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50 Commits

Author SHA1 Message Date
Kim Kulling
70f5cca9c3 Merge pull request #4219 from assimp/kimkulling-v5.1.3
Update CMakeLists.txt
2021-12-04 21:01:52 +01:00
Kim Kulling
983b20cda6 Update CMakeLists.txt
- tag v5.1.3
2021-12-04 20:26:29 +01:00
Kim Kulling
16149348ed Merge pull request #4217 from umlaeute/bugfix/x3d-extension-check
Fix file-extension check for X3D-files
2021-12-01 16:07:12 +01:00
IOhannes m zmölnig
0e2ac2a91c X3D: simplistic attempt to avoid crashes due to nullptr access
Related: https://github.com/assimp/assimp/issues/4201

while the crashes go away, i'm not sure whether this is the correct fix.
also, afaict the X3D importer produces wrong results anyhow
2021-12-01 12:21:29 +01:00
IOhannes m zmölnig
c8cdf3009e X3D: replace 'here' debugging printout by an assertion.
if mNodeElementCur is NULL, we get a crash anyhow...
2021-12-01 12:19:19 +01:00
IOhannes m zmölnig
23d7811276 X3D: consistent initialization with nullptr 2021-12-01 11:35:06 +01:00
IOhannes m zmölnig
836963428e Fix file-extension check for X3D-files
using the pre-existing and well-tested GetExtension() (which happens
to also normalize the extension), rather than attempting our own
buggy one...

