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@@ -0,0 +1,43 @@
|
||||
name: 'Get commit message'
|
||||
outputs:
|
||||
msg:
|
||||
value: ${{ steps.action_output.outputs.msg }}
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- name: Find commit message (on push)
|
||||
if: github.event_name == 'push'
|
||||
shell: bash
|
||||
run: |
|
||||
AUTHOR_NAME="${{ github.event.head_commit.author.name }}"
|
||||
AUTHOR_EMAIL="${{ github.event.head_commit.author.email }}"
|
||||
TSTAMP="${{ github.event.head_commit.timestamp }}"
|
||||
echo "commit ${{ github.event.head_commit.id }}" >> /tmp/commit_msg.txt
|
||||
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
|
||||
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
|
||||
echo "" >> /tmp/commit_msg.txt
|
||||
echo "${{ github.event.head_commit.message }}" >> /tmp/commit_msg.txt
|
||||
- name: Checkout code
|
||||
shell: bash
|
||||
id: checkout_code
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
echo "hash=$(git rev-parse HEAD)" >> "$GITHUB_OUTPUT"
|
||||
git checkout ${{ github.event.pull_request.head.ref }}
|
||||
COMMIT_MESSAGE=$(git log -1)
|
||||
echo "$(git log -1)" >> /tmp/commit_msg.txt
|
||||
- shell: bash
|
||||
id: action_output
|
||||
run: |
|
||||
DELIMITER="EOF_FILE_CONTENT_$(date +%s)" # Using timestamp to make it more unique
|
||||
echo "msg<<$DELIMITER" >> "$GITHUB_OUTPUT"
|
||||
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
|
||||
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
|
||||
echo "----- got commit message ---"
|
||||
cat /tmp/commit_msg.txt
|
||||
echo "----------------------------"
|
||||
- name: Uncheckout code
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
git checkout ${{ steps.checkout_code.outputs.hash }}
|
||||
@@ -0,0 +1,35 @@
|
||||
name: 'Post-submit tasks'
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
update-renderdiff-goldens:
|
||||
name: update-renderdiff-goldens
|
||||
runs-on: 'ubuntu-24.04-4core'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- name: Prerequisites
|
||||
run: pip install tifffile numpy
|
||||
- name: Run update script
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
|
||||
run: |
|
||||
GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 test/renderdiff/src/commit_msg.py)
|
||||
COMMIT_HASH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | tr -d 'commit ')
|
||||
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
git config --global user.name "Filament Bot"
|
||||
git config --global credential.helper cache
|
||||
echo "branch==${GOLDEN_BRANCH}"
|
||||
echo "hash==${COMMIT_HASH}"
|
||||
python3 test/renderdiff/src/update_golden.py --branch=${GOLDEN_BRANCH} \
|
||||
--merge-to-main --filament-tag=${COMMIT_HASH} --golden-repo-token=${GH_TOKEN}
|
||||
fi
|
||||
@@ -3,10 +3,10 @@ name: Presubmit
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
- main
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
- main
|
||||
|
||||
jobs:
|
||||
build-desktop-mac:
|
||||
@@ -41,8 +41,7 @@ jobs:
|
||||
|
||||
build-windows:
|
||||
name: build-windows
|
||||
runs-on: win-2019-16core
|
||||
|
||||
runs-on: windows-2022-32core
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
@@ -110,31 +109,35 @@ jobs:
|
||||
fetch-depth: 0
|
||||
- name: Check for manual edits to /docs
|
||||
run: |
|
||||
echo "${{ github.event.pull_request.head.sha }} -- ${{ github.event.pull_request.head.sha }}"
|
||||
# disable for now
|
||||
# bash docs_src/build/presubmit_check.sh ${{ github.event.pull_request.head.sha }}
|
||||
echo "${{ github.event.pull_request.head.sha }} -- ${{ github.event.pull_request.head.sha }}"
|
||||
# disable for now
|
||||
# bash docs_src/build/presubmit_check.sh ${{ github.event.pull_request.head.sha }}
|
||||
|
||||
test-renderdiff:
|
||||
name: test-renderdiff
|
||||
runs-on: macos-14-xlarge
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- name: Cache Mesa and deps
|
||||
id: mesa-cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: mesa
|
||||
key: ${{ runner.os }}-mesa-deps-2-${{ vars.MESA_VERSION }}
|
||||
- name: Prerequisites
|
||||
id: prereqs
|
||||
run: |
|
||||
bash build/common/get-mesa.sh
|
||||
pip install tifffile numpy
|
||||
- name: Run Test
|
||||
run: bash test/renderdiff/test.sh
|
||||
run: |
|
||||
echo "${{ steps.get_commit_msg.outputs.msg }}" | bash test/renderdiff/test.sh
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: presubmit-renderdiff-result
|
||||
|
||||
@@ -226,7 +226,7 @@ jobs:
|
||||
|
||||
build-windows:
|
||||
name: build-windows
|
||||
runs-on: windows-2019-32core
|
||||
runs-on: windows-2022-32core
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
|
||||
|
||||
steps:
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-windows:
|
||||
name: build-windows
|
||||
runs-on: windows-2019-32core
|
||||
runs-on: windows-2022-32core
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
# Filament Release Notes log
|
||||
|
||||
**If you are merging a PR into main**: please add the release note below, under the *Release notes
|
||||
for next branch cut* header.
|
||||
We are chaning the way Vulkan buffers are handled. We need to switch over to a managed (or view-based) model where the data stored inside the object is a proxy to a Vulkan object that can dynamically be swapped around.
