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193 changed files with 5101 additions and 2203 deletions
+4 -4
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@@ -48,7 +48,7 @@ jobs:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
- uses: actions/checkout@v6
- uses: actions/checkout@v4
with:
submodules: true
@@ -109,7 +109,7 @@ jobs:
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
shell: bash
- uses: actions/upload-artifact@v5
- uses: actions/upload-artifact@v4
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}'
@@ -141,7 +141,7 @@ jobs:
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v5
- uses: actions/upload-artifact@v4
with:
name: create-release
path: release_upload_url.txt
@@ -188,7 +188,7 @@ jobs:
- id: upload-url
run: |
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
- uses: actions/download-artifact@v6
- uses: actions/download-artifact@v4
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
- uses: actions/upload-release-asset@v1
+1 -1
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@@ -27,7 +27,7 @@ jobs:
os: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v4.2.2
- uses: lukka/get-cmake@latest
+1 -1
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@@ -19,7 +19,7 @@ jobs:
dry-run: false
language: c++
- name: Upload Crash
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v4
if: failure() && steps.build.outcome == 'success'
with:
name: artifacts
+3 -3
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@@ -14,7 +14,7 @@ jobs:
name: adress-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@@ -38,7 +38,7 @@ jobs:
name: undefined-behavior-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@@ -62,7 +62,7 @@ jobs:
name: printf-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v4
- name: run scan_printf script
run: ./scripts/scan_printf.sh
+4 -5
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@@ -30,7 +30,7 @@ cmake --build .
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
### Build instructions for Windows with Visual-Studio
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
```bash
cmake CMakeLists.txt
@@ -67,7 +67,7 @@ The cmake-build-environment provides options to configure the build. The followi
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled.
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with (most) importers enabled. Currently, USD importer is not included. See ASSIMP_BUILD_USD_IMPORTER.
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled.
- **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library.
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
@@ -83,7 +83,6 @@ The cmake-build-environment provides options to configure the build. The followi
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).
- **ASSIMP_BUILD_USD_IMPORTER (default OFF, requires ASSIMP_WARNINGS_AS_ERRORS to be OFF)**: Build USD importer, defaults to off for CI purposes
### Install prebuild binaries
## Install on all platforms using vcpkg
@@ -110,5 +109,5 @@ You need to have pip installed:
pip install pyassimp
```
### Get the SDK from itch.io
Just check [itch.io](https://kimkulling.itch.io/the-asset-importer-lib)
### Get the SDK from itchi.io
Just check [itchi.io](https://kimkulling.itch.io/the-asset-importer-lib)
+1 -1
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@@ -591,7 +591,7 @@ ELSE()
SET(ASSIMP_BUILD_MINIZIP 1)
ELSE()
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
SET(ZLIB_LIBRARIES_LINKED -l${ZLIB_LIBRARIES})
SET(ZLIB_LIBRARIES_LINKED -lz)
ENDIF()
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
ENDIF()
-34
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@@ -1,34 +0,0 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 20,
"patch": 0
},
"configurePresets": [
{
"name": "assimp",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF"
}
},
{
"name": "assimp_double_precision",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF",
"ASSIMP_DOUBLE_PRECISION": "ON"
}
},
{
"name": "assimp_with_tools",
"binaryDir": "${sourceDir}",
"cacheVariables": {
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON"
}
}
]
}
+1 -1
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@@ -1,6 +1,6 @@
Open Asset Import Library (assimp)
Copyright (c) 2006-2025, assimp team
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
+35 -39
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@@ -3,7 +3,7 @@ Open Asset Import Library (assimp)
Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
### Current project status
### Current project status ###
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
[![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=assimp_assimp&metric=alert_status)](https://sonarcloud.io/summary/new_code?id=assimp_assimp)
@@ -16,32 +16,32 @@ Open Asset Import Library is a library that loads various 3D file formats into a
APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
## Project activity
## Project activity ##
![Alt](https://repobeats.axiom.co/api/embed/997f84e5f9fcf772da1e687f3a4f3a8afdbf4cf0.svg "Repobeats analytics image")
### Documentation
### Documentation ###
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).
### Pre-built binaries
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
### Pre-built binaries ###
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
### Test data
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).
### Test data ###
Clone [our model database](https://github.com/assimp/assimp-mdb).
### Communities
### Communities ###
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [discord](https://discord.gg/kKazXMXDy2)
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
#### Supported file formats
#### Supported file formats ####
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
### Building
### Building ###
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
### Ports
### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](https://github.com/Saalvage/AssimpNetter)
@@ -54,40 +54,36 @@ Start by reading [our build instructions](https://github.com/assimp/assimp/blob/
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)
### Other tools
### Other tools ###
[Qt5-ModelViewer](https://github.com/sharjith/ModelViewer-Qt5) is a powerful viewer based on Qt5 and Assimp's import and export abilities.<br>
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:
```txt
code Source code
├── AssetLib/ The asset-importer and exporter lib
├── CApi/ C-API files
├── Common/ Common code used from all modules
├── Geometry/ Geometry utilities
├── Material/ Common materials
├── Pbrt/ Physical based materials
├── PostProcessing/ Post-processing steps
├── res Resouce files
contrib Third-party libraries
doc Documentation (Doxygen source and pre-compiled docs)
fuzz Contains the test code for the Google Fuzzer project
include Public header C and C++ header files
scripts Scripts are used to generate the loading code for some formats
port Ports to other languages and scripts to maintain those.
test Unit- and regression tests, test suite of models
├── headercheck Implements headerchecks
├── models-nonbsd Non-BSP licensed headers
├── models BSP-licensed models
├── unit Unit tests
tools Tools (old assimp viewer, command line `assimp`)
samples Small number of samples to illustrate possible use cases for Assimp
```
### Contributing
/code Source code
/contrib Third-party libraries
/doc Documentation (Doxygen source and pre-compiled docs)
/fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files
/scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use cases for Assimp
We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export of the format
### Contributing ###
I would greatly appreciate contributing to assimp. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
## Contributors
+3 -2
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@@ -2,7 +2,8 @@
## Supported Versions
The current version of Assimp that's being supported with security updates:
Use this section to tell people about which versions of your project are
currently being supported with security updates.
| Version | Supported |
| ------- | ------------------ |
@@ -11,5 +12,5 @@ The current version of Assimp that's being supported with security updates:
## Reporting a Vulnerability
If you have found any security vulnerability you can contact us via
kim.kulling@assimp.org
kim.kulling@googlemail.com
+33 -38
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@@ -56,27 +56,23 @@ namespace Assimp {
static constexpr unsigned int NotSet = 0xcdcdcdcd;
using namespace D3DS;
// ------------------------------------------------------------------------------------------------
// Setup final material indices, generate a default material if necessary
// Setup final material indices, generae a default material if necessary
void Discreet3DSImporter::ReplaceDefaultMaterial() {
// Try to find an existing material that matches the
// typical default material setting:
// - no textures
// - diffuse color (in grey!)
// NOTE: This is here to work-around the fact that some
// NOTE: This is here to workaround the fact that some
// exporters are writing a default material, too.
unsigned int idx(NotSet);
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
auto s = mScene->mMaterials[i].mName;
std::string s = mScene->mMaterials[i].mName;
for (char &it : s) {
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
}
if (std::string::npos == s.find("default")) {
continue;
}
if (std::string::npos == s.find("default")) continue;
if (mScene->mMaterials[i].mDiffuse.r !=
mScene->mMaterials[i].mDiffuse.g ||
@@ -89,22 +85,22 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
idx = i;
}
if (NotSet == idx) {
idx = static_cast<unsigned int>(mScene->mMaterials.size());
idx = (unsigned int)mScene->mMaterials.size();
}
// now iterate through all meshes and through all faces and
// find all faces that are using the default material
unsigned int cnt = 0;
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
for (auto a = i->mFaceMaterials.begin(); a != i->mFaceMaterials.end(); ++a) {
for (auto a = (*i).mFaceMaterials.begin(); a != (*i).mFaceMaterials.end(); ++a) {
// NOTE: The additional check seems to be necessary,
// some exporters seem to generate invalid data here
if (NotSet == *a) {
*a = idx;
if (NotSet == (*a)) {
(*a) = idx;
++cnt;
} else if ((*a) >= mScene->mMaterials.size()) {
*a = idx;
(*a) = idx;
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
++cnt;
}
@@ -178,7 +174,7 @@ void CopyTexture(aiMaterial &mat, Texture &texture, aiTextureType type) {
mat.AddProperty<ai_real>(&texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type, 0));
// Setup the texture mapping mode
auto mapMode = static_cast<int>(texture.mMapMode);
int mapMode = static_cast<int>(texture.mMapMode);
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
@@ -330,11 +326,10 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
aiString name;
// we need to split all meshes by their materials
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
name.length = ASSIMP_itoa10(name.data, num);
++num;
name.length = ASSIMP_itoa10(name.data, num++);
unsigned int iNum = 0;
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
@@ -346,7 +341,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
if (aiSplit[p].empty()) {
continue;
}
auto *meshOut = new aiMesh();
aiMesh *meshOut = new aiMesh();
meshOut->mName = name;
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
@@ -358,7 +353,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
avOutMeshes.push_back(meshOut);
// convert vertices
meshOut->mNumFaces = static_cast<unsigned int>(aiSplit[p].size());
meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
meshOut->mNumVertices = meshOut->mNumFaces * 3;
// allocate enough storage for faces
@@ -406,7 +401,8 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
// ------------------------------------------------------------------------------------------------
// Add a node to the scenegraph and setup its final transformation
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
std::vector<unsigned int> iArray;
iArray.reserve(3);
@@ -414,7 +410,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
// Find all meshes with the same name as the node
for (unsigned int a = 0; a < pcSOut->mNumMeshes; ++a) {
const auto *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
const D3DS::Mesh *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
ai_assert(nullptr != pcMesh);
if (pcIn->mName == pcMesh->mName)
@@ -423,7 +419,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
if (!iArray.empty()) {
// The matrix should be identical for all meshes with the
// same name. It HAS to be identical for all meshes .....
auto *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
D3DS::Mesh *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
// Compute the inverse of the transformation matrix to move the
// vertices back to their relative and local space
@@ -432,7 +428,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
mInvTransposed.Transpose();
aiVector3D pivot = pcIn->vPivot;
pcOut->mNumMeshes = static_cast<unsigned int>(iArray.size());
pcOut->mNumMeshes = (unsigned int)iArray.size();
pcOut->mMeshes = new unsigned int[iArray.size()];
for (unsigned int i = 0; i < iArray.size(); ++i) {
const unsigned int iIndex = iArray[i];
@@ -451,7 +447,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
// Handle negative transformation matrix determinant -> invert vertex x
if (imesh->mMat.Determinant() < 0.0f) {
// we *must* have normals
/* we *must* have normals */
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
pvCurrent->x *= -1.f;
t2->x *= -1.f;
@@ -478,7 +474,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
// Setup the name of the node
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
if (pcIn->mInstanceNumber > 1) {
char tmp[12] = {'\0'};
char tmp[12];
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
std::string tempStr = pcIn->mName + "_inst_";
tempStr += tmp;
@@ -491,7 +487,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
if (pcIn->aRotationKeys.size()) {
// FIX to get to Assimp's quaternion conventions
for (auto it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
(*it).mValue.w *= -1.f;
}
@@ -603,11 +599,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
}
// Allocate a new node anim and setup its name
auto *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
aiNodeAnim *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
nda->mNodeName.Set(pcIn->mName);
// POSITION keys
if (!pcIn->aPositionKeys.empty()) {
if (pcIn->aPositionKeys.size() > 0) {
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0],
@@ -615,7 +611,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
}
// ROTATION keys
if (!pcIn->aRotationKeys.empty()) {
if (pcIn->aRotationKeys.size() > 0) {
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
@@ -631,7 +627,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
}
// SCALING keys
if (!pcIn->aScalingKeys.empty()) {
if (pcIn->aScalingKeys.size() > 0) {
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
::memcpy(nda->mScalingKeys, &pcIn->aScalingKeys[0],
@@ -640,7 +636,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
}
// Allocate storage for children
const auto size = static_cast<unsigned int>(pcIn->mChildren.size());
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
pcOut->mNumChildren = size;
if (size == 0) {
@@ -683,7 +679,7 @@ void CountTracks(D3DS::Node *node, unsigned int &cnt) {
// Generate the output node graph
void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
pcOut->mRootNode = new aiNode();
if (mRootNode->mChildren.empty()) {
if (0 == mRootNode->mChildren.size()) {
//////////////////////////////////////////////////////////////////////////////
// It seems the file is so messed up that it has not even a hierarchy.
// generate a flat hiearachy which looks like this:
@@ -705,8 +701,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Build dummy nodes for all meshes
unsigned int a = 0;
for (unsigned int i = 0; i < pcOut->mNumMeshes; ++i, ++a) {
pcOut->mRootNode->mChildren[a] = new aiNode();
auto *pcNode = pcOut->mRootNode->mChildren[a];
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode;
pcNode->mMeshes = new unsigned int[1];
pcNode->mMeshes[0] = i;
@@ -718,7 +713,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Build dummy nodes for all cameras
for (unsigned int i = 0; i < (unsigned int)mScene->mCameras.size(); ++i, ++a) {
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode;
// Build a name for the node
@@ -727,7 +722,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Build dummy nodes for all lights
for (unsigned int i = 0; i < (unsigned int)mScene->mLights.size(); ++i, ++a) {
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode;
// Build a name for the node
@@ -743,7 +738,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
// Allocate a primary animation channel
pcOut->mNumAnimations = 1;
pcOut->mAnimations = new aiAnimation *[1];
auto *anim = pcOut->mAnimations[0] = new aiAnimation();
aiAnimation *anim = pcOut->mAnimations[0] = new aiAnimation();
anim->mName.Set("3DSMasterAnim");
@@ -786,7 +781,7 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
// ... and convert the 3DS materials to aiMaterial's
for (unsigned int i = 0; i < pcOut->mNumMaterials; ++i) {
auto *pcNew = new aiMaterial();
aiMaterial *pcNew = new aiMaterial();
ConvertMaterial(mScene->mMaterials[i], *pcNew);
pcOut->mMaterials[i] = pcNew;
}
+18 -15
View File
@@ -76,26 +76,26 @@ class ChunkWriter {
public:
ChunkWriter(StreamWriterLE &writer, uint16_t chunk_type) :
mWriter(writer) {
mChunkStartPos = writer.GetCurrentPos();
writer(writer) {
chunk_start_pos = writer.GetCurrentPos();
writer.PutU2(chunk_type);
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
}
~ChunkWriter() {
std::size_t head_pos = mWriter.GetCurrentPos();
std::size_t head_pos = writer.GetCurrentPos();
ai_assert(head_pos > mChunkStartPos);
const std::size_t chunk_size = head_pos - mChunkStartPos;
ai_assert(head_pos > chunk_start_pos);
const std::size_t chunk_size = head_pos - chunk_start_pos;
mWriter.SetCurrentPos(mChunkStartPos + SIZE_OFFSET);
mWriter.PutU4(static_cast<uint32_t>(chunk_size));
mWriter.SetCurrentPos(head_pos);
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
writer.PutU4(static_cast<uint32_t>(chunk_size));
writer.SetCurrentPos(head_pos);
}
private:
StreamWriterLE &mWriter;
std::size_t mChunkStartPos;
StreamWriterLE &writer;
std::size_t chunk_start_pos;
};
// Return an unique name for a given |mesh| attached to |node| that
@@ -122,7 +122,8 @@ std::string GetMaterialName(const aiMaterial &mat, unsigned int index) {
char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, index);
if (aiString mat_name; AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
aiString mat_name;
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
return mat_name.C_Str() + underscore + postfix;
}
@@ -302,7 +303,8 @@ void Discreet3DSExporter::WriteMaterials() {
WriteColor(color);
}
if (aiShadingMode shading_mode = aiShadingMode_Flat; mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
aiShadingMode shading_mode = aiShadingMode_Flat;
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
Discreet3DS::shadetype3ds shading_mode_out;
@@ -330,7 +332,7 @@ void Discreet3DSExporter::WriteMaterials() {
default:
shading_mode_out = Discreet3DS::Flat;
ai_assert(false);
}
};
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
}
@@ -344,7 +346,8 @@ void Discreet3DSExporter::WriteMaterials() {
WritePercentChunk(f);
}
if (int twosided; mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
int twosided;
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
writer.PutI2(1);
}
@@ -538,7 +541,7 @@ void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh &mesh) {
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteString(const std::string &s) {
for (auto it = s.begin(); it != s.end(); ++it) {
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
writer.PutI1(*it);
}
writer.PutI1('\0');
+4 -2
View File
@@ -54,7 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/qnan.h>
#include <cstdio> //sprintf
namespace Assimp::D3DS {
namespace Assimp {
namespace D3DS {
#include <assimp/Compiler/pushpack1.h>
@@ -578,6 +579,7 @@ struct Scene {
// Node* pcRootNode;
};
} // end of namespace Assimp::D3DS
} // end of namespace D3DS
} // end of namespace Assimp
#endif // AI_XFILEHELPER_H_INC
+178 -177
View File
@@ -56,8 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
using namespace D3DS;
static constexpr aiImporterDesc desc = {
"Discreet 3DS Importer",
"",
@@ -77,7 +75,7 @@ static constexpr aiImporterDesc desc = {
// - computes its length
#define ASSIMP_3DS_BEGIN_CHUNK() \
while (true) { \
if (mStream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
return; \
} \
Discreet3DS::Chunk chunk; \
@@ -85,23 +83,23 @@ static constexpr aiImporterDesc desc = {
int chunkSize = chunk.Size - sizeof(Discreet3DS::Chunk); \
if (chunkSize <= 0) \
continue; \
const unsigned int oldReadLimit = mStream->SetReadLimit( \
mStream->GetCurrentPos() + chunkSize);
const unsigned int oldReadLimit = stream->SetReadLimit( \
stream->GetCurrentPos() + chunkSize);
// ------------------------------------------------------------------------------------------------
// End a parsing block
// Must follow at the end of each parsing block, reset chunk end marker to previous value
#define ASSIMP_3DS_END_CHUNK() \
mStream->SkipToReadLimit(); \
mStream->SetReadLimit(oldReadLimit); \
if (mStream->GetRemainingSizeToLimit() == 0) \
stream->SkipToReadLimit(); \
stream->SetReadLimit(oldReadLimit); \
if (stream->GetRemainingSizeToLimit() == 0) \
return; \
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
Discreet3DSImporter::Discreet3DSImporter() :
mStream(nullptr), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
stream(), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
// empty
}
@@ -126,7 +124,9 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
auto theFile = pIOHandler->Open(pFile, "rb");
if (!theFile) {
throw DeadlyImportError("3DS: Could not open ", pFile);
@@ -138,14 +138,14 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pSce
if (theStream.GetRemainingSize() < 16) {
throw DeadlyImportError("3DS file is either empty or corrupt: ", pFile);
}
mStream = &theStream;
this->stream = &theStream;
// Allocate our temporary 3DS representation
Scene _scene;
D3DS::Scene _scene;
mScene = &_scene;
// Initialize members
Node _rootNode("UNNAMED");
D3DS::Node _rootNode("UNNAMED");
mLastNodeIndex = -1;
mCurrentNode = &_rootNode;
mRootNode = mCurrentNode;
@@ -166,12 +166,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pSce
// vectors from the smoothing groups we read from the
// file.
