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12 Commits

Author SHA1 Message Date
Powei Feng
794420ebdf add external sampler example 2025-04-08 14:14:12 -07:00
alizahlalani
0c8df766d0 make createExternalImage UTILS_PUBLIC across platforms for future proofing (#8547) 2025-03-24 11:18:38 -07:00
Mathias Agopian
8f58743405 support up to five custom varyings
Five custom variables (varyings) are now available on the condition that
the `color` attribute is not requested.

FIXES=[404930099]
2025-03-24 09:38:31 -07:00
Syed Idris Shah
af079b42a6 Make decl/def of createDriver api consistent
Replace "void* const" with "void*" as const here serves no purpose because of following reasons:
  1. void* const in function parameter has a limited and local effect on the code.
  2. clang tidy would complain and report error if const is added to the function declaration.
  3. const is dropped later in the call stack making the code incosistent.
2025-03-21 13:44:10 -04:00
rafadevai
7f7bceb970 vk: New method to describe external image in Vulkan Android (#8551)
To match the GL platform add a new function to describe
an external image.

Also make `ExternalImageVulkanAndroid` and
`getExternalImageMetadata` protected, so only the
backend has access to it.
2025-03-21 17:09:29 +00:00
Powei Feng
625603d8d4 vk: split layout cache from descriptorSet cache (#8554)
This is just splitting the layout cache into its own class and
files.
2025-03-21 16:33:35 +00:00
Doris Wu
d2d5d62a20 Some cleanups (#8558)
* Clean up includes

* Fix the logic
2025-03-22 00:17:22 +08:00
Doris Wu
5e9be5dd2d Remove trailing whitespace (#8556) 2025-03-21 02:10:05 +00:00
Powei Feng
df897b3fb2 osmesa: Enable Mesa/OSMesa rendering for mac (#8530)
This commit enables local running of the renderdiff tests and also
for github workflows.
2025-03-20 22:37:23 +00:00
Powei Feng
8c396caba0 vk: removing caching/ directory (#8553)
Move the files out of that directory for consistency. (Should have
never created the directory in the first place).

Also did some small clean-ups of removing old comments and no
longer needed includes.
2025-03-20 22:03:08 +00:00
Mathias Agopian
6b91f30389 Materials can now specify a shadow attenuation factor (#8540)
* Materials can now specify a shadow strength factor

Materials have a new property: shadowStrength that can be used to
attenuate all shadows received by this material. e.g.:

```
void material(inout MaterialInputs material) {
  prepareMaterial(material);
  material. shadowStrength = 0.1;
}
```

FIXES=[391663042]

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-03-20 14:03:52 -07:00
Powei Feng
de5d0e55af webgpu: enable webgpu build for test on linux (#8549) 2025-03-20 20:57:49 +00:00
104 changed files with 3014 additions and 369 deletions

View File

@@ -92,27 +92,33 @@ jobs:
test-renderdiff:
name: test-renderdiff
runs-on: ubuntu-22.04-4core
runs-on: macos-14-xlarge
steps:
- uses: actions/checkout@v4.1.6
- uses: ./.github/actions/ubuntu-apt-add-src
- name: Set up Homebrew
id: set-up-homebrew
uses: Homebrew/actions/setup-homebrew@master
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install python prereqs
run: pip install mako setuptools pyyaml
- name: Run script
run: |
echo "Disabled renderdiff due to Mesa -> Currently planned outage: 2025-03-16 -> 2025-03-22"
# source ./build/linux/ci-common.sh && bash test/renderdiff/test.sh
bash test/renderdiff/test.sh
- uses: actions/upload-artifact@v4
with:
name: presubmit-renderdiff-result
path: ./out/renderdiff_tests
validate-wgsl-pipeline:
name: validate-wgsl-pipeline
runs-on: ubuntu-22.04-4core
validate-wgsl-webgpu:
name: validate-wgsl-webgpu
runs-on: ubuntu-22.04-8core
steps:
- uses: actions/checkout@v4.1.6
- name: Run build script
run: source ./build/linux/ci-common.sh && ./build.sh -W debug test_filamat
run: source ./build/linux/ci-common.sh && ./build.sh -W debug test_filamat filament
- name: Run test
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*

View File

@@ -139,14 +139,14 @@ else()
set(LINUX FALSE)
endif()
if (LINUX)
if (NOT FILAMENT_OSMESA_PATH STREQUAL "")
if (NOT EXISTS ${FILAMENT_OSMESA_PATH}/)
message(FATAL_ERROR "Cannot find specified OSMesa build directory: ${FILAMENT_OSMESA_PATH}")
endif()
set(FILAMENT_SUPPORTS_OSMESA TRUE)
if (NOT FILAMENT_OSMESA_PATH STREQUAL "")
if (NOT EXISTS ${FILAMENT_OSMESA_PATH}/)
message(FATAL_ERROR "Cannot find specified OSMesa build directory: ${FILAMENT_OSMESA_PATH}")
endif()
set(FILAMENT_SUPPORTS_OSMESA TRUE)
endif()
if (LINUX)
if (FILAMENT_SUPPORTS_WAYLAND)
add_definitions(-DFILAMENT_SUPPORTS_WAYLAND)
set(FILAMENT_SUPPORTS_X11 FALSE)
@@ -184,6 +184,12 @@ if (NOT ANDROID AND NOT WEBGL AND NOT IOS AND NOT FILAMENT_LINUX_IS_MOBILE)
set(IS_HOST_PLATFORM TRUE)
endif()
if (APPLE)
if (FILAMENT_SUPPORTS_OSMESA)
add_definitions(-DFILAMENT_SUPPORTS_OSMESA)
endif()
endif()
if (WIN32)
# Link statically against c/c++ lib to avoid missing redistriburable such as
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users

View File

@@ -7,3 +7,6 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]

