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de5d0e55af |
@@ -12,7 +12,7 @@ jobs:
|
||||
name: build-android
|
||||
# We intentially use a larger runner here to enable larger disk space
|
||||
# (standard linux runner will fail on disk space and faster build time).
|
||||
runs-on: ubuntu-22.04-32core
|
||||
runs-on: 'ubuntu-24.04-32core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-linux:
|
||||
name: build-linux
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -40,7 +40,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
@@ -69,7 +69,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
@@ -79,7 +79,7 @@ jobs:
|
||||
|
||||
validate-docs:
|
||||
name: validate-docs
|
||||
runs-on: ubuntu-22.04-4core
|
||||
runs-on: 'ubuntu-24.04-4core'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
@@ -92,27 +92,33 @@ jobs:
|
||||
|
||||
test-renderdiff:
|
||||
name: test-renderdiff
|
||||
runs-on: ubuntu-22.04-4core
|
||||
|
||||
runs-on: macos-14-xlarge
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: ./.github/actions/ubuntu-apt-add-src
|
||||
- name: Set up Homebrew
|
||||
id: set-up-homebrew
|
||||
uses: Homebrew/actions/setup-homebrew@master
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
- name: Install python prereqs
|
||||
run: pip install mako setuptools pyyaml
|
||||
- name: Run script
|
||||
run: |
|
||||
echo "Disabled renderdiff due to Mesa -> Currently planned outage: 2025-03-16 -> 2025-03-22"
|
||||
# source ./build/linux/ci-common.sh && bash test/renderdiff/test.sh
|
||||
bash test/renderdiff/test.sh
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: presubmit-renderdiff-result
|
||||
path: ./out/renderdiff_tests
|
||||
|
||||
validate-wgsl-pipeline:
|
||||
name: validate-wgsl-pipeline
|
||||
runs-on: ubuntu-22.04-4core
|
||||
validate-wgsl-webgpu:
|
||||
name: validate-wgsl-webgpu
|
||||
runs-on: 'ubuntu-24.04-8core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: source ./build/linux/ci-common.sh && ./build.sh -W debug test_filamat
|
||||
run: source ./build/linux/ci-common.sh && ./build.sh -W debug test_filamat filament
|
||||
- name: Run test
|
||||
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
|
||||
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
|
||||
|
||||
@@ -70,7 +70,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
|
||||
|
||||
steps:
|
||||
@@ -103,7 +103,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
|
||||
|
||||
steps:
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: ubuntu-22.04-16core
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
+12
-6
@@ -139,14 +139,14 @@ else()
|
||||
set(LINUX FALSE)
|
||||
endif()
|
||||
|
||||
if (LINUX)
|
||||
if (NOT FILAMENT_OSMESA_PATH STREQUAL "")
|
||||
if (NOT EXISTS ${FILAMENT_OSMESA_PATH}/)
|
||||
message(FATAL_ERROR "Cannot find specified OSMesa build directory: ${FILAMENT_OSMESA_PATH}")
|
||||
endif()
|
||||
set(FILAMENT_SUPPORTS_OSMESA TRUE)
|
||||
if (NOT FILAMENT_OSMESA_PATH STREQUAL "")
|
||||
if (NOT EXISTS ${FILAMENT_OSMESA_PATH}/)
|
||||
message(FATAL_ERROR "Cannot find specified OSMesa build directory: ${FILAMENT_OSMESA_PATH}")
|
||||
endif()
|
||||
set(FILAMENT_SUPPORTS_OSMESA TRUE)
|
||||
endif()
|
||||
|
||||
if (LINUX)
|
||||
if (FILAMENT_SUPPORTS_WAYLAND)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_WAYLAND)
|
||||
set(FILAMENT_SUPPORTS_X11 FALSE)
|
||||
@@ -184,6 +184,12 @@ if (NOT ANDROID AND NOT WEBGL AND NOT IOS AND NOT FILAMENT_LINUX_IS_MOBILE)
|
||||
set(IS_HOST_PLATFORM TRUE)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
if (FILAMENT_SUPPORTS_OSMESA)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_OSMESA)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
|
||||
@@ -7,6 +7,10 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.59.0
|
||||
|
||||
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
|
||||
|
||||
## v1.58.2
|
||||
|
||||
- engine: Generate 1D instead of 3D LUTs for color grading whenever possible.
|
||||
|
||||
@@ -200,8 +200,9 @@ WEBGPU_ANDROID_GRADLE_OPTION=""
|
||||
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
|
||||
|
||||
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
|
||||
FGVIEWER_OPTION="-DFILAMENT_ENABLE_FGVIEWER=OFF"
|
||||
MATDBG_GRADLE_OPTION=""
|
||||
FGVIEWER_OPTION="-DFILAMENT_ENABLE_FGVIEWER=OFF"
|
||||
FGVIEWER_GRADLE_OPTION=""
|
||||
|
||||
MATOPT_OPTION=""
|
||||
MATOPT_GRADLE_OPTION=""
|
||||
@@ -533,6 +534,7 @@ function build_android {
|
||||
${VULKAN_ANDROID_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
${MATDBG_GRADLE_OPTION} \
|
||||
${FGVIEWER_GRADLE_OPTION} \
|
||||
${MATOPT_GRADLE_OPTION} \
|
||||
:filament-android:assembleDebug \
|
||||
:gltfio-android:assembleDebug \
|
||||
@@ -584,6 +586,7 @@ function build_android {
|
||||
${VULKAN_ANDROID_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
${MATDBG_GRADLE_OPTION} \
|
||||
${FGVIEWER_GRADLE_OPTION} \
|
||||
${MATOPT_GRADLE_OPTION} \
|
||||
:filament-android:assembleRelease \
|
||||
:gltfio-android:assembleRelease \
|
||||
|
||||
@@ -31,7 +31,7 @@ if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
sudo apt-get install mesa-common-dev libxi-dev libxxf86vm-dev
|
||||
|
||||
# For dawn
|
||||
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
|
||||
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libx11-xcb-dev
|
||||
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-${GITHUB_CLANG_VERSION} 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-${GITHUB_CLANG_VERSION} 100
|
||||
|
||||
+23
-15
@@ -13,7 +13,7 @@ This document is part of the [Filament project](https://github.com/google/filame
|
||||
## Authors
|
||||
|
||||
- [Romain Guy](https://github.com/romainguy), [@romainguy](https://twitter.com/romainguy)
|
||||
- [Mathias Agopian](https://github.com/pixelflinger), [@darthmoosious](https://twitter.com/darthmoosious)
|
||||
- [Mathias Agopian](https://github.com/pixelflinger), [@pixelflinger](https://bsky.app/profile/pixelflinger.bsky.social)
|
||||
|
||||
# Overview
|
||||
|
||||
@@ -78,26 +78,27 @@ in table [standardProperties].
|
||||
Property | Definition
|
||||
-----------------------:|:---------------------
|
||||
**baseColor** | Diffuse albedo for non-metallic surfaces, and specular color for metallic surfaces
|
||||
**metallic** | Whether a surface appears to be dielectric (0.0) or conductor (1.0). Often used as a binary value (0 or 1)
|
||||
**roughness** | Perceived smoothness (1.0) or roughness (0.0) of a surface. Smooth surfaces exhibit sharp reflections
|
||||
**metallic** | Whether a surface appears to be dielectric (0.0) or conductor (1.0). Often used as a binary value (0 or 1)
|
||||
**reflectance** | Fresnel reflectance at normal incidence for dielectric surfaces. This directly controls the strength of the reflections
|
||||
**sheenColor** | Strength of the sheen layer
|
||||
**sheenRoughness** | Perceived smoothness or roughness of the sheen layer
|
||||
**ambientOcclusion** | Defines how much of the ambient light is accessible to a surface point. It is a per-pixel shadowing factor between 0.0 and 1.0
|
||||
**clearCoat** | Strength of the clear coat layer
|
||||
**clearCoatRoughness** | Perceived smoothness or roughness of the clear coat layer
|
||||
**clearCoatNormal** | A detail normal used to perturb the clear coat layer using _bump mapping_ (_normal mapping_)
|
||||
**anisotropy** | Amount of anisotropy in either the tangent or bitangent direction
|
||||
**anisotropyDirection** | Local surface direction in tangent space
|
||||
**ambientOcclusion** | Defines how much of the ambient light is accessible to a surface point. It is a per-pixel shadowing factor between 0.0 and 1.0
|
||||
**normal** | A detail normal used to perturb the surface using _bump mapping_ (_normal mapping_)
|
||||
**bentNormal** | A normal pointing in the average unoccluded direction. Can be used to improve indirect lighting quality
|
||||
**clearCoatNormal** | A detail normal used to perturb the clear coat layer using _bump mapping_ (_normal mapping_)
|
||||
**emissive** | Additional diffuse albedo to simulate emissive surfaces (such as neons, etc.) This property is mostly useful in an HDR pipeline with a bloom pass
|
||||
**postLightingColor** | Additional color that can be blended with the result of the lighting computations. See `postLightingBlending`
|
||||
**ior** | Index of refraction, either for refractive objects or as an alternative to reflectance
|
||||
**transmission** | Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is
|
||||
**absorption** | Absorption factor for refractive objects
|
||||
**microThickness** | Thickness of the thin layer of refractive objects
|
||||
**thickness** | Thickness of the solid volume of refractive objects
|
||||
**sheenColor** | Strength of the sheen layer
|
||||
**sheenRoughness** | Perceived smoothness or roughness of the sheen layer
|
||||
**emissive** | Additional diffuse albedo to simulate emissive surfaces (such as neons, etc.) This property is mostly useful in an HDR pipeline with a bloom pass
|
||||
**normal** | A detail normal used to perturb the surface using _bump mapping_ (_normal mapping_)
|
||||
**postLightingColor** | Additional color that can be blended with the result of the lighting computations. See `postLightingBlending`
|
||||
**absorption** | Absorption factor for refractive objects
|
||||
**transmission** | Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is
|
||||
**ior** | Index of refraction, either for refractive objects or as an alternative to reflectance
|
||||
**microThickness** | Thickness of the thin layer of refractive objects
|
||||
**bentNormal** | A normal pointing in the average unoccluded direction. Can be used to improve indirect lighting quality
|
||||
**shadowStrength** | Strength factor between 0 and 1 for all shadows received by this material
|
||||
[Table [standardProperties]: Properties of the standard model]
|
||||
|
||||
The type and range of each property is described in table [standardPropertiesTypes].
|
||||
@@ -1272,6 +1273,9 @@ Description
|
||||
when selecting any shading model that is not `unlit`. See the shader sections of this document
|
||||
for more information on how to access these attributes from the shaders.
|
||||
|
||||
!!! Note: Interaction with custom variables
|
||||
When the `color` attribute is specified, only four custom variables are available instead of five.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
parameters : [
|
||||
@@ -1302,7 +1306,7 @@ Type
|
||||
: array of `string`
|
||||
|
||||
Value
|
||||
: Up to 4 strings, each must be a valid GLSL identifier.
|
||||
: Up to 5 strings, each must be a valid GLSL identifier.
|
||||
|
||||
Description
|
||||
: Defines custom interpolants (or variables) that are output by the material's vertex shader.
|
||||
@@ -1318,6 +1322,10 @@ Description
|
||||
particular if `default` is specified the default precision is used is the fragment shader
|
||||
(`mediump`) and in the vertex shader (`highp`).
|
||||
|
||||
!!! Warning: Interaction with required attributes
|
||||
If the `color` attribute is specified in the `required` list, then only four variables can be used
|
||||
instead of five.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
name : Skybox,
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -108,8 +108,12 @@ if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformCocoaTouchGL.mm)
|
||||
list(APPEND SRCS src/opengl/platforms/CocoaTouchExternalImage.mm)
|
||||
elseif (APPLE)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformCocoaGL.mm)
|
||||
list(APPEND SRCS src/opengl/platforms/CocoaExternalImage.mm)
|
||||
if (FILAMENT_SUPPORTS_OSMESA)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformOSMesa.cpp)
|
||||
else()
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformCocoaGL.mm)
|
||||
list(APPEND SRCS src/opengl/platforms/CocoaExternalImage.mm)
|
||||
endif()
|
||||
elseif (WEBGL)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformWebGL.cpp)
|
||||
elseif (LINUX)
|
||||
@@ -173,10 +177,12 @@ endif()
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/VulkanPlatform.h
|
||||
src/vulkan/caching/VulkanDescriptorSetManager.cpp
|
||||
src/vulkan/caching/VulkanDescriptorSetManager.h
|
||||
src/vulkan/caching/VulkanPipelineLayoutCache.cpp
|
||||
src/vulkan/caching/VulkanPipelineLayoutCache.h
|
||||
src/vulkan/VulkanDescriptorSetCache.cpp
|
||||
src/vulkan/VulkanDescriptorSetCache.h
|
||||
src/vulkan/VulkanDescriptorSetLayoutCache.cpp
|
||||
src/vulkan/VulkanDescriptorSetLayoutCache.h
|
||||
src/vulkan/VulkanPipelineLayoutCache.cpp
|
||||
src/vulkan/VulkanPipelineLayoutCache.h
|
||||
src/vulkan/memory/ResourceManager.cpp
|
||||
src/vulkan/memory/ResourceManager.h
|
||||
src/vulkan/memory/ResourcePointer.h
|
||||
@@ -416,9 +422,12 @@ set(LINUX_LINKER_OPTIMIZATION_FLAGS
|
||||
-Wl,--exclude-libs,bluegl
|
||||
)
|
||||
|
||||
if (LINUX AND FILAMENT_SUPPORTS_OSMESA)
|
||||
set(OSMESA_COMPILE_FLAGS
|
||||
-I${FILAMENT_OSMESA_PATH}/include/GL)
|
||||
if (FILAMENT_SUPPORTS_OSMESA)
|
||||
if (LINUX)
|
||||
set(OSMESA_COMPILE_FLAGS -I${FILAMENT_OSMESA_PATH}/include/GL)
|
||||
elseif (APPLE)
|
||||
set(OSMESA_COMPILE_FLAGS -I${FILAMENT_OSMESA_PATH}/include)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
@@ -485,7 +494,9 @@ if (APPLE OR LINUX)
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/Shader.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
@@ -501,6 +512,7 @@ if (APPLE OR LINUX)
|
||||
test/test_Handles.cpp
|
||||
)
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
@@ -516,7 +528,7 @@ if (APPLE AND NOT IOS)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PRIVATE ${BACKEND_TEST_LIBS})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
|
||||
@@ -149,13 +149,6 @@ public:
|
||||
* - PlatformEGLAndroid
|
||||
*/
|
||||
bool assertNativeWindowIsValid = false;
|
||||
|
||||
/**
|
||||
* The action to take if a Drawable cannot be acquired. If true, the
|
||||
* frame is aborted instead of panic. This is only supported for:
|
||||
* - PlatformMetal
|
||||
*/
|
||||
bool metalDisablePanicOnDrawableFailure = false;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
PlatformCocoaGL();
|
||||
~PlatformCocoaGL() noexcept override;
|
||||
|
||||
ExternalImageHandle createExternalImage(void* cvPixelBuffer) noexcept;
|
||||
ExternalImageHandle UTILS_PUBLIC createExternalImage(void* cvPixelBuffer) noexcept;
|
||||
|
||||
protected:
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -32,7 +32,7 @@ public:
|
||||
PlatformCocoaTouchGL();
|
||||
~PlatformCocoaTouchGL() noexcept override;
|
||||
|
||||
ExternalImageHandle createExternalImage(void* cvPixelBuffer) noexcept;
|
||||
ExternalImageHandle UTILS_PUBLIC createExternalImage(void* cvPixelBuffer) noexcept;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Platform Interface
|
||||
|
||||
@@ -50,7 +50,7 @@ public:
|
||||
/**
|
||||
* Creates an ExternalImage from a EGLImageKHR
|
||||
*/
|
||||
ExternalImageHandle createExternalImage(EGLImageKHR eglImage) noexcept;
|
||||
ExternalImageHandle UTILS_PUBLIC createExternalImage(EGLImageKHR eglImage) noexcept;
|
||||
|
||||
protected:
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -47,16 +47,16 @@ public:
|
||||
/**
|
||||
* Creates an ExternalImage from a EGLImageKHR
|
||||
*/
|
||||
ExternalImageHandle createExternalImage(AHardwareBuffer const* buffer, bool sRGB) noexcept;
|
||||
ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer, bool sRGB) noexcept;
|
||||
|
||||
struct ExternalImageDescAndroid {
|
||||
struct UTILS_PUBLIC ExternalImageDescAndroid {
|
||||
uint32_t width; // Texture width
|
||||
uint32_t height; // Texture height
|
||||
TextureFormat format;// Texture format
|
||||
TextureUsage usage; // Texture usage flags
|
||||
};
|
||||
|
||||
ExternalImageDescAndroid getExternalImageDesc(ExternalImageHandle externalImage) noexcept;
|
||||
ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc(ExternalImageHandle externalImage) noexcept;
|
||||
|
||||
protected:
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -21,7 +21,12 @@
|
||||
|
||||
#include "bluegl/BlueGL.h"
|
||||
|
||||
#if defined(__linux__)
|
||||
#include <osmesa.h>
|
||||
#elif defined(__APPLE__)
|
||||
#undef GLAPI
|
||||
#include <GL/osmesa.h>
|
||||
#endif
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
@@ -26,6 +26,20 @@ namespace filament::backend {
|
||||
|
||||
class VulkanPlatformAndroid : public VulkanPlatform {
|
||||
public:
|
||||
Platform::ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer,
|
||||
bool sRGB) noexcept;
|
||||
|
||||
struct UTILS_PUBLIC ExternalImageDescAndroid {
|
||||
uint32_t width; // Texture width
|
||||
uint32_t height; // Texture height
|
||||
TextureFormat format;// Texture format
|
||||
TextureUsage usage; // Texture usage flags
|
||||
};
|
||||
|
||||
ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc(
|
||||
ExternalImageHandleRef externalImage) const noexcept;
|
||||
|
||||
protected:
|
||||
struct ExternalImageVulkanAndroid : public Platform::ExternalImage {
|
||||
AHardwareBuffer* aHardwareBuffer = nullptr;
|
||||
bool sRGB = false;
|
||||
@@ -38,9 +52,6 @@ public:
|
||||
~ExternalImageVulkanAndroid() override;
|
||||
};
|
||||
|
||||
Platform::ExternalImageHandle createExternalImage(AHardwareBuffer const* buffer,
|
||||
bool sRGB) noexcept;
|
||||
|
||||
virtual ExternalImageMetadata getExternalImageMetadata(ExternalImageHandleRef externalImage);
|
||||
|
||||
using ImageData = VulkanPlatform::ImageData;
|
||||
@@ -48,7 +59,6 @@ public:
|
||||
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
|
||||
VkImageUsageFlags usage);
|
||||
|
||||
protected:
|
||||
virtual ExtensionSet getSwapchainInstanceExtensions() const;
|
||||
|
||||
using SurfaceBundle = VulkanPlatform::SurfaceBundle;
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
// We need to keep this up top for the linux (X11) name collisions.
|
||||
#if defined(FILAMENT_SUPPORTS_WEBGPU)
|
||||
#include "backend/platforms/WebGPUPlatform.h"
|
||||
#endif
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#include <sys/system_properties.h>
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
@@ -30,7 +35,11 @@
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
|
||||
#include <backend/platforms/PlatformCocoaGL.h>
|
||||
#if defined(FILAMENT_SUPPORTS_OSMESA)
|
||||
#include <backend/platforms/PlatformOSMesa.h>
|
||||
#else
|
||||
#include <backend/platforms/PlatformCocoaGL.h>
|
||||
#endif
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_X11)
|
||||
@@ -69,9 +78,6 @@ filament::backend::Platform* createDefaultMetalPlatform();
|
||||
#endif
|
||||
|
||||
#include "noop/PlatformNoop.h"
|
||||
#if defined(FILAMENT_SUPPORTS_WEBGPU)
|
||||
#include "backend/platforms/WebGPUPlatform.h"
|
||||
#endif
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -140,7 +146,11 @@ Platform* PlatformFactory::create(Backend* backend) noexcept {
|
||||
#elif defined(FILAMENT_IOS)
|
||||
return new PlatformCocoaTouchGL();
|
||||
#elif defined(__APPLE__)
|
||||
return new PlatformCocoaGL();
|
||||
#if defined(FILAMENT_SUPPORTS_OSMESA)
|
||||
return new PlatformOSMesa();
|
||||
#else
|
||||
return new PlatformCocoaGL();
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_X11)
|
||||
return new PlatformGLX();
|
||||
|
||||
@@ -1177,9 +1177,17 @@ size_t MetalDriver::getMaxUniformBufferSize() {
|
||||
return 256 * 1024 * 1024; // TODO: return the actual size instead of hardcoding the minspec
|
||||
}
|
||||
|
||||
size_t MetalDriver::getMaxTextureSize(SamplerType) {
|
||||
// TODO: return the actual size instead of hardcoding the minspec
|
||||
return 2048;
|
||||
size_t MetalDriver::getMaxTextureSize(SamplerType type) {
|
||||
if (type == SamplerType::SAMPLER_3D) {
|
||||
return 2048;
|
||||
}
|
||||
if (mContext->highestSupportedGpuFamily.apple >= 3 ||
|
||||
mContext->highestSupportedGpuFamily.mac >= 2) {
|
||||
return 16384;
|
||||
} else if (mContext->highestSupportedGpuFamily.apple >= 2) {
|
||||
return 8192;
|
||||
}
|
||||
return 4096;
|
||||
}
|
||||
|
||||
size_t MetalDriver::getMaxArrayTextureLayers() {
|
||||
|
||||
@@ -45,9 +45,6 @@ PlatformMetal::~PlatformMetal() noexcept {
|
||||
}
|
||||
|
||||
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
|
||||
? DrawableFailureBehavior::ABORT_FRAME
|
||||
: DrawableFailureBehavior::PANIC;
|
||||
return MetalDriverFactory::create(this, driverConfig);
|
||||
}
|
||||
|
||||
|
||||
@@ -241,7 +241,9 @@ size_t NoopDriver::getMaxUniformBufferSize() {
|
||||
}
|
||||
|
||||
size_t NoopDriver::getMaxTextureSize(SamplerType target) {
|
||||
return 4096u;
|
||||
// NoopDriver is being actively used for other purposes. This needs to be resolved before we
|
||||
// can change it to 2048. b/406832484
|
||||
return 16384u;
|
||||
}
|
||||
|
||||
size_t NoopDriver::getMaxArrayTextureLayers() {
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
Driver* PlatformNoop::createDriver(void* const sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
Driver* PlatformNoop::createDriver(void* sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
return NoopDriver::create();
|
||||
}
|
||||
|
||||
|
||||
@@ -566,7 +566,11 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
} else if (strstr(renderer, "AMD") ||
|
||||
strstr(renderer, "ATI")) {
|
||||
// AMD/ATI GPU
|
||||
} else if (strstr(vendor, "Mesa")) {
|
||||
} else if (strstr(renderer, "Mozilla")) {
|
||||
bugs->disable_invalidate_framebuffer = true;
|
||||
}
|
||||
|
||||
if (strstr(vendor, "Mesa")) {
|
||||
// Seen on
|
||||
// [Mesa],
|
||||
// [llvmpipe (LLVM 17.0.6, 256 bits)],
|
||||
@@ -574,8 +578,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
// [4.50]
|
||||
// not known which version are affected
|
||||
bugs->rebind_buffer_after_deletion = true;
|
||||
} else if (strstr(renderer, "Mozilla")) {
|
||||
bugs->disable_invalidate_framebuffer = true;
|
||||
}
|
||||
} else {
|
||||
// When running under ANGLE, it's a different set of workaround that we need.
