotropy{false};
|
||||
bool KHR_draco_mesh_compression{false};
|
||||
bool FB_ngon_encoding{false};
|
||||
bool KHR_texture_basisu{false};
|
||||
bool EXT_texture_webp{false};
|
||||
|
||||
Extensions() :
|
||||
KHR_materials_pbrSpecularGlossiness(false),
|
||||
KHR_materials_specular(false),
|
||||
KHR_materials_unlit(false),
|
||||
KHR_lights_punctual(false),
|
||||
KHR_texture_transform(false),
|
||||
KHR_materials_sheen(false),
|
||||
KHR_materials_clearcoat(false),
|
||||
KHR_materials_transmission(false),
|
||||
KHR_materials_volume(false),
|
||||
KHR_materials_ior(false),
|
||||
KHR_materials_emissive_strength(false),
|
||||
KHR_materials_anisotropy(false),
|
||||
KHR_draco_mesh_compression(false),
|
||||
FB_ngon_encoding(false),
|
||||
KHR_texture_basisu(false) {
|
||||
// empty
|
||||
}
|
||||
Extensions() = default;
|
||||
~Extensions() = default;
|
||||
} extensionsUsed;
|
||||
|
||||
//! Keeps info about the required extensions
|
||||
struct RequiredExtensions {
|
||||
bool KHR_draco_mesh_compression;
|
||||
bool KHR_texture_basisu;
|
||||
bool KHR_draco_mesh_compression{false};
|
||||
bool KHR_texture_basisu{false};
|
||||
bool EXT_texture_webp{false};
|
||||
|
||||
RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) {
|
||||
// empty
|
||||
}
|
||||
RequiredExtensions() = default;
|
||||
} extensionsRequired;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
||||
@@ -1217,6 +1217,13 @@ inline void Texture::Read(Value &obj, Asset &r) {
|
||||
if (r.extensionsUsed.KHR_texture_basisu) {
|
||||
if (Value *curBasisU = FindObject(*extensions, "KHR_texture_basisu")) {
|
||||
|
||||
if (Value *sourceVal = FindUInt(*curBasisU, "source")) {
|
||||
source = r.images.Retrieve(sourceVal->GetUint());
|
||||
}
|
||||
}
|
||||
} else if(r.extensionsUsed.EXT_texture_webp) {
|
||||
if (Value *curBasisU = FindObject(*extensions, "EXT_texture_webp")) {
|
||||
|
||||
if (Value *sourceVal = FindUInt(*curBasisU, "source")) {
|
||||
source = r.images.Retrieve(sourceVal->GetUint());
|
||||
}
|
||||
@@ -2149,6 +2156,7 @@ inline void Asset::ReadExtensionsRequired(Document &doc) {
|
||||
|
||||
CHECK_REQUIRED_EXT(KHR_draco_mesh_compression);
|
||||
CHECK_REQUIRED_EXT(KHR_texture_basisu);
|
||||
CHECK_REQUIRED_EXT(EXT_texture_webp);
|
||||
|
||||
#undef CHECK_REQUIRED_EXT
|
||||
}
|
||||
@@ -2179,6 +2187,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
|
||||
CHECK_EXT(KHR_materials_anisotropy);
|
||||
CHECK_EXT(KHR_draco_mesh_compression);
|
||||
CHECK_EXT(KHR_texture_basisu);
|
||||
CHECK_EXT(EXT_texture_webp);
|
||||
|
||||
#undef CHECK_EXT
|
||||
}
|
||||
|
||||
@@ -1663,7 +1663,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
||||
ext = "kx2";
|
||||
} else if (strcmp(ext, "basis") == 0) { // basisu
|
||||
ext = "bu";
|
||||
}
|
||||
} // webp requires no transformation
|
||||
|
||||
size_t len = strlen(ext);
|
||||
if (len > 3) len = 3;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* stb_image - v2.29 - public domain image loader - http://nothings.org/stb
|
||||
/* stb_image - v2.30 - public domain image loader - http://nothings.org/stb
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
Do this:
|
||||
@@ -48,6 +48,7 @@ LICENSE
|
||||
|
||||
RECENT REVISION HISTORY:
|
||||
|
||||
2.30 (2024-05-31) avoid erroneous gcc warning
|
||||
2.29 (2023-05-xx) optimizations
|
||||
2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
|
||||
2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
|
||||
@@ -5159,9 +5160,11 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
|
||||
// non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
|
||||
if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
|
||||
if (z->depth == 16) {
|
||||
for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
|
||||
for (k = 0; k < s->img_n && k < 3; ++k) // extra loop test to suppress false GCC warning
|
||||
tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
|
||||
} else {
|
||||
for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
|
||||
for (k = 0; k < s->img_n && k < 3; ++k)
|
||||
tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -32,19 +32,19 @@ DOXYFILE_ENCODING = UTF-8
