Compare commits

...
Author SHA1 Message Date
Powei Feng 3e32e6cf2a backend-test: centralize read pixel logic 2024-05-16 15:08:56 -07:00
Ben Doherty 1d4f1fe71f Metal, fix callbacks being called only once (#7856) 2024-05-15 10:50:10 -07:00
Mathias Agopian c93aa4c90d minor libutils improvements 2024-05-14 13:22:38 -07:00
Mathias Agopian 499939ed3c backend: bindPipeline now takes const& 2024-05-14 13:21:38 -07:00
Mathias Agopian 6be97ee01d backend: zero-cost ES2 draw()
we use a different hook for the draw() call when on an ES2 context,
this eliminates completely the overhead of supporting ES2 for the draw
call. draw calls are expected to be the most common calls.
2024-05-14 13:21:24 -07:00
Powei Feng 7267696cbf vk: fix dynamic scissor validation error (#7853) 2024-05-14 19:08:50 +00:00
Powei Feng 85eb724a90 Reduce explicit swiftshader paths (#7848)
- Use custom ICD path to enable Swiftshader instead of
   specifying direct path to the lib.
   - Remove unused `swiftshader` directory in `build`
   - Remove swiftshader options in `build.sh` and cmakefiles
   - Change BUILD.md
 - Correctly handle XCB-only swapchain surface in VulkanPlatform
   for swiftshader.
 - Refactor `VulkanPlatform::ExtensionSet` so that `utils::CString`
   is used instead of string_view, so that we don't get into
   tricky lifetime issues with `const char*`
2024-05-14 17:40:54 +00:00
Mathias Agopian 6dd6db89d5 align android libraries to 16 KiB 2024-05-13 23:14:32 -07:00
Mathias Agopian c76f67c139 fix typo checking FILAMENT_ENABLE_MATDBG
this macro must be checked with #if not #ifdef
2024-05-13 23:14:13 -07:00
Sungun Park 6fc16bdcda Release Filament 1.51.8 2024-05-13 20:53:36 +00:00
Mathias Agopian 4f021583f1 backend tests were broken by a change in TargetBufferInfo
- a field was added, which broke the layout of the structure. We fix it
by adding constructors which will handle the old and new way of
initializing this structure.

- one of the test needed a hash update

- OpenGLContext wrongly asserted when trying to unbind texture 0
2024-05-10 14:39:22 -07:00
Powei Feng ef15a29c0c vk: fix missing lib for backend test 2024-05-10 13:00:00 -07:00
Benjamin Doherty a0472d3c9f Rename Metal log message 2024-05-10 11:25:34 -07:00
Ben Doherty 54a800a25d Metal: implement more accurate buffer tracking (#7839) 2024-05-10 11:14:41 -07:00
Powei Feng 7f8fbe586c gl: push constant small clean-up (#7841) 2024-05-10 10:23:32 -07:00
Powei Feng 6f2c45c76d Add push constants (#7817)
- Push constants is a small set of bytes that can be recorded
   directly on the command buffer.
 - Implemented it for the vulkan/gl backend.
2024-05-09 16:14:03 -07:00
Ryan ad60008b6a ryanmyers: Improve logging for Metallib function lookup failures (#7836)
If a .metallib was compiled with a target iOS version that's newer than
the current device, loading the .metallib may succeed, but finding main0
(or any other function in it) will fail. Currently, this causes a crash
due to an assert. Logging the error and returning
MetalFunctionBundle::error() makes the crash slightly easier to
diagnose.

(Note that in practice, this will probably be a useless "Compiler
encountered an internal error" message -- the GPU backend is crashing,
and the Metal stub library sees XPC_ERROR_CONNECTION_INTERRUPTED. It
retries up to 3 times (crashing each time) and then gives up.)
2024-05-09 10:49:41 -07:00
Mathias Agopian d87f9b621b add a simple tranformmanager unit test
this was to test issue #7827
2024-05-09 09:00:41 -07:00
Ben Doherty 1b38cda0d5 Add preferredShaderLanguage Java bindings (#7835) 2024-05-08 14:42:40 -07:00
Ben Doherty a1dea7b1fa Metal: log slow buffer allocation times (#7834) 2024-05-08 14:39:53 -07:00
Mathias Agopian 744708b5ca remove the single <sstream> usage we have
the STL's stream headers can bring in a lot of code, we don't use them.
2024-05-07 16:23:31 -07:00
Benjamin Doherty e901837317 Log excess buffer allocations for Metal 2024-05-07 15:39:48 -07:00
80 changed files with 1392 additions and 816 deletions
+13 -19
View File
@@ -73,7 +73,6 @@ The following CMake options are boolean options specific to Filament:
- `FILAMENT_SUPPORTS_VULKAN`: Include the Vulkan backend
- `FILAMENT_INSTALL_BACKEND_TEST`: Install the backend test library so it can be consumed on iOS
- `FILAMENT_USE_EXTERNAL_GLES3`: Experimental: Compile Filament against OpenGL ES 3
- `FILAMENT_USE_SWIFTSHADER`: Compile Filament against SwiftShader
- `FILAMENT_SKIP_SAMPLES`: Don't build sample apps
To turn an option on or off:
@@ -426,7 +425,7 @@ value is the desired roughness between 0 and 1.
## Generating C++ documentation
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
following commands:
```shell
@@ -436,32 +435,27 @@ doxygen docs/doxygen/filament.doxygen
Finally simply open `docs/html/index.html` in your web browser.
## SwiftShader
## Software Rasterization
To try out Filament's Vulkan support with SwiftShader, first build SwiftShader and set the
`SWIFTSHADER_LD_LIBRARY_PATH` variable to the folder that contains `libvk_swiftshader.dylib`:
We have tested swiftshader for running software rasterization on the Vulkan backend. To use this,
please first make sure that the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) is installed on
your machine. If you are doing a manual installation of the SDK on Linux, you will have to source
`setup-env.sh` in the SDK's root folder to make sure the Vulkan loader is the first lib loaded.
### Swiftshader (Vulkan) [tested on macOS and Linux]
First, build SwiftShader
```shell
git clone https://github.com/google/swiftshader.git
cd swiftshader/build
cmake .. && make -j
export SWIFTSHADER_LD_LIBRARY_PATH=`pwd`
```
Next, go to your Filament repo and use the [easy build](#easy-build) script with `-t`.
## SwiftShader for CI
Continuous testing turnaround can be quite slow if you need to build SwiftShader from scratch, so we
provide an Ubuntu-based Docker image that has it already built. The Docker image also includes
everything necessary for building Filament. You can fetch and run the image as follows:
and then set `VK_ICD_FILENAMES` to the ICD json produced in the build. For example,
```shell
docker pull ghcr.io/filament-assets/swiftshader
docker run -it ghcr.io/filament-assets/swiftshader
export VK_ICD_FILENAMES=/Users/user/swiftshader/build/Darwin/vk_swiftshader_icd.json
```
To do more with the container, see the helper script at `build/swiftshader/test.sh`.
Build Filament as normal and use the vulkan backend.
If you are a team member, you can update the public image to the latest SwiftShader by
following the instructions at the top of `build/swiftshader/Dockerfile`.
+6 -27
View File
@@ -21,8 +21,6 @@ project(TNT)
# ==================================================================================================
option(FILAMENT_USE_EXTERNAL_GLES3 "Experimental: Compile Filament against OpenGL ES 3" OFF)
option(FILAMENT_USE_SWIFTSHADER "Compile Filament against SwiftShader" OFF)
option(FILAMENT_ENABLE_LTO "Enable link-time optimizations if supported by the compiler" OFF)
option(FILAMENT_SKIP_SAMPLES "Don't build samples" OFF)
@@ -145,11 +143,6 @@ if (LINUX)
add_definitions(-DFILAMENT_SUPPORTS_XCB)
endif()
# Default Swiftshader build does not enable the xlib extension
if (FILAMENT_SUPPORTS_XLIB AND FILAMENT_USE_SWIFTSHADER)
set(FILAMENT_SUPPORTS_XLIB OFF)
endif()
if (FILAMENT_SUPPORTS_XLIB)
add_definitions(-DFILAMENT_SUPPORTS_XLIB)
endif()
@@ -327,10 +320,6 @@ if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
set(EGL TRUE)
endif()
if (FILAMENT_USE_SWIFTSHADER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFILAMENT_USE_SWIFTSHADER")
endif()
if (WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_USE_MATH_DEFINES=1")
endif()
@@ -451,8 +440,13 @@ endif()
if (NOT WEBGL)
set(GC_SECTIONS "-Wl,--gc-sections")
endif()
set(B_SYMBOLIC_FUNCTIONS "-Wl,-Bsymbolic-functions")
if (ANDROID)
set(BINARY_ALIGNMENT "-Wl,-z,max-page-size=16384")
endif()
if (APPLE)
set(GC_SECTIONS "-Wl,-dead_strip")
set(B_SYMBOLIC_FUNCTIONS "")
@@ -466,7 +460,7 @@ if (APPLE)
endif()
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GC_SECTIONS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS} ${BINARY_ALIGNMENT}")
if (WEBGL_PTHREADS)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pthread")
@@ -678,21 +672,6 @@ else()
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
endif()
# ==================================================================================================
# Try to find Vulkan if the SDK is installed, otherwise fall back to the bundled version.
# This needs to stay in our top-level CMakeLists because it sets up variables that are used by the
# "bluevk" and "samples" targets.
# ==================================================================================================
if (FILAMENT_USE_SWIFTSHADER)
if (NOT FILAMENT_SUPPORTS_VULKAN)
message(ERROR "SwiftShader is only useful when Vulkan is enabled.")
endif()
find_library(SWIFTSHADER_VK NAMES vk_swiftshader HINTS "$ENV{SWIFTSHADER_LD_LIBRARY_PATH}")
message(STATUS "Found SwiftShader VK library in: ${SWIFTSHADER_VK}.")
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${SWIFTSHADER_VK}\")
endif()
# ==================================================================================================
# Common Functions
# ==================================================================================================
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.51.7'
implementation 'com.google.android.filament:filament-android:1.51.8'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.51.7'
pod 'Filament', '~> 1.51.8'
```
### Snapshots
+3
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@@ -7,6 +7,9 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.51.9
## v1.51.8
- filagui: Fix regression which broke WebGL
+1
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@@ -38,6 +38,7 @@ set(FILAMAT_INCLUDE_DIRS
include_directories(${FILAMENT_DIR}/include)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_SOURCE_DIR}/libfilamat-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
add_library(filamat-jni SHARED src/main/cpp/MaterialBuilder.cpp)
target_include_directories(filamat-jni PRIVATE ${FILAMAT_INCLUDE_DIRS})
+1
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@@ -59,6 +59,7 @@ endif()
set(VERSION_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/libfilament-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${VERSION_SCRIPT}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
add_library(filament-jni SHARED
src/main/cpp/BufferObject.cpp
@@ -518,6 +518,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
jint stereoscopicType, jlong stereoscopicEyeCount,
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
jboolean disableHandleUseAfterFreeCheck,
jint preferredShaderLanguage,
jboolean forceGLES2Context) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
@@ -534,7 +535,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
.forceGLES2Context = (bool) forceGLES2Context
.preferredShaderLanguage = (Engine::Config::ShaderLanguage) preferredShaderLanguage,
.forceGLES2Context = (bool) forceGLES2Context,
};
builder->config(&config);
}
@@ -226,6 +226,7 @@ public class Engine {
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge,
config.disableHandleUseAfterFreeCheck,
config.preferredShaderLanguage.ordinal(),
config.forceGLES2Context);
return this;
}
@@ -430,6 +431,28 @@ public class Engine {
*/
public boolean disableHandleUseAfterFreeCheck = false;
/*
* Sets a preferred shader language for Filament to use.
*
* The Metal backend supports two shader languages: MSL (Metal Shading Language) and
* METAL_LIBRARY (precompiled .metallib). This option controls which shader language is
* used when materials contain both.
*
* By default, when preferredShaderLanguage is unset, Filament will prefer METAL_LIBRARY
* shaders if present within a material, falling back to MSL. Setting
* preferredShaderLanguage to ShaderLanguage::MSL will instead instruct Filament to check
* for the presence of MSL in a material first, falling back to METAL_LIBRARY if MSL is not
* present.
*
* When using a non-Metal backend, setting this has no effect.
*/
public enum ShaderLanguage {
DEFAULT,
MSL,
METAL_LIBRARY,
};
public ShaderLanguage preferredShaderLanguage = ShaderLanguage.DEFAULT;
/*
* When the OpenGL ES backend is used, setting this value to true will force a GLES2.0
* context if supported by the Platform, or if not, will have the backend pretend
@@ -1362,6 +1385,7 @@ public class Engine {
int stereoscopicType, long stereoscopicEyeCount,
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge,
boolean disableHandleUseAfterFreeCheck,
int preferredShaderLanguage,
boolean forceGLES2Context);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
@@ -31,6 +31,7 @@ set_target_properties(iblprefilter PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament-iblprefilter.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
add_library(filament-utils-jni SHARED
src/main/cpp/AutomationEngine.cpp
+1
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@@ -44,6 +44,7 @@ set_target_properties(uberarchive PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberarchive.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
set(GLTFIO_SRCS
${GLTFIO_DIR}/include/gltfio/Animator.h
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.51.7
VERSION_NAME=1.51.8
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+1 -10
View File
@@ -44,8 +44,6 @@ function print_help {
echo " Exclude Vulkan support from the Android build."
echo " -s"
echo " Add iOS simulator support to the iOS build."
echo " -t"
echo " Enable SwiftShader support for Vulkan in desktop builds."
echo " -e"
echo " Enable EGL on Linux support for desktop builds."
echo " -l"
@@ -165,8 +163,6 @@ INSTALL_COMMAND=
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
VULKAN_ANDROID_GRADLE_OPTION=""
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=OFF"
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
@@ -233,7 +229,6 @@ function build_desktop_target {
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
${SWIFTSHADER_OPTION} \
${EGL_ON_LINUX_OPTION} \
${MATDBG_OPTION} \
${MATOPT_OPTION} \
@@ -794,7 +789,7 @@ function check_debug_release_build {
pushd "$(dirname "$0")" > /dev/null
while getopts ":hacCfgijmp:q:uvslwtedk:bx:" opt; do
while getopts ":hacCfgijmp:q:uvslwedk:bx:" opt; do
case ${opt} in
h)
print_help
@@ -913,10 +908,6 @@ while getopts ":hacCfgijmp:q:uvslwtedk:bx:" opt; do
IOS_BUILD_SIMULATOR=true
echo "iOS simulator support enabled."
;;
t)
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=ON"
echo "SwiftShader support enabled."
;;
e)
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=ON -DFILAMENT_SKIP_SDL2=ON -DFILAMENT_SKIP_SAMPLES=ON"
echo "EGL on Linux support enabled; skipping SDL2."
-53
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@@ -1,53 +0,0 @@
# Build the image:
# docker build --no-cache --tag ssfilament -f build/swiftshader/Dockerfile .
# docker tag ssfilament ghcr.io/filament-assets/swiftshader
#
# Publish the image:
# docker login ghcr.io --username <user> --password <token>
# docker push ghcr.io/filament-assets/swiftshader
#
# Run the image and mount the current directory:
# docker run -it -v `pwd`:/trees/filament -t ssfilament
FROM ubuntu:focal
WORKDIR /trees
ARG DEBIAN_FRONTEND=noninteractive
ENV SWIFTSHADER_LD_LIBRARY_PATH=/trees/swiftshader/build
ENV CXXFLAGS='-fno-builtin -Wno-pass-failed'
RUN apt-get update && \
apt-get --no-install-recommends install -y \
apt-transport-https \
apt-utils \
build-essential \
cmake \
ca-certificates \
git \
ninja-build \
python \
python3 \
xorg-dev \
clang-7 \
libc++-7-dev \
libc++abi-7-dev \
lldb
# Ensure that clang is used instead of gcc.
RUN set -eux ;\
update-alternatives --install /usr/bin/clang clang /usr/bin/clang-7 100 ;\
update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-7 100 ;\
update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100 ;\
update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
# Get patch files from the local Filament tree.
COPY build/swiftshader/*.diff .
# Clone SwiftShader, apply patches, and build it.
RUN set -eux ;\
git clone https://swiftshader.googlesource.com/SwiftShader swiftshader ;\
cd swiftshader ;\
git checkout 139f5c3 ;\
git apply /trees/*.diff ;\
cd build ;\
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Release ;\
ninja
-56
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@@ -1,56 +0,0 @@
#!/usr/bin/env python3
from pathlib import Path
import os
spath = os.path.dirname(os.path.realpath(__file__))
path = Path(spath)
folder = "../../results/"
images = list(path.glob(folder + '*.png'))
images.sort()
gallery = open(path.absolute().joinpath(folder + 'index.html'), 'w')
gallery.write("""<html>
<head>
<script type="module" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.esm.js"></script>
<script nomodule="" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.js"></script>
<link rel="stylesheet" href="https://unpkg.com/img-comparison-slider@latest/dist/collection/styles/initial.css"/>
<style>
h2 {
font-weight: normal;
margin-top: 150px;
margin-bottom: 20px;
}
a {
text-decoration: none;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: blue;
}
a:hover {
font-weight: bold;
}
</style>
</head>
<body>
""")
tag = ''
for image in images:
group = image.stem.rstrip('0123456789')
before = f'https://filament-assets.github.io/golden/{group}/{image.name}'
after = image.name
gallery.write('\n')
gallery.write(f'<h2><a href="{image.stem}.json">{image.stem}.json</a></h2>\n')
gallery.write('<img-comparison-slider>\n')
gallery.write(f'<img slot="before" src="{before}" /> <img slot="after" src="{after}" />\n')
gallery.write('</img-comparison-slider>\n')
gallery.write("""</body>
</html>
""")
-62
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@@ -1,62 +0,0 @@
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
index 86913ec72..3b35345af 100644
--- a/src/Vulkan/VkPipeline.cpp
+++ b/src/Vulkan/VkPipeline.cpp
@@ -71,7 +71,56 @@ std::vector<uint32_t> preprocessSpirv(
if(optimize)
{
// Full optimization list taken from spirv-opt.