View File

@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.58.2'
implementation 'com.google.android.filament:filament-android:1.58.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.58.2'
pod 'Filament', '~> 1.58.1'
```
## Documentation

View File

@@ -94,7 +94,7 @@ buildscript {
ext.versions = [
'jdk': 17,
'minSdk': 21,
'minSdk': 26,
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '2.0.21',
@@ -125,7 +125,7 @@ buildscript {
ext.cmakeArgs = [
"--no-warn-unused-cli",
"-DANDROID_PIE=ON",
"-DANDROID_PLATFORM=21",
"-DANDROID_PLATFORM=26",
"-DANDROID_STL=c++_static",
"-DFILAMENT_DIST_DIR=${filamentPath}".toString(),
"-DFILAMENT_SUPPORTS_VULKAN=${excludeVulkan ? 'OFF' : 'ON'}".toString(),
@@ -200,7 +200,7 @@ subprojects {
ndkVersion versions.ndk
defaultConfig {
minSdkVersion versions.minSdk
minSdkVersion 26
targetSdkVersion versions.targetSdk
externalNativeBuild {

View File

@@ -4,6 +4,8 @@ project(filament-utils-android)
set(FILAMENT_DIR ${FILAMENT_DIST_DIR})
set(IMAGEIO_DIR ../../libs/imageio)
set(CMAKE_SYSTEM_VERSION 26)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../gltfio-android ${CMAKE_CURRENT_BINARY_DIR}/gltfio-android)
add_library(camutils STATIC IMPORTED)
@@ -30,6 +32,10 @@ add_library(iblprefilter STATIC IMPORTED)
set_target_properties(iblprefilter PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament-iblprefilter.a)
add_library(bluevk STATIC IMPORTED)
set_target_properties(bluevk PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbluevk.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
@@ -57,7 +63,8 @@ target_include_directories(filament-utils-jni PRIVATE
..
../../filament/backend/include
${IMAGEIO_DIR}/include
../../libs/utils/include)
../../libs/utils/include
../../libs/bluevk/include)
set_target_properties(filament-utils-jni PROPERTIES LINK_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.symbols)
@@ -71,4 +78,6 @@ target_link_libraries(filament-utils-jni
image
ktxreader
viewer
bluevk
android
)

View File

@@ -12,6 +12,10 @@ android {
}
}
defaultConfig {
minSdkVersion 26
}
packagingOptions {
// No need to package up the following shared libs, which arise as a side effect of our
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle

View File

@@ -14,12 +14,21 @@
* limitations under the License.
*/
#include <android/hardware_buffer.h>
#include <android/hardware_buffer_jni.h>
#include <jni.h>
#include <filament/Engine.h>
#include <filament/IndirectLight.h>
#include <filament/Skybox.h>
#include <backend/Platform.h>
#include <backend/platforms/PlatformEGLAndroid.h>
#include <backend/platforms/VulkanPlatformAndroid.h>
#include <utils/Log.h>
#include <ktxreader/Ktx1Reader.h>
#include "common/NioUtils.h"
@@ -29,6 +38,8 @@ using namespace filament::math;
using namespace image;
using namespace ktxreader;
using namespace filament::backend;
jlong nCreateHDRTexture(JNIEnv* env, jclass,
jlong nativeEngine, jobject javaBuffer, jint remaining, jint internalFormat);
@@ -79,6 +90,37 @@ static jboolean nGetSphericalHarmonics(JNIEnv* env, jclass, jobject javaBuffer,
return success ? JNI_TRUE : JNI_FALSE;
}
static jlong nSetExternalImageOnTexture(JNIEnv* env, jclass, jlong nativeEngine, jlong nativeTexture,
jobject hardwareBuffer, jboolean srgb) {
utils::slog.e <<"--------- jni nSetExternalImageOnTexture" << utils::io::endl;
Engine* engine = (Engine*) nativeEngine;
Texture* texture = (Texture*) nativeTexture;
Platform* platform = engine->getPlatform();
AHardwareBuffer* nativeBuffer = nullptr;
if (__builtin_available(android 26, *)) {
nativeBuffer = AHardwareBuffer_fromHardwareBuffer(env, hardwareBuffer);
}
utils::slog.e <<"--------- jni nSetExternalImageOnTexture buf=" << nativeBuffer << utils::io::endl;
if (!nativeBuffer) {
return 0;
}
if (engine->getBackend() == Backend::OPENGL) {
PlatformEGLAndroid* eglPlatform = (PlatformEGLAndroid*) platform;
auto ref = eglPlatform->createExternalImage(nativeBuffer, srgb == JNI_TRUE);
texture->setExternalImage(*engine, ref);
} else if (engine->getBackend() == Backend::VULKAN) {
VulkanPlatformAndroid* vulkanPlatform = (VulkanPlatformAndroid*) platform;
auto ref = vulkanPlatform->createExternalImage(nativeBuffer, srgb == JNI_TRUE);
texture->setExternalImage(*engine, ref);
}
return 0;
}
JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) {
@@ -108,5 +150,14 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
rc = env->RegisterNatives(hdrloaderClass, hdrMethods, sizeof(hdrMethods) / sizeof(JNINativeMethod));
if (rc != JNI_OK) return rc;
jclass loaderClass = env->FindClass("com/google/android/filament/utils/ExternalImage");
if (loaderClass == nullptr) return JNI_ERR;
static const JNINativeMethod methods[] = {
{ (char*) "nSetExternalImageOnTexture", (char*) "(JJLandroid/hardware/HardwareBuffer;Z)J",
reinterpret_cast<void*>(nSetExternalImageOnTexture) },
};
rc = env->RegisterNatives(loaderClass, methods, sizeof(methods) / sizeof(JNINativeMethod));
if (rc != JNI_OK) return rc;
return JNI_VERSION_1_6;
}

View File

@@ -0,0 +1,41 @@
/*
* Copyright (C) 2017 Romain Guy
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.utils
import android.hardware.HardwareBuffer
import com.google.android.filament.Engine
import com.google.android.filament.Texture
object ExternalImage {
fun setOnTexture(
engine: Engine,
texture: Texture,
buffer: HardwareBuffer,
srgb: Boolean,
) {
val nativeEngine = engine.nativeObject
val nativeTexture = texture.nativeObject
val l = nSetExternalImageOnTexture(nativeEngine, nativeTexture, buffer, srgb)
}
private external fun nSetExternalImageOnTexture(
nativeEngine: Long,
nativeTexture: Long,
buffer: HardwareBuffer,
srgb: Boolean,
): Long
}

View File

@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.58.2
VERSION_NAME=1.58.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

View File

@@ -0,0 +1,12 @@
*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
/.idea/caches
/.idea/gradle.xml
.DS_Store
/build
/captures
/src/main/assets
.externalNativeBuild

View File

@@ -0,0 +1,55 @@
plugins {
id 'com.android.application'
id 'kotlin-android'
id 'filament-tools-plugin'
}
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
}
clean.doFirst {
delete "src/main/assets"
}
android {
namespace 'com.google.android.filament.externalimg'
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.externalimg"
minSdkVersion 26
targetSdkVersion versions.targetSdk
}
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
// is not configuration-cache friendly yet; this is only useful for Play publication
dependenciesInfo {
includeInApk = false
}
// We use the .filamat extension for materials compiled with matc
// Telling aapt to not compress them allows to load them efficiently
aaptOptions {
noCompress 'filamat', 'ktx'
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
}
}
dependencies {
implementation deps.kotlin
implementation deps.androidx.core
implementation project(':filament-android')
implementation project(':filament-utils-android')
}

View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (C) 2019 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:exported="true"
android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

View File

@@ -0,0 +1,247 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.app.Activity
import android.content.Context
import android.content.pm.PackageManager
import android.graphics.SurfaceTexture
import android.hardware.camera2.*
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.util.Size
import android.view.Surface
import androidx.core.content.ContextCompat
import android.Manifest
import android.graphics.ImageFormat
import android.hardware.HardwareBuffer
import android.media.ImageReader
import android.opengl.Matrix
import android.os.Build
import android.os.Looper
import androidx.annotation.RequiresApi
import com.google.android.filament.*
import java.util.concurrent.Semaphore
import java.util.concurrent.TimeUnit
/**
* Toy class that handles all interaction with the Android camera2 API.
* Sets the "textureTransform" and "videoTexture" parameters on the given Filament material.
*/
class CameraHelper(val activity: Activity, private val filamentEngine: Engine, private val filamentMaterial: MaterialInstance) {
private lateinit var cameraId: String
private lateinit var captureRequest: CaptureRequest
private val cameraOpenCloseLock = Semaphore(1)
private var backgroundHandler: Handler? = null
private var backgroundThread: HandlerThread? = null
private var cameraDevice: CameraDevice? = null
private var captureSession: CameraCaptureSession? = null
private var resolution = Size(640, 480)
private var filamentTexture: Texture? = null
private var filamentStream: Stream? = null
private val imageReader = ImageReader.newInstance(
resolution.width,
resolution.height,
ImageFormat.PRIVATE,
kImageReaderMaxImages,
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
@Suppress("deprecation")
private val display = if (Build.VERSION.SDK_INT >= 30) {
Api30Impl.getDisplay(activity)
} else {
activity.windowManager.defaultDisplay!!
}
@RequiresApi(30)
class Api30Impl {
companion object {
fun getDisplay(context: Context) = context.display!!
}
}
private val cameraCallback = object : CameraDevice.StateCallback() {
override fun onOpened(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
this@CameraHelper.cameraDevice = cameraDevice
createCaptureSession()
}
override fun onDisconnected(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
cameraDevice.close()
this@CameraHelper.cameraDevice = null
}
override fun onError(cameraDevice: CameraDevice, error: Int) {
onDisconnected(cameraDevice)
this@CameraHelper.activity.finish()
}
}
/**
* Fetches the latest image (if any) from ImageReader and passes its HardwareBuffer to Filament.
*/
fun pushExternalImageToFilament() {
val stream = filamentStream
if (stream != null) {
imageReader.acquireLatestImage()?.also {
stream.setAcquiredImage(it.hardwareBuffer, Handler(Looper.getMainLooper())) {
it.close()
}
}
}
}
/**
* Finds the front-facing Android camera, requests permission, and sets up a listener that will
* start a capture session as soon as the camera is ready.
*/
fun openCamera() {
val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
try {
for (cameraId in manager.cameraIdList) {
val characteristics = manager.getCameraCharacteristics(cameraId)
val cameraDirection = characteristics.get(CameraCharacteristics.LENS_FACING)
if (cameraDirection != null && cameraDirection == CameraCharacteristics.LENS_FACING_FRONT) {
continue
}
this.cameraId = cameraId
Log.i(kLogTag, "Selected camera $cameraId.")
val map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP) ?: continue
resolution = map.getOutputSizes(SurfaceTexture::class.java)[0]
Log.i(kLogTag, "Highest resolution is $resolution.")
}
} catch (e: CameraAccessException) {
Log.e(kLogTag, e.toString())
} catch (e: NullPointerException) {
Log.e(kLogTag, "Camera2 API is not supported on this device.")
}
val permission = ContextCompat.checkSelfPermission(this.activity, Manifest.permission.CAMERA)
if (permission != PackageManager.PERMISSION_GRANTED) {
activity.requestPermissions(arrayOf(Manifest.permission.CAMERA), kRequestCameraPermission)
return
}
if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw RuntimeException("Time out waiting to lock camera opening.")
}
manager.openCamera(cameraId, cameraCallback, backgroundHandler)
}
fun onResume() {
backgroundThread = HandlerThread("CameraBackground").also { it.start() }
backgroundHandler = Handler(backgroundThread?.looper!!)
}
fun onPause() {
backgroundThread?.quitSafely()
try {
backgroundThread?.join()
backgroundThread = null
backgroundHandler = null
} catch (e: InterruptedException) {
Log.e(kLogTag, e.toString())
}
}
fun onRequestPermissionsResult(requestCode: Int, grantResults: IntArray): Boolean {
if (requestCode == kRequestCameraPermission) {
if (grantResults.size != 1 || grantResults[0] != PackageManager.PERMISSION_GRANTED) {
Log.e(kLogTag, "Unable to obtain camera position.")
}
return true
}
return false
}
private fun createCaptureSession() {
filamentStream?.apply { filamentEngine.destroyStream(this) }
// [Re]create the Filament Stream object that gets bound to the Texture.
filamentStream = Stream.Builder().build(filamentEngine)
// Create the Filament Texture object if we haven't done so already.
if (filamentTexture == null) {
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.format(Texture.InternalFormat.RGB8)
.build(filamentEngine)
}
// We are texturing a front-facing square shape so we need to generate a matrix that transforms (u, v, 0, 1)
// into a new UV coordinate according to the screen rotation and the aspect ratio of the camera image.
val aspectRatio = resolution.width.toFloat() / resolution.height.toFloat()
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
when (display.rotation) {
Surface.ROTATION_0 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 90.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f, 1.0f / aspectRatio, 1.0f)
}
Surface.ROTATION_90 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 1.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 180.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
Surface.ROTATION_270 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
}
// Connect the Stream to the Texture and the Texture to the MaterialInstance.
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
filamentTexture!!.setExternalStream(filamentEngine, filamentStream!!)
filamentMaterial.setParameter("videoTexture", filamentTexture!!, sampler)
filamentMaterial.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
// Start the capture session. You could also use TEMPLATE_PREVIEW here.
val captureRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_RECORD)
captureRequestBuilder.addTarget(imageReader.surface)
cameraDevice?.createCaptureSession(listOf(imageReader.surface),
object : CameraCaptureSession.StateCallback() {
override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
if (cameraDevice == null) return
captureSession = cameraCaptureSession
captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE)
captureRequest = captureRequestBuilder.build()
captureSession!!.setRepeatingRequest(captureRequest, null, backgroundHandler)
Log.i(kLogTag, "Created CaptureRequest.")
}
override fun onConfigureFailed(session: CameraCaptureSession) {
Log.e(kLogTag, "onConfigureFailed")
}
}, null)
}
companion object {
private const val kLogTag = "CameraHelper"
private const val kRequestCameraPermission = 1
private const val kImageReaderMaxImages = 7
}
}

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.app.Activity
import android.content.Context
import android.content.pm.PackageManager
import android.graphics.SurfaceTexture
import android.hardware.camera2.*
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.util.Size
import android.view.Surface
import androidx.core.content.ContextCompat
import android.Manifest
import android.graphics.ImageFormat
import android.hardware.HardwareBuffer
import android.media.ImageReader
import android.opengl.Matrix
import android.os.Build
import android.os.Looper
import androidx.annotation.RequiresApi
import com.google.android.filament.*
import java.util.concurrent.Semaphore
import java.util.concurrent.TimeUnit
/**
* Toy class that handles all interaction with the Android camera2 API.
* Sets the "textureTransform" and "videoTexture" parameters on the given Filament material.
*/
class CameraHelper(val activity: Activity, private val filamentEngine: Engine, private val filamentMaterial: MaterialInstance) {
private lateinit var cameraId: String
private lateinit var captureRequest: CaptureRequest
private val cameraOpenCloseLock = Semaphore(1)
private var backgroundHandler: Handler? = null
private var backgroundThread: HandlerThread? = null
private var cameraDevice: CameraDevice? = null
private var captureSession: CameraCaptureSession? = null
private var resolution = Size(640, 480)
private var filamentTexture: Texture? = null
private var filamentStream: Stream? = null
private val imageReader = ImageReader.newInstance(
resolution.width,
resolution.height,
ImageFormat.PRIVATE,
kImageReaderMaxImages,
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
@Suppress("deprecation")
private val display = if (Build.VERSION.SDK_INT >= 30) {
Api30Impl.getDisplay(activity)
} else {
activity.windowManager.defaultDisplay!!
}
@RequiresApi(30)
class Api30Impl {
companion object {
fun getDisplay(context: Context) = context.display!!
}
}
private val cameraCallback = object : CameraDevice.StateCallback() {
override fun onOpened(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
this@CameraHelper.cameraDevice = cameraDevice
createCaptureSession()
}
override fun onDisconnected(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
cameraDevice.close()
this@CameraHelper.cameraDevice = null
}
override fun onError(cameraDevice: CameraDevice, error: Int) {
onDisconnected(cameraDevice)
this@CameraHelper.activity.finish()
}
}
/**
* Fetches the latest image (if any) from ImageReader and passes its HardwareBuffer to Filament.
*/
fun pushExternalImageToFilament() {
val stream = filamentStream
if (stream != null) {