|
||||
# title of most generated pages and in a few other places.
|
||||
# The default value is: My Project.
|
||||
|
||||
PROJECT_NAME = "My Project"
|
||||
PROJECT_NAME = "The Open Asset Importer Lib"
|
||||
|
||||
# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
|
||||
# could be handy for archiving the generated documentation or if some version
|
||||
# control system is used.
|
||||
|
||||
PROJECT_NUMBER =
|
||||
PROJECT_NUMBER = "6.0.2"
|
||||
|
||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||
# for a project that appears at the top of each page and should give viewer a
|
||||
# quick idea about the purpose of the project. Keep the description short.
|
||||
|
||||
PROJECT_BRIEF =
|
||||
PROJECT_BRIEF = The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
|
||||
|
||||
# With the PROJECT_LOGO tag one can specify a logo or an icon that is included
|
||||
# in the documentation. The maximum height of the logo should not exceed 55
|
||||
@@ -58,7 +58,7 @@ PROJECT_LOGO =
|
||||
# entered, it will be relative to the location where doxygen was started. If
|
||||
# left blank the current directory will be used.
|
||||
|
||||
OUTPUT_DIRECTORY =
|
||||
OUTPUT_DIRECTORY = out
|
||||
|
||||
# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
|
||||
# directories (in 2 levels) under the output directory of each output format and
|
||||
|
||||
@@ -47,6 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
// Limit input size to 1MB to prevent OOMs and timeouts
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
aiLogStream stream = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT, nullptr);
|
||||
aiAttachLogStream(&stream);
|
||||
|
||||
40
fuzz/assimp_fuzzer.dict
Normal file
40
fuzz/assimp_fuzzer.dict
Normal file
@@ -0,0 +1,40 @@
|
||||
# OBJ
|
||||
"v "
|
||||
"vn "
|
||||
"vt "
|
||||
"f "
|
||||
"mtllib "
|
||||
"usemtl "
|
||||
|
||||
# GLTF (JSON)
|
||||
"asset"
|
||||
"scene"
|
||||
"scenes"
|
||||
"nodes"
|
||||
"meshes"
|
||||
"accessors"
|
||||
"bufferViews"
|
||||
"buffers"
|
||||
|
||||
# PLY
|
||||
"ply"
|
||||
"format"
|
||||
"element"
|
||||
"property"
|
||||
"vertex"
|
||||
"face"
|
||||
|
||||
# STL
|
||||
"solid"
|
||||
"facet"
|
||||
"normal"
|
||||
"outer loop"
|
||||
"vertex"
|
||||
"endloop"
|
||||
"endfacet"
|
||||
"endsolid"
|
||||
|
||||
# Collada (XML)
|
||||
"COLLADA"
|
||||
"library_geometries"
|
||||
"library_visual_scenes"
|
||||
63
fuzz/assimp_fuzzer_collada.cc
Normal file
63
fuzz/assimp_fuzzer_collada.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force Collada format (dae)
|
||||
if (!AssimpFuzz::ForceFormat(importer, "dae")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "dae");
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,13 +1,15 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
@@ -34,7 +36,28 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
