Compare commits

..
Author SHA1 Message Date
Matt Hoffman e715a4cad3 Example moving draw to draw2 in backend tests. 2025-05-19 17:34:36 -05:00
Matt Hoffman e6751a659e Move all backend tests over to use cyan as the clear color 2025-05-19 16:31:36 -05:00
Matt Hoffman 2e12008273 Add helpers for creating RenderPipelineParams for backend tests
BUGS=[398199600]
2025-05-19 15:17:35 -05:00
Juan Caldas b9d7a25b91 webgpu: remove Dummies and set layouts (#8746)
* Remove dummies, set sample types and do minor cleanup
2025-05-19 13:51:08 -04:00
Matthew Hoffman ba63ac63a0 Add a helper for creating a standard PipelineState to backend tests. (#8750)
BUGS=[398199600]
2025-05-19 16:58:54 +00:00
Sungun Park 1e77947758 Add glFramebufferTextureMultisampleMultiviewOVR for multiview MSAA (#8755)
This commit adds the `glFramebufferTextureMultisampleMultiviewOVR`
function, enabling MSAA to work in conjunction with the multiview
extension.

The function's declaration is present in the latest main branch of the
Khronos GLES2 API headers. While directly pulling these updated headers
is the ideal approach, it would necessitate a significant reorganization
of Filament's current header file structure and incorporate more files
than currently needed.

To minimize immediate changes and limit scope, this change adopts
only the necessary function declaration by copying it directly.

BUGS=[417311684]
2025-05-16 23:50:12 +00:00
bridgewaterrobbie 53df4012fe Enforce buffer offset rules for UBO and regular copies. 2025-05-16 17:40:45 -04:00
bridgewaterrobbie d880fab93f Rearrange buffer logic, and handle buffer writes not divisible by 4 2025-05-16 17:40:45 -04:00
bridgewaterrobbie fb8030b80a Revert "Dawn change to enable writeBuffer for size != multiple of 4"
This reverts commit b94c802076.
2025-05-16 17:40:45 -04:00
David Neto e2d009ff2a Update glslang (#8734)
Update glslang/tnt/README to point to updated commit hash

Glslang switched from using spirv.hpp to using spirv.hpp11
which collides with spirv.hpp when used in the same .cpp file.

This change requires https://github.com/google/filament/pull/8729
before it can compile. That has already landed.
2025-05-16 20:35:54 +00:00
Mathias Agopian 0a67ef4d80 Add multisampled descriptor types 2025-05-16 13:06:04 -07:00
Mathias Agopian 79d6f46f1a enforce offsets to be a multiple of 4 bytes
this affects VerteBuffer, BufferObject and IndexBuffer, this restriction
already existed in the Metal backend, it is now promoted to all
backends.
2025-05-16 13:05:40 -07:00
rafadevai 6481fa2acf GL: Fix the format of an ExternalImage being uninitialized (#8727)
When creating a new ExternalImage in EGLAndroid the
format was not set, causing random crashes when creating
new textures.
2025-05-16 19:29:20 +00:00
Mathias Agopian 7638b3ddd9 fix typo in SamplerParams comparison operator
FIXES=8740
2025-05-16 11:28:13 -07:00
Doris Wu fe474a9d7e Add GTAO shader support (#8688)
* Add GTAO options into the struct

* Add gtao mat and shader

* Set type specific parameters in ppm

* Fix inconsistent name

* Fix incorrect param type

* Add bent normal calculation

* Fix the gui

* Adjust precision

* Use mix

* Add some comments

* Refactoring

* Update comments

* Add comments for aoOptions

* Update

* Update

* Address the comments

* Split .mat into bent and non-bent

* Update

* Update

* Use sqrt on mobile

* Omit default case

* Commit beamsplitter generated changes

* Use built-in acosFast

* Remove unused function

* Fix the mismatched parameter type

* Some optimizations

* Commit beamsplitter results

* Update the comment

* Update default value

* Commit beamsplitter changes

* Extract common parameters out
2025-05-16 00:13:12 +00:00
Powei Feng 81008abe06 backend-test: fix push constant test for vk (#8732)
FIXES=417477740
2025-05-15 23:02:28 +00:00
Juan Caldas ef1d079c53 Update Descriptor Types (#8743) 2025-05-15 15:39:31 -07:00
Mathias AgopianandPowei Feng 5286dec70b Make sure that all descriptors are always initialized (#8739)
* Make sure that all descriptors are always initialized

* improvements to committing material instances

- from now on, only MaterialDomain::SURFACE material instances are
  automatically committed by FEngine at the beginning of a frame.
  COMPUTE and POST_PROCESS domains must be committed manually via
  a new API on MaterialInstance. Both domains are not public APIs so
  this shouldn't have an impact anywhere.


- DescriptorSet now validates that all descriptors are set and emits
  an error in the log if not.

- these changes prevent PostProcess material instances to be committed
  before all descriptors are set.

* Update filament/src/details/Engine.cpp

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-05-15 15:38:16 -07:00
bridgewaterrobbie d748dc590e Use WebGPU platform explicitly in shaders rather than rely on the mostly similar cases to Vulkan, with the exception of flipping the Y axis where they are different 2025-05-15 18:02:29 -04:00
Jeremy Nelson 93a0aec246 Resize metal layer for webgpu (#8738) 2025-05-15 13:40:50 -07:00
Powei Feng f3fa734793 vk: Clean up image layout - transitions and definitions (#8724)
We rename and modify the mapping form the backend layouts
to VK version of the layouts.  We fix some of the barrier
definitions which were inaccurate.

Also fix and clarify some of the VulkanBuffer barrier related
details.
2025-05-15 20:06:35 +00:00
Juan Caldas 33d3c3a897 webgpu: Adjust dynamic offset to fix the draw calls (#8736)
BUGS=[407961733]
2025-05-15 12:53:49 +00:00
Mathias AgopianandPowei Feng bbabf3480b re-do "Use the Perfetto SDK instead of ATRACE" (#8701) (#8728)
* re-do "Use the Perfetto SDK instead of ATRACE" (#8701)

This time we create an entirely new private header: Tracing.h which
uses the perfetto SDK instead of ATRACE. The old Systrace.h is
unchanged to presever backward compatibility but is essentially
deprecated and no longer used within the filament repo.

The new TRACING_ macros use an explicit CATEGORY parameter, which is
declared in Tracing.h.

Moreover, tracing can be compiled out by defining
FILAMENT_TRACING_ENABLED to false before including Tracing.h

iOS tracing is still supported and still controlled via
FILAMENT_APPLE_SYSTRACE.

There are three perfetto categories defined:

- "filament/filament"
- "filament/jobsystem"
- "filament/gltfio"

The "filament/jobsystem" category is compiled out by default.

And they can be enabled in AGI / perfetto by adding:

```
data_sources {
  config {
    name: "track_event"
    track_event_config {
      disabled_categories: "*"
      enabled_categories: "filament/filament"
      enabled_categories: "filament/jobsystem"
      enabled_categories: "filament/gltfio"
    }
  }
}
```

* Update libs/utils/include/private/utils/Tracing.h

Co-authored-by: Powei Feng <powei@google.com>

* Update libs/utils/src/android/Tracing.cpp

Co-authored-by: Powei Feng <powei@google.com>

* remove all references to SYSTRACE_TAG

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-05-14 20:51:57 -07:00
Mathias Agopian e7a8f471a1 add sampler type in DescriptorSetLayout (#8705)
* add sampler type in DescriptorSetLayout

[**New Material Version**]

* select the proper descriptor set layout in the rendering loop

Now that the per-view layout can be different based on the type of
shadow, we need to make sure we set the proper layout in the pipeline
and use the corresponding descriptor set.

There are now 16 "per-view" layouts and their corresponding descriptor
set. There are two sets of 8, the current set is determined by the
shadow type on the view.

Then during rendering, when we set the pipeline we need to select the
corresponding layout; each material now offers both versions of the
layout and we just pick the right one.

DescriptorSet::setBuffer and setSampler now need the layout in order
to do some validation that the correct type of descriptor is used.
This will help catch problems earlier.

* DescriptorType now includes the "dimension" of the texture

DescriptorType now also encodes wether the descriptor expects a 2D, 3D,
Cubemap and/or Array.

This is needed by both Metal and WebGPU.

[**New Material Version**]

* Fix typos.