imageReader.acquireLatestImage()?.also {
stream.setAcquiredImage(it.hardwareBuffer, Handler(Looper.getMainLooper())) {
it.close()
}
}
}
}
/**
* Finds the front-facing Android camera, requests permission, and sets up a listener that will
* start a capture session as soon as the camera is ready.
*/
fun openCamera() {
val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
try {
for (cameraId in manager.cameraIdList) {
val characteristics = manager.getCameraCharacteristics(cameraId)
val cameraDirection = characteristics.get(CameraCharacteristics.LENS_FACING)
if (cameraDirection != null && cameraDirection == CameraCharacteristics.LENS_FACING_FRONT) {
continue
}
this.cameraId = cameraId
Log.i(kLogTag, "Selected camera $cameraId.")
val map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP) ?: continue
resolution = map.getOutputSizes(SurfaceTexture::class.java)[0]
Log.i(kLogTag, "Highest resolution is $resolution.")
}
} catch (e: CameraAccessException) {
Log.e(kLogTag, e.toString())
} catch (e: NullPointerException) {
Log.e(kLogTag, "Camera2 API is not supported on this device.")
}
val permission = ContextCompat.checkSelfPermission(this.activity, Manifest.permission.CAMERA)
if (permission != PackageManager.PERMISSION_GRANTED) {
activity.requestPermissions(arrayOf(Manifest.permission.CAMERA), kRequestCameraPermission)
return
}
if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw RuntimeException("Time out waiting to lock camera opening.")
}
manager.openCamera(cameraId, cameraCallback, backgroundHandler)
}
fun onResume() {
backgroundThread = HandlerThread("CameraBackground").also { it.start() }
backgroundHandler = Handler(backgroundThread?.looper!!)
}
fun onPause() {
backgroundThread?.quitSafely()
try {
backgroundThread?.join()
backgroundThread = null
backgroundHandler = null
} catch (e: InterruptedException) {
Log.e(kLogTag, e.toString())
}
}
fun onRequestPermissionsResult(requestCode: Int, grantResults: IntArray): Boolean {
if (requestCode == kRequestCameraPermission) {
if (grantResults.size != 1 || grantResults[0] != PackageManager.PERMISSION_GRANTED) {
Log.e(kLogTag, "Unable to obtain camera position.")
}
return true
}
return false
}
private fun createCaptureSession() {
filamentStream?.apply { filamentEngine.destroyStream(this) }
// [Re]create the Filament Stream object that gets bound to the Texture.
filamentStream = Stream.Builder().build(filamentEngine)
// Create the Filament Texture object if we haven't done so already.
if (filamentTexture == null) {
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.format(Texture.InternalFormat.RGB8)
.build(filamentEngine)
}
// We are texturing a front-facing square shape so we need to generate a matrix that transforms (u, v, 0, 1)
// into a new UV coordinate according to the screen rotation and the aspect ratio of the camera image.
val aspectRatio = resolution.width.toFloat() / resolution.height.toFloat()
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
when (display.rotation) {
Surface.ROTATION_0 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 90.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f, 1.0f / aspectRatio, 1.0f)
}
Surface.ROTATION_90 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 1.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 180.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
Surface.ROTATION_270 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
}
// Connect the Stream to the Texture and the Texture to the MaterialInstance.
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
filamentTexture!!.setExternalStream(filamentEngine, filamentStream!!)
filamentMaterial.setParameter("videoTexture", filamentTexture!!, sampler)
filamentMaterial.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
// Start the capture session. You could also use TEMPLATE_PREVIEW here.
val captureRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_RECORD)
captureRequestBuilder.addTarget(imageReader.surface)
cameraDevice?.createCaptureSession(listOf(imageReader.surface),
object : CameraCaptureSession.StateCallback() {
override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
if (cameraDevice == null) return
captureSession = cameraCaptureSession
captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE)
captureRequest = captureRequestBuilder.build()
captureSession!!.setRepeatingRequest(captureRequest, null, backgroundHandler)
Log.i(kLogTag, "Created CaptureRequest.")
}
override fun onConfigureFailed(session: CameraCaptureSession) {
Log.e(kLogTag, "onConfigureFailed")
}
}, null)
}
companion object {
private const val kLogTag = "CameraHelper"
private const val kRequestCameraPermission = 1
private const val kImageReaderMaxImages = 7
}
}

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import android.graphics.*
import android.hardware.HardwareBuffer
import android.media.Image
import android.media.ImageReader
import android.os.Build
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.view.Surface
import androidx.annotation.RequiresApi
import java.util.concurrent.CompletableFuture
import java.util.concurrent.TimeUnit
import java.util.concurrent.TimeoutException
@RequiresApi(Build.VERSION_CODES.O)
object CanvasToHardwareBufferUtil {
private const val TAG = "CanvasToHardwareBufferKt"
private const val IMAGE_READER_TIMEOUT_MS = 3000L // Timeout for waiting buffer
fun drawToHardwareBuffer(
width: Int,
height: Int,
): HardwareBuffer? {
if (width <= 0 || height <= 0) {
Log.e(TAG, "Invalid dimensions: width=$width, height=$height")
return null
}
var handlerThread: HandlerThread? = null
var imageReader: ImageReader? = null
var surface: Surface? = null // Keep track for logging/debugging if needed
// Use var as it's assigned within the try block after future completion
var receivedHardwareBuffer: HardwareBuffer? = null
try {
// 1. Setup HandlerThread for ImageReader callbacks
handlerThread = HandlerThread("ImageReaderThreadKt").apply { start() }
val imageReaderHandler = Handler(handlerThread.looper)
// 2. Use CompletableFuture to wait for the buffer from the listener
val bufferFuture = CompletableFuture<HardwareBuffer>()
// 3. Create ImageReader
val usageFlags =
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or
HardwareBuffer.USAGE_GPU_COLOR_OUTPUT or
HardwareBuffer.USAGE_CPU_READ_RARELY // Adjust as needed
imageReader =
ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 1, usageFlags)
// 4. Set Listener to capture the buffer
imageReader.setOnImageAvailableListener({ reader ->
var image: Image? = null
var hardwareBuffer: HardwareBuffer? = null
try {
// Use `use` block for automatic image.close()
image = reader.acquireLatestImage()
if (image == null) {
Log.w(TAG, "ImageReader listener fired but no image available.")
// Complete exceptionally if buffer wasn't already completed.
bufferFuture.completeExceptionally(
RuntimeException("ImageReader listener fired but no image available"),
)
return@setOnImageAvailableListener
}
hardwareBuffer = image.hardwareBuffer
if (hardwareBuffer != null) {
// IMPORTANT: Don't close the HardwareBuffer here!
// Transfer ownership via the CompletableFuture.
if (!bufferFuture.isDone) { // Avoid completing more than once
bufferFuture.complete(hardwareBuffer)
} else {
// Future was already completed (maybe exceptionally), close this buffer
Log.w(TAG, "Future already done, closing redundant HardwareBuffer")
hardwareBuffer.close()
}
} else {
Log.e(TAG, "Failed to get HardwareBuffer from Image.")
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(
RuntimeException("Failed to get HardwareBuffer from Image"),
)
}
}
} catch (e: Exception) {
Log.e(TAG, "Error in ImageReader listener", e)
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(e) // Propagate error
}
// If we got the buffer but failed elsewhere, ensure it's closed
hardwareBuffer?.takeUnless { it.isClosed }?.close()
} finally {
// image?.close() // Handled by acquiring reader itself or image.use{} if used
image?.close() // Close image if not using `use` or if error before `use` finishes
}
}, imageReaderHandler)
// 5. Get the Surface to draw onto
surface =
imageReader.surface
?: throw RuntimeException("Failed to get Surface from ImageReader")
// 6. Lock Canvas and Draw
val canvas: Canvas? = surface.lockHardwareCanvas() // Use hardware accelerated canvas
if (canvas != null) {
try {
// --- Your Drawing Code Here ---
val paint =
Paint().apply {
isAntiAlias = true // Good practice
}
// Blue background
paint.color = Color.BLUE
canvas.drawRect(0f, 0f, width.toFloat(), height.toFloat(), paint)
// White text
paint.color = Color.WHITE
paint.textSize = 40f
paint.textAlign = Paint.Align.CENTER
canvas.drawText(
"Hello HardwareBuffer! (Kotlin)",
width / 2f,
height / 2f,
paint,
)
// --- End Drawing Code ---
} finally {
// 7. Unlock Canvas and Post
surface.unlockCanvasAndPost(canvas)
}
} else {
throw RuntimeException("Failed to lock Hardware Canvas")
}
// 8. Wait for the listener to provide the HardwareBuffer
try {
// Wait for the buffer; this blocks the current thread.
receivedHardwareBuffer =
bufferFuture.get(IMAGE_READER_TIMEOUT_MS, TimeUnit.MILLISECONDS)
// Ownership of receivedHardwareBuffer is now transferred to the caller
} catch (timeout: TimeoutException) {
Log.e(TAG, "Timeout waiting for HardwareBuffer from ImageReader listener")
bufferFuture.cancel(true) // Attempt to cancel listener processing
throw timeout // Re-throw
}
} catch (e: Exception) {
Log.e(TAG, "Failed to draw to HardwareBuffer", e)
// Ensure buffer is closed if acquired but an error occurred before returning it
receivedHardwareBuffer?.takeUnless { it.isClosed }?.close()
return null // Indicate failure
} finally {
// 9. Cleanup
try {
imageReader?.close() // Also releases the Surface implicitly
} catch (e: Exception) {
Log.e(TAG, "Error closing ImageReader", e)
}
try {
handlerThread?.quitSafely()
} catch (e: Exception) {
Log.e(TAG, "Error quitting HandlerThread", e)
}
// Note: Do NOT close receivedHardwareBuffer here if returning successfully.
// The caller is responsible for closing the returned buffer.
}
// Return the buffer; caller MUST close it.
return receivedHardwareBuffer
}
// --- Example Usage (must be called from appropriate context/thread, like a coroutine) ---
/*
@RequiresApi(Build.VERSION_CODES.O)
suspend fun exampleUsage() = withContext(Dispatchers.IO) { // Run blocking code off main thread
val myBuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(640, 480)
// Use the 'use' extension function for automatic closing
myBuffer?.use { buffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
Log.d(TAG,"HardwareBuffer processing finished (buffer closed if obtained).")
}
*/
}

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import android.graphics.*
import android.hardware.HardwareBuffer
import android.media.Image
import android.media.ImageReader
import android.os.Build
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.view.Surface
import androidx.annotation.RequiresApi
import java.util.concurrent.CompletableFuture
import java.util.concurrent.TimeUnit
import java.util.concurrent.TimeoutException
@RequiresApi(Build.VERSION_CODES.O)
object CanvasToHardwareBufferUtil {
private const val TAG = "CanvasToHardwareBufferKt"
private const val IMAGE_READER_TIMEOUT_MS = 3000L // Timeout for waiting buffer
fun drawToHardwareBuffer(width: Int, height: Int): HardwareBuffer? {
if (width <= 0 || height <= 0) {
Log.e(TAG, "Invalid dimensions: width=$width, height=$height")
return null
}
var handlerThread: HandlerThread? = null
var imageReader: ImageReader? = null
var surface: Surface? = null // Keep track for logging/debugging if needed
// Use var as it's assigned within the try block after future completion
var receivedHardwareBuffer: HardwareBuffer? = null
try {
// 1. Setup HandlerThread for ImageReader callbacks
handlerThread = HandlerThread("ImageReaderThreadKt").apply { start() }
val imageReaderHandler = Handler(handlerThread.looper)
// 2. Use CompletableFuture to wait for the buffer from the listener
val bufferFuture = CompletableFuture<HardwareBuffer>()
// 3. Create ImageReader
val usageFlags = HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or
HardwareBuffer.USAGE_GPU_COLOR_OUTPUT or
HardwareBuffer.USAGE_CPU_READ_RARELY // Adjust as needed
imageReader = ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 1, usageFlags)
// 4. Set Listener to capture the buffer
imageReader.setOnImageAvailableListener({ reader ->
var image: Image? = null
var hardwareBuffer: HardwareBuffer? = null
try {
// Use `use` block for automatic image.close()
image = reader.acquireLatestImage()
if (image == null) {
Log.w(TAG, "ImageReader listener fired but no image available.")
// Complete exceptionally if buffer wasn't already completed.
bufferFuture.completeExceptionally(RuntimeException("ImageReader listener fired but no image available"))
return@setOnImageAvailableListener
}
hardwareBuffer = image.hardwareBuffer
if (hardwareBuffer != null) {
// IMPORTANT: Don't close the HardwareBuffer here!
// Transfer ownership via the CompletableFuture.
if (!bufferFuture.isDone) { // Avoid completing more than once
bufferFuture.complete(hardwareBuffer)
} else {
// Future was already completed (maybe exceptionally), close this buffer
Log.w(TAG, "Future already done, closing redundant HardwareBuffer")
hardwareBuffer.close()
}
} else {
Log.e(TAG, "Failed to get HardwareBuffer from Image.")
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(RuntimeException("Failed to get HardwareBuffer from Image"))
}
}
} catch (e: Exception) {
Log.e(TAG, "Error in ImageReader listener", e)
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(e) // Propagate error
}
// If we got the buffer but failed elsewhere, ensure it's closed
hardwareBuffer?.takeUnless { it.isClosed }?.close()
} finally {
// image?.close() // Handled by acquiring reader itself or image.use{} if used
image?.close() // Close image if not using `use` or if error before `use` finishes
}
}, imageReaderHandler)
// 5. Get the Surface to draw onto
surface = imageReader.surface ?: throw RuntimeException("Failed to get Surface from ImageReader")
// 6. Lock Canvas and Draw
val canvas: Canvas? = surface.lockHardwareCanvas() // Use hardware accelerated canvas
if (canvas != null) {
try {
// --- Your Drawing Code Here ---
val paint = Paint().apply {
isAntiAlias = true // Good practice
}
// Blue background
paint.color = Color.BLUE
canvas.drawRect(0f, 0f, width.toFloat(), height.toFloat(), paint)
// White text
paint.color = Color.WHITE
paint.textSize = 40f
paint.textAlign = Paint.Align.CENTER
canvas.drawText("Hello HardwareBuffer! (Kotlin)", width / 2f, height / 2f, paint)
// --- End Drawing Code ---
} finally {
// 7. Unlock Canvas and Post
surface.unlockCanvasAndPost(canvas)
}
} else {
throw RuntimeException("Failed to lock Hardware Canvas")
}
// 8. Wait for the listener to provide the HardwareBuffer
try {
// Wait for the buffer; this blocks the current thread.
receivedHardwareBuffer = bufferFuture.get(IMAGE_READER_TIMEOUT_MS, TimeUnit.MILLISECONDS)
// Ownership of receivedHardwareBuffer is now transferred to the caller
} catch(timeout: TimeoutException) {
Log.e(TAG, "Timeout waiting for HardwareBuffer from ImageReader listener")
bufferFuture.cancel(true) // Attempt to cancel listener processing
throw timeout // Re-throw
}
} catch (e: Exception) {
Log.e(TAG, "Failed to draw to HardwareBuffer", e)
// Ensure buffer is closed if acquired but an error occurred before returning it
receivedHardwareBuffer?.takeUnless { it.isClosed }?.close()
return null // Indicate failure
} finally {
// 9. Cleanup
try {
imageReader?.close() // Also releases the Surface implicitly
} catch (e: Exception) {
Log.e(TAG, "Error closing ImageReader", e)
}
try {
handlerThread?.quitSafely()
} catch (e: Exception) {
Log.e(TAG, "Error quitting HandlerThread", e)
}
// Note: Do NOT close receivedHardwareBuffer here if returning successfully.
// The caller is responsible for closing the returned buffer.
}
// Return the buffer; caller MUST close it.
return receivedHardwareBuffer
}
// --- Example Usage (must be called from appropriate context/thread, like a coroutine) ---
/*
@RequiresApi(Build.VERSION_CODES.O)
suspend fun exampleUsage() = withContext(Dispatchers.IO) { // Run blocking code off main thread
val myBuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(640, 480)
// Use the 'use' extension function for automatic closing
myBuffer?.use { buffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
Log.d(TAG,"HardwareBuffer processing finished (buffer closed if obtained).")
}
*/
}

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.animation.ValueAnimator
import android.app.Activity
import android.hardware.HardwareBuffer
import android.opengl.Matrix
import android.os.Bundle
import android.view.Choreographer
import android.view.Surface
import android.view.SurfaceView
import android.view.animation.LinearInterpolator
import androidx.core.app.ActivityCompat
import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import com.google.android.filament.utils.ExternalImage
import com.google.android.filament.utils.Utils
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.channels.Channels
