Compare commits

..
65 changed files with 780 additions and 1463 deletions
+1 -1
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@@ -12,7 +12,7 @@ jobs:
name: build-android
# We intentially use a larger runner here to enable larger disk space
# (standard linux runner will fail on disk space and faster build time).
runs-on: 'ubuntu-24.04-32core'
runs-on: ubuntu-22.04-32core
steps:
- uses: actions/checkout@v4.1.6
+1 -1
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@@ -10,7 +10,7 @@ on:
jobs:
build-linux:
name: build-linux
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
+4 -4
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@@ -40,7 +40,7 @@ jobs:
build-android:
name: build-android
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
@@ -69,7 +69,7 @@ jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
@@ -79,7 +79,7 @@ jobs:
validate-docs:
name: validate-docs
runs-on: 'ubuntu-24.04-4core'
runs-on: ubuntu-22.04-4core
steps:
- uses: actions/checkout@v4.1.6
with:
@@ -114,7 +114,7 @@ jobs:
validate-wgsl-webgpu:
name: validate-wgsl-webgpu
runs-on: 'ubuntu-24.04-8core'
runs-on: ubuntu-22.04-8core
steps:
- uses: actions/checkout@v4.1.6
+2 -2
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@@ -70,7 +70,7 @@ jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
steps:
@@ -103,7 +103,7 @@ jobs:
build-android:
name: build-android
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
steps:
+1 -1
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@@ -10,7 +10,7 @@ on:
jobs:
build-web:
name: build-web
runs-on: 'ubuntu-24.04-16core'
runs-on: ubuntu-22.04-16core
steps:
- uses: actions/checkout@v4.1.6
+3
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@@ -7,3 +7,6 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
+2 -2
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@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.58.2'
implementation 'com.google.android.filament:filament-android:1.58.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.58.2'
pod 'Filament', '~> 1.58.1'
```
## Documentation
-4
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@@ -7,10 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.59.0
- materials: five custom variables (varyings) are now available on the condition that the `color` attribute is not requested (b/404930099). [⚠️ **New Material Version**]
## v1.58.2
- engine: Generate 1D instead of 3D LUTs for color grading whenever possible.
+1 -1
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@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.58.2
VERSION_NAME=1.58.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
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+1 -4
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@@ -494,9 +494,7 @@ if (APPLE OR LINUX)
test/ShaderGenerator.cpp
test/TrianglePrimitive.cpp
test/Arguments.cpp
test/ImageExpectations.cpp
test/Lifetimes.cpp
test/Shader.cpp
test/test_FeedbackLoops.cpp
test/test_Blit.cpp
test/test_MissingRequiredAttributes.cpp
@@ -512,7 +510,6 @@ if (APPLE OR LINUX)
test/test_Handles.cpp
)
set(BACKEND_TEST_LIBS
absl::str_format
backend
getopt
gtest
@@ -528,7 +525,7 @@ if (APPLE AND NOT IOS)
list(APPEND BACKEND_TEST_SRC
test/test_RenderExternalImage.cpp)
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
target_link_libraries(backend_test PRIVATE ${BACKEND_TEST_LIBS})
set(BACKEND_TEST_DEPS
OSDependent
+3 -11
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@@ -1177,17 +1177,9 @@ size_t MetalDriver::getMaxUniformBufferSize() {
return 256 * 1024 * 1024; // TODO: return the actual size instead of hardcoding the minspec
}
size_t MetalDriver::getMaxTextureSize(SamplerType type) {
if (type == SamplerType::SAMPLER_3D) {
return 2048;
}
if (mContext->highestSupportedGpuFamily.apple >= 3 ||
mContext->highestSupportedGpuFamily.mac >= 2) {
return 16384;
} else if (mContext->highestSupportedGpuFamily.apple >= 2) {
return 8192;
}
return 4096;
size_t MetalDriver::getMaxTextureSize(SamplerType) {
// TODO: return the actual size instead of hardcoding the minspec
return 2048;
}
size_t MetalDriver::getMaxArrayTextureLayers() {
+1 -3
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@@ -241,9 +241,7 @@ size_t NoopDriver::getMaxUniformBufferSize() {
}
size_t NoopDriver::getMaxTextureSize(SamplerType target) {
// NoopDriver is being actively used for other purposes. This needs to be resolved before we
// can change it to 2048. b/406832484
return 16384u;
return 4096u;
}
size_t NoopDriver::getMaxArrayTextureLayers() {
+3 -18
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@@ -566,11 +566,7 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
} else if (strstr(renderer, "AMD") ||
strstr(renderer, "ATI")) {
// AMD/ATI GPU
} else if (strstr(renderer, "Mozilla")) {
bugs->disable_invalidate_framebuffer = true;
}
if (strstr(vendor, "Mesa")) {
} else if (strstr(vendor, "Mesa")) {
// Seen on
// [Mesa],
// [llvmpipe (LLVM 17.0.6, 256 bits)],
@@ -578,6 +574,8 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
// [4.50]
// not known which version are affected
bugs->rebind_buffer_after_deletion = true;
} else if (strstr(renderer, "Mozilla")) {
bugs->disable_invalidate_framebuffer = true;
}
} else {
// When running under ANGLE, it's a different set of workaround that we need.
@@ -589,19 +587,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
}
}
if (strstr(vendor, "Mozilla")) {
// Seen on
// [Mozilla],
// [GeForce GTX 980, or similar]
// or [ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), or similar]
// or anything else,
// [OpenGL ES 3.0 (WebGL 2.0)],
// [OpenGL ES GLSL ES 3.00 (WebGL GLSL ES 3.00)]
// For Mozilla, the issue appears to be observed regardless of whether the renderer is
// ANGLE or not. (b/376125497)
bugs->rebind_buffer_after_deletion = true;
}
#ifdef BACKEND_OPENGL_VERSION_GLES
# ifndef FILAMENT_IOS // FILAMENT_IOS is guaranteed to have ES3.x
if (UTILS_UNLIKELY(major == 2)) {
+2 -2
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@@ -320,8 +320,8 @@ public:
// a glFinish. So we must delay the destruction until we know the GPU is finished.
bool delay_fbo_destruction;
// Mesa and Mozilla(web) sometimes clear the generic buffer binding when *another* buffer
// is destroyed, if that other buffer is bound on an *indexed* buffer binding.
// Mesa sometimes clears the generic buffer binding when *another* buffer is destroyed,
// if that other buffer is bound on an *indexed* buffer binding.
bool rebind_buffer_after_deletion;
// Force feature level 0. Typically used for low end ES3 devices with significant driver
+10 -14
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@@ -1134,28 +1134,24 @@ math::float2 VulkanDriver::getClipSpaceParams() {
}
uint8_t VulkanDriver::getMaxDrawBuffers() {
return mContext.getPhysicalDeviceLimits().maxColorAttachments;
return MRT::MIN_SUPPORTED_RENDER_TARGET_COUNT; // TODO: query real value
}
size_t VulkanDriver::getMaxUniformBufferSize() {
return mContext.getPhysicalDeviceLimits().maxUniformBufferRange;
// TODO: return the actual size instead of hardcoded value
// TODO: devices that return less than 32768 should be rejected. This represents only 3%
// of android devices.
return 32768;
}
size_t VulkanDriver::getMaxTextureSize(SamplerType type) {
switch (type) {
case SamplerType::SAMPLER_2D:
return mContext.getPhysicalDeviceLimits().maxImageDimension2D;
case SamplerType::SAMPLER_3D:
return mContext.getPhysicalDeviceLimits().maxImageDimension3D;
case SamplerType::SAMPLER_CUBEMAP:
return mContext.getPhysicalDeviceLimits().maxImageDimensionCube;
default:
return mContext.getPhysicalDeviceLimits().maxImageDimension1D;
}
size_t VulkanDriver::getMaxTextureSize(SamplerType) {
// TODO: return the actual size instead of hardcoded value
return 4096;
}
size_t VulkanDriver::getMaxArrayTextureLayers() {
return mContext.getPhysicalDeviceLimits().maxImageArrayLayers;
// TODO: return the actual size instead of hardcoded value
return 256;
}
void VulkanDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t index,
-172
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@@ -1,172 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ImageExpectations.h"
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "absl/strings/str_format.h"
#include "utils/Hash.h"
#include <fstream>
#include "backend/PixelBufferDescriptor.h"
#include "private/backend/DriverApi.h"
#ifndef FILAMENT_IOS
#include <imageio/ImageEncoder.h>
#include <image/ColorTransform.h>
#endif
ScreenshotParams::ScreenshotParams(int width, int height, std::string fileName,
uint32_t expectedPixelHash)
: mWidth(width), mHeight(height), mFileName(std::move(fileName)),
mExpectedPixelHash(expectedPixelHash) {}
int ScreenshotParams::width() const {
return mWidth;
}
int ScreenshotParams::height() const {
return mHeight;
}
uint32_t ScreenshotParams::expectedHash() const {
return mExpectedPixelHash;
}
std::string ScreenshotParams::outputDirectoryPath() const {
return ".";
}
std::string ScreenshotParams::generatedActualFileName() const {
return absl::StrFormat("%s_actual.png", mFileName);
}
std::string ScreenshotParams::generatedActualFilePath() const {
return absl::StrFormat("%s/%s", outputDirectoryPath(), generatedActualFileName());
}
std::string ScreenshotParams::goldenFileName() const {
return absl::StrFormat("%s_golden.png", mFileName);
}
std::string ScreenshotParams::goldenFilePath() const {
return absl::StrFormat("%s/%s", outputDirectoryPath(), goldenFileName());
}
ImageExpectation::ImageExpectation(const char* fileName, int lineNumber,
filament::backend::DriverApi& api, ScreenshotParams params,
filament::backend::RenderTargetHandle renderTarget)
: mFileName(fileName), mLineNumber(lineNumber), mParams(std::move(params)),
mResult(api, renderTarget, mParams) {}
void ImageExpectation::evaluate() {
// Ensure this is only evaluated once.
if (mEvaluated) {
return;
}
mEvaluated = true;
// Do the actual image comparison inside a scoped trace with the stored file and line.
{
testing::ScopedTrace trace(mFileName, mLineNumber, "");
compareImage();
}
}
void ImageExpectation::compareImage() const {
bool bytesFilled = mResult.bytesFilled();
EXPECT_THAT(bytesFilled, testing::IsTrue())
<< "Render target wasn't copied to the buffer for " << mFileName;
if (bytesFilled) {
uint32_t actualHash = mResult.hash();
EXPECT_THAT(actualHash, testing::Eq(mParams.expectedHash()));
}
}
ImageExpectations::ImageExpectations(filament::backend::DriverApi& api) : mApi(api) {}
ImageExpectations::~ImageExpectations() {
// Guarantee that all expectations are evaluated when this leaves scope even if the caller
// forgot to manually evaluate them.
evaluate();
}
void ImageExpectations::addExpectation(const char* fileName, int lineNumber,
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params) {
mExpectations.emplace_back(fileName, lineNumber, mApi, std::move(params), renderTarget);
}
void ImageExpectations::evaluate() {
for (auto& expectation: mExpectations) {
expectation.evaluate();
}
mExpectations.clear();
}
RenderTargetDump::RenderTargetDump(filament::backend::DriverApi& api,
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params)
: mInternal(std::make_unique<RenderTargetDump::Internal>(params)) {
#ifdef FILAMENT_IOS
bytesFilled_ = true;
bytes_.resize(size);
std::fill(bytes_.begin(), bytes_.end(), 0);
#else
const size_t size = mInternal->params.width() * mInternal->params.height() * 4;
mInternal->bytes.resize(size);
auto cb = [](void* buffer, size_t size, void* user) {
auto* internal = static_cast<RenderTargetDump::Internal*>(user);
image::LinearImage image(internal->params.width(), internal->params.width(), 4);
image = image::toLinearWithAlpha<uint8_t>(internal->params.width(),
internal->params.height(),
internal->params.width() * 4, (uint8_t*)buffer);
std::string filePath = internal->params.generatedActualFilePath();
std::ofstream pngStream(filePath, std::ios::binary | std::ios::trunc);
image::ImageEncoder::encode(pngStream, image::ImageEncoder::Format::PNG, image, "",
filePath);
internal->bytesFilled = true;
};
filament::backend::PixelBufferDescriptor pb(mInternal->bytes.data(), size,
filament::backend::PixelDataFormat::RGBA, filament::backend::PixelDataType::UBYTE, cb,
(void*)mInternal.get());
api.readPixels(renderTarget, 0, 0, mInternal->params.width(), mInternal->params.height(),
std::move(pb));
#endif
}
RenderTargetDump::~RenderTargetDump() {
// If the GPU callback hasn't been made yet then there's a callback elsewhere that has a copy of
// the internal pointer. But there's no guarantee that the callback will be ever made if the GPU
// pipeline wasn't run for some reason. So it is necessary to leak the memory.