- opt.RegisterPerformancePasses();
+
+ // We have removed CreateRedundancyEliminationPass because it segfaults when encountering:
+ // %389 = OpCompositeConstruct %7 %386 %387 %388 %86
+ // When inserting an entry into instruction_to_value_ (which is an unordered_map)
+ // This could perhaps be investigated further with help from asan.
+
+ using namespace spvtools;
+ opt.RegisterPass(CreateWrapOpKillPass())
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateMergeReturnPass())
+ .RegisterPass(CreateInlineExhaustivePass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreatePrivateToLocalPass())
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
+ .RegisterPass(CreateLocalSingleStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateScalarReplacementPass())
+ .RegisterPass(CreateLocalAccessChainConvertPass())
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
+ .RegisterPass(CreateLocalSingleStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateLocalMultiStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateCCPPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateLoopUnrollPass(true))
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
+ .RegisterPass(CreateCombineAccessChainsPass())
+ .RegisterPass(CreateSimplificationPass())
+ .RegisterPass(CreateScalarReplacementPass())
+ .RegisterPass(CreateLocalAccessChainConvertPass())
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
+ .RegisterPass(CreateLocalSingleStoreElimPass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateSSARewritePass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateVectorDCEPass())
+ .RegisterPass(CreateDeadInsertElimPass())
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateSimplificationPass())
+ .RegisterPass(CreateIfConversionPass())
+ .RegisterPass(CreateCopyPropagateArraysPass())
+ .RegisterPass(CreateReduceLoadSizePass())
+ .RegisterPass(CreateAggressiveDCEPass())
+ .RegisterPass(CreateBlockMergePass())
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
+ .RegisterPass(CreateDeadBranchElimPass())
+ .RegisterPass(CreateBlockMergePass())
+ .RegisterPass(CreateSimplificationPass());
}
std::vector<uint32_t> optimized;
-127
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@@ -1,127 +0,0 @@
#!/bin/bash
set -e
function print_help {
local self_name=$(basename "$0")
echo "This script issues docker commands for testing Filament with SwiftShader."
echo "The usual sequence of commands is: fetch, start, build filament release, and run."
echo ""
echo "Usage:"
echo " $self_name [command]"
echo ""
echo "Commands:"
echo " build filament [debug | release]"
echo " Use the container to build Filament."
echo " build swiftshader [debug | release]"
echo " Use the container to do a clean rebuild of SwiftShader."
echo " (Note that the container already has SwiftShader built.)"
echo " fetch"
echo " Download the docker image from the central repository."
echo " help"
echo " Print this help message."
echo " logs"
echo " Print messages from the container's kernel ring buffer."
echo " This is useful for diagnosing OOM issues."
echo " run [lldb]"
echo " Launch a test inside the container, optionally via lldb."
echo " shell"
echo " Interact with a bash prompt in the container."
echo " start"
echo " Start a container from the image."
echo " stop"
echo " Stop the container."
echo ""
}
# Change the current working directory to the Filament root.
pushd "$(dirname "$0")/../.." > /dev/null
if [[ "$1" == "build" ]] && [[ "$2" == "filament" ]]; then
docker exec runner filament/build.sh -t $3 gltf_viewer
exit $?
fi
if [[ "$1" == "build" ]] && [[ "$2" == "swiftshader" ]]; then
BUILD_TYPE="$3"
BUILD_TYPE="$(tr '[:lower:]' '[:upper:]' <<< ${BUILD_TYPE:0:1})${BUILD_TYPE:1}"
docker exec --workdir /trees/swiftshader runner rm -rf build
docker exec --workdir /trees/swiftshader runner mkdir build
docker exec --workdir /trees/swiftshader/build runner cmake -GNinja -DCMAKE_BUILD_TYPE="$BUILD_TYPE" ..
docker exec --workdir /trees/swiftshader/build runner ninja
exit $?
fi
if [[ "$1" == "fetch" ]]; then
docker pull ghcr.io/filament-assets/swiftshader:latest
docker tag ghcr.io/filament-assets/swiftshader:latest ssfilament
exit $?
fi
if [[ "$1" == "help" ]]; then
print_help
exit 0
fi
if [[ "$1" == "logs" ]]; then
docker exec runner dmesg --human --read-clear
exit $?
fi
if [[ "$1" == "run" ]] && [[ "$2" == "lldb" ]]; then
docker exec -i --workdir /trees/filament/results runner \
lldb --batch -o run -o bt -- \
../out/cmake-release/samples/gltf_viewer \
--headless \
--batch ../libs/viewer/tests/basic.json \
--api vulkan
docker exec runner /trees/filament/build/swiftshader/gallery.py
exit $?
fi
if [[ "$1" == "run" ]]; then
docker exec --tty --workdir /trees/filament/results runner \
/usr/bin/catchsegv \
../out/cmake-release/samples/gltf_viewer \
--headless \
--batch ../libs/viewer/tests/basic.json \
--api vulkan
docker exec runner /trees/filament/build/swiftshader/gallery.py
exit $?
fi
if [[ "$1" == "shell" ]]; then
docker exec --interactive --tty runner /bin/bash
exit $?
fi
# Notes on options being passed to docker's run command:
#
# - The memory constraint seems to prevent an OOM signal in GitHub Actions.
# - The cap / security args allow use of lldb and creation of core dumps.
# - The privileged arg allows use of dmesg for examining OOM logs.
#
# Currently, a GitHub Actions VM has 2 CPUs, 7 GB RAM, and 14 GB of SSD disk space.
#
# Please be aware that Docker Desktop might impose additional resource constraints, and that those
# settings can only be controlled with its GUI. We recommend at least 7 GB of memory and 2 GB swap.
if [[ "$1" == "start" ]]; then
mkdir -p results
docker run --tty --rm --detach --privileged \
--memory 6.5g \
--name runner \
--cap-add=SYS_PTRACE \
--security-opt seccomp=unconfined \
--security-opt apparmor=unconfined \
--volume `pwd`:/trees/filament \
--workdir /trees \
ssfilament
exit $?
fi
if [[ "$1" == "stop" ]]; then
docker container rm runner --force
exit $?
fi
print_help
exit 1
+6 -1
View File
@@ -66,7 +66,7 @@ set(PRIVATE_HDRS
# OpenGL / OpenGL ES Sources
# ==================================================================================================
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3 AND NOT FILAMENT_USE_SWIFTSHADER)
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
list(APPEND SRCS
include/backend/platforms/OpenGLPlatform.h
src/opengl/gl_headers.cpp
@@ -417,6 +417,7 @@ if (APPLE OR LINUX)
test/test_MissingRequiredAttributes.cpp
test/test_ReadPixels.cpp
test/test_BufferUpdates.cpp
test/test_Callbacks.cpp
test/test_MRT.cpp
test/test_LoadImage.cpp
test/test_StencilBuffer.cpp
@@ -478,6 +479,10 @@ if (APPLE)
# linker from removing "unused" symbols.
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
# This is needed after XCode 15.3
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
endif()
endif()
@@ -31,6 +31,7 @@
#include <array> // FIXME: STL headers are not allowed in public headers
#include <type_traits> // FIXME: STL headers are not allowed in public headers
#include <variant> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
@@ -91,12 +92,15 @@ static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = SWAP_CHAIN_CON
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_PROTECTED_CONTENT = 0x40;
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
static constexpr size_t MAX_PUSH_CONSTANT_COUNT = 32; // Vulkan 1.1 spec allows for 128-byte
// of push constant (we assume 4-byte
// types).
// Per feature level caps
// Use (int)FeatureLevel to index this array
static constexpr struct {
@@ -332,7 +336,7 @@ enum class UniformType : uint8_t {
/**
* Supported constant parameter types
*/
enum class ConstantType : uint8_t {
enum class ConstantType : uint8_t {
INT,
FLOAT,
BOOL
@@ -1219,6 +1223,8 @@ struct StencilState {
uint8_t padding = 0;
};
using PushConstantVariant = std::variant<int32_t, float, bool>;
static_assert(sizeof(StencilState::StencilOperations) == 5u,
"StencilOperations size not what was intended");
@@ -117,6 +117,14 @@ public:
Program& specializationConstants(
utils::FixedCapacityVector<SpecializationConstant> specConstants) noexcept;
struct PushConstant {
utils::CString name;
ConstantType type;
};
Program& pushConstants(ShaderStage stage,
utils::FixedCapacityVector<PushConstant> constants) noexcept;
Program& cacheId(uint64_t cacheId) noexcept;
Program& multiview(bool multiview) noexcept;
@@ -148,6 +156,15 @@ public:
return mSpecializationConstants;
}
utils::FixedCapacityVector<PushConstant> const& getPushConstants(
ShaderStage stage) const noexcept {
return mPushConstants[static_cast<uint8_t>(stage)];
}
utils::FixedCapacityVector<PushConstant>& getPushConstants(ShaderStage stage) noexcept {
return mPushConstants[static_cast<uint8_t>(stage)];
}
uint64_t getCacheId() const noexcept { return mCacheId; }
bool isMultiview() const noexcept { return mMultiview; }
@@ -165,6 +182,7 @@ private:
uint64_t mCacheId{};
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
utils::FixedCapacityVector<SpecializationConstant> mSpecializationConstants;
std::array<utils::FixedCapacityVector<PushConstant>, SHADER_TYPE_COUNT> mPushConstants;
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> mAttributes;
std::array<UniformInfo, Program::UNIFORM_BINDING_COUNT> mBindingUniformInfo;
CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH;
@@ -29,17 +29,36 @@ namespace filament::backend {
//! \privatesection
struct TargetBufferInfo {
// note: the parameters of this constructor are not in the order of this structure's fields
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer, uint8_t baseViewIndex) noexcept
: handle(handle), baseViewIndex(baseViewIndex), level(level), layer(layer) {
}
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
: handle(handle), level(level), layer(layer) {
}
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
: handle(handle), level(level) {
}
TargetBufferInfo(Handle<HwTexture> handle) noexcept // NOLINT(*-explicit-constructor)
: handle(handle) {
}
TargetBufferInfo() noexcept = default;
// texture to be used as render target
Handle<HwTexture> handle;
// starting layer index for multiview. This value is only used when the `layerCount` for the
// Starting layer index for multiview. This value is only used when the `layerCount` for the
// render target is greater than 1.
uint8_t baseViewIndex = 0;
// level to be used
uint8_t level = 0;
// for cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
// For cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
uint16_t layer = 0;
};
@@ -64,7 +83,7 @@ public:
MRT() noexcept = default;
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions)
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions, *-explicit-constructor)
: mInfos{ color } {
}
@@ -84,7 +103,7 @@ public:
// this is here for backward compatibility
MRT(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
: mInfos{{ handle, 0, level, layer }} {
: mInfos{{ handle, level, layer, 0 }} {
}
};
@@ -23,9 +23,9 @@
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Hash.h>
#include <utils/PrivateImplementation.h>
#include <string_view>
#include <tuple>
#include <unordered_set>
@@ -47,6 +47,14 @@ struct VulkanPlatformPrivate;
class VulkanPlatform : public Platform, utils::PrivateImplementation<VulkanPlatformPrivate> {
public:
struct ExtensionHashFn {
std::size_t operator()(utils::CString const& s) const noexcept {
return std::hash<std::string>{}(s.data());
}
};
// Utility for managing device or instance extensions during initialization.
using ExtensionSet = std::unordered_set<utils::CString, ExtensionHashFn>;
/**
* A collection of handles to objects and metadata that comprises a Vulkan context. The client
* can instantiate this struct and pass to Engine::Builder::sharedContext if they wishes to
@@ -192,6 +200,13 @@ public:
virtual SwapChainPtr createSwapChain(void* nativeWindow, uint64_t flags = 0,
VkExtent2D extent = {0, 0});
/**
* Allows implementers to provide instance extensions that they'd like to include in the
* instance creation.
* @return A set of extensions to enable for the instance.
*/
virtual ExtensionSet getRequiredInstanceExtensions() { return {}; }
/**
* Destroy the swapchain.
* @param handle The handle returned by createSwapChain()
@@ -236,10 +251,9 @@ public:
VkQueue getGraphicsQueue() const noexcept;
private:
// Platform dependent helper methods
using ExtensionSet = std::unordered_set<std::string_view>;
static ExtensionSet getRequiredInstanceExtensions();
static ExtensionSet getSwapchainInstanceExtensions();
// Platform dependent helper methods
using SurfaceBundle = std::tuple<VkSurfaceKHR, VkExtent2D>;
static SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) noexcept;
@@ -144,8 +144,7 @@ DECL_DRIVER_API_N(setFrameScheduledCallback,
DECL_DRIVER_API_N(setFrameCompletedCallback,
backend::SwapChainHandle, sch,
backend::CallbackHandler*, handler,
backend::CallbackHandler::Callback, callback,
void*, user)
utils::Invocable<void(void)>&&, callback)
DECL_DRIVER_API_N(setPresentationTime,
int64_t, monotonic_clock_ns)
@@ -434,6 +433,11 @@ DECL_DRIVER_API_N(bindSamplers,
uint32_t, index,
backend::SamplerGroupHandle, sbh)
DECL_DRIVER_API_N(setPushConstant,
backend::ShaderStage, stage,
uint8_t, index,
backend::PushConstantVariant, value)
DECL_DRIVER_API_N(insertEventMarker,
const char*, string,
uint32_t, len = 0)
@@ -497,7 +501,7 @@ DECL_DRIVER_API_N(blit,
math::uint2, size)
DECL_DRIVER_API_N(bindPipeline,
backend::PipelineState, state)
backend::PipelineState const&, state)
DECL_DRIVER_API_N(bindRenderPrimitive,
backend::RenderPrimitiveHandle, rph)
+5 -6
View File
@@ -29,21 +29,21 @@
#include "backend/platforms/PlatformCocoaTouchGL.h"
#endif
#elif defined(__APPLE__)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include <backend/platforms/PlatformCocoaGL.h>
#endif
#elif defined(__linux__)
#if defined(FILAMENT_SUPPORTS_X11)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include "backend/platforms/PlatformGLX.h"
#endif
#elif defined(FILAMENT_SUPPORTS_EGL_ON_LINUX)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include "backend/platforms/PlatformEGLHeadless.h"
#endif
#endif
#elif defined(WIN32)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include "backend/platforms/PlatformWGL.h"
#endif
#elif defined(__EMSCRIPTEN__)
@@ -111,8 +111,7 @@ Platform* PlatformFactory::create(Backend* backend) noexcept {
}
assert_invariant(*backend == Backend::OPENGL);
#if defined(FILAMENT_SUPPORTS_OPENGL)
#if defined(FILAMENT_USE_EXTERNAL_GLES3) || defined(FILAMENT_USE_SWIFTSHADER)
// Swiftshader OpenGLES support is deprecated and incomplete
#if defined(FILAMENT_USE_EXTERNAL_GLES3)
return nullptr;
#elif defined(__ANDROID__)
return new PlatformEGLAndroid();
+6
View File
@@ -91,6 +91,12 @@ Program& Program::specializationConstants(
return *this;
}
Program& Program::pushConstants(ShaderStage stage,
utils::FixedCapacityVector<PushConstant> constants) noexcept {
mPushConstants[static_cast<uint8_t>(stage)] = std::move(constants);
return *this;
}
Program& Program::cacheId(uint64_t cacheId) noexcept {
mCacheId = cacheId;
return *this;
+92 -48
View File
@@ -18,6 +18,7 @@
#define TNT_FILAMENT_DRIVER_METALBUFFER_H
#include "MetalContext.h"
#include "MetalPlatform.h"
#include <backend/DriverEnums.h>
@@ -28,11 +29,49 @@
#include <utility>
#include <memory>
#include <atomic>
#include <chrono>
namespace filament::backend {
class TrackedMetalBuffer {
class ScopedAllocationTimer {
public:
ScopedAllocationTimer(const char* name) : mBeginning(clock_t::now()), mName(name) {}
~ScopedAllocationTimer() {
using namespace std::literals::chrono_literals;
static constexpr std::chrono::seconds LONG_TIME_THRESHOLD = 10s;
auto end = clock_t::now();
std::chrono::duration<double, std::micro> allocationTimeMicroseconds = end - mBeginning;
if (UTILS_UNLIKELY(allocationTimeMicroseconds > LONG_TIME_THRESHOLD)) {
if (platform && platform->hasDebugUpdateStatFunc()) {
char buffer[64];
snprintf(buffer, sizeof(buffer), "filament.metal.long_buffer_allocation_time.%s",
mName);
platform->debugUpdateStat(
buffer, static_cast<uint64_t>(allocationTimeMicroseconds.count()));
}
}
}
static void setPlatform(MetalPlatform* p) { platform = p; }
private:
typedef std::chrono::steady_clock clock_t;
static MetalPlatform* platform;
std::chrono::time_point<clock_t> mBeginning;
const char* mName;
};
#ifndef FILAMENT_METAL_BUFFER_TRACKING
#define FILAMENT_METAL_BUFFER_TRACKING 0
#endif
class MetalBufferTracking {
public:
static constexpr size_t EXCESS_BUFFER_COUNT = 30000;
enum class Type {
NONE = 0,
@@ -55,58 +94,57 @@ public:
}
}
TrackedMetalBuffer() noexcept : mBuffer(nil) {}
TrackedMetalBuffer(nullptr_t) noexcept : mBuffer(nil) {}
TrackedMetalBuffer(id<MTLBuffer> buffer, Type type) : mBuffer(buffer), mType(type) {
#if FILAMENT_METAL_BUFFER_TRACKING
static void initialize() {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
for (size_t i = 0; i < TypeCount; i++) {
aliveBuffers[i] = [NSHashTable weakObjectsHashTable];
}
});
}
static void setPlatform(MetalPlatform* p) { platform = p; }
static void track(id<MTLBuffer> buffer, Type type) {
assert_invariant(type != Type::NONE);
if (buffer) {
aliveBuffers[toIndex(type)]++;
mType = type;
if (UTILS_UNLIKELY(getAliveBuffers() >= EXCESS_BUFFER_COUNT)) {
if (platform && platform->hasDebugUpdateStatFunc()) {
platform->debugUpdateStat("filament.metal.excess_buffers_allocated",
MetalBufferTracking::getAliveBuffers());
}
}
[aliveBuffers[toIndex(type)] addObject:buffer];
}
~TrackedMetalBuffer() {
if (mBuffer) {
assert_invariant(mType != Type::NONE);
aliveBuffers[toIndex(mType)]--;
}
}
TrackedMetalBuffer(TrackedMetalBuffer&&) = delete;
TrackedMetalBuffer(TrackedMetalBuffer const&) = delete;
TrackedMetalBuffer& operator=(TrackedMetalBuffer const&) = delete;
TrackedMetalBuffer& operator=(TrackedMetalBuffer&& rhs) noexcept {
swap(rhs);
return *this;
}
id<MTLBuffer> get() const noexcept { return mBuffer; }
operator bool() const noexcept { return bool(mBuffer); }
static uint64_t getAliveBuffers() {
uint64_t sum = 0;
for (const auto& v : aliveBuffers) {
sum += v;
for (size_t i = 1; i < TypeCount; i++) {
sum += getAliveBuffers(static_cast<Type>(i));
}
return sum;
}
static uint64_t getAliveBuffers(Type type) {
assert_invariant(type != Type::NONE);
return aliveBuffers[toIndex(type)];
NSHashTable* hashTable = aliveBuffers[toIndex(type)];
// Caution! We can't simply use hashTable.count here, which is inaccurate.