Closes: https://github.com/assimp/assimp/issues/4177
2021-12-01 11:17:42 +01:00
Kim Kulling
8c9a148776 Merge pull request #4216 from inhosens/master
Interpolate euler rotations for quaternion animations
2021-12-01 00:24:15 +01:00
Kim Kulling
834ec20008 Merge branch 'master' into master 2021-11-30 23:44:42 +01:00
Kim Kulling
cc05b4c8f1 Merge pull request #4211 from ms-maxvollmer/ms-maxvollmer/crashfixes2
Added checks for out of bounds data access/writing
2021-11-30 23:44:00 +01:00
Kim Kulling
d6f3f292f2 Merge branch 'master' into ms-maxvollmer/crashfixes2 2021-11-30 23:17:59 +01:00
Inho Lee
4a37aa2ef8 Interpolate euler rotations for quaternion animations
FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
Kim Kulling
745f5e7e65 Merge pull request #4193 from PencilAmazing/BlenderCollections
Update blender importer to work with Blender 2.8+ files
2021-11-28 23:51:06 +01:00
Pencil Amazing
095bd67e10 Fix memory leaks in CollectionObject by making ob a weak pointer and removing prev pointer.
Something was cyclic in CollectionObject and we don't traverse backwards anyways
2021-11-26 22:09:06 -04:00
Pencil Amazing
e831ecf3c2 Add a separate test case for Blender 276 and update Box.blend to be 293 2021-11-26 22:09:06 -04:00
Pencil Amazing
44fa1ec6a7 Make Blender importer aware of collections, and use them when available. Also add the default startup file for Blender 2.93 2021-11-26 22:09:06 -04:00
Kim Kulling
70c1aec7c7 Merge pull request #4212 from assimp/kimkulling-remove_deprecated_data
Delete test/models/3DS/UVTransformTest directory
2021-11-26 19:34:02 +01:00
Kim Kulling
34daf87428 Delete test/models/3DS/UVTransformTest directory
- Remove deprecated data
2021-11-26 19:17:42 +01:00
Max Vollmer (Microsoft Havok)
5e1188c44e Check that positions exist before accessing them 2021-11-26 13:01:38 +00:00
Max Vollmer (Microsoft Havok)
0015823bef Reject files with an invalid byteLength value 2021-11-26 13:01:15 +00:00
Max Vollmer (Microsoft Havok)
38382715f7 Ensure we don't access the vector with an out of bounds index 2021-11-26 13:01:00 +00:00
Kim Kulling
da8772c57b Merge pull request #4207 from jakrams/msft-jakras-fix-corrupted-accessor
Prevent out-of-range memory writes by sparse accessors
2021-11-26 09:02:17 +01:00
Jan Krassnigg
1a5d66714f Prevent out-of-range memory writes by sparse accessors
This turned up during fuzz testing. Corrupted data would make assimp write to random memory locations, leading to subsequent crashes.
2021-11-25 11:20:26 +01:00
Kim Kulling
889e559696 Merge pull request #4195 from ruyo/fix-gltf2-sparse-indicesType
Fixed an incorrect indeiciesType in the glTF2 sparse accessor.
2021-11-22 22:43:43 +01:00
Kim Kulling
b22098c234 Merge branch 'master' into fix-gltf2-sparse-indicesType 2021-11-22 22:02:05 +01:00
Kim Kulling
85ea57dcdb Merge pull request #4196 from Rodousse/fix_mingw_compile_flags
Use adviced c++ flag to supress warning on mingw
2021-11-22 22:01:05 +01:00
Robin Dousse
6819b84b8b Use adviced c++ flag to supress warning on mingw 2021-11-22 09:27:14 +01:00
ruyo
60bfde78eb Fixed an incorrect indeiciesType in the glTF2 sparse accessor. 2021-11-21 23:23:22 +09:00
Kim Kulling
aeba7a43a0 Merge pull request #4185 from rhabacker/win_dll_so_version
On Windows/mingw in shared build mode append '-SOVERSION' to DLL base file name
2021-11-20 16:53:21 +01:00
Kim Kulling
9ebd74bd26 Merge branch 'master' into win_dll_so_version 2021-11-20 14:16:32 +01:00
Kim Kulling
9267f4c5b8 Merge pull request #4184 from RichardTea/deprecated_gltfpbr_macros
Redefine deprecated glTF-specific PBR material macros
2021-11-20 14:01:57 +01:00
Kim Kulling
0d857bcf9f Merge branch 'master' into deprecated_gltfpbr_macros 2021-11-20 12:35:56 +01:00
Ralf Habacker
2ceb18746b Append '-SOVERSION' to DLL base file name for mingw builds to match common style 2021-11-18 08:17:31 +01:00
Kim Kulling
3db1592f7e Merge pull request #4187 from RichardTea/collada_value_not_attrib_4179
Collada: Read value, not attribute
2021-11-17 19:16:10 +01:00
RichardTea
74b3be194d Read the Value, not the Attribute
Correct some mistakes made when moving to pugixml from IrrXML
Fixes #4179
2021-11-17 17:10:10 +00:00
RichardTea
bab8b8dbab apply clangformat 2021-11-17 17:08:19 +00:00
RichardTea
33845cd019 Only issue compile warning on gcc and msvc
I'm not sure on the proper syntax for clang and mingw
2021-11-17 15:44:16 +00:00
Kim Kulling
b1c83f437f Merge pull request #4173 from jdumas/jdumas/ziplib
Do not build ziplib when 3MF exporter is disabled.
2021-11-17 14:09:07 +01:00
Kim Kulling
ce3101ea4e Merge branch 'master' into jdumas/ziplib 2021-11-17 13:46:16 +01:00
RichardTea
c24f99cd0e Redefine deprecated glTF-specific PBR material macros
Intended to support Qt5 QtQuick3D until it is ported to generic PBR
macros.
2021-11-16 11:42:59 +00:00
Kim Kulling
c174575cf8 Merge pull request #4181 from assimp/kimkulling-prepare_installer
Update script_x64.iss
2021-11-15 11:05:34 +01:00
Kim Kulling
1ee8c1b51f Update script_x86.iss
- Update version for 5.1.0 in x86 installer script
2021-11-15 08:41:23 +01:00
Kim Kulling
595799b1bc Update script_x64.iss
- Update to 5.1.0
2021-11-15 08:39:31 +01:00
Kim Kulling
a5a091c138 Merge pull request #4180 from assimp/kimkulling-remove_irrxml_notes
Delete irrXML_note.txt
2021-11-15 08:37:49 +01:00
Kim Kulling
e8732341f4 Delete irrXML_note.txt
- Remove deprecated notes from irrxml
2021-11-15 08:23:56 +01:00
Jérémie Dumas
b0d564467e Merge branch 'master' into jdumas/ziplib 2021-11-14 08:25:59 -08:00
Jérémie Dumas
78d72bff59 Fix 3MF presence test. 2021-11-14 08:24:27 -08:00
Kim Kulling
c3ac5569c5 Merge branch 'master' into jdumas/ziplib 2021-11-13 08:46:46 +01:00
Jérémie Dumas
57d22e4dbf Merge branch 'master' into jdumas/ziplib 2021-11-12 10:13:21 -08:00
Jeremie Dumas
cedf1819c3 Do not build ziplib when 3MF exporter is disabled. 2021-11-04 01:14:24 -07:00
43 changed files with 503 additions and 182 deletions

View File

@@ -56,7 +56,7 @@ IF(ASSIMP_HUNTER_ENABLED)
add_definitions(-DASSIMP_USE_HUNTER)
ENDIF()
PROJECT(Assimp VERSION 5.1.0)
PROJECT(Assimp VERSION 5.1.3)
# All supported options ###############################################
@@ -288,12 +288,11 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
ENDIF()
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)

