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37 changed files with 211 additions and 304 deletions
+2 -1
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@@ -41,7 +41,8 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: win-2019-16core
steps:
- uses: actions/checkout@v4.1.6
with:
+1 -1
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@@ -226,7 +226,7 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
steps:
+1 -1
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@@ -10,7 +10,7 @@ on:
jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
steps:
- uses: actions/checkout@v4.1.6
-4
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@@ -49,10 +49,6 @@ option(FILAMENT_SUPPORTS_OSMESA "Enable OSMesa (headless GL context) for Filamen
option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
# On the regular filament build (where size is of less concern), we enable GTAO by default.
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
set(FILAMENT_NDK_VERSION "" CACHE STRING
"Android NDK version or version prefix to be used when building for Android."
)
+2
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@@ -7,3 +7,5 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.61.0'
implementation 'com.google.android.filament:filament-android:1.60.0'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.61.0'
pod 'Filament', '~> 1.60.0'
```
## Documentation
-6
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@@ -7,12 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.61.0
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
- samples/texturedquad.cpp now has CLI to select backend api
- samples/hellopbr.cpp CLI now allows for selecting webgpu
## v1.60.1
+1 -1
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@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.61.0
VERSION_NAME=1.60.0
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+2 -6
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@@ -47,11 +47,7 @@ if "%RUNNING_LOCALLY%" == "1" (
set "PATH=%PATH%;C:\Program Files\7-Zip"
)
:: Outdated windows-2019 pattern
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
call "C:\Program Files\Microsoft Visual Studio\2022\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
echo Passed vcvars64.bat
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
if errorlevel 1 exit /b %errorlevel%
msbuild /version
@@ -111,7 +107,7 @@ cd out\cmake-%variant%
if errorlevel 1 exit /b %errorlevel%
cmake ..\.. ^
-G "Visual Studio 17 2022" ^
-G "Visual Studio 16 2019" ^
-A x64 ^
%flag% ^
-DCMAKE_INSTALL_PREFIX=..\%variant% ^
+22 -33
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@@ -262,15 +262,10 @@ set(MATERIAL_SRCS
src/materials/ssao/mipmapDepth.mat
src/materials/ssao/sao.mat
src/materials/ssao/saoBentNormals.mat
src/materials/vsmMipmap.mat
)
if (NOT FILAMENT_DISABLE_GTAO)
list(APPEND MATERIAL_SRCS
src/materials/ssao/gtao.mat
src/materials/ssao/gtaoBentNormals.mat
)
endif()
src/materials/vsmMipmap.mat
)
set(MATERIAL_FL0_SRCS
src/materials/defaultMaterial.mat
@@ -321,10 +316,6 @@ if (FILAMENT_FORCE_PROFILING_MODE)
add_definitions(-DFILAMENT_FORCE_PROFILING_MODE)
endif()
if (FILAMENT_DISABLE_GTAO)
add_definitions(-DFILAMENT_DISABLE_GTAO)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
@@ -472,29 +463,27 @@ add_custom_command(
APPEND
)
if (NOT FILAMENT_DISABLE_GTAO)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
endif()
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"
@@ -149,13 +149,6 @@ public:
* - PlatformEGLAndroid
*/
bool assertNativeWindowIsValid = false;
/**
* The action to take if a Drawable cannot be acquired. If true, the
* frame is aborted instead of panic. This is only supported for:
* - PlatformMetal
*/
bool metalDisablePanicOnDrawableFailure = false;
};
Platform() noexcept;
@@ -53,9 +53,6 @@ PlatformMetal::~PlatformMetal() noexcept {
}
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
? DrawableFailureBehavior::ABORT_FRAME
: DrawableFailureBehavior::PANIC;
return MetalDriverFactory::create(this, driverConfig);
}
+44 -44
View File
@@ -162,11 +162,8 @@ void GLDescriptorSet::update(OpenGLContext&,
}, descriptors[binding].desc);
}
void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept {
GLTexture* t = th ? handleAllocator.handle_cast<GLTexture*>(th) : nullptr;
void GLDescriptorSet::update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept {
assert_invariant(binding < descriptors.size());
std::visit([=, &gl](auto&& arg) mutable {
using T = std::decay_t<decltype(arg)>;
@@ -199,12 +196,20 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
}
}
arg.handle = th;
arg.target = t ? t->gl.target : 0;
arg.id = t ? t->gl.id : 0;
arg.external = t ? t->gl.external : false;
if constexpr (std::is_same_v<T, Sampler> ||
std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
arg.anisotropy = float(1u << params.anisotropyLog2);
}
if (t) {
arg.ref = t->ref;
arg.baseLevel = t->gl.baseLevel;
arg.maxLevel = t->gl.maxLevel;
arg.swizzle = t->gl.swizzle;
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
arg.sampler = gl.getSampler(params);
#else
@@ -220,39 +225,39 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
}, descriptors[binding].desc);
}
template<typename T>
void GLDescriptorSet::updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept {
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept {
// The common case is that we don't have a ref handle (we only have one if
// the texture ever had a View on it).
