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1 Commits

Author SHA1 Message Date
Powei Feng
794420ebdf add external sampler example 2025-04-08 14:14:12 -07:00
140 changed files with 3889 additions and 3062 deletions

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@@ -12,7 +12,7 @@ jobs:
name: build-android
# We intentially use a larger runner here to enable larger disk space
# (standard linux runner will fail on disk space and faster build time).
runs-on: 'ubuntu-24.04-32core'
runs-on: ubuntu-22.04-32core
steps:
- uses: actions/checkout@v4.1.6

View File

@@ -10,7 +10,7 @@ on:
jobs:
build-linux:
name: build-linux
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6

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@@ -40,7 +40,7 @@ jobs:
build-android:
name: build-android
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
@@ -69,7 +69,7 @@ jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
@@ -79,7 +79,7 @@ jobs:
validate-docs:
name: validate-docs
runs-on: 'ubuntu-24.04-4core'
runs-on: ubuntu-22.04-4core
steps:
- uses: actions/checkout@v4.1.6
with:
@@ -114,7 +114,7 @@ jobs:
validate-wgsl-webgpu:
name: validate-wgsl-webgpu
runs-on: 'ubuntu-24.04-8core'
runs-on: ubuntu-22.04-8core
steps:
- uses: actions/checkout@v4.1.6

View File

@@ -70,7 +70,7 @@ jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
steps:
@@ -103,7 +103,7 @@ jobs:
build-android:
name: build-android
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
steps:

View File

@@ -10,7 +10,7 @@ on:
jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6

View File

@@ -7,3 +7,6 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]

View File

@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.59.1'
implementation 'com.google.android.filament:filament-android:1.58.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.59.1'
pod 'Filament', '~> 1.58.1'
```
## Documentation

View File

@@ -7,13 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.59.1
## v1.59.0
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
## v1.58.2
- engine: Generate 1D instead of 3D LUTs for color grading whenever possible.

View File

@@ -94,7 +94,7 @@ buildscript {
ext.versions = [
'jdk': 17,
'minSdk': 21,
'minSdk': 26,
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '2.0.21',
@@ -125,7 +125,7 @@ buildscript {
ext.cmakeArgs = [
"--no-warn-unused-cli",
"-DANDROID_PIE=ON",
"-DANDROID_PLATFORM=21",
"-DANDROID_PLATFORM=26",
"-DANDROID_STL=c++_static",
"-DFILAMENT_DIST_DIR=${filamentPath}".toString(),
"-DFILAMENT_SUPPORTS_VULKAN=${excludeVulkan ? 'OFF' : 'ON'}".toString(),
@@ -200,7 +200,7 @@ subprojects {
ndkVersion versions.ndk
defaultConfig {
minSdkVersion versions.minSdk
minSdkVersion 26
targetSdkVersion versions.targetSdk
externalNativeBuild {

View File

@@ -4,6 +4,8 @@ project(filament-utils-android)
set(FILAMENT_DIR ${FILAMENT_DIST_DIR})
set(IMAGEIO_DIR ../../libs/imageio)
set(CMAKE_SYSTEM_VERSION 26)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../gltfio-android ${CMAKE_CURRENT_BINARY_DIR}/gltfio-android)
add_library(camutils STATIC IMPORTED)
@@ -30,6 +32,10 @@ add_library(iblprefilter STATIC IMPORTED)
set_target_properties(iblprefilter PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libfilament-iblprefilter.a)
add_library(bluevk STATIC IMPORTED)
set_target_properties(bluevk PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbluevk.a)
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.map")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,max-page-size=16384")
@@ -57,7 +63,8 @@ target_include_directories(filament-utils-jni PRIVATE
..
../../filament/backend/include
${IMAGEIO_DIR}/include
../../libs/utils/include)
../../libs/utils/include
../../libs/bluevk/include)
set_target_properties(filament-utils-jni PROPERTIES LINK_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/libfilament-utils-jni.symbols)
@@ -71,4 +78,6 @@ target_link_libraries(filament-utils-jni
image
ktxreader
viewer
bluevk
android
)

View File

@@ -12,6 +12,10 @@ android {
}
}
defaultConfig {
minSdkVersion 26
}
packagingOptions {
// No need to package up the following shared libs, which arise as a side effect of our
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle

View File

@@ -14,12 +14,21 @@
* limitations under the License.
*/
#include <android/hardware_buffer.h>
#include <android/hardware_buffer_jni.h>
#include <jni.h>
#include <filament/Engine.h>
#include <filament/IndirectLight.h>
#include <filament/Skybox.h>
#include <backend/Platform.h>
#include <backend/platforms/PlatformEGLAndroid.h>
#include <backend/platforms/VulkanPlatformAndroid.h>
#include <utils/Log.h>
#include <ktxreader/Ktx1Reader.h>
#include "common/NioUtils.h"
@@ -29,6 +38,8 @@ using namespace filament::math;
using namespace image;
using namespace ktxreader;
using namespace filament::backend;
jlong nCreateHDRTexture(JNIEnv* env, jclass,
jlong nativeEngine, jobject javaBuffer, jint remaining, jint internalFormat);
@@ -79,6 +90,37 @@ static jboolean nGetSphericalHarmonics(JNIEnv* env, jclass, jobject javaBuffer,
return success ? JNI_TRUE : JNI_FALSE;
}
static jlong nSetExternalImageOnTexture(JNIEnv* env, jclass, jlong nativeEngine, jlong nativeTexture,
jobject hardwareBuffer, jboolean srgb) {
utils::slog.e <<"--------- jni nSetExternalImageOnTexture" << utils::io::endl;
Engine* engine = (Engine*) nativeEngine;
Texture* texture = (Texture*) nativeTexture;
Platform* platform = engine->getPlatform();
AHardwareBuffer* nativeBuffer = nullptr;
if (__builtin_available(android 26, *)) {
nativeBuffer = AHardwareBuffer_fromHardwareBuffer(env, hardwareBuffer);
}
utils::slog.e <<"--------- jni nSetExternalImageOnTexture buf=" << nativeBuffer << utils::io::endl;
if (!nativeBuffer) {
return 0;
}
if (engine->getBackend() == Backend::OPENGL) {
PlatformEGLAndroid* eglPlatform = (PlatformEGLAndroid*) platform;
auto ref = eglPlatform->createExternalImage(nativeBuffer, srgb == JNI_TRUE);
texture->setExternalImage(*engine, ref);
} else if (engine->getBackend() == Backend::VULKAN) {
VulkanPlatformAndroid* vulkanPlatform = (VulkanPlatformAndroid*) platform;
auto ref = vulkanPlatform->createExternalImage(nativeBuffer, srgb == JNI_TRUE);
texture->setExternalImage(*engine, ref);
}
return 0;
}
JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) {
@@ -108,5 +150,14 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
rc = env->RegisterNatives(hdrloaderClass, hdrMethods, sizeof(hdrMethods) / sizeof(JNINativeMethod));
if (rc != JNI_OK) return rc;
jclass loaderClass = env->FindClass("com/google/android/filament/utils/ExternalImage");
if (loaderClass == nullptr) return JNI_ERR;
static const JNINativeMethod methods[] = {
{ (char*) "nSetExternalImageOnTexture", (char*) "(JJLandroid/hardware/HardwareBuffer;Z)J",
reinterpret_cast<void*>(nSetExternalImageOnTexture) },
};
rc = env->RegisterNatives(loaderClass, methods, sizeof(methods) / sizeof(JNINativeMethod));
if (rc != JNI_OK) return rc;
return JNI_VERSION_1_6;
}

View File

@@ -0,0 +1,41 @@
/*
* Copyright (C) 2017 Romain Guy
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.utils
import android.hardware.HardwareBuffer
import com.google.android.filament.Engine
import com.google.android.filament.Texture
object ExternalImage {
fun setOnTexture(
engine: Engine,
texture: Texture,
buffer: HardwareBuffer,
srgb: Boolean,
) {
val nativeEngine = engine.nativeObject
val nativeTexture = texture.nativeObject
val l = nSetExternalImageOnTexture(nativeEngine, nativeTexture, buffer, srgb)
}
private external fun nSetExternalImageOnTexture(
nativeEngine: Long,
nativeTexture: Long,
buffer: HardwareBuffer,
srgb: Boolean,
): Long
}

View File

@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.59.1
VERSION_NAME=1.58.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

View File

@@ -0,0 +1,12 @@
*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
/.idea/caches
/.idea/gradle.xml
.DS_Store
/build
/captures
/src/main/assets
.externalNativeBuild

View File

@@ -0,0 +1,55 @@
plugins {
id 'com.android.application'
id 'kotlin-android'
id 'filament-tools-plugin'
}
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
}
clean.doFirst {
delete "src/main/assets"
}
android {
namespace 'com.google.android.filament.externalimg'
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.externalimg"
minSdkVersion 26
targetSdkVersion versions.targetSdk
}
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
// is not configuration-cache friendly yet; this is only useful for Play publication
dependenciesInfo {
includeInApk = false
}
// We use the .filamat extension for materials compiled with matc
// Telling aapt to not compress them allows to load them efficiently
aaptOptions {
noCompress 'filamat', 'ktx'
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
}
}
dependencies {
implementation deps.kotlin
implementation deps.androidx.core
implementation project(':filament-android')
implementation project(':filament-utils-android')
}

View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (C) 2019 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:exported="true"
android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

View File

@@ -0,0 +1,247 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.app.Activity
import android.content.Context
import android.content.pm.PackageManager
import android.graphics.SurfaceTexture
import android.hardware.camera2.*
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.util.Size
import android.view.Surface
import androidx.core.content.ContextCompat
import android.Manifest
import android.graphics.ImageFormat
import android.hardware.HardwareBuffer
import android.media.ImageReader
import android.opengl.Matrix
import android.os.Build
import android.os.Looper
import androidx.annotation.RequiresApi
import com.google.android.filament.*
import java.util.concurrent.Semaphore
import java.util.concurrent.TimeUnit
/**
* Toy class that handles all interaction with the Android camera2 API.
* Sets the "textureTransform" and "videoTexture" parameters on the given Filament material.
*/
class CameraHelper(val activity: Activity, private val filamentEngine: Engine, private val filamentMaterial: MaterialInstance) {
private lateinit var cameraId: String
private lateinit var captureRequest: CaptureRequest
private val cameraOpenCloseLock = Semaphore(1)
private var backgroundHandler: Handler? = null
private var backgroundThread: HandlerThread? = null
private var cameraDevice: CameraDevice? = null
private var captureSession: CameraCaptureSession? = null
private var resolution = Size(640, 480)
private var filamentTexture: Texture? = null
private var filamentStream: Stream? = null
private val imageReader = ImageReader.newInstance(
resolution.width,
resolution.height,
ImageFormat.PRIVATE,
kImageReaderMaxImages,
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
@Suppress("deprecation")
private val display = if (Build.VERSION.SDK_INT >= 30) {
Api30Impl.getDisplay(activity)
} else {
activity.windowManager.defaultDisplay!!
}
@RequiresApi(30)
class Api30Impl {
companion object {
fun getDisplay(context: Context) = context.display!!
}
}
private val cameraCallback = object : CameraDevice.StateCallback() {
override fun onOpened(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
this@CameraHelper.cameraDevice = cameraDevice
createCaptureSession()
}
override fun onDisconnected(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
cameraDevice.close()
this@CameraHelper.cameraDevice = null
}
override fun onError(cameraDevice: CameraDevice, error: Int) {
onDisconnected(cameraDevice)
this@CameraHelper.activity.finish()
}
}
/**
* Fetches the latest image (if any) from ImageReader and passes its HardwareBuffer to Filament.
*/
fun pushExternalImageToFilament() {
val stream = filamentStream
if (stream != null) {
imageReader.acquireLatestImage()?.also {
stream.setAcquiredImage(it.hardwareBuffer, Handler(Looper.getMainLooper())) {
it.close()
}
}
}
}
/**
* Finds the front-facing Android camera, requests permission, and sets up a listener that will
* start a capture session as soon as the camera is ready.
*/
fun openCamera() {
val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
try {
for (cameraId in manager.cameraIdList) {
val characteristics = manager.getCameraCharacteristics(cameraId)
val cameraDirection = characteristics.get(CameraCharacteristics.LENS_FACING)
if (cameraDirection != null && cameraDirection == CameraCharacteristics.LENS_FACING_FRONT) {
continue
}
this.cameraId = cameraId
Log.i(kLogTag, "Selected camera $cameraId.")
val map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP) ?: continue
resolution = map.getOutputSizes(SurfaceTexture::class.java)[0]
Log.i(kLogTag, "Highest resolution is $resolution.")
}
} catch (e: CameraAccessException) {
Log.e(kLogTag, e.toString())
} catch (e: NullPointerException) {
Log.e(kLogTag, "Camera2 API is not supported on this device.")
}
val permission = ContextCompat.checkSelfPermission(this.activity, Manifest.permission.CAMERA)
if (permission != PackageManager.PERMISSION_GRANTED) {
activity.requestPermissions(arrayOf(Manifest.permission.CAMERA), kRequestCameraPermission)
return
}
if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw RuntimeException("Time out waiting to lock camera opening.")
}
manager.openCamera(cameraId, cameraCallback, backgroundHandler)
}
fun onResume() {
backgroundThread = HandlerThread("CameraBackground").also { it.start() }
backgroundHandler = Handler(backgroundThread?.looper!!)
}
fun onPause() {
backgroundThread?.quitSafely()
try {
backgroundThread?.join()
backgroundThread = null
backgroundHandler = null
} catch (e: InterruptedException) {
Log.e(kLogTag, e.toString())
}
}
fun onRequestPermissionsResult(requestCode: Int, grantResults: IntArray): Boolean {
if (requestCode == kRequestCameraPermission) {
if (grantResults.size != 1 || grantResults[0] != PackageManager.PERMISSION_GRANTED) {
Log.e(kLogTag, "Unable to obtain camera position.")
}
return true
}
return false
}
private fun createCaptureSession() {
filamentStream?.apply { filamentEngine.destroyStream(this) }
// [Re]create the Filament Stream object that gets bound to the Texture.
filamentStream = Stream.Builder().build(filamentEngine)
// Create the Filament Texture object if we haven't done so already.
if (filamentTexture == null) {
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.format(Texture.InternalFormat.RGB8)
.build(filamentEngine)
}
// We are texturing a front-facing square shape so we need to generate a matrix that transforms (u, v, 0, 1)
// into a new UV coordinate according to the screen rotation and the aspect ratio of the camera image.
val aspectRatio = resolution.width.toFloat() / resolution.height.toFloat()
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
when (display.rotation) {
Surface.ROTATION_0 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 90.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f, 1.0f / aspectRatio, 1.0f)
}
Surface.ROTATION_90 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 1.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 180.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
Surface.ROTATION_270 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
}
// Connect the Stream to the Texture and the Texture to the MaterialInstance.
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
filamentTexture!!.setExternalStream(filamentEngine, filamentStream!!)
filamentMaterial.setParameter("videoTexture", filamentTexture!!, sampler)
filamentMaterial.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
// Start the capture session. You could also use TEMPLATE_PREVIEW here.
val captureRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_RECORD)
captureRequestBuilder.addTarget(imageReader.surface)
cameraDevice?.createCaptureSession(listOf(imageReader.surface),
object : CameraCaptureSession.StateCallback() {
override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
if (cameraDevice == null) return
captureSession = cameraCaptureSession
captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE)
captureRequest = captureRequestBuilder.build()
captureSession!!.setRepeatingRequest(captureRequest, null, backgroundHandler)
Log.i(kLogTag, "Created CaptureRequest.")
}
override fun onConfigureFailed(session: CameraCaptureSession) {
Log.e(kLogTag, "onConfigureFailed")
}
}, null)
}
companion object {
private const val kLogTag = "CameraHelper"
private const val kRequestCameraPermission = 1
private const val kImageReaderMaxImages = 7
}
}

View File

@@ -0,0 +1,247 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.app.Activity
import android.content.Context
import android.content.pm.PackageManager
import android.graphics.SurfaceTexture
import android.hardware.camera2.*
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.util.Size
import android.view.Surface
import androidx.core.content.ContextCompat
import android.Manifest
import android.graphics.ImageFormat
import android.hardware.HardwareBuffer
import android.media.ImageReader
import android.opengl.Matrix
import android.os.Build
import android.os.Looper
import androidx.annotation.RequiresApi
import com.google.android.filament.*
import java.util.concurrent.Semaphore
import java.util.concurrent.TimeUnit
/**
* Toy class that handles all interaction with the Android camera2 API.
* Sets the "textureTransform" and "videoTexture" parameters on the given Filament material.
*/
class CameraHelper(val activity: Activity, private val filamentEngine: Engine, private val filamentMaterial: MaterialInstance) {
private lateinit var cameraId: String
private lateinit var captureRequest: CaptureRequest
private val cameraOpenCloseLock = Semaphore(1)
private var backgroundHandler: Handler? = null
private var backgroundThread: HandlerThread? = null
private var cameraDevice: CameraDevice? = null
private var captureSession: CameraCaptureSession? = null
private var resolution = Size(640, 480)
private var filamentTexture: Texture? = null
private var filamentStream: Stream? = null
private val imageReader = ImageReader.newInstance(
resolution.width,
resolution.height,
ImageFormat.PRIVATE,
kImageReaderMaxImages,
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
@Suppress("deprecation")
private val display = if (Build.VERSION.SDK_INT >= 30) {
Api30Impl.getDisplay(activity)
} else {
activity.windowManager.defaultDisplay!!
}
@RequiresApi(30)
class Api30Impl {
companion object {
fun getDisplay(context: Context) = context.display!!
}
}
private val cameraCallback = object : CameraDevice.StateCallback() {
override fun onOpened(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
this@CameraHelper.cameraDevice = cameraDevice
createCaptureSession()
}
override fun onDisconnected(cameraDevice: CameraDevice) {
cameraOpenCloseLock.release()
cameraDevice.close()
this@CameraHelper.cameraDevice = null
}
override fun onError(cameraDevice: CameraDevice, error: Int) {
onDisconnected(cameraDevice)
this@CameraHelper.activity.finish()
}
}
/**
* Fetches the latest image (if any) from ImageReader and passes its HardwareBuffer to Filament.
*/
fun pushExternalImageToFilament() {
val stream = filamentStream
if (stream != null) {
imageReader.acquireLatestImage()?.also {
stream.setAcquiredImage(it.hardwareBuffer, Handler(Looper.getMainLooper())) {
it.close()
}
}
}
}
/**
* Finds the front-facing Android camera, requests permission, and sets up a listener that will
* start a capture session as soon as the camera is ready.
*/
fun openCamera() {
val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
try {
for (cameraId in manager.cameraIdList) {
val characteristics = manager.getCameraCharacteristics(cameraId)
val cameraDirection = characteristics.get(CameraCharacteristics.LENS_FACING)
if (cameraDirection != null && cameraDirection == CameraCharacteristics.LENS_FACING_FRONT) {
continue
}
this.cameraId = cameraId
Log.i(kLogTag, "Selected camera $cameraId.")
val map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP) ?: continue
resolution = map.getOutputSizes(SurfaceTexture::class.java)[0]
Log.i(kLogTag, "Highest resolution is $resolution.")
}
} catch (e: CameraAccessException) {
Log.e(kLogTag, e.toString())
} catch (e: NullPointerException) {
Log.e(kLogTag, "Camera2 API is not supported on this device.")
}
val permission = ContextCompat.checkSelfPermission(this.activity, Manifest.permission.CAMERA)
if (permission != PackageManager.PERMISSION_GRANTED) {
activity.requestPermissions(arrayOf(Manifest.permission.CAMERA), kRequestCameraPermission)
return
}
if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw RuntimeException("Time out waiting to lock camera opening.")
}
manager.openCamera(cameraId, cameraCallback, backgroundHandler)
}
fun onResume() {
backgroundThread = HandlerThread("CameraBackground").also { it.start() }
backgroundHandler = Handler(backgroundThread?.looper!!)
}
fun onPause() {
backgroundThread?.quitSafely()
try {
backgroundThread?.join()
backgroundThread = null
backgroundHandler = null
} catch (e: InterruptedException) {
Log.e(kLogTag, e.toString())
}
}
fun onRequestPermissionsResult(requestCode: Int, grantResults: IntArray): Boolean {
if (requestCode == kRequestCameraPermission) {
if (grantResults.size != 1 || grantResults[0] != PackageManager.PERMISSION_GRANTED) {
Log.e(kLogTag, "Unable to obtain camera position.")
}
return true
}
return false
}
private fun createCaptureSession() {
filamentStream?.apply { filamentEngine.destroyStream(this) }
// [Re]create the Filament Stream object that gets bound to the Texture.
filamentStream = Stream.Builder().build(filamentEngine)
// Create the Filament Texture object if we haven't done so already.
if (filamentTexture == null) {
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.format(Texture.InternalFormat.RGB8)
.build(filamentEngine)
}
// We are texturing a front-facing square shape so we need to generate a matrix that transforms (u, v, 0, 1)
// into a new UV coordinate according to the screen rotation and the aspect ratio of the camera image.
val aspectRatio = resolution.width.toFloat() / resolution.height.toFloat()
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
when (display.rotation) {
Surface.ROTATION_0 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 90.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f, 1.0f / aspectRatio, 1.0f)
}
Surface.ROTATION_90 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 1.0f, 0.0f)
Matrix.rotateM(textureTransform, 0, 180.0f, 0.0f, 0.0f, 1.0f)
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
Surface.ROTATION_270 -> {
Matrix.translateM(textureTransform, 0, 1.0f, 0.0f, 0.0f)
Matrix.scaleM(textureTransform, 0, -1.0f / aspectRatio, 1.0f, 1.0f)
}
}
// Connect the Stream to the Texture and the Texture to the MaterialInstance.
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
filamentTexture!!.setExternalStream(filamentEngine, filamentStream!!)
filamentMaterial.setParameter("videoTexture", filamentTexture!!, sampler)
filamentMaterial.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
// Start the capture session. You could also use TEMPLATE_PREVIEW here.
val captureRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_RECORD)
captureRequestBuilder.addTarget(imageReader.surface)
cameraDevice?.createCaptureSession(listOf(imageReader.surface),
object : CameraCaptureSession.StateCallback() {
override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
if (cameraDevice == null) return
captureSession = cameraCaptureSession
captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE)
captureRequest = captureRequestBuilder.build()
captureSession!!.setRepeatingRequest(captureRequest, null, backgroundHandler)
Log.i(kLogTag, "Created CaptureRequest.")
}
override fun onConfigureFailed(session: CameraCaptureSession) {
Log.e(kLogTag, "onConfigureFailed")
}
}, null)
}
companion object {
private const val kLogTag = "CameraHelper"
private const val kRequestCameraPermission = 1
private const val kImageReaderMaxImages = 7
}
}

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import android.graphics.*
import android.hardware.HardwareBuffer
import android.media.Image
import android.media.ImageReader
import android.os.Build
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.view.Surface
import androidx.annotation.RequiresApi
import java.util.concurrent.CompletableFuture
import java.util.concurrent.TimeUnit
import java.util.concurrent.TimeoutException
@RequiresApi(Build.VERSION_CODES.O)
object CanvasToHardwareBufferUtil {
private const val TAG = "CanvasToHardwareBufferKt"
private const val IMAGE_READER_TIMEOUT_MS = 3000L // Timeout for waiting buffer
fun drawToHardwareBuffer(
width: Int,
height: Int,
): HardwareBuffer? {
if (width <= 0 || height <= 0) {
Log.e(TAG, "Invalid dimensions: width=$width, height=$height")
return null
}
var handlerThread: HandlerThread? = null
var imageReader: ImageReader? = null
var surface: Surface? = null // Keep track for logging/debugging if needed
// Use var as it's assigned within the try block after future completion
var receivedHardwareBuffer: HardwareBuffer? = null
try {
// 1. Setup HandlerThread for ImageReader callbacks
handlerThread = HandlerThread("ImageReaderThreadKt").apply { start() }
val imageReaderHandler = Handler(handlerThread.looper)
// 2. Use CompletableFuture to wait for the buffer from the listener
val bufferFuture = CompletableFuture<HardwareBuffer>()
// 3. Create ImageReader
val usageFlags =
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or
HardwareBuffer.USAGE_GPU_COLOR_OUTPUT or
HardwareBuffer.USAGE_CPU_READ_RARELY // Adjust as needed
imageReader =
ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 1, usageFlags)
// 4. Set Listener to capture the buffer
imageReader.setOnImageAvailableListener({ reader ->
var image: Image? = null
var hardwareBuffer: HardwareBuffer? = null
try {
// Use `use` block for automatic image.close()
image = reader.acquireLatestImage()
if (image == null) {
Log.w(TAG, "ImageReader listener fired but no image available.")
// Complete exceptionally if buffer wasn't already completed.
bufferFuture.completeExceptionally(
RuntimeException("ImageReader listener fired but no image available"),
)
return@setOnImageAvailableListener
}
hardwareBuffer = image.hardwareBuffer
if (hardwareBuffer != null) {
// IMPORTANT: Don't close the HardwareBuffer here!
// Transfer ownership via the CompletableFuture.
if (!bufferFuture.isDone) { // Avoid completing more than once
bufferFuture.complete(hardwareBuffer)
} else {
// Future was already completed (maybe exceptionally), close this buffer
Log.w(TAG, "Future already done, closing redundant HardwareBuffer")
hardwareBuffer.close()
}
} else {
Log.e(TAG, "Failed to get HardwareBuffer from Image.")
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(
RuntimeException("Failed to get HardwareBuffer from Image"),
)
}
}
} catch (e: Exception) {
Log.e(TAG, "Error in ImageReader listener", e)
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(e) // Propagate error
}
// If we got the buffer but failed elsewhere, ensure it's closed
hardwareBuffer?.takeUnless { it.isClosed }?.close()
} finally {
// image?.close() // Handled by acquiring reader itself or image.use{} if used
image?.close() // Close image if not using `use` or if error before `use` finishes
}
}, imageReaderHandler)
// 5. Get the Surface to draw onto
surface =
imageReader.surface
?: throw RuntimeException("Failed to get Surface from ImageReader")
// 6. Lock Canvas and Draw
val canvas: Canvas? = surface.lockHardwareCanvas() // Use hardware accelerated canvas
if (canvas != null) {
try {
// --- Your Drawing Code Here ---
val paint =
Paint().apply {
isAntiAlias = true // Good practice
}
// Blue background
paint.color = Color.BLUE
canvas.drawRect(0f, 0f, width.toFloat(), height.toFloat(), paint)
// White text
paint.color = Color.WHITE
paint.textSize = 40f
paint.textAlign = Paint.Align.CENTER
canvas.drawText(
"Hello HardwareBuffer! (Kotlin)",
width / 2f,
height / 2f,
paint,
)
// --- End Drawing Code ---
} finally {
// 7. Unlock Canvas and Post
surface.unlockCanvasAndPost(canvas)
}
} else {
throw RuntimeException("Failed to lock Hardware Canvas")
}
// 8. Wait for the listener to provide the HardwareBuffer
try {
// Wait for the buffer; this blocks the current thread.
receivedHardwareBuffer =
bufferFuture.get(IMAGE_READER_TIMEOUT_MS, TimeUnit.MILLISECONDS)
// Ownership of receivedHardwareBuffer is now transferred to the caller
} catch (timeout: TimeoutException) {
Log.e(TAG, "Timeout waiting for HardwareBuffer from ImageReader listener")
bufferFuture.cancel(true) // Attempt to cancel listener processing
throw timeout // Re-throw
}
} catch (e: Exception) {
Log.e(TAG, "Failed to draw to HardwareBuffer", e)
// Ensure buffer is closed if acquired but an error occurred before returning it
receivedHardwareBuffer?.takeUnless { it.isClosed }?.close()
return null // Indicate failure
} finally {
// 9. Cleanup
try {
imageReader?.close() // Also releases the Surface implicitly
} catch (e: Exception) {
Log.e(TAG, "Error closing ImageReader", e)
}
try {
handlerThread?.quitSafely()
} catch (e: Exception) {
Log.e(TAG, "Error quitting HandlerThread", e)
}
// Note: Do NOT close receivedHardwareBuffer here if returning successfully.
// The caller is responsible for closing the returned buffer.
