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Author SHA1 Message Date
Powei Feng 794420ebdf add external sampler example 2025-04-08 14:14:12 -07:00
10026 changed files with 2069001 additions and 646587 deletions
+1 -1
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@@ -57,7 +57,7 @@ SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesBeforeTrailingComments: 0
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
-7
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@@ -1,7 +0,0 @@
name: 'Set up dependency versions'
runs:
using: "composite"
steps:
- name: Set up dependency versions
shell: bash
run: cat ./build/common/versions >> $GITHUB_ENV
-45
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@@ -1,45 +0,0 @@
name: 'Get commit message'
outputs:
msg:
value: ${{ steps.action_output.outputs.msg }}
runs:
using: "composite"
steps:
- name: Find commit message (on push)
if: github.event_name == 'push'
shell: bash
run: |
AUTHOR_NAME="${{ github.event.head_commit.author.name }}"
AUTHOR_EMAIL="${{ github.event.head_commit.author.email }}"
TSTAMP="${{ github.event.head_commit.timestamp }}"
echo "commit ${{ github.event.head_commit.id }}" >> /tmp/commit_msg.txt
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
echo "" >> /tmp/commit_msg.txt
echo "${{ github.event.head_commit.message }}" >> /tmp/commit_msg.txt
- name: Find commit message (PR)
shell: bash
id: checkout_code
if: github.event_name == 'pull_request'
run: |
echo "+++++ head commit message +++++"
echo "$(git log -1 --no-merges)"
echo "+++++++++++++++++++++++++++++++"
echo "hash=$(git rev-parse HEAD)" >> "$GITHUB_OUTPUT"
git checkout ${{ github.event.pull_request.head.sha }}
echo "$(git log -1 --no-merges)" >> /tmp/commit_msg.txt
- shell: bash
id: action_output
run: |
DELIMITER="EOF_FILE_CONTENT_$(date +%s)" # Using timestamp to make it more unique
echo "msg<<$DELIMITER" >> "$GITHUB_OUTPUT"
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
echo "----- got commit message ---"
cat /tmp/commit_msg.txt
echo "----------------------------"
- name: Cleanup Find commit message (PR)
shell: bash
if: github.event_name == 'pull_request'
run: |
git checkout ${{ steps.checkout_code.outputs.hash }}
-38
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@@ -1,38 +0,0 @@
name: 'Linux Preqrequisites'
runs:
using: "composite"
steps:
- uses: ./.github/actions/dep-versions
- name: Install Linux Prerequisites
shell: bash
run: |
set -xe
# See https://askubuntu.com/questions/272248/processing-triggers-for-man-db/1476024#1476024
echo "set man-db/auto-update false" | sudo debconf-communicate
sudo dpkg-reconfigure man-db
# Install ninja
source ./build/common/get-ninja.sh
# Install CMake
mkdir -p cmake
cd cmake
sudo wget https://github.com/Kitware/CMake/releases/download/v$GITHUB_CMAKE_VERSION/cmake-$GITHUB_CMAKE_VERSION-Linux-x86_64.sh
sudo chmod +x ./cmake-$GITHUB_CMAKE_VERSION-Linux-x86_64.sh
sudo ./cmake-$GITHUB_CMAKE_VERSION-Linux-x86_64.sh --skip-license > /dev/null
sudo update-alternatives --install /usr/bin/cmake cmake $(pwd)/bin/cmake 1000 --force
cd ..
sudo wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo apt-get update
sudo apt-get install clang-$GITHUB_CLANG_VERSION libc++-$GITHUB_CLANG_VERSION-dev libc++abi-$GITHUB_CLANG_VERSION-dev
sudo apt-get install mesa-common-dev libxi-dev libxxf86vm-dev
# For dawn
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libx11-xcb-dev
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-${GITHUB_CLANG_VERSION} 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-${GITHUB_CLANG_VERSION} 100
set +xe
-23
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@@ -1,23 +0,0 @@
name: 'Mac Preqrequisites'
runs:
using: "composite"
steps:
- uses: ./.github/actions/dep-versions
- name: Set up Homebrew
id: set-up-homebrew
uses: Homebrew/actions/setup-homebrew@master
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Cache Brew
id: brew-cache
uses: actions/cache@v4 # Use a specific version
with:
path: $HOME/Library/Caches/Homebrew
key: ${{ runner.os }}-brew-20250424
- name: Install Mac Prerequisites
shell: bash
run: |
# Install ninja
source ./build/common/get-ninja.sh
-16
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@@ -1,16 +0,0 @@
name: 'Web Preqrequisites'
runs:
using: "composite"
steps:
- uses: ./.github/actions/dep-versions
- name: Cache EMSDK
id: emsdk-cache
uses: actions/cache@v4 # Use a specific version
with:
path: emsdk
key: ${{ runner.os }}-emsdk-${{ env.GITHUB_EMSDK_VERSION }}
- name: Install Web Prerequisites
shell: bash
run: |
bash ./build/common/get-emscripten.sh
echo "EMSDK=$PWD/emsdk" >> $GITHUB_ENV
+1 -4
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@@ -12,13 +12,10 @@ jobs:
name: build-android
# We intentially use a larger runner here to enable larger disk space
# (standard linux runner will fail on disk space and faster build time).
runs-on: 'ubuntu-24.04-32core'
runs-on: ubuntu-22.04-32core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- name: Run Android Continuous
uses: ./.github/actions/android-continuous
with:
-3
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@@ -14,9 +14,6 @@ jobs:
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/mac-prereq
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh continuous
+1 -4
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@@ -10,13 +10,10 @@ on:
jobs:
build-linux:
name: build-linux
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- name: Run build script
run: |
cd build/linux && printf "y" | ./build.sh continuous
+1 -4
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@@ -14,9 +14,6 @@ jobs:
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/mac-prereq
- name: Run build script
run: |
cd build/mac && printf "y" | ./build.sh continuous
@@ -26,4 +23,4 @@ jobs:
path: out/filament-release-darwin.tgz
- name: Check public headers
run: |
test/check-headers/test.sh out/release/filament/include
build/common/check-headers.sh out/release/filament/include
-35
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@@ -1,35 +0,0 @@
name: 'Post-submit tasks'
on:
push:
branches:
- main
jobs:
update-renderdiff-goldens:
name: update-renderdiff-goldens
runs-on: 'ubuntu-24.04-4core'
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- name: Prerequisites
run: pip install tifffile numpy
- name: Run update script
env:
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
run: |
GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 test/renderdiff/src/commit_msg.py)
COMMIT_HASH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | tr -d 'commit ')
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
git config --global user.email "filament.bot@gmail.com"
git config --global user.name "Filament Bot"
git config --global credential.helper cache
echo "branch==${GOLDEN_BRANCH}"
echo "hash==${COMMIT_HASH}"
python3 test/renderdiff/src/update_golden.py --branch=${GOLDEN_BRANCH} \
--merge-to-main --filament-tag=${COMMIT_HASH} --golden-repo-token=${GH_TOKEN}
fi
+36 -85
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@@ -3,49 +3,36 @@ name: Presubmit
on:
push:
branches:
- main
- main
pull_request:
branches:
- main
- main
jobs:
build-desktop-mac:
name: build-mac
runs-on: macos-14-xlarge
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/mac-prereq
- name: Run build script
run: |
cd build/mac && printf "y" | ./build.sh presubmit
- name: Test material parser
run: |
out/cmake-release/filament/test/test_material_parser
build-desktop:
name: build-desktop
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [macos-14-xlarge, ubuntu-22.04-16core]
build-desktop-linux:
name: build-linux
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- name: Run build script
run: |
cd build/linux && printf "y" | ./build.sh presubmit
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
cd build/$WORKFLOW_OS && printf "y" | ./build.sh presubmit
- name: Test material parser
run: |
out/cmake-release/filament/test/test_material_parser
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: win-2019-16core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- name: Run build script
run: |
build\windows\build-github.bat presubmit
@@ -53,12 +40,10 @@ jobs:
build-android:
name: build-android
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- uses: actions/setup-java@v3
with:
distribution: 'temurin'
@@ -72,11 +57,9 @@ jobs:
build-ios:
name: build-iOS
runs-on: macos-14-xlarge
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/mac-prereq
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh presubmit
@@ -86,88 +69,56 @@ jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- uses: ./.github/actions/web-prereq
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh presubmit
validate-docs:
name: validate-docs
runs-on: 'ubuntu-24.04-4core'
runs-on: ubuntu-22.04-4core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- name: Check for manual edits to /docs
run: |
COMMIT_ID=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | sed "s/commit //g")
bash docs_src/build/presubmit_check.sh ${COMMIT_ID}
echo "${{ github.event.pull_request.head.sha }} -- ${{ github.event.pull_request.head.sha }}"
# disable for now
# bash docs_src/build/presubmit_check.sh ${{ github.event.pull_request.head.sha }}
test-renderdiff:
name: test-renderdiff
runs-on: macos-14-xlarge
steps:
- uses: actions/checkout@v4.1.6
- name: Set up Homebrew
id: set-up-homebrew
uses: Homebrew/actions/setup-homebrew@master
- name: Set up Python
uses: actions/setup-python@v5
with:
fetch-depth: 0
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- uses: ./.github/actions/mac-prereq
- name: Cache Mesa and deps
uses: actions/cache@v4
with:
path: mesa
key: ${{ runner.os }}-mesa-deps-2-${{ vars.MESA_VERSION }}
- name: Prerequisites
python-version: '3.x'
- name: Install python prereqs
run: pip install mako setuptools pyyaml
- name: Run script
run: |
bash build/common/get-mesa.sh
pip install tifffile numpy
- name: Run Test
run: |
echo "${{ steps.get_commit_msg.outputs.msg }}" | bash test/renderdiff/test.sh
bash test/renderdiff/test.sh
- uses: actions/upload-artifact@v4
with:
name: presubmit-renderdiff-result
path: ./out/renderdiff
path: ./out/renderdiff_tests
validate-wgsl-webgpu:
name: validate-wgsl-webgpu
runs-on: 'ubuntu-24.04-8core'
runs-on: ubuntu-22.04-8core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- name: Run build script
run: ./build.sh -W debug test_filamat filament
run: source ./build/linux/ci-common.sh && ./build.sh -W debug test_filamat filament
- name: Run test
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
test-code-correctness:
name: test-code-correctness
runs-on: 'macos-14-xlarge'
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/mac-prereq
- name: Install clang-tidy and deps
run: |
pip install pyyaml
brew install llvm@${GITHUB_LLVM_VERSION}
sudo ln -s "$(brew --prefix llvm)@${GITHUB_LLVM_VERSION}/bin/clang-tidy" "/usr/local/bin/clang-tidy"
- name: Run build script
# We need to build before clang-tidy can run analysis
run: |
# This will build for all three desktop backends on mac
./build.sh -p desktop debug gltf_viewer
- name: Run test
run: bash test/code-correctness/test.sh
+15 -51
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@@ -29,11 +29,15 @@ on:
types: [created]
jobs:
build-linux:
name: build-linux
runs-on: ubuntu-22.04-32core
build-desktop:
name: build-desktop
runs-on: ${{ matrix.os }}
if: github.event_name == 'release' || github.event.inputs.platform == 'desktop'
strategy:
matrix:
os: [macos-14-xlarge, ubuntu-22.04-32core]
steps:
- name: Decide Git ref
id: git_ref
@@ -45,48 +49,15 @@ jobs:
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- uses: ./.github/actions/linux-prereq
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
cd build/linux && printf "y" | ./build.sh release
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
cd build/$WORKFLOW_OS && printf "y" | ./build.sh release
cd ../..
mv out/filament-release-linux.tgz out/filament-${TAG}-linux.tgz
- uses: actions/github-script@v6
env:
TAG: ${{ steps.git_ref.outputs.tag }}
with:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create('out/*.tgz');
await upload({ github, context }, await globber.glob(), TAG);
build-mac:
name: build-mac
runs-on: macos-14-xlarge
if: github.event_name == 'release' || github.event.inputs.platform == 'desktop'
steps:
- name: Decide Git ref
id: git_ref
run: |
REF=${RELEASE_TAG:-${GITHUB_REF}}
TAG=${REF##*/}
echo "ref=${REF}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- uses: ./.github/actions/mac-prereq
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
cd build/mac && printf "y" | ./build.sh release
cd ../..
mv out/filament-release-darwin.tgz out/filament-${TAG}-mac.tgz
if [ -f out/filament-release-darwin.tgz ]; then mv out/filament-release-darwin.tgz out/filament-${TAG}-mac.tgz; fi;
if [ -f out/filament-release-linux.tgz ]; then mv out/filament-release-linux.tgz out/filament-${TAG}-linux.tgz; fi;
- uses: actions/github-script@v6
env:
TAG: ${{ steps.git_ref.outputs.tag }}
@@ -99,7 +70,7 @@ jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
steps:
@@ -113,8 +84,6 @@ jobs:
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- uses: ./.github/actions/linux-prereq
- uses: ./.github/actions/web-prereq
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
@@ -134,7 +103,7 @@ jobs:
build-android:
name: build-android
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
steps:
@@ -152,7 +121,6 @@ jobs:
with:
distribution: 'temurin'
java-version: '17'
- uses: ./.github/actions/linux-prereq
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
@@ -163,9 +131,6 @@ jobs:
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
cd out/android-release/filament
tar -czf ../../filament-${TAG}-android-native.tgz .
cd ../../..
- name: Sign sample-gltf-viewer
run: |
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
@@ -187,7 +152,7 @@ jobs:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create(['out/*.aar', 'out/*.apk', 'out/*.tgz'].join('\n'));
const globber = await glob.create(['out/*.aar', 'out/*.apk'].join('\n'));
await upload({ github, context }, await globber.glob(), TAG);
build-ios:
@@ -206,7 +171,6 @@ jobs:
- uses: actions/checkout@v4.1.6
with:
ref: ${{ steps.git_ref.outputs.ref }}
- uses: ./.github/actions/mac-prereq
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
@@ -226,7 +190,7 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
steps:
+1 -5
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@@ -10,14 +10,10 @@ on:
jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- uses: ./.github/actions/web-prereq
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh continuous
+1 -1
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@@ -10,7 +10,7 @@ on:
jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
steps:
- uses: actions/checkout@v4.1.6
-6
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@@ -97,10 +97,6 @@ Make sure you've installed the following dependencies:
- `libxcomposite-dev` (`libXcomposite-devel` on Fedora)
- `libxxf86vm-dev` (`libXxf86vm-devel` on Fedora)
```shell
sudo apt install clang-14 libglu1-mesa-dev libc++-14-dev libc++abi-14-dev ninja-build libxi-dev libxcomposite-dev libxxf86vm-dev -y
```
After dependencies have been installed, we highly recommend using the [easy build](#easy-build)
script.
@@ -367,8 +363,6 @@ python ./emsdk.py activate latest
source ./emsdk_env.sh
```
Alternatively, you can try running the script `build/common/get-emscripten.sh`.
After this you can invoke the [easy build](#easy-build) script as follows:
```shell
-14
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@@ -49,12 +49,6 @@ option(FILAMENT_SUPPORTS_OSMESA "Enable OSMesa (headless GL context) for Filamen
option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
option(FILAMENT_USE_ABSEIL_LOGGING "Use Abseil to log, may increase binary size" OFF)
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
# On the regular filament build (where size is of less concern), we enable GTAO by default.
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
set(FILAMENT_NDK_VERSION "" CACHE STRING
"Android NDK version or version prefix to be used when building for Android."
