Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ff356216d5 | ||
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6fd87cdfef | ||
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8ba001d0ca | ||
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6fd031c611 | ||
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b0e90c48a2 | ||
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149acf4213 |
@@ -3,5 +3,5 @@ runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- name: Set up dependency versions
|
||||
shell: bash
|
||||
shell: bash
|
||||
run: cat ./build/common/versions >> $GITHUB_ENV
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
name: 'Web Preqrequisites'
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- uses: ./.github/actions/dep-versions
|
||||
- name: Cache EMSDK
|
||||
id: emsdk-cache
|
||||
uses: actions/cache@v4 # Use a specific version
|
||||
with:
|
||||
path: emsdk
|
||||
key: ${{ runner.os }}-emsdk-${{ env.GITHUB_EMSDK_VERSION }}
|
||||
- name: Install Web Prerequisites
|
||||
shell: bash
|
||||
run: |
|
||||
bash ./build/common/get-emscripten.sh
|
||||
echo "EMSDK=$PWD/emsdk" >> $GITHUB_ENV
|
||||
@@ -26,4 +26,4 @@ jobs:
|
||||
path: out/filament-release-darwin.tgz
|
||||
- name: Check public headers
|
||||
run: |
|
||||
test/check-headers/test.sh out/release/filament/include
|
||||
build/common/check-headers.sh out/release/filament/include
|
||||
|
||||
@@ -41,7 +41,8 @@ jobs:
|
||||
|
||||
build-windows:
|
||||
name: build-windows
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||||
runs-on: windows-2022-32core
|
||||
runs-on: win-2019-16core
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
@@ -95,7 +96,6 @@ jobs:
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- uses: ./.github/actions/web-prereq
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh presubmit
|
||||
@@ -123,15 +123,13 @@ jobs:
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||||
- uses: ./.github/actions/mac-prereq
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||||
- name: Cache Mesa and deps
|
||||
id: mesa-cache
|
||||
uses: actions/cache@v4
|
||||
uses: actions/cache@v4 # Use a specific version
|
||||
with:
|
||||
path: mesa
|
||||
key: ${{ runner.os }}-mesa-deps-2-${{ vars.MESA_VERSION }}
|
||||
- name: Prerequisites
|
||||
id: prereqs
|
||||
run: |
|
||||
bash build/common/get-mesa.sh
|
||||
pip install tifffile numpy
|
||||
- name: Get Mesa
|
||||
id: mesa-prereq
|
||||
run: bash test/utils/get_mesa.sh
|
||||
- name: Run Test
|
||||
run: bash test/renderdiff/test.sh
|
||||
- uses: actions/upload-artifact@v4
|
||||
@@ -152,8 +150,8 @@ jobs:
|
||||
- name: Run test
|
||||
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
|
||||
|
||||
test-code-correctness:
|
||||
name: test-code-correctness
|
||||
code-correcteness:
|
||||
name: code-correctness
|
||||
runs-on: 'macos-14-xlarge'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -65,9 +65,13 @@ jobs:
|
||||
|
||||
build-mac:
|
||||
name: build-mac
|
||||
runs-on: macos-14-xlarge
|
||||
runs-on: ${{ matrix.os }}
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'desktop'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os: [macos-14-xlarge, ubuntu-22.04-32core]
|
||||
|
||||
steps:
|
||||
- name: Decide Git ref
|
||||
id: git_ref
|
||||
@@ -114,7 +118,6 @@ jobs:
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- uses: ./.github/actions/web-prereq
|
||||
- name: Run build script
|
||||
env:
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
@@ -163,9 +166,6 @@ jobs:
|
||||
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
|
||||
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
|
||||
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
|
||||
cd out/android-release/filament
|
||||
tar -czf ../../filament-${TAG}-android-native.tgz .
|
||||
cd ../../..
|
||||
- name: Sign sample-gltf-viewer
|
||||
run: |
|
||||
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
|
||||
@@ -187,7 +187,7 @@ jobs:
|
||||
script: |
|
||||
const upload = require('./build/common/upload-release-assets');
|
||||
const { TAG } = process.env;
|
||||
const globber = await glob.create(['out/*.aar', 'out/*.apk', 'out/*.tgz'].join('\n'));
|
||||
const globber = await glob.create(['out/*.aar', 'out/*.apk'].join('\n'));
|
||||
await upload({ github, context }, await globber.glob(), TAG);
|
||||
|
||||
build-ios:
|
||||
@@ -226,7 +226,7 @@ jobs:
|
||||
|
||||
build-windows:
|
||||
name: build-windows
|
||||
runs-on: windows-2022-32core
|
||||
runs-on: windows-2019-32core
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
|
||||
|
||||
steps:
|
||||
|
||||
@@ -17,7 +17,6 @@ jobs:
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- uses: ./.github/actions/web-prereq
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-windows:
|
||||
name: build-windows
|
||||
runs-on: windows-2022-32core
|
||||
runs-on: windows-2019-32core
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -363,8 +363,6 @@ python ./emsdk.py activate latest
|
||||
source ./emsdk_env.sh
|
||||
```
|
||||
|
||||
Alternatively, you can try running the script `build/common/get-emscripten.sh`.
|
||||
|
||||
After this you can invoke the [easy build](#easy-build) script as follows:
|
||||
|
||||
```shell
|
||||
|
||||
+1
-3
@@ -49,9 +49,7 @@ option(FILAMENT_SUPPORTS_OSMESA "Enable OSMesa (headless GL context) for Filamen
|
||||
|
||||
option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
|
||||
|
||||
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
|
||||
# On the regular filament build (where size is of less concern), we enable GTAO by default.
|
||||
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
|
||||
option(FILAMENT_ENABLE_INIT_GL_WARNINGS_FOR_OPTIMIZED_BUILD "Enable GL error warnings during init in optimized builds" OFF)
|
||||
|
||||
set(FILAMENT_NDK_VERSION "" CACHE STRING
|
||||
"Android NDK version or version prefix to be used when building for Android."
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.61.0'
|
||||
implementation 'com.google.android.filament:filament-android:1.59.4'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.61.0'
|
||||
pod 'Filament', '~> 1.59.4'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,22 +7,6 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.61.0
|
||||
|
||||
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
|
||||
- samples/texturedquad.cpp now has CLI to select backend api
|
||||
- samples/hellopbr.cpp CLI now allows for selecting webgpu
|
||||
|
||||
## v1.60.1
|
||||
|
||||
|
||||
## v1.60.0
|
||||
|
||||
- materials: remove dependence on per-view descset layout from filamat. [⚠️ **New Material Version**]
|
||||
- matc non-functional change: Update GLSL postprocessor to
|
||||
isolate calls to SPVRemap from calls to SPIRV-Cross.
|
||||
|
||||
|
||||
## v1.59.5
|
||||
|
||||
|
||||
|
||||
@@ -1801,22 +1801,6 @@ public class View {
|
||||
* @see setAmbientOcclusionOptions()
|
||||
*/
|
||||
public static class AmbientOcclusionOptions {
|
||||
public enum AmbientOcclusionType {
|
||||
/**
|
||||
* use Scalable Ambient Occlusion
|
||||
*/
|
||||
SAO,
|
||||
/**
|
||||
* use Ground Truth-Based Ambient Occlusion
|
||||
*/
|
||||
GTAO,
|
||||
}
|
||||
|
||||
/**
|
||||
* Type of ambient occlusion algorithm.
|
||||
*/
|
||||
@NonNull
|
||||
public AmbientOcclusionOptions.AmbientOcclusionType aoType = AmbientOcclusionOptions.AmbientOcclusionType.SAO;
|
||||
/**
|
||||
* Ambient Occlusion radius in meters, between 0 and ~10.
|
||||
*/
|
||||
@@ -1826,8 +1810,7 @@ public class View {
|
||||
*/
|
||||
public float power = 1.0f;
|
||||
/**
|
||||
* Self-occlusion bias in meters. Use to avoid self-occlusion.
|
||||
* Between 0 and a few mm. No effect when aoType set to GTAO
|
||||
* Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm.
|
||||
*/
|
||||
public float bias = 0.0005f;
|
||||
/**
|
||||
@@ -1843,12 +1826,12 @@ public class View {
|
||||
*/
|
||||
public float bilateralThreshold = 0.05f;
|
||||
/**
|
||||
* affects # of samples used for AO and params for filtering
|
||||
* affects # of samples used for AO.
|
||||
*/
|
||||
@NonNull
|
||||
public QualityLevel quality = QualityLevel.LOW;
|
||||
/**
|
||||
* affects AO smoothness. Recommend setting to HIGH when aoType set to GTAO.
|
||||
* affects AO smoothness
|
||||
*/
|
||||
@NonNull
|
||||
public QualityLevel lowPassFilter = QualityLevel.MEDIUM;
|
||||
@@ -1866,7 +1849,7 @@ public class View {
|
||||
*/
|
||||
public boolean bentNormals = false;
|
||||
/**
|
||||
* min angle in radian to consider. No effect when aoType set to GTAO.
|
||||
* min angle in radian to consider
|
||||
*/
|
||||
public float minHorizonAngleRad = 0.0f;
|
||||
/**
|
||||
@@ -1921,19 +1904,6 @@ public class View {
|
||||
*/
|
||||
public boolean ssctEnabled = false;
|
||||
|
||||
/**
|
||||
* Ground Truth-base Ambient Occlusion (GTAO) options
|
||||
*/
|
||||
public int gtaoSampleSliceCount = 4;
|
||||
/**
|
||||
* Ground Truth-base Ambient Occlusion (GTAO) options
|
||||
*/
|
||||
public int gtaoSampleStepsPerSlice = 3;
|
||||
/**
|
||||
* Ground Truth-base Ambient Occlusion (GTAO) options
|
||||
*/
|
||||
public float gtaoThicknessHeuristic = 0.004f;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.61.0
|
||||
VERSION_NAME=1.59.4
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -151,7 +151,7 @@ function print_fgviewer_help {
|
||||
}
|
||||
|
||||
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")}
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/android/ndk.version | cut -f 1 -d ".")}
|
||||
|
||||
# Requirements
|
||||
CMAKE_MAJOR=3
|
||||
@@ -463,6 +463,16 @@ function ensure_android_build {
|
||||
echo "Error: Android NDK side-by-side version ${FILAMENT_NDK_VERSION} or compatible must be installed, exiting"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
local cmake_version=$(cmake --version)
|
||||
if [[ "${cmake_version}" =~ ([0-9]+)\.([0-9]+)\.[0-9]+ ]]; then
|
||||
if [[ "${BASH_REMATCH[1]}" -lt "${CMAKE_MAJOR}" ]] || \
|
||||
[[ "${BASH_REMATCH[2]}" -lt "${CMAKE_MINOR}" ]]; then
|
||||
echo "Error: cmake version ${CMAKE_MAJOR}.${CMAKE_MINOR}+ is required," \
|
||||
"${BASH_REMATCH[1]}.${BASH_REMATCH[2]} installed, exiting"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
function build_android {
|
||||
|
||||
+28
-1
@@ -1,6 +1,28 @@
|
||||
#!/bin/bash
|
||||
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
||||
set -e
|
||||
set -x
|
||||
@@ -8,6 +30,11 @@ set -x
|
||||
UNAME=`echo $(uname)`
|
||||
LC_UNAME=`echo $UNAME | tr '[:upper:]' '[:lower:]'`
|
||||
|
||||
# build-common.sh will generate the following variables:
|
||||
# $GENERATE_ARCHIVES
|
||||
# $BUILD_DEBUG
|
||||
# $BUILD_RELEASE
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
#!/bin/bash
|
||||
|
||||
# build-common.sh will generate the following variables:
|
||||
# $GENERATE_ARCHIVES
|
||||
# $BUILD_DEBUG
|
||||
# $BUILD_RELEASE
|
||||
|
||||
# Typically a build script (build.sh) would source this script. For example,
|
||||
# source `dirname $0`/../common/build-common.sh
|
||||
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
if [[ ! "$TARGET" ]]; then
|
||||
if [[ "$1" ]]; then
|
||||
TARGET=$1
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
|
||||
fi
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
|
||||
fi
|
||||
@@ -1,22 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ -d "./emsdk" ]; then
|
||||
echo "emsdk folder found. Assume emsdk has been installed."
|
||||
cd emsdk
|
||||
./emsdk activate latest
|
||||
source ./emsdk_env.sh
|
||||
export EMSDK="$PWD"
|
||||
cd ..
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Install emscripten.
|
||||
EMSDK_VERSION=${GITHUB_EMSDK_VERSION-3.1.60}
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/${EMSDK_VERSION}.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
./emsdk install latest
|
||||
./emsdk activate latest
|
||||
source ./emsdk_env.sh
|
||||
|
||||
export EMSDK="$PWD"
|
||||
cd ..
|
||||
@@ -3,5 +3,4 @@ GITHUB_CMAKE_VERSION=3.19.5
|
||||
GITHUB_NINJA_VERSION=1.10.2
|
||||
GITHUB_MESA_VERSION=24.2.1
|
||||
GITHUB_LLVM_VERSION=16
|
||||
GITHUB_NDK_VERSION=27.0.11718014
|
||||
GITHUB_EMSDK_VERSION=3.1.60
|
||||
GITHUB_NDK_VERSION=27.0.11718014
|
||||
+25
-1
@@ -1,11 +1,35 @@
|
||||
#!/bin/bash
|
||||
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
# If we're generating an archive for release or continuous builds, then we'll also build for the
|
||||
|
||||
+29
-2
@@ -1,11 +1,38 @@
|
||||
#!/bin/bash
|
||||
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
# build-common.sh will generate the following variables:
|
||||
# $GENERATE_ARCHIVES
|
||||
# $BUILD_DEBUG
|
||||
# $BUILD_RELEASE
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
|
||||
|
||||
+25
-2
@@ -1,11 +1,34 @@
|
||||
#!/bin/bash
|
||||
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
|
||||
|
||||
+25
-1
@@ -1,10 +1,34 @@
|
||||
#!/bin/bash
|
||||
|
||||
source `dirname $0`/../common/ci-check.sh
|
||||
# Usage: the first argument selects the build type:
|
||||
# - release, to build release only
|
||||
# - debug, to build debug only
|
||||
# - continuous, to build release and debug
|
||||
# - presubmit, for presubmit builds
|
||||
#
|
||||
# The default is release
|
||||
|
||||
echo "This script is intended to run in a CI environment and may modify your current environment."
|
||||
echo "Please refer to BUILDING.md for more information."
|
||||
|
||||
read -r -p "Do you wish to proceed (y/n)? " choice
|
||||
case "${choice}" in
|
||||
y|Y)
|
||||
echo "Build will proceed..."
|
||||
;;
|
||||
n|N)
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
source `dirname $0`/../common/ci-common.sh
|
||||
source `dirname $0`/ci-common.sh
|
||||
source `dirname $0`/../common/build-common.sh
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
|
||||
|
||||
Executable
+11
@@ -0,0 +1,11 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Install emscripten.
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.60.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
./emsdk install latest
|
||||
./emsdk activate latest
|
||||
source ./emsdk_env.sh
|
||||
|
||||
export EMSDK="$PWD"
|
||||
cd ..
|
||||
@@ -47,11 +47,7 @@ if "%RUNNING_LOCALLY%" == "1" (
|
||||
set "PATH=%PATH%;C:\Program Files\7-Zip"
|
||||
)
|
||||
|
||||
:: Outdated windows-2019 pattern
|
||||
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
|
||||
|
||||
call "C:\Program Files\Microsoft Visual Studio\2022\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
|
||||
echo Passed vcvars64.bat
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
|
||||
if errorlevel 1 exit /b %errorlevel%
|
||||
|
||||
msbuild /version
|
||||
@@ -111,7 +107,7 @@ cd out\cmake-%variant%
|
||||
if errorlevel 1 exit /b %errorlevel%
|
||||
|
||||
cmake ..\.. ^
|
||||
-G "Visual Studio 17 2022" ^
|
||||
-G "Visual Studio 16 2019" ^
|
||||
-A x64 ^
|
||||
%flag% ^
|
||||
-DCMAKE_INSTALL_PREFIX=..\%variant% ^
|
||||
|
||||
@@ -1023,12 +1023,8 @@ samplerCubemap | Cubemap texture
|
||||
[Table [materialParamsTypes]: Material parameter types]
|
||||
|
||||
Samplers
|
||||
: Sampler types can specify additional options:
|
||||
|
||||
- `format`: either `int` or `float` (defaults to `float`).
|
||||
- `stages`: array of strings containing the list of shader stages this
|
||||
sampler can be accessed from. Each entry must be either `vertex` or
|
||||
`fragment` (defaults to both).
|
||||
: Sampler types can also specify a `format` which can be either `int` or `float` (defaults to
|
||||
`float`).
|
||||
|
||||
Arrays
|
||||
: A parameter can define an array of values by appending `[size]` after the type name, where
|
||||
|
||||
@@ -18,8 +18,6 @@
|
||||
- [Metal](./notes/metal_debugging.md)
|
||||
- [Vulkan](./notes/vulkan_debugging.md)
|
||||
- [SPIR-V](./notes/spirv_debugging.md)
|
||||
- [Running with ASAN and UBSAN](./notes/asan_ubsan.md)
|
||||
- [Using Instruments on macOS](./notes/instruments.md)
|
||||
- [Libraries](./notes/libs.md)
|
||||
- [bluegl](./dup/bluegl.md)
|
||||
- [bluevk](./dup/bluevk.md)
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
# Running with ASAN/UBSAN
|
||||
|
||||
## Enabling
|
||||
|
||||
When building though build.sh, pass the `-b` flag. This sets the cmake variable
|
||||
`FILAMENT_ENABLE_ASAN_UBSAN=ON` which eventually passes `"-fsanitize=address -fsanitize=undefined"`
|
||||
to all compile and link operations.
|
||||
|
||||
If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
|
||||
`-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to cmake in order to get the same result.
|
||||
|
||||
## Getting memory leak detection on Mac
|
||||
|
||||
Memory leak detection isn't enabled by default on MacOS. There are two issues to address, first is
|
||||
using a version of clang that supports memory leak detection and second is enabling it at runtime.
|
||||
|
||||
The version of clang distributed by Apple (with a version like "Apple clang version 16.0.0") doesn't
|
||||
currently support leak detection at all. Instead you will need to get or build a different LLVM,
|
||||
such as the one distributed through homebrew and get CMake to use that instead.
|
||||
|
||||
Then during runtime you'll need to have the environment variable `ASAN_OPTIONS` include the option
|
||||
`detect_leaks=1`. Multiple `ASAN_OPTIONS` values are concatenated with `:`.
|
||||
|
||||
## Getting memory leak output in CLion
|
||||
|
||||
### Setting variables
|
||||
|
||||
Under `Settings | Build, Execution, Deployment | Dynamic Analysis Tools | Sanitizers` there is an
|
||||
ASAN Settings field that overrides whatever other `ASAN_OPTIONS` you might set elsewhere, so you
|
||||
must use that instead of setting it through your Run/Debug Configuration.
|
||||
|
||||
To pass `-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to CMake you'll want to create a new CMake Profile and
|
||||
pass it as a CMake argument.
|
||||
|
||||
### Avoiding losing output
|
||||
|
||||
CMake will consume ASAN output and display it through a separate "Sanitizers" tab. Unfortunately
|
||||
certain leak detection errors that interrupt the executable seem to not show up in this tab, but are
|
||||
still removed from the user-visible console output. If this is happening and you need to see the
|
||||
unfiltered console output you'll need to go to `Settings | Build, Execution, Deployment | Dynamic
|
||||
Analysis Tools | Sanitizers` and uncheck "Use visual representation for Sanitizer's output".
|
||||
@@ -1,36 +0,0 @@
|
||||
# Using Instruments on macOS
|
||||
|
||||
When running a binary under Instruments on macOS, you may run into the following issue when
|
||||
launching or attaching to an executable:
|
||||
|
||||
```
|
||||
Failed to gain authorization
|
||||
Recovery Suggestion: Target binary needs to be debuggable and signed with 'get-task-allow'
|
||||
```
|
||||
|
||||
This is a security precaution; the solution is to code sign the binary with the
|
||||
`com.apple.security.get-task-allow` entitlement.
|
||||
|
||||
1. Create an `entitlements.plist` file with the following contents:
|
||||
|
||||
```
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.get-task-allow</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
```
|
||||
|
||||
2. Run the following command:
|
||||
|
||||
```
|
||||
codesign -s - --entitlements entitlements.plist <binary>
|
||||
```
|
||||
|
||||
Replace `<binary>` with the name of the binary, for example: `out/cmake-debug/samples/gltf_viewer`.
|
||||
|
||||
Afterwards, you should be able to successfully launch and attach to the executable using
|
||||
Instruments.
|
||||
+2
-35
@@ -265,13 +265,6 @@ set(MATERIAL_SRCS
|
||||
src/materials/vsmMipmap.mat
|
||||
)
|
||||
|
||||
if (NOT FILAMENT_DISABLE_GTAO)
|
||||
list(APPEND MATERIAL_SRCS
|
||||
src/materials/ssao/gtao.mat
|
||||
src/materials/ssao/gtaoBentNormals.mat
|
||||
)
|
||||
endif()
|
||||
|
||||
set(MATERIAL_FL0_SRCS
|
||||
src/materials/defaultMaterial.mat
|
||||
src/materials/skybox.mat
|
||||
@@ -321,14 +314,12 @@ if (FILAMENT_FORCE_PROFILING_MODE)
|
||||
add_definitions(-DFILAMENT_FORCE_PROFILING_MODE)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_DISABLE_GTAO)
|
||||
add_definitions(-DFILAMENT_DISABLE_GTAO)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Definitions
|
||||
# ==================================================================================================
|
||||
|
||||
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
|
||||
add_definitions(-DSYSTRACE_TAG=2)
|
||||
add_definitions(-DFILAMENT_DFG_LUT_SIZE=${DFG_LUT_SIZE})
|
||||
add_definitions(
|
||||
-DFILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB=${FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB}
|
||||
@@ -472,30 +463,6 @@ add_custom_command(
|
||||
APPEND
|
||||
)
|
||||
|
||||
if (NOT FILAMENT_DISABLE_GTAO)
|
||||
add_custom_command(
|
||||
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
|
||||
DEPENDS src/materials/ssao/ssaoUtils.fs
|
||||
DEPENDS src/materials/ssao/ssct.fs
|
||||
DEPENDS src/materials/utils/depthUtils.fs
|
||||
DEPENDS src/materials/utils/geometry.fs
|
||||
DEPENDS src/materials/ssao/gtaoImpl.fs
|
||||
DEPENDS src/materials/ssao/ssctImpl.fs
|
||||
APPEND
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
|
||||
DEPENDS src/materials/ssao/ssaoUtils.fs
|
||||
DEPENDS src/materials/ssao/ssct.fs
|
||||
DEPENDS src/materials/utils/depthUtils.fs
|
||||
DEPENDS src/materials/utils/geometry.fs
|
||||
DEPENDS src/materials/ssao/gtaoImpl.fs
|
||||
DEPENDS src/materials/ssao/ssctImpl.fs
|
||||
APPEND
|
||||
)
|
||||
endif()
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"
|
||||
DEPENDS src/materials/ssao/ssaoUtils.fs
|
||||
|
||||
@@ -290,6 +290,12 @@ if (ANDROID)
|
||||
list(APPEND SRCS src/BackendUtilsAndroid.cpp)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Definitions
|
||||
# ==================================================================================================
|
||||
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
|
||||
add_definitions(-DSYSTRACE_TAG=2 )
|
||||
|
||||
# ==================================================================================================
|
||||
# Includes & target definition
|
||||
# ==================================================================================================
|
||||
@@ -312,6 +318,13 @@ if (WIN32 AND FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_compile_definitions(${TARGET} PRIVATE "WGPU_IMPLEMENTATION")
|
||||
endif()
|
||||
|
||||
# enable OpenGL init warnings for the optimized build
|
||||
if(FILAMENT_ENABLE_INIT_GL_WARNINGS_FOR_OPTIMIZED_BUILD)
|
||||
target_compile_definitions(${TARGET} PRIVATE "FILAMENT_ENABLE_INIT_GL_WARNINGS_FOR_OPTIMIZED_BUILD")
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
# ==================================================================================================
|
||||
# Expose a header-only target to minimize dependencies.
|
||||
# ==================================================================================================
|
||||
|
||||
@@ -20,15 +20,10 @@
|
||||
#define TNT_FILAMENT_BACKEND_BUFFERDESCRIPTOR_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <utility>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class CallbackHandler;
|
||||
@@ -94,8 +89,8 @@ public:
|
||||
* @param callback A callback used to release the CPU buffer from this BufferDescriptor
|
||||
* @param user An opaque user pointer passed to the callback function when it's called
|
||||
*/
|
||||
BufferDescriptor(void const* buffer, size_t const size,
|
||||
Callback const callback = nullptr, void* user = nullptr) noexcept
|
||||
BufferDescriptor(void const* buffer, size_t size,
|
||||
Callback callback = nullptr, void* user = nullptr) noexcept
|
||||
: buffer(const_cast<void*>(buffer)), size(size), mCallback(callback), mUser(user) {
|
||||
}
|
||||
|
||||
@@ -103,12 +98,11 @@ public:
|
||||
* Creates a BufferDescriptor that references a CPU memory-buffer
|
||||
* @param buffer Memory address of the CPU buffer to reference
|
||||
* @param size Size of the CPU buffer in bytes
|
||||
* @param handler A custom handler for the callback
|
||||
* @param callback A callback used to release the CPU buffer from this BufferDescriptor
|
||||
* @param user An opaque user pointer passed to the callback function when it's called
|
||||
*/
|
||||
BufferDescriptor(void const* buffer, size_t const size,
|
||||
CallbackHandler* handler, Callback const callback, void* user = nullptr) noexcept
|
||||
BufferDescriptor(void const* buffer, size_t size,
|
||||
CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept
|
||||
: buffer(const_cast<void*>(buffer)), size(size),
|
||||
mCallback(callback), mUser(user), mHandler(handler) {
|
||||
}
|
||||
@@ -122,9 +116,8 @@ public:
|
||||
*
|
||||
* @param buffer Memory address of the CPU buffer to reference
|
||||
* @param size Size of the CPU buffer in bytes
|
||||
* @param data A pointer to the data
|
||||
* @param handler Handler to use to dispatch the callback, or nullptr for the default handler
|
||||
* @return A new BufferDescriptor
|
||||
* @return a new BufferDescriptor
|
||||
*/
|
||||
template<typename T, void(T::*method)(void const*, size_t)>
|
||||
static BufferDescriptor make(void const* buffer, size_t size, T* data,
|
||||
@@ -171,7 +164,7 @@ public:
|
||||
* @param callback The new callback function
|
||||
* @param user An opaque user pointer passed to the callbeck function when it's called
|
||||
*/
|
||||
void setCallback(Callback const callback, void* user = nullptr) noexcept {
|
||||
void setCallback(Callback callback, void* user = nullptr) noexcept {
|
||||
this->mCallback = callback;
|
||||
this->mUser = user;
|
||||
this->mHandler = nullptr;
|
||||
@@ -183,7 +176,7 @@ public:
|
||||
* @param callback The new callback function
|
||||
* @param user An opaque user pointer passed to the callbeck function when it's called
|
||||
*/
|
||||
void setCallback(CallbackHandler* handler, Callback const callback, void* user = nullptr) noexcept {
|
||||
void setCallback(CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept {
|
||||
mCallback = callback;
|
||||
mUser = user;
|
||||
mHandler = handler;
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <initializer_list>
|
||||
#include <memory>
|
||||
|
||||
@@ -26,10 +28,6 @@
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
void* allocateFromCommandStream(DriverApi& driver, size_t size, size_t alignment) noexcept;
|
||||
|
||||
@@ -25,26 +25,21 @@
|
||||
#include <backend/PresentCallable.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
#include <variant>
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
/**
|
||||
* Types and enums used by filament's driver.