for (auto &mesh : mScene->mMeshes) {
if (!mesh.mFaces.empty() && mesh.mPositions.empty()) {
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
throw DeadlyImportError("3DS file contains faces but no vertices: ", pFile);
}
CheckIndices(mesh);
MakeUnique(mesh);
ComputeNormalsWithSmoothingsGroups<Face>(mesh);
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
}
// Replace all occurrences of the default material with a
@@ -196,12 +196,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pSce
AI_DEBUG_INVALIDATE_PTR(mRootNode);
AI_DEBUG_INVALIDATE_PTR(mScene);
AI_DEBUG_INVALIDATE_PTR(mStream);
AI_DEBUG_INVALIDATE_PTR(this->stream);
}
// ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(const aiScene *pScene) {
void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
// There are some 3DS files with a zero scaling factor
if (!mMasterScale)
mMasterScale = 1.0f;
@@ -223,14 +223,14 @@ void Discreet3DSImporter::ApplyMasterScale(const aiScene *pScene) {
void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk *pcOut) {
ai_assert(pcOut != nullptr);
pcOut->Flag = mStream->GetI2();
pcOut->Size = mStream->GetI4();
pcOut->Flag = stream->GetI2();
pcOut->Size = stream->GetI4();
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSize()) {
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize()) {
throw DeadlyImportError("Chunk is too large");
}
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSizeToLimit()) {
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
}
}
@@ -241,7 +241,8 @@ void Discreet3DSImporter::SkipChunk() {
Discreet3DS::Chunk psChunk;
ReadChunk(&psChunk);
mStream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
stream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
return;
}
// ------------------------------------------------------------------------------------------------
@@ -258,7 +259,7 @@ void Discreet3DSImporter::ParseMainChunk() {
case Discreet3DS::CHUNK_MAIN:
ParseEditorChunk();
break;
}
};
ASSIMP_3DS_END_CHUNK();
#if defined(__clang__)
@@ -274,29 +275,30 @@ void Discreet3DSImporter::ParseMainChunk() {
// ------------------------------------------------------------------------------------------------
void Discreet3DSImporter::ParseEditorChunk() {
ASSIMP_3DS_BEGIN_CHUNK()
ASSIMP_3DS_BEGIN_CHUNK();
// get chunk type
switch (chunk.Flag) {
case Discreet3DS::CHUNK_OBJMESH:
ParseObjectChunk();
break;
case Discreet3DS::CHUNK_OBJMESH:
// NOTE: In several documentations in the internet this
// chunk appears at different locations
case Discreet3DS::CHUNK_KEYFRAMER:
ParseKeyframeChunk();
break;
case Discreet3DS::CHUNK_VERSION: {
// print the version number
char buff[10];
ASSIMP_itoa10(buff, mStream->GetI2());
ASSIMP_LOG_INFO("3DS file format version: ", buff);
}
ParseObjectChunk();
break;
// NOTE: In several documentations in the internet this
// chunk appears at different locations
case Discreet3DS::CHUNK_KEYFRAMER:
ParseKeyframeChunk();
break;
case Discreet3DS::CHUNK_VERSION: {
// print the version number
char buff[10];
ASSIMP_itoa10(buff, stream->GetI2());
ASSIMP_LOG_INFO("3DS file format version: ", buff);
} break;
};
ASSIMP_3DS_END_CHUNK()
ASSIMP_3DS_END_CHUNK();
}
// ------------------------------------------------------------------------------------------------
@@ -307,10 +309,10 @@ void Discreet3DSImporter::ParseObjectChunk() {
switch (chunk.Flag) {
case Discreet3DS::CHUNK_OBJBLOCK: {
unsigned int cnt = 0;
const auto *sz = (const char *)mStream->GetPtr();
const char *sz = (const char *)stream->GetPtr();
// Get the name of the geometry object
while (mStream->GetI1())
while (stream->GetI1())
++cnt;
ParseChunk(sz, cnt);
} break;
@@ -338,8 +340,8 @@ void Discreet3DSImporter::ParseObjectChunk() {
// Specifies the background image. The string should already be
// properly 0 terminated but we need to be sure
unsigned int cnt = 0;
auto *sz = (const char *)mStream->GetPtr();
while (mStream->GetI1())
const char *sz = (const char *)stream->GetPtr();
while (stream->GetI1())
++cnt;
mBackgroundImage = std::string(sz, cnt);
} break;
@@ -350,7 +352,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
case Discreet3DS::CHUNK_MASTER_SCALE:
// Scene master scaling factor
mMasterScale = mStream->GetF4();
mMasterScale = stream->GetF4();
break;
};
ASSIMP_3DS_END_CHUNK();
@@ -377,15 +379,15 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
case Discreet3DS::CHUNK_LIGHT: {
// This starts a new light
auto *light = new aiLight();
aiLight *light = new aiLight();
mScene->mLights.push_back(light);
light->mName.Set(std::string(name, num));
// First read the position of the light
light->mPosition.x = mStream->GetF4();
light->mPosition.y = mStream->GetF4();
light->mPosition.z = mStream->GetF4();
light->mPosition.x = stream->GetF4();
light->mPosition.y = stream->GetF4();
light->mPosition.z = stream->GetF4();
light->mColorDiffuse = aiColor3D(1.f, 1.f, 1.f);
@@ -406,19 +408,19 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
case Discreet3DS::CHUNK_CAMERA: {
// This starts a new camera
auto *camera = new aiCamera();
aiCamera *camera = new aiCamera();
mScene->mCameras.push_back(camera);
camera->mName.Set(std::string(name, num));
// First read the position of the camera
camera->mPosition.x = mStream->GetF4();
camera->mPosition.y = mStream->GetF4();
camera->mPosition.z = mStream->GetF4();
camera->mPosition.x = stream->GetF4();
camera->mPosition.y = stream->GetF4();
camera->mPosition.z = stream->GetF4();
// Then the camera target
camera->mLookAt.x = mStream->GetF4() - camera->mPosition.x;
camera->mLookAt.y = mStream->GetF4() - camera->mPosition.y;
camera->mLookAt.z = mStream->GetF4() - camera->mPosition.z;
camera->mLookAt.x = stream->GetF4() - camera->mPosition.x;
camera->mLookAt.y = stream->GetF4() - camera->mPosition.y;
camera->mLookAt.z = stream->GetF4() - camera->mPosition.z;
ai_real len = camera->mLookAt.Length();
if (len < 1e-5) {
@@ -430,12 +432,12 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
camera->mLookAt /= len;
// And finally - the camera rotation angle, in counter clockwise direction
const ai_real angle = AI_DEG_TO_RAD(mStream->GetF4());
const ai_real angle = AI_DEG_TO_RAD(stream->GetF4());
aiQuaternion quat(camera->mLookAt, angle);
camera->mUp = quat.GetMatrix() * aiVector3D(0.0, 1.0, 0.0);
// Read the lense angle
camera->mHorizontalFOV = AI_DEG_TO_RAD(mStream->GetF4());
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
if (camera->mHorizontalFOV < 0.001f) {
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
}
@@ -461,34 +463,34 @@ void Discreet3DSImporter::ParseLightChunk() {
light->mType = aiLightSource_SPOT;
// We wouldn't need to normalize here, but we do it
light->mDirection.x = mStream->GetF4() - light->mPosition.x;
light->mDirection.y = mStream->GetF4() - light->mPosition.y;
light->mDirection.z = mStream->GetF4() - light->mPosition.z;
light->mDirection.x = stream->GetF4() - light->mPosition.x;
light->mDirection.y = stream->GetF4() - light->mPosition.y;
light->mDirection.z = stream->GetF4() - light->mPosition.z;
light->mDirection.Normalize();
// Now the hotspot and falloff angles - in degrees
light->mAngleInnerCone = AI_DEG_TO_RAD(mStream->GetF4());
light->mAngleInnerCone = AI_DEG_TO_RAD(stream->GetF4());
// FIX: the falloff angle is just an offset
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(mStream->GetF4());
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(stream->GetF4());
break;
// intensity multiplier
case Discreet3DS::CHUNK_DL_MULTIPLIER:
light->mColorDiffuse = light->mColorDiffuse * mStream->GetF4();
light->mColorDiffuse = light->mColorDiffuse * stream->GetF4();
break;
// light color
case Discreet3DS::CHUNK_RGBF:
case Discreet3DS::CHUNK_LINRGBF:
light->mColorDiffuse.r *= mStream->GetF4();
light->mColorDiffuse.g *= mStream->GetF4();
light->mColorDiffuse.b *= mStream->GetF4();
light->mColorDiffuse.r *= stream->GetF4();
light->mColorDiffuse.g *= stream->GetF4();
light->mColorDiffuse.b *= stream->GetF4();
break;
// light attenuation
case Discreet3DS::CHUNK_DL_ATTENUATE:
light->mAttenuationLinear = mStream->GetF4();
light->mAttenuationLinear = stream->GetF4();
break;
};
@@ -503,10 +505,10 @@ void Discreet3DSImporter::ParseCameraChunk() {
// get chunk type
switch (chunk.Flag) {
// near and far clip plane
case Discreet3DS::CHUNK_CAM_RANGES:
camera->mClipPlaneNear = mStream->GetF4();
camera->mClipPlaneFar = mStream->GetF4();
break;
case Discreet3DS::CHUNK_CAM_RANGES:
camera->mClipPlaneNear = stream->GetF4();
camera->mClipPlaneFar = stream->GetF4();
break;
}
ASSIMP_3DS_END_CHUNK();
@@ -553,13 +555,14 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node *pcNode, D3DS::Node *pcCu
// ------------------------------------------------------------------------------------------------
// Find a node with a specific name in the import hierarchy
Node *FindNode(Node *root, const std::string &name) {
D3DS::Node *FindNode(D3DS::Node *root, const std::string &name) {
if (root->mName == name) {
return root;
}
for (auto it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
if (auto *nd = FindNode(*it, name); nullptr != nd) {
for (std::vector<D3DS::Node *>::iterator it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
D3DS::Node *nd = FindNode(*it, name);
if (nullptr != nd) {
return nd;
}
}
@@ -577,7 +580,7 @@ bool KeyUniqueCompare(const T &first, const T &second) {
// ------------------------------------------------------------------------------------------------
// Skip some additional import data.
void Discreet3DSImporter::SkipTCBInfo() {
unsigned int flags = mStream->GetI2();
unsigned int flags = stream->GetI2();
if (!flags) {
// Currently we can't do anything with these values. They occur
@@ -588,19 +591,19 @@ void Discreet3DSImporter::SkipTCBInfo() {
}
if (flags & Discreet3DS::KEY_USE_TENS) {
mStream->IncPtr(4);
stream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_BIAS) {
mStream->IncPtr(4);
stream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_CONT) {
mStream->IncPtr(4);
stream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_EASE_FROM) {
mStream->IncPtr(4);
stream->IncPtr(4);
}
if (flags & Discreet3DS::KEY_USE_EASE_TO) {
mStream->IncPtr(4);
stream->IncPtr(4);
}
}
@@ -619,15 +622,15 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// First of all: get the name of the object
unsigned int cnt = 0;
auto *sz = (const char *)mStream->GetPtr();
const char *sz = (const char *)stream->GetPtr();
while (mStream->GetI1())
while (stream->GetI1())
++cnt;
std::string name = std::string(sz, cnt);
// Now find out whether we have this node already (target animation channels
// are stored with a separate object ID)
Node *pcNode = FindNode(mRootNode, name);
D3DS::Node *pcNode = FindNode(mRootNode, name);
int instanceNumber = 1;
if (pcNode) {
@@ -643,10 +646,10 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
pcNode->mInstanceNumber = instanceNumber;
// There are two unknown values which we can safely ignore
mStream->IncPtr(4);
stream->IncPtr(4);
// Now read the hierarchy position of the object
uint16_t hierarchy = mStream->GetI2() + 1;
uint16_t hierarchy = stream->GetI2() + 1;
pcNode->mHierarchyPos = hierarchy;
pcNode->mHierarchyIndex = mLastNodeIndex;
@@ -675,8 +678,8 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// This is the "real" name of a $$$DUMMY object
{
const char *sz = (const char *)mStream->GetPtr();
while (mStream->GetI1())
const char *sz = (const char *)stream->GetPtr();
while (stream->GetI1())
;
// If object name is DUMMY, take this one instead
@@ -695,16 +698,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
}
// Pivot = origin of rotation and scaling
mCurrentNode->vPivot.x = mStream->GetF4();
mCurrentNode->vPivot.y = mStream->GetF4();
mCurrentNode->vPivot.z = mStream->GetF4();
mCurrentNode->vPivot.x = stream->GetF4();
mCurrentNode->vPivot.y = stream->GetF4();
mCurrentNode->vPivot.z = stream->GetF4();
break;
// ////////////////////////////////////////////////////////////////////
// POSITION KEYFRAME
case Discreet3DS::CHUNK_TRACKPOS: {
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI4();
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI4();
bool sortKeys = false;
// This could also be meant as the target position for
@@ -717,16 +720,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = mStream->GetI4();
const unsigned int fidx = stream->GetI4();
// Setup a new position key
aiVectorKey v;
v.mTime = (double)fidx;
SkipTCBInfo();
v.mValue.x = mStream->GetF4();
v.mValue.y = mStream->GetF4();
v.mValue.z = mStream->GetF4();
v.mValue.x = stream->GetF4();
v.mValue.y = stream->GetF4();
v.mValue.z = stream->GetF4();
// check whether we'll need to sort the keys
if (!l->empty() && v.mTime <= l->back().mTime)
@@ -756,11 +759,11 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
bool sortKeys = false;
std::vector<aiFloatKey> *l = &mCurrentNode->aCameraRollKeys;
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI4();
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI4();
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = mStream->GetI4();
const unsigned int fidx = stream->GetI4();
// Setup a new position key
aiFloatKey v;
@@ -768,7 +771,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// This is just a single float
SkipTCBInfo();
v.mValue = mStream->GetF4();
v.mValue = stream->GetF4();
// Check whether we'll need to sort the keys
if (!l->empty() && v.mTime <= l->back().mTime)
@@ -795,26 +798,26 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// ////////////////////////////////////////////////////////////////////
// ROTATION KEYFRAME
case Discreet3DS::CHUNK_TRACKROTATE: {
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI4();
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI4();
bool sortKeys = false;
std::vector<aiQuatKey> *l = &mCurrentNode->aRotationKeys;
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = mStream->GetI4();
const unsigned int fidx = stream->GetI4();
SkipTCBInfo();
aiQuatKey v;
v.mTime = (double)fidx;
// The rotation keyframe is given as an axis-angle pair
const float rad = mStream->GetF4();
const float rad = stream->GetF4();
aiVector3D axis;
axis.x = mStream->GetF4();
axis.y = mStream->GetF4();
axis.z = mStream->GetF4();
axis.x = stream->GetF4();
axis.y = stream->GetF4();
axis.z = stream->GetF4();
if (!axis.x && !axis.y && !axis.z)
axis.y = 1.f;
@@ -839,16 +842,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
// ////////////////////////////////////////////////////////////////////
// SCALING KEYFRAME
case Discreet3DS::CHUNK_TRACKSCALE: {
mStream->IncPtr(10);
const unsigned int numFrames = mStream->GetI2();
mStream->IncPtr(2);
stream->IncPtr(10);
const unsigned int numFrames = stream->GetI2();
stream->IncPtr(2);
bool sortKeys = false;
std::vector<aiVectorKey> *l = &mCurrentNode->aScalingKeys;
l->reserve(numFrames);
for (unsigned int i = 0; i < numFrames; ++i) {
const unsigned int fidx = mStream->GetI4();
const unsigned int fidx = stream->GetI4();
SkipTCBInfo();
// Setup a new key
@@ -856,9 +859,9 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
v.mTime = (double)fidx;
// ... and read its value
v.mValue.x = mStream->GetF4();
v.mValue.y = mStream->GetF4();
v.mValue.z = mStream->GetF4();
v.mValue.x = stream->GetF4();
v.mValue.y = stream->GetF4();
v.mValue.z = stream->GetF4();
// check whether we'll need to sort the keys
if (!l->empty() && v.mTime <= l->back().mTime)
@@ -899,23 +902,23 @@ void Discreet3DSImporter::ParseFaceChunk() {
if (num > mMesh.mFaces.size()) {
throw DeadlyImportError("3DS: More smoothing groups than faces");
}
for (auto i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
// nth bit is set for nth smoothing group
i->iSmoothGroup = mStream->GetI4();
(*i).iSmoothGroup = stream->GetI4();
}
} break;
case Discreet3DS::CHUNK_FACEMAT: {
// at fist an asciiz with the material name
const char *sz = (const char *)mStream->GetPtr();
while (mStream->GetI1())
const char *sz = (const char *)stream->GetPtr();
while (stream->GetI1())
;
// find the index of the material
unsigned int idx = 0xcdcdcdcd, cnt = 0;
for (auto i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
for (std::vector<D3DS::Material>::const_iterator i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
// use case independent comparisons. hopefully it will work.
if (i->mName.length() && !ASSIMP_stricmp(sz, i->mName.c_str())) {
if ((*i).mName.length() && !ASSIMP_stricmp(sz, (*i).mName.c_str())) {
idx = cnt;
break;
}
@@ -925,9 +928,9 @@ void Discreet3DSImporter::ParseFaceChunk() {
}
// Now continue and read all material indices
cnt = (uint16_t)mStream->GetI2();
cnt = (uint16_t)stream->GetI2();
for (unsigned int i = 0; i < cnt; ++i) {
unsigned int fidx = (uint16_t)mStream->GetI2();
unsigned int fidx = (uint16_t)stream->GetI2();
// check range
if (fidx >= mMesh.mFaceMaterials.size()) {
@@ -952,59 +955,59 @@ void Discreet3DSImporter::ParseMeshChunk() {
switch (chunk.Flag) {
case Discreet3DS::CHUNK_VERTLIST: {
// This is the list of all vertices in the current mesh
int num = (int)(uint16_t)mStream->GetI2();
int num = (int)(uint16_t)stream->GetI2();
mMesh.mPositions.reserve(num);
while (num-- > 0) {
aiVector3D v;
v.x = mStream->GetF4();
v.y = mStream->GetF4();
v.z = mStream->GetF4();
v.x = stream->GetF4();
v.y = stream->GetF4();
v.z = stream->GetF4();
mMesh.mPositions.push_back(v);
}
} break;
case Discreet3DS::CHUNK_TRMATRIX: {
// This is the RLEATIVE transformation matrix of the current mesh. Vertices are
// pretransformed by this matrix wonder.