//
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force FBX format
|
||||
if (!AssimpFuzz::ForceFormat(importer, "fbx")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "fbx");
|
||||
|
||||
return 0;
|
||||
}
|
||||
63
fuzz/assimp_fuzzer_glb.cc
Normal file
63
fuzz/assimp_fuzzer_glb.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force GLB binary format only (see assimp_fuzzer_gltf.cc for text glTF)
|
||||
if (!AssimpFuzz::ForceFormat(importer, "glb")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "glb");
|
||||
|
||||
return 0;
|
||||
}
|
||||
63
fuzz/assimp_fuzzer_gltf.cc
Normal file
63
fuzz/assimp_fuzzer_gltf.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force glTF text format only (see assimp_fuzzer_glb.cc for binary GLB)
|
||||
if (!AssimpFuzz::ForceFormat(importer, "gltf")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "gltf");
|
||||
|
||||
return 0;
|
||||
}
|
||||
65
fuzz/assimp_fuzzer_obj.cc
Normal file
65
fuzz/assimp_fuzzer_obj.cc
Normal file
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
// Limit input size to 1MB
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force OBJ format
|
||||
if (!AssimpFuzz::ForceFormat(importer, "obj")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
// We pass "obj" hint as well, though only OBJ loader is registered now.
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "obj");
|
||||
|
||||
return 0;
|
||||
}
|
||||
63
fuzz/assimp_fuzzer_stl.cc
Normal file
63
fuzz/assimp_fuzzer_stl.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force STL format
|
||||
if (!AssimpFuzz::ForceFormat(importer, "stl")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "stl");
|
||||
|
||||
return 0;
|
||||
}
|
||||
107
fuzz/fuzzer_common.h
Normal file
107
fuzz/fuzzer_common.h
Normal file
@@ -0,0 +1,107 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
namespace AssimpFuzz {
|
||||
|
||||
// Unregisters all loaders except the ones matching the given extension.
|
||||
// Returns true if at least one loader was kept.
|
||||
inline bool ForceFormat(Assimp::Importer& importer, const char* targetExtension) {
|
||||
size_t count = importer.GetImporterCount();
|
||||
std::vector<Assimp::BaseImporter*> toRemove;
|
||||
bool found = false;
|
||||
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const aiImporterDesc* desc = importer.GetImporterInfo(i);
|
||||
Assimp::BaseImporter* imp = importer.GetImporter(i);
|
||||
|
||||
if (!desc || !imp) continue;
|
||||
|
||||
// Check if the importer supports the target extension
|
||||
// mFileExtensions is a space-separated list (e.g., "obj mod")
|
||||
// We wrap target in spaces or check bounds to be precise,
|
||||
// but for fuzzing, a simple strstr is usually sufficient
|
||||
// if the target string is unique enough (e.g. "gltf", "obj").
