Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
25c76d1396 | ||
|
|
f0ea0fa345 | ||
|
|
60280d91da | ||
|
|
b0256e5375 | ||
|
|
4d17c917a0 | ||
|
|
ba7a9924b9 | ||
|
|
ad9a23ca60 | ||
|
|
0bb96f0b62 | ||
|
|
06c0667636 | ||
|
|
c873552eaf | ||
|
|
38cc77807b | ||
|
|
ded1cb1b09 | ||
|
|
653b2e859c | ||
|
|
7fd24c38d7 | ||
|
|
d4166e3a84 | ||
|
|
c9f3d40993 | ||
|
|
3cf76a837c | ||
|
|
d1781fd66c | ||
|
|
577f1f83ca | ||
|
|
7956a28c71 | ||
|
|
e264dbad98 | ||
|
|
ef14e9c90e | ||
|
|
6c27340d22 | ||
|
|
3302c1ef4b | ||
|
|
c3ae2cdc8f | ||
|
|
e52c6d8e53 | ||
|
|
fdcf82f17a | ||
|
|
60f5c4d32c |
@@ -12,7 +12,7 @@ jobs:
|
||||
name: build-android
|
||||
# We intentially use a larger runner here to enable larger disk space
|
||||
# (standard linux runner will fail on disk space and faster build time).
|
||||
runs-on: ubuntu-22.04-32core
|
||||
runs-on: 'ubuntu-24.04-32core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-linux:
|
||||
name: build-linux
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -40,7 +40,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
@@ -69,7 +69,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
@@ -79,7 +79,7 @@ jobs:
|
||||
|
||||
validate-docs:
|
||||
name: validate-docs
|
||||
runs-on: ubuntu-22.04-4core
|
||||
runs-on: 'ubuntu-24.04-4core'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
@@ -114,7 +114,7 @@ jobs:
|
||||
|
||||
validate-wgsl-webgpu:
|
||||
name: validate-wgsl-webgpu
|
||||
runs-on: ubuntu-22.04-8core
|
||||
runs-on: 'ubuntu-24.04-8core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -70,7 +70,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
|
||||
|
||||
steps:
|
||||
@@ -103,7 +103,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
|
||||
|
||||
steps:
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -7,6 +7,3 @@ for next branch cut* header.
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.58.1'
|
||||
implementation 'com.google.android.filament:filament-android:1.58.2'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.58.1'
|
||||
pod 'Filament', '~> 1.58.2'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,6 +7,10 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.59.0
|
||||
|
||||
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
|
||||
|
||||
## v1.58.2
|
||||
|
||||
- engine: Generate 1D instead of 3D LUTs for color grading whenever possible.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.58.1
|
||||
VERSION_NAME=1.58.2
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -494,7 +494,9 @@ if (APPLE OR LINUX)
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/Shader.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
@@ -510,6 +512,7 @@ if (APPLE OR LINUX)
|
||||
test/test_Handles.cpp
|
||||
)
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
@@ -525,7 +528,7 @@ if (APPLE AND NOT IOS)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PRIVATE ${BACKEND_TEST_LIBS})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
|
||||
@@ -1177,9 +1177,17 @@ size_t MetalDriver::getMaxUniformBufferSize() {
|
||||
return 256 * 1024 * 1024; // TODO: return the actual size instead of hardcoding the minspec
|
||||
}
|
||||
|
||||
size_t MetalDriver::getMaxTextureSize(SamplerType) {
|
||||
// TODO: return the actual size instead of hardcoding the minspec
|
||||
return 2048;
|
||||
size_t MetalDriver::getMaxTextureSize(SamplerType type) {
|
||||
if (type == SamplerType::SAMPLER_3D) {
|
||||
return 2048;
|
||||
}
|
||||
if (mContext->highestSupportedGpuFamily.apple >= 3 ||
|
||||
mContext->highestSupportedGpuFamily.mac >= 2) {
|
||||
return 16384;
|
||||
} else if (mContext->highestSupportedGpuFamily.apple >= 2) {
|
||||
return 8192;
|
||||
}
|
||||
return 4096;
|
||||
}
|
||||
|
||||
size_t MetalDriver::getMaxArrayTextureLayers() {
|
||||
|
||||
@@ -241,7 +241,9 @@ size_t NoopDriver::getMaxUniformBufferSize() {
|
||||
}
|
||||
|
||||
size_t NoopDriver::getMaxTextureSize(SamplerType target) {
|
||||
return 4096u;
|
||||
// NoopDriver is being actively used for other purposes. This needs to be resolved before we
|
||||
// can change it to 2048. b/406832484
|
||||
return 16384u;
|
||||
}
|
||||
|
||||
size_t NoopDriver::getMaxArrayTextureLayers() {
|
||||
|
||||
@@ -566,7 +566,11 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
} else if (strstr(renderer, "AMD") ||
|
||||
strstr(renderer, "ATI")) {
|
||||
// AMD/ATI GPU
|
||||
} else if (strstr(vendor, "Mesa")) {
|
||||
} else if (strstr(renderer, "Mozilla")) {
|
||||
bugs->disable_invalidate_framebuffer = true;
|
||||
}
|
||||
|
||||
if (strstr(vendor, "Mesa")) {
|
||||
// Seen on
|
||||
// [Mesa],
|
||||
// [llvmpipe (LLVM 17.0.6, 256 bits)],
|
||||
@@ -574,8 +578,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
// [4.50]
|
||||
// not known which version are affected
|
||||
bugs->rebind_buffer_after_deletion = true;
|
||||
} else if (strstr(renderer, "Mozilla")) {
|
||||
bugs->disable_invalidate_framebuffer = true;
|
||||
}
|
||||
} else {
|
||||
// When running under ANGLE, it's a different set of workaround that we need.
|
||||
@@ -587,6 +589,19 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
}
|
||||
}
|
||||
|
||||
if (strstr(vendor, "Mozilla")) {
|
||||
// Seen on
|
||||
// [Mozilla],
|
||||
// [GeForce GTX 980, or similar]
|
||||
// or [ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), or similar]
|
||||
// or anything else,
|
||||
// [OpenGL ES 3.0 (WebGL 2.0)],
|
||||
// [OpenGL ES GLSL ES 3.00 (WebGL GLSL ES 3.00)]
|
||||
// For Mozilla, the issue appears to be observed regardless of whether the renderer is
|
||||
// ANGLE or not. (b/376125497)
|
||||
bugs->rebind_buffer_after_deletion = true;
|
||||
}
|
||||
|
||||
#ifdef BACKEND_OPENGL_VERSION_GLES
|
||||
# ifndef FILAMENT_IOS // FILAMENT_IOS is guaranteed to have ES3.x
|
||||
if (UTILS_UNLIKELY(major == 2)) {
|
||||
|
||||
@@ -320,8 +320,8 @@ public:
|
||||
// a glFinish. So we must delay the destruction until we know the GPU is finished.
|
||||
bool delay_fbo_destruction;
|
||||
|
||||
// Mesa sometimes clears the generic buffer binding when *another* buffer is destroyed,
|
||||
// if that other buffer is bound on an *indexed* buffer binding.
|
||||
// Mesa and Mozilla(web) sometimes clear the generic buffer binding when *another* buffer
|
||||
// is destroyed, if that other buffer is bound on an *indexed* buffer binding.
|
||||
bool rebind_buffer_after_deletion;
|
||||
|
||||
// Force feature level 0. Typically used for low end ES3 devices with significant driver
|
||||
|
||||
@@ -1134,24 +1134,28 @@ math::float2 VulkanDriver::getClipSpaceParams() {
|
||||
}
|
||||
|
||||
uint8_t VulkanDriver::getMaxDrawBuffers() {
|
||||
return MRT::MIN_SUPPORTED_RENDER_TARGET_COUNT; // TODO: query real value
|
||||
return mContext.getPhysicalDeviceLimits().maxColorAttachments;
|
||||
}
|
||||
|
||||
size_t VulkanDriver::getMaxUniformBufferSize() {
|
||||
// TODO: return the actual size instead of hardcoded value
|
||||
// TODO: devices that return less than 32768 should be rejected. This represents only 3%
|
||||
// of android devices.
|
||||
return 32768;
|
||||
return mContext.getPhysicalDeviceLimits().maxUniformBufferRange;
|
||||
}
|
||||
|
||||
size_t VulkanDriver::getMaxTextureSize(SamplerType) {
|
||||
// TODO: return the actual size instead of hardcoded value
|
||||
return 4096;
|
||||
size_t VulkanDriver::getMaxTextureSize(SamplerType type) {
|
||||
switch (type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimension2D;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimension3D;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimensionCube;
|
||||
default:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimension1D;
|
||||
}
|
||||
}
|
||||
|
||||
size_t VulkanDriver::getMaxArrayTextureLayers() {
|
||||
// TODO: return the actual size instead of hardcoded value
|
||||
return 256;
|
||||
return mContext.getPhysicalDeviceLimits().maxImageArrayLayers;
|
||||
}
|
||||
|
||||
void VulkanDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t index,
|
||||
|
||||
@@ -0,0 +1,172 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "ImageExpectations.h"
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "utils/Hash.h"
|
||||
#include <fstream>
|
||||
|
||||
#include "backend/PixelBufferDescriptor.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
#ifndef FILAMENT_IOS
|
||||
|
||||
#include <imageio/ImageEncoder.h>
|
||||
#include <image/ColorTransform.h>
|
||||
|
||||
#endif
|
||||
|
||||
ScreenshotParams::ScreenshotParams(int width, int height, std::string fileName,
|
||||
uint32_t expectedPixelHash)
|
||||
: mWidth(width), mHeight(height), mFileName(std::move(fileName)),
|
||||
mExpectedPixelHash(expectedPixelHash) {}
|
||||
|
||||
int ScreenshotParams::width() const {
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int ScreenshotParams::height() const {
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
uint32_t ScreenshotParams::expectedHash() const {
|
||||
return mExpectedPixelHash;
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::outputDirectoryPath() const {
|
||||
return ".";
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::generatedActualFileName() const {
|
||||
return absl::StrFormat("%s_actual.png", mFileName);
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::generatedActualFilePath() const {
|
||||
return absl::StrFormat("%s/%s", outputDirectoryPath(), generatedActualFileName());
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::goldenFileName() const {
|
||||
return absl::StrFormat("%s_golden.png", mFileName);
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::goldenFilePath() const {
|
||||
return absl::StrFormat("%s/%s", outputDirectoryPath(), goldenFileName());
|
||||
}
|
||||
|
||||
ImageExpectation::ImageExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::DriverApi& api, ScreenshotParams params,
|
||||
filament::backend::RenderTargetHandle renderTarget)
|
||||
: mFileName(fileName), mLineNumber(lineNumber), mParams(std::move(params)),
|
||||
mResult(api, renderTarget, mParams) {}
|
||||
|
||||
void ImageExpectation::evaluate() {
|
||||
// Ensure this is only evaluated once.
|
||||
if (mEvaluated) {
|
||||
return;
|
||||
}
|
||||
mEvaluated = true;
|
||||
|
||||
// Do the actual image comparison inside a scoped trace with the stored file and line.
|
||||
{
|
||||
testing::ScopedTrace trace(mFileName, mLineNumber, "");
|
||||
compareImage();
|
||||
}
|
||||
}
|
||||
|
||||
void ImageExpectation::compareImage() const {
|
||||
bool bytesFilled = mResult.bytesFilled();
|
||||
EXPECT_THAT(bytesFilled, testing::IsTrue())
|
||||
<< "Render target wasn't copied to the buffer for " << mFileName;
|
||||
if (bytesFilled) {
|
||||
uint32_t actualHash = mResult.hash();
|
||||
EXPECT_THAT(actualHash, testing::Eq(mParams.expectedHash()));
|
||||
}
|
||||
}
|
||||
|
||||
ImageExpectations::ImageExpectations(filament::backend::DriverApi& api) : mApi(api) {}
|
||||
|
||||
ImageExpectations::~ImageExpectations() {
|
||||
// Guarantee that all expectations are evaluated when this leaves scope even if the caller
|
||||
// forgot to manually evaluate them.