View File

@@ -318,42 +318,81 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
#endif
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
std::deque<Object *> root_objects;
// Count number of objects
for (std::shared_ptr<CollectionObject> cur = std::static_pointer_cast<CollectionObject>(collection->gobject.first); cur; cur = cur->next) {
if (cur->ob) {
root_objects.push_back(cur->ob);
}
}
std::deque<Collection *> root_children;
// Count number of child nodes
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
if (cur->collection) {
root_children.push_back(cur->collection.get());
}
}
root->mNumChildren = static_cast<unsigned int>(root_objects.size() + root_children.size());
root->mChildren = new aiNode *[root->mNumChildren]();
for (unsigned int i = 0; i < static_cast<unsigned int>(root_objects.size()); ++i) {
root->mChildren[i] = ConvertNode(in, root_objects[i], conv_data, aiMatrix4x4());
root->mChildren[i]->mParent = root;
}
// For each subcollection create a new node to represent it
unsigned int iterator = static_cast<unsigned int>(root_objects.size());
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
if (cur->collection) {
root->mChildren[iterator] = new aiNode(cur->collection->id.name + 2); // skip over the name prefix 'OB'
root->mChildren[iterator]->mParent = root;
ParseSubCollection(in, root->mChildren[iterator], cur->collection, conv_data);
}
iterator += 1;
}
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const FileDatabase &file) {
ConversionData conv(file);
// FIXME it must be possible to take the hierarchy directly from
// the file. This is terrible. Here, we're first looking for
// all objects which don't have parent objects at all -
std::deque<const Object *> no_parents;
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
if (cur->object) {
if (!cur->object->parent) {
no_parents.push_back(cur->object.get());
} else {
conv.objects.insert(cur->object.get());
}
}
}
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
if (cur->object) {
if (cur->object->parent) {
conv.objects.insert(cur->object.get());
}
}
}
if (no_parents.empty()) {
ThrowException("Expected at least one object with no parent");
}
aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
// Iterate over all objects directly under master_collection,
// If in.master_collection == null, then we're parsing something older.
if (in.master_collection) {
ParseSubCollection(in, root, in.master_collection, conv);
} else {
std::deque<const Object *> no_parents;
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
if (cur->object) {
if (!cur->object->parent) {
no_parents.push_back(cur->object.get());
} else {
conv.objects.insert(cur->object.get());
}
}
}
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
if (cur->object) {
if (cur->object->parent) {
conv.objects.insert(cur->object.get());
}
}
}
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
root->mChildren = new aiNode *[root->mNumChildren]();
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
root->mChildren[i]->mParent = root;
if (no_parents.empty()) {
ThrowException("Expected at least one object with no parent");
}
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
root->mChildren = new aiNode *[root->mNumChildren]();
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
root->mChildren[i]->mParent = root;
}
}
BuildMaterials(conv);

View File

@@ -78,6 +78,7 @@ struct ElemBase;
namespace Blender {
struct Scene;
struct Object;
struct Collection;
struct Mesh;
struct Camera;
struct Lamp;
@@ -116,6 +117,7 @@ protected:
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
private:

View File

@@ -94,6 +94,52 @@ void Structure ::Convert<Group>(
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<CollectionObject>(
CollectionObject &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
{
//std::shared_ptr<CollectionObject> prev;
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
//dest.prev = prev.get();
std::shared_ptr<Object> ob;
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
dest.ob = ob.get();
}
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<CollectionChild>(
CollectionChild &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.collection, "*collection", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<Collection>(
Collection &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadField<ErrorPolicy_Fail>(dest.gobject, "gobject", db);
ReadField<ErrorPolicy_Fail>(dest.children, "children", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MTex>(
@@ -660,6 +706,7 @@ void Structure ::Convert<Scene>(
ReadFieldPtr<ErrorPolicy_Warn>(dest.camera, "*camera", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.world, "*world", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.basact, "*basact", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.master_collection, "*master_collection", db);
ReadField<ErrorPolicy_Igno>(dest.base, "base", db);
db.reader->IncPtr(size);
@@ -833,6 +880,9 @@ void DNA::RegisterConverters() {
converters["Image"] = DNA::FactoryPair(&Structure::Allocate<Image>, &Structure::Convert<Image>);
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
converters["Collection"] = DNA::FactoryPair(&Structure::Allocate<Collection>, &Structure::Convert<Collection>);
converters["CollectionChild"] = DNA::FactoryPair(&Structure::Allocate<CollectionChild>, &Structure::Convert<CollectionChild>);
converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@@ -107,6 +107,7 @@ namespace Blender {
struct Object;
struct MTex;
struct Image;
struct Collection;
#include <memory>
@@ -147,6 +148,26 @@ struct Group : ElemBase {
std::shared_ptr<GroupObject> gobject;
};
// -------------------------------------------------------------------------------
struct CollectionObject : ElemBase {
//CollectionObject* prev;
std::shared_ptr<CollectionObject> next;
Object *ob;
};
// -------------------------------------------------------------------------------
struct CollectionChild : ElemBase {
std::shared_ptr<CollectionChild> next, prev;
std::shared_ptr<Collection> collection;
};
// -------------------------------------------------------------------------------
struct Collection : ElemBase {
ID id FAIL;
ListBase gobject; // CollectionObject
ListBase children; // CollectionChild
};
// -------------------------------------------------------------------------------
struct World : ElemBase {
ID id FAIL;
@@ -729,11 +750,12 @@ struct Scene : ElemBase {
std::shared_ptr<Object> camera WARN;
std::shared_ptr<World> world WARN;
std::shared_ptr<Base> basact WARN;
std::shared_ptr<Collection> master_collection WARN;
ListBase base;
Scene() :
ElemBase(), camera(), world(), basact() {
ElemBase(), camera(), world(), basact(), master_collection() {
// empty
}
};

View File

@@ -62,6 +62,12 @@ template <> void Structure :: Convert<Group> (
) const
;
template <> void Structure::Convert<Collection>(
Collection& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MTex> (
MTex& dest,
const FileDatabase& db

