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101 Commits

Author SHA1 Message Date
Powei Feng
69fc1f302c vk: testing a robin_map key hash failure
Executable on device with:

./build.sh -p android -q arm64-v8a release test_compiler && adb push out/cmake-android-release-aarch64/filament/test/test_compiler /data/local/tmp/ && adb shell chmod 777 /data/local/tmp/test_compiler && adb shell /data/local/tmp/test_compiler
2024-07-26 12:23:28 +08:00
Mathias Agopian
e7c96cd124 better handle skipped frames and cache eviction
Add Renderer::skipFrame() which should be called when intentionally 
skipping frames, for instance because the screen content hasn't changed,
allowing Filament to performance needed periodic tasks, such as
cache garbage collection and callback dispatches.

We also improve the ResourceAllocator cache eviction policy:
- the cache is aggressively purged when skipping a frame
- we aggressively evict entries older than 3 frames

The default Config is now set to a more agressive setting.
2024-07-25 17:23:04 -07:00
Mathias Agopian
730bc99025 Move the ResourceAllocator from Engine to Renderer
The ResourceAllocator used to be global and owned by the Engine, this
was causing some issues when using several Renderers because each
one could cause the eviction of cache data for another.

We now have a ResourceAllocator per Renderer, which makes more sense
because most resources are allocated by the FrameGraph.

We also introduce a ResourceAllocatorDisposer class, which is used
for checking in and out a texture from the cache, and destroy the
texture when it's checked-out. That objet is still global.
2024-07-25 17:23:04 -07:00
Powei Feng
7441e878bb gltfio: enable escaped unicode for node name (#7989)
Fixes #7846
2024-07-25 09:06:56 +00:00
Grant Commodore
ef4c4a76fc Only sets the layercount if the view has stereo and the stereoscopic type is multiview (#7987)
Co-authored-by: Powei Feng <powei@google.com>
2024-07-25 07:31:51 +00:00
Mathias Agopian
be4f287b07 More improvements to the JobSystem (#7988)
* improve parallel_for a bit

We get about 40% performance increase. The gain comes from not having
to copy the JobData structure each time we create a job, by using a
new emplaceJob() method, we can create the structure directly into
its destination.

* avoid calling wakeAll() when possible

wakeAll() is very expensive and not always needed when a job finishes
because there may not be anyone waiting on that job.

We now maintain a waiter count per job, and use that to determine if
we need to notify or not.

And now that the JobSystem overhead is lower, we can decrease the size
of the jobs, which improves the load balancing.

* mActiveJobs fixes

some comments claimed mActiveJobs needed to be modified before or after
accessing the WorkQueue; this couldn't be correct because there were no
guaranteed global ordering with the workQueue.
2024-07-24 15:34:36 -07:00
Mathias Agopian
d3a35de386 fix a crash with bloom when screen dimension smaller than 16px 2024-07-24 11:49:38 -07:00
Sungun Park
9057c47a56 Release Filament 1.53.2 2024-07-23 01:23:57 +00:00
Mathias Agopian
4a5081388d RenderPass batch size was too small
The batch size was calculated incorrectly, which in theory could lead
to command buffer overflows (albeit unlikely).
2024-07-22 13:53:05 -07:00
Mathias Agopian
a60fe41681 performance improvements to JobSystem
- reduce the number of calls to notify_one() and notify_all().
  notify_one() is not only called when running a new job, and
  notify_all() only when a job finishes.

- don't hold the condition lock while calling notify_*(), as it is not
  strictly needed, and because notify_*() can be very slow, there can
  be a lot of contention on this lock as a result; blocking the whole
  jobsystem thread pool.

- add a new version of run() that takes an opaque thread id that can
  be retrieved from a job's execute function; this is especially
  intended to be used by parallel_for(); it's just a more efficient
  version of run() that avoids a hashmap lookup.


Overall these change yield a significant performance boost:
- running + waiting a job: +200%
- running many jobs: +150%
- running many jobs in parallel: +50%
2024-07-22 11:12:51 -07:00
Mathias Agopian
a8ace2891d improve frame timing info
- we use a circular buffer for the frame history so that 
  we don't have to copy the data when insert a new entry.
  This also allows us to keep a reference to an entry, which
  doesn't get invalidated when an entry is added/removed.

- we now store the gpu frame time in the correct slot (instead of
  always the latest). It didn't matter before because the API wasn't
  public and we only needed some recent frame time.

- a new public API now returns the frame history, which now contains 
  more data; in particular the main and backend thread's begin/end
  frame time.


BUGS=[321110544]
2024-07-18 21:14:44 -07:00
mdagois
669ffc85c0 Minor typo fix and slight optimization (#7978)
Co-authored-by: Powei Feng <powei@google.com>
2024-07-19 03:07:54 +00:00
mdagois
d957dd8082 Fix to barriers in VulkanBuffer (#7979)
Co-authored-by: Powei Feng <powei@google.com>
2024-07-19 10:45:10 +08:00
Ben Doherty
8eda62c957 Update imgui to v1.90.9 (#7977) 2024-07-18 16:38:25 -07:00
Sungun Park
90f079ac2c Add an extra check for renderStandaloneView (#7975)
renderStandaloneView must be called outside of beginFrame() /
endFrame(). This extra check ensures this behavior.
2024-07-18 06:31:02 -07:00
Balaji M
3728f06603 utility::loadCgltfBuffers is done once instead of doing for each primitive (#7969) 2024-07-12 23:22:25 +00:00
Adam Wychowaniec
39cfce641c Fix precondition check when creating static geometry. 2024-07-08 11:53:24 -07:00
Mathias Agopian
3fbf3f7111 fix a couple small bugs when mapping the circular buffer
- in case of failure we were munmap'ing the wrong size for the
  guard page (in practice this never happened)
- the post-condition check was incorrect; it checked for nullptr instead
  of MAP_FAILED. this also never happened in practice.

Also made a couple of small improvements:

- in case the special circular buffer mapping fails, log a message
  as warning instead of debug.

- immediately memset (i.e. populate) the pages for the circular buffer
  since they will all be accessed rather quickly.
2024-07-08 10:48:44 -07:00
Reinar
ef9bbece2a Fix feature level detection for VulkanDriver 2024-07-02 15:09:25 -07:00
Mathias Agopian
eb8fa9ecdf shader compilation could fail on ES 3.0 devices
the failure could happen if the shader didn't have any #extension
strings, which was likely to happen on release builds (e.g. on 
emulator).
2024-07-01 11:25:12 -07:00
Ben Doherty
e1bfe7ca81 Metal: add a more detailed CHECK_POSTCONDITION when creating a texture (#7943) 2024-06-28 13:11:00 -07:00
Ben Doherty
ca4c7ac739 Update cgltf to 1.14 (#7945) 2024-06-28 13:10:41 -07:00
Ben Doherty
9676bc94e8 Fix MetalBumpAllocator (#7951) 2024-06-28 13:09:01 -07:00
Mathias Agopian
f7a5111106 switch to new morphing API
- remove deprecated morphing APIs
- repair gltfio, samples and tests

The new API doesn't allow a MorphTargetBuffer per RenderPrimitive,
instead the MorphTargetBuffer is specified per Renderable.

gltfio separates RenderPrimitives from Renderables, in particular all
RenderPrimitives are created before their Renderable; this was
problematic for this change because all primitives must share
a single MorphTargetBuffer living in the Renderable.

To fix this, we're no longer initializing the morphing paramters
at RenderPrimitive creation, instead we store a reference to the
BufferSlot in the Primtive structure, so that later, when the Renderable
is created we can finally retrieve the BufferSlot and initialize its
morphing paramters, which are not available. The "morphing parameters"
are now expanded to contain the MorphTargetBuffer as before (except now
it's always the same for all the primitives of a Rendrable), as well
as the offset within the buffer and the vertex count.
2024-06-28 12:14:57 -07:00
Sungun Park
56ac7ab902 IBL drag & drop support for desktop gltf_viewer (#7947)
Users now can drag and drop IBL files for desktop gltf_viewer.

It attempts to load gltf files first then tries to load IBL files.
2024-06-27 23:14:13 +00:00
Ben Doherty
44b4de904e Add saveRawVariants flag to matc (#7949) 2024-06-27 14:36:03 -07:00
Tibor Hencz
a2fe9f745c Add ability to disable panning in the OrbitManipulator (#7928) 2024-06-27 00:05:14 +00:00
Benjamin Doherty
659b8b6e03 Release Filament 1.53.1 2024-06-25 11:46:46 -07:00
Ben Doherty
c73f4e64d5 Metal: use a bump allocator for vertex and index uploads (#7926) 2024-06-25 11:45:45 -07:00
Mathias Agopian
fe743523bf fix use-after-free dereference risk
Texture handles were resolved to pointers when updating a SamplerGroup,
as that point the handle was checked for use-after-free. However, the
texture could be destroyed later while still active in the SamplerGroup,
this would result in using the pointer which now contains garbage.

We now keep the handle and resolve the texture when binding samplers
to the program; which will also perform the use-after-free check.
2024-06-24 16:16:12 -07:00
Ryan
2c1044e812 Fix use-after-free of a std::mutex in PresentCallable. (#7934)
If a user is using `setFrameScheduledCallback()`, managing the provided PresentCallable during engine shutdown is tricky -- we'll likely get a final frame scheduled when we flush the engine's work queue, but the PresentCallable will schedule the final CAMetalDrawable to be released on main thread afterwards, even if we call `present(false)` to skip it. If the swap chain is destroyed before that main queue block gets executed, the mutex presenting that drawable will no longer exist, causing a crash.

To make things easier, store the std::mutex in a shared_ptr, so that a PresentCallable can safely outlive the FSwapChain instance that created it and clean itself up afterwards.

Alternatives considered, all of which seem unfortunate:
* Require users to clear out the callback before shutting down the engine, so that any final drawables are immediately discarded instead of using PresentCallable
* Require users to split up the engine teardown across two main queue blocks, ensuring that the PresentCallable cleanup executes before swapchains are destroyed
* Drop the PresentCallable on the ground and leak the memory
2024-06-24 11:00:58 -07:00
Sungun Park
db9183a105 Fix memory leak of asset loading for gltf_viewer (#7933)
When a user drags and drops a gltf file to the gltf_viewer window, it
loads the new asset.

While this happens, the function `checkAsset` tries parsing the gltf
file, but it doesn't free it. Fix this.
2024-06-21 10:37:01 -07:00
toddZ_CG
e4a0bb8fa0 Add support for KHR_materials_Specular (#7564)
Co-authored-by: Todd Zhang <toddzx@amazon.com>
Co-authored-by: Romain Guy <romain.guy@gmail.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2024-06-21 17:06:17 +00:00
Mathias Agopian
d15c53e530 an easier way to pipe vsync time to beginFrame
BUGS=[343764098]
2024-06-21 09:41:19 -07:00
Mathias Agopian
cc8a3ed96b fix typo that broke glsl compilation on device 2024-06-20 15:48:17 -07:00
Mathias Agopian
213eb6af9e Lit Materials can now specify the quality of SH computations
The number of SH bands used for the indirect light irradiance
computations can be set to 1, 2 or 3 (default) in Material::Builder.

For e.g. in lower-end devices w/ non HDR content, it might be
beneficial to set this value to 2.

BUGS=[341971013]
2024-06-20 10:25:04 -07:00
Mathias Agopian
e04c6d406f inject the missing packing/unpacking function in ESSL 3.0
FIXES=[343784713]
2024-06-18 13:37:20 -07:00
Mathias Agopian
cab799f531 matdbg would cause a crash if program was invalid 2024-06-18 00:27:24 -07:00
Benjamin Doherty
e95edef9d7 Release Filament 1.53.0 2024-06-17 17:26:47 -07:00
Grant Commodore
9cfef925bb Updates vulkan swapchain synchronization (#7915)
Abstracts the synchronization of the vulkan swapchain so that it is easier to override during the acquisition and presentation of images. A new structure (ImageSyncData) is created to hold swapchain synchronization data.

FIXES=[338303279]
2024-06-17 22:29:28 +00:00
Hanno J. Gödecke
3900fc6c37 feat: support getParameter from MaterialInstance (#7686) 2024-06-17 11:31:17 -07:00
Powei Feng
b8ec1658f3 vk: single output stream debug logging (#7925)
In some debug instances, it's nice to have the logs all go to one
output stream so that logs are ordered. We add a FVK_DEBUG flag
for this use case.
2024-06-14 22:31:45 +00:00
Grant Commodore
371bd1f01f Checks/enable if the multiview extension is supported (#7923)
Checks if the vulkan driver supports multiview. The result is stored in the vulkan context.

BUG=[332425392]
FIXES=[346860138]
2024-06-13 10:20:24 -07:00
Benjamin Doherty
df34f92f8f Release Filament 1.52.3 2024-06-11 16:42:10 -07:00
Powei Feng
43331d04e5 gltfio: [extended] Fix generated color default (#7917)
Fixes #7905
2024-06-11 12:21:14 -07:00
Powei Feng
9917d4b7d9 Null out pending edits once latched (#7916)
Otherwise, we'd keep swapping between the edited version and the
original, causing matdbg to not work.
2024-06-10 21:32:49 +00:00
Mathias Agopian
682150ceec add debug option to disable sub-passes 2024-06-10 13:18:59 -07:00
Powei Feng
af2ecf201f vk: workaround extension name length = 0 (adreno) (#7910) 2024-06-07 10:29:38 -07:00
Serge Metral
020668733a Adding the begin frame message for later xtrace post processing. (#7903)
BUG=343930963
2024-06-05 21:58:31 +00:00
Powei Feng
4c6d653d60 samples: Enable backend selection for hellopbr (#7898) 2024-06-05 19:15:45 +00:00
Mathias Agopian
d1022527ac export PanicStream since it's a public API 2024-06-05 11:00:06 -07:00
Romain Guy
68c7a6c7b6 Update Android dependencies to latest (#7902) 2024-06-04 22:33:02 +00:00
Romain Guy
f077fff012 Update actions/checkout to a supported version of Node.js (#7904) 2024-06-04 15:03:43 -07:00
Mathias Agopian
bea02427ed keep the normal transforms in float during skinning
FIXES=[342459864]
2024-06-04 13:37:47 -07:00
Mathias Agopian
b5d7de06bc Engine::unprotected() drops the command queue back to unprotected mode
FIXES=[344021154]
2024-06-04 11:46:00 -07:00
Mathias Agopian
749b063af3 PerformanceHintManager needs a valid Java thread
FIXES=[343965368, 343550453]
2024-06-04 10:22:21 -07:00
Ryan
7aefa99e06 Acquire a mutex before releasing CAMetalDrawables on main thread. (#7888)
PresentDrawable was moved to main thread by default in google#7535 and stopped
most crashes when a drawable is released. But there still appears to be crashes
if a drawable is released on main thread at the same time that -nextDrawable is
called from the Filament render thread. (It's likely that the drawable pool in
CAMetalLayer is completely non-thread-safe.)

So, add a mutex to the swapchain and always acquire it before creating or
releasing a CAMetalDrawable.

Users can opt out of this behavior by passing
-DFILAMENT_LOCK_METAL_DRAWABLE_POOL=0.
2024-06-03 19:37:46 +00:00
Sungun Park
3c46788e06 Release Filament 1.52.2 2024-06-03 18:10:27 +00:00
Ben Doherty
51d749f451 Deprecate use of hat-trie (#7889) 2024-05-30 15:45:33 -07:00
Powei Feng
343be60eb3 vk: flush commands in terminate() (#7890)
Fixes #7866
2024-05-30 17:29:19 +00:00
Powei Feng
783c35e85b Release Filament 1.52.1 2024-05-29 16:19:30 -07:00
Powei Feng
278e706d20 gltfio: fix invalid gltf crash (#7885)
Invalid gltf but valid json should not crash but
return null for asset.

Fixes #7868
2024-05-27 21:33:29 +00:00
Ben Doherty
cf91e42847 Switch ASSERT macros to new stream API (#7881) 2024-05-24 20:46:34 +00:00
Benjamin Doherty
3ec2249b2a Revert "Metal: implement more accurate buffer tracking (#7839)"
This reverts commit 54a800a25d.
2024-05-24 13:11:22 -07:00
Mathias Agopian
a52ae3a7ef fix a few typos in the new panic apis 2024-05-24 12:00:22 -07:00
Ryan
b4b702b977 Throw an exception when failing to build a Metal render pipeline state. (#7878)
Currently, if this fails we log the error message to stderr (which
doesn't get captured by most crash reporting systems) and then crash in
a postcondition assert. By including the error message in an exception
reason and throwing an ObjC exception, we get better discoverability of
error causes.

(Building a render pipeline state from shaders is usually when a shader
actually gets JITted from LLVM IR to GPU-specific code, so if we
accidentally used a feature that's not available on the local GPU, we'll
find out about it here.)
2024-05-23 11:14:29 -07:00
Mathias Agopian
75158847f7 A new stream-based Panic API
going forward, instead of using the printf style syntax for panics
we use the c++ stream syntax

The new macros that replace ASSERT_*CONDITON are

FILAMENT_CHECK_PRECONDITON
FILAMENT_CHECK_POSTCONDITION
FILAMENT_CHECK_ARITIHMETIC

Example usage:

FILAMENT_CHECK_PRECONDITON(condition) << "Message";

It's also now possible to define FILAMENT_PANIC_USES_ABSL=1 to redirect
all these calls to Abseil's CHECK() macro.
2024-05-22 12:31:18 -07:00
Minjae Kim
ddf1d422bc add explicit headers for supporting libstdc++ 2024-05-22 10:40:26 -07:00
Benjamin Doherty
bbb2e1a454 Bump MATERIAL_VERSION to 52 2024-05-21 12:50:35 -07:00
Benjamin Doherty
c7202c575a Release Filament 1.52.0 2024-05-21 12:47:58 -07:00
Powei Feng
8cfdab0c28 Fix stereo variant defines in common_getters (#7879)
This caused a breakage in shader validation at runtime. Repro:
  - Remove ./out
  - ./build.sh release gltf_viewer
  - run gltf_viewer
2024-05-21 17:34:05 +00:00
Benjamin Doherty
180c326bb7 Include sstream.h in distribution headers 2024-05-21 10:11:44 -07:00
Mathias Agopian
7d80975c3c add getReasonLiteral() on TPanic
currently it only returns the format string.
2024-05-17 16:53:31 -07:00
Sungun Park
813e6f805b Update combine_multiview_images flag (#7867)
Set combine_multiview_images to false by default as it's the desirable
setting for most Android devices.

Set the flag to true for GUI by default.

Put the `Combine Multiview Images` checkbox under the `Stereo mode` box
for an easier access.
2024-05-17 19:42:23 +00:00
Powei Feng
450644ccd5 Add vk/gl conditions for enabling clip distance (#7861) 2024-05-17 17:39:32 +00:00
Mathias Agopian
979421c019 fix/remove wrong asserts 2024-05-17 10:01:50 -07:00
Mathias Agopian
18ccf0cd8d change the morphing API so it uses only one buffer per renderable
The current API allowed to have a buffer for each primitive in a
renderable. We instead restrict the API so that there is a single 
MorphTargetBuffer for the whole renderable, shared by all primitives.
The buffer can be shared thanks to the "offset" parameter on
setMorphTargetBufferAt().

Also
- fix FMorphTargetBuffer::updateDataAt()
- add support for the "offset" parameter of setMorphTargetBufferAt()
2024-05-16 14:11:07 -07:00
Ben Doherty
5b80407f6c Implement push constants for Metal (#7858) 2024-05-16 13:20:12 -07:00
Powei Feng
a9f3971989 Refactor stereo build flags and configs (#7857)
- Add option to build.sh to build for paritcular stereo
   techniques (default to NONE). Only applies to samples.
 - Consoldiate viewer checkbox for debugging stereo rendering
 - Add DriverConfig flag for stereoscopic type so that it can
   be used to determine availability of the feature and
   (to be completed) enable corresponding GPU features.

Co-authored-by: Mathias Agopian <mathias@google.com>
2024-05-16 17:37:27 +00:00
Powei Feng
ab12984912 Add Mesa software rasterizer BUILD.md instructions (#7860) 2024-05-16 10:03:50 -07:00
Ben Doherty
1d4f1fe71f Metal, fix callbacks being called only once (#7856) 2024-05-15 10:50:10 -07:00
Mathias Agopian
c93aa4c90d minor libutils improvements 2024-05-14 13:22:38 -07:00
Mathias Agopian
499939ed3c backend: bindPipeline now takes const& 2024-05-14 13:21:38 -07:00
Mathias Agopian
6be97ee01d backend: zero-cost ES2 draw()
we use a different hook for the draw() call when on an ES2 context,
this eliminates completely the overhead of supporting ES2 for the draw
call. draw calls are expected to be the most common calls.
2024-05-14 13:21:24 -07:00
Powei Feng
7267696cbf vk: fix dynamic scissor validation error (#7853) 2024-05-14 19:08:50 +00:00
Powei Feng
85eb724a90 Reduce explicit swiftshader paths (#7848)
- Use custom ICD path to enable Swiftshader instead of
   specifying direct path to the lib.
   - Remove unused `swiftshader` directory in `build`
   - Remove swiftshader options in `build.sh` and cmakefiles
   - Change BUILD.md
 - Correctly handle XCB-only swapchain surface in VulkanPlatform
   for swiftshader.
 - Refactor `VulkanPlatform::ExtensionSet` so that `utils::CString`
   is used instead of string_view, so that we don't get into
   tricky lifetime issues with `const char*`
2024-05-14 17:40:54 +00:00
Mathias Agopian
6dd6db89d5 align android libraries to 16 KiB 2024-05-13 23:14:32 -07:00
Mathias Agopian
c76f67c139 fix typo checking FILAMENT_ENABLE_MATDBG
this macro must be checked with #if not #ifdef
2024-05-13 23:14:13 -07:00
Sungun Park
6fc16bdcda Release Filament 1.51.8 2024-05-13 20:53:36 +00:00
Mathias Agopian
4f021583f1 backend tests were broken by a change in TargetBufferInfo
- a field was added, which broke the layout of the structure. We fix it
by adding constructors which will handle the old and new way of
initializing this structure.

- one of the test needed a hash update

- OpenGLContext wrongly asserted when trying to unbind texture 0
2024-05-10 14:39:22 -07:00
Powei Feng
ef15a29c0c vk: fix missing lib for backend test 2024-05-10 13:00:00 -07:00
Benjamin Doherty
a0472d3c9f Rename Metal log message 2024-05-10 11:25:34 -07:00
Ben Doherty
54a800a25d Metal: implement more accurate buffer tracking (#7839) 2024-05-10 11:14:41 -07:00
Powei Feng
7f8fbe586c gl: push constant small clean-up (#7841) 2024-05-10 10:23:32 -07:00
Powei Feng
6f2c45c76d Add push constants (#7817)
- Push constants is a small set of bytes that can be recorded
   directly on the command buffer.
 - Implemented it for the vulkan/gl backend.
2024-05-09 16:14:03 -07:00
Ryan
ad60008b6a ryanmyers: Improve logging for Metallib function lookup failures (#7836)
If a .metallib was compiled with a target iOS version that's newer than
the current device, loading the .metallib may succeed, but finding main0
(or any other function in it) will fail. Currently, this causes a crash
due to an assert. Logging the error and returning
MetalFunctionBundle::error() makes the crash slightly easier to
diagnose.