|
||||
evaluate();
|
||||
}
|
||||
|
||||
void ImageExpectations::addExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params) {
|
||||
mExpectations.emplace_back(fileName, lineNumber, mApi, std::move(params), renderTarget);
|
||||
}
|
||||
|
||||
void ImageExpectations::evaluate() {
|
||||
for (auto& expectation: mExpectations) {
|
||||
expectation.evaluate();
|
||||
}
|
||||
mExpectations.clear();
|
||||
}
|
||||
|
||||
RenderTargetDump::RenderTargetDump(filament::backend::DriverApi& api,
|
||||
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params)
|
||||
: mInternal(std::make_unique<RenderTargetDump::Internal>(params)) {
|
||||
#ifdef FILAMENT_IOS
|
||||
bytesFilled_ = true;
|
||||
bytes_.resize(size);
|
||||
std::fill(bytes_.begin(), bytes_.end(), 0);
|
||||
#else
|
||||
const size_t size = mInternal->params.width() * mInternal->params.height() * 4;
|
||||
mInternal->bytes.resize(size);
|
||||
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* internal = static_cast<RenderTargetDump::Internal*>(user);
|
||||
image::LinearImage image(internal->params.width(), internal->params.width(), 4);
|
||||
image = image::toLinearWithAlpha<uint8_t>(internal->params.width(),
|
||||
internal->params.height(),
|
||||
internal->params.width() * 4, (uint8_t*)buffer);
|
||||
std::string filePath = internal->params.generatedActualFilePath();
|
||||
std::ofstream pngStream(filePath, std::ios::binary | std::ios::trunc);
|
||||
image::ImageEncoder::encode(pngStream, image::ImageEncoder::Format::PNG, image, "",
|
||||
filePath);
|
||||
internal->bytesFilled = true;
|
||||
};
|
||||
filament::backend::PixelBufferDescriptor pb(mInternal->bytes.data(), size,
|
||||
filament::backend::PixelDataFormat::RGBA, filament::backend::PixelDataType::UBYTE, cb,
|
||||
(void*)mInternal.get());
|
||||
api.readPixels(renderTarget, 0, 0, mInternal->params.width(), mInternal->params.height(),
|
||||
std::move(pb));
|
||||
#endif
|
||||
}
|
||||
|
||||
RenderTargetDump::~RenderTargetDump() {
|
||||
// If the GPU callback hasn't been made yet then there's a callback elsewhere that has a copy of
|
||||
// the internal pointer. But there's no guarantee that the callback will be ever made if the GPU
|
||||
// pipeline wasn't run for some reason. So it is necessary to leak the memory.
|
||||
// It would be possible to try to coordinate with the callback to have it clean up the memory,
|
||||
// but if this condition happens there's already an issue with the test case so there's no need.
|
||||
if (!bytesFilled()) {
|
||||
mInternal.release();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t RenderTargetDump::hash() const {
|
||||
return utils::hash::murmur3((uint32_t*)mInternal->bytes.data(), mInternal->bytes.size() / 4, 0);
|
||||
}
|
||||
|
||||
bool RenderTargetDump::bytesFilled() const {
|
||||
return mInternal->bytesFilled;
|
||||
}
|
||||
|
||||
RenderTargetDump::Internal::Internal(const ScreenshotParams& params) : params(params) {}
|
||||
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_IMAGE_EXPECTATIONS_H
|
||||
#define TNT_IMAGE_EXPECTATIONS_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
#include "backend/Handle.h"
|
||||
#include "backend/DriverApiForward.h"
|
||||
|
||||
// Arguments are (RenderTargetHandle renderTarget, ImageExpectations& expectations,
|
||||
// ScreenshotParams screenshotParams)
|
||||
#define EXPECT_IMAGE(renderTarget, expectations, screenshotParams) \
|
||||
do { \
|
||||
expectations.addExpectation( \
|
||||
__FILE__, \
|
||||
__LINE__, \
|
||||
renderTarget, \
|
||||
screenshotParams); \
|
||||
} while (0)
|
||||
|
||||
/**
|
||||
* Stores user-provided configuration values for an image expectation
|
||||
*/
|
||||
class ScreenshotParams {
|
||||
public:
|
||||
ScreenshotParams(int width, int height, std::string fileName, uint32_t expectedPixelHash);
|
||||
|
||||
int width() const;
|
||||
int height() const;
|
||||
uint32_t expectedHash() const;
|
||||
|
||||
std::string outputDirectoryPath() const;
|
||||
std::string generatedActualFileName() const;
|
||||
std::string generatedActualFilePath() const;
|
||||
std::string goldenFileName() const;
|
||||
std::string goldenFilePath() const;
|
||||
|
||||
private:
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
uint32_t mExpectedPixelHash;
|
||||
std::string mFileName;
|
||||
};
|
||||
|
||||
/**
|
||||
* When created adds a command to the GPU pipeline to copy the render target into a buffer and
|
||||
* stores the result.
|
||||
* If this object is destroyed before the GPU pipeline is flushed it will leak memory in order to
|
||||
* avoid the GPU pipeline callback being a use-after-free.
|
||||
*/
|
||||
class RenderTargetDump {
|
||||
public:
|
||||
RenderTargetDump(filament::backend::DriverApi& api,
|
||||
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params);
|
||||
RenderTargetDump(RenderTargetDump&& other) = default;
|
||||
RenderTargetDump& operator=(RenderTargetDump&& other) = default;
|
||||
~RenderTargetDump();
|
||||
|
||||
/**
|
||||
* Should only bue used if BytesFilled returns true.
|
||||
* @return The hash of the stored bytes.
|
||||
*/
|
||||
uint32_t hash() const;
|
||||
/**
|
||||
* Thread safe as this is backed by an atomic.
|
||||
* Once this returns true it will never return false.
|
||||
* @return Whether the bytes have actually been copied from the GPU to the buffer.
|
||||
*/
|
||||
bool bytesFilled() const;
|
||||
|
||||
private:
|
||||
struct Internal {
|
||||
explicit Internal(const ScreenshotParams& params);
|
||||
ScreenshotParams params;
|
||||
std::atomic<bool> bytesFilled = false;
|
||||
std::vector<unsigned char> bytes;
|
||||
};
|
||||
|
||||
// We need a memory location that won't be invalidated to pass to GPU callbacks as they can't
|
||||
// be canceled during the destructor.
|
||||
std::unique_ptr<Internal> mInternal;
|
||||
};
|
||||
|
||||
class ImageExpectation {
|
||||
public:
|
||||
ImageExpectation(const char* fileName, int lineNumber, filament::backend::DriverApi& api,
|
||||
ScreenshotParams params, filament::backend::RenderTargetHandle renderTarget);
|
||||
|
||||
void evaluate();
|
||||
|
||||
private:
|
||||
void compareImage() const;
|
||||
|
||||
bool mEvaluated = false;
|
||||
const char* mFileName;
|
||||
int mLineNumber;
|
||||
ScreenshotParams mParams;
|
||||
RenderTargetDump mResult;
|
||||
};
|
||||
|
||||
class ImageExpectations {
|
||||
public:
|
||||
explicit ImageExpectations(filament::backend::DriverApi& api);
|
||||
~ImageExpectations();
|
||||
|
||||
/**
|
||||
* Not meant to be called directly, use EXPECT_IMAGE to get the file name and line number
|
||||
*/
|
||||
void addExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params);
|
||||
|
||||
void evaluate();
|
||||
|
||||
private:
|
||||
filament::backend::DriverApi& mApi;
|
||||
std::vector<ImageExpectation> mExpectations;
|
||||
};
|
||||
|
||||
#endif //TNT_IMAGE_EXPECTATIONS_H
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "Shader.h"
|
||||
|
||||
#include "BackendTest.h"
|
||||
#include "ShaderGenerator.h"
|
||||
|
||||
namespace test {
|
||||
|
||||
using namespace filament::backend;
|
||||
|
||||
Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) {
|
||||
utils::FixedCapacityVector<DescriptorSetLayoutBinding> kLayouts(config.uniformNames.size());
|
||||
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
|
||||
kLayouts[i] =
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, i };
|
||||
};
|
||||
|
||||
filamat::DescriptorSets descriptors;
|
||||
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
|
||||
descriptors[i + 1] = {{ config.uniformNames[i], kLayouts[i], {}}};
|
||||
}
|
||||
ShaderGenerator shaderGen(
|
||||
std::move(config.vertexShader), std::move(config.fragmentShader), BackendTest::sBackend,
|
||||
BackendTest::sIsMobilePlatform, std::move(descriptors));
|
||||
Program prog = shaderGen.getProgram(api);
|
||||
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
|
||||
prog.descriptorBindings(1, {{ config.uniformNames[i], DescriptorType::UNIFORM_BUFFER, i }});
|
||||
}
|
||||
mProgram = cleanup.add(api.createProgram(std::move(prog)));
|
||||
|
||||
mDescriptorSetLayout = cleanup.add(
|
||||
api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
|
||||
|
||||
mDescriptorSet = cleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
|
||||
}
|
||||
|
||||
filament::backend::ProgramHandle Shader::getProgram() const {
|
||||
return mProgram;
|
||||
}
|
||||
|
||||
filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
|
||||
return mDescriptorSetLayout;
|
||||
}
|
||||
|
||||
filament::backend::DescriptorSetHandle Shader::getDescriptorSet() const {
|
||||
return mDescriptorSet;
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_SHADER_H
|
||||
#define TNT_SHADER_H
|
||||
|
||||
#include "Lifetimes.h"
|
||||
|
||||
namespace test {
|
||||
|
||||
// All describing a shader that should be created.
|
||||
struct ShaderConfig {
|
||||
std::string vertexShader;
|
||||
std::string fragmentShader;
|
||||
std::vector<utils::CString> uniformNames;
|
||||
};
|
||||
|
||||
// All values describing a uniform.
|
||||
struct ResolvedUniformBindingConfig {
|
||||
size_t dataSize;
|
||||
size_t bufferSize;
|
||||
uint32_t byteOffset;
|
||||
filament::backend::descriptor_set_t set;
|
||||
filament::backend::descriptor_binding_t binding;
|
||||
};
|
||||
|
||||
// An equivalent to ResolvedUniformBindingConfig with all fields optional.
|
||||
// resolve can be called to create a ResolvedBindingConfig with default values
|
||||
// use in place of nullopt values.
|
||||
struct UniformBindingConfig {
|
||||
std::optional<size_t> dataSize;
|
||||
std::optional<size_t> bufferSize;
|
||||
std::optional<uint32_t> byteOffset;
|
||||
std::optional<filament::backend::descriptor_set_t> set;
|
||||
std::optional<filament::backend::descriptor_binding_t> binding;
|
||||
|
||||
template<typename UniformType>
|
||||
ResolvedUniformBindingConfig resolve();
|
||||
};
|
||||
|
||||
class Shader {
|
||||
public:
|
||||
// All graphics resources have their lifetime controlled by the Cleanup and not this object.
|
||||
// Shader must not outlive either the DriverApi or the Cleanup.
|
||||
Shader(filament::backend::DriverApi& api, Cleanup& cleanup, ShaderConfig config);
|
||||
|
||||
// Uploads a uniform with the default config.
|
||||
template<typename UniformType>
|
||||
void uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformType uniforms) const;
|
||||
// Binds a uniform with the default config.
|
||||
template<typename UniformType>
|
||||
void bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const;
|
||||
// Uploads a uniform, with UniformBindingConfig providing the arguments.
|
||||
template<typename UniformType>
|
||||
void uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config, UniformType uniforms) const;
|
||||
// Binds a uniform, with UniformBindingConfig providing the arguments.
|
||||
template<typename UniformType>
|
||||
void bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config) const;
|
||||
|
||||
filament::backend::ProgramHandle getProgram() const;
|
||||
filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const;
|
||||
filament::backend::DescriptorSetHandle getDescriptorSet() const;
|
||||
|
||||
protected:
|
||||
filament::backend::ProgramHandle mProgram;
|
||||
filament::backend::DescriptorSetLayoutHandle mDescriptorSetLayout;
|
||||
filament::backend::DescriptorSetHandle mDescriptorSet;
|
||||
};
|
||||
|
||||
template<typename UniformType>
|
||||
ResolvedUniformBindingConfig UniformBindingConfig::resolve() {
|
||||
auto resolvedDataSize = dataSize.value_or(sizeof(UniformType));
|
||||
return ResolvedUniformBindingConfig{
|
||||
.dataSize = resolvedDataSize,
|
||||
.bufferSize = bufferSize.value_or(resolvedDataSize),
|
||||
.byteOffset = byteOffset.value_or(0),
|
||||
.set = set.value_or(1),
|
||||
.binding = binding.value_or(0)
|
||||
};
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config, UniformType uniforms) const {
|
||||
auto resolvedConfig = config.resolve<UniformType>();
|
||||
|
||||
UniformType* tmp = new UniformType(uniforms);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
UniformType* sp = (UniformType*)buffer;
|
||||
delete sp;
|
||||
};
|
||||
filament::backend::BufferDescriptor bd(tmp, resolvedConfig.dataSize, cb);
|
||||
api.updateBufferObject(hwBuffer, std::move(bd), resolvedConfig.byteOffset);
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config) const {
|
||||
auto resolvedConfig = config.resolve<UniformType>();
|
||||
|
||||
api.updateDescriptorSetBuffer(getDescriptorSet(), resolvedConfig.binding, hwBuffer, 0,
|
||||
resolvedConfig.bufferSize);
|
||||
api.bindDescriptorSet(getDescriptorSet(), resolvedConfig.set, {});
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformType uniforms) const {
|
||||
uploadUniform(api, hwBuffer, UniformBindingConfig{}, uniforms);
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const {
|
||||
bindUniform<UniformType>(api, hwBuffer, UniformBindingConfig{});
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
#endif //TNT_SHADER_H
|
||||
+208
-260
@@ -16,8 +16,9 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "ImageExpectations.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "Shader.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
#include <utils/Hash.h>
|
||||
@@ -26,8 +27,10 @@
|
||||
#include <fstream>
|
||||
|
||||
#ifndef FILAMENT_IOS
|
||||
|
||||
#include <imageio/ImageEncoder.h>
|
||||
#include <image/ColorTransform.h>
|
||||
|
||||
#endif
|
||||
|
||||
namespace test {
|
||||
@@ -37,6 +40,21 @@ using namespace filament::backend;
|
||||
using namespace filament::math;
|
||||
using namespace utils;
|
||||
|
||||
struct MaterialParams {
|
||||
float4 color;
|
||||
float4 scale;
|
||||
};
|
||||
|
||||
class BlitTest : public BackendTest {
|
||||
public:
|
||||
BlitTest() : mCleanup(getDriverApi()) {}
|
||||
|
||||
protected:
|
||||
Shader createShader();
|
||||
|
||||
Cleanup mCleanup;
|
||||
};
|
||||
|
||||
static const char* const triangleVs = R"(#version 450 core
|
||||
layout(location = 0) in vec4 mesh_position;
|
||||
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
|
||||
@@ -56,49 +74,12 @@ void main() {
|
||||
fragColor = params.color;
|
||||
})";
|
||||
|
||||
struct MaterialParams {
|
||||
float4 color;
|
||||
float4 scale;
|
||||
};
|
||||
|
||||
struct ScreenshotParams {
|
||||
int width;
|
||||
int height;
|
||||
const char* filename;
|
||||
uint32_t pixelHashResult;
|
||||
};
|
||||
|
||||
#ifdef FILAMENT_IOS
|
||||
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {}
|
||||
#else
|
||||
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {
|
||||
using namespace image;
|
||||
const size_t size = params->width * params->height * 4;
|
||||
void* buffer = calloc(1, size);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
ScreenshotParams* params = (ScreenshotParams*) user;
|
||||
int w = params->width, h = params->height;
|
||||
const uint32_t* texels = (uint32_t*) buffer;
|
||||
params->pixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
|
||||
LinearImage image(w, h, 4);
|
||||
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
|
||||
std::ofstream pngstrm(params->filename, std::ios::binary | std::ios::trunc);
|
||||
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", params->filename);
|
||||
};
|
||||
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb,
|
||||
(void*) params);
|
||||
dapi.readPixels(rt, 0, 0, params->width, params->height, std::move(pb));
|
||||
}
|
||||
#endif
|
||||
|
||||
static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, MaterialParams params) {
|
||||
MaterialParams* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
MaterialParams* sp = (MaterialParams*) buffer;
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
|
||||
dapi.updateBufferObject(ubh, std::move(bd), 0);
|
||||
Shader BlitTest::createShader() {
|
||||
return Shader(getDriverApi(), mCleanup, ShaderConfig{
|
||||
.vertexShader = triangleVs,
|
||||
.fragmentShader = triangleFs,
|
||||
.uniformNames = { "Params" },
|
||||
});
|
||||
}
|
||||
|
||||
static uint32_t toUintColor(float4 color) {
|
||||
@@ -116,7 +97,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
|
||||
const int width = baseWidth >> level;
|
||||
const int height = baseHeight >> level;
|
||||
const size_t size0 = height * width * 4;
|
||||
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
|
||||
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
|
||||
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
|
||||
|
||||
const float3 foreground = color;
|
||||
@@ -140,7 +121,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
|
||||
// | ........
