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Author SHA1 Message Date
bridgewaterrobbie 31f96c9065 Gemini tinkering 3 2025-05-22 11:09:26 -04:00
110 changed files with 1018 additions and 2136 deletions
-4
View File
@@ -97,10 +97,6 @@ Make sure you've installed the following dependencies:
- `libxcomposite-dev` (`libXcomposite-devel` on Fedora)
- `libxxf86vm-dev` (`libXxf86vm-devel` on Fedora)
```shell
sudo apt install clang-14 libglu1-mesa-dev libc++-14-dev libc++abi-14-dev ninja-build libxi-dev libxcomposite-dev libxxf86vm-dev -y
```
After dependencies have been installed, we highly recommend using the [easy build](#easy-build)
script.
-4
View File
@@ -49,10 +49,6 @@ option(FILAMENT_SUPPORTS_OSMESA "Enable OSMesa (headless GL context) for Filamen
option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
# On the regular filament build (where size is of less concern), we enable GTAO by default.
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
set(FILAMENT_NDK_VERSION "" CACHE STRING
"Android NDK version or version prefix to be used when building for Android."
)
+22 -33
View File
@@ -262,15 +262,10 @@ set(MATERIAL_SRCS
src/materials/ssao/mipmapDepth.mat
src/materials/ssao/sao.mat
src/materials/ssao/saoBentNormals.mat
src/materials/vsmMipmap.mat
)
if (NOT FILAMENT_DISABLE_GTAO)
list(APPEND MATERIAL_SRCS
src/materials/ssao/gtao.mat
src/materials/ssao/gtaoBentNormals.mat
)
endif()
src/materials/vsmMipmap.mat
)
set(MATERIAL_FL0_SRCS
src/materials/defaultMaterial.mat
@@ -321,10 +316,6 @@ if (FILAMENT_FORCE_PROFILING_MODE)
add_definitions(-DFILAMENT_FORCE_PROFILING_MODE)
endif()
if (FILAMENT_DISABLE_GTAO)
add_definitions(-DFILAMENT_DISABLE_GTAO)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
@@ -472,29 +463,27 @@ add_custom_command(
APPEND
)
if (NOT FILAMENT_DISABLE_GTAO)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
endif()
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"
-1
View File
@@ -261,7 +261,6 @@ if (FILAMENT_SUPPORTS_WEBGPU)
src/webgpu/WebGPUHandles.h
src/webgpu/WebGPUPipelineCreation.cpp
src/webgpu/WebGPUPipelineCreation.h
src/webgpu/WebGPUStrings.h
src/webgpu/WebGPUSwapChain.cpp
src/webgpu/WebGPUSwapChain.h
src/webgpu/WGPUProgram.cpp
@@ -199,7 +199,7 @@ public:
*/
virtual bool makeCurrent(ContextType type,
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain) = 0;
SwapChain* UTILS_NONNULL readSwapChain) noexcept = 0;
/**
* Called by the driver to make the OpenGL context active on the calling thread and bind
@@ -219,7 +219,7 @@ public:
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange);
utils::Invocable<void(size_t index)> postContextChange) noexcept;
/**
* Called by the backend just before calling commit()
@@ -58,7 +58,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImageTexture(ExternalTexture* texture) noexcept override;
@@ -55,7 +55,7 @@ public:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
@@ -109,11 +109,11 @@ protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) override;
SwapChain* readSwapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) override;
utils::Invocable<void(size_t index)> postContextChange) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
@@ -148,12 +148,12 @@ protected:
EGLContext getContextForType(ContextType type) const noexcept;
// makes the draw and read surface current without changing the current context
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) {
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
return egl.makeCurrent(drawSurface, readSurface);
}
// makes context current and set draw and read surfaces to EGL_NO_SURFACE
EGLBoolean makeCurrent(EGLContext context) {
EGLBoolean makeCurrent(EGLContext context) noexcept {
return egl.makeCurrent(context, mEGLDummySurface, mEGLDummySurface);
}
@@ -211,9 +211,9 @@ private:
public:
explicit EGL(EGLDisplay& dpy) : mEGLDisplay(dpy) {}
EGLBoolean makeCurrent(EGLContext context,
EGLSurface drawSurface, EGLSurface readSurface);
EGLSurface drawSurface, EGLSurface readSurface) noexcept;
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) {
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
return makeCurrent(mCurrentContext, drawSurface, readSurface);
}
} egl{ mEGLDisplay };
@@ -127,7 +127,7 @@ protected:
protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) override;
SwapChain* readSwapChain) noexcept override;
private:
struct InitializeJvmForPerformanceManagerIfNeeded {
@@ -51,7 +51,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
private:
@@ -56,7 +56,7 @@ protected:
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) override;
SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
private:
@@ -53,7 +53,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
protected:
@@ -46,7 +46,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
};
@@ -22,7 +22,6 @@
#include <webgpu/webgpu_cpp.h>
#include <cstdint>
#include <vector>
namespace filament::backend {
@@ -57,10 +56,6 @@ protected:
const Platform::DriverConfig& driverConfig) noexcept override;
private:
// returns adapter request option variations applicable for the particular
// platform
[[nodiscard]] static std::vector<wgpu::RequestAdapterOptions> getAdapterOptions();
// we may consider having the driver own this in the future
wgpu::Instance mInstance;
};
@@ -72,7 +72,7 @@ public:
Range getBuffer() noexcept;
private:
void* alloc(size_t size);
void* alloc(size_t size) noexcept;
void dealloc() noexcept;
// pointer to the beginning of the circular buffer (constant)
@@ -76,7 +76,7 @@ public:
// all commands buffers (Slices) written to this point are returned by waitForCommand(). This
// call blocks until the CircularBuffer has at least mRequiredSize bytes available.
void flush();
void flush() noexcept;
// returns from waitForCommands() immediately.
void requestExit();
@@ -27,13 +27,13 @@ namespace filament {
class VirtualMachineEnv {
public:
// must be called before VirtualMachineEnv::get() from a thread that is attached to the JavaVM
static jint JNI_OnLoad(JavaVM* vm);
static jint JNI_OnLoad(JavaVM* vm) noexcept;
// must be called on backend thread
static VirtualMachineEnv& get() noexcept;
// can be called from any thread that already has a JniEnv
static JNIEnv* getThreadEnvironment();
static JNIEnv* getThreadEnvironment() noexcept;
// must be called from the backend thread
JNIEnv* getEnvironment() noexcept {
@@ -49,7 +49,7 @@ public:
private:
explicit VirtualMachineEnv(JavaVM* vm) noexcept;
~VirtualMachineEnv() noexcept;
JNIEnv* getEnvironmentSlow();
JNIEnv* getEnvironmentSlow() noexcept;
static utils::Mutex sLock;
static JavaVM* sVirtualMachine;
+1 -1
View File
@@ -65,7 +65,7 @@ CircularBuffer::~CircularBuffer() noexcept {
// to each others and a special case in circularize()
UTILS_NOINLINE
void* CircularBuffer::alloc(size_t size) {
void* CircularBuffer::alloc(size_t size) noexcept {
#if HAS_MMAP
void* data = nullptr;
void* vaddr = MAP_FAILED;
+9 -9
View File
@@ -53,18 +53,18 @@ CommandBufferQueue::~CommandBufferQueue() {
}
void CommandBufferQueue::requestExit() {
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
mExitRequested = EXIT_REQUESTED;
mCondition.notify_one();
}
bool CommandBufferQueue::isPaused() const noexcept {
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
return mPaused;
}
void CommandBufferQueue::setPaused(bool paused) {
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
if (paused) {
mPaused = true;
} else {
@@ -74,12 +74,12 @@ void CommandBufferQueue::setPaused(bool paused) {
}
bool CommandBufferQueue::isExitRequested() const {
std::lock_guard const lock(mLock);
return bool(mExitRequested);
std::lock_guard<utils::Mutex> const lock(mLock);
return (bool)mExitRequested;
}
void CommandBufferQueue::flush() {
void CommandBufferQueue::flush() noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
CircularBuffer& circularBuffer = mCircularBuffer;
@@ -103,7 +103,7 @@ void CommandBufferQueue::flush() {
static_cast<char const*>(begin), static_cast<char const*>(end));
std::unique_lock lock(mLock);
std::unique_lock<utils::Mutex> lock(mLock);
// circular buffer is too small, we corrupted the stream
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
@@ -147,7 +147,7 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
if (!UTILS_HAS_THREADING) {
return std::move(mCommandBuffersToExecute);
}
std::unique_lock lock(mLock);
std::unique_lock<utils::Mutex> lock(mLock);
while ((mCommandBuffersToExecute.empty() || mPaused) && !mExitRequested) {
mCondition.wait(lock);
}
@@ -157,7 +157,7 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
size_t const used = std::distance(
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
mFreeSpace += used;
mCondition.notify_one();
}
+3 -3
View File
@@ -50,7 +50,7 @@ JavaVM* VirtualMachineEnv::getVirtualMachine() {
*/
UTILS_PUBLIC
UTILS_NOINLINE
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) {
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) noexcept {
std::lock_guard const lock(sLock);
if (sVirtualMachine) {
// It doesn't make sense for JNI_OnLoad() to be called more than once
@@ -77,7 +77,7 @@ VirtualMachineEnv& VirtualMachineEnv::get() noexcept {
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getThreadEnvironment() {
JNIEnv* VirtualMachineEnv::getThreadEnvironment() noexcept {
JavaVM* const vm = getVirtualMachine();
JNIEnv* env = nullptr;
jint const result = vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
@@ -101,7 +101,7 @@ VirtualMachineEnv::~VirtualMachineEnv() noexcept {
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() {
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() noexcept {
FILAMENT_CHECK_PRECONDITION(mVirtualMachine)
<< "JNI_OnLoad() has not been called";
+3 -3
View File
@@ -218,11 +218,11 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, const BlitArgs
}
[encoder setFragmentTexture:srcTextureColor atIndex:0];
SamplerMinFilter filterMin = SamplerMinFilter::LINEAR;
SamplerMinFilter filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST;
if (args.filter == SamplerMagFilter::NEAREST) {
filterMin = SamplerMinFilter::LINEAR;
filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST;
} else if (args.filter == SamplerMagFilter::LINEAR) {
filterMin = SamplerMinFilter::LINEAR;
filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST;
}
SamplerState const s {
+2 -2
View File
@@ -1533,7 +1533,7 @@ void MetalDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y,
id<MTLTexture> readPixelsTexture = [mContext->device newTextureWithDescriptor:textureDescriptor];
MetalBlitter::BlitArgs args{};
args.filter = SamplerMagFilter::LINEAR;
args.filter = SamplerMagFilter::NEAREST;
args.source.level = miplevel;
args.source.region = MTLRegionMake2D(0, 0, srcTexture.width >> miplevel, srcTexture.height >> miplevel);
args.source.texture = srcTexture;
@@ -1650,7 +1650,7 @@ void MetalDriver::blit(
<< "Metal does not support blitting to/from non-2D textures.";
MetalBlitter::BlitArgs args{};
args.filter = SamplerMagFilter::LINEAR;
args.filter = SamplerMagFilter::NEAREST;
args.source.region = MTLRegionMake2D(
(NSUInteger)srcOrigin.x,
std::max(srcTexture->height - (int64_t)srcOrigin.y - size.y, (int64_t)0),
+4 -4
View File
@@ -348,7 +348,7 @@ constexpr inline MTLSamplerMinMagFilter getFilter(SamplerMinFilter filter) noexc
case SamplerMinFilter::NEAREST:
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST:
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR:
return MTLSamplerMinMagFilterLinear;
return MTLSamplerMinMagFilterNearest;
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST:
case SamplerMinFilter::LINEAR:
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR:
@@ -359,7 +359,7 @@ constexpr inline MTLSamplerMinMagFilter getFilter(SamplerMinFilter filter) noexc
constexpr inline MTLSamplerMinMagFilter getFilter(SamplerMagFilter filter) noexcept {
switch (filter) {
case SamplerMagFilter::NEAREST:
return MTLSamplerMinMagFilterLinear;
return MTLSamplerMinMagFilterNearest;
case SamplerMagFilter::LINEAR:
return MTLSamplerMinMagFilterLinear;
}
@@ -369,10 +369,10 @@ constexpr inline MTLSamplerMipFilter getMipFilter(SamplerMinFilter filter) noexc
switch (filter) {
case SamplerMinFilter::NEAREST:
case SamplerMinFilter::LINEAR:
return MTLSamplerMipFilterLinear;
return MTLSamplerMipFilterNotMipmapped;
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST:
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST:
return MTLSamplerMipFilterLinear;
return MTLSamplerMipFilterNearest;
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR:
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR:
return MTLSamplerMipFilterLinear;
+1 -1
View File
@@ -943,7 +943,7 @@ void MetalTexture::loadWithBlit(uint32_t level, uint32_t slice, MTLRegion region
}
MetalBlitter::BlitArgs args{};
args.filter = SamplerMagFilter::LINEAR;
args.filter = SamplerMagFilter::NEAREST;
args.source.level = 0;
args.source.slice = 0;
args.source.region = sourceRegion;
+4 -21
View File
@@ -932,12 +932,7 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
if (depth <= 1) {
// We forcibly change the target to 2D-multisample only for flat texture.
// A depth value greater than 1 may indicate multiview usage, which requires
// GL_TEXTURE_2D_ARRAY. Also 2D MSAA won't work with non-flat texture anyway.
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
}
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
@@ -1213,12 +1208,7 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
if (depth <= 1) {
// We forcibly change the target to 2D-multisample only for flat texture.
// A depth value greater than 1 may indicate multiview usage, which requires
// GL_TEXTURE_2D_ARRAY. Also 2D MSAA won't work with non-flat texture anyway.
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
}
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
@@ -1463,15 +1453,8 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_IOS)
if (layerCount > 1) {
// if layerCount > 1, it means we use the multiview extension.
if (rt->gl.samples > 1) {
// For MSAA
glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, attachment,
t->gl.id, 0, rt->gl.samples, binfo.layer, layerCount);
}
else {
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment, t->gl.id, 0,
binfo.layer, layerCount);
}
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment,
t->gl.id, 0, binfo.layer, layerCount);
} else
#endif // !defined(__EMSCRIPTEN__) && !defined(FILAMENT_IOS)
{
@@ -64,7 +64,7 @@ utils::CString OpenGLPlatform::getRendererString(Driver const* driver) {
}
void OpenGLPlatform::makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()>, utils::Invocable<void(size_t)>) {
utils::Invocable<void()>, utils::Invocable<void(size_t)>) noexcept {
makeCurrent(getCurrentContextType(), drawSwapChain, readSwapChain);
}
@@ -70,9 +70,6 @@ PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
#ifdef GL_OVR_multiview
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR;
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
// On Android, If we want to support a build system less than ANDROID_API 21, we need to
@@ -126,9 +123,6 @@ void importGLESExtensionsEntryPoints() {
#ifdef GL_OVR_multiview
getProcAddress(glFramebufferTextureMultiviewOVR, "glFramebufferTextureMultiviewOVR");
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
getProcAddress(glFramebufferTextureMultisampleMultiviewOVR, "glFramebufferTextureMultisampleMultiviewOVR");
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
getProcAddress(glDispatchCompute, "glDispatchCompute");
#endif
-3
View File
@@ -154,9 +154,6 @@ extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
#ifdef GL_OVR_multiview
extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
extern PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR;
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
#endif
@@ -255,7 +255,7 @@ void PlatformCocoaGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept
}
bool PlatformCocoaGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) {
SwapChain* readSwapChain) noexcept {
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
"ContextManagerCocoa does not support using distinct draw/read swap chains.");
CocoaGLSwapChain* swapChain = (CocoaGLSwapChain*)drawSwapChain;
@@ -155,7 +155,7 @@ uint32_t PlatformCocoaTouchGL::getDefaultFramebufferObject() noexcept {
}
bool PlatformCocoaTouchGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) {
SwapChain* readSwapChain) noexcept {
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
"PlatformCocoaTouchGL does not support using distinct draw/read swap chains.");
CAEAGLLayer* const glLayer = (__bridge CAEAGLLayer*) drawSwapChain;
@@ -577,18 +577,18 @@ OpenGLPlatform::ContextType PlatformEGL::getCurrentContextType() const noexcept
}
bool PlatformEGL::makeCurrent(ContextType type,
SwapChain* drawSwapChain, SwapChain* readSwapChain) {
SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept {
SwapChainEGL const* const dsc = static_cast<SwapChainEGL const*>(drawSwapChain);
SwapChainEGL const* const rsc = static_cast<SwapChainEGL const*>(readSwapChain);
EGLContext context = getContextForType(type);
EGLBoolean const success = egl.makeCurrent(context, dsc->sur, rsc->sur);
return success == EGL_TRUE;
return success == EGL_TRUE ? true : false;
}
void PlatformEGL::makeCurrent(SwapChain* drawSwapChain,
SwapChain* readSwapChain,
Invocable<void()> preContextChange,
Invocable<void(size_t index)> postContextChange) {
Invocable<void(size_t index)> postContextChange) noexcept {
assert_invariant(drawSwapChain);
assert_invariant(readSwapChain);
@@ -796,7 +796,7 @@ void PlatformEGL::Config::erase(EGLint name) noexcept {
// ------------------------------------------------------------------------------------------------
EGLBoolean PlatformEGL::EGL::makeCurrent(EGLContext context, EGLSurface drawSurface,
EGLSurface readSurface) {
EGLSurface readSurface) noexcept {
if (UTILS_UNLIKELY((
mCurrentContext != context ||
drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
@@ -135,7 +135,7 @@ static constexpr const std::string_view kNativeWindowInvalidMsg =
bool PlatformEGLAndroid::makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) {
SwapChain* readSwapChain) noexcept {
// fast & safe path
if (UTILS_LIKELY(!mAssertNativeWindowIsValid)) {
@@ -266,7 +266,7 @@ void PlatformGLX::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformGLX::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) {
SwapChain* readSwapChain) noexcept {
g_glx.setCurrentContext(mGLXDisplay,
(GLXDrawable)drawSwapChain, (GLXDrawable)readSwapChain, mGLXContext);
return true;
@@ -169,7 +169,7 @@ void PlatformOSMesa::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformOSMesa::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) {
SwapChain* readSwapChain) noexcept {
OSMesaAPI* api = (OSMesaAPI*) mOsMesaApi;
OSMesaSwapchain* impl = (OSMesaSwapchain*) drawSwapChain;
@@ -262,7 +262,7 @@ void PlatformWGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformWGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) {
SwapChain* readSwapChain) noexcept {
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
"PlatformWGL does not support distinct draw/read swap chains.");
@@ -47,7 +47,7 @@ void PlatformWebGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformWebGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) {
SwapChain* readSwapChain) noexcept {
return true;
}
@@ -21,7 +21,6 @@
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
#include <bluevk/BlueVK.h>
+85 -111
View File
@@ -17,7 +17,6 @@
#include "WebGPUHandles.h"
#include "WebGPUConstants.h"
#include "WebGPUStrings.h"
#include "DriverBase.h"
#include <backend/DriverEnums.h>
@@ -29,116 +28,39 @@
#include <webgpu/webgpu_cpp.h>
#include <algorithm>
#include <cstdint>
#include <sstream>
#include <string>
#include <string_view>
#include <unordered_map>
#include <variant>
#include <vector>
namespace filament::backend {
namespace {
[[nodiscard]] std::string replaceSpecConstants(std::string_view shaderLabel,
std::string_view shaderSource,
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>> const&
specConstants) {
assert_invariant(!specConstants.empty());
constexpr std::string_view specConstantPrefix = "FILAMENT_SPEC_CONST_";
constexpr size_t specConstantPrefixSize = specConstantPrefix.size();
const char* const sourceData = shaderSource.data();
std::stringstream processedShaderSourceStr{};
size_t pos = 0;
while (pos < shaderSource.size()) {
const size_t posOfNextSpecConstant = shaderSource.find(specConstantPrefix, pos);
if (posOfNextSpecConstant == std::string::npos) {
// no more spec constants, so just stream the rest of the source code string
processedShaderSourceStr
<< std::string_view(sourceData + pos, shaderSource.size() - pos);
break;
}
const size_t posOfId = posOfNextSpecConstant + specConstantPrefixSize;
const size_t posAfterId = shaderSource.find('_', posOfId);
FILAMENT_CHECK_POSTCONDITION(posAfterId != std::string::npos)
<< "malformed " << shaderLabel << ". Found spec constant prefix '"
<< specConstantPrefix << "' without an id or '_' after it.";
const std::string_view idStr =
std::string_view(sourceData + posOfId, posAfterId - posOfId);
const size_t posEndOfStatement = shaderSource.find(';', posAfterId);
FILAMENT_CHECK_POSTCONDITION(posEndOfStatement != std::string::npos)
<< "malformed " << shaderLabel << ". Found spec constant assignment with id "
<< idStr << " without a terminating ';' character?";
const std::string_view statementSegment =
std::string_view(sourceData + posAfterId, posEndOfStatement - posAfterId);
size_t posOfEqual = statementSegment.find('=');
if (posOfEqual == std::string::npos) {
// not an assignment statement, so stream to the end of the statement and continue...
processedShaderSourceStr
<< std::string_view(sourceData + pos, posEndOfStatement + 1 - pos);
pos = posEndOfStatement + 1;
continue;
}
posOfEqual += posAfterId; // position in original source, not just the segment
int id = 0;
try {
id = std::stoi(idStr.data());
} catch (const std::invalid_argument& e) {
PANIC_POSTCONDITION("Invalid spec constant id '%s' in %s (not a valid integer?): %s",
idStr.data(), shaderLabel.data(), e.what());
} catch (const std::out_of_range& e) {
PANIC_POSTCONDITION(
"Invalid spec constant id '%s' in %s (not an integer? out of range?): %s",
idStr.data(), shaderLabel.data(), e.what());
}
const auto newValueItr = specConstants.find(static_cast<uint32_t>(id));
if (newValueItr == specConstants.end()) {
// not going to override the constant (stream to the end of the statement)...
processedShaderSourceStr
<< std::string_view(sourceData + pos, posEndOfStatement + 1 - pos);
pos = posEndOfStatement + 1;
continue;
}
// need to override the constant...
const std::variant<int32_t, float, bool> newValue = newValueItr->second;
// stream up to the equal sign...
processedShaderSourceStr << std::string_view(sourceData + pos, posOfEqual + 1 - pos);
// stream the new value...
if (auto* v = std::get_if<int32_t>(&newValue)) {
processedShaderSourceStr << " " << *v << "i";
} else if (auto* f = std::get_if<float>(&newValue)) {
processedShaderSourceStr << " " << *f << "f";
} else if (auto* b = std::get_if<bool>(&newValue)) {
processedShaderSourceStr << " " << ((*b) ? "true" : "false");
}
processedShaderSourceStr << ";";
// and skip to after the end of the statement in the original source...