}
// Return the buffer; caller MUST close it.
return receivedHardwareBuffer
}
// --- Example Usage (must be called from appropriate context/thread, like a coroutine) ---
/*
@RequiresApi(Build.VERSION_CODES.O)
suspend fun exampleUsage() = withContext(Dispatchers.IO) { // Run blocking code off main thread
val myBuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(640, 480)
// Use the 'use' extension function for automatic closing
myBuffer?.use { buffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
Log.d(TAG,"HardwareBuffer processing finished (buffer closed if obtained).")
}
*/
}

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import android.graphics.*
import android.hardware.HardwareBuffer
import android.media.Image
import android.media.ImageReader
import android.os.Build
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import android.view.Surface
import androidx.annotation.RequiresApi
import java.util.concurrent.CompletableFuture
import java.util.concurrent.TimeUnit
import java.util.concurrent.TimeoutException
@RequiresApi(Build.VERSION_CODES.O)
object CanvasToHardwareBufferUtil {
private const val TAG = "CanvasToHardwareBufferKt"
private const val IMAGE_READER_TIMEOUT_MS = 3000L // Timeout for waiting buffer
fun drawToHardwareBuffer(width: Int, height: Int): HardwareBuffer? {
if (width <= 0 || height <= 0) {
Log.e(TAG, "Invalid dimensions: width=$width, height=$height")
return null
}
var handlerThread: HandlerThread? = null
var imageReader: ImageReader? = null
var surface: Surface? = null // Keep track for logging/debugging if needed
// Use var as it's assigned within the try block after future completion
var receivedHardwareBuffer: HardwareBuffer? = null
try {
// 1. Setup HandlerThread for ImageReader callbacks
handlerThread = HandlerThread("ImageReaderThreadKt").apply { start() }
val imageReaderHandler = Handler(handlerThread.looper)
// 2. Use CompletableFuture to wait for the buffer from the listener
val bufferFuture = CompletableFuture<HardwareBuffer>()
// 3. Create ImageReader
val usageFlags = HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or
HardwareBuffer.USAGE_GPU_COLOR_OUTPUT or
HardwareBuffer.USAGE_CPU_READ_RARELY // Adjust as needed
imageReader = ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 1, usageFlags)
// 4. Set Listener to capture the buffer
imageReader.setOnImageAvailableListener({ reader ->
var image: Image? = null
var hardwareBuffer: HardwareBuffer? = null
try {
// Use `use` block for automatic image.close()
image = reader.acquireLatestImage()
if (image == null) {
Log.w(TAG, "ImageReader listener fired but no image available.")
// Complete exceptionally if buffer wasn't already completed.
bufferFuture.completeExceptionally(RuntimeException("ImageReader listener fired but no image available"))
return@setOnImageAvailableListener
}
hardwareBuffer = image.hardwareBuffer
if (hardwareBuffer != null) {
// IMPORTANT: Don't close the HardwareBuffer here!
// Transfer ownership via the CompletableFuture.
if (!bufferFuture.isDone) { // Avoid completing more than once
bufferFuture.complete(hardwareBuffer)
} else {
// Future was already completed (maybe exceptionally), close this buffer
Log.w(TAG, "Future already done, closing redundant HardwareBuffer")
hardwareBuffer.close()
}
} else {
Log.e(TAG, "Failed to get HardwareBuffer from Image.")
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(RuntimeException("Failed to get HardwareBuffer from Image"))
}
}
} catch (e: Exception) {
Log.e(TAG, "Error in ImageReader listener", e)
if (!bufferFuture.isDone) {
bufferFuture.completeExceptionally(e) // Propagate error
}
// If we got the buffer but failed elsewhere, ensure it's closed
hardwareBuffer?.takeUnless { it.isClosed }?.close()
} finally {
// image?.close() // Handled by acquiring reader itself or image.use{} if used
image?.close() // Close image if not using `use` or if error before `use` finishes
}
}, imageReaderHandler)
// 5. Get the Surface to draw onto
surface = imageReader.surface ?: throw RuntimeException("Failed to get Surface from ImageReader")
// 6. Lock Canvas and Draw
val canvas: Canvas? = surface.lockHardwareCanvas() // Use hardware accelerated canvas
if (canvas != null) {
try {
// --- Your Drawing Code Here ---
val paint = Paint().apply {
isAntiAlias = true // Good practice
}
// Blue background
paint.color = Color.BLUE
canvas.drawRect(0f, 0f, width.toFloat(), height.toFloat(), paint)
// White text
paint.color = Color.WHITE
paint.textSize = 40f
paint.textAlign = Paint.Align.CENTER
canvas.drawText("Hello HardwareBuffer! (Kotlin)", width / 2f, height / 2f, paint)
// --- End Drawing Code ---
} finally {
// 7. Unlock Canvas and Post
surface.unlockCanvasAndPost(canvas)
}
} else {
throw RuntimeException("Failed to lock Hardware Canvas")
}
// 8. Wait for the listener to provide the HardwareBuffer
try {
// Wait for the buffer; this blocks the current thread.
receivedHardwareBuffer = bufferFuture.get(IMAGE_READER_TIMEOUT_MS, TimeUnit.MILLISECONDS)
// Ownership of receivedHardwareBuffer is now transferred to the caller
} catch(timeout: TimeoutException) {
Log.e(TAG, "Timeout waiting for HardwareBuffer from ImageReader listener")
bufferFuture.cancel(true) // Attempt to cancel listener processing
throw timeout // Re-throw
}
} catch (e: Exception) {
Log.e(TAG, "Failed to draw to HardwareBuffer", e)
// Ensure buffer is closed if acquired but an error occurred before returning it
receivedHardwareBuffer?.takeUnless { it.isClosed }?.close()
return null // Indicate failure
} finally {
// 9. Cleanup
try {
imageReader?.close() // Also releases the Surface implicitly
} catch (e: Exception) {
Log.e(TAG, "Error closing ImageReader", e)
}
try {
handlerThread?.quitSafely()
} catch (e: Exception) {
Log.e(TAG, "Error quitting HandlerThread", e)
}
// Note: Do NOT close receivedHardwareBuffer here if returning successfully.
// The caller is responsible for closing the returned buffer.
}
// Return the buffer; caller MUST close it.
return receivedHardwareBuffer
}
// --- Example Usage (must be called from appropriate context/thread, like a coroutine) ---
/*
@RequiresApi(Build.VERSION_CODES.O)
suspend fun exampleUsage() = withContext(Dispatchers.IO) { // Run blocking code off main thread
val myBuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(640, 480)
// Use the 'use' extension function for automatic closing
myBuffer?.use { buffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
Log.d(TAG,"HardwareBuffer processing finished (buffer closed if obtained).")
}
*/
}

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.animation.ValueAnimator
import android.app.Activity
import android.hardware.HardwareBuffer
import android.opengl.Matrix
import android.os.Bundle
import android.view.Choreographer
import android.view.Surface
import android.view.SurfaceView
import android.view.animation.LinearInterpolator
import androidx.core.app.ActivityCompat
import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import com.google.android.filament.utils.ExternalImage
import com.google.android.filament.utils.Utils
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.channels.Channels
import kotlin.math.*
import android.util.Log
class MainActivity : Activity(), ActivityCompat.OnRequestPermissionsResultCallback {
companion object {
init {
Filament.init()
}
}
private var TAG = "filament.externalimg"
private lateinit var surfaceView: SurfaceView
private lateinit var uiHelper: UiHelper
private lateinit var displayHelper: DisplayHelper
private lateinit var choreographer: Choreographer
private lateinit var engine: Engine
private lateinit var renderer: Renderer
private lateinit var scene: Scene
private lateinit var view: View
// This is the Filament camera, not the phone camera. :)
private lateinit var camera: Camera
private var filamentTexture: Texture? = null
// Other Filament objects:
private lateinit var material: Material
private lateinit var materialInstance: MaterialInstance
private lateinit var vertexBuffer: VertexBuffer
private lateinit var indexBuffer: IndexBuffer
// Filament entity representing a renderable object
@Entity private var renderable = 0
@Entity private var light = 0
private var myCount : Int = 0
// A swap chain is Filament's representation of a surface
private var swapChain: SwapChain? = null
// Performs the rendering and schedules new frames
private val frameScheduler = FrameCallback()
private val animator = ValueAnimator.ofFloat(0.0f, 50.0f)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
Utils.init()
surfaceView = SurfaceView(this)
setContentView(surfaceView)
choreographer = Choreographer.getInstance()
displayHelper = DisplayHelper(this)
setupSurfaceView()
setupFilament()
setupView()
setupScene()
// ExternalImage.setOnTexture(engine,, texture, buffer, srgb)
// cameraHelper = CameraHelper(this, engine, materialInstance)
// cameraHelper.openCamera()
}
private fun setupSurfaceView() {
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
uiHelper.renderCallback = SurfaceCallback()
uiHelper.attachTo(surfaceView)
}
private fun setupFilament() {
engine = Engine.create()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
camera = engine.createCamera(engine.entityManager.create())
}
private fun setupView() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
view.camera = camera
view.scene = scene
}
private fun setupScene() {
loadMaterial()
setupMaterial()
createMesh()
// To create a renderable we first create a generic entity
renderable = EntityManager.get().create()
// We then create a renderable component on that entity
// A renderable is made of several primitives; in this case we declare only 1
// If we wanted each face of the cube to have a different material, we could
// declare 6 primitives (1 per face) and give each of them a different material
// instance, setup with different parameters
RenderableManager.Builder(1)
// Overall bounding box of the renderable
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
// Sets the mesh data of the first primitive, 6 faces of 6 indices each
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
// Sets the material of the first primitive
.material(0, materialInstance)
.build(engine, renderable)
// Add the entity to the scene to render it
scene.addEntity(renderable)
// We now need a light, let's create a directional light
light = EntityManager.get().create()
// Create a color from a temperature (5,500K)
val (r, g, b) = Colors.cct(5_500.0f)
LightManager.Builder(LightManager.Type.DIRECTIONAL)
.color(r, g, b)
// Intensity of the sun in lux on a clear day
.intensity(110_000.0f)
// The direction is normalized on our behalf
.direction(0.0f, -0.5f, -1.0f)
.castShadows(true)
.build(engine, light)
// Add the entity to the scene to light it
scene.addEntity(light)
// Set the exposure on the camera, this exposure follows the sunny f/16 rule
// Since we've defined a light that has the same intensity as the sun, it
// guarantees a proper exposure
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
// Move the camera back to see the object
camera.lookAt(0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
startAnimation()
}
private fun loadMaterial() {
readUncompressedAsset("materials/lit.filamat").let {
material = Material.Builder().payload(it, it.remaining()).build(engine)
}
}
private fun setupMaterial() {
materialInstance = material.createInstance()
materialInstance.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
materialInstance.setParameter("roughness", 0.3f)
val textureTransform = FloatArray(16)
Matrix.setIdentityM(textureTransform, 0)
filamentTexture = Texture.Builder()
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
.width(400)
.height(400)
.format(Texture.InternalFormat.RGBA8)
.build(engine)
val sampler = TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR, TextureSampler.WrapMode.CLAMP_TO_EDGE)
materialInstance.setParameter("videoTexture", filamentTexture!!, sampler)
materialInstance.setParameter("textureTransform", MaterialInstance.FloatElement.MAT4, textureTransform, 0, 1)
}
private fun createMesh() {
val floatSize = 4
val shortSize = 2
// A vertex is a position + a tangent frame:
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
val vertexSize = 3 * floatSize + 4 * floatSize
// Define a vertex and a function to put a vertex in a ByteBuffer
@Suppress("ArrayInDataClass")
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
fun ByteBuffer.put(v: Vertex): ByteBuffer {
putFloat(v.x)
putFloat(v.y)
putFloat(v.z)
v.tangents.forEach { putFloat(it) }
return this
}
// 6 faces, 4 vertices per face
val vertexCount = 6 * 4
// Create tangent frames, one per face
val tfPX = FloatArray(4)
val tfNX = FloatArray(4)
val tfPY = FloatArray(4)
val tfNY = FloatArray(4)
val tfPZ = FloatArray(4)
val tfNZ = FloatArray(4)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
// It is important to respect the native byte order
.order(ByteOrder.nativeOrder())
// Face -Z
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNZ))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNZ))
// Face +X
.put(Vertex( 1.5f, -1.5f, -1.0f, tfPX))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
// Face +Z
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
// Face -X
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNX))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNX))
// Face -Y
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
// Face +Y
.put(Vertex(-1.5f, 1.5f, -1.0f, tfPY))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPY))
// Make sure the cursor is pointing in the right place in the byte buffer
.flip()
// Declare the layout of our mesh
vertexBuffer = VertexBuffer.Builder()
.bufferCount(1)
.vertexCount(vertexCount)
// Because we interleave position and color data we must specify offset and stride
// We could use de-interleaved data by declaring two buffers and giving each
// attribute a different buffer index
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
.build(engine)
// Feed the vertex data to the mesh
// We only set 1 buffer because the data is interleaved
vertexBuffer.setBufferAt(engine, 0, vertexData)
// Create the indices
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
.order(ByteOrder.nativeOrder())
repeat(6) {
val i = (it * 4).toShort()
indexData
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
}
indexData.flip()
// 6 faces, 2 triangles per face,
indexBuffer = IndexBuffer.Builder()
.indexCount(vertexCount * 2)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(engine)
indexBuffer.setBuffer(engine, indexData)
}
private fun startAnimation() {
// Animate the triangle
animator.interpolator = LinearInterpolator()
animator.duration = 6000
animator.repeatMode = ValueAnimator.RESTART
animator.repeatCount = ValueAnimator.INFINITE
animator.addUpdateListener(object : ValueAnimator.AnimatorUpdateListener {
val transformMatrix = FloatArray(16)
override fun onAnimationUpdate(animator: ValueAnimator) {
val t = animator.animatedValue as Float
val radians = sin(t) * 3.0f * PI.toFloat()
Matrix.setRotateM(transformMatrix, 0, radians, 0.0f, 1.0f, 0.0f)
val tcm = engine.transformManager
tcm.setTransform(tcm.getInstance(renderable), transformMatrix)
}
})
animator.start()
}
override fun onResume() {
super.onResume()
choreographer.postFrameCallback(frameScheduler)
animator.start()
// cameraHelper.onResume()
}
override fun onPause() {
super.onPause()
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// cameraHelper.onPause()
}
override fun onDestroy() {
super.onDestroy()
// Stop the animation and any pending frame
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// Always detach the surface before destroying the engine
uiHelper.detach()
// Cleanup all resources
engine.destroyEntity(light)
engine.destroyEntity(renderable)
engine.destroyRenderer(renderer)
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
engine.destroyMaterialInstance(materialInstance)
engine.destroyMaterial(material)
engine.destroyView(view)
engine.destroyScene(scene)
engine.destroyCameraComponent(camera.entity)
// Engine.destroyEntity() destroys Filament related resources only
// (components), not the entity itself
val entityManager = EntityManager.get()
entityManager.destroy(light)
entityManager.destroy(renderable)
entityManager.destroy(camera.entity)
// Destroying the engine will free up any resource you may have forgotten
// to destroy, but it's recommended to do the cleanup properly
engine.destroy()
}
inner class FrameCallback : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
// Schedule the next frame
choreographer.postFrameCallback(this)
// This check guarantees that we have a swap chain
if (uiHelper.isReadyToRender) {
if (myCount < 1) {
val mybuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(400, 400)
mybuffer?.use { buffer : HardwareBuffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
ExternalImage.setOnTexture(engine, filamentTexture!!, buffer, false)
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
}
myCount ++;
// cameraHelper.pushExternalImageToFilament()
// If beginFrame() returns false you should skip the frame
// This means you are sending frames too quickly to the GPU
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
renderer.render(view)
renderer.endFrame()
}
}
}
}
inner class SurfaceCallback : UiHelper.RendererCallback {
override fun onNativeWindowChanged(surface: Surface) {
swapChain?.let { engine.destroySwapChain(it) }
swapChain = engine.createSwapChain(surface)
displayHelper.attach(renderer, surfaceView.display)
}
override fun onDetachedFromSurface() {
displayHelper.detach()
swapChain?.let {
engine.destroySwapChain(it)
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine.flushAndWait()
swapChain = null
}
}
override fun onResized(width: Int, height: Int) {
val aspect = width.toDouble() / height.toDouble()
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
private fun readUncompressedAsset(@Suppress("SameParameterValue") assetName: String): ByteBuffer {
assets.openFd(assetName).use { fd ->
val input = fd.createInputStream()
val dst = ByteBuffer.allocate(fd.length.toInt())
val src = Channels.newChannel(input)
src.read(dst)
src.close()
return dst.apply { rewind() }
}
}
override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<String>, grantResults: IntArray) {
// if (!cameraHelper.onRequestPermissionsResult(requestCode, grantResults)) {
// this.onRequestPermissionsResult(requestCode, permissions, grantResults)
// }
}
}

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@@ -0,0 +1,446 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.externalimg
import android.animation.ValueAnimator
import android.app.Activity
import android.hardware.HardwareBuffer
import android.opengl.Matrix
import android.os.Bundle
import android.view.Choreographer
import android.view.Surface
import android.view.SurfaceView
import android.view.animation.LinearInterpolator
import androidx.core.app.ActivityCompat
import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.channels.Channels
import kotlin.math.*
import android.util.Log
class MainActivity : Activity(), ActivityCompat.OnRequestPermissionsResultCallback {
companion object {
init {
Filament.init()
}
}
private var TAG = "filament.externalimg"
private lateinit var surfaceView: SurfaceView
private lateinit var uiHelper: UiHelper
private lateinit var displayHelper: DisplayHelper
private lateinit var choreographer: Choreographer
private lateinit var engine: Engine
private lateinit var renderer: Renderer
private lateinit var scene: Scene
private lateinit var view: View
// This is the Filament camera, not the phone camera. :)
private lateinit var camera: Camera
// Other Filament objects:
private lateinit var material: Material
private lateinit var materialInstance: MaterialInstance
private lateinit var vertexBuffer: VertexBuffer
private lateinit var indexBuffer: IndexBuffer
// Filament entity representing a renderable object
@Entity private var renderable = 0
@Entity private var light = 0
private var myCount : Int = 0
// A swap chain is Filament's representation of a surface
private var swapChain: SwapChain? = null
// Performs the rendering and schedules new frames
private val frameScheduler = FrameCallback()
private val animator = ValueAnimator.ofFloat(0.0f, 50.0f)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
surfaceView = SurfaceView(this)
setContentView(surfaceView)
choreographer = Choreographer.getInstance()
displayHelper = DisplayHelper(this)
setupSurfaceView()
setupFilament()
setupView()
setupScene()
// cameraHelper = CameraHelper(this, engine, materialInstance)
// cameraHelper.openCamera()
}
private fun setupSurfaceView() {
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
uiHelper.renderCallback = SurfaceCallback()
uiHelper.attachTo(surfaceView)
}
private fun setupFilament() {
engine = Engine.create()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
camera = engine.createCamera(engine.entityManager.create())
}
private fun setupView() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
view.camera = camera
view.scene = scene
}
private fun setupScene() {
loadMaterial()
setupMaterial()
createMesh()
// To create a renderable we first create a generic entity
renderable = EntityManager.get().create()
// We then create a renderable component on that entity
// A renderable is made of several primitives; in this case we declare only 1
// If we wanted each face of the cube to have a different material, we could
// declare 6 primitives (1 per face) and give each of them a different material
// instance, setup with different parameters
RenderableManager.Builder(1)
// Overall bounding box of the renderable
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
// Sets the mesh data of the first primitive, 6 faces of 6 indices each
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
// Sets the material of the first primitive
.material(0, materialInstance)
.build(engine, renderable)
// Add the entity to the scene to render it
scene.addEntity(renderable)
// We now need a light, let's create a directional light
light = EntityManager.get().create()
// Create a color from a temperature (5,500K)
val (r, g, b) = Colors.cct(5_500.0f)
LightManager.Builder(LightManager.Type.DIRECTIONAL)
.color(r, g, b)
// Intensity of the sun in lux on a clear day
.intensity(110_000.0f)
// The direction is normalized on our behalf
.direction(0.0f, -0.5f, -1.0f)
.castShadows(true)
.build(engine, light)
// Add the entity to the scene to light it
scene.addEntity(light)
// Set the exposure on the camera, this exposure follows the sunny f/16 rule
// Since we've defined a light that has the same intensity as the sun, it
// guarantees a proper exposure
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
// Move the camera back to see the object
camera.lookAt(0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
startAnimation()
}
private fun loadMaterial() {
readUncompressedAsset("materials/lit.filamat").let {
material = Material.Builder().payload(it, it.remaining()).build(engine)
}
}
private fun setupMaterial() {
materialInstance = material.createInstance()
materialInstance.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
materialInstance.setParameter("roughness", 0.3f)
}
private fun createMesh() {
val floatSize = 4
val shortSize = 2
// A vertex is a position + a tangent frame:
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
val vertexSize = 3 * floatSize + 4 * floatSize
// Define a vertex and a function to put a vertex in a ByteBuffer
@Suppress("ArrayInDataClass")
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
fun ByteBuffer.put(v: Vertex): ByteBuffer {
putFloat(v.x)
putFloat(v.y)
putFloat(v.z)
v.tangents.forEach { putFloat(it) }
return this
}
// 6 faces, 4 vertices per face
val vertexCount = 6 * 4
// Create tangent frames, one per face
val tfPX = FloatArray(4)
val tfNX = FloatArray(4)
val tfPY = FloatArray(4)
val tfNY = FloatArray(4)
val tfPZ = FloatArray(4)
val tfNZ = FloatArray(4)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
// It is important to respect the native byte order
.order(ByteOrder.nativeOrder())
// Face -Z
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNZ))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfNZ))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNZ))
// Face +X
.put(Vertex( 1.5f, -1.5f, -1.0f, tfPX))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
// Face +Z
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
// Face -X
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
.put(Vertex(-1.5f, 1.5f, -1.0f, tfNX))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNX))
// Face -Y
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
.put(Vertex(-1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.5f, -1.5f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
// Face +Y
.put(Vertex(-1.5f, 1.5f, -1.0f, tfPY))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.5f, 1.5f, -1.0f, tfPY))
// Make sure the cursor is pointing in the right place in the byte buffer
.flip()
// Declare the layout of our mesh
vertexBuffer = VertexBuffer.Builder()
.bufferCount(1)
.vertexCount(vertexCount)
// Because we interleave position and color data we must specify offset and stride
// We could use de-interleaved data by declaring two buffers and giving each
// attribute a different buffer index
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
.build(engine)
// Feed the vertex data to the mesh
// We only set 1 buffer because the data is interleaved
vertexBuffer.setBufferAt(engine, 0, vertexData)
// Create the indices
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
.order(ByteOrder.nativeOrder())
repeat(6) {
val i = (it * 4).toShort()
indexData
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
}
indexData.flip()
// 6 faces, 2 triangles per face,
indexBuffer = IndexBuffer.Builder()
.indexCount(vertexCount * 2)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(engine)
indexBuffer.setBuffer(engine, indexData)
}
private fun startAnimation() {
// Animate the triangle
animator.interpolator = LinearInterpolator()
animator.duration = 6000
animator.repeatMode = ValueAnimator.RESTART
animator.repeatCount = ValueAnimator.INFINITE
animator.addUpdateListener(object : ValueAnimator.AnimatorUpdateListener {
val transformMatrix = FloatArray(16)
override fun onAnimationUpdate(animator: ValueAnimator) {
val t = animator.animatedValue as Float
val radians = sin(t) * 3.0f * PI.toFloat()
Matrix.setRotateM(transformMatrix, 0, radians, 0.0f, 1.0f, 0.0f)
val tcm = engine.transformManager
tcm.setTransform(tcm.getInstance(renderable), transformMatrix)
}
})
animator.start()
}
override fun onResume() {
super.onResume()
choreographer.postFrameCallback(frameScheduler)
animator.start()
// cameraHelper.onResume()
}
override fun onPause() {
super.onPause()
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// cameraHelper.onPause()
}
override fun onDestroy() {
super.onDestroy()
// Stop the animation and any pending frame
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
// Always detach the surface before destroying the engine
uiHelper.detach()
// Cleanup all resources
engine.destroyEntity(light)
engine.destroyEntity(renderable)
engine.destroyRenderer(renderer)
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
engine.destroyMaterialInstance(materialInstance)
engine.destroyMaterial(material)
engine.destroyView(view)
engine.destroyScene(scene)
engine.destroyCameraComponent(camera.entity)
// Engine.destroyEntity() destroys Filament related resources only
// (components), not the entity itself
val entityManager = EntityManager.get()
entityManager.destroy(light)
entityManager.destroy(renderable)
entityManager.destroy(camera.entity)
// Destroying the engine will free up any resource you may have forgotten
// to destroy, but it's recommended to do the cleanup properly
engine.destroy()
}
inner class FrameCallback : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
// Schedule the next frame
choreographer.postFrameCallback(this)
// This check guarantees that we have a swap chain
if (uiHelper.isReadyToRender) {
if (myCount < 1) {
val mybuffer: HardwareBuffer? = CanvasToHardwareBufferUtil.drawToHardwareBuffer(400, 400)
mybuffer?.use { buffer : HardwareBuffer ->
// ... Use the buffer (e.g., create an EGLImage, pass to Vulkan, etc.) ...
Log.d(TAG, "Successfully created HardwareBuffer: $buffer. Now using it...")
// buffer.close() // 'use' handles this automatically
} ?: run {
Log.e(TAG, "Failed to create HardwareBuffer.")
}
}
myCount ++;
// cameraHelper.pushExternalImageToFilament()
// If beginFrame() returns false you should skip the frame
// This means you are sending frames too quickly to the GPU
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
renderer.render(view)
renderer.endFrame()
}
}
}
}
inner class SurfaceCallback : UiHelper.RendererCallback {
override fun onNativeWindowChanged(surface: Surface) {
swapChain?.let { engine.destroySwapChain(it) }
swapChain = engine.createSwapChain(surface)
displayHelper.attach(renderer, surfaceView.display)
}
override fun onDetachedFromSurface() {
displayHelper.detach()
swapChain?.let {
engine.destroySwapChain(it)
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine.flushAndWait()
swapChain = null
}
}
override fun onResized(width: Int, height: Int) {
val aspect = width.toDouble() / height.toDouble()
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
private fun readUncompressedAsset(@Suppress("SameParameterValue") assetName: String): ByteBuffer {
assets.openFd(assetName).use { fd ->
val input = fd.createInputStream()
val dst = ByteBuffer.allocate(fd.length.toInt())
val src = Channels.newChannel(input)
src.read(dst)
src.close()
return dst.apply { rewind() }
}
}
override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<String>, grantResults: IntArray) {
// if (!cameraHelper.onRequestPermissionsResult(requestCode, grantResults)) {
// this.onRequestPermissionsResult(requestCode, permissions, grantResults)
// }
}
}

View File

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// Simple lit material that defines 3 parameters:
// - baseColor
// - roughness
// - metallic
//
// These parameters can be used by the application to change the appearance of the material.
//
// This source material must be compiled to a binary material using the matc tool.
