Update README.md

This commit is contained in:
Rich Geldreich
2026-02-08 13:42:30 -05:00
committed by GitHub
parent 7442cffc29
commit 4be48515a4

View File

@@ -500,12 +500,12 @@ External Tool Links
- [Online .EXR and .HDR Image File Viewer](https://viewer.openhdr.org/)
- [Windows HDR + WCG Image Viewer](https://13thsymphony.github.io/hdrimageviewer/) - A true HDR image viewer for Windows. Also see [the github repo](https://github.com/13thsymphony/HDRImageViewer).
- [AMD Compressonator](https://gpuopen.com/compressonator/)
- [PVRTexTool](https://www.imgtec.com/developers/powervr-sdk-tools/pvrtextool/)
- [Microsoft's DirectXTex](https://github.com/microsoft/DirectXTex) - Note: may still have issues loading .DDS files with texture dimensions that aren't divisible by 4 texels.
- [RenderDoc](https://renderdoc.org/) - Can view .DDS files in BC1-7 formats
- [Mali Texture Compression Tool](https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/52390/announcement-mali-texture-compression-tool-end-of-life) - Now deprecated
- [ARM's astcenc](https://github.com/ARM-software/astc-encoder) - Can unpack our output ASTC LDR/HDR .astc and .ktx files to .png for testing
- [AMD Compressonator](https://gpuopen.com/compressonator/) - Can view .KTX files in some formats
- [PVRTexTool](https://www.imgtec.com/developers/powervr-sdk-tools/pvrtextool/) - Can view .ASTC and .KTX files in some formats
- [Microsoft's DirectXTex](https://github.com/microsoft/DirectXTex) - Samples contain a basic .DDS viewer. (Note: May still have issues loading .DDS files with texture dimensions that aren't divisible by 4 texels.)
- [RenderDoc](https://renderdoc.org/) - Can view LDR/HDR .DDS files in BC1-7 formats.
- [Mali Texture Compression Tool](https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/52390/announcement-mali-texture-compression-tool-end-of-life) - Now deprecated.
- [ARM's astcenc](https://github.com/ARM-software/astc-encoder) - Can unpack ASTC format LDR/HDR .astc and .ktx files to .png etc. for testing.
For more useful links, papers, and tools/libraries, see the end of the [UASTC HDR texture specification](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Texture-Specification-v1.0).