import kotlin.math.*
import android.util.Log
class MainActivity : Activity(), ActivityCompat.OnRequestPermissionsResultCallback {
companion object {
init {
Filament.init()
}
}
private var TAG = "filament.externalimg"
private lateinit var surfaceView: SurfaceView
private lateinit var uiHelper: UiHelper
private lateinit var displayHelper: DisplayHelper
private lateinit var choreographer: Choreographer
private lateinit var engine: Engine
private lateinit var renderer: Renderer
private lateinit var scene: Scene
private lateinit var view: View
// This is the Filament camera, not the phone camera. :)
private lateinit var camera: Camera
private var filamentTexture: Texture? = null
// Other Filament objects:
private lateinit var material: Material
private lateinit var materialInstance: MaterialInstance
private lateinit var vertexBuffer: VertexBuffer
private lateinit var indexBuffer: IndexBuffer
// Filament entity representing a renderable object
@Entity private var renderable = 0
@Entity private var light = 0
private var myCount : Int = 0
// A swap chain is Filament's representation of a surface
private var swapChain: SwapChain? = null
// Performs the rendering and schedules new frames
private val frameScheduler = FrameCallback()
private val animator = ValueAnimator.ofFloat(0.0f, 50.0f)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
Utils.init()
surfaceView = SurfaceView(this)
setContentView(surfaceView)
choreographer = Choreographer.getInstance()
displayHelper = DisplayHelper(this)
setupSurfaceView()
setupFilament()
setupView()
setupScene()
// ExternalImage.setOnTexture(engine,, texture, buffer, srgb)
// cameraHelper = CameraHelper(this, engine, materialInstance)
// cameraHelper.openCamera()
}
private fun setupSurfaceView() {
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
uiHelper.renderCallback = SurfaceCallback()
uiHelper.attachTo(surfaceView)
}
private fun setupFilament() {
engine = Engine.create()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
camera = engine.createCamera(engine.entityManager.create())
}
private fun setupView() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
view.camera = camera
view.scene = scene
}
private fun setupScene() {
loadMaterial()
setupMaterial()
createMesh()
// To create a renderable we first create a generic entity
renderable = EntityManager.get().create()
// We then create a renderable component on that entity
// A renderable is made of several primitives; in this case we declare only 1
// If we wanted each face of the cube to have a different material, we could
// declare 6 primitives (1 per face) and give each of them a different material
// instance, setup with different parameters
RenderableManager.Builder(1)
// Overall bounding box of the renderable
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
// Sets the mesh data of the first primitive, 6 faces of 6 indices each
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
// Sets the material of the first primitive
.material(0, materialInstance)
.build(engine, renderable)
// Add the entity to the scene to render it
scene.addEntity(renderable)
// We now need a light, let's create a directional light
light = EntityManager.get().create()
// Create a color from a temperature (5,500K)
val (r, g, b) = Colors.cct(5_500.0f)
LightManager.Builder(LightManager.Type.DIRECTIONAL)
.color(r, g, b)
// Intensity of the sun in lux on a clear day
.intensity(110_000.0f)
// The direction is normalized on our behalf
.direction(0.0f, -0.5f, -1.0f)
.castShadows(true)
.build(engine, light)
// Add the entity to the scene to light it
scene.addEntity(light)
// Set the exposure on the camera, this exposure follows the sunny f/16 rule
// Since we've defined a light that has the same intensity as the sun, it
// guarantees a proper exposure
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
// Move the camera back to see the object
camera.lookAt(0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
startAnimation()
}
private fun loadMaterial() {
readUncompressedAsset("materials/lit.filamat").let {
material = Material.Builder().payload(it, it.remaining()).build(engine)
}
}
private fun setupMaterial() {
materialInstance = material.createInstance()
materialInstance.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
materialInstance.setParameter("roughness", 0.3f)
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.width(400)
.height(400)
.format(Texture.InternalFormat.RGBA8)
.build(engine)
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
materialInstance.setParameter("videoTexture", filamentTexture!!, sampler)
materialInstance.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
}
private fun createMesh() {
val floatSize = 4
val shortSize = 2
// A vertex is a position + a tangent frame:
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
val vertexSize = 3 * floatSize + 4 * floatSize
// Define a vertex and a function to put a vertex in a ByteBuffer
@Suppress("ArrayInDataClass")
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
fun ByteBuffer.put(v: Vertex): ByteBuffer {
putFloat(v.x)
putFloat(v.y)
putFloat(v.z)
v.tangents.forEach { putFloat(it) }
return this
}
// 6 faces, 4 vertices per face
val vertexCount = 6 * 4
// Create tangent frames, one per face
val tfPX = FloatArray(4)
val tfNX = FloatArray(4)
val tfPY = FloatArray(4)
val tfNY = FloatArray(4)
val tfPZ = FloatArray(4)
val tfNZ = FloatArray(4)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
// It is important to respect the native byte order
.order(ByteOrder.nativeOrder())
// Face -Z
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNZ))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNZ))
// Face +X
.put(Vertex( 1.5f, -1.5f, -1.0f, tfPX))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
// Face +Z
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
// Face -X
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNX))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNX))
// Face -Y
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
// Face +Y
.put(Vertex(-1.5f, 1.5f, -1.0f, tfPY))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPY))
// Make sure the cursor is pointing in the right place in the byte buffer
.flip()
// Declare the layout of our mesh
vertexBuffer = VertexBuffer.Builder()
.bufferCount(1)
.vertexCount(vertexCount)
// Because we interleave position and color data we must specify offset and stride
// We could use de-interleaved data by declaring two buffers and giving each
// attribute a different buffer index
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
.build(engine)
// Feed the vertex data to the mesh
// We only set 1 buffer because the data is interleaved
vertexBuffer.setBufferAt(engine, 0, vertexData)
// Create the indices
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
.order(ByteOrder.nativeOrder())
repeat(6) {
val i = (it * 4).toShort()
indexData
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
}
indexData.flip()
// 6 faces, 2 triangles per face,
indexBuffer = IndexBuffer.Builder()
.indexCount(vertexCount * 2)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(engine)
indexBuffer.setBuffer(engine, indexData)
}
private fun startAnimation() {
// Animate the triangle
animator.interpolator = LinearInterpolator()
animator.duration = 6000
animator.repeatMode = ValueAnimator.RESTART
animator.repeatCount = ValueAnimator.INFINITE
animator.addUpdateListener(object : ValueAnimator.AnimatorUpdateListener {
val transformMatrix = FloatArray(16)
override fun onAnimationUpdate(animator: ValueAnimator) {
val t = animator.animatedValue as Float
val radians = sin(t) * 3.0f * PI.toFloat()
Matrix.setRotateM(transformMatrix, 0, radians, 0.0f, 1.0f, 0.0f)
val tcm = engine.transformManager
tcm.setTransform(tcm.getInstance(renderable), transformMatrix)
}
})
animator.start()
}
override fun onResume() {
super.onResume()
choreographer.postFrameCallback(frameScheduler)
animator.start()
// cameraHelper.onResume()
}
override fun onPause() {
super.onPause()
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// cameraHelper.onPause()
}
override fun onDestroy() {
super.onDestroy()
// Stop the animation and any pending frame
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// Always detach the surface before destroying the engine
uiHelper.detach()
// Cleanup all resources
engine.destroyEntity(light)
engine.destroyEntity(renderable)
engine.destroyRenderer(renderer)
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
engine.destroyMaterialInstance(materialInstance)
engine.destroyMaterial(material)
engine.destroyView(view)
engine.destroyScene(scene)
engine.destroyCameraComponent(camera.entity)
// Engine.destroyEntity() destroys Filament related resources only
// (components), not the entity itself
val entityManager = EntityManager.get()
entityManager.destroy(light)
entityManager.destroy(renderable)
entityManager.destroy(camera.entity)
// Destroying the engine will free up any resource you may have forgotten
// to destroy, but it's recommended to do the cleanup properly
engine.destroy()
}
inner class FrameCallback : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
// Schedule the next frame
choreographer.postFrameCallback(this)
// This check guarantees that we have a swap chain
if (uiHelper.isReadyToRender) {
if (myCount < 1) {
val mybuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(400, 400)
mybuffer?.use { buffer : HardwareBuffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
ExternalImage.setOnTexture(engine, filamentTexture!!, buffer, false)
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
}
myCount ++;
// cameraHelper.pushExternalImageToFilament()
// If beginFrame() returns false you should skip the frame
// This means you are sending frames too quickly to the GPU
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
renderer.render(view)
renderer.endFrame()
}
}
}
}
inner class SurfaceCallback : UiHelper.RendererCallback {
override fun onNativeWindowChanged(surface: Surface) {
swapChain?.let { engine.destroySwapChain(it) }
swapChain = engine.createSwapChain(surface)
displayHelper.attach(renderer, surfaceView.display)
}
override fun onDetachedFromSurface() {
displayHelper.detach()
swapChain?.let {
engine.destroySwapChain(it)
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine.flushAndWait()
swapChain = null
}
}
override fun onResized(width: Int, height: Int) {
val aspect = width.toDouble() / height.toDouble()
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
private fun readUncompressedAsset(@Suppress("SameParameterValue") assetName: String): ByteBuffer {
assets.openFd(assetName).use { fd ->
val input = fd.createInputStream()
val dst = ByteBuffer.allocate(fd.length.toInt())
val src = Channels.newChannel(input)
src.read(dst)
src.close()
return dst.apply { rewind() }
}
}
override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<String>, grantResults: IntArray) {
// if (!cameraHelper.onRequestPermissionsResult(requestCode, grantResults)) {
// this.onRequestPermissionsResult(requestCode, permissions, grantResults)
// }
}
}

View File

@@ -0,0 +1,446 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.animation.ValueAnimator
import android.app.Activity
import android.hardware.HardwareBuffer
import android.opengl.Matrix
import android.os.Bundle
import android.view.Choreographer
import android.view.Surface
import android.view.SurfaceView
import android.view.animation.LinearInterpolator
import androidx.core.app.ActivityCompat
import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.channels.Channels
import kotlin.math.*
import android.util.Log
class MainActivity : Activity(), ActivityCompat.OnRequestPermissionsResultCallback {
companion object {
init {
Filament.init()
}
}
private var TAG = "filament.externalimg"
private lateinit var surfaceView: SurfaceView
private lateinit var uiHelper: UiHelper
private lateinit var displayHelper: DisplayHelper
private lateinit var choreographer: Choreographer
private lateinit var engine: Engine
private lateinit var renderer: Renderer
private lateinit var scene: Scene
private lateinit var view: View
// This is the Filament camera, not the phone camera. :)
private lateinit var camera: Camera
// Other Filament objects:
private lateinit var material: Material
private lateinit var materialInstance: MaterialInstance
private lateinit var vertexBuffer: VertexBuffer
private lateinit var indexBuffer: IndexBuffer
// Filament entity representing a renderable object
@Entity private var renderable = 0
@Entity private var light = 0
private var myCount : Int = 0
// A swap chain is Filament's representation of a surface
private var swapChain: SwapChain? = null
// Performs the rendering and schedules new frames
private val frameScheduler = FrameCallback()
private val animator = ValueAnimator.ofFloat(0.0f, 50.0f)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
surfaceView = SurfaceView(this)
setContentView(surfaceView)
choreographer = Choreographer.getInstance()
displayHelper = DisplayHelper(this)
setupSurfaceView()
setupFilament()
setupView()
setupScene()
// cameraHelper = CameraHelper(this, engine, materialInstance)
// cameraHelper.openCamera()
}
private fun setupSurfaceView() {
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
uiHelper.renderCallback = SurfaceCallback()
uiHelper.attachTo(surfaceView)
}
private fun setupFilament() {
engine = Engine.create()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
camera = engine.createCamera(engine.entityManager.create())
}
private fun setupView() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
view.camera = camera
view.scene = scene
}
private fun setupScene() {
loadMaterial()
setupMaterial()
createMesh()
// To create a renderable we first create a generic entity
renderable = EntityManager.get().create()
// We then create a renderable component on that entity
// A renderable is made of several primitives; in this case we declare only 1
// If we wanted each face of the cube to have a different material, we could
// declare 6 primitives (1 per face) and give each of them a different material
// instance, setup with different parameters
RenderableManager.Builder(1)
// Overall bounding box of the renderable
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
// Sets the mesh data of the first primitive, 6 faces of 6 indices each
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
// Sets the material of the first primitive
.material(0, materialInstance)
.build(engine, renderable)
// Add the entity to the scene to render it
scene.addEntity(renderable)
// We now need a light, let's create a directional light
light = EntityManager.get().create()
// Create a color from a temperature (5,500K)
val (r, g, b) = Colors.cct(5_500.0f)
LightManager.Builder(LightManager.Type.DIRECTIONAL)
.color(r, g, b)
// Intensity of the sun in lux on a clear day
.intensity(110_000.0f)
// The direction is normalized on our behalf
.direction(0.0f, -0.5f, -1.0f)
.castShadows(true)
.build(engine, light)
// Add the entity to the scene to light it
scene.addEntity(light)
// Set the exposure on the camera, this exposure follows the sunny f/16 rule
// Since we've defined a light that has the same intensity as the sun, it
// guarantees a proper exposure
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
// Move the camera back to see the object
camera.lookAt(0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
startAnimation()
}
private fun loadMaterial() {
readUncompressedAsset("materials/lit.filamat").let {
material = Material.Builder().payload(it, it.remaining()).build(engine)
}
}
private fun setupMaterial() {
materialInstance = material.createInstance()
materialInstance.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
materialInstance.setParameter("roughness", 0.3f)
}
private fun createMesh() {
val floatSize = 4
val shortSize = 2
// A vertex is a position + a tangent frame:
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
val vertexSize = 3 * floatSize + 4 * floatSize
// Define a vertex and a function to put a vertex in a ByteBuffer
@Suppress("ArrayInDataClass")
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
fun ByteBuffer.put(v: Vertex): ByteBuffer {
putFloat(v.x)
putFloat(v.y)
putFloat(v.z)
v.tangents.forEach { putFloat(it) }
return this
}
// 6 faces, 4 vertices per face
val vertexCount = 6 * 4
// Create tangent frames, one per face
val tfPX = FloatArray(4)
val tfNX = FloatArray(4)
val tfPY = FloatArray(4)
val tfNY = FloatArray(4)
val tfPZ = FloatArray(4)
val tfNZ = FloatArray(4)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
// It is important to respect the native byte order
.order(ByteOrder.nativeOrder())
// Face -Z
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNZ))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNZ))
// Face +X
.put(Vertex( 1.5f, -1.5f, -1.0f, tfPX))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
// Face +Z
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
// Face -X
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNX))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNX))
// Face -Y