mMesh.mMat.a1 = mStream->GetF4();
mMesh.mMat.b1 = mStream->GetF4();
mMesh.mMat.c1 = mStream->GetF4();
mMesh.mMat.a2 = mStream->GetF4();
mMesh.mMat.b2 = mStream->GetF4();
mMesh.mMat.c2 = mStream->GetF4();
mMesh.mMat.a3 = mStream->GetF4();
mMesh.mMat.b3 = mStream->GetF4();
mMesh.mMat.c3 = mStream->GetF4();
mMesh.mMat.a4 = mStream->GetF4();
mMesh.mMat.b4 = mStream->GetF4();
mMesh.mMat.c4 = mStream->GetF4();
mMesh.mMat.a1 = stream->GetF4();
mMesh.mMat.b1 = stream->GetF4();
mMesh.mMat.c1 = stream->GetF4();
mMesh.mMat.a2 = stream->GetF4();
mMesh.mMat.b2 = stream->GetF4();
mMesh.mMat.c2 = stream->GetF4();
mMesh.mMat.a3 = stream->GetF4();
mMesh.mMat.b3 = stream->GetF4();
mMesh.mMat.c3 = stream->GetF4();
mMesh.mMat.a4 = stream->GetF4();
mMesh.mMat.b4 = stream->GetF4();
mMesh.mMat.c4 = stream->GetF4();
} break;
case Discreet3DS::CHUNK_MAPLIST: {
// This is the list of all UV coords in the current mesh
int num = (int)(uint16_t)mStream->GetI2();
int num = (int)(uint16_t)stream->GetI2();
mMesh.mTexCoords.reserve(num);
while (num-- > 0) {
aiVector3D v;
v.x = mStream->GetF4();
v.y = mStream->GetF4();
v.x = stream->GetF4();
v.y = stream->GetF4();
mMesh.mTexCoords.push_back(v);
}
} break;
case Discreet3DS::CHUNK_FACELIST: {
// This is the list of all faces in the current mesh
int num = (int)(uint16_t)mStream->GetI2();
int num = (int)(uint16_t)stream->GetI2();
mMesh.mFaces.reserve(num);
while (num-- > 0) {
// 3DS faces are ALWAYS triangles
mMesh.mFaces.emplace_back();
Face &sFace = mMesh.mFaces.back();
D3DS::Face &sFace = mMesh.mFaces.back();
sFace.mIndices[0] = (uint16_t)mStream->GetI2();
sFace.mIndices[1] = (uint16_t)mStream->GetI2();
sFace.mIndices[2] = (uint16_t)mStream->GetI2();
sFace.mIndices[0] = (uint16_t)stream->GetI2();
sFace.mIndices[1] = (uint16_t)stream->GetI2();
sFace.mIndices[2] = (uint16_t)stream->GetI2();
mStream->IncPtr(2); // skip edge visibility flag
stream->IncPtr(2); // skip edge visibility flag
}
// Resize the material array (0xcdcdcdcd marks the default material; so if a face is
@@ -1012,7 +1015,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(), 0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here
chunkSize = (int)mStream->GetRemainingSizeToLimit();
chunkSize = (int)stream->GetRemainingSizeToLimit();
if (chunkSize > (int)sizeof(Discreet3DS::Chunk))
ParseFaceChunk();
} break;
@@ -1029,9 +1032,9 @@ void Discreet3DSImporter::ParseMaterialChunk() {
{
// The material name string is already zero-terminated, but we need to be sure ...
const char *sz = (const char *)mStream->GetPtr();
const char *sz = (const char *)stream->GetPtr();
unsigned int cnt = 0;
while (mStream->GetI1())
while (stream->GetI1())
++cnt;
if (!cnt) {
@@ -1099,7 +1102,7 @@ void Discreet3DSImporter::ParseMaterialChunk() {
case Discreet3DS::CHUNK_MAT_SHADING:
// This is the material shading mode
mScene->mMaterials.back().mShading = (Discreet3DS::shadetype3ds)mStream->GetI2();
mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2();
break;
case Discreet3DS::CHUNK_MAT_TWO_SIDE:
@@ -1175,31 +1178,31 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
switch (chunk.Flag) {
case Discreet3DS::CHUNK_MAPFILE: {
// The material name string is already zero-terminated, but we need to be sure ...
const char *sz = (const char *)mStream->GetPtr();
const char *sz = (const char *)stream->GetPtr();
unsigned int cnt = 0;
while (mStream->GetI1())
while (stream->GetI1())
++cnt;
pcOut->mMapName = std::string(sz, cnt);
} break;
case Discreet3DS::CHUNK_PERCENTD:
// Manually parse the blend factor
pcOut->mTextureBlend = ai_real(mStream->GetF8());
pcOut->mTextureBlend = ai_real(stream->GetF8());
break;
case Discreet3DS::CHUNK_PERCENTF:
// Manually parse the blend factor
pcOut->mTextureBlend = mStream->GetF4();
pcOut->mTextureBlend = stream->GetF4();
break;
case Discreet3DS::CHUNK_PERCENTW:
// Manually parse the blend factor
pcOut->mTextureBlend = (ai_real)((uint16_t) mStream->GetI2()) / ai_real(100.0);
pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / ai_real(100.0);
break;
case Discreet3DS::CHUNK_MAT_MAP_USCALE:
// Texture coordinate scaling in the U direction
pcOut->mScaleU = mStream->GetF4();
pcOut->mScaleU = stream->GetF4();
if (0.0f == pcOut->mScaleU) {
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
pcOut->mScaleU = 1.0f;
@@ -1207,7 +1210,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
break;
case Discreet3DS::CHUNK_MAT_MAP_VSCALE:
// Texture coordinate scaling in the V direction
pcOut->mScaleV = mStream->GetF4();
pcOut->mScaleV = stream->GetF4();
if (0.0f == pcOut->mScaleV) {
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
pcOut->mScaleV = 1.0f;
@@ -1216,21 +1219,21 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
case Discreet3DS::CHUNK_MAT_MAP_UOFFSET:
// Texture coordinate offset in the U direction
pcOut->mOffsetU = -mStream->GetF4();
pcOut->mOffsetU = -stream->GetF4();
break;
case Discreet3DS::CHUNK_MAT_MAP_VOFFSET:
// Texture coordinate offset in the V direction
pcOut->mOffsetV = mStream->GetF4();
pcOut->mOffsetV = stream->GetF4();
break;
case Discreet3DS::CHUNK_MAT_MAP_ANG:
// Texture coordinate rotation, CCW in DEGREES
pcOut->mRotation = -AI_DEG_TO_RAD(mStream->GetF4());
pcOut->mRotation = -AI_DEG_TO_RAD(stream->GetF4());
break;
case Discreet3DS::CHUNK_MAT_MAP_TILING: {
const uint16_t iFlags = mStream->GetI2();
const uint16_t iFlags = stream->GetI2();
// Get the mapping mode (for both axes)
if (iFlags & 0x2u)
@@ -1255,11 +1258,9 @@ ai_real Discreet3DSImporter::ParsePercentageChunk() {
ReadChunk(&chunk);
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag) {
return mStream->GetF4() * ai_real(100) / ai_real(0xFFFF);
}
if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
return (ai_real)((uint16_t)mStream->GetI2()) / (ai_real)0xFFFF;
return stream->GetF4() * ai_real(100) / ai_real(0xFFFF);
} else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
return (ai_real)((uint16_t)stream->GetI2()) / (ai_real)0xFFFF;
}
return get_qnan();
@@ -1290,9 +1291,9 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
*out = clrError;
return;
}
out->r = mStream->GetF4();
out->g = mStream->GetF4();
out->b = mStream->GetF4();
out->r = stream->GetF4();
out->g = stream->GetF4();
out->b = stream->GetF4();
break;
case Discreet3DS::CHUNK_LINRGBB:
@@ -1304,15 +1305,15 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
return;
}
const ai_real invVal = ai_real(1.0) / ai_real(255.0);
out->r = (ai_real)(uint8_t)mStream->GetI1() * invVal;
out->g = (ai_real)(uint8_t)mStream->GetI1() * invVal;
out->b = (ai_real)(uint8_t)mStream->GetI1() * invVal;
out->r = (ai_real)(uint8_t)stream->GetI1() * invVal;
out->g = (ai_real)(uint8_t)stream->GetI1() * invVal;
out->b = (ai_real)(uint8_t)stream->GetI1() * invVal;
} break;
// Percentage chunks are accepted, too.
case Discreet3DS::CHUNK_PERCENTF:
if (acceptPercent && 4 <= diff) {
out->g = out->b = out->r = mStream->GetF4();
out->g = out->b = out->r = stream->GetF4();
break;
}
*out = clrError;
@@ -1320,14 +1321,14 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
case Discreet3DS::CHUNK_PERCENTW:
if (acceptPercent && 1 <= diff) {
out->g = out->b = out->r = (ai_real)(uint8_t)mStream->GetI1() / ai_real(255.0);
out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / ai_real(255.0);
break;
}
*out = clrError;
return;
default:
mStream->IncPtr(diff);
stream->IncPtr(diff);
// Skip unknown chunks, hope this won't cause any problems.
return ParseColorChunk(out, acceptPercent);
};
+35 -24
View File
@@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include "3DSHelper.h"
#include <assimp/StreamReader.h>
@@ -56,6 +57,8 @@ struct aiNode;
namespace Assimp {
using namespace D3DS;
// ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files
*/
@@ -96,14 +99,15 @@ protected:
// -------------------------------------------------------------------
/** Converts a temporary material to the outer representation
*/
void ConvertMaterial(D3DS::Material& p_cMat, aiMaterial& p_pcOut);
void ConvertMaterial(D3DS::Material& p_cMat,
aiMaterial& p_pcOut);
// -------------------------------------------------------------------
/** Read a chunk
*
* @param pcOut Receives the current chunk
*/
void ReadChunk(D3DS::Discreet3DS::Chunk* pcOut);
void ReadChunk(Discreet3DS::Chunk* pcOut);
// -------------------------------------------------------------------
/** Parse a percentage chunk. mCurrent will point to the next
@@ -113,10 +117,12 @@ protected:
ai_real ParsePercentageChunk();
// -------------------------------------------------------------------
/** Parse a color chunk. mCurrent will point to the next chunk behind
* afterward. If no color chunk is found QNAN is returned in all members.
*/
void ParseColorChunk(aiColor3D* p_pcOut, bool p_bAcceptPercent = true);
/** Parse a color chunk. mCurrent will point to the next
* chunk behind afterwards. If no color chunk is found
* QNAN is returned in all members.
*/
void ParseColorChunk(aiColor3D* p_pcOut,
bool p_bAcceptPercent = true);
// -------------------------------------------------------------------
/** Skip a chunk in the file
@@ -124,7 +130,7 @@ protected:
void SkipChunk();
// -------------------------------------------------------------------
/** Generate the node-graph
/** Generate the nodegraph
*/
void GenerateNodeGraph(aiScene* pcOut);
@@ -220,19 +226,19 @@ protected:
// -------------------------------------------------------------------
/** Add a node to the node graph
*/
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut, D3DS::Node* pcIn,
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
aiMatrix4x4& absTrafo);
// -------------------------------------------------------------------
/** Search for a node in the graph.
* Called recursively
*/
void InverseNodeSearch(D3DS::Node* pcNode, D3DS::Node* pcCurrent);
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
// -------------------------------------------------------------------
/** Apply the master scaling factor to the mesh
*/
void ApplyMasterScale(const aiScene* pScene);
void ApplyMasterScale(aiScene* pScene);
// -------------------------------------------------------------------
/** Clamp all indices in the file to a valid range
@@ -244,26 +250,31 @@ protected:
*/
void SkipTCBInfo();
private:
/// Stream to read from
StreamReaderLE* mStream;
/// Last touched node index
protected:
/** Stream to read from */
StreamReaderLE* stream;
/** Last touched node index */
short mLastNodeIndex;
/// Current node
D3DS::Node* mCurrentNode;
/// Root node
D3DS::Node *mRootNode;
/// Scene under construction
/** Current node, root node */
D3DS::Node* mCurrentNode, *mRootNode;
/** Scene under construction */
D3DS::Scene* mScene;
/// Ambient base color of the scene
/** Ambient base color of the scene */
aiColor3D mClrAmbient;
/// Master scaling factor of the scene
/** Master scaling factor of the scene */
ai_real mMasterScale;
/// Path to the background image of the scene
/** Path to the background image of the scene */
std::string mBackgroundImage;
/// true for has a background
bool bHasBG;
/// true if PRJ file
/** true if PRJ file */
bool bIsPrj;
};
+26 -15
View File
@@ -49,7 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMaterial;
struct aiMesh;
namespace Assimp:: D3MF {
namespace Assimp {
namespace D3MF {
enum class ResourceType {
RT_Object,
@@ -64,7 +65,8 @@ class Resource {
public:
int mId;
explicit Resource(int id) : mId(id) {
Resource(int id) :
mId(id) {
// empty
}
@@ -75,7 +77,7 @@ public:
}
};
class EmbeddedTexture final : public Resource {
class EmbeddedTexture : public Resource {
public:
std::string mPath;
std::string mContentType;
@@ -83,7 +85,12 @@ public:
std::string mTilestyleV;
std::vector<char> mBuffer;
explicit EmbeddedTexture(int id) : Resource(id) {
EmbeddedTexture(int id) :
Resource(id),
mPath(),
mContentType(),
mTilestyleU(),
mTilestyleV() {
// empty
}
@@ -94,12 +101,13 @@ public:
}
};
class Texture2DGroup final : public Resource {
class Texture2DGroup : public Resource {
public:
std::vector<aiVector2D> mTex2dCoords;
int mTexId;
explicit Texture2DGroup(int id) : Resource(id), mTexId(-1) {
Texture2DGroup(int id) :
Resource(id),
mTexId(-1) {
// empty
}
@@ -110,11 +118,11 @@ public:
}
};
class ColorGroup final : public Resource {
class ColorGroup : public Resource {
public:
std::vector<aiColor4D> mColors;
explicit ColorGroup(int id) : Resource(id) {
ColorGroup(int id) :
Resource(id){
// empty
}
@@ -125,11 +133,13 @@ public:
}
};
class BaseMaterials final : public Resource {
class BaseMaterials : public Resource {
public:
std::vector<unsigned int> mMaterialIndex;
explicit BaseMaterials(int id) : Resource(id) {
BaseMaterials(int id) :
Resource(id),
mMaterialIndex() {
// empty
}
@@ -145,14 +155,14 @@ struct Component {
aiMatrix4x4 mTransformation;
};
class Object final : public Resource {
class Object : public Resource {
public:
std::vector<aiMesh *> mMeshes;
std::vector<unsigned int> mMeshIndex;
std::vector<Component> mComponents;
std::string mName;
explicit Object(int id) :
Object(int id) :
Resource(id),
mName(std::string("Object_") + ai_to_string(id)) {
// empty
@@ -165,4 +175,5 @@ public:
}
};
} // namespace Assimp::D3MF
} // namespace D3MF
} // namespace Assimp
+70 -65
View File
@@ -40,80 +40,85 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
namespace Assimp::D3MF::XmlTag {
namespace Assimp {
namespace D3MF {
namespace XmlTag {
// Root tag
constexpr char RootTag[] = "3MF";
const char* const RootTag = "3MF";
// Meta-data
constexpr char meta[] = "metadata";
constexpr char meta_name[] = "name";
const char* const meta = "metadata";
const char* const meta_name = "name";
// Model-data specific tags
constexpr char model[] = "model";
constexpr char model_unit[] = "unit";
constexpr char metadata[] = "metadata";
constexpr char resources[] = "resources";
constexpr char object[] = "object";
constexpr char mesh[] = "mesh";
constexpr char components[] = "components";
constexpr char component[] = "component";
constexpr char vertices[] = "vertices";
constexpr char vertex[] = "vertex";
constexpr char triangles[] = "triangles";
constexpr char triangle[] = "triangle";
constexpr char x[] = "x";
constexpr char y[] = "y";
constexpr char z[] = "z";
constexpr char v1[] = "v1";
constexpr char v2[] = "v2";
constexpr char v3[] = "v3";
constexpr char id[] = "id";
constexpr char pid[] = "pid";
constexpr char pindex[] = "pindex";
constexpr char p1[] = "p1";
constexpr char p2[] = "p2";
constexpr char p3[] = "p3";
constexpr char name[] = "name";
constexpr char type[] = "type";
constexpr char build[] = "build";
constexpr char item[] = "item";
constexpr char objectid[] = "objectid";
constexpr char transform[] = "transform";
constexpr char path[] = "path";
const char* const model = "model";
const char* const model_unit = "unit";
const char* const metadata = "metadata";
const char* const resources = "resources";
const char* const object = "object";
const char* const mesh = "mesh";
const char* const components = "components";
const char* const component = "component";
const char* const vertices = "vertices";
const char* const vertex = "vertex";
const char* const triangles = "triangles";
const char* const triangle = "triangle";
const char* const x = "x";
const char* const y = "y";
const char* const z = "z";
const char* const v1 = "v1";
const char* const v2 = "v2";
const char* const v3 = "v3";
const char* const id = "id";
const char* const pid = "pid";
const char* const pindex = "pindex";
const char* const p1 = "p1";
const char *const p2 = "p2";
const char *const p3 = "p3";
const char* const name = "name";
const char* const type = "type";
const char* const build = "build";
const char* const item = "item";
const char* const objectid = "objectid";
const char* const transform = "transform";
const char *const path = "path";
// Material definitions
constexpr char basematerials[] = "basematerials";
constexpr char basematerials_base[] = "base";
constexpr char basematerials_name[] = "name";
constexpr char basematerials_displaycolor[] = "displaycolor";
constexpr char texture_2d[] = "m:texture2d";
constexpr char texture_group[] = "m:texture2dgroup";
constexpr char texture_content_type[] = "contenttype";
constexpr char texture_tilestyleu[] = "tilestyleu";
constexpr char texture_tilestylev[] = "tilestylev";
constexpr char texture_2d_coord[] = "m:tex2coord";
constexpr char texture_cuurd_u[] = "u";
constexpr char texture_cuurd_v[] = "v";
const char* const basematerials = "basematerials";
const char* const basematerials_base = "base";
const char* const basematerials_name = "name";
const char* const basematerials_displaycolor = "displaycolor";
const char* const texture_2d = "m:texture2d";
const char *const texture_group = "m:texture2dgroup";
const char *const texture_content_type = "contenttype";
const char *const texture_tilestyleu = "tilestyleu";
const char *const texture_tilestylev = "tilestylev";
const char *const texture_2d_coord = "m:tex2coord";
const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v";
// vertex color definitions
constexpr char colorgroup[] = "m:colorgroup";
constexpr char color_item[] = "m:color";
constexpr char color_value[] = "color";
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
// Meta info tags
constexpr char CONTENT_TYPES_ARCHIVE[] = "[Content_Types].xml";
constexpr char ROOT_RELATIONSHIPS_ARCHIVE[] = "_rels/.rels";
constexpr char SCHEMA_CONTENTTYPES[] = "http://schemas.openxmlformats.org/package/2006/content-types";
constexpr char SCHEMA_RELATIONSHIPS[] = "http://schemas.openxmlformats.org/package/2006/relationships";
constexpr char RELS_RELATIONSHIP_CONTAINER[] = "Relationships";
constexpr char RELS_RELATIONSHIP_NODE[] = "Relationship";
constexpr char RELS_ATTRIB_TARGET[] = "Target";
constexpr char RELS_ATTRIB_TYPE[] = "Type";
constexpr char RELS_ATTRIB_ID[] = "Id";
constexpr char PACKAGE_START_PART_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
constexpr char PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
constexpr char PACKAGE_TEXTURE_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
constexpr char PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
constexpr char PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
const char* const RELS_ATTRIB_TARGET = "Target";
const char* const RELS_ATTRIB_TYPE = "Type";
const char* const RELS_ATTRIB_ID = "Id";
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
} // namespace Assimp::D3MF
} // Namespace D3MF
} // Namespace Assimp
+2 -1
View File
@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include "3MFXmlTags.h"
@@ -93,7 +94,7 @@ D3MFExporter::~D3MFExporter() {
mRelations.clear();
}
bool D3MFExporter::validate() const {
bool D3MFExporter::validate() {
if (mArchiveName.empty()) {
return false;
}
+1 -1
View File
@@ -68,7 +68,7 @@ class D3MFExporter {
public:
D3MFExporter( const char* pFile, const aiScene* pScene );
~D3MFExporter();
bool validate() const;
bool validate();
bool exportArchive( const char *file );
bool exportContentTypes();
bool exportRelations();
+1 -1
View File
@@ -53,7 +53,7 @@ namespace Assimp {
///
/// Implements the basic topology import and embedded textures.