pos = posEndOfStatement + 1;
[[nodiscard]] constexpr std::string_view toString(ShaderStage stage) {
switch (stage) {
case ShaderStage::VERTEX:
return "vertex";
case ShaderStage::FRAGMENT:
return "fragment";
case ShaderStage::COMPUTE:
return "compute";
}
return processedShaderSourceStr.str();
}
[[nodiscard]] wgpu::ShaderModule createShaderModule(wgpu::Device& device, Program& program,
ShaderStage stage,
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>> const& specConstants) {
const char* const programName = program.getName().c_str_safe();
std::array<utils::FixedCapacityVector<uint8_t>, Program::SHADER_TYPE_COUNT> const&
shaderSource = program.getShadersSource();
[[nodiscard]] wgpu::ShaderModule createShaderModule(wgpu::Device& device, const char* programName,
std::array<utils::FixedCapacityVector<uint8_t>, Program::SHADER_TYPE_COUNT> const&
shaderSource,
ShaderStage stage) {
utils::FixedCapacityVector<uint8_t> const& sourceBytes =
shaderSource[static_cast<size_t>(stage)];
if (sourceBytes.empty()) {
return nullptr;// nothing to compile, the shader was not provided
}
std::stringstream labelStream;
labelStream << programName << " " << filamentShaderStageToString(stage) << " shader";
auto label = labelStream.str();
const std::string processedShaderSource =
specConstants.empty()
? reinterpret_cast<const char*>(sourceBytes.data())
: replaceSpecConstants(label, reinterpret_cast<const char*>(sourceBytes.data()),
specConstants);
wgpu::ShaderModuleWGSLDescriptor wgslDescriptor{};
wgslDescriptor.code = wgpu::StringView(processedShaderSource);
wgslDescriptor.code = wgpu::StringView(reinterpret_cast<const char*>(sourceBytes.data()));
std::stringstream labelStream;
labelStream << programName << " " << toString(stage) << " shader";
auto label = labelStream.str();
wgpu::ShaderModuleDescriptor descriptor{
.nextInChain = &wgslDescriptor,
.label = label.data()
@@ -197,33 +119,85 @@ namespace {
<< ":\n"
<< errorStream.str();
}
#if FWGPU_ENABLED(FWGPU_DEBUG_VALIDATION)
FWGPU_LOGD << descriptor.label << " compiled successfully"
<< utils::io::endl;
#endif
}),
SHADER_COMPILATION_TIMEOUT_NANOSECONDS);
UINT16_MAX);
return module;
}
void toMap(utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants,
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>>& constantById) {
constantById.reserve(specConstants.size());
for (auto const& specConstant: specConstants) {
constantById.emplace(specConstant.id, specConstant.value);
// This is a 1 to 1 mapping of the ReservedSpecializationConstants enum in EngineEnums.h
// The _hack is a workaround until https://issues.chromium.org/issues/42250586 is resolved
// This workaround is the same one being used on the generateSpecializationConstant() function
wgpu::StringView getSpecConstantStringId(uint32_t id) {
switch (id) {
case 0:
return "0";// BACKEND_FEATURE_LEVEL_hack
case 1:
return "1";// CONFIG_MAX_INSTANCES_hack
case 2:
return "2";// ONFIG_STATIC_TEXTURE_TARGET_WORKAROUND_hack
case 3:
return "3";// CONFIG_SRGB_SWAPCHAIN_EMULATION_hack
case 4:
return "4";// CONFIG_FROXEL_BUFFER_HEIGHT_hack
case 5:
return "5";// CONFIG_POWER_VR_SHADER_WORKAROUNDS_hack
case 6:
return "6";// CONFIG_DEBUG_DIRECTIONAL_SHADOWMAP_hack
case 7:
return "7";// CONFIG_DEBUG_FROXEL_VISUALIZATION_hack
case 8:
return "8";// CONFIG_STEREO_EYE_COUNT_hack
case 9:
return "9";// CONFIG_SH_BANDS_COUNT_hack
case 10:
return "10";// CONFIG_SHADOW_SAMPLING_METHOD_hack
default:
PANIC_POSTCONDITION("Unknown/unhandled spec constant key/id: %d", id);
}
}
std::vector<wgpu::ConstantEntry> convertConstants(
utils::FixedCapacityVector<filament::backend::Program::SpecializationConstant> const&
constantsInfo) {
std::vector<wgpu::ConstantEntry> constants;
constants.reserve(constantsInfo.size());
for (filament::backend::Program::SpecializationConstant const& constant: constantsInfo) {
// CONFIG_MAX_INSTANCES (1) and CONFIG_FROXEL_BUFFER_HEIGHT (4) will not be present
// as constant overrides in the generated WGSL, because WGSL doesn't support specialization
// constants as an array length
// More information at https://github.com/gpuweb/gpuweb/issues/572#issuecomment-649760005
// CONFIG_SRGB_SWAPCHAIN_EMULATION (3) is being skipped all together since it's only
// included for the case of mFeatureLevel == FeatureLevel::FEATURE_LEVEL_0, which should
// not be possible for WebGPU
if (constant.id == 1 || constant.id == 3 || constant.id == 4) {
continue;
}
double value = 0.0;
if (auto* v = std::get_if<int32_t>(&constant.value)) {
value = static_cast<double>(*v);
} else if (auto* f = std::get_if<float>(&constant.value)) {
value = static_cast<double>(*f);
} else if (auto* b = std::get_if<bool>(&constant.value)) {
value = *b ? 0.0 : 1.0;
}
constants.push_back(
wgpu::ConstantEntry{ .key = getSpecConstantStringId(constant.id), .value = value });
}
return constants;
}
}// namespace
WGPUProgram::WGPUProgram(wgpu::Device& device, Program& program)
: HwProgram(program.getName()) {
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>> specConstants;
toMap(program.getSpecializationConstants(), specConstants);
vertexShaderModule = createShaderModule(device, program, ShaderStage::VERTEX, specConstants);
fragmentShaderModule =
createShaderModule(device, program, ShaderStage::FRAGMENT, specConstants);
computeShaderModule = createShaderModule(device, program, ShaderStage::COMPUTE, specConstants);
}
: HwProgram(program.getName()),
vertexShaderModule(createShaderModule(device, name.c_str_safe(), program.getShadersSource(),
ShaderStage::VERTEX)),
fragmentShaderModule(createShaderModule(device, name.c_str_safe(), program.getShadersSource(),
ShaderStage::FRAGMENT)),
computeShaderModule(createShaderModule(device, name.c_str_safe(), program.getShadersSource(),
ShaderStage::COMPUTE)),
constants(convertConstants(program.getSpecializationConstants())) {}
}// namespace filament::backend
@@ -63,13 +63,4 @@
#define FWGPU_LOGI (utils::slog.i)
#endif
constexpr uint64_t REQUEST_ADAPTER_TIMEOUT_NANOSECONDS =
/* milliseconds */ 1000u * /* converted to ns */ 1000000u;
constexpr uint64_t REQUEST_DEVICE_TIMEOUT_NANOSECONDS =
/* milliseconds */ 1000u * /* converted to ns */ 1000000u;
constexpr uint64_t SHADER_COMPILATION_TIMEOUT_NANOSECONDS =
/* milliseconds */ 1000u * /* converted to ns */ 1000000u;
#endif// TNT_FILAMENT_BACKEND_WEBGPUCONSTANTS_H
+215 -120
View File
@@ -32,6 +32,7 @@
#include <utils/Panic.h>
#include <utils/ostream.h>
#include <dawn/webgpu_cpp_print.h>
#include <webgpu/webgpu_cpp.h>
#include <algorithm>
@@ -40,10 +41,179 @@
#include <cstdint>
#include <memory>
#include <sstream>
#include <string_view>
#include <utility>
#include <variant>
namespace filament::backend {
namespace {
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printInstanceDetails(wgpu::Instance const& instance) {
wgpu::SupportedWGSLLanguageFeatures supportedWGSLLanguageFeatures{};
if (!instance.GetWGSLLanguageFeatures(&supportedWGSLLanguageFeatures)) {
FWGPU_LOGW << "Failed to get WebGPU instance supported WGSL language features"
<< utils::io::endl;
} else {
FWGPU_LOGI << "WebGPU instance supported WGSL language features ("
<< supportedWGSLLanguageFeatures.featureCount << "):" << utils::io::endl;
if (supportedWGSLLanguageFeatures.featureCount > 0 &&
supportedWGSLLanguageFeatures.features != nullptr) {
std::for_each(supportedWGSLLanguageFeatures.features,
supportedWGSLLanguageFeatures.features +
supportedWGSLLanguageFeatures.featureCount,
[](wgpu::WGSLLanguageFeatureName const featureName) {
std::stringstream nameStream{};
nameStream << featureName;
FWGPU_LOGI << " " << nameStream.str() << utils::io::endl;
});
}
}
}
#endif
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printLimit(std::string_view name, const std::variant<uint32_t, uint64_t> value) {
FWGPU_LOGI << " " << name.data() << ": ";
bool undefined = true;
if (std::holds_alternative<uint32_t>(value)) {
if (std::get<uint32_t>(value) != WGPU_LIMIT_U32_UNDEFINED) {
undefined = false;
FWGPU_LOGI << std::get<uint32_t>(value);
}
} else if (std::holds_alternative<uint64_t>(value)) {
if (std::get<uint64_t>(value) != WGPU_LIMIT_U64_UNDEFINED) {
undefined = false;
FWGPU_LOGI << std::get<uint64_t>(value);
}
}
if (undefined) {
FWGPU_LOGI << "UNDEFINED";
}
FWGPU_LOGI << utils::io::endl;
}
#endif
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printLimits(wgpu::Limits const& limits) {
printLimit("maxTextureDimension1D", limits.maxTextureDimension1D);
printLimit("maxTextureDimension2D", limits.maxTextureDimension2D);
printLimit("maxTextureDimension3D", limits.maxTextureDimension3D);
printLimit("maxTextureArrayLayers", limits.maxTextureArrayLayers);
printLimit("maxBindGroups", limits.maxBindGroups);
printLimit("maxBindGroupsPlusVertexBuffers", limits.maxBindGroupsPlusVertexBuffers);
printLimit("maxBindingsPerBindGroup", limits.maxBindingsPerBindGroup);
printLimit("maxDynamicUniformBuffersPerPipelineLayout",
limits.maxDynamicUniformBuffersPerPipelineLayout);
printLimit("maxDynamicStorageBuffersPerPipelineLayout",
limits.maxDynamicStorageBuffersPerPipelineLayout);
printLimit("maxSampledTexturesPerShaderStage", limits.maxSampledTexturesPerShaderStage);
printLimit("maxSamplersPerShaderStage", limits.maxSamplersPerShaderStage);
printLimit("maxStorageBuffersPerShaderStage", limits.maxStorageBuffersPerShaderStage);
printLimit("maxStorageTexturesPerShaderStage", limits.maxStorageTexturesPerShaderStage);
printLimit("maxUniformBuffersPerShaderStage", limits.maxUniformBuffersPerShaderStage);
printLimit("maxUniformBufferBindingSize", limits.maxUniformBufferBindingSize);
printLimit("maxStorageBufferBindingSize", limits.maxStorageBufferBindingSize);
printLimit("minUniformBufferOffsetAlignment", limits.minUniformBufferOffsetAlignment);
printLimit("minStorageBufferOffsetAlignment", limits.minStorageBufferOffsetAlignment);
printLimit("maxVertexBuffers", limits.maxVertexBuffers);
printLimit("maxBufferSize", limits.maxBufferSize);
printLimit("maxVertexAttributes", limits.maxVertexAttributes);
printLimit("maxVertexBufferArrayStride", limits.maxVertexBufferArrayStride);
printLimit("maxInterStageShaderVariables", limits.maxInterStageShaderVariables);
printLimit("maxColorAttachments", limits.maxColorAttachments);
printLimit("maxColorAttachmentBytesPerSample", limits.maxColorAttachmentBytesPerSample);
printLimit("maxComputeWorkgroupStorageSize", limits.maxComputeWorkgroupStorageSize);
printLimit("maxComputeInvocationsPerWorkgroup", limits.maxComputeInvocationsPerWorkgroup);
printLimit("maxComputeWorkgroupSizeX", limits.maxComputeWorkgroupSizeX);
printLimit("maxComputeWorkgroupSizeY", limits.maxComputeWorkgroupSizeY);
printLimit("maxComputeWorkgroupSizeZ", limits.maxComputeWorkgroupSizeZ);
printLimit("maxComputeWorkgroupsPerDimension", limits.maxComputeWorkgroupsPerDimension);
printLimit("maxStorageBuffersInVertexStage", limits.maxStorageBuffersInVertexStage);
printLimit("maxStorageTexturesInVertexStage", limits.maxStorageTexturesInVertexStage);
printLimit("maxStorageBuffersInFragmentStage", limits.maxStorageBuffersInFragmentStage);
printLimit("maxStorageTexturesInFragmentStage", limits.maxStorageTexturesInFragmentStage);
}
#endif
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printAdapterDetails(wgpu::Adapter const& adapter) {
wgpu::DawnAdapterPropertiesPowerPreference powerPreferenceProperties{};
wgpu::AdapterInfo adapterInfo{};
adapterInfo.nextInChain = &powerPreferenceProperties;
if (!adapter.GetInfo(&adapterInfo)) {
FWGPU_LOGW << "Failed to get WebGPU adapter info" << utils::io::endl;
} else {
std::stringstream backendTypeStream{};
backendTypeStream << adapterInfo.backendType;
std::stringstream adapterTypeStream{};
adapterTypeStream << adapterInfo.adapterType;
std::stringstream powerPreferenceStream{};
powerPreferenceStream << powerPreferenceProperties.powerPreference;
FWGPU_LOGI << "WebGPU adapter info:" << utils::io::endl;
FWGPU_LOGI << " vendor: " << adapterInfo.vendor.data << utils::io::endl;
FWGPU_LOGI << " architecture: " << adapterInfo.architecture.data << utils::io::endl;
FWGPU_LOGI << " device: " << adapterInfo.device.data << utils::io::endl;
FWGPU_LOGI << " description: " << adapterInfo.description.data << utils::io::endl;
FWGPU_LOGI << " backend type: " << backendTypeStream.str().data() << utils::io::endl;
FWGPU_LOGI << " adapter type: " << adapterTypeStream.str().data() << utils::io::endl;
FWGPU_LOGI << " device ID: " << adapterInfo.deviceID << utils::io::endl;
FWGPU_LOGI << " vendor ID: " << adapterInfo.vendorID << utils::io::endl;
FWGPU_LOGI << " subgroup min size: " << adapterInfo.subgroupMinSize << utils::io::endl;
FWGPU_LOGI << " subgroup max size: " << adapterInfo.subgroupMaxSize << utils::io::endl;
FWGPU_LOGI << " power preference: " << powerPreferenceStream.str() << utils::io::endl;
}
wgpu::SupportedFeatures supportedFeatures{};
adapter.GetFeatures(&supportedFeatures);
FWGPU_LOGI << "WebGPU adapter supported features (" << supportedFeatures.featureCount
<< "):" << utils::io::endl;
if (supportedFeatures.featureCount > 0 && supportedFeatures.features != nullptr) {
std::for_each(supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount,
[](wgpu::FeatureName const name) {
std::stringstream nameStream{};
nameStream << name;
FWGPU_LOGI << " " << nameStream.str().data() << utils::io::endl;
});
}
wgpu::Limits supportedLimits{};
if (!adapter.GetLimits(&supportedLimits)) {
FWGPU_LOGW << "Failed to get WebGPU adapter supported limits" << utils::io::endl;
} else {
FWGPU_LOGI << "WebGPU adapter supported limits:" << utils::io::endl;
printLimits(supportedLimits);
}
}
#endif
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printDeviceDetails(wgpu::Device const& device) {
wgpu::SupportedFeatures supportedFeatures{};
device.GetFeatures(&supportedFeatures);
FWGPU_LOGI << "WebGPU device supported features (" << supportedFeatures.featureCount
<< "):" << utils::io::endl;
if (supportedFeatures.featureCount > 0 && supportedFeatures.features != nullptr) {
std::for_each(supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount,
[](wgpu::FeatureName const name) {
std::stringstream nameStream{};
nameStream << name;
FWGPU_LOGI << " " << nameStream.str().data() << utils::io::endl;
});
}
wgpu::Limits supportedLimits{};
if (!device.GetLimits(&supportedLimits)) {
FWGPU_LOGW << "Failed to get WebGPU supported device limits" << utils::io::endl;
} else {
FWGPU_LOGI << "WebGPU device supported limits:" << utils::io::endl;
printLimits(supportedLimits);
}
}
#endif
}// namespace
Driver* WebGPUDriver::create(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept {
constexpr size_t defaultSize = FILAMENT_WEBGPU_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig {driverConfig};
@@ -51,16 +221,26 @@ Driver* WebGPUDriver::create(WebGPUPlatform& platform, const Platform::DriverCon
return new WebGPUDriver(platform, validConfig);
}
WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform,
const Platform::DriverConfig& driverConfig) noexcept
WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept
: mPlatform(platform),
mHandleAllocator("Handles", driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck, driverConfig.disableHeapHandleTags) {
mHandleAllocator("Handles",
driverConfig.handleArenaSize,
driverConfig.disableHandleUseAfterFreeCheck,
driverConfig.disableHeapHandleTags) {
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printInstanceDetails(mPlatform.getInstance());
#endif
mAdapter = mPlatform.requestAdapter(nullptr);
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printAdapterDetails(mAdapter);
#endif
mDevice = mPlatform.requestDevice(mAdapter);
wgpu::Limits supportedLimits{};
mDevice.GetLimits(&supportedLimits);
mMinUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment;
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printDeviceDetails(mDevice);
#endif
mQueue = mDevice.GetQueue();
}
@@ -179,9 +359,6 @@ void WebGPUDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
if (rt == mDefaultRenderTarget) {
mDefaultRenderTarget = nullptr;
}
if (rt == mCurrentRenderTarget) {
mCurrentRenderTarget = nullptr;
}
// WGPURenderTarget destructor is trivial.
// The HwTexture handles stored within WGPURenderTarget (via MRT, TargetBufferInfo)
// are not owned by WGPURenderTarget, so they are not destroyed here.
@@ -210,19 +387,6 @@ void WebGPUDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> tqh)
}
void WebGPUDriver::destroyDescriptorSet(Handle<HwDescriptorSet> tqh) {
auto* bindGroup = handleCast<WebGPUDescriptorSet>(tqh);
assert_invariant(bindGroup);
if (bindGroup->getBindGroup() != nullptr) {
for (size_t i = 0; i < MAX_DESCRIPTOR_SET_COUNT; i++) {
if (mCurrentDescriptorSets[i].bindGroup != nullptr &&
bindGroup->getBindGroup().Get() == mCurrentDescriptorSets[i].bindGroup.Get()) {
// Clear this from our current entries
mCurrentDescriptorSets[i].bindGroup = nullptr;
mCurrentDescriptorSets[i].offsets.clear();
mCurrentDescriptorSets[i].offsetCount = 0;
}
}
}
if (tqh) {
destructHandle<WebGPUDescriptorSet>(tqh);
}
@@ -524,7 +688,7 @@ bool WebGPUDriver::isAutoDepthResolveSupported() {
}
bool WebGPUDriver::isSRGBSwapChainSupported() {
return true;
return false;
}
bool WebGPUDriver::isProtectedContentSupported() {
@@ -708,17 +872,15 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
assert_invariant(mCommandEncoder);
auto* renderTarget = handleCast<WGPURenderTarget>(rth);
wgpu::RenderPassDescriptor renderPassDescriptor{};
wgpu::TextureView defaultColorView = nullptr;
wgpu::TextureView defaultDepthStencilView = nullptr;
std::array<wgpu::TextureView, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> customColorViews{};
uint32_t customColorViewCount = 0;
wgpu::TextureView customDepthView = nullptr;
wgpu::TextureFormat customDepthFormat = wgpu::TextureFormat::Undefined;
wgpu::TextureFormat customStencilFormat = wgpu::TextureFormat::Undefined;
wgpu::TextureView customStencilView = nullptr;
mCurrentRenderTarget = renderTarget;
if (renderTarget->isDefaultRenderTarget()) {
assert_invariant(mSwapChain && mTextureView);
defaultColorView = mTextureView;
@@ -731,8 +893,8 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
auto* hwTexture = handleCast<WGPUTexture>(colorInfos[i].handle);
if (hwTexture) {
// TODO: Consider colorInfos[i].level and colorInfos[i].layer for view creation
// if WGPUTexture::getTextureView() isn't sufficient or needs parameters.
customColorViews[customColorViewCount++] = hwTexture->getTextureView();
// if WGPUTexture::getTexView() isn't sufficient or needs parameters.
customColorViews[customColorViewCount++] = hwTexture->getTexView();
}
}
}
@@ -741,8 +903,7 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
if (depthInfo.handle) {
auto* hwTexture = handleCast<WGPUTexture>(depthInfo.handle);
if (hwTexture) {
customDepthView = hwTexture->getTextureView();
customDepthFormat = hwTexture->getFormat();
customDepthView = hwTexture->getTexView();
}
}
@@ -751,12 +912,11 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
// If depth and stencil use the same texture handle, this will re-cast but that's fine.
auto* hwTexture = handleCast<WGPUTexture>(stencilInfo.handle);
if (hwTexture) {
customStencilView = hwTexture->getTextureView();
customStencilFormat = hwTexture->getFormat();
customStencilView = hwTexture->getTexView();
}
}
}
wgpu::RenderPassDescriptor renderPassDescriptor{};
renderTarget->setUpRenderPassAttachments(renderPassDescriptor,
params,
defaultColorView,
@@ -764,21 +924,18 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
customColorViews.data(),
customColorViewCount,
customDepthView,
customStencilView,
customDepthFormat,
customStencilFormat);
customStencilView);
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor);
// Ensure viewport dimensions are not 0
FILAMENT_CHECK_POSTCONDITION(params.viewport.width > 0) << "viewport width is 0?";
FILAMENT_CHECK_POSTCONDITION(params.viewport.height > 0) << "viewport height is 0?";
// Ensure viewport dimensions are positive
uint32_t viewportWidth = params.viewport.width > 0 ? params.viewport.width : 1;
uint32_t viewportHeight = params.viewport.height > 0 ? params.viewport.height : 1;
mRenderPassEncoder.SetViewport(
static_cast<float>(params.viewport.left),
static_cast<float>(params.viewport.bottom),
static_cast<float>(params.viewport.width),
static_cast<float>(params.viewport.height),
static_cast<float>(viewportWidth),
static_cast<float>(viewportHeight),
params.depthRange.near,
params.depthRange.far);
}
@@ -873,7 +1030,7 @@ void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
// VulkanPipelineCache to handle this, may be missing nuance
static auto pipleineStateHasher = utils::hash::MurmurHashFn<filament::backend::PipelineState>();
auto hash = pipleineStateHasher(pipelineState);
if (mPipelineMap.find(hash) != mPipelineMap.end()) {
if(mPipelineMap.find(hash) != mPipelineMap.end()){
mRenderPassEncoder.SetPipeline(mPipelineMap[hash]);
return;
}
@@ -909,67 +1066,24 @@ void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
<< layoutDescriptor.label;
auto const* vertexBufferInfo = handleCast<WGPUVertexBufferInfo>(pipelineState.vertexBufferInfo);
assert_invariant(vertexBufferInfo);
std::vector<wgpu::TextureFormat> pipelineColorFormats;
wgpu::TextureFormat pipelineDepthFormat = wgpu::TextureFormat::Undefined;
uint8_t pipelineSamples = 1;
if (mCurrentRenderTarget->isDefaultRenderTarget()) {
pipelineColorFormats.push_back(mSwapChain->getColorFormat());
pipelineDepthFormat = mSwapChain->getDepthFormat();
pipelineSamples =
mCurrentRenderTarget->getSamples();// Default RT should have samples (usually 1)
} else {
const auto& mrtColorAttachments = mCurrentRenderTarget->getColorAttachmentInfos();
for (size_t i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; ++i) {
if (mrtColorAttachments[i].handle) {
const auto* colorTexture = handleCast<WGPUTexture>(mrtColorAttachments[i].handle);
if (colorTexture) {
pipelineColorFormats.push_back(colorTexture->getTexture().GetFormat());
}
}
}
const auto& depthInfo = mCurrentRenderTarget->getDepthAttachmentInfo();
const auto& stencilInfo = mCurrentRenderTarget->getStencilAttachmentInfo();
if (depthInfo.handle) {
FILAMENT_CHECK_POSTCONDITION(!stencilInfo.handle)
<< "depth and stencil attachments cannot both be provided for WebGPU";
const auto* dfTexture = handleCast<WGPUTexture>(depthInfo.handle);
if (dfTexture) pipelineDepthFormat = dfTexture->getTexture().GetFormat();
} else {
if (stencilInfo.handle) {
const auto* sfTexture = handleCast<WGPUTexture>(stencilInfo.handle);
// Assuming combined depth/stencil format if only stencil is present
if (sfTexture) {
pipelineDepthFormat = sfTexture->getTexture().GetFormat();
}
}
}
pipelineSamples = mCurrentRenderTarget->getSamples();
}
if (program->fragmentShaderModule != nullptr) {
FILAMENT_CHECK_POSTCONDITION(!pipelineColorFormats.empty())
<< "Render pipeline with fragment shader must have at least one color target "
"format.";
}
wgpu::RenderPipeline pipeline = createWebGPURenderPipeline(mDevice, *program, *vertexBufferInfo,
layout, pipelineState.rasterState, pipelineState.stencilState,
pipelineState.polygonOffset, pipelineState.primitiveType, pipelineColorFormats,
pipelineDepthFormat, pipelineSamples);
assert_invariant(pipeline);
const wgpu::RenderPipeline pipeline = createWebGPURenderPipeline(mDevice, *program,
*vertexBufferInfo, layout, pipelineState.rasterState, pipelineState.stencilState,
pipelineState.polygonOffset, pipelineState.primitiveType, mSwapChain->getColorFormat(),
mSwapChain->getDepthFormat());
mPipelineMap[hash] = pipeline;
mRenderPassEncoder.SetPipeline(pipeline);
}
void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
auto* renderPrimitive = handleCast<WGPURenderPrimitive>(rph);
// This *must* match the WGPUVertexBufferInfo that was bound in bindPipeline(). But we want
// to allow to call this before bindPipeline(), so the validation can only happen in draw()
auto vbi = handleCast<WGPUVertexBufferInfo>(renderPrimitive->vertexBuffer->vbih);
for (const auto& webGPUSlotBindings: vbi->getWebGPUSlotBindingInfos()) {
mRenderPassEncoder.SetVertexBuffer(webGPUSlotBindings.slot,
renderPrimitive->vertexBuffer->buffers[webGPUSlotBindings.sourceBuffer],
webGPUSlotBindings.bufferOffset);
assert_invariant(
vbi->getVertexBufferLayoutSize() == renderPrimitive->vertexBuffer->buffers.size());
for (uint32_t i = 0; i < vbi->getVertexBufferLayoutSize(); i++) {
mRenderPassEncoder.SetVertexBuffer(i, renderPrimitive->vertexBuffer->buffers[i]);
}
mRenderPassEncoder.SetIndexBuffer(renderPrimitive->indexBuffer->getBuffer(),
@@ -977,27 +1091,11 @@ void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
}
void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
// We defer actually binding until we actually draw
for (size_t i = 0; i < MAX_DESCRIPTOR_SET_COUNT; i++) {
auto& binding = mCurrentDescriptorSets[i];
if (binding.bindGroup) {
mRenderPassEncoder.SetBindGroup(i, binding.bindGroup, binding.offsetCount,
binding.offsets.data());
}
}
mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 0);
}
void WebGPUDriver::draw(PipelineState pipelineState,
Handle<HwRenderPrimitive> renderPrimitiveHandle, uint32_t indexOffset, uint32_t indexCount,
uint32_t instanceCount) {
WGPURenderPrimitive const* const renderPrimitive =
handleCast<WGPURenderPrimitive>(renderPrimitiveHandle);
pipelineState.primitiveType = renderPrimitive->type;
pipelineState.vertexBufferInfo = renderPrimitive->vertexBuffer->vbih;
bindPipeline(pipelineState);
bindRenderPrimitive(renderPrimitiveHandle);
void WebGPUDriver::draw(PipelineState, Handle<HwRenderPrimitive>, uint32_t indexOffset,
uint32_t indexCount, uint32_t instanceCount) {
draw2(indexOffset, indexCount, instanceCount);
}
@@ -1046,7 +1144,7 @@ void WebGPUDriver::updateDescriptorSetTexture(Handle<HwDescriptorSet> dsh,
auto sampler = makeSampler(params);
// TODO making assumptions that size and offset mean the same thing here.
