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7 Commits

Author SHA1 Message Date
bridgewaterrobbie
31f96c9065 Gemini tinkering 3 2025-05-22 11:09:26 -04:00
bridgewaterrobbie
1305303f2e Fix typo in getVertexFormat 2025-05-20 18:13:19 -04:00
bridgewaterrobbie
8532511107 Add enforced check for compressed texture block width/height offset 2025-05-20 16:10:17 -04:00
bridgewaterrobbie
b762ccb78c Use the aspect to skip drawing for depth only. TODO is why this is even coming up? 2025-05-20 16:10:17 -04:00
bridgewaterrobbie
3296eb153c If necessary, apply padding to uploaded texture. 2025-05-20 16:10:17 -04:00
bridgewaterrobbie
ae6d1028f7 Initial update3DImage implementation for webgpu 2025-05-20 16:10:17 -04:00
bridgewaterrobbie
92579b6307 Expose bytes per pixel function separately from computeDataSize 2025-05-20 16:10:17 -04:00
29 changed files with 502 additions and 320 deletions

View File

@@ -41,7 +41,8 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: win-2019-16core
steps:
- uses: actions/checkout@v4.1.6
with:

View File

@@ -226,7 +226,7 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
steps:

View File

@@ -10,7 +10,7 @@ on:
jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
steps:
- uses: actions/checkout@v4.1.6

View File

@@ -49,10 +49,6 @@ option(FILAMENT_SUPPORTS_OSMESA "Enable OSMesa (headless GL context) for Filamen
option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
# On the regular filament build (where size is of less concern), we enable GTAO by default.
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
set(FILAMENT_NDK_VERSION "" CACHE STRING
"Android NDK version or version prefix to be used when building for Android."
)

View File

@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.61.0'
implementation 'com.google.android.filament:filament-android:1.60.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.61.0'
pod 'Filament', '~> 1.60.1'
```
## Documentation

View File

@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.61.0
VERSION_NAME=1.60.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

View File

@@ -47,11 +47,7 @@ if "%RUNNING_LOCALLY%" == "1" (
set "PATH=%PATH%;C:\Program Files\7-Zip"
)
:: Outdated windows-2019 pattern
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
call "C:\Program Files\Microsoft Visual Studio\2022\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
echo Passed vcvars64.bat
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
if errorlevel 1 exit /b %errorlevel%
msbuild /version
@@ -111,7 +107,7 @@ cd out\cmake-%variant%
if errorlevel 1 exit /b %errorlevel%
cmake ..\.. ^
-G "Visual Studio 17 2022" ^
-G "Visual Studio 16 2019" ^
-A x64 ^
%flag% ^
-DCMAKE_INSTALL_PREFIX=..\%variant% ^

View File

@@ -262,15 +262,10 @@ set(MATERIAL_SRCS
src/materials/ssao/mipmapDepth.mat
src/materials/ssao/sao.mat
src/materials/ssao/saoBentNormals.mat
src/materials/vsmMipmap.mat
)
if (NOT FILAMENT_DISABLE_GTAO)
list(APPEND MATERIAL_SRCS
src/materials/ssao/gtao.mat
src/materials/ssao/gtaoBentNormals.mat
)
endif()
src/materials/vsmMipmap.mat
)
set(MATERIAL_FL0_SRCS
src/materials/defaultMaterial.mat
@@ -321,10 +316,6 @@ if (FILAMENT_FORCE_PROFILING_MODE)
add_definitions(-DFILAMENT_FORCE_PROFILING_MODE)
endif()
if (FILAMENT_DISABLE_GTAO)
add_definitions(-DFILAMENT_DISABLE_GTAO)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
@@ -472,29 +463,27 @@ add_custom_command(
APPEND
)
if (NOT FILAMENT_DISABLE_GTAO)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
endif()
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"

View File

@@ -204,23 +204,15 @@ public:
}, new T(std::forward<T>(functor))
};
}
// --------------------------------------------------------------------------------------------
/**
* Computes the size in bytes needed to fit an image of given dimensions and format
* Computes the size in bytes for a pixel of given dimensions and format
*
* @param format Format of the image pixels
* @param type Type of the image pixels
* @param stride Stride of a row in pixels
* @param height Height of the image in rows
* @param alignment Alignment in bytes of pixel rows
* @return The buffer size needed to fit this image in bytes
* @return The size of the specified pixel in bytes
*/
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
size_t stride, size_t height, size_t alignment) noexcept {
assert_invariant(alignment);
static constexpr size_t computePixelSize(PixelDataFormat format, PixelDataType type) noexcept {
if (type == PixelDataType::COMPRESSED) {
return 0;
}
@@ -242,7 +234,7 @@ public:
case PixelDataFormat::RGB_INTEGER:
n = 3;
break;
case PixelDataFormat::UNUSED: // shouldn't happen (used to be rgbm)
case PixelDataFormat::UNUSED:// shouldn't happen (used to be rgbm)
case PixelDataFormat::RGBA:
case PixelDataFormat::RGBA_INTEGER:
n = 4;
@@ -251,7 +243,7 @@ public:
size_t bpp = n;
switch (type) {
case PixelDataType::COMPRESSED: // Impossible -- to squash the IDE warnings
case PixelDataType::COMPRESSED:// Impossible -- to squash the IDE warnings
case PixelDataType::UBYTE:
case PixelDataType::BYTE:
// nothing to do
@@ -282,16 +274,35 @@ public:
bpp = 2;
break;
}
return bpp;
}
// --------------------------------------------------------------------------------------------
/**