// ---------------------------------------------------------------------------
class D3MFImporter final : public BaseImporter {
class D3MFImporter : public BaseImporter {
public:
/// @brief The default class constructor.
D3MFImporter() = default;
+3 -2
View File
@@ -65,9 +65,10 @@ namespace D3MF {
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
class OpcPackageRelationshipReader final {
class OpcPackageRelationshipReader {
public:
explicit OpcPackageRelationshipReader(XmlParser &parser) : mRelations() {
OpcPackageRelationshipReader(XmlParser &parser) :
mRelations() {
XmlNode root = parser.getRootNode();
ParseRootNode(root);
}
+1 -1
View File
@@ -680,7 +680,7 @@ void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_value).as_string();
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);
+1 -2
View File
@@ -59,10 +59,9 @@ class Texture2DGroup;
class EmbeddedTexture;
class ColorGroup;
/// @brief his class implements ther 3mf serialization.
class XmlSerializer final {
public:
explicit XmlSerializer(XmlParser &xmlParser);
XmlSerializer(XmlParser &xmlParser);
~XmlSerializer();
void ImportXml(aiScene *scene);
+5 -38
View File
@@ -75,8 +75,6 @@ static constexpr aiImporterDesc desc = {
"ac acc ac3d"
};
static constexpr auto ACDoubleSidedFlag = 0x20;
// ------------------------------------------------------------------------------------------------
// skip to the next token
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
@@ -125,36 +123,12 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
}
for (unsigned int _i = 0; _i < num; ++_i) {
buffer = AcSkipToNextToken(buffer, end);
buffer = fast_atoreal_move(buffer, ((float *)out)[_i]);
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
}
return buffer;
}
// ------------------------------------------------------------------------------------------------
// Reverses vertex indices in a face.
static void flipWindingOrder(aiFace &f) {
std::reverse(f.mIndices, f.mIndices + f.mNumIndices);
}
// ------------------------------------------------------------------------------------------------
// Duplicates a face and inverts it. Also duplicates all vertices (so the new face gets its own
// set of normals and isn’t smoothed against the original).
static void buildBacksideOfFace(const aiFace &origFace, aiFace *&outFaces, aiVector3D *&outVertices, const aiVector3D *allVertices,
aiVector3D *&outUV, const aiVector3D *allUV, unsigned &curIdx) {
auto &newFace = *outFaces++;
newFace = origFace;
flipWindingOrder(newFace);
for (unsigned f = 0; f < newFace.mNumIndices; ++f) {
*outVertices++ = allVertices[newFace.mIndices[f]];
if (outUV) {
*outUV = allUV[newFace.mIndices[f]];
outUV++;
}
newFace.mIndices[f] = curIdx++;
}
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
AC3DImporter::AC3DImporter() :
@@ -477,8 +451,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
if ((*it).entries.empty()) {
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
}
const bool isDoubleSided = ACDoubleSidedFlag == (it->flags & ACDoubleSidedFlag);
const int doubleSidedFactor = isDoubleSided ? 2 : 1;
// validate all vertex indices to make sure we won't crash here
for (it2 = (*it).entries.begin(),
@@ -508,8 +480,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// triangle strip
case Surface::TriangleStrip:
needMat[idx].first += static_cast<unsigned int>(it->entries.size() - 2) * doubleSidedFactor;
needMat[idx].second += static_cast<unsigned int>(it->entries.size() - 2) * 3 * doubleSidedFactor;
needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
break;
default:
@@ -522,8 +494,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
case Surface::Polygon:
// the number of faces increments by one, the number
// of vertices by surface.numref.
needMat[idx].first += doubleSidedFactor;
needMat[idx].second += static_cast<unsigned int>(it->entries.size()) * doubleSidedFactor;
needMat[idx].first++;
needMat[idx].second += (unsigned int)(*it).entries.size();
};
}
unsigned int *pip = node->mMeshes = new unsigned int[node->mNumMeshes];
@@ -573,7 +545,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
for (it = object.surfaces.begin(); it != end; ++it) {
if (mat == (*it).mat) {
const Surface &src = *it;
const bool isDoubleSided = ACDoubleSidedFlag == (src.flags & ACDoubleSidedFlag);
// closed polygon
uint8_t type = (*it).GetType();
@@ -599,8 +570,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
++uv;
}
}
if(isDoubleSided) // Need a backface?
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
}
} else if (type == Surface::TriangleStrip) {
for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
@@ -650,8 +619,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
uv->y = entry3.second.y;
++uv;
}
if(isDoubleSided) // Need a backface?
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
}
} else {
+1 -1
View File
@@ -60,7 +60,7 @@ namespace Assimp {
// ---------------------------------------------------------------------------
/** AC3D (*.ac) importer class
*/
class AC3DImporter final : public BaseImporter {
class AC3DImporter : public BaseImporter {
public:
AC3DImporter();
~AC3DImporter() override = default;
+2 -1
View File
@@ -327,7 +327,8 @@ void AMFImporter::ParseNode_Root() {
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Constellation(XmlNode &node) {
std::string id = node.attribute("id").as_string();
std::string id;
id = node.attribute("id").as_string();
// create and if needed - define new grouping object.
AMFNodeElementBase *ne = new AMFConstellation(mNodeElement_Cur);
+1 -1
View File
@@ -97,7 +97,7 @@ namespace Assimp {
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter final : public BaseImporter {
class AMFImporter : public BaseImporter {
using AMFMetaDataArray = std::vector<AMFMetadata *>;
using MeshArray = std::vector<aiMesh *>;
using NodeArray = std::vector<aiNode *>;
+31 -48
View File
@@ -107,16 +107,16 @@ protected:
}; // class IAMFImporter_NodeElement
/// A collection of objects or constellations with specific relative locations.
struct AMFConstellation final : public AMFNodeElementBase {
struct AMFConstellation : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFConstellation(AMFNodeElementBase *pParent) :
AMFConstellation(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Constellation, pParent) {}
}; // struct CAMFImporter_NodeElement_Constellation
/// Part of constellation.
struct AMFInstance final : public AMFNodeElementBase {
struct AMFInstance : public AMFNodeElementBase {
std::string ObjectID; ///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
@@ -129,7 +129,7 @@ struct AMFInstance final : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFInstance(AMFNodeElementBase *pParent) :
AMFInstance(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Instance, pParent) {}
};
@@ -141,10 +141,8 @@ struct AMFMetadata : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFMetadata(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Metadata, pParent) {
// empty
}
AMFMetadata(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Metadata, pParent) {}
};
/// Structure that define root node.
@@ -155,10 +153,8 @@ struct AMFRoot : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFRoot(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Root, pParent) {
// empty
}
AMFRoot(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Root, pParent) {}
};
/// Structure that define object node.
@@ -170,7 +166,7 @@ struct AMFColor : public AMFNodeElementBase {
/// @brief Constructor.
/// @param [in] pParent - pointer to parent node.
explicit AMFColor(AMFNodeElementBase *pParent) :
AMFColor(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
// empty
}
@@ -178,62 +174,53 @@ struct AMFColor : public AMFNodeElementBase {
/// Structure that define material node.
struct AMFMaterial : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFMaterial(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Material, pParent) {
// empty
}
AMFMaterial(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Material, pParent) {}
};
/// Structure that define object node.
struct AMFObject : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFObject(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Object, pParent) {
// empty
}
AMFObject(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Object, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Mesh
/// Structure that define mesh node.
struct AMFMesh : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFMesh(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Mesh, pParent) {
// empty
}
AMFMesh(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Mesh, pParent) {}
};
/// Structure that define vertex node.
struct AMFVertex : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFVertex(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertex, pParent) {
// empty
}
AMFVertex(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertex, pParent) {}
};
/// Structure that define edge node.
struct AMFEdge : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFEdge(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Edge, pParent) {
// empty
}
AMFEdge(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Edge, pParent) {}
};
/// Structure that define vertices node.
struct AMFVertices : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFVertices(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertices, pParent) {
// empty
}
AMFVertices(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Vertices, pParent) {}
};
/// Structure that define volume node.
@@ -243,10 +230,8 @@ struct AMFVolume : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFVolume(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Volume, pParent) {
// empty
}
AMFVolume(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Volume, pParent) {}
};
/// Structure that define coordinates node.
@@ -255,10 +240,8 @@ struct AMFCoordinates : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFCoordinates(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Coordinates, pParent) {
// empty
}
AMFCoordinates(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Coordinates, pParent) {}
};
/// Structure that define texture coordinates node.
@@ -271,7 +254,7 @@ struct AMFTexMap : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFTexMap(AMFNodeElementBase *pParent) :
AMFTexMap(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
// empty
}
@@ -283,7 +266,7 @@ struct AMFTriangle : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFTriangle(AMFNodeElementBase *pParent) :
AMFTriangle(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Triangle, pParent) {
// empty
}
@@ -297,7 +280,7 @@ struct AMFTexture : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
explicit AMFTexture(AMFNodeElementBase *pParent) :
AMFTexture(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
// empty
}
@@ -57,6 +57,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const {
aiColor4D tcol;
// Check if stored data are supported.
if (!Composition.empty()) {
throw DeadlyImportError("IME. GetColor for composition");
@@ -66,7 +68,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
throw DeadlyImportError("IME. GetColor, composed color");
}
aiColor4D tcol = Color->Color;
tcol = Color->Color;
// Check if default color must be used
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
@@ -530,9 +532,11 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
col_arr.reserve(VertexCount_Max * 2);
{ // fill arrays
size_t vert_idx_from, vert_idx_to;
// first iteration.
size_t vert_idx_to = 0;
size_t vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
vert_idx_to = 0;
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
if (vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
+2 -1
View File
@@ -1270,4 +1270,5 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // ASSIMP_BUILD_NO_ASE_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
+1 -1
View File
@@ -59,7 +59,7 @@ namespace Assimp {
/** Importer class for the 3DS ASE ASCII format.
*
*/
class ASEImporter final : public BaseImporter {
class ASEImporter : public BaseImporter {
public:
ASEImporter();
~ASEImporter() override = default;
+3 -3
View File
@@ -1427,7 +1427,7 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
// then parse the vertex weight
if (!SkipSpaces(&mFilePtr, mEnd)) break;
mFilePtr = fast_atoreal_move(mFilePtr, pairOut.second);
mFilePtr = fast_atoreal_move<float>(mFilePtr, pairOut.second);
// -1 marks unused entries
if (-1 != pairOut.first) {
@@ -1893,7 +1893,7 @@ void Parser::ParseLV4MeshReal(ai_real &fOut) {
return;
}
// parse the first float
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
mFilePtr = fast_atoreal_move<ai_real>(mFilePtr, fOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloat(float &fOut) {
@@ -1906,7 +1906,7 @@ void Parser::ParseLV4MeshFloat(float &fOut) {
return;
}
// parse the first float
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
mFilePtr = fast_atoreal_move<float>(mFilePtr, fOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
+8 -6
View File
@@ -57,13 +57,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ASE is quite similar to 3ds. We can reuse some structures
#include "AssetLib/3DS/3DSLoader.h"
namespace Assimp::ASE {
namespace Assimp {
namespace ASE {
using namespace D3DS;
// ---------------------------------------------------------------------------
/** Helper structure representing an ASE material */
struct Material final : D3DS::Material {
struct Material : public D3DS::Material {
//! Default constructor has been deleted
Material() = delete;
@@ -114,7 +115,7 @@ struct Material final : D3DS::Material {
return *this;
}
~Material() override = default;
~Material() = default;
//! Contains all sub materials of this material
std::vector<Material> avSubMaterials;
@@ -372,8 +373,8 @@ struct Dummy : public BaseNode {
};
// Parameters to Parser::Parse()
static constexpr unsigned int AI_ASE_NEW_FILE_FORMAT = 200;
static constexpr unsigned int AI_ASE_OLD_FILE_FORMAT = 110;
#define AI_ASE_NEW_FILE_FORMAT 200
#define AI_ASE_OLD_FILE_FORMAT 110
// Internally we're a little bit more tolerant
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
@@ -667,7 +668,8 @@ public:
unsigned int iFileFormat;
};
} // Namespace Assimp::ASE
} // Namespace ASE
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
+23 -23
View File
@@ -239,7 +239,29 @@ inline size_t WriteArray(IOStream *stream, const T *in, unsigned int size) {
* and the chunk contents to the container stream. This allows relatively easy chunk
* chunk construction, even recursively.
*/
class AssbinChunkWriter final : public IOStream {
class AssbinChunkWriter : public IOStream {
private:
uint8_t *buffer;
uint32_t magic;
IOStream *container;
size_t cur_size, cursor, initial;
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0) {
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
const uint8_t *const old = buffer;
buffer = new uint8_t[new_size];
if (old) {
memcpy(buffer, old, cur_size);
delete[] old;
}
cur_size = new_size;
}
public:
AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
buffer(nullptr),
@@ -293,28 +315,6 @@ public:
return pCount;
}
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0) {
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
const uint8_t *const old = buffer;
buffer = new uint8_t[new_size];
if (old) {
memcpy(buffer, old, cur_size);
delete[] old;
}
cur_size = new_size;
}
private:
uint8_t *buffer;
uint32_t magic;
IOStream *container;
size_t cur_size, cursor, initial;
};
// ----------------------------------------------------------------------------------
+4 -7
View File
@@ -77,7 +77,8 @@ static int ioprintf(IOStream *io, const char *format, ...) {
}
static const int Size = 4096;
char sz[Size] = {};
char sz[Size];
::memset(sz, '\0', Size);
va_list va;
va_start(va, format);
const unsigned int nSize = vsnprintf(sz, Size - 1, format, va);
@@ -301,11 +302,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
bool compressed = (tex->mHeight == 0);
// mesh header
std::string texName = "unknown";
if (tex->mFilename.length != 0u) {
texName = tex->mFilename.data;
}
ioprintf(io, "\t<Texture name=\"%s\" width=\"%u\" height=\"%u\" compressed=\"%s\"> \n", texName.c_str(),
ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
(compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight),
(compressed ? "true" : "false"));
@@ -353,7 +350,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
for (unsigned int n = 0; n < mat->mNumProperties; ++n) {
const aiMaterialProperty *prop = mat->mProperties[n];
auto sz = "";
const char *sz = "";
if (prop->mType == aiPTI_Float) {
sz = "float";
} else if (prop->mType == aiPTI_Integer) {
+1 -1
View File
@@ -60,7 +60,7 @@ struct aiAnimation;
namespace Assimp{
class B3DImporter final : public BaseImporter{
class B3DImporter : public BaseImporter{
public:
B3DImporter() = default;
~B3DImporter() override;
+1 -1
View File
@@ -385,7 +385,7 @@ float BVHLoader::GetNextTokenAsFloat() {
// check if the float is valid by testing if the atof() function consumed every char of the token
const char *ctoken = token.c_str();
float result = 0.0f;
ctoken = fast_atoreal_move(ctoken, result);
ctoken = fast_atoreal_move<float>(ctoken, result);
if (ctoken != token.c_str() + token.length())
ThrowException("Expected a floating point number, but found \"", token, "\".");
+1 -1
View File
@@ -61,7 +61,7 @@ namespace Assimp {
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
* inside the loader just to be able to see something.
*/
class BVHLoader final : public BaseImporter {
class BVHLoader : public BaseImporter {
/** Possible animation channels for which the motion data holds the values */
enum ChannelType {
+1 -3
View File
@@ -74,9 +74,7 @@ BlenderBMeshConverter::~BlenderBMeshConverter() {
// ------------------------------------------------------------------------------------------------
bool BlenderBMeshConverter::ContainsBMesh() const {
if (BMesh == nullptr) {
return false;
}
// TODO - Should probably do some additional verification here
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
}
+6 -4
View File
@@ -63,12 +63,14 @@ namespace Assimp
struct MLoop;
}
class BlenderBMeshConverter final : public LogFunctions< BlenderBMeshConverter >
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
{
public:
explicit BlenderBMeshConverter( const Blender::Mesh* mesh );
~BlenderBMeshConverter();
bool ContainsBMesh() const;
BlenderBMeshConverter( const Blender::Mesh* mesh );
~BlenderBMeshConverter( );
bool ContainsBMesh( ) const;
const Blender::Mesh* TriangulateBMesh( );
private:
+2 -3
View File
@@ -96,7 +96,7 @@ struct CustomDataTypeDescription {
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
@@ -142,8 +142,7 @@ static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDe
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
} };
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION } };
bool isValidCustomDataType(const int cdtype) {
return cdtype >= 0 && cdtype < CD_NUMTYPES;
+59 -34
View File
@@ -55,14 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// enable verbose log output. really verbose, so be careful.
#ifdef ASSIMP_BUILD_DEBUG
# define ASSIMP_BUILD_BLENDER_DEBUG
#define ASSIMP_BUILD_BLENDER_DEBUG
#endif
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
// you could set it on the assimp build command line too without touching it here.
// !!! please make sure this is set to 0 in the repo !!!