)
@@ -340,9 +334,6 @@ if (MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} /W0 /Zc:__cplusplus")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} -fstrict-aliasing -Wno-unknown-pragmas -Wno-unused-function -Wno-deprecated-declarations")
if (APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-nullability-extension")
endif()
endif()
if (FILAMENT_USE_EXTERNAL_GLES3)
@@ -593,10 +584,6 @@ if (CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT FILAMENT_BACKEND_DEBUG_FLAG STREQU
unset(FILAMENT_BACKEND_DEBUG_FLAG)
endif()
if (FILAMENT_USE_ABSEIL_LOGGING)
add_definitions(-DFILAMENT_USE_ABSEIL_LOGGING)
endif()
# ==================================================================================================
# Material compilation flags
# ==================================================================================================
@@ -811,7 +798,6 @@ add_subdirectory(${EXTERNAL}/draco/tnt)
add_subdirectory(${EXTERNAL}/jsmn/tnt)
add_subdirectory(${EXTERNAL}/stb/tnt)
add_subdirectory(${EXTERNAL}/getopt)
add_subdirectory(${EXTERNAL}/perfetto/tnt)
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
add_subdirectory(${LIBRARIES}/geometry)
+4 -1
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@@ -1,9 +1,12 @@
# Filament Release Notes log
**If you are merging a PR into main**: please add the release note below, under the *Release notes
We are chaning the way Vulkan buffers are handled. We need to switch over to a managed (or view-based) model where the data stored inside the object is a proxy to a Vulkan object that can dynamically be swapped around.
for next branch cut* header.
**If you are cherry-picking a commit into an rc/ branch**: add the release note under the
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
+2 -2
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@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.62.0'
implementation 'com.google.android.filament:filament-android:1.58.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.62.0'
pod 'Filament', '~> 1.58.1'
```
## Documentation
-52
View File
@@ -7,58 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.62.1
- Add new shader define `VARIANT_DEPTH`, defined when a material is compiled for depth variants
(e.g., shadows) [**Requires recompiling materials**]
## v1.62.0
- Add new `unfilterable` field to Filament Material's `sampler` [⚠️ **New Material Version**]
## v1.61.2
- samples: samples now have a CLI to select backend api
## v1.61.1
## v1.61.0
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
- samples/texturedquad.cpp now has CLI to select backend api
- samples/hellopbr.cpp CLI now allows for selecting webgpu
## v1.60.1
## v1.60.0
- materials: remove dependence on per-view descset layout from filamat. [⚠️ **New Material Version**]
- matc non-functional change: Update GLSL postprocessor to
isolate calls to SPVRemap from calls to SPIRV-Cross.
## v1.59.5
## v1.59.4
## v1.59.3
## v1.59.2
- Fix build/compile errors when upgrading to MacOS 15.4
## v1.59.1
## v1.59.0
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
## v1.58.2
- engine: Generate 1D instead of 3D LUTs for color grading whenever possible.
+3 -3
View File
@@ -94,7 +94,7 @@ buildscript {
ext.versions = [
'jdk': 17,
'minSdk': 21,
'minSdk': 26,
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '2.0.21',
@@ -125,7 +125,7 @@ buildscript {
ext.cmakeArgs = [
"--no-warn-unused-cli",
"-DANDROID_PIE=ON",
"-DANDROID_PLATFORM=21",
"-DANDROID_PLATFORM=26",
"-DANDROID_STL=c++_static",
"-DFILAMENT_DIST_DIR=${filamentPath}".toString(),
"-DFILAMENT_SUPPORTS_VULKAN=${excludeVulkan ? 'OFF' : 'ON'}".toString(),
@@ -200,7 +200,7 @@ subprojects {
ndkVersion versions.ndk
defaultConfig {
minSdkVersion versions.minSdk
minSdkVersion 26
targetSdkVersion versions.targetSdk
externalNativeBuild {
@@ -142,12 +142,6 @@ abstract class MaterialCompiler extends TaskWithBinary {
if (!exclude_vulkan) {
matcArgs += ['-a', 'vulkan']
}
def include_webgpu = providers
.gradleProperty("com.google.android.filament.include-webgpu")
.forUseAtConfigurationTime().present
if (include_webgpu) {
matcArgs += ['-a', 'webgpu', '--variant-filter=skinning,stereo']
}
def mat_no_opt = providers
.gradleProperty("com.google.android.filament.matnopt")
-6
View File
@@ -26,10 +26,6 @@ add_library(utils STATIC IMPORTED)
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
add_library(perfetto STATIC IMPORTED)
set_target_properties(perfetto PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libperfetto.a)
add_library(filabridge STATIC IMPORTED)
set_target_properties(filabridge PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilabridge.a)
@@ -44,7 +40,6 @@ set_target_properties(shaders PROPERTIES IMPORTED_LOCATION
set(FILAMAT_INCLUDE_DIRS
../../libs/utils/include
../../third_party/perfetto
)
include_directories(${FILAMENT_DIR}/include)
@@ -60,7 +55,6 @@ target_link_libraries(filamat-jni
filabridge
shaders
utils
perfetto
log
smol-v
$<$<STREQUAL:${FILAMENT_SUPPORTS_WEBGPU},ON>:tint>
-11
View File
@@ -21,10 +21,6 @@ add_library(utils STATIC IMPORTED)
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
add_library(perfetto STATIC IMPORTED)
set_target_properties(perfetto PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libperfetto.a)
add_library(ibl-lite STATIC IMPORTED)
set_target_properties(ibl-lite PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libibl-lite.a)
@@ -59,10 +55,6 @@ add_library(smol-v STATIC IMPORTED)
set_target_properties(smol-v PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libsmol-v.a)
add_library(abseil STATIC IMPORTED)
set_target_properties(abseil PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libabseil.a)
if (FILAMENT_ENABLE_FGVIEWER)
add_library(fgviewer STATIC IMPORTED)
set_target_properties(fgviewer PROPERTIES IMPORTED_LOCATION
@@ -131,8 +123,6 @@ target_link_libraries(filament-jni
PRIVATE android
PRIVATE jnigraphics
PRIVATE utils
PRIVATE perfetto
PRIVATE abseil
# libgeometry is PUBLIC because gltfio uses it.
PUBLIC geometry
@@ -151,7 +141,6 @@ target_include_directories(filament-jni PRIVATE
${FILAMENT_DIR}/include
../../filament/backend/include
../../third_party/robin-map
../../third_party/perfetto
../../libs/utils/include)
# Force a relink when the version script is changed:
@@ -556,8 +556,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
jboolean disableHandleUseAfterFreeCheck,
jint preferredShaderLanguage,
jboolean forceGLES2Context, jboolean assertNativeWindowIsValid,
jint gpuContextPriority) {
jboolean forceGLES2Context, jboolean assertNativeWindowIsValid) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
@@ -575,7 +574,6 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.preferredShaderLanguage = (Engine::Config::ShaderLanguage) preferredShaderLanguage,
.forceGLES2Context = (bool) forceGLES2Context,
.assertNativeWindowIsValid = (bool) assertNativeWindowIsValid,
.gpuContextPriority = (Engine::GpuContextPriority) gpuContextPriority,
};
builder->config(&config);
}
@@ -175,36 +175,6 @@ public class Engine {
MULTIVIEW,
};
/**
* This controls the priority level for GPU work scheduling, which helps prioritize the
* submitted GPU work and enables preemption.
*/
public enum GpuContextPriority {
/**
* Backend default GPU context priority (typically MEDIUM)
*/
DEFAULT,
/**
* For non-interactive, deferrable workloads. This should not interfere with standard
* applications.
*/
LOW,
/**
* The default priority level for standard applications.
*/
MEDIUM,
/**
* For high-priority, latency-sensitive workloads that are more important than standard
* applications.
*/
HIGH,
/**
* The highest priority, intended for system-critical, real-time applications where missing
* deadlines is unacceptable (e.g., VR/AR compositors or other system-critical tasks).
*/
REALTIME,
};
/**
* Constructs <code>Engine</code> objects using a builder pattern.
*/
@@ -263,8 +233,7 @@ public class Engine {
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge,
config.disableHandleUseAfterFreeCheck,
config.preferredShaderLanguage.ordinal(),
config.forceGLES2Context, config.assertNativeWindowIsValid,
config.gpuContextPriority.ordinal());
config.forceGLES2Context, config.assertNativeWindowIsValid);
return this;
}
@@ -520,11 +489,6 @@ public class Engine {
* @Deprecated use "backend.opengl.assert_native_window_is_valid" feature flag instead
*/
public boolean assertNativeWindowIsValid = false;
/**
* GPU context priority level. Controls GPU work scheduling and preemption.
*/
public GpuContextPriority gpuContextPriority = GpuContextPriority.DEFAULT;
}
private Engine(long nativeEngine, Config config) {
@@ -1528,8 +1492,7 @@ public class Engine {
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge,
boolean disableHandleUseAfterFreeCheck,
int preferredShaderLanguage,
boolean forceGLES2Context, boolean assertNativeWindowIsValid,
int gpuContextPriority);
boolean forceGLES2Context, boolean assertNativeWindowIsValid);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);
@@ -1801,22 +1801,6 @@ public class View {
* @see setAmbientOcclusionOptions()
*/
public static class AmbientOcclusionOptions {
public enum AmbientOcclusionType {
/**
* use Scalable Ambient Occlusion
*/
SAO,
/**
* use Ground Truth-Based Ambient Occlusion
*/
GTAO,
}
/**
* Type of ambient occlusion algorithm.
*/
@NonNull
public AmbientOcclusionOptions.AmbientOcclusionType aoType = AmbientOcclusionOptions.AmbientOcclusionType.SAO;
/**
* Ambient Occlusion radius in meters, between 0 and ~10.
*/
@@ -1826,8 +1810,7 @@ public class View {
*/
public float power = 1.0f;
/**
* Self-occlusion bias in meters. Use to avoid self-occlusion.
* Between 0 and a few mm. No effect when aoType set to GTAO
* Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm.
*/
public float bias = 0.0005f;
/**
@@ -1843,12 +1826,12 @@ public class View {
*/
public float bilateralThreshold = 0.05f;
/**
* affects # of samples used for AO and params for filtering
* affects # of samples used for AO.
*/
@NonNull
public QualityLevel quality = QualityLevel.LOW;
/**
* affects AO smoothness. Recommend setting to HIGH when aoType set to GTAO.
* affects AO smoothness
*/
@NonNull
public QualityLevel lowPassFilter = QualityLevel.MEDIUM;
@@ -1866,7 +1849,7 @@ public class View {
*/
public boolean bentNormals = false;
/**
* min angle in radian to consider. No effect when aoType set to GTAO.
* min angle in radian to consider
*/
public float minHorizonAngleRad = 0.0f;
/**
@@ -1921,19 +1904,6 @@ public class View {
*/
public boolean ssctEnabled = false;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleSliceCount = 4;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleStepsPerSlice = 3;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public float gtaoThicknessHeuristic = 0.004f;
}
/**
@@ -2010,7 +1980,7 @@ public class View {
}
/**
* reconstruction filter width typically between 1 (sharper) and 2 (smoother)
* reconstruction filter width typically between 0.2 (sharper, aliased) and 1.5 (smoother)
*/
public float filterWidth = 1.0f;
/**
+10 -1
View File
@@ -4,6 +4,8 @@ project(filament-utils-android)
set(FILAMENT_DIR ${FILAMENT_DIST_DIR})
set(IMAGEIO_DIR ../../libs/imageio)
set(CMAKE_SYSTEM_VERSION 26)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../gltfio-android ${CMAKE_CURRENT_BINARY_DIR}/gltfio-android)
add_library(camutils STATIC IMPORTED)
@@ -30,6 +32,10 @@ add_library(iblprefilter STATIC IMPORTED)
set_target_properties(iblprefilter PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament-iblprefilter.a)
add_library(bluevk STATIC IMPORTED)
set_target_properties(bluevk PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbluevk.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
@@ -57,7 +63,8 @@ target_include_directories(filament-utils-jni PRIVATE
..
../../filament/backend/include
${IMAGEIO_DIR}/include
../../libs/utils/include)
../../libs/utils/include
../../libs/bluevk/include)
set_target_properties(filament-utils-jni PROPERTIES LINK_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.symbols)
@@ -71,4 +78,6 @@ target_link_libraries(filament-utils-jni
image
ktxreader
viewer
bluevk
android
)
@@ -12,6 +12,10 @@ android {
}
}
defaultConfig {
minSdkVersion 26
}
packagingOptions {
// No need to package up the following shared libs, which arise as a side effect of our
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle
@@ -14,12 +14,21 @@
* limitations under the License.
*/
#include <android/hardware_buffer.h>
#include <android/hardware_buffer_jni.h>
#include <jni.h>
#include <filament/Engine.h>
#include <filament/IndirectLight.h>
#include <filament/Skybox.h>
#include <backend/Platform.h>
#include <backend/platforms/PlatformEGLAndroid.h>
#include <backend/platforms/VulkanPlatformAndroid.h>
#include <utils/Log.h>
#include <ktxreader/Ktx1Reader.h>
#include "common/NioUtils.h"
@@ -29,6 +38,8 @@ using namespace filament::math;
using namespace image;
using namespace ktxreader;
using namespace filament::backend;
jlong nCreateHDRTexture(JNIEnv* env, jclass,
jlong nativeEngine, jobject javaBuffer, jint remaining, jint internalFormat);
@@ -79,6 +90,37 @@ static jboolean nGetSphericalHarmonics(JNIEnv* env, jclass, jobject javaBuffer,
return success ? JNI_TRUE : JNI_FALSE;
}
static jlong nSetExternalImageOnTexture(JNIEnv* env, jclass, jlong nativeEngine, jlong nativeTexture,
jobject hardwareBuffer, jboolean srgb) {
utils::slog.e <<"--------- jni nSetExternalImageOnTexture" << utils::io::endl;
Engine* engine = (Engine*) nativeEngine;
Texture* texture = (Texture*) nativeTexture;
Platform* platform = engine->getPlatform();
AHardwareBuffer* nativeBuffer = nullptr;
if (__builtin_available(android 26, *)) {
nativeBuffer = AHardwareBuffer_fromHardwareBuffer(env, hardwareBuffer);
}
utils::slog.e <<"--------- jni nSetExternalImageOnTexture buf=" << nativeBuffer << utils::io::endl;
if (!nativeBuffer) {
return 0;
}
if (engine->getBackend() == Backend::OPENGL) {
PlatformEGLAndroid* eglPlatform = (PlatformEGLAndroid*) platform;
auto ref = eglPlatform->createExternalImage(nativeBuffer, srgb == JNI_TRUE);
texture->setExternalImage(*engine, ref);
} else if (engine->getBackend() == Backend::VULKAN) {
VulkanPlatformAndroid* vulkanPlatform = (VulkanPlatformAndroid*) platform;
auto ref = vulkanPlatform->createExternalImage(nativeBuffer, srgb == JNI_TRUE);
texture->setExternalImage(*engine, ref);
}
return 0;
}
JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) {
@@ -108,5 +150,14 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
rc = env->RegisterNatives(hdrloaderClass, hdrMethods, sizeof(hdrMethods) / sizeof(JNINativeMethod));
if (rc != JNI_OK) return rc;
jclass loaderClass = env->FindClass("com/google/android/filament/utils/ExternalImage");
if (loaderClass == nullptr) return JNI_ERR;
static const JNINativeMethod methods[] = {
{ (char*) "nSetExternalImageOnTexture", (char*) "(JJLandroid/hardware/HardwareBuffer;Z)J",
reinterpret_cast<void*>(nSetExternalImageOnTexture) },
};
rc = env->RegisterNatives(loaderClass, methods, sizeof(methods) / sizeof(JNINativeMethod));
if (rc != JNI_OK) return rc;
return JNI_VERSION_1_6;
}
@@ -0,0 +1,41 @@
/*
* Copyright (C) 2017 Romain Guy
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.utils
import android.hardware.HardwareBuffer
import com.google.android.filament.Engine
import com.google.android.filament.Texture
object ExternalImage {
fun setOnTexture(
engine: Engine,
texture: Texture,
buffer: HardwareBuffer,
srgb: Boolean,
) {
val nativeEngine = engine.nativeObject
val nativeTexture = texture.nativeObject
val l = nSetExternalImageOnTexture(nativeEngine, nativeTexture, buffer, srgb)
}
private external fun nSetExternalImageOnTexture(
nativeEngine: Long,
nativeTexture: Long,
buffer: HardwareBuffer,
srgb: Boolean,
): Long
}
+1 -6
View File
@@ -35,10 +35,6 @@ add_library(utils STATIC IMPORTED)
set_target_properties(utils PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libutils.a)
add_library(perfetto STATIC IMPORTED)
set_target_properties(perfetto PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libperfetto.a)
add_library(uberzlib STATIC IMPORTED)
set_target_properties(uberzlib PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libuberzlib.a)
@@ -125,7 +121,6 @@ set(GLTFIO_INCLUDE_DIRS
../../third_party/meshoptimizer/src
../../third_party/robin-map
../../third_party/stb
../../third_party/perfetto
../../libs/utils/include
../../libs/ktxreader/include
)
@@ -134,7 +129,7 @@ add_library(gltfio-jni SHARED ${GLTFIO_SRCS})
target_include_directories(gltfio-jni PRIVATE ${GLTFIO_INCLUDE_DIRS})
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.symbols)
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map)
target_link_libraries(gltfio-jni filament-jni utils perfetto uberzlib log stb ktxreader basis_transcoder zstd uberarchive)
target_link_libraries(gltfio-jni filament-jni utils uberzlib log stb ktxreader basis_transcoder zstd uberarchive)
target_link_libraries(gltfio-jni dracodec meshoptimizer)
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_DRACO_SUPPORTED=1)
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/src)
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.62.0
VERSION_NAME=1.58.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
Binary file not shown.