|
||||
// A more robust check:
|
||||
|
||||
bool isTarget = false;
|
||||
const char* extList = desc->mFileExtensions;
|
||||
if (!extList) {
|
||||
toRemove.push_back(imp);
|
||||
continue;
|
||||
}
|
||||
const size_t targetLen = strlen(targetExtension);
|
||||
|
||||
const char* p = extList;
|
||||
while ((p = strstr(p, targetExtension)) != nullptr) {
|
||||
// Check boundaries
|
||||
const char prev = (p == extList) ? ' ' : *(p - 1);
|
||||
const char next = *(p + targetLen);
|
||||
|
||||
if (prev == ' ' && (next == ' ' || next == '\0')) {
|
||||
isTarget = true;
|
||||
break;
|
||||
}
|
||||
p++;
|
||||
}
|
||||
|
||||
if (isTarget) {
|
||||
found = true;
|
||||
} else {
|
||||
toRemove.push_back(imp);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* imp : toRemove) {
|
||||
importer.UnregisterLoader(imp);
|
||||
delete imp; // Free the unregistered importer to prevent memory leaks
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
}
|
||||
22
fuzz/ossfuzz/Dockerfile
Normal file
22
fuzz/ossfuzz/Dockerfile
Normal file
@@ -0,0 +1,22 @@
|
||||
# Copyright 2021 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
################################################################################
|
||||
|
||||
FROM gcr.io/oss-fuzz-base/base-builder
|
||||
RUN apt-get update && apt-get install -y make autoconf automake libtool ninja-build cmake zip
|
||||
|
||||
RUN git clone --depth 1 https://github.com/assimp/assimp.git assimp
|
||||
WORKDIR assimp
|
||||
COPY build.sh $SRC/
|
||||
100
fuzz/ossfuzz/build.sh
Executable file
100
fuzz/ossfuzz/build.sh
Executable file
@@ -0,0 +1,100 @@
|
||||
#!/bin/bash -eu
|
||||
|
||||
# Build directory
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
# Configure
|
||||
cmake .. \
|
||||
-G Ninja \
|
||||
-DCMAKE_C_COMPILER="${CC}" \
|
||||
-DCMAKE_CXX_COMPILER="${CXX}" \
|
||||
-DCMAKE_C_FLAGS="${CFLAGS}" \
|
||||
-DCMAKE_CXX_FLAGS="${CXXFLAGS}" \
|
||||
-DASSIMP_BUILD_ZLIB=ON \
|
||||
-DASSIMP_BUILD_TESTS=OFF \
|
||||
-DASSIMP_BUILD_ASSIMP_TOOLS=OFF \
|
||||
-DBUILD_SHARED_LIBS=OFF \
|
||||
-DASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT=ON \
|
||||
-DASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT=ON
|
||||
|
||||
# Build the library
|
||||
ninja
|
||||
|
||||
# Helper function to build fuzzers
|
||||
build_fuzzer() {
|
||||
local fuzzer_name=$1
|
||||
local source_file=$2
|
||||
|
||||
echo "Building $fuzzer_name..."
|
||||
$CXX $CXXFLAGS -I../include -I../build/include -c "$source_file" -o "${fuzzer_name}.o"
|
||||
|
||||
$CXX $CXXFLAGS $LIB_FUZZING_ENGINE "${fuzzer_name}.o" -o "$OUT/${fuzzer_name}" \
|
||||
./lib/libassimp.a \
|
||||
./contrib/zlib/libzlibstatic.a \
|
||||
-lpthread -ldl
|
||||
}
|
||||
|
||||
# 1. Generic Fuzzer
|
||||
build_fuzzer "assimp_fuzzer" "../fuzz/assimp_fuzzer.cc"
|
||||
# Corpus for generic fuzzer (all models)
|
||||
(cd ../test/models && zip -q -r $OUT/assimp_fuzzer_seed_corpus.zip .)
|
||||
# Dictionary
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer.dict || true
|
||||
|
||||
|
||||
# 2. OBJ Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_obj" "../fuzz/assimp_fuzzer_obj.cc"
|
||||
if [ -d "../test/models/OBJ" ]; then
|
||||
(cd ../test/models/OBJ && zip -q -r $OUT/assimp_fuzzer_obj_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_obj.dict || true
|
||||
|
||||
|
||||
# 3. GLTF Fuzzer (text format only, glTF and glTF2 versions)
|
||||
build_fuzzer "assimp_fuzzer_gltf" "../fuzz/assimp_fuzzer_gltf.cc"
|
||||
mkdir -p gltf_corpus
|
||||
[ -d "../test/models/glTF" ] && cp -r ../test/models/glTF/* gltf_corpus/
|
||||
[ -d "../test/models/glTF2" ] && cp -r ../test/models/glTF2/* gltf_corpus/
|
||||
if [ -d "gltf_corpus" ] && [ "$(ls -A gltf_corpus)" ]; then
|
||||
(cd gltf_corpus && zip -q -r $OUT/assimp_fuzzer_gltf_seed_corpus.zip .)
