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+13
-19
@@ -73,7 +73,6 @@ The following CMake options are boolean options specific to Filament:
|
||||
- `FILAMENT_SUPPORTS_VULKAN`: Include the Vulkan backend
|
||||
- `FILAMENT_INSTALL_BACKEND_TEST`: Install the backend test library so it can be consumed on iOS
|
||||
- `FILAMENT_USE_EXTERNAL_GLES3`: Experimental: Compile Filament against OpenGL ES 3
|
||||
- `FILAMENT_USE_SWIFTSHADER`: Compile Filament against SwiftShader
|
||||
- `FILAMENT_SKIP_SAMPLES`: Don't build sample apps
|
||||
|
||||
To turn an option on or off:
|
||||
@@ -426,7 +425,7 @@ value is the desired roughness between 0 and 1.
|
||||
|
||||
## Generating C++ documentation
|
||||
|
||||
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
|
||||
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
|
||||
following commands:
|
||||
|
||||
```shell
|
||||
@@ -436,32 +435,27 @@ doxygen docs/doxygen/filament.doxygen
|
||||
|
||||
Finally simply open `docs/html/index.html` in your web browser.
|
||||
|
||||
## SwiftShader
|
||||
## Software Rasterization
|
||||
|
||||
To try out Filament's Vulkan support with SwiftShader, first build SwiftShader and set the
|
||||
`SWIFTSHADER_LD_LIBRARY_PATH` variable to the folder that contains `libvk_swiftshader.dylib`:
|
||||
We have tested swiftshader for running software rasterization on the Vulkan backend. To use this,
|
||||
please first make sure that the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) is installed on
|
||||
your machine. If you are doing a manual installation of the SDK on Linux, you will have to source
|
||||
`setup-env.sh` in the SDK's root folder to make sure the Vulkan loader is the first lib loaded.
|
||||
|
||||
### Swiftshader (Vulkan) [tested on macOS and Linux]
|
||||
|
||||
First, build SwiftShader
|
||||
|
||||
```shell
|
||||
git clone https://github.com/google/swiftshader.git
|
||||
cd swiftshader/build
|
||||
cmake .. && make -j
|
||||
export SWIFTSHADER_LD_LIBRARY_PATH=`pwd`
|
||||
```
|
||||
|
||||
Next, go to your Filament repo and use the [easy build](#easy-build) script with `-t`.
|
||||
|
||||
## SwiftShader for CI
|
||||
|
||||
Continuous testing turnaround can be quite slow if you need to build SwiftShader from scratch, so we
|
||||
provide an Ubuntu-based Docker image that has it already built. The Docker image also includes
|
||||
everything necessary for building Filament. You can fetch and run the image as follows:
|
||||
|
||||
and then set `VK_ICD_FILENAMES` to the ICD json produced in the build. For example,
|
||||
```shell
|
||||
docker pull ghcr.io/filament-assets/swiftshader
|
||||
docker run -it ghcr.io/filament-assets/swiftshader
|
||||
export VK_ICD_FILENAMES=/Users/user/swiftshader/build/Darwin/vk_swiftshader_icd.json
|
||||
```
|
||||
|
||||
To do more with the container, see the helper script at `build/swiftshader/test.sh`.
|
||||
Build Filament as normal and use the vulkan backend.
|
||||
|
||||
If you are a team member, you can update the public image to the latest SwiftShader by
|
||||
following the instructions at the top of `build/swiftshader/Dockerfile`.
|
||||
|
||||
+38
-37
@@ -21,8 +21,6 @@ project(TNT)
|
||||
# ==================================================================================================
|
||||
option(FILAMENT_USE_EXTERNAL_GLES3 "Experimental: Compile Filament against OpenGL ES 3" OFF)
|
||||
|
||||
option(FILAMENT_USE_SWIFTSHADER "Compile Filament against SwiftShader" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_LTO "Enable link-time optimizations if supported by the compiler" OFF)
|
||||
|
||||
option(FILAMENT_SKIP_SAMPLES "Don't build samples" OFF)
|
||||
@@ -45,6 +43,8 @@ option(FILAMENT_ENABLE_TSAN "Enable Thread Sanitizer" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_FEATURE_LEVEL_0 "Enable Feature Level 0" ON)
|
||||
|
||||
option(FILAMENT_ENABLE_MULTIVIEW "Enable multiview for Filament" OFF)
|
||||
|
||||
set(FILAMENT_NDK_VERSION "" CACHE STRING
|
||||
"Android NDK version or version prefix to be used when building for Android."
|
||||
)
|
||||
@@ -69,6 +69,10 @@ set(FILAMENT_METAL_HANDLE_ARENA_SIZE_IN_MB "8" CACHE STRING
|
||||
"Size of the Metal handle arena, default 8."
|
||||
)
|
||||
|
||||
set(FILAMENT_BACKEND_DEBUG_FLAG "" CACHE STRING
|
||||
"A debug flag meant for enabling/disabling backend debugging paths"
|
||||
)
|
||||
|
||||
# Enable exceptions by default in spirv-cross.
|
||||
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS OFF)
|
||||
|
||||
@@ -139,11 +143,6 @@ if (LINUX)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_XCB)
|
||||
endif()
|
||||
|
||||
# Default Swiftshader build does not enable the xlib extension
|
||||
if (FILAMENT_SUPPORTS_XLIB AND FILAMENT_USE_SWIFTSHADER)
|
||||
set(FILAMENT_SUPPORTS_XLIB OFF)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_XLIB)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_XLIB)
|
||||
endif()
|
||||
@@ -167,15 +166,6 @@ if (NOT ANDROID AND NOT WEBGL AND NOT IOS AND NOT FILAMENT_LINUX_IS_MOBILE)
|
||||
set(IS_HOST_PLATFORM TRUE)
|
||||
endif()
|
||||
|
||||
if (IOS)
|
||||
# Remove the headerpad_max_install_names linker flag on iOS. It causes warnings when linking
|
||||
# executables with bitcode.
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_C_LINK_FLAGS ${CMAKE_C_LINK_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_CXX_LINK_FLAGS ${CMAKE_CXX_LINK_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
@@ -330,10 +320,6 @@ if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
set(EGL TRUE)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_USE_SWIFTSHADER)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFILAMENT_USE_SWIFTSHADER")
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_USE_MATH_DEFINES=1")
|
||||
endif()
|
||||
@@ -387,8 +373,9 @@ endif()
|
||||
if (NOT MSVC AND NOT IOS)
|
||||
# Omitting stack frame pointers prevents the generation of readable stack traces in crash reports on iOS
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer")
|
||||
endif()
|
||||
|
||||
# These aren't compatible with -fembed-bitcode (and seem to have no effect on Apple platforms anyway)
|
||||
if (NOT MSVC)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
|
||||
endif()
|
||||
|
||||
@@ -453,8 +440,13 @@ endif()
|
||||
if (NOT WEBGL)
|
||||
set(GC_SECTIONS "-Wl,--gc-sections")
|
||||
endif()
|
||||
|
||||
set(B_SYMBOLIC_FUNCTIONS "-Wl,-Bsymbolic-functions")
|
||||
|
||||
if (ANDROID)
|
||||
set(BINARY_ALIGNMENT "-Wl,-z,max-page-size=16384")
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set(GC_SECTIONS "-Wl,-dead_strip")
|
||||
set(B_SYMBOLIC_FUNCTIONS "")
|
||||
@@ -468,7 +460,7 @@ if (APPLE)
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GC_SECTIONS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${GC_SECTIONS} ${B_SYMBOLIC_FUNCTIONS} ${BINARY_ALIGNMENT}")
|
||||
|
||||
if (WEBGL_PTHREADS)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pthread")
|
||||
@@ -531,6 +523,27 @@ else()
|
||||
option(FILAMENT_DISABLE_MATOPT "Disable material optimizations" ON)
|
||||
endif()
|
||||
|
||||
# This only affects the prebuilt shader files in gltfio and samples, not filament library.
|
||||
# The value can be either "instanced" or "multiview".
|
||||
set(FILAMENT_SAMPLES_STEREO_TYPE "instanced" CACHE STRING
|
||||
"Stereoscopic type that shader files in gltfio and samples are built for."
|
||||
)
|
||||
string(TOLOWER "${FILAMENT_SAMPLES_STEREO_TYPE}" FILAMENT_SAMPLES_STEREO_TYPE)
|
||||
if (NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "instanced" AND NOT FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
|
||||
message(FATAL_ERROR "Invalid stereo type: \"${FILAMENT_SAMPLES_STEREO_TYPE}\" choose either \"instanced\" or \"multiview\" ")
|
||||
endif ()
|
||||
|
||||
# Compiling samples for multiview implies enabling multiview feature as well.
|
||||
if (FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
|
||||
set(FILAMENT_ENABLE_MULTIVIEW ON)
|
||||
endif ()
|
||||
|
||||
# Define backend flag for debug only
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT FILAMENT_BACKEND_DEBUG_FLAG STREQUAL "")
|
||||
add_definitions(-DFILAMENT_BACKEND_DEBUG_FLAG=${FILAMENT_BACKEND_DEBUG_FLAG})
|
||||
unset(FILAMENT_BACKEND_DEBUG_FLAG)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Material compilation flags
|
||||
# ==================================================================================================
|
||||
@@ -659,21 +672,6 @@ else()
|
||||
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Try to find Vulkan if the SDK is installed, otherwise fall back to the bundled version.
|
||||
# This needs to stay in our top-level CMakeLists because it sets up variables that are used by the
|
||||
# "bluevk" and "samples" targets.
|
||||
# ==================================================================================================
|
||||
|
||||
if (FILAMENT_USE_SWIFTSHADER)
|
||||
if (NOT FILAMENT_SUPPORTS_VULKAN)
|
||||
message(ERROR "SwiftShader is only useful when Vulkan is enabled.")
|
||||
endif()
|
||||
find_library(SWIFTSHADER_VK NAMES vk_swiftshader HINTS "$ENV{SWIFTSHADER_LD_LIBRARY_PATH}")
|
||||
message(STATUS "Found SwiftShader VK library in: ${SWIFTSHADER_VK}.")
|
||||
add_definitions(-DFILAMENT_VKLIBRARY_PATH=\"${SWIFTSHADER_VK}\")
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Common Functions
|
||||
# ==================================================================================================
|
||||
@@ -802,6 +800,9 @@ if (IS_HOST_PLATFORM)
|
||||
add_subdirectory(${TOOLS}/glslminifier)
|
||||
add_subdirectory(${TOOLS}/matc)
|
||||
add_subdirectory(${TOOLS}/matinfo)
|
||||
if (NOT WIN32) # matedit not yet supported on Windows
|
||||
add_subdirectory(${TOOLS}/matedit)
|
||||
endif()
|
||||
add_subdirectory(${TOOLS}/mipgen)
|
||||
add_subdirectory(${TOOLS}/normal-blending)
|
||||
add_subdirectory(${TOOLS}/resgen)
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.50.6'
|
||||
implementation 'com.google.android.filament:filament-android:1.51.8'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.50.6'
|
||||
pod 'Filament', '~> 1.51.8'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
@@ -7,6 +7,44 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.51.9
|
||||
|
||||
|
||||
## v1.51.8
|
||||
|
||||
- filagui: Fix regression which broke WebGL
|
||||
- Add a new Engine::Config setting to control preferred shader language
|
||||
- Add `getEyeIndex` vertex API
|
||||
- ios: Remove bitcode from iOS builds
|
||||
|
||||
## v1.51.7
|
||||
|
||||
- Add new matedit tool
|
||||
- filagui: Support rendering `GL_TEXTURE_EXTERNAL_OES` textures.
|
||||
- `setFrameScheduledCallback` now takes a `utils::Invocable`.
|
||||
- engine: Add `isPaused()`
|
||||
|
||||
## v1.51.6
|
||||
|
||||
- Add new matedit tool
|
||||
- filagui: Support rendering `GL_TEXTURE_EXTERNAL_OES` textures.
|
||||
|
||||
## v1.51.5
|
||||
|
||||
|
||||
## v1.51.4
|
||||
|
||||
|
||||
## v1.51.3
|
||||
|
||||
|
||||
## v1.51.2
|
||||
|
||||
- engine: Add experimental APIs `Engine::builder::paused()` and `Engine::setPaused()`
|
||||
|
||||
## v1.51.1
|
||||
|
||||
|
||||
## v1.51.0
|
||||
|
||||
- materials: add support for post-lighting mix factor (b/328498606) [⚠️ **New Material Version**]
|
||||
|
||||
@@ -38,6 +38,7 @@ set(FILAMAT_INCLUDE_DIRS
|
||||
include_directories(${FILAMENT_DIR}/include)
|
||||
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_SOURCE_DIR}/libfilamat-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
add_library(filamat-jni SHARED src/main/cpp/MaterialBuilder.cpp)
|
||||
target_include_directories(filamat-jni PRIVATE ${FILAMAT_INCLUDE_DIRS})
|
||||
|
||||
@@ -59,6 +59,7 @@ endif()
|
||||
|
||||
set(VERSION_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/libfilament-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${VERSION_SCRIPT}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
add_library(filament-jni SHARED
|
||||
src/main/cpp/BufferObject.cpp
|
||||
|
||||
@@ -342,6 +342,21 @@ Java_com_google_android_filament_Engine_nIsValidMaterial(JNIEnv*, jclass,
|
||||
return (jboolean)engine->isValid((Material*)nativeMaterial);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsValidMaterialInstance(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jlong nativeMaterial, jlong nativeMaterialInstance) {
|
||||
Engine* engine = (Engine *)nativeEngine;
|
||||
return (jboolean)engine->isValid((Material*)nativeMaterial,
|
||||
(MaterialInstance*)nativeMaterialInstance);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsValidExpensiveMaterialInstance(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jlong nativeMaterialInstance) {
|
||||
Engine* engine = (Engine *)nativeEngine;
|
||||
return (jboolean)engine->isValidExpensive((MaterialInstance*)nativeMaterialInstance);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsValidSkybox(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jlong nativeSkybox) {
|
||||
@@ -391,6 +406,20 @@ Java_com_google_android_filament_Engine_nFlush(JNIEnv*, jclass,
|
||||
engine->flush();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Engine_nIsPaused(JNIEnv*, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jboolean)engine->isPaused();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Engine_nSetPaused(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jboolean paused) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
engine->setPaused(paused);
|
||||
}
|
||||
|
||||
// Managers...
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
@@ -487,7 +516,10 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
jlong jobSystemThreadCount,
|
||||
jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
|
||||
jint stereoscopicType, jlong stereoscopicEyeCount,
|
||||
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge) {
|
||||
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
|
||||
jboolean disableHandleUseAfterFreeCheck,
|
||||
jint preferredShaderLanguage,
|
||||
jboolean forceGLES2Context) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
Engine::Config config = {
|
||||
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
|
||||
@@ -502,6 +534,9 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
|
||||
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
|
||||
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
|
||||
.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
|
||||
.preferredShaderLanguage = (Engine::Config::ShaderLanguage) preferredShaderLanguage,
|
||||
.forceGLES2Context = (bool) forceGLES2Context,
|
||||
};
|
||||
builder->config(&config);
|
||||
}
|
||||
@@ -518,6 +553,12 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
builder->sharedContext((void*) sharedContext);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderPaused(
|
||||
JNIEnv*, jclass, jlong nativeBuilder, jboolean paused) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
builder->paused((bool) paused);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Engine_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
|
||||
@@ -104,6 +104,14 @@ Java_com_google_android_filament_RenderableManager_nBuilderGeometry__JIIJJIIII(J
|
||||
(size_t) count);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderGeometryType(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, int type) {
|
||||
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
|
||||
builder->geometryType((RenderableManager::Builder::GeometryType)type);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderMaterial(JNIEnv*, jclass,
|
||||
|
||||
@@ -49,6 +49,12 @@ Java_com_google_android_filament_View_nSetCamera(JNIEnv*, jclass,
|
||||
view->setCamera(camera);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_View_nHasCamera(JNIEnv*, jclass, jlong nativeView) {
|
||||
View* view = (View*) nativeView;
|
||||
return (jboolean)view->hasCamera();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetColorGrading(JNIEnv*, jclass,
|
||||
jlong nativeView, jlong nativeColorGrading) {
|
||||
|
||||
@@ -224,7 +224,10 @@ public class Engine {
|
||||
config.jobSystemThreadCount,
|
||||
config.textureUseAfterFreePoolSize, config.disableParallelShaderCompile,
|
||||
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
|
||||
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge);
|
||||
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge,
|
||||
config.disableHandleUseAfterFreeCheck,
|
||||
config.preferredShaderLanguage.ordinal(),
|
||||
config.forceGLES2Context);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -239,6 +242,20 @@ public class Engine {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the initial paused state of the rendering thread.
|
||||
*
|
||||
* <p>Warning: This is an experimental API. See {@link Engine#setPaused(boolean)} for
|
||||
* caveats.
|
||||
*
|
||||
* @param paused Whether to start the rendering thread paused.
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
public Builder paused(boolean paused) {
|
||||
nSetBuilderPaused(mNativeBuilder, paused);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an instance of Engine
|
||||
*
|
||||
@@ -408,6 +425,40 @@ public class Engine {
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
*/
|
||||
public long resourceAllocatorCacheMaxAge = 2;
|
||||
|
||||
/*
|
||||
* Disable backend handles use-after-free checks.
|
||||
*/
|
||||
public boolean disableHandleUseAfterFreeCheck = false;
|
||||
|
||||
/*
|
||||
* Sets a preferred shader language for Filament to use.
|
||||
*
|
||||
* The Metal backend supports two shader languages: MSL (Metal Shading Language) and
|
||||
* METAL_LIBRARY (precompiled .metallib). This option controls which shader language is
|
||||
* used when materials contain both.
|
||||
*
|
||||
* By default, when preferredShaderLanguage is unset, Filament will prefer METAL_LIBRARY
|
||||
* shaders if present within a material, falling back to MSL. Setting
|
||||
* preferredShaderLanguage to ShaderLanguage::MSL will instead instruct Filament to check
|
||||
* for the presence of MSL in a material first, falling back to METAL_LIBRARY if MSL is not
|
||||
* present.
|
||||
*
|
||||
* When using a non-Metal backend, setting this has no effect.
|
||||
*/
|
||||
public enum ShaderLanguage {
|
||||
DEFAULT,
|
||||
MSL,
|
||||
METAL_LIBRARY,
|
||||
};
|
||||
public ShaderLanguage preferredShaderLanguage = ShaderLanguage.DEFAULT;
|
||||
|
||||
/*
|
||||
* When the OpenGL ES backend is used, setting this value to true will force a GLES2.0
|
||||
* context if supported by the Platform, or if not, will have the backend pretend
|
||||
* it's a GLES2 context. Ignored on other backends.
|
||||
*/
|
||||
public boolean forceGLES2Context = false;
|
||||
}
|
||||
|
||||
private Engine(long nativeEngine, Config config) {
|
||||
@@ -654,7 +705,7 @@ public class Engine {
|
||||
*/
|
||||
@NonNull
|
||||
public SwapChain createSwapChain(@NonNull Object surface) {
|
||||
return createSwapChain(surface, SwapChain.CONFIG_DEFAULT);
|
||||
return createSwapChain(surface, SwapChainFlags.CONFIG_DEFAULT);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -662,15 +713,15 @@ public class Engine {
|
||||
*
|
||||
* @param surface on Android, <b>must be</b> an instance of {@link android.view.Surface}
|
||||
*
|
||||
* @param flags configuration flags, see {@link SwapChain}
|
||||
* @param flags configuration flags, see {@link SwapChainFlags}
|
||||
*
|
||||
* @return a newly created {@link SwapChain} object
|
||||
*
|
||||
* @exception IllegalStateException can be thrown if the SwapChain couldn't be created
|
||||
*
|
||||
* @see SwapChain#CONFIG_DEFAULT
|
||||
* @see SwapChain#CONFIG_TRANSPARENT
|
||||
* @see SwapChain#CONFIG_READABLE
|
||||
* @see SwapChainFlags#CONFIG_DEFAULT
|
||||
* @see SwapChainFlags#CONFIG_TRANSPARENT
|
||||
* @see SwapChainFlags#CONFIG_READABLE
|
||||
*
|
||||
*/
|
||||
@NonNull
|
||||
@@ -688,21 +739,22 @@ public class Engine {
|
||||
*
|
||||
* @param width width of the rendering buffer
|
||||
* @param height height of the rendering buffer
|
||||
* @param flags configuration flags, see {@link SwapChain}
|
||||
* @param flags configuration flags, see {@link SwapChainFlags}
|
||||
*
|
||||
* @return a newly created {@link SwapChain} object
|
||||
*
|
||||
* @exception IllegalStateException can be thrown if the SwapChain couldn't be created
|
||||
*
|
||||
* @see SwapChain#CONFIG_DEFAULT
|
||||
* @see SwapChain#CONFIG_TRANSPARENT
|
||||
* @see SwapChain#CONFIG_READABLE
|
||||
* @see SwapChainFlags#CONFIG_DEFAULT
|
||||
* @see SwapChainFlags#CONFIG_TRANSPARENT
|
||||
* @see SwapChainFlags#CONFIG_READABLE
|
||||
*
|
||||
*/
|
||||
@NonNull
|
||||
public SwapChain createSwapChain(int width, int height, long flags) {
|
||||
if (width >= 0 && height >= 0) {
|
||||
long nativeSwapChain = nCreateSwapChainHeadless(getNativeObject(), width, height, flags);
|
||||
long nativeSwapChain =
|
||||
nCreateSwapChainHeadless(getNativeObject(), width, height, flags);
|
||||
if (nativeSwapChain == 0) throw new IllegalStateException("Couldn't create SwapChain");
|
||||
return new SwapChain(nativeSwapChain, null);
|
||||
}
|
||||
@@ -714,11 +766,12 @@ public class Engine {
|
||||
*
|
||||
* @param surface a properly initialized {@link NativeSurface}
|
||||
*
|
||||
* @param flags configuration flags, see {@link SwapChain}
|
||||
* @param flags configuration flags, see {@link SwapChainFlags}
|
||||
*
|
||||
* @return a newly created {@link SwapChain} object
|
||||
*
|
||||
* @exception IllegalStateException can be thrown if the {@link SwapChain} couldn't be created
|
||||
* @exception IllegalStateException can be thrown if the {@link SwapChainFlags} couldn't be
|
||||
* created
|
||||
*/
|
||||
@NonNull
|
||||
public SwapChain createSwapChainFromNativeSurface(@NonNull NativeSurface surface, long flags) {
|
||||
@@ -827,6 +880,24 @@ public class Engine {
|
||||
return nIsValidMaterial(getNativeObject(), object.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the object is valid.
|
||||
* @param object Object to check for validity
|
||||
* @return returns true if the specified object is valid.
|
||||
*/
|
||||
public boolean isValidMaterialInstance(@NonNull Material ma, MaterialInstance mi) {
|
||||
return nIsValidMaterialInstance(getNativeObject(), ma.getNativeObject(), mi.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the object is valid.
|
||||
* @param object Object to check for validity
|
||||
* @return returns true if the specified object is valid.
|
||||
*/
|
||||
public boolean isValidExpensiveMaterialInstance(@NonNull MaterialInstance object) {
|
||||
return nIsValidExpensiveMaterialInstance(getNativeObject(), object.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the object is valid.
|
||||
* @param object Object to check for validity
|
||||
@@ -1187,6 +1258,33 @@ public class Engine {
|
||||
nFlush(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get paused state of rendering thread.
|
||||
*
|
||||
* <p>Warning: This is an experimental API.
|
||||
*
|
||||
* @see #setPaused
|
||||
*/
|
||||
public boolean isPaused() {
|
||||
return nIsPaused(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause or resume the rendering thread.
|
||||
*
|
||||
* <p>Warning: This is an experimental API. In particular, note the following caveats.
|
||||
*
|
||||
* <ul><li>
|
||||
* Buffer callbacks will never be called as long as the rendering thread is paused.
|
||||
* Do not rely on a buffer callback to unpause the thread.
|
||||
* </li><li>
|
||||
* While the rendering thread is paused, rendering commands will continue to be queued until the
|
||||
* buffer limit is reached. When the limit is reached, the program will abort.
|
||||
* </li></ul>
|
||||
*/
|
||||
public void setPaused(boolean paused) {
|
||||
nSetPaused(getNativeObject(), paused);
|
||||
}
|
||||
|
||||
@UsedByReflection("TextureHelper.java")
|
||||
public long getNativeObject() {
|
||||
@@ -1253,6 +1351,8 @@ public class Engine {
|
||||
private static native boolean nIsValidSkinningBuffer(long nativeEngine, long nativeSkinningBuffer);
|
||||
private static native boolean nIsValidIndirectLight(long nativeEngine, long nativeIndirectLight);
|
||||
private static native boolean nIsValidMaterial(long nativeEngine, long nativeMaterial);
|
||||
private static native boolean nIsValidMaterialInstance(long nativeEngine, long nativeMaterial, long nativeMaterialInstance);
|
||||
private static native boolean nIsValidExpensiveMaterialInstance(long nativeEngine, long nativeMaterialInstance);
|
||||
private static native boolean nIsValidSkybox(long nativeEngine, long nativeSkybox);
|
||||
private static native boolean nIsValidColorGrading(long nativeEngine, long nativeColorGrading);
|
||||
private static native boolean nIsValidTexture(long nativeEngine, long nativeTexture);
|
||||
@@ -1261,6 +1361,8 @@ public class Engine {
|
||||
private static native void nDestroyEntity(long nativeEngine, int entity);
|
||||
private static native void nFlushAndWait(long nativeEngine);
|
||||
private static native void nFlush(long nativeEngine);
|
||||
private static native boolean nIsPaused(long nativeEngine);
|
||||
private static native void nSetPaused(long nativeEngine, boolean paused);
|
||||
private static native long nGetTransformManager(long nativeEngine);
|
||||
private static native long nGetLightManager(long nativeEngine);
|
||||
private static native long nGetRenderableManager(long nativeEngine);
|
||||
@@ -1281,8 +1383,12 @@ public class Engine {
|
||||
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
|
||||
long textureUseAfterFreePoolSize, boolean disableParallelShaderCompile,
|
||||
int stereoscopicType, long stereoscopicEyeCount,
|
||||
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge);
|
||||
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge,
|
||||
boolean disableHandleUseAfterFreeCheck,
|
||||
int preferredShaderLanguage,
|
||||
boolean forceGLES2Context);
|
||||
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
|
||||
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
|
||||
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);
|
||||
private static native long nBuilderBuild(long nativeBuilder);
|
||||
}
|
||||
|
||||
+27
@@ -175,6 +175,32 @@ public class RenderableManager {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Type of geometry for a Renderable
|
||||
*/
|
||||
public enum GeometryType {
|
||||
/** dynamic gemoetry has no restriction */
|
||||
DYNAMIC,
|
||||
/** bounds and world space transform are immutable */
|
||||
STATIC_BOUNDS,
|
||||
/** skinning/morphing not allowed and Vertex/IndexBuffer immutables */
|
||||
STATIC
|
||||
}
|
||||
|
||||
/**
|
||||
* Specify whether this renderable has static bounds. In this context his means that
|
||||
* the renderable's bounding box cannot change and that the renderable's transform is
|
||||
* assumed immutable. Changing the renderable's transform via the TransformManager
|
||||
* can lead to corrupted graphics. Note that skinning and morphing are not forbidden.
|
||||
* Disabled by default.
|
||||
* @param enable whether this renderable has static bounds. false by default.
|
||||
*/
|
||||
@NonNull
|
||||
public Builder geometryType(GeometryType type) {
|
||||
nBuilderGeometryType(mNativeBuilder, type.ordinal());
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds a material instance to the specified primitive.
|
||||
*
|
||||
@@ -964,6 +990,7 @@ public class RenderableManager {
|
||||
private static native void nBuilderGeometry(long nativeBuilder, int index, int value, long nativeVertexBuffer, long nativeIndexBuffer);
|
||||
private static native void nBuilderGeometry(long nativeBuilder, int index, int value, long nativeVertexBuffer, long nativeIndexBuffer, int offset, int count);
|
||||
private static native void nBuilderGeometry(long nativeBuilder, int index, int value, long nativeVertexBuffer, long nativeIndexBuffer, int offset, int minIndex, int maxIndex, int count);
|
||||
private static native void nBuilderGeometryType(long nativeBuilder, int type);
|
||||
private static native void nBuilderMaterial(long nativeBuilder, int index, long nativeMaterialInstance);
|
||||
private static native void nBuilderBlendOrder(long nativeBuilder, int index, int blendOrder);
|
||||
private static native void nBuilderGlobalBlendOrderEnabled(long nativeBuilder, int index, boolean enabled);
|
||||
|
||||
@@ -68,72 +68,6 @@ public class SwapChain {
|
||||
private final Object mSurface;
|
||||
private long mNativeObject;
|
||||
|
||||
public static final long CONFIG_DEFAULT = 0x0;
|
||||
|
||||
/**
|
||||
* This flag indicates that the <code>SwapChain</code> must be allocated with an
|
||||
* alpha-channel.
|
||||
*/
|
||||
public static final long CONFIG_TRANSPARENT = 0x1;
|
||||
|
||||
/**
|
||||
* This flag indicates that the <code>SwapChain</code> may be used as a source surface
|
||||
* for reading back render results. This config must be set when creating
|
||||
* any <code>SwapChain</code> that will be used as the source for a blit operation.
|
||||
*
|
||||
* @see Renderer#copyFrame
|
||||
*/
|
||||
public static final long CONFIG_READABLE = 0x2;
|
||||
|
||||
/**
|
||||
* Indicates that the native X11 window is an XCB window rather than an XLIB window.
|
||||
* This is ignored on non-Linux platforms and in builds that support only one X11 API.
|
||||
*/
|
||||
public static final long CONFIG_ENABLE_XCB = 0x4;
|
||||
|
||||
/**
|
||||
* Indicates that the SwapChain must automatically perform linear to sRGB encoding.
|
||||
*
|
||||
* This flag is ignored if isSRGBSwapChainSupported() is false.
|
||||
*
|
||||
* When using this flag, post-processing should be disabled.
|
||||
*
|
||||
* @see SwapChain#isSRGBSwapChainSupported
|
||||
* @see View#setPostProcessingEnabled
|
||||
*/
|
||||
public static final long CONFIG_SRGB_COLORSPACE = 0x10;
|
||||
|
||||
/**
|
||||
* Indicates that this SwapChain should allocate a stencil buffer in addition to a depth buffer.
|
||||
*
|
||||
* This flag is necessary when using View::setStencilBufferEnabled and rendering directly into
|
||||
* the SwapChain (when post-processing is disabled).
|
||||
*
|
||||
* The specific format of the stencil buffer depends on platform support. The following pixel
|
||||
* formats are tried, in order of preference:
|
||||
*
|
||||
* Depth only (without CONFIG_HAS_STENCIL_BUFFER):
|
||||
* - DEPTH32F
|
||||
* - DEPTH24
|
||||
*
|
||||
* Depth + stencil (with CONFIG_HAS_STENCIL_BUFFER):
|
||||
* - DEPTH32F_STENCIL8
|
||||
* - DEPTH24F_STENCIL8
|
||||
*
|
||||
* Note that enabling the stencil buffer may hinder depth precision and should only be used if
|
||||
* necessary.
|
||||
*
|
||||
* @see View#setStencilBufferEnabled
|
||||
* @see View#setPostProcessingEnabled
|
||||
*/
|
||||
public static final long CONFIG_HAS_STENCIL_BUFFER = 0x20;
|
||||
|
||||
/**
|
||||
* The SwapChain contains protected content. Only supported when isProtectedContentSupported()
|
||||
* is true.
|
||||
*/
|
||||
public static final long CONFIG_PROTECTED_CONTENT = 0x40;
|
||||
|
||||
SwapChain(long nativeSwapChain, Object surface) {
|
||||
mNativeObject = nativeSwapChain;
|
||||
mSurface = surface;
|
||||
@@ -145,17 +79,19 @@ public class SwapChain {
|
||||
*
|
||||
* @param engine A reference to the filament Engine
|
||||
* @return true if CONFIG_PROTECTED_CONTENT is supported, false otherwise.
|
||||
* @see SwapChainFlags#CONFIG_PROTECTED_CONTENT
|
||||
*/
|
||||
public static boolean isProtectedContentSupported(@NonNull Engine engine) {
|
||||
return nIsProtectedContentSupported(engine.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.
|
||||
* Return whether createSwapChain supports the CONFIG_SRGB_COLORSPACE flag.
|
||||
* The default implementation returns false.
|
||||
*
|
||||
* @param engine A reference to the filament Engine
|
||||
* @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise.
|
||||
* @return true if CONFIG_SRGB_COLORSPACE is supported, false otherwise.
|
||||
* @see SwapChainFlags#CONFIG_SRGB_COLORSPACE
|
||||
*/
|
||||
public static boolean isSRGBSwapChainSupported(@NonNull Engine engine) {
|
||||
return nIsSRGBSwapChainSupported(engine.getNativeObject());
|
||||
|
||||
+97
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.android.filament;
|
||||
|
||||
// Note: SwapChainFlags is kept separate from SwapChain so that UiHelper does not need to depend
|
||||
// on SwapChain. This allows clients to use UiHelper without requiring all of Filament's Java
|
||||
// classes.
|
||||
|
||||
/**
|
||||
* Flags that a <code>SwapChain</code> can be created with to control behavior.
|
||||
*
|
||||
* @see Engine#createSwapChain
|
||||
* @see Engine#createSwapChainFromNativeSurface
|
||||
*/
|
||||
public final class SwapChainFlags {
|
||||
|
||||
public static final long CONFIG_DEFAULT = 0x0;
|
||||
|
||||
/**
|
||||
* This flag indicates that the <code>SwapChain</code> must be allocated with an
|
||||
* alpha-channel.
|
||||
*/
|
||||
public static final long CONFIG_TRANSPARENT = 0x1;
|
||||
|
||||
/**
|
||||
* This flag indicates that the <code>SwapChain</code> may be used as a source surface
|
||||
* for reading back render results. This config must be set when creating
|
||||
* any <code>SwapChain</code> that will be used as the source for a blit operation.
|
||||
*
|
||||
* @see Renderer#copyFrame
|
||||
*/
|
||||
public static final long CONFIG_READABLE = 0x2;
|
||||
|
||||
/**
|
||||
* Indicates that the native X11 window is an XCB window rather than an XLIB window.
|
||||
* This is ignored on non-Linux platforms and in builds that support only one X11 API.
|
||||
*/
|
||||
public static final long CONFIG_ENABLE_XCB = 0x4;
|
||||
|
||||
/**
|
||||
* Indicates that the SwapChain must automatically perform linear to sRGB encoding.
|
||||
*
|
||||
* This flag is ignored if isSRGBSwapChainSupported() is false.
|
||||
*
|
||||
* When using this flag, post-processing should be disabled.
|
||||
*
|
||||
* @see SwapChain#isSRGBSwapChainSupported
|
||||
* @see View#setPostProcessingEnabled
|
||||
*/
|
||||
public static final long CONFIG_SRGB_COLORSPACE = 0x10;
|
||||
|
||||
/**
|
||||
* Indicates that this SwapChain should allocate a stencil buffer in addition to a depth buffer.
|
||||
*
|
||||
* This flag is necessary when using View::setStencilBufferEnabled and rendering directly into
|
||||
* the SwapChain (when post-processing is disabled).
|
||||
*
|
||||
* The specific format of the stencil buffer depends on platform support. The following pixel
|
||||
* formats are tried, in order of preference:
|
||||
*
|
||||
* Depth only (without CONFIG_HAS_STENCIL_BUFFER):
|
||||
* - DEPTH32F
|
||||
* - DEPTH24
|
||||
*
|
||||
* Depth + stencil (with CONFIG_HAS_STENCIL_BUFFER):
|
||||
* - DEPTH32F_STENCIL8
|
||||
* - DEPTH24F_STENCIL8
|
||||
*
|
||||
* Note that enabling the stencil buffer may hinder depth precision and should only be used if
|
||||
* necessary.
|
||||
*
|
||||
* @see View#setStencilBufferEnabled
|
||||
* @see View#setPostProcessingEnabled
|
||||
*/
|
||||
public static final long CONFIG_HAS_STENCIL_BUFFER = 0x20;
|
||||
|
||||
/**
|
||||
* The SwapChain contains protected content. Only supported when isProtectedContentSupported()
|
||||
* is true.
|
||||
*/
|
||||
public static final long CONFIG_PROTECTED_CONTENT = 0x40;
|
||||
}
|
||||
|
||||
@@ -241,6 +241,15 @@ public class View {
|
||||
nSetCamera(getNativeObject(), camera == null ? 0 : camera.getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Query whether a camera is set.
|
||||
* @return true if a camera is set, false otherwise
|
||||
* @see #setCamera
|
||||
*/
|
||||
public boolean hasCamera() {
|
||||
return nHasCamera(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this View's associated Camera, or null if none has been assigned.
|
||||
*
|
||||
@@ -1238,6 +1247,7 @@ public class View {
|
||||
private static native void nSetName(long nativeView, String name);
|
||||
private static native void nSetScene(long nativeView, long nativeScene);
|
||||
private static native void nSetCamera(long nativeView, long nativeCamera);
|
||||
private static native boolean nHasCamera(long nativeView);
|
||||
private static native void nSetViewport(long nativeView, int left, int bottom, int width, int height);
|
||||
private static native void nSetVisibleLayers(long nativeView, int select, int value);
|
||||
private static native void nSetShadowingEnabled(long nativeView, boolean enabled);
|
||||
|
||||
+2
-2
@@ -27,7 +27,7 @@ import android.view.SurfaceHolder;
|
||||
import android.view.SurfaceView;
|
||||
import android.view.TextureView;
|
||||
|
||||
import com.google.android.filament.SwapChain;
|
||||
import com.google.android.filament.SwapChainFlags;
|
||||
|
||||
/**
|
||||
* UiHelper is a simple class that can manage either a SurfaceView, TextureView, or a SurfaceHolder
|
||||
@@ -538,7 +538,7 @@ public class UiHelper {
|
||||
* the options set on this UiHelper.
|
||||
*/
|
||||
public long getSwapChainFlags() {
|
||||
return isOpaque() ? SwapChain.CONFIG_DEFAULT : SwapChain.CONFIG_TRANSPARENT;
|
||||
return isOpaque() ? SwapChainFlags.CONFIG_DEFAULT : SwapChainFlags.CONFIG_TRANSPARENT;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -31,6 +31,7 @@ set_target_properties(iblprefilter PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament-iblprefilter.a)
|
||||
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
add_library(filament-utils-jni SHARED
|
||||
src/main/cpp/AutomationEngine.cpp
|
||||
|
||||
@@ -44,6 +44,7 @@ set_target_properties(uberarchive PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberarchive.a)
|
||||
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
|
||||
|
||||
set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/include/gltfio/Animator.h
|
||||
@@ -81,9 +82,20 @@ set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/src/TangentsJob.cpp
|
||||
${GLTFIO_DIR}/src/TangentsJob.h
|
||||
${GLTFIO_DIR}/src/UbershaderProvider.cpp
|
||||
${GLTFIO_DIR}/src/Utility.cpp
|
||||
${GLTFIO_DIR}/src/Utility.h
|
||||
${GLTFIO_DIR}/src/Wireframe.cpp
|
||||
${GLTFIO_DIR}/src/Wireframe.h
|
||||
${GLTFIO_DIR}/src/downcast.h
|
||||
${GLTFIO_DIR}/src/extended/AssetLoaderExtended.cpp
|
||||
${GLTFIO_DIR}/src/extended/AssetLoaderExtended.h
|
||||
${GLTFIO_DIR}/src/extended/ResourceLoaderExtended.cpp
|
||||
${GLTFIO_DIR}/src/extended/ResourceLoaderExtended.h
|
||||
${GLTFIO_DIR}/src/extended/TangentsJobExtended.cpp
|
||||
${GLTFIO_DIR}/src/extended/TangentsJobExtended.h
|
||||
${GLTFIO_DIR}/src/extended/TangentSpaceMeshWrapper.cpp
|
||||
${GLTFIO_DIR}/src/extended/TangentSpaceMeshWrapper.h
|
||||
|
||||
|
||||
src/main/cpp/Animator.cpp
|
||||
src/main/cpp/AssetLoader.cpp
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.50.6
|
||||
VERSION_NAME=1.51.8
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+1
-1
@@ -321,7 +321,7 @@ class MainActivity : Activity() {
|
||||
var flags = uiHelper.swapChainFlags
|
||||
if (engine.activeFeatureLevel == Engine.FeatureLevel.FEATURE_LEVEL_0) {
|
||||
if (SwapChain.isSRGBSwapChainSupported(engine)) {
|
||||
flags = flags or SwapChain.CONFIG_SRGB_COLORSPACE
|
||||
flags = flags or SwapChainFlags.CONFIG_SRGB_COLORSPACE
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -44,8 +44,6 @@ function print_help {
|
||||
echo " Exclude Vulkan support from the Android build."