|
||||
@@ -587,6 +589,19 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
}
|
||||
}
|
||||
|
||||
if (strstr(vendor, "Mozilla")) {
|
||||
// Seen on
|
||||
// [Mozilla],
|
||||
// [GeForce GTX 980, or similar]
|
||||
// or [ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), or similar]
|
||||
// or anything else,
|
||||
// [OpenGL ES 3.0 (WebGL 2.0)],
|
||||
// [OpenGL ES GLSL ES 3.00 (WebGL GLSL ES 3.00)]
|
||||
// For Mozilla, the issue appears to be observed regardless of whether the renderer is
|
||||
// ANGLE or not. (b/376125497)
|
||||
bugs->rebind_buffer_after_deletion = true;
|
||||
}
|
||||
|
||||
#ifdef BACKEND_OPENGL_VERSION_GLES
|
||||
# ifndef FILAMENT_IOS // FILAMENT_IOS is guaranteed to have ES3.x
|
||||
if (UTILS_UNLIKELY(major == 2)) {
|
||||
|
||||
@@ -320,8 +320,8 @@ public:
|
||||
// a glFinish. So we must delay the destruction until we know the GPU is finished.
|
||||
bool delay_fbo_destruction;
|
||||
|
||||
// Mesa sometimes clears the generic buffer binding when *another* buffer is destroyed,
|
||||
// if that other buffer is bound on an *indexed* buffer binding.
|
||||
// Mesa and Mozilla(web) sometimes clear the generic buffer binding when *another* buffer
|
||||
// is destroyed, if that other buffer is bound on an *indexed* buffer binding.
|
||||
bool rebind_buffer_after_deletion;
|
||||
|
||||
// Force feature level 0. Typically used for low end ES3 devices with significant driver
|
||||
|
||||
@@ -148,8 +148,8 @@ using namespace utils;
|
||||
namespace filament::backend {
|
||||
|
||||
Driver* OpenGLDriverFactory::create(
|
||||
OpenGLPlatform* const platform,
|
||||
void* const sharedGLContext,
|
||||
OpenGLPlatform* platform,
|
||||
void* sharedGLContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept {
|
||||
return OpenGLDriver::create(platform, sharedGLContext, driverConfig);
|
||||
}
|
||||
@@ -159,10 +159,10 @@ using namespace GLUtils;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
UTILS_NOINLINE
|
||||
OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
void* const /*sharedGLContext*/, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* platform,
|
||||
void* /*sharedGLContext*/, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
assert_invariant(platform);
|
||||
OpenGLPlatform* const ec = platform;
|
||||
OpenGLPlatform* ec = platform;
|
||||
|
||||
#if 0
|
||||
// this is useful for development, but too verbose even for debug builds
|
||||
@@ -230,7 +230,7 @@ OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
constexpr size_t defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
|
||||
Platform::DriverConfig validConfig{ driverConfig };
|
||||
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
|
||||
OpenGLDriver* const driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
|
||||
OpenGLDriver* driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
|
||||
return driver;
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ PlatformCocoaTouchGL::~PlatformCocoaTouchGL() noexcept {
|
||||
delete pImpl;
|
||||
}
|
||||
|
||||
Driver* PlatformCocoaTouchGL::createDriver(void* const sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
Driver* PlatformCocoaTouchGL::createDriver(void* sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
EAGLSharegroup* sharegroup = (__bridge EAGLSharegroup*) sharedGLContext;
|
||||
|
||||
EAGLContext *context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:sharegroup];
|
||||
|
||||
@@ -128,7 +128,7 @@ namespace filament::backend {
|
||||
|
||||
using namespace backend;
|
||||
|
||||
Driver* PlatformGLX::createDriver(void* const sharedGLContext,
|
||||
Driver* PlatformGLX::createDriver(void* sharedGLContext,
|
||||
const DriverConfig& driverConfig) noexcept {
|
||||
loadLibraries();
|
||||
// Get the display device
|
||||
|
||||
@@ -22,9 +22,11 @@
|
||||
#include <dlfcn.h>
|
||||
#include <memory>
|
||||
|
||||
#if defined(__linux__)
|
||||
// This is to ensure that linking during compilation will not fail even if
|
||||
// OSMesaGetProcAddress is not linked.
|
||||
__attribute__((weak)) OSMESAproc OSMesaGetProcAddress(char const*);
|
||||
#endif
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -48,20 +50,27 @@ struct OSMesaSwapchain {
|
||||
|
||||
struct OSMesaAPI {
|
||||
private:
|
||||
using CreateContextFunc = OSMesaContext (*)(GLenum format, OSMesaContext);
|
||||
using CreateContextAttribsFunc = OSMesaContext (*)(const int *, OSMesaContext);
|
||||
using DestroyContextFunc = GLboolean (*)(OSMesaContext);
|
||||
using MakeCurrentFunc = GLboolean (*)(OSMesaContext ctx, void* buffer, GLenum type,
|
||||
GLsizei width, GLsizei height);
|
||||
using GetProcAddressFunc = OSMESAproc (*)(const char* funcName);
|
||||
|
||||
public:
|
||||
CreateContextFunc fOSMesaCreateContext;
|
||||
CreateContextAttribsFunc fOSMesaCreateContextAttribs;
|
||||
DestroyContextFunc fOSMesaDestroyContext;
|
||||
MakeCurrentFunc fOSMesaMakeCurrent;
|
||||
GetProcAddressFunc fOSMesaGetProcAddress;
|
||||
|
||||
OSMesaAPI() {
|
||||
constexpr char const* libraryNames[] = {"libOSMesa.so", "libosmesa.so"};
|
||||
static constexpr char const* libraryNames[] = {
|
||||
#if defined(__linux__)
|
||||
"libOSMesa.so",
|
||||
"libosmesa.so",
|
||||
#elif defined(__APPLE__)
|
||||
"libOSMesa.dylib",
|
||||
#endif
|
||||
};
|
||||
for (char const* libName: libraryNames) {
|
||||
mLib = dlopen(libName, RTLD_GLOBAL | RTLD_NOW);
|
||||
if (mLib) {
|
||||
@@ -71,22 +80,24 @@ public:
|
||||
if (mLib) {
|
||||
// Loading from a libosmesa.os
|
||||
fOSMesaGetProcAddress = (GetProcAddressFunc) dlsym(mLib, "OSMesaGetProcAddress");
|
||||
} else {
|
||||
}
|
||||
#if defined(__linux__)
|
||||
else {
|
||||
// Filament is built into a .so
|
||||
fOSMesaGetProcAddress = (GetProcAddressFunc) dlsym(RTLD_LOCAL, "OSMesaGetProcAddress");
|
||||
}
|
||||
|
||||
if (!fOSMesaGetProcAddress) {
|
||||
// Statically linking osmesa
|
||||
fOSMesaGetProcAddress = OSMesaGetProcAddress;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(fOSMesaGetProcAddress)
|
||||
<< "Unable to link against libOSMesa to create a software GL context";
|
||||
|
||||
fOSMesaCreateContext = (CreateContextFunc) fOSMesaGetProcAddress("OSMesaCreateContext");
|
||||
fOSMesaDestroyContext =
|
||||
(DestroyContextFunc) fOSMesaGetProcAddress("OSMesaDestroyContext");
|
||||
fOSMesaCreateContextAttribs =
|
||||
(CreateContextAttribsFunc) fOSMesaGetProcAddress("OSMesaCreateContextAttribs");
|
||||
fOSMesaDestroyContext = (DestroyContextFunc) fOSMesaGetProcAddress("OSMesaDestroyContext");
|
||||
fOSMesaMakeCurrent = (MakeCurrentFunc) fOSMesaGetProcAddress("OSMesaMakeCurrent");
|
||||
}
|
||||
|
||||
@@ -101,14 +112,24 @@ private:
|
||||
|
||||
}// anonymous namespace
|
||||
|
||||
Driver* PlatformOSMesa::createDriver(void* const sharedGLContext,
|
||||
Driver* PlatformOSMesa::createDriver(void* sharedGLContext,
|
||||
const DriverConfig& driverConfig) noexcept {
|
||||
|
||||
OSMesaAPI* api = new OSMesaAPI();
|
||||
mOsMesaApi = api;
|
||||
|
||||
static constexpr int attribs[] = {
|
||||
OSMESA_FORMAT, GL_RGBA,
|
||||
OSMESA_DEPTH_BITS, 24,
|
||||
OSMESA_STENCIL_BITS, 8,
|
||||
OSMESA_ACCUM_BITS, 0,
|
||||
OSMESA_PROFILE, OSMESA_CORE_PROFILE,
|
||||
0,
|
||||
};
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(sharedGLContext == nullptr)
|
||||
<< "shared GL context is not supported with PlatformOSMesa";
|
||||
mContext = api->fOSMesaCreateContext(GL_RGBA, NULL);
|
||||
mContext = api->fOSMesaCreateContextAttribs(attribs, NULL);
|
||||
|
||||
// We need to do a no-op makecurrent here so that the context will be in a correct state before
|
||||
// any GL calls.
|
||||
|
||||
@@ -75,7 +75,7 @@ struct WGLSwapChain {
|
||||
|
||||
static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
|
||||
|
||||
Driver* PlatformWGL::createDriver(void* const sharedGLContext,
|
||||
Driver* PlatformWGL::createDriver(void* sharedGLContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept {
|
||||
int result = 0;
|
||||
int pixelFormat = 0;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace filament::backend {
|
||||
|
||||
using namespace backend;
|
||||
|
||||
Driver* PlatformWebGL::createDriver(void* const sharedGLContext,
|
||||
Driver* PlatformWebGL::createDriver(void* sharedGLContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept {
|
||||
return OpenGLPlatform::createDefaultDriver(this, sharedGLContext, driverConfig);
|
||||
}
|
||||
|
||||
+18
-120
@@ -14,35 +14,25 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "VulkanDescriptorSetManager.h"
|
||||
#include "VulkanDescriptorSetCache.h"
|
||||
|
||||
#include "vulkan/VulkanCommands.h"
|
||||
#include "vulkan/VulkanHandles.h"
|
||||
#include "vulkan/VulkanConstants.h"
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "VulkanConstants.h"
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
|
||||
using DescriptorCount = VulkanDescriptorSetLayout::Count;
|
||||
using DescriptorSetLayoutArray = VulkanDescriptorSetManager::DescriptorSetLayoutArray;
|
||||
using BitmaskGroupHashFn = utils::hash::MurmurHashFn<BitmaskGroup>;
|
||||
struct BitmaskGroupEqual {
|
||||
bool operator()(BitmaskGroup const& k1, BitmaskGroup const& k2) const {
|
||||
return k1 == k2;
|
||||
}
|
||||
};
|
||||
using DescriptorSetLayoutArray = VulkanDescriptorSetCache::DescriptorSetLayoutArray;
|
||||
|
||||
// We create a pool for each layout as defined by the number of descriptors of each type. For
|
||||
// example, a layout of
|
||||
@@ -199,72 +189,12 @@ struct Equal {
|
||||
}
|
||||
};
|
||||
|
||||
template<typename Bitmask>
|
||||
uint32_t createBindings(VkDescriptorSetLayoutBinding* toBind, uint32_t count, VkDescriptorType type,
|
||||
Bitmask const& mask) {
|
||||
Bitmask alreadySeen;
|
||||
mask.forEachSetBit([&](size_t index) {
|
||||
VkShaderStageFlags stages = 0;
|
||||
uint32_t binding = 0;
|
||||
if (index < fvkutils::getFragmentStageShift<Bitmask>()) {
|
||||
binding = (uint32_t) index;
|
||||
stages |= VK_SHADER_STAGE_VERTEX_BIT;
|
||||
auto fragIndex = index + fvkutils::getFragmentStageShift<Bitmask>();
|
||||
if (mask.test(fragIndex)) {
|
||||
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
alreadySeen.set(fragIndex);
|
||||
}
|
||||
} else if (!alreadySeen.test(index)) {
|
||||
// We are in fragment stage bits
|
||||
binding = (uint32_t) (index - fvkutils::getFragmentStageShift<Bitmask>());
|
||||
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
}
|
||||
|
||||
if (stages) {
|
||||
toBind[count++] = {
|
||||
.binding = binding,
|
||||
.descriptorType = type,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = stages,
|
||||
};
|
||||
}
|
||||
});
|
||||
return count;
|
||||
}
|
||||
|
||||
inline VkDescriptorSetLayout createLayout(VkDevice device, BitmaskGroup const& bitmaskGroup) {
|
||||
// Note that the following *needs* to be static so that VkDescriptorSetLayoutCreateInfo will not
|
||||
// refer to stack memory.
|
||||
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
|
||||
uint32_t count = 0;
|
||||
|
||||
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
|
||||
bitmaskGroup.dynamicUbo);
|
||||
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmaskGroup.ubo);
|
||||
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
bitmaskGroup.sampler);
|
||||
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
|
||||
bitmaskGroup.inputAttachment);
|
||||
|
||||
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
|
||||
VkDescriptorSetLayoutCreateInfo dlinfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.bindingCount = count,
|
||||
.pBindings = toBind,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayout layout;
|
||||
vkCreateDescriptorSetLayout(device, &dlinfo, VKALLOC, &layout);
|
||||
return layout;
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
// This is an ever-expanding pool of sets where it
|
||||
// 1. Keeps a list of smaller pools of different layout-dimensions.
|
||||
// 2. Will add a pool if existing pool are not compatible with the requested layout o runs out.
|
||||
class VulkanDescriptorSetManager::DescriptorInfinitePool {
|
||||
class VulkanDescriptorSetCache::DescriptorInfinitePool {
|
||||
private:
|
||||
static constexpr uint16_t EXPECTED_SET_COUNT = 10;
|
||||
static constexpr float SET_COUNT_GROWTH_FACTOR = 1.5;
|
||||
@@ -319,61 +249,34 @@ private:
|
||||
std::vector<std::unique_ptr<DescriptorPool>> mPools;
|
||||
};
|
||||
|
||||
class VulkanDescriptorSetManager::DescriptorSetLayoutManager {
|
||||
public:
|
||||
DescriptorSetLayoutManager(VkDevice device)
|
||||
: mDevice(device) {}
|
||||
|
||||
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout::Bitmask const& bitmasks) {
|
||||
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
|
||||
return itr->second;
|
||||
}
|
||||
auto vklayout = createLayout(mDevice, bitmasks);
|
||||
mVkLayouts[bitmasks] = vklayout;
|
||||
return vklayout;
|
||||
}
|
||||
|
||||
~DescriptorSetLayoutManager() {
|
||||
for (auto& itr: mVkLayouts) {
|
||||
vkDestroyDescriptorSetLayout(mDevice, itr.second, VKALLOC);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
tsl::robin_map<BitmaskGroup, VkDescriptorSetLayout, BitmaskGroupHashFn, BitmaskGroupEqual>
|
||||
mVkLayouts;
|
||||
};
|
||||
|
||||
VulkanDescriptorSetManager::VulkanDescriptorSetManager(VkDevice device,
|
||||
VulkanDescriptorSetCache::VulkanDescriptorSetCache(VkDevice device,
|
||||
fvkmemory::ResourceManager* resourceManager)
|
||||
: mDevice(device),
|
||||
mResourceManager(resourceManager),
|
||||
mLayoutManager(std::make_unique<DescriptorSetLayoutManager>(device)),
|
||||
mDescriptorPool(std::make_unique<DescriptorInfinitePool>(device)) {}
|
||||
|
||||
VulkanDescriptorSetManager::~VulkanDescriptorSetManager() = default;
|
||||
VulkanDescriptorSetCache::~VulkanDescriptorSetCache() = default;
|
||||
|
||||
void VulkanDescriptorSetManager::terminate() noexcept{
|
||||
mLayoutManager.reset();
|
||||
void VulkanDescriptorSetCache::terminate() noexcept{
|
||||
mDescriptorPool.reset();
|
||||
clearHistory();
|
||||
}
|
||||
|
||||
// bind() is not really binding the set but just stashing until we have all the info
|
||||
// (pipelinelayout).
|
||||
void VulkanDescriptorSetManager::bind(uint8_t setIndex,
|
||||
void VulkanDescriptorSetCache::bind(uint8_t setIndex,
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
backend::DescriptorSetOffsetArray&& offsets) {
|
||||
set->setOffsets(std::move(offsets));
|
||||
mStashedSets[setIndex] = set;
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetManager::unbind(uint8_t setIndex) {
|
||||
void VulkanDescriptorSetCache::unbind(uint8_t setIndex) {
|
||||
mStashedSets[setIndex] = {};
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetManager::commit(VulkanCommandBuffer* commands,
|
||||
void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
|
||||
VkPipelineLayout pipelineLayout, fvkutils::DescriptorSetMask const& setMask) {
|
||||
// setMask indicates the set of descriptor sets the driver wants to bind, curMask is the
|
||||
// actual set of sets that *needs* to be bound.
|
||||
@@ -412,7 +315,7 @@ void VulkanDescriptorSetManager::commit(VulkanCommandBuffer* commands,
|
||||
};
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetManager::updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
|
||||
VkDeviceSize offset, VkDeviceSize size) noexcept {
|
||||
VkDescriptorBufferInfo const info = {
|
||||
@@ -438,7 +341,7 @@ void VulkanDescriptorSetManager::updateBuffer(fvkmemory::resource_ptr<VulkanDesc
|
||||
set->acquire(bufferObject);
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetManager::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
|
||||
VkSampler sampler) noexcept {
|
||||
VkDescriptorImageInfo info{
|
||||
@@ -470,13 +373,13 @@ void VulkanDescriptorSetManager::updateSampler(fvkmemory::resource_ptr<VulkanDes
|
||||
set->acquire(texture);
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetManager::updateInputAttachment(
|
||||
void VulkanDescriptorSetCache::updateInputAttachment(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
VulkanAttachment const& attachment) noexcept {
|
||||
// TOOD: fill-in this region
|
||||
// TOOD: fill this in.
|
||||
}
|
||||
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetManager::createSet(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet(
|
||||
Handle<HwDescriptorSet> handle, fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
|
||||
auto const vkSet = mDescriptorPool->obtainSet(layout);
|
||||
auto const& count = layout->count;
|
||||
@@ -492,12 +395,7 @@ fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetManager::createS
|
||||
});
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetManager::initVkLayout(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
|
||||
layout->setVkLayout(mLayoutManager->getVkLayout(layout->bitmask));
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetManager::clearHistory() {
|
||||
void VulkanDescriptorSetCache::clearHistory() {
|
||||
mStashedSets = {};
|
||||
}
|
||||
|
||||
+8
-16
@@ -14,10 +14,10 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
|
||||
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
|
||||
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETCACHE_H
|
||||
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETCACHE_H
|
||||
|
||||
#include "vulkan/VulkanHandles.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
#include "vulkan/utils/Definitions.h" // For DescriptorSetMask
|
||||
|
||||
@@ -34,20 +34,16 @@
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
// [GDSR]: Great-Descriptor-Set-Refactor: As of 03/20/24, the Filament frontend is planning to
|
||||
// introduce descriptor set. This PR will arrive before that change is complete. As such, some of
|
||||
// the methods introduced here will be obsolete, and certain logic will be generalized.
|
||||
|
||||
// Abstraction over the pool and the layout cache.
|
||||
class VulkanDescriptorSetManager {
|
||||
// Abstraction over the descriptor set pool.