assert_invariant(t);
assert_invariant(t->ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(t->ref);
if (UTILS_UNLIKELY((t->gl.baseLevel != ref->baseLevel || t->gl.maxLevel != ref->maxLevel))) {
assert_invariant(desc.ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(desc.ref);
if (UTILS_UNLIKELY((desc.baseLevel != ref->baseLevel || desc.maxLevel != ref->maxLevel))) {
// If we have views, then it's still uncommon that we'll switch often
// handle the case where we reset to the original texture
GLint baseLevel = GLint(t->gl.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(t->gl.maxLevel); // NOLINT(*-signed-char-misuse)
GLint baseLevel = GLint(desc.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(desc.maxLevel); // NOLINT(*-signed-char-misuse)
if (baseLevel > maxLevel) {
baseLevel = 0;
maxLevel = 1000; // per OpenGL spec
}
// that is very unfortunate that we have to call activeTexture here
gl.activeTexture(unit);
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = t->gl.baseLevel;
ref->maxLevel = t->gl.maxLevel;
glTexParameteri(desc.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(desc.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = desc.baseLevel;
ref->maxLevel = desc.maxLevel;
}
if (UTILS_UNLIKELY(t->gl.swizzle != ref->swizzle)) {
if (UTILS_UNLIKELY(desc.swizzle != ref->swizzle)) {
using namespace GLUtils;
gl.activeTexture(unit);
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(t->gl.swizzle[0]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(t->gl.swizzle[1]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(t->gl.swizzle[2]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(t->gl.swizzle[3]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(desc.swizzle[0]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(desc.swizzle[1]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(desc.swizzle[2]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(desc.swizzle[3]));
#endif
ref->swizzle = t->gl.swizzle;
ref->swizzle = desc.swizzle;
}
}
@@ -305,31 +310,27 @@ void GLDescriptorSet::bind(
}
} else if constexpr (std::is_same_v<T, Sampler>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
} else {
gl.unbindTextureUnit(unit);
}
} else if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
#if defined(GL_EXT_texture_filter_anisotropic)
// Driver claims to support anisotropic filtering, but it fails when set on
// the sampler, we have to set it on the texture instead.
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, float(arg.anisotropy)));
#endif
} else {
@@ -338,20 +339,19 @@ void GLDescriptorSet::bind(
} else if constexpr (std::is_same_v<T, SamplerGLES2>) {
// in ES2 the sampler parameters need to be set on the texture itself
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
SamplerParams const params = arg.params;
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER,
glTexParameteri(arg.target, GL_TEXTURE_MIN_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMin));
glTexParameteri(t->gl.target, GL_TEXTURE_MAG_FILTER,
glTexParameteri(arg.target, GL_TEXTURE_MAG_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMag));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_S,
glTexParameteri(arg.target, GL_TEXTURE_WRAP_S,
(GLint)GLUtils::getWrapMode(params.wrapS));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_T,
glTexParameteri(arg.target, GL_TEXTURE_WRAP_T,
(GLint)GLUtils::getWrapMode(params.wrapT));
#if defined(GL_EXT_texture_filter_anisotropic)
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, arg.anisotropy));
#endif
} else {
+34 -6
View File
@@ -59,8 +59,8 @@ struct GLDescriptorSet : public HwDescriptorSet {
descriptor_binding_t binding, GLBufferObject* bo, size_t offset, size_t size) noexcept;
// update a sampler descriptor in the set
void update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept;
void update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept;
// conceptually bind the set to the command buffer
void bind(
@@ -111,19 +111,46 @@ private:
// A sampler descriptor
struct Sampler {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
struct SamplerWithAnisotropyWorkaround {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
math::half anisotropy = 1.0f; // 2
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
// A sampler descriptor for ES2
struct SamplerGLES2 {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
SamplerParams params{}; // 4
float anisotropy = 1.0f; // 4