|
||||
// low addresses
|
||||
// This is because OpenGL automatically flips image data when uploading into the texture.
|
||||
uint32_t* texels = (uint32_t*) buffer0;
|
||||
uint32_t* texels = (uint32_t*)buffer0;
|
||||
for (int row = 0; row < height; row++) {
|
||||
for (int col = 0; col < width; col++) {
|
||||
float2 uv = { (col - width / 2.0f) / width, (row - height / 2.0f) / height };
|
||||
@@ -168,7 +149,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
|
||||
const int width = baseWidth >> level;
|
||||
const int height = baseHeight >> level;
|
||||
const size_t size0 = height * width * 4 * 6;
|
||||
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
|
||||
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
|
||||
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
|
||||
|
||||
const float3 foreground = color;
|
||||
@@ -176,7 +157,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
|
||||
const float radius = 0.25f;
|
||||
|
||||
// Draw a circle on a yellow background.
|
||||
uint32_t* texels = (uint32_t*) buffer0;
|
||||
uint32_t* texels = (uint32_t*)buffer0;
|
||||
for (int face = 0; face < 6; face++) {
|
||||
for (int row = 0; row < height; row++) {
|
||||
for (int col = 0; col < width; col++) {
|
||||
@@ -194,10 +175,9 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
|
||||
dapi.update3DImage(texture, level, 0, 0, 0, width, height, 6, std::move(pb));
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, ColorMagnify) {
|
||||
TEST_F(BlitTest, ColorMagnify) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 256;
|
||||
constexpr int kSrcTexHeight = 256;
|
||||
@@ -208,37 +188,40 @@ TEST_F(BackendTest, ColorMagnify) {
|
||||
constexpr int kNumLevels = 3;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
||||
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
|
||||
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
|
||||
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
|
||||
{}));
|
||||
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
|
||||
{}));
|
||||
}
|
||||
|
||||
// Do a "magnify" blit from level 1 of the source RT to the level 0 of the destination RT.
|
||||
const int srcLevel = 1;
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTargets[0],
|
||||
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTargets[srcLevel],
|
||||
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
|
||||
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTargets[srcLevel],
|
||||
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
||||
{
|
||||
@@ -246,29 +229,23 @@ TEST_F(BackendTest, ColorMagnify) {
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMagnify.png" };
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
dumpScreenshot(api, dstRenderTargets[0], ¶ms);
|
||||
api.commit(swapChain);
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
EXPECT_IMAGE(dstRenderTargets[0], expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMagnify", 0x410bdd31));
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0x410bdd31;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, ColorMinify) {
|
||||
TEST_F(BlitTest, ColorMinify) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 1024;
|
||||
constexpr int kSrcTexHeight = 1024;
|
||||
@@ -279,57 +256,55 @@ TEST_F(BackendTest, ColorMinify) {
|
||||
constexpr int kNumLevels = 3;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
||||
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
|
||||
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
|
||||
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
|
||||
{}));
|
||||
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
|
||||
{}));
|
||||
}
|
||||
|
||||
// Do a "minify" blit from level 1 of the source RT to the level 0 of the destination RT.
|
||||
const int srcLevel = 1;
|
||||
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0,
|
||||
dstRenderTargets[0], {0, 0, kDstTexWidth, kDstTexHeight},
|
||||
srcRenderTargets[srcLevel], {0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel},
|
||||
dstRenderTargets[0], { 0, 0, kDstTexWidth, kDstTexHeight },
|
||||
srcRenderTargets[srcLevel],
|
||||
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
{
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMinify.png" };
|
||||
dumpScreenshot(api, dstRenderTargets[0], ¶ms);
|
||||
EXPECT_IMAGE(dstRenderTargets[0], expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMinify", 0xf3d9c53f));
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
flushAndWait();
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0xf3d9c53f;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
flushAndWait();
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, ColorResolve) {
|
||||
TEST_F(BlitTest, ColorResolve) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
|
||||
constexpr int kSrcTexWidth = 256;
|
||||
constexpr int kSrcTexHeight = 256;
|
||||
@@ -338,49 +313,29 @@ TEST_F(BackendTest, ColorResolve) {
|
||||
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
|
||||
constexpr int kSampleCount = 4;
|
||||
|
||||
// Create a program.
|
||||
ProgramHandle program;
|
||||
{
|
||||
filamat::DescriptorSets descriptors;
|
||||
descriptors[1] = { { "Params",
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0 },
|
||||
{} } };
|
||||
ShaderGenerator shaderGen(
|
||||
triangleVs, triangleFs, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program prog = shaderGen.getProgram(api);
|
||||
prog.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
|
||||
program = cleanup.add(api.createProgram(std::move(prog)));
|
||||
}
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
Shader shader = createShader();
|
||||
|
||||
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
|
||||
TrianglePrimitive const triangle(api);
|
||||
|
||||
// Create 4-sample texture.
|
||||
Handle<HwTexture> const srcColorTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const srcColorTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight,
|
||||
1,
|
||||
TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create 1-sample texture.
|
||||
Handle<HwTexture> const dstColorTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const dstColorTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create a 4-sample render target with the 4-sample texture.
|
||||
Handle<HwRenderTarget> const srcRenderTarget = cleanup.add(api.createRenderTarget(
|
||||
Handle<HwRenderTarget> const srcRenderTarget = mCleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, kSrcTexWidth, kSrcTexHeight, kSampleCount, 0,
|
||||
{{ srcColorTexture }}, {}, {}));
|
||||
|
||||
// Create a 1-sample render target with the 1-sample texture.
|
||||
Handle<HwRenderTarget> const dstRenderTarget = cleanup.add(api.createRenderTarget(
|
||||
Handle<HwRenderTarget> const dstRenderTarget = mCleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, kDstTexWidth, kDstTexHeight, 1, 0,
|
||||
{{ dstColorTexture }}, {}, {}));
|
||||
|
||||
@@ -394,58 +349,52 @@ TEST_F(BackendTest, ColorResolve) {
|
||||
params.viewport.height = kSrcTexHeight;
|
||||
|
||||
PipelineState state = {};
|
||||
state.program = program;
|
||||
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
|
||||
state.program = shader.getProgram();
|
||||
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() };
|
||||
state.rasterState.colorWrite = true;
|
||||
state.rasterState.depthWrite = false;
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams),
|
||||
auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(MaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
// Draw red triangle into srcRenderTarget.
|
||||
uploadUniforms(api, ubuffer, {
|
||||
.color = float4(1, 0, 0, 1),
|
||||
.scale = float4(1, 1, 0.5, 0),
|
||||
shader.uploadUniform(api, ubuffer, MaterialParams{
|
||||
.color = float4(1, 0, 0, 1),
|
||||
.scale = float4(1, 1, 0.5, 0),
|
||||
});
|
||||
|
||||
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams));
|
||||
api.bindDescriptorSet(descriptorSet, 1, {});
|
||||
shader.bindUniform<MaterialParams>(api, ubuffer);
|
||||
|
||||
// FIXME: on Metal this triangle is not drawn. Can't understand why.
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
api.beginRenderPass(srcRenderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
}
|
||||
|
||||
// Resolve the MSAA render target into the single-sample render target.
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR,
|
||||
dstRenderTarget, {0, 0, kDstTexWidth, kDstTexHeight},
|
||||
srcRenderTarget, {0, 0, kSrcTexWidth, kSrcTexHeight},
|
||||
dstRenderTarget, { 0, 0, kDstTexWidth, kDstTexHeight },
|
||||
srcRenderTarget, { 0, 0, kSrcTexWidth, kSrcTexHeight },
|
||||
SamplerMagFilter::NEAREST);
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams sparams{ kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
|
||||
dumpScreenshot(api, dstRenderTarget, &sparams);
|
||||
{
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
flushAndWait();
|
||||
EXPECT_IMAGE(dstRenderTarget, expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 0xebfac2ef));
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0xebfac2ef;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
|
||||
EXPECT_TRUE(sparams.pixelHashResult == expected);
|
||||
flushAndWait();
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, Blit2DTextureArray) {
|
||||
TEST_F(BlitTest, Blit2DTextureArray) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
api.startCapture(0);
|
||||
cleanup.addPostCall([&]() { api.stopCapture(0); });
|
||||
mCleanup.addPostCall([&]() { api.stopCapture(0); });
|
||||
|
||||
constexpr int kSrcTexWidth = 256;
|
||||
constexpr int kSrcTexHeight = 256;
|
||||
@@ -460,33 +409,40 @@ TEST_F(BackendTest, Blit2DTextureArray) {
|
||||
constexpr int kDstTexLayer = 0;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, kSrcTexDepth,
|
||||
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth,
|
||||
kSrcTexHeight, kSrcTexDepth,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0),
|
||||
flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
|
||||
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create two RenderTargets.
|
||||
const int level = 0;
|
||||
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, kSrcTexLayer }, {}, {}));
|
||||
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, kDstTexLayer }, {}, {}));
|
||||
Handle<HwRenderTarget> srcRenderTarget = mCleanup.add(
|
||||
api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0,
|
||||
{ srcTexture, level, kSrcTexLayer }, {}, {}));
|
||||
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(
|
||||
api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0,
|
||||
{ dstTexture, level, kDstTexLayer }, {}, {}));
|
||||
|
||||
// Do a blit from kSrcTexLayer of the source RT to kDstTexLayer of the destination RT.
|
||||
const int srcLevel = 0;
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
||||
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
|
||||
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
|
||||
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTarget,
|
||||
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
||||
{
|
||||
@@ -494,29 +450,24 @@ TEST_F(BackendTest, Blit2DTextureArray) {
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "Blit2DTextureArray.png" };
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
||||
api.commit(swapChain);
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
EXPECT_IMAGE(dstRenderTarget, expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "Blit2DTextureArray",
|
||||
0x8de7d55b));
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0x8de7d55b;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, BlitRegion) {
|
||||
TEST_F(BlitTest, BlitRegion) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 1024;
|
||||
constexpr int kSrcTexHeight = 1024;
|
||||
@@ -529,47 +480,48 @@ TEST_F(BackendTest, BlitRegion) {
|
||||
constexpr int kDstLevel = 0;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Blit one-quarter of src level 1 to dst level 0.
|
||||
Viewport srcRect = {
|
||||
.left = 0,
|
||||
.bottom = 0,
|
||||
.width = (kSrcTexWidth >> kSrcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> kSrcLevel) / 2,
|
||||
.left = 0,
|
||||
.bottom = 0,
|
||||
.width = (kSrcTexWidth >> kSrcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> kSrcLevel) / 2,
|
||||
};
|
||||
Viewport dstRect = {
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
};
|
||||
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
// We purposely set the render target width and height to smaller than the texture, to check
|
||||
// that this case is handled correctly.