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
# define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
#endif
// #define ASSIMP_BUILD_BLENDER_NO_STATS
@@ -124,14 +124,22 @@ struct ElemBase {
* they used to point to.*/
// -------------------------------------------------------------------------------
struct Pointer {
uint64_t val{0};
Pointer() :
val() {
// empty
}
uint64_t val;
};
// -------------------------------------------------------------------------------
/** Represents a generic offset within a BLEND file */
// -------------------------------------------------------------------------------
struct FileOffset {
uint64_t val{0};
FileOffset() :
val() {
// empty
}
uint64_t val;
};
// -------------------------------------------------------------------------------
@@ -196,7 +204,7 @@ enum ErrorPolicy {
};
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
# define ErrorPolicy_Igno ErrorPolicy_Warn
#define ErrorPolicy_Igno ErrorPolicy_Warn
#endif
// -------------------------------------------------------------------------------
@@ -388,9 +396,10 @@ private:
mutable size_t cache_idx;
};
// -------------------------------------------------------------------------------------------------------
template<>
// --------------------------------------------------------
template <>
struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
template <typename T>
void operator()(T &out, const char *reason = "<add reason>") {
ASSIMP_LOG_WARN(reason);
@@ -400,9 +409,9 @@ struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
}
};
// -------------------------------------------------------------------------------------------------------
template<>
template <>
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
template <typename T>
void operator()(T & /*out*/, const char *message = "") {
// obviously, it is crucial that _DefaultInitializer is used
@@ -610,23 +619,31 @@ public:
/** Import statistics, i.e. number of file blocks read*/
// -------------------------------------------------------------------------------
class Statistics {
public:
Statistics() = default;
~Statistics() = default;
/// total number of fields we read
public:
Statistics() :
fields_read(), pointers_resolved(), cache_hits()
// , blocks_read ()
,
cached_objects() {}
public:
/** total number of fields we read */
unsigned int fields_read;
/// total number of resolved pointers
/** total number of resolved pointers */
unsigned int pointers_resolved;
/// number of pointers resolved from the cache
/** number of pointers resolved from the cache */
unsigned int cache_hits;
/// objects in FileData::cache
/** number of blocks (from FileDatabase::entries)
we did actually read from. */
// unsigned int blocks_read;
/** objects in FileData::cache */
unsigned int cached_objects;
};
#endif
// -------------------------------------------------------------------------------
@@ -639,13 +656,15 @@ public:
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
public:
explicit ObjectCache(const FileDatabase &db) : db(db) {
ObjectCache(const FileDatabase &db) :
db(db) {
// currently there are only ~400 structure records per blend file.
// we read only a small part of them and don't cache objects
// which we don't need, so this should suffice.
caches.reserve(64);
}
public:
// --------------------------------------------------------
/** Check whether a specific item is in the cache.
* @param s Data type of the item
@@ -653,7 +672,10 @@ public:
* cache doesn't know the item yet.
* @param ptr Item address to look for. */
template <typename T>
void get( const Structure &s,TOUT<T> &out, const Pointer &ptr) const;
void get(
const Structure &s,
TOUT<T> &out,
const Pointer &ptr) const;
// --------------------------------------------------------
/** Add an item to the cache after the item has
@@ -678,7 +700,7 @@ private:
template <>
class ObjectCache<Blender::vector> {
public:
explicit ObjectCache(const FileDatabase &) {}
ObjectCache(const FileDatabase &) {}
template <typename T>
void get(const Structure &, vector<T> &, const Pointer &) {}
@@ -687,7 +709,7 @@ public:
};
#ifdef _MSC_VER
# pragma warning(disable : 4355)
#pragma warning(disable : 4355)
#endif
// -------------------------------------------------------------------------------
@@ -702,6 +724,16 @@ public:
FileDatabase() :
_cacheArrays(*this), _cache(*this), next_cache_idx() {}
public:
// publicly accessible fields
bool i64bit;
bool little;
DNA dna;
std::shared_ptr<StreamReaderAny> reader;
vector<FileBlockHead> entries;
public:
Statistics &stats() const {
return _stats;
}
@@ -720,15 +752,6 @@ public:
return _cacheArrays;
}
public:
// publicly accessible fields
bool i64bit;
bool little;
DNA dna;
std::shared_ptr<StreamReaderAny> reader;
vector<FileBlockHead> entries;
private:
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
mutable Statistics _stats;
@@ -741,19 +764,20 @@ private:
};
#ifdef _MSC_VER
# pragma warning(default : 4355)
#pragma warning(default : 4355)
#endif
// -------------------------------------------------------------------------------
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
// -------------------------------------------------------------------------------
class DNAParser {
public:
/** Bind the parser to a empty DNA and an input stream */
explicit DNAParser(FileDatabase &db) : db(db) {
// empty
}
DNAParser(FileDatabase &db) :
db(db) {}
public:
// --------------------------------------------------------
/** Locate the DNA in the file and parse it. The input
* stream is expected to point to the beginning of the DN1
@@ -764,6 +788,7 @@ public:
* afterwards.*/
void Parse();
public:
/** Obtain a reference to the extracted DNA information */
const Blender::DNA &GetDNA() const {
return db.dna;
+1 -1
View File
@@ -105,7 +105,7 @@ class BlenderModifier;
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
* conversion from intermediate format to aiScene. */
// -------------------------------------------------------------------------------------------
class BlenderImporter final : public BaseImporter, public LogFunctions<BlenderImporter> {
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
public:
BlenderImporter();
~BlenderImporter() override;
+2 -2
View File
@@ -114,7 +114,7 @@ private:
* Mirror modifier. Status: implemented.
*/
// -------------------------------------------------------------------------------------------
class BlenderModifier_Mirror final : public BlenderModifier {
class BlenderModifier_Mirror : public BlenderModifier {
public:
// --------------------
virtual bool IsActive( const ModifierData& modin);
@@ -131,7 +131,7 @@ public:
// -------------------------------------------------------------------------------------------
/** Subdivision modifier. Status: dummy. */
// -------------------------------------------------------------------------------------------
class BlenderModifier_Subdivision final : public BlenderModifier {
class BlenderModifier_Subdivision : public BlenderModifier {
public:
// --------------------
+48 -45
View File
@@ -47,7 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h"
namespace Assimp::Blender {
namespace Assimp {
namespace Blender {
// Minor parts of this file are extracts from blender data structures,
// declared in the ./source/blender/makesdna directory.
@@ -114,32 +115,32 @@ struct Collection;
static const size_t MaxNameLen = 1024;
// -------------------------------------------------------------------------------
struct ID final : ElemBase {
struct ID : ElemBase {
char name[MaxNameLen] WARN;
short flag;
};
// -------------------------------------------------------------------------------
struct ListBase final : ElemBase {
struct ListBase : ElemBase {
std::shared_ptr<ElemBase> first;
std::weak_ptr<ElemBase> last;
};
// -------------------------------------------------------------------------------
struct PackedFile final : ElemBase {
struct PackedFile : ElemBase {
int size WARN;
int seek WARN;
std::shared_ptr<FileOffset> data WARN;
};
// -------------------------------------------------------------------------------
struct GroupObject final : ElemBase {
struct GroupObject : ElemBase {
std::shared_ptr<GroupObject> prev, next FAIL;
std::shared_ptr<Object> ob;
};
// -------------------------------------------------------------------------------
struct Group final : ElemBase {
struct Group : ElemBase {
ID id FAIL;
int layer;
@@ -147,32 +148,32 @@ struct Group final : ElemBase {
};
// -------------------------------------------------------------------------------
struct CollectionObject final : ElemBase {
struct CollectionObject : ElemBase {
//CollectionObject* prev;
std::shared_ptr<CollectionObject> next;
Object *ob;
};
// -------------------------------------------------------------------------------
struct CollectionChild final : ElemBase {
struct CollectionChild : ElemBase {
std::shared_ptr<CollectionChild> next, prev;
std::shared_ptr<Collection> collection;
};
// -------------------------------------------------------------------------------
struct Collection final : ElemBase {
struct Collection : ElemBase {
ID id FAIL;
ListBase gobject; // CollectionObject
ListBase children; // CollectionChild
};
// -------------------------------------------------------------------------------
struct World final : ElemBase {
struct World : ElemBase {
ID id FAIL;
};
// -------------------------------------------------------------------------------
struct MVert final : ElemBase {
struct MVert : ElemBase {
float co[3] FAIL;
float no[3] FAIL; // read as short and divided through / 32767.f
char flag;
@@ -184,31 +185,31 @@ struct MVert final : ElemBase {
};
// -------------------------------------------------------------------------------
struct MEdge final : ElemBase {
struct MEdge : ElemBase {
int v1, v2 FAIL;
char crease, bweight;
short flag;
};
// -------------------------------------------------------------------------------
struct MLoop final : ElemBase {
struct MLoop : ElemBase {
int v, e;
};
// -------------------------------------------------------------------------------
struct MLoopUV final : ElemBase {
struct MLoopUV : ElemBase {
float uv[2];
int flag;
};
// -------------------------------------------------------------------------------
// Note that red and blue are not swapped, as with MCol
struct MLoopCol final : ElemBase {
struct MLoopCol : ElemBase {
unsigned char r, g, b, a;
};
// -------------------------------------------------------------------------------
struct MPoly final : ElemBase {
struct MPoly : ElemBase {
int loopstart;
int totloop;
short mat_nr;
@@ -216,26 +217,26 @@ struct MPoly final : ElemBase {
};
// -------------------------------------------------------------------------------
struct MTexPoly final : ElemBase {
struct MTexPoly : ElemBase {
Image *tpage;
char flag, transp;
short mode, tile, pad;
};
// -------------------------------------------------------------------------------
struct MCol final : ElemBase {
struct MCol : ElemBase {
char r, g, b, a FAIL;
};
// -------------------------------------------------------------------------------
struct MFace final : ElemBase {
struct MFace : ElemBase {
int v1, v2, v3, v4 FAIL;
int mat_nr FAIL;
char flag;
};
// -------------------------------------------------------------------------------
struct TFace final : ElemBase {
struct TFace : ElemBase {
float uv[4][2] FAIL;
int col[4] FAIL;
char flag;
@@ -245,7 +246,7 @@ struct TFace final : ElemBase {
};
// -------------------------------------------------------------------------------
struct MTFace final : ElemBase {
struct MTFace : ElemBase {
MTFace() :
flag(0),
mode(0),
@@ -263,24 +264,24 @@ struct MTFace final : ElemBase {
};
// -------------------------------------------------------------------------------
struct MDeformWeight final : ElemBase {
struct MDeformWeight : ElemBase {
int def_nr FAIL;
float weight FAIL;
};
// -------------------------------------------------------------------------------
struct MDeformVert final : ElemBase {
struct MDeformVert : ElemBase {
vector<MDeformWeight> dw WARN;
int totweight;
};
// -------------------------------------------------------------------------------
constexpr uint32_t MA_RAYMIRROR = 0x40000;
constexpr uint32_t MA_TRANSPARENCY = 0x10000;
constexpr uint32_t MA_RAYTRANSP = 0x20000;
constexpr uint32_t MA_ZTRANSP = 0x00040;
#define MA_RAYMIRROR 0x40000
#define MA_TRANSPARENCY 0x10000
#define MA_RAYTRANSP 0x20000
#define MA_ZTRANSP 0x00040
struct Material final : ElemBase {
struct Material : ElemBase {
ID id FAIL;
float r, g, b WARN;
@@ -402,7 +403,7 @@ CustomDataLayer 104
char name 32 64
void *data 96 8
*/
struct CustomDataLayer final : ElemBase {
struct CustomDataLayer : ElemBase {
int type;
int offset;
int flag;
@@ -440,7 +441,7 @@ CustomData 208
BLI_mempool *pool 192 8
CustomDataExternal *external 200 8
*/
struct CustomData final : ElemBase {
struct CustomData : ElemBase {
vector<std::shared_ptr<struct CustomDataLayer>> layers;
int typemap[42]; // CD_NUMTYPES
int totlayer;
@@ -453,7 +454,7 @@ struct CustomData final : ElemBase {
};
// -------------------------------------------------------------------------------
struct Mesh final : ElemBase {
struct Mesh : ElemBase {
ID id FAIL;
int totface FAIL;
@@ -490,7 +491,7 @@ struct Mesh final : ElemBase {
};
// -------------------------------------------------------------------------------
struct Library final : ElemBase {
struct Library : ElemBase {
ID id FAIL;
char name[240] WARN;
@@ -514,7 +515,7 @@ struct Camera : ElemBase {
};
// -------------------------------------------------------------------------------
struct Lamp final : ElemBase {
struct Lamp : ElemBase {
enum FalloffType {
FalloffType_Constant = 0x0,
@@ -601,7 +602,7 @@ struct Lamp final : ElemBase {
};
// -------------------------------------------------------------------------------
struct ModifierData final : ElemBase {
struct ModifierData : ElemBase {
enum ModifierType {
eModifierType_None = 0,
eModifierType_Subsurf,
@@ -651,8 +652,9 @@ struct SharedModifierData : ElemBase {
ModifierData modifier;
};
// -------------------------------------------------------------------------------
struct SubsurfModifierData final : SharedModifierData {
struct SubsurfModifierData : SharedModifierData {
enum Type {
@@ -672,7 +674,7 @@ struct SubsurfModifierData final : SharedModifierData {
};
// -------------------------------------------------------------------------------
struct MirrorModifierData final : SharedModifierData {
struct MirrorModifierData : SharedModifierData {
enum Flags {
Flags_CLIPPING = 1 << 0,
@@ -690,7 +692,7 @@ struct MirrorModifierData final : SharedModifierData {
};
// -------------------------------------------------------------------------------
struct Object final : ElemBase {
struct Object : ElemBase {
ID id FAIL;
enum Type {
@@ -731,7 +733,7 @@ struct Object final : ElemBase {
};
// -------------------------------------------------------------------------------
struct Base final : ElemBase {
struct Base : ElemBase {
Base *prev WARN;
std::shared_ptr<Base> next WARN;
std::shared_ptr<Object> object WARN;
@@ -743,7 +745,7 @@ struct Base final : ElemBase {
};
// -------------------------------------------------------------------------------
struct Scene final : ElemBase {
struct Scene : ElemBase {
ID id FAIL;
std::shared_ptr<Object> camera WARN;
@@ -757,7 +759,7 @@ struct Scene final : ElemBase {
};
// -------------------------------------------------------------------------------
struct Image final : ElemBase {
struct Image : ElemBase {
ID id FAIL;
char name[240] WARN;
@@ -787,7 +789,7 @@ struct Image final : ElemBase {
};
// -------------------------------------------------------------------------------
struct Tex final : ElemBase {
struct Tex : ElemBase {
// actually, the only texture type we support is Type_IMAGE
enum Type {
@@ -872,13 +874,14 @@ struct Tex final : ElemBase {
//char use_nodes;
Tex() : imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
Tex() :
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
// empty
}
};
// -------------------------------------------------------------------------------
struct MTex final : ElemBase {
struct MTex : ElemBase {
enum Projection {
Proj_N = 0,
@@ -967,6 +970,6 @@ struct MTex final : ElemBase {
MTex() = default;
};
} // namespace Assimp::Blender
} // namespace Blender
} // namespace Assimp
#endif
@@ -381,14 +381,7 @@ inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& poi
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
#endif // __clang__
#if defined __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Winvalid-offsetof"
#endif // __GNUC__
unsigned int pointOffset = offsetof( PointP2T, point2D );
#if defined __GNUC__
# pragma GCC diagnostic pop
#endif // __GNUC__
#if defined __clang__
# pragma clang diagnostic pop
#endif
+12 -28
View File
@@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
namespace Assimp {
using namespace Assimp::COB;
using namespace Assimp::Formatter;
@@ -110,29 +109,10 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
}
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
throw DeadlyImportError("COB: ", msg);
}
// ------------------------------------------------------------------------------------------------
static bool isValidASCIIHeader(const char *head) {
ai_assert(head != nullptr);
if (strncmp(head, "Caligari ", 9) != 0) {
COBImporter::ThrowException("Could not found magic id: `Caligari`");
}
if (strncmp(&head[9], "V00.", 4) != 0) {
COBImporter::ThrowException("Could not found Version tag: `V00.`");
}
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
if (head[16] != 'L') {
COBImporter::ThrowException("File is big-endian, which is not supported");
}
return true;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
@@ -146,15 +126,19 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
// check header
static constexpr size_t HeaderSize = 32u;
char head[HeaderSize] = {};
stream->CopyAndAdvance(head, HeaderSize);
char head[32];
stream->CopyAndAdvance(head, 32);
if (strncmp(head, "Caligari ", 9) != 0) {
ThrowException("Could not found magic id: `Caligari`");
}
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
if (head[16] != 'L') {
ThrowException("File is big-endian, which is not supported");
}
// load data into intermediate structures
if (head[15] == 'A') {
if (!isValidASCIIHeader(head)) {
ThrowException("Invalid ASCII file header");
}
ReadAsciiFile(scene, stream.get());
} else {
ReadBinaryFile(scene, stream.get());
@@ -1186,6 +1170,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
} // namespace Assimp
}
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
+5 -6
View File
@@ -72,7 +72,7 @@ namespace COB {
*
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
// -------------------------------------------------------------------------------------------
class COBImporter final : public BaseImporter {
class COBImporter : public BaseImporter {
public:
COBImporter() = default;
~COBImporter() override = default;
@@ -81,10 +81,6 @@ public:
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const override;
// -------------------------------------------------------------------
/** Prepend 'COB: ' and throw msg.*/
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
protected:
// --------------------
const aiImporterDesc *GetInfo() const override;
@@ -97,6 +93,10 @@ protected:
IOSystem *pIOHandler) override;
private:
// -------------------------------------------------------------------
/** Prepend 'COB: ' and throw msg.*/
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
// -------------------------------------------------------------------
/** @brief Read from an ascii scene/object file
* @param out Receives output data.