};
@@ -138,8 +165,9 @@ private:
};
static_assert(sizeof(Descriptor) <= 32);
template<typename T>
static void updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept;
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept;
utils::FixedCapacityVector<Descriptor> descriptors; // 16
utils::bitset64 dynamicBuffers; // 8
+4 -38
View File
@@ -2514,33 +2514,10 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain,
[this]() {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
mPlatform.detach(t->hwStream->stream);
}
}
// OpenGL context is about to change, unbind everything
mContext.unbindEverything();
},
[this](size_t index) {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
mPlatform.attach(t->hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
}
}
// force invalidation of all bound descriptor sets
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;
// OpenGL context has changed, resynchronize the state with the cache
mContext.synchronizeStateAndCache(index);
slog.d << "*** OpenGL context change : " << (index ? "protected" : "default") << io::endl;
@@ -3015,7 +2992,6 @@ void OpenGLDriver::attachStream(GLTexture* t, GLStream* hwStream) noexcept {
switch (hwStream->streamType) {
case StreamType::NATIVE:
mPlatform.attach(hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
break;
case StreamType::ACQUIRED:
break;
@@ -3044,12 +3020,7 @@ void OpenGLDriver::detachStream(GLTexture* t) noexcept {
break;
}
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
glGenTextures(1, &t->gl.id);
t->hwStream = nullptr;
}
@@ -3073,14 +3044,8 @@ void OpenGLDriver::replaceStream(GLTexture* texture, GLStream* newStream) noexce
switch (newStream->streamType) {
case StreamType::NATIVE:
if (texture->externalTexture) {
glGenTextures(1, &texture->externalTexture->id);
texture->gl.id = texture->externalTexture->id;
} else {
glGenTextures(1, &texture->gl.id);
}
glGenTextures(1, &texture->gl.id);
mPlatform.attach(newStream->stream, texture->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, texture->gl.id);
break;
case StreamType::ACQUIRED:
// Just re-use the old texture id.
@@ -3743,7 +3708,8 @@ void OpenGLDriver::updateDescriptorSetTexture(
TextureHandle th,
SamplerParams params) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
ds->update(mContext, mHandleAllocator, binding, th, params);
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
ds->update(mContext, binding, t, params);
}
void OpenGLDriver::flush(int) {
@@ -21,7 +21,6 @@
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
#include <bluevk/BlueVK.h>
+3 -3
View File
@@ -472,9 +472,9 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
mDevice, flags);
assert_invariant(mSwapChain);
FWGPU_LOGW << "WebGPU support is highly experimental, in development, and tested for only a "
"small set of simple samples (e.g. hellotriangle and texturedquad), thus issues "
"are likely to be encountered at this stage."
FWGPU_LOGW << "WebGPU support is still essentially a no-op at this point in development (only "
"background components have been instantiated/selected, such as surface/screen, "
"graphics device/GPU, etc.), thus nothing is being drawn to the screen."
<< utils::io::endl;
#if !FWGPU_ENABLED(FWGPU_PRINT_SYSTEM) && !defined(NDEBUG)
FWGPU_LOGI << "If the FILAMENT_BACKEND_DEBUG_FLAG variable were set with the " << utils::io::hex
@@ -113,4 +113,15 @@ TrianglePrimitive::PrimitiveHandle TrianglePrimitive::getRenderPrimitive() const
return mRenderPrimitive;
}
void TrianglePrimitive::bindWithPipelineState(DriverApi& api, PipelineState state) const {
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(getRenderPrimitive());
}
void TrianglePrimitive::draw(DriverApi& api) const {
api.draw2(0, 3, 1);
}
} // namespae test
@@ -57,6 +57,10 @@ public:
VertexInfoHandle getVertexBufferInfo() const { return mVertexBufferInfo; }
void bindWithPipelineState(filament::backend::DriverApi& api,
filament::backend::PipelineState state) const;
void draw(filament::backend::DriverApi& api) const;
private:
size_t mVertexCount = 3;
+2 -1
View File
@@ -322,7 +322,8 @@ TEST_F(BlitTest, ColorResolve) {
{
RenderFrame frame(api);
api.beginRenderPass(srcRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
triangle.bindWithPipelineState(api, state);
triangle.draw(api);
api.endRenderPass();
}
+40 -22
View File
@@ -163,6 +163,8 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain);
TrianglePrimitive const triangle(api);
// Create a program.
