Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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76af4cc396 | ||
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f56a0b4592 | ||
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11899f0120 | ||
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5081d263db | ||
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a5a9f1ba33 | ||
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35e0f6d80f |
@@ -48,7 +48,7 @@ jobs:
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
@@ -65,7 +65,7 @@ jobs:
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
uses: actions/cache@v5
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
@@ -109,7 +109,7 @@ jobs:
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v7
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}'
|
||||
@@ -141,7 +141,7 @@ jobs:
|
||||
prerelease: true
|
||||
- run: |
|
||||
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
||||
- uses: actions/upload-artifact@v7
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: create-release
|
||||
path: release_upload_url.txt
|
||||
@@ -182,13 +182,13 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
if: startsWith(github.ref, 'refs/tags/')
|
||||
steps:
|
||||
- uses: softprops/action-gh-release@v3
|
||||
- uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
name: create-release
|
||||
- id: upload-url
|
||||
run: |
|
||||
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
|
||||
- uses: actions/download-artifact@v8
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
- uses: actions/upload-release-asset@v1
|
||||
@@ -197,4 +197,4 @@ jobs:
|
||||
with:
|
||||
files: |
|
||||
*.zip
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ jobs:
|
||||
os: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v4.2.2
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
@@ -45,7 +45,7 @@ jobs:
|
||||
filename: ${{ matrix.name }}-${{ github.event.release.tag_name }}.zip
|
||||
directory: build/bin/
|
||||
|
||||
- uses: softprops/action-gh-release@v3
|
||||
- uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: build/bin/${{ matrix.name }}-${{ github.event.release.tag_name }}.zip
|
||||
append_body: true
|
||||
|
||||
@@ -19,7 +19,7 @@ jobs:
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v4
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
|
||||
@@ -14,7 +14,7 @@ jobs:
|
||||
name: adress-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -38,7 +38,7 @@ jobs:
|
||||
name: undefined-behavior-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -62,7 +62,7 @@ jobs:
|
||||
name: printf-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: run scan_printf script
|
||||
run: ./scripts/scan_printf.sh
|
||||
|
||||
@@ -1,207 +0,0 @@
|
||||
# AGENTS.md - Agent Guidelines for Assimp
|
||||
|
||||
This document provides guidelines for AI agents working on the Assimp codebase.
|
||||
|
||||
## Project Overview
|
||||
|
||||
Assimp (Open Asset Import Library) is a C++ library that loads various 3D file formats into a shared, in-memory format. It supports 40+ import formats and several export formats.
|
||||
|
||||
## Build Commands
|
||||
|
||||
### Basic Build (CMake + Ninja recommended)
|
||||
```bash
|
||||
# Configure with CMake
|
||||
cmake -G Ninja -DASSIMP_BUILD_TESTS=ON -DASSIMP_WARNINGS_AS_ERRORS=ON -S . -B build
|
||||
|
||||
# Build
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
### Key CMake Options
|
||||
- `-DASSIMP_BUILD_TESTS=ON` - Build unit tests (default ON)
|
||||
- `-DASSIMP_WARNINGS_AS_ERRORS=ON` - Treat warnings as errors (default ON)
|
||||
- `-DASSIMP_BUILD_ASSIMP_TOOLS=ON` - Build command-line tools
|
||||
- `-DASSIMP_BUILD_SAMPLES=ON` - Build sample applications
|
||||
- `-DASSIMP_DOUBLE_PRECISION=ON` - Use double precision for calculations
|
||||
- `-DASSIMP_NO_EXPORT=ON` - Disable export functionality
|
||||
- `-DBUILD_SHARED_LIBS=OFF` - Build static library
|
||||
|
||||
### Running Tests
|
||||
|
||||
#### Run All Tests
|
||||
```bash
|
||||
# Using ctest
|
||||
cd build && ctest
|
||||
|
||||
# Or run unit directly
|
||||
./build/unit
|
||||
```
|
||||
|
||||
#### Run Single Test
|
||||
```bash
|
||||
# Using ctest with filter
|
||||
cd build && ctest -R "TestName"
|
||||
|
||||
# Or run unit with filter
|
||||
./build/unit --gtest_filter="TestSuiteName.TestName"
|
||||
```
|
||||
|
||||
For example:
|
||||
```bash
|
||||
./build/unit --gtest_filter="utObjImportExport.*"
|
||||
./build/unit --gtest_filter="utMaterialSystem.*"
|
||||
```
|
||||
|
||||
#### Test Directory
|
||||
Tests are located in `test/unit/` and use Google Test. Test files are named `ut<Feature>.cpp`.
|
||||
|
||||
## Code Style
|
||||
|
||||
### Formatting
|
||||
- **Use clang-format** before committing. Run: `clang-format -i <file>`
|
||||
- The project uses a `.clang-format` file at the root with LLVM-based style
|
||||
- Key settings:
|
||||
- Indent width: 4 spaces
|
||||
- Tab width: 4, UseTab: Never
|
||||
- ColumnLimit: 0 (no line length limit)
|
||||
- BreakConstructorInitializers: AfterColon
|
||||
- AccessModifierOffset: -4
|
||||
|
||||
### Header File Organization
|
||||
```cpp
|
||||
// Order of includes (use clang-format to enforce):
|
||||
// 1. Module's own header
|
||||
// 2. Other assimp headers (assimp/*)
|
||||
// 3. External headers (contrib/*)
|
||||
// 4. Standard library headers
|
||||
// 5. System headers
|
||||
|
||||
#include "Common/Importer.h"
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/config.h>
|
||||
#include "../contrib/some_lib/some.h"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
```
|
||||
|
||||
### Naming Conventions
|
||||
- **Classes/Types**: PascalCase (e.g., `Importer`, `aiScene`)
|
||||
- **Functions**: PascalCase (e.g., `ReadFile`, `GetExtension`)
|
||||
- **Variables**: camelCase (e.g., `scene`, `importStep`)
|
||||
- **Constants**: kCamelCase or UPPER_SNAKE_CASE (e.g., `kMaxVertices`)
|
||||
- **Member variables**: Often prefixed with `m_` (e.g., `mScene`)
|
||||
- **Static variables**: Often prefixed with `s_`
|
||||
|
||||
### File Naming
|
||||
- **Header files**: PascalCase (e.g., `Importer.h`, `ScenePrivate.h`)
|
||||
- **Source files**: PascalCase (e.g., `Importer.cpp`)
|
||||
- **Test files**: Prefixed with `ut` (e.g., `utObjImportExport.cpp`)
|
||||
|
||||
### C++ Guidelines
|
||||
|
||||
#### Language Standard
|
||||
- Minimum: C++17
|
||||
- Use modern C++ features (smart pointers, constexpr, etc.)
|
||||
|
||||
#### Error Handling
|
||||
- Use exceptions for recoverable errors (derived from `std::exception`)
|
||||
- Use `ai_assert` for debugging assertions in code
|
||||
- Return error codes from C API functions
|
||||
|
||||
#### Classes
|
||||
- Use `ai_enable_erasing` pattern for optional features
|
||||
- Use PImpl idiom for ABI stability where appropriate
|
||||
|
||||
#### Memory Management
|
||||
- Use smart pointers (`std::unique_ptr`, `std::shared_ptr`)
|
||||
- Prefer RAII patterns
|
||||
- Document ownership semantics in function comments
|
||||
|
||||
### Importers/Exporters
|
||||
|
||||
#### Structure
|
||||
Each importer typically has:
|
||||
1. Header in `code/AssetLib/<Format>/`
|
||||
2. Implementation in `code/AssetLib/<Format>/`
|
||||
3. Registration in `code/Common/ImporterRegistry.cpp`
|
||||
4. Unit tests in `test/unit/ImportExport/`
|
||||
|
||||
#### Registration
|
||||
```cpp
|
||||
void GetImporterInstanceList(std::vector<BaseImporter*>& out);
|
||||
// Add to registry
|
||||
out.push_back(new MyFormatImporter());
|
||||
```
|
||||
|
||||
### Post-Processing
|
||||
|
||||
- Located in `code/PostProcessing/`
|
||||
- Each process inherits from `BaseProcess`
|
||||
- Implement `ExecuteOnScene` method
|
||||
|
||||
### Documentation
|
||||
|
||||
- Use Doxygen-style comments for public APIs
|
||||
- Example:
|
||||
```cpp
|
||||
/// <summary>
|
||||
/// Loads a file from disk.
|
||||
/// </summary>
|
||||
/// <param name="pFile">Path to the file.</param>
|
||||
/// <returns>Pointer to the imported scene.</returns>
|
||||
aiScene* Importer::ReadFile(const char* pFile);
|
||||
```
|
||||
|
||||
### Contributing
|
||||
|
||||
1. Create a fork of assimp
|
||||
2. Create a branch for your feature/fix
|
||||
3. Run `clang-format` on modified files
|
||||
4. Ensure tests pass
|
||||
5. Open a PR against `master` branch
|
||||
|
||||
## Directory Structure
|
||||
|
||||
```
|
||||
code/
|
||||
AssetLib/ - Importers and exporters
|
||||
CApi/ - C API wrapper
|
||||
Common/ - Shared utilities
|
||||
Geometry/ - Geometry processing
|
||||
Material/ - Material handling
|
||||
PostProcessing/ - Mesh post-processing
|
||||
include/ - Public headers (assimp/)
|
||||
test/
|
||||
unit/ - Unit tests
|
||||
models/ - Test 3D models
|
||||
test/ - Test data (non-BSD licensed)
|
||||
contrib/ - Third-party libraries
|
||||
```
|
||||
|
||||
## CI/CD
|
||||
|
||||
The project runs CI on GitHub Actions:
|
||||
- Builds on Linux and Windows
|
||||
- Runs tests including memory leak detection
|
||||
- Checks compiler warnings
|
||||
|
||||
## Common Tasks
|
||||
|
||||
### Adding a New Importer
|
||||
1. Create `code/AssetLib/<Format>/<Format>Importer.h`
|
||||
2. Create `code/AssetLib/<Format>/<Format>Importer.cpp`
|
||||
3. Register in `code/Common/ImporterRegistry.cpp`
|
||||
4. Add tests in `test/unit/ImportExport/`
|
||||
5. Add to CMakeLists.txt if needed
|
||||
|
||||
### Running Specific Test Suite
|
||||
```bash
|
||||
# Test specific importer
|
||||
./build/unit --gtest_filter="utglTF2ImportExport.*"
|
||||
|
||||
# Test post-processing
|
||||
./build/unit --gtest_filter="utTriangulate.*"
|
||||
|
||||
# Test math operations
|
||||
./build/unit --gtest_filter="utMatrix4x4.*"
|
||||
```
|
||||
-172
@@ -1,172 +0,0 @@
|
||||
# Asset-Importer-Lib AI Tool Use Policy
|
||||
|
||||
## Policy
|
||||
|
||||
Assimp's policy is that contributors can use whatever tools they would like to
|
||||
craft their contributions, but there must be a **human in the loop**.
|
||||
**Contributors must read and review all LLM-generated code or text before they
|
||||
ask other project members to review it.** The contributor is always the author
|
||||
and is fully accountable for their contributions. Contributors should be
|
||||
sufficiently confident that the contribution is high enough quality that asking
|
||||
for a review is a good use of scarce maintainer time, and they should be **able
|
||||
to answer questions about their work** during review.
|
||||
|
||||
We expect that new contributors will be less confident in their contributions,
|
||||
and our guidance to them is to **start with small contributions** that they can
|
||||
fully understand to build confidence. We aspire to be a welcoming community
|
||||
that helps new contributors grow their expertise, but learning involves taking
|
||||
small steps, getting feedback, and iterating. Passing maintainer feedback to an
|
||||
LLM doesn't help anyone grow, and does not sustain our community.
|
||||
|
||||
Contributors are expected to **be transparent and label contributions that
|
||||
contain substantial amounts of tool-generated content**. Our policy on
|
||||
labelling is intended to facilitate reviews, and not to track which parts of
|
||||
Assimp are generated. Contributors should note tool usage in their pull request
|
||||
description, commit message, or wherever authorship is normally indicated for
|
||||
the work. For instance, use a commit message trailer like Assisted-by: <name of
|
||||
code assistant>. This transparency helps the community develop best practices
|
||||
and understand the role of these new tools.
|
||||
|
||||
This policy includes, but is not limited to, the following kinds of
|
||||
contributions:
|
||||
|
||||
- Code, usually in the form of a pull request
|
||||
- RFCs or design proposals
|
||||
- Issues or security vulnerabilities
|
||||
- Comments and feedback on pull requests
|
||||
|
||||
## Details
|
||||
|
||||
To ensure sufficient self review and understanding of the work, it is strongly
|
||||
recommended that contributors write PR descriptions themselves (if needed,
|
||||
using tools for translation or copy-editing). The description should explain
|
||||
the motivation, implementation approach, expected impact, and any open
|
||||
questions or uncertainties to the same extent as a contribution made without
|
||||
tool assistance.
|
||||
|
||||
AI tools must not be used to fix GitHub issues labelled [`good first
|
||||
issue`][good-first-issue]. These issues are generally not urgent, and are
|
||||
intended to be learning opportunities for new contributors to get familiar with
|
||||
the codebase. Whether you are a newcomer or not, fully automating the process
|
||||
of fixing this issue squanders the learning opportunity and doesn't add much
|
||||
value to the project. **Using AI tools to fix issues labelled as "good first
|
||||
issues" is forbidden**.
|
||||
|
||||
[good-first-issue]: https://github.com/llvm/llvm-project/issues/?q=is%3Aissue%20state%3Aopen%20label%3A%22good%20first%20issue%22
|
||||
|
||||
## Extractive Contributions
|
||||
|
||||
The reason for our "human-in-the-loop" contribution policy is that processing
|
||||
patches, PRs, RFCs, and comments to Assimp is not free -- it takes a lot of
|
||||
maintainer time and energy to review those contributions! Sending the
|
||||
unreviewed output of an Assimp to open source project maintainers *extracts* work
|
||||
from them in the form of design and code review, so we call this kind of
|
||||
contribution an "extractive contribution".
|
||||
|
||||
Our **golden rule** is that a contribution should be worth more to the project
|
||||
than the time it takes to review it. These ideas are captured by this quote
|
||||
from the book [Working in Public][public] by Nadia Eghbal:
|
||||
|
||||
[public]: https://press.stripe.com/working-in-public
|
||||
|
||||
> \"When attention is being appropriated, producers need to weigh the costs and
|
||||
> benefits of the transaction. To assess whether the appropriation of attention
|
||||
> is net-positive, it's useful to distinguish between *extractive* and
|
||||
> *non-extractive* contributions. Extractive contributions are those where the
|
||||
> marginal cost of reviewing and merging that contribution is greater than the
|
||||
> marginal benefit to the project's producers. In the case of a code
|
||||
> contribution, it might be a pull request that's too complex or unwieldy to
|
||||
> review, given the potential upside.\" \-- Nadia Eghbal
|
||||
|
||||
Prior to the advent of LLMs, open source project maintainers would often review
|
||||
any and all changes sent to the project simply because posting a change for
|
||||
review was a sign of interest from a potential long-term contributor. While new
|
||||
tools enable more development, it shifts effort from the implementor to the
|
||||
reviewer, and our policy exists to ensure that we value and do not squander
|
||||
maintainer time.
|
||||
|
||||
Reviewing changes from new contributors is part of growing the next generation
|
||||
of contributors and sustaining the project. We want the LLVM project to be
|
||||
welcoming and open to aspiring compiler engineers who are willing to invest
|
||||
time and effort to learn and grow, because growing our contributor base and
|
||||
recruiting new maintainers helps sustain the project over the long term. Being
|
||||
open to contributions and [liberally granting commit access][commit-access]
|
||||
is a big part of how LLVM has grown and successfully been adopted all across
|
||||
the industry. We therefore automatically post a greeting comment to pull
|
||||
requests from new contributors and encourage maintainers to spend their time to
|
||||
help new contributors learn.
|
||||
|
||||
[commit-access]: https://llvm.org/docs/DeveloperPolicy.html#obtaining-commit-access
|
||||
|
||||
## Handling Violations
|
||||
|
||||
If a maintainer judges that a contribution doesn't comply with this policy,
|
||||
they should paste the following response to request changes:
|
||||
|
||||
This PR doesn't appear to comply with our policy on tool-generated content,
|
||||
and requires additional justification for why it is valuable enough to the
|
||||
project for us to review it. Please see our developer policy on
|
||||
AI-generated contributions: http://llvm.org/docs/AIToolPolicy.html
|
||||
|
||||
The best ways to make a change less extractive and more valuable are to reduce
|
||||
its size or complexity or to increase its usefulness to the community. These
|
||||
factors are impossible to weigh objectively, and our project policy leaves this
|
||||
determination up to the maintainers of the project, i.e. those who are doing
|
||||
the work of sustaining the project.
|
||||
|
||||
If or when it becomes clear that a GitHub issue or PR is off-track and not
|
||||
moving in the right direction, maintainers should apply the `extractive` label
|
||||
to help other reviewers prioritize their review time.
|
||||
|
||||
If a contributor fails to make their change meaningfully less extractive,
|
||||
maintainers should escalate to the relevant moderation or admin team for the
|
||||
space (GitHub, Discourse, Discord, etc) to lock the conversation.
|
||||
|
||||
## Copyright
|
||||
|
||||
Artificial intelligence systems raise many questions around copyright that have
|
||||
yet to be answered. Our policy on AI tools is similar to our copyright policy:
|
||||
Contributors are responsible for ensuring that they have the right to
|
||||
contribute code under the terms of our license, typically meaning that either
|
||||
they, their employer, or their collaborators hold the copyright. Using AI tools
|
||||
to regenerate copyrighted material does not remove the copyright, and
|
||||
contributors are responsible for ensuring that such material does not appear in
|
||||
their contributions. Contributions found to violate this policy will be removed
|
||||
just like any other offending contribution.
|
||||
|
||||
## Examples
|
||||
|
||||
Here are some examples of contributions that demonstrate how to apply
|
||||
the principles of this policy:
|
||||
|
||||
- [This PR][alive-pr] contains a proof from Alive2, which is a strong signal of
|
||||
value and correctness.
|
||||
- This [generated documentation][gsym-docs] was reviewed for correctness by a
|
||||
human before being posted.
|
||||
|
||||
[alive-pr]: https://github.com/llvm/llvm-project/pull/142869
|
||||
[gsym-docs]: https://discourse.llvm.org/t/searching-for-gsym-documentation/85185/2
|
||||
|
||||
## References
|
||||
|
||||
Our policy was informed by experiences in other communities:
|
||||
|
||||
- [Fedora Council Policy Proposal: Policy on AI-Assisted Contributions (fetched
|
||||
2025-10-01)][fedora]: Some of the text above was copied from the Fedora
|
||||
project policy proposal, which is licensed under the [Creative Commons
|
||||
Attribution 4.0 International License][cca]. This link serves as attribution.
|
||||
- [Rust draft policy on burdensome PRs][rust-burdensome]
|
||||
- [Seth Larson's post][security-slop]
|
||||
on slop security reports in the Python ecosystem
|
||||
- The METR paper [Measuring the Impact of Early-2025 AI on Experienced
|
||||
Open-Source Developer Productivity][metr-paper].
|
||||
- [QEMU bans use of AI content generators][qemu-ban]
|
||||
- [Slop is the new name for unwanted AI-generated content][ai-slop]
|
||||
|
||||
[fedora]: https://communityblog.fedoraproject.org/council-policy-proposal-policy-on-ai-assisted-contributions/
|
||||
[cca]: https://creativecommons.org/licenses/by/4.0/
|
||||
[rust-burdensome]: https://github.com/rust-lang/compiler-team/issues/893
|
||||
[security-slop]: https://sethmlarson.dev/slop-security-reports
|
||||
[metr-paper]: https://metr.org/blog/2025-07-10-early-2025-ai-experienced-os-dev-study/
|
||||
[qemu-ban]: https://www.qemu.org/docs/master/devel/code-provenance.html#use-of-ai-content-generators
|
||||
[ai-slop]: https://simonwillison.net/2024/May/8/slop/
|
||||
@@ -30,7 +30,7 @@ cmake --build .
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
@@ -67,7 +67,7 @@ The cmake-build-environment provides options to configure the build. The followi
|
||||
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
|
||||
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
|
||||
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with (most) importers enabled. Currently, USD importer is not included. See ASSIMP_BUILD_USD_IMPORTER.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled.