+1 -2
View File
@@ -1,7 +1,6 @@
#Wed Nov 17 10:40:18 PST 2021
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
+109 -173
View File
@@ -1,7 +1,7 @@
#!/bin/sh
#!/usr/bin/env sh
#
# Copyright © 2015-2021 the original authors.
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -17,99 +17,67 @@
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
MAX_FD="maximum"
warn () {
echo "$*"
} >&2
}
die () {
echo
echo "$*"
echo
exit 1
} >&2
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
@@ -119,9 +87,9 @@ CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD=$JAVA_HOME/bin/java
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
@@ -130,120 +98,88 @@ Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=$( cygpath --unix "$JAVACMD" )
JAVACMD=`cygpath --unix "$JAVACMD"`
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"
+16 -19
View File
@@ -14,7 +14,7 @@
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@@ -25,8 +25,7 @@
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@@ -41,13 +40,13 @@ if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
if "%ERRORLEVEL%" == "0" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
@@ -57,11 +56,11 @@ set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
@@ -76,15 +75,13 @@ set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
@@ -0,0 +1,12 @@
*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
/.idea/caches
/.idea/gradle.xml
.DS_Store
/build
/captures
/src/main/assets
.externalNativeBuild
@@ -0,0 +1,55 @@
plugins {
id 'com.android.application'
id 'kotlin-android'
id 'filament-tools-plugin'
}
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
}
clean.doFirst {
delete "src/main/assets"
}
android {
namespace 'com.google.android.filament.externalimg'
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.externalimg"
minSdkVersion 26
targetSdkVersion versions.targetSdk
}
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
// is not configuration-cache friendly yet; this is only useful for Play publication
dependenciesInfo {
includeInApk = false
}
// We use the .filamat extension for materials compiled with matc
// Telling aapt to not compress them allows to load them efficiently
aaptOptions {
noCompress 'filamat', 'ktx'
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
}
}
dependencies {
implementation deps.kotlin
implementation deps.androidx.core
implementation project(':filament-android')
implementation project(':filament-utils-android')
}
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (C) 2019 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:exported="true"
android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
@@ -0,0 +1,247 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.app.Activity
import android.content.Context
import android.content.pm.PackageManager
import android.graphics.SurfaceTexture
import android.hardware.camera2.*
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.util.Size
import android.view.Surface
import androidx.core.content.ContextCompat
import android.Manifest
import android.graphics.ImageFormat
import android.hardware.HardwareBuffer
import android.media.ImageReader
import android.opengl.Matrix
import android.os.Build
import android.os.Looper
import androidx.annotation.RequiresApi
import com.google.android.filament.*
import java.util.concurrent.Semaphore
import java.util.concurrent.TimeUnit
/**
* Toy class that handles all interaction with the Android camera2 API.
* Sets the "textureTransform" and "videoTexture" parameters on the given Filament material.
*/
class CameraHelper(val activity: Activity, private val filamentEngine: Engine, private val filamentMaterial: MaterialInstance) {
private lateinit var cameraId: String
private lateinit var captureRequest: CaptureRequest
private val cameraOpenCloseLock = Semaphore(1)
private var backgroundHandler: Handler? = null
private var backgroundThread: HandlerThread? = null
private var cameraDevice: CameraDevice? = null
private var captureSession: CameraCaptureSession? = null
private var resolution = Size(640, 480)
private var filamentTexture: Texture? = null
private var filamentStream: Stream? = null
private val imageReader = ImageReader.newInstance(
resolution.width,
resolution.height,
ImageFormat.PRIVATE,
kImageReaderMaxImages,
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
@Suppress("deprecation")
private val display = if (Build.VERSION.SDK_INT >= 30) {
Api30Impl.getDisplay(activity)
} else {
activity.windowManager.defaultDisplay!!
}
@RequiresApi(30)
class Api30Impl {
companion object {
fun getDisplay(context: Context) = context.display!!
}
}
private val cameraCallback = object : CameraDevice.StateCallback() {
override fun onOpened(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
this@CameraHelper.cameraDevice = cameraDevice
createCaptureSession()
}
override fun onDisconnected(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
cameraDevice.close()
this@CameraHelper.cameraDevice = null
}
override fun onError(cameraDevice: CameraDevice, error: Int) {
onDisconnected(cameraDevice)
this@CameraHelper.activity.finish()
}
}
/**
* Fetches the latest image (if any) from ImageReader and passes its HardwareBuffer to Filament.
*/
fun pushExternalImageToFilament() {
val stream = filamentStream
if (stream != null) {
imageReader.acquireLatestImage()?.also {
stream.setAcquiredImage(it.hardwareBuffer, Handler(Looper.getMainLooper())) {
it.close()
}
}
}
}
/**
* Finds the front-facing Android camera, requests permission, and sets up a listener that will
* start a capture session as soon as the camera is ready.
*/
fun openCamera() {
val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
try {
for (cameraId in manager.cameraIdList) {
val characteristics = manager.getCameraCharacteristics(cameraId)
val cameraDirection = characteristics.get(CameraCharacteristics.LENS_FACING)
if (cameraDirection != null && cameraDirection == CameraCharacteristics.LENS_FACING_FRONT) {
continue
}
this.cameraId = cameraId
Log.i(kLogTag, "Selected camera $cameraId.")
val map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP) ?: continue
resolution = map.getOutputSizes(SurfaceTexture::class.java)[0]
Log.i(kLogTag, "Highest resolution is $resolution.")
}
} catch (e: CameraAccessException) {
Log.e(kLogTag, e.toString())
} catch (e: NullPointerException) {
Log.e(kLogTag, "Camera2 API is not supported on this device.")
}
val permission = ContextCompat.checkSelfPermission(this.activity, Manifest.permission.CAMERA)
if (permission != PackageManager.PERMISSION_GRANTED) {
activity.requestPermissions(arrayOf(Manifest.permission.CAMERA), kRequestCameraPermission)
return
}
if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw RuntimeException("Time out waiting to lock camera opening.")
}
manager.openCamera(cameraId, cameraCallback, backgroundHandler)
}
fun onResume() {
backgroundThread = HandlerThread("CameraBackground").also { it.start() }
backgroundHandler = Handler(backgroundThread?.looper!!)
}
fun onPause() {
backgroundThread?.quitSafely()
try {
backgroundThread?.join()
backgroundThread = null
backgroundHandler = null
} catch (e: InterruptedException) {
Log.e(kLogTag, e.toString())
}
}
fun onRequestPermissionsResult(requestCode: Int, grantResults: IntArray): Boolean {
if (requestCode == kRequestCameraPermission) {
if (grantResults.size != 1 || grantResults[0] != PackageManager.PERMISSION_GRANTED) {
Log.e(kLogTag, "Unable to obtain camera position.")
}
return true
}
return false
}
private fun createCaptureSession() {
filamentStream?.apply { filamentEngine.destroyStream(this) }
// [Re]create the Filament Stream object that gets bound to the Texture.
filamentStream = Stream.Builder().build(filamentEngine)
// Create the Filament Texture object if we haven't done so already.
if (filamentTexture == null) {
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.format(Texture.InternalFormat.RGB8)
.build(filamentEngine)
}
// We are texturing a front-facing square shape so we need to generate a matrix that transforms (u, v, 0, 1)
// into a new UV coordinate according to the screen rotation and the aspect ratio of the camera image.
val aspectRatio = resolution.width.toFloat() / resolution.height.toFloat()
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
when (display.rotation) {
Surface.ROTATION_0 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 90.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f, 1.0f / aspectRatio, 1.0f)
}
Surface.ROTATION_90 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 1.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 180.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
Surface.ROTATION_270 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
}
// Connect the Stream to the Texture and the Texture to the MaterialInstance.
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
filamentTexture!!.setExternalStream(filamentEngine, filamentStream!!)
filamentMaterial.setParameter("videoTexture", filamentTexture!!, sampler)
filamentMaterial.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
// Start the capture session. You could also use TEMPLATE_PREVIEW here.
val captureRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_RECORD)
captureRequestBuilder.addTarget(imageReader.surface)
cameraDevice?.createCaptureSession(listOf(imageReader.surface),
object : CameraCaptureSession.StateCallback() {
override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
if (cameraDevice == null) return
captureSession = cameraCaptureSession
captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE)
captureRequest = captureRequestBuilder.build()
captureSession!!.setRepeatingRequest(captureRequest, null, backgroundHandler)
Log.i(kLogTag, "Created CaptureRequest.")
}
override fun onConfigureFailed(session: CameraCaptureSession) {
Log.e(kLogTag, "onConfigureFailed")
}
}, null)
}
companion object {
private const val kLogTag = "CameraHelper"
private const val kRequestCameraPermission = 1
private const val kImageReaderMaxImages = 7
}
}
@@ -0,0 +1,247 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.app.Activity
import android.content.Context
import android.content.pm.PackageManager
import android.graphics.SurfaceTexture
import android.hardware.camera2.*
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.util.Size
import android.view.Surface
import androidx.core.content.ContextCompat
import android.Manifest
import android.graphics.ImageFormat
import android.hardware.HardwareBuffer
import android.media.ImageReader
import android.opengl.Matrix
import android.os.Build
import android.os.Looper
import androidx.annotation.RequiresApi
import com.google.android.filament.*
import java.util.concurrent.Semaphore
import java.util.concurrent.TimeUnit
/**
* Toy class that handles all interaction with the Android camera2 API.
* Sets the "textureTransform" and "videoTexture" parameters on the given Filament material.
*/
class CameraHelper(val activity: Activity, private val filamentEngine: Engine, private val filamentMaterial: MaterialInstance) {
private lateinit var cameraId: String
private lateinit var captureRequest: CaptureRequest
private val cameraOpenCloseLock = Semaphore(1)
private var backgroundHandler: Handler? = null
private var backgroundThread: HandlerThread? = null
private var cameraDevice: CameraDevice? = null
private var captureSession: CameraCaptureSession? = null
private var resolution = Size(640, 480)
private var filamentTexture: Texture? = null
private var filamentStream: Stream? = null
private val imageReader = ImageReader.newInstance(
resolution.width,
resolution.height,
ImageFormat.PRIVATE,
kImageReaderMaxImages,
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
@Suppress("deprecation")
private val display = if (Build.VERSION.SDK_INT >= 30) {
Api30Impl.getDisplay(activity)
} else {
activity.windowManager.defaultDisplay!!
}
@RequiresApi(30)
class Api30Impl {
companion object {
fun getDisplay(context: Context) = context.display!!
}
}
private val cameraCallback = object : CameraDevice.StateCallback() {
override fun onOpened(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
this@CameraHelper.cameraDevice = cameraDevice
createCaptureSession()
}
override fun onDisconnected(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
cameraDevice.close()
this@CameraHelper.cameraDevice = null
}
override fun onError(cameraDevice: CameraDevice, error: Int) {
onDisconnected(cameraDevice)
this@CameraHelper.activity.finish()
}
}
/**
* Fetches the latest image (if any) from ImageReader and passes its HardwareBuffer to Filament.
*/
fun pushExternalImageToFilament() {
val stream = filamentStream
if (stream != null) {
imageReader.acquireLatestImage()?.also {
stream.setAcquiredImage(it.hardwareBuffer, Handler(Looper.getMainLooper())) {
it.close()
}
}
}
}
/**
* Finds the front-facing Android camera, requests permission, and sets up a listener that will
* start a capture session as soon as the camera is ready.
*/
fun openCamera() {
val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
try {
for (cameraId in manager.cameraIdList) {
val characteristics = manager.getCameraCharacteristics(cameraId)
val cameraDirection = characteristics.get(CameraCharacteristics.LENS_FACING)
if (cameraDirection != null && cameraDirection == CameraCharacteristics.LENS_FACING_FRONT) {
continue
}
this.cameraId = cameraId
Log.i(kLogTag, "Selected camera $cameraId.")
val map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP) ?: continue
resolution = map.getOutputSizes(SurfaceTexture::class.java)[0]
Log.i(kLogTag, "Highest resolution is $resolution.")
}
} catch (e: CameraAccessException) {
Log.e(kLogTag, e.toString())
} catch (e: NullPointerException) {
Log.e(kLogTag, "Camera2 API is not supported on this device.")
}
val permission = ContextCompat.checkSelfPermission(this.activity, Manifest.permission.CAMERA)
if (permission != PackageManager.PERMISSION_GRANTED) {
activity.requestPermissions(arrayOf(Manifest.permission.CAMERA), kRequestCameraPermission)
return
}
if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw RuntimeException("Time out waiting to lock camera opening.")
}
manager.openCamera(cameraId, cameraCallback, backgroundHandler)
}
fun onResume() {
backgroundThread = HandlerThread("CameraBackground").also { it.start() }
backgroundHandler = Handler(backgroundThread?.looper!!)
}
fun onPause() {
backgroundThread?.quitSafely()
try {
backgroundThread?.join()
backgroundThread = null
backgroundHandler = null
} catch (e: InterruptedException) {
Log.e(kLogTag, e.toString())
}
}
fun onRequestPermissionsResult(requestCode: Int, grantResults: IntArray): Boolean {
if (requestCode == kRequestCameraPermission) {
if (grantResults.size != 1 || grantResults[0] != PackageManager.PERMISSION_GRANTED) {
Log.e(kLogTag, "Unable to obtain camera position.")
}
return true
}
return false
}
private fun createCaptureSession() {
filamentStream?.apply { filamentEngine.destroyStream(this) }
// [Re]create the Filament Stream object that gets bound to the Texture.
filamentStream = Stream.Builder().build(filamentEngine)
// Create the Filament Texture object if we haven't done so already.
if (filamentTexture == null) {
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.format(Texture.InternalFormat.RGB8)
.build(filamentEngine)
}
// We are texturing a front-facing square shape so we need to generate a matrix that transforms (u, v, 0, 1)
// into a new UV coordinate according to the screen rotation and the aspect ratio of the camera image.
val aspectRatio = resolution.width.toFloat() / resolution.height.toFloat()
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
when (display.rotation) {
Surface.ROTATION_0 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 90.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f, 1.0f / aspectRatio, 1.0f)
}
Surface.ROTATION_90 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 1.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 180.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
Surface.ROTATION_270 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
}
// Connect the Stream to the Texture and the Texture to the MaterialInstance.