Shader shader = createShader();
@@ -189,30 +191,46 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
});
RenderPassParams params = getClearColorRenderPass();
params.viewport.height = kTexWidth;
params.viewport.width = kTexHeight;
renderTriangle({ { shader.getDescriptorSetLayout() } }, renderTarget, swapChain,
shader.getProgram(), params);
{
RenderFrame frame(api);
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, scaleMinusOne, offset.x, and offset.y.
const UniformBindingConfig partialBindingConfig = {
.dataSize = sizeof(float) * 8,
.bufferSize = sizeof(SimpleMaterialParams) + 64,
.byteOffset = 64 + offsetof(SimpleMaterialParams, color.b)
};
shader.uploadUniform(api, ubuffer, partialBindingConfig,
std::array<float, 8>{
1.0f, 1.0f, // color.b, color.a
0.0f, 0.0f, 0.0f, 0.0f, // scale
0.5f, 0.5f // offset.x, offset.y
});
RenderPassParams clearParams = getClearColorRenderPass();
clearParams.viewport.height = kTexWidth;
clearParams.viewport.width = kTexHeight;
api.beginRenderPass(renderTarget, clearParams);
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
renderTriangle({{ shader.getDescriptorSetLayout() }},
renderTarget, swapChain, shader.getProgram(), params);
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
triangle.bindWithPipelineState(api, state);
triangle.draw(api);
api.endRenderPass();
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, scaleMinusOne, offset.x, and offset.y.
const UniformBindingConfig partialBindingConfig = {
.dataSize = sizeof(float) * 8,
.bufferSize = sizeof(SimpleMaterialParams) + 64,
.byteOffset = 64 + offsetof(SimpleMaterialParams, color.b)
};
shader.uploadUniform(api, ubuffer, partialBindingConfig,
std::array<float, 8>{
1.0f, 1.0f, // color.b, color.a
0.0f, 0.0f, 0.0f, 0.0f, // scale
0.5f, 0.5f // offset.x, offset.y
});
RenderPassParams noClearParams = getNoClearRenderPass();
noClearParams.viewport.height = kTexWidth;
noClearParams.viewport.width = kTexHeight;
api.beginRenderPass(renderTarget, noClearParams);
triangle.bindWithPipelineState(api, state);
triangle.draw(api);
api.endRenderPass();
}
EXPECT_IMAGE(renderTarget, getExpectations(),
-9
View File
@@ -317,15 +317,6 @@ public:
*/
size_t metalUploadBufferSizeBytes = 512 * 1024;
/**
* The action to take if a Drawable cannot be acquired.
*
* Each frame rendered requires a CAMetalDrawable texture, which is
* presented on-screen at the completion of each frame. These are
* limited and provided round-robin style by the system.
*/
bool metalDisablePanicOnDrawableFailure = false;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends.