|
||||
class VulkanDescriptorSetCache {
|
||||
public:
|
||||
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT =
|
||||
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
|
||||
|
||||
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
|
||||
|
||||
VulkanDescriptorSetManager(VkDevice device, fvkmemory::ResourceManager* resourceManager);
|
||||
~VulkanDescriptorSetManager();
|
||||
VulkanDescriptorSetCache(VkDevice device, fvkmemory::ResourceManager* resourceManager);
|
||||
~VulkanDescriptorSetCache();
|
||||
|
||||
void terminate() noexcept;
|
||||
|
||||
@@ -72,12 +68,9 @@ public:
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
|
||||
|
||||
void initVkLayout(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
|
||||
|
||||
void clearHistory();
|
||||
|
||||
private:
|
||||
class DescriptorSetLayoutManager;
|
||||
class DescriptorInfinitePool;
|
||||
|
||||
using DescriptorSetArray =
|
||||
@@ -85,7 +78,6 @@ private:
|
||||
|
||||
VkDevice mDevice;
|
||||
fvkmemory::ResourceManager* mResourceManager;
|
||||
std::unique_ptr<DescriptorSetLayoutManager> mLayoutManager;
|
||||
std::unique_ptr<DescriptorInfinitePool> mDescriptorPool;
|
||||
std::pair<VulkanAttachment, VkDescriptorImageInfo> mInputAttachment;
|
||||
DescriptorSetArray mStashedSets = {};
|
||||
@@ -99,4 +91,4 @@ private:
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
|
||||
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETCACHE_H
|
||||
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "VulkanDescriptorSetLayoutCache.h"
|
||||
|
||||
#include "VulkanHandles.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
|
||||
|
||||
template<typename Bitmask>
|
||||
uint32_t appendBindings(VkDescriptorSetLayoutBinding* toBind, VkDescriptorType type,
|
||||
Bitmask const& mask) {
|
||||
uint32_t count = 0;
|
||||
Bitmask alreadySeen;
|
||||
mask.forEachSetBit([&](size_t index) {
|
||||
VkShaderStageFlags stages = 0;
|
||||
uint32_t binding = 0;
|
||||
if (index < fvkutils::getFragmentStageShift<Bitmask>()) {
|
||||
binding = (uint32_t) index;
|
||||
stages |= VK_SHADER_STAGE_VERTEX_BIT;
|
||||
auto fragIndex = index + fvkutils::getFragmentStageShift<Bitmask>();
|
||||
if (mask.test(fragIndex)) {
|
||||
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
alreadySeen.set(fragIndex);
|
||||
}
|
||||
} else if (!alreadySeen.test(index)) {
|
||||
// We are in fragment stage bits
|
||||
binding = (uint32_t) (index - fvkutils::getFragmentStageShift<Bitmask>());
|
||||
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
}
|
||||
|
||||
if (stages) {
|
||||
toBind[count++] = {
|
||||
.binding = binding,
|
||||
.descriptorType = type,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = stages,
|
||||
};
|
||||
}
|
||||
});
|
||||
return count;
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
VulkanDescriptorSetLayoutCache::VulkanDescriptorSetLayoutCache(VkDevice device,
|
||||
fvkmemory::ResourceManager* resourceManager)
|
||||
: mDevice(device),
|
||||
mResourceManager(resourceManager) {}
|
||||
|
||||
VulkanDescriptorSetLayoutCache::~VulkanDescriptorSetLayoutCache() = default;
|
||||
|
||||
void VulkanDescriptorSetLayoutCache::terminate() noexcept {
|
||||
for (auto& itr: mVkLayouts) {
|
||||
vkDestroyDescriptorSetLayout(mDevice, itr.second, VKALLOC);
|
||||
}
|
||||
}
|
||||
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> VulkanDescriptorSetLayoutCache::createLayout(
|
||||
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info) {
|
||||
auto layout = fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::make(mResourceManager, handle,
|
||||
info);
|
||||
VkDescriptorSetLayout vklayout = VK_NULL_HANDLE;
|
||||
auto const& bitmasks = layout->bitmask;
|
||||
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
|
||||
vklayout = itr->second;
|
||||
} else {
|
||||
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
|
||||
uint32_t count = 0;
|
||||
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
|
||||
bitmasks.dynamicUbo);
|
||||
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmasks.ubo);
|
||||
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
bitmasks.sampler);
|
||||
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
|
||||
bitmasks.inputAttachment);
|
||||
|
||||
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
|
||||
VkDescriptorSetLayoutCreateInfo dlinfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.bindingCount = count,
|
||||
.pBindings = toBind,
|
||||
};
|
||||
|
||||
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &vklayout);
|
||||
mVkLayouts[bitmasks] = vklayout;
|
||||
}
|
||||
layout->setVkLayout(vklayout);
|
||||
return layout;
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETLAYOUTCACHE_H
|
||||
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETLAYOUTCACHE_H
|
||||
|
||||
#include "VulkanHandles.h"
|
||||
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <utils/bitset.h>
|
||||
|
||||
#include <bluevk/BlueVK.h>
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class VulkanDescriptorSetLayoutCache {
|
||||
public:
|
||||
VulkanDescriptorSetLayoutCache(VkDevice device, fvkmemory::ResourceManager* resourceManager);
|
||||
~VulkanDescriptorSetLayoutCache();
|
||||
|
||||
void terminate() noexcept;
|
||||
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> createLayout(
|
||||
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info);
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
fvkmemory::ResourceManager* mResourceManager;
|
||||
|
||||
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
|
||||
using BitmaskGroupHashFn = utils::hash::MurmurHashFn<BitmaskGroup>;
|
||||
struct BitmaskGroupEqual {
|
||||
bool operator()(BitmaskGroup const& k1, BitmaskGroup const& k2) const { return k1 == k2; }
|
||||
};
|
||||
|
||||
tsl::robin_map<BitmaskGroup, VkDescriptorSetLayout, BitmaskGroupHashFn, BitmaskGroupEqual>
|
||||
mVkLayouts;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETLAYOUTCACHE_H
|
||||
@@ -17,7 +17,6 @@
|
||||
#include "VulkanDriver.h"
|
||||
|
||||
#include "CommandStreamDispatcher.h"
|
||||
#include "DataReshaper.h"
|
||||
#include "SystraceProfile.h"
|
||||
#include "VulkanAsyncHandles.h"
|
||||
#include "VulkanBuffer.h"
|
||||
@@ -35,7 +34,6 @@
|
||||
#include <backend/platforms/VulkanPlatform.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#ifndef NDEBUG
|
||||
@@ -44,8 +42,6 @@
|
||||
|
||||
using namespace bluevk;
|
||||
|
||||
using utils::FixedCapacityVector;
|
||||
|
||||
#if defined(__clang__)
|
||||
// Vulkan functions often immediately dereference pointers, so it's fine to pass in a pointer
|
||||
// to a stack-allocated variable.
|
||||
@@ -219,7 +215,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
|
||||
mSamplerCache(mPlatform->getDevice()),
|
||||
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
|
||||
mReadPixels(mPlatform->getDevice()),
|
||||
mDescriptorSetManager(mPlatform->getDevice(), &mResourceManager),
|
||||
mDescriptorSetLayoutCache(mPlatform->getDevice(), &mResourceManager),
|
||||
mDescriptorSetCache(mPlatform->getDevice(), &mResourceManager),
|
||||
mQueryManager(mPlatform->getDevice()),
|
||||
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported),
|
||||
mStereoscopicType(driverConfig.stereoscopicType) {
|
||||
@@ -329,7 +326,8 @@ void VulkanDriver::terminate() {
|
||||
mPipelineCache.terminate();
|
||||
mFramebufferCache.reset();
|
||||
mSamplerCache.terminate();
|
||||
mDescriptorSetManager.terminate();
|
||||
mDescriptorSetLayoutCache.terminate();
|
||||
mDescriptorSetCache.terminate();
|
||||
mPipelineLayoutCache.terminate();
|
||||
|
||||
// Before terminating ResourceManager, we must make sure all of the resource_ptrs have been unset.
|
||||
@@ -365,7 +363,7 @@ void VulkanDriver::collectGarbage() {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
// Command buffers need to be submitted and completed before other resources can be gc'd.
|
||||
mCommands.gc();
|
||||
mDescriptorSetManager.clearHistory();
|
||||
mDescriptorSetCache.clearHistory();
|
||||
mStagePool.gc();
|
||||
mFramebufferCache.gc();
|
||||
mPipelineCache.gc();
|
||||
@@ -408,7 +406,7 @@ void VulkanDriver::updateDescriptorSetBuffer(
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
|
||||
auto buffer = resource_ptr<VulkanBufferObject>::cast(&mResourceManager, boh);
|
||||
mDescriptorSetManager.updateBuffer(set, binding, buffer, offset, size);
|
||||
mDescriptorSetCache.updateBuffer(set, binding, buffer, offset, size);
|
||||
}
|
||||
|
||||
void VulkanDriver::updateDescriptorSetTexture(
|
||||
@@ -421,7 +419,7 @@ void VulkanDriver::updateDescriptorSetTexture(
|
||||
auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th);
|
||||
|
||||
VkSampler const vksampler = mSamplerCache.getSampler(params);
|
||||
mDescriptorSetManager.updateSampler(set, binding, texture, vksampler);
|
||||
mDescriptorSetCache.updateSampler(set, binding, texture, vksampler);
|
||||
}
|
||||
|
||||
void VulkanDriver::flush(int) {
|
||||
@@ -778,8 +776,7 @@ void VulkanDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
|
||||
|
||||
void VulkanDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh,
|
||||
backend::DescriptorSetLayout&& info) {
|
||||
auto layout = resource_ptr<VulkanDescriptorSetLayout>::make(&mResourceManager, dslh, info);
|
||||
mDescriptorSetManager.initVkLayout(layout);
|
||||
auto layout = mDescriptorSetLayoutCache.createLayout(dslh, std::move(info));
|
||||
layout.inc();
|
||||
}
|
||||
|
||||
@@ -788,7 +785,7 @@ void VulkanDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout =
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh);
|
||||
auto set = mDescriptorSetManager.createSet(dsh, layout);
|
||||
auto set = mDescriptorSetCache.createSet(dsh, layout);
|
||||
set.inc();
|
||||
}
|
||||
|
||||
@@ -1060,7 +1057,7 @@ bool VulkanDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
formats.end();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isProtectedTexturesSupported() { return false; }
|
||||
bool VulkanDriver::isProtectedTexturesSupported() { return isProtectedContentSupported(); }
|
||||
|
||||
bool VulkanDriver::isDepthClampSupported() {
|
||||
return mContext.isDepthClampSupported();
|
||||
@@ -1137,24 +1134,28 @@ math::float2 VulkanDriver::getClipSpaceParams() {
|
||||
}
|
||||
|
||||
uint8_t VulkanDriver::getMaxDrawBuffers() {
|
||||
return MRT::MIN_SUPPORTED_RENDER_TARGET_COUNT; // TODO: query real value
|
||||
return mContext.getPhysicalDeviceLimits().maxColorAttachments;
|
||||
}
|
||||
|
||||
size_t VulkanDriver::getMaxUniformBufferSize() {
|
||||
// TODO: return the actual size instead of hardcoded value
|
||||
// TODO: devices that return less than 32768 should be rejected. This represents only 3%
|
||||
// of android devices.
|
||||
return 32768;
|
||||
return mContext.getPhysicalDeviceLimits().maxUniformBufferRange;
|
||||
}
|
||||
|
||||
size_t VulkanDriver::getMaxTextureSize(SamplerType) {
|
||||
// TODO: return the actual size instead of hardcoded value
|
||||
return 4096;
|
||||
size_t VulkanDriver::getMaxTextureSize(SamplerType type) {
|
||||
switch (type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimension2D;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimension3D;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimensionCube;
|
||||
default:
|
||||
return mContext.getPhysicalDeviceLimits().maxImageDimension1D;
|
||||
}
|
||||
}
|
||||
|
||||
size_t VulkanDriver::getMaxArrayTextureLayers() {
|
||||
// TODO: return the actual size instead of hardcoded value
|
||||
return 256;
|
||||
return mContext.getPhysicalDeviceLimits().maxImageArrayLayers;
|
||||
}
|
||||
|
||||
void VulkanDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t index,
|
||||
@@ -1493,7 +1494,7 @@ void VulkanDriver::nextSubpass(int) {
|
||||
|
||||
if (mCurrentRenderPass.params.subpassMask & 0x1) {
|
||||
VulkanAttachment& subpassInput = renderTarget->getColor0();
|
||||
mDescriptorSetManager.updateInputAttachment({}, subpassInput);
|
||||
mDescriptorSetCache.updateInputAttachment({}, subpassInput);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1820,9 +1821,9 @@ void VulkanDriver::bindDescriptorSet(
|
||||
backend::DescriptorSetOffsetArray&& offsets) {
|
||||
if (dsh) {
|
||||
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
|
||||
mDescriptorSetManager.bind(setIndex, set, std::move(offsets));
|
||||
mDescriptorSetCache.bind(setIndex, set, std::move(offsets));
|
||||
} else {
|
||||
mDescriptorSetManager.unbind(setIndex);
|
||||
mDescriptorSetCache.unbind(setIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1830,7 +1831,7 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
VkCommandBuffer cmdbuffer = mCurrentRenderPass.commandBuffer->buffer();
|
||||
|
||||
mDescriptorSetManager.commit(mCurrentRenderPass.commandBuffer,
|
||||
mDescriptorSetCache.commit(mCurrentRenderPass.commandBuffer,
|
||||
mBoundPipeline.pipelineLayout,
|
||||
mBoundPipeline.descriptorSetMask);
|
||||
|
||||
|
||||
@@ -27,8 +27,9 @@
|
||||
#include "VulkanSamplerCache.h"
|
||||
#include "VulkanStagePool.h"
|
||||
#include "VulkanQueryManager.h"
|
||||
#include "vulkan/caching/VulkanDescriptorSetManager.h"
|
||||
#include "vulkan/caching/VulkanPipelineLayoutCache.h"
|
||||
#include "vulkan/VulkanDescriptorSetCache.h"
|
||||
#include "vulkan/VulkanDescriptorSetLayoutCache.h"
|
||||
#include "vulkan/VulkanPipelineLayoutCache.h"
|
||||
#include "vulkan/memory/ResourceManager.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
#include "vulkan/utils/Definitions.h"
|
||||
@@ -137,7 +138,8 @@ private:
|
||||
VulkanSamplerCache mSamplerCache;
|
||||
VulkanBlitter mBlitter;
|
||||
VulkanReadPixels mReadPixels;
|
||||
VulkanDescriptorSetManager mDescriptorSetManager;
|
||||
VulkanDescriptorSetLayoutCache mDescriptorSetLayoutCache;
|
||||
VulkanDescriptorSetCache mDescriptorSetCache;
|
||||
VulkanQueryManager mQueryManager;
|
||||
|
||||
// This is necessary for us to write to push constants after binding a pipeline.
|
||||
|
||||
@@ -15,15 +15,12 @@
|
||||
*/
|
||||
|
||||
#include "VulkanPipelineCache.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "caching/VulkanDescriptorSetManager.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "VulkanTexture.h"
|
||||
#include "vulkan/utils/Conversion.h"
|
||||
|
||||
#if defined(__clang__)
|
||||
|
||||
+2
-1
@@ -17,7 +17,8 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANPIPELINELAYOUTCACHE_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANPIPELINELAYOUTCACHE_H
|
||||
|
||||
#include <vulkan/VulkanHandles.h>
|
||||
#include "VulkanHandles.h"
|
||||
|
||||
#include <bluevk/BlueVK.h>
|
||||
|
||||
#include <utils/Hash.h>
|
||||
@@ -736,10 +736,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
chainStruct(&context.mPhysicalDeviceFeatures, &queryProtectedMemoryFeatures);
|
||||
chainStruct(&context.mPhysicalDeviceProperties, &protectedMemoryProperties);
|
||||
|
||||
// We know we need to allocate the protected version of the VK objects
|
||||
context.mProtectedMemorySupported =
|
||||
static_cast<bool>(queryProtectedMemoryFeatures.protectedMemory);
|
||||
|
||||
// Initialize the following fields: physicalDeviceProperties, memoryProperties,
|
||||
// physicalDeviceFeatures, graphicsQueueFamilyIndex.
|
||||
vkGetPhysicalDeviceProperties2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceProperties);
|
||||
@@ -759,6 +755,10 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
mImpl->mGraphicsQueueIndex = 0;
|
||||
}
|
||||
|
||||
// We know we need to allocate the protected version of the VK objects
|
||||
context.mProtectedMemorySupported =
|
||||
static_cast<bool>(queryProtectedMemoryFeatures.protectedMemory);
|
||||
|
||||
if (context.mProtectedMemorySupported) {
|
||||
mImpl->mProtectedGraphicsQueueFamilyIndex = identifyGraphicsQueueFamilyIndex(
|
||||
mImpl->mPhysicalDevice, (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_PROTECTED_BIT));
|
||||
|
||||
@@ -223,6 +223,19 @@ Platform::ExternalImageHandle VulkanPlatformAndroid::createExternalImage(
|
||||
return Platform::ExternalImageHandle{};
|
||||
}
|
||||
|
||||
VulkanPlatformAndroid::ExternalImageDescAndroid VulkanPlatformAndroid::getExternalImageDesc(
|
||||
ExternalImageHandleRef externalImage) const noexcept {
|
||||
auto const* fvkExternalImage =
|
||||
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
|
||||
|
||||
return {
|
||||
.width = fvkExternalImage->width,
|
||||
.height = fvkExternalImage->height,
|
||||
.format = fvkExternalImage->format,
|
||||
.usage = fvkExternalImage->usage,
|
||||
};
|
||||
}
|
||||
|
||||
VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::getExternalImageMetadata(
|
||||
ExternalImageHandleRef externalImage) {
|
||||
auto const* fvkExternalImage =
|
||||
|
||||
@@ -143,7 +143,7 @@ wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
|
||||
return device;
|
||||
}
|
||||
|
||||
Driver* WebGPUPlatform::createDriver(void* const sharedContext,
|
||||
Driver* WebGPUPlatform::createDriver(void* sharedContext,
|
||||
const Platform::DriverConfig& /*driverConfig*/) noexcept {
|
||||
if (sharedContext) {
|
||||
FWGPU_LOGW << "sharedContext is ignored/unused in the WebGPU backend. A non-null "
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
*/
|
||||
#include <backend/platforms/WebGPUPlatform.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
@@ -118,7 +120,9 @@ wgpu::Surface WebGPUPlatform::createSurface(void* nativeWindow, uint64_t flags)
|
||||
if (useXcb) {
|
||||
wgpu::SurfaceSourceXCBWindow surfaceSourceXcb{};
|
||||
surfaceSourceXcb.connection = g_x11.connection;
|
||||
surfaceSourceXcb.window = reinterpret_cast<uint32_t>(nativeWindow);
|
||||
|
||||
// TODO: this looks really wrong, please fix!!
|
||||
surfaceSourceXcb.window = *((uint32_t*) nativeWindow);
|
||||
wgpu::SurfaceDescriptor surfaceDescriptor{
|
||||
.nextInChain = &surfaceSourceXcb,
|
||||
.label = "linux_xcb_surface"
|
||||
|
||||
@@ -0,0 +1,172 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "ImageExpectations.h"
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "utils/Hash.h"
|
||||
#include <fstream>
|
||||
|
||||
#include "backend/PixelBufferDescriptor.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
#ifndef FILAMENT_IOS
|
||||
|
||||
#include <imageio/ImageEncoder.h>
|
||||
#include <image/ColorTransform.h>
|
||||
|
||||
#endif
|
||||
|
||||
ScreenshotParams::ScreenshotParams(int width, int height, std::string fileName,
|
||||
uint32_t expectedPixelHash)
|
||||
: mWidth(width), mHeight(height), mFileName(std::move(fileName)),
|
||||
mExpectedPixelHash(expectedPixelHash) {}
|
||||
|
||||
int ScreenshotParams::width() const {
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int ScreenshotParams::height() const {
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
uint32_t ScreenshotParams::expectedHash() const {
|
||||
return mExpectedPixelHash;
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::outputDirectoryPath() const {
|
||||
return ".";
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::generatedActualFileName() const {
|
||||
return absl::StrFormat("%s_actual.png", mFileName);
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::generatedActualFilePath() const {
|
||||
return absl::StrFormat("%s/%s", outputDirectoryPath(), generatedActualFileName());
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::goldenFileName() const {
|
||||
return absl::StrFormat("%s_golden.png", mFileName);
|
||||
}
|
||||
|
||||
std::string ScreenshotParams::goldenFilePath() const {
|
||||
return absl::StrFormat("%s/%s", outputDirectoryPath(), goldenFileName());
|
||||
}
|
||||
|
||||
ImageExpectation::ImageExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::DriverApi& api, ScreenshotParams params,
|
||||
filament::backend::RenderTargetHandle renderTarget)
|
||||
: mFileName(fileName), mLineNumber(lineNumber), mParams(std::move(params)),
|
||||
mResult(api, renderTarget, mParams) {}
|
||||
|
||||
void ImageExpectation::evaluate() {
|
||||
// Ensure this is only evaluated once.
|
||||
if (mEvaluated) {
|
||||
return;
|
||||
}
|
||||
mEvaluated = true;
|
||||
|
||||
// Do the actual image comparison inside a scoped trace with the stored file and line.
|
||||
{
|
||||
testing::ScopedTrace trace(mFileName, mLineNumber, "");
|
||||
compareImage();
|
||||
}
|
||||
}
|
||||
|
||||
void ImageExpectation::compareImage() const {
|
||||
bool bytesFilled = mResult.bytesFilled();
|
||||
EXPECT_THAT(bytesFilled, testing::IsTrue())
|
||||
<< "Render target wasn't copied to the buffer for " << mFileName;
|
||||
if (bytesFilled) {
|
||||
uint32_t actualHash = mResult.hash();
|
||||
EXPECT_THAT(actualHash, testing::Eq(mParams.expectedHash()));
|
||||
}
|
||||
}
|
||||
|
||||
ImageExpectations::ImageExpectations(filament::backend::DriverApi& api) : mApi(api) {}
|
||||
|
||||
ImageExpectations::~ImageExpectations() {
|
||||
// Guarantee that all expectations are evaluated when this leaves scope even if the caller
|
||||
// forgot to manually evaluate them.
|
||||
evaluate();
|
||||
}
|
||||
|
||||
void ImageExpectations::addExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params) {
|
||||
mExpectations.emplace_back(fileName, lineNumber, mApi, std::move(params), renderTarget);
|
||||
}
|
||||
|
||||
void ImageExpectations::evaluate() {
|
||||
for (auto& expectation: mExpectations) {
|
||||
expectation.evaluate();
|
||||
}
|
||||
mExpectations.clear();
|
||||
}
|
||||
|
||||
RenderTargetDump::RenderTargetDump(filament::backend::DriverApi& api,
|
||||
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params)
|
||||
: mInternal(std::make_unique<RenderTargetDump::Internal>(params)) {
|
||||
#ifdef FILAMENT_IOS
|
||||
bytesFilled_ = true;
|
||||
bytes_.resize(size);
|
||||
std::fill(bytes_.begin(), bytes_.end(), 0);
|
||||
#else
|
||||
const size_t size = mInternal->params.width() * mInternal->params.height() * 4;
|
||||
mInternal->bytes.resize(size);
|
||||
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* internal = static_cast<RenderTargetDump::Internal*>(user);
|
||||
image::LinearImage image(internal->params.width(), internal->params.width(), 4);
|
||||
image = image::toLinearWithAlpha<uint8_t>(internal->params.width(),
|
||||
internal->params.height(),
|
||||
internal->params.width() * 4, (uint8_t*)buffer);
|
||||
std::string filePath = internal->params.generatedActualFilePath();
|
||||
std::ofstream pngStream(filePath, std::ios::binary | std::ios::trunc);
|
||||
image::ImageEncoder::encode(pngStream, image::ImageEncoder::Format::PNG, image, "",
|
||||
filePath);
|
||||
internal->bytesFilled = true;
|
||||
};
|
||||
filament::backend::PixelBufferDescriptor pb(mInternal->bytes.data(), size,
|
||||
filament::backend::PixelDataFormat::RGBA, filament::backend::PixelDataType::UBYTE, cb,
|
||||
(void*)mInternal.get());
|
||||
api.readPixels(renderTarget, 0, 0, mInternal->params.width(), mInternal->params.height(),
|
||||
std::move(pb));
|
||||
#endif
|
||||
}
|
||||
|
||||
RenderTargetDump::~RenderTargetDump() {
|
||||
// If the GPU callback hasn't been made yet then there's a callback elsewhere that has a copy of
|
||||
// the internal pointer. But there's no guarantee that the callback will be ever made if the GPU
|
||||
// pipeline wasn't run for some reason. So it is necessary to leak the memory.