|
||||
Handle<HwRenderTarget> srcRenderTarget =
|
||||
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
|
||||
srcRect.height, 1, 0, {srcTexture, kSrcLevel, 0}, {}, {}));
|
||||
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
|
||||
srcRect.height, 1, 0, { srcTexture, kSrcLevel, 0 }, {}, {}));
|
||||
Handle<HwRenderTarget> dstRenderTarget =
|
||||
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
|
||||
kDstTexHeight >> kDstLevel, 1, 0, {dstTexture, kDstLevel, 0}, {}, {}));
|
||||
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
|
||||
kDstTexHeight >> kDstLevel, 1, 0, { dstTexture, kDstLevel, 0 }, {}, {}));
|
||||
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget, srcRect,
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget,
|
||||
srcRect,
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
||||
@@ -578,33 +530,25 @@ TEST_F(BackendTest, BlitRegion) {
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegion.png" };
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
||||
api.commit(swapChain);
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
// TODO: for some reason, this test has very, very slight (as in one pixel) differences
|
||||
// between OpenGL and Metal. So disable golden checking for now.
|
||||
// EXPECT_IMAGE(dstRenderTarget, expectations, ScreenshotParams(kDstTexWidth,
|
||||
// kDstTexHeight, "BlitRegion", 0x74fa34ed));
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
|
||||
// TODO: for some reason, this test has very, very slight (as in one pixel) differences between
|
||||
// OpenGL and Metal. So disable golden checking for now.
|
||||
// Use the compare tool from ImageMagick to see visual differences:
|
||||
// compare -verbose -metric mae BlitRegion_Metal.png BlitRegion_OpenGL.png difference.png
|
||||
//
|
||||
// const uint32_t expected = 0x74fa34ed;
|
||||
// printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
// EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, BlitRegionToSwapChain) {
|
||||
TEST_F(BlitTest, BlitRegionToSwapChain) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 1024;
|
||||
constexpr int kSrcTexHeight = 1024;
|
||||
@@ -614,15 +558,15 @@ TEST_F(BackendTest, BlitRegionToSwapChain) {
|
||||
constexpr int kNumLevels = 3;
|
||||
|
||||
// Create a SwapChain and make it current.
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
auto swapChain = mCleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(api.createDefaultRenderTarget());
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
@@ -630,42 +574,46 @@ TEST_F(BackendTest, BlitRegionToSwapChain) {
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
|
||||
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
|
||||
{}));
|
||||
}
|
||||
|
||||
// Blit one-quarter of src level 1 to dst level 0.
|
||||
const int srcLevel = 1;
|
||||
Viewport srcRect = {
|
||||
.left = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.bottom = (kSrcTexHeight >> srcLevel) / 2,
|
||||
.width = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> srcLevel) / 2,
|
||||
.left = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.bottom = (kSrcTexHeight >> srcLevel) / 2,
|
||||
.width = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> srcLevel) / 2,
|
||||
};
|
||||
Viewport dstRect = {
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
};
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
ImageExpectations expectations(api);
|
||||
{
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
||||
dstRect, srcRenderTargets[srcLevel],
|
||||
srcRect, SamplerMagFilter::LINEAR);
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
||||
dstRect, srcRenderTargets[srcLevel],
|
||||
srcRect, SamplerMagFilter::LINEAR);
|
||||
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain.png" };
|
||||
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
api.commit(swapChain);
|
||||
// TODO: for some reason, this test has been disabled. It needs to be tested on all
|
||||
// machines.
|
||||
// EXPECT_IMAGE(dstRenderTarget, expectations,
|
||||
// ScreenshotParams(kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain", 0x0));
|
||||
}
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "Shader.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -78,8 +80,28 @@ struct MaterialParams {
|
||||
math::float4 offset;
|
||||
};
|
||||
static_assert(sizeof(MaterialParams) == 8 * sizeof(float));
|
||||
// Uniform config for writing MaterialParams to the shader uniform with 64 bytes of padding.
|
||||
const UniformBindingConfig kBindingConfig = {
|
||||
.dataSize = sizeof(MaterialParams),
|
||||
.bufferSize = sizeof(MaterialParams) + 64,
|
||||
.byteOffset = 64
|
||||
};
|
||||
|
||||
TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
class BufferUpdatesTest : public BackendTest {
|
||||
public:
|
||||
BufferUpdatesTest() : mCleanup(getDriverApi()) {}
|
||||
|
||||
protected:
|
||||
Shader createShader() {
|
||||
return Shader(getDriverApi(), mCleanup, ShaderConfig{
|
||||
vertex, fragment, {"Params"}
|
||||
});
|
||||
}
|
||||
|
||||
Cleanup mCleanup;
|
||||
};
|
||||
|
||||
TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
|
||||
const bool largeBuffers = false;
|
||||
|
||||
// If updateIndices is true, then even-numbered triangles will have their indices set to
|
||||
@@ -90,31 +112,15 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
// executeCommands().
|
||||
{
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
filamat::DescriptorSets descriptors;
|
||||
descriptors[1] = { { "Params",
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
|
||||
ShaderGenerator shaderGen(
|
||||
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
|
||||
auto program = api.createProgram(std::move(p));
|
||||
Shader shader = createShader();
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
|
||||
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// To test large buffers (which exercise a different code path) create an extra large
|
||||
// buffer. Only the first 3 vertices will be used.
|
||||
@@ -128,38 +134,29 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
|
||||
PipelineState state;
|
||||
state.program = program;
|
||||
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
|
||||
state.program = shader.getProgram();
|
||||
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() };
|
||||
state.rasterState.colorWrite = true;
|
||||
state.rasterState.depthWrite = false;
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
// Create a uniform buffer.
|
||||
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
|
||||
// GPU buffer, which is more interesting to test.
|
||||
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use
|
||||
// a GPU buffer, which is more interesting to test.
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
|
||||
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
|
||||
api.bindDescriptorSet(descriptorSet, 1, {});
|
||||
shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
|
||||
|
||||
api.startCapture(0);
|
||||
|
||||
// Upload uniforms.
|
||||
{
|
||||
MaterialParams params {
|
||||
.color = { 1.0f, 1.0f, 1.0f, 1.0f },
|
||||
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
|
||||
};
|
||||
auto* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* sp = (MaterialParams*) buffer;
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
|
||||
api.updateBufferObject(ubuffer, std::move(bd), 64);
|
||||
}
|
||||
// Upload the uniform, but with an offset to accommodate the padding in the shader's
|
||||
// uniform definition.
|
||||
shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
|
||||
.color = { 1.0f, 1.0f, 1.0f, 1.0f },
|
||||
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
|
||||
});
|
||||
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
@@ -202,13 +199,6 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyBufferObject(ubuffer);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
}
|
||||
|
||||
executeCommands();
|
||||
@@ -216,62 +206,38 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
|
||||
// This test renders two triangles in two separate draw calls. Between the draw calls, a uniform
|
||||
// buffer object is partially updated.
|
||||
TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
|
||||
TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
filamat::DescriptorSets descriptors;
|
||||
descriptors[1] = { { "Params",
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
|
||||
ShaderGenerator shaderGen(
|
||||
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
|
||||
auto program = api.createProgram(std::move(p));
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
|
||||
Shader shader = createShader();
|
||||
|
||||
// Create a uniform buffer.
|
||||
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
|
||||
// GPU buffer, which is more interesting to test.
|
||||
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
|
||||
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
|
||||
api.bindDescriptorSet(descriptorSet, 1, {});
|
||||
shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
|
||||
|
||||
// Create a render target.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
|
||||
auto renderTarget = api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {});
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
|
||||
auto renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {}));
|
||||
|
||||
// Upload uniforms for the first triangle.
|
||||
{
|
||||
MaterialParams params {
|
||||
// Upload the uniform, but with an offset to accommodate the padding in the shader's
|
||||
// uniform definition.
|
||||
shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
|
||||
.color = { 1.0f, 0.0f, 0.5f, 1.0f },
|
||||
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
|
||||
};
|
||||
auto* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* sp = (MaterialParams*) buffer;
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
|
||||
api.updateBufferObject(ubuffer, std::move(bd), 64);
|
||||
}
|
||||
});
|
||||
|
||||
RenderPassParams params = {};
|
||||
params.flags.clear = TargetBufferFlags::COLOR;
|
||||
@@ -280,29 +246,27 @@ TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
params.viewport.height = 512;
|
||||
params.viewport.width = 512;
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
|
||||
renderTarget, swapChain, program, params);
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }},
|
||||
renderTarget, swapChain, shader.getProgram(), params);
|
||||
|
||||
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
|
||||
// color.b, color.a, offset.x, and offset.y.
|
||||
{
|
||||
MaterialParams params {
|
||||
.color = { 1.0f, 0.0f, 1.0f, 1.0f },
|
||||
.offset = { 0.5f, 0.5f, 0.0f, 0.0f }
|
||||
};
|
||||
auto* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* sp = (MaterialParams*) ((char*)buffer - offsetof(MaterialParams, color.b));
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd((char*)tmp + offsetof(MaterialParams, color.b), sizeof(float) * 4, cb);
|
||||
api.updateBufferObject(ubuffer, std::move(bd), 64 + offsetof(MaterialParams, color.b));
|
||||
}
|
||||
shader.uploadUniform(api, ubuffer, UniformBindingConfig{
|
||||
.dataSize = sizeof(std::array<float, 4>),
|
||||
.bufferSize = kBindingConfig.bufferSize,
|
||||
.byteOffset = *kBindingConfig.byteOffset + offsetof(MaterialParams, color.b),
|
||||
},
|
||||
std::array<float, 4>{
|
||||
// color.b, color.a
|
||||
1.0f, 1.0f,
|
||||
// offset.x, offset.y
|
||||
0.5f, 0.5f }
|
||||
);
|
||||
|
||||
params.flags.clear = TargetBufferFlags::NONE;
|
||||
params.flags.discardStart = TargetBufferFlags::NONE;
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
|
||||
renderTarget, swapChain, program, params);
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }},
|
||||
renderTarget, swapChain, shader.getProgram(), params);
|
||||
|
||||
static const uint32_t expectedHash = 91322442;
|
||||
readPixelsAndAssertHash(
|
||||
@@ -312,14 +276,6 @@ TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyBufferObject(ubuffer);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
api.destroyTexture(colorTexture);
|
||||
|
||||
// This ensures all driver commands have finished before exiting the test.
|
||||
api.finish();
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
|
||||
using namespace filament;
|
||||
using namespace filament::backend;
|
||||
|
||||
@@ -23,13 +25,14 @@ namespace test {
|
||||
|
||||
TEST_F(BackendTest, FrameScheduledCallback) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a SwapChain.
|
||||
// In order for the frameScheduledCallback to be called, this must be a real SwapChain (not
|
||||
// headless) so we obtain a drawable.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = api.createDefaultRenderTarget();
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
|
||||
int callbackCountA = 0;
|
||||
api.setFrameScheduledCallback(swapChain, nullptr, [&callbackCountA](PresentCallable callable) {
|
||||
@@ -79,9 +82,10 @@ TEST_F(BackendTest, FrameScheduledCallback) {
|
||||
|
||||
TEST_F(BackendTest, FrameCompletedCallback) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a SwapChain.
|
||||
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
|
||||
int callbackCountA = 0;
|
||||
api.setFrameCompletedCallback(swapChain, nullptr,
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -129,12 +130,13 @@ static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) {
|
||||
// backend's readPixels does not work correctly with textures that have image data uploaded.
|
||||
TEST_F(BackendTest, FeedbackLoops) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
@@ -155,10 +157,10 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
{ "test_tex", DescriptorType::SAMPLER, 0 },
|
||||
{ "Params", DescriptorType::UNIFORM_BUFFER, 1 }
|
||||
});
|
||||
program = api.createProgram(std::move(prog));
|
||||
program = cleanup.add(api.createProgram(std::move(prog)));
|
||||
}
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
@@ -168,27 +170,27 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 1,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
|
||||
TrianglePrimitive const triangle(getDriverApi());
|
||||
|
||||
// Create a texture.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> const texture = api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage);
|
||||
Handle<HwTexture> const texture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage));
|
||||
|
||||
// Create ubo
|
||||
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
|
||||
// Create a RenderTarget for each miplevel.
|
||||
Handle<HwRenderTarget> renderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
slog.i << "Level " << int(level) << ": " <<
|
||||
(kTexWidth >> level) << "x" << (kTexHeight >> level) << io::endl;
|
||||
renderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kTexWidth >> level, kTexHeight >> level, 1, 0, { texture, level, 0 }, {}, {});
|
||||
renderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kTexWidth >> level, kTexHeight >> level, 1, 0, { texture, level, 0 }, {}, {}));
|
||||
}
|
||||
|
||||
// Fill the base level of the texture with interesting colors.
