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@@ -1,181 +1,82 @@
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/*
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* Copyright (C) 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <iostream>
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#include <utils/Hash.h>
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#include <tsl/robin_map.h>
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#include <bluevk/BlueVK.h>
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#include <utils/Log.h>
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namespace {
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#include <GLES3/gl3.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <gtest/gtest.h>
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using namespace utils;
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using namespace std::literals;
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class CompilerTest : public testing::Test {
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protected:
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void SetUp() override {
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EGLBoolean success;
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EGLint major, minor;
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ASSERT_NE(dpy, EGL_NO_DISPLAY);
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EGLBoolean const initialized = eglInitialize(dpy, &major, &minor);
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ASSERT_TRUE(initialized);
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EGLint const contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 3,
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EGL_NONE
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};
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EGLint configsCount;
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EGLint configAttribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, // 0
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EGL_RED_SIZE, 8, // 2
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EGL_GREEN_SIZE, 8, // 4
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EGL_BLUE_SIZE, 8, // 6
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EGL_NONE // 14
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};
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success = eglChooseConfig(dpy, configAttribs, &config, 1, &configsCount);
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ASSERT_TRUE(success);
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context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, contextAttribs);
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ASSERT_NE(context, EGL_NO_CONTEXT);
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success = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, context);
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ASSERT_TRUE(success);
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ASSERT_EQ(eglGetError(), EGL_SUCCESS);
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}
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void TearDown() override {
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eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(dpy, context);
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eglTerminate(dpy);
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}
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private:
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EGLDisplay dpy;
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EGLContext context;
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EGLConfig config;
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struct T {
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};
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TEST_F(CompilerTest, Simple) {
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auto shader = R"(
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#version 300 es
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void main()
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{
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})"sv;
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constexpr uint8_t const UNIQUE_DESCRIPTOR_SET_COUNT = 3;
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constexpr uint8_t const SHADER_TYPE_COUNT = 3;
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using Timestamp = uint64_t;
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using VulkanResourceAllocator = T;
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const char* const src = shader.data();
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GLint const len = (GLint)shader.size();
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struct PushConstantKey {
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uint8_t stage;// We have one set of push constant per shader stage (fragment, vertex, etc).
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uint8_t size;
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};
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GLuint const id = glCreateShader(GL_VERTEX_SHADER);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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struct PipelineLayoutKey {
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using DescriptorSetLayoutArray = std::array<VkDescriptorSetLayout, UNIQUE_DESCRIPTOR_SET_COUNT>;
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DescriptorSetLayoutArray descSetLayouts = {}; // 8 * 3
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PushConstantKey pushConstant[SHADER_TYPE_COUNT] = {};// 2 * 3
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uint16_t padding = 0;
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};
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static_assert(sizeof(PipelineLayoutKey) == 32);
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glShaderSource(id, 1, &src, &len);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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using PipelineLayoutKeyHashFn = utils::hash::MurmurHashFn<PipelineLayoutKey>;
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struct PipelineLayoutKeyEqual {
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bool operator()(PipelineLayoutKey const& k1, PipelineLayoutKey const& k2) const {
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return 0 == memcmp((const void*) &k1, (const void*) &k2, sizeof(PipelineLayoutKey));
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}
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};
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glCompileShader(id);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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struct PipelineLayoutCacheEntry {
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VkPipelineLayout handle;
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Timestamp lastUsed;
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};
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GLint result = 0;
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glGetShaderiv(id, GL_COMPILE_STATUS, &result);
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EXPECT_EQ(result, GL_TRUE);
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using PipelineLayoutMap = tsl::robin_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
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PipelineLayoutKeyHashFn, PipelineLayoutKeyEqual>;
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glDeleteShader(id);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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class TestClass {
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public:
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VkDevice mDevice;
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VulkanResourceAllocator* mAllocator;
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Timestamp mTimestamp;
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PipelineLayoutMap layout;
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};
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void insert(PipelineLayoutMap& layout, uint64_t val) {
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PipelineLayoutKey key{};
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key.descSetLayouts[0] = (VkDescriptorSetLayout) val;
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layout[key] = {(VkPipelineLayout) val, val};
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}
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TEST_F(CompilerTest, CrashPVRUniFlexCompileToHw) {
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// Some PowerVR driver crash with this shader
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auto shader = R"(
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#version 300 es
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layout(location = 0) in vec4 mesh_position;
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layout(std140) uniform FrameUniforms {
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vec2 i;
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} frameUniforms;
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void main() {
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gl_Position = mesh_position;
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gl_Position.z = dot(gl_Position.zw, frameUniforms.i);
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})"sv;
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const char* const src = shader.data();
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GLint const len = (GLint)shader.size();
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GLuint const id = glCreateShader(GL_VERTEX_SHADER);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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glShaderSource(id, 1, &src, &len);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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glCompileShader(id);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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GLint result = 0;
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glGetShaderiv(id, GL_COMPILE_STATUS, &result);
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EXPECT_EQ(result, GL_TRUE);
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glDeleteShader(id);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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}
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TEST_F(CompilerTest, ConstParameters) {
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// Some PowerVR driver fail to compile this shader
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auto shader = R"(
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#version 300 es
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highp mat3 m;
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void buggy(const mediump vec3 n) {
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m*n;
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}
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void main() {
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})"sv;
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const char* const src = shader.data();
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GLint const len = (GLint)shader.size();
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GLuint const id = glCreateShader(GL_FRAGMENT_SHADER);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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glShaderSource(id, 1, &src, &len);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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glCompileShader(id);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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GLint result = 0;
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glGetShaderiv(id, GL_COMPILE_STATUS, &result);
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EXPECT_EQ(result, GL_TRUE);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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glDeleteShader(id);
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EXPECT_EQ(glGetError(), GL_NO_ERROR);
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}
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}// namespace
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int main(int argc, char** argv) {
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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constexpr uint32_t START = 1000;
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TestClass c;
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auto& layout = c.layout;
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uint64_t count = 0;
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for (; count < 20; count++) {
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insert(layout, count + START);
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}
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for (uint64_t t = 0; t < count; ++t) {
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PipelineLayoutKey key = {};
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key.descSetLayouts[0] = (VkDescriptorSetLayout)(START + t);
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if (layout.find(key) != layout.end()) {
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std::cout << "found " << t << std::endl;
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} else {
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std::cout << "not found" << t << std::endl;
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}
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}
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return 0;
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}
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