|
||||
*
|
||||
@@ -163,7 +158,7 @@ enum class TimerQueryResult : int8_t {
|
||||
AVAILABLE = 1, // result is available
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(Backend const backend) noexcept {
|
||||
static constexpr const char* backendToString(Backend backend) {
|
||||
switch (backend) {
|
||||
case Backend::NOOP:
|
||||
return "Noop";
|
||||
@@ -175,10 +170,9 @@ constexpr std::string_view to_string(Backend const backend) noexcept {
|
||||
return "Metal";
|
||||
case Backend::WEBGPU:
|
||||
return "WebGPU";
|
||||
case Backend::DEFAULT:
|
||||
return "Default";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -195,7 +189,7 @@ enum class ShaderLanguage {
|
||||
WGSL = 5,
|
||||
};
|
||||
|
||||
constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noexcept {
|
||||
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
|
||||
switch (shaderLanguage) {
|
||||
case ShaderLanguage::ESSL1:
|
||||
return "ESSL 1.0";
|
||||
@@ -210,7 +204,6 @@ constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noex
|
||||
case ShaderLanguage::WGSL:
|
||||
return "WGSL";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
enum class ShaderStage : uint8_t {
|
||||
@@ -228,7 +221,7 @@ enum class ShaderStageFlags : uint8_t {
|
||||
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
|
||||
};
|
||||
|
||||
constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
|
||||
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
|
||||
switch (type) {
|
||||
case ShaderStage::VERTEX:
|
||||
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
|
||||
@@ -239,239 +232,14 @@ constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept
|
||||
}
|
||||
}
|
||||
|
||||
enum class TextureType : uint8_t {
|
||||
FLOAT,
|
||||
INT,
|
||||
UINT,
|
||||
DEPTH,
|
||||
STENCIL,
|
||||
DEPTH_STENCIL
|
||||
enum class DescriptorType : uint8_t {
|
||||
UNIFORM_BUFFER,
|
||||
SHADER_STORAGE_BUFFER,
|
||||
SAMPLER,
|
||||
INPUT_ATTACHMENT,
|
||||
SAMPLER_EXTERNAL
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(TextureType type) noexcept {
|
||||
switch (type) {
|
||||
case TextureType::FLOAT: return "FLOAT";
|
||||
case TextureType::INT: return "INT";
|
||||
case TextureType::UINT: return "UINT";
|
||||
case TextureType::DEPTH: return "DEPTH";
|
||||
case TextureType::STENCIL: return "STENCIL";
|
||||
case TextureType::DEPTH_STENCIL: return "DEPTH_STENCIL";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
enum class DescriptorType : uint8_t {
|
||||
SAMPLER_2D_FLOAT,
|
||||
SAMPLER_2D_INT,
|
||||
SAMPLER_2D_UINT,
|
||||
SAMPLER_2D_DEPTH,
|
||||
|
||||
SAMPLER_2D_ARRAY_FLOAT,
|
||||
SAMPLER_2D_ARRAY_INT,
|
||||
SAMPLER_2D_ARRAY_UINT,
|
||||
SAMPLER_2D_ARRAY_DEPTH,
|
||||
|
||||
SAMPLER_CUBE_FLOAT,
|
||||
SAMPLER_CUBE_INT,
|
||||
SAMPLER_CUBE_UINT,
|
||||
SAMPLER_CUBE_DEPTH,
|
||||
|
||||
SAMPLER_CUBE_ARRAY_FLOAT,
|
||||
SAMPLER_CUBE_ARRAY_INT,
|
||||
SAMPLER_CUBE_ARRAY_UINT,
|
||||
SAMPLER_CUBE_ARRAY_DEPTH,
|
||||
|
||||
SAMPLER_3D_FLOAT,
|
||||
SAMPLER_3D_INT,
|
||||
SAMPLER_3D_UINT,
|
||||
|
||||
SAMPLER_2D_MS_FLOAT,
|
||||
SAMPLER_2D_MS_INT,
|
||||
SAMPLER_2D_MS_UINT,
|
||||
|
||||
SAMPLER_2D_MS_ARRAY_FLOAT,
|
||||
SAMPLER_2D_MS_ARRAY_INT,
|
||||
SAMPLER_2D_MS_ARRAY_UINT,
|
||||
|
||||
SAMPLER_EXTERNAL,
|
||||
UNIFORM_BUFFER,
|
||||
SHADER_STORAGE_BUFFER,
|
||||
INPUT_ATTACHMENT,
|
||||
};
|
||||
|
||||
constexpr bool isDepthDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isFloatDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isIntDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isUnsignedIntDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool is3dTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool is2dTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool is2dArrayTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isCubeTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isCubeArrayTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isMultiSampledTypeDescriptor(DescriptorType const type) noexcept {
|
||||
switch (type) {
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
return true;
|
||||
default: ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr std::string_view to_string(DescriptorType type) noexcept {
|
||||
#define DESCRIPTOR_TYPE_CASE(TYPE) case DescriptorType::TYPE: return #TYPE;
|
||||
switch (type) {
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_DEPTH)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_FLOAT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_INT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_UINT)
|
||||
DESCRIPTOR_TYPE_CASE(SAMPLER_EXTERNAL)
|
||||
DESCRIPTOR_TYPE_CASE(UNIFORM_BUFFER)
|
||||
DESCRIPTOR_TYPE_CASE(SHADER_STORAGE_BUFFER)
|
||||
DESCRIPTOR_TYPE_CASE(INPUT_ATTACHMENT)
|
||||
}
|
||||
return "UNKNOWN";
|
||||
#undef DESCRIPTOR_TYPE_CASE
|
||||
}
|
||||
|
||||
enum class DescriptorFlags : uint8_t {
|
||||
NONE = 0x00,
|
||||
DYNAMIC_OFFSET = 0x01
|
||||
@@ -482,13 +250,6 @@ using descriptor_set_t = uint8_t;
|
||||
using descriptor_binding_t = uint8_t;
|
||||
|
||||
struct DescriptorSetLayoutBinding {
|
||||
static bool isSampler(DescriptorType type) noexcept {
|
||||
return int(type) <= int(DescriptorType::SAMPLER_EXTERNAL);
|
||||
}
|
||||
static bool isBuffer(DescriptorType type) noexcept {
|
||||
return type == DescriptorType::UNIFORM_BUFFER ||
|
||||
type == DescriptorType::SHADER_STORAGE_BUFFER;
|
||||
}
|
||||
DescriptorType type;
|
||||
ShaderStageFlags stageFlags;
|
||||
descriptor_binding_t binding;
|
||||
@@ -499,7 +260,7 @@ struct DescriptorSetLayoutBinding {
|
||||
// no uninitialized padding bytes.
|
||||
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
|
||||
|
||||
friend bool operator==(DescriptorSetLayoutBinding const& lhs,
|
||||
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
|
||||
DescriptorSetLayoutBinding const& rhs) noexcept {
|
||||
return lhs.type == rhs.type &&
|
||||
lhs.flags == rhs.flags &&
|
||||
@@ -532,7 +293,7 @@ enum class TargetBufferFlags : uint32_t {
|
||||
ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected.
|
||||
};
|
||||
|
||||
constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
|
||||
inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
|
||||
if (index == 0u) return TargetBufferFlags::COLOR0;
|
||||
if (index == 1u) return TargetBufferFlags::COLOR1;
|
||||
if (index == 2u) return TargetBufferFlags::COLOR2;
|
||||
@@ -689,24 +450,6 @@ enum class SamplerType : uint8_t {
|
||||
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(SamplerType const type) noexcept {
|
||||
switch (type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return "SAMPLER_2D";
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
return "SAMPLER_2D_ARRAY";
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return "SAMPLER_CUBEMAP";
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
return "SAMPLER_EXTERNAL";
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return "SAMPLER_3D";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return "SAMPLER_CUBEMAP_ARRAY";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
//! Subpass type
|
||||
enum class SubpassType : uint8_t {
|
||||
SUBPASS_INPUT
|
||||
@@ -720,20 +463,6 @@ enum class SamplerFormat : uint8_t {
|
||||
SHADOW = 3 //!< shadow sampler (PCF)
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(SamplerFormat const format) noexcept {
|
||||
switch (format) {
|
||||
case SamplerFormat::INT:
|
||||
return "INT";
|
||||
case SamplerFormat::UINT:
|
||||
return "UINT";
|
||||
case SamplerFormat::FLOAT:
|
||||
return "FLOAT";
|
||||
case SamplerFormat::SHADOW:
|
||||
return "SHADOW";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
/**
|
||||
* Supported element types
|
||||
*/
|
||||
@@ -773,15 +502,6 @@ enum class BufferObjectBinding : uint8_t {
|
||||
SHADER_STORAGE
|
||||
};
|
||||
|
||||
constexpr std::string_view to_string(BufferObjectBinding type) noexcept {
|
||||
switch (type) {
|
||||
case BufferObjectBinding::VERTEX: return "VERTEX";
|
||||
case BufferObjectBinding::UNIFORM: return "UNIFORM";
|
||||
case BufferObjectBinding::SHADER_STORAGE: return "SHADER_STORAGE";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
//! Face culling Mode
|
||||
enum class CullingMode : uint8_t {
|
||||
NONE, //!< No culling, front and back faces are visible
|
||||
@@ -1043,8 +763,6 @@ enum class TextureFormat : uint16_t {
|
||||
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
|
||||
};
|
||||
|
||||
TextureType getTextureType(TextureFormat format) noexcept;
|
||||
|
||||
//! Bitmask describing the intended Texture Usage
|
||||
enum class TextureUsage : uint16_t {
|
||||
NONE = 0x0000,
|
||||
@@ -1072,7 +790,7 @@ enum class TextureSwizzle : uint8_t {
|
||||
};
|
||||
|
||||
//! returns whether this format a depth format
|
||||
constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
static constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::DEPTH32F:
|
||||
case TextureFormat::DEPTH24:
|
||||
@@ -1085,7 +803,7 @@ constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::STENCIL8:
|
||||
case TextureFormat::DEPTH24_STENCIL8:
|
||||
@@ -1096,7 +814,7 @@ constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
inline constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
// Standard color formats
|
||||
case TextureFormat::R8:
|
||||
@@ -1123,7 +841,7 @@ constexpr bool isColorFormat(TextureFormat format) noexcept {
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::R8UI:
|
||||
case TextureFormat::R16UI:
|
||||
@@ -1144,7 +862,7 @@ constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
}
|
||||
}
|
||||
|
||||
constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
static constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::R8I:
|
||||
case TextureFormat::R16I:
|
||||
@@ -1166,35 +884,35 @@ constexpr bool isSignedIntFormat(TextureFormat format) {
|
||||
}
|
||||
|
||||
//! returns whether this format is a compressed format
|
||||
constexpr bool isCompressedFormat(TextureFormat format) noexcept {
|
||||
static constexpr bool isCompressedFormat(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::EAC_R11;
|
||||
}
|
||||
|
||||
//! returns whether this format is an ETC2 compressed format
|
||||
constexpr bool isETC2Compression(TextureFormat format) noexcept {
|
||||
static constexpr bool isETC2Compression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8;
|
||||
}
|
||||
|
||||
//! returns whether this format is an S3TC compressed format
|
||||
constexpr bool isS3TCCompression(TextureFormat format) noexcept {
|
||||
static constexpr bool isS3TCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA;
|
||||
}
|
||||
|
||||
constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
|
||||
static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
|
||||
}
|
||||
|
||||
//! returns whether this format is an RGTC compressed format
|
||||
constexpr bool isRGTCCompression(TextureFormat format) noexcept {
|
||||
static constexpr bool isRGTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2;
|
||||
}
|
||||
|
||||
//! returns whether this format is an BPTC compressed format
|
||||
constexpr bool isBPTCCompression(TextureFormat format) noexcept {
|
||||
static constexpr bool isBPTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM;
|
||||
}
|
||||
|
||||
constexpr bool isASTCCompression(TextureFormat format) noexcept {
|
||||
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
|
||||
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
|
||||
}
|
||||
|
||||
@@ -1315,23 +1033,19 @@ struct SamplerParams { // NOLINT
|
||||
assert_invariant(lhs.padding2 == 0);
|
||||
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
|
||||
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
|
||||
return *pLhs < *pRhs;
|
||||
return *pLhs == *pRhs;
|
||||
}
|
||||
};
|
||||
|
||||
bool isFiltered() const noexcept {
|
||||
return filterMag != SamplerMagFilter::NEAREST || filterMin != SamplerMinFilter::NEAREST;
|
||||
}
|
||||
|
||||
private:
|
||||
friend bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return EqualTo{}(lhs, rhs);
|
||||
friend inline bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return SamplerParams::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return !EqualTo{}(lhs, rhs);
|
||||
friend inline bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return !SamplerParams::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return LessThan{}(lhs, rhs);
|
||||
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
|
||||
return SamplerParams::LessThan{}(lhs, rhs);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1381,15 +1095,15 @@ struct SamplerYcbcrConversion {// NOLINT
|
||||
};
|
||||
|
||||
private:
|
||||
friend bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend inline bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend inline bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return !SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
|
||||
}
|
||||
friend bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
friend inline bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
|
||||
noexcept {
|
||||
return SamplerYcbcrConversion::LessThan{}(lhs, rhs);
|
||||
}
|
||||
@@ -1425,7 +1139,6 @@ struct ExternalSamplerDatum {
|
||||
static_assert(sizeof(ExternalSamplerDatum) == 12);
|
||||
|
||||
struct DescriptorSetLayout {
|
||||
std::variant<utils::StaticString, utils::CString, std::monostate> label;
|
||||
utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
|
||||
|
||||
// TODO: uncomment when needed
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
#define TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
#include <utils/ostream.h>
|
||||
#endif
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
@@ -24,10 +27,6 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct HwBufferObject;
|
||||
|
||||
@@ -20,14 +20,12 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
//! \privatesection
|
||||
|
||||
@@ -24,14 +24,11 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
|
||||
@@ -149,13 +149,6 @@ public:
|
||||
* - PlatformEGLAndroid
|
||||
*/
|
||||
bool assertNativeWindowIsValid = false;
|
||||
|
||||
/**
|
||||
* The action to take if a Drawable cannot be acquired. If true, the
|
||||
* frame is aborted instead of panic. This is only supported for:
|
||||
* - PlatformMetal
|
||||
*/
|
||||
bool metalDisablePanicOnDrawableFailure = false;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
|
||||
@@ -20,10 +20,12 @@
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
@@ -31,10 +33,6 @@
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Program {
|
||||
@@ -46,8 +44,8 @@ public:
|
||||
|
||||
struct Descriptor {
|
||||
utils::CString name;
|
||||
DescriptorType type;
|
||||
descriptor_binding_t binding;
|
||||
backend::DescriptorType type;
|
||||
backend::descriptor_binding_t binding;
|
||||
};
|
||||
|
||||
struct SpecializationConstant {
|
||||
|
||||
@@ -19,26 +19,22 @@
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utility>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace utils::io {
|
||||
class ostream;
|
||||
} // namespace utils::io
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
//! \privatesection
|
||||
|
||||
struct TargetBufferInfo {
|
||||
// note: the parameters of this constructor are not in the order of this structure's fields
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t const level, uint16_t const layer) noexcept
|
||||
: handle(std::move(handle)), level(level), layer(layer) {
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: handle(handle), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t const level) noexcept
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
|
||||
: handle(handle), level(level) {
|
||||
}
|
||||
|
||||
@@ -74,11 +70,11 @@ private:
|
||||
TargetBufferInfo mInfos[MAX_SUPPORTED_RENDER_TARGET_COUNT];
|
||||
|
||||
public:
|
||||
TargetBufferInfo const& operator[](size_t const i) const noexcept {
|
||||
TargetBufferInfo const& operator[](size_t i) const noexcept {
|
||||
return mInfos[i];
|
||||
}
|
||||
|
||||
TargetBufferInfo& operator[](size_t const i) noexcept {
|
||||
TargetBufferInfo& operator[](size_t i) noexcept {
|
||||
return mInfos[i];
|
||||
}
|
||||
|
||||
|
||||
@@ -39,40 +39,18 @@ public:
|
||||
Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) noexcept override;
|
||||
int getOSVersion() const noexcept override { return 0; }
|
||||
|
||||
/**
|
||||
* Optionally initializes the Metal platform by acquiring resources necessary for rendering.
|
||||
*
|
||||
* This method attempts to acquire a Metal device and command queue, returning true if both are
|
||||
* successfully obtained, or false otherwise. Typically, these objects are acquired when
|
||||
* the Metal backend is initialized. This method allows clients to check for their availability
|
||||
* earlier.
|
||||
*
|
||||
* Calling initialize() is optional and safe to do so multiple times. After initialize() returns
|
||||
* true, subsequent calls will continue to return true but have no effect.
|
||||
*
|
||||
* initialize() must be called from the main thread.
|
||||
*
|
||||
* @returns true if the device and command queue have been successfully obtained; false
|
||||
* otherwise.
|
||||
*/
|
||||
bool initialize() noexcept;
|
||||
|
||||
/**
|
||||
* Obtain the preferred Metal device object for the backend to use.
|
||||
*
|
||||
* On desktop platforms, there may be multiple GPUs suitable for rendering, and this method is
|
||||
* free to decide which one to use. On mobile systems with a single GPU, implementations should
|
||||
* simply return the result of MTLCreateSystemDefaultDevice();
|
||||
*
|
||||
* createDevice is called by the Metal backend from the backend thread.
|
||||
*/
|
||||
virtual void createDevice(MetalDevice& outDevice) noexcept;
|
||||
|
||||
/**
|
||||
* Create a command submission queue on the Metal device object.
|
||||
*
|
||||
* createCommandQueue is called by the Metal backend from the backend thread.
|
||||
*
|
||||
* @param device The device which was returned from createDevice()
|
||||
*/
|
||||
virtual void createCommandQueue(
|
||||
@@ -82,8 +60,6 @@ public:
|
||||
* Obtain a MTLCommandBuffer enqueued on this Platform's MTLCommandQueue. The command buffer is
|
||||
* guaranteed to execute before all subsequent command buffers created either by Filament, or
|
||||
* further calls to this method.
|
||||
*
|
||||
* createAndEnqueueCommandBuffer must be called from the main thread.
|
||||
*/
|
||||
void createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept;
|
||||
|
||||
@@ -92,8 +68,6 @@ public:
|
||||
*
|
||||
* Each frame rendered requires a CAMetalDrawable texture, which is presented on-screen at the
|
||||
* completion of each frame. These are limited and provided round-robin style by the system.
|
||||
*
|
||||
* setDrawableFailureBehavior must be called from the main thread.
|
||||
*/
|
||||
enum class DrawableFailureBehavior : uint8_t {
|
||||
/**
|
||||
|
||||
@@ -27,11 +27,8 @@
|
||||
#include <utils/Hash.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
#include <string>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -18,8 +18,6 @@
|
||||
|
||||
#include "DataReshaper.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <string_view>
|
||||
@@ -225,143 +223,6 @@ size_t getFormatSize(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
TextureType getTextureType(TextureFormat const format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::UNUSED:
|
||||
// should not happen
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8:
|
||||
case TextureFormat::R16F:
|
||||
case TextureFormat::RG8:
|
||||
case TextureFormat::RGB565:
|
||||
case TextureFormat::RGB5_A1:
|
||||
case TextureFormat::RGBA4:
|
||||
case TextureFormat::R32F:
|
||||
case TextureFormat::RGB8:
|
||||
case TextureFormat::SRGB8:
|
||||
case TextureFormat::RG16F:
|
||||
case TextureFormat::R11F_G11F_B10F:
|
||||
case TextureFormat::RGB9_E5:
|
||||
case TextureFormat::RGBA8:
|
||||
case TextureFormat::SRGB8_A8:
|
||||
case TextureFormat::RGB10_A2:
|
||||
case TextureFormat::RGB16F:
|
||||
case TextureFormat::RG32F:
|
||||
case TextureFormat::RGBA16F:
|
||||
case TextureFormat::RGB32F:
|
||||
case TextureFormat::RGBA32F:
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8_SNORM:
|
||||
case TextureFormat::RG8_SNORM:
|
||||
case TextureFormat::RGB8_SNORM:
|
||||
case TextureFormat::RGBA8_SNORM:
|
||||
// SNORM are treated as float
|
||||
return TextureType::FLOAT;
|
||||
|
||||
case TextureFormat::R8UI:
|
||||
case TextureFormat::R16UI:
|
||||
case TextureFormat::RG8UI:
|
||||
case TextureFormat::RGB8UI:
|
||||
case TextureFormat::R32UI:
|
||||
case TextureFormat::RG16UI:
|
||||
case TextureFormat::RGBA8UI:
|
||||
case TextureFormat::RGB16UI:
|
||||
case TextureFormat::RG32UI:
|
||||
case TextureFormat::RGBA16UI:
|
||||
case TextureFormat::RGB32UI:
|
||||
case TextureFormat::RGBA32UI:
|
||||
return TextureType::UINT;
|
||||
|
||||
case TextureFormat::R8I:
|
||||
case TextureFormat::R16I:
|
||||
case TextureFormat::RG8I:
|
||||
case TextureFormat::RGB8I:
|
||||
case TextureFormat::R32I:
|
||||
case TextureFormat::RG16I:
|
||||
case TextureFormat::RGBA8I:
|
||||
case TextureFormat::RGB16I:
|
||||
case TextureFormat::RG32I:
|
||||
case TextureFormat::RGBA16I:
|
||||
case TextureFormat::RGB32I:
|
||||
case TextureFormat::RGBA32I:
|
||||
return TextureType::INT;
|
||||
|
||||
case TextureFormat::DEPTH16:
|
||||
case TextureFormat::DEPTH24:
|
||||
case TextureFormat::DEPTH32F:
|
||||
return TextureType::DEPTH;
|
||||
|
||||
case TextureFormat::STENCIL8:
|
||||
return TextureType::STENCIL;
|
||||
|
||||
case TextureFormat::DEPTH24_STENCIL8:
|
||||
case TextureFormat::DEPTH32F_STENCIL8:
|
||||
return TextureType::DEPTH_STENCIL;
|
||||
|
||||
// Compressed formats ---------------------------------------------------------------------
|
||||
|
||||
case TextureFormat::EAC_RG11:
|
||||
case TextureFormat::EAC_RG11_SIGNED:
|
||||
case TextureFormat::ETC2_EAC_RGBA8:
|
||||
case TextureFormat::ETC2_EAC_SRGBA8:
|
||||
case TextureFormat::EAC_R11:
|
||||
case TextureFormat::EAC_R11_SIGNED:
|
||||
case TextureFormat::ETC2_RGB8:
|
||||
case TextureFormat::ETC2_SRGB8:
|
||||
case TextureFormat::ETC2_RGB8_A1:
|
||||
case TextureFormat::ETC2_SRGB8_A1:
|
||||
case TextureFormat::DXT1_RGB:
|
||||
case TextureFormat::DXT1_RGBA:
|
||||
case TextureFormat::DXT1_SRGB:
|
||||
case TextureFormat::DXT1_SRGBA:
|
||||
case TextureFormat::DXT3_RGBA:
|
||||
case TextureFormat::DXT3_SRGBA:
|
||||
case TextureFormat::DXT5_RGBA:
|
||||
case TextureFormat::DXT5_SRGBA:
|
||||
case TextureFormat::RED_RGTC1:
|
||||
case TextureFormat::SIGNED_RED_RGTC1:
|
||||
case TextureFormat::RED_GREEN_RGTC2:
|
||||
case TextureFormat::SIGNED_RED_GREEN_RGTC2:
|
||||
case TextureFormat::RGB_BPTC_SIGNED_FLOAT:
|
||||
case TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
|
||||
case TextureFormat::RGBA_BPTC_UNORM:
|
||||
case TextureFormat::SRGB_ALPHA_BPTC_UNORM:
|
||||
case TextureFormat::RGBA_ASTC_4x4:
|
||||
case TextureFormat::RGBA_ASTC_5x4:
|
||||
case TextureFormat::RGBA_ASTC_5x5:
|
||||
case TextureFormat::RGBA_ASTC_6x5:
|
||||
case TextureFormat::RGBA_ASTC_6x6:
|
||||
case TextureFormat::RGBA_ASTC_8x5:
|
||||
case TextureFormat::RGBA_ASTC_8x6:
|
||||
case TextureFormat::RGBA_ASTC_8x8:
|
||||
case TextureFormat::RGBA_ASTC_10x5:
|
||||
case TextureFormat::RGBA_ASTC_10x6:
|
||||
case TextureFormat::RGBA_ASTC_10x8:
|
||||
case TextureFormat::RGBA_ASTC_10x10:
|
||||
case TextureFormat::RGBA_ASTC_12x10:
|
||||
case TextureFormat::RGBA_ASTC_12x12:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
|
||||
return TextureType::FLOAT;
|
||||
}
|
||||
|
||||
return TextureType::FLOAT;
|
||||
}
|
||||
|
||||
size_t getFormatComponentCount(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::R8:
|
||||
|
||||
@@ -18,13 +18,12 @@
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
@@ -80,7 +79,7 @@ bool CommandBufferQueue::isExitRequested() const {
|
||||
|
||||
|
||||
void CommandBufferQueue::flush() noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
|
||||
CircularBuffer& circularBuffer = mCircularBuffer;
|
||||
if (circularBuffer.empty()) {
|
||||
@@ -130,7 +129,7 @@ void CommandBufferQueue::flush() noexcept {
|
||||
mHighWatermark = std::max(mHighWatermark, totalUsed);
|
||||
#endif
|
||||
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "waiting: CircularBuffer::flush()");
|
||||
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(!mPaused) <<
|
||||
"CommandStream is full, but since the rendering thread is paused, "
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#if DEBUG_COMMAND_STREAM
|
||||
#include <utils/CallStack.h>
|
||||
#endif
|
||||
@@ -26,6 +24,7 @@
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Profiler.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
@@ -80,13 +79,12 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
|
||||
}
|
||||
|
||||
void CommandStream::execute(void* buffer) {
|
||||
// NOTE: we can't use FILAMENT_TRACING_CALL() or similar here because, execute() below, also
|
||||
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
|
||||
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
|
||||
|
||||
Profiler profiler;
|
||||
|
||||
|
||||
if constexpr (FILAMENT_TRACING_ENABLED) {
|
||||
if constexpr (SYSTRACE_TAG) {
|
||||
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
|
||||
// we want to remove all this when tracing is completely disabled
|
||||
profiler.resetEvents(Profiler::EV_CPU_CYCLES | Profiler::EV_BPU_MISSES);
|
||||
@@ -102,17 +100,17 @@ void CommandStream::execute(void* buffer) {
|
||||
}
|
||||
});
|
||||
|
||||
if constexpr (FILAMENT_TRACING_ENABLED) {
|
||||
if constexpr (SYSTRACE_TAG) {
|
||||
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
|
||||
// we want to remove all this when tracing is completely disabled
|
||||
profiler.stop();
|
||||
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I)", counters.getInstructions());
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (C)", counters.getCpuCycles());
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (CPI x10)", counters.getCPI() * 10);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (BPU miss)", counters.getBranchMisses());
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I / BPU miss)",
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
|
||||
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
|
||||
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);
|
||||
SYSTRACE_VALUE32("GLThread (BPU miss)", counters.getBranchMisses());
|
||||
SYSTRACE_VALUE32("GLThread (I / BPU miss)",
|
||||
counters.getInstructions() / counters.getBranchMisses());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,9 +20,8 @@
|
||||
#include "private/backend/Driver.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
@@ -39,7 +38,7 @@
|
||||
#if DEBUG_LEVEL == DEBUG_LEVEL_NONE
|
||||
# define SYSTRACE()
|
||||
#elif DEBUG_LEVEL == DEBUG_LEVEL_SYSTRACE
|
||||
# define SYSTRACE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
# define SYSTRACE() SYSTRACE_CALL();
|
||||
#else
|
||||
# error "invalid debug level"
|
||||
#endif
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
#include "CompilerThreadPool.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
@@ -41,7 +41,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
|
||||
|
||||
for (size_t i = 0; i < threadCount; i++) {
|
||||
mCompilerThreads.emplace_back([this, setup, cleanup]() {
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
(*setup)();
|
||||
|
||||
@@ -54,7 +54,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
|
||||
[](auto&& q) { return q.empty(); }));
|
||||
});
|
||||
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "CompilerThreadPool Jobs",
|
||||
SYSTRACE_VALUE32("CompilerThreadPool Jobs",
|
||||
mQueues[0].size() + mQueues[1].size());
|
||||
|
||||
if (UTILS_LIKELY(!mExitRequested)) {
|
||||
|
||||
@@ -23,12 +23,11 @@
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <math/half.h>
|
||||
#include <math/vec2.h>
|
||||
@@ -152,31 +151,30 @@ void DriverBase::debugCommandBegin(CommandStream* cmds, bool synchronous, const
|
||||
utils::slog.d << methodName << utils::io::endl;
|
||||
}
|
||||
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(methodName);
|
||||
|
||||
if (!synchronous) {
|
||||
cmds->queueCommand([=]() {
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(methodName);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous,
|
||||
const char* methodName) noexcept {
|
||||
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous, const char* methodName) noexcept {
|
||||
if constexpr (bool(FILAMENT_DEBUG_COMMANDS > FILAMENT_DEBUG_COMMANDS_NONE)) {
|
||||
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
|
||||
if (!synchronous) {
|
||||
cmds->queueCommand([]() {
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
});
|
||||
}
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <utility>
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
|
||||
#include <private/backend/PlatformFactory.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
// We need to keep this up top for the linux (X11) name collisions.