* fix fog sampler descriptor type
2025-05-14 17:02:17 -07:00
230 changed files with 20352 additions and 16953 deletions
+2
View File
@@ -7,3 +7,5 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
@@ -1801,6 +1801,22 @@ public class View {
* @see setAmbientOcclusionOptions()
*/
public static class AmbientOcclusionOptions {
public enum AmbientOcclusionType {
/**
* use Scalable Ambient Occlusion
*/
SAO,
/**
* use Ground Truth-Based Ambient Occlusion
*/
GTAO,
}
/**
* Type of ambient occlusion algorithm.
*/
@NonNull
public AmbientOcclusionOptions.AmbientOcclusionType aoType = AmbientOcclusionOptions.AmbientOcclusionType.SAO;
/**
* Ambient Occlusion radius in meters, between 0 and ~10.
*/
@@ -1810,7 +1826,8 @@ public class View {
*/
public float power = 1.0f;
/**
* Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm.
* Self-occlusion bias in meters. Use to avoid self-occlusion.
* Between 0 and a few mm. No effect when aoType set to GTAO
*/
public float bias = 0.0005f;
/**
@@ -1826,12 +1843,12 @@ public class View {
*/
public float bilateralThreshold = 0.05f;
/**
* affects # of samples used for AO.
* affects # of samples used for AO and params for filtering
*/
@NonNull
public QualityLevel quality = QualityLevel.LOW;
/**
* affects AO smoothness
* affects AO smoothness. Recommend setting to HIGH when aoType set to GTAO.
*/
@NonNull
public QualityLevel lowPassFilter = QualityLevel.MEDIUM;
@@ -1849,7 +1866,7 @@ public class View {
*/
public boolean bentNormals = false;
/**
* min angle in radian to consider
* min angle in radian to consider. No effect when aoType set to GTAO.
*/
public float minHorizonAngleRad = 0.0f;
/**
@@ -1904,6 +1921,19 @@ public class View {
*/
public boolean ssctEnabled = false;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleSliceCount = 4;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleStepsPerSlice = 3;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public float gtaoThicknessHeuristic = 0.004f;
}
/**
+24 -2
View File
@@ -262,6 +262,8 @@ set(MATERIAL_SRCS
src/materials/ssao/mipmapDepth.mat
src/materials/ssao/sao.mat
src/materials/ssao/saoBentNormals.mat
src/materials/ssao/gtao.mat
src/materials/ssao/gtaoBentNormals.mat
src/materials/vsmMipmap.mat
)
@@ -318,8 +320,6 @@ endif()
# Definitions
# ==================================================================================================
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
add_definitions(-DSYSTRACE_TAG=2)
add_definitions(-DFILAMENT_DFG_LUT_SIZE=${DFG_LUT_SIZE})
add_definitions(
-DFILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB=${FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB}
@@ -463,6 +463,28 @@ add_custom_command(
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
-6
View File
@@ -290,12 +290,6 @@ if (ANDROID)
list(APPEND SRCS src/BackendUtilsAndroid.cpp)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
add_definitions(-DSYSTRACE_TAG=2 )
# ==================================================================================================
# Includes & target definition
# ==================================================================================================
+317 -35
View File
@@ -36,6 +36,7 @@
#include <array>
#include <type_traits>
#include <variant>
#include <string_view>
#include <stddef.h>
#include <stdint.h>
@@ -162,7 +163,7 @@ enum class TimerQueryResult : int8_t {
AVAILABLE = 1, // result is available
};
static constexpr const char* backendToString(Backend backend) {
constexpr std::string_view to_string(Backend const backend) noexcept {
switch (backend) {
case Backend::NOOP:
return "Noop";
@@ -174,9 +175,10 @@ static constexpr const char* backendToString(Backend backend) {
return "Metal";
case Backend::WEBGPU:
return "WebGPU";
default:
return "Unknown";
case Backend::DEFAULT:
return "Default";
}
return "Unknown";
}
/**
@@ -193,7 +195,7 @@ enum class ShaderLanguage {
WGSL = 5,
};
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noexcept {
switch (shaderLanguage) {
case ShaderLanguage::ESSL1:
return "ESSL 1.0";
@@ -208,6 +210,7 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
case ShaderLanguage::WGSL:
return "WGSL";
}
return "UNKNOWN";
}
enum class ShaderStage : uint8_t {
@@ -225,7 +228,7 @@ enum class ShaderStageFlags : uint8_t {
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
};
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
switch (type) {
case ShaderStage::VERTEX:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
@@ -236,14 +239,239 @@ static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage t
}
}
enum class DescriptorType : uint8_t {
UNIFORM_BUFFER,
SHADER_STORAGE_BUFFER,
SAMPLER,
INPUT_ATTACHMENT,
SAMPLER_EXTERNAL
enum class TextureType : uint8_t {
FLOAT,
INT,
UINT,
DEPTH,
STENCIL,
DEPTH_STENCIL
};
constexpr std::string_view to_string(TextureType type) noexcept {
switch (type) {
case TextureType::FLOAT: return "FLOAT";
case TextureType::INT: return "INT";
case TextureType::UINT: return "UINT";
case TextureType::DEPTH: return "DEPTH";
case TextureType::STENCIL: return "STENCIL";
case TextureType::DEPTH_STENCIL: return "DEPTH_STENCIL";
}
return "UNKNOWN";
}
enum class DescriptorType : uint8_t {
SAMPLER_2D_FLOAT,
SAMPLER_2D_INT,
SAMPLER_2D_UINT,
SAMPLER_2D_DEPTH,
SAMPLER_2D_ARRAY_FLOAT,
SAMPLER_2D_ARRAY_INT,
SAMPLER_2D_ARRAY_UINT,
SAMPLER_2D_ARRAY_DEPTH,
SAMPLER_CUBE_FLOAT,
SAMPLER_CUBE_INT,
SAMPLER_CUBE_UINT,
SAMPLER_CUBE_DEPTH,
SAMPLER_CUBE_ARRAY_FLOAT,
SAMPLER_CUBE_ARRAY_INT,
SAMPLER_CUBE_ARRAY_UINT,
SAMPLER_CUBE_ARRAY_DEPTH,
SAMPLER_3D_FLOAT,
SAMPLER_3D_INT,
SAMPLER_3D_UINT,
SAMPLER_2D_MS_FLOAT,
SAMPLER_2D_MS_INT,
SAMPLER_2D_MS_UINT,
SAMPLER_2D_MS_ARRAY_FLOAT,
SAMPLER_2D_MS_ARRAY_INT,
SAMPLER_2D_MS_ARRAY_UINT,
SAMPLER_EXTERNAL,
UNIFORM_BUFFER,
SHADER_STORAGE_BUFFER,
INPUT_ATTACHMENT,
};
constexpr bool isDepthDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isFloatDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
return true;
default: ;
}
return false;
}
constexpr bool isIntDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
return true;
default: ;
}
return false;
}
constexpr bool isUnsignedIntDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is3dTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is2dTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is2dArrayTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr bool isCubeTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isCubeArrayTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isMultiSampledTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr std::string_view to_string(DescriptorType type) noexcept {
#define DESCRIPTOR_TYPE_CASE(TYPE) case DescriptorType::TYPE: return #TYPE;
switch (type) {
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_EXTERNAL)
DESCRIPTOR_TYPE_CASE(UNIFORM_BUFFER)
DESCRIPTOR_TYPE_CASE(SHADER_STORAGE_BUFFER)
DESCRIPTOR_TYPE_CASE(INPUT_ATTACHMENT)
}
return "UNKNOWN";
#undef DESCRIPTOR_TYPE_CASE
}
enum class DescriptorFlags : uint8_t {
NONE = 0x00,
DYNAMIC_OFFSET = 0x01
@@ -254,6 +482,13 @@ using descriptor_set_t = uint8_t;
using descriptor_binding_t = uint8_t;
struct DescriptorSetLayoutBinding {
static bool isSampler(DescriptorType type) noexcept {
return int(type) <= int(DescriptorType::SAMPLER_EXTERNAL);
}
static bool isBuffer(DescriptorType type) noexcept {
return type == DescriptorType::UNIFORM_BUFFER ||
type == DescriptorType::SHADER_STORAGE_BUFFER;
}
DescriptorType type;
ShaderStageFlags stageFlags;
descriptor_binding_t binding;
@@ -264,7 +499,7 @@ struct DescriptorSetLayoutBinding {
// no uninitialized padding bytes.
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
friend bool operator==(DescriptorSetLayoutBinding const& lhs,
DescriptorSetLayoutBinding const& rhs) noexcept {
return lhs.type == rhs.type &&
lhs.flags == rhs.flags &&
@@ -297,7 +532,7 @@ enum class TargetBufferFlags : uint32_t {
ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected.
};
inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
if (index == 0u) return TargetBufferFlags::COLOR0;
if (index == 1u) return TargetBufferFlags::COLOR1;
if (index == 2u) return TargetBufferFlags::COLOR2;
@@ -454,6 +689,24 @@ enum class SamplerType : uint8_t {
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
};
constexpr std::string_view to_string(SamplerType const type) noexcept {
switch (type) {
case SamplerType::SAMPLER_2D:
return "SAMPLER_2D";
case SamplerType::SAMPLER_2D_ARRAY:
return "SAMPLER_2D_ARRAY";
case SamplerType::SAMPLER_CUBEMAP:
return "SAMPLER_CUBEMAP";
case SamplerType::SAMPLER_EXTERNAL:
return "SAMPLER_EXTERNAL";
case SamplerType::SAMPLER_3D:
return "SAMPLER_3D";
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return "SAMPLER_CUBEMAP_ARRAY";
}
return "Unknown";
}
//! Subpass type
enum class SubpassType : uint8_t {
SUBPASS_INPUT
@@ -467,6 +720,20 @@ enum class SamplerFormat : uint8_t {
SHADOW = 3 //!< shadow sampler (PCF)
};
constexpr std::string_view to_string(SamplerFormat const format) noexcept {
switch (format) {
case SamplerFormat::INT:
return "INT";
case SamplerFormat::UINT:
return "UINT";
case SamplerFormat::FLOAT:
return "FLOAT";
case SamplerFormat::SHADOW:
return "SHADOW";
}
return "Unknown";
}
/**
* Supported element types
*/
@@ -506,6 +773,15 @@ enum class BufferObjectBinding : uint8_t {
SHADER_STORAGE
};
constexpr std::string_view to_string(BufferObjectBinding type) noexcept {
switch (type) {
case BufferObjectBinding::VERTEX: return "VERTEX";
case BufferObjectBinding::UNIFORM: return "UNIFORM";
case BufferObjectBinding::SHADER_STORAGE: return "SHADER_STORAGE";
}
return "UNKNOWN";
}
//! Face culling Mode
enum class CullingMode : uint8_t {
NONE, //!< No culling, front and back faces are visible
@@ -767,6 +1043,8 @@ enum class TextureFormat : uint16_t {
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
};
TextureType getTextureType(TextureFormat format) noexcept;
//! Bitmask describing the intended Texture Usage
enum class TextureUsage : uint16_t {
NONE = 0x0000,
@@ -794,7 +1072,7 @@ enum class TextureSwizzle : uint8_t {
};
//! returns whether this format a depth format
static constexpr bool isDepthFormat(TextureFormat format) noexcept {
constexpr bool isDepthFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::DEPTH32F:
case TextureFormat::DEPTH24:
@@ -807,7 +1085,7 @@ static constexpr bool isDepthFormat(TextureFormat format) noexcept {
}
}
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
constexpr bool isStencilFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::STENCIL8:
case TextureFormat::DEPTH24_STENCIL8:
@@ -818,7 +1096,7 @@ static constexpr bool isStencilFormat(TextureFormat format) noexcept {
}
}
inline constexpr bool isColorFormat(TextureFormat format) noexcept {
constexpr bool isColorFormat(TextureFormat format) noexcept {
switch (format) {
// Standard color formats
case TextureFormat::R8:
@@ -845,7 +1123,7 @@ inline constexpr bool isColorFormat(TextureFormat format) noexcept {
return false;
}
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
constexpr bool isUnsignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8UI:
case TextureFormat::R16UI:
@@ -866,7 +1144,7 @@ static constexpr bool isUnsignedIntFormat(TextureFormat format) {
}
}
static constexpr bool isSignedIntFormat(TextureFormat format) {
constexpr bool isSignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8I:
case TextureFormat::R16I:
@@ -888,35 +1166,35 @@ static constexpr bool isSignedIntFormat(TextureFormat format) {
}
//! returns whether this format is a compressed format
static constexpr bool isCompressedFormat(TextureFormat format) noexcept {
constexpr bool isCompressedFormat(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11;
}
//! returns whether this format is an ETC2 compressed format
static constexpr bool isETC2Compression(TextureFormat format) noexcept {
constexpr bool isETC2Compression(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8;
}
//! returns whether this format is an S3TC compressed format
static constexpr bool isS3TCCompression(TextureFormat format) noexcept {
constexpr bool isS3TCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA;
}
static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
}
//! returns whether this format is an RGTC compressed format
static constexpr bool isRGTCCompression(TextureFormat format) noexcept {
constexpr bool isRGTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2;
}
//! returns whether this format is an BPTC compressed format
static constexpr bool isBPTCCompression(TextureFormat format) noexcept {
constexpr bool isBPTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM;
}
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
constexpr bool isASTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
}
@@ -1037,19 +1315,23 @@ struct SamplerParams { // NOLINT
assert_invariant(lhs.padding2 == 0);
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
return *pLhs == *pRhs;
return *pLhs < *pRhs;
}
};
bool isFiltered() const noexcept {
return filterMag != SamplerMagFilter::NEAREST || filterMin != SamplerMinFilter::NEAREST;
}
private:
friend inline bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::EqualTo{}(lhs, rhs);
friend bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
return EqualTo{}(lhs, rhs);
}
friend inline bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
return !SamplerParams::EqualTo{}(lhs, rhs);
friend bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
return !EqualTo{}(lhs, rhs);
}
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::LessThan{}(lhs, rhs);
friend bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return LessThan{}(lhs, rhs);
}
};
@@ -1099,15 +1381,15 @@ struct SamplerYcbcrConversion {// NOLINT
};
private:
friend inline bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
}
friend inline bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return !SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
}
friend inline bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return SamplerYcbcrConversion::LessThan{}(lhs, rhs);
}
+139
View File
@@ -18,6 +18,8 @@
#include "DataReshaper.h"
#include <backend/DriverEnums.h>
#include <utils/CString.h>
#include <string_view>
@@ -223,6 +225,143 @@ size_t getFormatSize(TextureFormat format) noexcept {
}
}
TextureType getTextureType(TextureFormat const format) noexcept {
switch (format) {
case TextureFormat::UNUSED:
// should not happen
return TextureType::FLOAT;
case TextureFormat::R8:
case TextureFormat::R16F:
case TextureFormat::RG8:
case TextureFormat::RGB565:
case TextureFormat::RGB5_A1:
case TextureFormat::RGBA4:
case TextureFormat::R32F:
case TextureFormat::RGB8:
case TextureFormat::SRGB8:
case TextureFormat::RG16F:
case TextureFormat::R11F_G11F_B10F:
case TextureFormat::RGB9_E5:
case TextureFormat::RGBA8:
case TextureFormat::SRGB8_A8:
case TextureFormat::RGB10_A2:
case TextureFormat::RGB16F:
case TextureFormat::RG32F:
case TextureFormat::RGBA16F:
case TextureFormat::RGB32F:
case TextureFormat::RGBA32F:
return TextureType::FLOAT;
case TextureFormat::R8_SNORM:
case TextureFormat::RG8_SNORM:
case TextureFormat::RGB8_SNORM:
case TextureFormat::RGBA8_SNORM:
// SNORM are treated as float
return TextureType::FLOAT;
case TextureFormat::R8UI:
case TextureFormat::R16UI:
case TextureFormat::RG8UI:
case TextureFormat::RGB8UI:
case TextureFormat::R32UI:
case TextureFormat::RG16UI:
case TextureFormat::RGBA8UI:
case TextureFormat::RGB16UI:
case TextureFormat::RG32UI:
case TextureFormat::RGBA16UI:
case TextureFormat::RGB32UI:
case TextureFormat::RGBA32UI:
return TextureType::UINT;
case TextureFormat::R8I:
case TextureFormat::R16I:
case TextureFormat::RG8I:
case TextureFormat::RGB8I:
case TextureFormat::R32I:
case TextureFormat::RG16I:
case TextureFormat::RGBA8I:
case TextureFormat::RGB16I:
case TextureFormat::RG32I:
case TextureFormat::RGBA16I:
case TextureFormat::RGB32I:
case TextureFormat::RGBA32I:
return TextureType::INT;
case TextureFormat::DEPTH16:
case TextureFormat::DEPTH24:
case TextureFormat::DEPTH32F:
return TextureType::DEPTH;
case TextureFormat::STENCIL8:
return TextureType::STENCIL;
case TextureFormat::DEPTH24_STENCIL8:
case TextureFormat::DEPTH32F_STENCIL8:
return TextureType::DEPTH_STENCIL;
// Compressed formats ---------------------------------------------------------------------
case TextureFormat::EAC_RG11:
case TextureFormat::EAC_RG11_SIGNED:
case TextureFormat::ETC2_EAC_RGBA8:
case TextureFormat::ETC2_EAC_SRGBA8:
case TextureFormat::EAC_R11:
case TextureFormat::EAC_R11_SIGNED:
case TextureFormat::ETC2_RGB8:
case TextureFormat::ETC2_SRGB8:
case TextureFormat::ETC2_RGB8_A1:
case TextureFormat::ETC2_SRGB8_A1:
case TextureFormat::DXT1_RGB:
case TextureFormat::DXT1_RGBA:
case TextureFormat::DXT1_SRGB:
case TextureFormat::DXT1_SRGBA:
case TextureFormat::DXT3_RGBA:
case TextureFormat::DXT3_SRGBA:
case TextureFormat::DXT5_RGBA:
case TextureFormat::DXT5_SRGBA:
case TextureFormat::RED_RGTC1:
case TextureFormat::SIGNED_RED_RGTC1:
case TextureFormat::RED_GREEN_RGTC2:
case TextureFormat::SIGNED_RED_GREEN_RGTC2:
case TextureFormat::RGB_BPTC_SIGNED_FLOAT:
case TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
case TextureFormat::RGBA_BPTC_UNORM:
case TextureFormat::SRGB_ALPHA_BPTC_UNORM:
case TextureFormat::RGBA_ASTC_4x4:
case TextureFormat::RGBA_ASTC_5x4:
case TextureFormat::RGBA_ASTC_5x5:
case TextureFormat::RGBA_ASTC_6x5:
case TextureFormat::RGBA_ASTC_6x6:
case TextureFormat::RGBA_ASTC_8x5:
case TextureFormat::RGBA_ASTC_8x6:
case TextureFormat::RGBA_ASTC_8x8:
case TextureFormat::RGBA_ASTC_10x5:
case TextureFormat::RGBA_ASTC_10x6:
case TextureFormat::RGBA_ASTC_10x8:
case TextureFormat::RGBA_ASTC_10x10:
case TextureFormat::RGBA_ASTC_12x10:
case TextureFormat::RGBA_ASTC_12x12:
case TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
case TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
case TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
case TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
case TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
return TextureType::FLOAT;
}
return TextureType::FLOAT;
}
size_t getFormatComponentCount(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::R8:
+4 -3
View File
@@ -18,12 +18,13 @@
#include "private/backend/CircularBuffer.h"
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <utils/debug.h>
#include <algorithm>
@@ -79,7 +80,7 @@ bool CommandBufferQueue::isExitRequested() const {
void CommandBufferQueue::flush() noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
CircularBuffer& circularBuffer = mCircularBuffer;
if (circularBuffer.empty()) {
@@ -129,7 +130,7 @@ void CommandBufferQueue::flush() noexcept {
mHighWatermark = std::max(mHighWatermark, totalUsed);
#endif
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "waiting: CircularBuffer::flush()");
FILAMENT_CHECK_POSTCONDITION(!mPaused) <<
"CommandStream is full, but since the rendering thread is paused, "
+12 -10
View File
@@ -16,6 +16,8 @@
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#if DEBUG_COMMAND_STREAM
#include <utils/CallStack.h>
#endif
@@ -24,7 +26,6 @@
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Profiler.h>
#include <utils/Systrace.h>
#include <cstddef>
#include <functional>
@@ -79,12 +80,13 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
}
void CommandStream::execute(void* buffer) {
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
// NOTE: we can't use FILAMENT_TRACING_CALL() or similar here because, execute() below, also
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
Profiler profiler;
if (SYSTRACE_TAG) {
if constexpr (FILAMENT_TRACING_ENABLED) {
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
// we want to remove all this when tracing is completely disabled
profiler.resetEvents(Profiler::EV_CPU_CYCLES | Profiler::EV_BPU_MISSES);
@@ -100,17 +102,17 @@ void CommandStream::execute(void* buffer) {
}
});
if (SYSTRACE_TAG) {
if constexpr (FILAMENT_TRACING_ENABLED) {
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
// we want to remove all this when tracing is completely disabled
profiler.stop();
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);
SYSTRACE_VALUE32("GLThread (BPU miss)", counters.getBranchMisses());
SYSTRACE_VALUE32("GLThread (I / BPU miss)",