|
||||
@@ -226,12 +228,13 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
params.flags.discardStart = TargetBufferFlags::ALL;
|
||||
state.rasterState.disableBlending();
|
||||
for (int targetLevel = 1; targetLevel < kNumLevels; targetLevel++) {
|
||||
Cleanup passCleanup(api);
|
||||
const uint32_t sourceLevel = targetLevel - 1;
|
||||
params.viewport.width = kTexWidth >> targetLevel;
|
||||
params.viewport.height = kTexHeight >> targetLevel;
|
||||
|
||||
auto textureView = api.createTextureView(texture, sourceLevel, 1);
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
|
||||
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
|
||||
@@ -247,8 +250,6 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
api.beginRenderPass(renderTargets[targetLevel], params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
api.destroyTexture(textureView);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
}
|
||||
|
||||
// Upsample passes
|
||||
@@ -256,12 +257,13 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
state.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
|
||||
state.rasterState.blendFunctionDstRGB = BlendFunction::ONE;
|
||||
for (int targetLevel = kNumLevels - 2; targetLevel >= 0; targetLevel--) {
|
||||
Cleanup passCleanup(api);
|
||||
const uint32_t sourceLevel = targetLevel + 1;
|
||||
params.viewport.width = kTexWidth >> targetLevel;
|
||||
params.viewport.height = kTexHeight >> targetLevel;
|
||||
|
||||
auto textureView = api.createTextureView(texture, sourceLevel, 1);
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
|
||||
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
|
||||
@@ -277,8 +279,6 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
api.beginRenderPass(renderTargets[targetLevel], params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
api.destroyTexture(textureView);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
}
|
||||
|
||||
// Read back the render target corresponding to the base level.
|
||||
@@ -296,15 +296,6 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
}
|
||||
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyTexture(texture);
|
||||
api.destroyBufferObject(ubuffer);
|
||||
for (auto rt : renderTargets) {
|
||||
api.destroyRenderTarget(rt);
|
||||
}
|
||||
}
|
||||
|
||||
const uint32_t expected = 0x70695aa1;
|
||||
|
||||
@@ -16,9 +16,10 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "BackendTestUtils.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
#include "BackendTestUtils.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
@@ -295,10 +296,12 @@ TEST_F(BackendTest, UpdateImage2D) {
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
for (const auto& t : testCases) {
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// Create a program.
|
||||
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
|
||||
@@ -315,21 +318,21 @@ TEST_F(BackendTest, UpdateImage2D) {
|
||||
Program prog = shaderGen.getProgram(api);
|
||||
prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
|
||||
|
||||
ProgramHandle const program = api.createProgram(std::move(prog));
|
||||
ProgramHandle const program = cleanup.add(api.createProgram(std::move(prog)));
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
// Create a Texture.
|
||||
auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
|
||||
Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
t.textureFormat, 1, 512, 512, 1u, usage);
|
||||
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
t.textureFormat, 1, 512, 512, 1u, usage));
|
||||
|
||||
// Upload some pixel data.
|
||||
if (t.uploadSubregions) {
|
||||
@@ -359,13 +362,6 @@ TEST_F(BackendTest, UpdateImage2D) {
|
||||
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
api.destroyTexture(texture);
|
||||
}
|
||||
|
||||
api.finish();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -60,25 +61,28 @@ using namespace filament;
|
||||
using namespace filament::backend;
|
||||
|
||||
TEST_F(BackendTest, MRT) {
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
auto program = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
TrianglePrimitive triangle(getDriverApi());
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
auto defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// Create two Textures.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> textureA = getDriverApi().createTexture(
|
||||
Handle<HwTexture> textureA = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -86,8 +90,8 @@ TEST_F(BackendTest, MRT) {
|
||||
512, // width
|
||||
512, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
Handle<HwTexture> textureB = getDriverApi().createTexture(
|
||||
usage)); // usage
|
||||
Handle<HwTexture> textureB = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -95,10 +99,10 @@ TEST_F(BackendTest, MRT) {
|
||||
512, // width
|
||||
512, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
usage)); // usage
|
||||
|
||||
// Create a RenderTarget with two attachments.
|
||||
Handle<HwRenderTarget> renderTarget = getDriverApi().createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::COLOR1,
|
||||
// The width and height must match the width and height of the respective mip
|
||||
// level (at least for OpenGL).
|
||||
@@ -108,7 +112,7 @@ TEST_F(BackendTest, MRT) {
|
||||
0, // layerCount
|
||||
{{textureA },{textureB }}, // color
|
||||
{}, // depth
|
||||
{}); // stencil
|
||||
{})); // stencil
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -124,25 +128,21 @@ TEST_F(BackendTest, MRT) {
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
getDriverApi().startCapture(0);
|
||||
api.startCapture(0);
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Draw a triangle.
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
getDriverApi().flush();
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
api.flush();
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
getDriverApi().stopCapture(0);
|
||||
|
||||
getDriverApi().destroyProgram(program);
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(defaultRenderTarget);
|
||||
api.stopCapture(0);
|
||||
}
|
||||
|
||||
executeCommands();
|
||||
|
||||
@@ -17,9 +17,10 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "BackendTestUtils.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
#include "BackendTestUtils.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
@@ -78,12 +79,13 @@ using namespace filament::backend;
|
||||
TEST_F(BackendTest, TextureViewLod) {
|
||||
auto& api = getDriverApi();
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program that draws only white.
|
||||
@@ -92,7 +94,7 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
ShaderGenerator shaderGen(vertex, whiteFragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
|
||||
whiteProgram = api.createProgram(std::move(p));
|
||||
whiteProgram = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
// Create a program that samples a texture.
|
||||
@@ -106,19 +108,19 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
|
||||
textureProgram = api.createProgram(std::move(p));
|
||||
textureProgram = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet[2];
|
||||
descriptorSet[0] = api.createDescriptorSet(descriptorSetLayout);
|
||||
descriptorSet[1] = api.createDescriptorSet(descriptorSetLayout);
|
||||
descriptorSet[0] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
descriptorSet[1] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
// Create a texture that has 4 mip levels. Each level is a different color.
|
||||
// Level 0: 128x128 (red)
|
||||
@@ -127,9 +129,9 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
// Level 3: 16x16 (yellow)
|
||||
const size_t kTextureSize = 128;
|
||||
const size_t kMipLevels = 4;
|
||||
Handle<HwTexture> texture = api.createTexture(SamplerType::SAMPLER_2D, kMipLevels,
|
||||
Handle<HwTexture> texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kMipLevels,
|
||||
TextureFormat::RGBA8, 1, kTextureSize, kTextureSize, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT | TextureUsage::UPLOADABLE);
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT | TextureUsage::UPLOADABLE));
|
||||
|
||||
// Create image data.
|
||||
auto pixelFormat = PixelDataFormat::RGBA;
|
||||
@@ -163,13 +165,13 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
// Level 1: 64x64 (green) <-- base
|
||||
// Level 2: 32x32 (blue) <--- white triangle rendered
|
||||
// Level 3: 16x16 (yellow) <-- max
|
||||
auto texture13 = api.createTextureView(texture, 1, 3);
|
||||
auto texture13 = cleanup.add(api.createTextureView(texture, 1, 3));
|
||||
|
||||
// Render a white triangle into level 2.
|
||||
// We specify mip level 2, because minMaxLevels has no effect when rendering into a texture.
|
||||
Handle<HwRenderTarget> renderTarget = api.createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, 32, 32, 1, 0,
|
||||
{texture, 2 /* level */, 0 /* layer */}, {}, {});
|
||||
{texture, 2 /* level */, 0 /* layer */}, {}, {}));
|
||||
{
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -185,7 +187,7 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
api.endRenderPass();
|
||||
}
|
||||
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -217,7 +219,7 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
api.endRenderPass();
|
||||
|
||||
// Adjust the base mip to 2.
|
||||
auto texture22 = api.createTextureView(texture, 2, 2);
|
||||
auto texture22 = cleanup.add(api.createTextureView(texture, 2, 2));
|
||||
|
||||
api.updateDescriptorSetTexture(descriptorSet[1], 0, texture22, {
|
||||
.filterMag = SamplerMagFilter::NEAREST,
|
||||
@@ -244,18 +246,6 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
api.destroyDescriptorSet(descriptorSet[0]);
|
||||
api.destroyDescriptorSet(descriptorSet[1]);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyTexture(texture);
|
||||
api.destroyTexture(texture13);
|
||||
api.destroyTexture(texture22);
|
||||
api.destroyProgram(whiteProgram);
|
||||
api.destroyProgram(textureProgram);
|
||||
}
|
||||
|
||||
api.finish();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -70,18 +71,20 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
auto program = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
auto defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
TrianglePrimitive triangle(getDriverApi());
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -97,25 +100,21 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
getDriverApi().startCapture(0);
|
||||
api.startCapture(0);
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Render a triangle.
|
||||
getDriverApi().beginRenderPass(defaultRenderTarget, params);
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(defaultRenderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
getDriverApi().flush();
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
api.flush();
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
getDriverApi().stopCapture(0);
|
||||
|
||||
getDriverApi().destroyProgram(program);
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(defaultRenderTarget);
|
||||
api.stopCapture(0);
|
||||
}
|
||||
|
||||
executeCommands();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -80,20 +81,21 @@ TEST_F(BackendTest, PushConstants) {
|
||||
auto& api = getDriverApi();
|
||||
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
ProgramHandle program = api.createProgram(std::move(p));
|
||||
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = api.createDefaultRenderTarget();
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
@@ -150,10 +152,6 @@ TEST_F(BackendTest, PushConstants) {
|
||||
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
@@ -16,9 +16,10 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "BackendTestUtils.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
#include "BackendTestUtils.h"
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
@@ -236,17 +237,20 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
|
||||
TestCase const testCases[] = { t0, t2, t3, t4, t5, t6, t7, t8 };
|
||||
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create programs.
|
||||
Handle<HwProgram> programFloat, programUint;
|
||||
{
|
||||
ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
programFloat = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
programFloat = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
{
|
||||
ShaderGenerator shaderGen(vertex, fragmentUint, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
programUint = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
programUint = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
|
||||
@@ -255,35 +259,35 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
Handle<HwSwapChain> swapChain;
|
||||
if (t.useDefaultRT) {
|
||||
swapChain = createSwapChain();
|
||||
swapChain = cleanup.add(createSwapChain());
|
||||
} else {
|
||||
swapChain = getDriverApi().createSwapChainHeadless(t.getRenderTargetSize(),
|
||||
t.getRenderTargetSize(), 0);
|
||||
swapChain = cleanup.add(api.createSwapChainHeadless(t.getRenderTargetSize(),
|
||||
t.getRenderTargetSize(), 0));
|
||||
}
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a Texture and RenderTarget to render into.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> const texture = getDriverApi().createTexture(SamplerType::SAMPLER_2D,
|
||||
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D,
|
||||
t.mipLevels, t.textureFormat, 1, renderTargetBaseSize, renderTargetBaseSize, 1,
|
||||
usage);
|
||||
usage));
|
||||
|
||||
Handle<HwRenderTarget> renderTarget;
|
||||
if (t.useDefaultRT) {
|
||||
// The width and height must match the width and height of the respective mip
|
||||
// level (at least for OpenGL).
|
||||
renderTarget = getDriverApi().createDefaultRenderTarget();
|
||||
renderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
} else {
|
||||
// The width and height must match the width and height of the respective mip
|
||||
// level (at least for OpenGL).
|
||||
renderTarget = getDriverApi().createRenderTarget(
|
||||
renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, t.getRenderTargetSize(),
|
||||
t.getRenderTargetSize(), t.samples, 0, {{ texture, uint8_t(t.mipLevel) }}, {},
|
||||
{});
|
||||
{}));
|
||||
}
|
||||
|
||||
TrianglePrimitive const triangle(getDriverApi());
|
||||
TrianglePrimitive const triangle(api);
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -294,11 +298,11 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
params.viewport.height = t.getRenderTargetSize();
|
||||
params.viewport.width = t.getRenderTargetSize();
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Render a white triangle over blue.
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
|
||||
PipelineState state;
|
||||
state.program = programFloat;
|
||||
@@ -309,21 +313,21 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
state.rasterState.depthWrite = false;
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
|
||||
getDriverApi().endRenderPass();
|
||||
api.endRenderPass();
|
||||
|
||||
if (t.mipLevel > 0) {
|
||||
Cleanup localCleanup(api);
|
||||
// Render red to the first mip level to check that the backend is actually reading the
|
||||
// correct mip.
|
||||
RenderPassParams p = params;
|
||||
Handle<HwRenderTarget> mipLevelOneRT = getDriverApi().createRenderTarget(
|
||||
Handle<HwRenderTarget> mipLevelOneRT = localCleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, renderTargetBaseSize, renderTargetBaseSize, 1, 0,
|
||||
{{ texture }}, {}, {});
|
||||
{{ texture }}, {}, {}));
|
||||
p.clearColor = {1.f, 0.f, 0.f, 1.f};
|
||||
getDriverApi().beginRenderPass(mipLevelOneRT, p);
|
||||
getDriverApi().endRenderPass();
|
||||
getDriverApi().destroyRenderTarget(mipLevelOneRT);
|
||||
api.beginRenderPass(mipLevelOneRT, p);
|
||||
api.endRenderPass();
|
||||
}
|
||||
|
||||
// Read pixels.
|
||||
@@ -347,26 +351,19 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
free(buffer);
|
||||
}, (void*) &t);
|
||||
|
||||
getDriverApi().readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width,
|
||||
api.readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width,
|
||||
t.readRect.height, std::move(descriptor));
|
||||
|
||||
// Now render red over what was just rendered. This ensures that readPixels captures the
|
||||
// state of rendering between render passes.
|
||||
params.clearColor = {1.f, 0.f, 0.f, 1.f};
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
api.endRenderPass();
|
||||
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(renderTarget);
|
||||
getDriverApi().destroyTexture(texture);
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
}
|
||||
|
||||
getDriverApi().destroyProgram(programFloat);
|
||||
getDriverApi().destroyProgram(programUint);
|
||||
|
||||
// This ensures all driver commands have finished before exiting the test.
|
||||
flushAndWait();
|
||||
}
|
||||
@@ -375,18 +372,21 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
const size_t renderTargetSize = 2000;
|
||||
const int iterationCount = 100;
|
||||
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = getDriverApi().createSwapChainHeadless(renderTargetSize, renderTargetSize, 0);
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(renderTargetSize, renderTargetSize, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
auto program = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
// Create a Texture and RenderTarget to render into.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> texture = getDriverApi().createTexture(
|
||||
Handle<HwTexture> texture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -394,9 +394,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
renderTargetSize, // width
|
||||
renderTargetSize, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
usage)); // usage
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = getDriverApi().createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR,
|
||||
renderTargetSize, // width
|
||||
renderTargetSize, // height
|
||||
@@ -404,9 +404,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
0, // layerCount
|
||||
{{ texture }}, // color
|
||||
{}, // depth
|
||||
{}); // stencil
|
||||
{})); // stencil
|
||||
|
||||
TrianglePrimitive triangle(getDriverApi());
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -433,13 +433,13 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
printf("Executing test %d / %d\n", iteration, iterationCount);
|
||||
}
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Render some content, just so we don't read back uninitialized data.