View File

@@ -924,6 +924,8 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
// TODO: Check the current technique and skip over unsupported extra techniques
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "spot") {
@@ -949,33 +951,34 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content);
} else if (currentName == "constant_attenuation") {
XmlParser::getRealAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
} else if (currentName == "linear_attenuation") {
XmlParser::getRealAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
} else if (currentName == "quadratic_attenuation") {
XmlParser::getRealAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
} else if (currentName == "falloff_angle") {
XmlParser::getRealAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
} else if (currentName == "falloff_exponent") {
XmlParser::getRealAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
}
// FCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "outer_cone") {
XmlParser::getRealAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
XmlParser::getRealAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
} else if (currentName == "intensity") {
XmlParser::getRealAttribute(currentNode, "intensity", pLight.mIntensity);
} else if (currentName == "falloff") {
XmlParser::getRealAttribute(currentNode, "falloff", pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
}
else if (currentName == "falloff") {
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "hotspot_beam") {
XmlParser::getRealAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
}
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "decay_falloff") {
XmlParser::getRealAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
}
}
}
@@ -1109,7 +1112,7 @@ void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEff
// GOOGLEEARTH/OKINO extensions
// -------------------------------------------------------
else if (currentName == "double_sided")
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mDoubleSided);
XmlParser::getValueAsBool(currentNode, pEffect.mDoubleSided);
// FCOLLADA extensions
// -------------------------------------------------------
@@ -1121,9 +1124,9 @@ void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEff
// MAX3D extensions
// -------------------------------------------------------
else if (currentName == "wireframe") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mWireframe);
XmlParser::getValueAsBool(currentNode, pEffect.mWireframe);
} else if (currentName == "faceted") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mFaceted);
XmlParser::getValueAsBool(currentNode, pEffect.mFaceted);
}
}
}
@@ -1142,23 +1145,23 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
// MAYA extensions
// -------------------------------------------------------
if (currentName == "wrapU") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapU);
XmlParser::getValueAsBool(currentNode, out.mWrapU);
} else if (currentName == "wrapV") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapV);
XmlParser::getValueAsBool(currentNode, out.mWrapV);
} else if (currentName == "mirrorU") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorU);
XmlParser::getValueAsBool(currentNode, out.mMirrorU);
} else if (currentName == "mirrorV") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
} else if (currentName == "repeatU") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
} else if (currentName == "repeatV") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
} else if (currentName == "offsetU") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
} else if (currentName == "offsetV") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
} else if (currentName == "rotateUV") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
} else if (currentName == "blend_mode") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
@@ -1178,14 +1181,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
// OKINO extensions
// -------------------------------------------------------
else if (currentName == "weighting") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
} else if (currentName == "mix_with_previous_layer") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
}
// MAX3D extensions
// -------------------------------------------------------
else if (currentName == "amount") {
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
}
}
}
@@ -2204,7 +2207,7 @@ void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::Seman
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
// Attempt to load any undefined Collada::Image in ImageLibrary
for (auto & it : mImageLibrary) {
for (auto &it : mImageLibrary) {
Collada::Image &image = it.second;
if (image.mImageData.empty()) {

View File

@@ -3127,7 +3127,12 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
if (chain[i] == iterEnd)
continue;
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
if (i == TransformationComp_Rotation || i == TransformationComp_PreRotation
|| i == TransformationComp_PostRotation || i == TransformationComp_GeometricRotation) {
keyframeLists[i] = GetRotationKeyframeList((*chain[i]).second, start, stop);
} else {
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
}
for (KeyFrameListList::const_iterator it = keyframeLists[i].begin(); it != keyframeLists[i].end(); ++it) {
const KeyTimeList& times = *std::get<0>(*it);
@@ -3274,6 +3279,79 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
return inputs; // pray for NRVO :-)
}
FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::vector<const AnimationCurveNode *> &nodes,
int64_t start, int64_t stop) {
KeyFrameListList inputs;
inputs.reserve(nodes.size() * 3);
//give some breathing room for rounding errors
const int64_t adj_start = start - 10000;
const int64_t adj_stop = stop + 10000;
for (const AnimationCurveNode *node : nodes) {
ai_assert(node);
const AnimationCurveMap &curves = node->Curves();
for (const AnimationCurveMap::value_type &kv : curves) {
unsigned int mapto;
if (kv.first == "d|X") {
mapto = 0;
} else if (kv.first == "d|Y") {
mapto = 1;
} else if (kv.first == "d|Z") {
mapto = 2;
} else {
FBXImporter::LogWarn("ignoring scale animation curve, did not recognize target component");
continue;
}
const AnimationCurve *const curve = kv.second;
ai_assert(curve->GetKeys().size() == curve->GetValues().size());
ai_assert(curve->GetKeys().size());
//get values within the start/stop time window
std::shared_ptr<KeyTimeList> Keys(new KeyTimeList());
std::shared_ptr<KeyValueList> Values(new KeyValueList());
const size_t count = curve->GetKeys().size();
int64_t tp = curve->GetKeys().at(0);
float vp = curve->GetValues().at(0);
Keys->push_back(tp);
Values->push_back(vp);
if (count > 1) {
int64_t tc = curve->GetKeys().at(1);
float vc = curve->GetValues().at(1);
for (size_t n = 1; n < count; n++) {
while (std::abs(vc - vp) >= 180.0f) {
float step = std::floor(float(tc - tp) / (vc - vp) * 179.0f);
int64_t tnew = tp + int64_t(step);
float vnew = vp + (vc - vp) * step / float(tc - tp);
if (tnew >= adj_start && tnew <= adj_stop) {
Keys->push_back(tnew);
Values->push_back(vnew);
}
tp = tnew;
vp = vnew;
}
if (tc >= adj_start && tc <= adj_stop) {
Keys->push_back(tc);
Values->push_back(vc);
}
if (n + 1 < count) {
tp = tc;
vp = vc;
tc = curve->GetKeys().at(n + 1);
vc = curve->GetValues().at(n + 1);
}
}
}
inputs.push_back(std::make_tuple(Keys, Values, mapto));
}
}
return inputs;
}
KeyTimeList FBXConverter::GetKeyTimeList(const KeyFrameListList &inputs) {
ai_assert(!inputs.empty());
@@ -3464,7 +3542,7 @@ void FBXConverter::ConvertRotationKeys(aiNodeAnim *na, const std::vector<const A
ai_assert(nodes.size());
// XXX see notes in ConvertScaleKeys()
const std::vector<KeyFrameList> &inputs = GetKeyframeList(nodes, start, stop);
const std::vector<KeyFrameList> &inputs = GetRotationKeyframeList(nodes, start, stop);
const KeyTimeList &keys = GetKeyTimeList(inputs);
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());