|
||||
@@ -86,7 +85,7 @@ namespace filament::backend {
|
||||
// responsible for destroying it. Initialization of the backend API is deferred until
|
||||
// createDriver(). The passed-in backend hint is replaced with the resolved backend.
|
||||
Platform* PlatformFactory::create(Backend* backend) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
assert_invariant(backend);
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
|
||||
#define TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#define PROFILE_SCOPE(marker) SYSTRACE_NAME(marker)
|
||||
|
||||
|
||||
@@ -19,8 +19,6 @@
|
||||
|
||||
#include "MetalContext.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
|
||||
@@ -672,8 +672,22 @@ void MetalDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
|
||||
// nothing to do, timer query was constructed in createTimerQueryS
|
||||
}
|
||||
|
||||
UTILS_UNUSED
|
||||
static const char* toString(ShaderStageFlags flags) {
|
||||
const char* toString(DescriptorType type) {
|
||||
switch (type) {
|
||||
case DescriptorType::UNIFORM_BUFFER:
|
||||
return "UNIFORM_BUFFER";
|
||||
case DescriptorType::SHADER_STORAGE_BUFFER:
|
||||
return "SHADER_STORAGE_BUFFER";
|
||||
case DescriptorType::SAMPLER:
|
||||
return "SAMPLER";
|
||||
case DescriptorType::INPUT_ATTACHMENT:
|
||||
return "INPUT_ATTACHMENT";
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
return "SAMPLER_EXTERNAL";
|
||||
}
|
||||
}
|
||||
|
||||
const char* toString(ShaderStageFlags flags) {
|
||||
std::vector<const char*> stages;
|
||||
if (any(flags & ShaderStageFlags::VERTEX)) {
|
||||
stages.push_back("VERTEX");
|
||||
@@ -707,25 +721,15 @@ const char* toString(DescriptorFlags flags) {
|
||||
|
||||
void MetalDriver::createDescriptorSetLayoutR(
|
||||
Handle<HwDescriptorSetLayout> dslh, DescriptorSetLayout&& info) {
|
||||
#if FILAMENT_METAL_DEBUG_LOG == 1
|
||||
const char* labelStr = "";
|
||||
std::visit([&labelStr](auto&& arg) {
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, utils::CString> || std::is_same_v<T, utils::StaticString>) {
|
||||
labelStr = arg.c_str();
|
||||
}
|
||||
}, info.label);
|
||||
std::sort(info.bindings.begin(), info.bindings.end(),
|
||||
[](const auto& a, const auto& b) { return a.binding < b.binding; });
|
||||
DEBUG_LOG("createDescriptorSetLayoutR(dslh = %d, info = { label = %s,\n", dslh.getId(),
|
||||
labelStr);
|
||||
DEBUG_LOG("createDescriptorSetLayoutR(dslh = %d, info = {\n", dslh.getId());
|
||||
for (size_t i = 0; i < info.bindings.size(); i++) {
|
||||
DEBUG_LOG(" {binding = %d, type = %s, count = %d, stage = %s, flags = %s},\n",
|
||||
info.bindings[i].binding, toString(info.bindings[i].type), info.bindings[i].count,
|
||||
toString(info.bindings[i].stageFlags), toString(info.bindings[i].flags));
|
||||
}
|
||||
DEBUG_LOG("})\n");
|
||||
#endif
|
||||
construct_handle<MetalDescriptorSetLayout>(dslh, std::move(info));
|
||||
}
|
||||
|
||||
|
||||
@@ -185,7 +185,6 @@ inline MTLPixelFormat getMetalFormat(PixelDataFormat format, PixelDataType type)
|
||||
CONVERT(RGBA_INTEGER, UINT, RGBA32Uint);
|
||||
CONVERT(RGBA_INTEGER, INT, RGBA32Sint);
|
||||
CONVERT(RGBA, FLOAT, RGBA32Float);
|
||||
CONVERT(DEPTH_COMPONENT, FLOAT, Depth32Float);
|
||||
#undef CONVERT
|
||||
|
||||
return MTLPixelFormatInvalid;
|
||||
|
||||
@@ -1356,31 +1356,7 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
|
||||
[arguments addObject:bufferArgument];
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
|
||||
textureArgument.index = binding.binding * 2;
|
||||
@@ -1406,9 +1382,6 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (arguments.count == 0) {
|
||||
return nil;
|
||||
}
|
||||
return [device newArgumentEncoderWithArguments:arguments];
|
||||
}
|
||||
|
||||
@@ -1469,9 +1442,6 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
|
||||
|
||||
id<MTLArgumentEncoder> encoder =
|
||||
layout->getArgumentEncoder(context.device, stage, textureTypes);
|
||||
if (!encoder) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
{
|
||||
ScopedAllocationTimer timer("descriptor_set");
|
||||
@@ -1502,31 +1472,7 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
|
||||
atIndex:binding.binding * 2];
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
auto found = textures.find(binding.binding);
|
||||
if (found == textures.end()) {
|
||||
|
||||
@@ -20,18 +20,17 @@
|
||||
#include <Metal/Metal.h>
|
||||
|
||||
#include "private/backend/Driver.h"
|
||||
#include "backend/Program.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Hash.h>
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <memory>
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <utils/Hash.h>
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
@@ -24,22 +24,14 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct PlatformMetalImpl {
|
||||
std::mutex mLock; // locks mDevice and mCommandQueue
|
||||
id<MTLDevice> mDevice = nil;
|
||||
id<MTLCommandQueue> mCommandQueue = nil;
|
||||
|
||||
// read form driver thread, read/written to from client thread
|
||||
std::atomic<PlatformMetal::DrawableFailureBehavior> mDrawableFailureBehavior =
|
||||
PlatformMetal::DrawableFailureBehavior::PANIC;
|
||||
|
||||
// These methods must be called with mLock held
|
||||
void createDeviceImpl(MetalDevice& outDevice);
|
||||
void createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue);
|
||||
};
|
||||
|
||||
Platform* createDefaultMetalPlatform() {
|
||||
@@ -53,65 +45,10 @@ PlatformMetal::~PlatformMetal() noexcept {
|
||||
}
|
||||
|
||||
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
|
||||
? DrawableFailureBehavior::ABORT_FRAME
|
||||
: DrawableFailureBehavior::PANIC;
|
||||
return MetalDriverFactory::create(this, driverConfig);
|
||||
}
|
||||
|
||||
|
||||
bool PlatformMetal::initialize() noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
|
||||
MetalDevice device{};
|
||||
pImpl->createDeviceImpl(device);
|
||||
if (device.device == nil) {
|
||||
return false;
|
||||
}
|
||||
|
||||
MetalCommandQueue commandQueue{};
|
||||
pImpl->createCommandQueueImpl(device, commandQueue);
|
||||
if (commandQueue.commandQueue == nil) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformMetal::createDevice(MetalDevice& outDevice) noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
pImpl->createDeviceImpl(outDevice);
|
||||
}
|
||||
|
||||
void PlatformMetal::createCommandQueue(
|
||||
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
pImpl->createCommandQueueImpl(device, outCommandQueue);
|
||||
}
|
||||
|
||||
void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
|
||||
std::lock_guard<std::mutex> lock(pImpl->mLock);
|
||||
id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
|
||||
[commandBuffer enqueue];
|
||||
outCommandBuffer.commandBuffer = commandBuffer;
|
||||
}
|
||||
|
||||
void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
|
||||
pImpl->mDrawableFailureBehavior = behavior;
|
||||
}
|
||||
|
||||
PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
|
||||
return pImpl->mDrawableFailureBehavior;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
void PlatformMetalImpl::createDeviceImpl(MetalDevice& outDevice) {
|
||||
if (mDevice) {
|
||||
outDevice.device = mDevice;
|
||||
return;
|
||||
}
|
||||
|
||||
id<MTLDevice> result;
|
||||
|
||||
#if !defined(FILAMENT_IOS)
|
||||
@@ -137,17 +74,27 @@ void PlatformMetalImpl::createDeviceImpl(MetalDevice& outDevice) {
|
||||
<< utils::io::endl;
|
||||
|
||||
outDevice.device = result;
|
||||
mDevice = result;
|
||||
}
|
||||
|
||||
void PlatformMetalImpl::createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue) {
|
||||
if (mCommandQueue) {
|
||||
outCommandQueue.commandQueue = mCommandQueue;
|
||||
return;
|
||||
}
|
||||
mCommandQueue = [device.device newCommandQueue];
|
||||
mCommandQueue.label = @"Filament";
|
||||
outCommandQueue.commandQueue = mCommandQueue;
|
||||
void PlatformMetal::createCommandQueue(
|
||||
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
|
||||
pImpl->mCommandQueue = [device.device newCommandQueue];
|
||||
pImpl->mCommandQueue.label = @"Filament";
|
||||
outCommandQueue.commandQueue = pImpl->mCommandQueue;
|
||||
}
|
||||
|
||||
void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
|
||||
id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
|
||||
[commandBuffer enqueue];
|
||||
outCommandBuffer.commandBuffer = commandBuffer;
|
||||
}
|
||||
|
||||
void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
|
||||
pImpl->mDrawableFailureBehavior = behavior;
|
||||
}
|
||||
|
||||
PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
|
||||
return pImpl->mDrawableFailureBehavior;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -69,8 +69,9 @@ public:
|
||||
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
|
||||
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
|
||||
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
|
||||
mStorage[set][binding] = { uint8_t(entry.binding),
|
||||
DescriptorSetLayoutBinding::isSampler(entry.type) };
|
||||
mStorage[set][binding] = { (uint8_t)entry.binding,
|
||||
entry.type == DescriptorType::SAMPLER ||
|
||||
entry.type == DescriptorType::SAMPLER_EXTERNAL };
|
||||
mActiveDescriptors[set].set(binding);
|
||||
}
|
||||
|
||||
|
||||
@@ -95,32 +95,7 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
if (UTILS_UNLIKELY(gl.isES2())) {
|
||||
desc.emplace<SamplerGLES2>();
|
||||
@@ -162,11 +137,8 @@ void GLDescriptorSet::update(OpenGLContext&,
|
||||
}, descriptors[binding].desc);
|
||||
}
|
||||
|
||||
void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
|
||||
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept {
|
||||
|
||||
GLTexture* t = th ? handleAllocator.handle_cast<GLTexture*>(th) : nullptr;
|
||||
|
||||
void GLDescriptorSet::update(OpenGLContext& gl,
|
||||
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept {
|
||||
assert_invariant(binding < descriptors.size());
|
||||
std::visit([=, &gl](auto&& arg) mutable {
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
@@ -199,12 +171,20 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
|
||||
}
|
||||
}
|
||||
|
||||
arg.handle = th;
|
||||
arg.target = t ? t->gl.target : 0;
|
||||
arg.id = t ? t->gl.id : 0;
|
||||
arg.external = t ? t->gl.external : false;
|
||||
if constexpr (std::is_same_v<T, Sampler> ||
|
||||
std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
|
||||
if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
|
||||
arg.anisotropy = float(1u << params.anisotropyLog2);
|
||||
}
|
||||
if (t) {
|
||||
arg.ref = t->ref;
|
||||
arg.baseLevel = t->gl.baseLevel;
|
||||
arg.maxLevel = t->gl.maxLevel;
|
||||
arg.swizzle = t->gl.swizzle;
|
||||
}
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
arg.sampler = gl.getSampler(params);
|
||||
#else
|
||||
@@ -220,39 +200,39 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
|
||||
}, descriptors[binding].desc);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void GLDescriptorSet::updateTextureView(OpenGLContext& gl,
|
||||
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept {
|
||||
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept {
|
||||
// The common case is that we don't have a ref handle (we only have one if
|
||||
// the texture ever had a View on it).
|
||||
assert_invariant(t);
|
||||
assert_invariant(t->ref);
|
||||
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(t->ref);
|
||||
if (UTILS_UNLIKELY((t->gl.baseLevel != ref->baseLevel || t->gl.maxLevel != ref->maxLevel))) {
|
||||
assert_invariant(desc.ref);
|
||||
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(desc.ref);
|
||||
if (UTILS_UNLIKELY((desc.baseLevel != ref->baseLevel || desc.maxLevel != ref->maxLevel))) {
|
||||
// If we have views, then it's still uncommon that we'll switch often
|
||||
// handle the case where we reset to the original texture
|
||||
GLint baseLevel = GLint(t->gl.baseLevel); // NOLINT(*-signed-char-misuse)
|
||||
GLint maxLevel = GLint(t->gl.maxLevel); // NOLINT(*-signed-char-misuse)
|
||||
GLint baseLevel = GLint(desc.baseLevel); // NOLINT(*-signed-char-misuse)
|
||||
GLint maxLevel = GLint(desc.maxLevel); // NOLINT(*-signed-char-misuse)
|
||||
if (baseLevel > maxLevel) {
|
||||
baseLevel = 0;
|
||||
maxLevel = 1000; // per OpenGL spec
|
||||
}
|
||||
// that is very unfortunate that we have to call activeTexture here
|
||||
gl.activeTexture(unit);
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
|
||||
ref->baseLevel = t->gl.baseLevel;
|
||||
ref->maxLevel = t->gl.maxLevel;
|
||||
glTexParameteri(desc.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
|
||||
glTexParameteri(desc.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
|
||||
ref->baseLevel = desc.baseLevel;
|
||||
ref->maxLevel = desc.maxLevel;
|
||||
}
|
||||
if (UTILS_UNLIKELY(t->gl.swizzle != ref->swizzle)) {
|
||||
if (UTILS_UNLIKELY(desc.swizzle != ref->swizzle)) {
|
||||
using namespace GLUtils;
|
||||
gl.activeTexture(unit);
|
||||
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(t->gl.swizzle[0]));
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(t->gl.swizzle[1]));
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(t->gl.swizzle[2]));
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(t->gl.swizzle[3]));
|
||||
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(desc.swizzle[0]));
|
||||
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(desc.swizzle[1]));
|
||||
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(desc.swizzle[2]));
|
||||
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(desc.swizzle[3]));
|
||||
#endif
|
||||
ref->swizzle = t->gl.swizzle;
|
||||
ref->swizzle = desc.swizzle;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -305,31 +285,27 @@ void GLDescriptorSet::bind(
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, Sampler>) {
|
||||
GLuint const unit = p.getTextureUnit(set, binding);
|
||||
|
||||
|
||||
if (arg.handle) {
|
||||
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
|
||||
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
|
||||
if (arg.target) {
|
||||
gl.bindTexture(unit, arg.target, arg.id, arg.external);
|
||||
gl.bindSampler(unit, arg.sampler);
|
||||
if (UTILS_UNLIKELY(t->ref)) {
|
||||
updateTextureView(gl, handleAllocator, unit, t);
|
||||
if (UTILS_UNLIKELY(arg.ref)) {
|
||||
updateTextureView(gl, handleAllocator, unit, arg);
|
||||
}
|
||||
} else {
|
||||
gl.unbindTextureUnit(unit);
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
|
||||
GLuint const unit = p.getTextureUnit(set, binding);
|
||||
if (arg.handle) {
|
||||
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
|
||||
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
|
||||
if (arg.target) {
|
||||
gl.bindTexture(unit, arg.target, arg.id, arg.external);
|
||||
gl.bindSampler(unit, arg.sampler);
|
||||
if (UTILS_UNLIKELY(t->ref)) {
|
||||
updateTextureView(gl, handleAllocator, unit, t);
|
||||
if (UTILS_UNLIKELY(arg.ref)) {
|
||||
updateTextureView(gl, handleAllocator, unit, arg);
|
||||
}
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
// Driver claims to support anisotropic filtering, but it fails when set on
|
||||
// the sampler, we have to set it on the texture instead.
|
||||
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
std::min(gl.gets.max_anisotropy, float(arg.anisotropy)));
|
||||
#endif
|
||||
} else {
|
||||
@@ -338,20 +314,19 @@ void GLDescriptorSet::bind(
|
||||
} else if constexpr (std::is_same_v<T, SamplerGLES2>) {
|
||||
// in ES2 the sampler parameters need to be set on the texture itself
|
||||
GLuint const unit = p.getTextureUnit(set, binding);
|
||||
if (arg.handle) {
|
||||
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
|
||||
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
|
||||
if (arg.target) {
|
||||
gl.bindTexture(unit, arg.target, arg.id, arg.external);
|
||||
SamplerParams const params = arg.params;
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER,
|
||||
glTexParameteri(arg.target, GL_TEXTURE_MIN_FILTER,
|
||||
(GLint)GLUtils::getTextureFilter(params.filterMin));
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_MAG_FILTER,
|
||||
glTexParameteri(arg.target, GL_TEXTURE_MAG_FILTER,
|
||||
(GLint)GLUtils::getTextureFilter(params.filterMag));
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_S,
|
||||
glTexParameteri(arg.target, GL_TEXTURE_WRAP_S,
|
||||
(GLint)GLUtils::getWrapMode(params.wrapS));
|
||||
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_T,
|
||||
glTexParameteri(arg.target, GL_TEXTURE_WRAP_T,
|
||||
(GLint)GLUtils::getWrapMode(params.wrapT));
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
std::min(gl.gets.max_anisotropy, arg.anisotropy));
|
||||
#endif
|
||||
} else {
|
||||
|
||||
@@ -59,8 +59,8 @@ struct GLDescriptorSet : public HwDescriptorSet {
|
||||
descriptor_binding_t binding, GLBufferObject* bo, size_t offset, size_t size) noexcept;
|
||||
|
||||
// update a sampler descriptor in the set
|
||||
void update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
|
||||
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept;
|
||||
void update(OpenGLContext& gl,
|
||||
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept;
|
||||
|
||||
// conceptually bind the set to the command buffer
|
||||
void bind(
|
||||
@@ -111,19 +111,46 @@ private:
|
||||
|
||||
// A sampler descriptor
|
||||
struct Sampler {
|
||||
TextureHandle handle; // 4
|
||||
uint16_t target; // 2 (GLenum)
|
||||
bool external = false; // 1
|
||||
bool reserved = false; // 1
|
||||
GLuint id = 0; // 4
|
||||
GLuint sampler = 0; // 4
|
||||
Handle<GLTextureRef> ref; // 4
|
||||
int8_t baseLevel = 0x7f; // 1
|
||||
int8_t maxLevel = -1; // 1
|
||||
std::array<TextureSwizzle, 4> swizzle{ // 4
|
||||
TextureSwizzle::CHANNEL_0,
|
||||
TextureSwizzle::CHANNEL_1,
|
||||
TextureSwizzle::CHANNEL_2,
|
||||
TextureSwizzle::CHANNEL_3
|
||||
};
|
||||
};
|
||||
|
||||
struct SamplerWithAnisotropyWorkaround {
|
||||
TextureHandle handle; // 4
|
||||
uint16_t target; // 2 (GLenum)
|
||||
bool external = false; // 1
|
||||
bool reserved = false; // 1
|
||||
GLuint id = 0; // 4
|
||||
GLuint sampler = 0; // 4
|
||||
Handle<GLTextureRef> ref; // 4
|
||||
math::half anisotropy = 1.0f; // 2
|
||||
int8_t baseLevel = 0x7f; // 1
|
||||
int8_t maxLevel = -1; // 1
|
||||
std::array<TextureSwizzle, 4> swizzle{ // 4
|
||||
TextureSwizzle::CHANNEL_0,
|
||||
TextureSwizzle::CHANNEL_1,
|
||||
TextureSwizzle::CHANNEL_2,
|
||||
TextureSwizzle::CHANNEL_3
|
||||
};
|
||||
};
|
||||
|
||||
// A sampler descriptor for ES2
|
||||
struct SamplerGLES2 {
|
||||
TextureHandle handle; // 4
|
||||
uint16_t target; // 2 (GLenum)
|
||||
bool external = false; // 1
|
||||
bool reserved = false; // 1
|
||||
GLuint id = 0; // 4
|
||||
SamplerParams params{}; // 4
|
||||
float anisotropy = 1.0f; // 4
|
||||
};
|
||||
@@ -138,8 +165,9 @@ private:
|
||||
};
|
||||
static_assert(sizeof(Descriptor) <= 32);
|
||||
|
||||
template<typename T>
|
||||
static void updateTextureView(OpenGLContext& gl,
|
||||
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept;
|
||||
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept;
|
||||
|
||||
utils::FixedCapacityVector<Descriptor> descriptors; // 16
|
||||
utils::bitset64 dynamicBuffers; // 8
|
||||
|
||||
@@ -50,6 +50,14 @@ void assertFramebufferStatus(utils::io::ostream& out, GLenum target, const char*
|
||||
# define CHECK_GL_FRAMEBUFFER_STATUS(out, target) { GLUtils::checkFramebufferStatus(out, target, __func__, __LINE__); }
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
# define CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(out) { GLUtils::assertGLError(out, __func__, __LINE__);}
|
||||
#elif defined(FILAMENT_ENABLE_INIT_GL_WARNINGS_FOR_OPTIMIZED_BUILD)
|
||||
# define CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(out) { GLUtils::checkGLError(out, __func__, __LINE__);}
|
||||
#else
|
||||
# define CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(out)
|
||||
#endif
|
||||
|
||||
constexpr GLuint getComponentCount(ElementType const type) noexcept {
|
||||
using ElementType = ElementType;
|
||||
switch (type) {
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -36,7 +36,7 @@ OpenGLBlobCache::OpenGLBlobCache(OpenGLContext& gl) noexcept
|
||||
|
||||
GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
|
||||
Program const& program) const noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
if (!mCachingSupported || !platform.hasRetrieveBlobFunc()) {
|
||||
// the key is never updated in that case
|
||||
return 0;
|
||||
@@ -68,7 +68,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
|
||||
programId = glCreateProgram();
|
||||
|
||||
{ // scope for systrace
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glProgramBinary");
|
||||
SYSTRACE_NAME("glProgramBinary");
|
||||
glProgramBinary(programId, blob->format, blob->data, programBinarySize);
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
|
||||
|
||||
void OpenGLBlobCache::insert(Platform& platform,
|
||||
BlobCacheKey const& key, GLuint program) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
if (!mCachingSupported || !platform.hasInsertBlobFunc()) {
|
||||
// the key is never updated in that case
|
||||
return;
|
||||
@@ -100,7 +100,7 @@ void OpenGLBlobCache::insert(Platform& platform,
|
||||
GLenum format;
|
||||
GLint programBinarySize = 0;
|
||||
{ // scope for systrace
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramiv");
|
||||
SYSTRACE_NAME("glGetProgramiv");
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programBinarySize);
|
||||
}
|
||||
if (programBinarySize) {
|
||||
@@ -108,7 +108,7 @@ void OpenGLBlobCache::insert(Platform& platform,
|
||||
std::unique_ptr<Blob, decltype(&::free)> blob{ (Blob*)malloc(size), &::free };
|
||||
if (UTILS_LIKELY(blob)) {
|
||||
{ // scope for systrace
|
||||
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramBinary");
|
||||
SYSTRACE_NAME("glGetProgramBinary");
|
||||
glGetProgramBinary(program, programBinarySize,
|
||||
&programBinarySize, &format, blob->data);
|
||||
}
|
||||
|
||||
@@ -59,6 +59,9 @@ bool OpenGLContext::queryOpenGLVersion(GLint* major, GLint* minor) noexcept {
|
||||
// OpenGL version
|
||||
glGetIntegerv(GL_MAJOR_VERSION, major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, minor);
|
||||
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
|
||||
return (glGetError() == GL_NO_ERROR);
|
||||
#endif
|
||||
}
|
||||
@@ -109,6 +112,8 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gets.max_3d_texture_size);
|
||||
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gets.max_array_texture_layers);
|
||||
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
|
||||
mFeatureLevel = resolveFeatureLevel(state.major, state.minor, ext, gets, bugs);
|
||||
|
||||
#ifdef BACKEND_OPENGL_VERSION_GLES
|
||||
@@ -149,6 +154,7 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
|
||||
&gets.uniform_buffer_offset_alignment);
|
||||
#endif
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
}
|
||||
|
||||
#ifdef BACKEND_OPENGL_VERSION_GLES
|
||||
@@ -235,6 +241,7 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
|
||||
// in practice KHR_Debug has never been useful, and actually is confusing. We keep this
|
||||
// only for our own debugging, in case we need it some day.