|
||||
|
||||
**If you are cherry-picking a commit into an rc/ branch**: add the release note under the
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- samples: samples now have a CLI to select backend api
|
||||
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
|
||||
- materials: new mutable specialization constants feature. See the [materials documentation](https://google.github.io/filament/Materials.html) for details. [⚠️ **New Material Version**]
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.60.1'
|
||||
implementation 'com.google.android.filament:filament-android:1.61.0'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.60.1'
|
||||
pod 'Filament', '~> 1.61.0'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,6 +7,9 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.61.1
|
||||
|
||||
|
||||
## v1.61.0
|
||||
|
||||
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
|
||||
|
||||
@@ -60,6 +60,14 @@ static void setParameter(JNIEnv* env, jlong nativeMaterialInstance, jstring name
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static void setConstant(JNIEnv* env, jlong nativeMaterialInstance, jstring name_, T v) {
|
||||
MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
|
||||
const char *name = env->GetStringUTFChars(name_, 0);
|
||||
instance->setConstant(name, v);
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetParameterBool(JNIEnv *env, jclass,
|
||||
@@ -264,6 +272,13 @@ Java_com_google_android_filament_MaterialInstance_nSetParameterTexture(
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetConstantBool(JNIEnv *env, jclass,
|
||||
jlong nativeMaterialInstance, jstring name_, jboolean x) {
|
||||
setConstant(env, nativeMaterialInstance, name_, bool(x));
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nSetScissor(
|
||||
|
||||
+13
@@ -402,6 +402,16 @@ public class MaterialInstance {
|
||||
nSetParameterFloat4(getNativeObject(), name, color[0], color[1], color[2], color[3]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the value of a bool constant.
|
||||
*
|
||||
* @param name the name of the material constant
|
||||
* @param x the value of the material constant
|
||||
*/
|
||||
public void setConstant(@NonNull String name, boolean x) {
|
||||
nSetConstantBool(getNativeObject(), name, x);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set-up a custom scissor rectangle; by default it is disabled.
|
||||
*
|
||||
@@ -921,6 +931,9 @@ public class MaterialInstance {
|
||||
@NonNull String name, int element, @NonNull @Size(min = 1) float[] v,
|
||||
@IntRange(from = 0) int offset, @IntRange(from = 1) int count);
|
||||
|
||||
private static native void nSetConstantBool(long nativeMaterialInstance,
|
||||
@NonNull String name, boolean x);
|
||||
|
||||
private static native void nSetParameterTexture(long nativeMaterialInstance,
|
||||
@NonNull String name, long nativeTexture, long sampler);
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.60.1
|
||||
VERSION_NAME=1.61.0
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -41,6 +41,8 @@ for cmd in "${NEEDED_PYTHON_DEPS[@]}"; do
|
||||
done
|
||||
deactivate
|
||||
|
||||
LOCAL_PKG_CONFIG_PATH=
|
||||
|
||||
# Install system deps
|
||||
if [[ "$OS_NAME" == "Linux" ]]; then
|
||||
if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
@@ -82,6 +84,9 @@ elif [[ "$OS_NAME" == "Darwin" ]]; then
|
||||
fi
|
||||
fi
|
||||
HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=true brew install autoconf automake libx11 libxext libxrandr llvm@${LLVM_VERSION} ninja meson pkg-config libxshmfence
|
||||
|
||||
# For reasons unknown, this is necessary for pkg-config to find homebrew's packages
|
||||
LOCAL_PKG_CONFIG_PATH="/opt/homebrew/lib/pkgconfig:$PKG_CONFIG_PATH"
|
||||
fi # [[ "$OS_NAME" == x ]]
|
||||
|
||||
LOCAL_LDFLAGS=${LDFLAGS}
|
||||
@@ -134,9 +139,11 @@ fi
|
||||
# -Dgallium-drivers=swrast => builds GL software rasterizer
|
||||
# -Dvulkan-drivers=swrast => builds VK software rasterizer
|
||||
# -Dgallium-drivers=llvmpipe is needed for GL >= 4.1 pipe-screen (see src/gallium/auxiliary/target-helpers/inline_sw_helper.h)
|
||||
CXX=${LOCAL_CXX} CC=${LOCAL_CC} PATH=${LOCAL_PATH} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
|
||||
PKG_CONFIG_PATH=${LOCAL_PKG_CONFIG_PATH} PATH=${LOCAL_PATH} \
|
||||
CXX=${LOCAL_CXX} CC=${LOCAL_CC} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
|
||||
meson setup --wipe builddir/ -Dprefix="${MESA_DIR}/out" -Dglx=xlib -Dosmesa=true -Dgallium-drivers=llvmpipe,swrast -Dvulkan-drivers=swrast
|
||||
CXX=${LOCAL_CXX} CC=${LOCAL_CC} PATH=${LOCAL_PATH} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
|
||||
PKG_CONFIG_PATH=${LOCAL_PKG_CONFIG_PATH} PATH=${LOCAL_PATH} \
|
||||
CXX=${LOCAL_CXX} CC=${LOCAL_CC} LDFLAGS=${LOCAL_LDFLAGS} CPPFLAGS=${LOCAL_CPPFLAGS} \
|
||||
meson install -C builddir/
|
||||
|
||||
# Disable python venv
|
||||
|
||||
@@ -47,7 +47,11 @@ if "%RUNNING_LOCALLY%" == "1" (
|
||||
set "PATH=%PATH%;C:\Program Files\7-Zip"
|
||||
)
|
||||
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
|
||||
:: Outdated windows-2019 pattern
|
||||
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
|
||||
|
||||
call "C:\Program Files\Microsoft Visual Studio\2022\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
|
||||
echo Passed vcvars64.bat
|
||||
if errorlevel 1 exit /b %errorlevel%
|
||||
|
||||
msbuild /version
|
||||
@@ -107,7 +111,7 @@ cd out\cmake-%variant%
|
||||
if errorlevel 1 exit /b %errorlevel%
|
||||
|
||||
cmake ..\.. ^
|
||||
-G "Visual Studio 16 2019" ^
|
||||
-G "Visual Studio 17 2022" ^
|
||||
-A x64 ^
|
||||
%flag% ^
|
||||
-DCMAKE_INSTALL_PREFIX=..\%variant% ^
|
||||
|
||||
@@ -211,7 +211,7 @@ when using textures.
|
||||
This property can dramatically change the appearance of a surface. Non-metallic surfaces have
|
||||
chromatic diffuse reflection and achromatic specular reflection (reflected light does not change
|
||||
color). Metallic surfaces do not have any diffuse reflection and chromatic specular reflection
|
||||
(reflected light takes on the color of the surfaced as defined by `baseColor`).
|
||||
(reflected light takes on the color of the surfaced as defined by `baseColor`).
|
||||
|
||||
The effect of `metallic` is shown in figure [metallicProperty] (click on the image to see a
|
||||
larger version).