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
filamentTexture!!.setExternalStream(filamentEngine, filamentStream!!)
filamentMaterial.setParameter("videoTexture", filamentTexture!!, sampler)
filamentMaterial.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
// Start the capture session. You could also use TEMPLATE_PREVIEW here.
val captureRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_RECORD)
captureRequestBuilder.addTarget(imageReader.surface)
cameraDevice?.createCaptureSession(listOf(imageReader.surface),
object : CameraCaptureSession.StateCallback() {
override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
if (cameraDevice == null) return
captureSession = cameraCaptureSession
captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE)
captureRequest = captureRequestBuilder.build()
captureSession!!.setRepeatingRequest(captureRequest, null, backgroundHandler)
Log.i(kLogTag, "Created CaptureRequest.")
}
override fun onConfigureFailed(session: CameraCaptureSession) {
Log.e(kLogTag, "onConfigureFailed")
}
}, null)
}
companion object {
private const val kLogTag = "CameraHelper"
private const val kRequestCameraPermission = 1
private const val kImageReaderMaxImages = 7
}
}
@@ -0,0 +1,193 @@
import android.graphics.*
import android.hardware.HardwareBuffer
import android.media.Image
import android.media.ImageReader
import android.os.Build
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.view.Surface
import androidx.annotation.RequiresApi
import java.util.concurrent.CompletableFuture
import java.util.concurrent.TimeUnit
import java.util.concurrent.TimeoutException
@RequiresApi(Build.VERSION_CODES.O)
object CanvasToHardwareBufferUtil {
private const val TAG = "CanvasToHardwareBufferKt"
private const val IMAGE_READER_TIMEOUT_MS = 3000L // Timeout for waiting buffer
fun drawToHardwareBuffer(
width: Int,
height: Int,
): HardwareBuffer? {
if (width <= 0 || height <= 0) {
Log.e(TAG, "Invalid dimensions: width=$width, height=$height")
return null
}
var handlerThread: HandlerThread? = null
var imageReader: ImageReader? = null
var surface: Surface? = null // Keep track for logging/debugging if needed
// Use var as it's assigned within the try block after future completion
var receivedHardwareBuffer: HardwareBuffer? = null
try {
// 1. Setup HandlerThread for ImageReader callbacks
handlerThread = HandlerThread("ImageReaderThreadKt").apply { start() }
val imageReaderHandler = Handler(handlerThread.looper)
// 2. Use CompletableFuture to wait for the buffer from the listener
val bufferFuture = CompletableFuture<HardwareBuffer>()
// 3. Create ImageReader
val usageFlags =
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or
HardwareBuffer.USAGE_GPU_COLOR_OUTPUT or
HardwareBuffer.USAGE_CPU_READ_RARELY // Adjust as needed
imageReader =
ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 1, usageFlags)
// 4. Set Listener to capture the buffer
imageReader.setOnImageAvailableListener({ reader ->
var image: Image? = null
var hardwareBuffer: HardwareBuffer? = null
try {
// Use `use` block for automatic image.close()
image = reader.acquireLatestImage()
if (image == null) {
Log.w(TAG, "ImageReader listener fired but no image available.")
// Complete exceptionally if buffer wasn't already completed.
bufferFuture.completeExceptionally(
RuntimeException("ImageReader listener fired but no image available"),
)
return@setOnImageAvailableListener
}
hardwareBuffer = image.hardwareBuffer
if (hardwareBuffer != null) {
// IMPORTANT: Don't close the HardwareBuffer here!
// Transfer ownership via the CompletableFuture.
if (!bufferFuture.isDone) { // Avoid completing more than once
bufferFuture.complete(hardwareBuffer)
} else {
// Future was already completed (maybe exceptionally), close this buffer
Log.w(TAG, "Future already done, closing redundant HardwareBuffer")
hardwareBuffer.close()
}
} else {
Log.e(TAG, "Failed to get HardwareBuffer from Image.")
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(
RuntimeException("Failed to get HardwareBuffer from Image"),
)
}
}
} catch (e: Exception) {
Log.e(TAG, "Error in ImageReader listener", e)
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(e) // Propagate error
}
// If we got the buffer but failed elsewhere, ensure it's closed
hardwareBuffer?.takeUnless { it.isClosed }?.close()
} finally {
// image?.close() // Handled by acquiring reader itself or image.use{} if used
image?.close() // Close image if not using `use` or if error before `use` finishes
}
}, imageReaderHandler)
// 5. Get the Surface to draw onto
surface =
imageReader.surface
?: throw RuntimeException("Failed to get Surface from ImageReader")
// 6. Lock Canvas and Draw
val canvas: Canvas? = surface.lockHardwareCanvas() // Use hardware accelerated canvas
if (canvas != null) {
try {
// --- Your Drawing Code Here ---
val paint =
Paint().apply {
isAntiAlias = true // Good practice
}
// Blue background
paint.color = Color.BLUE
canvas.drawRect(0f, 0f, width.toFloat(), height.toFloat(), paint)
// White text
paint.color = Color.WHITE
paint.textSize = 40f
paint.textAlign = Paint.Align.CENTER
canvas.drawText(
"Hello HardwareBuffer! (Kotlin)",
width / 2f,
height / 2f,
paint,
)
// --- End Drawing Code ---
} finally {
// 7. Unlock Canvas and Post
surface.unlockCanvasAndPost(canvas)
}
} else {
throw RuntimeException("Failed to lock Hardware Canvas")
}
// 8. Wait for the listener to provide the HardwareBuffer
try {
// Wait for the buffer; this blocks the current thread.
receivedHardwareBuffer =
bufferFuture.get(IMAGE_READER_TIMEOUT_MS, TimeUnit.MILLISECONDS)
// Ownership of receivedHardwareBuffer is now transferred to the caller
} catch (timeout: TimeoutException) {
Log.e(TAG, "Timeout waiting for HardwareBuffer from ImageReader listener")
bufferFuture.cancel(true) // Attempt to cancel listener processing
throw timeout // Re-throw
}
} catch (e: Exception) {
Log.e(TAG, "Failed to draw to HardwareBuffer", e)
// Ensure buffer is closed if acquired but an error occurred before returning it
receivedHardwareBuffer?.takeUnless { it.isClosed }?.close()
return null // Indicate failure
} finally {
// 9. Cleanup
try {
imageReader?.close() // Also releases the Surface implicitly
} catch (e: Exception) {
Log.e(TAG, "Error closing ImageReader", e)
}
try {
handlerThread?.quitSafely()
} catch (e: Exception) {
Log.e(TAG, "Error quitting HandlerThread", e)
}
// Note: Do NOT close receivedHardwareBuffer here if returning successfully.
// The caller is responsible for closing the returned buffer.
}
// Return the buffer; caller MUST close it.
return receivedHardwareBuffer
}
// --- Example Usage (must be called from appropriate context/thread, like a coroutine) ---
/*
@RequiresApi(Build.VERSION_CODES.O)
suspend fun exampleUsage() = withContext(Dispatchers.IO) { // Run blocking code off main thread
val myBuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(640, 480)
// Use the 'use' extension function for automatic closing
myBuffer?.use { buffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
Log.d(TAG,"HardwareBuffer processing finished (buffer closed if obtained).")
}
*/
}
@@ -0,0 +1,180 @@
import android.graphics.*
import android.hardware.HardwareBuffer
import android.media.Image
import android.media.ImageReader
import android.os.Build
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.view.Surface
import androidx.annotation.RequiresApi
import java.util.concurrent.CompletableFuture
import java.util.concurrent.TimeUnit
import java.util.concurrent.TimeoutException
@RequiresApi(Build.VERSION_CODES.O)
object CanvasToHardwareBufferUtil {
private const val TAG = "CanvasToHardwareBufferKt"
private const val IMAGE_READER_TIMEOUT_MS = 3000L // Timeout for waiting buffer
fun drawToHardwareBuffer(width: Int, height: Int): HardwareBuffer? {
if (width <= 0 || height <= 0) {
Log.e(TAG, "Invalid dimensions: width=$width, height=$height")
return null
}
var handlerThread: HandlerThread? = null
var imageReader: ImageReader? = null
var surface: Surface? = null // Keep track for logging/debugging if needed
// Use var as it's assigned within the try block after future completion
var receivedHardwareBuffer: HardwareBuffer? = null
try {
// 1. Setup HandlerThread for ImageReader callbacks
handlerThread = HandlerThread("ImageReaderThreadKt").apply { start() }
val imageReaderHandler = Handler(handlerThread.looper)
// 2. Use CompletableFuture to wait for the buffer from the listener
val bufferFuture = CompletableFuture<HardwareBuffer>()
// 3. Create ImageReader
val usageFlags = HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or
HardwareBuffer.USAGE_GPU_COLOR_OUTPUT or
HardwareBuffer.USAGE_CPU_READ_RARELY // Adjust as needed
imageReader = ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 1, usageFlags)
// 4. Set Listener to capture the buffer
imageReader.setOnImageAvailableListener({ reader ->
var image: Image? = null
var hardwareBuffer: HardwareBuffer? = null
try {
// Use `use` block for automatic image.close()
image = reader.acquireLatestImage()
if (image == null) {
Log.w(TAG, "ImageReader listener fired but no image available.")
// Complete exceptionally if buffer wasn't already completed.
bufferFuture.completeExceptionally(RuntimeException("ImageReader listener fired but no image available"))
return@setOnImageAvailableListener
}
hardwareBuffer = image.hardwareBuffer
if (hardwareBuffer != null) {
// IMPORTANT: Don't close the HardwareBuffer here!
// Transfer ownership via the CompletableFuture.
if (!bufferFuture.isDone) { // Avoid completing more than once
bufferFuture.complete(hardwareBuffer)
} else {
// Future was already completed (maybe exceptionally), close this buffer
Log.w(TAG, "Future already done, closing redundant HardwareBuffer")
hardwareBuffer.close()
}
} else {
Log.e(TAG, "Failed to get HardwareBuffer from Image.")
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(RuntimeException("Failed to get HardwareBuffer from Image"))
}
}
} catch (e: Exception) {
Log.e(TAG, "Error in ImageReader listener", e)
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(e) // Propagate error
}
// If we got the buffer but failed elsewhere, ensure it's closed
hardwareBuffer?.takeUnless { it.isClosed }?.close()
} finally {
// image?.close() // Handled by acquiring reader itself or image.use{} if used
image?.close() // Close image if not using `use` or if error before `use` finishes
}
}, imageReaderHandler)
// 5. Get the Surface to draw onto
surface = imageReader.surface ?: throw RuntimeException("Failed to get Surface from ImageReader")
// 6. Lock Canvas and Draw
val canvas: Canvas? = surface.lockHardwareCanvas() // Use hardware accelerated canvas
if (canvas != null) {
try {
// --- Your Drawing Code Here ---
val paint = Paint().apply {
isAntiAlias = true // Good practice
}
// Blue background
paint.color = Color.BLUE
canvas.drawRect(0f, 0f, width.toFloat(), height.toFloat(), paint)
// White text
paint.color = Color.WHITE
paint.textSize = 40f
paint.textAlign = Paint.Align.CENTER
canvas.drawText("Hello HardwareBuffer! (Kotlin)", width / 2f, height / 2f, paint)
// --- End Drawing Code ---
} finally {
// 7. Unlock Canvas and Post
surface.unlockCanvasAndPost(canvas)
}
} else {
throw RuntimeException("Failed to lock Hardware Canvas")
}
// 8. Wait for the listener to provide the HardwareBuffer
try {
// Wait for the buffer; this blocks the current thread.
receivedHardwareBuffer = bufferFuture.get(IMAGE_READER_TIMEOUT_MS, TimeUnit.MILLISECONDS)
// Ownership of receivedHardwareBuffer is now transferred to the caller
} catch(timeout: TimeoutException) {
Log.e(TAG, "Timeout waiting for HardwareBuffer from ImageReader listener")
bufferFuture.cancel(true) // Attempt to cancel listener processing
throw timeout // Re-throw
}
} catch (e: Exception) {
Log.e(TAG, "Failed to draw to HardwareBuffer", e)
// Ensure buffer is closed if acquired but an error occurred before returning it
receivedHardwareBuffer?.takeUnless { it.isClosed }?.close()
return null // Indicate failure
} finally {
// 9. Cleanup
try {
imageReader?.close() // Also releases the Surface implicitly
} catch (e: Exception) {
Log.e(TAG, "Error closing ImageReader", e)
}
try {
handlerThread?.quitSafely()
} catch (e: Exception) {
Log.e(TAG, "Error quitting HandlerThread", e)
}
// Note: Do NOT close receivedHardwareBuffer here if returning successfully.
// The caller is responsible for closing the returned buffer.
}
// Return the buffer; caller MUST close it.
return receivedHardwareBuffer
}
// --- Example Usage (must be called from appropriate context/thread, like a coroutine) ---
/*
@RequiresApi(Build.VERSION_CODES.O)
suspend fun exampleUsage() = withContext(Dispatchers.IO) { // Run blocking code off main thread
val myBuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(640, 480)
// Use the 'use' extension function for automatic closing
myBuffer?.use { buffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
Log.d(TAG,"HardwareBuffer processing finished (buffer closed if obtained).")