// The command used to compile this material is:
// matc -p mobile -a opengl -o app/src/main/assets/lit.filamat app/src/materials/lit.mat
//
// See build.gradle for an example of how to compile materials automatically
// Please refer to the documentation for more information about matc and the materials system.
material {
name : lit,
// Dynamic lighting is enabled on this material
shadingModel : lit,
// We don't need to declare a "requires" array, lit materials
// always requires the "tangents" vertex attribute (the normal
// is required for lighting, tangent/bitangent for normal mapping
// and anisotropy)
// Custom vertex shader outputs
variables : [
uv
],
// List of parameters exposed by this material
parameters : [
// The color must be passed in linear space, not sRGB
{
type : float3,
name : baseColor
},
{
type : float,
name : roughness
},
{
type : samplerExternal,
name : videoTexture
},
{
type : mat4,
name : textureTransform
}
],
}
vertex {
void materialVertex(inout MaterialVertexInputs material) {
material.uv = 0.5 * (getPosition() + vec4(1));
}
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.roughness = materialParams.roughness;
material.metallic = 0.0;
// Apply the video stream to the +Z face on the cube.
if (variable_uv.z >= 1.0) {
vec2 uv = (materialParams.textureTransform * vec4(variable_uv.xy, 0, 1)).xy;
material.baseColor.rgb = inverseTonemapSRGB(texture(materialParams_videoTexture, uv).rgb);
} else {
material.baseColor.rgb = materialParams.baseColor;
}
}
}

View File

@@ -0,0 +1,34 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0"/>
<item
android:color="#00000000"
android:offset="1.0"/>
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeColor="#00000000"
android:strokeWidth="1"/>
</vector>

View File

@@ -0,0 +1,171 @@
<?xml version="1.0" encoding="utf-8"?>
<vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z"/>
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
</vector>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

View File

@@ -0,0 +1,3 @@
<resources>
<string name="app_name">External Image</string>
</resources>

View File

@@ -0,0 +1,3 @@
<resources>
<string name="app_name">Hello Camera</string>
</resources>

View File

@@ -0,0 +1,8 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

View File

@@ -18,5 +18,6 @@ include ':samples:sample-stream-test'
include ':samples:sample-texture-view'
include ':samples:sample-textured-object'
include ':samples:sample-transparent-view'
include ':samples:sample-external-image'
rootProject.name = 'filament'

View File

@@ -200,9 +200,8 @@ WEBGPU_ANDROID_GRADLE_OPTION=""
EGL_ON_LINUX_OPTION="-DFILAMENT_SUPPORTS_EGL_ON_LINUX=OFF"
MATDBG_OPTION="-DFILAMENT_ENABLE_MATDBG=OFF"
MATDBG_GRADLE_OPTION=""
FGVIEWER_OPTION="-DFILAMENT_ENABLE_FGVIEWER=OFF"
FGVIEWER_GRADLE_OPTION=""
MATDBG_GRADLE_OPTION=""
MATOPT_OPTION=""
MATOPT_GRADLE_OPTION=""
@@ -534,7 +533,6 @@ function build_android {
${VULKAN_ANDROID_GRADLE_OPTION} \
${WEBGPU_ANDROID_GRADLE_OPTION} \
${MATDBG_GRADLE_OPTION} \
${FGVIEWER_GRADLE_OPTION} \
${MATOPT_GRADLE_OPTION} \
:filament-android:assembleDebug \
:gltfio-android:assembleDebug \
@@ -586,7 +584,6 @@ function build_android {
${VULKAN_ANDROID_GRADLE_OPTION} \
${WEBGPU_ANDROID_GRADLE_OPTION} \
${MATDBG_GRADLE_OPTION} \
${FGVIEWER_GRADLE_OPTION} \
${MATOPT_GRADLE_OPTION} \
:filament-android:assembleRelease \
:gltfio-android:assembleRelease \

File diff suppressed because one or more lines are too long

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View File

@@ -177,6 +177,29 @@ endif()
if (FILAMENT_SUPPORTS_VULKAN)
list(APPEND SRCS
include/backend/platforms/VulkanPlatform.h
src/vulkan/VulkanDescriptorSetCache.cpp
src/vulkan/VulkanDescriptorSetCache.h
src/vulkan/VulkanDescriptorSetLayoutCache.cpp
src/vulkan/VulkanDescriptorSetLayoutCache.h
src/vulkan/VulkanPipelineLayoutCache.cpp
src/vulkan/VulkanPipelineLayoutCache.h
src/vulkan/memory/ResourceManager.cpp
src/vulkan/memory/ResourceManager.h
src/vulkan/memory/ResourcePointer.h
src/vulkan/memory/Resource.cpp
src/vulkan/memory/Resource.h
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
src/vulkan/utils/Conversion.cpp
src/vulkan/utils/Conversion.h
src/vulkan/utils/Definitions.h
src/vulkan/utils/Helper.h
src/vulkan/utils/Image.h
src/vulkan/utils/Image.cpp
src/vulkan/utils/Spirv.h
src/vulkan/utils/Spirv.cpp
src/vulkan/utils/StaticVector.h
src/vulkan/VulkanAsyncHandles.h
src/vulkan/VulkanBlitter.cpp
src/vulkan/VulkanBlitter.h
@@ -187,56 +210,29 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanConstants.h
src/vulkan/VulkanContext.cpp
src/vulkan/VulkanContext.h
src/vulkan/VulkanDescriptorSetCache.cpp
src/vulkan/VulkanDescriptorSetCache.h
src/vulkan/VulkanDescriptorSetLayoutCache.cpp
src/vulkan/VulkanDescriptorSetLayoutCache.h
src/vulkan/VulkanDriver.cpp
src/vulkan/VulkanDriver.h
src/vulkan/VulkanDriverFactory.h
src/vulkan/VulkanExternalImageManager.cpp
src/vulkan/VulkanExternalImageManager.h
src/vulkan/VulkanFboCache.cpp
src/vulkan/VulkanFboCache.h
src/vulkan/VulkanHandles.cpp
src/vulkan/VulkanHandles.h
src/vulkan/VulkanMemory.cpp
src/vulkan/VulkanMemory.h
src/vulkan/VulkanMemory.cpp
src/vulkan/VulkanPipelineCache.cpp
src/vulkan/VulkanPipelineCache.h
src/vulkan/VulkanPipelineLayoutCache.cpp
src/vulkan/VulkanPipelineLayoutCache.h
src/vulkan/VulkanQueryManager.cpp
src/vulkan/VulkanQueryManager.h
src/vulkan/VulkanReadPixels.cpp
src/vulkan/VulkanReadPixels.h
src/vulkan/VulkanSamplerCache.cpp
src/vulkan/VulkanSamplerCache.h
src/vulkan/VulkanStagePool.cpp
src/vulkan/VulkanStagePool.h
src/vulkan/VulkanSwapChain.cpp
src/vulkan/VulkanSwapChain.h
src/vulkan/VulkanReadPixels.cpp
src/vulkan/VulkanReadPixels.h
src/vulkan/VulkanTexture.cpp
src/vulkan/VulkanTexture.h
src/vulkan/VulkanYcbcrConversionCache.cpp
src/vulkan/VulkanYcbcrConversionCache.h
src/vulkan/memory/Resource.cpp
src/vulkan/memory/Resource.h
src/vulkan/memory/ResourceManager.cpp
src/vulkan/memory/ResourceManager.h
src/vulkan/memory/ResourcePointer.h
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
src/vulkan/utils/Conversion.cpp
src/vulkan/utils/Conversion.h
src/vulkan/utils/Definitions.h
src/vulkan/utils/Helper.h
src/vulkan/utils/Image.cpp
src/vulkan/utils/Image.h
src/vulkan/utils/Spirv.cpp
src/vulkan/utils/Spirv.h
src/vulkan/utils/StaticVector.h
)
if (LINUX OR WIN32)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformLinuxWindows.cpp)
@@ -498,9 +494,7 @@ if (APPLE OR LINUX)
test/ShaderGenerator.cpp
test/TrianglePrimitive.cpp
test/Arguments.cpp
test/ImageExpectations.cpp
test/Lifetimes.cpp
test/Shader.cpp
test/test_FeedbackLoops.cpp
test/test_Blit.cpp
test/test_MissingRequiredAttributes.cpp
@@ -516,7 +510,6 @@ if (APPLE OR LINUX)
test/test_Handles.cpp
)
set(BACKEND_TEST_LIBS
absl::str_format
backend
getopt
gtest
@@ -532,7 +525,7 @@ if (APPLE AND NOT IOS)
list(APPEND BACKEND_TEST_SRC
test/test_RenderExternalImage.cpp)
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
target_link_libraries(backend_test PRIVATE ${BACKEND_TEST_LIBS})
set(BACKEND_TEST_DEPS
OSDependent

View File

@@ -256,18 +256,16 @@ struct DescriptorSetLayoutBinding {
DescriptorFlags flags = DescriptorFlags::NONE;
uint16_t count = 0;
// TODO: uncomment when needed. Note that this class is used as hash key. We need to ensure
// no uninitialized padding bytes.
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
friend inline bool operator==(
DescriptorSetLayoutBinding const& lhs,
DescriptorSetLayoutBinding const& rhs) noexcept {
return lhs.type == rhs.type &&
lhs.flags == rhs.flags &&
lhs.count == rhs.count &&
lhs.stageFlags == rhs.stageFlags;
// lhs.stageFlags == rhs.stageFlags &&
// lhs.externalSamplerDataIndex == rhs.externalSamplerDataIndex;
lhs.stageFlags == rhs.stageFlags &&
lhs.externalSamplerDataIndex == rhs.externalSamplerDataIndex;
}
};
@@ -1140,9 +1138,7 @@ static_assert(sizeof(ExternalSamplerDatum) == 12);
struct DescriptorSetLayout {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
// TODO: uncomment when needed
// utils::FixedCapacityVector<ExternalSamplerDatum> externalSamplerData;
utils::FixedCapacityVector<ExternalSamplerDatum> externalSamplerData;
};
//! blending equation function

View File

@@ -298,16 +298,6 @@ public:
VkQueue getProtectedGraphicsQueue() const noexcept;
struct ExternalImageMetadata {
/**
* The Filament texture format.
*/
TextureFormat filamentFormat;
/**
* The Filament texture usage.
*/
TextureUsage filamentUsage;
/**
* The width of the external image
*/
@@ -318,6 +308,11 @@ public:
*/
uint32_t height;
/**
* The layerCount of the external image
*/
uint32_t layerCount;
/**
* The layer count of the external image
*/
@@ -333,6 +328,11 @@ public:
*/
VkFormat format;
/**
* An external buffer can be protected. This tells you if it is.
*/
bool isProtected;
/**
* The type of external format (opaque int) if used.
*/
@@ -352,44 +352,21 @@ public:
* Heap information
*/
uint32_t memoryTypeBits;
/**
* Ycbcr conversion components
*/
VkComponentMapping ycbcrConversionComponents;
/**
* Ycbcr model
*/
VkSamplerYcbcrModelConversion ycbcrModel;
/**
* Ycbcr range
*/
VkSamplerYcbcrRange ycbcrRange;
/**
* Ycbcr x chroma offset
*/
VkChromaLocation xChromaOffset;
/**
* Ycbcr y chroma offset
*/
VkChromaLocation yChromaOffset;
};
// Note that the image metadata might change per-frame, hence we need a method for extracting
// it.
virtual ExternalImageMetadata extractExternalImageMetadata(ExternalImageHandleRef image) const {
return {};
}
virtual ExternalImageMetadata getExternalImageMetadata(ExternalImageHandleRef externalImage);
using ImageData = std::pair<VkImage, VkDeviceMemory>;
virtual ImageData createVkImageFromExternal(ExternalImageHandleRef image) const {
return { VK_NULL_HANDLE, VK_NULL_HANDLE };
}
virtual ImageData createExternalImageData(ExternalImageHandleRef externalImage,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
VkImageUsageFlags usage);
virtual VkSampler createExternalSampler(SamplerYcbcrConversion chroma,
SamplerParams sampler,
uint32_t internalFormat);
virtual VkImageView createExternalImageView(SamplerYcbcrConversion chroma,
uint32_t internalFormat, VkImage image, VkImageSubresourceRange range,
VkImageViewType viewType, VkComponentMapping swizzle);
protected:
virtual ExtensionSet getSwapchainInstanceExtensions() const;
@@ -402,6 +379,20 @@ private:
// Platform dependent helper methods
static ExtensionSet getSwapchainInstanceExtensionsImpl();
static ExternalImageMetadata getExternalImageMetadataImpl(ExternalImageHandleRef externalImage,
VkDevice device);
static ImageData createExternalImageDataImpl(ExternalImageHandleRef externalImage,
VkDevice device, const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
VkImageUsageFlags usage);
static VkSampler createExternalSamplerImpl(VkDevice device,
SamplerYcbcrConversion chroma, SamplerParams sampler,
uint32_t internalFormat);
static VkImageView createExternalImageViewImpl(VkDevice device,
SamplerYcbcrConversion chroma, uint32_t internalFormat, VkImage image,
VkImageSubresourceRange range, VkImageViewType viewType,
VkComponentMapping swizzle);
// Platform dependent helper methods
static SurfaceBundle createVkSurfaceKHRImpl(void* nativeWindow, VkInstance instance,
uint64_t flags) noexcept;

View File

@@ -26,7 +26,7 @@ namespace filament::backend {
class VulkanPlatformAndroid : public VulkanPlatform {
public:
ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer,
Platform::ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer,
bool sRGB) noexcept;
struct UTILS_PUBLIC ExternalImageDescAndroid {
@@ -39,26 +39,31 @@ public:
ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc(
ExternalImageHandleRef externalImage) const noexcept;
virtual ExternalImageMetadata extractExternalImageMetadata(
ExternalImageHandleRef image) const override;
virtual ImageData createVkImageFromExternal(ExternalImageHandleRef image) const override;
protected:
virtual ExtensionSet getSwapchainInstanceExtensions() const override;
using SurfaceBundle = VulkanPlatform::SurfaceBundle;
virtual SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept override;
private:
struct ExternalImageVulkanAndroid : public Platform::ExternalImage {
AHardwareBuffer* aHardwareBuffer = nullptr;
bool sRGB = false;
unsigned int width; // Texture width
unsigned int height; // Texture height
TextureFormat format;// Texture format
TextureUsage usage; // Texture usage flags
protected:
~ExternalImageVulkanAndroid() override;
};
virtual ExternalImageMetadata getExternalImageMetadata(ExternalImageHandleRef externalImage);
using ImageData = VulkanPlatform::ImageData;
virtual ImageData createExternalImageData(ExternalImageHandleRef externalImage,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex,
VkImageUsageFlags usage);
virtual ExtensionSet getSwapchainInstanceExtensions() const;
using SurfaceBundle = VulkanPlatform::SurfaceBundle;
virtual SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept;
};
}// namespace filament::backend

View File

@@ -40,11 +40,9 @@
#include <stddef.h>
#include <stdint.h>
#define HandleAllocatorGL HandleAllocator<32, 96, 184> // ~4520 / pool / MiB
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
// TODO WebGPU examine right size of handles
#define HandleAllocatorWGPU HandleAllocator<64, 160, 552> // ~1820 / pool / MiB
#define HandleAllocatorGL HandleAllocator<32, 96, 184> // ~4520 / pool / MiB
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
namespace filament::backend {

View File

@@ -211,8 +211,4 @@ template class HandleAllocatorVK;
template class HandleAllocatorMTL;
#endif
#if defined (FILAMENT_SUPPORTS_WEBGPU)
template class HandleAllocatorWGPU;
#endif
} // namespace filament::backend

View File

@@ -1177,17 +1177,9 @@ size_t MetalDriver::getMaxUniformBufferSize() {
return 256 * 1024 * 1024; // TODO: return the actual size instead of hardcoding the minspec
}
size_t MetalDriver::getMaxTextureSize(SamplerType type) {
if (type == SamplerType::SAMPLER_3D) {
return 2048;
}
if (mContext->highestSupportedGpuFamily.apple >= 3 ||
mContext->highestSupportedGpuFamily.mac >= 2) {
return 16384;
} else if (mContext->highestSupportedGpuFamily.apple >= 2) {
return 8192;
}
return 4096;
size_t MetalDriver::getMaxTextureSize(SamplerType) {
// TODO: return the actual size instead of hardcoding the minspec
return 2048;
}
size_t MetalDriver::getMaxArrayTextureLayers() {

View File

@@ -241,9 +241,7 @@ size_t NoopDriver::getMaxUniformBufferSize() {
}
size_t NoopDriver::getMaxTextureSize(SamplerType target) {
// NoopDriver is being actively used for other purposes. This needs to be resolved before we
// can change it to 2048. b/406832484
return 16384u;
return 2048u;
}
size_t NoopDriver::getMaxArrayTextureLayers() {

View File

@@ -566,11 +566,7 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
} else if (strstr(renderer, "AMD") ||
strstr(renderer, "ATI")) {
// AMD/ATI GPU
} else if (strstr(renderer, "Mozilla")) {
bugs->disable_invalidate_framebuffer = true;
}
if (strstr(vendor, "Mesa")) {
} else if (strstr(vendor, "Mesa")) {
// Seen on
// [Mesa],
// [llvmpipe (LLVM 17.0.6, 256 bits)],
@@ -578,6 +574,8 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
// [4.50]
// not known which version are affected
bugs->rebind_buffer_after_deletion = true;
} else if (strstr(renderer, "Mozilla")) {
bugs->disable_invalidate_framebuffer = true;
}
} else {
// When running under ANGLE, it's a different set of workaround that we need.
@@ -589,19 +587,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
}
}
if (strstr(vendor, "Mozilla")) {
// Seen on
// [Mozilla],
// [GeForce GTX 980, or similar]
// or [ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), or similar]
// or anything else,
// [OpenGL ES 3.0 (WebGL 2.0)],
// [OpenGL ES GLSL ES 3.00 (WebGL GLSL ES 3.00)]
// For Mozilla, the issue appears to be observed regardless of whether the renderer is
// ANGLE or not. (b/376125497)
bugs->rebind_buffer_after_deletion = true;
}
#ifdef BACKEND_OPENGL_VERSION_GLES
# ifndef FILAMENT_IOS // FILAMENT_IOS is guaranteed to have ES3.x
if (UTILS_UNLIKELY(major == 2)) {

View File

@@ -320,8 +320,8 @@ public:
// a glFinish. So we must delay the destruction until we know the GPU is finished.
bool delay_fbo_destruction;
// Mesa and Mozilla(web) sometimes clear the generic buffer binding when *another* buffer
// is destroyed, if that other buffer is bound on an *indexed* buffer binding.
// Mesa sometimes clears the generic buffer binding when *another* buffer is destroyed,
// if that other buffer is bound on an *indexed* buffer binding.
bool rebind_buffer_after_deletion;
// Force feature level 0. Typically used for low end ES3 devices with significant driver

View File

@@ -17,6 +17,9 @@
#include "VulkanBlitter.h"
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanFboCache.h"
#include "VulkanHandles.h"
#include "VulkanSamplerCache.h"
#include "VulkanTexture.h"
#include "vulkan/utils/Image.h"

View File

@@ -24,6 +24,13 @@
namespace filament::backend {
class VulkanBuffer;
class VulkanFboCache;
class VulkanPipelineCache;
class VulkanSamplerCache;
struct VulkanProgram;
class VulkanBlitter {
public:
VulkanBlitter(VkPhysicalDevice physicalDevice, VulkanCommands* commands) noexcept;

View File

@@ -93,7 +93,7 @@
#endif
#ifndef NDEBUG
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG)
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG | FVK_DEBUG_VALIDATION)
#else
#define FVK_DEBUG_FLAGS 0
#endif

View File

@@ -56,9 +56,9 @@ VkImageView VulkanAttachment::getImageView() {
assert_invariant(texture);
VkImageSubresourceRange range = getSubresourceRange();
if (range.layerCount > 1) {
return texture->getAttachmentView(range, VK_IMAGE_VIEW_TYPE_2D_ARRAY);
return texture->getMultiviewAttachmentView(range);
}
return texture->getAttachmentView(range, VK_IMAGE_VIEW_TYPE_2D);
return texture->getAttachmentView(range);
}
bool VulkanAttachment::isDepth() const {
@@ -68,11 +68,11 @@ bool VulkanAttachment::isDepth() const {
VkImageSubresourceRange VulkanAttachment::getSubresourceRange() const {
assert_invariant(texture);
return {
.aspectMask = texture->getImageAspect(),
.baseMipLevel = uint32_t(level),
.levelCount = 1,
.baseArrayLayer = uint32_t(layer),
.layerCount = layerCount,
.aspectMask = texture->getImageAspect(),
.baseMipLevel = uint32_t(level),
.levelCount = 1,
.baseArrayLayer = uint32_t(layer),
.layerCount = layerCount,
};
}

View File

@@ -17,6 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANCONTEXT_H
#define TNT_FILAMENT_BACKEND_VULKANCONTEXT_H
#include "VulkanConstants.h"
#include "vulkan/utils/Image.h"
#include "vulkan/utils/Definitions.h"
@@ -29,6 +30,8 @@
#include <bluevk/BlueVK.h>
#include <memory>
VK_DEFINE_HANDLE(VmaAllocator)
VK_DEFINE_HANDLE(VmaPool)
@@ -70,11 +73,13 @@ struct VulkanRenderPass {
// context are stored in VulkanPlatform.
struct VulkanContext {
public:
static uint32_t selectMemoryType(VkPhysicalDeviceMemoryProperties const& memoryProperties,
uint32_t flags, VkFlags reqs) {
inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
assert_invariant(isProtectedMemorySupported() == true);
}
for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
if (flags & 1) {
if ((memoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) {
if ((mMemoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) {
return i;
}
}
@@ -83,13 +88,6 @@ public:
return (uint32_t) VK_MAX_MEMORY_TYPES;
}
inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
assert_invariant(isProtectedMemorySupported());
}
return selectMemoryType(mMemoryProperties, flags, reqs);
}
inline fvkutils::VkFormatList const& getAttachmentDepthStencilFormats() const {
return mDepthStencilFormats;
}
@@ -123,7 +121,7 @@ public:
}
inline bool isMultiviewEnabled() const noexcept {
return mPhysicalDeviceVk11Features.multiview == VK_TRUE;
return mMultiviewEnabled;
}
inline bool isClipDistanceSupported() const noexcept {
@@ -147,9 +145,6 @@ private:
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
};
VkPhysicalDeviceVulkan11Features mPhysicalDeviceVk11Features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
};
VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
};
@@ -162,6 +157,7 @@ private:
};
bool mDebugMarkersSupported = false;
bool mDebugUtilsSupported = false;
bool mMultiviewEnabled = false;
bool mLazilyAllocatedMemorySupported = false;
bool mProtectedMemorySupported = false;

View File

@@ -260,6 +260,7 @@ VulkanDescriptorSetCache::~VulkanDescriptorSetCache() = default;
void VulkanDescriptorSetCache::terminate() noexcept{
mDescriptorPool.reset();
clearHistory();
}
// bind() is not really binding the set but just stashing until we have all the info
@@ -282,25 +283,18 @@ void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
fvkutils::DescriptorSetMask curMask = setMask;
auto& updateSets = mStashedSets;
bool const pipelineLayoutIsSame = mLastBoundInfo.pipelineLayout == pipelineLayout;
auto& lastBoundSets = mLastBoundInfo.boundSets;
if (pipelineLayoutIsSame) {
auto& lastBoundSets = mLastBoundInfo.boundSets;
setMask.forEachSetBit([&](size_t index) {
if (!updateSets[index] || updateSets[index] == lastBoundSets[index]) {
curMask.unset(index);
}
});
if (curMask.none() &&
mLastBoundInfo.setMask == setMask && mLastBoundInfo.boundSets == updateSets) {
return;
setMask.forEachSetBit([&](size_t index) {
if (!updateSets[index] || updateSets[index] == lastBoundSets[index]) {
curMask.unset(index);
}
} else {
setMask.forEachSetBit([&](size_t index) {
if (!updateSets[index]) {
curMask.unset(index);
}
});
});
if (curMask.none() &&
(mLastBoundInfo.pipelineLayout == pipelineLayout && mLastBoundInfo.setMask == setMask &&
mLastBoundInfo.boundSets == updateSets)) {
return;
}
curMask.forEachSetBit([&updateSets, commands, pipelineLayout](size_t index) {
@@ -308,7 +302,7 @@ void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
auto set = updateSets[index];
VkCommandBuffer const cmdbuffer = commands->buffer();
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index,
1, &set->getVkSet(), set->uniqueDynamicUboCount, set->getOffsets()->data());
1, &set->vkSet, set->uniqueDynamicUboCount, set->getOffsets()->data());
commands->acquire(set);
});
@@ -336,7 +330,8 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
}
VkWriteDescriptorSet const descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = set->getVkSet(),
.pNext = nullptr,
.dstSet = set->vkSet,
.dstBinding = binding,
.descriptorCount = 1,
.descriptorType = type,
@@ -349,25 +344,26 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
VkSampler sampler) noexcept {
VkImageSubresourceRange range = texture->getPrimaryViewRange();
VkDescriptorImageInfo info{
.sampler = sampler,
};
VkImageSubresourceRange const range = texture->getPrimaryViewRange();
VkImageViewType const expectedType = texture->getViewType();
if (any(texture->usage & TextureUsage::DEPTH_ATTACHMENT) &&
expectedType == VK_IMAGE_VIEW_TYPE_2D) {
// If the sampler is part of a mipmapped depth texture, where one of the level *can* be
// an attachment, then the range for this view has exactly one level and one layer.
range.levelCount = 1;
range.layerCount = 1;
// an attachment, then the sampler for this texture has the same view properties as a
// view for an attachment. Therefore, we can use getAttachmentView to get a
// corresponding VkImageView.
info.imageView = texture->getAttachmentView(range);
} else {
info.imageView = texture->getViewForType(range, expectedType);
}
VkDescriptorImageInfo info{
.sampler = sampler,
.imageView = texture->getView(range),
.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout()),
};
info.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout());
VkWriteDescriptorSet const descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = set->getVkSet(),
.dstSet = set->vkSet,
.dstBinding = binding,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
@@ -385,10 +381,10 @@ void VulkanDescriptorSetCache::updateInputAttachment(
fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet(
Handle<HwDescriptorSet> handle, fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
auto const vkSet = getVkSet(layout);
auto const vkSet = mDescriptorPool->obtainSet(layout);
auto const& count = layout->count;
auto const vklayout = layout->getVkLayout();
auto set = fvkmemory::resource_ptr<VulkanDescriptorSet>::make(mResourceManager, handle,
return fvkmemory::resource_ptr<VulkanDescriptorSet>::make(mResourceManager, handle, vkSet,
layout->bitmask.dynamicUbo, layout->count.dynamicUbo,
[vkSet, count, vklayout, this](VulkanDescriptorSet*) {
// Note that mDescriptorPool could be gone due to terminate (when the backend shuts
@@ -397,20 +393,10 @@ fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet
mDescriptorPool->recycle(count, vklayout, vkSet);
}
});
set->setVkSet(vkSet);
return set;
}
VkDescriptorSet VulkanDescriptorSetCache::getVkSet(
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
return mDescriptorPool->obtainSet(layout);
void VulkanDescriptorSetCache::clearHistory() {
mStashedSets = {};
}
void VulkanDescriptorSetCache::manualRecyle(VulkanDescriptorSetLayout::Count const& count,
VkDescriptorSetLayout vklayout, VkDescriptorSet vkSet) {
mDescriptorPool->recycle(count, vklayout, vkSet);
}
void VulkanDescriptorSetCache::gc() { mStashedSets = {}; }
} // namespace filament::backend

View File

@@ -41,8 +41,6 @@ public:
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
using DescriptorSetArray =
std::array<fvkmemory::resource_ptr<VulkanDescriptorSet>, UNIQUE_DESCRIPTOR_SET_COUNT>;
VulkanDescriptorSetCache(VkDevice device, fvkmemory::ResourceManager* resourceManager);
~VulkanDescriptorSetCache();
@@ -70,21 +68,14 @@ public:
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
// This method is only meant to be used with external samplers (or internally within this
// class).