// See http://cocoamine.net/blog/2013/12/13/nsmaptable-and-zeroing-weak-references/
return hashTable.objectEnumerator.allObjects.count;
}
#else
static void initialize() {}
static void setPlatform(MetalPlatform* p) {}
static id<MTLBuffer> track(id<MTLBuffer> buffer, Type type) { return buffer; }
static uint64_t getAliveBuffers() { return 0; }
static uint64_t getAliveBuffers(Type type) { return 0; }
#endif
private:
void swap(TrackedMetalBuffer& other) noexcept {
std::swap(mBuffer, other.mBuffer);
std::swap(mType, other.mType);
}
id<MTLBuffer> mBuffer;
Type mType = Type::NONE;
static std::array<uint64_t, TypeCount> aliveBuffers;
#if FILAMENT_METAL_BUFFER_TRACKING
static std::array<NSHashTable<id<MTLBuffer>>*, TypeCount> aliveBuffers;
static MetalPlatform* platform;
#endif
};
class MetalBuffer {
@@ -160,7 +198,7 @@ public:
private:
TrackedMetalBuffer mBuffer;
id<MTLBuffer> mBuffer;
size_t mBufferSize = 0;
void* mCpuBuffer = nullptr;
MetalContext& mContext;
@@ -209,8 +247,11 @@ public:
mBufferOptions(options),
mSlotSizeBytes(computeSlotSize(layout)),
mSlotCount(slotCount) {
mBuffer = { [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions],
TrackedMetalBuffer::Type::RING };
{
ScopedAllocationTimer timer("ring");
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
}
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::RING);
assert_invariant(mBuffer);
}
@@ -228,10 +269,13 @@ public:
// If we already have an aux buffer, it will get freed here, unless it has been retained
// by a MTLCommandBuffer. In that case, it will be freed when the command buffer
// finishes executing.
mAuxBuffer = { [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions],
TrackedMetalBuffer::Type::RING };
{
ScopedAllocationTimer timer("ring");
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
}
MetalBufferTracking::track(mAuxBuffer, MetalBufferTracking::Type::RING);
assert_invariant(mAuxBuffer);
return { mAuxBuffer.get(), 0 };
return { mAuxBuffer, 0 };
}
mCurrentSlot = (mCurrentSlot + 1) % mSlotCount;
mOccupiedSlots->fetch_add(1, std::memory_order_relaxed);
@@ -260,9 +304,9 @@ public:
*/
std::pair<id<MTLBuffer>, NSUInteger> getCurrentAllocation() const {
if (UTILS_UNLIKELY(mAuxBuffer)) {
return { mAuxBuffer.get(), 0 };
return { mAuxBuffer, 0 };
}
return { mBuffer.get(), mCurrentSlot * mSlotSizeBytes };
return { mBuffer, mCurrentSlot * mSlotSizeBytes };
}
bool canAccomodateLayout(MTLSizeAndAlign layout) const {
@@ -271,8 +315,8 @@ public:
private:
id<MTLDevice> mDevice;
TrackedMetalBuffer mBuffer;
TrackedMetalBuffer mAuxBuffer;
id<MTLBuffer> mBuffer;
id<MTLBuffer> mAuxBuffer;
MTLResourceOptions mBufferOptions;
+16 -7
View File
@@ -22,7 +22,13 @@
namespace filament {
namespace backend {
std::array<uint64_t, TrackedMetalBuffer::TypeCount> TrackedMetalBuffer::aliveBuffers = { 0 };
MetalPlatform* ScopedAllocationTimer::platform = nullptr;
#if FILAMENT_METAL_BUFFER_TRACKING
std::array<NSHashTable<id<MTLBuffer>>*, MetalBufferTracking::TypeCount>
MetalBufferTracking::aliveBuffers;
MetalPlatform* MetalBufferTracking::platform = nullptr;
#endif
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
@@ -37,8 +43,11 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
}
// Otherwise, we allocate a private GPU buffer.
mBuffer = { [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate],
TrackedMetalBuffer::Type::GENERIC };
{
ScopedAllocationTimer timer("generic");
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
}
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::GENERIC);
ASSERT_POSTCONDITION(mBuffer, "Could not allocate Metal buffer of size %zu.", size);
}
@@ -65,7 +74,7 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
// Acquire a staging buffer to hold the contents of this update.
MetalBufferPool* bufferPool = mContext.bufferPool;
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
memcpy(staging->buffer.get().contents, src, size);
memcpy(staging->buffer.contents, src, size);
// The blit below requires that byteOffset be a multiple of 4.
ASSERT_PRECONDITION(!(byteOffset & 0x3u), "byteOffset must be a multiple of 4");
@@ -74,9 +83,9 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @"Buffer upload blit";
[blitEncoder copyFromBuffer:staging->buffer.get()
[blitEncoder copyFromBuffer:staging->buffer
sourceOffset:0
toBuffer:mBuffer.get()
toBuffer:mBuffer
destinationOffset:byteOffset
size:size];
[blitEncoder endEncoding];
@@ -97,7 +106,7 @@ id<MTLBuffer> MetalBuffer::getGpuBufferForDraw(id<MTLCommandBuffer> cmdBuffer) n
return nil;
}
assert_invariant(mBuffer);
return mBuffer.get();
return mBuffer;
}
void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncoder> encoder,
+1 -1
View File
@@ -32,7 +32,7 @@ struct MetalContext;
// Immutable POD representing a shared CPU-GPU buffer.
struct MetalBufferPoolEntry {
TrackedMetalBuffer buffer;
id<MTLBuffer> buffer;
size_t capacity;
mutable uint64_t lastAccessed;
mutable uint32_t referenceCount;
@@ -42,11 +42,16 @@ MetalBufferPoolEntry const* MetalBufferPool::acquireBuffer(size_t numBytes) {
}
// We were not able to find a sufficiently large stage, so create a new one.
id<MTLBuffer> buffer = [mContext.device newBufferWithLength:numBytes
options:MTLResourceStorageModeShared];
id<MTLBuffer> buffer = nil;
{
ScopedAllocationTimer timer("staging");
buffer = [mContext.device newBufferWithLength:numBytes
options:MTLResourceStorageModeShared];
}
MetalBufferTracking::track(buffer, MetalBufferTracking::Type::STAGING);
ASSERT_POSTCONDITION(buffer, "Could not allocate Metal staging buffer of size %zu.", numBytes);
MetalBufferPoolEntry* stage = new MetalBufferPoolEntry {
.buffer = { buffer, TrackedMetalBuffer::Type::STAGING },
.buffer = buffer,
.capacity = numBytes,
.lastAccessed = mCurrentFrame,
.referenceCount = 1
+23 -11
View File
@@ -105,6 +105,10 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
driverConfig.disableHandleUseAfterFreeCheck) {
mContext->driver = this;
ScopedAllocationTimer::setPlatform(platform);
MetalBufferTracking::initialize();
MetalBufferTracking::setPlatform(platform);
mContext->device = mPlatform.createDevice();
assert_invariant(mContext->device);
@@ -198,6 +202,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
}
MetalDriver::~MetalDriver() noexcept {
MetalBufferTracking::setPlatform(nullptr);
ScopedAllocationTimer::setPlatform(nullptr);
mContext->device = nil;
mContext->emptyTexture = nil;
CFRelease(mContext->textureCache);
@@ -218,13 +224,16 @@ void MetalDriver::beginFrame(int64_t monotonic_clock_ns,
os_signpost_interval_begin(mContext->log, mContext->signpostId, "Frame encoding", "%{public}d", frameId);
#endif
if (mPlatform.hasDebugUpdateStatFunc()) {
mPlatform.debugUpdateStat("filament.metal.alive_buffers", TrackedMetalBuffer::getAliveBuffers());
mPlatform.debugUpdateStat("filament.metal.alive_buffers.generic",
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::GENERIC));
mPlatform.debugUpdateStat("filament.metal.alive_buffers.ring",
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::RING));
mPlatform.debugUpdateStat("filament.metal.alive_buffers.staging",
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::STAGING));
#if FILAMENT_METAL_BUFFER_TRACKING
const uint64_t generic = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::GENERIC);
const uint64_t ring = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::RING);
const uint64_t staging = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::STAGING);
const uint64_t total = generic + ring + staging;
mPlatform.debugUpdateStat("filament.metal.alive_buffers", total);
mPlatform.debugUpdateStat("filament.metal.alive_buffers.generic", generic);
mPlatform.debugUpdateStat("filament.metal.alive_buffers.ring", ring);
mPlatform.debugUpdateStat("filament.metal.alive_buffers.staging", staging);
#endif
}
}
@@ -234,10 +243,10 @@ void MetalDriver::setFrameScheduledCallback(
swapChain->setFrameScheduledCallback(handler, std::move(callback));
}
void MetalDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
void MetalDriver::setFrameCompletedCallback(
Handle<HwSwapChain> sch, CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
auto* swapChain = handle_cast<MetalSwapChain>(sch);
swapChain->setFrameCompletedCallback(handler, callback, user);
swapChain->setFrameCompletedCallback(handler, std::move(callback));
}
void MetalDriver::execute(std::function<void(void)> const& fn) noexcept {
@@ -1247,6 +1256,9 @@ void MetalDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
mContext->samplerBindings[index] = sb;
}
void MetalDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {}
void MetalDriver::insertEventMarker(const char* string, uint32_t len) {
}
@@ -1625,7 +1637,7 @@ void MetalDriver::finalizeSamplerGroup(MetalSamplerGroup* samplerGroup) {
}
}
void MetalDriver::bindPipeline(PipelineState ps) {
void MetalDriver::bindPipeline(PipelineState const& ps) {
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
"bindPipeline() without a valid command encoder.");
+3 -4
View File
@@ -75,7 +75,7 @@ public:
void setFrameScheduledCallback(CallbackHandler* handler, FrameScheduledCallback&& callback);
void setFrameCompletedCallback(
CallbackHandler* handler, CallbackHandler::Callback callback, void* user);
CallbackHandler* handler, utils::Invocable<void(void)>&& callback);
// For CAMetalLayer-backed SwapChains, presents the drawable or schedules a
// FrameScheduledCallback.
@@ -119,13 +119,12 @@ private:
// PresentCallable object.
struct {
CallbackHandler* handler = nullptr;
FrameScheduledCallback callback = {};
std::shared_ptr<FrameScheduledCallback> callback = nullptr;
} frameScheduled;
struct {
CallbackHandler* handler = nullptr;
CallbackHandler::Callback callback = {};
void* user = nullptr;
std::shared_ptr<utils::Invocable<void(void)>> callback = nullptr;
} frameCompleted;
};
+27 -16
View File
@@ -224,14 +224,13 @@ void MetalSwapChain::ensureDepthStencilTexture() {
void MetalSwapChain::setFrameScheduledCallback(
CallbackHandler* handler, FrameScheduledCallback&& callback) {
frameScheduled.handler = handler;
frameScheduled.callback = std::move(callback);
frameScheduled.callback = std::make_shared<FrameScheduledCallback>(std::move(callback));
}
void MetalSwapChain::setFrameCompletedCallback(CallbackHandler* handler,
CallbackHandler::Callback callback, void* user) {
void MetalSwapChain::setFrameCompletedCallback(
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
frameCompleted.handler = handler;
frameCompleted.callback = callback;
frameCompleted.user = user;
frameCompleted.callback = std::make_shared<utils::Invocable<void(void)>>(std::move(callback));
}
void MetalSwapChain::present() {
@@ -304,17 +303,17 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
assert_invariant(drawable);
struct Callback {
Callback(FrameScheduledCallback&& callback, id<CAMetalDrawable> drawable,
Callback(std::shared_ptr<FrameScheduledCallback> callback, id<CAMetalDrawable> drawable,
MetalDriver* driver)
: f(std::move(callback)), data(PresentDrawableData::create(drawable, driver)) {}
FrameScheduledCallback f;
: f(callback), data(PresentDrawableData::create(drawable, driver)) {}
std::shared_ptr<FrameScheduledCallback> f;
// PresentDrawableData* is destroyed by maybePresentAndDestroyAsync() later.
std::unique_ptr<PresentDrawableData> data;
static void func(void* user) {
auto* const c = reinterpret_cast<Callback*>(user);
PresentDrawableData* presentDrawableData = c->data.release();
PresentCallable presentCallable(presentDrawable, presentDrawableData);
c->f(presentCallable);
c->f->operator()(presentCallable);
delete c;
}
};
@@ -322,7 +321,7 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
// This callback pointer will be captured by the block. Even if the scheduled handler is never
// called, the unique_ptr will still ensure we don't leak memory.
__block auto callback =
std::make_unique<Callback>(std::move(frameScheduled.callback), drawable, context.driver);
std::make_unique<Callback>(frameScheduled.callback, drawable, context.driver);
backend::CallbackHandler* handler = frameScheduled.handler;
MetalDriver* driver = context.driver;
@@ -337,13 +336,25 @@ void MetalSwapChain::scheduleFrameCompletedCallback() {
return;
}
CallbackHandler* handler = frameCompleted.handler;
void* user = frameCompleted.user;
CallbackHandler::Callback callback = frameCompleted.callback;
struct Callback {
Callback(std::shared_ptr<utils::Invocable<void(void)>> callback) : f(callback) {}
std::shared_ptr<utils::Invocable<void(void)>> f;
static void func(void* user) {
auto* const c = reinterpret_cast<Callback*>(user);
c->f->operator()();
delete c;
}
};
// This callback pointer will be captured by the block. Even if the completed handler is never
// called, the unique_ptr will still ensure we don't leak memory.
__block auto callback = std::make_unique<Callback>(frameCompleted.callback);
CallbackHandler* handler = frameCompleted.handler;
MetalDriver* driver = context.driver;
[getPendingCommandBuffer(&context) addCompletedHandler:^(id<MTLCommandBuffer> cb) {
driver->scheduleCallback(handler, user, callback);
Callback* user = callback.release();
driver->scheduleCallback(handler, user, &Callback::func);
}];
}
@@ -789,13 +800,13 @@ void MetalTexture::loadWithCopyBuffer(uint32_t level, uint32_t slice, MTLRegion
PixelBufferDescriptor const& data, const PixelBufferShape& shape) {
const size_t stagingBufferSize = shape.totalBytes;
auto entry = context.bufferPool->acquireBuffer(stagingBufferSize);
memcpy(entry->buffer.get().contents,
memcpy(entry->buffer.contents,
static_cast<uint8_t*>(data.buffer) + shape.sourceOffset,
stagingBufferSize);
id<MTLCommandBuffer> blitCommandBuffer = getPendingCommandBuffer(&context);
id<MTLBlitCommandEncoder> blitCommandEncoder = [blitCommandBuffer blitCommandEncoder];
blitCommandEncoder.label = @"Texture upload buffer blit";
[blitCommandEncoder copyFromBuffer:entry->buffer.get()
[blitCommandEncoder copyFromBuffer:entry->buffer
sourceOffset:0
sourceBytesPerRow:shape.bytesPerRow
sourceBytesPerImage:shape.bytesPerSlice
@@ -169,6 +169,23 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
id<MTLFunction> function = [library newFunctionWithName:@"main0"
constantValues:constants
error:&error];
if (function == nil) {
// If the library loads but functions within it fail to load, it usually means the
// GPU backend crashed. (This can happen if it's a Metallib shader that was compiled
// with a minimum iOS version that's newer than this device.)