}
*/
}
@@ -0,0 +1,469 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.animation.ValueAnimator
import android.app.Activity
import android.hardware.HardwareBuffer
import android.opengl.Matrix
import android.os.Bundle
import android.view.Choreographer
import android.view.Surface
import android.view.SurfaceView
import android.view.animation.LinearInterpolator
import androidx.core.app.ActivityCompat
import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import com.google.android.filament.utils.ExternalImage
import com.google.android.filament.utils.Utils
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.channels.Channels
import kotlin.math.*
import android.util.Log
class MainActivity : Activity(), ActivityCompat.OnRequestPermissionsResultCallback {
companion object {
init {
Filament.init()
}
}
private var TAG = "filament.externalimg"
private lateinit var surfaceView: SurfaceView
private lateinit var uiHelper: UiHelper
private lateinit var displayHelper: DisplayHelper
private lateinit var choreographer: Choreographer
private lateinit var engine: Engine
private lateinit var renderer: Renderer
private lateinit var scene: Scene
private lateinit var view: View
// This is the Filament camera, not the phone camera. :)
private lateinit var camera: Camera
private var filamentTexture: Texture? = null
// Other Filament objects:
private lateinit var material: Material
private lateinit var materialInstance: MaterialInstance
private lateinit var vertexBuffer: VertexBuffer
private lateinit var indexBuffer: IndexBuffer
// Filament entity representing a renderable object
@Entity private var renderable = 0
@Entity private var light = 0
private var myCount : Int = 0
// A swap chain is Filament's representation of a surface
private var swapChain: SwapChain? = null
// Performs the rendering and schedules new frames
private val frameScheduler = FrameCallback()
private val animator = ValueAnimator.ofFloat(0.0f, 50.0f)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
Utils.init()
surfaceView = SurfaceView(this)
setContentView(surfaceView)
choreographer = Choreographer.getInstance()
displayHelper = DisplayHelper(this)
setupSurfaceView()
setupFilament()
setupView()
setupScene()
// ExternalImage.setOnTexture(engine,, texture, buffer, srgb)
// cameraHelper = CameraHelper(this, engine, materialInstance)
// cameraHelper.openCamera()
}
private fun setupSurfaceView() {
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
uiHelper.renderCallback = SurfaceCallback()
uiHelper.attachTo(surfaceView)
}
private fun setupFilament() {
engine = Engine.create()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
camera = engine.createCamera(engine.entityManager.create())
}
private fun setupView() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
view.camera = camera
view.scene = scene
}
private fun setupScene() {
loadMaterial()
setupMaterial()
createMesh()
// To create a renderable we first create a generic entity
renderable = EntityManager.get().create()
// We then create a renderable component on that entity
// A renderable is made of several primitives; in this case we declare only 1
// If we wanted each face of the cube to have a different material, we could
// declare 6 primitives (1 per face) and give each of them a different material
// instance, setup with different parameters
RenderableManager.Builder(1)
// Overall bounding box of the renderable
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
// Sets the mesh data of the first primitive, 6 faces of 6 indices each
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
// Sets the material of the first primitive
.material(0, materialInstance)
.build(engine, renderable)
// Add the entity to the scene to render it
scene.addEntity(renderable)
// We now need a light, let's create a directional light
light = EntityManager.get().create()
// Create a color from a temperature (5,500K)
val (r, g, b) = Colors.cct(5_500.0f)
LightManager.Builder(LightManager.Type.DIRECTIONAL)
.color(r, g, b)
// Intensity of the sun in lux on a clear day
.intensity(110_000.0f)
// The direction is normalized on our behalf
.direction(0.0f, -0.5f, -1.0f)
.castShadows(true)
.build(engine, light)
// Add the entity to the scene to light it
scene.addEntity(light)
// Set the exposure on the camera, this exposure follows the sunny f/16 rule
// Since we've defined a light that has the same intensity as the sun, it
// guarantees a proper exposure
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
// Move the camera back to see the object
camera.lookAt(0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
startAnimation()
}
private fun loadMaterial() {
readUncompressedAsset("materials/lit.filamat").let {
material = Material.Builder().payload(it, it.remaining()).build(engine)
}
}
private fun setupMaterial() {
materialInstance = material.createInstance()
materialInstance.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
materialInstance.setParameter("roughness", 0.3f)
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.width(400)
.height(400)
.format(Texture.InternalFormat.RGBA8)
.build(engine)
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
materialInstance.setParameter("videoTexture", filamentTexture!!, sampler)
materialInstance.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
}
private fun createMesh() {
val floatSize = 4
val shortSize = 2
// A vertex is a position + a tangent frame:
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
val vertexSize = 3 * floatSize + 4 * floatSize
// Define a vertex and a function to put a vertex in a ByteBuffer
@Suppress("ArrayInDataClass")
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
fun ByteBuffer.put(v: Vertex): ByteBuffer {
putFloat(v.x)
putFloat(v.y)
putFloat(v.z)
v.tangents.forEach { putFloat(it) }
return this
}
// 6 faces, 4 vertices per face
val vertexCount = 6 * 4
// Create tangent frames, one per face
val tfPX = FloatArray(4)
val tfNX = FloatArray(4)
val tfPY = FloatArray(4)
val tfNY = FloatArray(4)
val tfPZ = FloatArray(4)
val tfNZ = FloatArray(4)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
// It is important to respect the native byte order
.order(ByteOrder.nativeOrder())
// Face -Z
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNZ))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNZ))
// Face +X
.put(Vertex( 1.5f, -1.5f, -1.0f, tfPX))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
// Face +Z
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
// Face -X
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNX))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNX))
// Face -Y
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
// Face +Y
.put(Vertex(-1.5f, 1.5f, -1.0f, tfPY))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPY))
// Make sure the cursor is pointing in the right place in the byte buffer
.flip()
// Declare the layout of our mesh
vertexBuffer = VertexBuffer.Builder()
.bufferCount(1)
.vertexCount(vertexCount)
// Because we interleave position and color data we must specify offset and stride
// We could use de-interleaved data by declaring two buffers and giving each
// attribute a different buffer index
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
.build(engine)
// Feed the vertex data to the mesh
// We only set 1 buffer because the data is interleaved
vertexBuffer.setBufferAt(engine, 0, vertexData)
// Create the indices
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
.order(ByteOrder.nativeOrder())
repeat(6) {
val i = (it * 4).toShort()
indexData
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
}
indexData.flip()
// 6 faces, 2 triangles per face,
indexBuffer = IndexBuffer.Builder()
.indexCount(vertexCount * 2)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(engine)
indexBuffer.setBuffer(engine, indexData)
}
private fun startAnimation() {
// Animate the triangle
animator.interpolator = LinearInterpolator()
animator.duration = 6000
animator.repeatMode = ValueAnimator.RESTART
animator.repeatCount = ValueAnimator.INFINITE
animator.addUpdateListener(object : ValueAnimator.AnimatorUpdateListener {
val transformMatrix = FloatArray(16)
override fun onAnimationUpdate(animator: ValueAnimator) {
val t = animator.animatedValue as Float
val radians = sin(t) * 3.0f * PI.toFloat()
Matrix.setRotateM(transformMatrix, 0, radians, 0.0f, 1.0f, 0.0f)
val tcm = engine.transformManager
tcm.setTransform(tcm.getInstance(renderable), transformMatrix)
}
})
animator.start()
}
override fun onResume() {
super.onResume()
choreographer.postFrameCallback(frameScheduler)
animator.start()
// cameraHelper.onResume()
}
override fun onPause() {
super.onPause()
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// cameraHelper.onPause()
}
override fun onDestroy() {
super.onDestroy()
// Stop the animation and any pending frame
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// Always detach the surface before destroying the engine
uiHelper.detach()
// Cleanup all resources
engine.destroyEntity(light)
engine.destroyEntity(renderable)
engine.destroyRenderer(renderer)
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
engine.destroyMaterialInstance(materialInstance)
engine.destroyMaterial(material)
engine.destroyView(view)
engine.destroyScene(scene)
engine.destroyCameraComponent(camera.entity)
// Engine.destroyEntity() destroys Filament related resources only
// (components), not the entity itself
val entityManager = EntityManager.get()
entityManager.destroy(light)
entityManager.destroy(renderable)
entityManager.destroy(camera.entity)
// Destroying the engine will free up any resource you may have forgotten
// to destroy, but it's recommended to do the cleanup properly
engine.destroy()
}
inner class FrameCallback : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
// Schedule the next frame
choreographer.postFrameCallback(this)
// This check guarantees that we have a swap chain
if (uiHelper.isReadyToRender) {
if (myCount < 1) {
val mybuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(400, 400)
mybuffer?.use { buffer : HardwareBuffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
ExternalImage.setOnTexture(engine, filamentTexture!!, buffer, false)
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
}
myCount ++;
// cameraHelper.pushExternalImageToFilament()
// If beginFrame() returns false you should skip the frame
// This means you are sending frames too quickly to the GPU
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
renderer.render(view)
renderer.endFrame()
}
}
}
}
inner class SurfaceCallback : UiHelper.RendererCallback {
override fun onNativeWindowChanged(surface: Surface) {
swapChain?.let { engine.destroySwapChain(it) }
swapChain = engine.createSwapChain(surface)
displayHelper.attach(renderer, surfaceView.display)
}
override fun onDetachedFromSurface() {
displayHelper.detach()
swapChain?.let {
engine.destroySwapChain(it)
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine.flushAndWait()
swapChain = null
}
}
override fun onResized(width: Int, height: Int) {
val aspect = width.toDouble() / height.toDouble()
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
private fun readUncompressedAsset(@Suppress("SameParameterValue") assetName: String): ByteBuffer {
assets.openFd(assetName).use { fd ->
val input = fd.createInputStream()
val dst = ByteBuffer.allocate(fd.length.toInt())
val src = Channels.newChannel(input)
src.read(dst)
src.close()
return dst.apply { rewind() }
}
}
override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<String>, grantResults: IntArray) {
// if (!cameraHelper.onRequestPermissionsResult(requestCode, grantResults)) {
// this.onRequestPermissionsResult(requestCode, permissions, grantResults)
// }
}
}
@@ -0,0 +1,446 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.animation.ValueAnimator
import android.app.Activity
import android.hardware.HardwareBuffer
import android.opengl.Matrix
import android.os.Bundle
import android.view.Choreographer
import android.view.Surface
import android.view.SurfaceView
import android.view.animation.LinearInterpolator
import androidx.core.app.ActivityCompat
import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.channels.Channels
import kotlin.math.*
import android.util.Log
class MainActivity : Activity(), ActivityCompat.OnRequestPermissionsResultCallback {
companion object {
init {
Filament.init()
}
}
private var TAG = "filament.externalimg"
private lateinit var surfaceView: SurfaceView
private lateinit var uiHelper: UiHelper
private lateinit var displayHelper: DisplayHelper
private lateinit var choreographer: Choreographer
private lateinit var engine: Engine
private lateinit var renderer: Renderer
private lateinit var scene: Scene
private lateinit var view: View
// This is the Filament camera, not the phone camera. :)
private lateinit var camera: Camera
// Other Filament objects:
private lateinit var material: Material
private lateinit var materialInstance: MaterialInstance
private lateinit var vertexBuffer: VertexBuffer
private lateinit var indexBuffer: IndexBuffer
// Filament entity representing a renderable object
@Entity private var renderable = 0
@Entity private var light = 0
private var myCount : Int = 0
// A swap chain is Filament's representation of a surface
private var swapChain: SwapChain? = null
// Performs the rendering and schedules new frames
private val frameScheduler = FrameCallback()
private val animator = ValueAnimator.ofFloat(0.0f, 50.0f)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
surfaceView = SurfaceView(this)
setContentView(surfaceView)
choreographer = Choreographer.getInstance()
displayHelper = DisplayHelper(this)
setupSurfaceView()
setupFilament()
setupView()
setupScene()
// cameraHelper = CameraHelper(this, engine, materialInstance)
// cameraHelper.openCamera()
}
private fun setupSurfaceView() {
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
uiHelper.renderCallback = SurfaceCallback()
uiHelper.attachTo(surfaceView)
}
private fun setupFilament() {
engine = Engine.create()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
camera = engine.createCamera(engine.entityManager.create())
}
private fun setupView() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
view.camera = camera
view.scene = scene
}
private fun setupScene() {
loadMaterial()
setupMaterial()
createMesh()
// To create a renderable we first create a generic entity
renderable = EntityManager.get().create()
// We then create a renderable component on that entity
// A renderable is made of several primitives; in this case we declare only 1
// If we wanted each face of the cube to have a different material, we could
// declare 6 primitives (1 per face) and give each of them a different material
// instance, setup with different parameters
RenderableManager.Builder(1)
// Overall bounding box of the renderable
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
// Sets the mesh data of the first primitive, 6 faces of 6 indices each
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
// Sets the material of the first primitive
.material(0, materialInstance)
.build(engine, renderable)
// Add the entity to the scene to render it
scene.addEntity(renderable)
// We now need a light, let's create a directional light
light = EntityManager.get().create()
// Create a color from a temperature (5,500K)
val (r, g, b) = Colors.cct(5_500.0f)
LightManager.Builder(LightManager.Type.DIRECTIONAL)
.color(r, g, b)
// Intensity of the sun in lux on a clear day
.intensity(110_000.0f)
// The direction is normalized on our behalf
.direction(0.0f, -0.5f, -1.0f)
.castShadows(true)
.build(engine, light)
// Add the entity to the scene to light it
scene.addEntity(light)
// Set the exposure on the camera, this exposure follows the sunny f/16 rule
// Since we've defined a light that has the same intensity as the sun, it
// guarantees a proper exposure
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
// Move the camera back to see the object
camera.lookAt(0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
startAnimation()
}
private fun loadMaterial() {
readUncompressedAsset("materials/lit.filamat").let {
material = Material.Builder().payload(it, it.remaining()).build(engine)
}
}
private fun setupMaterial() {
materialInstance = material.createInstance()
materialInstance.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
materialInstance.setParameter("roughness", 0.3f)
}
private fun createMesh() {
val floatSize = 4
val shortSize = 2
// A vertex is a position + a tangent frame:
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
val vertexSize = 3 * floatSize + 4 * floatSize
// Define a vertex and a function to put a vertex in a ByteBuffer
@Suppress("ArrayInDataClass")
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
fun ByteBuffer.put(v: Vertex): ByteBuffer {
putFloat(v.x)
putFloat(v.y)
putFloat(v.z)
v.tangents.forEach { putFloat(it) }
return this
}
// 6 faces, 4 vertices per face
val vertexCount = 6 * 4
// Create tangent frames, one per face
val tfPX = FloatArray(4)
val tfNX = FloatArray(4)
val tfPY = FloatArray(4)
val tfNY = FloatArray(4)
val tfPZ = FloatArray(4)
val tfNZ = FloatArray(4)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
// It is important to respect the native byte order
.order(ByteOrder.nativeOrder())
// Face -Z
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNZ))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNZ))
// Face +X
.put(Vertex( 1.5f, -1.5f, -1.0f, tfPX))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
// Face +Z
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
// Face -X
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNX))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNX))
// Face -Y
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
// Face +Y
.put(Vertex(-1.5f, 1.5f, -1.0f, tfPY))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPY))
// Make sure the cursor is pointing in the right place in the byte buffer
.flip()
// Declare the layout of our mesh
vertexBuffer = VertexBuffer.Builder()
.bufferCount(1)
.vertexCount(vertexCount)
// Because we interleave position and color data we must specify offset and stride
// We could use de-interleaved data by declaring two buffers and giving each
// attribute a different buffer index
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
.build(engine)
// Feed the vertex data to the mesh
// We only set 1 buffer because the data is interleaved
vertexBuffer.setBufferAt(engine, 0, vertexData)
// Create the indices
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
.order(ByteOrder.nativeOrder())
repeat(6) {
val i = (it * 4).toShort()
indexData
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
}
indexData.flip()
// 6 faces, 2 triangles per face,
indexBuffer = IndexBuffer.Builder()
.indexCount(vertexCount * 2)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(engine)
indexBuffer.setBuffer(engine, indexData)
}
private fun startAnimation() {
// Animate the triangle
animator.interpolator = LinearInterpolator()
animator.duration = 6000
animator.repeatMode = ValueAnimator.RESTART
animator.repeatCount = ValueAnimator.INFINITE
animator.addUpdateListener(object : ValueAnimator.AnimatorUpdateListener {
val transformMatrix = FloatArray(16)
override fun onAnimationUpdate(animator: ValueAnimator) {
val t = animator.animatedValue as Float
val radians = sin(t) * 3.0f * PI.toFloat()
Matrix.setRotateM(transformMatrix, 0, radians, 0.0f, 1.0f, 0.0f)
val tcm = engine.transformManager
tcm.setTransform(tcm.getInstance(renderable), transformMatrix)
}
})
animator.start()
}
override fun onResume() {
super.onResume()
choreographer.postFrameCallback(frameScheduler)
animator.start()
// cameraHelper.onResume()
}
override fun onPause() {
super.onPause()
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// cameraHelper.onPause()
}
override fun onDestroy() {
super.onDestroy()
// Stop the animation and any pending frame
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// Always detach the surface before destroying the engine
uiHelper.detach()
// Cleanup all resources
engine.destroyEntity(light)
engine.destroyEntity(renderable)
engine.destroyRenderer(renderer)
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
engine.destroyMaterialInstance(materialInstance)
engine.destroyMaterial(material)
engine.destroyView(view)
engine.destroyScene(scene)
engine.destroyCameraComponent(camera.entity)
// Engine.destroyEntity() destroys Filament related resources only
// (components), not the entity itself
val entityManager = EntityManager.get()
entityManager.destroy(light)
entityManager.destroy(renderable)
entityManager.destroy(camera.entity)
// Destroying the engine will free up any resource you may have forgotten
// to destroy, but it's recommended to do the cleanup properly
engine.destroy()
}
inner class FrameCallback : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
// Schedule the next frame
choreographer.postFrameCallback(this)
// This check guarantees that we have a swap chain
if (uiHelper.isReadyToRender) {
if (myCount < 1) {
val mybuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(400, 400)
mybuffer?.use { buffer : HardwareBuffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
}
myCount ++;
// cameraHelper.pushExternalImageToFilament()
// If beginFrame() returns false you should skip the frame
// This means you are sending frames too quickly to the GPU
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
renderer.render(view)
renderer.endFrame()
}
}
}
}
inner class SurfaceCallback : UiHelper.RendererCallback {
override fun onNativeWindowChanged(surface: Surface) {
swapChain?.let { engine.destroySwapChain(it) }
swapChain = engine.createSwapChain(surface)
displayHelper.attach(renderer, surfaceView.display)
}
override fun onDetachedFromSurface() {
displayHelper.detach()
swapChain?.let {
engine.destroySwapChain(it)
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine.flushAndWait()
swapChain = null
}
}
override fun onResized(width: Int, height: Int) {
val aspect = width.toDouble() / height.toDouble()
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
private fun readUncompressedAsset(@Suppress("SameParameterValue") assetName: String): ByteBuffer {
assets.openFd(assetName).use { fd ->
val input = fd.createInputStream()
val dst = ByteBuffer.allocate(fd.length.toInt())
val src = Channels.newChannel(input)
src.read(dst)
src.close()
return dst.apply { rewind() }
}
}
override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<String>, grantResults: IntArray) {
// if (!cameraHelper.onRequestPermissionsResult(requestCode, grantResults)) {
// this.onRequestPermissionsResult(requestCode, permissions, grantResults)
// }
}
}
@@ -0,0 +1,73 @@
// Simple lit material that defines 3 parameters:
// - baseColor
// - roughness
// - metallic
//
// These parameters can be used by the application to change the appearance of the material.