* Computes the size in bytes needed to fit an image of given dimensions and format
*
* @param format Format of the image pixels
* @param type Type of the image pixels
* @param stride Stride of a row in pixels
* @param height Height of the image in rows
* @param alignment Alignment in bytes of pixel rows
* @return The buffer size needed to fit this image in bytes
*/
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
size_t stride, size_t height, size_t alignment) noexcept {
assert_invariant(alignment);
size_t bpp = computePixelSize(format, type);
size_t const bpr = bpp * stride;
size_t const bprAligned = (bpr + (alignment - 1)) & (~alignment + 1);
return bprAligned * height;
}
//! left coordinate in pixels
uint32_t left = 0;
uint32_t left = 0;
//! top coordinate in pixels
uint32_t top = 0;
uint32_t top = 0;
union {
struct {
//! stride in pixels

View File

@@ -149,13 +149,6 @@ public:
* - PlatformEGLAndroid
*/
bool assertNativeWindowIsValid = false;
/**
* The action to take if a Drawable cannot be acquired. If true, the
* frame is aborted instead of panic. This is only supported for:
* - PlatformMetal
*/
bool metalDisablePanicOnDrawableFailure = false;
};
Platform() noexcept;

View File

@@ -53,9 +53,6 @@ PlatformMetal::~PlatformMetal() noexcept {
}
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
? DrawableFailureBehavior::ABORT_FRAME
: DrawableFailureBehavior::PANIC;
return MetalDriverFactory::create(this, driverConfig);
}

View File

@@ -162,11 +162,8 @@ void GLDescriptorSet::update(OpenGLContext&,
}, descriptors[binding].desc);
}
void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept {
GLTexture* t = th ? handleAllocator.handle_cast<GLTexture*>(th) : nullptr;
void GLDescriptorSet::update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept {
assert_invariant(binding < descriptors.size());
std::visit([=, &gl](auto&& arg) mutable {
using T = std::decay_t<decltype(arg)>;
@@ -199,12 +196,20 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
}
}
arg.handle = th;
arg.target = t ? t->gl.target : 0;
arg.id = t ? t->gl.id : 0;
arg.external = t ? t->gl.external : false;
if constexpr (std::is_same_v<T, Sampler> ||
std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
arg.anisotropy = float(1u << params.anisotropyLog2);
}
if (t) {
arg.ref = t->ref;
arg.baseLevel = t->gl.baseLevel;
arg.maxLevel = t->gl.maxLevel;
arg.swizzle = t->gl.swizzle;
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
arg.sampler = gl.getSampler(params);
#else
@@ -220,39 +225,39 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
}, descriptors[binding].desc);
}
template<typename T>
void GLDescriptorSet::updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept {
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept {
// The common case is that we don't have a ref handle (we only have one if
// the texture ever had a View on it).
assert_invariant(t);
assert_invariant(t->ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(t->ref);
if (UTILS_UNLIKELY((t->gl.baseLevel != ref->baseLevel || t->gl.maxLevel != ref->maxLevel))) {
assert_invariant(desc.ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(desc.ref);
if (UTILS_UNLIKELY((desc.baseLevel != ref->baseLevel || desc.maxLevel != ref->maxLevel))) {
// If we have views, then it's still uncommon that we'll switch often
// handle the case where we reset to the original texture
GLint baseLevel = GLint(t->gl.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(t->gl.maxLevel); // NOLINT(*-signed-char-misuse)
GLint baseLevel = GLint(desc.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(desc.maxLevel); // NOLINT(*-signed-char-misuse)
if (baseLevel > maxLevel) {
baseLevel = 0;
maxLevel = 1000; // per OpenGL spec
}
// that is very unfortunate that we have to call activeTexture here
gl.activeTexture(unit);
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = t->gl.baseLevel;
ref->maxLevel = t->gl.maxLevel;
glTexParameteri(desc.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(desc.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = desc.baseLevel;
ref->maxLevel = desc.maxLevel;
}
if (UTILS_UNLIKELY(t->gl.swizzle != ref->swizzle)) {
if (UTILS_UNLIKELY(desc.swizzle != ref->swizzle)) {
using namespace GLUtils;
gl.activeTexture(unit);
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(t->gl.swizzle[0]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(t->gl.swizzle[1]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(t->gl.swizzle[2]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(t->gl.swizzle[3]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(desc.swizzle[0]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(desc.swizzle[1]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(desc.swizzle[2]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(desc.swizzle[3]));
#endif
ref->swizzle = t->gl.swizzle;
ref->swizzle = desc.swizzle;
}
}
@@ -305,31 +310,27 @@ void GLDescriptorSet::bind(
}
} else if constexpr (std::is_same_v<T, Sampler>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
} else {
gl.unbindTextureUnit(unit);
}
} else if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
#if defined(GL_EXT_texture_filter_anisotropic)
// Driver claims to support anisotropic filtering, but it fails when set on
// the sampler, we have to set it on the texture instead.