@@ -148,5 +148,4 @@ private:
}; // !class COBImporter
} // end of namespace Assimp
#endif // AI_UNREALIMPORTER_H_INC
+75 -82
View File
@@ -52,66 +52,68 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <deque>
#include <map>
namespace Assimp::COB {
namespace Assimp {
namespace COB {
// ------------------
/** Represents a single vertex index in a face */
struct VertexIndex {
struct VertexIndex
{
// intentionally uninitialized
unsigned int pos_idx,uv_idx;
};
// ------------------
/** COB Face data structure */
struct Face {
struct Face
{
// intentionally uninitialized
unsigned int material;
unsigned int flags;
unsigned int material, flags;
std::vector<VertexIndex> indices;
};
// ------------------
/** COB chunk header information */
constexpr unsigned int NO_SIZE = UINT_MAX;
const unsigned int NO_SIZE = UINT_MAX;
struct ChunkInfo {
ChunkInfo() = default;
virtual ~ChunkInfo() = default;
struct ChunkInfo
{
ChunkInfo ()
: id (0)
, parent_id (0)
, version (0)
, size (NO_SIZE)
{}
// Id of this chunk, unique within file
unsigned int id{ 0 };
unsigned int id;
// and the corresponding parent
unsigned int parent_id{ 0 };
unsigned int parent_id;
// version. v1.23 becomes 123
unsigned int version{ 0 };
unsigned int version;
// chunk size in bytes, only relevant for binary files
// NO_SIZE is also valid.
unsigned int size{NO_SIZE};
unsigned int size;
};
// ------------------
/** A node in the scenegraph */
struct Node : ChunkInfo {
struct Node : public ChunkInfo
{
enum Type {
TYPE_INVALID = -1,
TYPE_MESH = 0,
TYPE_GROUP,
TYPE_LIGHT,
TYPE_CAMERA,
TYPE_BONE,
TYPE_COUNT
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
};
~Node() override = default;
explicit Node(Type type) : type(type), unit_scale(1.f){}
virtual ~Node() = default;
Node(Type type) : type(type), unit_scale(1.f){}
Type type;
// used during resolving
using ChildList = std::deque<const Node*> ;
typedef std::deque<const Node*> ChildList;
mutable ChildList temp_children;
// unique name
@@ -126,7 +128,8 @@ struct Node : ChunkInfo {
// ------------------
/** COB Mesh data structure */
struct Mesh final : Node {
struct Mesh : public Node
{
using ChunkInfo::operator=;
enum DrawFlags {
SOLID = 0x1,
@@ -159,118 +162,107 @@ struct Mesh final : Node {
// ------------------
/** COB Group data structure */
struct Group final : Node {
struct Group : public Node
{
using ChunkInfo::operator=;
Group() : Node(TYPE_GROUP) {
// empty
}
Group() : Node(TYPE_GROUP) {}
};
// ------------------
/** COB Bone data structure */
struct Bone final : Node {
struct Bone : public Node
{
using ChunkInfo::operator=;
Bone() : Node(TYPE_BONE) {
// empty
}
Bone() : Node(TYPE_BONE) {}
};
// ------------------
/** COB Light data structure */
struct Light final : Node {
struct Light : public Node
{
enum LightType {
SPOT,
LOCAL,
INFINITE
SPOT,LOCAL,INFINITE
};
using ChunkInfo::operator=;
Light() : Node(TYPE_LIGHT), ltype() {
// empty
}
Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
aiColor3D color;
float angle{ 0.0f };
float inner_angle{ 0.0f };
float angle,inner_angle;
LightType ltype{SPOT};
LightType ltype;
};
// ------------------
/** COB Camera data structure */
struct Camera final : Node {
struct Camera : public Node
{
using ChunkInfo::operator=;
Camera() : Node(TYPE_CAMERA) {
// empty
}
Camera() : Node(TYPE_CAMERA) {}
};
// ------------------
/** COB Texture data structure */
struct Texture {
struct Texture
{
std::string path;
aiUVTransform transform;
};
// ------------------
/** COB Material data structure */
struct Material : ChunkInfo {
struct Material : ChunkInfo
{
using ChunkInfo::operator=;
enum Shader {
FLAT,
PHONG,
METAL
FLAT,PHONG,METAL
};
enum AutoFacet {
FACETED,
AUTOFACETED,
SMOOTH
FACETED,AUTOFACETED,SMOOTH
};
Material() : shader(FLAT) {
// empty
}
Material() : alpha(),exp(),ior(),ka(),ks(1.f),
matnum(UINT_MAX),
shader(FLAT),autofacet(FACETED),
autofacet_angle()
{}
std::string type;
aiColor3D rgb;
float alpha{ 0.0f };
float exp{ 0.0f };
float ior{ 0.0f };
float ka{ 0.0f };
float ks{ 1.0f };
unsigned int matnum{ UINT_MAX };
float alpha, exp, ior,ka,ks;
unsigned int matnum;
Shader shader;
AutoFacet autofacet{FACETED};
float autofacet_angle{ 0.0f };
AutoFacet autofacet;
float autofacet_angle;
std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
};
// ------------------
/** Embedded bitmap, for instance for the thumbnail image */
struct Bitmap : ChunkInfo {
Bitmap() = default;
struct BitmapHeader {
// empty
struct Bitmap : ChunkInfo
{
Bitmap() : orig_size() {}
struct BitmapHeader
{
};
BitmapHeader head;
size_t orig_size{ 0u };
size_t orig_size;
std::vector<char> buff_zipped;
};
using NodeList = std::deque< std::shared_ptr<Node>>;
using MaterialList = std::vector< Material >;
typedef std::deque< std::shared_ptr<Node> > NodeList;
typedef std::vector< Material > MaterialList;
// ------------------
/** Represents a master COB scene, even if we loaded just a single COB file */
struct Scene {
struct Scene
{
NodeList nodes;
MaterialList materials;
@@ -278,6 +270,7 @@ struct Scene {
Bitmap thumbnail;
};
} // end Assimp::COB
} // end COB
} // end Assimp
#endif // INCLUDED_AI_COB_SCENE_H
#endif
+4 -4
View File
@@ -135,7 +135,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
else if (TokenMatchI(buffer,"rate",4)) {
SkipSpaces(&buffer, end);
float d = { 0.0f };
buffer = fast_atoreal_move(buffer,d);
buffer = fast_atoreal_move<float>(buffer,d);
anim->mTicksPerSecond = d;
}
else if (TokenMatchI(buffer,"order",5)) {
@@ -226,17 +226,17 @@ void CSMImporter::InternReadFile( const std::string& pFile,
} else {
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
sub->mTime = (double)frame;
buffer = fast_atoreal_move(buffer, sub->mValue.x);
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
if (!SkipSpacesAndLineEnd(&buffer, end)) {
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
}
buffer = fast_atoreal_move(buffer, sub->mValue.y);
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
if (!SkipSpacesAndLineEnd(&buffer, end)) {
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
}
buffer = fast_atoreal_move(buffer, sub->mValue.z);
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
++s->mNumPositionKeys;
}
+1 -1
View File
@@ -58,7 +58,7 @@ namespace Assimp {
* Link to file format specification:
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
*/
class CSMImporter final : public BaseImporter {
class CSMImporter : public BaseImporter {
public:
CSMImporter();
~CSMImporter() override = default;
+1 -1
View File
@@ -65,7 +65,7 @@ class IOSystem;
/// Helper class to export a given scene to a Collada file. Just for my personal
/// comfort when implementing it.
class ColladaExporter final {
class ColladaExporter {
public:
/// Constructor for a specific scene to export
ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file);
+1 -1
View File
@@ -341,7 +341,7 @@ struct SubMesh {
/// Contains data for a single mesh
struct Mesh {
explicit Mesh(const std::string &id) :
Mesh(const std::string &id) :
mId(id) {
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mNumUVComponents[i] = 2;
+4 -4
View File
@@ -77,12 +77,12 @@ static constexpr aiImporterDesc desc = {
"dae xml zae"
};
static constexpr float kMillisecondsFromSeconds = 1000.f;
static const float kMillisecondsFromSeconds = 1000.f;
// Add an item of metadata to a node
// Assumes the key is not already in the list
template <typename T>
void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
if (nullptr == node->mMetaData) {
node->mMetaData = new aiMetadata();
}
@@ -92,7 +92,7 @@ void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
// ------------------------------------------------------------------------------------------------
// Reads a float value from an accessor and its data array.
static ai_real ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) {
const size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
ai_assert(pos < pData.mValues.size());
return pData.mValues[pos];
}
@@ -1819,4 +1819,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) {
} // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
+1 -1
View File
@@ -82,7 +82,7 @@ struct ColladaMeshIndex {
* Collada is over-engineered to death, with every new iteration bringing more useless stuff,
* so I limited the data to what I think is useful for games.
*/
class ColladaLoader final : public BaseImporter {
class ColladaLoader : public BaseImporter {
public:
/// The class constructor.
ColladaLoader();
+13 -16
View File
@@ -129,7 +129,7 @@ static void ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pTy
// skip whitespace before the number
SkipSpacesAndLineEnd(&content, end);
// read a number
content = fast_atoreal_move(content, tf.f[a]);
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
}
// place the transformation at the queue of the node
@@ -346,13 +346,13 @@ static void ReadLight(XmlNode &node, Light &pLight) {
const char *content = v.c_str();
const char *end = content + v.size();
content = fast_atoreal_move(content, pLight.mColor.r);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move(content, pLight.mColor.g);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move(content, pLight.mColor.b);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "constant_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
@@ -631,7 +631,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
std::string tUnitSizeString;
if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
try {
fast_atoreal_move(tUnitSizeString.data(), mUnitSize);
fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
} catch (const DeadlyImportError& die) {
std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
warning.append(die.what());
@@ -889,7 +889,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
for (auto & a : controller.mBindShapeMatrix) {
SkipSpacesAndLineEnd(&content, end);
// read a number
content = fast_atoreal_move(content, a);
content = fast_atoreal_move<ai_real>(content, a);
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
}
@@ -1262,16 +1262,16 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
const char *content = v.c_str();
const char *end = v.c_str() + v.size() + 1;
content = fast_atoreal_move(content, pColor.r);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move(content, pColor.g);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move(content, pColor.b);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move(content, pColor.a);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "texture") {
// get name of source texture/sampler
@@ -1494,7 +1494,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
// read a number
ai_real value;
content = fast_atoreal_move(content, value);
content = fast_atoreal_move<ai_real>(content, value);
data.mValues.push_back(value);
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
@@ -1929,7 +1929,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
// calculate the base offset of the vertex whose attributes we ant to copy
const auto baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
// don't overrun the boundaries of the index list
ai_assert((baseOffset + numOffsets - 1) < indices.size());
@@ -1944,9 +1944,6 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
}
// store the vertex-data index for later assignment of bone vertex weights
if (const auto indexOffset = baseOffset + perVertexOffset; indexOffset >= indices.size()) {
throw DeadlyImportError("index offset out of range");
}
pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
}
@@ -2426,4 +2423,4 @@ InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
return IT_Invalid;
}
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
+6 -4
View File
@@ -53,14 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <assimp/DefaultLogger.hpp>
namespace Assimp::DXF {
namespace Assimp {
namespace DXF {
// read pairs of lines, parse group code and value and provide utilities
// to convert the data to the target data type.
// do NOT skip empty lines. In DXF files, they count as valid data.
class LineReader {
public:
explicit LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
// empty
}
@@ -100,7 +101,7 @@ public:
}
// -----------------------------------------
ai_real ValueAsFloat() const {
float ValueAsFloat() const {
return fast_atof(value.c_str());
}
@@ -202,6 +203,7 @@ struct FileData {
std::vector<Block> blocks;
};
} // namespace Assimp::DXF
} // namespace DXF
} // namespace Assimp
#endif // INCLUDED_DXFHELPER_H
+1 -1
View File
@@ -66,7 +66,7 @@ namespace DXF {
/**
* @brief DXF importer implementation.
*/
class DXFImporter final : public BaseImporter {
class DXFImporter : public BaseImporter {
public:
DXFImporter() = default;
~DXFImporter() override = default;
+1 -3
View File
@@ -91,9 +91,7 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset)
// ------------------------------------------------------------------------------------------------
size_t Offset(const char* begin, const char* cursor) {
if (begin > cursor) {
return 0;
}
ai_assert(begin <= cursor);
return cursor - begin;
}
+4 -2
View File
@@ -47,7 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
namespace Assimp::FBX {
namespace Assimp {
namespace FBX {
static constexpr size_t NumNullRecords = 25;
@@ -83,7 +84,8 @@ enum TransformInheritance {
TransformInheritance_MAX // end-of-enum sentinel
};
} // namespace Assimp::FBX
} // namespace FBX
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+1 -1
View File
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <set>
//
#if _MSC_VER > 1500 || (defined __GNUC__)
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP
# else
# define fbx_unordered_map map
+1 -1
View File
@@ -237,7 +237,7 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
struct FBXConverter::PotentialNode {
PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
explicit PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
aiNode* operator->() { return mNode; }
std::unique_ptr<aiNode> mOwnership;
aiNode* mNode;
+29 -29
View File
@@ -174,7 +174,7 @@ class NodeAttribute : public Object {
public:
NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~NodeAttribute() override = default;
virtual ~NodeAttribute() = default;
const PropertyTable& Props() const {
ai_assert(props.get());
@@ -186,11 +186,11 @@ private:
};
/** DOM base class for FBX camera settings attached to a node */
class CameraSwitcher final : public NodeAttribute {
class CameraSwitcher : public NodeAttribute {
public:
CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~CameraSwitcher() override= default;
virtual ~CameraSwitcher() = default;
int CameraID() const {
return cameraId;
@@ -231,11 +231,11 @@ private:
/** DOM base class for FBX cameras attached to a node */
class Camera final : public NodeAttribute {
class Camera : public NodeAttribute {
public:
Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Camera() override = default;
virtual ~Camera() = default;
fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0))
fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0))
@@ -257,24 +257,24 @@ public:
};
/** DOM base class for FBX null markers attached to a node */
class Null final : public NodeAttribute {
class Null : public NodeAttribute {
public:
Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Null() override = default;
virtual ~Null() = default;
};
/** DOM base class for FBX limb node markers attached to a node */
class LimbNode final : public NodeAttribute {
class LimbNode : public NodeAttribute {
public:
LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~LimbNode() override = default;
virtual ~LimbNode() = default;
};
/** DOM base class for FBX lights attached to a node */
class Light final : public NodeAttribute {
class Light : public NodeAttribute {
public:
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Light() override = default;
virtual ~Light() = default;
enum Type {
Type_Point,
@@ -329,7 +329,7 @@ public:
};
/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
class Model final : public Object {
class Model : public Object {
public:
enum RotOrder {
RotOrder_EulerXYZ = 0,
@@ -354,7 +354,7 @@ public:
Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Model() override = default;
virtual ~Model() = default;
fbx_simple_property(QuaternionInterpolate, int, 0)
@@ -477,11 +477,11 @@ private:
};
/** DOM class for generic FBX textures */
class Texture final : public Object {
class Texture : public Object {
public:
Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Texture() override;
virtual ~Texture();
const std::string& Type() const {
return type;
@@ -542,10 +542,10 @@ private:
};
/** DOM class for layered FBX textures */
class LayeredTexture final : public Object {
class LayeredTexture : public Object {
public:
LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~LayeredTexture() override;
virtual ~LayeredTexture();
// Can only be called after construction of the layered texture object due to construction flag.
void fillTexture(const Document& doc);
@@ -608,11 +608,11 @@ using TextureMap = std::fbx_unordered_map<std::string, const Texture*>;
using LayeredTextureMap = std::fbx_unordered_map<std::string, const LayeredTexture*>;
/** DOM class for generic FBX videos */
class Video final : public Object {
class Video : public Object {
public:
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Video() override;
virtual ~Video();
const std::string& Type() const {
return type;
@@ -697,10 +697,10 @@ using KeyTimeList = std::vector<int64_t>;
using KeyValueList = std::vector<float>;
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
class AnimationCurve final : public Object {
class AnimationCurve : public Object {
public:
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
~AnimationCurve() override = default;
virtual ~AnimationCurve() = default;
/** get list of keyframe positions (time).
* Invariant: |GetKeys()| > 0 */
@@ -733,7 +733,7 @@ private:
using AnimationCurveMap = std::map<std::string, const AnimationCurve*>;
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
class AnimationCurveNode final : public Object {
class AnimationCurveNode : public Object {
public:
/* the optional white list specifies a list of property names for which the caller
wants animations for. If the curve node does not match one of these, std::range_error
@@ -741,7 +741,7 @@ public:
AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
~AnimationCurveNode() override = default;
virtual ~AnimationCurveNode() = default;
const PropertyTable& Props() const {
ai_assert(props.get());
@@ -783,7 +783,7 @@ private:
using AnimationCurveNodeList = std::vector<const AnimationCurveNode*>;
/** Represents a FBX animation layer (i.e. a list of node animations) */
class AnimationLayer final : public Object {
class AnimationLayer : public Object {
public:
AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationLayer() = default;
@@ -806,7 +806,7 @@ private:
using AnimationLayerList = std::vector<const AnimationLayer*>;
/** Represents a FBX animation stack (i.e. a list of animation layers) */
class AnimationStack final : public Object {
class AnimationStack : public Object {
public:
AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationStack() = default;
@@ -851,7 +851,7 @@ using WeightIndexArray = std::vector<unsigned int>;
/** DOM class for BlendShapeChannel deformers */
class BlendShapeChannel final : public Deformer {
class BlendShapeChannel : public Deformer {
public:
BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
@@ -876,7 +876,7 @@ private:
};
/** DOM class for BlendShape deformers */
class BlendShape final : public Deformer {
class BlendShape : public Deformer {
public:
BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
@@ -891,7 +891,7 @@ private:
};
/** DOM class for skin deformer clusters (aka sub-deformers) */
class Cluster final : public Deformer {
class Cluster : public Deformer {
public:
Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
@@ -935,7 +935,7 @@ private:
};
/** DOM class for skin deformers */
class Skin final : public Deformer {
class Skin : public Deformer {
public:
Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
+2 -25
View File
@@ -1582,7 +1582,6 @@ void FBXExporter::WriteObjects () {
}
}
std::map<std::string, std::string> tpath_by_image;
// FbxVideo - stores images used by textures.
for (const auto &it : uid_by_image) {
FBX::Node n("Video");
@@ -1602,21 +1601,10 @@ void FBXExporter::WriteObjects () {
std::stringstream newPath;
if (embedded_texture->mFilename.length > 0) {
newPath << embedded_texture->mFilename.C_Str();
// If newPath doesn't end in an extension, add extension from embedded_texture->achFormatHint
std::string np = newPath.str();
size_t dot_pos = np.find_last_of('.');
if (dot_pos == std::string::npos || dot_pos < np.find_last_of("/\\")) {
// No extension found, add one
newPath << "." << embedded_texture->achFormatHint;
}
} else if (embedded_texture->achFormatHint[0]) {
int texture_index = std::stoi(path.substr(1, path.size() - 1));
newPath << texture_index << "." << embedded_texture->achFormatHint;
}
auto elem = tpath_by_image.find(path);
if (elem == tpath_by_image.end()) {
tpath_by_image[path] = newPath.str();
}
path = newPath.str();
// embed the texture
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
@@ -1735,17 +1723,6 @@ void FBXExporter::WriteObjects () {
unsigned int max = sizeof(aiUVTransform);
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
auto tp_elem = tpath_by_image.find(texture_path);
std::string tfile_path = texture_path;
if (tp_elem != tpath_by_image.end()) {
tfile_path = tp_elem->second;
} else {
std::stringstream err;
err << "Texture path not found for texure " << texture_path;
err << " on material " << i;
ASSIMP_LOG_WARN(err.str());
}
// now write the actual texture node
FBX::Node tnode("Texture");
// TODO: some way to determine texture name?