//
// This source material must be compiled to a binary material using the matc tool.
// The command used to compile this material is:
// matc -p mobile -a opengl -o app/src/main/assets/lit.filamat app/src/materials/lit.mat
//
// See build.gradle for an example of how to compile materials automatically
// Please refer to the documentation for more information about matc and the materials system.
material {
name : lit,
// Dynamic lighting is enabled on this material
shadingModel : lit,
// We don't need to declare a "requires" array, lit materials
// always requires the "tangents" vertex attribute (the normal
// is required for lighting, tangent/bitangent for normal mapping
// and anisotropy)
// Custom vertex shader outputs
variables : [
uv
],
// List of parameters exposed by this material
parameters : [
// The color must be passed in linear space, not sRGB
{
type : float3,
name : baseColor
},
{
type : float,
name : roughness
},
{
type : samplerExternal,
name : videoTexture
},
{
type : mat4,
name : textureTransform
}
],
}
vertex {
void materialVertex(inout MaterialVertexInputs material) {
material.uv = 0.5 * (getPosition() + vec4(1));
}
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.roughness = materialParams.roughness;
material.metallic = 0.0;
// Apply the video stream to the +Z face on the cube.
if (variable_uv.z >= 1.0) {
vec2 uv = (materialParams.textureTransform * vec4(variable_uv.xy, 0, 1)).xy;
material.baseColor.rgb = inverseTonemapSRGB(texture(materialParams_videoTexture, uv).rgb);
} else {
material.baseColor.rgb = materialParams.baseColor;
}
}
}
@@ -0,0 +1,34 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0"/>
<item
android:color="#00000000"
android:offset="1.0"/>
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeColor="#00000000"
android:strokeWidth="1"/>
</vector>
@@ -0,0 +1,171 @@
<?xml version="1.0" encoding="utf-8"?>
<vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z"/>
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
</vector>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>
@@ -0,0 +1,3 @@
<resources>
<string name="app_name">External Image</string>
</resources>
@@ -0,0 +1,3 @@
<resources>
<string name="app_name">Hello Camera</string>
</resources>
@@ -0,0 +1,8 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>
@@ -18,7 +18,6 @@ package com.google.android.filament.gltf
import android.annotation.SuppressLint
import android.app.Activity
import android.content.Intent
import android.os.Bundle
import android.util.Log
import android.view.*
@@ -51,7 +50,6 @@ class MainActivity : Activity() {
// Load the library for the utility layer, which in turn loads gltfio and the Filament core.
init { Utils.init() }
private const val TAG = "gltf-viewer"
private const val STATIC_MODEL_TAG = "use-static-model"
}
private lateinit var surfaceView: SurfaceView
@@ -71,7 +69,6 @@ class MainActivity : Activity() {
private var loadStartTime = 0L
private var loadStartFence: Fence? = null
private val viewerContent = AutomationEngine.ViewerContent()
private var useStaticModel = false
@SuppressLint("ClickableViewAccessibility")
override fun onCreate(savedInstanceState: Bundle?) {
@@ -86,12 +83,6 @@ class MainActivity : Activity() {
doubleTapDetector = GestureDetector(applicationContext, doubleTapListener)
singleTapDetector = GestureDetector(applicationContext, singleTapListener)
val intent: Intent = intent
val bundle: Bundle? = intent.extras
bundle?.let {
useStaticModel = it.getBoolean(STATIC_MODEL_TAG, false)
}
modelViewer = ModelViewer(surfaceView)
viewerContent.view = modelViewer.view
viewerContent.sunlight = modelViewer.light
@@ -150,16 +141,7 @@ class MainActivity : Activity() {
}
private fun createDefaultRenderables() {
// Sometimes it's useful to set to the default model to something static. You can enable
// the static model by launching the app from adb, as in
// `adb shell am start -n com.google.android.filament.gltf/.MainActivity --ez "use-static-model" true`
val modelPath = if (useStaticModel) {
"models/helmet.glb"
} else {
"models/scene.gltf"
}
val buffer = assets.open(modelPath).use { input ->
val buffer = assets.open("models/scene.gltf").use { input ->
val bytes = ByteArray(input.available())
input.read(bytes)
ByteBuffer.wrap(bytes)
+1
View File
@@ -18,5 +18,6 @@ include ':samples:sample-stream-test'
include ':samples:sample-texture-view'
include ':samples:sample-textured-object'
include ':samples:sample-transparent-view'
include ':samples:sample-external-image'
rootProject.name = 'filament'
+12 -5
View File
@@ -151,7 +151,7 @@ function print_fgviewer_help {
}
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")}
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/android/ndk.version | cut -f 1 -d ".")}
# Requirements
CMAKE_MAJOR=3
@@ -200,9 +200,8 @@ WEBGPU_ANDROID_GRADLE_OPTION=""
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
MATDBG_GRADLE_OPTION=""
FGVIEWER_OPTION="-DFILAMENT_ENABLE_FGVIEWER=OFF"
FGVIEWER_GRADLE_OPTION=""
MATDBG_GRADLE_OPTION=""
MATOPT_OPTION=""
MATOPT_GRADLE_OPTION=""
@@ -463,6 +462,16 @@ function ensure_android_build {
echo "Error: Android NDK side-by-side version ${FILAMENT_NDK_VERSION} or compatible must be installed, exiting"
exit 1
fi
local cmake_version=$(cmake --version)
if [[ "${cmake_version}" =~ ([0-9]+)\.([0-9]+)\.[0-9]+ ]]; then
if [[ "${BASH_REMATCH[1]}" -lt "${CMAKE_MAJOR}" ]] || \
[[ "${BASH_REMATCH[2]}" -lt "${CMAKE_MINOR}" ]]; then
echo "Error: cmake version ${CMAKE_MAJOR}.${CMAKE_MINOR}+ is required," \
"${BASH_REMATCH[1]}.${BASH_REMATCH[2]} installed, exiting"
exit 1
fi
fi
}
function build_android {
@@ -524,7 +533,6 @@ function build_android {
${VULKAN_ANDROID_GRADLE_OPTION} \
${WEBGPU_ANDROID_GRADLE_OPTION} \
${MATDBG_GRADLE_OPTION} \
${FGVIEWER_GRADLE_OPTION} \
${MATOPT_GRADLE_OPTION} \
:filament-android:assembleDebug \
:gltfio-android:assembleDebug \
@@ -576,7 +584,6 @@ function build_android {
${VULKAN_ANDROID_GRADLE_OPTION} \
${WEBGPU_ANDROID_GRADLE_OPTION} \
${MATDBG_GRADLE_OPTION} \
${FGVIEWER_GRADLE_OPTION} \
${MATOPT_GRADLE_OPTION} \
:filament-android:assembleRelease \
:gltfio-android:assembleRelease \
+37 -7
View File
@@ -1,6 +1,28 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
@@ -8,22 +30,30 @@ set -x
UNAME=`echo $(uname)`
LC_UNAME=`echo $UNAME | tr '[:upper:]' '[:lower:]'`
FILAMENT_ANDROID_CI_BUILD=true
# build-common.sh will generate the following variables:
# $GENERATE_ARCHIVES
# $BUILD_DEBUG
# $BUILD_RELEASE
source `dirname $0`/../common/ci-common.sh
if [[ "$LC_UNAME" == "linux" ]]; then
source `dirname $0`/../linux/ci-common.sh
elif [[ "$LC_UNAME" == "darwin" ]]; then
source `dirname $0`/../mac/ci-common.sh
fi
source `dirname $0`/../common/build-common.sh
if [[ "$GITHUB_WORKFLOW" ]]; then
java_version=$(java -version 2>&1 | head -1 | cut -d'"' -f2 | sed '/^1\./s///' | cut -d'.' -f1)
if [[ "$java_version" < 17 ]]; then
echo "Android builds require Java 17, found version ${java_version} instead"
exit 1
exit 0
fi
fi
# Unless explicitly specified, NDK version will be set to match exactly the required one
FILAMENT_NDK_VERSION=${GITHUB_NDK_VERSION:-27.0.11718014}
(! grep "${FILAMENT_NDK_VERSION}" `dirname $0`/../../android/build.gradle > /dev/null) &&
echo "Mismatch of NDK versions: want ${FILAMENT_NDK_VERSION} and not found in android/build.gradle" &&
exit 1
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/ndk.version)}
# Install the required NDK version specifically (if not present)
if [[ ! -d "${ANDROID_HOME}/ndk/$FILAMENT_NDK_VERSION" ]]; then
+1
View File
@@ -0,0 +1 @@
27.0.11718014
-15
View File
@@ -1,20 +1,5 @@
#!/bin/bash
# build-common.sh will generate the following variables:
# $GENERATE_ARCHIVES
# $BUILD_DEBUG
# $BUILD_RELEASE
# Typically a build script (build.sh) would source this script. For example,
# source `dirname $0`/../common/build-common.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
if [[ ! "$TARGET" ]]; then
if [[ "$1" ]]; then
TARGET=$1
+65
View File
@@ -0,0 +1,65 @@
#!/usr/bin/env bash
set -e
function print_help {
local SELF_NAME
SELF_NAME=$(basename "$0")
echo "$SELF_NAME. Check that public headers compile independently."
echo ""
echo "Usage:"
echo " $SELF_NAME <public include directory>"
echo ""
echo "Example:"
echo " $SELF_NAME out/release/filament/include"
echo ""
echo "Dependencies: clang"
echo ""
echo "Options:"
echo " -h"
echo " Print this help message and exit."
}
while getopts "h" opt; do
case ${opt} in
h)
print_help
exit 0
;;
*)
print_help
exit 1
;;
esac
done
shift $((OPTIND - 1))
if [[ "$#" -ne 1 ]]; then
print_help
exit 1
fi
FILAMENT_HEADERS="$1"
includes=()
pushd "$FILAMENT_HEADERS" >/dev/null
for f in $(find . -name '*.h'); do
# Ignore platform headers. These may contain platform-specific includes.
if [[ "$f" == *backend/platforms/* ]]; then
continue
fi
include_path="${f#./}" # strip leading ./
includes+=("${include_path}")
done
popd >/dev/null
rm -rf out/check-headers
mkdir -p out/check-headers
echo "Checking that public headers compile independently..."
for include in "${includes[@]}"; do
echo "Checking ${include}"
echo "#include <${include}>" >> out/check-headers/temp.cpp
clang -std=c++17 -I "${FILAMENT_HEADERS}" out/check-headers/temp.cpp -c -o /dev/null
done
echo "Done!"
-19
View File
@@ -1,19 +0,0 @@
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
if [[ "$GITHUB_WORKFLOW" ]]; then
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
fi
+6
View File
@@ -0,0 +1,6 @@
#!/bin/bash
if [[ "$GITHUB_WORKFLOW" ]]; then
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
CONTINUOUS_INTEGRATION=true
fi
-22
View File
@@ -1,22 +0,0 @@
#!/bin/bash
if [ -d "./emsdk" ]; then
echo "emsdk folder found. Assume emsdk has been installed."
cd emsdk
./emsdk activate latest
source ./emsdk_env.sh
export EMSDK="$PWD"
cd ..
exit 0
fi
# Install emscripten.
EMSDK_VERSION=${GITHUB_EMSDK_VERSION-3.1.60}
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/${EMSDK_VERSION}.zip > emsdk.zip
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
export EMSDK="$PWD"
cd ..
-157
View File
@@ -1,157 +0,0 @@
# Copyright (C) 2024 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#!/usr/bin/bash
set -e
if [[ "$GITHUB_WORKFLOW" ]]; then
set -x
fi
OS_NAME=$(uname -s)
LLVM_VERSION=${GITHUB_LLVM_VERSION-16}
MESA_VERSION=${GITHUB_MESA_VERSION-24.2.1}
ORIG_DIR=$(pwd)
MESA_DIR=${MESA_DIR-${ORIG_DIR}/mesa}
if [[ "$OS_NAME" == "Linux" ]]; then
sudo apt install python3-venv
fi
# Install python deps
python3 -m venv ${ORIG_DIR}/venv
source ${ORIG_DIR}/venv/bin/activate
NEEDED_PYTHON_DEPS=("mako" "setuptools" "pyyaml")