|
||||
// It would be possible to try to coordinate with the callback to have it clean up the memory,
|
||||
// but if this condition happens there's already an issue with the test case so there's no need.
|
||||
if (!bytesFilled()) {
|
||||
mInternal.release();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t RenderTargetDump::hash() const {
|
||||
return utils::hash::murmur3((uint32_t*)mInternal->bytes.data(), mInternal->bytes.size() / 4, 0);
|
||||
}
|
||||
|
||||
bool RenderTargetDump::bytesFilled() const {
|
||||
return mInternal->bytesFilled;
|
||||
}
|
||||
|
||||
RenderTargetDump::Internal::Internal(const ScreenshotParams& params) : params(params) {}
|
||||
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_IMAGE_EXPECTATIONS_H
|
||||
#define TNT_IMAGE_EXPECTATIONS_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
#include "backend/Handle.h"
|
||||
#include "backend/DriverApiForward.h"
|
||||
|
||||
// Arguments are (RenderTargetHandle renderTarget, ImageExpectations& expectations,
|
||||
// ScreenshotParams screenshotParams)
|
||||
#define EXPECT_IMAGE(renderTarget, expectations, screenshotParams) \
|
||||
do { \
|
||||
expectations.addExpectation( \
|
||||
__FILE__, \
|
||||
__LINE__, \
|
||||
renderTarget, \
|
||||
screenshotParams); \
|
||||
} while (0)
|
||||
|
||||
/**
|
||||
* Stores user-provided configuration values for an image expectation
|
||||
*/
|
||||
class ScreenshotParams {
|
||||
public:
|
||||
ScreenshotParams(int width, int height, std::string fileName, uint32_t expectedPixelHash);
|
||||
|
||||
int width() const;
|
||||
int height() const;
|
||||
uint32_t expectedHash() const;
|
||||
|
||||
std::string outputDirectoryPath() const;
|
||||
std::string generatedActualFileName() const;
|
||||
std::string generatedActualFilePath() const;
|
||||
std::string goldenFileName() const;
|
||||
std::string goldenFilePath() const;
|
||||
|
||||
private:
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
uint32_t mExpectedPixelHash;
|
||||
std::string mFileName;
|
||||
};
|
||||
|
||||
/**
|
||||
* When created adds a command to the GPU pipeline to copy the render target into a buffer and
|
||||
* stores the result.
|
||||
* If this object is destroyed before the GPU pipeline is flushed it will leak memory in order to
|
||||
* avoid the GPU pipeline callback being a use-after-free.
|
||||
*/
|
||||
class RenderTargetDump {
|
||||
public:
|
||||
RenderTargetDump(filament::backend::DriverApi& api,
|
||||
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params);
|
||||
RenderTargetDump(RenderTargetDump&& other) = default;
|
||||
RenderTargetDump& operator=(RenderTargetDump&& other) = default;
|
||||
~RenderTargetDump();
|
||||
|
||||
/**
|
||||
* Should only bue used if BytesFilled returns true.
|
||||
* @return The hash of the stored bytes.
|
||||
*/
|
||||
uint32_t hash() const;
|
||||
/**
|
||||
* Thread safe as this is backed by an atomic.
|
||||
* Once this returns true it will never return false.
|
||||
* @return Whether the bytes have actually been copied from the GPU to the buffer.
|
||||
*/
|
||||
bool bytesFilled() const;
|
||||
|
||||
private:
|
||||
struct Internal {
|
||||
explicit Internal(const ScreenshotParams& params);
|
||||
ScreenshotParams params;
|
||||
std::atomic<bool> bytesFilled = false;
|
||||
std::vector<unsigned char> bytes;
|
||||
};
|
||||
|
||||
// We need a memory location that won't be invalidated to pass to GPU callbacks as they can't
|
||||
// be canceled during the destructor.
|
||||
std::unique_ptr<Internal> mInternal;
|
||||
};
|
||||
|
||||
class ImageExpectation {
|
||||
public:
|
||||
ImageExpectation(const char* fileName, int lineNumber, filament::backend::DriverApi& api,
|
||||
ScreenshotParams params, filament::backend::RenderTargetHandle renderTarget);
|
||||
|
||||
void evaluate();
|
||||
|
||||
private:
|
||||
void compareImage() const;
|
||||
|
||||
bool mEvaluated = false;
|
||||
const char* mFileName;
|
||||
int mLineNumber;
|
||||
ScreenshotParams mParams;
|
||||
RenderTargetDump mResult;
|
||||
};
|
||||
|
||||
class ImageExpectations {
|
||||
public:
|
||||
explicit ImageExpectations(filament::backend::DriverApi& api);
|
||||
~ImageExpectations();
|
||||
|
||||
/**
|
||||
* Not meant to be called directly, use EXPECT_IMAGE to get the file name and line number
|
||||
*/
|
||||
void addExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params);
|
||||
|
||||
void evaluate();
|
||||
|
||||
private:
|
||||
filament::backend::DriverApi& mApi;
|
||||
std::vector<ImageExpectation> mExpectations;
|
||||
};
|
||||
|
||||
#endif //TNT_IMAGE_EXPECTATIONS_H
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "Shader.h"
|
||||
|
||||
#include "BackendTest.h"
|
||||
#include "ShaderGenerator.h"
|
||||
|
||||
namespace test {
|
||||
|
||||
using namespace filament::backend;
|
||||
|
||||
Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) {
|
||||
utils::FixedCapacityVector<DescriptorSetLayoutBinding> kLayouts(config.uniformNames.size());
|
||||
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
|
||||
kLayouts[i] =
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, i };
|
||||
};
|
||||
|
||||
filamat::DescriptorSets descriptors;
|
||||
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
|
||||
descriptors[i + 1] = {{ config.uniformNames[i], kLayouts[i], {}}};
|
||||
}
|
||||
ShaderGenerator shaderGen(
|
||||
std::move(config.vertexShader), std::move(config.fragmentShader), BackendTest::sBackend,
|
||||
BackendTest::sIsMobilePlatform, std::move(descriptors));
|
||||
Program prog = shaderGen.getProgram(api);
|
||||
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
|
||||
prog.descriptorBindings(1, {{ config.uniformNames[i], DescriptorType::UNIFORM_BUFFER, i }});
|
||||
}
|
||||
mProgram = cleanup.add(api.createProgram(std::move(prog)));
|
||||
|
||||
mDescriptorSetLayout = cleanup.add(
|
||||
api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
|
||||
|
||||
mDescriptorSet = cleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
|
||||
}
|
||||
|
||||
filament::backend::ProgramHandle Shader::getProgram() const {
|
||||
return mProgram;
|
||||
}
|
||||
|
||||
filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
|
||||
return mDescriptorSetLayout;
|
||||
}
|
||||
|
||||
filament::backend::DescriptorSetHandle Shader::getDescriptorSet() const {
|
||||
return mDescriptorSet;
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_SHADER_H
|
||||
#define TNT_SHADER_H
|
||||
|
||||
#include "Lifetimes.h"
|
||||
|
||||
namespace test {
|
||||
|
||||
// All describing a shader that should be created.
|
||||
struct ShaderConfig {
|
||||
std::string vertexShader;
|
||||
std::string fragmentShader;
|
||||
std::vector<utils::CString> uniformNames;
|
||||
};
|
||||
|
||||
// All values describing a uniform.
|
||||
struct ResolvedUniformBindingConfig {
|
||||
size_t dataSize;
|
||||
size_t bufferSize;
|
||||
uint32_t byteOffset;
|
||||
filament::backend::descriptor_set_t set;
|
||||
filament::backend::descriptor_binding_t binding;
|
||||
};
|
||||
|
||||
// An equivalent to ResolvedUniformBindingConfig with all fields optional.
|
||||
// resolve can be called to create a ResolvedBindingConfig with default values
|
||||
// use in place of nullopt values.
|
||||
struct UniformBindingConfig {
|
||||
std::optional<size_t> dataSize;
|
||||
std::optional<size_t> bufferSize;
|
||||
std::optional<uint32_t> byteOffset;
|
||||
std::optional<filament::backend::descriptor_set_t> set;
|
||||
std::optional<filament::backend::descriptor_binding_t> binding;
|
||||
|
||||
template<typename UniformType>
|
||||
ResolvedUniformBindingConfig resolve();
|
||||
};
|
||||
|
||||
class Shader {
|
||||
public:
|
||||
// All graphics resources have their lifetime controlled by the Cleanup and not this object.
|
||||
// Shader must not outlive either the DriverApi or the Cleanup.
|
||||
Shader(filament::backend::DriverApi& api, Cleanup& cleanup, ShaderConfig config);
|
||||
|
||||
// Uploads a uniform with the default config.
|
||||
template<typename UniformType>
|
||||
void uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformType uniforms) const;
|
||||
// Binds a uniform with the default config.
|
||||
template<typename UniformType>
|
||||
void bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const;
|
||||
// Uploads a uniform, with UniformBindingConfig providing the arguments.
|
||||
template<typename UniformType>
|
||||
void uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config, UniformType uniforms) const;
|
||||
// Binds a uniform, with UniformBindingConfig providing the arguments.
|
||||
template<typename UniformType>
|
||||
void bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config) const;
|
||||
|
||||
filament::backend::ProgramHandle getProgram() const;
|
||||
filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const;
|
||||
filament::backend::DescriptorSetHandle getDescriptorSet() const;
|
||||
|
||||
protected:
|
||||
filament::backend::ProgramHandle mProgram;
|
||||
filament::backend::DescriptorSetLayoutHandle mDescriptorSetLayout;
|
||||
filament::backend::DescriptorSetHandle mDescriptorSet;
|
||||
};
|
||||
|
||||
template<typename UniformType>
|
||||
ResolvedUniformBindingConfig UniformBindingConfig::resolve() {
|
||||
auto resolvedDataSize = dataSize.value_or(sizeof(UniformType));
|
||||
return ResolvedUniformBindingConfig{
|
||||
.dataSize = resolvedDataSize,
|
||||
.bufferSize = bufferSize.value_or(resolvedDataSize),
|
||||
.byteOffset = byteOffset.value_or(0),
|
||||
.set = set.value_or(1),
|
||||
.binding = binding.value_or(0)
|
||||
};
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config, UniformType uniforms) const {
|
||||
auto resolvedConfig = config.resolve<UniformType>();
|
||||
|
||||
UniformType* tmp = new UniformType(uniforms);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
UniformType* sp = (UniformType*)buffer;
|
||||
delete sp;
|
||||
};
|
||||
filament::backend::BufferDescriptor bd(tmp, resolvedConfig.dataSize, cb);
|
||||
api.updateBufferObject(hwBuffer, std::move(bd), resolvedConfig.byteOffset);
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformBindingConfig config) const {
|
||||
auto resolvedConfig = config.resolve<UniformType>();
|
||||
|
||||
api.updateDescriptorSetBuffer(getDescriptorSet(), resolvedConfig.binding, hwBuffer, 0,
|
||||
resolvedConfig.bufferSize);
|
||||
api.bindDescriptorSet(getDescriptorSet(), resolvedConfig.set, {});
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::uploadUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
|
||||
UniformType uniforms) const {
|
||||
uploadUniform(api, hwBuffer, UniformBindingConfig{}, uniforms);
|
||||
}
|
||||
|
||||
template<typename UniformType>
|
||||
void Shader::bindUniform(filament::backend::DriverApi& api,
|
||||
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const {
|
||||
bindUniform<UniformType>(api, hwBuffer, UniformBindingConfig{});
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
#endif //TNT_SHADER_H
|
||||
+208
-260
@@ -16,8 +16,9 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "ImageExpectations.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "Shader.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
#include <utils/Hash.h>
|
||||
@@ -26,8 +27,10 @@
|
||||
#include <fstream>
|
||||
|
||||
#ifndef FILAMENT_IOS
|
||||
|
||||
#include <imageio/ImageEncoder.h>
|
||||
#include <image/ColorTransform.h>
|
||||
|
||||
#endif
|
||||
|
||||
namespace test {
|
||||
@@ -37,6 +40,21 @@ using namespace filament::backend;
|
||||
using namespace filament::math;
|
||||
using namespace utils;
|
||||
|
||||
struct MaterialParams {
|
||||
float4 color;
|
||||
float4 scale;
|
||||
};
|
||||
|
||||
class BlitTest : public BackendTest {
|
||||
public:
|
||||
BlitTest() : mCleanup(getDriverApi()) {}
|
||||
|
||||
protected:
|
||||
Shader createShader();
|
||||
|
||||
Cleanup mCleanup;
|
||||
};
|
||||
|
||||
static const char* const triangleVs = R"(#version 450 core
|
||||
layout(location = 0) in vec4 mesh_position;
|
||||
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
|
||||
@@ -56,49 +74,12 @@ void main() {
|
||||
fragColor = params.color;
|
||||
})";
|
||||
|
||||
struct MaterialParams {
|
||||
float4 color;
|
||||
float4 scale;
|
||||
};
|
||||
|
||||
struct ScreenshotParams {
|
||||
int width;
|
||||
int height;
|
||||
const char* filename;
|
||||
uint32_t pixelHashResult;
|
||||
};
|
||||
|
||||
#ifdef FILAMENT_IOS
|
||||
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {}
|
||||
#else
|
||||
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {
|
||||
using namespace image;
|
||||
const size_t size = params->width * params->height * 4;
|
||||
void* buffer = calloc(1, size);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
ScreenshotParams* params = (ScreenshotParams*) user;
|
||||
int w = params->width, h = params->height;
|
||||
const uint32_t* texels = (uint32_t*) buffer;
|
||||
params->pixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
|
||||
LinearImage image(w, h, 4);
|
||||
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
|
||||
std::ofstream pngstrm(params->filename, std::ios::binary | std::ios::trunc);
|
||||
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", params->filename);
|
||||
};
|
||||
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb,
|
||||
(void*) params);
|
||||
dapi.readPixels(rt, 0, 0, params->width, params->height, std::move(pb));
|
||||
}
|
||||
#endif
|
||||
|
||||
static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, MaterialParams params) {
|
||||
MaterialParams* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
MaterialParams* sp = (MaterialParams*) buffer;
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
|
||||
dapi.updateBufferObject(ubh, std::move(bd), 0);
|
||||
Shader BlitTest::createShader() {
|
||||
return Shader(getDriverApi(), mCleanup, ShaderConfig{
|
||||
.vertexShader = triangleVs,
|
||||
.fragmentShader = triangleFs,
|
||||
.uniformNames = { "Params" },
|
||||
});
|
||||
}
|
||||
|
||||
static uint32_t toUintColor(float4 color) {
|
||||
@@ -116,7 +97,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
|
||||
const int width = baseWidth >> level;
|
||||
const int height = baseHeight >> level;
|
||||
const size_t size0 = height * width * 4;
|
||||
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
|
||||
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
|
||||
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
|
||||
|
||||
const float3 foreground = color;
|
||||
@@ -140,7 +121,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
|
||||
// | ........
|
||||
// low addresses
|
||||
// This is because OpenGL automatically flips image data when uploading into the texture.
|
||||
uint32_t* texels = (uint32_t*) buffer0;
|
||||
uint32_t* texels = (uint32_t*)buffer0;
|
||||
for (int row = 0; row < height; row++) {
|
||||
for (int col = 0; col < width; col++) {
|
||||
float2 uv = { (col - width / 2.0f) / width, (row - height / 2.0f) / height };
|
||||
@@ -168,7 +149,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
|
||||
const int width = baseWidth >> level;
|
||||
const int height = baseHeight >> level;
|
||||
const size_t size0 = height * width * 4 * 6;
|
||||
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
|
||||
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
|
||||
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
|
||||
|
||||
const float3 foreground = color;
|
||||
@@ -176,7 +157,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
|
||||
const float radius = 0.25f;
|
||||
|
||||
// Draw a circle on a yellow background.
|
||||
uint32_t* texels = (uint32_t*) buffer0;
|
||||
uint32_t* texels = (uint32_t*)buffer0;
|
||||
for (int face = 0; face < 6; face++) {
|
||||
for (int row = 0; row < height; row++) {
|
||||
for (int col = 0; col < width; col++) {
|
||||
@@ -194,10 +175,9 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
|
||||
dapi.update3DImage(texture, level, 0, 0, 0, width, height, 6, std::move(pb));
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, ColorMagnify) {
|
||||
TEST_F(BlitTest, ColorMagnify) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 256;
|
||||
constexpr int kSrcTexHeight = 256;
|
||||
@@ -208,37 +188,40 @@ TEST_F(BackendTest, ColorMagnify) {
|
||||
constexpr int kNumLevels = 3;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
||||
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
|
||||
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
|
||||
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
|
||||
{}));
|
||||
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
|
||||
{}));
|
||||
}
|
||||
|
||||
// Do a "magnify" blit from level 1 of the source RT to the level 0 of the destination RT.
|
||||
const int srcLevel = 1;
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTargets[0],
|
||||
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTargets[srcLevel],
|
||||
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
|
||||
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTargets[srcLevel],
|
||||
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
||||
{
|
||||
@@ -246,29 +229,23 @@ TEST_F(BackendTest, ColorMagnify) {
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMagnify.png" };
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
dumpScreenshot(api, dstRenderTargets[0], ¶ms);
|
||||
api.commit(swapChain);
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
EXPECT_IMAGE(dstRenderTargets[0], expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMagnify", 0x410bdd31));
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0x410bdd31;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, ColorMinify) {
|
||||
TEST_F(BlitTest, ColorMinify) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 1024;
|
||||
constexpr int kSrcTexHeight = 1024;
|
||||
@@ -279,57 +256,55 @@ TEST_F(BackendTest, ColorMinify) {
|
||||
constexpr int kNumLevels = 3;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
||||
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
|
||||
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
|
||||
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
|
||||
{}));
|
||||
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
|
||||
{}));
|
||||
}
|
||||
|
||||
// Do a "minify" blit from level 1 of the source RT to the level 0 of the destination RT.
|
||||
const int srcLevel = 1;
|
||||
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0,
|
||||
dstRenderTargets[0], {0, 0, kDstTexWidth, kDstTexHeight},
|
||||
srcRenderTargets[srcLevel], {0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel},
|
||||
dstRenderTargets[0], { 0, 0, kDstTexWidth, kDstTexHeight },
|
||||
srcRenderTargets[srcLevel],
|
||||
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
{
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMinify.png" };
|
||||
dumpScreenshot(api, dstRenderTargets[0], ¶ms);
|
||||
EXPECT_IMAGE(dstRenderTargets[0], expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMinify", 0xf3d9c53f));
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
flushAndWait();
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0xf3d9c53f;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
flushAndWait();
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, ColorResolve) {
|
||||
TEST_F(BlitTest, ColorResolve) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
|
||||
constexpr int kSrcTexWidth = 256;
|
||||
constexpr int kSrcTexHeight = 256;
|
||||
@@ -338,49 +313,29 @@ TEST_F(BackendTest, ColorResolve) {
|
||||
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
|
||||
constexpr int kSampleCount = 4;
|
||||
|
||||
// Create a program.
|
||||
ProgramHandle program;
|
||||
{
|
||||
filamat::DescriptorSets descriptors;
|
||||
descriptors[1] = { { "Params",
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0 },
|
||||
{} } };
|
||||
ShaderGenerator shaderGen(
|
||||
triangleVs, triangleFs, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program prog = shaderGen.getProgram(api);
|
||||
prog.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
|
||||
program = cleanup.add(api.createProgram(std::move(prog)));
|
||||
}
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
Shader shader = createShader();
|
||||
|
||||
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
|
||||
TrianglePrimitive const triangle(api);
|
||||
|
||||
// Create 4-sample texture.
|
||||
Handle<HwTexture> const srcColorTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const srcColorTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight,
|
||||
1,
|
||||
TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create 1-sample texture.
|
||||
Handle<HwTexture> const dstColorTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> const dstColorTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create a 4-sample render target with the 4-sample texture.
|
||||
Handle<HwRenderTarget> const srcRenderTarget = cleanup.add(api.createRenderTarget(
|
||||
Handle<HwRenderTarget> const srcRenderTarget = mCleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, kSrcTexWidth, kSrcTexHeight, kSampleCount, 0,
|
||||
{{ srcColorTexture }}, {}, {}));
|
||||
|
||||
// Create a 1-sample render target with the 1-sample texture.
|
||||
Handle<HwRenderTarget> const dstRenderTarget = cleanup.add(api.createRenderTarget(
|
||||
Handle<HwRenderTarget> const dstRenderTarget = mCleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, kDstTexWidth, kDstTexHeight, 1, 0,
|
||||
{{ dstColorTexture }}, {}, {}));
|
||||
|
||||
@@ -394,58 +349,52 @@ TEST_F(BackendTest, ColorResolve) {
|
||||
params.viewport.height = kSrcTexHeight;
|
||||
|
||||
PipelineState state = {};
|
||||
state.program = program;
|
||||
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
|
||||
state.program = shader.getProgram();
|
||||
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() };
|
||||
state.rasterState.colorWrite = true;
|
||||
state.rasterState.depthWrite = false;
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams),
|
||||
auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(MaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
// Draw red triangle into srcRenderTarget.
|
||||
uploadUniforms(api, ubuffer, {
|
||||
.color = float4(1, 0, 0, 1),
|
||||
.scale = float4(1, 1, 0.5, 0),
|
||||
shader.uploadUniform(api, ubuffer, MaterialParams{
|
||||
.color = float4(1, 0, 0, 1),
|
||||
.scale = float4(1, 1, 0.5, 0),
|
||||
});
|
||||
|
||||
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams));
|
||||
api.bindDescriptorSet(descriptorSet, 1, {});
|
||||
shader.bindUniform<MaterialParams>(api, ubuffer);
|
||||
|
||||
// FIXME: on Metal this triangle is not drawn. Can't understand why.
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
api.beginRenderPass(srcRenderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
}
|
||||
|
||||
// Resolve the MSAA render target into the single-sample render target.