|
||||
echo " -s"
|
||||
echo " Add iOS simulator support to the iOS build."
|
||||
echo " -t"
|
||||
echo " Enable SwiftShader support for Vulkan in desktop builds."
|
||||
echo " -e"
|
||||
echo " Enable EGL on Linux support for desktop builds."
|
||||
echo " -l"
|
||||
@@ -61,6 +59,11 @@ function print_help {
|
||||
echo " -b"
|
||||
echo " Enable Address and Undefined Behavior Sanitizers (asan/ubsan) for debugging."
|
||||
echo " This is only for the desktop build."
|
||||
echo " -x value"
|
||||
echo " Define a preprocessor flag FILAMENT_BACKEND_DEBUG_FLAG with [value]. This is useful for"
|
||||
echo " enabling debug paths in the backend from the build script. For example, make a"
|
||||
echo " systrace-enabled build without directly changing #defines. Remember to add -f when"
|
||||
echo " changing this option."
|
||||
echo ""
|
||||
echo "Build types:"
|
||||
echo " release"
|
||||
@@ -160,8 +163,6 @@ INSTALL_COMMAND=
|
||||
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
|
||||
VULKAN_ANDROID_GRADLE_OPTION=""
|
||||
|
||||
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=OFF"
|
||||
|
||||
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
|
||||
|
||||
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
|
||||
@@ -172,6 +173,8 @@ MATOPT_GRADLE_OPTION=""
|
||||
|
||||
ASAN_UBSAN_OPTION=""
|
||||
|
||||
BACKEND_DEBUG_FLAG_OPTION=""
|
||||
|
||||
IOS_BUILD_SIMULATOR=false
|
||||
BUILD_UNIVERSAL_LIBRARIES=false
|
||||
|
||||
@@ -226,11 +229,11 @@ function build_desktop_target {
|
||||
-DIMPORT_EXECUTABLES_DIR=out \
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
|
||||
${SWIFTSHADER_OPTION} \
|
||||
${EGL_ON_LINUX_OPTION} \
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
${ASAN_UBSAN_OPTION} \
|
||||
${BACKEND_DEBUG_FLAG_OPTION} \
|
||||
${architectures} \
|
||||
../..
|
||||
ln -sf "out/cmake-${lc_target}/compile_commands.json" \
|
||||
@@ -289,6 +292,7 @@ function build_webgl_with_target {
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
|
||||
-DWEBGL=1 \
|
||||
${BACKEND_DEBUG_FLAG_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-webgl-${lc_target}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
@@ -363,6 +367,7 @@ function build_android_target {
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
${VULKAN_ANDROID_OPTION} \
|
||||
${BACKEND_DEBUG_FLAG_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-android-${lc_target}-${arch}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
@@ -516,7 +521,7 @@ function build_android {
|
||||
if [[ "${BUILD_ANDROID_SAMPLES}" == "true" ]]; then
|
||||
for sample in ${ANDROID_SAMPLES}; do
|
||||
echo "Installing out/${sample}-debug.apk"
|
||||
cp samples/${sample}/build/outputs/apk/debug/${sample}-debug-unsigned.apk \
|
||||
cp samples/${sample}/build/outputs/apk/debug/${sample}-debug.apk \
|
||||
../out/${sample}-debug.apk
|
||||
done
|
||||
fi
|
||||
@@ -597,6 +602,7 @@ function build_ios_target {
|
||||
-DCMAKE_TOOLCHAIN_FILE=../../third_party/clang/iOS.cmake \
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
${BACKEND_DEBUG_FLAG_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-ios-${lc_target}-${arch}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
@@ -730,6 +736,13 @@ function validate_build_command {
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Make sure FILAMENT_BACKEND_DEBUG_FLAG is only meant for debug builds
|
||||
if [[ "${ISSUE_DEBUG_BUILD}" != "true" ]] && [[ ! -z "${BACKEND_DEBUG_FLAG_OPTION}" ]]; then
|
||||
echo "Error: cannot specify FILAMENT_BACKEND_DEBUG_FLAG in non-debug build"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
set -e
|
||||
}
|
||||
|
||||
@@ -776,7 +789,7 @@ function check_debug_release_build {
|
||||
|
||||
pushd "$(dirname "$0")" > /dev/null
|
||||
|
||||
while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
while getopts ":hacCfgijmp:q:uvslwedk:bx:" opt; do
|
||||
case ${opt} in
|
||||
h)
|
||||
print_help
|
||||
@@ -840,7 +853,7 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
echo "Platform must be one of [desktop|android|ios|webgl|all]"
|
||||
echo ""
|
||||
exit 1
|
||||
;;
|
||||
;;
|
||||
esac
|
||||
done
|
||||
;;
|
||||
@@ -895,10 +908,6 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
IOS_BUILD_SIMULATOR=true
|
||||
echo "iOS simulator support enabled."
|
||||
;;
|
||||
t)
|
||||
SWIFTSHADER_OPTION="-DFILAMENT_USE_SWIFTSHADER=ON"
|
||||
echo "SwiftShader support enabled."
|
||||
;;
|
||||
e)
|
||||
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=ON -DFILAMENT_SKIP_SDL2=ON -DFILAMENT_SKIP_SAMPLES=ON"
|
||||
echo "EGL on Linux support enabled; skipping SDL2."
|
||||
@@ -918,6 +927,8 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
b) ASAN_UBSAN_OPTION="-DFILAMENT_ENABLE_ASAN_UBSAN=ON"
|
||||
echo "Enabled ASAN/UBSAN"
|
||||
;;
|
||||
x) BACKEND_DEBUG_FLAG_OPTION="-DFILAMENT_BACKEND_DEBUG_FLAG=${OPTARG}"
|
||||
;;
|
||||
\?)
|
||||
echo "Invalid option: -${OPTARG}" >&2
|
||||
echo ""
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
# Build the image:
|
||||
# docker build --no-cache --tag ssfilament -f build/swiftshader/Dockerfile .
|
||||
# docker tag ssfilament ghcr.io/filament-assets/swiftshader
|
||||
#
|
||||
# Publish the image:
|
||||
# docker login ghcr.io --username <user> --password <token>
|
||||
# docker push ghcr.io/filament-assets/swiftshader
|
||||
#
|
||||
# Run the image and mount the current directory:
|
||||
# docker run -it -v `pwd`:/trees/filament -t ssfilament
|
||||
|
||||
FROM ubuntu:focal
|
||||
WORKDIR /trees
|
||||
ARG DEBIAN_FRONTEND=noninteractive
|
||||
ENV SWIFTSHADER_LD_LIBRARY_PATH=/trees/swiftshader/build
|
||||
ENV CXXFLAGS='-fno-builtin -Wno-pass-failed'
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get --no-install-recommends install -y \
|
||||
apt-transport-https \
|
||||
apt-utils \
|
||||
build-essential \
|
||||
cmake \
|
||||
ca-certificates \
|
||||
git \
|
||||
ninja-build \
|
||||
python \
|
||||
python3 \
|
||||
xorg-dev \
|
||||
clang-7 \
|
||||
libc++-7-dev \
|
||||
libc++abi-7-dev \
|
||||
lldb
|
||||
|
||||
# Ensure that clang is used instead of gcc.
|
||||
RUN set -eux ;\
|
||||
update-alternatives --install /usr/bin/clang clang /usr/bin/clang-7 100 ;\
|
||||
update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-7 100 ;\
|
||||
update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100 ;\
|
||||
update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
|
||||
|
||||
# Get patch files from the local Filament tree.
|
||||
COPY build/swiftshader/*.diff .
|
||||
|
||||
# Clone SwiftShader, apply patches, and build it.
|
||||
RUN set -eux ;\
|
||||
git clone https://swiftshader.googlesource.com/SwiftShader swiftshader ;\
|
||||
cd swiftshader ;\
|
||||
git checkout 139f5c3 ;\
|
||||
git apply /trees/*.diff ;\
|
||||
cd build ;\
|
||||
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Release ;\
|
||||
ninja
|
||||
@@ -1,56 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
from pathlib import Path
|
||||
import os
|
||||
|
||||
spath = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
path = Path(spath)
|
||||
|
||||
folder = "../../results/"
|
||||
|
||||
images = list(path.glob(folder + '*.png'))
|
||||
|
||||
images.sort()
|
||||
|
||||
gallery = open(path.absolute().joinpath(folder + 'index.html'), 'w')
|
||||
|
||||
gallery.write("""<html>
|
||||
<head>
|
||||
<script type="module" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.esm.js"></script>
|
||||
<script nomodule="" src="https://unpkg.com/img-comparison-slider@latest/dist/component/component.js"></script>
|
||||
<link rel="stylesheet" href="https://unpkg.com/img-comparison-slider@latest/dist/collection/styles/initial.css"/>
|
||||
<style>
|
||||
h2 {
|
||||
font-weight: normal;
|
||||
margin-top: 150px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
a {
|
||||
text-decoration: none;
|
||||
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
||||
color: blue;
|
||||
}
|
||||
a:hover {
|
||||
font-weight: bold;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
""")
|
||||
|
||||
tag = ''
|
||||
|
||||
for image in images:
|
||||
group = image.stem.rstrip('0123456789')
|
||||
before = f'https://filament-assets.github.io/golden/{group}/{image.name}'
|
||||
after = image.name
|
||||
gallery.write('\n')
|
||||
gallery.write(f'<h2><a href="{image.stem}.json">{image.stem}.json</a></h2>\n')
|
||||
gallery.write('<img-comparison-slider>\n')
|
||||
gallery.write(f'<img slot="before" src="{before}" /> <img slot="after" src="{after}" />\n')
|
||||
gallery.write('</img-comparison-slider>\n')
|
||||
|
||||
gallery.write("""</body>
|
||||
</html>
|
||||
""")
|
||||
@@ -1,62 +0,0 @@
|
||||
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
|
||||
index 86913ec72..3b35345af 100644
|
||||
--- a/src/Vulkan/VkPipeline.cpp
|
||||
+++ b/src/Vulkan/VkPipeline.cpp
|
||||
@@ -71,7 +71,56 @@ std::vector<uint32_t> preprocessSpirv(
|
||||
if(optimize)
|
||||
{
|
||||
// Full optimization list taken from spirv-opt.
|
||||
- opt.RegisterPerformancePasses();
|
||||
+
|
||||
+ // We have removed CreateRedundancyEliminationPass because it segfaults when encountering:
|
||||
+ // %389 = OpCompositeConstruct %7 %386 %387 %388 %86
|
||||
+ // When inserting an entry into instruction_to_value_ (which is an unordered_map)
|
||||
+ // This could perhaps be investigated further with help from asan.
|
||||
+
|
||||
+ using namespace spvtools;
|
||||
+ opt.RegisterPass(CreateWrapOpKillPass())
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateMergeReturnPass())
|
||||
+ .RegisterPass(CreateInlineExhaustivePass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreatePrivateToLocalPass())
|
||||
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
|
||||
+ .RegisterPass(CreateLocalSingleStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateScalarReplacementPass())
|
||||
+ .RegisterPass(CreateLocalAccessChainConvertPass())
|
||||
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
|
||||
+ .RegisterPass(CreateLocalSingleStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateLocalMultiStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateCCPPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateLoopUnrollPass(true))
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
|
||||
+ .RegisterPass(CreateCombineAccessChainsPass())
|
||||
+ .RegisterPass(CreateSimplificationPass())
|
||||
+ .RegisterPass(CreateScalarReplacementPass())
|
||||
+ .RegisterPass(CreateLocalAccessChainConvertPass())
|
||||
+ .RegisterPass(CreateLocalSingleBlockLoadStoreElimPass())
|
||||
+ .RegisterPass(CreateLocalSingleStoreElimPass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateSSARewritePass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateVectorDCEPass())
|
||||
+ .RegisterPass(CreateDeadInsertElimPass())
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateSimplificationPass())
|
||||
+ .RegisterPass(CreateIfConversionPass())
|
||||
+ .RegisterPass(CreateCopyPropagateArraysPass())
|
||||
+ .RegisterPass(CreateReduceLoadSizePass())
|
||||
+ .RegisterPass(CreateAggressiveDCEPass())
|
||||
+ .RegisterPass(CreateBlockMergePass())
|
||||
+ .RegisterPass(CreateRedundancyEliminationPass()) // workaround for SEGFAULT
|
||||
+ .RegisterPass(CreateDeadBranchElimPass())
|
||||
+ .RegisterPass(CreateBlockMergePass())
|
||||
+ .RegisterPass(CreateSimplificationPass());
|
||||
}
|
||||
|
||||
std::vector<uint32_t> optimized;
|
||||
@@ -1,127 +0,0 @@
|
||||
#!/bin/bash
|
||||
set -e
|
||||
|
||||
function print_help {
|
||||
local self_name=$(basename "$0")
|
||||
echo "This script issues docker commands for testing Filament with SwiftShader."
|
||||
echo "The usual sequence of commands is: fetch, start, build filament release, and run."
|
||||
echo ""
|
||||
echo "Usage:"
|
||||
echo " $self_name [command]"
|
||||
echo ""
|
||||
echo "Commands:"
|
||||
echo " build filament [debug | release]"
|
||||
echo " Use the container to build Filament."
|
||||
echo " build swiftshader [debug | release]"
|
||||
echo " Use the container to do a clean rebuild of SwiftShader."
|
||||
echo " (Note that the container already has SwiftShader built.)"
|
||||
echo " fetch"
|
||||
echo " Download the docker image from the central repository."
|
||||
echo " help"
|
||||
echo " Print this help message."
|
||||
echo " logs"
|
||||
echo " Print messages from the container's kernel ring buffer."
|
||||
echo " This is useful for diagnosing OOM issues."
|
||||
echo " run [lldb]"
|
||||
echo " Launch a test inside the container, optionally via lldb."
|
||||
echo " shell"
|
||||
echo " Interact with a bash prompt in the container."
|
||||
echo " start"
|
||||
echo " Start a container from the image."
|
||||
echo " stop"
|
||||
echo " Stop the container."
|
||||
echo ""
|
||||
}
|
||||
|
||||
# Change the current working directory to the Filament root.
|
||||
pushd "$(dirname "$0")/../.." > /dev/null
|
||||
|
||||
if [[ "$1" == "build" ]] && [[ "$2" == "filament" ]]; then
|
||||
docker exec runner filament/build.sh -t $3 gltf_viewer
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "build" ]] && [[ "$2" == "swiftshader" ]]; then
|
||||
BUILD_TYPE="$3"
|
||||
BUILD_TYPE="$(tr '[:lower:]' '[:upper:]' <<< ${BUILD_TYPE:0:1})${BUILD_TYPE:1}"
|
||||
docker exec --workdir /trees/swiftshader runner rm -rf build
|
||||
docker exec --workdir /trees/swiftshader runner mkdir build
|
||||
docker exec --workdir /trees/swiftshader/build runner cmake -GNinja -DCMAKE_BUILD_TYPE="$BUILD_TYPE" ..
|
||||
docker exec --workdir /trees/swiftshader/build runner ninja
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "fetch" ]]; then
|
||||
docker pull ghcr.io/filament-assets/swiftshader:latest
|
||||
docker tag ghcr.io/filament-assets/swiftshader:latest ssfilament
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "help" ]]; then
|
||||
print_help
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$1" == "logs" ]]; then
|
||||
docker exec runner dmesg --human --read-clear
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "run" ]] && [[ "$2" == "lldb" ]]; then
|
||||
docker exec -i --workdir /trees/filament/results runner \
|
||||
lldb --batch -o run -o bt -- \
|
||||
../out/cmake-release/samples/gltf_viewer \
|
||||
--headless \
|
||||
--batch ../libs/viewer/tests/basic.json \
|
||||
--api vulkan
|
||||
docker exec runner /trees/filament/build/swiftshader/gallery.py
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "run" ]]; then
|
||||
docker exec --tty --workdir /trees/filament/results runner \
|
||||
/usr/bin/catchsegv \
|
||||
../out/cmake-release/samples/gltf_viewer \
|
||||
--headless \
|
||||
--batch ../libs/viewer/tests/basic.json \
|
||||
--api vulkan
|
||||
docker exec runner /trees/filament/build/swiftshader/gallery.py
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "shell" ]]; then
|
||||
docker exec --interactive --tty runner /bin/bash
|
||||
exit $?
|
||||
fi
|
||||
|
||||
# Notes on options being passed to docker's run command:
|
||||
#
|
||||
# - The memory constraint seems to prevent an OOM signal in GitHub Actions.
|
||||
# - The cap / security args allow use of lldb and creation of core dumps.
|
||||
# - The privileged arg allows use of dmesg for examining OOM logs.
|
||||
#
|
||||
# Currently, a GitHub Actions VM has 2 CPUs, 7 GB RAM, and 14 GB of SSD disk space.
|
||||
#
|
||||
# Please be aware that Docker Desktop might impose additional resource constraints, and that those
|
||||
# settings can only be controlled with its GUI. We recommend at least 7 GB of memory and 2 GB swap.
|
||||
if [[ "$1" == "start" ]]; then
|
||||
mkdir -p results
|
||||
docker run --tty --rm --detach --privileged \
|
||||
--memory 6.5g \
|
||||
--name runner \
|
||||
--cap-add=SYS_PTRACE \
|
||||
--security-opt seccomp=unconfined \
|
||||
--security-opt apparmor=unconfined \
|
||||
--volume `pwd`:/trees/filament \
|
||||
--workdir /trees \
|
||||
ssfilament
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "$1" == "stop" ]]; then
|
||||
docker container rm runner --force
|
||||
exit $?
|
||||
fi
|
||||
|
||||
print_help
|
||||
exit 1
|
||||
+2
-2
@@ -476,7 +476,7 @@ Energy conservation is one of the key components of a good BRDF for physically b
|
||||
<p>
|
||||
|
||||
|
||||
For the specular term, \(f_m\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
|
||||
For the specular term, \(f_r\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
|
||||
|
||||
</p><p>
|
||||
|
||||
@@ -857,7 +857,7 @@ The full GLSL implementation of the standard model is shown in <a href="#listing
|
||||
<span class="line"> <span class="hljs-comment">// perceptually linear roughness to roughness (see parameterization)</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> roughness = perceptualRoughness * perceptualRoughness;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> F = F_Schlick(LoH, f0);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> V = V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
|
||||
<span class="line"></span>
|
||||
|
||||
+141
-53
File diff suppressed because one or more lines are too long
+33
-1
@@ -1397,7 +1397,7 @@ Type
|
||||
: `string`
|
||||
|
||||
Value
|
||||
: Any of `opaque`, `transparent`, `fade`, `add`, `masked`, `multiply`, `screen`. Defaults to `opaque`.
|
||||
: Any of `opaque`, `transparent`, `fade`, `add`, `masked`, `multiply`, `screen`, `custom`. Defaults to `opaque`.
|
||||
|
||||
Description
|
||||
: Defines how/if the rendered object is blended with the content of the render target.
|
||||
@@ -1420,6 +1420,7 @@ Description
|
||||
of the material's output defines whether a fragment is discarded or not. Additionally,
|
||||
ALPHA_TO_COVERAGE is enabled for non-translucent views. See the maskThreshold section for more
|
||||
information.
|
||||
- **Custom**: blending is enabled. But the blending function is user specified. See `blendFunction`.
|
||||
|
||||
!!! Note
|
||||
When `blending` is set to `masked`, alpha to coverage is automatically enabled for the material.
|
||||
@@ -1432,6 +1433,36 @@ material {
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### Blending and transparency: blendFunction
|
||||
|
||||
Type
|
||||
: `object`
|
||||
|
||||
Fields
|
||||
: `srcRGB`, `srcA`, `dstRGB`, `dstA`
|
||||
|
||||
Description
|
||||
: - *srcRGB*: source function applied to the RGB channels
|
||||
- *srcA*: source function applied to the alpha channel
|
||||
- *srcRGB*: destination function applied to the RGB channels
|
||||
- *srcRGB*: destination function applied to the alpha channel
|
||||
The values possible for each functions are one of `zero`, `one`, `srcColor`, `oneMinusSrcColor`,
|
||||
`dstColor`, `oneMinusDstColor`, `srcAlpha`, `oneMinusSrcAlpha`, `dstAlpha`,
|
||||
`oneMinusDstAlpha`, `srcAlphaSaturate`
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
blending : custom,
|
||||
blendFunction :
|
||||
{
|
||||
srcRGB: one,
|
||||
srcA: one,
|
||||
dstRGB: oneMinusSrcColor,
|
||||
dstA: oneMinusSrcAlpha
|
||||
}
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
### Blending and transparency: postLightingBlending
|
||||
|
||||
Type
|
||||
@@ -2394,6 +2425,7 @@ The following APIs are only available from the vertex block:
|
||||
**getWorldFromModelMatrix()** | float4x4 | Matrix that converts from model (object) space to world space
|
||||
**getWorldFromModelNormalMatrix()** | float3x3 | Matrix that converts normals from model (object) space to world space
|
||||
**getVertexIndex()** | int | Index of the current vertex
|
||||
**getEyeIndex()** | int | Index of the eye being rendered, starting at 0
|
||||
|
||||
### Fragment only
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -43,7 +43,7 @@ filament-viewer::part(canvas) {
|
||||
</p>
|
||||
|
||||
</main>
|
||||
<script src="https://unpkg.com/filament@1.44.0/filament.js"></script>
|
||||
<script src="https://unpkg.com/filament@1.51.6/filament.js"></script>
|
||||
<script src="https://unpkg.com/gltumble"></script>
|
||||
<script src="filament-viewer.js" type="module"></script>
|
||||
</body>
|
||||
|
||||
+38
-15
@@ -163,6 +163,7 @@ set(PRIVATE_HDRS
|
||||
src/ResourceList.h
|
||||
src/ShadowMap.h
|
||||
src/ShadowMapManager.h
|
||||
src/SharedHandle.h
|
||||
src/TypedUniformBuffer.h
|
||||
src/UniformBuffer.h
|
||||
src/components/CameraManager.h
|
||||
@@ -214,6 +215,7 @@ set(PRIVATE_HDRS
|
||||
set(MATERIAL_SRCS
|
||||
src/materials/antiAliasing/fxaa.mat
|
||||
src/materials/antiAliasing/taa.mat
|
||||
src/materials/blitDepth.mat
|
||||
src/materials/blitLow.mat
|
||||
src/materials/blitArray.mat
|
||||
src/materials/bloom/bloomDownsample.mat
|
||||
@@ -256,6 +258,11 @@ set(MATERIAL_FL0_SRCS
|
||||
src/materials/skybox.mat
|
||||
)
|
||||
|
||||
set(MATERIAL_MULTIVIEW_SRCS
|
||||
src/materials/defaultMaterial.mat
|
||||
src/materials/skybox.mat
|
||||
)
|
||||
|
||||
# Embed the binary resource blob for materials.
|
||||
get_resgen_vars(${RESOURCE_DIR} materials)
|
||||
list(APPEND PRIVATE_HDRS ${RESGEN_HEADER})
|
||||
@@ -285,6 +292,11 @@ if (FILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
add_definitions(-DFILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
endif()
|
||||
|
||||
# Whether to include MULTIVIEW materials.
|
||||
if (FILAMENT_ENABLE_MULTIVIEW)
|
||||
add_definitions(-DFILAMENT_ENABLE_MULTIVIEW)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Definitions
|
||||
# ==================================================================================================
|
||||
@@ -315,30 +327,41 @@ foreach (mat_src ${MATERIAL_SRCS})
|
||||
get_filename_component(localname "${mat_src}" NAME_WE)
|
||||
get_filename_component(fullname "${mat_src}" ABSOLUTE)
|
||||
set(output_path "${MATERIAL_DIR}/${localname}.filamat")
|
||||
add_custom_command(
|
||||
OUTPUT ${output_path}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
|
||||
MAIN_DEPENDENCY ${fullname}
|
||||
DEPENDS matc
|
||||
COMMENT "Compiling material ${fullname} to ${output_path}"
|
||||
)
|
||||
list(APPEND MATERIAL_BINS ${output_path})
|
||||
|
||||
list(FIND MATERIAL_FL0_SRCS ${mat_src} index)
|
||||
if (${index} GREATER -1 AND FILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
string(REGEX REPLACE "[.]filamat$" "0.filamat" output_path0 ${output_path})
|
||||
string(REGEX REPLACE "[.]filamat$" "_fl0.filamat" output_path_fl0 ${output_path})
|
||||
add_custom_command(
|
||||
OUTPUT ${output_path} ${output_path0}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -PfeatureLevel=0 -o ${output_path0} ${fullname}
|
||||
OUTPUT ${output_path_fl0}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -PfeatureLevel=0 -o ${output_path_fl0} ${fullname}
|
||||
MAIN_DEPENDENCY ${fullname}
|
||||
DEPENDS matc
|
||||
COMMENT "Compiling material ${fullname} to ${output_path} and ${output_path0}"
|
||||
)
|
||||
list(APPEND MATERIAL_BINS ${output_path0})
|
||||
else ()
|
||||
add_custom_command(
|
||||
OUTPUT ${output_path}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
|
||||
MAIN_DEPENDENCY ${fullname}
|
||||
DEPENDS matc
|
||||
COMMENT "Compiling material ${fullname} to ${output_path}"
|
||||
COMMENT "Compiling material ${fullname} to ${output_path_fl0}"
|
||||
)
|
||||
list(APPEND MATERIAL_BINS ${output_path_fl0})
|
||||
endif ()
|
||||
|
||||
list(FIND MATERIAL_MULTIVIEW_SRCS ${mat_src} index)
|
||||
if (${index} GREATER -1 AND FILAMENT_ENABLE_MULTIVIEW)
|
||||
string(REGEX REPLACE "[.]filamat$" "_multiview.filamat" output_path_multiview ${output_path})
|
||||
add_custom_command(
|
||||
OUTPUT ${output_path_multiview}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -PstereoscopicType=multiview -o ${output_path_multiview} ${fullname}
|
||||
MAIN_DEPENDENCY ${fullname}
|
||||
DEPENDS matc
|
||||
COMMENT "Compiling material ${fullname} to ${output_path_multiview}"
|
||||
)
|
||||
list(APPEND MATERIAL_BINS ${output_path_multiview})
|
||||
endif ()
|
||||
|
||||
list(APPEND MATERIAL_BINS ${output_path})
|
||||
endforeach()
|
||||
|
||||
# Additional dependencies on included files for materials
|
||||
|
||||
@@ -66,11 +66,13 @@ set(PRIVATE_HDRS
|
||||
# OpenGL / OpenGL ES Sources
|
||||
# ==================================================================================================
|
||||
|
||||
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3 AND NOT FILAMENT_USE_SWIFTSHADER)
|
||||
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/OpenGLPlatform.h
|
||||
src/opengl/gl_headers.cpp
|
||||
src/opengl/gl_headers.h
|
||||
src/opengl/GLBufferObject.h
|
||||
src/opengl/GLTexture.h
|
||||
src/opengl/GLUtils.cpp
|
||||
src/opengl/GLUtils.h
|
||||
src/opengl/OpenGLBlobCache.cpp
|
||||
@@ -166,8 +168,10 @@ endif()
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/VulkanPlatform.h
|
||||
src/vulkan/caching/VulkanDescriptorSet.cpp
|
||||
src/vulkan/caching/VulkanDescriptorSet.h
|
||||
src/vulkan/caching/VulkanDescriptorSetManager.cpp
|
||||
src/vulkan/caching/VulkanDescriptorSetManager.h
|
||||
src/vulkan/caching/VulkanPipelineLayoutCache.cpp
|
||||
src/vulkan/caching/VulkanPipelineLayoutCache.h
|
||||
src/vulkan/platform/VulkanPlatform.cpp
|
||||
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
|
||||
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
|
||||
@@ -413,6 +417,7 @@ if (APPLE OR LINUX)
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
@@ -474,6 +479,10 @@ if (APPLE)
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -24,12 +24,14 @@
|
||||
|
||||
#include <backend/PresentCallable.h>
|
||||
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
#include <variant> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -90,12 +92,15 @@ static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = SWAP_CHAIN_CON
|
||||
*/
|
||||
static constexpr uint64_t SWAP_CHAIN_CONFIG_PROTECTED_CONTENT = 0x40;
|
||||
|
||||
|
||||
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
|
||||
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
|
||||
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
|
||||
|
||||
static constexpr size_t MAX_PUSH_CONSTANT_COUNT = 32; // Vulkan 1.1 spec allows for 128-byte
|
||||
// of push constant (we assume 4-byte
|
||||
// types).
|
||||
|
||||
// Per feature level caps
|
||||
// Use (int)FeatureLevel to index this array
|
||||
static constexpr struct {
|
||||
@@ -158,14 +163,16 @@ static constexpr const char* backendToString(Backend backend) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the shader language. Similar to the above backend enum, but the OpenGL backend can select
|
||||
* between two shader languages: ESSL 1.0 and ESSL 3.0.
|
||||
* Defines the shader language. Similar to the above backend enum, with some differences:
|
||||
* - The OpenGL backend can select between two shader languages: ESSL 1.0 and ESSL 3.0.
|
||||
* - The Metal backend can prefer precompiled Metal libraries, while falling back to MSL.
|
||||
*/
|
||||
enum class ShaderLanguage {
|
||||
ESSL1 = 0,
|
||||
ESSL3 = 1,
|
||||
SPIRV = 2,
|
||||
MSL = 3,
|
||||
METAL_LIBRARY = 4,
|
||||
};
|
||||
|
||||
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
|
||||
@@ -178,6 +185,8 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
|
||||
return "SPIR-V";
|
||||
case ShaderLanguage::MSL:
|
||||
return "MSL";
|
||||
case ShaderLanguage::METAL_LIBRARY:
|
||||
return "Metal precompiled library";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -327,7 +336,7 @@ enum class UniformType : uint8_t {
|
||||
/**
|
||||
* Supported constant parameter types
|
||||
*/
|
||||
enum class ConstantType : uint8_t {
|
||||
enum class ConstantType : uint8_t {
|
||||
INT,
|
||||
FLOAT,
|
||||
BOOL
|
||||
@@ -682,7 +691,7 @@ enum class TextureUsage : uint16_t {
|
||||
SUBPASS_INPUT = 0x0020, //!< Texture can be used as a subpass input
|
||||
BLIT_SRC = 0x0040, //!< Texture can be used the source of a blit()
|
||||
BLIT_DST = 0x0080, //!< Texture can be used the destination of a blit()
|
||||
PROTECTED = 0x0100, //!< Texture can be used the destination of a blit()
|
||||
PROTECTED = 0x0100, //!< Texture can be used for protected content
|
||||
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
|
||||
};
|
||||
|
||||
@@ -1214,13 +1223,15 @@ struct StencilState {
|
||||
uint8_t padding = 0;
|
||||
};
|
||||
|
||||
using PushConstantVariant = std::variant<int32_t, float, bool>;
|
||||
|
||||
static_assert(sizeof(StencilState::StencilOperations) == 5u,
|
||||
"StencilOperations size not what was intended");
|
||||
|
||||
static_assert(sizeof(StencilState) == 12u,
|
||||
"StencilState size not what was intended");
|
||||
|
||||
using FrameScheduledCallback = void(*)(PresentCallable callable, void* user);
|
||||
using FrameScheduledCallback = utils::Invocable<void(backend::PresentCallable)>;
|
||||
|
||||
enum class Workaround : uint16_t {
|
||||
// The EASU pass must split because shader compiler flattens early-exit branch
|
||||
@@ -1237,9 +1248,6 @@ enum class Workaround : uint16_t {
|
||||
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
|
||||
// Multiple workarounds needed for PowerVR GPUs
|
||||
POWER_VR_SHADER_WORKAROUNDS,
|
||||
// The driver has some threads pinned, and we can't easily know on which core, it can hurt
|
||||
// performance more if we end-up pinned on the same one.
|
||||
DISABLE_THREAD_AFFINITY
|
||||
};
|
||||
|
||||
//! The type of technique for stereoscopic rendering
|
||||
|
||||
@@ -75,6 +75,19 @@ protected:
|
||||
HandleBase(HandleBase const& rhs) noexcept = default;
|
||||
HandleBase& operator=(HandleBase const& rhs) noexcept = default;
|
||||
|
||||
HandleBase(HandleBase&& rhs) noexcept
|
||||
: object(rhs.object) {
|
||||
rhs.object = nullid;
|
||||
}
|
||||
|
||||
HandleBase& operator=(HandleBase&& rhs) noexcept {
|
||||
if (this != &rhs) {
|
||||
object = rhs.object;
|
||||
rhs.object = nullid;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
HandleId object;
|
||||
};
|
||||
@@ -89,8 +102,10 @@ struct Handle : public HandleBase {
|
||||
Handle() noexcept = default;
|
||||
|
||||
Handle(Handle const& rhs) noexcept = default;
|
||||
Handle(Handle&& rhs) noexcept = default;
|
||||
|
||||
Handle& operator=(Handle const& rhs) noexcept = default;
|
||||
Handle& operator=(Handle&& rhs) noexcept = default;
|
||||
|
||||
explicit Handle(HandleId id) noexcept : HandleBase(id) { }
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -56,9 +57,20 @@ public:
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL backend.
|
||||
* Currently only honored by the GL and Metal backends.
|
||||
*/
|
||||
bool disableParallelShaderCompile = false;
|
||||
|
||||
/**
|
||||
* Disable backend handles use-after-free checks.
|
||||
*/
|
||||
bool disableHandleUseAfterFreeCheck = false;
|
||||
|
||||
/**
|
||||
* Force GLES2 context if supported, or pretend the context is ES2. Only meaningful on
|
||||
* GLES 3.x backends.
|
||||
*/
|
||||
bool forceGLES2Context = false;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
@@ -188,9 +200,40 @@ public:
|
||||
size_t retrieveBlob(const void* UTILS_NONNULL key, size_t keySize,
|
||||
void* UTILS_NONNULL value, size_t valueSize);
|
||||
|
||||
using DebugUpdateStatFunc = utils::Invocable<void(const char* UTILS_NONNULL key, uint64_t value)>;
|
||||
|
||||
/**
|
||||
* Sets the callback function that the backend can use to update backend-specific statistics
|
||||
* to aid with debugging. This callback is guaranteed to be called on the Filament driver
|
||||
* thread.
|
||||
*
|
||||
* @param debugUpdateStat an Invocable that updates debug statistics
|
||||
*/
|
||||
void setDebugUpdateStatFunc(DebugUpdateStatFunc&& debugUpdateStat) noexcept;
|
||||
|
||||
/**
|
||||
* @return true if debugUpdateStat is valid.
|
||||
*/
|
||||
bool hasDebugUpdateStatFunc() const noexcept;
|
||||
|
||||
/**
|
||||
* To track backend-specific statistics, the backend implementation can call the
|
||||
* application-provided callback function debugUpdateStatFunc to associate or update a value
|
||||
* with a given key. It is possible for this function to be called multiple times with the
|
||||
* same key, in which case newer values should overwrite older values.
|
||||
*
|
||||
* This function is guaranteed to be called only on a single thread, the Filament driver
|
||||
* thread.
|
||||
*
|
||||
* @param key a null-terminated C-string with the key of the debug statistic
|
||||
* @param value the updated value of key
|
||||
*/
|
||||
void debugUpdateStat(const char* UTILS_NONNULL key, uint64_t value);
|
||||
|
||||
private:
|
||||
InsertBlobFunc mInsertBlob;
|
||||
RetrieveBlobFunc mRetrieveBlob;
|
||||
DebugUpdateStatFunc mDebugUpdateStat;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace filament::backend {
|
||||
* and optional user data:
|
||||
*
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* swapChain->setFrameScheduledCallback(myFrameScheduledCallback, nullptr);
|
||||
* swapChain->setFrameScheduledCallback(nullptr, myFrameScheduledCallback);
|
||||
* if (renderer->beginFrame(swapChain)) {
|
||||
* renderer->render(view);
|
||||
* renderer->endFrame();
|
||||
@@ -58,8 +58,6 @@ namespace filament::backend {
|
||||
* @remark Only Filament's Metal backend supports PresentCallables and frame callbacks. Other
|
||||
* backends ignore the callback (which will never be called) and proceed normally.
|
||||
*
|
||||
* @remark The SwapChain::FrameScheduledCallback is called on an arbitrary thread.
|
||||
*
|
||||
* Applications *must* call each PresentCallable they receive. Each PresentCallable represents a
|
||||
* frame that is waiting to be presented. If an application fails to call a PresentCallable, a
|
||||
* memory leak could occur. To "cancel" the presentation of a frame, pass false to the
|
||||
|
||||
@@ -84,6 +84,9 @@ public:
|
||||
// null terminating character.
|
||||
Program& shader(ShaderStage shader, void const* data, size_t size);
|
||||
|
||||
// sets the language of the shader sources provided with shader() (defaults to ESSL3)
|
||||
Program& shaderLanguage(ShaderLanguage shaderLanguage);
|
||||
|
||||
// Note: This is only needed for GLES3.0 backends, because the layout(binding=) syntax is
|
||||
// not permitted in glsl. The backend needs a way to associate a uniform block
|
||||
// to a binding point.