(Note that in practice, this will probably be a useless "Compiler
encountered an internal error" message -- the GPU backend is crashing,
and the Metal stub library sees XPC_ERROR_CONNECTION_INTERRUPTED. It
retries up to 3 times (crashing each time) and then gives up.)
2024-05-09 10:49:41 -07:00
Mathias Agopian
d87f9b621b add a simple tranformmanager unit test
this was to test issue #7827
2024-05-09 09:00:41 -07:00
Ben Doherty
1b38cda0d5 Add preferredShaderLanguage Java bindings (#7835) 2024-05-08 14:42:40 -07:00
Ben Doherty
a1dea7b1fa Metal: log slow buffer allocation times (#7834) 2024-05-08 14:39:53 -07:00
Mathias Agopian
744708b5ca remove the single <sstream> usage we have
the STL's stream headers can bring in a lot of code, we don't use them.
2024-05-07 16:23:31 -07:00
Benjamin Doherty
e901837317 Log excess buffer allocations for Metal 2024-05-07 15:39:48 -07:00
503 changed files with 35595 additions and 25401 deletions

View File

@@ -13,7 +13,7 @@ jobs:
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- uses: actions/setup-java@v3
with:
distribution: 'temurin'

View File

@@ -13,7 +13,7 @@ jobs:
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh continuous

View File

@@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/linux && printf "y" | ./build.sh continuous

View File

@@ -13,7 +13,7 @@ jobs:
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/mac && printf "y" | ./build.sh continuous

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@@ -13,7 +13,7 @@ jobs:
name: npm-deploy
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
with:
ref: ${{ github.event.inputs.release_tag }}
# Setup .npmrc file to publish to npm

View File

@@ -18,7 +18,7 @@ jobs:
os: [macos-14, ubuntu-22.04]
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
@@ -32,7 +32,7 @@ jobs:
runs-on: windows-2019
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
build\windows\build-github.bat presubmit
@@ -43,7 +43,7 @@ jobs:
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- uses: actions/setup-java@v3
with:
distribution: 'temurin'
@@ -57,7 +57,7 @@ jobs:
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh presubmit
@@ -70,7 +70,7 @@ jobs:
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh presubmit

View File

@@ -41,7 +41,7 @@ jobs:
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script
@@ -76,7 +76,7 @@ jobs:
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script
@@ -109,7 +109,7 @@ jobs:
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- uses: actions/setup-java@v3
@@ -163,7 +163,7 @@ jobs:
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script
@@ -197,7 +197,7 @@ jobs:
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
shell: bash
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- name: Run build script

View File

@@ -13,7 +13,7 @@ jobs:
runs-on: macos-14
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh continuous

View File

@@ -13,7 +13,7 @@ jobs:
runs-on: windows-2019
steps:
- uses: actions/checkout@v3.3.0
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
build\windows\build-github.bat continuous

View File

@@ -73,7 +73,6 @@ The following CMake options are boolean options specific to Filament:
- `FILAMENT_SUPPORTS_VULKAN`: Include the Vulkan backend
- `FILAMENT_INSTALL_BACKEND_TEST`: Install the backend test library so it can be consumed on iOS
- `FILAMENT_USE_EXTERNAL_GLES3`: Experimental: Compile Filament against OpenGL ES 3
- `FILAMENT_USE_SWIFTSHADER`: Compile Filament against SwiftShader
- `FILAMENT_SKIP_SAMPLES`: Don't build sample apps
To turn an option on or off:
@@ -426,7 +425,7 @@ value is the desired roughness between 0 and 1.
## Generating C++ documentation
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
following commands:
```shell
@@ -436,32 +435,62 @@ doxygen docs/doxygen/filament.doxygen
Finally simply open `docs/html/index.html` in your web browser.
## SwiftShader
## Software Rasterization
To try out Filament's Vulkan support with SwiftShader, first build SwiftShader and set the
`SWIFTSHADER_LD_LIBRARY_PATH` variable to the folder that contains `libvk_swiftshader.dylib`:
We have tested swiftshader and Mesa for software rasterization on the Vulkan/GL backends.
To use this for Vulkan, please first make sure that the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) is
installed on your machine. If you are doing a manual installation of the SDK on Linux, you will have
to source `setup-env.sh` in the SDK's root folder to make sure the Vulkan loader is the first lib loaded.
### Swiftshader (Vulkan) [tested on macOS and Linux]
First, build SwiftShader
```shell
git clone https://github.com/google/swiftshader.git
cd swiftshader/build
cmake .. && make -j
export SWIFTSHADER_LD_LIBRARY_PATH=`pwd`
```
Next, go to your Filament repo and use the [easy build](#easy-build) script with `-t`.
and then set `VK_ICD_FILENAMES` to the ICD json produced in the build. For example,
```shell
export VK_ICD_FILENAMES=/Users/user/swiftshader/build/Darwin/vk_swiftshader_icd.json
```
## SwiftShader for CI
Build and run Filament as usual and specify the Vulkan backend when creating the Engine.
Continuous testing turnaround can be quite slow if you need to build SwiftShader from scratch, so we
provide an Ubuntu-based Docker image that has it already built. The Docker image also includes
everything necessary for building Filament. You can fetch and run the image as follows:
### Mesa's LLVMPipe (GL) and Lavapipe (Vulkan) [tested on Linux]
We will only cover steps that build Mesa from source. The official documentation of Mesa mentioned
that in general precompiled libraries [are **not** made available](https://docs.mesa3d.org/precompiled.html).
Download the repo and make sure you have the build depedencies. For example (assuming an Ubuntu/Debian distro),
```shell
git clone https://gitlab.freedesktop.org/mesa/mesa.git
sudo apt-get build-dep mesa
```
To build both the GL and Vulkan rasterizers,
```shell
docker pull ghcr.io/filament-assets/swiftshader
docker run -it ghcr.io/filament-assets/swiftshader
cd mesa
mkdir -p out
meson setup builddir/ -Dprefix=$(pwd)/out -Dglx=xlib -Dgallium-drivers=swrast -Dvulkan-drivers=swrast
meson install -C builddir/
```
To do more with the container, see the helper script at `build/swiftshader/test.sh`.
For GL, we need to ensure that we load the GL lib from the mesa output directory. For example, to run
the debug `gltf_viewer`, we would execute
```shell
LD_LIBRARY_PATH=/Users/user/mesa/out/lib/x86_64-linux-gnu \
./out/cmake-debug/samples/gltf_viewer -a opengl
```
If you are a team member, you can update the public image to the latest SwiftShader by
following the instructions at the top of `build/swiftshader/Dockerfile`.
For Vulkan, we need to set the path to the ICD json, which tells the loader where to find the driver
library. To run `gltf_viewer`, we would execute
```shell
VK_ICD_FILENAMES=/Users/user/mesa/out/share/vulkan/icd.d/lvp_icd.x86_64.json \
./out/cmake-debug/samples/gltf_viewer -a vulkan
```

View File

@@ -21,8 +21,6 @@ project(TNT)
# ==================================================================================================
option(FILAMENT_USE_EXTERNAL_GLES3 "Experimental: Compile Filament against OpenGL ES 3" OFF)
option(FILAMENT_USE_SWIFTSHADER "Compile Filament against SwiftShader" OFF)
option(FILAMENT_ENABLE_LTO "Enable link-time optimizations if supported by the compiler" OFF)
option(FILAMENT_SKIP_SAMPLES "Don't build samples" OFF)
@@ -145,11 +143,6 @@ if (LINUX)
add_definitions(-DFILAMENT_SUPPORTS_XCB)
endif()
# Default Swiftshader build does not enable the xlib extension
if (FILAMENT_SUPPORTS_XLIB AND FILAMENT_USE_SWIFTSHADER)
set(FILAMENT_SUPPORTS_XLIB OFF)
endif()
if (FILAMENT_SUPPORTS_XLIB)
add_definitions(-DFILAMENT_SUPPORTS_XLIB)
endif()
@@ -327,10 +320,6 @@ if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
set(EGL TRUE)
endif()
if (FILAMENT_USE_SWIFTSHADER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFILAMENT_USE_SWIFTSHADER")
endif()
if (WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_USE_MATH_DEFINES=1")
endif()
@@ -451,8 +440,13 @@ endif()
if (NOT WEBGL)
set(GC_SECTIONS "-Wl,--gc-sections")
endif()
set(B_SYMBOLIC_FUNCTIONS "-Wl,-Bsymbolic-functions")
if (ANDROID)
set(BINARY_ALIGNMENT "-Wl,-z,max-page-size=16384")
endif()
if (APPLE)
set(GC_SECTIONS "-Wl,-dead_strip")
set(B_SYMBOLIC_FUNCTIONS "")
@@ -466,7 +460,7 @@ if (APPLE)
endif()
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GC_SECTIONS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS} ${BINARY_ALIGNMENT}")
if (WEBGL_PTHREADS)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pthread")
@@ -530,13 +524,15 @@ else()
endif()
# This only affects the prebuilt shader files in gltfio and samples, not filament library.
# The value can be either "instanced" or "multiview".
set(FILAMENT_SAMPLES_STEREO_TYPE "instanced" CACHE STRING
# The value can be either "instanced", "multiview", or "none"
set(FILAMENT_SAMPLES_STEREO_TYPE "none" CACHE STRING
"Stereoscopic type that shader files in gltfio and samples are built for."
)
string(TOLOWER "${FILAMENT_SAMPLES_STEREO_TYPE}" FILAMENT_SAMPLES_STEREO_TYPE)
if (NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "instanced" AND NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
message(FATAL_ERROR "Invalid stereo type: \"${FILAMENT_SAMPLES_STEREO_TYPE}\" choose either \"instanced\" or \"multiview\" ")
if (NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "instanced"
AND NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview"
AND NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "none")
message(FATAL_ERROR "Invalid stereo type: \"${FILAMENT_SAMPLES_STEREO_TYPE}\" choose either \"instanced\", \"multiview\", or \"none\" ")
endif ()
# Compiling samples for multiview implies enabling multiview feature as well.
@@ -678,21 +674,6 @@ else()
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
endif()
# ==================================================================================================
# Try to find Vulkan if the SDK is installed, otherwise fall back to the bundled version.
# This needs to stay in our top-level CMakeLists because it sets up variables that are used by the
# "bluevk" and "samples" targets.
# ==================================================================================================
if (FILAMENT_USE_SWIFTSHADER)
if (NOT FILAMENT_SUPPORTS_VULKAN)
message(ERROR "SwiftShader is only useful when Vulkan is enabled.")
endif()
find_library(SWIFTSHADER_VK NAMES vk_swiftshader HINTS "$ENV{SWIFTSHADER_LD_LIBRARY_PATH}")
message(STATUS "Found SwiftShader VK library in: ${SWIFTSHADER_VK}.")
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${SWIFTSHADER_VK}\")
endif()
# ==================================================================================================
# Common Functions
# ==================================================================================================
@@ -754,7 +735,6 @@ add_subdirectory(${FILAMENT}/filament)
add_subdirectory(${FILAMENT}/shaders)
add_subdirectory(${EXTERNAL}/basisu/tnt)
add_subdirectory(${EXTERNAL}/civetweb/tnt)
add_subdirectory(${EXTERNAL}/hat-trie/tnt)
add_subdirectory(${EXTERNAL}/imgui/tnt)
add_subdirectory(${EXTERNAL}/robin-map/tnt)
add_subdirectory(${EXTERNAL}/smol-v/tnt)

View File

@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.51.7'
implementation 'com.google.android.filament:filament-android:1.53.2'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.51.7'
pod 'Filament', '~> 1.53.2'
```
### Snapshots
@@ -176,6 +176,7 @@ steps:
- [x] KHR_materials_unlit
- [x] KHR_materials_variants
- [x] KHR_materials_volume
- [x] KHR_materials_specular
- [x] KHR_mesh_quantization
- [x] KHR_texture_basisu
- [x] KHR_texture_transform

View File

@@ -7,6 +7,33 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.53.3
- Add drag and drop support for IBL files for desktop gltf_viewer.
## v1.53.2
## v1.53.1
## v1.53.0
- engine: fix skinning normals with large transforms (b/342459864) [⚠️ **New Material Version**]
## v1.52.3
## v1.52.2
## v1.52.1
- Add instructions for using Mesa for software rasterization
## v1.51.9
## v1.51.8
- filagui: Fix regression which broke WebGL

View File

@@ -83,12 +83,12 @@ buildscript {
'minSdk': 21,
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '1.9.21',
'kotlin_coroutines': '1.7.3',
'kotlin': '2.0.0',
'kotlin_coroutines': '1.9.0-RC',
'buildTools': '34.0.0',
'ndk': '26.1.10909125',
'androidx_core': '1.12.0',
'androidx_annotations': '1.7.0'
'ndk': '27.0.11718014',
'androidx_core': '1.13.1',
'androidx_annotations': '1.8.0'
]
ext.deps = [
@@ -104,7 +104,7 @@ buildscript {
]
dependencies {
classpath 'com.android.tools.build:gradle:8.2.0'
classpath 'com.android.tools.build:gradle:8.4.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
}

View File

@@ -38,6 +38,7 @@ set(FILAMAT_INCLUDE_DIRS
include_directories(${FILAMENT_DIR}/include)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_SOURCE_DIR}/libfilamat-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
add_library(filamat-jni SHARED src/main/cpp/MaterialBuilder.cpp)
target_include_directories(filamat-jni PRIVATE ${FILAMAT_INCLUDE_DIRS})

View File

@@ -59,6 +59,7 @@ endif()
set(VERSION_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/libfilament-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${VERSION_SCRIPT}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
add_library(filament-jni SHARED
src/main/cpp/BufferObject.cpp

View File

@@ -420,6 +420,13 @@ Java_com_google_android_filament_Engine_nSetPaused(JNIEnv*, jclass,
engine->setPaused(paused);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Engine_nUnprotected(JNIEnv*, jclass,
jlong nativeEngine, jboolean paused) {
Engine* engine = (Engine*) nativeEngine;
engine->unprotected();
}
// Managers...
extern "C" JNIEXPORT jlong JNICALL
@@ -518,6 +525,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
jint stereoscopicType, jlong stereoscopicEyeCount,
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
jboolean disableHandleUseAfterFreeCheck,
jint preferredShaderLanguage,
jboolean forceGLES2Context) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
@@ -534,7 +542,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
.forceGLES2Context = (bool) forceGLES2Context
.preferredShaderLanguage = (Engine::Config::ShaderLanguage) preferredShaderLanguage,
.forceGLES2Context = (bool) forceGLES2Context,
};
builder->config(&config);
}
@@ -562,3 +571,9 @@ Java_com_google_android_filament_Engine_nBuilderBuild(JNIEnv*, jclass, jlong nat
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
return (jlong) builder->build();
}
extern "C"
JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Engine_getSteadyClockTimeNano(JNIEnv *env, jclass clazz) {
return (jlong)Engine::getSteadyClockTimeNano();
}

View File

@@ -25,12 +25,17 @@ using namespace filament;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
jlong nativeEngine, jobject buffer_, jint size) {
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount) {
Engine* engine = (Engine*) nativeEngine;
AutoBuffer buffer(env, buffer_, size);
Material* material = Material::Builder()
auto builder = Material::Builder();
if (shBandCount) {
builder.sphericalHarmonicsBandCount(shBandCount);
}
Material* material = builder
.package(buffer.getData(), buffer.getSize())
.build(*engine);
return (jlong) material;
}

View File

@@ -245,12 +245,18 @@ Java_com_google_android_filament_RenderableManager_nBuilderMorphing(JNIEnv*, jcl
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferAt(JNIEnv*, jclass,
jlong nativeBuilder, int level, int primitiveIndex, jlong nativeMorphTargetBuffer,
int offset, int count) {
Java_com_google_android_filament_RenderableManager_nBuilderMorphingStandard(JNIEnv*, jclass,
jlong nativeBuilder, jlong nativeMorphTargetBuffer) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
builder->morphing(level, primitiveIndex, morphTargetBuffer, offset, count);
builder->morphing(morphTargetBuffer);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferOffsetAt(JNIEnv*, jclass,
jlong nativeBuilder, int level, int primitiveIndex, int offset) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
builder->morphing(level, primitiveIndex, offset);
}
extern "C" JNIEXPORT void JNICALL
@@ -322,13 +328,12 @@ Java_com_google_android_filament_RenderableManager_nSetMorphWeights(JNIEnv* env,
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferAt(JNIEnv*,
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferOffsetAt(JNIEnv*,
jclass, jlong nativeRenderableManager, jint i, int level, jint primitiveIndex,
jlong nativeMorphTargetBuffer, jint offset, jint count) {
jlong, jint offset) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
rm->setMorphTargetBufferAt((RenderableManager::Instance) i, (uint8_t) level,
(size_t) primitiveIndex, morphTargetBuffer, (size_t) offset, (size_t) count);
rm->setMorphTargetBufferOffsetAt((RenderableManager::Instance) i, (uint8_t) level,
(size_t) primitiveIndex, (size_t) offset);
}
extern "C" JNIEXPORT jint JNICALL

View File

@@ -28,6 +28,14 @@
using namespace filament;
using namespace backend;
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nSkipFrame(JNIEnv *, jclass, jlong nativeRenderer,
jlong vsyncSteadyClockTimeNano) {
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->skipFrame(uint64_t(vsyncSteadyClockTimeNano));
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Renderer_nBeginFrame(JNIEnv *, jclass, jlong nativeRenderer,
jlong nativeSwapChain, jlong frameTimeNanos) {
@@ -187,3 +195,10 @@ Java_com_google_android_filament_Renderer_nSetPresentationTime(JNIEnv *, jclass
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->setPresentationTime(monotonicClockNanos);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nSetVsyncTime(JNIEnv *, jclass,
jlong nativeRenderer, jlong steadyClockTimeNano) {
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->setVsyncTime(steadyClockTimeNano);
}

View File

@@ -531,3 +531,12 @@ Java_com_google_android_filament_View_nGetFogEntity(JNIEnv *env, jclass clazz,
View *view = (View *) nativeView;
return (jint)view->getFogEntity().getId();
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nClearFrameHistory(JNIEnv *env, jclass clazz,
jlong nativeView, jlong nativeEngine) {
View *view = (View *) nativeView;
Engine *engine = (Engine *) nativeEngine;
view->clearFrameHistory(*engine);
}

View File

@@ -159,9 +159,12 @@ public class Engine {
};
/**
* The type of technique for stereoscopic rendering
* The type of technique for stereoscopic rendering. (Note that the materials used will need to be
* compatible with the chosen technique.)
*/
public enum StereoscopicType {
/** No stereoscopic rendering. */
NONE,
/** Stereoscopic rendering is performed using instanced rendering technique. */
INSTANCED,
/** Stereoscopic rendering is performed using the multiview feature from the graphics backend. */
@@ -226,6 +229,7 @@ public class Engine {
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge,
config.disableHandleUseAfterFreeCheck,
config.preferredShaderLanguage.ordinal(),
config.forceGLES2Context);
return this;
}
@@ -404,7 +408,7 @@ public class Engine {
*
* @see View#setStereoscopicOptions
*/
public StereoscopicType stereoscopicType = StereoscopicType.INSTANCED;
public StereoscopicType stereoscopicType = StereoscopicType.NONE;
/**
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
@@ -421,15 +425,40 @@ public class Engine {
public long resourceAllocatorCacheSizeMB = 64;
/*
* This value determines for how many frames are texture entries kept in the cache.
* This value determines how many frames texture entries are kept for in the cache. This
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
* Typically only one texture is evicted per frame.
* The default is 1.
*/
public long resourceAllocatorCacheMaxAge = 2;
public long resourceAllocatorCacheMaxAge = 1;
/*
* Disable backend handles use-after-free checks.
*/
public boolean disableHandleUseAfterFreeCheck = false;
/*
* Sets a preferred shader language for Filament to use.
*
* The Metal backend supports two shader languages: MSL (Metal Shading Language) and
* METAL_LIBRARY (precompiled .metallib). This option controls which shader language is
* used when materials contain both.
*
* By default, when preferredShaderLanguage is unset, Filament will prefer METAL_LIBRARY
* shaders if present within a material, falling back to MSL. Setting
* preferredShaderLanguage to ShaderLanguage::MSL will instead instruct Filament to check
* for the presence of MSL in a material first, falling back to METAL_LIBRARY if MSL is not
* present.
*
* When using a non-Metal backend, setting this has no effect.
*/
public enum ShaderLanguage {
DEFAULT,
MSL,
METAL_LIBRARY,
};
public ShaderLanguage preferredShaderLanguage = ShaderLanguage.DEFAULT;
/*
* When the OpenGL ES backend is used, setting this value to true will force a GLES2.0
* context if supported by the Platform, or if not, will have the backend pretend
@@ -1263,6 +1292,24 @@ public class Engine {
nSetPaused(getNativeObject(), paused);
}
/**
* Switch the command queue to unprotected mode. Protected mode can be activated via
* Renderer::beginFrame() using a protected SwapChain.
* @see Renderer
* @see SwapChain
*/
public void unprotected() {
nUnprotected(getNativeObject());
}
/**
* Get the current time. This is a convenience function that simply returns the
* time in nanosecond since epoch of std::chrono::steady_clock.
* @return current time in nanosecond since epoch of std::chrono::steady_clock.
* @see Renderer#beginFrame
*/
public static native long getSteadyClockTimeNano();
@UsedByReflection("TextureHelper.java")
public long getNativeObject() {
if (mNativeObject == 0) {
@@ -1340,6 +1387,7 @@ public class Engine {
private static native void nFlush(long nativeEngine);
private static native boolean nIsPaused(long nativeEngine);
private static native void nSetPaused(long nativeEngine, boolean paused);
private static native void nUnprotected(long nativeEngine);
private static native long nGetTransformManager(long nativeEngine);
private static native long nGetLightManager(long nativeEngine);
private static native long nGetRenderableManager(long nativeEngine);
@@ -1362,6 +1410,7 @@ public class Engine {
int stereoscopicType, long stereoscopicEyeCount,
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge,
boolean disableHandleUseAfterFreeCheck,
int preferredShaderLanguage,
boolean forceGLES2Context);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);

View File

@@ -346,6 +346,7 @@ public class Material {
public static class Builder {
private Buffer mBuffer;
private int mSize;
private int mShBandCount = 0;
/**
* Specifies the material data. The material data is a binary blob produced by
@@ -361,6 +362,22 @@ public class Material {
return this;
}
/**
* Sets the quality of the indirect lights computations. This is only taken into account
* if this material is lit and in the surface domain. This setting will affect the
* IndirectLight computation if one is specified on the Scene and Spherical Harmonics
* are used for the irradiance.
*
* @param shBandCount Number of spherical harmonic bands. Must be 1, 2 or 3 (default).
* @return Reference to this Builder for chaining calls.
* @see IndirectLight
*/
@NonNull
public Builder sphericalHarmonicsBandCount(@IntRange(from = 0) int shBandCount) {
mShBandCount = shBandCount;
return this;
}
/**
* Creates and returns the Material object.
*
@@ -372,7 +389,8 @@ public class Material {
*/
@NonNull
public Material build(@NonNull Engine engine) {
long nativeMaterial = nBuilderBuild(engine.getNativeObject(), mBuffer, mSize);
long nativeMaterial = nBuilderBuild(engine.getNativeObject(),
mBuffer, mSize, mShBandCount);
if (nativeMaterial == 0) throw new IllegalStateException("Couldn't create Material");
return new Material(nativeMaterial);
}
@@ -1023,7 +1041,7 @@ public class Material {
mNativeObject = 0;
}
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size);
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount);
private static native long nCreateInstance(long nativeMaterial);
private static native long nCreateInstanceWithName(long nativeMaterial, @NonNull String name);
private static native long nGetDefaultInstance(long nativeMaterial);

View File

@@ -74,7 +74,7 @@ public class MorphTargetBuffer {
*
* @exception IllegalStateException if the MorphTargetBuffer could not be created
*
* @see #setMorphTargetBufferAt
* @see #setMorphTargetBufferOffsetAt
*/
@NonNull
public MorphTargetBuffer build(@NonNull Engine engine) {

View File

@@ -524,14 +524,7 @@ public class RenderableManager {
}
/**
* Controls if the renderable has vertex morphing targets, zero by default. This is
* required to enable GPU morphing.
*
* <p>Filament supports two morphing modes: standard (default) and legacy.</p>
*
* <p>For standard morphing, A {@link MorphTargetBuffer} must be created and provided via
* {@link RenderableManager#setMorphTargetBufferAt}. Standard morphing supports up to
* <code>CONFIG_MAX_MORPH_TARGET_COUNT</code> morph targets.</p>
* Controls if the renderable has legacy vertex morphing targets, zero by default.
*
* For legacy morphing, the attached {@link VertexBuffer} must provide data in the
* appropriate {@link VertexBuffer.VertexAttribute} slots (<code>MORPH_POSITION_0</code> etc).
@@ -549,6 +542,22 @@ public class RenderableManager {
return this;
}
/**
* Controls if the renderable has vertex morphing targets, zero by default.
*
* <p>For standard morphing, A {@link MorphTargetBuffer} must be provided.
* Standard morphing supports up to
* <code>CONFIG_MAX_MORPH_TARGET_COUNT</code> morph targets.</p>
*
* <p>See also {@link RenderableManager#setMorphWeights}, which can be called on a per-frame basis
* to advance the animation.</p>
*/
@NonNull
public Builder morphing(@NonNull MorphTargetBuffer morphTargetBuffer) {
nBuilderMorphingStandard(mNativeBuilder, morphTargetBuffer.getNativeObject());
return this;
}
/**
* Specifies the morph target buffer for a primitive.
*
@@ -560,31 +569,13 @@ public class RenderableManager {
*
* @param level the level of detail (lod), only 0 can be specified
* @param primitiveIndex zero-based index of the primitive, must be less than the count passed to Builder constructor
* @param morphTargetBuffer specifies the morph target buffer
* @param offset specifies where in the morph target buffer to start reading (expressed as a number of vertices)
* @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3)
*/
@NonNull
public Builder morphing(@IntRange(from = 0) int level,
@IntRange(from = 0) int primitiveIndex,
@NonNull MorphTargetBuffer morphTargetBuffer,
@IntRange(from = 0) int offset,
@IntRange(from = 0) int count) {
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
morphTargetBuffer.getNativeObject(), offset, count);
return this;
}
/**
* Utility method to specify morph target buffer for a primitive.
* For details, see the {@link RenderableManager.Builder#morphing}.
*/
@NonNull
public Builder morphing(@IntRange(from = 0) int level,
@IntRange(from = 0) int primitiveIndex,
@NonNull MorphTargetBuffer morphTargetBuffer) {
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
@IntRange(from = 0) int offset) {
nBuilderSetMorphTargetBufferOffsetAt(mNativeBuilder, level, primitiveIndex, offset);
return this;
}
@@ -687,26 +678,11 @@ public class RenderableManager {
*
* @see Builder#morphing
*/
public void setMorphTargetBufferAt(@EntityInstance int i,
public void setMorphTargetBufferOffsetAt(@EntityInstance int i,
@IntRange(from = 0) int level,
@IntRange(from = 0) int primitiveIndex,
@NonNull MorphTargetBuffer morphTargetBuffer,
@IntRange(from = 0) int offset,
@IntRange(from = 0) int count) {
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
morphTargetBuffer.getNativeObject(), offset, count);
}
/**
* Utility method to change morph target buffer for the given primitive.
* For details, see the {@link RenderableManager#setMorphTargetBufferAt}.
*/
public void setMorphTargetBufferAt(@EntityInstance int i,
@IntRange(from = 0) int level,
@IntRange(from = 0) int primitiveIndex,
@NonNull MorphTargetBuffer morphTargetBuffer) {
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
@IntRange(from = 0) int offset) {
nSetMorphTargetBufferOffsetAt(mNativeObject, i, level, primitiveIndex, 0, offset);
}
/**
@@ -1006,7 +982,8 @@ public class RenderableManager {
private static native int nBuilderSkinningBones(long nativeBuilder, int boneCount, Buffer bones, int remaining);
private static native void nBuilderSkinningBuffer(long nativeBuilder, long nativeSkinningBuffer, int boneCount, int offset);
private static native void nBuilderMorphing(long nativeBuilder, int targetCount);
private static native void nBuilderSetMorphTargetBufferAt(long nativeBuilder, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
private static native void nBuilderMorphingStandard(long nativeBuilder, long nativeMorphTargetBuffer);
private static native void nBuilderSetMorphTargetBufferOffsetAt(long nativeBuilder, int level, int primitiveIndex, int offset);
private static native void nBuilderEnableSkinningBuffers(long nativeBuilder, boolean enabled);
private static native void nBuilderFog(long nativeBuilder, boolean enabled);
private static native void nBuilderLightChannel(long nativeRenderableManager, int channel, boolean enable);
@@ -1016,7 +993,7 @@ public class RenderableManager {
private static native int nSetBonesAsMatrices(long nativeObject, int i, Buffer matrices, int remaining, int boneCount, int offset);
private static native int nSetBonesAsQuaternions(long nativeObject, int i, Buffer quaternions, int remaining, int boneCount, int offset);
private static native void nSetMorphWeights(long nativeObject, int instance, float[] weights, int offset);
private static native void nSetMorphTargetBufferAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
private static native void nSetMorphTargetBufferOffsetAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset);
private static native int nGetMorphTargetCount(long nativeObject, int i);
private static native void nSetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float cx, float cy, float cz, float ex, float ey, float ez);
private static native void nSetLayerMask(long nativeRenderableManager, int i, int select, int value);

View File

@@ -284,6 +284,33 @@ public class Renderer {
nSetPresentationTime(getNativeObject(), monotonicClockNanos);
}
/**
* The use of this method is optional. It sets the VSYNC time expressed as the duration in
* nanosecond since epoch of std::chrono::steady_clock.
* If called, passing 0 to frameTimeNanos in Renderer.BeginFrame will use this
* time instead.
* @param steadyClockTimeNano duration in nanosecond since epoch of std::chrono::steady_clock
* @see Engine#getSteadyClockTimeNano
* @see Renderer#beginFrame
*/
public void setVsyncTime(long steadyClockTimeNano) {
nSetVsyncTime(getNativeObject(), steadyClockTimeNano);
}
/**
* Call skipFrame when momentarily skipping frames, for instance if the content of the
* scene doesn't change.
*
* @param vsyncSteadyClockTimeNano The time in nanoseconds when the frame started being rendered,
* in the {@link System#nanoTime()} timebase. Divide this value by 1000000 to
* convert it to the {@link android.os.SystemClock#uptimeMillis()}
* time base. This typically comes from
* {@link android.view.Choreographer.FrameCallback}.
*/
public void skipFrame(long vsyncSteadyClockTimeNano) {
nSkipFrame(getNativeObject(), vsyncSteadyClockTimeNano);
}
/**
* Sets up a frame for this <code>Renderer</code>.
* <p><code>beginFrame</code> manages frame pacing, and returns whether or not a frame should be
@@ -702,6 +729,8 @@ public class Renderer {
}
private static native void nSetPresentationTime(long nativeObject, long monotonicClockNanos);
private static native void nSetVsyncTime(long nativeObject, long steadyClockTimeNano);
private static native void nSkipFrame(long nativeObject, long vsyncSteadyClockTimeNano);
private static native boolean nBeginFrame(long nativeRenderer, long nativeSwapChain, long frameTimeNanos);
private static native void nEndFrame(long nativeRenderer);
private static native void nRender(long nativeRenderer, long nativeView);

View File

@@ -1233,6 +1233,18 @@ public class View {
return nGetFogEntity(getNativeObject());
}
/**
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
* keeps a history of previous frame renders associated with the Renderer the view was last
* used with. When switching Renderer, it may be necessary to clear that history by calling
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
* being very different.
*/
public void clearFrameHistory(Engine engine) {
nClearFrameHistory(getNativeObject(), engine.getNativeObject());
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed View");
@@ -1294,7 +1306,7 @@ public class View {
private static native void nSetMaterialGlobal(long nativeView, int index, float x, float y, float z, float w);
private static native void nGetMaterialGlobal(long nativeView, int index, float[] out);
private static native int nGetFogEntity(long nativeView);
private static native void nClearFrameHistory(long nativeView, long nativeEngine);
/**
* List of available ambient occlusion techniques.