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
|
||||
@@ -83,7 +83,6 @@ The cmake-build-environment provides options to configure the build. The followi
|
||||
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
|
||||
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
|
||||
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).
|
||||
- **ASSIMP_BUILD_USD_IMPORTER (default OFF, requires ASSIMP_WARNINGS_AS_ERRORS to be OFF)**: Build USD importer, defaults to off for CI purposes
|
||||
|
||||
### Install prebuild binaries
|
||||
## Install on all platforms using vcpkg
|
||||
@@ -110,5 +109,5 @@ You need to have pip installed:
|
||||
pip install pyassimp
|
||||
```
|
||||
|
||||
### Get the SDK from itch.io
|
||||
Just check [itch.io](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
### Get the SDK from itchi.io
|
||||
Just check [itchi.io](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
@@ -0,0 +1,607 @@
|
||||
----------------------------------------------------------------------
|
||||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
4.1.0 (2017-12):
|
||||
- FEATURES:
|
||||
- Export 3MF ( experimental )
|
||||
- Import / Export glTF 2
|
||||
- Introduce new zib-lib to eb able to export zip-archives
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- Added missing include to stdlib.h and remove load library call
|
||||
- Fix install for builds with MSVC compiler and NMake.
|
||||
- Update list of supported file formats.
|
||||
- Add TriLib to the official list of supported ports.
|
||||
- Re-enabling PACK_STRUCT for MDL files.
|
||||
- Use std.::unique_ptr
|
||||
- Update D3MFExporter.h
|
||||
- Update MD3Loader.cpp, using index
|
||||
- Fix all warnings on MSVC14
|
||||
- Copy assimp dll to unit folder on windows
|
||||
- Update jvm port supported formats
|
||||
- Add support for building Mac OS X Framework bundles
|
||||
- Check for nullptr dereferencing before copying scene data
|
||||
- Update ValidateDataStructure.h, typo
|
||||
- Enable data structure validation in cases where it doesn't cause failures
|
||||
- Remove some dead assignments
|
||||
- fast_atof: Silence some uninitialized variable warnings
|
||||
- Check for area test if the face is a triangle.
|
||||
- Set mNumUVComponents to 0 when deleting texture coordinate sets
|
||||
- Only scale the root node because this will rescale all children nodes as well.
|
||||
- Issue 1514: Fix frame pointer arithmetic
|
||||
- Prevent failing stringstream to crash the export process
|
||||
- powf -> pow
|
||||
- add Defines.h to include folder for install.
|
||||
- Android:
|
||||
- Fix android build
|
||||
- Fix assimp for cross compile for android
|
||||
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
|
||||
- FBX:
|
||||
- Fix handling with embedded textures
|
||||
- FBX 7500 Binary reading
|
||||
- Remove dead assignment
|
||||
- Fix export of deleted meshes; Add LazyDict::Remove method
|
||||
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
|
||||
- Replace bad pointer casting with memcpy
|
||||
- Remove useless const qualifier from return value
|
||||
- Add explicit instantiation of log_prefix so other FBX source files can see it
|
||||
- add missing inversion of postrotation matrix for fbx.
|
||||
- FIReader: Silence uninitialized variable warning
|
||||
- Update version check in FBX reader to check for version >= 7500
|
||||
- Use actual min/max of anim keys when start/stop time is missing
|
||||
- GLTF1:
|
||||
- Fix output of glTF 1 version string
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- glTF2 primitives fixes
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Remove KHR_binary_glTF code
|
||||
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
|
||||
- version in glb header is stored as uint32_t
|
||||
- GLTF2:
|
||||
- node name conflict fix
|
||||
- Fix transform matrices multiplication order
|
||||
- Preserve node names when importing
|
||||
- Add support for tangents in import
|
||||
- Fix typo on gltf2 camera parameters
|
||||
- Moved byteStride from accessor to bufferView
|
||||
- Implemented reading binary glTF2 (glb) files
|
||||
- Fix signed/unsigned warning
|
||||
- Add postprocess step for scaling
|
||||
- Fix shininess to roughness conversion
|
||||
- Prefer “BLEND” over “MASK” as an alphaMode default
|
||||
- Approximate specularity / glossiness in metallicRoughness materials
|
||||
- Diffuse color and diffuse texture import and export improvements
|
||||
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
|
||||
- Fix delete / delete[] mismatches in glTF2 importer
|
||||
- use correct name of exporter to gltf2
|
||||
- Fix possible infinite loop when exporting to gltf2
|
||||
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
|
||||
- Fix glTF2 alphaMode storage and reading
|
||||
- Fix glTF 2.0 multi-primitive support
|
||||
- Load gltf .bin files from correct directory
|
||||
- Add support for importing both glTF and glTF2 files
|
||||
- ampler improvements; Add new LazyDict method
|
||||
- Changes to GLTF2 materials
|
||||
- Remove Light, Technique references
|
||||
- Start removing materials common, and adding pbrSpecularGlossiness
|
||||
- Use !ObjectEmpty() vs. MemberCount() > 0
|
||||
- Working read, import, export, and write of gltf2 (pbr) material
|
||||
- Check in gltf2 models to test directory
|
||||
- Remove un-needed test models
|
||||
- Start managing and importing gltf2 pbr materials
|
||||
- Update glTF2 Asset to use indexes
|
||||
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
|
||||
- glTF2: Fix animation export
|
||||
- use opacity for diffuse alpha + alphaMode
|
||||
- STL:
|
||||
- Restore import of multi mesh binary STLs
|
||||
- Blender:
|
||||
- Silence warning about uninitialized member
|
||||
- MDLImporter:
|
||||
- Don't take address of packed struct member
|
||||
- assimp_cmd:
|
||||
- Fix strict-aliasing warnings
|
||||
- Open3DGC:
|
||||
- Fix strict-aliasing warnings
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Remove redundant const qualifiers from return types
|
||||
- Fix some uninitialized variable warnings
|
||||
- Remove OPEN3DGC and compression references
|
||||
- unzip:
|
||||
- Remove dead assignment
|
||||
- Bail on bad compression method
|
||||
- Fix possibly uninitialized variables
|
||||
- clipper:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- OpenDDLExport:
|
||||
- Reduce scope of a variable
|
||||
- Remove dead variable
|
||||
- Remove dead assignment
|
||||
- Fix another potential memory leak
|
||||
- X3DImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Add missing unittest
|
||||
- Workaround for buggy Android NDK (issue #1361)
|
||||
- TerragenLoader:
|
||||
- Remove unused variable
|
||||
- SIBImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- IFC:
|
||||
- Remove dead code
|
||||
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
|
||||
- PLY:
|
||||
- Remove dead assignment and reduce scope of a variable
|
||||
- fix vertex attribute lookup.
|
||||
- OpenGEX:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Fix for TextureFile with number in file name
|
||||
- Return early when element is TextureFile
|
||||
- NFF:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Split up some complicated assignments
|
||||
- Raw: Fix misleading indentation warning
|
||||
- Reduce scope of a variable
|
||||
- LWO
|
||||
- Reduce scope of a variable
|
||||
- IRRLoader:
|
||||
- Fix confusing boolean casting
|
||||
- AssbinExporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ASE:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- AMFImporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Add a block
|
||||
- OptimizeGraph:
|
||||
- Fix possible null pointer dereference
|
||||
- RemoveRedundantMaterials:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ImproveCacheLocality:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- RemoveRedundantMaterials:
|
||||
- Set pointer to nullptr after deleting it
|
||||
- Travis:
|
||||
- Disable unit tests in scan-build config
|
||||
- Move slower builds earlier to improve parallelization
|
||||
- Add static analysis to build
|
||||
- Remove unused branch rule for travis.
|
||||
- Add Clang UBSan build configuration
|
||||
- Treat warnings as errors, without typos this time
|
||||
- Unittests:
|
||||
- Add VS-based source groups for the unittests.
|
||||
- Collada:
|
||||
- export <library_animations> tag
|
||||
- Update ColladaExporter.cpp
|
||||
- Silence uninitialized variable warning
|
||||
- Add support for line strip primitives
|
||||
- Obj Wavefront:
|
||||
- check in exporting against out-of-bounds-access .
|
||||
- Issue 1351: use correct name for obj-meshname export for groups.
|
||||
- fix mem-lead: face will be not released in case of an error.
|
||||
- Anatoscope obj exporter nomtl
|
||||
- Raise exception when obj file contains invalid face indices
|
||||
- Added alternative displacement texture token in OBJ MTL material.
|
||||
- Obj: rename attribute from exporter.
|
||||
- Fix OBJ discarding all material names if the material library is missing
|
||||
- Step:
|
||||
- use correct lookup for utf32
|
||||
- MD2:
|
||||
- Fix MD2 frames containing garbage
|
||||
- STL
|
||||
- add missing const.
|
||||
- Fix memory-alignment bug.
|
||||
- Fix issue 104: deal with more solids in one STL file.
|
||||
- CMake
|
||||
- Fix issue 213: use correct include folder for assimp
|
||||
- Doxygen
|
||||
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
|
||||
- PyAssimp:
|
||||
- Search for libassimp.so in LD_LIBRARY_PATH if available.
|
||||
- Fix operator precedence issue in header check
|
||||
- Split setup.py into multiple lines
|
||||
- Detect if Anaconda and fixed 3d_viewer for Python 3
|
||||
- created a python3 version of the 3dviewer and fixed the / = float in py3
|
||||
- Blender:
|
||||
- Fix invalid access to mesh array when the array is empty.
|
||||
- Fix short overflow.
|
||||
- Silence warning about inline function which is declared but not defined
|
||||
- JAssimp
|
||||
- Changed license header for IHMC contributions from Apache 2.0 to BSD
|
||||
- Add Node metadata to the Jassmip Java API
|
||||
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
|
||||
- Added a link to pure jvm assimp port
|
||||
- Clang sanitizer:
|
||||
- Undefined Behavior sanitizer
|
||||
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
|
||||
- B3DImporter:
|
||||
- Replace bad pointer casting with memcpy
|
||||
- AppVeyor:
|
||||
- Cleanup and Addition of VS 2017 and running Tests
|
||||
- Fixed File Size reported as 0 in tests that use temporary files
|
||||
- x86 isn't a valid VS platform. Win32 it is, then.
|
||||
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
|
||||
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
|
||||
- Treat warnings as errors on Appveyor
|
||||
- Disable warning 4351 on MSVC 2013
|
||||
- OpenGEXImporter:
|
||||
- Copy materials to scene
|
||||
- Store RefInfo in unique_ptr so they get automatically cleaned up
|
||||
- Fix IOStream leak
|
||||
- Store ChildInfo in unique_ptr so they get automatically cleaned up
|
||||
- improve logging to be able to detect error-prone situations.
|
||||
- AMFImporter:
|
||||
- Fix memory leak
|
||||
- UnrealLoader:
|
||||
- Fix IOStream leak
|
||||
- Upgrade RapidJSON to get rid of a clang warning
|
||||
- zlib:
|
||||
- Update zlib contribution
|
||||
- Removed unnecessary files from zlib contribution
|
||||
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
|
||||
- MakeVerboseFormat:
|
||||
- Fix delete / delete[] mismatches in MakeVerboseFormat
|
||||
- MaterialSystem:
|
||||
- Fix out-of-bounds read in MaterialSystem unit test
|
||||
- SIB:
|
||||
- Added support for SIB models from Silo 2.5
|
||||
- AssbinExporter:
|
||||
- Fix strict aliasing violation
|
||||
- Add Write specialization for aiColor3D
|
||||
- DefaultLogger:
|
||||
- Whitespace cleanup to fix GCC misleading indentation warning
|
||||
- MDP:
|
||||
- Fix encoding issues.
|
||||
- PreTransformVertices:
|
||||
- fix name lost in mesh and nodes when load with flag
|
||||
- C4D:
|
||||
- Fixes for C4D importer
|
||||
- Unzip:
|
||||
- Latest greatest.
|
||||
|
||||
4.0.1 (2017-07-28)
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- fix version test.
|
||||
- Not compiling when using ASSIMP_DOUBLE_PRECISION
|
||||
- Added support for python3
|
||||
- Check if cmake is installed with brew
|
||||
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
|
||||
- Elapsed seconds not shown correctly
|
||||
- StreamReader: fix out-of-range exception
|
||||
- PPdPmdParser: fix compilation for clang
|
||||
|
||||
|
||||
4.0.0 (2017-07-18)
|
||||
|
||||
FEATURES:
|
||||
- Double precision support provided ( available via cmake option )
|
||||
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
|
||||
- Open3DGC codec supported by glFT-importer
|
||||
- glTF: Read and write transparency values
|
||||
- Add Triangulate post-processing step to glTF exporters
|
||||
- Update rapidjson to v1.0.2
|
||||
- Added method to append new metadata to structure
|
||||
- Unittests: intoduce a prototype model differ
|
||||
- X3D support
|
||||
- AMF support
|
||||
- Lugdunum3D support
|
||||
- Obj-Importer: obj-homogeneous_coords support
|
||||
- Obj-Importer: new streaming handling
|
||||
- Added support for 64 bit version header introduced in FbxSdk2016
|
||||
- Travis: enable coverall support.
|
||||
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
|
||||
- Morph animation support for collada
|
||||
- Added support for parameters Ni and Tf in OBJ/MTL file format
|
||||
- aiScene: add method to add children
|
||||
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
|
||||
- aiMetaData: introduce aiMetaData::Dealloc
|
||||
- Samples: add a DX11 example
|
||||
- travis ci: test on OXS ( XCode 6.3 ) as well
|
||||
- travis ci: enable sudo support.
|
||||
- openddlparser: integrate release v0.4.0
|
||||
- aiMetaData: Added support for metadata in assbin format
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Introduce usage of #pragma statement
|
||||
- Put cmake-scripts into their own folder
|
||||
- Fix install pathes ( issue 938 )
|
||||
- Fix object_compare in blender importer( issue 946 )
|
||||
- Fix OSX compilation error
|
||||
- Fix unzip path when no other version was found ( issue 967 )
|
||||
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
|
||||
- Fix constructor for radjson on OSX
|
||||
- Use Assimp namespace to fix build for big-endian architectures
|
||||
- Add -fPIC to C Flags for 64bit linux Shared Object builds
|
||||
- MDLLoader: fix resource leak.
|
||||
- MakeVerboseFormat: fix invalid delete statement
|
||||
- IFC: fix possible use after free access bug
|
||||
- ComputeUVMappingprocess: add missing initialization for scalar value
|
||||
- Fix invalid release of mat + mesh
|
||||
- IrrImporter: Fix release functions
|
||||
- Split mesh before exporting gltf ( issue 995 )
|
||||
- 3MFImporter: add source group for visual studio
|
||||
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
|
||||
- ObjImporter: fix test for vertices import
|
||||
- export scene combiner ( issues177 )
|
||||
- FBX: make lookup test less strict ( issues 994 )
|
||||
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
|
||||
- fix bug when exporting mRotationKeys data
|
||||
- fix mingw build (mingw supports stat64 nowadays)
|
||||
- cfileio: fix leaks by not closing files in the destructor
|
||||
- Fix OBJ parser mtllib statement parsing bug.
|
||||
- Q3BSP-Importer: remove dead code
|
||||
- Fix BlenderDNA for clang cross compiler.
|
||||
- ScenePreprocessor: fix invalid index counter.
|
||||
- Fix compiler warnings ( issue 957 )
|
||||
- Fix obj .mtl file loading
|
||||
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
|
||||
- Fixed build warnings on MSVC14 x64
|
||||
- Remove scaling of specular exponent in OBJFileImporter.cpp
|
||||
- use ai_assert instead of assert ( issue 1076 )
|
||||
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
|
||||
- fix parsing of texture name ( issue 899 )
|
||||
- add warning when detecting invalid mat definition ( issue 1111 )
|
||||
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
|
||||
- FBX: Add additional material properties
|
||||
- FBX: Correct camera position and clip planes
|
||||
- FBX: Add correct light locations and falloff values
|
||||
- fix typo ( issue 1141 )
|
||||
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
|
||||
- OBJParser: set material index when changing current material
|
||||
- OBJ: check for null mesh before updating material index
|
||||
- add vertex color export support ( issue 809 )
|
||||
- Fix memory leak in Collada importer ( issue 1169 )
|
||||
- add stp to the list of supported extensions for step-files ( issue 1183 )
|
||||
- fix clang build ( Issue-1169 )
|
||||
- fix for FreeBSD
|
||||
- Import FindPkgMacros to main CMake Configuration
|
||||
- Extended support for tessellation parameter to more IFC shapes
|
||||
- defensice handling of utf-8 decode issues ( issue 1211 )
|
||||
- Fixed compiler error on clang 4.0 running on OSX
|
||||
- use test extension for exported test files ( issue 1228 )
|
||||
- Set UVW index material properties for OBJ files
|
||||
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
|
||||
- Apply mechanism to decide use for IrrXML external or internal
|
||||
- Fix static init ordering bug in OpenGEX importer
|
||||
- GLTF exporter: ensure animation accessors have same count
|
||||
- GLTF exporter: convert animation time from ticks to seconds
|
||||
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
|
||||
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
|
||||
- fix wrong delete ( issue 1266 )
|
||||
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
|
||||
- LWOLoader: fix link in loader description
|
||||
- Fix error when custom CMAKE_C_FLAGS is specified
|
||||
- Fast-atof: log overflow errors
|
||||
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
|
||||
- Obj-Importer: fix parsing of multible line data definitions
|
||||
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
|
||||
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
|
||||
import - manage texture coords on faces in ply import - correction on point cloud faces generation
|
||||
- Utf8: integrate new lib ( issue 1158 )
|
||||
- fixed CMAKE_MODULE_PATH overwriting previous values
|
||||
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
|
||||
- SceneCombiner: move header for scenecombiner to public folder.
|
||||
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
|
||||
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
|
||||
- X3D Exporter: fixed missing attributes
|
||||
- X3D importer: Fixed import of normals for the single index / normal per vertex case
|
||||
- X3D importer: Fixed handling of inlined files
|
||||
- X3D importer: fixed whitespace handling (issue 1202)
|
||||
- X3D importer: Fixed iterator on MSVC 2015
|
||||
- X3D importer: Fixed problems with auto, override and regex on older compilers
|
||||
- X3D importer: Fixed missing header file
|
||||
- X3D importer: Fixed path handling
|
||||
- X3D importer: Implemented support for binary X3D files
|
||||
- fix build without 3DS ( issue 1319 )
|
||||
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
|
||||
- Fixes parameters to pyassimp.load
|
||||
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
|
||||
- check if all exporters are disabled ( issue 1320 )
|
||||
- Remove std functions deprecated by C++11.
|
||||
- X-Importer: make it deal with lines
|
||||
- use correct path for compilers ( issue 1335 )
|
||||
- Collada: add workaround to deal with polygon with holes
|
||||
- update python readme
|
||||
- Use unique node names when loading Collada files
|
||||
- Fixed many FBX bugs
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
|
||||
- VS2010 outdated
|
||||
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Setup of default precision for 17 exporters
|
||||
- Fix xcode project files
|
||||
- Fix BlenderTesselator: offsetof operator
|
||||
- Invalid version in cmake file
|
||||
- Update pstdint.h to latest greatest
|
||||
|
||||
|
||||
3.3.0 (2016-07-05)
|
||||
|
||||
FEATURES:
|
||||
- C++11 support enabled
|
||||
- New regression-test-UI
|
||||
- Experimental glTF-importer support
|
||||
- OpenGEX: add support for cameras and lights
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
- many more, just check the history
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fix of many resource leaks in unittests and main lib
|
||||
- Fix iOS-buildfor X64
|
||||
- Choosing zlib manually for cmake
|
||||
- many more, just check the history
|
||||
|
||||
|
||||
3.2.1 (2016-010-10)
|
||||
|
||||
FEATURES:
|
||||
- Updated glTF exporter to meet 1.0 specification.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fixed glTF Validator errors for exported glTF format.
|
||||
|
||||
ISSUES:
|
||||
- Hard coded sampler setting for
|
||||
- magFilter
|
||||
- minFilter
|
||||
- void* in ExportData for accessor max and min.
|
||||
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
- OpenDDL-Parser is part of contrib-source.
|
||||
- Experimental OpenGEX-support
|
||||
- CI-check for linux and windows
|
||||
- Coverity check added
|
||||
- New regression testsuite.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- Unified line endings
|
||||
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Removed precompiled header to increase build speed for linux
|
||||
|
||||
|
||||
3.1.1 (2014-06-15)
|
||||
|
||||
FEATURES:
|
||||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||||
work from Google Summer of Code 2012)
|
||||
- Support for OGRE binary mesh and skeleton format
|
||||
- Updated BLEND support for newer Blender versions
|
||||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||||
- OBJ Export now produces smaller files
|
||||
- Meshes can now have names, this is supported by the major importers
|
||||
- Improved IFC geometry generation
|
||||
- M3 support has been removed
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- CMake is now the primary build system
|
||||
|
||||
API COMPATIBILITY:
|
||||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||||
and aiMesh::mName
|
||||
- Export interface has been cleaned up and unified
|
||||
- Other than that no relevant changes
|
||||
|
||||
|
||||
3.0 (2012-07-07)
|
||||
|
||||
FEATURES:
|
||||
- new export interface similar to the import API.
|
||||
- Supported export formats: Collada, OBJ, PLY and STL
|
||||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||||
- new postprocessing steps: Debone
|
||||
- vastly improved IFC (Industry Foundation Classes) support
|
||||
- introduced API to query importer meta information (such as supported
|
||||
format versions, full name, maintainer info).
|
||||
- reworked Ogre XML import
|
||||
- C-API now supports per-import properties
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
|
||||
- hundreds of bugfixes in all parts of the library
|
||||
- unified naming and cleanup of public headers
|
||||
- improved CMake build system
|
||||
- templatized math library
|
||||
- reduce dependency on boost.thread, only remaining spot
|
||||
is synchronization for the C logging API
|
||||
|
||||
API COMPATIBILITY:
|
||||
- renamed headers, export interface, C API properties and meta data
|
||||
prevent compatibility with code written for 2.0, but in
|
||||
most cases these can be easily resolved
|
||||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
- Add support for static Blender (*.blend) scenes
|
||||
- Add support for Q3BSP scenes
|
||||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||||
- Add an experimental progress feedback interface.
|
||||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||||
spatial structure) in some expensive postprocessing steps
|
||||
- AssimpView now uses a reworked layout which leaves more space
|
||||
to the scene hierarchy window
|
||||
|
||||
- Add C# bindings ('Assimp.NET')
|
||||
- Keep BSD-licensed and otherwise free test files in separate
|
||||
folders (./test/models and ./test/models-nonbsd).
|
||||
|
||||
FIXES:
|
||||
- Many Collada bugfixes, improve fault tolerance
|
||||
- Fix possible crashes in the Obj loader
|
||||
- Improve the Ogre XML loader
|
||||
- OpenGL-sample now works with MinGW
|
||||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||||
- Fix flawed path handling when locating external files
|
||||
- Limit the maximum number of vertices, faces, face indices and
|
||||
weights that Assimp is able to handle. This is to avoid
|
||||
crashes due to overflowing counters.
|
||||
|
||||
- Updated XCode project files
|
||||
- Further CMAKE build improvements
|
||||
|
||||
|
||||
API CHANGES:
|
||||
- Add data structures for vertex-based animations (These are not
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
FEATURES:
|
||||
- Vastly improved Collada support
|
||||
- Add MS3D (Milkshape 3D) support
|
||||
- Add support for Ogre XML static meshes
|
||||
- Add experimental COB (TrueSpace) support
|
||||
- Automatic test suite to quickly locate regressions
|
||||
- D bindings (`dAssimp`)
|
||||
- Python 2.n bindings (`PyAssimp`)
|
||||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||||
- Automatic evaluation of subdivision surfaces for some formats.
|
||||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||||
|
||||
- Move noboost files away from the public include directory
|
||||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||||
- Documentation improved and clarified in many places.
|
||||
- Add a sample on using Assimp in conjunction with OpenGL
|
||||
|
||||
- Distribution/packaging: comfortable SDK installer for Windows
|
||||
- Distribution/packaging: improved release packages for other architectures
|
||||
|
||||
CRITICAL FIXES:
|
||||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||||
- Fix automatic detection of file type if no file extension is given
|
||||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||||
- Avoid leaking in certain error scenarios
|
||||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||||
|
||||
BREAKING API CHANGES:
|
||||
- None -
|
||||
|
||||
MINOR API BEHAVIOUR CHANGES:
|
||||
- Change quaternion orientation to suit to the more common convention (-w).