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR,
|
||||
dstRenderTarget, {0, 0, kDstTexWidth, kDstTexHeight},
|
||||
srcRenderTarget, {0, 0, kSrcTexWidth, kSrcTexHeight},
|
||||
dstRenderTarget, { 0, 0, kDstTexWidth, kDstTexHeight },
|
||||
srcRenderTarget, { 0, 0, kSrcTexWidth, kSrcTexHeight },
|
||||
SamplerMagFilter::NEAREST);
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams sparams{ kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
|
||||
dumpScreenshot(api, dstRenderTarget, &sparams);
|
||||
{
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
flushAndWait();
|
||||
EXPECT_IMAGE(dstRenderTarget, expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 0xebfac2ef));
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0xebfac2ef;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
|
||||
EXPECT_TRUE(sparams.pixelHashResult == expected);
|
||||
flushAndWait();
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, Blit2DTextureArray) {
|
||||
TEST_F(BlitTest, Blit2DTextureArray) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
api.startCapture(0);
|
||||
cleanup.addPostCall([&]() { api.stopCapture(0); });
|
||||
mCleanup.addPostCall([&]() { api.stopCapture(0); });
|
||||
|
||||
constexpr int kSrcTexWidth = 256;
|
||||
constexpr int kSrcTexHeight = 256;
|
||||
@@ -460,33 +409,40 @@ TEST_F(BackendTest, Blit2DTextureArray) {
|
||||
constexpr int kDstTexLayer = 0;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, kSrcTexDepth,
|
||||
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth,
|
||||
kSrcTexHeight, kSrcTexDepth,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0),
|
||||
flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
|
||||
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Create two RenderTargets.
|
||||
const int level = 0;
|
||||
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, kSrcTexLayer }, {}, {}));
|
||||
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, kDstTexLayer }, {}, {}));
|
||||
Handle<HwRenderTarget> srcRenderTarget = mCleanup.add(
|
||||
api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0,
|
||||
{ srcTexture, level, kSrcTexLayer }, {}, {}));
|
||||
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(
|
||||
api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0,
|
||||
{ dstTexture, level, kDstTexLayer }, {}, {}));
|
||||
|
||||
// Do a blit from kSrcTexLayer of the source RT to kDstTexLayer of the destination RT.
|
||||
const int srcLevel = 0;
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
||||
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
|
||||
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
|
||||
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTarget,
|
||||
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
||||
{
|
||||
@@ -494,29 +450,24 @@ TEST_F(BackendTest, Blit2DTextureArray) {
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "Blit2DTextureArray.png" };
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
||||
api.commit(swapChain);
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
EXPECT_IMAGE(dstRenderTarget, expectations,
|
||||
ScreenshotParams(kDstTexWidth, kDstTexHeight, "Blit2DTextureArray",
|
||||
0x8de7d55b));
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
|
||||
// Check if the image matches perfectly to our golden run.
|
||||
const uint32_t expected = 0x8de7d55b;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, BlitRegion) {
|
||||
TEST_F(BlitTest, BlitRegion) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 1024;
|
||||
constexpr int kSrcTexHeight = 1024;
|
||||
@@ -529,47 +480,48 @@ TEST_F(BackendTest, BlitRegion) {
|
||||
constexpr int kDstLevel = 0;
|
||||
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
|
||||
// Create a destination texture.
|
||||
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Blit one-quarter of src level 1 to dst level 0.
|
||||
Viewport srcRect = {
|
||||
.left = 0,
|
||||
.bottom = 0,
|
||||
.width = (kSrcTexWidth >> kSrcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> kSrcLevel) / 2,
|
||||
.left = 0,
|
||||
.bottom = 0,
|
||||
.width = (kSrcTexWidth >> kSrcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> kSrcLevel) / 2,
|
||||
};
|
||||
Viewport dstRect = {
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
};
|
||||
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
// We purposely set the render target width and height to smaller than the texture, to check
|
||||
// that this case is handled correctly.
|
||||
Handle<HwRenderTarget> srcRenderTarget =
|
||||
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
|
||||
srcRect.height, 1, 0, {srcTexture, kSrcLevel, 0}, {}, {}));
|
||||
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
|
||||
srcRect.height, 1, 0, { srcTexture, kSrcLevel, 0 }, {}, {}));
|
||||
Handle<HwRenderTarget> dstRenderTarget =
|
||||
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
|
||||
kDstTexHeight >> kDstLevel, 1, 0, {dstTexture, kDstLevel, 0}, {}, {}));
|
||||
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
|
||||
kDstTexHeight >> kDstLevel, 1, 0, { dstTexture, kDstLevel, 0 }, {}, {}));
|
||||
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget, srcRect,
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget,
|
||||
srcRect,
|
||||
SamplerMagFilter::LINEAR);
|
||||
|
||||
// Push through an empty frame to allow the texture to upload and the blit to execute.
|
||||
@@ -578,33 +530,25 @@ TEST_F(BackendTest, BlitRegion) {
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
// Grab a screenshot.
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegion.png" };
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
||||
api.commit(swapChain);
|
||||
ImageExpectations expectations(api);
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
// TODO: for some reason, this test has very, very slight (as in one pixel) differences
|
||||
// between OpenGL and Metal. So disable golden checking for now.
|
||||
// EXPECT_IMAGE(dstRenderTarget, expectations, ScreenshotParams(kDstTexWidth,
|
||||
// kDstTexHeight, "BlitRegion", 0x74fa34ed));
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
|
||||
// TODO: for some reason, this test has very, very slight (as in one pixel) differences between
|
||||
// OpenGL and Metal. So disable golden checking for now.
|
||||
// Use the compare tool from ImageMagick to see visual differences:
|
||||
// compare -verbose -metric mae BlitRegion_Metal.png BlitRegion_OpenGL.png difference.png
|
||||
//
|
||||
// const uint32_t expected = 0x74fa34ed;
|
||||
// printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
|
||||
// EXPECT_TRUE(params.pixelHashResult == expected);
|
||||
}
|
||||
|
||||
TEST_F(BackendTest, BlitRegionToSwapChain) {
|
||||
TEST_F(BlitTest, BlitRegionToSwapChain) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(getDriverApi());
|
||||
cleanup.addPostCall([&]() { executeCommands(); });
|
||||
mCleanup.addPostCall([&]() { executeCommands(); });
|
||||
|
||||
constexpr int kSrcTexWidth = 1024;
|
||||
constexpr int kSrcTexHeight = 1024;
|
||||
@@ -614,15 +558,15 @@ TEST_F(BackendTest, BlitRegionToSwapChain) {
|
||||
constexpr int kNumLevels = 3;
|
||||
|
||||
// Create a SwapChain and make it current.
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
auto swapChain = mCleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(api.createDefaultRenderTarget());
|
||||
|
||||
// Create a source texture.
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
const bool flipY = sBackend == Backend::OPENGL;
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
|
||||
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
|
||||
@@ -630,42 +574,46 @@ TEST_F(BackendTest, BlitRegionToSwapChain) {
|
||||
// Create a RenderTarget for each texture's miplevel.
|
||||
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
|
||||
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
|
||||
{}));
|
||||
}
|
||||
|
||||
// Blit one-quarter of src level 1 to dst level 0.
|
||||
const int srcLevel = 1;
|
||||
Viewport srcRect = {
|
||||
.left = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.bottom = (kSrcTexHeight >> srcLevel) / 2,
|
||||
.width = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> srcLevel) / 2,
|
||||
.left = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.bottom = (kSrcTexHeight >> srcLevel) / 2,
|
||||
.width = (kSrcTexWidth >> srcLevel) / 2,
|
||||
.height = (kSrcTexHeight >> srcLevel) / 2,
|
||||
};
|
||||
Viewport dstRect = {
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
.left = 10,
|
||||
.bottom = 10,
|
||||
.width = kDstTexWidth - 10,
|
||||
.height = kDstTexHeight - 10,
|
||||
};
|
||||
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
ImageExpectations expectations(api);
|
||||
{
|
||||
{
|
||||
RenderFrame frame(api);
|
||||
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
||||
dstRect, srcRenderTargets[srcLevel],
|
||||
srcRect, SamplerMagFilter::LINEAR);
|
||||
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
|
||||
dstRect, srcRenderTargets[srcLevel],
|
||||
srcRect, SamplerMagFilter::LINEAR);
|
||||
|
||||
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain.png" };
|
||||
dumpScreenshot(api, dstRenderTarget, ¶ms);
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
api.commit(swapChain);
|
||||
// TODO: for some reason, this test has been disabled. It needs to be tested on all
|
||||
// machines.
|
||||
// EXPECT_IMAGE(dstRenderTarget, expectations,
|
||||
// ScreenshotParams(kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain", 0x0));
|
||||
}
|
||||
flushAndWait();
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
api.finish();
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "Shader.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -78,8 +80,28 @@ struct MaterialParams {
|
||||
math::float4 offset;
|
||||
};
|
||||
static_assert(sizeof(MaterialParams) == 8 * sizeof(float));
|
||||
// Uniform config for writing MaterialParams to the shader uniform with 64 bytes of padding.
|
||||
const UniformBindingConfig kBindingConfig = {
|
||||
.dataSize = sizeof(MaterialParams),
|
||||
.bufferSize = sizeof(MaterialParams) + 64,
|
||||
.byteOffset = 64
|
||||
};
|
||||
|
||||
TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
class BufferUpdatesTest : public BackendTest {
|
||||
public:
|
||||
BufferUpdatesTest() : mCleanup(getDriverApi()) {}
|
||||
|
||||
protected:
|
||||
Shader createShader() {
|
||||
return Shader(getDriverApi(), mCleanup, ShaderConfig{
|
||||
vertex, fragment, {"Params"}
|
||||
});
|
||||
}
|
||||
|
||||
Cleanup mCleanup;
|
||||
};
|
||||
|
||||
TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
|
||||
const bool largeBuffers = false;
|
||||
|
||||
// If updateIndices is true, then even-numbered triangles will have their indices set to
|
||||
@@ -90,31 +112,15 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
// executeCommands().
|
||||
{
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
filamat::DescriptorSets descriptors;
|
||||
descriptors[1] = { { "Params",
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
|
||||
ShaderGenerator shaderGen(
|
||||
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
|
||||
auto program = api.createProgram(std::move(p));
|
||||
Shader shader = createShader();
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
|
||||
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// To test large buffers (which exercise a different code path) create an extra large
|
||||
// buffer. Only the first 3 vertices will be used.
|
||||
@@ -128,38 +134,29 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
|
||||
PipelineState state;
|
||||
state.program = program;
|
||||
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
|
||||
state.program = shader.getProgram();
|
||||
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() };
|
||||
state.rasterState.colorWrite = true;
|
||||
state.rasterState.depthWrite = false;
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
// Create a uniform buffer.
|
||||
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
|
||||
// GPU buffer, which is more interesting to test.
|
||||
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use
|
||||
// a GPU buffer, which is more interesting to test.
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
|
||||
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
|
||||
api.bindDescriptorSet(descriptorSet, 1, {});
|
||||
shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
|
||||
|
||||
api.startCapture(0);
|
||||
|
||||
// Upload uniforms.
|
||||
{
|
||||
MaterialParams params {
|
||||
.color = { 1.0f, 1.0f, 1.0f, 1.0f },
|
||||
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
|
||||
};
|
||||
auto* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* sp = (MaterialParams*) buffer;
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
|
||||
api.updateBufferObject(ubuffer, std::move(bd), 64);
|
||||
}
|
||||
// Upload the uniform, but with an offset to accommodate the padding in the shader's
|
||||
// uniform definition.
|
||||
shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
|
||||
.color = { 1.0f, 1.0f, 1.0f, 1.0f },
|
||||
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
|
||||
});
|
||||
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
@@ -202,13 +199,6 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyBufferObject(ubuffer);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
}
|
||||
|
||||
executeCommands();
|
||||
@@ -216,62 +206,38 @@ TEST_F(BackendTest, VertexBufferUpdate) {
|
||||
|
||||
// This test renders two triangles in two separate draw calls. Between the draw calls, a uniform
|
||||
// buffer object is partially updated.
|
||||
TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
|
||||
TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
filamat::DescriptorSets descriptors;
|
||||
descriptors[1] = { { "Params",
|
||||
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
|
||||
ShaderGenerator shaderGen(
|
||||
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
|
||||
auto program = api.createProgram(std::move(p));
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
|
||||
Shader shader = createShader();
|
||||
|
||||
// Create a uniform buffer.
|
||||
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
|
||||
// GPU buffer, which is more interesting to test.
|
||||
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
|
||||
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
|
||||
api.bindDescriptorSet(descriptorSet, 1, {});
|
||||
shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
|
||||
|
||||
// Create a render target.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
|
||||
auto renderTarget = api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {});
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
|
||||
auto renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {}));
|
||||
|
||||
// Upload uniforms for the first triangle.
|
||||
{
|
||||
MaterialParams params {
|
||||
// Upload the uniform, but with an offset to accommodate the padding in the shader's
|
||||
// uniform definition.
|
||||
shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
|
||||
.color = { 1.0f, 0.0f, 0.5f, 1.0f },
|
||||
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
|
||||
};
|
||||
auto* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* sp = (MaterialParams*) buffer;
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
|
||||
api.updateBufferObject(ubuffer, std::move(bd), 64);
|
||||
}
|
||||
});
|
||||
|
||||
RenderPassParams params = {};
|
||||
params.flags.clear = TargetBufferFlags::COLOR;
|
||||
@@ -280,29 +246,27 @@ TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
params.viewport.height = 512;
|
||||
params.viewport.width = 512;
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
|
||||
renderTarget, swapChain, program, params);
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }},
|
||||
renderTarget, swapChain, shader.getProgram(), params);
|
||||
|
||||
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
|
||||
// color.b, color.a, offset.x, and offset.y.
|
||||
{
|
||||
MaterialParams params {
|
||||
.color = { 1.0f, 0.0f, 1.0f, 1.0f },
|
||||
.offset = { 0.5f, 0.5f, 0.0f, 0.0f }
|
||||
};
|
||||
auto* tmp = new MaterialParams(params);
|
||||
auto cb = [](void* buffer, size_t size, void* user) {
|
||||
auto* sp = (MaterialParams*) ((char*)buffer - offsetof(MaterialParams, color.b));
|
||||
delete sp;
|
||||
};
|
||||
BufferDescriptor bd((char*)tmp + offsetof(MaterialParams, color.b), sizeof(float) * 4, cb);
|
||||
api.updateBufferObject(ubuffer, std::move(bd), 64 + offsetof(MaterialParams, color.b));
|
||||
}
|
||||
shader.uploadUniform(api, ubuffer, UniformBindingConfig{
|
||||
.dataSize = sizeof(std::array<float, 4>),
|
||||
.bufferSize = kBindingConfig.bufferSize,
|
||||
.byteOffset = *kBindingConfig.byteOffset + offsetof(MaterialParams, color.b),
|
||||
},
|
||||
std::array<float, 4>{
|
||||
// color.b, color.a
|
||||
1.0f, 1.0f,
|
||||
// offset.x, offset.y
|
||||
0.5f, 0.5f }
|
||||
);
|
||||
|
||||
params.flags.clear = TargetBufferFlags::NONE;
|
||||
params.flags.discardStart = TargetBufferFlags::NONE;
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
|
||||
renderTarget, swapChain, program, params);
|
||||
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }},
|
||||
renderTarget, swapChain, shader.getProgram(), params);
|
||||
|
||||
static const uint32_t expectedHash = 91322442;
|
||||
readPixelsAndAssertHash(
|
||||
@@ -312,14 +276,6 @@ TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyBufferObject(ubuffer);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
api.destroyTexture(colorTexture);
|
||||
|
||||
// This ensures all driver commands have finished before exiting the test.
|
||||
api.finish();
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
|
||||
using namespace filament;
|
||||
using namespace filament::backend;
|
||||
|
||||
@@ -23,13 +25,14 @@ namespace test {
|
||||
|
||||
TEST_F(BackendTest, FrameScheduledCallback) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a SwapChain.
|
||||
// In order for the frameScheduledCallback to be called, this must be a real SwapChain (not
|
||||
// headless) so we obtain a drawable.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = api.createDefaultRenderTarget();
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
|
||||
int callbackCountA = 0;
|
||||
api.setFrameScheduledCallback(swapChain, nullptr, [&callbackCountA](PresentCallable callable) {
|
||||
@@ -79,9 +82,10 @@ TEST_F(BackendTest, FrameScheduledCallback) {
|
||||
|
||||
TEST_F(BackendTest, FrameCompletedCallback) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a SwapChain.
|
||||
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
|
||||
int callbackCountA = 0;
|
||||
api.setFrameCompletedCallback(swapChain, nullptr,
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -129,12 +130,13 @@ static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) {
|
||||
// backend's readPixels does not work correctly with textures that have image data uploaded.
|
||||
TEST_F(BackendTest, FeedbackLoops) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
@@ -155,10 +157,10 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
{ "test_tex", DescriptorType::SAMPLER, 0 },
|
||||
{ "Params", DescriptorType::UNIFORM_BUFFER, 1 }
|
||||
});
|
||||
program = api.createProgram(std::move(prog));
|
||||
program = cleanup.add(api.createProgram(std::move(prog)));
|
||||
}
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
@@ -168,27 +170,27 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
DescriptorType::UNIFORM_BUFFER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 1,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
|
||||
TrianglePrimitive const triangle(getDriverApi());
|
||||
|
||||
// Create a texture.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> const texture = api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage);
|
||||
Handle<HwTexture> const texture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage));
|
||||
|
||||
// Create ubo
|
||||
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
|
||||
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
|
||||
// Create a RenderTarget for each miplevel.
|
||||
Handle<HwRenderTarget> renderTargets[kNumLevels];
|
||||
for (uint8_t level = 0; level < kNumLevels; level++) {
|
||||
slog.i << "Level " << int(level) << ": " <<
|
||||
(kTexWidth >> level) << "x" << (kTexHeight >> level) << io::endl;
|
||||
renderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kTexWidth >> level, kTexHeight >> level, 1, 0, { texture, level, 0 }, {}, {});
|
||||
renderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
|
||||
kTexWidth >> level, kTexHeight >> level, 1, 0, { texture, level, 0 }, {}, {}));
|
||||
}
|
||||
|
||||
// Fill the base level of the texture with interesting colors.
|
||||
@@ -226,12 +228,13 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
params.flags.discardStart = TargetBufferFlags::ALL;
|
||||
state.rasterState.disableBlending();
|
||||
for (int targetLevel = 1; targetLevel < kNumLevels; targetLevel++) {
|
||||
Cleanup passCleanup(api);
|
||||
const uint32_t sourceLevel = targetLevel - 1;
|
||||
params.viewport.width = kTexWidth >> targetLevel;
|
||||
params.viewport.height = kTexHeight >> targetLevel;
|
||||
|
||||
auto textureView = api.createTextureView(texture, sourceLevel, 1);
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
|
||||
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
|
||||
@@ -247,8 +250,6 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
api.beginRenderPass(renderTargets[targetLevel], params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
api.destroyTexture(textureView);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
}
|
||||
|
||||
// Upsample passes
|
||||
@@ -256,12 +257,13 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
state.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
|
||||
state.rasterState.blendFunctionDstRGB = BlendFunction::ONE;
|
||||
for (int targetLevel = kNumLevels - 2; targetLevel >= 0; targetLevel--) {
|
||||
Cleanup passCleanup(api);
|
||||
const uint32_t sourceLevel = targetLevel + 1;
|
||||
params.viewport.width = kTexWidth >> targetLevel;
|
||||
params.viewport.height = kTexHeight >> targetLevel;
|
||||
|
||||
auto textureView = api.createTextureView(texture, sourceLevel, 1);
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
|
||||
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
|
||||
@@ -277,8 +279,6 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
api.beginRenderPass(renderTargets[targetLevel], params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
api.destroyTexture(textureView);
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
}
|
||||
|
||||
// Read back the render target corresponding to the base level.
|
||||
@@ -296,15 +296,6 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
}
|
||||
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyTexture(texture);
|
||||
api.destroyBufferObject(ubuffer);
|
||||
for (auto rt : renderTargets) {
|
||||
api.destroyRenderTarget(rt);
|
||||
}
|
||||
}
|
||||
|
||||
const uint32_t expected = 0x70695aa1;
|
||||
|
||||
@@ -16,9 +16,10 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "BackendTestUtils.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
#include "BackendTestUtils.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
@@ -295,10 +296,12 @@ TEST_F(BackendTest, UpdateImage2D) {
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
for (const auto& t : testCases) {
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// Create a program.
|
||||
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
|
||||
@@ -315,21 +318,21 @@ TEST_F(BackendTest, UpdateImage2D) {
|
||||
Program prog = shaderGen.getProgram(api);
|
||||
prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
|
||||
|
||||
ProgramHandle const program = api.createProgram(std::move(prog));
|
||||
ProgramHandle const program = cleanup.add(api.createProgram(std::move(prog)));
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
// Create a Texture.
|
||||
auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
|
||||
Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
t.textureFormat, 1, 512, 512, 1u, usage);
|
||||
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
t.textureFormat, 1, 512, 512, 1u, usage));
|
||||
|
||||
// Upload some pixel data.
|
||||
if (t.uploadSubregions) {
|
||||
@@ -359,13 +362,6 @@ TEST_F(BackendTest, UpdateImage2D) {
|
||||
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
api.destroyTexture(texture);
|
||||
}
|
||||
|
||||
api.finish();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -60,25 +61,28 @@ using namespace filament;
|
||||
using namespace filament::backend;
|
||||
|
||||
TEST_F(BackendTest, MRT) {
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
auto program = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
TrianglePrimitive triangle(getDriverApi());
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
auto defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// Create two Textures.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> textureA = getDriverApi().createTexture(
|
||||
Handle<HwTexture> textureA = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -86,8 +90,8 @@ TEST_F(BackendTest, MRT) {
|
||||
512, // width
|
||||
512, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
Handle<HwTexture> textureB = getDriverApi().createTexture(
|
||||
usage)); // usage
|
||||
Handle<HwTexture> textureB = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -95,10 +99,10 @@ TEST_F(BackendTest, MRT) {
|
||||
512, // width
|
||||
512, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
usage)); // usage
|
||||
|
||||
// Create a RenderTarget with two attachments.
|
||||
Handle<HwRenderTarget> renderTarget = getDriverApi().createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::COLOR1,
|
||||
// The width and height must match the width and height of the respective mip
|
||||
// level (at least for OpenGL).
|
||||
@@ -108,7 +112,7 @@ TEST_F(BackendTest, MRT) {
|
||||
0, // layerCount
|
||||
{{textureA },{textureB }}, // color
|
||||
{}, // depth
|
||||
{}); // stencil
|
||||
{})); // stencil
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -124,25 +128,21 @@ TEST_F(BackendTest, MRT) {
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
getDriverApi().startCapture(0);
|
||||
api.startCapture(0);
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Draw a triangle.