|
||||
@@ -114,8 +117,18 @@ public:
|
||||
Program& specializationConstants(
|
||||
utils::FixedCapacityVector<SpecializationConstant> specConstants) noexcept;
|
||||
|
||||
struct PushConstant {
|
||||
utils::CString name;
|
||||
ConstantType type;
|
||||
};
|
||||
|
||||
Program& pushConstants(ShaderStage stage,
|
||||
utils::FixedCapacityVector<PushConstant> constants) noexcept;
|
||||
|
||||
Program& cacheId(uint64_t cacheId) noexcept;
|
||||
|
||||
Program& multiview(bool multiview) noexcept;
|
||||
|
||||
ShaderSource const& getShadersSource() const noexcept { return mShadersSource; }
|
||||
ShaderSource& getShadersSource() noexcept { return mShadersSource; }
|
||||
|
||||
@@ -134,6 +147,8 @@ public:
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
utils::CString& getName() noexcept { return mName; }
|
||||
|
||||
auto const& getShaderLanguage() const { return mShaderLanguage; }
|
||||
|
||||
utils::FixedCapacityVector<SpecializationConstant> const& getSpecializationConstants() const noexcept {
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
@@ -141,8 +156,19 @@ public:
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<PushConstant> const& getPushConstants(
|
||||
ShaderStage stage) const noexcept {
|
||||
return mPushConstants[static_cast<uint8_t>(stage)];
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<PushConstant>& getPushConstants(ShaderStage stage) noexcept {
|
||||
return mPushConstants[static_cast<uint8_t>(stage)];
|
||||
}
|
||||
|
||||
uint64_t getCacheId() const noexcept { return mCacheId; }
|
||||
|
||||
bool isMultiview() const noexcept { return mMultiview; }
|
||||
|
||||
CompilerPriorityQueue getPriorityQueue() const noexcept { return mPriorityQueue; }
|
||||
|
||||
private:
|
||||
@@ -151,13 +177,20 @@ private:
|
||||
UniformBlockInfo mUniformBlocks = {};
|
||||
SamplerGroupInfo mSamplerGroups = {};
|
||||
ShaderSource mShadersSource;
|
||||
ShaderLanguage mShaderLanguage = ShaderLanguage::ESSL3;
|
||||
utils::CString mName;
|
||||
uint64_t mCacheId{};
|
||||
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
|
||||
utils::FixedCapacityVector<SpecializationConstant> mSpecializationConstants;
|
||||
std::array<utils::FixedCapacityVector<PushConstant>, SHADER_TYPE_COUNT> mPushConstants;
|
||||
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> mAttributes;
|
||||
std::array<UniformInfo, Program::UNIFORM_BINDING_COUNT> mBindingUniformInfo;
|
||||
CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH;
|
||||
// Indicates the current engine was initialized with multiview stereo, and the variant for this
|
||||
// program contains STE flag. This will be referred later for the OpenGL shader compiler to
|
||||
// determine whether shader code replacement for the num_views should be performed.
|
||||
// This variable could be promoted as a more generic variable later if other similar needs occur.
|
||||
bool mMultiview = false;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -29,13 +29,36 @@ namespace filament::backend {
|
||||
//! \privatesection
|
||||
|
||||
struct TargetBufferInfo {
|
||||
// note: the parameters of this constructor are not in the order of this structure's fields
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer, uint8_t baseViewIndex) noexcept
|
||||
: handle(handle), baseViewIndex(baseViewIndex), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: handle(handle), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
|
||||
: handle(handle), level(level) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle) noexcept // NOLINT(*-explicit-constructor)
|
||||
: handle(handle) {
|
||||
}
|
||||
|
||||
TargetBufferInfo() noexcept = default;
|
||||
|
||||
// texture to be used as render target
|
||||
Handle<HwTexture> handle;
|
||||
|
||||
// Starting layer index for multiview. This value is only used when the `layerCount` for the
|
||||
// render target is greater than 1.
|
||||
uint8_t baseViewIndex = 0;
|
||||
|
||||
// level to be used
|
||||
uint8_t level = 0;
|
||||
|
||||
// for cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
|
||||
// For cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
|
||||
uint16_t layer = 0;
|
||||
};
|
||||
|
||||
@@ -60,7 +83,7 @@ public:
|
||||
|
||||
MRT() noexcept = default;
|
||||
|
||||
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions)
|
||||
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions, *-explicit-constructor)
|
||||
: mInfos{ color } {
|
||||
}
|
||||
|
||||
@@ -80,7 +103,7 @@ public:
|
||||
|
||||
// this is here for backward compatibility
|
||||
MRT(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: mInfos{{ handle, level, layer }} {
|
||||
: mInfos{{ handle, level, layer, 0 }} {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ public:
|
||||
* @return The driver's SwapChain object.
|
||||
*
|
||||
*/
|
||||
virtual SwapChain* UTILS_NONNULL createSwapChain(
|
||||
virtual SwapChain* UTILS_NULLABLE createSwapChain(
|
||||
void* UTILS_NULLABLE nativeWindow, uint64_t flags) noexcept = 0;
|
||||
|
||||
/**
|
||||
@@ -126,29 +126,76 @@ public:
|
||||
virtual TargetBufferFlags getPreservedFlags(SwapChain* UTILS_NONNULL swapChain) noexcept;
|
||||
|
||||
/**
|
||||
* Called by the driver to establish the default FBO. The default implementation returns 0.
|
||||
* @return a GLuint casted to a uint32_t that is an OpenGL framebuffer object.
|
||||
* Returns true if the swapchain is protected
|
||||
*/
|
||||
virtual uint32_t createDefaultRenderTarget() noexcept;
|
||||
virtual bool isSwapChainProtected(Platform::SwapChain* UTILS_NONNULL swapChain) noexcept;
|
||||
|
||||
/**
|
||||
* Called by the driver to make the OpenGL context active on the calling thread and bind
|
||||
* the drawSwapChain to the default render target (FBO) created with createDefaultRenderTarget.
|
||||
* Called by the driver to establish the default FBO. The default implementation returns 0.
|
||||
*
|
||||
* This method can be called either on the regular or protected OpenGL contexts and can return
|
||||
* a different or identical name, since these names exist in different namespaces.
|
||||
*
|
||||
* @return a GLuint casted to a uint32_t that is an OpenGL framebuffer object.
|
||||
*/
|
||||
virtual uint32_t getDefaultFramebufferObject() noexcept;
|
||||
|
||||
/**
|
||||
* Called by the backend when a frame starts.
|
||||
* @param steady_clock_ns vsync time point on the monotonic clock
|
||||
* @param refreshIntervalNs refresh interval in nanosecond
|
||||
* @param frameId a frame id
|
||||
*/
|
||||
virtual void beginFrame(
|
||||
int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs,
|
||||
uint32_t frameId) noexcept;
|
||||
|
||||
/**
|
||||
* Called by the backend when a frame ends.
|
||||
* @param frameId the frame id used in beginFrame
|
||||
*/
|
||||
virtual void endFrame(
|
||||
uint32_t frameId) noexcept;
|
||||
|
||||
/**
|
||||
* Type of contexts available
|
||||
*/
|
||||
enum class ContextType {
|
||||
NONE, //!< No current context
|
||||
UNPROTECTED, //!< current context is unprotected
|
||||
PROTECTED //!< current context supports protected content
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the type of the context currently in use. This value is updated by makeCurrent()
|
||||
* and therefore can be cached between calls. ContextType::PROTECTED can only be returned
|
||||
* if isProtectedContextSupported() is true.
|
||||
* @return ContextType
|
||||
*/
|
||||
virtual ContextType getCurrentContextType() const noexcept;
|
||||
|
||||
/**
|
||||
* Binds the requested context to the current thread and drawSwapChain to the default FBO
|
||||
* returned by getDefaultFramebufferObject().
|
||||
*
|
||||
* @param type type of context to bind to the current thread.
|
||||
* @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO.
|
||||
* @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`)
|
||||
* @return true on success, false on error.
|
||||
*/
|
||||
virtual void makeCurrent(
|
||||
virtual bool makeCurrent(ContextType type,
|
||||
SwapChain* UTILS_NONNULL drawSwapChain,
|
||||
SwapChain* UTILS_NONNULL readSwapChain) noexcept = 0;
|
||||
|
||||
/**
|
||||
* Called by the driver to make the OpenGL context active on the calling thread and bind
|
||||
* the drawSwapChain to the default render target (FBO) created with createDefaultRenderTarget.
|
||||
* the drawSwapChain to the default FBO returned by getDefaultFramebufferObject().
|
||||
* The context used is either the default context or the protected context. When a context
|
||||
* change is necessary, the preContextChange and postContextChange callbacks are called,
|
||||
* before and after the context change respectively. postContextChange is given the index
|
||||
* of the new context (0 for default and 1 for protected).
|
||||
* The default implementation just calls makeCurrent(SwapChain*, SwapChain*).
|
||||
* The default implementation just calls makeCurrent(getCurrentContextType(), SwapChain*, SwapChain*).
|
||||
*
|
||||
* @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO.
|
||||
* @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`)
|
||||
@@ -161,6 +208,12 @@ public:
|
||||
utils::Invocable<void()> preContextChange,
|
||||
utils::Invocable<void(size_t index)> postContextChange) noexcept;
|
||||
|
||||
/**
|
||||
* Called by the backend just before calling commit()
|
||||
* @see commit()
|
||||
*/
|
||||
virtual void preCommit() noexcept;
|
||||
|
||||
/**
|
||||
* Called by the driver once the current frame finishes drawing. Typically, this should present
|
||||
* the drawSwapChain. This is for example where `eglMakeCurrent()` would be called.
|
||||
|
||||
@@ -57,7 +57,7 @@ protected:
|
||||
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
void commit(SwapChain* swapChain) noexcept override;
|
||||
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
|
||||
void destroyExternalImage(ExternalTexture* texture) noexcept override;
|
||||
|
||||
@@ -45,7 +45,7 @@ public:
|
||||
|
||||
void terminate() noexcept override;
|
||||
|
||||
uint32_t createDefaultRenderTarget() noexcept override;
|
||||
uint32_t getDefaultFramebufferObject() noexcept override;
|
||||
|
||||
bool isExtraContextSupported() const noexcept override;
|
||||
void createContext(bool shared) override;
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
void commit(SwapChain* swapChain) noexcept override;
|
||||
|
||||
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
|
||||
|
||||
@@ -99,11 +99,18 @@ protected:
|
||||
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
bool isSwapChainProtected(SwapChain* swapChain) noexcept override;
|
||||
|
||||
ContextType getCurrentContextType() const noexcept override;
|
||||
|
||||
bool makeCurrent(ContextType type,
|
||||
SwapChain* drawSwapChain,
|
||||
SwapChain* readSwapChain) noexcept override;
|
||||
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
|
||||
utils::Invocable<void()> preContextChange,
|
||||
utils::Invocable<void(size_t index)> postContextChange) noexcept override;
|
||||
|
||||
void commit(SwapChain* swapChain) noexcept override;
|
||||
|
||||
bool canCreateFence() noexcept override;
|
||||
@@ -132,21 +139,25 @@ protected:
|
||||
/**
|
||||
* Always use this instead of eglMakeCurrent(), as it tracks some state.
|
||||
*/
|
||||
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept;
|
||||
|
||||
/**
|
||||
* Returns true if the swapchain is protected
|
||||
*/
|
||||
static bool isSwapChainProtected(Platform::SwapChain const* swapChain) noexcept;
|
||||
EGLContext getContextForType(ContextType type) const noexcept;
|
||||
|
||||
// makes the draw and read surface current without changing the current context
|
||||
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
|
||||
return egl.makeCurrent(drawSurface, readSurface);
|
||||
}
|
||||
|
||||
// makes context current and set draw and read surfaces to EGL_NO_SURFACE
|
||||
EGLBoolean makeCurrent(EGLContext context) noexcept {
|
||||
return egl.makeCurrent(context, mEGLDummySurface, mEGLDummySurface);
|
||||
}
|
||||
|
||||
// TODO: this should probably use getters instead.
|
||||
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
|
||||
EGLContext mEGLContext = EGL_NO_CONTEXT;
|
||||
EGLContext mEGLContextProtected = EGL_NO_CONTEXT;
|
||||
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;
|
||||
EGLSurface mCurrentReadSurface = EGL_NO_SURFACE;
|
||||
EGLContext mCurrentContext = EGL_NO_CONTEXT;
|
||||
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
|
||||
ContextType mCurrentContextType = ContextType::NONE;
|
||||
// mEGLConfig is valid only if ext.egl.KHR_no_config_context is false
|
||||
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
|
||||
Config mContextAttribs;
|
||||
@@ -181,8 +192,20 @@ protected:
|
||||
EGLConfig findSwapChainConfig(uint64_t flags, bool window, bool pbuffer) const;
|
||||
|
||||
private:
|
||||
EGLBoolean makeCurrent(EGLContext context,
|
||||
EGLSurface drawSurface, EGLSurface readSurface) noexcept;
|
||||
class EGL {
|
||||
EGLDisplay& mEGLDisplay;
|
||||
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;
|
||||
EGLSurface mCurrentReadSurface = EGL_NO_SURFACE;
|
||||
EGLContext mCurrentContext = EGL_NO_CONTEXT;
|
||||
public:
|
||||
explicit EGL(EGLDisplay& dpy) : mEGLDisplay(dpy) {}
|
||||
EGLBoolean makeCurrent(EGLContext context,
|
||||
EGLSurface drawSurface, EGLSurface readSurface) noexcept;
|
||||
|
||||
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
|
||||
return makeCurrent(mCurrentContext, drawSurface, readSurface);
|
||||
}
|
||||
} egl{ mEGLDisplay };
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -22,6 +22,10 @@
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/platforms/PlatformEGL.h>
|
||||
|
||||
#include <utils/android/PerformanceHintManager.h>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -58,6 +62,13 @@ protected:
|
||||
|
||||
void terminate() noexcept override;
|
||||
|
||||
void beginFrame(
|
||||
int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs,
|
||||
uint32_t frameId) noexcept override;
|
||||
|
||||
void preCommit() noexcept override;
|
||||
|
||||
/**
|
||||
* Set the presentation time using `eglPresentationTimeANDROID`
|
||||
* @param presentationTimeInNanosecond
|
||||
@@ -81,6 +92,11 @@ protected:
|
||||
private:
|
||||
int mOSVersion;
|
||||
ExternalStreamManagerAndroid& mExternalStreamManager;
|
||||
utils::PerformanceHintManager mPerformanceHintManager;
|
||||
utils::PerformanceHintManager::Session mPerformanceHintSession;
|
||||
|
||||
using clock = std::chrono::high_resolution_clock;
|
||||
clock::time_point mStartTimeOfActualWork;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -51,7 +51,7 @@ protected:
|
||||
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
void commit(SwapChain* swapChain) noexcept override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -53,7 +53,7 @@ protected:
|
||||
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
void commit(SwapChain* swapChain) noexcept override;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -46,7 +46,7 @@ protected:
|
||||
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
|
||||
void commit(SwapChain* swapChain) noexcept override;
|
||||
};
|
||||
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Hash.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
|
||||
#include <string_view>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
|
||||
@@ -47,6 +47,14 @@ struct VulkanPlatformPrivate;
|
||||
class VulkanPlatform : public Platform, utils::PrivateImplementation<VulkanPlatformPrivate> {
|
||||
public:
|
||||
|
||||
struct ExtensionHashFn {
|
||||
std::size_t operator()(utils::CString const& s) const noexcept {
|
||||
return std::hash<std::string>{}(s.data());
|
||||
}
|
||||
};
|
||||
// Utility for managing device or instance extensions during initialization.
|
||||
using ExtensionSet = std::unordered_set<utils::CString, ExtensionHashFn>;
|
||||
|
||||
/**
|
||||
* A collection of handles to objects and metadata that comprises a Vulkan context. The client
|
||||
* can instantiate this struct and pass to Engine::Builder::sharedContext if they wishes to
|
||||
@@ -192,6 +200,13 @@ public:
|
||||
virtual SwapChainPtr createSwapChain(void* nativeWindow, uint64_t flags = 0,
|
||||
VkExtent2D extent = {0, 0});
|
||||
|
||||
/**
|
||||
* Allows implementers to provide instance extensions that they'd like to include in the
|
||||
* instance creation.
|
||||
* @return A set of extensions to enable for the instance.
|
||||
*/
|
||||
virtual ExtensionSet getRequiredInstanceExtensions() { return {}; }
|
||||
|
||||
/**
|
||||
* Destroy the swapchain.
|
||||
* @param handle The handle returned by createSwapChain()
|
||||
@@ -236,10 +251,9 @@ public:
|
||||
VkQueue getGraphicsQueue() const noexcept;
|
||||
|
||||
private:
|
||||
// Platform dependent helper methods
|
||||
using ExtensionSet = std::unordered_set<std::string_view>;
|
||||
static ExtensionSet getRequiredInstanceExtensions();
|
||||
static ExtensionSet getSwapchainInstanceExtensions();
|
||||
|
||||
// Platform dependent helper methods
|
||||
using SurfaceBundle = std::tuple<VkSurfaceKHR, VkExtent2D>;
|
||||
static SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
|
||||
uint64_t flags) noexcept;
|
||||
|
||||
@@ -50,12 +50,13 @@ class CommandBufferQueue {
|
||||
size_t mFreeSpace = 0;
|
||||
size_t mHighWatermark = 0;
|
||||
uint32_t mExitRequested = 0;
|
||||
bool mPaused = false;
|
||||
|
||||
static constexpr uint32_t EXIT_REQUESTED = 0x31415926;
|
||||
|
||||
public:
|
||||
// requiredSize: guaranteed available space after flush()
|
||||
CommandBufferQueue(size_t requiredSize, size_t bufferSize);
|
||||
CommandBufferQueue(size_t requiredSize, size_t bufferSize, bool paused);
|
||||
~CommandBufferQueue();
|
||||
|
||||
CircularBuffer& getCircularBuffer() noexcept { return mCircularBuffer; }
|
||||
@@ -80,6 +81,10 @@ public:
|
||||
// returns from waitForCommands() immediately.
|
||||
void requestExit();
|
||||
|
||||
// suspend or unsuspend the queue.
|
||||
bool isPaused() const noexcept;
|
||||
void setPaused(bool paused);
|
||||
|
||||
bool isExitRequested() const;
|
||||
};
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ struct CommandType<void (Driver::*)(ARGS...)> {
|
||||
|
||||
public:
|
||||
template<typename M, typename D>
|
||||
static inline void execute(M&& method, D&& driver, CommandBase* base, intptr_t* next) noexcept {
|
||||
static inline void execute(M&& method, D&& driver, CommandBase* base, intptr_t* next) {
|
||||
Command* self = static_cast<Command*>(base);
|
||||
*next = align(sizeof(Command));
|
||||
#if DEBUG_COMMAND_STREAM
|
||||
@@ -168,7 +168,7 @@ struct CommandType<void (Driver::*)(ARGS...)> {
|
||||
|
||||
class CustomCommand : public CommandBase {
|
||||
std::function<void()> mCommand;
|
||||
static void execute(Driver&, CommandBase* base, intptr_t* next) noexcept;
|
||||
static void execute(Driver&, CommandBase* base, intptr_t* next);
|
||||
public:
|
||||
inline CustomCommand(CustomCommand&& rhs) = default;
|
||||
inline explicit CustomCommand(std::function<void()> cmd)
|
||||
|
||||
@@ -76,7 +76,7 @@ public:
|
||||
// the fn function will execute a batch of driver commands
|
||||
// this gives the driver a chance to wrap their execution in a meaningful manner
|
||||
// the default implementation simply calls fn
|
||||
virtual void execute(std::function<void(void)> const& fn) noexcept;
|
||||
virtual void execute(std::function<void(void)> const& fn);
|
||||
|
||||
// This is called on debug build, or when enabled manually on the backend thread side.
|
||||
virtual void debugCommandBegin(CommandStream* cmds,
|
||||
|
||||
@@ -133,18 +133,18 @@ DECL_DRIVER_API_0(tick)
|
||||
|
||||
DECL_DRIVER_API_N(beginFrame,
|
||||
int64_t, monotonic_clock_ns,
|
||||
int64_t, refreshIntervalNs,
|
||||
uint32_t, frameId)
|
||||
|
||||
DECL_DRIVER_API_N(setFrameScheduledCallback,
|
||||
backend::SwapChainHandle, sch,
|
||||
backend::FrameScheduledCallback, callback,
|
||||
void*, user)
|
||||
backend::CallbackHandler*, handler,
|
||||
backend::FrameScheduledCallback&&, callback)
|
||||
|
||||
DECL_DRIVER_API_N(setFrameCompletedCallback,
|
||||
backend::SwapChainHandle, sch,
|
||||
backend::CallbackHandler*, handler,
|
||||
backend::CallbackHandler::Callback, callback,
|
||||
void*, user)
|
||||
utils::Invocable<void(void)>&&, callback)
|
||||
|
||||
DECL_DRIVER_API_N(setPresentationTime,
|
||||
int64_t, monotonic_clock_ns)
|
||||
@@ -239,6 +239,7 @@ DECL_DRIVER_API_R_N(backend::RenderTargetHandle, createRenderTarget,
|
||||
uint32_t, width,
|
||||
uint32_t, height,
|
||||
uint8_t, samples,
|
||||
uint8_t, layerCount,
|
||||
backend::MRT, color,
|
||||
backend::TargetBufferInfo, depth,
|
||||
backend::TargetBufferInfo, stencil)
|
||||
@@ -302,6 +303,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedContentSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isStereoSupported, backend::StereoscopicType, stereoscopicType)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
@@ -431,6 +433,11 @@ DECL_DRIVER_API_N(bindSamplers,
|
||||
uint32_t, index,
|
||||
backend::SamplerGroupHandle, sbh)
|
||||
|
||||
DECL_DRIVER_API_N(setPushConstant,
|
||||
backend::ShaderStage, stage,
|
||||
uint8_t, index,
|
||||
backend::PushConstantVariant, value)
|
||||
|
||||
DECL_DRIVER_API_N(insertEventMarker,
|
||||
const char*, string,
|
||||
uint32_t, len = 0)
|
||||
@@ -494,7 +501,7 @@ DECL_DRIVER_API_N(blit,
|
||||
math::uint2, size)
|
||||
|
||||
DECL_DRIVER_API_N(bindPipeline,
|
||||
backend::PipelineState, state)
|
||||
backend::PipelineState const&, state)
|
||||
|
||||
DECL_DRIVER_API_N(bindRenderPrimitive,
|
||||
backend::RenderPrimitiveHandle, rph)
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace filament::backend {
|
||||
template<size_t P0, size_t P1, size_t P2>
|
||||
class HandleAllocator {
|
||||
public:
|
||||
HandleAllocator(const char* name, size_t size) noexcept;
|
||||
HandleAllocator(const char* name, size_t size, bool disableUseAfterFreeCheck) noexcept;
|
||||
HandleAllocator(HandleAllocator const& rhs) = delete;
|
||||
HandleAllocator& operator=(HandleAllocator const& rhs) = delete;
|
||||
~HandleAllocator();
|
||||
@@ -65,7 +65,7 @@ public:
|
||||
*
|
||||
*/
|
||||
template<typename D, typename ... ARGS>
|
||||
Handle<D> allocateAndConstruct(ARGS&& ... args) noexcept {
|
||||
Handle<D> allocateAndConstruct(ARGS&& ... args) {
|
||||
Handle<D> h{ allocateHandle<D>() };
|
||||
D* addr = handle_cast<D*>(h);
|
||||
new(addr) D(std::forward<ARGS>(args)...);
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
*/
|
||||
template<typename D, typename B, typename ... ARGS>
|
||||
typename std::enable_if_t<std::is_base_of_v<B, D>, D>*
|
||||
destroyAndConstruct(Handle<B> const& handle, ARGS&& ... args) noexcept {
|
||||
destroyAndConstruct(Handle<B> const& handle, ARGS&& ... args) {
|
||||
assert_invariant(handle);
|
||||
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
|
||||
assert_invariant(addr);
|
||||
@@ -163,17 +163,19 @@ public:
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B>& handle) noexcept {
|
||||
handle_cast(Handle<B>& handle) {
|
||||
assert_invariant(handle);
|
||||
auto [p, tag] = handleToPointer(handle.getId());
|
||||
|
||||
if (isPoolHandle(handle.getId())) {
|
||||
// check for use after free
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t const expectedAge = pNode[-1].age;
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"use-after-free of Handle with id=%d", handle.getId());
|
||||
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t const expectedAge = pNode[-1].age;
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"use-after-free of Handle with id=%d", handle.getId());
|
||||
}
|
||||
}
|
||||
|
||||
return static_cast<Dp>(p);
|
||||
@@ -183,11 +185,10 @@ public:
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B> const& handle) noexcept {
|
||||
handle_cast(Handle<B> const& handle) {
|
||||
return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
|
||||
template<typename D>
|
||||
@@ -210,8 +211,9 @@ private:
|
||||
Pool<P1> mPool1;
|
||||
Pool<P2> mPool2;
|
||||
UTILS_UNUSED_IN_RELEASE const utils::AreaPolicy::HeapArea& mArea;
|
||||
bool mUseAfterFreeCheckDisabled;
|
||||
public:
|
||||
explicit Allocator(const utils::AreaPolicy::HeapArea& area);
|
||||
explicit Allocator(const utils::AreaPolicy::HeapArea& area, bool disableUseAfterFreeCheck);
|
||||
|
||||
static constexpr size_t getAlignment() noexcept { return MIN_ALIGNMENT; }
|
||||
|
||||
@@ -237,8 +239,10 @@ private:
|
||||
// check for double-free
|
||||
Node* const pNode = static_cast<Node*>(p);
|
||||
uint8_t& expectedAge = pNode[-1].age;
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"double-free of Handle of size %d at %p", size, p);
|
||||
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"double-free of Handle of size %d at %p", size, p);
|
||||
}
|
||||
expectedAge = (expectedAge + 1) & 0xF; // fixme
|
||||
|
||||
if (size <= mPool0.getSize()) { mPool0.free(p); return; }
|
||||
@@ -313,7 +317,7 @@ private:
|
||||
return (id & HANDLE_HEAP_FLAG) == 0u;
|
||||
}
|
||||
|
||||
HandleBase::HandleId allocateHandleSlow(size_t size) noexcept;
|
||||
HandleBase::HandleId allocateHandleSlow(size_t size);
|
||||
void deallocateHandleSlow(HandleBase::HandleId id, size_t size) noexcept;
|
||||
|
||||
// We inline this because it's just 4 instructions in the fast case
|
||||
@@ -348,6 +352,7 @@ private:
|
||||
mutable utils::Mutex mLock;
|
||||
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
|
||||
HandleBase::HandleId mId = 0;
|
||||
bool mUseAfterFreeCheckDisabled = false;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -39,10 +39,11 @@ using namespace utils;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
CommandBufferQueue::CommandBufferQueue(size_t requiredSize, size_t bufferSize)
|
||||
CommandBufferQueue::CommandBufferQueue(size_t requiredSize, size_t bufferSize, bool paused)
|
||||
: mRequiredSize((requiredSize + (CircularBuffer::getBlockSize() - 1u)) & ~(CircularBuffer::getBlockSize() -1u)),
|
||||
mCircularBuffer(bufferSize),
|
||||
mFreeSpace(mCircularBuffer.size()) {
|
||||
mFreeSpace(mCircularBuffer.size()),
|
||||
mPaused(paused) {
|
||||
assert_invariant(mCircularBuffer.size() > requiredSize);
|
||||
}
|
||||
|
||||
@@ -56,6 +57,21 @@ void CommandBufferQueue::requestExit() {
|
||||
mCondition.notify_one();
|
||||
}
|
||||
|
||||
bool CommandBufferQueue::isPaused() const noexcept {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
return mPaused;
|
||||
}
|
||||
|
||||
void CommandBufferQueue::setPaused(bool paused) {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
if (paused) {
|
||||
mPaused = true;
|
||||
} else {
|
||||
mPaused = false;
|
||||
mCondition.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
bool CommandBufferQueue::isExitRequested() const {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
ASSERT_PRECONDITION( mExitRequested == 0 || mExitRequested == EXIT_REQUESTED,
|
||||
@@ -115,6 +131,9 @@ void CommandBufferQueue::flush() noexcept {
|
||||
#endif
|
||||
|
||||
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
|
||||
ASSERT_POSTCONDITION(!mPaused,
|
||||
"CommandStream is full, but since the rendering thread is paused, "
|
||||
"the buffer cannot flush and we will deadlock. Instead, abort.");
|
||||
mCondition.wait(lock, [this, requiredSize]() -> bool {
|
||||
// TODO: on macOS, we need to call pumpEvents from time to time
|
||||
return mFreeSpace >= requiredSize;
|
||||
@@ -127,7 +146,7 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
|
||||
return std::move(mCommandBuffersToExecute);
|
||||
}
|
||||
std::unique_lock<utils::Mutex> lock(mLock);
|
||||
while (mCommandBuffersToExecute.empty() && !mExitRequested) {
|
||||
while ((mCommandBuffersToExecute.empty() || mPaused) && !mExitRequested) {
|
||||
mCondition.wait(lock);
|
||||
}
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@ void CommandType<void (Driver::*)(ARGS...)>::Command<METHOD>::log() noexcept {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void CustomCommand::execute(Driver&, CommandBase* base, intptr_t* next) noexcept {
|
||||
void CustomCommand::execute(Driver&, CommandBase* base, intptr_t* next) {
|
||||
*next = CustomCommand::align(sizeof(CustomCommand));
|
||||
static_cast<CustomCommand*>(base)->mCommand();
|
||||
static_cast<CustomCommand*>(base)->~CustomCommand();
|
||||
|
||||
@@ -214,7 +214,7 @@ size_t Driver::getElementTypeSize(ElementType type) noexcept {
|
||||
|
||||
Driver::~Driver() noexcept = default;
|
||||
|
||||
void Driver::execute(std::function<void(void)> const& fn) noexcept {
|
||||
void Driver::execute(std::function<void(void)> const& fn) {
|
||||
fn();
|
||||
}
|
||||
|
||||
|
||||
@@ -39,8 +39,10 @@ using namespace utils;
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
UTILS_NOINLINE
|
||||
HandleAllocator<P0, P1, P2>::Allocator::Allocator(AreaPolicy::HeapArea const& area)
|
||||
: mArea(area) {
|
||||
HandleAllocator<P0, P1, P2>::Allocator::Allocator(AreaPolicy::HeapArea const& area,
|
||||
bool disableUseAfterFreeCheck)
|
||||
: mArea(area),
|
||||
mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
|
||||
|
||||
// The largest handle this allocator can generate currently depends on the architecture's
|
||||
// min alignment, typically 8 or 16 bytes.
|
||||
@@ -74,8 +76,10 @@ HandleAllocator<P0, P1, P2>::Allocator::Allocator(AreaPolicy::HeapArea const& ar
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size) noexcept
|
||||
: mHandleArena(name, size) {
|
||||
HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size,
|
||||
bool disableUseAfterFreeCheck) noexcept
|
||||
: mHandleArena(name, size, disableUseAfterFreeCheck),
|
||||
mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
|
||||
}
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
@@ -103,7 +107,7 @@ void* HandleAllocator<P0, P1, P2>::handleToPointerSlow(HandleBase::HandleId id)
|
||||
}
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) noexcept {
|
||||
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) {
|
||||
void* p = ::malloc(size);
|
||||
std::unique_lock lock(mLock);
|
||||
|
||||
|
||||
@@ -53,4 +53,18 @@ size_t Platform::retrieveBlob(void const* key, size_t keySize, void* value, size
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Platform::setDebugUpdateStatFunc(DebugUpdateStatFunc&& debugUpdateStat) noexcept {
|
||||
mDebugUpdateStat = std::move(debugUpdateStat);
|
||||
}
|
||||
|
||||
bool Platform::hasDebugUpdateStatFunc() const noexcept {
|
||||
return bool(mDebugUpdateStat);
|
||||
}
|
||||
|
||||
void Platform::debugUpdateStat(const char* key, uint64_t value) {
|
||||
if (mDebugUpdateStat) {
|
||||
mDebugUpdateStat(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -29,21 +29,21 @@
|
||||
#include "backend/platforms/PlatformCocoaTouchGL.h"
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#include <backend/platforms/PlatformCocoaGL.h>
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_X11)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#include "backend/platforms/PlatformGLX.h"
|
||||
#endif
|
||||
#elif defined(FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#include "backend/platforms/PlatformEGLHeadless.h"
|
||||
#endif
|
||||
#endif
|
||||
#elif defined(WIN32)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3) && !defined(FILAMENT_USE_SWIFTSHADER)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#include "backend/platforms/PlatformWGL.h"
|
||||
#endif
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
@@ -111,8 +111,7 @@ Platform* PlatformFactory::create(Backend* backend) noexcept {
|
||||
}
|
||||
assert_invariant(*backend == Backend::OPENGL);
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL)
|
||||
#if defined(FILAMENT_USE_EXTERNAL_GLES3) || defined(FILAMENT_USE_SWIFTSHADER)
|
||||
// Swiftshader OpenGLES support is deprecated and incomplete
|
||||
#if defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
return nullptr;
|
||||
#elif defined(__ANDROID__)
|
||||
return new PlatformEGLAndroid();
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace filament::backend {
|
||||
using namespace utils;
|
||||
|
||||
// We want these in the .cpp file, so they're not inlined (not worth it)
|
||||
Program::Program() noexcept { // NOLINT(modernize-use-equals-default)
|
||||
Program::Program() noexcept { // NOLINT(modernize-use-equals-default)
|
||||
}
|
||||
|
||||
Program::Program(Program&& rhs) noexcept = default;
|
||||
@@ -47,6 +47,11 @@ Program& Program::shader(ShaderStage shader, void const* data, size_t size) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::shaderLanguage(ShaderLanguage shaderLanguage) {
|
||||
mShaderLanguage = shaderLanguage;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::uniformBlockBindings(
|
||||
FixedCapacityVector<std::pair<utils::CString, uint8_t>> const& uniformBlockBindings) noexcept {
|
||||
for (auto const& item : uniformBlockBindings) {
|
||||
@@ -86,11 +91,22 @@ Program& Program::specializationConstants(
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::pushConstants(ShaderStage stage,
|
||||
utils::FixedCapacityVector<PushConstant> constants) noexcept {
|
||||
mPushConstants[static_cast<uint8_t>(stage)] = std::move(constants);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::cacheId(uint64_t cacheId) noexcept {
|
||||
mCacheId = cacheId;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::multiview(bool multiview) noexcept {
|
||||
mMultiview = multiview;
|
||||
return *this;
|
||||
}
|
||||
|
||||
io::ostream& operator<<(io::ostream& out, const Program& builder) {
|
||||
out << "Program{";
|
||||
builder.mLogger(out);
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#define TNT_FILAMENT_DRIVER_METALBUFFER_H
|
||||
|
||||
#include "MetalContext.h"
|
||||
#include "MetalBufferPool.h"
|
||||
#include "MetalPlatform.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
@@ -28,9 +28,125 @@
|
||||
|
||||
#include <utility>
|
||||
#include <memory>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class ScopedAllocationTimer {
|
||||
public:
|
||||
ScopedAllocationTimer(const char* name) : mBeginning(clock_t::now()), mName(name) {}
|
||||
~ScopedAllocationTimer() {
|
||||
using namespace std::literals::chrono_literals;
|
||||
static constexpr std::chrono::seconds LONG_TIME_THRESHOLD = 10s;
|
||||
|
||||
auto end = clock_t::now();
|
||||
std::chrono::duration<double, std::micro> allocationTimeMicroseconds = end - mBeginning;
|
||||
|
||||
if (UTILS_UNLIKELY(allocationTimeMicroseconds > LONG_TIME_THRESHOLD)) {
|
||||
if (platform && platform->hasDebugUpdateStatFunc()) {
|
||||
char buffer[64];
|
||||
snprintf(buffer, sizeof(buffer), "filament.metal.long_buffer_allocation_time.%s",
|
||||
mName);
|
||||
platform->debugUpdateStat(
|
||||
buffer, static_cast<uint64_t>(allocationTimeMicroseconds.count()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void setPlatform(MetalPlatform* p) { platform = p; }
|
||||
|
||||
private:
|
||||
typedef std::chrono::steady_clock clock_t;
|
||||
|
||||
static MetalPlatform* platform;
|
||||
|
||||
std::chrono::time_point<clock_t> mBeginning;
|
||||
const char* mName;
|
||||
};
|
||||
|
||||
#ifndef FILAMENT_METAL_BUFFER_TRACKING
|
||||
#define FILAMENT_METAL_BUFFER_TRACKING 0
|
||||
#endif
|
||||
|
||||
class MetalBufferTracking {
|
||||
public:
|
||||
static constexpr size_t EXCESS_BUFFER_COUNT = 30000;
|
||||
|
||||
enum class Type {
|
||||
NONE = 0,
|
||||
GENERIC = 1,
|
||||
RING = 2,
|
||||
STAGING = 3,
|
||||
};
|
||||
static constexpr size_t TypeCount = 3;
|
||||
|
||||
static constexpr auto toIndex(Type t) {
|
||||
assert_invariant(t != Type::NONE);
|
||||
switch (t) {
|
||||
case Type::NONE:
|
||||
case Type::GENERIC:
|
||||
return 0;
|
||||
case Type::RING:
|
||||
return 1;
|
||||
case Type::STAGING:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
static void initialize() {
|
||||
static dispatch_once_t onceToken;
|
||||
dispatch_once(&onceToken, ^{
|
||||
for (size_t i = 0; i < TypeCount; i++) {
|
||||
aliveBuffers[i] = [NSHashTable weakObjectsHashTable];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static void setPlatform(MetalPlatform* p) { platform = p; }
|
||||
|
||||
static void track(id<MTLBuffer> buffer, Type type) {
|
||||
assert_invariant(type != Type::NONE);
|
||||
if (UTILS_UNLIKELY(getAliveBuffers() >= EXCESS_BUFFER_COUNT)) {
|
||||
if (platform && platform->hasDebugUpdateStatFunc()) {
|
||||
platform->debugUpdateStat("filament.metal.excess_buffers_allocated",
|
||||
MetalBufferTracking::getAliveBuffers());
|
||||
}
|
||||
}
|
||||
[aliveBuffers[toIndex(type)] addObject:buffer];
|
||||
}
|
||||
|
||||
static uint64_t getAliveBuffers() {
|
||||
uint64_t sum = 0;
|
||||
for (size_t i = 1; i < TypeCount; i++) {
|
||||
sum += getAliveBuffers(static_cast<Type>(i));
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
static uint64_t getAliveBuffers(Type type) {
|
||||
assert_invariant(type != Type::NONE);
|
||||
NSHashTable* hashTable = aliveBuffers[toIndex(type)];
|
||||
// Caution! We can't simply use hashTable.count here, which is inaccurate.
|
||||
// See http://cocoamine.net/blog/2013/12/13/nsmaptable-and-zeroing-weak-references/
|
||||
return hashTable.objectEnumerator.allObjects.count;
|
||||
}
|
||||
#else
|
||||
static void initialize() {}
|
||||
static void setPlatform(MetalPlatform* p) {}
|
||||
static id<MTLBuffer> track(id<MTLBuffer> buffer, Type type) { return buffer; }
|
||||
static uint64_t getAliveBuffers() { return 0; }
|
||||
static uint64_t getAliveBuffers(Type type) { return 0; }
|
||||
#endif
|
||||
|
||||
private:
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
static std::array<NSHashTable<id<MTLBuffer>>*, TypeCount> aliveBuffers;
|
||||
static MetalPlatform* platform;
|
||||
#endif
|
||||
};
|
||||
|
||||
class MetalBuffer {
|
||||
public:
|
||||
|
||||
@@ -82,7 +198,7 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
id<MTLBuffer> mBuffer = nil;
|
||||
id<MTLBuffer> mBuffer;
|
||||
size_t mBufferSize = 0;
|
||||
void* mCpuBuffer = nullptr;
|
||||
MetalContext& mContext;
|
||||
@@ -131,7 +247,11 @@ public:
|
||||
mBufferOptions(options),
|
||||
mSlotSizeBytes(computeSlotSize(layout)),
|
||||
mSlotCount(slotCount) {
|
||||
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
|
||||
{
|
||||
ScopedAllocationTimer timer("ring");
|
||||
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
|
||||
}
|
||||
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::RING);
|
||||
assert_invariant(mBuffer);
|
||||
}
|
||||
|
||||
@@ -149,9 +269,13 @@ public:
|
||||
// If we already have an aux buffer, it will get freed here, unless it has been retained
|
||||
// by a MTLCommandBuffer. In that case, it will be freed when the command buffer
|
||||
// finishes executing.
