Compare commits

..
Author SHA1 Message Date
bridgewaterrobbie c611b4df6f Fixup shader code 2025-06-10 18:04:41 -04:00
bridgewaterrobbie 6b91d7ca2d Reduce the number of prepared mipmap pipelines- this should be configurable really if we want to preserve this logic in the long run. 2025-06-10 16:54:28 -04:00
bridgewaterrobbie df264372d9 Add check for if the format (Or non srgb format) is storage compatible 2025-06-10 16:54:03 -04:00
bridgewaterrobbie bf9435d0fd Never merge: Arbitrarilly raise max storage texutres per stage for easier tinkering, though this s houldn't be relied upon, spec limit is 4 2025-06-10 16:18:17 -04:00
bridgewaterrobbie 726177fead Hacky version of playing with formats and usages. 2025-06-10 15:58:02 -04:00
bridgewaterrobbie 2ef01ae1e8 Try to go in multiple passes to avoid hitting limits 2025-06-10 15:57:48 -04:00
bridgewaterrobbie 1374e8acef tinker2 2025-06-10 14:20:27 -04:00
bridgewaterrobbie 622beb211a WIP: Use converted JS library for compute pass mipmap generation 2025-06-10 14:16:57 -04:00
Juan Caldas b310e3d24a webgpu: Add missing WEBGPU cases (#8839) 2025-06-10 13:56:48 -04:00
Juan Caldas b359d77669 webgpu: Adjust the wrap modes (#8844)
* Change the WebGPU wrap modes
2025-06-10 11:09:37 -04:00
Sungun Park e57a4061cc Add missing header (#8842) 2025-06-09 21:01:29 +00:00
Powei Feng 53f82e6b71 vk: rename selectMemory params (#8835)
Use more accurate parameter names. 'types' indicate the types
of memory we are considering.  'reqs' indicate the requirements
each type must meet.

BUGS=401579988
2025-06-09 20:33:08 +00:00
rafadevaiandSerge Metral e88bba5940 VK: Disable VMA internal synchronization (#8836)
The vulkan backend is currently single threads, so there's
no need for VMA to use synchronization internally. This
will improve the CPU performance when going through VMA.

Co-authored-by: Serge Metral <sergemetral@google.com>
2025-06-09 20:05:02 +00:00
Matthew Hoffman 0b83454d08 Fix backend tests on macos vulkan. (#8815) 2025-06-09 19:05:03 +00:00
Matthew Hoffman 1ef0d36f79 Improve and document the backend test helper script. (#8816) 2025-06-09 18:19:30 +00:00
Powei Feng e350737d1e Remove texture pbd check for compressed textures (#8837)
This will also fix the failing ktx test.
2025-06-09 17:47:55 +00:00
Andy Hovingh cb203b13de webgpu: refactor: sort CMake source files 2025-06-09 11:05:15 -05:00
Andy Hovingh 92a0d7bfc3 webgpu: refactor: move WebGPU render target class to its own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh c1a7ed2799 webgpu: refactor: move WebGPU texture class to its own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh 692301bdf1 webgpu: refactor: move WebGPU descriptor set related classes to their own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh 05b87b3c42 webgpu: refactor: move WebGPU buffer classes to their own source+header files. 2025-06-09 11:05:15 -05:00
Andy Hovingh 9825297e70 webgpu: refactor: move WebGPUProgram to its own source+header files. 2025-06-09 11:05:15 -05:00
Powei Feng 6a59c887de vk: implement proper offset when uploading to texture (#8830)
We didn't take into account the top/left/stride parameters of the
PixelBufferDescriptor.
2025-06-06 20:46:45 +00:00
bridgewaterrobbie 33b4b46220 Create simple gltf viewer based on gltf_instances, primarily to facilitate webgpu development 2025-06-06 14:51:17 -04:00
Powei Feng 06170a25f7 Fix PBD size check in Texture (#8826)
Bug found when running ./samples/heightfield and press add pixel
buffer padding.
2025-06-06 18:20:05 +00:00
Konrad Piascik 418dad883d webgpu: Fix Android material compilation
Instead of requiring GL_EXT_shader_non_constant_global_initializers
we can just make the new variables const

BUGS=[421457710]
2025-06-06 13:46:37 -04:00
Jeremy Nelson 447661efed Use colorInfos.layer 2025-06-05 22:18:34 -07:00
Jeremy Nelson bd61ab691c add Default miplevel and array layer 2025-06-05 22:18:34 -07:00
Jeremy Nelson 2a04cee97f rename member variables 2025-06-05 22:18:34 -07:00
Jeremy Nelson 5ae7760752 fix samplerType check 2025-06-05 22:18:34 -07:00
Jeremy Nelson 56b8bf5b4b noexcept to makeTextureView 2025-06-05 22:18:34 -07:00
Jeremy Nelson 6af38fa47f renaming param to samplerType 2025-06-05 22:18:34 -07:00
Jeremy Nelson 0c01799c50 overload getTextureView 2025-06-05 22:18:34 -07:00
Jeremy Nelson e2519e0eed Update WebGPUHandles.cpp 2025-06-05 22:18:34 -07:00
Jeremy Nelson 6178ae0459 Use colorInfos.layer
# Conflicts:
#	filament/backend/src/webgpu/WebGPUHandles.cpp
2025-06-05 22:18:34 -07:00
Eliza 8a1a0b0fd2 materials: introduce mutable spec constants (#8795)
* materials: introduce mutable spec constants

Rationale & design of this feature has been discussed internally.

The current implementation uses a `FixedCapacityVector` to store the new program
handles, but I wouldn't object to replacing it with a hasmap as discussed
offline.

I have compiled but not tested this yet on Android, so I'm not certain that the
API bindings are correctly wired up.

* materials: mutable spec constant feedback

* materials: address mutable spec constant comments
2025-06-06 03:52:20 +00:00
Powei Feng a7c3cf4173 Ensure maximum number of vertex buffer does not exceed 8 (#8824) 2025-06-05 21:16:38 +00:00
bridgewaterrobbie 57b68eeba3 webgpu: Add required feature RG11B10UfloatRenderable for gltf_viewer, with comment on why 2025-06-05 15:08:03 -04:00
Juan Caldas ad8c9ce4e0 Add common CLI Args parser for the samples (#8819) 2025-06-05 18:18:41 +00:00
Powei Feng 7dc0f2cc86 vk: fix two validation error (#8825)
On starting gltf_viewer on mac, there were validation errors on

 1) copying to a depth texture using the aspect COLOR.
 2) querying formats that required extensions without enabling those
    extensions.
2025-06-05 17:50:40 +00:00
bridgewaterrobbie 37110799ef webgpu: Correct stencil state handling for depth-only formats 2025-06-05 13:22:26 -04:00
Anish GoyalandSerge Metral 88a06ec8e7 Switch to block-based stage-pool for Vulkan (#8742)
* Switch to block-based stage-pool for Vulkan

Instead of allocating a staging buffer every time one is needed,
allocate a large (8mb) block of memory, and divvy it up as needed.
We will make this configurable in the future, to allow for tuning
for different apps as needed.

* Address PR comments: use fvkmemory::Resource

Instead of having the child block be a unique_ptr that we create a
separate container for within the command buffers, just have the
stage block segments be fvkmemory::Resource instances.

* Address PR comments for staging buff change

- As per discussion with @poweifeng, change the name of a variable
  called "stage" to "stageSegment" for clarity
- As per discussion with @rafadevai, change the order of terminate
  calls in VulkanDriver to better reflect cleanup order of some
  objects.

* Align stage pool to nonCoherentAtomSize

In order to prevent flushing more atoms than were modified when writing
data to host-mapped memory in a staging buffer, ensure that all segments
allocated are aligned to nonCoherentAtomSize.

Also - fix merge conflict compile errors.

---------

Co-authored-by: Serge Metral <sergemetral@google.com>
2025-06-05 09:15:26 -07:00
bridgewaterrobbie 38705d6226 Add todos for unimplemented funcs that we haven't yet started on 2025-06-05 10:48:59 -04:00
bridgewaterrobbie d325bb43cf Add destroy texture implementation 2025-06-05 10:48:59 -04:00
Sungun Park 0c52d3c9bf Fix: Submit callback handle on completion (#8818)
This reverts a behavioral regression introduced in commit c3542b135e,
which deferred callback submission until the program was first used.

This commit restores the correct behavior by submitting the callback
handle as soon as the token's work is complete. This occurs either upon
successful `gl.program` population or via cancellation, ensuring the
caller is properly notified that the resource loading operation has
concluded.
2025-06-04 16:44:48 +00:00
Konrad Piascik 770176a1e3 Fix Windows build error C2512 2025-06-04 11:17:05 -04:00
bridgewaterrobbie 672603f9b4 Generate mipmaps when requested, deferring as needed 2025-06-03 17:45:35 -04:00
Powei Feng 0ecf6c46e2 github: Fix commit message parsing (#8817) 2025-06-03 14:24:29 -07:00
Andy Hovingh 8b87a54c1a webgpu: fix vertex buffer info for hellopbr 2025-06-03 16:08:12 -05:00
Powei Feng cd1d3e8749 github: update windows runner due to 2019 being "stuck" (#8814) 2025-06-03 13:27:31 -07:00
rafadevai e88072cec0 VK: Introduce VulkanBufferCache (#8757)
This class will allow better tracking of memory
allocations and recycling of buffers. Currently
only the uniform buffers are recycled.

It will eventually allow us to dynamically change
the underlying GPU buffer of a VulkanBuffer when
updating an UBO for uniforms and also keep track
which of those buffers are still inflight and which
ones are ready to be reuse for an UBO.

Its the first step on moving towards by passing
the staging buffer in UMA.
2025-06-03 12:36:50 -07:00
Powei Feng 1d2e165d99 Release Filament 1.61.0 2025-06-03 12:02:10 -07:00
Powei Feng cfc4ac5511 Add missing include in JobSystem.cpp (#8812) 2025-06-03 11:44:42 -07:00
Powei Feng 73a03d7af0 Flip conditional for fixing missing samplers (#8811) 2025-06-03 11:19:29 -07:00
Powei Feng 56dc348cc8 utils: add additional guards for Tracing (#8810)
The addition JobSystem.cpp allows for defining
FILAMENT_TRACING_ENABLED across targets.

Addingin FILAMENT_TRACING_ENABLED to the #if in Tracing.h prevents
perfetto from being included.
2025-06-03 11:18:11 -07:00
Juan Caldas 1b46ddd8b6 Webgpu: Check for Shadows (#8807)
BUGS=[397432947]
2025-06-03 11:57:34 +00:00
Powei Feng a68aaa114e renderdiff: fix breakage in parsing commit message (#8808) 2025-06-02 15:55:35 -07:00
Powei Feng 3da7dabb2a renderdiff: enable update goldens on commit merge (#8771) 2025-06-02 14:12:26 -07:00
bridgewaterrobbie 1e2311da3d Fix the fact that isSample might be combined with the other flags 2025-06-02 16:18:08 -04:00
bridgewaterrobbie a38c55c82d Fix use accidental use of uninitalized HwTexture::target 2025-06-02 16:18:08 -04:00
Powei Feng cd22478e4f renderdiff: add viewer for image differences (#8768)
- Modify the compare script to output more details of a
   comparison. This will include the source/golden directory,
   the comparison directory (the new renderings), and a file
   path to difference images if the golden does not match
   the rendered image.
 - The image_diff script can now output a TIFF that is the
   difference of two input TIFFs.
 - Add a viewer for examining the differences between rendered
   output and golden images.
 - The viewer consists of a simple server of web API endpoints
   for querying difference results (along with rendered images
   in TIFF).
 - And a web-based (html + lit-element) UI for looking at the
   rendered images and differences.
2025-06-02 19:37:46 +00:00
bridgewaterrobbie 60036c75fe Remove asserts that throw on shadowtest. Investigate them later 2025-06-02 14:17:39 -04:00
Powei Feng 044f2aeb7c gl: keep external texture id in sync (#8803)
(Attributed to @dsternfeld7)
2025-06-02 17:18:00 +00:00
Juan Caldas c73d11858e Webgpu: Move Filter mode check (#8804)
BUGS=[397432947]
2025-06-02 14:10:33 +00:00
Powei Feng 23b67be41a Fix always bind uniform logic in MaterialInstance (#8801)
The logic for duplicating UBO was omitted after #8739
2025-06-01 23:27:55 -07:00
bridgewaterrobbie 7d53baad5c Add float32 filtering feature, so that we can safely assume non-int non-depth types are filtering. 2025-05-30 17:53:04 -04:00
doriswu 1ae33a23fe Use highp for square distance 2025-05-30 13:52:44 -07:00
Rafael Dominguez 351d9287af Update the clang-format rule for comments
Make sure theres a space before the comment

So now instead of getting
 #endif// comment

it will be
 #endif // comment
2025-05-30 13:52:01 -07:00
Mathias Agopian e7e5004946 attempt to fix external streams with protected context
There was several issues:

1) when we're switching contexts (e.g. between protect and regular) we
   needed up reattach all SurfaceView (i.e. streams), because they need
   to be attached on currently active context.

2) reattaching, because it's implemented as detach + attach, would 
   destroy the current gl texture id and create a new one. However,
   because of the way descriptor-sets were implemented, that GL
   texture id was kept inside the descriptor, later leading to using
   a destroyed texture id.
   The fix here is to store texture handles in descriptors, so that
   we can update the id independently. 

3) we also needed to invalidate all bound descriptor sets because it's
   now possible for descriptor sets to have outdated descriptors
2025-05-30 13:15:40 -07:00
Juan Caldas b9be9b4f2d Set Render Pipeline 2025-05-30 15:06:50 -05:00
Powei Feng ce88a56579 Fix leaking dummy depth array texture (#8796) 2025-05-30 17:19:55 +00:00
Powei Feng 689e769f9a utils: Fix FixedCircularBufferTest.Exceptions (#8794)
Switching from assert_invariant to assert produced a different
error message.
2025-05-30 10:02:31 -07:00
Jeremy Nelson 2f0a8b19b5 use params in draw call 2025-05-30 11:49:05 -05:00
Andy Hovingh 1bed68afb7 webgpu: support user-defined spec constants in addition to native Filament ones 2025-05-30 11:33:14 -05:00
Konrad Piascik 130e02da5c Add helper script to linux documentation (#8783) 2025-05-30 14:16:36 +00:00
bridgewaterrobbie 8e06a68446 Relocate calling mRenderPassEncoder.SetBindGroup to draw call, deferring it to handle non-default render targets being used. 2025-05-29 20:23:06 -04:00
bridgewaterrobbie 656b50b304 Manually remove Tint annotations that Dawn complains about when consuming.
Dawn complains when consuming these lines with
WebGPU device error: ErrorType::Validation Error while parsing WGSL: :24:4 error: expected attribute
Did you mean 'size'?
Possible values: 'align', 'binding', 'blend_src', 'builtin', 'color', 'compute', 'diagnostic', 'fragment', 'group', 'id', 'input_attachment_index', 'interpolate', 'invariant', 'location', 'must_use', 'size', 'vertex', 'workgroup_size'
  @stride(16) @internal(disable_validation__ignore_stride)

And we don't see a better workaround at this time.
2025-05-29 17:59:12 -04:00
Mathias Agopian 880db4ec43 fix a buffer overflow during init
the default cubemap has RGBA pixels (4 bytes per pixel).
2025-05-29 14:27:38 -07:00
Syed Idris Shah 2ce294720d vertex buffer info hardening.
Implement vertexbufferinfo taking both interleaved and block attributes into account.
Handle the unused buffers by dedicating a slot for that.
Update the usage of vertexbufferinfo for setVertexBuffer call
2025-05-29 15:51:55 -05:00
Juan Caldas eb07decb4b wgpu: Ignore spec constants greater than 10 (#8789) 2025-05-29 15:58:35 -04:00
Mathias Agopian 47930edf70 don't use assert_invariant in public headers
this is to eventually suppress the dependency on utils/debug.h from
public headers
2025-05-29 09:56:52 -07:00
Mathias Agopian 05b89905d8 fix a use after free of texture data during init (#8786) 2025-05-28 22:32:24 -07:00
Powei Feng 3e0df36c1c Add option to disable GTAO (#8785) 2025-05-28 22:35:14 +00:00
Powei Feng c9ce384f14 vk: add missing header (#8781) 2025-05-28 22:17:55 +00:00
Sungun Park 6a6bdd5be7 Fix broken android samples (#8784)
that use DescriptorType::SAMPLER_EXTERNAL.
2025-05-28 20:56:20 +00:00
Sungun Park d56ade924e Add checks for MSAA (#8782) 2025-05-28 19:48:12 +00:00
Andy Hovingh fe561e3e27 webgpu: support selection from multiple adapters/graphics devices 2025-05-28 12:52:04 -05:00
Jeremy Nelson 1d98e350e4 Set stencil ops to undefined if nonexistent 2025-05-27 16:28:01 -07:00
Matthew Hoffman d34e018acb Replace 512 magic number in backend tests. (#8775) 2025-05-27 21:39:50 +00:00
Mathias Agopian 169c8d57ff assert vertex attribute alignment
offset and size must now be a multiple of 4
2025-05-27 10:19:53 -07:00
Mathias Agopian a1e0cfa33c fix a few noexcept through out the code base 2025-05-27 10:18:12 -07:00
Sungun Park 6d44db3ca0 Fix a compile error
This is a fix for the compile error caused by
https://github.com/google/filament/commit/86a500c8465cfac76cdc4dcc86ab184e9edeac19
2025-05-23 10:33:14 -07:00
Sungun Park a261429d06 Add multiview MSAA support for custom swapchain (#8767)
BUGS=[417311684]
2025-05-23 00:42:04 +00:00
Matthew Hoffman 69d0de3c6d In backend tests replace calls to draw with draw2. (#8765)
BUGS=[398199600]
2025-05-22 13:14:52 -05:00
bridgewaterrobbie 1305303f2e Fix typo in getVertexFormat 2025-05-20 18:13:19 -04:00
bridgewaterrobbie 8532511107 Add enforced check for compressed texture block width/height offset 2025-05-20 16:10:17 -04:00
bridgewaterrobbie b762ccb78c Use the aspect to skip drawing for depth only. TODO is why this is even coming up? 2025-05-20 16:10:17 -04:00
bridgewaterrobbie 3296eb153c If necessary, apply padding to uploaded texture. 2025-05-20 16:10:17 -04:00
bridgewaterrobbie ae6d1028f7 Initial update3DImage implementation for webgpu 2025-05-20 16:10:17 -04:00
bridgewaterrobbie 92579b6307 Expose bytes per pixel function separately from computeDataSize 2025-05-20 16:10:17 -04:00
Benjamin Doherty 315b53c339 Release Filament 1.60.1 2025-05-20 12:42:33 -07:00
Andy Hovingh c55d459986 webgpu: samples/hellopbr.cpp CLI allows for selecting webgpu backend api 2025-05-20 14:40:48 -05:00
Andy Hovingh 7876695545 webgpu: add CLI to texturedquad.cpp sample to select backend + updated WebGPU warning message. 2025-05-20 14:40:48 -05:00
Matthew Hoffman e1a1464c5d Add helpers for creating RenderPipelineParams for backend tests (#8751)
* Add helpers for creating RenderPipelineParams for backend tests

BUGS=[398199600]

* Move all backend tests over to use cyan as the clear color
2025-05-20 19:17:12 +00:00
bridgewaterrobbie 67ed5141bf Avoid using paramater name type which is reserved in WGSL and thus can't be compiled for WebGPU 2025-05-20 14:09:23 -04:00
Juan Caldas b9d7a25b91 webgpu: remove Dummies and set layouts (#8746)
* Remove dummies, set sample types and do minor cleanup
2025-05-19 13:51:08 -04:00
Matthew Hoffman ba63ac63a0 Add a helper for creating a standard PipelineState to backend tests. (#8750)
BUGS=[398199600]
2025-05-19 16:58:54 +00:00
Sungun Park 1e77947758 Add glFramebufferTextureMultisampleMultiviewOVR for multiview MSAA (#8755)
This commit adds the `glFramebufferTextureMultisampleMultiviewOVR`
function, enabling MSAA to work in conjunction with the multiview
extension.

The function's declaration is present in the latest main branch of the
Khronos GLES2 API headers. While directly pulling these updated headers
is the ideal approach, it would necessitate a significant reorganization
of Filament's current header file structure and incorporate more files
than currently needed.

To minimize immediate changes and limit scope, this change adopts
only the necessary function declaration by copying it directly.

BUGS=[417311684]
2025-05-16 23:50:12 +00:00
bridgewaterrobbie 53df4012fe Enforce buffer offset rules for UBO and regular copies. 2025-05-16 17:40:45 -04:00
bridgewaterrobbie d880fab93f Rearrange buffer logic, and handle buffer writes not divisible by 4 2025-05-16 17:40:45 -04:00
bridgewaterrobbie fb8030b80a Revert "Dawn change to enable writeBuffer for size != multiple of 4"
This reverts commit b94c802076.
2025-05-16 17:40:45 -04:00
David Neto e2d009ff2a Update glslang (#8734)
Update glslang/tnt/README to point to updated commit hash

Glslang switched from using spirv.hpp to using spirv.hpp11
which collides with spirv.hpp when used in the same .cpp file.

This change requires https://github.com/google/filament/pull/8729
before it can compile. That has already landed.
2025-05-16 20:35:54 +00:00
Mathias Agopian 0a67ef4d80 Add multisampled descriptor types 2025-05-16 13:06:04 -07:00
Mathias Agopian 79d6f46f1a enforce offsets to be a multiple of 4 bytes
this affects VerteBuffer, BufferObject and IndexBuffer, this restriction
already existed in the Metal backend, it is now promoted to all
backends.
2025-05-16 13:05:40 -07:00
rafadevai 6481fa2acf GL: Fix the format of an ExternalImage being uninitialized (#8727)
When creating a new ExternalImage in EGLAndroid the
format was not set, causing random crashes when creating
new textures.
2025-05-16 19:29:20 +00:00
Mathias Agopian 7638b3ddd9 fix typo in SamplerParams comparison operator
FIXES=8740
2025-05-16 11:28:13 -07:00
Doris Wu fe474a9d7e Add GTAO shader support (#8688)
* Add GTAO options into the struct

* Add gtao mat and shader

* Set type specific parameters in ppm

* Fix inconsistent name

* Fix incorrect param type

* Add bent normal calculation

* Fix the gui

* Adjust precision

* Use mix

* Add some comments

* Refactoring

* Update comments

* Add comments for aoOptions

* Update

* Update

* Address the comments

* Split .mat into bent and non-bent

* Update

* Update

* Use sqrt on mobile

* Omit default case

* Commit beamsplitter generated changes

* Use built-in acosFast

* Remove unused function

* Fix the mismatched parameter type

* Some optimizations

* Commit beamsplitter results

* Update the comment

* Update default value

* Commit beamsplitter changes

* Extract common parameters out
2025-05-16 00:13:12 +00:00
Powei Feng 81008abe06 backend-test: fix push constant test for vk (#8732)
FIXES=417477740
2025-05-15 23:02:28 +00:00
Juan Caldas ef1d079c53 Update Descriptor Types (#8743) 2025-05-15 15:39:31 -07:00
Mathias AgopianandPowei Feng 5286dec70b Make sure that all descriptors are always initialized (#8739)
* Make sure that all descriptors are always initialized

* improvements to committing material instances

- from now on, only MaterialDomain::SURFACE material instances are
  automatically committed by FEngine at the beginning of a frame.
  COMPUTE and POST_PROCESS domains must be committed manually via
  a new API on MaterialInstance. Both domains are not public APIs so
  this shouldn't have an impact anywhere.


- DescriptorSet now validates that all descriptors are set and emits
  an error in the log if not.

- these changes prevent PostProcess material instances to be committed
  before all descriptors are set.

* Update filament/src/details/Engine.cpp

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-05-15 15:38:16 -07:00
bridgewaterrobbie d748dc590e Use WebGPU platform explicitly in shaders rather than rely on the mostly similar cases to Vulkan, with the exception of flipping the Y axis where they are different 2025-05-15 18:02:29 -04:00
Jeremy Nelson 93a0aec246 Resize metal layer for webgpu (#8738) 2025-05-15 13:40:50 -07:00
Powei Feng f3fa734793 vk: Clean up image layout - transitions and definitions (#8724)
We rename and modify the mapping form the backend layouts
to VK version of the layouts.  We fix some of the barrier
definitions which were inaccurate.

Also fix and clarify some of the VulkanBuffer barrier related
details.
2025-05-15 20:06:35 +00:00
Juan Caldas 33d3c3a897 webgpu: Adjust dynamic offset to fix the draw calls (#8736)
BUGS=[407961733]
2025-05-15 12:53:49 +00:00
Mathias AgopianandPowei Feng bbabf3480b re-do "Use the Perfetto SDK instead of ATRACE" (#8701) (#8728)
* re-do "Use the Perfetto SDK instead of ATRACE" (#8701)

This time we create an entirely new private header: Tracing.h which
uses the perfetto SDK instead of ATRACE. The old Systrace.h is
unchanged to presever backward compatibility but is essentially
deprecated and no longer used within the filament repo.

The new TRACING_ macros use an explicit CATEGORY parameter, which is
declared in Tracing.h.

Moreover, tracing can be compiled out by defining
FILAMENT_TRACING_ENABLED to false before including Tracing.h

iOS tracing is still supported and still controlled via
FILAMENT_APPLE_SYSTRACE.

There are three perfetto categories defined:

- "filament/filament"
- "filament/jobsystem"
- "filament/gltfio"

The "filament/jobsystem" category is compiled out by default.

And they can be enabled in AGI / perfetto by adding:

```
data_sources {
  config {
    name: "track_event"
    track_event_config {
      disabled_categories: "*"
      enabled_categories: "filament/filament"
      enabled_categories: "filament/jobsystem"
      enabled_categories: "filament/gltfio"
    }
  }
}
```

* Update libs/utils/include/private/utils/Tracing.h

Co-authored-by: Powei Feng <powei@google.com>

* Update libs/utils/src/android/Tracing.cpp

Co-authored-by: Powei Feng <powei@google.com>

* remove all references to SYSTRACE_TAG

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-05-14 20:51:57 -07:00
Mathias Agopian e7a8f471a1 add sampler type in DescriptorSetLayout (#8705)
* add sampler type in DescriptorSetLayout

[**New Material Version**]

* select the proper descriptor set layout in the rendering loop

Now that the per-view layout can be different based on the type of
shadow, we need to make sure we set the proper layout in the pipeline
and use the corresponding descriptor set.

There are now 16 "per-view" layouts and their corresponding descriptor
set. There are two sets of 8, the current set is determined by the
shadow type on the view.

Then during rendering, when we set the pipeline we need to select the
corresponding layout; each material now offers both versions of the
layout and we just pick the right one.

DescriptorSet::setBuffer and setSampler now need the layout in order
to do some validation that the correct type of descriptor is used.
This will help catch problems earlier.

* DescriptorType now includes the "dimension" of the texture

DescriptorType now also encodes wether the descriptor expects a 2D, 3D,
Cubemap and/or Array.

This is needed by both Metal and WebGPU.

[**New Material Version**]

* Fix typos.