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
getDriverApi().flush();
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
api.flush();
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
getDriverApi().stopCapture(0);
|
||||
|
||||
getDriverApi().destroyProgram(program);
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(defaultRenderTarget);
|
||||
api.stopCapture(0);
|
||||
}
|
||||
|
||||
executeCommands();
|
||||
|
||||
@@ -17,9 +17,10 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "BackendTestUtils.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
#include "BackendTestUtils.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
@@ -78,12 +79,13 @@ using namespace filament::backend;
|
||||
TEST_F(BackendTest, TextureViewLod) {
|
||||
auto& api = getDriverApi();
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program that draws only white.
|
||||
@@ -92,7 +94,7 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
ShaderGenerator shaderGen(vertex, whiteFragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
|
||||
whiteProgram = api.createProgram(std::move(p));
|
||||
whiteProgram = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
// Create a program that samples a texture.
|
||||
@@ -106,19 +108,19 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
|
||||
textureProgram = api.createProgram(std::move(p));
|
||||
textureProgram = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet[2];
|
||||
descriptorSet[0] = api.createDescriptorSet(descriptorSetLayout);
|
||||
descriptorSet[1] = api.createDescriptorSet(descriptorSetLayout);
|
||||
descriptorSet[0] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
descriptorSet[1] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
// Create a texture that has 4 mip levels. Each level is a different color.
|
||||
// Level 0: 128x128 (red)
|
||||
@@ -127,9 +129,9 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
// Level 3: 16x16 (yellow)
|
||||
const size_t kTextureSize = 128;
|
||||
const size_t kMipLevels = 4;
|
||||
Handle<HwTexture> texture = api.createTexture(SamplerType::SAMPLER_2D, kMipLevels,
|
||||
Handle<HwTexture> texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kMipLevels,
|
||||
TextureFormat::RGBA8, 1, kTextureSize, kTextureSize, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT | TextureUsage::UPLOADABLE);
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT | TextureUsage::UPLOADABLE));
|
||||
|
||||
// Create image data.
|
||||
auto pixelFormat = PixelDataFormat::RGBA;
|
||||
@@ -163,13 +165,13 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
// Level 1: 64x64 (green) <-- base
|
||||
// Level 2: 32x32 (blue) <--- white triangle rendered
|
||||
// Level 3: 16x16 (yellow) <-- max
|
||||
auto texture13 = api.createTextureView(texture, 1, 3);
|
||||
auto texture13 = cleanup.add(api.createTextureView(texture, 1, 3));
|
||||
|
||||
// Render a white triangle into level 2.
|
||||
// We specify mip level 2, because minMaxLevels has no effect when rendering into a texture.
|
||||
Handle<HwRenderTarget> renderTarget = api.createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, 32, 32, 1, 0,
|
||||
{texture, 2 /* level */, 0 /* layer */}, {}, {});
|
||||
{texture, 2 /* level */, 0 /* layer */}, {}, {}));
|
||||
{
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -185,7 +187,7 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
api.endRenderPass();
|
||||
}
|
||||
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -217,7 +219,7 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
api.endRenderPass();
|
||||
|
||||
// Adjust the base mip to 2.
|
||||
auto texture22 = api.createTextureView(texture, 2, 2);
|
||||
auto texture22 = cleanup.add(api.createTextureView(texture, 2, 2));
|
||||
|
||||
api.updateDescriptorSetTexture(descriptorSet[1], 0, texture22, {
|
||||
.filterMag = SamplerMagFilter::NEAREST,
|
||||
@@ -244,18 +246,6 @@ TEST_F(BackendTest, TextureViewLod) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
api.destroyDescriptorSet(descriptorSet[0]);
|
||||
api.destroyDescriptorSet(descriptorSet[1]);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyTexture(texture);
|
||||
api.destroyTexture(texture13);
|
||||
api.destroyTexture(texture22);
|
||||
api.destroyProgram(whiteProgram);
|
||||
api.destroyProgram(textureProgram);
|
||||
}
|
||||
|
||||
api.finish();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -70,18 +71,20 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
auto program = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
auto defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
|
||||
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
TrianglePrimitive triangle(getDriverApi());
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -97,25 +100,21 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
|
||||
getDriverApi().startCapture(0);
|
||||
api.startCapture(0);
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Render a triangle.
|
||||
getDriverApi().beginRenderPass(defaultRenderTarget, params);
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(defaultRenderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
getDriverApi().flush();
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
api.flush();
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
getDriverApi().stopCapture(0);
|
||||
|
||||
getDriverApi().destroyProgram(program);
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(defaultRenderTarget);
|
||||
api.stopCapture(0);
|
||||
}
|
||||
|
||||
executeCommands();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -80,20 +81,21 @@ TEST_F(BackendTest, PushConstants) {
|
||||
auto& api = getDriverApi();
|
||||
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current.
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
ProgramHandle program = api.createProgram(std::move(p));
|
||||
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = api.createDefaultRenderTarget();
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
@@ -150,10 +152,6 @@ TEST_F(BackendTest, PushConstants) {
|
||||
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
@@ -16,9 +16,10 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "BackendTestUtils.h"
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
#include "BackendTestUtils.h"
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
@@ -236,17 +237,20 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
|
||||
TestCase const testCases[] = { t0, t2, t3, t4, t5, t6, t7, t8 };
|
||||
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create programs.
|
||||
Handle<HwProgram> programFloat, programUint;
|
||||
{
|
||||
ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
programFloat = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
programFloat = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
{
|
||||
ShaderGenerator shaderGen(vertex, fragmentUint, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
programUint = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
programUint = cleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
|
||||
@@ -255,35 +259,35 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
Handle<HwSwapChain> swapChain;
|
||||
if (t.useDefaultRT) {
|
||||
swapChain = createSwapChain();
|
||||
swapChain = cleanup.add(createSwapChain());
|
||||
} else {
|
||||
swapChain = getDriverApi().createSwapChainHeadless(t.getRenderTargetSize(),
|
||||
t.getRenderTargetSize(), 0);
|
||||
swapChain = cleanup.add(api.createSwapChainHeadless(t.getRenderTargetSize(),
|
||||
t.getRenderTargetSize(), 0));
|
||||
}
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a Texture and RenderTarget to render into.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> const texture = getDriverApi().createTexture(SamplerType::SAMPLER_2D,
|
||||
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D,
|
||||
t.mipLevels, t.textureFormat, 1, renderTargetBaseSize, renderTargetBaseSize, 1,
|
||||
usage);
|
||||
usage));
|
||||
|
||||
Handle<HwRenderTarget> renderTarget;
|
||||
if (t.useDefaultRT) {
|
||||
// The width and height must match the width and height of the respective mip
|
||||
// level (at least for OpenGL).
|
||||
renderTarget = getDriverApi().createDefaultRenderTarget();
|
||||
renderTarget = cleanup.add(api.createDefaultRenderTarget());
|
||||
} else {
|
||||
// The width and height must match the width and height of the respective mip
|
||||
// level (at least for OpenGL).
|
||||
renderTarget = getDriverApi().createRenderTarget(
|
||||
renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, t.getRenderTargetSize(),
|
||||
t.getRenderTargetSize(), t.samples, 0, {{ texture, uint8_t(t.mipLevel) }}, {},
|
||||
{});
|
||||
{}));
|
||||
}
|
||||
|
||||
TrianglePrimitive const triangle(getDriverApi());
|
||||
TrianglePrimitive const triangle(api);
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -294,11 +298,11 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
params.viewport.height = t.getRenderTargetSize();
|
||||
params.viewport.width = t.getRenderTargetSize();
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Render a white triangle over blue.
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
|
||||
PipelineState state;
|
||||
state.program = programFloat;
|
||||
@@ -309,21 +313,21 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
state.rasterState.depthWrite = false;
|
||||
state.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
state.rasterState.culling = CullingMode::NONE;
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
|
||||
getDriverApi().endRenderPass();
|
||||
api.endRenderPass();
|
||||
|
||||
if (t.mipLevel > 0) {
|
||||
Cleanup localCleanup(api);
|
||||
// Render red to the first mip level to check that the backend is actually reading the
|
||||
// correct mip.
|
||||
RenderPassParams p = params;
|
||||
Handle<HwRenderTarget> mipLevelOneRT = getDriverApi().createRenderTarget(
|
||||
Handle<HwRenderTarget> mipLevelOneRT = localCleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, renderTargetBaseSize, renderTargetBaseSize, 1, 0,
|
||||
{{ texture }}, {}, {});
|
||||
{{ texture }}, {}, {}));
|
||||
p.clearColor = {1.f, 0.f, 0.f, 1.f};
|
||||
getDriverApi().beginRenderPass(mipLevelOneRT, p);
|
||||
getDriverApi().endRenderPass();
|
||||
getDriverApi().destroyRenderTarget(mipLevelOneRT);
|
||||
api.beginRenderPass(mipLevelOneRT, p);
|
||||
api.endRenderPass();
|
||||
}
|
||||
|
||||
// Read pixels.
|
||||
@@ -347,26 +351,19 @@ TEST_F(ReadPixelsTest, ReadPixels) {
|
||||
free(buffer);
|
||||
}, (void*) &t);
|
||||
|
||||
getDriverApi().readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width,
|
||||
api.readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width,
|
||||
t.readRect.height, std::move(descriptor));
|
||||
|
||||
// Now render red over what was just rendered. This ensures that readPixels captures the
|
||||
// state of rendering between render passes.
|
||||
params.clearColor = {1.f, 0.f, 0.f, 1.f};
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
api.endRenderPass();
|
||||
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(renderTarget);
|
||||
getDriverApi().destroyTexture(texture);
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
}
|
||||
|
||||
getDriverApi().destroyProgram(programFloat);
|
||||
getDriverApi().destroyProgram(programUint);
|
||||
|
||||
// This ensures all driver commands have finished before exiting the test.
|
||||
flushAndWait();
|
||||
}
|
||||
@@ -375,18 +372,21 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
const size_t renderTargetSize = 2000;
|
||||
const int iterationCount = 100;
|
||||
|
||||
DriverApi& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
auto swapChain = getDriverApi().createSwapChainHeadless(renderTargetSize, renderTargetSize, 0);
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(renderTargetSize, renderTargetSize, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(getDriverApi());
|
||||
auto program = getDriverApi().createProgram(std::move(p));
|
||||
Program p = shaderGen.getProgram(api);
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
// Create a Texture and RenderTarget to render into.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
Handle<HwTexture> texture = getDriverApi().createTexture(
|
||||
Handle<HwTexture> texture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_2D, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -394,9 +394,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
renderTargetSize, // width
|
||||
renderTargetSize, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
usage)); // usage
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = getDriverApi().createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR,
|
||||
renderTargetSize, // width
|
||||
renderTargetSize, // height
|
||||
@@ -404,9 +404,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
0, // layerCount
|
||||
{{ texture }}, // color
|
||||
{}, // depth
|
||||
{}); // stencil
|
||||
{})); // stencil
|
||||
|
||||
TrianglePrimitive triangle(getDriverApi());
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -433,13 +433,13 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
printf("Executing test %d / %d\n", iteration, iterationCount);
|
||||
}
|
||||
|
||||
getDriverApi().makeCurrent(swapChain, swapChain);
|
||||
getDriverApi().beginFrame(0, 0, 0);
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
// Render some content, just so we don't read back uninitialized data.
|
||||
getDriverApi().beginRenderPass(renderTarget, params);
|
||||
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
getDriverApi().endRenderPass();
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
PixelBufferDescriptor descriptor(buffer, renderTargetSize * renderTargetSize * 4,
|
||||
PixelDataFormat::RGBA, PixelDataType::UBYTE, 1, 0, 0, renderTargetSize,
|
||||
@@ -448,9 +448,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
test->readPixelsFinished = true;
|
||||
}, this);
|
||||
|
||||
getDriverApi().readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, std::move(descriptor));
|
||||
getDriverApi().commit(swapChain);
|
||||
getDriverApi().endFrame(0);
|
||||
api.readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, std::move(descriptor));
|
||||
api.commit(swapChain);
|
||||
api.endFrame(0);
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
@@ -460,11 +460,7 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
|
||||
|
||||
free(buffer);
|
||||
|
||||
getDriverApi().destroyProgram(program);
|
||||
getDriverApi().destroySwapChain(swapChain);
|
||||
getDriverApi().destroyRenderTarget(renderTarget);
|
||||
getDriverApi().destroyTexture(texture);
|
||||
getDriverApi().finish();
|
||||
api.finish();
|
||||
executeCommands();
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -66,10 +67,11 @@ using namespace filament::backend;
|
||||
// Rendering an external image without setting any data should not crash.
|
||||
TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
|
||||
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
|
||||
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
|
||||
@@ -82,22 +84,22 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
// Create a program that samples a texture.
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
|
||||
backend::Handle<HwProgram> program = api.createProgram(std::move(p));
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
backend::Handle<HwProgram> program = cleanup.add(api.createProgram(std::move(p)));
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// Create a texture that will be backed by an external image.
|
||||
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
|
||||
const NativeView& view = getNativeView();
|
||||
backend::Handle<HwTexture> texture = api.createTexture(
|
||||
backend::Handle<HwTexture> texture = cleanup.add(api.createTexture(
|
||||
SamplerType::SAMPLER_EXTERNAL, // target
|
||||
1, // levels
|
||||
TextureFormat::RGBA8, // format
|
||||
@@ -105,7 +107,7 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
view.width, // width
|
||||
view.height, // height
|
||||
1, // depth
|
||||
usage); // usage
|
||||
usage)); // usage
|
||||
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
@@ -140,15 +142,6 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Delete our resources.
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyTexture(texture);
|
||||
|
||||
// Destroy frame resources.
|
||||
api.destroyProgram(program);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
|
||||
api.finish();
|
||||
|
||||
executeCommands();
|
||||
@@ -156,10 +149,11 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
|
||||
|
||||
TEST_F(BackendTest, RenderExternalImage) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
auto swapChain = createSwapChain();
|
||||
auto swapChain = cleanup.add(createSwapChain());
|
||||
|
||||
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
|
||||
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
|
||||
@@ -172,18 +166,18 @@ TEST_F(BackendTest, RenderExternalImage) {
|
||||
// Create a program that samples a texture.
|
||||
Program p = shaderGen.getProgram(api);
|
||||
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
|
||||
auto program = api.createProgram(std::move(p));
|
||||
auto program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
|
||||
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
|
||||
{{
|
||||
DescriptorType::SAMPLER,
|
||||
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
|
||||
DescriptorFlags::NONE, 0
|
||||
}}});
|
||||
}}}));
|
||||
|
||||
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
|
||||
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
|
||||
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
|
||||
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
|
||||
|
||||
// require users to create two Filament textures and have two material parameters
|
||||
// add a "plane" parameter to setExternalImage
|
||||
@@ -227,8 +221,8 @@ TEST_F(BackendTest, RenderExternalImage) {
|
||||
|
||||
api.setupExternalImage(pixBuffer);
|
||||
backend::Handle<HwTexture> texture =
|
||||
api.createTextureExternalImage(SamplerType::SAMPLER_EXTERNAL,
|
||||
TextureFormat::RGBA8, 1024, 1024, usage, pixBuffer);
|
||||
cleanup.add(api.createTextureExternalImage(SamplerType::SAMPLER_EXTERNAL,
|
||||
TextureFormat::RGBA8, 1024, 1024, usage, pixBuffer));
|
||||
|
||||
// We're now free to release the buffer.
|
||||
CVBufferRelease(pixBuffer);
|
||||
@@ -269,15 +263,6 @@ TEST_F(BackendTest, RenderExternalImage) {
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Delete our resources.
|
||||
api.destroyDescriptorSet(descriptorSet);
|
||||
api.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
api.destroyTexture(texture);
|
||||
|
||||
// Destroy frame resources.
|
||||
api.destroyProgram(program);
|
||||
api.destroyRenderTarget(defaultRenderTarget);
|
||||
|
||||
api.finish();
|
||||
|
||||
executeCommands();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -55,6 +56,7 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
constexpr int kSrcRtHeight = 384;
|
||||
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// color texture (mip level 1) 512x512 depth texture (mip level 0) 512x512
|
||||
// +----------------------------------------+ +------------------------------------------+
|
||||
@@ -80,21 +82,21 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
ProgramHandle program = api.createProgram(std::move(p));
|
||||
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
// Create source color and depth textures.
|
||||
Handle<HwTexture> srcTexture = api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
|
||||
kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
||||
Handle<HwTexture> depthTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
Handle<HwTexture> depthTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH16, 1, 512, 512, 1,
|
||||
TextureUsage::DEPTH_ATTACHMENT);
|
||||
TextureUsage::DEPTH_ATTACHMENT));
|
||||
|
||||
// Render into the bottom-left quarter of the texture.
|
||||
Viewport srcRect = {
|
||||
@@ -112,13 +114,13 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
|
||||
// We purposely set the render target width and height to smaller than the texture, to check
|
||||
// that this case is handled correctly.
|
||||
Handle<HwRenderTarget> srcRenderTarget = api.createRenderTarget(
|
||||
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, kSrcRtHeight, kSrcRtHeight, 1, 0,
|
||||
{srcTexture, kSrcLevel, 0}, {depthTexture, 0, 0}, {});
|
||||
{srcTexture, kSrcLevel, 0}, {depthTexture, 0, 0}, {}));
|
||||
|
||||
Handle<HwRenderTarget> fullRenderTarget = api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
Handle<HwRenderTarget> fullRenderTarget = cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
|
||||
kSrcTexHeight >> kSrcLevel, kSrcTexWidth >> kSrcLevel, 1, 0,
|
||||
{srcTexture, kSrcLevel, 0}, {}, {});
|
||||
{srcTexture, kSrcLevel, 0}, {}, {}));
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
@@ -150,11 +152,6 @@ TEST_F(BackendTest, ScissorViewportRegion) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroyTexture(srcTexture);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(srcRenderTarget);
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
@@ -169,23 +166,24 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
|
||||
auto& api = getDriverApi();
|
||||
|
||||
api.startCapture(0);
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// The test is executed within this block scope to force destructors to run before
|
||||
// executeCommands().
|
||||
{
|
||||
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
|
||||
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
|
||||
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
ProgramHandle program = api.createProgram(std::move(p));
|
||||
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
|
||||
|
||||
// Create a source color textures.
|
||||
Handle<HwTexture> srcTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1,
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
|
||||
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
|
||||
|
||||
// Render into the bottom-left quarter of the texture, checking 3 special cases.
|
||||
// 1. negative viewport left/bottom
|
||||
@@ -207,9 +205,9 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
|
||||
Viewport scissor = {0, 0, (uint32_t)std::numeric_limits<int32_t>::max(),
|
||||
(uint32_t)std::numeric_limits<int32_t>::max()};
|
||||
|
||||
Handle<HwRenderTarget> renderTarget = api.createRenderTarget(
|
||||
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR, 512, 512, 1, 0,
|
||||
{srcTexture, 0, 0}, {}, {});
|
||||
{srcTexture, 0, 0}, {}, {}));
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
|
||||
@@ -249,11 +247,6 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
|
||||
api.endFrame(0);
|
||||
|
||||
api.stopCapture(0);
|
||||
|
||||
// Cleanup.
|
||||
api.destroyTexture(srcTexture);
|
||||
api.destroySwapChain(swapChain);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
// Wait for the ReadPixels result to come back.
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Lifetimes.h"
|
||||
#include "ShaderGenerator.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
@@ -63,20 +64,23 @@ namespace test {
|
||||
class BasicStencilBufferTest : public BackendTest {
|
||||
public:
|
||||
|
||||
Handle<HwSwapChain> swapChain;
|
||||
ProgramHandle program;
|
||||
Handle<HwSwapChain> mSwapChain;
|
||||
ProgramHandle mProgram;
|
||||
Cleanup mCleanup;
|
||||
|
||||
BasicStencilBufferTest() : mCleanup(getDriverApi()) {}
|
||||
|
||||
void SetUp() override {
|
||||
auto& api = getDriverApi();
|
||||
|
||||
// Create a platform-specific SwapChain and make it current.
|
||||
swapChain = createSwapChain();
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
mSwapChain = mCleanup.add(createSwapChain());
|
||||
api.makeCurrent(mSwapChain, mSwapChain);
|
||||
|
||||
// Create a program.
|
||||
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
|
||||
Program p = shaderGen.getProgram(api);
|
||||
program = api.createProgram(std::move(p));
|
||||
mProgram = mCleanup.add(api.createProgram(std::move(p)));
|
||||
}
|
||||
|
||||
void RunTest(Handle<HwRenderTarget> renderTarget) {
|
||||
@@ -103,13 +107,13 @@ public:
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
|
||||
PipelineState ps = {};
|
||||
ps.program = program;
|
||||
ps.program = mProgram;
|
||||
ps.rasterState.colorWrite = false;
|
||||
ps.rasterState.depthWrite = false;
|
||||
ps.stencilState.stencilWrite = true;
|
||||
ps.stencilState.front.stencilOpDepthStencilPass = StencilOperation::INCR;
|
||||
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.makeCurrent(mSwapChain, mSwapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
@@ -129,29 +133,27 @@ public:
|
||||
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
api.commit(swapChain);
|
||||
api.commit(mSwapChain);
|
||||
api.endFrame(0);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
auto& api = getDriverApi();
|
||||
api.destroyProgram(program);
|
||||
api.destroySwapChain(swapChain);
|
||||
flushAndWait();
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(BasicStencilBufferTest, StencilBuffer) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create two textures: a color and a stencil, and an associated RenderTarget.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
|
||||
auto stencilTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT);
|
||||
auto renderTarget = getDriverApi().createRenderTarget(
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
|
||||
auto stencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT));
|
||||
auto renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
|
||||
{{colorTexture}}, {}, {{stencilTexture}});
|
||||
{{colorTexture}}, {}, {{stencilTexture}}));
|
||||
|
||||
RunTest(renderTarget);
|
||||
|
||||
@@ -159,23 +161,20 @@ TEST_F(BasicStencilBufferTest, StencilBuffer) {
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
|
||||
api.destroyTexture(colorTexture);
|
||||
api.destroyTexture(stencilTexture);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create two textures: a color and a stencil, and an associated RenderTarget.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
|
||||
auto depthStencilTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT);
|
||||
auto renderTarget = getDriverApi().createRenderTarget(
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
|
||||
auto depthStencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
|
||||
auto renderTarget = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
|
||||
{{colorTexture}}, {depthStencilTexture}, {{depthStencilTexture}});
|
||||
{{colorTexture}}, {depthStencilTexture}, {{depthStencilTexture}}));
|
||||
|
||||
RunTest(renderTarget);
|
||||
|
||||
@@ -183,30 +182,27 @@ TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
|
||||
api.destroyTexture(colorTexture);
|
||||
api.destroyTexture(depthStencilTexture);
|
||||
api.destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
|
||||
// Create two textures: a single-sampled color and a MSAA stencil texture.
|
||||
// We also create two RenderTargets, one for each pass:
|
||||
// Pass 0: Render a triangle only into the MSAA stencil buffer.
|
||||
// Pass 1: Render a triangle into (an auto-created) MSAA color buffer using the stencil test.
|
||||
// Performs an auto-resolve on the color.
|
||||
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE);
|
||||
auto depthStencilTextureMSAA = api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT);
|
||||
auto renderTarget0 = getDriverApi().createRenderTarget(
|
||||
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
|
||||
auto depthStencilTextureMSAA = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
|
||||
auto renderTarget0 = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
|
||||
{{}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA});
|
||||
auto renderTarget1 = getDriverApi().createRenderTarget(
|
||||
{{}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
|
||||
auto renderTarget1 = cleanup.add(api.createRenderTarget(
|
||||
TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
|
||||
{{colorTexture}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA});
|
||||
{{colorTexture}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
|
||||
|
||||
api.startCapture(0);
|
||||
|
||||
@@ -230,13 +226,13 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
|
||||
PipelineState ps = {};
|
||||
ps.program = program;
|
||||
ps.program = mProgram;
|
||||
ps.rasterState.colorWrite = false;
|
||||
ps.rasterState.depthWrite = false;
|
||||
ps.stencilState.stencilWrite = true;
|
||||
ps.stencilState.front.stencilOpDepthStencilPass = StencilOperation::INCR;
|
||||
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
api.makeCurrent(mSwapChain, mSwapChain);
|
||||
api.beginFrame(0, 0, 0);
|
||||
|
||||
api.beginRenderPass(renderTarget0, params);
|
||||
@@ -258,7 +254,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
api.commit(swapChain);
|
||||
api.commit(mSwapChain);
|
||||
api.stopCapture(0);
|
||||
api.endFrame(0);
|
||||
|
||||
@@ -266,11 +262,6 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
|
||||
|
||||
flushAndWait();
|
||||
getDriver().purge();
|
||||
|
||||
api.destroyTexture(colorTexture);
|
||||
api.destroyTexture(depthStencilTextureMSAA);
|
||||
api.destroyRenderTarget(renderTarget0);
|
||||
api.destroyRenderTarget(renderTarget1);
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include <backend/BufferDescriptor.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
@@ -90,9 +91,21 @@ public:
|
||||
* @param name A string to identify this BufferObject
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this BufferObject for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this BufferObject
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
|
||||
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
|
||||
|
||||
@@ -317,15 +317,6 @@ public:
|
||||
*/
|
||||
size_t metalUploadBufferSizeBytes = 512 * 1024;
|
||||
|
||||
/**
|
||||
* The action to take if a Drawable cannot be acquired.
|
||||
*
|
||||
* Each frame rendered requires a CAMetalDrawable texture, which is
|
||||
* presented on-screen at the completion of each frame. These are
|
||||
* limited and provided round-robin style by the system.
|
||||
*/
|
||||
bool metalDisablePanicOnDrawableFailure = false;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL and Metal backends.