// It would be possible to try to coordinate with the callback to have it clean up the memory,
// but if this condition happens there's already an issue with the test case so there's no need.
if (!bytesFilled()) {
mInternal.release();
}
}
uint32_t RenderTargetDump::hash() const {
return utils::hash::murmur3((uint32_t*)mInternal->bytes.data(), mInternal->bytes.size() / 4, 0);
}
bool RenderTargetDump::bytesFilled() const {
return mInternal->bytesFilled;
}
RenderTargetDump::Internal::Internal(const ScreenshotParams& params) : params(params) {}
-136
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@@ -1,136 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_IMAGE_EXPECTATIONS_H
#define TNT_IMAGE_EXPECTATIONS_H
#include <vector>
#include "gtest/gtest.h"
#include "backend/Handle.h"
#include "backend/DriverApiForward.h"
// Arguments are (RenderTargetHandle renderTarget, ImageExpectations& expectations,
// ScreenshotParams screenshotParams)
#define EXPECT_IMAGE(renderTarget, expectations, screenshotParams) \
do { \
expectations.addExpectation( \
__FILE__, \
__LINE__, \
renderTarget, \
screenshotParams); \
} while (0)
/**
* Stores user-provided configuration values for an image expectation
*/
class ScreenshotParams {
public:
ScreenshotParams(int width, int height, std::string fileName, uint32_t expectedPixelHash);
int width() const;
int height() const;
uint32_t expectedHash() const;
std::string outputDirectoryPath() const;
std::string generatedActualFileName() const;
std::string generatedActualFilePath() const;
std::string goldenFileName() const;
std::string goldenFilePath() const;
private:
int mWidth;
int mHeight;
uint32_t mExpectedPixelHash;
std::string mFileName;
};
/**
* When created adds a command to the GPU pipeline to copy the render target into a buffer and
* stores the result.
* If this object is destroyed before the GPU pipeline is flushed it will leak memory in order to
* avoid the GPU pipeline callback being a use-after-free.
*/
class RenderTargetDump {
public:
RenderTargetDump(filament::backend::DriverApi& api,
filament::backend::RenderTargetHandle renderTarget, const ScreenshotParams& params);
RenderTargetDump(RenderTargetDump&& other) = default;
RenderTargetDump& operator=(RenderTargetDump&& other) = default;
~RenderTargetDump();
/**
* Should only bue used if BytesFilled returns true.
* @return The hash of the stored bytes.
*/
uint32_t hash() const;
/**
* Thread safe as this is backed by an atomic.
* Once this returns true it will never return false.
* @return Whether the bytes have actually been copied from the GPU to the buffer.
*/
bool bytesFilled() const;
private:
struct Internal {
explicit Internal(const ScreenshotParams& params);
ScreenshotParams params;
std::atomic<bool> bytesFilled = false;
std::vector<unsigned char> bytes;
};
// We need a memory location that won't be invalidated to pass to GPU callbacks as they can't
// be canceled during the destructor.
std::unique_ptr<Internal> mInternal;
};
class ImageExpectation {
public:
ImageExpectation(const char* fileName, int lineNumber, filament::backend::DriverApi& api,
ScreenshotParams params, filament::backend::RenderTargetHandle renderTarget);
void evaluate();
private:
void compareImage() const;
bool mEvaluated = false;
const char* mFileName;
int mLineNumber;
ScreenshotParams mParams;
RenderTargetDump mResult;
};
class ImageExpectations {
public:
explicit ImageExpectations(filament::backend::DriverApi& api);
~ImageExpectations();
/**
* Not meant to be called directly, use EXPECT_IMAGE to get the file name and line number
*/
void addExpectation(const char* fileName, int lineNumber,
filament::backend::RenderTargetHandle renderTarget, ScreenshotParams params);
void evaluate();
private:
filament::backend::DriverApi& mApi;
std::vector<ImageExpectation> mExpectations;
};
#endif //TNT_IMAGE_EXPECTATIONS_H
-64
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@@ -1,64 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Shader.h"
#include "BackendTest.h"
#include "ShaderGenerator.h"
namespace test {
using namespace filament::backend;
Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) {
utils::FixedCapacityVector<DescriptorSetLayoutBinding> kLayouts(config.uniformNames.size());
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
kLayouts[i] =
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, i };
};
filamat::DescriptorSets descriptors;
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
descriptors[i + 1] = {{ config.uniformNames[i], kLayouts[i], {}}};
}
ShaderGenerator shaderGen(
std::move(config.vertexShader), std::move(config.fragmentShader), BackendTest::sBackend,
BackendTest::sIsMobilePlatform, std::move(descriptors));
Program prog = shaderGen.getProgram(api);
for (unsigned char i = 0; i < config.uniformNames.size(); ++i) {
prog.descriptorBindings(1, {{ config.uniformNames[i], DescriptorType::UNIFORM_BUFFER, i }});
}
mProgram = cleanup.add(api.createProgram(std::move(prog)));
mDescriptorSetLayout = cleanup.add(
api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
mDescriptorSet = cleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
}
filament::backend::ProgramHandle Shader::getProgram() const {
return mProgram;
}
filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
return mDescriptorSetLayout;
}
filament::backend::DescriptorSetHandle Shader::getDescriptorSet() const {
return mDescriptorSet;
}
} // namespace test
-143
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@@ -1,143 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_SHADER_H
#define TNT_SHADER_H
#include "Lifetimes.h"
namespace test {
// All describing a shader that should be created.
struct ShaderConfig {
std::string vertexShader;
std::string fragmentShader;
std::vector<utils::CString> uniformNames;
};
// All values describing a uniform.
struct ResolvedUniformBindingConfig {
size_t dataSize;
size_t bufferSize;
uint32_t byteOffset;
filament::backend::descriptor_set_t set;
filament::backend::descriptor_binding_t binding;
};
// An equivalent to ResolvedUniformBindingConfig with all fields optional.
// resolve can be called to create a ResolvedBindingConfig with default values
// use in place of nullopt values.
struct UniformBindingConfig {
std::optional<size_t> dataSize;
std::optional<size_t> bufferSize;
std::optional<uint32_t> byteOffset;
std::optional<filament::backend::descriptor_set_t> set;
std::optional<filament::backend::descriptor_binding_t> binding;
template<typename UniformType>
ResolvedUniformBindingConfig resolve();
};
class Shader {
public:
// All graphics resources have their lifetime controlled by the Cleanup and not this object.
// Shader must not outlive either the DriverApi or the Cleanup.
Shader(filament::backend::DriverApi& api, Cleanup& cleanup, ShaderConfig config);
// Uploads a uniform with the default config.
template<typename UniformType>
void uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformType uniforms) const;
// Binds a uniform with the default config.
template<typename UniformType>
void bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const;
// Uploads a uniform, with UniformBindingConfig providing the arguments.
template<typename UniformType>
void uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config, UniformType uniforms) const;
// Binds a uniform, with UniformBindingConfig providing the arguments.
template<typename UniformType>
void bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config) const;
filament::backend::ProgramHandle getProgram() const;
filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const;
filament::backend::DescriptorSetHandle getDescriptorSet() const;
protected:
filament::backend::ProgramHandle mProgram;
filament::backend::DescriptorSetLayoutHandle mDescriptorSetLayout;
filament::backend::DescriptorSetHandle mDescriptorSet;
};
template<typename UniformType>
ResolvedUniformBindingConfig UniformBindingConfig::resolve() {
auto resolvedDataSize = dataSize.value_or(sizeof(UniformType));
return ResolvedUniformBindingConfig{
.dataSize = resolvedDataSize,
.bufferSize = bufferSize.value_or(resolvedDataSize),
.byteOffset = byteOffset.value_or(0),
.set = set.value_or(1),
.binding = binding.value_or(0)
};
}
template<typename UniformType>
void Shader::uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config, UniformType uniforms) const {
auto resolvedConfig = config.resolve<UniformType>();
UniformType* tmp = new UniformType(uniforms);
auto cb = [](void* buffer, size_t size, void* user) {
UniformType* sp = (UniformType*)buffer;
delete sp;
};
filament::backend::BufferDescriptor bd(tmp, resolvedConfig.dataSize, cb);
api.updateBufferObject(hwBuffer, std::move(bd), resolvedConfig.byteOffset);
}
template<typename UniformType>
void Shader::bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformBindingConfig config) const {
auto resolvedConfig = config.resolve<UniformType>();
api.updateDescriptorSetBuffer(getDescriptorSet(), resolvedConfig.binding, hwBuffer, 0,
resolvedConfig.bufferSize);
api.bindDescriptorSet(getDescriptorSet(), resolvedConfig.set, {});
}
template<typename UniformType>
void Shader::uploadUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer,
UniformType uniforms) const {
uploadUniform(api, hwBuffer, UniformBindingConfig{}, uniforms);
}
template<typename UniformType>
void Shader::bindUniform(filament::backend::DriverApi& api,
filament::backend::Handle<filament::backend::HwBufferObject> hwBuffer) const {
bindUniform<UniformType>(api, hwBuffer, UniformBindingConfig{});
}
} // namespace test
#endif //TNT_SHADER_H
+260 -208
View File
@@ -16,9 +16,8 @@
#include "BackendTest.h"
#include "ImageExpectations.h"
#include "Lifetimes.h"
#include "Shader.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
#include <utils/Hash.h>
@@ -27,10 +26,8 @@
#include <fstream>
#ifndef FILAMENT_IOS
#include <imageio/ImageEncoder.h>
#include <image/ColorTransform.h>
#endif
namespace test {
@@ -40,21 +37,6 @@ using namespace filament::backend;
using namespace filament::math;
using namespace utils;
struct MaterialParams {
float4 color;
float4 scale;
};
class BlitTest : public BackendTest {
public:
BlitTest() : mCleanup(getDriverApi()) {}
protected:
Shader createShader();
Cleanup mCleanup;
};
static const char* const triangleVs = R"(#version 450 core
layout(location = 0) in vec4 mesh_position;
layout(binding = 0, set = 1) uniform Params { highp vec4 color; highp vec4 scale; } params;
@@ -74,12 +56,49 @@ void main() {
fragColor = params.color;
})";
Shader BlitTest::createShader() {
return Shader(getDriverApi(), mCleanup, ShaderConfig{
.vertexShader = triangleVs,
.fragmentShader = triangleFs,
.uniformNames = { "Params" },
});
struct MaterialParams {
float4 color;
float4 scale;
};
struct ScreenshotParams {
int width;
int height;
const char* filename;
uint32_t pixelHashResult;
};
#ifdef FILAMENT_IOS
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {}
#else
static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt, ScreenshotParams* params) {
using namespace image;
const size_t size = params->width * params->height * 4;
void* buffer = calloc(1, size);
auto cb = [](void* buffer, size_t size, void* user) {
ScreenshotParams* params = (ScreenshotParams*) user;
int w = params->width, h = params->height;
const uint32_t* texels = (uint32_t*) buffer;
params->pixelHashResult = utils::hash::murmur3(texels, size / 4, 0);
LinearImage image(w, h, 4);
image = toLinearWithAlpha<uint8_t>(w, h, w * 4, (uint8_t*) buffer);
std::ofstream pngstrm(params->filename, std::ios::binary | std::ios::trunc);
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", params->filename);
};
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb,
(void*) params);
dapi.readPixels(rt, 0, 0, params->width, params->height, std::move(pb));
}
#endif
static void uploadUniforms(DriverApi& dapi, Handle<HwBufferObject> ubh, MaterialParams params) {
MaterialParams* tmp = new MaterialParams(params);
auto cb = [](void* buffer, size_t size, void* user) {
MaterialParams* sp = (MaterialParams*) buffer;
delete sp;
};
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
dapi.updateBufferObject(ubh, std::move(bd), 0);
}
static uint32_t toUintColor(float4 color) {
@@ -97,7 +116,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
const int width = baseWidth >> level;
const int height = baseHeight >> level;
const size_t size0 = height * width * 4;
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
const float3 foreground = color;
@@ -121,7 +140,7 @@ static void createBitmap(DriverApi& dapi, Handle<HwTexture> texture, int baseWid
// | ........
// low addresses
// This is because OpenGL automatically flips image data when uploading into the texture.
uint32_t* texels = (uint32_t*)buffer0;
uint32_t* texels = (uint32_t*) buffer0;
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
float2 uv = { (col - width / 2.0f) / width, (row - height / 2.0f) / height };
@@ -149,7 +168,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
const int width = baseWidth >> level;
const int height = baseHeight >> level;
const size_t size0 = height * width * 4 * 6;
uint8_t* buffer0 = (uint8_t*)calloc(size0, 1);
uint8_t* buffer0 = (uint8_t*) calloc(size0, 1);
PixelBufferDescriptor pb(buffer0, size0, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
const float3 foreground = color;
@@ -157,7 +176,7 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
const float radius = 0.25f;
// Draw a circle on a yellow background.
uint32_t* texels = (uint32_t*)buffer0;
uint32_t* texels = (uint32_t*) buffer0;
for (int face = 0; face < 6; face++) {
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
@@ -175,9 +194,10 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
dapi.update3DImage(texture, level, 0, 0, 0, width, height, 6, std::move(pb));
}
TEST_F(BlitTest, ColorMagnify) {
TEST_F(BackendTest, ColorMagnify) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 256;
constexpr int kSrcTexHeight = 256;
@@ -188,40 +208,37 @@ TEST_F(BlitTest, ColorMagnify) {
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create a RenderTarget for each texture's miplevel.
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
{}));
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
{}));
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
}
// Do a "magnify" blit from level 1 of the source RT to the level 0 of the destination RT.
const int srcLevel = 1;
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTargets[0],
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTargets[srcLevel],
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
SamplerMagFilter::LINEAR);
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTargets[srcLevel],
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
{
@@ -229,23 +246,29 @@ TEST_F(BlitTest, ColorMagnify) {
api.commit(swapChain);
}
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMagnify.png" };
{
ImageExpectations expectations(api);
{
RenderFrame frame(api);
EXPECT_IMAGE(dstRenderTargets[0], expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMagnify", 0x410bdd31));
api.commit(swapChain);
}
flushAndWait();
RenderFrame frame(api);
dumpScreenshot(api, dstRenderTargets[0], &params);
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x410bdd31;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, ColorMinify) {
TEST_F(BackendTest, ColorMinify) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
@@ -256,55 +279,57 @@ TEST_F(BlitTest, ColorMinify) {
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> const srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> const dstTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create a RenderTarget for each texture's miplevel.