VkDescriptorSet getVkSet(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
// This method is only meant to be used with external samplers.
void manualRecyle(VulkanDescriptorSetLayout::Count const& count, VkDescriptorSetLayout vklayout,
VkDescriptorSet vkSet);
DescriptorSetArray const& getBoundSets() const { return mStashedSets; }
void gc();
void clearHistory();
private:
class DescriptorInfinitePool;
using DescriptorSetArray =
std::array<fvkmemory::resource_ptr<VulkanDescriptorSet>, UNIQUE_DESCRIPTOR_SET_COUNT>;
VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager;
std::unique_ptr<DescriptorInfinitePool> mDescriptorPool;

View File

@@ -18,8 +18,6 @@
#include "VulkanHandles.h"
#include <utils/Hash.h>
namespace filament::backend {
namespace {
@@ -60,56 +58,6 @@ uint32_t appendBindings(VkDescriptorSetLayoutBinding* toBind, VkDescriptorType t
return count;
}
uint32_t appendSamplerBindings(VkDescriptorSetLayoutBinding* toBind,
fvkutils::SamplerBitmask const& mask, fvkutils::SamplerBitmask const& external,
utils::FixedCapacityVector<VkSampler> const& immutableSamplers) {
using Bitmask = fvkutils::SamplerBitmask;
uint32_t count = 0;
Bitmask alreadySeen;
uint8_t immutableIndex = 0;
size_t const immutableSamplerCount = immutableSamplers.size();
mask.forEachSetBit([&](size_t index) {
VkShaderStageFlags stages = 0;
uint32_t binding = 0;
if (index < fvkutils::getFragmentStageShift<Bitmask>()) {
binding = (uint32_t) index;
stages |= VK_SHADER_STAGE_VERTEX_BIT;
auto fragIndex = index + fvkutils::getFragmentStageShift<Bitmask>();
if (mask.test(fragIndex)) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
alreadySeen.set(fragIndex);
}
} else if (!alreadySeen.test(index)) {
// We are in fragment stage bits
binding = (uint32_t) (index - fvkutils::getFragmentStageShift<Bitmask>());
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
if (stages) {
toBind[count++] = {
.binding = binding,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = stages,
.pImmutableSamplers = external[index] && immutableSamplerCount > immutableIndex
? &immutableSamplers[immutableIndex++]
: nullptr,
};
}
});
return count;
}
uint64_t computeImmutableSamplerHash(utils::FixedCapacityVector<VkSampler> const& samplers) {
size_t const size = samplers.size();
if (size == 0) {
return 0;
} else if (size == 1) {
return (uint64_t) samplers[0];
}
return utils::hash::murmur3((uint32_t*) samplers.data(), samplers.size() * 2, 0);
}
} // anonymous namespace
VulkanDescriptorSetLayoutCache::VulkanDescriptorSetLayoutCache(VkDevice device,
@@ -125,44 +73,37 @@ void VulkanDescriptorSetLayoutCache::terminate() noexcept {
}
}
VkDescriptorSetLayout VulkanDescriptorSetLayoutCache::getVkLayout(
VulkanDescriptorSetLayout::Bitmask const& bitmasks,
utils::FixedCapacityVector<VkSampler> immutableSamplers) {
LayoutKey key = {
.bitmask = bitmasks,
.immutableSamplerHash = computeImmutableSamplerHash(immutableSamplers),
};
if (auto itr = mVkLayouts.find(key); itr != mVkLayouts.end()) {
return itr->second;
}
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
bitmasks.dynamicUbo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmasks.ubo);
count += appendSamplerBindings(&toBind[count], bitmasks.sampler, bitmasks.externalSampler,
immutableSamplers);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
bitmasks.inputAttachment);
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = count,
.pBindings = toBind,
};
VkDescriptorSetLayout vklayout;
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &vklayout);
mVkLayouts[key] = vklayout;
return vklayout;
}
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> VulkanDescriptorSetLayoutCache::createLayout(
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info) {
auto layout = fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::make(mResourceManager, handle,
info);
layout->setVkLayout(getVkLayout(layout->bitmask));
VkDescriptorSetLayout vklayout = VK_NULL_HANDLE;
auto const& bitmasks = layout->bitmask;
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
vklayout = itr->second;
} else {
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
bitmasks.dynamicUbo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmasks.ubo);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
bitmasks.sampler);
count += appendBindings(&toBind[count], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
bitmasks.inputAttachment);
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.bindingCount = count,
.pBindings = toBind,
};
vkCreateDescriptorSetLayout(mDevice, &dlinfo, VKALLOC, &vklayout);
mVkLayouts[bitmasks] = vklayout;
}
layout->setVkLayout(vklayout);
return layout;
}

View File

@@ -26,11 +26,12 @@
#include <backend/TargetBufferInfo.h>
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
#include <memory>
namespace filament::backend {
class VulkanDescriptorSetLayoutCache {
@@ -40,34 +41,21 @@ public:
void terminate() noexcept;
// Just a wrapper around getVkLayout()
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> createLayout(
Handle<HwDescriptorSetLayout> handle, backend::DescriptorSetLayout&& info);
// This method is meant to be used with external samplers
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout::Bitmask const& bitmasks,
utils::FixedCapacityVector<VkSampler> immutableSamplers = {});
private:
VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager;
struct LayoutKey {
// this describes the layout using bitset.
VulkanDescriptorSetLayout::Bitmask bitmask = {};
// number of immutable samplers can be arbitrary; so we hash them into 64-bit.
uint64_t immutableSamplerHash = 0;
};
static_assert(sizeof(LayoutKey) == 48);
using LayoutKeyHashFn = utils::hash::MurmurHashFn<LayoutKey>;
struct LayoutKeyEqual {
bool operator()(LayoutKey const& k1, LayoutKey const& k2) const {
return k1.bitmask == k2.bitmask && k1.immutableSamplerHash == k2.immutableSamplerHash;
}
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
using BitmaskGroupHashFn = utils::hash::MurmurHashFn<BitmaskGroup>;
struct BitmaskGroupEqual {
bool operator()(BitmaskGroup const& k1, BitmaskGroup const& k2) const { return k1 == k2; }
};
tsl::robin_map<LayoutKey, VkDescriptorSetLayout, LayoutKeyHashFn, LayoutKeyEqual> mVkLayouts;
tsl::robin_map<BitmaskGroup, VkDescriptorSetLayout, BitmaskGroupHashFn, BitmaskGroupEqual>
mVkLayouts;
};
} // namespace filament::backend

View File

@@ -25,12 +25,10 @@
#include "VulkanHandles.h"
#include "VulkanMemory.h"
#include "VulkanTexture.h"
#include "vulkan/VulkanSamplerCache.h"
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Conversion.h"
#include "vulkan/utils/Definitions.h"
#include "vulkan/vulkan_core.h"
#include <backend/DriverEnums.h>
#include <backend/platforms/VulkanPlatform.h>
@@ -200,7 +198,9 @@ Dispatcher VulkanDriver::getDispatcher() const noexcept {
VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& context,
Platform::DriverConfig const& driverConfig) noexcept
: mPlatform(platform),
mResourceManager(driverConfig.handleArenaSize, driverConfig.disableHandleUseAfterFreeCheck,
mResourceManager(
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck,
driverConfig.disableHeapHandleTags),
mAllocator(createAllocator(mPlatform->getInstance(), mPlatform->getPhysicalDevice(),
mPlatform->getDevice())),
@@ -212,15 +212,12 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mPipelineCache(mPlatform->getDevice()),
mStagePool(mAllocator, &mCommands),
mFramebufferCache(mPlatform->getDevice()),
mYcbcrConversionCache(mPlatform->getDevice()),
mSamplerCache(mPlatform->getDevice()),
mBlitter(mPlatform->getPhysicalDevice(), &mCommands),
mReadPixels(mPlatform->getDevice()),
mDescriptorSetLayoutCache(mPlatform->getDevice(), &mResourceManager),
mDescriptorSetCache(mPlatform->getDevice(), &mResourceManager),
mQueryManager(mPlatform->getDevice()),
mExternalImageManager(platform, &mSamplerCache, &mYcbcrConversionCache, &mDescriptorSetCache,
&mDescriptorSetLayoutCache),
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported),
mStereoscopicType(driverConfig.stereoscopicType) {
@@ -313,7 +310,7 @@ void VulkanDriver::terminate() {
mCurrentSwapChain = {};
mDefaultRenderTarget = {};
mPipelineState = {};
mBoundPipeline = {};
mQueryManager.terminate();
@@ -325,10 +322,6 @@ void VulkanDriver::terminate() {
mCommands.terminate();
// Must come before samplerCache, ycbcrConversionCache, descriptorSetCache,
// descriptorSetLayoutCache
mExternalImageManager.terminate();
mStagePool.terminate();
mPipelineCache.terminate();
mFramebufferCache.reset();
@@ -370,7 +363,7 @@ void VulkanDriver::collectGarbage() {
FVK_SYSTRACE_SCOPE();
// Command buffers need to be submitted and completed before other resources can be gc'd.
mCommands.gc();
mDescriptorSetCache.gc();
mDescriptorSetCache.clearHistory();
mStagePool.gc();
mFramebufferCache.gc();
mPipelineCache.gc();
@@ -385,10 +378,6 @@ void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
int64_t refreshIntervalNs, uint32_t frameId) {
FVK_PROFILE_MARKER(PROFILE_NAME_BEGINFRAME);
// Do nothing.
if (mAppState.hasExternalSamplers()) {
mExternalImageManager.onBeginFrame();
}
}
void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch, CallbackHandler* handler,
@@ -429,16 +418,8 @@ void VulkanDriver::updateDescriptorSetTexture(
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th);
if (mExternalImageManager.isExternallySampledTexture(texture)) {
mExternalImageManager.bindExternallySampledTexture(set, binding, texture, params);
mAppState.hasBoundExternalImages = true;
} else {
VulkanSamplerCache::Params cacheParams = {
.sampler = params,
};
VkSampler const vksampler = mSamplerCache.getSampler(cacheParams);
mDescriptorSetCache.updateSampler(set, binding, texture, vksampler);
}
VkSampler const vksampler = mSamplerCache.getSampler(params);
mDescriptorSetCache.updateSampler(set, binding, texture, vksampler);
}
void VulkanDriver::flush(int) {
@@ -575,35 +556,39 @@ void VulkanDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::S
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
Platform::ExternalImageHandleRef externalImage) {
FVK_SYSTRACE_SCOPE();
auto const& metadata = mPlatform->extractExternalImageMetadata(externalImage);
// In theory the following are reasonable expectations, but in practice it's hard for client's
// to match up the dimensions of the texture with that of the AHB.
// assert_invariant(width == metadata.width);
// assert_invariant(height == metadata.height);
// assert_invariant(format == metadata.filamentFormat);
// assert_invariant(fvkutils::getVkFormat(format) == metadata.format);
VkImage vkimg;
VkDeviceMemory deviceMemory;
std::tie(vkimg, deviceMemory) = mPlatform->createVkImageFromExternal(externalImage);
VkSamplerYcbcrConversion conversion =
mExternalImageManager.getVkSamplerYcbcrConversion(metadata);
auto texture = resource_ptr<VulkanTexture>::make(&mResourceManager, th, mContext,
mPlatform->getDevice(), mAllocator, &mResourceManager, &mCommands, vkimg, deviceMemory,
metadata.format, conversion, metadata.samples, metadata.width, metadata.height,
metadata.layers, usage, mStagePool);
if (conversion != VK_NULL_HANDLE) {
mExternalImageManager.addExternallySampledTexture(texture, externalImage);
const auto& metadata = mPlatform->getExternalImageMetadata(externalImage);
if (metadata.isProtected) {
usage |= backend::TextureUsage::PROTECTED;
}
// Unlike uploaded textures or swapchains, we need to explicit transition this
// texture into the read layout.
auto& commands = mCommands.get();
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::READ_ONLY);
VkImageUsageFlags vkUsage = metadata.usage;
if (any(usage & TextureUsage::BLIT_SRC)) {
vkUsage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (any(usage & (TextureUsage::BLIT_DST & TextureUsage::UPLOADABLE))) {
vkUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
assert_invariant(width == metadata.width);
assert_invariant(height == metadata.height);
assert_invariant(fvkutils::getVkFormat(format) == metadata.format);
VkMemoryPropertyFlags const requiredMemoryFlags = any(usage & TextureUsage::UPLOADABLE)
? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
uint32_t const memoryTypeIndex =
mContext.selectMemoryType(metadata.memoryTypeBits, requiredMemoryFlags);
FILAMENT_CHECK_POSTCONDITION(memoryTypeIndex != VK_MAX_MEMORY_TYPES)
<< "failed to find a valid memory type for external image memory.";
const auto& data =
mPlatform->createExternalImageData(externalImage, metadata, memoryTypeIndex, vkUsage);
auto texture = resource_ptr<VulkanTexture>::make(&mResourceManager, th, mPlatform->getDevice(),
mAllocator, &mResourceManager, &mCommands, data.first, data.second, metadata.format,
metadata.samples, metadata.width, metadata.height, metadata.layerCount, usage,
mStagePool);
texture.inc();
}
@@ -612,14 +597,13 @@ void VulkanDriver::createTextureExternalImageR(Handle<HwTexture> th, backend::Sa
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
void* externalImage) {
FVK_SYSTRACE_SCOPE();
assert_invariant(false && "Not supported in Vulkan backend");
// not supported in this backend
}
void VulkanDriver::createTextureExternalImagePlaneR(Handle<HwTexture> th,
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
void* image, uint32_t plane) {
assert_invariant(false && "Not supported in Vulkan backend");
}
void VulkanDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
@@ -627,7 +611,6 @@ void VulkanDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage usage) {
// not supported in this backend
assert_invariant(false && "Not supported in Vulkan backend");
}
void VulkanDriver::destroyTexture(Handle<HwTexture> th) {
@@ -636,8 +619,6 @@ void VulkanDriver::destroyTexture(Handle<HwTexture> th) {
}
auto texture = resource_ptr<VulkanTexture>::cast(&mResourceManager, th);
texture.dec();
mExternalImageManager.removeExternallySampledTexture(texture);
}
void VulkanDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
@@ -806,11 +787,6 @@ void VulkanDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh);
auto set = mDescriptorSetCache.createSet(dsh, layout);
set.inc();
if (layout->hasExternalSamplers()) {
mAppState.hasExternalSamplerLayouts = true;
mExternalImageManager.addDescriptorSet(layout, set);
}
}
Handle<HwVertexBufferInfo> VulkanDriver::createVertexBufferInfoS() noexcept {
@@ -930,19 +906,11 @@ void VulkanDriver::destroyTimerQuery(Handle<HwTimerQuery> tqh) {
void VulkanDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> dslh) {
auto layout = resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, dslh);
layout.dec();
if (layout->hasExternalSamplers()) {
mExternalImageManager.removeDescriptorSetLayout(layout);
}
}
void VulkanDriver::destroyDescriptorSet(Handle<HwDescriptorSet> dsh) {
auto set = resource_ptr<VulkanDescriptorSet>::cast(&mResourceManager, dsh);
set.dec();
if (mAppState.hasExternalSamplers()) {
mExternalImageManager.removeDescriptorSet(set);
}
}
Handle<HwStream> VulkanDriver::createStreamNative(void* nativeStream) {
@@ -1089,7 +1057,7 @@ bool VulkanDriver::isDepthStencilBlitSupported(TextureFormat format) {
formats.end();
}
bool VulkanDriver::isProtectedTexturesSupported() { return isProtectedContentSupported(); }
bool VulkanDriver::isProtectedTexturesSupported() { return false; }
bool VulkanDriver::isDepthClampSupported() {
return mContext.isDepthClampSupported();
@@ -1166,28 +1134,24 @@ math::float2 VulkanDriver::getClipSpaceParams() {
}
uint8_t VulkanDriver::getMaxDrawBuffers() {
return mContext.getPhysicalDeviceLimits().maxColorAttachments;
return MRT::MIN_SUPPORTED_RENDER_TARGET_COUNT; // TODO: query real value
}
size_t VulkanDriver::getMaxUniformBufferSize() {
return mContext.getPhysicalDeviceLimits().maxUniformBufferRange;
// TODO: return the actual size instead of hardcoded value
// TODO: devices that return less than 32768 should be rejected. This represents only 3%
// of android devices.
return 32768;
}
size_t VulkanDriver::getMaxTextureSize(SamplerType type) {
switch (type) {
case SamplerType::SAMPLER_2D:
return mContext.getPhysicalDeviceLimits().maxImageDimension2D;
case SamplerType::SAMPLER_3D:
return mContext.getPhysicalDeviceLimits().maxImageDimension3D;
case SamplerType::SAMPLER_CUBEMAP:
return mContext.getPhysicalDeviceLimits().maxImageDimensionCube;
default:
return mContext.getPhysicalDeviceLimits().maxImageDimension1D;
}
size_t VulkanDriver::getMaxTextureSize(SamplerType) {
// TODO: return the actual size instead of hardcoded value
return 2048;
}
size_t VulkanDriver::getMaxArrayTextureLayers() {
return mContext.getPhysicalDeviceLimits().maxImageArrayLayers;
// TODO: return the actual size instead of hardcoded value
return 256;
}
void VulkanDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t index,
@@ -1503,6 +1467,7 @@ void VulkanDriver::endRenderPass(int) {
// pipeline barrier between framebuffer writes and shader reads.
rt->emitBarriersEndRenderPass(*mCurrentRenderPass.commandBuffer);
mRenderPassFboInfo = {};
mCurrentRenderPass.renderTarget = {};
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
@@ -1562,10 +1527,10 @@ void VulkanDriver::commit(Handle<HwSwapChain> sch) {
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(mPipelineState.program && "Expect a program when writing to push constants");
assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
assert_invariant(mCurrentRenderPass.commandBuffer && "Should be called within a renderpass");
mPipelineState.program->writePushConstant(mCurrentRenderPass.commandBuffer->buffer(),
mPipelineState.pipelineLayout, stage, index, value);
mBoundPipeline.program->writePushConstant(mCurrentRenderPass.commandBuffer->buffer(),
mBoundPipeline.pipelineLayout, stage, index, value);
}
void VulkanDriver::insertEventMarker(char const* string) {
@@ -1744,27 +1709,6 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
}
void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
// We need to determine whether to delay bindning until draw().
mPipelineState.bindInDraw.first = false;
if (mAppState.hasExternalSamplers()) {
auto& layouts = pipelineState.pipelineLayout.setLayout;
auto haveExternalSamplers = [&](auto hwHandle) {
if (!hwHandle) {
return false;
}
auto layout =
resource_ptr<VulkanDescriptorSetLayout>::cast(&mResourceManager, hwHandle);
return layout->hasExternalSamplers();
};
if (std::any_of(layouts.begin(), layouts.end(), haveExternalSamplers)) {
mPipelineState.bindInDraw = { true, pipelineState };
return;
}
}
bindPipelineImpl(pipelineState);
}
void VulkanDriver::bindPipelineImpl(PipelineState const& pipelineState) {
FVK_SYSTRACE_SCOPE();
auto commands = mCurrentRenderPass.commandBuffer;
auto vbi = resource_ptr<VulkanVertexBufferInfo>::cast(&mResourceManager,
@@ -1833,11 +1777,10 @@ void VulkanDriver::bindPipelineImpl(PipelineState const& pipelineState) {
constexpr uint8_t descriptorSetMaskTable[4] = {0x1, 0x3, 0x7, 0xF};
mPipelineState = {
mBoundPipeline = {
.program = program,
.pipelineLayout = pipelineLayout,
.descriptorSetMask = fvkutils::DescriptorSetMask(descriptorSetMaskTable[layoutCount]),
.bindInDraw = {false, {}},
};
mPipelineCache.bindLayout(pipelineLayout);
@@ -1884,24 +1827,14 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
FVK_SYSTRACE_SCOPE();
VkCommandBuffer cmdbuffer = mCurrentRenderPass.commandBuffer->buffer();
if (mAppState.hasExternalSamplers()) {
auto const& [bindInDraw, pipelineSt] = mPipelineState.bindInDraw;
bool const hasUpdated =
mExternalImageManager.prepareBindSets(mDescriptorSetCache.getBoundSets());
if (bindInDraw || hasUpdated) {
bindPipelineImpl(pipelineSt);
}
mPipelineState.bindInDraw.first = false;
}
mDescriptorSetCache.commit(mCurrentRenderPass.commandBuffer,
mPipelineState.pipelineLayout,
mPipelineState.descriptorSetMask);
mBoundPipeline.pipelineLayout,
mBoundPipeline.descriptorSetMask);
// Finally, make the actual draw call. TODO: support subranges
uint32_t const firstIndex = indexOffset;
constexpr int32_t vertexOffset = 0;
constexpr uint32_t firstInstId = 0;
const uint32_t firstIndex = indexOffset;
const int32_t vertexOffset = 0;
const uint32_t firstInstId = 0;
vkCmdDrawIndexed(cmdbuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstId);
}

View File

@@ -27,10 +27,8 @@
#include "VulkanSamplerCache.h"
#include "VulkanStagePool.h"
#include "VulkanQueryManager.h"
#include "VulkanYcbcrConversionCache.h"
#include "vulkan/VulkanDescriptorSetCache.h"
#include "vulkan/VulkanDescriptorSetLayoutCache.h"
#include "vulkan/VulkanExternalImageManager.h"
#include "vulkan/VulkanPipelineLayoutCache.h"
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/memory/ResourcePointer.h"
@@ -120,7 +118,6 @@ private:
private:
void collectGarbage();
void bindPipelineImpl(PipelineState const& pipelineState);
VulkanPlatform* mPlatform = nullptr;
fvkmemory::ResourceManager mResourceManager;
@@ -138,36 +135,27 @@ private:
VulkanPipelineCache mPipelineCache;
VulkanStagePool mStagePool;
VulkanFboCache mFramebufferCache;
VulkanYcbcrConversionCache mYcbcrConversionCache;
VulkanSamplerCache mSamplerCache;
VulkanBlitter mBlitter;
VulkanReadPixels mReadPixels;
VulkanDescriptorSetLayoutCache mDescriptorSetLayoutCache;
VulkanDescriptorSetCache mDescriptorSetCache;
VulkanQueryManager mQueryManager;
VulkanExternalImageManager mExternalImageManager;
// This is necessary for us to write to push constants after binding a pipeline.
struct {
// For push constant
resource_ptr<VulkanProgram> program;
// For push commiting dynamic ubos in draw()
VkPipelineLayout pipelineLayout;
fvkutils::DescriptorSetMask descriptorSetMask;
} mBoundPipeline = {};
std::pair<bool, PipelineState> bindInDraw = {false, {}};
} mPipelineState = {};
// We need to store information about a render pass to enable better barriers at the end of a
// renderpass.
struct {
// This tracks whether the app has seen external samplers bound to a the descriptor set.
// This will force bindPipeline to take a slow path.
bool hasExternalSamplerLayouts = false;
bool hasBoundExternalImages = false;
bool hasExternalSamplers() const noexcept {
return hasExternalSamplerLayouts && hasBoundExternalImages;
}
} mAppState;
using AttachmentArray =
fvkutils::StaticVector<VulkanAttachment, MAX_RENDERTARGET_ATTACHMENT_TEXTURES>;
AttachmentArray attachments;
} mRenderPassFboInfo = {};
bool const mIsSRGBSwapChainSupported;
backend::StereoscopicType const mStereoscopicType;

View File

@@ -1,280 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanExternalImageManager.h"
#include "VulkanDescriptorSetCache.h"
#include "VulkanDescriptorSetLayoutCache.h"
#include "VulkanSamplerCache.h"
#include "VulkanYcbcrConversionCache.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Conversion.h"
#include <backend/platforms/VulkanPlatform.h>
#include <algorithm>
namespace filament::backend {
namespace {
template<typename T>
void erasep(std::vector<T>& v, std::function<bool(T const&)> f) {
auto newEnd = std::remove_if(v.begin(), v.end(), f);
v.erase(newEnd, v.end());
}
} // anonymous
VulkanExternalImageManager::VulkanExternalImageManager(VulkanPlatform* platform,
VulkanSamplerCache* samplerCache, VulkanYcbcrConversionCache* ycbcrConversionCache,
VulkanDescriptorSetCache* setCache, VulkanDescriptorSetLayoutCache* layoutCache)
: mPlatform(platform),
mSamplerCache(samplerCache),
mYcbcrConversionCache(ycbcrConversionCache),
mDescriptorSetCache(setCache),
mDescriptorSetLayoutCache(layoutCache) {
}
VulkanExternalImageManager::~VulkanExternalImageManager() = default;
void VulkanExternalImageManager::terminate() {
mSetAndLayouts.clear();
mSetBindings.clear();
mImages.clear();
}
void VulkanExternalImageManager::onBeginFrame() {
std::for_each(mImages.begin(), mImages.end(), [](ImageData& image) {
image.hasBeenValidated = false;
});
}
bool VulkanExternalImageManager::prepareBindSets(SetArray const& sets) {
bool hasUpdated = false;
for (auto set: sets) {
if (!set) {
continue;
}
if (auto itr = std::find_if(mSetAndLayouts.begin(), mSetAndLayouts.end(),
[&](auto const& setAndLayout) { return setAndLayout.first == set; });
itr != mSetAndLayouts.end()) {
hasUpdated = updateSetAndLayout(itr->first, itr->second) || hasUpdated;
}
}
return hasUpdated;
}
bool VulkanExternalImageManager::updateSetAndLayout(
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
auto findImage = [&](fvkmemory::resource_ptr<VulkanTexture> texture) -> ImageData* {
auto itr = std::find_if(mImages.begin(), mImages.end(), [&](ImageData const& data) {
return data.ptr == texture;
});
assert_invariant(itr != mImages.end());
return &(*itr);
};
//std::vector<std::pair<uint8_t, ImageData*>> externalImages;
utils::FixedCapacityVector<std::pair<uint8_t, VkSampler>> samplerAndBindings;
samplerAndBindings.reserve(MAX_SAMPLER_COUNT);
bool hasImageUpdates = false;
for (auto& bindingInfo : mSetBindings) {
if (bindingInfo.set != set) {
continue;
}
auto imageData = findImage(bindingInfo.image);
hasImageUpdates = updateImage(imageData) || hasImageUpdates;
auto samplerParams = bindingInfo.samplerParams;
// according to spec, these must match chromaFilter
// https://registry.khronos.org/vulkan/specs/latest/man/html/VkSamplerCreateInfo.html#VUID-VkSamplerCreateInfo-minFilter-01645
samplerParams.filterMag = SamplerMagFilter::NEAREST;
samplerParams.filterMin = SamplerMinFilter::NEAREST;
auto sampler = mSamplerCache->getSampler({
.sampler = samplerParams,
.conversion = imageData->conversion,
});
samplerAndBindings.push_back({ bindingInfo.binding, sampler });
}
// We need to sort by binding number
std::sort(samplerAndBindings.begin(), samplerAndBindings.end());
utils::FixedCapacityVector<VkSampler> outSamplers;
outSamplers.reserve(MAX_SAMPLER_COUNT);
std::for_each(samplerAndBindings.begin(), samplerAndBindings.end(),
[&](auto const& b) { outSamplers.push_back(b.second); });
VkDescriptorSetLayout const oldLayout = layout->getVkLayout();
VkDescriptorSetLayout const newLayout =
mDescriptorSetLayoutCache->getVkLayout(layout->bitmask, outSamplers);
bool const hasLayoutUpdate = oldLayout != newLayout;
layout->setVkLayout(newLayout);
assert_invariant(
(!hasImageUpdates && !hasLayoutUpdate) ||
(hasImageUpdates && hasLayoutUpdate));
if (!hasLayoutUpdate) {
return false;
}
auto foldBitsInHalf = [](auto bitset) {
constexpr size_t BITMASK_LOWER_BITS_LEN = sizeof(bitset) * 4;
decltype(bitset) outBitset;
bitset.forEachSetBit([&](size_t index) { outBitset.set(index % BITMASK_LOWER_BITS_LEN); });
return outBitset;
};
// We need to build a new descriptor set from the new layout
VkDescriptorSet oldSet = set->getVkSet();
VkDescriptorSet newSet = mDescriptorSetCache->getVkSet(layout);
using Bitmask = fvkutils::UniformBufferBitmask;
static_assert(sizeof(Bitmask) * 8 == fvkutils::MAX_DESCRIPTOR_SET_BITMASK_BITS);
auto const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
auto const samplers = layout->bitmask.sampler & (~layout->bitmask.externalSampler);
// each bitmask denotes a binding index, and separated into two stages - vertex and buffer
// We fold the two stages into just the lower half of the bits to denote a combined set of
// bindings.
