bridgewaterrobbie
b2e77d6847
split combined fixes
2025-03-19 16:20:03 -04:00
bridgewaterrobbie
784b1650c3
quick commit of combined image sampler fix testing
2025-03-18 16:45:58 -04:00
Matthew Hoffman
78c6456fbe
Update gtest to 1.16 ( #8528 )
2025-03-17 16:31:48 -05:00
bridgewaterrobbie
84cce8cfdf
Run dead code elimination for WGSL even if all other optimizations are disabled
2025-03-17 15:16:19 -04:00
bridgewaterrobbie
49b7c7169f
Avoid building point size demo and material if WebGPU is enabled.
2025-03-17 15:16:19 -04:00
Powei Feng
dbfe2dbc5e
Disable renderdiff for breakage ( #8500 )
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Disable renderdiff for breakage
2025-03-17 11:47:19 -07:00
Serge Metral
0ec60de287
vk: External sampler platform code ( #8500 )
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Adds enums for enabling external sampler / immutable samplers. No actual implementation yet.
2025-03-17 09:51:34 -07:00
rafadevai
7eb756ca96
vk: Fix Vulkan Validation errors when importing an AHB ( #8509 )
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- Make sure we setup a valid sample count of 1.
https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkImageCreateInfo-samples-parameter
- Select a proper memory type based on the list
provided by the `metadata.memoryTypeBits`
https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkMemoryAllocateInfo-memoryTypeIndex-02385
2025-03-16 01:56:42 +00:00
Mathias Agopian
3abddc4584
APIs to query the texture limit sizes.
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Assert textures dimensions are in range when creating a Texture object.
FIXES=[398901038]
2025-03-15 16:32:29 -07:00
bridgewaterrobbie
35661a1974
Add appropriate matc flags for WebGPU when enabled
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Currently WebGPU does not support skinning nor stereo, so they also must be disabled if targeting WebGPU.
2025-03-14 13:17:23 -04:00
bridgewaterrobbie
606a1259f6
Avoid generating subpass code if using WebGPU
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Subpasses should not be used anyways due to the result of WebGPUDriver::isFrameBufferFetchSupported. However, we need to make sure the GLSL is not generated for WebGPU, or Tint is unable to convert.
2025-03-14 13:17:23 -04:00
Powei Feng
6479a5bc12
github: change wgsl presubmit to use linux ( #8525 )
2025-03-14 16:59:11 +00:00
Andy Hovingh
c95f9ed7e0
WebGPU: backend components created and conditionally logged
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Initial groundwork in creating WebGPU backend components, namely
the instance, adapter, device, and queue.
If configured to do so, the backend will print out details about
these components.
The samples/hellotriangle.cpp was slightly modified to include a
webgpu option which allows for exercising the above, but does not
yet draw anything to the screen/window.
NOTE: This has only been sanity tested with hello triangle
on Mac OS and the Android emulator at this time, NOT IOS,
Windows, or Linux yet.
2025-03-13 19:45:48 -05:00
Powei Feng
e3b7861aa2
webgpu: combine tint static libs into single lib ( #8520 )
2025-03-13 17:57:25 +00:00
Powei Feng
84980d89af
Add .clang-format to project root ( #8487 )
2025-03-12 22:19:01 +00:00
Powei Feng
60640be5e8
vk: fix generateMipmaps level ( #8495 )
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The level counting was off by one.
FIXES=400710879
2025-03-12 21:47:52 +00:00
Powei Feng
5f730ac173
osmesa: allow static linking of osmesa ( #8486 )
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- Add path for static linking
- Fix get_mesa script.
2025-03-12 21:00:22 +00:00
Powei Feng
e12ed900d0
webgpu: fix filamat android build ( #8514 )
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Also fix a change in backend API.
2025-03-12 19:05:28 +00:00
Doris Wu
78487f4836
[fgviewer] Collapse subresources by default in web view ( #8517 )
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* Collapse subresources by default
* Fix typo
2025-03-12 14:58:54 +00:00
bridgewaterrobbie
25e9802fd5
Add validate wgsl pipleine test
2025-03-11 17:40:21 -04:00
bridgewaterrobbie
dacd03ce42
Adjust running the test to fail on 0 tests. This is to ensure we don't pass the test due to the webgpu build failing or similar
2025-03-11 17:40:21 -04:00
bridgewaterrobbie
c9cfc63df0
Add tests to convert sample shaders with Tint to WGSL
2025-03-11 17:40:21 -04:00
Juan David Caldas
9c69cb8484
Enable WebGPU option for matc and add WGSL options for shader generation
2025-03-11 17:40:21 -04:00
Matthew Hoffman
8ea4cb50d2
Add helpers for backend tests. ( #8505 )
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Both for cleaning up graphics resources at the end of a test and for starting/stopping render loops.
BUGS=[402472882]
2025-03-11 14:25:32 -05:00
Mathias Agopian
4f8080ead2
Fix material instance check log when destroying material
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When the feature flags assert_destroy_material_before_material_instance
is disabled, we emit a log instead of an assert. Unfortunately this log
would be emitted even when all material instances were destroyed.
2025-03-11 11:09:11 -07:00
rafadevai
34ebe45e2a
vk: External Texture implementation for Vulkan ( #8488 )
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Add support for the new createTextureExternalImage2R
API instead of createTextureExternalImageR.
Add the support to import AHardwareBuffer objects
into Vulkan in Android.