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
Handle<HwRenderTarget> dstRenderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
{}));
dstRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {},
{}));
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
dstRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, 0 }, {}, {}));
}
// Do a "minify" blit from level 1 of the source RT to the level 0 of the destination RT.
const int srcLevel = 1;
api.blitDEPRECATED(TargetBufferFlags::COLOR0,
dstRenderTargets[0], { 0, 0, kDstTexWidth, kDstTexHeight },
srcRenderTargets[srcLevel],
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
dstRenderTargets[0], {0, 0, kDstTexWidth, kDstTexHeight},
srcRenderTargets[srcLevel], {0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel},
SamplerMagFilter::LINEAR);
{
ImageExpectations expectations(api);
EXPECT_IMAGE(dstRenderTargets[0], expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorMinify", 0xf3d9c53f));
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMinify.png" };
dumpScreenshot(api, dstRenderTargets[0], &params);
flushAndWait();
}
// Wait for the ReadPixels result to come back.
flushAndWait();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0xf3d9c53f;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, ColorResolve) {
TEST_F(BackendTest, ColorResolve) {
auto& api = getDriverApi();
Cleanup cleanup(getDriverApi());
constexpr int kSrcTexWidth = 256;
constexpr int kSrcTexHeight = 256;
@@ -313,29 +338,49 @@ TEST_F(BlitTest, ColorResolve) {
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
constexpr int kSampleCount = 4;
Shader shader = createShader();
// Create a program.
ProgramHandle program;
{
filamat::DescriptorSets descriptors;
descriptors[1] = { { "Params",
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0 },
{} } };
ShaderGenerator shaderGen(
triangleVs, triangleFs, sBackend, sIsMobilePlatform, std::move(descriptors));
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
program = cleanup.add(api.createProgram(std::move(prog)));
}
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
TrianglePrimitive const triangle(api);
// Create 4-sample texture.
Handle<HwTexture> const srcColorTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight,
1,
TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const srcColorTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::COLOR_ATTACHMENT));
// Create 1-sample texture.
Handle<HwTexture> const dstColorTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> const dstColorTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create a 4-sample render target with the 4-sample texture.
Handle<HwRenderTarget> const srcRenderTarget = mCleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> const srcRenderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR, kSrcTexWidth, kSrcTexHeight, kSampleCount, 0,
{{ srcColorTexture }}, {}, {}));
// Create a 1-sample render target with the 1-sample texture.
Handle<HwRenderTarget> const dstRenderTarget = mCleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> const dstRenderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR, kDstTexWidth, kDstTexHeight, 1, 0,
{{ dstColorTexture }}, {}, {}));
@@ -349,52 +394,58 @@ TEST_F(BlitTest, ColorResolve) {
params.viewport.height = kSrcTexHeight;
PipelineState state = {};
state.program = shader.getProgram();
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() };
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(MaterialParams),
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
// Draw red triangle into srcRenderTarget.
shader.uploadUniform(api, ubuffer, MaterialParams{
.color = float4(1, 0, 0, 1),
.scale = float4(1, 1, 0.5, 0),
uploadUniforms(api, ubuffer, {
.color = float4(1, 0, 0, 1),
.scale = float4(1, 1, 0.5, 0),
});
shader.bindUniform<MaterialParams>(api, ubuffer);
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams));
api.bindDescriptorSet(descriptorSet, 1, {});
// FIXME: on Metal this triangle is not drawn. Can't understand why.
{
RenderFrame frame(api);
api.beginRenderPass(srcRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
// Resolve the MSAA render target into the single-sample render target.
api.blitDEPRECATED(TargetBufferFlags::COLOR,
dstRenderTarget, { 0, 0, kDstTexWidth, kDstTexHeight },
srcRenderTarget, { 0, 0, kSrcTexWidth, kSrcTexHeight },
dstRenderTarget, {0, 0, kDstTexWidth, kDstTexHeight},
srcRenderTarget, {0, 0, kSrcTexWidth, kSrcTexHeight},
SamplerMagFilter::NEAREST);
{
ImageExpectations expectations(api);
// Grab a screenshot.
ScreenshotParams sparams{ kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
dumpScreenshot(api, dstRenderTarget, &sparams);
EXPECT_IMAGE(dstRenderTarget, expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 0xebfac2ef));
// Wait for the ReadPixels result to come back.
flushAndWait();
flushAndWait();
}
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0xebfac2ef;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
EXPECT_TRUE(sparams.pixelHashResult == expected);
}
TEST_F(BlitTest, Blit2DTextureArray) {
TEST_F(BackendTest, Blit2DTextureArray) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
api.startCapture(0);
mCleanup.addPostCall([&]() { api.stopCapture(0); });
cleanup.addPostCall([&]() { api.stopCapture(0); });
constexpr int kSrcTexWidth = 256;
constexpr int kSrcTexHeight = 256;
@@ -409,40 +460,33 @@ TEST_F(BlitTest, Blit2DTextureArray) {
constexpr int kDstTexLayer = 0;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth,
kSrcTexHeight, kSrcTexDepth,
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D_ARRAY, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, kSrcTexDepth,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0),
flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, kSrcTexLayer, float3(0.5, 0, 0), flipY);
// Create a destination texture.
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Create two RenderTargets.
const int level = 0;
Handle<HwRenderTarget> srcRenderTarget = mCleanup.add(
api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0,
{ srcTexture, level, kSrcTexLayer }, {}, {}));
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(
api.createRenderTarget(TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0,
{ dstTexture, level, kDstTexLayer }, {}, {}));
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, kSrcTexLayer }, {}, {}));
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kDstTexWidth >> level, kDstTexHeight >> level, 1, 0, { dstTexture, level, kDstTexLayer }, {}, {}));
// Do a blit from kSrcTexLayer of the source RT to kDstTexLayer of the destination RT.
const int srcLevel = 0;
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
{ 0, 0, kDstTexWidth, kDstTexHeight }, srcRenderTarget,
{ 0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel },
SamplerMagFilter::LINEAR);
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
{
@@ -450,24 +494,29 @@ TEST_F(BlitTest, Blit2DTextureArray) {
api.commit(swapChain);
}
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "Blit2DTextureArray.png" };
{
ImageExpectations expectations(api);
{
RenderFrame frame(api);
EXPECT_IMAGE(dstRenderTarget, expectations,
ScreenshotParams(kDstTexWidth, kDstTexHeight, "Blit2DTextureArray",
0x8de7d55b));
api.commit(swapChain);
}
flushAndWait();
RenderFrame frame(api);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x8de7d55b;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, BlitRegion) {
TEST_F(BackendTest, BlitRegion) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
@@ -480,48 +529,47 @@ TEST_F(BlitTest, BlitRegion) {
constexpr int kDstLevel = 0;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = mCleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> dstTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> dstTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
// Blit one-quarter of src level 1 to dst level 0.
Viewport srcRect = {
.left = 0,
.bottom = 0,
.width = (kSrcTexWidth >> kSrcLevel) / 2,
.height = (kSrcTexHeight >> kSrcLevel) / 2,
.left = 0,
.bottom = 0,
.width = (kSrcTexWidth >> kSrcLevel) / 2,
.height = (kSrcTexHeight >> kSrcLevel) / 2,
};
Viewport dstRect = {
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
};
// Create a RenderTarget for each texture's miplevel.
// We purposely set the render target width and height to smaller than the texture, to check
// that this case is handled correctly.
Handle<HwRenderTarget> srcRenderTarget =
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
srcRect.height, 1, 0, { srcTexture, kSrcLevel, 0 }, {}, {}));
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, srcRect.width,
srcRect.height, 1, 0, {srcTexture, kSrcLevel, 0}, {}, {}));
Handle<HwRenderTarget> dstRenderTarget =
mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
kDstTexHeight >> kDstLevel, 1, 0, { dstTexture, kDstLevel, 0 }, {}, {}));
cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
kDstTexHeight >> kDstLevel, 1, 0, {dstTexture, kDstLevel, 0}, {}, {}));
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget,
srcRect,
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget, srcRect,
SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
@@ -530,25 +578,33 @@ TEST_F(BlitTest, BlitRegion) {
api.commit(swapChain);
}
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegion.png" };
{
ImageExpectations expectations(api);
{
RenderFrame frame(api);
// TODO: for some reason, this test has very, very slight (as in one pixel) differences
// between OpenGL and Metal. So disable golden checking for now.
// EXPECT_IMAGE(dstRenderTarget, expectations, ScreenshotParams(kDstTexWidth,
// kDstTexHeight, "BlitRegion", 0x74fa34ed));
api.commit(swapChain);
}
flushAndWait();
RenderFrame frame(api);
dumpScreenshot(api, dstRenderTarget, &params);
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// TODO: for some reason, this test has very, very slight (as in one pixel) differences between
// OpenGL and Metal. So disable golden checking for now.
// Use the compare tool from ImageMagick to see visual differences:
// compare -verbose -metric mae BlitRegion_Metal.png BlitRegion_OpenGL.png difference.png
//
// const uint32_t expected = 0x74fa34ed;
// printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
// EXPECT_TRUE(params.pixelHashResult == expected);
}
TEST_F(BlitTest, BlitRegionToSwapChain) {
TEST_F(BackendTest, BlitRegionToSwapChain) {
auto& api = getDriverApi();
mCleanup.addPostCall([&]() { executeCommands(); });
Cleanup cleanup(getDriverApi());
cleanup.addPostCall([&]() { executeCommands(); });
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
@@ -558,15 +614,15 @@ TEST_F(BlitTest, BlitRegionToSwapChain) {
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current.
auto swapChain = mCleanup.add(createSwapChain());
auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain);
Handle<HwRenderTarget> dstRenderTarget = mCleanup.add(api.createDefaultRenderTarget());
Handle<HwRenderTarget> dstRenderTarget = cleanup.add(api.createDefaultRenderTarget());
// Create a source texture.
Handle<HwTexture> srcTexture = mCleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT));
const bool flipY = sBackend == Backend::OPENGL;
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 0, float3(0.5, 0, 0), flipY);
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
@@ -574,46 +630,42 @@ TEST_F(BlitTest, BlitRegionToSwapChain) {
// Create a RenderTarget for each texture's miplevel.
Handle<HwRenderTarget> srcRenderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
srcRenderTargets[level] = mCleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {},
{}));
srcRenderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1, 0, { srcTexture, level, 0 }, {}, {}));
}
// Blit one-quarter of src level 1 to dst level 0.
const int srcLevel = 1;
Viewport srcRect = {
.left = (kSrcTexWidth >> srcLevel) / 2,
.bottom = (kSrcTexHeight >> srcLevel) / 2,
.width = (kSrcTexWidth >> srcLevel) / 2,
.height = (kSrcTexHeight >> srcLevel) / 2,
.left = (kSrcTexWidth >> srcLevel) / 2,
.bottom = (kSrcTexHeight >> srcLevel) / 2,
.width = (kSrcTexWidth >> srcLevel) / 2,
.height = (kSrcTexHeight >> srcLevel) / 2,
};
Viewport dstRect = {
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
.left = 10,
.bottom = 10,
.width = kDstTexWidth - 10,
.height = kDstTexHeight - 10,
};
{
ImageExpectations expectations(api);
{
{
RenderFrame frame(api);
RenderFrame frame(api);
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
dstRect, srcRenderTargets[srcLevel],
srcRect, SamplerMagFilter::LINEAR);
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
dstRect, srcRenderTargets[srcLevel],
srcRect, SamplerMagFilter::LINEAR);
api.commit(swapChain);
}
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain.png" };
dumpScreenshot(api, dstRenderTarget, &params);
// TODO: for some reason, this test has been disabled. It needs to be tested on all
// machines.
// EXPECT_IMAGE(dstRenderTarget, expectations,
// ScreenshotParams(kDstTexWidth, kDstTexHeight, "BlitRegionToSwapChain", 0x0));
}
flushAndWait();
api.commit(swapChain);
}
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
}
} // namespace test
+114 -70
View File
@@ -16,8 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "Shader.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -80,28 +78,8 @@ struct MaterialParams {
math::float4 offset;
};
static_assert(sizeof(MaterialParams) == 8 * sizeof(float));
// Uniform config for writing MaterialParams to the shader uniform with 64 bytes of padding.
const UniformBindingConfig kBindingConfig = {
.dataSize = sizeof(MaterialParams),
.bufferSize = sizeof(MaterialParams) + 64,
.byteOffset = 64
};
class BufferUpdatesTest : public BackendTest {
public:
BufferUpdatesTest() : mCleanup(getDriverApi()) {}
protected:
Shader createShader() {
return Shader(getDriverApi(), mCleanup, ShaderConfig{
vertex, fragment, {"Params"}
});
}
Cleanup mCleanup;
};
TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
TEST_F(BackendTest, VertexBufferUpdate) {
const bool largeBuffers = false;
// If updateIndices is true, then even-numbered triangles will have their indices set to
@@ -112,15 +90,31 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
// executeCommands().
{
auto& api = getDriverApi();
Cleanup cleanup(api);
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
Shader shader = createShader();
// Create a program.
filamat::DescriptorSets descriptors;
descriptors[1] = { { "Params",
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
auto program = api.createProgram(std::move(p));
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// To test large buffers (which exercise a different code path) create an extra large
// buffer. Only the first 3 vertices will be used.
@@ -134,29 +128,38 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state;
state.program = shader.getProgram();
state.pipelineLayout.setLayout[1] = { shader.getDescriptorSetLayout() };
state.program = program;
state.pipelineLayout.setLayout[1] = { descriptorSetLayout };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
// Create a uniform buffer.