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, float(arg.anisotropy)));
#endif
} else {
@@ -338,20 +339,19 @@ void GLDescriptorSet::bind(
} else if constexpr (std::is_same_v<T, SamplerGLES2>) {
// in ES2 the sampler parameters need to be set on the texture itself
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
SamplerParams const params = arg.params;
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER,
glTexParameteri(arg.target, GL_TEXTURE_MIN_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMin));
glTexParameteri(t->gl.target, GL_TEXTURE_MAG_FILTER,
glTexParameteri(arg.target, GL_TEXTURE_MAG_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMag));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_S,
glTexParameteri(arg.target, GL_TEXTURE_WRAP_S,
(GLint)GLUtils::getWrapMode(params.wrapS));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_T,
glTexParameteri(arg.target, GL_TEXTURE_WRAP_T,
(GLint)GLUtils::getWrapMode(params.wrapT));
#if defined(GL_EXT_texture_filter_anisotropic)
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, arg.anisotropy));
#endif
} else {

View File

@@ -59,8 +59,8 @@ struct GLDescriptorSet : public HwDescriptorSet {
descriptor_binding_t binding, GLBufferObject* bo, size_t offset, size_t size) noexcept;
// update a sampler descriptor in the set
void update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept;
void update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept;
// conceptually bind the set to the command buffer
void bind(
@@ -111,19 +111,46 @@ private:
// A sampler descriptor
struct Sampler {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
struct SamplerWithAnisotropyWorkaround {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
math::half anisotropy = 1.0f; // 2
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
// A sampler descriptor for ES2
struct SamplerGLES2 {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
SamplerParams params{}; // 4
float anisotropy = 1.0f; // 4
};
@@ -138,8 +165,9 @@ private:
};
static_assert(sizeof(Descriptor) <= 32);
template<typename T>
static void updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept;
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept;
utils::FixedCapacityVector<Descriptor> descriptors; // 16
utils::bitset64 dynamicBuffers; // 8

View File

@@ -2514,33 +2514,10 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain,
[this]() {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
mPlatform.detach(t->hwStream->stream);
}
}
// OpenGL context is about to change, unbind everything
mContext.unbindEverything();
},
[this](size_t index) {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
mPlatform.attach(t->hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
}
}
// force invalidation of all bound descriptor sets
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;
// OpenGL context has changed, resynchronize the state with the cache
mContext.synchronizeStateAndCache(index);
slog.d << "*** OpenGL context change : " << (index ? "protected" : "default") << io::endl;
@@ -3015,7 +2992,6 @@ void OpenGLDriver::attachStream(GLTexture* t, GLStream* hwStream) noexcept {
switch (hwStream->streamType) {
case StreamType::NATIVE:
mPlatform.attach(hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
break;
case StreamType::ACQUIRED:
break;
@@ -3044,12 +3020,7 @@ void OpenGLDriver::detachStream(GLTexture* t) noexcept {
break;
}
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
glGenTextures(1, &t->gl.id);
t->hwStream = nullptr;
}
@@ -3073,14 +3044,8 @@ void OpenGLDriver::replaceStream(GLTexture* texture, GLStream* newStream) noexce
switch (newStream->streamType) {
case StreamType::NATIVE:
if (texture->externalTexture) {
glGenTextures(1, &texture->externalTexture->id);
texture->gl.id = texture->externalTexture->id;
} else {
glGenTextures(1, &texture->gl.id);
}
glGenTextures(1, &texture->gl.id);
mPlatform.attach(newStream->stream, texture->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, texture->gl.id);
break;
case StreamType::ACQUIRED:
// Just re-use the old texture id.
@@ -3743,7 +3708,8 @@ void OpenGLDriver::updateDescriptorSetTexture(
TextureHandle th,
SamplerParams params) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
ds->update(mContext, mHandleAllocator, binding, th, params);
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
ds->update(mContext, binding, t, params);
}
void OpenGLDriver::flush(int) {

View File

@@ -21,7 +21,6 @@
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
#include <bluevk/BlueVK.h>

View File

@@ -26,7 +26,7 @@
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/TargetBufferInfo.h>
#include <private/backend/BackendUtils.h>
#include <math/mat3.h>
#include <utils/CString.h>
#include <utils/Panic.h>
@@ -39,6 +39,7 @@
#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <sstream>
#include <string_view>
#include <utility>
@@ -353,6 +354,17 @@ void WebGPUDriver::destroyProgram(Handle<HwProgram> ph) {
}
void WebGPUDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
if (rth) {
WGPURenderTarget* rt = handleCast<WGPURenderTarget>(rth);
if (rt == mDefaultRenderTarget) {
mDefaultRenderTarget = nullptr;
}
// WGPURenderTarget destructor is trivial.
// The HwTexture handles stored within WGPURenderTarget (via MRT, TargetBufferInfo)
// are not owned by WGPURenderTarget, so they are not destroyed here.
// They are destroyed via WebGPUDriver::destroyTexture.
destructHandle<WGPURenderTarget>(rth);
}
}
void WebGPUDriver::destroySwapChain(Handle<HwSwapChain> sch) {
@@ -579,7 +591,21 @@ void WebGPUDriver::createDefaultRenderTargetR(Handle<HwRenderTarget> rth, int) {
void WebGPUDriver::createRenderTargetR(Handle<HwRenderTarget> rth, TargetBufferFlags targets,
uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount, MRT color,
TargetBufferInfo depth, TargetBufferInfo stencil) {}
TargetBufferInfo depth, TargetBufferInfo stencil) {
// The `targets` flags indicate which of the `color`, `depth`, `stencil` TargetBufferInfo
// are actually active for this render target.
// We'll pass all TargetBufferInfo to WGPURenderTarget; it will use them if their handles are valid.
// Ensure that textures intended for use as attachments were created with
// wgpu::TextureUsage::RenderAttachment. This check should ideally be in createTextureR
// or validated here if possible.
// The `layerCount` parameter might be for creating array textures that this RT targets.
// Individual attachments (color[i].layer, depth.layer, stencil.layer) specify which layer
// of an array texture to bind. For now, we assume textures are pre-configured.
constructHandle<WGPURenderTarget>(rth, width, height, samples, color, depth, stencil);
}
void WebGPUDriver::createFenceR(Handle<HwFence> fh, int) {}
@@ -752,11 +778,72 @@ void WebGPUDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t in
vertexBuffer->buffers[index] = bufferObject->getBuffer();
}
void WebGPUDriver::update3DImage(Handle<HwTexture> th,
uint32_t level, uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& data) {
scheduleDestroy(std::move(data));
void WebGPUDriver::update3DImage(Handle<HwTexture> th, uint32_t level, uint32_t xoffset,
uint32_t yoffset, uint32_t zoffset, uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& p) {
PixelBufferDescriptor* data = &p;
PixelBufferDescriptor reshapedData;
if (reshape(p, reshapedData)) {
data = &reshapedData;
}
auto texture = handleCast<WGPUTexture>(th);
// TODO: Writing to a depth texture is illegal and errors. I'm not sure why Filament is trying
// to do so, but early returning is working?
if(texture->getAspect() == wgpu::TextureAspect::DepthOnly){
scheduleDestroy(std::move(p));
return;
}
size_t blockWidth = texture->getBlockWidth();
size_t blockHeight = texture->getBlockHeight();
// WebGPU specification requires that for compressed textures, the x and y offsets
// must be a multiple of the compressed texture format's block width and height.