|
||||
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
|
||||
{
|
||||
ScopedAllocationTimer timer("ring");
|
||||
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
|
||||
}
|
||||
MetalBufferTracking::track(mAuxBuffer, MetalBufferTracking::Type::RING);
|
||||
assert_invariant(mAuxBuffer);
|
||||
return {mAuxBuffer, 0};
|
||||
return { mAuxBuffer, 0 };
|
||||
}
|
||||
mCurrentSlot = (mCurrentSlot + 1) % mSlotCount;
|
||||
mOccupiedSlots->fetch_add(1, std::memory_order_relaxed);
|
||||
|
||||
@@ -15,12 +15,21 @@
|
||||
*/
|
||||
|
||||
#include "MetalBuffer.h"
|
||||
#include "MetalBufferPool.h"
|
||||
|
||||
#include "MetalContext.h"
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
MetalPlatform* ScopedAllocationTimer::platform = nullptr;
|
||||
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
std::array<NSHashTable<id<MTLBuffer>>*, MetalBufferTracking::TypeCount>
|
||||
MetalBufferTracking::aliveBuffers;
|
||||
MetalPlatform* MetalBufferTracking::platform = nullptr;
|
||||
#endif
|
||||
|
||||
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
|
||||
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
|
||||
// If the buffer is less than 4K in size and is updated frequently, we don't use an explicit
|
||||
@@ -34,7 +43,11 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
|
||||
}
|
||||
|
||||
// Otherwise, we allocate a private GPU buffer.
|
||||
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
|
||||
{
|
||||
ScopedAllocationTimer timer("generic");
|
||||
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
|
||||
}
|
||||
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::GENERIC);
|
||||
ASSERT_POSTCONDITION(mBuffer, "Could not allocate Metal buffer of size %zu.", size);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
#include <Metal/Metal.h>
|
||||
|
||||
#include "MetalBuffer.h"
|
||||
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <unordered_set>
|
||||
|
||||
@@ -42,15 +42,20 @@ MetalBufferPoolEntry const* MetalBufferPool::acquireBuffer(size_t numBytes) {
|
||||
}
|
||||
|
||||
// We were not able to find a sufficiently large stage, so create a new one.
|
||||
id<MTLBuffer> buffer = [mContext.device newBufferWithLength:numBytes
|
||||
options:MTLResourceStorageModeShared];
|
||||
id<MTLBuffer> buffer = nil;
|
||||
{
|
||||
ScopedAllocationTimer timer("staging");
|
||||
buffer = [mContext.device newBufferWithLength:numBytes
|
||||
options:MTLResourceStorageModeShared];
|
||||
}
|
||||
MetalBufferTracking::track(buffer, MetalBufferTracking::Type::STAGING);
|
||||
ASSERT_POSTCONDITION(buffer, "Could not allocate Metal staging buffer of size %zu.", numBytes);
|
||||
MetalBufferPoolEntry* stage = new MetalBufferPoolEntry({
|
||||
MetalBufferPoolEntry* stage = new MetalBufferPoolEntry {
|
||||
.buffer = buffer,
|
||||
.capacity = numBytes,
|
||||
.lastAccessed = mCurrentFrame,
|
||||
.referenceCount = 1
|
||||
});
|
||||
};
|
||||
mUsedStages.insert(stage);
|
||||
|
||||
return stage;
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "metal/MetalDriver.h"
|
||||
|
||||
#include "MetalBlitter.h"
|
||||
#include "MetalBufferPool.h"
|
||||
#include "MetalContext.h"
|
||||
#include "MetalDriverFactory.h"
|
||||
#include "MetalEnums.h"
|
||||
@@ -36,6 +37,7 @@
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/sstream.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
@@ -98,9 +100,15 @@ Dispatcher MetalDriver::getDispatcher() const noexcept {
|
||||
MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept
|
||||
: mPlatform(*platform),
|
||||
mContext(new MetalContext(driverConfig.textureUseAfterFreePoolSize)),
|
||||
mHandleAllocator("Handles", driverConfig.handleArenaSize) {
|
||||
mHandleAllocator("Handles",
|
||||
driverConfig.handleArenaSize,
|
||||
driverConfig.disableHandleUseAfterFreeCheck) {
|
||||
mContext->driver = this;
|
||||
|
||||
ScopedAllocationTimer::setPlatform(platform);
|
||||
MetalBufferTracking::initialize();
|
||||
MetalBufferTracking::setPlatform(platform);
|
||||
|
||||
mContext->device = mPlatform.createDevice();
|
||||
assert_invariant(mContext->device);
|
||||
|
||||
@@ -180,7 +188,10 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
mContext->eventListener = [[MTLSharedEventListener alloc] initWithDispatchQueue:queue];
|
||||
}
|
||||
|
||||
mContext->shaderCompiler = new MetalShaderCompiler(mContext->device, *this);
|
||||
const MetalShaderCompiler::Mode compilerMode = driverConfig.disableParallelShaderCompile
|
||||
? MetalShaderCompiler::Mode::SYNCHRONOUS
|
||||
: MetalShaderCompiler::Mode::ASYNCHRONOUS;
|
||||
mContext->shaderCompiler = new MetalShaderCompiler(mContext->device, *this, compilerMode);
|
||||
mContext->shaderCompiler->init();
|
||||
|
||||
#if defined(FILAMENT_METAL_PROFILING)
|
||||
@@ -191,6 +202,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
}
|
||||
|
||||
MetalDriver::~MetalDriver() noexcept {
|
||||
MetalBufferTracking::setPlatform(nullptr);
|
||||
ScopedAllocationTimer::setPlatform(nullptr);
|
||||
mContext->device = nil;
|
||||
mContext->emptyTexture = nil;
|
||||
CFRelease(mContext->textureCache);
|
||||
@@ -205,22 +218,35 @@ void MetalDriver::tick(int) {
|
||||
executeTickOps();
|
||||
}
|
||||
|
||||
void MetalDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
|
||||
void MetalDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs, uint32_t frameId) {
|
||||
#if defined(FILAMENT_METAL_PROFILING)
|
||||
os_signpost_interval_begin(mContext->log, mContext->signpostId, "Frame encoding", "%{public}d", frameId);
|
||||
#endif
|
||||
if (mPlatform.hasDebugUpdateStatFunc()) {
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
const uint64_t generic = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::GENERIC);
|
||||
const uint64_t ring = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::RING);
|
||||
const uint64_t staging = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::STAGING);
|
||||
const uint64_t total = generic + ring + staging;
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers", total);
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.generic", generic);
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.ring", ring);
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.staging", staging);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
FrameScheduledCallback callback, void* user) {
|
||||
void MetalDriver::setFrameScheduledCallback(
|
||||
Handle<HwSwapChain> sch, CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
auto* swapChain = handle_cast<MetalSwapChain>(sch);
|
||||
swapChain->setFrameScheduledCallback(callback, user);
|
||||
swapChain->setFrameScheduledCallback(handler, std::move(callback));
|
||||
}
|
||||
|
||||
void MetalDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
void MetalDriver::setFrameCompletedCallback(
|
||||
Handle<HwSwapChain> sch, CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
auto* swapChain = handle_cast<MetalSwapChain>(sch);
|
||||
swapChain->setFrameCompletedCallback(handler, callback, user);
|
||||
swapChain->setFrameCompletedCallback(handler, std::move(callback));
|
||||
}
|
||||
|
||||
void MetalDriver::execute(std::function<void(void)> const& fn) noexcept {
|
||||
@@ -373,7 +399,7 @@ void MetalDriver::createDefaultRenderTargetR(Handle<HwRenderTarget> rth, int dum
|
||||
|
||||
void MetalDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
TargetBufferFlags targetBufferFlags, uint32_t width, uint32_t height,
|
||||
uint8_t samples, MRT color,
|
||||
uint8_t samples, uint8_t layerCount, MRT color,
|
||||
TargetBufferInfo depth, TargetBufferInfo stencil) {
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"createRenderTarget must be called outside of a render pass.");
|
||||
@@ -788,13 +814,17 @@ bool MetalDriver::isStereoSupported(backend::StereoscopicType stereoscopicType)
|
||||
}
|
||||
|
||||
bool MetalDriver::isParallelShaderCompileSupported() {
|
||||
return true;
|
||||
return mContext->shaderCompiler->isParallelShaderCompileSupported();
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthStencilResolveSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MetalDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
@@ -1226,6 +1256,9 @@ void MetalDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
mContext->samplerBindings[index] = sb;
|
||||
}
|
||||
|
||||
void MetalDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {}
|
||||
|
||||
void MetalDriver::insertEventMarker(const char* string, uint32_t len) {
|
||||
|
||||
}
|
||||
@@ -1604,7 +1637,7 @@ void MetalDriver::finalizeSamplerGroup(MetalSamplerGroup* samplerGroup) {
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::bindPipeline(PipelineState ps) {
|
||||
void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder != nullptr,
|
||||
"bindPipeline() without a valid command encoder.");
|
||||
|
||||
@@ -1624,7 +1657,7 @@ void MetalDriver::bindPipeline(PipelineState ps) {
|
||||
return;
|
||||
}
|
||||
|
||||
ASSERT_PRECONDITION(bool(functions), "Attempting to bind an invalid Metal program.");
|
||||
functions.validate();
|
||||
|
||||
auto [fragment, vertex] = functions.getRasterFunctions();
|
||||
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
|
||||
#include "private/backend/SamplerGroup.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
@@ -71,9 +73,9 @@ public:
|
||||
|
||||
void releaseDrawable();
|
||||
|
||||
void setFrameScheduledCallback(FrameScheduledCallback callback, void* user);
|
||||
void setFrameCompletedCallback(CallbackHandler* handler,
|
||||
CallbackHandler::Callback callback, void* user);
|
||||
void setFrameScheduledCallback(CallbackHandler* handler, FrameScheduledCallback&& callback);
|
||||
void setFrameCompletedCallback(
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback);
|
||||
|
||||
// For CAMetalLayer-backed SwapChains, presents the drawable or schedules a
|
||||
// FrameScheduledCallback.
|
||||
@@ -110,19 +112,19 @@ private:
|
||||
MetalExternalImage externalImage;
|
||||
SwapChainType type;
|
||||
|
||||
// These two fields store a callback and user data to notify the client that a frame is ready
|
||||
// for presentation.
|
||||
// If frameScheduledCallback is nullptr, then the Metal backend automatically calls
|
||||
// presentDrawable when the frame is committed.
|
||||
// Otherwise, the Metal backend will not automatically present the frame. Instead, clients bear
|
||||
// the responsibility of presenting the frame by calling the PresentCallable object.
|
||||
FrameScheduledCallback frameScheduledCallback = nullptr;
|
||||
void* frameScheduledUserData = nullptr;
|
||||
// These fields store a callback to notify the client that a frame is ready for presentation. If
|
||||
// !frameScheduled.callback, then the Metal backend automatically calls presentDrawable when the
|
||||
// frame is committed. Otherwise, the Metal backend will not automatically present the frame.
|
||||
// Instead, clients bear the responsibility of presenting the frame by calling the
|
||||
// PresentCallable object.
|
||||
struct {
|
||||
CallbackHandler* handler = nullptr;
|
||||
std::shared_ptr<FrameScheduledCallback> callback = nullptr;
|
||||
} frameScheduled;
|
||||
|
||||
struct {
|
||||
CallbackHandler* handler = nullptr;
|
||||
CallbackHandler::Callback callback = {};
|
||||
void* user = nullptr;
|
||||
std::shared_ptr<utils::Invocable<void(void)>> callback = nullptr;
|
||||
} frameCompleted;
|
||||
};
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "MetalBlitter.h"
|
||||
#include "MetalEnums.h"
|
||||
#include "MetalUtils.h"
|
||||
#include "MetalBufferPool.h"
|
||||
|
||||
#include <filament/SwapChain.h>
|
||||
|
||||
@@ -220,16 +221,16 @@ void MetalSwapChain::ensureDepthStencilTexture() {
|
||||
depthStencilTexture = [context.device newTextureWithDescriptor:descriptor];
|
||||
}
|
||||
|
||||
void MetalSwapChain::setFrameScheduledCallback(FrameScheduledCallback callback, void* user) {
|
||||
frameScheduledCallback = callback;
|
||||
frameScheduledUserData = user;
|
||||
void MetalSwapChain::setFrameScheduledCallback(
|
||||
CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
frameScheduled.handler = handler;
|
||||
frameScheduled.callback = std::make_shared<FrameScheduledCallback>(std::move(callback));
|
||||
}
|
||||
|
||||
void MetalSwapChain::setFrameCompletedCallback(CallbackHandler* handler,
|
||||
CallbackHandler::Callback callback, void* user) {
|
||||
void MetalSwapChain::setFrameCompletedCallback(
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
frameCompleted.handler = handler;
|
||||
frameCompleted.callback = callback;
|
||||
frameCompleted.user = user;
|
||||
frameCompleted.callback = std::make_shared<utils::Invocable<void(void)>>(std::move(callback));
|
||||
}
|
||||
|
||||
void MetalSwapChain::present() {
|
||||
@@ -237,7 +238,7 @@ void MetalSwapChain::present() {
|
||||
scheduleFrameCompletedCallback();
|
||||
}
|
||||
if (drawable) {
|
||||
if (frameScheduledCallback) {
|
||||
if (frameScheduled.callback) {
|
||||
scheduleFrameScheduledCallback();
|
||||
} else {
|
||||
[getPendingCommandBuffer(&context) presentDrawable:drawable];
|
||||
@@ -295,21 +296,38 @@ void presentDrawable(bool presentFrame, void* user) {
|
||||
}
|
||||
|
||||
void MetalSwapChain::scheduleFrameScheduledCallback() {
|
||||
if (!frameScheduledCallback) {
|
||||
if (!frameScheduled.callback) {
|
||||
return;
|
||||
}
|
||||
|
||||
assert_invariant(drawable);
|
||||
|
||||
// Destroy this by calling maybePresentAndDestroyAsync() later.
|
||||
auto* presentData = PresentDrawableData::create(drawable, context.driver);
|
||||
struct Callback {
|
||||
Callback(std::shared_ptr<FrameScheduledCallback> callback, id<CAMetalDrawable> drawable,
|
||||
MetalDriver* driver)
|
||||
: f(callback), data(PresentDrawableData::create(drawable, driver)) {}
|
||||
std::shared_ptr<FrameScheduledCallback> f;
|
||||
// PresentDrawableData* is destroyed by maybePresentAndDestroyAsync() later.
|
||||
std::unique_ptr<PresentDrawableData> data;
|
||||
static void func(void* user) {
|
||||
auto* const c = reinterpret_cast<Callback*>(user);
|
||||
PresentDrawableData* presentDrawableData = c->data.release();
|
||||
PresentCallable presentCallable(presentDrawable, presentDrawableData);
|
||||
c->f->operator()(presentCallable);
|
||||
delete c;
|
||||
}
|
||||
};
|
||||
|
||||
FrameScheduledCallback userCallback = frameScheduledCallback;
|
||||
void* userData = frameScheduledUserData;
|
||||
// This callback pointer will be captured by the block. Even if the scheduled handler is never
|
||||
// called, the unique_ptr will still ensure we don't leak memory.
|
||||
__block auto callback =
|
||||
std::make_unique<Callback>(frameScheduled.callback, drawable, context.driver);
|
||||
|
||||
backend::CallbackHandler* handler = frameScheduled.handler;
|
||||
MetalDriver* driver = context.driver;
|
||||
[getPendingCommandBuffer(&context) addScheduledHandler:^(id<MTLCommandBuffer> cb) {
|
||||
PresentCallable callable(presentDrawable, static_cast<void*>(presentData));
|
||||
userCallback(callable, userData);
|
||||
Callback* user = callback.release();
|
||||
driver->scheduleCallback(handler, user, &Callback::func);
|
||||
}];
|
||||
}
|
||||
|
||||
@@ -318,13 +336,25 @@ void MetalSwapChain::scheduleFrameCompletedCallback() {
|
||||
return;
|
||||
}
|
||||
|
||||
CallbackHandler* handler = frameCompleted.handler;
|
||||
void* user = frameCompleted.user;
|
||||
CallbackHandler::Callback callback = frameCompleted.callback;
|
||||
struct Callback {
|
||||
Callback(std::shared_ptr<utils::Invocable<void(void)>> callback) : f(callback) {}
|
||||
std::shared_ptr<utils::Invocable<void(void)>> f;
|
||||
static void func(void* user) {
|
||||
auto* const c = reinterpret_cast<Callback*>(user);
|
||||
c->f->operator()();
|
||||
delete c;
|
||||
}
|
||||
};
|
||||
|
||||
// This callback pointer will be captured by the block. Even if the completed handler is never
|
||||
// called, the unique_ptr will still ensure we don't leak memory.
|
||||
__block auto callback = std::make_unique<Callback>(frameCompleted.callback);
|
||||
|
||||
CallbackHandler* handler = frameCompleted.handler;
|
||||
MetalDriver* driver = context.driver;
|
||||
[getPendingCommandBuffer(&context) addCompletedHandler:^(id<MTLCommandBuffer> cb) {
|
||||
driver->scheduleCallback(handler, user, callback);
|
||||
Callback* user = callback.release();
|
||||
driver->scheduleCallback(handler, user, &Callback::func);
|
||||
}];
|
||||
}
|
||||
|
||||
|
||||
@@ -41,6 +41,11 @@ class MetalShaderCompiler {
|
||||
struct MetalProgramToken;
|
||||
|
||||
public:
|
||||
enum class Mode {
|
||||
SYNCHRONOUS, // synchronous shader compilation
|
||||
ASYNCHRONOUS // asynchronous shader compilation
|
||||
};
|
||||
|
||||
class MetalFunctionBundle {
|
||||
public:
|
||||
using Raster = std::tuple<id<MTLFunction>, id<MTLFunction>>;
|
||||
@@ -110,7 +115,7 @@ public:
|
||||
|
||||
using program_token_t = std::shared_ptr<MetalProgramToken>;
|
||||
|
||||
explicit MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver);
|
||||
explicit MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver, Mode mode);
|
||||
|
||||
MetalShaderCompiler(MetalShaderCompiler const& rhs) = delete;
|
||||
MetalShaderCompiler(MetalShaderCompiler&& rhs) = delete;
|
||||
@@ -120,15 +125,15 @@ public:
|
||||
void init() noexcept;
|
||||
void terminate() noexcept;
|
||||
|
||||
// Creates a program asynchronously
|
||||
bool isParallelShaderCompileSupported() const noexcept;
|
||||
|
||||
// Creates a program, either synchronously or asynchronously, depending on the Mode
|
||||
// MetalShaderCompiler was constructed with.
|
||||
program_token_t createProgram(utils::CString const& name, Program&& program);
|
||||
|
||||
// Returns the functions, blocking if necessary. The Token is destroyed and becomes invalid.
|
||||
MetalFunctionBundle getProgram(program_token_t& token);
|
||||
|
||||
// Destroys a valid token and all associated resources. Used to "cancel" a program compilation.
|
||||
static void terminate(program_token_t& token);
|
||||
|
||||
void notifyWhenAllProgramsAreReady(
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user);
|
||||
|
||||
@@ -138,6 +143,7 @@ private:
|
||||
CompilerThreadPool mCompilerThreadPool;
|
||||
id<MTLDevice> mDevice;
|
||||
CallbackManager mCallbackManager;
|
||||
Mode mMode;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -70,22 +70,31 @@ struct MetalShaderCompiler::MetalProgramToken : ProgramToken {
|
||||
|
||||
MetalShaderCompiler::MetalProgramToken::~MetalProgramToken() = default;
|
||||
|
||||
MetalShaderCompiler::MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver)
|
||||
MetalShaderCompiler::MetalShaderCompiler(id<MTLDevice> device, MetalDriver& driver, Mode mode)
|
||||
: mDevice(device),
|
||||
mCallbackManager(driver) {
|
||||
mCallbackManager(driver),
|
||||
mMode(mode) {
|
||||
|
||||
}
|
||||
|
||||
void MetalShaderCompiler::init() noexcept {
|
||||
const uint32_t poolSize = 1;
|
||||
mCompilerThreadPool.init(poolSize, []() {}, []() {});
|
||||
if (mMode == Mode::ASYNCHRONOUS) {
|
||||
mCompilerThreadPool.init(poolSize, []() {}, []() {});
|
||||
}
|
||||
}
|
||||
|
||||
void MetalShaderCompiler::terminate() noexcept {
|
||||
mCompilerThreadPool.terminate();
|
||||
if (mMode == Mode::ASYNCHRONOUS) {
|
||||
mCompilerThreadPool.terminate();
|
||||
}
|
||||
mCallbackManager.terminate();
|
||||
}
|
||||
|
||||
bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
|
||||
return mMode == Mode::ASYNCHRONOUS;
|
||||
}
|
||||
|
||||
/* static */ MetalShaderCompiler::MetalFunctionBundle MetalShaderCompiler::compileProgram(
|
||||
const Program& program, id<MTLDevice> device) {
|
||||
std::array<id<MTLFunction>, Program::SHADER_TYPE_COUNT> functions = { nil };
|
||||
@@ -97,26 +106,41 @@ void MetalShaderCompiler::terminate() noexcept {
|
||||
continue;
|
||||
}
|
||||
|
||||
assert_invariant(source[source.size() - 1] == '\0');
|
||||
|
||||
// the shader string is null terminated and the length includes the null character
|
||||
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
|
||||
length:source.size() - 1
|
||||
encoding:NSUTF8StringEncoding];
|
||||
|
||||
// By default, Metal uses the most recent language version.
|
||||
MTLCompileOptions* options = [MTLCompileOptions new];
|
||||
|
||||
// Disable Fast Math optimizations.
|
||||
// This ensures that operations adhere to IEEE standards for floating-point arithmetic,
|
||||
// which is crucial for half precision floats in scenarios where fast math optimizations
|
||||
// lead to inaccuracies, such as in handling special values like NaN or Infinity.
|
||||
options.fastMathEnabled = NO;
|
||||
|
||||
NSError* error = nil;
|
||||
id<MTLLibrary> library = [device newLibraryWithSource:objcSource
|
||||
options:options
|
||||
error:&error];
|
||||
id<MTLLibrary> library = nil;
|
||||
switch (program.getShaderLanguage()) {
|
||||
case ShaderLanguage::MSL: {
|
||||
// By default, Metal uses the most recent language version.
|
||||
MTLCompileOptions* options = [MTLCompileOptions new];
|
||||
|
||||
// Disable Fast Math optimizations.
|
||||
// This ensures that operations adhere to IEEE standards for floating-point
|
||||
// arithmetic, which is crucial for half precision floats in scenarios where fast
|
||||
// math optimizations lead to inaccuracies, such as in handling special values like
|
||||
// NaN or Infinity.
|
||||
options.fastMathEnabled = NO;
|
||||
|
||||
assert_invariant(source[source.size() - 1] == '\0');
|
||||
// the shader string is null terminated and the length includes the null character
|
||||
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
|
||||
length:source.size() - 1
|
||||
encoding:NSUTF8StringEncoding];
|
||||
library = [device newLibraryWithSource:objcSource options:options error:&error];
|
||||
break;
|
||||
}
|
||||
case ShaderLanguage::METAL_LIBRARY: {
|
||||
dispatch_data_t data = dispatch_data_create(source.data(), source.size(),
|
||||
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
|
||||
DISPATCH_DATA_DESTRUCTOR_DEFAULT);
|
||||
library = [device newLibraryWithData:data error:&error];
|
||||
break;
|
||||
}
|
||||
case ShaderLanguage::ESSL1:
|
||||
case ShaderLanguage::ESSL3:
|
||||
case ShaderLanguage::SPIRV:
|
||||
break;
|
||||
}
|
||||
|
||||
if (library == nil) {
|
||||
NSString* errorMessage = @"unknown error";
|
||||
if (error) {
|
||||
@@ -145,6 +169,23 @@ void MetalShaderCompiler::terminate() noexcept {
|
||||
id<MTLFunction> function = [library newFunctionWithName:@"main0"
|
||||
constantValues:constants
|
||||
error:&error];
|
||||
if (function == nil) {
|
||||
// If the library loads but functions within it fail to load, it usually means the
|
||||
// GPU backend crashed. (This can happen if it's a Metallib shader that was compiled
|
||||
// with a minimum iOS version that's newer than this device.)
|
||||
NSString* errorMessage = @"unknown error";
|
||||
if (error) {
|
||||
auto description =
|
||||
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
|
||||
utils::slog.w << description << utils::io::endl;
|
||||
errorMessage = error.localizedDescription;
|
||||
}
|
||||
PANIC_LOG("Failed to load main0 in Metal program.");
|
||||
NSString* programName =
|
||||
[NSString stringWithFormat:@"%s::main0", program.getName().c_str_safe()];
|
||||
return MetalFunctionBundle::error(errorMessage, programName);
|
||||
}
|
||||
|
||||
if (!program.getName().empty()) {
|
||||
function.label = @(program.getName().c_str());
|
||||
}
|
||||
@@ -180,14 +221,26 @@ MetalShaderCompiler::program_token_t MetalShaderCompiler::createProgram(
|
||||
|
||||
token->handle = mCallbackManager.get();
|
||||
|
||||
CompilerPriorityQueue const priorityQueue = program.getPriorityQueue();
|
||||
mCompilerThreadPool.queue(priorityQueue, token,
|
||||
[this, name, device = mDevice, program = std::move(program), token]() {
|
||||
MetalFunctionBundle compiledProgram = compileProgram(program, device);
|
||||
switch (mMode) {
|
||||
case Mode::ASYNCHRONOUS: {
|
||||
CompilerPriorityQueue const priorityQueue = program.getPriorityQueue();
|
||||
mCompilerThreadPool.queue(priorityQueue, token,
|
||||
[this, name, device = mDevice, program = std::move(program), token]() {
|
||||
MetalFunctionBundle compiledProgram = compileProgram(program, device);
|
||||
token->set(compiledProgram);
|
||||
mCallbackManager.put(token->handle);
|
||||
});
|
||||
|
||||
token->set(compiledProgram);
|
||||
mCallbackManager.put(token->handle);
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
case Mode::SYNCHRONOUS: {
|
||||
MetalFunctionBundle compiledProgram = compileProgram(program, mDevice);
|
||||
token->set(compiledProgram);
|
||||
mCallbackManager.put(token->handle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return token;
|
||||
}
|
||||
@@ -195,35 +248,23 @@ MetalShaderCompiler::program_token_t MetalShaderCompiler::createProgram(
|
||||
MetalShaderCompiler::MetalFunctionBundle MetalShaderCompiler::getProgram(program_token_t& token) {
|
||||
assert_invariant(token);
|
||||
|
||||
if (!token->isReady()) {
|
||||
auto job = mCompilerThreadPool.dequeue(token);
|
||||
if (job) {
|
||||
job();
|
||||
if (mMode == Mode::ASYNCHRONOUS) {
|
||||
if (!token->isReady()) {
|
||||
auto job = mCompilerThreadPool.dequeue(token);
|
||||
if (job) {
|
||||
job();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The job isn't guaranteed to have finished yet. We may have failed to dequeue it above,
|
||||
// which means it's currently running. In that case get() will block until it finishes.
|
||||
|
||||
MetalShaderCompiler::MetalFunctionBundle program = token->get();
|
||||
|
||||
token = nullptr;
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
/* static */ void MetalShaderCompiler::terminate(program_token_t& token) {
|
||||
assert_invariant(token);
|
||||
|
||||
auto job = token->compiler.mCompilerThreadPool.dequeue(token);
|
||||
if (!job) {
|
||||
// The job is being executed right now (or has already executed).
|
||||
token->wait();
|
||||
} else {
|
||||
// The job has not executed yet.
|
||||
token->compiler.mCallbackManager.put(token->handle);
|
||||
}
|
||||
|
||||
token.reset();
|
||||
}
|
||||
|
||||
void MetalShaderCompiler::notifyWhenAllProgramsAreReady(
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
mCallbackManager.setCallback(handler, callback, user);
|
||||
|
||||
@@ -49,16 +49,17 @@ void NoopDriver::terminate() {
|
||||
void NoopDriver::tick(int) {
|
||||
}
|
||||
|
||||
void NoopDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
|
||||
void NoopDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs, uint32_t frameId) {
|
||||
}
|
||||
|
||||
void NoopDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
FrameScheduledCallback callback, void* user) {
|
||||
CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
|
||||
}
|
||||
|
||||
void NoopDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
|
||||
}
|
||||
|
||||
@@ -193,6 +194,10 @@ bool NoopDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isProtectedTexturesSupported() {
|
||||
return true;
|
||||
}
|
||||
@@ -307,6 +312,10 @@ void NoopDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
|
||||
void NoopDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
}
|
||||
|
||||
void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
}
|
||||
|
||||
void NoopDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
}
|
||||
|
||||
@@ -350,7 +359,7 @@ void NoopDriver::blit(
|
||||
math::uint2 size) {
|
||||
}
|
||||
|
||||
void NoopDriver::bindPipeline(PipelineState pipelineState) {
|
||||
void NoopDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
}
|
||||
|
||||
void NoopDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include "gl_headers.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct GLBufferObject : public HwBufferObject {
|
||||
using HwBufferObject::HwBufferObject;
|
||||
GLBufferObject(uint32_t size,
|
||||
BufferObjectBinding bindingType, BufferUsage usage) noexcept
|
||||
: HwBufferObject(size), usage(usage), bindingType(bindingType) {
|
||||
}
|
||||
|
||||
struct {
|
||||
GLuint id;
|
||||
union {
|
||||
GLenum binding;
|
||||
void* buffer;
|
||||
};
|
||||
} gl;
|
||||
BufferUsage usage;
|
||||
BufferObjectBinding bindingType;
|
||||
uint16_t age = 0;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLBUFFEROBJECT_H
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include "gl_headers.h"
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct GLTexture : public HwTexture {
|
||||
using HwTexture::HwTexture;
|
||||
struct GL {
|
||||
GL() noexcept : imported(false), sidecarSamples(1), reserved1(0) {}
|
||||
GLuint id = 0; // texture or renderbuffer id
|
||||
GLenum target = 0;
|
||||
GLenum internalFormat = 0;
|
||||
GLuint sidecarRenderBufferMS = 0; // multi-sample sidecar renderbuffer
|
||||
|
||||
// texture parameters go here too
|
||||
GLfloat anisotropy = 1.0;
|
||||
int8_t baseLevel = 127;
|
||||
int8_t maxLevel = -1;
|
||||
uint8_t reserved0 = 0;
|
||||
bool imported : 1;
|
||||
uint8_t sidecarSamples : 4;
|
||||
uint8_t reserved1 : 3;
|
||||
} gl;
|
||||
|
||||
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
|
||||
};
|
||||
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif //TNT_FILAMENT_BACKEND_OPENGL_GLTEXTURE_H
|
||||
@@ -16,11 +16,25 @@
|
||||
|
||||
#include "OpenGLContext.h"
|
||||
|
||||
#include "GLUtils.h"
|
||||
#include "OpenGLTimerQuery.h"
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <functional>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
// change to true to display all GL extensions in the console on start-up
|
||||
#define DEBUG_PRINT_EXTENSIONS false
|
||||
|
||||
@@ -49,7 +63,10 @@ bool OpenGLContext::queryOpenGLVersion(GLint* major, GLint* minor) noexcept {
|
||||
#endif
|
||||
}
|
||||
|
||||
OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept {
|
||||
OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
Platform::DriverConfig const& driverConfig) noexcept
|
||||
: mPlatform(platform),
|
||||
mSamplerMap(32) {
|
||||
|
||||
state.vao.p = &mDefaultVAO;
|
||||
|
||||
@@ -69,6 +86,13 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept {
|
||||
|
||||
queryOpenGLVersion(&state.major, &state.minor);
|
||||
|
||||
#if defined(BACKEND_OPENGL_VERSION_GLES)
|
||||
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
|
||||
state.major = 2;
|
||||
state.minor = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
OpenGLContext::initExtensions(&ext, state.major, state.minor);
|
||||
|
||||
OpenGLContext::initProcs(&procs, ext, state.major, state.minor);
|
||||
@@ -237,9 +261,23 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept {
|
||||
}
|
||||
|
||||
OpenGLContext::~OpenGLContext() noexcept {
|
||||
// note: this is called from the main thread. Can't do any GL calls.
|
||||
delete mTimerQueryFactory;
|
||||
}
|
||||
|
||||
void OpenGLContext::terminate() noexcept {
|
||||
// note: this is called from the backend thread
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (!isES2()) {
|
||||
for (auto& item: mSamplerMap) {
|
||||
unbindSampler(item.second);
|
||||
glDeleteSamplers(1, &item.second);
|
||||
}
|
||||
mSamplerMap.clear();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLContext::destroyWithContext(
|
||||
size_t index, std::function<void(OpenGLContext&)> const& closure) noexcept {
|
||||
if (index == 0) {
|
||||
@@ -270,6 +308,9 @@ void OpenGLContext::synchronizeStateAndCache(size_t index) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
// the default FBO could be invalid
|
||||
mDefaultFbo[index].reset();
|
||||
|
||||
contextIndex = index;
|
||||
resetState();
|
||||
}
|
||||
@@ -498,8 +539,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
bugs->delay_fbo_destruction = true;
|
||||
// PowerVR seems to have no problem with this (which is good for us)
|
||||
bugs->allow_read_only_ancillary_feedback_loop = true;
|
||||
// PowerVR has a shader compiler thread pinned on the last core
|
||||
bugs->disable_thread_affinity = true;
|
||||
} else if (strstr(renderer, "Apple")) {
|
||||
// Apple GPU
|
||||
} else if (strstr(renderer, "Tegra") ||
|
||||
@@ -751,6 +790,51 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
|
||||
|
||||
#endif // BACKEND_OPENGL_VERSION_GL
|
||||
|
||||
|
||||
GLuint OpenGLContext::bindFramebuffer(GLenum target, GLuint buffer) noexcept {
|
||||
if (UTILS_UNLIKELY(buffer == 0)) {
|
||||
// we're binding the default frame buffer, resolve its actual name
|
||||
auto& defaultFboForThisContext = mDefaultFbo[contextIndex];
|
||||
if (UTILS_UNLIKELY(!defaultFboForThisContext.has_value())) {
|
||||
defaultFboForThisContext = GLuint(mPlatform.getDefaultFramebufferObject());
|
||||
}
|
||||
buffer = defaultFboForThisContext.value();
|
||||
}
|
||||
bindFramebufferResolved(target, buffer);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void OpenGLContext::unbindFramebuffer(GLenum target) noexcept {
|
||||
bindFramebufferResolved(target, 0);
|
||||
}
|
||||
|
||||
void OpenGLContext::bindFramebufferResolved(GLenum target, GLuint buffer) noexcept {
|
||||
switch (target) {
|
||||
case GL_FRAMEBUFFER:
|
||||
if (state.draw_fbo != buffer || state.read_fbo != buffer) {
|
||||
state.draw_fbo = state.read_fbo = buffer;
|
||||
glBindFramebuffer(target, buffer);
|
||||
}
|
||||
break;
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
case GL_DRAW_FRAMEBUFFER:
|
||||
if (state.draw_fbo != buffer) {
|
||||
state.draw_fbo = buffer;
|
||||
glBindFramebuffer(target, buffer);
|
||||
}
|
||||
break;
|
||||
case GL_READ_FRAMEBUFFER:
|
||||
if (state.read_fbo != buffer) {
|
||||
state.read_fbo = buffer;
|
||||
glBindFramebuffer(target, buffer);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::bindBuffer(GLenum target, GLuint buffer) noexcept {
|
||||
if (target == GL_ELEMENT_ARRAY_BUFFER) {
|
||||
constexpr size_t targetIndex = getIndexForBufferTarget(GL_ELEMENT_ARRAY_BUFFER);
|
||||
@@ -805,19 +889,32 @@ default_case:
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::unbindTexture(GLenum target, GLuint texture_id) noexcept {
|
||||
void OpenGLContext::unbindTexture(
|
||||
UTILS_UNUSED_IN_RELEASE GLenum target, GLuint texture_id) noexcept {
|
||||
// unbind this texture from all the units it might be bound to
|
||||
// no need unbind the texture from FBOs because we're not tracking that state (and there is
|
||||
// no need to).
|
||||
const size_t index = getIndexForTextureTarget(target);
|
||||
UTILS_NOUNROLL
|
||||
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
|
||||
if (state.textures.units[unit].targets[index].texture_id == texture_id) {
|
||||
bindTexture(unit, target, (GLuint)0, index);
|
||||
// Never attempt to unbind texture 0. This could happen with external textures w/ streaming if
|
||||
// never populated.
|
||||
if (texture_id) {
|
||||
UTILS_NOUNROLL
|
||||
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
|
||||
if (state.textures.units[unit].id == texture_id) {
|
||||
// if this texture is bound, it should be at the same target
|
||||
assert_invariant(state.textures.units[unit].target == target);
|
||||
unbindTextureUnit(unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::unbindTextureUnit(GLuint unit) noexcept {
|
||||
update_state(state.textures.units[unit].id, 0u, [&]() {
|
||||
activeTexture(unit);
|
||||
glBindTexture(state.textures.units[unit].target, 0u);
|
||||
});
|
||||
}
|
||||
|
||||
void OpenGLContext::unbindSampler(GLuint sampler) noexcept {
|
||||
// unbind this sampler from all the units it might be bound to
|
||||
UTILS_NOUNROLL // clang generates >800B of code!!!
|
||||
@@ -871,6 +968,37 @@ void OpenGLContext::deleteVertexArray(GLuint vao) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint OpenGLContext::getSamplerSlow(SamplerParams params) const noexcept {
|
||||
assert_invariant(mSamplerMap.find(params) == mSamplerMap.end());
|
||||
|
||||
using namespace GLUtils;
|
||||
|
||||
GLuint s;
|
||||
glGenSamplers(1, &s);
|
||||
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, (GLint)getTextureFilter(params.filterMin));
|
||||
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, (GLint)getTextureFilter(params.filterMag));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, (GLint)getWrapMode(params.wrapS));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, (GLint)getWrapMode(params.wrapT));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, (GLint)getWrapMode(params.wrapR));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, (GLint)getTextureCompareMode(params.compareMode));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC, (GLint)getTextureCompareFunc(params.compareFunc));
|
||||
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
if (ext.EXT_texture_filter_anisotropic &&
|
||||
!bugs.texture_filter_anisotropic_broken_on_sampler) {
|
||||
GLfloat const anisotropy = float(1u << params.anisotropyLog2);
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
std::min(gets.max_anisotropy, anisotropy));
|
||||
}
|
||||
#endif
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
mSamplerMap[params] = s;
|
||||
return s;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void OpenGLContext::resetState() noexcept {
|
||||
// Force GL state to match the Filament state
|
||||
|
||||
|
||||
@@ -17,24 +17,34 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGLCONTEXT_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGLCONTEXT_H
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include "OpenGLTimerQuery.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include "GLUtils.h"
|
||||
#include "gl_headers.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <set>
|
||||
#include <optional>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class OpenGLPlatform;
|
||||
@@ -81,8 +91,12 @@ public:
|
||||
|
||||
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
|
||||
|
||||
explicit OpenGLContext(OpenGLPlatform& platform) noexcept;
|
||||
~OpenGLContext() noexcept;
|
||||
explicit OpenGLContext(OpenGLPlatform& platform,
|
||||
Platform::DriverConfig const& driverConfig) noexcept;
|
||||
|
||||
~OpenGLContext() noexcept final;
|
||||
|
||||
void terminate() noexcept;
|
||||
|
||||
// TimerQueryInterface ------------------------------------------------------------------------
|
||||
|
||||
@@ -124,7 +138,6 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
constexpr static inline size_t getIndexForTextureTarget(GLuint target) noexcept;
|
||||
constexpr inline size_t getIndexForCap(GLenum cap) noexcept;
|
||||
constexpr static inline size_t getIndexForBufferTarget(GLenum target) noexcept;
|
||||
|
||||
@@ -136,10 +149,10 @@ public:
|
||||
|
||||
void pixelStore(GLenum, GLint) noexcept;
|
||||
inline void activeTexture(GLuint unit) noexcept;
|
||||
inline void bindTexture(GLuint unit, GLuint target, GLuint texId, size_t targetIndex) noexcept;
|
||||
inline void bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept;
|
||||
|
||||
void unbindTexture(GLenum target, GLuint id) noexcept;
|
||||
void unbindTextureUnit(GLuint unit) noexcept;
|
||||
inline void bindVertexArray(RenderPrimitive const* p) noexcept;
|
||||
inline void bindSampler(GLuint unit, GLuint sampler) noexcept;
|
||||
void unbindSampler(GLuint sampler) noexcept;
|
||||
@@ -148,7 +161,8 @@ public:
|
||||
inline void bindBufferRange(GLenum target, GLuint index, GLuint buffer,
|
||||
GLintptr offset, GLsizeiptr size) noexcept;
|
||||
|
||||
inline void bindFramebuffer(GLenum target, GLuint buffer) noexcept;
|
||||
GLuint bindFramebuffer(GLenum target, GLuint buffer) noexcept;
|
||||
void unbindFramebuffer(GLenum target) noexcept;
|
||||
|
||||
inline void enableVertexAttribArray(RenderPrimitive const* rp, GLuint index) noexcept;
|
||||
inline void disableVertexAttribArray(RenderPrimitive const* rp, GLuint index) noexcept;
|
||||
@@ -297,10 +311,6 @@ public:
|
||||
// a glFinish. So we must delay the destruction until we know the GPU is finished.