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I)", counters.getInstructions());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (C)", counters.getCpuCycles());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (CPI x10)", counters.getCPI() * 10);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (BPU miss)", counters.getBranchMisses());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I / BPU miss)",
counters.getInstructions() / counters.getBranchMisses());
}
}
@@ -20,8 +20,9 @@
#include "private/backend/Driver.h"
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/Systrace.h>
#include <utility>
@@ -38,7 +39,7 @@
#if DEBUG_LEVEL == DEBUG_LEVEL_NONE
# define SYSTRACE()
#elif DEBUG_LEVEL == DEBUG_LEVEL_SYSTRACE
# define SYSTRACE() SYSTRACE_CALL();
# define SYSTRACE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
#else
# error "invalid debug level"
#endif
+3 -3
View File
@@ -16,7 +16,7 @@
#include "CompilerThreadPool.h"
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
#include <memory>
@@ -41,7 +41,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
for (size_t i = 0; i < threadCount; i++) {
mCompilerThreads.emplace_back([this, setup, cleanup]() {
SYSTRACE_CONTEXT();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
(*setup)();
@@ -54,7 +54,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
[](auto&& q) { return q.empty(); }));
});
SYSTRACE_VALUE32("CompilerThreadPool Jobs",
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "CompilerThreadPool Jobs",
mQueues[0].size() + mQueues[1].size());
if (UTILS_LIKELY(!mExitRequested)) {
+12 -10
View File
@@ -23,11 +23,12 @@
#include <backend/BufferDescriptor.h>
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Systrace.h>
#include <math/half.h>
#include <math/vec2.h>
@@ -151,30 +152,31 @@ void DriverBase::debugCommandBegin(CommandStream* cmds, bool synchronous, const
utils::slog.d << methodName << utils::io::endl;
}
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(methodName);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
if (!synchronous) {
cmds->queueCommand([=]() {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(methodName);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
});
}
}
}
}
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous, const char* methodName) noexcept {
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous,
const char* methodName) noexcept {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS > FILAMENT_DEBUG_COMMANDS_NONE)) {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
if (!synchronous) {
cmds->queueCommand([]() {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
});
}
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
}
}
}
+3 -2
View File
@@ -16,7 +16,8 @@
#include <private/backend/PlatformFactory.h>
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
#include <utils/debug.h>
// We need to keep this up top for the linux (X11) name collisions.
@@ -85,7 +86,7 @@ namespace filament::backend {
// responsible for destroying it. Initialization of the backend API is deferred until
// createDriver(). The passed-in backend hint is replaced with the resolved backend.
Platform* PlatformFactory::create(Backend* backend) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(backend);
#if defined(__ANDROID__)
+1 -1
View File
@@ -17,7 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#define TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
#define PROFILE_SCOPE(marker) SYSTRACE_NAME(marker)
+2 -16
View File
@@ -672,22 +672,8 @@ void MetalDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
// nothing to do, timer query was constructed in createTimerQueryS
}
const char* toString(DescriptorType type) {
switch (type) {
case DescriptorType::UNIFORM_BUFFER:
return "UNIFORM_BUFFER";
case DescriptorType::SHADER_STORAGE_BUFFER:
return "SHADER_STORAGE_BUFFER";
case DescriptorType::SAMPLER:
return "SAMPLER";
case DescriptorType::INPUT_ATTACHMENT:
return "INPUT_ATTACHMENT";
case DescriptorType::SAMPLER_EXTERNAL:
return "SAMPLER_EXTERNAL";
}
}
const char* toString(ShaderStageFlags flags) {
UTILS_UNUSED
static const char* toString(ShaderStageFlags flags) {
std::vector<const char*> stages;
if (any(flags & ShaderStageFlags::VERTEX)) {
stages.push_back("VERTEX");
+50 -2
View File
@@ -1356,7 +1356,31 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
[arguments addObject:bufferArgument];
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL: {
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
textureArgument.index = binding.binding * 2;
@@ -1478,7 +1502,31 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
atIndex:binding.binding * 2];
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL: {
auto found = textures.find(binding.binding);
if (found == textures.end()) {
+2 -3
View File
@@ -69,9 +69,8 @@ public:
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
mStorage[set][binding] = { (uint8_t)entry.binding,
entry.type == DescriptorType::SAMPLER ||
entry.type == DescriptorType::SAMPLER_EXTERNAL };
mStorage[set][binding] = { uint8_t(entry.binding),
DescriptorSetLayoutBinding::isSampler(entry.type) };
mActiveDescriptors[set].set(binding);
}
@@ -95,7 +95,32 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
}
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL:
if (UTILS_UNLIKELY(gl.isES2())) {
desc.emplace<SamplerGLES2>();
@@ -21,7 +21,7 @@
#include <backend/Platform.h>
#include <backend/Program.h>
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
namespace filament::backend {
@@ -36,7 +36,7 @@ OpenGLBlobCache::OpenGLBlobCache(OpenGLContext& gl) noexcept
GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
Program const& program) const noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
if (!mCachingSupported || !platform.hasRetrieveBlobFunc()) {
// the key is never updated in that case
return 0;
@@ -68,7 +68,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
programId = glCreateProgram();
{ // scope for systrace
SYSTRACE_NAME("glProgramBinary");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glProgramBinary");
glProgramBinary(programId, blob->format, blob->data, programBinarySize);
}
@@ -90,7 +90,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
void OpenGLBlobCache::insert(Platform& platform,
BlobCacheKey const& key, GLuint program) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
if (!mCachingSupported || !platform.hasInsertBlobFunc()) {
// the key is never updated in that case
return;
@@ -100,7 +100,7 @@ void OpenGLBlobCache::insert(Platform& platform,
GLenum format;
GLint programBinarySize = 0;
{ // scope for systrace
SYSTRACE_NAME("glGetProgramiv");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramiv");
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programBinarySize);
}
if (programBinarySize) {
@@ -108,7 +108,7 @@ void OpenGLBlobCache::insert(Platform& platform,
std::unique_ptr<Blob, decltype(&::free)> blob{ (Blob*)malloc(size), &::free };
if (UTILS_LIKELY(blob)) {
{ // scope for systrace
SYSTRACE_NAME("glGetProgramBinary");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramBinary");
glGetProgramBinary(program, programBinarySize,
&programBinarySize, &format, blob->data);
}
+14 -13
View File
@@ -44,6 +44,8 @@
#include "private/backend/Dispatcher.h"
#include "private/backend/DriverApi.h"
#include <private/utils/Tracing.h>
#include <type_traits>
#include <utils/BitmaskEnum.h>
#include <utils/FixedCapacityVector.h>
@@ -51,7 +53,6 @@
#include <utils/Invocable.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <utils/Slice.h>
#include <utils/compiler.h>
#include <utils/debug.h>
@@ -98,13 +99,13 @@
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
#define DEBUG_GROUP_MARKER_ALL 0xFF // all markers
#define DEBUG_MARKER_NONE 0x00 // no debug marker
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (systrace)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (perfetto)
#define DEBUG_MARKER_ALL (0xFF & ~DEBUG_MARKER_PROFILE) // all markers
// set to the desired debug marker level (for user markers [default: All])
@@ -248,8 +249,8 @@ OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string)
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
#endif
#endif
}
@@ -265,8 +266,8 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
#endif
#endif
}
@@ -3348,8 +3349,8 @@ void OpenGLDriver::pushGroupMarker(char const* string) {
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
#endif
#endif
}
@@ -3365,8 +3366,8 @@ void OpenGLDriver::popGroupMarker(int) {
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
#endif
#endif
}
@@ -3685,7 +3686,7 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
gl.depthFunc(GL_LESS);
gl.disable(GL_SCISSOR_TEST);
#endif
//SYSTRACE_NAME("glFinish");
//FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glFinish");
//glFinish();
mPlatform.endFrame(frameId);
insertEventMarker("endFrame");
+29 -6
View File
@@ -25,12 +25,13 @@
#include <backend/Program.h>
#include <backend/Handle.h>
#include <private/utils/Tracing.h>
#include <utils/BitmaskEnum.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <array>
@@ -96,8 +97,7 @@ OpenGLProgram::~OpenGLProgram() noexcept {
}
void OpenGLProgram::initialize(OpenGLDriver& gld) {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(gl.program == 0);
assert_invariant(mToken);
@@ -122,8 +122,7 @@ void OpenGLProgram::initialize(OpenGLDriver& gld) {
*/
void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint program,
LazyInitializationData& lazyInitializationData) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// from the pipeline layout we compute a mapping from {set, binding} to {binding}
// for both buffers and textures
@@ -175,7 +174,31 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL: {
if (!entry.name.empty()) {
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
@@ -23,12 +23,13 @@
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/JobSystem.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <utils/Systrace.h>
#include <atomic>
#include <memory>
@@ -240,8 +241,8 @@ void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
if (state) {
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
state->then = clock::now().time_since_epoch().count();
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_BEGIN("OpenGLTimerQueryFence", intptr_t(state.get()));
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_ASYNC_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
}
platform.destroyFence(fence);
});
@@ -257,8 +258,8 @@ void TimerQueryFenceFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
int64_t const now = clock::now().time_since_epoch().count();
state->elapsed.store(now - state->then, std::memory_order_relaxed);
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_END("OpenGLTimerQueryFence", intptr_t(state.get()));
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_ASYNC_END(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
}
platform.destroyFence(fence);
});
@@ -28,6 +28,8 @@
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/debug.h>
@@ -36,7 +38,6 @@
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <array>
@@ -367,7 +368,7 @@ void ShaderCompilerService::notifyWhenAllProgramsAreReady(
GLuint ShaderCompilerService::initialize(program_token_t& token) {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(token);// This function should be called when the token is still alive.
@@ -454,8 +455,8 @@ void ShaderCompilerService::runAtNextTick(CompilerPriorityQueue priority,
});
ops.emplace(pos, priority, token, std::move(job));
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", mRunAtNextTickOps.size());
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", mRunAtNextTickOps.size());
}
bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept {
@@ -468,8 +469,8 @@ bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept
ops.erase(pos);
return true;
}
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
return false;
}
@@ -485,15 +486,15 @@ void ShaderCompilerService::executeTickOps() noexcept {
++it;
}
}
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
}
/* static */ void ShaderCompilerService::compileShaders(OpenGLContext& context,
Program::ShaderSource shadersSource,
FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
bool multiview, program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
auto const appendSpecConstantString = +[](std::string& s, Program::SpecializationConstant const& sc) {
s += "#define SPIRV_CROSS_CONSTANT_ID_" + std::to_string(sc.id) + ' ';
@@ -616,7 +617,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
}
/* static */ void ShaderCompilerService::checkCompileStatus(program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
UTILS_NOUNROLL
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
@@ -639,7 +640,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
/* static */ void ShaderCompilerService::linkProgram(OpenGLContext const& context,
program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// Shader compilation should be completed by now. Check the status and log errors on failure.
checkCompileStatus(token);
@@ -675,7 +676,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
/* static */ bool ShaderCompilerService::checkLinkStatusAndCleanupShaders(
program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(token->gl.program);
bool linked = true;
@@ -255,6 +255,7 @@ Platform::ExternalImageHandle PlatformEGLAndroid::createExternalImage(AHardwareB
p->height = hardwareBufferDescription.height;
p->width = hardwareBufferDescription.width;
auto textureFormat = mapToFilamentFormat(hardwareBufferDescription.format, sRGB);
p->format = textureFormat;
p->usage = mapToFilamentUsage(hardwareBufferDescription.usage, textureFormat);
return ExternalImageHandle{ p };
}
+17 -16
View File
@@ -28,7 +28,7 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
: mAllocator(allocator),
mStagePool(stagePool),
mUsage(usage),
mUpdatedOffset(0),
mUpdatedOffset(0),
mUpdatedBytes(0) {
// for now make sure that only 1 bit is set in usage
// (because loadFromCpu() assumes that somewhat)
@@ -56,11 +56,12 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
vmaMapMemory(mAllocator, stage->memory, &mapped);
memcpy(mapped, cpuData, numBytes);
vmaUnmapMemory(mAllocator, stage->memory);
vmaFlushAllocation(mAllocator, stage->memory, byteOffset, numBytes);
vmaFlushAllocation(mAllocator, stage->memory, 0, numBytes);
// If there was a previous update, then we need to make sure the following write is properly
// synced with the previous read.
if (mUpdatedBytes > 0) {
if (mUpdatedBytes > 0 &&
(byteOffset >= mUpdatedOffset && byteOffset <= (mUpdatedOffset + mUpdatedBytes))) {
VkAccessFlags srcAccess = 0;
VkPipelineStageFlags srcStage = 0;
if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
@@ -74,28 +75,28 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
}
VkBufferMemoryBarrier barrier{
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = srcAccess,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.offset = mUpdatedOffset,
.size = mUpdatedBytes,
.offset = byteOffset,
.size = numBytes,
};
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
}
VkBufferCopy region {
.srcOffset = 0,
.dstOffset = byteOffset,
.size = numBytes,
VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = byteOffset,
.size = numBytes,
};
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, &region);
mUpdatedOffset = byteOffset;
mUpdatedOffset = byteOffset;
mUpdatedBytes = numBytes;
// Firstly, ensure that the copy finishes before the next draw call.
@@ -112,21 +113,21 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
dstAccessMask |= VK_ACCESS_INDEX_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
} else if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
dstAccessMask |= VK_ACCESS_UNIFORM_READ_BIT;
dstStageMask |=
(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
} else if (mUsage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
// TODO: implement me
}
VkBufferMemoryBarrier barrier{
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = dstAccessMask,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.size = VK_WHOLE_SIZE,
.offset = byteOffset,
.size = numBytes,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0, nullptr, 1,
@@ -151,13 +151,13 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
#elif FVK_ENABLED(FVK_DEBUG_SYSTRACE)
#include <utils/Systrace.h>
#define FVK_SYSTRACE_CONTEXT() SYSTRACE_CONTEXT()
#define FVK_SYSTRACE_START(marker) SYSTRACE_NAME_BEGIN(marker)
#define FVK_SYSTRACE_END() SYSTRACE_NAME_END()
#define FVK_SYSTRACE_SCOPE() SYSTRACE_NAME(__func__)
#define FVK_PROFILE_MARKER(marker) FVK_SYSTRACE_SCOPE()
#include <private/utils/Tracing.h>
#define FVK_SYSTRACE_CONTEXT() FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT)
#define FVK_SYSTRACE_START(marker) FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, marker)
#define FVK_SYSTRACE_END() FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT)
#define FVK_SYSTRACE_SCOPE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
#define FVK_PROFILE_MARKER(marker) FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
#else
#define FVK_SYSTRACE_CONTEXT()
@@ -358,12 +358,11 @@ void VulkanDescriptorSetCache::updateSamplerImpl(VkDescriptorSet vkset, uint8_t
range.levelCount = 1;
range.layerCount = 1;
}
VkDescriptorImageInfo info{
VkDescriptorImageInfo info = {
.sampler = sampler,
.imageView = texture->getView(range),
.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout()),
.imageLayout = fvkutils::getVkLayout(texture->getSamplerLayout()),
};
VkWriteDescriptorSet descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
+1 -1
View File
@@ -622,7 +622,7 @@ void VulkanDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::S
auto& commands = mCommands.get();
// Unlike uploaded textures or swapchains, we need to explicit transition this
// texture into the read layout.
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::READ_ONLY);
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::FRAG_READ);
if (imgData.external.valid()) {
mExternalImageManager.addExternallySampledTexture(texture, externalImage);
+28 -2
View File
@@ -93,7 +93,32 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
case DescriptorType::SAMPLER_EXTERNAL:
fromStageFlags(binding.stageFlags, binding.binding, mask.externalSampler);
UTILS_FALLTHROUGH;
case DescriptorType::SAMPLER: {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
break;
}
@@ -495,7 +520,8 @@ void VulkanRenderTarget::emitBarriersEndRenderPass(VulkanCommandBuffer& commands
}
} else {
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
if (texture->isSampleable() &&
!texture->transitionLayout(&commands, range, VulkanLayout::FRAG_READ)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
}
@@ -234,6 +234,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
VulkanAttachment const srcAttachment = srcTarget->getColor0();
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
VulkanLayout const srcLayout = srcAttachment.getLayout();
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
VkImageCopy const imageCopyRegion = {
@@ -270,7 +271,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
fvkutils::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
// Restore the source image layout.
srcTexture->transitionLayout(cmdbuffer, srcRange, srcTexture->getDefaultLayout());
srcTexture->transitionLayout(cmdbuffer, srcRange, srcLayout);
vkEndCommandBuffer(cmdbuffer);
@@ -125,7 +125,7 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
fvkutils::transitionLayout(cmdbuffer, {
.image = image->image,
.oldLayout = VulkanLayout::UNDEFINED,
.newLayout = VulkanLayout::READ_WRITE, // (= VK_IMAGE_LAYOUT_GENERAL)
.newLayout = VulkanLayout::STAGING, // (= VK_IMAGE_LAYOUT_GENERAL)
.subresources = { aspectFlags, 0, 1, 0, 1 },
});
return image;
+21 -21
View File
@@ -125,7 +125,7 @@ inline VulkanLayout getDefaultLayoutImpl(TextureUsage usage) {
return VulkanLayout::COLOR_ATTACHMENT;
}
// Finally, the layout for an immutable texture is optimal read-only.
return VulkanLayout::READ_ONLY;
return VulkanLayout::FRAG_READ;
}
inline VulkanLayout getDefaultLayoutImpl(VkImageUsageFlags vkusage) {
@@ -187,7 +187,7 @@ VkImageUsageFlags getUsage(VulkanContext const& context, uint8_t samples,
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(physicalDevice, vkFormat, &props);