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
@@ -61,11 +62,17 @@ UTILS_PUBLIC void builderMakeName(utils::CString& outName, const char* name, siz
|
||||
template <typename Builder>
|
||||
class UTILS_PUBLIC BuilderNameMixin {
|
||||
public:
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* name, size_t len) noexcept {
|
||||
builderMakeName(mName, name, len);
|
||||
return static_cast<Builder&>(*this);
|
||||
}
|
||||
|
||||
Builder& name(utils::StaticString const& name) noexcept {
|
||||
builderMakeName(mName, name.data(), name.size());
|
||||
return static_cast<Builder&>(*this);
|
||||
}
|
||||
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
|
||||
private:
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <backend/BufferDescriptor.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
@@ -95,9 +96,21 @@ public:
|
||||
* @param name A string to identify this IndexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this IndexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this IndexBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
|
||||
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include <filament/Engine.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -82,9 +83,21 @@ public:
|
||||
* @param name A string to identify this InstanceBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this InstanceBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this InstanceBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the InstanceBuffer object and returns a pointer to it.
|
||||
*/
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <filament/Engine.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -75,9 +76,21 @@ public:
|
||||
* @param name A string to identify this MorphTargetBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this MorphTargetBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the MorphTargetBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <filament/RenderableManager.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -81,9 +82,21 @@ public:
|
||||
* @param name A string to identify this SkinningBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this SkinningBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this SkinningBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the SkinningBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <backend/CallbackHandler.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mat3.h>
|
||||
|
||||
@@ -150,9 +151,21 @@ public:
|
||||
* @param name A string to identify this Stream
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Stream for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this Stream
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the Stream object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
@@ -229,8 +230,20 @@ public:
|
||||
* @param name A string to identify this Texture
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Texture for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this Texture
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates an external texture. The content must be set using setExternalImage().
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -170,9 +171,21 @@ public:
|
||||
* @param name A string to identify this VertexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
* @deprecated Use name(utils::StaticString const&) instead.
|
||||
*/
|
||||
UTILS_DEPRECATED
|
||||
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this VertexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible.
|
||||
*
|
||||
* @param name A string literal to identify this VertexBuffer
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
Builder& name(utils::StaticString const& name) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the VertexBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -2341,6 +2341,9 @@ void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomRe
|
||||
}
|
||||
|
||||
void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
|
||||
|
||||
bindPostProcessDescriptorSet(driver);
|
||||
|
||||
FEngine const& engine = mEngine;
|
||||
Handle<HwRenderPrimitive> const& fullScreenRenderPrimitive = engine.getFullScreenRenderPrimitive();
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
@@ -3036,7 +3039,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
|
||||
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg, bool sourceHasLuminance,
|
||||
DynamicResolutionOptions dsrOptions, FrameGraphId<FrameGraphTexture> const input,
|
||||
filament::Viewport const&, FrameGraphTexture::Descriptor const& outDesc) noexcept {
|
||||
filament::Viewport const& vp, FrameGraphTexture::Descriptor const& outDesc) noexcept {
|
||||
|
||||
struct QuadBlitData {
|
||||
FrameGraphId<FrameGraphTexture> input;
|
||||
@@ -3052,7 +3055,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg,
|
||||
.attachments = { .color = { data.output } },
|
||||
.clearFlags = TargetBufferFlags::DEPTH });
|
||||
},
|
||||
[this, sourceHasLuminance](FrameGraphResources const& resources,
|
||||
[this, vp, sourceHasLuminance](FrameGraphResources const& resources,
|
||||
auto const& data, DriverApi& driver) {
|
||||
bindPostProcessDescriptorSet(driver);
|
||||
|
||||
@@ -3078,10 +3081,17 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg,
|
||||
});
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
float(vp.left) / inputDesc.width,
|
||||
float(vp.bottom) / inputDesc.height,
|
||||
float(vp.width) / inputDesc.width,
|
||||
float(vp.height) / inputDesc.height
|
||||
});
|
||||
|
||||
mi->setParameter("viewportInfo", float4{
|
||||
1.0f / inputDesc.width,
|
||||
1.0f / inputDesc.height,
|
||||
float(inputDesc.width),
|
||||
float(inputDesc.height),
|
||||
float(inputDesc.height)
|
||||
});
|
||||
|
||||
mi->commit(driver);
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -51,6 +52,10 @@ BufferObject::Builder& BufferObject::Builder::name(const char* name, size_t cons
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
BufferObject::Builder& BufferObject::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
BufferObject* BufferObject::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createBufferObject(*this);
|
||||
}
|
||||
|
||||
@@ -138,7 +138,6 @@ Engine* FEngine::create(Builder const& builder) {
|
||||
.forceGLES2Context = instance->getConfig().forceGLES2Context,
|
||||
.stereoscopicType = instance->getConfig().stereoscopicType,
|
||||
.assertNativeWindowIsValid = instance->features.backend.opengl.assert_native_window_is_valid,
|
||||
.metalDisablePanicOnDrawableFailure = instance->getConfig().metalDisablePanicOnDrawableFailure,
|
||||
};
|
||||
instance->mDriver = platform->createDriver(sharedContext, driverConfig);
|
||||
|
||||
@@ -734,7 +733,6 @@ int FEngine::loop() {
|
||||
.forceGLES2Context = mConfig.forceGLES2Context,
|
||||
.stereoscopicType = mConfig.stereoscopicType,
|
||||
.assertNativeWindowIsValid = features.backend.opengl.assert_native_window_is_valid,
|
||||
.metalDisablePanicOnDrawableFailure = mConfig.metalDisablePanicOnDrawableFailure,
|
||||
};
|
||||
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -51,6 +52,10 @@ IndexBuffer::Builder& IndexBuffer::Builder::name(const char* name, size_t const
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
IndexBuffer::Builder& IndexBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
IndexBuffer* IndexBuffer::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createIndexBuffer(*this);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <math/mat3.h>
|
||||
#include <math/vec3.h>
|
||||
|
||||
@@ -54,6 +56,10 @@ InstanceBuffer::Builder& InstanceBuffer::Builder::name(const char* name, size_t
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
InstanceBuffer::Builder& InstanceBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
InstanceBuffer* InstanceBuffer::Builder::build(Engine& engine) {
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mInstanceCount >= 1) << "instanceCount must be >= 1.";
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mInstanceCount <= engine.getMaxAutomaticInstances())
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <math/norm.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -59,6 +60,10 @@ MorphTargetBuffer::Builder& MorphTargetBuffer::Builder::name(const char* name, s
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
MorphTargetBuffer::Builder& MorphTargetBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
MorphTargetBuffer* MorphTargetBuffer::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createMorphTargetBuffer(*this);
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <stddef.h>
|
||||
@@ -64,6 +65,10 @@ SkinningBuffer::Builder& SkinningBuffer::Builder::name(const char* name, size_t
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
SkinningBuffer::Builder& SkinningBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
SkinningBuffer* SkinningBuffer::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createSkinningBuffer(*this);
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <filament/Stream.h>
|
||||
|
||||
@@ -65,6 +66,10 @@ Stream::Builder& Stream::Builder::name(const char* name, size_t const len) noexc
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
Stream::Builder& Stream::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
Stream* Stream::Builder::build(Engine& engine) {
|
||||
return downcast(engine).createStream(*this);
|
||||
}
|
||||
|
||||
@@ -41,6 +41,8 @@
|
||||
#include <utils/algorithm.h>
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Panic.h>
|
||||
@@ -152,6 +154,10 @@ Texture::Builder& Texture::Builder::name(const char* name, size_t const len) noe
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
Texture::Builder& Texture::Builder::name(StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
Texture* Texture::Builder::build(Engine& engine) {
|
||||
if (mImpl->mTarget != SamplerType::SAMPLER_EXTERNAL) {
|
||||
FILAMENT_CHECK_PRECONDITION(Texture::isTextureFormatSupported(engine, mImpl->mFormat))
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
@@ -152,6 +153,10 @@ VertexBuffer::Builder& VertexBuffer::Builder::name(const char* name, size_t cons
|
||||
return BuilderNameMixin::name(name, len);
|
||||
}
|
||||
|
||||
VertexBuffer::Builder& VertexBuffer::Builder::name(utils::StaticString const& name) noexcept {
|
||||
return BuilderNameMixin::name(name);
|
||||
}
|
||||
|
||||
VertexBuffer* VertexBuffer::Builder::build(Engine& engine) {
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mVertexCount > 0) << "vertexCount cannot be 0";
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mBufferCount > 0) << "bufferCount cannot be 0";
|
||||
|
||||
@@ -88,7 +88,12 @@ void minLeftMaxRight(inout vec4 a, inout vec4 b, inout vec4 c, inout vec4 d, ino
|
||||
|
||||
// - we can't use a function because offset must be a constant expression
|
||||
// - we can't use line continuation because that's not supported on desktop
|
||||
#ifdef TARGET_WEBGPU_ENVIRONMENT
|
||||
//WebGPU can not handle texelFetchOffset without an error about "ConstOffset is only permitted...".
|
||||
#define makeSample(ij, o) vec4(texelFetch(materialParams_dof, ij+o, 0).rgb, texelFetch(materialParams_alpha, ij+o, 0).r)
|
||||
#else
|
||||
#define makeSample(ij, o) vec4(texelFetchOffset(materialParams_dof, ij, 0, o).rgb, texelFetchOffset(materialParams_alpha, ij, 0, o).r)
|
||||
#endif
|
||||
|
||||
vec4 median(ivec2 ij) {
|
||||
vec4 v[9];
|
||||
|
||||
@@ -10,6 +10,11 @@ material {
|
||||
type : float4,
|
||||
name : viewport,
|
||||
precision: high
|
||||
},
|
||||
{
|
||||
type : float4,
|
||||
name : viewportInfo,
|
||||
precision: high
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
@@ -22,8 +27,8 @@ material {
|
||||
|
||||
vertex {
|
||||
void postProcessVertex(inout PostProcessVertexInputs postProcess) {
|
||||
postProcess.normalizedUV = uvToRenderTargetUV(postProcess.normalizedUV);
|
||||
postProcess.vertex.xy = postProcess.normalizedUV;
|
||||
postProcess.vertex.xy = materialParams.viewport.xy + postProcess.normalizedUV * materialParams.viewport.zw;
|
||||
postProcess.vertex.xy = uvToRenderTargetUV(postProcess.vertex.xy);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +43,7 @@ fragment {
|
||||
#define gather textureGather
|
||||
#else
|
||||
vec4 gather(const mediump sampler2D color, highp vec2 p, const int comp) {
|
||||
highp ivec2 i = ivec2(p * materialParams.viewport.zw - 0.5);
|
||||
highp ivec2 i = ivec2(p * materialParams.viewportInfo.zw - 0.5);
|
||||
vec4 d;
|
||||
d[0] = texelFetchOffset(color, i, 0, ivec2(0, 1))[comp];
|
||||
d[1] = texelFetchOffset(color, i, 0, ivec2(1, 1))[comp];
|
||||
@@ -74,7 +79,7 @@ fragment {
|
||||
#include "sgsr1_shader_mobile.fs"
|
||||
|
||||
void postProcess(inout PostProcessInputs postProcess) {
|
||||
highp vec4 vp[1] = vec4[1]( materialParams.viewport );
|
||||
highp vec4 vp[1] = vec4[1]( materialParams.viewportInfo );
|
||||
postProcess.color = sgsr(materialParams_color, variable_vertex.xy, vp);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,13 +31,17 @@ if (WIN32)
|
||||
set(SRCS ${SRCS} src/BlueGLCoreWindowsImpl.S)
|
||||
endif()
|
||||
elseif (APPLE AND NOT IOS)
|
||||
set(SRCS ${SRCS} src/BlueGLDarwin.cpp)
|
||||
if (FILAMENT_SUPPORTS_OSMESA)
|
||||
set(SRCS ${SRCS} src/BlueGLOSMesa.cpp)
|
||||
else()
|
||||
set(SRCS ${SRCS} src/BlueGLDarwin.cpp)
|
||||
endif()
|
||||
set(SRCS ${SRCS} src/BlueGLCoreDarwinUniversalImpl.S)
|
||||
elseif(LINUX)
|
||||
if(FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
set(SRCS ${SRCS} src/BlueGLLinuxEGL.cpp)
|
||||
elseif(FILAMENT_SUPPORTS_OSMESA)
|
||||
set(SRCS ${SRCS} src/BlueGLLinuxOSMesa.cpp)
|
||||
elseif (FILAMENT_SUPPORTS_OSMESA)
|
||||
set(SRCS ${SRCS} src/BlueGLOSMesa.cpp)
|
||||
else()
|
||||
set(SRCS ${SRCS} src/BlueGLLinux.cpp)
|
||||
endif()
|
||||
@@ -53,7 +57,11 @@ include_directories(${PUBLIC_HDR_DIR})
|
||||
add_library(${TARGET} STATIC ${PUBLIC_HDRS} ${SRCS})
|
||||
|
||||
if(FILAMENT_SUPPORTS_OSMESA)
|
||||
target_compile_options(${TARGET} PRIVATE -I${FILAMENT_OSMESA_PATH}/include/GL)
|
||||
if (APPLE)
|
||||
target_compile_options(${TARGET} PRIVATE -I${FILAMENT_OSMESA_PATH}/include)
|
||||
else()
|
||||
target_compile_options(${TARGET} PRIVATE -I${FILAMENT_OSMESA_PATH}/include/GL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# specify where the public headers of this library are
|
||||
|
||||
@@ -17,42 +17,64 @@
|
||||
#include <dlfcn.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(__linux__)
|
||||
|
||||
#include <osmesa.h>
|
||||
|
||||
// This is to ensure that linking during compilation will not fail even if
|
||||
// OSMesaGetProcAddress is not linked.
|
||||
__attribute__((weak)) OSMESAproc OSMesaGetProcAddress(char const*);
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
|
||||
#include <GL/osmesa.h>
|
||||
|
||||
#endif // __linux__
|
||||
|
||||
#if defined(__linux__)
|
||||
#endif
|
||||
|
||||
namespace bluegl {
|
||||
|
||||
namespace {
|
||||
using ProcAddressFunc = void*(*)(char const* funcName);
|
||||
}
|
||||
|
||||
// This is to ensure that linking during compilation will not fail even if
|
||||
// OSMesaGetProcAddress is not linked.
|
||||
__attribute__((weak)) OSMESAproc OSMesaGetProcAddress(char const*);
|
||||
|
||||
struct Driver {
|
||||
ProcAddressFunc OSMesaGetProcAddress;
|
||||
void* library;
|
||||
} g_driver = {nullptr, nullptr};
|
||||
|
||||
bool initBinder() {
|
||||
constexpr char const* libraryNames[] = {"libOSMesa.so", "libosmesa.so"};
|
||||
static constexpr char const* libraryNames[] = {
|
||||
#if defined(__linux__)
|
||||
"libOSMesa.so",
|
||||
"libosmesa.so",
|
||||
#elif defined(__APPLE__)
|
||||
"libOSMesa.dylib",
|
||||
#endif
|
||||
};
|
||||
for (char const* name: libraryNames) {
|
||||
g_driver.library = dlopen(name, RTLD_GLOBAL | RTLD_NOW);
|
||||
if (g_driver.library) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!g_driver.library) {
|
||||
// The library has been linked explicitly during compile.
|
||||
g_driver.OSMesaGetProcAddress = (ProcAddressFunc) dlsym(RTLD_LOCAL, "OSMesaGetProcAddress");
|
||||
} else {
|
||||
if (g_driver.library) {
|
||||
// Linking against a libosmesa.so.
|
||||
g_driver.OSMesaGetProcAddress =
|
||||
(ProcAddressFunc) dlsym(g_driver.library, "OSMesaGetProcAddress");
|
||||
}
|
||||
|
||||
#if defined(__linux__)
|
||||
else {
|
||||
// If Filament was built as a dynamic library.
|
||||
g_driver.OSMesaGetProcAddress = (ProcAddressFunc) dlsym(RTLD_LOCAL, "OSMesaGetProcAddress");
|
||||
}
|
||||
if (!g_driver.OSMesaGetProcAddress) {
|
||||
// If statically linking OSMesa.
|
||||
g_driver.OSMesaGetProcAddress = (ProcAddressFunc) OSMesaGetProcAddress;
|
||||
}
|
||||
#endif
|
||||
|
||||
return g_driver.OSMesaGetProcAddress;
|
||||
}
|
||||
@@ -28,7 +28,7 @@
|
||||
namespace filament {
|
||||
|
||||
// update this when a new version of filament wouldn't work with older materials
|
||||
static constexpr size_t MATERIAL_VERSION = 58;
|
||||
static constexpr size_t MATERIAL_VERSION = 59;
|
||||
|
||||
/**
|
||||
* Supported shading models
|
||||
@@ -203,7 +203,7 @@ enum class ReflectionMode : uint8_t {
|
||||
// can't really use std::underlying_type<AttributeIndex>::type because the driver takes a uint32_t
|
||||
using AttributeBitset = utils::bitset32;
|
||||
|
||||
static constexpr size_t MATERIAL_PROPERTIES_COUNT = 29;
|
||||
static constexpr size_t MATERIAL_PROPERTIES_COUNT = 30;
|
||||
enum class Property : uint8_t {
|
||||
BASE_COLOR, //!< float4, all shading models
|
||||
ROUGHNESS, //!< float, lit shading models only
|
||||
@@ -234,6 +234,7 @@ enum class Property : uint8_t {
|
||||
BENT_NORMAL, //!< float3, all shading models only, except unlit
|
||||
SPECULAR_FACTOR, //!< float, lit shading models only, except subsurface and cloth
|
||||
SPECULAR_COLOR_FACTOR, //!< float3, lit shading models only, except subsurface and cloth
|
||||
SHADOW_STRENGTH, //!< float, [0, 1] strength of shadows received by this material
|
||||
|
||||
// when adding new Properties, make sure to update MATERIAL_PROPERTIES_COUNT
|
||||
};
|
||||
|
||||
@@ -217,12 +217,13 @@ public:
|
||||
MaterialBuilder(MaterialBuilder&& rhs) noexcept = default;
|
||||
MaterialBuilder& operator=(MaterialBuilder&& rhs) noexcept = default;
|
||||
|
||||
static constexpr size_t MATERIAL_VARIABLES_COUNT = 4;
|
||||
static constexpr size_t MATERIAL_VARIABLES_COUNT = 5;
|
||||
enum class Variable : uint8_t {
|
||||
CUSTOM0,
|
||||
CUSTOM1,
|
||||
CUSTOM2,
|
||||
CUSTOM3
|
||||
CUSTOM3,
|
||||
CUSTOM4, // CUSTOM4 is only available if the vertex attribute `color` is not required.