* fix fog sampler descriptor type
2025-05-14 17:02:17 -07:00
418 changed files with 29907 additions and 20291 deletions
+1 -1
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@@ -57,7 +57,7 @@ SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 0
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
+43
View File
@@ -0,0 +1,43 @@
name: 'Get commit message'
outputs:
msg:
value: ${{ steps.action_output.outputs.msg }}
runs:
using: "composite"
steps:
- name: Find commit message (on push)
if: github.event_name == 'push'
shell: bash
run: |
AUTHOR_NAME="${{ github.event.head_commit.author.name }}"
AUTHOR_EMAIL="${{ github.event.head_commit.author.email }}"
TSTAMP="${{ github.event.head_commit.timestamp }}"
echo "commit ${{ github.event.head_commit.id }}" >> /tmp/commit_msg.txt
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
echo "" >> /tmp/commit_msg.txt
echo "${{ github.event.head_commit.message }}" >> /tmp/commit_msg.txt
- name: Checkout code
shell: bash
id: checkout_code
if: github.event_name == 'pull_request'
run: |
echo "hash=$(git rev-parse HEAD)" >> "$GITHUB_OUTPUT"
git checkout ${{ github.event.pull_request.head.ref }}
COMMIT_MESSAGE=$(git log -1)
echo "$(git log -1)" >> /tmp/commit_msg.txt
- shell: bash
id: action_output
run: |
DELIMITER="EOF_FILE_CONTENT_$(date +%s)" # Using timestamp to make it more unique
echo "msg<<$DELIMITER" >> "$GITHUB_OUTPUT"
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
echo "----- got commit message ---"
cat /tmp/commit_msg.txt
echo "----------------------------"
- name: Uncheckout code
shell: bash
if: github.event_name == 'pull_request'
run: |
git checkout ${{ steps.checkout_code.outputs.hash }}
+35
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@@ -0,0 +1,35 @@
name: 'Post-submit tasks'
on:
push:
branches:
- main
jobs:
update-renderdiff-goldens:
name: update-renderdiff-goldens
runs-on: 'ubuntu-24.04-4core'
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- name: Prerequisites
run: pip install tifffile numpy
- name: Run update script
env:
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
run: |
GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 test/renderdiff/src/commit_msg.py)
COMMIT_HASH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | tr -d 'commit ')
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
git config --global user.email "filament.bot@gmail.com"
git config --global user.name "Filament Bot"
git config --global credential.helper cache
echo "branch==${GOLDEN_BRANCH}"
echo "hash==${COMMIT_HASH}"
python3 test/renderdiff/src/update_golden.py --branch=${GOLDEN_BRANCH} \
--merge-to-main --filament-tag=${COMMIT_HASH} --golden-repo-token=${GH_TOKEN}
fi
+13 -10
View File
@@ -3,10 +3,10 @@ name: Presubmit
on:
push:
branches:
- main
- main
pull_request:
branches:
- main
- main
jobs:
build-desktop-mac:
@@ -41,8 +41,7 @@ jobs:
build-windows:
name: build-windows
runs-on: win-2019-16core
runs-on: windows-2022-32core
steps:
- uses: actions/checkout@v4.1.6
with:
@@ -110,31 +109,35 @@ jobs:
fetch-depth: 0
- name: Check for manual edits to /docs
run: |
echo "${{ github.event.pull_request.head.sha }} -- ${{ github.event.pull_request.head.sha }}"
# disable for now
# bash docs_src/build/presubmit_check.sh ${{ github.event.pull_request.head.sha }}
echo "${{ github.event.pull_request.head.sha }} -- ${{ github.event.pull_request.head.sha }}"
# disable for now
# bash docs_src/build/presubmit_check.sh ${{ github.event.pull_request.head.sha }}
test-renderdiff:
name: test-renderdiff
runs-on: macos-14-xlarge
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/mac-prereq
- name: Cache Mesa and deps
id: mesa-cache
uses: actions/cache@v4
with:
path: mesa
key: ${{ runner.os }}-mesa-deps-2-${{ vars.MESA_VERSION }}
- name: Prerequisites
id: prereqs
run: |
bash build/common/get-mesa.sh
pip install tifffile numpy
- name: Run Test
run: bash test/renderdiff/test.sh
run: |
echo "${{ steps.get_commit_msg.outputs.msg }}" | bash test/renderdiff/test.sh
- uses: actions/upload-artifact@v4
with:
name: presubmit-renderdiff-result
+1 -1
View File
@@ -226,7 +226,7 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2019-32core
runs-on: windows-2022-32core
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
steps:
+1 -1
View File
@@ -10,7 +10,7 @@ on:
jobs:
build-windows:
name: build-windows
runs-on: windows-2019-32core
runs-on: windows-2022-32core
steps:
- uses: actions/checkout@v4.1.6
+4
View File
@@ -97,6 +97,10 @@ Make sure you've installed the following dependencies:
- `libxcomposite-dev` (`libXcomposite-devel` on Fedora)
- `libxxf86vm-dev` (`libXxf86vm-devel` on Fedora)
```shell
sudo apt install clang-14 libglu1-mesa-dev libc++-14-dev libc++abi-14-dev ninja-build libxi-dev libxcomposite-dev libxxf86vm-dev -y
```
After dependencies have been installed, we highly recommend using the [easy build](#easy-build)
script.
+4
View File
@@ -49,6 +49,10 @@ option(FILAMENT_SUPPORTS_OSMESA "Enable OSMesa (headless GL context) for Filamen
option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
# On the regular filament build (where size is of less concern), we enable GTAO by default.
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
set(FILAMENT_NDK_VERSION "" CACHE STRING
"Android NDK version or version prefix to be used when building for Android."
)
+5 -1
View File
@@ -1,9 +1,13 @@
# Filament Release Notes log
**If you are merging a PR into main**: please add the release note below, under the *Release notes
for next branch cut* header.
We are chaning the way Vulkan buffers are handled. We need to switch over to a managed (or view-based) model where the data stored inside the object is a proxy to a Vulkan object that can dynamically be swapped around.
**If you are cherry-picking a commit into an rc/ branch**: add the release note under the
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- samples: samples now have a CLI to select backend api
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
- materials: new mutable specialization constants feature. See the [materials documentation](https://google.github.io/filament/Materials.html) for details. [⚠️ **New Material Version**]
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.60.0'
implementation 'com.google.android.filament:filament-android:1.61.0'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.60.0'
pod 'Filament', '~> 1.61.0'
```
## Documentation
+9
View File
@@ -7,6 +7,15 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.61.1
## v1.61.0
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
- samples/texturedquad.cpp now has CLI to select backend api
- samples/hellopbr.cpp CLI now allows for selecting webgpu
## v1.60.1
@@ -60,6 +60,14 @@ static void setParameter(JNIEnv* env, jlong nativeMaterialInstance, jstring name
env->ReleaseStringUTFChars(name_, name);
}
template<typename T>
static void setConstant(JNIEnv* env, jlong nativeMaterialInstance, jstring name_, T v) {
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
const char *name = env->GetStringUTFChars(name_, 0);
instance->setConstant(name, v);
env->ReleaseStringUTFChars(name_, name);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetParameterBool(JNIEnv *env, jclass,
@@ -264,6 +272,13 @@ Java_com_google_android_filament_MaterialInstance_nSetParameterTexture(
env->ReleaseStringUTFChars(name_, name);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetConstantBool(JNIEnv *env, jclass,
jlong nativeMaterialInstance, jstring name_, jboolean x) {
setConstant(env, nativeMaterialInstance, name_, bool(x));
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_MaterialInstance_nSetScissor(
@@ -402,6 +402,16 @@ public class MaterialInstance {
nSetParameterFloat4(getNativeObject(), name, color[0], color[1], color[2], color[3]);
}
/**
* Sets the value of a bool constant.
*
* @param name the name of the material constant
* @param x the value of the material constant
*/
public void setConstant(@NonNull String name, boolean x) {
nSetConstantBool(getNativeObject(), name, x);
}
/**
* Set-up a custom scissor rectangle; by default it is disabled.
*
@@ -921,6 +931,9 @@ public class MaterialInstance {
@NonNull String name, int element, @NonNull @Size(min = 1) float[] v,
@IntRange(from = 0) int offset, @IntRange(from = 1) int count);
private static native void nSetConstantBool(long nativeMaterialInstance,
@NonNull String name, boolean x);
private static native void nSetParameterTexture(long nativeMaterialInstance,
@NonNull String name, long nativeTexture, long sampler);
@@ -1801,6 +1801,22 @@ public class View {
* @see setAmbientOcclusionOptions()
*/
public static class AmbientOcclusionOptions {
public enum AmbientOcclusionType {
/**
* use Scalable Ambient Occlusion
*/
SAO,
/**
* use Ground Truth-Based Ambient Occlusion
*/
GTAO,
}
/**
* Type of ambient occlusion algorithm.
*/
@NonNull
public AmbientOcclusionOptions.AmbientOcclusionType aoType = AmbientOcclusionOptions.AmbientOcclusionType.SAO;
/**
* Ambient Occlusion radius in meters, between 0 and ~10.
*/
@@ -1810,7 +1826,8 @@ public class View {
*/
public float power = 1.0f;
/**
* Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm.
* Self-occlusion bias in meters. Use to avoid self-occlusion.
* Between 0 and a few mm. No effect when aoType set to GTAO
*/
public float bias = 0.0005f;
/**
@@ -1826,12 +1843,12 @@ public class View {
*/
public float bilateralThreshold = 0.05f;
/**
* affects # of samples used for AO.
* affects # of samples used for AO and params for filtering
*/
@NonNull
public QualityLevel quality = QualityLevel.LOW;
/**
* affects AO smoothness
* affects AO smoothness. Recommend setting to HIGH when aoType set to GTAO.
*/
@NonNull
public QualityLevel lowPassFilter = QualityLevel.MEDIUM;
@@ -1849,7 +1866,7 @@ public class View {
*/
public boolean bentNormals = false;
/**
* min angle in radian to consider
* min angle in radian to consider. No effect when aoType set to GTAO.
*/
public float minHorizonAngleRad = 0.0f;
/**
@@ -1904,6 +1921,19 @@ public class View {
*/
public boolean ssctEnabled = false;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleSliceCount = 4;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleStepsPerSlice = 3;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public float gtaoThicknessHeuristic = 0.004f;
}
/**
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.60.0
VERSION_NAME=1.61.0
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+9 -2
View File
@@ -41,6 +41,8 @@ for cmd in "${NEEDED_PYTHON_DEPS[@]}"; do
done
deactivate
LOCAL_PKG_CONFIG_PATH=
# Install system deps
if [[ "$OS_NAME" == "Linux" ]]; then
if [[ "$GITHUB_WORKFLOW" ]]; then
@@ -82,6 +84,9 @@ elif [[ "$OS_NAME" == "Darwin" ]]; then
fi
fi
HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=true brew install autoconf automake libx11 libxext libxrandr llvm@${LLVM_VERSION} ninja meson pkg-config libxshmfence
# For reasons unknown, this is necessary for pkg-config to find homebrew's packages
LOCAL_PKG_CONFIG_PATH="/opt/homebrew/lib/pkgconfig:$PKG_CONFIG_PATH"
fi # [[ "$OS_NAME" == x ]]
LOCAL_LDFLAGS=${LDFLAGS}
@@ -134,9 +139,11 @@ fi
# -Dgallium-drivers=swrast => builds GL software rasterizer
# -Dvulkan-drivers=swrast => builds VK software rasterizer
# -Dgallium-drivers=llvmpipe is needed for GL >= 4.1 pipe-screen (see src/gallium/auxiliary/target-helpers/inline_sw_helper.h)
CXX=${LOCAL_CXX} CC=${LOCAL_CC} PATH=${LOCAL_PATH} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
PKG_CONFIG_PATH=${LOCAL_PKG_CONFIG_PATH} PATH=${LOCAL_PATH} \
CXX=${LOCAL_CXX} CC=${LOCAL_CC} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
meson setup --wipe builddir/ -Dprefix="${MESA_DIR}/out" -Dglx=xlib -Dosmesa=true -Dgallium-drivers=llvmpipe,swrast -Dvulkan-drivers=swrast
CXX=${LOCAL_CXX} CC=${LOCAL_CC} PATH=${LOCAL_PATH} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
PKG_CONFIG_PATH=${LOCAL_PKG_CONFIG_PATH} PATH=${LOCAL_PATH} \
CXX=${LOCAL_CXX} CC=${LOCAL_CC} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
meson install -C builddir/
# Disable python venv
+6 -2
View File
@@ -47,7 +47,11 @@ if "%RUNNING_LOCALLY%" == "1" (
set "PATH=%PATH%;C:\Program Files\7-Zip"
)
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
:: Outdated windows-2019 pattern
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
call "C:\Program Files\Microsoft Visual Studio\2022\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
echo Passed vcvars64.bat
if errorlevel 1 exit /b %errorlevel%
msbuild /version
@@ -107,7 +111,7 @@ cd out\cmake-%variant%
if errorlevel 1 exit /b %errorlevel%
cmake ..\.. ^
-G "Visual Studio 16 2019" ^
-G "Visual Studio 17 2022" ^
-A x64 ^
%flag% ^
-DCMAKE_INSTALL_PREFIX=..\%variant% ^
+31 -24
View File
@@ -211,7 +211,7 @@ when using textures.
This property can dramatically change the appearance of a surface. Non-metallic surfaces have
chromatic diffuse reflection and achromatic specular reflection (reflected light does not change
color). Metallic surfaces do not have any diffuse reflection and chromatic specular reflection
(reflected light takes on the color of the surfaced as defined by `baseColor`).
(reflected light takes on the color of the surfaced as defined by `baseColor`).
The effect of `metallic` is shown in figure [metallicProperty] (click on the image to see a
larger version).
@@ -247,7 +247,7 @@ The effect of `roughness` on metallic surfaces is shown in figure [roughnessCond
When refraction through an object is enabled (using a `refractonType` of `thin` or `solid`), the
`roughness` property will also affect the refractions, as shown in figure
[roughnessRefractionProperty] (click on the image to see a larger version).
![Figure [roughnessRefractionProperty]: Refractive sphere with `roughness` varying from 0.0
(left) to 1.0 (right)](images/materials/refraction_roughness.png)
@@ -306,7 +306,7 @@ The sheen color controls the color appearance and strength of an optional sheen
base layer described by the properties above. The sheen layer always sits below the clear coat layer
if such a layer is present.
The sheen layer can be used to represent cloth and fabric materials. Please refer to
The sheen layer can be used to represent cloth and fabric materials. Please refer to
section [Cloth model] for more information about cloth and fabric materials.
The effect of `sheenColor` is shown in figure [materialSheenColor]
@@ -519,14 +519,14 @@ light to bend further away from the initial path.
Table [commonMatIOR] describes acceptable refractive indices for various types of materials.
Material | IOR
Material | IOR
--------------------------:|:-----------------
Air | 1.0
Water | 1.33
Common liquids | 1.33 to 1.5
Common gemstones | 1.58 to 2.33
Plastics, glass | 1.5 to 1.58
Other dielectric materials | 1.33 to 1.58
Water | 1.33
Common liquids | 1.33 to 1.5
Common gemstones | 1.58 to 2.33
Plastics, glass | 1.5 to 1.58
Other dielectric materials | 1.33 to 1.58
[Table [commonMatIOR]: Index of refraction of common materials]
The appearance of a refractive material will greatly depend on the `refractionType` and
@@ -1091,30 +1091,37 @@ Value
`bool` or `number`, depending on the `type` of the constant. The type must be one of the types
described in table [materialConstantsTypes].
Type | Description | Default
:----------------------|:-----------------------------------------|:------------------
int | A signed, 32 bit GLSL int | 0
float | A single-precision GLSL float | 0.0
bool | A GLSL bool | false
Constants may also be specified as mutable by setting the `mutable` property to `true`. Only
`bool` spec constants may be specified as mutable.
| Type | Description | Default | May be mutable? |
|:------|:------------------------------|:--------|-----------------|
| int | A signed, 32 bit GLSL int | | no |
| float | A single-precision GLSL float | 0.0 | no |
| bool | A GLSL bool | false | yes |
[Table [materialConstantsTypes]: Material constants types]
Description
: Lists the constant parameters accepted by your material. These constants can be set, or
"specialized", at runtime when loading a material package. Multiple materials can be loaded from
the same material package with differing constant parameter specializations. Once a material is
loaded from a material package, its constant parameters cannot be changed. Compared to regular
parameters, constant parameters allow the compiler to generate more efficient code. Access
constant parameters from the shader by prefixing the name with `materialConstant_`. For example,
a constant parameter named `myConstant` is accessed in the shader as
`materialConstant_myConstant`. If a constant parameter is not set at runtime, the default is
used.
the same material package with differing constant parameter specializations. If a constant
parameter is specialized as mutable, it may be changed at any time on a per-instance basis via
`MaterialInstance::setConstant(name, value)`. Otherwise, once a material is loaded from a
material package, its constant parameters cannot be changed.
Compared to regular parameters, constant parameters allow the compiler to generate more
efficient code. Access constant parameters from the shader by prefixing the name with
`materialConstant_`. For example, a constant parameter named `myConstant` is accessed in the
shader as `materialConstant_myConstant`. If a constant parameter is not set at runtime, the
default is used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
material {
constants : [
{
name : overrideAlpha,
type : bool
type : bool,
mutable : true,
},
{
name : customAlpha,
@@ -2553,7 +2560,7 @@ standard skybox material. It produces a list of 2 parameters, named `showSun` an
respectively a boolean and a cubemap texture.
```text
$ matc --reflect parameters filament/src/materials/skybox.mat
$ matc --reflect parameters filament/src/materials/skybox.mat
{
"parameters": [
{
@@ -2569,7 +2576,7 @@ $ matc --reflect parameters filament/src/materials/skybox.mat
}
]
}
```
```
### --variant-filter
+35 -2
View File
@@ -265,6 +265,13 @@ set(MATERIAL_SRCS
src/materials/vsmMipmap.mat
)
if (NOT FILAMENT_DISABLE_GTAO)
list(APPEND MATERIAL_SRCS
src/materials/ssao/gtao.mat
src/materials/ssao/gtaoBentNormals.mat
)
endif()
set(MATERIAL_FL0_SRCS
src/materials/defaultMaterial.mat
src/materials/skybox.mat
@@ -314,12 +321,14 @@ if (FILAMENT_FORCE_PROFILING_MODE)
add_definitions(-DFILAMENT_FORCE_PROFILING_MODE)
endif()
if (FILAMENT_DISABLE_GTAO)
add_definitions(-DFILAMENT_DISABLE_GTAO)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
add_definitions(-DSYSTRACE_TAG=2)
add_definitions(-DFILAMENT_DFG_LUT_SIZE=${DFG_LUT_SIZE})
add_definitions(
-DFILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB=${FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB}
@@ -463,6 +472,30 @@ add_custom_command(
APPEND
)
if (NOT FILAMENT_DISABLE_GTAO)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
endif()
add_custom_command(
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
+27 -10
View File
@@ -180,8 +180,11 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanAsyncHandles.h
src/vulkan/VulkanBlitter.cpp
src/vulkan/VulkanBlitter.h
src/vulkan/VulkanBuffer.cpp
src/vulkan/VulkanBuffer.h
src/vulkan/VulkanBufferCache.h
src/vulkan/VulkanBufferCache.cpp
src/vulkan/VulkanBufferProxy.h
src/vulkan/VulkanBufferProxy.cpp
src/vulkan/VulkanCommands.cpp
src/vulkan/VulkanCommands.h
src/vulkan/VulkanConstants.h
@@ -254,16 +257,36 @@ if (FILAMENT_SUPPORTS_WEBGPU)
list(APPEND SRCS
include/backend/platforms/WebGPUPlatform.h
src/webgpu/platform/WebGPUPlatform.cpp
src/webgpu/WebGPUBufferBase.cpp
src/webgpu/WebGPUBufferBase.h
src/webgpu/WebGPUBufferObject.cpp
src/webgpu/WebGPUBufferObject.h
src/webgpu/WebGPUConstants.h
src/webgpu/WebGPUDescriptorSet.cpp
src/webgpu/WebGPUDescriptorSet.h
src/webgpu/WebGPUDescriptorSetLayout.cpp
src/webgpu/WebGPUDescriptorSetLayout.h
src/webgpu/WebGPUDriver.cpp
src/webgpu/WebGPUDriver.h
src/webgpu/WebGPUHandles.cpp
src/webgpu/WebGPUHandles.h
src/webgpu/WebGPUIndexBuffer.cpp
src/webgpu/WebGPUIndexBuffer.h
src/webgpu/WebGPUPipelineCreation.cpp
src/webgpu/WebGPUPipelineCreation.h
src/webgpu/WebGPUProgram.cpp
src/webgpu/WebGPUProgram.h
src/webgpu/WebGPURenderPrimitive.h
src/webgpu/WebGPURenderTarget.cpp
src/webgpu/WebGPURenderTarget.h
src/webgpu/WebGPUStrings.h
src/webgpu/WebGPUSwapChain.cpp
src/webgpu/WebGPUSwapChain.h
src/webgpu/WGPUProgram.cpp
src/webgpu/WebGPUTexture.cpp
src/webgpu/WebGPUTexture.h
src/webgpu/WebGPUVertexBuffer.cpp
src/webgpu/WebGPUVertexBuffer.h
src/webgpu/WebGPUVertexBufferInfo.cpp
src/webgpu/WebGPUVertexBufferInfo.h
src/webgpu/SpdMipmapGenerator.cpp
)
if (WIN32)
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformWindows.cpp)
@@ -290,12 +313,6 @@ if (ANDROID)
list(APPEND SRCS src/BackendUtilsAndroid.cpp)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
add_definitions(-DSYSTRACE_TAG=2 )
# ==================================================================================================
# Includes & target definition
# ==================================================================================================
+317 -35
View File
@@ -36,6 +36,7 @@
#include <array>
#include <type_traits>
#include <variant>
#include <string_view>
#include <stddef.h>
#include <stdint.h>
@@ -162,7 +163,7 @@ enum class TimerQueryResult : int8_t {
AVAILABLE = 1, // result is available
};
static constexpr const char* backendToString(Backend backend) {
constexpr std::string_view to_string(Backend const backend) noexcept {
switch (backend) {
case Backend::NOOP:
return "Noop";
@@ -174,9 +175,10 @@ static constexpr const char* backendToString(Backend backend) {
return "Metal";
case Backend::WEBGPU:
return "WebGPU";
default:
return "Unknown";
case Backend::DEFAULT:
return "Default";
}
return "Unknown";
}
/**
@@ -193,7 +195,7 @@ enum class ShaderLanguage {
WGSL = 5,
};
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noexcept {
switch (shaderLanguage) {
case ShaderLanguage::ESSL1:
return "ESSL 1.0";
@@ -208,6 +210,7 @@ static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguag
case ShaderLanguage::WGSL:
return "WGSL";
}
return "UNKNOWN";
}
enum class ShaderStage : uint8_t {
@@ -225,7 +228,7 @@ enum class ShaderStageFlags : uint8_t {
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
};
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
switch (type) {
case ShaderStage::VERTEX:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
@@ -236,14 +239,239 @@ static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage t
}
}
enum class DescriptorType : uint8_t {
UNIFORM_BUFFER,
SHADER_STORAGE_BUFFER,
SAMPLER,
INPUT_ATTACHMENT,
SAMPLER_EXTERNAL
enum class TextureType : uint8_t {
FLOAT,
INT,
UINT,
DEPTH,
STENCIL,
DEPTH_STENCIL
};
constexpr std::string_view to_string(TextureType type) noexcept {
switch (type) {
case TextureType::FLOAT: return "FLOAT";
case TextureType::INT: return "INT";
case TextureType::UINT: return "UINT";
case TextureType::DEPTH: return "DEPTH";
case TextureType::STENCIL: return "STENCIL";
case TextureType::DEPTH_STENCIL: return "DEPTH_STENCIL";
}
return "UNKNOWN";
}
enum class DescriptorType : uint8_t {
SAMPLER_2D_FLOAT,
SAMPLER_2D_INT,
SAMPLER_2D_UINT,
SAMPLER_2D_DEPTH,
SAMPLER_2D_ARRAY_FLOAT,
SAMPLER_2D_ARRAY_INT,
SAMPLER_2D_ARRAY_UINT,
SAMPLER_2D_ARRAY_DEPTH,
SAMPLER_CUBE_FLOAT,
SAMPLER_CUBE_INT,
SAMPLER_CUBE_UINT,
SAMPLER_CUBE_DEPTH,
SAMPLER_CUBE_ARRAY_FLOAT,
SAMPLER_CUBE_ARRAY_INT,
SAMPLER_CUBE_ARRAY_UINT,
SAMPLER_CUBE_ARRAY_DEPTH,
SAMPLER_3D_FLOAT,
SAMPLER_3D_INT,
SAMPLER_3D_UINT,
SAMPLER_2D_MS_FLOAT,
SAMPLER_2D_MS_INT,
SAMPLER_2D_MS_UINT,
SAMPLER_2D_MS_ARRAY_FLOAT,
SAMPLER_2D_MS_ARRAY_INT,
SAMPLER_2D_MS_ARRAY_UINT,
SAMPLER_EXTERNAL,
UNIFORM_BUFFER,
SHADER_STORAGE_BUFFER,
INPUT_ATTACHMENT,
};
constexpr bool isDepthDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isFloatDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
return true;
default: ;
}
return false;
}
constexpr bool isIntDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
return true;
default: ;
}
return false;
}
constexpr bool isUnsignedIntDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is3dTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is2dTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is2dArrayTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr bool isCubeTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isCubeArrayTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isMultiSampledTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr std::string_view to_string(DescriptorType type) noexcept {
#define DESCRIPTOR_TYPE_CASE(TYPE) case DescriptorType::TYPE: return #TYPE;
switch (type) {
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_EXTERNAL)
DESCRIPTOR_TYPE_CASE(UNIFORM_BUFFER)
DESCRIPTOR_TYPE_CASE(SHADER_STORAGE_BUFFER)
DESCRIPTOR_TYPE_CASE(INPUT_ATTACHMENT)
}
return "UNKNOWN";
#undef DESCRIPTOR_TYPE_CASE
}
enum class DescriptorFlags : uint8_t {
NONE = 0x00,
DYNAMIC_OFFSET = 0x01
@@ -254,6 +482,13 @@ using descriptor_set_t = uint8_t;
using descriptor_binding_t = uint8_t;
struct DescriptorSetLayoutBinding {
static bool isSampler(DescriptorType type) noexcept {
return int(type) <= int(DescriptorType::SAMPLER_EXTERNAL);
}
static bool isBuffer(DescriptorType type) noexcept {
return type == DescriptorType::UNIFORM_BUFFER ||
type == DescriptorType::SHADER_STORAGE_BUFFER;
}
DescriptorType type;
ShaderStageFlags stageFlags;
descriptor_binding_t binding;
@@ -264,7 +499,7 @@ struct DescriptorSetLayoutBinding {
// no uninitialized padding bytes.
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
friend bool operator==(DescriptorSetLayoutBinding const& lhs,
DescriptorSetLayoutBinding const& rhs) noexcept {
return lhs.type == rhs.type &&
lhs.flags == rhs.flags &&
@@ -297,7 +532,7 @@ enum class TargetBufferFlags : uint32_t {
ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected.
};
inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
if (index == 0u) return TargetBufferFlags::COLOR0;
if (index == 1u) return TargetBufferFlags::COLOR1;
if (index == 2u) return TargetBufferFlags::COLOR2;
@@ -454,6 +689,24 @@ enum class SamplerType : uint8_t {
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
};
constexpr std::string_view to_string(SamplerType const type) noexcept {
switch (type) {
case SamplerType::SAMPLER_2D:
return "SAMPLER_2D";
case SamplerType::SAMPLER_2D_ARRAY:
return "SAMPLER_2D_ARRAY";
case SamplerType::SAMPLER_CUBEMAP:
return "SAMPLER_CUBEMAP";
case SamplerType::SAMPLER_EXTERNAL:
return "SAMPLER_EXTERNAL";
case SamplerType::SAMPLER_3D:
return "SAMPLER_3D";
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return "SAMPLER_CUBEMAP_ARRAY";
}
return "Unknown";
}
//! Subpass type
enum class SubpassType : uint8_t {
SUBPASS_INPUT
@@ -467,6 +720,20 @@ enum class SamplerFormat : uint8_t {
SHADOW = 3 //!< shadow sampler (PCF)
};
constexpr std::string_view to_string(SamplerFormat const format) noexcept {
switch (format) {
case SamplerFormat::INT:
return "INT";
case SamplerFormat::UINT:
return "UINT";
case SamplerFormat::FLOAT:
return "FLOAT";
case SamplerFormat::SHADOW:
return "SHADOW";
}
return "Unknown";
}
/**
* Supported element types
*/
@@ -506,6 +773,15 @@ enum class BufferObjectBinding : uint8_t {
SHADER_STORAGE
};
constexpr std::string_view to_string(BufferObjectBinding type) noexcept {
switch (type) {
case BufferObjectBinding::VERTEX: return "VERTEX";
case BufferObjectBinding::UNIFORM: return "UNIFORM";
case BufferObjectBinding::SHADER_STORAGE: return "SHADER_STORAGE";
}
return "UNKNOWN";
}
//! Face culling Mode
enum class CullingMode : uint8_t {
NONE, //!< No culling, front and back faces are visible
@@ -767,6 +1043,8 @@ enum class TextureFormat : uint16_t {
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
};
TextureType getTextureType(TextureFormat format) noexcept;
//! Bitmask describing the intended Texture Usage
enum class TextureUsage : uint16_t {
NONE = 0x0000,
@@ -794,7 +1072,7 @@ enum class TextureSwizzle : uint8_t {
};
//! returns whether this format a depth format