|
||||
@@ -269,6 +276,7 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
glDebugMessageCallback(cb, nullptr);
|
||||
}
|
||||
#endif
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
|
||||
mTimerQueryFactory = TimerQueryFactory::init(platform, *this);
|
||||
}
|
||||
@@ -384,6 +392,8 @@ void OpenGLContext::setDefaultState() noexcept {
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
glEnable(GL_CLIP_DISTANCE1);
|
||||
}
|
||||
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
}
|
||||
|
||||
|
||||
@@ -542,13 +552,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
} else if (strstr(renderer, "Intel")) {
|
||||
// Intel GPU
|
||||
bugs->vao_doesnt_store_element_array_buffer_binding = true;
|
||||
|
||||
if (strstr(renderer, "Mesa")) {
|
||||
// Mesa Intel driver on Linux/Android
|
||||
// Renderer of the form [Mesa Intel(R) HD Graphics 505 (APL 3)]
|
||||
// b/405252622
|
||||
bugs->disable_invalidate_framebuffer = true;
|
||||
}
|
||||
} else if (strstr(renderer, "PowerVR")) {
|
||||
// PowerVR GPU
|
||||
// On PowerVR (Rogue GE8320) glFlush doesn't seem to do anything, in particular,
|
||||
@@ -768,6 +771,8 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
|
||||
ext->EXT_discard_framebuffer = true;
|
||||
ext->OES_vertex_array_object = true;
|
||||
}
|
||||
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
}
|
||||
|
||||
#endif // BACKEND_OPENGL_VERSION_GLES
|
||||
@@ -838,6 +843,8 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
|
||||
if (major > 4 || (major == 4 && minor >= 5)) {
|
||||
ext->EXT_clip_control = true;
|
||||
}
|
||||
|
||||
CHECK_GL_INIT_ERROR_FOR_OPTIMIZED_BUILD(utils::slog.e)
|
||||
}
|
||||
|
||||
#endif // BACKEND_OPENGL_VERSION_GL
|
||||
|
||||
@@ -44,8 +44,6 @@
|
||||
#include "private/backend/Dispatcher.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <type_traits>
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
@@ -53,6 +51,7 @@
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
@@ -99,13 +98,13 @@
|
||||
|
||||
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_GROUP_MARKER_ALL 0xFF // all markers
|
||||
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
|
||||
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (perfetto)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL (0xFF & ~DEBUG_MARKER_PROFILE) // all markers
|
||||
|
||||
// set to the desired debug marker level (for user markers [default: All])
|
||||
@@ -249,8 +248,8 @@ OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string)
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -266,8 +265,8 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -2514,33 +2513,10 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
|
||||
|
||||
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain,
|
||||
[this]() {
|
||||
for (auto t: mTexturesWithStreamsAttached) {
|
||||
if (t->hwStream->streamType == StreamType::NATIVE) {
|
||||
mPlatform.detach(t->hwStream->stream);
|
||||
}
|
||||
}
|
||||
// OpenGL context is about to change, unbind everything
|
||||
mContext.unbindEverything();
|
||||
},
|
||||
[this](size_t index) {
|
||||
for (auto t: mTexturesWithStreamsAttached) {
|
||||
if (t->hwStream->streamType == StreamType::NATIVE) {
|
||||
if (t->externalTexture) {
|
||||
glGenTextures(1, &t->externalTexture->id);
|
||||
t->gl.id = t->externalTexture->id;
|
||||
} else {
|
||||
glGenTextures(1, &t->gl.id);
|
||||
}
|
||||
mPlatform.attach(t->hwStream->stream, t->gl.id);
|
||||
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
|
||||
}
|
||||
}
|
||||
|
||||
// force invalidation of all bound descriptor sets
|
||||
decltype(mInvalidDescriptorSetBindings) changed;
|
||||
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
|
||||
mInvalidDescriptorSetBindings |= changed;
|
||||
|
||||
// OpenGL context has changed, resynchronize the state with the cache
|
||||
mContext.synchronizeStateAndCache(index);
|
||||
slog.d << "*** OpenGL context change : " << (index ? "protected" : "default") << io::endl;
|
||||
@@ -3015,7 +2991,6 @@ void OpenGLDriver::attachStream(GLTexture* t, GLStream* hwStream) noexcept {
|
||||
switch (hwStream->streamType) {
|
||||
case StreamType::NATIVE:
|
||||
mPlatform.attach(hwStream->stream, t->gl.id);
|
||||
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
|
||||
break;
|
||||
case StreamType::ACQUIRED:
|
||||
break;
|
||||
@@ -3044,12 +3019,7 @@ void OpenGLDriver::detachStream(GLTexture* t) noexcept {
|
||||
break;
|
||||
}
|
||||
|
||||
if (t->externalTexture) {
|
||||
glGenTextures(1, &t->externalTexture->id);
|
||||
t->gl.id = t->externalTexture->id;
|
||||
} else {
|
||||
glGenTextures(1, &t->gl.id);
|
||||
}
|
||||
glGenTextures(1, &t->gl.id);
|
||||
|
||||
t->hwStream = nullptr;
|
||||
}
|
||||
@@ -3073,14 +3043,8 @@ void OpenGLDriver::replaceStream(GLTexture* texture, GLStream* newStream) noexce
|
||||
|
||||
switch (newStream->streamType) {
|
||||
case StreamType::NATIVE:
|
||||
if (texture->externalTexture) {
|
||||
glGenTextures(1, &texture->externalTexture->id);
|
||||
texture->gl.id = texture->externalTexture->id;
|
||||
} else {
|
||||
glGenTextures(1, &texture->gl.id);
|
||||
}
|
||||
glGenTextures(1, &texture->gl.id);
|
||||
mPlatform.attach(newStream->stream, texture->gl.id);
|
||||
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, texture->gl.id);
|
||||
break;
|
||||
case StreamType::ACQUIRED:
|
||||
// Just re-use the old texture id.
|
||||
@@ -3384,8 +3348,8 @@ void OpenGLDriver::pushGroupMarker(char const* string) {
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -3401,8 +3365,8 @@ void OpenGLDriver::popGroupMarker(int) {
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -3721,7 +3685,7 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
|
||||
gl.depthFunc(GL_LESS);
|
||||
gl.disable(GL_SCISSOR_TEST);
|
||||
#endif
|
||||
//FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glFinish");
|
||||
//SYSTRACE_NAME("glFinish");
|
||||
//glFinish();
|
||||
mPlatform.endFrame(frameId);
|
||||
insertEventMarker("endFrame");
|
||||
@@ -3743,7 +3707,8 @@ void OpenGLDriver::updateDescriptorSetTexture(
|
||||
TextureHandle th,
|
||||
SamplerParams params) {
|
||||
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
|
||||
ds->update(mContext, mHandleAllocator, binding, th, params);
|
||||
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
|
||||
ds->update(mContext, binding, t, params);
|
||||
}
|
||||
|
||||
void OpenGLDriver::flush(int) {
|
||||
|
||||
@@ -25,13 +25,12 @@
|
||||
#include <backend/Program.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
@@ -97,7 +96,8 @@ OpenGLProgram::~OpenGLProgram() noexcept {
|
||||
}
|
||||
|
||||
void OpenGLProgram::initialize(OpenGLDriver& gld) {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
SYSTRACE_CALL();
|
||||
|
||||
assert_invariant(gl.program == 0);
|
||||
assert_invariant(mToken);
|
||||
@@ -122,7 +122,8 @@ void OpenGLProgram::initialize(OpenGLDriver& gld) {
|
||||
*/
|
||||
void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint program,
|
||||
LazyInitializationData& lazyInitializationData) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
SYSTRACE_CALL();
|
||||
|
||||
// from the pipeline layout we compute a mapping from {set, binding} to {binding}
|
||||
// for both buffers and textures
|
||||
@@ -174,31 +175,7 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER:
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
if (!entry.name.empty()) {
|
||||
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
|
||||
|
||||
@@ -23,13 +23,12 @@
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
@@ -241,8 +240,8 @@ void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
|
||||
if (state) {
|
||||
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
|
||||
state->then = clock::now().time_since_epoch().count();
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_ASYNC_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_ASYNC_BEGIN("OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
}
|
||||
platform.destroyFence(fence);
|
||||
});
|
||||
@@ -258,8 +257,8 @@ void TimerQueryFenceFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq
|
||||
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
|
||||
int64_t const now = clock::now().time_since_epoch().count();
|
||||
state->elapsed.store(now - state->then, std::memory_order_relaxed);
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_ASYNC_END(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_ASYNC_END("OpenGLTimerQueryFence", intptr_t(state.get()));
|
||||
}
|
||||
platform.destroyFence(fence);
|
||||
});
|
||||
|
||||
@@ -28,8 +28,6 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
@@ -38,6 +36,7 @@
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
@@ -368,7 +367,7 @@ void ShaderCompilerService::notifyWhenAllProgramsAreReady(
|
||||
|
||||
GLuint ShaderCompilerService::initialize(program_token_t& token) {
|
||||
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
|
||||
assert_invariant(token);// This function should be called when the token is still alive.
|
||||
|
||||
@@ -455,8 +454,8 @@ void ShaderCompilerService::runAtNextTick(CompilerPriorityQueue priority,
|
||||
});
|
||||
ops.emplace(pos, priority, token, std::move(job));
|
||||
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", mRunAtNextTickOps.size());
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("ShaderCompilerService Jobs", mRunAtNextTickOps.size());
|
||||
}
|
||||
|
||||
bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept {
|
||||
@@ -469,8 +468,8 @@ bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept
|
||||
ops.erase(pos);
|
||||
return true;
|
||||
}
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -486,15 +485,15 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
|
||||
}
|
||||
|
||||
/* static */ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
Program::ShaderSource shadersSource,
|
||||
FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
|
||||
bool multiview, program_token_t const& token) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
|
||||
auto const appendSpecConstantString = +[](std::string& s, Program::SpecializationConstant const& sc) {
|
||||
s += "#define SPIRV_CROSS_CONSTANT_ID_" + std::to_string(sc.id) + ' ';
|
||||
@@ -617,7 +616,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
}
|
||||
|
||||
/* static */ void ShaderCompilerService::checkCompileStatus(program_token_t const& token) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
|
||||
UTILS_NOUNROLL
|
||||
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
|
||||
@@ -640,7 +639,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
|
||||
/* static */ void ShaderCompilerService::linkProgram(OpenGLContext const& context,
|
||||
program_token_t const& token) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
|
||||
// Shader compilation should be completed by now. Check the status and log errors on failure.
|
||||
checkCompileStatus(token);
|
||||
@@ -676,7 +675,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
|
||||
/* static */ bool ShaderCompilerService::checkLinkStatusAndCleanupShaders(
|
||||
program_token_t const& token) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
SYSTRACE_CALL();
|
||||
assert_invariant(token->gl.program);
|
||||
|
||||
bool linked = true;
|
||||
|
||||
@@ -54,7 +54,7 @@ struct PlatformCocoaGLImpl {
|
||||
CVOpenGLTextureCacheRef mTextureCache = nullptr;
|
||||
std::unique_ptr<CocoaExternalImage::SharedGl> mExternalImageSharedGl;
|
||||
void updateOpenGLContext(NSView *nsView, bool resetView, bool clearView);
|
||||
struct ExternalImageCocoaGL final : public Platform::ExternalImage {
|
||||
struct ExternalImageCocoaGL : public Platform::ExternalImage {
|
||||
CVPixelBufferRef cvBuffer;
|
||||
protected:
|
||||
~ExternalImageCocoaGL() noexcept final;
|
||||
|
||||
@@ -255,7 +255,6 @@ Platform::ExternalImageHandle PlatformEGLAndroid::createExternalImage(AHardwareB
|
||||
p->height = hardwareBufferDescription.height;
|
||||
p->width = hardwareBufferDescription.width;
|
||||
auto textureFormat = mapToFilamentFormat(hardwareBufferDescription.format, sRGB);
|
||||
p->format = textureFormat;
|
||||
p->usage = mapToFilamentUsage(hardwareBufferDescription.usage, textureFormat);
|
||||
return ExternalImageHandle{ p };
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
: mAllocator(allocator),
|
||||
mStagePool(stagePool),
|
||||
mUsage(usage),
|
||||
mUpdatedOffset(0),
|
||||
mUpdatedOffset(0),
|
||||
mUpdatedBytes(0) {
|
||||
// for now make sure that only 1 bit is set in usage
|
||||
// (because loadFromCpu() assumes that somewhat)
|
||||
@@ -56,12 +56,11 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
vmaMapMemory(mAllocator, stage->memory, &mapped);
|
||||
memcpy(mapped, cpuData, numBytes);
|
||||
vmaUnmapMemory(mAllocator, stage->memory);
|
||||
vmaFlushAllocation(mAllocator, stage->memory, 0, numBytes);
|
||||
vmaFlushAllocation(mAllocator, stage->memory, byteOffset, numBytes);
|
||||
|
||||
// If there was a previous update, then we need to make sure the following write is properly
|
||||
// synced with the previous read.
|
||||
if (mUpdatedBytes > 0 &&
|
||||
(byteOffset >= mUpdatedOffset && byteOffset <= (mUpdatedOffset + mUpdatedBytes))) {
|
||||
if (mUpdatedBytes > 0) {
|
||||
VkAccessFlags srcAccess = 0;
|
||||
VkPipelineStageFlags srcStage = 0;
|
||||
if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
@@ -75,28 +74,28 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
}
|
||||
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
VkBufferMemoryBarrier barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.offset = byteOffset,
|
||||
.size = numBytes,
|
||||
.offset = mUpdatedOffset,
|
||||
.size = mUpdatedBytes,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = byteOffset,
|
||||
.size = numBytes,
|
||||
VkBufferCopy region {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
|
||||
|
||||
mUpdatedOffset = byteOffset;
|
||||
mUpdatedOffset = byteOffset;
|
||||
mUpdatedBytes = numBytes;
|
||||
|
||||
// Firstly, ensure that the copy finishes before the next draw call.
|
||||
@@ -113,21 +112,21 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
dstAccessMask |= VK_ACCESS_INDEX_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
dstAccessMask |= VK_ACCESS_UNIFORM_READ_BIT;
|
||||
dstStageMask |=
|
||||
(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
} else if (mUsage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
|
||||
// TODO: implement me
|
||||
}
|
||||
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
VkBufferMemoryBarrier barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = dstAccessMask,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.offset = byteOffset,
|
||||
.size = numBytes,
|
||||
.size = VK_WHOLE_SIZE,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0, nullptr, 1,
|
||||
|
||||
@@ -151,13 +151,13 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
|
||||
|
||||
#elif FVK_ENABLED(FVK_DEBUG_SYSTRACE)
|
||||
|
||||
#include <private/utils/Tracing.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#define FVK_SYSTRACE_CONTEXT() FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_SYSTRACE_START(marker) FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, marker)
|
||||
#define FVK_SYSTRACE_END() FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_SYSTRACE_SCOPE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_PROFILE_MARKER(marker) FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_SYSTRACE_CONTEXT() SYSTRACE_CONTEXT()
|
||||
#define FVK_SYSTRACE_START(marker) SYSTRACE_NAME_BEGIN(marker)
|
||||
#define FVK_SYSTRACE_END() SYSTRACE_NAME_END()
|
||||
#define FVK_SYSTRACE_SCOPE() SYSTRACE_CALL()
|
||||
#define FVK_PROFILE_MARKER(marker) SYSTRACE_CALL()
|
||||
|
||||
#else
|
||||
#define FVK_SYSTRACE_CONTEXT()
|
||||
|
||||
@@ -142,10 +142,6 @@ public:
|
||||
return mPortabilitySubsetFeatures.imageView2DOn3DImage == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isUnifiedMemoryArchitecture() const noexcept {
|
||||
return mIsUnifiedMemoryArchitecture;
|
||||
}
|
||||
|
||||
private:
|
||||
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
|
||||
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
|
||||
@@ -168,7 +164,6 @@ private:
|
||||
bool mDebugUtilsSupported = false;
|
||||
bool mLazilyAllocatedMemorySupported = false;
|
||||
bool mProtectedMemorySupported = false;
|
||||
bool mIsUnifiedMemoryArchitecture = false;
|
||||
|
||||
fvkutils::VkFormatList mDepthStencilFormats;
|
||||
fvkutils::VkFormatList mBlittableDepthStencilFormats;
|
||||
|
||||
@@ -358,11 +358,12 @@ void VulkanDescriptorSetCache::updateSamplerImpl(VkDescriptorSet vkset, uint8_t
|
||||
range.levelCount = 1;
|
||||
range.layerCount = 1;
|
||||
}
|
||||
VkDescriptorImageInfo info = {
|
||||
VkDescriptorImageInfo info{
|
||||
.sampler = sampler,
|
||||
.imageView = texture->getView(range),
|
||||
.imageLayout = fvkutils::getVkLayout(texture->getSamplerLayout()),
|
||||
.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout()),
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet descriptorWrite = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
|
||||
@@ -622,7 +622,7 @@ void VulkanDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::S
|
||||
auto& commands = mCommands.get();
|
||||
// Unlike uploaded textures or swapchains, we need to explicit transition this
|
||||
// texture into the read layout.
|
||||
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::FRAG_READ);
|
||||
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::READ_ONLY);
|
||||
|
||||
if (imgData.external.valid()) {
|
||||
mExternalImageManager.addExternallySampledTexture(texture, externalImage);
|
||||
|
||||
@@ -93,32 +93,7 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
fromStageFlags(binding.stageFlags, binding.binding, mask.externalSampler);
|
||||
UTILS_FALLTHROUGH;
|
||||
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
|
||||
case DescriptorType::SAMPLER: {
|
||||
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
|
||||
break;
|
||||
}
|
||||
@@ -520,8 +495,7 @@ void VulkanRenderTarget::emitBarriersEndRenderPass(VulkanCommandBuffer& commands
|
||||
}
|
||||
} else {
|
||||
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
|
||||
if (texture->isSampleable() &&
|
||||
!texture->transitionLayout(&commands, range, VulkanLayout::FRAG_READ)) {
|
||||
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
|
||||
texture->attachmentToSamplerBarrier(&commands, range);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -234,7 +234,6 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
|
||||
VulkanAttachment const srcAttachment = srcTarget->getColor0();
|
||||
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
|
||||
VulkanLayout const srcLayout = srcAttachment.getLayout();
|
||||
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
|
||||
|
||||
VkImageCopy const imageCopyRegion = {
|
||||
@@ -271,7 +270,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
fvkutils::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
|
||||
|
||||
// Restore the source image layout.
|
||||
srcTexture->transitionLayout(cmdbuffer, srcRange, srcLayout);
|
||||
srcTexture->transitionLayout(cmdbuffer, srcRange, srcTexture->getDefaultLayout());
|
||||
|
||||
vkEndCommandBuffer(cmdbuffer);
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
|
||||
fvkutils::transitionLayout(cmdbuffer, {
|
||||
.image = image->image,
|
||||
.oldLayout = VulkanLayout::UNDEFINED,
|
||||
.newLayout = VulkanLayout::STAGING, // (= VK_IMAGE_LAYOUT_GENERAL)
|
||||
.newLayout = VulkanLayout::READ_WRITE, // (= VK_IMAGE_LAYOUT_GENERAL)
|
||||
.subresources = { aspectFlags, 0, 1, 0, 1 },
|
||||
});
|
||||
return image;
|
||||
|
||||
@@ -125,7 +125,7 @@ inline VulkanLayout getDefaultLayoutImpl(TextureUsage usage) {
|
||||
return VulkanLayout::COLOR_ATTACHMENT;
|
||||
}
|
||||
// Finally, the layout for an immutable texture is optimal read-only.
|
||||
return VulkanLayout::FRAG_READ;
|
||||
return VulkanLayout::READ_ONLY;
|
||||
}
|
||||
|
||||
inline VulkanLayout getDefaultLayoutImpl(VkImageUsageFlags vkusage) {
|
||||
@@ -187,7 +187,7 @@ VkImageUsageFlags getUsage(VulkanContext const& context, uint8_t samples,
|
||||
VkFormatProperties props;
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, vkFormat, &props);
|
||||
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
|
||||
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << vkFormat << " is not "
|
||||
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mState->mVkFormat << " is not "
|
||||
"sampleable with optimal tiling." << utils::io::endl;
|
||||
}
|
||||
}
|
||||
@@ -691,7 +691,6 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
|
||||
<< " is skipped because of no change in layout" << utils::io::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
return hasTransitions;
|
||||
}
|
||||
|
||||
@@ -701,15 +700,16 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
|
||||
VkImageLayout const layout =
|
||||
fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.dstAccessMask =
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
@@ -723,15 +723,15 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
|
||||
VkImageLayout const layout
|
||||
= fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = layout,
|
||||
.newLayout = layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = mState->mTextureImage,
|
||||
.subresourceRange = range,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
|
||||
@@ -145,14 +145,8 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
|
||||
|
||||
VkImageSubresourceRange const& getPrimaryViewRange() const { return mPrimaryViewRange; }
|
||||
|
||||
VulkanLayout getSamplerLayout() const {
|
||||
if (!isSampleable()) {
|
||||
return VulkanLayout::UNDEFINED;
|
||||
}
|
||||
if (mState->mUsage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
|
||||
return VulkanLayout::DEPTH_SAMPLER;
|
||||
}
|
||||
return VulkanLayout::FRAG_READ;
|
||||
VulkanLayout getPrimaryImageLayout() const {
|
||||
return getLayout(mPrimaryViewRange.baseArrayLayer, mPrimaryViewRange.baseMipLevel);
|
||||
}
|
||||
|
||||
// Returns the layout for the intended use of this texture (and not the expected layout at the
|
||||
@@ -186,10 +180,6 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
|
||||
return mState->mUsage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
|
||||
}
|
||||
|
||||
bool isSampleable() const {
|
||||
return mState->mUsage & VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
}
|
||||
|
||||
bool getIsProtected() const {
|
||||
return mState->mIsProtected;
|
||||
}
|
||||
|
||||
@@ -631,21 +631,6 @@ fvkutils::VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device)
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the GPU has a unified memory architecture.
|
||||
*/
|
||||
bool hasUnifiedMemoryArchitecture(VkPhysicalDeviceMemoryProperties memoryProperties) noexcept {
|
||||
// Try to identify if the platform is running on a Unified Memory Architecture by inspecting the
|
||||
// memory heap flags, if they are all VK_MEMORY_HEAP_DEVICE_LOCAL_BIT it's UMA, otherwise not
|
||||
// enough information to make a decision, so default to false.
|
||||
for (uint32_t i = 0; i < memoryProperties.memoryHeapCount; ++i) {
|
||||
if ((memoryProperties.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) == 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}// anonymous namespace
|
||||
|
||||
using SwapChainPtr = VulkanPlatform::SwapChainPtr;
|
||||
@@ -879,8 +864,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
}
|
||||
}
|
||||
|
||||
context.mIsUnifiedMemoryArchitecture = hasUnifiedMemoryArchitecture(context.mMemoryProperties);
|
||||
|
||||
#ifdef NDEBUG
|
||||
// If we are in release build, we should not have turned on debug extensions
|
||||
FILAMENT_CHECK_POSTCONDITION(!context.mDebugUtilsSupported && !context.mDebugMarkersSupported)
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <bluevk/BlueVK.h>
|
||||
|
||||
|
||||
@@ -42,22 +42,20 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
break;
|
||||
case VulkanLayout::COLOR_ATTACHMENT:
|
||||
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
break;
|
||||
case VulkanLayout::STAGING:
|
||||
case VulkanLayout::READ_WRITE:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::FRAG_READ:
|
||||
case VulkanLayout::READ_ONLY:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::VERT_READ:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::TRANSFER_SRC:
|
||||
srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
@@ -71,7 +69,7 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
srcStage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
break;
|
||||
case VulkanLayout::DEPTH_SAMPLER:
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
|
||||
@@ -86,21 +84,19 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
|
||||
switch (transition.newLayout) {
|
||||
case VulkanLayout::COLOR_ATTACHMENT:
|
||||
dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
|
||||
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
|
||||
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
|
||||
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
break;
|
||||
case VulkanLayout::STAGING:
|
||||
case VulkanLayout::READ_WRITE:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::FRAG_READ:
|
||||
case VulkanLayout::READ_ONLY:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::VERT_READ:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
break;
|
||||
case VulkanLayout::TRANSFER_SRC:
|
||||
dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
@@ -116,8 +112,10 @@ getVkTransition(const VulkanLayoutTransition& transition) {
|
||||
dstStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
|
||||
break;
|
||||
case VulkanLayout::DEPTH_SAMPLER:
|
||||
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
dstAccessMask =
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
|
||||
break;
|
||||
case VulkanLayout::PRESENT:
|
||||
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
|
||||
@@ -140,6 +138,7 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
|
||||
}
|
||||
auto [srcAccessMask, dstAccessMask, srcStage, dstStage, oldLayout, newLayout]
|
||||
= getVkTransition(transition);
|
||||
|
||||
if (oldLayout == newLayout) {
|
||||
return false;
|
||||
}
|
||||
@@ -156,7 +155,7 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
|
||||
.image = transition.image,
|
||||
.subresourceRange = transition.subresources,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -265,9 +264,8 @@ utils::io::ostream& operator<<(utils::io::ostream& out,
|
||||
const filament::backend::VulkanLayout& layout) {
|
||||
switch (layout) {
|
||||
CASE(UNDEFINED)
|
||||
CASE(FRAG_READ)
|
||||
CASE(VERT_READ)
|
||||
CASE(STAGING)
|
||||
CASE(READ_ONLY)
|
||||
CASE(READ_WRITE)
|
||||
CASE(TRANSFER_SRC)
|
||||
CASE(TRANSFER_DST)
|
||||
CASE(DEPTH_ATTACHMENT)
|
||||
|
||||
@@ -32,11 +32,9 @@ enum class VulkanLayout : uint8_t {
|
||||
// any transition.