NSString* errorMessage = @"unknown error";
if (error) {
auto description =
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
utils::slog.w << description << utils::io::endl;
errorMessage = error.localizedDescription;
}
PANIC_LOG("Failed to load main0 in Metal program.");
NSString* programName =
[NSString stringWithFormat:@"%s::main0", program.getName().c_str_safe()];
return MetalFunctionBundle::error(errorMessage, programName);
}
if (!program.getName().empty()) {
function.label = @(program.getName().c_str());
}
+6 -2
View File
@@ -59,7 +59,7 @@ void NoopDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
}
void NoopDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
}
@@ -312,6 +312,10 @@ void NoopDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
void NoopDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
}
void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
}
void NoopDriver::insertEventMarker(char const* string, uint32_t len) {
}
@@ -355,7 +359,7 @@ void NoopDriver::blit(
math::uint2 size) {
}
void NoopDriver::bindPipeline(PipelineState pipelineState) {
void NoopDriver::bindPipeline(PipelineState const& pipelineState) {
}
void NoopDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
+10 -6
View File
@@ -894,12 +894,16 @@ void OpenGLContext::unbindTexture(
// unbind this texture from all the units it might be bound to
// no need unbind the texture from FBOs because we're not tracking that state (and there is
// no need to).
UTILS_NOUNROLL
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
if (state.textures.units[unit].id == texture_id) {
// if this texture is bound, it should be at the same target
assert_invariant(state.textures.units[unit].target == target);
unbindTextureUnit(unit);
// Never attempt to unbind texture 0. This could happen with external textures w/ streaming if
// never populated.
if (texture_id) {
UTILS_NOUNROLL
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
if (state.textures.units[unit].id == texture_id) {
// if this texture is bound, it should be at the same target
assert_invariant(state.textures.units[unit].target == target);
unbindTextureUnit(unit);
}
}
}
}
+85 -18
View File
@@ -212,7 +212,8 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
mHandleAllocator("Handles",
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck),
mDriverConfig(driverConfig) {
mDriverConfig(driverConfig),
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
@@ -240,7 +241,15 @@ OpenGLDriver::~OpenGLDriver() noexcept { // NOLINT(modernize-use-equals-default)
}
Dispatcher OpenGLDriver::getDispatcher() const noexcept {
return ConcreteDispatcher<OpenGLDriver>::make();
auto dispatcher = ConcreteDispatcher<OpenGLDriver>::make();
if (mContext.isES2()) {
dispatcher.draw2_ = +[](Driver& driver, CommandBase* base, intptr_t* next){
using Cmd = COMMAND_TYPE(draw2);
OpenGLDriver& concreteDriver = static_cast<OpenGLDriver&>(driver);
Cmd::execute(&OpenGLDriver::draw2GLES2, concreteDriver, base, next);
};
}
return dispatcher;
}
// ------------------------------------------------------------------------------------------------
@@ -269,6 +278,9 @@ void OpenGLDriver::terminate() {
assert_invariant(mGpuCommandCompleteOps.empty());
#endif
delete mCurrentPushConstants;
mCurrentPushConstants = nullptr;
mContext.terminate();
mPlatform.terminate();
@@ -289,6 +301,39 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
mContext.bindSampler(unit, sampler);
}
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
utils::Slice<std::pair<GLint, ConstantType>> constants;
if (stage == ShaderStage::VERTEX) {
constants = mCurrentPushConstants->vertexConstants;
} else if (stage == ShaderStage::FRAGMENT) {
constants = mCurrentPushConstants->fragmentConstants;
}
assert_invariant(index < constants.size());
auto const& [location, type] = constants[index];
// This push constant wasn't found in the shader. It's ok to return without error-ing here.
if (location < 0) {
return;
}
if (std::holds_alternative<bool>(value)) {
assert_invariant(type == ConstantType::BOOL);
bool const bval = std::get<bool>(value);
glUniform1i(location, bval ? 1 : 0);
} else if (std::holds_alternative<float>(value)) {
assert_invariant(type == ConstantType::FLOAT);
float const fval = std::get<float>(value);
glUniform1f(location, fval);
} else {
assert_invariant(type == ConstantType::INT);
int const ival = std::get<int>(value);
glUniform1i(location, ival);
}
}
void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
assert_invariant(t != nullptr);
mContext.bindTexture(unit, t->gl.target, t->gl.id);
@@ -887,16 +932,18 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
}
void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer const* vb) {
// NOTE: this is called from draw() and must be as efficient as possible.
// NOTE: this is called often and must be as efficient as possible.
auto& gl = mContext;
#ifndef NDEBUG
if (UTILS_LIKELY(gl.ext.OES_vertex_array_object)) {
// The VAO for the given render primitive must already be bound.
GLint vaoBinding;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vaoBinding);
assert_invariant(vaoBinding == (GLint)rp->gl.vao[gl.contextIndex]);
}
#endif
if (UTILS_LIKELY(rp->gl.vertexBufferVersion == vb->bufferObjectsVersion &&
rp->gl.stateVersion == gl.state.age)) {
@@ -912,7 +959,7 @@ void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer
// if a buffer is defined it must not be invalid.
assert_invariant(vb->gl.buffers[bi]);
// if w're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
// if we're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
assert_invariant(!(gl.isES2() && (attribute.flags & Attribute::FLAG_INTEGER_TARGET)));
gl.bindBuffer(GL_ARRAY_BUFFER, vb->gl.buffers[bi]);
@@ -3422,7 +3469,7 @@ void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
}
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
DEBUG_MARKER()
}
@@ -3800,7 +3847,7 @@ void OpenGLDriver::updateTextureLodRange(GLTexture* texture, int8_t targetLevel)
#endif
}
void OpenGLDriver::bindPipeline(PipelineState state) {
void OpenGLDriver::bindPipeline(PipelineState const& state) {
DEBUG_MARKER()
auto& gl = mContext;
setRasterState(state.rasterState);
@@ -3808,6 +3855,7 @@ void OpenGLDriver::bindPipeline(PipelineState state) {
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
mValidProgram = useProgram(p);
(*mCurrentPushConstants) = p->getPushConstants();
}
void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
@@ -3837,20 +3885,35 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
return;
}
if (UTILS_LIKELY(instanceCount <= 1)) {
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
} else {
assert_invariant(!mContext.isES2());
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
(GLsizei)instanceCount);
assert_invariant(!mContext.isES2());
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
(GLsizei)instanceCount);
#endif
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR(utils::slog.e)
#endif
}
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
return;
}
#ifdef FILAMENT_ENABLE_MATDBG
assert_invariant(mContext.isES2());
assert_invariant(instanceCount == 1);
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR(utils::slog.e)
@@ -3869,7 +3932,11 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
state.vertexBufferInfo = rp->vbih;
bindPipeline(state);
bindRenderPrimitive(rph);
draw2(indexOffset, indexCount, instanceCount);
if (UTILS_UNLIKELY(mContext.isES2())) {
draw2GLES2(indexOffset, indexCount, instanceCount);
} else {
draw2(indexOffset, indexCount, instanceCount);
}
}
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
@@ -3896,7 +3963,7 @@ void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGr
glDispatchCompute(workGroupCount.x, workGroupCount.y, workGroupCount.z);
#endif // BACKEND_OPENGL_LEVEL_GLES31
#ifdef FILAMENT_ENABLE_MATDBG
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR(utils::slog.e)
+5 -1
View File
@@ -66,9 +66,9 @@ namespace filament::backend {
class OpenGLPlatform;
class PixelBufferDescriptor;
struct TargetBufferInfo;
class OpenGLProgram;
class TimerQueryFactoryInterface;
struct PushConstantBundle;
class OpenGLDriver final : public DriverBase {
inline explicit OpenGLDriver(OpenGLPlatform* platform,
@@ -336,6 +336,8 @@ private:
void setScissor(Viewport const& scissor) noexcept;
void draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount);
// ES2 only. Uniform buffer emulation binding points
GLuint mLastAssignedEmulatedUboId = 0;
@@ -375,6 +377,8 @@ private:
// for ES2 sRGB support
GLSwapChain* mCurrentDrawSwapChain = nullptr;
bool mRec709OutputColorspace = false;
PushConstantBundle* mCurrentPushConstants = nullptr;
};
// ------------------------------------------------------------------------------------------------
+19 -1
View File
@@ -46,6 +46,8 @@ struct OpenGLProgram::LazyInitializationData {
Program::UniformBlockInfo uniformBlockInfo;
Program::SamplerGroupInfo samplerGroupInfo;
std::array<Program::UniformInfo, Program::UNIFORM_BINDING_COUNT> bindingUniformInfo;
utils::FixedCapacityVector<Program::PushConstant> vertexPushConstants;
utils::FixedCapacityVector<Program::PushConstant> fragmentPushConstants;
};
@@ -53,7 +55,6 @@ OpenGLProgram::OpenGLProgram() noexcept = default;
OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
: HwProgram(std::move(program.getName())) {
auto* const lazyInitializationData = new(std::nothrow) LazyInitializationData();
lazyInitializationData->samplerGroupInfo = std::move(program.getSamplerGroupInfo());
if (UTILS_UNLIKELY(gld.getContext().isES2())) {
@@ -61,6 +62,8 @@ OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
} else {
lazyInitializationData->uniformBlockInfo = std::move(program.getUniformBlockBindings());
}
lazyInitializationData->vertexPushConstants = std::move(program.getPushConstants(ShaderStage::VERTEX));
lazyInitializationData->fragmentPushConstants = std::move(program.getPushConstants(ShaderStage::FRAGMENT));
ShaderCompilerService& compiler = gld.getShaderCompilerService();
mToken = compiler.createProgram(name, std::move(program));
@@ -203,6 +206,21 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
}
mUsedBindingsCount = usedBindingCount;
auto& vertexConstants = lazyInitializationData.vertexPushConstants;
auto& fragmentConstants = lazyInitializationData.fragmentPushConstants;
size_t const totalConstantCount = vertexConstants.size() + fragmentConstants.size();
if (totalConstantCount > 0) {
mPushConstants.reserve(totalConstantCount);
mPushConstantFragmentStageOffset = vertexConstants.size();
auto const transformAndAdd = [&](Program::PushConstant const& constant) {
GLint const loc = glGetUniformLocation(program, constant.name.c_str());
mPushConstants.push_back({loc, constant.type});
};
std::for_each(vertexConstants.cbegin(), vertexConstants.cend(), transformAndAdd);
std::for_each(fragmentConstants.cbegin(), fragmentConstants.cend(), transformAndAdd);
}
}
void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
+25 -4
View File
@@ -27,6 +27,7 @@
#include <utils/compiler.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Slice.h>
#include <array>
#include <limits>
@@ -38,6 +39,11 @@ namespace filament::backend {
class OpenGLDriver;
struct PushConstantBundle {
utils::Slice<std::pair<GLint, ConstantType>> vertexConstants;
utils::Slice<std::pair<GLint, ConstantType>> fragmentConstants;
};
class OpenGLProgram : public HwProgram {
public:
@@ -78,6 +84,14 @@ public:
GLuint program = 0;
} gl; // 4 bytes
PushConstantBundle getPushConstants() {
auto fragBegin = mPushConstants.begin() + mPushConstantFragmentStageOffset;
return {
.vertexConstants = utils::Slice(mPushConstants.begin(), fragBegin),
.fragmentConstants = utils::Slice(fragBegin, mPushConstants.end()),
};
}
private:
// keep these away from of other class attributes
struct LazyInitializationData;
@@ -95,11 +109,14 @@ private:
ShaderCompilerService::program_token_t mToken{}; // 16 bytes
uint8_t mUsedBindingsCount = 0u; // 1 byte
UTILS_UNUSED uint8_t padding[3] = {}; // 3 bytes
UTILS_UNUSED uint8_t padding[2] = {}; // 2 byte
// Push constant array offset for fragment stage constants.
uint8_t mPushConstantFragmentStageOffset = 0u; // 1 byte
// only needed for ES2
GLint mRec709Location = -1; // 4 bytes
GLint mRec709Location = -1; // 4 bytes
using LocationInfo = utils::FixedCapacityVector<GLint>;
struct UniformsRecord {
Program::UniformInfo uniforms;
@@ -107,11 +124,15 @@ private:
mutable GLuint id = 0;
mutable uint16_t age = std::numeric_limits<uint16_t>::max();
};
UniformsRecord const* mUniformsRecords = nullptr;
UniformsRecord const* mUniformsRecords = nullptr; // 8 bytes
// Note that this can be replaced with a raw pointer and an uint8_t (for size) to reduce the
// size of the container to 9 bytes if there is a need in the future.
utils::FixedCapacityVector<std::pair<GLint, ConstantType>> mPushConstants;// 16 bytes
};
// if OpenGLProgram is larger tha 64 bytes, it'll fall in a larger Handle bucket.
static_assert(sizeof(OpenGLProgram) <= 64); // currently 48 bytes
static_assert(sizeof(OpenGLProgram) <= 64); // currently 64 bytes
} // namespace filament::backend
+1
View File
@@ -410,6 +410,7 @@ io::ostream& operator<<(io::ostream& out, const RasterState& rs) {
io::ostream& operator<<(io::ostream& out, const TargetBufferInfo& tbi) {
return out << "TargetBufferInfo{"
<< "handle=" << tbi.handle
<< ", baseViewIndex=" << tbi.baseViewIndex
<< ", level=" << tbi.level
<< ", layer=" << tbi.layer << "}";
}
+26 -6
View File
@@ -259,8 +259,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mDescriptorSetManager.setPlaceHolders(mSamplerCache.getSampler({}), mEmptyTexture,
mEmptyBufferObject);
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts) {
return mPipelineLayoutCache.getLayout(layouts);
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts, VulkanProgram* program) {
return mPipelineLayoutCache.getLayout(layouts, program);
};
}
@@ -398,7 +398,7 @@ void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
}
void VulkanDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
}
void VulkanDriver::setPresentationTime(int64_t monotonic_clock_ns) {
@@ -1572,6 +1572,14 @@ void VulkanDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
mSamplerBindings[index] = hwsb;
}
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
VulkanCommands* commands = &mCommands;
mBoundPipeline.program->writePushConstant(commands, mBoundPipeline.pipelineLayout, stage, index,
value);
}
void VulkanDriver::insertEventMarker(char const* string, uint32_t len) {
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
mCommands.insertEventMarker(string, len);
@@ -1755,7 +1763,7 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
FVK_SYSTRACE_END();
}
void VulkanDriver::bindPipeline(PipelineState pipelineState) {
void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("draw");
@@ -1857,8 +1865,20 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
mDescriptorSetManager.updateSampler({}, binding, texture, vksampler);
}
mPipelineCache.bindLayout(mDescriptorSetManager.bind(commands, program, mGetPipelineFunction));
auto const pipelineLayout = mDescriptorSetManager.bind(commands, program, mGetPipelineFunction);
mBoundPipeline = {
.program = program,
.pipelineLayout = pipelineLayout,
};
mPipelineCache.bindLayout(pipelineLayout);
mPipelineCache.bindPipeline(commands);
// Since we don't statically define scissor as part of the pipeline, we need to call scissor at
// least once. Context: VUID-vkCmdDrawIndexed-None-07832.
auto const& extent = rt->getExtent();
scissor({0, 0, extent.width, extent.height});
FVK_SYSTRACE_END();
}
@@ -1949,7 +1969,7 @@ void VulkanDriver::scissor(Viewport scissorBox) {
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
rt->transformClientRectToPlatform(&scissor);
mPipelineCache.bindScissor(cmdbuffer, scissor);
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
}
void VulkanDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
@@ -160,6 +160,13 @@ private:
VulkanDescriptorSetManager::GetPipelineLayoutFunction mGetPipelineFunction;
// This is necessary for us to write to push constants after binding a pipeline.
struct BoundPipeline {
VulkanProgram* program;
VkPipelineLayout pipelineLayout;
};
BoundPipeline mBoundPipeline = {};
RenderPassFboBundle mRenderPassFboInfo;
bool const mIsSRGBSwapChainSupported;
+60 -5
View File
@@ -112,27 +112,82 @@ inline VkDescriptorSetLayout createDescriptorSetLayout(VkDevice device,
return layout;
}
inline VkShaderStageFlags getVkStage(backend::ShaderStage stage) {
switch(stage) {
case backend::ShaderStage::VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case backend::ShaderStage::FRAGMENT:
return VK_SHADER_STAGE_FRAGMENT_BIT;
case backend::ShaderStage::COMPUTE:
PANIC_POSTCONDITION("Unsupported stage");
}
}
} // anonymous namespace
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device, VkDescriptorSetLayoutCreateInfo const& info,
Bitmask const& bitmask)
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device,
VkDescriptorSetLayoutCreateInfo const& info, Bitmask const& bitmask)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
mDevice(device),
vklayout(createDescriptorSetLayout(device, info)),
bitmask(bitmask),
bindings(getBindings(bitmask)),
count(Count::fromLayoutBitmask(bitmask)) {
}
count(Count::fromLayoutBitmask(bitmask)) {}
VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout() {
vkDestroyDescriptorSetLayout(mDevice, vklayout, VKALLOC);
}
PushConstantDescription::PushConstantDescription(backend::Program const& program) noexcept {
mRangeCount = 0;
for (auto stage : { ShaderStage::VERTEX, ShaderStage::FRAGMENT, ShaderStage::COMPUTE }) {
auto const& constants = program.getPushConstants(stage);
if (constants.empty()) {
continue;
}
// We store the type of the constant for type-checking when writing.