wgpu::BindGroupEntry tEntry{ .binding = static_cast<uint32_t>(binding * 2),
.textureView = texture->getTextureView() };
.textureView = texture->getTexView() };
bindGroup->addEntry(tEntry.binding, std::move(tEntry));
wgpu::BindGroupEntry sEntry{ .binding = static_cast<uint32_t>(binding * 2 + 1),
@@ -1057,18 +1155,15 @@ void WebGPUDriver::updateDescriptorSetTexture(Handle<HwDescriptorSet> dsh,
void WebGPUDriver::bindDescriptorSet(Handle<HwDescriptorSet> dsh,
backend::descriptor_set_t setIndex, backend::DescriptorSetOffsetArray&& offsets) {
assert_invariant(setIndex < MAX_DESCRIPTOR_SET_COUNT);
const auto bindGroup = handleCast<WebGPUDescriptorSet>(dsh);
const auto wbg = bindGroup->lockAndReturn(mDevice);
mCurrentDescriptorSets[setIndex] = { .bindGroup = wbg,
.offsetCount = bindGroup->countEntitiesWithDynamicOffsets(),
.offsets = std::move(offsets) };
assert_invariant(mRenderPassEncoder);
const size_t dynamicOffsetCount = bindGroup->countEntitiesWithDynamicOffsets();
mRenderPassEncoder.SetBindGroup(setIndex, wbg, dynamicOffsetCount, offsets.data());
}
void WebGPUDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
}
wgpu::Sampler WebGPUDriver::makeSampler(SamplerParams const& params) {
wgpu::SamplerDescriptor desc{};
@@ -74,16 +74,8 @@ private:
wgpu::RenderPassEncoder mRenderPassEncoder = nullptr;
wgpu::CommandBuffer mCommandBuffer = nullptr;
WGPURenderTarget* mDefaultRenderTarget = nullptr;
WGPURenderTarget* mCurrentRenderTarget = nullptr;
tsl::robin_map<uint32_t, wgpu::RenderPipeline> mPipelineMap;
struct DescriptorSetBindingInfo{
wgpu::BindGroup bindGroup;
size_t offsetCount;
backend::DescriptorSetOffsetArray offsets;
};
std::array<DescriptorSetBindingInfo,MAX_DESCRIPTOR_SET_COUNT> mCurrentDescriptorSets;
/*
* Driver interface
*/
+91 -144
View File
@@ -196,90 +196,43 @@ void WGPUBufferBase::updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_
queue.WriteBuffer(buffer, byteOffset + legalSize, &mRemainderChunk, 4);
}
}
static constexpr uint32_t DUMMY_WEBGPU_SLOT = 0;
WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
// TODO: max limits may not be supported by webgpu driver. This should be addressed in the
// hardening part.
mVertexBufferLayouts(MAX_VERTEX_BUFFER_COUNT),
mVertexAttributes(MAX_VERTEX_BUFFER_COUNT) {
// It starts from 1 because slot 0 is now reserved for the dummy.
uint32_t currentWebGPUSlotIndex = 1;
// A reasonable dummy stride (e.g., for vec4)
const uint32_t DUMMY_STRIDE = 16;
// Initialize the layout for the dummy slot (slot 0)
mVertexBufferLayouts[DUMMY_WEBGPU_SLOT].arrayStride = DUMMY_STRIDE;
mVertexBufferLayouts[DUMMY_WEBGPU_SLOT].stepMode = wgpu::VertexStepMode::Vertex;
mVertexBufferLayouts[DUMMY_WEBGPU_SLOT].attributeCount = 0;
mWebGPUSlotBindingInfos.push_back({
.sourceBuffer = 0,
.slot = DUMMY_WEBGPU_SLOT,
.bufferOffset = 0,
.stride = DUMMY_STRIDE,
});
for (uint32_t attributeIndex = 0; attributeIndex < attributes.size(); ++attributeIndex) {
const auto& attribute = attributes[attributeIndex];
bool const isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
bool const isNormalized = attribute.flags & Attribute::FLAG_NORMALIZED;
wgpu::VertexFormat vertexFormat = getVertexFormat(attribute.type, isNormalized, isInteger);
if (attribute.buffer == Attribute::BUFFER_UNUSED) {
// Use some dummy format
vertexFormat = isInteger ? wgpu::VertexFormat::Uint8x4 : wgpu::VertexFormat::Unorm8x4;
mVertexAttributes[DUMMY_WEBGPU_SLOT].push_back({
.format = vertexFormat,
.offset = 0,
.shaderLocation = attributeIndex,
});
mVertexBufferLayouts[DUMMY_WEBGPU_SLOT].attributeCount++;
mVertexBufferLayout(bufferCount),
mAttributes(bufferCount) {
assert_invariant(attributeCount > 0);
assert_invariant(bufferCount > 0);
for (uint32_t attribIndex = 0; attribIndex < attributes.size(); attribIndex++) {
Attribute const& attrib = attributes[attribIndex];
// Ignore the attributes which are not bind to vertex buffers.
if (attrib.buffer == Attribute::BUFFER_UNUSED) {
continue;
}
auto it = std::find_if(mWebGPUSlotBindingInfos.begin(), mWebGPUSlotBindingInfos.end(),
[&](const auto& info) {
return info.sourceBuffer == attribute.buffer && info.stride == attribute.stride;
});
assert_invariant(attrib.buffer < bufferCount);
bool const isInteger = attrib.flags & Attribute::FLAG_INTEGER_TARGET;
bool const isNormalized = attrib.flags & Attribute::FLAG_NORMALIZED;
wgpu::VertexFormat vertexFormat = getVertexFormat(attrib.type, isNormalized, isInteger);
uint32_t assignedSlot;
if (it != mWebGPUSlotBindingInfos.end()) {
assignedSlot = it->slot;
} else {
// New combination, allocate a new WebGPU slot
assert_invariant(currentWebGPUSlotIndex < MAX_VERTEX_BUFFER_COUNT);
assignedSlot = currentWebGPUSlotIndex++;
mWebGPUSlotBindingInfos.push_back({
.sourceBuffer = attribute.buffer,
.slot = assignedSlot,
.bufferOffset = attribute.offset - (attribute.offset % attribute.stride),
.stride = attribute.stride,
});
mVertexBufferLayouts[assignedSlot].arrayStride = attribute.stride;
mVertexBufferLayouts[assignedSlot].stepMode = wgpu::VertexStepMode::Vertex;
mVertexBufferLayouts[assignedSlot].attributeCount = 0;
}
mVertexAttributes[assignedSlot].push_back({
// Attributes are sequential per buffer
mAttributes[attrib.buffer].push_back({
.format = vertexFormat,
.offset = attribute.offset % attribute.stride,
.shaderLocation = attributeIndex,
.offset = attrib.offset,
.shaderLocation = attribIndex,
});
mVertexBufferLayouts[assignedSlot].attributeCount++;
mVertexBufferLayout[attrib.buffer].stepMode = wgpu::VertexStepMode::Vertex;
if (mVertexBufferLayout[attrib.buffer].arrayStride == 0) {
mVertexBufferLayout[attrib.buffer].arrayStride = attrib.stride;
} else {
assert_invariant(mVertexBufferLayout[attrib.buffer].arrayStride == attrib.stride);
}
}
mVertexBufferLayouts.resize(currentWebGPUSlotIndex);
for (const auto& info: mWebGPUSlotBindingInfos) {
mVertexBufferLayouts[info.slot].attributes = mVertexAttributes[info.slot].data();
for (uint32_t bufferIndex = 0; bufferIndex < bufferCount; bufferIndex++) {
mVertexBufferLayout[bufferIndex].attributeCount = mAttributes[bufferIndex].size();
mVertexBufferLayout[bufferIndex].attributes = mAttributes[bufferIndex].data();
}
}
@@ -592,7 +545,7 @@ WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat forma
FILAMENT_CHECK_POSTCONDITION(mTexture)
<< "Failed to create texture for " << textureDescriptor.label;
// Second, the texture view aspect
mTexureView = makeTextureView(0, levels, target);
mTexView = makeTextureView(0, levels, target);
}
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept {
@@ -601,7 +554,7 @@ WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount
mBlockWidth = src->mBlockWidth;
mBlockHeight = src->mBlockHeight;
mTexureView = makeTextureView(baseLevel, levelCount, target);
mTexView = makeTextureView(baseLevel, levelCount, target);
}
wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(TextureUsage const& fUsage) {
@@ -980,10 +933,20 @@ WGPURenderTarget::WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samp
mColorAttachments(colorAttachmentsMRT),
mDepthAttachment(depthAttachmentInfo),
mStencilAttachment(stencilAttachmentInfo) {
// TODO Make this an array
mColorAttachmentDescriptors.reserve(MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
}
// Static helper to map MRT index to TargetBufferFlags
TargetBufferFlags WGPURenderTarget::getTargetBufferFlagsAt(int mrtIndex) {
if (mrtIndex < 0 || mrtIndex >= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT) {
return TargetBufferFlags::NONE;
}
// This mapping assumes TargetBufferFlags::COLOR_0, COLOR_1 etc. are contiguous
return static_cast<TargetBufferFlags>(
static_cast<uint32_t>(TargetBufferFlags::COLOR0) << mrtIndex);
}
// Corrected getLoadOperation
wgpu::LoadOp WGPURenderTarget::getLoadOperation(RenderPassParams const& params,
TargetBufferFlags bufferToOperateOn) {
if (any(params.flags.clear & bufferToOperateOn)) {
@@ -995,6 +958,7 @@ wgpu::LoadOp WGPURenderTarget::getLoadOperation(RenderPassParams const& params,
return wgpu::LoadOp::Load;
}
// Corrected getStoreOperation
wgpu::StoreOp WGPURenderTarget::getStoreOperation(RenderPassParams const& params,
TargetBufferFlags bufferToOperateOn) {
if (any(params.flags.discardEnd & bufferToOperateOn)) {
@@ -1003,103 +967,79 @@ wgpu::StoreOp WGPURenderTarget::getStoreOperation(RenderPassParams const& params
return wgpu::StoreOp::Store;
}
void WGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& descriptor,
RenderPassParams const& params, wgpu::TextureView const& defaultColorTextureView,
void WGPURenderTarget::setUpRenderPassAttachments(
wgpu::RenderPassDescriptor& descriptor,
RenderPassParams const& params,
wgpu::TextureView const& defaultColorTextureView,
wgpu::TextureView const& defaultDepthStencilTextureView,
wgpu::TextureView const* customColorTextureViews, uint32_t customColorTextureViewCount,
wgpu::TextureView const* customColorTextureViews,
uint32_t customColorTextureViewCount,
wgpu::TextureView const& customDepthTextureView,
wgpu::TextureView const& customStencilTextureView, wgpu::TextureFormat customDepthFormat,
wgpu::TextureFormat customStencilFormat) {
wgpu::TextureView const& customStencilTextureView) {
mColorAttachmentDescriptors.clear();
mHasDepthStencilAttachment = false;
if (defaultRenderTarget) {
assert_invariant(defaultColorTextureView);
mColorAttachmentDescriptors.push_back({ .view = defaultColorTextureView,
.resolveTarget = nullptr,
.loadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::COLOR0),
.storeOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::COLOR0),
.clearValue = { params.clearColor.r, params.clearColor.g, params.clearColor.b,
params.clearColor.a } });
wgpu::RenderPassColorAttachment colorAttDesc{};
colorAttDesc.view = defaultColorTextureView;
colorAttDesc.resolveTarget = nullptr;
colorAttDesc.loadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::COLOR0);
colorAttDesc.storeOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::COLOR0);
colorAttDesc.clearValue = {params.clearColor.r, params.clearColor.g,
params.clearColor.b, params.clearColor.a};
mColorAttachmentDescriptors.push_back(colorAttDesc);
if (defaultDepthStencilTextureView) {
mDepthStencilAttachmentDescriptor = {
.view = defaultDepthStencilTextureView,
.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
.depthStoreOp =
WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
.depthClearValue = static_cast<float>(params.clearDepth),
.depthReadOnly =
(params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
.stencilLoadOp =
WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
.stencilStoreOp =
WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
.stencilClearValue = params.clearStencil,
.stencilReadOnly =
(params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0,
.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0,
};
mHasDepthStencilAttachment = true;
}
} else {// Custom Render Target
} else { // Custom Render Target
for (uint32_t i = 0; i < customColorTextureViewCount; ++i) {
if (customColorTextureViews[i]) {
mColorAttachmentDescriptors.push_back({ .view = customColorTextureViews[i],
// .resolveTarget = nullptr; // TODO: MSAA resolve for custom RT
.loadOp = WGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i)),
.storeOp =
WGPURenderTarget::getStoreOperation(params, getTargetBufferFlagsAt(i)),
.clearValue = { .r = params.clearColor.r,
.g = params.clearColor.g,
.b = params.clearColor.b,
.a = params.clearColor.a } });
wgpu::RenderPassColorAttachment colorAttDesc{};
colorAttDesc.view = customColorTextureViews[i];
colorAttDesc.resolveTarget = nullptr; // TODO: MSAA resolve for custom RT
colorAttDesc.loadOp = WGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i));
colorAttDesc.storeOp = WGPURenderTarget::getStoreOperation(params, getTargetBufferFlagsAt(i));
colorAttDesc.clearValue = {params.clearColor.r, params.clearColor.g,
params.clearColor.b, params.clearColor.a};
mColorAttachmentDescriptors.push_back(colorAttDesc);
}
}
FILAMENT_CHECK_POSTCONDITION(!(customDepthTextureView && customStencilTextureView))
<< "WebGPU CANNOT support separate texture views for depth + stencil. depth + "
"stencil needs to be in one texture view";
wgpu::TextureView combinedDsView = customDepthTextureView ? customDepthTextureView : customStencilTextureView;
const bool hasStencil =
customStencilTextureView ||
(customDepthFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
customDepthFormat == wgpu::TextureFormat::Depth32FloatStencil8);
const bool hasDepth =
customDepthTextureView ||
(customStencilFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
customDepthFormat == wgpu::TextureFormat::Depth32FloatStencil8);
if (customDepthTextureView || customStencilTextureView) {
assert_invariant((hasDepth || hasStencil) &&
"Depth or Texture view without a valid texture format");
if (combinedDsView) {
mDepthStencilAttachmentDescriptor = {};
mDepthStencilAttachmentDescriptor.view =
customDepthTextureView ? customDepthTextureView : customStencilTextureView;
mDepthStencilAttachmentDescriptor.view = combinedDsView;
if (hasDepth) {
mDepthStencilAttachmentDescriptor.depthLoadOp =
WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH);
mDepthStencilAttachmentDescriptor.depthStoreOp =
WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH);
mDepthStencilAttachmentDescriptor.depthClearValue =
static_cast<float>(params.clearDepth);
mDepthStencilAttachmentDescriptor.depthReadOnly =
(params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0;
if (customDepthTextureView) {
mDepthStencilAttachmentDescriptor.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH);
mDepthStencilAttachmentDescriptor.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH);
mDepthStencilAttachmentDescriptor.depthClearValue = static_cast<float>(params.clearDepth);
mDepthStencilAttachmentDescriptor.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0;
} else {
mDepthStencilAttachmentDescriptor.depthLoadOp = wgpu::LoadOp::Undefined;
mDepthStencilAttachmentDescriptor.depthStoreOp = wgpu::StoreOp::Undefined;
mDepthStencilAttachmentDescriptor.depthReadOnly = true;
}
if (hasStencil) {
mDepthStencilAttachmentDescriptor.stencilLoadOp =
WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL);
mDepthStencilAttachmentDescriptor.stencilStoreOp =
WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL);
if (customStencilTextureView) {
mDepthStencilAttachmentDescriptor.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL);
mDepthStencilAttachmentDescriptor.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL);
mDepthStencilAttachmentDescriptor.stencilClearValue = params.clearStencil;
mDepthStencilAttachmentDescriptor.stencilReadOnly =
(params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0;
mDepthStencilAttachmentDescriptor.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0;
} else {
mDepthStencilAttachmentDescriptor.stencilLoadOp = wgpu::LoadOp::Undefined;
mDepthStencilAttachmentDescriptor.stencilStoreOp = wgpu::StoreOp::Undefined;
@@ -1111,12 +1051,19 @@ void WGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& de
descriptor.colorAttachmentCount = mColorAttachmentDescriptors.size();
descriptor.colorAttachments = mColorAttachmentDescriptors.data();
descriptor.depthStencilAttachment =
mHasDepthStencilAttachment ? &mDepthStencilAttachmentDescriptor : nullptr;
descriptor.depthStencilAttachment = mHasDepthStencilAttachment ? &mDepthStencilAttachmentDescriptor : nullptr;
// descriptor.sampleCount was removed from the core spec. If your webgpu.h still has it,
// and your Dawn version expects it, you might need to set it here based on this->samples.
// e.g., descriptor.sampleCount = this->samples;
}
math::uint2 WGPURenderTarget::getAttachmentSize() const noexcept {
if (!defaultRenderTarget) {
return {width, height};
}
// For default RT, size is dynamic and usually obtained from the swapchain.
// The caller (WebGPUDriver::beginRenderPass) should know the current swapchain size.
return {0,0};
}
}// namespace filament::backend
+29 -39
View File
@@ -44,46 +44,36 @@ public:
};
// WGPUVertexBufferInfo maps Filament vertex attributes to WebGPU buffer binding model.
// VertexBufferInfo contains layout info for Vertex Buffer based on WebGPU structs. In WebGPU each
// VertexBufferLayout is associated with a single vertex buffer. So number of mVertexBufferLayout
// is equal to bufferCount. Each VertexBufferLayout can contain multiple VertexAttribute. Bind index
// of vertex buffer is implicitly calculated by the position of VertexBufferLayout in an array.
class WGPUVertexBufferInfo : public HwVertexBufferInfo {
public:
WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
AttributeArray const& attributes);
inline wgpu::VertexBufferLayout const* getVertexBufferLayouts() const {
return mVertexBufferLayouts.data();
}
inline uint32_t getVertexBufferLayoutCount() const {
return static_cast<uint32_t>(mVertexBufferLayouts.size());
inline wgpu::VertexBufferLayout const* getVertexBufferLayout() const {
return mVertexBufferLayout.data();
}
inline wgpu::VertexAttribute const* getVertexAttributes(uint32_t i) const {
return mVertexAttributes[i].data();
}
inline uint32_t getVertexAttributeCount(uint32_t i) const {
return static_cast<uint32_t>(mVertexAttributes[i].size());
inline uint32_t getVertexBufferLayoutSize() const {
return mVertexBufferLayout.size();
}
struct WebGPUSlotBindingInfo {
uint8_t sourceBuffer;
uint32_t slot;
uint64_t bufferOffset;
uint32_t stride;
};
inline const std::vector<WebGPUSlotBindingInfo>& getWebGPUSlotBindingInfos() const {
return mWebGPUSlotBindingInfos;
inline wgpu::VertexAttribute const* getVertexAttributeForIndex(uint32_t index) const {
assert_invariant(index < mAttributes.size());
return mAttributes[index].data();
}
inline uint32_t getVertexAttributeSize(uint32_t index) const {
assert_invariant(index < mAttributes.size());
return mAttributes[index].size();
}
private:
// This stores the final wgpu::VertexBufferLayout objects, one per WebGPU slot.
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayouts;
// This stores all wgpu::VertexAttribute structs, indexed by their original
// Filament attributeIndex.
std::vector<std::vector<wgpu::VertexAttribute>> mVertexAttributes;
// Stores information for the driver to perform setVertexBuffer calls
std::vector<WebGPUSlotBindingInfo> mWebGPUSlotBindingInfos;
// TODO: can we do better in terms on heap management.
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayout{};
std::vector<std::vector<wgpu::VertexAttribute>> mAttributes{};
};
struct WGPUVertexBuffer : public HwVertexBuffer {
@@ -155,9 +145,6 @@ public:
[[nodiscard]] bool getIsLocked() const { return mBindGroup != nullptr; }
[[nodiscard]] size_t countEntitiesWithDynamicOffsets() const;
// May be nullptr. Use lockAndReturn to create the bind group when appropriate
[[nodiscard]] const wgpu::BindGroup& getBindGroup() const { return mBindGroup; }
private:
wgpu::BindGroupLayout mLayout = nullptr;
static constexpr uint8_t INVALID_INDEX = MAX_DESCRIPTOR_COUNT + 1;
@@ -179,8 +166,7 @@ public:
size_t getBlockHeight() const { return mBlockHeight; }
[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
[[nodiscard]] const wgpu::TextureView& getTextureView() const { return mTexureView; }
[[nodiscard]] wgpu::TextureFormat getFormat() const { return mFormat; }
[[nodiscard]] const wgpu::TextureView& getTexView() const { return mTexView; }
static wgpu::TextureFormat fToWGPUTextureFormat(
filament::backend::TextureFormat const& fFormat);
@@ -199,7 +185,7 @@ private:
wgpu::TextureFormat mFormat = wgpu::TextureFormat::Undefined;
wgpu::TextureAspect mAspect = wgpu::TextureAspect::Undefined;
uint32_t mArrayLayerCount = 1;
wgpu::TextureView mTexureView = nullptr;
wgpu::TextureView mTexView = nullptr;
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
size_t mBlockWidth;
size_t mBlockHeight;
@@ -211,6 +197,8 @@ struct WGPURenderPrimitive : public HwRenderPrimitive {
WGPUIndexBuffer* indexBuffer = nullptr;
};
class WGPURenderTarget : public HwRenderTarget {
public:
using Attachment = TargetBufferInfo; // Using TargetBufferInfo directly for attachments
@@ -237,11 +225,11 @@ public:
wgpu::TextureView const* customColorTextureViews, // Array of views
uint32_t customColorTextureViewCount,
wgpu::TextureView const& customDepthTextureView,
wgpu::TextureView const& customStencilTextureView,
wgpu::TextureFormat customDepthFormat,
wgpu::TextureFormat customStencilFormat);
wgpu::TextureView const& customStencilTextureView);
math::uint2 getAttachmentSize() const noexcept;
bool isDefaultRenderTarget() const { return defaultRenderTarget; }
uint8_t getSamples() const { return samples; }
@@ -255,11 +243,13 @@ public:
static wgpu::StoreOp getStoreOperation(const RenderPassParams& params, TargetBufferFlags buffer);
private:
// Helper to map MRT index to TargetBufferFlags
static TargetBufferFlags getTargetBufferFlagsAt(int mrtIndex);
bool defaultRenderTarget = false;
uint8_t samples = 1;
MRT mColorAttachments{};
// TODO WebGPU only supports a DepthStencil attachment, should this be just mDepthStencilAttachment?
Attachment mDepthAttachment{};
Attachment mStencilAttachment{};
@@ -154,9 +154,9 @@ constexpr wgpu::BlendFactor toWebGPU(BlendFunction blendFunction) {
wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
WGPUProgram const& program, WGPUVertexBufferInfo const& vertexBufferInfo,
wgpu::PipelineLayout const& layout, RasterState const& rasterState,
StencilState const& stencilState, PolygonOffset const& polygonOffset, PrimitiveType primitiveType,
std::vector<wgpu::TextureFormat> const& colorFormats,
wgpu::TextureFormat depthFormat, uint8_t samplesCount) {
StencilState const& stencilState, PolygonOffset const& polygonOffset,
PrimitiveType primitiveType, wgpu::TextureFormat colorFormat,
wgpu::TextureFormat depthFormat) {
assert_invariant(program.vertexShaderModule);
const wgpu::DepthStencilState depthStencilState {
.format = depthFormat,
@@ -191,8 +191,8 @@ wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
.entryPoint = "main",
.constantCount = program.constants.size(),
.constants = program.constants.data(),
.bufferCount = vertexBufferInfo.getVertexBufferLayoutCount(),
.buffers = vertexBufferInfo.getVertexBufferLayouts()
.bufferCount = vertexBufferInfo.getVertexBufferLayoutSize(),
.buffers = vertexBufferInfo.getVertexBufferLayout()
},
.primitive = {
.topology = toWebGPU(primitiveType),
@@ -207,9 +207,9 @@ wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
.unclippedDepth = !rasterState.depthClamp &&
device.HasFeature(wgpu::FeatureName::DepthClipControl)
},
.depthStencil = depthFormat != wgpu::TextureFormat::Undefined ? &depthStencilState: nullptr,
.depthStencil = &depthStencilState,
.multisample = {
.count = samplesCount,
.count = 1, // TODO need to get this from the render target
.mask = 0xFFFFFFFF,
.alphaToCoverageEnabled = rasterState.alphaToCoverage
},
@@ -234,15 +234,12 @@ wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
fragmentState.entryPoint = "main";
fragmentState.constantCount = program.constants.size(),
fragmentState.constants = program.constants.data(),
fragmentState.targetCount = colorFormats.size();
fragmentState.targetCount = 1; // TODO need to get this from the render target
fragmentState.targets = colorTargets.data();
assert_invariant(fragmentState.targetCount <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
// A fragment shader implies at least one color target if it outputs color.