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use
// a GPU buffer, which is more interesting to test.
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
// GPU buffer, which is more interesting to test.
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
api.bindDescriptorSet(descriptorSet, 1, {});
api.startCapture(0);
// Upload the uniform, but with an offset to accommodate the padding in the shader's
// uniform definition.
shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
.color = { 1.0f, 1.0f, 1.0f, 1.0f },
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
});
// Upload uniforms.
{
MaterialParams params {
.color = { 1.0f, 1.0f, 1.0f, 1.0f },
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
};
auto* tmp = new MaterialParams(params);
auto cb = [](void* buffer, size_t size, void* user) {
auto* sp = (MaterialParams*) buffer;
delete sp;
};
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
api.updateBufferObject(ubuffer, std::move(bd), 64);
}
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
@@ -199,6 +202,13 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
api.endFrame(0);
api.stopCapture(0);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyBufferObject(ubuffer);
api.destroyRenderTarget(defaultRenderTarget);
}
executeCommands();
@@ -206,38 +216,62 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
// This test renders two triangles in two separate draw calls. Between the draw calls, a uniform
// buffer object is partially updated.
TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
TEST_F(BackendTest, BufferObjectUpdateWithOffset) {
auto& api = getDriverApi();
Cleanup cleanup(api);
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
// Create a program.
Shader shader = createShader();
filamat::DescriptorSets descriptors;
descriptors[1] = { { "Params",
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, 0 }, {} } };
ShaderGenerator shaderGen(
vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{ "Params", DescriptorType::UNIFORM_BUFFER, 0 }});
auto program = api.createProgram(std::move(p));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}});
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a uniform buffer.
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use a
// GPU buffer, which is more interesting to test.
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
auto ubuffer = api.createBufferObject(sizeof(MaterialParams) + 64,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
shader.bindUniform<MaterialParams>(api, ubuffer, kBindingConfig);
api.updateDescriptorSetBuffer(descriptorSet, 0, ubuffer, 0, sizeof(MaterialParams) + 64);
api.bindDescriptorSet(descriptorSet, 1, {});
// Create a render target.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {}));
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
auto renderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{colorTexture}}, {}, {});
// Upload uniforms for the first triangle.
// Upload the uniform, but with an offset to accommodate the padding in the shader's
// uniform definition.
shader.uploadUniform(api, ubuffer, kBindingConfig, MaterialParams{
{
MaterialParams params {
.color = { 1.0f, 0.0f, 0.5f, 1.0f },
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
});
};
auto* tmp = new MaterialParams(params);
auto cb = [](void* buffer, size_t size, void* user) {
auto* sp = (MaterialParams*) buffer;
delete sp;
};
BufferDescriptor bd(tmp, sizeof(MaterialParams), cb);
api.updateBufferObject(ubuffer, std::move(bd), 64);
}
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR;
@@ -246,27 +280,29 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = 512;
params.viewport.width = 512;
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }},
renderTarget, swapChain, shader.getProgram(), params);
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
renderTarget, swapChain, program, params);
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, offset.x, and offset.y.
shader.uploadUniform(api, ubuffer, UniformBindingConfig{
.dataSize = sizeof(std::array<float, 4>),
.bufferSize = kBindingConfig.bufferSize,
.byteOffset = *kBindingConfig.byteOffset + offsetof(MaterialParams, color.b),
},
std::array<float, 4>{
// color.b, color.a
1.0f, 1.0f,
// offset.x, offset.y
0.5f, 0.5f }
);
{
MaterialParams params {
.color = { 1.0f, 0.0f, 1.0f, 1.0f },
.offset = { 0.5f, 0.5f, 0.0f, 0.0f }
};
auto* tmp = new MaterialParams(params);
auto cb = [](void* buffer, size_t size, void* user) {
auto* sp = (MaterialParams*) ((char*)buffer - offsetof(MaterialParams, color.b));
delete sp;
};
BufferDescriptor bd((char*)tmp + offsetof(MaterialParams, color.b), sizeof(float) * 4, cb);
api.updateBufferObject(ubuffer, std::move(bd), 64 + offsetof(MaterialParams, color.b));
}
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
renderTriangle({{ DescriptorSetLayoutHandle{}, shader.getDescriptorSetLayout() }},
renderTarget, swapChain, shader.getProgram(), params);
renderTriangle({{ DescriptorSetLayoutHandle{}, descriptorSetLayout }},
renderTarget, swapChain, program, params);
static const uint32_t expectedHash = 91322442;
readPixelsAndAssertHash(
@@ -276,6 +312,14 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
api.commit(swapChain);
api.endFrame(0);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyBufferObject(ubuffer);
api.destroyRenderTarget(renderTarget);
api.destroyTexture(colorTexture);
// This ensures all driver commands have finished before exiting the test.
api.finish();
+3 -7
View File
@@ -16,8 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
using namespace filament;
using namespace filament::backend;
@@ -25,14 +23,13 @@ namespace test {
TEST_F(BackendTest, FrameScheduledCallback) {
auto& api = getDriverApi();
Cleanup cleanup(api);
// Create a SwapChain.
// In order for the frameScheduledCallback to be called, this must be a real SwapChain (not
// headless) so we obtain a drawable.
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createDefaultRenderTarget());
Handle<HwRenderTarget> renderTarget = api.createDefaultRenderTarget();
int callbackCountA = 0;
api.setFrameScheduledCallback(swapChain, nullptr, [&callbackCountA](PresentCallable callable) {
@@ -82,10 +79,9 @@ TEST_F(BackendTest, FrameScheduledCallback) {
TEST_F(BackendTest, FrameCompletedCallback) {
auto& api = getDriverApi();
Cleanup cleanup(api);
// Create a SwapChain.
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
int callbackCountA = 0;
api.setFrameCompletedCallback(swapChain, nullptr,
+27 -18
View File
@@ -16,7 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -130,13 +129,12 @@ static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) {
// backend's readPixels does not work correctly with textures that have image data uploaded.
TEST_F(BackendTest, FeedbackLoops) {
auto& api = getDriverApi();
Cleanup cleanup(api);
// The test is executed within this block scope to force destructors to run before
// executeCommands().
{
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
// Create a program.
@@ -157,10 +155,10 @@ TEST_F(BackendTest, FeedbackLoops) {
{ "test_tex", DescriptorType::SAMPLER, 0 },
{ "Params", DescriptorType::UNIFORM_BUFFER, 1 }
});
program = cleanup.add(api.createProgram(std::move(prog)));
program = api.createProgram(std::move(prog));
}
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
@@ -170,27 +168,27 @@ TEST_F(BackendTest, FeedbackLoops) {
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 1,
DescriptorFlags::NONE, 0
}}}));
}}});
TrianglePrimitive const triangle(getDriverApi());
// Create a texture.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
Handle<HwTexture> const texture = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage));
Handle<HwTexture> const texture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage);
// Create ubo
auto ubuffer = cleanup.add(api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
// Create a RenderTarget for each miplevel.
Handle<HwRenderTarget> renderTargets[kNumLevels];
for (uint8_t level = 0; level < kNumLevels; level++) {
slog.i << "Level " << int(level) << ": " <<
(kTexWidth >> level) << "x" << (kTexHeight >> level) << io::endl;
renderTargets[level] = cleanup.add(api.createRenderTarget( TargetBufferFlags::COLOR,
kTexWidth >> level, kTexHeight >> level, 1, 0, { texture, level, 0 }, {}, {}));
renderTargets[level] = api.createRenderTarget( TargetBufferFlags::COLOR,
kTexWidth >> level, kTexHeight >> level, 1, 0, { texture, level, 0 }, {}, {});
}
// Fill the base level of the texture with interesting colors.
@@ -228,13 +226,12 @@ TEST_F(BackendTest, FeedbackLoops) {
params.flags.discardStart = TargetBufferFlags::ALL;
state.rasterState.disableBlending();
for (int targetLevel = 1; targetLevel < kNumLevels; targetLevel++) {
Cleanup passCleanup(api);
const uint32_t sourceLevel = targetLevel - 1;
params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel;
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
auto textureView = api.createTextureView(texture, sourceLevel, 1);
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
@@ -250,6 +247,8 @@ TEST_F(BackendTest, FeedbackLoops) {
api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.destroyTexture(textureView);
api.destroyDescriptorSet(descriptorSet);
}
// Upsample passes
@@ -257,13 +256,12 @@ TEST_F(BackendTest, FeedbackLoops) {
state.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
state.rasterState.blendFunctionDstRGB = BlendFunction::ONE;
for (int targetLevel = kNumLevels - 2; targetLevel >= 0; targetLevel--) {
Cleanup passCleanup(api);
const uint32_t sourceLevel = targetLevel + 1;
params.viewport.width = kTexWidth >> targetLevel;
params.viewport.height = kTexHeight >> targetLevel;
auto textureView = passCleanup.add(api.createTextureView(texture, sourceLevel, 1));
DescriptorSetHandle descriptorSet = passCleanup.add(api.createDescriptorSet(descriptorSetLayout));
auto textureView = api.createTextureView(texture, sourceLevel, 1);
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
api.updateDescriptorSetTexture(descriptorSet, 0, textureView, {
.filterMag = SamplerMagFilter::LINEAR,
.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST
@@ -279,6 +277,8 @@ TEST_F(BackendTest, FeedbackLoops) {
api.beginRenderPass(renderTargets[targetLevel], params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.destroyTexture(textureView);
api.destroyDescriptorSet(descriptorSet);
}
// Read back the render target corresponding to the base level.
@@ -296,6 +296,15 @@ TEST_F(BackendTest, FeedbackLoops) {
executeCommands();
getDriver().purge();
}
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyTexture(texture);
api.destroyBufferObject(ubuffer);
for (auto rt : renderTargets) {
api.destroyRenderTarget(rt);
}
}
const uint32_t expected = 0x70695aa1;
+16 -12
View File
@@ -16,10 +16,9 @@
#include "BackendTest.h"
#include "BackendTestUtils.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
#include "BackendTestUtils.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
@@ -296,12 +295,10 @@ TEST_F(BackendTest, UpdateImage2D) {
// The test is executed within this block scope to force destructors to run before
// executeCommands().
for (const auto& t : testCases) {
Cleanup cleanup(api);
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
@@ -318,21 +315,21 @@ TEST_F(BackendTest, UpdateImage2D) {
Program prog = shaderGen.getProgram(api);
prog.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
ProgramHandle const program = cleanup.add(api.createProgram(std::move(prog)));
ProgramHandle const program = api.createProgram(std::move(prog));
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
}}});
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
// Create a Texture.
auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
t.textureFormat, 1, 512, 512, 1u, usage));
Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
t.textureFormat, 1, 512, 512, 1u, usage);
// Upload some pixel data.
if (t.uploadSubregions) {
@@ -362,6 +359,13 @@ TEST_F(BackendTest, UpdateImage2D) {
api.commit(swapChain);
api.endFrame(0);
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyProgram(program);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
api.destroyTexture(texture);
}
api.finish();
+26 -26
View File
@@ -16,7 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -61,28 +60,25 @@ using namespace filament;
using namespace filament::backend;
TEST_F(BackendTest, MRT) {
DriverApi& api = getDriverApi();
Cleanup cleanup(api);
// The test is executed within this block scope to force destructors to run before
// executeCommands().
{
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain);
auto swapChain = createSwapChain();
getDriverApi().makeCurrent(swapChain, swapChain);
// Create a program.
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
auto program = cleanup.add(api.createProgram(std::move(p)));
Program p = shaderGen.getProgram(getDriverApi());
auto program = getDriverApi().createProgram(std::move(p));
TrianglePrimitive triangle(api);
TrianglePrimitive triangle(getDriverApi());
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
auto defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
// Create two Textures.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
Handle<HwTexture> textureA = cleanup.add(api.createTexture(
Handle<HwTexture> textureA = getDriverApi().createTexture(
SamplerType::SAMPLER_2D, // target
1, // levels
TextureFormat::RGBA8, // format
@@ -90,8 +86,8 @@ TEST_F(BackendTest, MRT) {
512, // width
512, // height
1, // depth
usage)); // usage
Handle<HwTexture> textureB = cleanup.add(api.createTexture(
usage); // usage
Handle<HwTexture> textureB = getDriverApi().createTexture(
SamplerType::SAMPLER_2D, // target
1, // levels
TextureFormat::RGBA8, // format
@@ -99,10 +95,10 @@ TEST_F(BackendTest, MRT) {
512, // width
512, // height
1, // depth
usage)); // usage
usage); // usage
// Create a RenderTarget with two attachments.
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> renderTarget = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::COLOR1,
// The width and height must match the width and height of the respective mip
// level (at least for OpenGL).
@@ -112,7 +108,7 @@ TEST_F(BackendTest, MRT) {
0, // layerCount
{{textureA },{textureB }}, // color
{}, // depth
{})); // stencil
{}); // stencil
RenderPassParams params = {};
fullViewport(params);
@@ -128,21 +124,25 @@ TEST_F(BackendTest, MRT) {
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.startCapture(0);
getDriverApi().startCapture(0);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0, 0);
// Draw a triangle.
api.beginRenderPass(renderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
getDriverApi().beginRenderPass(renderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().endRenderPass();
api.flush();
api.commit(swapChain);
api.endFrame(0);
getDriverApi().flush();
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
api.stopCapture(0);
getDriverApi().stopCapture(0);
getDriverApi().destroyProgram(program);
getDriverApi().destroySwapChain(swapChain);
getDriverApi().destroyRenderTarget(defaultRenderTarget);
}
executeCommands();
+27 -17
View File
@@ -17,10 +17,9 @@
#include "BackendTest.h"
#include "BackendTestUtils.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
#include "BackendTestUtils.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
@@ -79,13 +78,12 @@ using namespace filament::backend;
TEST_F(BackendTest, TextureViewLod) {
auto& api = getDriverApi();
api.startCapture(0);
Cleanup cleanup(api);
// The test is executed within this block scope to force destructors to run before
// executeCommands().