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
PixelBufferDescriptor descriptor(buffer, renderTargetSize * renderTargetSize * 4,
|
||||
PixelDataFormat::RGBA, PixelDataType::UBYTE, 1, 0, 0, renderTargetSize,
|
||||
@@ -448,9 +448,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
test->readPixelsFinished = true;
|
||||
}, this);
|
||||
|
||||
getDriverApi().readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, std::move(descriptor));
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
api.readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, std::move(descriptor));
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
@@ -460,11 +460,7 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
|
||||
free(buffer);
|
||||
|
||||
getDriverApi().destroyProgram(program);
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(renderTarget);
|
||||
getDriverApi().destroyTexture(texture);
|
||||
getDriverApi().finish();
|
||||
api.finish();
|
||||
executeCommands();
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -66,10 +67,11 @@ using namespace filament::backend;
|
||||
// Rendering an external image without setting any data should not crash.
|
||||
TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
|
||||
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
|
||||
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
|
||||
@@ -82,22 +84,22 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
// Create a program that samples a texture.
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
|
||||
backend::Handle<HwProgram> program = api.createProgram(std::move(p));
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
backend::Handle<HwProgram> program = cleanup.add(api.createProgram(std::move(p)));
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// Create a texture that will be backed by an external image.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
const NativeView& view = getNativeView();
|
||||
backend::Handle<HwTexture> texture = api.createTexture(
|
||||
backend::Handle<HwTexture> texture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_EXTERNAL, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -105,7 +107,7 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
view.width, // width
|
||||
view.height, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
usage)); // usage
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -140,15 +142,6 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Delete our resources.
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyTexture(texture);
|
||||
|
||||
// Destroy frame resources.
|
||||
api.destroyProgram(program);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
|
||||
api.finish();
|
||||
|
||||
executeCommands();
|
||||
@@ -156,10 +149,11 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
|
||||
TEST_F(BackendTest, RenderExternalImage) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
|
||||
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
|
||||
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
|
||||
@@ -172,18 +166,18 @@ TEST_F(BackendTest, RenderExternalImage) {
|
||||
// Create a program that samples a texture.
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
|
||||
auto program = api.createProgram(std::move(p));
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// require users to create two Filament textures and have two material parameters
|
||||
// add a "plane" parameter to setExternalImage
|
||||
@@ -227,8 +221,8 @@ TEST_F(BackendTest, RenderExternalImage) {
|
||||
|
||||
api.setupExternalImage(pixBuffer);
|
||||
backend::Handle<HwTexture> texture =
|
||||
api.createTextureExternalImage(SamplerType::SAMPLER_EXTERNAL,
|
||||
TextureFormat::RGBA8, 1024, 1024, usage, pixBuffer);
|
||||
cleanup.add(api.createTextureExternalImage(SamplerType::SAMPLER_EXTERNAL,
|
||||
TextureFormat::RGBA8, 1024, 1024, usage, pixBuffer));
|
||||
|
||||
// We're now free to release the buffer.
|
||||
CVBufferRelease(pixBuffer);
|
||||
@@ -269,15 +263,6 @@ TEST_F(BackendTest, RenderExternalImage) {
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Delete our resources.
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyTexture(texture);
|
||||
|
||||
// Destroy frame resources.
|
||||
api.destroyProgram(program);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
|
||||
api.finish();
|
||||
|
||||
executeCommands();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -55,6 +56,7 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
constexpr int kSrcRtHeight = 384;
|
||||
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// color texture (mip level 1) 512x512 depth texture (mip level 0) 512x512
|
||||
// +----------------------------------------+ +------------------------------------------+
|
||||
@@ -80,21 +82,21 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
ProgramHandle program = api.createProgram(std::move(p));
|
||||
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
// Create source color and depth textures.
|
||||
Handle<HwTexture> srcTexture = api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
|
||||
kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
||||
Handle<HwTexture> depthTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> depthTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH16, 1, 512, 512, 1,
|
||||
TextureUsage::DEPTH_ATTACHMENT);
|
||||
TextureUsage::DEPTH_ATTACHMENT));
|
||||
|
||||
// Render into the bottom-left quarter of the texture.
|
||||
Viewport srcRect = {
|
||||
@@ -112,13 +114,13 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
|
||||
// We purposely set the render target width and height to smaller than the texture, to check
|
||||
// that this case is handled correctly.
|
||||
Handle<HwRenderTarget> srcRenderTarget = api.createRenderTarget(
|
||||
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, kSrcRtHeight, kSrcRtHeight, 1, 0,
|
||||
{srcTexture, kSrcLevel, 0}, {depthTexture, 0, 0}, {});
|
||||
{srcTexture, kSrcLevel, 0}, {depthTexture, 0, 0}, {}));
|
||||
|
||||
Handle<HwRenderTarget> fullRenderTarget = api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
Handle<HwRenderTarget> fullRenderTarget = cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexHeight >> kSrcLevel, kSrcTexWidth >> kSrcLevel, 1, 0,
|
||||
{srcTexture, kSrcLevel, 0}, {}, {});
|
||||
{srcTexture, kSrcLevel, 0}, {}, {}));
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
@@ -150,11 +152,6 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroyTexture(srcTexture);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(srcRenderTarget);
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
@@ -169,23 +166,24 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
|
||||
auto& api = getDriverApi();
|
||||
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
ProgramHandle program = api.createProgram(std::move(p));
|
||||
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
// Create a source color textures.
|
||||
Handle<HwTexture> srcTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Render into the bottom-left quarter of the texture, checking 3 special cases.
|
||||
// 1. negative viewport left/bottom
|
||||
@@ -207,9 +205,9 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
|
||||
Viewport scissor = {0, 0, (uint32_t)std::numeric_limits<int32_t>::max(),
|
||||
(uint32_t)std::numeric_limits<int32_t>::max()};
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = api.createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, 512, 512, 1, 0,
|
||||
{srcTexture, 0, 0}, {}, {});
|
||||
{srcTexture, 0, 0}, {}, {}));
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
@@ -249,11 +247,6 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroyTexture(srcTexture);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -63,20 +64,23 @@ namespace test {
|
||||
class BasicStencilBufferTest : public BackendTest {
|
||||
public:
|
||||
|
||||
Handle<HwSwapChain> swapChain;
|
||||
ProgramHandle program;
|
||||
Handle<HwSwapChain> mSwapChain;
|
||||
ProgramHandle mProgram;
|
||||
Cleanup mCleanup;
|
||||
|
||||
BasicStencilBufferTest() : mCleanup(getDriverApi()) {}
|
||||
|
||||
void SetUp() override {
|
||||
auto& api = getDriverApi();
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
swapChain = createSwapChain();
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
mSwapChain = mCleanup.add(createSwapChain());
|
||||
api.makeCurrent(mSwapChain, mSwapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
program = api.createProgram(std::move(p));
|
||||
mProgram = mCleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
void RunTest(Handle<HwRenderTarget> renderTarget) {
|
||||
@@ -103,13 +107,13 @@ public:
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
|
||||
PipelineState ps = {};
|
||||
ps.program = program;
|
||||
ps.program = mProgram;
|
||||
ps.rasterState.colorWrite = false;
|
||||
ps.rasterState.depthWrite = false;
|
||||
ps.stencilState.stencilWrite = true;
|
||||
ps.stencilState.front.stencilOpDepthStencilPass = StencilOperation::INCR;
|
||||
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.makeCurrent(mSwapChain, mSwapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
@@ -129,29 +133,27 @@ public:
|
||||
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
api.commit(swapChain);
|
||||
api.commit(mSwapChain);
|
||||
api.endFrame(0);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
auto& api = getDriverApi();
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
flushAndWait();
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(BasicStencilBufferTest, StencilBuffer) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create two textures: a color and a stencil, and an associated RenderTarget.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
|
||||
auto stencilTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT);
|
||||
auto renderTarget = getDriverApi().createRenderTarget(
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
|
||||
auto stencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT));
|
||||
auto renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
|
||||
{{colorTexture}}, {}, {{stencilTexture}});
|
||||
{{colorTexture}}, {}, {{stencilTexture}}));
|
||||
|
||||
RunTest(renderTarget);
|
||||
|
||||
@@ -159,23 +161,20 @@ TEST_F(BasicStencilBufferTest, StencilBuffer) {
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
|
||||
api.destroyTexture(colorTexture);
|
||||
api.destroyTexture(stencilTexture);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create two textures: a color and a stencil, and an associated RenderTarget.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
|
||||
auto depthStencilTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT);
|
||||
auto renderTarget = getDriverApi().createRenderTarget(
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
|
||||
auto depthStencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
|
||||
auto renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
|
||||
{{colorTexture}}, {depthStencilTexture}, {{depthStencilTexture}});
|
||||
{{colorTexture}}, {depthStencilTexture}, {{depthStencilTexture}}));
|
||||
|
||||
RunTest(renderTarget);
|
||||
|
||||
@@ -183,30 +182,27 @@ TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
|
||||
api.destroyTexture(colorTexture);
|
||||
api.destroyTexture(depthStencilTexture);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create two textures: a single-sampled color and a MSAA stencil texture.
|
||||
// We also create two RenderTargets, one for each pass:
|
||||
// Pass 0: Render a triangle only into the MSAA stencil buffer.
|
||||
// Pass 1: Render a triangle into (an auto-created) MSAA color buffer using the stencil test.
|
||||
// Performs an auto-resolve on the color.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE);
|
||||
auto depthStencilTextureMSAA = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT);
|
||||
auto renderTarget0 = getDriverApi().createRenderTarget(
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
|
||||
auto depthStencilTextureMSAA = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
|
||||
auto renderTarget0 = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
|
||||
{{}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA});
|
||||
auto renderTarget1 = getDriverApi().createRenderTarget(
|
||||
{{}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
|
||||
auto renderTarget1 = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
|
||||
{{colorTexture}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA});
|
||||
{{colorTexture}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
|
||||
|
||||
api.startCapture(0);
|
||||
|
||||
@@ -230,13 +226,13 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
|
||||
PipelineState ps = {};
|
||||
ps.program = program;
|
||||
ps.program = mProgram;
|
||||
ps.rasterState.colorWrite = false;
|
||||
ps.rasterState.depthWrite = false;
|
||||
ps.stencilState.stencilWrite = true;
|
||||
ps.stencilState.front.stencilOpDepthStencilPass = StencilOperation::INCR;
|
||||
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.makeCurrent(mSwapChain, mSwapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
api.beginRenderPass(renderTarget0, params);
|
||||
@@ -258,7 +254,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
api.commit(swapChain);
|
||||
api.commit(mSwapChain);
|
||||
api.stopCapture(0);
|
||||
api.endFrame(0);
|
||||
|
||||
@@ -266,11 +262,6 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
|
||||
api.destroyTexture(colorTexture);
|
||||
api.destroyTexture(depthStencilTextureMSAA);
|
||||
api.destroyRenderTarget(renderTarget0);
|
||||
api.destroyRenderTarget(renderTarget1);
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include <backend/BufferDescriptor.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
@@ -90,9 +91,21 @@ public:
|
||||
* @param name A string to identify this BufferObject
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this BufferObject for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this BufferObject
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
|
||||
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
@@ -61,11 +62,17 @@ UTILS_PUBLIC void builderMakeName(utils::CString& outName, const char* name, siz
|
||||
template <typename Builder>
|
||||
class UTILS_PUBLIC BuilderNameMixin {
|
||||
public:
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* name, size_t len) noexcept {
|
||||
builderMakeName(mName, name, len);
|
||||
return static_cast<Builder&>(*this);
|
||||
}
|
||||
|
||||
Builder& name(utils::StaticString const& name) noexcept {
|
||||
builderMakeName(mName, name.data(), name.size());
|
||||
return static_cast<Builder&>(*this);
|
||||
}
|
||||
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
|
||||
private:
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <backend/BufferDescriptor.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
@@ -95,9 +96,21 @@ public:
|
||||
* @param name A string to identify this IndexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this IndexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this IndexBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
|
||||
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include <filament/Engine.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -82,9 +83,21 @@ public:
|
||||
* @param name A string to identify this InstanceBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this InstanceBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this InstanceBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the InstanceBuffer object and returns a pointer to it.
|
||||
*/
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <filament/Engine.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -75,9 +76,21 @@ public:
|
||||
* @param name A string to identify this MorphTargetBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this MorphTargetBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the MorphTargetBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <filament/RenderableManager.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -81,9 +82,21 @@ public:
|
||||
* @param name A string to identify this SkinningBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this SkinningBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this SkinningBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the SkinningBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <backend/CallbackHandler.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mat3.h>
|
||||
|
||||
@@ -150,9 +151,21 @@ public:
|
||||
* @param name A string to identify this Stream
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Stream for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this Stream
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the Stream object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
@@ -229,8 +230,20 @@ public:
|
||||
* @param name A string to identify this Texture
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Texture for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this Texture
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates an external texture. The content must be set using setExternalImage().