|
||||
@@ -247,7 +247,7 @@ The effect of `roughness` on metallic surfaces is shown in figure [roughnessCond
|
||||
When refraction through an object is enabled (using a `refractonType` of `thin` or `solid`), the
|
||||
`roughness` property will also affect the refractions, as shown in figure
|
||||
[roughnessRefractionProperty] (click on the image to see a larger version).
|
||||
|
||||
|
||||
![Figure [roughnessRefractionProperty]: Refractive sphere with `roughness` varying from 0.0
|
||||
(left) to 1.0 (right)](images/materials/refraction_roughness.png)
|
||||
|
||||
@@ -306,7 +306,7 @@ The sheen color controls the color appearance and strength of an optional sheen
|
||||
base layer described by the properties above. The sheen layer always sits below the clear coat layer
|
||||
if such a layer is present.
|
||||
|
||||
The sheen layer can be used to represent cloth and fabric materials. Please refer to
|
||||
The sheen layer can be used to represent cloth and fabric materials. Please refer to
|
||||
section [Cloth model] for more information about cloth and fabric materials.
|
||||
|
||||
The effect of `sheenColor` is shown in figure [materialSheenColor]
|
||||
@@ -519,14 +519,14 @@ light to bend further away from the initial path.
|
||||
|
||||
Table [commonMatIOR] describes acceptable refractive indices for various types of materials.
|
||||
|
||||
Material | IOR
|
||||
Material | IOR
|
||||
--------------------------:|:-----------------
|
||||
Air | 1.0
|
||||
Water | 1.33
|
||||
Common liquids | 1.33 to 1.5
|
||||
Common gemstones | 1.58 to 2.33
|
||||
Plastics, glass | 1.5 to 1.58
|
||||
Other dielectric materials | 1.33 to 1.58
|
||||
Water | 1.33
|
||||
Common liquids | 1.33 to 1.5
|
||||
Common gemstones | 1.58 to 2.33
|
||||
Plastics, glass | 1.5 to 1.58
|
||||
Other dielectric materials | 1.33 to 1.58
|
||||
[Table [commonMatIOR]: Index of refraction of common materials]
|
||||
|
||||
The appearance of a refractive material will greatly depend on the `refractionType` and
|
||||
@@ -1091,30 +1091,37 @@ Value
|
||||
`bool` or `number`, depending on the `type` of the constant. The type must be one of the types
|
||||
described in table [materialConstantsTypes].
|
||||
|
||||
Type | Description | Default
|
||||
:----------------------|:-----------------------------------------|:------------------
|
||||
int | A signed, 32 bit GLSL int | 0
|
||||
float | A single-precision GLSL float | 0.0
|
||||
bool | A GLSL bool | false
|
||||
Constants may also be specified as mutable by setting the `mutable` property to `true`. Only
|
||||
`bool` spec constants may be specified as mutable.
|
||||
|
||||
| Type | Description | Default | May be mutable? |
|
||||
|:------|:------------------------------|:--------|-----------------|
|
||||
| int | A signed, 32 bit GLSL int | | no |
|
||||
| float | A single-precision GLSL float | 0.0 | no |
|
||||
| bool | A GLSL bool | false | yes |
|
||||
[Table [materialConstantsTypes]: Material constants types]
|
||||
|
||||
Description
|
||||
: Lists the constant parameters accepted by your material. These constants can be set, or
|
||||
"specialized", at runtime when loading a material package. Multiple materials can be loaded from
|
||||
the same material package with differing constant parameter specializations. Once a material is
|
||||
loaded from a material package, its constant parameters cannot be changed. Compared to regular
|
||||
parameters, constant parameters allow the compiler to generate more efficient code. Access
|
||||
constant parameters from the shader by prefixing the name with `materialConstant_`. For example,
|
||||
a constant parameter named `myConstant` is accessed in the shader as
|
||||
`materialConstant_myConstant`. If a constant parameter is not set at runtime, the default is
|
||||
used.
|
||||
the same material package with differing constant parameter specializations. If a constant
|
||||
parameter is specialized as mutable, it may be changed at any time on a per-instance basis via
|
||||
`MaterialInstance::setConstant(name, value)`. Otherwise, once a material is loaded from a
|
||||
material package, its constant parameters cannot be changed.
|
||||
|
||||
Compared to regular parameters, constant parameters allow the compiler to generate more
|
||||
efficient code. Access constant parameters from the shader by prefixing the name with
|
||||
`materialConstant_`. For example, a constant parameter named `myConstant` is accessed in the
|
||||
shader as `materialConstant_myConstant`. If a constant parameter is not set at runtime, the
|
||||
default is used.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
constants : [
|
||||
{
|
||||
name : overrideAlpha,
|
||||
type : bool
|
||||
type : bool,
|
||||
mutable : true,
|
||||
},
|
||||
{
|
||||
name : customAlpha,
|
||||
@@ -2553,7 +2560,7 @@ standard skybox material. It produces a list of 2 parameters, named `showSun` an
|
||||
respectively a boolean and a cubemap texture.