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mState->mVkFormat << " is not "
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << vkFormat << " is not "
"sampleable with optimal tiling." << utils::io::endl;
}
}
@@ -691,6 +691,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
<< " is skipped because of no change in layout" << utils::io::endl;
#endif
}
return hasTransitions;
}
@@ -700,16 +701,15 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
VkImageLayout const layout =
fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
@@ -723,15 +723,15 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageLayout const layout
= fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
+12 -2
View File
@@ -145,8 +145,14 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
VkImageSubresourceRange const& getPrimaryViewRange() const { return mPrimaryViewRange; }
VulkanLayout getPrimaryImageLayout() const {
return getLayout(mPrimaryViewRange.baseArrayLayer, mPrimaryViewRange.baseMipLevel);
VulkanLayout getSamplerLayout() const {
if (!isSampleable()) {
return VulkanLayout::UNDEFINED;
}
if (mState->mUsage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
return VulkanLayout::DEPTH_SAMPLER;
}
return VulkanLayout::FRAG_READ;
}
// Returns the layout for the intended use of this texture (and not the expected layout at the
@@ -180,6 +186,10 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
return mState->mUsage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
}
bool isSampleable() const {
return mState->mUsage & VK_IMAGE_USAGE_SAMPLED_BIT;
}
bool getIsProtected() const {
return mState->mIsProtected;
}
+24 -22
View File
@@ -42,20 +42,22 @@ getVkTransition(const VulkanLayoutTransition& transition) {
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
break;
case VulkanLayout::COLOR_ATTACHMENT:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VulkanLayout::READ_WRITE:
case VulkanLayout::STAGING:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::READ_ONLY:
case VulkanLayout::FRAG_READ:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::VERT_READ:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
break;
case VulkanLayout::TRANSFER_SRC:
srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
@@ -69,7 +71,7 @@ getVkTransition(const VulkanLayoutTransition& transition) {
srcStage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VulkanLayout::DEPTH_SAMPLER:
srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
@@ -84,19 +86,21 @@ getVkTransition(const VulkanLayoutTransition& transition) {
switch (transition.newLayout) {
case VulkanLayout::COLOR_ATTACHMENT:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dstStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::READ_WRITE:
case VulkanLayout::STAGING:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::READ_ONLY:
case VulkanLayout::FRAG_READ:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::VERT_READ:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
break;
case VulkanLayout::TRANSFER_SRC:
dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
@@ -112,10 +116,8 @@ getVkTransition(const VulkanLayoutTransition& transition) {
dstStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
break;
case VulkanLayout::DEPTH_SAMPLER:
dstAccessMask =
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::PRESENT:
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
@@ -138,7 +140,6 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
}
auto [srcAccessMask, dstAccessMask, srcStage, dstStage, oldLayout, newLayout]
= getVkTransition(transition);
if (oldLayout == newLayout) {
return false;
}
@@ -155,7 +156,7 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
.image = transition.image,
.subresourceRange = transition.subresources,
};
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
return true;
}
@@ -264,8 +265,9 @@ utils::io::ostream& operator<<(utils::io::ostream& out,
const filament::backend::VulkanLayout& layout) {
switch (layout) {
CASE(UNDEFINED)
CASE(READ_ONLY)
CASE(READ_WRITE)
CASE(FRAG_READ)
CASE(VERT_READ)
CASE(STAGING)
CASE(TRANSFER_SRC)
CASE(TRANSFER_DST)
CASE(DEPTH_ATTACHMENT)
+10 -8
View File
@@ -32,9 +32,11 @@ enum class VulkanLayout : uint8_t {
// any transition.
UNDEFINED,
// Fragment/vertex shader accessible layout for reading and writing.
READ_WRITE,
// Fragment/vertex shader accessible layout for reading only.
READ_ONLY,
STAGING,
// Fragment shader accessible layout for reading only.
FRAG_READ,
// Vertex shader accessible layout for reading only.
VERT_READ,
// For the source of a copy operation.
TRANSFER_SRC,
// For the destination of a copy operation.
@@ -65,9 +67,10 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
switch (layout) {
case VulkanLayout::UNDEFINED:
return VK_IMAGE_LAYOUT_UNDEFINED;
case VulkanLayout::READ_WRITE:
case VulkanLayout::STAGING:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::READ_ONLY:
case VulkanLayout::FRAG_READ:
case VulkanLayout::VERT_READ:
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
case VulkanLayout::TRANSFER_SRC:
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
@@ -80,9 +83,8 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
case VulkanLayout::PRESENT:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
// Filament sometimes samples from one miplevel while writing to another level in the
// same texture (e.g. bloom does this). Moreover we'd like to avoid lots of expensive
// layout transitions. So, keep it simple and use GENERAL for all color-attachable
// textures.
// same texture (e.g. bloom does this). So, keep it simple and use GENERAL for all
// color-attachable textures.
case VulkanLayout::COLOR_ATTACHMENT:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
+101 -131
View File
@@ -234,6 +234,9 @@ WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfi
printAdapterDetails(mAdapter);
#endif
mDevice = mPlatform.requestDevice(mAdapter);
wgpu::Limits supportedLimits{};
mDevice.GetLimits(&supportedLimits);
mMinUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment;
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printDeviceDetails(mDevice);
#endif
@@ -468,8 +471,7 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
mSwapChain = constructHandle<WebGPUSwapChain>(sch, std::move(surface), surfaceSize, mAdapter,
mDevice, flags);
assert_invariant(mSwapChain);
WebGPUDescriptorSet::initializeDummyResourcesIfNotAlready(mDevice,
mSwapChain->getColorFormat());
FWGPU_LOGW << "WebGPU support is still essentially a no-op at this point in development (only "
"background components have been instantiated/selected, such as surface/screen, "
"graphics device/GPU, etc.), thus nothing is being drawn to the screen."
@@ -721,17 +723,20 @@ size_t WebGPUDriver::getMaxArrayTextureLayers() {
void WebGPUDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& p,
uint32_t byteOffset) {
updateGPUBuffer(handleCast<WGPUIndexBuffer>(ibh), std::move(p), byteOffset);
handleCast<WGPUIndexBuffer>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
scheduleDestroy(std::move(p));
}
void WebGPUDriver::updateBufferObject(Handle<HwBufferObject> ibh, BufferDescriptor&& p,
uint32_t byteOffset) {
updateGPUBuffer(handleCast<WGPUBufferObject>(ibh), std::move(p), byteOffset);
handleCast<WGPUBufferObject>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
scheduleDestroy(std::move(p));
}
void WebGPUDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> ibh,
BufferDescriptor&& p, uint32_t byteOffset) {
updateGPUBuffer(handleCast<WGPUBufferObject>(ibh), std::move(p), byteOffset);
handleCast<WGPUBufferObject>(ibh)->updateGPUBuffer(p, byteOffset, mQueue);
scheduleDestroy(std::move(p));
}
void WebGPUDriver::resetBufferObject(Handle<HwBufferObject> boh) {
@@ -743,8 +748,8 @@ void WebGPUDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t in
auto* vertexBuffer = handleCast<WGPUVertexBuffer>(vbh);
auto* bufferObject = handleCast<WGPUBufferObject>(boh);
assert_invariant(index < vertexBuffer->buffers.size());
assert_invariant(bufferObject->buffer.GetUsage() & wgpu::BufferUsage::Vertex);
vertexBuffer->buffers[index] = bufferObject->buffer;
assert_invariant(bufferObject->getBuffer().GetUsage() & wgpu::BufferUsage::Vertex);
vertexBuffer->buffers[index] = bufferObject->getBuffer();
}
void WebGPUDriver::update3DImage(Handle<HwTexture> th,
@@ -787,7 +792,7 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
// FWGPU_LOGW << "Non Default render target"
// << utils::io::endl;
// }
wgpu::RenderPassDescriptor renderPassDescriptor2;
wgpu::RenderPassDescriptor renderPassDescriptor;
wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{
.view = mSwapChain->getDepthTextureView(),
.depthLoadOp = WGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
@@ -799,33 +804,12 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
.stencilClearValue = params.clearStencil,
.stencilReadOnly = (params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0
};
renderTarget->setUpRenderPassAttachments(renderPassDescriptor2, mTextureView, params);
renderPassDescriptor2.depthStencilAttachment = &depthStencilAttachment;
// TODO: Remove this code once WebGPU pipeline is implemented
static float red = 1.0f;
if (red - 0.01 > 0) {
red -= 0.01;
} else {
red = 1.0f;
}
renderTarget->setUpRenderPassAttachments(renderPassDescriptor, mTextureView, params);
renderPassDescriptor.depthStencilAttachment = &depthStencilAttachment;
assert_invariant(mTextureView);
wgpu::RenderPassColorAttachment renderPassColorAttachment = {
.view = mTextureView,
// TODO: remove this code once WebGPU Pipeline is implemented with render targets, pipeline and buffers.
.depthSlice = wgpu::kDepthSliceUndefined,
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store,
.clearValue = wgpu::Color{red, 0 , 0 , 1},
};
wgpu::RenderPassDescriptor renderPassDescriptor = {
.colorAttachmentCount = 1,
.colorAttachments = &renderPassColorAttachment,
.depthStencilAttachment = nullptr,
.timestampWrites = nullptr,
};
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor2);
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor);
mRenderPassEncoder.SetViewport(params.viewport.left, params.viewport.bottom,
params.viewport.width, params.viewport.height, params.depthRange.near, params.depthRange.far);
}
@@ -976,18 +960,12 @@ void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
mRenderPassEncoder.SetVertexBuffer(i, renderPrimitive->vertexBuffer->buffers[i]);
}
mRenderPassEncoder.SetIndexBuffer(renderPrimitive->indexBuffer->buffer,
mRenderPassEncoder.SetIndexBuffer(renderPrimitive->indexBuffer->getBuffer(),
renderPrimitive->indexBuffer->indexFormat);
}
void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
// Calling DrawIndexed with "firstInstance = 0" results in a NON spinning triangle
// mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 0);
// Calling DrawIndexed with "firstInstance = 1" results in a spinning triangle
mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 1);
// Calling Draw with "firstInstance = 0" results in a NON spinning triangle
// Calling Draw with "firstInstance = 1" results in a spinning triangle
// mRenderPassEncoder.Draw(indexCount, instanceCount, 0, 1);
mRenderPassEncoder.DrawIndexed(indexCount, instanceCount, indexOffset, 0, 0);
}
void WebGPUDriver::draw(PipelineState, Handle<HwRenderPrimitive>, uint32_t indexOffset,
@@ -1018,8 +996,11 @@ void WebGPUDriver::updateDescriptorSetBuffer(Handle<HwDescriptorSet> dsh,
auto buffer = handleCast<WGPUBufferObject>(boh);
if (!bindGroup->getIsLocked()) {
// TODO making assumptions that size and offset mean the same thing here.
FILAMENT_CHECK_PRECONDITION(offset % mMinUniformBufferOffsetAlignment == 0)
<< "Binding offset must be multiple of " << mMinUniformBufferOffsetAlignment
<< "But requested offset is " << offset;
wgpu::BindGroupEntry entry{ .binding = static_cast<uint32_t>(binding * 2),
.buffer = buffer->buffer,
.buffer = buffer->getBuffer(),
.offset = offset,
.size = size };
bindGroup->addEntry(entry.binding, std::move(entry));
@@ -1051,115 +1032,105 @@ void WebGPUDriver::bindDescriptorSet(Handle<HwDescriptorSet> dsh,
const auto bindGroup = handleCast<WebGPUDescriptorSet>(dsh);
const auto wbg = bindGroup->lockAndReturn(mDevice);
assert_invariant(mRenderPassEncoder);
// TODO is this how we should be getting the dynamic offsets?
// should we add offsets for unused entries or is the input already have them?
// this implementation assumes unused entries are not provided, and adds dummy values.
// The count also includes unused entities, as not doing so produces errors
const size_t dynamicOffsetCount = bindGroup->countEntitiesWithDynamicOffsets();
uint32_t const* const dynamicOffsetsWithUnused = bindGroup->setDynamicOffsets(offsets.data());
mRenderPassEncoder.SetBindGroup(setIndex, wbg, dynamicOffsetCount, dynamicOffsetsWithUnused);
mRenderPassEncoder.SetBindGroup(setIndex, wbg, dynamicOffsetCount, offsets.data());
}
void WebGPUDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
}
wgpu::Sampler WebGPUDriver::makeSampler(SamplerParams const& params) {
wgpu::SamplerDescriptor desc;
wgpu::SamplerDescriptor desc{};
desc.label = "TODO";
desc.addressModeU = fWrapModeToWAddressMode(params.wrapS);
desc.addressModeV = fWrapModeToWAddressMode(params.wrapR);
desc.addressModeW = fWrapModeToWAddressMode(params.wrapT);
switch (params.filterMag) {
case SamplerMagFilter::NEAREST: {
desc.magFilter = wgpu::FilterMode::Nearest;
break;
if (params.compareMode == SamplerCompareMode::COMPARE_TO_TEXTURE) {
switch (params.filterMag) {
case SamplerMagFilter::NEAREST: {
desc.magFilter = wgpu::FilterMode::Nearest;
break;
}
case SamplerMagFilter::LINEAR: {
desc.magFilter = wgpu::FilterMode::Linear;
break;
}
}
case SamplerMagFilter::LINEAR: {
desc.magFilter = wgpu::FilterMode::Linear;
break;
}
}
switch (params.filterMin) {
case SamplerMinFilter::NEAREST: {
desc.minFilter = wgpu::FilterMode::Nearest;
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
// suffice
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::LINEAR: {
desc.minFilter = wgpu::FilterMode::Linear;
// Metal Driver uses an explicit not-mipmapped value webgpu lacks. Nearest should
// suffice
switch (params.filterMin) {
case SamplerMinFilter::NEAREST: {
desc.minFilter = wgpu::FilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
break;
}
case SamplerMinFilter::LINEAR: {
desc.minFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::MipmapFilterMode::Undefined;
break;
}
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
desc.minFilter = wgpu::FilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
desc.minFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::NEAREST_MIPMAP_NEAREST: {
desc.minFilter = wgpu::FilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::LINEAR_MIPMAP_NEAREST: {
desc.minFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::MipmapFilterMode::Nearest;
break;
}
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
desc.minFilter = wgpu::FilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
break;
break;
}
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
desc.minFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
break;
}
}
case SamplerMinFilter::NEAREST_MIPMAP_LINEAR: {
desc.minFilter = wgpu::FilterMode::Nearest;
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
break;
}
case SamplerMinFilter::LINEAR_MIPMAP_LINEAR: {
desc.minFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::MipmapFilterMode::Linear;
break;
}
}
switch (params.compareFunc) {
case SamplerCompareFunc::LE: {
desc.compare = wgpu::CompareFunction::LessEqual;
break;
}
case SamplerCompareFunc::GE: {
desc.compare = wgpu::CompareFunction::GreaterEqual;
break;
}
case SamplerCompareFunc::L: {
desc.compare = wgpu::CompareFunction::Less;
break;
}
case SamplerCompareFunc::G: {
desc.compare = wgpu::CompareFunction::Greater;
break;
}
case SamplerCompareFunc::E: {
desc.compare = wgpu::CompareFunction::Equal;
break;
}
case SamplerCompareFunc::NE: {
desc.compare = wgpu::CompareFunction::NotEqual;
break;
}
case SamplerCompareFunc::A: {
desc.compare = wgpu::CompareFunction::Always;
break;
}
case SamplerCompareFunc::N: {
desc.compare = wgpu::CompareFunction::Never;
break;
switch (params.compareFunc) {
case SamplerCompareFunc::LE: {
desc.compare = wgpu::CompareFunction::LessEqual;
break;
}
case SamplerCompareFunc::GE: {
desc.compare = wgpu::CompareFunction::GreaterEqual;
break;
}
case SamplerCompareFunc::L: {
desc.compare = wgpu::CompareFunction::Less;
break;
}
case SamplerCompareFunc::G: {
desc.compare = wgpu::CompareFunction::Greater;
break;
}
case SamplerCompareFunc::E: {
desc.compare = wgpu::CompareFunction::Equal;
break;
}
case SamplerCompareFunc::NE: {
desc.compare = wgpu::CompareFunction::NotEqual;
break;
}
case SamplerCompareFunc::A: {
desc.compare = wgpu::CompareFunction::Always;
break;
}
case SamplerCompareFunc::N: {
desc.compare = wgpu::CompareFunction::Never;
break;
}
}
}
desc.maxAnisotropy = 1u << params.anisotropyLog2;
// Unused: WGPU lodMinClamp/lodMaxClamp unnecessary
// Unused: Filament's compareMode, WGPU lodMinClamp/lodMaxClamp
//TODO Once we can properly map to descriptorsetlayout use the sampler.
return mDevice.CreateSampler(/*&desc*/);
return mDevice.CreateSampler(&desc);
}
wgpu::AddressMode WebGPUDriver::fWrapModeToWAddressMode(const SamplerWrapMode& fWrapMode) {
switch (fWrapMode) {
@@ -1179,5 +1150,4 @@ wgpu::AddressMode WebGPUDriver::fWrapModeToWAddressMode(const SamplerWrapMode& f
return wgpu::AddressMode::Undefined;
}
} // namespace filament
+1 -20
View File
@@ -58,32 +58,13 @@ private:
[[nodiscard]] ShaderLanguage getShaderLanguage() const noexcept final;
[[nodiscard]] wgpu::Sampler makeSampler(SamplerParams const& params);
[[nodiscard]] static wgpu::AddressMode fWrapModeToWAddressMode(const filament::backend::SamplerWrapMode& fUsage);
template<typename GPUBufferObject>
void updateGPUBuffer(GPUBufferObject* gpuBufferObject, BufferDescriptor&& bufferDescriptor,
uint32_t byteOffset) {
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
<< "copyIntoBuffer called with a null buffer";
FILAMENT_CHECK_PRECONDITION(
bufferDescriptor.size + byteOffset <= gpuBufferObject->buffer.GetSize())
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
<< gpuBufferObject->buffer.GetSize() << " at offset " << byteOffset;
// TODO: All buffer objects are created with CopyDst usage.
// This may have some performance implications. That should be investigated later.
assert_invariant(gpuBufferObject->buffer.GetUsage() & wgpu::BufferUsage::CopyDst);
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
// buffer on return from the WriteBuffer.
mQueue.WriteBuffer(gpuBufferObject->buffer, byteOffset, bufferDescriptor.buffer,
bufferDescriptor.size);
scheduleDestroy(std::move(bufferDescriptor));
}
// the platform (e.g. OS) specific aspects of the WebGPU backend are strictly only
// handled in the WebGPUPlatform
WebGPUPlatform& mPlatform;
wgpu::Adapter mAdapter = nullptr;
wgpu::Device mDevice = nullptr;
uint32_t mMinUniformBufferOffsetAlignment;
wgpu::Queue mQueue = nullptr;
void* mNativeWindow = nullptr;
WebGPUSwapChain* mSwapChain = nullptr;
+143 -158
View File
@@ -41,15 +41,6 @@ constexpr wgpu::BufferUsage getBufferObjectUsage(
}
}
wgpu::Buffer createBuffer(wgpu::Device const& device, wgpu::BufferUsage usage, uint32_t size,
char const* label) {
wgpu::BufferDescriptor descriptor{ .label = label,
.usage = usage,
.size = size,
.mappedAtCreation = false };
return device.CreateBuffer(&descriptor);
}
wgpu::VertexFormat getVertexFormat(filament::backend::ElementType type, bool normalized, bool integer) {
using ElementType = filament::backend::ElementType;
using VertexFormat = wgpu::VertexFormat;
@@ -135,7 +126,7 @@ wgpu::StringView getUserTextureLabel(filament::backend::SamplerType target) {
case SamplerType::SAMPLER_3D:
return "a_3D_user_texture";
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return "a_cube_mape_array_user_texture";
return "a_cube_map_array_user_texture";
}
}
@@ -154,7 +145,7 @@ wgpu::StringView getUserTextureViewLabel(filament::backend::SamplerType target)
case SamplerType::SAMPLER_3D:
return "a_3D_user_texture_view";
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return "a_cube_mape_array_user_texture_view";
return "a_cube_map_array_user_texture_view";
}
}