// See: https://www.w3.org/TR/webgpu/#abstract-opdef-validating-gputexelcopytextureinfo
if (blockWidth > 1 || blockHeight > 1) {
FILAMENT_CHECK_PRECONDITION(xoffset % blockWidth == 0)
<< "xoffset must be aligned to blockwidth, but offset is " << blockWidth
<< "and offset is " << xoffset;
FILAMENT_CHECK_PRECONDITION(yoffset % blockHeight == 0)
<< "yoffset must be aligned to blockHeight, but offset is " << blockHeight
<< "and offset is " << yoffset;
}
auto copyInfo = wgpu::TexelCopyTextureInfo{ .texture = texture->getTexture(),
.mipLevel = level,
.origin = { .x = xoffset, .y = yoffset, .z = zoffset },
.aspect = texture->getAspect() };
uint32_t bytesPerRow = static_cast<uint32_t>(
PixelBufferDescriptor::computePixelSize(data->format, data->type) * width);
auto extent = wgpu::Extent3D{ .width = width, .height = height, .depthOrArrayLayers = depth };
const uint8_t* dataBuff = static_cast<const uint8_t*>(data->buffer);
size_t dataSize = data->size;
std::unique_ptr<uint8_t[]> paddedBuffer;
if (bytesPerRow % 256 != 0) {
uint32_t padding = 256 - (bytesPerRow % 256);
uint32_t paddedBytesPerRow = bytesPerRow + padding;
size_t paddedBufferSize = static_cast<size_t>(paddedBytesPerRow) * height * depth;
paddedBuffer = std::make_unique<uint8_t[]>(paddedBufferSize);
uint8_t* dest = paddedBuffer.get();
for (uint32_t z = 0; z < depth; ++z) {
for (uint32_t y = 0; y < height; ++y) {
std::memcpy(dest, dataBuff, bytesPerRow);
dest += paddedBytesPerRow;
dataBuff += bytesPerRow;
}
}
dataBuff = paddedBuffer.get();
dataSize = paddedBufferSize;
bytesPerRow = paddedBytesPerRow;
}
auto layout = wgpu::TexelCopyBufferLayout{ .bytesPerRow = bytesPerRow, .rowsPerImage = height };
mQueue.WriteTexture(&copyInfo, dataBuff, dataSize, &layout, &extent);
scheduleDestroy(std::move(p));
}
void WebGPUDriver::setupExternalImage(void* image) {
@@ -783,35 +870,74 @@ void WebGPUDriver::compilePrograms(CompilerPriorityQueue priority,
void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams const& params) {
assert_invariant(mCommandEncoder);
auto* renderTarget = handleCast<WGPURenderTarget>(rth);
// if (renderTarget == mDefaultRenderTarget) {
// FWGPU_LOGW << "Default render target"
// << utils::io::endl;
// } else {
// FWGPU_LOGW << "Non Default render target"
// << utils::io::endl;
// }
wgpu::RenderPassDescriptor renderPassDescriptor;
wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{
.view = mSwapChain->getDepthTextureView(),
.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
.depthClearValue = static_cast<float>(params.clearDepth),
.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
.stencilClearValue = params.clearStencil,
.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0
};
renderTarget->setUpRenderPassAttachments(renderPassDescriptor, mTextureView, params);
renderPassDescriptor.depthStencilAttachment = &depthStencilAttachment;
assert_invariant(mTextureView);
wgpu::RenderPassDescriptor renderPassDescriptor{};
wgpu::TextureView defaultColorView = nullptr;
wgpu::TextureView defaultDepthStencilView = nullptr;
std::array<wgpu::TextureView, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> customColorViews{};
uint32_t customColorViewCount = 0;
wgpu::TextureView customDepthView = nullptr;
wgpu::TextureView customStencilView = nullptr;
if (renderTarget->isDefaultRenderTarget()) {
assert_invariant(mSwapChain && mTextureView);
defaultColorView = mTextureView;
defaultDepthStencilView = mSwapChain->getDepthTextureView();
} else {
// Resolve views for custom render target
const auto& colorInfos = renderTarget->getColorAttachmentInfos();
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; ++i) {
if (colorInfos[i].handle) {
auto* hwTexture = handleCast<WGPUTexture>(colorInfos[i].handle);
if (hwTexture) {
// TODO: Consider colorInfos[i].level and colorInfos[i].layer for view creation
// if WGPUTexture::getTexView() isn't sufficient or needs parameters.
customColorViews[customColorViewCount++] = hwTexture->getTexView();
}
}
}
const auto& depthInfo = renderTarget->getDepthAttachmentInfo();
if (depthInfo.handle) {
auto* hwTexture = handleCast<WGPUTexture>(depthInfo.handle);
if (hwTexture) {
customDepthView = hwTexture->getTexView();
}
}
const auto& stencilInfo = renderTarget->getStencilAttachmentInfo();
if (stencilInfo.handle) {
// If depth and stencil use the same texture handle, this will re-cast but that's fine.
