Richard Geldreich
b71d417e18
minor fix to assert range check in bc6hf so basist::MAX_HALF_FLOAT is encodable (this can't happen in our normal ASTC HDR path, as values this large can't normally be encoded)
2026-02-28 21:12:50 -05:00
Richard Geldreich
e5e4081f30
adding comments
2026-02-28 21:10:40 -05:00
Richard Geldreich
9593e6c573
rebuilt
2026-02-28 18:38:33 -05:00
Richard Geldreich
cdd7bb0140
adding missing files
2026-02-28 18:34:32 -05:00
Richard Geldreich
d5ff788858
adding C++ API compression examples from wiki
2026-02-28 18:28:44 -05:00
Richard Geldreich
a62ec17827
adding comment
2026-02-28 17:34:46 -05:00
Richard Geldreich
a481cf5d75
fixing comment and NUM_THREADS constant (was outdated)
2026-02-28 16:44:24 -05:00
Richard Geldreich
1dbeaf032d
minor typo fix
2026-02-28 03:47:25 -05:00
Richard Geldreich
c7f4fd360e
rebuilt WASM execs and Python SO
2026-02-28 01:48:14 -05:00
Richard Geldreich
46629928ba
Fixing remarks, aligning constructor defaults for ETC1S clusters to match clear()
2026-02-27 22:40:16 -05:00
Richard Geldreich
a1a995becd
adding missing CR/LF
2026-02-27 22:39:53 -05:00
Richard Geldreich
4e3c6660bb
Merge remote-tracking branch 'origin/master'
2026-02-27 16:24:02 -05:00
Richard Geldreich
256a4ad08b
comment fix
2026-02-27 16:24:00 -05:00
Rich Geldreich
aa3da43f48
Update README.md
2026-02-27 02:27:41 -05:00
Rich Geldreich
0f3fbcd886
Update README with shader optimization note
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Add note on shader improvement for block position calculation.
2026-02-26 23:06:37 -05:00
Rich Geldreich
72bdebdeb9
Update README.md
2026-02-26 20:38:57 -05:00
Rich Geldreich
681101ae0b
Fix formatting in UASTC HDR 4x4 section of README
2026-02-26 20:35:17 -05:00
Rich Geldreich
588bc636c9
Update GPU texture compression reference link
2026-02-26 20:32:35 -05:00
Rich Geldreich
23eab9ea98
Fix formatting and improve clarity in README.md
2026-02-26 20:31:59 -05:00
Rich Geldreich
306e82729d
Update link for ARM's astcenc HDR 6x6 encoder comparison
2026-02-26 20:31:22 -05:00
Richard Geldreich
3c245522c2
minor warning message fix (if m_xuastc_ldr_use_dct is true, m_params.m_quality_level must be >= 0)
2026-02-26 18:54:39 -05:00
Richard Geldreich
02b7ce3804
updating comments and status display related to m_quality
2026-02-26 18:44:56 -05:00
Richard Geldreich
f9d94d286d
Merge remote-tracking branch 'origin/master'
2026-02-26 18:03:57 -05:00
Richard Geldreich
b7f1df3955
remark changes
2026-02-26 18:03:54 -05:00
Rich Geldreich
be7d16f172
Clarify 5 tap filter variant compatibility in README
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Updated README to clarify compatibility of the 5 tap filter variant with the Python sample and its mipmap level limitation.
2026-02-26 12:35:56 -05:00
Rich Geldreich
3503e0b9e6
Update README with shader optimization details
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Added information about using textureQueryLod() and textureSize() for shader simplification.
2026-02-26 12:34:45 -05:00
Rich Geldreich
b2a5596dee
Update README with link to faster filter variant
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Added a link to a faster 5 tap filter variant for shader deblocking.
2026-02-26 12:33:49 -05:00
Rich Geldreich
17a6fd1b1c
Update version from 2.0 to 2.1 in README
2026-02-25 14:21:06 -05:00
Richard Geldreich
54e129fe6a
updating wasm/python builds
2026-02-24 22:28:31 -05:00
Richard Geldreich
6cb2db2494
Merge remote-tracking branch 'origin/master'
2026-02-24 22:25:01 -05:00
Richard Geldreich
c43b5c3f04
Fixing DFD of alpha channel ETC1S so it validates using KTX-Software
2026-02-24 22:24:57 -05:00
Rich Geldreich
b2919481f6
Update README.md
2026-02-24 20:45:41 -05:00
Richard Geldreich
81a4186404
v2.1 update for KTX-Software and Khronos file format KTX2 compatibility.
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This update impacts the UASTC HDR 4x4, UASTC HDR 6x6i, and XUASTC LDR formats. New KTX2 files in these specific formats using v2.1 can't be loaded using v2.0, however we've kept backwards compatibility with all of our previously written KTX2 files. (v2.1 can transcode all previously written files.)
This is part of our effort to be compatible with Khronos's specification.
bc6hf encoder's smooth block path updated to handle inputs with texels close to MAX_HALF_FLOAT.
Adding command line options to basisu tool so it can write either v2.0 or v1.6 compatible UASTC HDR 6x6i files. The default is v1.6.
Updating WebGL KTX2 testbed so on ASTC devices it automatically switches between sRGB or linear internal formats for the created texture.
2026-02-24 20:35:11 -05:00
Richard Geldreich
2c4f52f705
Merge remote-tracking branch 'origin/master'
v2_00_final_snapshot
2026-02-23 15:57:41 -05:00
Richard Geldreich
13cc670a20
adding comment: we need to use sRGB vs. linear internal formats here
2026-02-23 15:57:38 -05:00
Rich Geldreich
41a758e7d1
Update README.md
2026-02-20 14:37:33 -05:00
Rich Geldreich
843502a35f
Update README.md
2026-02-20 14:35:52 -05:00
Rich Geldreich
aaa1a7883c
Update README.md
2026-02-20 14:26:23 -05:00
Rich Geldreich
a47b096981
Update README.md
2026-02-20 14:21:40 -05:00
Rich Geldreich
f7c40d349c
Update README.md
2026-02-20 14:21:06 -05:00
Rich Geldreich
21fb6e242b
Update README.md
v2_0_3
2026-02-20 11:22:34 -05:00
Rich Geldreich
4098ab7ccd
Update README.md
2026-02-20 11:22:22 -05:00
Rich Geldreich
24ffc6e29a
Update README.md
2026-02-20 11:11:59 -05:00
Rich Geldreich
acd9e52837
Update README.md
2026-02-20 11:11:05 -05:00
Rich Geldreich
a153af2b67
Update README.md
2026-02-20 11:05:02 -05:00
Rich Geldreich
136ac0185c
Update README.md
2026-02-19 18:14:24 -05:00
Rich Geldreich
7cb7d1560e
Update README.md
2026-02-19 18:13:57 -05:00
Rich Geldreich
df1677b716
Update README.md
2026-02-19 18:13:07 -05:00
Rich Geldreich
33cfe3204c
Update README.md
2026-02-19 18:11:45 -05:00
Rich Geldreich
8fabdf1305
Update README.md
2026-02-19 18:09:38 -05:00