@@ -162,6 +153,49 @@ wgpu::StringView getUserTextureViewLabel(filament::backend::SamplerType target)
namespace filament::backend {
void WGPUBufferBase::createBuffer(const wgpu::Device& device, wgpu::BufferUsage usage,
uint32_t size, const char* label) {
// Write size must be divisible by 4. If the whole buffer is written to as is common, so must
// the buffer size.
size += (4 - (size % 4)) % 4;
wgpu::BufferDescriptor descriptor{ .label = label,
.usage = usage,
.size = size,
.mappedAtCreation = false };
buffer = device.CreateBuffer(&descriptor);
}
void WGPUBufferBase::updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_t byteOffset,
wgpu::Queue queue) {
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
<< "copyIntoBuffer called with a null buffer";
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.size + byteOffset <= buffer.GetSize())
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
<< buffer.GetSize() << " at offset " << byteOffset;
FILAMENT_CHECK_PRECONDITION(byteOffset % 4 == 0)
<< "Byte offset must be a multiple of 4 but is " << byteOffset;
// TODO: All buffer objects are created with CopyDst usage.
// This may have some performance implications. That should be investigated later.
assert_invariant(buffer.GetUsage() & wgpu::BufferUsage::CopyDst);
size_t remainder = bufferDescriptor.size % 4;
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
// buffer on return from the WriteBuffer.
auto legalSize = bufferDescriptor.size - remainder;
queue.WriteBuffer(buffer, byteOffset, bufferDescriptor.buffer, legalSize);
if (remainder != 0) {
const uint8_t* remainderStart =
static_cast<const uint8_t*>(bufferDescriptor.buffer) + legalSize;
memcpy(mRemainderChunk.data(), remainderStart, remainder);
// Pad the remainder with zeros to ensure deterministic behavior, though GPU shouldn't
// access this
std::memset(mRemainderChunk.data() + remainder, 0, 4 - remainder);
queue.WriteBuffer(buffer, byteOffset + legalSize, &mRemainderChunk, 4);
}
}
WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
@@ -204,9 +238,10 @@ WGPUVertexBufferInfo::WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attribut
WGPUIndexBuffer::WGPUIndexBuffer(wgpu::Device const& device, uint8_t elementSize,
uint32_t indexCount)
: buffer(createBuffer(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
elementSize * indexCount, "index_buffer")),
indexFormat(elementSize == 2 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32) {}
: indexFormat(elementSize == 2 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32) {
createBuffer(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
elementSize * indexCount, "index_buffer");
}
WGPUVertexBuffer::WGPUVertexBuffer(wgpu::Device const& device, uint32_t vertexCount,
@@ -217,10 +252,10 @@ WGPUVertexBuffer::WGPUVertexBuffer(wgpu::Device const& device, uint32_t vertexCo
WGPUBufferObject::WGPUBufferObject(wgpu::Device const& device, BufferObjectBinding bindingType,
uint32_t byteCount)
: HwBufferObject(byteCount),
buffer(createBuffer(device, wgpu::BufferUsage::CopyDst | getBufferObjectUsage(bindingType),
byteCount, "buffer_object")),
bufferObjectBinding(bindingType) {}
: HwBufferObject(byteCount) {
createBuffer(device, wgpu::BufferUsage::CopyDst | getBufferObjectUsage(bindingType), byteCount,
"buffer_object");
}
wgpu::ShaderStage WebGPUDescriptorSetLayout::filamentStageToWGPUStage(ShaderStageFlags fFlags) {
wgpu::ShaderStage retStages = wgpu::ShaderStage::None;
@@ -255,8 +290,7 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
unsigned int samplerCount =
std::count_if(layout.bindings.begin(), layout.bindings.end(), [](auto& fEntry) {
return fEntry.type == DescriptorType::SAMPLER ||
fEntry.type == DescriptorType::SAMPLER_EXTERNAL;
return DescriptorSetLayoutBinding::isSampler(fEntry.type);
});
@@ -272,26 +306,44 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
entryInfo.binding = wEntry.binding;
switch (fEntry.type) {
case DescriptorType::SAMPLER_EXTERNAL:
case DescriptorType::SAMPLER: {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
auto& samplerEntry = wEntries.emplace_back();
auto& samplerEntryInfo = mBindGroupEntries.emplace_back();
samplerEntry.binding = fEntry.binding * 2 + 1;
samplerEntryInfo.binding = samplerEntry.binding;
samplerEntryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::SAMPLER;
samplerEntry.visibility = wEntry.visibility;
// We are simply hoping that undefined and defaults suffices here.
samplerEntry.sampler.type = wgpu::SamplerBindingType::NonFiltering; // Example default
wEntry.texture.sampleType = wgpu::TextureSampleType::Float; // Example default
// TODO: FIX! THIS IS HACK FOR HELLO-TRIANGLE!
if (baseLabel.find("Skybox") != std::string::npos ||
(baseLabel == "Filament Default Material_perView" && wEntry.binding == 22)) {
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
wEntry.texture.multisampled = isMultiSampledTypeDescriptor(fEntry.type);
// TODO: Set once we have the filtering values
if (isDepthDescriptor(fEntry.type)) {
samplerEntry.sampler.type = wgpu::SamplerBindingType::Comparison;
} else {
wEntry.texture.viewDimension =
wgpu::TextureViewDimension::e2D;// Example default
samplerEntry.sampler.type =
wgpu::SamplerBindingType::NonFiltering;
}
entryInfo.type = WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW;
break;
}
case DescriptorType::UNIFORM_BUFFER: {
@@ -302,7 +354,6 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
// TODO: Ideally we fill minBindingSize
break;
}
case DescriptorType::INPUT_ATTACHMENT: {
PANIC_POSTCONDITION("Input Attachment is not supported");
break;
@@ -311,6 +362,48 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
PANIC_POSTCONDITION("Shader storage is not supported");
break;
}
case DescriptorType::SAMPLER_EXTERNAL: {
PANIC_POSTCONDITION("External Sampler is not supported");
break;
}
}
if (isDepthDescriptor(fEntry.type))
{
wEntry.texture.sampleType = wgpu::TextureSampleType::Depth;
}
else if (isFloatDescriptor(fEntry.type))
{
// TODO: Set once we have the filtering values
wEntry.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat;
}
else if (isIntDescriptor(fEntry.type))
{
wEntry.texture.sampleType = wgpu::TextureSampleType::Sint;
}
else if (isUnsignedIntDescriptor(fEntry.type))
{
wEntry.texture.sampleType = wgpu::TextureSampleType::Uint;
}
if (is3dTypeDescriptor(fEntry.type))
{
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e3D;
}
else if (is2dTypeDescriptor(fEntry.type))
{
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2D;
}
else if (is2dArrayTypeDescriptor(fEntry.type))
{
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
}
else if (isCubeTypeDescriptor(fEntry.type))
{
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
}
else if (isCubeArrayTypeDescriptor(fEntry.type))
{
wEntry.texture.viewDimension = wgpu::TextureViewDimension::CubeArray;
}
// fEntry.count is unused currently
}
@@ -325,114 +418,26 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
WebGPUDescriptorSetLayout::~WebGPUDescriptorSetLayout() {}
wgpu::Buffer WebGPUDescriptorSet::sDummyUniformBuffer = nullptr;
wgpu::Texture WebGPUDescriptorSet::sDummyTexture = nullptr;
wgpu::TextureView WebGPUDescriptorSet::sDummyTextureView = nullptr;
wgpu::Sampler WebGPUDescriptorSet::sDummySampler = nullptr;
void WebGPUDescriptorSet::initializeDummyResourcesIfNotAlready(wgpu::Device const& device,
wgpu::TextureFormat aColorFormat) {
if (!sDummyUniformBuffer) {
wgpu::BufferDescriptor bufferDescriptor{
.label = "dummy_uniform_not_to_be_used",
.usage = wgpu::BufferUsage::Uniform,
.size = 4
};
sDummyUniformBuffer = device.CreateBuffer(&bufferDescriptor);
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer)
<< "Failed to create dummy uniform buffer?";
}
if (!sDummyTexture || !sDummyTextureView) {
wgpu::TextureDescriptor textureDescriptor{
.label = "dummy_texture_not_to_be_used",
.usage = wgpu::TextureUsage::TextureBinding,
.dimension = wgpu::TextureDimension::e2D,
.size = wgpu::Extent3D{ .width = 4, .height = 4, .depthOrArrayLayers = 1 },
.format = aColorFormat,
};
if (!sDummyTexture) {
sDummyTexture = device.CreateTexture(&textureDescriptor);
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer) << "Failed to create dummy texture?";
}
if (!sDummyTextureView) {
wgpu::TextureViewDescriptor textureViewDescriptor{
.label = "dummy_texture_view_not_to_be_used"
};
sDummyTextureView = sDummyTexture.CreateView(&textureViewDescriptor);
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer)
<< "Failed to create dummy texture view?";
}
}
if (!sDummySampler) {
wgpu::SamplerDescriptor samplerDescriptor{
.label = "dummy_sampler_not_to_be_used"
};
sDummySampler = device.CreateSampler(&samplerDescriptor);
FILAMENT_CHECK_POSTCONDITION(sDummyUniformBuffer) << "Failed to create dummy sampler?";
}
}
std::vector<wgpu::BindGroupEntry> WebGPUDescriptorSet::createDummyEntriesSortedByBinding(
std::vector<filament::backend::WebGPUDescriptorSetLayout::BindGroupEntryInfo> const&
bindGroupEntries) {
assert_invariant(WebGPUDescriptorSet::sDummyUniformBuffer &&
"Dummy uniform buffer must have been created before "
"creating dummy bind group entries.");
assert_invariant(
WebGPUDescriptorSet::sDummyTexture &&
"Dummy texture must have been created before creating dummy bind group entries.");
assert_invariant(
WebGPUDescriptorSet::sDummyTextureView &&
"Dummy texture view must have been created before creating dummy bind group entries.");
assert_invariant(
WebGPUDescriptorSet::sDummySampler &&
"Dummy sampler must have been created before creating dummy bind group entries.");
using filament::backend::WebGPUDescriptorSetLayout;
std::vector<wgpu::BindGroupEntry> entries;
entries.reserve(bindGroupEntries.size());
for (auto const& entryInfo: bindGroupEntries) {
auto& entry = entries.emplace_back();
entry.binding = entryInfo.binding;
switch (entryInfo.type) {
case WebGPUDescriptorSetLayout::BindGroupEntryType::UNIFORM_BUFFER:
entry.buffer = WebGPUDescriptorSet::sDummyUniformBuffer;
break;
case WebGPUDescriptorSetLayout::BindGroupEntryType::TEXTURE_VIEW:
entry.textureView = WebGPUDescriptorSet::sDummyTextureView;
break;
case WebGPUDescriptorSetLayout::BindGroupEntryType::SAMPLER:
entry.sampler = WebGPUDescriptorSet::sDummySampler;
break;
}
}
std::sort(entries.begin(), entries.end(),
[](wgpu::BindGroupEntry const& a, wgpu::BindGroupEntry const& b) {
return a.binding < b.binding;
});
return entries;
}
WebGPUDescriptorSet::WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries)
: mLayout(layout),
mEntriesSortedByBinding(createDummyEntriesSortedByBinding(bindGroupEntries)) {
mEntriesWithDynamicOffsetsCount(std::count_if(bindGroupEntries.begin(),
bindGroupEntries.end(), [](auto const& entry) { return entry.hasDynamicOffset; })) {
mEntries.resize(bindGroupEntries.size());
for (size_t i = 0; i < bindGroupEntries.size(); ++i) {
mEntries[i].binding = bindGroupEntries[i].binding;
}
// Establish the size of entries based on the layout. This should be reliable and efficient.
assert_invariant(INVALID_INDEX > mEntryIndexByBinding.size());
for (size_t i = 0; i < mEntryIndexByBinding.size(); i++) {
mEntryIndexByBinding[i] = INVALID_INDEX;
}
for (size_t index = 0; index < mEntriesSortedByBinding.size(); index++) {
wgpu::BindGroupEntry const& entry = mEntriesSortedByBinding[index];
for (size_t index = 0; index < mEntries.size(); index++) {
wgpu::BindGroupEntry const& entry = mEntries[index];
assert_invariant(entry.binding < mEntryIndexByBinding.size());
mEntryIndexByBinding[entry.binding] = static_cast<uint8_t>(index);
}
for (auto const& entry : bindGroupEntries) {
if (entry.hasDynamicOffset) {
assert_invariant(entry.binding < mEntriesByBindingWithDynamicOffsets.size());
mEntriesByBindingWithDynamicOffsets[entry.binding] = true;
}
}
mDynamicOffsets.reserve(mEntriesSortedByBinding.size());
}
WebGPUDescriptorSet::~WebGPUDescriptorSet() {
@@ -447,15 +452,15 @@ wgpu::BindGroup WebGPUDescriptorSet::lockAndReturn(const wgpu::Device& device) {
// TODO label? Should we just copy layout label?
wgpu::BindGroupDescriptor desc{
.layout = mLayout,
.entryCount = mEntriesSortedByBinding.size(),
.entries = mEntriesSortedByBinding.data()
.entryCount = mEntries.size(),
.entries = mEntries.data()
};
mBindGroup = device.CreateBindGroup(&desc);
FILAMENT_CHECK_POSTCONDITION(mBindGroup) << "Failed to create bind group?";
// once we have created the bind group itself we should no longer need any other state
mLayout = nullptr;
mEntriesSortedByBinding.clear();
mEntriesSortedByBinding.shrink_to_fit();
mEntries.clear();
mEntries.shrink_to_fit();
return mBindGroup;
}
@@ -473,34 +478,14 @@ void WebGPUDescriptorSet::addEntry(unsigned int index, wgpu::BindGroupEntry&& en
<< index;
uint8_t entryIndex = mEntryIndexByBinding[index];
FILAMENT_CHECK_POSTCONDITION(
entryIndex != INVALID_INDEX && entryIndex < mEntriesSortedByBinding.size())
entryIndex != INVALID_INDEX && entryIndex < mEntries.size())
<< "Invalid binding " << index;
entry.binding = index;
mEntriesSortedByBinding[entryIndex] = std::move(entry);
mEntriesByBindingAdded[index] = true;
}
uint32_t const* WebGPUDescriptorSet::setDynamicOffsets(uint32_t const* offsets) {
// mDynamicOffsets already reserves enough memory for the number of entries in the set
mDynamicOffsets.clear();
// this implementation copies the offsets to mDynamicOffsets, but also adds values for
// unused entries TODO: is this necessary?
size_t inputIndex = 0;
size_t outputIndex = 0;
for (auto const& entry : mEntriesSortedByBinding) {
if (mEntriesByBindingWithDynamicOffsets[entry.binding]) {
if (mEntriesByBindingAdded[entry.binding]) {
mDynamicOffsets[outputIndex++] = offsets[inputIndex++];
} else {
mDynamicOffsets[outputIndex++] = 0; // dummy offset, as it was never added
}
}
}
return mDynamicOffsets.data();
mEntries[entryIndex] = std::move(entry);
}
size_t WebGPUDescriptorSet::countEntitiesWithDynamicOffsets() const {
return mEntriesByBindingWithDynamicOffsets.count();
return mEntriesWithDynamicOffsetsCount;
}
WGPUTexture::WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
+21 -36
View File
@@ -28,7 +28,6 @@
#include <webgpu/webgpu_cpp.h>
#include <array>
#include <bitset>
#include <cstdint>
#include <vector>
@@ -44,7 +43,6 @@ public:
std::vector<wgpu::ConstantEntry> constants;
};
struct WGPUBufferObject;
// VertexBufferInfo contains layout info for Vertex Buffer based on WebGPU structs. In WebGPU each
// VertexBufferLayout is associated with a single vertex buffer. So number of mVertexBufferLayout
@@ -86,33 +84,37 @@ struct WGPUVertexBuffer : public HwVertexBuffer {
utils::FixedCapacityVector<wgpu::Buffer> buffers;
};
struct WGPUIndexBuffer : public HwIndexBuffer {
class WGPUBufferBase {
public:
void createBuffer(wgpu::Device const& device, wgpu::BufferUsage usage, uint32_t size,
char const* label);
void updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_t byteOffset,
wgpu::Queue queue);
const wgpu::Buffer& getBuffer() const { return buffer; }
protected:
wgpu::Buffer buffer;
private:
// 4 bytes to hold any extra chunk we need.
std::array<uint8_t,4> mRemainderChunk;
};
class WGPUIndexBuffer : public HwIndexBuffer, public WGPUBufferBase {
public:
WGPUIndexBuffer(wgpu::Device const &device, uint8_t elementSize,
uint32_t indexCount);
wgpu::Buffer buffer;
wgpu::IndexFormat indexFormat;
};
struct WGPUBufferObject : HwBufferObject {
class WGPUBufferObject : public HwBufferObject, public WGPUBufferBase {
public:
WGPUBufferObject(wgpu::Device const &device, BufferObjectBinding bindingType, uint32_t byteCount);
wgpu::Buffer buffer = nullptr;
const BufferObjectBinding bufferObjectBinding;
};
class WebGPUDescriptorSetLayout final : public HwDescriptorSetLayout {
public:
enum class BindGroupEntryType : uint8_t {
UNIFORM_BUFFER,
TEXTURE_VIEW,
SAMPLER
};
struct BindGroupEntryInfo final {
uint8_t binding = 0;
BindGroupEntryType type = BindGroupEntryType::UNIFORM_BUFFER;
bool hasDynamicOffset = false;
};
@@ -125,7 +127,7 @@ public:
private:
// TODO: If this is useful elsewhere, remove it from this class
// Convert Filament Shader Stage Flags bitmask to webgpu equivilant
// Convert Filament Shader Stage Flags bitmask to webgpu equivalent
static wgpu::ShaderStage filamentStageToWGPUStage(ShaderStageFlags fFlags);
std::vector<BindGroupEntryInfo> mBindGroupEntries;
wgpu::BindGroupLayout mLayout;
@@ -133,8 +135,6 @@ private:
class WebGPUDescriptorSet final : public HwDescriptorSet {
public:
static void initializeDummyResourcesIfNotAlready(wgpu::Device const&,
wgpu::TextureFormat aColorFormat);
WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries);
@@ -142,30 +142,15 @@ public:
wgpu::BindGroup lockAndReturn(wgpu::Device const&);
void addEntry(unsigned int index, wgpu::BindGroupEntry&& entry);
[[nodiscard]] uint32_t const* setDynamicOffsets(uint32_t const* offsets);
[[nodiscard]] bool getIsLocked() const { return mBindGroup != nullptr; }
[[nodiscard]] size_t countEntitiesWithDynamicOffsets() const;
private:
static wgpu::Buffer sDummyUniformBuffer;
static wgpu::Texture sDummyTexture;
static wgpu::TextureView sDummyTextureView;
static wgpu::Sampler sDummySampler;
static std::vector<wgpu::BindGroupEntry> createDummyEntriesSortedByBinding(
std::vector<filament::backend::WebGPUDescriptorSetLayout::BindGroupEntryInfo> const&);
// TODO: Consider storing what we used to make the layout. However we need to essentially
// Recreate some of the info (Sampler in slot X with the actual sampler) so letting Dawn confirm
// there isn't a mismatch may be easiest.
// Also storing the wgpu ObjectBase takes care of ownership challenges in theory
wgpu::BindGroupLayout mLayout = nullptr;
static constexpr uint8_t INVALID_INDEX = MAX_DESCRIPTOR_COUNT + 1;
std::array<uint8_t, MAX_DESCRIPTOR_COUNT> mEntryIndexByBinding{};
std::vector<wgpu::BindGroupEntry> mEntriesSortedByBinding;
std::bitset<MAX_DESCRIPTOR_COUNT> mEntriesByBindingWithDynamicOffsets{};
std::bitset<MAX_DESCRIPTOR_COUNT> mEntriesByBindingAdded{};
std::vector<uint32_t> mDynamicOffsets;
std::vector<wgpu::BindGroupEntry> mEntries;
const size_t mEntriesWithDynamicOffsetsCount;
wgpu::BindGroup mBindGroup = nullptr;
};
+30 -15
View File
@@ -32,6 +32,7 @@ static constexpr size_t CONFIG_COMMAND_BUFFERS_SIZE = 3 * CONFIG_MIN_COMMAND
using namespace filament;
using namespace filament::backend;
using namespace filament::math;
#ifndef FILAMENT_IOS
#include <imageio/ImageEncoder.h>
@@ -106,16 +107,35 @@ Handle<HwSwapChain> BackendTest::createSwapChain() {
return getDriverApi().createSwapChain(view.ptr, 0);
}
void BackendTest::fullViewport(RenderPassParams& params) {
fullViewport(params.viewport);
PipelineState BackendTest::getColorWritePipelineState() {
PipelineState result;
result.rasterState.colorWrite = true;
result.rasterState.depthWrite = false;
result.rasterState.depthFunc = RasterState::DepthFunc::A;
return result;
}
void BackendTest::fullViewport(Viewport& viewport) {
const NativeView& view = getNativeView();
viewport.left = 0;
viewport.bottom = 0;
viewport.width = view.width;
viewport.height = view.height;
filament::backend::Viewport BackendTest::getFullViewport() const {
const NativeView& view = getNativeView();
return Viewport {
.left = 0,
.bottom = 0,
.width = static_cast<uint32_t>(view.width),
.height = static_cast<uint32_t>(view.height)
};
}
filament::backend::RenderPassParams BackendTest::getClearColorRenderPass(float4 color) {
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR;
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.clearColor = color;
return params;
}
filament::backend::RenderPassParams BackendTest::getNoClearRenderPass() {
return RenderPassParams{};
}
void BackendTest::renderTriangle(
@@ -123,14 +143,9 @@ void BackendTest::renderTriangle(
Handle<filament::backend::HwRenderTarget> renderTarget,
Handle<filament::backend::HwSwapChain> swapChain,
Handle<filament::backend::HwProgram> program) {
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = {0.f, 0.f, 1.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = 512;
RenderPassParams params = getClearColorRenderPass();
params.viewport.width = 512;
params.viewport.height = 512;
renderTriangle(pipelineLayout, renderTarget, swapChain, program, params);
}
+8 -3
View File
@@ -52,9 +52,14 @@ protected:
filament::backend::Handle<filament::backend::HwSwapChain> createSwapChain();
// Helper methods to set the viewport to the full extent of the swap chain.
static void fullViewport(filament::backend::RenderPassParams& params);