|
||||
bool delay_fbo_destruction;
|
||||
|
||||
// The driver has some threads pinned, and we can't easily know on which core, it can hurt
|
||||
// performance more if we end-up pinned on the same one.
|
||||
bool disable_thread_affinity;
|
||||
|
||||
// Force feature level 0. Typically used for low end ES3 devices with significant driver
|
||||
// bugs or performance issues.
|
||||
bool force_feature_level0;
|
||||
@@ -312,8 +322,14 @@ public:
|
||||
|
||||
// function to handle state changes we don't control
|
||||
void updateTexImage(GLenum target, GLuint id) noexcept {
|
||||
const size_t index = getIndexForTextureTarget(target);
|
||||
state.textures.units[state.textures.active].targets[index].texture_id = id;
|
||||
assert_invariant(target == GL_TEXTURE_EXTERNAL_OES);
|
||||
// if another target is bound to this texture unit, unbind that texture
|
||||
if (UTILS_UNLIKELY(state.textures.units[state.textures.active].target != target)) {
|
||||
glBindTexture(state.textures.units[state.textures.active].target, 0);
|
||||
state.textures.units[state.textures.active].target = GL_TEXTURE_EXTERNAL_OES;
|
||||
}
|
||||
// the texture is already bound to `target`, we just update our internal state
|
||||
state.textures.units[state.textures.active].id = id;
|
||||
}
|
||||
void resetProgram() noexcept { state.program.use = 0; }
|
||||
|
||||
@@ -416,9 +432,8 @@ public:
|
||||
GLuint active = 0; // zero-based
|
||||
struct {
|
||||
GLuint sampler = 0;
|
||||
struct {
|
||||
GLuint texture_id = 0;
|
||||
} targets[7]; // this must match getIndexForTextureTarget()
|
||||
GLuint target = 0;
|
||||
GLuint id = 0;
|
||||
} units[MAX_TEXTURE_UNIT_COUNT];
|
||||
} textures;
|
||||
|
||||
@@ -458,12 +473,45 @@ public:
|
||||
|
||||
void unbindEverything() noexcept;
|
||||
void synchronizeStateAndCache(size_t index) noexcept;
|
||||
void setEs2UniformBinding(size_t index, GLuint id, void const* data, uint16_t age) noexcept {
|
||||
mUniformBindings[index] = { id, data, age };
|
||||
}
|
||||
auto getEs2UniformBinding(size_t index) const noexcept {
|
||||
return mUniformBindings[index];
|
||||
}
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint getSamplerSlow(SamplerParams sp) const noexcept;
|
||||
|
||||
inline GLuint getSampler(SamplerParams sp) const noexcept {
|
||||
assert_invariant(!sp.padding0);
|
||||
assert_invariant(!sp.padding1);
|
||||
assert_invariant(!sp.padding2);
|
||||
auto& samplerMap = mSamplerMap;
|
||||
auto pos = samplerMap.find(sp);
|
||||
if (UTILS_UNLIKELY(pos == samplerMap.end())) {
|
||||
return getSamplerSlow(sp);
|
||||
}
|
||||
return pos->second;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
private:
|
||||
OpenGLPlatform& mPlatform;
|
||||
ShaderModel mShaderModel = ShaderModel::MOBILE;
|
||||
FeatureLevel mFeatureLevel = FeatureLevel::FEATURE_LEVEL_1;
|
||||
TimerQueryFactoryInterface* mTimerQueryFactory = nullptr;
|
||||
std::vector<std::function<void(OpenGLContext&)>> mDestroyWithNormalContext;
|
||||
RenderPrimitive mDefaultVAO;
|
||||
std::optional<GLuint> mDefaultFbo[2];
|
||||
std::array<
|
||||
std::tuple<GLuint, void const*, uint16_t>,
|
||||
CONFIG_UNIFORM_BINDING_COUNT> mUniformBindings = {};
|
||||
mutable tsl::robin_map<SamplerParams, GLuint,
|
||||
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
|
||||
|
||||
void bindFramebufferResolved(GLenum target, GLuint buffer) noexcept;
|
||||
|
||||
const std::array<std::tuple<bool const&, char const*, char const*>, sizeof(bugs)> mBugDatabase{{
|
||||
{ bugs.disable_glFlush,
|
||||
@@ -508,16 +556,11 @@ private:
|
||||
{ bugs.delay_fbo_destruction,
|
||||
"delay_fbo_destruction",
|
||||
""},
|
||||
{ bugs.disable_thread_affinity,
|
||||
"disable_thread_affinity",
|
||||
""},
|
||||
{ bugs.force_feature_level0,
|
||||
"force_feature_level0",
|
||||
""},
|
||||
}};
|
||||
|
||||
RenderPrimitive mDefaultVAO;
|
||||
|
||||
// this is chosen to minimize code size
|
||||
#if defined(BACKEND_OPENGL_VERSION_GLES)
|
||||
static void initExtensionsGLES(Extensions* ext, GLint major, GLint minor) noexcept;
|
||||
@@ -560,31 +603,10 @@ private:
|
||||
}
|
||||
|
||||
void setDefaultState() noexcept;
|
||||
|
||||
static constexpr const size_t TEXTURE_TARGET_COUNT =
|
||||
sizeof(state.textures.units[0].targets) / sizeof(state.textures.units[0].targets[0]);
|
||||
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
constexpr size_t OpenGLContext::getIndexForTextureTarget(GLuint target) noexcept {
|
||||
// this must match state.textures[].targets[]
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D: return 0;
|
||||
case GL_TEXTURE_2D_ARRAY: return 1;
|
||||
case GL_TEXTURE_CUBE_MAP: return 2;
|
||||
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
|
||||
case GL_TEXTURE_2D_MULTISAMPLE: return 3;
|
||||
#endif
|
||||
case GL_TEXTURE_EXTERNAL_OES: return 4;
|
||||
case GL_TEXTURE_3D: return 5;
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY: return 6;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
|
||||
size_t index = 0;
|
||||
switch (cap) {
|
||||
@@ -732,46 +754,17 @@ void OpenGLContext::bindBufferRange(GLenum target, GLuint index, GLuint buffer,
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLContext::bindFramebuffer(GLenum target, GLuint buffer) noexcept {
|
||||
switch (target) {
|
||||
case GL_FRAMEBUFFER:
|
||||
if (state.draw_fbo != buffer || state.read_fbo != buffer) {
|
||||
state.draw_fbo = state.read_fbo = buffer;
|
||||
glBindFramebuffer(target, buffer);
|
||||
}
|
||||
break;
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
case GL_DRAW_FRAMEBUFFER:
|
||||
if (state.draw_fbo != buffer) {
|
||||
state.draw_fbo = buffer;
|
||||
glBindFramebuffer(target, buffer);
|
||||
}
|
||||
break;
|
||||
case GL_READ_FRAMEBUFFER:
|
||||
if (state.read_fbo != buffer) {
|
||||
state.read_fbo = buffer;
|
||||
glBindFramebuffer(target, buffer);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId, size_t targetIndex) noexcept {
|
||||
assert_invariant(targetIndex == getIndexForTextureTarget(target));
|
||||
assert_invariant(targetIndex < TEXTURE_TARGET_COUNT);
|
||||
update_state(state.textures.units[unit].targets[targetIndex].texture_id, texId, [&]() {
|
||||
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
|
||||
update_state(state.textures.units[unit].target, target, [&]() {
|
||||
activeTexture(unit);
|
||||
glBindTexture(state.textures.units[unit].target, 0);
|
||||
});
|
||||
update_state(state.textures.units[unit].id, texId, [&]() {
|
||||
activeTexture(unit);
|
||||
glBindTexture(target, texId);
|
||||
}, target == GL_TEXTURE_EXTERNAL_OES);
|
||||
}
|
||||
|
||||
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
|
||||
bindTexture(unit, target, texId, getIndexForTextureTarget(target));
|
||||
}
|
||||
|
||||
void OpenGLContext::useProgram(GLuint program) noexcept {
|
||||
update_state(state.program.use, program, [&]() {
|
||||
glUseProgram(program);
|
||||
|
||||
@@ -16,21 +16,54 @@
|
||||
|
||||
#include "OpenGLDriver.h"
|
||||
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
#include "CommandStreamDispatcher.h"
|
||||
#include "GLUtils.h"
|
||||
#include "OpenGLContext.h"
|
||||
#include "OpenGLDriverFactory.h"
|
||||
#include "OpenGLProgram.h"
|
||||
#include "OpenGLTimerQuery.h"
|
||||
#include "gl_headers.h"
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/SamplerDescriptor.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/CallbackHandler.h>
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/PipelineState.h>
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/SamplerDescriptor.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include "private/backend/Dispatcher.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec3.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <new>
|
||||
#include <utility>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
#include <emscripten.h>
|
||||
@@ -140,6 +173,10 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
PANIC_LOG("OpenGL ES 2.0 minimum needed (current %d.%d)", major, minor);
|
||||
goto cleanup;
|
||||
}
|
||||
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
|
||||
major = 2;
|
||||
minor = 0;
|
||||
}
|
||||
#else
|
||||
// we require GL 4.1 headers and minimum version
|
||||
if (UTILS_UNLIKELY(!((major == 4 && minor >= 1) || major > 4))) {
|
||||
@@ -170,11 +207,13 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
|
||||
OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept
|
||||
: mPlatform(*platform),
|
||||
mContext(mPlatform),
|
||||
mContext(mPlatform, driverConfig),
|
||||
mShaderCompilerService(*this),
|
||||
mHandleAllocator("Handles", driverConfig.handleArenaSize),
|
||||
mSamplerMap(32),
|
||||
mDriverConfig(driverConfig) {
|
||||
mHandleAllocator("Handles",
|
||||
driverConfig.handleArenaSize,
|
||||
driverConfig.disableHandleUseAfterFreeCheck),
|
||||
mDriverConfig(driverConfig),
|
||||
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
|
||||
|
||||
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
|
||||
|
||||
@@ -198,10 +237,19 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
|
||||
}
|
||||
|
||||
OpenGLDriver::~OpenGLDriver() noexcept { // NOLINT(modernize-use-equals-default)
|
||||
// this is called from the main thread. Can't call GL.
|
||||
}
|
||||
|
||||
Dispatcher OpenGLDriver::getDispatcher() const noexcept {
|
||||
return ConcreteDispatcher<OpenGLDriver>::make();
|
||||
auto dispatcher = ConcreteDispatcher<OpenGLDriver>::make();
|
||||
if (mContext.isES2()) {
|
||||
dispatcher.draw2_ = +[](Driver& driver, CommandBase* base, intptr_t* next){
|
||||
using Cmd = COMMAND_TYPE(draw2);
|
||||
OpenGLDriver& concreteDriver = static_cast<OpenGLDriver&>(driver);
|
||||
Cmd::execute(&OpenGLDriver::draw2GLES2, concreteDriver, base, next);
|
||||
};
|
||||
}
|
||||
return dispatcher;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -228,16 +276,13 @@ void OpenGLDriver::terminate() {
|
||||
|
||||
// because we called glFinish(), all callbacks should have been executed
|
||||
assert_invariant(mGpuCommandCompleteOps.empty());
|
||||
|
||||
if (!getContext().isES2()) {
|
||||
for (auto& item: mSamplerMap) {
|
||||
mContext.unbindSampler(item.second);
|
||||
glDeleteSamplers(1, &item.second);
|
||||
}
|
||||
mSamplerMap.clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
delete mCurrentPushConstants;
|
||||
mCurrentPushConstants = nullptr;
|
||||
|
||||
mContext.terminate();
|
||||
|
||||
mPlatform.terminate();
|
||||
}
|
||||
|
||||
@@ -256,9 +301,42 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
|
||||
mContext.bindSampler(unit, sampler);
|
||||
}
|
||||
|
||||
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
|
||||
utils::Slice<std::pair<GLint, ConstantType>> constants;
|
||||
if (stage == ShaderStage::VERTEX) {
|
||||
constants = mCurrentPushConstants->vertexConstants;
|
||||
} else if (stage == ShaderStage::FRAGMENT) {
|
||||
constants = mCurrentPushConstants->fragmentConstants;
|
||||
}
|
||||
|
||||
assert_invariant(index < constants.size());
|
||||
auto const& [location, type] = constants[index];
|
||||
|
||||
// This push constant wasn't found in the shader. It's ok to return without error-ing here.
|
||||
if (location < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (std::holds_alternative<bool>(value)) {
|
||||
assert_invariant(type == ConstantType::BOOL);
|
||||
bool const bval = std::get<bool>(value);
|
||||
glUniform1i(location, bval ? 1 : 0);
|
||||
} else if (std::holds_alternative<float>(value)) {
|
||||
assert_invariant(type == ConstantType::FLOAT);
|
||||
float const fval = std::get<float>(value);
|
||||
glUniform1f(location, fval);
|
||||
} else {
|
||||
assert_invariant(type == ConstantType::INT);
|
||||
int const ival = std::get<int>(value);
|
||||
glUniform1i(location, ival);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
|
||||
assert_invariant(t != nullptr);
|
||||
mContext.bindTexture(unit, t->gl.target, t->gl.id, t->gl.targetIndex);
|
||||
mContext.bindTexture(unit, t->gl.target, t->gl.id);
|
||||
}
|
||||
|
||||
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
|
||||
@@ -272,7 +350,7 @@ bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
|
||||
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
|
||||
auto [id, buffer, age] = mUniformBindings[i];
|
||||
auto [id, buffer, age] = mContext.getEs2UniformBinding(i);
|
||||
if (buffer) {
|
||||
p->updateUniforms(i, id, buffer, age);
|
||||
}
|
||||
@@ -689,10 +767,19 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
GLenum internalFormat = getInternalFormat(format);
|
||||
assert_invariant(internalFormat);
|
||||
|
||||
if (UTILS_UNLIKELY(usage & TextureUsage::PROTECTED)) {
|
||||
if (any(usage & TextureUsage::PROTECTED)) {
|
||||
// renderbuffers don't have a protected mode, so we need to use a texture
|
||||
// because protected textures are only supported on GLES 3.2, MSAA will be available.
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
} else if (any(usage & TextureUsage::UPLOADABLE)) {
|
||||
// if we have the uploadable flag, we also need to use a texture
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
} else if (target != SamplerType::SAMPLER_2D) {
|
||||
// renderbuffers can only be 2D
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
} else if (levels > 1) {
|
||||
// renderbuffers can't have mip levels
|
||||
usage |= TextureUsage::SAMPLEABLE;
|
||||
}
|
||||
|
||||
auto& gl = mContext;
|
||||
@@ -711,7 +798,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
if (t->externalTexture) {
|
||||
t->gl.target = t->externalTexture->target;
|
||||
t->gl.id = t->externalTexture->id;
|
||||
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
|
||||
// internalFormat actually depends on the external image, but it doesn't matter
|
||||
// because it's not used anywhere for anything important.
|
||||
t->gl.internalFormat = internalFormat;
|
||||
@@ -723,30 +809,23 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
|
||||
t->gl.internalFormat = internalFormat;
|
||||
|
||||
// We DO NOT update targetIndex at function exit to take advantage of the fact that
|
||||
// getIndexForTextureTarget() is constexpr -- so all of this disappears at compile time.
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// we can't be here -- doesn't matter what we do
|
||||
case SamplerType::SAMPLER_2D:
|
||||
t->gl.target = GL_TEXTURE_2D;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_2D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
t->gl.target = GL_TEXTURE_3D;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_3D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_2D_ARRAY;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_2D_ARRAY);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP_ARRAY);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -757,8 +836,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
if (gl.features.multisample_texture) {
|
||||
// multi-sample texture on GL 3.2 / GLES 3.1 and above
|
||||
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
|
||||
t->gl.targetIndex = (uint8_t)
|
||||
gl.getIndexForTextureTarget(GL_TEXTURE_2D_MULTISAMPLE);
|
||||
} else {
|
||||
// Turn off multi-sampling for that texture. It's just not supported.
|
||||
}
|
||||
@@ -768,13 +845,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
textureStorage(t, w, h, depth, bool(usage & TextureUsage::PROTECTED));
|
||||
}
|
||||
} else {
|
||||
assert_invariant(any(usage & (
|
||||
TextureUsage::COLOR_ATTACHMENT |
|
||||
TextureUsage::DEPTH_ATTACHMENT |
|
||||
TextureUsage::STENCIL_ATTACHMENT)));
|
||||
assert_invariant(levels == 1);
|
||||
assert_invariant(target == SamplerType::SAMPLER_2D);
|
||||
assert_invariant(none(usage & TextureUsage::PROTECTED));
|
||||
t->gl.internalFormat = internalFormat;
|
||||
t->gl.target = GL_RENDERBUFFER;
|
||||
glGenRenderbuffers(1, &t->gl.id);
|
||||
@@ -824,32 +894,24 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
|
||||
t->gl.internalFormat = getInternalFormat(format);
|
||||
assert_invariant(t->gl.internalFormat);
|
||||
|
||||
// We DO NOT update targetIndex at function exit to take advantage of the fact that
|
||||
// getIndexForTextureTarget() is constexpr -- so all of this disappears at compile time.
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
t->gl.target = GL_TEXTURE_EXTERNAL_OES;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D:
|
||||
t->gl.target = GL_TEXTURE_2D;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_2D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
t->gl.target = GL_TEXTURE_3D;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_3D);
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_2D_ARRAY;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_2D_ARRAY);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP);
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
t->gl.target = GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_CUBE_MAP_ARRAY);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -860,7 +922,6 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
|
||||
if (gl.features.multisample_texture) {
|
||||
// multi-sample texture on GL 3.2 / GLES 3.1 and above
|
||||
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
|
||||
t->gl.targetIndex = (uint8_t)gl.getIndexForTextureTarget(GL_TEXTURE_2D_MULTISAMPLE);
|
||||
} else {
|
||||
// Turn off multi-sampling for that texture. It's just not supported.
|
||||
}
|
||||
@@ -871,16 +932,18 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
|
||||
}
|
||||
|
||||
void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer const* vb) {
|
||||
// NOTE: this is called from draw() and must be as efficient as possible.
|
||||
// NOTE: this is called often and must be as efficient as possible.
|
||||
|
||||
auto& gl = mContext;
|
||||
|
||||
#ifndef NDEBUG
|
||||
if (UTILS_LIKELY(gl.ext.OES_vertex_array_object)) {
|
||||
// The VAO for the given render primitive must already be bound.
|
||||
GLint vaoBinding;
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vaoBinding);
|
||||
assert_invariant(vaoBinding == (GLint)rp->gl.vao[gl.contextIndex]);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (UTILS_LIKELY(rp->gl.vertexBufferVersion == vb->bufferObjectsVersion &&
|
||||
rp->gl.stateVersion == gl.state.age)) {
|
||||
@@ -896,12 +959,12 @@ void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer
|
||||
// if a buffer is defined it must not be invalid.
|
||||
assert_invariant(vb->gl.buffers[bi]);
|
||||
|
||||
// if w're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
|
||||
// if we're on ES2, the user shouldn't use FLAG_INTEGER_TARGET
|
||||
assert_invariant(!(gl.isES2() && (attribute.flags & Attribute::FLAG_INTEGER_TARGET)));
|
||||
|
||||
gl.bindBuffer(GL_ARRAY_BUFFER, vb->gl.buffers[bi]);
|
||||
GLuint const index = i;
|
||||
GLint const size = getComponentCount(attribute.type);
|
||||
GLint const size = (GLint)getComponentCount(attribute.type);
|
||||
GLenum const type = getComponentType(attribute.type);
|
||||
GLboolean const normalized = getNormalization(attribute.flags & Attribute::FLAG_NORMALIZED);
|
||||
GLsizei const stride = attribute.stride;
|
||||
@@ -956,7 +1019,7 @@ void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer
|
||||
}
|
||||
|
||||
void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
GLRenderTarget const* rt, GLenum attachment) noexcept {
|
||||
GLRenderTarget const* rt, GLenum attachment, uint8_t layerCount) noexcept {
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
// Only used by assert_invariant() checks below
|
||||
@@ -1094,9 +1157,20 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
// GL_TEXTURE_2D_MULTISAMPLE_ARRAY is not supported in GLES
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment,
|
||||
|
||||
// TODO: support multiview for iOS and WebGL
|
||||
#if !defined(__EMSCRIPTEN__) && !defined(IOS)
|
||||
if (layerCount > 1) {
|
||||
// if layerCount > 1, it means we use the multiview extension.
|
||||
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment,
|
||||
t->gl.id, 0, binfo.baseViewIndex, layerCount);
|
||||
} else
|
||||
#endif // !defined(__EMSCRIPTEN__) && !defined(IOS)
|
||||
{
|
||||
// GL_TEXTURE_2D_MULTISAMPLE_ARRAY is not supported in GLES
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment,
|
||||
t->gl.id, binfo.level, binfo.layer);
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
@@ -1257,11 +1331,9 @@ void OpenGLDriver::createDefaultRenderTargetR(
|
||||
|
||||
construct<GLRenderTarget>(rth, 0, 0); // FIXME: we don't know the width/height
|
||||
|
||||
uint32_t const framebuffer = mPlatform.createDefaultRenderTarget();
|
||||
|
||||
GLRenderTarget* rt = handle_cast<GLRenderTarget*>(rth);
|
||||
rt->gl.isDefault = true;
|
||||
rt->gl.fbo = framebuffer;
|
||||
rt->gl.fbo = 0; // the actual id is resolved at binding time
|
||||
rt->gl.samples = 1;
|
||||
// FIXME: these flags should reflect the actual attachments present
|
||||
rt->targets = TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH;
|
||||
@@ -1272,6 +1344,7 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint8_t samples,
|
||||
uint8_t layerCount,
|
||||
MRT color,
|
||||
TargetBufferInfo depth,
|
||||
TargetBufferInfo stencil) {
|
||||
@@ -1338,7 +1411,7 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
if (any(targets & getTargetBufferFlagsAt(i))) {
|
||||
assert_invariant(color[i].handle);
|
||||
rt->gl.color[i] = handle_cast<GLTexture*>(color[i].handle);
|
||||
framebufferTexture(color[i], rt, GL_COLOR_ATTACHMENT0 + i);
|
||||
framebufferTexture(color[i], rt, GL_COLOR_ATTACHMENT0 + i, layerCount);
|
||||
bufs[i] = GL_COLOR_ATTACHMENT0 + i;
|
||||
checkDimensions(rt->gl.color[i], color[i].level);
|
||||
}
|
||||
@@ -1360,7 +1433,7 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
// either we supplied only the depth handle or both depth/stencil are identical and not null
|
||||
if (depth.handle && (stencil.handle == depth.handle || !stencil.handle)) {
|
||||
rt->gl.depth = handle_cast<GLTexture*>(depth.handle);
|
||||
framebufferTexture(depth, rt, GL_DEPTH_STENCIL_ATTACHMENT);
|
||||
framebufferTexture(depth, rt, GL_DEPTH_STENCIL_ATTACHMENT, layerCount);
|
||||
specialCased = true;
|
||||
checkDimensions(rt->gl.depth, depth.level);
|
||||
}
|
||||
@@ -1371,13 +1444,13 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
if (any(targets & TargetBufferFlags::DEPTH)) {
|
||||
assert_invariant(depth.handle);
|
||||
rt->gl.depth = handle_cast<GLTexture*>(depth.handle);
|
||||
framebufferTexture(depth, rt, GL_DEPTH_ATTACHMENT);
|
||||
framebufferTexture(depth, rt, GL_DEPTH_ATTACHMENT, layerCount);
|
||||
checkDimensions(rt->gl.depth, depth.level);
|
||||
}
|
||||
if (any(targets & TargetBufferFlags::STENCIL)) {
|
||||
assert_invariant(stencil.handle);
|
||||
rt->gl.stencil = handle_cast<GLTexture*>(stencil.handle);
|
||||
framebufferTexture(stencil, rt, GL_STENCIL_ATTACHMENT);
|
||||
framebufferTexture(stencil, rt, GL_STENCIL_ATTACHMENT, layerCount);
|
||||
checkDimensions(rt->gl.stencil, stencil.level);
|
||||
}
|
||||
}
|
||||
@@ -1419,6 +1492,13 @@ void OpenGLDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
|
||||
GLSwapChain* sc = handle_cast<GLSwapChain*>(sch);
|
||||
sc->swapChain = mPlatform.createSwapChain(nativeWindow, flags);
|
||||
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
// note: in practice this should never happen on Android
|
||||
ASSERT_POSTCONDITION(sc->swapChain,
|
||||
"createSwapChain(%p, 0x%lx) failed. See logs for details.",
|
||||
nativeWindow, flags);
|
||||
#endif
|
||||
|
||||
// See if we need the emulated rec709 output conversion
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
sc->rec709 = (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE &&
|
||||
@@ -1433,6 +1513,13 @@ void OpenGLDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch,
|
||||
GLSwapChain* sc = handle_cast<GLSwapChain*>(sch);
|
||||
sc->swapChain = mPlatform.createSwapChain(width, height, flags);
|
||||
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
// note: in practice this should never happen on Android
|
||||
ASSERT_POSTCONDITION(sc->swapChain,
|
||||
"createSwapChainHeadless(%u, %u, 0x%lx) failed. See logs for details.",
|
||||
width, height, flags);
|
||||
#endif
|
||||
|
||||
// See if we need the emulated rec709 output conversion
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
sc->rec709 = (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE &&
|
||||
@@ -1575,11 +1662,11 @@ void OpenGLDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
|
||||
GLRenderTarget* rt = handle_cast<GLRenderTarget*>(rth);
|
||||
if (rt->gl.fbo) {
|
||||
// first unbind this framebuffer if needed
|
||||
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
gl.unbindFramebuffer(GL_FRAMEBUFFER);
|
||||
}
|
||||
if (rt->gl.fbo_read) {
|
||||
// first unbind this framebuffer if needed
|
||||
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
gl.unbindFramebuffer(GL_FRAMEBUFFER);
|
||||
}
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
@@ -1726,7 +1813,6 @@ void OpenGLDriver::updateStreams(DriverApi* driver) {
|
||||
// the target and id can be reset each time
|
||||
t->gl.target = t->externalTexture->target;
|
||||
t->gl.id = t->externalTexture->id;
|
||||
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
}
|
||||
@@ -1988,6 +2074,10 @@ bool OpenGLDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
@@ -2004,8 +2094,6 @@ bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
return mContext.bugs.disable_blit_into_texture_array;
|
||||
case Workaround::POWER_VR_SHADER_WORKAROUNDS:
|
||||
return mContext.bugs.powervr_shader_workarounds;
|
||||
case Workaround::DISABLE_THREAD_AFFINITY:
|
||||
return mContext.bugs.disable_thread_affinity;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -2284,7 +2372,7 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
#endif
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (UTILS_LIKELY(!es2)) {
|
||||
samplerId = getSampler(params);
|
||||
samplerId = mContext.getSampler(params);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
@@ -2413,7 +2501,9 @@ void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
|
||||
size_t const stride = p.stride ? p.stride : width;
|
||||
size_t const bpp = PBD::computeDataSize(p.format, p.type, 1, 1, 1);
|
||||
size_t const bpr = PBD::computeDataSize(p.format, p.type, stride, 1, p.alignment);
|
||||
void const* const buffer = static_cast<char const*>(p.buffer) + p.left * bpp + bpr * p.top;
|
||||
size_t const bpl = bpr * height; // TODO: PBD should have a "layer stride"
|
||||
void const* const buffer = static_cast<char const*>(p.buffer)
|
||||
+ bpp* p.left + bpr * p.top + bpl * 0; // TODO: PBD should have a p.depth
|
||||
|
||||
switch (t->target) {
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
@@ -2478,7 +2568,7 @@ void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (!gl.isES2()) {
|
||||
// update the base/max LOD, so we don't access undefined LOD. this allows the app to
|
||||
// Update the base/max LOD, so we don't access undefined LOD. this allows the app to
|
||||
// specify levels as they become available.
|
||||
if (int8_t(level) < t->gl.baseLevel) {
|
||||
t->gl.baseLevel = int8_t(level);
|
||||
@@ -2579,7 +2669,7 @@ void OpenGLDriver::setCompressedTextureData(GLTexture* t, uint32_t level,
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (!gl.isES2()) {
|
||||
// update the base/max LOD, so we don't access undefined LOD. this allows the app to
|
||||
// Update the base/max LOD, so we don't access undefined LOD. this allows the app to
|
||||
// specify levels as they become available.
|
||||
if (int8_t(level) < t->gl.baseLevel) {
|
||||
t->gl.baseLevel = int8_t(level);
|
||||
@@ -2612,7 +2702,6 @@ void OpenGLDriver::setExternalImage(Handle<HwTexture> th, void* image) {
|
||||
// the target and id can be reset each time
|
||||
t->gl.target = t->externalTexture->target;
|
||||
t->gl.id = t->externalTexture->id;
|
||||
t->gl.targetIndex = (uint8_t)OpenGLContext::getIndexForTextureTarget(t->gl.target);
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
}
|
||||
@@ -2732,7 +2821,7 @@ TimerQueryResult OpenGLDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint
|
||||
return TimerQueryFactoryInterface::getTimerQueryValue(tq, elapsedTime);
|
||||
}
|
||||
|
||||
void OpenGLDriver::compilePrograms(CompilerPriorityQueue priority,
|
||||
void OpenGLDriver::compilePrograms(CompilerPriorityQueue,
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
if (callback) {
|
||||
getShaderCompilerService().notifyWhenAllProgramsAreReady(handler, callback, user);
|
||||
@@ -2760,13 +2849,13 @@ void OpenGLDriver::beginRenderPass(Handle<HwRenderTarget> rth,
|
||||
const TargetBufferFlags clearFlags = params.flags.clear & rt->targets;
|
||||
TargetBufferFlags discardFlags = params.flags.discardStart & rt->targets;
|
||||
|
||||
gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
|
||||
GLuint const fbo = gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_FRAMEBUFFER)
|
||||
|
||||
if (gl.ext.EXT_discard_framebuffer
|
||||
&& !gl.bugs.disable_invalidate_framebuffer) {
|
||||
AttachmentArray attachments; // NOLINT
|
||||
GLsizei const attachmentCount = getAttachments(attachments, rt, discardFlags);
|
||||
GLsizei const attachmentCount = getAttachments(attachments, discardFlags, !fbo);
|
||||
if (attachmentCount) {
|
||||
gl.procs.invalidateFramebuffer(GL_FRAMEBUFFER, attachmentCount, attachments.data());
|
||||
}
|
||||
@@ -2854,9 +2943,9 @@ void OpenGLDriver::endRenderPass(int) {
|
||||
}
|
||||
if (!gl.bugs.disable_invalidate_framebuffer) {
|
||||
// we wouldn't have to bind the framebuffer if we had glInvalidateNamedFramebuffer()
|
||||
gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
|
||||
GLuint const fbo = gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
|
||||
AttachmentArray attachments; // NOLINT
|
||||
GLsizei const attachmentCount = getAttachments(attachments, rt, effectiveDiscardFlags);
|
||||
GLsizei const attachmentCount = getAttachments(attachments, effectiveDiscardFlags, !fbo);
|
||||
if (attachmentCount) {
|
||||
gl.procs.invalidateFramebuffer(GL_FRAMEBUFFER, attachmentCount, attachments.data());
|
||||
}
|
||||
@@ -2918,50 +3007,48 @@ void OpenGLDriver::resolvePass(ResolveAction action, GLRenderTarget const* rt,
|
||||
}
|
||||
|
||||
GLsizei OpenGLDriver::getAttachments(AttachmentArray& attachments,
|
||||
GLRenderTarget const* rt, TargetBufferFlags buffers) noexcept {
|
||||
assert_invariant(buffers <= rt->targets);
|
||||
|
||||
TargetBufferFlags buffers, bool isDefaultFramebuffer) noexcept {
|
||||
GLsizei attachmentCount = 0;
|
||||
// the default framebuffer uses different constants!!!