{
// Create a SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
// Create a program that draws only white.
@@ -94,7 +92,7 @@ TEST_F(BackendTest, TextureViewLod) {
ShaderGenerator shaderGen(vertex, whiteFragment, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
whiteProgram = cleanup.add(api.createProgram(std::move(p)));
whiteProgram = api.createProgram(std::move(p));
}
// Create a program that samples a texture.
@@ -108,19 +106,19 @@ TEST_F(BackendTest, TextureViewLod) {
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, std::move(descriptors));
Program p = shaderGen.getProgram(api);
p.descriptorBindings(0, {{"backend_test_sib_tex", DescriptorType::SAMPLER, 0}});
textureProgram = cleanup.add(api.createProgram(std::move(p)));
textureProgram = api.createProgram(std::move(p));
}
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
}}});
DescriptorSetHandle descriptorSet[2];
descriptorSet[0] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
descriptorSet[1] = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
descriptorSet[0] = api.createDescriptorSet(descriptorSetLayout);
descriptorSet[1] = api.createDescriptorSet(descriptorSetLayout);
// Create a texture that has 4 mip levels. Each level is a different color.
// Level 0: 128x128 (red)
@@ -129,9 +127,9 @@ TEST_F(BackendTest, TextureViewLod) {
// Level 3: 16x16 (yellow)
const size_t kTextureSize = 128;
const size_t kMipLevels = 4;
Handle<HwTexture> texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kMipLevels,
Handle<HwTexture> texture = api.createTexture(SamplerType::SAMPLER_2D, kMipLevels,
TextureFormat::RGBA8, 1, kTextureSize, kTextureSize, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT | TextureUsage::UPLOADABLE));
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT | TextureUsage::UPLOADABLE);
// Create image data.
auto pixelFormat = PixelDataFormat::RGBA;
@@ -165,13 +163,13 @@ TEST_F(BackendTest, TextureViewLod) {
// Level 1: 64x64 (green) <-- base
// Level 2: 32x32 (blue) <--- white triangle rendered
// Level 3: 16x16 (yellow) <-- max
auto texture13 = cleanup.add(api.createTextureView(texture, 1, 3));
auto texture13 = api.createTextureView(texture, 1, 3);
// Render a white triangle into level 2.
// We specify mip level 2, because minMaxLevels has no effect when rendering into a texture.
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> renderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR, 32, 32, 1, 0,
{texture, 2 /* level */, 0 /* layer */}, {}, {}));
{texture, 2 /* level */, 0 /* layer */}, {}, {});
{
RenderPassParams params = {};
fullViewport(params);
@@ -187,7 +185,7 @@ TEST_F(BackendTest, TextureViewLod) {
api.endRenderPass();
}
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
RenderPassParams params = {};
fullViewport(params);
@@ -219,7 +217,7 @@ TEST_F(BackendTest, TextureViewLod) {
api.endRenderPass();
// Adjust the base mip to 2.
auto texture22 = cleanup.add(api.createTextureView(texture, 2, 2));
auto texture22 = api.createTextureView(texture, 2, 2);
api.updateDescriptorSetTexture(descriptorSet[1], 0, texture22, {
.filterMag = SamplerMagFilter::NEAREST,
@@ -246,6 +244,18 @@ TEST_F(BackendTest, TextureViewLod) {
api.endFrame(0);
api.stopCapture(0);
// Cleanup.
api.destroySwapChain(swapChain);
api.destroyRenderTarget(renderTarget);
api.destroyDescriptorSet(descriptorSet[0]);
api.destroyDescriptorSet(descriptorSet[1]);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyTexture(texture);
api.destroyTexture(texture13);
api.destroyTexture(texture22);
api.destroyProgram(whiteProgram);
api.destroyProgram(textureProgram);
}
api.finish();
@@ -16,7 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -71,20 +70,18 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
// The test is executed within this block scope to force destructors to run before
// executeCommands().
{
DriverApi& api = getDriverApi();
Cleanup cleanup(api);
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain);
auto swapChain = createSwapChain();
getDriverApi().makeCurrent(swapChain, swapChain);
// Create a program.
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
auto program = cleanup.add(api.createProgram(std::move(p)));
Program p = shaderGen.getProgram(getDriverApi());
auto program = getDriverApi().createProgram(std::move(p));
auto defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
auto defaultRenderTarget = getDriverApi().createDefaultRenderTarget(0);
TrianglePrimitive triangle(api);
TrianglePrimitive triangle(getDriverApi());
RenderPassParams params = {};
fullViewport(params);
@@ -100,21 +97,25 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.startCapture(0);
getDriverApi().startCapture(0);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0, 0);
// Render a triangle.
api.beginRenderPass(defaultRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
getDriverApi().beginRenderPass(defaultRenderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().endRenderPass();
api.flush();
api.commit(swapChain);
api.endFrame(0);
getDriverApi().flush();
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
api.stopCapture(0);
getDriverApi().stopCapture(0);
getDriverApi().destroyProgram(program);
getDriverApi().destroySwapChain(swapChain);
getDriverApi().destroyRenderTarget(defaultRenderTarget);
}
executeCommands();
+7 -5
View File
@@ -16,7 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -81,21 +80,20 @@ TEST_F(BackendTest, PushConstants) {
auto& api = getDriverApi();
api.startCapture(0);
Cleanup cleanup(api);
// The test is executed within this block scope to force destructors to run before
// executeCommands().
{
// Create a SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
// Create a program.
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
ProgramHandle program = api.createProgram(std::move(p));
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createDefaultRenderTarget());
Handle<HwRenderTarget> renderTarget = api.createDefaultRenderTarget();
TrianglePrimitive triangle(api);
@@ -152,6 +150,10 @@ TEST_F(BackendTest, PushConstants) {
api.commit(swapChain);
api.endFrame(0);
// Cleanup.
api.destroySwapChain(swapChain);
api.destroyRenderTarget(renderTarget);
}
api.stopCapture(0);
+59 -55
View File
@@ -16,10 +16,9 @@
#include "BackendTest.h"
#include "BackendTestUtils.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
#include "BackendTestUtils.h"
#include <utils/Hash.h>
@@ -237,20 +236,17 @@ TEST_F(ReadPixelsTest, ReadPixels) {
TestCase const testCases[] = { t0, t2, t3, t4, t5, t6, t7, t8 };
DriverApi& api = getDriverApi();
Cleanup cleanup(api);
// Create programs.
Handle<HwProgram> programFloat, programUint;
{
ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
programFloat = cleanup.add(api.createProgram(std::move(p)));
Program p = shaderGen.getProgram(getDriverApi());
programFloat = getDriverApi().createProgram(std::move(p));
}
{
ShaderGenerator shaderGen(vertex, fragmentUint, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
programUint = cleanup.add(api.createProgram(std::move(p)));
Program p = shaderGen.getProgram(getDriverApi());
programUint = getDriverApi().createProgram(std::move(p));
}
@@ -259,35 +255,35 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// Create a platform-specific SwapChain and make it current.
Handle<HwSwapChain> swapChain;
if (t.useDefaultRT) {
swapChain = cleanup.add(createSwapChain());
swapChain = createSwapChain();
} else {
swapChain = cleanup.add(api.createSwapChainHeadless(t.getRenderTargetSize(),
t.getRenderTargetSize(), 0));
swapChain = getDriverApi().createSwapChainHeadless(t.getRenderTargetSize(),
t.getRenderTargetSize(), 0);
}
api.makeCurrent(swapChain, swapChain);
getDriverApi().makeCurrent(swapChain, swapChain);
// Create a Texture and RenderTarget to render into.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D,
Handle<HwTexture> const texture = getDriverApi().createTexture(SamplerType::SAMPLER_2D,
t.mipLevels, t.textureFormat, 1, renderTargetBaseSize, renderTargetBaseSize, 1,
usage));
usage);
Handle<HwRenderTarget> renderTarget;
if (t.useDefaultRT) {
// The width and height must match the width and height of the respective mip
// level (at least for OpenGL).
renderTarget = cleanup.add(api.createDefaultRenderTarget());
renderTarget = getDriverApi().createDefaultRenderTarget();
} else {
// The width and height must match the width and height of the respective mip
// level (at least for OpenGL).
renderTarget = cleanup.add(api.createRenderTarget(
renderTarget = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR, t.getRenderTargetSize(),
t.getRenderTargetSize(), t.samples, 0, {{ texture, uint8_t(t.mipLevel) }}, {},
{}));
{});
}
TrianglePrimitive const triangle(api);
TrianglePrimitive const triangle(getDriverApi());
RenderPassParams params = {};
fullViewport(params);
@@ -298,11 +294,11 @@ TEST_F(ReadPixelsTest, ReadPixels) {
params.viewport.height = t.getRenderTargetSize();
params.viewport.width = t.getRenderTargetSize();
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0, 0);
// Render a white triangle over blue.
api.beginRenderPass(renderTarget, params);
getDriverApi().beginRenderPass(renderTarget, params);
PipelineState state;
state.program = programFloat;
@@ -313,21 +309,21 @@ TEST_F(ReadPixelsTest, ReadPixels) {
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
getDriverApi().endRenderPass();
if (t.mipLevel > 0) {
Cleanup localCleanup(api);
// Render red to the first mip level to check that the backend is actually reading the
// correct mip.
RenderPassParams p = params;
Handle<HwRenderTarget> mipLevelOneRT = localCleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> mipLevelOneRT = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR, renderTargetBaseSize, renderTargetBaseSize, 1, 0,
{{ texture }}, {}, {}));
{{ texture }}, {}, {});
p.clearColor = {1.f, 0.f, 0.f, 1.f};
api.beginRenderPass(mipLevelOneRT, p);
api.endRenderPass();
getDriverApi().beginRenderPass(mipLevelOneRT, p);
getDriverApi().endRenderPass();
getDriverApi().destroyRenderTarget(mipLevelOneRT);
}
// Read pixels.
@@ -351,19 +347,26 @@ TEST_F(ReadPixelsTest, ReadPixels) {
free(buffer);
}, (void*) &t);
api.readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width,
getDriverApi().readPixels(renderTarget, t.readRect.x, t.readRect.y, t.readRect.width,
t.readRect.height, std::move(descriptor));
// Now render red over what was just rendered. This ensures that readPixels captures the
// state of rendering between render passes.
params.clearColor = {1.f, 0.f, 0.f, 1.f};
api.beginRenderPass(renderTarget, params);
api.endRenderPass();
getDriverApi().beginRenderPass(renderTarget, params);
getDriverApi().endRenderPass();
api.commit(swapChain);
api.endFrame(0);
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
getDriverApi().destroySwapChain(swapChain);
getDriverApi().destroyRenderTarget(renderTarget);
getDriverApi().destroyTexture(texture);
}
getDriverApi().destroyProgram(programFloat);
getDriverApi().destroyProgram(programUint);
// This ensures all driver commands have finished before exiting the test.
flushAndWait();
}
@@ -372,21 +375,18 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
const size_t renderTargetSize = 2000;
const int iterationCount = 100;
DriverApi& api = getDriverApi();
Cleanup cleanup(api);
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(api.createSwapChainHeadless(renderTargetSize, renderTargetSize, 0));
api.makeCurrent(swapChain, swapChain);
auto swapChain = getDriverApi().createSwapChainHeadless(renderTargetSize, renderTargetSize, 0);
getDriverApi().makeCurrent(swapChain, swapChain);
// Create a program.
ShaderGenerator shaderGen(vertex, fragmentFloat, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
auto program = cleanup.add(api.createProgram(std::move(p)));
Program p = shaderGen.getProgram(getDriverApi());
auto program = getDriverApi().createProgram(std::move(p));
// Create a Texture and RenderTarget to render into.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
Handle<HwTexture> texture = cleanup.add(api.createTexture(
Handle<HwTexture> texture = getDriverApi().createTexture(
SamplerType::SAMPLER_2D, // target
1, // levels
TextureFormat::RGBA8, // format
@@ -394,9 +394,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
renderTargetSize, // width
renderTargetSize, // height
1, // depth
usage)); // usage
usage); // usage
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> renderTarget = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR,
renderTargetSize, // width
renderTargetSize, // height
@@ -404,9 +404,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
0, // layerCount
{{ texture }}, // color
{}, // depth
{})); // stencil
{}); // stencil
TrianglePrimitive triangle(api);
TrianglePrimitive triangle(getDriverApi());
RenderPassParams params = {};
fullViewport(params);
@@ -433,13 +433,13 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
printf("Executing test %d / %d\n", iteration, iterationCount);
}
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
getDriverApi().makeCurrent(swapChain, swapChain);
getDriverApi().beginFrame(0, 0, 0);
// Render some content, just so we don't read back uninitialized data.
api.beginRenderPass(renderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
getDriverApi().beginRenderPass(renderTarget, params);
getDriverApi().draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
getDriverApi().endRenderPass();
PixelBufferDescriptor descriptor(buffer, renderTargetSize * renderTargetSize * 4,
PixelDataFormat::RGBA, PixelDataType::UBYTE, 1, 0, 0, renderTargetSize,
@@ -448,9 +448,9 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
test->readPixelsFinished = true;
}, this);
api.readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, std::move(descriptor));
api.commit(swapChain);
api.endFrame(0);
getDriverApi().readPixels(renderTarget, 0, 0, renderTargetSize, renderTargetSize, std::move(descriptor));
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
flushAndWait();
getDriver().purge();
@@ -460,7 +460,11 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
free(buffer);
api.finish();
getDriverApi().destroyProgram(program);
getDriverApi().destroySwapChain(swapChain);
getDriverApi().destroyRenderTarget(renderTarget);
getDriverApi().destroyTexture(texture);
getDriverApi().finish();
executeCommands();
}
@@ -16,7 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -67,11 +66,10 @@ using namespace filament::backend;
// Rendering an external image without setting any data should not crash.