|
||||
|
||||
```text
|
||||
$ matc --reflect parameters filament/src/materials/skybox.mat
|
||||
$ matc --reflect parameters filament/src/materials/skybox.mat
|
||||
{
|
||||
"parameters": [
|
||||
{
|
||||
@@ -2569,7 +2576,7 @@ $ matc --reflect parameters filament/src/materials/skybox.mat
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
```
|
||||
|
||||
### --variant-filter
|
||||
|
||||
|
||||
@@ -180,8 +180,11 @@ if (FILAMENT_SUPPORTS_VULKAN)
|
||||
src/vulkan/VulkanAsyncHandles.h
|
||||
src/vulkan/VulkanBlitter.cpp
|
||||
src/vulkan/VulkanBlitter.h
|
||||
src/vulkan/VulkanBuffer.cpp
|
||||
src/vulkan/VulkanBuffer.h
|
||||
src/vulkan/VulkanBufferCache.h
|
||||
src/vulkan/VulkanBufferCache.cpp
|
||||
src/vulkan/VulkanBufferProxy.h
|
||||
src/vulkan/VulkanBufferProxy.cpp
|
||||
src/vulkan/VulkanCommands.cpp
|
||||
src/vulkan/VulkanCommands.h
|
||||
src/vulkan/VulkanConstants.h
|
||||
@@ -254,17 +257,36 @@ if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatform.h
|
||||
src/webgpu/platform/WebGPUPlatform.cpp
|
||||
src/webgpu/WebGPUBufferBase.cpp
|
||||
src/webgpu/WebGPUBufferBase.h
|
||||
src/webgpu/WebGPUBufferObject.cpp
|
||||
src/webgpu/WebGPUBufferObject.h
|
||||
src/webgpu/WebGPUConstants.h
|
||||
src/webgpu/WebGPUDescriptorSet.cpp
|
||||
src/webgpu/WebGPUDescriptorSet.h
|
||||
src/webgpu/WebGPUDescriptorSetLayout.cpp
|
||||
src/webgpu/WebGPUDescriptorSetLayout.h
|
||||
src/webgpu/WebGPUDriver.cpp
|
||||
src/webgpu/WebGPUDriver.h
|
||||
src/webgpu/WebGPUHandles.cpp
|
||||
src/webgpu/WebGPUHandles.h
|
||||
src/webgpu/WebGPUIndexBuffer.cpp
|
||||
src/webgpu/WebGPUIndexBuffer.h
|
||||
src/webgpu/WebGPUPipelineCreation.cpp
|
||||
src/webgpu/WebGPUPipelineCreation.h
|
||||
src/webgpu/WebGPUProgram.cpp
|
||||
src/webgpu/WebGPUProgram.h
|
||||
src/webgpu/WebGPURenderPrimitive.h
|
||||
src/webgpu/WebGPURenderTarget.cpp
|
||||
src/webgpu/WebGPURenderTarget.h
|
||||
src/webgpu/WebGPUStrings.h
|
||||
src/webgpu/WebGPUSwapChain.cpp
|
||||
src/webgpu/WebGPUSwapChain.h
|
||||
src/webgpu/WGPUProgram.cpp
|
||||
src/webgpu/WebGPUTexture.cpp
|
||||
src/webgpu/WebGPUTexture.h
|
||||
src/webgpu/WebGPUVertexBuffer.cpp
|
||||
src/webgpu/WebGPUVertexBuffer.h
|
||||
src/webgpu/WebGPUVertexBufferInfo.cpp
|
||||
src/webgpu/WebGPUVertexBufferInfo.h
|
||||
src/webgpu/SpdMipmapGenerator.cpp
|
||||
)
|
||||
if (WIN32)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformWindows.cpp)
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/bitset.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
@@ -66,6 +67,7 @@ public:
|
||||
using DescriptorBindingsInfo = utils::FixedCapacityVector<Descriptor>;
|
||||
using DescriptorSetInfo = std::array<DescriptorBindingsInfo, MAX_DESCRIPTOR_SET_COUNT>;
|
||||
using SpecializationConstantsInfo = utils::FixedCapacityVector<SpecializationConstant>;
|
||||
using MutableSpecConstantsInfo = utils::bitset8;
|
||||
using ShaderBlob = utils::FixedCapacityVector<uint8_t>;
|
||||
using ShaderSource = std::array<ShaderBlob, SHADER_TYPE_COUNT>;
|
||||
|
||||
@@ -102,7 +104,8 @@ public:
|
||||
Program& descriptorBindings(backend::descriptor_set_t set,
|
||||
DescriptorBindingsInfo descriptorBindings) noexcept;
|
||||
|
||||
Program& specializationConstants(SpecializationConstantsInfo specConstants) noexcept;
|
||||
Program& specializationConstants(SpecializationConstantsInfo specConstants,
|
||||
uint32_t firstMutableId, MutableSpecConstantsInfo mutableSpecConstants) noexcept;
|
||||
|
||||
struct PushConstant {
|
||||
utils::CString name;
|
||||
|
||||
@@ -222,56 +222,6 @@ public:
|
||||
return static_cast<Dp>(p);
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
inline std::enable_if_t<
|
||||
std::is_pointer_v<Dp> && std::is_base_of_v<B, std::remove_pointer_t<Dp>>, int16_t>
|
||||
handle_set_value(Handle<B>& handle, uint8_t v) {
|
||||
assert_invariant(handle);
|
||||
auto [p, tag] = handleToPointer(handle.getId());
|
||||
|
||||
if (isPoolHandle(handle.getId())) {
|
||||
// check for pool handle use-after-free
|
||||
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
pNode[-1].test_value = v;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
// check for heap handle use-after-free
|
||||
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
|
||||
return -1;
|
||||
}
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
inline std::enable_if_t<
|
||||
std::is_pointer_v<Dp> && std::is_base_of_v<B, std::remove_pointer_t<Dp>>, int16_t>
|
||||
handle_get_value(Handle<B>& handle) {
|
||||
assert_invariant(handle);
|
||||
auto [p, tag] = handleToPointer(handle.getId());
|
||||
|
||||
if (isPoolHandle(handle.getId())) {
|
||||
// check for pool handle use-after-free
|
||||
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t age = pNode[-1].age;
|
||||
uint8_t test_value = pNode[-1].test_value;
|
||||
int16_t ret = (int16_t) ((age << 8) | test_value);
|
||||
return ret;
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
// check for heap handle use-after-free
|
||||
if (UTILS_UNLIKELY(!mUseAfterFreeCheckDisabled)) {
|
||||
return -1;
|
||||
}
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
|
||||
utils::CString getHandleTag(HandleBase::HandleId key) const noexcept;
|
||||
|
||||
template<typename B>
|
||||
@@ -326,10 +276,7 @@ private:
|
||||
class Allocator {
|
||||
friend class HandleAllocator;
|
||||
static constexpr size_t MIN_ALIGNMENT = alignof(std::max_align_t);
|
||||
struct Node {
|
||||
uint8_t age;
|
||||
uint8_t test_value = 0xff;
|
||||
};
|
||||
struct Node { uint8_t age; };
|
||||
// Note: using the `extra` parameter of PoolAllocator<>, even with a 1-byte structure,
|
||||
// generally increases all pool allocations by 8-bytes because of alignment restrictions.
|
||||
template<size_t SIZE>
|
||||
|
||||
@@ -80,8 +80,18 @@ Program& Program::attributes(AttributesInfo attributes) noexcept {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::specializationConstants(SpecializationConstantsInfo specConstants) noexcept {
|
||||
Program& Program::specializationConstants(SpecializationConstantsInfo specConstants,
|
||||
uint32_t firstMutableId, MutableSpecConstantsInfo mutableSpecConstants) noexcept {
|
||||
// String the two lists together.