View File

@@ -31,6 +31,7 @@ set_target_properties(iblprefilter PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament-iblprefilter.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
add_library(filament-utils-jni SHARED
src/main/cpp/AutomationEngine.cpp

View File

@@ -125,6 +125,11 @@ extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBu
builder->groundPlane(a, b, c, d);
}
extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBuilderPanning(JNIEnv*, jclass, jlong nativeBuilder, jboolean enabled) {
Builder* builder = (Builder*) nativeBuilder;
builder->panning(enabled);
}
extern "C" JNIEXPORT long Java_com_google_android_filament_utils_Manipulator_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder, jint mode) {
Builder* builder = (Builder*) nativeBuilder;
return (jlong) builder->build((Mode) mode);

View File

@@ -274,6 +274,17 @@ public class Manipulator {
return this;
}
/**
* Sets whether panning is enabled in the manipulator.
*
* @return this <code>Builder</code> object for chaining calls
*/
@NonNull
public Builder panning(Boolean enabled) {
nBuilderPanning(mNativeBuilder, enabled);
return this;
}
/**
* Creates and returns the <code>Manipulator</code> object.
*
@@ -483,6 +494,7 @@ public class Manipulator {
private static native void nBuilderFlightPanSpeed(long nativeBuilder, float x, float y);
private static native void nBuilderFlightMoveDamping(long nativeBuilder, float damping);
private static native void nBuilderGroundPlane(long nativeBuilder, float a, float b, float c, float d);
private static native void nBuilderPanning(long nativeBuilder, Boolean enabled);
private static native long nBuilderBuild(long nativeBuilder, int mode);
private static native void nDestroyManipulator(long nativeManip);

View File

@@ -44,6 +44,7 @@ set_target_properties(uberarchive PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberarchive.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
set(GLTFIO_SRCS
${GLTFIO_DIR}/include/gltfio/Animator.h
@@ -119,7 +120,6 @@ set(GLTFIO_INCLUDE_DIRS
../../third_party/cgltf
../../third_party/meshoptimizer/src
../../third_party/robin-map
../../third_party/hat-trie
../../third_party/stb
../../libs/utils/include
../../libs/ktxreader/include

View File

@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.51.7
VERSION_NAME=1.53.2
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

View File

@@ -1,6 +1,6 @@
#Wed Nov 17 10:40:18 PST 2021
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View File

@@ -44,8 +44,6 @@ function print_help {
echo " Exclude Vulkan support from the Android build."
echo " -s"
echo " Add iOS simulator support to the iOS build."
echo " -t"
echo " Enable SwiftShader support for Vulkan in desktop builds."
echo " -e"
echo " Enable EGL on Linux support for desktop builds."
echo " -l"
@@ -66,6 +64,9 @@ function print_help {
echo " enabling debug paths in the backend from the build script. For example, make a"
echo " systrace-enabled build without directly changing #defines. Remember to add -f when"
echo " changing this option."
echo " -S type"
echo " Enable stereoscopic rendering where type is one of [instanced|multiview]. This is only"
echo " meant for building the samples."
echo ""
echo "Build types:"
echo " release"
@@ -165,8 +166,6 @@ INSTALL_COMMAND=
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
VULKAN_ANDROID_GRADLE_OPTION=""
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=OFF"
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
@@ -179,6 +178,8 @@ ASAN_UBSAN_OPTION=""
BACKEND_DEBUG_FLAG_OPTION=""
STEREOSCOPIC_OPTION=""
IOS_BUILD_SIMULATOR=false
BUILD_UNIVERSAL_LIBRARIES=false
@@ -233,12 +234,12 @@ function build_desktop_target {
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
${SWIFTSHADER_OPTION} \
${EGL_ON_LINUX_OPTION} \
${MATDBG_OPTION} \
${MATOPT_OPTION} \
${ASAN_UBSAN_OPTION} \
${BACKEND_DEBUG_FLAG_OPTION} \
${STEREOSCOPIC_OPTION} \
${architectures} \
../..
ln -sf "out/cmake-${lc_target}/compile_commands.json" \
@@ -373,6 +374,7 @@ function build_android_target {
${MATOPT_OPTION} \
${VULKAN_ANDROID_OPTION} \
${BACKEND_DEBUG_FLAG_OPTION} \
${STEREOSCOPIC_OPTION} \
../..
ln -sf "out/cmake-android-${lc_target}-${arch}/compile_commands.json" \
../../compile_commands.json
@@ -607,7 +609,7 @@ function build_ios_target {
-DCMAKE_TOOLCHAIN_FILE=../../third_party/clang/iOS.cmake \
${MATDBG_OPTION} \
${MATOPT_OPTION} \
${BACKEND_DEBUG_FLAG_OPTION} \
${STEREOSCOPIC_OPTION} \
../..
ln -sf "out/cmake-ios-${lc_target}-${arch}/compile_commands.json" \
../../compile_commands.json
@@ -794,7 +796,7 @@ function check_debug_release_build {
pushd "$(dirname "$0")" > /dev/null
while getopts ":hacCfgijmp:q:uvslwtedk:bx:" opt; do
while getopts ":hacCfgijmp:q:uvslwedk:bx:S:" opt; do
case ${opt} in
h)
print_help
@@ -913,10 +915,6 @@ while getopts ":hacCfgijmp:q:uvslwtedk:bx:" opt; do
IOS_BUILD_SIMULATOR=true
echo "iOS simulator support enabled."
;;
t)
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=ON"
echo "SwiftShader support enabled."
;;
e)
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=ON -DFILAMENT_SKIP_SDL2=ON -DFILAMENT_SKIP_SAMPLES=ON"
echo "EGL on Linux support enabled; skipping SDL2."
@@ -938,6 +936,20 @@ while getopts ":hacCfgijmp:q:uvslwtedk:bx:" opt; do
;;
x) BACKEND_DEBUG_FLAG_OPTION="-DFILAMENT_BACKEND_DEBUG_FLAG=${OPTARG}"
;;
S) case $(echo "${OPTARG}" | tr '[:upper:]' '[:lower:]') in
instanced)
STEREOSCOPIC_OPTION="-DFILAMENT_SAMPLES_STEREO_TYPE=instanced"
;;
multiview)
STEREOSCOPIC_OPTION="-DFILAMENT_SAMPLES_STEREO_TYPE=multiview"
;;
*)
echo "Unknown stereoscopic type ${OPTARG}"
echo "Type must be one of [instanced|multiview]"
echo ""
exit 1
esac
;;
\?)
echo "Invalid option: -${OPTARG}" >&2
echo ""

View File

@@ -57,7 +57,8 @@ FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/ndk.version)}
# Install the required NDK version specifically (if not present)
if [[ ! -d "${ANDROID_HOME}/ndk/$FILAMENT_NDK_VERSION" ]]; then
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION" > /dev/null
yes | ${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager --licenses
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION"
fi
# Only build 1 64 bit target during presubmit to cut down build times during presubmit

View File

@@ -1 +1 @@
26.1.10909125
27.0.11718014

View File

@@ -1,53 +0,0 @@
# Build the image:
# docker build --no-cache --tag ssfilament -f build/swiftshader/Dockerfile .
# docker tag ssfilament ghcr.io/filament-assets/swiftshader
#
# Publish the image:
# docker login ghcr.io --username <user> --password <token>
# docker push ghcr.io/filament-assets/swiftshader
#
# Run the image and mount the current directory:
# docker run -it -v `pwd`:/trees/filament -t ssfilament
FROM ubuntu:focal
WORKDIR /trees
ARG DEBIAN_FRONTEND=noninteractive
ENV SWIFTSHADER_LD_LIBRARY_PATH=/trees/swiftshader/build
ENV CXXFLAGS='-fno-builtin -Wno-pass-failed'
RUN apt-get update && \
apt-get --no-install-recommends install -y \
apt-transport-https \
apt-utils \
build-essential \
cmake \
ca-certificates \
git \
ninja-build \
python \
python3 \
xorg-dev \
clang-7 \
libc++-7-dev \
libc++abi-7-dev \
lldb
# Ensure that clang is used instead of gcc.
RUN set -eux ;\
update-alternatives --install /usr/bin/clang clang /usr/bin/clang-7 100 ;\
update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-7 100 ;\
update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100 ;\
update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
# Get patch files from the local Filament tree.
COPY build/swiftshader/*.diff .
# Clone SwiftShader, apply patches, and build it.
RUN set -eux ;\
git clone https://swiftshader.googlesource.com/SwiftShader swiftshader ;\
cd swiftshader ;\
git checkout 139f5c3 ;\
git apply /trees/*.diff ;\
cd build ;\
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Release ;\
ninja

View File

@@ -1,56 +0,0 @@
#!/usr/bin/env python3
from pathlib import Path
import os
spath = os.path.dirname(os.path.realpath(__file__))
path = Path(spath)
folder = "../../results/"
images = list(path.glob(folder + '*.png'))
images.sort()
gallery = open(path.absolute().joinpath(folder + 'index.html'), 'w')
gallery.write("""<html>
<head>
<script type="module" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.esm.js"></script>
<script nomodule="" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.js"></script>
<link rel="stylesheet" href="https://unpkg.com/img-comparison-slider@latest/dist/collection/styles/initial.css"/>
<style>
h2 {
font-weight: normal;
margin-top: 150px;
margin-bottom: 20px;
}
a {
text-decoration: none;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: blue;
}
a:hover {
font-weight: bold;
}
</style>
</head>
<body>
""")
tag = ''
for image in images:
group = image.stem.rstrip('0123456789')
before = f'https://filament-assets.github.io/golden/{group}/{image.name}'
after = image.name
gallery.write('\n')
gallery.write(f'<h2><a href="{image.stem}.json">{image.stem}.json</a></h2>\n')
gallery.write('<img-comparison-slider>\n')
gallery.write(f'<img slot="before" src="{before}" /> <img slot="after" src="{after}" />\n')
gallery.write('</img-comparison-slider>\n')
gallery.write("""</body>
</html>
""")

View File

@@ -1,62 +0,0 @@
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
index 86913ec72..3b35345af 100644
--- a/src/Vulkan/VkPipeline.cpp
+++ b/src/Vulkan/VkPipeline.cpp
@@ -71,7 +71,56 @@ std::vector<uint32_t> preprocessSpirv(
if(optimize)
{
// Full optimization list taken from spirv-opt.
- opt.RegisterPerformancePasses();
+
+ // We have removed CreateRedundancyEliminationPass because it segfaults when encountering:
+ // %389 = OpCompositeConstruct %7 %386 %387 %388 %86
+ // When inserting an entry into instruction_to_value_ (which is an unordered_map)
+ // This could perhaps be investigated further with help from asan.
+
+ using namespace spvtools;
+ opt.RegisterPass(CreateWrapOpKillPass())
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateMergeReturnPass())
+ .RegisterPass(CreateInlineExhaustivePass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreatePrivateToLocalPass())
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
+ .RegisterPass(CreateLocalSingleStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateScalarReplacementPass())
+ .RegisterPass(CreateLocalAccessChainConvertPass())
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
+ .RegisterPass(CreateLocalSingleStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateLocalMultiStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateCCPPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateLoopUnrollPass(true))
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
+ .RegisterPass(CreateCombineAccessChainsPass())
+ .RegisterPass(CreateSimplificationPass())
+ .RegisterPass(CreateScalarReplacementPass())
+ .RegisterPass(CreateLocalAccessChainConvertPass())
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
+ .RegisterPass(CreateLocalSingleStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateSSARewritePass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateVectorDCEPass())
+ .RegisterPass(CreateDeadInsertElimPass())
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateSimplificationPass())
+ .RegisterPass(CreateIfConversionPass())
+ .RegisterPass(CreateCopyPropagateArraysPass())
+ .RegisterPass(CreateReduceLoadSizePass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateBlockMergePass())
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateBlockMergePass())
+ .RegisterPass(CreateSimplificationPass());
}
std::vector<uint32_t> optimized;

View File

@@ -1,127 +0,0 @@
#!/bin/bash
set -e
function print_help {
local self_name=$(basename "$0")
echo "This script issues docker commands for testing Filament with SwiftShader."
echo "The usual sequence of commands is: fetch, start, build filament release, and run."
echo ""
echo "Usage:"
echo " $self_name [command]"
echo ""
echo "Commands:"
echo " build filament [debug | release]"
echo " Use the container to build Filament."
echo " build swiftshader [debug | release]"
echo " Use the container to do a clean rebuild of SwiftShader."
echo " (Note that the container already has SwiftShader built.)"
echo " fetch"
echo " Download the docker image from the central repository."
echo " help"
echo " Print this help message."
echo " logs"
echo " Print messages from the container's kernel ring buffer."
echo " This is useful for diagnosing OOM issues."
echo " run [lldb]"
echo " Launch a test inside the container, optionally via lldb."
echo " shell"
echo " Interact with a bash prompt in the container."
echo " start"
echo " Start a container from the image."
echo " stop"
echo " Stop the container."
echo ""
}
# Change the current working directory to the Filament root.
pushd "$(dirname "$0")/../.." > /dev/null
if [[ "$1" == "build" ]] && [[ "$2" == "filament" ]]; then
docker exec runner filament/build.sh -t $3 gltf_viewer
exit $?
fi
if [[ "$1" == "build" ]] && [[ "$2" == "swiftshader" ]]; then
BUILD_TYPE="$3"
BUILD_TYPE="$(tr '[:lower:]' '[:upper:]' <<< ${BUILD_TYPE:0:1})${BUILD_TYPE:1}"
docker exec --workdir /trees/swiftshader runner rm -rf build
docker exec --workdir /trees/swiftshader runner mkdir build
docker exec --workdir /trees/swiftshader/build runner cmake -GNinja -DCMAKE_BUILD_TYPE="$BUILD_TYPE" ..
docker exec --workdir /trees/swiftshader/build runner ninja
exit $?
fi
if [[ "$1" == "fetch" ]]; then
docker pull ghcr.io/filament-assets/swiftshader:latest
docker tag ghcr.io/filament-assets/swiftshader:latest ssfilament
exit $?
fi
if [[ "$1" == "help" ]]; then
print_help
exit 0
fi
if [[ "$1" == "logs" ]]; then
docker exec runner dmesg --human --read-clear
exit $?
fi
if [[ "$1" == "run" ]] && [[ "$2" == "lldb" ]]; then
docker exec -i --workdir /trees/filament/results runner \
lldb --batch -o run -o bt -- \
../out/cmake-release/samples/gltf_viewer \
--headless \
--batch ../libs/viewer/tests/basic.json \
--api vulkan
docker exec runner /trees/filament/build/swiftshader/gallery.py
exit $?
fi
if [[ "$1" == "run" ]]; then
docker exec --tty --workdir /trees/filament/results runner \
/usr/bin/catchsegv \
../out/cmake-release/samples/gltf_viewer \
--headless \
--batch ../libs/viewer/tests/basic.json \
--api vulkan
docker exec runner /trees/filament/build/swiftshader/gallery.py
exit $?
fi
if [[ "$1" == "shell" ]]; then
docker exec --interactive --tty runner /bin/bash
exit $?
fi
# Notes on options being passed to docker's run command:
#
# - The memory constraint seems to prevent an OOM signal in GitHub Actions.
# - The cap / security args allow use of lldb and creation of core dumps.
# - The privileged arg allows use of dmesg for examining OOM logs.
#
# Currently, a GitHub Actions VM has 2 CPUs, 7 GB RAM, and 14 GB of SSD disk space.
#
# Please be aware that Docker Desktop might impose additional resource constraints, and that those
# settings can only be controlled with its GUI. We recommend at least 7 GB of memory and 2 GB swap.
if [[ "$1" == "start" ]]; then
mkdir -p results
docker run --tty --rm --detach --privileged \
--memory 6.5g \
--name runner \
--cap-add=SYS_PTRACE \
--security-opt seccomp=unconfined \
--security-opt apparmor=unconfined \
--volume `pwd`:/trees/filament \
--workdir /trees \
ssfilament
exit $?
fi
if [[ "$1" == "stop" ]]; then
docker container rm runner --force
exit $?
fi
print_help
exit 1

View File

@@ -66,7 +66,7 @@ set(PRIVATE_HDRS
# OpenGL / OpenGL ES Sources
# ==================================================================================================
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3 AND NOT FILAMENT_USE_SWIFTSHADER)
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
list(APPEND SRCS
include/backend/platforms/OpenGLPlatform.h
src/opengl/gl_headers.cpp
@@ -417,7 +417,9 @@ if (APPLE OR LINUX)
test/test_MissingRequiredAttributes.cpp
test/test_ReadPixels.cpp
test/test_BufferUpdates.cpp
test/test_Callbacks.cpp
test/test_MRT.cpp
test/test_PushConstants.cpp
test/test_LoadImage.cpp
test/test_StencilBuffer.cpp
test/test_Scissor.cpp
@@ -478,6 +480,10 @@ if (APPLE)
# linker from removing "unused" symbols.
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
# This is needed after XCode 15.3
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
endif()
endif()

View File

@@ -22,6 +22,7 @@
#include <utils/BitmaskEnum.h>
#include <utils/unwindows.h> // Because we define ERROR in the FenceStatus enum.
#include <backend/Platform.h>
#include <backend/PresentCallable.h>
#include <utils/Invocable.h>
@@ -31,6 +32,7 @@
#include <array> // FIXME: STL headers are not allowed in public headers
#include <type_traits> // FIXME: STL headers are not allowed in public headers
#include <variant> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
@@ -91,12 +93,15 @@ static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = SWAP_CHAIN_CON
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_PROTECTED_CONTENT = 0x40;
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
static constexpr size_t MAX_PUSH_CONSTANT_COUNT = 32; // Vulkan 1.1 spec allows for 128-byte
// of push constant (we assume 4-byte
// types).
// Per feature level caps
// Use (int)FeatureLevel to index this array
static constexpr struct {
@@ -113,7 +118,7 @@ static_assert(MAX_VERTEX_BUFFER_COUNT <= MAX_VERTEX_ATTRIBUTE_COUNT,
"The number of buffer objects that can be attached to a VertexBuffer must be "
"less than or equal to the maximum number of vertex attributes.");
static constexpr size_t CONFIG_UNIFORM_BINDING_COUNT = 10; // This is guaranteed by OpenGL ES.
static constexpr size_t CONFIG_UNIFORM_BINDING_COUNT = 9; // This is guaranteed by OpenGL ES.
static constexpr size_t CONFIG_SAMPLER_BINDING_COUNT = 4; // This is guaranteed by OpenGL ES.
/**
@@ -332,7 +337,7 @@ enum class UniformType : uint8_t {
/**
* Supported constant parameter types
*/
enum class ConstantType : uint8_t {
enum class ConstantType : uint8_t {
INT,
FLOAT,
BOOL
@@ -1219,6 +1224,8 @@ struct StencilState {
uint8_t padding = 0;
};
using PushConstantVariant = std::variant<int32_t, float, bool>;
static_assert(sizeof(StencilState::StencilOperations) == 5u,
"StencilOperations size not what was intended");
@@ -1244,13 +1251,7 @@ enum class Workaround : uint16_t {
POWER_VR_SHADER_WORKAROUNDS,
};
//! The type of technique for stereoscopic rendering
enum class StereoscopicType : uint8_t {
// Stereoscopic rendering is performed using instanced rendering technique.
INSTANCED,
// Stereoscopic rendering is performed using the multiview feature from the graphics backend.
MULTIVIEW,
};
using StereoscopicType = backend::Platform::StereoscopicType;
} // namespace filament::backend

View File

@@ -41,6 +41,26 @@ public:
struct Fence {};
struct Stream {};
/**
* The type of technique for stereoscopic rendering. (Note that the materials used will need to
* be compatible with the chosen technique.)
*/
enum class StereoscopicType : uint8_t {
/**
* No stereoscopic rendering
*/
NONE,
/**
* Stereoscopic rendering is performed using instanced rendering technique.
*/
INSTANCED,
/**
* Stereoscopic rendering is performed using the multiview feature from the graphics
* backend.
*/
MULTIVIEW,
};
struct DriverConfig {
/**
* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
@@ -55,6 +75,8 @@ public:
*/
size_t textureUseAfterFreePoolSize = 0;
size_t metalUploadBufferSizeBytes = 512 * 1024;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends.
@@ -71,6 +93,11 @@ public:
* GLES 3.x backends.
*/
bool forceGLES2Context = false;
/**
* Sets the technique for stereoscopic rendering.
*/
StereoscopicType stereoscopicType = StereoscopicType::NONE;
};
Platform() noexcept;

View File

@@ -117,6 +117,14 @@ public:
Program& specializationConstants(
utils::FixedCapacityVector<SpecializationConstant> specConstants) noexcept;
struct PushConstant {
utils::CString name;
ConstantType type;
};
Program& pushConstants(ShaderStage stage,
utils::FixedCapacityVector<PushConstant> constants) noexcept;
Program& cacheId(uint64_t cacheId) noexcept;
Program& multiview(bool multiview) noexcept;
@@ -148,6 +156,15 @@ public:
return mSpecializationConstants;
}
utils::FixedCapacityVector<PushConstant> const& getPushConstants(
ShaderStage stage) const noexcept {
return mPushConstants[static_cast<uint8_t>(stage)];
}
utils::FixedCapacityVector<PushConstant>& getPushConstants(ShaderStage stage) noexcept {
return mPushConstants[static_cast<uint8_t>(stage)];
}
uint64_t getCacheId() const noexcept { return mCacheId; }
bool isMultiview() const noexcept { return mMultiview; }
@@ -165,6 +182,7 @@ private:
uint64_t mCacheId{};
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
utils::FixedCapacityVector<SpecializationConstant> mSpecializationConstants;
std::array<utils::FixedCapacityVector<PushConstant>, SHADER_TYPE_COUNT> mPushConstants;
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> mAttributes;
std::array<UniformInfo, Program::UNIFORM_BINDING_COUNT> mBindingUniformInfo;
CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH;

View File

@@ -29,17 +29,36 @@ namespace filament::backend {
//! \privatesection
struct TargetBufferInfo {
// note: the parameters of this constructor are not in the order of this structure's fields
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer, uint8_t baseViewIndex) noexcept
: handle(handle), baseViewIndex(baseViewIndex), level(level), layer(layer) {
}
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
: handle(handle), level(level), layer(layer) {
}
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
: handle(handle), level(level) {
}
TargetBufferInfo(Handle<HwTexture> handle) noexcept // NOLINT(*-explicit-constructor)
: handle(handle) {
}
TargetBufferInfo() noexcept = default;
// texture to be used as render target
Handle<HwTexture> handle;
// starting layer index for multiview. This value is only used when the `layerCount` for the
// Starting layer index for multiview. This value is only used when the `layerCount` for the
// render target is greater than 1.
uint8_t baseViewIndex = 0;
// level to be used
uint8_t level = 0;
// for cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
// For cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
uint16_t layer = 0;
};
@@ -64,7 +83,7 @@ public:
MRT() noexcept = default;
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions)
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions, *-explicit-constructor)
: mInfos{ color } {
}
@@ -84,7 +103,7 @@ public:
// this is here for backward compatibility
MRT(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
: mInfos{{ handle, 0, level, layer }} {
: mInfos{{ handle, level, layer, 0 }} {
}
};

View File

@@ -90,8 +90,13 @@ protected:
AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept override;
private:
struct InitializeJvmForPerformanceManagerIfNeeded {
InitializeJvmForPerformanceManagerIfNeeded();
};
int mOSVersion;
ExternalStreamManagerAndroid& mExternalStreamManager;
InitializeJvmForPerformanceManagerIfNeeded const mInitializeJvmForPerformanceManagerIfNeeded;
utils::PerformanceHintManager mPerformanceHintManager;
utils::PerformanceHintManager::Session mPerformanceHintSession;

View File

@@ -23,9 +23,9 @@
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Hash.h>
#include <utils/PrivateImplementation.h>
#include <string_view>
#include <tuple>
#include <unordered_set>
@@ -47,6 +47,14 @@ struct VulkanPlatformPrivate;
class VulkanPlatform : public Platform, utils::PrivateImplementation<VulkanPlatformPrivate> {
public:
struct ExtensionHashFn {
std::size_t operator()(utils::CString const& s) const noexcept {
return std::hash<std::string>{}(s.data());
}
};
// Utility for managing device or instance extensions during initialization.
using ExtensionSet = std::unordered_set<utils::CString, ExtensionHashFn>;
/**
* A collection of handles to objects and metadata that comprises a Vulkan context. The client
* can instantiate this struct and pass to Engine::Builder::sharedContext if they wishes to
@@ -82,6 +90,20 @@ public:
VkExtent2D extent = {0, 0};
};
struct ImageSyncData {
static constexpr uint32_t INVALID_IMAGE_INDEX = UINT32_MAX;
// The index of the next image as returned by vkAcquireNextImage or equivalent.
uint32_t imageIndex = INVALID_IMAGE_INDEX;
// Semaphore to be signaled once the image is available.
VkSemaphore imageReadySemaphore = VK_NULL_HANDLE;
// A function called right before vkQueueSubmit. After this call, the image must be
// available. This pointer can be null if imageReadySemaphore is not VK_NULL_HANDLE.
std::function<void(SwapChainPtr handle)> explicitImageReadyWait = nullptr;
};
VulkanPlatform();
~VulkanPlatform() override;
@@ -119,6 +141,12 @@ public:
* before recreating the swapchain. Default is true.
*/
bool flushAndWaitOnWindowResize = true;
/**
* Whether the swapchain image should be transitioned to a layout suitable for
* presentation. Default is true.
*/
bool transitionSwapChainImageLayoutForPresent = true;
};
/**
@@ -147,13 +175,10 @@ public:
* corresponding VkImage will be used as the output color attachment. The client should signal
* the `clientSignal` semaphore when the image is ready to be used by the backend.
* @param handle The handle returned by createSwapChain()
* @param clientSignal The semaphore that the client will signal to indicate that the backend
* may render into the image.
* @param index Pointer to memory that will be filled with the index that corresponding
* to an image in the `SwapChainBundle.colors` array.
* @param outImageSyncData The synchronization data used for image readiness
* @return Result of acquire
*/
virtual VkResult acquire(SwapChainPtr handle, VkSemaphore clientSignal, uint32_t* index);
virtual VkResult acquire(SwapChainPtr handle, ImageSyncData* outImageSyncData);
/**
* Present the image corresponding to `index` to the display. The client should wait on
@@ -192,6 +217,13 @@ public:
virtual SwapChainPtr createSwapChain(void* nativeWindow, uint64_t flags = 0,
VkExtent2D extent = {0, 0});
/**
* Allows implementers to provide instance extensions that they'd like to include in the
* instance creation.
* @return A set of extensions to enable for the instance.
*/
virtual ExtensionSet getRequiredInstanceExtensions() { return {}; }
/**
* Destroy the swapchain.
* @param handle The handle returned by createSwapChain()
@@ -236,10 +268,9 @@ public:
VkQueue getGraphicsQueue() const noexcept;
private:
// Platform dependent helper methods
using ExtensionSet = std::unordered_set<std::string_view>;
static ExtensionSet getRequiredInstanceExtensions();
static ExtensionSet getSwapchainInstanceExtensions();
// Platform dependent helper methods
using SurfaceBundle = std::tuple<VkSurfaceKHR, VkExtent2D>;
static SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) noexcept;