auto* hwTexture = handleCast<WGPUTexture>(stencilInfo.handle);
if (hwTexture) {
customStencilView = hwTexture->getTexView();
}
}
}
renderTarget->setUpRenderPassAttachments(renderPassDescriptor,
params,
defaultColorView,
defaultDepthStencilView,
customColorViews.data(),
customColorViewCount,
customDepthView,
customStencilView);
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor);
mRenderPassEncoder.SetViewport(params.viewport.left, params.viewport.bottom,
params.viewport.width, params.viewport.height, params.depthRange.near, params.depthRange.far);
// Ensure viewport dimensions are positive
uint32_t viewportWidth = params.viewport.width > 0 ? params.viewport.width : 1;
uint32_t viewportHeight = params.viewport.height > 0 ? params.viewport.height : 1;
mRenderPassEncoder.SetViewport(
static_cast<float>(params.viewport.left),
static_cast<float>(params.viewport.bottom),
static_cast<float>(viewportWidth),
static_cast<float>(viewportHeight),
params.depthRange.near,
params.depthRange.far);
}
void WebGPUDriver::endRenderPass(int /* dummy */) {

View File

@@ -20,7 +20,7 @@
#include <utils/BitmaskEnum.h>
#include <utils/Panic.h>
#include <private/backend/BackendUtils.h>
#include <webgpu/webgpu_cpp.h>
#include <algorithm>
@@ -68,7 +68,7 @@ wgpu::VertexFormat getVertexFormat(filament::backend::ElementType type, bool nor
case ElementType::BYTE4: return VertexFormat::Snorm8x4;
case ElementType::UBYTE4: return VertexFormat::Unorm8x4;
case ElementType::SHORT4: return VertexFormat::Snorm16x4;
case ElementType::USHORT4: return VertexFormat::Unorm8x4;
case ElementType::USHORT4: return VertexFormat::Unorm16x4;
default:
FILAMENT_CHECK_POSTCONDITION(false) << "Normalized format does not exist.";
return VertexFormat::Float32x3;
@@ -502,6 +502,8 @@ WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat forma
mUsage = fToWGPUTextureUsage(usage);
mFormat = fToWGPUTextureFormat(format);
mAspect = fToWGPUTextureViewAspect(usage, format);
mBlockWidth = filament::backend::getBlockWidth(format);
mBlockHeight = filament::backend::getBlockHeight(format);
wgpu::TextureDescriptor textureDescriptor{
.label = getUserTextureLabel(target),
.usage = mUsage,
@@ -548,6 +550,10 @@ WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat forma
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept {
mTexture = src->mTexture;
mAspect = src->mAspect;
mBlockWidth = src->mBlockWidth;
mBlockHeight = src->mBlockHeight;
mTexView = makeTextureView(baseLevel, levelCount, target);
}
@@ -917,58 +923,147 @@ wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel, const u
return textureView;
}
WGPURenderTarget::Attachment WGPURenderTarget::getDrawColorAttachment(size_t index) {
assert_invariant( index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
auto result = color[index];
if (index == 0 && defaultRenderTarget) {
}
return result;
WGPURenderTarget::WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
const MRT& colorAttachmentsMRT,
const Attachment& depthAttachmentInfo,
const Attachment& stencilAttachmentInfo)
: HwRenderTarget(width, height),
defaultRenderTarget(false),
samples(samples),
mColorAttachments(colorAttachmentsMRT),
mDepthAttachment(depthAttachmentInfo),
mStencilAttachment(stencilAttachmentInfo) {
mColorAttachmentDescriptors.reserve(MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
}
// Static helper to map MRT index to TargetBufferFlags
TargetBufferFlags WGPURenderTarget::getTargetBufferFlagsAt(int mrtIndex) {
if (mrtIndex < 0 || mrtIndex >= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT) {
return TargetBufferFlags::NONE;
}
// This mapping assumes TargetBufferFlags::COLOR_0, COLOR_1 etc. are contiguous
return static_cast<TargetBufferFlags>(
static_cast<uint32_t>(TargetBufferFlags::COLOR0) << mrtIndex);
}
// Corrected getLoadOperation
wgpu::LoadOp WGPURenderTarget::getLoadOperation(RenderPassParams const& params,
TargetBufferFlags buffer) {
auto clearFlags = params.flags.clear;
auto discardStartFlags = params.flags.discardStart;
if (any(clearFlags & buffer)) {
return wgpu::LoadOp::Clear;
} else if (any(discardStartFlags & buffer)) {
TargetBufferFlags bufferToOperateOn) {
if (any(params.flags.clear & bufferToOperateOn)) {
return wgpu::LoadOp::Clear;
}
if (any(params.flags.discardStart & bufferToOperateOn)) {
return wgpu::LoadOp::Clear; // Or wgpu::LoadOp::Undefined if clear is not desired on discard
}
return wgpu::LoadOp::Load;
}
// Corrected getStoreOperation
wgpu::StoreOp WGPURenderTarget::getStoreOperation(RenderPassParams const& params,
TargetBufferFlags buffer) {
const auto discardEndFlags = params.flags.discardEnd;
if (any(discardEndFlags & buffer)) {
TargetBufferFlags bufferToOperateOn) {
if (any(params.flags.discardEnd & bufferToOperateOn)) {
return wgpu::StoreOp::Discard;
}
return wgpu::StoreOp::Store;
}
void WGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& descriptor,
wgpu::TextureView const& textureView, RenderPassParams const& params) {
// auto discardFlags = params.flags.discardEnd;
// (void) discardFlags;
// std::vector<wgpu::RenderPassColorAttachment> colorAttachments;
colorAttachments.clear();