TEST_F(BackendTest, RenderExternalImageWithoutSet) {
auto& api = getDriverApi();
Cleanup cleanup(api);
TrianglePrimitive triangle(api);
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
@@ -84,22 +82,22 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
// Create a program that samples a texture.
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
backend::Handle<HwProgram> program = cleanup.add(api.createProgram(std::move(p)));
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
backend::Handle<HwProgram> program = api.createProgram(std::move(p));
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
}}});
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a texture that will be backed by an external image.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
const NativeView& view = getNativeView();
backend::Handle<HwTexture> texture = cleanup.add(api.createTexture(
backend::Handle<HwTexture> texture = api.createTexture(
SamplerType::SAMPLER_EXTERNAL, // target
1, // levels
TextureFormat::RGBA8, // format
@@ -107,7 +105,7 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
view.width, // width
view.height, // height
1, // depth
usage)); // usage
usage); // usage
RenderPassParams params = {};
fullViewport(params);
@@ -142,6 +140,15 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
api.stopCapture(0);
// Delete our resources.
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyTexture(texture);
// Destroy frame resources.
api.destroyProgram(program);
api.destroyRenderTarget(defaultRenderTarget);
api.finish();
executeCommands();
@@ -149,11 +156,10 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
TEST_F(BackendTest, RenderExternalImage) {
auto& api = getDriverApi();
Cleanup cleanup(api);
TrianglePrimitive triangle(api);
auto swapChain = cleanup.add(createSwapChain());
auto swapChain = createSwapChain();
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH, false };
@@ -166,18 +172,18 @@ TEST_F(BackendTest, RenderExternalImage) {
// Create a program that samples a texture.
Program p = shaderGen.getProgram(api);
p.descriptorBindings(1, {{"test_tex", DescriptorType::SAMPLER, 0}});
auto program = cleanup.add(api.createProgram(std::move(p)));
auto program = api.createProgram(std::move(p));
DescriptorSetLayoutHandle descriptorSetLayout = cleanup.add(api.createDescriptorSetLayout({
DescriptorSetLayoutHandle descriptorSetLayout = api.createDescriptorSetLayout({
{{
DescriptorType::SAMPLER,
ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, 0,
DescriptorFlags::NONE, 0
}}}));
}}});
DescriptorSetHandle descriptorSet = cleanup.add(api.createDescriptorSet(descriptorSetLayout));
DescriptorSetHandle descriptorSet = api.createDescriptorSet(descriptorSetLayout);
backend::Handle<HwRenderTarget> defaultRenderTarget = cleanup.add(api.createDefaultRenderTarget(0));
backend::Handle<HwRenderTarget> defaultRenderTarget = api.createDefaultRenderTarget(0);
// require users to create two Filament textures and have two material parameters
// add a "plane" parameter to setExternalImage
@@ -221,8 +227,8 @@ TEST_F(BackendTest, RenderExternalImage) {
api.setupExternalImage(pixBuffer);
backend::Handle<HwTexture> texture =
cleanup.add(api.createTextureExternalImage(SamplerType::SAMPLER_EXTERNAL,
TextureFormat::RGBA8, 1024, 1024, usage, pixBuffer));
api.createTextureExternalImage(SamplerType::SAMPLER_EXTERNAL,
TextureFormat::RGBA8, 1024, 1024, usage, pixBuffer);
// We're now free to release the buffer.
CVBufferRelease(pixBuffer);
@@ -263,6 +269,15 @@ TEST_F(BackendTest, RenderExternalImage) {
api.stopCapture(0);
// Delete our resources.
api.destroyDescriptorSet(descriptorSet);
api.destroyDescriptorSetLayout(descriptorSetLayout);
api.destroyTexture(texture);
// Destroy frame resources.
api.destroyProgram(program);
api.destroyRenderTarget(defaultRenderTarget);
api.finish();
executeCommands();
+26 -19
View File
@@ -16,7 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -56,7 +55,6 @@ TEST_F(BackendTest, ScissorViewportRegion) {
constexpr int kSrcRtHeight = 384;
api.startCapture(0);
Cleanup cleanup(api);
// color texture (mip level 1) 512x512 depth texture (mip level 0) 512x512
// +----------------------------------------+ +------------------------------------------+
@@ -82,21 +80,21 @@ TEST_F(BackendTest, ScissorViewportRegion) {
// executeCommands().
{
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
api.makeCurrent(swapChain, swapChain);
// Create a program.
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
ProgramHandle program = api.createProgram(std::move(p));
// Create source color and depth textures.
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
Handle<HwTexture> srcTexture = api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> depthTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
Handle<HwTexture> depthTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH16, 1, 512, 512, 1,
TextureUsage::DEPTH_ATTACHMENT));
TextureUsage::DEPTH_ATTACHMENT);
// Render into the bottom-left quarter of the texture.
Viewport srcRect = {
@@ -114,13 +112,13 @@ TEST_F(BackendTest, ScissorViewportRegion) {
// We purposely set the render target width and height to smaller than the texture, to check
// that this case is handled correctly.
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> srcRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, kSrcRtHeight, kSrcRtHeight, 1, 0,
{srcTexture, kSrcLevel, 0}, {depthTexture, 0, 0}, {}));
{srcTexture, kSrcLevel, 0}, {depthTexture, 0, 0}, {});
Handle<HwRenderTarget> fullRenderTarget = cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
Handle<HwRenderTarget> fullRenderTarget = api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexHeight >> kSrcLevel, kSrcTexWidth >> kSrcLevel, 1, 0,
{srcTexture, kSrcLevel, 0}, {}, {}));
{srcTexture, kSrcLevel, 0}, {}, {});
TrianglePrimitive triangle(api);
@@ -152,6 +150,11 @@ TEST_F(BackendTest, ScissorViewportRegion) {
api.endFrame(0);
api.stopCapture(0);
// Cleanup.
api.destroyTexture(srcTexture);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(srcRenderTarget);
}
// Wait for the ReadPixels result to come back.
@@ -166,24 +169,23 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
auto& api = getDriverApi();
api.startCapture(0);
Cleanup cleanup(api);
// The test is executed within this block scope to force destructors to run before
// executeCommands().
{
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = cleanup.add(api.createSwapChainHeadless(256, 256, 0));
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
api.makeCurrent(swapChain, swapChain);
// Create a program.
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
ProgramHandle program = api.createProgram(std::move(p));
// Create a source color textures.
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
Handle<HwTexture> srcTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
// Render into the bottom-left quarter of the texture, checking 3 special cases.
// 1. negative viewport left/bottom
@@ -205,9 +207,9 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
Viewport scissor = {0, 0, (uint32_t)std::numeric_limits<int32_t>::max(),
(uint32_t)std::numeric_limits<int32_t>::max()};
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
Handle<HwRenderTarget> renderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR, 512, 512, 1, 0,
{srcTexture, 0, 0}, {}, {}));
{srcTexture, 0, 0}, {}, {});
TrianglePrimitive triangle(api);
@@ -247,6 +249,11 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
api.endFrame(0);
api.stopCapture(0);
// Cleanup.
api.destroyTexture(srcTexture);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(renderTarget);
}
// Wait for the ReadPixels result to come back.
+47 -38
View File
@@ -16,7 +16,6 @@
#include "BackendTest.h"
#include "Lifetimes.h"
#include "ShaderGenerator.h"
#include "TrianglePrimitive.h"
@@ -64,23 +63,20 @@ namespace test {
class BasicStencilBufferTest : public BackendTest {
public:
Handle<HwSwapChain> mSwapChain;
ProgramHandle mProgram;
Cleanup mCleanup;
BasicStencilBufferTest() : mCleanup(getDriverApi()) {}
Handle<HwSwapChain> swapChain;
ProgramHandle program;
void SetUp() override {
auto& api = getDriverApi();
// Create a platform-specific SwapChain and make it current.
mSwapChain = mCleanup.add(createSwapChain());
api.makeCurrent(mSwapChain, mSwapChain);
swapChain = createSwapChain();
api.makeCurrent(swapChain, swapChain);
// Create a program.
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
mProgram = mCleanup.add(api.createProgram(std::move(p)));
program = api.createProgram(std::move(p));
}
void RunTest(Handle<HwRenderTarget> renderTarget) {
@@ -107,13 +103,13 @@ public:
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {};
ps.program = mProgram;
ps.program = program;
ps.rasterState.colorWrite = false;
ps.rasterState.depthWrite = false;
ps.stencilState.stencilWrite = true;
ps.stencilState.front.stencilOpDepthStencilPass = StencilOperation::INCR;
api.makeCurrent(mSwapChain, mSwapChain);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget, params);
@@ -133,27 +129,29 @@ public:
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.commit(mSwapChain);
api.commit(swapChain);
api.endFrame(0);
}
void TearDown() override {
auto& api = getDriverApi();
api.destroyProgram(program);
api.destroySwapChain(swapChain);
flushAndWait();
}
};
TEST_F(BasicStencilBufferTest, StencilBuffer) {
auto& api = getDriverApi();
Cleanup cleanup(api);
// Create two textures: a color and a stencil, and an associated RenderTarget.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
auto stencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
auto stencilTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT);
auto renderTarget = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
{{colorTexture}}, {}, {{stencilTexture}}));
{{colorTexture}}, {}, {{stencilTexture}});
RunTest(renderTarget);
@@ -161,20 +159,23 @@ TEST_F(BasicStencilBufferTest, StencilBuffer) {
flushAndWait();
getDriver().purge();
api.destroyTexture(colorTexture);
api.destroyTexture(stencilTexture);
api.destroyRenderTarget(renderTarget);
}
TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
auto& api = getDriverApi();
Cleanup cleanup(api);
// Create two textures: a color and a stencil, and an associated RenderTarget.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
auto depthStencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT);
auto depthStencilTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT);
auto renderTarget = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
{{colorTexture}}, {depthStencilTexture}, {{depthStencilTexture}}));
{{colorTexture}}, {depthStencilTexture}, {{depthStencilTexture}});
RunTest(renderTarget);
@@ -182,27 +183,30 @@ TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
flushAndWait();
getDriver().purge();
api.destroyTexture(colorTexture);
api.destroyTexture(depthStencilTexture);
api.destroyRenderTarget(renderTarget);
}
TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
auto& api = getDriverApi();
Cleanup cleanup(api);
// Create two textures: a single-sampled color and a MSAA stencil texture.
// We also create two RenderTargets, one for each pass:
// Pass 0: Render a triangle only into the MSAA stencil buffer.
// Pass 1: Render a triangle into (an auto-created) MSAA color buffer using the stencil test.
// Performs an auto-resolve on the color.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
auto depthStencilTextureMSAA = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
auto renderTarget0 = cleanup.add(api.createRenderTarget(
auto colorTexture = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE);
auto depthStencilTextureMSAA = api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT);
auto renderTarget0 = getDriverApi().createRenderTarget(
TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
{{}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
auto renderTarget1 = cleanup.add(api.createRenderTarget(
{{}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA});
auto renderTarget1 = getDriverApi().createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
{{colorTexture}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA}));
{{colorTexture}}, {depthStencilTextureMSAA}, {depthStencilTextureMSAA});
api.startCapture(0);
@@ -226,13 +230,13 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {};
ps.program = mProgram;
ps.program = program;
ps.rasterState.colorWrite = false;
ps.rasterState.depthWrite = false;
ps.stencilState.stencilWrite = true;
ps.stencilState.front.stencilOpDepthStencilPass = StencilOperation::INCR;
api.makeCurrent(mSwapChain, mSwapChain);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget0, params);
@@ -254,7 +258,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.commit(mSwapChain);
api.commit(swapChain);
api.stopCapture(0);
api.endFrame(0);
@@ -262,6 +266,11 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
flushAndWait();
getDriver().purge();
api.destroyTexture(colorTexture);
api.destroyTexture(depthStencilTextureMSAA);
api.destroyRenderTarget(renderTarget0);
api.destroyRenderTarget(renderTarget1);
}
} // namespace test
-13
View File
@@ -25,7 +25,6 @@
#include <backend/BufferDescriptor.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <stdint.h>
#include <stddef.h>
@@ -91,21 +90,9 @@ public:
* @param name A string to identify this BufferObject
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this BufferObject for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this BufferObject
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
/**
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
-7
View File
@@ -20,7 +20,6 @@
#include <utils/compiler.h>
#include <utils/PrivateImplementation.h>
#include <utils/CString.h>
#include <utils/StaticString.h>
#include <stddef.h>
@@ -62,17 +61,11 @@ UTILS_PUBLIC void builderMakeName(utils::CString& outName, const char* name, siz
template <typename Builder>
class UTILS_PUBLIC BuilderNameMixin {
public:
UTILS_DEPRECATED
Builder& name(const char* name, size_t len) noexcept {
builderMakeName(mName, name, len);
return static_cast<Builder&>(*this);
}
Builder& name(utils::StaticString const& name) noexcept {
builderMakeName(mName, name.data(), name.size());
return static_cast<Builder&>(*this);
}
utils::CString const& getName() const noexcept { return mName; }
private:
-13
View File
@@ -26,7 +26,6 @@
#include <backend/BufferDescriptor.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <stdint.h>
#include <stddef.h>
@@ -96,21 +95,9 @@ public:
* @param name A string to identify this IndexBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this IndexBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this IndexBuffer
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
/**
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
@@ -21,7 +21,6 @@
#include <filament/Engine.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <math/mathfwd.h>
@@ -83,21 +82,9 @@ public:
* @param name A string to identify this InstanceBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this InstanceBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this InstanceBuffer
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
/**
* Creates the InstanceBuffer object and returns a pointer to it.