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
// TODO: fix the size for better memory
std::vector<VkCopyDescriptorSet> copies;
copyBindings.forEachSetBit([&](size_t index) {
copies.push_back({
.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
.srcSet = oldSet,
.srcBinding = (uint32_t) index,
.dstSet = newSet,
.dstBinding = (uint32_t) index,
.descriptorCount = 1,
});
});
vkUpdateDescriptorSets(mPlatform->getDevice(), 0, nullptr, copies.size(), copies.data());
set->setVkSet(newSet);
// We need to release the vkset, which is no longer used, back into the pool.
mDescriptorSetCache->manualRecyle(layout->count, oldLayout, oldSet);
// We need to update the external samplers in the set
for (auto& bindingInfo: mSetBindings) {
if (bindingInfo.set != set) {
continue;
}
mDescriptorSetCache->updateSampler(set, bindingInfo.binding, bindingInfo.image,
VK_NULL_HANDLE);
}
return true;
}
VkSamplerYcbcrConversion VulkanExternalImageManager::getVkSamplerYcbcrConversion(
VulkanPlatform::ExternalImageMetadata const& metadata) {
// This external image does not require external sampler (YUV conversion).
if (metadata.externalFormat == 0) {
return VK_NULL_HANDLE;
}
VulkanYcbcrConversionCache::Params ycbcrParams = {
.conversion = {
.ycbcrModel = fvkutils::getYcbcrModelConversionFilament(metadata.ycbcrModel),
.r = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.r, 0),
.g = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.g, 1),
.b = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.b, 2),
.a = fvkutils::getSwizzleFilament(metadata.ycbcrConversionComponents.a, 3),
.ycbcrRange = fvkutils::getYcbcrRangeFilament(metadata.ycbcrRange),
.xChromaOffset = fvkutils::getChromaLocationFilament(metadata.xChromaOffset),
.yChromaOffset = fvkutils::getChromaLocationFilament(metadata.yChromaOffset),
// Unclear where to get the chromaFilter, we just assume it's nearest.
.chromaFilter = SamplerMagFilter::NEAREST,
},
.format = metadata.filamentFormat,
.externalFormat = metadata.externalFormat,
};
return mYcbcrConversionCache->getConversion(ycbcrParams);
}
bool VulkanExternalImageManager::updateImage(ImageData* image) {
if (image->hasBeenValidated) {
return false;
}
image->hasBeenValidated = true;
auto metadata = mPlatform->extractExternalImageMetadata(image->platformHandle);
auto vkYcbcr = getVkSamplerYcbcrConversion(metadata);
if (vkYcbcr == image->conversion) {
return false;
}
image->ptr->setYcbcrConversion(vkYcbcr, metadata.externalFormat != 0);
image->conversion = vkYcbcr;
return true;
}
void VulkanExternalImageManager::addDescriptorSet(
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout,
fvkmemory::resource_ptr<VulkanDescriptorSet> set) {
mSetAndLayouts.push_back({set, layout});
}
void VulkanExternalImageManager::removeDescriptorSet(
fvkmemory::resource_ptr<VulkanDescriptorSet> inSet) {
erasep<SetAndLayout>(mSetAndLayouts,
[&](auto const& setLayout) { return (setLayout.first == inSet); });
erasep<SetBindingInfo>(mSetBindings,
[&](auto const& bindingInfo) { return (bindingInfo.set == inSet); });
}
void VulkanExternalImageManager::removeDescriptorSetLayout(
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> inLayout) {
erasep<SetAndLayout>(mSetAndLayouts,
[&](auto const& setLayout) { return (setLayout.second == inLayout); });
}
void VulkanExternalImageManager::bindExternallySampledTexture(
fvkmemory::resource_ptr<VulkanDescriptorSet> set, uint8_t bindingPoint,
fvkmemory::resource_ptr<VulkanTexture> image, SamplerParams samplerParams) {
// Should we do duplicate validation here?
mSetBindings.push_back({ bindingPoint, image, set, samplerParams });
}
void VulkanExternalImageManager::addExternallySampledTexture(
fvkmemory::resource_ptr<VulkanTexture> image,
Platform::ExternalImageHandleRef platformHandleRef) {
mImages.push_back({ image, platformHandleRef, false });
}
void VulkanExternalImageManager::removeExternallySampledTexture(
fvkmemory::resource_ptr<VulkanTexture> image) {
erasep<SetBindingInfo>(mSetBindings,
[&](auto const& bindingInfo) { return (bindingInfo.image == image); });
erasep<ImageData>(mImages, [&](auto const& imageData) { return imageData.ptr == image; });
}
bool VulkanExternalImageManager::isExternallySampledTexture(
fvkmemory::resource_ptr<VulkanTexture> image) const {
return std::find_if(mImages.begin(), mImages.end(),
[&](auto const& imageData) { return imageData.ptr == image; }) != mImages.end();
}
} // namesapce filament::backend

View File

@@ -1,115 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANEXTERNALIMAGEMANAGER_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANEXTERNALIMAGEMANAGER_H
#include "VulkanHandles.h"
#include <backend/DriverEnums.h>
#include <array>
#include <vector>
namespace filament::backend {
class VulkanYcbcrConversionCache;
class VulkanSamplerCache;
class VulkanDescriptorSetLayoutCache;
class VulkanDescriptorSetCache;
// Manages the logic of external images and their quirks wrt Vulikan.
class VulkanExternalImageManager {
public:
VulkanExternalImageManager(
VulkanPlatform* platform,
VulkanSamplerCache* samplerCache,
VulkanYcbcrConversionCache* ycbcrConversionCache,
VulkanDescriptorSetCache* setCache,
VulkanDescriptorSetLayoutCache* layoutCache);
~VulkanExternalImageManager();
void terminate();
void onBeginFrame();
using SetArray = std::array<fvkmemory::resource_ptr<VulkanDescriptorSet>,
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
// This sets the currently bound layouts objects for the pipeline
bool prepareBindSets(SetArray const& layouts);
void addDescriptorSet(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout,
fvkmemory::resource_ptr<VulkanDescriptorSet> set);
void removeDescriptorSetLayout(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
void removeDescriptorSet(fvkmemory::resource_ptr<VulkanDescriptorSet> set);
void bindExternallySampledTexture(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t bindingPoint, fvkmemory::resource_ptr<VulkanTexture> image,
SamplerParams samplerParams);
void addExternallySampledTexture(fvkmemory::resource_ptr<VulkanTexture> image,
Platform::ExternalImageHandleRef platformHandleRef);
void removeExternallySampledTexture(fvkmemory::resource_ptr<VulkanTexture> image);
bool isExternallySampledTexture(fvkmemory::resource_ptr<VulkanTexture> image) const;
VkSamplerYcbcrConversion getVkSamplerYcbcrConversion(
VulkanPlatform::ExternalImageMetadata const& metadata);
private:
struct ImageData {
fvkmemory::resource_ptr<VulkanTexture> ptr;
Platform::ExternalImageHandle platformHandle;
bool hasBeenValidated = false; // indicates whether the image has been validated *this frame*
VkSamplerYcbcrConversion conversion = VK_NULL_HANDLE;
};
bool updateSetAndLayout(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
bool updateImage(ImageData* imageData);
VulkanPlatform* mPlatform;
VulkanSamplerCache* mSamplerCache;
VulkanYcbcrConversionCache* mYcbcrConversionCache;
VulkanDescriptorSetCache* mDescriptorSetCache;
VulkanDescriptorSetLayoutCache* mDescriptorSetLayoutCache;
using SetAndLayout = std::pair<fvkmemory::resource_ptr<VulkanDescriptorSet>,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout>>;
struct SetBindingInfo {
uint8_t binding = 0;
fvkmemory::resource_ptr<VulkanTexture> image;
fvkmemory::resource_ptr<VulkanDescriptorSet> set;
SamplerParams samplerParams;
};
// Use vectors instead of hash maps because we only expect small number of entries.
std::vector<SetAndLayout> mSetAndLayouts;
std::vector<SetBindingInfo> mSetBindings;
std::vector<ImageData> mImages;
};
} // filament::backend
#endif // TNT_FILAMENT_BACKEND_CACHING_VULKANEXTERNALIMAGEMANAGER_H

View File

@@ -30,7 +30,6 @@
#include <backend/platforms/VulkanPlatform.h>
#include <utils/compiler.h> // UTILS_FALLTHROUGH
#include <utils/Panic.h> // ASSERT_POSTCONDITION
using namespace bluevk;
@@ -90,9 +89,8 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
}
break;
}
// TODO: properly handle external sampler
case DescriptorType::SAMPLER_EXTERNAL:
fromStageFlags(binding.stageFlags, binding.binding, mask.externalSampler);
UTILS_FALLTHROUGH;
case DescriptorType::SAMPLER: {
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
break;

View File

@@ -66,21 +66,18 @@ struct VulkanDescriptorSetLayout : public HwDescriptorSetLayout, fvkmemory::Reso
// The bitmask representation of a set layout.
struct Bitmask {
// TODO: better utiltize the space below and use bitset instead.
fvkutils::UniformBufferBitmask ubo; // 8 bytes
fvkutils::UniformBufferBitmask dynamicUbo; // 8 bytes
fvkutils::SamplerBitmask sampler; // 8 bytes
fvkutils::InputAttachmentBitmask inputAttachment; // 8 bytes
// This is a subset of the bitmask.sampler field.
fvkutils::SamplerBitmask externalSampler; // 8 bytes
bool operator==(Bitmask const& right) const {
return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
inputAttachment == right.inputAttachment &&
externalSampler == right.externalSampler;
inputAttachment == right.inputAttachment;
}
};
static_assert(sizeof(Bitmask) == 40);
static_assert(sizeof(Bitmask) == 32);
// This is a convenience struct to quickly check layout compatibility in terms of descriptor set
// pools.
@@ -122,16 +119,10 @@ struct VulkanDescriptorSetLayout : public HwDescriptorSetLayout, fvkmemory::Reso
VulkanDescriptorSetLayout(DescriptorSetLayout const& layout);
// Note that we don't destroy the vklayout. This is done by the layout cache.
~VulkanDescriptorSetLayout() = default;
VkDescriptorSetLayout const& getVkLayout() const noexcept { return mVkLayout; }
// It is possible to have the layout switch out due to AHardwarebuffer (external image) format
// changes.
void setVkLayout(VkDescriptorSetLayout vklayout) noexcept { mVkLayout = vklayout; }
bool hasExternalSamplers() const noexcept { return bitmask.externalSampler.count() > 0; }
VkDescriptorSetLayout getVkLayout() const { return mVkLayout; }
void setVkLayout(VkDescriptorSetLayout vklayout) { mVkLayout = vklayout; }
Bitmask const bitmask;
Count const count;
@@ -146,11 +137,12 @@ public:
// can use to repackage the vk handle.
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
VulkanDescriptorSet(
VulkanDescriptorSet(VkDescriptorSet rawSet,
fvkutils::UniformBufferBitmask const& dynamicUboMask,
uint8_t uniqueDynamicUboCount,
OnRecycle&& onRecycleFn)
: dynamicUboMask(dynamicUboMask),
: vkSet(rawSet),
dynamicUboMask(dynamicUboMask),
uniqueDynamicUboCount(uniqueDynamicUboCount),
mOnRecycleFn(std::move(onRecycleFn)) {}
@@ -160,13 +152,6 @@ public:
}
}
VkDescriptorSet const& getVkSet() const noexcept {
return mVkSet;
}
// Note that the only case where you'd set it more than once is with external images/samplers.
void setVkSet(VkDescriptorSet vkset) noexcept { mVkSet = vkset; }
void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept {
mOffsets = std::move(offsets);
}
@@ -178,11 +163,11 @@ public:
void acquire(fvkmemory::resource_ptr<VulkanTexture> texture);
void acquire(fvkmemory::resource_ptr<VulkanBufferObject> buffer);
VkDescriptorSet const vkSet;
fvkutils::UniformBufferBitmask const dynamicUboMask;
uint8_t const uniqueDynamicUboCount;
private:
VkDescriptorSet mVkSet = VK_NULL_HANDLE;
backend::DescriptorSetOffsetArray mOffsets;
std::vector<fvkmemory::resource_ptr<fvkmemory::Resource>> mResources;
OnRecycle mOnRecycleFn;

View File

@@ -18,18 +18,24 @@
#define TNT_FILAMENT_BACKEND_VULKANPIPELINECACHE_H
#include "VulkanCommands.h"
#include "VulkanMemory.h"
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
#include "backend/Program.h"
#include <bluevk/BlueVK.h>
#include <utils/bitset.h>
#include <utils/compiler.h>
#include <utils/Hash.h>
#include <list>
#include <tsl/robin_map.h>
#include <type_traits>
#include <vector>
#include <unordered_map>
namespace filament::backend {

View File

@@ -14,11 +14,8 @@
* limitations under the License.
*/
#include "VulkanSamplerCache.h"
#include "VulkanConstants.h"
#include "vulkan/VulkanSamplerCache.h"
#include "vulkan/utils/Conversion.h"
#include "vulkan/vulkan_core.h"
#include <utils/Panic.h>
@@ -29,48 +26,41 @@ namespace filament::backend {
VulkanSamplerCache::VulkanSamplerCache(VkDevice device)
: mDevice(device) {}
VkSampler VulkanSamplerCache::getSampler(Params params) noexcept {
VkSampler VulkanSamplerCache::getSampler(SamplerParams params) noexcept {
auto iter = mCache.find(params);
if (UTILS_LIKELY(iter != mCache.end())) {
return iter->second;
}
VkSamplerYcbcrConversionInfo ycbcrConversion = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.conversion = params.conversion,
};
auto const& samplerParams = params.sampler;
VkSamplerCreateInfo samplerInfo{
VkSamplerCreateInfo samplerInfo {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = params.conversion != VK_NULL_HANDLE ? &ycbcrConversion : VK_NULL_HANDLE,
.magFilter = fvkutils::getFilter(samplerParams.filterMag),
.minFilter = fvkutils::getFilter(samplerParams.filterMin),
.mipmapMode = fvkutils::getMipmapMode(samplerParams.filterMin),
.addressModeU = fvkutils::getWrapMode(samplerParams.wrapS),
.addressModeV = fvkutils::getWrapMode(samplerParams.wrapT),
.addressModeW = fvkutils::getWrapMode(samplerParams.wrapR),
.anisotropyEnable = samplerParams.anisotropyLog2 == 0 ? VK_FALSE : VK_TRUE,
.maxAnisotropy = (float) (1u << samplerParams.anisotropyLog2),
.compareEnable = fvkutils::getCompareEnable(samplerParams.compareMode),
.compareOp = fvkutils::getCompareOp(samplerParams.compareFunc),
.magFilter = fvkutils::getFilter(params.filterMag),
.minFilter = fvkutils::getFilter(params.filterMin),
.mipmapMode = fvkutils::getMipmapMode(params.filterMin),
.addressModeU = fvkutils::getWrapMode(params.wrapS),
.addressModeV = fvkutils::getWrapMode(params.wrapT),
.addressModeW = fvkutils::getWrapMode(params.wrapR),
.anisotropyEnable = params.anisotropyLog2 == 0 ? VK_FALSE : VK_TRUE,
.maxAnisotropy = (float)(1u << params.anisotropyLog2),
.compareEnable = fvkutils::getCompareEnable(params.compareMode),
.compareOp = fvkutils::getCompareOp(params.compareFunc),
.minLod = 0.0f,
.maxLod = fvkutils::getMaxLod(samplerParams.filterMin),
.maxLod = fvkutils::getMaxLod(params.filterMin),
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
.unnormalizedCoordinates = VK_FALSE
};
VkSampler sampler;
VkResult result = vkCreateSampler(mDevice, &samplerInfo, VKALLOC, &sampler);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to create sampler."
<< " error=" << static_cast<int32_t>(result);
mCache.insert({ params, sampler });
mCache.insert({params, sampler});
return sampler;
}
void VulkanSamplerCache::terminate() noexcept {
for (auto pair: mCache) {
for (auto pair : mCache) {
vkDestroySampler(mDevice, pair.second, VKALLOC);
}
mCache.clear();
}
}// namespace filament::backend
} // namespace filament::backend

View File

@@ -17,11 +17,8 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANSAMPLERCACHE_H
#define TNT_FILAMENT_BACKEND_VULKANSAMPLERCACHE_H
#include <backend/DriverEnums.h>
#include "VulkanContext.h"
#include <utils/Hash.h>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
namespace filament::backend {
@@ -29,28 +26,12 @@ namespace filament::backend {
// Simple manager for VkSampler objects.
class VulkanSamplerCache {
public:
struct Params {
SamplerParams sampler = {};
uint32_t padding = 0;
VkSamplerYcbcrConversion conversion = VK_NULL_HANDLE;
};
static_assert(sizeof(Params) == 16);
explicit VulkanSamplerCache(VkDevice device);
VkSampler getSampler(Params params) noexcept;
VkSampler getSampler(SamplerParams params) noexcept;
void terminate() noexcept;
private:
VkDevice mDevice;
struct SamplerEqualTo {
bool operator()(Params lhs, Params rhs) const noexcept {
SamplerParams::EqualTo equal;
return equal(lhs.sampler, rhs.sampler) && lhs.conversion == rhs.conversion;
}
};
using SamplerHashFn = utils::hash::MurmurHashFn<Params>;
tsl::robin_map<Params, VkSampler, SamplerHashFn, SamplerEqualTo> mCache;
tsl::robin_map<SamplerParams, VkSampler, SamplerParams::Hasher, SamplerParams::EqualTo> mCache;
};
} // namespace filament::backend

View File

@@ -32,7 +32,6 @@ VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const&
VulkanCommands* commands, VulkanStagePool& stagePool, void* nativeWindow, uint64_t flags,
VkExtent2D extent)
: mPlatform(platform),
mContext(context),
mResourceManager(resourceManager),
mCommands(commands),
mAllocator(allocator),
@@ -78,16 +77,16 @@ void VulkanSwapChain::update() {
}
for (auto const color: bundle.colors) {
auto colorTexture = fvkmemory::resource_ptr<VulkanTexture>::construct(mResourceManager,
mContext, device, mAllocator, mResourceManager, mCommands, color, VK_NULL_HANDLE,
bundle.colorFormat, VK_NULL_HANDLE /*ycrcb */, 1, bundle.extent.width,
bundle.extent.height, bundle.layerCount, colorUsage, mStagePool);
device, mAllocator, mResourceManager, mCommands, color, VK_NULL_HANDLE,
bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height, bundle.layerCount, colorUsage,
mStagePool);
mColors.push_back(colorTexture);
}
mDepth = fvkmemory::resource_ptr<VulkanTexture>::construct(mResourceManager, mContext, device,
mAllocator, mResourceManager, mCommands, bundle.depth, VK_NULL_HANDLE,
bundle.depthFormat, VK_NULL_HANDLE /*ycrcb */, 1, bundle.extent.width,
bundle.extent.height, bundle.layerCount, depthUsage, mStagePool);
mDepth = fvkmemory::resource_ptr<VulkanTexture>::construct(mResourceManager, device,
mAllocator, mResourceManager, mCommands, bundle.depth, VK_NULL_HANDLE,
bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height, bundle.layerCount, depthUsage,
mStagePool);
mExtent = bundle.extent;
mLayerCount = bundle.layerCount;

View File

@@ -19,7 +19,6 @@
#include "DriverBase.h"
#include "VulkanConstants.h"
#include "VulkanContext.h"
#include "VulkanTexture.h"
#include "vulkan/memory/Resource.h"
@@ -29,6 +28,7 @@
#include <bluevk/BlueVK.h>
#include <utils/FixedCapacityVector.h>
#include <memory>
using namespace bluevk;
@@ -83,7 +83,6 @@ private:
void update();
VulkanPlatform* mPlatform;
VulkanContext const& mContext;
fvkmemory::ResourceManager* mResourceManager;
VulkanCommands* mCommands;
VmaAllocator mAllocator;

View File

@@ -15,7 +15,6 @@
*/
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanMemory.h"
#include "VulkanTexture.h"
#include "vulkan/memory/ResourcePointer.h"
@@ -55,6 +54,7 @@ VkComponentMapping composeSwizzle(VkComponentMapping const& prev, VkComponentMap
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A,
};
auto const compose = [](VkComponentMapping const& prev,
VkComponentMapping const& next) -> VkComponentMapping {
VkComponentSwizzle vals[4] = { next.r, next.g, next.b, next.a };
@@ -151,152 +151,35 @@ uint8_t getLayerCountFromDepth(uint32_t const depth) {
return getLayerCount(getSamplerTypeFromDepth(depth), depth);
}
VkImageUsageFlags getUsage(VulkanContext const& context, uint8_t samples,
VkPhysicalDevice physicalDevice, VkFormat vkFormat, TextureUsage tusage) {
VkImageUsageFlags usage = {};
if (any(tusage & TextureUsage::BLIT_SRC)) {
usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (any(tusage & TextureUsage::BLIT_DST)) {
usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
// Determine if we can use the transient usage flag combined with lazily allocated memory.
const bool useTransientAttachment =
// Lazily allocated memory is available.
context.isLazilyAllocatedMemorySupported() &&
// Usage consists of attachment flags only.
none(tusage & ~TextureUsage::ALL_ATTACHMENTS) &&
// Usage contains at least one attachment flag.
any(tusage & TextureUsage::ALL_ATTACHMENTS) &&
// Depth resolve cannot use transient attachment because it uses a custom shader.
// TODO: see VulkanDriver::isDepthStencilResolveSupported() to know when to remove this
// restriction.
// Note that the custom shader does not resolve stencil. We do need to move to vk 1.2
// and above to be able to support stencil resolve (along with depth).
!(any(tusage & TextureUsage::DEPTH_ATTACHMENT) && samples > 1);
const VkImageUsageFlags transientFlag =
useTransientAttachment ? VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT : 0U;
if (any(tusage & TextureUsage::SAMPLEABLE)) {
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
if (physicalDevice != VK_NULL_HANDLE) {
// Validate that the format is actually sampleable.
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(physicalDevice, vkFormat, &props);
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mState->mVkFormat << " is not "
"sampleable with optimal tiling." << utils::io::endl;
}
}
#endif
usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (any(tusage & TextureUsage::COLOR_ATTACHMENT)) {
usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | transientFlag;
if (any(tusage & TextureUsage::SUBPASS_INPUT)) {
usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
}
if (any(tusage & TextureUsage::STENCIL_ATTACHMENT)) {
usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | transientFlag;
}
if (any(tusage & TextureUsage::UPLOADABLE)) {
usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
if (any(tusage & TextureUsage::DEPTH_ATTACHMENT)) {
usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | transientFlag;
// Depth resolves uses a custom shader and therefore needs to be sampleable.
if (samples > 1) {
usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
}
return usage;
}
} // anonymous namespace
VulkanTextureState::VulkanTextureState(VulkanStagePool& stagePool, VulkanCommands* commands,
VmaAllocator allocator, VkDevice device, VkImage image, VkDeviceMemory deviceMemory,
VkFormat format, VkImageViewType viewType, uint8_t levels, uint8_t layerCount,
VkSamplerYcbcrConversion ycbcrConversion, bool isExternalFormat, VkImageUsageFlags usage,
VulkanTextureState::VulkanTextureState(VkDevice device, VmaAllocator allocator,
VulkanCommands* commands, VulkanStagePool& stagePool, VkFormat format,
VkImageViewType viewType, uint8_t levels, uint8_t layerCount, VulkanLayout defaultLayout,
bool isProtected)
: mStagePool(stagePool),
mCommands(commands),
mAllocator(allocator),
mDevice(device),
mTextureImage(image),
mTextureImageMemory(deviceMemory),
mVkFormat(format),
: mVkFormat(format),
mViewType(viewType),
mFullViewRange{ fvkutils::getImageAspect(format), 0, levels, 0, layerCount },
mYcbcr{ ycbcrConversion, isExternalFormat },
mDefaultLayout(getDefaultLayoutImpl(usage)),
mUsage(usage),
mIsProtected(isProtected) {}
mFullViewRange{fvkutils::getImageAspect(format), 0, levels, 0, layerCount},
mDefaultLayout(defaultLayout),
mIsProtected(isProtected),
mStagePool(stagePool),
mDevice(device),
mAllocator(allocator),
mCommands(commands),
mIsTransientAttachment(false) {}
VulkanTextureState::~VulkanTextureState() {
if (mTextureImageMemory != VK_NULL_HANDLE) {
vkDestroyImage(mDevice, mTextureImage, VKALLOC);
vkFreeMemory(mDevice, mTextureImageMemory, VKALLOC);
}
clearCachedImageViews();
}
void VulkanTextureState::clearCachedImageViews() noexcept {
for (auto entry: mCachedImageViews) {
vkDestroyImageView(mDevice, entry.second, VKALLOC);
}
mCachedImageViews.clear();
}
VkImageView VulkanTextureState::getImageView(VkImageSubresourceRange range, VkImageViewType viewType,
VkComponentMapping swizzle) {
ImageViewKey const key{ range, viewType, swizzle };
if (auto iter = mCachedImageViews.find(key); iter != mCachedImageViews.end()) {
return iter->second;
}
VkSamplerYcbcrConversionInfo conversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.conversion = mYcbcr.conversion,
};
VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = mYcbcr.conversion != VK_NULL_HANDLE ? &conversionInfo : nullptr,
.flags = 0,
.image = mTextureImage,
.viewType = viewType,
.format = mYcbcr.isExternalFormat ? VK_FORMAT_UNDEFINED : mVkFormat,
.components = swizzle,
.subresourceRange = range,
};
VkImageView imageView;
vkCreateImageView(mDevice, &viewInfo, VKALLOC, &imageView);
mCachedImageViews.emplace(key, imageView);
return imageView;
}
// Constructor for internally passed VkImage - including swapchain images and external images.
VulkanTexture::VulkanTexture(VulkanContext const& context, VkDevice device, VmaAllocator allocator,
// Constructor for internally passed VkImage
VulkanTexture::VulkanTexture(VkDevice device, VmaAllocator allocator,
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, VkImage image,
VkDeviceMemory memory, VkFormat format, VkSamplerYcbcrConversion conversion,
uint8_t samples, uint32_t width, uint32_t height, uint32_t depth, TextureUsage tusage,
VulkanStagePool& stagePool)
: HwTexture(getSamplerTypeFromDepth(depth), 1, samples, width, height, depth,
TextureFormat::UNUSED, tusage),
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, stagePool,
commands, allocator, device, image, memory, format,
fvkutils::getViewType(SamplerType::SAMPLER_2D),
/*mipLevels=*/1, getLayerCountFromDepth(depth), conversion,
/*isExternalFormat=*/false,
getUsage(context, samples, VK_NULL_HANDLE, format, tusage),
any(usage & TextureUsage::PROTECTED))) {
VkDeviceMemory memory, VkFormat format, uint8_t samples, uint32_t width,
uint32_t height, uint32_t depth, TextureUsage tusage, VulkanStagePool& stagePool)
: HwTexture(getSamplerTypeFromDepth(depth), 1, samples, width, height, depth, TextureFormat::UNUSED,
tusage),
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
allocator, commands, stagePool, format, fvkutils::getViewType(SamplerType::SAMPLER_2D),
/*mipLevels=*/1, getLayerCountFromDepth(depth), getDefaultLayoutImpl(tusage), any(usage & TextureUsage::PROTECTED))) {
mState->mTextureImage = image;
mState->mTextureImageMemory = memory;
mPrimaryViewRange = mState->mFullViewRange;
}
@@ -306,19 +189,21 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, SamplerType target,
uint8_t levels, TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h,
uint32_t depth, TextureUsage tusage, VulkanStagePool& stagePool)
: HwTexture(target, levels, samples, w, h, depth, tformat, tusage) {
: HwTexture(target, levels, samples, w, h, depth, tformat, tusage),
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
allocator, commands, stagePool, fvkutils::getVkFormat(tformat),
fvkutils::getViewType(target), levels, getLayerCount(target, depth),
VulkanLayout::UNDEFINED, any(usage & TextureUsage::PROTECTED))) {
// Create an appropriately-sized device-only VkImage, but do not fill it yet.
VkFormat const vkFormat = fvkutils::getVkFormat(tformat);
bool const isProtected = any(tusage & TextureUsage::PROTECTED);
VkImageCreateInfo imageInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = target == SamplerType::SAMPLER_3D ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D,
.format = vkFormat,
.format = mState->mVkFormat,
.extent = {w, h, depth},
.mipLevels = levels,
.arrayLayers = 1,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = getUsage(context, samples, physicalDevice, vkFormat, tusage),
.usage = 0,
};
if (target == SamplerType::SAMPLER_3D && any(tusage & TextureUsage::ALL_ATTACHMENTS)) {
if (context.isImageView2DOn3DImageSupported()) {
@@ -348,17 +233,79 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
imageInfo.arrayLayers = depth * 6;
imageInfo.extent.depth = 1;
}
if (isProtected) {
if (any(usage & TextureUsage::PROTECTED)) {
imageInfo.flags |= VK_IMAGE_CREATE_PROTECTED_BIT;
}
if (any(usage & TextureUsage::BLIT_SRC)) {
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (any(usage & TextureUsage::BLIT_DST)) {
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
// Determine if we can use the transient usage flag combined with lazily allocated memory.
const bool useTransientAttachment =
// Lazily allocated memory is available.
context.isLazilyAllocatedMemorySupported() &&
// Usage consists of attachment flags only.
none(tusage & ~TextureUsage::ALL_ATTACHMENTS) &&
// Usage contains at least one attachment flag.
any(tusage & TextureUsage::ALL_ATTACHMENTS) &&
// Depth resolve cannot use transient attachment because it uses a custom shader.