View File

@@ -144,8 +144,7 @@ DECL_DRIVER_API_N(setFrameScheduledCallback,
DECL_DRIVER_API_N(setFrameCompletedCallback,
backend::SwapChainHandle, sch,
backend::CallbackHandler*, handler,
backend::CallbackHandler::Callback, callback,
void*, user)
utils::Invocable<void(void)>&&, callback)
DECL_DRIVER_API_N(setPresentationTime,
int64_t, monotonic_clock_ns)
@@ -301,7 +300,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isFrameTimeSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isAutoDepthResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isSRGBSwapChainSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedContentSupported)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isStereoSupported, backend::StereoscopicType, stereoscopicType)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isStereoSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
@@ -434,6 +433,11 @@ DECL_DRIVER_API_N(bindSamplers,
uint32_t, index,
backend::SamplerGroupHandle, sbh)
DECL_DRIVER_API_N(setPushConstant,
backend::ShaderStage, stage,
uint8_t, index,
backend::PushConstantVariant, value)
DECL_DRIVER_API_N(insertEventMarker,
const char*, string,
uint32_t, len = 0)
@@ -497,7 +501,7 @@ DECL_DRIVER_API_N(blit,
math::uint2, size)
DECL_DRIVER_API_N(bindPipeline,
backend::PipelineState, state)
backend::PipelineState const&, state)
DECL_DRIVER_API_N(bindRenderPrimitive,
backend::RenderPrimitiveHandle, rph)

View File

@@ -173,14 +173,26 @@ public:
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
auto const pNode = static_cast<typename Allocator::Node*>(p);
uint8_t const expectedAge = pNode[-1].age;
ASSERT_POSTCONDITION(expectedAge == age,
"use-after-free of Handle with id=%d", handle.getId());
FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
"use-after-free of Handle with id=" << handle.getId();
}
}
return static_cast<Dp>(p);
}
template<typename B>
bool is_valid(Handle<B>& handle) {
if (handle && isPoolHandle(handle.getId())) {
auto [p, tag] = handleToPointer(handle.getId());
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
auto const pNode = static_cast<typename Allocator::Node*>(p);
uint8_t const expectedAge = pNode[-1].age;
return expectedAge == age;
}
return true;
}
template<typename Dp, typename B>
inline typename std::enable_if_t<
std::is_pointer_v<Dp> &&
@@ -240,8 +252,8 @@ private:
Node* const pNode = static_cast<Node*>(p);
uint8_t& expectedAge = pNode[-1].age;
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
ASSERT_POSTCONDITION(expectedAge == age,
"double-free of Handle of size %d at %p", size, p);
FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
"double-free of Handle of size " << size << " at " << p;
}
expectedAge = (expectedAge + 1) & 0xF; // fixme

View File

@@ -27,8 +27,8 @@ PresentCallable::PresentCallable(PresentFn fn, void* user) noexcept
}
void PresentCallable::operator()(bool presentFrame) noexcept {
ASSERT_PRECONDITION(mPresentFn, "This PresentCallable was already called. " \
"PresentCallables should be called exactly once.");
FILAMENT_CHECK_PRECONDITION(mPresentFn) << "This PresentCallable was already called. "
"PresentCallables should be called exactly once.";
mPresentFn(presentFrame, mUser);
// Set mPresentFn to nullptr to denote that the callable has been called.
mPresentFn = nullptr;

View File

@@ -32,10 +32,11 @@
# define HAS_MMAP 0
#endif
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
using namespace utils;
@@ -81,6 +82,9 @@ void* CircularBuffer::alloc(size_t size) noexcept {
// map the circular buffer once...
vaddr = mmap(reserve_vaddr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
if (vaddr != MAP_FAILED) {
// populate the address space with pages (because this is a circular buffer,
// all the pages will be allocated eventually, might as well do it now)
memset(vaddr, 0, size);
// and map the circular buffer again, behind the previous copy...
vaddr_shadow = mmap((char*)vaddr + size, size,
PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
@@ -101,7 +105,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
// ashmem failed
if (vaddr_guard != MAP_FAILED) {
munmap(vaddr_guard, size);
munmap(vaddr_guard, BLOCK_SIZE);
}
if (vaddr_shadow != MAP_FAILED) {
@@ -119,12 +123,11 @@ void* CircularBuffer::alloc(size_t size) noexcept {
data = mmap(nullptr, size * 2 + BLOCK_SIZE,
PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
ASSERT_POSTCONDITION(data,
"couldn't allocate %u KiB of virtual address space for the command buffer",
(size * 2 / 1024));
FILAMENT_CHECK_POSTCONDITION(data != MAP_FAILED) <<
"couldn't allocate " << (size * 2 / 1024) <<
" KiB of virtual address space for the command buffer";
slog.d << "WARNING: Using soft CircularBuffer (" << (size * 2 / 1024) << " KiB)"
<< io::endl;
slog.w << "Using 'soft' CircularBuffer (" << (size * 2 / 1024) << " KiB)" << io::endl;
// guard page at the end
void* guard = (void*)(uintptr_t(data) + size * 2);

View File

@@ -74,8 +74,6 @@ void CommandBufferQueue::setPaused(bool paused) {
bool CommandBufferQueue::isExitRequested() const {
std::lock_guard<utils::Mutex> const lock(mLock);
ASSERT_PRECONDITION( mExitRequested == 0 || mExitRequested == EXIT_REQUESTED,
"mExitRequested is corrupted (value = 0x%08x)!", mExitRequested);
return (bool)mExitRequested;
}
@@ -108,11 +106,11 @@ void CommandBufferQueue::flush() noexcept {
mCondition.notify_one();
// circular buffer is too small, we corrupted the stream
ASSERT_POSTCONDITION(used <= mFreeSpace,
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
"Backend CommandStream overflow. Commands are corrupted and unrecoverable.\n"
"Please increase minCommandBufferSizeMB inside the Config passed to Engine::create.\n"
"Space used at this time: %u bytes, overflow: %u bytes",
(unsigned)used, unsigned(used - mFreeSpace));
"Space used at this time: " << used <<
" bytes, overflow: " << used - mFreeSpace << " bytes";
// wait until there is enough space in the buffer
mFreeSpace -= used;
@@ -131,9 +129,11 @@ void CommandBufferQueue::flush() noexcept {
#endif
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
ASSERT_POSTCONDITION(!mPaused,
FILAMENT_CHECK_POSTCONDITION(!mPaused) <<
"CommandStream is full, but since the rendering thread is paused, "
"the buffer cannot flush and we will deadlock. Instead, abort.");
"the buffer cannot flush and we will deadlock. Instead, abort.";
mCondition.wait(lock, [this, requiredSize]() -> bool {
// TODO: on macOS, we need to call pumpEvents from time to time
return mFreeSpace >= requiredSize;
@@ -149,10 +149,6 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
while ((mCommandBuffersToExecute.empty() || mPaused) && !mExitRequested) {
mCondition.wait(lock);
}
ASSERT_PRECONDITION( mExitRequested == 0 || mExitRequested == EXIT_REQUESTED,
"mExitRequested is corrupted (value = 0x%08x)!", mExitRequested);
return std::move(mCommandBuffersToExecute);
}

View File

@@ -113,9 +113,9 @@ HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size
HandleBase::HandleId id = (++mId) | HANDLE_HEAP_FLAG;
ASSERT_POSTCONDITION(mId < HANDLE_HEAP_FLAG,
FILAMENT_CHECK_POSTCONDITION(mId < HANDLE_HEAP_FLAG) <<
"No more Handle ids available! This can happen if HandleAllocator arena has been full"
" for a while. Please increase FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB");
" for a while. Please increase FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB";
mOverflowMap.emplace(id, p);
lock.unlock();

View File

@@ -29,21 +29,21 @@
#include "backend/platforms/PlatformCocoaTouchGL.h"
#endif
#elif defined(__APPLE__)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include <backend/platforms/PlatformCocoaGL.h>
#endif
#elif defined(__linux__)
#if defined(FILAMENT_SUPPORTS_X11)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include "backend/platforms/PlatformGLX.h"
#endif
#elif defined(FILAMENT_SUPPORTS_EGL_ON_LINUX)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include "backend/platforms/PlatformEGLHeadless.h"
#endif
#endif
#elif defined(WIN32)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include "backend/platforms/PlatformWGL.h"
#endif
#elif defined(__EMSCRIPTEN__)
@@ -111,8 +111,7 @@ Platform* PlatformFactory::create(Backend* backend) noexcept {
}
assert_invariant(*backend == Backend::OPENGL);
#if defined(FILAMENT_SUPPORTS_OPENGL)
#if defined(FILAMENT_USE_EXTERNAL_GLES3) || defined(FILAMENT_USE_SWIFTSHADER)
// Swiftshader OpenGLES support is deprecated and incomplete
#if defined(FILAMENT_USE_EXTERNAL_GLES3)
return nullptr;
#elif defined(__ANDROID__)
return new PlatformEGLAndroid();

View File

@@ -91,6 +91,12 @@ Program& Program::specializationConstants(
return *this;
}
Program& Program::pushConstants(ShaderStage stage,
utils::FixedCapacityVector<PushConstant> constants) noexcept {
mPushConstants[static_cast<uint8_t>(stage)] = std::move(constants);
return *this;
}
Program& Program::cacheId(uint64_t cacheId) noexcept {
mCacheId = cacheId;
return *this;

View File

@@ -16,13 +16,23 @@
#include "private/backend/VirtualMachineEnv.h"
#include <utils/compiler.h>
#include <utils/debug.h>
#include <jni.h>
namespace filament {
JavaVM* VirtualMachineEnv::sVirtualMachine = nullptr;
// This is called when the library is loaded. We need this to get a reference to the global VM
/*
* This is typically called by filament_jni.so when it is loaded. If filament_jni.so is not used,
* then this must be called manually -- however, this is a problem because VirtualMachineEnv.h
* is currently private and part of backend.
* For now, we authorize this usage, but we will need to fix it; by making a proper public
* API for this.
*/
UTILS_PUBLIC
UTILS_NOINLINE
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) noexcept {
JNIEnv* env = nullptr;

View File

@@ -109,9 +109,8 @@ inline bool MTLSizeEqual(T a, T b) noexcept {
MetalBlitter::MetalBlitter(MetalContext& context) noexcept : mContext(context) { }
void MetalBlitter::blit(id<MTLCommandBuffer> cmdBuffer, const BlitArgs& args, const char* label) {
ASSERT_PRECONDITION(args.source.region.size.depth == args.destination.region.size.depth,
"Blitting requires the source and destination regions to have the same depth.");
FILAMENT_CHECK_PRECONDITION(args.source.region.size.depth == args.destination.region.size.depth)
<< "Blitting requires the source and destination regions to have the same depth.";
// Determine if the blit for color or depth are eligible to use a MTLBlitCommandEncoder.
// blitFastPath returns true upon success.
@@ -327,7 +326,8 @@ id<MTLFunction> MetalBlitter::compileFragmentFunction(BlitFunctionKey key) const
utils::slog.e << description << utils::io::endl;
}
}
ASSERT_POSTCONDITION(library && function, "Unable to compile fragment shader for MetalBlitter.");
FILAMENT_CHECK_POSTCONDITION(library && function)
<< "Unable to compile fragment shader for MetalBlitter.";
return function;
}
@@ -352,7 +352,8 @@ id<MTLFunction> MetalBlitter::getBlitVertexFunction() {
utils::slog.e << description << utils::io::endl;
}
}
ASSERT_POSTCONDITION(library && function, "Unable to compile vertex shader for MetalBlitter.");
FILAMENT_CHECK_POSTCONDITION(library && function)
<< "Unable to compile vertex shader for MetalBlitter.";
mVertexFunction = function;

View File

@@ -18,6 +18,7 @@
#define TNT_FILAMENT_DRIVER_METALBUFFER_H
#include "MetalContext.h"
#include "MetalPlatform.h"
#include <backend/DriverEnums.h>
@@ -28,12 +29,47 @@
#include <utility>
#include <memory>
#include <atomic>
#include <chrono>
namespace filament::backend {
class ScopedAllocationTimer {
public:
ScopedAllocationTimer(const char* name) : mBeginning(clock_t::now()), mName(name) {}
~ScopedAllocationTimer() {
using namespace std::literals::chrono_literals;
static constexpr std::chrono::seconds LONG_TIME_THRESHOLD = 10s;
auto end = clock_t::now();
std::chrono::duration<double, std::micro> allocationTimeMicroseconds = end - mBeginning;
if (UTILS_UNLIKELY(allocationTimeMicroseconds > LONG_TIME_THRESHOLD)) {
if (platform && platform->hasDebugUpdateStatFunc()) {
char buffer[64];
snprintf(buffer, sizeof(buffer), "filament.metal.long_buffer_allocation_time.%s",
mName);
platform->debugUpdateStat(
buffer, static_cast<uint64_t>(allocationTimeMicroseconds.count()));
}
}
}
static void setPlatform(MetalPlatform* p) { platform = p; }
private:
typedef std::chrono::steady_clock clock_t;
static MetalPlatform* platform;
std::chrono::time_point<clock_t> mBeginning;
const char* mName;
};
class TrackedMetalBuffer {
public:
static constexpr size_t EXCESS_BUFFER_COUNT = 30000;
enum class Type {
NONE = 0,
GENERIC = 1,
@@ -62,6 +98,12 @@ public:
if (buffer) {
aliveBuffers[toIndex(type)]++;
mType = type;
if (getAliveBuffers() >= EXCESS_BUFFER_COUNT) {
if (platform && platform->hasDebugUpdateStatFunc()) {
platform->debugUpdateStat("filament.metal.excess_buffers_allocated",
TrackedMetalBuffer::getAliveBuffers());
}
}
}
}
@@ -96,6 +138,7 @@ public:
assert_invariant(type != Type::NONE);
return aliveBuffers[toIndex(type)];
}
static void setPlatform(MetalPlatform* p) { platform = p; }
private:
void swap(TrackedMetalBuffer& other) noexcept {
@@ -106,6 +149,7 @@ private:
id<MTLBuffer> mBuffer;
Type mType = Type::NONE;
static MetalPlatform* platform;
static std::array<uint64_t, TypeCount> aliveBuffers;
};
@@ -160,6 +204,15 @@ public:
private:
enum class UploadStrategy {
POOL,
BUMP_ALLOCATOR,
};
void uploadWithPoolBuffer(void* src, size_t size, size_t byteOffset) const;
void uploadWithBumpAllocator(void* src, size_t size, size_t byteOffset) const;
UploadStrategy mUploadStrategy;
TrackedMetalBuffer mBuffer;
size_t mBufferSize = 0;
void* mCpuBuffer = nullptr;
@@ -209,6 +262,7 @@ public:
mBufferOptions(options),
mSlotSizeBytes(computeSlotSize(layout)),
mSlotCount(slotCount) {
ScopedAllocationTimer timer("ring");
mBuffer = { [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions],
TrackedMetalBuffer::Type::RING };
assert_invariant(mBuffer);
@@ -228,8 +282,11 @@ public:
// If we already have an aux buffer, it will get freed here, unless it has been retained
// by a MTLCommandBuffer. In that case, it will be freed when the command buffer
// finishes executing.
mAuxBuffer = { [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions],
TrackedMetalBuffer::Type::RING };
{
ScopedAllocationTimer timer("ring");
mAuxBuffer = { [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions],
TrackedMetalBuffer::Type::RING };
}
assert_invariant(mAuxBuffer);
return { mAuxBuffer.get(), 0 };
}

View File

@@ -23,9 +23,20 @@ namespace filament {
namespace backend {
std::array<uint64_t, TrackedMetalBuffer::TypeCount> TrackedMetalBuffer::aliveBuffers = { 0 };
MetalPlatform* TrackedMetalBuffer::platform = nullptr;
MetalPlatform* ScopedAllocationTimer::platform = nullptr;
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
size_t size, bool forceGpuBuffer)
: mBufferSize(size), mContext(context) {
const MetalBumpAllocator& allocator = *mContext.bumpAllocator;
// VERTEX is also used for index buffers
if (allocator.getCapacity() > 0 && bindingType == BufferObjectBinding::VERTEX) {
mUploadStrategy = UploadStrategy::BUMP_ALLOCATOR;
} else {
mUploadStrategy = UploadStrategy::POOL;
}
// If the buffer is less than 4K in size and is updated frequently, we don't use an explicit
// buffer. Instead, we use immediate command encoder methods like setVertexBytes:length:atIndex:.
// This won't work for SSBOs, since they are read/write.
@@ -37,9 +48,13 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
}
// Otherwise, we allocate a private GPU buffer.
mBuffer = { [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate],
TrackedMetalBuffer::Type::GENERIC };
ASSERT_POSTCONDITION(mBuffer, "Could not allocate Metal buffer of size %zu.", size);
{
ScopedAllocationTimer timer("generic");
mBuffer = { [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate],
TrackedMetalBuffer::Type::GENERIC };
}
FILAMENT_CHECK_POSTCONDITION(mBuffer)
<< "Could not allocate Metal buffer of size " << size << ".";
}
MetalBuffer::~MetalBuffer() {
@@ -52,37 +67,26 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
if (size <= 0) {
return;
}
ASSERT_PRECONDITION(size + byteOffset <= mBufferSize,
"Attempting to copy %zu bytes into a buffer of size %zu at offset %zu",
size, mBufferSize, byteOffset);
FILAMENT_CHECK_PRECONDITION(size + byteOffset <= mBufferSize)
<< "Attempting to copy " << size << " bytes into a buffer of size " << mBufferSize
<< " at offset " << byteOffset;
// The copy blit requires that byteOffset be a multiple of 4.
FILAMENT_CHECK_PRECONDITION(!(byteOffset & 0x3)) << "byteOffset must be a multiple of 4";
// Either copy into the Metal buffer or into our cpu buffer.
// If we have a cpu buffer, we can directly copy into it.
if (mCpuBuffer) {
memcpy(static_cast<uint8_t*>(mCpuBuffer) + byteOffset, src, size);
return;
}
// Acquire a staging buffer to hold the contents of this update.
MetalBufferPool* bufferPool = mContext.bufferPool;
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
memcpy(staging->buffer.get().contents, src, size);
// The blit below requires that byteOffset be a multiple of 4.
ASSERT_PRECONDITION(!(byteOffset & 0x3u), "byteOffset must be a multiple of 4");
// Encode a blit from the staging buffer into the private GPU buffer.
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @"Buffer upload blit";
[blitEncoder copyFromBuffer:staging->buffer.get()
sourceOffset:0
toBuffer:mBuffer.get()
destinationOffset:byteOffset
size:size];
[blitEncoder endEncoding];
[cmdBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
bufferPool->releaseBuffer(staging);
}];
switch (mUploadStrategy) {
case UploadStrategy::BUMP_ALLOCATOR:
uploadWithBumpAllocator(src, size, byteOffset);
break;
case UploadStrategy::POOL:
uploadWithPoolBuffer(src, size, byteOffset);
break;
}
}
void MetalBuffer::copyIntoBufferUnsynchronized(void* src, size_t size, size_t byteOffset) {
@@ -193,5 +197,42 @@ void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncod
}
}
void MetalBuffer::uploadWithPoolBuffer(void* src, size_t size, size_t byteOffset) const {
MetalBufferPool* bufferPool = mContext.bufferPool;
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
memcpy(staging->buffer.get().contents, src, size);
// Encode a blit from the staging buffer into the private GPU buffer.
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @"Buffer upload blit - pool buffer";
[blitEncoder copyFromBuffer:staging->buffer.get()
sourceOffset:0
toBuffer:mBuffer.get()
destinationOffset:byteOffset
size:size];
[blitEncoder endEncoding];
[cmdBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
bufferPool->releaseBuffer(staging);
}];
}
void MetalBuffer::uploadWithBumpAllocator(void* src, size_t size, size_t byteOffset) const {
MetalBumpAllocator& allocator = *mContext.bumpAllocator;
auto [buffer, offset] = allocator.allocateStagingArea(size);
memcpy(static_cast<char*>(buffer.contents) + offset, src, size);
// Encode a blit from the staging buffer into the private GPU buffer.
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @"Buffer upload blit - bump allocator";
[blitEncoder copyFromBuffer:buffer
sourceOffset:offset
toBuffer:mBuffer.get()
destinationOffset:byteOffset
size:size];
[blitEncoder endEncoding];
}
} // namespace backend
} // namespace filament

View File

@@ -38,6 +38,28 @@ struct MetalBufferPoolEntry {
mutable uint32_t referenceCount;
};
class MetalBumpAllocator {
public:
MetalBumpAllocator(id<MTLDevice> device, size_t capacity);
/**
* Allocates a staging area of the given size. Returns a pair of the buffer and the offset
* within the buffer. The buffer is guaranteed to be at least the given size, but may be larger.
* Clients must not write to the buffer beyond the returned offset + size.
* Clients are responsible for holding a reference to the returned buffer.
* Allocations are guaranteed to be aligned to 4 bytes.
*/
std::pair<id<MTLBuffer>, size_t> allocateStagingArea(size_t size);
size_t getCapacity() const noexcept { return mCapacity; }
private:
id<MTLDevice> mDevice;
TrackedMetalBuffer mCurrentUploadBuffer = nil;
size_t mHead = 0;
size_t mCapacity;
};
// Manages a pool of Metal buffers, periodically releasing ones that have been unused for awhile.
class MetalBufferPool {
public:

View File

@@ -42,9 +42,14 @@ MetalBufferPoolEntry const* MetalBufferPool::acquireBuffer(size_t numBytes) {
}
// We were not able to find a sufficiently large stage, so create a new one.
id<MTLBuffer> buffer = [mContext.device newBufferWithLength:numBytes
options:MTLResourceStorageModeShared];
ASSERT_POSTCONDITION(buffer, "Could not allocate Metal staging buffer of size %zu.", numBytes);
id<MTLBuffer> buffer = nil;
{
ScopedAllocationTimer timer("staging");
buffer = [mContext.device newBufferWithLength:numBytes
options:MTLResourceStorageModeShared];
}
FILAMENT_CHECK_POSTCONDITION(buffer)
<< "Could not allocate Metal staging buffer of size " << numBytes << ".";
MetalBufferPoolEntry* stage = new MetalBufferPoolEntry {
.buffer = { buffer, TrackedMetalBuffer::Type::STAGING },
.capacity = numBytes,
@@ -111,5 +116,39 @@ void MetalBufferPool::reset() noexcept {
mFreeStages.clear();
}
MetalBumpAllocator::MetalBumpAllocator(id<MTLDevice> device, size_t capacity)
: mDevice(device), mCapacity(capacity) {
if (mCapacity > 0) {
mCurrentUploadBuffer = { [device newBufferWithLength:capacity options:MTLStorageModeShared],
TrackedMetalBuffer::Type::STAGING };
}
}
std::pair<id<MTLBuffer>, size_t> MetalBumpAllocator::allocateStagingArea(size_t size) {
if (size == 0) {
return { nil, 0 };
}
if (size > mCapacity) {
return { [mDevice newBufferWithLength:size options:MTLStorageModeShared], 0 };
}
assert_invariant(mCurrentUploadBuffer);
// Align the head to a 4-byte boundary.
mHead = (mHead + 3) & ~3;
if (UTILS_LIKELY(mHead + size <= mCapacity)) {
const size_t oldHead = mHead;
mHead += size;
return { mCurrentUploadBuffer.get(), oldHead };
}
// We're finished with the current allocation.
mCurrentUploadBuffer = { [mDevice newBufferWithLength:mCapacity options:MTLStorageModeShared],
TrackedMetalBuffer::Type::STAGING };
mHead = size;
return { mCurrentUploadBuffer.get(), 0 };
}
} // namespace backend
} // namespace filament

View File

@@ -44,6 +44,7 @@ namespace backend {
class MetalDriver;
class MetalBlitter;
class MetalBufferPool;
class MetalBumpAllocator;
class MetalRenderTarget;
class MetalSamplerGroup;
class MetalSwapChain;
@@ -55,6 +56,18 @@ struct MetalVertexBuffer;
constexpr static uint8_t MAX_SAMPLE_COUNT = 8; // Metal devices support at most 8 MSAA samples
class MetalPushConstantBuffer {
public:
void setPushConstant(PushConstantVariant value, uint8_t index);
bool isDirty() const { return mDirty; }
void setBytes(id<MTLCommandEncoder> encoder, ShaderStage stage);
void clear();
private:
std::vector<PushConstantVariant> mPushConstants;
bool mDirty = false;
};
struct MetalContext {
explicit MetalContext(size_t metalFreedTextureListSize)
: texturesToDestroy(metalFreedTextureListSize) {}
@@ -109,6 +122,8 @@ struct MetalContext {
PolygonOffset currentPolygonOffset = {0.0f, 0.0f};
std::array<MetalPushConstantBuffer, Program::SHADER_TYPE_COUNT> currentPushConstants;
MetalSamplerGroup* samplerBindings[Program::SAMPLER_BINDING_COUNT] = {};
// Keeps track of sampler groups we've finalized for the current render pass.
@@ -127,6 +142,7 @@ struct MetalContext {
utils::FixedCircularBuffer<Handle<HwTexture>> texturesToDestroy;
MetalBufferPool* bufferPool;
MetalBumpAllocator* bumpAllocator;
MetalSwapChain* currentDrawSwapChain = nil;
MetalSwapChain* currentReadSwapChain = nil;