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
// Face +Y
.put(Vertex(-1.5f, 1.5f, -1.0f, tfPY))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPY))
// Make sure the cursor is pointing in the right place in the byte buffer
.flip()
// Declare the layout of our mesh
vertexBuffer = VertexBuffer.Builder()
.bufferCount(1)
.vertexCount(vertexCount)
// Because we interleave position and color data we must specify offset and stride
// We could use de-interleaved data by declaring two buffers and giving each
// attribute a different buffer index
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
.build(engine)
// Feed the vertex data to the mesh
// We only set 1 buffer because the data is interleaved
vertexBuffer.setBufferAt(engine, 0, vertexData)
// Create the indices
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
.order(ByteOrder.nativeOrder())
repeat(6) {
val i = (it * 4).toShort()
indexData
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
}
indexData.flip()
// 6 faces, 2 triangles per face,
indexBuffer = IndexBuffer.Builder()
.indexCount(vertexCount * 2)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(engine)
indexBuffer.setBuffer(engine, indexData)
}
private fun startAnimation() {
// Animate the triangle
animator.interpolator = LinearInterpolator()
animator.duration = 6000
animator.repeatMode = ValueAnimator.RESTART
animator.repeatCount = ValueAnimator.INFINITE
animator.addUpdateListener(object : ValueAnimator.AnimatorUpdateListener {
val transformMatrix = FloatArray(16)
override fun onAnimationUpdate(animator: ValueAnimator) {
val t = animator.animatedValue as Float
val radians = sin(t) * 3.0f * PI.toFloat()
Matrix.setRotateM(transformMatrix, 0, radians, 0.0f, 1.0f, 0.0f)
val tcm = engine.transformManager
tcm.setTransform(tcm.getInstance(renderable), transformMatrix)
}
})
animator.start()
}
override fun onResume() {
super.onResume()
choreographer.postFrameCallback(frameScheduler)
animator.start()
// cameraHelper.onResume()
}
override fun onPause() {
super.onPause()
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// cameraHelper.onPause()
}
override fun onDestroy() {
super.onDestroy()
// Stop the animation and any pending frame
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// Always detach the surface before destroying the engine
uiHelper.detach()
// Cleanup all resources
engine.destroyEntity(light)
engine.destroyEntity(renderable)
engine.destroyRenderer(renderer)
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
engine.destroyMaterialInstance(materialInstance)
engine.destroyMaterial(material)
engine.destroyView(view)
engine.destroyScene(scene)
engine.destroyCameraComponent(camera.entity)
// Engine.destroyEntity() destroys Filament related resources only
// (components), not the entity itself
val entityManager = EntityManager.get()
entityManager.destroy(light)
entityManager.destroy(renderable)
entityManager.destroy(camera.entity)
// Destroying the engine will free up any resource you may have forgotten
// to destroy, but it's recommended to do the cleanup properly
engine.destroy()
}
inner class FrameCallback : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
// Schedule the next frame
choreographer.postFrameCallback(this)
// This check guarantees that we have a swap chain
if (uiHelper.isReadyToRender) {
if (myCount < 1) {
val mybuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(400, 400)
mybuffer?.use { buffer : HardwareBuffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
}
myCount ++;
// cameraHelper.pushExternalImageToFilament()
// If beginFrame() returns false you should skip the frame
// This means you are sending frames too quickly to the GPU
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
renderer.render(view)
renderer.endFrame()
}
}
}
}
inner class SurfaceCallback : UiHelper.RendererCallback {
override fun onNativeWindowChanged(surface: Surface) {
swapChain?.let { engine.destroySwapChain(it) }
swapChain = engine.createSwapChain(surface)
displayHelper.attach(renderer, surfaceView.display)
}
override fun onDetachedFromSurface() {
displayHelper.detach()
swapChain?.let {
engine.destroySwapChain(it)
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine.flushAndWait()
swapChain = null
}
}
override fun onResized(width: Int, height: Int) {
val aspect = width.toDouble() / height.toDouble()
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
private fun readUncompressedAsset(@Suppress("SameParameterValue") assetName: String): ByteBuffer {
assets.openFd(assetName).use { fd ->
val input = fd.createInputStream()
val dst = ByteBuffer.allocate(fd.length.toInt())
val src = Channels.newChannel(input)
src.read(dst)
src.close()
return dst.apply { rewind() }
}
}
override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<String>, grantResults: IntArray) {
// if (!cameraHelper.onRequestPermissionsResult(requestCode, grantResults)) {
// this.onRequestPermissionsResult(requestCode, permissions, grantResults)
// }
}
}

View File

@@ -0,0 +1,73 @@
// Simple lit material that defines 3 parameters:
// - baseColor
// - roughness
// - metallic
//
// These parameters can be used by the application to change the appearance of the material.
//
// This source material must be compiled to a binary material using the matc tool.
// The command used to compile this material is:
// matc -p mobile -a opengl -o app/src/main/assets/lit.filamat app/src/materials/lit.mat
//
// See build.gradle for an example of how to compile materials automatically
// Please refer to the documentation for more information about matc and the materials system.
material {
name : lit,
// Dynamic lighting is enabled on this material
shadingModel : lit,
// We don't need to declare a "requires" array, lit materials
// always requires the "tangents" vertex attribute (the normal
// is required for lighting, tangent/bitangent for normal mapping
// and anisotropy)
// Custom vertex shader outputs
variables : [
uv
],
// List of parameters exposed by this material
parameters : [
// The color must be passed in linear space, not sRGB
{
type : float3,
name : baseColor
},
{
type : float,
name : roughness
},
{
type : samplerExternal,
name : videoTexture
},
{
type : mat4,
name : textureTransform
}
],
}
vertex {
void materialVertex(inout MaterialVertexInputs material) {
material.uv = 0.5 * (getPosition() + vec4(1));
}
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.roughness = materialParams.roughness;
material.metallic = 0.0;
// Apply the video stream to the +Z face on the cube.
if (variable_uv.z >= 1.0) {
vec2 uv = (materialParams.textureTransform * vec4(variable_uv.xy, 0, 1)).xy;
material.baseColor.rgb = inverseTonemapSRGB(texture(materialParams_videoTexture, uv).rgb);
} else {
material.baseColor.rgb = materialParams.baseColor;
}
}
}

View File

@@ -0,0 +1,34 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0"/>
<item
android:color="#00000000"
android:offset="1.0"/>
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeColor="#00000000"
android:strokeWidth="1"/>
</vector>

View File

@@ -0,0 +1,171 @@
<?xml version="1.0" encoding="utf-8"?>
<vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z"/>
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
</vector>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

View File

@@ -0,0 +1,3 @@
<resources>
<string name="app_name">External Image</string>
</resources>

View File

@@ -0,0 +1,3 @@
<resources>
<string name="app_name">Hello Camera</string>
</resources>

View File

@@ -0,0 +1,8 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

View File

@@ -18,5 +18,6 @@ include ':samples:sample-stream-test'
include ':samples:sample-texture-view'
include ':samples:sample-textured-object'
include ':samples:sample-transparent-view'
include ':samples:sample-external-image'
rootProject.name = 'filament'

View File

@@ -31,7 +31,7 @@ if [[ "$GITHUB_WORKFLOW" ]]; then
sudo apt-get install mesa-common-dev libxi-dev libxxf86vm-dev
# For dawn
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libx11-xcb-dev
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-${GITHUB_CLANG_VERSION} 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-${GITHUB_CLANG_VERSION} 100

View File

@@ -13,7 +13,7 @@ This document is part of the [Filament project](https://github.com/google/filame
## Authors
- [Romain Guy](https://github.com/romainguy), [@romainguy](https://twitter.com/romainguy)
- [Mathias Agopian](https://github.com/pixelflinger), [@darthmoosious](https://twitter.com/darthmoosious)
- [Mathias Agopian](https://github.com/pixelflinger), [@pixelflinger](https://bsky.app/profile/pixelflinger.bsky.social)
# Overview
@@ -78,26 +78,27 @@ in table [standardProperties].
Property | Definition
-----------------------:|:---------------------
**baseColor** | Diffuse albedo for non-metallic surfaces, and specular color for metallic surfaces
**metallic** | Whether a surface appears to be dielectric (0.0) or conductor (1.0). Often used as a binary value (0 or 1)
**roughness** | Perceived smoothness (1.0) or roughness (0.0) of a surface. Smooth surfaces exhibit sharp reflections
**metallic** | Whether a surface appears to be dielectric (0.0) or conductor (1.0). Often used as a binary value (0 or 1)
**reflectance** | Fresnel reflectance at normal incidence for dielectric surfaces. This directly controls the strength of the reflections
**sheenColor** | Strength of the sheen layer
**sheenRoughness** | Perceived smoothness or roughness of the sheen layer
**ambientOcclusion** | Defines how much of the ambient light is accessible to a surface point. It is a per-pixel shadowing factor between 0.0 and 1.0
**clearCoat** | Strength of the clear coat layer
**clearCoatRoughness** | Perceived smoothness or roughness of the clear coat layer
**clearCoatNormal** | A detail normal used to perturb the clear coat layer using _bump mapping_ (_normal mapping_)
**anisotropy** | Amount of anisotropy in either the tangent or bitangent direction
**anisotropyDirection** | Local surface direction in tangent space
**ambientOcclusion** | Defines how much of the ambient light is accessible to a surface point. It is a per-pixel shadowing factor between 0.0 and 1.0
**normal** | A detail normal used to perturb the surface using _bump mapping_ (_normal mapping_)
**bentNormal** | A normal pointing in the average unoccluded direction. Can be used to improve indirect lighting quality
**clearCoatNormal** | A detail normal used to perturb the clear coat layer using _bump mapping_ (_normal mapping_)
**emissive** | Additional diffuse albedo to simulate emissive surfaces (such as neons, etc.) This property is mostly useful in an HDR pipeline with a bloom pass
**postLightingColor** | Additional color that can be blended with the result of the lighting computations. See `postLightingBlending`
**ior** | Index of refraction, either for refractive objects or as an alternative to reflectance
**transmission** | Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is
**absorption** | Absorption factor for refractive objects
**microThickness** | Thickness of the thin layer of refractive objects
**thickness** | Thickness of the solid volume of refractive objects
**sheenColor** | Strength of the sheen layer
**sheenRoughness** | Perceived smoothness or roughness of the sheen layer
**emissive** | Additional diffuse albedo to simulate emissive surfaces (such as neons, etc.) This property is mostly useful in an HDR pipeline with a bloom pass
**normal** | A detail normal used to perturb the surface using _bump mapping_ (_normal mapping_)
**postLightingColor** | Additional color that can be blended with the result of the lighting computations. See `postLightingBlending`
**absorption** | Absorption factor for refractive objects
**transmission** | Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is
**ior** | Index of refraction, either for refractive objects or as an alternative to reflectance
**microThickness** | Thickness of the thin layer of refractive objects
**bentNormal** | A normal pointing in the average unoccluded direction. Can be used to improve indirect lighting quality
**shadowStrength** | Strength factor between 0 and 1 for all shadows received by this material
[Table [standardProperties]: Properties of the standard model]
The type and range of each property is described in table [standardPropertiesTypes].
@@ -1272,6 +1273,9 @@ Description
when selecting any shading model that is not `unlit`. See the shader sections of this document
for more information on how to access these attributes from the shaders.
!!! Note: Interaction with custom variables
When the `color` attribute is specified, only four custom variables are available instead of five.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
material {
parameters : [
@@ -1302,7 +1306,7 @@ Type
: array of `string`
Value
: Up to 4 strings, each must be a valid GLSL identifier.
: Up to 5 strings, each must be a valid GLSL identifier.
Description
: Defines custom interpolants (or variables) that are output by the material's vertex shader.
@@ -1318,6 +1322,10 @@ Description
particular if `default` is specified the default precision is used is the fragment shader
(`mediump`) and in the vertex shader (`highp`).
!!! Warning: Interaction with required attributes
If the `color` attribute is specified in the `required` list, then only four variables can be used
instead of five.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
material {
name : Skybox,

View File

@@ -108,8 +108,12 @@ if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
list(APPEND SRCS src/opengl/platforms/PlatformCocoaTouchGL.mm)
list(APPEND SRCS src/opengl/platforms/CocoaTouchExternalImage.mm)
elseif (APPLE)
list(APPEND SRCS src/opengl/platforms/PlatformCocoaGL.mm)
list(APPEND SRCS src/opengl/platforms/CocoaExternalImage.mm)
if (FILAMENT_SUPPORTS_OSMESA)
list(APPEND SRCS src/opengl/platforms/PlatformOSMesa.cpp)
else()
list(APPEND SRCS src/opengl/platforms/PlatformCocoaGL.mm)
list(APPEND SRCS src/opengl/platforms/CocoaExternalImage.mm)
endif()
elseif (WEBGL)
list(APPEND SRCS src/opengl/platforms/PlatformWebGL.cpp)
elseif (LINUX)
@@ -173,10 +177,12 @@ endif()
if (FILAMENT_SUPPORTS_VULKAN)
list(APPEND SRCS
include/backend/platforms/VulkanPlatform.h
src/vulkan/caching/VulkanDescriptorSetManager.cpp
src/vulkan/caching/VulkanDescriptorSetManager.h
src/vulkan/caching/VulkanPipelineLayoutCache.cpp
src/vulkan/caching/VulkanPipelineLayoutCache.h
src/vulkan/VulkanDescriptorSetCache.cpp
src/vulkan/VulkanDescriptorSetCache.h
src/vulkan/VulkanDescriptorSetLayoutCache.cpp
src/vulkan/VulkanDescriptorSetLayoutCache.h
src/vulkan/VulkanPipelineLayoutCache.cpp
src/vulkan/VulkanPipelineLayoutCache.h
src/vulkan/memory/ResourceManager.cpp
src/vulkan/memory/ResourceManager.h
src/vulkan/memory/ResourcePointer.h
@@ -416,9 +422,12 @@ set(LINUX_LINKER_OPTIMIZATION_FLAGS
-Wl,--exclude-libs,bluegl
)
if (LINUX AND FILAMENT_SUPPORTS_OSMESA)
set(OSMESA_COMPILE_FLAGS
-I${FILAMENT_OSMESA_PATH}/include/GL)
if (FILAMENT_SUPPORTS_OSMESA)
if (LINUX)
set(OSMESA_COMPILE_FLAGS -I${FILAMENT_OSMESA_PATH}/include/GL)
elseif (APPLE)
set(OSMESA_COMPILE_FLAGS -I${FILAMENT_OSMESA_PATH}/include)
endif()
endif()
if (MSVC)

View File

@@ -256,18 +256,16 @@ struct DescriptorSetLayoutBinding {
DescriptorFlags flags = DescriptorFlags::NONE;
uint16_t count = 0;
// TODO: uncomment when needed. Note that this class is used as hash key. We need to ensure
// no uninitialized padding bytes.
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
friend inline bool operator==(
DescriptorSetLayoutBinding const& lhs,
DescriptorSetLayoutBinding const& rhs) noexcept {
return lhs.type == rhs.type &&
lhs.flags == rhs.flags &&
lhs.count == rhs.count &&
lhs.stageFlags == rhs.stageFlags;
// lhs.stageFlags == rhs.stageFlags &&
// lhs.externalSamplerDataIndex == rhs.externalSamplerDataIndex;
lhs.stageFlags == rhs.stageFlags &&
lhs.externalSamplerDataIndex == rhs.externalSamplerDataIndex;
}
};
@@ -1140,9 +1138,7 @@ static_assert(sizeof(ExternalSamplerDatum) == 12);
struct DescriptorSetLayout {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
// TODO: uncomment when needed
// utils::FixedCapacityVector<ExternalSamplerDatum> externalSamplerData;
utils::FixedCapacityVector<ExternalSamplerDatum> externalSamplerData;
};
//! blending equation function

View File

@@ -149,13 +149,6 @@ public:
* - PlatformEGLAndroid
*/
bool assertNativeWindowIsValid = false;
/**
* The action to take if a Drawable cannot be acquired. If true, the
* frame is aborted instead of panic. This is only supported for:
* - PlatformMetal
*/
bool metalDisablePanicOnDrawableFailure = false;
};
Platform() noexcept;

View File

@@ -33,7 +33,7 @@ public:
PlatformCocoaGL();
~PlatformCocoaGL() noexcept override;
ExternalImageHandle createExternalImage(void* cvPixelBuffer) noexcept;
ExternalImageHandle UTILS_PUBLIC createExternalImage(void* cvPixelBuffer) noexcept;
protected:
// --------------------------------------------------------------------------------------------

View File

@@ -32,7 +32,7 @@ public:
PlatformCocoaTouchGL();
~PlatformCocoaTouchGL() noexcept override;
ExternalImageHandle createExternalImage(void* cvPixelBuffer) noexcept;