|
||||
- aiString is utf8 now. Not yet consistent, however.
|
||||
-3961
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -1,6 +1,6 @@
|
||||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2026, assimp team
|
||||
# Copyright (c) 2006-2025, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
@@ -104,7 +104,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
||||
ADD_DEFINITIONS(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT(Assimp VERSION 6.0.5
|
||||
PROJECT(Assimp VERSION 6.0.2
|
||||
LANGUAGES C CXX
|
||||
DESCRIPTION "Open Asset Import Library (Assimp) is a library to import various well-known 3D model formats in a uniform manner."
|
||||
)
|
||||
@@ -362,7 +362,7 @@ ELSEIF(MSVC)
|
||||
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
|
||||
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
|
||||
endif()
|
||||
if(NOT CMAKE_CXX_FLAGS MATCHES "/utf-8")
|
||||
if(NOT /utf-8 IN_LIST CMAKE_CXX_FLAGS)
|
||||
# Source code is encoded in UTF-8
|
||||
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
|
||||
endif()
|
||||
@@ -591,7 +591,7 @@ ELSE()
|
||||
SET(ASSIMP_BUILD_MINIZIP 1)
|
||||
ELSE()
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -l${ZLIB_LIBRARIES})
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
ENDIF()
|
||||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
ENDIF()
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"version": 3,
|
||||
"cmakeMinimumRequired": {
|
||||
"major": 3,
|
||||
"minor": 20,
|
||||
"patch": 0
|
||||
},
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "assimp",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release",
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_static",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release",
|
||||
"BUILD_SHARED_LIBS": "OFF",
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF",
|
||||
"ASSIMP_DOUBLE_PRECISION": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_double_precision",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release",
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF",
|
||||
"ASSIMP_DOUBLE_PRECISION": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_with_tools",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "assimp_all",
|
||||
"binaryDir": "${sourceDir}",
|
||||
"cacheVariables": {
|
||||
"ASSIMP_BUILD_ASSIMP_TOOLS": "ON",
|
||||
"ASSIMP_BUILD_SAMPLES": "ON",
|
||||
"ASSIMP_BUILD_DOCS": "ON"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
||||
@@ -3,7 +3,7 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
## Current project status
|
||||
### Current project status ###
|
||||

|
||||
[](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
[](https://sonarcloud.io/summary/new_code?id=assimp_assimp)
|
||||
@@ -16,41 +16,32 @@ Open Asset Import Library is a library that loads various 3D file formats into a
|
||||
APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
## Project activity
|
||||
## Project activity ##
|
||||

|
||||
|
||||
## Developer quickstart
|
||||
```bash
|
||||
git clone https://github.com/assimp/assimp
|
||||
cd assimp
|
||||
cmake -G Ninja -DASSIMP_BUILD_TESTS=off -DASSIMP_INSTALL=off -S . -B build
|
||||
cd build
|
||||
ninja
|
||||
```
|
||||
|
||||
## Documentation
|
||||
### Documentation ###
|
||||
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).
|
||||
|
||||
## Pre-built binaries
|
||||
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
### Pre-built binaries ###
|
||||
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
|
||||
## Test data
|
||||
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).
|
||||
### Test data ###
|
||||
Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||
|
||||
## Communities
|
||||
### Communities ###
|
||||
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||
- Find us on [discord](https://discord.gg/kKazXMXDy2)
|
||||
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
|
||||
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
## Supported file formats
|
||||
#### Supported file formats ####
|
||||
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
||||
|
||||
## Building
|
||||
### Building ###
|
||||
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
## Ports
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
* [Python](port/PyAssimp/README.md)
|
||||
* [.NET](https://github.com/Saalvage/AssimpNetter)
|
||||
@@ -63,40 +54,36 @@ Start by reading [our build instructions](https://github.com/assimp/assimp/blob/
|
||||
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
|
||||
* [Rust](https://github.com/jkvargas/russimp)
|
||||
|
||||
## Other tools
|
||||
### Other tools ###
|
||||
[Qt5-ModelViewer](https://github.com/sharjith/ModelViewer-Qt5) is a powerful viewer based on Qt5 and Assimp's import and export abilities.<br>
|
||||
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
|
||||
|
||||
### Repository structure
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like this:
|
||||
|
||||
```txt
|
||||
code Source code
|
||||
├── AssetLib/ The asset-importer and exporter lib
|
||||
├── CApi/ C-API files
|
||||
├── Common/ Common code used from all modules
|
||||
├── Geometry/ Geometry utilities
|
||||
├── Material/ Common materials
|
||||
├── Pbrt/ Physical based materials
|
||||
├── PostProcessing/ Post-processing steps
|
||||
├── res Resouce files
|
||||
contrib Third-party libraries
|
||||
doc Documentation (Doxygen source and pre-compiled docs)
|
||||
fuzz Contains the test code for the Google Fuzzer project
|
||||
include Public header C and C++ header files
|
||||
scripts Scripts are used to generate the loading code for some formats
|
||||
port Ports to other languages and scripts to maintain those.
|
||||
test Unit- and regression tests, test suite of models
|
||||
├── headercheck Implements headerchecks
|
||||
├── models-nonbsd Non-BSP licensed headers
|
||||
├── models BSP-licensed models
|
||||
├── unit Unit tests
|
||||
tools Tools (old assimp viewer, command line `assimp`)
|
||||
samples Small number of samples to illustrate possible use cases for Assimp
|
||||
```
|
||||
## Contributing
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (Doxygen source and pre-compiled docs)
|
||||
/fuzz Contains the test code for the Google Fuzzer project
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts are used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible use cases for Assimp
|
||||
|
||||
We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical-based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export of the format
|
||||
|
||||
### Contributing ###
|
||||
I would greatly appreciate contributing to assimp. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
||||
## Contributors
|
||||
@@ -122,7 +109,7 @@ You can support the project with your organization. Your logo will show up here
|
||||
|
||||
<a href="https://opencollective.com/assimp/organization/0/website"><img src="https://opencollective.com/assimp/organization/0/avatar.svg"></a>
|
||||
|
||||
## License ###
|
||||
### License ###
|
||||
Our license is based on the modified, __3-clause BSD__-License.
|
||||
|
||||
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
|
||||
|
||||
+4
-3
@@ -2,14 +2,15 @@
|
||||
|
||||
## Supported Versions
|
||||
|
||||
The current version of Assimp that's being supported with security updates:
|
||||
Use this section to tell people about which versions of your project are
|
||||
currently being supported with security updates.
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
| 6.0.5 | :white_check_mark: |
|
||||
| 6.0.2 | :white_check_mark: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you have found any security vulnerability you can contact us via
|
||||
kim.kulling@assimp.org
|
||||
kim.kulling@googlemail.com
|
||||
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
#.rst:
|
||||
# FindDevIL
|
||||
# ---------
|
||||
#
|
||||
#
|
||||
#
|
||||
# This module locates the developer's image library.
|
||||
# http://openil.sourceforge.net/
|
||||
#
|
||||
# This module sets:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# IL_LIBRARIES - the name of the IL library. These include the full path to
|
||||
# the core DevIL library. This one has to be linked into the
|
||||
# application.
|
||||
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
|
||||
# library is for filters and effects, not actual loading. It
|
||||
# doesn't have to be linked if the functionality it provides
|
||||
# is not used.
|
||||
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
|
||||
# library interfaces with OpenGL. It is not strictly needed
|
||||
# in applications.
|
||||
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
|
||||
# IL_FOUND - this is set to TRUE if all the above variables were set.
|
||||
# This will be set to false if ILU or ILUT are not found,
|
||||
# even if they are not needed. In most systems, if one
|
||||
# library is found all the others are as well. That's the
|
||||
# way the DevIL developers release it.
|
||||
|
||||
# TODO: Add version support.
|
||||
# Tested under Linux and Windows (MSVC)
|
||||
|
||||
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_path(IL_INCLUDE_DIR il.h
|
||||
PATH_SUFFIXES include IL
|
||||
DOC "The path to the directory that contains il.h"
|
||||
)
|
||||
|
||||
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
|
||||
|
||||
find_library(IL_LIBRARIES
|
||||
NAMES IL DEVIL
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the base il library."
|
||||
)
|
||||
|
||||
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
|
||||
|
||||
find_library(ILUT_LIBRARIES
|
||||
NAMES ILUT
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the il (system?) utility library."
|
||||
)
|
||||
|
||||
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
|
||||
|
||||
find_library(ILU_LIBRARIES
|
||||
NAMES ILU
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the il utility library."
|
||||
)
|
||||
|
||||
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
|
||||
IL_LIBRARIES IL_INCLUDE_DIR)
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -56,27 +56,23 @@ namespace Assimp {
|
||||
|
||||
static constexpr unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generate a default material if necessary
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
// Try to find an existing material that matches the
|
||||
// typical default material setting:
|
||||
// - no textures
|
||||
// - diffuse color (in grey!)
|
||||
// NOTE: This is here to work-around the fact that some
|
||||
// NOTE: This is here to workaround the fact that some
|
||||
// exporters are writing a default material, too.
|
||||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
auto s = mScene->mMaterials[i].mName;
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for (char &it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default")) {
|
||||
continue;
|
||||
}
|
||||
if (std::string::npos == s.find("default")) continue;
|
||||
|
||||
if (mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.g ||
|
||||
@@ -89,22 +85,22 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||
idx = i;
|
||||
}
|
||||
if (NotSet == idx) {
|
||||
idx = static_cast<unsigned int>(mScene->mMaterials.size());
|
||||
idx = (unsigned int)mScene->mMaterials.size();
|
||||
}
|
||||
|
||||
// now iterate through all meshes and through all faces and
|
||||
// find all faces that are using the default material
|
||||
unsigned int cnt = 0;
|
||||
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
for (auto a = i->mFaceMaterials.begin(); a != i->mFaceMaterials.end(); ++a) {
|
||||
for (auto a = (*i).mFaceMaterials.begin(); a != (*i).mFaceMaterials.end(); ++a) {
|
||||
// NOTE: The additional check seems to be necessary,
|
||||
// some exporters seem to generate invalid data here
|
||||
|
||||
if (NotSet == *a) {
|
||||
*a = idx;
|
||||
if (NotSet == (*a)) {
|
||||
(*a) = idx;
|
||||
++cnt;
|
||||
} else if ((*a) >= mScene->mMaterials.size()) {
|
||||
*a = idx;
|
||||
(*a) = idx;
|
||||
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
|
||||
++cnt;
|
||||
}
|
||||
@@ -178,7 +174,7 @@ void CopyTexture(aiMaterial &mat, Texture &texture, aiTextureType type) {
|
||||
mat.AddProperty<ai_real>(&texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type, 0));
|
||||
|
||||
// Setup the texture mapping mode
|
||||
auto mapMode = static_cast<int>(texture.mMapMode);
|
||||
int mapMode = static_cast<int>(texture.mMapMode);
|
||||
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
|
||||
mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
|
||||
|
||||
@@ -330,11 +326,10 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
aiString name;
|
||||
|
||||
// we need to split all meshes by their materials
|
||||
for (auto i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
|
||||
std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
|
||||
|
||||
name.length = ASSIMP_itoa10(name.data, num);
|
||||
++num;
|
||||
name.length = ASSIMP_itoa10(name.data, num++);
|
||||
|
||||
unsigned int iNum = 0;
|
||||
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
|
||||
@@ -346,7 +341,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
if (aiSplit[p].empty()) {
|
||||
continue;
|
||||
}
|
||||
auto *meshOut = new aiMesh();
|
||||
aiMesh *meshOut = new aiMesh();
|
||||
meshOut->mName = name;
|
||||
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
@@ -358,7 +353,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
avOutMeshes.push_back(meshOut);
|
||||
|
||||
// convert vertices
|
||||
meshOut->mNumFaces = static_cast<unsigned int>(aiSplit[p].size());
|
||||
meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
|
||||
meshOut->mNumVertices = meshOut->mNumFaces * 3;
|
||||
|
||||
// allocate enough storage for faces
|
||||
@@ -406,7 +401,8 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add a node to the scenegraph and setup its final transformation
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||
D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
|
||||
std::vector<unsigned int> iArray;
|
||||
iArray.reserve(3);
|
||||
|
||||
@@ -414,7 +410,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
|
||||
// Find all meshes with the same name as the node
|
||||
for (unsigned int a = 0; a < pcSOut->mNumMeshes; ++a) {
|
||||
const auto *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
|
||||
const D3DS::Mesh *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
|
||||
ai_assert(nullptr != pcMesh);
|
||||
|
||||
if (pcIn->mName == pcMesh->mName)
|
||||
@@ -423,7 +419,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
if (!iArray.empty()) {
|
||||
// The matrix should be identical for all meshes with the
|
||||
// same name. It HAS to be identical for all meshes .....
|
||||
auto *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
D3DS::Mesh *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
|
||||
// Compute the inverse of the transformation matrix to move the
|
||||
// vertices back to their relative and local space
|
||||
@@ -432,7 +428,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
mInvTransposed.Transpose();
|
||||
aiVector3D pivot = pcIn->vPivot;
|
||||
|
||||
pcOut->mNumMeshes = static_cast<unsigned int>(iArray.size());
|
||||
pcOut->mNumMeshes = (unsigned int)iArray.size();
|
||||
pcOut->mMeshes = new unsigned int[iArray.size()];
|
||||
for (unsigned int i = 0; i < iArray.size(); ++i) {
|
||||
const unsigned int iIndex = iArray[i];
|
||||
@@ -451,7 +447,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
|
||||
// Handle negative transformation matrix determinant -> invert vertex x
|
||||
if (imesh->mMat.Determinant() < 0.0f) {
|
||||
// we *must* have normals
|
||||
/* we *must* have normals */
|
||||
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
|
||||
pvCurrent->x *= -1.f;
|
||||
t2->x *= -1.f;
|
||||
@@ -478,7 +474,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
// Setup the name of the node
|
||||
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
|
||||
if (pcIn->mInstanceNumber > 1) {
|
||||
char tmp[12] = {'\0'};
|
||||
char tmp[12];
|
||||
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
|
||||
std::string tempStr = pcIn->mName + "_inst_";
|
||||
tempStr += tmp;
|
||||
@@ -491,7 +487,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
if (pcIn->aRotationKeys.size()) {
|
||||
|
||||
// FIX to get to Assimp's quaternion conventions
|
||||
for (auto it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
(*it).mValue.w *= -1.f;
|
||||
}
|
||||
|
||||
@@ -603,11 +599,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
}
|
||||
|
||||
// Allocate a new node anim and setup its name
|
||||
auto *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
aiNodeAnim *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(pcIn->mName);
|
||||
|
||||
// POSITION keys
|
||||
if (!pcIn->aPositionKeys.empty()) {
|
||||
if (pcIn->aPositionKeys.size() > 0) {
|
||||
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0],
|
||||
@@ -615,7 +611,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
}
|
||||
|
||||
// ROTATION keys
|
||||
if (!pcIn->aRotationKeys.empty()) {
|
||||
if (pcIn->aRotationKeys.size() > 0) {
|
||||
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
|
||||
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
|
||||
|
||||
@@ -631,7 +627,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
}
|
||||
|
||||
// SCALING keys
|
||||
if (!pcIn->aScalingKeys.empty()) {
|
||||
if (pcIn->aScalingKeys.size() > 0) {
|
||||
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
|
||||
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
|
||||
::memcpy(nda->mScalingKeys, &pcIn->aScalingKeys[0],
|
||||
@@ -640,7 +636,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::N
|
||||
}
|
||||
|
||||
// Allocate storage for children
|
||||
const auto size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
|
||||
pcOut->mNumChildren = size;
|
||||
if (size == 0) {
|
||||
@@ -683,7 +679,7 @@ void CountTracks(D3DS::Node *node, unsigned int &cnt) {
|
||||
// Generate the output node graph
|
||||
void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
pcOut->mRootNode = new aiNode();
|
||||
if (mRootNode->mChildren.empty()) {
|
||||
if (0 == mRootNode->mChildren.size()) {
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// It seems the file is so messed up that it has not even a hierarchy.
|
||||
// generate a flat hiearachy which looks like this:
|
||||
@@ -705,8 +701,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
// Build dummy nodes for all meshes
|
||||
unsigned int a = 0;
|
||||
for (unsigned int i = 0; i < pcOut->mNumMeshes; ++i, ++a) {
|
||||
pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a];
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
pcNode->mMeshes = new unsigned int[1];
|
||||
pcNode->mMeshes[0] = i;
|
||||
@@ -718,7 +713,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
for (unsigned int i = 0; i < (unsigned int)mScene->mCameras.size(); ++i, ++a) {
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
@@ -727,7 +722,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
|
||||
// Build dummy nodes for all lights
|
||||
for (unsigned int i = 0; i < (unsigned int)mScene->mLights.size(); ++i, ++a) {
|
||||
auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
@@ -743,7 +738,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
||||
// Allocate a primary animation channel
|
||||
pcOut->mNumAnimations = 1;
|
||||
pcOut->mAnimations = new aiAnimation *[1];
|
||||
auto *anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
aiAnimation *anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
|
||||
anim->mName.Set("3DSMasterAnim");
|
||||
|
||||
@@ -786,7 +781,7 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
|
||||
|
||||
// ... and convert the 3DS materials to aiMaterial's
|
||||
for (unsigned int i = 0; i < pcOut->mNumMaterials; ++i) {
|
||||
auto *pcNew = new aiMaterial();
|
||||
aiMaterial *pcNew = new aiMaterial();
|
||||
ConvertMaterial(mScene->mMaterials[i], *pcNew);
|
||||
pcOut->mMaterials[i] = pcNew;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -76,26 +76,26 @@ class ChunkWriter {
|
||||
|
||||
public:
|
||||
ChunkWriter(StreamWriterLE &writer, uint16_t chunk_type) :
|
||||
mWriter(writer) {
|
||||
mChunkStartPos = writer.GetCurrentPos();
|
||||
writer(writer) {
|
||||
chunk_start_pos = writer.GetCurrentPos();
|
||||
writer.PutU2(chunk_type);
|
||||
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
|
||||
}
|
||||
|
||||
~ChunkWriter() {
|
||||
std::size_t head_pos = mWriter.GetCurrentPos();
|
||||
std::size_t head_pos = writer.GetCurrentPos();
|
||||
|
||||
ai_assert(head_pos > mChunkStartPos);
|
||||
const std::size_t chunk_size = head_pos - mChunkStartPos;
|
||||
ai_assert(head_pos > chunk_start_pos);
|
||||
const std::size_t chunk_size = head_pos - chunk_start_pos;
|
||||
|
||||
mWriter.SetCurrentPos(mChunkStartPos + SIZE_OFFSET);
|
||||
mWriter.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
mWriter.SetCurrentPos(head_pos);
|
||||
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
|
||||
writer.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
writer.SetCurrentPos(head_pos);
|
||||
}
|
||||
|
||||
private:
|
||||
StreamWriterLE &mWriter;
|
||||
std::size_t mChunkStartPos;
|
||||
StreamWriterLE &writer;
|
||||
std::size_t chunk_start_pos;
|
||||
};
|
||||
|
||||
// Return an unique name for a given |mesh| attached to |node| that
|
||||
@@ -122,7 +122,8 @@ std::string GetMaterialName(const aiMaterial &mat, unsigned int index) {
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
if (aiString mat_name; AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
aiString mat_name;
|
||||
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
return mat_name.C_Str() + underscore + postfix;
|
||||
}
|
||||
|
||||
@@ -302,7 +303,8 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
if (aiShadingMode shading_mode = aiShadingMode_Flat; mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
aiShadingMode shading_mode = aiShadingMode_Flat;
|
||||
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
|
||||
|
||||
Discreet3DS::shadetype3ds shading_mode_out;
|
||||
@@ -330,7 +332,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
default:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
ai_assert(false);
|
||||
}
|
||||
};
|
||||
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
|
||||
}
|
||||
|
||||
@@ -344,7 +346,8 @@ void Discreet3DSExporter::WriteMaterials() {
|
||||
WritePercentChunk(f);
|
||||
}
|
||||
|
||||
if (int twosided; mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
int twosided;
|
||||
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
|
||||
writer.PutI2(1);
|
||||
}
|
||||
@@ -538,7 +541,7 @@ void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh &mesh) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteString(const std::string &s) {
|
||||
for (auto it = s.begin(); it != s.end(); ++it) {
|
||||
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
|
||||
writer.PutI1(*it);
|
||||
}
|
||||
writer.PutI1('\0');
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -54,7 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/qnan.h>
|
||||
#include <cstdio> //sprintf
|
||||
|
||||
namespace Assimp::D3DS {
|
||||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
@@ -578,6 +579,7 @@ struct Scene {
|
||||
// Node* pcRootNode;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp::D3DS
|
||||
} // end of namespace D3DS
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_XFILEHELPER_H_INC
|
||||
|
||||
+179
-178
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -56,8 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Discreet 3DS Importer",
|
||||
"",
|
||||
@@ -77,7 +75,7 @@ static constexpr aiImporterDesc desc = {
|
||||
// - computes its length
|
||||
#define ASSIMP_3DS_BEGIN_CHUNK() \
|
||||
while (true) { \
|
||||
if (mStream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
|
||||
if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
|
||||
return; \
|
||||
} \
|
||||
Discreet3DS::Chunk chunk; \
|
||||
@@ -85,23 +83,23 @@ static constexpr aiImporterDesc desc = {
|
||||
int chunkSize = chunk.Size - sizeof(Discreet3DS::Chunk); \
|
||||
if (chunkSize <= 0) \
|
||||
continue; \
|
||||
const unsigned int oldReadLimit = mStream->SetReadLimit( \
|
||||
mStream->GetCurrentPos() + chunkSize);
|
||||
const unsigned int oldReadLimit = stream->SetReadLimit( \
|
||||
stream->GetCurrentPos() + chunkSize);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// End a parsing block
|
||||
// Must follow at the end of each parsing block, reset chunk end marker to previous value
|
||||
#define ASSIMP_3DS_END_CHUNK() \
|
||||
mStream->SkipToReadLimit(); \
|
||||
mStream->SetReadLimit(oldReadLimit); \
|
||||
if (mStream->GetRemainingSizeToLimit() == 0) \
|
||||
stream->SkipToReadLimit(); \
|
||||
stream->SetReadLimit(oldReadLimit); \
|
||||
if (stream->GetRemainingSizeToLimit() == 0) \
|
||||
return; \
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
Discreet3DSImporter::Discreet3DSImporter() :
|
||||
mStream(nullptr), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
|
||||
stream(), mLastNodeIndex(), mCurrentNode(), mRootNode(), mScene(), mMasterScale(), bHasBG(), bIsPrj() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -126,7 +124,9 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
|
||||
auto theFile = pIOHandler->Open(pFile, "rb");
|
||||
if (!theFile) {
|
||||
throw DeadlyImportError("3DS: Could not open ", pFile);
|
||||
@@ -138,14 +138,14 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pSce
|
||||
if (theStream.GetRemainingSize() < 16) {
|
||||
throw DeadlyImportError("3DS file is either empty or corrupt: ", pFile);
|
||||
}
|
||||
mStream = &theStream;
|
||||
this->stream = &theStream;
|
||||
|
||||
// Allocate our temporary 3DS representation
|
||||
Scene _scene;
|
||||
D3DS::Scene _scene;
|
||||
mScene = &_scene;
|
||||
|
||||
// Initialize members
|
||||
Node _rootNode("UNNAMED");
|
||||
D3DS::Node _rootNode("UNNAMED");
|
||||
mLastNodeIndex = -1;
|
||||
mCurrentNode = &_rootNode;
|
||||
mRootNode = mCurrentNode;
|
||||
@@ -166,12 +166,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pSce
|
||||
// vectors from the smoothing groups we read from the
|
||||
// file.