// This should be guaranteed by the caller ensuring colorFormats is not empty.
assert_invariant(fragmentState.targetCount > 0);
for (size_t targetIndex = 0; targetIndex < fragmentState.targetCount; targetIndex++) {
auto& colorTarget = colorTargets[targetIndex];
colorTarget.format = colorFormats[targetIndex];
colorTarget.format = colorFormat;
colorTarget.blend = rasterState.hasBlending() ? &blendState : nullptr;
colorTarget.writeMask =
rasterState.colorWrite ? wgpu::ColorWriteMask::All : wgpu::ColorWriteMask::None;
@@ -18,7 +18,6 @@
#define TNT_FILAMENT_BACKEND_WEBGPUPIPELINECREATION_H
#include <cstdint>
#include <vector>
namespace wgpu {
class Device;
@@ -39,9 +38,8 @@ class WGPUProgram;
[[nodiscard]] wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const&,
WGPUProgram const&, WGPUVertexBufferInfo const&, wgpu::PipelineLayout const&,
RasterState const&, StencilState const&, PolygonOffset const&, PrimitiveType primitiveType,
std::vector<wgpu::TextureFormat> const& colorFormats,
wgpu::TextureFormat depthFormat, uint8_t samplesCount);
RasterState const&, StencilState const&, PolygonOffset const&, PrimitiveType,
wgpu::TextureFormat colorFormat, wgpu::TextureFormat depthFormat);
}// namespace filament::backend
-188
View File
@@ -1,188 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_WEBGPUSTRINGS_H
#define TNT_FILAMENT_BACKEND_WEBGPUSTRINGS_H
#include "WebGPUConstants.h"
#include <backend/DriverEnums.h>
#include <utils/Panic.h>
#include <utils/ostream.h>
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
#include <dawn/webgpu_cpp_print.h>
#endif
#include <webgpu/webgpu_cpp.h>
#include <cstdint>
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
#include <sstream>
#endif
#include <string_view>
/**
* Reusable set of convenience functions for strings -- generally string views, literals, &
* streaming -- used in the WebGPU backend
*/
namespace filament::backend {
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
/**
* Convenience template to print WGPU types (which don't support Filament's utils::io::ostream)
* @tparam WebGPUPrintable e.g. wgpu::FeatureName type
* @param out stream to print to
* @param printable the instance to print
* @return the stream printed to
*
* Example usage (because including the template operator override itself does not compile):
* #if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
* utils::io::ostream& operator<<(utils::io::ostream& out,
* const wgpu::FeatureName featureName) noexcept {
* return streamInsertWebGPUPrintable(out, featureName);
* }
* #endif
*/
template<typename WebGPUPrintable>
utils::io::ostream& streamInsertWebGPUPrintable(utils::io::ostream& out,
const WebGPUPrintable printable) {
std::stringstream printableStream;
printableStream << printable;
out << printableStream.str();
return out;
}
#endif
[[nodiscard]] constexpr std::string_view errorTypeToString(const wgpu::ErrorType errorType) {
switch (errorType) {
case wgpu::ErrorType::NoError: return "NO_ERROR";
case wgpu::ErrorType::Validation: return "VALIDATION";
case wgpu::ErrorType::OutOfMemory: return "OUT_OF_MEMORY";
case wgpu::ErrorType::Internal: return "INTERNAL";
case wgpu::ErrorType::Unknown: return "UNKNOWN";
}
}
[[nodiscard]] constexpr std::string_view powerPreferenceToString(
const wgpu::PowerPreference powerPreference) {
switch (powerPreference) {
case wgpu::PowerPreference::Undefined: return "UNDEFINED";
case wgpu::PowerPreference::LowPower: return "LOW_POWER";
case wgpu::PowerPreference::HighPerformance: return "HIGH_PERFORMANCE";
}
}
[[nodiscard]] static inline std::string_view powerPreferenceToString(
const wgpu::DawnAdapterPropertiesPowerPreference powerPreference) {
return powerPreferenceToString(powerPreference.powerPreference);
}
[[nodiscard]] constexpr std::string_view backendTypeToString(const wgpu::BackendType backendType) {
switch (backendType) {
case wgpu::BackendType::Undefined: return "UNDEFINED";
case wgpu::BackendType::Null: return "NULL";
case wgpu::BackendType::WebGPU: return "WEBGPU";
case wgpu::BackendType::D3D11: return "D3D11";
case wgpu::BackendType::D3D12: return "D3D12";
case wgpu::BackendType::Metal: return "METAL";
case wgpu::BackendType::Vulkan: return "VULKAN";
case wgpu::BackendType::OpenGL: return "OPENGL";
case wgpu::BackendType::OpenGLES: return "OPENGLES";
}
}
[[nodiscard]] constexpr std::string_view adapterTypeToString(const wgpu::AdapterType adapterType) {
switch (adapterType) {
case wgpu::AdapterType::DiscreteGPU: return "DISCRETE_GPU";
case wgpu::AdapterType::IntegratedGPU: return "INTEGRATED_GPU";
case wgpu::AdapterType::CPU: return "CPU";
case wgpu::AdapterType::Unknown: return "UNKNOWN";
}
}
/**
* Convenience template to print wgpu::RequestAdapterOptions
* @tparam STREAM_TYPE useful namely for streaming to either an utils::io::ostream OR
* utils::details::PanicStream, but also for any kind of stream
* @param out stream to print to
* @param options instance to be printed
* @return stream printed to
*
* Example usage (because including the template operator override itself does not compile):
* template<typename STREAM_TYPE>
* STREAM_TYPE& operator<<(STREAM_TYPE& out, wgpu::RequestAdapterOptions const& options) noexcept {
* return streamInsertRequestAdapterOptions(out, options);
* }
*/
template<typename STREAM_TYPE>
STREAM_TYPE& streamInsertRequestAdapterOptions(STREAM_TYPE& out,
wgpu::RequestAdapterOptions const& options) noexcept {
out << "power preference " << powerPreferenceToString(options.powerPreference)
<< " force fallback adapter " << bool(options.forceFallbackAdapter) << " backend type "
<< backendTypeToString(options.backendType);
return out;
}
/**
* Convenience template to print wgpu::AdapterInfo
* @tparam STREAM_TYPE useful namely for streaming to either an utils::io::ostream OR
* utils::details::PanicStream, but also for any kind of stream
* @param out stream to print to
* @param options instance to be printed
* @return stream printed to
*
* Example usage (because including the template operator override itself does not compile):
* template<typename STREAM_TYPE>
* STREAM_TYPE& operator<<(STREAM_TYPE& out, wgpu::AdapterInfo const& info) noexcept {
* return streamInsertRequestAdapterInfo(out, info);
* }
*/
template<class STREAM_TYPE>
STREAM_TYPE& streamInsertRequestAdapterInfo(STREAM_TYPE& out,
wgpu::AdapterInfo const& info) noexcept {
out << "vendor (" << info.vendorID << ") '" << info.vendor
<< "' device (" << info.deviceID << ") '" << info.device
<< "' adapter " << adapterTypeToString(info.adapterType)
<< " backend " << backendTypeToString(info.backendType)
<< " architecture '" << info.architecture
<< "' subgroupMinSize " << info.subgroupMinSize
<< " subgroupMaxSize " << info.subgroupMaxSize;
return out;
}
[[nodiscard]] constexpr std::string_view deviceLostReasonToString(
const wgpu::DeviceLostReason reason) {
switch (reason) {
case wgpu::DeviceLostReason::Unknown: return "UNKNOWN";
case wgpu::DeviceLostReason::Destroyed: return "DESTROYED";
case wgpu::DeviceLostReason::CallbackCancelled: return "CALLBACK_CANCELLED";
case wgpu::DeviceLostReason::FailedCreation: return "FAILED_CREATION";
}
}
[[nodiscard]] constexpr std::string_view filamentShaderStageToString(ShaderStage stage) {
switch (stage) {
case ShaderStage::VERTEX: return "vertex";
case ShaderStage::FRAGMENT: return "fragment";
case ShaderStage::COMPUTE: return "compute";
}
}
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_WEBGPUSTRINGS_H
+35 -33
View File
@@ -17,50 +17,34 @@
#include "webgpu/WebGPUSwapChain.h"
#include "webgpu/WebGPUConstants.h"
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
#include "webgpu/WebGPUStrings.h"
#endif
#include "backend/DriverEnums.h"
#include <utils/Panic.h>
#include <utils/ostream.h>
#include <dawn/webgpu_cpp_print.h>
#include <webgpu/webgpu_cpp.h>
#include <algorithm>
#include <cstdint>
#include <sstream>
namespace {
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
utils::io::ostream& operator<<(utils::io::ostream& out, const wgpu::TextureFormat format) noexcept {
return filament::backend::streamInsertWebGPUPrintable(out, format);
}
utils::io::ostream& operator<<(utils::io::ostream& out,
const wgpu::TextureUsage textureUsage) noexcept {
return filament::backend::streamInsertWebGPUPrintable(out, textureUsage);
}
utils::io::ostream& operator<<(utils::io::ostream& out,
const wgpu::PresentMode presentMode) noexcept {
return filament::backend::streamInsertWebGPUPrintable(out, presentMode);
}
utils::io::ostream& operator<<(utils::io::ostream& out,
const wgpu::CompositeAlphaMode alphaMode) noexcept {
return filament::backend::streamInsertWebGPUPrintable(out, alphaMode);
}
void printSurfaceCapabilitiesDetails(wgpu::SurfaceCapabilities const& capabilities) {
std::stringstream usagesStream{};
usagesStream << capabilities.usages;
FWGPU_LOGI << "WebGPU surface capabilities:" << utils::io::endl;
FWGPU_LOGI << " surface usages: " << capabilities.usages << utils::io::endl;
FWGPU_LOGI << " surface usages: " << usagesStream.str().data() << utils::io::endl;
FWGPU_LOGI << " surface formats (" << capabilities.formatCount << "):" << utils::io::endl;
if (capabilities.formatCount > 0 && capabilities.formats != nullptr) {
std::for_each(capabilities.formats, capabilities.formats + capabilities.formatCount,
[](wgpu::TextureFormat const format) {
FWGPU_LOGI << " " << format << utils::io::endl;
std::stringstream formatStream{};
formatStream << format;
FWGPU_LOGI << " " << formatStream.str().data() << utils::io::endl;
});
}
FWGPU_LOGI << " surface present modes (" << capabilities.presentModeCount
@@ -69,7 +53,9 @@ void printSurfaceCapabilitiesDetails(wgpu::SurfaceCapabilities const& capabiliti
std::for_each(capabilities.presentModes,
capabilities.presentModes + capabilities.presentModeCount,
[](wgpu::PresentMode const presentMode) {
FWGPU_LOGI << " " << presentMode << utils::io::endl;
std::stringstream presentModeStream{};
presentModeStream << presentMode;
FWGPU_LOGI << " " << presentModeStream.str().data() << utils::io::endl;
});
}
FWGPU_LOGI << " surface alpha modes (" << capabilities.alphaModeCount
@@ -78,30 +64,46 @@ void printSurfaceCapabilitiesDetails(wgpu::SurfaceCapabilities const& capabiliti
std::for_each(capabilities.alphaModes,
capabilities.alphaModes + capabilities.alphaModeCount,
[](wgpu::CompositeAlphaMode const alphaMode) {
FWGPU_LOGI << " " << alphaMode << utils::io::endl;
std::stringstream alphaModeStream{};
alphaModeStream << alphaMode;
FWGPU_LOGI << " " << alphaModeStream.str().data() << utils::io::endl;
});
}
}
#endif
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config,
wgpu::TextureFormat depthFormat) {
std::stringstream formatStream{};
formatStream << config.format;
std::stringstream usageStream{};
usageStream << config.usage;
std::stringstream alphaModeStream{};
alphaModeStream << config.alphaMode;
std::stringstream presentModeStream{};
presentModeStream << config.presentMode;
std::stringstream depthFormatStream;
depthFormatStream << depthFormat;
FWGPU_LOGI << "WebGPU surface configuration:" << utils::io::endl;
FWGPU_LOGI << " surface format: " << config.format << utils::io::endl;
FWGPU_LOGI << " surface usage: " << config.usage << utils::io::endl;
FWGPU_LOGI << " surface format: " << formatStream.str() << utils::io::endl;
FWGPU_LOGI << " surface usage: " << usageStream.str() << utils::io::endl;
FWGPU_LOGI << " surface view formats (" << config.viewFormatCount << "):" << utils::io::endl;
if (config.viewFormatCount > 0 && config.viewFormats != nullptr) {
std::for_each(config.viewFormats, config.viewFormats + config.viewFormatCount,
[](wgpu::TextureFormat const viewFormat) {
FWGPU_LOGI << " " << viewFormat << utils::io::endl;
std::stringstream viewFormatStream{};
viewFormatStream << viewFormat;
FWGPU_LOGI << " " << viewFormatStream.str().data() << utils::io::endl;
});
}
FWGPU_LOGI << " surface alpha mode: " << config.alphaMode << utils::io::endl;
FWGPU_LOGI << " surface alpha mode: " << alphaModeStream.str() << utils::io::endl;
FWGPU_LOGI << " surface width: " << config.width << utils::io::endl;
FWGPU_LOGI << " surface height: " << config.height << utils::io::endl;
FWGPU_LOGI << " surface present mode: " << config.presentMode << utils::io::endl;
FWGPU_LOGI << "WebGPU selected depth format: " << depthFormat << utils::io::endl;
FWGPU_LOGI << " surface present mode: " << presentModeStream.str() << utils::io::endl;
FWGPU_LOGI << "WebGPU selected depth format: " << depthFormatStream.str() << utils::io::endl;
}
#endif// FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
#endif
[[nodiscard]] constexpr wgpu::TextureFormat selectColorFormat(size_t availableFormatsCount,
wgpu::TextureFormat const* availableFormats, bool useSRGBColorSpace) {
@@ -18,30 +18,16 @@
#include "webgpu/WebGPUConstants.h"
#include "webgpu/WebGPUDriver.h"
#include "webgpu/WebGPUStrings.h"
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <utils/Hash.h>
#include <utils/Panic.h>
#include <utils/ostream.h>
#include <dawn/webgpu_cpp_print.h>
#include <webgpu/webgpu_cpp.h>
#include <algorithm>
#include <array>
#include <cstdint>
#include <functional>
#include <mutex>
#include <sstream>// for one-time-ish setup string concatenation, namely error messaging
#include <unordered_set>
#include <utility>
#include <vector>
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
#include <string_view>
#include <variant>
#endif
#include <sstream>
/**
* WebGPU Backend implementation common across platforms or operating systems (at least for now).
@@ -53,213 +39,6 @@ namespace filament::backend {
namespace {
constexpr std::array REQUIRED_FEATURES = {
wgpu::FeatureName::TransientAttachments };
constexpr std::array OPTIONAL_FEATURES = {
wgpu::FeatureName::DepthClipControl,
wgpu::FeatureName::Depth32FloatStencil8,
wgpu::FeatureName::CoreFeaturesAndLimits };
enum class LimitToValidate : uint8_t {
begin = 0,// needs to be first for iterating through all possible values in the enum
MAX_BIND_GROUPS,
MAX_BINDINGS_PER_BIND_GROUP,
MAX_SAMPLERS_PER_SHADER_STAGE,
MAX_STORAGE_BUFFERS_PER_SHADER_STAGE,
MAX_VERTEX_BUFFERS,
MAX_VERTEX_ATTRIBUTES,
end// needs to be last for iterating through all possible values in the enum
// (Sentinel value)
};
// Only the attributes identified by the LimitToValidate enum above will actually be validated
// at runtime. Thus, if you add a limit here add the associated enum value in LimitToValidate!
constexpr wgpu::Limits REQUIRED_LIMITS = {
.maxBindGroups = filament::backend::MAX_DESCRIPTOR_SET_COUNT,
.maxBindingsPerBindGroup = filament::backend::MAX_DESCRIPTOR_COUNT,
.maxSamplersPerShaderStage = 16, // TODO should be set to filament::backend::MAX_SAMPLER_COUNT,
.maxStorageBuffersPerShaderStage = filament::backend::MAX_SSBO_COUNT,
.maxVertexBuffers = 8, // TODO should be set to filament::backend::MAX_VERTEX_BUFFER_COUNT,
.maxVertexAttributes = filament::backend::MAX_VERTEX_ATTRIBUTE_COUNT,
};
constexpr void forEachLimitToValidate(std::function<bool(LimitToValidate const)> const& func) {
for (auto limit = static_cast<uint8_t>(LimitToValidate::begin) + 1;
limit < static_cast<uint8_t>(LimitToValidate::end); limit++) {
auto castedLimit = static_cast<LimitToValidate>(limit);
bool castedToValidValue = false;
switch (castedLimit) {
case LimitToValidate::begin:
case LimitToValidate::MAX_BIND_GROUPS:
case LimitToValidate::MAX_BINDINGS_PER_BIND_GROUP:
case LimitToValidate::MAX_SAMPLERS_PER_SHADER_STAGE:
case LimitToValidate::MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
case LimitToValidate::MAX_VERTEX_BUFFERS:
case LimitToValidate::MAX_VERTEX_ATTRIBUTES:
case LimitToValidate::end:
castedToValidValue = true;
break;
}
assert_invariant(castedToValidValue &&
"LimitToValidate enum values are not sequentially incremented by 1? "
"Compilers normally do this by default; which compiler was used here?");
if (func(castedLimit)) {
break;
}
}
}
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
utils::io::ostream& operator<<(utils::io::ostream& out,
const wgpu::WGSLLanguageFeatureName languageFeatureName) noexcept {
return streamInsertWebGPUPrintable(out, languageFeatureName);
}
utils::io::ostream& operator<<(utils::io::ostream& out,
const wgpu::FeatureName featureName) noexcept {
return streamInsertWebGPUPrintable(out, featureName);
}
#endif
template<typename STREAM_TYPE>
STREAM_TYPE& operator<<(STREAM_TYPE& out, wgpu::RequestAdapterOptions const& options) noexcept {
return streamInsertRequestAdapterOptions(out, options);
}
template<class STREAM_TYPE>
STREAM_TYPE& operator<<(STREAM_TYPE& out, wgpu::AdapterInfo const& info) noexcept {
return streamInsertRequestAdapterInfo(out, info);
}
constexpr bool isDefined(uint32_t limit) { return limit < wgpu::kLimitU32Undefined; }
[[maybe_unused]] constexpr bool isDefined(uint64_t limit) {
return limit < wgpu::kLimitU64Undefined;
}
void assertLimitsAreExpressedInRequirementsStruct() {
forEachLimitToValidate([](LimitToValidate const limit) {
switch (limit) {
case LimitToValidate::MAX_BIND_GROUPS:
static_assert(isDefined(REQUIRED_LIMITS.maxBindGroups));
break;
case LimitToValidate::MAX_BINDINGS_PER_BIND_GROUP:
static_assert(isDefined(REQUIRED_LIMITS.maxBindingsPerBindGroup));
break;
case LimitToValidate::MAX_SAMPLERS_PER_SHADER_STAGE:
static_assert(isDefined(REQUIRED_LIMITS.maxSamplersPerShaderStage));
break;
case LimitToValidate::MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
static_assert(isDefined(REQUIRED_LIMITS.maxStorageBuffersPerShaderStage));
break;
case LimitToValidate::MAX_VERTEX_BUFFERS:
static_assert(isDefined(REQUIRED_LIMITS.maxVertexBuffers));
break;
case LimitToValidate::MAX_VERTEX_ATTRIBUTES:
static_assert(isDefined(REQUIRED_LIMITS.maxVertexAttributes));
break;
case LimitToValidate::begin:
case LimitToValidate::end:
break;
}
return false; // should not break
});
}
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
[[nodiscard]] std::string_view toString(LimitToValidate limit) {
switch (limit) {
case LimitToValidate::MAX_BIND_GROUPS:
return "MAX_BIND_GROUPS";
case LimitToValidate::MAX_BINDINGS_PER_BIND_GROUP:
return "MAX_BINDINGS_PER_BIND_GROUP";
case LimitToValidate::MAX_SAMPLERS_PER_SHADER_STAGE:
return "MAX_SAMPLERS_PER_SHADER_STAGE";
case LimitToValidate::MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
return "MAX_STORAGE_BUFFERS_PER_SHADER_STAGE";
case LimitToValidate::MAX_VERTEX_BUFFERS:
return "MAX_VERTEX_BUFFERS";
case LimitToValidate::MAX_VERTEX_ATTRIBUTES:
return "MAX_VERTEX_ATTRIBUTES";
case LimitToValidate::begin:
case LimitToValidate::end:
return "UNKNOWN";
}
}
#endif
[[nodiscard]] uint64_t valueForLimit(wgpu::Limits const& limits, LimitToValidate limit) {
switch (limit) {
case LimitToValidate::MAX_BIND_GROUPS:
return limits.maxBindGroups;
case LimitToValidate::MAX_BINDINGS_PER_BIND_GROUP:
return limits.maxBindingsPerBindGroup;
case LimitToValidate::MAX_SAMPLERS_PER_SHADER_STAGE:
return limits.maxSamplersPerShaderStage;
case LimitToValidate::MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
return limits.maxStorageBuffersPerShaderStage;
case LimitToValidate::MAX_VERTEX_BUFFERS:
return limits.maxVertexBuffers;
case LimitToValidate::MAX_VERTEX_ATTRIBUTES:
return limits.maxVertexAttributes;
case LimitToValidate::begin:
case LimitToValidate::end:
return 0;
}
}
[[nodiscard]] bool satisfiesLimits(wgpu::Limits const& limits) {
size_t failedLimitCount = 0;
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
std::stringstream failedLimitsStream;
#endif
forEachLimitToValidate([&](LimitToValidate const limit) {
uint64_t supportedValue = valueForLimit(limits, limit);
uint64_t requiredValue = valueForLimit(REQUIRED_LIMITS, limit);
if (supportedValue < requiredValue) {
failedLimitCount++;
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
failedLimitsStream << toString(limit) << " required " << requiredValue << " but found "
<< supportedValue << ". ";
#else
return true;// break early if not printing anything
#endif
}
return false;// don't break, keep going
});
if (failedLimitCount == 0) {
return true;
}
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
FWGPU_LOGI << "Failed to satisfy " << failedLimitCount
<< " limit(s): " << failedLimitsStream.str();
#endif
return false;
}
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printInstanceDetails(wgpu::Instance const& instance) {
wgpu::SupportedWGSLLanguageFeatures supportedWGSLLanguageFeatures{};
if (!instance.GetWGSLLanguageFeatures(&supportedWGSLLanguageFeatures)) {
FWGPU_LOGW << "Failed to get WebGPU instance supported WGSL language features"
<< utils::io::endl;
} else {
FWGPU_LOGI << "WebGPU instance supported WGSL language features ("
<< supportedWGSLLanguageFeatures.featureCount << "):" << utils::io::endl;
if (supportedWGSLLanguageFeatures.featureCount > 0 &&
supportedWGSLLanguageFeatures.features != nullptr) {
std::for_each(supportedWGSLLanguageFeatures.features,
supportedWGSLLanguageFeatures.features +
supportedWGSLLanguageFeatures.featureCount,
[](wgpu::WGSLLanguageFeatureName const featureName) {
FWGPU_LOGI << " " << featureName << utils::io::endl;
});
}
}
}
#endif
//either returns a valid instance or panics
[[nodiscard]] wgpu::Instance createInstance() {
wgpu::DawnTogglesDescriptor dawnTogglesDescriptor{};
@@ -284,409 +63,119 @@ void printInstanceDetails(wgpu::Instance const& instance) {
}
};
wgpu::Instance instance = wgpu::CreateInstance(&instanceDescriptor);
FILAMENT_CHECK_POSTCONDITION(instance != nullptr) << "Unable to create WebGPU instance.";
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printInstanceDetails(instance);
#endif
FILAMENT_CHECK_POSTCONDITION(instance != nullptr) << "Unable to create webgpu instance.";
return instance;
}
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printLimit(std::string_view name, const std::variant<uint32_t, uint64_t> value) {
FWGPU_LOGI << " " << name.data() << ": ";
bool undefined = true;
if (std::holds_alternative<uint32_t>(value)) {
if (std::get<uint32_t>(value) != WGPU_LIMIT_U32_UNDEFINED) {
undefined = false;
FWGPU_LOGI << std::get<uint32_t>(value);
}
} else if (std::holds_alternative<uint64_t>(value)) {
if (std::get<uint64_t>(value) != WGPU_LIMIT_U64_UNDEFINED) {
undefined = false;
FWGPU_LOGI << std::get<uint64_t>(value);
}
}
if (undefined) {
FWGPU_LOGI << "UNDEFINED";
}
FWGPU_LOGI << utils::io::endl;
}
#endif// FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printLimits(wgpu::Limits const& limits) {
printLimit("maxTextureDimension1D", limits.maxTextureDimension1D);
printLimit("maxTextureDimension2D", limits.maxTextureDimension2D);
printLimit("maxTextureDimension3D", limits.maxTextureDimension3D);
printLimit("maxTextureArrayLayers", limits.maxTextureArrayLayers);
printLimit("maxBindGroups", limits.maxBindGroups);
printLimit("maxBindGroupsPlusVertexBuffers", limits.maxBindGroupsPlusVertexBuffers);
printLimit("maxBindingsPerBindGroup", limits.maxBindingsPerBindGroup);
printLimit("maxDynamicUniformBuffersPerPipelineLayout",
limits.maxDynamicUniformBuffersPerPipelineLayout);
printLimit("maxDynamicStorageBuffersPerPipelineLayout",
limits.maxDynamicStorageBuffersPerPipelineLayout);
printLimit("maxSampledTexturesPerShaderStage", limits.maxSampledTexturesPerShaderStage);
printLimit("maxSamplersPerShaderStage", limits.maxSamplersPerShaderStage);
printLimit("maxStorageBuffersPerShaderStage", limits.maxStorageBuffersPerShaderStage);
printLimit("maxStorageTexturesPerShaderStage", limits.maxStorageTexturesPerShaderStage);
printLimit("maxUniformBuffersPerShaderStage", limits.maxUniformBuffersPerShaderStage);
printLimit("maxUniformBufferBindingSize", limits.maxUniformBufferBindingSize);
printLimit("maxStorageBufferBindingSize", limits.maxStorageBufferBindingSize);
printLimit("minUniformBufferOffsetAlignment", limits.minUniformBufferOffsetAlignment);
printLimit("minStorageBufferOffsetAlignment", limits.minStorageBufferOffsetAlignment);
printLimit("maxVertexBuffers", limits.maxVertexBuffers);
printLimit("maxBufferSize", limits.maxBufferSize);
printLimit("maxVertexAttributes", limits.maxVertexAttributes);
printLimit("maxVertexBufferArrayStride", limits.maxVertexBufferArrayStride);
printLimit("maxInterStageShaderVariables", limits.maxInterStageShaderVariables);
printLimit("maxColorAttachments", limits.maxColorAttachments);
printLimit("maxColorAttachmentBytesPerSample", limits.maxColorAttachmentBytesPerSample);
printLimit("maxComputeWorkgroupStorageSize", limits.maxComputeWorkgroupStorageSize);
printLimit("maxComputeInvocationsPerWorkgroup", limits.maxComputeInvocationsPerWorkgroup);
printLimit("maxComputeWorkgroupSizeX", limits.maxComputeWorkgroupSizeX);
printLimit("maxComputeWorkgroupSizeY", limits.maxComputeWorkgroupSizeY);
printLimit("maxComputeWorkgroupSizeZ", limits.maxComputeWorkgroupSizeZ);
printLimit("maxComputeWorkgroupsPerDimension", limits.maxComputeWorkgroupsPerDimension);
printLimit("maxStorageBuffersInVertexStage", limits.maxStorageBuffersInVertexStage);
printLimit("maxStorageTexturesInVertexStage", limits.maxStorageTexturesInVertexStage);
printLimit("maxStorageBuffersInFragmentStage", limits.maxStorageBuffersInFragmentStage);
printLimit("maxStorageTexturesInFragmentStage", limits.maxStorageTexturesInFragmentStage);
}
#endif
struct AdapterDetails final {
AdapterDetails()
: AdapterDetails(nullptr) {}
explicit AdapterDetails(wgpu::Adapter adapter)
: adapter(std::move(adapter)) {
info.nextInChain = &powerPreference;
}
AdapterDetails(wgpu::AdapterInfo&& info,
wgpu::DawnAdapterPropertiesPowerPreference& powerPreference, wgpu::Adapter&& adapter)
: info(std::move(info)),
powerPreference(powerPreference),
adapter(std::move(adapter)) {}
AdapterDetails& operator=(AdapterDetails&& other) noexcept {
adapter = std::exchange(other.adapter, nullptr);
info = std::exchange(other.info, {});
powerPreference = std::exchange(other.powerPreference, {});
return *this;
}
wgpu::AdapterInfo info{};
wgpu::DawnAdapterPropertiesPowerPreference powerPreference{};
wgpu::Adapter adapter = nullptr;
bool operator==(AdapterDetails const& other) const {
return info.vendorID == other.info.vendorID &&
info.deviceID == other.info.deviceID &&
info.backendType == other.info.backendType &&
info.adapterType == other.info.adapterType &&
powerPreference.powerPreference == other.powerPreference.powerPreference;
}
};
template<class STREAM_TYPE>
STREAM_TYPE& operator<<(STREAM_TYPE& out, AdapterDetails const& details) noexcept {
out << details.info
<< " power preference " << powerPreferenceToString(details.powerPreference);
return out;
}
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printAdapterDetails(AdapterDetails const& details) {
FWGPU_LOGI << "Selected WebGPU adapter info: " << details << utils::io::endl;
wgpu::SupportedFeatures supportedFeatures{};
details.adapter.GetFeatures(&supportedFeatures);
FWGPU_LOGI << "WebGPU adapter supported features (" << supportedFeatures.featureCount
<< "):" << utils::io::endl;
if (supportedFeatures.featureCount > 0 && supportedFeatures.features != nullptr) {
std::for_each(supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount,
[](wgpu::FeatureName const featureName) {
FWGPU_LOGI << " " << featureName << utils::io::endl;
});
}
wgpu::Limits supportedLimits{};
if (!details.adapter.GetLimits(&supportedLimits)) {
FWGPU_LOGW << "Failed to get WebGPU adapter supported limits" << utils::io::endl;
} else {
FWGPU_LOGI << "WebGPU adapter supported limits:" << utils::io::endl;
printLimits(supportedLimits);
}
}
#endif
struct AdapterDetailsHash final {
size_t operator()(AdapterDetails const& details) const {
using utils::hash::combine;
size_t hash = 0;
combine(hash, details.info.vendorID);
combine(hash, details.info.deviceID);
combine(hash, static_cast<uint32_t>(details.info.backendType));
combine(hash, static_cast<uint32_t>(details.info.adapterType));
combine(hash, static_cast<uint32_t>(details.powerPreference.powerPreference));
return hash;
}
};
[[nodiscard]] bool adapterMeetsMinimumRequirements(AdapterDetails const& details) {
// check if the adapter has all required features...