+3 -10
View File
@@ -304,10 +304,8 @@ static const PostProcessManager::StaticMaterialInfo sMaterialList[] = {
{ "mipmapDepth", MATERIAL(MIPMAPDEPTH) },
{ "sao", MATERIAL(SAO) },
{ "saoBentNormals", MATERIAL(SAOBENTNORMALS) },
#ifndef FILAMENT_DISABLE_GTAO
{ "gtao", MATERIAL(GTAO) },
{ "gtaoBentNormals", MATERIAL(GTAOBENTNORMALS) },
#endif
{ "separableGaussianBlur1", MATERIAL(SEPARABLEGAUSSIANBLUR),
{ {"arraySampler", false}, {"componentCount", 1} } },
{ "separableGaussianBlur1L", MATERIAL(SEPARABLEGAUSSIANBLUR),
@@ -876,25 +874,20 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
}};
std::string_view materialName;
auto aoType = options.aoType;
#ifdef FILAMENT_DISABLE_GTAO
materialName = computeBentNormals ? "saoBentNormals" : "sao";
aoType = AmbientOcclusionOptions::AmbientOcclusionType::SAO;
#else
if (aoType ==
if (options.aoType ==
AmbientOcclusionOptions::AmbientOcclusionType::GTAO) {
materialName = computeBentNormals ? "gtaoBentNormals" : "gtao";
} else {
materialName = computeBentNormals ? "saoBentNormals" : "sao";
}
#endif
auto& material = getPostProcessMaterial(materialName);
FMaterial const * const ma = material.getMaterial(mEngine);
FMaterialInstance* const mi = PostProcessMaterial::getMaterialInstance(ma);
// Set AO type specific material parameters
switch (aoType) {
switch (options.aoType) {
case AmbientOcclusionOptions::AmbientOcclusionType::SAO: {
// Where the falloff function peaks
const float peak = 0.1f * options.radius;
+12 -18
View File
@@ -67,7 +67,6 @@
#include <math/vec4.h>
#include <algorithm>
#include <array>
#include <chrono>
#include <initializer_list>
#include <memory>
@@ -140,7 +139,6 @@ Engine* FEngine::create(Builder const& builder) {
.forceGLES2Context = instance->getConfig().forceGLES2Context,
.stereoscopicType = instance->getConfig().stereoscopicType,
.assertNativeWindowIsValid = instance->features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = instance->getConfig().metalDisablePanicOnDrawableFailure,
};
instance->mDriver = platform->createDriver(sharedContext, driverConfig);
@@ -371,16 +369,9 @@ void FEngine::init() {
.sampler(Texture::Sampler::SAMPLER_CUBEMAP)
.build(*this));
static constexpr std::array<uint32_t, 6> zeroCubemap{};
static constexpr std::array<uint32_t, 1> zeroRGBA{};
static constexpr std::array<uint32_t, 1> oneRGBA{ 0xffffffff };
static constexpr std::array<float , 1> oneFloat{ 1.0f };
auto const size = [](auto&& array) {
return array.size() * sizeof(decltype(array[0]));
};
driverApi.update3DImage(mDefaultIblTexture->getHwHandle(), 0, 0, 0, 0, 1, 1, 6,
{ zeroCubemap.data(), size(zeroCubemap), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 6>{}.data(), 6,
Texture::Format::RGBA, Texture::Type::UBYTE });
// 3 bands = 9 float3
constexpr float sh[9 * 3] = { 0.0f };
@@ -402,10 +393,12 @@ void FEngine::init() {
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTexture, 0, 0, 0, 0, 1, 1, 1,
{ oneRGBA.data(), size(oneRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyZeroTexture, 0, 0, 0, 0, 1, 1, 1,
{ zeroRGBA.data(), size(zeroRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mPerViewDescriptorSetLayoutSsrVariant = {
@@ -470,13 +463,16 @@ void FEngine::init() {
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ oneRGBA.data(), size(oneRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyOneTextureArrayDepth, 0, 0, 0, 0, 1, 1, 1,
{ oneFloat.data(), size(oneFloat), Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
{ std::array<float, 1>{1.0f}.data(), 4,
Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
driverApi.update3DImage(mDummyZeroTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ zeroRGBA.data(), size(zeroRGBA), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mDummyUniformBuffer = driverApi.createBufferObject(CONFIG_MINSPEC_UBO_SIZE,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
@@ -628,7 +624,6 @@ void FEngine::shutdown() {
driver.destroyTexture(std::move(mDummyOneTextureArray));
driver.destroyTexture(std::move(mDummyZeroTexture));
driver.destroyTexture(std::move(mDummyZeroTextureArray));
driver.destroyTexture(std::move(mDummyOneTextureArrayDepth));
driver.destroyBufferObject(std::move(mDummyUniformBuffer));
@@ -760,7 +755,6 @@ int FEngine::loop() {