2025-03-11 06:01:28 +00:00
Sungun Park
bb3e3df2f4
Fix release notes
2025-03-10 22:35:35 +00:00
Sungun Park
0bcb45613e
Release Filament 1.58.0
2025-03-10 22:11:59 +00:00
Powei Feng
0a0d4ed23a
Update HandleAllocator in test ( #8508 )
2025-03-10 12:49:58 -07:00
b9a39bc066
Add a way to pass a transform matrix along with Stream::setAcquiredImage ( #8496 )
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BUGS=[399959254]
---------
Co-authored-by: Syed Idris Shah <idrisshah@google.com >
Co-authored-by: Haneul Kim <haneulk730@gmail.com >
Co-authored-by: Powei Feng <powei@google.com >
Co-authored-by: Doris Wu <doriswu@google.com >
Co-authored-by: Mathias Agopian <mathias@google.com >
2025-03-10 09:58:58 -07:00
Powei Feng
e825f43935
matdbg: indicate shader model ( #8504 )
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Shader model (desktop or mobile) wasn't really accounted for
in the UI. This means that we will get shaders that look like
duplicates (same variant). In this work, we pass the current
shader model from engine into the frontend and filter out
variants of a different shader model.
Moreover, for matinfo, we use a specific dbg shader model (matinfo)
to indicate it is in that mode. We add UI in matinfo to show the
shadermodel.
So UI updates as well.
2025-03-07 23:54:22 +00:00
alizahlalani
ee68872a47
Add ahb mapping util functions to map ahb usage and format to TextureUsage and TextureFormat ( #8491 )
2025-03-07 22:28:56 +00:00
Konstantin Sakhin and Romain Guy
2f4e48b6b9
Texture: prevent SIGILL in sampler validator. ( #8468 )
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Co-authored-by: Romain Guy <romainguy@curious-creature.com >
2025-03-07 12:11:04 -08:00
Powei Feng
5091b3112d
matdbg: fix variant issue for surface materials ( #8503 )
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- The set of active variants were not set correctly for surface
materials since the frag/vert pairs could have different
variant.
- Fix the default selection logic in the UI
- Random clean-ups
FIXES=328699979
2025-03-07 17:46:04 +00:00
Ajmal Kunnummal
7199961248
Update the associated uniforms every frame for materials with attached Streams ( #8493 )
...
BUGS=[399959254]
2025-03-07 01:05:44 +00:00
bridgewaterrobbie
d0a00803c1
Restore workaround for CONFIG_MAX_INSTANCES and CONFIG_FROXEL_BUFFER_HEIGHT not being a spec constant, because WGSL does not support that being an array length ( #8479 )
2025-03-07 00:28:36 +00:00
Sungun Park
0e3ef4bd63
Disable picking for multiview rendering ( #8502 )
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Picking is not designed to work with multiview rendering. Disable it
when multiview is enabled.
2025-03-07 00:05:36 +00:00
Ben Doherty
c24535a6e4
Update permissions for GitHub release job
2025-03-06 15:00:48 -08:00
bridgewaterrobbie
74b09c708a
Enable TINT_BUILD_SPV_READER on host platform webgpu builds
2025-03-06 17:12:03 -05:00
bridgewaterrobbie
80e0dbaa8a
When preprocess fails, return false from process
2025-03-06 17:12:03 -05:00
bridgewaterrobbie
31e966f63f
Add initial Tint support for shader transpile
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Early version that will allow errors to be ignored currently, outputting what we can into filamat results.
2025-03-06 17:12:03 -05:00
Ajmal Kunnummal
02223dcaab
Add a way to specify an additional uniform name along with a sampler param for the associated transform matrix ( #8490 )
...
BUGS=[399959254]
2025-03-06 18:42:24 +00:00
Ajmal Kunnummal
47112f136e
Add a way to query the transform matrix of a surface texture from the driver ( #8489 )
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* Add a way to query the transform matrix of a surface texture from the driver
BUGS=[399959254]
2025-03-06 10:23:06 -08:00
HanYunChenLuo
30bb4ad6eb
fix SourceFormatter.h missing header file ( #8498 )
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missing <string>
2025-03-06 09:22:29 -08:00
Doris Wu
d9e30460dc
Enable fgviewer for android remote debugging ( #8483 )
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* Enable fgviewer for the users
* Fix incorrect position
* Update
* Support remote debug server
* Enable fgviewer on android
* Link and include fgviewer_resources
* Adjust js to show untitled view
2025-03-06 05:36:41 +00:00
Doris Wu
075743ef59
Aggregate the subresource usage when collapsed ( #8492 )
2025-03-06 02:08:55 +00:00
Powei Feng
bd3a0d5377
Release Filament 1.57.2
2025-03-05 14:37:22 -08:00
Haneul Kim
4ede119c6d
vk: Fix cleanup logic in VulkanStagePool::terminate ( #8484 )
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Updated the `terminate` function to correct resource cleanup. Changed `mUsedStages` to `mUsedImages` and `mFreeStages` to `mFreeImages` to ensure proper memory management during termination.
2025-03-05 07:03:44 +00:00
Syed Idris Shah
14e3ae51c1
Update android build to use webgpu
2025-03-04 22:09:19 -05:00
Syed Idris Shah
86e71f37ae
Add WebGPU stub backend code.
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Introduce Enums to support WebGPU.
Start to use header files from dawn.
2025-03-04 22:09:19 -05:00