if (!std::all_of(REQUIRED_FEATURES.begin(), REQUIRED_FEATURES.end(),
[&details](auto const& featureName) {
return details.adapter.HasFeature(featureName);
})) {
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
FWGPU_LOGI << "WebGPU adapter " << details
<< " does not have the minimum required features." << utils::io::endl;
FWGPU_LOGI << " Missing required feature(s): ";
for (wgpu::FeatureName const& requiredFeature: REQUIRED_FEATURES) {
if (!details.adapter.HasFeature(requiredFeature)) {
FWGPU_LOGI << requiredFeature << " ";
}
}
FWGPU_LOGI << utils::io::endl;
#endif
return false;
}
wgpu::Limits supportedLimits {};
FILAMENT_CHECK_POSTCONDITION(details.adapter.GetLimits(&supportedLimits))
<< "Failed to get limits for WebGPU adapter: " << details;
if (!satisfiesLimits(supportedLimits)) {
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
FWGPU_LOGI << " (for WebGPU adapter " << details << ")" << utils::io::endl;
#endif
return false;
}
return true;
}
// trys to get a set of compatible adapters (whether the meet minimum requirements or not).
// It panics if none are found.
[[nodiscard]] std::unordered_set<AdapterDetails, AdapterDetailsHash> requestCompatibleAdapters(
wgpu::Instance const& instance, std::vector<wgpu::RequestAdapterOptions> const& requests) {
// make the series of requests asynchronously, collecting compatible adapter results...
std::unordered_set<AdapterDetails, AdapterDetailsHash> compatibleAdapters;
compatibleAdapters.reserve(requests.size());
std::mutex adaptersMutex;
std::vector<wgpu::Future> futures(requests.size());
for (size_t i = 0; i < requests.size(); i++) {
wgpu::RequestAdapterOptions const& options = requests[i];
futures[i] = instance.RequestAdapter(&options, wgpu::CallbackMode::WaitAnyOnly,
[&options, &compatibleAdapters,
&adaptersMutex](wgpu::RequestAdapterStatus const status,
wgpu::Adapter const& readyAdapter, wgpu::StringView const message) {
FILAMENT_CHECK_POSTCONDITION(
status != wgpu::RequestAdapterStatus::CallbackCancelled)
<< "Failed to request a WebGPU adapter due to the request callback "
"being cancelled? Options: "
<< options << " " << message.data;
FILAMENT_CHECK_POSTCONDITION(status != wgpu::RequestAdapterStatus::Error)
<< "Failed to request a WebGPU adapter due to an error. Options: "
<< options << " Error: " << message.data;
if (status == wgpu::RequestAdapterStatus::Success) {
AdapterDetails details = AdapterDetails(readyAdapter);
FILAMENT_CHECK_POSTCONDITION(readyAdapter.GetInfo(&details.info))
<< "Failed to get info for adapter (options: " << options << ")";
const std::lock_guard<std::mutex> lock(adaptersMutex);
compatibleAdapters.emplace(std::move(details.info), details.powerPreference,
std::move(details.adapter));
return;
}
assert_invariant(status == wgpu::RequestAdapterStatus::Unavailable);
});
}
// wait for all the results to return...
for (size_t i = 0; i < futures.size(); i++) {
wgpu::RequestAdapterOptions const& options = requests[i];
wgpu::Future& future = futures[i];
wgpu::WaitStatus status = instance.WaitAny(future, REQUEST_ADAPTER_TIMEOUT_NANOSECONDS);
FILAMENT_CHECK_POSTCONDITION(status != wgpu::WaitStatus::TimedOut)
<< "Timed out requesting a WebGPU adapter with options " << options;
FILAMENT_CHECK_POSTCONDITION(status != wgpu::WaitStatus::Error)
<< "Failed to request a WebGPU adapter with options " << options
<< " due to an error (as request was made synchronous)";
assert_invariant(status == wgpu::WaitStatus::Success);
}
FILAMENT_CHECK_POSTCONDITION(!compatibleAdapters.empty()) << "No WebGPU adapters found!";
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
FWGPU_LOGI << compatibleAdapters.size() << " WebGPU adapter(s) found:" << utils::io::endl;
for (auto& details: compatibleAdapters) {
FWGPU_LOGI << " WebGPU adapter: " << details << utils::io::endl;
}
#endif
return compatibleAdapters;
}
// selects one preferred adapter or panics if none can be found
wgpu::Adapter selectPreferredAdapter(
std::unordered_set<AdapterDetails, AdapterDetailsHash> const& compatibleAdapters) {
// for each unique adapter...
AdapterDetails const* selectedAdapter = nullptr;
size_t selectedOptionalFeaturesCount = 0;
// choose the most desirable adapter that meets the minimum requirements...
for (AdapterDetails const& details: compatibleAdapters) {
if (!adapterMeetsMinimumRequirements(details)) {
continue;
}
size_t supportedOptionalFeaturesCount = std::count_if(OPTIONAL_FEATURES.begin(),
OPTIONAL_FEATURES.end(), [&details](auto const& featureName) {
return details.adapter.HasFeature(featureName);
});
// select this one if it is the first (perhaps it is the only one anyway)...
if (selectedAdapter == nullptr) {
selectedAdapter = &details;
selectedOptionalFeaturesCount = supportedOptionalFeaturesCount;
continue;
}
// NOTE: we can make this selection logic more dynamic, configurable,
// and robust in the future as needed, such as the app preferring lower power
// (prioritizing battery life) or weighting specific optional features in its decision, etc.
// This is just a good start that works for now.
//
// first, prefer higher performance...
if (details.powerPreference.powerPreference >
selectedAdapter->powerPreference.powerPreference) {
selectedAdapter = &details;
selectedOptionalFeaturesCount = supportedOptionalFeaturesCount;
continue;
}
// second, prefer more optional features supported...
if (supportedOptionalFeaturesCount > selectedOptionalFeaturesCount) {
selectedAdapter = &details;
selectedOptionalFeaturesCount = supportedOptionalFeaturesCount;
continue;
}
// otherwise keep the selected adapter
assert_invariant(selectedAdapter != nullptr);
}
FILAMENT_CHECK_POSTCONDITION(selectedAdapter != nullptr)
<< "Could not find a WebGPU adapter that meets the minimum requirements.";
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printAdapterDetails(*selectedAdapter);
#endif
return selectedAdapter->adapter;
}
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printDeviceDetails(wgpu::Device const& device) {
wgpu::SupportedFeatures supportedFeatures{};
device.GetFeatures(&supportedFeatures);
FWGPU_LOGI << "WebGPU device supported features (" << supportedFeatures.featureCount
<< "):" << utils::io::endl;
if (supportedFeatures.featureCount > 0 && supportedFeatures.features != nullptr) {
std::for_each(supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount,
[](wgpu::FeatureName const featureName) {
FWGPU_LOGI << " " << featureName << utils::io::endl;
});
}
wgpu::Limits supportedLimits{};
if (!device.GetLimits(&supportedLimits)) {
FWGPU_LOGW << "Failed to get WebGPU supported device limits" << utils::io::endl;
} else {
FWGPU_LOGI << "WebGPU device supported limits:" << utils::io::endl;
printLimits(supportedLimits);
}
}
#endif
}// namespace
wgpu::Adapter WebGPUPlatform::requestAdapter(wgpu::Surface const& surface) {
assertLimitsAreExpressedInRequirementsStruct();
std::vector<wgpu::RequestAdapterOptions> requests = getAdapterOptions();
for (auto& request: requests) {
request.compatibleSurface = surface;
}
const std::unordered_set<AdapterDetails, AdapterDetailsHash> compatibleAdapters =
requestCompatibleAdapters(mInstance, requests);
return selectPreferredAdapter(compatibleAdapters);
// TODO consider power preference etc. (can be custom preferences passed to the platform or
// based on whether this is a Mobile or Desktop system,
// etc...)
wgpu::RequestAdapterOptions adaptorOptions{ .compatibleSurface = surface };
// note this just gets the first adapter
wgpu::Adapter adapter = nullptr;
wgpu::WaitStatus status = mInstance.WaitAny(
mInstance.RequestAdapter(&adaptorOptions, wgpu::CallbackMode::WaitAnyOnly,
[&adapter](wgpu::RequestAdapterStatus const status,
wgpu::Adapter const& readyAdapter, wgpu::StringView const message) {
// TODO consider more robust error handling
FILAMENT_CHECK_POSTCONDITION(status == wgpu::RequestAdapterStatus::Success)
<< "Unable to request a WebGPU adapter. Status "
<< static_cast<uint32_t>(status)
<< " with message: " << message.data;
adapter = readyAdapter;
}),
UINT16_MAX);// TODO define reasonable timeout (or do this asynchronously)
FILAMENT_CHECK_POSTCONDITION(status == wgpu::WaitStatus::Success)
<< "Non-successful wait status requesting a WebGPU adapter "
<< static_cast<uint32_t>(status);
FILAMENT_CHECK_POSTCONDITION(adapter != nullptr)
<< "Failed to get a WebGPU adapter for the platform";
// TODO consider validating adapter has required features and/or limits
return adapter;
}
wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
// TODO consider passing limits
constexpr std::array optionalFeatures = { wgpu::FeatureName::DepthClipControl,
wgpu::FeatureName::Depth32FloatStencil8, wgpu::FeatureName::CoreFeaturesAndLimits };
constexpr std::array requiredFeatures = { wgpu::FeatureName::TransientAttachments };
wgpu::SupportedFeatures supportedFeatures;
adapter.GetFeatures(&supportedFeatures);
std::vector<wgpu::FeatureName> enabledFeatures;
enabledFeatures.reserve(REQUIRED_FEATURES.size() + OPTIONAL_FEATURES.size());
for (auto const& requiredFeature : REQUIRED_FEATURES) {
enabledFeatures.push_back(requiredFeature);
}
for (auto const& optionalFeature : OPTIONAL_FEATURES) {
if (adapter.HasFeature(optionalFeature)) {
enabledFeatures.push_back(optionalFeature);
enabledFeatures.reserve(requiredFeatures.size() + optionalFeatures.size());
std::set_intersection(supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount, requiredFeatures.begin(),
requiredFeatures.end(), std::back_inserter(enabledFeatures));
if (enabledFeatures.size() != requiredFeatures.size()) {
std::vector<wgpu::FeatureName> missingFeatures;
std::set_difference(requiredFeatures.begin(), requiredFeatures.end(),
supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount,
std::back_inserter(missingFeatures));
std::stringstream missingFeaturesStream{};
for (const auto& entry: missingFeatures) {
missingFeaturesStream << std::to_string(static_cast<uint32_t>(entry)) << " ";
}
PANIC_POSTCONDITION("Some required features are not available %s/n",
missingFeaturesStream.str().c_str());
}
std::set_intersection(supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount, optionalFeatures.begin(),
optionalFeatures.end(), std::back_inserter(enabledFeatures));
wgpu::DeviceDescriptor deviceDescriptor{};
deviceDescriptor.label = "graphics_device";
deviceDescriptor.defaultQueue.label = "default_queue";
deviceDescriptor.requiredFeatureCount = enabledFeatures.size();
deviceDescriptor.requiredFeatures = enabledFeatures.data();
deviceDescriptor.requiredLimits = &REQUIRED_LIMITS;
deviceDescriptor.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
[](wgpu::Device const&, wgpu::DeviceLostReason const& reason,
wgpu::StringView message) {
if (reason == wgpu::DeviceLostReason::Destroyed) {
#if FWGPU_ENABLED(FWGPU_DEBUG_VALIDATION)
FWGPU_LOGD << "WebGPU device lost due to being destroyed (expected)"
<< utils::io::endl;
#endif
return;
}
// TODO try recreating the device instead of just panicking
std::stringstream reasonStream{};
reasonStream << reason;
FILAMENT_CHECK_POSTCONDITION(reason != wgpu::DeviceLostReason::Destroyed)
<< "WebGPU device lost: " << deviceLostReasonToString(reason) << " "
<< message.data;
<< "WebGPU device lost: " << reasonStream.str() << " " << message.data;
});
deviceDescriptor.SetUncapturedErrorCallback(
[](wgpu::Device const&, wgpu::ErrorType errorType, wgpu::StringView message) {
FWGPU_LOGE << "WebGPU device error: " << errorTypeToString(errorType) << " "
<< message.data << utils::io::endl;
std::stringstream typeStream{};
typeStream << errorType;
FWGPU_LOGE << "WebGPU device error: " << typeStream.str() << " " << message.data
<< utils::io::endl;
});
wgpu::Device device = nullptr;
wgpu::WaitStatus status = mInstance.WaitAny(
adapter.RequestDevice(&deviceDescriptor, wgpu::CallbackMode::WaitAnyOnly,
[&device](wgpu::RequestDeviceStatus const status,
wgpu::Device const& readyDevice, wgpu::StringView const message) {
FILAMENT_CHECK_POSTCONDITION(
status != wgpu::RequestDeviceStatus::CallbackCancelled)
<< "Failed to request a WebGPU device due to the callback being "
"cancelled? "
<< message;
FILAMENT_CHECK_POSTCONDITION(status != wgpu::RequestDeviceStatus::Error)
<< "Failed to request a WebGPU device due to en error: " << message;
assert_invariant(status == wgpu::RequestDeviceStatus::Success);
FILAMENT_CHECK_POSTCONDITION(status == wgpu::RequestDeviceStatus::Success)
<< "Unable to request a WebGPU device. Status: "
<< static_cast<uint32_t>(status)
<< " with message: " << message.data;
device = readyDevice;
}),
REQUEST_DEVICE_TIMEOUT_NANOSECONDS);
FILAMENT_CHECK_POSTCONDITION(status != wgpu::WaitStatus::TimedOut)
<< "Failed to request a WebGPU device due to a timeout.";
FILAMENT_CHECK_POSTCONDITION(status != wgpu::WaitStatus::Error)
<< "Failed to request a WebGPU device due to an error.";
assert_invariant(status == wgpu::WaitStatus::Success);
UINT64_MAX);// TODO define reasonable timeout (or do this asynchronously)
FILAMENT_CHECK_POSTCONDITION(status == wgpu::WaitStatus::Success)
<< "Non-successful wait status requesting a WebGPU device "
<< static_cast<uint32_t>(status);
FILAMENT_CHECK_POSTCONDITION(device != nullptr)
<< "Failed to get a WebGPU device for the platform. null device returned?";
size_t missingFeatures = 0;
std::stringstream featureNamesStream;
for (wgpu::FeatureName const& enabledFeature : enabledFeatures) {
if (!device.HasFeature(enabledFeature)) {
missingFeatures += 1;
featureNamesStream << enabledFeature << " ";
}
}
if (missingFeatures > 0) {
PANIC_POSTCONDITION("WebGPU device is missing %d requested feature(s) even though the "
"adapter should support them: %s\n",
missingFeatures, featureNamesStream.str().data());
}
wgpu::Limits supportedLimits {};
FILAMENT_CHECK_POSTCONDITION(device.GetLimits(&supportedLimits))
<< "Failed to get limits for the device?";
FILAMENT_CHECK_POSTCONDITION(satisfiesLimits(supportedLimits))
<< "WebGPU device failed to statify required limits.";
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printDeviceDetails(device);
#endif
<< "Failed to get a WebGPU device for the platform.";
return device;
}
@@ -21,9 +21,7 @@
#include <android/native_window.h>
#include <webgpu/webgpu_cpp.h>
#include <array>
#include <cstdint>
#include <vector>
/**
* Android OS specific implementation aspects of the WebGPU backend
@@ -31,30 +29,6 @@
namespace filament::backend {
std::vector<wgpu::RequestAdapterOptions> WebGPUPlatform::getAdapterOptions() {
constexpr std::array powerPreferences = {
wgpu::PowerPreference::HighPerformance,
wgpu::PowerPreference::LowPower };
constexpr std::array backendTypes = { wgpu::BackendType::Vulkan, wgpu::BackendType::OpenGLES };
constexpr std::array forceFallbackAdapters = { false, true };
constexpr size_t totalCombinations =
powerPreferences.size() * backendTypes.size() * forceFallbackAdapters.size();
std::vector<wgpu::RequestAdapterOptions> requests;
requests.reserve(totalCombinations);
for (auto powerPreference: powerPreferences) {
for (auto backendType: backendTypes) {
for (auto forceFallbackAdapter: forceFallbackAdapters) {
requests.emplace_back(
wgpu::RequestAdapterOptions{
.powerPreference = powerPreference,
.forceFallbackAdapter = forceFallbackAdapter,
.backendType = backendType });
}
}
}
return requests;
}
wgpu::Extent2D WebGPUPlatform::getSurfaceExtent(void* nativeWindow) const {
ANativeWindow* window = static_cast<ANativeWindow*>(nativeWindow);
return wgpu::Extent2D{
@@ -21,9 +21,7 @@
#include <webgpu/webgpu_cpp.h>
#include <array>
#include <cstdint>
#include <vector>
// Platform specific includes and defines
#include <Cocoa/Cocoa.h>
@@ -35,30 +33,6 @@
namespace filament::backend {
std::vector<wgpu::RequestAdapterOptions> WebGPUPlatform::getAdapterOptions() {
constexpr std::array powerPreferences = {
wgpu::PowerPreference::HighPerformance,
wgpu::PowerPreference::LowPower };
constexpr std::array backendTypes = { wgpu::BackendType::Metal };
constexpr std::array forceFallbackAdapters = { false, true };
constexpr size_t totalCombinations =
powerPreferences.size() * backendTypes.size() * forceFallbackAdapters.size();
std::vector<wgpu::RequestAdapterOptions> requests;
requests.reserve(totalCombinations);
for (auto powerPreference: powerPreferences) {
for (auto backendType: backendTypes) {
for (auto forceFallbackAdapter: forceFallbackAdapters) {
requests.emplace_back(
wgpu::RequestAdapterOptions{
.powerPreference = powerPreference,
.forceFallbackAdapter = forceFallbackAdapter,
.backendType = backendType });
}
}
}
return requests;
}
wgpu::Extent2D WebGPUPlatform::getSurfaceExtent(void* nativeWindow) const {
// Both IOS and MacOS expects CAMetalLayer.