static constexpr bool isDepthFormat(TextureFormat format) noexcept {
constexpr bool isDepthFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::DEPTH32F:
case TextureFormat::DEPTH24:
@@ -807,7 +1085,7 @@ static constexpr bool isDepthFormat(TextureFormat format) noexcept {
}
}
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
constexpr bool isStencilFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::STENCIL8:
case TextureFormat::DEPTH24_STENCIL8:
@@ -818,7 +1096,7 @@ static constexpr bool isStencilFormat(TextureFormat format) noexcept {
}
}
inline constexpr bool isColorFormat(TextureFormat format) noexcept {
constexpr bool isColorFormat(TextureFormat format) noexcept {
switch (format) {
// Standard color formats
case TextureFormat::R8:
@@ -845,7 +1123,7 @@ inline constexpr bool isColorFormat(TextureFormat format) noexcept {
return false;
}
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
constexpr bool isUnsignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8UI:
case TextureFormat::R16UI:
@@ -866,7 +1144,7 @@ static constexpr bool isUnsignedIntFormat(TextureFormat format) {
}
}
static constexpr bool isSignedIntFormat(TextureFormat format) {
constexpr bool isSignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8I:
case TextureFormat::R16I:
@@ -888,35 +1166,35 @@ static constexpr bool isSignedIntFormat(TextureFormat format) {
}
//! returns whether this format is a compressed format
static constexpr bool isCompressedFormat(TextureFormat format) noexcept {
constexpr bool isCompressedFormat(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11;
}
//! returns whether this format is an ETC2 compressed format
static constexpr bool isETC2Compression(TextureFormat format) noexcept {
constexpr bool isETC2Compression(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8;
}
//! returns whether this format is an S3TC compressed format
static constexpr bool isS3TCCompression(TextureFormat format) noexcept {
constexpr bool isS3TCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA;
}
static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
}
//! returns whether this format is an RGTC compressed format
static constexpr bool isRGTCCompression(TextureFormat format) noexcept {
constexpr bool isRGTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2;
}
//! returns whether this format is an BPTC compressed format
static constexpr bool isBPTCCompression(TextureFormat format) noexcept {
constexpr bool isBPTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM;
}
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
constexpr bool isASTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
}
@@ -1037,19 +1315,23 @@ struct SamplerParams { // NOLINT
assert_invariant(lhs.padding2 == 0);
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
return *pLhs == *pRhs;
return *pLhs < *pRhs;
}
};
bool isFiltered() const noexcept {
return filterMag != SamplerMagFilter::NEAREST || filterMin != SamplerMinFilter::NEAREST;
}
private:
friend inline bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::EqualTo{}(lhs, rhs);
friend bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
return EqualTo{}(lhs, rhs);
}
friend inline bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
return !SamplerParams::EqualTo{}(lhs, rhs);
friend bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
return !EqualTo{}(lhs, rhs);
}
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::LessThan{}(lhs, rhs);
friend bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return LessThan{}(lhs, rhs);
}
};
@@ -1099,15 +1381,15 @@ struct SamplerYcbcrConversion {// NOLINT
};
private:
friend inline bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
}
friend inline bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return !SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
}
friend inline bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return SamplerYcbcrConversion::LessThan{}(lhs, rhs);
}
@@ -204,23 +204,15 @@ public:
}, new T(std::forward<T>(functor))
};
}
// --------------------------------------------------------------------------------------------
/**
* Computes the size in bytes needed to fit an image of given dimensions and format
* Computes the size in bytes for a pixel of given dimensions and format
*
* @param format Format of the image pixels
* @param type Type of the image pixels
* @param stride Stride of a row in pixels
* @param height Height of the image in rows
* @param alignment Alignment in bytes of pixel rows
* @return The buffer size needed to fit this image in bytes
* @return The size of the specified pixel in bytes
*/
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
size_t stride, size_t height, size_t alignment) noexcept {
assert_invariant(alignment);
static constexpr size_t computePixelSize(PixelDataFormat format, PixelDataType type) noexcept {
if (type == PixelDataType::COMPRESSED) {
return 0;
}
@@ -242,7 +234,7 @@ public:
case PixelDataFormat::RGB_INTEGER:
n = 3;
break;
case PixelDataFormat::UNUSED: // shouldn't happen (used to be rgbm)
case PixelDataFormat::UNUSED:// shouldn't happen (used to be rgbm)
case PixelDataFormat::RGBA:
case PixelDataFormat::RGBA_INTEGER:
n = 4;
@@ -251,7 +243,7 @@ public:
size_t bpp = n;
switch (type) {
case PixelDataType::COMPRESSED: // Impossible -- to squash the IDE warnings
case PixelDataType::COMPRESSED:// Impossible -- to squash the IDE warnings
case PixelDataType::UBYTE:
case PixelDataType::BYTE:
// nothing to do
@@ -282,16 +274,35 @@ public:
bpp = 2;
break;
}
return bpp;
}
// --------------------------------------------------------------------------------------------
/**
* Computes the size in bytes needed to fit an image of given dimensions and format
*
* @param format Format of the image pixels
* @param type Type of the image pixels
* @param stride Stride of a row in pixels
* @param height Height of the image in rows
* @param alignment Alignment in bytes of pixel rows
* @return The buffer size needed to fit this image in bytes
*/
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
size_t stride, size_t height, size_t alignment) noexcept {
assert_invariant(alignment);
size_t bpp = computePixelSize(format, type);
size_t const bpr = bpp * stride;
size_t const bprAligned = (bpr + (alignment - 1)) & (~alignment + 1);
return bprAligned * height;
}
//! left coordinate in pixels
uint32_t left = 0;
uint32_t left = 0;
//! top coordinate in pixels
uint32_t top = 0;
uint32_t top = 0;
union {
struct {
//! stride in pixels
+4 -1
View File
@@ -20,6 +20,7 @@
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Invocable.h>
#include <utils/bitset.h>
#include <backend/DriverEnums.h>
@@ -66,6 +67,7 @@ public:
using DescriptorBindingsInfo = utils::FixedCapacityVector<Descriptor>;
using DescriptorSetInfo = std::array<DescriptorBindingsInfo, MAX_DESCRIPTOR_SET_COUNT>;
using SpecializationConstantsInfo = utils::FixedCapacityVector<SpecializationConstant>;
using MutableSpecConstantsInfo = utils::bitset8;
using ShaderBlob = utils::FixedCapacityVector<uint8_t>;
using ShaderSource = std::array<ShaderBlob, SHADER_TYPE_COUNT>;
@@ -102,7 +104,8 @@ public:
Program& descriptorBindings(backend::descriptor_set_t set,
DescriptorBindingsInfo descriptorBindings) noexcept;
Program& specializationConstants(SpecializationConstantsInfo specConstants) noexcept;
Program& specializationConstants(SpecializationConstantsInfo specConstants,
uint32_t firstMutableId, MutableSpecConstantsInfo mutableSpecConstants) noexcept;
struct PushConstant {
utils::CString name;
@@ -199,7 +199,7 @@ public:
*/
virtual bool makeCurrent(ContextType type,
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain) noexcept = 0;
SwapChain* UTILS_NONNULL readSwapChain) = 0;
/**
* Called by the driver to make the OpenGL context active on the calling thread and bind
@@ -219,7 +219,7 @@ public:
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) noexcept;
utils::Invocable<void(size_t index)> postContextChange);
/**
* Called by the backend just before calling commit()
@@ -58,7 +58,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
void commit(SwapChain* swapChain) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImageTexture(ExternalTexture* texture) noexcept override;
@@ -55,7 +55,7 @@ public:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
void commit(SwapChain* swapChain) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
@@ -109,11 +109,11 @@ protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept override;
SwapChain* readSwapChain) override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) noexcept override;
utils::Invocable<void(size_t index)> postContextChange) override;
void commit(SwapChain* swapChain) noexcept override;
@@ -148,12 +148,12 @@ protected:
EGLContext getContextForType(ContextType type) const noexcept;
// makes the draw and read surface current without changing the current context
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) {
return egl.makeCurrent(drawSurface, readSurface);
}
// makes context current and set draw and read surfaces to EGL_NO_SURFACE
EGLBoolean makeCurrent(EGLContext context) noexcept {
EGLBoolean makeCurrent(EGLContext context) {
return egl.makeCurrent(context, mEGLDummySurface, mEGLDummySurface);
}
@@ -211,9 +211,9 @@ private:
public:
explicit EGL(EGLDisplay& dpy) : mEGLDisplay(dpy) {}
EGLBoolean makeCurrent(EGLContext context,
EGLSurface drawSurface, EGLSurface readSurface) noexcept;
EGLSurface drawSurface, EGLSurface readSurface);
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) {
return makeCurrent(mCurrentContext, drawSurface, readSurface);
}
} egl{ mEGLDisplay };
@@ -127,7 +127,7 @@ protected:
protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept override;
SwapChain* readSwapChain) override;
private:
struct InitializeJvmForPerformanceManagerIfNeeded {
@@ -51,7 +51,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
void commit(SwapChain* swapChain) noexcept override;
private:
@@ -56,7 +56,7 @@ protected:
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept override;
SwapChain* readSwapChain) override;
void commit(SwapChain* swapChain) noexcept override;
private:
@@ -53,7 +53,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
void commit(SwapChain* swapChain) noexcept override;
protected:
@@ -46,7 +46,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
void commit(SwapChain* swapChain) noexcept override;
};
@@ -22,6 +22,7 @@
#include <webgpu/webgpu_cpp.h>
#include <cstdint>
#include <vector>
namespace filament::backend {
@@ -56,6 +57,10 @@ protected:
const Platform::DriverConfig& driverConfig) noexcept override;
private:
// returns adapter request option variations applicable for the particular
// platform
[[nodiscard]] static std::vector<wgpu::RequestAdapterOptions> getAdapterOptions();
// we may consider having the driver own this in the future
wgpu::Instance mInstance;
};
@@ -72,7 +72,7 @@ public:
Range getBuffer() noexcept;
private:
void* alloc(size_t size) noexcept;
void* alloc(size_t size);
void dealloc() noexcept;
// pointer to the beginning of the circular buffer (constant)
@@ -76,7 +76,7 @@ public:
// all commands buffers (Slices) written to this point are returned by waitForCommand(). This
// call blocks until the CircularBuffer has at least mRequiredSize bytes available.
void flush() noexcept;
void flush();
// returns from waitForCommands() immediately.
void requestExit();
@@ -27,13 +27,13 @@ namespace filament {
class VirtualMachineEnv {
public:
// must be called before VirtualMachineEnv::get() from a thread that is attached to the JavaVM
static jint JNI_OnLoad(JavaVM* vm) noexcept;
static jint JNI_OnLoad(JavaVM* vm);
// must be called on backend thread
static VirtualMachineEnv& get() noexcept;
// can be called from any thread that already has a JniEnv
static JNIEnv* getThreadEnvironment() noexcept;
static JNIEnv* getThreadEnvironment();
// must be called from the backend thread
JNIEnv* getEnvironment() noexcept {
@@ -49,7 +49,7 @@ public:
private:
explicit VirtualMachineEnv(JavaVM* vm) noexcept;
~VirtualMachineEnv() noexcept;
JNIEnv* getEnvironmentSlow() noexcept;
JNIEnv* getEnvironmentSlow();
static utils::Mutex sLock;
static JavaVM* sVirtualMachine;
+139
View File
@@ -18,6 +18,8 @@
#include "DataReshaper.h"
#include <backend/DriverEnums.h>
#include <utils/CString.h>
#include <string_view>
@@ -223,6 +225,143 @@ size_t getFormatSize(TextureFormat format) noexcept {
}
}
TextureType getTextureType(TextureFormat const format) noexcept {
switch (format) {
case TextureFormat::UNUSED:
// should not happen
return TextureType::FLOAT;
case TextureFormat::R8:
case TextureFormat::R16F:
case TextureFormat::RG8:
case TextureFormat::RGB565:
case TextureFormat::RGB5_A1:
case TextureFormat::RGBA4:
case TextureFormat::R32F:
case TextureFormat::RGB8:
case TextureFormat::SRGB8:
case TextureFormat::RG16F:
case TextureFormat::R11F_G11F_B10F:
case TextureFormat::RGB9_E5:
case TextureFormat::RGBA8:
case TextureFormat::SRGB8_A8:
case TextureFormat::RGB10_A2:
case TextureFormat::RGB16F:
case TextureFormat::RG32F:
case TextureFormat::RGBA16F:
case TextureFormat::RGB32F:
case TextureFormat::RGBA32F:
return TextureType::FLOAT;
case TextureFormat::R8_SNORM:
case TextureFormat::RG8_SNORM:
case TextureFormat::RGB8_SNORM:
case TextureFormat::RGBA8_SNORM:
// SNORM are treated as float
return TextureType::FLOAT;
case TextureFormat::R8UI:
case TextureFormat::R16UI:
case TextureFormat::RG8UI:
case TextureFormat::RGB8UI:
case TextureFormat::R32UI:
case TextureFormat::RG16UI:
case TextureFormat::RGBA8UI:
case TextureFormat::RGB16UI:
case TextureFormat::RG32UI:
case TextureFormat::RGBA16UI:
case TextureFormat::RGB32UI:
case TextureFormat::RGBA32UI:
return TextureType::UINT;
case TextureFormat::R8I:
case TextureFormat::R16I:
case TextureFormat::RG8I:
case TextureFormat::RGB8I:
case TextureFormat::R32I:
case TextureFormat::RG16I:
case TextureFormat::RGBA8I:
case TextureFormat::RGB16I:
case TextureFormat::RG32I:
case TextureFormat::RGBA16I:
case TextureFormat::RGB32I:
case TextureFormat::RGBA32I:
return TextureType::INT;
case TextureFormat::DEPTH16:
case TextureFormat::DEPTH24:
case TextureFormat::DEPTH32F:
return TextureType::DEPTH;
case TextureFormat::STENCIL8:
return TextureType::STENCIL;
case TextureFormat::DEPTH24_STENCIL8:
case TextureFormat::DEPTH32F_STENCIL8:
return TextureType::DEPTH_STENCIL;
// Compressed formats ---------------------------------------------------------------------
case TextureFormat::EAC_RG11:
case TextureFormat::EAC_RG11_SIGNED:
case TextureFormat::ETC2_EAC_RGBA8:
case TextureFormat::ETC2_EAC_SRGBA8:
case TextureFormat::EAC_R11:
case TextureFormat::EAC_R11_SIGNED:
case TextureFormat::ETC2_RGB8:
case TextureFormat::ETC2_SRGB8:
case TextureFormat::ETC2_RGB8_A1:
case TextureFormat::ETC2_SRGB8_A1:
case TextureFormat::DXT1_RGB:
case TextureFormat::DXT1_RGBA:
case TextureFormat::DXT1_SRGB:
case TextureFormat::DXT1_SRGBA:
case TextureFormat::DXT3_RGBA:
case TextureFormat::DXT3_SRGBA:
case TextureFormat::DXT5_RGBA:
case TextureFormat::DXT5_SRGBA:
case TextureFormat::RED_RGTC1:
case TextureFormat::SIGNED_RED_RGTC1:
case TextureFormat::RED_GREEN_RGTC2:
case TextureFormat::SIGNED_RED_GREEN_RGTC2:
case TextureFormat::RGB_BPTC_SIGNED_FLOAT:
case TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
case TextureFormat::RGBA_BPTC_UNORM:
case TextureFormat::SRGB_ALPHA_BPTC_UNORM:
case TextureFormat::RGBA_ASTC_4x4:
case TextureFormat::RGBA_ASTC_5x4:
case TextureFormat::RGBA_ASTC_5x5:
case TextureFormat::RGBA_ASTC_6x5:
case TextureFormat::RGBA_ASTC_6x6:
case TextureFormat::RGBA_ASTC_8x5:
case TextureFormat::RGBA_ASTC_8x6:
case TextureFormat::RGBA_ASTC_8x8:
case TextureFormat::RGBA_ASTC_10x5:
case TextureFormat::RGBA_ASTC_10x6:
case TextureFormat::RGBA_ASTC_10x8:
case TextureFormat::RGBA_ASTC_10x10:
case TextureFormat::RGBA_ASTC_12x10:
case TextureFormat::RGBA_ASTC_12x12:
case TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
case TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
case TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
case TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
case TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
return TextureType::FLOAT;
}
return TextureType::FLOAT;
}
size_t getFormatComponentCount(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::R8:
+1 -1
View File
@@ -65,7 +65,7 @@ CircularBuffer::~CircularBuffer() noexcept {
// to each others and a special case in circularize()
UTILS_NOINLINE
void* CircularBuffer::alloc(size_t size) noexcept {
void* CircularBuffer::alloc(size_t size) {
#if HAS_MMAP
void* data = nullptr;
void* vaddr = MAP_FAILED;
+13 -12
View File
@@ -18,12 +18,13 @@
#include "private/backend/CircularBuffer.h"
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <utils/debug.h>
#include <algorithm>
@@ -52,18 +53,18 @@ CommandBufferQueue::~CommandBufferQueue() {
}
void CommandBufferQueue::requestExit() {
std::lock_guard<utils::Mutex> const lock(mLock);
std::lock_guard const lock(mLock);
mExitRequested = EXIT_REQUESTED;
mCondition.notify_one();
}
bool CommandBufferQueue::isPaused() const noexcept {
std::lock_guard<utils::Mutex> const lock(mLock);
std::lock_guard const lock(mLock);
return mPaused;
}
void CommandBufferQueue::setPaused(bool paused) {
std::lock_guard<utils::Mutex> const lock(mLock);
std::lock_guard const lock(mLock);
if (paused) {
mPaused = true;
} else {
@@ -73,13 +74,13 @@ void CommandBufferQueue::setPaused(bool paused) {
}
bool CommandBufferQueue::isExitRequested() const {
std::lock_guard<utils::Mutex> const lock(mLock);
return (bool)mExitRequested;
std::lock_guard const lock(mLock);
return bool(mExitRequested);
}
void CommandBufferQueue::flush() noexcept {
SYSTRACE_CALL();
void CommandBufferQueue::flush() {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
CircularBuffer& circularBuffer = mCircularBuffer;
if (circularBuffer.empty()) {
@@ -102,7 +103,7 @@ void CommandBufferQueue::flush() noexcept {
static_cast<char const*>(begin), static_cast<char const*>(end));
std::unique_lock<utils::Mutex> lock(mLock);
std::unique_lock lock(mLock);
// circular buffer is too small, we corrupted the stream
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
@@ -129,7 +130,7 @@ void CommandBufferQueue::flush() noexcept {
mHighWatermark = std::max(mHighWatermark, totalUsed);
#endif
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "waiting: CircularBuffer::flush()");
FILAMENT_CHECK_POSTCONDITION(!mPaused) <<
"CommandStream is full, but since the rendering thread is paused, "
@@ -146,7 +147,7 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
if (!UTILS_HAS_THREADING) {
return std::move(mCommandBuffersToExecute);
}
std::unique_lock<utils::Mutex> lock(mLock);
std::unique_lock lock(mLock);
while ((mCommandBuffersToExecute.empty() || mPaused) && !mExitRequested) {
mCondition.wait(lock);
}
@@ -156,7 +157,7 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
size_t const used = std::distance(
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
std::lock_guard<utils::Mutex> const lock(mLock);
std::lock_guard const lock(mLock);
mFreeSpace += used;
mCondition.notify_one();
}
+12 -10
View File
@@ -16,6 +16,8 @@
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#if DEBUG_COMMAND_STREAM
#include <utils/CallStack.h>
#endif
@@ -24,7 +26,6 @@
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Profiler.h>
#include <utils/Systrace.h>
#include <cstddef>
#include <functional>
@@ -79,12 +80,13 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
}
void CommandStream::execute(void* buffer) {
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
// NOTE: we can't use FILAMENT_TRACING_CALL() or similar here because, execute() below, also
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
Profiler profiler;
if (SYSTRACE_TAG) {
if constexpr (FILAMENT_TRACING_ENABLED) {
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
// we want to remove all this when tracing is completely disabled
profiler.resetEvents(Profiler::EV_CPU_CYCLES | Profiler::EV_BPU_MISSES);
@@ -100,17 +102,17 @@ void CommandStream::execute(void* buffer) {
}
});
if (SYSTRACE_TAG) {
if constexpr (FILAMENT_TRACING_ENABLED) {
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
// we want to remove all this when tracing is completely disabled
profiler.stop();
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);
SYSTRACE_VALUE32("GLThread (BPU miss)", counters.getBranchMisses());
SYSTRACE_VALUE32("GLThread (I / BPU miss)",
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I)", counters.getInstructions());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (C)", counters.getCpuCycles());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (CPI x10)", counters.getCPI() * 10);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (BPU miss)", counters.getBranchMisses());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I / BPU miss)",
counters.getInstructions() / counters.getBranchMisses());
}
}
@@ -20,8 +20,9 @@
#include "private/backend/Driver.h"
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/Systrace.h>
#include <utility>
@@ -38,7 +39,7 @@
#if DEBUG_LEVEL == DEBUG_LEVEL_NONE
# define SYSTRACE()
#elif DEBUG_LEVEL == DEBUG_LEVEL_SYSTRACE
# define SYSTRACE() SYSTRACE_CALL();
# define SYSTRACE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
#else
# error "invalid debug level"
#endif
+3 -3
View File
@@ -16,7 +16,7 @@
#include "CompilerThreadPool.h"
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
#include <memory>
@@ -41,7 +41,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
for (size_t i = 0; i < threadCount; i++) {
mCompilerThreads.emplace_back([this, setup, cleanup]() {
SYSTRACE_CONTEXT();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
(*setup)();
@@ -54,7 +54,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
[](auto&& q) { return q.empty(); }));
});
SYSTRACE_VALUE32("CompilerThreadPool Jobs",
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "CompilerThreadPool Jobs",
mQueues[0].size() + mQueues[1].size());
if (UTILS_LIKELY(!mExitRequested)) {
+12 -10
View File
@@ -23,11 +23,12 @@
#include <backend/BufferDescriptor.h>
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Systrace.h>
#include <math/half.h>
#include <math/vec2.h>
@@ -151,30 +152,31 @@ void DriverBase::debugCommandBegin(CommandStream* cmds, bool synchronous, const
utils::slog.d << methodName << utils::io::endl;
}
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(methodName);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
if (!synchronous) {
cmds->queueCommand([=]() {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(methodName);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
});
}
}
}
}
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous, const char* methodName) noexcept {
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous,
const char* methodName) noexcept {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS > FILAMENT_DEBUG_COMMANDS_NONE)) {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
if (!synchronous) {
cmds->queueCommand([]() {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
});
}
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
}
}
}
+3 -2
View File
@@ -16,7 +16,8 @@
#include <private/backend/PlatformFactory.h>
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
#include <utils/debug.h>
// We need to keep this up top for the linux (X11) name collisions.
@@ -85,7 +86,7 @@ namespace filament::backend {
// responsible for destroying it. Initialization of the backend API is deferred until
// createDriver(). The passed-in backend hint is replaced with the resolved backend.
Platform* PlatformFactory::create(Backend* backend) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(backend);
#if defined(__ANDROID__)
+11 -1
View File
@@ -80,8 +80,18 @@ Program& Program::attributes(AttributesInfo attributes) noexcept {
return *this;
}
Program& Program::specializationConstants(SpecializationConstantsInfo specConstants) noexcept {
Program& Program::specializationConstants(SpecializationConstantsInfo specConstants,
uint32_t firstMutableId, MutableSpecConstantsInfo mutableSpecConstants) noexcept {
// String the two lists together.
mSpecializationConstants = std::move(specConstants);
uint32_t firstMutableIndex = specConstants.size();
mSpecializationConstants.reserve(specConstants.size() + mutableSpecConstants.size());
for (uint32_t i = 0; i < mutableSpecConstants.size(); i++) {
mSpecializationConstants[i + firstMutableIndex] = SpecializationConstant {
.id = i + firstMutableId,
.value = mutableSpecConstants[i],
};
}
return *this;
}
+1 -1
View File
@@ -17,7 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#define TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
#define PROFILE_SCOPE(marker) SYSTRACE_NAME(marker)
+3 -3
View File
@@ -50,7 +50,7 @@ JavaVM* VirtualMachineEnv::getVirtualMachine() {
*/
UTILS_PUBLIC
UTILS_NOINLINE
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) noexcept {
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) {
std::lock_guard const lock(sLock);
if (sVirtualMachine) {
// It doesn't make sense for JNI_OnLoad() to be called more than once
@@ -77,7 +77,7 @@ VirtualMachineEnv& VirtualMachineEnv::get() noexcept {
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getThreadEnvironment() noexcept {
JNIEnv* VirtualMachineEnv::getThreadEnvironment() {
JavaVM* const vm = getVirtualMachine();
JNIEnv* env = nullptr;
jint const result = vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
@@ -101,7 +101,7 @@ VirtualMachineEnv::~VirtualMachineEnv() noexcept {
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() noexcept {
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() {
FILAMENT_CHECK_PRECONDITION(mVirtualMachine)
<< "JNI_OnLoad() has not been called";
+2 -16
View File
@@ -672,22 +672,8 @@ void MetalDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
// nothing to do, timer query was constructed in createTimerQueryS
}
const char* toString(DescriptorType type) {
switch (type) {
case DescriptorType::UNIFORM_BUFFER:
return "UNIFORM_BUFFER";
case DescriptorType::SHADER_STORAGE_BUFFER:
return "SHADER_STORAGE_BUFFER";
case DescriptorType::SAMPLER:
return "SAMPLER";
case DescriptorType::INPUT_ATTACHMENT:
return "INPUT_ATTACHMENT";
case DescriptorType::SAMPLER_EXTERNAL:
return "SAMPLER_EXTERNAL";
}
}
const char* toString(ShaderStageFlags flags) {
UTILS_UNUSED
static const char* toString(ShaderStageFlags flags) {
std::vector<const char*> stages;
if (any(flags & ShaderStageFlags::VERTEX)) {
stages.push_back("VERTEX");
+50 -2
View File
@@ -1356,7 +1356,31 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
[arguments addObject:bufferArgument];
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL: {
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
textureArgument.index = binding.binding * 2;
@@ -1478,7 +1502,31 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
atIndex:binding.binding * 2];
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL: {
auto found = textures.find(binding.binding);
if (found == textures.end()) {
+2 -3
View File
@@ -69,9 +69,8 @@ public:
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
mStorage[set][binding] = { (uint8_t)entry.binding,
entry.type == DescriptorType::SAMPLER ||
entry.type == DescriptorType::SAMPLER_EXTERNAL };
mStorage[set][binding] = { uint8_t(entry.binding),
DescriptorSetLayoutBinding::isSampler(entry.type) };
mActiveDescriptors[set].set(binding);
}
+70 -45
View File
@@ -95,7 +95,32 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
}
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL:
if (UTILS_UNLIKELY(gl.isES2())) {
desc.emplace<SamplerGLES2>();
@@ -137,8 +162,11 @@ void GLDescriptorSet::update(OpenGLContext&,
}, descriptors[binding].desc);
}
void GLDescriptorSet::update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept {
void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept {
GLTexture* t = th ? handleAllocator.handle_cast<GLTexture*>(th) : nullptr;
assert_invariant(binding < descriptors.size());