ExternalImageHandle UTILS_PUBLIC createExternalImage(void* cvPixelBuffer) noexcept;
// --------------------------------------------------------------------------------------------
// Platform Interface

View File

@@ -50,7 +50,7 @@ public:
/**
* Creates an ExternalImage from a EGLImageKHR
*/
ExternalImageHandle createExternalImage(EGLImageKHR eglImage) noexcept;
ExternalImageHandle UTILS_PUBLIC createExternalImage(EGLImageKHR eglImage) noexcept;
protected:
// --------------------------------------------------------------------------------------------

View File

@@ -47,16 +47,16 @@ public:
/**
* Creates an ExternalImage from a EGLImageKHR
*/
ExternalImageHandle createExternalImage(AHardwareBuffer const* buffer, bool sRGB) noexcept;
ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer, bool sRGB) noexcept;
struct ExternalImageDescAndroid {
struct UTILS_PUBLIC ExternalImageDescAndroid {
uint32_t width; // Texture width
uint32_t height; // Texture height
TextureFormat format;// Texture format
TextureUsage usage; // Texture usage flags
};
ExternalImageDescAndroid getExternalImageDesc(ExternalImageHandle externalImage) noexcept;
ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc(ExternalImageHandle externalImage) noexcept;
protected:
// --------------------------------------------------------------------------------------------

View File

@@ -21,7 +21,12 @@
#include "bluegl/BlueGL.h"
#if defined(__linux__)
#include <osmesa.h>
#elif defined(__APPLE__)
#undef GLAPI
#include <GL/osmesa.h>
#endif
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>

View File

@@ -26,6 +26,20 @@ namespace filament::backend {
class VulkanPlatformAndroid : public VulkanPlatform {
public:
Platform::ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer,
bool sRGB) noexcept;
struct UTILS_PUBLIC ExternalImageDescAndroid {
uint32_t width; // Texture width
uint32_t height; // Texture height
TextureFormat format;// Texture format
TextureUsage usage; // Texture usage flags
};
ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc(
ExternalImageHandleRef externalImage) const noexcept;
protected:
struct ExternalImageVulkanAndroid : public Platform::ExternalImage {
AHardwareBuffer* aHardwareBuffer = nullptr;
bool sRGB = false;
@@ -38,9 +52,6 @@ public:
~ExternalImageVulkanAndroid() override;
};
Platform::ExternalImageHandle createExternalImage(AHardwareBuffer const* buffer,
bool sRGB) noexcept;
virtual ExternalImageMetadata getExternalImageMetadata(ExternalImageHandleRef externalImage);
using ImageData = VulkanPlatform::ImageData;
@@ -48,7 +59,6 @@ public:
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
VkImageUsageFlags usage);
protected:
virtual ExtensionSet getSwapchainInstanceExtensions() const;
using SurfaceBundle = VulkanPlatform::SurfaceBundle;

View File

@@ -19,6 +19,11 @@
#include <utils/Systrace.h>
#include <utils/debug.h>
// We need to keep this up top for the linux (X11) name collisions.
#if defined(FILAMENT_SUPPORTS_WEBGPU)
#include "backend/platforms/WebGPUPlatform.h"
#endif
#if defined(__ANDROID__)
#include <sys/system_properties.h>
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
@@ -30,7 +35,11 @@
#endif
#elif defined(__APPLE__)
#if defined(FILAMENT_SUPPORTS_OPENGL) && !defined(FILAMENT_USE_EXTERNAL_GLES3)
#include <backend/platforms/PlatformCocoaGL.h>
#if defined(FILAMENT_SUPPORTS_OSMESA)
#include <backend/platforms/PlatformOSMesa.h>
#else
#include <backend/platforms/PlatformCocoaGL.h>
#endif
#endif
#elif defined(__linux__)
#if defined(FILAMENT_SUPPORTS_X11)
@@ -69,9 +78,6 @@ filament::backend::Platform* createDefaultMetalPlatform();
#endif
#include "noop/PlatformNoop.h"
#if defined(FILAMENT_SUPPORTS_WEBGPU)
#include "backend/platforms/WebGPUPlatform.h"
#endif
namespace filament::backend {
@@ -140,7 +146,11 @@ Platform* PlatformFactory::create(Backend* backend) noexcept {
#elif defined(FILAMENT_IOS)
return new PlatformCocoaTouchGL();
#elif defined(__APPLE__)
return new PlatformCocoaGL();
#if defined(FILAMENT_SUPPORTS_OSMESA)
return new PlatformOSMesa();
#else
return new PlatformCocoaGL();
#endif
#elif defined(__linux__)
#if defined(FILAMENT_SUPPORTS_X11)
return new PlatformGLX();

View File

@@ -45,9 +45,6 @@ PlatformMetal::~PlatformMetal() noexcept {
}
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
? DrawableFailureBehavior::ABORT_FRAME
: DrawableFailureBehavior::PANIC;
return MetalDriverFactory::create(this, driverConfig);
}

View File

@@ -241,7 +241,7 @@ size_t NoopDriver::getMaxUniformBufferSize() {
}
size_t NoopDriver::getMaxTextureSize(SamplerType target) {
return 4096u;
return 2048u;
}
size_t NoopDriver::getMaxArrayTextureLayers() {

View File

@@ -20,7 +20,7 @@
namespace filament::backend {
Driver* PlatformNoop::createDriver(void* const sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
Driver* PlatformNoop::createDriver(void* sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
return NoopDriver::create();
}

View File

@@ -148,8 +148,8 @@ using namespace utils;
namespace filament::backend {
Driver* OpenGLDriverFactory::create(
OpenGLPlatform* const platform,
void* const sharedGLContext,
OpenGLPlatform* platform,
void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept {
return OpenGLDriver::create(platform, sharedGLContext, driverConfig);
}
@@ -159,10 +159,10 @@ using namespace GLUtils;
// ------------------------------------------------------------------------------------------------
UTILS_NOINLINE
OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* const platform,
void* const /*sharedGLContext*/, const Platform::DriverConfig& driverConfig) noexcept {
OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* platform,
void* /*sharedGLContext*/, const Platform::DriverConfig& driverConfig) noexcept {
assert_invariant(platform);
OpenGLPlatform* const ec = platform;
OpenGLPlatform* ec = platform;
#if 0
// this is useful for development, but too verbose even for debug builds
@@ -230,7 +230,7 @@ OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* const platform,
constexpr size_t defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig{ driverConfig };
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
OpenGLDriver* const driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
OpenGLDriver* driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
return driver;
}

View File

@@ -64,7 +64,7 @@ PlatformCocoaTouchGL::~PlatformCocoaTouchGL() noexcept {
delete pImpl;
}
Driver* PlatformCocoaTouchGL::createDriver(void* const sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
Driver* PlatformCocoaTouchGL::createDriver(void* sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
EAGLSharegroup* sharegroup = (__bridge EAGLSharegroup*) sharedGLContext;
EAGLContext *context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:sharegroup];

View File

@@ -128,7 +128,7 @@ namespace filament::backend {
using namespace backend;
Driver* PlatformGLX::createDriver(void* const sharedGLContext,
Driver* PlatformGLX::createDriver(void* sharedGLContext,
const DriverConfig& driverConfig) noexcept {
loadLibraries();
// Get the display device

View File

@@ -22,9 +22,11 @@
#include <dlfcn.h>
#include <memory>
#if defined(__linux__)
// This is to ensure that linking during compilation will not fail even if
// OSMesaGetProcAddress is not linked.
__attribute__((weak)) OSMESAproc OSMesaGetProcAddress(char const*);
#endif
namespace filament::backend {
@@ -48,20 +50,27 @@ struct OSMesaSwapchain {
struct OSMesaAPI {
private:
using CreateContextFunc = OSMesaContext (*)(GLenum format, OSMesaContext);
using CreateContextAttribsFunc = OSMesaContext (*)(const int *, OSMesaContext);
using DestroyContextFunc = GLboolean (*)(OSMesaContext);
using MakeCurrentFunc = GLboolean (*)(OSMesaContext ctx, void* buffer, GLenum type,
GLsizei width, GLsizei height);
using GetProcAddressFunc = OSMESAproc (*)(const char* funcName);
public:
CreateContextFunc fOSMesaCreateContext;
CreateContextAttribsFunc fOSMesaCreateContextAttribs;
DestroyContextFunc fOSMesaDestroyContext;
MakeCurrentFunc fOSMesaMakeCurrent;
GetProcAddressFunc fOSMesaGetProcAddress;
OSMesaAPI() {
constexpr char const* libraryNames[] = {"libOSMesa.so", "libosmesa.so"};
static constexpr char const* libraryNames[] = {
#if defined(__linux__)
"libOSMesa.so",
"libosmesa.so",
#elif defined(__APPLE__)
"libOSMesa.dylib",
#endif
};
for (char const* libName: libraryNames) {
mLib = dlopen(libName, RTLD_GLOBAL | RTLD_NOW);
if (mLib) {
@@ -71,22 +80,24 @@ public:
if (mLib) {
// Loading from a libosmesa.os
fOSMesaGetProcAddress = (GetProcAddressFunc) dlsym(mLib, "OSMesaGetProcAddress");
} else {
}
#if defined(__linux__)
else {
// Filament is built into a .so
fOSMesaGetProcAddress = (GetProcAddressFunc) dlsym(RTLD_LOCAL, "OSMesaGetProcAddress");
}
if (!fOSMesaGetProcAddress) {
// Statically linking osmesa
fOSMesaGetProcAddress = OSMesaGetProcAddress;
}
#endif // __linux__
FILAMENT_CHECK_PRECONDITION(fOSMesaGetProcAddress)
<< "Unable to link against libOSMesa to create a software GL context";
fOSMesaCreateContext = (CreateContextFunc) fOSMesaGetProcAddress("OSMesaCreateContext");
fOSMesaDestroyContext =
(DestroyContextFunc) fOSMesaGetProcAddress("OSMesaDestroyContext");
fOSMesaCreateContextAttribs =
(CreateContextAttribsFunc) fOSMesaGetProcAddress("OSMesaCreateContextAttribs");
fOSMesaDestroyContext = (DestroyContextFunc) fOSMesaGetProcAddress("OSMesaDestroyContext");
fOSMesaMakeCurrent = (MakeCurrentFunc) fOSMesaGetProcAddress("OSMesaMakeCurrent");
}
@@ -101,14 +112,24 @@ private:
}// anonymous namespace
Driver* PlatformOSMesa::createDriver(void* const sharedGLContext,
Driver* PlatformOSMesa::createDriver(void* sharedGLContext,
const DriverConfig& driverConfig) noexcept {
OSMesaAPI* api = new OSMesaAPI();
mOsMesaApi = api;
static constexpr int attribs[] = {
OSMESA_FORMAT, GL_RGBA,
OSMESA_DEPTH_BITS, 24,
OSMESA_STENCIL_BITS, 8,
OSMESA_ACCUM_BITS, 0,
OSMESA_PROFILE, OSMESA_CORE_PROFILE,
0,
};
FILAMENT_CHECK_PRECONDITION(sharedGLContext == nullptr)
<< "shared GL context is not supported with PlatformOSMesa";
mContext = api->fOSMesaCreateContext(GL_RGBA, NULL);
mContext = api->fOSMesaCreateContextAttribs(attribs, NULL);
// We need to do a no-op makecurrent here so that the context will be in a correct state before
// any GL calls.

View File

@@ -75,7 +75,7 @@ struct WGLSwapChain {
static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
Driver* PlatformWGL::createDriver(void* const sharedGLContext,
Driver* PlatformWGL::createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept {
int result = 0;
int pixelFormat = 0;

View File

@@ -20,7 +20,7 @@ namespace filament::backend {
using namespace backend;
Driver* PlatformWebGL::createDriver(void* const sharedGLContext,
Driver* PlatformWebGL::createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept {
return OpenGLPlatform::createDefaultDriver(this, sharedGLContext, driverConfig);
}

View File

@@ -93,7 +93,7 @@
#endif
#ifndef NDEBUG
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG)
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG | FVK_DEBUG_VALIDATION)
#else
#define FVK_DEBUG_FLAGS 0
#endif

View File

@@ -14,35 +14,25 @@
* limitations under the License.
*/
#include "VulkanDescriptorSetManager.h"
#include "VulkanDescriptorSetCache.h"
#include "vulkan/VulkanCommands.h"
#include "vulkan/VulkanHandles.h"
#include "vulkan/VulkanConstants.h"
#include "VulkanCommands.h"
#include "VulkanHandles.h"
#include "VulkanConstants.h"
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
#include <math.h>
#include <algorithm>
#include <memory>
#include <type_traits>
#include <vector>
namespace filament::backend {
namespace {
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
using DescriptorCount = VulkanDescriptorSetLayout::Count;
using DescriptorSetLayoutArray = VulkanDescriptorSetManager::DescriptorSetLayoutArray;
using BitmaskGroupHashFn = utils::hash::MurmurHashFn<BitmaskGroup>;
struct BitmaskGroupEqual {
bool operator()(BitmaskGroup const& k1, BitmaskGroup const& k2) const {
return k1 == k2;
}
};
using DescriptorSetLayoutArray = VulkanDescriptorSetCache::DescriptorSetLayoutArray;
// We create a pool for each layout as defined by the number of descriptors of each type. For
// example, a layout of
@@ -199,72 +189,12 @@ struct Equal {
}
};
template<typename Bitmask>
uint32_t createBindings(VkDescriptorSetLayoutBinding* toBind, uint32_t count, VkDescriptorType type,
Bitmask const& mask) {
Bitmask alreadySeen;
mask.forEachSetBit([&](size_t index) {
VkShaderStageFlags stages = 0;
uint32_t binding = 0;
if (index < fvkutils::getFragmentStageShift<Bitmask>()) {
binding = (uint32_t) index;
stages |= VK_SHADER_STAGE_VERTEX_BIT;
auto fragIndex = index + fvkutils::getFragmentStageShift<Bitmask>();
if (mask.test(fragIndex)) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
alreadySeen.set(fragIndex);
}
} else if (!alreadySeen.test(index)) {
// We are in fragment stage bits
binding = (uint32_t) (index - fvkutils::getFragmentStageShift<Bitmask>());
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
if (stages) {
toBind[count++] = {
.binding = binding,
.descriptorType = type,
.descriptorCount = 1,
.stageFlags = stages,
};
}
});
return count;
}
inline VkDescriptorSetLayout createLayout(VkDevice device, BitmaskGroup const& bitmaskGroup) {
// Note that the following *needs* to be static so that VkDescriptorSetLayoutCreateInfo will not
// refer to stack memory.
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
bitmaskGroup.dynamicUbo);
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmaskGroup.ubo);
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
bitmaskGroup.sampler);
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
bitmaskGroup.inputAttachment);
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.bindingCount = count,
.pBindings = toBind,
};
VkDescriptorSetLayout layout;
vkCreateDescriptorSetLayout(device, &dlinfo, VKALLOC, &layout);
return layout;
}
} // anonymous namespace
// This is an ever-expanding pool of sets where it
// 1. Keeps a list of smaller pools of different layout-dimensions.
// 2. Will add a pool if existing pool are not compatible with the requested layout o runs out.
class VulkanDescriptorSetManager::DescriptorInfinitePool {
class VulkanDescriptorSetCache::DescriptorInfinitePool {
private:
static constexpr uint16_t EXPECTED_SET_COUNT = 10;
static constexpr float SET_COUNT_GROWTH_FACTOR = 1.5;
@@ -319,61 +249,34 @@ private:
std::vector<std::unique_ptr<DescriptorPool>> mPools;
};
class VulkanDescriptorSetManager::DescriptorSetLayoutManager {
public:
DescriptorSetLayoutManager(VkDevice device)
: mDevice(device) {}
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout::Bitmask const& bitmasks) {
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
return itr->second;
}
auto vklayout = createLayout(mDevice, bitmasks);
mVkLayouts[bitmasks] = vklayout;
return vklayout;
}
~DescriptorSetLayoutManager() {
for (auto& itr: mVkLayouts) {
vkDestroyDescriptorSetLayout(mDevice, itr.second, VKALLOC);
}
}
private:
VkDevice mDevice;
tsl::robin_map<BitmaskGroup, VkDescriptorSetLayout, BitmaskGroupHashFn, BitmaskGroupEqual>
mVkLayouts;
};
VulkanDescriptorSetManager::VulkanDescriptorSetManager(VkDevice device,
VulkanDescriptorSetCache::VulkanDescriptorSetCache(VkDevice device,
fvkmemory::ResourceManager* resourceManager)
: mDevice(device),
mResourceManager(resourceManager),
mLayoutManager(std::make_unique<DescriptorSetLayoutManager>(device)),
mDescriptorPool(std::make_unique<DescriptorInfinitePool>(device)) {}
VulkanDescriptorSetManager::~VulkanDescriptorSetManager() = default;
VulkanDescriptorSetCache::~VulkanDescriptorSetCache() = default;
void VulkanDescriptorSetManager::terminate() noexcept{
mLayoutManager.reset();
void VulkanDescriptorSetCache::terminate() noexcept{
mDescriptorPool.reset();
clearHistory();
}
// bind() is not really binding the set but just stashing until we have all the info
// (pipelinelayout).
void VulkanDescriptorSetManager::bind(uint8_t setIndex,
void VulkanDescriptorSetCache::bind(uint8_t setIndex,
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
backend::DescriptorSetOffsetArray&& offsets) {
set->setOffsets(std::move(offsets));
mStashedSets[setIndex] = set;
}
void VulkanDescriptorSetManager::unbind(uint8_t setIndex) {
void VulkanDescriptorSetCache::unbind(uint8_t setIndex) {
mStashedSets[setIndex] = {};
}
void VulkanDescriptorSetManager::commit(VulkanCommandBuffer* commands,
void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
VkPipelineLayout pipelineLayout, fvkutils::DescriptorSetMask const& setMask) {
// setMask indicates the set of descriptor sets the driver wants to bind, curMask is the
// actual set of sets that *needs* to be bound.
@@ -412,7 +315,7 @@ void VulkanDescriptorSetManager::commit(VulkanCommandBuffer* commands,
};
}
void VulkanDescriptorSetManager::updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t binding, fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
VkDeviceSize offset, VkDeviceSize size) noexcept {
VkDescriptorBufferInfo const info = {