CAMetalLayer* metalLayer = (__bridge CAMetalLayer*) nativeWindow;
@@ -21,10 +21,8 @@
#include <webgpu/webgpu_cpp.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#if defined(__linux__) || defined(__FreeBSD__)
#define LINUX_OR_FREEBSD 1
@@ -81,33 +79,6 @@
namespace filament::backend {
std::vector<wgpu::RequestAdapterOptions> WebGPUPlatform::getAdapterOptions() {
constexpr std::array powerPreferences = {
wgpu::PowerPreference::HighPerformance,
wgpu::PowerPreference::LowPower };
constexpr std::array backendTypes = {
wgpu::BackendType::Vulkan,
wgpu::BackendType::OpenGL,
wgpu::BackendType::OpenGLES };
constexpr std::array forceFallbackAdapters = { false, true };
constexpr size_t totalCombinations =
powerPreferences.size() * backendTypes.size() * forceFallbackAdapters.size();
std::vector<wgpu::RequestAdapterOptions> requests;
requests.reserve(totalCombinations);
for (auto powerPreference: powerPreferences) {
for (auto backendType: backendTypes) {
for (auto forceFallbackAdapter: forceFallbackAdapters) {
requests.emplace_back(
wgpu::RequestAdapterOptions{
.powerPreference = powerPreference,
.forceFallbackAdapter = forceFallbackAdapter,
.backendType = backendType });
}
}
}
return requests;
}
wgpu::Extent2D WebGPUPlatform::getSurfaceExtent(void* nativeWindow) const {
auto surfaceExtent = wgpu::Extent2D{};
#if defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
@@ -20,9 +20,7 @@
#include <webgpu/webgpu_cpp.h>
#include <array>
#include <cstdint>
#include <vector>
#include <Windows.h>
@@ -32,35 +30,6 @@
namespace filament::backend {
std::vector<wgpu::RequestAdapterOptions> WebGPUPlatform::getAdapterOptions() {
constexpr std::array powerPreferences = {
wgpu::PowerPreference::HighPerformance,
wgpu::PowerPreference::LowPower };
constexpr std::array backendTypes = {
wgpu::BackendType::Vulkan,
wgpu::BackendType::OpenGL,
wgpu::BackendType::OpenGLES,
wgpu::BackendType::D3D12,
wgpu::BackendType::D3D11 };
constexpr std::array forceFallbackAdapters = { false, true };
constexpr size_t totalCombinations =
powerPreferences.size() * backendTypes.size() * forceFallbackAdapters.size();
std::vector<wgpu::RequestAdapterOptions> requests;
requests.reserve(totalCombinations);
for (auto powerPreference: powerPreferences) {
for (auto backendType: backendTypes) {
for (auto forceFallbackAdapter: forceFallbackAdapters) {
requests.emplace_back(
wgpu::RequestAdapterOptions{
.powerPreference = powerPreference,
.forceFallbackAdapter = forceFallbackAdapter,
.backendType = backendType });
}
}
}
return requests;
}
wgpu::Extent2D WebGPUPlatform::getSurfaceExtent(void* nativeWindow) const {
HWND window = static_cast<HWND>(nativeWindow);
RECT windowRect;
+34 -6
View File
@@ -58,8 +58,6 @@ BackendTest::BackendTest() : commandBufferQueue(CONFIG_MIN_COMMAND_BUFFERS_SIZE,
CONFIG_COMMAND_BUFFERS_SIZE, /*mPaused=*/false) {
initializeDriver();
mImageExpectations.emplace(getDriverApi());
NativeView nativeView = getNativeView();
mScreenSize = {nativeView.width, nativeView.height};
}
BackendTest::~BackendTest() {
@@ -140,12 +138,42 @@ filament::backend::RenderPassParams BackendTest::getNoClearRenderPass() {
return RenderPassParams{};
}
std::size_t BackendTest::screenWidth() const {
return mScreenSize[0];
void BackendTest::renderTriangle(
PipelineLayout const& pipelineLayout,
Handle<filament::backend::HwRenderTarget> renderTarget,
Handle<filament::backend::HwSwapChain> swapChain,
Handle<filament::backend::HwProgram> program) {
RenderPassParams params = getClearColorRenderPass();
params.viewport.width = 512;
params.viewport.height = 512;
renderTriangle(pipelineLayout, renderTarget, swapChain, program, params);
}
std::size_t BackendTest::screenHeight() const {
return mScreenSize[1];
void BackendTest::renderTriangle(
PipelineLayout const& pipelineLayout,
Handle<HwRenderTarget> renderTarget,
Handle<HwSwapChain> swapChain,
Handle<HwProgram> program,
const RenderPassParams& params) {
auto& api = getDriverApi();
TrianglePrimitive triangle(api);
api.makeCurrent(swapChain, swapChain);
api.beginRenderPass(renderTarget, params);
PipelineState state;
state.program = program;
state.pipelineLayout = pipelineLayout;
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
bool BackendTest::matchesEnvironment(Backend backend) {
+13 -5
View File
@@ -61,14 +61,24 @@ protected:
filament::math::float4 color = filament::math::float4(0, 1, 1, 1));
static filament::backend::RenderPassParams getNoClearRenderPass();
void renderTriangle(
filament::backend::PipelineLayout const& pipelineLayout,
filament::backend::Handle<filament::backend::HwRenderTarget> renderTarget,
filament::backend::Handle<filament::backend::HwSwapChain> swapChain,
filament::backend::Handle<filament::backend::HwProgram> program);
void renderTriangle(
filament::backend::PipelineLayout const& pipelineLayout,
filament::backend::Handle<filament::backend::HwRenderTarget> renderTarget,
filament::backend::Handle<filament::backend::HwSwapChain> swapChain,
filament::backend::Handle<filament::backend::HwProgram> program,
const filament::backend::RenderPassParams& params);
filament::backend::DriverApi& getDriverApi() { return *commandStream; }
filament::backend::Driver& getDriver() { return *driver; }
ImageExpectations& getExpectations() { return *mImageExpectations; }
std::size_t screenWidth() const;
std::size_t screenHeight() const;
static bool matchesEnvironment(Backend backend);
static bool matchesEnvironment(OperatingSystem operatingSystem);
private:
@@ -88,8 +98,6 @@ private:
// This isn't truly optional, it just needs to delay construction until after the driver has
// been initialized
std::optional<ImageExpectations> mImageExpectations;
std::array<size_t, 2> mScreenSize;
};
} // namespace test
+3 -7
View File
@@ -322,11 +322,7 @@ TEST_F(BlitTest, ColorResolve) {
{
RenderFrame frame(api);
api.beginRenderPass(srcRenderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
@@ -493,8 +489,8 @@ TEST_F(BlitTest, BlitRegionToSwapChain) {
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
constexpr auto kSrcTexFormat = TextureFormat::RGBA8;
const uint32_t kDstTexWidth = screenWidth();
const uint32_t kDstTexHeight = screenHeight();
constexpr int kDstTexWidth = 512;
constexpr int kDstTexHeight = 512;
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current.
+30 -53
View File
@@ -132,11 +132,7 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
}
api.beginRenderPass(defaultRenderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
triangleIndex++;
@@ -157,12 +153,12 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
NONFATAL_FAIL_IF(SkipEnvironment(OperatingSystem::APPLE, Backend::VULKAN),
"All values including alpha are written as 0, see b/417254943");
constexpr int kTexWidth = 512;
constexpr int kTexHeight = 512;
auto& api = getDriverApi();
Cleanup cleanup(api);
const TrianglePrimitive triangle(api);
// Create a platform-specific SwapChain and make it current.
auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain);
@@ -179,11 +175,10 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
shader.bindUniform<SimpleMaterialParams>(api, ubuffer, kBindingConfig);
// Create a render target.
auto colorTexture =
cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, TextureFormat::RGBA8, 1,
screenWidth(), screenHeight(), 1, TextureUsage::COLOR_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR0, screenWidth(),
screenHeight(), 1, 0, { { colorTexture } }, {}, {}));
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, kTexWidth, kTexHeight, 1, TextureUsage::COLOR_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0, kTexWidth, kTexHeight, 1, 0, {{ colorTexture }}, {}, {}));
// Upload uniforms for the first triangle.
// Upload the uniform, but with an offset to accommodate the padding in the shader's
@@ -194,52 +189,34 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
});
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
RenderPassParams params = getClearColorRenderPass();
params.viewport.height = kTexWidth;
params.viewport.width = kTexHeight;
renderTriangle({ { shader.getDescriptorSetLayout() } }, renderTarget, swapChain,
shader.getProgram(), params);
{
RenderFrame frame(api);
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, scaleMinusOne, offset.x, and offset.y.
const UniformBindingConfig partialBindingConfig = {
.dataSize = sizeof(float) * 8,
.bufferSize = sizeof(SimpleMaterialParams) + 64,
.byteOffset = 64 + offsetof(SimpleMaterialParams, color.b)
};
shader.uploadUniform(api, ubuffer, partialBindingConfig,
std::array<float, 8>{
1.0f, 1.0f, // color.b, color.a
0.0f, 0.0f, 0.0f, 0.0f, // scale
0.5f, 0.5f // offset.x, offset.y
});
RenderPassParams clearParams = getClearColorRenderPass();
clearParams.viewport.height = screenWidth();
clearParams.viewport.width = screenHeight();
api.beginRenderPass(renderTarget, clearParams);
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.endRenderPass();
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only
// update color.b, color.a, scaleMinusOne, offset.x, and offset.y.
const UniformBindingConfig partialBindingConfig = {
.dataSize = sizeof(float) * 8,
.bufferSize = sizeof(SimpleMaterialParams) + 64,
.byteOffset = 64 + offsetof(SimpleMaterialParams, color.b) };
shader.uploadUniform(api, ubuffer, partialBindingConfig,
std::array<float, 8>{
1.0f, 1.0f, // color.b, color.a
0.0f, 0.0f, 0.0f, 0.0f, // scale
0.5f, 0.5f // offset.x, offset.y
});
RenderPassParams noClearParams = getNoClearRenderPass();
noClearParams.viewport.height = screenWidth();
noClearParams.viewport.width = screenHeight();
api.beginRenderPass(renderTarget, noClearParams);
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.endRenderPass();
}
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
renderTriangle({{ shader.getDescriptorSetLayout() }},
renderTarget, swapChain, shader.getProgram(), params);
EXPECT_IMAGE(renderTarget, getExpectations(),
ScreenshotParams(screenWidth(), screenHeight(), "BufferObjectUpdateWithOffset",
2320747245));
ScreenshotParams(kTexWidth, kTexHeight, "BufferObjectUpdateWithOffset", 2320747245));
api.flush();
api.commit(swapChain);
+2 -10
View File
@@ -197,11 +197,7 @@ TEST_F(BackendTest, FeedbackLoops) {
});
api.beginRenderPass(renderTargets[targetLevel], params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
@@ -234,11 +230,7 @@ TEST_F(BackendTest, FeedbackLoops) {
});
api.beginRenderPass(renderTargets[targetLevel], params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
+62 -127
View File
@@ -25,7 +25,6 @@
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include "TrianglePrimitive.h"
#include "private/filament/SamplerInterfaceBlock.h"
#include <vector>
@@ -51,7 +50,7 @@ layout(location = 0) out vec4 fragColor;
layout(location = 0, set = 0) uniform {samplerType} test_tex;
void main() {
vec2 fbsize = vec2({texSize});
vec2 fbsize = vec2(512);
vec2 uv = gl_FragCoord.xy / fbsize;
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT) || defined(TARGET_WEBGPU_ENVIRONMENT)
uv.y = 1.0 - uv.y;
@@ -72,7 +71,7 @@ float getLayer(in sampler3D s) { return 2.5f / 4.0f; }
float getLayer(in sampler2DArray s) { return 2.0f; }
void main() {
vec2 fbsize = vec2({texSize});
vec2 fbsize = vec2(512);
vec2 uv = gl_FragCoord.xy / fbsize;
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT) || defined(TARGET_WEBGPU_ENVIRONMENT)
uv.y = 1.0 - uv.y;
@@ -90,7 +89,7 @@ layout(location = 0) out vec4 fragColor;
layout(location = 0, set = 0) uniform sampler2D test_tex;
void main() {
vec2 fbsize = vec2({texSize});
vec2 fbsize = vec2(512);
vec2 uv = gl_FragCoord.xy / fbsize;
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT) || defined(TARGET_WEBGPU_ENVIRONMENT)
uv.y = 1.0 - uv.y;
@@ -106,6 +105,17 @@ namespace test {
template<typename componentType> inline componentType getMaxValue();
class LoadImageTest : public BackendTest {
public:
LoadImageTest() {
mVertexShader = SharedShaders::getVertexShaderText(VertexShaderType::Noop,
ShaderUniformType::None);
}
std::string mVertexShader;
};
inline std::string stringReplace(const std::string& find, const std::string& replace,
std::string source) {
std::string::size_type pos = source.find(find);
@@ -201,35 +211,6 @@ static SamplerFormat getSamplerFormat(TextureFormat textureFormat) {
}
}
class LoadImageTest : public BackendTest {
public:
LoadImageTest() : mTriangle(getDriverApi()) {
mVertexShader = SharedShaders::getVertexShaderText(VertexShaderType::Noop,
ShaderUniformType::None);
// Checkerboard utils require square textures
EXPECT_THAT(screenWidth(), testing::Eq(screenWidth()));
}
uint32_t kTexSize = screenWidth();
uint32_t kHalfTexSize = kTexSize / 2;
uint32_t kDoubleTexSize = kTexSize * 2;
std::string mVertexShader;
TrianglePrimitive mTriangle;
std::string getFormattedFragment(const std::string& fragment, TextureFormat textureFormat) {
std::string withSampler =
stringReplace("{samplerType}", getSamplerTypeName(textureFormat), fragment);
return stringReplace("{texSize}", std::to_string(kTexSize), withSampler);
}
std::string getFormattedFragment(const std::string& fragment, SamplerType samplerType) {
std::string withSampler =
stringReplace("{samplerType}", getSamplerTypeName(samplerType), fragment);
return stringReplace("{texSize}", std::to_string(kTexSize), withSampler);
}
};
TEST_F(LoadImageTest, UpdateImage2D) {
FAIL_IF(Backend::VULKAN, "Multiple test cases crash, see b/417481434");
@@ -322,7 +303,8 @@ TEST_F(LoadImageTest, UpdateImage2D) {
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(t.textureFormat), Precision::HIGH, false };
std::string const fragment = getFormattedFragment(fragmentTemplate, t.textureFormat);
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(t.textureFormat), fragmentTemplate);
Shader shader(api, cleanup, ShaderConfig{
.vertexShader = mVertexShader,
.fragmentShader= fragment,
@@ -332,26 +314,21 @@ TEST_F(LoadImageTest, UpdateImage2D) {
// Create a Texture.
auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
t.textureFormat, 1, kTexSize, kTexSize, 1u, usage));
t.textureFormat, 1, 512, 512, 1u, usage));
// Upload some pixel data.
if (t.uploadSubregions) {
api.update3DImage(texture, 0, 0, 0, 0, kHalfTexSize, kHalfTexSize, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, kHalfTexSize,
t.bufferPadding));
api.update3DImage(texture, 0, kHalfTexSize, 0, 0, kHalfTexSize, kHalfTexSize, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, kHalfTexSize,
t.bufferPadding));
api.update3DImage(texture, 0, 0, kHalfTexSize, 0, kHalfTexSize, kHalfTexSize, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, kHalfTexSize,
t.bufferPadding));
api.update3DImage(texture, 0, kHalfTexSize, kHalfTexSize, 0, kHalfTexSize, kHalfTexSize,
1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, kHalfTexSize,
t.bufferPadding));
api.update3DImage(texture, 0, 0, 0, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
api.update3DImage(texture, 0, 256, 0, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
api.update3DImage(texture, 0, 0, 256, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
api.update3DImage(texture, 0, 256, 256, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
} else {
api.update3DImage(texture, 0, 0, 0, 0, kTexSize, kTexSize, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, kTexSize, t.bufferPadding));
api.update3DImage(texture, 0, 0, 0, 0, 512, 512, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 512, t.bufferPadding));
}
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api);
@@ -361,21 +338,11 @@ TEST_F(LoadImageTest, UpdateImage2D) {
api.bindDescriptorSet(descriptorSet, 0, {});
RenderPassParams params = getClearColorRenderPass();
params.viewport.width = kTexSize;
params.viewport.height = kTexSize;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = mTriangle.getVertexBufferInfo();
api.beginRenderPass(defaultRenderTarget, params);
api.bindPipeline(state);
api.bindRenderPrimitive(mTriangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.endRenderPass();
renderTriangle({{ shader.getDescriptorSetLayout() }},
defaultRenderTarget, swapChain, shader.getProgram());
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(kTexSize, kTexSize, t.name, expectedHash));
ScreenshotParams(512, 512, t.name, expectedHash));
api.commit(swapChain);
api.endFrame(0);
@@ -401,39 +368,39 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false };
std::string const fragment = getFormattedFragment(fragmentTemplate, textureFormat);
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentTemplate);
Shader shader(api, cleanup, ShaderConfig{
.vertexShader = mVertexShader, .fragmentShader = fragment, .uniforms = {{
"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
}}});
// Create a texture.
Handle<HwTexture> const texture =
cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, textureFormat, 1, kTexSize,
kTexSize, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE));
Handle<HwTexture> const texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
textureFormat, 1, 512, 512, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE));
// Create image data.
size_t components; int bpp;
getPixelInfo(pixelFormat, pixelType, components, bpp);
size_t bpl = kTexSize * kTexSize * bpp;
size_t bpl = 512 * 512 * bpp;
size_t bufferSize = bpl;
void* buffer = calloc(1, bufferSize);
PixelBufferDescriptor descriptor(buffer, bufferSize, pixelFormat, pixelType,
1, 0, 0, kTexSize, [](void* buffer, size_t size, void* user) {
1, 0, 0, 512, [](void* buffer, size_t size, void* user) {
free(buffer);
}, nullptr);
// Add a gradient.
uint8_t* pixel = (uint8_t*) buffer;
for (int r = 0; r < kTexSize; r++) {
for (int c = 0; c < kTexSize; c++) {
for (int r = 0; r < 512; r++) {
for (int c = 0; c < 512; c++) {
for (int n = 0; n < components; n++) {
*pixel++ = (c / static_cast<float>(kTexSize)) * 255;
*pixel++ = (c / 512.0f) * 255;
}
}
}
api.update3DImage(texture, 0, 0, 0, 0, kTexSize, kTexSize, 1, std::move(descriptor));
api.update3DImage(texture, 0, 0, 0, 0, 512, 512, 1, std::move(descriptor));
api.beginFrame(0, 0, 0);
@@ -446,21 +413,11 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
api.bindDescriptorSet(descriptorSet, 0, {});
RenderPassParams params = getClearColorRenderPass();
params.viewport.width = kTexSize;
params.viewport.height = kTexSize;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = mTriangle.getVertexBufferInfo();
api.beginRenderPass(defaultRenderTarget, params);
api.bindPipeline(state);
api.bindRenderPrimitive(mTriangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.endRenderPass();
renderTriangle({{ shader.getDescriptorSetLayout() }},
defaultRenderTarget, swapChain, shader.getProgram());
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(kTexSize, kTexSize, "UpdateImageSRGB", 3300305265));
ScreenshotParams(512, 512, "UpdateImageSRGB", 3300305265));
api.commit(swapChain);
api.endFrame(0);
@@ -485,7 +442,8 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D, getSamplerFormat(textureFormat), Precision::HIGH, false };
std::string const fragment = getFormattedFragment(fragmentUpdateImageMip, textureFormat);
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentUpdateImageMip);
Shader shader(api, cleanup, ShaderConfig {
.vertexShader = mVertexShader,
.fragmentShader = fragment,
@@ -496,13 +454,12 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
// Base level: 1024
// Level 1: 512 <-- upload data and sample from this level
// Level 2: 256
Handle<HwTexture> texture = cleanup.add(
api.createTexture(SamplerType::SAMPLER_2D, 3, textureFormat, 1, kDoubleTexSize,
kDoubleTexSize, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE));
Handle<HwTexture> texture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 3,
textureFormat, 1, 1024, 1024, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE));
// Create image data.
PixelBufferDescriptor descriptor = checkerboardPixelBuffer(pixelFormat, pixelType, kTexSize);
api.update3DImage(texture, /* level*/ 1, 0, 0, 0, kTexSize, kTexSize, 1, std::move(descriptor));
PixelBufferDescriptor descriptor = checkerboardPixelBuffer(pixelFormat, pixelType, 512);
api.update3DImage(texture, /* level*/ 1, 0, 0, 0, 512, 512, 1, std::move(descriptor));
api.beginFrame(0, 0, 0);
@@ -515,24 +472,11 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
api.bindDescriptorSet(descriptorSet, 0, {});
{
RenderFrame frame(api);
RenderPassParams params = getClearColorRenderPass();
params.viewport.width = kTexSize;
params.viewport.height = kTexSize;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = mTriangle.getVertexBufferInfo();
api.beginRenderPass(defaultRenderTarget, params);
api.bindPipeline(state);
api.bindRenderPrimitive(mTriangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.endRenderPass();
}
renderTriangle({{ shader.getDescriptorSetLayout() }},
defaultRenderTarget, swapChain, shader.getProgram());
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(kTexSize, kTexSize, "UpdateImageMipLevel", 1875922935));
ScreenshotParams(512, 512, "UpdateImageMipLevel", 1875922935));
api.commit(swapChain);
api.endFrame(0);
@@ -562,7 +506,8 @@ TEST_F(LoadImageTest, UpdateImage3D) {
// Create a program.
filament::SamplerInterfaceBlock::SamplerInfo samplerInfo { "test", "tex", 0,
SamplerType::SAMPLER_2D_ARRAY, getSamplerFormat(textureFormat), Precision::HIGH, false };
std::string fragment = getFormattedFragment(fragmentUpdateImage3DTemplate, samplerType);
std::string fragment = stringReplace("{samplerType}",
getSamplerTypeName(samplerType), fragmentUpdateImage3DTemplate);
Shader shader(api, cleanup, ShaderConfig {
.vertexShader = mVertexShader,
.fragmentShader = fragment,
@@ -571,24 +516,24 @@ TEST_F(LoadImageTest, UpdateImage3D) {
// Create a texture.
Handle<HwTexture> texture = cleanup.add(api.createTexture(samplerType, 1,
textureFormat, 1, kTexSize, kTexSize, 4, usage));
textureFormat, 1, 512, 512, 4, usage));
// Create image data for all 4 layers.
size_t components; int bpp;
getPixelInfo(pixelFormat, pixelType, components, bpp);
size_t bpl = kTexSize * kTexSize * bpp;
size_t bpl = 512 * 512 * bpp;
size_t bufferSize = bpl * 4;
void* buffer = calloc(1, bufferSize);
PixelBufferDescriptor descriptor(buffer, bufferSize, pixelFormat, pixelType,
1, 0, 0, kTexSize, [](void* buffer, size_t size, void* user) {
1, 0, 0, 512, [](void* buffer, size_t size, void* user) {
free(buffer);
}, nullptr);
// Only add checkerboard data to the 3rd layer, which we'll sample from.
uint8_t* thirdLayer = (uint8_t*) buffer + (bpl * 2);
fillCheckerboard<float>(thirdLayer, kTexSize, kTexSize, components, 1.0f);
fillCheckerboard<float>(thirdLayer, 512, 512, components, 1.0f);
api.update3DImage(texture, 0, 0, 0, 0, kTexSize, kTexSize, 4, std::move(descriptor));
api.update3DImage(texture, 0, 0, 0, 0, 512, 512, 4, std::move(descriptor));
{
RenderFrame frame(api);
@@ -601,21 +546,11 @@ TEST_F(LoadImageTest, UpdateImage3D) {
api.bindDescriptorSet(descriptorSet, 0, {});
RenderPassParams params = getClearColorRenderPass();
params.viewport.width = kTexSize;
params.viewport.height = kTexSize;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = mTriangle.getVertexBufferInfo();
api.beginRenderPass(defaultRenderTarget, params);
api.bindPipeline(state);
api.bindRenderPrimitive(mTriangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.endRenderPass();
renderTriangle({ { shader.getDescriptorSetLayout() } },
defaultRenderTarget, swapChain, shader.getProgram());
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(kTexSize, kTexSize, "UpdateImage3D", 1875922935));
ScreenshotParams(512, 512, "UpdateImage3D", 1875922935));
}
api.stopCapture();
+14 -18
View File
@@ -75,32 +75,32 @@ TEST_F(BackendTest, MRT) {
1, // levels
TextureFormat::RGBA8, // format
1, // samples
screenWidth(), // width
screenHeight(), // height
512, // width
512, // height
1, // depth
usage)); // usage
usage)); // usage
Handle<HwTexture> textureB = cleanup.add(api.createTexture(
SamplerType::SAMPLER_2D, // target
1, // levels
TextureFormat::RGBA8, // format
1, // samples
screenWidth(), // width
screenHeight(), // height
512, // width
512, // height
1, // depth
usage)); // usage
usage)); // usage
// Create a RenderTarget with two attachments.
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::COLOR1,
// The width and height must match the width and height of the respective mip
// level (at least for OpenGL).
screenWidth(), // width
screenHeight(), // height
1, // samples
0, // layerCount
{{textureA },{textureB }}, // color
{}, // depth
{})); // stencil
512, // width
512, // height
1, // samples
0, // layerCount
{{textureA },{textureB }}, // color
{}, // depth
{})); // stencil
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
@@ -115,11 +115,7 @@ TEST_F(BackendTest, MRT) {
// Draw a triangle.
api.beginRenderPass(renderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.flush();
+3 -15
View File
@@ -145,11 +145,7 @@ TEST_F(BackendTest, TextureViewLod) {
params.viewport = getFullViewport();
api.beginRenderPass(renderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
@@ -174,11 +170,7 @@ TEST_F(BackendTest, TextureViewLod) {
// previous pass.
api.beginRenderPass(defaultRenderTarget, params);
api.scissor(params.viewport);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
// Adjust the base mip to 2.
@@ -203,11 +195,7 @@ TEST_F(BackendTest, TextureViewLod) {
params.flags.discardStart = TargetBufferFlags::NONE;
api.beginRenderPass(defaultRenderTarget, params);
api.scissor(params.viewport);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.commit(swapChain);
@@ -92,11 +92,7 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
// Render a triangle.
api.beginRenderPass(defaultRenderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.flush();
+11 -29
View File
@@ -71,11 +71,6 @@ namespace test {
class ReadPixelsTest : public BackendTest {
public:
ReadPixelsTest() {
// Expect a square screen
EXPECT_THAT(screenWidth(), ::testing::Eq(screenHeight()));
}
bool readPixelsFinished = false;
};
@@ -87,14 +82,9 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// deterministic results. Take this test with a grain of salt, however, as other platform / GPU
// combinations may vary ever-so-slightly, which would cause this test to fail.
const size_t renderTargetBaseSize = screenWidth();
const size_t renderTargetBaseSize = 512;
struct TestCase {
explicit TestCase(size_t renderTargetBaseSize)
: renderTargetBaseSize(renderTargetBaseSize) {}
size_t renderTargetBaseSize;
const char* testName = "readPixels_normal";
// The murmur3 hash of the read pixel buffer result, used to determine success.