|
||||
UNDEFINED,
|
||||
// Fragment/vertex shader accessible layout for reading and writing.
|
||||
STAGING,
|
||||
// Fragment shader accessible layout for reading only.
|
||||
FRAG_READ,
|
||||
// Vertex shader accessible layout for reading only.
|
||||
VERT_READ,
|
||||
READ_WRITE,
|
||||
// Fragment/vertex shader accessible layout for reading only.
|
||||
READ_ONLY,
|
||||
// For the source of a copy operation.
|
||||
TRANSFER_SRC,
|
||||
// For the destination of a copy operation.
|
||||
@@ -67,10 +65,9 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
|
||||
switch (layout) {
|
||||
case VulkanLayout::UNDEFINED:
|
||||
return VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
case VulkanLayout::STAGING:
|
||||
case VulkanLayout::READ_WRITE:
|
||||
return VK_IMAGE_LAYOUT_GENERAL;
|
||||
case VulkanLayout::FRAG_READ:
|
||||
case VulkanLayout::VERT_READ:
|
||||
case VulkanLayout::READ_ONLY:
|
||||
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
case VulkanLayout::TRANSFER_SRC:
|
||||
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
@@ -83,8 +80,9 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
|
||||
case VulkanLayout::PRESENT:
|
||||
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
// Filament sometimes samples from one miplevel while writing to another level in the
|
||||
// same texture (e.g. bloom does this). So, keep it simple and use GENERAL for all
|
||||
// color-attachable textures.
|
||||
// same texture (e.g. bloom does this). Moreover we'd like to avoid lots of expensive
|
||||
// layout transitions. So, keep it simple and use GENERAL for all color-attachable
|
||||
// textures.
|
||||
case VulkanLayout::COLOR_ATTACHMENT:
|
||||
return VK_IMAGE_LAYOUT_GENERAL;
|
||||
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
@@ -126,64 +125,21 @@ namespace {
|
||||
return module;
|
||||
}
|
||||
|
||||
// This is a 1 to 1 mapping of the ReservedSpecializationConstants enum in EngineEnums.h
|
||||
// The _hack is a workaround until https://issues.chromium.org/issues/42250586 is resolved
|
||||
// This workaround is the same one being used on the generateSpecializationConstant() function
|
||||
wgpu::StringView getSpecConstantStringId(uint32_t id) {
|
||||
switch (id) {
|
||||
case 0:
|
||||
return "0";// BACKEND_FEATURE_LEVEL_hack
|
||||
case 1:
|
||||
return "1";// CONFIG_MAX_INSTANCES_hack
|
||||
case 2:
|
||||
return "2";// ONFIG_STATIC_TEXTURE_TARGET_WORKAROUND_hack
|
||||
case 3:
|
||||
return "3";// CONFIG_SRGB_SWAPCHAIN_EMULATION_hack
|
||||
case 4:
|
||||
return "4";// CONFIG_FROXEL_BUFFER_HEIGHT_hack
|
||||
case 5:
|
||||
return "5";// CONFIG_POWER_VR_SHADER_WORKAROUNDS_hack
|
||||
case 6:
|
||||
return "6";// CONFIG_DEBUG_DIRECTIONAL_SHADOWMAP_hack
|
||||
case 7:
|
||||
return "7";// CONFIG_DEBUG_FROXEL_VISUALIZATION_hack
|
||||
case 8:
|
||||
return "8";// CONFIG_STEREO_EYE_COUNT_hack
|
||||
case 9:
|
||||
return "9";// CONFIG_SH_BANDS_COUNT_hack
|
||||
case 10:
|
||||
return "10";// CONFIG_SHADOW_SAMPLING_METHOD_hack
|
||||
default:
|
||||
PANIC_POSTCONDITION("Unknown/unhandled spec constant key/id: %d", id);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<wgpu::ConstantEntry> convertConstants(
|
||||
utils::FixedCapacityVector<filament::backend::Program::SpecializationConstant> const&
|
||||
constantsInfo) {
|
||||
std::vector<wgpu::ConstantEntry> constants;
|
||||
constants.reserve(constantsInfo.size());
|
||||
for (filament::backend::Program::SpecializationConstant const& constant: constantsInfo) {
|
||||
// CONFIG_MAX_INSTANCES (1) and CONFIG_FROXEL_BUFFER_HEIGHT (4) will not be present
|
||||
// as constant overrides in the generated WGSL, because WGSL doesn't support specialization
|
||||
// constants as an array length
|
||||
// More information at https://github.com/gpuweb/gpuweb/issues/572#issuecomment-649760005
|
||||
// CONFIG_SRGB_SWAPCHAIN_EMULATION (3) is being skipped all together since it's only
|
||||
// included for the case of mFeatureLevel == FeatureLevel::FEATURE_LEVEL_0, which should
|
||||
// not be possible for WebGPU
|
||||
if (constant.id == 1 || constant.id == 3 || constant.id == 4) {
|
||||
continue;
|
||||
std::vector<wgpu::ConstantEntry> constants(constantsInfo.size());
|
||||
for (size_t i = 0; i < constantsInfo.size(); i++) {
|
||||
filament::backend::Program::SpecializationConstant const& specConstant = constantsInfo[i];
|
||||
wgpu::ConstantEntry& constantEntry = constants[i];
|
||||
constantEntry.key = wgpu::StringView(std::to_string(specConstant.id));
|
||||
if (auto* v = std::get_if<int32_t>(&specConstant.value)) {
|
||||
constantEntry.value = static_cast<double>(*v);
|
||||
} else if (auto* f = std::get_if<float>(&specConstant.value)) {
|
||||
constantEntry.value = static_cast<double>(*f);
|
||||
} else if (auto* b = std::get_if<bool>(&specConstant.value)) {
|
||||
constantEntry.value = *b ? 0.0 : 1.0;
|
||||
}
|
||||
double value = 0.0;
|
||||
if (auto* v = std::get_if<int32_t>(&constant.value)) {
|
||||
value = static_cast<double>(*v);
|
||||
} else if (auto* f = std::get_if<float>(&constant.value)) {
|
||||
value = static_cast<double>(*f);
|
||||
} else if (auto* b = std::get_if<bool>(&constant.value)) {
|
||||
value = *b ? 0.0 : 1.0;
|
||||
}
|
||||
constants.push_back(
|
||||
wgpu::ConstantEntry{ .key = getSpecConstantStringId(constant.id), .value = value });
|
||||
}
|
||||
return constants;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <utils/Hash.h>
|
||||
|
||||
#include "webgpu/WebGPUDriver.h"
|
||||
|
||||
#include "WebGPUPipelineCreation.h"
|
||||
@@ -234,9 +234,6 @@ WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfi
|
||||
printAdapterDetails(mAdapter);
|
||||
#endif
|
||||
mDevice = mPlatform.requestDevice(mAdapter);
|
||||
wgpu::Limits supportedLimits{};
|
||||
mDevice.GetLimits(&supportedLimits);
|
||||
mMinUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment;
|
||||
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
|
||||
printDeviceDetails(mDevice);
|
||||
#endif
|
||||
@@ -392,7 +389,9 @@ Handle<HwTexture> WebGPUDriver::createTextureS() noexcept {
|
||||
return allocHandle<WGPUTexture>();
|
||||
}
|
||||
|
||||
Handle<HwTexture> WebGPUDriver::importTextureS() noexcept { return allocHandle<WGPUTexture>(); }
|
||||
Handle<HwTexture> WebGPUDriver::importTextureS() noexcept {
|
||||
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
|
||||
}
|
||||
|
||||
Handle<HwProgram> WebGPUDriver::createProgramS() noexcept {
|
||||
return allocHandle<WGPUProgram>();
|
||||
@@ -411,7 +410,7 @@ Handle<HwIndexBuffer> WebGPUDriver::createIndexBufferS() noexcept {
|
||||
}
|
||||
|
||||
Handle<HwTexture> WebGPUDriver::createTextureViewS() noexcept {
|
||||
return allocHandle<WGPUTexture>();
|
||||
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
|
||||
}
|
||||
|
||||
Handle<HwBufferObject> WebGPUDriver::createBufferObjectS() noexcept {
|
||||
@@ -439,7 +438,7 @@ Handle<HwVertexBufferInfo> WebGPUDriver::createVertexBufferInfoS() noexcept {
|
||||
}
|
||||
|
||||
Handle<HwTexture> WebGPUDriver::createTextureViewSwizzleS() noexcept {
|
||||
return allocHandle<WGPUTexture>();
|
||||
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
|
||||
}
|
||||
|
||||
Handle<HwRenderTarget> WebGPUDriver::createDefaultRenderTargetS() noexcept {
|
||||
@@ -451,15 +450,15 @@ Handle<HwDescriptorSetLayout> WebGPUDriver::createDescriptorSetLayoutS() noexcep
|
||||
}
|
||||
|
||||
Handle<HwTexture> WebGPUDriver::createTextureExternalImageS() noexcept {
|
||||
return allocHandle<WGPUTexture>();
|
||||
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
|
||||
}
|
||||
|
||||
Handle<HwTexture> WebGPUDriver::createTextureExternalImage2S() noexcept {
|
||||
return allocHandle<WGPUTexture>();
|
||||
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
|
||||
}
|
||||
|
||||
Handle<HwTexture> WebGPUDriver::createTextureExternalImagePlaneS() noexcept {
|
||||
return allocHandle<WGPUTexture>();
|
||||
return Handle<HwTexture>((Handle<HwTexture>::HandleId) mNextFakeHandle++);
|
||||
}
|
||||
|
||||
void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow, uint64_t flags) {
|
||||
@@ -471,10 +470,9 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
|
||||
mSwapChain = constructHandle<WebGPUSwapChain>(sch, std::move(surface), surfaceSize, mAdapter,
|
||||
mDevice, flags);
|
||||
assert_invariant(mSwapChain);
|
||||
|
||||
FWGPU_LOGW << "WebGPU support is highly experimental, in development, and tested for only a "
|
||||
"small set of simple samples (e.g. hellotriangle and texturedquad), thus issues "
|
||||
"are likely to be encountered at this stage."
|
||||
FWGPU_LOGW << "WebGPU support is still essentially a no-op at this point in development (only "
|
||||
"background components have been instantiated/selected, such as surface/screen, "
|
||||
"graphics device/GPU, etc.), thus nothing is being drawn to the screen."
|
||||
<< utils::io::endl;
|
||||
#if !FWGPU_ENABLED(FWGPU_PRINT_SYSTEM) && !defined(NDEBUG)
|
||||
FWGPU_LOGI << "If the FILAMENT_BACKEND_DEBUG_FLAG variable were set with the " << utils::io::hex
|
||||
@@ -514,46 +512,30 @@ void WebGPUDriver::createBufferObjectR(Handle<HwBufferObject> boh, uint32_t byte
|
||||
|
||||
void WebGPUDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
|
||||
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
|
||||
TextureUsage usage) {
|
||||
constructHandle<WGPUTexture>(th, target, levels, format, samples, w, h, depth, usage, mDevice);
|
||||
}
|
||||
TextureUsage usage) {}
|
||||
|
||||
void WebGPUDriver::createTextureViewR(Handle<HwTexture> th, Handle<HwTexture> srch,
|
||||
uint8_t baseLevel, uint8_t levelCount) {
|
||||
auto source = handleCast<WGPUTexture>(srch);
|
||||
|
||||
constructHandle<WGPUTexture>(th, source, baseLevel, levelCount);
|
||||
}
|
||||
uint8_t baseLevel, uint8_t levelCount) {}
|
||||
|
||||
void WebGPUDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch,
|
||||
backend::TextureSwizzle r, backend::TextureSwizzle g, backend::TextureSwizzle b,
|
||||
backend::TextureSwizzle a) {
|
||||
PANIC_POSTCONDITION("Swizzle WebGPU Texture is not supported");
|
||||
}
|
||||
backend::TextureSwizzle a) {}
|
||||
|
||||
void WebGPUDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::SamplerType target,
|
||||
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
|
||||
Platform::ExternalImageHandleRef externalImage) {
|
||||
PANIC_POSTCONDITION("External WebGPU Texture is not supported");
|
||||
}
|
||||
Platform::ExternalImageHandleRef externalImage) {}
|
||||
|
||||
void WebGPUDriver::createTextureExternalImageR(Handle<HwTexture> th, backend::SamplerType target,
|
||||
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
|
||||
void* externalImage) {
|
||||
PANIC_POSTCONDITION("External WebGPU Texture is not supported");
|
||||
}
|
||||
void* externalImage) {}
|
||||
|
||||
void WebGPUDriver::createTextureExternalImagePlaneR(Handle<HwTexture> th,
|
||||
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
|
||||
void* image, uint32_t plane) {
|
||||
PANIC_POSTCONDITION("External WebGPU Texture is not supported");
|
||||
}
|
||||
void* image, uint32_t plane) {}
|
||||
|
||||
void WebGPUDriver::importTextureR(Handle<HwTexture> th, intptr_t id, SamplerType target,
|
||||
uint8_t levels, TextureFormat format, uint8_t samples, uint32_t w, uint32_t h,
|
||||
uint32_t depth, TextureUsage usage) {
|
||||
PANIC_POSTCONDITION("Import WebGPU Texture is not supported");
|
||||
}
|
||||
uint32_t depth, TextureUsage usage) {}
|
||||
|
||||
void WebGPUDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph, Handle<HwVertexBuffer> vbh,
|
||||
Handle<HwIndexBuffer> ibh, PrimitiveType pt) {
|
||||
@@ -593,7 +575,7 @@ void WebGPUDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh
|
||||
void WebGPUDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
|
||||
Handle<HwDescriptorSetLayout> dslh) {
|
||||
auto layout = handleCast<WebGPUDescriptorSetLayout>(dslh);
|
||||
constructHandle<WebGPUDescriptorSet>(dsh, layout->getLayout(), layout->getBindGroupEntries());
|
||||
constructHandle<WebGPUDescriptorSet>(dsh, layout->getLayout(), layout->getLayoutSize());
|
||||
}
|
||||
|
||||
Handle<HwStream> WebGPUDriver::createStreamNative(void* nativeStream) {
|
||||
@@ -630,7 +612,7 @@ FenceStatus WebGPUDriver::getFenceStatus(Handle<HwFence> fh) {
|
||||
// We create all textures using VK_IMAGE_TILING_OPTIMAL, so our definition of "supported" is that
|
||||
// the GPU supports the given texture format with non-zero optimal tiling features.
|
||||
bool WebGPUDriver::isTextureFormatSupported(TextureFormat format) {
|
||||
return WGPUTexture::fToWGPUTextureFormat(format) != wgpu::TextureFormat::Undefined;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WebGPUDriver::isTextureSwizzleSupported() {
|
||||
@@ -723,20 +705,17 @@ size_t WebGPUDriver::getMaxArrayTextureLayers() {
|
||||
|
||||
void WebGPUDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& p,
|
||||
uint32_t byteOffset) {
|
||||
handleCast<WGPUIndexBuffer>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
|
||||
scheduleDestroy(std::move(p));
|
||||
updateGPUBuffer(handleCast<WGPUIndexBuffer>(ibh), std::move(p), byteOffset);
|
||||
}
|
||||
|
||||
void WebGPUDriver::updateBufferObject(Handle<HwBufferObject> ibh, BufferDescriptor&& p,
|
||||
uint32_t byteOffset) {
|
||||
handleCast<WGPUBufferObject>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
|
||||
scheduleDestroy(std::move(p));
|
||||
updateGPUBuffer(handleCast<WGPUBufferObject>(ibh), std::move(p), byteOffset);
|
||||
}
|
||||
|
||||
void WebGPUDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> ibh,
|
||||
BufferDescriptor&& p, uint32_t byteOffset) {
|
||||
handleCast<WGPUBufferObject>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
|
||||
scheduleDestroy(std::move(p));
|
||||
updateGPUBuffer(handleCast<WGPUBufferObject>(ibh), std::move(p), byteOffset);
|
||||
}
|
||||
|
||||
void WebGPUDriver::resetBufferObject(Handle<HwBufferObject> boh) {
|
||||
@@ -748,8 +727,8 @@ void WebGPUDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t in
|
||||
auto* vertexBuffer = handleCast<WGPUVertexBuffer>(vbh);
|
||||
auto* bufferObject = handleCast<WGPUBufferObject>(boh);
|
||||
assert_invariant(index < vertexBuffer->buffers.size());
|
||||
assert_invariant(bufferObject->getBuffer().GetUsage() & wgpu::BufferUsage::Vertex);
|
||||
vertexBuffer->buffers[index] = bufferObject->getBuffer();
|
||||
assert_invariant(bufferObject->buffer.GetUsage() & wgpu::BufferUsage::Vertex);
|
||||
vertexBuffer->buffers[index] = bufferObject->buffer;
|
||||
}
|
||||
|
||||
void WebGPUDriver::update3DImage(Handle<HwTexture> th,
|
||||
@@ -781,33 +760,31 @@ void WebGPUDriver::compilePrograms(CompilerPriorityQueue priority,
|
||||
}
|
||||
}
|
||||
|
||||
void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams const& params) {
|
||||
void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassParams& params) {
|
||||
assert_invariant(mCommandEncoder);
|
||||
|
||||
auto* renderTarget = handleCast<WGPURenderTarget>(rth);
|
||||
// if (renderTarget == mDefaultRenderTarget) {
|
||||
// FWGPU_LOGW << "Default render target"
|
||||
// << utils::io::endl;
|
||||
// } else {
|
||||
// FWGPU_LOGW << "Non Default render target"
|
||||
// << utils::io::endl;
|
||||
// }
|
||||
wgpu::RenderPassDescriptor renderPassDescriptor;
|
||||
wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{
|
||||
.view = mSwapChain->getDepthTextureView(),
|
||||
.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthClearValue = static_cast<float>(params.clearDepth),
|
||||
.depthReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
|
||||
.stencilLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilStoreOp = WGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilClearValue = params.clearStencil,
|
||||
.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0
|
||||
};
|
||||
renderTarget->setUpRenderPassAttachments(renderPassDescriptor, mTextureView, params);
|
||||
renderPassDescriptor.depthStencilAttachment = &depthStencilAttachment;
|
||||
|
||||
// TODO: Remove this code once WebGPU pipeline is implemented
|
||||
static float red = 1.0f;
|
||||
if (red - 0.01 > 0) {
|
||||
red -= 0.01;
|
||||
} else {
|
||||
red = 1.0f;
|
||||
}
|
||||
assert_invariant(mTextureView);
|
||||
wgpu::RenderPassColorAttachment renderPassColorAttachment = {
|
||||
.view = mTextureView,
|
||||
// TODO: remove this code once WebGPU Pipeline is implemented with render targets, pipeline and buffers.
|
||||
.depthSlice = wgpu::kDepthSliceUndefined,
|
||||
.loadOp = wgpu::LoadOp::Clear,
|
||||
.storeOp = wgpu::StoreOp::Store,
|
||||
.clearValue = wgpu::Color{red, 0 , 0 , 1},
|
||||
};
|
||||
|
||||
wgpu::RenderPassDescriptor renderPassDescriptor = {
|
||||
.colorAttachmentCount = 1,
|
||||
.colorAttachments = &renderPassColorAttachment,
|
||||
.depthStencilAttachment = nullptr,
|
||||
.timestampWrites = nullptr,
|
||||
};
|
||||
|
||||
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor);
|
||||
mRenderPassEncoder.SetViewport(params.viewport.left, params.viewport.bottom,
|
||||
@@ -900,14 +877,6 @@ void WebGPUDriver::blit(
|
||||
}
|
||||
|
||||
void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
// TODO Investigate implications of this hash more closely. Vulkan has a whole class
|
||||
// VulkanPipelineCache to handle this, may be missing nuance
|
||||
static auto pipleineStateHasher = utils::hash::MurmurHashFn<filament::backend::PipelineState>();
|
||||
auto hash = pipleineStateHasher(pipelineState);
|
||||
if(mPipelineMap.find(hash) != mPipelineMap.end()){
|
||||
mRenderPassEncoder.SetPipeline(mPipelineMap[hash]);
|
||||
return;
|
||||
}
|
||||
const auto* program = handleCast<WGPUProgram>(pipelineState.program);
|
||||
assert_invariant(program);
|
||||
assert_invariant(program->computeShaderModule == nullptr &&
|
||||
@@ -944,8 +913,8 @@ void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
*vertexBufferInfo, layout, pipelineState.rasterState, pipelineState.stencilState,
|
||||
pipelineState.polygonOffset, pipelineState.primitiveType, mSwapChain->getColorFormat(),
|
||||
mSwapChain->getDepthFormat());
|
||||
mPipelineMap[hash] = pipeline;
|
||||
mRenderPassEncoder.SetPipeline(pipeline);
|
||||
// TODO: uncomment once we have a valid pipeline to set
|
||||
// mRenderPassEncoder.SetPipeline(pipeline);
|
||||
}
|
||||
|
||||
void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
@@ -960,17 +929,15 @@ void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
mRenderPassEncoder.SetVertexBuffer(i, renderPrimitive->vertexBuffer->buffers[i]);
|
||||
}
|
||||
|
||||
mRenderPassEncoder.SetIndexBuffer(renderPrimitive->indexBuffer->getBuffer(),
|
||||
mRenderPassEncoder.SetIndexBuffer(renderPrimitive->indexBuffer->buffer,
|
||||
renderPrimitive->indexBuffer->indexFormat);
|
||||
}
|
||||
|
||||
void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 0);
|
||||
}
|
||||
|
||||
void WebGPUDriver::draw(PipelineState, Handle<HwRenderPrimitive>, uint32_t indexOffset,
|
||||
uint32_t indexCount, uint32_t instanceCount) {
|
||||
draw2(indexOffset, indexCount, instanceCount);
|
||||
void WebGPUDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph,
|
||||
uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
}
|
||||
|
||||
void WebGPUDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
@@ -996,11 +963,8 @@ void WebGPUDriver::updateDescriptorSetBuffer(Handle<HwDescriptorSet> dsh,
|
||||
auto buffer = handleCast<WGPUBufferObject>(boh);
|
||||
if (!bindGroup->getIsLocked()) {
|
||||
// TODO making assumptions that size and offset mean the same thing here.
|
||||
FILAMENT_CHECK_PRECONDITION(offset % mMinUniformBufferOffsetAlignment == 0)
|
||||
<< "Binding offset must be multiple of " << mMinUniformBufferOffsetAlignment
|
||||
<< "But requested offset is " << offset;
|
||||
wgpu::BindGroupEntry entry{ .binding = static_cast<uint32_t>(binding * 2),
|
||||
.buffer = buffer->getBuffer(),
|
||||
.buffer = buffer->buffer,
|
||||
.offset = offset,
|
||||
.size = size };
|
||||
bindGroup->addEntry(entry.binding, std::move(entry));
|
||||
@@ -1009,145 +973,34 @@ void WebGPUDriver::updateDescriptorSetBuffer(Handle<HwDescriptorSet> dsh,
|
||||
|
||||
void WebGPUDriver::updateDescriptorSetTexture(Handle<HwDescriptorSet> dsh,
|
||||
backend::descriptor_binding_t binding, Handle<HwTexture> th, SamplerParams params) {
|
||||
/*
|
||||
auto bindGroup = handleCast<WebGPUDescriptorSet>(dsh);
|
||||
auto texture = handleCast<WGPUTexture>(th);
|
||||
|
||||
// TODO very high odds badd assumptions are in here about handling HwTexture. Revisit with more
|
||||
// understanding. Right now assuming there is a wgpu::TextureView filled in
|
||||
if (!bindGroup->getIsLocked()) {
|
||||
// Dawn will cache duplicate samplers, so we don't strictly need to maintain a cache.
|
||||
// Making a cache might save us minor perf by reducing param translation
|
||||
auto sampler = makeSampler(params);
|
||||
// TODO making assumptions that size and offset mean the same thing here.