|
||||
mSpecializationConstants = std::move(specConstants);
|
||||
uint32_t firstMutableIndex = specConstants.size();
|
||||
mSpecializationConstants.reserve(specConstants.size() + mutableSpecConstants.size());
|
||||
for (uint32_t i = 0; i < mutableSpecConstants.size(); i++) {
|
||||
mSpecializationConstants[i + firstMutableIndex] = SpecializationConstant {
|
||||
.id = i + firstMutableId,
|
||||
.value = mutableSpecConstants[i],
|
||||
};
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -643,25 +643,6 @@ void OpenGLDriver::createVertexBufferInfoR(
|
||||
AttributeArray attributes) {
|
||||
DEBUG_MARKER()
|
||||
construct<GLVertexBufferInfo>(vbih, bufferCount, attributeCount, attributes);
|
||||
|
||||
// test ----
|
||||
int16_t returned_value = handle_set_value<GLVertexBufferInfo*>(vbih, 90);
|
||||
uint8_t age = (uint8_t) (returned_value >> 8);
|
||||
uint8_t test_value = (returned_value & 0xff);
|
||||
switch (test_value) {
|
||||
case -2:
|
||||
case -1:
|
||||
case 0:
|
||||
utils::slog.w << "@@@ createVertexBufferInfoR: unexpected result, age:" << (int) age
|
||||
<< ", test_value:" << (int) test_value << utils::io::endl;
|
||||
break;
|
||||
default:
|
||||
FILAMENT_CHECK_POSTCONDITION(test_value == 1)
|
||||
<< "@@@ createVertexBufferInfoR: shouldn't happen, age:" << (int) age
|
||||
<< ", test_value:" << (int) test_value << utils::io::endl;
|
||||
break;
|
||||
}
|
||||
//----------
|
||||
}
|
||||
|
||||
void OpenGLDriver::createVertexBufferR(
|
||||
@@ -780,25 +761,6 @@ void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
|
||||
|
||||
construct<OpenGLProgram>(ph, *this, std::move(program));
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
|
||||
// test ----
|
||||
int16_t returned_value = handle_set_value<OpenGLProgram*>(ph, 100);
|
||||
uint8_t age = (uint8_t) (returned_value >> 8);
|
||||
uint8_t test_value = (returned_value & 0xff);
|
||||
switch (test_value) {
|
||||
case -2:
|
||||
case -1:
|
||||
case 0:
|
||||
utils::slog.w << "@@@ createProgramR: unexpected result, age:" << (int)age << ", test_value:" << (int)test_value
|
||||
<< utils::io::endl;
|
||||
break;
|
||||
default:
|
||||
FILAMENT_CHECK_POSTCONDITION(test_value == 1)
|
||||
<< "@@@ createProgramR: shouldn't happen, age:" << (int)age
|
||||
<< ", test_value:" << (int)test_value << utils::io::endl;
|
||||
break;
|
||||
}
|
||||
//----------
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
@@ -1956,25 +1918,6 @@ void OpenGLDriver::destroyRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
void OpenGLDriver::destroyProgram(Handle<HwProgram> ph) {
|
||||
DEBUG_MARKER()
|
||||
if (ph) {
|
||||
// test ----
|
||||
int16_t returned_value = handle_set_value<OpenGLProgram*>(ph, 101);
|
||||
uint8_t age = (uint8_t) (returned_value >> 8);
|
||||
uint8_t test_value = (returned_value & 0xff);
|
||||
switch (test_value) {
|
||||
case -2:
|
||||
case -1:
|
||||
case 0:
|
||||
utils::slog.w << "@@@ destroyProgram: unexpected result, age:" << (int) age
|
||||
<< ", test_value:" << (int) test_value << utils::io::endl;
|
||||
break;
|
||||
default:
|
||||
FILAMENT_CHECK_POSTCONDITION(test_value == 1)
|
||||
<< "@@@ destroyProgram: shouldn't happen, age:" << (int) age
|
||||
<< ", test_value:" << (int) test_value << utils::io::endl;
|
||||
break;
|
||||
}
|
||||
//----------
|
||||
|
||||
OpenGLProgram* p = handle_cast<OpenGLProgram*>(ph);
|
||||
destruct(ph, p);
|
||||
}
|
||||
@@ -2599,7 +2542,12 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
|
||||
[this](size_t index) {
|
||||
for (auto t: mTexturesWithStreamsAttached) {
|
||||
if (t->hwStream->streamType == StreamType::NATIVE) {
|
||||
glGenTextures(1, &t->gl.id);
|
||||
if (t->externalTexture) {
|
||||
glGenTextures(1, &t->externalTexture->id);
|
||||
t->gl.id = t->externalTexture->id;
|
||||
} else {
|
||||
glGenTextures(1, &t->gl.id);
|
||||
}
|
||||
mPlatform.attach(t->hwStream->stream, t->gl.id);
|
||||
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
|
||||
}
|
||||
@@ -3084,6 +3032,7 @@ void OpenGLDriver::attachStream(GLTexture* t, GLStream* hwStream) noexcept {
|
||||
switch (hwStream->streamType) {
|
||||
case StreamType::NATIVE:
|
||||
mPlatform.attach(hwStream->stream, t->gl.id);
|
||||
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
|
||||
break;
|
||||
case StreamType::ACQUIRED:
|
||||
break;
|
||||
@@ -3112,7 +3061,12 @@ void OpenGLDriver::detachStream(GLTexture* t) noexcept {
|
||||
break;
|
||||
}
|
||||
|
||||
glGenTextures(1, &t->gl.id);
|
||||
if (t->externalTexture) {
|
||||
glGenTextures(1, &t->externalTexture->id);
|
||||
t->gl.id = t->externalTexture->id;
|
||||
} else {
|
||||
glGenTextures(1, &t->gl.id);
|
||||
}
|
||||
|
||||
t->hwStream = nullptr;
|
||||
}
|
||||
@@ -3136,8 +3090,14 @@ void OpenGLDriver::replaceStream(GLTexture* texture, GLStream* newStream) noexce
|
||||
|
||||
switch (newStream->streamType) {
|
||||
case StreamType::NATIVE:
|
||||
glGenTextures(1, &texture->gl.id);
|
||||
if (texture->externalTexture) {
|
||||
glGenTextures(1, &texture->externalTexture->id);
|
||||
texture->gl.id = texture->externalTexture->id;
|
||||
} else {
|
||||
glGenTextures(1, &texture->gl.id);
|
||||
}
|
||||
mPlatform.attach(newStream->stream, texture->gl.id);
|
||||
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, texture->gl.id);
|
||||
break;
|
||||
case StreamType::ACQUIRED:
|
||||
// Just re-use the old texture id.