@@ -173,10 +163,10 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// The normative read pixels test case. Render a white triangle over a blue background and read
// the full viewport into a pixel buffer.
TestCase const t0(renderTargetBaseSize);
TestCase const t0;
// Check that a subregion of the render target can be read into a pixel buffer.
TestCase t2(renderTargetBaseSize);
TestCase t2;
t2.testName = "readPixels_subregion";
t2.readRect.x = 90;
t2.readRect.y = 403;
@@ -186,7 +176,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
t2.hash = 0xcba7675a;
// Check that readPixels works when rendering into and reading from a mip level.
TestCase t3(renderTargetBaseSize);
TestCase t3;
t3.testName = "readPixels_mip";
t3.mipLevels = 4;
t3.mipLevel = 2;
@@ -196,7 +186,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
t3.hash = 0xe6fa6c55;
// Check that readPixels can return pixels in floating point RGBA format.
TestCase t4(renderTargetBaseSize);
TestCase t4;
t4.testName = "readPixels_float";
t4.format = PixelDataFormat::RGBA;
t4.type = PixelDataType::FLOAT;
@@ -204,7 +194,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// Check that readPixels can read a region of the render target into a subregion of a large
// buffer.
TestCase t5(renderTargetBaseSize);
TestCase t5;
t5.testName = "readPixels_subbuffer";
t5.readRect.x = 90;
t5.readRect.y = 403;
@@ -216,7 +206,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
t5.hash = 0xbaefdb54;
// Check that readPixels works with integer formats.
TestCase t6(renderTargetBaseSize);
TestCase t6;
t6.testName = "readPixels_UINT";
t6.format = PixelDataFormat::R_INTEGER;
t6.type = PixelDataType::UINT;
@@ -224,7 +214,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
t6.hash = 0x9d91227;
// Check that readPixels works with half formats.
TestCase t7(renderTargetBaseSize);
TestCase t7;
t7.testName = "readPixels_half";
t7.format = PixelDataFormat::RG;
t7.type = PixelDataType::HALF;
@@ -233,7 +223,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// Check that readPixels works when rendering into the SwapChain.
// This requires that the test runner's native window size is 512x512.
TestCase t8(renderTargetBaseSize);
TestCase t8;
t8.testName = "readPixels_swapchain";
t8.useDefaultRT = true;
@@ -305,11 +295,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
} else {
floatShader.addProgramToPipelineState(state);
}
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
@@ -427,11 +413,7 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
// Render some content, just so we don't read back uninitialized data.
api.beginRenderPass(renderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
PixelBufferDescriptor descriptor(buffer, renderTargetSize * renderTargetSize * 4,
@@ -90,11 +90,7 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
// Render a triangle.
api.beginRenderPass(defaultRenderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.flush();
@@ -189,18 +185,14 @@ TEST_F(BackendTest, RenderExternalImage) {
// Render a triangle.
api.beginRenderPass(defaultRenderTarget, params);
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.flush();
api.commit(swapChain);
api.endFrame(0);
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(screenWidth(), screenHeight(), "RenderExternalImage", 1206264951));
ScreenshotParams(512, 512, "RenderExternalImage", 1206264951));
api.stopCapture(0);
api.finish();
+3 -15
View File
@@ -125,11 +125,7 @@ TEST_F(BackendTest, ScissorViewportRegion) {
api.beginRenderPass(srcRenderTarget, params);
api.scissor(scissor);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
EXPECT_IMAGE(fullRenderTarget, getExpectations(),
@@ -205,11 +201,7 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
api.beginRenderPass(renderTarget, params);
api.scissor(scissor);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
params.viewport = topLeftViewport;
@@ -217,11 +209,7 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
params.flags.discardStart = TargetBufferFlags::NONE;
api.beginRenderPass(renderTarget, params);
api.scissor(scissor);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
EXPECT_IMAGE(renderTarget, getExpectations(),
+27 -50
View File
@@ -74,8 +74,7 @@ public:
// Render a small triangle only to the stencil buffer, increasing the stencil buffer to 1.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL;
params.viewport = { 0, 0, static_cast<uint32_t>(screenWidth()),
static_cast<uint32_t>(screenHeight()) };
params.viewport = { 0, 0, 512, 512 };
params.clearColor = math::float4(0.0f, 0.0f, 1.0f, 1.0f);
params.clearStencil = 0u;
params.flags.discardStart = TargetBufferFlags::ALL;
@@ -92,11 +91,7 @@ public:
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget, params);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = smallTriangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(smallTriangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(ps, smallTriangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
// Step 2: Render a larger triangle with the stencil test enabled.
@@ -109,11 +104,7 @@ public:
ps.stencilState.front.ref = 0u;
api.beginRenderPass(renderTarget, params);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.commit(mSwapChain);
@@ -132,20 +123,18 @@ TEST_F(BasicStencilBufferTest, StencilBuffer) {
Cleanup cleanup(api);
// Create two textures: a color and a stencil, and an associated RenderTarget.
auto colorTexture =
cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, TextureFormat::RGBA8, 1,
screenWidth(), screenHeight(), 1, TextureUsage::COLOR_ATTACHMENT));
auto stencilTexture =
cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, TextureFormat::STENCIL8, 1,
screenWidth(), screenHeight(), 1, TextureUsage::STENCIL_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR0 |
TargetBufferFlags::STENCIL,
screenWidth(), screenHeight(), 1, 0, { { colorTexture } }, {}, { { stencilTexture } }));
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
auto stencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::STENCIL8, 1, 512, 512, 1, TextureUsage::STENCIL_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
{{ colorTexture }}, {}, {{ stencilTexture }}));
RunTest(renderTarget);
EXPECT_IMAGE(renderTarget, getExpectations(),
ScreenshotParams(screenWidth(), screenHeight(), "StencilBuffer", 0x3B1AEF0F));
ScreenshotParams(512, 512, "StencilBuffer", 0x3B1AEF0F));
flushAndWait();
getDriver().purge();
@@ -158,20 +147,19 @@ TEST_F(BasicStencilBufferTest, DepthAndStencilBuffer) {
Cleanup cleanup(api);
// Create two textures: a color and a stencil, and an associated RenderTarget.
auto colorTexture =
cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1, TextureFormat::RGBA8, 1,
screenWidth(), screenHeight(), 1, TextureUsage::COLOR_ATTACHMENT));
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
auto depthStencilTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 1, screenWidth(), screenHeight(), 1,
TextureFormat::DEPTH24_STENCIL8, 1, 512, 512, 1,
TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, screenWidth(), screenHeight(),
1, 0, { { colorTexture } }, { depthStencilTexture }, { { depthStencilTexture } }));
TargetBufferFlags::COLOR0 | TargetBufferFlags::STENCIL, 512, 512, 1, 0,
{{ colorTexture }}, { depthStencilTexture }, {{ depthStencilTexture }}));
RunTest(renderTarget);
EXPECT_IMAGE(renderTarget, getExpectations(),
ScreenshotParams(screenWidth(), screenHeight(), "DepthAndStencilBuffer", 0x3B1AEF0F));
ScreenshotParams(512, 512, "DepthAndStencilBuffer", 0x3B1AEF0F));
flushAndWait();
getDriver().purge();
@@ -190,18 +178,17 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
// Pass 1: Render a triangle into (an auto-created) MSAA color buffer using the stencil test.
// Performs an auto-resolve on the color.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, screenWidth(), screenHeight(), 1,
TextureFormat::RGBA8, 1, 512, 512, 1,
TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
auto depthStencilTextureMSAA = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH24_STENCIL8, 4, screenWidth(), screenHeight(), 1,
TextureFormat::DEPTH24_STENCIL8, 4, 512, 512, 1,
TextureUsage::STENCIL_ATTACHMENT | TextureUsage::DEPTH_ATTACHMENT));
auto renderTarget0 = cleanup.add(api.createRenderTarget(
TargetBufferFlags::DEPTH_AND_STENCIL, screenWidth(), screenHeight(), 4, 0,
TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
{{}}, { depthStencilTextureMSAA }, { depthStencilTextureMSAA }));
auto renderTarget1 = cleanup.add(
api.createRenderTarget(TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH_AND_STENCIL,
screenWidth(), screenHeight(), 4, 0, { { colorTexture } },
{ depthStencilTextureMSAA }, { depthStencilTextureMSAA }));
auto renderTarget1 = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH_AND_STENCIL, 512, 512, 4, 0,
{{ colorTexture }}, { depthStencilTextureMSAA }, { depthStencilTextureMSAA }));
api.startCapture(0);
@@ -219,8 +206,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
// Render a small triangle only to the stencil buffer, increasing the stencil buffer to 1.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::STENCIL;
params.viewport = { 0, 0, static_cast<uint32_t>(screenWidth()),
static_cast<uint32_t>(screenHeight()) };
params.viewport = { 0, 0, 512, 512 };
params.clearStencil = 0u;
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
@@ -236,11 +222,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget0, params);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = smallTriangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(smallTriangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(ps, smallTriangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
// Step 2: Render a larger triangle with the stencil test enabled.
@@ -255,11 +237,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
ps.stencilState.front.ref = 0u;
api.beginRenderPass(renderTarget1, params);
ps.primitiveType = PrimitiveType::TRIANGLES;
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
api.bindPipeline(ps);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
api.draw2(0, 3, 1);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
api.commit(mSwapChain);
@@ -267,8 +245,7 @@ TEST_F(BasicStencilBufferTest, StencilBufferMSAA) {
api.endFrame(0);
EXPECT_IMAGE(renderTarget1, getExpectations(),
ScreenshotParams(screenWidth(), screenHeight(), "StencilBufferAutoResolve",
3353562179));
ScreenshotParams(512, 512, "StencilBufferAutoResolve", 3353562179));
flushAndWait();
getDriver().purge();
+1 -1
View File
@@ -1017,7 +1017,7 @@ public:
*
* @see setPaused
*/
bool isPaused() const noexcept(UTILS_HAS_THREADING);
bool isPaused() const noexcept;
/**
* Pause or resume rendering thread.
-8
View File
@@ -153,14 +153,6 @@ public:
*/
Builder& multiview(AttachmentPoint attachment, uint8_t layerCount, uint8_t baseLayer = 0) noexcept;
/**
* Sets the number of samples used for MSAA (Multisample Anti-Aliasing).
*
* @param samples The number of samples used for multisampling.
* @return A reference to this Builder for chaining calls.
*/
Builder& samples(uint8_t samples) noexcept;
/**
* Creates the RenderTarget object and returns a pointer to it.
*
-14
View File
@@ -172,20 +172,6 @@ public:
*/
Builder& levels(uint8_t levels) noexcept;
/**
* Specifies the numbers of samples used for MSAA (Multisample Anti-Aliasing).
*
* Calling this method implicitly indicates the texture is used as a render target. Hence,
* this method should not be used in conjunction with other methods that are semantically
* conflicting like `setImage`.
*
* If this is invoked for array textures, it means this texture is used for multiview.
*
* @param samples Number of samples for this texture.
* @return This Builder, for chaining calls.
*/
Builder& samples(uint8_t samples) noexcept;
/**
* Specifies the type of sampler to use.
* @param target Sampler type
+1 -1
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@@ -387,7 +387,7 @@ JobSystem& Engine::getJobSystem() noexcept {
return downcast(this)->getJobSystem();
}
bool Engine::isPaused() const noexcept(UTILS_HAS_THREADING) {
bool Engine::isPaused() const noexcept {
FILAMENT_CHECK_PRECONDITION(UTILS_HAS_THREADING)
<< "Pause is meant for multi-threaded platforms.";
return downcast(this)->isPaused();
+3 -10
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@@ -304,10 +304,8 @@ static const PostProcessManager::StaticMaterialInfo sMaterialList[] = {
{ "mipmapDepth", MATERIAL(MIPMAPDEPTH) },
{ "sao", MATERIAL(SAO) },
{ "saoBentNormals", MATERIAL(SAOBENTNORMALS) },
#ifndef FILAMENT_DISABLE_GTAO
{ "gtao", MATERIAL(GTAO) },
{ "gtaoBentNormals", MATERIAL(GTAOBENTNORMALS) },
#endif
{ "separableGaussianBlur1", MATERIAL(SEPARABLEGAUSSIANBLUR),
{ {"arraySampler", false}, {"componentCount", 1} } },
{ "separableGaussianBlur1L", MATERIAL(SEPARABLEGAUSSIANBLUR),
@@ -876,25 +874,20 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
}};
std::string_view materialName;
auto aoType = options.aoType;
#ifdef FILAMENT_DISABLE_GTAO
materialName = computeBentNormals ? "saoBentNormals" : "sao";
aoType = AmbientOcclusionOptions::AmbientOcclusionType::SAO;
#else
if (aoType ==
if (options.aoType ==
AmbientOcclusionOptions::AmbientOcclusionType::GTAO) {
materialName = computeBentNormals ? "gtaoBentNormals" : "gtao";
} else {
materialName = computeBentNormals ? "saoBentNormals" : "sao";
}
#endif
auto& material = getPostProcessMaterial(materialName);
FMaterial const * const ma = material.getMaterial(mEngine);
FMaterialInstance* const mi = PostProcessMaterial::getMaterialInstance(ma);
// Set AO type specific material parameters
switch (aoType) {
switch (options.aoType) {
case AmbientOcclusionOptions::AmbientOcclusionType::SAO: {
// Where the falloff function peaks
const float peak = 0.1f * options.radius;
+12 -16
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@@ -67,7 +67,6 @@
#include <math/vec4.h>
#include <algorithm>
#include <array>
#include <chrono>
#include <initializer_list>
#include <memory>
@@ -370,16 +369,9 @@ void FEngine::init() {
.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
.build(*this));
static constexpr std::array<uint32_t, 6> zeroCubemap{};
static constexpr std::array<uint32_t, 1> zeroRGBA{};
static constexpr std::array<uint32_t, 1> oneRGBA{ 0xffffffff };
static constexpr std::array<float , 1> oneFloat{ 1.0f };
auto const size = [](auto&& array) {
return array.size() * sizeof(decltype(array[0]));
};
driverApi.update3DImage(mDefaultIblTexture->getHwHandle(), 0, 0, 0, 0, 1, 1, 6,
{ zeroCubemap.data(), size(zeroCubemap), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 6>{}.data(), 6,
Texture::Format::RGBA, Texture::Type::UBYTE });
// 3 bands = 9 float3
constexpr float sh[9 * 3] = { 0.0f };
@@ -401,10 +393,12 @@ void FEngine::init() {
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTexture, 0, 0, 0, 0, 1, 1, 1,
{ oneRGBA.data(), size(oneRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyZeroTexture, 0, 0, 0, 0, 1, 1, 1,
{ zeroRGBA.data(), size(zeroRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mPerViewDescriptorSetLayoutSsrVariant = {
@@ -469,13 +463,16 @@ void FEngine::init() {
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ oneRGBA.data(), size(oneRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyOneTextureArrayDepth, 0, 0, 0, 0, 1, 1, 1,
{ oneFloat.data(), size(oneFloat), Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
{ std::array<float, 1>{1.0f}.data(), 4,
Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
driverApi.update3DImage(mDummyZeroTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ zeroRGBA.data(), size(zeroRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mDummyUniformBuffer = driverApi.createBufferObject(CONFIG_MINSPEC_UBO_SIZE,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
@@ -627,7 +624,6 @@ void FEngine::shutdown() {
driver.destroyTexture(std::move(mDummyOneTextureArray));
driver.destroyTexture(std::move(mDummyZeroTexture));
driver.destroyTexture(std::move(mDummyZeroTextureArray));
driver.destroyTexture(std::move(mDummyOneTextureArrayDepth));
driver.destroyBufferObject(std::move(mDummyUniformBuffer));
+7 -17
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@@ -20,19 +20,9 @@
#include <filament/Fence.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/Panic.h>
#include <utils/debug.h>
#include <condition_variable>
#include <chrono>
#include <memory>
#include <mutex>
#include <stdint.h>
namespace filament {
using namespace backend;
@@ -40,7 +30,7 @@ using namespace backend;
utils::Mutex FFence::sLock;
utils::Condition FFence::sCondition;
static constexpr uint64_t PUMP_INTERVAL_MILLISECONDS = 1;
static const constexpr uint64_t PUMP_INTERVAL_MILLISECONDS = 1;
using ms = std::chrono::milliseconds;
using ns = std::chrono::nanoseconds;
@@ -70,7 +60,7 @@ FenceStatus FFence::waitAndDestroy(FFence* fence, Mode const mode) noexcept {
}
UTILS_NOINLINE
FenceStatus FFence::wait(Mode const mode, uint64_t const timeout) {
FenceStatus FFence::wait(Mode const mode, uint64_t const timeout) noexcept {
FILAMENT_CHECK_PRECONDITION(UTILS_HAS_THREADING || timeout == 0)
<< "Non-zero timeout requires threads.";
@@ -113,15 +103,18 @@ FenceStatus FFence::wait(Mode const mode, uint64_t const timeout) {
UTILS_NOINLINE
void FFence::FenceSignal::signal(State const s) noexcept {
std::lock_guard const lock(sLock);
std::lock_guard<utils::Mutex> const lock(sLock);
mState = s;
sCondition.notify_all();
}
UTILS_NOINLINE
Fence::FenceStatus FFence::FenceSignal::wait(uint64_t const timeout) noexcept {
std::unique_lock lock(sLock);
std::unique_lock<utils::Mutex> lock(sLock);
while (mState == UNSIGNALED) {
if (mState == DESTROYED) {
return FenceStatus::ERROR;
}
if (timeout == FENCE_WAIT_FOR_EVER) {
sCondition.wait(lock);
} else {
@@ -131,9 +124,6 @@ Fence::FenceStatus FFence::FenceSignal::wait(uint64_t const timeout) noexcept {
}
}
}
if (mState == DESTROYED) {
return FenceStatus::ERROR;
}
return FenceStatus::CONDITION_SATISFIED;
}
+1 -1
View File
@@ -37,7 +37,7 @@ public:
void terminate(FEngine& engine) noexcept;
FenceStatus wait(Mode mode, uint64_t timeout);
FenceStatus wait(Mode mode, uint64_t timeout) noexcept;
static FenceStatus waitAndDestroy(FFence* fence, Mode mode) noexcept;
+4 -4
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@@ -94,7 +94,7 @@ static std::unique_ptr<MaterialParser> createParser(Backend const backend,
}
}
FILAMENT_CHECK_POSTCONDITION(
FILAMENT_CHECK_PRECONDITION(
materialResult != MaterialParser::ParseResult::ERROR_MISSING_BACKEND)
<< "the material was not built for any of the " << to_string(backend)
<< " backend's supported shader languages (" << languageNames.c_str() << ")\n";
@@ -104,12 +104,12 @@ static std::unique_ptr<MaterialParser> createParser(Backend const backend,
return materialParser;
}
FILAMENT_CHECK_POSTCONDITION(materialResult == MaterialParser::ParseResult::SUCCESS)
FILAMENT_CHECK_PRECONDITION(materialResult == MaterialParser::ParseResult::SUCCESS)
<< "could not parse the material package";
uint32_t version = 0;
materialParser->getMaterialVersion(&version);
FILAMENT_CHECK_POSTCONDITION(version == MATERIAL_VERSION)
FILAMENT_CHECK_PRECONDITION(version == MATERIAL_VERSION)
<< "Material version mismatch. Expected " << MATERIAL_VERSION << " but received "
<< version << ".";
@@ -573,7 +573,7 @@ void FMaterial::getPostProcessProgramSlow(Variant const variant,
Program FMaterial::getProgramWithVariants(
Variant variant,
Variant vertexVariant,
Variant fragmentVariant) const {
Variant fragmentVariant) const noexcept {
FEngine const& engine = mEngine;
const ShaderModel sm = engine.getShaderModel();
const bool isNoop = engine.getBackend() == Backend::NOOP;
+1 -1
View File
@@ -267,7 +267,7 @@ private:
void getPostProcessProgramSlow(Variant variant,
CompilerPriorityQueue priorityQueue) const noexcept;
backend::Program getProgramWithVariants(Variant variant,
Variant vertexVariant, Variant fragmentVariant) const;
Variant vertexVariant, Variant fragmentVariant) const noexcept;
void processBlendingMode(MaterialParser const* parser);
+2 -2
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@@ -178,7 +178,7 @@ void FMorphTargetBuffer::setPositionsAt(FEngine& engine, size_t const targetInde
void FMorphTargetBuffer::setPositionsAt(FEngine& engine, size_t const targetIndex,
float4 const* positions, size_t const count, size_t const offset) {
FILAMENT_CHECK_PRECONDITION(offset + count <= mVertexCount)
<< "MorphTargetBuffer (size=" << mVertexCount
<< "MorphTargetBuffer (size=" << (unsigned)mVertexCount
<< ") overflow (count=" << (unsigned)count << ", offset=" << (unsigned)offset << ")";
auto size = getSize<POSITION>(count);
@@ -200,7 +200,7 @@ void FMorphTargetBuffer::setPositionsAt(FEngine& engine, size_t const targetInde
void FMorphTargetBuffer::setTangentsAt(FEngine& engine, size_t const targetIndex,
short4 const* tangents, size_t const count, size_t const offset) {
FILAMENT_CHECK_PRECONDITION(offset + count <= mVertexCount)
<< "MorphTargetBuffer (size=" << mVertexCount
<< "MorphTargetBuffer (size=" << (unsigned)mVertexCount
<< ") overflow (count=" << (unsigned)count << ", offset=" << (unsigned)offset << ")";
const auto size = getSize<TANGENTS>(count);
+1 -5
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@@ -43,7 +43,7 @@ struct RenderTarget::BuilderDetails {
FRenderTarget::Attachment mAttachments[FRenderTarget::ATTACHMENT_COUNT] = {};
uint32_t mWidth{};
uint32_t mHeight{};
uint8_t mSamples = 1;
uint8_t mSamples = 1; // currently not settable in the public facing API
// The number of layers for the render target. The value should be 1 except for multiview.
// If multiview is enabled, this value is appropriately updated based on the layerCount value
// from each attachment. Hence, #>1 means using multiview
@@ -85,10 +85,6 @@ RenderTarget::Builder& RenderTarget::Builder::multiview(AttachmentPoint pt, uint
return *this;
}
RenderTarget::Builder& RenderTarget::Builder::samples(uint8_t samples) noexcept {
mImpl->mSamples = samples;
return *this;
}
RenderTarget* RenderTarget::Builder::build(Engine& engine) {
using backend::TextureUsage;
+4 -5
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@@ -447,12 +447,11 @@ void FRenderer::endFrame() {
void FRenderer::readPixels(uint32_t const xoffset, uint32_t const yoffset, uint32_t const width, uint32_t const height,
PixelBufferDescriptor&& buffer) {
#ifndef NDEBUG
const bool withinFrame = mSwapChain != nullptr;
FILAMENT_CHECK_PRECONDITION(withinFrame)
<< "readPixels() on a SwapChain must be called after "
"beginFrame() and before endFrame().";
FILAMENT_CHECK_PRECONDITION(withinFrame) << "readPixels() on a SwapChain must be called after"
" beginFrame() and before endFrame().";
#endif
RendererUtils::readPixels(mEngine.getDriverApi(), mRenderTargetHandle,
xoffset, yoffset, width, height, std::move(buffer));
}
+1 -19
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@@ -78,7 +78,6 @@ struct Texture::BuilderDetails {
uint32_t mHeight = 1;
uint32_t mDepth = 1;
uint8_t mLevels = 1;
uint8_t mSamples = 1;
Sampler mTarget = Sampler::SAMPLER_2D;
InternalFormat mFormat = InternalFormat::RGBA8;
Usage mUsage = Usage::NONE;
@@ -119,11 +118,6 @@ Texture::Builder& Texture::Builder::levels(uint8_t const levels) noexcept {
return *this;
}
Texture::Builder& Texture::Builder::samples(uint8_t const samples) noexcept {
mImpl->mSamples = std::max(uint8_t(1), samples);
return *this;
}
Texture::Builder& Texture::Builder::sampler(Sampler const target) noexcept {
mImpl->mTarget = target;
return *this;
@@ -175,13 +169,6 @@ Texture* Texture::Builder::build(Engine& engine) {
<< "Texture has invalid dimensions: (" << mImpl->mWidth << ", " << mImpl->mHeight
<< "), texture name=" << getNameOrDefault().c_str_safe();
}
if (mImpl->mSamples > 1) {
FILAMENT_CHECK_PRECONDITION(any(mImpl->mUsage & Texture::Usage::SAMPLEABLE))
<< "Multisample (" << unsigned(mImpl->mSamples)
<< ") texture is not sampleable, texture name=" << getNameOrDefault().c_str_safe();
}
const bool isProtectedTexturesSupported =
downcast(engine).getDriverApi().isProtectedTexturesSupported();
const bool useProtectedMemory = bool(mImpl->mUsage & TextureUsage::PROTECTED);
@@ -299,7 +286,6 @@ FTexture::FTexture(FEngine& engine, const Builder& builder)
mUsage = builder->mUsage;
mTarget = builder->mTarget;
mLevelCount = builder->mLevels;
mSampleCount = builder->mSamples;
mSwizzle = builder->mSwizzle;
mTextureIsSwizzled = builder->mTextureIsSwizzled;
mHasBlitSrc = builder->mHasBlitSrc;
@@ -383,9 +369,6 @@ void FTexture::setImage(FEngine& engine, size_t const level,
FILAMENT_CHECK_PRECONDITION(!mExternal)
<< "External Texture not supported for this operation.";
FILAMENT_CHECK_PRECONDITION(any(mUsage & Texture::Usage::UPLOADABLE))
<< "Texture is not uploadable.";
FILAMENT_CHECK_PRECONDITION(mSampleCount <= 1) << "Operation not supported with multisample ("
<< unsigned(mSampleCount) << ") texture.";
@@ -401,7 +384,7 @@ void FTexture::setImage(FEngine& engine, size_t const level,
FILAMENT_CHECK_PRECONDITION(p.buffer) << "Data buffer is nullptr.";
uint32_t effectiveTextureDepthOrLayers = 0;
uint32_t effectiveTextureDepthOrLayers;
switch (mTarget) {
case SamplerType::SAMPLER_EXTERNAL:
// can't happen by construction, fallthrough...