View File

@@ -113,7 +113,8 @@ id<MTLCommandBuffer> getPendingCommandBuffer(MetalContext* context) {
}
}
}];
ASSERT_POSTCONDITION(context->pendingCommandBuffer, "Could not obtain command buffer.");
FILAMENT_CHECK_POSTCONDITION(context->pendingCommandBuffer)
<< "Could not obtain command buffer.";
return context->pendingCommandBuffer;
}
@@ -153,5 +154,68 @@ bool isInRenderPass(MetalContext* context) {
return context->currentRenderPassEncoder != nil;
}
void MetalPushConstantBuffer::setPushConstant(PushConstantVariant value, uint8_t index) {
if (mPushConstants.size() <= index) {
mPushConstants.resize(index + 1);
mDirty = true;
}
if (UTILS_LIKELY(mPushConstants[index] != value)) {
mDirty = true;
mPushConstants[index] = value;
}
}
void MetalPushConstantBuffer::setBytes(id<MTLCommandEncoder> encoder, ShaderStage stage) {
constexpr size_t PUSH_CONSTANT_SIZE_BYTES = 4;
constexpr size_t PUSH_CONSTANT_BUFFER_INDEX = 26;
static char buffer[MAX_PUSH_CONSTANT_COUNT * PUSH_CONSTANT_SIZE_BYTES];
assert_invariant(mPushConstants.size() <= MAX_PUSH_CONSTANT_COUNT);
size_t bufferSize = PUSH_CONSTANT_SIZE_BYTES * mPushConstants.size();
for (size_t i = 0; i < mPushConstants.size(); i++) {
const auto& constant = mPushConstants[i];
std::visit(
[i](auto arg) {
if constexpr (std::is_same_v<decltype(arg), bool>) {
// bool push constants are converted to uints in MSL.
// We must ensure we write all the bytes for boolean values to work
// correctly.
uint32_t boolAsUint = arg ? 0x00000001 : 0x00000000;
*(reinterpret_cast<uint32_t*>(buffer + PUSH_CONSTANT_SIZE_BYTES * i)) =
boolAsUint;
} else {
*(decltype(arg)*)(buffer + PUSH_CONSTANT_SIZE_BYTES * i) = arg;
}
},
constant);
}
switch (stage) {
case ShaderStage::VERTEX:
[(id<MTLRenderCommandEncoder>)encoder setVertexBytes:buffer
length:bufferSize
atIndex:PUSH_CONSTANT_BUFFER_INDEX];
break;
case ShaderStage::FRAGMENT:
[(id<MTLRenderCommandEncoder>)encoder setFragmentBytes:buffer
length:bufferSize
atIndex:PUSH_CONSTANT_BUFFER_INDEX];
break;
case ShaderStage::COMPUTE:
[(id<MTLComputeCommandEncoder>)encoder setBytes:buffer
length:bufferSize
atIndex:PUSH_CONSTANT_BUFFER_INDEX];
break;
}
mDirty = false;
}
void MetalPushConstantBuffer::clear() {
mPushConstants.clear();
mDirty = false;
}
} // namespace backend
} // namespace filament

View File

@@ -17,6 +17,7 @@
#ifndef TNT_FILAMENT_DRIVER_METALDRIVER_H
#define TNT_FILAMENT_DRIVER_METALDRIVER_H
#include <backend/DriverEnums.h>
#include "private/backend/Driver.h"
#include "DriverBase.h"
@@ -140,6 +141,7 @@ private:
void enumerateBoundBuffers(BufferObjectBinding bindingType,
const std::function<void(const BufferState&, MetalBuffer*, uint32_t)>& f);
backend::StereoscopicType const mStereoscopicType;
};
} // namespace backend

View File

@@ -102,9 +102,13 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
mContext(new MetalContext(driverConfig.textureUseAfterFreePoolSize)),
mHandleAllocator("Handles",
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck) {
driverConfig.disableHandleUseAfterFreeCheck),
mStereoscopicType(driverConfig.stereoscopicType) {
mContext->driver = this;
TrackedMetalBuffer::setPlatform(platform);
ScopedAllocationTimer::setPlatform(platform);
mContext->device = mPlatform.createDevice();
assert_invariant(mContext->device);
@@ -167,6 +171,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
mContext->samplerStateCache.setDevice(mContext->device);
mContext->argumentEncoderCache.setDevice(mContext->device);
mContext->bufferPool = new MetalBufferPool(*mContext);
mContext->bumpAllocator =
new MetalBumpAllocator(mContext->device, driverConfig.metalUploadBufferSizeBytes);
mContext->blitter = new MetalBlitter(*mContext);
if (@available(iOS 12, *)) {
@@ -177,7 +183,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
CVReturn success = CVMetalTextureCacheCreate(kCFAllocatorDefault, nullptr, mContext->device,
nullptr, &mContext->textureCache);
ASSERT_POSTCONDITION(success == kCVReturnSuccess, "Could not create Metal texture cache.");
FILAMENT_CHECK_POSTCONDITION(success == kCVReturnSuccess)
<< "Could not create Metal texture cache.";
if (@available(iOS 12, *)) {
dispatch_queue_t queue = dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0);
@@ -198,10 +205,13 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
}
MetalDriver::~MetalDriver() noexcept {
TrackedMetalBuffer::setPlatform(nullptr);
ScopedAllocationTimer::setPlatform(nullptr);
mContext->device = nil;
mContext->emptyTexture = nil;
CFRelease(mContext->textureCache);
delete mContext->bufferPool;
delete mContext->bumpAllocator;
delete mContext->blitter;
delete mContext->timerQueryImpl;
delete mContext->shaderCompiler;
@@ -234,10 +244,10 @@ void MetalDriver::setFrameScheduledCallback(
swapChain->setFrameScheduledCallback(handler, std::move(callback));
}
void MetalDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
void MetalDriver::setFrameCompletedCallback(
Handle<HwSwapChain> sch, CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
auto* swapChain = handle_cast<MetalSwapChain>(sch);
swapChain->setFrameCompletedCallback(handler, callback, user);
swapChain->setFrameCompletedCallback(handler, std::move(callback));
}
void MetalDriver::execute(std::function<void(void)> const& fn) noexcept {
@@ -283,14 +293,14 @@ void MetalDriver::endFrame(uint32_t frameId) {
}
void MetalDriver::flush(int) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"flush must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "flush must be called outside of a render pass.";
submitPendingCommands(mContext);
}
void MetalDriver::finish(int) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"finish must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "finish must be called outside of a render pass.";
// Wait for all frames to finish by submitting and waiting on a dummy command buffer.
submitPendingCommands(mContext);
id<MTLCommandBuffer> oneOffBuffer = [mContext->commandQueue commandBuffer];
@@ -351,19 +361,19 @@ void MetalDriver::importTextureR(Handle<HwTexture> th, intptr_t i,
TextureFormat format, uint8_t samples, uint32_t width, uint32_t height,
uint32_t depth, TextureUsage usage) {
id<MTLTexture> metalTexture = (id<MTLTexture>) CFBridgingRelease((void*) i);
ASSERT_PRECONDITION(metalTexture.width == width,
"Imported id<MTLTexture> width (%d) != Filament texture width (%d)",
metalTexture.width, width);
ASSERT_PRECONDITION(metalTexture.height == height,
"Imported id<MTLTexture> height (%d) != Filament texture height (%d)",
metalTexture.height, height);
ASSERT_PRECONDITION(metalTexture.mipmapLevelCount == levels,
"Imported id<MTLTexture> levels (%d) != Filament texture levels (%d)",
metalTexture.mipmapLevelCount, levels);
FILAMENT_CHECK_PRECONDITION(metalTexture.width == width)
<< "Imported id<MTLTexture> width (" << metalTexture.width
<< ") != Filament texture width (" << width << ")";
FILAMENT_CHECK_PRECONDITION(metalTexture.height == height)
<< "Imported id<MTLTexture> height (" << metalTexture.height
<< ") != Filament texture height (" << height << ")";
FILAMENT_CHECK_PRECONDITION(metalTexture.mipmapLevelCount == levels)
<< "Imported id<MTLTexture> levels (" << metalTexture.mipmapLevelCount
<< ") != Filament texture levels (" << levels << ")";
MTLTextureType filamentMetalType = getMetalType(target);
ASSERT_PRECONDITION(metalTexture.textureType == filamentMetalType,
"Imported id<MTLTexture> type (%d) != Filament texture type (%d)",
metalTexture.textureType, filamentMetalType);
FILAMENT_CHECK_PRECONDITION(metalTexture.textureType == filamentMetalType)
<< "Imported id<MTLTexture> type (" << metalTexture.textureType
<< ") != Filament texture type (" << filamentMetalType << ")";
mContext->textures.insert(construct_handle<MetalTexture>(th, *mContext,
target, levels, format, samples, width, height, depth, usage, metalTexture));
}
@@ -392,8 +402,8 @@ void MetalDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
TargetBufferFlags targetBufferFlags, uint32_t width, uint32_t height,
uint8_t samples, uint8_t layerCount, MRT color,
TargetBufferInfo depth, TargetBufferInfo stencil) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"createRenderTarget must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "createRenderTarget must be called outside of a render pass.";
// Clamp sample count to what the device supports.
auto& sc = mContext->sampleCountLookup;
samples = sc[std::min(MAX_SAMPLE_COUNT, samples)];
@@ -404,33 +414,33 @@ void MetalDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
continue;
}
const auto& buffer = color[i];
ASSERT_PRECONDITION(buffer.handle,
"The COLOR%u flag was specified, but invalid color handle provided.", i);
FILAMENT_CHECK_PRECONDITION(buffer.handle)
<< "The COLOR" << i << " flag was specified, but invalid color handle provided.";
auto colorTexture = handle_cast<MetalTexture>(buffer.handle);
ASSERT_PRECONDITION(colorTexture->getMtlTextureForWrite(),
"Color texture passed to render target has no texture allocation");
FILAMENT_CHECK_PRECONDITION(colorTexture->getMtlTextureForWrite())
<< "Color texture passed to render target has no texture allocation";
colorTexture->extendLodRangeTo(buffer.level);
colorAttachments[i] = { colorTexture, color[i].level, color[i].layer };
}
MetalRenderTarget::Attachment depthAttachment = {};
if (any(targetBufferFlags & TargetBufferFlags::DEPTH)) {
ASSERT_PRECONDITION(depth.handle,
"The DEPTH flag was specified, but invalid depth handle provided.");
FILAMENT_CHECK_PRECONDITION(depth.handle)
<< "The DEPTH flag was specified, but invalid depth handle provided.";
auto depthTexture = handle_cast<MetalTexture>(depth.handle);
ASSERT_PRECONDITION(depthTexture->getMtlTextureForWrite(),
"Depth texture passed to render target has no texture allocation.");
FILAMENT_CHECK_PRECONDITION(depthTexture->getMtlTextureForWrite())
<< "Depth texture passed to render target has no texture allocation.";
depthTexture->extendLodRangeTo(depth.level);
depthAttachment = { depthTexture, depth.level, depth.layer };
}
MetalRenderTarget::Attachment stencilAttachment = {};
if (any(targetBufferFlags & TargetBufferFlags::STENCIL)) {
ASSERT_PRECONDITION(stencil.handle,
"The STENCIL flag was specified, but invalid stencil handle provided.");
FILAMENT_CHECK_PRECONDITION(stencil.handle)
<< "The STENCIL flag was specified, but invalid stencil handle provided.";
auto stencilTexture = handle_cast<MetalTexture>(stencil.handle);
ASSERT_PRECONDITION(stencilTexture->getMtlTextureForWrite(),
"Stencil texture passed to render target has no texture allocation.");
FILAMENT_CHECK_PRECONDITION(stencilTexture->getMtlTextureForWrite())
<< "Stencil texture passed to render target has no texture allocation.";
stencilTexture->extendLodRangeTo(stencil.level);
stencilAttachment = { stencilTexture, stencil.level, stencil.layer };
}
@@ -794,13 +804,15 @@ bool MetalDriver::isProtectedContentSupported() {
return false;
}
bool MetalDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
switch (stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return true;
case backend::StereoscopicType::MULTIVIEW:
// TODO: implement multiview feature in Metal.
return false;
bool MetalDriver::isStereoSupported() {
switch (mStereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return true;
case backend::StereoscopicType::MULTIVIEW:
// TODO: implement multiview feature in Metal.
return false;
case backend::StereoscopicType::NONE:
return false;
}
}
@@ -873,8 +885,8 @@ void MetalDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&
void MetalDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescriptor&& data,
uint32_t byteOffset) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"updateBufferObject must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "updateBufferObject must be called outside of a render pass.";
auto* bo = handle_cast<MetalBufferObject>(boh);
bo->updateBuffer(data.buffer, data.size, byteOffset);
scheduleDestroy(std::move(data));
@@ -913,8 +925,8 @@ void MetalDriver::update3DImage(Handle<HwTexture> th, uint32_t level,
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& data) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"update3DImage must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "update3DImage must be called outside of a render pass.";
auto tex = handle_cast<MetalTexture>(th);
tex->loadImage(level, MTLRegionMake3D(xoffset, yoffset, zoffset, width, height, depth), data);
scheduleDestroy(std::move(data));
@@ -930,15 +942,15 @@ void MetalDriver::setupExternalImage(void* image) {
}
void MetalDriver::setExternalImage(Handle<HwTexture> th, void* image) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"setExternalImage must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "setExternalImage must be called outside of a render pass.";
auto texture = handle_cast<MetalTexture>(th);
texture->externalImage.set((CVPixelBufferRef) image);
}
void MetalDriver::setExternalImagePlane(Handle<HwTexture> th, void* image, uint32_t plane) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"setExternalImagePlane must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "setExternalImagePlane must be called outside of a render pass.";
auto texture = handle_cast<MetalTexture>(th);
texture->externalImage.set((CVPixelBufferRef) image, plane);
}
@@ -953,15 +965,15 @@ TimerQueryResult MetalDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint6
}
void MetalDriver::generateMipmaps(Handle<HwTexture> th) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"generateMipmaps must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "generateMipmaps must be called outside of a render pass.";
auto tex = handle_cast<MetalTexture>(th);
tex->generateMipmaps();
}
void MetalDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh, BufferDescriptor&& data) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"updateSamplerGroup must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "updateSamplerGroup must be called outside of a render pass.";
auto sb = handle_cast<MetalSamplerGroup>(sbh);
assert_invariant(sb->size == data.size / sizeof(SamplerDescriptor));
@@ -1100,6 +1112,10 @@ void MetalDriver::beginRenderPass(Handle<HwRenderTarget> rth,
mContext->currentPolygonOffset = {0.0f, 0.0f};
mContext->finalizedSamplerGroups.clear();
for (auto& pc : mContext->currentPushConstants) {
pc.clear();
}
}
void MetalDriver::nextSubpass(int dummy) {}
@@ -1247,6 +1263,16 @@ void MetalDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
mContext->samplerBindings[index] = sb;
}
void MetalDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
FILAMENT_CHECK_PRECONDITION(isInRenderPass(mContext))
<< "setPushConstant must be called inside a render pass.";
assert_invariant(static_cast<size_t>(stage) < mContext->currentPushConstants.size());
MetalPushConstantBuffer& pushConstants =
mContext->currentPushConstants[static_cast<size_t>(stage)];
pushConstants.setPushConstant(value, index);
}
void MetalDriver::insertEventMarker(const char* string, uint32_t len) {
}
@@ -1297,8 +1323,8 @@ void MetalDriver::stopCapture(int) {
void MetalDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y, uint32_t width,
uint32_t height, PixelBufferDescriptor&& data) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"readPixels must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "readPixels must be called outside of a render pass.";
auto srcTarget = handle_cast<MetalRenderTarget>(src);
// We always readPixels from the COLOR0 attachment.
@@ -1312,17 +1338,19 @@ void MetalDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y,
width = std::min(static_cast<uint32_t>(srcTextureSize.width), width);
const MTLPixelFormat format = getMetalFormat(data.format, data.type);
ASSERT_PRECONDITION(format != MTLPixelFormatInvalid,
"The chosen combination of PixelDataFormat (%d) and PixelDataType (%d) is not supported for "
"readPixels.", (int) data.format, (int) data.type);
FILAMENT_CHECK_PRECONDITION(format != MTLPixelFormatInvalid)
<< "The chosen combination of PixelDataFormat (" << (int)data.format
<< ") and PixelDataType (" << (int)data.type
<< ") is not supported for "
"readPixels.";
const bool formatConversionNecessary = srcTexture.pixelFormat != format;
// TODO: MetalBlitter does not currently support format conversions to integer types.
// The format and type must match the source pixel format exactly.
ASSERT_PRECONDITION(!formatConversionNecessary || !isMetalFormatInteger(format),
"readPixels does not support integer format conversions from MTLPixelFormat (%d) to (%d).",
(int) srcTexture.pixelFormat, (int) format);
FILAMENT_CHECK_PRECONDITION(!formatConversionNecessary || !isMetalFormatInteger(format))
<< "readPixels does not support integer format conversions from MTLPixelFormat ("
<< (int)srcTexture.pixelFormat << ") to (" << (int)format << ").";
MTLTextureDescriptor* textureDescriptor =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:format
@@ -1388,31 +1416,31 @@ void MetalDriver::resolve(
assert_invariant(srcTexture);
assert_invariant(dstTexture);
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
"resolve() cannot be invoked inside a render pass.");
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder == nil)
<< "resolve() cannot be invoked inside a render pass.";
ASSERT_PRECONDITION(
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height,
"invalid resolve: src and dst sizes don't match");
FILAMENT_CHECK_PRECONDITION(
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height)
<< "invalid resolve: src and dst sizes don't match";
ASSERT_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1,
"invalid resolve: src.samples=%u, dst.samples=%u",
+srcTexture->samples, +dstTexture->samples);
FILAMENT_CHECK_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1)
<< "invalid resolve: src.samples=" << +srcTexture->samples
<< ", dst.samples=" << +dstTexture->samples;
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
FILAMENT_CHECK_PRECONDITION(srcTexture->format == dstTexture->format)
<< "src and dst texture format don't match";
ASSERT_PRECONDITION(!isDepthFormat(srcTexture->format),
"can't resolve depth formats");
FILAMENT_CHECK_PRECONDITION(!isDepthFormat(srcTexture->format))
<< "can't resolve depth formats";
ASSERT_PRECONDITION(!isStencilFormat(srcTexture->format),
"can't resolve stencil formats");
FILAMENT_CHECK_PRECONDITION(!isStencilFormat(srcTexture->format))
<< "can't resolve stencil formats";
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
FILAMENT_CHECK_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST))
<< "texture doesn't have BLIT_DST";
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
FILAMENT_CHECK_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC))
<< "texture doesn't have BLIT_SRC";
// FIXME: on metal the blit() call below always take the slow path (using a shader)
@@ -1437,21 +1465,22 @@ void MetalDriver::blit(
assert_invariant(srcTexture);
assert_invariant(dstTexture);
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
"blit() cannot be invoked inside a render pass.");
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder == nil)
<< "blit() cannot be invoked inside a render pass.";
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
FILAMENT_CHECK_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST))
<< "texture doesn't have BLIT_DST";
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
FILAMENT_CHECK_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC))
<< "texture doesn't have BLIT_SRC";
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
FILAMENT_CHECK_PRECONDITION(srcTexture->format == dstTexture->format)
<< "src and dst texture format don't match";
ASSERT_PRECONDITION(isBlitableTextureType(srcTexture->getMtlTextureForRead().textureType) &&
isBlitableTextureType(dstTexture->getMtlTextureForWrite().textureType),
"Metal does not support blitting to/from non-2D textures.");
FILAMENT_CHECK_PRECONDITION(
isBlitableTextureType(srcTexture->getMtlTextureForRead().textureType) &&
isBlitableTextureType(dstTexture->getMtlTextureForWrite().textureType))
<< "Metal does not support blitting to/from non-2D textures.";
MetalBlitter::BlitArgs args{};
args.filter = SamplerMagFilter::NEAREST;
@@ -1489,18 +1518,18 @@ void MetalDriver::blitDEPRECATED(TargetBufferFlags buffers,
// It is called between beginFrame and endFrame, but should never be called in the middle of
// a render pass.
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
"blitDEPRECATED() cannot be invoked inside a render pass.");
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder == nil)
<< "blitDEPRECATED() cannot be invoked inside a render pass.";
auto srcTarget = handle_cast<MetalRenderTarget>(src);
auto dstTarget = handle_cast<MetalRenderTarget>(dst);
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
"blitDEPRECATED only supports COLOR0");
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
<< "blitDEPRECATED only supports COLOR0";
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
dstRect.left >= 0 && dstRect.bottom >= 0,
"Source and destination rects must be positive.");
FILAMENT_CHECK_PRECONDITION(
srcRect.left >= 0 && srcRect.bottom >= 0 && dstRect.left >= 0 && dstRect.bottom >= 0)
<< "Source and destination rects must be positive.";
auto isBlitableTextureType = [](MTLTextureType t) {
return t == MTLTextureType2D || t == MTLTextureType2DMultisample ||
@@ -1512,9 +1541,10 @@ void MetalDriver::blitDEPRECATED(TargetBufferFlags buffers,
MetalRenderTarget::Attachment const dstColorAttachment = dstTarget->getDrawColorAttachment(0);
if (srcColorAttachment && dstColorAttachment) {
ASSERT_PRECONDITION(isBlitableTextureType(srcColorAttachment.getTexture().textureType) &&
isBlitableTextureType(dstColorAttachment.getTexture().textureType),
"Metal does not support blitting to/from non-2D textures.");
FILAMENT_CHECK_PRECONDITION(
isBlitableTextureType(srcColorAttachment.getTexture().textureType) &&
isBlitableTextureType(dstColorAttachment.getTexture().textureType))
<< "Metal does not support blitting to/from non-2D textures.";
MetalBlitter::BlitArgs args{};
args.filter = filter;
@@ -1625,9 +1655,9 @@ void MetalDriver::finalizeSamplerGroup(MetalSamplerGroup* samplerGroup) {
}
}
void MetalDriver::bindPipeline(PipelineState ps) {
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
"bindPipeline() without a valid command encoder.");
void MetalDriver::bindPipeline(PipelineState const& ps) {
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder != nullptr)
<< "bindPipeline() without a valid command encoder.";
MetalVertexBufferInfo const* const vbi =
handle_cast<MetalVertexBufferInfo>(ps.vertexBufferInfo);
@@ -1799,8 +1829,8 @@ void MetalDriver::bindPipeline(PipelineState ps) {
}
void MetalDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
"bindRenderPrimitive() without a valid command encoder.");
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder != nullptr)
<< "bindRenderPrimitive() without a valid command encoder.";
// Bind the user vertex buffers.
MetalBuffer* vertexBuffers[MAX_VERTEX_BUFFER_COUNT] = {};
@@ -1836,8 +1866,8 @@ void MetalDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
}
void MetalDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
"draw() without a valid command encoder.");
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder != nullptr)
<< "draw() without a valid command encoder.";
// Bind uniform buffers.
MetalBuffer* uniformsToBind[Program::UNIFORM_BINDING_COUNT] = { nil };
@@ -1853,6 +1883,14 @@ void MetalDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t inst
UNIFORM_BUFFER_BINDING_START, MetalBuffer::Stage::VERTEX | MetalBuffer::Stage::FRAGMENT,
uniformsToBind, offsets, Program::UNIFORM_BINDING_COUNT);
// Update push constants.
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
auto& pushConstants = mContext->currentPushConstants[i];
if (UTILS_UNLIKELY(pushConstants.isDirty())) {
pushConstants.setBytes(mContext->currentRenderPassEncoder, static_cast<ShaderStage>(i));
}
}
auto primitive = handle_cast<MetalRenderPrimitive>(mContext->currentRenderPrimitive);
MetalIndexBuffer* indexBuffer = primitive->indexBuffer;
@@ -1878,8 +1916,8 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph,
}
void MetalDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"dispatchCompute must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "dispatchCompute must be called outside of a render pass.";
auto mtlProgram = handle_cast<MetalProgram>(program);
@@ -1979,15 +2017,15 @@ void MetalDriver::scissor(Viewport scissorBox) {
}
void MetalDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"beginTimerQuery must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "beginTimerQuery must be called outside of a render pass.";
auto* tq = handle_cast<MetalTimerQuery>(tqh);
mContext->timerQueryImpl->beginTimeElapsedQuery(tq);
}
void MetalDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"endTimerQuery must be called outside of a render pass.");
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
<< "endTimerQuery must be called outside of a render pass.";
auto* tq = handle_cast<MetalTimerQuery>(tqh);
mContext->timerQueryImpl->endTimeElapsedQuery(tq);
}

View File

@@ -71,7 +71,7 @@ constexpr inline MTLIndexType getIndexType(size_t elementSize) noexcept {
} else if (elementSize == 4) {
return MTLIndexTypeUInt32;
}
ASSERT_POSTCONDITION(false, "Index element size not supported.");
FILAMENT_CHECK_POSTCONDITION(false) << "Index element size not supported.";
}
constexpr inline MTLVertexFormat getMetalFormat(ElementType type, bool normalized) noexcept {
@@ -100,7 +100,7 @@ constexpr inline MTLVertexFormat getMetalFormat(ElementType type, bool normalize
case ElementType::SHORT4: return MTLVertexFormatShort4Normalized;
case ElementType::USHORT4: return MTLVertexFormatUShort4Normalized;
default:
ASSERT_POSTCONDITION(false, "Normalized format does not exist.");
FILAMENT_CHECK_POSTCONDITION(false) << "Normalized format does not exist.";
return MTLVertexFormatInvalid;
}
}
@@ -326,7 +326,8 @@ constexpr inline MTLCullMode getMetalCullMode(CullingMode cullMode) noexcept {
case CullingMode::FRONT: return MTLCullModeFront;
case CullingMode::BACK: return MTLCullModeBack;
case CullingMode::FRONT_AND_BACK:
ASSERT_POSTCONDITION(false, "FRONT_AND_BACK culling is not supported in Metal.");
FILAMENT_CHECK_POSTCONDITION(false)
<< "FRONT_AND_BACK culling is not supported in Metal.";
}
}

View File

@@ -29,7 +29,7 @@
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding]; \
utils::slog.e << description << utils::io::endl; \
} \
ASSERT_POSTCONDITION(error == nil, message);
FILAMENT_CHECK_POSTCONDITION(error == nil) << message;
namespace filament {
namespace backend {
@@ -86,14 +86,14 @@ void MetalExternalImage::set(CVPixelBufferRef image) noexcept {
}
OSType formatType = CVPixelBufferGetPixelFormatType(image);
ASSERT_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA ||
formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
"Metal external images must be in either 32BGRA or 420f format.");
FILAMENT_CHECK_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA ||
formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)
<< "Metal external images must be in either 32BGRA or 420f format.";
size_t planeCount = CVPixelBufferGetPlaneCount(image);
ASSERT_POSTCONDITION(planeCount == 0 || planeCount == 2,
"The Metal backend does not support images with plane counts of %d.", planeCount);
FILAMENT_CHECK_POSTCONDITION(planeCount == 0 || planeCount == 2)
<< "The Metal backend does not support images with plane counts of " << planeCount
<< ".";
if (planeCount == 0) {
mImage = image;
@@ -138,8 +138,8 @@ void MetalExternalImage::set(CVPixelBufferRef image, size_t plane) noexcept {
}
const OSType formatType = CVPixelBufferGetPixelFormatType(image);
ASSERT_POSTCONDITION(formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
"Metal planar external images must be in the 420f format.");
FILAMENT_CHECK_POSTCONDITION(formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)
<< "Metal planar external images must be in the 420f format.";
mImage = image;
@@ -191,8 +191,8 @@ CVMetalTextureRef MetalExternalImage::createTextureFromImage(CVPixelBufferRef im
CVMetalTextureRef texture;
CVReturn result = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
mContext.textureCache, image, nullptr, format, width, height, plane, &texture);
ASSERT_POSTCONDITION(result == kCVReturnSuccess,
"Could not create a CVMetalTexture from CVPixelBuffer.");
FILAMENT_CHECK_POSTCONDITION(result == kCVReturnSuccess)
<< "Could not create a CVMetalTexture from CVPixelBuffer.";
return texture;
}
@@ -203,8 +203,8 @@ void MetalExternalImage::shutdown(MetalContext& context) noexcept {
void MetalExternalImage::assertWritableImage(CVPixelBufferRef image) {
OSType formatType = CVPixelBufferGetPixelFormatType(image);
ASSERT_PRECONDITION(formatType == kCVPixelFormatType_32BGRA,
"Metal SwapChain images must be in the 32BGRA format.");
FILAMENT_CHECK_PRECONDITION(formatType == kCVPixelFormatType_32BGRA)
<< "Metal SwapChain images must be in the 32BGRA format.";
}
void MetalExternalImage::unset() {