// TODO: see VulkanDriver::isDepthStencilResolveSupported() to know when to remove this
// restriction.
// Note that the custom shader does not resolve stencil. We do need to move to vk 1.2
// and above to be able to support stencil resolve (along with depth).
!(any(usage & TextureUsage::DEPTH_ATTACHMENT) && samples > 1);
mState->mIsTransientAttachment = useTransientAttachment;
const VkImageUsageFlags transientFlag =
useTransientAttachment ? VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT : 0U;
if (any(usage & TextureUsage::SAMPLEABLE)) {
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
// Validate that the format is actually sampleable.
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(physicalDevice, mState->mVkFormat, &props);
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mState->mVkFormat << " is not "
"sampleable with optimal tiling." << utils::io::endl;
}
#endif
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (any(usage & TextureUsage::COLOR_ATTACHMENT)) {
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | transientFlag;
if (any(usage & TextureUsage::SUBPASS_INPUT)) {
imageInfo.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
}
if (any(usage & TextureUsage::STENCIL_ATTACHMENT)) {
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | transientFlag;
}
if (any(usage & TextureUsage::UPLOADABLE)) {
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
if (any(usage & TextureUsage::DEPTH_ATTACHMENT)) {
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | transientFlag;
// Depth resolves uses a custom shader and therefore needs to be sampleable.
if (samples > 1) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
}
// Constrain the sample count according to the sample count masks in VkPhysicalDeviceProperties.
// Note that VulkanRenderTarget holds a single MSAA count, so we play it safe if this is used as
// any kind of attachment (color or depth).
auto const& limits = context.getPhysicalDeviceLimits();
const auto& limits = context.getPhysicalDeviceLimits();
if (imageInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) {
samples = fvkutils::reduceSampleCount(samples,
fvkutils::isVkDepthFormat(vkFormat)
fvkutils::isVkDepthFormat(mState->mVkFormat)
? limits.sampledImageDepthSampleCounts
: limits.sampledImageColorSampleCounts);
}
@@ -372,36 +319,33 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
this->samples = samples;
imageInfo.samples = (VkSampleCountFlagBits) samples;
VkImage textureImage;
VkResult result = vkCreateImage(device, &imageInfo, VKALLOC, &textureImage);
VkResult result = vkCreateImage(mState->mDevice, &imageInfo, VKALLOC, &mState->mTextureImage);
if (result != VK_SUCCESS || FVK_ENABLED(FVK_DEBUG_TEXTURE)) {
FVK_LOGD << "vkCreateImage: "
<< "image = " << textureImage << ", "
<< "image = " << mState->mTextureImage << ", "
<< "result = " << result << ", "
<< "handle = " << utils::io::hex << textureImage << utils::io::dec << ", "
<< "handle = " << utils::io::hex << mState->mTextureImage << utils::io::dec << ", "
<< "extent = " << w << "x" << h << "x"<< depth << ", "
<< "mipLevels = " << int(levels) << ", "
<< "TextureUsage = " << static_cast<int>(tusage) << ", "
<< "TextureUsage = " << static_cast<int>(usage) << ", "
<< "usage = " << imageInfo.usage << ", "
<< "samples = " << imageInfo.samples << ", "
<< "type = " << imageInfo.imageType << ", "
<< "flags = " << imageInfo.flags << ", "
<< "target = " << static_cast<int>(target) <<", "
<< "format = " << vkFormat << utils::io::endl;
<< "format = " << mState->mVkFormat << utils::io::endl;
}
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to create image."
<< " error=" << static_cast<int32_t>(result);
// Allocate memory for the VkImage and bind it.
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, textureImage, &memReqs);
VkMemoryRequirements memReqs = {};
vkGetImageMemoryRequirements(mState->mDevice, mState->mTextureImage, &memReqs);
bool const useTransientAttachment = imageInfo.usage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
VkFlags const requiredMemoryFlags =
const VkFlags requiredMemoryFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
(useTransientAttachment ? VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT : 0U) |
(isProtected ? VK_MEMORY_PROPERTY_PROTECTED_BIT : 0U);
(mState->mIsProtected ? VK_MEMORY_PROPERTY_PROTECTED_BIT : 0U);
uint32_t memoryTypeIndex
= context.selectMemoryType(memReqs.memoryTypeBits, requiredMemoryFlags);
@@ -413,22 +357,21 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
.allocationSize = memReqs.size,
.memoryTypeIndex = memoryTypeIndex,
};
VkDeviceMemory textureImageMemory;
result = vkAllocateMemory(device, &allocInfo, nullptr, &textureImageMemory);
result = vkAllocateMemory(mState->mDevice, &allocInfo, nullptr, &mState->mTextureImageMemory);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to allocate image memory."
<< " error=" << static_cast<int32_t>(result);
result = vkBindImageMemory(device, textureImage, textureImageMemory, 0);
result = vkBindImageMemory(mState->mDevice, mState->mTextureImage, mState->mTextureImageMemory,
0);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to bind image."
<< " error=" << static_cast<int32_t>(result);
mState = fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, stagePool,
commands, allocator, device, textureImage, textureImageMemory, vkFormat,
fvkutils::getViewType(target), levels, getLayerCount(target, depth),
VK_NULL_HANDLE /* ycbcrConversion */, false /*isExternalFormat*/, imageInfo.usage,
isProtected);
// Spec out the "primary" VkImageView that shaders use to sample from the image.
mPrimaryViewRange = mState->mFullViewRange;
// Go ahead and create the primary image view.
getImageView(mPrimaryViewRange, mState->mViewType, mSwizzle);
mState->mDefaultLayout = getDefaultLayoutImpl(imageInfo.usage);
}
// Constructor for creating a texture view
@@ -437,8 +380,8 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
fvkmemory::resource_ptr<VulkanTexture> src, uint8_t baseLevel,
uint8_t levelCount)
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage),
mState(src->mState) {
src->format, src->usage) {
mState = src->mState;
mPrimaryViewRange = src->mPrimaryViewRange;
mPrimaryViewRange.baseMipLevel = src->mPrimaryViewRange.baseMipLevel + baseLevel;
mPrimaryViewRange.levelCount = levelCount;
@@ -449,10 +392,21 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
fvkmemory::resource_ptr<VulkanTexture> src, VkComponentMapping swizzle)
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage),
mState(src->mState),
mPrimaryViewRange(src->mPrimaryViewRange),
mSwizzle(composeSwizzle(src->mSwizzle, swizzle)) {}
src->format, src->usage) {
mState = src->mState;
mPrimaryViewRange = src->mPrimaryViewRange;
mSwizzle = composeSwizzle(src->mSwizzle, swizzle);
}
VulkanTextureState::~VulkanTextureState() {
if (mTextureImageMemory != VK_NULL_HANDLE) {
vkDestroyImage(mDevice, mTextureImage, VKALLOC);
vkFreeMemory(mDevice, mTextureImageMemory, VKALLOC);
}
for (auto entry: mCachedImageViews) {
vkDestroyImageView(mDevice, entry.second, VKALLOC);
}
}
void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t width, uint32_t height,
uint32_t depth, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, uint32_t miplevel) {
@@ -559,20 +513,20 @@ void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, u
commands.acquire(fvkmemory::resource_ptr<VulkanTexture>::cast(this));
// TODO: support blit-based format conversion for 3D images and cubemaps.
constexpr int layer = 0;
const int layer = 0;
VkOffset3D const rect[2] { {0, 0, 0}, {int32_t(width), int32_t(height), 1} };
const VkOffset3D rect[2] { {0, 0, 0}, {int32_t(width), int32_t(height), 1} };
VkImageAspectFlags const aspect = getImageAspect();
const VkImageAspectFlags aspect = getImageAspect();
VkImageBlit const blitRegions[1] = {{
const VkImageBlit blitRegions[1] = {{
.srcSubresource = { aspect, 0, 0, 1 },
.srcOffsets = { rect[0], rect[1] },
.dstSubresource = { aspect, uint32_t(miplevel), layer, 1 },
.dstOffsets = { rect[0], rect[1] }
}};
VkImageSubresourceRange const range = { aspect, miplevel, 1, layer, 1 };
const VkImageSubresourceRange range = { aspect, miplevel, 1, layer, 1 };
VulkanLayout const newLayout = VulkanLayout::TRANSFER_DST;
VulkanLayout const oldLayout = getLayout(layer, miplevel);
@@ -588,21 +542,41 @@ VulkanLayout VulkanTexture::getDefaultLayout() const {
return mState->mDefaultLayout;
}
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange const& range, VkImageViewType type) {
assert_invariant(mState->mYcbcr.conversion == VK_NULL_HANDLE &&
"We are not yet supporting external image as attachments.");
if (type == VK_IMAGE_VIEW_TYPE_2D) {
VkImageSubresourceRange copy = range;
copy.levelCount = 1;
copy.layerCount = 1;
return mState->getImageView(copy, type, {});
} else {
return mState->getImageView(range, type, {});
}
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange range) {
range.levelCount = 1;
range.layerCount = 1;
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D, {});
}
VkImageView VulkanTexture::getView(VkImageSubresourceRange const& range) {
return mState->getImageView(range, mState->mViewType, mSwizzle);
VkImageView VulkanTexture::getMultiviewAttachmentView(VkImageSubresourceRange range) {
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D_ARRAY, {});
}
VkImageView VulkanTexture::getViewForType(VkImageSubresourceRange const& range, VkImageViewType type) {
return getImageView(range, type, mSwizzle);
}
VkImageView VulkanTexture::getImageView(VkImageSubresourceRange range, VkImageViewType viewType,
VkComponentMapping swizzle) {
VulkanTextureState::ImageViewKey const key{ range, viewType, swizzle };
auto iter = mState->mCachedImageViews.find(key);
if (iter != mState->mCachedImageViews.end()) {
return iter->second;
}
VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = mState->mTextureImage,
.viewType = viewType,
.format = mState->mVkFormat,
.components = swizzle,
.subresourceRange = range,
};
VkImageView imageView;
vkCreateImageView(mState->mDevice, &viewInfo, VKALLOC, &imageView);
mState->mCachedImageViews.emplace(key, imageView);
return imageView;
}
VkImageAspectFlags VulkanTexture::getImageAspect() const {
@@ -764,21 +738,6 @@ void VulkanTexture::setLayout(VkImageSubresourceRange const& range, VulkanLayout
}
}
void VulkanTexture::setYcbcrConversion(VkSamplerYcbcrConversion conversion, bool isExternalFormat) {
// Note that this comparison is valid because we only ever create VkSamplerYcbcrConversion from
// a cache. So for each set of parameters, there is exactly one conversion (similar to
// samplers).
VulkanTextureState::Ycbcr ycbcr = {
.conversion = conversion,
.isExternalFormat = isExternalFormat,
};
if (mState->mYcbcr != ycbcr) {
mState->mYcbcr = ycbcr;
mState->clearCachedImageViews();
}
}
VulkanLayout VulkanTexture::getLayout(uint32_t layer, uint32_t level) const {
assert_invariant(level <= 0xffff && layer <= 0xffff);
const uint32_t key = (layer << 16) | level;

View File

@@ -19,10 +19,7 @@
#include "DriverBase.h"
#include "VulkanCommands.h"
#include "VulkanConstants.h"
#include "VulkanMemory.h"
#include "VulkanStagePool.h"
#include "VulkanBuffer.h"
#include "vulkan/memory/Resource.h"
#include "vulkan/memory/ResourcePointer.h"
#include "vulkan/utils/Image.h"
@@ -34,14 +31,10 @@
namespace filament::backend {
struct VulkanTexture;
struct VulkanTextureState : public fvkmemory::Resource {
VulkanTextureState(VulkanStagePool& stagePool, VulkanCommands* commands, VmaAllocator allocator,
VkDevice device, VkImage image, VkDeviceMemory deviceMemory, VkFormat format,
VkImageViewType viewType, uint8_t levels, uint8_t layerCount,
VkSamplerYcbcrConversion ycbcrConversion, bool isExternalFormat,
VkImageUsageFlags usage, bool isProtected);
VulkanTextureState(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanStagePool& stagePool, VkFormat format, VkImageViewType viewType, uint8_t levels,
uint8_t layerCount, VulkanLayout defaultLayout, bool isProtected);
~VulkanTextureState();
@@ -64,50 +57,29 @@ struct VulkanTextureState : public fvkmemory::Resource {
// No implicit padding allowed due to it being a hash key.
static_assert(sizeof(ImageViewKey) == 40);
VkImageView getImageView(VkImageSubresourceRange range, VkImageViewType viewType,
VkComponentMapping swizzle);
private:
void clearCachedImageViews() noexcept;
VulkanStagePool& mStagePool;
VulkanCommands* const mCommands;
VmaAllocator const mAllocator;
VkDevice const mDevice;
using ImageViewHash = utils::hash::MurmurHashFn<ImageViewKey>;
// The texture with the sidecar owns the sidecar.
fvkmemory::resource_ptr<VulkanTexture> mSidecarMSAA;
VkDeviceMemory mTextureImageMemory = VK_NULL_HANDLE;
VkImage const mTextureImage;
VkDeviceMemory const mTextureImageMemory;
VkFormat const mVkFormat;
VkImageViewType const mViewType;
VkImageSubresourceRange const mFullViewRange;
VkImage mTextureImage = VK_NULL_HANDLE;
VulkanLayout mDefaultLayout;
// Note that this parameter is not constant due to the fact that AHB can force a change in the
// conversion matrix per-frame.
struct Ycbcr {
VkSamplerYcbcrConversion conversion;
bool isExternalFormat;
bool operator==(Ycbcr const& other) const {
return conversion == other.conversion && isExternalFormat == other.isExternalFormat;
}
bool operator!=(Ycbcr const& other) const {
return !((*this) == other);
}
} mYcbcr;
VulkanLayout const mDefaultLayout;
VkImageUsageFlags const mUsage;
bool const mIsProtected;
bool mIsProtected = false;
// Track the image layout of each subresource using a sparse range map.
utils::RangeMap<uint32_t, VulkanLayout> mSubresourceLayouts;
using ImageViewHash = utils::hash::MurmurHashFn<ImageViewKey>;
std::unordered_map<ImageViewKey, VkImageView, ImageViewHash> mCachedImageViews;
friend struct VulkanTexture;
std::unordered_map<ImageViewKey, VkImageView, ImageViewHash> mCachedImageViews;
VulkanStagePool& mStagePool;
VkDevice mDevice;
VmaAllocator mAllocator;
VulkanCommands* mCommands;
bool mIsTransientAttachment;
};
struct VulkanTexture : public HwTexture, fvkmemory::Resource {
@@ -119,10 +91,10 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
VulkanStagePool& stagePool);
// Specialized constructor for internally created textures (e.g. from a swap chain)
VulkanTexture(VulkanContext const& context, VkDevice device, VmaAllocator allocator,
// The texture will never destroy the given VkImage, but it does manages its subresources.
VulkanTexture(VkDevice device, VmaAllocator allocator,
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, VkImage image,
VkDeviceMemory memory, VkFormat format, VkSamplerYcbcrConversion conversion,
uint8_t samples, uint32_t width, uint32_t height, uint32_t depth,
VkDeviceMemory memory, VkFormat format, uint8_t samples, uint32_t width, uint32_t height, uint32_t depth,
TextureUsage tusage, VulkanStagePool& stagePool);
// Constructor for creating a texture view for wrt specific mip range
@@ -141,6 +113,11 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
void updateImage(const PixelBufferDescriptor& data, uint32_t width, uint32_t height,
uint32_t depth, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, uint32_t miplevel);
// Returns the primary image view, which is used for shader sampling.
VkImageView getPrimaryImageView() {
return getImageView(mPrimaryViewRange, mState->mViewType, mSwizzle);
}
VkImageViewType getViewType() const {
return mState->mViewType;
}
@@ -155,11 +132,20 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
// time of the call.
VulkanLayout getDefaultLayout() const;
// Gets or creates a cached VkImageView for a subresource that can be used as a render
// target attachment. Unlike the primary image view, this always the identity swizzle.
VkImageView getAttachmentView(VkImageSubresourceRange const& range, VkImageViewType type);
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
// target attachment. Unlike the primary image view, this always has type VK_IMAGE_VIEW_TYPE_2D
// and the identity swizzle.
VkImageView getAttachmentView(VkImageSubresourceRange range);
VkImageView getView(VkImageSubresourceRange const& range);
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
// target attachment when rendering with multiview.
VkImageView getMultiviewAttachmentView(VkImageSubresourceRange range);
// This is a workaround for the first few frames where we're waiting for the texture to actually
// be uploaded. In that case, we bind the sampler to an empty texture, but the corresponding
// imageView needs to be of the right type. Hence, we provide an option to indicate the
// view type. Swizzle option does not matter in this case.
VkImageView getViewForType(VkImageSubresourceRange const& range, VkImageViewType type);
VkFormat getVkFormat() const {
return mState->mVkFormat;
@@ -179,7 +165,7 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
}
bool isTransientAttachment() const {
return mState->mUsage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
return mState->mIsTransientAttachment;
}
bool getIsProtected() const {
@@ -206,11 +192,6 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
// manually (outside of calls to transitionLayout).
void setLayout(VkImageSubresourceRange const& range, VulkanLayout newLayout);
// This is used in the case of external images and external samplers. AHB might update the
// conversion per-frame. This implies that we need to invalidate the view cache when that
// happens.
void setYcbcrConversion(VkSamplerYcbcrConversion conversion, bool isExternal);
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
void print() const;
#endif

View File

@@ -1,84 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanYcbcrConversionCache.h"
#include "vulkan/VulkanConstants.h"
#include "vulkan/utils/Conversion.h"
#include <utils/Panic.h>
#if defined(__ANDROID__)
#include <vulkan/vulkan_android.h> // for VkExternalFormatANDROID
#endif
using namespace bluevk;
namespace filament::backend {
VulkanYcbcrConversionCache::VulkanYcbcrConversionCache(VkDevice device)
: mDevice(device) {}
VkSamplerYcbcrConversion VulkanYcbcrConversionCache::getConversion(
VulkanYcbcrConversionCache::Params params) noexcept {
auto iter = mCache.find(params);
if (UTILS_LIKELY(iter != mCache.end())) {
return iter->second;
}
auto const& chroma = params.conversion;
TextureSwizzle const swizzleArray[] = { chroma.r, chroma.g, chroma.b, chroma.a };
VkSamplerYcbcrConversionCreateInfo conversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
.format = fvkutils::getVkFormat(params.format),
.ycbcrModel = fvkutils::getYcbcrModelConversion(chroma.ycbcrModel),
.ycbcrRange = fvkutils::getYcbcrRange(chroma.ycbcrRange),
.components = fvkutils::getSwizzleMap(swizzleArray),
.xChromaOffset = fvkutils::getChromaLocation(chroma.xChromaOffset),
.yChromaOffset = fvkutils::getChromaLocation(chroma.yChromaOffset),
.chromaFilter = fvkutils::getFilter(chroma.chromaFilter),
};
// We could put this in the platform class, but that seems like a bit of an overkill
#if defined(__ANDROID__)
VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.externalFormat = params.externalFormat,
};
if (params.externalFormat) {
conversionInfo.pNext = &externalFormat;
conversionInfo.format = VK_FORMAT_UNDEFINED;
}
#endif
VkSamplerYcbcrConversion conversion;
VkResult result =
vkCreateSamplerYcbcrConversion(mDevice, &conversionInfo, nullptr, &conversion);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to create Ycbcr Conversion."
<< " error=" << static_cast<int32_t>(result);
mCache.insert({ params, conversion });
return conversion;
}
void VulkanYcbcrConversionCache::terminate() noexcept {
for (auto& [param, conv]: mCache) {
vkDestroySamplerYcbcrConversion(mDevice, conv, VKALLOC);
}
mCache.clear();
}
} // namespace filament::backend

View File

@@ -1,60 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANYCBCRCONVERSIONCACHE_H
#define TNT_FILAMENT_BACKEND_VULKANYCBCRCONVERSIONCACHE_H
#include <backend/DriverEnums.h>
#include <utils/Hash.h>
#include <bluevk/BlueVK.h>
#include <tsl/robin_map.h>
namespace filament::backend {
// Simple manager for VkSamplerYcbcrConversion objects.
class VulkanYcbcrConversionCache {
public:
struct Params {
SamplerYcbcrConversion conversion = {};
TextureFormat format = {};
uint16_t padding = 0;
uint64_t externalFormat = 0;
};
static_assert(sizeof(Params) == 16);
explicit VulkanYcbcrConversionCache(VkDevice device);
VkSamplerYcbcrConversion getConversion(Params params) noexcept;
void terminate() noexcept;
private:
VkDevice mDevice;
struct ConversionEqualTo {
bool operator()(Params lhs, Params rhs) const noexcept {
SamplerYcbcrConversion::EqualTo equal;
return equal(lhs.conversion, rhs.conversion) &&
lhs.externalFormat == rhs.externalFormat;
}
};
using ConversionHashFn = utils::hash::MurmurHashFn<Params>;
tsl::robin_map<Params, VkSamplerYcbcrConversion, ConversionHashFn, ConversionEqualTo> mCache;
};
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_VULKANYCBCRCONVERSIONCACHE_H

View File

@@ -132,10 +132,6 @@ public:
return id() == other.id() && type() == other.type();
}
inline bool operator!=(resource_ptr<D> const& other) const {
return !((*this) == other);
}
inline explicit operator bool() const {
return bool(mRef);
}

View File

@@ -211,7 +211,6 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME,
VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME,
VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME,
VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME,
#endif
// MoltenVk is the only non-conformant implementation we're interested in.
#if defined(__APPLE__)
@@ -327,9 +326,7 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
}
VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures2 const& features,
VkPhysicalDeviceVulkan11Features const& vk11Features,
uint32_t graphicsQueueFamilyIndex,
VkPhysicalDeviceFeatures2 const& features, uint32_t graphicsQueueFamilyIndex,
uint32_t protectedGraphicsQueueFamilyIndex, ExtensionSet const& deviceExtensions,
bool requestImageView2DOn3DImage) {
VkDevice device;
@@ -362,28 +359,14 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
// We could simply enable all supported features, but since that may have performance
// consequences let's just enable the features we need.
VkPhysicalDeviceFeatures enabledFeatures = {
VkPhysicalDeviceFeatures enabledFeatures{
.depthClamp = features.features.depthClamp,
.samplerAnisotropy = features.features.samplerAnisotropy,
.textureCompressionETC2 = features.features.textureCompressionETC2,
.textureCompressionBC = features.features.textureCompressionBC,
.shaderClipDistance = features.features.shaderClipDistance,
};
VkPhysicalDeviceFeatures2 enabledFeatures2 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.features = enabledFeatures,
};
chainStruct(&deviceCreateInfo, &enabledFeatures2);
VkPhysicalDeviceVulkan11Features enabledVk11Features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
.multiview = vk11Features.multiview,
#if defined(__ANDROID__)
.samplerYcbcrConversion = vk11Features.samplerYcbcrConversion,
#endif
};
chainStruct(&deviceCreateInfo, &enabledVk11Features);
deviceCreateInfo.pEnabledFeatures = &enabledFeatures;
deviceCreateInfo.enabledExtensionCount = (uint32_t) requestExtensions.size();
deviceCreateInfo.ppEnabledExtensionNames = requestExtensions.data();
@@ -400,7 +383,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMultiviewFeaturesKHR multiview = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR,
.multiview = vk11Features.multiview,
.multiview = VK_TRUE,
.multiviewGeometryShader = VK_FALSE,
.multiviewTessellationShader = VK_FALSE,
};
@@ -751,9 +734,12 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES,
};
chainStruct(&context.mPhysicalDeviceFeatures, &queryProtectedMemoryFeatures);
chainStruct(&context.mPhysicalDeviceFeatures, &context.mPhysicalDeviceVk11Features);
chainStruct(&context.mPhysicalDeviceProperties, &protectedMemoryProperties);
// We know we need to allocate the protected version of the VK objects
context.mProtectedMemorySupported =
static_cast<bool>(queryProtectedMemoryFeatures.protectedMemory);
// Initialize the following fields: physicalDeviceProperties, memoryProperties,
// physicalDeviceFeatures, graphicsQueueFamilyIndex.