*/
@@ -22,7 +22,6 @@
#include <filament/Engine.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <math/mathfwd.h>
@@ -76,21 +75,9 @@ public:
* @param name A string to identify this MorphTargetBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this MorphTargetBuffer
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
/**
* Creates the MorphTargetBuffer object and returns a pointer to it.
*
@@ -22,7 +22,6 @@
#include <filament/RenderableManager.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <math/mathfwd.h>
@@ -82,21 +81,9 @@ public:
* @param name A string to identify this SkinningBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this SkinningBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this SkinningBuffer
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
/**
* Creates the SkinningBuffer object and returns a pointer to it.
*
-13
View File
@@ -23,7 +23,6 @@
#include <backend/CallbackHandler.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <math/mat3.h>
@@ -151,21 +150,9 @@ public:
* @param name A string to identify this Stream
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this Stream for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this Stream
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
/**
* Creates the Stream object and returns a pointer to it.
*
+1 -14
View File
@@ -26,7 +26,6 @@
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <utility>
@@ -230,20 +229,8 @@ public:
* @param name A string to identify this Texture
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this Texture for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this Texture
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Creates an external texture. The content must be set using setExternalImage().
-13
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@@ -26,7 +26,6 @@
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/StaticString.h>
#include <stddef.h>
#include <stdint.h>
@@ -171,21 +170,9 @@ public:
* @param name A string to identify this VertexBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
* @deprecated Use name(utils::StaticString const&) instead.
*/
UTILS_DEPRECATED
Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept;
/**
* Associate an optional name with this VertexBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible.
*
* @param name A string literal to identify this VertexBuffer
* @return This Builder, for chaining calls.
*/
Builder& name(utils::StaticString const& name) noexcept;
/**
* Creates the VertexBuffer object and returns a pointer to it.
*
+3 -13
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@@ -2341,9 +2341,6 @@ void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomRe
}
void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
bindPostProcessDescriptorSet(driver);
FEngine const& engine = mEngine;
Handle<HwRenderPrimitive> const& fullScreenRenderPrimitive = engine.getFullScreenRenderPrimitive();
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
@@ -3039,7 +3036,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg, bool sourceHasLuminance,
DynamicResolutionOptions dsrOptions, FrameGraphId<FrameGraphTexture> const input,
filament::Viewport const& vp, FrameGraphTexture::Descriptor const& outDesc) noexcept {
filament::Viewport const&, FrameGraphTexture::Descriptor const& outDesc) noexcept {
struct QuadBlitData {
FrameGraphId<FrameGraphTexture> input;
@@ -3055,7 +3052,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg,
.attachments = { .color = { data.output } },
.clearFlags = TargetBufferFlags::DEPTH });
},
[this, vp, sourceHasLuminance](FrameGraphResources const& resources,
[this, sourceHasLuminance](FrameGraphResources const& resources,
auto const& data, DriverApi& driver) {
bindPostProcessDescriptorSet(driver);
@@ -3081,17 +3078,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleSGSR1(FrameGraph& fg,
});
mi->setParameter("viewport", float4{
float(vp.left) / inputDesc.width,
float(vp.bottom) / inputDesc.height,
float(vp.width) / inputDesc.width,
float(vp.height) / inputDesc.height
});
mi->setParameter("viewportInfo", float4{
1.0f / inputDesc.width,
1.0f / inputDesc.height,
float(inputDesc.width),
float(inputDesc.height)
float(inputDesc.height),
});
mi->commit(driver);
-5
View File
@@ -21,7 +21,6 @@
#include "FilamentAPI-impl.h"
#include <utils/CString.h>
#include <utils/StaticString.h>
namespace filament {
@@ -52,10 +51,6 @@ BufferObject::Builder& BufferObject::Builder::name(const char* name, size_t cons
return BuilderNameMixin::name(name, len);
}
BufferObject::Builder& BufferObject::Builder::name(utils::StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
BufferObject* BufferObject::Builder::build(Engine& engine) {
return downcast(engine).createBufferObject(*this);
}
-5
View File
@@ -21,7 +21,6 @@
#include "FilamentAPI-impl.h"
#include <utils/CString.h>
#include <utils/StaticString.h>
namespace filament {
@@ -52,10 +51,6 @@ IndexBuffer::Builder& IndexBuffer::Builder::name(const char* name, size_t const
return BuilderNameMixin::name(name, len);
}
IndexBuffer::Builder& IndexBuffer::Builder::name(utils::StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
IndexBuffer* IndexBuffer::Builder::build(Engine& engine) {
return downcast(engine).createIndexBuffer(*this);
}
-6
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@@ -21,8 +21,6 @@
#include "FilamentAPI-impl.h"
#include <utils/StaticString.h>
#include <math/mat3.h>
#include <math/vec3.h>
@@ -56,10 +54,6 @@ InstanceBuffer::Builder& InstanceBuffer::Builder::name(const char* name, size_t
return BuilderNameMixin::name(name, len);
}
InstanceBuffer::Builder& InstanceBuffer::Builder::name(utils::StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
InstanceBuffer* InstanceBuffer::Builder::build(Engine& engine) {
FILAMENT_CHECK_PRECONDITION(mImpl->mInstanceCount >= 1) << "instanceCount must be >= 1.";
FILAMENT_CHECK_PRECONDITION(mImpl->mInstanceCount <= engine.getMaxAutomaticInstances())
@@ -26,7 +26,6 @@
#include <math/norm.h>
#include <utils/CString.h>
#include <utils/StaticString.h>
namespace filament {
@@ -60,10 +59,6 @@ MorphTargetBuffer::Builder& MorphTargetBuffer::Builder::name(const char* name, s
return BuilderNameMixin::name(name, len);
}
MorphTargetBuffer::Builder& MorphTargetBuffer::Builder::name(utils::StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
MorphTargetBuffer* MorphTargetBuffer::Builder::build(Engine& engine) {
return downcast(engine).createMorphTargetBuffer(*this);
}
-5
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@@ -26,7 +26,6 @@
#include <math/mat4.h>
#include <utils/CString.h>
#include <utils/StaticString.h>
#include <string.h>
#include <stddef.h>
@@ -65,10 +64,6 @@ SkinningBuffer::Builder& SkinningBuffer::Builder::name(const char* name, size_t
return BuilderNameMixin::name(name, len);
}
SkinningBuffer::Builder& SkinningBuffer::Builder::name(utils::StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
SkinningBuffer* SkinningBuffer::Builder::build(Engine& engine) {
return downcast(engine).createSkinningBuffer(*this);
}
-5
View File
@@ -24,7 +24,6 @@
#include <backend/PixelBufferDescriptor.h>
#include <utils/CString.h>
#include <utils/StaticString.h>
#include <utils/Panic.h>
#include <filament/Stream.h>
@@ -66,10 +65,6 @@ Stream::Builder& Stream::Builder::name(const char* name, size_t const len) noexc
return BuilderNameMixin::name(name, len);
}
Stream::Builder& Stream::Builder::name(utils::StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
Stream* Stream::Builder::build(Engine& engine) {
return downcast(engine).createStream(*this);
}
-6
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@@ -41,8 +41,6 @@
#include <utils/algorithm.h>
#include <utils/BitmaskEnum.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/StaticString.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
@@ -154,10 +152,6 @@ Texture::Builder& Texture::Builder::name(const char* name, size_t const len) noe
return BuilderNameMixin::name(name, len);
}
Texture::Builder& Texture::Builder::name(StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
Texture* Texture::Builder::build(Engine& engine) {
if (mImpl->mTarget != SamplerType::SAMPLER_EXTERNAL) {
FILAMENT_CHECK_PRECONDITION(Texture::isTextureFormatSupported(engine, mImpl->mFormat))
-5
View File
@@ -30,7 +30,6 @@
#include <utils/bitset.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/StaticString.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
@@ -153,10 +152,6 @@ VertexBuffer::Builder& VertexBuffer::Builder::name(const char* name, size_t cons
return BuilderNameMixin::name(name, len);
}
VertexBuffer::Builder& VertexBuffer::Builder::name(utils::StaticString const& name) noexcept {
return BuilderNameMixin::name(name);
}
VertexBuffer* VertexBuffer::Builder::build(Engine& engine) {
FILAMENT_CHECK_PRECONDITION(mImpl->mVertexCount > 0) << "vertexCount cannot be 0";
FILAMENT_CHECK_PRECONDITION(mImpl->mBufferCount > 0) << "bufferCount cannot be 0";
+4 -9
View File
@@ -10,11 +10,6 @@ material {
type : float4,
name : viewport,
precision: high
},
{
type : float4,
name : viewportInfo,
precision: high
}
],
variables : [
@@ -27,8 +22,8 @@ material {
vertex {
void postProcessVertex(inout PostProcessVertexInputs postProcess) {
postProcess.vertex.xy = materialParams.viewport.xy + postProcess.normalizedUV * materialParams.viewport.zw;
postProcess.vertex.xy = uvToRenderTargetUV(postProcess.vertex.xy);
postProcess.normalizedUV = uvToRenderTargetUV(postProcess.normalizedUV);
postProcess.vertex.xy = postProcess.normalizedUV;
}
}
@@ -43,7 +38,7 @@ fragment {
#define gather textureGather
#else
vec4 gather(const mediump sampler2D color, highp vec2 p, const int comp) {
highp ivec2 i = ivec2(p * materialParams.viewportInfo.zw - 0.5);
highp ivec2 i = ivec2(p * materialParams.viewport.zw - 0.5);
vec4 d;
d[0] = texelFetchOffset(color, i, 0, ivec2(0, 1))[comp];
d[1] = texelFetchOffset(color, i, 0, ivec2(1, 1))[comp];
@@ -79,7 +74,7 @@ fragment {
#include "sgsr1_shader_mobile.fs"
void postProcess(inout PostProcessInputs postProcess) {
highp vec4 vp[1] = vec4[1]( materialParams.viewportInfo );
highp vec4 vp[1] = vec4[1]( materialParams.viewport );
postProcess.color = sgsr(materialParams_color, variable_vertex.xy, vp);
}
}
+2 -2
View File
@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.58.2"
spec.version = "1.58.1"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.58.2/filament-v1.58.2-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.58.1/filament-v1.58.1-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {
@@ -28,7 +28,7 @@
namespace filament {
// update this when a new version of filament wouldn't work with older materials
static constexpr size_t MATERIAL_VERSION = 59;
static constexpr size_t MATERIAL_VERSION = 58;
/**
* Supported shading models
+37 -49
View File
@@ -517,7 +517,6 @@ void GLSLPostProcessor::spirvToMsl(const SpirvBlob* spirv, std::string* outMsl,
MetalArgumentBuffer::destroy(&argBuffer);
}
}
void GLSLPostProcessor::rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv) {
constexpr size_t HEADER_SIZE = 5;
size_t const dataSize = spirv.size();
@@ -529,6 +528,9 @@ void GLSLPostProcessor::rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv)
};
std::unordered_map<uint32_t, Descriptor> descriptors;
std::set<uint32_t> unidentifiedLoadTargets;
std::vector<uint32_t> bindingTargets;
auto getDesc = [&](uint32_t var) -> Descriptor& {
using itertype = std::unordered_map<uint32_t, Descriptor>::iterator;
itertype itr;
@@ -551,69 +553,42 @@ void GLSLPostProcessor::rebindImageSamplerForWGSL(std::vector<uint32_t>& spirv)
};
uint32_t samplerTypeId = 0;
// First we find the ID used to identify the sampler type and the image type.
pass(spv::Op::OpTypeSampler, [&](uint32_t pos) {
samplerTypeId = data[pos];
});
// Next we identify all the descriptors and record their set id and binding.
pass(spv::Op::OpDecorate, [&](uint32_t pos) {
uint32_t const type = data[pos + 1];
if (type == spv::Decoration::DecorationBinding) {
uint32_t const targetVar = data[pos];
uint32_t const binding = data[pos + 2];
auto& desc = getDesc(targetVar);
desc.binding = binding;
// Note these decorations do not need to be written to the output.