|
||||
@@ -4123,24 +4083,6 @@ void OpenGLDriver::bindPipeline(PipelineState const& state) {
|
||||
setRasterState(state.rasterState);
|
||||
setStencilState(state.stencilState);
|
||||
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
|
||||
// test ----
|
||||
Handle<HwProgram> pro = state.program;
|
||||
int16_t returned_value = handle_get_value<OpenGLProgram*>(pro);
|
||||
uint8_t age = (uint8_t)(returned_value >> 8);
|
||||
uint8_t test_value = (returned_value & 0xff);
|
||||
switch (test_value) {
|
||||
case -2:
|
||||
case -1:
|
||||
case 0:
|
||||
utils::slog.w << "@@@ bindPipeline: unexpected result, age:" << (int)age << ", test_value:" << (int)test_value << utils::io::endl;
|
||||
break;
|
||||
default:
|
||||
if (test_value != 100) {
|
||||
utils::slog.w << "@@@ bindPipeline: program is not valid OpenGLProgram, age:" << (int)age << ", test_value:" << (int)test_value << utils::io::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
//----------
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
|
||||
mValidProgram = useProgram(p);
|
||||
(*mCurrentPushConstants) = p->getPushConstants();
|
||||
|
||||
@@ -282,20 +282,6 @@ private:
|
||||
return mHandleAllocator.handle_cast<Dp, B>(handle);
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
std::enable_if_t<std::is_pointer_v<Dp> && std::is_base_of_v<B, std::remove_pointer_t<Dp>>,
|
||||
int16_t>
|
||||
handle_set_value(Handle<B>& handle, uint8_t v) {
|
||||
return mHandleAllocator.handle_set_value<Dp, B>(handle, v);
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
std::enable_if_t<std::is_pointer_v<Dp> && std::is_base_of_v<B, std::remove_pointer_t<Dp>>,
|
||||
int16_t>
|
||||
handle_get_value(Handle<B>& handle) {
|
||||
return mHandleAllocator.handle_get_value<Dp, B>(handle);
|
||||
}
|
||||
|
||||
friend class OpenGLProgram;
|
||||
friend class ShaderCompilerService;
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "OpenGLDriver.h"
|
||||
|
||||
#include <iterator>
|
||||
#include <optional>
|
||||
#include <private/backend/BackendUtils.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
@@ -110,7 +111,17 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
|
||||
cond.wait(l, [this] { return signaled; });
|
||||
}
|
||||
|
||||
CallbackManager::Handle handle{};
|
||||
// This is invoked upon token completion, which occurs after a successful `gl.program`
|
||||
// population or upon cancellation. In either scenario, the callback handle must be submitted
|
||||
// to notify the caller that resource loading has concluded.
|
||||
void trySubmittingCallback() noexcept {
|
||||
if (handle) {
|
||||
compiler.submitCallbackHandle(*handle);
|
||||
handle = std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<CallbackManager::Handle> handle{};
|
||||
BlobCacheKey key;
|
||||
|
||||
// Used for the `THREAD_POOL` mode.
|
||||
@@ -120,7 +131,7 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
|
||||
};
|
||||
|
||||
ShaderCompilerService::OpenGLProgramToken::~OpenGLProgramToken() {
|
||||
compiler.submitCallbackHandle(handle);
|
||||
trySubmittingCallback();
|
||||
}
|
||||
|
||||
/* static */ void ShaderCompilerService::setUserData(const program_token_t& token,
|
||||
@@ -339,7 +350,7 @@ GLuint ShaderCompilerService::getProgram(program_token_t& token) {
|
||||
|
||||
// Cleanup the token.
|
||||
token->compiler.cancelTickOp(token);
|
||||
token = nullptr;// This will submit a callback condition (handle) to the callback manager.
|
||||
token = nullptr; // This will try submitting a callback handle to the callback manager.
|
||||
}
|
||||
|
||||
void ShaderCompilerService::tick() {
|
||||
@@ -392,7 +403,7 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) {
|
||||
|
||||
// Cleanup the token.
|
||||
token->compiler.cancelTickOp(token);
|
||||
token = nullptr;// This will submit a callback condition (handle) to the callback manager.
|
||||
token = nullptr;
|
||||
|
||||
return program;
|
||||
}
|
||||
@@ -659,6 +670,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
|
||||
}
|
||||
glLinkProgram(program);
|
||||
token->gl.program = program;
|
||||
token->trySubmittingCallback();
|
||||
}
|
||||
|
||||
/* static */ bool ShaderCompilerService::isLinkCompleted(program_token_t const& token) noexcept {
|
||||
|
||||
@@ -17,35 +17,36 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANBUFFER_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANBUFFER_H
|
||||
|
||||
#include "VulkanContext.h"
|
||||
#include "VulkanStagePool.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "memory/Resource.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
// Encapsulates a Vulkan buffer, its attached DeviceMemory and a staging area.
|
||||
class VulkanBuffer {
|
||||
class VulkanBuffer : public fvkmemory::Resource {
|
||||
public:
|
||||
VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool, VkBufferUsageFlags usage,
|
||||
uint32_t numBytes);
|
||||
~VulkanBuffer();
|
||||
void loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
|
||||
uint32_t numBytes);
|
||||
VkBuffer getGpuBuffer() const {
|
||||
return mGpuBuffer;
|
||||
// Because we need to recycle the unused `VulkanGpuBuffer`, we allow for a callback that the
|
||||
// "Pool" can use to acquire the buffer back.