@@ -1766,8 +1743,8 @@ void FBXExporter::WriteObjects () {
// can't easily determine which texture path will be correct,
// so just store what we have in every field.
// these being incorrect is a common problem with FBX anyway.
tnode.AddChild("FileName", tp_elem->second);
tnode.AddChild("RelativeFilename", tp_elem->second);
tnode.AddChild("FileName", texture_path);
tnode.AddChild("RelativeFilename", texture_path);
tnode.AddChild("ModelUVTranslation", double(0.0), double(0.0));
tnode.AddChild("ModelUVScaling", double(1.0), double(1.0));
tnode.AddChild("Texture_Alpha_Source", "None");
+1 -1
View File
@@ -67,7 +67,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
///
/// See http://en.wikipedia.org/wiki/FBX
// -------------------------------------------------------------------------------------------
class FBXImporter final : public BaseImporter, public LogFunctions<FBXImporter> {
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public:
/// @brief The class constructor.
FBXImporter() = default;
+16 -60
View File
@@ -365,14 +365,10 @@ float ParseTokenAsFloat(const Token& t, const char*& err_out)
}
if (data[0] == 'F') {
BE_NCONST float id = SafeParse<float>(data+1, t.end());
AI_SWAP4(id);
return id;
return SafeParse<float>(data+1, t.end());
}
else {
BE_NCONST double id = SafeParse<double>(data+1, t.end());
AI_SWAP8(id);
return static_cast<float>(id);
return static_cast<float>( SafeParse<double>(data+1, t.end()) );
}
}
@@ -641,15 +637,9 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, d += 3) {
BE_NCONST double val1 = d[0];
BE_NCONST double val2 = d[1];
BE_NCONST double val3 = d[2];
AI_SWAP8(val1);
AI_SWAP8(val2);
AI_SWAP8(val3);
out.emplace_back(static_cast<ai_real>(val1),
static_cast<ai_real>(val2),
static_cast<ai_real>(val3));
out.emplace_back(static_cast<ai_real>(d[0]),
static_cast<ai_real>(d[1]),
static_cast<ai_real>(d[2]));
}
// for debugging
/*for ( size_t i = 0; i < out.size(); i++ ) {
@@ -662,13 +652,7 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, f += 3) {
BE_NCONST float val1 = f[0];
BE_NCONST float val2 = f[1];
BE_NCONST float val3 = f[2];
AI_SWAP4(val1);
AI_SWAP4(val2);
AI_SWAP4(val3);
out.emplace_back(val1,val2,val3);
out.emplace_back(f[0],f[1],f[2]);
}
}
@@ -742,32 +726,16 @@ void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count4; ++i, d += 4) {
BE_NCONST double val1 = d[0];
BE_NCONST double val2 = d[1];
BE_NCONST double val3 = d[2];
BE_NCONST double val4 = d[3];
AI_SWAP8(val1);
AI_SWAP8(val2);
AI_SWAP8(val3);
AI_SWAP8(val4);
out.emplace_back(static_cast<float>(val1),
static_cast<float>(val2),
static_cast<float>(val3),
static_cast<float>(val4));
out.emplace_back(static_cast<float>(d[0]),
static_cast<float>(d[1]),
static_cast<float>(d[2]),
static_cast<float>(d[3]));
}
}
else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count4; ++i, f += 4) {
BE_NCONST float val1 = f[0];
BE_NCONST float val2 = f[1];
BE_NCONST float val3 = f[2];
BE_NCONST float val4 = f[3];
AI_SWAP4(val1);
AI_SWAP4(val2);
AI_SWAP4(val3);
AI_SWAP4(val4);
out.emplace_back(val1,val2,val3,val4);
out.emplace_back(f[0],f[1],f[2],f[3]);
}
}
return;
@@ -839,21 +807,13 @@ void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el) {
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count2; ++i, d += 2) {
BE_NCONST double val1 = d[0];
BE_NCONST double val2 = d[1];
AI_SWAP8(val1);
AI_SWAP8(val2);
out.emplace_back(static_cast<float>(val1),
static_cast<float>(val2));
out.emplace_back(static_cast<float>(d[0]),
static_cast<float>(d[1]));
}
} else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count2; ++i, f += 2) {
BE_NCONST float val1 = f[0];
BE_NCONST float val2 = f[1];
AI_SWAP4(val1);
AI_SWAP4(val2);
out.emplace_back(val1,val2);
out.emplace_back(f[0],f[1]);
}
}
@@ -978,17 +938,13 @@ void ParseVectorDataArray(std::vector<float>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count; ++i, ++d) {
BE_NCONST double val = *d;
AI_SWAP8(val);
out.push_back(static_cast<float>(val));
out.push_back(static_cast<float>(*d));
}
}
else if (type == 'f') {
const float* f = reinterpret_cast<const float*>(&buff[0]);
for (unsigned int i = 0; i < count; ++i, ++f) {
BE_NCONST float val = *f;
AI_SWAP4(val);
out.push_back(val);
out.push_back(*f);
}
}
+9 -2
View File
@@ -50,7 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include <cstring>
namespace Assimp::FBX::Util {
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
namespace Assimp {
namespace FBX {
namespace Util {
// ------------------------------------------------------------------------------------------------
const char* TokenTypeString(TokenType t)
@@ -229,5 +233,8 @@ std::string EncodeBase64(const char* data, size_t length)
return encoded_string;
}
} // namespace Assimp::FBX::Util
} // !Util
} // !FBX
} // !Assimp
#endif
+9 -1
View File
@@ -49,7 +49,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXTokenizer.h"
#include <stdint.h>
namespace Assimp::FBX::Util {
namespace Assimp {
namespace FBX {
namespace Util {
/** helper for std::for_each to delete all heap-allocated items in a container */
template<typename T>
@@ -70,9 +73,12 @@ struct destructor_fun {
}
};
/** Get a string representation for a #TokenType. */
const char* TokenTypeString(TokenType t);
/** Format log/error messages using a given offset in the source binary file
*
* @param offset offset within the file
@@ -123,6 +129,8 @@ char EncodeBase64(char byte);
* @return base64-encoded string*/
std::string EncodeBase64(const char* data, size_t length);
}
}
}
#endif // ! INCLUDED_AI_FBX_UTIL_H
+16 -16
View File
@@ -433,24 +433,24 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
aiColor4D c;
// Read the vertex position
sz = fast_atoreal_move(sz, temp.x);
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.y);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.z);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz, end);
vertices.push_back(temp);
// Read the vertex normals
sz = fast_atoreal_move(sz, temp.x);
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.y);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.z);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz, end);
normals.push_back(temp);
@@ -466,10 +466,10 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
SkipSpaces(&sz, end);
// read the first UV coordinate set
sz = fast_atoreal_move(sz, temp.x);
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.y);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz, end);
temp.z = 0.f;
temp.y = 1.f - temp.y; // DX to OGL
@@ -479,35 +479,35 @@ void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, Verte
// So by definition, all buffers have either UV2 or tangents or neither
// read the (optional) second UV coordinate set
if (vertexFormat == VertexFormat::t2coord) {
sz = fast_atoreal_move(sz, temp.x);
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.y);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
temp.y = 1.f - temp.y; // DX to OGL
UV2s.push_back(temp);
}
// read optional tangent and bitangent vectors
else if (vertexFormat == VertexFormat::tangent) {
// tangents
sz = fast_atoreal_move(sz, temp.x);
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.z);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.y);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz, end);
temp.y *= -1.0f;
tangents.push_back(temp);
// bitangents
sz = fast_atoreal_move(sz, temp.x);
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.z);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz, end);
sz = fast_atoreal_move(sz, temp.y);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz, end);
temp.y *= -1.0f;
bitangents.push_back(temp);
+3 -3
View File
@@ -139,21 +139,21 @@ void IrrlichtBase::ReadVectorProperty(VectorProperty &out, pugi::xml_node& vecto
const char *end = ptr + len;
SkipSpaces(&ptr, end);
ptr = fast_atoreal_move(ptr, out.value.x);
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
SkipSpaces(&ptr, end);
if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else {
SkipSpaces(ptr + 1, &ptr, end);
}
ptr = fast_atoreal_move(ptr, out.value.y);
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
SkipSpaces(&ptr, end);
if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else {
SkipSpaces(ptr + 1, &ptr, end);
}
ptr = fast_atoreal_move(ptr, out.value.z);
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
}
}
}
+3 -1
View File
@@ -5,6 +5,8 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -1148,4 +1150,4 @@ void LWOImporter::LoadLWO3Surface(unsigned int size) {
}
}
#endif // ASSIMP_BUILD_NO_LWO_IMPORTER
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
+12 -12
View File
@@ -208,9 +208,9 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
float f;
SkipSpaces(&c, end);
c = fast_atoreal_move(c, key.value);
c = fast_atoreal_move<float>(c, key.value);
SkipSpaces(&c, end);
c = fast_atoreal_move(c, f);
c = fast_atoreal_move<float>(c, f);
key.time = f;
@@ -242,7 +242,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
}
for (unsigned int i = 0; i < num; ++i) {
SkipSpaces(&c, end);
c = fast_atoreal_move(c, key.params[i]);
c = fast_atoreal_move<float>(c, key.params[i]);
}
} else if ((*it).tokens[0] == "Behaviors") {
SkipSpaces(&c, end);
@@ -284,11 +284,11 @@ void LWSImporter::ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,c
// parse value and time, skip the rest for the moment.
LWO::Key key;
const char *c = fast_atoreal_move((*it).tokens[0].c_str(), key.value);
const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
const char *end = c + (*it).tokens[0].size();
SkipSpaces(&c, end);
float f;
fast_atoreal_move((*it).tokens[0].c_str(), f);
fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
key.time = f;
envl.keys.emplace_back(key);
@@ -775,7 +775,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ASSIMP_LOG_ERROR("LWS: envelopes for LightIntensity not supported, set to 1.0");
nodes.back().lightIntensity = (ai_real)1.0;
} else {
fast_atoreal_move(c, nodes.back().lightIntensity);
fast_atoreal_move<float>(c, nodes.back().lightIntensity);
}
}
}
@@ -816,11 +816,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) {
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
} else {
c = fast_atoreal_move(c, nodes.back().lightColor.r);
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
SkipSpaces(&c, end);
c = fast_atoreal_move(c, nodes.back().lightColor.g);
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
SkipSpaces(&c, end);
c = fast_atoreal_move(c, nodes.back().lightColor.b);
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
}
}
@@ -829,11 +829,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (nodes.empty()) {
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
} else {
c = fast_atoreal_move(c, nodes.back().pivotPos.x);
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
SkipSpaces(&c, end);
c = fast_atoreal_move(c, nodes.back().pivotPos.y);
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
SkipSpaces(&c, end);
c = fast_atoreal_move(c, nodes.back().pivotPos.z);
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
// Mark pivotPos as set
nodes.back().isPivotSet = true;
}
+1 -1
View File
@@ -332,7 +332,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
/* if we have the texture loaded, set format hint and pcData too */
tx->mWidth = t->w;
tx->mHeight = t->h;
strncpy(tx->achFormatHint, formatHint[t->f - 1], 8);
strcpy(tx->achFormatHint, formatHint[t->f - 1]);
tx->pcData = new aiTexel[tx->mWidth * tx->mHeight];
for (j = k = 0; j < tx->mWidth * tx->mHeight; j++) {
switch (t->f) {
+10 -14
View File
@@ -246,11 +246,11 @@ inline void AI_MD5_READ_TRIPLE(aiVector3D &vec, const char **sz, const char *buf
return;
++*sz;
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
*sz = fast_atoreal_move(*sz, vec.x);
*sz = fast_atoreal_move<float>(*sz, (float &)vec.x);
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
*sz = fast_atoreal_move(*sz, vec.y);
*sz = fast_atoreal_move<float>(*sz, (float &)vec.y);
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
*sz = fast_atoreal_move(*sz, vec.z);
*sz = fast_atoreal_move<float>(*sz, (float &)vec.z);
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
if (')' != **sz) {
MD5Parser::ReportWarning("Unexpected token: ) was expected", linenumber);
@@ -377,9 +377,9 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
if ('(' != *sz++)
MD5Parser::ReportWarning("Unexpected token: ( was expected", elem.iLineNumber);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
sz = fast_atoreal_move(sz, vert.mUV.x);
sz = fast_atoreal_move<float>(sz, (float &)vert.mUV.x);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
sz = fast_atoreal_move(sz, vert.mUV.y);
sz = fast_atoreal_move<float>(sz, (float &)vert.mUV.y);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
if (')' != *sz++)
MD5Parser::ReportWarning("Unexpected token: ) was expected", elem.iLineNumber);
@@ -393,15 +393,11 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
else if (TokenMatch(sz, "tri", 3)) {
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
const unsigned int idx = strtoul10(sz, &sz);
if (idx >= desc.mFaces.size()) {
if (idx >= desc.mFaces.size())
desc.mFaces.resize(idx + 1);
}
aiFace &face = desc.mFaces[idx];
if (face.mNumIndices != 3) {
delete [] face.mIndices;
face.mIndices = new unsigned int[face.mNumIndices = 3];
}
face.mIndices = new unsigned int[face.mNumIndices = 3];
for (unsigned int i = 0; i < 3; ++i) {
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
face.mIndices[i] = strtoul10(sz, &sz);
@@ -419,7 +415,7 @@ MD5MeshParser::MD5MeshParser(SectionArray &mSections) {
WeightDesc &weight = desc.mWeights[idx];
weight.mBone = strtoul10(sz, &sz);
AI_MD5_SKIP_SPACES(&sz, elem.end, elem.iLineNumber);
sz = fast_atoreal_move(sz, weight.mWeight);
sz = fast_atoreal_move<float>(sz, weight.mWeight);
AI_MD5_READ_TRIPLE(weight.vOffsetPosition, &sz, elem.end, elem.iLineNumber);
}
}
@@ -490,7 +486,7 @@ MD5AnimParser::MD5AnimParser(SectionArray &mSections) {
const char *sz = elem.szStart;
while (SkipSpacesAndLineEnd(&sz, elem.end)) {
float f;
sz = fast_atoreal_move(sz, f);
sz = fast_atoreal_move<float>(sz, f);
desc.mValues.push_back(f);
}
}
@@ -507,7 +503,7 @@ MD5AnimParser::MD5AnimParser(SectionArray &mSections) {
} else if ((*iter).mName == "numAnimatedComponents") {
mAnimatedBones.reserve(strtoul10((*iter).mGlobalValue.c_str()));
} else if ((*iter).mName == "frameRate") {
fast_atoreal_move((*iter).mGlobalValue.c_str(), fFrameRate);
fast_atoreal_move<float>((*iter).mGlobalValue.c_str(), fFrameRate);
}
}
ASSIMP_LOG_DEBUG("MD5AnimParser end");
-6
View File
@@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MDLLoader.h"
#include "AssetLib/MD2/MD2FileData.h"
#include "HalfLife/HL1MDLLoader.h"
#include "HalfLife/HL1FileData.h"
#include "MDLDefaultColorMap.h"
#include <assimp/StringUtils.h>
@@ -1981,11 +1980,6 @@ void MDLImporter::InternReadFile_HL1(const std::string &pFile, const uint32_t iM
if (iMagicWord == AI_MDL_MAGIC_NUMBER_BE_HL2b || iMagicWord == AI_MDL_MAGIC_NUMBER_LE_HL2b)
throw DeadlyImportError("Impossible to properly load a model from an MDL sequence file.");
// Check if the buffer is large enough to hold the header
if (iFileSize < sizeof(HalfLife::Header_HL1)) {
throw DeadlyImportError("HL1 MDL file is too small to contain header.");
}
// Read the MDL file.
HalfLife::HL1MDLLoader loader(
pScene,
+7 -4
View File
@@ -5,6 +5,8 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -44,8 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Written against http://chumbalum.swissquake.ch/ms3d/ms3dspec.txt
*/
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
// internal headers
#include "MS3DLoader.h"
#include <assimp/StreamReader.h>
#include <assimp/DefaultLogger.hpp>
@@ -388,14 +392,13 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
if (need_default && materials.size()) {
ASSIMP_LOG_WARN("MS3D: Found group with no material assigned, spawning default material");
// if one of the groups has no material assigned, but there are other
// if one of the groups has no material assigned, but there are other
// groups with materials, a default material needs to be added (
// scenepreprocessor adds a default material only if nummat==0).
materials.emplace_back();
TempMaterial& m = materials.back();
constexpr char DefaultMat[18] = "<MS3D_DefaultMat>";
strncpy(m.name, DefaultMat, sizeof(m.name));
m.name[18]='\0';
strcpy(m.name,"<MS3D_DefaultMat>");
m.diffuse = aiColor4D(0.6f,0.6f,0.6f,1.0);
m.transparency = 1.f;
m.shininess = 0.f;
+1 -1
View File
@@ -86,7 +86,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_FLOAT(f) \
SkipSpaces(&sz, lineEnd); \
if (!IsLineEnd(*sz)) sz = fast_atoreal_move(sz, (ai_real &)f);
if (!IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_TRIPLE(v) \
+11 -11
View File
@@ -212,14 +212,14 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
for (unsigned int dim = 0; dim < dimensions; ++dim) {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, *vec[dim]);
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
}
// if has homogeneous coordinate, divide others by this one
if (hasHomogenous) {
SkipSpaces(&sz, lineEnd);
ai_real w = 1.;
sz = fast_atoreal_move(sz, w);
sz = fast_atoreal_move<ai_real>(sz, w);
for (unsigned int dim = 0; dim < dimensions; ++dim) {
*(vec[dim]) /= w;
}
@@ -229,11 +229,11 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (hasNormals) {
aiVector3D &n = mesh->mNormals[i];
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, n.x);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.x);
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, n.y);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.y);
SkipSpaces(&sz, lineEnd);
fast_atoreal_move(sz, n.z);
fast_atoreal_move<ai_real>(sz, (ai_real &)n.z);
}
// reading colors is a pain because the specification says it can be
@@ -243,22 +243,22 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (hasColors) {
aiColor4D &c = mesh->mColors[0][i];
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, c.r);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.r);
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, c.g);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.g);
} else {
c.g = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, c.b);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.b);
} else {
c.b = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, c.a);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.a);
} else {
c.a = 1.;
}
@@ -266,9 +266,9 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (hasTexCoord) {
aiVector3D &t = mesh->mTextureCoords[0][i];
SkipSpaces(&sz, lineEnd);
sz = fast_atoreal_move(sz, t.x);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)t.x);
SkipSpaces(&sz, lineEnd);
fast_atoreal_move(sz, t.y);
fast_atoreal_move<ai_real>(sz, (ai_real &)t.y);
}
}
+3 -5
View File
@@ -4,6 +4,7 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -395,12 +396,9 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent, bool merge_identical_vertices) {
if (nd == nullptr) {
return;
}
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
aiMesh *cm{nullptr};
aiMesh *cm( nullptr );
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
cm = pScene->mMeshes[nd->mMeshes[i]];
if (nullptr != cm) {
+23 -27
View File
@@ -165,23 +165,21 @@ struct Material {
//! Ambient color
aiColor3D ambient;
//! Diffuse color
aiColor3D diffuse = aiColor3D(0.6f, 0.6f, 0.6f);
aiColor3D diffuse;
//! Specular color
aiColor3D specular;
//! Emissive color
aiColor3D emissive;
//! Alpha value
ai_real alpha = ai_real(1.0);
ai_real alpha;
//! Shineness factor
ai_real shineness = ai_real(0.0);
ai_real shineness;
//! Illumination model
int illumination_model = 1;
int illumination_model;
//! Index of refraction
ai_real ior = ai_real(1.0);
ai_real ior;
//! Transparency color
aiColor3D transparent = aiColor3D(1.0f, 1.0f, 1.0f);
//! Ambient occlusion
Maybe<ai_real> ambient_occlusion;
aiColor3D transparent;
//! PBR Roughness
Maybe<ai_real> roughness;
@@ -189,33 +187,31 @@ struct Material {
Maybe<ai_real> metallic;
//! PBR Metallic
Maybe<aiColor3D> sheen;
//! PBR Sheen: an additional grazing component, primarily intended for cloth.