std::visit([=, &gl](auto&& arg) mutable {
using T = std::decay_t<decltype(arg)>;
@@ -171,20 +199,12 @@ void GLDescriptorSet::update(OpenGLContext& gl,
}
}
arg.target = t ? t->gl.target : 0;
arg.id = t ? t->gl.id : 0;
arg.external = t ? t->gl.external : false;
arg.handle = th;
if constexpr (std::is_same_v<T, Sampler> ||
std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
arg.anisotropy = float(1u << params.anisotropyLog2);
}
if (t) {
arg.ref = t->ref;
arg.baseLevel = t->gl.baseLevel;
arg.maxLevel = t->gl.maxLevel;
arg.swizzle = t->gl.swizzle;
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
arg.sampler = gl.getSampler(params);
#else
@@ -200,39 +220,39 @@ void GLDescriptorSet::update(OpenGLContext& gl,
}, descriptors[binding].desc);
}
template<typename T>
void GLDescriptorSet::updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept {
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept {
// The common case is that we don't have a ref handle (we only have one if
// the texture ever had a View on it).
assert_invariant(desc.ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(desc.ref);
if (UTILS_UNLIKELY((desc.baseLevel != ref->baseLevel || desc.maxLevel != ref->maxLevel))) {
assert_invariant(t);
assert_invariant(t->ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(t->ref);
if (UTILS_UNLIKELY((t->gl.baseLevel != ref->baseLevel || t->gl.maxLevel != ref->maxLevel))) {
// If we have views, then it's still uncommon that we'll switch often
// handle the case where we reset to the original texture
GLint baseLevel = GLint(desc.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(desc.maxLevel); // NOLINT(*-signed-char-misuse)
GLint baseLevel = GLint(t->gl.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(t->gl.maxLevel); // NOLINT(*-signed-char-misuse)
if (baseLevel > maxLevel) {
baseLevel = 0;
maxLevel = 1000; // per OpenGL spec
}
// that is very unfortunate that we have to call activeTexture here
gl.activeTexture(unit);
glTexParameteri(desc.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(desc.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = desc.baseLevel;
ref->maxLevel = desc.maxLevel;
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = t->gl.baseLevel;
ref->maxLevel = t->gl.maxLevel;
}
if (UTILS_UNLIKELY(desc.swizzle != ref->swizzle)) {
if (UTILS_UNLIKELY(t->gl.swizzle != ref->swizzle)) {
using namespace GLUtils;
gl.activeTexture(unit);
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(desc.swizzle[0]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(desc.swizzle[1]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(desc.swizzle[2]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(desc.swizzle[3]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(t->gl.swizzle[0]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(t->gl.swizzle[1]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(t->gl.swizzle[2]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(t->gl.swizzle[3]));
#endif
ref->swizzle = desc.swizzle;
ref->swizzle = t->gl.swizzle;
}
}
@@ -285,27 +305,31 @@ void GLDescriptorSet::bind(
}
} else if constexpr (std::is_same_v<T, Sampler>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
}
} else {
gl.unbindTextureUnit(unit);
}
} else if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
}
#if defined(GL_EXT_texture_filter_anisotropic)
// Driver claims to support anisotropic filtering, but it fails when set on
// the sampler, we have to set it on the texture instead.
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, float(arg.anisotropy)));
#endif
} else {
@@ -314,19 +338,20 @@ void GLDescriptorSet::bind(
} else if constexpr (std::is_same_v<T, SamplerGLES2>) {
// in ES2 the sampler parameters need to be set on the texture itself
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
SamplerParams const params = arg.params;
glTexParameteri(arg.target, GL_TEXTURE_MIN_FILTER,
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMin));
glTexParameteri(arg.target, GL_TEXTURE_MAG_FILTER,
glTexParameteri(t->gl.target, GL_TEXTURE_MAG_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMag));
glTexParameteri(arg.target, GL_TEXTURE_WRAP_S,
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_S,
(GLint)GLUtils::getWrapMode(params.wrapS));
glTexParameteri(arg.target, GL_TEXTURE_WRAP_T,
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_T,
(GLint)GLUtils::getWrapMode(params.wrapT));
#if defined(GL_EXT_texture_filter_anisotropic)
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, arg.anisotropy));
#endif
} else {
+6 -34
View File
@@ -59,8 +59,8 @@ struct GLDescriptorSet : public HwDescriptorSet {
descriptor_binding_t binding, GLBufferObject* bo, size_t offset, size_t size) noexcept;
// update a sampler descriptor in the set
void update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept;
void update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept;
// conceptually bind the set to the command buffer
void bind(
@@ -111,46 +111,19 @@ private:
// A sampler descriptor
struct Sampler {
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
TextureHandle handle; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
struct SamplerWithAnisotropyWorkaround {
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
TextureHandle handle; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
math::half anisotropy = 1.0f; // 2
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
// A sampler descriptor for ES2
struct SamplerGLES2 {
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
TextureHandle handle; // 4
SamplerParams params{}; // 4
float anisotropy = 1.0f; // 4
};
@@ -165,9 +138,8 @@ private:
};
static_assert(sizeof(Descriptor) <= 32);
template<typename T>
static void updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept;
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept;
utils::FixedCapacityVector<Descriptor> descriptors; // 16
utils::bitset64 dynamicBuffers; // 8
@@ -21,7 +21,7 @@
#include <backend/Platform.h>
#include <backend/Program.h>
#include <utils/Systrace.h>
#include <private/utils/Tracing.h>
namespace filament::backend {
@@ -36,7 +36,7 @@ OpenGLBlobCache::OpenGLBlobCache(OpenGLContext& gl) noexcept
GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
Program const& program) const noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
if (!mCachingSupported || !platform.hasRetrieveBlobFunc()) {
// the key is never updated in that case
return 0;
@@ -68,7 +68,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
programId = glCreateProgram();
{ // scope for systrace
SYSTRACE_NAME("glProgramBinary");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glProgramBinary");
glProgramBinary(programId, blob->format, blob->data, programBinarySize);
}
@@ -90,7 +90,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
void OpenGLBlobCache::insert(Platform& platform,
BlobCacheKey const& key, GLuint program) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
if (!mCachingSupported || !platform.hasInsertBlobFunc()) {
// the key is never updated in that case
return;
@@ -100,7 +100,7 @@ void OpenGLBlobCache::insert(Platform& platform,
GLenum format;
GLint programBinarySize = 0;
{ // scope for systrace
SYSTRACE_NAME("glGetProgramiv");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramiv");
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programBinarySize);
}
if (programBinarySize) {
@@ -108,7 +108,7 @@ void OpenGLBlobCache::insert(Platform& platform,
std::unique_ptr<Blob, decltype(&::free)> blob{ (Blob*)malloc(size), &::free };
if (UTILS_LIKELY(blob)) {
{ // scope for systrace
SYSTRACE_NAME("glGetProgramBinary");
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramBinary");
glGetProgramBinary(program, programBinarySize,
&programBinarySize, &format, blob->data);
}
+73 -21
View File
@@ -44,6 +44,8 @@
#include "private/backend/Dispatcher.h"
#include "private/backend/DriverApi.h"
#include <private/utils/Tracing.h>
#include <type_traits>
#include <utils/BitmaskEnum.h>
#include <utils/FixedCapacityVector.h>
@@ -51,7 +53,6 @@
#include <utils/Invocable.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <utils/Slice.h>
#include <utils/compiler.h>
#include <utils/debug.h>
@@ -98,13 +99,13 @@
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
#define DEBUG_GROUP_MARKER_ALL 0xFF // all markers
#define DEBUG_MARKER_NONE 0x00 // no debug marker
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (systrace)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (perfetto)
#define DEBUG_MARKER_ALL (0xFF & ~DEBUG_MARKER_PROFILE) // all markers
// set to the desired debug marker level (for user markers [default: All])
@@ -248,8 +249,8 @@ OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string)
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
#endif
#endif
}
@@ -265,8 +266,8 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
#endif
#endif
}
@@ -931,7 +932,12 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
if (depth <= 1) {
// We forcibly change the target to 2D-multisample only for flat texture.
// A depth value greater than 1 may indicate multiview usage, which requires
// GL_TEXTURE_2D_ARRAY. Also 2D MSAA won't work with non-flat texture anyway.
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
}
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
@@ -1207,7 +1213,12 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
if (depth <= 1) {
// We forcibly change the target to 2D-multisample only for flat texture.
// A depth value greater than 1 may indicate multiview usage, which requires
// GL_TEXTURE_2D_ARRAY. Also 2D MSAA won't work with non-flat texture anyway.
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
}
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
@@ -1452,8 +1463,15 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_IOS)
if (layerCount > 1) {
// if layerCount > 1, it means we use the multiview extension.
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment,
t->gl.id, 0, binfo.layer, layerCount);
if (rt->gl.samples > 1) {
// For MSAA
glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, attachment,
t->gl.id, 0, rt->gl.samples, binfo.layer, layerCount);
}
else {
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment, t->gl.id, 0,
binfo.layer, layerCount);
}
} else
#endif // !defined(__EMSCRIPTEN__) && !defined(FILAMENT_IOS)
{
@@ -2513,10 +2531,33 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain,
[this]() {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
mPlatform.detach(t->hwStream->stream);
}
}
// OpenGL context is about to change, unbind everything
mContext.unbindEverything();
},
[this](size_t index) {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
mPlatform.attach(t->hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
}
}
// force invalidation of all bound descriptor sets
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;
// OpenGL context has changed, resynchronize the state with the cache
mContext.synchronizeStateAndCache(index);
slog.d << "*** OpenGL context change : " << (index ? "protected" : "default") << io::endl;
@@ -2991,6 +3032,7 @@ void OpenGLDriver::attachStream(GLTexture* t, GLStream* hwStream) noexcept {
switch (hwStream->streamType) {
case StreamType::NATIVE:
mPlatform.attach(hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
break;
case StreamType::ACQUIRED:
break;
@@ -3019,7 +3061,12 @@ void OpenGLDriver::detachStream(GLTexture* t) noexcept {
break;
}
glGenTextures(1, &t->gl.id);
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
t->hwStream = nullptr;
}
@@ -3043,8 +3090,14 @@ void OpenGLDriver::replaceStream(GLTexture* texture, GLStream* newStream) noexce
switch (newStream->streamType) {
case StreamType::NATIVE:
glGenTextures(1, &texture->gl.id);
if (texture->externalTexture) {
glGenTextures(1, &texture->externalTexture->id);
texture->gl.id = texture->externalTexture->id;
} else {
glGenTextures(1, &texture->gl.id);
}
mPlatform.attach(newStream->stream, texture->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, texture->gl.id);
break;
case StreamType::ACQUIRED:
// Just re-use the old texture id.
@@ -3348,8 +3401,8 @@ void OpenGLDriver::pushGroupMarker(char const* string) {
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
#endif
#endif
}
@@ -3365,8 +3418,8 @@ void OpenGLDriver::popGroupMarker(int) {
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
#endif
#endif
}
@@ -3685,7 +3738,7 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
gl.depthFunc(GL_LESS);
gl.disable(GL_SCISSOR_TEST);
#endif
//SYSTRACE_NAME("glFinish");
//FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glFinish");
//glFinish();
mPlatform.endFrame(frameId);
insertEventMarker("endFrame");
@@ -3707,8 +3760,7 @@ void OpenGLDriver::updateDescriptorSetTexture(
TextureHandle th,
SamplerParams params) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
ds->update(mContext, binding, t, params);
ds->update(mContext, mHandleAllocator, binding, th, params);
}
void OpenGLDriver::flush(int) {
@@ -64,7 +64,7 @@ utils::CString OpenGLPlatform::getRendererString(Driver const* driver) {
}
void OpenGLPlatform::makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()>, utils::Invocable<void(size_t)>) noexcept {
utils::Invocable<void()>, utils::Invocable<void(size_t)>) {
makeCurrent(getCurrentContextType(), drawSwapChain, readSwapChain);
}
+29 -6
View File
@@ -25,12 +25,13 @@
#include <backend/Program.h>
#include <backend/Handle.h>
#include <private/utils/Tracing.h>
#include <utils/BitmaskEnum.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <array>
@@ -96,8 +97,7 @@ OpenGLProgram::~OpenGLProgram() noexcept {
}
void OpenGLProgram::initialize(OpenGLDriver& gld) {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(gl.program == 0);
assert_invariant(mToken);
@@ -122,8 +122,7 @@ void OpenGLProgram::initialize(OpenGLDriver& gld) {
*/
void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint program,
LazyInitializationData& lazyInitializationData) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// from the pipeline layout we compute a mapping from {set, binding} to {binding}
// for both buffers and textures
@@ -175,7 +174,31 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER_EXTERNAL: {
if (!entry.name.empty()) {
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
@@ -23,12 +23,13 @@
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/JobSystem.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <utils/Systrace.h>
#include <atomic>
#include <memory>
@@ -240,8 +241,8 @@ void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
if (state) {
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
state->then = clock::now().time_since_epoch().count();
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_BEGIN("OpenGLTimerQueryFence", intptr_t(state.get()));
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_ASYNC_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
}
platform.destroyFence(fence);
});
@@ -257,8 +258,8 @@ void TimerQueryFenceFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
int64_t const now = clock::now().time_since_epoch().count();
state->elapsed.store(now - state->then, std::memory_order_relaxed);
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_END("OpenGLTimerQueryFence", intptr_t(state.get()));
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_ASYNC_END(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
}
platform.destroyFence(fence);
});
@@ -23,11 +23,14 @@
#include "OpenGLDriver.h"
#include <iterator>
#include <optional>
#include <private/backend/BackendUtils.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/debug.h>
@@ -36,7 +39,6 @@
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <array>
@@ -109,7 +111,17 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
cond.wait(l, [this] { return signaled; });
}
CallbackManager::Handle handle{};
// This is invoked upon token completion, which occurs after a successful `gl.program`
// population or upon cancellation. In either scenario, the callback handle must be submitted
// to notify the caller that resource loading has concluded.
void trySubmittingCallback() noexcept {
if (handle) {
compiler.submitCallbackHandle(*handle);
handle = std::nullopt;
}
}
std::optional<CallbackManager::Handle> handle{};
BlobCacheKey key;
// Used for the `THREAD_POOL` mode.
@@ -119,7 +131,7 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
};
ShaderCompilerService::OpenGLProgramToken::~OpenGLProgramToken() {
compiler.submitCallbackHandle(handle);
trySubmittingCallback();
}
/* static */ void ShaderCompilerService::setUserData(const program_token_t& token,
@@ -338,7 +350,7 @@ GLuint ShaderCompilerService::getProgram(program_token_t& token) {
// Cleanup the token.
token->compiler.cancelTickOp(token);
token = nullptr;// This will submit a callback condition (handle) to the callback manager.
token = nullptr; // This will try submitting a callback handle to the callback manager.
}
void ShaderCompilerService::tick() {
@@ -367,7 +379,7 @@ void ShaderCompilerService::notifyWhenAllProgramsAreReady(
GLuint ShaderCompilerService::initialize(program_token_t& token) {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(token);// This function should be called when the token is still alive.
@@ -391,7 +403,7 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) {
// Cleanup the token.
token->compiler.cancelTickOp(token);
token = nullptr;// This will submit a callback condition (handle) to the callback manager.
token = nullptr;
return program;
}
@@ -454,8 +466,8 @@ void ShaderCompilerService::runAtNextTick(CompilerPriorityQueue priority,
});
ops.emplace(pos, priority, token, std::move(job));
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", mRunAtNextTickOps.size());
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", mRunAtNextTickOps.size());
}
bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept {
@@ -468,8 +480,8 @@ bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept
ops.erase(pos);
return true;
}
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
return false;
}
@@ -485,15 +497,15 @@ void ShaderCompilerService::executeTickOps() noexcept {
++it;
}
}
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
}
/* static */ void ShaderCompilerService::compileShaders(OpenGLContext& context,
Program::ShaderSource shadersSource,
FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
bool multiview, program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
auto const appendSpecConstantString = +[](std::string& s, Program::SpecializationConstant const& sc) {
s += "#define SPIRV_CROSS_CONSTANT_ID_" + std::to_string(sc.id) + ' ';
@@ -616,7 +628,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
}
/* static */ void ShaderCompilerService::checkCompileStatus(program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
UTILS_NOUNROLL
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
@@ -639,7 +651,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
/* static */ void ShaderCompilerService::linkProgram(OpenGLContext const& context,
program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
// Shader compilation should be completed by now. Check the status and log errors on failure.
checkCompileStatus(token);
@@ -658,6 +670,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
}
glLinkProgram(program);
token->gl.program = program;
token->trySubmittingCallback();
}
/* static */ bool ShaderCompilerService::isLinkCompleted(program_token_t const& token) noexcept {
@@ -675,7 +688,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
/* static */ bool ShaderCompilerService::checkLinkStatusAndCleanupShaders(
program_token_t const& token) noexcept {
SYSTRACE_CALL();
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
assert_invariant(token->gl.program);
bool linked = true;
@@ -70,6 +70,9 @@ PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
#ifdef GL_OVR_multiview
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR;
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
// On Android, If we want to support a build system less than ANDROID_API 21, we need to
@@ -123,6 +126,9 @@ void importGLESExtensionsEntryPoints() {
#ifdef GL_OVR_multiview
getProcAddress(glFramebufferTextureMultiviewOVR, "glFramebufferTextureMultiviewOVR");
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
getProcAddress(glFramebufferTextureMultisampleMultiviewOVR, "glFramebufferTextureMultisampleMultiviewOVR");
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
getProcAddress(glDispatchCompute, "glDispatchCompute");
#endif
+3
View File
@@ -154,6 +154,9 @@ extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
#ifdef GL_OVR_multiview
extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
extern PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR;
#endif
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
#endif
@@ -255,7 +255,7 @@ void PlatformCocoaGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept
}
bool PlatformCocoaGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept {
SwapChain* readSwapChain) {
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
"ContextManagerCocoa does not support using distinct draw/read swap chains.");
CocoaGLSwapChain* swapChain = (CocoaGLSwapChain*)drawSwapChain;
@@ -155,7 +155,7 @@ uint32_t PlatformCocoaTouchGL::getDefaultFramebufferObject() noexcept {
}
bool PlatformCocoaTouchGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept {
SwapChain* readSwapChain) {
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
"PlatformCocoaTouchGL does not support using distinct draw/read swap chains.");
CAEAGLLayer* const glLayer = (__bridge CAEAGLLayer*) drawSwapChain;
@@ -577,18 +577,18 @@ OpenGLPlatform::ContextType PlatformEGL::getCurrentContextType() const noexcept
}
bool PlatformEGL::makeCurrent(ContextType type,
SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept {
SwapChain* drawSwapChain, SwapChain* readSwapChain) {
SwapChainEGL const* const dsc = static_cast<SwapChainEGL const*>(drawSwapChain);
SwapChainEGL const* const rsc = static_cast<SwapChainEGL const*>(readSwapChain);
EGLContext context = getContextForType(type);
EGLBoolean const success = egl.makeCurrent(context, dsc->sur, rsc->sur);
return success == EGL_TRUE ? true : false;
return success == EGL_TRUE;
}
void PlatformEGL::makeCurrent(SwapChain* drawSwapChain,
SwapChain* readSwapChain,
Invocable<void()> preContextChange,
Invocable<void(size_t index)> postContextChange) noexcept {
Invocable<void(size_t index)> postContextChange) {
assert_invariant(drawSwapChain);
assert_invariant(readSwapChain);
@@ -796,7 +796,7 @@ void PlatformEGL::Config::erase(EGLint name) noexcept {
// ------------------------------------------------------------------------------------------------
EGLBoolean PlatformEGL::EGL::makeCurrent(EGLContext context, EGLSurface drawSurface,
EGLSurface readSurface) noexcept {
EGLSurface readSurface) {
if (UTILS_UNLIKELY((
mCurrentContext != context ||
drawSurface != mCurrentDrawSurface || readSurface != mCurrentReadSurface))) {
@@ -135,7 +135,7 @@ static constexpr const std::string_view kNativeWindowInvalidMsg =
bool PlatformEGLAndroid::makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept {
SwapChain* readSwapChain) {
// fast & safe path
if (UTILS_LIKELY(!mAssertNativeWindowIsValid)) {
@@ -255,6 +255,7 @@ Platform::ExternalImageHandle PlatformEGLAndroid::createExternalImage(AHardwareB
p->height = hardwareBufferDescription.height;
p->width = hardwareBufferDescription.width;
auto textureFormat = mapToFilamentFormat(hardwareBufferDescription.format, sRGB);
p->format = textureFormat;
p->usage = mapToFilamentUsage(hardwareBufferDescription.usage, textureFormat);
return ExternalImageHandle{ p };
}
@@ -266,7 +266,7 @@ void PlatformGLX::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformGLX::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept {
SwapChain* readSwapChain) {
g_glx.setCurrentContext(mGLXDisplay,
(GLXDrawable)drawSwapChain, (GLXDrawable)readSwapChain, mGLXContext);
return true;
@@ -169,7 +169,7 @@ void PlatformOSMesa::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformOSMesa::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept {
SwapChain* readSwapChain) {
OSMesaAPI* api = (OSMesaAPI*) mOsMesaApi;
OSMesaSwapchain* impl = (OSMesaSwapchain*) drawSwapChain;
@@ -262,7 +262,7 @@ void PlatformWGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformWGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept {
SwapChain* readSwapChain) {
ASSERT_PRECONDITION_NON_FATAL(drawSwapChain == readSwapChain,
"PlatformWGL does not support distinct draw/read swap chains.");
@@ -47,7 +47,7 @@ void PlatformWebGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
}
bool PlatformWebGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) noexcept {
SwapChain* readSwapChain) {
return true;
}
+22 -21
View File
@@ -17,35 +17,36 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANBUFFER_H
#define TNT_FILAMENT_BACKEND_VULKANBUFFER_H
#include "VulkanContext.h"
#include "VulkanStagePool.h"
#include "VulkanMemory.h"
#include "memory/Resource.h"
#include <functional>
namespace filament::backend {
// Encapsulates a Vulkan buffer, its attached DeviceMemory and a staging area.
class VulkanBuffer {
class VulkanBuffer : public fvkmemory::Resource {
public:
VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool, VkBufferUsageFlags usage,
uint32_t numBytes);
~VulkanBuffer();
void loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
uint32_t numBytes);
VkBuffer getGpuBuffer() const {
return mGpuBuffer;
// Because we need to recycle the unused `VulkanGpuBuffer`, we allow for a callback that the
// "Pool" can use to acquire the buffer back.
using OnRecycle = std::function<void(VulkanGpuBuffer const*)>;
VulkanBuffer(VulkanGpuBuffer const* gpuBuffer, OnRecycle&& onRecycleFn)
: mGpuBuffer(gpuBuffer),
mOnRecycleFn(onRecycleFn) {}
~VulkanBuffer() {
if (mOnRecycleFn) {
mOnRecycleFn(mGpuBuffer);
}
}
private:
VmaAllocator mAllocator;
VulkanStagePool& mStagePool;
VulkanGpuBuffer const* getGpuBuffer() const { return mGpuBuffer; }
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
VkBufferUsageFlags mUsage = {};
uint32_t mUpdatedOffset = 0;
uint32_t mUpdatedBytes = 0;
private:
VulkanGpuBuffer const* mGpuBuffer;
OnRecycle mOnRecycleFn;
};
} // namespace filament::backend
}// namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANBUFFER_H
#endif// TNT_FILAMENT_BACKEND_VULKANBUFFER_H
@@ -0,0 +1,207 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanBufferCache.h"
#include "VulkanBuffer.h"
#include "VulkanConstants.h"
#include "VulkanMemory.h"
#include "memory/Resource.h"
#include "memory/ResourceManager.h"
#include <utility>
namespace filament::backend {
namespace {
VkBufferUsageFlags getVkBufferUsage(VulkanBufferUsage usage) {
switch (usage) {
case VulkanBufferUsage::VERTEX:
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
case VulkanBufferUsage::INDEX:
return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
case VulkanBufferUsage::UNIFORM:
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
case VulkanBufferUsage::SHADER_STORAGE:
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
case VulkanBufferUsage::UNKNOWN:
return 0;
}
return 0;
}
}// namespace
VulkanBufferCache::VulkanBufferCache(VulkanContext const& context,
fvkmemory::ResourceManager& resourceManager, VmaAllocator allocator)
: mContext(context),
mResourceManager(resourceManager),
mAllocator(allocator) {}
fvkmemory::resource_ptr<VulkanBuffer> VulkanBufferCache::acquire(VulkanBufferUsage usage,
uint32_t numBytes) noexcept {
assert_invariant(usage != VulkanBufferUsage::UNKNOWN);
BufferPool& bufferPool = getPool(usage);
// First check if an allocation exists whose capacity is greater than or equal to the requested
// size.
auto iter = bufferPool.lower_bound(numBytes);
if (iter != bufferPool.end()) {
VulkanGpuBuffer const* gpuBuffer = iter->second.gpuBuffer;
bufferPool.erase(iter);