|
||||
const bool defaultFramebuffer = (rt->gl.fbo == 0);
|
||||
|
||||
if (any(buffers & TargetBufferFlags::COLOR0)) {
|
||||
attachments[attachmentCount++] = defaultFramebuffer ? GL_COLOR : GL_COLOR_ATTACHMENT0;
|
||||
attachments[attachmentCount++] = isDefaultFramebuffer ? GL_COLOR : GL_COLOR_ATTACHMENT0;
|
||||
}
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (any(buffers & TargetBufferFlags::COLOR1)) {
|
||||
assert_invariant(!defaultFramebuffer);
|
||||
assert_invariant(!isDefaultFramebuffer);
|
||||
attachments[attachmentCount++] = GL_COLOR_ATTACHMENT1;
|
||||
}
|
||||
if (any(buffers & TargetBufferFlags::COLOR2)) {
|
||||
assert_invariant(!defaultFramebuffer);
|
||||
assert_invariant(!isDefaultFramebuffer);
|
||||
attachments[attachmentCount++] = GL_COLOR_ATTACHMENT2;
|
||||
}
|
||||
if (any(buffers & TargetBufferFlags::COLOR3)) {
|
||||
assert_invariant(!defaultFramebuffer);
|
||||
assert_invariant(!isDefaultFramebuffer);
|
||||
attachments[attachmentCount++] = GL_COLOR_ATTACHMENT3;
|
||||
}
|
||||
if (any(buffers & TargetBufferFlags::COLOR4)) {
|
||||
assert_invariant(!defaultFramebuffer);
|
||||
assert_invariant(!isDefaultFramebuffer);
|
||||
attachments[attachmentCount++] = GL_COLOR_ATTACHMENT4;
|
||||
}
|
||||
if (any(buffers & TargetBufferFlags::COLOR5)) {
|
||||
assert_invariant(!defaultFramebuffer);
|
||||
assert_invariant(!isDefaultFramebuffer);
|
||||
attachments[attachmentCount++] = GL_COLOR_ATTACHMENT5;
|
||||
}
|
||||
if (any(buffers & TargetBufferFlags::COLOR6)) {
|
||||
assert_invariant(!defaultFramebuffer);
|
||||
assert_invariant(!isDefaultFramebuffer);
|
||||
attachments[attachmentCount++] = GL_COLOR_ATTACHMENT6;
|
||||
}
|
||||
if (any(buffers & TargetBufferFlags::COLOR7)) {
|
||||
assert_invariant(!defaultFramebuffer);
|
||||
assert_invariant(!isDefaultFramebuffer);
|
||||
attachments[attachmentCount++] = GL_COLOR_ATTACHMENT7;
|
||||
}
|
||||
#endif
|
||||
if (any(buffers & TargetBufferFlags::DEPTH)) {
|
||||
attachments[attachmentCount++] = defaultFramebuffer ? GL_DEPTH : GL_DEPTH_ATTACHMENT;
|
||||
attachments[attachmentCount++] = isDefaultFramebuffer ? GL_DEPTH : GL_DEPTH_ATTACHMENT;
|
||||
}
|
||||
if (any(buffers & TargetBufferFlags::STENCIL)) {
|
||||
attachments[attachmentCount++] = defaultFramebuffer ? GL_STENCIL : GL_STENCIL_ATTACHMENT;
|
||||
attachments[attachmentCount++] = isDefaultFramebuffer ? GL_STENCIL : GL_STENCIL_ATTACHMENT;
|
||||
}
|
||||
return attachmentCount;
|
||||
}
|
||||
@@ -3009,11 +3096,10 @@ void OpenGLDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t ind
|
||||
assert_invariant(offset + size <= ub->byteCount);
|
||||
|
||||
if (UTILS_UNLIKELY(ub->bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
|
||||
mUniformBindings[index] = {
|
||||
gl.setEs2UniformBinding(index,
|
||||
ub->gl.id,
|
||||
static_cast<uint8_t const*>(ub->gl.buffer) + offset,
|
||||
ub->age,
|
||||
};
|
||||
ub->age);
|
||||
} else {
|
||||
GLenum const target = GLUtils::getBufferBindingType(bindingType);
|
||||
|
||||
@@ -3031,7 +3117,7 @@ void OpenGLDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index)
|
||||
auto& gl = mContext;
|
||||
|
||||
if (UTILS_UNLIKELY(bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
|
||||
mUniformBindings[index] = {};
|
||||
gl.setEs2UniformBinding(index, 0, nullptr, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3048,36 +3134,6 @@ void OpenGLDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
}
|
||||
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint OpenGLDriver::getSamplerSlow(SamplerParams params) const noexcept {
|
||||
assert_invariant(mSamplerMap.find(params) == mSamplerMap.end());
|
||||
|
||||
GLuint s;
|
||||
glGenSamplers(1, &s);
|
||||
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, (GLint)getTextureFilter(params.filterMin));
|
||||
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, (GLint)getTextureFilter(params.filterMag));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, (GLint)getWrapMode(params.wrapS));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, (GLint)getWrapMode(params.wrapT));
|
||||
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, (GLint)getWrapMode(params.wrapR));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, (GLint)getTextureCompareMode(params.compareMode));
|
||||
glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC, (GLint)getTextureCompareFunc(params.compareFunc));
|
||||
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
auto& gl = mContext;
|
||||
if (gl.ext.EXT_texture_filter_anisotropic &&
|
||||
!gl.bugs.texture_filter_anisotropic_broken_on_sampler) {
|
||||
GLfloat const anisotropy = float(1u << params.anisotropyLog2);
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
std::min(gl.gets.max_anisotropy, anisotropy));
|
||||
}
|
||||
#endif
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
mSamplerMap[params] = s;
|
||||
return s;
|
||||
}
|
||||
#endif
|
||||
|
||||
void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
@@ -3377,17 +3433,21 @@ void OpenGLDriver::executeGpuCommandsCompleteOps() noexcept {
|
||||
|
||||
void OpenGLDriver::tick(int) {
|
||||
DEBUG_MARKER()
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
executeGpuCommandsCompleteOps();
|
||||
#endif
|
||||
executeEveryNowAndThenOps();
|
||||
getShaderCompilerService().tick();
|
||||
}
|
||||
|
||||
void OpenGLDriver::beginFrame(
|
||||
UTILS_UNUSED int64_t monotonic_clock_ns,
|
||||
UTILS_UNUSED int64_t refreshIntervalNs,
|
||||
UTILS_UNUSED uint32_t frameId) {
|
||||
DEBUG_MARKER()
|
||||
auto& gl = mContext;
|
||||
insertEventMarker("beginFrame");
|
||||
mPlatform.beginFrame(monotonic_clock_ns, refreshIntervalNs, frameId);
|
||||
if (UTILS_UNLIKELY(!mTexturesWithStreamsAttached.empty())) {
|
||||
OpenGLPlatform& platform = mPlatform;
|
||||
for (GLTexture const* t : mTexturesWithStreamsAttached) {
|
||||
@@ -3396,7 +3456,7 @@ void OpenGLDriver::beginFrame(
|
||||
assert_invariant(t->hwStream->stream);
|
||||
platform.updateTexImage(t->hwStream->stream,
|
||||
&static_cast<GLStream*>(t->hwStream)->user_thread.timestamp); // NOLINT(cppcoreguidelines-pro-type-static-cast-downcast)
|
||||
// NOTE: We assume that updateTexImage() binds the texture on our behalf
|
||||
// NOTE: We assume that OpenGLPlatform::updateTexImage() binds the texture on our behalf
|
||||
gl.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
|
||||
}
|
||||
}
|
||||
@@ -3404,12 +3464,12 @@ void OpenGLDriver::beginFrame(
|
||||
}
|
||||
|
||||
void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
FrameScheduledCallback callback, void* user) {
|
||||
CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
DEBUG_MARKER()
|
||||
}
|
||||
|
||||
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
DEBUG_MARKER()
|
||||
}
|
||||
|
||||
@@ -3435,6 +3495,7 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
|
||||
#endif
|
||||
//SYSTRACE_NAME("glFinish");
|
||||
//glFinish();
|
||||
mPlatform.endFrame(frameId);
|
||||
insertEventMarker("endFrame");
|
||||
}
|
||||
|
||||
@@ -3646,7 +3707,7 @@ void OpenGLDriver::blit(
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
break;
|
||||
}
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
|
||||
|
||||
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo[1]);
|
||||
switch (s->target) {
|
||||
@@ -3672,7 +3733,7 @@ void OpenGLDriver::blit(
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
break;
|
||||
}
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
|
||||
|
||||
gl.disable(GL_SCISSOR_TEST);
|
||||
glBlitFramebuffer(
|
||||
@@ -3681,8 +3742,8 @@ void OpenGLDriver::blit(
|
||||
mask, GL_NEAREST);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
|
||||
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
gl.unbindFramebuffer(GL_DRAW_FRAMEBUFFER);
|
||||
gl.unbindFramebuffer(GL_READ_FRAMEBUFFER);
|
||||
glDeleteFramebuffers(2, fbo);
|
||||
|
||||
if (any(d->usage & TextureUsage::SAMPLEABLE)) {
|
||||
@@ -3786,7 +3847,7 @@ void OpenGLDriver::updateTextureLodRange(GLTexture* texture, int8_t targetLevel)
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindPipeline(PipelineState state) {
|
||||
void OpenGLDriver::bindPipeline(PipelineState const& state) {
|
||||
DEBUG_MARKER()
|
||||
auto& gl = mContext;
|
||||
setRasterState(state.rasterState);
|
||||
@@ -3794,6 +3855,7 @@ void OpenGLDriver::bindPipeline(PipelineState state) {
|
||||
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
|
||||
mValidProgram = useProgram(p);
|
||||
(*mCurrentPushConstants) = p->getPushConstants();
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
@@ -3823,20 +3885,35 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
|
||||
return;
|
||||
}
|
||||
|
||||
if (UTILS_LIKELY(instanceCount <= 1)) {
|
||||
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
|
||||
} else {
|
||||
assert_invariant(!mContext.isES2());
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
|
||||
rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
|
||||
(GLsizei)instanceCount);
|
||||
assert_invariant(!mContext.isES2());
|
||||
glDrawElementsInstanced(GLenum(rp->type), (GLsizei)indexCount,
|
||||
rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize),
|
||||
(GLsizei)instanceCount);
|
||||
#endif
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
|
||||
#else
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef FILAMENT_ENABLE_MATDBG
|
||||
assert_invariant(mContext.isES2());
|
||||
assert_invariant(instanceCount == 1);
|
||||
|
||||
glDrawElements(GLenum(rp->type), (GLsizei)indexCount, rp->gl.getIndicesType(),
|
||||
reinterpret_cast<const void*>(indexOffset * rp->gl.indicesSize));
|
||||
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
|
||||
#else
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
@@ -3855,7 +3932,11 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
|
||||
state.vertexBufferInfo = rp->vbih;
|
||||
bindPipeline(state);
|
||||
bindRenderPrimitive(rph);
|
||||
draw2(indexOffset, indexCount, instanceCount);
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
draw2GLES2(indexOffset, indexCount, instanceCount);
|
||||
} else {
|
||||
draw2(indexOffset, indexCount, instanceCount);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
@@ -3882,7 +3963,7 @@ void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGr
|
||||
glDispatchCompute(workGroupCount.x, workGroupCount.y, workGroupCount.z);
|
||||
#endif // BACKEND_OPENGL_LEVEL_GLES31
|
||||
|
||||
#ifdef FILAMENT_ENABLE_MATDBG
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
|
||||
#else
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
|
||||
@@ -18,31 +18,43 @@
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGLDRIVER_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include "GLUtils.h"
|
||||
#include "OpenGLContext.h"
|
||||
#include "OpenGLTimerQuery.h"
|
||||
#include "GLBufferObject.h"
|
||||
#include "GLTexture.h"
|
||||
#include "ShaderCompilerService.h"
|
||||
|
||||
#include "private/backend/Driver.h"
|
||||
#include "private/backend/HandleAllocator.h"
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <backend/AcquiredImage.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include "private/backend/Driver.h"
|
||||
#include "private/backend/HandleAllocator.h"
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <array>
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <mutex>
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB
|
||||
@@ -54,17 +66,19 @@ namespace filament::backend {
|
||||
class OpenGLPlatform;
|
||||
class PixelBufferDescriptor;
|
||||
struct TargetBufferInfo;
|
||||
|
||||
class OpenGLProgram;
|
||||
class TimerQueryFactoryInterface;
|
||||
struct PushConstantBundle;
|
||||
|
||||
class OpenGLDriver final : public DriverBase {
|
||||
inline explicit OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept;
|
||||
inline explicit OpenGLDriver(OpenGLPlatform* platform,
|
||||
const Platform::DriverConfig& driverConfig) noexcept;
|
||||
~OpenGLDriver() noexcept final;
|
||||
Dispatcher getDispatcher() const noexcept final;
|
||||
|
||||
public:
|
||||
static Driver* create(OpenGLPlatform* platform, void* sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept;
|
||||
static Driver* create(OpenGLPlatform* platform, void* sharedGLContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept;
|
||||
|
||||
class DebugMarker {
|
||||
OpenGLDriver& driver;
|
||||
@@ -80,25 +94,6 @@ public:
|
||||
bool rec709 = false;
|
||||
};
|
||||
|
||||
struct GLBufferObject : public HwBufferObject {
|
||||
using HwBufferObject::HwBufferObject;
|
||||
GLBufferObject(uint32_t size,
|
||||
BufferObjectBinding bindingType, BufferUsage usage) noexcept
|
||||
: HwBufferObject(size), usage(usage), bindingType(bindingType) {
|
||||
}
|
||||
|
||||
struct {
|
||||
GLuint id;
|
||||
union {
|
||||
GLenum binding;
|
||||
void* buffer;
|
||||
};
|
||||
} gl;
|
||||
BufferUsage usage;
|
||||
BufferObjectBinding bindingType;
|
||||
uint16_t age = 0;
|
||||
};
|
||||
|
||||
struct GLVertexBufferInfo : public HwVertexBufferInfo {
|
||||
GLVertexBufferInfo() noexcept = default;
|
||||
GLVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
|
||||
@@ -128,7 +123,6 @@ public:
|
||||
} gl;
|
||||
};
|
||||
|
||||
struct GLTexture;
|
||||
struct GLSamplerGroup : public HwSamplerGroup {
|
||||
using HwSamplerGroup::HwSamplerGroup;
|
||||
struct Entry {
|
||||
@@ -145,27 +139,9 @@ public:
|
||||
Handle<HwVertexBufferInfo> vbih;
|
||||
};
|
||||
|
||||
struct GLTexture : public HwTexture {
|
||||
using HwTexture::HwTexture;
|
||||
struct GL {
|
||||
GL() noexcept : imported(false), sidecarSamples(1), reserved(0) {}
|
||||
GLuint id = 0; // texture or renderbuffer id
|
||||
GLenum target = 0;
|
||||
GLenum internalFormat = 0;
|
||||
GLuint sidecarRenderBufferMS = 0; // multi-sample sidecar renderbuffer
|
||||
using GLBufferObject = filament::backend::GLBufferObject;
|
||||
|
||||
// texture parameters go here too
|
||||
GLfloat anisotropy = 1.0;
|
||||
int8_t baseLevel = 127;
|
||||
int8_t maxLevel = -1;
|
||||
uint8_t targetIndex = 0; // optimization: index corresponding to target
|
||||
bool imported : 1;
|
||||
uint8_t sidecarSamples : 4;
|
||||
uint8_t reserved : 3;
|
||||
} gl;
|
||||
|
||||
OpenGLPlatform::ExternalTexture* externalTexture = nullptr;
|
||||
};
|
||||
using GLTexture = filament::backend::GLTexture;
|
||||
|
||||
using GLTimerQuery = filament::backend::GLTimerQuery;
|
||||
|
||||
@@ -256,13 +232,13 @@ private:
|
||||
HandleAllocatorGL mHandleAllocator;
|
||||
|
||||
template<typename D, typename ... ARGS>
|
||||
Handle<D> initHandle(ARGS&& ... args) noexcept {
|
||||
Handle<D> initHandle(ARGS&& ... args) {
|
||||
return mHandleAllocator.allocateAndConstruct<D>(std::forward<ARGS>(args) ...);
|
||||
}
|
||||
|
||||
template<typename D, typename B, typename ... ARGS>
|
||||
typename std::enable_if<std::is_base_of<B, D>::value, D>::type*
|
||||
construct(Handle<B> const& handle, ARGS&& ... args) noexcept {
|
||||
construct(Handle<B> const& handle, ARGS&& ... args) {
|
||||
return mHandleAllocator.destroyAndConstruct<D, B>(handle, std::forward<ARGS>(args) ...);
|
||||
}
|
||||
|
||||
@@ -276,7 +252,7 @@ private:
|
||||
typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B>& handle) noexcept {
|
||||
handle_cast(Handle<B>& handle) {
|
||||
return mHandleAllocator.handle_cast<Dp, B>(handle);
|
||||
}
|
||||
|
||||
@@ -284,7 +260,7 @@ private:
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B> const& handle) noexcept {
|
||||
handle_cast(Handle<B> const& handle) {
|
||||
return mHandleAllocator.handle_cast<Dp, B>(handle);
|
||||
}
|
||||
|
||||
@@ -302,7 +278,7 @@ private:
|
||||
void updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer const* vb);
|
||||
|
||||
void framebufferTexture(TargetBufferInfo const& binfo,
|
||||
GLRenderTarget const* rt, GLenum attachment) noexcept;
|
||||
GLRenderTarget const* rt, GLenum attachment, uint8_t layerCount) noexcept;
|
||||
|
||||
void setRasterState(RasterState rs) noexcept;
|
||||
|
||||
@@ -336,29 +312,13 @@ private:
|
||||
void resolvePass(ResolveAction action, GLRenderTarget const* rt,
|
||||
TargetBufferFlags discardFlags) noexcept;
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
GLuint getSamplerSlow(SamplerParams sp) const noexcept;
|
||||
|
||||
inline GLuint getSampler(SamplerParams sp) const noexcept {
|
||||
assert_invariant(!sp.padding0);
|
||||
assert_invariant(!sp.padding1);
|
||||
assert_invariant(!sp.padding2);
|
||||
auto& samplerMap = mSamplerMap;
|
||||
auto pos = samplerMap.find(sp);
|
||||
if (UTILS_UNLIKELY(pos == samplerMap.end())) {
|
||||
return getSamplerSlow(sp);
|
||||
}
|
||||
return pos->second;
|
||||
}
|
||||
#endif
|
||||
|
||||
const std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT>& getSamplerBindings() const {
|
||||
return mSamplerBindings;
|
||||
}
|
||||
|
||||
using AttachmentArray = std::array<GLenum, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT + 2>;
|
||||
static GLsizei getAttachments(AttachmentArray& attachments,
|
||||
GLRenderTarget const* rt, TargetBufferFlags buffers) noexcept;
|
||||
static GLsizei getAttachments(AttachmentArray& attachments, TargetBufferFlags buffers,
|
||||
bool isDefaultFramebuffer) noexcept;
|
||||
|
||||
// state required to represent the current render pass
|
||||
Handle<HwRenderTarget> mRenderPassTarget;
|
||||
@@ -376,16 +336,14 @@ private:
|
||||
|
||||
void setScissor(Viewport const& scissor) noexcept;
|
||||
|
||||
void draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount);
|
||||
|
||||
// ES2 only. Uniform buffer emulation binding points
|
||||
GLuint mLastAssignedEmulatedUboId = 0;
|
||||
std::array<std::tuple<GLuint, void const*, uint16_t>, Program::UNIFORM_BINDING_COUNT> mUniformBindings = {};
|
||||
|
||||
// sampler buffer binding points (nullptr if not used)
|
||||
std::array<GLSamplerGroup*, Program::SAMPLER_BINDING_COUNT> mSamplerBindings = {}; // 4 pointers
|
||||
|
||||
mutable tsl::robin_map<SamplerParams, GLuint,
|
||||
SamplerParams::Hasher, SamplerParams::EqualTo> mSamplerMap;
|
||||
|
||||
// this must be accessed from the driver thread only
|
||||
std::vector<GLTexture*> mTexturesWithStreamsAttached;
|
||||
|
||||
@@ -419,6 +377,8 @@ private:
|
||||
// for ES2 sRGB support
|
||||
GLSwapChain* mCurrentDrawSwapChain = nullptr;
|
||||
bool mRec709OutputColorspace = false;
|
||||
|
||||
PushConstantBundle* mCurrentPushConstants = nullptr;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -40,7 +40,7 @@ OpenGLPlatform::~OpenGLPlatform() noexcept = default;
|
||||
|
||||
void OpenGLPlatform::makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
|
||||
utils::Invocable<void()>, utils::Invocable<void(size_t)>) noexcept {
|
||||
makeCurrent(drawSwapChain, readSwapChain);
|
||||
makeCurrent(getCurrentContextType(), drawSwapChain, readSwapChain);
|
||||
}
|
||||
|
||||
bool OpenGLPlatform::isProtectedContextSupported() const noexcept {
|
||||
@@ -51,10 +51,24 @@ bool OpenGLPlatform::isSRGBSwapChainSupported() const noexcept {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t OpenGLPlatform::createDefaultRenderTarget() noexcept {
|
||||
uint32_t OpenGLPlatform::getDefaultFramebufferObject() noexcept {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OpenGLPlatform::beginFrame(int64_t monotonic_clock_ns, int64_t refreshIntervalNs,
|
||||
uint32_t frameId) noexcept {
|
||||
}
|
||||
|
||||
void OpenGLPlatform::endFrame(uint32_t frameId) noexcept {
|
||||
}
|
||||
|
||||
void OpenGLPlatform::preCommit() noexcept {
|
||||
}
|
||||
|
||||
OpenGLPlatform::ContextType OpenGLPlatform::getCurrentContextType() const noexcept {
|
||||
return ContextType::UNPROTECTED;
|
||||
}
|
||||
|
||||
void OpenGLPlatform::setPresentationTime(
|
||||
UTILS_UNUSED int64_t presentationTimeInNanosecond) noexcept {
|
||||
}
|
||||
@@ -125,10 +139,14 @@ AcquiredImage OpenGLPlatform::transformAcquiredImage(AcquiredImage source) noexc
|
||||
return source;
|
||||
}
|
||||
|
||||
TargetBufferFlags OpenGLPlatform::getPreservedFlags(UTILS_UNUSED SwapChain* swapChain) noexcept {
|
||||
TargetBufferFlags OpenGLPlatform::getPreservedFlags(UTILS_UNUSED SwapChain*) noexcept {
|
||||
return TargetBufferFlags::NONE;
|
||||
}
|
||||
|
||||
bool OpenGLPlatform::isSwapChainProtected(UTILS_UNUSED SwapChain*) noexcept {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OpenGLPlatform::isExtraContextSupported() const noexcept {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -16,16 +16,25 @@
|
||||
|
||||
#include "OpenGLProgram.h"
|
||||
|
||||
#include "BlobCacheKey.h"
|
||||
#include "GLUtils.h"
|
||||
#include "OpenGLDriver.h"
|
||||
#include "ShaderCompilerService.h"
|
||||
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <private/backend/BackendUtils.h>
|
||||
|
||||
#include <utils/debug.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <private/backend/BackendUtils.h>
|
||||
#include <array>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <new>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -37,6 +46,8 @@ struct OpenGLProgram::LazyInitializationData {
|
||||
Program::UniformBlockInfo uniformBlockInfo;
|
||||
Program::SamplerGroupInfo samplerGroupInfo;
|
||||
std::array<Program::UniformInfo, Program::UNIFORM_BINDING_COUNT> bindingUniformInfo;
|
||||
utils::FixedCapacityVector<Program::PushConstant> vertexPushConstants;
|
||||
utils::FixedCapacityVector<Program::PushConstant> fragmentPushConstants;
|
||||
};
|
||||
|
||||
|
||||
@@ -44,7 +55,6 @@ OpenGLProgram::OpenGLProgram() noexcept = default;
|
||||
|
||||
OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
|
||||
: HwProgram(std::move(program.getName())) {
|
||||
|
||||
auto* const lazyInitializationData = new(std::nothrow) LazyInitializationData();
|
||||
lazyInitializationData->samplerGroupInfo = std::move(program.getSamplerGroupInfo());
|
||||
if (UTILS_UNLIKELY(gld.getContext().isES2())) {
|
||||
@@ -52,6 +62,8 @@ OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
|
||||
} else {
|
||||
lazyInitializationData->uniformBlockInfo = std::move(program.getUniformBlockBindings());
|
||||
}
|
||||
lazyInitializationData->vertexPushConstants = std::move(program.getPushConstants(ShaderStage::VERTEX));
|
||||
lazyInitializationData->fragmentPushConstants = std::move(program.getPushConstants(ShaderStage::FRAGMENT));
|
||||
|
||||
ShaderCompilerService& compiler = gld.getShaderCompilerService();
|
||||
mToken = compiler.createProgram(name, std::move(program));
|
||||
@@ -194,6 +206,21 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
|
||||
}
|
||||
}
|
||||
mUsedBindingsCount = usedBindingCount;
|
||||
|
||||
auto& vertexConstants = lazyInitializationData.vertexPushConstants;
|
||||
auto& fragmentConstants = lazyInitializationData.fragmentPushConstants;
|
||||
|
||||
size_t const totalConstantCount = vertexConstants.size() + fragmentConstants.size();
|
||||
if (totalConstantCount > 0) {
|
||||
mPushConstants.reserve(totalConstantCount);
|
||||
mPushConstantFragmentStageOffset = vertexConstants.size();
|
||||
auto const transformAndAdd = [&](Program::PushConstant const& constant) {
|
||||
GLint const loc = glGetUniformLocation(program, constant.name.c_str());
|
||||
mPushConstants.push_back({loc, constant.type});
|
||||
};
|
||||
std::for_each(vertexConstants.cbegin(), vertexConstants.cend(), transformAndAdd);
|
||||
std::for_each(fragmentConstants.cbegin(), fragmentConstants.cend(), transformAndAdd);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
|
||||
|
||||
@@ -27,6 +27,10 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <array>
|
||||
#include <limits>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -35,6 +39,11 @@ namespace filament::backend {
|
||||
|
||||
class OpenGLDriver;
|
||||
|
||||
struct PushConstantBundle {
|
||||
utils::Slice<std::pair<GLint, ConstantType>> vertexConstants;
|
||||
utils::Slice<std::pair<GLint, ConstantType>> fragmentConstants;
|
||||
};
|
||||
|
||||
class OpenGLProgram : public HwProgram {
|
||||
public:
|
||||
|
||||
@@ -67,14 +76,22 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
struct {
|
||||
GLuint program = 0;
|
||||
} gl; // 12 bytes
|
||||
|
||||
// For ES2 only
|
||||
void updateUniforms(uint32_t index, GLuint id, void const* buffer, uint16_t age) noexcept;
|
||||
void setRec709ColorSpace(bool rec709) const noexcept;
|
||||
|
||||
struct {
|
||||
GLuint program = 0;
|
||||
} gl; // 4 bytes
|
||||
|
||||
PushConstantBundle getPushConstants() {
|
||||
auto fragBegin = mPushConstants.begin() + mPushConstantFragmentStageOffset;
|
||||
return {
|
||||
.vertexConstants = utils::Slice(mPushConstants.begin(), fragBegin),
|
||||
.fragmentConstants = utils::Slice(fragBegin, mPushConstants.end()),
|
||||
};
|
||||
}
|
||||
|
||||
private:
|
||||
// keep these away from of other class attributes
|
||||
struct LazyInitializationData;
|
||||
@@ -86,14 +103,20 @@ private:
|
||||
|
||||
void updateSamplers(OpenGLDriver* gld) const noexcept;
|
||||
|
||||
ShaderCompilerService::program_token_t mToken{};
|
||||
|
||||
// number of bindings actually used by this program
|
||||
uint8_t mUsedBindingsCount = 0u;
|
||||
UTILS_UNUSED uint8_t padding[3] = {};
|
||||
std::array<uint8_t, Program::SAMPLER_BINDING_COUNT> mUsedSamplerBindingPoints; // 4 bytes
|
||||
|
||||
ShaderCompilerService::program_token_t mToken{}; // 16 bytes
|
||||
|
||||
uint8_t mUsedBindingsCount = 0u; // 1 byte
|
||||
UTILS_UNUSED uint8_t padding[2] = {}; // 2 byte
|
||||
|
||||
// Push constant array offset for fragment stage constants.
|
||||
uint8_t mPushConstantFragmentStageOffset = 0u; // 1 byte
|
||||
|
||||
// only needed for ES2
|
||||
GLint mRec709Location = -1; // 4 bytes
|
||||
|
||||
using LocationInfo = utils::FixedCapacityVector<GLint>;
|
||||
struct UniformsRecord {
|
||||
Program::UniformInfo uniforms;
|
||||
@@ -101,12 +124,15 @@ private:
|
||||
mutable GLuint id = 0;
|
||||
mutable uint16_t age = std::numeric_limits<uint16_t>::max();
|
||||
};
|
||||
UniformsRecord const* mUniformsRecords = nullptr;
|
||||
GLint mRec709Location = -1;
|
||||
UniformsRecord const* mUniformsRecords = nullptr; // 8 bytes
|
||||
|
||||
// Note that this can be replaced with a raw pointer and an uint8_t (for size) to reduce the
|
||||
// size of the container to 9 bytes if there is a need in the future.
|
||||
utils::FixedCapacityVector<std::pair<GLint, ConstantType>> mPushConstants;// 16 bytes
|
||||
};
|
||||
|
||||
// if OpenGLProgram is larger tha 64 bytes, it'll fall in a larger Handle bucket.
|
||||
static_assert(sizeof(OpenGLProgram) <= 64);
|
||||
static_assert(sizeof(OpenGLProgram) <= 64); // currently 64 bytes
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
@@ -264,6 +265,7 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
|
||||
compileShaders(gl,
|
||||
std::move(program.getShadersSource()),
|
||||
program.getSpecializationConstants(),
|
||||
program.isMultiview(),
|
||||
shaders,
|
||||
token->shaderSourceCode);
|
||||
|
||||
@@ -299,6 +301,7 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
|
||||
compileShaders(gl,
|
||||
std::move(program.getShadersSource()),
|
||||
program.getSpecializationConstants(),
|
||||
program.isMultiview(),
|
||||
token->gl.shaders,
|
||||
token->shaderSourceCode);
|
||||
|
||||
@@ -501,6 +504,7 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) noexcept {
|
||||
void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
Program::ShaderSource shadersSource,
|
||||
utils::FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
|
||||
bool multiview,
|
||||
std::array<GLuint, Program::SHADER_TYPE_COUNT>& outShaders,
|
||||
UTILS_UNUSED_IN_RELEASE std::array<CString, Program::SHADER_TYPE_COUNT>& outShaderSourceCode) noexcept {
|
||||
|
||||
@@ -514,8 +518,16 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
};
|
||||
|
||||
std::string specializationConstantString;
|
||||
int32_t numViews = 2;
|
||||
for (auto const& sc : specializationConstants) {
|
||||
appendSpecConstantString(specializationConstantString, sc);
|
||||
if (sc.id == 8) {
|
||||
// This constant must match
|
||||
// ReservedSpecializationConstants::CONFIG_STEREO_EYE_COUNT
|
||||
// which we can't use here because it's defined in EngineEnums.h.
|
||||
// (we're breaking layering here, but it's for the good cause).
|
||||
numViews = std::get<int32_t>(sc.value);
|
||||
}
|
||||
}
|
||||
if (!specializationConstantString.empty()) {
|
||||
specializationConstantString += '\n';
|
||||
@@ -544,17 +556,23 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
|
||||
if (UTILS_LIKELY(!shadersSource[i].empty())) {
|
||||
Program::ShaderBlob& shader = shadersSource[i];
|
||||
char* shader_src = reinterpret_cast<char*>(shader.data());
|
||||
size_t shader_len = shader.size();
|
||||
|
||||
// remove GOOGLE_cpp_style_line_directive
|
||||
std::string_view const source = process_GOOGLE_cpp_style_line_directive(context,
|
||||
reinterpret_cast<char*>(shader.data()), shader.size());
|
||||
process_GOOGLE_cpp_style_line_directive(context, shader_src, shader_len);
|
||||
|
||||
// replace the value of layout(num_views = X) for multiview extension
|
||||
if (multiview && stage == ShaderStage::VERTEX) {
|
||||
process_OVR_multiview2(context, numViews, shader_src, shader_len);
|
||||
}
|
||||
|
||||
// add support for ARB_shading_language_packing if needed
|
||||
auto const packingFunctions = process_ARB_shading_language_packing(context);
|
||||
|
||||
// split shader source, so we can insert the specialization constants and the packing
|
||||
// functions
|
||||
auto const [prolog, body] = splitShaderSource(source);
|
||||
auto const [prolog, body] = splitShaderSource({ shader_src, shader_len });
|
||||
|
||||
const std::array<const char*, 4> sources = {
|
||||
prolog.data(),
|
||||
@@ -577,7 +595,7 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
#ifndef NDEBUG
|
||||
// for debugging we return the original shader source (without the modifications we
|
||||
// made here), otherwise the line numbers wouldn't match.
|
||||
outShaderSourceCode[i] = { source.data(), source.length() };
|
||||
outShaderSourceCode[i] = { shader_src, shader_len };
|
||||
#endif
|
||||
|
||||
outShaders[i] = shaderId;
|
||||
@@ -586,15 +604,59 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
}
|
||||
|
||||
// If usages of the Google-style line directive are present, remove them, as some
|
||||
// drivers don't allow the quotation marks. This happens in-place.
|
||||
std::string_view ShaderCompilerService::process_GOOGLE_cpp_style_line_directive(OpenGLContext& context,
|
||||
// drivers don't allow the quotation marks. This source modification happens in-place.
|
||||
void ShaderCompilerService::process_GOOGLE_cpp_style_line_directive(OpenGLContext& context,
|
||||
char* source, size_t len) noexcept {
|
||||
if (!context.ext.GOOGLE_cpp_style_line_directive) {
|
||||
if (UTILS_UNLIKELY(requestsGoogleLineDirectivesExtension({ source, len }))) {
|
||||
removeGoogleLineDirectives(source, len); // length is unaffected
|
||||
}
|
||||
}
|
||||
return { source, len };
|
||||
}
|
||||
|
||||
// Look up the `source` to replace the number of eyes for multiview with the given number. This is
|
||||
// necessary for OpenGL because OpenGL relies on the number specified in shader files to determine
|
||||
// the number of views, which is assumed as a single digit, for multiview.
|
||||
// This source modification happens in-place.
|
||||
void ShaderCompilerService::process_OVR_multiview2(OpenGLContext& context,
|
||||
int32_t eyeCount, char* source, size_t len) noexcept {
|
||||
// We don't use regular expression in favor of performance.
|
||||
if (context.ext.OVR_multiview2) {
|
||||
const std::string_view shader{ source, len };
|
||||
const std::string_view layout = "layout";
|
||||
const std::string_view num_views = "num_views";
|
||||
size_t found = 0;
|
||||
while (true) {
|
||||
found = shader.find(layout, found);
|
||||
if (found == std::string_view::npos) {
|
||||
break;
|
||||
}
|
||||
found = shader.find_first_not_of(' ', found + layout.size());
|
||||
if (found == std::string_view::npos || shader[found] != '(') {
|
||||
continue;
|
||||
}
|
||||
found = shader.find_first_not_of(' ', found + 1);
|
||||
if (found == std::string_view::npos) {
|
||||
continue;
|
||||
}
|
||||
if (shader.compare(found, num_views.size(), num_views) != 0) {
|
||||
continue;
|
||||
}
|
||||
found = shader.find_first_not_of(' ', found + num_views.size());
|
||||
if (found == std::string_view::npos || shader[found] != '=') {
|
||||
continue;
|
||||
}
|
||||
found = shader.find_first_not_of(' ', found + 1);
|
||||
if (found == std::string_view::npos) {
|
||||
continue;
|
||||
}
|
||||
// We assume the value should be one-digit number.
|
||||
assert_invariant(eyeCount < 10);
|
||||
assert_invariant(!::isdigit(source[found + 1]));
|
||||
source[found] = '0' + eyeCount;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Tragically, OpenGL 4.1 doesn't support unpackHalf2x16 (appeared in 4.2) and
|
||||
|
||||
@@ -134,10 +134,14 @@ private:
|
||||
OpenGLContext& context,
|
||||
Program::ShaderSource shadersSource,
|
||||
utils::FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
|
||||
bool multiview,
|
||||
std::array<GLuint, Program::SHADER_TYPE_COUNT>& outShaders,
|
||||
std::array<utils::CString, Program::SHADER_TYPE_COUNT>& outShaderSourceCode) noexcept;
|
||||
|
||||
static std::string_view process_GOOGLE_cpp_style_line_directive(OpenGLContext& context,
|
||||
static void process_GOOGLE_cpp_style_line_directive(OpenGLContext& context,
|
||||
char* source, size_t len) noexcept;
|
||||
|
||||
static void process_OVR_multiview2(OpenGLContext& context, int32_t eyeCount,
|
||||
char* source, size_t len) noexcept;
|
||||
|
||||
static std::string_view process_ARB_shading_language_packing(OpenGLContext& context) noexcept;
|
||||
|
||||
@@ -67,12 +67,14 @@ PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
|
||||
#ifdef GL_KHR_parallel_shader_compile
|
||||
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
||||
#endif
|
||||
#ifdef GL_OVR_multiview
|
||||
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
||||
#endif
|
||||
|
||||
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
|
||||
// On Android, If we want to support a build system less than ANDROID_API 21, we need to
|
||||
// use getProcAddress for ES3.1 and above entry points.