|
||||
for (auto &mesh : mScene->mMeshes) {
|
||||
if (!mesh.mFaces.empty() && mesh.mPositions.empty()) {
|
||||
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
|
||||
throw DeadlyImportError("3DS file contains faces but no vertices: ", pFile);
|
||||
}
|
||||
CheckIndices(mesh);
|
||||
MakeUnique(mesh);
|
||||
ComputeNormalsWithSmoothingsGroups<Face>(mesh);
|
||||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurrences of the default material with a
|
||||
@@ -196,12 +196,12 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pSce
|
||||
|
||||
AI_DEBUG_INVALIDATE_PTR(mRootNode);
|
||||
AI_DEBUG_INVALIDATE_PTR(mScene);
|
||||
AI_DEBUG_INVALIDATE_PTR(mStream);
|
||||
AI_DEBUG_INVALIDATE_PTR(this->stream);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Applies a master-scaling factor to the imported scene
|
||||
void Discreet3DSImporter::ApplyMasterScale(const aiScene *pScene) {
|
||||
void Discreet3DSImporter::ApplyMasterScale(aiScene *pScene) {
|
||||
// There are some 3DS files with a zero scaling factor
|
||||
if (!mMasterScale)
|
||||
mMasterScale = 1.0f;
|
||||
@@ -223,14 +223,14 @@ void Discreet3DSImporter::ApplyMasterScale(const aiScene *pScene) {
|
||||
void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk *pcOut) {
|
||||
ai_assert(pcOut != nullptr);
|
||||
|
||||
pcOut->Flag = mStream->GetI2();
|
||||
pcOut->Size = mStream->GetI4();
|
||||
pcOut->Flag = stream->GetI2();
|
||||
pcOut->Size = stream->GetI4();
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSize()) {
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize()) {
|
||||
throw DeadlyImportError("Chunk is too large");
|
||||
}
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > mStream->GetRemainingSizeToLimit()) {
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
|
||||
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
|
||||
}
|
||||
}
|
||||
@@ -241,7 +241,8 @@ void Discreet3DSImporter::SkipChunk() {
|
||||
Discreet3DS::Chunk psChunk;
|
||||
ReadChunk(&psChunk);
|
||||
|
||||
mStream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
|
||||
stream->IncPtr(psChunk.Size - sizeof(Discreet3DS::Chunk));
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -258,7 +259,7 @@ void Discreet3DSImporter::ParseMainChunk() {
|
||||
case Discreet3DS::CHUNK_MAIN:
|
||||
ParseEditorChunk();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
@@ -274,29 +275,30 @@ void Discreet3DSImporter::ParseMainChunk() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSImporter::ParseEditorChunk() {
|
||||
ASSIMP_3DS_BEGIN_CHUNK()
|
||||
ASSIMP_3DS_BEGIN_CHUNK();
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_OBJMESH:
|
||||
ParseObjectChunk();
|
||||
break;
|
||||
case Discreet3DS::CHUNK_OBJMESH:
|
||||
|
||||
// NOTE: In several documentations in the internet this
|
||||
// chunk appears at different locations
|
||||
case Discreet3DS::CHUNK_KEYFRAMER:
|
||||
ParseKeyframeChunk();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_VERSION: {
|
||||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff, mStream->GetI2());
|
||||
ASSIMP_LOG_INFO("3DS file format version: ", buff);
|
||||
}
|
||||
ParseObjectChunk();
|
||||
break;
|
||||
|
||||
// NOTE: In several documentations in the internet this
|
||||
// chunk appears at different locations
|
||||
case Discreet3DS::CHUNK_KEYFRAMER:
|
||||
|
||||
ParseKeyframeChunk();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_VERSION: {
|
||||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff, stream->GetI2());
|
||||
ASSIMP_LOG_INFO("3DS file format version: ", buff);
|
||||
} break;
|
||||
};
|
||||
ASSIMP_3DS_END_CHUNK()
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -307,10 +309,10 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_OBJBLOCK: {
|
||||
unsigned int cnt = 0;
|
||||
const auto *sz = (const char *)mStream->GetPtr();
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
|
||||
// Get the name of the geometry object
|
||||
while (mStream->GetI1())
|
||||
while (stream->GetI1())
|
||||
++cnt;
|
||||
ParseChunk(sz, cnt);
|
||||
} break;
|
||||
@@ -338,8 +340,8 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
// Specifies the background image. The string should already be
|
||||
// properly 0 terminated but we need to be sure
|
||||
unsigned int cnt = 0;
|
||||
auto *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
++cnt;
|
||||
mBackgroundImage = std::string(sz, cnt);
|
||||
} break;
|
||||
@@ -350,7 +352,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
|
||||
case Discreet3DS::CHUNK_MASTER_SCALE:
|
||||
// Scene master scaling factor
|
||||
mMasterScale = mStream->GetF4();
|
||||
mMasterScale = stream->GetF4();
|
||||
break;
|
||||
};
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
@@ -377,15 +379,15 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
|
||||
case Discreet3DS::CHUNK_LIGHT: {
|
||||
// This starts a new light
|
||||
auto *light = new aiLight();
|
||||
aiLight *light = new aiLight();
|
||||
mScene->mLights.push_back(light);
|
||||
|
||||
light->mName.Set(std::string(name, num));
|
||||
|
||||
// First read the position of the light
|
||||
light->mPosition.x = mStream->GetF4();
|
||||
light->mPosition.y = mStream->GetF4();
|
||||
light->mPosition.z = mStream->GetF4();
|
||||
light->mPosition.x = stream->GetF4();
|
||||
light->mPosition.y = stream->GetF4();
|
||||
light->mPosition.z = stream->GetF4();
|
||||
|
||||
light->mColorDiffuse = aiColor3D(1.f, 1.f, 1.f);
|
||||
|
||||
@@ -406,19 +408,19 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
|
||||
case Discreet3DS::CHUNK_CAMERA: {
|
||||
// This starts a new camera
|
||||
auto *camera = new aiCamera();
|
||||
aiCamera *camera = new aiCamera();
|
||||
mScene->mCameras.push_back(camera);
|
||||
camera->mName.Set(std::string(name, num));
|
||||
|
||||
// First read the position of the camera
|
||||
camera->mPosition.x = mStream->GetF4();
|
||||
camera->mPosition.y = mStream->GetF4();
|
||||
camera->mPosition.z = mStream->GetF4();
|
||||
camera->mPosition.x = stream->GetF4();
|
||||
camera->mPosition.y = stream->GetF4();
|
||||
camera->mPosition.z = stream->GetF4();
|
||||
|
||||
// Then the camera target
|
||||
camera->mLookAt.x = mStream->GetF4() - camera->mPosition.x;
|
||||
camera->mLookAt.y = mStream->GetF4() - camera->mPosition.y;
|
||||
camera->mLookAt.z = mStream->GetF4() - camera->mPosition.z;
|
||||
camera->mLookAt.x = stream->GetF4() - camera->mPosition.x;
|
||||
camera->mLookAt.y = stream->GetF4() - camera->mPosition.y;
|
||||
camera->mLookAt.z = stream->GetF4() - camera->mPosition.z;
|
||||
ai_real len = camera->mLookAt.Length();
|
||||
if (len < 1e-5) {
|
||||
|
||||
@@ -430,12 +432,12 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
camera->mLookAt /= len;
|
||||
|
||||
// And finally - the camera rotation angle, in counter clockwise direction
|
||||
const ai_real angle = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
const ai_real angle = AI_DEG_TO_RAD(stream->GetF4());
|
||||
aiQuaternion quat(camera->mLookAt, angle);
|
||||
camera->mUp = quat.GetMatrix() * aiVector3D(0.0, 1.0, 0.0);
|
||||
|
||||
// Read the lense angle
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
|
||||
if (camera->mHorizontalFOV < 0.001f) {
|
||||
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
|
||||
}
|
||||
@@ -461,34 +463,34 @@ void Discreet3DSImporter::ParseLightChunk() {
|
||||
light->mType = aiLightSource_SPOT;
|
||||
|
||||
// We wouldn't need to normalize here, but we do it
|
||||
light->mDirection.x = mStream->GetF4() - light->mPosition.x;
|
||||
light->mDirection.y = mStream->GetF4() - light->mPosition.y;
|
||||
light->mDirection.z = mStream->GetF4() - light->mPosition.z;
|
||||
light->mDirection.x = stream->GetF4() - light->mPosition.x;
|
||||
light->mDirection.y = stream->GetF4() - light->mPosition.y;
|
||||
light->mDirection.z = stream->GetF4() - light->mPosition.z;
|
||||
light->mDirection.Normalize();
|
||||
|
||||
// Now the hotspot and falloff angles - in degrees
|
||||
light->mAngleInnerCone = AI_DEG_TO_RAD(mStream->GetF4());
|
||||
light->mAngleInnerCone = AI_DEG_TO_RAD(stream->GetF4());
|
||||
|
||||
// FIX: the falloff angle is just an offset
|
||||
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(mStream->GetF4());
|
||||
light->mAngleOuterCone = light->mAngleInnerCone + AI_DEG_TO_RAD(stream->GetF4());
|
||||
break;
|
||||
|
||||
// intensity multiplier
|
||||
case Discreet3DS::CHUNK_DL_MULTIPLIER:
|
||||
light->mColorDiffuse = light->mColorDiffuse * mStream->GetF4();
|
||||
light->mColorDiffuse = light->mColorDiffuse * stream->GetF4();
|
||||
break;
|
||||
|
||||
// light color
|
||||
case Discreet3DS::CHUNK_RGBF:
|
||||
case Discreet3DS::CHUNK_LINRGBF:
|
||||
light->mColorDiffuse.r *= mStream->GetF4();
|
||||
light->mColorDiffuse.g *= mStream->GetF4();
|
||||
light->mColorDiffuse.b *= mStream->GetF4();
|
||||
light->mColorDiffuse.r *= stream->GetF4();
|
||||
light->mColorDiffuse.g *= stream->GetF4();
|
||||
light->mColorDiffuse.b *= stream->GetF4();
|
||||
break;
|
||||
|
||||
// light attenuation
|
||||
case Discreet3DS::CHUNK_DL_ATTENUATE:
|
||||
light->mAttenuationLinear = mStream->GetF4();
|
||||
light->mAttenuationLinear = stream->GetF4();
|
||||
break;
|
||||
};
|
||||
|
||||
@@ -503,10 +505,10 @@ void Discreet3DSImporter::ParseCameraChunk() {
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
// near and far clip plane
|
||||
case Discreet3DS::CHUNK_CAM_RANGES:
|
||||
camera->mClipPlaneNear = mStream->GetF4();
|
||||
camera->mClipPlaneFar = mStream->GetF4();
|
||||
break;
|
||||
case Discreet3DS::CHUNK_CAM_RANGES:
|
||||
camera->mClipPlaneNear = stream->GetF4();
|
||||
camera->mClipPlaneFar = stream->GetF4();
|
||||
break;
|
||||
}
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
@@ -553,13 +555,14 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node *pcNode, D3DS::Node *pcCu
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a node with a specific name in the import hierarchy
|
||||
Node *FindNode(Node *root, const std::string &name) {
|
||||
D3DS::Node *FindNode(D3DS::Node *root, const std::string &name) {
|
||||
if (root->mName == name) {
|
||||
return root;
|
||||
}
|
||||
|
||||
for (auto it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
|
||||
if (auto *nd = FindNode(*it, name); nullptr != nd) {
|
||||
for (std::vector<D3DS::Node *>::iterator it = root->mChildren.begin(); it != root->mChildren.end(); ++it) {
|
||||
D3DS::Node *nd = FindNode(*it, name);
|
||||
if (nullptr != nd) {
|
||||
return nd;
|
||||
}
|
||||
}
|
||||
@@ -577,7 +580,7 @@ bool KeyUniqueCompare(const T &first, const T &second) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skip some additional import data.
|
||||
void Discreet3DSImporter::SkipTCBInfo() {
|
||||
unsigned int flags = mStream->GetI2();
|
||||
unsigned int flags = stream->GetI2();
|
||||
|
||||
if (!flags) {
|
||||
// Currently we can't do anything with these values. They occur
|
||||
@@ -588,19 +591,19 @@ void Discreet3DSImporter::SkipTCBInfo() {
|
||||
}
|
||||
|
||||
if (flags & Discreet3DS::KEY_USE_TENS) {
|
||||
mStream->IncPtr(4);
|
||||
stream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_BIAS) {
|
||||
mStream->IncPtr(4);
|
||||
stream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_CONT) {
|
||||
mStream->IncPtr(4);
|
||||
stream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_EASE_FROM) {
|
||||
mStream->IncPtr(4);
|
||||
stream->IncPtr(4);
|
||||
}
|
||||
if (flags & Discreet3DS::KEY_USE_EASE_TO) {
|
||||
mStream->IncPtr(4);
|
||||
stream->IncPtr(4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -619,15 +622,15 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// First of all: get the name of the object
|
||||
unsigned int cnt = 0;
|
||||
auto *sz = (const char *)mStream->GetPtr();
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
|
||||
while (mStream->GetI1())
|
||||
while (stream->GetI1())
|
||||
++cnt;
|
||||
std::string name = std::string(sz, cnt);
|
||||
|
||||
// Now find out whether we have this node already (target animation channels
|
||||
// are stored with a separate object ID)
|
||||
Node *pcNode = FindNode(mRootNode, name);
|
||||
D3DS::Node *pcNode = FindNode(mRootNode, name);
|
||||
int instanceNumber = 1;
|
||||
|
||||
if (pcNode) {
|
||||
@@ -643,10 +646,10 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
pcNode->mInstanceNumber = instanceNumber;
|
||||
|
||||
// There are two unknown values which we can safely ignore
|
||||
mStream->IncPtr(4);
|
||||
stream->IncPtr(4);
|
||||
|
||||
// Now read the hierarchy position of the object
|
||||
uint16_t hierarchy = mStream->GetI2() + 1;
|
||||
uint16_t hierarchy = stream->GetI2() + 1;
|
||||
pcNode->mHierarchyPos = hierarchy;
|
||||
pcNode->mHierarchyIndex = mLastNodeIndex;
|
||||
|
||||
@@ -675,8 +678,8 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// This is the "real" name of a $$$DUMMY object
|
||||
{
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
;
|
||||
|
||||
// If object name is DUMMY, take this one instead
|
||||
@@ -695,16 +698,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
}
|
||||
|
||||
// Pivot = origin of rotation and scaling
|
||||
mCurrentNode->vPivot.x = mStream->GetF4();
|
||||
mCurrentNode->vPivot.y = mStream->GetF4();
|
||||
mCurrentNode->vPivot.z = mStream->GetF4();
|
||||
mCurrentNode->vPivot.x = stream->GetF4();
|
||||
mCurrentNode->vPivot.y = stream->GetF4();
|
||||
mCurrentNode->vPivot.z = stream->GetF4();
|
||||
break;
|
||||
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// POSITION KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKPOS: {
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
bool sortKeys = false;
|
||||
|
||||
// This could also be meant as the target position for
|
||||
@@ -717,16 +720,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
l->reserve(numFrames);
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
|
||||
// Setup a new position key
|
||||
aiVectorKey v;
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
SkipTCBInfo();
|
||||
v.mValue.x = mStream->GetF4();
|
||||
v.mValue.y = mStream->GetF4();
|
||||
v.mValue.z = mStream->GetF4();
|
||||
v.mValue.x = stream->GetF4();
|
||||
v.mValue.y = stream->GetF4();
|
||||
v.mValue.z = stream->GetF4();
|
||||
|
||||
// check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -756,11 +759,11 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
bool sortKeys = false;
|
||||
std::vector<aiFloatKey> *l = &mCurrentNode->aCameraRollKeys;
|
||||
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
l->reserve(numFrames);
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
|
||||
// Setup a new position key
|
||||
aiFloatKey v;
|
||||
@@ -768,7 +771,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
|
||||
// This is just a single float
|
||||
SkipTCBInfo();
|
||||
v.mValue = mStream->GetF4();
|
||||
v.mValue = stream->GetF4();
|
||||
|
||||
// Check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -795,26 +798,26 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// ROTATION KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKROTATE: {
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI4();
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI4();
|
||||
|
||||
bool sortKeys = false;
|
||||
std::vector<aiQuatKey> *l = &mCurrentNode->aRotationKeys;
|
||||
l->reserve(numFrames);
|
||||
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
SkipTCBInfo();
|
||||
|
||||
aiQuatKey v;
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
// The rotation keyframe is given as an axis-angle pair
|
||||
const float rad = mStream->GetF4();
|
||||
const float rad = stream->GetF4();
|
||||
aiVector3D axis;
|
||||
axis.x = mStream->GetF4();
|
||||
axis.y = mStream->GetF4();
|
||||
axis.z = mStream->GetF4();
|
||||
axis.x = stream->GetF4();
|
||||
axis.y = stream->GetF4();
|
||||
axis.z = stream->GetF4();
|
||||
|
||||
if (!axis.x && !axis.y && !axis.z)
|
||||
axis.y = 1.f;
|
||||
@@ -839,16 +842,16 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
// ////////////////////////////////////////////////////////////////////
|
||||
// SCALING KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKSCALE: {
|
||||
mStream->IncPtr(10);
|
||||
const unsigned int numFrames = mStream->GetI2();
|
||||
mStream->IncPtr(2);
|
||||
stream->IncPtr(10);
|
||||
const unsigned int numFrames = stream->GetI2();
|
||||
stream->IncPtr(2);
|
||||
|
||||
bool sortKeys = false;
|
||||
std::vector<aiVectorKey> *l = &mCurrentNode->aScalingKeys;
|
||||
l->reserve(numFrames);
|
||||
|
||||
for (unsigned int i = 0; i < numFrames; ++i) {
|
||||
const unsigned int fidx = mStream->GetI4();
|
||||
const unsigned int fidx = stream->GetI4();
|
||||
SkipTCBInfo();
|
||||
|
||||
// Setup a new key
|
||||
@@ -856,9 +859,9 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) {
|
||||
v.mTime = (double)fidx;
|
||||
|
||||
// ... and read its value
|
||||
v.mValue.x = mStream->GetF4();
|
||||
v.mValue.y = mStream->GetF4();
|
||||
v.mValue.z = mStream->GetF4();
|
||||
v.mValue.x = stream->GetF4();
|
||||
v.mValue.y = stream->GetF4();
|
||||
v.mValue.z = stream->GetF4();
|
||||
|
||||
// check whether we'll need to sort the keys
|
||||
if (!l->empty() && v.mTime <= l->back().mTime)
|
||||
@@ -899,23 +902,23 @@ void Discreet3DSImporter::ParseFaceChunk() {
|
||||
if (num > mMesh.mFaces.size()) {
|
||||
throw DeadlyImportError("3DS: More smoothing groups than faces");
|
||||
}
|
||||
for (auto i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
|
||||
for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num; ++i, ++m) {
|
||||
// nth bit is set for nth smoothing group
|
||||
i->iSmoothGroup = mStream->GetI4();
|
||||
(*i).iSmoothGroup = stream->GetI4();
|
||||
}
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_FACEMAT: {
|
||||
// at fist an asciiz with the material name
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
while (mStream->GetI1())
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
while (stream->GetI1())
|
||||
;
|
||||
|
||||
// find the index of the material
|
||||
unsigned int idx = 0xcdcdcdcd, cnt = 0;
|
||||
for (auto i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
|
||||
for (std::vector<D3DS::Material>::const_iterator i = mScene->mMaterials.begin(); i != mScene->mMaterials.end(); ++i, ++cnt) {
|
||||
// use case independent comparisons. hopefully it will work.
|
||||
if (i->mName.length() && !ASSIMP_stricmp(sz, i->mName.c_str())) {
|
||||
if ((*i).mName.length() && !ASSIMP_stricmp(sz, (*i).mName.c_str())) {
|
||||
idx = cnt;
|
||||
break;
|
||||
}
|
||||
@@ -925,9 +928,9 @@ void Discreet3DSImporter::ParseFaceChunk() {
|
||||
}
|
||||
|
||||
// Now continue and read all material indices
|
||||
cnt = (uint16_t)mStream->GetI2();
|
||||
cnt = (uint16_t)stream->GetI2();
|
||||
for (unsigned int i = 0; i < cnt; ++i) {
|
||||
unsigned int fidx = (uint16_t)mStream->GetI2();
|
||||
unsigned int fidx = (uint16_t)stream->GetI2();
|
||||
|
||||
// check range
|
||||
if (fidx >= mMesh.mFaceMaterials.size()) {
|
||||
@@ -952,59 +955,59 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_VERTLIST: {
|
||||
// This is the list of all vertices in the current mesh
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
mMesh.mPositions.reserve(num);
|
||||
while (num-- > 0) {
|
||||
aiVector3D v;
|
||||
v.x = mStream->GetF4();
|
||||
v.y = mStream->GetF4();
|
||||
v.z = mStream->GetF4();
|
||||
v.x = stream->GetF4();
|
||||
v.y = stream->GetF4();
|
||||
v.z = stream->GetF4();
|
||||
mMesh.mPositions.push_back(v);
|
||||
}
|
||||
} break;
|
||||
case Discreet3DS::CHUNK_TRMATRIX: {
|
||||
// This is the RLEATIVE transformation matrix of the current mesh. Vertices are
|
||||
// pretransformed by this matrix wonder.