|
||||
wgpu::BindGroupEntry tEntry{ .binding = static_cast<uint32_t>(binding * 2),
|
||||
.textureView = texture->getTexView() };
|
||||
.textureView = texture->texView };
|
||||
bindGroup->addEntry(tEntry.binding, std::move(tEntry));
|
||||
|
||||
wgpu::BindGroupEntry sEntry{ .binding = static_cast<uint32_t>(binding * 2 + 1),
|
||||
.sampler = sampler };
|
||||
.sampler = texture->sampler };
|
||||
bindGroup->addEntry(sEntry.binding, std::move(sEntry));
|
||||
}
|
||||
//TODO Just the setup, this function stilll needs the rest of logic implemented
|
||||
*/
|
||||
}
|
||||
|
||||
void WebGPUDriver::bindDescriptorSet(Handle<HwDescriptorSet> dsh,
|
||||
backend::descriptor_set_t setIndex, backend::DescriptorSetOffsetArray&& offsets) {
|
||||
const auto bindGroup = handleCast<WebGPUDescriptorSet>(dsh);
|
||||
const auto wbg = bindGroup->lockAndReturn(mDevice);
|
||||
assert_invariant(mRenderPassEncoder);
|
||||
const size_t dynamicOffsetCount = bindGroup->countEntitiesWithDynamicOffsets();
|
||||
mRenderPassEncoder.SetBindGroup(setIndex, wbg, dynamicOffsetCount, offsets.data());
|
||||
void WebGPUDriver::bindDescriptorSet(Handle<HwDescriptorSet> dsh, backend::descriptor_set_t set,
|
||||
backend::DescriptorSetOffsetArray&& offsets) {
|
||||
auto bindGroup = handleCast<WebGPUDescriptorSet>(dsh);
|
||||
// TODO: presume we need this, use it. Probably Encoder::SetBindGroup
|
||||
auto wbg = bindGroup->lockAndReturn(mDevice);
|
||||
}
|
||||
|
||||
void WebGPUDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
}
|
||||
wgpu::Sampler WebGPUDriver::makeSampler(SamplerParams const& params) {
|
||||
wgpu::SamplerDescriptor desc{};
|
||||
|
||||
desc.label = "TODO";
|
||||
desc.addressModeU = fWrapModeToWAddressMode(params.wrapS);
|
||||
desc.addressModeV = fWrapModeToWAddressMode(params.wrapR);
|
||||
desc.addressModeW = fWrapModeToWAddressMode(params.wrapT);
|
||||
if (params.compareMode == SamplerCompareMode::COMPARE_TO_TEXTURE) {
|
||||
switch (params.filterMag) {
|
||||
case SamplerMagFilter::NEAREST: {
|
||||
desc.magFilter = wgpu::FilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMagFilter::LINEAR: {
|
||||
desc.magFilter = wgpu::FilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (params.filterMin) {
|
||||
case SamplerMinFilter::NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
|
||||
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Nearest;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
|
||||
break;
|
||||
}
|
||||
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
|
||||
desc.minFilter = wgpu::FilterMode::Linear;
|
||||
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (params.compareFunc) {
|
||||
case SamplerCompareFunc::LE: {
|
||||
desc.compare = wgpu::CompareFunction::LessEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::GE: {
|
||||
desc.compare = wgpu::CompareFunction::GreaterEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::L: {
|
||||
desc.compare = wgpu::CompareFunction::Less;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::G: {
|
||||
desc.compare = wgpu::CompareFunction::Greater;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::E: {
|
||||
desc.compare = wgpu::CompareFunction::Equal;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::NE: {
|
||||
desc.compare = wgpu::CompareFunction::NotEqual;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::A: {
|
||||
desc.compare = wgpu::CompareFunction::Always;
|
||||
break;
|
||||
}
|
||||
case SamplerCompareFunc::N: {
|
||||
desc.compare = wgpu::CompareFunction::Never;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desc.maxAnisotropy = 1u << params.anisotropyLog2;
|
||||
|
||||
// Unused: WGPU lodMinClamp/lodMaxClamp unnecessary
|
||||
|
||||
return mDevice.CreateSampler(&desc);
|
||||
}
|
||||
wgpu::AddressMode WebGPUDriver::fWrapModeToWAddressMode(const SamplerWrapMode& fWrapMode) {
|
||||
switch (fWrapMode) {
|
||||
case SamplerWrapMode::CLAMP_TO_EDGE: {
|
||||
return wgpu::AddressMode::ClampToEdge;
|
||||
break;
|
||||
}
|
||||
case SamplerWrapMode::REPEAT: {
|
||||
return wgpu::AddressMode::Repeat;
|
||||
break;
|
||||
}
|
||||
case SamplerWrapMode::MIRRORED_REPEAT: {
|
||||
return wgpu::AddressMode::MirrorRepeat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return wgpu::AddressMode::Undefined;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -56,15 +56,33 @@ private:
|
||||
explicit WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept;
|
||||
[[nodiscard]] ShaderModel getShaderModel() const noexcept final;
|
||||
[[nodiscard]] ShaderLanguage getShaderLanguage() const noexcept final;
|
||||
[[nodiscard]] wgpu::Sampler makeSampler(SamplerParams const& params);
|
||||
[[nodiscard]] static wgpu::AddressMode fWrapModeToWAddressMode(const filament::backend::SamplerWrapMode& fUsage);
|
||||
|
||||
template<typename GPUBufferObject>
|
||||
void updateGPUBuffer(GPUBufferObject* gpuBufferObject, BufferDescriptor&& bufferDescriptor,
|
||||
uint32_t byteOffset) {
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
|
||||
<< "copyIntoBuffer called with a null buffer";
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
bufferDescriptor.size + byteOffset <= gpuBufferObject->buffer.GetSize())
|
||||
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
|
||||
<< gpuBufferObject->buffer.GetSize() << " at offset " << byteOffset;
|
||||
|
||||
// TODO: All buffer objects are created with CopyDst usage.
|
||||
// This may have some performance implications. That should be investigated later.
|
||||
assert_invariant(gpuBufferObject->buffer.GetUsage() & wgpu::BufferUsage::CopyDst);
|
||||
|
||||
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
|
||||
// buffer on return from the WriteBuffer.
|
||||
mQueue.WriteBuffer(gpuBufferObject->buffer, byteOffset, bufferDescriptor.buffer,
|
||||
bufferDescriptor.size);
|
||||
scheduleDestroy(std::move(bufferDescriptor));
|
||||
}
|
||||
|
||||
// the platform (e.g. OS) specific aspects of the WebGPU backend are strictly only
|
||||
// handled in the WebGPUPlatform
|
||||
WebGPUPlatform& mPlatform;
|
||||
wgpu::Adapter mAdapter = nullptr;
|
||||
wgpu::Device mDevice = nullptr;
|
||||
uint32_t mMinUniformBufferOffsetAlignment;
|
||||
wgpu::Queue mQueue = nullptr;
|
||||
void* mNativeWindow = nullptr;
|
||||
WebGPUSwapChain* mSwapChain = nullptr;
|
||||
@@ -74,8 +92,6 @@ private:
|
||||
wgpu::RenderPassEncoder mRenderPassEncoder = nullptr;
|
||||
wgpu::CommandBuffer mCommandBuffer = nullptr;
|
||||
WGPURenderTarget* mDefaultRenderTarget = nullptr;
|
||||
|
||||
tsl::robin_map<uint32_t, wgpu::RenderPipeline> mPipelineMap;
|
||||
/*
|
||||
* Driver interface
|
||||
*/
|
||||
|
||||
@@ -16,17 +16,7 @@
|
||||
|
||||
#include "WebGPUHandles.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
constexpr wgpu::BufferUsage getBufferObjectUsage(
|
||||
@@ -41,6 +31,15 @@ constexpr wgpu::BufferUsage getBufferObjectUsage(
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::Buffer createBuffer(wgpu::Device const& device, wgpu::BufferUsage usage, uint32_t size,
|
||||
char const* label) {
|
||||
wgpu::BufferDescriptor descriptor{ .label = label,
|
||||
.usage = usage,
|
||||
.size = size,
|
||||
.mappedAtCreation = false };
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::VertexFormat getVertexFormat(filament::backend::ElementType type, bool normalized, bool integer) {
|
||||
using ElementType = filament::backend::ElementType;
|
||||
using VertexFormat = wgpu::VertexFormat;
|
||||
@@ -111,91 +110,10 @@ wgpu::VertexFormat getVertexFormat(filament::backend::ElementType type, bool nor
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::StringView getUserTextureLabel(filament::backend::SamplerType target) {
|
||||
// TODO will be helpful to get more useful info than this
|
||||
using filament::backend::SamplerType;
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return "a_2D_user_texture";
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
return "a_2D_array_user_texture";
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return "a_cube_map_user_texture";
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
return "an_external_user_texture";
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return "a_3D_user_texture";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return "a_cube_map_array_user_texture";
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::StringView getUserTextureViewLabel(filament::backend::SamplerType target) {
|
||||
// TODO will be helpful to get more useful info than this
|
||||
using filament::backend::SamplerType;
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
return "a_2D_user_texture_view";
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
return "a_2D_array_user_texture_view";
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return "a_cube_map_user_texture_view";
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
return "an_external_user_texture_view";
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return "a_3D_user_texture_view";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return "a_cube_map_array_user_texture_view";
|
||||
}
|
||||
}
|
||||
|
||||
}// namespace
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
void WGPUBufferBase::createBuffer(const wgpu::Device& device, wgpu::BufferUsage usage,
|
||||
uint32_t size, const char* label) {
|
||||
// Write size must be divisible by 4. If the whole buffer is written to as is common, so must
|
||||
// the buffer size.
|
||||
size += (4 - (size % 4)) % 4;
|
||||
wgpu::BufferDescriptor descriptor{ .label = label,
|
||||
.usage = usage,
|
||||
.size = size,
|
||||
.mappedAtCreation = false };
|
||||
buffer = device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
void WGPUBufferBase::updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_t byteOffset,
|
||||
wgpu::Queue queue) {
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
|
||||
<< "copyIntoBuffer called with a null buffer";
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.size + byteOffset <= buffer.GetSize())
|
||||
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
|
||||
<< buffer.GetSize() << " at offset " << byteOffset;
|
||||
FILAMENT_CHECK_PRECONDITION(byteOffset % 4 == 0)
|
||||
<< "Byte offset must be a multiple of 4 but is " << byteOffset;
|
||||
|
||||
// TODO: All buffer objects are created with CopyDst usage.
|
||||
// This may have some performance implications. That should be investigated later.
|
||||
assert_invariant(buffer.GetUsage() & wgpu::BufferUsage::CopyDst);
|
||||
|
||||
size_t remainder = bufferDescriptor.size % 4;
|
||||
|
||||
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
|
||||
// buffer on return from the WriteBuffer.
|
||||
auto legalSize = bufferDescriptor.size - remainder;
|
||||
queue.WriteBuffer(buffer, byteOffset, bufferDescriptor.buffer, legalSize);
|
||||
if (remainder != 0) {
|
||||
const uint8_t* remainderStart =
|
||||
static_cast<const uint8_t*>(bufferDescriptor.buffer) + legalSize;
|
||||
memcpy(mRemainderChunk.data(), remainderStart, remainder);
|
||||
// Pad the remainder with zeros to ensure deterministic behavior, though GPU shouldn't
|
||||
// access this
|
||||
std::memset(mRemainderChunk.data() + remainder, 0, 4 - remainder);
|
||||
|
||||
queue.WriteBuffer(buffer, byteOffset + legalSize, &mRemainderChunk, 4);
|
||||
}
|
||||
}
|
||||
WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
|
||||
AttributeArray const& attributes)
|
||||
: HwVertexBufferInfo(bufferCount, attributeCount),
|
||||
@@ -219,7 +137,7 @@ WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attribut
|
||||
mAttributes[attrib.buffer].push_back({
|
||||
.format = vertexFormat,
|
||||
.offset = attrib.offset,
|
||||
.shaderLocation = attribIndex,
|
||||
.shaderLocation = static_cast<uint32_t>(mAttributes[attrib.buffer].size()),
|
||||
});
|
||||
|
||||
mVertexBufferLayout[attrib.buffer].stepMode = wgpu::VertexStepMode::Vertex;
|
||||
@@ -238,10 +156,9 @@ WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attribut
|
||||
|
||||
WGPUIndexBuffer::WGPUIndexBuffer(wgpu::Device const& device, uint8_t elementSize,
|
||||
uint32_t indexCount)
|
||||
: indexFormat(elementSize == 2 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32) {
|
||||
createBuffer(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
|
||||
elementSize * indexCount, "index_buffer");
|
||||
}
|
||||
: buffer(createBuffer(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
|
||||
elementSize * indexCount, "index_buffer")),
|
||||
indexFormat(elementSize == 2 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32) {}
|
||||
|
||||
|
||||
WGPUVertexBuffer::WGPUVertexBuffer(wgpu::Device const& device, uint32_t vertexCount,
|
||||
@@ -252,10 +169,10 @@ WGPUVertexBuffer::WGPUVertexBuffer(wgpu::Device const& device, uint32_t vertexCo
|
||||
|
||||
WGPUBufferObject::WGPUBufferObject(wgpu::Device const& device, BufferObjectBinding bindingType,
|
||||
uint32_t byteCount)
|
||||
: HwBufferObject(byteCount) {
|
||||
createBuffer(device, wgpu::BufferUsage::CopyDst | getBufferObjectUsage(bindingType), byteCount,
|
||||
"buffer_object");
|
||||
}
|
||||
: HwBufferObject(byteCount),
|
||||
buffer(createBuffer(device, wgpu::BufferUsage::CopyDst | getBufferObjectUsage(bindingType),
|
||||
byteCount, "buffer_object")),
|
||||
bufferObjectBinding(bindingType) {}
|
||||
|
||||
wgpu::ShaderStage WebGPUDescriptorSetLayout::filamentStageToWGPUStage(ShaderStageFlags fFlags) {
|
||||
wgpu::ShaderStage retStages = wgpu::ShaderStage::None;
|
||||
@@ -275,196 +192,99 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
|
||||
wgpu::Device const& device) {
|
||||
assert_invariant(device);
|
||||
|
||||
std::string baseLabel;
|
||||
if (std::holds_alternative<utils::StaticString>(layout.label)) {
|
||||
const auto& temp = std::get_if<utils::StaticString>(&layout.label);
|
||||
baseLabel = temp->c_str();
|
||||
} else if (std::holds_alternative<utils::CString>(layout.label)) {
|
||||
const auto& temp = std::get_if<utils::CString>(&layout.label);
|
||||
baseLabel = temp->c_str();
|
||||
}
|
||||
|
||||
// TODO: layoutDescriptor has a "Label". Ideally we can get info on what this layout is for
|
||||
// debugging. For now, hack an incrementing value.
|
||||
static int layoutNum = 0;
|
||||
|
||||
unsigned int samplerCount =
|
||||
uint samplerCount =
|
||||
std::count_if(layout.bindings.begin(), layout.bindings.end(), [](auto& fEntry) {
|
||||
return DescriptorSetLayoutBinding::isSampler(fEntry.type);
|
||||
return fEntry.type == DescriptorType::SAMPLER ||
|
||||
fEntry.type == DescriptorType::SAMPLER_EXTERNAL;
|
||||
});
|
||||
|
||||
|
||||
std::vector<wgpu::BindGroupLayoutEntry> wEntries;
|
||||
wEntries.reserve(layout.bindings.size() + samplerCount);
|
||||
mBindGroupEntries.reserve(wEntries.capacity());
|
||||
|
||||
for (auto fEntry: layout.bindings) {
|
||||
auto& wEntry = wEntries.emplace_back();
|
||||
auto& entryInfo = mBindGroupEntries.emplace_back();
|
||||
wEntry.visibility = filamentStageToWGPUStage(fEntry.stageFlags);
|
||||
wEntry.binding = fEntry.binding * 2;
|
||||
entryInfo.binding = wEntry.binding;
|
||||
|
||||
switch (fEntry.type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
|
||||
// TODO Metal treats these the same. Is this fine?
|
||||
case DescriptorType::SAMPLER_EXTERNAL:
|
||||
case DescriptorType::SAMPLER: {
|
||||
// Sampler binding is 2n+1 due to split.
|
||||
auto& samplerEntry = wEntries.emplace_back();
|
||||
auto& samplerEntryInfo = mBindGroupEntries.emplace_back();
|
||||
samplerEntry.binding = fEntry.binding * 2 + 1;
|
||||
samplerEntryInfo.binding = samplerEntry.binding;
|
||||
samplerEntry.visibility = wEntry.visibility;
|
||||
wEntry.texture.multisampled = isMultiSampledTypeDescriptor(fEntry.type);
|
||||
// TODO: Set once we have the filtering values
|
||||
if (isDepthDescriptor(fEntry.type)) {
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::Comparison;
|
||||
} else {
|
||||
samplerEntry.sampler.type =
|
||||
wgpu::SamplerBindingType::NonFiltering;
|
||||
}
|
||||
// We are simply hoping that undefined and defaults suffices here.
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::Undefined;
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Undefined;
|
||||
break;
|
||||
}
|
||||
case DescriptorType::UNIFORM_BUFFER: {
|
||||
wEntry.buffer.hasDynamicOffset =
|
||||
any(fEntry.flags & DescriptorFlags::DYNAMIC_OFFSET);
|
||||
entryInfo.hasDynamicOffset = wEntry.buffer.hasDynamicOffset;
|
||||
wEntry.buffer.type = wgpu::BufferBindingType::Uniform;
|
||||
// TODO: Ideally we fill minBindingSize
|
||||
break;
|
||||
}
|
||||
|
||||
case DescriptorType::INPUT_ATTACHMENT: {
|
||||
// TODO: support INPUT_ATTACHMENT. Metal does not currently.
|
||||
PANIC_POSTCONDITION("Input Attachment is not supported");
|
||||
break;
|
||||
}
|
||||
|
||||
case DescriptorType::SHADER_STORAGE_BUFFER: {
|
||||
// TODO: Vulkan does not support this, can we?
|
||||
PANIC_POSTCONDITION("Shader storage is not supported");
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
PANIC_POSTCONDITION("External Sampler is not supported");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isDepthDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Depth;
|
||||
}
|
||||
else if (isFloatDescriptor(fEntry.type))
|
||||
{
|
||||
// TODO: Set once we have the filtering values
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat;
|
||||
}
|
||||
else if (isIntDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Sint;
|
||||
}
|
||||
else if (isUnsignedIntDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Uint;
|
||||
}
|
||||
|
||||
if (is3dTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e3D;
|
||||
}
|
||||
else if (is2dTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2D;
|
||||
}
|
||||
else if (is2dArrayTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
}
|
||||
else if (isCubeTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
}
|
||||
else if (isCubeArrayTypeDescriptor(fEntry.type))
|
||||
{
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
}
|
||||
// fEntry.count is unused currently
|
||||
// Currently flags are only used to specify dynamic offset.
|
||||
|
||||
// UNUSED
|
||||
// fEntry.count
|
||||
}
|
||||
std::string label = "layout_" + baseLabel + std::to_string(++layoutNum) ;
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor layoutDescriptor{
|
||||
.label{label.c_str()}, // Use .c_str() if label needs to be const char*
|
||||
// TODO: layoutDescriptor has a "Label". Ideally we can get info on what this layout is for
|
||||
// debugging. For now, hack an incrementing value.
|
||||
.label{ "layout_" + std::to_string(++layoutNum) },
|
||||
.entryCount = wEntries.size(),
|
||||
.entries = wEntries.data()
|
||||
};
|
||||
// TODO Do we need to defer this until we have more info on textures and samplers??
|
||||
mLayoutSize = wEntries.size();
|
||||
mLayout = device.CreateBindGroupLayout(&layoutDescriptor);
|
||||
}
|
||||
|
||||
WebGPUDescriptorSetLayout::~WebGPUDescriptorSetLayout() {}
|
||||
|
||||
WebGPUDescriptorSet::WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries)
|
||||
WebGPUDescriptorSet::WebGPUDescriptorSet(const wgpu::BindGroupLayout& layout, uint layoutSize)
|
||||
: mLayout(layout),
|
||||
mEntriesWithDynamicOffsetsCount(std::count_if(bindGroupEntries.begin(),
|
||||
bindGroupEntries.end(), [](auto const& entry) { return entry.hasDynamicOffset; })) {
|
||||
|
||||
mEntries.resize(bindGroupEntries.size());
|
||||
for (size_t i = 0; i < bindGroupEntries.size(); ++i) {
|
||||
mEntries[i].binding = bindGroupEntries[i].binding;
|
||||
}
|
||||
entries(layoutSize, wgpu::BindGroupEntry{}) {
|
||||
// Establish the size of entries based on the layout. This should be reliable and efficient.
|
||||
assert_invariant(INVALID_INDEX > mEntryIndexByBinding.size());
|
||||
for (size_t i = 0; i < mEntryIndexByBinding.size(); i++) {
|
||||
mEntryIndexByBinding[i] = INVALID_INDEX;
|
||||
}
|
||||
for (size_t index = 0; index < mEntries.size(); index++) {
|
||||
wgpu::BindGroupEntry const& entry = mEntries[index];
|
||||
assert_invariant(entry.binding < mEntryIndexByBinding.size());
|
||||
mEntryIndexByBinding[entry.binding] = static_cast<uint8_t>(index);
|
||||
}
|
||||
}
|
||||
|
||||
WebGPUDescriptorSet::~WebGPUDescriptorSet() {
|
||||
mBindGroup = nullptr;
|
||||
mLayout = nullptr;
|
||||
}
|
||||
WebGPUDescriptorSet::~WebGPUDescriptorSet() {}
|
||||
|
||||
wgpu::BindGroup WebGPUDescriptorSet::lockAndReturn(const wgpu::Device& device) {
|
||||
if (mBindGroup) {
|
||||
return mBindGroup;
|
||||
}
|
||||
// TODO label? Should we just copy layout label?
|
||||
wgpu::BindGroupDescriptor desc{
|
||||
.layout = mLayout,
|
||||
.entryCount = mEntries.size(),
|
||||
.entries = mEntries.data()
|
||||
};
|
||||
wgpu::BindGroupDescriptor desc{ .layout = mLayout,
|
||||
.entryCount = entries.size(),
|
||||
.entries = entries.data() };
|
||||
mBindGroup = device.CreateBindGroup(&desc);
|
||||
FILAMENT_CHECK_POSTCONDITION(mBindGroup) << "Failed to create bind group?";
|
||||
// once we have created the bind group itself we should no longer need any other state
|
||||
mLayout = nullptr;
|
||||
mEntries.clear();
|
||||
mEntries.shrink_to_fit();
|
||||
return mBindGroup;
|
||||
}
|
||||
|
||||
void WebGPUDescriptorSet::addEntry(unsigned int index, wgpu::BindGroupEntry&& entry) {
|
||||
void WebGPUDescriptorSet::addEntry(uint index, wgpu::BindGroupEntry&& entry) {
|
||||
if (mBindGroup) {
|
||||
// We will keep getting hits from future updates, but shouldn't do anything
|
||||
// Filament guarantees this won't change after things have locked.
|
||||
@@ -472,503 +292,6 @@ void WebGPUDescriptorSet::addEntry(unsigned int index, wgpu::BindGroupEntry&& en
|
||||
}
|
||||
// TODO: Putting some level of trust that Filament is not going to reuse indexes or go past the
|
||||
// layout index for efficiency. Add guards if wrong.
|
||||
FILAMENT_CHECK_POSTCONDITION(index < mEntryIndexByBinding.size())
|
||||
<< "impossible/invalid index for a descriptor/binding (our of range or >= "
|
||||
"MAX_DESCRIPTOR_COUNT) "
|
||||
<< index;
|
||||
uint8_t entryIndex = mEntryIndexByBinding[index];
|
||||
FILAMENT_CHECK_POSTCONDITION(
|
||||
entryIndex != INVALID_INDEX && entryIndex < mEntries.size())
|
||||
<< "Invalid binding " << index;
|
||||
entry.binding = index;
|
||||
mEntries[entryIndex] = std::move(entry);
|
||||
entries[index] = std::move(entry);
|
||||
}
|
||||
|
||||
size_t WebGPUDescriptorSet::countEntitiesWithDynamicOffsets() const {
|
||||
return mEntriesWithDynamicOffsetsCount;
|
||||
}
|
||||
|
||||
WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
|
||||
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
|
||||
wgpu::Device const& device) noexcept {
|
||||
assert_invariant(
|
||||
samples == 1 ||
|
||||
samples == 4 &&
|
||||
"An invalid number of samples were requested, as WGPU requires the sample "
|
||||
"count to either be 1 (no multisampling) or 4, at least as of April 2025 of "
|
||||
"the spec. See https://www.w3.org/TR/webgpu/#texture-creation or "
|
||||
"https://gpuweb.github.io/gpuweb/#multisample-state");
|
||||
// First, the texture aspect, starting with the defaults/basic configuration
|
||||
mUsage = fToWGPUTextureUsage(usage);
|
||||
mFormat = fToWGPUTextureFormat(format);
|
||||
mAspect = fToWGPUTextureViewAspect(usage, format);
|
||||
wgpu::TextureDescriptor textureDescriptor{
|
||||
.label = getUserTextureLabel(target),
|
||||
.usage = mUsage,
|
||||
.dimension = target == SamplerType::SAMPLER_3D ? wgpu::TextureDimension::e3D
|
||||
: wgpu::TextureDimension::e2D,
|
||||
.size = { .width = width, .height = height, .depthOrArrayLayers = depth },
|
||||
.format = mFormat,
|
||||
.mipLevelCount = levels,
|
||||
.sampleCount = samples,
|
||||
// TODO Is this fine? Could do all-the-things, a naive mapping or get something from
|
||||
// Filament
|
||||
.viewFormatCount = 0,
|
||||
.viewFormats = nullptr,
|
||||
};
|
||||
// adjust for specific cases
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
mArrayLayerCount = 1;
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
mArrayLayerCount = textureDescriptor.size.depthOrArrayLayers;
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
textureDescriptor.size.depthOrArrayLayers = 6;
|
||||
mArrayLayerCount = textureDescriptor.size.depthOrArrayLayers;
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
case SamplerType::SAMPLER_3D:
|
||||
mArrayLayerCount = 1;
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
textureDescriptor.size.depthOrArrayLayers = depth * 6;
|
||||
mArrayLayerCount = textureDescriptor.size.depthOrArrayLayers;
|
||||
break;
|
||||
}
|
||||
assert_invariant(textureDescriptor.format != wgpu::TextureFormat::Undefined &&
|
||||
"Could not find appropriate WebGPU format");
|
||||
mTexture = device.CreateTexture(&textureDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(mTexture)
|
||||
<< "Failed to create texture for " << textureDescriptor.label;
|
||||
// Second, the texture view aspect
|
||||
mTexView = makeTextureView(0, levels, target);
|
||||
}
|
||||
|
||||
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept {
|
||||
mTexture = src->mTexture;
|
||||
mTexView = makeTextureView(baseLevel, levelCount, target);
|
||||
}
|
||||
|
||||
wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(TextureUsage const& fUsage) {
|
||||
wgpu::TextureUsage retUsage = wgpu::TextureUsage::None;
|
||||
|
||||
// Basing this mapping off of VulkanTexture.cpp's getUsage func and suggestions from Gemini
|
||||
// TODO Validate assumptions, revisit if issues.
|
||||
if (any(TextureUsage::BLIT_SRC & fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::CopySrc;
|
||||
}
|
||||
if (any((TextureUsage::BLIT_DST | TextureUsage::UPLOADABLE) & fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::CopyDst;
|
||||
}
|
||||
if (any(TextureUsage::SAMPLEABLE & fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::TextureBinding;
|
||||
}
|
||||
// WGPU Render attachment covers either color or stencil situation dependant
|
||||
// NOTE: Depth attachment isn't used this way in Vulkan but logically maps to WGPU docs. If
|
||||
// issues, investigate here.
|
||||
if (any((TextureUsage::COLOR_ATTACHMENT | TextureUsage::STENCIL_ATTACHMENT |
|
||||
TextureUsage::DEPTH_ATTACHMENT) &
|
||||
fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::RenderAttachment;
|
||||
}
|
||||
|
||||
// This is from Vulkan logic- if there are any issues try disabling this first, allows perf
|
||||
// benefit though
|
||||
const bool useTransientAttachment =
|
||||
// Usage consists of attachment flags only.
|
||||
none(fUsage & ~TextureUsage::ALL_ATTACHMENTS) &&
|
||||
// Usage contains at least one attachment flag.
|
||||
any(fUsage & TextureUsage::ALL_ATTACHMENTS) &&
|
||||
// Depth resolve cannot use transient attachment because it uses a custom shader.
|
||||
// TODO: see VulkanDriver::isDepthStencilResolveSupported() to know when to remove this
|
||||
// restriction.
|
||||
// Note that the custom shader does not resolve stencil. We do need to move to vk 1.2
|
||||
// and above to be able to support stencil resolve (along with depth).