|
||||
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
||||
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
||||
#endif
|
||||
static std::once_flag sGlExtInitialized;
|
||||
#endif // __EMSCRIPTEN__
|
||||
@@ -118,9 +120,11 @@ void importGLESExtensionsEntryPoints() {
|
||||
#ifdef GL_KHR_parallel_shader_compile
|
||||
getProcAddress(glMaxShaderCompilerThreadsKHR, "glMaxShaderCompilerThreadsKHR");
|
||||
#endif
|
||||
#ifdef GL_OVR_multiview
|
||||
getProcAddress(glFramebufferTextureMultiviewOVR, "glFramebufferTextureMultiviewOVR");
|
||||
#endif
|
||||
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
|
||||
getProcAddress(glDispatchCompute, "glDispatchCompute");
|
||||
getProcAddress(glFramebufferTextureMultiviewOVR, "glFramebufferTextureMultiviewOVR");
|
||||
#endif
|
||||
});
|
||||
#endif // __EMSCRIPTEN__
|
||||
|
||||
@@ -151,9 +151,11 @@ extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
|
||||
#ifdef GL_KHR_parallel_shader_compile
|
||||
extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
||||
#endif
|
||||
#ifdef GL_OVR_multiview
|
||||
extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
||||
#endif
|
||||
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
|
||||
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
||||
extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
||||
#endif
|
||||
#endif // __EMSCRIPTEN__
|
||||
} // namespace glext
|
||||
|
||||
@@ -247,8 +247,8 @@ void PlatformCocoaGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept
|
||||
delete cocoaSwapChain;
|
||||
}
|
||||
|
||||
void PlatformCocoaGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
Platform::SwapChain* readSwapChain) noexcept {
|
||||
bool PlatformCocoaGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
|
||||
SwapChain* readSwapChain) noexcept {
|
||||
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
|
||||
"ContextManagerCocoa does not support using distinct draw/read swap chains.");
|
||||
CocoaGLSwapChain* swapChain = (CocoaGLSwapChain*)drawSwapChain;
|
||||
@@ -287,6 +287,7 @@ void PlatformCocoaGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
|
||||
swapChain->previousBounds = currentBounds;
|
||||
swapChain->previousWindowFrame = currentWindowFrame;
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformCocoaGL::commit(Platform::SwapChain* swapChain) noexcept {
|
||||
|
||||
@@ -143,11 +143,12 @@ void PlatformCocoaTouchGL::destroySwapChain(Platform::SwapChain* swapChain) noex
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t PlatformCocoaTouchGL::createDefaultRenderTarget() noexcept {
|
||||
uint32_t PlatformCocoaTouchGL::getDefaultFramebufferObject() noexcept {
|
||||
return pImpl->mDefaultFramebuffer;
|
||||
}
|
||||
|
||||
void PlatformCocoaTouchGL::makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept {
|
||||
bool PlatformCocoaTouchGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
|
||||
SwapChain* readSwapChain) noexcept {
|
||||
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
|
||||
"PlatformCocoaTouchGL does not support using distinct draw/read swap chains.");
|
||||
CAEAGLLayer* const glLayer = (__bridge CAEAGLLayer*) drawSwapChain;
|
||||
@@ -182,6 +183,7 @@ void PlatformCocoaTouchGL::makeCurrent(SwapChain* drawSwapChain, SwapChain* read
|
||||
ASSERT_POSTCONDITION(status == GL_FRAMEBUFFER_COMPLETE, "Incomplete framebuffer.");
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, oldFramebuffer);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformCocoaTouchGL::commit(Platform::SwapChain* swapChain) noexcept {
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#if defined(__ANDROID__)
|
||||
#include <EGL/eglplatform.h>
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#include <sys/system_properties.h>
|
||||
#endif
|
||||
#include <utils/compiler.h>
|
||||
@@ -173,7 +174,7 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
|
||||
};
|
||||
|
||||
#ifdef __ANDROID__
|
||||
bool requestES2Context = false;
|
||||
bool requestES2Context = driverConfig.forceGLES2Context;
|
||||
char property[PROP_VALUE_MAX];
|
||||
int const length = __system_property_get("debug.filament.es2", property);
|
||||
if (length > 0) {
|
||||
@@ -282,12 +283,14 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
|
||||
}
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(makeCurrent(mEGLContext, mEGLDummySurface, mEGLDummySurface) == EGL_FALSE)) {
|
||||
if (UTILS_UNLIKELY(
|
||||
egl.makeCurrent(mEGLContext, mEGLDummySurface, mEGLDummySurface) == EGL_FALSE)) {
|
||||
// eglMakeCurrent failed
|
||||
logEglError("eglMakeCurrent");
|
||||
goto error;
|
||||
}
|
||||
|
||||
mCurrentContextType = ContextType::UNPROTECTED;
|
||||
mContextAttribs = std::move(contextAttribs);
|
||||
|
||||
initializeGlExtensions();
|
||||
@@ -362,26 +365,6 @@ void PlatformEGL::releaseContext() noexcept {
|
||||
eglReleaseThread();
|
||||
}
|
||||
|
||||
EGLBoolean PlatformEGL::makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
|
||||
return makeCurrent(mCurrentContext, drawSurface, readSurface);
|
||||
}
|
||||
|
||||
EGLBoolean PlatformEGL::makeCurrent(EGLContext context,
|
||||
EGLSurface drawSurface, EGLSurface readSurface) noexcept {
|
||||
if (UTILS_UNLIKELY((mCurrentContext != context ||
|
||||
drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
|
||||
EGLBoolean const success = eglMakeCurrent(
|
||||
mEGLDisplay, drawSurface, readSurface, context);
|
||||
if (success) {
|
||||
mCurrentDrawSurface = drawSurface;
|
||||
mCurrentReadSurface = readSurface;
|
||||
mCurrentContext = context;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
void PlatformEGL::terminate() noexcept {
|
||||
// it's always allowed to use EGL_NO_SURFACE, EGL_NO_CONTEXT
|
||||
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
@@ -468,30 +451,10 @@ bool PlatformEGL::isSRGBSwapChainSupported() const noexcept {
|
||||
return ext.egl.KHR_gl_colorspace;
|
||||
}
|
||||
|
||||
bool PlatformEGL::isSwapChainProtected(Platform::SwapChain const* swapChain) noexcept {
|
||||
if (swapChain) {
|
||||
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
|
||||
return bool(sc->flags & SWAP_CHAIN_CONFIG_PROTECTED_CONTENT);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Platform::SwapChain* PlatformEGL::createSwapChain(
|
||||
void* nativeWindow, uint64_t flags) noexcept {
|
||||
|
||||
EGLConfig config = EGL_NO_CONFIG_KHR;
|
||||
if (UTILS_LIKELY(ext.egl.KHR_no_config_context)) {
|
||||
config = findSwapChainConfig(flags, true, false);
|
||||
} else {
|
||||
config = mEGLConfig;
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(config == EGL_NO_CONFIG_KHR)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Config attribs;
|
||||
|
||||
if (ext.egl.KHR_gl_colorspace) {
|
||||
if (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) {
|
||||
attribs[EGL_GL_COLORSPACE_KHR] = EGL_GL_COLORSPACE_SRGB_KHR;
|
||||
@@ -508,16 +471,27 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
|
||||
flags &= ~SWAP_CHAIN_CONFIG_PROTECTED_CONTENT;
|
||||
}
|
||||
|
||||
EGLSurface sur = eglCreateWindowSurface(mEGLDisplay, config,
|
||||
(EGLNativeWindowType)nativeWindow, attribs.data());
|
||||
|
||||
if (UTILS_UNLIKELY(sur == EGL_NO_SURFACE)) {
|
||||
logEglError("eglCreateWindowSurface");
|
||||
return nullptr;
|
||||
EGLConfig config = EGL_NO_CONFIG_KHR;
|
||||
if (UTILS_LIKELY(ext.egl.KHR_no_config_context)) {
|
||||
config = findSwapChainConfig(flags, true, false);
|
||||
} else {
|
||||
config = mEGLConfig;
|
||||
}
|
||||
|
||||
// this is not fatal
|
||||
eglSurfaceAttrib(mEGLDisplay, sur, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
|
||||
EGLSurface sur = EGL_NO_SURFACE;
|
||||
if (UTILS_LIKELY(config != EGL_NO_CONFIG_KHR)) {
|
||||
sur = eglCreateWindowSurface(mEGLDisplay, config,
|
||||
(EGLNativeWindowType)nativeWindow, attribs.data());
|
||||
|
||||
if (UTILS_LIKELY(sur != EGL_NO_SURFACE)) {
|
||||
// this is not fatal
|
||||
eglSurfaceAttrib(mEGLDisplay, sur, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
|
||||
} else {
|
||||
logEglError("PlatformEGL::createSwapChain: eglCreateWindowSurface");
|
||||
}
|
||||
} else {
|
||||
// error already logged
|
||||
}
|
||||
|
||||
SwapChainEGL* const sc = new(std::nothrow) SwapChainEGL({
|
||||
.sur = sur,
|
||||
@@ -532,17 +506,6 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
|
||||
Platform::SwapChain* PlatformEGL::createSwapChain(
|
||||
uint32_t width, uint32_t height, uint64_t flags) noexcept {
|
||||
|
||||
EGLConfig config = EGL_NO_CONFIG_KHR;
|
||||
if (UTILS_LIKELY(ext.egl.KHR_no_config_context)) {
|
||||
config = findSwapChainConfig(flags, false, true);
|
||||
} else {
|
||||
config = mEGLConfig;
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(config == EGL_NO_CONFIG_KHR)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Config attribs = {
|
||||
{ EGL_WIDTH, EGLint(width) },
|
||||
{ EGL_HEIGHT, EGLint(height) },
|
||||
@@ -564,17 +527,28 @@ Platform::SwapChain* PlatformEGL::createSwapChain(
|
||||
flags &= ~SWAP_CHAIN_CONFIG_PROTECTED_CONTENT;
|
||||
}
|
||||
|
||||
EGLSurface sur = eglCreatePbufferSurface(mEGLDisplay, config, attribs.data());
|
||||
EGLConfig config = EGL_NO_CONFIG_KHR;
|
||||
if (UTILS_LIKELY(ext.egl.KHR_no_config_context)) {
|
||||
config = findSwapChainConfig(flags, true, false);
|
||||
} else {
|
||||
config = mEGLConfig;
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(sur == EGL_NO_SURFACE)) {
|
||||
logEglError("eglCreatePbufferSurface");
|
||||
return nullptr;
|
||||
EGLSurface sur = EGL_NO_SURFACE;
|
||||
if (UTILS_LIKELY(config != EGL_NO_CONFIG_KHR)) {
|
||||
sur = eglCreatePbufferSurface(mEGLDisplay, config, attribs.data());
|
||||
if (UTILS_UNLIKELY(sur == EGL_NO_SURFACE)) {
|
||||
logEglError("PlatformEGL::createSwapChain: eglCreatePbufferSurface");
|
||||
}
|
||||
} else {
|
||||
// error already logged
|
||||
}
|
||||
|
||||
SwapChainEGL* const sc = new(std::nothrow) SwapChainEGL({
|
||||
.sur = sur,
|
||||
.attribs = std::move(attribs),
|
||||
.config = config
|
||||
.config = config,
|
||||
.flags = flags
|
||||
});
|
||||
return sc;
|
||||
}
|
||||
@@ -583,29 +557,45 @@ void PlatformEGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
|
||||
if (swapChain) {
|
||||
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
|
||||
if (sc->sur != EGL_NO_SURFACE) {
|
||||
makeCurrent(mCurrentContext, mEGLDummySurface, mEGLDummySurface);
|
||||
egl.makeCurrent(mEGLDummySurface, mEGLDummySurface);
|
||||
eglDestroySurface(mEGLDisplay, sc->sur);
|
||||
delete sc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlatformEGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
Platform::SwapChain* readSwapChain) noexcept {
|
||||
bool PlatformEGL::isSwapChainProtected(Platform::SwapChain* swapChain) noexcept {
|
||||
if (swapChain) {
|
||||
SwapChainEGL const* const sc = static_cast<SwapChainEGL const*>(swapChain);
|
||||
return bool(sc->flags & SWAP_CHAIN_CONFIG_PROTECTED_CONTENT);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
OpenGLPlatform::ContextType PlatformEGL::getCurrentContextType() const noexcept {
|
||||
return mCurrentContextType;
|
||||
}
|
||||
|
||||
bool PlatformEGL::makeCurrent(ContextType type,
|
||||
SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept {
|
||||
SwapChainEGL const* const dsc = static_cast<SwapChainEGL const*>(drawSwapChain);
|
||||
SwapChainEGL const* const rsc = static_cast<SwapChainEGL const*>(readSwapChain);
|
||||
makeCurrent(mEGLContext, dsc->sur, rsc->sur);
|
||||
EGLContext context = getContextForType(type);
|
||||
EGLBoolean const success = egl.makeCurrent(context, dsc->sur, rsc->sur);
|
||||
return success == EGL_TRUE ? true : false;
|
||||
}
|
||||
|
||||
void PlatformEGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
Platform::SwapChain* readSwapChain,
|
||||
utils::Invocable<void()> preContextChange,
|
||||
utils::Invocable<void(size_t index)> postContextChange) noexcept {
|
||||
SwapChainEGL const* const dsc = static_cast<SwapChainEGL const*>(drawSwapChain);
|
||||
SwapChainEGL const* const rsc = static_cast<SwapChainEGL const*>(readSwapChain);
|
||||
EGLContext context = mEGLContext;
|
||||
|
||||
assert_invariant(drawSwapChain);
|
||||
assert_invariant(readSwapChain);
|
||||
|
||||
ContextType type = ContextType::UNPROTECTED;
|
||||
if (ext.egl.EXT_protected_content) {
|
||||
bool const swapChainProtected = PlatformEGL::isSwapChainProtected(dsc);
|
||||
bool const swapChainProtected = isSwapChainProtected(drawSwapChain);
|
||||
if (UTILS_UNLIKELY(swapChainProtected)) {
|
||||
// we need a protected context
|
||||
if (UTILS_UNLIKELY(mEGLContextProtected == EGL_NO_CONTEXT)) {
|
||||
@@ -622,34 +612,36 @@ void PlatformEGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
context = mEGLContextProtected;
|
||||
type = ContextType::PROTECTED;
|
||||
error: ;
|
||||
}
|
||||
|
||||
bool const contextChange = context != mCurrentContext;
|
||||
bool const contextChange = type != mCurrentContextType;
|
||||
mCurrentContextType = type;
|
||||
|
||||
if (UTILS_UNLIKELY(contextChange)) {
|
||||
preContextChange();
|
||||
EGLBoolean const success = makeCurrent(context, dsc->sur, rsc->sur);
|
||||
bool const success = makeCurrent(mCurrentContextType, drawSwapChain, readSwapChain);
|
||||
if (UTILS_UNLIKELY(!success)) {
|
||||
logEglError("PlatformEGL::makeCurrent");
|
||||
if (mEGLContextProtected != EGL_NO_CONTEXT) {
|
||||
eglDestroyContext(mEGLDisplay, mEGLContextProtected);
|
||||
mEGLContextProtected = EGL_NO_CONTEXT;
|
||||
}
|
||||
context = mEGLContext;
|
||||
mCurrentContextType = ContextType::UNPROTECTED;
|
||||
}
|
||||
if (UTILS_LIKELY(!swapChainProtected && mEGLContextProtected != EGL_NO_CONTEXT)) {
|
||||
// We don't need the protected context anymore, unbind and destroy right away.
|
||||
eglDestroyContext(mEGLDisplay, mEGLContextProtected);
|
||||
mEGLContextProtected = EGL_NO_CONTEXT;
|
||||
}
|
||||
size_t const contextIndex = (context == mEGLContext) ? 0 : 1;
|
||||
size_t const contextIndex = (mCurrentContextType == ContextType::PROTECTED) ? 1 : 0;
|
||||
postContextChange(contextIndex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
EGLBoolean const success = makeCurrent(context, dsc->sur, rsc->sur);
|
||||
bool const success = makeCurrent(mCurrentContextType, drawSwapChain, readSwapChain);
|
||||
if (UTILS_UNLIKELY(!success)) {
|
||||
logEglError("PlatformEGL::makeCurrent");
|
||||
}
|
||||
@@ -746,6 +738,17 @@ void PlatformEGL::initializeGlExtensions() noexcept {
|
||||
ext.gl.OES_EGL_image_external_essl3 = glExtensions.has("GL_OES_EGL_image_external_essl3");
|
||||
}
|
||||
|
||||
EGLContext PlatformEGL::getContextForType(OpenGLPlatform::ContextType type) const noexcept {
|
||||
switch (type) {
|
||||
case ContextType::NONE:
|
||||
return EGL_NO_CONTEXT;
|
||||
case ContextType::UNPROTECTED:
|
||||
return mEGLContext;
|
||||
case ContextType::PROTECTED:
|
||||
return mEGLContextProtected;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
|
||||
PlatformEGL::Config::Config() = default;
|
||||
@@ -782,4 +785,23 @@ void PlatformEGL::Config::erase(EGLint name) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
EGLBoolean PlatformEGL::EGL::makeCurrent(EGLContext context, EGLSurface drawSurface,
|
||||
EGLSurface readSurface) noexcept {
|
||||
if (UTILS_UNLIKELY((
|
||||
mCurrentContext != context ||
|
||||
drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
|
||||
EGLBoolean const success = eglMakeCurrent(
|
||||
mEGLDisplay, drawSurface, readSurface, context);
|
||||
if (success) {
|
||||
mCurrentDrawSurface = drawSurface;
|
||||
mCurrentReadSurface = readSurface;
|
||||
mCurrentContext = context;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include <android/api-level.h>
|
||||
#include <android/hardware_buffer.h>
|
||||
|
||||
#include <utils/android/PerformanceHintManager.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Log.h>
|
||||
@@ -36,8 +38,11 @@
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <new>
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
@@ -112,8 +117,38 @@ void PlatformEGLAndroid::terminate() noexcept {
|
||||
PlatformEGL::terminate();
|
||||
}
|
||||
|
||||
void PlatformEGLAndroid::beginFrame(
|
||||
int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs,
|
||||
uint32_t frameId) noexcept {
|
||||
if (mPerformanceHintSession.isValid()) {
|
||||
if (refreshIntervalNs <= 0) {
|
||||
// we're not provided with a target time, assume 16.67ms
|
||||
refreshIntervalNs = 16'666'667;
|
||||
}
|
||||
mStartTimeOfActualWork = clock::time_point(std::chrono::nanoseconds(monotonic_clock_ns));
|
||||
mPerformanceHintSession.updateTargetWorkDuration(refreshIntervalNs);
|
||||
}
|
||||
PlatformEGL::beginFrame(monotonic_clock_ns, refreshIntervalNs, frameId);
|
||||
}
|
||||
|
||||
void backend::PlatformEGLAndroid::preCommit() noexcept {
|
||||
if (mPerformanceHintSession.isValid()) {
|
||||
auto const actualWorkDuration = std::chrono::duration_cast<std::chrono::nanoseconds>(
|
||||
clock::now() - mStartTimeOfActualWork);
|
||||
mPerformanceHintSession.reportActualWorkDuration(actualWorkDuration.count());
|
||||
}
|
||||
PlatformEGL::preCommit();
|
||||
}
|
||||
|
||||
Driver* PlatformEGLAndroid::createDriver(void* sharedContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept {
|
||||
|
||||
// the refresh rate default value doesn't matter, we change it later
|
||||
int32_t const tid = gettid();
|
||||
mPerformanceHintSession = PerformanceHintManager::Session{
|
||||
mPerformanceHintManager, &tid, 1, 16'666'667 };
|
||||
|
||||
Driver* driver = PlatformEGL::createDriver(sharedContext, driverConfig);
|
||||
auto extensions = GLUtils::split(eglQueryString(mEGLDisplay, EGL_EXTENSIONS));
|
||||
|
||||
@@ -142,11 +177,12 @@ Driver* PlatformEGLAndroid::createDriver(void* sharedContext,
|
||||
}
|
||||
|
||||
void PlatformEGLAndroid::setPresentationTime(int64_t presentationTimeInNanosecond) noexcept {
|
||||
if (mCurrentDrawSurface != EGL_NO_SURFACE) {
|
||||
EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
|
||||
if (currentDrawSurface != EGL_NO_SURFACE) {
|
||||
if (eglPresentationTimeANDROID) {
|
||||
eglPresentationTimeANDROID(
|
||||
mEGLDisplay,
|
||||
mCurrentDrawSurface,
|
||||
currentDrawSurface,
|
||||
presentationTimeInNanosecond);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,10 +265,11 @@ void PlatformGLX::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void PlatformGLX::makeCurrent(
|
||||
Platform::SwapChain* drawSwapChain, Platform::SwapChain* readSwapChain) noexcept {
|
||||
bool PlatformGLX::makeCurrent(ContextType type, SwapChain* drawSwapChain,
|
||||
SwapChain* readSwapChain) noexcept {
|
||||
g_glx.setCurrentContext(mGLXDisplay,
|
||||
(GLXDrawable)drawSwapChain, (GLXDrawable)readSwapChain, mGLXContext);
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformGLX::commit(Platform::SwapChain* swapChain) noexcept {
|
||||
|
||||
@@ -255,8 +255,8 @@ void PlatformWGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
|
||||
wglMakeCurrent(mWhdc, mContext);
|
||||
}
|
||||
|
||||
void PlatformWGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
Platform::SwapChain* readSwapChain) noexcept {
|
||||
bool PlatformWGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
|
||||
SwapChain* readSwapChain) noexcept {
|
||||
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
|
||||
"PlatformWGL does not support distinct draw/read swap chains.");
|
||||
|
||||
@@ -269,6 +269,7 @@ void PlatformWGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
wglMakeCurrent(0, NULL);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformWGL::commit(Platform::SwapChain* swapChain) noexcept {
|
||||
|
||||
@@ -46,8 +46,9 @@ Platform::SwapChain* PlatformWebGL::createSwapChain(
|
||||
void PlatformWebGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
|
||||
}
|
||||
|
||||
void PlatformWebGL::makeCurrent(Platform::SwapChain* drawSwapChain,
|
||||
Platform::SwapChain* readSwapChain) noexcept {
|
||||
bool PlatformWebGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
|
||||
SwapChain* readSwapChain) noexcept {
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformWebGL::commit(Platform::SwapChain* swapChain) noexcept {
|
||||
|
||||
@@ -410,6 +410,7 @@ io::ostream& operator<<(io::ostream& out, const RasterState& rs) {
|
||||
io::ostream& operator<<(io::ostream& out, const TargetBufferInfo& tbi) {
|
||||
return out << "TargetBufferInfo{"
|
||||
<< "handle=" << tbi.handle
|
||||
<< ", baseViewIndex=" << tbi.baseViewIndex
|
||||
<< ", level=" << tbi.level
|
||||
<< ", layer=" << tbi.layer << "}";
|
||||
}
|
||||
|
||||
@@ -26,21 +26,16 @@
|
||||
|
||||
#include <smolv.h>
|
||||
|
||||
#include "generated/vkshaders/vkshaders.h"
|
||||
|
||||
using namespace bluevk;
|
||||
using namespace utils;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
using ImgUtil = VulkanImageUtility;
|
||||
|
||||
namespace {
|
||||
|
||||
inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect, VkFilter filter,
|
||||
VulkanAttachment src, VulkanAttachment dst,
|
||||
const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]) {
|
||||
|
||||
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
|
||||
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
|
||||
<< " layout=" << src.getLayout()
|
||||
@@ -48,21 +43,8 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
|
||||
<< " layout=" << dst.getLayout() << utils::io::endl;
|
||||
}
|
||||
|
||||
const VkImageSubresourceRange srcRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = src.level,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = src.layer,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
const VkImageSubresourceRange dstRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = dst.level,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = dst.layer,
|
||||
.layerCount = 1,
|
||||
};
|
||||
VkImageSubresourceRange const srcRange = src.getSubresourceRange();
|
||||
VkImageSubresourceRange const dstRange = dst.getSubresourceRange();
|
||||
|
||||
VulkanLayout oldSrcLayout = src.getLayout();
|
||||
VulkanLayout oldDstLayout = dst.getLayout();
|
||||
@@ -77,15 +59,15 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
|
||||
.dstOffsets = { dstRect[0], dstRect[1] },
|
||||
}};
|
||||
vkCmdBlitImage(cmdbuffer,
|
||||
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
|
||||
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
|
||||
src.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
|
||||
dst.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_DST),
|
||||
1, blitRegions, filter);
|
||||
|
||||
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
|
||||
oldSrcLayout = ImgUtil::getDefaultLayout(src.texture->usage);
|
||||
oldSrcLayout = imgutil::getDefaultLayout(src.texture->usage);
|
||||
}
|
||||
if (oldDstLayout == VulkanLayout::UNDEFINED) {
|
||||
oldDstLayout = ImgUtil::getDefaultLayout(dst.texture->usage);
|
||||
oldDstLayout = imgutil::getDefaultLayout(dst.texture->usage);
|
||||
}
|
||||
src.texture->transitionLayout(cmdbuffer, srcRange, oldSrcLayout);
|
||||
dst.texture->transitionLayout(cmdbuffer, dstRange, oldDstLayout);
|
||||
@@ -93,7 +75,6 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
|
||||
|
||||
inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
|
||||
VulkanAttachment src, VulkanAttachment dst) {
|
||||
|
||||
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
|
||||
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
|
||||
<< " layout=" << src.getLayout()
|
||||
@@ -101,21 +82,8 @@ inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspe
|
||||
<< " layout=" << dst.getLayout() << utils::io::endl;
|
||||
}
|
||||
|
||||
const VkImageSubresourceRange srcRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = src.level,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = src.layer,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
const VkImageSubresourceRange dstRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = dst.level,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = dst.layer,
|
||||
.layerCount = 1,
|
||||
};
|
||||
VkImageSubresourceRange const srcRange = src.getSubresourceRange();
|
||||
VkImageSubresourceRange const dstRange = dst.getSubresourceRange();
|
||||
|
||||
VulkanLayout oldSrcLayout = src.getLayout();
|
||||
VulkanLayout oldDstLayout = dst.getLayout();
|
||||
@@ -133,15 +101,15 @@ inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspe
|
||||
.extent = { src.getExtent2D().width, src.getExtent2D().height, 1 },
|
||||
}};
|
||||
vkCmdResolveImage(cmdbuffer,
|
||||
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
|
||||
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
|
||||
src.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
|
||||
dst.getImage(), imgutil::getVkLayout(VulkanLayout::TRANSFER_DST),
|
||||
1, resolveRegions);
|
||||
|
||||
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
|
||||
oldSrcLayout = ImgUtil::getDefaultLayout(src.texture->usage);
|
||||
oldSrcLayout = imgutil::getDefaultLayout(src.texture->usage);
|
||||
}
|
||||
if (oldDstLayout == VulkanLayout::UNDEFINED) {
|
||||
oldDstLayout = ImgUtil::getDefaultLayout(dst.texture->usage);
|
||||
oldDstLayout = imgutil::getDefaultLayout(dst.texture->usage);
|
||||
}
|
||||
src.texture->transitionLayout(cmdbuffer, srcRange, oldSrcLayout);
|
||||
dst.texture->transitionLayout(cmdbuffer, dstRange, oldDstLayout);
|
||||
@@ -154,15 +122,9 @@ struct BlitterUniforms {
|
||||
|
||||
}// anonymous namespace
|
||||
|
||||
VulkanBlitter::VulkanBlitter() noexcept = default;
|
||||
|
||||
void VulkanBlitter::initialize(VkPhysicalDevice physicalDevice, VkDevice device,
|
||||
VmaAllocator allocator, VulkanCommands* commands) noexcept {
|
||||
mPhysicalDevice = physicalDevice;
|
||||
mDevice = device;
|
||||
mAllocator = allocator;
|
||||
mCommands = commands;
|
||||
}
|
||||
VulkanBlitter::VulkanBlitter(VkPhysicalDevice physicalDevice, VulkanCommands* commands) noexcept
|
||||
: mPhysicalDevice(physicalDevice),
|
||||
mCommands(commands) {}
|
||||
|
||||
void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANBLITTER_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANBLITTER_H
|
||||
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanContext.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
@@ -32,10 +33,7 @@ struct VulkanProgram;
|
||||
|
||||
class VulkanBlitter {
|
||||
public:
|
||||
VulkanBlitter() noexcept;
|
||||
|
||||
void initialize(VkPhysicalDevice physicalDevice, VkDevice device,
|
||||
VmaAllocator allocator, VulkanCommands* commands) noexcept;
|
||||
VulkanBlitter(VkPhysicalDevice physicalDevice, VulkanCommands* commands) noexcept;
|
||||
|
||||
void blit(VkFilter filter,
|
||||
VulkanAttachment dst, const VkOffset3D* dstRectPair,
|
||||
@@ -47,8 +45,6 @@ public:
|
||||
|
||||
private:
|
||||
UTILS_UNUSED VkPhysicalDevice mPhysicalDevice;
|
||||
VkDevice mDevice;
|
||||
VmaAllocator mAllocator;
|
||||
VulkanCommands* mCommands;
|
||||
};
|
||||
|
||||
|
||||
@@ -27,8 +27,8 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
VkBufferUsageFlags usage, uint32_t numBytes)
|
||||
: mAllocator(allocator),
|
||||
mStagePool(stagePool),
|
||||
mUsage(usage) {
|
||||
|
||||
mUsage(usage),
|
||||
mUpdatedBytes(0) {
|
||||
// for now make sure that only 1 bit is set in usage
|
||||
// (because loadFromCpu() assumes that somewhat)
|
||||
assert_invariant(usage && !(usage & (usage - 1)));
|
||||
@@ -49,8 +49,7 @@ VulkanBuffer::~VulkanBuffer() {
|
||||
}
|
||||
|
||||
void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
|
||||
uint32_t numBytes) const {
|
||||
assert_invariant(byteOffset == 0);
|
||||
uint32_t numBytes) {
|
||||
VulkanStage const* stage = mStagePool.acquireStage(numBytes);
|
||||
void* mapped;
|
||||
vmaMapMemory(mAllocator, stage->memory, &mapped);
|
||||
@@ -58,15 +57,51 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
vmaUnmapMemory(mAllocator, stage->memory);
|
||||
vmaFlushAllocation(mAllocator, stage->memory, byteOffset, numBytes);
|
||||
|
||||
VkBufferCopy region{ .size = numBytes };
|
||||
// If there was a previous update, then we need to make sure the following write is properly
|
||||
// synced with the previous read.
|
||||
if (mUpdatedBytes > 0) {
|
||||
VkAccessFlags srcAccess = 0;
|
||||
VkPipelineStageFlags srcStage = 0;
|
||||
if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
srcAccess = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
|
||||
srcAccess = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT) {
|
||||
srcAccess = VK_ACCESS_INDEX_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
}
|
||||
|
||||
VkBufferMemoryBarrier barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.size = mUpdatedBytes,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
VkBufferCopy region {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
|
||||
|
||||
mUpdatedBytes = numBytes;
|
||||
|
||||
// Firstly, ensure that the copy finishes before the next draw call.
|
||||
// Secondly, in case the user decides to upload another chunk (without ever using the first one)
|
||||
// we need to ensure that this upload completes first (hence
|
||||
// dstStageMask=VK_PIPELINE_STAGE_TRANSFER_BIT).
|
||||
VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
|
||||
if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
|
||||
dstAccessMask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
@@ -75,26 +110,24 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
dstAccessMask |= VK_ACCESS_UNIFORM_READ_BIT;
|
||||
// NOTE: ideally dstStageMask would include VERTEX_SHADER_BIT | FRAGMENT_SHADER_BIT, but
|
||||
// this seems to be insufficient on Mali devices. To work around this we are using a more
|
||||
// aggressive ALL_GRAPHICS_BIT barrier.
|
||||
dstStageMask |= VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
dstStageMask |=
|
||||
(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
} else if (mUsage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
|
||||
// TODO: implement me
|
||||
}
|
||||
|
||||
VkBufferMemoryBarrier barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = dstAccessMask,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.size = VK_WHOLE_SIZE,
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = dstAccessMask,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.size = VK_WHOLE_SIZE,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
&barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
|
||||
#include "VulkanContext.h"
|
||||
#include "VulkanStagePool.h"
|
||||
#include "VulkanMemory.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -29,7 +30,7 @@ public:
|
||||
uint32_t numBytes);
|
||||
~VulkanBuffer();
|
||||
void loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
|
||||
uint32_t numBytes) const;
|
||||
uint32_t numBytes);
|
||||
VkBuffer getGpuBuffer() const {
|
||||
return mGpuBuffer;
|
||||
}
|
||||
@@ -41,6 +42,7 @@ private:
|
||||
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
|
||||
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
|
||||
VkBufferUsageFlags mUsage = {};
|
||||
uint32_t mUpdatedBytes = 0;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -47,7 +47,8 @@ VulkanCmdFence::VulkanCmdFence(VkFence ifence)
|
||||
|
||||
VulkanCommandBuffer::VulkanCommandBuffer(VulkanResourceAllocator* allocator, VkDevice device,
|
||||
VkCommandPool pool)
|
||||
: mResourceManager(allocator) {
|
||||
: mResourceManager(allocator),
|
||||
mPipeline(VK_NULL_HANDLE) {
|
||||
// Create the low-level command buffer.
|
||||
const VkCommandBufferAllocateInfo allocateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
@@ -155,7 +156,7 @@ VulkanCommands::VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFam
|
||||
#endif
|
||||
}
|
||||
|
||||
VulkanCommands::~VulkanCommands() {
|
||||
void VulkanCommands::terminate() {
|
||||
wait();
|
||||
gc();
|
||||
vkDestroyCommandPool(mDevice, mPool, VKALLOC);
|
||||
|
||||
@@ -89,6 +89,15 @@ struct VulkanCommandBuffer {
|
||||
inline void reset() {
|
||||
fence.reset();
|
||||
mResourceManager.clear();
|
||||
mPipeline = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
inline void setPipeline(VkPipeline pipeline) {
|
||||
mPipeline = pipeline;
|
||||
}
|
||||
|
||||
inline VkPipeline pipeline() const {
|
||||
return mPipeline;
|
||||
}
|
||||
|
||||
inline VkCommandBuffer buffer() const {
|
||||
@@ -103,6 +112,7 @@ struct VulkanCommandBuffer {
|
||||
private:
|
||||
VulkanAcquireOnlyResourceManager mResourceManager;
|
||||
VkCommandBuffer mBuffer;
|
||||
VkPipeline mPipeline;
|
||||
};
|
||||
|
||||
// Allows classes to be notified after a new command buffer has been activated.
|
||||
@@ -139,71 +149,72 @@ public:
|
||||
// - We do this because vkGetFenceStatus must be called from the rendering thread.
|
||||
//
|
||||
class VulkanCommands {
|
||||
public:
|
||||
VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
|
||||
VulkanContext* context, VulkanResourceAllocator* allocator);
|
||||
~VulkanCommands();
|
||||
public:
|
||||
VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
|
||||
VulkanContext* context, VulkanResourceAllocator* allocator);
|
||||
|
||||
// Creates a "current" command buffer if none exists, otherwise returns the current one.
|
||||
VulkanCommandBuffer& get();
|
||||
void terminate();
|
||||
|
||||
// Submits the current command buffer if it exists, then sets "current" to null.
|
||||
// If there are no outstanding commands then nothing happens and this returns false.
|
||||
bool flush();
|
||||
// Creates a "current" command buffer if none exists, otherwise returns the current one.
|
||||
VulkanCommandBuffer& get();
|
||||
|
||||
// Returns the "rendering finished" semaphore for the most recent flush and removes
|
||||
// it from the existing dependency chain. This is especially useful for setting up
|
||||
// vkQueuePresentKHR.
|
||||
VkSemaphore acquireFinishedSignal();
|
||||
// Submits the current command buffer if it exists, then sets "current" to null.
|
||||
// If there are no outstanding commands then nothing happens and this returns false.
|
||||
bool flush();
|
||||
|
||||
// Takes a semaphore that signals when the next flush can occur. Only one injected
|
||||
// semaphore is allowed per flush. Useful after calling vkAcquireNextImageKHR.
|
||||
void injectDependency(VkSemaphore next);
|
||||
// Returns the "rendering finished" semaphore for the most recent flush and removes
|
||||
// it from the existing dependency chain. This is especially useful for setting up
|
||||
// vkQueuePresentKHR.
|
||||
VkSemaphore acquireFinishedSignal();
|
||||
|
||||
// Destroys all command buffers that are no longer in use.
|
||||
void gc();
|
||||
// Takes a semaphore that signals when the next flush can occur. Only one injected
|
||||
// semaphore is allowed per flush. Useful after calling vkAcquireNextImageKHR.
|
||||
void injectDependency(VkSemaphore next);
|
||||
|
||||
// Waits for all outstanding command buffers to finish.
|
||||
void wait();
|
||||
// Destroys all command buffers that are no longer in use.
|
||||
void gc();
|
||||
|
||||
// Updates the atomic "status" variable in every extant fence.
|
||||
void updateFences();
|
||||
// Waits for all outstanding command buffers to finish.
|
||||
void wait();
|
||||
|
||||
// Sets an observer who is notified every time a new command buffer has been made "current".
|
||||
// The observer's event handler can only be called during get().
|
||||
void setObserver(CommandBufferObserver* observer) { mObserver = observer; }
|
||||
// Updates the atomic "status" variable in every extant fence.
|
||||
void updateFences();
|
||||
|
||||
// Sets an observer who is notified every time a new command buffer has been made "current".
|
||||
// The observer's event handler can only be called during get().
|
||||
void setObserver(CommandBufferObserver* observer) { mObserver = observer; }
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
void pushGroupMarker(char const* str, VulkanGroupMarkers::Timestamp timestamp = {});
|
||||
void pushGroupMarker(char const* str, VulkanGroupMarkers::Timestamp timestamp = {});
|
||||
|
||||
void popGroupMarker();
|
||||
void popGroupMarker();
|
||||
|
||||
void insertEventMarker(char const* string, uint32_t len);
|
||||
void insertEventMarker(char const* string, uint32_t len);
|
||||
|
||||
std::string getTopGroupMarker() const;
|
||||
std::string getTopGroupMarker() const;
|
||||
#endif
|
||||
|
||||
private:
|
||||
static constexpr int CAPACITY = FVK_MAX_COMMAND_BUFFERS;
|
||||
VkDevice const mDevice;
|
||||
VkQueue const mQueue;
|
||||
VkCommandPool const mPool;
|
||||
VulkanContext const* mContext;
|
||||
private:
|
||||
static constexpr int CAPACITY = FVK_MAX_COMMAND_BUFFERS;
|
||||
VkDevice const mDevice;
|
||||
VkQueue const mQueue;
|
||||
VkCommandPool const mPool;
|
||||
VulkanContext const* mContext;
|
||||
|
||||
// int8 only goes up to 127, therefore capacity must be less than that.
|
||||
static_assert(CAPACITY < 128);
|
||||
int8_t mCurrentCommandBufferIndex = -1;
|
||||
VkSemaphore mSubmissionSignal = {};
|
||||
VkSemaphore mInjectedSignal = {};
|
||||
utils::FixedCapacityVector<std::unique_ptr<VulkanCommandBuffer>> mStorage;
|
||||
VkFence mFences[CAPACITY] = {};
|
||||
VkSemaphore mSubmissionSignals[CAPACITY] = {};
|
||||
uint8_t mAvailableBufferCount = CAPACITY;
|
||||
CommandBufferObserver* mObserver = nullptr;
|
||||
// int8 only goes up to 127, therefore capacity must be less than that.
|
||||
static_assert(CAPACITY < 128);
|
||||
int8_t mCurrentCommandBufferIndex = -1;
|
||||
VkSemaphore mSubmissionSignal = {};
|
||||
VkSemaphore mInjectedSignal = {};
|
||||
utils::FixedCapacityVector<std::unique_ptr<VulkanCommandBuffer>> mStorage;
|
||||
VkFence mFences[CAPACITY] = {};
|
||||
VkSemaphore mSubmissionSignals[CAPACITY] = {};
|
||||
uint8_t mAvailableBufferCount = CAPACITY;
|
||||
CommandBufferObserver* mObserver = nullptr;
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
std::unique_ptr<VulkanGroupMarkers> mGroupMarkers;
|
||||
std::unique_ptr<VulkanGroupMarkers> mCarriedOverMarkers;
|
||||
std::unique_ptr<VulkanGroupMarkers> mGroupMarkers;
|
||||
std::unique_ptr<VulkanGroupMarkers> mCarriedOverMarkers;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -43,9 +43,12 @@
|
||||
// Enables Android systrace
|
||||
#define FVK_DEBUG_SYSTRACE 0x00000001
|
||||
|
||||
// Group markers are used to denote collection of GPU commands. It is typically at the granualarity
|
||||
// of a renderpass.
|
||||
// Group markers are used to denote collections of GPU commands. It is typically at the
|
||||
// granualarity of a renderpass. You can enable this along with FVK_DEBUG_DEBUG_UTILS to take
|
||||
// advantage of vkCmdBegin/EndDebugUtilsLabelEXT. You can also just enable this with
|
||||
// FVK_DEBUG_PRINT_GROUP_MARKERS to print the current marker to stdout.
|
||||
#define FVK_DEBUG_GROUP_MARKERS 0x00000002
|
||||
|
||||
#define FVK_DEBUG_TEXTURE 0x00000004
|
||||
#define FVK_DEBUG_LAYOUT_TRANSITION 0x00000008
|
||||
#define FVK_DEBUG_COMMAND_BUFFER 0x00000010
|
||||
@@ -63,25 +66,23 @@
|
||||
// Enable the debug utils extension if it is available.
|
||||
#define FVK_DEBUG_DEBUG_UTILS 0x00008000
|
||||
|
||||
// Use this to debug potential Handle/Resource leakage. It will print out reference counts for all
|
||||
// the currently active resources.
|
||||
#define FVK_DEBUG_RESOURCE_LEAK 0x00010000
|
||||
|
||||
// Usefaul default combinations
|
||||
// Useful default combinations
|
||||
#define FVK_DEBUG_EVERYTHING 0xFFFFFFFF
|
||||
#define FVK_DEBUG_PERFORMANCE \
|
||||
FVK_DEBUG_SYSTRACE
|
||||
|
||||
#define FVK_DEBUG_CORRECTNESS \
|
||||
FVK_DEBUG_VALIDATION | \
|
||||
FVK_DEBUG_SHADER_MODULE | \
|
||||
FVK_DEBUG_TEXTURE | \
|
||||
FVK_DEBUG_LAYOUT_TRANSITION
|
||||
|
||||
#define FVK_DEBUG_RENDER_PASSES \
|
||||
FVK_DEBUG_GROUP_MARKERS | \
|
||||
FVK_DEBUG_PRINT_GROUP_MARKERS
|
||||
#if defined(FILAMENT_BACKEND_DEBUG_FLAG)
|
||||
#define FVK_DEBUG_FORWARDED_FLAG (FILAMENT_BACKEND_DEBUG_FLAG & FVK_DEBUG_EVERYTHING)
|
||||
#else
|
||||
#define FVK_DEBUG_FORWARDED_FLAG 0
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE)
|
||||
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG)
|
||||
#else
|
||||
#define FVK_DEBUG_FLAGS 0
|
||||
#endif
|
||||
@@ -107,7 +108,7 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
|
||||
// end dependcy checks
|
||||
|
||||
// Shorthand for combination of enabled debug flags
|
||||
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS) || FVK_ENABLED(FVK_DEBUG_TEXTURE)
|
||||
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS) && FVK_ENABLED(FVK_DEBUG_TEXTURE)
|
||||
#define FVK_ENABLED_DEBUG_SAMPLER_NAME 1
|
||||
#else
|
||||
#define FVK_ENABLED_DEBUG_SAMPLER_NAME 0
|
||||
|
||||
@@ -57,15 +57,19 @@ VkExtent2D VulkanAttachment::getExtent2D() const {
|
||||
return { std::max(1u, texture->width >> level), std::max(1u, texture->height >> level) };
|
||||
}
|
||||
|
||||
VkImageView VulkanAttachment::getImageView(VkImageAspectFlags aspect) {
|
||||
VkImageView VulkanAttachment::getImageView() {
|
||||
assert_invariant(texture);
|
||||
return texture->getAttachmentView(getSubresourceRange(aspect));
|
||||
return texture->getAttachmentView(getSubresourceRange());
|
||||
}
|
||||
|
||||
VkImageSubresourceRange VulkanAttachment::getSubresourceRange(VkImageAspectFlags aspect) const {
|
||||
bool VulkanAttachment::isDepth() const {
|
||||
return texture->getImageAspect() & VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
|
||||
VkImageSubresourceRange VulkanAttachment::getSubresourceRange() const {
|
||||
assert_invariant(texture);
|
||||
return {
|
||||
.aspectMask = aspect,
|
||||
.aspectMask = texture->getImageAspect(),
|
||||
.baseMipLevel = uint32_t(level),
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = uint32_t(layer),
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanImageUtility.h"
|
||||
#include "VulkanPipelineCache.h"
|
||||
#include "VulkanUtility.h"
|
||||
|
||||
#include <utils/bitset.h>
|
||||
@@ -42,16 +41,18 @@ struct VulkanTimerQuery;
|
||||
struct VulkanCommandBuffer;
|
||||
|
||||
struct VulkanAttachment {
|
||||
VulkanTexture* texture;
|
||||
VulkanTexture* texture = nullptr;
|
||||
uint8_t level = 0;
|
||||
uint16_t layer = 0;
|
||||
|
||||
bool isDepth() const;
|
||||
VkImage getImage() const;
|
||||
VkFormat getFormat() const;
|
||||
VulkanLayout getLayout() const;
|
||||
VkExtent2D getExtent2D() const;
|
||||
VkImageView getImageView(VkImageAspectFlags aspect);
|
||||
VkImageView getImageView();
|
||||
// TODO: maybe embed aspect into the attachment or texture itself.
|
||||
VkImageSubresourceRange getSubresourceRange(VkImageAspectFlags aspect) const;
|
||||
VkImageSubresourceRange getSubresourceRange() const;
|
||||
};
|
||||
|
||||
class VulkanTimestamps {
|
||||
@@ -102,8 +103,12 @@ public:
|
||||
return (uint32_t) VK_MAX_MEMORY_TYPES;
|
||||
}
|
||||
|
||||
inline VkFormatList const& getAttachmentDepthFormats() const {
|
||||
return mDepthFormats;
|
||||
inline VkFormatList const& getAttachmentDepthStencilFormats() const {
|
||||
return mDepthStencilFormats;
|
||||
}
|
||||
|
||||
inline VkFormatList const& getBlittableDepthStencilFormats() const {
|
||||
return mBlittableDepthStencilFormats;
|
||||
}
|
||||
|
||||
inline VkPhysicalDeviceLimits const& getPhysicalDeviceLimits() const noexcept {
|
||||
@@ -132,7 +137,8 @@ private:
|
||||
bool mDebugMarkersSupported = false;
|
||||
bool mDebugUtilsSupported = false;
|
||||
|
||||
VkFormatList mDepthFormats;
|
||||
VkFormatList mDepthStencilFormats;
|
||||
VkFormatList mBlittableDepthStencilFormats;
|
||||
|
||||
// For convenience so that VulkanPlatform can initialize the private fields.