static void fullViewport(filament::backend::Viewport& viewport);
static filament::backend::PipelineState getColorWritePipelineState();
// Gets the full back buffer's viewport
filament::backend::Viewport getFullViewport() const;
// If color is unset this defaults to using opaque cyan
static filament::backend::RenderPassParams getClearColorRenderPass(
filament::math::float4 color = filament::math::float4(0, 1, 1, 1));
static filament::backend::RenderPassParams getNoClearRenderPass();
void renderTriangle(
filament::backend::PipelineLayout const& pipelineLayout,
+14 -5
View File
@@ -56,26 +56,35 @@ Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) : mCleanup
mProgram = cleanup.add(api.createProgram(std::move(prog)));
if (!kLayouts.empty()) {
mDescriptorSetLayout =
cleanup.add(api.createDescriptorSetLayout(DescriptorSetLayout{ .bindings = kLayouts }));
mDescriptorSetLayout = cleanup.add(
api.createDescriptorSetLayout(DescriptorSetLayout{ .bindings = kLayouts }));
}
}
filament::backend::DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const {
DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const {
return mCleanup.add(api.createDescriptorSet(mDescriptorSetLayout));
}
filament::backend::ProgramHandle Shader::getProgram() const {
ProgramHandle Shader::getProgram() const {
assert(mProgram);
EXPECT_THAT(mProgram, ::testing::IsTrue())
<< "Shader program accessed despite being null.";
return mProgram;
}
filament::backend::DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
DescriptorSetLayoutHandle Shader::getDescriptorSetLayout() const {
EXPECT_THAT(mDescriptorSetLayout, ::testing::IsTrue())
<< "Shader descriptor set layout accessed despite being null.";
return mDescriptorSetLayout;
}
void Shader::addProgramToPipelineState(PipelineState& state) const {
state.program = getProgram();
// In case another shader was set first, clear the set layout and then set this shader's values.
state.pipelineLayout.setLayout = PipelineLayout::SetLayout();
if (mDescriptorSetLayout) {
state.pipelineLayout.setLayout[0] = { getDescriptorSetLayout() };
}
}
} // namespace test
+2
View File
@@ -90,6 +90,8 @@ public:
filament::backend::ProgramHandle getProgram() const;
filament::backend::DescriptorSetLayoutHandle getDescriptorSetLayout() const;
void addProgramToPipelineState(filament::backend::PipelineState& state) const;
filament::backend::DescriptorSetHandle createDescriptorSet(
filament::backend::DriverApi& api) const;
+13 -1
View File
@@ -118,7 +118,7 @@ ShaderGenerator::Blob ShaderGenerator::transpileShader(ShaderStage stage, std::s
} else if (backend == Backend::VULKAN) {
shader.insert(pos, "#define TARGET_VULKAN_ENVIRONMENT\n");
} else if (backend == Backend::WEBGPU) {
shader.insert(pos, "#define TARGET_VULKAN_ENVIRONMENT\n");
shader.insert(pos, "#define TARGET_WEBGPU_ENVIRONMENT\n");
}
const char* shaderCString = shader.c_str();
@@ -186,4 +186,16 @@ Program ShaderGenerator::getProgram(filament::backend::DriverApi&) noexcept {
return program;
}
Program ShaderGenerator::getProgramWithPushConstants(filament::backend::DriverApi&,
std::array<PushConstants, filament::backend::Program::SHADER_TYPE_COUNT> constants) {
Program program;
program.shaderLanguage(mShaderLanguage);
program.shader(ShaderStage::VERTEX, mVertexBlob.data(), mVertexBlob.size());
program.shader(ShaderStage::FRAGMENT, mFragmentBlob.data(), mFragmentBlob.size());
for (auto const stage : {ShaderStage::VERTEX, ShaderStage::FRAGMENT }) {
program.pushConstants(stage, constants[uint8_t(stage)]);
}
return program;
}
} // namespace test
+4
View File
@@ -48,6 +48,10 @@ public:
filament::backend::Program getProgram(filament::backend::DriverApi&) noexcept;
using PushConstants = utils::FixedCapacityVector<filament::backend::Program::PushConstant>;
filament::backend::Program getProgramWithPushConstants(filament::backend::DriverApi&,
std::array<PushConstants, filament::backend::Program::SHADER_TYPE_COUNT> constants);
private:
using ShaderStage = filament::backend::ShaderStage;
+1 -1
View File
@@ -184,7 +184,7 @@ std::vector<UniformConfig> GetUniformConfig(ShaderUniformType type) {
"backend_test", "test_tex", 0,
SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH, false };
return {{
"test_tex", DescriptorType::SAMPLER, samplerInfo
"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
}};
}
default:
@@ -113,4 +113,15 @@ TrianglePrimitive::PrimitiveHandle TrianglePrimitive::getRenderPrimitive() const
return mRenderPrimitive;
}
void TrianglePrimitive::bindWithPipelineState(DriverApi& api, PipelineState state) const {
state.primitiveType = PrimitiveType::TRIANGLES;
state.vertexBufferInfo = getVertexBufferInfo();
api.bindPipeline(state);
api.bindRenderPrimitive(getRenderPrimitive());
}
void TrianglePrimitive::draw(DriverApi& api) const {
api.draw2(0, 3, 1);
}
} // namespae test
@@ -55,6 +55,12 @@ public:
void updateIndices(const index_type* indices) noexcept;
void updateIndices(const index_type* indices, int count, int offset) noexcept;
VertexInfoHandle getVertexBufferInfo() const { return mVertexBufferInfo; }
void bindWithPipelineState(filament::backend::DriverApi& api,
filament::backend::PipelineState state) const;
void draw(filament::backend::DriverApi& api) const;
private:
size_t mVertexCount = 3;
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@@ -151,3 +151,6 @@ if __name__ == "__main__":
results.show_images(file_prefix)
else:
results.batch_move(args.batch)
print("--------------------------------------------------------")
print("REMEMBER TO RESYNC CMAKE AND UPDATE HASHES IN TEST FILES")
print("--------------------------------------------------------")
+7 -16
View File
@@ -302,22 +302,13 @@ TEST_F(BlitTest, ColorResolve) {
{{ dstColorTexture }}, {}, {}));
// Prep for rendering.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR;
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.clearColor = float4(1, 1, 0, 1);
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
RenderPassParams params = getClearColorRenderPass();
params.viewport.width = kSrcTexWidth;
params.viewport.height = kSrcTexHeight;
PipelineState state = {};
state.program = shader.getProgram();
state.pipelineLayout.setLayout[0] = { shader.getDescriptorSetLayout() };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
auto ubuffer = mCleanup.add(api.createBufferObject(sizeof(SimpleMaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
// Draw red triangle into srcRenderTarget.
@@ -328,11 +319,11 @@ TEST_F(BlitTest, ColorResolve) {
});
shader.bindUniform<SimpleMaterialParams>(api, ubuffer);
// FIXME: on Metal this triangle is not drawn. Can't understand why.
{
RenderFrame frame(api);
api.beginRenderPass(srcRenderTarget, params);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
triangle.bindWithPipelineState(api, state);
triangle.draw(api);
api.endRenderPass();
}
@@ -343,7 +334,7 @@ TEST_F(BlitTest, ColorResolve) {
SamplerMagFilter::NEAREST);
EXPECT_IMAGE(dstRenderTarget, getExpectations(),
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 0xebfac2ef));
ScreenshotParams(kDstTexWidth, kDstTexHeight, "ColorResolve", 531759687));
}
TEST_F(BlitTest, Blit2DTextureArray) {
+50 -42
View File
@@ -76,20 +76,11 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
// buffer. Only the first 3 vertices will be used.
TrianglePrimitive triangle(api, largeBuffers);
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f };
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
PipelineState state;
state.program = shader.getProgram();
state.pipelineLayout.setLayout[0] = { shader.getDescriptorSetLayout() };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
RenderPassParams params = getClearColorRenderPass();
params.viewport = getFullViewport();
// Create a uniform buffer.
// We use STATIC here, even though the buffer is updated, to force the Metal backend to use
@@ -162,6 +153,9 @@ TEST_F(BufferUpdatesTest, VertexBufferUpdate) {
TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
NONFATAL_FAIL_IF(SkipEnvironment(OperatingSystem::APPLE, Backend::VULKAN),
"All values including alpha are written as 0, see b/417254943");
constexpr int kTexWidth = 512;
constexpr int kTexHeight = 512;
auto& api = getDriverApi();
Cleanup cleanup(api);
@@ -169,6 +163,8 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
auto swapChain = cleanup.add(createSwapChain());
api.makeCurrent(swapChain, swapChain);
TrianglePrimitive const triangle(api);
// Create a program.
Shader shader = createShader();
@@ -182,9 +178,9 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
// Create a render target.
auto colorTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::RGBA8, 1, 512, 512, 1, TextureUsage::COLOR_ATTACHMENT));
TextureFormat::RGBA8, 1, kTexWidth, kTexHeight, 1, TextureUsage::COLOR_ATTACHMENT));
auto renderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR0, 512, 512, 1, 0, {{ colorTexture }}, {}, {}));
TargetBufferFlags::COLOR0, kTexWidth, kTexHeight, 1, 0, {{ colorTexture }}, {}, {}));
// Upload uniforms for the first triangle.
// Upload the uniform, but with an offset to accommodate the padding in the shader's
@@ -195,38 +191,50 @@ TEST_F(BufferUpdatesTest, BufferObjectUpdateWithOffset) {
.offset = { 0.0f, 0.0f, 0.0f, 0.0f }
});
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 0.f, 1.f, 1.f };
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = 512;
params.viewport.width = 512;
renderTriangle({ { shader.getDescriptorSetLayout() } }, renderTarget, swapChain,
shader.getProgram(), params);
{
RenderFrame frame(api);
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, scaleMinusOne, offset.x, and offset.y.
const UniformBindingConfig partialBindingConfig = {
.dataSize = sizeof(float) * 8,
.bufferSize = sizeof(SimpleMaterialParams) + 64,
.byteOffset = 64 + offsetof(SimpleMaterialParams, color.b)
};
shader.uploadUniform(api, ubuffer, partialBindingConfig,
std::array<float, 8>{
1.0f, 1.0f, // color.b, color.a
0.0f, 0.0f, 0.0f, 0.0f, // scale
0.5f, 0.5f // offset.x, offset.y
});
RenderPassParams clearParams = getClearColorRenderPass();
clearParams.viewport.height = kTexWidth;
clearParams.viewport.width = kTexHeight;
api.beginRenderPass(renderTarget, clearParams);
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
renderTriangle({{ shader.getDescriptorSetLayout() }},
renderTarget, swapChain, shader.getProgram(), params);
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
triangle.bindWithPipelineState(api, state);
triangle.draw(api);
api.endRenderPass();
// Upload uniforms for the second triangle. To test partial buffer updates, we'll only update
// color.b, color.a, scaleMinusOne, offset.x, and offset.y.
const UniformBindingConfig partialBindingConfig = {
.dataSize = sizeof(float) * 8,
.bufferSize = sizeof(SimpleMaterialParams) + 64,
.byteOffset = 64 + offsetof(SimpleMaterialParams, color.b)
};
shader.uploadUniform(api, ubuffer, partialBindingConfig,
std::array<float, 8>{
1.0f, 1.0f, // color.b, color.a
0.0f, 0.0f, 0.0f, 0.0f, // scale
0.5f, 0.5f // offset.x, offset.y
});
RenderPassParams noClearParams = getNoClearRenderPass();
noClearParams.viewport.height = kTexWidth;
noClearParams.viewport.width = kTexHeight;
api.beginRenderPass(renderTarget, noClearParams);
triangle.bindWithPipelineState(api, state);
triangle.draw(api);
api.endRenderPass();
}
EXPECT_IMAGE(renderTarget, getExpectations(),
ScreenshotParams(512, 512, "BufferObjectUpdateWithOffset", 91322442));
ScreenshotParams(kTexWidth, kTexHeight, "BufferObjectUpdateWithOffset", 2320747245));
api.flush();
api.commit(swapChain);
+5 -10
View File
@@ -120,7 +120,7 @@ TEST_F(BackendTest, FeedbackLoops) {
Shader shader = Shader(api, cleanup, ShaderConfig {
.vertexShader = fullscreenVs,
.fragmentShader = fullscreenFs,
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}, {"Params"}}
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo}, {"Params"}}
});
TrianglePrimitive const triangle(getDriverApi());
@@ -161,15 +161,10 @@ TEST_F(BackendTest, FeedbackLoops) {
for (int frame = 0; frame < kNumFrames; frame++) {
// Prep for rendering.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state;
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.program = shader.getProgram();
state.pipelineLayout.setLayout[0] = { shader.getDescriptorSetLayout() };
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
RenderPassParams params = getNoClearRenderPass();
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
+11 -11
View File
@@ -52,7 +52,7 @@ layout(location = 0, set = 0) uniform {samplerType} test_tex;
void main() {
vec2 fbsize = vec2(512);
vec2 uv = gl_FragCoord.xy / fbsize;
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT)
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT) || defined(TARGET_WEBGPU_ENVIRONMENT)
uv.y = 1.0 - uv.y;
#endif
fragColor = vec4(texture(test_tex, uv).rgb, 1.0f);
@@ -73,7 +73,7 @@ float getLayer(in sampler2DArray s) { return 2.0f; }
void main() {
vec2 fbsize = vec2(512);
vec2 uv = gl_FragCoord.xy / fbsize;
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT)
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT) || defined(TARGET_WEBGPU_ENVIRONMENT)
uv.y = 1.0 - uv.y;
#endif
fragColor = vec4(texture(test_tex, vec3(uv, getLayer(test_tex))).rgb, 1.0f);
@@ -91,7 +91,7 @@ layout(location = 0, set = 0) uniform sampler2D test_tex;
void main() {
vec2 fbsize = vec2(512);
vec2 uv = gl_FragCoord.xy / fbsize;
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT)
#if defined(TARGET_METAL_ENVIRONMENT) || defined(TARGET_VULKAN_ENVIRONMENT) || defined(TARGET_WEBGPU_ENVIRONMENT)
uv.y = 1.0 - uv.y;
#endif
fragColor = vec4(textureLod(test_tex, uv, 1.0f).rgb, 1.0f);
@@ -215,7 +215,7 @@ TEST_F(LoadImageTest, UpdateImage2D) {
FAIL_IF(Backend::VULKAN, "Multiple test cases crash, see b/417481434");
// All of these test cases should result in the same rendered image, and thus the same hash.
static const uint32_t expectedHash = 3644679986;
static const uint32_t expectedHash = 1875922935;
struct TestCase {
const char* name;
@@ -308,7 +308,7 @@ TEST_F(LoadImageTest, UpdateImage2D) {
Shader shader(api, cleanup, ShaderConfig{
.vertexShader = mVertexShader,
.fragmentShader= fragment,
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}}
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo}}
});
// Create a Texture.
@@ -372,7 +372,7 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
getSamplerTypeName(textureFormat), fragmentTemplate);
Shader shader(api, cleanup, ShaderConfig{
.vertexShader = mVertexShader, .fragmentShader = fragment, .uniforms = {{
"test_tex", DescriptorType::SAMPLER, samplerInfo
"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
}}});
// Create a texture.
@@ -417,7 +417,7 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
defaultRenderTarget, swapChain, shader.getProgram());
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(512, 512, "UpdateImageSRGB", 359858623));
ScreenshotParams(512, 512, "UpdateImageSRGB", 3300305265));
api.commit(swapChain);
api.endFrame(0);
@@ -447,7 +447,7 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
Shader shader(api, cleanup, ShaderConfig {
.vertexShader = mVertexShader,
.fragmentShader = fragment,
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}}
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo}}
});
// Create a texture with 3 mip levels.
@@ -476,7 +476,7 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
defaultRenderTarget, swapChain, shader.getProgram());
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(512, 512, "UpdateImageMipLevel", 3644679986));
ScreenshotParams(512, 512, "UpdateImageMipLevel", 1875922935));
api.commit(swapChain);
api.endFrame(0);
@@ -511,7 +511,7 @@ TEST_F(LoadImageTest, UpdateImage3D) {
Shader shader(api, cleanup, ShaderConfig {
.vertexShader = mVertexShader,
.fragmentShader = fragment,
.uniforms = {{"test_tex", DescriptorType::SAMPLER, samplerInfo}}
.uniforms = {{"test_tex", DescriptorType::SAMPLER_2D_ARRAY_FLOAT, samplerInfo}}
});
// Create a texture.
@@ -550,7 +550,7 @@ TEST_F(LoadImageTest, UpdateImage3D) {
defaultRenderTarget, swapChain, shader.getProgram());
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(512, 512, "UpdateImage3D", 3644679986));
ScreenshotParams(512, 512, "UpdateImage3D", 1875922935));
}
api.stopCapture();
+4 -12
View File
@@ -102,19 +102,11 @@ TEST_F(BackendTest, MRT) {
{}, // depth
{})); // stencil
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = {0.f, 1.f, 0.f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
PipelineState state;
state.program = shader.getProgram();
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
RenderPassParams params = getClearColorRenderPass();
params.viewport = getFullViewport();
api.startCapture(0);
+12 -24
View File
@@ -82,7 +82,7 @@ TEST_F(BackendTest, TextureViewLod) {
.vertexShader = vertexShader,
.fragmentShader = fragmentTexturedLod,
.uniforms = {{
"backend_test_sib_tex", DescriptorType::SAMPLER, samplerInfo
"backend_test_sib_tex", DescriptorType::SAMPLER_2D_FLOAT, samplerInfo
}}
});
@@ -138,37 +138,25 @@ TEST_F(BackendTest, TextureViewLod) {
TargetBufferFlags::COLOR, 32, 32, 1, 0,
{texture, 2 /* level */, 0 /* layer */}, {}, {}));
{
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::NONE;
params.flags.discardStart = TargetBufferFlags::NONE;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {};
ps.program = whiteShader.getProgram();
ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false;
PipelineState state = getColorWritePipelineState();
whiteShader.addProgramToPipelineState(state);
RenderPassParams params = getNoClearRenderPass();
params.viewport = getFullViewport();
api.beginRenderPass(renderTarget, params);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
}
backend::Handle<HwRenderTarget> defaultRenderTarget =
cleanup.add(api.createDefaultRenderTarget(0));
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = {0.f, 0.f, 0.5f, 1.f};
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state = getColorWritePipelineState();
texturedShader.addProgramToPipelineState(state);
PipelineState state;
state.program = texturedShader.getProgram();
state.pipelineLayout.setLayout = { texturedShader.getDescriptorSetLayout() };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = SamplerCompareFunc::A;
state.rasterState.culling = CullingMode::NONE;
RenderPassParams params = getClearColorRenderPass();
params.viewport = getFullViewport();
DescriptorSetHandle descriptorSet13 = texturedShader.createDescriptorSet(api);
api.updateDescriptorSetTexture(descriptorSet13, 0, texture13, {
@@ -79,19 +79,11 @@ TEST_F(BackendTest, MissingRequiredAttributes) {
TrianglePrimitive triangle(api);
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f };
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
PipelineState state;
state.program = shader.getProgram();
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
RenderPassParams params = getClearColorRenderPass();
params.viewport = getFullViewport();
api.startCapture(0);
+38 -13
View File
@@ -21,11 +21,16 @@
#include "ShaderGenerator.h"
#include "Skip.h"
#include "TrianglePrimitive.h"
#include "backend/DriverEnums.h"
#include "backend/Handle.h"
#include <utils/Hash.h>
namespace test {
static ShaderGenerator::PushConstants gVertConstants;
static ShaderGenerator::PushConstants gFragConstants;
using namespace filament;
using namespace filament::backend;
@@ -79,10 +84,29 @@ void main() {
fragColor = vec4(pushConstants.red, pushConstants.green, pushConstants.blue, 1.0);
})";
void initPushConstants() {
// TODO: move this initialization to a more appropriate place.
gVertConstants.clear();
gFragConstants.clear();
gVertConstants.reserve(4);
gVertConstants.resize(4);
gVertConstants[pushConstantIndex.TRIANGLE_HIDE] = {"hideTriangle", backend::ConstantType::BOOL};
gVertConstants[pushConstantIndex.TRIANGLE_SCALE] = {"triangleScale", backend::ConstantType::FLOAT};
gVertConstants[pushConstantIndex.TRIANGLE_OFFSET_X] = {"triangleOffsetX", backend::ConstantType::FLOAT};
gVertConstants[pushConstantIndex.TRIANGLE_OFFSET_Y] = {"triangleOffsetY", backend::ConstantType::FLOAT};
gFragConstants.reserve(4);
gFragConstants.resize(4);
gFragConstants[pushConstantIndex.RED] = {"red", backend::ConstantType::FLOAT};
gFragConstants[pushConstantIndex.GREEN] = {"green", backend::ConstantType::FLOAT};