|
||||
!(any(fUsage & TextureUsage::DEPTH_ATTACHMENT) && samples > 1);
|
||||
if (useTransientAttachment) {
|
||||
retUsage |= wgpu::TextureUsage::TransientAttachment;
|
||||
}
|
||||
// NOTE: Unused wgpu flags:
|
||||
// StorageBinding
|
||||
// StorageAttachment
|
||||
|
||||
// NOTE: Unused Filament flags:
|
||||
// SUBPASS_INPUT VK goes to input attachment which we don't support right now
|
||||
// PROTECTED
|
||||
return retUsage;
|
||||
}
|
||||
|
||||
wgpu::TextureFormat WGPUTexture::fToWGPUTextureFormat(TextureFormat const& fFormat) {
|
||||
switch (fFormat) {
|
||||
case filament::backend::TextureFormat::R8:
|
||||
return wgpu::TextureFormat::R8Unorm;
|
||||
case filament::backend::TextureFormat::R8_SNORM:
|
||||
return wgpu::TextureFormat::R8Snorm;
|
||||
case filament::backend::TextureFormat::R8UI:
|
||||
return wgpu::TextureFormat::R8Uint;
|
||||
case filament::backend::TextureFormat::R8I:
|
||||
return wgpu::TextureFormat::R8Sint;
|
||||
case filament::backend::TextureFormat::STENCIL8:
|
||||
return wgpu::TextureFormat::Stencil8;
|
||||
case filament::backend::TextureFormat::R16F:
|
||||
return wgpu::TextureFormat::R16Float;
|
||||
case filament::backend::TextureFormat::R16UI:
|
||||
return wgpu::TextureFormat::R16Uint;
|
||||
case filament::backend::TextureFormat::R16I:
|
||||
return wgpu::TextureFormat::R16Sint;
|
||||
case filament::backend::TextureFormat::RG8:
|
||||
return wgpu::TextureFormat::RG8Unorm;
|
||||
case filament::backend::TextureFormat::RG8_SNORM:
|
||||
return wgpu::TextureFormat::RG8Snorm;
|
||||
case filament::backend::TextureFormat::RG8UI:
|
||||
return wgpu::TextureFormat::RG8Uint;
|
||||
case filament::backend::TextureFormat::RG8I:
|
||||
return wgpu::TextureFormat::RG8Sint;
|
||||
case filament::backend::TextureFormat::R32F:
|
||||
return wgpu::TextureFormat::R32Float;
|
||||
case filament::backend::TextureFormat::R32UI:
|
||||
return wgpu::TextureFormat::R32Uint;
|
||||
case filament::backend::TextureFormat::R32I:
|
||||
return wgpu::TextureFormat::R32Sint;
|
||||
case filament::backend::TextureFormat::RG16F:
|
||||
return wgpu::TextureFormat::RG16Float;
|
||||
case filament::backend::TextureFormat::RG16UI:
|
||||
return wgpu::TextureFormat::RG16Uint;
|
||||
case filament::backend::TextureFormat::RG16I:
|
||||
return wgpu::TextureFormat::RG16Sint;
|
||||
case filament::backend::TextureFormat::RGBA8:
|
||||
return wgpu::TextureFormat::RGBA8Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_A8:
|
||||
return wgpu::TextureFormat::RGBA8UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA8_SNORM:
|
||||
return wgpu::TextureFormat::RGBA8Snorm;
|
||||
case filament::backend::TextureFormat::RGBA8UI:
|
||||
return wgpu::TextureFormat::RGBA8Uint;
|
||||
case filament::backend::TextureFormat::RGBA8I:
|
||||
return wgpu::TextureFormat::RGBA8Sint;
|
||||
case filament::backend::TextureFormat::DEPTH16:
|
||||
return wgpu::TextureFormat::Depth16Unorm;
|
||||
case filament::backend::TextureFormat::DEPTH24:
|
||||
return wgpu::TextureFormat::Depth24Plus;
|
||||
case filament::backend::TextureFormat::DEPTH32F:
|
||||
return wgpu::TextureFormat::Depth32Float;
|
||||
case filament::backend::TextureFormat::DEPTH24_STENCIL8:
|
||||
return wgpu::TextureFormat::Depth24PlusStencil8;
|
||||
case filament::backend::TextureFormat::DEPTH32F_STENCIL8:
|
||||
return wgpu::TextureFormat::Depth32FloatStencil8;
|
||||
case filament::backend::TextureFormat::RG32F:
|
||||
return wgpu::TextureFormat::RG32Float;
|
||||
case filament::backend::TextureFormat::RG32UI:
|
||||
return wgpu::TextureFormat::RG32Uint;
|
||||
case filament::backend::TextureFormat::RG32I:
|
||||
return wgpu::TextureFormat::RG32Sint;
|
||||
case filament::backend::TextureFormat::RGBA16F:
|
||||
return wgpu::TextureFormat::RGBA16Float;
|
||||
case filament::backend::TextureFormat::RGBA16UI:
|
||||
return wgpu::TextureFormat::RGBA16Uint;
|
||||
case filament::backend::TextureFormat::RGBA16I:
|
||||
return wgpu::TextureFormat::RGBA16Sint;
|
||||
case filament::backend::TextureFormat::RGBA32F:
|
||||
return wgpu::TextureFormat::RGBA32Float;
|
||||
case filament::backend::TextureFormat::RGBA32UI:
|
||||
return wgpu::TextureFormat::RGBA32Uint;
|
||||
case filament::backend::TextureFormat::RGBA32I:
|
||||
return wgpu::TextureFormat::RGBA32Sint;
|
||||
case filament::backend::TextureFormat::EAC_R11:
|
||||
return wgpu::TextureFormat::EACR11Unorm;
|
||||
case filament::backend::TextureFormat::EAC_R11_SIGNED:
|
||||
return wgpu::TextureFormat::EACR11Snorm;
|
||||
case filament::backend::TextureFormat::EAC_RG11:
|
||||
return wgpu::TextureFormat::EACRG11Unorm;
|
||||
case filament::backend::TextureFormat::EAC_RG11_SIGNED:
|
||||
return wgpu::TextureFormat::EACRG11Snorm;
|
||||
case filament::backend::TextureFormat::ETC2_RGB8:
|
||||
return wgpu::TextureFormat::ETC2RGB8Unorm;
|
||||
case filament::backend::TextureFormat::ETC2_SRGB8:
|
||||
return wgpu::TextureFormat::ETC2RGB8UnormSrgb;
|
||||
case filament::backend::TextureFormat::ETC2_RGB8_A1:
|
||||
return wgpu::TextureFormat::ETC2RGB8A1Unorm;
|
||||
case filament::backend::TextureFormat::ETC2_SRGB8_A1:
|
||||
return wgpu::TextureFormat::ETC2RGB8A1UnormSrgb;
|
||||
case filament::backend::TextureFormat::ETC2_EAC_RGBA8:
|
||||
return wgpu::TextureFormat::ETC2RGBA8Unorm;
|
||||
case filament::backend::TextureFormat::ETC2_EAC_SRGBA8:
|
||||
return wgpu::TextureFormat::ETC2RGBA8UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_4x4:
|
||||
return wgpu::TextureFormat::ASTC4x4Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
|
||||
return wgpu::TextureFormat::ASTC4x4UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_5x4:
|
||||
return wgpu::TextureFormat::ASTC5x4Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
|
||||
return wgpu::TextureFormat::ASTC5x4UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_5x5:
|
||||
return wgpu::TextureFormat::ASTC5x5Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
|
||||
return wgpu::TextureFormat::ASTC5x5UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_6x5:
|
||||
return wgpu::TextureFormat::ASTC6x5Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
|
||||
return wgpu::TextureFormat::ASTC6x5UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_6x6:
|
||||
return wgpu::TextureFormat::ASTC6x6Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
|
||||
return wgpu::TextureFormat::ASTC6x6UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_8x5:
|
||||
return wgpu::TextureFormat::ASTC8x5Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
|
||||
return wgpu::TextureFormat::ASTC8x5UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_8x6:
|
||||
return wgpu::TextureFormat::ASTC8x6Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
|
||||
return wgpu::TextureFormat::ASTC8x6UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_8x8:
|
||||
return wgpu::TextureFormat::ASTC8x8Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
|
||||
return wgpu::TextureFormat::ASTC8x8UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_10x5:
|
||||
return wgpu::TextureFormat::ASTC10x5Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
|
||||
return wgpu::TextureFormat::ASTC10x5UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_10x6:
|
||||
return wgpu::TextureFormat::ASTC10x6Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
|
||||
return wgpu::TextureFormat::ASTC10x6UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_10x8:
|
||||
return wgpu::TextureFormat::ASTC10x8Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
|
||||
return wgpu::TextureFormat::ASTC10x8UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_10x10:
|
||||
return wgpu::TextureFormat::ASTC10x10Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
|
||||
return wgpu::TextureFormat::ASTC10x10UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_12x10:
|
||||
return wgpu::TextureFormat::ASTC12x10Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
|
||||
return wgpu::TextureFormat::ASTC12x10UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGBA_ASTC_12x12:
|
||||
return wgpu::TextureFormat::ASTC12x12Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
|
||||
return wgpu::TextureFormat::ASTC12x12UnormSrgb;
|
||||
case filament::backend::TextureFormat::RED_RGTC1:
|
||||
return wgpu::TextureFormat::BC4RUnorm;
|
||||
case filament::backend::TextureFormat::SIGNED_RED_RGTC1:
|
||||
return wgpu::TextureFormat::BC4RSnorm;
|
||||
case filament::backend::TextureFormat::RED_GREEN_RGTC2:
|
||||
return wgpu::TextureFormat::BC5RGUnorm;
|
||||
case filament::backend::TextureFormat::SIGNED_RED_GREEN_RGTC2:
|
||||
return wgpu::TextureFormat::BC5RGSnorm;
|
||||
case filament::backend::TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
|
||||
return wgpu::TextureFormat::BC6HRGBUfloat;
|
||||
case filament::backend::TextureFormat::RGB_BPTC_SIGNED_FLOAT:
|
||||
return wgpu::TextureFormat::BC6HRGBFloat;
|
||||
case filament::backend::TextureFormat::RGBA_BPTC_UNORM:
|
||||
return wgpu::TextureFormat::BC7RGBAUnorm;
|
||||
case filament::backend::TextureFormat::SRGB_ALPHA_BPTC_UNORM:
|
||||
return wgpu::TextureFormat::BC7RGBAUnormSrgb;
|
||||
case filament::backend::TextureFormat::RGB565:
|
||||
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
|
||||
// and discard the alpha and lower precision.
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
case filament::backend::TextureFormat::RGB9_E5:
|
||||
return wgpu::TextureFormat::RGB9E5Ufloat;
|
||||
case filament::backend::TextureFormat::RGB5_A1:
|
||||
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
|
||||
// and handle the packing/unpacking in shaders.
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
case filament::backend::TextureFormat::RGBA4:
|
||||
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
|
||||
// and handle the packing/unpacking in shaders.
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
case filament::backend::TextureFormat::RGB8:
|
||||
// No direct sRGB equivalent in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA8Unorm;
|
||||
case filament::backend::TextureFormat::SRGB8:
|
||||
// No direct sRGB equivalent in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA8UnormSrgb;
|
||||
case filament::backend::TextureFormat::RGB8_SNORM:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA8Snorm;
|
||||
case filament::backend::TextureFormat::RGB8UI:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA8Uint;
|
||||
case filament::backend::TextureFormat::RGB8I:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA8Sint;
|
||||
case filament::backend::TextureFormat::R11F_G11F_B10F:
|
||||
return wgpu::TextureFormat::RG11B10Ufloat;
|
||||
case filament::backend::TextureFormat::UNUSED:
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
case filament::backend::TextureFormat::RGB10_A2:
|
||||
return wgpu::TextureFormat::RGB10A2Unorm;
|
||||
case filament::backend::TextureFormat::RGB16F:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA16Float;
|
||||
case filament::backend::TextureFormat::RGB16UI:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA16Uint;
|
||||
case filament::backend::TextureFormat::RGB16I:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA16Sint;
|
||||
case filament::backend::TextureFormat::RGB32F:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA32Float;
|
||||
case filament::backend::TextureFormat::RGB32UI:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA32Uint;
|
||||
case filament::backend::TextureFormat::RGB32I:
|
||||
// No direct mapping in wgpu without alpha.
|
||||
return wgpu::TextureFormat::RGBA32Sint;
|
||||
case filament::backend::TextureFormat::DXT1_RGB:
|
||||
return wgpu::TextureFormat::BC1RGBAUnorm;
|
||||
case filament::backend::TextureFormat::DXT1_RGBA:
|
||||
return wgpu::TextureFormat::BC1RGBAUnorm;
|
||||
case filament::backend::TextureFormat::DXT3_RGBA:
|
||||
return wgpu::TextureFormat::BC2RGBAUnorm;
|
||||
case filament::backend::TextureFormat::DXT5_RGBA:
|
||||
return wgpu::TextureFormat::BC3RGBAUnorm;
|
||||
case filament::backend::TextureFormat::DXT1_SRGB:
|
||||
return wgpu::TextureFormat::BC1RGBAUnormSrgb;
|
||||
case filament::backend::TextureFormat::DXT1_SRGBA:
|
||||
return wgpu::TextureFormat::BC1RGBAUnormSrgb;
|
||||
case filament::backend::TextureFormat::DXT3_SRGBA:
|
||||
return wgpu::TextureFormat::BC2RGBAUnormSrgb;
|
||||
case filament::backend::TextureFormat::DXT5_SRGBA:
|
||||
return wgpu::TextureFormat::BC3RGBAUnormSrgb;
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::TextureAspect WGPUTexture::fToWGPUTextureViewAspect(TextureUsage const& fUsage,
|
||||
TextureFormat const& fFormat) {
|
||||
|
||||
const bool isDepth = any(fUsage & TextureUsage::DEPTH_ATTACHMENT);
|
||||
const bool isStencil = any(fUsage & TextureUsage::STENCIL_ATTACHMENT);
|
||||
const bool isColor = any(fUsage & TextureUsage::COLOR_ATTACHMENT);
|
||||
const bool isSample = (fUsage == TextureUsage::SAMPLEABLE);
|
||||
|
||||
if (isDepth && !isColor && !isStencil) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
|
||||
if (isStencil && !isColor && !isDepth) {
|
||||
return wgpu::TextureAspect::StencilOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::DEPTH32F ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH24 ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH16) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::STENCIL8) {
|
||||
return wgpu::TextureAspect::StencilOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::DEPTH24_STENCIL8 ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH32F_STENCIL8) {
|
||||
if (isSample) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
}
|
||||
|
||||
return wgpu::TextureAspect::All;
|
||||
}
|
||||
|
||||
wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
|
||||
SamplerType target) {
|
||||
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor{
|
||||
.label = getUserTextureViewLabel(target),
|
||||
.format = mFormat,
|
||||
.baseMipLevel = baseLevel,
|
||||
.mipLevelCount = levelCount,
|
||||
// TODO: check if this baseArrayLayer assumption is correct
|
||||
.baseArrayLayer = 0,
|
||||
.arrayLayerCount = mArrayLayerCount,
|
||||
.aspect = mAspect,
|
||||
.usage = mUsage
|
||||
};
|
||||
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
break;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::Cube;
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e3D;
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
textureViewDescriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
||||
break;
|
||||
}
|
||||
wgpu::TextureView textureView = mTexture.CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(textureView)
|
||||
<< "Failed to create texture view " << textureViewDescriptor.label;
|
||||
return textureView;
|
||||
}
|
||||
|
||||
WGPURenderTarget::Attachment WGPURenderTarget::getDrawColorAttachment(size_t index) {
|
||||
assert_invariant( index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
auto result = color[index];
|
||||
if (index == 0 && defaultRenderTarget) {
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
wgpu::LoadOp WGPURenderTarget::getLoadOperation(RenderPassParams const& params,
|
||||
TargetBufferFlags buffer) {
|
||||
auto clearFlags = params.flags.clear;
|
||||
auto discardStartFlags = params.flags.discardStart;
|
||||
if (any(clearFlags & buffer)) {
|
||||
return wgpu::LoadOp::Clear;
|
||||
} else if (any(discardStartFlags & buffer)) {
|
||||
return wgpu::LoadOp::Clear;
|
||||
}
|
||||
return wgpu::LoadOp::Load;
|
||||
}
|
||||
|
||||
wgpu::StoreOp WGPURenderTarget::getStoreOperation(RenderPassParams const& params,
|
||||
TargetBufferFlags buffer) {
|
||||
const auto discardEndFlags = params.flags.discardEnd;
|
||||
if (any(discardEndFlags & buffer)) {
|
||||
return wgpu::StoreOp::Discard;
|
||||
}
|
||||
return wgpu::StoreOp::Store;
|
||||
}
|
||||
void WGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& descriptor,
|
||||
wgpu::TextureView const& textureView, RenderPassParams const& params) {
|
||||
// auto discardFlags = params.flags.discardEnd;
|
||||
// (void) discardFlags;
|
||||
// std::vector<wgpu::RenderPassColorAttachment> colorAttachments;
|
||||
colorAttachments.clear();
|
||||
for (size_t i = 0; i < 1/*MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT*/; i++) {
|
||||
// auto attachment = getDrawColorAttachment(i);
|
||||
// if (attachment) {
|
||||
wgpu::RenderPassColorAttachment colorAttachment;
|
||||
colorAttachment.view = textureView;
|
||||
colorAttachment.loadOp = getLoadOperation(params, getTargetBufferFlagsAt(i));
|
||||
colorAttachment.storeOp = getStoreOperation(params, getTargetBufferFlagsAt(i));
|
||||
colorAttachment.clearValue = { params.clearColor.r, params.clearColor.g, params.clearColor.b, params.clearColor.a };
|
||||
colorAttachments.emplace_back(colorAttachment);
|
||||
// }
|
||||
}
|
||||
descriptor.colorAttachments = colorAttachments.data();
|
||||
descriptor.colorAttachmentCount = colorAttachments.size();
|
||||
descriptor.depthStencilAttachment = nullptr;
|
||||
descriptor.timestampWrites = nullptr;
|
||||
}
|
||||
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
@@ -43,6 +42,7 @@ public:
|
||||
std::vector<wgpu::ConstantEntry> constants;
|
||||
};
|
||||
|
||||
struct WGPUBufferObject;
|
||||
|
||||
// VertexBufferInfo contains layout info for Vertex Buffer based on WebGPU structs. In WebGPU each
|
||||
// VertexBufferLayout is associated with a single vertex buffer. So number of mVertexBufferLayout
|
||||
@@ -72,8 +72,8 @@ public:
|
||||
|
||||
private:
|
||||
// TODO: can we do better in terms on heap management.
|
||||
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayout{};
|
||||
std::vector<std::vector<wgpu::VertexAttribute>> mAttributes{};
|
||||
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayout {};
|
||||
std::vector<std::vector<wgpu::VertexAttribute>> mAttributes {};
|
||||
};
|
||||
|
||||
struct WGPUVertexBuffer : public HwVertexBuffer {
|
||||
@@ -84,129 +84,94 @@ struct WGPUVertexBuffer : public HwVertexBuffer {
|
||||
utils::FixedCapacityVector<wgpu::Buffer> buffers;
|
||||
};
|
||||
|
||||
class WGPUBufferBase {
|
||||
public:
|
||||
void createBuffer(wgpu::Device const& device, wgpu::BufferUsage usage, uint32_t size,
|
||||
char const* label);
|
||||
void updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_t byteOffset,
|
||||
wgpu::Queue queue);
|
||||
const wgpu::Buffer& getBuffer() const { return buffer; }
|
||||
protected:
|
||||
wgpu::Buffer buffer;
|
||||
private:
|
||||
// 4 bytes to hold any extra chunk we need.
|
||||
std::array<uint8_t,4> mRemainderChunk;
|
||||
};
|
||||
|
||||
class WGPUIndexBuffer : public HwIndexBuffer, public WGPUBufferBase {
|
||||
public:
|
||||
struct WGPUIndexBuffer : public HwIndexBuffer {
|
||||
WGPUIndexBuffer(wgpu::Device const &device, uint8_t elementSize,
|
||||
uint32_t indexCount);
|
||||
|
||||
wgpu::Buffer buffer;
|
||||
wgpu::IndexFormat indexFormat;
|
||||
};
|
||||
|
||||
class WGPUBufferObject : public HwBufferObject, public WGPUBufferBase {
|
||||
public:
|
||||
struct WGPUBufferObject : HwBufferObject {
|
||||
WGPUBufferObject(wgpu::Device const &device, BufferObjectBinding bindingType, uint32_t byteCount);
|
||||
};
|
||||
|
||||
wgpu::Buffer buffer = nullptr;
|
||||
const BufferObjectBinding bufferObjectBinding;
|
||||
};
|
||||
class WebGPUDescriptorSetLayout final : public HwDescriptorSetLayout {
|
||||
public:
|
||||
|
||||
struct BindGroupEntryInfo final {
|
||||
uint8_t binding = 0;
|
||||
bool hasDynamicOffset = false;
|
||||
};
|
||||
|
||||
WebGPUDescriptorSetLayout(DescriptorSetLayout const& layout, wgpu::Device const& device);
|
||||
~WebGPUDescriptorSetLayout();
|
||||
[[nodiscard]] const wgpu::BindGroupLayout& getLayout() const { return mLayout; }
|
||||
[[nodiscard]] std::vector<BindGroupEntryInfo> const& getBindGroupEntries() const {
|
||||
return mBindGroupEntries;
|
||||
}
|
||||
[[nodiscard]] uint getLayoutSize() const { return mLayoutSize; }
|
||||
|
||||
private:
|
||||
// TODO: If this is useful elsewhere, remove it from this class
|
||||
// Convert Filament Shader Stage Flags bitmask to webgpu equivalent
|
||||
// Convert Filament Shader Stage Flags bitmask to webgpu equivilant
|
||||
static wgpu::ShaderStage filamentStageToWGPUStage(ShaderStageFlags fFlags);
|
||||
std::vector<BindGroupEntryInfo> mBindGroupEntries;
|
||||
uint mLayoutSize;
|
||||
wgpu::BindGroupLayout mLayout;
|
||||
};
|
||||
|
||||
class WebGPUDescriptorSet final : public HwDescriptorSet {
|
||||
public:
|
||||
|
||||
WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries);
|
||||
WebGPUDescriptorSet(const wgpu::BindGroupLayout& layout, uint layoutSize);
|
||||
~WebGPUDescriptorSet();
|
||||
|
||||
wgpu::BindGroup lockAndReturn(wgpu::Device const&);
|
||||
void addEntry(unsigned int index, wgpu::BindGroupEntry&& entry);
|
||||
wgpu::BindGroup lockAndReturn(wgpu::Device const& device);
|
||||
void addEntry(uint index, wgpu::BindGroupEntry&& entry);
|
||||
[[nodiscard]] bool getIsLocked() const { return mBindGroup != nullptr; }
|
||||
[[nodiscard]] size_t countEntitiesWithDynamicOffsets() const;
|
||||
|
||||
private:
|
||||
wgpu::BindGroupLayout mLayout = nullptr;
|
||||
static constexpr uint8_t INVALID_INDEX = MAX_DESCRIPTOR_COUNT + 1;
|
||||
std::array<uint8_t, MAX_DESCRIPTOR_COUNT> mEntryIndexByBinding{};
|
||||
std::vector<wgpu::BindGroupEntry> mEntries;
|
||||
const size_t mEntriesWithDynamicOffsetsCount;
|
||||
wgpu::BindGroup mBindGroup = nullptr;
|
||||
// TODO: Consider storing what we used to make the layout. However we need to essentially
|
||||
// Recreate some of the info (Sampler in slot X with the actual sampler) so letting Dawn confirm
|
||||
// there isn't a mismatch may be easiest.
|
||||
// Also storing the wgpu ObjectBase takes care of ownership challenges in theory
|
||||
wgpu::BindGroupLayout mLayout;
|
||||
std::vector<wgpu::BindGroupEntry> entries;
|
||||
wgpu::BindGroup mBindGroup;
|
||||
};
|
||||
|
||||
class WGPUTexture : public HwTexture {
|
||||
public:
|
||||
// TODO: Currently WGPUTexture is not used by WebGPU for useful task.
|
||||
// Update the struct when used by WebGPU driver.
|
||||
struct WGPUTexture : public HwTexture {
|
||||
WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
|
||||
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
|
||||
wgpu::Device const& device) noexcept;
|
||||
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage) noexcept;
|
||||
|
||||
WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
|
||||
// constructors for creating texture views
|
||||
WGPUTexture(WGPUTexture const* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
|
||||
|
||||
[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
|
||||
[[nodiscard]] const wgpu::TextureView& getTexView() const { return mTexView; }
|
||||
|
||||
static wgpu::TextureFormat fToWGPUTextureFormat(
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
static wgpu::TextureAspect fToWGPUTextureViewAspect(
|
||||
filament::backend::TextureUsage const& fUsage,
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
|
||||
private:
|
||||
wgpu::TextureView makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
|
||||
SamplerType target);
|
||||
// CreateTextureR has info for a texture and sampler. Texture Views are needed for binding,
|
||||
// along with a sampler Current plan: Inherit the sampler and Texture to always exist (It is a
|
||||
// ref counted pointer) when making views. View is optional
|
||||
wgpu::Texture mTexture = nullptr;
|
||||
wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
|
||||
wgpu::TextureFormat mFormat = wgpu::TextureFormat::Undefined;
|
||||
wgpu::TextureAspect mAspect = wgpu::TextureAspect::Undefined;
|
||||
uint32_t mArrayLayerCount = 1;
|
||||
wgpu::TextureView mTexView = nullptr;
|
||||
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
|
||||
wgpu::Texture texture = nullptr;
|
||||
// TODO: Adding this but not yet setting it up. Filament "Textures" are combined image samplers,
|
||||
// rep both.
|
||||
wgpu::Sampler sampler = nullptr;
|
||||
//TODO: Not sure all the ways HwTexture is used. Overloading like this might be entirely wrong.
|
||||
wgpu::TextureView texView = nullptr;
|
||||
};
|
||||
|
||||
struct WGPURenderPrimitive : public HwRenderPrimitive {
|
||||
WGPURenderPrimitive() {}
|
||||
|
||||
void setBuffers(WGPUVertexBufferInfo const* const vbi,
|
||||
WGPUVertexBuffer* vertexBuffer, WGPUIndexBuffer* indexBuffer);
|
||||
|
||||
WGPUVertexBuffer* vertexBuffer = nullptr;
|
||||
WGPUIndexBuffer* indexBuffer = nullptr;
|
||||
};
|
||||
|
||||
class WGPURenderTarget : public HwRenderTarget {
|
||||
public:
|
||||
// TODO: Currently WGPURenderTarget is not used by WebGPU for useful task.
|
||||
// Update the struct when used by WebGPU driver.