return fvkmemory::resource_ptr<VulkanBuffer>::construct(&mResourceManager, gpuBuffer,
[this](VulkanGpuBuffer const* gpuBuffer) { this->release(gpuBuffer); });
}
// We were not able to find a sufficiently large allocation, so create a new one that is
// recycled after being yielded.
VulkanGpuBuffer const* gpuBuffer = allocate(usage, numBytes);
return fvkmemory::resource_ptr<VulkanBuffer>::construct(&mResourceManager, gpuBuffer,
[this](VulkanGpuBuffer const* gpuBuffer) { this->release(gpuBuffer); });
}
void VulkanBufferCache::gc() noexcept {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("VulkanBufferCache::gc");
// If this is one of the first few frames, return early to avoid wrapping unsigned integers.
constexpr uint32_t TIME_BEFORE_EVICTION = 3;
if (++mCurrentFrame <= TIME_BEFORE_EVICTION) {
return;
}
const uint64_t evictionTime = mCurrentFrame - TIME_BEFORE_EVICTION;
// Destroy buffers that have not been used for several frames.
for (auto& bufferPool: mGpuBufferPools) {
for (auto poolIter = bufferPool.begin(); poolIter != bufferPool.end();) {
if (poolIter->second.lastAccessed < evictionTime) {
#if FVK_ENABLED(FVK_DEBUG_VULKAN_BUFFER_CACHE)
FVK_LOGD << "VulkanBufferCache - Destroyed vkBuffer "
<< poolIter->second.gpuBuffer->vkbuffer << " with usage "
<< static_cast<int>(poolIter->second.gpuBuffer->usage) << utils::io::endl;
#endif// FVK_DEBUG_VULKAN_BUFFER_CACHE
destroy(poolIter->second.gpuBuffer);
poolIter = bufferPool.erase(poolIter);
} else {
++poolIter;
}
}
}
FVK_SYSTRACE_END();
}
void VulkanBufferCache::terminate() noexcept {
for (auto& bufferPool: mGpuBufferPools) {
for (auto& poolEntry: bufferPool) {
destroy(poolEntry.second.gpuBuffer);
}
bufferPool.clear();
}
}
void VulkanBufferCache::release(VulkanGpuBuffer const* gpuBuffer) noexcept {
assert_invariant(gpuBuffer != nullptr);
BufferPool& bufferPool = getPool(gpuBuffer->usage);
bufferPool.insert(std::make_pair(gpuBuffer->numBytes, UnusedGpuBuffer{
.lastAccessed = mCurrentFrame,
.gpuBuffer = gpuBuffer,
}));
}
VulkanGpuBuffer const* VulkanBufferCache::allocate(VulkanBufferUsage usage,
uint32_t numBytes) noexcept {
VkBufferCreateInfo const bufferInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = numBytes,
// `VK_BUFFER_USAGE_TRANSFER_DST_BIT` is needed to allow updating the buffer through
// a staging using `vkCmdCopyBuffer`.
.usage = getVkBufferUsage(usage) | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
VmaAllocationCreateFlags vmaFlags = 0;
if (usage == VulkanBufferUsage::UNIFORM) {
// In the case of UMA, the uniform buffers will always be mappable
if (mContext.isUnifiedMemoryArchitecture()) {
vmaFlags |= VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
}
}
VulkanGpuBuffer* gpuBuffer = new VulkanGpuBuffer{
.numBytes = numBytes,
.usage = usage,
};
VmaAllocationCreateInfo const allocInfo{
.flags = vmaFlags,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
};
UTILS_UNUSED_IN_RELEASE VkResult result = vmaCreateBuffer(mAllocator, &bufferInfo, &allocInfo,
&gpuBuffer->vkbuffer, &gpuBuffer->vmaAllocation, &gpuBuffer->allocationInfo);
#if FVK_ENABLED(FVK_DEBUG_VULKAN_BUFFER_CACHE)
if (result != VK_SUCCESS) {
FVK_LOGE << "VulkanBufferCache - failed to allocate a new vkBuffer of size " << numBytes
<< " and usage " << static_cast<int>(usage) << ", error: " << result
<< utils::io::endl;
} else {
FVK_LOGD << "VulkanBufferCache - allocated a vkBuffer " << gpuBuffer->vkbuffer
<< " of size " << numBytes << " and usage = " << static_cast<int>(usage)
<< " successfully" << utils::io::endl;
}
#endif// FVK_DEBUG_VULKAN_BUFFER_CACHE
return gpuBuffer;
}
void VulkanBufferCache::destroy(VulkanGpuBuffer const* gpuBuffer) noexcept {
vmaDestroyBuffer(mAllocator, gpuBuffer->vkbuffer, gpuBuffer->vmaAllocation);
delete gpuBuffer;
gpuBuffer = nullptr;
}
VulkanBufferCache::BufferPool& VulkanBufferCache::getPool(VulkanBufferUsage usage) noexcept {
int poolIndex = -1;
switch (usage) {
case VulkanBufferUsage::VERTEX:
poolIndex = 0;
break;
case VulkanBufferUsage::INDEX:
poolIndex = 1;
break;
case VulkanBufferUsage::UNIFORM:
poolIndex = 2;
break;
case VulkanBufferUsage::SHADER_STORAGE:
poolIndex = 3;
break;
case VulkanBufferUsage::UNKNOWN:
PANIC_LOG("There's no pool for buffers with unkown usage.");
break;
}
assert_invariant(poolIndex >= 0 && poolIndex < MAX_POOL_COUNT);
return mGpuBufferPools[poolIndex];
}
}// namespace filament::backend
@@ -0,0 +1,84 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANBUFFERCACHE_H
#define TNT_FILAMENT_BACKEND_VULKANBUFFERCACHE_H
#include "VulkanBuffer.h"
#include "VulkanContext.h"
#include "VulkanMemory.h"
#include "memory/Resource.h"
#include "memory/ResourceManager.h"
#include <map>
namespace filament::backend {
class VulkanBufferCache {
public:
VulkanBufferCache(VulkanContext const& context, fvkmemory::ResourceManager& resourceManager,
VmaAllocator allocator);
// `VulkanBufferCache` is not copyable.
VulkanBufferCache(const VulkanBufferCache&) = delete;
VulkanBufferCache& operator=(const VulkanBufferCache&) = delete;
// Allocates or reuse a new VkBuffer that is device local.
// In the case of Unified memory architecture, uniform buffers are also host visible.
fvkmemory::resource_ptr<VulkanBuffer> acquire(VulkanBufferUsage usage,
uint32_t numBytes) noexcept;
// Evicts old unused `VulkanGpuBuffer` and bumps the current frame number
void gc() noexcept;
// Destroys all unused `VulkanGpuBuffer`.
// This should be called while the context's VkDevice is still alive.
void terminate() noexcept;
private:
struct UnusedGpuBuffer {
uint64_t lastAccessed;
VulkanGpuBuffer const* gpuBuffer;
};
using BufferPool = std::multimap<uint32_t, UnusedGpuBuffer>;
// Return a `VulkanGpuBuffer` back to its corresponding pool
void release(VulkanGpuBuffer const* gpuBuffer) noexcept;
// Allocate a new VkBuffer from the VMA pool of the corresponding `numBytes` and `usage`.
VulkanGpuBuffer const* allocate(VulkanBufferUsage usage, uint32_t numBytes) noexcept;
// Destroy the corresponding VkBuffer and return the VkDeviceMemory to the VMA pool.
void destroy(VulkanGpuBuffer const* gpuBuffer) noexcept;
BufferPool& getPool(VulkanBufferUsage usage) noexcept;
VulkanContext const& mContext;
fvkmemory::ResourceManager& mResourceManager;
VmaAllocator mAllocator;
// Buffers can be recycled, after they are released. Each type of buffer have its own pool
static constexpr int MAX_POOL_COUNT = 4;
BufferPool mGpuBufferPools[MAX_POOL_COUNT];
// Store the current "time" (really just a frame count) and LRU eviction parameters.
uint64_t mCurrentFrame = 0;
};
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_VULKANBUFFERCACHE_H
@@ -14,88 +14,75 @@
* limitations under the License.
*/
#include "VulkanBuffer.h"
#include "VulkanBufferProxy.h"
#include "VulkanCommands.h"
#include "VulkanMemory.h"
#include <utils/Panic.h>
#include "VulkanBufferCache.h"
#include "VulkanMemory.h"
using namespace bluevk;
namespace filament::backend {
VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
VkBufferUsageFlags usage, uint32_t numBytes)
VulkanBufferProxy::VulkanBufferProxy(VmaAllocator allocator, VulkanStagePool& stagePool,
VulkanBufferCache& bufferCache, VulkanBufferUsage usage, uint32_t numBytes)
: mAllocator(allocator),
mStagePool(stagePool),
mUsage(usage),
mUpdatedOffset(0),
mUpdatedBytes(0) {
// for now make sure that only 1 bit is set in usage
// (because loadFromCpu() assumes that somewhat)
assert_invariant(usage && !(usage & (usage - 1)));
mBufferCache(bufferCache),
mBuffer(mBufferCache.acquire(usage, numBytes)),
mUpdatedOffset(0),
mUpdatedBytes(0) {}
// Create the VkBuffer.
VkBufferCreateInfo bufferInfo {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = numBytes,
.usage = usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT
};
VmaAllocationCreateInfo allocInfo { .usage = VMA_MEMORY_USAGE_GPU_ONLY };
vmaCreateBuffer(mAllocator, &bufferInfo, &allocInfo, &mGpuBuffer, &mGpuMemory, nullptr);
}
VulkanBuffer::~VulkanBuffer() {
vmaDestroyBuffer(mAllocator, mGpuBuffer, mGpuMemory);
}
void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
uint32_t numBytes) {
VulkanStage const* stage = mStagePool.acquireStage(numBytes);
void* mapped;
vmaMapMemory(mAllocator, stage->memory, &mapped);
memcpy(mapped, cpuData, numBytes);
vmaUnmapMemory(mAllocator, stage->memory);
vmaFlushAllocation(mAllocator, stage->memory, byteOffset, numBytes);
void VulkanBufferProxy::loadFromCpu(VulkanCommandBuffer& commands, const void* cpuData,
uint32_t byteOffset, uint32_t numBytes) {
// Note: this should be stored within the command buffer before going out of
// scope, so that the command buffer can manage its lifecycle.
fvkmemory::resource_ptr<VulkanStage::Segment> stage = mStagePool.acquireStage(numBytes);
assert_invariant(stage->memory());
commands.acquire(stage);
memcpy(stage->mapping(), cpuData, numBytes);
vmaFlushAllocation(mAllocator, stage->memory(), stage->offset(), numBytes);
// If there was a previous update, then we need to make sure the following write is properly
// synced with the previous read.
if (mUpdatedBytes > 0) {
if (mUpdatedBytes > 0 &&
(byteOffset >= mUpdatedOffset && byteOffset <= (mUpdatedOffset + mUpdatedBytes))) {
VkAccessFlags srcAccess = 0;
VkPipelineStageFlags srcStage = 0;
if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
if (getUsage() == VulkanBufferUsage::UNIFORM) {
srcAccess = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
} else if (getUsage() == VulkanBufferUsage::VERTEX) {
srcAccess = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
} else if (mUsage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT) {
} else if (getUsage() == VulkanBufferUsage::INDEX) {
srcAccess = VK_ACCESS_INDEX_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
}
VkBufferMemoryBarrier barrier{
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = srcAccess,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.offset = mUpdatedOffset,
.size = mUpdatedBytes,
.buffer = getVkBuffer(),
.offset = byteOffset,
.size = numBytes,
};
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
vkCmdPipelineBarrier(commands.buffer(), srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 1, &barrier, 0, nullptr);
}
VkBufferCopy region {
.srcOffset = 0,
.dstOffset = byteOffset,
.size = numBytes,
VkBufferCopy region = {
.srcOffset = stage->offset(),
.dstOffset = byteOffset,
.size = numBytes,
};
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, &region);
vkCmdCopyBuffer(commands.buffer(), stage->buffer(), getVkBuffer(), 1, &region);
mUpdatedOffset = byteOffset;
mUpdatedOffset = byteOffset;
mUpdatedBytes = numBytes;
// Firstly, ensure that the copy finishes before the next draw call.
@@ -105,32 +92,40 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
if (getUsage() == VulkanBufferUsage::VERTEX) {
dstAccessMask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
} else if (mUsage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT) {
} else if (getUsage() == VulkanBufferUsage::INDEX) {
dstAccessMask |= VK_ACCESS_INDEX_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
} else if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
dstAccessMask |= VK_ACCESS_UNIFORM_READ_BIT;
dstStageMask |=
(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
} else if (mUsage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
} else if (getUsage() == VulkanBufferUsage::UNIFORM) {
dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
} else if (getUsage() == VulkanBufferUsage::SHADER_STORAGE) {
// TODO: implement me
}
VkBufferMemoryBarrier barrier{
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = dstAccessMask,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = mGpuBuffer,
.size = VK_WHOLE_SIZE,
.buffer = getVkBuffer(),
.offset = byteOffset,
.size = numBytes,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
vkCmdPipelineBarrier(commands.buffer(), VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0,
nullptr, 1, &barrier, 0, nullptr);
}
} // namespace filament::backend
VkBuffer VulkanBufferProxy::getVkBuffer() const noexcept {
return mBuffer->getGpuBuffer()->vkbuffer;
}
VulkanBufferUsage VulkanBufferProxy::getUsage() const noexcept {
return mBuffer->getGpuBuffer()->usage;
}
}// namespace filament::backend
@@ -0,0 +1,54 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANBUFFERPROXY_H
#define TNT_FILAMENT_BACKEND_VULKANBUFFERPROXY_H
#include "VulkanBufferCache.h"
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanMemory.h"
#include "VulkanStagePool.h"
namespace filament::backend {
// This class acts as a dynamic wrapper for a `VulkanBuffer`. It allows you to modify the
// `VulkanBuffer` it references at runtime, wihtout affecting any external objects.
class VulkanBufferProxy {
public:
VulkanBufferProxy(VmaAllocator allocator, VulkanStagePool& stagePool,
VulkanBufferCache& bufferCache, VulkanBufferUsage usage, uint32_t numBytes);
void loadFromCpu(VulkanCommandBuffer& commands, const void* cpuData, uint32_t byteOffset,
uint32_t numBytes);
VkBuffer getVkBuffer() const noexcept;
VulkanBufferUsage getUsage() const noexcept;
private:
VmaAllocator mAllocator;
VulkanStagePool& mStagePool;
VulkanBufferCache& mBufferCache;
fvkmemory::resource_ptr<VulkanBuffer> mBuffer;
uint32_t mUpdatedOffset = 0;
uint32_t mUpdatedBytes = 0;
};
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_VULKANBUFFERPROXY_H
@@ -81,6 +81,8 @@
// All other debug features must be disabled.
#define FVK_DEBUG_PROFILING 0x00040000
#define FVK_DEBUG_VULKAN_BUFFER_CACHE 0x00080000
// Useful default combinations
#define FVK_DEBUG_EVERYTHING (0xFFFFFFFF & ~FVK_DEBUG_PROFILING)
#define FVK_DEBUG_PERFORMANCE \
@@ -151,13 +153,13 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
#elif FVK_ENABLED(FVK_DEBUG_SYSTRACE)
#include <utils/Systrace.h>
#define FVK_SYSTRACE_CONTEXT() SYSTRACE_CONTEXT()
#define FVK_SYSTRACE_START(marker) SYSTRACE_NAME_BEGIN(marker)
#define FVK_SYSTRACE_END() SYSTRACE_NAME_END()
#define FVK_SYSTRACE_SCOPE() SYSTRACE_NAME(__func__)
#define FVK_PROFILE_MARKER(marker) FVK_SYSTRACE_SCOPE()
#include <private/utils/Tracing.h>
#define FVK_SYSTRACE_CONTEXT() FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT)
#define FVK_SYSTRACE_START(marker) FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, marker)
#define FVK_SYSTRACE_END() FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT)
#define FVK_SYSTRACE_SCOPE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
#define FVK_PROFILE_MARKER(marker) FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
#else
#define FVK_SYSTRACE_CONTEXT()
+5 -5
View File
@@ -71,23 +71,23 @@ struct VulkanRenderPass {
struct VulkanContext {
public:
static uint32_t selectMemoryType(VkPhysicalDeviceMemoryProperties const& memoryProperties,
uint32_t flags, VkFlags reqs) {
uint32_t types, VkFlags reqs) {
for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
if (flags & 1) {
if (types & 1) {
if ((memoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) {
return i;
}
}
flags >>= 1;
types >>= 1;
}
return (uint32_t) VK_MAX_MEMORY_TYPES;
}
inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
inline uint32_t selectMemoryType(uint32_t types, VkFlags reqs) const {
if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
assert_invariant(isProtectedMemorySupported());
}
return selectMemoryType(mMemoryProperties, flags, reqs);
return selectMemoryType(mMemoryProperties, types, reqs);
}
inline fvkutils::VkFormatList const& getAttachmentDepthStencilFormats() const {
@@ -320,7 +320,7 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
uint8_t binding, fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
VkDeviceSize offset, VkDeviceSize size) noexcept {
VkDescriptorBufferInfo const info = {
.buffer = bufferObject->buffer.getGpuBuffer(),
.buffer = bufferObject->buffer.getVkBuffer(),
.offset = offset,
.range = size,
};
@@ -358,12 +358,11 @@ void VulkanDescriptorSetCache::updateSamplerImpl(VkDescriptorSet vkset, uint8_t
range.levelCount = 1;
range.layerCount = 1;
}
VkDescriptorImageInfo info{
VkDescriptorImageInfo info = {
.sampler = sampler,
.imageView = texture->getView(range),
.imageLayout = fvkutils::getVkLayout(texture->getDefaultLayout()),
.imageLayout = fvkutils::getVkLayout(texture->getSamplerLayout()),
};
VkWriteDescriptorSet descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
+28 -13
View File
@@ -19,7 +19,8 @@
#include "CommandStreamDispatcher.h"
#include "SystraceProfile.h"
#include "VulkanAsyncHandles.h"
#include "VulkanBuffer.h"
#include "VulkanBufferCache.h"
#include "VulkanBufferProxy.h"
#include "VulkanCommands.h"
#include "VulkanDriverFactory.h"
#include "VulkanHandles.h"
@@ -84,7 +85,11 @@ VmaAllocator createAllocator(VkInstance instance, VkPhysicalDevice physicalDevic
.vkGetImageMemoryRequirements2KHR = vkGetImageMemoryRequirements2KHR
#endif
};
VmaAllocatorCreateInfo const allocatorInfo {
VmaAllocatorCreateInfo const allocatorInfo{
// Disable the internal VMA synchronization because the backend is singled threaded.
// Improve CPU performance when using VMA functions. The backend will guarantee that all
// access to VMA is done in a thread safe way.
.flags = VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT,
.physicalDevice = physicalDevice,
.device = device,
.pVulkanFunctions = &funcs,
@@ -209,7 +214,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mPlatform->getProtectedGraphicsQueueFamilyIndex(), &mContext),
mPipelineLayoutCache(mPlatform->getDevice()),
mPipelineCache(mPlatform->getDevice()),
mStagePool(mAllocator, &mCommands),
mStagePool(mAllocator, &mResourceManager, &mCommands, &mContext.getPhysicalDeviceLimits()),
mBufferCache(context, mResourceManager, mAllocator),
mFramebufferCache(mPlatform->getDevice()),
mYcbcrConversionCache(mPlatform->getDevice()),
mSamplerCache(mPlatform->getDevice()),
@@ -328,7 +334,6 @@ void VulkanDriver::terminate() {
// descriptorSetLayoutCache
mExternalImageManager.terminate();
mStagePool.terminate();
mPipelineCache.terminate();
mFramebufferCache.terminate();
mSamplerCache.terminate();
@@ -339,6 +344,15 @@ void VulkanDriver::terminate() {
// Before terminating ResourceManager, we must make sure all of the resource_ptrs have been unset.
mResourceManager.terminate();
// Must come after `mResourceManager`.
// Before terminating the memory pool, we must make sure all the VulkanBufferMemory are yielded
// back to the pool.
mBufferCache.terminate();
// Before terminating stagePool, we need all resources to have been
// reclaimed, as they perform cleanup within the stage pool.
mStagePool.terminate();
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
mResourceManager.print();
#endif
@@ -371,6 +385,7 @@ void VulkanDriver::collectGarbage() {
mCommands.gc();
mDescriptorSetCache.gc();
mStagePool.gc();
mBufferCache.gc();
mFramebufferCache.gc();
mPipelineCache.gc();
@@ -514,7 +529,7 @@ void VulkanDriver::createIndexBufferR(Handle<HwIndexBuffer> ibh, ElementType ele
FVK_SYSTRACE_SCOPE();
auto elementSize = (uint8_t) getElementTypeSize(elementType);
auto ib = resource_ptr<VulkanIndexBuffer>::make(&mResourceManager, ibh, mAllocator, mStagePool,
elementSize, indexCount);
mBufferCache, elementSize, indexCount);
ib.inc();
}
@@ -531,7 +546,7 @@ void VulkanDriver::createBufferObjectR(Handle<HwBufferObject> boh, uint32_t byte
BufferObjectBinding bindingType, BufferUsage usage) {
FVK_SYSTRACE_SCOPE();
auto bo = resource_ptr<VulkanBufferObject>::make(&mResourceManager, boh, mAllocator, mStagePool,
byteCount, bindingType);
mBufferCache, byteCount, bindingType);
bo.inc();
}
@@ -622,7 +637,7 @@ void VulkanDriver::createTextureExternalImage2R(Handle<HwTexture> th, backend::S
auto& commands = mCommands.get();
// Unlike uploaded textures or swapchains, we need to explicit transition this
// texture into the read layout.
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::READ_ONLY);
texture->transitionLayout(&commands, texture->getPrimaryViewRange(), VulkanLayout::FRAG_READ);
if (imgData.external.valid()) {
mExternalImageManager.addExternallySampledTexture(texture, externalImage);
@@ -1223,7 +1238,7 @@ void VulkanDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor
VulkanCommandBuffer& commands = mCommands.get();
auto ib = resource_ptr<VulkanIndexBuffer>::cast(&mResourceManager, ibh);
commands.acquire(ib);
ib->buffer.loadFromCpu(commands.buffer(), p.buffer, byteOffset, p.size);
ib->buffer.loadFromCpu(commands, p.buffer, byteOffset, p.size);
scheduleDestroy(std::move(p));
}
@@ -1238,7 +1253,7 @@ void VulkanDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescript
auto bo = resource_ptr<VulkanBufferObject>::cast(&mResourceManager, boh);
commands.acquire(bo);
bo->buffer.loadFromCpu(commands.buffer(), bd.buffer, byteOffset, bd.size);
bo->buffer.loadFromCpu(commands, bd.buffer, byteOffset, bd.size);
scheduleDestroy(std::move(bd));
}
@@ -1249,7 +1264,7 @@ void VulkanDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> boh,
auto bo = resource_ptr<VulkanBufferObject>::cast(&mResourceManager, boh);
commands.acquire(bo);
// TODO: implement unsynchronized version
bo->buffer.loadFromCpu(commands.buffer(), bd.buffer, byteOffset, bd.size);
bo->buffer.loadFromCpu(commands, bd.buffer, byteOffset, bd.size);
scheduleDestroy(std::move(bd));
}
@@ -1622,8 +1637,8 @@ void VulkanDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y
mReadPixels.run(
srcTarget, x, y, width, height, mPlatform->getGraphicsQueueFamilyIndex(),
std::move(pbd),
[&context = mContext](uint32_t reqs, VkFlags flags) {
return context.selectMemoryType(reqs, flags);
[&context = mContext](uint32_t types, VkFlags reqs) {
return context.selectMemoryType(types, reqs);
},
[this](PixelBufferDescriptor&& pbd) {
scheduleDestroy(std::move(pbd));
@@ -1898,7 +1913,7 @@ void VulkanDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
// avoid rebinding these if they are already bound, but since we do not (yet) support subranges
// it would be rare for a client to make consecutive draw calls with the same render primitive.
vkCmdBindVertexBuffers(cmdbuffer, 0, bufferCount, buffers, offsets);
vkCmdBindIndexBuffer(cmdbuffer, prim->indexBuffer->buffer.getGpuBuffer(), 0,
vkCmdBindIndexBuffer(cmdbuffer, prim->indexBuffer->buffer.getVkBuffer(), 0,
prim->indexBuffer->indexType);
}
+4 -1
View File
@@ -18,15 +18,17 @@
#define TNT_FILAMENT_BACKEND_VULKANDRIVER_H
#include "VulkanBlitter.h"
#include "VulkanBufferCache.h"
#include "VulkanConstants.h"
#include "VulkanContext.h"
#include "VulkanFboCache.h"
#include "VulkanHandles.h"
#include "VulkanMemory.h"
#include "VulkanPipelineCache.h"
#include "VulkanQueryManager.h"
#include "VulkanReadPixels.h"
#include "VulkanSamplerCache.h"
#include "VulkanStagePool.h"
#include "VulkanQueryManager.h"
#include "VulkanYcbcrConversionCache.h"
#include "vulkan/VulkanDescriptorSetCache.h"
#include "vulkan/VulkanDescriptorSetLayoutCache.h"
@@ -138,6 +140,7 @@ private:
VulkanPipelineLayoutCache mPipelineLayoutCache;
VulkanPipelineCache mPipelineCache;
VulkanStagePool mStagePool;
VulkanBufferCache mBufferCache;
VulkanFboCache mFramebufferCache;
VulkanYcbcrConversionCache mYcbcrConversionCache;
VulkanSamplerCache mSamplerCache;
+32 -6
View File
@@ -93,7 +93,32 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
case DescriptorType::SAMPLER_EXTERNAL:
fromStageFlags(binding.stageFlags, binding.binding, mask.externalSampler);
UTILS_FALLTHROUGH;
case DescriptorType::SAMPLER: {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
break;
}
@@ -495,7 +520,8 @@ void VulkanRenderTarget::emitBarriersEndRenderPass(VulkanCommandBuffer& commands
}
} else {
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
if (texture->isSampleable() &&
!texture->transitionLayout(&commands, range, VulkanLayout::FRAG_READ)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
}
@@ -557,22 +583,22 @@ void VulkanVertexBuffer::setBuffer(fvkmemory::resource_ptr<VulkanBufferObject> b
int8_t const* const attribToBuffer = vbi->getAttributeToBuffer();
for (uint8_t attribIndex = 0; attribIndex < count; attribIndex++) {
if (attribToBuffer[attribIndex] == static_cast<int8_t>(index)) {
vkbuffers[attribIndex] = bufferObject->buffer.getGpuBuffer();
vkbuffers[attribIndex] = bufferObject->buffer.getVkBuffer();
}
}
mResources.push_back(bufferObject);
}
VulkanBufferObject::VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool,
uint32_t byteCount, BufferObjectBinding bindingType)
VulkanBufferCache& bufferCache, uint32_t byteCount, BufferObjectBinding bindingType)
: HwBufferObject(byteCount),
buffer(allocator, stagePool, getBufferObjectUsage(bindingType), byteCount),
buffer(allocator, stagePool, bufferCache, getBufferObjectUsage(bindingType), byteCount),
bindingType(bindingType) {}
VulkanRenderPrimitive::VulkanRenderPrimitive(PrimitiveType pt,
fvkmemory::resource_ptr<VulkanVertexBuffer> vb,
fvkmemory::resource_ptr<VulkanIndexBuffer> ib)
: HwRenderPrimitive{.type = pt},
: HwRenderPrimitive{ .type = pt },
vertexBuffer(vb),
indexBuffer(ib) {}
+21 -18
View File
@@ -21,20 +21,21 @@
#include "DriverBase.h"
#include "VulkanAsyncHandles.h"
#include "VulkanBuffer.h"
#include "VulkanBufferCache.h"
#include "VulkanBufferProxy.h"
#include "VulkanFboCache.h"
#include "VulkanSwapChain.h"
#include "VulkanTexture.h"
#include "vulkan/memory/Resource.h"
#include "vulkan/utils/StaticVector.h"
#include "vulkan/utils/Definitions.h"
#include "vulkan/utils/StaticVector.h"
#include <backend/Program.h>
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Mutex.h>
#include <utils/StructureOfArrays.h>
#include <utils/bitset.h>
#include <array>
@@ -428,21 +429,22 @@ private:
};
struct VulkanIndexBuffer : public HwIndexBuffer, fvkmemory::Resource {
VulkanIndexBuffer(VmaAllocator allocator, VulkanStagePool& stagePool, uint8_t elementSize,
uint32_t indexCount)
VulkanIndexBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
VulkanBufferCache& bufferCache, uint8_t elementSize, uint32_t indexCount)
: HwIndexBuffer(elementSize, indexCount),
buffer(allocator, stagePool, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, elementSize * indexCount),
buffer(allocator, stagePool, bufferCache, VulkanBufferUsage::INDEX,
elementSize * indexCount),
indexType(elementSize == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32) {}
VulkanBuffer buffer;
VulkanBufferProxy buffer;
const VkIndexType indexType;
};
struct VulkanBufferObject : public HwBufferObject, fvkmemory::Resource {
VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool, uint32_t byteCount,
BufferObjectBinding bindingType);
VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool,
VulkanBufferCache& bufferCache, uint32_t byteCount, BufferObjectBinding bindingType);
VulkanBuffer buffer;
VulkanBufferProxy buffer;
const BufferObjectBinding bindingType;
};
@@ -455,18 +457,19 @@ struct VulkanRenderPrimitive : public HwRenderPrimitive, fvkmemory::Resource {
fvkmemory::resource_ptr<VulkanIndexBuffer> indexBuffer;
};
inline constexpr VkBufferUsageFlagBits getBufferObjectUsage(
BufferObjectBinding bindingType) noexcept {
switch(bindingType) {
inline constexpr VulkanBufferUsage getBufferObjectUsage(BufferObjectBinding bindingType) noexcept {
switch (bindingType) {
case BufferObjectBinding::VERTEX:
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
return VulkanBufferUsage::VERTEX;
case BufferObjectBinding::UNIFORM:
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
return VulkanBufferUsage::UNIFORM;
case BufferObjectBinding::SHADER_STORAGE:
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
// when adding more buffer-types here, make sure to update VulkanBuffer::loadFromCpu()
// if necessary.
return VulkanBufferUsage::SHADER_STORAGE;
// when adding more buffer-types here, make sure to update VulkanBuffer::loadFromCpu()
// if necessary.
}
return VulkanBufferUsage::UNKNOWN;
}
} // namespace filament::backend
@@ -37,4 +37,24 @@ VK_DEFINE_HANDLE(VmaAllocator)
VK_DEFINE_HANDLE(VmaAllocation)
VK_DEFINE_HANDLE(VmaPool)
namespace filament::backend {
enum class VulkanBufferUsage : uint8_t {
UNKNOWN,
VERTEX,
INDEX,
UNIFORM,
SHADER_STORAGE,
};
struct VulkanGpuBuffer {