gFragConstants[pushConstantIndex.BLUE] = {"blue", backend::ConstantType::FLOAT};
}
TEST_F(BackendTest, PushConstants) {
SKIP_IF(Backend::OPENGL, "Push constants not supported on OpenGL");
FAIL_IF(Backend::VULKAN,
"Crashing due to no program set when setting push constants, see b/417477740");
initPushConstants();
auto& api = getDriverApi();
@@ -98,22 +122,20 @@ TEST_F(BackendTest, PushConstants) {
// Create a program.
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program p = shaderGen.getProgram(api);
Program p =
shaderGen.getProgramWithPushConstants(api, { gVertConstants, gFragConstants, {} });
ProgramHandle program = cleanup.add(api.createProgram(std::move(p)));
Handle<HwRenderTarget> renderTarget = cleanup.add(api.createDefaultRenderTarget());
TrianglePrimitive triangle(api);
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR0;
params.viewport = { 0, 0, 512, 512 };
params.clearColor = math::float4(0.0f, 0.0f, 1.0f, 1.0f);
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
RenderPassParams params = getClearColorRenderPass();
params.viewport = getFullViewport();
PipelineState ps = {};
ps.program = program;
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false;
@@ -121,6 +143,8 @@ TEST_F(BackendTest, PushConstants) {
api.beginFrame(0, 0, 0);
api.beginRenderPass(renderTarget, params);
api.bindPipeline(ps);
api.bindRenderPrimitive(triangle.getRenderPrimitive());
// Set the push constants to scale the triangle in half
api.setPushConstant(ShaderStage::VERTEX, pushConstantIndex.TRIANGLE_HIDE, false);
@@ -130,7 +154,7 @@ TEST_F(BackendTest, PushConstants) {
api.setPushConstant(ShaderStage::FRAGMENT, pushConstantIndex.RED, 0.25f);
api.setPushConstant(ShaderStage::FRAGMENT, pushConstantIndex.GREEN, 0.5f);
api.setPushConstant(ShaderStage::FRAGMENT, pushConstantIndex.BLUE, 1.0f);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw2(0, 3, 1);
// Draw another triangle, transposed to the upper-right.
api.setPushConstant(ShaderStage::VERTEX, pushConstantIndex.TRIANGLE_OFFSET_X, 0.5f);
@@ -140,7 +164,7 @@ TEST_F(BackendTest, PushConstants) {
api.setPushConstant(ShaderStage::FRAGMENT, pushConstantIndex.GREEN, 0.5f);
api.setPushConstant(ShaderStage::FRAGMENT, pushConstantIndex.BLUE, 0.25f);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw2(0, 3, 1);
// Draw a final triangle, transposed to the lower-left.
api.setPushConstant(ShaderStage::VERTEX, pushConstantIndex.TRIANGLE_OFFSET_X, -0.5f);
@@ -150,12 +174,13 @@ TEST_F(BackendTest, PushConstants) {
api.setPushConstant(ShaderStage::FRAGMENT, pushConstantIndex.GREEN, 0.25f);
api.setPushConstant(ShaderStage::FRAGMENT, pushConstantIndex.BLUE, 1.00f);
api.draw(ps, triangle.getRenderPrimitive(), 0, 3, 1);
api.draw2(0, 3, 1);
api.endRenderPass();
EXPECT_IMAGE(renderTarget, getExpectations(),
ScreenshotParams(512, 512, "pushConstants", 1957275826));
ScreenshotParams(params.viewport.width, params.viewport.height, "pushConstants",
3575588741));
api.commit(swapChain);
api.endFrame(0);
+11 -28
View File
@@ -279,14 +279,9 @@ TEST_F(ReadPixelsTest, ReadPixels) {
TrianglePrimitive const triangle(api);
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 0.f, 1.f, 1.f };
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = t.getRenderTargetSize();
RenderPassParams params = getClearColorRenderPass(math::float4(0, 0, 1, 1));
params.viewport.width = t.getRenderTargetSize();
params.viewport.height = t.getRenderTargetSize();
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
@@ -294,15 +289,12 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// Render a white triangle over blue.
api.beginRenderPass(renderTarget, params);
PipelineState state;
state.program = floatShader.getProgram();
PipelineState state = getColorWritePipelineState();
if (isUnsignedIntFormat(t.textureFormat)) {
state.program = uintShader.getProgram();
uintShader.addProgramToPipelineState(state);
} else {
floatShader.addProgramToPipelineState(state);
}
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
api.draw(state, triangle.getRenderPrimitive(), 0, 3, 1);
api.endRenderPass();
@@ -400,24 +392,15 @@ TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
TrianglePrimitive triangle(api);
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 0.f, 1.f, 1.f };
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.height = renderTargetSize;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
RenderPassParams params = getClearColorRenderPass(math::float4(0, 0, 1, 1));
params.viewport.width = renderTargetSize;
params.viewport.height = renderTargetSize;
void* buffer = calloc(1, renderTargetSize * renderTargetSize * 4);
PipelineState state;
state.program = shader.getProgram();
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
for (int iteration = 0; iteration < iterationCount; ++iteration) {
readPixelsFinished = false;
@@ -73,20 +73,11 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
1, // depth
usage)); // usage
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f };
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
PipelineState state;
state.program = shader.getProgram();
state.pipelineLayout.setLayout[0] = { shader.getDescriptorSetLayout() };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
RenderPassParams params = getClearColorRenderPass();
params.viewport = getFullViewport();
DescriptorSetHandle descriptorSet = shader.createDescriptorSet(api);
@@ -179,20 +170,11 @@ TEST_F(BackendTest, RenderExternalImage) {
// We're now free to release the buffer.
CVBufferRelease(pixBuffer);
RenderPassParams params = {};
fullViewport(params);
params.flags.clear = TargetBufferFlags::COLOR;
params.clearColor = { 0.f, 1.f, 0.f, 1.f };
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState state = getColorWritePipelineState();
shader.addProgramToPipelineState(state);
PipelineState state;
state.program = shader.getProgram();
state.pipelineLayout.setLayout[0] = { shader.getDescriptorSetLayout() };
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
RenderPassParams params = getClearColorRenderPass();
params.viewport = getFullViewport();
api.startCapture(0);
api.makeCurrent(swapChain, swapChain);
@@ -210,7 +192,7 @@ TEST_F(BackendTest, RenderExternalImage) {
api.commit(swapChain);
api.endFrame(0);
EXPECT_IMAGE(defaultRenderTarget, getExpectations(),
ScreenshotParams(512, 512, "RenderExternalImage", 267229901));
ScreenshotParams(512, 512, "RenderExternalImage", 1206264951));
api.stopCapture(0);
api.finish();
+15 -27
View File
@@ -80,8 +80,8 @@ TEST_F(BackendTest, ScissorViewportRegion) {
});
// Create source color and depth textures.
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, kNumLevels,
kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
Handle<HwTexture> srcTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D,
kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT));
Handle<HwTexture> depthTexture = cleanup.add(api.createTexture(SamplerType::SAMPLER_2D, 1,
TextureFormat::DEPTH16, 1, 512, 512, 1,
@@ -104,27 +104,21 @@ TEST_F(BackendTest, ScissorViewportRegion) {
// We purposely set the render target width and height to smaller than the texture, to check
// that this case is handled correctly.
Handle<HwRenderTarget> srcRenderTarget = cleanup.add(api.createRenderTarget(
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, kSrcRtHeight, kSrcRtHeight, 1, 0,
{srcTexture, kSrcLevel, 0}, {depthTexture, 0, 0}, {}));
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, kSrcRtHeight, kSrcRtHeight, 1,
0, { srcTexture, kSrcLevel, 0 }, { depthTexture, 0, 0 }, {}));
Handle<HwRenderTarget> fullRenderTarget = cleanup.add(api.createRenderTarget(TargetBufferFlags::COLOR,
kSrcTexHeight >> kSrcLevel, kSrcTexWidth >> kSrcLevel, 1, 0,
{srcTexture, kSrcLevel, 0}, {}, {}));
Handle<HwRenderTarget> fullRenderTarget = cleanup.add(
api.createRenderTarget(TargetBufferFlags::COLOR, kSrcTexHeight >> kSrcLevel,
kSrcTexWidth >> kSrcLevel, 1, 0, {srcTexture, kSrcLevel, 0}, {}, {}));
TrianglePrimitive triangle(api);
// Render a white triangle over blue.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR0;
RenderPassParams params = getClearColorRenderPass();
params.viewport = srcRect;
params.clearColor = math::float4(0.0f, 0.0f, 1.0f, 1.0f);
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {};
ps.program = shader.getProgram();
ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false;
PipelineState ps = getColorWritePipelineState();
shader.addProgramToPipelineState(ps);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
@@ -135,7 +129,7 @@ TEST_F(BackendTest, ScissorViewportRegion) {
api.endRenderPass();
EXPECT_IMAGE(fullRenderTarget, getExpectations(),
ScreenshotParams(kSrcTexWidth >> 1, kSrcTexHeight >> 1, "scissor", 0xAB3D1C53));
ScreenshotParams(kSrcTexWidth >> 1, kSrcTexHeight >> 1, "scissor", 15842520));
api.commit(swapChain);
api.endFrame(0);
@@ -196,17 +190,11 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
TrianglePrimitive triangle(api);
// Render a white triangle over blue.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR0;
RenderPassParams params = getClearColorRenderPass();
params.viewport = bottomLeftViewport;
params.clearColor = math::float4(0.0f, 0.0f, 1.0f, 1.0f);
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
PipelineState ps = {};
ps.program = shader.getProgram();
ps.rasterState.colorWrite = true;
ps.rasterState.depthWrite = false;
PipelineState ps = getColorWritePipelineState();
shader.addProgramToPipelineState(ps);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0, 0);
@@ -225,7 +213,7 @@ TEST_F(BackendTest, ScissorViewportEdgeCases) {
api.endRenderPass();
EXPECT_IMAGE(renderTarget, getExpectations(),
ScreenshotParams(512, 512, "ScissorViewportEdgeCases", 0x6BF00F31));
ScreenshotParams(512, 512, "ScissorViewportEdgeCases", 2199186852));
api.commit(swapChain);
api.endFrame(0);
+1 -1
View File
@@ -130,7 +130,7 @@ public:
*
* @param engine Reference to the filament::Engine associated with this BufferObject.
* @param buffer A BufferDescriptor representing the data used to initialize the BufferObject.
* @param byteOffset Offset in bytes into the BufferObject
* @param byteOffset Offset in bytes into the BufferObject. Must be multiple of 4.
*/
void setBuffer(Engine& engine, BufferDescriptor&& buffer, uint32_t byteOffset = 0);
+1 -1
View File
@@ -137,7 +137,7 @@ public:
* @param buffer A BufferDescriptor representing the data used to initialize the IndexBuffer.
* BufferDescriptor points to raw, untyped data that will be interpreted as
* either 16-bit or 32-bits indices based on the Type of this IndexBuffer.
* @param byteOffset Offset in *bytes* into the IndexBuffer
* @param byteOffset Offset in *bytes* into the IndexBuffer. Must be multiple of 4.
*/
void setBuffer(Engine& engine, BufferDescriptor&& buffer, uint32_t byteOffset = 0);
+8 -1
View File
@@ -19,7 +19,7 @@
#include <filament/FilamentAPI.h>
#include <filament/Color.h>
#include <filament/Engine.h>
#include <filament/MaterialEnums.h>
#include <backend/DriverEnums.h>
@@ -529,6 +529,13 @@ public:
void setStencilWriteMask(uint8_t writeMask,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
/**
* PostProcess and compute domain material instance must be commited manually. This call has
* no effect on surface domain materials.
* @param engine Filament engine
*/
void commit(Engine& engine) const;
protected:
// prevent heap allocation
~MaterialInstance() = default;
+26 -4
View File
@@ -373,18 +373,30 @@ struct RenderQuality {
* @see setAmbientOcclusionOptions()
*/
struct AmbientOcclusionOptions {
enum class AmbientOcclusionType : uint8_t {
SAO, //!< use Scalable Ambient Occlusion
GTAO, //!< use Ground Truth-Based Ambient Occlusion
};
AmbientOcclusionType aoType = AmbientOcclusionType::SAO;//!< Type of ambient occlusion algorithm.
float radius = 0.3f; //!< Ambient Occlusion radius in meters, between 0 and ~10.
float power = 1.0f; //!< Controls ambient occlusion's contrast. Must be positive.
float bias = 0.0005f; //!< Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm.
/**
* Self-occlusion bias in meters. Use to avoid self-occlusion.
* Between 0 and a few mm. No effect when aoType set to GTAO
*/
float bias = 0.0005f;
float resolution = 0.5f;//!< How each dimension of the AO buffer is scaled. Must be either 0.5 or 1.0.
float intensity = 1.0f; //!< Strength of the Ambient Occlusion effect.
float bilateralThreshold = 0.05f; //!< depth distance that constitute an edge for filtering
QualityLevel quality = QualityLevel::LOW; //!< affects # of samples used for AO.
QualityLevel lowPassFilter = QualityLevel::MEDIUM; //!< affects AO smoothness
QualityLevel quality = QualityLevel::LOW; //!< affects # of samples used for AO and params for filtering
QualityLevel lowPassFilter = QualityLevel::MEDIUM; //!< affects AO smoothness. Recommend setting to HIGH when aoType set to GTAO.
QualityLevel upsampling = QualityLevel::LOW; //!< affects AO buffer upsampling quality
bool enabled = false; //!< enables or disables screen-space ambient occlusion
bool bentNormals = false; //!< enables bent normals computation from AO, and specular AO
float minHorizonAngleRad = 0.0f; //!< min angle in radian to consider
float minHorizonAngleRad = 0.0f; //!< min angle in radian to consider. No effect when aoType set to GTAO.
/**
* Screen Space Cone Tracing (SSCT) options
* Ambient shadows from dominant light
@@ -402,6 +414,16 @@ struct AmbientOcclusionOptions {
bool enabled = false; //!< enables or disables SSCT
};
Ssct ssct; // %codegen_skip_javascript% %codegen_java_flatten%
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
struct Gtao {
uint8_t sampleSliceCount = 4; //!< # of slices. Higher value makes less noise.
uint8_t sampleStepsPerSlice = 3; //!< # of steps the radius is divided into for integration. Higher value makes less bias.
float thicknessHeuristic = 0.004f; //!< thickness heuristic, should be closed to 0
};
Gtao gtao; // %codegen_skip_javascript% %codegen_java_flatten%
};
/**
+1 -1
View File
@@ -221,7 +221,7 @@ public:
* index \p bufferIndex. BufferDescriptor points to raw, untyped data that will
* be copied as-is into the buffer.
* @param byteOffset Offset in *bytes* into the buffer at index \p bufferIndex of this vertex
* buffer set.
* buffer set. Must be multiple of 4.
*/
void setBufferAt(Engine& engine, uint8_t bufferIndex, BufferDescriptor&& buffer,
uint32_t byteOffset = 0);
+4 -3
View File
@@ -20,12 +20,13 @@
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <atomic>
@@ -90,8 +91,8 @@ void FrameInfoManager::beginFrame(DriverApi& driver, Config const& config, uint3
mLast = (mLast + 1) % POOL_COUNT;
break;
case TimerQueryResult::AVAILABLE: {
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("FrameInfo::elapsed", uint32_t(elapsed));
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "FrameInfo::elapsed", uint32_t(elapsed));
// conversion to our duration happens here
pFront = mQueries[mLast].pInfo;
pFront->frameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
+6 -6
View File
@@ -30,11 +30,12 @@
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/BinaryTreeArray.h>
#include <utils/JobSystem.h>
#include <utils/Log.h>
#include <utils/Slice.h>
#include <utils/Systrace.h>
#include <utils/compiler.h>
#include <utils/debug.h>
@@ -296,7 +297,7 @@ void Froxelizer::updateBoundingSpheres(
float4 const* UTILS_RESTRICT planesY,
float const* UTILS_RESTRICT planesZ) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// TODO: this could potentially be parallel_for'ized
@@ -579,7 +580,7 @@ void Froxelizer::froxelizeLights(FEngine& engine,
void Froxelizer::froxelizeLoop(FEngine& engine,
const mat4f& UTILS_RESTRICT viewMatrix,
const FScene::LightSoa& UTILS_RESTRICT lightData) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
Slice<FroxelThreadData> froxelThreadData = mFroxelShardedData;
memset(froxelThreadData.data(), 0, froxelThreadData.sizeInBytes());
@@ -593,7 +594,7 @@ void Froxelizer::froxelizeLoop(FEngine& engine,
spheres, directions, instances, &viewMatrix, &lcm ]
(size_t const count, size_t const offset, size_t const stride) {
SYSTRACE_NAME("FroxelizeLoop Job");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "FroxelizeLoop Job");
const mat4f& projection = mProjection;
const mat3f& vn = viewMatrix.upperLeft();
@@ -646,8 +647,7 @@ void Froxelizer::froxelizeLoop(FEngine& engine,
}
void Froxelizer::froxelizeAssignRecordsCompress() noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
Slice<FroxelThreadData> const froxelThreadData = mFroxelShardedData;
+4
View File
@@ -398,4 +398,8 @@ bool MaterialInstance::isDepthCullingEnabled() const noexcept {
return downcast(this)->isDepthCullingEnabled();
}
void MaterialInstance::commit(Engine& engine) const {
downcast(this)->commit(downcast(engine));
}
} // namespace filament
+94 -67
View File
@@ -100,7 +100,9 @@ using namespace backend;
static constexpr uint8_t kMaxBloomLevels = 12u;
static_assert(kMaxBloomLevels >= 3, "We require at least 3 bloom levels");
constexpr static float halton(unsigned int i, unsigned int const b) noexcept {
namespace {
constexpr float halton(unsigned int i, unsigned int const b) noexcept {
// skipping a bunch of entries makes the average of the sequence closer to 0.5
i += 409;
float f = 1.0f;
@@ -113,6 +115,19 @@ constexpr static float halton(unsigned int i, unsigned int const b) noexcept {
return r;
}
template <typename ValueType>
void setConstantParameter(FMaterial* const material, std::string_view const name,
ValueType value, bool& dirty) noexcept {
auto id = material->getSpecializationConstantId(name);
if (id.has_value()) {
if (material->setConstant(id.value(), value)) {
dirty = true;
}
}
}
} // anonymous
// ------------------------------------------------------------------------------------------------
PostProcessManager::PostProcessMaterial::PostProcessMaterial(StaticMaterialInfo const& info) noexcept
@@ -232,7 +247,7 @@ PostProcessManager::~PostProcessManager() noexcept = default;
void PostProcessManager::setFrameUniforms(DriverApi& driver,
TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
mPostProcessDescriptorSet.setFrameUniforms(driver, uniforms);
mSsrPassDescriptorSet.setFrameUniforms(uniforms);
mSsrPassDescriptorSet.setFrameUniforms(mEngine, uniforms);
}
void PostProcessManager::bindPostProcessDescriptorSet(DriverApi& driver) const noexcept {
@@ -289,6 +304,8 @@ static const PostProcessManager::StaticMaterialInfo sMaterialList[] = {
{ "mipmapDepth", MATERIAL(MIPMAPDEPTH) },
{ "sao", MATERIAL(SAO) },
{ "saoBentNormals", MATERIAL(SAOBENTNORMALS) },
{ "gtao", MATERIAL(GTAO) },
{ "gtaoBentNormals", MATERIAL(GTAOBENTNORMALS) },
{ "separableGaussianBlur1", MATERIAL(SEPARABLEGAUSSIANBLUR),
{ {"arraySampler", false}, {"componentCount", 1} } },
{ "separableGaussianBlur1L", MATERIAL(SEPARABLEGAUSSIANBLUR),
@@ -504,6 +521,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
if (config.picking) {
// FIXME: the DescriptorSetLayout must specify SAMPLER_FLOAT
data.picking = builder.createTexture("Picking Buffer", {
.width = width, .height = height,
.format = isES2 ? TextureFormat::RGBA8 : TextureFormat::RG32F });
@@ -653,7 +671,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
options, passBuilder = passBuilder]
(FrameGraphResources const& resources, auto const& data, DriverApi& driver) mutable {
// set structure sampler
mSsrPassDescriptorSet.prepareStructure(data.structure ?
mSsrPassDescriptorSet.prepareStructure(mEngine, data.structure ?
resources.getTexture(data.structure) : getOneTexture());
// set screen-space reflections and screen-space refractions
@@ -664,7 +682,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
// the history sampler is a regular texture2D
TextureHandle const history = data.history ?
resources.getTexture(data.history) : getZeroTexture();
mSsrPassDescriptorSet.prepareHistorySSR(history, reprojection, uvFromViewMatrix, options);
mSsrPassDescriptorSet.prepareHistorySSR(mEngine, history, reprojection, uvFromViewMatrix, options);
mSsrPassDescriptorSet.commit(mEngine);
@@ -845,12 +863,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
0.5f * cameraInfo.projection[0].x * desc.width,
0.5f * cameraInfo.projection[1].y * desc.height);
// Where the falloff function peaks
const float peak = 0.1f * options.radius;
const float intensity = (f::TAU * peak) * options.intensity;
// always square AO result, as it looks much better