|
||||
mMesh.mMat.a1 = mStream->GetF4();
|
||||
mMesh.mMat.b1 = mStream->GetF4();
|
||||
mMesh.mMat.c1 = mStream->GetF4();
|
||||
mMesh.mMat.a2 = mStream->GetF4();
|
||||
mMesh.mMat.b2 = mStream->GetF4();
|
||||
mMesh.mMat.c2 = mStream->GetF4();
|
||||
mMesh.mMat.a3 = mStream->GetF4();
|
||||
mMesh.mMat.b3 = mStream->GetF4();
|
||||
mMesh.mMat.c3 = mStream->GetF4();
|
||||
mMesh.mMat.a4 = mStream->GetF4();
|
||||
mMesh.mMat.b4 = mStream->GetF4();
|
||||
mMesh.mMat.c4 = mStream->GetF4();
|
||||
mMesh.mMat.a1 = stream->GetF4();
|
||||
mMesh.mMat.b1 = stream->GetF4();
|
||||
mMesh.mMat.c1 = stream->GetF4();
|
||||
mMesh.mMat.a2 = stream->GetF4();
|
||||
mMesh.mMat.b2 = stream->GetF4();
|
||||
mMesh.mMat.c2 = stream->GetF4();
|
||||
mMesh.mMat.a3 = stream->GetF4();
|
||||
mMesh.mMat.b3 = stream->GetF4();
|
||||
mMesh.mMat.c3 = stream->GetF4();
|
||||
mMesh.mMat.a4 = stream->GetF4();
|
||||
mMesh.mMat.b4 = stream->GetF4();
|
||||
mMesh.mMat.c4 = stream->GetF4();
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAPLIST: {
|
||||
// This is the list of all UV coords in the current mesh
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
mMesh.mTexCoords.reserve(num);
|
||||
while (num-- > 0) {
|
||||
aiVector3D v;
|
||||
v.x = mStream->GetF4();
|
||||
v.y = mStream->GetF4();
|
||||
v.x = stream->GetF4();
|
||||
v.y = stream->GetF4();
|
||||
mMesh.mTexCoords.push_back(v);
|
||||
}
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_FACELIST: {
|
||||
// This is the list of all faces in the current mesh
|
||||
int num = (int)(uint16_t)mStream->GetI2();
|
||||
int num = (int)(uint16_t)stream->GetI2();
|
||||
mMesh.mFaces.reserve(num);
|
||||
while (num-- > 0) {
|
||||
// 3DS faces are ALWAYS triangles
|
||||
mMesh.mFaces.emplace_back();
|
||||
Face &sFace = mMesh.mFaces.back();
|
||||
D3DS::Face &sFace = mMesh.mFaces.back();
|
||||
|
||||
sFace.mIndices[0] = (uint16_t)mStream->GetI2();
|
||||
sFace.mIndices[1] = (uint16_t)mStream->GetI2();
|
||||
sFace.mIndices[2] = (uint16_t)mStream->GetI2();
|
||||
sFace.mIndices[0] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[1] = (uint16_t)stream->GetI2();
|
||||
sFace.mIndices[2] = (uint16_t)stream->GetI2();
|
||||
|
||||
mStream->IncPtr(2); // skip edge visibility flag
|
||||
stream->IncPtr(2); // skip edge visibility flag
|
||||
}
|
||||
|
||||
// Resize the material array (0xcdcdcdcd marks the default material; so if a face is
|
||||
@@ -1012,7 +1015,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
||||
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(), 0xcdcdcdcd);
|
||||
|
||||
// Larger 3DS files could have multiple FACE chunks here
|
||||
chunkSize = (int)mStream->GetRemainingSizeToLimit();
|
||||
chunkSize = (int)stream->GetRemainingSizeToLimit();
|
||||
if (chunkSize > (int)sizeof(Discreet3DS::Chunk))
|
||||
ParseFaceChunk();
|
||||
} break;
|
||||
@@ -1029,9 +1032,9 @@ void Discreet3DSImporter::ParseMaterialChunk() {
|
||||
|
||||
{
|
||||
// The material name string is already zero-terminated, but we need to be sure ...
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
unsigned int cnt = 0;
|
||||
while (mStream->GetI1())
|
||||
while (stream->GetI1())
|
||||
++cnt;
|
||||
|
||||
if (!cnt) {
|
||||
@@ -1099,7 +1102,7 @@ void Discreet3DSImporter::ParseMaterialChunk() {
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_SHADING:
|
||||
// This is the material shading mode
|
||||
mScene->mMaterials.back().mShading = (Discreet3DS::shadetype3ds)mStream->GetI2();
|
||||
mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_TWO_SIDE:
|
||||
@@ -1175,31 +1178,31 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_MAPFILE: {
|
||||
// The material name string is already zero-terminated, but we need to be sure ...
|
||||
const char *sz = (const char *)mStream->GetPtr();
|
||||
const char *sz = (const char *)stream->GetPtr();
|
||||
unsigned int cnt = 0;
|
||||
while (mStream->GetI1())
|
||||
while (stream->GetI1())
|
||||
++cnt;
|
||||
pcOut->mMapName = std::string(sz, cnt);
|
||||
} break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTD:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = ai_real(mStream->GetF8());
|
||||
pcOut->mTextureBlend = ai_real(stream->GetF8());
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTF:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = mStream->GetF4();
|
||||
pcOut->mTextureBlend = stream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTW:
|
||||
// Manually parse the blend factor
|
||||
pcOut->mTextureBlend = (ai_real)((uint16_t) mStream->GetI2()) / ai_real(100.0);
|
||||
pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / ai_real(100.0);
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_USCALE:
|
||||
// Texture coordinate scaling in the U direction
|
||||
pcOut->mScaleU = mStream->GetF4();
|
||||
pcOut->mScaleU = stream->GetF4();
|
||||
if (0.0f == pcOut->mScaleU) {
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
|
||||
pcOut->mScaleU = 1.0f;
|
||||
@@ -1207,7 +1210,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
break;
|
||||
case Discreet3DS::CHUNK_MAT_MAP_VSCALE:
|
||||
// Texture coordinate scaling in the V direction
|
||||
pcOut->mScaleV = mStream->GetF4();
|
||||
pcOut->mScaleV = stream->GetF4();
|
||||
if (0.0f == pcOut->mScaleV) {
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
|
||||
pcOut->mScaleV = 1.0f;
|
||||
@@ -1216,21 +1219,21 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture *pcOut) {
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_UOFFSET:
|
||||
// Texture coordinate offset in the U direction
|
||||
pcOut->mOffsetU = -mStream->GetF4();
|
||||
pcOut->mOffsetU = -stream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_VOFFSET:
|
||||
// Texture coordinate offset in the V direction
|
||||
pcOut->mOffsetV = mStream->GetF4();
|
||||
pcOut->mOffsetV = stream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_ANG:
|
||||
// Texture coordinate rotation, CCW in DEGREES
|
||||
pcOut->mRotation = -AI_DEG_TO_RAD(mStream->GetF4());
|
||||
pcOut->mRotation = -AI_DEG_TO_RAD(stream->GetF4());
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_MAT_MAP_TILING: {
|
||||
const uint16_t iFlags = mStream->GetI2();
|
||||
const uint16_t iFlags = stream->GetI2();
|
||||
|
||||
// Get the mapping mode (for both axes)
|
||||
if (iFlags & 0x2u)
|
||||
@@ -1255,11 +1258,9 @@ ai_real Discreet3DSImporter::ParsePercentageChunk() {
|
||||
ReadChunk(&chunk);
|
||||
|
||||
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag) {
|
||||
return mStream->GetF4() * ai_real(100) / ai_real(0xFFFF);
|
||||
}
|
||||
|
||||
if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
|
||||
return (ai_real)((uint16_t)mStream->GetI2()) / (ai_real)0xFFFF;
|
||||
return stream->GetF4() * ai_real(100) / ai_real(0xFFFF);
|
||||
} else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
|
||||
return (ai_real)((uint16_t)stream->GetI2()) / (ai_real)0xFFFF;
|
||||
}
|
||||
|
||||
return get_qnan();
|
||||
@@ -1290,9 +1291,9 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
*out = clrError;
|
||||
return;
|
||||
}
|
||||
out->r = mStream->GetF4();
|
||||
out->g = mStream->GetF4();
|
||||
out->b = mStream->GetF4();
|
||||
out->r = stream->GetF4();
|
||||
out->g = stream->GetF4();
|
||||
out->b = stream->GetF4();
|
||||
break;
|
||||
|
||||
case Discreet3DS::CHUNK_LINRGBB:
|
||||
@@ -1304,15 +1305,15 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
return;
|
||||
}
|
||||
const ai_real invVal = ai_real(1.0) / ai_real(255.0);
|
||||
out->r = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
out->g = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
out->b = (ai_real)(uint8_t)mStream->GetI1() * invVal;
|
||||
out->r = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->g = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
out->b = (ai_real)(uint8_t)stream->GetI1() * invVal;
|
||||
} break;
|
||||
|
||||
// Percentage chunks are accepted, too.
|
||||
case Discreet3DS::CHUNK_PERCENTF:
|
||||
if (acceptPercent && 4 <= diff) {
|
||||
out->g = out->b = out->r = mStream->GetF4();
|
||||
out->g = out->b = out->r = stream->GetF4();
|
||||
break;
|
||||
}
|
||||
*out = clrError;
|
||||
@@ -1320,14 +1321,14 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
|
||||
case Discreet3DS::CHUNK_PERCENTW:
|
||||
if (acceptPercent && 1 <= diff) {
|
||||
out->g = out->b = out->r = (ai_real)(uint8_t)mStream->GetI1() / ai_real(255.0);
|
||||
out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / ai_real(255.0);
|
||||
break;
|
||||
}
|
||||
*out = clrError;
|
||||
return;
|
||||
|
||||
default:
|
||||
mStream->IncPtr(diff);
|
||||
stream->IncPtr(diff);
|
||||
// Skip unknown chunks, hope this won't cause any problems.
|
||||
return ParseColorChunk(out, acceptPercent);
|
||||
};
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
@@ -56,6 +57,8 @@ struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
@@ -96,14 +99,15 @@ protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a temporary material to the outer representation
|
||||
*/
|
||||
void ConvertMaterial(D3DS::Material& p_cMat, aiMaterial& p_pcOut);
|
||||
void ConvertMaterial(D3DS::Material& p_cMat,
|
||||
aiMaterial& p_pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a chunk
|
||||
*
|
||||
* @param pcOut Receives the current chunk
|
||||
*/
|
||||
void ReadChunk(D3DS::Discreet3DS::Chunk* pcOut);
|
||||
void ReadChunk(Discreet3DS::Chunk* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a percentage chunk. mCurrent will point to the next
|
||||
@@ -113,10 +117,12 @@ protected:
|
||||
ai_real ParsePercentageChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a color chunk. mCurrent will point to the next chunk behind
|
||||
* afterward. If no color chunk is found QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut, bool p_bAcceptPercent = true);
|
||||
/** Parse a color chunk. mCurrent will point to the next
|
||||
* chunk behind afterwards. If no color chunk is found
|
||||
* QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut,
|
||||
bool p_bAcceptPercent = true);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Skip a chunk in the file
|
||||
@@ -124,7 +130,7 @@ protected:
|
||||
void SkipChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate the node-graph
|
||||
/** Generate the nodegraph
|
||||
*/
|
||||
void GenerateNodeGraph(aiScene* pcOut);
|
||||
|
||||
@@ -220,19 +226,19 @@ protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a node to the node graph
|
||||
*/
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut, D3DS::Node* pcIn,
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
|
||||
aiMatrix4x4& absTrafo);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Search for a node in the graph.
|
||||
* Called recursively
|
||||
*/
|
||||
void InverseNodeSearch(D3DS::Node* pcNode, D3DS::Node* pcCurrent);
|
||||
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Apply the master scaling factor to the mesh
|
||||
*/
|
||||
void ApplyMasterScale(const aiScene* pScene);
|
||||
void ApplyMasterScale(aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Clamp all indices in the file to a valid range
|
||||
@@ -244,26 +250,31 @@ protected:
|
||||
*/
|
||||
void SkipTCBInfo();
|
||||
|
||||
private:
|
||||
/// Stream to read from
|
||||
StreamReaderLE* mStream;
|
||||
/// Last touched node index
|
||||
protected:
|
||||
|
||||
/** Stream to read from */
|
||||
StreamReaderLE* stream;
|
||||
|
||||
/** Last touched node index */
|
||||
short mLastNodeIndex;
|
||||
/// Current node
|
||||
D3DS::Node* mCurrentNode;
|
||||
/// Root node
|
||||
D3DS::Node *mRootNode;
|
||||
/// Scene under construction
|
||||
|
||||
/** Current node, root node */
|
||||
D3DS::Node* mCurrentNode, *mRootNode;
|
||||
|
||||
/** Scene under construction */
|
||||
D3DS::Scene* mScene;
|
||||
/// Ambient base color of the scene
|
||||
|
||||
/** Ambient base color of the scene */
|
||||
aiColor3D mClrAmbient;
|
||||
/// Master scaling factor of the scene
|
||||
|
||||
/** Master scaling factor of the scene */
|
||||
ai_real mMasterScale;
|
||||
/// Path to the background image of the scene
|
||||
|
||||
/** Path to the background image of the scene */
|
||||
std::string mBackgroundImage;
|
||||
/// true for has a background
|
||||
bool bHasBG;
|
||||
/// true if PRJ file
|
||||
|
||||
/** true if PRJ file */
|
||||
bool bIsPrj;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -49,7 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp:: D3MF {
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
enum class ResourceType {
|
||||
RT_Object,
|
||||
@@ -64,7 +65,8 @@ class Resource {
|
||||
public:
|
||||
int mId;
|
||||
|
||||
explicit Resource(int id) : mId(id) {
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -75,7 +77,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class EmbeddedTexture final : public Resource {
|
||||
class EmbeddedTexture : public Resource {
|
||||
public:
|
||||
std::string mPath;
|
||||
std::string mContentType;
|
||||
@@ -83,7 +85,12 @@ public:
|
||||
std::string mTilestyleV;
|
||||
std::vector<char> mBuffer;
|
||||
|
||||
explicit EmbeddedTexture(int id) : Resource(id) {
|
||||
EmbeddedTexture(int id) :
|
||||
Resource(id),
|
||||
mPath(),
|
||||
mContentType(),
|
||||
mTilestyleU(),
|
||||
mTilestyleV() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -94,12 +101,13 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class Texture2DGroup final : public Resource {
|
||||
class Texture2DGroup : public Resource {
|
||||
public:
|
||||
std::vector<aiVector2D> mTex2dCoords;
|
||||
int mTexId;
|
||||
|
||||
explicit Texture2DGroup(int id) : Resource(id), mTexId(-1) {
|
||||
Texture2DGroup(int id) :
|
||||
Resource(id),
|
||||
mTexId(-1) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -110,11 +118,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class ColorGroup final : public Resource {
|
||||
class ColorGroup : public Resource {
|
||||
public:
|
||||
std::vector<aiColor4D> mColors;
|
||||
|
||||
explicit ColorGroup(int id) : Resource(id) {
|
||||
ColorGroup(int id) :
|
||||
Resource(id){
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -125,11 +133,13 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials final : public Resource {
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
explicit BaseMaterials(int id) : Resource(id) {
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterialIndex() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -145,14 +155,14 @@ struct Component {
|
||||
aiMatrix4x4 mTransformation;
|
||||
};
|
||||
|
||||
class Object final : public Resource {
|
||||
class Object : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
explicit Object(int id) :
|
||||
Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
@@ -165,4 +175,5 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Assimp::D3MF
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -40,80 +40,85 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
namespace Assimp::D3MF::XmlTag {
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
namespace XmlTag {
|
||||
// Root tag
|
||||
constexpr char RootTag[] = "3MF";
|
||||
const char* const RootTag = "3MF";
|
||||
|
||||
// Meta-data
|
||||
constexpr char meta[] = "metadata";
|
||||
constexpr char meta_name[] = "name";
|
||||
const char* const meta = "metadata";
|
||||
const char* const meta_name = "name";
|
||||
|
||||
// Model-data specific tags
|
||||
constexpr char model[] = "model";
|
||||
constexpr char model_unit[] = "unit";
|
||||
constexpr char metadata[] = "metadata";
|
||||
constexpr char resources[] = "resources";
|
||||
constexpr char object[] = "object";
|
||||
constexpr char mesh[] = "mesh";
|
||||
constexpr char components[] = "components";
|
||||
constexpr char component[] = "component";
|
||||
constexpr char vertices[] = "vertices";
|
||||
constexpr char vertex[] = "vertex";
|
||||
constexpr char triangles[] = "triangles";
|
||||
constexpr char triangle[] = "triangle";
|
||||
constexpr char x[] = "x";
|
||||
constexpr char y[] = "y";
|
||||
constexpr char z[] = "z";
|
||||
constexpr char v1[] = "v1";
|
||||
constexpr char v2[] = "v2";
|
||||
constexpr char v3[] = "v3";
|
||||
constexpr char id[] = "id";
|
||||
constexpr char pid[] = "pid";
|
||||
constexpr char pindex[] = "pindex";
|
||||
constexpr char p1[] = "p1";
|
||||
constexpr char p2[] = "p2";
|
||||
constexpr char p3[] = "p3";
|
||||
constexpr char name[] = "name";
|
||||
constexpr char type[] = "type";
|
||||
constexpr char build[] = "build";
|
||||
constexpr char item[] = "item";
|
||||
constexpr char objectid[] = "objectid";
|
||||
constexpr char transform[] = "transform";
|
||||
constexpr char path[] = "path";
|
||||
const char* const model = "model";
|
||||
const char* const model_unit = "unit";
|
||||
const char* const metadata = "metadata";
|
||||
const char* const resources = "resources";
|
||||
const char* const object = "object";
|
||||
const char* const mesh = "mesh";
|
||||
const char* const components = "components";
|
||||
const char* const component = "component";
|
||||
const char* const vertices = "vertices";
|
||||
const char* const vertex = "vertex";
|
||||
const char* const triangles = "triangles";
|
||||
const char* const triangle = "triangle";
|
||||
const char* const x = "x";
|
||||
const char* const y = "y";
|
||||
const char* const z = "z";
|
||||
const char* const v1 = "v1";
|
||||
const char* const v2 = "v2";
|
||||
const char* const v3 = "v3";
|
||||
const char* const id = "id";
|
||||
const char* const pid = "pid";
|
||||
const char* const pindex = "pindex";
|
||||
const char* const p1 = "p1";
|
||||
const char *const p2 = "p2";
|
||||
const char *const p3 = "p3";
|
||||
const char* const name = "name";
|
||||
const char* const type = "type";
|
||||
const char* const build = "build";
|
||||
const char* const item = "item";
|
||||
const char* const objectid = "objectid";
|
||||
const char* const transform = "transform";
|
||||
const char *const path = "path";
|
||||
|
||||
// Material definitions
|
||||
constexpr char basematerials[] = "basematerials";
|
||||
constexpr char basematerials_base[] = "base";
|
||||
constexpr char basematerials_name[] = "name";
|
||||
constexpr char basematerials_displaycolor[] = "displaycolor";
|
||||
constexpr char texture_2d[] = "m:texture2d";
|
||||
constexpr char texture_group[] = "m:texture2dgroup";
|
||||
constexpr char texture_content_type[] = "contenttype";
|
||||
constexpr char texture_tilestyleu[] = "tilestyleu";
|
||||
constexpr char texture_tilestylev[] = "tilestylev";
|
||||
constexpr char texture_2d_coord[] = "m:tex2coord";
|
||||
constexpr char texture_cuurd_u[] = "u";
|
||||
constexpr char texture_cuurd_v[] = "v";
|
||||
const char* const basematerials = "basematerials";
|
||||
const char* const basematerials_base = "base";
|
||||
const char* const basematerials_name = "name";
|
||||
const char* const basematerials_displaycolor = "displaycolor";
|
||||
const char* const texture_2d = "m:texture2d";
|
||||
const char *const texture_group = "m:texture2dgroup";
|
||||
const char *const texture_content_type = "contenttype";
|
||||
const char *const texture_tilestyleu = "tilestyleu";
|
||||
const char *const texture_tilestylev = "tilestylev";
|
||||
const char *const texture_2d_coord = "m:tex2coord";
|
||||
const char *const texture_cuurd_u = "u";
|
||||
const char *const texture_cuurd_v = "v";
|
||||
|
||||
// vertex color definitions
|
||||
constexpr char colorgroup[] = "m:colorgroup";
|
||||
constexpr char color_item[] = "m:color";
|
||||
constexpr char color_value[] = "color";
|
||||
const char *const colorgroup = "m:colorgroup";
|
||||
const char *const color_item = "m:color";
|
||||
const char *const color_vaule = "color";
|
||||
|
||||
// Meta info tags
|
||||
constexpr char CONTENT_TYPES_ARCHIVE[] = "[Content_Types].xml";
|
||||
constexpr char ROOT_RELATIONSHIPS_ARCHIVE[] = "_rels/.rels";
|
||||
constexpr char SCHEMA_CONTENTTYPES[] = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
constexpr char SCHEMA_RELATIONSHIPS[] = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
constexpr char RELS_RELATIONSHIP_CONTAINER[] = "Relationships";
|
||||
constexpr char RELS_RELATIONSHIP_NODE[] = "Relationship";
|
||||
constexpr char RELS_ATTRIB_TARGET[] = "Target";
|
||||
constexpr char RELS_ATTRIB_TYPE[] = "Type";
|
||||
constexpr char RELS_ATTRIB_ID[] = "Id";
|
||||
constexpr char PACKAGE_START_PART_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
constexpr char PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
constexpr char PACKAGE_TEXTURE_RELATIONSHIP_TYPE[] = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
constexpr char PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
constexpr char PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE[] = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
|
||||
const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
|
||||
const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
|
||||
const char* const RELS_RELATIONSHIP_NODE = "Relationship";
|
||||
const char* const RELS_ATTRIB_TARGET = "Target";
|
||||
const char* const RELS_ATTRIB_TYPE = "Type";
|
||||
const char* const RELS_ATTRIB_ID = "Id";
|
||||
const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
|
||||
const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
|
||||
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
}
|
||||
|
||||
} // namespace Assimp::D3MF
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include "3MFXmlTags.h"
|
||||
@@ -93,7 +94,7 @@ D3MFExporter::~D3MFExporter() {
|
||||
mRelations.clear();
|
||||
}
|
||||
|
||||
bool D3MFExporter::validate() const {
|
||||
bool D3MFExporter::validate() {
|
||||
if (mArchiveName.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -68,7 +68,7 @@ class D3MFExporter {
|
||||
public:
|
||||
D3MFExporter( const char* pFile, const aiScene* pScene );
|
||||
~D3MFExporter();
|
||||
bool validate() const;
|
||||
bool validate();
|
||||
bool exportArchive( const char *file );
|
||||
bool exportContentTypes();
|
||||
bool exportRelations();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Assimp {
|
||||
///
|
||||
/// Implements the basic topology import and embedded textures.