View File

@@ -361,6 +361,7 @@ private:
// ------------------------------------------------------------------------------------------------
KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
KeyFrameListList GetRotationKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
// ------------------------------------------------------------------------------------------------
KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);

View File

@@ -235,10 +235,8 @@ void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) {
bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const {
if (checkSig) {
std::string::size_type pos = pFile.find_last_of(".x3d");
if (pos != std::string::npos) {
if (GetExtension(pFile) == "x3d")
return true;
}
}
return false;

View File

@@ -72,7 +72,7 @@ void X3DImporter::startReadGroup(XmlNode &node) {
// if "USE" defined then find already defined element.
if (!use.empty()) {
X3DNodeElementBase *ne = nullptr;
X3DNodeElementBase *ne(nullptr);
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
} else {
ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
@@ -110,7 +110,7 @@ void X3DImporter::startReadStaticGroup(XmlNode &node) {
// if "USE" defined then find already defined element.
if (!use.empty()) {
X3DNodeElementBase *ne = nullptr;
X3DNodeElementBase *ne(nullptr);
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
} else {
@@ -153,7 +153,7 @@ void X3DImporter::startReadSwitch(XmlNode &node) {
// if "USE" defined then find already defined element.
if (!use.empty()) {
X3DNodeElementBase *ne=nullptr;
X3DNodeElementBase *ne(nullptr);
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
} else {
@@ -226,8 +226,13 @@ void X3DImporter::startReadTransform(XmlNode &node) {
// if "USE" defined then find already defined element.
if (!use.empty()) {
X3DNodeElementBase *ne(nullptr);
bool newgroup = (nullptr == mNodeElementCur);
if(newgroup)
ParseHelper_Group_Begin();
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
if (newgroup && isNodeEmpty(node)) {
ParseHelper_Node_Exit();
}
} else {
ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.

View File

@@ -60,14 +60,12 @@ namespace Assimp {
/// \param [in] pType - type of element to find.
/// \param [out] pNE - pointer to found node element.
inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE) {
if (nullptr == mNodeElementCur) {
printf("here\n");
}
checkNodeMustBeEmpty(node);
if (!pDEF.empty())
Assimp::Throw_DEF_And_USE(node.name());
if (!FindNodeElement(pUSE, pType, &pNE))
Assimp::Throw_USE_NotFound(node.name(), pUSE);
ai_assert(nullptr != mNodeElementCur);
mNodeElementCur->Children.push_back(pNE); /* add found object as child to current element */
return pNE;

View File

@@ -300,7 +300,7 @@ public:
inline unsigned int GetIndex() const { return index; }
operator bool() const { return vector != 0; }
operator bool() const { return vector != nullptr && index < vector->size(); }
T *operator->() { return (*vector)[index]; }

View File

@@ -113,6 +113,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// clang-format on
#include <assimp/StringUtils.h>
#include <assimp/material.h>
#include <assimp/GltfMaterial.h>
#include "AssetLib/glTF/glTFCommon.h"
@@ -140,7 +142,6 @@ using glTFCommon::vec4;
//! Magic number for GLB files
#define AI_GLB_MAGIC_NUMBER "glTF"
#include <assimp/pbrmaterial.h>
#ifdef ASSIMP_API
#include <assimp/Compiler/pushpack1.h>