View File

@@ -75,7 +75,7 @@ public:
void setFrameScheduledCallback(CallbackHandler* handler, FrameScheduledCallback&& callback);
void setFrameCompletedCallback(
CallbackHandler* handler, CallbackHandler::Callback callback, void* user);
CallbackHandler* handler, utils::Invocable<void(void)>&& callback);
// For CAMetalLayer-backed SwapChains, presents the drawable or schedules a
// FrameScheduledCallback.
@@ -109,6 +109,7 @@ private:
NSUInteger headlessWidth = 0;
NSUInteger headlessHeight = 0;
CAMetalLayer* layer = nullptr;
std::shared_ptr<std::mutex> layerDrawableMutex;
MetalExternalImage externalImage;
SwapChainType type;
@@ -119,13 +120,12 @@ private:
// PresentCallable object.
struct {
CallbackHandler* handler = nullptr;
FrameScheduledCallback callback = {};
std::shared_ptr<FrameScheduledCallback> callback = nullptr;
} frameScheduled;
struct {
CallbackHandler* handler = nullptr;
CallbackHandler::Callback callback = {};
void* user = nullptr;
std::shared_ptr<utils::Invocable<void(void)>> callback = nullptr;
} frameCompleted;
};

View File

@@ -73,6 +73,7 @@ MetalSwapChain::MetalSwapChain(MetalContext& context, CAMetalLayer* nativeWindow
: context(context),
depthStencilFormat(decideDepthStencilFormat(flags)),
layer(nativeWindow),
layerDrawableMutex(std::make_shared<std::mutex>()),
externalImage(context),
type(SwapChainType::CAMETALLAYER) {
@@ -174,14 +175,24 @@ id<MTLTexture> MetalSwapChain::acquireDrawable() {
}
assert_invariant(isCaMetalLayer());
drawable = [layer nextDrawable];
ASSERT_POSTCONDITION(drawable != nil, "Could not obtain drawable.");
// CAMetalLayer's drawable pool is not thread safe. Use a mutex when
// calling -nextDrawable, or when releasing the last known reference
// to any CAMetalDrawable returned from a previous -nextDrawable.
{
std::lock_guard<std::mutex> lock(*layerDrawableMutex);
drawable = [layer nextDrawable];
}
FILAMENT_CHECK_POSTCONDITION(drawable != nil) << "Could not obtain drawable.";
return drawable.texture;
}
void MetalSwapChain::releaseDrawable() {
drawable = nil;
if (drawable) {
std::lock_guard<std::mutex> lock(*layerDrawableMutex);
drawable = nil;
}
}
id<MTLTexture> MetalSwapChain::acquireDepthTexture() {
@@ -224,14 +235,13 @@ void MetalSwapChain::ensureDepthStencilTexture() {
void MetalSwapChain::setFrameScheduledCallback(
CallbackHandler* handler, FrameScheduledCallback&& callback) {
frameScheduled.handler = handler;
frameScheduled.callback = std::move(callback);
frameScheduled.callback = std::make_shared<FrameScheduledCallback>(std::move(callback));
}
void MetalSwapChain::setFrameCompletedCallback(CallbackHandler* handler,
CallbackHandler::Callback callback, void* user) {
void MetalSwapChain::setFrameCompletedCallback(
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
frameCompleted.handler = handler;
frameCompleted.callback = callback;
frameCompleted.user = user;
frameCompleted.callback = std::make_shared<utils::Invocable<void(void)>>(std::move(callback));
}
void MetalSwapChain::present() {
@@ -257,9 +267,11 @@ public:
PresentDrawableData(const PresentDrawableData&) = delete;
PresentDrawableData& operator=(const PresentDrawableData&) = delete;
static PresentDrawableData* create(id<CAMetalDrawable> drawable, MetalDriver* driver) {
static PresentDrawableData* create(id<CAMetalDrawable> drawable,
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver) {
assert_invariant(drawableMutex);
assert_invariant(driver);
return new PresentDrawableData(drawable, driver);
return new PresentDrawableData(drawable, drawableMutex, driver);
}
static void maybePresentAndDestroyAsync(PresentDrawableData* that, bool shouldPresent) {
@@ -278,16 +290,22 @@ public:
}
private:
PresentDrawableData(id<CAMetalDrawable> drawable, MetalDriver* driver)
: mDrawable(drawable), mDriver(driver) {}
PresentDrawableData(id<CAMetalDrawable> drawable, std::shared_ptr<std::mutex> drawableMutex,
MetalDriver* driver)
: mDrawable(drawable), mDrawableMutex(drawableMutex), mDriver(driver) {}
static void cleanupAndDestroy(PresentDrawableData *that) {
that->mDrawable = nil;
if (that->mDrawable) {
std::lock_guard<std::mutex> lock(*(that->mDrawableMutex));
that->mDrawable = nil;
}
that->mDrawableMutex.reset();
that->mDriver = nullptr;
delete that;
}
id<CAMetalDrawable> mDrawable;
std::shared_ptr<std::mutex> mDrawableMutex;
MetalDriver* mDriver = nullptr;
};
@@ -304,25 +322,25 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
assert_invariant(drawable);
struct Callback {
Callback(FrameScheduledCallback&& callback, id<CAMetalDrawable> drawable,
MetalDriver* driver)
: f(std::move(callback)), data(PresentDrawableData::create(drawable, driver)) {}
FrameScheduledCallback f;
Callback(std::shared_ptr<FrameScheduledCallback> callback, id<CAMetalDrawable> drawable,
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver)
: f(callback), data(PresentDrawableData::create(drawable, drawableMutex, driver)) {}
std::shared_ptr<FrameScheduledCallback> f;
// PresentDrawableData* is destroyed by maybePresentAndDestroyAsync() later.
std::unique_ptr<PresentDrawableData> data;
static void func(void* user) {
auto* const c = reinterpret_cast<Callback*>(user);
PresentDrawableData* presentDrawableData = c->data.release();
PresentCallable presentCallable(presentDrawable, presentDrawableData);
c->f(presentCallable);
c->f->operator()(presentCallable);
delete c;
}
};
// This callback pointer will be captured by the block. Even if the scheduled handler is never
// called, the unique_ptr will still ensure we don't leak memory.
__block auto callback =
std::make_unique<Callback>(std::move(frameScheduled.callback), drawable, context.driver);
__block auto callback = std::make_unique<Callback>(
frameScheduled.callback, drawable, layerDrawableMutex, context.driver);
backend::CallbackHandler* handler = frameScheduled.handler;
MetalDriver* driver = context.driver;
@@ -337,13 +355,25 @@ void MetalSwapChain::scheduleFrameCompletedCallback() {
return;
}
CallbackHandler* handler = frameCompleted.handler;
void* user = frameCompleted.user;
CallbackHandler::Callback callback = frameCompleted.callback;
struct Callback {
Callback(std::shared_ptr<utils::Invocable<void(void)>> callback) : f(callback) {}
std::shared_ptr<utils::Invocable<void(void)>> f;
static void func(void* user) {
auto* const c = reinterpret_cast<Callback*>(user);
c->f->operator()();
delete c;
}
};
// This callback pointer will be captured by the block. Even if the completed handler is never
// called, the unique_ptr will still ensure we don't leak memory.
__block auto callback = std::make_unique<Callback>(frameCompleted.callback);
CallbackHandler* handler = frameCompleted.handler;
MetalDriver* driver = context.driver;
[getPendingCommandBuffer(&context) addCompletedHandler:^(id<MTLCommandBuffer> cb) {
driver->scheduleCallback(handler, user, callback);
Callback* user = callback.release();
driver->scheduleCallback(handler, user, &Callback::func);
}];
}
@@ -482,15 +512,16 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
externalImage(context, r, g, b, a) {
devicePixelFormat = decidePixelFormat(&context, format);
ASSERT_POSTCONDITION(devicePixelFormat != MTLPixelFormatInvalid, "Texture format not supported.");
FILAMENT_CHECK_POSTCONDITION(devicePixelFormat != MTLPixelFormatInvalid)
<< "Texture format not supported.";
const BOOL mipmapped = levels > 1;
const BOOL multisampled = samples > 1;
#if defined(IOS)
const BOOL textureArray = target == SamplerType::SAMPLER_2D_ARRAY;
ASSERT_PRECONDITION(!textureArray || !multisampled,
"iOS does not support multisampled texture arrays.");
FILAMENT_CHECK_PRECONDITION(!textureArray || !multisampled)
<< "iOS does not support multisampled texture arrays.";
#endif
const auto get2DTextureType = [](SamplerType target, bool isMultisampled) {
@@ -525,12 +556,12 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
descriptor.usage = getMetalTextureUsage(usage);
descriptor.storageMode = MTLStorageModePrivate;
texture = [context.device newTextureWithDescriptor:descriptor];
ASSERT_POSTCONDITION(texture != nil, "Could not create Metal texture. Out of memory?");
break;
case SamplerType::SAMPLER_CUBEMAP:
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
ASSERT_POSTCONDITION(!multisampled, "Multisampled cubemap faces not supported.");
ASSERT_POSTCONDITION(width == height, "Cubemap faces must be square.");
FILAMENT_CHECK_POSTCONDITION(!multisampled)
<< "Multisampled cubemap faces not supported.";
FILAMENT_CHECK_POSTCONDITION(width == height) << "Cubemap faces must be square.";
descriptor = [MTLTextureDescriptor textureCubeDescriptorWithPixelFormat:devicePixelFormat
size:width
mipmapped:mipmapped];
@@ -539,7 +570,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
descriptor.usage = getMetalTextureUsage(usage);
descriptor.storageMode = MTLStorageModePrivate;
texture = [context.device newTextureWithDescriptor:descriptor];
ASSERT_POSTCONDITION(texture != nil, "Could not create Metal texture. Out of memory?");
break;
case SamplerType::SAMPLER_3D:
descriptor = [MTLTextureDescriptor new];
@@ -552,7 +582,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
descriptor.usage = getMetalTextureUsage(usage);
descriptor.storageMode = MTLStorageModePrivate;
texture = [context.device newTextureWithDescriptor:descriptor];
ASSERT_POSTCONDITION(texture != nil, "Could not create Metal texture. Out of memory?");
break;
case SamplerType::SAMPLER_EXTERNAL:
// If we're using external textures (CVPixelBufferRefs), we don't need to make any
@@ -561,6 +590,12 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
break;
}
FILAMENT_CHECK_POSTCONDITION(target == SamplerType::SAMPLER_EXTERNAL || texture != nil)
<< "Could not create Metal texture (SamplerType = " << int(target)
<< ", levels = " << int(levels) << ", MTLPixelFormat = " << int(devicePixelFormat)
<< ", width = " << width << ", height = " << height << ", depth = " << depth
<< "). Out of memory?";
// If swizzling is set, set up a swizzled texture view that we'll use when sampling this texture.
const bool isDefaultSwizzle =
r == TextureSwizzle::CHANNEL_0 &&
@@ -754,9 +789,9 @@ void MetalTexture::loadSlice(uint32_t level, MTLRegion region, uint32_t byteOffs
PixelBufferDescriptor const& data) noexcept {
const PixelBufferShape shape = PixelBufferShape::compute(data, format, region.size, byteOffset);
ASSERT_PRECONDITION(data.size >= shape.totalBytes,
"Expected buffer size of at least %d but "
"received PixelBufferDescriptor with size %d.", shape.totalBytes, data.size);
FILAMENT_CHECK_PRECONDITION(data.size >= shape.totalBytes)
<< "Expected buffer size of at least " << shape.totalBytes
<< " but received PixelBufferDescriptor with size " << data.size << ".";
// Earlier versions of iOS don't have the maxBufferLength query, but 256 MB is a safe bet.
NSUInteger deviceMaxBufferLength = 256 * 1024 * 1024; // 256 MB
@@ -977,9 +1012,9 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
}
color[i] = colorAttachments[i];
ASSERT_PRECONDITION(color[i].getSampleCount() <= samples,
"MetalRenderTarget was initialized with a MSAA COLOR%d texture, but sample count is %d.",
i, samples);
FILAMENT_CHECK_PRECONDITION(color[i].getSampleCount() <= samples)
<< "MetalRenderTarget was initialized with a MSAA COLOR" << i
<< " texture, but sample count is " << samples << ".";
auto t = color[i].metalTexture;
const auto twidth = std::max(1u, t->width >> color[i].level);
@@ -1002,9 +1037,10 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
if (depthAttachment) {
depth = depthAttachment;
ASSERT_PRECONDITION(depth.getSampleCount() <= samples,
"MetalRenderTarget was initialized with a MSAA DEPTH texture, but sample count is %d.",
samples);
FILAMENT_CHECK_PRECONDITION(depth.getSampleCount() <= samples)
<< "MetalRenderTarget was initialized with a MSAA DEPTH texture, but sample count "
"is "
<< samples << ".";
auto t = depth.metalTexture;
const auto twidth = std::max(1u, t->width >> depth.level);
@@ -1027,9 +1063,10 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
if (stencilAttachment) {
stencil = stencilAttachment;
ASSERT_PRECONDITION(stencil.getSampleCount() <= samples,
"MetalRenderTarget was initialized with a MSAA STENCIL texture, but sample count is %d.",
samples);
FILAMENT_CHECK_PRECONDITION(stencil.getSampleCount() <= samples)
<< "MetalRenderTarget was initialized with a MSAA STENCIL texture, but sample "
"count is "
<< samples << ".";
auto t = stencil.metalTexture;
const auto twidth = std::max(1u, t->width >> stencil.level);

View File

@@ -169,6 +169,23 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
id<MTLFunction> function = [library newFunctionWithName:@"main0"
constantValues:constants
error:&error];
if (function == nil) {
// If the library loads but functions within it fail to load, it usually means the
// GPU backend crashed. (This can happen if it's a Metallib shader that was compiled
// with a minimum iOS version that's newer than this device.)
NSString* errorMessage = @"unknown error";
if (error) {
auto description =
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
utils::slog.w << description << utils::io::endl;
errorMessage = error.localizedDescription;
}
PANIC_LOG("Failed to load main0 in Metal program.");
NSString* programName =
[NSString stringWithFormat:@"%s::main0", program.getName().c_str_safe()];
return MetalFunctionBundle::error(errorMessage, programName);
}
if (!program.getName().empty()) {
function.label = @(program.getName().c_str());
}

View File

@@ -43,7 +43,8 @@ inline bool operator==(const SamplerParams& lhs, const SamplerParams& rhs) {
// ------------------------------------------------------
// 0 Zero buffer (placeholder vertex buffer) 1
// 1-16 Filament vertex buffers 16 limited by MAX_VERTEX_BUFFER_COUNT
// 17-26 Uniform buffers 10 Program::UNIFORM_BINDING_COUNT
// 17-25 Uniform buffers 9 Program::UNIFORM_BINDING_COUNT
// 26 Push constants 1
// 27-30 Sampler groups (argument buffers) 4 Program::SAMPLER_BINDING_COUNT
//
// Total 31
@@ -53,7 +54,8 @@ inline bool operator==(const SamplerParams& lhs, const SamplerParams& rhs) {
// Bindings Buffer name Count
// ------------------------------------------------------
// 0-3 SSBO buffers 4 MAX_SSBO_COUNT
// 17-26 Uniform buffers 10 Program::UNIFORM_BINDING_COUNT
// 17-25 Uniform buffers 9 Program::UNIFORM_BINDING_COUNT
// 26 Push constants 1
// 27-30 Sampler groups (argument buffers) 4 Program::SAMPLER_BINDING_COUNT
//
// Total 18

View File

@@ -90,11 +90,17 @@ id<MTLRenderPipelineState> PipelineStateCreator::operator()(id<MTLDevice> device
NSError* error = nullptr;
id<MTLRenderPipelineState> pipeline = [device newRenderPipelineStateWithDescriptor:descriptor
error:&error];
if (error) {
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
if (UTILS_UNLIKELY(pipeline == nil)) {
NSString *errorMessage =
[NSString stringWithFormat:@"Could not create Metal pipeline state: %@",
error ? error.localizedDescription : @"unknown error"];
auto description = [errorMessage cStringUsingEncoding:NSUTF8StringEncoding];
utils::slog.e << description << utils::io::endl;
[[NSException exceptionWithName:@"MetalRenderPipelineFailure"
reason:errorMessage
userInfo:nil] raise];
}
ASSERT_POSTCONDITION(error == nil, "Could not create Metal pipeline state.");
FILAMENT_CHECK_POSTCONDITION(error == nil) << "Could not create Metal pipeline state.";
return pipeline;
}

View File

@@ -59,7 +59,7 @@ void NoopDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
}
void NoopDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
}
@@ -182,7 +182,7 @@ bool NoopDriver::isProtectedContentSupported() {
return false;
}
bool NoopDriver::isStereoSupported(backend::StereoscopicType) {
bool NoopDriver::isStereoSupported() {
return false;
}
@@ -312,6 +312,10 @@ void NoopDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
void NoopDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
}
void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
}
void NoopDriver::insertEventMarker(char const* string, uint32_t len) {
}
@@ -355,7 +359,7 @@ void NoopDriver::blit(
math::uint2 size) {
}
void NoopDriver::bindPipeline(PipelineState pipelineState) {
void NoopDriver::bindPipeline(PipelineState const& pipelineState) {
}
void NoopDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {

View File

@@ -66,7 +66,8 @@ bool OpenGLContext::queryOpenGLVersion(GLint* major, GLint* minor) noexcept {
OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
Platform::DriverConfig const& driverConfig) noexcept
: mPlatform(platform),
mSamplerMap(32) {
mSamplerMap(32),
mDriverConfig(driverConfig) {
state.vao.p = &mDefaultVAO;
@@ -366,7 +367,8 @@ void OpenGLContext::setDefaultState() noexcept {
}
#endif
if (ext.EXT_clip_cull_distance) {
if (ext.EXT_clip_cull_distance
&& mDriverConfig.stereoscopicType == StereoscopicType::INSTANCED) {
glEnable(GL_CLIP_DISTANCE0);
glEnable(GL_CLIP_DISTANCE1);
}
@@ -894,12 +896,16 @@ void OpenGLContext::unbindTexture(
// unbind this texture from all the units it might be bound to
// no need unbind the texture from FBOs because we're not tracking that state (and there is
// no need to).
UTILS_NOUNROLL
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
if (state.textures.units[unit].id == texture_id) {
// if this texture is bound, it should be at the same target
assert_invariant(state.textures.units[unit].target == target);
unbindTextureUnit(unit);
// Never attempt to unbind texture 0. This could happen with external textures w/ streaming if
// never populated.
if (texture_id) {
UTILS_NOUNROLL
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
if (state.textures.units[unit].id == texture_id) {
// if this texture is bound, it should be at the same target
assert_invariant(state.textures.units[unit].target == target);
unbindTextureUnit(unit);
}
}
}
}

View File

@@ -511,6 +511,8 @@ private:
mutable tsl::robin_map<SamplerParams, GLuint,
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
Platform::DriverConfig const mDriverConfig;
void bindFramebufferResolved(GLenum target, GLuint buffer) noexcept;
const std::array<std::tuple<bool const&, char const*, char const*>, sizeof(bugs)> mBugDatabase{{

View File

@@ -212,7 +212,8 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
mHandleAllocator("Handles",
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck),
mDriverConfig(driverConfig) {
mDriverConfig(driverConfig),
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
@@ -240,7 +241,15 @@ OpenGLDriver::~OpenGLDriver() noexcept { // NOLINT(modernize-use-equals-default)
}
Dispatcher OpenGLDriver::getDispatcher() const noexcept {
return ConcreteDispatcher<OpenGLDriver>::make();
auto dispatcher = ConcreteDispatcher<OpenGLDriver>::make();
if (mContext.isES2()) {
dispatcher.draw2_ = +[](Driver& driver, CommandBase* base, intptr_t* next){
using Cmd = COMMAND_TYPE(draw2);
OpenGLDriver& concreteDriver = static_cast<OpenGLDriver&>(driver);
Cmd::execute(&OpenGLDriver::draw2GLES2, concreteDriver, base, next);
};
}
return dispatcher;
}
// ------------------------------------------------------------------------------------------------
@@ -269,6 +278,9 @@ void OpenGLDriver::terminate() {
assert_invariant(mGpuCommandCompleteOps.empty());
#endif
delete mCurrentPushConstants;
mCurrentPushConstants = nullptr;
mContext.terminate();
mPlatform.terminate();
@@ -289,21 +301,57 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
mContext.bindSampler(unit, sampler);
}
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
#if FILAMENT_ENABLE_MATDBG
if (UTILS_UNLIKELY(!mValidProgram)) {
return;
}
#endif
utils::Slice<std::pair<GLint, ConstantType>> constants;
if (stage == ShaderStage::VERTEX) {
constants = mCurrentPushConstants->vertexConstants;
} else if (stage == ShaderStage::FRAGMENT) {
constants = mCurrentPushConstants->fragmentConstants;
}
assert_invariant(index < constants.size());
auto const& [location, type] = constants[index];
// This push constant wasn't found in the shader. It's ok to return without error-ing here.
if (location < 0) {
return;
}
if (std::holds_alternative<bool>(value)) {
assert_invariant(type == ConstantType::BOOL);
bool const bval = std::get<bool>(value);
glUniform1i(location, bval ? 1 : 0);
} else if (std::holds_alternative<float>(value)) {
assert_invariant(type == ConstantType::FLOAT);
float const fval = std::get<float>(value);
glUniform1f(location, fval);
} else {
assert_invariant(type == ConstantType::INT);
int const ival = std::get<int>(value);
glUniform1i(location, ival);
}
}
void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
assert_invariant(t != nullptr);
mContext.bindTexture(unit, t->gl.target, t->gl.id);
}
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
if (UTILS_UNLIKELY(!p->isValid())) {
// If the program is not valid, we can't call use().
return false;
}
// set-up textures and samplers in the proper TMUs (as specified in setSamplers)
p->use(this, mContext);
bool const success = p->use(this, mContext);
assert_invariant(success == p->isValid());
if (UTILS_UNLIKELY(mContext.isES2())) {
if (UTILS_UNLIKELY(mContext.isES2() && success)) {
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
auto [id, buffer, age] = mContext.getEs2UniformBinding(i);
if (buffer) {
@@ -314,7 +362,8 @@ bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
// when mPlatform.isSRGBSwapChainSupported() is false (no need to check though).
p->setRec709ColorSpace(mRec709OutputColorspace);
}
return true;
return success;
}
@@ -887,16 +936,18 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
}
void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer const* vb) {
// NOTE: this is called from draw() and must be as efficient as possible.
// NOTE: this is called often and must be as efficient as possible.
auto& gl = mContext;
#ifndef NDEBUG
if (UTILS_LIKELY(gl.ext.OES_vertex_array_object)) {
// The VAO for the given render primitive must already be bound.
GLint vaoBinding;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vaoBinding);
assert_invariant(vaoBinding == (GLint)rp->gl.vao[gl.contextIndex]);
}
#endif
if (UTILS_LIKELY(rp->gl.vertexBufferVersion == vb->bufferObjectsVersion &&
rp->gl.stateVersion == gl.state.age)) {
@@ -912,7 +963,7 @@ void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer
// if a buffer is defined it must not be invalid.
assert_invariant(vb->gl.buffers[bi]);
// if w're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
// if we're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
assert_invariant(!(gl.isES2() && (attribute.flags & Attribute::FLAG_INTEGER_TARGET)));
gl.bindBuffer(GL_ARRAY_BUFFER, vb->gl.buffers[bi]);
@@ -1447,9 +1498,8 @@ void OpenGLDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
#if !defined(__EMSCRIPTEN__)
// note: in practice this should never happen on Android
ASSERT_POSTCONDITION(sc->swapChain,
"createSwapChain(%p, 0x%lx) failed. See logs for details.",
nativeWindow, flags);
FILAMENT_CHECK_POSTCONDITION(sc->swapChain) << "createSwapChain(" << nativeWindow << ", "
<< flags << ") failed. See logs for details.";
#endif
// See if we need the emulated rec709 output conversion
@@ -1468,9 +1518,9 @@ void OpenGLDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch,
#if !defined(__EMSCRIPTEN__)
// note: in practice this should never happen on Android
ASSERT_POSTCONDITION(sc->swapChain,
"createSwapChainHeadless(%u, %u, 0x%lx) failed. See logs for details.",
width, height, flags);
FILAMENT_CHECK_POSTCONDITION(sc->swapChain)
<< "createSwapChainHeadless(" << width << ", " << height << ", " << flags
<< ") failed. See logs for details.";
#endif
// See if we need the emulated rec709 output conversion
@@ -2003,19 +2053,19 @@ bool OpenGLDriver::isProtectedContentSupported() {
return mPlatform.isProtectedContextSupported();
}
bool OpenGLDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
bool OpenGLDriver::isStereoSupported() {
// Instanced-stereo requires instancing and EXT_clip_cull_distance.
// Multiview-stereo requires ES 3.0 and OVR_multiview2.
if (UTILS_UNLIKELY(mContext.isES2())) {
return false;
}
switch (stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return mContext.ext.EXT_clip_cull_distance;
case backend::StereoscopicType::MULTIVIEW:
return mContext.ext.OVR_multiview2;
default:
return false;
switch (mDriverConfig.stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return mContext.ext.EXT_clip_cull_distance;
case backend::StereoscopicType::MULTIVIEW:
return mContext.ext.OVR_multiview2;
case backend::StereoscopicType::NONE:
return false;
}
}
@@ -2286,9 +2336,9 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
auto const* const pSamplers = (SamplerDescriptor const*)data.buffer;
for (size_t i = 0, c = sb->textureUnitEntries.size(); i < c; i++) {
GLuint samplerId = 0u;
const GLTexture* t = nullptr;
if (UTILS_LIKELY(pSamplers[i].t)) {
t = handle_cast<const GLTexture*>(pSamplers[i].t);
Handle<HwTexture> th = pSamplers[i].t;
if (UTILS_LIKELY(th)) {
GLTexture const* const t = handle_cast<const GLTexture*>(th);
assert_invariant(t);
SamplerParams params = pSamplers[i].s;
@@ -2344,7 +2394,7 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
// which is not an error.
}
sb->textureUnitEntries[i] = { t, samplerId };
sb->textureUnitEntries[i] = { th, samplerId };
}
scheduleDestroy(std::move(data));
}
@@ -3422,7 +3472,7 @@ void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
}
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
DEBUG_MARKER()
}
@@ -3559,13 +3609,11 @@ void OpenGLDriver::resolve(
assert_invariant(s);
assert_invariant(d);
ASSERT_PRECONDITION(
d->width == s->width && d->height == s->height,
"invalid resolve: src and dst sizes don't match");
FILAMENT_CHECK_PRECONDITION(d->width == s->width && d->height == s->height)
<< "invalid resolve: src and dst sizes don't match";
ASSERT_PRECONDITION(s->samples > 1 && d->samples == 1,
"invalid resolve: src.samples=%u, dst.samples=%u",
+s->samples, +d->samples);
FILAMENT_CHECK_PRECONDITION(s->samples > 1 && d->samples == 1)
<< "invalid resolve: src.samples=" << +s->samples << ", dst.samples=" << +d->samples;
blit( dst, dstLevel, dstLayer, {},
src, srcLevel, srcLayer, {},
@@ -3721,12 +3769,12 @@ void OpenGLDriver::blitDEPRECATED(TargetBufferFlags buffers,
UTILS_UNUSED_IN_RELEASE auto& gl = mContext;
assert_invariant(!gl.isES2());
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
"blitDEPRECATED only supports COLOR0");
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
<< "blitDEPRECATED only supports COLOR0";
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
dstRect.left >= 0 && dstRect.bottom >= 0,
"Source and destination rects must be positive.");
FILAMENT_CHECK_PRECONDITION(
srcRect.left >= 0 && srcRect.bottom >= 0 && dstRect.left >= 0 && dstRect.bottom >= 0)
<< "Source and destination rects must be positive.";
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
@@ -3800,7 +3848,7 @@ void OpenGLDriver::updateTextureLodRange(GLTexture* texture, int8_t targetLevel)
#endif
}
void OpenGLDriver::bindPipeline(PipelineState state) {
void OpenGLDriver::bindPipeline(PipelineState const& state) {
DEBUG_MARKER()
auto& gl = mContext;
setRasterState(state.rasterState);
@@ -3808,6 +3856,7 @@ void OpenGLDriver::bindPipeline(PipelineState state) {
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
mValidProgram = useProgram(p);
(*mCurrentPushConstants) = p->getPushConstants();
}
void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
@@ -3837,20 +3886,35 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
return;
}
if (UTILS_LIKELY(instanceCount <= 1)) {
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
} else {
assert_invariant(!mContext.isES2());
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
(GLsizei)instanceCount);
assert_invariant(!mContext.isES2());
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
(GLsizei)instanceCount);
#endif
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR(utils::slog.e)
#endif
}
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
return;
}
#ifdef FILAMENT_ENABLE_MATDBG
assert_invariant(mContext.isES2());
assert_invariant(instanceCount == 1);
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR(utils::slog.e)
@@ -3869,7 +3933,11 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
state.vertexBufferInfo = rp->vbih;
bindPipeline(state);
bindRenderPrimitive(rph);
draw2(indexOffset, indexCount, instanceCount);
if (UTILS_UNLIKELY(mContext.isES2())) {
draw2GLES2(indexOffset, indexCount, instanceCount);
} else {
draw2(indexOffset, indexCount, instanceCount);
}
}
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
@@ -3896,7 +3964,7 @@ void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGr
glDispatchCompute(workGroupCount.x, workGroupCount.y, workGroupCount.z);
#endif // BACKEND_OPENGL_LEVEL_GLES31
#ifdef FILAMENT_ENABLE_MATDBG
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR(utils::slog.e)