for cmd in "${NEEDED_PYTHON_DEPS[@]}"; do
if ! python3 -m pip show -q "${cmd}" >/dev/null 2>&1; then
python3 -m pip install ${cmd}
fi
done
deactivate
LOCAL_PKG_CONFIG_PATH=
# Install system deps
if [[ "$OS_NAME" == "Linux" ]]; then
if [[ "$GITHUB_WORKFLOW" ]]; then
# We only want to do this if it is a CI machine.
sudo apt-get -y remove llvm-*
# We do a manual install of dependencies instead of `apt-get -y build-dep mesa`
# because this allows us to compile an older mesa, and also because build-deps
# is constantly being updated and sometimes not compatible with the current
# linux platform.
# Note that we assume this platform is compatible with ubuntu-22.04 x86_64
sudo apt-get -y install \
autoconf automake autopoint autotools-dev bindgen bison build-essential bzip2 cpp cpp-11 debhelper debugedit dh-autoreconf dh-strip-nondeterminism diffstat directx-headers-dev dpkg-dev dwz flex g++ g++-11 gcc gcc-11 gcc-11-base:amd64 gettext glslang-tools icu-devtools intltool-debian lib32gcc-s1 lib32stdc++6 libarchive-zip-perl libasan6:amd64 libatomic1:amd64 libc-dev-bin libc6-dbg:amd64 libc6-dev:amd64 libc6-i386 libcc1-0:amd64 libclang-${GITHUB_CLANG_VERSION}-dev libclang-common-${GITHUB_CLANG_VERSION}-dev libclang-cpp${GITHUB_CLANG_VERSION} libclang-cpp${GITHUB_CLANG_VERSION}-dev libclang1-14 libclang1-${GITHUB_CLANG_VERSION} libclc-${GITHUB_CLANG_VERSION} libclc-${GITHUB_CLANG_VERSION}-dev libcrypt-dev:amd64 libdebhelper-perl libdpkg-perl libdrm-amdgpu1:amd64 libdrm-dev:amd64 libdrm-intel1:amd64 libdrm-nouveau2:amd64 libdrm-radeon1:amd64 libelf-dev:amd64 libexpat1-dev:amd64 libffi-dev:amd64 libfile-stripnondeterminism-perl libgc1:amd64 libgcc-11-dev:amd64 libgl1:amd64 libgl1-mesa-dri:amd64 libglapi-mesa:amd64 libglvnd-core-dev:amd64 libglvnd0:amd64 libglx-mesa0:amd64 libglx0:amd64 libgomp1:amd64 libicu-dev:amd64 libisl23:amd64 libitm1:amd64 libllvm14:amd64 libllvm${GITHUB_CLANG_VERSION}:amd64 libllvmspirvlib-${GITHUB_CLANG_VERSION}-dev:amd64 libllvmspirvlib${GITHUB_CLANG_VERSION}:amd64 liblsan0:amd64 libmpc3:amd64 libncurses-dev:amd64 libnsl-dev:amd64 libobjc-11-dev:amd64 libobjc4:amd64 libpciaccess-dev:amd64 libpciaccess0f:amd64 libpfm4:amd64 libpthread-stubs0-dev:amd64 libquadmath0:amd64 libsensors-config libsensors-dev:amd64 libsensors5:amd64 libset-scalar-perl libstd-rust-1.75:amd64 libstd-rust-dev:amd64 libstdc++-11-dev:amd64 libsub-override-perl libtinfo-dev:amd64 libtirpc-dev:amd64 libtool libtsan0:amd64 libubsan1:amd64 libva-dev:amd64 libva-drm2:amd64 libva-glx2:amd64 libva-wayland2:amd64 libva-x11-2:amd64 libva2:amd64 libvdpau-dev:amd64 libvdpau1:amd64 libvulkan-dev:amd64 libvulkan1:amd64 libwayland-bin libwayland-client0:amd64 libwayland-cursor0:amd64 libwayland-dev:amd64 libwayland-egl-backend-dev:amd64 libwayland-egl1:amd64 libwayland-server0:amd64 libx11-dev:amd64 libx11-xcb-dev:amd64 libx11-xcb1:amd64 libxau-dev:amd64 libxcb-dri2-0:amd64 libxcb-dri2-0-dev:amd64 libxcb-dri3-0:amd64 libxcb-dri3-dev:amd64 libxcb-glx0:amd64 libxcb-glx0-dev:amd64 libxcb-present-dev:amd64 libxcb-present0:amd64 libxcb-randr0:amd64 libxcb-randr0-dev:amd64 libxcb-render0:amd64 libxcb-render0-dev:amd64 libxcb-shape0:amd64 libxcb-shape0-dev:amd64 libxcb-shm0:amd64 libxcb-shm0-dev:amd64 libxcb-sync-dev:amd64 libxcb-sync1:amd64 libxcb-xfixes0:amd64 libxcb-xfixes0-dev:amd64 libxcb1-dev:amd64 libxdmcp-dev:amd64 libxext-dev:amd64 libxfixes-dev:amd64 libxfixes3:amd64 libxml2-dev:amd64 libxrandr-dev:amd64 libxrandr2:amd64 libxrender-dev:amd64 libxrender1:amd64 libxshmfence-dev:amd64 libxshmfence1:amd64 libxxf86vm-dev:amd64 libxxf86vm1:amd64 libz3-4:amd64 libz3-dev:amd64 libzstd-dev:amd64 linux-libc-dev:amd64 llvm-${LLVM_VERSION} llvm-${LLVM_VERSION}-dev llvm-${LLVM_VERSION}-linker-tools llvm-${LLVM_VERSION}-runtime llvm-${LLVM_VERSION}-tools llvm-spirv-${LLVM_VERSION} lto-disabled-list m4 make meson ninja-build pkg-config po-debconf python3-mako python3-ply python3-pygments quilt rpcsvc-proto rustc spirv-tools valgrind wayland-protocols x11proto-dev xorg-sgml-doctools xtrans-dev zlib1g-dev:amd64 \
clang-$GITHUB_CLANG_VERSION libc++-$GITHUB_CLANG_VERSION-dev libc++abi-$GITHUB_CLANG_VERSION-dev
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-${GITHUB_CLANG_VERSION} 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-${GITHUB_CLANG_VERSION} 100
else
set +e
sudo apt-get -y build-dep mesa
sudo apt -y remove llvm-18 llvm-18-* llvm-19 llvm-19-*
set -e
CURRENT_CLANG_VERSION=$(clang --version | head -n 1 | awk '{ print $4 }' | awk 'BEGIN { FS="\\." } { print $1 }')
CLANG_VERSION=${CURRENT_CLANG_VERSION:-${LLVM_VERSION}}
sudo apt-get -y install clang-${CLANG_VERSION} \
libc++-${CLANG_VERSION}-dev \
libc++abi-${CLANG_VERSION}-dev \
llvm-${LLVM_VERSION} \
llvm-${LLVM_VERSION}-{dev,tools,runtime}
! command -v clang > /dev/null 2>&1 && \
sudo ln -s /usr/bin/clang-${CLANG_VERSION} /usr/bin/clang && \
sudo ln -s /usr/bin/clang++-${CLANG_VERSION} /usr/bin/clang++
fi # [[ "$GITHUB_WORKFLOW" ]]
elif [[ "$OS_NAME" == "Darwin" ]]; then
if [[ ! "$GITHUB_WORKFLOW" ]]; then
if [ ! command -v brew > /dev/null 2>&1 ]; then
echo "Error: need to install homebrew to continue"
exit 1
fi
fi
HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=true brew install autoconf automake libx11 libxext libxrandr llvm@${LLVM_VERSION} ninja meson pkg-config libxshmfence
# For reasons unknown, this is necessary for pkg-config to find homebrew's packages
LOCAL_PKG_CONFIG_PATH="/opt/homebrew/lib/pkgconfig:$PKG_CONFIG_PATH"
fi # [[ "$OS_NAME" == x ]]
LOCAL_LDFLAGS=${LDFLAGS}
LOCAL_CPPFLAGS=${CPPFLAGS}
LOCAL_PATH=${PATH}
LOCAL_CXX=$(which clang++)
LOCAL_CC=$(which clang)
CHECKOUT_MESA=false
if [[ -d "${MESA_DIR}" ]]; then
cd ${MESA_DIR}
if ! git fsck --connectivity-only > /dev/null 2>&1; then
echo "git fsck failed for mesa; try redownloading"
CHECKOUT_MESA=true;
fi
cd ..;
else
CHECKOUT_MESA=true
fi
if [[ "$CHECKOUT_MESA" = "true" ]]; then
rm -rf ${MESA_DIR}
git clone https://gitlab.freedesktop.org/mesa/mesa.git
if [[ "${MESA_DIR}" != "${ORIG_DIR}/mesa" ]]; then
mv mesa ${MESA_DIR}
fi
fi
pushd .
cd ${MESA_DIR}
# Need >= 24 to have llvmpipe for swrast. llvmpipe is needed for GL >= 4.1.
git checkout mesa-${MESA_VERSION}
mkdir -p out
source ${ORIG_DIR}/venv/bin/activate
if [[ "$OS_NAME" == "Darwin" ]]; then
LOCAL_LDFLAGS="-L/opt/homebrew/opt/llvm@${LLVM_VERSION}/lib"
LOCAL_CPPFLAGS="-I/opt/homebrew/opt/llvm@${LLVM_VERSION}/include -I/opt/homebrew/include"
LOCAL_PATH=${PATH}:/opt/homebrew/opt/llvm@${LLVM_VERSION}/bin
# This is necessary to be able to build vk (lavapipe) on macOS. Doesn't seem like a real dependency.
sed -I '' "s/error('Vulkan drivers require dri3 for X11 support')//g" meson.build
fi
# -Dosmesa=true => builds OSMesa, which is an offscreen GL context
# -Dgallium-drivers=swrast => builds GL software rasterizer
# -Dvulkan-drivers=swrast => builds VK software rasterizer
# -Dgallium-drivers=llvmpipe is needed for GL >= 4.1 pipe-screen (see src/gallium/auxiliary/target-helpers/inline_sw_helper.h)
PKG_CONFIG_PATH=${LOCAL_PKG_CONFIG_PATH} PATH=${LOCAL_PATH} \
CXX=${LOCAL_CXX} CC=${LOCAL_CC} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
meson setup --wipe builddir/ -Dprefix="${MESA_DIR}/out" -Dglx=xlib -Dosmesa=true -Dgallium-drivers=llvmpipe,swrast -Dvulkan-drivers=swrast
PKG_CONFIG_PATH=${LOCAL_PKG_CONFIG_PATH} PATH=${LOCAL_PATH} \
CXX=${LOCAL_CXX} CC=${LOCAL_CC} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
meson install -C builddir/
# Disable python venv
deactivate
popd
if [[ "$GITHUB_WORKFLOW" ]]; then
set +x
fi
set +e
-18
View File
@@ -1,18 +0,0 @@
#!/bin/bash
if [[ "$GITHUB_WORKFLOW" ]]; then
OS_NAME=$(uname -s)
NINJA_DL_DIR=/tmp/ninja-dl
NINJA_PLATFORM=
if [[ "$OS_NAME" == "Linux" ]]; then
NINJA_PLATFORM=linux
elif [[ "$OS_NAME" == "Darwin" ]]; then
NINJA_PLATFORM=mac
fi
curl -L -o /tmp/ninja-dl.zip https://github.com/ninja-build/ninja/releases/download/v${GITHUB_NINJA_VERSION}/ninja-${NINJA_PLATFORM}.zip
mkdir -p $NINJA_DL_DIR
unzip -q /tmp/ninja-dl.zip -d $NINJA_DL_DIR
chmod +x ${NINJA_DL_DIR}/ninja
# Install ninja globally for AGP
sudo cp ${NINJA_DL_DIR}/ninja /usr/local/bin/
fi
+6 -7
View File
@@ -204,10 +204,9 @@
"license": "Apache-2.0"
},
"node_modules/brace-expansion": {
"version": "1.1.12",
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-1.1.12.tgz",
"integrity": "sha512-9T9UjW3r0UW5c1Q7GTwllptXwhvYmEzFhzMfZ9H7FQWt+uZePjZPjBP/W1ZEyZ1twGWom5/56TF4lPcqjnDHcg==",
"license": "MIT",
"version": "1.1.11",
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-1.1.11.tgz",
"integrity": "sha512-iCuPHDFgrHX7H2vEI/5xpz07zSHB00TpugqhmYtVmMO6518mCuRMoOYFldEBl0g187ufozdaHgWKcYFb61qGiA==",
"dependencies": {
"balanced-match": "^1.0.0",
"concat-map": "0.0.1"
@@ -410,9 +409,9 @@
"integrity": "sha512-Nik3Sc0ncrMK4UUdXQmAnRtzmNQTAAXmXIopizwZ1W1t8QmfJj+zL4OA2I7XPTPW5z5TDqv4hRo/JzouDJnX3A=="
},
"brace-expansion": {
"version": "1.1.12",
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-1.1.12.tgz",
"integrity": "sha512-9T9UjW3r0UW5c1Q7GTwllptXwhvYmEzFhzMfZ9H7FQWt+uZePjZPjBP/W1ZEyZ1twGWom5/56TF4lPcqjnDHcg==",
"version": "1.1.11",
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-1.1.11.tgz",
"integrity": "sha512-iCuPHDFgrHX7H2vEI/5xpz07zSHB00TpugqhmYtVmMO6518mCuRMoOYFldEBl0g187ufozdaHgWKcYFb61qGiA==",
"requires": {
"balanced-match": "^1.0.0",
"concat-map": "0.0.1"
-7
View File
@@ -1,7 +0,0 @@
GITHUB_CLANG_VERSION=14
GITHUB_CMAKE_VERSION=3.19.5
GITHUB_NINJA_VERSION=1.10.2
GITHUB_MESA_VERSION=24.2.1
GITHUB_LLVM_VERSION=16
GITHUB_NDK_VERSION=27.0.11718014
GITHUB_EMSDK_VERSION=3.1.60
+27 -1
View File
@@ -1,11 +1,36 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null
# If we're generating an archive for release or continuous builds, then we'll also build for the
@@ -16,3 +41,4 @@ if [[ "${GENERATE_ARCHIVES}" ]]; then
fi
./build.sh -i -p ios -c $BUILD_SIMULATOR $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
+6
View File
@@ -0,0 +1,6 @@
#!/bin/bash
curl -OL https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-mac.zip
unzip -q ninja-mac.zip
chmod +x ninja
export PATH="$PWD:$PATH"
+30 -2
View File
@@ -1,11 +1,39 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
# build-common.sh will generate the following variables:
# $GENERATE_ARCHIVES
# $BUILD_DEBUG
# $BUILD_RELEASE
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null
pushd `dirname $0`/../.. > /dev/null
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
+38
View File
@@ -0,0 +1,38 @@
#!/bin/bash
# version of clang we want to use
export GITHUB_CLANG_VERSION=14
# version of CMake to use instead of the default one
export GITHUB_CMAKE_VERSION=3.19.5
# version of ninja to use
export GITHUB_NINJA_VERSION=1.10.2
# Steps for GitHub Workflows
if [[ "$GITHUB_WORKFLOW" ]]; then
# Install ninja
wget -q https://github.com/ninja-build/ninja/releases/download/v$GITHUB_NINJA_VERSION/ninja-linux.zip
unzip -q ninja-linux.zip
export PATH="$PWD:$PATH"
# Install CMake
mkdir -p cmake
cd cmake
sudo wget https://github.com/Kitware/CMake/releases/download/v$GITHUB_CMAKE_VERSION/cmake-$GITHUB_CMAKE_VERSION-Linux-x86_64.sh
sudo chmod +x ./cmake-$GITHUB_CMAKE_VERSION-Linux-x86_64.sh
sudo ./cmake-$GITHUB_CMAKE_VERSION-Linux-x86_64.sh --skip-license > /dev/null
sudo update-alternatives --install /usr/bin/cmake cmake $(pwd)/bin/cmake 1000 --force
cd ..