auto& types = mTypes[(uint8_t) stage];
types.reserve(constants.size());
std::for_each(constants.cbegin(), constants.cend(), [&types] (Program::PushConstant t) {
types.push_back(t.type);
});
mRanges[mRangeCount++] = {
.stageFlags = getVkStage(stage),
.offset = 0,
.size = (uint32_t) constants.size() * ENTRY_SIZE,
};
}
}
void PushConstantDescription::write(VulkanCommands* commands, VkPipelineLayout layout,
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
VulkanCommandBuffer* cmdbuf = &(commands->get());
uint32_t binaryValue = 0;
UTILS_UNUSED_IN_RELEASE auto const& types = mTypes[(uint8_t) stage];
if (std::holds_alternative<bool>(value)) {
assert_invariant(types[index] == ConstantType::BOOL);
bool const bval = std::get<bool>(value);
binaryValue = static_cast<uint32_t const>(bval ? VK_TRUE : VK_FALSE);
} else if (std::holds_alternative<float>(value)) {
assert_invariant(types[index] == ConstantType::FLOAT);
float const fval = std::get<float>(value);
binaryValue = *reinterpret_cast<uint32_t const*>(&fval);
} else {
assert_invariant(types[index] == ConstantType::INT);
int const ival = std::get<int>(value);
binaryValue = *reinterpret_cast<uint32_t const*>(&ival);
}
vkCmdPushConstants(cmdbuf->buffer(), layout, getVkStage(stage), index * ENTRY_SIZE, ENTRY_SIZE,
&binaryValue);
}
VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
: HwProgram(builder.getName()),
VulkanResource(VulkanResourceType::PROGRAM),
mInfo(new PipelineInfo()),
mInfo(new(std::nothrow) PipelineInfo(builder)),
mDevice(device) {
constexpr uint8_t UBO_MODULE_OFFSET = (sizeof(UniformBufferBitmask) * 8) / MAX_SHADER_MODULES;
+43 -5
View File
@@ -26,10 +26,10 @@
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "private/backend/SamplerGroup.h"
#include "utils/FixedCapacityVector.h"
#include "vulkan/vulkan_core.h"
#include <private/backend/SamplerGroup.h>
#include <backend/Program.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Mutex.h>
#include <utils/StructureOfArrays.h>
@@ -180,6 +180,28 @@ private:
using VulkanDescriptorSetList = std::array<Handle<VulkanDescriptorSet>,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
using PushConstantNameArray = utils::FixedCapacityVector<char const*>;
using PushConstantNameByStage = std::array<PushConstantNameArray, Program::SHADER_TYPE_COUNT>;
struct PushConstantDescription {
explicit PushConstantDescription(backend::Program const& program) noexcept;
VkPushConstantRange const* getVkRanges() const noexcept { return mRanges; }
uint32_t getVkRangeCount() const noexcept { return mRangeCount; }
void write(VulkanCommands* commands, VkPipelineLayout layout, backend::ShaderStage stage,
uint8_t index, backend::PushConstantVariant const& value);
private:
static constexpr uint32_t ENTRY_SIZE = sizeof(uint32_t);
utils::FixedCapacityVector<backend::ConstantType> mTypes[Program::SHADER_TYPE_COUNT];
VkPushConstantRange mRanges[Program::SHADER_TYPE_COUNT];
uint32_t mRangeCount;
};
struct VulkanProgram : public HwProgram, VulkanResource {
using BindingList = CappedArray<uint16_t, MAX_SAMPLER_COUNT>;
@@ -212,6 +234,19 @@ struct VulkanProgram : public HwProgram, VulkanResource {
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
inline LayoutDescriptionList const& getLayoutDescriptionList() const { return mInfo->layouts; }
inline uint32_t getPushConstantRangeCount() const {
return mInfo->pushConstantDescription.getVkRangeCount();
}
inline VkPushConstantRange const* getPushConstantRanges() const {
return mInfo->pushConstantDescription.getVkRanges();
}
inline void writePushConstant(VulkanCommands* commands, VkPipelineLayout layout,
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
mInfo->pushConstantDescription.write(commands, layout, stage, index, value);
}
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
inline utils::FixedCapacityVector<std::string> const& getBindingToName() const {
return mInfo->bindingToName;
@@ -224,8 +259,9 @@ struct VulkanProgram : public HwProgram, VulkanResource {
private:
struct PipelineInfo {
PipelineInfo()
: bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff)
explicit PipelineInfo(backend::Program const& program) noexcept
: bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff),
pushConstantDescription(program)
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
, bindingToName(MAX_SAMPLER_COUNT, "")
#endif
@@ -241,6 +277,8 @@ private:
// descset::DescriptorSetLayout layout;
LayoutDescriptionList layouts;
PushConstantDescription pushConstantDescription;
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
// We store the sampler name mapped from binding index (only for debug purposes).
utils::FixedCapacityVector<std::string> bindingToName;
@@ -79,10 +79,6 @@ void VulkanPipelineCache::bindPipeline(VulkanCommandBuffer* commands) {
commands->setPipeline(cacheEntry->handle);
}
void VulkanPipelineCache::bindScissor(VkCommandBuffer cmdbuffer, VkRect2D scissor) noexcept {
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
}
VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() noexcept {
assert_invariant(mPipelineRequirements.shaders[0] && "Vertex shader is not bound.");
assert_invariant(mPipelineRequirements.layout && "No pipeline layout specified");
@@ -306,7 +302,6 @@ void VulkanPipelineCache::gc() noexcept {
// The Vulkan spec says: "When a command buffer begins recording, all state in that command
// buffer is undefined." Therefore, we need to clear all bindings at this time.
mBoundPipeline = {};
mCurrentScissor = {};
// NOTE: Due to robin_map restrictions, we cannot use auto or range-based loops.
@@ -120,9 +120,6 @@ public:
// Creates a new pipeline if necessary and binds it using vkCmdBindPipeline.
void bindPipeline(VulkanCommandBuffer* commands);
// Sets up a new scissor rectangle if it has been dirtied.
void bindScissor(VkCommandBuffer cmdbuffer, VkRect2D scissor) noexcept;
// Each of the following methods are fast and do not make Vulkan calls.
void bindProgram(VulkanProgram* program) noexcept;
void bindRasterState(const RasterState& rasterState) noexcept;
@@ -263,9 +260,6 @@ private:
// Current bindings for the pipeline and descriptor sets.
PipelineKey mBoundPipeline = {};
// Current state for scissoring.
VkRect2D mCurrentScissor = {};
};
} // namespace filament::backend
@@ -879,7 +879,7 @@ public:
vkUpdateDescriptorSets(mDevice, nwrites, descriptorWrites, 0, nullptr);
}
VkPipelineLayout const pipelineLayout = getPipelineLayoutFn(outLayouts);
VkPipelineLayout const pipelineLayout = getPipelineLayoutFn(outLayouts, program);
VkCommandBuffer const cmdbuffer = commands->buffer();
BoundState state{};
@@ -45,8 +45,8 @@ class VulkanDescriptorSetManager {
public:
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT =
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
using GetPipelineLayoutFunction =
std::function<VkPipelineLayout(VulkanDescriptorSetLayoutList const&)>;
using GetPipelineLayoutFunction = std::function<VkPipelineLayout(
VulkanDescriptorSetLayoutList const&, VulkanProgram* program)>;
VulkanDescriptorSetManager(VkDevice device, VulkanResourceAllocator* resourceAllocator);
@@ -108,3 +108,4 @@ private:
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
@@ -21,13 +21,34 @@
namespace filament::backend {
VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
VulkanDescriptorSetLayoutList const& descriptorSetLayouts) {
PipelineLayoutKey key = {VK_NULL_HANDLE};
VulkanDescriptorSetLayoutList const& descriptorSetLayouts, VulkanProgram* program) {
PipelineLayoutKey key = {};
uint8_t descSetLayoutCount = 0;
for (auto layoutHandle: descriptorSetLayouts) {
if (layoutHandle) {
auto layout = mAllocator->handle_cast<VulkanDescriptorSetLayout*>(layoutHandle);
key[descSetLayoutCount++] = layout->vklayout;
key.descSetLayouts[descSetLayoutCount++] = layout->vklayout;
}
}
// build the push constant layout key
uint32_t pushConstantRangeCount = program->getPushConstantRangeCount();
auto const& pushCostantRanges = program->getPushConstantRanges();
if (pushConstantRangeCount > 0) {
assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
auto const& range = pushCostantRanges[i];
auto& pushConstant = key.pushConstant[i];
if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
pushConstant.stage = static_cast<uint8_t>(ShaderStage::VERTEX);
}
if (range.stageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) {
pushConstant.stage = static_cast<uint8_t>(ShaderStage::FRAGMENT);
}
if (range.stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
pushConstant.stage = static_cast<uint8_t>(ShaderStage::COMPUTE);
}
pushConstant.size = range.size;
}
}
@@ -42,9 +63,11 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.setLayoutCount = (uint32_t) descSetLayoutCount,
.pSetLayouts = key.data(),
.pushConstantRangeCount = 0,
.pSetLayouts = key.descSetLayouts.data(),
.pushConstantRangeCount = pushConstantRangeCount,
.pPushConstantRanges = pushCostantRanges,
};
VkPipelineLayout layout;
vkCreatePipelineLayout(mDevice, &info, VKALLOC, &layout);
@@ -35,13 +35,29 @@ public:
void terminate() noexcept;
using PipelineLayoutKey = std::array<VkDescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
struct PushConstantKey {
uint8_t stage;// We have one set of push constant per shader stage (fragment, vertex, etc).
uint8_t size;
// Note that there is also an offset parameter for push constants, but
// we always assume our update range will have the offset 0.
};
struct PipelineLayoutKey {
using DescriptorSetLayoutArray = std::array<VkDescriptorSetLayout,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
DescriptorSetLayoutArray descSetLayouts = {}; // 8 * 3
PushConstantKey pushConstant[Program::SHADER_TYPE_COUNT] = {}; // 2 * 3
uint16_t padding = 0;
};
static_assert(sizeof(PipelineLayoutKey) == 32);
VulkanPipelineLayoutCache(VulkanPipelineLayoutCache const&) = delete;
VulkanPipelineLayoutCache& operator=(VulkanPipelineLayoutCache const&) = delete;
VkPipelineLayout getLayout(VulkanDescriptorSetLayoutList const& descriptorSetLayouts);
// A pipeline layout depends on the descriptor set layout and the push constant ranges, which
// are described in the program.
VkPipelineLayout getLayout(VulkanDescriptorSetLayoutList const& descriptorSetLayouts,
VulkanProgram* program);
private:
using Timestamp = uint64_t;
@@ -44,7 +44,11 @@ namespace {
constexpr uint32_t const INVALID_VK_INDEX = 0xFFFFFFFF;
typedef std::unordered_set<std::string_view> ExtensionSet;
using ExtensionSet = VulkanPlatform::ExtensionSet;
inline bool setContains(ExtensionSet const& set, utils::CString const& extension) {
return set.find(extension) != set.end();
};
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
// These strings need to be allocated outside a function stack
@@ -80,7 +84,7 @@ FixedCapacityVector<const char*> getEnabledLayers() {
void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
// Print some driver or MoltenVK information if it is available.
if (vkGetPhysicalDeviceProperties2KHR) {
if (vkGetPhysicalDeviceProperties2) {
VkPhysicalDeviceDriverProperties driverProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
};
@@ -88,7 +92,7 @@ void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
.pNext = &driverProperties,
};
vkGetPhysicalDeviceProperties2KHR(device, &physicalDeviceProperties2);
vkGetPhysicalDeviceProperties2(device, &physicalDeviceProperties2);
utils::slog.i << "Vulkan device driver: " << driverProperties.driverName << " "
<< driverProperties.driverInfo << utils::io::endl;
}
@@ -148,38 +152,37 @@ void printDepthFormats(VkPhysicalDevice device) {
}
#endif
ExtensionSet getInstanceExtensions() {
std::string_view const TARGET_EXTS[] = {
// Request all cross-platform extensions.
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
ExtensionSet getInstanceExtensions(ExtensionSet const& externallyRequiredExts = {}) {
ExtensionSet const TARGET_EXTS = {
// Request all cross-platform extensions.
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
// Request these if available.
// Request these if available.
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
#endif
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
#endif
};
ExtensionSet exts;
FixedCapacityVector<VkExtensionProperties> const availableExts
= filament::backend::enumerate(vkEnumerateInstanceExtensionProperties,
FixedCapacityVector<VkExtensionProperties> const availableExts =
filament::backend::enumerate(vkEnumerateInstanceExtensionProperties,
static_cast<char const*>(nullptr) /* pLayerName */);
for (auto const& extProps: availableExts) {
for (auto const& targetExt: TARGET_EXTS) {
if (targetExt == extProps.extensionName) {
exts.insert(targetExt);
}
utils::CString name { extProps.extensionName };
if (setContains(TARGET_EXTS, name) || setContains(externallyRequiredExts, name)) {
exts.insert(name);
}
}
return exts;
}
ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
std::string_view const TARGET_EXTS[] = {
ExtensionSet const TARGET_EXTS = {
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
VK_EXT_DEBUG_MARKER_EXTENSION_NAME,
#endif
@@ -194,10 +197,9 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
= filament::backend::enumerate(vkEnumerateDeviceExtensionProperties, device,
static_cast<const char*>(nullptr) /* pLayerName */);
for (auto const& extension: extensions) {
for (auto const& targetExt: TARGET_EXTS) {
if (targetExt == extension.extensionName) {
exts.insert(targetExt);
}
utils::CString name { extension.extensionName };
if (setContains(TARGET_EXTS, name)) {
exts.insert(name);
}
}
return exts;
@@ -245,7 +247,7 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
ppEnabledExtensions[enabledExtensionCount++] = VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME;
}
// Request platform-specific extensions.
for (auto const requiredExt: requiredExts) {
for (auto const& requiredExt: requiredExts) {
assert_invariant(enabledExtensionCount < MAX_INSTANCE_EXTENSION_COUNT);
ppEnabledExtensions[enabledExtensionCount++] = requiredExt.data();
}
@@ -260,7 +262,7 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
instanceCreateInfo.pApplicationInfo = &appInfo;
instanceCreateInfo.enabledExtensionCount = enabledExtensionCount;
instanceCreateInfo.ppEnabledExtensionNames = ppEnabledExtensions;
if (requiredExts.find(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME) != requiredExts.end()) {
if (setContains(requiredExts, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) {
instanceCreateInfo.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
}
@@ -283,8 +285,8 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
}
VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceFeatures& features, uint32_t graphicsQueueFamilyIndex,
const ExtensionSet& deviceExtensions) {
VkPhysicalDeviceFeatures const& features, uint32_t graphicsQueueFamilyIndex,
ExtensionSet const& deviceExtensions) {
VkDevice device;
VkDeviceQueueCreateInfo deviceQueueCreateInfo[1] = {};
const float queuePriority[] = {1.0f};
@@ -292,9 +294,9 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
FixedCapacityVector<const char*> requestExtensions;
requestExtensions.reserve(deviceExtensions.size() + 1);
// TODO:We don't really need this if we only ever expect headless swapchains.
// TODO: We don't really need this if we only ever expect headless swapchains.
requestExtensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
for (auto ext: deviceExtensions) {
for (auto const& ext: deviceExtensions) {
requestExtensions.push_back(ext.data());
}
deviceQueueCreateInfo->sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
@@ -323,12 +325,12 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
.imageViewFormatSwizzle = VK_TRUE,
.mutableComparisonSamplers = VK_TRUE,
};
if (deviceExtensions.find(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME) != deviceExtensions.end()) {
if (setContains(deviceExtensions, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) {
deviceCreateInfo.pNext = &portability;
}
VkResult result = vkCreateDevice(physicalDevice, &deviceCreateInfo, VKALLOC, &device);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "vkCreateDevice error.");
ASSERT_POSTCONDITION(result == VK_SUCCESS, "vkCreateDevice error=%d.", result);
return device;
}
@@ -342,16 +344,16 @@ std::tuple<ExtensionSet, ExtensionSet> pruneExtensions(VkPhysicalDevice device,
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
// debugUtils and debugMarkers extensions are used mutually exclusively.
if (newInstExts.find(VK_EXT_DEBUG_UTILS_EXTENSION_NAME) != newInstExts.end()
&& newDeviceExts.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != newDeviceExts.end()) {
if (setContains(newInstExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME) &&
setContains(newInstExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME)) {
newDeviceExts.erase(VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
}
#endif
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
// debugMarker must also request debugReport the instance extension. So check if that's present.
if (newDeviceExts.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != newDeviceExts.end()
&& newInstExts.find(VK_EXT_DEBUG_REPORT_EXTENSION_NAME) == newInstExts.end()) {
if (setContains(newInstExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME) &&
!setContains(newInstExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME)) {
newDeviceExts.erase(VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
}
#endif
@@ -557,6 +559,7 @@ struct VulkanPlatformPrivate {
std::unordered_set<SwapChainPtr> mHeadlessSwapChains;
bool mSharedContext = false;
bool mForceXCBSwapchain = false;
};
void VulkanPlatform::terminate() {
@@ -610,7 +613,25 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
ExtensionSet instExts;
// If using a shared context, we do not assume any extensions.
if (!mImpl->mSharedContext) {
instExts = getInstanceExtensions();
// This constains instance extensions that are required for the platform, which includes
// swapchain surface extensions.
auto const& swapchainExts = getSwapchainInstanceExtensions();
instExts = getInstanceExtensions(swapchainExts);
#if defined(FILAMENT_SUPPORTS_XCB) && defined(FILAMENT_SUPPORTS_XLIB)
// For the special case where we're on linux and both xcb and xlib are "required", then we
// check if the set of supported extensions contain both of them. If only xcb is supported,
// we force XCB surface creation. This workaround is needed for the default swiftshader
// build where only XCB is available.
if (setContains(swapchainExts, VK_KHR_XCB_SURFACE_EXTENSION_NAME) &&
setContains(swapchainExts, VK_KHR_XLIB_SURFACE_EXTENSION_NAME)) {
// Assume only XCB is left, then we force the XCB path in the swapchain creation.
mImpl->mForceXCBSwapchain = !setContains(instExts, VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
assert_invariant(!mImpl->mForceXCBSwapchain ||
setContains(instExts, VK_KHR_XCB_SURFACE_EXTENSION_NAME));
}
#endif
instExts.merge(getRequiredInstanceExtensions());
}
@@ -672,10 +693,8 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
assert_invariant(mImpl->mGraphicsQueue != VK_NULL_HANDLE);
// Store the extension support in the context
context.mDebugUtilsSupported
= instExts.find(VK_EXT_DEBUG_UTILS_EXTENSION_NAME) != instExts.end();
context.mDebugMarkersSupported
= deviceExts.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != deviceExts.end();
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
#ifdef NDEBUG
// If we are in release build, we should not have turned on debug extensions
@@ -748,6 +767,10 @@ SwapChainPtr VulkanPlatform::createSwapChain(void* nativeWindow, uint64_t flags,
return swapchain;
}
if (mImpl->mForceXCBSwapchain) {
flags |= SWAP_CHAIN_CONFIG_ENABLE_XCB;
}
auto [surface, fallbackExtent] = createVkSurfaceKHR(nativeWindow, mImpl->mInstance, flags);
// The VulkanPlatformSurfaceSwapChain now `owns` the surface.