Maybe<ai_real> sheen_grazing;
//! PBR Sheen Tint: amount to tint sheen towards base color.
Maybe<ai_real> sheen_tint;
//! PBR Clearcoat
Maybe<ai_real> clearcoat;
//! PBR Clearcoat Thickness
Maybe<ai_real> clearcoat_thickness;
//! PBR Clearcoat Rougness
Maybe<ai_real> clearcoat_roughness;
//! PBR clearcoatGloss: controls clearcoat glossiness (0 = a “satin” appearance, 1 = a “gloss” appearance).
Maybe<ai_real> clearcoat_gloss;
//! PBR Anisotropy
ai_real anisotropy = ai_real(0.0);
//! PBR Anisotropy Rotation
Maybe<ai_real> anisotropy_rotation;
//! PBR Subsurface Scattering
Maybe<ai_real> subsurface_scattering;
//! PBR Specular Tint: a concession for artistic control that tints incident specular towards the base color.
Maybe<ai_real> specular_tint;
// See: https://disneyanimation.com/publications/physically-based-shading-at-disney/
ai_real anisotropy;
//! bump map multiplier (normal map scalar)(-bm)
ai_real bump_multiplier = ai_real(1.0);
//! bump map multipler (normal map scalar)(-bm)
ai_real bump_multiplier;
//! Constructor
Material() {
Material() :
diffuse(0.6f, 0.6f, 0.6f),
alpha(ai_real(1.0)),
shineness(ai_real(0.0)),
illumination_model(1),
ior(ai_real(1.0)),
transparent(1.0f, 1.0, 1.0),
roughness(),
metallic(),
sheen(),
clearcoat_thickness(),
clearcoat_roughness(),
anisotropy(ai_real(0.0)),
bump_multiplier(ai_real(1.0)) {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}
+8 -114
View File
@@ -235,64 +235,24 @@ void ObjFileMtlImporter::load() {
++m_DataIt;
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_roughness);
} else if (*m_DataIt == 't') {
++m_DataIt;
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_thickness);
} else {
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->clearcoat);
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_thickness);
}
break;
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
case 'm': // Texture or metallic
{
// Save start of token (after 'm')
auto tokenStart = m_DataIt; // points to 'm'
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd); // move iterator to end of token
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd; // advance iterator
if (keyword.compare(0, 3, "map") == 0) {
// starts with "map", treat as texture map
m_DataIt = tokenStart;
getTexture();
} else if (keyword == "metallic" || keyword == "metal" || keyword == "metalness") {
// parse metallic float value instead of texture
getFloatIfMaterialValid(&ObjFile::Material::metallic);
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
{
getTexture();
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'r': // refl (map) or roughness (float)
{
auto tokenStart = m_DataIt; // points to 'r'
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (keyword == "roughness" || keyword == "rough") {
getFloatIfMaterialValid(&ObjFile::Material::roughness);
} else if (keyword == "refl" || keyword == "reflection") {
m_DataIt = tokenStart;
getTexture();
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'i': // Illumination model
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
@@ -301,60 +261,11 @@ void ObjFileMtlImporter::load() {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'a': {
auto tokenStart = m_DataIt;
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (keyword == "aniso" || keyword == "anisotropy") {
getFloatIfMaterialValid(&ObjFile::Material::anisotropy);
} else if (keyword == "ao") {
getFloatIfMaterialValid(&ObjFile::Material::ambient_occlusion);
} else if (keyword == "anisor" || ai_stdStrToLower(keyword) == "anisotropicrotation") {
getFloatIfMaterialValid(&ObjFile::Material::anisotropy_rotation);
} else {
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 's': {
auto tokenStart = m_DataIt;
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (keyword == "subsurface" || keyword == "scattering") {
getFloatIfMaterialValid(&ObjFile::Material::subsurface_scattering);
} else if (ai_stdStrToLower(keyword) == "speculartint") {
getFloatIfMaterialValid(&ObjFile::Material::specular_tint);
} else if (keyword == "sheen") {
getFloatIfMaterialValid(&ObjFile::Material::sheen_grazing);
} else if (ai_stdStrToLower(keyword) == "sheentint") {
getFloatIfMaterialValid(&ObjFile::Material::sheen_tint);
} else {
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'c': {
auto tokenStart = m_DataIt;
auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
std::string keyword(tokenStart, tokenEnd);
m_DataIt = tokenEnd;
if (ai_stdStrToLower(keyword) == "clearcoat") {
getFloatIfMaterialValid(&ObjFile::Material::clearcoat);
} else if (ai_stdStrToLower(keyword) == "clearcoatgloss") {
getFloatIfMaterialValid(&ObjFile::Material::clearcoat_gloss);
} else {
ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
}
case 'a': // Anisotropy
{
++m_DataIt;
if (m_pModel->mCurrentMaterial != nullptr)
getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
@@ -421,23 +332,6 @@ void ObjFileMtlImporter::getFloatValue(Maybe<ai_real> &value) {
value = Maybe<ai_real>();
}
// -------------------------------------------------------------------
// Writes a loaded single float value if material not null
void ObjFileMtlImporter::getFloatIfMaterialValid(ai_real ObjFile::Material::*member) {
if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
// This will call getFloatValue(ai_real&)
getFloatValue(m_pModel->mCurrentMaterial->*member);
}
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member) {
// It can directly access `m_pModel` because it's part of the class
if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
getFloatValue(m_pModel->mCurrentMaterial->*member);
}
}
// -------------------------------------------------------------------
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial() {
-2
View File
@@ -87,8 +87,6 @@ private:
/// Gets a float value from data.
void getFloatValue(ai_real &value);
void getFloatValue(Maybe<ai_real> &value);
void getFloatIfMaterialValid(ai_real ObjFile::Material::*member);
void getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member);
/// Creates a new material from loaded data.
void createMaterial();
/// Get texture name from loaded data.
+1 -8
View File
@@ -80,7 +80,7 @@ ObjFileParser::ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::stri
m_buffer(),
m_pIO(io),
m_progress(progress),
m_originalObjFileName(originalObjFileName) {
m_originalObjFileName(originalObjFileName) {
std::fill_n(m_buffer, Buffersize, '\0');
// Create the model instance to store all the data
@@ -121,13 +121,6 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
m_DataItEnd = buffer.end();
mEnd = &buffer[buffer.size() - 1] + 1;
if (processed == 0 && std::distance(m_DataIt, m_DataItEnd) >= 3 &&
static_cast<unsigned char>(*m_DataIt) == 0xEF &&
static_cast<unsigned char>(*(m_DataIt + 1)) == 0xBB &&
static_cast<unsigned char>(*(m_DataIt + 2)) == 0xBF) {
m_DataIt += 3; // skip BOM
}
// Handle progress reporting
const size_t filePos(streamBuffer.getFilePos());
if (lastFilePos < filePos) {
+2 -2
View File
@@ -828,13 +828,13 @@ bool PLY::PropertyInstance::ParseValue(const char *&pCur,
// technically this should cast to float, but people tend to use float descriptors for double data
// this is the best way to not risk losing precision on import and it doesn't hurt to do this
ai_real f;
pCur = fast_atoreal_move(pCur, f);
pCur = fast_atoreal_move<ai_real>(pCur, f);
out->fFloat = (ai_real)f;
break;
case EDT_Double:
double d;
pCur = fast_atoreal_move(pCur, d);
pCur = fast_atoreal_move<double>(pCur, d);
out->fDouble = (double)d;
break;
-7
View File
@@ -55,8 +55,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <limits>
namespace Assimp {
static constexpr aiImporterDesc desc = {
@@ -311,11 +309,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero");
}
const unsigned int uint_max = std::numeric_limits<unsigned int>::max();
if (tex->mWidth > (uint_max / tex->mHeight)) {
throw DeadlyImportError("Quick3D: Texture dimensions are too large, resulting in overflow.");
}
unsigned int mul = tex->mWidth * tex->mHeight;
aiTexel *begin = tex->pcData = new aiTexel[mul];
aiTexel *const end = &begin[mul - 1] + 1;
+1 -1
View File
@@ -136,7 +136,7 @@ void RAWImporter::InternReadFile(const std::string &pFile,
unsigned int num;
for (num = 0; num < 12; ++num) {
if (!SkipSpaces(&sz, end) || !IsNumeric(*sz)) break;
sz = fast_atoreal_move(sz, data[num]);
sz = fast_atoreal_move<float>(sz, data[num]);
}
if (num != 12 && num != 9) {
ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture");
+1 -1
View File
@@ -982,7 +982,7 @@ bool SMDImporter::ParseFloat(const char *szCurrent, const char **szCurrentOut, c
return false;
}
*szCurrentOut = fast_atoreal_move(szCurrent,out);
*szCurrentOut = fast_atoreal_move<float>(szCurrent,out);
return true;
}
+1 -1
View File
@@ -404,7 +404,7 @@ std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& i
for(;*cur && *cur != ',' && *cur != ')' && !IsSpace(*cur);++cur) {
if (*cur == '.') {
double f;
inout = fast_atoreal_move(start,f);
inout = fast_atoreal_move<double>(start,f);
return std::make_shared<EXPRESS::REAL>(f);
}
}
+6 -6
View File
@@ -294,11 +294,11 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
aiVector3D vn;
sz += 7;
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move(sz, vn.x);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.x);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move(sz, vn.y);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.y);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move(sz, vn.z);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn.z);
normalBuffer.emplace_back(vn);
normalBuffer.emplace_back(vn);
normalBuffer.emplace_back(vn);
@@ -315,11 +315,11 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
SkipSpaces(&sz, bufferEnd);
positionBuffer.emplace_back();
aiVector3D *vn = &positionBuffer.back();
sz = fast_atoreal_move(sz, vn->x);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->x);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move(sz, vn->y);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->y);
SkipSpaces(&sz, bufferEnd);
sz = fast_atoreal_move(sz, vn->z);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)vn->z);
faceVertexCounter++;
}
} else if (!::strncmp(sz, "endsolid", 8)) {
+1 -5
View File
@@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# pragma warning(disable : 4127 4456 4245 4512 )
#endif // _MSC_VER
#if _MSC_VER > 1500 || (defined __GNUC__)
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
#else
# define step_unordered_map map
@@ -919,10 +919,6 @@ private:
#pragma warning(pop)
#endif // _MSC_VER
#if _MSC_VER > 1920
#pragma warning(pop)
#endif
} // namespace STEP
} // namespace Assimp
+1 -1
View File
@@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
//
#if _MSC_VER > 1500 || (defined __GNUC__)
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
# else
# define step_unordered_map map
@@ -61,7 +61,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "assimp/MemoryIOWrapper.h"
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/metadata.h>
#include "io-util.hh" // namespace tinyusdz::io
#include "tydra/scene-access.hh"
@@ -220,9 +219,6 @@ void USDImporterImplTinyusdz::InternReadFile(
textures(render_scene, pScene, nameWExt);
textureImages(render_scene, pScene, nameWExt);
buffers(render_scene, pScene, nameWExt);
std::map<size_t, tinyusdz::tydra::Node> meshNodes;
setupNodes(render_scene, pScene, stage, meshNodes, nameWExt);
pScene->mRootNode = nodesRecursive(nullptr, render_scene.nodes[0], render_scene.skeletons);
setupBlendShapes(render_scene, pScene, nameWExt);
@@ -802,50 +798,11 @@ void USDImporterImplTinyusdz::buffers(
}
}
void USDImporterImplTinyusdz::setupNodes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
stringstream ss;
pScene->mRootNode = nodes(render_scene, usdStage, meshNodes, nameWExt);
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
ss.str("");
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
if (pScene->mRootNode != nullptr) {
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
}
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
}
}
aiNode *USDImporterImplTinyusdz::nodes(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
const size_t numNodes{render_scene.nodes.size()};
(void) numNodes; // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
return nodesRecursive(nullptr, usdStage.root_prims()[0], render_scene.nodes[0], meshNodes);
}
using Assimp::tinyusdzNodeTypeFor;
using Assimp::tinyUsdzMat4ToAiMat4;
using tinyusdz::tydra::NodeType;
aiNode *USDImporterImplTinyusdz::nodesRecursive(
aiNode *pNodeParent,
const tinyusdz::Prim& prim,
const tinyusdz::tydra::Node &node,
const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons) {
stringstream ss;
@@ -887,22 +844,6 @@ aiNode *USDImporterImplTinyusdz::nodesRecursive(
}
}
// Composition: references
if (prim.metas().references.has_value())
{
const tinyusdz::ListEditQual referenceQual = prim.metas().references->first;
const std::vector<tinyusdz::Reference> references = prim.metas().references->second;
for (const auto &reference : references)
{
cNode->mMetaData = aiMetadata::Alloc(1);
cNode->mMetaData->Add("ref", aiString(reference.asset_path.GetAssetPath()));
}
}
size_t i{0};
for (const auto &childNode: node.children) {
cNode->mChildren[i] = nodesRecursive(cNode, prim.children()[i], childNode, meshNodes);
cNode->mNumChildren = numChildren;
// Done. No more children.
-15
View File
@@ -124,23 +124,8 @@ public:
aiScene *pScene,
const std::string &nameWExt);
void setupNodes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt
);
aiNode *nodes(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt);
aiNode *nodesRecursive(
aiNode *pNodeParent,
const tinyusdz::Prim &prim,
const tinyusdz::tydra::Node &node,
const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons);
+3 -3
View File
@@ -383,11 +383,11 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
for (; !IsLineEnd(*data); ++data) {
if (data[0] == 'X' && data[1] == '=') {
data = fast_atoreal_move(data + 2, nd->mTransformation.a1);
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
} else if (data[0] == 'Y' && data[1] == '=') {
data = fast_atoreal_move(data + 2, nd->mTransformation.b2);
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
} else if (data[0] == 'Z' && data[1] == '=') {
data = fast_atoreal_move(data + 2, nd->mTransformation.c3);
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
}
}
}
+1 -1
View File
@@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#if !defined(ASSIMP_BUILD_NO_VRML_IMPORTER)
#include "meshlabplugins/io_x3d/vrml/Parser.h"
#include "contrib/meshlab/autoclone/meshlab_repo-src/src/meshlabplugins/io_x3d/vrml/Parser.h"
#endif // #if !defined(ASSIMP_BUILD_NO_VRML_IMPORTER)
namespace Assimp {
+1 -1
View File
@@ -1277,7 +1277,7 @@ ai_real XFileParser::ReadFloat() {
}
ai_real result = 0.0;
mP = fast_atoreal_move(mP, result);
mP = fast_atoreal_move<ai_real>(mP, result);
CheckForSeparator();
+4 -10
View File
@@ -128,17 +128,13 @@ void X3DGeoHelper::rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVec
#undef MESH_RectParallelepiped_CREATE_VERT
static constexpr int InvalidIndex = -1;
void X3DGeoHelper::coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes) {
std::vector<int32_t> f_data(pCoordIdx);
std::vector<unsigned int> inds;
unsigned int prim_type = 0;
if (!f_data.empty()) {
if (f_data.back() != InvalidIndex) {
f_data.push_back(InvalidIndex);
}
if (f_data.back() != (-1)) {
f_data.push_back(-1);
}
// reserve average size.
@@ -195,10 +191,8 @@ mg_m_err:
void X3DGeoHelper::coordIdx_str2lines_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces) {
std::vector<int32_t> f_data(pCoordIdx);
if (!f_data.empty()) {
if (f_data.back() != InvalidIndex) {
f_data.push_back(InvalidIndex);
}
if (f_data.back() != (-1)) {
f_data.push_back(-1);
}
// reserve average size.
+5 -1
View File
@@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTFASSET_H_INC
#define GLTFASSET_H_INC
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "AssetLib/glTFCommon/glTFCommon.h"
#include <assimp/Exceptional.h>
#include <list>
@@ -81,7 +83,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
#if _MSC_VER > 1500 || (defined __GNUC__)
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
# else
# define gltf_unordered_map map
@@ -1006,4 +1008,6 @@ private:
// Include the implementation of the methods
#include "glTFAsset.inl"
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
#endif // GLTFASSET_H_INC
+14 -14
View File
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTFASSETWRITER_H_INC
#define GLTFASSETWRITER_H_INC
//#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "glTFAsset.h"
@@ -63,19 +63,8 @@ class AssetWriter
template<class T>
friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
public:
Document mDoc;
Asset& mAsset;
MemoryPoolAllocator<>& mAl;
AssetWriter(Asset& asset);
~AssetWriter() = default;
void WriteFile(const char* path);
void WriteGLBFile(const char* path);
private:
void WriteBinaryData(IOStream* outfile, size_t sceneLength);
void WriteMetadata();
@@ -83,6 +72,17 @@ private:
template<class T>
void WriteObjects(LazyDict<T>& d);
public:
Document mDoc;
Asset& mAsset;
MemoryPoolAllocator<>& mAl;
AssetWriter(Asset& asset);
void WriteFile(const char* path);
void WriteGLBFile(const char* path);
};
}
@@ -90,6 +90,6 @@ private:
// Include the implementation of the methods
#include "glTFAssetWriter.inl"
//#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
#endif // GLTFASSETWRITER_H_INC
+1 -5
View File
@@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
#include "AssetLib/glTF/glTFExporter.h"
#include "AssetLib/glTF/glTFAsset.h"
#include "AssetLib/glTF/glTFAssetWriter.h"
#include "PostProcessing/SplitLargeMeshes.h"
@@ -63,10 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <limits>
#include <inttypes.h>
#include <rapidjson/rapidjson.h>
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
// Header files, Open3DGC.
# include <Open3DGC/o3dgcSC3DMCEncoder.h>
@@ -1069,5 +1064,6 @@ void glTFExporter::ExportAnimations()
} // End: for-loop mNumAnimations
}
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

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