View File

@@ -66,9 +66,9 @@ namespace filament::backend {
class OpenGLPlatform;
class PixelBufferDescriptor;
struct TargetBufferInfo;
class OpenGLProgram;
class TimerQueryFactoryInterface;
struct PushConstantBundle;
class OpenGLDriver final : public DriverBase {
inline explicit OpenGLDriver(OpenGLPlatform* platform,
@@ -126,7 +126,7 @@ public:
struct GLSamplerGroup : public HwSamplerGroup {
using HwSamplerGroup::HwSamplerGroup;
struct Entry {
GLTexture const* texture = nullptr;
Handle<HwTexture> th;
GLuint sampler = 0u;
};
utils::FixedCapacityVector<Entry> textureUnitEntries;
@@ -256,6 +256,11 @@ private:
return mHandleAllocator.handle_cast<Dp, B>(handle);
}
template<typename B>
bool is_valid(Handle<B>& handle) {
return mHandleAllocator.is_valid(handle);
}
template<typename Dp, typename B>
inline typename std::enable_if_t<
std::is_pointer_v<Dp> &&
@@ -336,6 +341,8 @@ private:
void setScissor(Viewport const& scissor) noexcept;
void draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount);
// ES2 only. Uniform buffer emulation binding points
GLuint mLastAssignedEmulatedUboId = 0;
@@ -375,6 +382,8 @@ private:
// for ES2 sRGB support
GLSwapChain* mCurrentDrawSwapChain = nullptr;
bool mRec709OutputColorspace = false;
PushConstantBundle* mCurrentPushConstants = nullptr;
};
// ------------------------------------------------------------------------------------------------

View File

@@ -20,21 +20,24 @@
#include "OpenGLDriver.h"
#include "ShaderCompilerService.h"
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <backend/Handle.h>
#include <private/backend/BackendUtils.h>
#include <utils/debug.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <array>
#include <string_view>
#include <utility>
#include <new>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -46,6 +49,8 @@ struct OpenGLProgram::LazyInitializationData {
Program::UniformBlockInfo uniformBlockInfo;
Program::SamplerGroupInfo samplerGroupInfo;
std::array<Program::UniformInfo, Program::UNIFORM_BINDING_COUNT> bindingUniformInfo;
utils::FixedCapacityVector<Program::PushConstant> vertexPushConstants;
utils::FixedCapacityVector<Program::PushConstant> fragmentPushConstants;
};
@@ -53,7 +58,6 @@ OpenGLProgram::OpenGLProgram() noexcept = default;
OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
: HwProgram(std::move(program.getName())) {
auto* const lazyInitializationData = new(std::nothrow) LazyInitializationData();
lazyInitializationData->samplerGroupInfo = std::move(program.getSamplerGroupInfo());
if (UTILS_UNLIKELY(gld.getContext().isES2())) {
@@ -61,6 +65,8 @@ OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
} else {
lazyInitializationData->uniformBlockInfo = std::move(program.getUniformBlockBindings());
}
lazyInitializationData->vertexPushConstants = std::move(program.getPushConstants(ShaderStage::VERTEX));
lazyInitializationData->fragmentPushConstants = std::move(program.getPushConstants(ShaderStage::FRAGMENT));
ShaderCompilerService& compiler = gld.getShaderCompilerService();
mToken = compiler.createProgram(name, std::move(program));
@@ -203,6 +209,21 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
}
mUsedBindingsCount = usedBindingCount;
auto& vertexConstants = lazyInitializationData.vertexPushConstants;
auto& fragmentConstants = lazyInitializationData.fragmentPushConstants;
size_t const totalConstantCount = vertexConstants.size() + fragmentConstants.size();
if (totalConstantCount > 0) {
mPushConstants.reserve(totalConstantCount);
mPushConstantFragmentStageOffset = vertexConstants.size();
auto const transformAndAdd = [&](Program::PushConstant const& constant) {
GLint const loc = glGetUniformLocation(program, constant.name.c_str());
mPushConstants.push_back({loc, constant.type});
};
std::for_each(vertexConstants.cbegin(), vertexConstants.cend(), transformAndAdd);
std::for_each(fragmentConstants.cbegin(), fragmentConstants.cend(), transformAndAdd);
}
}
void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
@@ -223,8 +244,9 @@ void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
assert_invariant(sb);
if (!sb) continue; // should never happen, this would be a user error.
for (uint8_t j = 0, m = sb->textureUnitEntries.size(); j < m; ++j, ++tmu) { // "<=" on purpose here
const GLTexture* const t = sb->textureUnitEntries[j].texture;
if (t) { // program may not use all samplers of sampler group
Handle<HwTexture> th = sb->textureUnitEntries[j].th;
if (th) { // program may not use all samplers of sampler group
GLTexture const* const t = gld->handle_cast<GLTexture const*>(th);
gld->bindTexture(tmu, t);
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
if (UTILS_LIKELY(!es2)) {

View File

@@ -27,6 +27,7 @@
#include <utils/compiler.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Slice.h>
#include <array>
#include <limits>
@@ -38,6 +39,11 @@ namespace filament::backend {
class OpenGLDriver;
struct PushConstantBundle {
utils::Slice<std::pair<GLint, ConstantType>> vertexConstants;
utils::Slice<std::pair<GLint, ConstantType>> fragmentConstants;
};
class OpenGLProgram : public HwProgram {
public:
@@ -47,11 +53,21 @@ public:
bool isValid() const noexcept { return mToken || gl.program != 0; }
void use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
if (UTILS_UNLIKELY(!gl.program)) {
bool use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
// both non-null is impossible by construction
assert_invariant(!mToken || !gl.program);
if (UTILS_UNLIKELY(mToken && !gl.program)) {
// first time a program is used
initialize(*gld);
}
if (UTILS_UNLIKELY(!gl.program)) {
// compilation failed (token should be null)
assert_invariant(!mToken);
return false;
}
context.useProgram(gl.program);
if (UTILS_UNLIKELY(mUsedBindingsCount)) {
// We rely on GL state tracking to avoid unnecessary glBindTexture / glBindSampler
@@ -68,6 +84,7 @@ public:
updateSamplers(gld);
}
return true;
}
// For ES2 only
@@ -78,6 +95,14 @@ public:
GLuint program = 0;
} gl; // 4 bytes
PushConstantBundle getPushConstants() {
auto fragBegin = mPushConstants.begin() + mPushConstantFragmentStageOffset;
return {
.vertexConstants = utils::Slice(mPushConstants.begin(), fragBegin),
.fragmentConstants = utils::Slice(fragBegin, mPushConstants.end()),
};
}
private:
// keep these away from of other class attributes
struct LazyInitializationData;
@@ -95,11 +120,14 @@ private:
ShaderCompilerService::program_token_t mToken{}; // 16 bytes
uint8_t mUsedBindingsCount = 0u; // 1 byte
UTILS_UNUSED uint8_t padding[3] = {}; // 3 bytes
UTILS_UNUSED uint8_t padding[2] = {}; // 2 byte
// Push constant array offset for fragment stage constants.
uint8_t mPushConstantFragmentStageOffset = 0u; // 1 byte
// only needed for ES2
GLint mRec709Location = -1; // 4 bytes
GLint mRec709Location = -1; // 4 bytes
using LocationInfo = utils::FixedCapacityVector<GLint>;
struct UniformsRecord {
Program::UniformInfo uniforms;
@@ -107,11 +135,15 @@ private:
mutable GLuint id = 0;
mutable uint16_t age = std::numeric_limits<uint16_t>::max();
};
UniformsRecord const* mUniformsRecords = nullptr;
UniformsRecord const* mUniformsRecords = nullptr; // 8 bytes
// Note that this can be replaced with a raw pointer and an uint8_t (for size) to reduce the
// size of the container to 9 bytes if there is a need in the future.
utils::FixedCapacityVector<std::pair<GLint, ConstantType>> mPushConstants;// 16 bytes
};
// if OpenGLProgram is larger tha 64 bytes, it'll fall in a larger Handle bucket.
static_assert(sizeof(OpenGLProgram) <= 64); // currently 48 bytes
static_assert(sizeof(OpenGLProgram) <= 64); // currently 64 bytes
} // namespace filament::backend

View File

@@ -359,7 +359,7 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
GLuint ShaderCompilerService::getProgram(ShaderCompilerService::program_token_t& token) {
GLuint const program = initialize(token);
assert_invariant(token == nullptr);
#ifndef FILAMENT_ENABLE_MATDBG
#if !FILAMENT_ENABLE_MATDBG
assert_invariant(program);
#endif
return program;
@@ -572,16 +572,23 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
// split shader source, so we can insert the specialization constants and the packing
// functions
auto const [prolog, body] = splitShaderSource({ shader_src, shader_len });
auto [version, prolog, body] = splitShaderSource({ shader_src, shader_len });
const std::array<const char*, 4> sources = {
// enable ESSL 3.10 if available
if (context.isAtLeastGLES<3, 1>()) {
version = "#version 310 es\n";
}
const std::array<const char*, 5> sources = {
version.data(),
prolog.data(),
specializationConstantString.c_str(),
packingFunctions.data(),
body.data()
};
const std::array<GLint, 4> lengths = {
const std::array<GLint, 5> lengths = {
(GLint)version.length(),
(GLint)prolog.length(),
(GLint)specializationConstantString.length(),
(GLint)packingFunctions.length(),
@@ -661,6 +668,7 @@ void ShaderCompilerService::process_OVR_multiview2(OpenGLContext& context,
// Tragically, OpenGL 4.1 doesn't support unpackHalf2x16 (appeared in 4.2) and
// macOS doesn't support GL_ARB_shading_language_packing
// Also GLES3.0 didn't have the full set of packing/unpacking functions
std::string_view ShaderCompilerService::process_ARB_shading_language_packing(OpenGLContext& context) noexcept {
using namespace std::literals;
#ifdef BACKEND_OPENGL_VERSION_GL
@@ -700,31 +708,102 @@ highp uint packHalf2x16(vec2 v) {
highp uint y = fp32tou16(v.y);
return (y << 16u) | x;
}
highp uint packUnorm4x8(mediump vec4 v) {
v = round(clamp(v, 0.0, 1.0) * 255.0);
highp uint a = uint(v.x);
highp uint b = uint(v.y) << 8;
highp uint c = uint(v.z) << 16;
highp uint d = uint(v.w) << 24;
return (a|b|c|d);
}
highp uint packSnorm4x8(mediump vec4 v) {
v = round(clamp(v, -1.0, 1.0) * 127.0);
highp uint a = uint((int(v.x) & 0xff));
highp uint b = uint((int(v.y) & 0xff)) << 8;
highp uint c = uint((int(v.z) & 0xff)) << 16;
highp uint d = uint((int(v.w) & 0xff)) << 24;
return (a|b|c|d);
}
mediump vec4 unpackUnorm4x8(highp uint v) {
return vec4(float((v & 0x000000ffu) ),
float((v & 0x0000ff00u) >> 8),
float((v & 0x00ff0000u) >> 16),
float((v & 0xff000000u) >> 24)) / 255.0;
}
mediump vec4 unpackSnorm4x8(highp uint v) {
int a = int(((v ) & 0xffu) << 24u) >> 24 ;
int b = int(((v >> 8u) & 0xffu) << 24u) >> 24 ;
int c = int(((v >> 16u) & 0xffu) << 24u) >> 24 ;
int d = int(((v >> 24u) & 0xffu) << 24u) >> 24 ;
return clamp(vec4(float(a), float(b), float(c), float(d)) / 127.0, -1.0, 1.0);
}
)"sv;
}
#endif // BACKEND_OPENGL_VERSION_GL
#ifdef BACKEND_OPENGL_VERSION_GLES
if (!context.isES2() && !context.isAtLeastGLES<3, 1>()) {
return R"(
highp uint packUnorm4x8(mediump vec4 v) {
v = round(clamp(v, 0.0, 1.0) * 255.0);
highp uint a = uint(v.x);
highp uint b = uint(v.y) << 8;
highp uint c = uint(v.z) << 16;
highp uint d = uint(v.w) << 24;
return (a|b|c|d);
}
highp uint packSnorm4x8(mediump vec4 v) {
v = round(clamp(v, -1.0, 1.0) * 127.0);
highp uint a = uint((int(v.x) & 0xff));
highp uint b = uint((int(v.y) & 0xff)) << 8;
highp uint c = uint((int(v.z) & 0xff)) << 16;
highp uint d = uint((int(v.w) & 0xff)) << 24;
return (a|b|c|d);
}
mediump vec4 unpackUnorm4x8(highp uint v) {
return vec4(float((v & 0x000000ffu) ),
float((v & 0x0000ff00u) >> 8),
float((v & 0x00ff0000u) >> 16),
float((v & 0xff000000u) >> 24)) / 255.0;
}
mediump vec4 unpackSnorm4x8(highp uint v) {
int a = int(((v ) & 0xffu) << 24u) >> 24 ;
int b = int(((v >> 8u) & 0xffu) << 24u) >> 24 ;
int c = int(((v >> 16u) & 0xffu) << 24u) >> 24 ;
int d = int(((v >> 24u) & 0xffu) << 24u) >> 24 ;
return clamp(vec4(float(a), float(b), float(c), float(d)) / 127.0, -1.0, 1.0);
}
)"sv;
}
#endif // BACKEND_OPENGL_VERSION_GLES
return ""sv;
}
// split shader source code in two, the first section goes from the start to the line after the
// last #extension, and the 2nd part goes from there to the end.
std::array<std::string_view, 2> ShaderCompilerService::splitShaderSource(std::string_view source) noexcept {
auto start = source.find("#version");
assert_invariant(start != std::string_view::npos);
// split shader source code in three:
// - the version line
// - extensions
// - everything else
std::array<std::string_view, 3> ShaderCompilerService::splitShaderSource(std::string_view source) noexcept {
auto version_start = source.find("#version");
assert_invariant(version_start != std::string_view::npos);
auto pos = source.rfind("\n#extension");
if (pos == std::string_view::npos) {
pos = start;
auto version_eol = source.find('\n', version_start) + 1;
assert_invariant(version_eol != std::string_view::npos);
auto prolog_start = version_eol;
auto prolog_eol = source.rfind("\n#extension"); // last #extension line
if (prolog_eol == std::string_view::npos) {
prolog_eol = prolog_start;
} else {
++pos;
prolog_eol = source.find('\n', prolog_eol + 1) + 1;
}
auto body_start = prolog_eol;
auto eol = source.find('\n', pos) + 1;
assert_invariant(eol != std::string_view::npos);
std::string_view const version = source.substr(start, eol - start);
std::string_view const body = source.substr(version.length(), source.length() - version.length());
return { version, body };
std::string_view const version = source.substr(version_start, version_eol - version_start);
std::string_view const prolog = source.substr(prolog_start, prolog_eol - prolog_start);
std::string_view const body = source.substr(body_start, source.length() - body_start);
return { version, prolog, body };
}
/*

View File

@@ -146,7 +146,7 @@ private:
static std::string_view process_ARB_shading_language_packing(OpenGLContext& context) noexcept;
static std::array<std::string_view, 2> splitShaderSource(std::string_view source) noexcept;
static std::array<std::string_view, 3> splitShaderSource(std::string_view source) noexcept;
static GLuint linkProgram(OpenGLContext& context,
std::array<GLuint, Program::SHADER_TYPE_COUNT> shaders,

View File

@@ -111,8 +111,8 @@ bool CocoaExternalImage::set(CVPixelBufferRef image) noexcept {
}
OSType formatType = CVPixelBufferGetPixelFormatType(image);
ASSERT_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA,
"macOS external images must be 32BGRA format.");
FILAMENT_CHECK_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA)
<< "macOS external images must be 32BGRA format.";
// The pixel buffer must be locked whenever we do rendering with it. We'll unlock it before
// releasing.

View File

@@ -135,13 +135,14 @@ bool CocoaTouchExternalImage::set(CVPixelBufferRef image) noexcept {
}
OSType formatType = CVPixelBufferGetPixelFormatType(image);
ASSERT_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA ||
formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
"iOS external images must be in either 32BGRA or 420f format.");
FILAMENT_CHECK_POSTCONDITION(formatType == kCVPixelFormatType_32BGRA ||
formatType == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)
<< "iOS external images must be in either 32BGRA or 420f format.";
size_t planeCount = CVPixelBufferGetPlaneCount(image);
ASSERT_POSTCONDITION(planeCount == 0 || planeCount == 2,
"The OpenGL backend does not support images with plane counts of %d.", planeCount);
FILAMENT_CHECK_POSTCONDITION(planeCount == 0 || planeCount == 2)
<< "The OpenGL backend does not support images with plane counts of " << planeCount
<< ".";
// The pixel buffer must be locked whenever we do rendering with it. We'll unlock it before
// releasing.

View File

@@ -162,7 +162,7 @@ Driver* PlatformCocoaGL::createDriver(void* sharedContext, const Platform::Drive
pImpl->mGLContext = nsOpenGLContext;
int result = bluegl::bind();
ASSERT_POSTCONDITION(!result, "Unable to load OpenGL entry points.");
FILAMENT_CHECK_POSTCONDITION(!result) << "Unable to load OpenGL entry points.";
UTILS_UNUSED_IN_RELEASE CVReturn success = CVOpenGLTextureCacheCreate(kCFAllocatorDefault, nullptr,
[pImpl->mGLContext CGLContextObj], [pImpl->mGLContext.pixelFormat CGLPixelFormatObj], nullptr,

View File

@@ -61,7 +61,7 @@ Driver* PlatformCocoaTouchGL::createDriver(void* const sharedGLContext, const Pl
EAGLSharegroup* sharegroup = (__bridge EAGLSharegroup*) sharedGLContext;
EAGLContext *context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:sharegroup];
ASSERT_POSTCONDITION(context, "Unable to create OpenGL ES context.");
FILAMENT_CHECK_POSTCONDITION(context) << "Unable to create OpenGL ES context.";
[EAGLContext setCurrentContext:context];
@@ -103,7 +103,7 @@ void PlatformCocoaTouchGL::createContext(bool shared) {
EAGLContext* const context = [[EAGLContext alloc]
initWithAPI:kEAGLRenderingAPIOpenGLES3
sharegroup:sharegroup];
ASSERT_POSTCONDITION(context, "Unable to create extra OpenGL ES context.");
FILAMENT_CHECK_POSTCONDITION(context) << "Unable to create extra OpenGL ES context.";
[EAGLContext setCurrentContext:context];
pImpl->mAdditionalContexts.push_back(context);
}
@@ -180,7 +180,8 @@ bool PlatformCocoaTouchGL::makeCurrent(ContextType type, SwapChain* drawSwapChai
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, pImpl->mDefaultFramebuffer);
GLenum const status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
ASSERT_POSTCONDITION(status == GL_FRAMEBUFFER_COMPLETE, "Incomplete framebuffer.");
FILAMENT_CHECK_POSTCONDITION(status == GL_FRAMEBUFFER_COMPLETE)
<< "Incomplete framebuffer.";
glBindFramebuffer(GL_FRAMEBUFFER, oldFramebuffer);
}
return true;

View File

@@ -19,6 +19,8 @@
#include <backend/platforms/PlatformEGL.h>
#include <backend/platforms/PlatformEGLAndroid.h>
#include <private/backend/VirtualMachineEnv.h>
#include "opengl/GLUtils.h"
#include "ExternalStreamManagerAndroid.h"
@@ -82,9 +84,23 @@ using EGLStream = Platform::Stream;
// ---------------------------------------------------------------------------------------------
PlatformEGLAndroid::InitializeJvmForPerformanceManagerIfNeeded::InitializeJvmForPerformanceManagerIfNeeded() {
// PerformanceHintManager() needs the calling thread to be a Java thread; so we need
// to attach this thread to the JVM before we initialize PerformanceHintManager.
// This should be done in PerformanceHintManager(), but libutils doesn't have access to
// VirtualMachineEnv.
if (PerformanceHintManager::isSupported()) {
(void)VirtualMachineEnv::get().getEnvironment();
}
}
// ---------------------------------------------------------------------------------------------
PlatformEGLAndroid::PlatformEGLAndroid() noexcept
: PlatformEGL(),
mExternalStreamManager(ExternalStreamManagerAndroid::create()) {
mExternalStreamManager(ExternalStreamManagerAndroid::create()),
mInitializeJvmForPerformanceManagerIfNeeded(),
mPerformanceHintManager() {
char scratch[PROP_VALUE_MAX + 1];
int length = __system_property_get("ro.build.version.release", scratch);

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@@ -226,7 +226,7 @@ Driver* PlatformGLX::createDriver(void* const sharedGLContext,
g_glx.setCurrentContext(mGLXDisplay, mDummySurface, mDummySurface, mGLXContext);
int result = bluegl::bind();
ASSERT_POSTCONDITION(!result, "Unable to load OpenGL entry points.");
FILAMENT_CHECK_POSTCONDITION(!result) << "Unable to load OpenGL entry points.";
return OpenGLPlatform::createDefaultDriver(this, sharedGLContext, driverConfig);
}

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@@ -154,7 +154,7 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
}
result = bluegl::bind();
ASSERT_POSTCONDITION(!result, "Unable to load OpenGL entry points.");
FILAMENT_CHECK_POSTCONDITION(!result) << "Unable to load OpenGL entry points.";
return OpenGLPlatform::createDefaultDriver(this, sharedGLContext, driverConfig);

View File

@@ -410,6 +410,7 @@ io::ostream& operator<<(io::ostream& out, const RasterState& rs) {
io::ostream& operator<<(io::ostream& out, const TargetBufferInfo& tbi) {
return out << "TargetBufferInfo{"
<< "handle=" << tbi.handle
<< ", baseViewIndex=" << tbi.baseViewIndex
<< ", level=" << tbi.level
<< ", layer=" << tbi.layer << "}";
}

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@@ -37,7 +37,7 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
VulkanAttachment src, VulkanAttachment dst,
const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]) {
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
FVK_LOGD << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
<< " to=" << dst.texture->getVkImage() << ",level=" << (int) dst.level
<< " layout=" << dst.getLayout() << utils::io::endl;
@@ -76,7 +76,7 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
VulkanAttachment src, VulkanAttachment dst) {
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
FVK_LOGD << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
<< " to=" << dst.texture->getVkImage() << ",level=" << (int) dst.level
<< " layout=" << dst.getLayout() << utils::io::endl;

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@@ -28,6 +28,7 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
: mAllocator(allocator),
mStagePool(stagePool),
mUsage(usage),
mUpdatedOffset(0),
mUpdatedBytes(0) {
// for now make sure that only 1 bit is set in usage
// (because loadFromCpu() assumes that somewhat)
@@ -80,6 +81,7 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.offset = mUpdatedOffset,
.size = mUpdatedBytes,
};
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
@@ -93,6 +95,7 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
};
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, &region);
mUpdatedOffset = byteOffset;
mUpdatedBytes = numBytes;
// Firstly, ensure that the copy finishes before the next draw call.