.forceGLES2Context = mConfig.forceGLES2Context,
.stereoscopicType = mConfig.stereoscopicType,
.assertNativeWindowIsValid = features.backend.opengl.assert_native_window_is_valid,
.metalDisablePanicOnDrawableFailure = mConfig.metalDisablePanicOnDrawableFailure,
};
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);
+3 -2
View File
@@ -147,7 +147,8 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
FEngine::DriverApi& driver = engine.getDriverApi();
FMaterial const* const material = other->getMaterial();
mUniforms.setUniforms(other->getUniformBuffer());
size_t const uboSize = std::max(size_t(16), material->getUniformInterfaceBlock().getSize());
mUniforms = UniformBuffer(uboSize);
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
driver.setDebugTag(mUbHandle.getId(), material->getName());
@@ -429,7 +430,7 @@ void FMaterialInstance::fixMissingSamplers() const {
FEngine const& engine = mMaterial->getEngine();
filament::DescriptorSetLayout const& layout = mMaterial->getDescriptorSetLayout();
if (pos->format == SamplerFormat::FLOAT) {
if (pos->format != SamplerFormat::FLOAT) {
// TODO: we only handle missing samplers that are FLOAT
switch (pos->type) {
case SamplerType::SAMPLER_2D:
-2
View File
@@ -241,8 +241,6 @@ bool DescriptorSet::isTextureCompatibleWithDescriptor(
return t == TextureType::DEPTH || t == TextureType::DEPTH_STENCIL;
case DescriptorType::SAMPLER_EXTERNAL:
return true;
case DescriptorType::UNIFORM_BUFFER:
case DescriptorType::SHADER_STORAGE_BUFFER:
case DescriptorType::INPUT_ATTACHMENT:
+2 -2
View File
@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.61.0"
spec.version = "1.60.0"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.61.0/filament-v1.61.0-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.60.0/filament-v1.60.0-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {
@@ -28,7 +28,7 @@
namespace filament {
// update this when a new version of filament wouldn't work with older materials
static constexpr size_t MATERIAL_VERSION = 61;
static constexpr size_t MATERIAL_VERSION = 60;
/**
* Supported shading models
+2 -2
View File
@@ -30,9 +30,9 @@
# define FILAMENT_APPLE_SYSTRACE 0
#endif
#if defined(__ANDROID__) && FILAMENT_TRACING_ENABLED
#if defined(__ANDROID__)
# include <private/utils/android/Tracing.h>
#elif defined(__APPLE__) && FILAMENT_APPLE_SYSTRACE && FILAMENT_TRACING_ENABLED
#elif defined(__APPLE__) && FILAMENT_APPLE_SYSTRACE
# include <private/utils/darwin/Tracing.h>
#else
@@ -40,7 +40,7 @@
namespace utils {
class UTILS_PUBLIC FixedCapacityVectorBase {
class FixedCapacityVectorBase {
protected:
UTILS_NORETURN static void capacityCheckFailed(size_t capacity, size_t size);
};
-6
View File
@@ -14,13 +14,8 @@
* limitations under the License.
*/
// TODO: Clean-up. We shouldn't need this #ifndef here, but a client has requested that perfetto be
// disabled due to size increase. In their case, this flag would be defined across targets. Hence
// we guard below with an #ifndef.
#ifndef FILAMENT_TRACING_ENABLED
// Note: The overhead of TRACING is not negligible especially with parallel_for().
#define FILAMENT_TRACING_ENABLED false
#endif
// when FILAMENT_TRACING_ENABLED is true, enables even heavier tracing
#define HEAVY_TRACING 0
@@ -64,7 +59,6 @@
// see https://developer.android.com/topic/performance/threads#priority
# include <sys/time.h>
# include <sys/resource.h>
# include <unistd.h>
# ifndef ANDROID_PRIORITY_URGENT_DISPLAY
# define ANDROID_PRIORITY_URGENT_DISPLAY (-8)
# endif
+2 -7
View File
@@ -32,7 +32,6 @@
#include <getopt/getopt.h>
#include <iostream>
#include <string>// for printing usage/help
#include "generated/resources/resources.h"
#include "generated/resources/monkey.h"
@@ -64,8 +63,7 @@ static void printUsage(char* name) {
" --help, -h\n"
" Prints this message\n\n"
" --api, -a\n"
" Specify the backend API: opengl, vulkan, metal, or webgpu\n"
" NOTE that webgpu is not yet functional (it is in development).\n"
" Specify the backend API: opengl, vulkan, or metal\n"
);
const std::string from("EXEC");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
@@ -97,11 +95,8 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
app->config.backend = Engine::Backend::VULKAN;
