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@@ -70,7 +70,7 @@ One the codebook and Huffman tables are decompressed, the slices are randomly ac
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We currently only support CPU transcoding, but GPU assisted transcoding/format conversion is also possible by uploading the decompressed codebooks as textures and using compute shaders to convert the ETC1S data to the desired output format.
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### Special thanks
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Thanks to a number of companies or groups who have supported Binomial over the years, which helped fund this work: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Activision, and the organizers at CppCon.
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Thanks to a number of companies or groups who have supported Binomial over the years: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Activision, the Khronos Group, and the organizers at CppCon.
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Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp.
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