for (size_t i = 0; i < 1/*MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT*/; i++) {
// auto attachment = getDrawColorAttachment(i);
// if (attachment) {
wgpu::RenderPassColorAttachment colorAttachment;
colorAttachment.view = textureView;
colorAttachment.loadOp = getLoadOperation(params, getTargetBufferFlagsAt(i));
colorAttachment.storeOp = getStoreOperation(params, getTargetBufferFlagsAt(i));
colorAttachment.clearValue = { params.clearColor.r, params.clearColor.g, params.clearColor.b, params.clearColor.a };
colorAttachments.emplace_back(colorAttachment);
// }
void WGPURenderTarget::setUpRenderPassAttachments(
wgpu::RenderPassDescriptor& descriptor,
RenderPassParams const& params,
wgpu::TextureView const& defaultColorTextureView,
wgpu::TextureView const& defaultDepthStencilTextureView,
wgpu::TextureView const* customColorTextureViews,
uint32_t customColorTextureViewCount,
wgpu::TextureView const& customDepthTextureView,
wgpu::TextureView const& customStencilTextureView) {
mColorAttachmentDescriptors.clear();
mHasDepthStencilAttachment = false;
if (defaultRenderTarget) {
assert_invariant(defaultColorTextureView);
wgpu::RenderPassColorAttachment colorAttDesc{};
colorAttDesc.view = defaultColorTextureView;
colorAttDesc.resolveTarget = nullptr;
colorAttDesc.loadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::COLOR0);
colorAttDesc.storeOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::COLOR0);
colorAttDesc.clearValue = {params.clearColor.r, params.clearColor.g,
params.clearColor.b, params.clearColor.a};
mColorAttachmentDescriptors.push_back(colorAttDesc);
if (defaultDepthStencilTextureView) {
mDepthStencilAttachmentDescriptor = {
.view = defaultDepthStencilTextureView,
.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
.depthClearValue = static_cast<float>(params.clearDepth),
.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
.stencilClearValue = params.clearStencil,
.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0,
};
mHasDepthStencilAttachment = true;
}
} else { // Custom Render Target
for (uint32_t i = 0; i < customColorTextureViewCount; ++i) {
if (customColorTextureViews[i]) {
wgpu::RenderPassColorAttachment colorAttDesc{};
colorAttDesc.view = customColorTextureViews[i];
colorAttDesc.resolveTarget = nullptr; // TODO: MSAA resolve for custom RT
colorAttDesc.loadOp = WGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i));
colorAttDesc.storeOp = WGPURenderTarget::getStoreOperation(params, getTargetBufferFlagsAt(i));
colorAttDesc.clearValue = {params.clearColor.r, params.clearColor.g,
params.clearColor.b, params.clearColor.a};
mColorAttachmentDescriptors.push_back(colorAttDesc);
}
}
wgpu::TextureView combinedDsView = customDepthTextureView ? customDepthTextureView : customStencilTextureView;
if (combinedDsView) {
mDepthStencilAttachmentDescriptor = {};
mDepthStencilAttachmentDescriptor.view = combinedDsView;
if (customDepthTextureView) {
mDepthStencilAttachmentDescriptor.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH);
mDepthStencilAttachmentDescriptor.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH);
mDepthStencilAttachmentDescriptor.depthClearValue = static_cast<float>(params.clearDepth);
mDepthStencilAttachmentDescriptor.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0;
} else {
mDepthStencilAttachmentDescriptor.depthLoadOp = wgpu::LoadOp::Undefined;
mDepthStencilAttachmentDescriptor.depthStoreOp = wgpu::StoreOp::Undefined;
mDepthStencilAttachmentDescriptor.depthReadOnly = true;
}
if (customStencilTextureView) {
mDepthStencilAttachmentDescriptor.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL);
mDepthStencilAttachmentDescriptor.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL);
mDepthStencilAttachmentDescriptor.stencilClearValue = params.clearStencil;
mDepthStencilAttachmentDescriptor.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0;
} else {
mDepthStencilAttachmentDescriptor.stencilLoadOp = wgpu::LoadOp::Undefined;
mDepthStencilAttachmentDescriptor.stencilStoreOp = wgpu::StoreOp::Undefined;
mDepthStencilAttachmentDescriptor.stencilReadOnly = true;
}
mHasDepthStencilAttachment = true;
}
}
descriptor.colorAttachments = colorAttachments.data();
descriptor.colorAttachmentCount = colorAttachments.size();
descriptor.depthStencilAttachment = nullptr;
descriptor.timestampWrites = nullptr;
descriptor.colorAttachmentCount = mColorAttachmentDescriptors.size();
descriptor.colorAttachments = mColorAttachmentDescriptors.data();
descriptor.depthStencilAttachment = mHasDepthStencilAttachment ? &mDepthStencilAttachmentDescriptor : nullptr;
// descriptor.sampleCount was removed from the core spec. If your webgpu.h still has it,
// and your Dawn version expects it, you might need to set it here based on this->samples.
// e.g., descriptor.sampleCount = this->samples;
}
math::uint2 WGPURenderTarget::getAttachmentSize() const noexcept {
if (!defaultRenderTarget) {
return {width, height};
}
// For default RT, size is dynamic and usually obtained from the swapchain.
// The caller (WebGPUDriver::beginRenderPass) should know the current swapchain size.