|
||||
struct WGPURenderTarget : public HwRenderTarget {
|
||||
class Attachment {
|
||||
public:
|
||||
friend class WGPURenderTarget;
|
||||
friend struct WGPURenderTarget;
|
||||
|
||||
Attachment() = default;
|
||||
Attachment(WGPUTexture* gpuTexture, uint8_t level = 0, uint16_t layer = 0)
|
||||
: level(level),
|
||||
layer(layer),
|
||||
texture(gpuTexture->getTexture()),
|
||||
texture(gpuTexture->texture),
|
||||
mWGPUTexture(gpuTexture) {}
|
||||
operator bool() const {
|
||||
return mWGPUTexture != nullptr;
|
||||
}
|
||||
|
||||
uint8_t level = 0;
|
||||
uint16_t layer = 0;
|
||||
@@ -222,8 +187,8 @@ public:
|
||||
: HwRenderTarget(0, 0),
|
||||
defaultRenderTarget(true) {}
|
||||
|
||||
void setUpRenderPassAttachments(wgpu::RenderPassDescriptor& descriptor,
|
||||
wgpu::TextureView const& textureView, RenderPassParams const& params);
|
||||
void setUpRenderPassAttachments(wgpu::RenderPassDescriptor* descriptor,
|
||||
const RenderPassParams& params);
|
||||
|
||||
math::uint2 getAttachmentSize() noexcept;
|
||||
|
||||
@@ -233,15 +198,15 @@ public:
|
||||
Attachment getDrawColorAttachment(size_t index);
|
||||
Attachment getReadColorAttachment(size_t index);
|
||||
|
||||
static wgpu::LoadOp getLoadOperation(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
static wgpu::StoreOp getStoreOperation(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
private:
|
||||
static wgpu::LoadOp getLoadAction(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
static wgpu::LoadOp getStoreAction(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
|
||||
bool defaultRenderTarget = false;
|
||||
uint8_t samples = 1;
|
||||
|
||||
Attachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
|
||||
math::uint2 attachmentSize = {};
|
||||
std::vector<wgpu::RenderPassColorAttachment> colorAttachments{};
|
||||
};
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
@@ -235,7 +235,6 @@ wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
|
||||
fragmentState.constantCount = program.constants.size(),
|
||||
fragmentState.constants = program.constants.data(),
|
||||
fragmentState.targetCount = 1; // TODO need to get this from the render target
|
||||
fragmentState.targets = colorTargets.data();
|
||||
assert_invariant(fragmentState.targetCount <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
for (size_t targetIndex = 0; targetIndex < fragmentState.targetCount; targetIndex++) {
|
||||
auto& colorTarget = colorTargets[targetIndex];
|
||||
|
||||
@@ -105,7 +105,7 @@ void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config,
|
||||
}
|
||||
#endif
|
||||
|
||||
[[nodiscard]] constexpr wgpu::TextureFormat selectColorFormat(size_t availableFormatsCount,
|
||||
constexpr wgpu::TextureFormat selectColorFormat(size_t availableFormatsCount,
|
||||
wgpu::TextureFormat const* availableFormats, bool useSRGBColorSpace) {
|
||||
const std::array expectedColorFormats =
|
||||
useSRGBColorSpace ?
|
||||
@@ -123,7 +123,7 @@ void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config,
|
||||
return *firstFoundColorFormat;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::TextureFormat selectDepthFormat(bool depth32FloatStencil8Enabled,
|
||||
constexpr wgpu::TextureFormat selectDepthFormat(bool depth32FloatStencil8Enabled,
|
||||
bool needStencil) {
|
||||
if (needStencil) {
|
||||
if (depth32FloatStencil8Enabled) {
|
||||
@@ -137,7 +137,7 @@ void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config,
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::PresentMode selectPresentMode(size_t availablePresentModesCount,
|
||||
constexpr wgpu::PresentMode selectPresentMode(size_t availablePresentModesCount,
|
||||
wgpu::PresentMode const* availablePresentModes) {
|
||||
// Verify that our chosen present mode is supported. In practice all devices support the FIFO
|
||||
// mode, but we check for it anyway for completeness. (and to avoid validation warnings)
|
||||
@@ -151,7 +151,7 @@ void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config,
|
||||
return desiredPresentMode;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::CompositeAlphaMode selectAlphaMode(size_t availableAlphaModesCount,
|
||||
constexpr wgpu::CompositeAlphaMode selectAlphaMode(size_t availableAlphaModesCount,
|
||||
wgpu::CompositeAlphaMode const* availableAlphaModes) {
|
||||
bool autoAvailable = false;
|
||||
bool inheritAvailable = false;
|
||||
@@ -222,58 +222,13 @@ void initConfig(wgpu::SurfaceConfiguration& config, wgpu::Device const& device,
|
||||
config.alphaMode = selectAlphaMode(capabilities.alphaModeCount, capabilities.alphaModes);
|
||||
}
|
||||
|
||||
[[nodiscard]] wgpu::Texture createDepthTexture(wgpu::Device const& device,
|
||||
wgpu::Extent2D const& extent, wgpu::TextureFormat depthFormat) {
|
||||
wgpu::TextureDescriptor descriptor{ .label = "depth_texture",
|
||||
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment,
|
||||
.dimension = wgpu::TextureDimension::e2D,
|
||||
.size = { .width = extent.width, .height = extent.height, .depthOrArrayLayers = 1 },
|
||||
.format = depthFormat,
|
||||
.mipLevelCount = 1,
|
||||
.sampleCount = 1,
|
||||
.viewFormatCount = 1,
|
||||
.viewFormats = &depthFormat
|
||||
};
|
||||
wgpu::Texture depthTexture = device.CreateTexture(&descriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(depthTexture) << "Failed to create depth texture with width "
|
||||
<< extent.width << " and height " << extent.height;
|
||||
return depthTexture;
|
||||
}
|
||||
|
||||
[[nodiscard]] wgpu::TextureView createDepthTextureView(wgpu::Texture const& depthTexture,
|
||||
wgpu::TextureFormat depthFormat, bool needStencil) {
|
||||
wgpu::TextureViewDescriptor descriptor{
|
||||
.label = "depth_texture_view",
|
||||
.format = depthFormat,
|
||||
.dimension = wgpu::TextureViewDimension::e2D,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.arrayLayerCount = 1,
|
||||
.aspect = wgpu::TextureAspect::DepthOnly,
|
||||
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment
|
||||
};
|
||||
if (needStencil) {
|
||||
descriptor.aspect = wgpu::TextureAspect::All;
|
||||
}
|
||||
wgpu::TextureView depthTextureView = depthTexture.CreateView(&descriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(depthTextureView) << "Failed to create depth texture view";
|
||||
return depthTextureView;
|
||||
}
|
||||
|
||||
}// namespace
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
WebGPUSwapChain::WebGPUSwapChain(wgpu::Surface&& surface, wgpu::Extent2D const& surfaceSize,
|
||||
wgpu::Adapter const& adapter, wgpu::Device const& device, uint64_t flags)
|
||||
: mDevice(device),
|
||||
mSurface(surface),
|
||||
mNeedStencil((flags & SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0),
|
||||
mDepthFormat(selectDepthFormat(device.HasFeature(wgpu::FeatureName::Depth32FloatStencil8),
|
||||
mNeedStencil)),
|
||||
mDepthTexture(createDepthTexture(device, surfaceSize, mDepthFormat)),
|
||||
mDepthTextureView(createDepthTextureView(mDepthTexture, mDepthFormat, mNeedStencil)) {
|
||||
: mSurface(surface) {
|
||||
wgpu::SurfaceCapabilities capabilities = {};
|
||||
if (!mSurface.GetCapabilities(adapter, &capabilities)) {
|
||||
FWGPU_LOGW << "Failed to get WebGPU surface capabilities" << utils::io::endl;
|
||||
@@ -283,14 +238,19 @@ WebGPUSwapChain::WebGPUSwapChain(wgpu::Surface&& surface, wgpu::Extent2D const&
|
||||
#endif
|
||||
}
|
||||
const bool useSRGBColorSpace = (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0;
|
||||
const bool needStencil = (flags & SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0;
|
||||
initConfig(mConfig, device, capabilities, surfaceSize, useSRGBColorSpace);
|
||||
mDepthFormat = selectDepthFormat(device.HasFeature(wgpu::FeatureName::Depth32FloatStencil8),
|
||||
needStencil);
|
||||
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
|
||||
printSurfaceConfiguration(mConfig, mDepthFormat);
|
||||
#endif
|
||||
mSurface.Configure(&mConfig);
|
||||
}
|
||||
|
||||
WebGPUSwapChain::~WebGPUSwapChain() { mSurface.Unconfigure(); }
|
||||
WebGPUSwapChain::~WebGPUSwapChain() {
|
||||
mSurface.Unconfigure();
|
||||
}
|
||||
|
||||
void WebGPUSwapChain::setExtent(wgpu::Extent2D const& currentSurfaceSize) {
|
||||
FILAMENT_CHECK_POSTCONDITION(currentSurfaceSize.width > 0 || currentSurfaceSize.height > 0)
|
||||
@@ -307,8 +267,6 @@ void WebGPUSwapChain::setExtent(wgpu::Extent2D const& currentSurfaceSize) {
|
||||
// TODO we may need to ensure no surface texture is in flight when we do this. some
|
||||
// synchronization may be necessary
|
||||
mSurface.Configure(&mConfig);
|
||||
mDepthTexture = createDepthTexture(mDevice, currentSurfaceSize, mDepthFormat);
|
||||
mDepthTextureView = createDepthTextureView(mDepthTexture, mDepthFormat, mNeedStencil);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,20 +38,14 @@ public:
|
||||
|
||||
[[nodiscard]] wgpu::TextureView getCurrentSurfaceTextureView(wgpu::Extent2D const&);
|
||||
|
||||
[[nodiscard]] wgpu::TextureView getDepthTextureView() const { return mDepthTextureView; }
|
||||
|
||||
void present();
|
||||
|
||||
private:
|
||||
void setExtent(wgpu::Extent2D const&);
|
||||
|
||||
wgpu::Device mDevice = nullptr;
|
||||
wgpu::Surface mSurface = {};
|
||||
wgpu::SurfaceConfiguration mConfig = {};
|
||||
bool mNeedStencil = false;
|
||||
wgpu::TextureFormat mDepthFormat = wgpu::TextureFormat::Undefined;
|
||||
wgpu::Texture mDepthTexture = nullptr;
|
||||
wgpu::TextureView mDepthTextureView = nullptr;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -99,45 +99,22 @@ wgpu::Adapter WebGPUPlatform::requestAdapter(wgpu::Surface const& surface) {
|
||||
|
||||
wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
|
||||
// TODO consider passing limits
|
||||
constexpr std::array optionalFeatures = { wgpu::FeatureName::DepthClipControl,
|
||||
wgpu::FeatureName::Depth32FloatStencil8, wgpu::FeatureName::CoreFeaturesAndLimits };
|
||||
|
||||
constexpr std::array requiredFeatures = { wgpu::FeatureName::TransientAttachments };
|
||||
|
||||
constexpr std::array desiredFeatures = {
|
||||
wgpu::FeatureName::DepthClipControl,
|
||||
wgpu::FeatureName::Depth32FloatStencil8,
|
||||
wgpu::FeatureName::CoreFeaturesAndLimits };
|
||||
std::vector<wgpu::FeatureName> requiredFeatures;
|
||||
requiredFeatures.reserve(desiredFeatures.size());
|
||||
wgpu::SupportedFeatures supportedFeatures;
|
||||
adapter.GetFeatures(&supportedFeatures);
|
||||
|
||||
std::vector<wgpu::FeatureName> enabledFeatures;
|
||||
enabledFeatures.reserve(requiredFeatures.size() + optionalFeatures.size());
|
||||
|
||||
std::set_intersection(supportedFeatures.features,
|
||||
supportedFeatures.features + supportedFeatures.featureCount, requiredFeatures.begin(),
|
||||
requiredFeatures.end(), std::back_inserter(enabledFeatures));
|
||||
|
||||
if (enabledFeatures.size() != requiredFeatures.size()) {
|
||||
std::vector<wgpu::FeatureName> missingFeatures;
|
||||
std::set_difference(requiredFeatures.begin(), requiredFeatures.end(),
|
||||
supportedFeatures.features,
|
||||
supportedFeatures.features + supportedFeatures.featureCount,
|
||||
std::back_inserter(missingFeatures));
|
||||
|
||||
std::stringstream missingFeaturesStream{};
|
||||
for (const auto& entry: missingFeatures) {
|
||||
missingFeaturesStream << std::to_string(static_cast<uint32_t>(entry)) << " ";
|
||||
}
|
||||
PANIC_POSTCONDITION("Some required features are not available %s/n",
|
||||
missingFeaturesStream.str().c_str());
|
||||
}
|
||||
|
||||
std::set_intersection(supportedFeatures.features,
|
||||
supportedFeatures.features + supportedFeatures.featureCount, optionalFeatures.begin(),
|
||||
optionalFeatures.end(), std::back_inserter(enabledFeatures));
|
||||
|
||||
supportedFeatures.features + supportedFeatures.featureCount, desiredFeatures.begin(),
|
||||
desiredFeatures.end(), std::back_inserter(requiredFeatures));
|
||||
wgpu::DeviceDescriptor deviceDescriptor{};
|
||||
deviceDescriptor.label = "graphics_device";
|
||||
deviceDescriptor.defaultQueue.label = "default_queue";
|
||||
deviceDescriptor.requiredFeatureCount = enabledFeatures.size();
|
||||
deviceDescriptor.requiredFeatures = enabledFeatures.data();
|
||||
deviceDescriptor.requiredFeatureCount = requiredFeatures.size();
|
||||
deviceDescriptor.requiredFeatures = requiredFeatures.data();
|
||||
deviceDescriptor.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
|
||||
[](wgpu::Device const&, wgpu::DeviceLostReason const& reason,
|
||||
wgpu::StringView message) {
|
||||
|
||||
@@ -32,7 +32,6 @@ static constexpr size_t CONFIG_COMMAND_BUFFERS_SIZE = 3 * CONFIG_MIN_COMMAND
|
||||
|
||||
using namespace filament;
|
||||
using namespace filament::backend;
|
||||
using namespace filament::math;
|
||||
|
||||
#ifndef FILAMENT_IOS
|
||||
#include <imageio/ImageEncoder.h>
|
||||
@@ -46,7 +45,6 @@ namespace test {
|
||||
Backend BackendTest::sBackend = Backend::NOOP;
|
||||
OperatingSystem BackendTest::sOperatingSystem = OperatingSystem::OTHER;
|
||||
bool BackendTest::sIsMobilePlatform = false;
|
||||
std::vector<std::string> BackendTest::sFailedImages;
|
||||
|
||||
void BackendTest::init(Backend backend, OperatingSystem operatingSystem, bool isMobilePlatform) {
|
||||
sBackend = backend;
|
||||
@@ -65,12 +63,11 @@ BackendTest::~BackendTest() {
|
||||
flushAndWait();
|
||||
mImageExpectations->evaluate();
|
||||
// Note: Don't terminate the driver for OpenGL, as it wipes away the context and removes the buffer from the screen.
|
||||
if (sBackend != Backend::OPENGL) {
|
||||
driver->terminate();
|
||||
delete driver;
|
||||
if (sBackend == Backend::OPENGL) {
|
||||
return;
|
||||
}
|
||||
|
||||
recordFailedImages();
|
||||
driver->terminate();
|
||||
delete driver;
|
||||
}
|
||||
|
||||
void BackendTest::initializeDriver() {
|
||||
@@ -107,35 +104,16 @@ Handle<HwSwapChain> BackendTest::createSwapChain() {
|
||||
return getDriverApi().createSwapChain(view.ptr, 0);
|
||||
}
|
||||
|
||||
PipelineState BackendTest::getColorWritePipelineState() {
|
||||
PipelineState result;
|
||||
result.rasterState.colorWrite = true;
|
||||
result.rasterState.depthWrite = false;
|
||||
result.rasterState.depthFunc = RasterState::DepthFunc::A;
|
||||
return result;
|
||||
void BackendTest::fullViewport(RenderPassParams& params) {
|
||||
fullViewport(params.viewport);
|
||||
}
|
||||
|
||||
filament::backend::Viewport BackendTest::getFullViewport() const {
|
||||
const NativeView& view = getNativeView();
|
||||
return Viewport {
|
||||
.left = 0,
|
||||
.bottom = 0,
|
||||
.width = static_cast<uint32_t>(view.width),
|
||||
.height = static_cast<uint32_t>(view.height)
|
||||
};
|
||||
}
|
||||
|
||||
filament::backend::RenderPassParams BackendTest::getClearColorRenderPass(float4 color) {
|
||||
RenderPassParams params = {};
|
||||
params.flags.clear = TargetBufferFlags::COLOR;
|
||||
params.flags.discardStart = TargetBufferFlags::ALL;
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
params.clearColor = color;
|
||||
return params;
|
||||
}
|
||||
|
||||
filament::backend::RenderPassParams BackendTest::getNoClearRenderPass() {
|
||||
return RenderPassParams{};
|
||||
void BackendTest::fullViewport(Viewport& viewport) {
|
||||
const NativeView& view = getNativeView();
|
||||
viewport.left = 0;
|
||||
viewport.bottom = 0;
|
||||
viewport.width = view.width;
|
||||
viewport.height = view.height;
|
||||
}
|
||||
|
||||
void BackendTest::renderTriangle(
|
||||
@@ -143,9 +121,14 @@ void BackendTest::renderTriangle(
|
||||
Handle<filament::backend::HwRenderTarget> renderTarget,
|
||||
Handle<filament::backend::HwSwapChain> swapChain,
|
||||
Handle<filament::backend::HwProgram> program) {
|
||||
RenderPassParams params = getClearColorRenderPass();
|
||||
params.viewport.width = 512;
|
||||
RenderPassParams params = {};
|
||||
fullViewport(params);
|
||||
params.flags.clear = TargetBufferFlags::COLOR;
|
||||
params.clearColor = {0.f, 0.f, 1.f, 1.f};
|
||||
params.flags.discardStart = TargetBufferFlags::ALL;
|
||||
params.flags.discardEnd = TargetBufferFlags::NONE;
|
||||
params.viewport.height = 512;
|
||||
params.viewport.width = 512;
|
||||
renderTriangle(pipelineLayout, renderTarget, swapChain, program, params);
|
||||
}
|
||||
|
||||
@@ -184,24 +167,8 @@ bool BackendTest::matchesEnvironment(OperatingSystem operatingSystem) {
|
||||
return sOperatingSystem == operatingSystem;
|
||||
}
|
||||
|
||||
void BackendTest::markImageAsFailure(std::string failedImageName) {
|
||||
sFailedImages.emplace_back(std::move(failedImageName));
|
||||
}
|
||||
|
||||
void BackendTest::recordFailedImages() {
|
||||
if (!sFailedImages.empty()) {
|
||||
std::string failedImages;
|
||||
for (auto& failedTestImageName: sFailedImages) {
|
||||
if (failedImages.empty()) {
|
||||
failedImages = failedTestImageName;
|
||||
} else {
|
||||
failedImages.append(",");
|
||||
failedImages.append(failedTestImageName);
|
||||
}
|
||||
}
|
||||
RecordProperty("FailedImages", failedImages);
|
||||
}
|
||||
sFailedImages.clear();
|
||||
bool BackendTest::matchesEnvironment(OperatingSystem operatingSystem, Backend backend) {
|
||||
return matchesEnvironment(operatingSystem) && matchesEnvironment(backend);
|
||||
}
|
||||
|
||||
class Environment : public ::testing::Environment {
|
||||
|
||||
@@ -38,9 +38,6 @@ public:
|
||||
static OperatingSystem sOperatingSystem;
|
||||
static bool sIsMobilePlatform;
|
||||
|
||||
// Takes the name of the image that wasn't correct, without the .png suffix
|
||||
static void markImageAsFailure(std::string failedImageName);
|
||||
|
||||
protected:
|
||||
|
||||
BackendTest();
|
||||
@@ -52,14 +49,9 @@ protected:
|
||||
|
||||
filament::backend::Handle<filament::backend::HwSwapChain> createSwapChain();
|
||||
|
||||
static filament::backend::PipelineState getColorWritePipelineState();
|
||||
|
||||
// Gets the full back buffer's viewport
|
||||
filament::backend::Viewport getFullViewport() const;
|
||||
// If color is unset this defaults to using opaque cyan
|
||||
static filament::backend::RenderPassParams getClearColorRenderPass(
|
||||
filament::math::float4 color = filament::math::float4(0, 1, 1, 1));
|
||||
static filament::backend::RenderPassParams getNoClearRenderPass();
|
||||
// Helper methods to set the viewport to the full extent of the swap chain.
|
||||
static void fullViewport(filament::backend::RenderPassParams& params);
|
||||
static void fullViewport(filament::backend::Viewport& viewport);
|
||||
|
||||
void renderTriangle(
|
||||
filament::backend::PipelineLayout const& pipelineLayout,
|
||||
@@ -81,13 +73,8 @@ protected:
|
||||
|
||||
static bool matchesEnvironment(Backend backend);
|
||||
static bool matchesEnvironment(OperatingSystem operatingSystem);
|
||||
static bool matchesEnvironment(OperatingSystem operatingSystem, Backend backend);
|
||||
private:
|
||||
// Adds all the images that failed an ImageExpectation to the XML metadata for the current tests
|
||||
// case. Add --gtest_output=xml as a command line argument to generate a test_detail.xml file in
|
||||
// the directory where the tests are run.
|
||||
static void recordFailedImages();
|
||||
|
||||
static std::vector<std::string> sFailedImages;
|
||||
|
||||
filament::backend::Driver* driver = nullptr;
|
||||
filament::backend::CommandBufferQueue commandBufferQueue;
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
#include "utils/Hash.h"
|
||||
#include <fstream>
|
||||
|
||||
#include "BackendTest.h"
|
||||
#include "backend/PixelBufferDescriptor.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
@@ -33,8 +32,6 @@
|
||||
|
||||
#endif
|
||||
|
||||
namespace test {
|
||||
|
||||
ScreenshotParams::ScreenshotParams(int width, int height, std::string fileName,
|
||||
uint32_t expectedHash, bool isSrgb)
|
||||
: mWidth(width),
|
||||
@@ -83,10 +80,6 @@ std::string ScreenshotParams::expectedFilePath() const {
|
||||
return absl::StrFormat("%s/%s", expectedDirectoryPath(), expectedFileName());
|
||||
}
|
||||
|
||||
const std::string ScreenshotParams::filePrefix() const {
|
||||
return mFileName;
|
||||
}
|
||||
|
||||
ImageExpectation::ImageExpectation(const char* fileName, int lineNumber,
|
||||
filament::backend::DriverApi& api, ScreenshotParams params,
|
||||
filament::backend::RenderTargetHandle renderTarget)
|
||||
@@ -120,11 +113,7 @@ void ImageExpectation::compareImage() const {
|
||||
#ifndef FILAMENT_IOS
|
||||
LoadedPng loadedImage(mParams.expectedFilePath());
|
||||
uint32_t loadedImageHash = loadedImage.hash();
|
||||
auto compareToImageMatcher = testing::Eq(loadedImageHash);
|
||||
if (!testing::Matches(compareToImageMatcher)(actualHash)) {
|
||||
BackendTest::markImageAsFailure(mParams.filePrefix());
|
||||
}
|
||||
EXPECT_THAT(actualHash, compareToImageMatcher) << mParams.expectedFileName();
|
||||
EXPECT_THAT(actualHash, testing::Eq(loadedImageHash)) << mParams.expectedFileName();
|
||||
#endif
|
||||
// For builds that can't load PNGs (currently iOS only) use the expected hash.
|
||||
EXPECT_THAT(actualHash, testing::Eq(mParams.expectedHash())) << mParams.expectedFileName();
|
||||
@@ -211,10 +200,6 @@ uint32_t RenderTargetDump::hash() const {
|
||||
return mInternal->hash();
|
||||
}
|
||||
|
||||
const std::vector<unsigned char>& RenderTargetDump::bytes() const {
|
||||
return mInternal->bytes;
|
||||
}
|
||||
|
||||
bool RenderTargetDump::bytesFilled() const {
|
||||
return mInternal->bytesFilled;
|
||||
}
|
||||
@@ -252,5 +237,3 @@ uint32_t LoadedPng::hash() const {
|
||||
const std::vector<unsigned char>& LoadedPng::bytes() const {
|
||||
return mBytes;
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
@@ -35,8 +35,6 @@ do { \
|
||||
screenshotParams); \
|
||||
} while (0)
|
||||
|
||||
namespace test {
|
||||
|
||||
/**
|
||||
* Stores user-provided configuration values for an image expectation
|
||||
*/
|
||||
@@ -56,7 +54,6 @@ public:
|
||||
static std::string expectedDirectoryPath();
|
||||
std::string expectedFileName() const;
|
||||
std::string expectedFilePath() const;
|
||||
const std::string filePrefix() const;
|
||||
|
||||
private:
|
||||
int mWidth;
|
||||
@@ -85,12 +82,6 @@ public:
|
||||
* @return The hash of the stored bytes.
|
||||
*/
|
||||
uint32_t hash() const;
|
||||
/**
|
||||
* Gets the bytes of the render target. The hash should usually be preferable for comparisons
|
||||
* but this is available for debugging.
|
||||
* @return The stored bytes.
|
||||
*/
|
||||
const std::vector<unsigned char>& bytes() const;
|
||||
/**
|
||||
* Thread safe as this is backed by an atomic.
|
||||
* Once this returns true it will never return false.
|
||||
@@ -162,6 +153,4 @@ private:
|
||||
std::vector<std::unique_ptr<ImageExpectation>> mExpectations;
|
||||
};
|
||||
|
||||
} // namespace test
|
||||
|
||||
#endif //TNT_IMAGE_EXPECTATIONS_H
|
||||
|
||||
@@ -56,35 +56,26 @@ Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) : mCleanup
|
||||
mProgram = cleanup.add(api.createProgram(std::move(prog)));
|
||||
|
||||
if (!kLayouts.empty()) {
|
||||
mDescriptorSetLayout = cleanup.add(
|
||||
api.createDescriptorSetLayout(DescriptorSetLayout{ .bindings = kLayouts }));
|
||||
mDescriptorSetLayout =
|
||||
cleanup.add(api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const {
|
||||
filament::backend::DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const {
|
||||
return mCleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
|
||||
}
|
||||
|
||||
ProgramHandle Shader::getProgram() const {
|
||||
filament::backend::ProgramHandle Shader::getProgram() const {
|
||||
assert(mProgram);
|
||||
EXPECT_THAT(mProgram, ::testing::IsTrue())
|
||||
<< "Shader program accessed despite being null.";
|
||||
return mProgram;
|
||||
}
|
||||
|
||||
DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
|
||||
filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
|
||||
EXPECT_THAT(mDescriptorSetLayout, ::testing::IsTrue())
|
||||
<< "Shader descriptor set layout accessed despite being null.";
|
||||
return mDescriptorSetLayout;
|
||||
}
|
||||
|
||||
void Shader::addProgramToPipelineState(PipelineState& state) const {
|
||||
state.program = getProgram();
|
||||
// In case another shader was set first, clear the set layout and then set this shader's values.
|
||||
state.pipelineLayout.setLayout = PipelineLayout::SetLayout();
|
||||
if (mDescriptorSetLayout) {
|
||||
state.pipelineLayout.setLayout[0] = { getDescriptorSetLayout() };
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user