VulkanPlatformSurfaceSwapChain* swapchain = new VulkanPlatformSurfaceSwapChain(mImpl->mContext,
@@ -46,7 +46,7 @@
uint32_t height;
} wl;
}// anonymous namespace
#elif LINUX_OR_FREEBSD && defined(FILAMENT_SUPPORTS_X11)
#elif defined(LINUX_OR_FREEBSD) && defined(FILAMENT_SUPPORTS_X11)
// TODO: we should allow for headless on Linux explicitly. Right now this is the headless path
// (with no FILAMENT_SUPPORTS_XCB or FILAMENT_SUPPORTS_XLIB).
#include <dlfcn.h>
@@ -86,22 +86,23 @@ using namespace bluevk;
namespace filament::backend {
VulkanPlatform::ExtensionSet VulkanPlatform::getRequiredInstanceExtensions() {
VulkanPlatform::ExtensionSet ret;
#if defined(__ANDROID__)
ret.insert("VK_KHR_android_surface");
#elif defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
ret.insert("VK_KHR_wayland_surface");
#elif LINUX_OR_FREEBSD && defined(FILAMENT_SUPPORTS_X11)
#if defined(FILAMENT_SUPPORTS_XCB)
ret.insert("VK_KHR_xcb_surface");
#endif
#if defined(FILAMENT_SUPPORTS_XLIB)
ret.insert("VK_KHR_xlib_surface");
#endif
#elif defined(WIN32)
ret.insert("VK_KHR_win32_surface");
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() {
VulkanPlatform::ExtensionSet const ret = {
#if defined(__ANDROID__)
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME,
#elif defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME,
#elif defined(LINUX_OR_FREEBSD) && defined(FILAMENT_SUPPORTS_X11)
#if defined(FILAMENT_SUPPORTS_XCB)
VK_KHR_XCB_SURFACE_EXTENSION_NAME,
#endif
#if defined(FILAMENT_SUPPORTS_XLIB)
VK_KHR_XLIB_SURFACE_EXTENSION_NAME,
#endif
#elif defined(WIN32)
VK_KHR_WIN32_SURFACE_EXTENSION_NAME,
#endif
};
return ret;
}
@@ -138,7 +139,7 @@ VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWin
VkResult const result = vkCreateWaylandSurfaceKHR(instance, &createInfo, VKALLOC,
(VkSurfaceKHR*) &surface);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "vkCreateWaylandSurfaceKHR error.");
#elif LINUX_OR_FREEBSD && defined(FILAMENT_SUPPORTS_X11)
#elif defined(LINUX_OR_FREEBSD) && defined(FILAMENT_SUPPORTS_X11)
if (g_x11_vk.library == nullptr) {
g_x11_vk.library = dlopen(LIBRARY_X11, RTLD_LOCAL | RTLD_NOW);
ASSERT_PRECONDITION(g_x11_vk.library, "Unable to open X11 library.");
@@ -146,15 +147,11 @@ VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWin
g_x11_vk.xcbConnect = (XCB_CONNECT) dlsym(g_x11_vk.library, "xcb_connect");
int screen;
g_x11_vk.connection = g_x11_vk.xcbConnect(nullptr, &screen);
ASSERT_POSTCONDITION(vkCreateXcbSurfaceKHR,
"Unable to load vkCreateXcbSurfaceKHR function.");
#endif
#if defined(FILAMENT_SUPPORTS_XLIB)
g_x11_vk.openDisplay = (X11_OPEN_DISPLAY) dlsym(g_x11_vk.library, "XOpenDisplay");
g_x11_vk.display = g_x11_vk.openDisplay(NULL);
ASSERT_PRECONDITION(g_x11_vk.display, "Unable to open X11 display.");
ASSERT_POSTCONDITION(vkCreateXlibSurfaceKHR,
"Unable to load vkCreateXlibSurfaceKHR function.");
#endif
}
#if defined(FILAMENT_SUPPORTS_XCB) || defined(FILAMENT_SUPPORTS_XLIB)
@@ -167,6 +164,9 @@ VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWin
useXcb = true;
#endif
if (useXcb) {
ASSERT_POSTCONDITION(vkCreateXcbSurfaceKHR,
"Unable to load vkCreateXcbSurfaceKHR function.");
VkXcbSurfaceCreateInfoKHR const createInfo = {
.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR,
.connection = g_x11_vk.connection,
@@ -179,6 +179,9 @@ VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWin
#endif
#if defined(FILAMENT_SUPPORTS_XLIB)
if (!useXcb) {
ASSERT_POSTCONDITION(vkCreateXlibSurfaceKHR,
"Unable to load vkCreateXlibSurfaceKHR function.");
VkXlibSurfaceCreateInfoKHR const createInfo = {
.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR,
.dpy = g_x11_vk.display,
@@ -52,13 +52,14 @@ using namespace bluevk;
namespace filament::backend {
VulkanPlatform::ExtensionSet VulkanPlatform::getRequiredInstanceExtensions() {
ExtensionSet ret;
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() {
ExtensionSet const ret = {
#if defined(__APPLE__)
ret.insert("VK_MVK_macos_surface"); // TODO: replace with VK_EXT_metal_surface
#elif defined(IOS)
ret.insert("VK_MVK_ios_surface");
VK_MVK_MACOS_SURFACE_EXTENSION_NAME, // TODO: replace with VK_EXT_metal_surface
#elif defined(IOS) && defined(METAL_AVAILABLE)
VK_MVK_IOS_SURFACE_EXTENSION_NAME,
#endif
};
return ret;
}
+51 -41
View File
@@ -20,6 +20,7 @@
#include "BackendTest.h"
#include <utils/Log.h>
#include <utils/Hash.h>
#include <fstream>
@@ -149,50 +150,59 @@ void BackendTest::renderTriangle(Handle<HwRenderTarget> renderTarget,
}
void BackendTest::readPixelsAndAssertHash(const char* testName, size_t width, size_t height,
Handle<HwRenderTarget> rt, uint32_t expectedHash, bool exportScreenshot) {
void* buffer = calloc(1, width * height * 4);
Handle<HwRenderTarget> rt, uint32_t const expectedHash, bool const exportScreenshot) {
auto img = getRenderTargetRGB(rt, width, height);
uint32_t hash = computeImageHash(img);
struct Capture {
uint32_t expectedHash;
char* name;
bool exportScreenshot;
size_t width, height;
};
auto* c = new Capture();
c->expectedHash = expectedHash;
c->name = strdup(testName);
c->exportScreenshot = exportScreenshot;
c->width = width;
c->height = height;
PixelBufferDescriptor pbd(buffer, width * height * 4, PixelDataFormat::RGBA, PixelDataType::UBYTE,
1, 0, 0, width, [](void* buffer, size_t size, void* user) {
auto* c = (Capture*)user;
// Export a screenshot, if requested.
if (c->exportScreenshot) {
#ifndef IOS
LinearImage image(c->width, c->height, 4);
image = toLinearWithAlpha<uint8_t>(c->width, c->height, c->width * 4,
(uint8_t*) buffer);
const std::string png = std::string(c->name) + ".png";
std::ofstream outputStream(png.c_str(), std::ios::binary | std::ios::trunc);
ImageEncoder::encode(outputStream, ImageEncoder::Format::PNG, image, "",
png);
#endif
}
// Hash the contents of the buffer and check that they match.
uint32_t hash = utils::hash::murmur3((const uint32_t*) buffer, size / 4, 0);
ASSERT_EQ(hash, c->expectedHash) << c->name << " failed: hashes do not match." << std::endl;
free(buffer);
free(c->name);
free(c);
}, (void*)c);
getDriverApi().readPixels(rt, 0, 0, width, height, std::move(pbd));
if (exportScreenshot) {
writeImage(img, width, height, utils::CString(testName));
}
ASSERT_EQ(hash, expectedHash) << testName << " failed: hashes do not match." << std::endl;
}
void BackendTest::writeImage(utils::FixedCapacityVector<uint8_t> img, size_t w, size_t h,
utils::CString const& fname) {
constexpr size_t MAX_FNAME_LEN = 50;
constexpr size_t FNAME_EXT_LEN = 4;
constexpr size_t TOTAL_LEN = MAX_FNAME_LEN + FNAME_EXT_LEN + 1;
char buf[TOTAL_LEN];
ASSERT_PRECONDITION(fname.size() <= MAX_FNAME_LEN, "File name %s is too long", fname.c_str());
snprintf(buf, TOTAL_LEN, "%s.png", fname.c_str());
#ifndef IOS
LinearImage image(w, h, 4);
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, img.data());
std::ofstream pngstrm(buf, std::ios::binary | std::ios::trunc);
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", buf);
#endif
}
utils::FixedCapacityVector<uint8_t> BackendTest::getRenderTarget(
Handle<HwRenderTarget> rt, size_t width, size_t height, PixelDataFormat format,
PixelDataType dataType) {
auto& api = getDriverApi();
size_t const size = width * height * 4;
utils::FixedCapacityVector<uint8_t> result(size);
PixelBufferDescriptor pb(result.data(), size, format, dataType);
api.readPixels(rt, 0, 0, width, height, std::move(pb));
flushAndWait();
return result;
}
uint32_t BackendTest::computeImageHash(utils::FixedCapacityVector<uint8_t> const& img) {
return utils::hash::murmur3((uint32_t*) img.data(), img.size() / 4, 0);
}
utils::FixedCapacityVector<uint8_t> BackendTest::getRenderTargetRGB(
Handle<HwRenderTarget> rt, size_t width, size_t height) {
return getRenderTarget(rt, width, height, PixelDataFormat::RGBA,
PixelDataType::UBYTE);
}
class Environment : public ::testing::Environment {
public:
virtual void SetUp() override {
+11
View File
@@ -67,6 +67,17 @@ protected:
filament::backend::Driver& getDriver() { return *driver; }
private:
void writeImage(utils::FixedCapacityVector<uint8_t> img, size_t w, size_t h,
utils::CString const& fname);
utils::FixedCapacityVector<uint8_t> getRenderTarget(
filament::backend::Handle<filament::backend::HwRenderTarget> rt, size_t width,
size_t height, filament::backend::PixelDataFormat format,
filament::backend::PixelDataType dataType);
uint32_t computeImageHash(utils::FixedCapacityVector<uint8_t> const& img);
utils::FixedCapacityVector<uint8_t> getRenderTargetRGB(
filament::backend::Handle<filament::backend::HwRenderTarget> rt, size_t width,
size_t height);
filament::backend::Driver* driver = nullptr;
filament::backend::CommandBufferQueue commandBufferQueue;
+34 -100
View File
@@ -60,36 +60,6 @@ struct MaterialParams {
float4 scale;
};
struct ScreenshotParams {
int width;
int height;
const char* filename;
uint32_t pixelHashResult;
};
#ifdef IOS
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {}
#else
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {
using namespace image;
const size_t size = params->width * params->height * 4;
void* buffer = calloc(1, size);
auto cb = [](void* buffer, size_t size, void* user) {
ScreenshotParams* params = (ScreenshotParams*) user;
int w = params->width, h = params->height;
const uint32_t* texels = (uint32_t*) buffer;
params->pixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
LinearImage image(w, h, 4);
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
std::ofstream pngstrm(params->filename, std::ios::binary | std::ios::trunc);
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", params->filename);
};
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb,
(void*) params);
dapi.readPixels(rt, 0, 0, params->width, params->height, std::move(pb));
}
#endif
static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, MaterialParams params) {
MaterialParams* tmp = new MaterialParams(params);
auto cb = [](void* buffer, size_t size, void* user) {
@@ -243,21 +213,12 @@ TEST_F(BackendTest, ColorMagnify) {
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMagnify.png" };
api.beginFrame(0, 0, 0);
dumpScreenshot(api, dstRenderTargets[0], &params);
api.commit(swapChain);
constexpr uint32_t expected = 0x410bdd31;
readPixelsAndAssertHash("ColorMagnify", kDstTexWidth, kDstTexHeight, dstRenderTargets[0],
expected, true);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x410bdd31;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
flushAndWait();
// Cleanup.
api.destroyTexture(srcTexture);
@@ -315,17 +276,15 @@ TEST_F(BackendTest, ColorMinify) {
SamplerMagFilter::LINEAR);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMinify.png" };
dumpScreenshot(api, dstRenderTargets[0], &params);
api.beginFrame(0, 0, 0);
constexpr uint32_t expected = 0xf3d9c53f;
readPixelsAndAssertHash("ColorMinify", kDstTexWidth, kDstTexHeight, dstRenderTargets[0],
expected, true);
// Wait for the ReadPixels result to come back.
api.commit(swapChain);
api.endFrame(0);
flushAndWait();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0xf3d9c53f;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
// Cleanup.
api.destroyTexture(srcTexture);
api.destroyTexture(dstTexture);
@@ -416,17 +375,13 @@ TEST_F(BackendTest, ColorResolve) {
SamplerMagFilter::NEAREST);
// Grab a screenshot.
ScreenshotParams sparams{ kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
dumpScreenshot(api, dstRenderTarget, &sparams);
// Wait for the ReadPixels result to come back.
api.beginFrame(0, 0, 0);
constexpr uint32_t expected = 0xebfac2ef;
readPixelsAndAssertHash("ColorResolve", kDstTexWidth, kDstTexHeight, dstRenderTarget,
expected, true);
api.endFrame(0);
flushAndWait();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0xebfac2ef;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
EXPECT_TRUE(sparams.pixelHashResult == expected);
// Cleanup.
api.destroyBufferObject(ubuffer);
api.destroyProgram(program);
@@ -489,21 +444,12 @@ TEST_F(BackendTest, Blit2DTextureArray) {
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "Blit2DTextureArray.png" };
api.beginFrame(0, 0, 0);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
constexpr uint32_t expected = 0x8de7d55b;
readPixelsAndAssertHash("Blit2DTextureArray", kDstTexWidth, kDstTexHeight, dstRenderTarget,
expected, true);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x8de7d55b;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
flushAndWait();
// Cleanup.
api.destroyTexture(srcTexture);
@@ -578,28 +524,17 @@ TEST_F(BackendTest, BlitRegion) {
api.commit(swapChain);
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegion.png" };
api.beginFrame(0, 0, 0);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
//
// TODO: for some reason, this test has very, very slight (as in one pixel) differences between
// OpenGL and Metal. So disable golden checking for now.
// Use the compare tool from ImageMagick to see visual differences:
// compare -verbose -metric mae BlitRegion_Metal.png BlitRegion_OpenGL.png difference.png
//
// const uint32_t expected = 0x74fa34ed;
// printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
// EXPECT_TRUE(params.pixelHashResult == expected);
// api.beginFrame(0, 0, 0);
// constexpr uint32_t expected = 0x74fa34ed;
// readPixelsAndAssertHash("BlitRegion", kDstTexWidth, kDstTexHeight, dstRenderTarget,
// expected, true);
// api.endFrame(0);
// flushAndWait();
// Cleanup.
api.destroyTexture(srcTexture);
@@ -655,23 +590,22 @@ TEST_F(BackendTest, BlitRegionToSwapChain) {
.height = kDstTexHeight - 10,
};
api.beginFrame(0, 0, 0);
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
dstRect, srcRenderTargets[srcLevel],
srcRect, SamplerMagFilter::LINEAR);
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain.png" };
dumpScreenshot(api, dstRenderTarget, &params);
// Push through an empty frame to allow the texture to upload and the blit to execute.
api.beginFrame(0, 0, 0);
api.commit(swapChain);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Grab a screenshot.
api.beginFrame(0, 0, 0);
constexpr uint32_t expected = 0xebfac2ef;
readPixelsAndAssertHash("BlitRegionToSwapChain", kDstTexWidth, kDstTexHeight, dstRenderTarget,
expected, true);
api.endFrame(0);
flushAndWait();
// Cleanup.
api.destroyTexture(srcTexture);
+122
View File
@@ -0,0 +1,122 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BackendTest.h"
using namespace filament;
using namespace filament::backend;
namespace test {
TEST_F(BackendTest, FrameScheduledCallback) {
auto& api = getDriverApi();
// Create a SwapChain.
// In order for the frameScheduledCallback to be called, this must be a real SwapChain (not
// headless) so we obtain a drawable.
auto swapChain = createSwapChain();
Handle<HwRenderTarget> renderTarget = api.createDefaultRenderTarget();
int callbackCountA = 0;
api.setFrameScheduledCallback(swapChain, nullptr, [&callbackCountA](PresentCallable callable) {
callable();
callbackCountA++;
});
// Render the first frame.
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget, {});
api.endRenderPass(0);
api.commit(swapChain);
api.endFrame(0);
// Render the next frame. The same callback should be called.
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget, {});
api.endRenderPass(0);
api.commit(swapChain);
api.endFrame(0);
// Now switch out the callback.
int callbackCountB = 0;
api.setFrameScheduledCallback(swapChain, nullptr, [&callbackCountB](PresentCallable callable) {
callable();
callbackCountB++;
});
// Render one final frame.