|
||||
fi
|
||||
rm -rf gltf_corpus
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_gltf.dict || true
|
||||
|
||||
|
||||
# 4. GLB Fuzzer (binary glTF format)
|
||||
build_fuzzer "assimp_fuzzer_glb" "../fuzz/assimp_fuzzer_glb.cc"
|
||||
mkdir -p glb_corpus
|
||||
# GLB files can be found in glTF and glTF2 directories
|
||||
[ -d "../test/models/glTF" ] && find ../test/models/glTF -name "*.glb" -exec cp {} glb_corpus/ \; 2>/dev/null || true
|
||||
[ -d "../test/models/glTF2" ] && find ../test/models/glTF2 -name "*.glb" -exec cp {} glb_corpus/ \; 2>/dev/null || true
|
||||
if [ -d "glb_corpus" ] && [ "$(ls -A glb_corpus)" ]; then
|
||||
(cd glb_corpus && zip -q -r $OUT/assimp_fuzzer_glb_seed_corpus.zip .)
|
||||
fi
|
||||
rm -rf glb_corpus
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_glb.dict || true
|
||||
|
||||
|
||||
# 5. FBX Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_fbx" "../fuzz/assimp_fuzzer_fbx.cc"
|
||||
if [ -d "../test/models/FBX" ]; then
|
||||
(cd ../test/models/FBX && zip -q -r $OUT/assimp_fuzzer_fbx_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_fbx.dict || true
|
||||
|
||||
|
||||
# 6. Collada Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_collada" "../fuzz/assimp_fuzzer_collada.cc"
|
||||
if [ -d "../test/models/Collada" ]; then
|
||||
(cd ../test/models/Collada && zip -q -r $OUT/assimp_fuzzer_collada_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_collada.dict || true
|
||||
|
||||
|
||||
# 7. STL Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_stl" "../fuzz/assimp_fuzzer_stl.cc"
|
||||
if [ -d "../test/models/STL" ]; then
|
||||
(cd ../test/models/STL && zip -q -r $OUT/assimp_fuzzer_stl_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_stl.dict || true
|
||||
14
fuzz/ossfuzz/project.yaml
Normal file
14
fuzz/ossfuzz/project.yaml
Normal file
@@ -0,0 +1,14 @@
|
||||
homepage: "https://github.com/assimp/assimp"
|
||||
main_repo: "https://github.com/assimp/assimp"
|
||||
language: c++
|
||||
primary_contact: "kim.kulling@assimp.org"
|
||||
auto_ccs:
|
||||
- "kim.kulling@googlemail.com"
|
||||
sanitizers:
|
||||
- address
|
||||
- undefined
|
||||
- memory
|
||||
fuzzing_engines:
|
||||
- libfuzzer
|
||||
- afl
|
||||
- honggfuzz
|
||||
@@ -147,8 +147,6 @@ SET( IMPORTERS
|
||||
unit/utBlendImportMaterials.cpp
|
||||
unit/utBlenderWork.cpp
|
||||
unit/utBVHImportExport.cpp
|
||||
unit/utColladaExport.cpp
|
||||
unit/utColladaImportExport.cpp
|
||||
unit/utCSMImportExport.cpp
|
||||
unit/utB3DImportExport.cpp
|
||||
#unit/utM3DImportExport.cpp
|
||||
@@ -180,6 +178,18 @@ if(ASSIMP_BUILD_USD_IMPORTER)
|
||||
)
|
||||
endif()
|
||||
|
||||
if(ASSIMP_BUILD_COLLADA_EXPORTER)
|
||||
list( APPEND IMPORTERS
|
||||
unit/utColladaExport.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if(ASSIMP_BUILD_COLLADA_IMPORTER)
|
||||
list( APPEND IMPORTERS
|
||||
unit/utColladaImportExport.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
SET( MATERIAL
|
||||
unit/utMaterialSystem.cpp
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user