return {0,0};
}
}// namespace filament::backend

View File

@@ -161,6 +161,9 @@ public:
wgpu::Device const& device) noexcept;
WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
wgpu::TextureAspect getAspect() const { return mAspect; }
size_t getBlockWidth() const { return mBlockWidth; }
size_t getBlockHeight() const { return mBlockHeight; }
[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
[[nodiscard]] const wgpu::TextureView& getTexView() const { return mTexView; }
@@ -184,6 +187,8 @@ private:
uint32_t mArrayLayerCount = 1;
wgpu::TextureView mTexView = nullptr;
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
size_t mBlockWidth;
size_t mBlockHeight;
};
struct WGPURenderPrimitive : public HwRenderPrimitive {
@@ -192,57 +197,66 @@ struct WGPURenderPrimitive : public HwRenderPrimitive {
WGPUIndexBuffer* indexBuffer = nullptr;
};
class WGPURenderTarget : public HwRenderTarget {
public:
class Attachment {
public:
friend class WGPURenderTarget;
Attachment() = default;
Attachment(WGPUTexture* gpuTexture, uint8_t level = 0, uint16_t layer = 0)
: level(level),
layer(layer),
texture(gpuTexture->getTexture()),
mWGPUTexture(gpuTexture) {}
operator bool() const {
return mWGPUTexture != nullptr;
}
uint8_t level = 0;
uint16_t layer = 0;
private:
wgpu::Texture texture = nullptr;
WGPUTexture* mWGPUTexture = nullptr;
};
using Attachment = TargetBufferInfo; // Using TargetBufferInfo directly for attachments
WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
Attachment colorAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT]);
const MRT& colorAttachments,
const Attachment& depthAttachment,
const Attachment& stencilAttachment);
// Default constructor for the default render target
WGPURenderTarget()
: HwRenderTarget(0, 0),
defaultRenderTarget(true) {}
defaultRenderTarget(true),
samples(1) {}
void setUpRenderPassAttachments(wgpu::RenderPassDescriptor& descriptor,
wgpu::TextureView const& textureView, RenderPassParams const& params);
// Updated signature: takes resolved views for custom RTs, and default views for default RT
void setUpRenderPassAttachments(
wgpu::RenderPassDescriptor& descriptor,
RenderPassParams const& params,
// For default render target:
wgpu::TextureView const& defaultColorTextureView,
wgpu::TextureView const& defaultDepthStencilTextureView,
// For custom render targets:
wgpu::TextureView const* customColorTextureViews, // Array of views
uint32_t customColorTextureViewCount,
wgpu::TextureView const& customDepthTextureView,
wgpu::TextureView const& customStencilTextureView);
math::uint2 getAttachmentSize() noexcept;
math::uint2 getAttachmentSize() const noexcept;
bool isDefaultRenderTarget() const { return defaultRenderTarget; }
uint8_t getSamples() const { return samples; }
Attachment getDrawColorAttachment(size_t index);
Attachment getReadColorAttachment(size_t index);
// Accessors for the driver to get stored attachment info
const MRT& getColorAttachmentInfos() const { return mColorAttachments; }
const Attachment& getDepthAttachmentInfo() const { return mDepthAttachment; }
const Attachment& getStencilAttachmentInfo() const { return mStencilAttachment; }
// Static helpers for load/store operations
static wgpu::LoadOp getLoadOperation(const RenderPassParams& params, TargetBufferFlags buffer);
static wgpu::StoreOp getStoreOperation(const RenderPassParams& params, TargetBufferFlags buffer);
private:
// Helper to map MRT index to TargetBufferFlags
static TargetBufferFlags getTargetBufferFlagsAt(int mrtIndex);
bool defaultRenderTarget = false;
uint8_t samples = 1;
Attachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
math::uint2 attachmentSize = {};
std::vector<wgpu::RenderPassColorAttachment> colorAttachments{};
};
MRT mColorAttachments{};
Attachment mDepthAttachment{};
Attachment mStencilAttachment{};
// Cached descriptors for the render pass
std::vector<wgpu::RenderPassColorAttachment> mColorAttachmentDescriptors;
wgpu::RenderPassDepthStencilAttachment mDepthStencilAttachmentDescriptor{};
bool mHasDepthStencilAttachment = false;
};
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H

View File

@@ -317,15 +317,6 @@ public:
*/
size_t metalUploadBufferSizeBytes = 512 * 1024;
/**
* The action to take if a Drawable cannot be acquired.
*
* Each frame rendered requires a CAMetalDrawable texture, which is
* presented on-screen at the completion of each frame. These are
* limited and provided round-robin style by the system.
*/
bool metalDisablePanicOnDrawableFailure = false;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends.

View File

@@ -304,10 +304,8 @@ static const PostProcessManager::StaticMaterialInfo sMaterialList[] = {
{ "mipmapDepth", MATERIAL(MIPMAPDEPTH) },
{ "sao", MATERIAL(SAO) },
{ "saoBentNormals", MATERIAL(SAOBENTNORMALS) },
#ifndef FILAMENT_DISABLE_GTAO
{ "gtao", MATERIAL(GTAO) },
{ "gtaoBentNormals", MATERIAL(GTAOBENTNORMALS) },
#endif
{ "separableGaussianBlur1", MATERIAL(SEPARABLEGAUSSIANBLUR),
{ {"arraySampler", false}, {"componentCount", 1} } },
{ "separableGaussianBlur1L", MATERIAL(SEPARABLEGAUSSIANBLUR),
@@ -876,25 +874,20 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
}};
std::string_view materialName;
auto aoType = options.aoType;
#ifdef FILAMENT_DISABLE_GTAO
materialName = computeBentNormals ? "saoBentNormals" : "sao";
aoType = AmbientOcclusionOptions::AmbientOcclusionType::SAO;
#else
if (aoType ==
if (options.aoType ==
AmbientOcclusionOptions::AmbientOcclusionType::GTAO) {
materialName = computeBentNormals ? "gtaoBentNormals" : "gtao";
} else {
materialName = computeBentNormals ? "saoBentNormals" : "sao";
}
#endif
auto& material = getPostProcessMaterial(materialName);
FMaterial const * const ma = material.getMaterial(mEngine);
FMaterialInstance* const mi = PostProcessMaterial::getMaterialInstance(ma);
// Set AO type specific material parameters
switch (aoType) {
switch (options.aoType) {
case AmbientOcclusionOptions::AmbientOcclusionType::SAO: {
// Where the falloff function peaks
const float peak = 0.1f * options.radius;

View File

@@ -67,7 +67,6 @@
#include <math/vec4.h>
#include <algorithm>
#include <array>
#include <chrono>
#include <initializer_list>
#include <memory>
@@ -140,7 +139,6 @@ Engine* FEngine::create(Builder const& builder) {