View File

@@ -600,6 +600,10 @@ inline void Buffer::Read(Value &obj, Asset &r) {
inline bool Buffer::LoadFromStream(IOStream &stream, size_t length, size_t baseOffset) {
byteLength = length ? length : stream.FileSize();
if (byteLength > stream.FileSize()) {
throw DeadlyImportError("GLTF: Invalid byteLength exceeds size of actual data.");
}
if (baseOffset) {
stream.Seek(baseOffset, aiOrigin_SET);
}
@@ -809,6 +813,11 @@ inline void Accessor::Sparse::PatchData(unsigned int elementSize) {
}
offset *= elementSize;
if (offset + elementSize > data.size()) {
throw DeadlyImportError("Invalid sparse accessor. Byte offset for patching points outside allocated memory.");
}
std::memcpy(data.data() + offset, pValues, elementSize);
pValues += elementSize;
@@ -863,6 +872,9 @@ inline void Accessor::Read(Value &obj, Asset &r) {
//indices componentType
sparse->indicesType = MemberOrDefault(*indicesValue, "componentType", ComponentType_BYTE);
//sparse->indices->Read(*indicesValue, r);
} else {
// indicesType
sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT);
}
// value
@@ -875,8 +887,6 @@ inline void Accessor::Read(Value &obj, Asset &r) {
//sparse->values->Read(*valuesValue, r);
}
// indicesType
sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT);
const unsigned int elementSize = GetElementSize();
const size_t dataSize = count * elementSize;

View File

@@ -299,6 +299,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
// glTFv2 is either PBR or Unlit
aiShadingMode shadingMode = aiShadingMode_PBR_BRDF;
if (mat.unlit) {
aimat->AddProperty(&mat.unlit, 1, "$mat.gltf.unlit", 0, 0); // TODO: Remove this property, it is kept for backwards compatibility with assimp 5.0.1
shadingMode = aiShadingMode_Unlit;
}

View File

@@ -79,6 +79,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h
${HEADER_PATH}/pbrmaterial.h
${HEADER_PATH}/GltfMaterial.h
${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl
@@ -953,24 +954,27 @@ ELSE()
ENDIF()
# zip (https://github.com/kuba--/zip)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(zip)
find_package(zip CONFIG REQUIRED)
ELSE()
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c
../contrib/zip/src/zip.h
)
separate_arguments(ASSIMP_EXPORTERS_LIST UNIX_COMMAND ${ASSIMP_EXPORTERS_ENABLED})
IF(3MF IN_LIST ASSIMP_EXPORTERS_LIST)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(zip)
find_package(zip CONFIG REQUIRED)
ELSE()
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c
../contrib/zip/src/zip.h
)
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
else()
add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
endif()
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
else()
add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
endif()
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
ENDIF()
ENDIF()
# openddlparser
@@ -1186,10 +1190,12 @@ IF(ASSIMP_HUNTER_ENABLED)
ZLIB::zlib
RapidJSON::rapidjson
utf8cpp
zip::zip
pugixml
stb::stb
)
if(TARGET zip::zip)
target_link_libraries(assimp PUBLIC zip::zip)
endif()
if (ASSIMP_BUILD_DRACO)
target_link_libraries(assimp PUBLIC ${draco_LIBRARIES})
@@ -1256,6 +1262,12 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
OUTPUT_NAME assimp${LIBRARY_SUFFIX}
)
if (WIN32 AND CMAKE_COMPILER_IS_GNUCXX AND BUILD_SHARED_LIBS)
set_target_properties(assimp PROPERTIES
SUFFIX "-${ASSIMP_SOVERSION}${CMAKE_SHARED_LIBRARY_SUFFIX}"
)
endif()
if (APPLE)
if (ASSIMP_BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES

View File

@@ -1,6 +0,0 @@
IrrXML
Downloaded September 2008
- fixed a minor compiler warning (vs 2005, shift too large)
- fixed an issue regarding wchar_t/unsigned short

View File

@@ -0,0 +1,74 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file GltfMaterial.h
* @brief glTF-specific material macros
* These will be made generic at some future date
*/
#ifndef AI_GLTFMATERIAL_H_INC
#define AI_GLTFMATERIAL_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/material.h>
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
#endif

View File

@@ -135,7 +135,9 @@ public:
/** Extract a particular vertex from a anim mesh and interleave all components */
explicit Vertex(const aiAnimMesh* msh, unsigned int idx) {
ai_assert(idx < msh->mNumVertices);
position = msh->mVertices[idx];
if (msh->HasPositions()) {
position = msh->mVertices[idx];
}
if (msh->HasNormals()) {
normal = msh->mNormals[idx];