sudo wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo apt-get update
sudo apt-get install clang-$GITHUB_CLANG_VERSION libc++-$GITHUB_CLANG_VERSION-dev libc++abi-$GITHUB_CLANG_VERSION-dev
sudo apt-get install mesa-common-dev libxi-dev libxxf86vm-dev
# For dawn
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libx11-xcb-dev
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-${GITHUB_CLANG_VERSION} 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-${GITHUB_CLANG_VERSION} 100
fi
+26 -2
View File
@@ -1,11 +1,35 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null
pushd `dirname $0`/../.. > /dev/null
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
+8
View File
@@ -0,0 +1,8 @@
#!/bin/bash
curl -OL https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-mac.zip
unzip -q ninja-mac.zip
chmod +x ninja
# Install ninja globally for AGP
cp ninja /usr/local/bin
export PATH="$PWD:$PATH"
+2 -8
View File
@@ -31,16 +31,10 @@ set(DIST_ARCH arm64-v8a)
string(TOLOWER ${CMAKE_HOST_SYSTEM_NAME} HOST_NAME_L)
file(TO_CMAKE_PATH $ENV{ANDROID_HOME} ANDROID_HOME_UNIX)
message(STATUS "Try using NDK \'${FILAMENT_NDK_VERSION}\'")
if (NOT FILAMENT_NDK_VERSION)
file(READ "${CMAKE_CURRENT_LIST_DIR}/common/versions" VERSIONS_STR)
string(REGEX MATCH "GITHUB_NDK_VERSION=(\\d+)" _UNUSED ${VERSIONS_STR})
if(CMAKE_MATCH_1)
set(FILAMENT_NDK_VERSION "${CMAKE_MATCH_1}")
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/android/ndk.version" FILAMENT_NDK_VERSION)
string(REGEX MATCH "^\\d+" FILAMENT_NDK_VERSION ${FILAMENT_NDK_VERSION})
endif()
message(STATUS "Using NDK \'${FILAMENT_NDK_VERSION}\'")
file(GLOB NDK_VERSIONS LIST_DIRECTORIES true ${ANDROID_HOME_UNIX}/ndk/${FILAMENT_NDK_VERSION}*)
list(SORT NDK_VERSIONS)
list(GET NDK_VERSIONS -1 NDK_VERSION)
+2 -8
View File
@@ -32,16 +32,10 @@ set(DIST_ARCH armeabi-v7a)
string(TOLOWER ${CMAKE_HOST_SYSTEM_NAME} HOST_NAME_L)
file(TO_CMAKE_PATH $ENV{ANDROID_HOME} ANDROID_HOME_UNIX)
message(STATUS "Try using NDK \'${FILAMENT_NDK_VERSION}\'")
if (NOT FILAMENT_NDK_VERSION)
file(READ "${CMAKE_CURRENT_LIST_DIR}/common/versions" VERSIONS_STR)
string(REGEX MATCH "GITHUB_NDK_VERSION=(\\d+)" _UNUSED ${VERSIONS_STR})
if(CMAKE_MATCH_1)
set(FILAMENT_NDK_VERSION "${CMAKE_MATCH_1}")
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/android/ndk.version" FILAMENT_NDK_VERSION)
string(REGEX MATCH "^\\d+" FILAMENT_NDK_VERSION ${FILAMENT_NDK_VERSION})
endif()
message(STATUS "Using NDK \'${FILAMENT_NDK_VERSION}\'")
file(GLOB NDK_VERSIONS LIST_DIRECTORIES true ${ANDROID_HOME_UNIX}/ndk/${FILAMENT_NDK_VERSION}*)
list(SORT NDK_VERSIONS)
list(GET NDK_VERSIONS -1 NDK_VERSION)
+2 -8
View File
@@ -31,16 +31,10 @@ set(DIST_ARCH x86)
string(TOLOWER ${CMAKE_HOST_SYSTEM_NAME} HOST_NAME_L)
file(TO_CMAKE_PATH $ENV{ANDROID_HOME} ANDROID_HOME_UNIX)
message(STATUS "Try using NDK \'${FILAMENT_NDK_VERSION}\'")
if (NOT FILAMENT_NDK_VERSION)
file(READ "${CMAKE_CURRENT_LIST_DIR}/common/versions" VERSIONS_STR)
string(REGEX MATCH "GITHUB_NDK_VERSION=(\\d+)" _UNUSED ${VERSIONS_STR})
if(CMAKE_MATCH_1)
set(FILAMENT_NDK_VERSION "${CMAKE_MATCH_1}")
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/android/ndk.version" FILAMENT_NDK_VERSION)
string(REGEX MATCH "^\\d+" FILAMENT_NDK_VERSION ${FILAMENT_NDK_VERSION})
endif()
message(STATUS "Using NDK \'${FILAMENT_NDK_VERSION}\'")
file(GLOB NDK_VERSIONS LIST_DIRECTORIES true ${ANDROID_HOME_UNIX}/ndk/${FILAMENT_NDK_VERSION}*)
list(SORT NDK_VERSIONS)
list(GET NDK_VERSIONS -1 NDK_VERSION)
+2 -8
View File
@@ -31,16 +31,10 @@ set(DIST_ARCH x86_64)
string(TOLOWER ${CMAKE_HOST_SYSTEM_NAME} HOST_NAME_L)
file(TO_CMAKE_PATH $ENV{ANDROID_HOME} ANDROID_HOME_UNIX)
message(STATUS "Try using NDK \'${FILAMENT_NDK_VERSION}\'")
if (NOT FILAMENT_NDK_VERSION)
file(READ "${CMAKE_CURRENT_LIST_DIR}/common/versions" VERSIONS_STR)
string(REGEX MATCH "GITHUB_NDK_VERSION=(\\d+)" _UNUSED ${VERSIONS_STR})
if(CMAKE_MATCH_1)
set(FILAMENT_NDK_VERSION "${CMAKE_MATCH_1}")
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/android/ndk.version" FILAMENT_NDK_VERSION)
string(REGEX MATCH "^\\d+" FILAMENT_NDK_VERSION ${FILAMENT_NDK_VERSION})
endif()
message(STATUS "Using NDK \'${FILAMENT_NDK_VERSION}\'")
file(GLOB NDK_VERSIONS LIST_DIRECTORIES true ${ANDROID_HOME_UNIX}/ndk/${FILAMENT_NDK_VERSION}*)
list(SORT NDK_VERSIONS)
list(GET NDK_VERSIONS -1 NDK_VERSION)
+25 -1
View File
@@ -1,10 +1,34 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null
+23
View File
@@ -0,0 +1,23 @@
#!/bin/bash
if [ `uname` == "Linux" ];then
source `dirname $0`/../linux/ci-common.sh
elif [ `uname` == "Darwin" ];then
curl -OL https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-mac.zip
unzip -q ninja-mac.zip
else
echo "Unsupported OS"
exit 1
fi
chmod +x ninja
export PATH="$PWD:$PATH"
# Install emscripten.
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.60.zip > emsdk.zip
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
export EMSDK="$PWD"
cd ..
+2 -6
View File
@@ -47,11 +47,7 @@ if "%RUNNING_LOCALLY%" == "1" (
set "PATH=%PATH%;C:\Program Files\7-Zip"
)
:: Outdated windows-2019 pattern
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
call "C:\Program Files\Microsoft Visual Studio\2022\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
echo Passed vcvars64.bat
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
if errorlevel 1 exit /b %errorlevel%
msbuild /version
@@ -111,7 +107,7 @@ cd out\cmake-%variant%
if errorlevel 1 exit /b %errorlevel%
cmake ..\.. ^
-G "Visual Studio 17 2022" ^
-G "Visual Studio 16 2019" ^
-A x64 ^
%flag% ^
-DCMAKE_INSTALL_PREFIX=..\%variant% ^
+1 -1
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+20 -37
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@@ -166,7 +166,7 @@ This document is part of the <a href="https://github.com/google/filament">Filame
</p><ul>
<li class="minus"><a href="https://github.com/romainguy">Romain Guy</a>, <a href="https://twitter.com/romainguy">@romainguy</a>
</li>
<li class="minus"><a href="https://github.com/pixelflinger">Mathias Agopian</a>, <a href="https://bsky.app/profile/pixelflinger.bsky.social">@pixelflinger</a></li></ul>
<li class="minus"><a href="https://github.com/pixelflinger">Mathias Agopian</a>, <a href="https://twitter.com/darthmoosious">@darthmoosious</a></li></ul>
<p></p>
<a class="target" name="overview">&nbsp;</a><a class="target" name="overview">&nbsp;</a><a class="target" name="toc2">&nbsp;</a><h1>Overview</h1>
@@ -259,27 +259,26 @@ in <a href="#table_standardproperties">table&nbsp;1</a>.
</p><div class="table">
<table class="table"><tbody><tr><th style="text-align:right"> Property </th><th style="text-align:left"> Definition </th></tr>
<tr><td style="text-align:right"> <strong class="asterisk">baseColor</strong> </td><td style="text-align:left"> Diffuse albedo for non-metallic surfaces, and specular color for metallic surfaces </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">roughness</strong> </td><td style="text-align:left"> Perceived smoothness (1.0) or roughness (0.0) of a surface. Smooth surfaces exhibit sharp reflections </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">metallic</strong> </td><td style="text-align:left"> Whether a surface appears to be dielectric (0.0) or conductor (1.0). Often used as a binary value (0 or 1) </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">roughness</strong> </td><td style="text-align:left"> Perceived smoothness (1.0) or roughness (0.0) of a surface. Smooth surfaces exhibit sharp reflections </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">reflectance</strong> </td><td style="text-align:left"> Fresnel reflectance at normal incidence for dielectric surfaces. This directly controls the strength of the reflections </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">ambientOcclusion</strong> </td><td style="text-align:left"> Defines how much of the ambient light is accessible to a surface point. It is a per-pixel shadowing factor between 0.0 and 1.0 </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">clearCoat</strong> </td><td style="text-align:left"> Strength of the clear coat layer </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">clearCoatRoughness</strong> </td><td style="text-align:left"> Perceived smoothness or roughness of the clear coat layer </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">clearCoatNormal</strong> </td><td style="text-align:left"> A detail normal used to perturb the clear coat layer using <em class="underscore">bump mapping</em> (<em class="underscore">normal mapping</em>) </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">anisotropy</strong> </td><td style="text-align:left"> Amount of anisotropy in either the tangent or bitangent direction </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">anisotropyDirection</strong> </td><td style="text-align:left"> Local surface direction in tangent space </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">thickness</strong> </td><td style="text-align:left"> Thickness of the solid volume of refractive objects </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">sheenColor</strong> </td><td style="text-align:left"> Strength of the sheen layer </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">sheenRoughness</strong> </td><td style="text-align:left"> Perceived smoothness or roughness of the sheen layer </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">emissive</strong> </td><td style="text-align:left"> Additional diffuse albedo to simulate emissive surfaces (such as neons, etc.) This property is mostly useful in an HDR pipeline with a bloom pass </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">clearCoat</strong> </td><td style="text-align:left"> Strength of the clear coat layer </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">clearCoatRoughness</strong> </td><td style="text-align:left"> Perceived smoothness or roughness of the clear coat layer </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">anisotropy</strong> </td><td style="text-align:left"> Amount of anisotropy in either the tangent or bitangent direction </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">anisotropyDirection</strong> </td><td style="text-align:left"> Local surface direction in tangent space </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">ambientOcclusion</strong> </td><td style="text-align:left"> Defines how much of the ambient light is accessible to a surface point. It is a per-pixel shadowing factor between 0.0 and 1.0 </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">normal</strong> </td><td style="text-align:left"> A detail normal used to perturb the surface using <em class="underscore">bump mapping</em> (<em class="underscore">normal mapping</em>) </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">postLightingColor</strong> </td><td style="text-align:left"> Additional color that can be blended with the result of the lighting computations. See <code>postLightingBlending</code> </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">absorption</strong> </td><td style="text-align:left"> Absorption factor for refractive objects </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">transmission</strong> </td><td style="text-align:left"> Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">ior</strong> </td><td style="text-align:left"> Index of refraction, either for refractive objects or as an alternative to reflectance </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">microThickness</strong> </td><td style="text-align:left"> Thickness of the thin layer of refractive objects </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">bentNormal</strong> </td><td style="text-align:left"> A normal pointing in the average unoccluded direction. Can be used to improve indirect lighting quality </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">shadowStrength</strong> </td><td style="text-align:left"> Strength factor between 0 and 1 for all shadows received by this material </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">clearCoatNormal</strong> </td><td style="text-align:left"> A detail normal used to perturb the clear coat layer using <em class="underscore">bump mapping</em> (<em class="underscore">normal mapping</em>) </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">emissive</strong> </td><td style="text-align:left"> Additional diffuse albedo to simulate emissive surfaces (such as neons, etc.) This property is mostly useful in an HDR pipeline with a bloom pass </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">postLightingColor</strong> </td><td style="text-align:left"> Additional color that can be blended with the result of the lighting computations. See <code>postLightingBlending</code> </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">ior</strong> </td><td style="text-align:left"> Index of refraction, either for refractive objects or as an alternative to reflectance </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">transmission</strong> </td><td style="text-align:left"> Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">absorption</strong> </td><td style="text-align:left"> Absorption factor for refractive objects </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">microThickness</strong> </td><td style="text-align:left"> Thickness of the thin layer of refractive objects </td></tr>
<tr><td style="text-align:right"> <strong class="asterisk">thickness</strong> </td><td style="text-align:left"> Thickness of the solid volume of refractive objects </td></tr>
</tbody></table><center><div class="tablecaption"><a class="target" name="table_standardproperties">&nbsp;</a><b style="font-style:normal;">Table&nbsp;1:</b> Properties of the standard model</div></center></div>
<p></p><p>
@@ -1487,13 +1486,10 @@ non-shader data.
</p><dl><dt>Type</dt><dd><p> array of parameter objects
</p></dd><dt>Value</dt><dd><p> Each entry is an object with the properties <code>name</code> and <code>type</code>, both of <code>string</code> type. The
name must be a valid GLSL identifier. Entries have an optional <code>precision</code>, which can be
name must be a valid GLSL identifier. Entries also have an optional <code>precision</code>, which can be
one of <code>default</code> (best precision for the platform, typically <code>high</code> on desktop, <code>medium</code> on
mobile), <code>low</code>, <code>medium</code>, <code>high</code>. The type must be one of the types described in
<a href="#table_materialparamstypes">table&nbsp;14</a>. For Android external textures, entries also have an optional
transformName parameter to specify the name of the material parameter that will be
used to expose the transform matrix associated with the external sampler. In iOS and Vulkan,
this will always be identity.
<a href="#table_materialparamstypes">table&nbsp;14</a>.
</p></dd></dl><div class="table">
<table class="table"><tbody><tr><th style="text-align:left"> Type </th><th style="text-align:left"> Description </th></tr>
@@ -1756,13 +1752,7 @@ non-shader data.
when selecting any shading model that is not <code>unlit</code>. See the shader sections of this document
for more information on how to access these attributes from the shaders.
</p></dd></dl><div class="admonition note"><div class="admonition-title"> Interaction with custom variables</div>
<p></p><p>
When the <code>color</code> attribute is specified, only four custom variables are available instead of five.</p></div>
<p></p><pre class="listing tilde"><code><span class="line">material {</span>
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
<span class="line"> parameters : [</span>
<span class="line"> {</span>
<span class="line"> type : sampler2d,</span>
@@ -1789,7 +1779,7 @@ non-shader data.
</p><dl><dt>Type</dt><dd><p> array of <code>string</code>
</p></dd><dt>Value</dt><dd><p> Up to 5 strings, each must be a valid GLSL identifier.
</p></dd><dt>Value</dt><dd><p> Up to 4 strings, each must be a valid GLSL identifier.
</p></dd><dt>Description</dt><dd><p> Defines custom interpolants (or variables) that are output by the material's vertex shader.
Each entry of the array defines the name of an interpolant. The full name in the fragment
@@ -1804,14 +1794,7 @@ non-shader data.
particular if <code>default</code> is specified the default precision is used is the fragment shader
(<code>mediump</code>) and in the vertex shader (<code>highp</code>).
</p></dd></dl><div class="admonition warning"><div class="admonition-title"> Interaction with required attributes</div>
<p></p><p>
If the <code>color</code> attribute is specified in the <code>required</code> list, then only four variables can be used
instead of five.</p></div>
<p></p><pre class="listing tilde"><code><span class="line">material {</span>
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
<span class="line"> name : Skybox,</span>
<span class="line"> parameters : [</span>
<span class="line"> {</span>
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@@ -1027,11 +1027,8 @@ samplerCubemap | Cubemap texture
[Table [materialParamsTypes]: Material parameter types]
Samplers
: Sampler types can have the following fields:
- `format` : which can be either `int` or `float` (defaults to `float`).
- `multisample` : a boolean to indicate whether the sampler is meant for multisampling (defaults to `false`)
- `unfilterable` : a boolean to indicate whether the sampling is not filtered (defaults to `false`)
: Sampler types can also specify a `format` which can be either `int` or `float` (defaults to
`float`).
Arrays
: A parameter can define an array of values by appending `[size]` after the type name, where
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