|
||||
friend class VulkanPlatform;
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "vulkan/VulkanDriver.h"
|
||||
#include "VulkanDriver.h"
|
||||
|
||||
#include "CommandStreamDispatcher.h"
|
||||
#include "DataReshaper.h"
|
||||
@@ -22,7 +22,6 @@
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanDriverFactory.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "VulkanImageUtility.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "VulkanTexture.h"
|
||||
|
||||
@@ -102,6 +101,15 @@ VulkanTexture* createEmptyTexture(VkDevice device, VkPhysicalDevice physicalDevi
|
||||
return emptyTexture;
|
||||
}
|
||||
|
||||
VulkanBufferObject* createEmptyBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
VulkanCommands* commands) {
|
||||
VulkanBufferObject* obj =
|
||||
new VulkanBufferObject(allocator, stagePool, 1, BufferObjectBinding::UNIFORM);
|
||||
uint8_t byte = 0;
|
||||
obj->buffer.loadFromCpu(commands->get().buffer(), &byte, 0, 1);
|
||||
return obj;
|
||||
}
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
|
||||
VKAPI_ATTR VkBool32 VKAPI_CALL debugReportCallback(VkDebugReportFlagsEXT flags,
|
||||
VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location,
|
||||
@@ -197,8 +205,6 @@ void DebugUtils::setName(VkObjectType type, uint64_t handle, char const* name) {
|
||||
}
|
||||
#endif // FVK_EANBLED(FVK_DEBUG_DEBUG_UTILS)
|
||||
|
||||
using ImgUtil = VulkanImageUtility;
|
||||
|
||||
Dispatcher VulkanDriver::getDispatcher() const noexcept {
|
||||
return ConcreteDispatcher<VulkanDriver>::make();
|
||||
}
|
||||
@@ -209,11 +215,19 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
|
||||
mAllocator(createAllocator(mPlatform->getInstance(), mPlatform->getPhysicalDevice(),
|
||||
mPlatform->getDevice())),
|
||||
mContext(context),
|
||||
mResourceAllocator(driverConfig.handleArenaSize),
|
||||
mResourceAllocator(driverConfig.handleArenaSize, driverConfig.disableHandleUseAfterFreeCheck),
|
||||
mResourceManager(&mResourceAllocator),
|
||||
mThreadSafeResourceManager(&mResourceAllocator),
|
||||
mPipelineCache(&mResourceAllocator),
|
||||
mCommands(mPlatform->getDevice(), mPlatform->getGraphicsQueue(),
|
||||
mPlatform->getGraphicsQueueFamilyIndex(), &mContext, &mResourceAllocator),
|
||||
mPipelineLayoutCache(mPlatform->getDevice(), &mResourceAllocator),
|
||||
mPipelineCache(mPlatform->getDevice(), mAllocator),
|
||||
mStagePool(mAllocator, &mCommands),
|
||||
mFramebufferCache(mPlatform->getDevice()),
|
||||
mSamplerCache(mPlatform->getDevice()),
|
||||
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
|
||||
mReadPixels(mPlatform->getDevice()),
|
||||
mDescriptorSetManager(mPlatform->getDevice(), &mResourceAllocator),
|
||||
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported) {
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
|
||||
@@ -237,23 +251,17 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
|
||||
#endif
|
||||
|
||||
mTimestamps = std::make_unique<VulkanTimestamps>(mPlatform->getDevice());
|
||||
mCommands = std::make_unique<VulkanCommands>(mPlatform->getDevice(),
|
||||
mPlatform->getGraphicsQueue(), mPlatform->getGraphicsQueueFamilyIndex(), &mContext,
|
||||
&mResourceAllocator);
|
||||
mCommands->setObserver(&mPipelineCache);
|
||||
mPipelineCache.setDevice(mPlatform->getDevice(), mAllocator);
|
||||
|
||||
// TOOD: move them all to be initialized by constructor
|
||||
mStagePool.initialize(mAllocator, mCommands.get());
|
||||
mFramebufferCache.initialize(mPlatform->getDevice());
|
||||
mSamplerCache.initialize(mPlatform->getDevice());
|
||||
mEmptyTexture = createEmptyTexture(mPlatform->getDevice(), mPlatform->getPhysicalDevice(),
|
||||
mContext, mAllocator, &mCommands, mStagePool);
|
||||
mEmptyBufferObject = createEmptyBufferObject(mAllocator, mStagePool, &mCommands);
|
||||
|
||||
mEmptyTexture.reset(createEmptyTexture(mPlatform->getDevice(), mPlatform->getPhysicalDevice(),
|
||||
mContext, mAllocator, mCommands.get(), mStagePool));
|
||||
mDescriptorSetManager.setPlaceHolders(mSamplerCache.getSampler({}), mEmptyTexture,
|
||||
mEmptyBufferObject);
|
||||
|
||||
mPipelineCache.setDummyTexture(mEmptyTexture->getPrimaryImageView());
|
||||
mBlitter.initialize(mPlatform->getPhysicalDevice(), mPlatform->getDevice(), mAllocator,
|
||||
mCommands.get());
|
||||
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts, VulkanProgram* program) {
|
||||
return mPipelineLayoutCache.getLayout(layouts, program);
|
||||
};
|
||||
}
|
||||
|
||||
VulkanDriver::~VulkanDriver() noexcept = default;
|
||||
@@ -314,10 +322,14 @@ ShaderModel VulkanDriver::getShaderModel() const noexcept {
|
||||
}
|
||||
|
||||
void VulkanDriver::terminate() {
|
||||
delete mEmptyBufferObject;
|
||||
delete mEmptyTexture;
|
||||
|
||||
// Command buffers should come first since it might have commands depending on resources that
|
||||
// are about to be destroyed.
|
||||
mCommands.reset();
|
||||
mEmptyTexture.reset();
|
||||
mCommands.terminate();
|
||||
|
||||
mResourceManager.clear();
|
||||
mTimestamps.reset();
|
||||
|
||||
mBlitter.terminate();
|
||||
@@ -330,6 +342,12 @@ void VulkanDriver::terminate() {
|
||||
mPipelineCache.terminate();
|
||||
mFramebufferCache.reset();
|
||||
mSamplerCache.terminate();
|
||||
mDescriptorSetManager.terminate();
|
||||
mPipelineLayoutCache.terminate();
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
|
||||
mResourceAllocator.print();
|
||||
#endif
|
||||
|
||||
vmaDestroyAllocator(mAllocator);
|
||||
|
||||
@@ -346,7 +364,7 @@ void VulkanDriver::terminate() {
|
||||
}
|
||||
|
||||
void VulkanDriver::tick(int) {
|
||||
mCommands->updateFences();
|
||||
mCommands.updateFences();
|
||||
}
|
||||
|
||||
// Garbage collection should not occur too frequently, only about once per frame. Internally, the
|
||||
@@ -358,9 +376,11 @@ void VulkanDriver::collectGarbage() {
|
||||
FVK_SYSTRACE_START("gc");
|
||||
// Command buffers need to be submitted and completed before other resources can be gc'd. And
|
||||
// its gc() function carrys out the *wait*.
|
||||
mCommands->gc();
|
||||
mCommands.gc();
|
||||
mStagePool.gc();
|
||||
mFramebufferCache.gc();
|
||||
mPipelineCache.gc();
|
||||
mDescriptorSetManager.gc();
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
|
||||
mResourceAllocator.print();
|
||||
@@ -368,16 +388,17 @@ void VulkanDriver::collectGarbage() {
|
||||
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
void VulkanDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
|
||||
void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs, uint32_t frameId) {
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
FrameScheduledCallback callback, void* user) {
|
||||
CallbackHandler* handler, FrameScheduledCallback&& callback) {
|
||||
}
|
||||
|
||||
void VulkanDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, CallbackHandler::Callback callback, void* user) {
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
}
|
||||
|
||||
void VulkanDriver::setPresentationTime(int64_t monotonic_clock_ns) {
|
||||
@@ -386,7 +407,7 @@ void VulkanDriver::setPresentationTime(int64_t monotonic_clock_ns) {
|
||||
void VulkanDriver::endFrame(uint32_t frameId) {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("endframe");
|
||||
mCommands->flush();
|
||||
mCommands.flush();
|
||||
collectGarbage();
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
@@ -394,7 +415,7 @@ void VulkanDriver::endFrame(uint32_t frameId) {
|
||||
void VulkanDriver::flush(int) {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("flush");
|
||||
mCommands->flush();
|
||||
mCommands.flush();
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
@@ -402,8 +423,8 @@ void VulkanDriver::finish(int dummy) {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("finish");
|
||||
|
||||
mCommands->flush();
|
||||
mCommands->wait();
|
||||
mCommands.flush();
|
||||
mCommands.wait();
|
||||
|
||||
mReadPixels.runUntilComplete();
|
||||
FVK_SYSTRACE_END();
|
||||
@@ -490,9 +511,6 @@ void VulkanDriver::destroyBufferObject(Handle<HwBufferObject> boh) {
|
||||
return;
|
||||
}
|
||||
auto bufferObject = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
|
||||
if (bufferObject->bindingType == BufferObjectBinding::UNIFORM) {
|
||||
mPipelineCache.unbindUniformBuffer(bufferObject->buffer.getGpuBuffer());
|
||||
}
|
||||
mResourceManager.release(bufferObject);
|
||||
}
|
||||
|
||||
@@ -500,7 +518,7 @@ void VulkanDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
|
||||
TextureUsage usage) {
|
||||
auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, mCommands.get(), target, levels,
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, target, levels,
|
||||
format, samples, w, h, depth, usage, mStagePool);
|
||||
mResourceManager.acquire(vktexture);
|
||||
}
|
||||
@@ -512,7 +530,7 @@ void VulkanDriver::createTextureSwizzledR(Handle<HwTexture> th, SamplerType targ
|
||||
TextureSwizzle swizzleArray[] = {r, g, b, a};
|
||||
const VkComponentMapping swizzleMap = getSwizzleMap(swizzleArray);
|
||||
auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, mCommands.get(), target, levels,
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, target, levels,
|
||||
format, samples, w, h, depth, usage, mStagePool, false /*heap allocated */, swizzleMap);
|
||||
mResourceManager.acquire(vktexture);
|
||||
}
|
||||
@@ -543,6 +561,7 @@ void VulkanDriver::destroyProgram(Handle<HwProgram> ph) {
|
||||
return;
|
||||
}
|
||||
auto vkprogram = mResourceAllocator.handle_cast<VulkanProgram*>(ph);
|
||||
mDescriptorSetManager.clearProgram(vkprogram);
|
||||
mResourceManager.release(vkprogram);
|
||||
}
|
||||
|
||||
@@ -555,7 +574,7 @@ void VulkanDriver::createDefaultRenderTargetR(Handle<HwRenderTarget> rth, int) {
|
||||
|
||||
void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
TargetBufferFlags targets, uint32_t width, uint32_t height, uint8_t samples,
|
||||
MRT color, TargetBufferInfo depth, TargetBufferInfo stencil) {
|
||||
uint8_t layerCount, MRT color, TargetBufferInfo depth, TargetBufferInfo stencil) {
|
||||
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmin = {std::numeric_limits<uint32_t>::max()};
|
||||
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmax = {0};
|
||||
UTILS_UNUSED_IN_RELEASE size_t attachmentCount = 0;
|
||||
@@ -607,7 +626,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
assert_invariant(tmin.x >= width && tmin.y >= height);
|
||||
|
||||
auto renderTarget = mResourceAllocator.construct<VulkanRenderTarget>(rth, mPlatform->getDevice(),
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, mCommands.get(), width, height,
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, width, height,
|
||||
samples, colorTargets, depthStencil, mStagePool);
|
||||
mResourceManager.acquire(renderTarget);
|
||||
}
|
||||
@@ -625,7 +644,7 @@ void VulkanDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
|
||||
}
|
||||
|
||||
void VulkanDriver::createFenceR(Handle<HwFence> fh, int) {
|
||||
VulkanCommandBuffer const& commandBuffer = mCommands->get();
|
||||
VulkanCommandBuffer const& commandBuffer = mCommands.get();
|
||||
mResourceAllocator.construct<VulkanFence>(fh, commandBuffer.fence);
|
||||
}
|
||||
|
||||
@@ -636,7 +655,7 @@ void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
|
||||
flags = flags | ~(backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE);
|
||||
}
|
||||
auto swapChain = mResourceAllocator.construct<VulkanSwapChain>(sch, mPlatform, mContext,
|
||||
mAllocator, mCommands.get(), mStagePool, nativeWindow, flags);
|
||||
mAllocator, &mCommands, mStagePool, nativeWindow, flags);
|
||||
mResourceManager.acquire(swapChain);
|
||||
}
|
||||
|
||||
@@ -649,7 +668,7 @@ void VulkanDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch, uint32_t wi
|
||||
}
|
||||
assert_invariant(width > 0 && height > 0 && "Vulkan requires non-zero swap chain dimensions.");
|
||||
auto swapChain = mResourceAllocator.construct<VulkanSwapChain>(sch, mPlatform, mContext,
|
||||
mAllocator, mCommands.get(), mStagePool, nullptr, flags, VkExtent2D{width, height});
|
||||
mAllocator, &mCommands, mStagePool, nullptr, flags, VkExtent2D{width, height});
|
||||
mResourceManager.acquire(swapChain);
|
||||
}
|
||||
|
||||
@@ -899,6 +918,11 @@ bool VulkanDriver::isDepthStencilResolveSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
auto const& formats = mContext.getBlittableDepthStencilFormats();
|
||||
return std::find(formats.begin(), formats.end(), getVkFormat(format)) != formats.end();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
@@ -994,7 +1018,7 @@ void VulkanDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t in
|
||||
|
||||
void VulkanDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& p,
|
||||
uint32_t byteOffset) {
|
||||
VulkanCommandBuffer& commands = mCommands->get();
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
auto ib = mResourceAllocator.handle_cast<VulkanIndexBuffer*>(ibh);
|
||||
commands.acquire(ib);
|
||||
ib->buffer.loadFromCpu(commands.buffer(), p.buffer, byteOffset, p.size);
|
||||
@@ -1004,7 +1028,7 @@ void VulkanDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor
|
||||
|
||||
void VulkanDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescriptor&& bd,
|
||||
uint32_t byteOffset) {
|
||||
VulkanCommandBuffer& commands = mCommands->get();
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
|
||||
auto bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
|
||||
commands.acquire(bo);
|
||||
@@ -1015,7 +1039,7 @@ void VulkanDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescript
|
||||
|
||||
void VulkanDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> boh,
|
||||
BufferDescriptor&& bd, uint32_t byteOffset) {
|
||||
VulkanCommandBuffer& commands = mCommands->get();
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
auto bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
|
||||
commands.acquire(bo);
|
||||
// TODO: implement unsynchronized version
|
||||
@@ -1180,7 +1204,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
// If that's the case, we need to change the layout of the texture to DEPTH_SAMPLER, which is a
|
||||
// more general layout. Otherwise, we prefer the DEPTH_ATTACHMENT layout, which is optimal for
|
||||
// the non-sampling case.
|
||||
VulkanCommandBuffer& commands = mCommands->get();
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
VkCommandBuffer const cmdbuffer = commands.buffer();
|
||||
|
||||
UTILS_NOUNROLL
|
||||
@@ -1212,12 +1236,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
}
|
||||
}
|
||||
|
||||
VulkanLayout const currentDepthLayout = depth.getLayout();
|
||||
VulkanLayout const renderPassDepthLayout = VulkanLayout::DEPTH_ATTACHMENT;
|
||||
// We need to keep the final layout as an attachment because the implicit transition does not
|
||||
// have any barrier guarrantees, meaning that if we want to sample from the output in the next
|
||||
// pass, then we'd have a race-condition/validation error.
|
||||
VulkanLayout const finalDepthLayout = renderPassDepthLayout;
|
||||
VulkanLayout currentDepthLayout = depth.getLayout();
|
||||
|
||||
TargetBufferFlags clearVal = params.flags.clear;
|
||||
TargetBufferFlags discardEndVal = params.flags.discardEnd;
|
||||
@@ -1226,16 +1245,20 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
discardEndVal &= ~TargetBufferFlags::DEPTH;
|
||||
clearVal &= ~TargetBufferFlags::DEPTH;
|
||||
}
|
||||
auto const attachmentSubresourceRange = depth.getSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
depth.texture->setLayout(attachmentSubresourceRange, VulkanLayout::DEPTH_ATTACHMENT);
|
||||
// If the depth attachment texture was previously sampled, then we need to manually
|
||||
// transition it to an attachment. This is necessary to also set up a barrier between the
|
||||
// previous read and the potentially coming write.
|
||||
if (currentDepthLayout == VulkanLayout::DEPTH_SAMPLER) {
|
||||
depth.texture->transitionLayout(cmdbuffer, depth.getSubresourceRange(),
|
||||
VulkanLayout::DEPTH_ATTACHMENT);
|
||||
currentDepthLayout = VulkanLayout::DEPTH_ATTACHMENT;
|
||||
}
|
||||
}
|
||||
|
||||
// Create the VkRenderPass or fetch it from cache.
|
||||
VulkanFboCache::RenderPassKey rpkey = {
|
||||
.initialColorLayoutMask = 0,
|
||||
.initialDepthLayout = currentDepthLayout,
|
||||
.renderPassDepthLayout = renderPassDepthLayout,
|
||||
.finalDepthLayout = finalDepthLayout,
|
||||
.depthFormat = depth.getFormat(),
|
||||
.clear = clearVal,
|
||||
.discardStart = discardStart,
|
||||
@@ -1252,9 +1275,9 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
rpkey.needsResolveMask |= (1 << i);
|
||||
}
|
||||
if (info.texture->getPrimaryImageLayout() != VulkanLayout::COLOR_ATTACHMENT) {
|
||||
((VulkanTexture*) info.texture)->transitionLayout(cmdbuffer,
|
||||
info.getSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT),
|
||||
VulkanLayout::COLOR_ATTACHMENT);
|
||||
((VulkanTexture*) info.texture)
|
||||
->transitionLayout(cmdbuffer, info.getSubresourceRange(),
|
||||
VulkanLayout::COLOR_ATTACHMENT);
|
||||
}
|
||||
} else {
|
||||
rpkey.colorFormat[i] = VK_FORMAT_UNDEFINED;
|
||||
@@ -1272,27 +1295,42 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
.layers = 1,
|
||||
.samples = rpkey.samples,
|
||||
};
|
||||
auto& renderPassAttachments = mRenderPassFboInfo.attachments;
|
||||
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
|
||||
if (!rt->getColor(i).texture) {
|
||||
fbkey.color[i] = VK_NULL_HANDLE;
|
||||
fbkey.resolve[i] = VK_NULL_HANDLE;
|
||||
} else if (fbkey.samples == 1) {
|
||||
fbkey.color[i] = rt->getColor(i).getImageView(VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
auto& colorAttachment = rt->getColor(i);
|
||||
renderPassAttachments.insert(colorAttachment);
|
||||
fbkey.color[i] = colorAttachment.getImageView();
|
||||
fbkey.resolve[i] = VK_NULL_HANDLE;
|
||||
assert_invariant(fbkey.color[i]);
|
||||
} else {
|
||||
fbkey.color[i] = rt->getMsaaColor(i).getImageView(VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
VulkanTexture* texture = (VulkanTexture*) rt->getColor(i).texture;
|
||||
auto& msaaColorAttachment = rt->getMsaaColor(i);
|
||||
renderPassAttachments.insert(msaaColorAttachment);
|
||||
|
||||
auto& colorAttachment = rt->getColor(i);
|
||||
fbkey.color[i] = msaaColorAttachment.getImageView();
|
||||
|
||||
VulkanTexture* texture = colorAttachment.texture;
|
||||
if (texture->samples == 1) {
|
||||
fbkey.resolve[i] = rt->getColor(i).getImageView(VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
mRenderPassFboInfo.hasColorResolve = true;
|
||||
|
||||
renderPassAttachments.insert(colorAttachment);
|
||||
fbkey.resolve[i] = colorAttachment.getImageView();
|
||||
assert_invariant(fbkey.resolve[i]);
|
||||
}
|
||||
assert_invariant(fbkey.color[i]);
|
||||
}
|
||||
}
|
||||
if (depth.texture) {
|
||||
fbkey.depth = depth.getImageView(VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
fbkey.depth = depth.getImageView();
|
||||
assert_invariant(fbkey.depth);
|
||||
renderPassAttachments.insert(depth);
|
||||
|
||||
UTILS_UNUSED_IN_RELEASE bool const depthDiscardEnd =
|
||||
any(rpkey.discardEnd & TargetBufferFlags::DEPTH);
|
||||
|
||||
// Vulkan 1.1 does not support multisampled depth resolve, so let's check here
|
||||
// and assert if this is requested. (c.f. isAutoDepthResolveSupported)
|
||||
@@ -1301,29 +1339,23 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
// - If the RT is MS then all SS attachments are auto resolved if not discarded.
|
||||
assert_invariant(!(rt->getSamples() > 1 &&
|
||||
rt->getDepth().texture->samples == 1 &&
|
||||
!any(rpkey.discardEnd & TargetBufferFlags::DEPTH)));
|
||||
!depthDiscardEnd));
|
||||
}
|
||||
VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
|
||||
|
||||
// Assign a label to the framebuffer for debugging purposes.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS | FVK_DEBUG_DEBUG_UTILS)
|
||||
auto const topMarker = mCommands->getTopGroupMarker();
|
||||
auto const topMarker = mCommands.getTopGroupMarker();
|
||||
if (!topMarker.empty()) {
|
||||
DebugUtils::setName(VK_OBJECT_TYPE_FRAMEBUFFER, reinterpret_cast<uint64_t>(vkfb),
|
||||
topMarker.c_str());
|
||||
}
|
||||
#endif
|
||||
|
||||
// The current command buffer now owns a reference to the render target and its attachments.
|
||||
// Note that we must acquire parent textures, not sidecars.
|
||||
// The current command buffer now has references to the render target and its attachments.
|
||||
commands.acquire(rt);
|
||||
if (depth.texture) {
|
||||
commands.acquire((VulkanTexture*) depth.texture);
|
||||
}
|
||||
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
|
||||
if (rt->getColor(i).texture) {
|
||||
commands.acquire(rt->getColor(i).texture);
|
||||
}
|
||||
for (auto const& attachment: renderPassAttachments) {
|
||||
commands.acquire(attachment.texture);
|
||||
}
|
||||
|
||||
// Populate the structures required for vkCmdBeginRenderPass.
|
||||
@@ -1396,7 +1428,7 @@ void VulkanDriver::endRenderPass(int) {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("endRenderPass");
|
||||
|
||||
VulkanCommandBuffer& commands = mCommands->get();
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
VkCommandBuffer cmdbuffer = commands.buffer();
|
||||
vkCmdEndRenderPass(cmdbuffer);
|
||||
|
||||
@@ -1409,33 +1441,52 @@ void VulkanDriver::endRenderPass(int) {
|
||||
// issue several of them when considering MRT. This would be very complex to set up and would
|
||||
// require more state tracking, so we've chosen to use a memory barrier for simplicity and
|
||||
// correctness.
|
||||
|
||||
// NOTE: ideally dstStageMask would merely be VERTEX_SHADER_BIT | FRAGMENT_SHADER_BIT, but this
|
||||
// seems to be insufficient on Mali devices. To work around this we are adding a more aggressive
|
||||
// TOP_OF_PIPE barrier.
|
||||
if (!rt->isSwapChain()) {
|
||||
VkMemoryBarrier barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
};
|
||||
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
if (rt->hasDepth()) {
|
||||
barrier.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
srcStageMask |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
for (auto const& attachment: mRenderPassFboInfo.attachments) {
|
||||
bool const isDepth = attachment.isDepth();
|
||||
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
|
||||
// This is a workaround around a validation issue (might not be an actual driver issue).
|
||||
if (mRenderPassFboInfo.hasColorResolve && !isDepth) {
|
||||
srcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
}
|
||||
|
||||
VkPipelineStageFlags dstStageMask =
|
||||
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
VkAccessFlags srcAccess = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
VkAccessFlags dstAccess = VK_ACCESS_SHADER_READ_BIT;
|
||||
VulkanLayout layout = VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT;
|
||||
if (isDepth) {
|
||||
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
dstAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
|
||||
layout = VulkanFboCache::FINAL_DEPTH_ATTACHMENT_LAYOUT;
|
||||
}
|
||||
|
||||
auto const vkLayout = imgutil::getVkLayout(layout);
|
||||
auto const& range = attachment.getSubresourceRange();
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = dstAccess,
|
||||
.oldLayout = vkLayout,
|
||||
.newLayout = vkLayout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = attachment.getImage(),
|
||||
.subresourceRange = range,
|
||||
};
|
||||
|
||||
attachment.texture->setLayout(range, layout);
|
||||
vkCmdPipelineBarrier(cmdbuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr,
|
||||
1, &barrier);
|
||||
}
|
||||
vkCmdPipelineBarrier(cmdbuffer, srcStageMask,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | // <== For Mali
|
||||
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
0, 1, &barrier, 0, nullptr, 0, nullptr);
|
||||
}
|
||||
|
||||
if (mCurrentRenderPass.currentSubpass > 0) {
|
||||
for (uint32_t i = 0; i < VulkanPipelineCache::INPUT_ATTACHMENT_COUNT; i++) {
|
||||
mPipelineCache.bindInputAttachment(i, {});
|
||||
}
|
||||
mCurrentRenderPass.currentSubpass = 0;
|
||||
}
|
||||
mRenderPassFboInfo.clear();
|
||||
mDescriptorSetManager.clearState();
|
||||
mCurrentRenderPass.renderTarget = nullptr;
|
||||
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
|
||||
FVK_SYSTRACE_END();
|
||||
@@ -1449,20 +1500,14 @@ void VulkanDriver::nextSubpass(int) {
|
||||
assert_invariant(renderTarget);
|
||||
assert_invariant(mCurrentRenderPass.params.subpassMask);
|
||||
|
||||
vkCmdNextSubpass(mCommands->get().buffer(), VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdNextSubpass(mCommands.get().buffer(), VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
mPipelineCache.bindRenderPass(mCurrentRenderPass.renderPass,
|
||||
++mCurrentRenderPass.currentSubpass);
|
||||
|
||||
for (uint32_t i = 0; i < VulkanPipelineCache::INPUT_ATTACHMENT_COUNT; i++) {
|
||||
if ((1 << i) & mCurrentRenderPass.params.subpassMask) {
|
||||
VulkanAttachment subpassInput = renderTarget->getColor(i);
|
||||
VkDescriptorImageInfo info = {
|
||||
.imageView = subpassInput.getImageView(VK_IMAGE_ASPECT_COLOR_BIT),
|
||||
.imageLayout = ImgUtil::getVkLayout(subpassInput.getLayout()),
|
||||
};
|
||||
mPipelineCache.bindInputAttachment(i, info);
|
||||
}
|
||||
if (mCurrentRenderPass.params.subpassMask & 0x1) {
|
||||
VulkanAttachment subpassInput = renderTarget->getColor(0);
|
||||
mDescriptorSetManager.updateInputAttachment({}, subpassInput);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1502,25 +1547,24 @@ void VulkanDriver::commit(Handle<HwSwapChain> sch) {
|
||||
|
||||
void VulkanDriver::bindUniformBuffer(uint32_t index, Handle<HwBufferObject> boh) {
|
||||
auto* bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
|
||||
const VkDeviceSize offset = 0;
|
||||
const VkDeviceSize size = VK_WHOLE_SIZE;
|
||||
mPipelineCache.bindUniformBufferObject((uint32_t) index, bo, offset, size);
|
||||
VkDeviceSize const offset = 0;
|
||||
VkDeviceSize const size = VK_WHOLE_SIZE;
|
||||
mDescriptorSetManager.updateBuffer({}, (uint32_t) index, bo, offset, size);
|
||||
}
|
||||
|
||||
void VulkanDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t index,
|
||||
Handle<HwBufferObject> boh, uint32_t offset, uint32_t size) {
|
||||
|
||||
assert_invariant(bindingType == BufferObjectBinding::SHADER_STORAGE ||
|
||||
bindingType == BufferObjectBinding::UNIFORM);
|
||||
assert_invariant(bindingType == BufferObjectBinding::UNIFORM);
|
||||
|
||||
// TODO: implement BufferObjectBinding::SHADER_STORAGE case
|
||||
|
||||
auto* bo = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
|
||||
mPipelineCache.bindUniformBufferObject((uint32_t)index, bo, offset, size);
|
||||
mDescriptorSetManager.updateBuffer({}, (uint32_t) index, bo, offset, size);
|
||||
}
|
||||
|
||||
void VulkanDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
|
||||
// TODO: implement unbindBuffer()
|
||||
mDescriptorSetManager.clearBuffer((uint32_t) index);
|
||||
}
|
||||
|
||||
void VulkanDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
@@ -1528,16 +1572,24 @@ void VulkanDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
mSamplerBindings[index] = hwsb;
|
||||
}
|
||||
|
||||
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
|
||||
VulkanCommands* commands = &mCommands;
|
||||
mBoundPipeline.program->writePushConstant(commands, mBoundPipeline.pipelineLayout, stage, index,
|
||||
value);
|
||||
}
|
||||
|
||||
void VulkanDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands->insertEventMarker(string, len);
|
||||
mCommands.insertEventMarker(string, len);
|
||||
#endif
|
||||
}
|
||||
|
||||
void VulkanDriver::pushGroupMarker(char const* string, uint32_t) {
|
||||
// Turns out all the markers are 0-terminated, so we can just pass it without len.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands->pushGroupMarker(string);
|
||||
mCommands.pushGroupMarker(string);
|
||||
#endif
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START(string);
|
||||
@@ -1545,7 +1597,7 @@ void VulkanDriver::pushGroupMarker(char const* string, uint32_t) {
|
||||
|
||||
void VulkanDriver::popGroupMarker(int) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands->popGroupMarker();
|
||||
mCommands.popGroupMarker();
|
||||
#endif
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_END();
|
||||
@@ -1558,7 +1610,7 @@ void VulkanDriver::stopCapture(int) {}
|
||||
void VulkanDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y, uint32_t width,
|
||||
uint32_t height, PixelBufferDescriptor&& pbd) {
|
||||
VulkanRenderTarget* srcTarget = mResourceAllocator.handle_cast<VulkanRenderTarget*>(src);
|
||||
mCommands->flush();
|
||||
mCommands.flush();
|
||||
mReadPixels.run(
|
||||
srcTarget, x, y, width, height, mPlatform->getGraphicsQueueFamilyIndex(),
|
||||
std::move(pbd),
|
||||
@@ -1711,11 +1763,11 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
void VulkanDriver::bindPipeline(PipelineState pipelineState) {
|
||||
void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("draw");
|
||||
|
||||
VulkanCommandBuffer* commands = &mCommands->get();
|
||||
VulkanCommandBuffer* commands = &mCommands.get();
|
||||
const VulkanVertexBufferInfo& vbi =
|
||||
*mResourceAllocator.handle_cast<VulkanVertexBufferInfo*>(pipelineState.vertexBufferInfo);
|
||||
|
||||
@@ -1768,22 +1820,14 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
|
||||
// where "SamplerBinding" is the integer in the GLSL, and SamplerGroupBinding is the abstract
|
||||
// Filament concept used to form groups of samplers.
|
||||
|
||||
VkDescriptorImageInfo samplerInfo[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {};
|
||||
VulkanTexture* samplerTextures[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {nullptr};
|
||||
|
||||
auto const& bindingToSamplerIndex = program->getBindingToSamplerIndex();
|
||||
VulkanPipelineCache::UsageFlags usage = program->getUsage();
|
||||
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
auto const& bindingToName = program->getBindingToName();
|
||||
#endif
|
||||
|
||||
UTILS_NOUNROLL
|
||||
for (uint8_t binding = 0; binding < VulkanPipelineCache::SAMPLER_BINDING_COUNT; binding++) {
|
||||
for (auto binding: program->getBindings()) {
|
||||
uint16_t const indexPair = bindingToSamplerIndex[binding];
|
||||
|
||||
if (indexPair == 0xffff) {
|
||||
usage = VulkanPipelineCache::disableUsageFlags(binding, usage);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1792,68 +1836,49 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
|
||||
|
||||
VulkanSamplerGroup* vksb = mSamplerBindings[samplerGroupInd];
|
||||
if (!vksb) {
|
||||
usage = VulkanPipelineCache::disableUsageFlags(binding, usage);
|
||||
continue;
|
||||
}
|
||||
SamplerDescriptor const* boundSampler = ((SamplerDescriptor*) vksb->sb->data()) + samplerInd;
|
||||
|
||||
if (UTILS_UNLIKELY(!boundSampler->t)) {
|
||||
usage = VulkanPipelineCache::disableUsageFlags(binding, usage);
|
||||
continue;
|
||||
}
|
||||
|
||||
VulkanTexture* texture = mResourceAllocator.handle_cast<VulkanTexture*>(boundSampler->t);
|
||||
VkImageViewType const expectedType = texture->getViewType();
|
||||
|
||||
// TODO: can this uninitialized check be checked in a higher layer?
|
||||
// This fallback path is very flaky because the dummy texture might not have
|
||||
// matching characteristics. (e.g. if the missing texture is a 3D texture)
|
||||
if (UTILS_UNLIKELY(texture->getPrimaryImageLayout() == VulkanLayout::UNDEFINED)) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
|
||||
#if FVK_ENABLED(FVK_DEBUG_TEXTURE) && FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
utils::slog.w << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
|
||||
utils::slog.w << " in material '" << program->name.c_str() << "'";
|
||||
utils::slog.w << " at binding point " << +binding << utils::io::endl;
|
||||
#endif
|
||||
texture = mEmptyTexture.get();
|
||||
texture = mEmptyTexture;
|
||||
}
|
||||
|
||||
SamplerParams const& samplerParams = boundSampler->s;
|
||||
VkSampler const vksampler = mSamplerCache.getSampler(samplerParams);
|
||||
|
||||
VkSampler const vksampler = mSamplerCache.getSampler(boundSampler->s);
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
VulkanDriver::DebugUtils::setName(VK_OBJECT_TYPE_SAMPLER,
|
||||
reinterpret_cast<uint64_t>(vksampler), bindingToName[binding].c_str());
|
||||
#endif
|
||||
|
||||
VkImageView imageView = VK_NULL_HANDLE;
|
||||
VkImageSubresourceRange const range = texture->getPrimaryViewRange();
|
||||
if (any(texture->usage & TextureUsage::DEPTH_ATTACHMENT) &&
|
||||
expectedType == VK_IMAGE_VIEW_TYPE_2D) {
|
||||
// If the sampler is part of a mipmapped depth texture, where one of the level *can* be
|
||||
// an attachment, then the sampler for this texture has the same view properties as a
|
||||
// view for an attachment. Therefore, we can use getAttachmentView to get a
|
||||
// corresponding VkImageView.
|
||||
imageView = texture->getAttachmentView(range);
|
||||
} else {
|
||||
imageView = texture->getViewForType(range, expectedType);
|
||||
}
|
||||
|
||||
samplerInfo[binding] = {
|
||||
.sampler = vksampler,
|
||||
.imageView = imageView,
|
||||
.imageLayout = ImgUtil::getVkLayout(texture->getPrimaryImageLayout())
|
||||
};
|
||||
samplerTextures[binding] = texture;
|
||||
mDescriptorSetManager.updateSampler({}, binding, texture, vksampler);
|
||||
}
|
||||
|
||||
mPipelineCache.bindSamplers(samplerInfo, samplerTextures, usage);
|
||||
auto const pipelineLayout = mDescriptorSetManager.bind(commands, program, mGetPipelineFunction);
|
||||
mBoundPipeline = {
|
||||
.program = program,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
};
|
||||
|
||||
mPipelineCache.bindLayout(pipelineLayout);
|
||||
mPipelineCache.bindPipeline(commands);
|
||||
|
||||
// Since we don't statically define scissor as part of the pipeline, we need to call scissor at
|
||||
// least once. Context: VUID-vkCmdDrawIndexed-None-07832.
|
||||
auto const& extent = rt->getExtent();
|
||||
scissor({0, 0, extent.width, extent.height});
|
||||
|
||||
// Bind a new pipeline if the pipeline state changed.
|
||||
// If allocation failed, skip the draw call and bail. We do not emit an error since the
|
||||
// validation layer will already do so.
|
||||
if (!mPipelineCache.bindPipeline(commands)) {
|
||||
return;
|
||||
}
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
@@ -1861,7 +1886,7 @@ void VulkanDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("bindRenderPrimitive");
|
||||
|
||||
VulkanCommandBuffer* commands = &mCommands->get();
|
||||
VulkanCommandBuffer* commands = &mCommands.get();
|
||||
VkCommandBuffer cmdbuffer = commands->buffer();
|
||||
const VulkanRenderPrimitive& prim = *mResourceAllocator.handle_cast<VulkanRenderPrimitive*>(rph);
|
||||
commands->acquire(prim.indexBuffer);
|
||||
@@ -1890,15 +1915,11 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("draw2");
|
||||
|
||||
VulkanCommandBuffer* commands = &mCommands->get();
|
||||
VkCommandBuffer cmdbuffer = commands->buffer();
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
VkCommandBuffer cmdbuffer = commands.buffer();
|
||||
|
||||
// Bind new descriptor sets if they need to change.
|
||||
// If descriptor set allocation failed, skip the draw call and bail. No need to emit an error
|
||||
// message since the validation layers already do so.
|
||||
if (!mPipelineCache.bindDescriptors(cmdbuffer)) {
|
||||
return;
|
||||
}
|
||||
// Bind "dynamic" UBOs if they need to change.
|
||||
mDescriptorSetManager.dynamicBind(&commands, {});
|
||||
|
||||
// Finally, make the actual draw call. TODO: support subranges
|
||||
const uint32_t firstIndex = indexOffset;
|
||||
@@ -1925,8 +1946,8 @@ void VulkanDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGr
|
||||
}
|
||||
|
||||
void VulkanDriver::scissor(Viewport scissorBox) {
|
||||
VulkanCommandBuffer* commands = &mCommands->get();
|
||||
VkCommandBuffer cmdbuffer = commands->buffer();
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
VkCommandBuffer cmdbuffer = commands.buffer();
|
||||
|
||||
// Set scissoring.
|
||||
// clamp left-bottom to 0,0 and avoid overflows
|
||||
@@ -1948,17 +1969,17 @@ void VulkanDriver::scissor(Viewport scissorBox) {
|
||||
|
||||
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
|
||||
rt->transformClientRectToPlatform(&scissor);
|
||||
mPipelineCache.bindScissor(cmdbuffer, scissor);
|
||||
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
|
||||
}
|
||||
|
||||
void VulkanDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
VulkanTimerQuery* vtq = mResourceAllocator.handle_cast<VulkanTimerQuery*>(tqh);
|
||||
mTimestamps->beginQuery(&(mCommands->get()), vtq);
|
||||
mTimestamps->beginQuery(&(mCommands.get()), vtq);
|
||||
}
|
||||
|
||||
void VulkanDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
VulkanTimerQuery* vtq = mResourceAllocator.handle_cast<VulkanTimerQuery*>(tqh);
|
||||
mTimestamps->endQuery(&(mCommands->get()), vtq);
|
||||
mTimestamps->endQuery(&(mCommands.get()), vtq);
|
||||
}
|
||||
|
||||
void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, const char* methodName) noexcept {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user