|
||||
// when adding more variables, make sure to update MATERIAL_VARIABLES_COUNT
|
||||
};
|
||||
|
||||
|
||||
@@ -49,7 +49,8 @@ std::unordered_map<std::string, Property> Enums::mStringToProperty = {
|
||||
{ "microThickness", Property::MICRO_THICKNESS },
|
||||
{ "bentNormal", Property::BENT_NORMAL },
|
||||
{ "specularFactor", Property::SPECULAR_FACTOR },
|
||||
{ "specularColorFactor", Property::SPECULAR_COLOR_FACTOR }
|
||||
{ "specularColorFactor", Property::SPECULAR_COLOR_FACTOR },
|
||||
{ "shadowStrength", Property::SHADOW_STRENGTH }
|
||||
};
|
||||
|
||||
template <>
|
||||
|
||||
@@ -518,28 +518,113 @@ void GLSLPostProcessor::spirvToMsl(const SpirvBlob* spirv, std::string* outMsl,
|
||||
}
|
||||
}
|
||||
|
||||
void GLSLPostProcessor::rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv) {
|
||||
constexpr size_t HEADER_SIZE = 5;
|
||||
size_t const dataSize = spirv.size();
|
||||
uint32_t* data = spirv.data();
|
||||
|
||||
struct Descriptor {
|
||||
uint32_t binding = 0xFFFFFFFF;
|
||||
bool fixed = false;
|
||||
};
|
||||
|
||||
std::unordered_map<uint32_t, Descriptor> descriptors;
|
||||
auto getDesc = [&](uint32_t var) -> Descriptor& {
|
||||
using itertype = std::unordered_map<uint32_t, Descriptor>::iterator;
|
||||
itertype itr;
|
||||
if (itr = descriptors.find(var); itr == descriptors.end()) {
|
||||
itr = descriptors.insert({var, {}}).first;
|
||||
}
|
||||
return itr->second;
|
||||
};
|
||||
|
||||
auto pass = [&](uint32_t targetOp, std::function<void(uint32_t)> f) {
|
||||
for (uint32_t cursor = HEADER_SIZE, cursorEnd = dataSize; cursor < cursorEnd;) {
|
||||
uint32_t const firstWord = data[cursor];
|
||||
uint32_t const wordCount = firstWord >> 16;
|
||||
uint32_t const op = firstWord & 0x0000FFFF;
|
||||
if (targetOp == op) {
|
||||
f(cursor+1);
|
||||
}
|
||||
cursor += wordCount;
|
||||
}
|
||||
};
|
||||
|
||||
uint32_t samplerTypeId = 0;
|
||||
|
||||
// First we find the ID used to identify the sampler type and the image type.
|
||||
pass(spv::Op::OpTypeSampler, [&](uint32_t pos) {
|
||||
samplerTypeId = data[pos];
|
||||
});
|
||||
|
||||
// Next we identify all the descriptors and record their set id and binding.
|
||||
pass(spv::Op::OpDecorate, [&](uint32_t pos) {
|
||||
uint32_t const type = data[pos + 1];
|
||||
if (type == spv::Decoration::DecorationBinding) {
|
||||
uint32_t const targetVar = data[pos];
|
||||
uint32_t const binding = data[pos + 2];
|
||||
auto& desc = getDesc(targetVar);
|
||||
desc.binding = binding;
|
||||
// Note these decorations do not need to be written to the output.
|
||||
} else if (type == spv::Decoration::DecorationDescriptorSet) {
|
||||
uint32_t const targetVar = data[pos];
|
||||
uint32_t const set = data[pos + 2];
|
||||
auto& desc = getDesc(targetVar);
|
||||
}
|
||||
});
|
||||
|
||||
// Offset samplers by 2n+1, and everything else by 2n
|
||||
pass(spv::Op::OpLoad, [&](uint32_t pos) {
|
||||
uint32_t const retType = data[pos];
|
||||
uint32_t const targetVar = data[pos + 2];
|
||||
auto& desc = getDesc(targetVar);
|
||||
if (retType == samplerTypeId) {
|
||||
if (!desc.fixed) {
|
||||
//desc.binding = (desc.binding * 2) +1;
|
||||
desc.binding = (desc.binding ) +100;
|
||||
|
||||
desc.fixed = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!desc.fixed) {
|
||||
//desc.binding *=2;
|
||||
// desc.fixed = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Write out the offsetted bindings
|
||||
pass(spv::Op::OpDecorate, [&](uint32_t pos) {
|
||||
uint32_t const type = data[pos + 1];
|
||||
if (type == spv::Decoration::DecorationBinding) {
|
||||
uint32_t const targetVar = data[pos];
|
||||
auto const &desc = getDesc(targetVar);
|
||||
data[pos + 2] = desc.binding;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
|
||||
#if FILAMENT_SUPPORTS_WEBGPU
|
||||
// We need to remove dead code for our variant-filter workaround for WebGPU to work
|
||||
// This is especially relevant for removing the push constants that morphing uses when not disabled
|
||||
spv::spirvbin_t remapper(0);
|
||||
remapper.remap(*spirv, spv::spirvbin_base_t::DCE_ALL);
|
||||
//We need to run some opt-passes at all times to transpile to WGSL
|
||||
auto optimizer = createEmptyOptimizer();
|
||||
optimizer->RegisterPass(CreateSplitCombinedImageSamplerPass());
|
||||
optimizeSpirv(optimizer, *spirv);
|
||||
|
||||
//Currently no options we want to use
|
||||
const tint::spirv::reader::Options readerOpts{};
|
||||
//After splitting the image samplers, we need to remap the bindings to separate them.
|
||||
rebindImageSamplerForWGSL(*spirv);
|
||||
|
||||
//Allow non-uniform derivitives due to our nested shaders. See https://github.com/gpuweb/gpuweb/issues/3479
|
||||
const tint::spirv::reader::Options readerOpts{true};
|
||||
tint::wgsl::writer::Options writerOpts{};
|
||||
|
||||
tint::Program tintRead = tint::spirv::reader::Read(*spirv, readerOpts);
|
||||
|
||||
if (tintRead.Diagnostics().ContainsErrors()) {
|
||||
//TODO remove this if block once combined image sampler conversion works.
|
||||
if (tintRead.Diagnostics().Str().rfind("error: WGSL does not support combined image-samplers") != std::string::npos) {
|
||||
slog.w << "This tint reader error is currently ignored during WebGPU bringup: " << tintRead.Diagnostics().Str() << io::endl;
|
||||
}
|
||||
else {
|
||||
slog.e << "Tint Reader Error: " << tintRead.Diagnostics().Str() << io::endl;
|
||||
return false;
|
||||
}
|
||||
slog.e << "Tint Reader Error: " << tintRead.Diagnostics().Str() << io::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
tint::Result<tint::wgsl::writer::Output> wgslOut = tint::wgsl::writer::Generate(tintRead,writerOpts);
|
||||
@@ -887,10 +972,8 @@ bool GLSLPostProcessor::fullOptimization(const TShader& tShader,
|
||||
return true;
|
||||
}
|
||||
|
||||
std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createOptimizer(
|
||||
MaterialBuilder::Optimization optimization, Config const& config) {
|
||||
std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createEmptyOptimizer() {
|
||||
auto optimizer = std::make_shared<spvtools::Optimizer>(SPV_ENV_UNIVERSAL_1_3);
|
||||
|
||||
optimizer->SetMessageConsumer([](spv_message_level_t level,
|
||||
const char* source, const spv_position_t& position, const char* message) {
|
||||
if (!filterSpvOptimizerMessage(level)) {
|
||||
@@ -899,6 +982,12 @@ std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createOptimizer(
|
||||
slog.e << stringifySpvOptimizerMessage(level, source, position, message)
|
||||
<< io::endl;
|
||||
});
|
||||
return optimizer;
|
||||
}
|
||||
|
||||
std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createOptimizer(
|
||||
MaterialBuilder::Optimization optimization, Config const& config) {
|
||||
auto optimizer = createEmptyOptimizer();
|
||||
|
||||
if (optimization == MaterialBuilder::Optimization::SIZE) {
|
||||
// When optimizing for size, we don't run the SPIR-V through any size optimization passes
|
||||
@@ -923,7 +1012,7 @@ std::shared_ptr<spvtools::Optimizer> GLSLPostProcessor::createOptimizer(
|
||||
return optimizer;
|
||||
}
|
||||
|
||||
void GLSLPostProcessor::optimizeSpirv(OptimizerPtr optimizer, SpirvBlob& spirv) const {
|
||||
void GLSLPostProcessor::optimizeSpirv(OptimizerPtr optimizer, SpirvBlob& spirv) {
|
||||
if (!optimizer->Run(spirv.data(), spirv.size(), &spirv)) {
|
||||
slog.e << "SPIR-V optimizer pass failed" << io::endl;
|
||||
return;
|
||||
@@ -978,7 +1067,8 @@ void GLSLPostProcessor::registerPerformancePasses(Optimizer& optimizer, Config c
|
||||
RegisterPass(CreateWrapOpKillPass());
|
||||
RegisterPass(CreateDeadBranchElimPass());
|
||||
RegisterPass(CreateMergeReturnPass(), MaterialBuilder::TargetApi::METAL);
|
||||
RegisterPass(CreateInlineExhaustivePass());
|
||||
//TODO Do not run inline pass without merge return pass until we sort out issues
|
||||
RegisterPass(CreateInlineExhaustivePass(), MaterialBuilder::TargetApi::ALL & ~MaterialBuilder::TargetApi::WEBGPU);
|
||||
RegisterPass(CreateAggressiveDCEPass());
|
||||
RegisterPass(CreatePrivateToLocalPass());
|
||||
RegisterPass(CreateLocalSingleBlockLoadStoreElimPass());
|
||||
@@ -1022,7 +1112,8 @@ void GLSLPostProcessor::registerSizePasses(Optimizer& optimizer, Config const& c
|
||||
|
||||
RegisterPass(CreateWrapOpKillPass());
|
||||
RegisterPass(CreateDeadBranchElimPass());
|
||||
RegisterPass(CreateInlineExhaustivePass());
|
||||
//TODO Do not run inline pass without merge return pass until we sort out issues
|
||||
RegisterPass(CreateInlineExhaustivePass(), MaterialBuilder::TargetApi::ALL & ~MaterialBuilder::TargetApi::WEBGPU);
|
||||
RegisterPass(CreateEliminateDeadFunctionsPass());
|
||||
RegisterPass(CreatePrivateToLocalPass());
|
||||
RegisterPass(CreateScalarReplacementPass(0));
|
||||
|
||||
@@ -114,14 +114,20 @@ private:
|
||||
* Retrieve an optimizer instance tuned for the given optimization level and shader configuration.
|
||||
*/
|
||||
using OptimizerPtr = std::shared_ptr<spvtools::Optimizer>;
|
||||
|
||||
static OptimizerPtr createOptimizer(
|
||||
MaterialBuilder::Optimization optimization,
|
||||
Config const& config);
|
||||
|
||||
static OptimizerPtr createEmptyOptimizer();
|
||||
|
||||
static void registerSizePasses(spvtools::Optimizer& optimizer, Config const& config);
|
||||
|
||||
static void registerPerformancePasses(spvtools::Optimizer& optimizer, Config const& config);
|
||||
|
||||
void optimizeSpirv(OptimizerPtr optimizer, SpirvBlob& spirv) const;
|
||||
static void optimizeSpirv(OptimizerPtr optimizer, SpirvBlob &spirv);
|
||||
|
||||
static void rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv);
|
||||
|
||||
void fixupClipDistance(SpirvBlob& spirv, GLSLPostProcessor::Config const& config) const;
|
||||
|
||||
|
||||
@@ -252,6 +252,7 @@ MaterialBuilder& MaterialBuilder::variable(Variable v, const char* name) noexcep
|
||||
case Variable::CUSTOM1:
|
||||
case Variable::CUSTOM2:
|
||||
case Variable::CUSTOM3:
|
||||
case Variable::CUSTOM4:
|
||||
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
|
||||
mVariables[size_t(v)] = { CString(name), Precision::DEFAULT, false };
|
||||
break;
|
||||
@@ -266,6 +267,7 @@ MaterialBuilder& MaterialBuilder::variable(Variable v,
|
||||
case Variable::CUSTOM1:
|
||||
case Variable::CUSTOM2:
|
||||
case Variable::CUSTOM3:
|
||||
case Variable::CUSTOM4:
|
||||
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
|
||||
mVariables[size_t(v)] = { CString(name), precision, true };
|
||||
break;
|
||||
@@ -1254,6 +1256,15 @@ error:
|
||||
OutputTarget::COLOR, Precision::DEFAULT, OutputType::FLOAT4, "color");
|
||||
}
|
||||
|
||||
if (mMaterialDomain == MaterialDomain::SURFACE) {
|
||||
if (mRequiredAttributes[VertexAttribute::COLOR] &&
|
||||
!mVariables[int(Variable::CUSTOM4)].name.empty()) {
|
||||
// both the color attribute and the custom4 variable are present, that's not supported
|
||||
slog.e << "Error: when the 'color' attribute is required 'Variable::CUSTOM4' is not supported." << io::endl;
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: maybe check MaterialDomain::COMPUTE has outputs
|
||||
|
||||
// Resolve all the #include directives within user code.
|
||||
|
||||
@@ -937,6 +937,15 @@ utils::io::sstream& CodeGenerator::generateSpecializationConstant(utils::io::sst
|
||||
std::string const constantString = std::visit(SpecializationConstantFormatter(), value);
|
||||
|
||||
static const char* types[] = { "int", "float", "bool" };
|
||||
|
||||
// Spec constants aren't fully supported in Tint,
|
||||
// workaround until https://issues.chromium.org/issues/42250586 is resolved
|
||||
if (mTargetApi == TargetApi::WEBGPU) {
|
||||
out << "layout (constant_id = " << id << ") const "
|
||||
<< types[value.index()] << " " << name << "_hack = " << constantString << ";\n"
|
||||
<< types[value.index()] << " " << name << " = " << name << "_hack;\n";
|
||||
return out;
|
||||
}
|
||||
if (mTargetLanguage == MaterialBuilderBase::TargetLanguage::SPIRV) {
|
||||
out << "layout (constant_id = " << id << ") const "
|
||||
<< types[value.index()] << " " << name << " = " << constantString << ";\n";
|
||||
@@ -1218,6 +1227,7 @@ char const* CodeGenerator::getConstantName(MaterialBuilder::Property property) n
|
||||
case Property::BENT_NORMAL: return "BENT_NORMAL";
|
||||
case Property::SPECULAR_FACTOR: return "SPECULAR_FACTOR";
|
||||
case Property::SPECULAR_COLOR_FACTOR: return "SPECULAR_COLOR_FACTOR";
|
||||
case Property::SHADOW_STRENGTH: return "SHADOW_STRENGTH";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -696,6 +696,25 @@ TEST_F(MaterialCompiler, StaticCodeAnalyzerBentNormal) {
|
||||
EXPECT_TRUE(PropertyListsMatch(expected, properties));
|
||||
}
|
||||
|
||||
TEST_F(MaterialCompiler, StaticCodeAnalyzerShadowStrength) {
|
||||
std::string fragmentCode(R"(
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
material.shadowStrength = 0.1;
|
||||
}
|
||||
)");
|
||||
|
||||
std::string shaderCode = shaderWithAllProperties(*jobSystem, ShaderStage::FRAGMENT,
|
||||
fragmentCode);
|
||||
|
||||
GLSLTools glslTools;
|
||||
MaterialBuilder::PropertyList properties{ false };
|
||||
glslTools.findProperties(ShaderStage::FRAGMENT, shaderCode, properties);
|
||||
MaterialBuilder::PropertyList expected{ false };
|
||||
expected[size_t(filamat::MaterialBuilder::Property::SHADOW_STRENGTH)] = true;
|
||||
EXPECT_TRUE(PropertyListsMatch(expected, properties));
|
||||
}
|
||||
|
||||
TEST_F(MaterialCompiler, StaticCodeAnalyzerOutputFactor) {
|
||||
std::string fragmentCode(R"(
|
||||
void material(inout MaterialInputs material) {
|
||||
@@ -759,6 +778,48 @@ TEST_F(MaterialCompiler, Uv0AndUv1) {
|
||||
EXPECT_TRUE(result.isValid());
|
||||
}
|
||||
|
||||
TEST_F(MaterialCompiler, FiveCustomVariables) {
|
||||
filamat::MaterialBuilder builder;
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM0, "custom0");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM1, "custom1");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM2, "custom2");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM3, "custom3");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM4, "custom4");
|
||||
filamat::Package result = builder.build(*jobSystem);
|
||||
EXPECT_TRUE(result.isValid());
|
||||
}
|
||||
|
||||
TEST_F(MaterialCompiler, FourCustomVariablesAndColorAttribute) {
|
||||
filamat::MaterialBuilder builder;
|
||||
builder.require(filament::VertexAttribute::COLOR);
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM0, "custom0");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM1, "custom1");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM2, "custom2");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM3, "custom3");
|
||||
filamat::Package result = builder.build(*jobSystem);
|
||||
EXPECT_TRUE(result.isValid());
|
||||
}
|
||||
|
||||
TEST_F(MaterialCompiler, FiveCustomVariablesAndColorAttributeFails) {
|
||||
filamat::MaterialBuilder builder;
|
||||
builder.require(filament::VertexAttribute::COLOR);
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM0, "custom0");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM1, "custom1");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM2, "custom2");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM3, "custom3");
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM4, "custom4");
|
||||
filamat::Package result = builder.build(*jobSystem);
|
||||
EXPECT_FALSE(result.isValid());
|
||||
}
|
||||
|
||||
TEST_F(MaterialCompiler, CustomVariable4AndColorAttributeFails) {
|
||||
filamat::MaterialBuilder builder;
|
||||
builder.require(filament::VertexAttribute::COLOR);
|
||||
builder.variable(MaterialBuilder::Variable::CUSTOM4, "custom4");
|
||||
filamat::Package result = builder.build(*jobSystem);
|
||||
EXPECT_FALSE(result.isValid());
|
||||
}
|
||||
|
||||
TEST_F(MaterialCompiler, Arrays) {
|
||||
filamat::MaterialBuilder builder;
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ set(DIST_HDRS
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/PrivateImplementation-impl.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/SingleInstanceComponentManager.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Slice.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/StaticString.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/StructureOfArrays.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/Systrace.h
|
||||
${PUBLIC_HDR_DIR}/${TARGET}/sstream.h
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -197,16 +199,13 @@ private:
|
||||
};
|
||||
|
||||
int compare(const CString& rhs) const noexcept {
|
||||
size_type const lhs_size = size();
|
||||
size_type const rhs_size = rhs.size();
|
||||
if (lhs_size < rhs_size) return -1;
|
||||
if (lhs_size > rhs_size) return 1;
|
||||
return strncmp(data(), rhs.data(), size());
|
||||
auto const l = std::string_view{data(), size()};
|
||||
auto const r = std::string_view{rhs.data(), rhs.size()};
|
||||
return l.compare(r);
|
||||
}
|
||||
|
||||
friend bool operator==(CString const& lhs, CString const& rhs) noexcept {
|
||||
return (lhs.data() == rhs.data()) ||
|
||||
((lhs.size() == rhs.size()) && !strncmp(lhs.data(), rhs.data(), lhs.size()));
|
||||
return lhs.compare(rhs) == 0;
|
||||
}
|
||||
friend bool operator!=(CString const& lhs, CString const& rhs) noexcept {
|
||||
return !(lhs == rhs);
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_UTILS_STATICSTRING_H
|
||||
#define TNT_UTILS_STATICSTRING_H
|
||||
|
||||
#include <type_traits>
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* @brief A lightweight string class that stores a pointer to a string literal and its size, without dynamic allocation.
|
||||
*
|
||||
* This class is designed to efficiently represent string literals. It does not allocate any memory
|
||||
* and instead relies on the compiler to manage the memory of the string literals.
|
||||
*/
|
||||
class UTILS_PUBLIC StaticString {
|
||||
public:
|
||||
using value_type = std::string_view::value_type;
|
||||
using const_pointer = std::string_view::const_pointer;
|
||||
using const_reference = std::string_view::const_reference;
|
||||
using size_type = std::string_view::size_type;
|
||||
using const_iterator = std::string_view::const_iterator;
|
||||
|
||||
// Constructor from string literal
|
||||
template <size_t M>
|
||||
constexpr StaticString(const char (&str)[M]) noexcept : mString(str, M - 1) {} // NOLINT(*-explicit-constructor)
|
||||
|
||||
constexpr StaticString() noexcept = default;
|
||||
|
||||
constexpr const_pointer c_str() const noexcept { return mString.data(); }
|
||||
constexpr const_pointer data() const noexcept { return mString.data(); }
|
||||
constexpr size_type size() const noexcept { return mString.size(); }
|
||||
constexpr size_type length() const noexcept { return mString.size(); }
|
||||
constexpr bool empty() const noexcept { return mString.empty(); }
|
||||
|
||||
constexpr const_iterator begin() const noexcept { return mString.begin(); }
|
||||
constexpr const_iterator end() const noexcept { return mString.end(); }
|
||||
constexpr const_iterator cbegin() const noexcept { return mString.begin(); }
|
||||
constexpr const_iterator cend() const noexcept { return mString.end(); }
|
||||
|
||||
constexpr const_reference operator[](size_type const pos) const noexcept {
|
||||
return mString[pos];
|
||||
}
|
||||
|
||||
constexpr const_reference at(size_type pos) const {
|
||||
return mString[pos];
|
||||
}
|
||||
|
||||
constexpr const_reference front() const noexcept {
|
||||
return mString.front();
|
||||
}
|
||||
|
||||
constexpr const_reference back() const noexcept {
|
||||
return mString.back();
|
||||
}
|
||||
|
||||
constexpr int compare(const StaticString& rhs) const noexcept {
|
||||
return mString.compare(rhs.mString);
|
||||
}
|
||||
|
||||
private:
|
||||
std::string_view mString;
|
||||
|
||||
friend constexpr bool operator==(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString == rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator!=(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString != rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator<(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString < rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator>(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString > rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator<=(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString <= rhs.mString;
|
||||
}
|
||||
|
||||
friend constexpr bool operator>=(const StaticString& lhs, const StaticString& rhs) noexcept {
|
||||
return lhs.mString >= rhs.mString;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
||||
#endif // TNT_UTILS_STATICSTRING_H
|
||||
@@ -20,6 +20,9 @@ struct PostProcessVertexInputs {
|
||||
#ifdef VARIABLE_CUSTOM3
|
||||
vec4 VARIABLE_CUSTOM3;
|
||||
#endif
|
||||
#ifdef VARIABLE_CUSTOM4
|
||||
vec4 VARIABLE_CUSTOM4;
|
||||
#endif
|
||||
};
|
||||
|
||||
void initPostProcessMaterialVertex(out PostProcessVertexInputs inputs) {
|
||||
@@ -35,4 +38,7 @@ void initPostProcessMaterialVertex(out PostProcessVertexInputs inputs) {
|
||||
#ifdef VARIABLE_CUSTOM3
|
||||
inputs.VARIABLE_CUSTOM3 = vec4(0.0);
|
||||
#endif
|
||||
#ifdef VARIABLE_CUSTOM4
|
||||
inputs.VARIABLE_CUSTOM4 = vec4(0.0);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -39,6 +39,9 @@ void main() {
|
||||
#if defined(VARIABLE_CUSTOM3)
|
||||
VARIABLE_CUSTOM_AT3 = inputs.VARIABLE_CUSTOM3;
|
||||
#endif
|
||||
#if defined(VARIABLE_CUSTOM4)
|
||||
VARIABLE_CUSTOM_AT4 = inputs.VARIABLE_CUSTOM4;
|
||||
#endif
|
||||
|
||||
// some PowerVR drivers crash when gl_Position is written more than once
|
||||
gl_Position = inputs.position;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user