|
||||
using OnRecycle = std::function<void(VulkanGpuBuffer const*)>;
|
||||
|
||||
VulkanBuffer(VulkanGpuBuffer const* gpuBuffer, OnRecycle&& onRecycleFn)
|
||||
: mGpuBuffer(gpuBuffer),
|
||||
mOnRecycleFn(onRecycleFn) {}
|
||||
|
||||
~VulkanBuffer() {
|
||||
if (mOnRecycleFn) {
|
||||
mOnRecycleFn(mGpuBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
VmaAllocator mAllocator;
|
||||
VulkanStagePool& mStagePool;
|
||||
VulkanGpuBuffer const* getGpuBuffer() const { return mGpuBuffer; }
|
||||
|
||||
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
|
||||
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
|
||||
VkBufferUsageFlags mUsage = {};
|
||||
uint32_t mUpdatedOffset = 0;
|
||||
uint32_t mUpdatedBytes = 0;
|
||||
private:
|
||||
VulkanGpuBuffer const* mGpuBuffer;
|
||||
OnRecycle mOnRecycleFn;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANBUFFER_H
|
||||
#endif// TNT_FILAMENT_BACKEND_VULKANBUFFER_H
|
||||
|
||||
@@ -0,0 +1,207 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "VulkanBufferCache.h"
|
||||
|
||||
#include "VulkanBuffer.h"
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "memory/Resource.h"
|
||||
#include "memory/ResourceManager.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
VkBufferUsageFlags getVkBufferUsage(VulkanBufferUsage usage) {
|
||||
switch (usage) {
|
||||
case VulkanBufferUsage::VERTEX:
|
||||
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
||||
case VulkanBufferUsage::INDEX:
|
||||
return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
||||
case VulkanBufferUsage::UNIFORM:
|
||||
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
case VulkanBufferUsage::SHADER_STORAGE:
|
||||
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
case VulkanBufferUsage::UNKNOWN:
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}// namespace
|
||||
|
||||
VulkanBufferCache::VulkanBufferCache(VulkanContext const& context,
|
||||
fvkmemory::ResourceManager& resourceManager, VmaAllocator allocator)
|
||||
: mContext(context),
|
||||
mResourceManager(resourceManager),
|
||||
mAllocator(allocator) {}
|
||||
|
||||
fvkmemory::resource_ptr<VulkanBuffer> VulkanBufferCache::acquire(VulkanBufferUsage usage,
|
||||
uint32_t numBytes) noexcept {
|
||||
assert_invariant(usage != VulkanBufferUsage::UNKNOWN);
|
||||
|
||||
BufferPool& bufferPool = getPool(usage);
|
||||
|
||||
// First check if an allocation exists whose capacity is greater than or equal to the requested
|
||||
// size.
|
||||
auto iter = bufferPool.lower_bound(numBytes);
|
||||
if (iter != bufferPool.end()) {
|
||||
VulkanGpuBuffer const* gpuBuffer = iter->second.gpuBuffer;
|
||||
bufferPool.erase(iter);
|
||||
return fvkmemory::resource_ptr<VulkanBuffer>::construct(&mResourceManager, gpuBuffer,
|
||||
[this](VulkanGpuBuffer const* gpuBuffer) { this->release(gpuBuffer); });
|
||||
}
|
||||
|
||||
// We were not able to find a sufficiently large allocation, so create a new one that is
|
||||
// recycled after being yielded.
|
||||
VulkanGpuBuffer const* gpuBuffer = allocate(usage, numBytes);
|
||||
return fvkmemory::resource_ptr<VulkanBuffer>::construct(&mResourceManager, gpuBuffer,
|
||||
[this](VulkanGpuBuffer const* gpuBuffer) { this->release(gpuBuffer); });
|
||||
}
|
||||
|
||||
void VulkanBufferCache::gc() noexcept {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("VulkanBufferCache::gc");
|
||||
|
||||
// If this is one of the first few frames, return early to avoid wrapping unsigned integers.
|
||||
constexpr uint32_t TIME_BEFORE_EVICTION = 3;
|
||||
if (++mCurrentFrame <= TIME_BEFORE_EVICTION) {
|
||||
return;
|
||||
}
|
||||
const uint64_t evictionTime = mCurrentFrame - TIME_BEFORE_EVICTION;
|
||||
|
||||
// Destroy buffers that have not been used for several frames.
|
||||
for (auto& bufferPool: mGpuBufferPools) {
|
||||
for (auto poolIter = bufferPool.begin(); poolIter != bufferPool.end();) {
|
||||
if (poolIter->second.lastAccessed < evictionTime) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_VULKAN_BUFFER_CACHE)
|
||||
FVK_LOGD << "VulkanBufferCache - Destroyed vkBuffer "
|
||||
<< poolIter->second.gpuBuffer->vkbuffer << " with usage "
|
||||
<< static_cast<int>(poolIter->second.gpuBuffer->usage) << utils::io::endl;
|
||||
#endif// FVK_DEBUG_VULKAN_BUFFER_CACHE
|
||||
|
||||
destroy(poolIter->second.gpuBuffer);
|
||||
poolIter = bufferPool.erase(poolIter);
|
||||
} else {
|
||||
++poolIter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
void VulkanBufferCache::terminate() noexcept {
|
||||
for (auto& bufferPool: mGpuBufferPools) {
|
||||
for (auto& poolEntry: bufferPool) {
|
||||
destroy(poolEntry.second.gpuBuffer);
|
||||
}
|
||||
bufferPool.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanBufferCache::release(VulkanGpuBuffer const* gpuBuffer) noexcept {
|
||||
assert_invariant(gpuBuffer != nullptr);
|
||||
|
||||
BufferPool& bufferPool = getPool(gpuBuffer->usage);
|
||||
bufferPool.insert(std::make_pair(gpuBuffer->numBytes, UnusedGpuBuffer{
|
||||
.lastAccessed = mCurrentFrame,
|
||||
.gpuBuffer = gpuBuffer,
|
||||
}));
|
||||
}
|
||||
|
||||
VulkanGpuBuffer const* VulkanBufferCache::allocate(VulkanBufferUsage usage,
|
||||
uint32_t numBytes) noexcept {
|
||||
VkBufferCreateInfo const bufferInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = numBytes,
|
||||
// `VK_BUFFER_USAGE_TRANSFER_DST_BIT` is needed to allow updating the buffer through
|
||||
// a staging using `vkCmdCopyBuffer`.