} else if (type == spv::Decoration::DecorationDescriptorSet) {
uint32_t const targetVar = data[pos];
uint32_t const set = data[pos + 2];
auto& desc = getDesc(targetVar);
pass(spv::Op::OpName, [&](uint32_t pos) {
auto target = data[pos];
char* name = (char*)&data[pos+1];
std::string_view view(name);
if (view.find("_sampler") != std::string_view::npos) {
unidentifiedLoadTargets.insert(target);
}
});
});
// Offset samplers by 2n+1, and everything else by 2n
pass(spv::Op::OpLoad, [&](uint32_t pos) {
uint32_t const retType = data[pos];
uint32_t const targetVar = data[pos + 2];
auto& desc = getDesc(targetVar);
if (retType == samplerTypeId) {
if (!desc.fixed) {
//desc.binding = (desc.binding * 2) +1;
desc.binding = (desc.binding ) +100;
desc.fixed = true;
}
}
else {
if (!desc.fixed) {
//desc.binding *=2;
// desc.fixed = true;
}
}
});
// Write out the offsetted bindings
pass(spv::Op::OpDecorate, [&](uint32_t pos) {
uint32_t const type = data[pos + 1];
if (type == spv::Decoration::DecorationBinding) {
uint32_t const targetVar = data[pos];
auto const &desc = getDesc(targetVar);
data[pos + 2] = desc.binding;
if (unidentifiedLoadTargets.find(targetVar) != unidentifiedLoadTargets.end()) {
data[pos + 2] = data[pos + 2]*2 + 1;
}
else {
data[pos + 2] = data[pos + 2] *2;
}
}
});
}
bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
#if FILAMENT_SUPPORTS_WEBGPU
//We need to run some opt-passes at all times to transpile to WGSL
auto optimizer = createEmptyOptimizer();
optimizer->RegisterPass(CreateSplitCombinedImageSamplerPass());
//optimizer->RegisterPass(CreateResolveBindingConflictsPass());
optimizeSpirv(optimizer, *spirv);
//After splitting the image samplers, we need to remap the bindings to separate them.
//TODO: This has issues, so use CreateResolveBindingConflictsPass instead. Mapping is less predictable but short term
rebindImageSamplerForWGSL(*spirv);
//Allow non-uniform derivitives due to our nested shaders. See https://github.com/gpuweb/gpuweb/issues/3479
@@ -623,8 +598,23 @@ bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
tint::Program tintRead = tint::spirv::reader::Read(*spirv, readerOpts);
if (tintRead.Diagnostics().ContainsErrors()) {
//We know errors can potentially crop up, and want the ability to ignore them if needed for sample bringup
#ifndef FILAMENT_WEBGPU_IGNORE_TNT_READ_ERRORS
slog.e << "Tint Reader Error: " << tintRead.Diagnostics().Str() << io::endl;
spv_context context = spvContextCreate(SPV_ENV_VULKAN_1_1_SPIRV_1_4);
spv_text text = nullptr;
spv_diagnostic diagnostic = nullptr;
spv_result_t result = spvBinaryToText(
context,
spirv->data(),
spirv->size(),
SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_COLOR,
&text,
&diagnostic);
slog.e << "Beginning SpirV-output dump\n\n" << text->str << "\n\nEndSPIRV\n" << io::endl;
spvTextDestroy(text);
return false;
#endif
}
tint::Result<tint::wgsl::writer::Output> wgslOut = tint::wgsl::writer::Generate(tintRead,writerOpts);
@@ -1066,9 +1056,8 @@ void GLSLPostProcessor::registerPerformancePasses(Optimizer& optimizer, Config c
RegisterPass(CreateWrapOpKillPass());
RegisterPass(CreateDeadBranchElimPass());
RegisterPass(CreateMergeReturnPass(), MaterialBuilder::TargetApi::METAL);
//TODO Do not run inline pass without merge return pass until we sort out issues
RegisterPass(CreateInlineExhaustivePass(), MaterialBuilder::TargetApi::ALL & ~MaterialBuilder::TargetApi::WEBGPU);
RegisterPass(CreateMergeReturnPass(), MaterialBuilder::TargetApi::METAL | MaterialBuilder::TargetApi::WEBGPU);
RegisterPass(CreateInlineExhaustivePass());
RegisterPass(CreateAggressiveDCEPass());
RegisterPass(CreatePrivateToLocalPass());
RegisterPass(CreateLocalSingleBlockLoadStoreElimPass());
@@ -1112,8 +1101,7 @@ void GLSLPostProcessor::registerSizePasses(Optimizer& optimizer, Config const& c
RegisterPass(CreateWrapOpKillPass());
RegisterPass(CreateDeadBranchElimPass());
//TODO Do not run inline pass without merge return pass until we sort out issues
RegisterPass(CreateInlineExhaustivePass(), MaterialBuilder::TargetApi::ALL & ~MaterialBuilder::TargetApi::WEBGPU);
RegisterPass(CreateInlineExhaustivePass());
RegisterPass(CreateEliminateDeadFunctionsPass());
RegisterPass(CreatePrivateToLocalPass());
RegisterPass(CreateScalarReplacementPass(0));
-1
View File
@@ -37,7 +37,6 @@ set(DIST_HDRS
${PUBLIC_HDR_DIR}/${TARGET}/PrivateImplementation-impl.h
${PUBLIC_HDR_DIR}/${TARGET}/SingleInstanceComponentManager.h
${PUBLIC_HDR_DIR}/${TARGET}/Slice.h
${PUBLIC_HDR_DIR}/${TARGET}/StaticString.h
${PUBLIC_HDR_DIR}/${TARGET}/StructureOfArrays.h
${PUBLIC_HDR_DIR}/${TARGET}/Systrace.h
${PUBLIC_HDR_DIR}/${TARGET}/sstream.h
+7 -6
View File
@@ -22,8 +22,6 @@
#include <utils/compiler.h>
#include <utils/ostream.h>
#include <string_view>
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
@@ -199,13 +197,16 @@ private:
};
int compare(const CString& rhs) const noexcept {
auto const l = std::string_view{data(), size()};
auto const r = std::string_view{rhs.data(), rhs.size()};
return l.compare(r);
size_type const lhs_size = size();
size_type const rhs_size = rhs.size();
if (lhs_size < rhs_size) return -1;
if (lhs_size > rhs_size) return 1;
return strncmp(data(), rhs.data(), size());
}
friend bool operator==(CString const& lhs, CString const& rhs) noexcept {
return lhs.compare(rhs) == 0;
return (lhs.data() == rhs.data()) ||
((lhs.size() == rhs.size()) && !strncmp(lhs.data(), rhs.data(), lhs.size()));
}
friend bool operator!=(CString const& lhs, CString const& rhs) noexcept {
return !(lhs == rhs);
-108
View File
@@ -1,108 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_UTILS_STATICSTRING_H
#define TNT_UTILS_STATICSTRING_H
#include <type_traits>
#include <string_view>
#include <stddef.h>
namespace utils {
/**
* @brief A lightweight string class that stores a pointer to a string literal and its size, without dynamic allocation.
*
* This class is designed to efficiently represent string literals. It does not allocate any memory
* and instead relies on the compiler to manage the memory of the string literals.
*/
class UTILS_PUBLIC StaticString {
public:
using value_type = std::string_view::value_type;
using const_pointer = std::string_view::const_pointer;
using const_reference = std::string_view::const_reference;
using size_type = std::string_view::size_type;
using const_iterator = std::string_view::const_iterator;
// Constructor from string literal
template <size_t M>
constexpr StaticString(const char (&str)[M]) noexcept : mString(str, M - 1) {} // NOLINT(*-explicit-constructor)
constexpr StaticString() noexcept = default;
constexpr const_pointer c_str() const noexcept { return mString.data(); }
constexpr const_pointer data() const noexcept { return mString.data(); }
constexpr size_type size() const noexcept { return mString.size(); }
constexpr size_type length() const noexcept { return mString.size(); }
constexpr bool empty() const noexcept { return mString.empty(); }
constexpr const_iterator begin() const noexcept { return mString.begin(); }
constexpr const_iterator end() const noexcept { return mString.end(); }
constexpr const_iterator cbegin() const noexcept { return mString.begin(); }
constexpr const_iterator cend() const noexcept { return mString.end(); }
constexpr const_reference operator[](size_type const pos) const noexcept {
return mString[pos];
}
constexpr const_reference at(size_type pos) const {
return mString[pos];
}
constexpr const_reference front() const noexcept {
return mString.front();
}
constexpr const_reference back() const noexcept {
return mString.back();
}
constexpr int compare(const StaticString& rhs) const noexcept {
return mString.compare(rhs.mString);
}
private:
std::string_view mString;
friend constexpr bool operator==(const StaticString& lhs, const StaticString& rhs) noexcept {
return lhs.mString == rhs.mString;
}
friend constexpr bool operator!=(const StaticString& lhs, const StaticString& rhs) noexcept {
return lhs.mString != rhs.mString;
}
friend constexpr bool operator<(const StaticString& lhs, const StaticString& rhs) noexcept {
return lhs.mString < rhs.mString;
}
friend constexpr bool operator>(const StaticString& lhs, const StaticString& rhs) noexcept {
return lhs.mString > rhs.mString;
}
friend constexpr bool operator<=(const StaticString& lhs, const StaticString& rhs) noexcept {
return lhs.mString <= rhs.mString;
}
friend constexpr bool operator>=(const StaticString& lhs, const StaticString& rhs) noexcept {
return lhs.mString >= rhs.mString;
}
};
} // namespace utils
#endif // TNT_UTILS_STATICSTRING_H
+3 -3
View File
@@ -129,14 +129,14 @@ bool isDoubleSided() {
/**
* Returns the cascade index for this fragment (between 0 and CONFIG_MAX_SHADOW_CASCADES - 1).
*/
int getShadowCascade() {
uint getShadowCascade() {
highp float z = mulMat4x4Float3(getViewFromWorldMatrix(), getWorldPosition()).z;
ivec4 greaterZ = ivec4(greaterThan(frameUniforms.cascadeSplits, vec4(z)));
int cascadeCount = frameUniforms.cascades & 0xF;
uint cascadeCount = frameUniforms.cascades & 0xF;
return clamp(greaterZ.x + greaterZ.y + greaterZ.z + greaterZ.w, 0, cascadeCount - 1);
}
highp vec4 getCascadeLightSpacePosition(int cascade) {
highp vec4 getCascadeLightSpacePosition(uint cascade) {
// For the first cascade, return the interpolated light space position.
// This branch will be coherent (mostly) for neighboring fragments, and it's worth avoiding
// the matrix multiply inside computeLightSpacePosition.
+2 -2
View File
@@ -52,12 +52,12 @@ void evaluateDirectionalLight(const MaterialInputs material,
if (light.NoL > 0.0) {
float ssContactShadowOcclusion = 0.0;
int cascade = getShadowCascade();
uint cascade = getShadowCascade();
bool cascadeHasVisibleShadows = bool(frameUniforms.cascades & ((1 << cascade) << 8));
bool hasDirectionalShadows = bool(frameUniforms.directionalShadows & 1);
if (hasDirectionalShadows && cascadeHasVisibleShadows) {
highp vec4 shadowPosition = getShadowPosition(cascade);
visibility = shadow(true, sampler0_shadowMap, cascade, shadowPosition, 0.0);
visibility = shadow(true, sampler0_shadowMap, int(cascade), shadowPosition, 0.0);
#if defined(MATERIAL_HAS_SHADOW_STRENGTH)
applyShadowStrength(visibility, material.shadowStrength);
#endif
+1 -1
View File
@@ -41,7 +41,7 @@ vec4 evaluateMaterial(const MaterialInputs material) {
#if defined(VARIANT_HAS_DIRECTIONAL_LIGHTING)
#if defined(VARIANT_HAS_SHADOWING)
float visibility = 1.0;
int cascade = getShadowCascade();
uint cascade = getShadowCascade();
bool cascadeHasVisibleShadows = bool(frameUniforms.cascades & ((1 << cascade) << 8));
bool hasDirectionalShadows = bool(frameUniforms.directionalShadows & 1);
if (hasDirectionalShadows && cascadeHasVisibleShadows) {
+1 -1
View File
@@ -485,7 +485,7 @@ float ShadowSample_VSM(const bool ELVSM, const highp sampler2DArray shadowMap,
// get texture coordinate for directional and spot shadow maps
#if defined(VARIANT_HAS_DIRECTIONAL_LIGHTING)
highp vec4 getShadowPosition(const int cascade) {
highp vec4 getShadowPosition(const uint cascade) {
return getCascadeLightSpacePosition(cascade);
}
#endif
+7 -9
View File
@@ -4,15 +4,13 @@ project(gtest)
set(OUR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/..)
set(TARGET gtest)
set(TEST_SRC_DIR ${OUR_DIR}/googletest/src)
set(MOCK_SRC_DIR ${OUR_DIR}/googlemock/src)
set(PUBLIC_HDR_DIRS ${OUR_DIR}/googletest/include ${OUR_DIR}/googlemock/include)
set(PRIVATE_HDR_DIRS ${OUR_DIR}/googletest ${OUR_DIR}/googlemock)
set(SRC_DIR ${OUR_DIR}/googletest/src)
set(PUBLIC_HDR_DIR ${OUR_DIR}/googletest/include)
set(PRIVATE_HDR_DIR ${OUR_DIR}/googletest)
# sources dependencies
set(SRCS
${TEST_SRC_DIR}/gtest-all.cc
${MOCK_SRC_DIR}/gmock-all.cc
${SRC_DIR}/gtest-all.cc
)
if (MSVC)
@@ -23,8 +21,8 @@ if (MSVC)
endif()
include_directories(
${PUBLIC_HDR_DIRS}
${PRIVATE_HDR_DIRS})
${PUBLIC_HDR_DIR}
${PRIVATE_HDR_DIR})
# we're building a library
add_library(${TARGET} STATIC ${SRCS})
@@ -36,5 +34,5 @@ if (LINUX)
endif()
# specify where the public headers of this library are
target_include_directories(${TARGET} PUBLIC ${PUBLIC_HDR_DIRS})
target_include_directories(${TARGET} PUBLIC ${PUBLIC_HDR_DIR})
set_target_properties(${TARGET} PROPERTIES FOLDER ThirdParty)
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "filament",
"version": "1.58.2",
"version": "1.58.1",
"description": "Real-time physically based rendering engine",
"main": "filament.js",
"module": "filament.js",