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -170,9 +171,21 @@ public:
|
||||
* @param name A string to identify this VertexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this VertexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this VertexBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the VertexBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -2341,6 +2341,9 @@ void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomRe
|
||||
}
|
||||
|
||||
void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
|
||||
|
||||
bindPostProcessDescriptorSet(driver);
|
||||
|
||||
FEngine const& engine = mEngine;
|
||||
Handle<HwRenderPrimitive> const& fullScreenRenderPrimitive = engine.getFullScreenRenderPrimitive();
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
@@ -3036,7 +3039,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
|
||||
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg, bool sourceHasLuminance,
|
||||
DynamicResolutionOptions dsrOptions, FrameGraphId<FrameGraphTexture> const input,
|
||||
filament::Viewport const&, FrameGraphTexture::Descriptor const& outDesc) noexcept {
|
||||
filament::Viewport const& vp, FrameGraphTexture::Descriptor const& outDesc) noexcept {
|
||||
|
||||
struct QuadBlitData {
|
||||
FrameGraphId<FrameGraphTexture> input;
|
||||
@@ -3052,7 +3055,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg,
|
||||
.attachments = { .color = { data.output } },
|
||||
.clearFlags = TargetBufferFlags::DEPTH });
|
||||
},
|
||||
[this, sourceHasLuminance](FrameGraphResources const& resources,
|
||||
[this, vp, sourceHasLuminance](FrameGraphResources const& resources,
|
||||
auto const& data, DriverApi& driver) {
|
||||
bindPostProcessDescriptorSet(driver);
|
||||
|
||||
@@ -3078,10 +3081,17 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg,
|
||||
});
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
float(vp.left) / inputDesc.width,
|
||||
float(vp.bottom) / inputDesc.height,
|
||||
float(vp.width) / inputDesc.width,
|
||||
float(vp.height) / inputDesc.height
|
||||
});
|
||||
|
||||
mi->setParameter("viewportInfo", float4{
|
||||
1.0f / inputDesc.width,
|
||||
1.0f / inputDesc.height,
|
||||
float(inputDesc.width),
|
||||
float(inputDesc.height),
|
||||
float(inputDesc.height)
|
||||
});
|
||||
|
||||
mi->commit(driver);
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -51,6 +52,10 @@ BufferObject::Builder& BufferObject::Builder::name(const char* name, size_t cons
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
BufferObject::Builder& BufferObject::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
BufferObject* BufferObject::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createBufferObject(*this);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -51,6 +52,10 @@ IndexBuffer::Builder& IndexBuffer::Builder::name(const char* name, size_t const
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
IndexBuffer::Builder& IndexBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
IndexBuffer* IndexBuffer::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createIndexBuffer(*this);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mat3.h>
|
||||
#include <math/vec3.h>
|
||||
|
||||
@@ -54,6 +56,10 @@ InstanceBuffer::Builder& InstanceBuffer::Builder::name(const char* name, size_t
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
InstanceBuffer::Builder& InstanceBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
InstanceBuffer* InstanceBuffer::Builder::build(Engine& engine) {
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mInstanceCount >= 1) << "instanceCount must be >= 1.";
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mInstanceCount <= engine.getMaxAutomaticInstances())
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <math/norm.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -59,6 +60,10 @@ MorphTargetBuffer::Builder& MorphTargetBuffer::Builder::name(const char* name, s
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
MorphTargetBuffer::Builder& MorphTargetBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
MorphTargetBuffer* MorphTargetBuffer::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createMorphTargetBuffer(*this);
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <stddef.h>
|
||||
@@ -64,6 +65,10 @@ SkinningBuffer::Builder& SkinningBuffer::Builder::name(const char* name, size_t
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
SkinningBuffer::Builder& SkinningBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
SkinningBuffer* SkinningBuffer::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createSkinningBuffer(*this);
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <filament/Stream.h>
|
||||
|
||||
@@ -65,6 +66,10 @@ Stream::Builder& Stream::Builder::name(const char* name, size_t const len) noexc
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
Stream::Builder& Stream::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
Stream* Stream::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createStream(*this);
|
||||
}
|
||||
|
||||
@@ -41,6 +41,8 @@
|
||||
#include <utils/algorithm.h>
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Panic.h>
|
||||
@@ -152,6 +154,10 @@ Texture::Builder& Texture::Builder::name(const char* name, size_t const len) noe
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
Texture::Builder& Texture::Builder::name(StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
Texture* Texture::Builder::build(Engine& engine) {
|
||||
if (mImpl->mTarget != SamplerType::SAMPLER_EXTERNAL) {
|
||||
FILAMENT_CHECK_PRECONDITION(Texture::isTextureFormatSupported(engine, mImpl->mFormat))
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
@@ -152,6 +153,10 @@ VertexBuffer::Builder& VertexBuffer::Builder::name(const char* name, size_t cons
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
VertexBuffer::Builder& VertexBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
VertexBuffer* VertexBuffer::Builder::build(Engine& engine) {
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mVertexCount > 0) << "vertexCount cannot be 0";
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mBufferCount > 0) << "bufferCount cannot be 0";
|
||||
|
||||
@@ -10,6 +10,11 @@ material {
|
||||
type : float4,
|
||||
name : viewport,
|
||||
precision: high
|
||||
},
|
||||
{
|
||||
type : float4,
|
||||
name : viewportInfo,
|
||||
precision: high
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
@@ -22,8 +27,8 @@ material {
|
||||
|
||||
vertex {
|
||||
void postProcessVertex(inout PostProcessVertexInputs postProcess) {
|
||||
postProcess.normalizedUV = uvToRenderTargetUV(postProcess.normalizedUV);
|
||||
postProcess.vertex.xy = postProcess.normalizedUV;
|
||||
postProcess.vertex.xy = materialParams.viewport.xy + postProcess.normalizedUV * materialParams.viewport.zw;
|
||||
postProcess.vertex.xy = uvToRenderTargetUV(postProcess.vertex.xy);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +43,7 @@ fragment {
|
||||
#define gather textureGather
|
||||
#else
|
||||
vec4 gather(const mediump sampler2D color, highp vec2 p, const int comp) {
|
||||
highp ivec2 i = ivec2(p * materialParams.viewport.zw - 0.5);
|
||||
highp ivec2 i = ivec2(p * materialParams.viewportInfo.zw - 0.5);
|
||||
vec4 d;
|
||||
d[0] = texelFetchOffset(color, i, 0, ivec2(0, 1))[comp];
|
||||
d[1] = texelFetchOffset(color, i, 0, ivec2(1, 1))[comp];
|
||||
@@ -74,7 +79,7 @@ fragment {
|
||||
#include "sgsr1_shader_mobile.fs"
|
||||
|
||||
void postProcess(inout PostProcessInputs postProcess) {
|
||||
highp vec4 vp[1] = vec4[1]( materialParams.viewport );
|
||||
highp vec4 vp[1] = vec4[1]( materialParams.viewportInfo );
|
||||
postProcess.color = sgsr(materialParams_color, variable_vertex.xy, vp);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.58.1"
|
||||
spec.version = "1.58.2"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.58.1/filament-v1.58.1-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.58.2/filament-v1.58.2-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
namespace filament {
|
||||
|
||||
// update this when a new version of filament wouldn't work with older materials
|
||||
static constexpr size_t MATERIAL_VERSION = 58;
|
||||
static constexpr size_t MATERIAL_VERSION = 59;
|
||||
|
||||
/**
|
||||
* Supported shading models
|
||||
|
||||
@@ -517,6 +517,7 @@ void GLSLPostProcessor::spirvToMsl(const SpirvBlob* spirv, std::string* outMsl,
|
||||
MetalArgumentBuffer::destroy(&argBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void GLSLPostProcessor::rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv) {
|
||||
constexpr size_t HEADER_SIZE = 5;
|
||||
size_t const dataSize = spirv.size();
|
||||
@@ -528,9 +529,6 @@ void GLSLPostProcessor::rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv)
|
||||
};
|
||||
|
||||
std::unordered_map<uint32_t, Descriptor> descriptors;
|
||||
std::set<uint32_t> unidentifiedLoadTargets;
|
||||
std::vector<uint32_t> bindingTargets;
|
||||
|
||||
auto getDesc = [&](uint32_t var) -> Descriptor& {
|
||||
using itertype = std::unordered_map<uint32_t, Descriptor>::iterator;
|
||||
itertype itr;
|
||||
@@ -553,42 +551,69 @@ void GLSLPostProcessor::rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv)
|
||||
};
|
||||
|
||||
uint32_t samplerTypeId = 0;
|
||||
pass(spv::Op::OpName, [&](uint32_t pos) {
|
||||
auto target = data[pos];
|
||||
char* name = (char*)&data[pos+1];
|
||||
std::string_view view(name);
|
||||
if (view.find("_sampler") != std::string_view::npos) {
|
||||
unidentifiedLoadTargets.insert(target);
|
||||
}
|
||||
});
|
||||
|
||||
// First we find the ID used to identify the sampler type and the image type.
|
||||
pass(spv::Op::OpTypeSampler, [&](uint32_t pos) {
|
||||
samplerTypeId = data[pos];
|
||||
});
|
||||
|
||||
// Next we identify all the descriptors and record their set id and binding.
|
||||
pass(spv::Op::OpDecorate, [&](uint32_t pos) {
|
||||
uint32_t const type = data[pos + 1];
|
||||
if (type == spv::Decoration::DecorationBinding) {
|
||||
uint32_t const targetVar = data[pos];
|
||||
uint32_t const binding = data[pos + 2];
|
||||
auto& desc = getDesc(targetVar);
|
||||
desc.binding = binding;
|
||||
// Note these decorations do not need to be written to the output.
|
||||
} else if (type == spv::Decoration::DecorationDescriptorSet) {
|
||||
uint32_t const targetVar = data[pos];
|
||||
uint32_t const set = data[pos + 2];
|
||||
auto& desc = getDesc(targetVar);
|
||||
}
|
||||
});
|
||||
|
||||
// Offset samplers by 2n+1, and everything else by 2n
|
||||
pass(spv::Op::OpLoad, [&](uint32_t pos) {
|
||||
uint32_t const retType = data[pos];
|
||||
uint32_t const targetVar = data[pos + 2];
|
||||
auto& desc = getDesc(targetVar);
|
||||
if (retType == samplerTypeId) {
|
||||
if (!desc.fixed) {
|
||||
//desc.binding = (desc.binding * 2) +1;
|
||||
desc.binding = (desc.binding ) +100;
|
||||
|
||||
desc.fixed = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!desc.fixed) {
|
||||
//desc.binding *=2;
|
||||
// desc.fixed = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Write out the offsetted bindings
|
||||
pass(spv::Op::OpDecorate, [&](uint32_t pos) {
|
||||
uint32_t const type = data[pos + 1];
|
||||
if (type == spv::Decoration::DecorationBinding) {
|
||||
uint32_t const targetVar = data[pos];
|
||||
if (unidentifiedLoadTargets.find(targetVar) != unidentifiedLoadTargets.end()) {
|
||||
data[pos + 2] = data[pos + 2]*2 + 1;
|
||||
}
|
||||
else {
|
||||
data[pos + 2] = data[pos + 2] *2;
|
||||
}
|
||||
auto const &desc = getDesc(targetVar);
|
||||
data[pos + 2] = desc.binding;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
|
||||
#if FILAMENT_SUPPORTS_WEBGPU
|
||||
//We need to run some opt-passes at all times to transpile to WGSL
|
||||
auto optimizer = createEmptyOptimizer();
|
||||
optimizer->RegisterPass(CreateSplitCombinedImageSamplerPass());
|
||||
//optimizer->RegisterPass(CreateResolveBindingConflictsPass());
|
||||
|
||||
optimizeSpirv(optimizer, *spirv);
|
||||
|
||||
//After splitting the image samplers, we need to remap the bindings to separate them.