.forceGLES2Context = instance->getConfig().forceGLES2Context,
.stereoscopicType = instance->getConfig().stereoscopicType,
.assertNativeWindowIsValid = instance->features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = instance->getConfig().metalDisablePanicOnDrawableFailure,
};
instance->mDriver = platform->createDriver(sharedContext, driverConfig);
@@ -371,16 +369,9 @@ void FEngine::init() {
.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
.build(*this));
static constexpr std::array<uint32_t, 6> zeroCubemap{};
static constexpr std::array<uint32_t, 1> zeroRGBA{};
static constexpr std::array<uint32_t, 1> oneRGBA{ 0xffffffff };
static constexpr std::array<float , 1> oneFloat{ 1.0f };
auto const size = [](auto&& array) {
return array.size() * sizeof(decltype(array[0]));
};
driverApi.update3DImage(mDefaultIblTexture->getHwHandle(), 0, 0, 0, 0, 1, 1, 6,
{ zeroCubemap.data(), size(zeroCubemap), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 6>{}.data(), 6,
Texture::Format::RGBA, Texture::Type::UBYTE });
// 3 bands = 9 float3
constexpr float sh[9 * 3] = { 0.0f };
@@ -402,10 +393,12 @@ void FEngine::init() {
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTexture, 0, 0, 0, 0, 1, 1, 1,
{ oneRGBA.data(), size(oneRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyZeroTexture, 0, 0, 0, 0, 1, 1, 1,
{ zeroRGBA.data(), size(zeroRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mPerViewDescriptorSetLayoutSsrVariant = {
@@ -470,13 +463,16 @@ void FEngine::init() {
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ oneRGBA.data(), size(oneRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyOneTextureArrayDepth, 0, 0, 0, 0, 1, 1, 1,
{ oneFloat.data(), size(oneFloat), Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
{ std::array<float, 1>{1.0f}.data(), 4,
Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
driverApi.update3DImage(mDummyZeroTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ zeroRGBA.data(), size(zeroRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mDummyUniformBuffer = driverApi.createBufferObject(CONFIG_MINSPEC_UBO_SIZE,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
@@ -628,7 +624,6 @@ void FEngine::shutdown() {
driver.destroyTexture(std::move(mDummyOneTextureArray));
driver.destroyTexture(std::move(mDummyZeroTexture));
driver.destroyTexture(std::move(mDummyZeroTextureArray));
driver.destroyTexture(std::move(mDummyOneTextureArrayDepth));
driver.destroyBufferObject(std::move(mDummyUniformBuffer));
@@ -760,7 +755,6 @@ int FEngine::loop() {
.forceGLES2Context = mConfig.forceGLES2Context,
.stereoscopicType = mConfig.stereoscopicType,
.assertNativeWindowIsValid = features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = mConfig.metalDisablePanicOnDrawableFailure,
};
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);

View File

@@ -147,7 +147,8 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
FEngine::DriverApi& driver = engine.getDriverApi();
FMaterial const* const material = other->getMaterial();
mUniforms.setUniforms(other->getUniformBuffer());
size_t const uboSize = std::max(size_t(16), material->getUniformInterfaceBlock().getSize());
mUniforms = UniformBuffer(uboSize);
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
driver.setDebugTag(mUbHandle.getId(), material->getName());
@@ -429,7 +430,7 @@ void FMaterialInstance::fixMissingSamplers() const {
FEngine const& engine = mMaterial->getEngine();
filament::DescriptorSetLayout const& layout = mMaterial->getDescriptorSetLayout();
if (pos->format == SamplerFormat::FLOAT) {
if (pos->format != SamplerFormat::FLOAT) {
// TODO: we only handle missing samplers that are FLOAT
switch (pos->type) {
case SamplerType::SAMPLER_2D:

View File

@@ -241,8 +241,6 @@ bool DescriptorSet::isTextureCompatibleWithDescriptor(
return t == TextureType::DEPTH || t == TextureType::DEPTH_STENCIL;
case DescriptorType::SAMPLER_EXTERNAL:
return true;
case DescriptorType::UNIFORM_BUFFER:
case DescriptorType::SHADER_STORAGE_BUFFER:
case DescriptorType::INPUT_ATTACHMENT:

View File

@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.61.0"
spec.version = "1.60.1"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.61.0/filament-v1.61.0-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.60.1/filament-v1.60.1-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {

View File

@@ -28,7 +28,7 @@
namespace filament {
// update this when a new version of filament wouldn't work with older materials
static constexpr size_t MATERIAL_VERSION = 61;
static constexpr size_t MATERIAL_VERSION = 60;
/**
* Supported shading models

View File

@@ -30,9 +30,9 @@
# define FILAMENT_APPLE_SYSTRACE 0
#endif
#if defined(__ANDROID__) && FILAMENT_TRACING_ENABLED
#if defined(__ANDROID__)
# include <private/utils/android/Tracing.h>
#elif defined(__APPLE__) && FILAMENT_APPLE_SYSTRACE && FILAMENT_TRACING_ENABLED
#elif defined(__APPLE__) && FILAMENT_APPLE_SYSTRACE
# include <private/utils/darwin/Tracing.h>
#else

View File

@@ -40,7 +40,7 @@
namespace utils {
class UTILS_PUBLIC FixedCapacityVectorBase {
class FixedCapacityVectorBase {
protected:
UTILS_NORETURN static void capacityCheckFailed(size_t capacity, size_t size);
};

View File

@@ -14,13 +14,8 @@
* limitations under the License.
*/
// TODO: Clean-up. We shouldn't need this #ifndef here, but a client has requested that perfetto be
// disabled due to size increase. In their case, this flag would be defined across targets. Hence
// we guard below with an #ifndef.
#ifndef FILAMENT_TRACING_ENABLED
// Note: The overhead of TRACING is not negligible especially with parallel_for().
#define FILAMENT_TRACING_ENABLED false
#endif
// when FILAMENT_TRACING_ENABLED is true, enables even heavier tracing
#define HEAVY_TRACING 0
@@ -64,7 +59,6 @@
// see https://developer.android.com/topic/performance/threads#priority
# include <sys/time.h>
# include <sys/resource.h>
# include <unistd.h>
# ifndef ANDROID_PRIORITY_URGENT_DISPLAY
# define ANDROID_PRIORITY_URGENT_DISPLAY (-8)
# endif

View File

@@ -1,6 +1,6 @@
{
"name": "filament",
"version": "1.61.0",
"version": "1.60.1",
"description": "Real-time physically based rendering engine",
"main": "filament.js",
"module": "filament.js",