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget, {});
api.endRenderPass(0);
api.commit(swapChain);
api.endFrame(0);
api.finish();
executeCommands();
getDriver().purge();
EXPECT_EQ(callbackCountA, 2);
EXPECT_EQ(callbackCountB, 1);
}
TEST_F(BackendTest, FrameCompletedCallback) {
auto& api = getDriverApi();
// Create a SwapChain.
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
int callbackCountA = 0;
api.setFrameCompletedCallback(swapChain, nullptr,
[&callbackCountA]() { callbackCountA++; });
// Render the first frame.
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.commit(swapChain);
api.endFrame(0);
// Render the next frame. The same callback should be called.
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.commit(swapChain);
api.endFrame(0);
// Now switch out the callback.
int callbackCountB = 0;
api.setFrameCompletedCallback(swapChain, nullptr,
[&callbackCountB]() { callbackCountB++; });
// Render one final frame.
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.commit(swapChain);
api.endFrame(0);
api.finish();
executeCommands();
getDriver().purge();
EXPECT_EQ(callbackCountA, 2);
EXPECT_EQ(callbackCountB, 1);
}
} // namespace test
+13 -33
View File
@@ -16,6 +16,7 @@
#include "BackendTest.h"
#include "BackendTestUtils.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -64,8 +65,6 @@ void main() {
fragColor = textureLod(test_tex, uv, params.sourceLevel);
})";
static uint32_t sPixelHashResult = 0;
// Selecting a NPOT texture size seems to exacerbate the bug seen with Intel GPU's.
// Note that Filament uses a higher precision format (R11F_G11F_B10F) but this does not seem
// necessary to trigger the bug.
@@ -99,30 +98,13 @@ static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, Material
dapi.updateBufferObject(ubh, std::move(bd), 0);
}
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) {
const size_t size = kTexWidth * kTexHeight * 4;
void* buffer = calloc(1, size);
auto cb = [](void* buffer, size_t size, void* user) {
int w = kTexWidth, h = kTexHeight;
const uint32_t* texels = (uint32_t*) buffer;
sPixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
#ifndef IOS
LinearImage image(w, h, 4);
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
std::ofstream pngstrm("feedback.png", std::ios::binary | std::ios::trunc);
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", "feedback.png");
#endif
free(buffer);
};
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
dapi.readPixels(rt, 0, 0, kTexWidth, kTexHeight, std::move(pb));
}
// TODO: This test needs work to get Metal and OpenGL to agree on results.
// The problems are caused by both uploading and rendering into the same texture, since the OpenGL
// backend's readPixels does not work correctly with textures that have image data uploaded.
TEST_F(BackendTest, FeedbackLoops) {
auto& api = getDriverApi();
auto& driver = getDriver();
uint32_t pixelHashResult = 0;
// The test is executed within this block scope to force destructors to run before
// executeCommands().
@@ -147,7 +129,7 @@ TEST_F(BackendTest, FeedbackLoops) {
program = api.createProgram(std::move(prog));
}
TrianglePrimitive const triangle(getDriverApi());
TrianglePrimitive const triangle(api);
// Create a texture.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
@@ -211,8 +193,8 @@ TEST_F(BackendTest, FeedbackLoops) {
const uint32_t sourceLevel = targetLevel - 1;
params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel;
getDriverApi().setMinMaxLevels(texture, sourceLevel, sourceLevel);
uploadUniforms(getDriverApi(), ubuffer, {
api.setMinMaxLevels(texture, sourceLevel, sourceLevel);
uploadUniforms(api, ubuffer, {
.fbWidth = float(params.viewport.width),
.fbHeight = float(params.viewport.height),
.sourceLevel = float(sourceLevel),
@@ -230,8 +212,8 @@ TEST_F(BackendTest, FeedbackLoops) {
const uint32_t sourceLevel = targetLevel + 1;
params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel;
getDriverApi().setMinMaxLevels(texture, sourceLevel, sourceLevel);
uploadUniforms(getDriverApi(), ubuffer, {
api.setMinMaxLevels(texture, sourceLevel, sourceLevel);
uploadUniforms(api, ubuffer, {
.fbWidth = float(params.viewport.width),
.fbHeight = float(params.viewport.height),
.sourceLevel = float(sourceLevel),
@@ -241,14 +223,16 @@ TEST_F(BackendTest, FeedbackLoops) {
api.endRenderPass();
}
getDriverApi().setMinMaxLevels(texture, 0, 0x7f);
api.setMinMaxLevels(texture, 0, 0x7f);
// Read back the render target corresponding to the base level.
//
// NOTE: Calling glReadPixels on any miplevel other than the base level
// seems to be un-reliable on some GPU's.
if (frame == kNumFrames - 1) {
dumpScreenshot(api, renderTargets[0]);
constexpr uint32_t expected = 0x70695aa1;
readPixelsAndAssertHash("feedback", kTexWidth, kTexHeight, renderTargets[0],
expected, true);
}
api.flush();
@@ -256,7 +240,7 @@ TEST_F(BackendTest, FeedbackLoops) {
api.endFrame(0);
api.finish();
executeCommands();
getDriver().purge();
driver.purge();
}
api.destroyProgram(program);
@@ -264,10 +248,6 @@ TEST_F(BackendTest, FeedbackLoops) {
api.destroyTexture(texture);
for (auto rt : renderTargets) api.destroyRenderTarget(rt);
}
const uint32_t expected = 0xe93a4a07;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sPixelHashResult, expected);
EXPECT_TRUE(sPixelHashResult == expected);
}
} // namespace test
+51
View File
@@ -30,6 +30,7 @@
#include <private/filament/SubpassInfo.h>
#include <private/filament/Variant.h>
#include <private/filament/ConstantInfo.h>
#include <private/filament/PushConstantInfo.h>
#include <utils/CString.h>
@@ -225,6 +226,14 @@ bool MaterialParser::getConstants(utils::FixedCapacityVector<MaterialConstant>*
return ChunkMaterialConstants::unflatten(unflattener, value);
}
bool MaterialParser::getPushConstants(utils::CString* structVarName,
utils::FixedCapacityVector<MaterialPushConstant>* value) const noexcept {
auto [start, end] = mImpl.mChunkContainer.getChunkRange(filamat::MaterialPushConstants);
if (start == end) return false;
Unflattener unflattener(start, end);
return ChunkMaterialPushConstants::unflatten(unflattener, structVarName, value);
}
bool MaterialParser::getDepthWriteSet(bool* value) const noexcept {
return mImpl.getFromSimpleChunk(ChunkType::MaterialDepthWriteSet, value);
}
@@ -709,4 +718,46 @@ bool ChunkMaterialConstants::unflatten(filaflat::Unflattener& unflattener,
return true;
}
bool ChunkMaterialPushConstants::unflatten(filaflat::Unflattener& unflattener,
utils::CString* structVarName,
utils::FixedCapacityVector<MaterialPushConstant>* materialPushConstants) {
assert_invariant(materialPushConstants);
if (!unflattener.read(structVarName)) {
return false;
}
// Read number of constants.
uint64_t numConstants = 0;
if (!unflattener.read(&numConstants)) {
return false;
}
materialPushConstants->reserve(numConstants);
materialPushConstants->resize(numConstants);
for (uint64_t i = 0; i < numConstants; i++) {
CString constantName;
uint8_t constantType = 0;
uint8_t shaderStage = 0;
if (!unflattener.read(&constantName)) {
return false;
}
if (!unflattener.read(&constantType)) {
return false;
}
if (!unflattener.read(&shaderStage)) {
return false;
}
(*materialPushConstants)[i].name = constantName;
(*materialPushConstants)[i].type = static_cast<backend::ConstantType>(constantType);
(*materialPushConstants)[i].stage = static_cast<backend::ShaderStage>(shaderStage);
}
return true;
}
} // namespace filament
+8
View File
@@ -47,6 +47,7 @@ class BufferInterfaceBlock;
class SamplerInterfaceBlock;
struct SubpassInfo;
struct MaterialConstant;
struct MaterialPushConstant;
class MaterialParser {
public:
@@ -79,6 +80,8 @@ public:
bool getSamplerBlockBindings(SamplerGroupBindingInfoList* pSamplerGroupInfoList,
SamplerBindingToNameMap* pSamplerBindingToNameMap) const noexcept;
bool getConstants(utils::FixedCapacityVector<MaterialConstant>* value) const noexcept;
bool getPushConstants(utils::CString* structVarName,
utils::FixedCapacityVector<MaterialPushConstant>* value) const noexcept;
using BindingUniformInfoContainer = utils::FixedCapacityVector<
std::pair<filament::UniformBindingPoints, backend::Program::UniformInfo>>;
@@ -214,6 +217,11 @@ struct ChunkMaterialConstants {
utils::FixedCapacityVector<MaterialConstant>* materialConstants);
};
struct ChunkMaterialPushConstants {
static bool unflatten(filaflat::Unflattener& unflattener, utils::CString* structVarName,
utils::FixedCapacityVector<MaterialPushConstant>* materialPushConstants);
};
} // namespace filament
#endif // TNT_FILAMENT_MATERIALPARSER_H
+46 -6
View File
@@ -25,6 +25,7 @@
#include <private/filament/EngineEnums.h>
#include <private/filament/SamplerInterfaceBlock.h>
#include <private/filament/BufferInterfaceBlock.h>
#include <private/filament/PushConstantInfo.h>
#include <private/filament/Variant.h>
#include <filament/Material.h>
@@ -57,10 +58,9 @@
#include <array>
#include <iterator>
#include <memory>
#include <mutex>
#include <new>
#include <optional>
#include <sstream>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
@@ -83,18 +83,18 @@ static std::unique_ptr<MaterialParser> createParser(Backend backend,
MaterialParser::ParseResult const materialResult = materialParser->parse();
if (UTILS_UNLIKELY(materialResult == MaterialParser::ParseResult::ERROR_MISSING_BACKEND)) {
std::stringstream languageNames;
std::string languageNames;
for (auto it = languages.begin(); it != languages.end(); ++it) {
languageNames << shaderLanguageToString(*it);
languageNames.append(shaderLanguageToString(*it));
if (std::next(it) != languages.end()) {
languageNames << ", ";
languageNames.append(", ");
}
}
ASSERT_PRECONDITION(materialResult != MaterialParser::ParseResult::ERROR_MISSING_BACKEND,
"the material was not built for any of the %s backend's supported shader "
"languages (%s)\n",
backendToString(backend), languageNames.str().c_str());
backendToString(backend), languageNames.c_str());
}
if (backend == Backend::NOOP) {
@@ -298,6 +298,7 @@ FMaterial::FMaterial(FEngine& engine, const Material::Builder& builder,
processBlendingMode(parser);
processSpecializationConstants(engine, builder, parser);
processPushConstants(engine, parser);
processDepthVariants(engine, parser);
// we can only initialize the default instance once we're initialized ourselves
@@ -576,6 +577,9 @@ Program FMaterial::getProgramWithVariants(
program.specializationConstants(mSpecializationConstants);
program.pushConstants(ShaderStage::VERTEX, mPushConstants[(uint8_t) ShaderStage::VERTEX]);
program.pushConstants(ShaderStage::FRAGMENT, mPushConstants[(uint8_t) ShaderStage::FRAGMENT]);
program.cacheId(utils::hash::combine(size_t(mCacheId), variant.key));
return program;
@@ -928,6 +932,42 @@ void FMaterial::processSpecializationConstants(FEngine& engine, Material::Builde
}
}
void FMaterial::processPushConstants(FEngine& engine, MaterialParser const* parser) {
utils::FixedCapacityVector<backend::Program::PushConstant>& vertexConstants =
mPushConstants[(uint8_t) ShaderStage::VERTEX];
utils::FixedCapacityVector<backend::Program::PushConstant>& fragmentConstants =
mPushConstants[(uint8_t) ShaderStage::FRAGMENT];
CString structVarName;
utils::FixedCapacityVector<MaterialPushConstant> pushConstants;
parser->getPushConstants(&structVarName, &pushConstants);
vertexConstants.reserve(pushConstants.size());
fragmentConstants.reserve(pushConstants.size());
constexpr size_t MAX_NAME_LEN = 60;
char buf[MAX_NAME_LEN];
uint8_t vertexCount = 0, fragmentCount = 0;
std::for_each(pushConstants.cbegin(), pushConstants.cend(),
[&](MaterialPushConstant const& constant) {
snprintf(buf, sizeof(buf), "%s.%s", structVarName.c_str(), constant.name.c_str());
switch (constant.stage) {
case ShaderStage::VERTEX:
vertexConstants.push_back({utils::CString(buf), constant.type});
vertexCount++;
break;
case ShaderStage::FRAGMENT:
fragmentConstants.push_back({utils::CString(buf), constant.type});
fragmentCount++;
break;
case ShaderStage::COMPUTE:
break;
}
});
}
void FMaterial::processDepthVariants(FEngine& engine, MaterialParser const* const parser) {
parser->hasCustomDepthShader(&mHasCustomDepthShader);
+7
View File
@@ -253,6 +253,8 @@ private:
void processSpecializationConstants(FEngine& engine, Material::Builder const& builder,
MaterialParser const* parser);
void processPushConstants(FEngine& engine, MaterialParser const* parser);
void processDepthVariants(FEngine& engine, MaterialParser const* parser);
void createAndCacheProgram(backend::Program&& p, Variant variant) const noexcept;
@@ -318,6 +320,11 @@ private:
// current specialization constants for the HwProgram
utils::FixedCapacityVector<backend::Program::SpecializationConstant> mSpecializationConstants;
// current push constants for the HwProgram
std::array<utils::FixedCapacityVector<backend::Program::PushConstant>,
backend::Program::SHADER_TYPE_COUNT>
mPushConstants;
#if FILAMENT_ENABLE_MATDBG
matdbg::MaterialKey mDebuggerId;
mutable utils::Mutex mActiveProgramsLock;
+5 -18
View File
@@ -79,24 +79,11 @@ bool FSwapChain::isFrameScheduledCallbackSet() const noexcept {
return mFrameScheduledCallbackIsSet;
}
void FSwapChain::setFrameCompletedCallback(backend::CallbackHandler* handler,
utils::Invocable<void(SwapChain*)>&& callback) noexcept {
struct Callback {
utils::Invocable<void(SwapChain*)> f;
SwapChain* s;
static void func(void* user) {
auto* const c = reinterpret_cast<Callback*>(user);
c->f(c->s);
delete c;
}
};
if (callback) {
auto* const user = new(std::nothrow) Callback{ std::move(callback), this };
mEngine.getDriverApi().setFrameCompletedCallback(
mHwSwapChain, handler, &Callback::func, static_cast<void*>(user));
} else {
mEngine.getDriverApi().setFrameCompletedCallback(mHwSwapChain, nullptr, nullptr, nullptr);
}
void FSwapChain::setFrameCompletedCallback(
backend::CallbackHandler* handler, FrameCompletedCallback&& callback) noexcept {
using namespace std::placeholders;
auto boundCallback = std::bind(std::move(callback), this);
mEngine.getDriverApi().setFrameCompletedCallback(mHwSwapChain, handler, std::move(boundCallback));
}
bool FSwapChain::isSRGBSwapChainSupported(FEngine& engine) noexcept {
+17
View File
@@ -179,6 +179,23 @@ TEST(FilamentTest, SkinningMath) {
}
}
TEST(FilamentTest, TransformManagerSimple) {
filament::FTransformManager tcm;
EntityManager& em = EntityManager::get();
Entity root = em.create();
tcm.create(root);
auto ti = tcm.getInstance(root);
auto t = mat4f::translation(float3{ 1, 2, 3 });
auto prev = tcm.getWorldTransform(ti);
tcm.setTransform(ti, t);
auto updated = tcm.getWorldTransform(ti);
EXPECT_NE(prev, t);
EXPECT_EQ(updated, t);
}
TEST(FilamentTest, TransformManager) {
filament::FTransformManager tcm;
tcm.setAccurateTranslationsEnabled(true);
+2 -2
View File
@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.51.7"
spec.version = "1.51.8"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.51.7/filament-v1.51.7-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.51.8/filament-v1.51.8-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {
@@ -53,6 +53,7 @@ enum UTILS_PUBLIC ChunkType : uint64_t {
MaterialAttributeInfo = charTo64bitNum("MAT_ATTR"),
MaterialProperties = charTo64bitNum("MAT_PROP"),
MaterialConstants = charTo64bitNum("MAT_CONS"),
MaterialPushConstants = charTo64bitNum("MAT_PCON"),
MaterialName = charTo64bitNum("MAT_NAME"),
MaterialVersion = charTo64bitNum("MAT_VERS"),
@@ -20,6 +20,7 @@
#include <backend/DriverEnums.h>
#include <utils/BitmaskEnum.h>
#include <utils/FixedCapacityVector.h>
#include <stddef.h>
#include <stdint.h>
@@ -71,6 +72,10 @@ enum class ReservedSpecializationConstants : uint8_t {
CONFIG_STEREO_EYE_COUNT = 8, // don't change (hardcoded in ShaderCompilerService.cpp)
};
enum class PushConstantIds {
MORPHING_BUFFER_OFFSET = 0,
};
// This value is limited by UBO size, ES3.0 only guarantees 16 KiB.