View File

@@ -42,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_IRRXML_WRAPPER
#define INCLUDED_AI_IRRXML_WRAPPER
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include "BaseImporter.h"
#include "IOStream.hpp"
@@ -112,7 +112,7 @@ public:
/// @brief Will clear the parsed xml-file.
void clear() {
if(mData.empty()) {
if (mData.empty()) {
mDoc = nullptr;
return;
}
@@ -243,7 +243,7 @@ public:
/// @param name [in] The attribute name to look for.
/// @param val [out] The int value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is an int.
static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val ) {
static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
@@ -258,7 +258,7 @@ public:
/// @param name [in] The attribute name to look for.
/// @param val [out] The real value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a real.
static inline bool getRealAttribute( XmlNode &xmlNode, const char *name, ai_real &val ) {
static inline bool getRealAttribute(XmlNode &xmlNode, const char *name, ai_real &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
@@ -284,7 +284,6 @@ public:
val = attr.as_float();
return true;
}
/// @brief Will try to get a double attribute value.
@@ -322,7 +321,7 @@ public:
/// @param name [in] The attribute name to look for.
/// @param val [out] The bool value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a bool.
static inline bool getBoolAttribute( XmlNode &xmlNode, const char *name, bool &val ) {
static inline bool getBoolAttribute(XmlNode &xmlNode, const char *name, bool &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
@@ -330,14 +329,13 @@ public:
val = attr.as_bool();
return true;
}
/// @brief Will try to get the value of the node as a string.
/// @param node [in] The node to search in.
/// @param text [out] The value as a text.
/// @return true, if the value can be read out.
static inline bool getValueAsString( XmlNode &node, std::string &text ) {
static inline bool getValueAsString(XmlNode &node, std::string &text) {
text = std::string();
if (node.empty()) {
return false;
@@ -352,7 +350,7 @@ public:
/// @param node [in] The node to search in.
/// @param text [out] The value as a float.
/// @return true, if the value can be read out.
static inline bool getValueAsFloat( XmlNode &node, ai_real &v ) {
static inline bool getValueAsFloat(XmlNode &node, ai_real &v) {
if (node.empty()) {
return false;
}
@@ -360,10 +358,38 @@ public:
v = node.text().as_float();
return true;
}
private:
/// @brief Will try to get the value of the node as an integer.
/// @param node [in] The node to search in.
/// @param text [out] The value as a int.
/// @return true, if the value can be read out.
static inline bool getValueAsInt(XmlNode &node, int &v) {
if (node.empty()) {
return false;
}
v = node.text().as_int();
return true;
}
/// @brief Will try to get the value of the node as an bool.
/// @param node [in] The node to search in.
/// @param text [out] The value as a bool.
/// @return true, if the value can be read out.
static inline bool getValueAsBool(XmlNode& node, bool& v)
{
if (node.empty()) {
return false;
}
v = node.text().as_bool();
return true;
}
private:
pugi::xml_document *mDoc;
TNodeType mCurrent;
std::vector<char> mData;
@@ -376,8 +402,8 @@ class XmlNodeIterator {
public:
/// @brief The iteration mode.
enum IterationMode {
PreOrderMode, ///< Pre-ordering, get the values, continue the iteration.
PostOrderMode ///< Post-ordering, continue the iteration, get the values.
PreOrderMode, ///< Pre-ordering, get the values, continue the iteration.
PostOrderMode ///< Post-ordering, continue the iteration, get the values.
};
/// @brief The class constructor
/// @param parent [in] The xml parent to to iterate through.
@@ -400,7 +426,7 @@ public:
/// @brief Will iterate through all children in pre-order iteration.
/// @param node [in] The nod to iterate through.
void collectChildrenPreOrder( XmlNode &node ) {
void collectChildrenPreOrder(XmlNode &node) {
if (node != mParent && node.type() == pugi::node_element) {
mNodes.push_back(node);
}

View File

@@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file pbrmaterial.h
* @brief Defines the material system of the library
* @brief Deprecated GLTF_PBR macros
*/
#pragma once
#ifndef AI_PBRMATERIAL_H_INC
@@ -48,47 +48,42 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef __GNUC__
# pragma GCC system_header
# warning pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h
#else if defined(_MSC_VER)
# pragma message("pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h")
#endif
//#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
//#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
//#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
//#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
#include <assimp/material.h>
#include <assimp/GltfMaterial.h>
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR AI_MATKEY_BASE_COLOR
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE AI_MATKEY_BASE_COLOR_TEXTURE
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR AI_MATKEY_METALLIC_FACTOR
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR AI_MATKEY_ROUGHNESS_FACTOR
//#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
//#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
//#define AI_MATKEY_GLTF_UNLIT "$mat.gltf.unlit", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_SHEEN "$mat.gltf.materialSheen", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_FACTOR "$mat.gltf.materialSheen.sheenColorFactor", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_FACTOR "$mat.gltf.materialSheen.sheenRoughnessFactor", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_TEXTURE aiTextureType_UNKNOWN, 1
//#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 2
//#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT "$mat.gltf.materialClearcoat", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_FACTOR "$mat.gltf.materialClearcoat.clearcoatFactor", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_FACTOR "$mat.gltf.materialClearcoat.clearcoatRoughnessFactor", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_TEXTURE aiTextureType_UNKNOWN, 3
//#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 4
//#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_NORMAL_TEXTURE aiTextureType_NORMALS, 1
//#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION "$mat.gltf.materialTransmission", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_FACTOR "$mat.gltf.materialTransmission.transmissionFactor", 0, 0
//#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_TEXTURE aiTextureType_UNKNOWN, 5
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR AI_MATKEY_GLOSSINESS_FACTOR
//#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
// Use AI_MATKEY_SHADING_MODEL == aiShadingMode_Unlit instead
#define AI_MATKEY_GLTF_UNLIT "$mat.gltf.unlit", 0, 0
//#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
//AI_MATKEY_GLTF_MATERIAL_SHEEN
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_FACTOR AI_MATKEY_SHEEN_COLOR_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_FACTOR AI_MATKEY_SHEEN_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_TEXTURE AI_MATKEY_SHEEN_COLOR_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_TEXTURE AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE
//AI_MATKEY_GLTF_MATERIAL_CLEARCOAT
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_FACTOR AI_MATKEY_CLEARCOAT_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_FACTOR AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_TEXTURE AI_MATKEY_CLEARCOAT_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_TEXTURE AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_NORMAL_TEXTURE AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE
//AI_MATKEY_GLTF_MATERIAL_TRANSMISSION
#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_FACTOR AI_MATKEY_TRANSMISSION_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_TEXTURE AI_MATKEY_TRANSMISSION_TEXTURE
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) AI_MATKEY_UVWSRC(type, N)
#endif //!!AI_PBRMATERIAL_H_INC