|
||||
// ---------------------------------------------------------------------------
|
||||
class D3MFImporter final : public BaseImporter {
|
||||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter() = default;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -65,9 +65,10 @@ namespace D3MF {
|
||||
|
||||
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
||||
|
||||
class OpcPackageRelationshipReader final {
|
||||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
explicit OpcPackageRelationshipReader(XmlParser &parser) : mRelations() {
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
mRelations() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -680,7 +680,7 @@ void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::color_item) {
|
||||
const char *color = currentNode.attribute(XmlTag::color_value).as_string();
|
||||
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||
aiColor4D color_value;
|
||||
if (parseColor(color, color_value)) {
|
||||
colorGroup->mColors.push_back(color_value);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -59,10 +59,9 @@ class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
class ColorGroup;
|
||||
|
||||
/// @brief his class implements ther 3mf serialization.
|
||||
class XmlSerializer final {
|
||||
public:
|
||||
explicit XmlSerializer(XmlParser &xmlParser);
|
||||
XmlSerializer(XmlParser &xmlParser);
|
||||
~XmlSerializer();
|
||||
void ImportXml(aiScene *scene);
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -75,8 +75,6 @@ static constexpr aiImporterDesc desc = {
|
||||
"ac acc ac3d"
|
||||
};
|
||||
|
||||
static constexpr auto ACDoubleSidedFlag = 0x20;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// skip to the next token
|
||||
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
|
||||
@@ -125,36 +123,12 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
|
||||
}
|
||||
for (unsigned int _i = 0; _i < num; ++_i) {
|
||||
buffer = AcSkipToNextToken(buffer, end);
|
||||
buffer = fast_atoreal_move(buffer, ((float *)out)[_i]);
|
||||
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reverses vertex indices in a face.
|
||||
static void flipWindingOrder(aiFace &f) {
|
||||
std::reverse(f.mIndices, f.mIndices + f.mNumIndices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Duplicates a face and inverts it. Also duplicates all vertices (so the new face gets its own
|
||||
// set of normals and isn’t smoothed against the original).
|
||||
static void buildBacksideOfFace(const aiFace &origFace, aiFace *&outFaces, aiVector3D *&outVertices, const aiVector3D *allVertices,
|
||||
aiVector3D *&outUV, const aiVector3D *allUV, unsigned &curIdx) {
|
||||
auto &newFace = *outFaces++;
|
||||
newFace = origFace;
|
||||
flipWindingOrder(newFace);
|
||||
for (unsigned f = 0; f < newFace.mNumIndices; ++f) {
|
||||
*outVertices++ = allVertices[newFace.mIndices[f]];
|
||||
if (outUV) {
|
||||
*outUV = allUV[newFace.mIndices[f]];
|
||||
outUV++;
|
||||
}
|
||||
newFace.mIndices[f] = curIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
AC3DImporter::AC3DImporter() :
|
||||
@@ -477,8 +451,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
if ((*it).entries.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||
}
|
||||
const bool isDoubleSided = ACDoubleSidedFlag == (it->flags & ACDoubleSidedFlag);
|
||||
const int doubleSidedFactor = isDoubleSided ? 2 : 1;
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
for (it2 = (*it).entries.begin(),
|
||||
@@ -508,8 +480,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
|
||||
// triangle strip
|
||||
case Surface::TriangleStrip:
|
||||
needMat[idx].first += static_cast<unsigned int>(it->entries.size() - 2) * doubleSidedFactor;
|
||||
needMat[idx].second += static_cast<unsigned int>(it->entries.size() - 2) * 3 * doubleSidedFactor;
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
|
||||
needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -522,8 +494,8 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
case Surface::Polygon:
|
||||
// the number of faces increments by one, the number
|
||||
// of vertices by surface.numref.
|
||||
needMat[idx].first += doubleSidedFactor;
|
||||
needMat[idx].second += static_cast<unsigned int>(it->entries.size()) * doubleSidedFactor;
|
||||
needMat[idx].first++;
|
||||
needMat[idx].second += (unsigned int)(*it).entries.size();
|
||||
};
|
||||
}
|
||||
unsigned int *pip = node->mMeshes = new unsigned int[node->mNumMeshes];
|
||||
@@ -573,7 +545,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
for (it = object.surfaces.begin(); it != end; ++it) {
|
||||
if (mat == (*it).mat) {
|
||||
const Surface &src = *it;
|
||||
const bool isDoubleSided = ACDoubleSidedFlag == (src.flags & ACDoubleSidedFlag);
|
||||
|
||||
// closed polygon
|
||||
uint8_t type = (*it).GetType();
|
||||
@@ -599,18 +570,12 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
++uv;
|
||||
}
|
||||
}
|
||||
if(isDoubleSided) // Need a backface?
|
||||
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
|
||||
}
|
||||
} else if (type == Surface::TriangleStrip) {
|
||||
for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
|
||||
const Surface::SurfaceEntry &entry1 = src.entries[i];
|
||||
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
|
||||
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
|
||||
const unsigned int verticesNeeded = isDoubleSided ? 6 : 3;
|
||||
if (static_cast<unsigned>(vertices - mesh->mVertices) + verticesNeeded > mesh->mNumVertices) {
|
||||
throw DeadlyImportError("AC3D: Invalid number of vertices");
|
||||
}
|
||||
|
||||
aiFace &face = *faces++;
|
||||
face.mNumIndices = 3;
|
||||
@@ -654,8 +619,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
uv->y = entry3.second.y;
|
||||
++uv;
|
||||
}
|
||||
if(isDoubleSided) // Need a backface?
|
||||
buildBacksideOfFace(faces[-1], faces, vertices, mesh->mVertices, uv, mesh->mTextureCoords[0], cur);
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -665,10 +628,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
unsigned int tmp = (unsigned int)(*it).entries.size();
|
||||
if (Surface::OpenLine == type) --tmp;
|
||||
for (unsigned int m = 0; m < tmp; ++m) {
|
||||
if (static_cast<unsigned>(vertices - mesh->mVertices) + 2 > mesh->mNumVertices) {
|
||||
throw DeadlyImportError("AC3D: Invalid number of vertices");
|
||||
}
|
||||
|
||||
aiFace &face = *faces++;
|
||||
|
||||
face.mNumIndices = 2;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace Assimp {
|
||||
// ---------------------------------------------------------------------------
|
||||
/** AC3D (*.ac) importer class
|
||||
*/
|
||||
class AC3DImporter final : public BaseImporter {
|
||||
class AC3DImporter : public BaseImporter {
|
||||
public:
|
||||
AC3DImporter();
|
||||
~AC3DImporter() override = default;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -327,7 +327,8 @@ void AMFImporter::ParseNode_Root() {
|
||||
// Multi elements - Yes.
|
||||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Constellation(XmlNode &node) {
|
||||
std::string id = node.attribute("id").as_string();
|
||||
std::string id;
|
||||
id = node.attribute("id").as_string();
|
||||
|
||||
// create and if needed - define new grouping object.
|
||||
AMFNodeElementBase *ne = new AMFConstellation(mNodeElement_Cur);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace Assimp {
|
||||
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
|
||||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter final : public BaseImporter {
|
||||
class AMFImporter : public BaseImporter {
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata *>;
|
||||
using MeshArray = std::vector<aiMesh *>;
|
||||
using NodeArray = std::vector<aiNode *>;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -107,16 +107,16 @@ protected:
|
||||
}; // class IAMFImporter_NodeElement
|
||||
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct AMFConstellation final : public AMFNodeElementBase {
|
||||
struct AMFConstellation : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFConstellation(AMFNodeElementBase *pParent) :
|
||||
AMFConstellation(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Constellation, pParent) {}
|
||||
|
||||
}; // struct CAMFImporter_NodeElement_Constellation
|
||||
|
||||
/// Part of constellation.
|
||||
struct AMFInstance final : public AMFNodeElementBase {
|
||||
struct AMFInstance : public AMFNodeElementBase {
|
||||
|
||||
std::string ObjectID; ///< ID of object for instantiation.
|
||||
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
|
||||
@@ -129,7 +129,7 @@ struct AMFInstance final : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFInstance(AMFNodeElementBase *pParent) :
|
||||
AMFInstance(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Instance, pParent) {}
|
||||
};
|
||||
|
||||
@@ -141,10 +141,8 @@ struct AMFMetadata : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFMetadata(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Metadata, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFMetadata(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Metadata, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define root node.
|
||||
@@ -155,10 +153,8 @@ struct AMFRoot : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFRoot(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Root, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFRoot(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Root, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define object node.
|
||||
@@ -170,7 +166,7 @@ struct AMFColor : public AMFNodeElementBase {
|
||||
|
||||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
explicit AMFColor(AMFNodeElementBase *pParent) :
|
||||
AMFColor(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
|
||||
// empty
|
||||
}
|
||||
@@ -178,62 +174,53 @@ struct AMFColor : public AMFNodeElementBase {
|
||||
|
||||
/// Structure that define material node.
|
||||
struct AMFMaterial : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define object node.
|
||||
struct AMFObject : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Mesh
|
||||
/// Structure that define mesh node.
|
||||
struct AMFMesh : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define vertex node.
|
||||
struct AMFVertex : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define edge node.
|
||||
struct AMFEdge : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define vertices node.
|
||||
struct AMFVertices : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define volume node.
|
||||
@@ -243,10 +230,8 @@ struct AMFVolume : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define coordinates node.
|
||||
@@ -255,10 +240,8 @@ struct AMFCoordinates : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {
|
||||
// empty
|
||||
}
|
||||
AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {}
|
||||
};
|
||||
|
||||
/// Structure that define texture coordinates node.
|
||||
@@ -271,7 +254,7 @@ struct AMFTexMap : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
|
||||
// empty
|
||||
}
|
||||
@@ -283,7 +266,7 @@ struct AMFTriangle : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Triangle, pParent) {
|
||||
// empty
|
||||
}
|
||||
@@ -297,7 +280,7 @@ struct AMFTexture : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
explicit AMFTexture(AMFNodeElementBase *pParent) :
|
||||
AMFTexture(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -57,6 +57,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
namespace Assimp {
|
||||
|
||||
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const {
|
||||
aiColor4D tcol;
|
||||
|
||||
// Check if stored data are supported.
|
||||
if (!Composition.empty()) {
|
||||
throw DeadlyImportError("IME. GetColor for composition");
|
||||
@@ -66,7 +68,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
||||
throw DeadlyImportError("IME. GetColor, composed color");
|
||||
}
|
||||
|
||||
aiColor4D tcol = Color->Color;
|
||||
tcol = Color->Color;
|
||||
|
||||
// Check if default color must be used
|
||||
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
|
||||
@@ -530,9 +532,11 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
|
||||
col_arr.reserve(VertexCount_Max * 2);
|
||||
|
||||
{ // fill arrays
|
||||
size_t vert_idx_from, vert_idx_to;
|
||||
|
||||
// first iteration.
|
||||
size_t vert_idx_to = 0;
|
||||
size_t vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
|
||||
vert_idx_to = 0;
|
||||
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
|
||||
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
|
||||
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
|
||||
if (vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -1270,4 +1270,5 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
#endif // ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Assimp {
|
||||
/** Importer class for the 3DS ASE ASCII format.
|
||||
*
|
||||
*/
|
||||
class ASEImporter final : public BaseImporter {
|
||||
class ASEImporter : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter() override = default;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -1427,7 +1427,7 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
||||
|
||||
// then parse the vertex weight
|
||||
if (!SkipSpaces(&mFilePtr, mEnd)) break;
|
||||
mFilePtr = fast_atoreal_move(mFilePtr, pairOut.second);
|
||||
mFilePtr = fast_atoreal_move<float>(mFilePtr, pairOut.second);
|
||||
|
||||
// -1 marks unused entries
|
||||
if (-1 != pairOut.first) {
|
||||
@@ -1893,7 +1893,7 @@ void Parser::ParseLV4MeshReal(ai_real &fOut) {
|
||||
return;
|
||||
}
|
||||
// parse the first float
|
||||
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
|
||||
mFilePtr = fast_atoreal_move<ai_real>(mFilePtr, fOut);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFloat(float &fOut) {
|
||||
@@ -1906,7 +1906,7 @@ void Parser::ParseLV4MeshFloat(float &fOut) {
|
||||
return;
|
||||
}
|
||||
// parse the first float
|
||||
mFilePtr = fast_atoreal_move(mFilePtr, fOut);
|
||||
mFilePtr = fast_atoreal_move<float>(mFilePtr, fOut);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -57,13 +57,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
// ASE is quite similar to 3ds. We can reuse some structures
|
||||
#include "AssetLib/3DS/3DSLoader.h"
|
||||
|
||||
namespace Assimp::ASE {
|
||||
namespace Assimp {
|
||||
namespace ASE {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing an ASE material */
|
||||
struct Material final : D3DS::Material {
|
||||
struct Material : public D3DS::Material {
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
@@ -114,7 +115,7 @@ struct Material final : D3DS::Material {
|
||||
return *this;
|
||||
}
|
||||
|
||||
~Material() override = default;
|
||||
~Material() = default;
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
@@ -372,8 +373,8 @@ struct Dummy : public BaseNode {
|
||||
};
|
||||
|
||||
// Parameters to Parser::Parse()
|
||||
static constexpr unsigned int AI_ASE_NEW_FILE_FORMAT = 200;
|
||||
static constexpr unsigned int AI_ASE_OLD_FILE_FORMAT = 110;
|
||||
#define AI_ASE_NEW_FILE_FORMAT 200
|
||||
#define AI_ASE_OLD_FILE_FORMAT 110
|
||||
|
||||
// Internally we're a little bit more tolerant
|
||||
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
|
||||
@@ -667,7 +668,8 @@ public:
|
||||
unsigned int iFileFormat;
|
||||
};
|
||||
|
||||
} // Namespace Assimp::ASE
|
||||
} // Namespace ASE
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -239,7 +239,29 @@ inline size_t WriteArray(IOStream *stream, const T *in, unsigned int size) {
|
||||
* and the chunk contents to the container stream. This allows relatively easy chunk
|
||||
* chunk construction, even recursively.
|
||||
*/
|
||||
class AssbinChunkWriter final : public IOStream {
|
||||
class AssbinChunkWriter : public IOStream {
|
||||
private:
|
||||
uint8_t *buffer;
|
||||
uint32_t magic;
|
||||
IOStream *container;
|
||||
size_t cur_size, cursor, initial;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0) {
|
||||
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
|
||||
|
||||
const uint8_t *const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer, old, cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
public:
|
||||
AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
|
||||
buffer(nullptr),
|
||||
@@ -293,28 +315,6 @@ public:
|
||||
|
||||
return pCount;
|
||||
}
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0) {
|
||||
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
|
||||
|
||||
const uint8_t *const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer, old, cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
private:
|
||||
uint8_t *buffer;
|
||||
uint32_t magic;
|
||||
IOStream *container;
|
||||
size_t cur_size, cursor, initial;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -149,18 +149,11 @@ aiQuaternion Read<aiQuaternion>(IOStream *stream) {
|
||||
template <>
|
||||
aiString Read<aiString>(IOStream *stream) {
|
||||
aiString s;
|
||||
uint32_t len;
|
||||
if (stream->Read(&len, 4, 1) != 1) {
|
||||
throw DeadlyImportError("ASSBIN: Unexpected EOF reading string length");
|
||||
stream->Read(&s.length, 4, 1);
|
||||
if (s.length) {
|
||||
stream->Read(s.data, s.length, 1);
|
||||
}
|
||||
if (len >= AI_MAXLEN) {
|
||||
throw DeadlyImportError("ASSBIN: String length too large, potential buffer overflow attempt");
|
||||
}
|
||||
s.length = len;
|
||||
if ((s.length > 0) && (stream->Read(s.data, s.length, 1) != 1)) {
|
||||
throw DeadlyImportError("ASSBIN: Unexpected EOF reading string data");
|
||||
}
|
||||
s.data[s.length] = '\0';
|
||||
s.data[s.length] = 0;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -77,7 +77,8 @@ static int ioprintf(IOStream *io, const char *format, ...) {
|
||||
}
|
||||
|
||||
static const int Size = 4096;
|
||||
char sz[Size] = {};
|
||||
char sz[Size];
|
||||
::memset(sz, '\0', Size);
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
const unsigned int nSize = vsnprintf(sz, Size - 1, format, va);
|
||||
@@ -301,11 +302,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
bool compressed = (tex->mHeight == 0);
|
||||
|
||||
// mesh header
|
||||
std::string texName = "unknown";
|
||||
if (tex->mFilename.length != 0u) {
|
||||
texName = tex->mFilename.data;
|
||||
}
|
||||
ioprintf(io, "\t<Texture name=\"%s\" width=\"%u\" height=\"%u\" compressed=\"%s\"> \n", texName.c_str(),
|
||||
ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
|
||||
(compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight),
|
||||
(compressed ? "true" : "false"));
|
||||
|
||||
@@ -353,7 +350,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
for (unsigned int n = 0; n < mat->mNumProperties; ++n) {
|
||||
|
||||
const aiMaterialProperty *prop = mat->mProperties[n];
|
||||
auto sz = "";
|
||||
const char *sz = "";
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
sz = "float";
|
||||
} else if (prop->mType == aiPTI_Integer) {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -469,11 +469,9 @@ void B3DImporter::ReadBONE(int id) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadKEYS(AnimKeys& keys) {
|
||||
vector<aiVectorKey>& trans = keys.positionKeys;
|
||||
vector<aiVectorKey>& scale = keys.scalingKeys;
|
||||
vector<aiQuatKey>& rot = keys.rotationKeys;
|
||||
|
||||
void B3DImporter::ReadKEYS(aiNodeAnim *nodeAnim) {
|
||||
vector<aiVectorKey> trans, scale;
|
||||
vector<aiQuatKey> rot;
|
||||
int flags = ReadInt();
|
||||
while (ChunkSize()) {
|
||||
int frame = ReadInt();
|
||||
@@ -487,6 +485,21 @@ void B3DImporter::ReadKEYS(AnimKeys& keys) {
|
||||
rot.emplace_back(frame, ReadQuat());
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & 1) {
|
||||
nodeAnim->mNumPositionKeys = static_cast<unsigned int>(trans.size());
|
||||
nodeAnim->mPositionKeys = to_array(trans);
|
||||
}
|
||||
|
||||
if (flags & 2) {
|
||||
nodeAnim->mNumScalingKeys = static_cast<unsigned int>(scale.size());
|
||||
nodeAnim->mScalingKeys = to_array(scale);
|
||||
}
|
||||
|
||||
if (flags & 4) {
|
||||
nodeAnim->mNumRotationKeys = static_cast<unsigned int>(rot.size());
|
||||
nodeAnim->mRotationKeys = to_array(rot);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -529,7 +542,6 @@ aiNode *B3DImporter::ReadNODE(aiNode *parent) {
|
||||
std::unique_ptr<aiNodeAnim> nodeAnim;
|
||||
vector<unsigned> meshes;
|
||||
vector<aiNode *> children;
|
||||
AnimKeys keys;
|
||||
|
||||
while (ChunkSize()) {
|
||||
const string chunk = ReadChunk();
|
||||
@@ -548,7 +560,7 @@ aiNode *B3DImporter::ReadNODE(aiNode *parent) {
|
||||
nodeAnim.reset(new aiNodeAnim);
|
||||
nodeAnim->mNodeName = node->mName;
|
||||
}
|
||||
ReadKEYS(keys);
|
||||
ReadKEYS(nodeAnim.get());
|
||||
} else if (chunk == "NODE") {
|
||||
aiNode *child = ReadNODE(node);
|
||||
children.push_back(child);
|
||||
@@ -557,21 +569,6 @@ aiNode *B3DImporter::ReadNODE(aiNode *parent) {
|
||||
}
|
||||
|
||||
if (nodeAnim) {
|
||||
if (!keys.positionKeys.empty()) {
|
||||
nodeAnim->mNumPositionKeys = static_cast<unsigned int>(keys.positionKeys.size());
|
||||
nodeAnim->mPositionKeys = to_array(keys.positionKeys);
|
||||
}
|
||||
|
||||
if (!keys.scalingKeys.empty()) {
|
||||
nodeAnim->mNumScalingKeys = static_cast<unsigned int>(keys.scalingKeys.size());
|
||||
nodeAnim->mScalingKeys = to_array(keys.scalingKeys);
|
||||
}
|
||||
|
||||
if (!keys.rotationKeys.empty()) {
|
||||
nodeAnim->mNumRotationKeys = static_cast<unsigned int>(keys.rotationKeys.size());
|
||||
nodeAnim->mRotationKeys = to_array(keys.rotationKeys);
|
||||
}
|
||||
|
||||
_nodeAnims.emplace_back(std::move(nodeAnim));
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <memory>
|
||||
@@ -61,7 +60,7 @@ struct aiAnimation;
|
||||
|
||||
namespace Assimp{
|
||||
|
||||
class B3DImporter final : public BaseImporter{
|
||||
class B3DImporter : public BaseImporter{
|
||||
public:
|
||||
B3DImporter() = default;
|
||||
~B3DImporter() override;
|
||||
@@ -95,12 +94,6 @@ private:
|
||||
float weights[4];
|
||||
};
|
||||
|
||||
struct AnimKeys {
|
||||
std::vector<aiVectorKey> positionKeys;
|
||||
std::vector<aiVectorKey> scalingKeys;
|
||||
std::vector<aiQuatKey> rotationKeys;
|
||||
};
|
||||
|
||||
AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
@@ -111,7 +104,7 @@ private:
|
||||
void ReadTRIS( int v0 );
|
||||
void ReadMESH();
|
||||
void ReadBONE( int id );
|
||||
void ReadKEYS( AnimKeys& keys );
|
||||
void ReadKEYS( aiNodeAnim *nodeAnim );
|
||||
void ReadANIM();
|
||||
|
||||
aiNode *ReadNODE( aiNode *parent );
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -385,7 +385,7 @@ float BVHLoader::GetNextTokenAsFloat() {
|
||||
// check if the float is valid by testing if the atof() function consumed every char of the token
|
||||
const char *ctoken = token.c_str();
|
||||
float result = 0.0f;
|
||||
ctoken = fast_atoreal_move(ctoken, result);
|
||||
ctoken = fast_atoreal_move<float>(ctoken, result);
|
||||
|
||||
if (ctoken != token.c_str() + token.length())
|
||||
ThrowException("Expected a floating point number, but found \"", token, "\".");
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Assimp {
|
||||
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
|
||||
* inside the loader just to be able to see something.
|
||||
*/
|
||||
class BVHLoader final : public BaseImporter {
|
||||
class BVHLoader : public BaseImporter {
|
||||
|
||||
/** Possible animation channels for which the motion data holds the values */
|
||||
enum ChannelType {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -74,9 +74,7 @@ BlenderBMeshConverter::~BlenderBMeshConverter() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BlenderBMeshConverter::ContainsBMesh() const {
|
||||
if (BMesh == nullptr) {
|
||||
return false;
|
||||
}
|
||||
// TODO - Should probably do some additional verification here
|
||||
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -63,12 +63,14 @@ namespace Assimp
|
||||
struct MLoop;
|
||||
}
|
||||
|
||||
class BlenderBMeshConverter final : public LogFunctions< BlenderBMeshConverter >
|
||||
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
|
||||
{
|
||||
public:
|
||||
explicit BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter();
|
||||
bool ContainsBMesh() const;
|
||||
BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter( );
|
||||
|
||||
bool ContainsBMesh( ) const;
|
||||
|
||||
const Blender::Mesh* TriangulateBMesh( );
|
||||
|
||||
private:
|
||||
|
||||
@@ -96,7 +96,7 @@ struct CustomDataTypeDescription {
|
||||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
@@ -142,8 +142,7 @@ static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDe
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
|
||||
} };
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION } };
|
||||
|
||||
bool isValidCustomDataType(const int cdtype) {
|
||||
return cdtype >= 0 && cdtype < CD_NUMTYPES;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -55,14 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// enable verbose log output. really verbose, so be careful.