|
||||
//TODO: This has issues, so use CreateResolveBindingConflictsPass instead. Mapping is less predictable but short term
|
||||
rebindImageSamplerForWGSL(*spirv);
|
||||
|
||||
//Allow non-uniform derivitives due to our nested shaders. See https://github.com/gpuweb/gpuweb/issues/3479
|
||||
@@ -598,23 +623,8 @@ bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
|
||||
tint::Program tintRead = tint::spirv::reader::Read(*spirv, readerOpts);
|
||||
|
||||
if (tintRead.Diagnostics().ContainsErrors()) {
|
||||
//We know errors can potentially crop up, and want the ability to ignore them if needed for sample bringup
|
||||
#ifndef FILAMENT_WEBGPU_IGNORE_TNT_READ_ERRORS
|
||||
slog.e << "Tint Reader Error: " << tintRead.Diagnostics().Str() << io::endl;
|
||||
spv_context context = spvContextCreate(SPV_ENV_VULKAN_1_1_SPIRV_1_4);
|
||||
spv_text text = nullptr;
|
||||
spv_diagnostic diagnostic = nullptr;
|
||||
spv_result_t result = spvBinaryToText(
|
||||
context,
|
||||
spirv->data(),
|
||||
spirv->size(),
|
||||
SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_COLOR,
|
||||
&text,
|
||||
&diagnostic);
|
||||
slog.e << "Beginning SpirV-output dump\n\n" << text->str << "\n\nEndSPIRV\n" << io::endl;
|
||||
spvTextDestroy(text);
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
tint::Result<tint::wgsl::writer::Output> wgslOut = tint::wgsl::writer::Generate(tintRead,writerOpts);
|
||||
@@ -1056,8 +1066,9 @@ void GLSLPostProcessor::registerPerformancePasses(Optimizer& optimizer, Config c
|
||||
|
||||
RegisterPass(CreateWrapOpKillPass());
|
||||
RegisterPass(CreateDeadBranchElimPass());
|
||||
RegisterPass(CreateMergeReturnPass(), MaterialBuilder::TargetApi::METAL | MaterialBuilder::TargetApi::WEBGPU);
|
||||
RegisterPass(CreateInlineExhaustivePass());
|
||||
RegisterPass(CreateMergeReturnPass(), MaterialBuilder::TargetApi::METAL);
|
||||
//TODO Do not run inline pass without merge return pass until we sort out issues
|
||||
RegisterPass(CreateInlineExhaustivePass(), MaterialBuilder::TargetApi::ALL & ~MaterialBuilder::TargetApi::WEBGPU);
|
||||
RegisterPass(CreateAggressiveDCEPass());
|
||||
RegisterPass(CreatePrivateToLocalPass());
|
||||
RegisterPass(CreateLocalSingleBlockLoadStoreElimPass());
|
||||
@@ -1101,7 +1112,8 @@ void GLSLPostProcessor::registerSizePasses(Optimizer& optimizer, Config const& c
|
||||
|
||||
RegisterPass(CreateWrapOpKillPass());
|
||||
RegisterPass(CreateDeadBranchElimPass());
|
||||
RegisterPass(CreateInlineExhaustivePass());
|
||||
//TODO Do not run inline pass without merge return pass until we sort out issues
|
||||
RegisterPass(CreateInlineExhaustivePass(), MaterialBuilder::TargetApi::ALL & ~MaterialBuilder::TargetApi::WEBGPU);
|
||||
RegisterPass(CreateEliminateDeadFunctionsPass());
|
||||
RegisterPass(CreatePrivateToLocalPass());
|
||||
RegisterPass(CreateScalarReplacementPass(0));
|
||||
|
||||
@@ -37,6 +37,7 @@ set(DIST_HDRS
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/PrivateImplementation-impl.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/SingleInstanceComponentManager.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Slice.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/StaticString.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/StructureOfArrays.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Systrace.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/sstream.h
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -197,16 +199,13 @@ private:
|
||||
};
|
||||
|
||||
int compare(const CString& rhs) const noexcept {
|
||||
size_type const lhs_size = size();
|
||||
size_type const rhs_size = rhs.size();
|
||||
if (lhs_size < rhs_size) return -1;
|
||||
if (lhs_size > rhs_size) return 1;
|
||||
return strncmp(data(), rhs.data(), size());
|
||||
auto const l = std::string_view{data(), size()};
|
||||
auto const r = std::string_view{rhs.data(), rhs.size()};
|
||||
return l.compare(r);
|
||||
}
|
||||
|
||||
friend bool operator==(CString const& lhs, CString const& rhs) noexcept {
|
||||
return (lhs.data() == rhs.data()) ||
|
||||
((lhs.size() == rhs.size()) && !strncmp(lhs.data(), rhs.data(), lhs.size()));
|
||||
return lhs.compare(rhs) == 0;
|
||||
}
|
||||
friend bool operator!=(CString const& lhs, CString const& rhs) noexcept {
|
||||
return !(lhs == rhs);
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_UTILS_STATICSTRING_H
|
||||
#define TNT_UTILS_STATICSTRING_H
|
||||
|
||||
#include <type_traits>
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* @brief A lightweight string class that stores a pointer to a string literal and its size, without dynamic allocation.
|
||||
*
|
||||
* This class is designed to efficiently represent string literals. It does not allocate any memory
|
||||
* and instead relies on the compiler to manage the memory of the string literals.
|
||||
*/
|
||||
class UTILS_PUBLIC StaticString {
|
||||
public:
|
||||
using value_type = std::string_view::value_type;
|
||||
using const_pointer = std::string_view::const_pointer;
|
||||
using const_reference = std::string_view::const_reference;
|
||||
using size_type = std::string_view::size_type;
|
||||
using const_iterator = std::string_view::const_iterator;
|
||||
|
||||
// Constructor from string literal
|
||||
template <size_t M>
|
||||
constexpr StaticString(const char (&str)[M]) noexcept : mString(str, M - 1) {} // NOLINT(*-explicit-constructor)
|
||||
|
||||
constexpr StaticString() noexcept = default;
|
||||
|
||||
constexpr const_pointer c_str() const noexcept { return mString.data(); }
|
||||
constexpr const_pointer data() const noexcept { return mString.data(); }
|
||||
constexpr size_type size() const noexcept { return mString.size(); }
|
||||
constexpr size_type length() const noexcept { return mString.size(); }
|
||||
constexpr bool empty() const noexcept { return mString.empty(); }
|
||||
|
||||
constexpr const_iterator begin() const noexcept { return mString.begin(); }
|
||||
constexpr const_iterator end() const noexcept { return mString.end(); }
|
||||
constexpr const_iterator cbegin() const noexcept { return mString.begin(); }
|
||||
constexpr const_iterator cend() const noexcept { return mString.end(); }
|
||||
|
||||
constexpr const_reference operator[](size_type const pos) const noexcept {
|
||||
return mString[pos];
|
||||
}
|
||||
|
||||
constexpr const_reference at(size_type pos) const {
|
||||
return mString[pos];
|
||||
}
|
||||
|
||||
constexpr const_reference front() const noexcept {
|
||||
return mString.front();
|
||||
}
|
||||
|
||||
constexpr const_reference back() const noexcept {
|
||||
return mString.back();
|
||||
}
|
||||
|
||||
constexpr int compare(const StaticString& rhs) const noexcept {
|
||||
return mString.compare(rhs.mString);
|
||||
}
|
||||
|
||||
private:
|
||||
std::string_view mString;
|
||||
|
||||
friend constexpr bool operator==(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString == rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator!=(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString != rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator<(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString < rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator>(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString > rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator<=(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString <= rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator>=(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString >= rhs.mString;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
||||
#endif // TNT_UTILS_STATICSTRING_H
|
||||
@@ -129,14 +129,14 @@ bool isDoubleSided() {
|
||||
/**
|
||||
* Returns the cascade index for this fragment (between 0 and CONFIG_MAX_SHADOW_CASCADES - 1).
|
||||
*/
|
||||
uint getShadowCascade() {
|
||||
int getShadowCascade() {
|
||||
highp float z = mulMat4x4Float3(getViewFromWorldMatrix(), getWorldPosition()).z;
|
||||
ivec4 greaterZ = ivec4(greaterThan(frameUniforms.cascadeSplits, vec4(z)));
|
||||
uint cascadeCount = frameUniforms.cascades & 0xF;
|
||||
int cascadeCount = frameUniforms.cascades & 0xF;
|
||||
return clamp(greaterZ.x + greaterZ.y + greaterZ.z + greaterZ.w, 0, cascadeCount - 1);
|
||||
}
|
||||
|
||||
highp vec4 getCascadeLightSpacePosition(uint cascade) {
|
||||
highp vec4 getCascadeLightSpacePosition(int cascade) {
|
||||
// For the first cascade, return the interpolated light space position.
|
||||
// This branch will be coherent (mostly) for neighboring fragments, and it's worth avoiding
|
||||
// the matrix multiply inside computeLightSpacePosition.
|
||||
|
||||
@@ -52,12 +52,12 @@ void evaluateDirectionalLight(const MaterialInputs material,
|
||||
if (light.NoL > 0.0) {
|
||||
float ssContactShadowOcclusion = 0.0;
|
||||
|
||||
uint cascade = getShadowCascade();
|
||||
int cascade = getShadowCascade();
|
||||
bool cascadeHasVisibleShadows = bool(frameUniforms.cascades & ((1 << cascade) << 8));
|
||||
bool hasDirectionalShadows = bool(frameUniforms.directionalShadows & 1);
|
||||
if (hasDirectionalShadows && cascadeHasVisibleShadows) {
|
||||
highp vec4 shadowPosition = getShadowPosition(cascade);
|
||||
visibility = shadow(true, sampler0_shadowMap, int(cascade), shadowPosition, 0.0);
|
||||
visibility = shadow(true, sampler0_shadowMap, cascade, shadowPosition, 0.0);
|
||||
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
|
||||
applyShadowStrength(visibility, material.shadowStrength);
|
||||
#endif
|
||||
|
||||
@@ -41,7 +41,7 @@ vec4 evaluateMaterial(const MaterialInputs material) {
|
||||
#if defined(VARIANT_HAS_DIRECTIONAL_LIGHTING)
|
||||
#if defined(VARIANT_HAS_SHADOWING)
|
||||
float visibility = 1.0;
|
||||
uint cascade = getShadowCascade();
|
||||
int cascade = getShadowCascade();
|
||||
bool cascadeHasVisibleShadows = bool(frameUniforms.cascades & ((1 << cascade) << 8));
|
||||
bool hasDirectionalShadows = bool(frameUniforms.directionalShadows & 1);
|
||||
if (hasDirectionalShadows && cascadeHasVisibleShadows) {
|
||||
|
||||
@@ -485,7 +485,7 @@ float ShadowSample_VSM(const bool ELVSM, const highp sampler2DArray shadowMap,
|
||||
|
||||
// get texture coordinate for directional and spot shadow maps
|
||||
#if defined(VARIANT_HAS_DIRECTIONAL_LIGHTING)
|
||||
highp vec4 getShadowPosition(const uint cascade) {
|
||||
highp vec4 getShadowPosition(const int cascade) {
|
||||
return getCascadeLightSpacePosition(cascade);
|
||||
}
|
||||
#endif
|
||||
|
||||
+9
-7
@@ -4,13 +4,15 @@ project(gtest)
|
||||
set(OUR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/..)
|
||||
|
||||
set(TARGET gtest)
|
||||
set(SRC_DIR ${OUR_DIR}/googletest/src)
|
||||
set(PUBLIC_HDR_DIR ${OUR_DIR}/googletest/include)
|
||||
set(PRIVATE_HDR_DIR ${OUR_DIR}/googletest)
|
||||
set(TEST_SRC_DIR ${OUR_DIR}/googletest/src)
|
||||
set(MOCK_SRC_DIR ${OUR_DIR}/googlemock/src)
|
||||
set(PUBLIC_HDR_DIRS ${OUR_DIR}/googletest/include ${OUR_DIR}/googlemock/include)
|
||||
set(PRIVATE_HDR_DIRS ${OUR_DIR}/googletest ${OUR_DIR}/googlemock)
|
||||
|
||||
# sources dependencies
|
||||
set(SRCS
|
||||
${SRC_DIR}/gtest-all.cc
|
||||
${TEST_SRC_DIR}/gtest-all.cc
|
||||
${MOCK_SRC_DIR}/gmock-all.cc
|
||||
)
|
||||
|
||||
if (MSVC)
|
||||
@@ -21,8 +23,8 @@ if (MSVC)
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
${PUBLIC_HDR_DIR}
|
||||
${PRIVATE_HDR_DIR})
|
||||
${PUBLIC_HDR_DIRS}
|
||||
${PRIVATE_HDR_DIRS})
|
||||
|
||||
# we're building a library
|
||||
add_library(${TARGET} STATIC ${SRCS})
|
||||
@@ -34,5 +36,5 @@ if (LINUX)
|
||||
endif()
|
||||
|
||||
# specify where the public headers of this library are
|
||||
target_include_directories(${TARGET} PUBLIC ${PUBLIC_HDR_DIR})
|
||||
target_include_directories(${TARGET} PUBLIC ${PUBLIC_HDR_DIRS})
|
||||
set_target_properties(${TARGET} PROPERTIES FOLDER ThirdParty)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "filament",
|
||||
"version": "1.58.1",
|
||||
"version": "1.58.2",
|
||||
"description": "Real-time physically based rendering engine",
|
||||
"main": "filament.js",
|
||||
"module": "filament.js",
|
||||
|
||||
Reference in New Issue
Block a user