vkGetPhysicalDeviceProperties2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceProperties);
@@ -773,10 +759,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
mImpl->mGraphicsQueueIndex = 0;
}
// We know we need to allocate the protected version of the VK objects
context.mProtectedMemorySupported =
static_cast<bool>(queryProtectedMemoryFeatures.protectedMemory);
if (context.mProtectedMemorySupported) {
mImpl->mProtectedGraphicsQueueFamilyIndex = identifyGraphicsQueueFamilyIndex(
mImpl->mPhysicalDevice, (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_PROTECTED_BIT));
@@ -813,10 +795,10 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
}
if (mImpl->mDevice == VK_NULL_HANDLE) {
mImpl->mDevice = createLogicalDevice(mImpl->mPhysicalDevice,
context.mPhysicalDeviceFeatures, context.mPhysicalDeviceVk11Features,
mImpl->mGraphicsQueueFamilyIndex, mImpl->mProtectedGraphicsQueueFamilyIndex,
deviceExts, requestPortabilitySubsetImageView2DOn3DImage);
mImpl->mDevice =
createLogicalDevice(mImpl->mPhysicalDevice, context.mPhysicalDeviceFeatures,
mImpl->mGraphicsQueueFamilyIndex, mImpl->mProtectedGraphicsQueueFamilyIndex,
deviceExts, requestPortabilitySubsetImageView2DOn3DImage);
}
assert_invariant(mImpl->mDevice != VK_NULL_HANDLE);
@@ -844,10 +826,12 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
if (!mImpl->mSharedContext) {
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
context.mMultiviewEnabled = setContains(deviceExts, VK_KHR_MULTIVIEW_EXTENSION_NAME);
} else {
VulkanSharedContext const* scontext = (VulkanSharedContext const*) sharedContext;
context.mDebugUtilsSupported = scontext->debugUtilsSupported;
context.mDebugMarkersSupported = scontext->debugMarkersSupported;
context.mMultiviewEnabled = scontext->multiviewSupported;
}
// Check the availability of lazily allocated memory
@@ -993,6 +977,30 @@ VkQueue VulkanPlatform::getProtectedGraphicsQueue() const noexcept {
return mImpl->mProtectedGraphicsQueue;
}
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadata(
ExternalImageHandleRef externalImage) {
return getExternalImageMetadataImpl(externalImage, mImpl->mDevice);
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageData(
ExternalImageHandleRef externalImage, const ExternalImageMetadata& metadata,
uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return createExternalImageDataImpl(externalImage, mImpl->mDevice, metadata, memoryTypeIndex,
usage);
}
VkSampler VulkanPlatform::createExternalSampler(SamplerYcbcrConversion chroma,
SamplerParams sampler, uint32_t internalFormat) {
return createExternalSamplerImpl(mImpl->mDevice, chroma, sampler, internalFormat);
}
VkImageView VulkanPlatform::createExternalImageView(SamplerYcbcrConversion chroma,
uint32_t internalFormat, VkImage image, VkImageSubresourceRange range,
VkImageViewType viewType, VkComponentMapping swizzle) {
return createExternalImageViewImpl(mImpl->mDevice, chroma, internalFormat, image, range,
viewType, swizzle);
}
ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() const {
return getSwapchainInstanceExtensionsImpl();
}

View File

@@ -15,14 +15,14 @@
*/
#include <backend/platforms/VulkanPlatformAndroid.h>
#include "vulkan/VulkanConstants.h"
#include "vulkan/VulkanContext.h"
#include "vulkan/vulkan_core.h"
#include <backend/DriverEnums.h>
#include <private/backend/BackendUtilsAndroid.h>
#include "vulkan/VulkanConstants.h"
#include <utils/Panic.h>
#include "vulkan/utils/Image.h"
#include "vulkan/utils/Conversion.h"
#include <bluevk/BlueVK.h>
@@ -57,7 +57,7 @@ VkFormat transformVkFormat(VkFormat format, bool sRGB) {
}
bool isProtectedFromUsage(uint64_t usage) {
return usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT;
return (usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT) ? true : false;
}
std::pair<VkFormat, VkImageUsageFlags> getVKFormatAndUsage(const AHardwareBuffer_Desc& desc,
@@ -120,9 +120,7 @@ std::pair<VkFormat, VkImageUsageFlags> getVKFormatAndUsage(const AHardwareBuffer
usage = 0;
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE) {
usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
// We shouldn't be using external samplers as input attachments
// usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER) {
if (isDepthFormat) {
@@ -138,38 +136,87 @@ std::pair<VkFormat, VkImageUsageFlags> getVKFormatAndUsage(const AHardwareBuffer
return { format, usage };
}
std::pair<TextureFormat, TextureUsage> getFilamentFormatAndUsage(const AHardwareBuffer_Desc& desc,
bool sRGB) {
auto const format = mapToFilamentFormat(desc.format, sRGB);
return {
format,
mapToFilamentUsage(desc.usage, format),
};
}
VulkanPlatform::ImageData allocateExternalImage(AHardwareBuffer* buffer, VkDevice device,
VulkanPlatform::ExternalImageMetadata const& metadata, uint32_t memoryTypeIndex,
VkImageUsageFlags usage) {
VulkanPlatform::ImageData data;
// if external format we need to specifiy it in the allocation
const bool useExternalFormat = metadata.format == VK_FORMAT_UNDEFINED;
const VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.pNext = nullptr,
// pass down the format (external means we don't have it VK defined)
.externalFormat = metadata.externalFormat,
};
const VkExternalMemoryImageCreateInfo externalCreateInfo = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
.pNext = useExternalFormat ? &externalFormat : nullptr,
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID,
};
VkImageCreateInfo imageInfo{ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
imageInfo.pNext = &externalCreateInfo;
imageInfo.format = metadata.format;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent = {
metadata.width,
metadata.height,
1u,
};
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = metadata.layers;
imageInfo.samples = metadata.samples;
imageInfo.usage = usage;
VkResult result = vkCreateImage(device, &imageInfo, VKALLOC, &data.first);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkCreateImage failed with error=" << static_cast<int32_t>(result);
// Allocate the memory
VkImportAndroidHardwareBufferInfoANDROID androidHardwareBufferInfo = {
.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID,
.pNext = nullptr,
.buffer = buffer,
};
VkMemoryDedicatedAllocateInfo memoryDedicatedAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
.pNext = &androidHardwareBufferInfo,
.image = data.first,
.buffer = VK_NULL_HANDLE,
};
VkMemoryAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = &memoryDedicatedAllocateInfo,
.allocationSize = metadata.allocationSize,
.memoryTypeIndex = memoryTypeIndex,
};
result = vkAllocateMemory(device, &allocInfo, VKALLOC, &data.second);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkAllocateMemory failed with error=" << static_cast<int32_t>(result);
return data;
}
}// namespace
VulkanPlatformAndroid::ExternalImageVulkanAndroid::~ExternalImageVulkanAndroid() {
if (__builtin_available(android 26, *)) {
if (aHardwareBuffer) {
AHardwareBuffer_release(aHardwareBuffer);
}
}
}
VulkanPlatformAndroid::ExternalImageVulkanAndroid::~ExternalImageVulkanAndroid() = default;
Platform::ExternalImageHandle VulkanPlatformAndroid::createExternalImage(
AHardwareBuffer const* buffer, bool sRGB) noexcept {
if (__builtin_available(android 26, *)) {
auto bufferImpl = const_cast<AHardwareBuffer*>(buffer);
AHardwareBuffer_acquire(bufferImpl);
AHardwareBuffer_Desc hardwareBufferDescription = {};
AHardwareBuffer_describe(buffer, &hardwareBufferDescription);
auto* const p = new (std::nothrow) ExternalImageVulkanAndroid;
p->aHardwareBuffer = const_cast<AHardwareBuffer*>(buffer);
p->sRGB = sRGB;
p->height = hardwareBufferDescription.height;
p->width = hardwareBufferDescription.width;
TextureFormat textureFormat = mapToFilamentFormat(hardwareBufferDescription.format, sRGB);
p->format = textureFormat;
p->usage = mapToFilamentUsage(hardwareBufferDescription.usage, textureFormat);
return Platform::ExternalImageHandle{ p };
}
@@ -178,20 +225,23 @@ Platform::ExternalImageHandle VulkanPlatformAndroid::createExternalImage(
VulkanPlatformAndroid::ExternalImageDescAndroid VulkanPlatformAndroid::getExternalImageDesc(
ExternalImageHandleRef externalImage) const noexcept {
auto metadata = extractExternalImageMetadata(externalImage);
auto const* fvkExternalImage =
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
return {
.width = metadata.width,
.height = metadata.height,
.format = metadata.filamentFormat,
.usage = metadata.filamentUsage,
.width = fvkExternalImage->width,
.height = fvkExternalImage->height,
.format = fvkExternalImage->format,
.usage = fvkExternalImage->usage,
};
}
VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::extractExternalImageMetadata(
ExternalImageHandleRef image) const {
auto const* fvkExternalImage = static_cast<ExternalImageVulkanAndroid const*>(image.get());
VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::getExternalImageMetadata(
ExternalImageHandleRef externalImage) {
auto const* fvkExternalImage =
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
ExternalImageMetadata metadata = {};
ExternalImageMetadata metadata;
AHardwareBuffer* buffer = fvkExternalImage->aHardwareBuffer;
if (__builtin_available(android 26, *)) {
AHardwareBuffer_Desc bufferDesc;
@@ -199,30 +249,16 @@ VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::extractExternalImag
metadata.width = bufferDesc.width;
metadata.height = bufferDesc.height;
metadata.layers = bufferDesc.layers;
metadata.isProtected = isProtectedFromUsage(bufferDesc.usage);
std::tie(metadata.format, metadata.usage) =
getVKFormatAndUsage(bufferDesc, fvkExternalImage->sRGB);
std::tie(metadata.filamentFormat, metadata.filamentUsage) =
getFilamentFormatAndUsage(bufferDesc, fvkExternalImage->sRGB);
if (isProtectedFromUsage(bufferDesc.usage)) {
metadata.filamentUsage |= TextureUsage::PROTECTED;
}
// TODO: The following seems unnecessary. we should be able to discern directly from the
// bufferDesc.
if (any(metadata.filamentUsage & TextureUsage::BLIT_SRC)) {
metadata.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (any(metadata.filamentUsage & (TextureUsage::BLIT_DST | TextureUsage::UPLOADABLE))) {
metadata.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
}
metadata.samples = VK_SAMPLE_COUNT_1_BIT;
metadata.samples = VK_SAMPLE_COUNT_1_BIT;
VkAndroidHardwareBufferFormatPropertiesANDROID formatInfo = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID,
.pNext = nullptr,
};
VkAndroidHardwareBufferPropertiesANDROID properties = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID,
@@ -232,116 +268,141 @@ VulkanPlatform::ExternalImageMetadata VulkanPlatformAndroid::extractExternalImag
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkGetAndroidHardwareBufferProperties failed with error="
<< static_cast<int32_t>(result);
VkFormat bufferPropertiesFormat = transformVkFormat(formatInfo.format, fvkExternalImage->sRGB);
FILAMENT_CHECK_POSTCONDITION(metadata.format == bufferPropertiesFormat)
<< "mismatched image format( " << metadata.format << ") and queried format("
<< bufferPropertiesFormat << ") for external image (AHB)";
metadata.externalFormat = formatInfo.externalFormat;
// Choose either externalFormat > 0 or metadata.format and prefer the latter.
if (metadata.externalFormat > 0 && metadata.format != VK_FORMAT_UNDEFINED) {
// See VUID-VkImageCreateInfo-pNext-09457
metadata.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
metadata.externalFormat = 0;
}
metadata.allocationSize = properties.allocationSize;
metadata.memoryTypeBits = properties.memoryTypeBits;
metadata.ycbcrConversionComponents = formatInfo.samplerYcbcrConversionComponents;
metadata.ycbcrModel = formatInfo.suggestedYcbcrModel;
metadata.ycbcrRange = formatInfo.suggestedYcbcrRange;
metadata.xChromaOffset = formatInfo.suggestedXChromaOffset;
metadata.yChromaOffset = formatInfo.suggestedYChromaOffset;
return metadata;
}
VulkanPlatformAndroid::ImageData VulkanPlatformAndroid::createVkImageFromExternal(
ExternalImageHandleRef externalImage) const {
auto const& metadata = extractExternalImageMetadata(externalImage);
VulkanPlatformAndroid::ImageData VulkanPlatformAndroid::createExternalImageData(
ExternalImageHandleRef externalImage, const ExternalImageMetadata& metadata,
uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
auto const* fvkExternalImage =
static_cast<ExternalImageVulkanAndroid const*>(externalImage.get());
AHardwareBuffer* buffer = fvkExternalImage->aHardwareBuffer;
ImageData data = allocateExternalImage(fvkExternalImage->aHardwareBuffer, getDevice(), metadata,
memoryTypeIndex, usage);
VkResult result = vkBindImageMemory(getDevice(), data.first, data.second, 0);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkBindImageMemory error=" << static_cast<int32_t>(result);
return data;
}
// if external format we need to specifiy it in the allocation
bool const useExternalFormat = metadata.format == VK_FORMAT_UNDEFINED;
VkExternalFormatANDROID const externalFormat = {
VkImageView VulkanPlatform::createExternalImageViewImpl(VkDevice device, SamplerYcbcrConversion chroma,
uint32_t internalFormat, VkImage image, VkImageSubresourceRange range,
VkImageViewType viewType, VkComponentMapping swizzle){
VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.pNext = nullptr,
.externalFormat = metadata.externalFormat,
};
VkExternalMemoryImageCreateInfo const externalCreateInfo = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
.pNext = useExternalFormat ? &externalFormat : nullptr,
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID,
.externalFormat = internalFormat,
};
VkImageCreateInfo const imageInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = &externalCreateInfo,
.flags = useExternalFormat ? VK_IMAGE_CREATE_ALIAS_BIT : 0u,
.imageType = VK_IMAGE_TYPE_2D,
.format = metadata.format,
.extent = {
metadata.width,
metadata.height,
1u,
},
.mipLevels = 1,
.arrayLayers = metadata.layers,
.samples = metadata.samples,
.usage = metadata.usage,
TextureSwizzle const swizzleArray[] = {chroma.r, chroma.g, chroma.b, chroma.a};
VkSamplerYcbcrConversionCreateInfo conversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
.pNext = &externalFormat,
.format = VK_FORMAT_UNDEFINED,
.ycbcrModel = fvkutils::getYcbcrModelConversion(chroma.ycbcrModel),
.ycbcrRange = fvkutils::getYcbcrRange(chroma.ycbcrRange),
.components = fvkutils::getSwizzleMap(swizzleArray),
.xChromaOffset = fvkutils::getChromaLocation(chroma.xChromaOffset),
.yChromaOffset = fvkutils::getChromaLocation(chroma.yChromaOffset),
.chromaFilter = fvkutils::getFilter(chroma.chromaFilter),
};
VkDevice const device = getDevice();
VkImage image;
VkResult result = vkCreateImage(device, &imageInfo, VKALLOC, &image);
VkSamplerYcbcrConversion conversion = VK_NULL_HANDLE;
VkResult result = vkCreateSamplerYcbcrConversion(device, &conversionInfo,
nullptr, &conversion);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkCreateImage failed with error=" << static_cast<int32_t>(result);
<< "Unable to create Ycbcr Conversion."
<< " error=" << static_cast<int32_t>(result);
// Allocate the memory
VkImportAndroidHardwareBufferInfoANDROID const androidHardwareBufferInfo = {
.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID,
.buffer = buffer,
VkSamplerYcbcrConversionInfo samplerYcbcrConversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.pNext = nullptr,
.conversion = conversion,
};
VkMemoryDedicatedAllocateInfo const memoryDedicatedAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
.pNext = &androidHardwareBufferInfo,
VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = &samplerYcbcrConversionInfo,
.flags = 0,
.image = image,
.buffer = VK_NULL_HANDLE,
.viewType = viewType,
.format = VK_FORMAT_UNDEFINED,
.components = swizzle,
.subresourceRange = range,
};
VkImageView imageView;
result = vkCreateImageView(device, &viewInfo, VKALLOC, &imageView);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "Unable to create VkImageView."
<< " error=" << static_cast<int32_t>(result);
return imageView;
}
VkSampler VulkanPlatform::createExternalSamplerImpl(
VkDevice device, SamplerYcbcrConversion chroma, SamplerParams params,
uint32_t internalFormat) {
VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.pNext = nullptr,
.externalFormat = internalFormat,
};
VkPhysicalDeviceMemoryProperties memoryProperties;
vkGetPhysicalDeviceMemoryProperties(getPhysicalDevice(), &memoryProperties);
VkMemoryPropertyFlags const requiredMemoryFlags =
any(metadata.filamentUsage & TextureUsage::UPLOADABLE)
? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
uint32_t const memoryTypeIndex = VulkanContext::selectMemoryType(memoryProperties,
metadata.memoryTypeBits, requiredMemoryFlags);
VkMemoryAllocateInfo const allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = &memoryDedicatedAllocateInfo,
.allocationSize = metadata.allocationSize,
.memoryTypeIndex = memoryTypeIndex,
TextureSwizzle const swizzleArray[] = {chroma.r, chroma.g, chroma.b, chroma.a};
VkSamplerYcbcrConversionCreateInfo conversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
.pNext = &externalFormat,
.format = VK_FORMAT_UNDEFINED,
.ycbcrModel = fvkutils::getYcbcrModelConversion(chroma.ycbcrModel),
.ycbcrRange = fvkutils::getYcbcrRange(chroma.ycbcrRange),
.components = fvkutils::getSwizzleMap(swizzleArray),
.xChromaOffset = fvkutils::getChromaLocation(chroma.xChromaOffset),
.yChromaOffset = fvkutils::getChromaLocation(chroma.yChromaOffset),
.chromaFilter = fvkutils::getFilter(chroma.chromaFilter),
};
VkDeviceMemory memory;
result = vkAllocateMemory(device, &allocInfo, VKALLOC, &memory);
VkSamplerYcbcrConversion conversion = VK_NULL_HANDLE;
VkResult result = vkCreateSamplerYcbcrConversion(device, &conversionInfo,
nullptr, &conversion);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkAllocateMemory failed with error=" << static_cast<int32_t>(result);
<< "Unable to create Ycbcr Conversion."
<< " error=" << static_cast<int32_t>(result);
result = vkBindImageMemory(getDevice(), image, memory, 0);
VkSamplerYcbcrConversionInfo samplerYcbcrConversionInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
.pNext = nullptr,
.conversion = conversion,
};
VkSamplerCreateInfo samplerInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = &samplerYcbcrConversionInfo,
.magFilter = fvkutils::getFilter(params.filterMag),
.minFilter = fvkutils::getFilter(params.filterMin),
.mipmapMode = fvkutils::getMipmapMode(params.filterMin),
.addressModeU = fvkutils::getWrapMode(params.wrapS),
.addressModeV = fvkutils::getWrapMode(params.wrapT),
.addressModeW = fvkutils::getWrapMode(params.wrapR),
.anisotropyEnable = params.anisotropyLog2 == 0 ? VK_FALSE : VK_TRUE,
.maxAnisotropy = (float)(1u << params.anisotropyLog2),
.compareEnable = fvkutils::getCompareEnable(params.compareMode),
.compareOp = fvkutils::getCompareOp(params.compareFunc),
.minLod = 0.0f,
.maxLod = fvkutils::getMaxLod(params.filterMin),
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
VkSampler sampler;
result = vkCreateSampler(device, &samplerInfo, VKALLOC, &sampler);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkBindImageMemory error=" << static_cast<int32_t>(result);
return { image, memory };
<< "Unable to create sampler."
<< " error=" << static_cast<int32_t>(result);
return sampler;
}
VulkanPlatform::ExtensionSet VulkanPlatformAndroid::getSwapchainInstanceExtensions() const {
@@ -369,9 +430,20 @@ VulkanPlatform::SurfaceBundle VulkanPlatformAndroid::createVkSurfaceKHR(void* na
// Deprecated platform dependent helper methods
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl() { return {}; }
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
ExternalImageHandleRef externalImage, VkDevice device) {
return ExternalImageMetadata{};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageDataImpl(
ExternalImageHandleRef externalImage, VkDevice device,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return ImageData{};
}
VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHRImpl(void* nativeWindow,
VkInstance instance, uint64_t flags) noexcept {
return SurfaceBundle{};
}
} // namespace filament::backend
}// namespace filament::backend

View File

@@ -63,6 +63,30 @@ VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl(
return ret;
}
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
ExternalImageHandleRef externalImage, VkDevice device) {
return {};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageDataImpl(
ExternalImageHandleRef externalImage, VkDevice device,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return {};
}
VkSampler VulkanPlatform::createExternalSamplerImpl(VkDevice device,
SamplerYcbcrConversion chroma,
SamplerParams sampler,
uint32_t internalFormat) {
return VK_NULL_HANDLE;
}
VkImageView VulkanPlatform::createExternalImageViewImpl(VkDevice device,
SamplerYcbcrConversion chroma, uint32_t internalFormat, VkImage image,
VkImageSubresourceRange range, VkImageViewType viewType, VkComponentMapping swizzle) {
return VK_NULL_HANDLE;
}
VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHRImpl(void* nativeWindow,
VkInstance instance, uint64_t flags) noexcept {
VkSurfaceKHR surface;

View File

@@ -84,6 +84,30 @@ using namespace bluevk;
namespace filament::backend {
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
ExternalImageHandleRef externalImage, VkDevice device) {
return {};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageDataImpl(
ExternalImageHandleRef externalImage, VkDevice device,
const ExternalImageMetadata& metadata, uint32_t memoryTypeIndex, VkImageUsageFlags usage) {
return {};
}
VkSampler VulkanPlatform::createExternalSamplerImpl(VkDevice device,
SamplerYcbcrConversion chroma,
SamplerParams sampler,
uint32_t internalFormat) {
return VK_NULL_HANDLE;
}
VkImageView VulkanPlatform::createExternalImageViewImpl(VkDevice device,
SamplerYcbcrConversion chroma, uint32_t internalFormat, VkImage image,
VkImageSubresourceRange range, VkImageViewType viewType, VkComponentMapping swizzle) {
return VK_NULL_HANDLE;
}
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensionsImpl() {
VulkanPlatform::ExtensionSet const ret = {
#if defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)

View File

@@ -18,12 +18,12 @@
#define TNT_FILAMENT_BACKEND_VULKANSWAPCHAIN_IMPL_H
#include "vulkan/VulkanContext.h"
#include "vulkan/VulkanConstants.h"
#include <backend/platforms/VulkanPlatform.h>
#include <bluevk/BlueVK.h>
#include <tuple>
#include <unordered_map>
using namespace bluevk;

View File

@@ -668,111 +668,4 @@ VkShaderStageFlags getShaderStageFlags(ShaderStageFlags stageFlags) {
return flags;
}
VkSamplerYcbcrModelConversion getYcbcrModelConversion(
SamplerYcbcrModelConversion model) {
switch (model) {
case SamplerYcbcrModelConversion::RGB_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_709:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709;
case SamplerYcbcrModelConversion::YCBCR_601:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601;
case SamplerYcbcrModelConversion::YCBCR_2020:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkSamplerYcbcrRange getYcbcrRange(SamplerYcbcrRange range) {
switch (range) {
case SamplerYcbcrRange::ITU_FULL:
return VK_SAMPLER_YCBCR_RANGE_ITU_FULL;
case SamplerYcbcrRange::ITU_NARROW:
return VK_SAMPLER_YCBCR_RANGE_ITU_NARROW;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkChromaLocation getChromaLocation(ChromaLocation loc) {
switch (loc) {
case ChromaLocation::COSITED_EVEN:
return VK_CHROMA_LOCATION_COSITED_EVEN;
case ChromaLocation::MIDPOINT:
return VK_CHROMA_LOCATION_MIDPOINT;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
SamplerYcbcrModelConversion getYcbcrModelConversionFilament(VkSamplerYcbcrModelConversion model) {
switch (model) {
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY:
return SamplerYcbcrModelConversion::RGB_IDENTITY;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY:
return SamplerYcbcrModelConversion::YCBCR_IDENTITY;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709:
return SamplerYcbcrModelConversion::YCBCR_709;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601:
return SamplerYcbcrModelConversion::YCBCR_601;
case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020:
return SamplerYcbcrModelConversion::YCBCR_2020;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
SamplerYcbcrRange getYcbcrRangeFilament(VkSamplerYcbcrRange range) {
switch (range) {
case VK_SAMPLER_YCBCR_RANGE_ITU_FULL:
return SamplerYcbcrRange::ITU_FULL;
case VK_SAMPLER_YCBCR_RANGE_ITU_NARROW:
return SamplerYcbcrRange::ITU_NARROW;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
ChromaLocation getChromaLocationFilament(VkChromaLocation loc) {
switch (loc) {
case VK_CHROMA_LOCATION_COSITED_EVEN:
return ChromaLocation::COSITED_EVEN;
case VK_CHROMA_LOCATION_MIDPOINT:
return ChromaLocation::MIDPOINT;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
TextureSwizzle getSwizzleFilament(VkComponentSwizzle c, uint8_t rgbaIndex) {
switch (c) {
case VK_COMPONENT_SWIZZLE_ZERO:
return TextureSwizzle::SUBSTITUTE_ZERO;
case VK_COMPONENT_SWIZZLE_ONE:
return TextureSwizzle::SUBSTITUTE_ONE;
case VK_COMPONENT_SWIZZLE_IDENTITY:
return (TextureSwizzle) (((uint8_t) TextureSwizzle::CHANNEL_0) + rgbaIndex);
case VK_COMPONENT_SWIZZLE_R:
return TextureSwizzle::CHANNEL_0;
case VK_COMPONENT_SWIZZLE_G:
return TextureSwizzle::CHANNEL_1;
case VK_COMPONENT_SWIZZLE_B:
return TextureSwizzle::CHANNEL_2;
case VK_COMPONENT_SWIZZLE_A:
return TextureSwizzle::CHANNEL_3;
default:
assert_invariant(false && "Unknown data type, conversion is not supported.");
return {};
}
}
} // namespace filament::backend::fvkutils

View File

@@ -69,12 +69,6 @@ VkSamplerYcbcrModelConversion getYcbcrModelConversion(SamplerYcbcrModelConversio
VkSamplerYcbcrRange getYcbcrRange(SamplerYcbcrRange range);
VkChromaLocation getChromaLocation(ChromaLocation loc);
// Ycbcr related functions
SamplerYcbcrModelConversion getYcbcrModelConversionFilament(VkSamplerYcbcrModelConversion model);
SamplerYcbcrRange getYcbcrRangeFilament(VkSamplerYcbcrRange range);
ChromaLocation getChromaLocationFilament(VkChromaLocation loc);
TextureSwizzle getSwizzleFilament(VkComponentSwizzle c, uint8_t rgbaIndex);
inline VkImageViewType getViewType(SamplerType target) {
switch (target) {
case SamplerType::SAMPLER_CUBEMAP:

View File

@@ -348,10 +348,6 @@ using SamplerBitmask = utils::bitset64;
// general.
using InputAttachmentBitmask = utils::bitset64;
constexpr uint8_t MAX_DESCRIPTOR_SET_BITMASK_BITS =
std::max(std::max(sizeof(UniformBufferBitmask), sizeof(SamplerBitmask)),
sizeof(InputAttachmentBitmask)) * 8;
template<typename Bitmask>
static constexpr uint8_t getVertexStageShift() noexcept {
// We assume the bottom half of bits are for vertex stages.

View File

@@ -193,6 +193,49 @@ uint8_t reduceSampleCount(uint8_t sampleCount, VkSampleCountFlags mask) {
return mostSignificantBit((sampleCount - 1) & mask);
}
VkSamplerYcbcrModelConversion getYcbcrModelConversion(
SamplerYcbcrModelConversion model) {
switch (model) {
case SamplerYcbcrModelConversion::RGB_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_IDENTITY:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY;
case SamplerYcbcrModelConversion::YCBCR_709:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709;
case SamplerYcbcrModelConversion::YCBCR_601:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601;
case SamplerYcbcrModelConversion::YCBCR_2020:
return VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkSamplerYcbcrRange getYcbcrRange(SamplerYcbcrRange range) {
switch (range) {
case SamplerYcbcrRange::ITU_FULL:
return VK_SAMPLER_YCBCR_RANGE_ITU_FULL;
case SamplerYcbcrRange::ITU_NARROW:
return VK_SAMPLER_YCBCR_RANGE_ITU_NARROW;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
VkChromaLocation getChromaLocation(ChromaLocation loc) {
switch (loc) {
case ChromaLocation::COSITED_EVEN:
return VK_CHROMA_LOCATION_COSITED_EVEN;
case ChromaLocation::MIDPOINT:
return VK_CHROMA_LOCATION_MIDPOINT;
default:
assert_invariant(false &&
"Unknown data type, conversion is not supported.");
}
}
} // namespace filament::backend::fvkutils
bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) {

View File

@@ -252,19 +252,12 @@ void printDeviceDetails(wgpu::Device const& device) {
}// namespace
Driver* WebGPUDriver::create(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept {
constexpr size_t defaultSize = FILAMENT_WEBGPU_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig {driverConfig};
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
return new WebGPUDriver(platform, validConfig);
Driver* WebGPUDriver::create(WebGPUPlatform& platform) noexcept {
return new WebGPUDriver(platform);
}
WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept
: mPlatform(platform),
mHandleAllocator("Handles",
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck,
driverConfig.disableHeapHandleTags) {
WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform) noexcept
: mPlatform(platform) {
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printInstanceDetails(mPlatform.getInstance());
#endif
@@ -392,7 +385,7 @@ Handle<HwTimerQuery> WebGPUDriver::createTimerQueryS() noexcept {
}
Handle<HwIndexBuffer> WebGPUDriver::createIndexBufferS() noexcept {
return allocHandle<HwIndexBuffer>();
return Handle<HwIndexBuffer>((Handle<HwIndexBuffer>::HandleId) mNextFakeHandle++);
}
Handle<HwTexture> WebGPUDriver::createTextureViewS() noexcept {

View File

@@ -22,7 +22,6 @@
#include "DriverBase.h"
#include "private/backend/Dispatcher.h"
#include "private/backend/Driver.h"
#include "private/backend/HandleAllocator.h"
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
@@ -31,10 +30,6 @@
#include <cstdint>
#ifndef FILAMENT_WEBGPU_HANDLE_ARENA_SIZE_IN_MB
# define FILAMENT_WEBGPU_HANDLE_ARENA_SIZE_IN_MB 8
#endif
namespace filament::backend {
/**
@@ -45,10 +40,10 @@ public:
~WebGPUDriver() noexcept override;
[[nodiscard]] Dispatcher getDispatcher() const noexcept final;
[[nodiscard]] static Driver* create(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept;
[[nodiscard]] static Driver* create(WebGPUPlatform& platform) noexcept;
private:
explicit WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept;
explicit WebGPUDriver(WebGPUPlatform& platform) noexcept;
[[nodiscard]] ShaderModel getShaderModel() const noexcept final;
[[nodiscard]] ShaderLanguage getShaderLanguage() const noexcept final;
@@ -79,20 +74,8 @@ private:
UTILS_ALWAYS_INLINE inline void methodName##R(RetType, paramsDecl);
#include "private/backend/DriverAPI.inc"
/*
* Memory management
*/
HandleAllocatorWGPU mHandleAllocator;
template<typename D>
Handle<D> allocHandle() {
return mHandleAllocator.allocate<D>();
}
};
}// namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_WEBGPUDRIVER_H
#endif// TNT_FILAMENT_BACKEND_WEBGPUDRIVER_H

View File

@@ -144,13 +144,13 @@ wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
}
Driver* WebGPUPlatform::createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) noexcept {
const Platform::DriverConfig& /*driverConfig*/) noexcept {
if (sharedContext) {
FWGPU_LOGW << "sharedContext is ignored/unused in the WebGPU backend. A non-null "
"sharedContext was provided, but it will be ignored."