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#endif
|
||||
|
||||
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
|
||||
// you could set it on the assimp build command line too without touching it here.
|
||||
// !!! please make sure this is set to 0 in the repo !!!
|
||||
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
#endif
|
||||
|
||||
// #define ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
@@ -124,14 +124,22 @@ struct ElemBase {
|
||||
* they used to point to.*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Pointer {
|
||||
uint64_t val{0};
|
||||
Pointer() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a generic offset within a BLEND file */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct FileOffset {
|
||||
uint64_t val{0};
|
||||
FileOffset() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -196,7 +204,7 @@ enum ErrorPolicy {
|
||||
};
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
# define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
#define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -388,9 +396,10 @@ private:
|
||||
mutable size_t cache_idx;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
// --------------------------------------------------------
|
||||
template <>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T &out, const char *reason = "<add reason>") {
|
||||
ASSIMP_LOG_WARN(reason);
|
||||
@@ -400,9 +409,9 @@ struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
template <>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T & /*out*/, const char *message = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
@@ -610,23 +619,31 @@ public:
|
||||
/** Import statistics, i.e. number of file blocks read*/
|
||||
// -------------------------------------------------------------------------------
|
||||
class Statistics {
|
||||
public:
|
||||
Statistics() = default;
|
||||
~Statistics() = default;
|
||||
|
||||
/// total number of fields we read
|
||||
public:
|
||||
Statistics() :
|
||||
fields_read(), pointers_resolved(), cache_hits()
|
||||
// , blocks_read ()
|
||||
,
|
||||
cached_objects() {}
|
||||
|
||||
public:
|
||||
/** total number of fields we read */
|
||||
unsigned int fields_read;
|
||||
|
||||
/// total number of resolved pointers
|
||||
/** total number of resolved pointers */
|
||||
unsigned int pointers_resolved;
|
||||
|
||||
/// number of pointers resolved from the cache
|
||||
/** number of pointers resolved from the cache */
|
||||
unsigned int cache_hits;
|
||||
|
||||
/// objects in FileData::cache
|
||||
/** number of blocks (from FileDatabase::entries)
|
||||
we did actually read from. */
|
||||
// unsigned int blocks_read;
|
||||
|
||||
/** objects in FileData::cache */
|
||||
unsigned int cached_objects;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -639,13 +656,15 @@ public:
|
||||
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
|
||||
|
||||
public:
|
||||
explicit ObjectCache(const FileDatabase &db) : db(db) {
|
||||
ObjectCache(const FileDatabase &db) :
|
||||
db(db) {
|
||||
// currently there are only ~400 structure records per blend file.
|
||||
// we read only a small part of them and don't cache objects
|
||||
// which we don't need, so this should suffice.
|
||||
caches.reserve(64);
|
||||
}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Check whether a specific item is in the cache.
|
||||
* @param s Data type of the item
|
||||
@@ -653,7 +672,10 @@ public:
|
||||
* cache doesn't know the item yet.
|
||||
* @param ptr Item address to look for. */
|
||||
template <typename T>
|
||||
void get( const Structure &s,TOUT<T> &out, const Pointer &ptr) const;
|
||||
void get(
|
||||
const Structure &s,
|
||||
TOUT<T> &out,
|
||||
const Pointer &ptr) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Add an item to the cache after the item has
|
||||
@@ -678,7 +700,7 @@ private:
|
||||
template <>
|
||||
class ObjectCache<Blender::vector> {
|
||||
public:
|
||||
explicit ObjectCache(const FileDatabase &) {}
|
||||
ObjectCache(const FileDatabase &) {}
|
||||
|
||||
template <typename T>
|
||||
void get(const Structure &, vector<T> &, const Pointer &) {}
|
||||
@@ -687,7 +709,7 @@ public:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(disable : 4355)
|
||||
#pragma warning(disable : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -702,6 +724,16 @@ public:
|
||||
FileDatabase() :
|
||||
_cacheArrays(*this), _cache(*this), next_cache_idx() {}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
public:
|
||||
Statistics &stats() const {
|
||||
return _stats;
|
||||
}
|
||||
@@ -720,15 +752,6 @@ public:
|
||||
return _cacheArrays;
|
||||
}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
private:
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
mutable Statistics _stats;
|
||||
@@ -741,19 +764,20 @@ private:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(default : 4355)
|
||||
#pragma warning(default : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class DNAParser {
|
||||
|
||||
public:
|
||||
/** Bind the parser to a empty DNA and an input stream */
|
||||
explicit DNAParser(FileDatabase &db) : db(db) {
|
||||
// empty
|
||||
}
|
||||
DNAParser(FileDatabase &db) :
|
||||
db(db) {}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Locate the DNA in the file and parse it. The input
|
||||
* stream is expected to point to the beginning of the DN1
|
||||
@@ -764,6 +788,7 @@ public:
|
||||
* afterwards.*/
|
||||
void Parse();
|
||||
|
||||
public:
|
||||
/** Obtain a reference to the extracted DNA information */
|
||||
const Blender::DNA &GetDNA() const {
|
||||
return db.dna;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -105,7 +105,7 @@ class BlenderModifier;
|
||||
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
|
||||
* conversion from intermediate format to aiScene. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderImporter final : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
public:
|
||||
BlenderImporter();
|
||||
~BlenderImporter() override;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -114,7 +114,7 @@ private:
|
||||
* Mirror modifier. Status: implemented.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Mirror final : public BlenderModifier {
|
||||
class BlenderModifier_Mirror : public BlenderModifier {
|
||||
public:
|
||||
// --------------------
|
||||
virtual bool IsActive( const ModifierData& modin);
|
||||
@@ -131,7 +131,7 @@ public:
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Subdivision modifier. Status: dummy. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Subdivision final : public BlenderModifier {
|
||||
class BlenderModifier_Subdivision : public BlenderModifier {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -47,7 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include "BlenderDNA.h"
|
||||
|
||||
namespace Assimp::Blender {
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
// Minor parts of this file are extracts from blender data structures,
|
||||
// declared in the ./source/blender/makesdna directory.
|
||||
@@ -114,32 +115,32 @@ struct Collection;
|
||||
static const size_t MaxNameLen = 1024;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ID final : ElemBase {
|
||||
struct ID : ElemBase {
|
||||
char name[MaxNameLen] WARN;
|
||||
short flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ListBase final : ElemBase {
|
||||
struct ListBase : ElemBase {
|
||||
std::shared_ptr<ElemBase> first;
|
||||
std::weak_ptr<ElemBase> last;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct PackedFile final : ElemBase {
|
||||
struct PackedFile : ElemBase {
|
||||
int size WARN;
|
||||
int seek WARN;
|
||||
std::shared_ptr<FileOffset> data WARN;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct GroupObject final : ElemBase {
|
||||
struct GroupObject : ElemBase {
|
||||
std::shared_ptr<GroupObject> prev, next FAIL;
|
||||
std::shared_ptr<Object> ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Group final : ElemBase {
|
||||
struct Group : ElemBase {
|
||||
ID id FAIL;
|
||||
int layer;
|
||||
|
||||
@@ -147,32 +148,32 @@ struct Group final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionObject final : ElemBase {
|
||||
struct CollectionObject : ElemBase {
|
||||
//CollectionObject* prev;
|
||||
std::shared_ptr<CollectionObject> next;
|
||||
Object *ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionChild final : ElemBase {
|
||||
struct CollectionChild : ElemBase {
|
||||
std::shared_ptr<CollectionChild> next, prev;
|
||||
std::shared_ptr<Collection> collection;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Collection final : ElemBase {
|
||||
struct Collection : ElemBase {
|
||||
ID id FAIL;
|
||||
ListBase gobject; // CollectionObject
|
||||
ListBase children; // CollectionChild
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct World final : ElemBase {
|
||||
struct World : ElemBase {
|
||||
ID id FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MVert final : ElemBase {
|
||||
struct MVert : ElemBase {
|
||||
float co[3] FAIL;
|
||||
float no[3] FAIL; // read as short and divided through / 32767.f
|
||||
char flag;
|
||||
@@ -184,31 +185,31 @@ struct MVert final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MEdge final : ElemBase {
|
||||
struct MEdge : ElemBase {
|
||||
int v1, v2 FAIL;
|
||||
char crease, bweight;
|
||||
short flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoop final : ElemBase {
|
||||
struct MLoop : ElemBase {
|
||||
int v, e;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoopUV final : ElemBase {
|
||||
struct MLoopUV : ElemBase {
|
||||
float uv[2];
|
||||
int flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
// Note that red and blue are not swapped, as with MCol
|
||||
struct MLoopCol final : ElemBase {
|
||||
struct MLoopCol : ElemBase {
|
||||
unsigned char r, g, b, a;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MPoly final : ElemBase {
|
||||
struct MPoly : ElemBase {
|
||||
int loopstart;
|
||||
int totloop;
|
||||
short mat_nr;
|
||||
@@ -216,26 +217,26 @@ struct MPoly final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTexPoly final : ElemBase {
|
||||
struct MTexPoly : ElemBase {
|
||||
Image *tpage;
|
||||
char flag, transp;
|
||||
short mode, tile, pad;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MCol final : ElemBase {
|
||||
struct MCol : ElemBase {
|
||||
char r, g, b, a FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MFace final : ElemBase {
|
||||
struct MFace : ElemBase {
|
||||
int v1, v2, v3, v4 FAIL;
|
||||
int mat_nr FAIL;
|
||||
char flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct TFace final : ElemBase {
|
||||
struct TFace : ElemBase {
|
||||
float uv[4][2] FAIL;
|
||||
int col[4] FAIL;
|
||||
char flag;
|
||||
@@ -245,7 +246,7 @@ struct TFace final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTFace final : ElemBase {
|
||||
struct MTFace : ElemBase {
|
||||
MTFace() :
|
||||
flag(0),
|
||||
mode(0),
|
||||
@@ -263,24 +264,24 @@ struct MTFace final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MDeformWeight final : ElemBase {
|
||||
struct MDeformWeight : ElemBase {
|
||||
int def_nr FAIL;
|
||||
float weight FAIL;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MDeformVert final : ElemBase {
|
||||
struct MDeformVert : ElemBase {
|
||||
vector<MDeformWeight> dw WARN;
|
||||
int totweight;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
constexpr uint32_t MA_RAYMIRROR = 0x40000;
|
||||
constexpr uint32_t MA_TRANSPARENCY = 0x10000;
|
||||
constexpr uint32_t MA_RAYTRANSP = 0x20000;
|
||||
constexpr uint32_t MA_ZTRANSP = 0x00040;
|
||||
#define MA_RAYMIRROR 0x40000
|
||||
#define MA_TRANSPARENCY 0x10000
|
||||
#define MA_RAYTRANSP 0x20000
|
||||
#define MA_ZTRANSP 0x00040
|
||||
|
||||
struct Material final : ElemBase {
|
||||
struct Material : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
float r, g, b WARN;
|
||||
@@ -402,7 +403,7 @@ CustomDataLayer 104
|
||||
char name 32 64
|
||||
void *data 96 8
|
||||
*/
|
||||
struct CustomDataLayer final : ElemBase {
|
||||
struct CustomDataLayer : ElemBase {
|
||||
int type;
|
||||
int offset;
|
||||
int flag;
|
||||
@@ -440,7 +441,7 @@ CustomData 208
|
||||
BLI_mempool *pool 192 8
|
||||
CustomDataExternal *external 200 8
|
||||
*/
|
||||
struct CustomData final : ElemBase {
|
||||
struct CustomData : ElemBase {
|
||||
vector<std::shared_ptr<struct CustomDataLayer>> layers;
|
||||
int typemap[42]; // CD_NUMTYPES
|
||||
int totlayer;
|
||||
@@ -453,7 +454,7 @@ struct CustomData final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Mesh final : ElemBase {
|
||||
struct Mesh : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
int totface FAIL;
|
||||
@@ -490,7 +491,7 @@ struct Mesh final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Library final : ElemBase {
|
||||
struct Library : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
char name[240] WARN;
|
||||
@@ -514,7 +515,7 @@ struct Camera : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Lamp final : ElemBase {
|
||||
struct Lamp : ElemBase {
|
||||
|
||||
enum FalloffType {
|
||||
FalloffType_Constant = 0x0,
|
||||
@@ -601,7 +602,7 @@ struct Lamp final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ModifierData final : ElemBase {
|
||||
struct ModifierData : ElemBase {
|
||||
enum ModifierType {
|
||||
eModifierType_None = 0,
|
||||
eModifierType_Subsurf,
|
||||
@@ -651,8 +652,9 @@ struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct SubsurfModifierData final : SharedModifierData {
|
||||
struct SubsurfModifierData : SharedModifierData {
|
||||
|
||||
enum Type {
|
||||
|
||||
@@ -672,7 +674,7 @@ struct SubsurfModifierData final : SharedModifierData {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MirrorModifierData final : SharedModifierData {
|
||||
struct MirrorModifierData : SharedModifierData {
|
||||
|
||||
enum Flags {
|
||||
Flags_CLIPPING = 1 << 0,
|
||||
@@ -690,7 +692,7 @@ struct MirrorModifierData final : SharedModifierData {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Object final : ElemBase {
|
||||
struct Object : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
enum Type {
|
||||
@@ -731,7 +733,7 @@ struct Object final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Base final : ElemBase {
|
||||
struct Base : ElemBase {
|
||||
Base *prev WARN;
|
||||
std::shared_ptr<Base> next WARN;
|
||||
std::shared_ptr<Object> object WARN;
|
||||
@@ -743,7 +745,7 @@ struct Base final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Scene final : ElemBase {
|
||||
struct Scene : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
std::shared_ptr<Object> camera WARN;
|
||||
@@ -757,7 +759,7 @@ struct Scene final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Image final : ElemBase {
|
||||
struct Image : ElemBase {
|
||||
ID id FAIL;
|
||||
|
||||
char name[240] WARN;
|
||||
@@ -787,7 +789,7 @@ struct Image final : ElemBase {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Tex final : ElemBase {
|
||||
struct Tex : ElemBase {
|
||||
|
||||
// actually, the only texture type we support is Type_IMAGE
|
||||
enum Type {
|
||||
@@ -872,13 +874,14 @@ struct Tex final : ElemBase {
|
||||
|
||||
//char use_nodes;
|
||||
|
||||
Tex() : imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
Tex() :
|
||||
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTex final : ElemBase {
|
||||
struct MTex : ElemBase {
|
||||
|
||||
enum Projection {
|
||||
Proj_N = 0,
|
||||
@@ -967,6 +970,6 @@ struct MTex final : ElemBase {
|
||||
MTex() = default;
|
||||
};
|
||||
|
||||
} // namespace Assimp::Blender
|
||||
|
||||
} // namespace Blender
|
||||
} // namespace Assimp
|
||||
#endif
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -381,14 +381,7 @@ inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& poi
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Winvalid-offsetof"
|
||||
#endif // __clang__
|
||||
#if defined __GNUC__
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Winvalid-offsetof"
|
||||
#endif // __GNUC__
|
||||
unsigned int pointOffset = offsetof( PointP2T, point2D );
|
||||
#if defined __GNUC__
|
||||
# pragma GCC diagnostic pop
|
||||
#endif // __GNUC__
|
||||
#if defined __clang__
|
||||
# pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::COB;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
@@ -110,29 +109,10 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
|
||||
/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
|
||||
throw DeadlyImportError("COB: ", msg);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static bool isValidASCIIHeader(const char *head) {
|
||||
ai_assert(head != nullptr);
|
||||
|
||||
if (strncmp(head, "Caligari ", 9) != 0) {
|
||||
COBImporter::ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
if (strncmp(&head[9], "V00.", 4) != 0) {
|
||||
COBImporter::ThrowException("Could not found Version tag: `V00.`");
|
||||
}
|
||||
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
|
||||
if (head[16] != 'L') {
|
||||
COBImporter::ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
@@ -146,15 +126,19 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
|
||||
|
||||
// check header
|
||||
static constexpr size_t HeaderSize = 32u;
|
||||
char head[HeaderSize] = {};
|
||||
stream->CopyAndAdvance(head, HeaderSize);
|
||||
char head[32];
|
||||
stream->CopyAndAdvance(head, 32);
|
||||
if (strncmp(head, "Caligari ", 9) != 0) {
|
||||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
|
||||
if (head[16] != 'L') {
|
||||
ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
||||
// load data into intermediate structures
|
||||
if (head[15] == 'A') {
|
||||
if (!isValidASCIIHeader(head)) {
|
||||
ThrowException("Invalid ASCII file header");
|
||||
}
|
||||
ReadAsciiFile(scene, stream.get());
|
||||
} else {
|
||||
ReadBinaryFile(scene, stream.get());
|
||||
@@ -1186,6 +1170,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace COB {
|
||||
*
|
||||
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter final : public BaseImporter {
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter() = default;
|
||||
~COBImporter() override = default;
|
||||
@@ -81,10 +81,6 @@ public:
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
@@ -97,6 +93,10 @@ protected:
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from an ascii scene/object file
|
||||
* @param out Receives output data.
|
||||
@@ -148,5 +148,4 @@ private:
|
||||
}; // !class COBImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_UNREALIMPORTER_H_INC
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -52,66 +52,68 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp::COB {
|
||||
namespace Assimp {
|
||||
namespace COB {
|
||||
|
||||
// ------------------
|
||||
/** Represents a single vertex index in a face */
|
||||
struct VertexIndex {
|
||||
struct VertexIndex
|
||||
{
|
||||
// intentionally uninitialized
|
||||
unsigned int pos_idx,uv_idx;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Face data structure */
|
||||
struct Face {
|
||||
struct Face
|
||||
{
|
||||
// intentionally uninitialized
|
||||
unsigned int material;
|
||||
unsigned int flags;
|
||||
unsigned int material, flags;
|
||||
std::vector<VertexIndex> indices;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB chunk header information */
|
||||
constexpr unsigned int NO_SIZE = UINT_MAX;
|
||||
const unsigned int NO_SIZE = UINT_MAX;
|
||||
|
||||
struct ChunkInfo {
|
||||
ChunkInfo() = default;
|
||||
virtual ~ChunkInfo() = default;
|
||||
struct ChunkInfo
|
||||
{
|
||||
ChunkInfo ()
|
||||
: id (0)
|
||||
, parent_id (0)
|
||||
, version (0)
|
||||
, size (NO_SIZE)
|
||||
{}
|
||||
|
||||
// Id of this chunk, unique within file
|
||||
unsigned int id{ 0 };
|
||||
unsigned int id;
|
||||
|
||||
// and the corresponding parent
|
||||
unsigned int parent_id{ 0 };
|
||||
unsigned int parent_id;
|
||||
|
||||
// version. v1.23 becomes 123
|
||||
unsigned int version{ 0 };
|
||||
unsigned int version;
|
||||
|
||||
// chunk size in bytes, only relevant for binary files
|
||||
// NO_SIZE is also valid.