VkBuffer vkbuffer = VK_NULL_HANDLE;
VmaAllocation vmaAllocation = VK_NULL_HANDLE;
VmaAllocationInfo allocationInfo;
uint32_t numBytes = 0;
VulkanBufferUsage usage = VulkanBufferUsage::UNKNOWN;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANMEMORY_H
@@ -143,7 +143,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
mTaskHandler = std::make_unique<TaskHandler>();
}
VkCommandPool& cmdpool = mCommandPool;
VkCommandPool const cmdpool = mCommandPool;
fvkmemory::resource_ptr<VulkanTexture> srcTexture = srcTarget->getColor0().texture;
assert_invariant(srcTexture);
@@ -152,17 +152,17 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
= srcFormat == VK_FORMAT_B8G8R8A8_UNORM || srcFormat == VK_FORMAT_B8G8R8A8_SRGB;
// Create a host visible, linearly tiled image as a staging area.
VkImageCreateInfo const imageInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = srcFormat,
.extent = {width, height, 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
VkImageCreateInfo const imageInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = srcFormat,
.extent = { width, height, 1 },
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
};
VkImage stagingImage;
@@ -196,20 +196,20 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
<< "VulkanReadPixels: unable to find a memory type that meets requirements.";
VkMemoryAllocateInfo const allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memReqs.size,
.memoryTypeIndex = memoryTypeIndex,
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memReqs.size,
.memoryTypeIndex = memoryTypeIndex,
};
vkAllocateMemory(device, &allocInfo, VKALLOC, &stagingMemory);
vkBindImageMemory(device, stagingImage, stagingMemory, 0);
VkCommandBuffer cmdbuffer;
VkCommandBufferAllocateInfo const allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = cmdpool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
VkCommandBufferAllocateInfo const allocateInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = cmdpool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
vkAllocateCommandBuffers(device, &allocateInfo, &cmdbuffer);
@@ -234,6 +234,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
VulkanAttachment const srcAttachment = srcTarget->getColor0();
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
VulkanLayout const srcLayout = srcAttachment.getLayout();
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
VkImageCopy const imageCopyRegion = {
@@ -270,7 +271,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
fvkutils::getVkLayout(VulkanLayout::TRANSFER_DST), 1, &imageCopyRegion);
// Restore the source image layout.
srcTexture->transitionLayout(cmdbuffer, srcRange, srcTexture->getDefaultLayout());
srcTexture->transitionLayout(cmdbuffer, srcRange, srcLayout);
vkEndCommandBuffer(cmdbuffer);
@@ -303,7 +304,6 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
cmdpool, cmdbuffer, pUserBuffer,
fence = readCompleteFence]() mutable {
VkResult status = vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
// Fence hasn't been reached. Try waiting again.
if (status != VK_SUCCESS) {
FVK_LOGE << "Failed to wait for readPixels fence" << utils::io::endl;
return;
+121 -56
View File
@@ -28,46 +28,111 @@ static constexpr uint32_t TIME_BEFORE_EVICTION = 3;
namespace filament::backend {
VulkanStagePool::VulkanStagePool(VmaAllocator allocator, VulkanCommands* commands)
: mAllocator(allocator),
mCommands(commands) {}
namespace {
VulkanStage const* VulkanStagePool::acquireStage(uint32_t numBytes) {
// First check if a stage exists whose capacity is greater than or equal to the requested size.
auto iter = mFreeStages.lower_bound(numBytes);
if (iter != mFreeStages.end()) {
auto stage = iter->second;
mFreeStages.erase(iter);
stage->lastAccessed = mCurrentFrame;
mUsedStages.push_back(stage);
return stage;
}
// We were not able to find a sufficiently large stage, so create a new one.
VulkanStage* stage = new VulkanStage({
.memory = VK_NULL_HANDLE,
.buffer = VK_NULL_HANDLE,
.capacity = numBytes,
.lastAccessed = mCurrentFrame,
// Note: these are temporary values, they will be configurable.
static constexpr uint32_t MAX_EMPTY_STAGES_TO_RETAIN = 1;
constexpr uint32_t STAGE_SIZE = 1048576;
}// namespace
fvkmemory::resource_ptr<VulkanStage::Segment> VulkanStage::acquireSegment(
fvkmemory::ResourceManager* resManager, uint32_t numBytes) {
auto segment = fvkmemory::resource_ptr<Segment>::construct(
resManager, this, numBytes, mCurrentOffset, [this](uint32_t offset) {
mSegments.erase(offset);
});
mSegments.insert({mCurrentOffset, segment.get()});
mCurrentOffset += numBytes;
return segment;
}
// Create the VkBuffer.
mUsedStages.push_back(stage);
VkBufferCreateInfo bufferInfo {
VulkanStagePool::VulkanStagePool(VmaAllocator allocator, fvkmemory::ResourceManager* resManager,
VulkanCommands* commands, const VkPhysicalDeviceLimits* deviceLimits)
: mAllocator(allocator),
mResManager(resManager),
mCommands(commands),
mDeviceLimits(deviceLimits) {}
fvkmemory::resource_ptr<VulkanStage::Segment> VulkanStagePool::acquireStage(uint32_t numBytes) {
// Apply alignment to the byte count to ensure that, when we later flush
// data written by the host, we only flush the atoms that we modified, and
// no adjacent atoms.
numBytes = alignToNonCoherentAtomSize(numBytes);
// First check if a stage segment exists whose capacity is greater than or
// equal to the requested size.
auto iter = mStages.lower_bound(numBytes);
VulkanStage* pStage;
if (iter != mStages.end()) {
pStage = iter->second;
mStages.erase(iter);
} else {
pStage = allocateNewStage(std::max(numBytes, STAGE_SIZE));
}
// Note: this allocation updates `currentOffset` and `segments` within
// the parent stage. When destroyed, it will update `segments`.
fvkmemory::resource_ptr<VulkanStage::Segment> pSegment = pStage->acquireSegment(mResManager, numBytes);
// Update the stage's metadata, and reinsert it with the remaining segment
// capacity.
uint32_t spaceRemaining = pStage->capacity() - pStage->currentOffset();
mStages.insert({ spaceRemaining, pStage });
return pSegment;
}
uint32_t VulkanStagePool::alignToNonCoherentAtomSize(uint32_t bytes) {
VkDeviceSize alignment = mDeviceLimits->nonCoherentAtomSize;
if (alignment == 0) {
return bytes;
}
uint32_t remainder = bytes % alignment;
return remainder == 0 ? bytes : bytes + (alignment - remainder);
}
VulkanStage* VulkanStagePool::allocateNewStage(uint32_t capacity) {
VkBufferCreateInfo bufferInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = numBytes,
.size = alignToNonCoherentAtomSize(capacity),
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
};
VmaAllocationCreateInfo allocInfo { .usage = VMA_MEMORY_USAGE_CPU_ONLY };
UTILS_UNUSED_IN_RELEASE VkResult result = vmaCreateBuffer(mAllocator, &bufferInfo,
&allocInfo, &stage->buffer, &stage->memory, nullptr);
VkBuffer buffer;
VmaAllocation memory;
VkResult result =
vmaCreateBuffer(mAllocator, &bufferInfo, &allocInfo, &buffer, &memory, nullptr);
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
if (result != VK_SUCCESS) {
FVK_LOGE << "Allocation error: " << result << utils::io::endl;
} else {
FVK_LOGD << "Allocated stage with hndl " << buffer << utils::io::endl;
}
#endif
return stage;
void* pMapping = nullptr;
if (result == VK_SUCCESS) {
result = vmaMapMemory(mAllocator, memory, &pMapping);
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
if (result != VK_SUCCESS) {
FVK_LOGE << "Memory mapping erryr: " << result << utils::io::endl;
}
#endif
}
return new VulkanStage(memory, buffer, capacity, pMapping);
}
void VulkanStagePool::destroyStage(VulkanStage const*&& stage) {
assert(stage->isSafeToReset()); // Ensure all segments have been reset already.
vmaUnmapMemory(mAllocator, stage->memory());
vmaDestroyBuffer(mAllocator, stage->buffer(), stage->memory());
delete stage;
}
VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, PixelDataType type,
@@ -125,7 +190,7 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
fvkutils::transitionLayout(cmdbuffer, {
.image = image->image,
.oldLayout = VulkanLayout::UNDEFINED,
.newLayout = VulkanLayout::READ_WRITE, // (= VK_IMAGE_LAYOUT_GENERAL)
.newLayout = VulkanLayout::STAGING, // (= VK_IMAGE_LAYOUT_GENERAL)
.subresources = { aspectFlags, 0, 1, 0, 1 },
});
return image;
@@ -141,27 +206,34 @@ void VulkanStagePool::gc() noexcept {
}
const uint64_t evictionTime = mCurrentFrame - TIME_BEFORE_EVICTION;
// Destroy buffers that have not been used for several frames.
decltype(mFreeStages) freeStages;
freeStages.swap(mFreeStages);
for (auto pair : freeStages) {
if (pair.second->lastAccessed < evictionTime) {
vmaDestroyBuffer(mAllocator, pair.second->buffer, pair.second->memory);
delete pair.second;
} else {
mFreeStages.insert(pair);
}
}
decltype(mStages) freeStages;
freeStages.swap(mStages);
uint8_t freeStageCount = 0; // Assuming we'll never have > 255 free stages
for (auto& pair : freeStages) {
// First, find any stages that have no segments within them.
if (pair.second->isSafeToReset()) {
if (++freeStageCount > MAX_EMPTY_STAGES_TO_RETAIN) {
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
FVK_LOGD << "Destroying a staging buffer with hndl " << pair.second->buffer()
<< utils::io::endl;
#endif
destroyStage(std::move(pair.second));
continue;
}
// Reclaim buffers that are no longer being used by any command buffer.
decltype(mUsedStages) usedStages;
usedStages.swap(mUsedStages);
for (auto stage : usedStages) {
if (stage->lastAccessed < evictionTime) {
stage->lastAccessed = mCurrentFrame;
mFreeStages.insert(std::make_pair(stage->capacity, stage));
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
if (pair.first == 0) {
FVK_LOGD << "Recycling an unused staging buffer with hndl " << pair.second->buffer()
<< utils::io::endl;
}
#endif
// Note - this segment is free, make sure the structure is cleared
// and reinsert it into our free stage list.
pair.second->reset();
mStages.insert({ pair.second->capacity(), pair.second });
} else {
mUsedStages.push_back(stage);
mStages.insert(pair);
}
}
@@ -192,17 +264,10 @@ void VulkanStagePool::gc() noexcept {
}
void VulkanStagePool::terminate() noexcept {
for (auto stage : mUsedStages) {
vmaDestroyBuffer(mAllocator, stage->buffer, stage->memory);
delete stage;
for (auto& pair : mStages) {
destroyStage(std::move(pair.second));
}
mUsedStages.clear();
for (auto pair : mFreeStages) {
vmaDestroyBuffer(mAllocator, pair.second->buffer, pair.second->memory);
delete pair.second;
}
mFreeStages.clear();
mStages.clear();
for (auto image : mUsedImages) {
vmaDestroyImage(mAllocator, image->image, image->memory);
+126 -15
View File
@@ -17,8 +17,11 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
#define TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
#include "backend/DriverEnums.h"
#include "VulkanMemory.h"
#include "backend/DriverEnums.h"
#include "vulkan/memory/Resource.h"
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/memory/ResourcePointer.h"
#include <map>
#include <unordered_set>
@@ -28,12 +31,96 @@ namespace filament::backend {
class VulkanCommands;
// Immutable POD representing a shared CPU-GPU staging area.
struct VulkanStage {
VmaAllocation memory;
VkBuffer buffer;
uint32_t capacity;
mutable uint64_t lastAccessed;
// Object representing a shared CPU-GPU staging area, which can be subdivided
// into smaller buffers as needed.
class VulkanStage {
public:
VulkanStage(VmaAllocation memory, VkBuffer buffer, uint32_t capacity, void* mapping)
: mMemory(memory),
mBuffer(buffer),
mCapacity(capacity),
mMapping(mapping) {}
~VulkanStage() = default;
VulkanStage(const VulkanStage& other) = delete;
VulkanStage(VulkanStage&& other) = delete;
VulkanStage& operator=(const VulkanStage& other) = delete;
VulkanStage& operator=(VulkanStage&& other) = delete;
class Segment : public fvkmemory::Resource {
public:
using OnRecycle = std::function<void(uint32_t offset)>;
Segment(VulkanStage* parentStage, uint32_t capacity, uint32_t offset,
OnRecycle&& onRecycleFn)
: mParentStage(parentStage),
mCapacity(capacity),
mOffset(offset),
mOnRecycleFn(onRecycleFn) {}
~Segment() {
if (mOnRecycleFn) {
mOnRecycleFn(offset());
}
}
// Should not be copying this around.
Segment(const Segment& other) = delete;
Segment(Segment&& other) = delete;
Segment& operator=(const Segment& other) = delete;
Segment& operator=(Segment&& other) = delete;
inline VulkanStage* parentStage() const { return mParentStage; }
inline VkBuffer buffer() const { return parentStage()->buffer(); }
inline VmaAllocation memory() const { return parentStage()->memory(); }
inline uint32_t capacity() const { return mCapacity; }
inline uint32_t offset() const { return mOffset; }
inline void* mapping() const {
return reinterpret_cast<void*>(
reinterpret_cast<char*>(mParentStage->mapping()) + offset());
}
private:
// Ensure parent class can access the terminate method.
friend class VulkanStage;
VulkanStage* const mParentStage;
const uint32_t mCapacity;
const uint32_t mOffset;
OnRecycle mOnRecycleFn;
};
inline VmaAllocation memory() const { return mMemory; }
inline VkBuffer buffer() const { return mBuffer; }
inline uint32_t capacity() const { return mCapacity; }
inline void* mapping() const { return mMapping; }
inline uint32_t currentOffset() { return mCurrentOffset; }
inline bool isSafeToReset() const { return mSegments.empty(); }
inline void reset() { mCurrentOffset = 0; }
// Marks a region of the block as "in-use", and provides information about
// the allocated region to the caller. Note: this assumes that numBytes
// is aligned to the physical device's nonCoherentAtomSize.
fvkmemory::resource_ptr<Segment> acquireSegment(fvkmemory::ResourceManager* resManager,
uint32_t numBytes);
private:
const VmaAllocation mMemory;
const VkBuffer mBuffer;
const uint32_t mCapacity;
void* mMapping;
uint32_t mCurrentOffset = 0;
// Maps the start offset of a vulkan stage block to the stage block,
// for easy deletions later. This is managed by the blocks themselves, in an
// RAII pattern, during construction and destruction.
std::unordered_map<uint32_t, Segment*> mSegments;
};
struct VulkanStageImage {
@@ -49,11 +136,15 @@ struct VulkanStageImage {
// This class manages two types of host-mappable staging areas: buffer stages and image stages.
class VulkanStagePool {
public:
VulkanStagePool(VmaAllocator allocator, VulkanCommands* commands);
VulkanStagePool(VmaAllocator allocator, fvkmemory::ResourceManager* resManager,
VulkanCommands* commands, const VkPhysicalDeviceLimits* deviceLimits);
// Finds or creates a stage whose capacity is at least the given number of bytes.
// The stage is automatically released back to the pool after TIME_BEFORE_EVICTION frames.
VulkanStage const* acquireStage(uint32_t numBytes);
// Finds or creates a stage block whose capacity is at least the given
// number of bytes. Internally, creates and manages and subdivides large
// buffers so that we have less objects around that we have to keep track
// of.
// This function is NOT thread-safe.
fvkmemory::resource_ptr<VulkanStage::Segment> acquireStage(uint32_t numBytes);
// Images have VK_IMAGE_LAYOUT_GENERAL and must not be transitioned to any other layout
VulkanStageImage const* acquireImage(PixelDataFormat format, PixelDataType type,
@@ -64,17 +155,37 @@ public:
// Destroys all unused stages and asserts that there are no stages currently in use.
// This should be called while the context's VkDevice is still alive.
// Note: it is expected that all resources have been reclaimed before this
// is called. It is also expected that this stage pool does not hold any
// resource_ptrs, as this would lead to undefined behavior.
void terminate() noexcept;
private:
VmaAllocator mAllocator;
fvkmemory::ResourceManager* mResManager;
VulkanCommands* mCommands;
const VkPhysicalDeviceLimits* mDeviceLimits;
// Takes a number of bytes, and aligns it to the non-coherent atom size.
// This allows us to ensure that when we flush buffers from the host, we
// never flush more atoms than we need to.
uint32_t alignToNonCoherentAtomSize(uint32_t numBytes);
// Allocates a new stage buffer, and optionally subdivides it into stage
// blocks. If subdivideBlocks is true, predefined divisions will be used.
// Otherwise, it's expected that capacity is defined to a value, and that
// is the size that will be used for the buffer (as well as the only block
// being created).
VulkanStage* allocateNewStage(uint32_t capacity);
// Performs any bookkeeping required to delete a VulkanStage object; namely,
// unmapping memory, freeing the allocation, and deleting the VulkanStage
// object. Note: takes an r-value because after this call, `stage` won't
// exist.
void destroyStage(VulkanStage const*&& stage);
// Use an ordered multimap for quick (capacity => stage) lookups using lower_bound().
std::multimap<uint32_t, VulkanStage const*> mFreeStages;
// Simple unordered set for stashing a list of in-use stages that can be reclaimed later.
std::vector<VulkanStage const*> mUsedStages;
std::multimap<uint32_t, VulkanStage*> mStages;
std::unordered_set<VulkanStageImage const*> mFreeImages;
std::vector<VulkanStageImage const*> mUsedImages;
+88 -38
View File
@@ -25,6 +25,7 @@
#include <backend/DriverEnums.h>
#include <private/backend/BackendUtils.h>
#include <utils/compiler.h>
#include <utils/Panic.h>
using namespace bluevk;
@@ -125,7 +126,7 @@ inline VulkanLayout getDefaultLayoutImpl(TextureUsage usage) {
return VulkanLayout::COLOR_ATTACHMENT;
}
// Finally, the layout for an immutable texture is optimal read-only.
return VulkanLayout::READ_ONLY;
return VulkanLayout::FRAG_READ;
}
inline VulkanLayout getDefaultLayoutImpl(VkImageUsageFlags vkusage) {
@@ -187,7 +188,7 @@ VkImageUsageFlags getUsage(VulkanContext const& context, uint8_t samples,
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(physicalDevice, vkFormat, &props);
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mState->mVkFormat << " is not "
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << vkFormat << " is not "
"sampleable with optimal tiling." << utils::io::endl;
}
}
@@ -218,6 +219,40 @@ VkImageUsageFlags getUsage(VulkanContext const& context, uint8_t samples,
return usage;
}
void adjustedMemcpy(void* mapped, PixelBufferDescriptor const& p, size_t width, size_t height,
size_t depth) {
uint8_t* buf = (uint8_t*) p.buffer;
size_t const pixelSize = PixelBufferDescriptor::computeDataSize(p.format, p.type, 1, 1, 1);
size_t const pbdStride = p.stride ? p.stride : width;
// Slow path of copying row by row
assert_invariant(pbdStride >= width);
if (UTILS_UNLIKELY(p.left > 0 || p.top > 0 || pbdStride > width)) {
size_t const pbdRowSize =
PixelBufferDescriptor::computeDataSize(p.format, p.type, pbdStride, 1, p.alignment);
size_t const pbdHeight = p.size / pixelSize / pbdStride / depth;
size_t const pbdLayerSize = pbdRowSize * pbdHeight;
size_t const rowSize = width * pixelSize;
size_t const layerSize = width * height * pixelSize;
// Size of a row to write
size_t const writeSize = std::min(pbdStride - p.left, width) * pixelSize;
for (size_t z = 0; z < depth; z++) {
for (size_t y = p.top; y < pbdHeight; y++) {
uint8_t* buf = (uint8_t*) p.buffer +
((p.left * pixelSize) + (y * pbdRowSize) + (z * pbdLayerSize));
uint8_t* curMapped = (uint8_t*) mapped + ((y - p.top) * rowSize + z * layerSize);
memcpy(curMapped, buf, writeSize);
}
}
} else {
size_t const writeSize = pixelSize * (width * height * depth);
memcpy(mapped, buf, writeSize);
}
}
} // anonymous namespace
VulkanTextureState::VulkanTextureState(VulkanStagePool& stagePool, VulkanCommands* commands,
@@ -480,30 +515,40 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
assert_invariant(hostData->size > 0 && "Data is empty");
// Otherwise, use vkCmdCopyBufferToImage.
void* mapped = nullptr;
VulkanStage const* stage = mState->mStagePool.acquireStage(hostData->size);
assert_invariant(stage->memory);
vmaMapMemory(mState->mAllocator, stage->memory, &mapped);
memcpy(mapped, hostData->buffer, hostData->size);
vmaUnmapMemory(mState->mAllocator, stage->memory);
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, hostData->size);
size_t const bpp =
PixelBufferDescriptor::computeDataSize(hostData->format, hostData->type, 1, 1, 1);
size_t const writeSize = width * height * depth * bpp;
// Note: the following stageSegment must be stored within the command buffer
// before going out of scope, to ensure proper bookkeeping within the
// staging buffer pool.
fvkmemory::resource_ptr<VulkanStage::Segment> stageSegment =
mState->mStagePool.acquireStage(writeSize);
assert_invariant(stageSegment->memory());
adjustedMemcpy(stageSegment->mapping(), *hostData, width, height, depth);
vmaFlushAllocation(mState->mAllocator, stageSegment->memory(), stageSegment->offset(),
writeSize);
VulkanCommandBuffer& commands = mState->mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(stageSegment);
commands.acquire(fvkmemory::resource_ptr<VulkanTexture>::cast(this));
bool const isDepth = getImageAspect() & VK_IMAGE_ASPECT_DEPTH_BIT;
VkBufferImageCopy copyRegion = {
.bufferOffset = {},
.bufferOffset = stageSegment->offset(),
.bufferRowLength = {},
.bufferImageHeight = {},
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.aspectMask = VkImageAspectFlags(
isDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT),
.mipLevel = miplevel,
.baseArrayLayer = 0,
.layerCount = 1
.layerCount = 1,
},
.imageOffset = { int32_t(xoffset), int32_t(yoffset), int32_t(zoffset) },
.imageExtent = { width, height, depth }
.imageExtent = { width, height, depth },
};
VkImageSubresourceRange transitionRange = {
@@ -511,7 +556,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
.baseMipLevel = miplevel,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1
.layerCount = 1,
};
// Vulkan specifies subregions for 3D textures differently than from 2D arrays.
@@ -536,20 +581,25 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
transitionLayout(&commands, transitionRange, newLayout);
vkCmdCopyBufferToImage(cmdbuf, stage->buffer, mState->mTextureImage, newVkLayout, 1, &copyRegion);
vkCmdCopyBufferToImage(cmdbuf, stageSegment->buffer(), mState->mTextureImage, newVkLayout, 1,
&copyRegion);
transitionLayout(&commands, transitionRange, nextLayout);
}
void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, uint32_t width,
void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& data, uint32_t width,
uint32_t height, uint32_t depth, uint32_t miplevel) {
// Otherwise, use vkCmdCopyBufferToImage.
size_t const bpp = PixelBufferDescriptor::computeDataSize(data.format, data.type, 1, 1, 1);
size_t const writeSize = width * height * depth * bpp;
void* mapped = nullptr;
VulkanStageImage const* stage
= mState->mStagePool.acquireImage(hostData.format, hostData.type, width, height);
= mState->mStagePool.acquireImage(data.format, data.type, width, height);
vmaMapMemory(mState->mAllocator, stage->memory, &mapped);
memcpy(mapped, hostData.buffer, hostData.size);
adjustedMemcpy(mapped, data, width, height, depth);
vmaUnmapMemory(mState->mAllocator, stage->memory);
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, hostData.size);
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, writeSize);
VulkanCommandBuffer& commands = mState->mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
@@ -691,6 +741,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
<< " is skipped because of no change in layout" << utils::io::endl;
#endif
}
return hasTransitions;
}
@@ -700,16 +751,15 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
VkImageLayout const layout =
fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
@@ -723,15 +773,15 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageLayout const layout
= fvkutils::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
+12 -2
View File
@@ -145,8 +145,14 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
VkImageSubresourceRange const& getPrimaryViewRange() const { return mPrimaryViewRange; }
VulkanLayout getPrimaryImageLayout() const {
return getLayout(mPrimaryViewRange.baseArrayLayer, mPrimaryViewRange.baseMipLevel);
VulkanLayout getSamplerLayout() const {
if (!isSampleable()) {
return VulkanLayout::UNDEFINED;
}
if (mState->mUsage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
return VulkanLayout::DEPTH_SAMPLER;
}
return VulkanLayout::FRAG_READ;
}
// Returns the layout for the intended use of this texture (and not the expected layout at the
@@ -180,6 +186,10 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
return mState->mUsage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
}
bool isSampleable() const {
return mState->mUsage & VK_IMAGE_USAGE_SAMPLED_BIT;
}
bool getIsProtected() const {
return mState->mIsProtected;
}
@@ -26,6 +26,7 @@ template ResourceType getTypeEnum<VulkanIndexBuffer>() noexcept;
template ResourceType getTypeEnum<VulkanProgram>() noexcept;
template ResourceType getTypeEnum<VulkanRenderTarget>() noexcept;
template ResourceType getTypeEnum<VulkanSwapChain>() noexcept;
template ResourceType getTypeEnum<VulkanStage::Segment>() noexcept;
template ResourceType getTypeEnum<VulkanRenderPrimitive>() noexcept;
template ResourceType getTypeEnum<VulkanTexture>() noexcept;
template ResourceType getTypeEnum<VulkanTextureState>() noexcept;
@@ -35,6 +36,7 @@ template ResourceType getTypeEnum<VulkanVertexBufferInfo>() noexcept;
template ResourceType getTypeEnum<VulkanDescriptorSetLayout>() noexcept;
template ResourceType getTypeEnum<VulkanDescriptorSet>() noexcept;
template ResourceType getTypeEnum<VulkanFence>() noexcept;
template ResourceType getTypeEnum<VulkanBuffer>() noexcept;
template<typename D>
ResourceType getTypeEnum() noexcept {
@@ -53,6 +55,9 @@ ResourceType getTypeEnum() noexcept {
if constexpr (std::is_same_v<D, VulkanSwapChain>) {
return ResourceType::SWAP_CHAIN;
}
if constexpr (std::is_same_v<D, VulkanStage::Segment>) {
return ResourceType::STAGE_SEGMENT;
}
if constexpr (std::is_same_v<D, VulkanRenderPrimitive>) {
return ResourceType::RENDER_PRIMITIVE;
}
@@ -80,6 +85,9 @@ ResourceType getTypeEnum() noexcept {
if constexpr (std::is_same_v<D, VulkanFence>) {
return ResourceType::FENCE;
}
if constexpr (std::is_same_v<D, VulkanBuffer>) {
return ResourceType::VULKAN_BUFFER;
}
return ResourceType::UNDEFINED_TYPE;
}
@@ -95,6 +103,8 @@ std::string getTypeStr(ResourceType type) {
return "RenderTarget";
case ResourceType::SWAP_CHAIN:
return "SwapChain";
case ResourceType::STAGE_SEGMENT:
return "Stage::Segment";
case ResourceType::RENDER_PRIMITIVE:
return "RenderPrimitive";
case ResourceType::TEXTURE:
@@ -113,6 +123,8 @@ std::string getTypeStr(ResourceType type) {
return "DescriptorSet";
case ResourceType::FENCE:
return "Fence";
case ResourceType::VULKAN_BUFFER:
return "VulkanBuffer";
case ResourceType::UNDEFINED_TYPE:
return "";
}
@@ -49,7 +49,9 @@ enum class ResourceType : uint8_t {
DESCRIPTOR_SET_LAYOUT = 11,
DESCRIPTOR_SET = 12,
FENCE = 13,
UNDEFINED_TYPE = 14, // Must be the last enum because we use it for iterating over the enums.
VULKAN_BUFFER = 14,
STAGE_SEGMENT = 15,
UNDEFINED_TYPE = 16, // Must be the last enum because we use it for iterating over the enums.
};
template<typename D>
@@ -77,6 +77,9 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
case ResourceType::SWAP_CHAIN:
destruct<VulkanSwapChain>(Handle<VulkanSwapChain>(id));
break;
case ResourceType::STAGE_SEGMENT:
destruct<VulkanStage::Segment>(Handle<VulkanStage::Segment>(id));
break;
case ResourceType::RENDER_PRIMITIVE:
destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
break;
@@ -104,6 +107,9 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
case ResourceType::FENCE:
destruct<VulkanFence>(Handle<VulkanFence>(id));
break;
case ResourceType::VULKAN_BUFFER:
destruct<VulkanBuffer>(Handle<VulkanBuffer>(id));
break;
case ResourceType::UNDEFINED_TYPE:
break;
}
@@ -92,6 +92,16 @@ StructA* chainStruct(StructA* structA, StructB* structB) {
return structA;
}
bool shouldSkipFormat(VkFormat format) {
// Skip formats that require extensions.
for (VkFormat const extFormat: fvkutils::EXT_VK_FORMATS) {
if (format == extFormat) {
return true;
}
}
return false;
}