@@ -464,7 +447,6 @@ void FTexture::setImage(FEngine& engine, size_t const level,
case SamplerType::SAMPLER_EXTERNAL:
return false;
}
return false;
};
// this should have been validated already
+3
View File
@@ -76,6 +76,9 @@ public:
void generateMipmaps(FEngine& engine) const noexcept;
void setSampleCount(size_t const sampleCount) noexcept { mSampleCount = uint8_t(sampleCount); }
size_t getSampleCount() const noexcept { return mSampleCount; }
bool isMultisample() const noexcept { return mSampleCount > 1; }
bool isCompressed() const noexcept { return isCompressedFormat(mFormat); }
bool isCubemap() const noexcept { return mTarget == Sampler::SAMPLER_CUBEMAP; }
+16 -14
View File
@@ -100,7 +100,19 @@ VertexBuffer::Builder& VertexBuffer::Builder::attribute(VertexAttribute const at
}
if (size_t(attribute) < MAX_VERTEX_ATTRIBUTE_COUNT &&
size_t(bufferIndex) < MAX_VERTEX_ATTRIBUTE_COUNT) {
size_t(bufferIndex) < MAX_VERTEX_ATTRIBUTE_COUNT) {
#ifndef NDEBUG
if (byteOffset & 0x3u) {
utils::slog.d << "[performance] VertexBuffer::Builder::attribute() "
"byteOffset not multiple of 4" << utils::io::endl;
}
if (byteStride & 0x3u) {
utils::slog.d << "[performance] VertexBuffer::Builder::attribute() "
"byteStride not multiple of 4" << utils::io::endl;
}
#endif
auto& entry = mImpl->mAttributes[attribute];
entry.buffer = bufferIndex;
entry.offset = byteOffset;
@@ -157,15 +169,9 @@ VertexBuffer* VertexBuffer::Builder::build(Engine& engine) {
auto const& attributes = mImpl->mAttributes;
utils::bitset32 attributedBuffers;
declaredAttributes.forEachSetBit([&](size_t const j) {
FILAMENT_CHECK_PRECONDITION((attributes[j].offset & 0x3u) == 0)
<< "attribute " << j << " offset=" << attributes[j].offset
<< " is not multiple of 4";
FILAMENT_CHECK_PRECONDITION((attributes[j].stride & 0x3u) == 0)
<< "attribute " << j << " stride=" << attributes[j].stride
<< " is not multiple of 4";
declaredAttributes.forEachSetBit([&](size_t const j){
// update set of used buffers
attributedBuffers.set(attributes[j].buffer);
if (engine.getActiveFeatureLevel() == FeatureLevel::FEATURE_LEVEL_0) {
FILAMENT_CHECK_PRECONDITION(!(attributes[j].flags & Attribute::FLAG_INTEGER_TARGET))
@@ -184,13 +190,9 @@ VertexBuffer* VertexBuffer::Builder::build(Engine& engine) {
(1 << int(ET::HALF2)) |
(1 << int(ET::HALF3)) |
(1 << int(ET::HALF4));
FILAMENT_CHECK_PRECONDITION(!(invalidIntegerTypes & (1 << int(attributes[j].type))))
<< "invalid integer vertex attribute type " << int(attributes[j].type);
}
// update set of used buffers
attributedBuffers.set(attributes[j].buffer);
});
FILAMENT_CHECK_PRECONDITION(attributedBuffers.count() == mImpl->mBufferCount)
-2
View File
@@ -241,8 +241,6 @@ bool DescriptorSet::isTextureCompatibleWithDescriptor(
return t == TextureType::DEPTH || t == TextureType::DEPTH_STENCIL;
case DescriptorType::SAMPLER_EXTERNAL:
return true;
case DescriptorType::UNIFORM_BUFFER:
case DescriptorType::SHADER_STORAGE_BUFFER:
case DescriptorType::INPUT_ATTACHMENT:
@@ -18,7 +18,6 @@
#define TNT_FILAFLAT_UNFLATTENER_H
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/CString.h>
#include <private/filament/Variant.h>
@@ -305,7 +305,7 @@ public:
//! Add a parameter array to this material.
MaterialBuilder& parameter(const char* name, size_t size, UniformType type,
ParameterPrecision precision = ParameterPrecision::DEFAULT);
ParameterPrecision precision = ParameterPrecision::DEFAULT) noexcept;
//! Add a constant parameter to this material.
template<typename T>
@@ -325,9 +325,9 @@ public:
SamplerFormat format = SamplerFormat::FLOAT,
ParameterPrecision precision = ParameterPrecision::DEFAULT, bool multisample = false,
const char* transformName = "",
ShaderStageFlags stages = ShaderStageFlags::ALL_SHADER_STAGE_FLAGS);
ShaderStageFlags stages = ShaderStageFlags::ALL_SHADER_STAGE_FLAGS) noexcept;
MaterialBuilder& buffer(filament::BufferInterfaceBlock bib);
MaterialBuilder& buffer(filament::BufferInterfaceBlock bib) noexcept;
//! Custom variables (all float4).
MaterialBuilder& variable(Variable v, const char* name) noexcept;
@@ -617,7 +617,7 @@ public:
//! Add a new fragment shader output variable. Only valid for materials in the POST_PROCESS domain.
MaterialBuilder& output(VariableQualifier qualifier, OutputTarget target, Precision precision,
OutputType type, const char* name, int location = -1);
OutputType type, const char* name, int location = -1) noexcept;
MaterialBuilder& enableFramebufferFetch() noexcept;
@@ -646,12 +646,12 @@ public:
* Add a subpass parameter to this material.
*/
MaterialBuilder& subpass(SubpassType subpassType,
SamplerFormat format, ParameterPrecision precision, const char* name);
SamplerFormat format, ParameterPrecision precision, const char* name) noexcept;
MaterialBuilder& subpass(SubpassType subpassType,
SamplerFormat format, const char* name);
SamplerFormat format, const char* name) noexcept;
MaterialBuilder& subpass(SubpassType subpassType,
ParameterPrecision precision, const char* name);
MaterialBuilder& subpass(SubpassType subpassType, const char* name);
ParameterPrecision precision, const char* name) noexcept;
MaterialBuilder& subpass(SubpassType subpassType, const char* name) noexcept;
struct Parameter {
Parameter() noexcept: parameterType(INVALID) {}
-8
View File
@@ -610,14 +610,6 @@ bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
slog.e << "Tint writer error: " << wgslOut.Failure().reason << io::endl;
return false;
}
// Tint adds annotations that Dawn complains about when consuming. remove for now
// https://dawn.googlesource.com/dawn/+/efb17b02543fb52c0b2e21d6082c0c9fbc2168a9%5E%21/
char const* annotationStr = "@stride(16) @internal(disable_validation__ignore_stride)";
size_t pos = wgslOut->wgsl.find(annotationStr);
while (pos != std::string::npos) {
wgslOut->wgsl.erase(pos, strlen(annotationStr));
pos = wgslOut->wgsl.find(annotationStr);
}
*outWsl = wgslOut->wgsl;
return true;
#else
+8 -8
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@@ -289,7 +289,7 @@ MaterialBuilder& MaterialBuilder::variable(Variable v,
}
MaterialBuilder& MaterialBuilder::parameter(const char* name, size_t size, UniformType type,
ParameterPrecision precision) {
ParameterPrecision precision) noexcept {
FILAMENT_CHECK_POSTCONDITION(mParameterCount < MAX_PARAMETERS_COUNT) << "Too many parameters";
mParameters[mParameterCount++] = { name, type, size, precision };
return *this;
@@ -303,7 +303,7 @@ MaterialBuilder& MaterialBuilder::parameter(const char* name, UniformType const
MaterialBuilder& MaterialBuilder::parameter(const char* name, SamplerType samplerType,
SamplerFormat format, ParameterPrecision precision, bool multisample,
const char* transformName, ShaderStageFlags stages) {
const char* transformName, ShaderStageFlags stages) noexcept {
FILAMENT_CHECK_PRECONDITION(!multisample ||
(format != SamplerFormat::SHADOW &&
(samplerType == SamplerType::SAMPLER_2D ||
@@ -364,14 +364,14 @@ template MaterialBuilder& MaterialBuilder::constant<float>(
template MaterialBuilder& MaterialBuilder::constant<bool>(
const char* name, ConstantType type, bool defaultValue);
MaterialBuilder& MaterialBuilder::buffer(BufferInterfaceBlock bib) {
MaterialBuilder& MaterialBuilder::buffer(BufferInterfaceBlock bib) noexcept {
FILAMENT_CHECK_POSTCONDITION(mBuffers.size() < MAX_BUFFERS_COUNT) << "Too many buffers";
mBuffers.emplace_back(std::make_unique<BufferInterfaceBlock>(std::move(bib)));
return *this;
}
MaterialBuilder& MaterialBuilder::subpass(SubpassType subpassType, SamplerFormat format,
ParameterPrecision precision, const char* name) {
ParameterPrecision precision, const char* name) noexcept {
FILAMENT_CHECK_PRECONDITION(format == SamplerFormat::FLOAT)
<< "Subpass parameters must have FLOAT format.";
@@ -381,16 +381,16 @@ MaterialBuilder& MaterialBuilder::subpass(SubpassType subpassType, SamplerFormat
}
MaterialBuilder& MaterialBuilder::subpass(SubpassType const subpassType, SamplerFormat const format,
const char* name) {
const char* name) noexcept {
return subpass(subpassType, format, ParameterPrecision::DEFAULT, name);
}
MaterialBuilder& MaterialBuilder::subpass(SubpassType const subpassType, ParameterPrecision const precision,
const char* name) {
const char* name) noexcept {
return subpass(subpassType, SamplerFormat::FLOAT, precision, name);
}
MaterialBuilder& MaterialBuilder::subpass(SubpassType const subpassType, const char* name) {
MaterialBuilder& MaterialBuilder::subpass(SubpassType const subpassType, const char* name) noexcept {
return subpass(subpassType, SamplerFormat::FLOAT, ParameterPrecision::DEFAULT, name);
}
@@ -1191,7 +1191,7 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
}
MaterialBuilder& MaterialBuilder::output(VariableQualifier qualifier, OutputTarget target,
Precision precision, OutputType type, const char* name, int location) {
Precision precision, OutputType type, const char* name, int location) noexcept {
FILAMENT_CHECK_PRECONDITION(target != OutputTarget::DEPTH || type == OutputType::FLOAT)
<< "Depth outputs must be of type FLOAT.";
FILAMENT_CHECK_PRECONDITION(
+3 -3
View File
@@ -939,9 +939,9 @@ utils::io::sstream& CodeGenerator::generateSpecializationConstant(utils::io::sst
// Spec constants aren't fully supported in Tint,
// workaround until https://issues.chromium.org/issues/42250586 is resolved
if (mTargetApi == TargetApi::WEBGPU) {
std::string const variableName = "FILAMENT_SPEC_CONST_" + std::to_string(id) + "_" + name;
out << " " << types[value.index()] << " " << variableName << " = " << constantString << ";\n";
out << types[value.index()] << " " << name << " = " << variableName << ";\n";
out << "layout (constant_id = " << id << ") const "
<< types[value.index()] << " " << name << "_hack = " << constantString << ";\n"
<< types[value.index()] << " " << name << " = " << name << "_hack;\n";
return out;
}
if (mTargetLanguage == MaterialBuilderBase::TargetLanguage::SPIRV) {
@@ -35,7 +35,6 @@ struct Config {
bool resizeable = true;
bool headless = false;
int stereoscopicEyeCount = 2;
uint8_t samples = 1;
// Provided to indicate GPU preference for vulkan
std::string vulkanGPUHint;
@@ -340,7 +340,7 @@ public:
std::is_same<filament::math::ushort3, T>::value ||
std::is_same<filament::math::ushort4, T>::value>::type;
template<typename T, typename = is_supported_aux_t<T>>
void getAux(AuxAttribute attribute, T* out, size_t stride = 0) const;
void getAux(AuxAttribute attribute, T* out, size_t stride = 0) const noexcept;
/**
* Get number of output triangles.
+6 -6
View File
@@ -747,22 +747,22 @@ void TangentSpaceMesh::getQuats(quath* out, size_t stride) const noexcept {
}
template void TangentSpaceMesh::getAux<float2>(AuxAttribute attribute, float2* out,
size_t stride) const;
size_t stride) const noexcept;
template void TangentSpaceMesh::getAux<float3>(AuxAttribute attribute, float3* out,
size_t stride) const;
size_t stride) const noexcept;
template void TangentSpaceMesh::getAux<float4>(AuxAttribute attribute, float4* out,
size_t stride) const;
size_t stride) const noexcept;
template void TangentSpaceMesh::getAux<ushort3>(AuxAttribute attribute, ushort3* out,
size_t stride) const;
size_t stride) const noexcept;
template void TangentSpaceMesh::getAux<ushort4>(AuxAttribute attribute, ushort4* out,
size_t stride) const;
size_t stride) const noexcept;
template<typename T, typename>
void TangentSpaceMesh::getAux(AuxAttribute attribute, T* out, size_t stride) const {
void TangentSpaceMesh::getAux(AuxAttribute attribute, T* out, size_t stride) const noexcept {
AttributeImpl attrib = static_cast<AttributeImpl>(attribute);
auto inAux = mInput->data<T>(attrib);
FILAMENT_CHECK_PRECONDITION(inAux) << "Must provide input auxilliary attribute";
@@ -23,7 +23,6 @@
#include <math/norm.h>
#include <math/quat.h>
#include <utils/debug.h>
#include <utils/Panic.h>
#include <unordered_map>
+1 -1
View File
@@ -263,7 +263,7 @@ struct FAssetLoader : public AssetLoader {
mEngine(*config.engine),
mDefaultNodeName(config.defaultNodeName) {
if (config.ext) {
FILAMENT_CHECK_POSTCONDITION(AssetConfigurationExtended::isSupported())
FILAMENT_CHECK_PRECONDITION(AssetConfigurationExtended::isSupported())
<< "Extend asset loading is not supported on this platform";
mLoaderExtended = std::make_unique<AssetLoaderExtended>(
*config.ext, config.engine, mMaterials);
-1
View File
@@ -16,7 +16,6 @@
#include "DependencyGraph.h"
#include <utils/debug.h>
#include <utils/Panic.h>
using namespace filament;
-1
View File
@@ -22,7 +22,6 @@
#include <gltfio/NodeManager.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/SingleInstanceComponentManager.h>
#include <utils/Entity.h>
#include <utils/Slice.h>
@@ -16,7 +16,6 @@
#include "TangentSpaceMeshWrapper.h"
#include <utils/debug.h>
#include <utils/Panic.h>
#include <memory>
+14 -13
View File
@@ -99,7 +99,7 @@ IBLPrefilterContext::IBLPrefilterContext(Engine& engine)
mVertexBuffer = VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(1)
.attribute(POSITION, 0,
.attribute(VertexAttribute::POSITION, 0,
VertexBuffer::AttributeType::FLOAT4, 0)
.build(engine);
@@ -180,7 +180,7 @@ IBLPrefilterContext& IBLPrefilterContext::operator=(IBLPrefilterContext&& rhs) n
IBLPrefilterContext::EquirectangularToCubemap::EquirectangularToCubemap(
IBLPrefilterContext& context,
Config const& config)
IBLPrefilterContext::EquirectangularToCubemap::Config const& config)
: mContext(context), mConfig(config) {
Engine& engine = mContext.mEngine;
mEquirectMaterial = Material::Builder().package(
@@ -198,7 +198,7 @@ IBLPrefilterContext::EquirectangularToCubemap::~EquirectangularToCubemap() noexc
}
IBLPrefilterContext::EquirectangularToCubemap::EquirectangularToCubemap(
EquirectangularToCubemap&& rhs) noexcept
IBLPrefilterContext::EquirectangularToCubemap&& rhs) noexcept
: mContext(rhs.mContext) {
using std::swap;
swap(mEquirectMaterial, rhs.mEquirectMaterial);
@@ -206,7 +206,7 @@ IBLPrefilterContext::EquirectangularToCubemap::EquirectangularToCubemap(
IBLPrefilterContext::EquirectangularToCubemap&
IBLPrefilterContext::EquirectangularToCubemap::operator=(
EquirectangularToCubemap&& rhs) noexcept {
IBLPrefilterContext::EquirectangularToCubemap&& rhs) noexcept {
using std::swap;
if (this != &rhs) {
swap(mEquirectMaterial, rhs.mEquirectMaterial);
@@ -300,7 +300,7 @@ Texture* IBLPrefilterContext::EquirectangularToCubemap::operator()(
// ------------------------------------------------------------------------------------------------
IBLPrefilterContext::IrradianceFilter::IrradianceFilter(IBLPrefilterContext& context,
Config config)
IBLPrefilterContext::IrradianceFilter::Config config)
: mContext(context),
mSampleCount(std::min(config.sampleCount, uint16_t(2048))) {
@@ -362,13 +362,13 @@ IBLPrefilterContext::IrradianceFilter::~IrradianceFilter() noexcept {
}
IBLPrefilterContext::IrradianceFilter::IrradianceFilter(
IrradianceFilter&& rhs) noexcept
IBLPrefilterContext::IrradianceFilter&& rhs) noexcept
: mContext(rhs.mContext) {
this->operator=(std::move(rhs));
}
IBLPrefilterContext::IrradianceFilter& IBLPrefilterContext::IrradianceFilter::operator=(
IrradianceFilter&& rhs) noexcept {
IBLPrefilterContext::IrradianceFilter&& rhs) noexcept {
using std::swap;
if (this != & rhs) {
swap(mKernelMaterial, rhs.mKernelMaterial);
@@ -378,8 +378,9 @@ IBLPrefilterContext::IrradianceFilter& IBLPrefilterContext::IrradianceFilter::op
return *this;
}
Texture* IBLPrefilterContext::IrradianceFilter::operator()(Options options,
Texture const* environmentCubemap, Texture* outIrradianceTexture) {
filament::Texture* IBLPrefilterContext::IrradianceFilter::operator()(
IBLPrefilterContext::IrradianceFilter::Options options,
filament::Texture const* environmentCubemap, filament::Texture* outIrradianceTexture) {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
using namespace backend;
@@ -469,12 +470,12 @@ Texture* IBLPrefilterContext::IrradianceFilter::operator()(Options options,
}
UTILS_NOINLINE
Texture* IBLPrefilterContext::IrradianceFilter::operator()(
Texture const* environmentCubemap, Texture* outIrradianceTexture) {
filament::Texture* IBLPrefilterContext::IrradianceFilter::operator()(
filament::Texture const* environmentCubemap, filament::Texture* outIrradianceTexture) {
return operator()({}, environmentCubemap, outIrradianceTexture);
}
Texture* IBLPrefilterContext::IrradianceFilter::createIrradianceTexture() {
filament::Texture* IBLPrefilterContext::IrradianceFilter::createIrradianceTexture() {
Engine& engine = mContext.mEngine;
Texture* const outCubemap = Texture::Builder()
@@ -613,7 +614,7 @@ Texture* IBLPrefilterContext::SpecularFilter::operator()(
}
Texture* IBLPrefilterContext::SpecularFilter::operator()(
Options options,
IBLPrefilterContext::SpecularFilter::Options options,
Texture const* environmentCubemap, Texture* outReflectionsTexture) {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
-2
View File
@@ -21,8 +21,6 @@
#include <string_view>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/Panic.h>
+23 -22
View File
@@ -18,6 +18,7 @@
#define TNT_UTILS_ALLOCATOR_H
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/memalign.h>
#include <utils/Mutex.h>
@@ -35,22 +36,22 @@ namespace utils {
namespace pointermath {
template<typename P, typename T>
static P* add(P* a, T b) noexcept {
return (P*) (uintptr_t(a) + uintptr_t(b));
template <typename P, typename T>
static inline P* add(P* a, T b) noexcept {
return (P*)(uintptr_t(a) + uintptr_t(b));
}
template<typename P>
static P* align(P* p, size_t alignment) noexcept {
template <typename P>
static inline P* align(P* p, size_t alignment) noexcept {
// alignment must be a power-of-two
assert(alignment && !(alignment & alignment-1));
return (P*) ((uintptr_t(p) + alignment - 1) & ~(alignment - 1));
assert_invariant(alignment && !(alignment & alignment-1));
return (P*)((uintptr_t(p) + alignment - 1) & ~(alignment - 1));
}
template<typename P>
static P* align(P* p, size_t alignment, size_t offset) noexcept {
template <typename P>
static inline P* align(P* p, size_t alignment, size_t offset) noexcept {
P* const r = align(add(p, offset), alignment);
assert(r >= add(p, offset));
assert_invariant(r >= add(p, offset));
return r;
}
@@ -101,7 +102,7 @@ public:
// free memory back to the specified point
void rewind(void* p) UTILS_RESTRICT noexcept {
assert(p >= mBegin && p < end());
assert_invariant(p >= mBegin && p < end());
set_current(p);
}
@@ -232,13 +233,13 @@ public:
Node* const head = mHead;
mHead = head ? head->next : nullptr;
// this could indicate a use after free
assert(!mHead || mHead >= mBegin && mHead < mEnd);
assert_invariant(!mHead || mHead >= mBegin && mHead < mEnd);
return head;
}
void push(void* p) noexcept {
assert(p);
assert(p >= mBegin && p < mEnd);
assert_invariant(p);
assert_invariant(p >= mBegin && p < mEnd);
Node* const head = static_cast<Node*>(p);
head->next = mHead;
mHead = head;
@@ -296,18 +297,18 @@ public:
// This assert needs to occur after we have validated that there was no race condition
// Otherwise, next might already contain application data, if another thread
// raced ahead of us after we loaded mHead, but before we loaded mHead->next.
assert(!pNext || pNext >= pStorage);
assert_invariant(!pNext || pNext >= pStorage);
break;
}
}
void* p = (currentHead.offset >= 0) ? (pStorage + currentHead.offset) : nullptr;
assert(!p || p >= pStorage);
assert_invariant(!p || p >= pStorage);
return p;
}
void push(void* p) noexcept {
Node* const storage = mStorage;
assert(p && p >= storage);
assert_invariant(p && p >= storage);
Node* const node = static_cast<Node*>(p);
HeadPtr currentHead = mHead.load(std::memory_order_relaxed);
HeadPtr newHead = { int32_t(node - storage), currentHead.tag + 1 };
@@ -380,9 +381,9 @@ public:
// our allocator concept
void* alloc(size_t size = ELEMENT_SIZE,
size_t alignment = ALIGNMENT, size_t offset = OFFSET) noexcept {
assert(size <= ELEMENT_SIZE);
assert(alignment <= ALIGNMENT);
assert(offset == OFFSET);
assert_invariant(size <= ELEMENT_SIZE);
assert_invariant(alignment <= ALIGNMENT);
assert_invariant(offset == OFFSET);
return mFreeList.pop();
}
@@ -460,7 +461,7 @@ public:
if (UTILS_UNLIKELY(!p)) {
p = HeapAllocator::alloc(size, alignment);
}
assert(p);
assert_invariant(p);
return p;
}
@@ -941,7 +942,7 @@ public:
TYPE* allocate(std::size_t n) {
auto p = static_cast<TYPE *>(mArena.alloc(n * sizeof(TYPE), alignof(TYPE)));
assert(p);
assert_invariant(p);
return p;
}
@@ -40,7 +40,7 @@
namespace utils {
class UTILS_PUBLIC FixedCapacityVectorBase {
class FixedCapacityVectorBase {
protected:
UTILS_NORETURN static void capacityCheckFailed(size_t capacity, size_t size);
};
@@ -18,11 +18,12 @@
#ifndef TNT_UTILS_FIXEDCIRCULARBUFFER_H
#define TNT_UTILS_FIXEDCIRCULARBUFFER_H
#include <utils/debug.h>
#include <memory>
#include <optional>
#include <type_traits>
#include <assert.h>
#include <stddef.h>
namespace utils {
@@ -30,7 +31,7 @@ namespace utils {
template<typename T>
class FixedCircularBuffer {
public:
explicit FixedCircularBuffer(size_t const capacity)
explicit FixedCircularBuffer(size_t capacity)
: mData(std::make_unique<T[]>(capacity)), mCapacity(capacity) {}
size_t size() const noexcept { return mSize; }
@@ -56,7 +57,7 @@ public:
}
T pop() noexcept {
assert(mSize > 0);
assert_invariant(mSize > 0);
T result = mData[mBegin];
mBegin = (mBegin + 1) % mCapacity;
mSize--;

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