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@@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.0.1)
AppVerName=Open Asset Import Library - SDK (v5.1.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x64\assimp.exe
@@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.0.1-setup
VersionInfoVersion=5.0.1.0
VersionInfoTextVersion=5.0.1
OutputBaseFileName=assimp-sdk-5.1.0-setup
VersionInfoVersion=5.1.0.0
VersionInfoTextVersion=5.1.0
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64

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@@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.0.1)
AppVerName=Open Asset Import Library - SDK (v5.1.0)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe
@@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.0.1-setup
VersionInfoVersion=5.0.1.0
VersionInfoTextVersion=5.0.1
OutputBaseFileName=assimp-sdk-5.1.0-setup
VersionInfoVersion=5.1.0.0
VersionInfoTextVersion=5.1.0
VersionInfoCompany=Assimp Development Team
;ArchitecturesInstallIn64BitMode=x64
@@ -49,11 +49,11 @@ Source: "WEB"; DestDir: "{app}"
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
; x86 binaries
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x86"
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x86"
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
; Import libraries

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@@ -1,11 +0,0 @@
All 'mirror' files are not absolutely correct. That's mainly
because it's difficult convert Max' handling of mirroring to
our's.
In other words: TO DO, but only if someone REALLY needs it.
-------------------------------------------------------------
To see how it should look like - test/ReferenceImages
Note that the viewer has no 'decal' texture mapping mode, so
the usual clamping is used.

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@@ -114,6 +114,12 @@ TEST(utBlenderImporter, importBlenderDefault271) {
ASSERT_NE(nullptr, scene);
}
TEST(utBlenderImporter, importBlenderDefault293) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_276.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utBlenderImporter, importCubeHierarchy_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);

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@@ -125,13 +125,21 @@ TEST_F(utColladaExport, testExportLight) {
ASSERT_TRUE(pTest->HasLights());
const unsigned int origNumLights(pTest->mNumLights);
std::unique_ptr<aiLight[]> origLights(new aiLight[origNumLights]);
std::vector<std::string> origNames;
// There are FIVE!!! LIGHTS!!!
EXPECT_EQ(5, origNumLights) << "lights.dae should contain five lights";
std::vector<aiLight> origLights(5);
for (size_t i = 0; i < origNumLights; i++) {
origNames.push_back(pTest->mLights[i]->mName.C_Str());
origLights[i] = *(pTest->mLights[i]);
}
// Check loaded first light properly
EXPECT_STREQ("Lamp", origLights[0].mName.C_Str());
EXPECT_EQ(aiLightSource_POINT, origLights[0].mType);
EXPECT_FLOAT_EQ(1.0f, origLights[0].mAttenuationConstant);
EXPECT_FLOAT_EQ(0.0f, origLights[0].mAttenuationLinear);
EXPECT_FLOAT_EQ(0.00111109f, origLights[0].mAttenuationQuadratic);
// Common metadata
// Confirm was loaded by the Collada importer
aiString origImporter;
@@ -191,7 +199,7 @@ TEST_F(utColladaExport, testExportLight) {
for (size_t i = 0; i < origNumLights; i++) {
const aiLight *orig = &origLights[i];
const aiLight *read = imported->mLights[i];
EXPECT_EQ(0, strncmp(origNames[i].c_str(), read->mName.C_Str(), origNames[i].size()));
EXPECT_EQ(0, strcmp(orig->mName.C_Str(), read->mName.C_Str()));
EXPECT_EQ(orig->mType, read->mType);
EXPECT_FLOAT_EQ(orig->mAttenuationConstant, read->mAttenuationConstant);
EXPECT_FLOAT_EQ(orig->mAttenuationLinear, read->mAttenuationLinear);

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@@ -53,7 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <array>
#include <assimp/pbrmaterial.h>
#include <assimp/material.h>
#include <assimp/GltfMaterial.h>
using namespace Assimp;
class utglTF2ImportExport : public AbstractImportExportBase {