const float power = options.power * 2.0f;
const auto invProjection = inverse(cameraInfo.projection);
const float inc = (1.0f / (sampleCount - 0.5f)) * spiralTurns * f::TAU;
@@ -861,40 +873,75 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::screenSpaceAmbientOcclusion(
0.0, 0.0, 0.0, 1.0
}};
auto& material = computeBentNormals ?
getPostProcessMaterial("saoBentNormals") :
getPostProcessMaterial("sao");
FMaterial const* const ma = material.getMaterial(mEngine);
std::string_view materialName;
if (options.aoType ==
AmbientOcclusionOptions::AmbientOcclusionType::GTAO) {
materialName = computeBentNormals ? "gtaoBentNormals" : "gtao";
} else {
materialName = computeBentNormals ? "saoBentNormals" : "sao";
}
auto& material = getPostProcessMaterial(materialName);
FMaterial const * const ma = material.getMaterial(mEngine);
FMaterialInstance* const mi = PostProcessMaterial::getMaterialInstance(ma);
mi->setParameter("depth", depth, {
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
// Set AO type specific material parameters
switch (options.aoType) {
case AmbientOcclusionOptions::AmbientOcclusionType::SAO: {
// Where the falloff function peaks
const float peak = 0.1f * options.radius;
const float intensity = (f::TAU * peak) * options.intensity;
// always square AO result, as it looks much better
const float power = options.power * 2.0f;
mi->setParameter("minHorizonAngleSineSquared",
std::pow(std::sin(options.minHorizonAngleRad), 2.0f));
mi->setParameter("intensity", intensity / sampleCount);
mi->setParameter("power", power);
mi->setParameter("peak2", peak * peak);
mi->setParameter("bias", options.bias);
mi->setParameter("sampleCount",
float2{ sampleCount, 1.0f / (sampleCount - 0.5f) });
mi->setParameter("spiralTurns", spiralTurns);
mi->setParameter("angleIncCosSin", float2{ std::cos(inc), std::sin(inc) });
break;
}
case AmbientOcclusionOptions::AmbientOcclusionType::GTAO: {
const auto sliceCount = static_cast<float>(options.gtao.sampleSliceCount);
mi->setParameter("stepsPerSlice",
static_cast<float>(options.gtao.sampleStepsPerSlice));
mi->setParameter("sliceCount",
float2{ sliceCount, 1.0f / sliceCount });
mi->setParameter("power", options.power);
mi->setParameter("radius", options.radius);
mi->setParameter("intensity", options.intensity);
mi->setParameter("thicknessHeuristic", options.gtao.thicknessHeuristic);
break;
}
}
// Set common material parameters
mi->setParameter("invRadiusSquared", 1.0f / (options.radius * options.radius));
mi->setParameter("depth", depth,
{ .filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST });
mi->setParameter("screenFromViewMatrix",
mat4f(screenFromClipMatrix * cameraInfo.projection));
mi->setParameter("resolution",
float4{ desc.width, desc.height, 1.0f / desc.width, 1.0f / desc.height });
mi->setParameter("invRadiusSquared",
1.0f / (options.radius * options.radius));
mi->setParameter("minHorizonAngleSineSquared",
std::pow(std::sin(options.minHorizonAngleRad), 2.0f));
mi->setParameter("projectionScale",
projectionScale);
mi->setParameter("projectionScaleRadius",
projectionScale * options.radius);
mi->setParameter("positionParams", float2{
invProjection[0][0], invProjection[1][1] } * 2.0f);
mi->setParameter("peak2", peak * peak);
mi->setParameter("bias", options.bias);
mi->setParameter("power", power);
mi->setParameter("intensity", intensity / sampleCount);
mi->setParameter("projectionScale", projectionScale);
mi->setParameter("projectionScaleRadius", projectionScale * options.radius);
mi->setParameter("positionParams",
float2{ invProjection[0][0], invProjection[1][1] } * 2.0f);
mi->setParameter("maxLevel", uint32_t(levelCount - 1));
mi->setParameter("sampleCount", float2{ sampleCount, 1.0f / (sampleCount - 0.5f) });
mi->setParameter("spiralTurns", spiralTurns);
mi->setParameter("angleIncCosSin", float2{ std::cos(inc), std::sin(inc) });
mi->setParameter("invFarPlane", 1.0f / -cameraInfo.zf);
mi->setParameter("ssctShadowDistance", options.ssct.shadowDistance);
mi->setParameter("ssctConeAngleTangeant", std::tan(options.ssct.lightConeRad * 0.5f));
mi->setParameter("ssctContactDistanceMaxInv", 1.0f / options.ssct.contactDistanceMax);
mi->setParameter("ssctConeAngleTangeant",
std::tan(options.ssct.lightConeRad * 0.5f));
mi->setParameter("ssctContactDistanceMaxInv",
1.0f / options.ssct.contactDistanceMax);
// light direction in view space
const mat4f view{ cameraInfo.getUserViewMatrix() };
const float3 l = normalize(
@@ -2631,25 +2678,15 @@ void PostProcessManager::configureTemporalAntiAliasingMaterial(
FMaterial* const ma = getPostProcessMaterial("taa").getMaterial(mEngine);
bool dirty = false;
auto setConstantParameter =
[&dirty](FMaterial* const material, std::string_view const name, auto value) noexcept {
auto id = material->getSpecializationConstantId(name);
if (id.has_value()) {
if (material->setConstant(id.value(), value)) {
dirty = true;
}
}
};
setConstantParameter(ma, "upscaling", taaOptions.upscaling);
setConstantParameter(ma, "historyReprojection", taaOptions.historyReprojection);
setConstantParameter(ma, "filterHistory", taaOptions.filterHistory);
setConstantParameter(ma, "filterInput", taaOptions.filterInput);
setConstantParameter(ma, "useYCoCg", taaOptions.useYCoCg);
setConstantParameter(ma, "preventFlickering", taaOptions.preventFlickering);
setConstantParameter(ma, "boxType", int32_t(taaOptions.boxType));
setConstantParameter(ma, "boxClipping", int32_t(taaOptions.boxClipping));
setConstantParameter(ma, "varianceGamma", taaOptions.varianceGamma);
setConstantParameter(ma, "upscaling", taaOptions.upscaling, dirty);
setConstantParameter(ma, "historyReprojection", taaOptions.historyReprojection, dirty);
setConstantParameter(ma, "filterHistory", taaOptions.filterHistory, dirty);
setConstantParameter(ma, "filterInput", taaOptions.filterInput, dirty);
setConstantParameter(ma, "useYCoCg", taaOptions.useYCoCg, dirty);
setConstantParameter(ma, "preventFlickering", taaOptions.preventFlickering, dirty);
setConstantParameter(ma, "boxType", int32_t(taaOptions.boxType), dirty);
setConstantParameter(ma, "boxClipping", int32_t(taaOptions.boxClipping), dirty);
setConstantParameter(ma, "varianceGamma", taaOptions.varianceGamma, dirty);
if (dirty) {
ma->invalidate();
// TODO: call Material::compile(), we can't do that now because it works only
@@ -2664,18 +2701,8 @@ FMaterialInstance* PostProcessManager::configureColorGradingMaterial(
FMaterial* const ma = material.getMaterial(mEngine);
bool dirty = false;
auto setConstantParameter =
[&dirty](FMaterial* const material, std::string_view const name, auto value) noexcept {
auto id = material->getSpecializationConstantId(name);
if (id.has_value()) {
if (material->setConstant(id.value(), value)) {
dirty = true;
}
}
};
setConstantParameter(ma, "isOneDimensional", colorGrading->isOneDimensional());
setConstantParameter(ma, "isLDR", colorGrading->isLDR());
setConstantParameter(ma, "isOneDimensional", colorGrading->isOneDimensional(), dirty);
setConstantParameter(ma, "isLDR", colorGrading->isLDR(), dirty);
if (dirty) {
ma->invalidate();
+24 -11
View File
@@ -40,12 +40,13 @@
#include "private/backend/CircularBuffer.h"
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/JobSystem.h>
#include <utils/Panic.h>
#include <utils/Slice.h>
#include <utils/Systrace.h>
#include <utils/Range.h>
#include <algorithm>
@@ -192,11 +193,11 @@ void RenderPass::appendCommands(FEngine const& engine,
Variant const variant,
float3 const cameraPosition,
float3 const cameraForwardVector) const noexcept {
SYSTRACE_CALL();
SYSTRACE_CONTEXT();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
// trace the number of visible renderables
SYSTRACE_VALUE32("visibleRenderables", visibleRenderables.size());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "visibleRenderables", visibleRenderables.size());
if (UTILS_UNLIKELY(visibleRenderables.empty())) {
// no renderables, we still need the sentinel and the command buffer size should be
// exactly 1.
@@ -272,7 +273,7 @@ void RenderPass::appendCustomCommand(Command* commands,
RenderPass::Command* RenderPass::sortCommands(
Command* const begin, Command* const end) noexcept {
SYSTRACE_NAME("sort commands");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "sort commands");
std::sort(begin, end);
@@ -289,7 +290,7 @@ RenderPass::Command* RenderPass::instanceify(DriverApi& driver,
DescriptorSetLayoutHandle perRenderableDescriptorSetLayoutHandle,
Command* curr, Command* const last,
int32_t const eyeCount) const noexcept {
SYSTRACE_NAME("instanceify");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "instanceify");
// instanceify works by scanning the **sorted** command stream, looking for repeat draw
// commands. When one is found, it is replaced by an instanced command.
@@ -492,7 +493,7 @@ void RenderPass::generateCommands(CommandTypeFlags commandTypeFlags, Command* co
float3 const cameraPosition, float3 const cameraForward,
uint8_t instancedStereoEyeCount) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// generateCommands() writes both the draw and depth commands simultaneously such that
// we go throw the list of renderables just once.
@@ -922,14 +923,14 @@ UTILS_NOINLINE // no need to be inlined
void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
Command const* first, Command const* last) const noexcept {
SYSTRACE_CALL();
SYSTRACE_CONTEXT();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
size_t const capacity = engine.getMinCommandBufferSize();
CircularBuffer const& circularBuffer = driver.getCircularBuffer();
if (first != last) {
SYSTRACE_VALUE32("commandCount", last - first);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "commandCount", last - first);
// The scissor rectangle is associated to a render pass, so the tracking can be local.
backend::Viewport currentScissor{ 0, 0, INT32_MAX, INT32_MAX };
@@ -942,6 +943,13 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
driver.scissor(mScissor);
}
// If we have a mColorPassDescriptorSet, we need to use its idea of "VSM" to select
// the descriptor set layout. Materials always offer both.
// If we don't have a mColorPassDescriptorSet, it doesn't matter because the layout
// are chosen via the variant only.
bool const useVsmDescriptorSetLayout =
mColorPassDescriptorSet ? mColorPassDescriptorSet->isVSM() : false;
bool const polygonOffsetOverride = mPolygonOffsetOverride;
PipelineState pipeline{
// initialize with polygon offset override
@@ -1051,8 +1059,13 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
// Each material has its own version of the per-view descriptor-set layout,
// because it depends on the material features (e.g. lit/unlit)
// TODO: QUESTION: are
// Variant::isValidDepthVariant(info.materialVariant) and
// Variant::isSSRVariant(info.materialVariant)
// constant? If so we could precompute ma->getPerViewDescriptorSetLayout()
pipeline.pipelineLayout.setLayout[+DescriptorSetBindingPoints::PER_VIEW] =
ma->getPerViewDescriptorSetLayout(info.materialVariant).getHandle();
ma->getPerViewDescriptorSetLayout(info.materialVariant,
useVsmDescriptorSetLayout).getHandle();
// Each material has a per-material descriptor-set layout which encodes the
// material's parameters (ubo and samplers)
+4 -2
View File
@@ -205,11 +205,13 @@ RendererUtils::ColorPassOutput RendererUtils::colorPass(
view.prepareSSAO(data.ssao ?
resources.getTexture(data.ssao) : engine.getOneTextureArray());
view.prepareShadowMapping(view.getVsmShadowOptions().highPrecision);
view.prepareShadowMapping(engine, view.getVsmShadowOptions().highPrecision);
// set shadow sampler
view.prepareShadow(data.shadows ?
resources.getTexture(data.shadows) : engine.getOneTextureArray());
resources.getTexture(data.shadows) :
(view.getShadowType() != ShadowType::PCF ?
engine.getOneTextureArray() : engine.getOneTextureArrayDepth()));
// set structure sampler
view.prepareStructure(data.structure ?
+3 -2
View File
@@ -29,11 +29,12 @@
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Entity.h>
#include <utils/Slice.h>
#include <utils/Systrace.h>
#include <math/vec3.h>
#include <math/vec4.h>
@@ -1200,7 +1201,7 @@ float ShadowMap::texelSizeWorldSpace(const mat4f& Wp, const mat4f& MbMtF,
template<typename Casters, typename Receivers>
void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers,
Casters casters, Receivers receivers) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
using State = FRenderableManager::Visibility;
FScene::RenderableSoa const& soa = scene.getRenderableData();
+14
View File
@@ -20,9 +20,19 @@
#include "FilamentAPI-impl.h"
#include <backend/DriverEnums.h>
#include <filament/BufferObject.h>
#include <utils/CString.h>
#include <utils/Panic.h>
#include <utils/StaticString.h>
#include <utility>
#include <stdint.h>
#include <stddef.h>
namespace filament {
struct BufferObject::BuilderDetails {
@@ -78,6 +88,10 @@ void FBufferObject::terminate(FEngine& engine) {
}
void FBufferObject::setBuffer(FEngine& engine, BufferDescriptor&& buffer, uint32_t const byteOffset) {
FILAMENT_CHECK_PRECONDITION((byteOffset & 0x3) == 0)
<< "byteOffset must be a multiple of 4";
engine.getDriverApi().updateBufferObject(mHandle, std::move(buffer), byteOffset);
}
+3 -2
View File
@@ -29,9 +29,10 @@
#include <math/vec3.h>
#include <math/vec4.h>
#include <private/utils/Tracing.h>
#include <utils/JobSystem.h>
#include <utils/Mutex.h>
#include <utils/Systrace.h>
#include <cmath>
#include <cstdlib>
@@ -656,7 +657,7 @@ struct Config {
// we force TSAN off to silence the warning.
UTILS_NO_SANITIZE_THREAD
FColorGrading::FColorGrading(FEngine& engine, const Builder& builder) {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
DriverApi& driver = engine.getDriverApi();
+46 -24
View File
@@ -50,6 +50,8 @@
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/Allocator.h>
#include <utils/CallStack.h>
#include <utils/compiler.h>
@@ -59,7 +61,6 @@
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/PrivateImplementation-impl.h>
#include <utils/Systrace.h>
#include <utils/ThreadUtils.h>
#include <math/vec3.h>
@@ -105,8 +106,8 @@ struct Engine::BuilderDetails {
};
Engine* FEngine::create(Builder const& builder) {
SYSTRACE_ENABLE();
SYSTRACE_CALL();
FILAMENT_TRACING_ENABLE(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
FEngine* instance = new FEngine(builder);
@@ -169,8 +170,8 @@ Engine* FEngine::create(Builder const& builder) {
#if UTILS_HAS_THREADING
void FEngine::create(Builder const& builder, Invocable<void(void*)>&& callback) {
SYSTRACE_ENABLE();
SYSTRACE_CALL();
FILAMENT_TRACING_ENABLE(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
FEngine* instance = new FEngine(builder);
@@ -300,7 +301,7 @@ uint32_t FEngine::getJobSystemThreadPoolSize(Config const& config) noexcept {
*/
void FEngine::init() {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// this must be first.
assert_invariant( intptr_t(&mDriverApiStorage) % alignof(DriverApi) == 0 );
@@ -361,8 +362,6 @@ void FEngine::init() {
}
// initialize the dummy textures so that their contents are not undefined
static constexpr uint32_t zeroes[6] = {};
static constexpr uint32_t ones = 0xffffffff;
mDefaultIblTexture = downcast(Texture::Builder()
.width(1).height(1).levels(1)
@@ -371,7 +370,8 @@ void FEngine::init() {
.build(*this));
driverApi.update3DImage(mDefaultIblTexture->getHwHandle(), 0, 0, 0, 0, 1, 1, 6,
{ zeroes, sizeof(zeroes), Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 6>{}.data(), 6,
Texture::Format::RGBA, Texture::Type::UBYTE });
// 3 bands = 9 float3
constexpr float sh[9 * 3] = { 0.0f };
@@ -393,10 +393,12 @@ void FEngine::init() {
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTexture, 0, 0, 0, 0, 1, 1, 1,
{ &ones, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyZeroTexture, 0, 0, 0, 0, 1, 1, 1,
{ zeroes, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mPerViewDescriptorSetLayoutSsrVariant = {
@@ -423,25 +425,28 @@ void FEngine::init() {
} else
#endif
{
mDefaultColorGrading = downcast(ColorGrading::Builder().build(*this));
FMaterial::DefaultMaterialBuilder defaultMaterialBuilder;
switch (mConfig.stereoscopicType) {
case StereoscopicType::NONE:
case StereoscopicType::INSTANCED:
defaultMaterialBuilder.package(
MATERIALS_DEFAULTMATERIAL_DATA, MATERIALS_DEFAULTMATERIAL_SIZE);
MATERIALS_DEFAULTMATERIAL_DATA, MATERIALS_DEFAULTMATERIAL_SIZE);
break;
case StereoscopicType::MULTIVIEW:
#ifdef FILAMENT_ENABLE_MULTIVIEW
defaultMaterialBuilder.package(
MATERIALS_DEFAULTMATERIAL_MULTIVIEW_DATA, MATERIALS_DEFAULTMATERIAL_MULTIVIEW_SIZE);
MATERIALS_DEFAULTMATERIAL_MULTIVIEW_DATA,
MATERIALS_DEFAULTMATERIAL_MULTIVIEW_SIZE);
#else
assert_invariant(false);
#endif
break;
}
mDefaultMaterial = downcast(defaultMaterialBuilder.build(*this));
}
if (UTILS_UNLIKELY(getSupportedFeatureLevel() >= FeatureLevel::FEATURE_LEVEL_1)) {
mDefaultColorGrading = downcast(ColorGrading::Builder().build(*this));
constexpr float3 dummyPositions[1] = {};
constexpr short4 dummyTangents[1] = {};
@@ -451,14 +456,26 @@ void FEngine::init() {
mDummyOneTextureArray = driverApi.createTexture(SamplerType::SAMPLER_2D_ARRAY, 1,
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
mDummyOneTextureArrayDepth = driverApi.createTexture(SamplerType::SAMPLER_2D_ARRAY, 1,
TextureFormat::DEPTH32F, 1, 1, 1, 1, TextureUsage::DEFAULT);
mDummyZeroTextureArray = driverApi.createTexture(SamplerType::SAMPLER_2D_ARRAY, 1,
TextureFormat::RGBA8, 1, 1, 1, 1, TextureUsage::DEFAULT);
driverApi.update3DImage(mDummyOneTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ &ones, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{0xff, 0xff, 0xff, 0xff}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
driverApi.update3DImage(mDummyOneTextureArrayDepth, 0, 0, 0, 0, 1, 1, 1,
{ std::array<float, 1>{1.0f}.data(), 4,
Texture::Format::DEPTH_COMPONENT, Texture::Type::FLOAT });
driverApi.update3DImage(mDummyZeroTextureArray, 0, 0, 0, 0, 1, 1, 1,
{ zeroes, 4, Texture::Format::RGBA, Texture::Type::UBYTE });
{ std::array<uint8_t, 4>{}.data(), 4,
Texture::Format::RGBA, Texture::Type::UBYTE });
mDummyUniformBuffer = driverApi.createBufferObject(CONFIG_MINSPEC_UBO_SIZE,
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
mLightManager.init(*this);
mDFG.init(*this);
@@ -502,7 +519,7 @@ void FEngine::init() {
}
FEngine::~FEngine() noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(!mResourceAllocatorDisposer);
delete mDriver;
if (mOwnPlatform) {
@@ -511,7 +528,7 @@ FEngine::~FEngine() noexcept {
}
void FEngine::shutdown() {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// by construction this should never be nullptr
assert_invariant(mResourceAllocatorDisposer);
@@ -608,6 +625,8 @@ void FEngine::shutdown() {
driver.destroyTexture(std::move(mDummyZeroTexture));
driver.destroyTexture(std::move(mDummyZeroTextureArray));
driver.destroyBufferObject(std::move(mDummyUniformBuffer));
driver.destroyRenderTarget(std::move(mDefaultRenderTarget));
/*
@@ -645,7 +664,7 @@ void FEngine::shutdown() {
}
void FEngine::prepare() {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// prepare() is called once per Renderer frame. Ideally we would upload the content of
// UBOs that are visible only. It's not such a big issue because the actual upload() is
// skipped if the UBO hasn't changed. Still we could have a lot of these.
@@ -653,8 +672,12 @@ void FEngine::prepare() {
for (auto& materialInstanceList: mMaterialInstances) {
materialInstanceList.second.forEach([&driver](FMaterialInstance* item) {
item->commitStreamUniformAssociations(driver);
item->commit(driver);
// post-process materials instances must be commited explicitly because their
// parameters are typically not set at this point in time.
if (item->getMaterial()->getMaterialDomain() == MaterialDomain::SURFACE) {
item->commitStreamUniformAssociations(driver);
item->commit(driver);
}
});
}
@@ -712,8 +735,7 @@ int FEngine::loop() {
if (mPlatform == nullptr) {
mPlatform = PlatformFactory::create(&mBackend);
mOwnPlatform = true;
const char* const backend = backendToString(mBackend);
slog.i << "FEngine resolved backend: " << backend << io::endl;
slog.i << "FEngine resolved backend: " << to_string(mBackend) << io::endl;
if (mPlatform == nullptr) {
slog.e << "Selected backend not supported in this build." << io::endl;
mDriverBarrier.latch();

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