@@ -438,7 +341,7 @@ void VulkanDescriptorSetManager::updateBuffer(fvkmemory::resource_ptr<VulkanDesc
set->acquire(bufferObject);
}
void VulkanDescriptorSetManager::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
VkSampler sampler) noexcept {
VkDescriptorImageInfo info{
@@ -470,13 +373,13 @@ void VulkanDescriptorSetManager::updateSampler(fvkmemory::resource_ptr<VulkanDes
set->acquire(texture);
}
void VulkanDescriptorSetManager::updateInputAttachment(
void VulkanDescriptorSetCache::updateInputAttachment(
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
VulkanAttachment const& attachment) noexcept {
// TOOD: fill-in this region
// TOOD: fill this in.
}
fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetManager::createSet(
fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet(
Handle<HwDescriptorSet> handle, fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
auto const vkSet = mDescriptorPool->obtainSet(layout);
auto const& count = layout->count;
@@ -492,12 +395,7 @@ fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetManager::createS
});
}
void VulkanDescriptorSetManager::initVkLayout(
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
layout->setVkLayout(mLayoutManager->getVkLayout(layout->bitmask));
}
void VulkanDescriptorSetManager::clearHistory() {
void VulkanDescriptorSetCache::clearHistory() {
mStashedSets = {};
}

View File

@@ -14,10 +14,10 @@
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETCACHE_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETCACHE_H
#include "vulkan/VulkanHandles.h"
#include "VulkanHandles.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Definitions.h" // For DescriptorSetMask
@@ -34,20 +34,16 @@
namespace filament::backend {
// [GDSR]: Great-Descriptor-Set-Refactor: As of 03/20/24, the Filament frontend is planning to
// introduce descriptor set. This PR will arrive before that change is complete. As such, some of
// the methods introduced here will be obsolete, and certain logic will be generalized.
// Abstraction over the pool and the layout cache.
class VulkanDescriptorSetManager {
// Abstraction over the descriptor set pool.
class VulkanDescriptorSetCache {
public:
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT =
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
VulkanDescriptorSetManager(VkDevice device, fvkmemory::ResourceManager* resourceManager);
~VulkanDescriptorSetManager();
VulkanDescriptorSetCache(VkDevice device, fvkmemory::ResourceManager* resourceManager);
~VulkanDescriptorSetCache();
void terminate() noexcept;
@@ -72,12 +68,9 @@ public:
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
void initVkLayout(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
void clearHistory();
private:
class DescriptorSetLayoutManager;
class DescriptorInfinitePool;
using DescriptorSetArray =
@@ -85,7 +78,6 @@ private:
VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager;
std::unique_ptr<DescriptorSetLayoutManager> mLayoutManager;
std::unique_ptr<DescriptorInfinitePool> mDescriptorPool;
std::pair<VulkanAttachment, VkDescriptorImageInfo> mInputAttachment;
DescriptorSetArray mStashedSets = {};
@@ -99,4 +91,4 @@ private:
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETCACHE_H

View File

@@ -0,0 +1,110 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanDescriptorSetLayoutCache.h"
#include "VulkanHandles.h"
namespace filament::backend {
namespace {
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
template<typename Bitmask>
uint32_t appendBindings(VkDescriptorSetLayoutBinding* toBind, VkDescriptorType type,
Bitmask const& mask) {
uint32_t count = 0;
Bitmask alreadySeen;
mask.forEachSetBit([&](size_t index) {
VkShaderStageFlags stages = 0;
uint32_t binding = 0;
if (index < fvkutils::getFragmentStageShift<Bitmask>()) {
binding = (uint32_t) index;
stages |= VK_SHADER_STAGE_VERTEX_BIT;
auto fragIndex = index + fvkutils::getFragmentStageShift<Bitmask>();
if (mask.test(fragIndex)) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
alreadySeen.set(fragIndex);
}
} else if (!alreadySeen.test(index)) {
// We are in fragment stage bits
binding = (uint32_t) (index - fvkutils::getFragmentStageShift<Bitmask>());
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
if (stages) {
toBind[count++] = {
.binding = binding,
.descriptorType = type,
.descriptorCount = 1,
.stageFlags = stages,
};
}
});
return count;
}
} // anonymous namespace
VulkanDescriptorSetLayoutCache::VulkanDescriptorSetLayoutCache(VkDevice device,
fvkmemory::ResourceManager* resourceManager)
: mDevice(device),
mResourceManager(resourceManager) {}
VulkanDescriptorSetLayoutCache::~VulkanDescriptorSetLayoutCache() = default;
void VulkanDescriptorSetLayoutCache::terminate() noexcept {
for (auto& itr: mVkLayouts) {
vkDestroyDescriptorSetLayout(mDevice, itr.second, VKALLOC);
}
}
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> VulkanDescriptorSetLayoutCache::createLayout(
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info) {
auto layout = fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::make(mResourceManager, handle,
info);
VkDescriptorSetLayout vklayout = VK_NULL_HANDLE;
auto const& bitmasks = layout->bitmask;
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
vklayout = itr->second;
} else {
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
bitmasks.dynamicUbo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmasks.ubo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
bitmasks.sampler);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
bitmasks.inputAttachment);
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.bindingCount = count,
.pBindings = toBind,
};
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &vklayout);
mVkLayouts[bitmasks] = vklayout;
}
layout->setVkLayout(vklayout);
return layout;
}
} // namespace filament::backend

View File

@@ -0,0 +1,63 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETLAYOUTCACHE_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETLAYOUTCACHE_H
#include "VulkanHandles.h"
#include "vulkan/memory/ResourcePointer.h"
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <backend/TargetBufferInfo.h>
#include <utils/bitset.h>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
#include <memory>
namespace filament::backend {
class VulkanDescriptorSetLayoutCache {
public:
VulkanDescriptorSetLayoutCache(VkDevice device, fvkmemory::ResourceManager* resourceManager);
~VulkanDescriptorSetLayoutCache();
void terminate() noexcept;
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> createLayout(
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info);
private:
VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager;
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
using BitmaskGroupHashFn = utils::hash::MurmurHashFn<BitmaskGroup>;
struct BitmaskGroupEqual {
bool operator()(BitmaskGroup const& k1, BitmaskGroup const& k2) const { return k1 == k2; }
};
tsl::robin_map<BitmaskGroup, VkDescriptorSetLayout, BitmaskGroupHashFn, BitmaskGroupEqual>
mVkLayouts;
};
} // namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETLAYOUTCACHE_H

View File

@@ -17,7 +17,6 @@
#include "VulkanDriver.h"
#include "CommandStreamDispatcher.h"
#include "DataReshaper.h"
#include "SystraceProfile.h"
#include "VulkanAsyncHandles.h"
#include "VulkanBuffer.h"
@@ -35,7 +34,6 @@
#include <backend/platforms/VulkanPlatform.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
#ifndef NDEBUG
@@ -44,8 +42,6 @@
using namespace bluevk;
using utils::FixedCapacityVector;
#if defined(__clang__)
// Vulkan functions often immediately dereference pointers, so it's fine to pass in a pointer
// to a stack-allocated variable.
@@ -219,7 +215,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mSamplerCache(mPlatform->getDevice()),
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
mReadPixels(mPlatform->getDevice()),
mDescriptorSetManager(mPlatform->getDevice(), &mResourceManager),
mDescriptorSetLayoutCache(mPlatform->getDevice(), &mResourceManager),
mDescriptorSetCache(mPlatform->getDevice(), &mResourceManager),
mQueryManager(mPlatform->getDevice()),
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported),
mStereoscopicType(driverConfig.stereoscopicType) {
@@ -329,7 +326,8 @@ void VulkanDriver::terminate() {
mPipelineCache.terminate();
mFramebufferCache.reset();
mSamplerCache.terminate();
mDescriptorSetManager.terminate();
mDescriptorSetLayoutCache.terminate();
mDescriptorSetCache.terminate();
mPipelineLayoutCache.terminate();
// Before terminating ResourceManager, we must make sure all of the resource_ptrs have been unset.
@@ -365,7 +363,7 @@ void VulkanDriver::collectGarbage() {
FVK_SYSTRACE_SCOPE();
// Command buffers need to be submitted and completed before other resources can be gc'd.
mCommands.gc();
mDescriptorSetManager.clearHistory();
mDescriptorSetCache.clearHistory();
mStagePool.gc();
mFramebufferCache.gc();
mPipelineCache.gc();
@@ -408,7 +406,7 @@ void VulkanDriver::updateDescriptorSetBuffer(
FVK_SYSTRACE_SCOPE();
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
auto buffer = resource_ptr<VulkanBufferObject>::cast(&mResourceManager, boh);
mDescriptorSetManager.updateBuffer(set, binding, buffer, offset, size);
mDescriptorSetCache.updateBuffer(set, binding, buffer, offset, size);
}
void VulkanDriver::updateDescriptorSetTexture(
@@ -421,7 +419,7 @@ void VulkanDriver::updateDescriptorSetTexture(
auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th);
VkSampler const vksampler = mSamplerCache.getSampler(params);
mDescriptorSetManager.updateSampler(set, binding, texture, vksampler);
mDescriptorSetCache.updateSampler(set, binding, texture, vksampler);
}
void VulkanDriver::flush(int) {
@@ -778,8 +776,7 @@ void VulkanDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
void VulkanDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh,
backend::DescriptorSetLayout&& info) {
auto layout = resource_ptr<VulkanDescriptorSetLayout>::make(&mResourceManager, dslh, info);
mDescriptorSetManager.initVkLayout(layout);
auto layout = mDescriptorSetLayoutCache.createLayout(dslh, std::move(info));
layout.inc();
}
@@ -788,7 +785,7 @@ void VulkanDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
FVK_SYSTRACE_SCOPE();
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout =
fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh);
auto set = mDescriptorSetManager.createSet(dsh, layout);
auto set = mDescriptorSetCache.createSet(dsh, layout);
set.inc();
}
@@ -1149,7 +1146,7 @@ size_t VulkanDriver::getMaxUniformBufferSize() {
size_t VulkanDriver::getMaxTextureSize(SamplerType) {
// TODO: return the actual size instead of hardcoded value
return 4096;
return 2048;
}
size_t VulkanDriver::getMaxArrayTextureLayers() {
@@ -1493,7 +1490,7 @@ void VulkanDriver::nextSubpass(int) {
if (mCurrentRenderPass.params.subpassMask & 0x1) {
VulkanAttachment& subpassInput = renderTarget->getColor0();
mDescriptorSetManager.updateInputAttachment({}, subpassInput);
mDescriptorSetCache.updateInputAttachment({}, subpassInput);
}
}
@@ -1820,9 +1817,9 @@ void VulkanDriver::bindDescriptorSet(
backend::DescriptorSetOffsetArray&& offsets) {
if (dsh) {
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
mDescriptorSetManager.bind(setIndex, set, std::move(offsets));
mDescriptorSetCache.bind(setIndex, set, std::move(offsets));
} else {
mDescriptorSetManager.unbind(setIndex);
mDescriptorSetCache.unbind(setIndex);
}
}
@@ -1830,7 +1827,7 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
FVK_SYSTRACE_SCOPE();
VkCommandBuffer cmdbuffer = mCurrentRenderPass.commandBuffer->buffer();
mDescriptorSetManager.commit(mCurrentRenderPass.commandBuffer,
mDescriptorSetCache.commit(mCurrentRenderPass.commandBuffer,
mBoundPipeline.pipelineLayout,
mBoundPipeline.descriptorSetMask);

View File

@@ -27,8 +27,9 @@
#include "VulkanSamplerCache.h"
#include "VulkanStagePool.h"
#include "VulkanQueryManager.h"
#include "vulkan/caching/VulkanDescriptorSetManager.h"
#include "vulkan/caching/VulkanPipelineLayoutCache.h"
#include "vulkan/VulkanDescriptorSetCache.h"
#include "vulkan/VulkanDescriptorSetLayoutCache.h"
#include "vulkan/VulkanPipelineLayoutCache.h"
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Definitions.h"
@@ -137,7 +138,8 @@ private:
VulkanSamplerCache mSamplerCache;
VulkanBlitter mBlitter;
VulkanReadPixels mReadPixels;
VulkanDescriptorSetManager mDescriptorSetManager;
VulkanDescriptorSetLayoutCache mDescriptorSetLayoutCache;
VulkanDescriptorSetCache mDescriptorSetCache;
VulkanQueryManager mQueryManager;
// This is necessary for us to write to push constants after binding a pipeline.

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@@ -15,15 +15,12 @@
*/
#include "VulkanPipelineCache.h"
#include "VulkanMemory.h"
#include "caching/VulkanDescriptorSetManager.h"
#include <utils/Log.h>
#include <utils/Panic.h>
#include "VulkanConstants.h"
#include "VulkanHandles.h"
#include "VulkanTexture.h"
#include "vulkan/utils/Conversion.h"
#if defined(__clang__)

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@@ -17,7 +17,8 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANPIPELINELAYOUTCACHE_H
#define TNT_FILAMENT_BACKEND_VULKANPIPELINELAYOUTCACHE_H
#include <vulkan/VulkanHandles.h>
#include "VulkanHandles.h"
#include <bluevk/BlueVK.h>
#include <utils/Hash.h>

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@@ -223,6 +223,19 @@ Platform::ExternalImageHandle VulkanPlatformAndroid::createExternalImage(
return Platform::ExternalImageHandle{};
}
VulkanPlatformAndroid::ExternalImageDescAndroid VulkanPlatformAndroid::getExternalImageDesc(
ExternalImageHandleRef externalImage) const noexcept {
auto const* fvkExternalImage =
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
return {
.width = fvkExternalImage->width,
.height = fvkExternalImage->height,
.format = fvkExternalImage->format,
.usage = fvkExternalImage->usage,
};
}
VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::getExternalImageMetadata(
ExternalImageHandleRef externalImage) {
auto const* fvkExternalImage =

View File

@@ -143,7 +143,7 @@ wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
return device;
}
Driver* WebGPUPlatform::createDriver(void* const sharedContext,
Driver* WebGPUPlatform::createDriver(void* sharedContext,
const Platform::DriverConfig& /*driverConfig*/) noexcept {
if (sharedContext) {
FWGPU_LOGW << "sharedContext is ignored/unused in the WebGPU backend. A non-null "

View File

@@ -15,6 +15,8 @@
*/
#include <backend/platforms/WebGPUPlatform.h>
#include <backend/DriverEnums.h>
#include <utils/Panic.h>
#include <webgpu/webgpu_cpp.h>
@@ -118,7 +120,9 @@ wgpu::Surface WebGPUPlatform::createSurface(void* nativeWindow, uint64_t flags)
if (useXcb) {
wgpu::SurfaceSourceXCBWindow surfaceSourceXcb{};
surfaceSourceXcb.connection = g_x11.connection;
surfaceSourceXcb.window = reinterpret_cast<uint32_t>(nativeWindow);
// TODO: this looks really wrong, please fix!!
surfaceSourceXcb.window = *((uint32_t*) nativeWindow);
wgpu::SurfaceDescriptor surfaceDescriptor{
.nextInChain = &surfaceSourceXcb,
.label = "linux_xcb_surface"

View File

@@ -317,15 +317,6 @@ public:
*/
size_t metalUploadBufferSizeBytes = 512 * 1024;
/**
* The action to take if a Drawable cannot be acquired.
*
* Each frame rendered requires a CAMetalDrawable texture, which is
* presented on-screen at the completion of each frame. These are
* limited and provided round-robin style by the system.
*/
bool metalDisablePanicOnDrawableFailure = false;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends.

View File

@@ -664,8 +664,7 @@ FColorGrading::FColorGrading(FEngine& engine, const Builder& builder) {
// spaces are the same, but we currently don't check that. We must revise these conditions if we
// ever handle this case.
mIsOneDimensional = !builder->hasAdjustments && !builder->luminanceScaling
&& builder->toneMapper->isOneDimensional()
&& engine.features.engine.color_grading.use_1d_lut;
&& builder->toneMapper->isOneDimensional();
mIsLDR = mIsOneDimensional && builder->toneMapper->isLDR();
const Config config = {

View File

@@ -138,7 +138,6 @@ Engine* FEngine::create(Builder const& builder) {
.forceGLES2Context = instance->getConfig().forceGLES2Context,
.stereoscopicType = instance->getConfig().stereoscopicType,
.assertNativeWindowIsValid = instance->features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = instance->getConfig().metalDisablePanicOnDrawableFailure,
};
instance->mDriver = platform->createDriver(sharedContext, driverConfig);
@@ -734,7 +733,6 @@ int FEngine::loop() {
.forceGLES2Context = mConfig.forceGLES2Context,
.stereoscopicType = mConfig.stereoscopicType,
.assertNativeWindowIsValid = features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = mConfig.metalDisablePanicOnDrawableFailure,
};
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);

View File

@@ -687,9 +687,6 @@ public:
struct {
struct {
struct {
bool use_1d_lut = false;
} color_grading;
struct {
bool use_shadow_atlas = false;
} shadows;
@@ -722,9 +719,6 @@ public:
{ "backend.opengl.assert_native_window_is_valid",
"Asserts that the ANativeWindow is valid when rendering starts.",
