Remove shadow cascade visualization from unlit variants (#3455)

This commit is contained in:
Ben Doherty
2021-01-26 11:20:54 -08:00
committed by GitHub
parent 564d846be5
commit a3412c4f45

View File

@@ -30,10 +30,12 @@ void main() {
fragColor = evaluateMaterial(inputs);
#if defined(HAS_DIRECTIONAL_LIGHTING) && defined(HAS_SHADOWING)
bool visualizeCascades = bool(frameUniforms.cascades & 0x10u);
if (visualizeCascades) {
fragColor.rgb *= uintToColorDebug(getShadowCascade());
}
#endif
#if defined(HAS_FOG)
vec3 view = getWorldPosition() - getWorldCameraPosition();