|
||||
unsigned int size{NO_SIZE};
|
||||
unsigned int size;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** A node in the scenegraph */
|
||||
struct Node : ChunkInfo {
|
||||
struct Node : public ChunkInfo
|
||||
{
|
||||
enum Type {
|
||||
TYPE_INVALID = -1,
|
||||
TYPE_MESH = 0,
|
||||
TYPE_GROUP,
|
||||
TYPE_LIGHT,
|
||||
TYPE_CAMERA,
|
||||
TYPE_BONE,
|
||||
TYPE_COUNT
|
||||
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
|
||||
};
|
||||
|
||||
~Node() override = default;
|
||||
explicit Node(Type type) : type(type), unit_scale(1.f){}
|
||||
virtual ~Node() = default;
|
||||
Node(Type type) : type(type), unit_scale(1.f){}
|
||||
|
||||
Type type;
|
||||
|
||||
// used during resolving
|
||||
using ChildList = std::deque<const Node*> ;
|
||||
typedef std::deque<const Node*> ChildList;
|
||||
mutable ChildList temp_children;
|
||||
|
||||
// unique name
|
||||
@@ -126,7 +128,8 @@ struct Node : ChunkInfo {
|
||||
|
||||
// ------------------
|
||||
/** COB Mesh data structure */
|
||||
struct Mesh final : Node {
|
||||
struct Mesh : public Node
|
||||
{
|
||||
using ChunkInfo::operator=;
|
||||
enum DrawFlags {
|
||||
SOLID = 0x1,
|
||||
@@ -159,118 +162,107 @@ struct Mesh final : Node {
|
||||
|
||||
// ------------------
|
||||
/** COB Group data structure */
|
||||
struct Group final : Node {
|
||||
struct Group : public Node
|
||||
{
|
||||
using ChunkInfo::operator=;
|
||||
|
||||
Group() : Node(TYPE_GROUP) {
|
||||
// empty
|
||||
}
|
||||
Group() : Node(TYPE_GROUP) {}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Bone data structure */
|
||||
struct Bone final : Node {
|
||||
struct Bone : public Node
|
||||
{
|
||||
using ChunkInfo::operator=;
|
||||
|
||||
Bone() : Node(TYPE_BONE) {
|
||||
// empty
|
||||
}
|
||||
Bone() : Node(TYPE_BONE) {}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Light data structure */
|
||||
struct Light final : Node {
|
||||
struct Light : public Node
|
||||
{
|
||||
enum LightType {
|
||||
SPOT,
|
||||
LOCAL,
|
||||
INFINITE
|
||||
SPOT,LOCAL,INFINITE
|
||||
};
|
||||
|
||||
using ChunkInfo::operator=;
|
||||
|
||||
Light() : Node(TYPE_LIGHT), ltype() {
|
||||
// empty
|
||||
}
|
||||
Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
|
||||
|
||||
aiColor3D color;
|
||||
float angle{ 0.0f };
|
||||
float inner_angle{ 0.0f };
|
||||
float angle,inner_angle;
|
||||
|
||||
LightType ltype{SPOT};
|
||||
LightType ltype;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Camera data structure */
|
||||
struct Camera final : Node {
|
||||
struct Camera : public Node
|
||||
{
|
||||
using ChunkInfo::operator=;
|
||||
|
||||
Camera() : Node(TYPE_CAMERA) {
|
||||
// empty
|
||||
}
|
||||
Camera() : Node(TYPE_CAMERA) {}
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Texture data structure */
|
||||
struct Texture {
|
||||
struct Texture
|
||||
{
|
||||
std::string path;
|
||||
aiUVTransform transform;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** COB Material data structure */
|
||||
struct Material : ChunkInfo {
|
||||
struct Material : ChunkInfo
|
||||
{
|
||||
using ChunkInfo::operator=;
|
||||
|
||||
enum Shader {
|
||||
FLAT,
|
||||
PHONG,
|
||||
METAL
|
||||
FLAT,PHONG,METAL
|
||||
};
|
||||
|
||||
enum AutoFacet {
|
||||
FACETED,
|
||||
AUTOFACETED,
|
||||
SMOOTH
|
||||
FACETED,AUTOFACETED,SMOOTH
|
||||
};
|
||||
|
||||
Material() : shader(FLAT) {
|
||||
// empty
|
||||
}
|
||||
Material() : alpha(),exp(),ior(),ka(),ks(1.f),
|
||||
matnum(UINT_MAX),
|
||||
shader(FLAT),autofacet(FACETED),
|
||||
autofacet_angle()
|
||||
{}
|
||||
|
||||
std::string type;
|
||||
|
||||
aiColor3D rgb;
|
||||
float alpha{ 0.0f };
|
||||
float exp{ 0.0f };
|
||||
float ior{ 0.0f };
|
||||
float ka{ 0.0f };
|
||||
float ks{ 1.0f };
|
||||
unsigned int matnum{ UINT_MAX };
|
||||
float alpha, exp, ior,ka,ks;
|
||||
|
||||
unsigned int matnum;
|
||||
Shader shader;
|
||||
AutoFacet autofacet{FACETED};
|
||||
float autofacet_angle{ 0.0f };
|
||||
|
||||
AutoFacet autofacet;
|
||||
float autofacet_angle;
|
||||
|
||||
std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
|
||||
};
|
||||
|
||||
// ------------------
|
||||
/** Embedded bitmap, for instance for the thumbnail image */
|
||||
struct Bitmap : ChunkInfo {
|
||||
Bitmap() = default;
|
||||
|
||||
struct BitmapHeader {
|
||||
// empty
|
||||
struct Bitmap : ChunkInfo
|
||||
{
|
||||
Bitmap() : orig_size() {}
|
||||
struct BitmapHeader
|
||||
{
|
||||
};
|
||||
|
||||
BitmapHeader head;
|
||||
size_t orig_size{ 0u };
|
||||
size_t orig_size;
|
||||
std::vector<char> buff_zipped;
|
||||
};
|
||||
|
||||
using NodeList = std::deque< std::shared_ptr<Node>>;
|
||||
using MaterialList = std::vector< Material >;
|
||||
typedef std::deque< std::shared_ptr<Node> > NodeList;
|
||||
typedef std::vector< Material > MaterialList;
|
||||
|
||||
// ------------------
|
||||
/** Represents a master COB scene, even if we loaded just a single COB file */
|
||||
struct Scene {
|
||||
struct Scene
|
||||
{
|
||||
NodeList nodes;
|
||||
MaterialList materials;
|
||||
|
||||
@@ -278,6 +270,7 @@ struct Scene {
|
||||
Bitmap thumbnail;
|
||||
};
|
||||
|
||||
} // end Assimp::COB
|
||||
} // end COB
|
||||
} // end Assimp
|
||||
|
||||
#endif // INCLUDED_AI_COB_SCENE_H
|
||||
#endif
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -135,7 +135,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
else if (TokenMatchI(buffer,"rate",4)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
float d = { 0.0f };
|
||||
buffer = fast_atoreal_move(buffer,d);
|
||||
buffer = fast_atoreal_move<float>(buffer,d);
|
||||
anim->mTicksPerSecond = d;
|
||||
}
|
||||
else if (TokenMatchI(buffer,"order",5)) {
|
||||
@@ -226,17 +226,17 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
} else {
|
||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||
sub->mTime = (double)frame;
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.x);
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
|
||||
}
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.y);
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
|
||||
}
|
||||
buffer = fast_atoreal_move(buffer, sub->mValue.z);
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
|
||||
|
||||
++s->mNumPositionKeys;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Assimp {
|
||||
* Link to file format specification:
|
||||
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
|
||||
*/
|
||||
class CSMImporter final : public BaseImporter {
|
||||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter() override = default;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -65,7 +65,7 @@ class IOSystem;
|
||||
|
||||
/// Helper class to export a given scene to a Collada file. Just for my personal
|
||||
/// comfort when implementing it.
|
||||
class ColladaExporter final {
|
||||
class ColladaExporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -341,7 +341,7 @@ struct SubMesh {
|
||||
|
||||
/// Contains data for a single mesh
|
||||
struct Mesh {
|
||||
explicit Mesh(const std::string &id) :
|
||||
Mesh(const std::string &id) :
|
||||
mId(id) {
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mNumUVComponents[i] = 2;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -77,12 +77,12 @@ static constexpr aiImporterDesc desc = {
|
||||
"dae xml zae"
|
||||
};
|
||||
|
||||
static constexpr float kMillisecondsFromSeconds = 1000.f;
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
// Add an item of metadata to a node
|
||||
// Assumes the key is not already in the list
|
||||
template <typename T>
|
||||
void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
|
||||
inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
|
||||
if (nullptr == node->mMetaData) {
|
||||
node->mMetaData = new aiMetadata();
|
||||
}
|
||||
@@ -92,7 +92,7 @@ void AddNodeMetaData(aiNode *node, const std::string &key, const T &value) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a float value from an accessor and its data array.
|
||||
static ai_real ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) {
|
||||
const size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
ai_assert(pos < pData.mValues.size());
|
||||
return pData.mValues[pos];
|
||||
}
|
||||
@@ -507,20 +507,16 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||
}
|
||||
|
||||
if (table && !table->mMap.empty()) {
|
||||
if (matIdx < newMats.size()) {
|
||||
std::pair<Collada::Effect *, aiMaterial *> &mat = newMats[matIdx];
|
||||
std::pair<Collada::Effect *, aiMaterial *> &mat = newMats[matIdx];
|
||||
|
||||
// Iterate through all texture channels assigned to the effect and
|
||||
// check whether we have mapping information for it.
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexDiffuse, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexAmbient, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexSpecular, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexEmissive, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexTransparent, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexBump, *table);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Collada: Ignoring material mapping for mesh \"", mid.mMeshOrController, "\". Material index ", matIdx, " is out of bounds (newMats.size()=", newMats.size(), ").");
|
||||
}
|
||||
// Iterate through all texture channels assigned to the effect and
|
||||
// check whether we have mapping information for it.
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexDiffuse, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexAmbient, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexSpecular, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexEmissive, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexTransparent, *table);
|
||||
ApplyVertexToEffectSemanticMapping(mat.first->mTexBump, *table);
|
||||
}
|
||||
|
||||
// built lookup index of the Mesh-Submesh-Material combination
|
||||
@@ -1823,4 +1819,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) {
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -82,7 +82,7 @@ struct ColladaMeshIndex {
|
||||
* Collada is over-engineered to death, with every new iteration bringing more useless stuff,
|
||||
* so I limited the data to what I think is useful for games.
|
||||
*/
|
||||
class ColladaLoader final : public BaseImporter {
|
||||
class ColladaLoader : public BaseImporter {
|
||||
public:
|
||||
/// The class constructor.
|
||||
ColladaLoader();
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -129,7 +129,7 @@ static void ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pTy
|
||||
// skip whitespace before the number
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
// read a number
|
||||
content = fast_atoreal_move(content, tf.f[a]);
|
||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||
}
|
||||
|
||||
// place the transformation at the queue of the node
|
||||
@@ -346,13 +346,13 @@ static void ReadLight(XmlNode &node, Light &pLight) {
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
content = fast_atoreal_move(content, pLight.mColor.r);
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move(content, pLight.mColor.g);
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move(content, pLight.mColor.b);
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
} else if (currentName == "constant_attenuation") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
|
||||
@@ -631,7 +631,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
|
||||
std::string tUnitSizeString;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
|
||||
try {
|
||||
fast_atoreal_move(tUnitSizeString.data(), mUnitSize);
|
||||
fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
|
||||
} catch (const DeadlyImportError& die) {
|
||||
std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
|
||||
warning.append(die.what());
|
||||
@@ -889,7 +889,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
||||
for (auto & a : controller.mBindShapeMatrix) {
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
// read a number
|
||||
content = fast_atoreal_move(content, a);
|
||||
content = fast_atoreal_move<ai_real>(content, a);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
}
|
||||
@@ -1262,16 +1262,16 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
||||
const char *content = v.c_str();
|
||||
const char *end = v.c_str() + v.size() + 1;
|
||||
|
||||
content = fast_atoreal_move(content, pColor.r);
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move(content, pColor.g);
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move(content, pColor.b);
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move(content, pColor.a);
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
} else if (currentName == "texture") {
|
||||
// get name of source texture/sampler
|
||||
@@ -1494,7 +1494,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
||||
|
||||
// read a number
|
||||
ai_real value;
|
||||
content = fast_atoreal_move(content, value);
|
||||
content = fast_atoreal_move<ai_real>(content, value);
|
||||
data.mValues.push_back(value);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
@@ -1929,7 +1929,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
||||
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
const auto baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
|
||||
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
|
||||
|
||||
// don't overrun the boundaries of the index list
|
||||
ai_assert((baseOffset + numOffsets - 1) < indices.size());
|
||||
@@ -1944,9 +1944,6 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
|
||||
}
|
||||
|
||||
// store the vertex-data index for later assignment of bone vertex weights
|
||||
if (const auto indexOffset = baseOffset + perVertexOffset; indexOffset >= indices.size()) {
|
||||
throw DeadlyImportError("index offset out of range");
|
||||
}
|
||||
pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
|
||||
}
|
||||
|
||||
@@ -2426,4 +2423,4 @@ InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
|
||||
return IT_Invalid;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -53,14 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <vector>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
namespace Assimp::DXF {
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
|
||||
// read pairs of lines, parse group code and value and provide utilities
|
||||
// to convert the data to the target data type.
|
||||
// do NOT skip empty lines. In DXF files, they count as valid data.
|
||||
class LineReader {
|
||||
public:
|
||||
explicit LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
|
||||
LineReader(StreamReaderLE& reader) : splitter(reader,false,true), groupcode( 0 ), end() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -100,7 +101,7 @@ public:
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
ai_real ValueAsFloat() const {
|
||||
float ValueAsFloat() const {
|
||||
return fast_atof(value.c_str());
|
||||
}
|
||||
|
||||
@@ -202,6 +203,7 @@ struct FileData {
|
||||
std::vector<Block> blocks;
|
||||
};
|
||||
|
||||
} // namespace Assimp::DXF
|
||||
} // namespace DXF
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // INCLUDED_DXFHELPER_H
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace DXF {
|
||||
/**
|
||||
* @brief DXF importer implementation.
|
||||
*/
|
||||
class DXFImporter final : public BaseImporter {
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter() = default;
|
||||
~DXFImporter() override = default;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -91,9 +91,7 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset)
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Offset(const char* begin, const char* cursor) {
|
||||
if (begin > cursor) {
|
||||
return 0;
|
||||
}
|
||||
ai_assert(begin <= cursor);
|
||||
|
||||
return cursor - begin;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -47,7 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
namespace Assimp::FBX {
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
static constexpr size_t NumNullRecords = 25;
|
||||
|
||||
@@ -83,7 +84,8 @@ enum TransformInheritance {
|
||||
TransformInheritance_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
} // namespace Assimp::FBX
|
||||
} // namespace FBX
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <set>
|
||||
|
||||
//
|
||||
#if _MSC_VER > 1500 || (defined __GNUC__)
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define fbx_unordered_map map
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -237,7 +237,7 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
|
||||
/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
|
||||
struct FBXConverter::PotentialNode {
|
||||
PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
|
||||
explicit PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
|
||||
PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
|
||||
aiNode* operator->() { return mNode; }
|
||||
std::unique_ptr<aiNode> mOwnership;
|
||||
aiNode* mNode;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -45,8 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXMeshGeometry.h"
|
||||
@@ -146,10 +144,8 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
|
||||
for (const Connection* con : conns) {
|
||||
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
|
||||
if (bspc) {
|
||||
// Only add a channel if it doesn't exist already
|
||||
if (std::find(blendShapeChannels.begin(), blendShapeChannels.end(), bspc) == blendShapeChannels.end()) {
|
||||
blendShapeChannels.push_back(bspc);
|
||||
} else {
|
||||
auto pr = blendShapeChannels.insert(bspc);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
|
||||
}
|
||||
}
|
||||
@@ -174,10 +170,8 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
|
||||
for (const Connection* con : conns) {
|
||||
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
|
||||
if (sg) {
|
||||
// Only add a geometry if it doesn't exist already
|
||||
if (std::find(shapeGeometries.begin(), shapeGeometries.end(), sg) == shapeGeometries.end()) {
|
||||
shapeGeometries.push_back(sg);
|
||||
} else {
|
||||
auto pr = shapeGeometries.insert(sg);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -174,7 +174,7 @@ class NodeAttribute : public Object {
|
||||
public:
|
||||
NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
~NodeAttribute() override = default;
|
||||
virtual ~NodeAttribute() = default;
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
@@ -186,11 +186,11 @@ private:
|
||||
};
|
||||
|
||||
/** DOM base class for FBX camera settings attached to a node */
|
||||
class CameraSwitcher final : public NodeAttribute {
|
||||
class CameraSwitcher : public NodeAttribute {
|
||||
public:
|
||||
CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
~CameraSwitcher() override= default;
|
||||
virtual ~CameraSwitcher() = default;
|
||||
|
||||
int CameraID() const {
|
||||
return cameraId;
|
||||
@@ -231,11 +231,11 @@ private:
|
||||
|
||||
|
||||
/** DOM base class for FBX cameras attached to a node */
|
||||
class Camera final : public NodeAttribute {
|
||||
class Camera : public NodeAttribute {
|
||||
public:
|
||||
Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
~Camera() override = default;
|
||||
virtual ~Camera() = default;
|
||||
|
||||
fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0))
|
||||
fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0))
|
||||
@@ -257,24 +257,24 @@ public:
|
||||
};
|
||||
|
||||
/** DOM base class for FBX null markers attached to a node */
|
||||
class Null final : public NodeAttribute {
|
||||
class Null : public NodeAttribute {
|
||||
public:
|
||||
Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
~Null() override = default;
|
||||
virtual ~Null() = default;
|
||||
};
|
||||
|
||||
/** DOM base class for FBX limb node markers attached to a node */
|
||||
class LimbNode final : public NodeAttribute {
|
||||
class LimbNode : public NodeAttribute {
|
||||
public:
|
||||
LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
~LimbNode() override = default;
|
||||
virtual ~LimbNode() = default;
|
||||
};
|
||||
|
||||
/** DOM base class for FBX lights attached to a node */
|
||||
class Light final : public NodeAttribute {
|
||||
class Light : public NodeAttribute {
|
||||
public:
|
||||
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
~Light() override = default;
|
||||
virtual ~Light() = default;
|
||||
|
||||
enum Type {
|
||||
Type_Point,
|
||||
@@ -329,7 +329,7 @@ public:
|
||||
};
|
||||
|
||||
/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
|
||||
class Model final : public Object {
|
||||
class Model : public Object {
|
||||
public:
|
||||
enum RotOrder {
|
||||
RotOrder_EulerXYZ = 0,
|
||||
@@ -354,7 +354,7 @@ public:
|
||||
|
||||
Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
~Model() override = default;
|
||||
virtual ~Model() = default;
|
||||
|
||||
fbx_simple_property(QuaternionInterpolate, int, 0)
|
||||
|
||||
@@ -477,11 +477,11 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for generic FBX textures */
|
||||
class Texture final : public Object {
|
||||
class Texture : public Object {
|
||||
public:
|
||||
Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
~Texture() override;
|
||||
virtual ~Texture();
|
||||
|
||||
const std::string& Type() const {
|
||||
return type;
|
||||
@@ -542,10 +542,10 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for layered FBX textures */
|
||||
class LayeredTexture final : public Object {
|
||||
class LayeredTexture : public Object {
|
||||
public:
|
||||
LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
~LayeredTexture() override;
|
||||
virtual ~LayeredTexture();
|
||||
|
||||
// Can only be called after construction of the layered texture object due to construction flag.
|
||||
void fillTexture(const Document& doc);
|
||||
@@ -608,11 +608,11 @@ using TextureMap = std::fbx_unordered_map<std::string, const Texture*>;
|
||||
using LayeredTextureMap = std::fbx_unordered_map<std::string, const LayeredTexture*>;
|
||||
|
||||
/** DOM class for generic FBX videos */
|
||||
class Video final : public Object {
|
||||
class Video : public Object {
|
||||
public:
|
||||
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
~Video() override;
|
||||
virtual ~Video();
|
||||
|
||||
const std::string& Type() const {
|
||||
return type;
|
||||
@@ -697,10 +697,10 @@ using KeyTimeList = std::vector<int64_t>;
|
||||
using KeyValueList = std::vector<float>;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
|
||||
class AnimationCurve final : public Object {
|
||||
class AnimationCurve : public Object {
|
||||
public:
|
||||
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
~AnimationCurve() override = default;
|
||||
virtual ~AnimationCurve() = default;
|
||||
|
||||
/** get list of keyframe positions (time).
|
||||
* Invariant: |GetKeys()| > 0 */
|
||||
@@ -733,7 +733,7 @@ private:
|
||||
using AnimationCurveMap = std::map<std::string, const AnimationCurve*>;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
|
||||
class AnimationCurveNode final : public Object {
|
||||
class AnimationCurveNode : public Object {
|
||||
public:
|
||||
/* the optional white list specifies a list of property names for which the caller
|
||||
wants animations for. If the curve node does not match one of these, std::range_error
|
||||
@@ -741,7 +741,7 @@ public:
|
||||
AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
|
||||
const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
|
||||
|
||||
~AnimationCurveNode() override = default;
|
||||
virtual ~AnimationCurveNode() = default;
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
@@ -783,7 +783,7 @@ private:
|
||||
using AnimationCurveNodeList = std::vector<const AnimationCurveNode*>;
|
||||
|
||||
/** Represents a FBX animation layer (i.e. a list of node animations) */
|
||||
class AnimationLayer final : public Object {
|
||||
class AnimationLayer : public Object {
|
||||
public:
|
||||
AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationLayer() = default;
|
||||
@@ -806,7 +806,7 @@ private:
|
||||
using AnimationLayerList = std::vector<const AnimationLayer*>;
|
||||
|
||||
/** Represents a FBX animation stack (i.e. a list of animation layers) */
|
||||
class AnimationStack final : public Object {
|
||||
class AnimationStack : public Object {
|
||||
public:
|
||||
AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationStack() = default;
|
||||
@@ -851,7 +851,7 @@ using WeightIndexArray = std::vector<unsigned int>;
|
||||
|
||||
|
||||
/** DOM class for BlendShapeChannel deformers */
|
||||
class BlendShapeChannel final : public Deformer {
|
||||
class BlendShapeChannel : public Deformer {
|
||||
public:
|
||||
BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
@@ -865,33 +865,33 @@ public:
|
||||
return fullWeights;
|
||||
}
|
||||
|
||||
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
return shapeGeometries;
|
||||
}
|
||||
|
||||
private:
|
||||
float percent;
|
||||
WeightArray fullWeights;
|
||||
std::vector<const ShapeGeometry*> shapeGeometries;
|
||||
std::unordered_set<const ShapeGeometry*> shapeGeometries;
|
||||
};
|
||||
|
||||
/** DOM class for BlendShape deformers */
|
||||
class BlendShape final : public Deformer {
|
||||
class BlendShape : public Deformer {
|
||||
public:
|
||||
BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~BlendShape() = default;
|
||||
|
||||
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
return blendShapeChannels;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<const BlendShapeChannel*> blendShapeChannels;
|
||||
std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
|
||||
};
|
||||
|
||||
/** DOM class for skin deformer clusters (aka sub-deformers) */
|
||||
class Cluster final : public Deformer {
|
||||
class Cluster : public Deformer {
|
||||
public:
|
||||
Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
@@ -935,7 +935,7 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for skin deformers */
|
||||
class Skin final : public Deformer {
|
||||
class Skin : public Deformer {
|
||||
public:
|
||||
Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user