&features.backend.opengl.assert_native_window_is_valid, true },
{ "engine.color_grading.use_1d_lut",
"Uses a 1D LUT for color grading.",
&features.engine.color_grading.use_1d_lut, false },
{ "engine.shadows.use_shadow_atlas",
"Uses an array of atlases to store shadow maps.",
&features.engine.shadows.use_shadow_atlas, false },

View File

@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.58.2"
spec.version = "1.58.1"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.58.2/filament-v1.58.2-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.58.1/filament-v1.58.1-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {

View File

@@ -31,13 +31,17 @@ if (WIN32)
set(SRCS ${SRCS} src/BlueGLCoreWindowsImpl.S)
endif()
elseif (APPLE AND NOT IOS)
set(SRCS ${SRCS} src/BlueGLDarwin.cpp)
if (FILAMENT_SUPPORTS_OSMESA)
set(SRCS ${SRCS} src/BlueGLOSMesa.cpp)
else()
set(SRCS ${SRCS} src/BlueGLDarwin.cpp)
endif()
set(SRCS ${SRCS} src/BlueGLCoreDarwinUniversalImpl.S)
elseif(LINUX)
if(FILAMENT_SUPPORTS_EGL_ON_LINUX)
if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
set(SRCS ${SRCS} src/BlueGLLinuxEGL.cpp)
elseif(FILAMENT_SUPPORTS_OSMESA)
set(SRCS ${SRCS} src/BlueGLLinuxOSMesa.cpp)
elseif (FILAMENT_SUPPORTS_OSMESA)
set(SRCS ${SRCS} src/BlueGLOSMesa.cpp)
else()
set(SRCS ${SRCS} src/BlueGLLinux.cpp)
endif()
@@ -53,7 +57,11 @@ include_directories(${PUBLIC_HDR_DIR})
add_library(${TARGET} STATIC ${PUBLIC_HDRS} ${SRCS})
if(FILAMENT_SUPPORTS_OSMESA)
target_compile_options(${TARGET} PRIVATE -I${FILAMENT_OSMESA_PATH}/include/GL)
if (APPLE)
target_compile_options(${TARGET} PRIVATE -I${FILAMENT_OSMESA_PATH}/include)
else()
target_compile_options(${TARGET} PRIVATE -I${FILAMENT_OSMESA_PATH}/include/GL)
endif()
endif()
# specify where the public headers of this library are

View File

@@ -17,42 +17,64 @@
#include <dlfcn.h>
#include <string.h>
#if defined(__linux__)
#include <osmesa.h>
// This is to ensure that linking during compilation will not fail even if
// OSMesaGetProcAddress is not linked.
__attribute__((weak)) OSMESAproc OSMesaGetProcAddress(char const*);
#elif defined(__APPLE__)
#include <GL/osmesa.h>
#endif // __linux__
#if defined(__linux__)
#endif
namespace bluegl {
namespace {
using ProcAddressFunc = void*(*)(char const* funcName);
}
// This is to ensure that linking during compilation will not fail even if
// OSMesaGetProcAddress is not linked.
__attribute__((weak)) OSMESAproc OSMesaGetProcAddress(char const*);
struct Driver {
ProcAddressFunc OSMesaGetProcAddress;
void* library;
} g_driver = {nullptr, nullptr};
bool initBinder() {
constexpr char const* libraryNames[] = {"libOSMesa.so", "libosmesa.so"};
static constexpr char const* libraryNames[] = {
#if defined(__linux__)
"libOSMesa.so",
"libosmesa.so",
#elif defined(__APPLE__)
"libOSMesa.dylib",
#endif
};
for (char const* name: libraryNames) {
g_driver.library = dlopen(name, RTLD_GLOBAL | RTLD_NOW);
if (g_driver.library) {
break;
}
}
if (!g_driver.library) {
// The library has been linked explicitly during compile.
g_driver.OSMesaGetProcAddress = (ProcAddressFunc) dlsym(RTLD_LOCAL, "OSMesaGetProcAddress");
} else {
if (g_driver.library) {
// Linking against a libosmesa.so.
g_driver.OSMesaGetProcAddress =
(ProcAddressFunc) dlsym(g_driver.library, "OSMesaGetProcAddress");
}
#if defined(__linux__)
else {
// If Filament was built as a dynamic library.
g_driver.OSMesaGetProcAddress = (ProcAddressFunc) dlsym(RTLD_LOCAL, "OSMesaGetProcAddress");
}
if (!g_driver.OSMesaGetProcAddress) {
// If statically linking OSMesa.
g_driver.OSMesaGetProcAddress = (ProcAddressFunc) OSMesaGetProcAddress;
}
#endif
return g_driver.OSMesaGetProcAddress;
}

View File

@@ -28,7 +28,7 @@
namespace filament {
// update this when a new version of filament wouldn't work with older materials
static constexpr size_t MATERIAL_VERSION = 58;
static constexpr size_t MATERIAL_VERSION = 57;
/**
* Supported shading models
@@ -203,7 +203,7 @@ enum class ReflectionMode : uint8_t {
// can't really use std::underlying_type<AttributeIndex>::type because the driver takes a uint32_t
using AttributeBitset = utils::bitset32;
static constexpr size_t MATERIAL_PROPERTIES_COUNT = 29;
static constexpr size_t MATERIAL_PROPERTIES_COUNT = 30;
enum class Property : uint8_t {
BASE_COLOR, //!< float4, all shading models
ROUGHNESS, //!< float, lit shading models only
@@ -234,6 +234,7 @@ enum class Property : uint8_t {
BENT_NORMAL, //!< float3, all shading models only, except unlit
SPECULAR_FACTOR, //!< float, lit shading models only, except subsurface and cloth
SPECULAR_COLOR_FACTOR, //!< float3, lit shading models only, except subsurface and cloth
SHADOW_STRENGTH, //!< float, [0, 1] strength of shadows received by this material
// when adding new Properties, make sure to update MATERIAL_PROPERTIES_COUNT
};

View File

@@ -217,12 +217,13 @@ public:
MaterialBuilder(MaterialBuilder&& rhs) noexcept = default;
MaterialBuilder& operator=(MaterialBuilder&& rhs) noexcept = default;
static constexpr size_t MATERIAL_VARIABLES_COUNT = 4;
static constexpr size_t MATERIAL_VARIABLES_COUNT = 5;
enum class Variable : uint8_t {
CUSTOM0,
CUSTOM1,
CUSTOM2,
CUSTOM3
CUSTOM3,
CUSTOM4, // CUSTOM4 is only available if the vertex attribute `color` is not required.
// when adding more variables, make sure to update MATERIAL_VARIABLES_COUNT
};

View File

@@ -49,7 +49,8 @@ std::unordered_map<std::string, Property> Enums::mStringToProperty = {
{ "microThickness", Property::MICRO_THICKNESS },
{ "bentNormal", Property::BENT_NORMAL },
{ "specularFactor", Property::SPECULAR_FACTOR },
{ "specularColorFactor", Property::SPECULAR_COLOR_FACTOR }
{ "specularColorFactor", Property::SPECULAR_COLOR_FACTOR },
{ "shadowStrength", Property::SHADOW_STRENGTH }
};
template <>

View File

@@ -252,6 +252,7 @@ MaterialBuilder& MaterialBuilder::variable(Variable v, const char* name) noexcep
case Variable::CUSTOM1:
case Variable::CUSTOM2:
case Variable::CUSTOM3:
case Variable::CUSTOM4:
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
mVariables[size_t(v)] = { CString(name), Precision::DEFAULT, false };
break;
@@ -266,6 +267,7 @@ MaterialBuilder& MaterialBuilder::variable(Variable v,
case Variable::CUSTOM1:
case Variable::CUSTOM2:
case Variable::CUSTOM3:
case Variable::CUSTOM4:
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
mVariables[size_t(v)] = { CString(name), precision, true };
break;
@@ -1254,6 +1256,15 @@ error:
OutputTarget::COLOR, Precision::DEFAULT, OutputType::FLOAT4, "color");
}
if (mMaterialDomain == MaterialDomain::SURFACE) {
if (mRequiredAttributes[VertexAttribute::COLOR] &&
!mVariables[int(Variable::CUSTOM4)].name.empty()) {
// both the color attribute and the custom4 variable are present, that's not supported
slog.e << "Error: when the 'color' attribute is required 'Variable::CUSTOM4' is not supported." << io::endl;
goto error;
}
}
// TODO: maybe check MaterialDomain::COMPUTE has outputs
// Resolve all the #include directives within user code.

View File

@@ -1218,6 +1218,7 @@ char const* CodeGenerator::getConstantName(MaterialBuilder::Property property) n
case Property::BENT_NORMAL: return "BENT_NORMAL";
case Property::SPECULAR_FACTOR: return "SPECULAR_FACTOR";
case Property::SPECULAR_COLOR_FACTOR: return "SPECULAR_COLOR_FACTOR";
case Property::SHADOW_STRENGTH: return "SHADOW_STRENGTH";
}
}

View File

@@ -696,6 +696,25 @@ TEST_F(MaterialCompiler, StaticCodeAnalyzerBentNormal) {
EXPECT_TRUE(PropertyListsMatch(expected, properties));
}
TEST_F(MaterialCompiler, StaticCodeAnalyzerShadowStrength) {
std::string fragmentCode(R"(
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.shadowStrength = 0.1;
}
)");
std::string shaderCode = shaderWithAllProperties(*jobSystem, ShaderStage::FRAGMENT,
fragmentCode);
GLSLTools glslTools;
MaterialBuilder::PropertyList properties{ false };
glslTools.findProperties(ShaderStage::FRAGMENT, shaderCode, properties);
MaterialBuilder::PropertyList expected{ false };
expected[size_t(filamat::MaterialBuilder::Property::SHADOW_STRENGTH)] = true;
EXPECT_TRUE(PropertyListsMatch(expected, properties));
}
TEST_F(MaterialCompiler, StaticCodeAnalyzerOutputFactor) {
std::string fragmentCode(R"(
void material(inout MaterialInputs material) {
@@ -759,6 +778,48 @@ TEST_F(MaterialCompiler, Uv0AndUv1) {
EXPECT_TRUE(result.isValid());
}
TEST_F(MaterialCompiler, FiveCustomVariables) {
filamat::MaterialBuilder builder;
builder.variable(MaterialBuilder::Variable::CUSTOM0, "custom0");
builder.variable(MaterialBuilder::Variable::CUSTOM1, "custom1");
builder.variable(MaterialBuilder::Variable::CUSTOM2, "custom2");
builder.variable(MaterialBuilder::Variable::CUSTOM3, "custom3");
builder.variable(MaterialBuilder::Variable::CUSTOM4, "custom4");
filamat::Package result = builder.build(*jobSystem);
EXPECT_TRUE(result.isValid());
}
TEST_F(MaterialCompiler, FourCustomVariablesAndColorAttribute) {
filamat::MaterialBuilder builder;
builder.require(filament::VertexAttribute::COLOR);
builder.variable(MaterialBuilder::Variable::CUSTOM0, "custom0");
builder.variable(MaterialBuilder::Variable::CUSTOM1, "custom1");
builder.variable(MaterialBuilder::Variable::CUSTOM2, "custom2");
builder.variable(MaterialBuilder::Variable::CUSTOM3, "custom3");
filamat::Package result = builder.build(*jobSystem);
EXPECT_TRUE(result.isValid());
}
TEST_F(MaterialCompiler, FiveCustomVariablesAndColorAttributeFails) {
filamat::MaterialBuilder builder;
builder.require(filament::VertexAttribute::COLOR);
builder.variable(MaterialBuilder::Variable::CUSTOM0, "custom0");
builder.variable(MaterialBuilder::Variable::CUSTOM1, "custom1");
builder.variable(MaterialBuilder::Variable::CUSTOM2, "custom2");
builder.variable(MaterialBuilder::Variable::CUSTOM3, "custom3");
builder.variable(MaterialBuilder::Variable::CUSTOM4, "custom4");
filamat::Package result = builder.build(*jobSystem);
EXPECT_FALSE(result.isValid());
}
TEST_F(MaterialCompiler, CustomVariable4AndColorAttributeFails) {
filamat::MaterialBuilder builder;
builder.require(filament::VertexAttribute::COLOR);
builder.variable(MaterialBuilder::Variable::CUSTOM4, "custom4");
filamat::Package result = builder.build(*jobSystem);
EXPECT_FALSE(result.isValid());
}
TEST_F(MaterialCompiler, Arrays) {
filamat::MaterialBuilder builder;

View File

@@ -20,6 +20,9 @@ struct PostProcessVertexInputs {
#ifdef VARIABLE_CUSTOM3
vec4 VARIABLE_CUSTOM3;
#endif
#ifdef VARIABLE_CUSTOM4
vec4 VARIABLE_CUSTOM4;
#endif
};
void initPostProcessMaterialVertex(out PostProcessVertexInputs inputs) {
@@ -35,4 +38,7 @@ void initPostProcessMaterialVertex(out PostProcessVertexInputs inputs) {
#ifdef VARIABLE_CUSTOM3
inputs.VARIABLE_CUSTOM3 = vec4(0.0);
#endif
#ifdef VARIABLE_CUSTOM4
inputs.VARIABLE_CUSTOM4 = vec4(0.0);
#endif
}

View File

@@ -39,6 +39,9 @@ void main() {
#if defined(VARIABLE_CUSTOM3)
VARIABLE_CUSTOM_AT3 = inputs.VARIABLE_CUSTOM3;
#endif
#if defined(VARIABLE_CUSTOM4)
VARIABLE_CUSTOM_AT4 = inputs.VARIABLE_CUSTOM4;
#endif
// some PowerVR drivers crash when gl_Position is written more than once
gl_Position = inputs.position;

View File

@@ -58,6 +58,9 @@ void evaluateDirectionalLight(const MaterialInputs material,
if (hasDirectionalShadows && cascadeHasVisibleShadows) {
highp vec4 shadowPosition = getShadowPosition(cascade);
visibility = shadow(true, sampler0_shadowMap, cascade, shadowPosition, 0.0);
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
applyShadowStrength(visibility, material.shadowStrength);
#endif
// shadow far attenuation
highp vec3 v = getWorldPosition() - getWorldCameraPosition();
// (viewFromWorld * v).z == dot(transpose(viewFromWorld), v)

View File

@@ -222,6 +222,9 @@ void evaluatePunctualLights(const MaterialInputs material,
highp vec4 shadowPosition = getShadowPosition(shadowIndex, light.direction, light.zLight);
visibility = shadow(false, sampler0_shadowMap, shadowIndex,
shadowPosition, light.zLight);
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
applyShadowStrength(visibility, material.shadowStrength);
#endif
}
if (light.contactShadows && visibility > 0.0) {
if ((object_uniforms_flagsChannels & FILAMENT_OBJECT_CONTACT_SHADOWS_BIT) != 0) {

View File

@@ -151,6 +151,9 @@ void main() {
#if defined(VARIABLE_CUSTOM3)
VARIABLE_CUSTOM_AT3 = material.VARIABLE_CUSTOM3;
#endif
#if defined(VARIABLE_CUSTOM4) && !defined(HAS_ATTRIBUTE_COLOR)
VARIABLE_CUSTOM_AT4 = material.VARIABLE_CUSTOM4;
#endif
// The world position can be changed by the user in materialVertex()
vertex_worldPosition.xyz = material.worldPosition.xyz;

View File

@@ -98,6 +98,10 @@ struct MaterialInputs {
vec3 specularColorFactor;
#endif
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
float shadowStrength;
#endif
};
void initMaterial(out MaterialInputs material) {
@@ -195,6 +199,9 @@ void initMaterial(out MaterialInputs material) {
material.specularColorFactor = vec3(1.0);
#endif
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
material.shadowStrength = 0.0;
#endif
}
#if defined(MATERIAL_HAS_CUSTOM_SURFACE_SHADING)

View File

@@ -20,6 +20,9 @@ struct MaterialVertexInputs {
#ifdef VARIABLE_CUSTOM3
vec4 VARIABLE_CUSTOM3;
#endif
#if defined(VARIABLE_CUSTOM4) && !defined(HAS_ATTRIBUTE_COLOR)
vec4 VARIABLE_CUSTOM4;
#endif
#ifdef HAS_ATTRIBUTE_TANGENTS
vec3 worldNormal;
#endif
@@ -74,6 +77,9 @@ void initMaterialVertex(out MaterialVertexInputs material) {
#endif
#ifdef VARIABLE_CUSTOM3
material.VARIABLE_CUSTOM3 = vec4(0.0);
#endif
#if defined(VARIABLE_CUSTOM4) && !defined(HAS_ATTRIBUTE_COLOR)
material.VARIABLE_CUSTOM4 = vec4(0.0);
#endif
material.worldPosition = computeWorldPosition();
#ifdef VERTEX_DOMAIN_DEVICE

View File

@@ -47,6 +47,9 @@ vec4 evaluateMaterial(const MaterialInputs material) {
if (hasDirectionalShadows && cascadeHasVisibleShadows) {
highp vec4 shadowPosition = getShadowPosition(cascade);
visibility = shadow(true, sampler0_shadowMap, cascade, shadowPosition, 0.0);
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
applyShadowStrength(visibility, material.shadowStrength);
#endif
// shadow far attenuation
highp vec3 v = getWorldPosition() - getWorldCameraPosition();
// (viewFromWorld * v).z == dot(transpose(viewFromWorld), v)

View File

@@ -511,6 +511,12 @@ int getPointLightFace(const highp vec3 r) {
}
}
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
void applyShadowStrength(inout float visibility, float strength) {
visibility = 1.0 - (1.0 - visibility) * strength;
}
#endif
// PCF sampling
float shadow(const bool DIRECTIONAL,
const mediump sampler2DArrayShadow shadowMap,

View File

@@ -2,30 +2,30 @@
// Varyings
//------------------------------------------------------------------------------
LAYOUT_LOCATION(4) VARYING highp vec4 vertex_worldPosition;
#if defined(HAS_ATTRIBUTE_TANGENTS)
LAYOUT_LOCATION(5) SHADING_INTERPOLATION VARYING mediump vec3 vertex_worldNormal;
#if defined(MATERIAL_NEEDS_TBN)
LAYOUT_LOCATION(6) SHADING_INTERPOLATION VARYING mediump vec4 vertex_worldTangent;
#endif
#endif
LAYOUT_LOCATION(7) VARYING highp vec4 vertex_position;
#if defined(FILAMENT_HAS_FEATURE_INSTANCING)
LAYOUT_LOCATION(8) flat VARYING highp int instance_index;
highp int logical_instance_index;
#endif
#if defined(HAS_ATTRIBUTE_COLOR)
LAYOUT_LOCATION(9) VARYING mediump vec4 vertex_color;
LAYOUT_LOCATION(4) VARYING mediump vec4 vertex_color;
#endif
#if defined(HAS_ATTRIBUTE_UV0) && !defined(HAS_ATTRIBUTE_UV1)
LAYOUT_LOCATION(10) VARYING highp vec2 vertex_uv01;
LAYOUT_LOCATION(5) VARYING highp vec2 vertex_uv01;
#elif defined(HAS_ATTRIBUTE_UV1)
LAYOUT_LOCATION(10) VARYING highp vec4 vertex_uv01;
LAYOUT_LOCATION(5) VARYING highp vec4 vertex_uv01;
#endif
LAYOUT_LOCATION(6) VARYING highp vec4 vertex_worldPosition;
#if defined(HAS_ATTRIBUTE_TANGENTS)
LAYOUT_LOCATION(7) SHADING_INTERPOLATION VARYING mediump vec3 vertex_worldNormal;
#if defined(MATERIAL_NEEDS_TBN)
LAYOUT_LOCATION(8) SHADING_INTERPOLATION VARYING mediump vec4 vertex_worldTangent;
#endif
#endif
LAYOUT_LOCATION(9) VARYING highp vec4 vertex_position;
#if defined(FILAMENT_HAS_FEATURE_INSTANCING)
LAYOUT_LOCATION(10) flat VARYING highp int instance_index;
highp int logical_instance_index;
#endif
#if defined(VARIANT_HAS_SHADOWING) && defined(VARIANT_HAS_DIRECTIONAL_LIGHTING)

View File

@@ -46,7 +46,12 @@ def render_test(gltf_viewer, test_config, output_dir,
for backend in test_config.backends:
env = None
if backend == 'opengl' and opengl_lib and os.path.isdir(opengl_lib):
env = {'LD_LIBRARY_PATH': opengl_lib}
env = {
'LD_LIBRARY_PATH': opengl_lib,
# for macOS
'DYLD_LIBRARY_PATH': opengl_lib,
}
for model in test.models:
model_path = test_config.models[model]

View File

@@ -18,11 +18,19 @@ OUTPUT_DIR="$(pwd)/out/renderdiff_tests"
RENDERDIFF_TEST_DIR="$(pwd)/test/renderdiff"
TEST_UTILS_DIR="$(pwd)/test/utils"
MESA_DIR="$(pwd)/mesa/out/"
MESA_LIB_DIR="${MESA_DIR}/lib/x86_64-linux-gnu"
os_name=$(uname -s)
if [[ "$os_name" == "Linux" ]]; then
MESA_LIB_DIR="${MESA_DIR}lib/x86_64-linux-gnu"
elif [[ "$os_name" == "Darwin" ]]; then
MESA_LIB_DIR="${MESA_DIR}lib"
else
echo "Unsupported platform for renderdiff tests"
exit 1
fi
function prepare_mesa() {
if [ ! -d ${MESA_LIB_DIR} ]; then
rm -rf mesa
bash ${TEST_UTILS_DIR}/get_mesa.sh
fi
}

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