<< utils::io::endl;
}
return WebGPUDriver::create(*this, driverConfig);
return WebGPUDriver::create(*this);
}
WebGPUPlatform::WebGPUPlatform()

View File

@@ -1,172 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ImageExpectations.h"
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "absl/strings/str_format.h"
#include "utils/Hash.h"
#include <fstream>
#include "backend/PixelBufferDescriptor.h"
#include "private/backend/DriverApi.h"
#ifndef FILAMENT_IOS
#include <imageio/ImageEncoder.h>
#include <image/ColorTransform.h>
#endif
ScreenshotParams::ScreenshotParams(int width, int height, std::string fileName,
uint32_t expectedPixelHash)
: mWidth(width), mHeight(height), mFileName(std::move(fileName)),
mExpectedPixelHash(expectedPixelHash) {}
int ScreenshotParams::width() const {
return mWidth;
}
int ScreenshotParams::height() const {
return mHeight;
}
uint32_t ScreenshotParams::expectedHash() const {
return mExpectedPixelHash;
}
std::string ScreenshotParams::outputDirectoryPath() const {
return ".";
}
std::string ScreenshotParams::generatedActualFileName() const {
return absl::StrFormat("%s_actual.png", mFileName);
}
std::string ScreenshotParams::generatedActualFilePath() const {
return absl::StrFormat("%s/%s", outputDirectoryPath(), generatedActualFileName());
}
std::string ScreenshotParams::goldenFileName() const {
return absl::StrFormat("%s_golden.png", mFileName);
}
std::string ScreenshotParams::goldenFilePath() const {
return absl::StrFormat("%s/%s", outputDirectoryPath(), goldenFileName());
}
ImageExpectation::ImageExpectation(const char* fileName, int lineNumber,
filament::backend::DriverApi& api, ScreenshotParams params,
filament::backend::RenderTargetHandle renderTarget)
: mFileName(fileName), mLineNumber(lineNumber), mParams(std::move(params)),
mResult(api, renderTarget, mParams) {}
void ImageExpectation::evaluate() {
// Ensure this is only evaluated once.
if (mEvaluated) {
return;
}
mEvaluated = true;
// Do the actual image comparison inside a scoped trace with the stored file and line.
{
testing::ScopedTrace trace(mFileName, mLineNumber, "");
compareImage();
}
}
void ImageExpectation::compareImage() const {
bool bytesFilled = mResult.bytesFilled();
EXPECT_THAT(bytesFilled, testing::IsTrue())
<< "Render target wasn't copied to the buffer for " << mFileName;
if (bytesFilled) {
uint32_t actualHash = mResult.hash();
EXPECT_THAT(actualHash, testing::Eq(mParams.expectedHash()));
}
}
ImageExpectations::ImageExpectations(filament::backend::DriverApi& api) : mApi(api) {}
ImageExpectations::~ImageExpectations() {
// Guarantee that all expectations are evaluated when this leaves scope even if the caller
// forgot to manually evaluate them.
evaluate();
}
void ImageExpectations::addExpectation(const char* fileName, int lineNumber,
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params) {
mExpectations.emplace_back(fileName, lineNumber, mApi, std::move(params), renderTarget);
}
void ImageExpectations::evaluate() {
for (auto& expectation: mExpectations) {
expectation.evaluate();
}
mExpectations.clear();
}
RenderTargetDump::RenderTargetDump(filament::backend::DriverApi& api,
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params)
: mInternal(std::make_unique<RenderTargetDump::Internal>(params)) {
#ifdef FILAMENT_IOS
bytesFilled_ = true;
bytes_.resize(size);
std::fill(bytes_.begin(), bytes_.end(), 0);
#else
const size_t size = mInternal->params.width() * mInternal->params.height() * 4;
mInternal->bytes.resize(size);
auto cb = [](void* buffer, size_t size, void* user) {
auto* internal = static_cast<RenderTargetDump::Internal*>(user);
image::LinearImage image(internal->params.width(), internal->params.width(), 4);
image = image::toLinearWithAlpha<uint8_t>(internal->params.width(),
internal->params.height(),
internal->params.width() * 4, (uint8_t*)buffer);
std::string filePath = internal->params.generatedActualFilePath();
std::ofstream pngStream(filePath, std::ios::binary | std::ios::trunc);
image::ImageEncoder::encode(pngStream, image::ImageEncoder::Format::PNG, image, "",
filePath);
internal->bytesFilled = true;
};
filament::backend::PixelBufferDescriptor pb(mInternal->bytes.data(), size,
filament::backend::PixelDataFormat::RGBA, filament::backend::PixelDataType::UBYTE, cb,
(void*)mInternal.get());
api.readPixels(renderTarget, 0, 0, mInternal->params.width(), mInternal->params.height(),
std::move(pb));
#endif
}
RenderTargetDump::~RenderTargetDump() {
// If the GPU callback hasn't been made yet then there's a callback elsewhere that has a copy of
// the internal pointer. But there's no guarantee that the callback will be ever made if the GPU
// pipeline wasn't run for some reason. So it is necessary to leak the memory.
// It would be possible to try to coordinate with the callback to have it clean up the memory,
// but if this condition happens there's already an issue with the test case so there's no need.
if (!bytesFilled()) {
mInternal.release();
}
}
uint32_t RenderTargetDump::hash() const {
return utils::hash::murmur3((uint32_t*)mInternal->bytes.data(), mInternal->bytes.size() / 4, 0);
}
bool RenderTargetDump::bytesFilled() const {
return mInternal->bytesFilled;
}
RenderTargetDump::Internal::Internal(const ScreenshotParams& params) : params(params) {}

View File

@@ -1,136 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_IMAGE_EXPECTATIONS_H
#define TNT_IMAGE_EXPECTATIONS_H
#include <vector>
#include "gtest/gtest.h"
#include "backend/Handle.h"
#include "backend/DriverApiForward.h"
// Arguments are (RenderTargetHandle renderTarget, ImageExpectations& expectations,
// ScreenshotParams screenshotParams)
#define EXPECT_IMAGE(renderTarget, expectations, screenshotParams) \
do { \
expectations.addExpectation( \
__FILE__, \
__LINE__, \
renderTarget, \
screenshotParams); \
} while (0)
/**
* Stores user-provided configuration values for an image expectation
*/
class ScreenshotParams {
public:
ScreenshotParams(int width, int height, std::string fileName, uint32_t expectedPixelHash);
int width() const;
int height() const;
uint32_t expectedHash() const;
std::string outputDirectoryPath() const;
std::string generatedActualFileName() const;
std::string generatedActualFilePath() const;
std::string goldenFileName() const;
std::string goldenFilePath() const;
private:
int mWidth;
int mHeight;
uint32_t mExpectedPixelHash;
std::string mFileName;
};
/**
* When created adds a command to the GPU pipeline to copy the render target into a buffer and
* stores the result.
* If this object is destroyed before the GPU pipeline is flushed it will leak memory in order to
* avoid the GPU pipeline callback being a use-after-free.
*/
class RenderTargetDump {
public:
RenderTargetDump(filament::backend::DriverApi& api,
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params);
RenderTargetDump(RenderTargetDump&& other) = default;
RenderTargetDump& operator=(RenderTargetDump&& other) = default;
~RenderTargetDump();
/**
* Should only bue used if BytesFilled returns true.
* @return The hash of the stored bytes.
*/
uint32_t hash() const;
/**
* Thread safe as this is backed by an atomic.
* Once this returns true it will never return false.
* @return Whether the bytes have actually been copied from the GPU to the buffer.
*/
bool bytesFilled() const;
private:
struct Internal {
explicit Internal(const ScreenshotParams& params);
ScreenshotParams params;
std::atomic<bool> bytesFilled = false;
std::vector<unsigned char> bytes;
};
// We need a memory location that won't be invalidated to pass to GPU callbacks as they can't
// be canceled during the destructor.
std::unique_ptr<Internal> mInternal;
};
class ImageExpectation {
public:
ImageExpectation(const char* fileName, int lineNumber, filament::backend::DriverApi& api,
ScreenshotParams params, filament::backend::RenderTargetHandle renderTarget);
void evaluate();
private:
void compareImage() const;
bool mEvaluated = false;
const char* mFileName;
int mLineNumber;
ScreenshotParams mParams;
RenderTargetDump mResult;
};
class ImageExpectations {
public:
explicit ImageExpectations(filament::backend::DriverApi& api);
~ImageExpectations();
/**
* Not meant to be called directly, use EXPECT_IMAGE to get the file name and line number
*/
void addExpectation(const char* fileName, int lineNumber,
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params);
void evaluate();
private:
filament::backend::DriverApi& mApi;
std::vector<ImageExpectation> mExpectations;
};
#endif //TNT_IMAGE_EXPECTATIONS_H

View File

@@ -1,64 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Shader.h"
#include "BackendTest.h"
#include "ShaderGenerator.h"
namespace test {
using namespace filament::backend;
Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> kLayouts(config.uniformNames.size());
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
kLayouts[i] =
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, i };
};
filamat::DescriptorSets descriptors;
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
descriptors[i + 1] = {{ config.uniformNames[i], kLayouts[i], {}}};
}
ShaderGenerator shaderGen(
std::move(config.vertexShader), std::move(config.fragmentShader), BackendTest::sBackend,
BackendTest::sIsMobilePlatform, std::move(descriptors));
Program prog = shaderGen.getProgram(api);
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
prog.descriptorBindings(1, {{ config.uniformNames[i], DescriptorType::UNIFORM_BUFFER, i }});
}
mProgram = cleanup.add(api.createProgram(std::move(prog)));
mDescriptorSetLayout = cleanup.add(
api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
mDescriptorSet = cleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
}
filament::backend::ProgramHandle Shader::getProgram() const {
return mProgram;
}
filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
return mDescriptorSetLayout;
}
filament::backend::DescriptorSetHandle Shader::getDescriptorSet() const {
return mDescriptorSet;
}
} // namespace test

View File

@@ -1,143 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_SHADER_H
#define TNT_SHADER_H
#include "Lifetimes.h"
namespace test {
// All describing a shader that should be created.
struct ShaderConfig {
std::string vertexShader;
std::string fragmentShader;
std::vector<utils::CString> uniformNames;
};
// All values describing a uniform.
struct ResolvedUniformBindingConfig {
size_t dataSize;
size_t bufferSize;
uint32_t byteOffset;
filament::backend::descriptor_set_t set;
filament::backend::descriptor_binding_t binding;
};
// An equivalent to ResolvedUniformBindingConfig with all fields optional.
// resolve can be called to create a ResolvedBindingConfig with default values
// use in place of nullopt values.
struct UniformBindingConfig {
std::optional<size_t> dataSize;
std::optional<size_t> bufferSize;
std::optional<uint32_t> byteOffset;
std::optional<filament::backend::descriptor_set_t> set;
std::optional<filament::backend::descriptor_binding_t> binding;
template<typename UniformType>
ResolvedUniformBindingConfig resolve();
};
class Shader {
public:
// All graphics resources have their lifetime controlled by the Cleanup and not this object.
// Shader must not outlive either the DriverApi or the Cleanup.
Shader(filament::backend::DriverApi& api, Cleanup& cleanup, ShaderConfig config);
// Uploads a uniform with the default config.
template<typename UniformType>
void uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformType uniforms) const;
// Binds a uniform with the default config.
template<typename UniformType>
void bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const;
// Uploads a uniform, with UniformBindingConfig providing the arguments.
template<typename UniformType>
void uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config, UniformType uniforms) const;
// Binds a uniform, with UniformBindingConfig providing the arguments.
template<typename UniformType>
void bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config) const;
filament::backend::ProgramHandle getProgram() const;
filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const;
filament::backend::DescriptorSetHandle getDescriptorSet() const;
protected:
filament::backend::ProgramHandle mProgram;
filament::backend::DescriptorSetLayoutHandle mDescriptorSetLayout;
filament::backend::DescriptorSetHandle mDescriptorSet;
};
template<typename UniformType>
ResolvedUniformBindingConfig UniformBindingConfig::resolve() {
auto resolvedDataSize = dataSize.value_or(sizeof(UniformType));
return ResolvedUniformBindingConfig{
.dataSize = resolvedDataSize,
.bufferSize = bufferSize.value_or(resolvedDataSize),
.byteOffset = byteOffset.value_or(0),
.set = set.value_or(1),
.binding = binding.value_or(0)
};
}
template<typename UniformType>
void Shader::uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config, UniformType uniforms) const {
auto resolvedConfig = config.resolve<UniformType>();
UniformType* tmp = new UniformType(uniforms);
auto cb = [](void* buffer, size_t size, void* user) {
UniformType* sp = (UniformType*)buffer;
delete sp;
};
filament::backend::BufferDescriptor bd(tmp, resolvedConfig.dataSize, cb);
api.updateBufferObject(hwBuffer, std::move(bd), resolvedConfig.byteOffset);
}
template<typename UniformType>
void Shader::bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config) const {
auto resolvedConfig = config.resolve<UniformType>();
api.updateDescriptorSetBuffer(getDescriptorSet(), resolvedConfig.binding, hwBuffer, 0,
resolvedConfig.bufferSize);
api.bindDescriptorSet(getDescriptorSet(), resolvedConfig.set, {});
}
template<typename UniformType>
void Shader::uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformType uniforms) const {
uploadUniform(api, hwBuffer, UniformBindingConfig{}, uniforms);
}
template<typename UniformType>
void Shader::bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const {
bindUniform<UniformType>(api, hwBuffer, UniformBindingConfig{});
}
} // namespace test
#endif //TNT_SHADER_H

View File

@@ -16,9 +16,8 @@
#include "BackendTest.h"
#include "ImageExpectations.h"
#include "Lifetimes.h"
#include "Shader.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
#include <utils/Hash.h>
@@ -27,10 +26,8 @@
#include <fstream>
#ifndef FILAMENT_IOS
#include <imageio/ImageEncoder.h>
#include <image/ColorTransform.h>
#endif
namespace test {
@@ -40,21 +37,6 @@ using namespace filament::backend;
using namespace filament::math;
using namespace utils;
struct MaterialParams {
float4 color;
float4 scale;
};
class BlitTest : public BackendTest {
public:
BlitTest() : mCleanup(getDriverApi()) {}
protected:
Shader createShader();
Cleanup mCleanup;
};
static const char* const triangleVs = R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
@@ -74,12 +56,49 @@ void main() {
fragColor = params.color;
})";
Shader BlitTest::createShader() {
return Shader(getDriverApi(), mCleanup, ShaderConfig{
.vertexShader = triangleVs,
.fragmentShader = triangleFs,
.uniformNames = { "Params" },
});
struct MaterialParams {
float4 color;
float4 scale;
};
struct ScreenshotParams {
int width;
int height;
const char* filename;
uint32_t pixelHashResult;
};
#ifdef FILAMENT_IOS
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {}
#else
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {
using namespace image;
const size_t size = params->width * params->height * 4;
void* buffer = calloc(1, size);
auto cb = [](void* buffer, size_t size, void* user) {
ScreenshotParams* params = (ScreenshotParams*) user;
int w = params->width, h = params->height;
const uint32_t* texels = (uint32_t*) buffer;
params->pixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
LinearImage image(w, h, 4);
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
std::ofstream pngstrm(params->filename, std::ios::binary | std::ios::trunc);
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", params->filename);
};
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb,
(void*) params);
dapi.readPixels(rt, 0, 0, params->width, params->height, std::move(pb));
}
#endif
static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, MaterialParams params) {
MaterialParams* tmp = new MaterialParams(params);
auto cb = [](void* buffer, size_t size, void* user) {
MaterialParams* sp = (MaterialParams*) buffer;
delete sp;
};
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
dapi.updateBufferObject(ubh, std::move(bd), 0);
}
static uint32_t toUintColor(float4 color) {
@@ -97,7 +116,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
const int width = baseWidth >> level;
const int height = baseHeight >> level;
const size_t size0 = height * width * 4;
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
const float3 foreground = color;
@@ -121,7 +140,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
// | ........
// low addresses
// This is because OpenGL automatically flips image data when uploading into the texture.
uint32_t* texels = (uint32_t*)buffer0;
uint32_t* texels = (uint32_t*) buffer0;
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
float2 uv = { (col - width / 2.0f) / width, (row - height / 2.0f) / height };
@@ -149,7 +168,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
const int width = baseWidth >> level;
const int height = baseHeight >> level;
const size_t size0 = height * width * 4 * 6;
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
const float3 foreground = color;
@@ -157,7 +176,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
const float radius = 0.25f;
// Draw a circle on a yellow background.
uint32_t* texels = (uint32_t*)buffer0;
uint32_t* texels = (uint32_t*) buffer0;
for (int face = 0; face < 6; face++) {
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
@@ -175,9 +194,10 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
dapi.update3DImage(texture, level, 0, 0, 0, width, height, 6, std::move(pb));
}
TEST_F(BlitTest, ColorMagnify) {
TEST_F(BackendTest, ColorMagnify) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 256;
constexpr int kSrcTexHeight = 256;
@@ -188,40 +208,37 @@ TEST_F(BlitTest, ColorMagnify) {
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create a RenderTarget for each texture's miplevel.
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
{}));
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
{}));
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
}
// Do a "magnify" blit from level 1 of the source RT to the level 0 of the destination RT.
const int srcLevel = 1;
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTargets[0],
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTargets[srcLevel],
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
SamplerMagFilter::LINEAR);
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTargets[srcLevel],
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
{
@@ -229,23 +246,29 @@ TEST_F(BlitTest, ColorMagnify) {
api.commit(swapChain);
}
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMagnify.png" };
{
ImageExpectations expectations(api);
{
RenderFrame frame(api);
EXPECT_IMAGE(dstRenderTargets[0], expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMagnify", 0x410bdd31));
api.commit(swapChain);
}
flushAndWait();
RenderFrame frame(api);
dumpScreenshot(api, dstRenderTargets[0], &params);
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x410bdd31;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, ColorMinify) {
TEST_F(BackendTest, ColorMinify) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
@@ -256,55 +279,57 @@ TEST_F(BlitTest, ColorMinify) {
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create a RenderTarget for each texture's miplevel.
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
{}));
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
{}));
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
}
// Do a "minify" blit from level 1 of the source RT to the level 0 of the destination RT.
const int srcLevel = 1;
api.blitDEPRECATED(TargetBufferFlags::COLOR0,
dstRenderTargets[0], { 0, 0, kDstTexWidth, kDstTexHeight },
srcRenderTargets[srcLevel],
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
dstRenderTargets[0], {0, 0, kDstTexWidth, kDstTexHeight},
srcRenderTargets[srcLevel], {0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel},
SamplerMagFilter::LINEAR);
{
ImageExpectations expectations(api);
EXPECT_IMAGE(dstRenderTargets[0], expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMinify", 0xf3d9c53f));
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMinify.png" };
dumpScreenshot(api, dstRenderTargets[0], &params);
flushAndWait();
}
// Wait for the ReadPixels result to come back.
flushAndWait();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0xf3d9c53f;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, ColorResolve) {
TEST_F(BackendTest, ColorResolve) {
auto& api = getDriverApi();
Cleanup cleanup(getDriverApi());
constexpr int kSrcTexWidth = 256;
constexpr int kSrcTexHeight = 256;
@@ -313,29 +338,49 @@ TEST_F(BlitTest, ColorResolve) {
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
constexpr int kSampleCount = 4;
Shader shader = createShader();
// Create a program.
ProgramHandle program;
{
filamat::DescriptorSets descriptors;
descriptors[1] = { { "Params",
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0 },
{} } };
ShaderGenerator shaderGen(
triangleVs, triangleFs, sBackend, sIsMobilePlatform, std::move(descriptors));
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
program = cleanup.add(api.createProgram(std::move(prog)));
}
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
TrianglePrimitive const triangle(api);
// Create 4-sample texture.
Handle<HwTexture> const srcColorTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight,
1,
TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const srcColorTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::COLOR_ATTACHMENT));
// Create 1-sample texture.
Handle<HwTexture> const dstColorTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const dstColorTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create a 4-sample render target with the 4-sample texture.
Handle<HwRenderTarget> const srcRenderTarget = mCleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> const srcRenderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR, kSrcTexWidth, kSrcTexHeight, kSampleCount, 0,
{{ srcColorTexture }}, {}, {}));
// Create a 1-sample render target with the 1-sample texture.
Handle<HwRenderTarget> const dstRenderTarget = mCleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> const dstRenderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR, kDstTexWidth, kDstTexHeight, 1, 0,
{{ dstColorTexture }}, {}, {}));
@@ -349,52 +394,58 @@ TEST_F(BlitTest, ColorResolve) {
params.viewport.height = kSrcTexHeight;
PipelineState state = {};
state.program = shader.getProgram();
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() };
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(MaterialParams),
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
// Draw red triangle into srcRenderTarget.
shader.uploadUniform(api, ubuffer, MaterialParams{
.color = float4(1, 0, 0, 1),
.scale = float4(1, 1, 0.5, 0),
uploadUniforms(api, ubuffer, {
.color = float4(1, 0, 0, 1),
.scale = float4(1, 1, 0.5, 0),
});
shader.bindUniform<MaterialParams>(api, ubuffer);
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams));
api.bindDescriptorSet(descriptorSet, 1, {});
// FIXME: on Metal this triangle is not drawn. Can't understand why.
{
RenderFrame frame(api);
api.beginRenderPass(srcRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
// Resolve the MSAA render target into the single-sample render target.
api.blitDEPRECATED(TargetBufferFlags::COLOR,
dstRenderTarget, { 0, 0, kDstTexWidth, kDstTexHeight },
srcRenderTarget, { 0, 0, kSrcTexWidth, kSrcTexHeight },
dstRenderTarget, {0, 0, kDstTexWidth, kDstTexHeight},
srcRenderTarget, {0, 0, kSrcTexWidth, kSrcTexHeight},
SamplerMagFilter::NEAREST);
{
ImageExpectations expectations(api);
// Grab a screenshot.
ScreenshotParams sparams{ kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
dumpScreenshot(api, dstRenderTarget, &sparams);
EXPECT_IMAGE(dstRenderTarget, expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 0xebfac2ef));
// Wait for the ReadPixels result to come back.
flushAndWait();
flushAndWait();
}
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0xebfac2ef;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
EXPECT_TRUE(sparams.pixelHashResult == expected);
}
TEST_F(BlitTest, Blit2DTextureArray) {
TEST_F(BackendTest, Blit2DTextureArray) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
api.startCapture(0);
mCleanup.addPostCall([&]() { api.stopCapture(0); });
cleanup.addPostCall([&]() { api.stopCapture(0); });
constexpr int kSrcTexWidth = 256;
constexpr int kSrcTexHeight = 256;
@@ -409,40 +460,33 @@ TEST_F(BlitTest, Blit2DTextureArray) {
constexpr int kDstTexLayer = 0;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth,
kSrcTexHeight, kSrcTexDepth,
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, kSrcTexDepth,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0),
flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0), flipY);
// Create a destination texture.
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create two RenderTargets.
const int level = 0;
Handle<HwRenderTarget> srcRenderTarget = mCleanup.add(
api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0,
{ srcTexture, level, kSrcTexLayer }, {}, {}));
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(
api.createRenderTarget(TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0,
{ dstTexture, level, kDstTexLayer }, {}, {}));
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, kSrcTexLayer }, {}, {}));
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, kDstTexLayer }, {}, {}));
// Do a blit from kSrcTexLayer of the source RT to kDstTexLayer of the destination RT.
const int srcLevel = 0;
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTarget,
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
SamplerMagFilter::LINEAR);
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
{
@@ -450,24 +494,29 @@ TEST_F(BlitTest, Blit2DTextureArray) {
api.commit(swapChain);
}
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "Blit2DTextureArray.png" };
{
ImageExpectations expectations(api);
{
RenderFrame frame(api);
EXPECT_IMAGE(dstRenderTarget, expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "Blit2DTextureArray",
0x8de7d55b));
api.commit(swapChain);
}
flushAndWait();
RenderFrame frame(api);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x8de7d55b;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, BlitRegion) {
TEST_F(BackendTest, BlitRegion) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
@@ -480,48 +529,47 @@ TEST_F(BlitTest, BlitRegion) {
constexpr int kDstLevel = 0;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Blit one-quarter of src level 1 to dst level 0.
Viewport srcRect = {
.left = 0,
.bottom = 0,
.width = (kSrcTexWidth >> kSrcLevel) / 2,
.height = (kSrcTexHeight >> kSrcLevel) / 2,
.left = 0,
.bottom = 0,
.width = (kSrcTexWidth >> kSrcLevel) / 2,
.height = (kSrcTexHeight >> kSrcLevel) / 2,
};
Viewport dstRect = {
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
};
// Create a RenderTarget for each texture's miplevel.
// We purposely set the render target width and height to smaller than the texture, to check
// that this case is handled correctly.
Handle<HwRenderTarget> srcRenderTarget =
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
srcRect.height, 1, 0, { srcTexture, kSrcLevel, 0 }, {}, {}));
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
srcRect.height, 1, 0, {srcTexture, kSrcLevel, 0}, {}, {}));
Handle<HwRenderTarget> dstRenderTarget =
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
kDstTexHeight >> kDstLevel, 1, 0, { dstTexture, kDstLevel, 0 }, {}, {}));
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
kDstTexHeight >> kDstLevel, 1, 0, {dstTexture, kDstLevel, 0}, {}, {}));
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget,
srcRect,
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget, srcRect,
SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
@@ -530,25 +578,33 @@ TEST_F(BlitTest, BlitRegion) {
api.commit(swapChain);
}
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegion.png" };
{
ImageExpectations expectations(api);
{
RenderFrame frame(api);
// TODO: for some reason, this test has very, very slight (as in one pixel) differences
// between OpenGL and Metal. So disable golden checking for now.
// EXPECT_IMAGE(dstRenderTarget, expectations, ScreenshotParams(kDstTexWidth,
// kDstTexHeight, "BlitRegion", 0x74fa34ed));
api.commit(swapChain);
}
flushAndWait();
RenderFrame frame(api);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// TODO: for some reason, this test has very, very slight (as in one pixel) differences between
// OpenGL and Metal. So disable golden checking for now.
// Use the compare tool from ImageMagick to see visual differences:
// compare -verbose -metric mae BlitRegion_Metal.png BlitRegion_OpenGL.png difference.png
//
// const uint32_t expected = 0x74fa34ed;
// printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
// EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, BlitRegionToSwapChain) {
TEST_F(BackendTest, BlitRegionToSwapChain) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
@@ -558,15 +614,15 @@ TEST_F(BlitTest, BlitRegionToSwapChain) {
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current.
auto swapChain = mCleanup.add(createSwapChain());
auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain);
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(api.createDefaultRenderTarget());
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createDefaultRenderTarget());
// Create a source texture.
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
@@ -574,46 +630,42 @@ TEST_F(BlitTest, BlitRegionToSwapChain) {
// Create a RenderTarget for each texture's miplevel.
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
{}));
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
}
// Blit one-quarter of src level 1 to dst level 0.
const int srcLevel = 1;
Viewport srcRect = {
.left = (kSrcTexWidth >> srcLevel) / 2,
.bottom = (kSrcTexHeight >> srcLevel) / 2,
.width = (kSrcTexWidth >> srcLevel) / 2,
.height = (kSrcTexHeight >> srcLevel) / 2,
.left = (kSrcTexWidth >> srcLevel) / 2,
.bottom = (kSrcTexHeight >> srcLevel) / 2,
.width = (kSrcTexWidth >> srcLevel) / 2,
.height = (kSrcTexHeight >> srcLevel) / 2,
};
Viewport dstRect = {
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
};
{
ImageExpectations expectations(api);
{
{
RenderFrame frame(api);
RenderFrame frame(api);
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
dstRect, srcRenderTargets[srcLevel],
srcRect, SamplerMagFilter::LINEAR);
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
dstRect, srcRenderTargets[srcLevel],
srcRect, SamplerMagFilter::LINEAR);
api.commit(swapChain);
}
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain.png" };
dumpScreenshot(api, dstRenderTarget, &params);
// TODO: for some reason, this test has been disabled. It needs to be tested on all
// machines.
// EXPECT_IMAGE(dstRenderTarget, expectations,
// ScreenshotParams(kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain", 0x0));
}
flushAndWait();
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
}
} // namespace test

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