// It's also limited by the Froxelizer's record buffer data type (uint8_t).
constexpr size_t CONFIG_MAX_LIGHT_COUNT = 256;
@@ -0,0 +1,43 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_PUSHCONSTANTINFO_H
#define TNT_FILAMENT_PUSHCONSTANTINFO_H
#include <backend/DriverEnums.h>
#include <utils/CString.h>
namespace filament {
struct MaterialPushConstant {
using ShaderStage = backend::ShaderStage;
using ConstantType = backend::ConstantType;
utils::CString name;
ConstantType type;
ShaderStage stage;
MaterialPushConstant() = default;
MaterialPushConstant(const char* name, ConstantType type, ShaderStage stage)
: name(name),
type(type),
stage(stage) {}
};
}
#endif // TNT_FILAMENT_PUSHCONSTANTINFO_H
+2 -1
View File
@@ -23,7 +23,8 @@ set(COMMON_PRIVATE_HDRS
src/eiff/MaterialInterfaceBlockChunk.h
src/eiff/ShaderEntry.h
src/eiff/SimpleFieldChunk.h
src/Includes.h)
src/Includes.h
src/PushConstantDefinitions.h)
set(COMMON_SRCS
src/eiff/Chunk.cpp
@@ -245,6 +245,7 @@ public:
using CullingMode = filament::backend::CullingMode;
using FeatureLevel = filament::backend::FeatureLevel;
using StereoscopicType = filament::backend::StereoscopicType;
using ShaderStage = filament::backend::ShaderStage;
enum class VariableQualifier : uint8_t {
OUT
@@ -692,6 +693,12 @@ public:
} defaultValue;
};
struct PushConstant {
utils::CString name;
ConstantType type;
ShaderStage stage;
};
static constexpr size_t MATERIAL_PROPERTIES_COUNT = filament::MATERIAL_PROPERTIES_COUNT;
using Property = filament::Property;
@@ -720,6 +727,7 @@ public:
using SubpassList = Parameter[MAX_SUBPASS_COUNT];
using BufferList = std::vector<std::unique_ptr<filament::BufferInterfaceBlock>>;
using ConstantList = std::vector<Constant>;
using PushConstantList = std::vector<PushConstant>;
// returns the number of parameters declared in this material
uint8_t getParameterCount() const noexcept { return mParameterCount; }
@@ -763,6 +771,10 @@ private:
void prepareToBuild(MaterialInfo& info) noexcept;
// Initialize internal push constants that will both be written to the shaders and material
// chunks (like user-defined spec constants).
void initPushConstants() noexcept;
// Return true if the shader is syntactically and semantically valid.
// This method finds all the properties defined in the fragment and
// vertex shaders of the material.
@@ -829,6 +841,7 @@ private:
PropertyList mProperties;
ParameterList mParameters;
ConstantList mConstants;
PushConstantList mPushConstants;
SubpassList mSubpasses;
VariableList mVariables;
OutputList mOutputs;
+26 -2
View File
@@ -20,6 +20,7 @@
#include "Includes.h"
#include "MaterialVariants.h"
#include "PushConstantDefinitions.h"
#include "shaders/SibGenerator.h"
#include "shaders/UibGenerator.h"
@@ -173,6 +174,8 @@ void MaterialBuilderBase::prepare(bool vulkanSemantics,
MaterialBuilder::MaterialBuilder() : mMaterialName("Unnamed") {
std::fill_n(mProperties, MATERIAL_PROPERTIES_COUNT, false);
mShaderModels.reset();
initPushConstants();
}
MaterialBuilder::~MaterialBuilder() = default;
@@ -660,6 +663,19 @@ void MaterialBuilder::prepareToBuild(MaterialInfo& info) noexcept {
info.userMaterialHasCustomDepth = false;
}
void MaterialBuilder::initPushConstants() noexcept {
mPushConstants.reserve(PUSH_CONSTANTS.size());
mPushConstants.resize(PUSH_CONSTANTS.size());
std::transform(PUSH_CONSTANTS.cbegin(), PUSH_CONSTANTS.cend(), mPushConstants.begin(),
[](filament::MaterialPushConstant const& inConstant) -> PushConstant {
return {
.name = inConstant.name,
.type = inConstant.type,
.stage = inConstant.stage,
};
});
}
bool MaterialBuilder::findProperties(backend::ShaderStage type,
MaterialBuilder::PropertyList& allProperties,
CodeGenParams const& semanticCodeGenParams) noexcept {
@@ -828,7 +844,7 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
BlobDictionary spirvDictionary;
// End: must be protected by lock
ShaderGenerator sg(mProperties, mVariables, mOutputs, mDefines, mConstants,
ShaderGenerator sg(mProperties, mVariables, mOutputs, mDefines, mConstants, mPushConstants,
mMaterialFragmentCode.getResolved(), mMaterialFragmentCode.getLineOffset(),
mMaterialVertexCode.getResolved(), mMaterialVertexCode.getLineOffset(),
mMaterialDomain);
@@ -1358,7 +1374,7 @@ bool MaterialBuilder::needsStandardDepthProgram() const noexcept {
std::string MaterialBuilder::peek(backend::ShaderStage stage,
const CodeGenParams& params, const PropertyList& properties) noexcept {
ShaderGenerator sg(properties, mVariables, mOutputs, mDefines, mConstants,
ShaderGenerator sg(properties, mVariables, mOutputs, mDefines, mConstants, mPushConstants,
mMaterialFragmentCode.getResolved(), mMaterialFragmentCode.getLineOffset(),
mMaterialVertexCode.getResolved(), mMaterialVertexCode.getLineOffset(),
mMaterialDomain);
@@ -1512,6 +1528,14 @@ void MaterialBuilder::writeCommonChunks(ChunkContainer& container, MaterialInfo&
[](Constant const& c) { return MaterialConstant(c.name.c_str(), c.type); });
container.push<MaterialConstantParametersChunk>(std::move(constantsEntry));
utils::FixedCapacityVector<MaterialPushConstant> pushConstantsEntry(mPushConstants.size());
std::transform(mPushConstants.begin(), mPushConstants.end(), pushConstantsEntry.begin(),
[](PushConstant const& c) {
return MaterialPushConstant(c.name.c_str(), c.type, c.stage);
});
container.push<MaterialPushConstantParametersChunk>(
utils::CString(PUSH_CONSTANT_STRUCT_VAR_NAME), std::move(pushConstantsEntry));
// TODO: should we write the SSBO info? this would only be needed if we wanted to provide
// an interface to set [get?] values in the buffer. But we can do that easily
// with a c-struct (what about kotlin/java?). tbd.
@@ -0,0 +1,44 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMAT_PUSH_CONSTANT_DEFINTITIONS_H
#define TNT_FILAMAT_PUSH_CONSTANT_DEFINTITIONS_H
#include <private/filament/EngineEnums.h>
#include <private/filament/PushConstantInfo.h>
#include <utils/FixedCapacityVector.h>
#include <tuple>
namespace filamat {
constexpr char PUSH_CONSTANT_STRUCT_VAR_NAME[] = "pushConstants";
utils::FixedCapacityVector<filament::MaterialPushConstant> const PUSH_CONSTANTS = {
{
"morphingBufferOffset",
filament::backend::ConstantType::INT,
filament::backend::ShaderStage::VERTEX,
},
};
// Make sure that the indices defined in filabridge match the actual array indices defined here.
static_assert(static_cast<uint8_t>(filament::PushConstantIds::MORPHING_BUFFER_OFFSET) == 0u);
}// namespace filamat
#endif
@@ -22,6 +22,7 @@
#include <private/filament/BufferInterfaceBlock.h>
#include <private/filament/SubpassInfo.h>
#include <private/filament/ConstantInfo.h>
#include <private/filament/PushConstantInfo.h>
#include <utility>
@@ -104,6 +105,24 @@ void MaterialConstantParametersChunk::flatten(Flattener& f) {
// ------------------------------------------------------------------------------------------------
MaterialPushConstantParametersChunk::MaterialPushConstantParametersChunk(
CString const& structVarName, utils::FixedCapacityVector<MaterialPushConstant> constants)
: Chunk(ChunkType::MaterialPushConstants),
mStructVarName(structVarName),
mConstants(std::move(constants)) {}
void MaterialPushConstantParametersChunk::flatten(Flattener& f) {
f.writeString(mStructVarName.c_str());
f.writeUint64(mConstants.size());
for (const auto& constant: mConstants) {
f.writeString(constant.name.c_str());
f.writeUint8(static_cast<uint8_t>(constant.type));
f.writeUint8(static_cast<uint8_t>(constant.stage));
}
}
// ------------------------------------------------------------------------------------------------
MaterialUniformBlockBindingsChunk::MaterialUniformBlockBindingsChunk(
utils::FixedCapacityVector<std::pair<std::string_view, filament::UniformBindingPoints>> list)
: Chunk(ChunkType::MaterialUniformBindings),
@@ -31,6 +31,7 @@ class SamplerInterfaceBlock;
class BufferInterfaceBlock;
struct SubpassInfo;
struct MaterialConstant;
struct MaterialPushConstant;
} // namespace filament
namespace filamat {
@@ -88,6 +89,21 @@ private:
// ------------------------------------------------------------------------------------------------
class MaterialPushConstantParametersChunk final : public Chunk {
public:
explicit MaterialPushConstantParametersChunk(utils::CString const& structVarName,
utils::FixedCapacityVector<filament::MaterialPushConstant> constants);
~MaterialPushConstantParametersChunk() final = default;
private:
void flatten(Flattener&) final;
utils::CString mStructVarName;
utils::FixedCapacityVector<filament::MaterialPushConstant> mConstants;
};
// ------------------------------------------------------------------------------------------------
class MaterialUniformBlockBindingsChunk final : public Chunk {
using Container = utils::FixedCapacityVector<
std::pair<std::string_view, filament::UniformBindingPoints>>;
+41 -2
View File
@@ -17,6 +17,7 @@
#include "CodeGenerator.h"
#include "MaterialInfo.h"
#include "../PushConstantDefinitions.h"
#include "generated/shaders.h"
@@ -454,8 +455,8 @@ io::sstream& CodeGenerator::generateVariable(io::sstream& out, ShaderStage stage
}
io::sstream& CodeGenerator::generateShaderInputs(io::sstream& out, ShaderStage type,
const AttributeBitset& attributes, Interpolation interpolation) const {
const AttributeBitset& attributes, Interpolation interpolation,
MaterialBuilder::PushConstantList const& pushConstants) const {
auto const& attributeDatabase = MaterialBuilder::getAttributeDatabase();
const char* shading = getInterpolationQualifier(interpolation);
@@ -479,6 +480,9 @@ io::sstream& CodeGenerator::generateShaderInputs(io::sstream& out, ShaderStage t
}
out << getTypeName(attribute.type) << " " << attribute.getAttributeName() << ";\n";
});
out << "\n";
generatePushConstants(out, pushConstants, attributes.size());
}
out << "\n";
@@ -906,6 +910,41 @@ utils::io::sstream& CodeGenerator::generateSpecializationConstant(utils::io::sst
return out;
}
utils::io::sstream& CodeGenerator::generatePushConstants(utils::io::sstream& out,
MaterialBuilder::PushConstantList const& pushConstants, size_t const layoutLocation) const {
static constexpr char const* STRUCT_NAME = "Constants";
bool const outputSpirv =
mTargetLanguage == TargetLanguage::SPIRV && mTargetApi != TargetApi::OPENGL;
auto const getType = [](ConstantType const& type) {
switch (type) {
case ConstantType::BOOL:
return "bool";
case ConstantType::INT:
return "int";
case ConstantType::FLOAT:
return "float";
}
};
if (outputSpirv) {
out << "layout(push_constant) uniform " << STRUCT_NAME << " {\n ";
} else {
out << "struct " << STRUCT_NAME << " {\n";
}
for (auto const& constant: pushConstants) {
out << getType(constant.type) << " " << constant.name.c_str() << ";\n";
}
if (outputSpirv) {
out << "} " << PUSH_CONSTANT_STRUCT_VAR_NAME << ";\n";
} else {
out << "};\n";
out << "LAYOUT_LOCATION(" << static_cast<int>(layoutLocation) << ") uniform " << STRUCT_NAME
<< " " << PUSH_CONSTANT_STRUCT_VAR_NAME << ";\n";
}
return out;
}
io::sstream& CodeGenerator::generateMaterialProperty(io::sstream& out,
MaterialBuilder::Property property, bool isSet) {
+6 -1
View File
@@ -107,7 +107,8 @@ public:
// generate declarations for non-custom "in" variables
utils::io::sstream& generateShaderInputs(utils::io::sstream& out, ShaderStage type,
const filament::AttributeBitset& attributes, filament::Interpolation interpolation) const;
const filament::AttributeBitset& attributes, filament::Interpolation interpolation,
MaterialBuilder::PushConstantList const& pushConstants) const;
static utils::io::sstream& generatePostProcessInputs(utils::io::sstream& out, ShaderStage type);
// generate declarations for custom output variables
@@ -156,6 +157,10 @@ public:
utils::io::sstream& generateSpecializationConstant(utils::io::sstream& out,
const char* name, uint32_t id, std::variant<int, float, bool> value) const;
utils::io::sstream& generatePushConstants(utils::io::sstream& out,
MaterialBuilder::PushConstantList const& pushConstants,
size_t const layoutLocation) const;
static utils::io::sstream& generatePostProcessGetters(utils::io::sstream& out, ShaderStage type);
static utils::io::sstream& generateGetters(utils::io::sstream& out, ShaderStage stage);
static utils::io::sstream& generateParameters(utils::io::sstream& out, ShaderStage type);
+19 -4
View File
@@ -304,6 +304,7 @@ ShaderGenerator::ShaderGenerator(
MaterialBuilder::OutputList const& outputs,
MaterialBuilder::PreprocessorDefineList const& defines,
MaterialBuilder::ConstantList const& constants,
MaterialBuilder::PushConstantList const& pushConstants,
CString const& materialCode, size_t lineOffset,
CString const& materialVertexCode, size_t vertexLineOffset,
MaterialBuilder::MaterialDomain materialDomain) noexcept {
@@ -325,6 +326,7 @@ ShaderGenerator::ShaderGenerator(
mMaterialDomain = materialDomain;
mDefines = defines;
mConstants = constants;
mPushConstants = pushConstants;
if (mMaterialFragmentCode.empty()) {
if (mMaterialDomain == MaterialBuilder::MaterialDomain::SURFACE) {
@@ -418,7 +420,15 @@ std::string ShaderGenerator::createVertexProgram(ShaderModel shaderModel,
attributes.set(VertexAttribute::MORPH_TANGENTS_3);
}
}
cg.generateShaderInputs(vs, ShaderStage::VERTEX, attributes, interpolation);
MaterialBuilder::PushConstantList vertexPushConstants;
std::copy_if(mPushConstants.begin(), mPushConstants.end(),
std::back_insert_iterator<MaterialBuilder::PushConstantList>(vertexPushConstants),
[](MaterialBuilder::PushConstant const& constant) {
return constant.stage == ShaderStage::VERTEX;
});
cg.generateShaderInputs(vs, ShaderStage::VERTEX, attributes, interpolation,
vertexPushConstants);
CodeGenerator::generateCommonTypes(vs, ShaderStage::VERTEX);
@@ -519,9 +529,14 @@ std::string ShaderGenerator::createFragmentProgram(ShaderModel shaderModel,
generateSurfaceMaterialVariantProperties(fs, mProperties, mDefines);
cg.generateShaderInputs(fs, ShaderStage::FRAGMENT,
material.requiredAttributes, interpolation);
MaterialBuilder::PushConstantList fragmentPushConstants;
std::copy_if(mPushConstants.begin(), mPushConstants.end(),
std::back_insert_iterator<MaterialBuilder::PushConstantList>(fragmentPushConstants),
[](MaterialBuilder::PushConstant const& constant) {
return constant.stage == ShaderStage::FRAGMENT;
});
cg.generateShaderInputs(fs, ShaderStage::FRAGMENT, material.requiredAttributes, interpolation,
fragmentPushConstants);
CodeGenerator::generateCommonTypes(fs, ShaderStage::FRAGMENT);
@@ -43,6 +43,7 @@ public:
MaterialBuilder::OutputList const& outputs,
MaterialBuilder::PreprocessorDefineList const& defines,
MaterialBuilder::ConstantList const& constants,
MaterialBuilder::PushConstantList const& pushConstants,
utils::CString const& materialCode,
size_t lineOffset,
utils::CString const& materialVertexCode,
@@ -125,6 +126,7 @@ private:
MaterialBuilder::MaterialDomain mMaterialDomain;
MaterialBuilder::PreprocessorDefineList mDefines;
MaterialBuilder::ConstantList mConstants;
MaterialBuilder::PushConstantList mPushConstants;
utils::CString mMaterialFragmentCode; // fragment or compute code
utils::CString mMaterialVertexCode;
size_t mMaterialLineOffset;
@@ -299,6 +299,16 @@ public:
}
}
UTILS_NOINLINE
void shrink_to_fit() {
if (size() < capacity()) {
FixedCapacityVector t(construct_with_capacity, size(), allocator());
t.mSize = size();
std::uninitialized_move(begin(), end(), t.begin());
this->swap(t);
}
}
private:
enum construct_with_capacity_tag{ construct_with_capacity };
+11 -1
View File
@@ -60,6 +60,11 @@ public:
std::fill(std::begin(storage), std::end(storage), 0);
}
template<typename U, typename = typename std::enable_if_t<N == 1, U>>
explicit bitset(U value) noexcept {
storage[0] = value;
}
T getBitsAt(size_t n) const noexcept {
assert_invariant(n<N);
return storage[n];
@@ -94,6 +99,8 @@ public:
size_t size() const noexcept { return N * BITS_PER_WORD; }
bool empty() const noexcept { return none(); }
bool test(size_t bit) const noexcept { return operator[](bit); }
void set(size_t b) noexcept {
@@ -117,11 +124,14 @@ public:
storage[b / BITS_PER_WORD] ^= T(1) << (b % BITS_PER_WORD);
}
void reset() noexcept {
std::fill(std::begin(storage), std::end(storage), 0);
}
void clear() noexcept {
reset();
}
bool operator[](size_t b) const noexcept {
assert_invariant(b / BITS_PER_WORD < N);
return bool(storage[b / BITS_PER_WORD] & (T(1) << (b % BITS_PER_WORD)));
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "filament",
"version": "1.51.7",
"version": "1.51.8",
"description": "Real-time physically based rendering engine",
"main": "filament.js",
"module": "filament.js",