void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
// Print some driver or MoltenVK information if it is available.
if (vkGetPhysicalDeviceProperties2) {
@@ -151,8 +161,14 @@ void printDepthFormats(VkPhysicalDevice device) {
constexpr VkFormatFeatureFlags required =
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
FVK_LOGI << "Sampleable depth formats: ";
for (VkFormat format : fvkutils::ALL_VK_FORMATS) {
for (VkFormat const format : fvkutils::ALL_VK_FORMATS) {
// Skip formats that require extensions.
if (shouldSkipFormat(format)) {
continue;
}
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(device, format, &props);
if ((props.optimalTilingFeatures & required) == required) {
FVK_LOGI << format << " ";
@@ -617,7 +633,13 @@ fvkutils::VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device)
std::vector<VkFormat> selectedFormats;
constexpr VkFormatFeatureFlags required = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
for (VkFormat format : fvkutils::ALL_VK_FORMATS) {
for (VkFormat const format : fvkutils::ALL_VK_FORMATS) {
// Skip formats that require extensions.
if (shouldSkipFormat(format)) {
continue;
}
if (fvkutils::isVkDepthFormat(format)) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(device, format, &props);
+319 -307
View File
@@ -32,313 +32,325 @@ using VkFormatList = utils::FixedCapacityVector<VkFormat>;
// Copied from
// https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkFormat.html
constexpr VkFormat ALL_VK_FORMATS[] = {
VK_FORMAT_UNDEFINED,
VK_FORMAT_R4G4_UNORM_PACK8,
VK_FORMAT_R4G4B4A4_UNORM_PACK16,
VK_FORMAT_B4G4R4A4_UNORM_PACK16,
VK_FORMAT_R5G6B5_UNORM_PACK16,
VK_FORMAT_B5G6R5_UNORM_PACK16,
VK_FORMAT_R5G5B5A1_UNORM_PACK16,
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
VK_FORMAT_A1R5G5B5_UNORM_PACK16,
VK_FORMAT_R8_UNORM,
VK_FORMAT_R8_SNORM,
VK_FORMAT_R8_USCALED,
VK_FORMAT_R8_SSCALED,
VK_FORMAT_R8_UINT,
VK_FORMAT_R8_SINT,
VK_FORMAT_R8_SRGB,
VK_FORMAT_R8G8_UNORM,
VK_FORMAT_R8G8_SNORM,
VK_FORMAT_R8G8_USCALED,
VK_FORMAT_R8G8_SSCALED,
VK_FORMAT_R8G8_UINT,
VK_FORMAT_R8G8_SINT,
VK_FORMAT_R8G8_SRGB,
VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8_USCALED,
VK_FORMAT_R8G8B8_SSCALED,
VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8_SRGB,
VK_FORMAT_B8G8R8_UNORM,
VK_FORMAT_B8G8R8_SNORM,
VK_FORMAT_B8G8R8_USCALED,
VK_FORMAT_B8G8R8_SSCALED,
VK_FORMAT_B8G8R8_UINT,
VK_FORMAT_B8G8R8_SINT,
VK_FORMAT_B8G8R8_SRGB,
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_R8G8B8A8_SNORM,
VK_FORMAT_R8G8B8A8_USCALED,
VK_FORMAT_R8G8B8A8_SSCALED,
VK_FORMAT_R8G8B8A8_UINT,
VK_FORMAT_R8G8B8A8_SINT,
VK_FORMAT_R8G8B8A8_SRGB,
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_B8G8R8A8_SNORM,
VK_FORMAT_B8G8R8A8_USCALED,
VK_FORMAT_B8G8R8A8_SSCALED,
VK_FORMAT_B8G8R8A8_UINT,
VK_FORMAT_B8G8R8A8_SINT,
VK_FORMAT_B8G8R8A8_SRGB,
VK_FORMAT_A8B8G8R8_UNORM_PACK32,
VK_FORMAT_A8B8G8R8_SNORM_PACK32,
VK_FORMAT_A8B8G8R8_USCALED_PACK32,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
VK_FORMAT_A8B8G8R8_UINT_PACK32,
VK_FORMAT_A8B8G8R8_SINT_PACK32,
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
VK_FORMAT_A2R10G10B10_UNORM_PACK32,
VK_FORMAT_A2R10G10B10_SNORM_PACK32,
VK_FORMAT_A2R10G10B10_USCALED_PACK32,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
VK_FORMAT_A2R10G10B10_UINT_PACK32,
VK_FORMAT_A2R10G10B10_SINT_PACK32,
VK_FORMAT_A2B10G10R10_UNORM_PACK32,
VK_FORMAT_A2B10G10R10_SNORM_PACK32,
VK_FORMAT_A2B10G10R10_USCALED_PACK32,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
VK_FORMAT_A2B10G10R10_UINT_PACK32,
VK_FORMAT_A2B10G10R10_SINT_PACK32,
VK_FORMAT_R16_UNORM,
VK_FORMAT_R16_SNORM,
VK_FORMAT_R16_USCALED,
VK_FORMAT_R16_SSCALED,
VK_FORMAT_R16_UINT,
VK_FORMAT_R16_SINT,
VK_FORMAT_R16_SFLOAT,
VK_FORMAT_R16G16_UNORM,
VK_FORMAT_R16G16_SNORM,
VK_FORMAT_R16G16_USCALED,
VK_FORMAT_R16G16_SSCALED,
VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
VK_FORMAT_R16G16_SFLOAT,
VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16_USCALED,
VK_FORMAT_R16G16B16_SSCALED,
VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16_SFLOAT,
VK_FORMAT_R16G16B16A16_UNORM,
VK_FORMAT_R16G16B16A16_SNORM,
VK_FORMAT_R16G16B16A16_USCALED,
VK_FORMAT_R16G16B16A16_SSCALED,
VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_SINT,
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_FORMAT_R32_UINT,
VK_FORMAT_R32_SINT,
VK_FORMAT_R32_SFLOAT,
VK_FORMAT_R32G32_UINT,
VK_FORMAT_R32G32_SINT,
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32G32B32_UINT,
VK_FORMAT_R32G32B32_SINT,
VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_UINT,
VK_FORMAT_R32G32B32A32_SINT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R64_UINT,
VK_FORMAT_R64_SINT,
VK_FORMAT_R64_SFLOAT,
VK_FORMAT_R64G64_UINT,
VK_FORMAT_R64G64_SINT,
VK_FORMAT_R64G64_SFLOAT,
VK_FORMAT_R64G64B64_UINT,
VK_FORMAT_R64G64B64_SINT,
VK_FORMAT_R64G64B64_SFLOAT,
VK_FORMAT_R64G64B64A64_UINT,
VK_FORMAT_R64G64B64A64_SINT,
VK_FORMAT_R64G64B64A64_SFLOAT,
VK_FORMAT_B10G11R11_UFLOAT_PACK32,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
VK_FORMAT_D16_UNORM,
VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_BC1_RGB_UNORM_BLOCK,
VK_FORMAT_BC1_RGB_SRGB_BLOCK,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
VK_FORMAT_BC2_UNORM_BLOCK,
VK_FORMAT_BC2_SRGB_BLOCK,
VK_FORMAT_BC3_UNORM_BLOCK,
VK_FORMAT_BC3_SRGB_BLOCK,
VK_FORMAT_BC4_UNORM_BLOCK,
VK_FORMAT_BC4_SNORM_BLOCK,
VK_FORMAT_BC5_UNORM_BLOCK,
VK_FORMAT_BC5_SNORM_BLOCK,
VK_FORMAT_BC6H_UFLOAT_BLOCK,
VK_FORMAT_BC6H_SFLOAT_BLOCK,
VK_FORMAT_BC7_UNORM_BLOCK,
VK_FORMAT_BC7_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
VK_FORMAT_EAC_R11_UNORM_BLOCK,
VK_FORMAT_EAC_R11_SNORM_BLOCK,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
VK_FORMAT_G8B8G8R8_422_UNORM,
VK_FORMAT_B8G8R8G8_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
VK_FORMAT_R10X6_UNORM_PACK16,
VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_R12X4_UNORM_PACK16,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_G16B16G16R16_422_UNORM,
VK_FORMAT_B16G16R16G16_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
VK_FORMAT_A4R4G4B4_UNORM_PACK16,
VK_FORMAT_A4B4G4R4_UNORM_PACK16,
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
// Not supported (yet) by bluevk
// VK_FORMAT_R16G16_SFIXED5_NV,
// VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR,
// VK_FORMAT_A8_UNORM_KHR,
// VK_FORMAT_A8_UNORM,
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT,
VK_FORMAT_G8B8G8R8_422_UNORM_KHR,
VK_FORMAT_B8G8R8G8_422_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR,
VK_FORMAT_R10X6_UNORM_PACK16_KHR,
VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR,
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR,
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR,
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR,
VK_FORMAT_R12X4_UNORM_PACK16_KHR,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR,
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR,
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR,
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR,
VK_FORMAT_G16B16G16R16_422_UNORM_KHR,
VK_FORMAT_B16G16R16G16_422_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR,
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR,
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT,
VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT,
VK_FORMAT_R16G16_S10_5_NV,
VK_FORMAT_UNDEFINED,
VK_FORMAT_R4G4_UNORM_PACK8,
VK_FORMAT_R4G4B4A4_UNORM_PACK16,
VK_FORMAT_B4G4R4A4_UNORM_PACK16,
VK_FORMAT_R5G6B5_UNORM_PACK16,
VK_FORMAT_B5G6R5_UNORM_PACK16,
VK_FORMAT_R5G5B5A1_UNORM_PACK16,
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
VK_FORMAT_A1R5G5B5_UNORM_PACK16,
VK_FORMAT_R8_UNORM,
VK_FORMAT_R8_SNORM,
VK_FORMAT_R8_USCALED,
VK_FORMAT_R8_SSCALED,
VK_FORMAT_R8_UINT,
VK_FORMAT_R8_SINT,
VK_FORMAT_R8_SRGB,
VK_FORMAT_R8G8_UNORM,
VK_FORMAT_R8G8_SNORM,
VK_FORMAT_R8G8_USCALED,
VK_FORMAT_R8G8_SSCALED,
VK_FORMAT_R8G8_UINT,
VK_FORMAT_R8G8_SINT,
VK_FORMAT_R8G8_SRGB,
VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8_USCALED,
VK_FORMAT_R8G8B8_SSCALED,
VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8_SRGB,
VK_FORMAT_B8G8R8_UNORM,
VK_FORMAT_B8G8R8_SNORM,
VK_FORMAT_B8G8R8_USCALED,
VK_FORMAT_B8G8R8_SSCALED,
VK_FORMAT_B8G8R8_UINT,
VK_FORMAT_B8G8R8_SINT,
VK_FORMAT_B8G8R8_SRGB,
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_R8G8B8A8_SNORM,
VK_FORMAT_R8G8B8A8_USCALED,
VK_FORMAT_R8G8B8A8_SSCALED,
VK_FORMAT_R8G8B8A8_UINT,
VK_FORMAT_R8G8B8A8_SINT,
VK_FORMAT_R8G8B8A8_SRGB,
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_B8G8R8A8_SNORM,
VK_FORMAT_B8G8R8A8_USCALED,
VK_FORMAT_B8G8R8A8_SSCALED,
VK_FORMAT_B8G8R8A8_UINT,
VK_FORMAT_B8G8R8A8_SINT,
VK_FORMAT_B8G8R8A8_SRGB,
VK_FORMAT_A8B8G8R8_UNORM_PACK32,
VK_FORMAT_A8B8G8R8_SNORM_PACK32,
VK_FORMAT_A8B8G8R8_USCALED_PACK32,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
VK_FORMAT_A8B8G8R8_UINT_PACK32,
VK_FORMAT_A8B8G8R8_SINT_PACK32,
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
VK_FORMAT_A2R10G10B10_UNORM_PACK32,
VK_FORMAT_A2R10G10B10_SNORM_PACK32,
VK_FORMAT_A2R10G10B10_USCALED_PACK32,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
VK_FORMAT_A2R10G10B10_UINT_PACK32,
VK_FORMAT_A2R10G10B10_SINT_PACK32,
VK_FORMAT_A2B10G10R10_UNORM_PACK32,
VK_FORMAT_A2B10G10R10_SNORM_PACK32,
VK_FORMAT_A2B10G10R10_USCALED_PACK32,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
VK_FORMAT_A2B10G10R10_UINT_PACK32,
VK_FORMAT_A2B10G10R10_SINT_PACK32,
VK_FORMAT_R16_UNORM,
VK_FORMAT_R16_SNORM,
VK_FORMAT_R16_USCALED,
VK_FORMAT_R16_SSCALED,
VK_FORMAT_R16_UINT,
VK_FORMAT_R16_SINT,
VK_FORMAT_R16_SFLOAT,
VK_FORMAT_R16G16_UNORM,
VK_FORMAT_R16G16_SNORM,
VK_FORMAT_R16G16_USCALED,
VK_FORMAT_R16G16_SSCALED,
VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
VK_FORMAT_R16G16_SFLOAT,
VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16_USCALED,
VK_FORMAT_R16G16B16_SSCALED,
VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16_SFLOAT,
VK_FORMAT_R16G16B16A16_UNORM,
VK_FORMAT_R16G16B16A16_SNORM,
VK_FORMAT_R16G16B16A16_USCALED,
VK_FORMAT_R16G16B16A16_SSCALED,
VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_SINT,
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_FORMAT_R32_UINT,
VK_FORMAT_R32_SINT,
VK_FORMAT_R32_SFLOAT,
VK_FORMAT_R32G32_UINT,
VK_FORMAT_R32G32_SINT,
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32G32B32_UINT,
VK_FORMAT_R32G32B32_SINT,
VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_UINT,
VK_FORMAT_R32G32B32A32_SINT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R64_UINT,
VK_FORMAT_R64_SINT,
VK_FORMAT_R64_SFLOAT,
VK_FORMAT_R64G64_UINT,
VK_FORMAT_R64G64_SINT,
VK_FORMAT_R64G64_SFLOAT,
VK_FORMAT_R64G64B64_UINT,
VK_FORMAT_R64G64B64_SINT,
VK_FORMAT_R64G64B64_SFLOAT,
VK_FORMAT_R64G64B64A64_UINT,
VK_FORMAT_R64G64B64A64_SINT,
VK_FORMAT_R64G64B64A64_SFLOAT,
VK_FORMAT_B10G11R11_UFLOAT_PACK32,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
VK_FORMAT_D16_UNORM,
VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_BC1_RGB_UNORM_BLOCK,
VK_FORMAT_BC1_RGB_SRGB_BLOCK,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
VK_FORMAT_BC2_UNORM_BLOCK,
VK_FORMAT_BC2_SRGB_BLOCK,
VK_FORMAT_BC3_UNORM_BLOCK,
VK_FORMAT_BC3_SRGB_BLOCK,
VK_FORMAT_BC4_UNORM_BLOCK,
VK_FORMAT_BC4_SNORM_BLOCK,
VK_FORMAT_BC5_UNORM_BLOCK,
VK_FORMAT_BC5_SNORM_BLOCK,
VK_FORMAT_BC6H_UFLOAT_BLOCK,
VK_FORMAT_BC6H_SFLOAT_BLOCK,
VK_FORMAT_BC7_UNORM_BLOCK,
VK_FORMAT_BC7_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
VK_FORMAT_EAC_R11_UNORM_BLOCK,
VK_FORMAT_EAC_R11_SNORM_BLOCK,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
VK_FORMAT_G8B8G8R8_422_UNORM,
VK_FORMAT_B8G8R8G8_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
VK_FORMAT_R10X6_UNORM_PACK16,
VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_R12X4_UNORM_PACK16,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_G16B16G16R16_422_UNORM,
VK_FORMAT_B16G16R16G16_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
VK_FORMAT_A4R4G4B4_UNORM_PACK16,
VK_FORMAT_A4B4G4R4_UNORM_PACK16,
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
// Not supported (yet) by bluevk
// VK_FORMAT_R16G16_SFIXED5_NV,
// VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR,
// VK_FORMAT_A8_UNORM_KHR,
// VK_FORMAT_A8_UNORM,
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT,
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT,
VK_FORMAT_G8B8G8R8_422_UNORM_KHR,
VK_FORMAT_B8G8R8G8_422_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR,
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR,
VK_FORMAT_R10X6_UNORM_PACK16_KHR,
VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR,
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR,
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR,
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR,
VK_FORMAT_R12X4_UNORM_PACK16_KHR,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR,
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR,
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR,
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR,
VK_FORMAT_G16B16G16R16_422_UNORM_KHR,
VK_FORMAT_B16G16R16G16_422_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR,
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR,
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR,
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT,
VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT,
VK_FORMAT_R16G16_S10_5_NV,
};
constexpr VkFormat EXT_VK_FORMATS[] = {
// VK_EXT_ycbcr_2plane_444_formats
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
// VK_NV_optical_flow
VK_FORMAT_R16G16_S10_5_NV,
};
using UniformBufferBitmask = utils::bitset64;
@@ -21,6 +21,7 @@
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
#include <bluevk/BlueVK.h>
+24 -22
View File
@@ -42,20 +42,22 @@ getVkTransition(const VulkanLayoutTransition& transition) {
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
break;
case VulkanLayout::COLOR_ATTACHMENT:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VulkanLayout::READ_WRITE:
case VulkanLayout::STAGING:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::READ_ONLY:
case VulkanLayout::FRAG_READ:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::VERT_READ:
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
break;
case VulkanLayout::TRANSFER_SRC:
srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
@@ -69,7 +71,7 @@ getVkTransition(const VulkanLayoutTransition& transition) {
srcStage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VulkanLayout::DEPTH_SAMPLER:
srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
@@ -84,19 +86,21 @@ getVkTransition(const VulkanLayoutTransition& transition) {
switch (transition.newLayout) {
case VulkanLayout::COLOR_ATTACHMENT:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dstStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::READ_WRITE:
case VulkanLayout::STAGING:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::READ_ONLY:
case VulkanLayout::FRAG_READ:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::VERT_READ:
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
break;
case VulkanLayout::TRANSFER_SRC:
dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
@@ -112,10 +116,8 @@ getVkTransition(const VulkanLayoutTransition& transition) {
dstStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
break;
case VulkanLayout::DEPTH_SAMPLER:
dstAccessMask =
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VulkanLayout::PRESENT:
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
@@ -138,7 +140,6 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
}
auto [srcAccessMask, dstAccessMask, srcStage, dstStage, oldLayout, newLayout]
= getVkTransition(transition);
if (oldLayout == newLayout) {
return false;
}
@@ -155,7 +156,7 @@ bool transitionLayout(VkCommandBuffer cmdbuffer,
.image = transition.image,
.subresourceRange = transition.subresources,
};
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
vkCmdPipelineBarrier(cmdbuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
return true;
}
@@ -264,8 +265,9 @@ utils::io::ostream& operator<<(utils::io::ostream& out,
const filament::backend::VulkanLayout& layout) {
switch (layout) {
CASE(UNDEFINED)
CASE(READ_ONLY)
CASE(READ_WRITE)
CASE(FRAG_READ)
CASE(VERT_READ)
CASE(STAGING)
CASE(TRANSFER_SRC)
CASE(TRANSFER_DST)
CASE(DEPTH_ATTACHMENT)
+10 -8
View File
@@ -32,9 +32,11 @@ enum class VulkanLayout : uint8_t {
// any transition.
UNDEFINED,
// Fragment/vertex shader accessible layout for reading and writing.
READ_WRITE,
// Fragment/vertex shader accessible layout for reading only.
READ_ONLY,
STAGING,
// Fragment shader accessible layout for reading only.
FRAG_READ,
// Vertex shader accessible layout for reading only.
VERT_READ,
// For the source of a copy operation.
TRANSFER_SRC,
// For the destination of a copy operation.
@@ -65,9 +67,10 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
switch (layout) {
case VulkanLayout::UNDEFINED:
return VK_IMAGE_LAYOUT_UNDEFINED;
case VulkanLayout::READ_WRITE:
case VulkanLayout::STAGING:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::READ_ONLY:
case VulkanLayout::FRAG_READ:
case VulkanLayout::VERT_READ:
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
case VulkanLayout::TRANSFER_SRC:
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
@@ -80,9 +83,8 @@ constexpr inline VkImageLayout getVkLayout(VulkanLayout layout) {
case VulkanLayout::PRESENT:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
// Filament sometimes samples from one miplevel while writing to another level in the
// same texture (e.g. bloom does this). Moreover we'd like to avoid lots of expensive
// layout transitions. So, keep it simple and use GENERAL for all color-attachable
// textures.
// same texture (e.g. bloom does this). So, keep it simple and use GENERAL for all
// color-attachable textures.
case VulkanLayout::COLOR_ATTACHMENT:
return VK_IMAGE_LAYOUT_GENERAL;
case VulkanLayout::COLOR_ATTACHMENT_RESOLVE:
@@ -20,6 +20,7 @@
// An Array that will be statically fixed in capacity, but the "size" (as in user added elements) is
// variable. Note that this class is movable.
#include <utils/debug.h>
#include <utils/Panic.h>
#include <array>
@@ -0,0 +1,795 @@
#include "SpdMipmapGenerator.h"
#include <sstream>
#include <stdexcept>
// C++ port of https://github.com/JolifantoBambla/webgpu-spd for early experiments- do not merge like this
namespace spd {
// Helper to convert enums to strings for map keys or shader code
const char* to_string(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::RGBA8Unorm: return "rgba8unorm";
case wgpu::TextureFormat::BGRA8Unorm: return "bgra8unorm";
case wgpu::TextureFormat::R32Float: return "r32float";
case wgpu::TextureFormat::RG32Float: return "rg32float";
case wgpu::TextureFormat::RGBA32Float: return "rgba32float";
case wgpu::TextureFormat::R16Float: return "r16float";
case wgpu::TextureFormat::RG16Float: return "rg16float";
case wgpu::TextureFormat::RGBA16Float: return "rgba16float";
// Add other formats as needed
default: return "rgba8unorm";
}
}
std::string MipmapGenerator::GetFilterCode(SPDFilter filter) {
switch (filter) {
case SPDFilter::Min:
return R"(
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
return min(min(v0, v1), min(v2, v3));
}
)";
case SPDFilter::Max:
return R"(
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
return max(max(v0, v1), max(v2, v3));
}
)";
case SPDFilter::MinMax:
return R"(
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
let max4 = max(max(v0.xy, v1.xy), max(v2.xy, v3.xy));
return vec4<SPDScalar>(min(min(v0.x, v1.x), min(v2.x, v3.x)), max(max4.x, max4.y), 0.0, 0.0);
}
)";
case SPDFilter::Average:
default:
return R"(
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
return (v0 + v1 + v2 + v3) * 0.25;
}
)";
}
}
MipmapGenerator::MipmapGenerator(const wgpu::Device& device) : m_device(device) {
wgpu::BindGroupLayoutEntry bglEntry{};
bglEntry.binding = 0;
bglEntry.visibility = wgpu::ShaderStage::Compute;
bglEntry.buffer.type = wgpu::BufferBindingType::Uniform;
bglEntry.buffer.minBindingSize = 16;
wgpu::BindGroupLayoutDescriptor bglDesc{};
bglDesc.entryCount = 1;
bglDesc.entries = &bglEntry;
m_internalResourcesBindGroupLayout = m_device.CreateBindGroupLayout(&bglDesc);
}
void MipmapGenerator::PreparePipelines(wgpu::TextureFormat format, SPDFilter filter, bool halfPrecision) {
SPDScalarType scalarType = SanitizeScalarType(format, halfPrecision);
// Prepare for a reasonable number of mips
for (uint32_t i = 1; i <= 4; ++i) {
GetOrCreatePipeline(format, filter, i, scalarType);
}
}
SPDScalarType MipmapGenerator::SanitizeScalarType(wgpu::TextureFormat format, bool halfPrecision) {
std::string formatStr = to_string(format);
std::transform(formatStr.begin(), formatStr.end(), formatStr.begin(), ::tolower);
SPDScalarType texelType = SPDScalarType::F32;
if (formatStr.find("sint") != std::string::npos) {
texelType = SPDScalarType::I32;
} else if (formatStr.find("uint") != std::string::npos) {
texelType = SPDScalarType::U32;
}
if (halfPrecision) {
bool hasF16 = false;
// In a real Dawn app, you would check device.GetSupportedFeatures()
// For now, let's assume it's available if requested.
hasF16 = true;
if (!hasF16) {
// Log warning: half precision requested but not supported
}
if (texelType != SPDScalarType::F32) {
// Log warning: half precision for non-float format
}
if (hasF16 && texelType == SPDScalarType::F32) {
return SPDScalarType::F16;
}
}
return texelType;
}
SPDPipeline& MipmapGenerator::GetOrCreatePipeline(wgpu::TextureFormat format, SPDFilter filter, uint32_t numMips, SPDScalarType scalarType) {
if (m_pipelines[format][scalarType][filter].count(numMips) == 0) {
// Create the pipeline
SPDPipeline spdPipeline;
std::vector<wgpu::BindGroupLayoutEntry> mipsBglEntries;
for (uint32_t i = 0; i <= numMips; ++i) {
wgpu::BindGroupLayoutEntry entry{};
entry.binding = i;
entry.visibility = wgpu::ShaderStage::Compute;
if (i == 0) {
entry.texture.sampleType = (scalarType == SPDScalarType::I32) ? wgpu::TextureSampleType::Sint :
(scalarType == SPDScalarType::U32) ? wgpu::TextureSampleType::Uint :
wgpu::TextureSampleType::UnfilterableFloat;
entry.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
} else {
entry.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
entry.storageTexture.format = format;
entry.storageTexture.viewDimension = wgpu::TextureViewDimension::e2DArray;
}
mipsBglEntries.push_back(entry);
}
wgpu::BindGroupLayoutDescriptor mipsBglDesc{};
mipsBglDesc.entryCount = mipsBglEntries.size();
mipsBglDesc.entries = mipsBglEntries.data();
spdPipeline.mipsBindGroupLayout = m_device.CreateBindGroupLayout(&mipsBglDesc);
std::string shaderCode = MakeShaderCode(format, GetFilterCode(filter), numMips, scalarType);
wgpu::ShaderModuleWGSLDescriptor wgslDesc{};
wgslDesc.code = shaderCode.c_str();
wgpu::ShaderModuleDescriptor shaderModuleDesc{};
shaderModuleDesc.nextInChain = &wgslDesc;
wgpu::ShaderModule shaderModule = m_device.CreateShaderModule(&shaderModuleDesc);
wgpu::BindGroupLayout bgls[] = { spdPipeline.mipsBindGroupLayout, m_internalResourcesBindGroupLayout };
wgpu::PipelineLayoutDescriptor layoutDesc{};
layoutDesc.bindGroupLayoutCount = 2;
layoutDesc.bindGroupLayouts = bgls;
wgpu::ComputePipelineDescriptor pipelineDesc{};
pipelineDesc.layout = m_device.CreatePipelineLayout(&layoutDesc);
pipelineDesc.compute.module = shaderModule;
pipelineDesc.compute.entryPoint = "downsample";
spdPipeline.pipeline = m_device.CreateComputePipeline(&pipelineDesc);
m_pipelines[format][scalarType][filter][numMips] = std::move(spdPipeline);
}
return m_pipelines[format][scalarType][filter][numMips];
}
void MipmapGenerator::Generate(
wgpu::CommandEncoder& commandEncoder,
wgpu::Texture srcTexture,
const SPDPassConfig& config)
{
uint32_t width = srcTexture.GetWidth();
uint32_t height = srcTexture.GetHeight();
uint32_t arrayLayerCount = srcTexture.GetDepthOrArrayLayers();
wgpu::Texture target = config.targetTexture ? config.targetTexture : srcTexture;
uint32_t numMips = config.numMips > 0 ? config.numMips : target.GetMipLevelCount() - 1;
if (numMips == 0) return;
SPDScalarType scalarType = SanitizeScalarType(srcTexture.GetFormat(), config.halfPrecision);
SPDPipeline& spdPipeline = GetOrCreatePipeline(target.GetFormat(), config.filter, numMips, scalarType);
// --- Create Bind Group 0 (Mips) ---
std::vector<wgpu::BindGroupEntry> mipEntries;
wgpu::TextureViewDescriptor srcViewDesc{};
srcViewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
srcViewDesc.baseMipLevel = config.sourceMipLevel;
srcViewDesc.mipLevelCount = 1;
srcViewDesc.baseArrayLayer = 0;
srcViewDesc.arrayLayerCount = arrayLayerCount;
wgpu::BindGroupEntry srcEntry{};
srcEntry.binding = 0;
srcEntry.textureView = srcTexture.CreateView(&srcViewDesc);
mipEntries.push_back(srcEntry);
for (uint32_t i = 0; i < numMips; ++i) {
wgpu::TextureViewDescriptor dstViewDesc{};
dstViewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
dstViewDesc.baseMipLevel = config.sourceMipLevel + i + 1;
dstViewDesc.mipLevelCount = 1;
dstViewDesc.baseArrayLayer = 0;
dstViewDesc.arrayLayerCount = arrayLayerCount;
wgpu::BindGroupEntry dstEntry{};
dstEntry.binding = i + 1;
dstEntry.textureView = target.CreateView(&dstViewDesc);
mipEntries.push_back(dstEntry);
}
wgpu::BindGroupDescriptor mipBindGroupDesc{};
mipBindGroupDesc.layout = spdPipeline.mipsBindGroupLayout;
mipBindGroupDesc.entryCount = mipEntries.size();
mipBindGroupDesc.entries = mipEntries.data();
wgpu::BindGroup mipsBindGroup = m_device.CreateBindGroup(&mipBindGroupDesc);
// --- Create Bind Group 1 (Internal Resources) ---
uint32_t numWorkGroupsX = (width + 63) / 64;
uint32_t numWorkGroupsY = (height + 63) / 64;
uint32_t numWorkGroups = numWorkGroupsX * numWorkGroupsY;
struct DownsamplePassMeta {
uint32_t work_group_offset[2] = {0, 0};
uint32_t num_work_groups;
uint32_t mips;
uint32_t padding[12]; // Ensure size is multiple of 16
} meta;
meta.num_work_groups = numWorkGroups;
meta.mips = numMips;
wgpu::BufferDescriptor metaBufferDesc{};
metaBufferDesc.size = sizeof(DownsamplePassMeta);
metaBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
wgpu::Buffer metaBuffer = m_device.CreateBuffer(&metaBufferDesc);
m_device.GetQueue().WriteBuffer(metaBuffer, 0, &meta, sizeof(meta));
wgpu::BindGroupEntry metaEntry{};
metaEntry.binding = 0;
metaEntry.buffer = metaBuffer;
wgpu::BindGroupDescriptor internalBindGroupDesc{};
internalBindGroupDesc.layout = m_internalResourcesBindGroupLayout;
internalBindGroupDesc.entryCount = 1;
internalBindGroupDesc.entries = &metaEntry;
wgpu::BindGroup internalBindGroup = m_device.CreateBindGroup(&internalBindGroupDesc);
// --- Dispatch ---
wgpu::ComputePassEncoder pass = commandEncoder.BeginComputePass();
pass.SetPipeline(spdPipeline.pipeline);
pass.SetBindGroup(0, mipsBindGroup);
pass.SetBindGroup(1, internalBindGroup);
pass.DispatchWorkgroups(numWorkGroupsX, numWorkGroupsY, arrayLayerCount);
pass.End();
}
// Main shader generation logic
// Helper function to check if a string is in a vector of strings
bool includes(const std::vector<std::string>& vec, const std::string& str) {
for (const auto& s : vec) {
if (s == str) {
return true;
}
}
return false;
}
std::string MakeShaderCode(wgpu::TextureFormat outputFormat,
const std::string& filterOp,
unsigned int numMips, // Assuming a default value for numMips
SPDScalarType scalarType) { // Default scalarType
std::stringstream ss;
std::string texelType;
if (scalarType == SPDScalarType::I32) {
texelType = "i32";
} else if (scalarType == SPDScalarType::U32) {
texelType = "u32";
} else {
texelType = "f32";
}
bool useF16 = (scalarType == SPDScalarType::F16);
std::string filterCode = filterOp;
if (filterOp == SPD_FILTER_AVERAGE && !includes({"f32", "f16"}, texelType)) {
// Replace "* 0.25" with "/ 4"
size_t pos = filterCode.find("* 0.25");
if (pos != std::string::npos) {
filterCode.replace(pos, std::string("* 0.25").length(), "/ 4");
}
}
// Generate mipsBindings
std::string mipsBindings;
for (unsigned int i = 0; i < numMips; ++i) {