View File

@@ -42,6 +42,7 @@ private:
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
VkBufferUsageFlags mUsage = {};
uint32_t mUpdatedOffset = 0;
uint32_t mUpdatedBytes = 0;
};

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@@ -178,7 +178,7 @@ VulkanCommandBuffer& VulkanCommands::get() {
// presenting the swap chain or waiting on a fence.
while (mAvailableBufferCount == 0) {
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
slog.i << "VulkanCommands has stalled. "
FVK_LOGI << "VulkanCommands has stalled. "
<< "If this occurs frequently, consider increasing VK_MAX_COMMAND_BUFFERS."
<< io::endl;
#endif
@@ -289,7 +289,7 @@ bool VulkanCommands::flush() {
};
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
slog.i << "Submitting cmdbuffer=" << cmdbuffer
FVK_LOGI << "Submitting cmdbuffer=" << cmdbuffer
<< " wait=(" << signals[0] << ", " << signals[1] << ") "
<< " signal=" << renderingFinished
<< " fence=" << currentbuf->fence->fence
@@ -305,7 +305,7 @@ bool VulkanCommands::flush() {
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
if (result != VK_SUCCESS) {
utils::slog.d << "Failed command buffer submission result: " << result << utils::io::endl;
FVK_LOGD << "Failed command buffer submission result: " << result << utils::io::endl;
}
#endif
assert_invariant(result == VK_SUCCESS);
@@ -320,7 +320,7 @@ VkSemaphore VulkanCommands::acquireFinishedSignal() {
VkSemaphore semaphore = mSubmissionSignal;
mSubmissionSignal = VK_NULL_HANDLE;
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
slog.i << "Acquiring " << semaphore << " (e.g. for vkQueuePresentKHR)" << io::endl;
FVK_LOGI << "Acquiring " << semaphore << " (e.g. for vkQueuePresentKHR)" << io::endl;
#endif
return semaphore;
}
@@ -329,7 +329,7 @@ void VulkanCommands::injectDependency(VkSemaphore next) {
assert_invariant(mInjectedSignal == VK_NULL_HANDLE);
mInjectedSignal = next;
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
slog.i << "Injecting " << next << " (e.g. due to vkAcquireNextImageKHR)" << io::endl;
FVK_LOGI << "Injecting " << next << " (e.g. due to vkAcquireNextImageKHR)" << io::endl;
#endif
}
@@ -398,7 +398,7 @@ void VulkanCommands::pushGroupMarker(char const* str, VulkanGroupMarkers::Timest
// If the timestamp is not 0, then we are carrying over a marker across buffer submits.
// If it is 0, then this is a normal marker push and we should just print debug line as usual.
if (timestamp.time_since_epoch().count() == 0.0) {
utils::slog.d << "----> " << str << utils::io::endl;
FVK_LOGD << "----> " << str << utils::io::endl;
}
#endif
@@ -436,7 +436,7 @@ void VulkanCommands::popGroupMarker() {
auto const [marker, startTime] = mGroupMarkers->pop();
auto const endTime = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> diff = endTime - startTime;
utils::slog.d << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms"
FVK_LOGD << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms"
<< utils::io::endl;
#else
mGroupMarkers->pop();

View File

@@ -17,6 +17,8 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANCONSTANTS_H
#define TNT_FILAMENT_BACKEND_VULKANCONSTANTS_H
#include <utils/Log.h>
#include <stdint.h>
// In debug builds, we enable validation layers and set up a debug callback.
@@ -70,6 +72,11 @@
// the currently active resources.
#define FVK_DEBUG_RESOURCE_LEAK 0x00010000
// Set this to enable logging "only" to one output stream. This is useful in the case where we want
// to debug with print statements and want ordered logging (e.g slog.i and slog.e will not appear in
// order of calls).
#define FVK_DEBUG_FORCE_LOG_TO_I 0x00020000
// Useful default combinations
#define FVK_DEBUG_EVERYTHING 0xFFFFFFFF
#define FVK_DEBUG_PERFORMANCE \
@@ -133,6 +140,18 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
#define FVK_HANDLE_ARENA_SIZE_IN_MB 8
#endif
#if FVK_ENABLED(FVK_DEBUG_FORCE_LOG_TO_I)
#define FVK_LOGI (utils::slog.i)
#define FVK_LOGD FVK_LOGI
#define FVK_LOGE FVK_LOGI
#define FVK_LOGW FVK_LOGI
#else
#define FVK_LOGE (utils::slog.e)
#define FVK_LOGW (utils::slog.w)
#define FVK_LOGD (utils::slog.d)
#define FVK_LOGI (utils::slog.i)
#endif
// All vkCreate* functions take an optional allocator. For now we select the default allocator by
// passing in a null pointer, and we highlight the argument by using the VKALLOC constant.
constexpr struct VkAllocationCallbacks* VKALLOC = nullptr;

View File

@@ -86,7 +86,7 @@ VulkanTimestamps::VulkanTimestamps(VkDevice device) : mDevice(device) {
std::unique_lock<utils::Mutex> lock(mMutex);
tqpCreateInfo.queryCount = mUsed.size() * 2;
VkResult result = vkCreateQueryPool(mDevice, &tqpCreateInfo, VKALLOC, &mPool);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "vkCreateQueryPool error.");
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "vkCreateQueryPool error.";
mUsed.reset();
}
@@ -100,7 +100,7 @@ std::tuple<uint32_t, uint32_t> VulkanTimestamps::getNextQuery() {
return std::make_tuple(timerIndex * 2, timerIndex * 2 + 1);
}
}
utils::slog.e << "More than " << maxTimers << " timers are not supported." << utils::io::endl;
FVK_LOGE << "More than " << maxTimers << " timers are not supported." << utils::io::endl;
return std::make_tuple(0, 1);
}
@@ -134,8 +134,8 @@ VulkanTimestamps::QueryResult VulkanTimestamps::getResult(VulkanTimerQuery const
VkResult vkresult =
vkGetQueryPoolResults(mDevice, mPool, index, 2, dataSize, (void*) result.data(),
stride, VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WITH_AVAILABILITY_BIT);
ASSERT_POSTCONDITION(vkresult == VK_SUCCESS || vkresult == VK_NOT_READY,
"vkGetQueryPoolResults error: %d", static_cast<int32_t>(vkresult));
FILAMENT_CHECK_POSTCONDITION(vkresult == VK_SUCCESS || vkresult == VK_NOT_READY)
<< "vkGetQueryPoolResults error: " << static_cast<int32_t>(vkresult);
if (vkresult == VK_NOT_READY) {
return {0, 0, 0, 0};
}

View File

@@ -120,22 +120,32 @@ public:
}
inline bool isImageCubeArraySupported() const noexcept {
return mPhysicalDeviceFeatures.imageCubeArray;
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
}
inline bool isDebugMarkersSupported() const noexcept {
return mDebugMarkersSupported;
}
inline bool isDebugUtilsSupported() const noexcept {
return mDebugUtilsSupported;
}
inline bool isMultiviewEnabled() const noexcept {
return mMultiviewEnabled;
}
inline bool isClipDistanceSupported() const noexcept {
return mPhysicalDeviceFeatures.shaderClipDistance == VK_TRUE;
}
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
VkPhysicalDeviceProperties mPhysicalDeviceProperties = {};
VkPhysicalDeviceFeatures mPhysicalDeviceFeatures = {};
bool mDebugMarkersSupported = false;
bool mDebugUtilsSupported = false;
bool mMultiviewEnabled = false;
VkFormatList mDepthStencilFormats;
VkFormatList mBlittableDepthStencilFormats;

View File

@@ -115,15 +115,15 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugReportCallback(VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location,
int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) {
if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
utils::slog.e << "VULKAN ERROR: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
FVK_LOGE << "VULKAN ERROR: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
} else {
// TODO: emit best practices warnings about aggressive pipeline barriers.
if (strstr(pMessage, "ALL_GRAPHICS_BIT") || strstr(pMessage, "ALL_COMMANDS_BIT")) {
return VK_FALSE;
}
utils::slog.w << "VULKAN WARNING: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
FVK_LOGW << "VULKAN WARNING: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
}
utils::slog.e << utils::io::endl;
FVK_LOGE << utils::io::endl;
return VK_FALSE;
}
#endif // FVK_EANBLED(FVK_DEBUG_VALIDATION)
@@ -133,18 +133,18 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsCallback(VkDebugUtilsMessageSeverityFla
VkDebugUtilsMessageTypeFlagsEXT types, const VkDebugUtilsMessengerCallbackDataEXT* cbdata,
void* pUserData) {
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
utils::slog.e << "VULKAN ERROR: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
<< utils::io::endl;
FVK_LOGE << "VULKAN ERROR: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
<< utils::io::endl;
} else {
// TODO: emit best practices warnings about aggressive pipeline barriers.
if (strstr(cbdata->pMessage, "ALL_GRAPHICS_BIT")
|| strstr(cbdata->pMessage, "ALL_COMMANDS_BIT")) {
return VK_FALSE;
}
utils::slog.w << "VULKAN WARNING: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
<< utils::io::endl;
FVK_LOGW << "VULKAN WARNING: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
<< utils::io::endl;
}
utils::slog.e << utils::io::endl;
FVK_LOGE << utils::io::endl;
return VK_FALSE;
}
#endif // FVK_EANBLED(FVK_DEBUG_DEBUG_UTILS)
@@ -173,7 +173,8 @@ DebugUtils::DebugUtils(VkInstance instance, VkDevice device, VulkanContext const
};
VkResult result = vkCreateDebugUtilsMessengerEXT(instance, &createInfo,
VKALLOC, &mDebugMessenger);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create Vulkan debug messenger.");
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "Unable to create Vulkan debug messenger.";
}
#endif // FVK_EANBLED(FVK_DEBUG_VALIDATION)
}
@@ -228,7 +229,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
mReadPixels(mPlatform->getDevice()),
mDescriptorSetManager(mPlatform->getDevice(), &mResourceAllocator),
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported) {
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported),
mStereoscopicType(driverConfig.stereoscopicType) {
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
DebugUtils::mSingleton =
@@ -246,7 +248,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
};
VkResult result = createDebugReportCallback(mPlatform->getInstance(), &cbinfo, VKALLOC,
&mDebugCallback);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create Vulkan debug callback.");
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "Unable to create Vulkan debug callback.";
}
#endif
@@ -259,8 +262,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mDescriptorSetManager.setPlaceHolders(mSamplerCache.getSampler({}), mEmptyTexture,
mEmptyBufferObject);
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts) {
return mPipelineLayoutCache.getLayout(layouts);
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts, VulkanProgram* program) {
return mPipelineLayoutCache.getLayout(layouts, program);
};
}
@@ -289,7 +292,7 @@ Driver* VulkanDriver::create(VulkanPlatform* platform, VulkanContext const& cont
// VulkanRenderTarget : 312 few
// -- less than or equal to 312 bytes
utils::slog.d
FVK_LOGD
<< "\nVulkanSwapChain: " << sizeof(VulkanSwapChain)
<< "\nVulkanBufferObject: " << sizeof(VulkanBufferObject)
<< "\nVulkanVertexBuffer: " << sizeof(VulkanVertexBuffer)
@@ -322,6 +325,10 @@ ShaderModel VulkanDriver::getShaderModel() const noexcept {
}
void VulkanDriver::terminate() {
// Flush and wait here to make sure all queued commands are executed and resources that are tied
// to those commands are no longer referenced.
finish(0);
delete mEmptyBufferObject;
delete mEmptyTexture;
@@ -390,7 +397,10 @@ void VulkanDriver::collectGarbage() {
}
void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
int64_t refreshIntervalNs, uint32_t frameId) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("beginFrame");
// Do nothing.
FVK_SYSTRACE_END();
}
void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
@@ -398,7 +408,7 @@ void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
}
void VulkanDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
}
void VulkanDriver::setPresentationTime(int64_t monotonic_clock_ns) {
@@ -650,8 +660,8 @@ void VulkanDriver::createFenceR(Handle<HwFence> fh, int) {
void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow, uint64_t flags) {
if ((flags & backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0 && !isSRGBSwapChainSupported()) {
utils::slog.w << "sRGB swapchain requested, but Platform does not support it"
<< utils::io::endl;
FVK_LOGW << "sRGB swapchain requested, but Platform does not support it"
<< utils::io::endl;
flags = flags | ~(backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE);
}
auto swapChain = mResourceAllocator.construct<VulkanSwapChain>(sch, mPlatform, mContext,
@@ -662,7 +672,7 @@ void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
void VulkanDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch, uint32_t width,
uint32_t height, uint64_t flags) {
if ((flags & backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0 && !isSRGBSwapChainSupported()) {
utils::slog.w << "sRGB swapchain requested, but Platform does not support it"
FVK_LOGW << "sRGB swapchain requested, but Platform does not support it"
<< utils::io::endl;
flags = flags | ~(backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE);
}
@@ -899,13 +909,14 @@ bool VulkanDriver::isProtectedContentSupported() {
return false;
}
bool VulkanDriver::isStereoSupported(backend::StereoscopicType stereoscopicType) {
switch (stereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return true;
case backend::StereoscopicType::MULTIVIEW:
// TODO: implement multiview feature in Vulkan.
return false;
bool VulkanDriver::isStereoSupported() {
switch (mStereoscopicType) {
case backend::StereoscopicType::INSTANCED:
return mContext.isClipDistanceSupported();
case backend::StereoscopicType::MULTIVIEW:
return mContext.isMultiviewEnabled();
case backend::StereoscopicType::NONE:
return false;
}
}
@@ -975,15 +986,15 @@ FeatureLevel VulkanDriver::getFeatureLevel() {
// If the max sampler counts do not meet FL2 standards, then this is an FL1 device.
const auto& fl2 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_2];
if (fl2.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
fl2.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
if (limits.maxPerStageDescriptorSamplers < fl2.MAX_VERTEX_SAMPLER_COUNT ||
limits.maxPerStageDescriptorSamplers < fl2.MAX_FRAGMENT_SAMPLER_COUNT) {
return FeatureLevel::FEATURE_LEVEL_1;
}
// If the max sampler counts do not meet FL3 standards, then this is an FL2 device.
const auto& fl3 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_3];
if (fl3.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
fl3.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
if (limits.maxPerStageDescriptorSamplers < fl3.MAX_VERTEX_SAMPLER_COUNT||
limits.maxPerStageDescriptorSamplers < fl3.MAX_FRAGMENT_SAMPLER_COUNT) {
return FeatureLevel::FEATURE_LEVEL_2;
}
@@ -1088,7 +1099,8 @@ TimerQueryResult VulkanDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint
return TimerQueryResult::NOT_READY;
}
ASSERT_POSTCONDITION(timestamp1 >= timestamp0, "Timestamps are not monotonically increasing.");
FILAMENT_CHECK_POSTCONDITION(timestamp1 >= timestamp0)
<< "Timestamps are not monotonically increasing.";
// NOTE: MoltenVK currently writes system time so the following delta will always be zero.
// However there are plans for implementing this properly. See the following GitHub ticket.
@@ -1493,8 +1505,8 @@ void VulkanDriver::endRenderPass(int) {
}
void VulkanDriver::nextSubpass(int) {
ASSERT_PRECONDITION(mCurrentRenderPass.currentSubpass == 0,
"Only two subpasses are currently supported.");
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.currentSubpass == 0)
<< "Only two subpasses are currently supported.";
VulkanRenderTarget* renderTarget = mCurrentRenderPass.renderTarget;
assert_invariant(renderTarget);
@@ -1572,6 +1584,14 @@ void VulkanDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
mSamplerBindings[index] = hwsb;
}
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
VulkanCommands* commands = &mCommands;
mBoundPipeline.program->writePushConstant(commands, mBoundPipeline.pipelineLayout, stage, index,
value);
}
void VulkanDriver::insertEventMarker(char const* string, uint32_t len) {
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
mCommands.insertEventMarker(string, len);
@@ -1626,36 +1646,36 @@ void VulkanDriver::resolve(
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("resolve");
ASSERT_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE,
"resolve() cannot be invoked inside a render pass.");
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
<< "resolve() cannot be invoked inside a render pass.";
auto* const srcTexture = mResourceAllocator.handle_cast<VulkanTexture*>(src);
auto* const dstTexture = mResourceAllocator.handle_cast<VulkanTexture*>(dst);
assert_invariant(srcTexture);
assert_invariant(dstTexture);
ASSERT_PRECONDITION(
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height,
"invalid resolve: src and dst sizes don't match");
FILAMENT_CHECK_PRECONDITION(
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height)
<< "invalid resolve: src and dst sizes don't match";
ASSERT_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1,
"invalid resolve: src.samples=%u, dst.samples=%u",
+srcTexture->samples, +dstTexture->samples);
FILAMENT_CHECK_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1)
<< "invalid resolve: src.samples=" << +srcTexture->samples
<< ", dst.samples=" << +dstTexture->samples;
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
FILAMENT_CHECK_PRECONDITION(srcTexture->format == dstTexture->format)
<< "src and dst texture format don't match";
ASSERT_PRECONDITION(!isDepthFormat(srcTexture->format),
"can't resolve depth formats");
FILAMENT_CHECK_PRECONDITION(!isDepthFormat(srcTexture->format))
<< "can't resolve depth formats";
ASSERT_PRECONDITION(!isStencilFormat(srcTexture->format),
"can't resolve stencil formats");
FILAMENT_CHECK_PRECONDITION(!isStencilFormat(srcTexture->format))
<< "can't resolve stencil formats";
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
FILAMENT_CHECK_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST))
<< "texture doesn't have BLIT_DST";
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
FILAMENT_CHECK_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC))
<< "texture doesn't have BLIT_SRC";
mBlitter.resolve(
{ .texture = dstTexture, .level = dstLevel, .layer = dstLayer },
@@ -1671,20 +1691,20 @@ void VulkanDriver::blit(
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("blit");
ASSERT_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE,
"blit() cannot be invoked inside a render pass.");
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
<< "blit() cannot be invoked inside a render pass.";
auto* const srcTexture = mResourceAllocator.handle_cast<VulkanTexture*>(src);
auto* const dstTexture = mResourceAllocator.handle_cast<VulkanTexture*>(dst);
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
FILAMENT_CHECK_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST))
<< "texture doesn't have BLIT_DST";
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
FILAMENT_CHECK_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC))
<< "texture doesn't have BLIT_SRC";
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
FILAMENT_CHECK_PRECONDITION(srcTexture->format == dstTexture->format)
<< "src and dst texture format don't match";
// The Y inversion below makes it so that Vk matches GL and Metal.
@@ -1716,15 +1736,15 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
// Note: blitDEPRECATED is only used for Renderer::copyFrame()
ASSERT_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE,
"blitDEPRECATED() cannot be invoked inside a render pass.");
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
<< "blitDEPRECATED() cannot be invoked inside a render pass.";
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
"blitDEPRECATED only supports COLOR0");
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
<< "blitDEPRECATED only supports COLOR0";
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
dstRect.left >= 0 && dstRect.bottom >= 0,
"Source and destination rects must be positive.");
FILAMENT_CHECK_PRECONDITION(
srcRect.left >= 0 && srcRect.bottom >= 0 && dstRect.left >= 0 && dstRect.bottom >= 0)
<< "Source and destination rects must be positive.";
VulkanRenderTarget* dstTarget = mResourceAllocator.handle_cast<VulkanRenderTarget*>(dst);
VulkanRenderTarget* srcTarget = mResourceAllocator.handle_cast<VulkanRenderTarget*>(src);
@@ -1755,7 +1775,7 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
FVK_SYSTRACE_END();
}
void VulkanDriver::bindPipeline(PipelineState pipelineState) {
void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("draw");
@@ -1842,9 +1862,9 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
// matching characteristics. (e.g. if the missing texture is a 3D texture)
if (UTILS_UNLIKELY(texture->getPrimaryImageLayout() == VulkanLayout::UNDEFINED)) {
#if FVK_ENABLED(FVK_DEBUG_TEXTURE) && FVK_ENABLED_DEBUG_SAMPLER_NAME
utils::slog.w << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
utils::slog.w << " in material '" << program->name.c_str() << "'";
utils::slog.w << " at binding point " << +binding << utils::io::endl;
FVK_LOGW << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
FVK_LOGW << " in material '" << program->name.c_str() << "'";
FVK_LOGW << " at binding point " << +binding << utils::io::endl;
#endif
texture = mEmptyTexture;
}
@@ -1857,8 +1877,20 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
mDescriptorSetManager.updateSampler({}, binding, texture, vksampler);
}
mPipelineCache.bindLayout(mDescriptorSetManager.bind(commands, program, mGetPipelineFunction));
auto const pipelineLayout = mDescriptorSetManager.bind(commands, program, mGetPipelineFunction);
mBoundPipeline = {
.program = program,
.pipelineLayout = pipelineLayout,
};
mPipelineCache.bindLayout(pipelineLayout);
mPipelineCache.bindPipeline(commands);
// Since we don't statically define scissor as part of the pipeline, we need to call scissor at
// least once. Context: VUID-vkCmdDrawIndexed-None-07832.
auto const& extent = rt->getExtent();
scissor({0, 0, extent.width, extent.height});
FVK_SYSTRACE_END();
}
@@ -1949,7 +1981,7 @@ void VulkanDriver::scissor(Viewport scissorBox) {
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
rt->transformClientRectToPlatform(&scissor);
mPipelineCache.bindScissor(cmdbuffer, scissor);
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
}
void VulkanDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
@@ -1982,7 +2014,7 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
assert_invariant(inRenderPass);
inRenderPass = false;
} else if (inRenderPass && OUTSIDE_COMMANDS.find(command) != OUTSIDE_COMMANDS.end()) {
utils::slog.e << command.data() << " issued inside a render pass." << utils::io::endl;
FVK_LOGE << command.data() << " issued inside a render pass." << utils::io::endl;
}
#endif
}

View File

@@ -28,6 +28,7 @@
#include "VulkanSamplerCache.h"
#include "VulkanStagePool.h"
#include "VulkanUtility.h"
#include "backend/DriverEnums.h"
#include "caching/VulkanDescriptorSetManager.h"
#include "caching/VulkanPipelineLayoutCache.h"
@@ -160,9 +161,16 @@ private:
VulkanDescriptorSetManager::GetPipelineLayoutFunction mGetPipelineFunction;
// This is necessary for us to write to push constants after binding a pipeline.
struct BoundPipeline {
VulkanProgram* program;
VkPipelineLayout pipelineLayout;
};
BoundPipeline mBoundPipeline = {};
RenderPassFboBundle mRenderPassFboInfo;
bool const mIsSRGBSwapChainSupported;
backend::StereoscopicType const mStereoscopicType;
};
} // namespace filament::backend

View File

@@ -64,8 +64,8 @@ VulkanFboCache::VulkanFboCache(VkDevice device)
: mDevice(device) {}
VulkanFboCache::~VulkanFboCache() {
ASSERT_POSTCONDITION(mFramebufferCache.empty() && mRenderPassCache.empty(),
"Please explicitly call terminate() while the VkDevice is still alive.");
FILAMENT_CHECK_POSTCONDITION(mFramebufferCache.empty() && mRenderPassCache.empty())
<< "Please explicitly call terminate() while the VkDevice is still alive.";
}
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey config) noexcept {
@@ -95,7 +95,7 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey config) noexcept {
}
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)
utils::slog.d << "Creating framebuffer " << config.width << "x" << config.height << " "
FVK_LOGD << "Creating framebuffer " << config.width << "x" << config.height << " "
<< "for render pass " << config.renderPass << ", "
<< "samples = " << int(config.samples) << ", "
<< "depth = " << (config.depth ? 1 : 0) << ", "
@@ -115,7 +115,7 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey config) noexcept {
mRenderPassRefCount[info.renderPass]++;
VkFramebuffer framebuffer;
VkResult error = vkCreateFramebuffer(mDevice, &info, VKALLOC, &framebuffer);
ASSERT_POSTCONDITION(!error, "Unable to create framebuffer.");
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to create framebuffer.";
mFramebufferCache[config] = {framebuffer, mCurrentTime};
return framebuffer;
}
@@ -306,11 +306,11 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
// Finally, create the VkRenderPass.
VkRenderPass renderPass;
VkResult error = vkCreateRenderPass(mDevice, &renderPassInfo, VKALLOC, &renderPass);
ASSERT_POSTCONDITION(!error, "Unable to create render pass.");
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to create render pass.";
mRenderPassCache[config] = {renderPass, mCurrentTime};
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)
utils::slog.d << "Created render pass " << renderPass << " with "
FVK_LOGD << "Created render pass " << renderPass << " with "
<< "samples = " << int(config.samples) << ", "
<< "depth = " << (hasDepth ? 1 : 0) << ", "
<< "colorAttachmentCount[0] = " << subpasses[0].colorAttachmentCount

View File

@@ -112,27 +112,82 @@ inline VkDescriptorSetLayout createDescriptorSetLayout(VkDevice device,
return layout;
}
inline VkShaderStageFlags getVkStage(backend::ShaderStage stage) {
switch(stage) {
case backend::ShaderStage::VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case backend::ShaderStage::FRAGMENT:
return VK_SHADER_STAGE_FRAGMENT_BIT;
case backend::ShaderStage::COMPUTE:
PANIC_POSTCONDITION("Unsupported stage");
}
}
} // anonymous namespace
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device, VkDescriptorSetLayoutCreateInfo const& info,
Bitmask const& bitmask)
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device,
VkDescriptorSetLayoutCreateInfo const& info, Bitmask const& bitmask)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
mDevice(device),
vklayout(createDescriptorSetLayout(device, info)),
bitmask(bitmask),
bindings(getBindings(bitmask)),
count(Count::fromLayoutBitmask(bitmask)) {
}
count(Count::fromLayoutBitmask(bitmask)) {}
VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout() {
vkDestroyDescriptorSetLayout(mDevice, vklayout, VKALLOC);
}
PushConstantDescription::PushConstantDescription(backend::Program const& program) noexcept {
mRangeCount = 0;
for (auto stage : { ShaderStage::VERTEX, ShaderStage::FRAGMENT, ShaderStage::COMPUTE }) {
auto const& constants = program.getPushConstants(stage);
if (constants.empty()) {
continue;
}
// We store the type of the constant for type-checking when writing.
auto& types = mTypes[(uint8_t) stage];
types.reserve(constants.size());
std::for_each(constants.cbegin(), constants.cend(), [&types] (Program::PushConstant t) {
types.push_back(t.type);
});
mRanges[mRangeCount++] = {
.stageFlags = getVkStage(stage),
.offset = 0,
.size = (uint32_t) constants.size() * ENTRY_SIZE,
};
}
}
void PushConstantDescription::write(VulkanCommands* commands, VkPipelineLayout layout,
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
VulkanCommandBuffer* cmdbuf = &(commands->get());
uint32_t binaryValue = 0;
UTILS_UNUSED_IN_RELEASE auto const& types = mTypes[(uint8_t) stage];
if (std::holds_alternative<bool>(value)) {
assert_invariant(types[index] == ConstantType::BOOL);
bool const bval = std::get<bool>(value);
binaryValue = static_cast<uint32_t const>(bval ? VK_TRUE : VK_FALSE);
} else if (std::holds_alternative<float>(value)) {
assert_invariant(types[index] == ConstantType::FLOAT);
float const fval = std::get<float>(value);
binaryValue = *reinterpret_cast<uint32_t const*>(&fval);
} else {
assert_invariant(types[index] == ConstantType::INT);
int const ival = std::get<int>(value);
binaryValue = *reinterpret_cast<uint32_t const*>(&ival);
}
vkCmdPushConstants(cmdbuf->buffer(), layout, getVkStage(stage), index * ENTRY_SIZE, ENTRY_SIZE,
&binaryValue);
}
VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
: HwProgram(builder.getName()),
VulkanResource(VulkanResourceType::PROGRAM),
mInfo(new PipelineInfo()),
mInfo(new(std::nothrow) PipelineInfo(builder)),
mDevice(device) {
constexpr uint8_t UBO_MODULE_OFFSET = (sizeof(UniformBufferBitmask) * 8) / MAX_SHADER_MODULES;
@@ -182,7 +237,7 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
.pCode = data,
};
VkResult result = vkCreateShaderModule(mDevice, &moduleInfo, VKALLOC, &module);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create shader module.");
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to create shader module.";
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
std::string name{ builder.getName().c_str(), builder.getName().size() };
@@ -237,8 +292,8 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
}
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
utils::slog.d << "Created VulkanProgram " << builder << ", shaders = (" << modules[0]
<< ", " << modules[1] << ")" << utils::io::endl;
FVK_LOGD << "Created VulkanProgram " << builder << ", shaders = (" << modules[0]
<< ", " << modules[1] << ")" << utils::io::endl;
#endif
}

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