} else if (arg == "metal") {
app->config.backend = Engine::Backend::METAL;
} else if (arg == "webgpu") {
app->config.backend = Engine::Backend::WEBGPU;
} else {
std::cerr << "Unrecognized backend. Must be "
"'opengl'|'vulkan'|'metal'|'webgpu'.\n";
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'.\n";
exit(1);
}
break;
+4 -1
View File
@@ -35,7 +35,6 @@
#include <cmath>
#include <iostream>
#include <string>// for printing usage/help
#include "generated/resources/resources.h"
@@ -79,6 +78,10 @@ static void printUsage(char* name) {
" Prints this message\n\n"
" --api, -a\n"
" Specify the backend API: opengl, vulkan, metal, or webgpu\n"
" (note: webgpu is a no-op for now, printing backend\n"
" component info if FILAMENT_BACKEND_DEBUG_FLAG, \n"
" set at build time, includes the \n"
" FWGPU_PRINT_SYSTEM bit flag 0x2)\n"
);
const std::string from("HELLOTRIANGLE");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
-57
View File
@@ -34,12 +34,9 @@
#include <filamentapp/Config.h>
#include <filamentapp/FilamentApp.h>
#include <getopt/getopt.h>
#include <stb_image.h>
#include <iostream> // for cerr
#include <string> // for printing usage/help
#include "generated/resources/resources.h"
@@ -79,63 +76,9 @@ static constexpr uint16_t QUAD_INDICES[6] = {
3, 2, 1,
};
static void printUsage(char* name) {
std::string exec_name(utils::Path(name).getName());
std::string usage("TEXTUREDQUAD renders a textured quad moving back and forth in a loop\n"
"Usage:\n"
" TEXTUREDQUAD [options]\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
" --api, -a\n"
" Specify the backend API: opengl, vulkan, metal, or webgpu\n");
const std::string from("TEXTUREDQUAD");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
}
std::cout << usage;
}
static int handleCommandLineArguments(int argc, char* argv[], Config& config) {
static constexpr const char* OPTSTR = "ha:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ nullptr, 0, nullptr, 0 }
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string arg(optarg ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
if (arg == "opengl") {
config.backend = Engine::Backend::OPENGL;
} else if (arg == "vulkan") {
config.backend = Engine::Backend::VULKAN;
} else if (arg == "metal") {
config.backend = Engine::Backend::METAL;
} else if (arg == "webgpu") {
config.backend = Engine::Backend::WEBGPU;
} else {
std::cerr << "Unrecognized backend. Must be "
"'opengl'|'vulkan'|'metal'|'webgpu'.\n";
exit(1);
}
break;
}
}
return optind;
}
int main(int argc, char** argv) {
Config config;
config.title = "texturedquad";
handleCommandLineArguments(argc, argv, config);
App app;
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
+4 -4
View File
@@ -155,15 +155,15 @@ Light getLight(const uint lightIndex) {
light.channels = int(channels);
light.contactShadows = bool(typeShadow & 0x10u);
#if defined(VARIANT_HAS_DYNAMIC_LIGHTING)
light.lightType = (typeShadow & 0x1u);
light.type = (typeShadow & 0x1u);
#if defined(VARIANT_HAS_SHADOWING)
light.shadowIndex = int((typeShadow >> 8u) & 0xFFu);
light.castsShadows = bool(channels & 0x10000u);
if (light.lightType == LIGHT_TYPE_SPOT) {
if (light.type == LIGHT_TYPE_SPOT) {
light.zLight = dot(shadowUniforms.shadows[light.shadowIndex].lightFromWorldZ, vec4(worldPosition, 1.0));
}
#endif
if (light.lightType == LIGHT_TYPE_SPOT) {
if (light.type == LIGHT_TYPE_SPOT) {
light.attenuation *= getAngleAttenuation(-direction, light.l, scaleOffset);
}
#endif
@@ -211,7 +211,7 @@ void evaluatePunctualLights(const MaterialInputs material,
if (light.NoL > 0.0) {
if (light.castsShadows) {
int shadowIndex = light.shadowIndex;
if (light.lightType == LIGHT_TYPE_POINT) {
if (light.type == LIGHT_TYPE_POINT) {
// point-light shadows are sampled from a direction
highp vec3 r = getWorldPosition() - light.worldPosition;
int face = getPointLightFace(r);
+1 -1
View File
@@ -8,7 +8,7 @@ struct Light {
float zLight;
bool castsShadows;
bool contactShadows;
uint lightType;
uint type;
int shadowIndex;
int channels;
};
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "filament",
"version": "1.61.0",
"version": "1.60.0",
"description": "Real-time physically based rendering engine",
"main": "filament.js",
"module": "filament.js",