mipsBindings += "@group(0) @binding(" + std::to_string(i + 1) + ") var dst_mip_" + std::to_string(i + 1) + ": texture_storage_2d_array<" + to_string(outputFormat) + ", write>;\n";
}
// Generate mipsAccessorBody
std::string mipsAccessorBody;
for (unsigned int i = 0; i < numMips; ++i) {
if (i == 5 && numMips > 6) {
mipsAccessorBody += " else if mip == 6 {\n";
mipsAccessorBody += " textureStore(dst_mip_6, uv, slice, " + (useF16 ? "vec4<" + texelType + ">(value)" : "value") + ");\n";
mipsAccessorBody += " mip_dst_6_buffer[slice][uv.y][uv.x] = value;\n";
mipsAccessorBody += " }";
} else {
if (i != 0) {
mipsAccessorBody += " else ";
}
mipsAccessorBody += "if mip == " + std::to_string(i + 1) + " {\n";
mipsAccessorBody += " textureStore(dst_mip_" + std::to_string(i + 1) + ", uv, slice, " + (useF16 ? "vec4<" + texelType + ">(value)" : "value") + ");\n";
mipsAccessorBody += " }";
}
}
std::string mipsAccessor = "fn store_dst_mip(value: vec4<SPDScalar>, uv: vec2<u32>, slice: u32, mip: u32) {\n" + mipsAccessorBody + "\n}";
std::string midMipAccessor = "return mip_dst_6_buffer[slice][uv.y][uv.x];";
// Start building the final shader code string
ss << R"(
// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2023 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the “Software”), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// Definitions --------------------------------------------------------------------------------------------------------
)";
if (useF16) {
ss << "enable f16;\n";
}
ss << "alias SPDScalar = " << texelType << ";\n\n"; // Using texelType here, assuming SPDScalar maps to it.
ss << R"(
// Helpers ------------------------------------------------------------------------------------------------------------
/**
* A helper function performing a remap 64x1 to 8x8 remapping which is necessary for 2D wave reductions.
* * The 64-wide lane indices to 8x8 remapping is performed as follows:
* 00 01 08 09 10 11 18 19
* 02 03 0a 0b 12 13 1a 1b
* 04 05 0c 0d 14 15 1c 1d
* 06 07 0e 0f 16 17 1e 1f
* 20 21 28 29 30 31 38 39
* 22 23 2a 2b 32 33 3a 3b
* 24 25 2c 2d 34 35 3c 3d
* 26 27 2e 2f 36 37 3e 3f
* * @param a: The input 1D coordinate to remap.
*
* @returns The remapped 2D coordinates.
*/
fn remap_for_wave_reduction(a: u32) -> vec2<u32> {
return vec2<u32>(
insertBits(extractBits(a, 2u, 3u), a, 0u, 1u),
insertBits(extractBits(a, 3u, 3u), extractBits(a, 1u, 2u), 0u, 2u)
);
}
fn map_to_xy(local_invocation_index: u32) -> vec2<u32> {
let sub_xy: vec2<u32> = remap_for_wave_reduction(local_invocation_index % 64);
return vec2<u32>(
sub_xy.x + 8 * ((local_invocation_index >> 6) % 2),
sub_xy.y + 8 * ((local_invocation_index >> 7))
);
}
/*
* Compute a linear value from a SRGB value.
* * @param value: The value to convert to linear from SRGB.
* * @returns A value in SRGB space.
*/
/*
fn srgb_to_linear(value: SPDScalar) -> SPDScalar {
let j = vec3<SPDScalar>(0.0031308 * 12.92, 12.92, 1.0 / 2.4);
let k = vec2<SPDScalar>(1.055, -0.055);
return clamp(j.x, value * j.y, pow(value, j.z) * k.x + k.y);
}
*/
// Resources & Accessors -----------------------------------------------------------------------------------------------
struct DownsamplePassMeta {
work_group_offset: vec2<u32>,
num_work_groups: u32,
mips: u32,
}
// In the original version dst_mip_i is an image2Darray [SPD_MAX_MIP_LEVELS+1], i.e., 12+1, but WGSL doesn't support arrays of textures yet
// Also these are read_write because for mips 7-13, the workgroup reads from mip level 6 - since most formats don't support read_write access in WGSL yet, we use a single read_write buffer in such cases instead
@group(0) @binding(0) var src_mip_0: texture_2d_array<)" << texelType << R"(>;
)" << mipsBindings << R"(
@group(1) @binding(0) var<uniform> downsample_pass_meta : DownsamplePassMeta;
@group(1) @binding(1) var<storage, read_write> spd_global_counter: array<atomic<u32>>;
@group(1) @binding(2) var<storage, read_write> mip_dst_6_buffer: array<array<array<vec4<f32>, 64>, 64>>;
fn get_mips() -> u32 {
return downsample_pass_meta.mips;
}
fn get_num_work_groups() -> u32 {
return downsample_pass_meta.num_work_groups;
}
fn get_work_group_offset() -> vec2<u32> {
return downsample_pass_meta.work_group_offset;
}
fn load_src_image(uv: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
return vec4<SPDScalar>(textureLoad(src_mip_0, uv, slice, 0));
}
fn load_mid_mip_image(uv: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
)";
if (numMips > 6) {
ss << midMipAccessor;
} else {
ss << "return vec4<SPDScalar>();";
}
ss << R"(
}
)" << mipsAccessor << R"(
// Workgroup -----------------------------------------------------------------------------------------------------------
var<workgroup> spd_intermediate: array<array<vec4<SPDScalar>, 16>, 16>;
var<workgroup> spd_counter: atomic<u32>;
fn spd_increase_atomic_counter(slice: u32) {
atomicStore(&spd_counter, atomicAdd(&spd_global_counter[slice], 1));
}
fn spd_get_atomic_counter() -> u32 {
return atomicLoad(&spd_counter);
}
fn spd_reset_atomic_counter(slice: u32) {
atomicStore(&spd_global_counter[slice], 0);
}
// Cotnrol flow --------------------------------------------------------------------------------------------------------
fn spd_barrier() {
// in glsl this does: groupMemoryBarrier(); barrier();
workgroupBarrier();
}
// Only last active workgroup should proceed
fn spd_exit_workgroup(num_work_groups: u32, local_invocation_index: u32, slice: u32) -> bool {
// global atomic counter
if (local_invocation_index == 0) {
spd_increase_atomic_counter(slice);
}
spd_barrier();
return spd_get_atomic_counter() != (num_work_groups - 1);
}
// Pixel access --------------------------------------------------------------------------------------------------------
)" << filterCode << R"(
fn spd_store(pix: vec2<u32>, out_value: vec4<SPDScalar>, mip: u32, slice: u32) {
store_dst_mip(out_value, pix, slice, mip + 1);
}
fn spd_load_intermediate(x: u32, y: u32) -> vec4<SPDScalar> {
return spd_intermediate[x][y];
}
fn spd_store_intermediate(x: u32, y: u32, value: vec4<SPDScalar>) {
spd_intermediate[x][y] = value;
}
fn spd_reduce_intermediate(i0: vec2<u32>, i1: vec2<u32>, i2: vec2<u32>, i3: vec2<u32>) -> vec4<SPDScalar> {
let v0 = spd_load_intermediate(i0.x, i0.y);
let v1 = spd_load_intermediate(i1.x, i1.y);
let v2 = spd_load_intermediate(i2.x, i2.y);
let v3 = spd_load_intermediate(i3.x, i3.y);
return spd_reduce_4(v0, v1, v2, v3);
}
fn spd_reduce_load_4(base: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
let v0 = load_src_image(base + vec2<u32>(0, 0), slice);
let v1 = load_src_image(base + vec2<u32>(0, 1), slice);
let v2 = load_src_image(base + vec2<u32>(1, 0), slice);
let v3 = load_src_image(base + vec2<u32>(1, 1), slice);
return spd_reduce_4(v0, v1, v2, v3);
}
fn spd_reduce_load_mid_mip_4(base: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
let v0 = load_mid_mip_image(base + vec2<u32>(0, 0), slice);
let v1 = load_mid_mip_image(base + vec2<u32>(0, 1), slice);
let v2 = load_mid_mip_image(base + vec2<u32>(1, 0), slice);
let v3 = load_mid_mip_image(base + vec2<u32>(1, 1), slice);
return spd_reduce_4(v0, v1, v2, v3);
}
// Main logic ---------------------------------------------------------------------------------------------------------
fn spd_downsample_mips_0_1(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
var v: array<vec4<SPDScalar>, 4>;
let workgroup64 = workgroup_id.xy * 64;
let workgroup32 = workgroup_id.xy * 32;
let workgroup16 = workgroup_id.xy * 16;
var tex = workgroup64 + vec2<u32>(x * 2, y * 2);
var pix = workgroup32 + vec2<u32>(x, y);
v[0] = spd_reduce_load_4(tex, slice);
spd_store(pix, v[0], 0, slice);
tex = workgroup64 + vec2<u32>(x * 2 + 32, y * 2);
pix = workgroup32 + vec2<u32>(x + 16, y);
v[1] = spd_reduce_load_4(tex, slice);
spd_store(pix, v[1], 0, slice);
tex = workgroup64 + vec2<u32>(x * 2, y * 2 + 32);
pix = workgroup32 + vec2<u32>(x, y + 16);
v[2] = spd_reduce_load_4(tex, slice);
spd_store(pix, v[2], 0, slice);
tex = workgroup64 + vec2<u32>(x * 2 + 32, y * 2 + 32);
pix = workgroup32 + vec2<u32>(x + 16, y + 16);
v[3] = spd_reduce_load_4(tex, slice);
spd_store(pix, v[3], 0, slice);
if mip <= 1 {
return;
}
for (var i = 0u; i < 4u; i++) {
spd_store_intermediate(x, y, v[i]);
spd_barrier();
if local_invocation_index < 64 {
v[i] = spd_reduce_intermediate(
vec2<u32>(x * 2 + 0, y * 2 + 0),
vec2<u32>(x * 2 + 1, y * 2 + 0),
vec2<u32>(x * 2 + 0, y * 2 + 1),
vec2<u32>(x * 2 + 1, y * 2 + 1)
);
spd_store(workgroup16 + vec2<u32>(x + (i % 2) * 8, y + (i / 2) * 8), v[i], 1, slice);
}
spd_barrier();
}
if local_invocation_index < 64 {
spd_store_intermediate(x + 0, y + 0, v[0]);
spd_store_intermediate(x + 8, y + 0, v[1]);
spd_store_intermediate(x + 0, y + 8, v[2]);
spd_store_intermediate(x + 8, y + 8, v[3]);
}
}
fn spd_downsample_mip_2(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
if local_invocation_index < 64u {
let v = spd_reduce_intermediate(
vec2<u32>(x * 2 + 0, y * 2 + 0),
vec2<u32>(x * 2 + 1, y * 2 + 0),
vec2<u32>(x * 2 + 0, y * 2 + 1),
vec2<u32>(x * 2 + 1, y * 2 + 1)
);
spd_store(workgroup_id.xy * 8 + vec2<u32>(x, y), v, mip, slice);
// store to LDS, try to reduce bank conflicts
// x 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
// 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0 x
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
// x 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0
// ...
// x 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0
spd_store_intermediate(x * 2 + y % 2, y * 2, v);
}
}
fn spd_downsample_mip_3(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
if local_invocation_index < 16u {
// x 0 x 0
// 0 0 0 0
// 0 x 0 x
// 0 0 0 0
let v = spd_reduce_intermediate(
vec2<u32>(x * 4 + 0 + 0, y * 4 + 0),
vec2<u32>(x * 4 + 2 + 0, y * 4 + 0),
vec2<u32>(x * 4 + 0 + 1, y * 4 + 2),
vec2<u32>(x * 4 + 2 + 1, y * 4 + 2)
);
spd_store(workgroup_id.xy * 4 + vec2<u32>(x, y), v, mip, slice);
// store to LDS
// x 0 0 0 x 0 0 0 x 0 0 0 x 0 0 0
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
// 0 x 0 0 0 x 0 0 0 x 0 0 0 x 0 0
// ...
// 0 0 x 0 0 0 x 0 0 0 x 0 0 0 x 0
// ...
// 0 0 0 x 0 0 0 x 0 0 0 x 0 0 0 x
// ...
spd_store_intermediate(x * 4 + y, y * 4, v);
}
}
fn spd_downsample_mip_4(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
if local_invocation_index < 4u {
// x 0 0 0 x 0 0 0
// ...
// 0 x 0 0 0 x 0 0
let v = spd_reduce_intermediate(
vec2<u32>(x * 8 + 0 + 0 + y * 2, y * 8 + 0),
vec2<u32>(x * 8 + 4 + 0 + y * 2, y * 8 + 0),
vec2<u32>(x * 8 + 0 + 1 + y * 2, y * 8 + 4),
vec2<u32>(x * 8 + 4 + 1 + y * 2, y * 8 + 4)
);
spd_store(workgroup_id.xy * 2 + vec2<u32>(x, y), v, mip, slice);
// store to LDS
// x x x x 0 ...
// 0 ...
spd_store_intermediate(x + y * 2, 0, v);
}
}
fn spd_downsample_mip_5(workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
if local_invocation_index < 1u {
// x x x x 0 ...
// 0 ...
let v = spd_reduce_intermediate(vec2<u32>(0, 0), vec2<u32>(1, 0), vec2<u32>(2, 0), vec2<u32>(3, 0));
spd_store(workgroup_id.xy, v, mip, slice);
}
}
fn spd_downsample_next_four(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, base_mip: u32, mips: u32, slice: u32) {
if mips <= base_mip {
return;
}
spd_barrier();
spd_downsample_mip_2(x, y, workgroup_id, local_invocation_index, base_mip, slice);
if mips <= base_mip + 1 {
return;
}
spd_barrier();
spd_downsample_mip_3(x, y, workgroup_id, local_invocation_index, base_mip + 1, slice);
if mips <= base_mip + 2 {
return;
}
spd_barrier();
spd_downsample_mip_4(x, y, workgroup_id, local_invocation_index, base_mip + 2, slice);
if mips <= base_mip + 3 {
return;
}
spd_barrier();
spd_downsample_mip_5(workgroup_id, local_invocation_index, base_mip + 3, slice);
}
fn spd_downsample_last_four(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, base_mip: u32, mips: u32, slice: u32, exit: bool) {
if mips <= base_mip {
return;
}
spd_barrier();
if !exit {
spd_downsample_mip_2(x, y, workgroup_id, local_invocation_index, base_mip, slice);
}
if mips <= base_mip + 1 {
return;
}
spd_barrier();
if !exit {
spd_downsample_mip_3(x, y, workgroup_id, local_invocation_index, base_mip + 1, slice);
}
if mips <= base_mip + 2 {
return;
}
spd_barrier();
if !exit {
spd_downsample_mip_4(x, y, workgroup_id, local_invocation_index, base_mip + 2, slice);
}
if mips <= base_mip + 3 {
return;
}
spd_barrier();
if !exit {
spd_downsample_mip_5(workgroup_id, local_invocation_index, base_mip + 3, slice);
}
}
fn spd_downsample_mips_6_7(x: u32, y: u32, mips: u32, slice: u32) {
var tex = vec2<u32>(x * 4 + 0, y * 4 + 0);
var pix = vec2<u32>(x * 2 + 0, y * 2 + 0);
let v0 = spd_reduce_load_mid_mip_4(tex, slice);
spd_store(pix, v0, 6, slice);
tex = vec2<u32>(x * 4 + 2, y * 4 + 0);
pix = vec2<u32>(x * 2 + 1, y * 2 + 0);
let v1 = spd_reduce_load_mid_mip_4(tex, slice);
spd_store(pix, v1, 6, slice);
tex = vec2<u32>(x * 4 + 0, y * 4 + 2);
pix = vec2<u32>(x * 2 + 0, y * 2 + 1);
let v2 = spd_reduce_load_mid_mip_4(tex, slice);
spd_store(pix, v2, 6, slice);
tex = vec2<u32>(x * 4 + 2, y * 4 + 2);
pix = vec2<u32>(x * 2 + 1, y * 2 + 1);
let v3 = spd_reduce_load_mid_mip_4(tex, slice);
spd_store(pix, v3, 6, slice);
if mips <= 7 {
return;
}
// no barrier needed, working on values only from the same thread
let v = spd_reduce_4(v0, v1, v2, v3);
spd_store(vec2<u32>(x, y), v, 7, slice);
spd_store_intermediate(x, y, v);
}
fn spd_downsample_last_6(x: u32, y: u32, local_invocation_index: u32, mips: u32, num_work_groups: u32, slice: u32) {
if mips <= 6 {
return;
}
// increase the global atomic counter for the given slice and check if it's the last remaining thread group:
// terminate if not, continue if yes.
let exit = spd_exit_workgroup(num_work_groups, local_invocation_index, slice);
// can't exit directly because subsequent barrier calls break uniform control flow...
if !exit {
// reset the global atomic counter back to 0 for the next spd dispatch
spd_reset_atomic_counter(slice);
// After mip 5 there is only a single workgroup left that downsamples the remaining up to 64x64 texels.
// compute MIP level 6 and 7
spd_downsample_mips_6_7(x, y, mips, slice);
}
// compute MIP level 8, 9, 10, 11
spd_downsample_last_four(x, y, vec2<u32>(0, 0), local_invocation_index, 8, mips, slice, exit);
}
/// Downsamples a 64x64 tile based on the work group id.
/// If after downsampling it's the last active thread group, computes the remaining MIP levels.
///
/// @param [in] workGroupID index of the work group / thread group
/// @param [in] localInvocationIndex index of the thread within the thread group in 1D
/// @param [in] mips the number of total MIP levels to compute for the input texture
/// @param [in] numWorkGroups the total number of dispatched work groups / thread groups for this slice
/// @param [in] slice the slice of the input texture
fn spd_downsample(workgroup_id: vec2<u32>, local_invocation_index: u32, mips: u32, num_work_groups: u32, slice: u32) {
let xy = map_to_xy(local_invocation_index);
spd_downsample_mips_0_1(xy.x, xy.y, workgroup_id, local_invocation_index, mips, slice);
spd_downsample_next_four(xy.x, xy.y, workgroup_id, local_invocation_index, 2, mips, slice);
)";
if (numMips > 6) {
ss << " spd_downsample_last_6(xy.x, xy.y, local_invocation_index, mips, num_work_groups, slice);\n";
}
ss << R"(}
// Entry points -------------------------------------------------------------------------------------------------------
@compute
@workgroup_size(256, 1, 1)
fn downsample(@builtin(local_invocation_index) local_invocation_index: u32, @builtin(workgroup_id) workgroup_id: vec3<u32>) {
spd_downsample(
workgroup_id.xy + get_work_group_offset(),
local_invocation_index,
get_mips(),
get_num_work_groups(),
workgroup_id.z
);
}
)";
return ss.str();
}
} // namespace spd
@@ -0,0 +1,83 @@
#pragma once
#include <webgpu/webgpu_cpp.h>
#include <string>
#include <vector>
#include <unordered_map>
#include <optional>
// C++ port of https://github.com/JolifantoBambla/webgpu-spd for early experiments- do not merge like this
namespace spd {
// Enum for selecting the downsampling filter.
enum class SPDFilter {
Average,
Min,
Max,
MinMax
};
// Enum for shader scalar types.
enum class SPDScalarType {
F32,
F16,
I32,
U32
};
// Configuration for a single mipmap generation pass.
struct SPDPassConfig {
SPDFilter filter = SPDFilter::Average;
wgpu::Texture targetTexture = nullptr;
uint32_t numMips = 0;
bool halfPrecision = false;
uint32_t sourceMipLevel = 0;
};
// Holds a pipeline and its corresponding bind group layout.
struct SPDPipeline {
wgpu::BindGroupLayout mipsBindGroupLayout = nullptr;
wgpu::ComputePipeline pipeline = nullptr;
};
// Manages pipeline creation, caching, and execution for mipmap generation.
class MipmapGenerator {
public:
MipmapGenerator(const wgpu::Device& device);
// Pre-creates pipelines for specified formats and filters.
void PreparePipelines(wgpu::TextureFormat format, SPDFilter filter, bool halfPrecision = false);
// Generates a compute pass for creating mipmaps.
void Generate(
wgpu::CommandEncoder& commandEncoder,
wgpu::Texture srcTexture,
const SPDPassConfig& config
);
private:
wgpu::Device m_device;
wgpu::BindGroupLayout m_internalResourcesBindGroupLayout;
// Cached pipelines: Map<TextureFormat, Map<SPDScalarType, Map<Filter, Map<NumMips, Pipeline>>>>
std::unordered_map<wgpu::TextureFormat,
std::unordered_map<SPDScalarType,
std::unordered_map<SPDFilter,
std::unordered_map<uint32_t, SPDPipeline>>>> m_pipelines;
// Helper methods
SPDPipeline& GetOrCreatePipeline(wgpu::TextureFormat format, SPDFilter filter, uint32_t numMips, SPDScalarType scalarType);
SPDScalarType SanitizeScalarType(wgpu::TextureFormat format, bool halfPrecision);
std::string GetFilterCode(SPDFilter filter);
};
// Assuming SPD_FILTER_AVERAGE is a string constant
const std::string SPD_FILTER_AVERAGE = "value * 0.25"; // Original filter operation
// Generates the WGSL shader code dynamically.
std::string MakeShaderCode(
wgpu::TextureFormat outputFormat,
const std::string& filterOp = SPD_FILTER_AVERAGE,
uint32_t numMips = 0,
SPDScalarType scalarType = SPDScalarType::F32
);
} // namespace spd
-203
View File
@@ -1,203 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "WebGPUHandles.h"
#include "WebGPUConstants.h"
#include "DriverBase.h"
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <utils/Panic.h>
#include <utils/ostream.h>
#include <webgpu/webgpu_cpp.h>
#include <algorithm>
#include <sstream>
#include <string_view>
#include <vector>
namespace filament::backend {
namespace {
[[nodiscard]] constexpr std::string_view toString(ShaderStage stage) {
switch (stage) {
case ShaderStage::VERTEX:
return "vertex";
case ShaderStage::FRAGMENT:
return "fragment";
case ShaderStage::COMPUTE:
return "compute";
}
}
[[nodiscard]] wgpu::ShaderModule createShaderModule(wgpu::Device& device, const char* programName,
std::array<utils::FixedCapacityVector<uint8_t>, Program::SHADER_TYPE_COUNT> const&
shaderSource,
ShaderStage stage) {
utils::FixedCapacityVector<uint8_t> const& sourceBytes =
shaderSource[static_cast<size_t>(stage)];
if (sourceBytes.empty()) {
return nullptr;// nothing to compile, the shader was not provided
}
wgpu::ShaderModuleWGSLDescriptor wgslDescriptor{};
wgslDescriptor.code = wgpu::StringView(reinterpret_cast<const char*>(sourceBytes.data()));
std::stringstream labelStream;
labelStream << programName << " " << toString(stage) << " shader";
auto label = labelStream.str();
wgpu::ShaderModuleDescriptor descriptor{
.nextInChain = &wgslDescriptor,
.label = label.data()
};
wgpu::ShaderModule module = device.CreateShaderModule(&descriptor);
FILAMENT_CHECK_POSTCONDITION(module != nullptr) << "Failed to create " << descriptor.label;
wgpu::Instance instance = device.GetAdapter().GetInstance();
instance.WaitAny(
module.GetCompilationInfo(wgpu::CallbackMode::WaitAnyOnly,
[&descriptor](auto const& status,
wgpu::CompilationInfo const* info) {
switch (status) {
case wgpu::CompilationInfoRequestStatus::CallbackCancelled:
FWGPU_LOGW << "Shader compilation info callback cancelled for "
<< descriptor.label << "?" << utils::io::endl;
return;
case wgpu::CompilationInfoRequestStatus::Success:
break;
}
if (info != nullptr) {
std::stringstream errorStream;
int errorCount = 0;
for (size_t msgIndex = 0; msgIndex < info->messageCount; msgIndex++) {
wgpu::CompilationMessage const& message = info->messages[msgIndex];
switch (message.type) {
case wgpu::CompilationMessageType::Info:
FWGPU_LOGI << descriptor.label << ": " << message.message
<< " line#:" << message.lineNum
<< " linePos:" << message.linePos
<< " offset:" << message.offset
<< " length:" << message.length
<< utils::io::endl;
break;
case wgpu::CompilationMessageType::Warning:
FWGPU_LOGW
<< "Warning compiling " << descriptor.label << ": "
<< message.message << " line#:" << message.lineNum
<< " linePos:" << message.linePos
<< " offset:" << message.offset
<< " length:" << message.length << utils::io::endl;
break;
case wgpu::CompilationMessageType::Error:
errorCount++;
errorStream << "Error " << errorCount << " : "
<< std::string_view(message.message)
<< " line#:" << message.lineNum
<< " linePos:" << message.linePos
<< " offset:" << message.offset
<< " length:" << message.length << "\n";
break;
}
}
FILAMENT_CHECK_POSTCONDITION(errorCount < 1)
<< errorCount << " error(s) compiling " << descriptor.label
<< ":\n"
<< errorStream.str();
}
FWGPU_LOGD << descriptor.label << " compiled successfully"
<< utils::io::endl;
}),
UINT16_MAX);
return module;
}
// This is a 1 to 1 mapping of the ReservedSpecializationConstants enum in EngineEnums.h
// The _hack is a workaround until https://issues.chromium.org/issues/42250586 is resolved
// This workaround is the same one being used on the generateSpecializationConstant() function
wgpu::StringView getSpecConstantStringId(uint32_t id) {
switch (id) {
case 0:
return "0";// BACKEND_FEATURE_LEVEL_hack
case 1:
return "1";// CONFIG_MAX_INSTANCES_hack
case 2:
return "2";// ONFIG_STATIC_TEXTURE_TARGET_WORKAROUND_hack
case 3:
return "3";// CONFIG_SRGB_SWAPCHAIN_EMULATION_hack
case 4:
return "4";// CONFIG_FROXEL_BUFFER_HEIGHT_hack
case 5:
return "5";// CONFIG_POWER_VR_SHADER_WORKAROUNDS_hack
case 6:
return "6";// CONFIG_DEBUG_DIRECTIONAL_SHADOWMAP_hack
case 7:
return "7";// CONFIG_DEBUG_FROXEL_VISUALIZATION_hack
case 8:
return "8";// CONFIG_STEREO_EYE_COUNT_hack
case 9:
return "9";// CONFIG_SH_BANDS_COUNT_hack
case 10:
return "10";// CONFIG_SHADOW_SAMPLING_METHOD_hack
default:
PANIC_POSTCONDITION("Unknown/unhandled spec constant key/id: %d", id);
}
}
std::vector<wgpu::ConstantEntry> convertConstants(
utils::FixedCapacityVector<filament::backend::Program::SpecializationConstant> const&
constantsInfo) {
std::vector<wgpu::ConstantEntry> constants;
constants.reserve(constantsInfo.size());
for (filament::backend::Program::SpecializationConstant const& constant: constantsInfo) {
// CONFIG_MAX_INSTANCES (1) and CONFIG_FROXEL_BUFFER_HEIGHT (4) will not be present
// as constant overrides in the generated WGSL, because WGSL doesn't support specialization
// constants as an array length
// More information at https://github.com/gpuweb/gpuweb/issues/572#issuecomment-649760005
// CONFIG_SRGB_SWAPCHAIN_EMULATION (3) is being skipped all together since it's only
// included for the case of mFeatureLevel == FeatureLevel::FEATURE_LEVEL_0, which should
// not be possible for WebGPU
if (constant.id == 1 || constant.id == 3 || constant.id == 4) {
continue;
}
double value = 0.0;
if (auto* v = std::get_if<int32_t>(&constant.value)) {
value = static_cast<double>(*v);
} else if (auto* f = std::get_if<float>(&constant.value)) {
value = static_cast<double>(*f);
} else if (auto* b = std::get_if<bool>(&constant.value)) {
value = *b ? 0.0 : 1.0;
}
constants.push_back(
wgpu::ConstantEntry{ .key = getSpecConstantStringId(constant.id), .value = value });
}
return constants;
}
}// namespace
WGPUProgram::WGPUProgram(wgpu::Device& device, Program& program)
: HwProgram(program.getName()),
vertexShaderModule(createShaderModule(device, name.c_str_safe(), program.getShadersSource(),
ShaderStage::VERTEX)),
fragmentShaderModule(createShaderModule(device, name.c_str_safe(), program.getShadersSource(),
ShaderStage::FRAGMENT)),
computeShaderModule(createShaderModule(device, name.c_str_safe(), program.getShadersSource(),
ShaderStage::COMPUTE)),
constants(convertConstants(program.getSpecializationConstants())) {}
}// namespace filament::backend
@@ -0,0 +1,92 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "WebGPUBufferBase.h"
#include "WebGPUConstants.h"
#include "DriverBase.h"
#include <backend/BufferDescriptor.h>
#include <utils/Panic.h>
#include <utils/debug.h>
#include <webgpu/webgpu_cpp.h>
#include <cstdint>
#include <cstring>
namespace filament::backend {
namespace {
[[nodiscard]] wgpu::Buffer createBuffer(wgpu::Device const& device, const wgpu::BufferUsage usage,
uint32_t size, const char* const label) {
// Write size must be divisible by WEBGPU_BUFFER_SIZE_MODULUS (e.g. 4).
// If the whole buffer is written to as is common, so must the buffer size.
size += (WEBGPU_BUFFER_SIZE_MODULUS - (size % WEBGPU_BUFFER_SIZE_MODULUS)) %
WEBGPU_BUFFER_SIZE_MODULUS;
wgpu::BufferDescriptor descriptor{
.label = label,
.usage = usage,
.size = size,
.mappedAtCreation = false };
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
FILAMENT_CHECK_POSTCONDITION(buffer) << "Failed to create buffer for " << label;
return buffer;
}
} // namespace
WebGPUBufferBase::WebGPUBufferBase(wgpu::Device const& device, const wgpu::BufferUsage usage,
const uint32_t size, char const* const label)
: mBuffer{ createBuffer(device, usage, size, label) } {}
void WebGPUBufferBase::updateGPUBuffer(BufferDescriptor const& bufferDescriptor,
const uint32_t byteOffset, wgpu::Queue const& queue) {
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
<< "updateGPUBuffer called with a null buffer";
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.size + byteOffset <= mBuffer.GetSize())
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
<< mBuffer.GetSize() << " at offset " << byteOffset;
FILAMENT_CHECK_PRECONDITION(byteOffset % WEBGPU_BUFFER_SIZE_MODULUS == 0)
<< "Byte offset must be a multiple of " << WEBGPU_BUFFER_SIZE_MODULUS << " but is "
<< byteOffset;
// TODO: All buffer objects are created with CopyDst usage.
// This may have some performance implications. That should be investigated later.
assert_invariant(mBuffer.GetUsage() & wgpu::BufferUsage::CopyDst);
const size_t remainder = bufferDescriptor.size % WEBGPU_BUFFER_SIZE_MODULUS;
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
// buffer on return from the WriteBuffer.
const size_t legalSize = bufferDescriptor.size - remainder;
queue.WriteBuffer(mBuffer, byteOffset, bufferDescriptor.buffer, legalSize);
if (remainder != 0) {
const uint8_t* remainderStart =
static_cast<const uint8_t*>(bufferDescriptor.buffer) + legalSize;
memcpy(mRemainderChunk.data(), remainderStart, remainder);
// Pad the remainder with zeros to ensure deterministic behavior, though GPU shouldn't
// access this
std::memset(mRemainderChunk.data() + remainder, 0, WEBGPU_BUFFER_SIZE_MODULUS - remainder);
queue.WriteBuffer(mBuffer, byteOffset + legalSize, &mRemainderChunk,
WEBGPU_BUFFER_SIZE_MODULUS);
}
}
}// namespace filament::backend
@@ -0,0 +1,48 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_WEBGPUBUFFERBASE_H
#define TNT_FILAMENT_BACKEND_WEBGPUBUFFERBASE_H
#include "WebGPUConstants.h"
#include <webgpu/webgpu_cpp.h>
#include <array>
#include <cstdint>
namespace filament::backend {
class BufferDescriptor;
class WebGPUBufferBase /* intended to be extended */ {
public:
void updateGPUBuffer(BufferDescriptor const&, uint32_t byteOffset, wgpu::Queue const&);
[[nodiscard]] wgpu::Buffer const& getBuffer() const { return mBuffer; }
protected:
WebGPUBufferBase(wgpu::Device const&, wgpu::BufferUsage, uint32_t size, char const* label);
private:
const wgpu::Buffer mBuffer;
// WEBGPU_BUFFER_SIZE_MODULUS (e.g. 4) bytes to hold any extra chunk we need.
std::array<uint8_t, WEBGPU_BUFFER_SIZE_MODULUS> mRemainderChunk{};
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_WEBGPUBUFFERBASE_H

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