|
||||
.usage = getVkBufferUsage(usage) | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
};
|
||||
|
||||
VmaAllocationCreateFlags vmaFlags = 0;
|
||||
if (usage == VulkanBufferUsage::UNIFORM) {
|
||||
// In the case of UMA, the uniform buffers will always be mappable
|
||||
if (mContext.isUnifiedMemoryArchitecture()) {
|
||||
vmaFlags |= VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
VulkanGpuBuffer* gpuBuffer = new VulkanGpuBuffer{
|
||||
.numBytes = numBytes,
|
||||
.usage = usage,
|
||||
};
|
||||
VmaAllocationCreateInfo const allocInfo{
|
||||
.flags = vmaFlags,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkResult result = vmaCreateBuffer(mAllocator, &bufferInfo, &allocInfo,
|
||||
&gpuBuffer->vkbuffer, &gpuBuffer->vmaAllocation, &gpuBuffer->allocationInfo);
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_VULKAN_BUFFER_CACHE)
|
||||
if (result != VK_SUCCESS) {
|
||||
FVK_LOGE << "VulkanBufferCache - failed to allocate a new vkBuffer of size " << numBytes
|
||||
<< " and usage " << static_cast<int>(usage) << ", error: " << result
|
||||
<< utils::io::endl;
|
||||
} else {
|
||||
FVK_LOGD << "VulkanBufferCache - allocated a vkBuffer " << gpuBuffer->vkbuffer
|
||||
<< " of size " << numBytes << " and usage = " << static_cast<int>(usage)
|
||||
<< " successfully" << utils::io::endl;
|
||||
}
|
||||
#endif// FVK_DEBUG_VULKAN_BUFFER_CACHE
|
||||
|
||||
return gpuBuffer;
|
||||
}
|
||||
|
||||
void VulkanBufferCache::destroy(VulkanGpuBuffer const* gpuBuffer) noexcept {
|
||||
vmaDestroyBuffer(mAllocator, gpuBuffer->vkbuffer, gpuBuffer->vmaAllocation);
|
||||
delete gpuBuffer;
|
||||
gpuBuffer = nullptr;
|
||||
}
|
||||
|
||||
VulkanBufferCache::BufferPool& VulkanBufferCache::getPool(VulkanBufferUsage usage) noexcept {
|
||||
|
||||
int poolIndex = -1;
|
||||
switch (usage) {
|
||||
case VulkanBufferUsage::VERTEX:
|
||||
poolIndex = 0;
|
||||
break;
|
||||
case VulkanBufferUsage::INDEX:
|
||||
poolIndex = 1;
|
||||
break;
|
||||
case VulkanBufferUsage::UNIFORM:
|
||||
poolIndex = 2;
|
||||
break;
|
||||
case VulkanBufferUsage::SHADER_STORAGE:
|
||||
poolIndex = 3;
|
||||
break;
|
||||
case VulkanBufferUsage::UNKNOWN:
|
||||
PANIC_LOG("There's no pool for buffers with unkown usage.");
|
||||
break;
|
||||
}
|
||||
|
||||
assert_invariant(poolIndex >= 0 && poolIndex < MAX_POOL_COUNT);
|
||||
return mGpuBufferPools[poolIndex];
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANBUFFERCACHE_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANBUFFERCACHE_H
|
||||
|
||||
#include "VulkanBuffer.h"
|
||||
#include "VulkanContext.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "memory/Resource.h"
|
||||
#include "memory/ResourceManager.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class VulkanBufferCache {
|
||||
public:
|
||||
VulkanBufferCache(VulkanContext const& context, fvkmemory::ResourceManager& resourceManager,
|
||||
VmaAllocator allocator);
|
||||
|
||||
// `VulkanBufferCache` is not copyable.
|
||||
VulkanBufferCache(const VulkanBufferCache&) = delete;
|
||||
VulkanBufferCache& operator=(const VulkanBufferCache&) = delete;
|
||||
|
||||
// Allocates or reuse a new VkBuffer that is device local.
|
||||
// In the case of Unified memory architecture, uniform buffers are also host visible.
|
||||
fvkmemory::resource_ptr<VulkanBuffer> acquire(VulkanBufferUsage usage,
|
||||
uint32_t numBytes) noexcept;
|
||||
|
||||
// Evicts old unused `VulkanGpuBuffer` and bumps the current frame number
|
||||
void gc() noexcept;
|
||||
|
||||
// Destroys all unused `VulkanGpuBuffer`.
|
||||
// This should be called while the context's VkDevice is still alive.
|
||||
void terminate() noexcept;
|
||||
|
||||
private:
|
||||
struct UnusedGpuBuffer {
|
||||
uint64_t lastAccessed;
|
||||
VulkanGpuBuffer const* gpuBuffer;
|
||||
};
|
||||
|
||||
using BufferPool = std::multimap<uint32_t, UnusedGpuBuffer>;
|
||||
|
||||
// Return a `VulkanGpuBuffer` back to its corresponding pool
|
||||
void release(VulkanGpuBuffer const* gpuBuffer) noexcept;
|
||||
|
||||
// Allocate a new VkBuffer from the VMA pool of the corresponding `numBytes` and `usage`.
|
||||
VulkanGpuBuffer const* allocate(VulkanBufferUsage usage, uint32_t numBytes) noexcept;
|
||||
|
||||
// Destroy the corresponding VkBuffer and return the VkDeviceMemory to the VMA pool.
|
||||
void destroy(VulkanGpuBuffer const* gpuBuffer) noexcept;
|
||||
|
||||
BufferPool& getPool(VulkanBufferUsage usage) noexcept;
|
||||
|
||||
VulkanContext const& mContext;
|
||||
fvkmemory::ResourceManager& mResourceManager;
|
||||
VmaAllocator mAllocator;
|
||||
|
||||
// Buffers can be recycled, after they are released. Each type of buffer have its own pool
|
||||
static constexpr int MAX_POOL_COUNT = 4;
|
||||
BufferPool mGpuBufferPools[MAX_POOL_COUNT];
|
||||
|
||||
// Store the current "time" (really just a frame count) and LRU eviction parameters.
|
||||
uint64_t mCurrentFrame = 0;
|
||||
};
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_VULKANBUFFERCACHE_H
|
||||
+42
-48
@@ -14,49 +14,35 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "VulkanBuffer.h"
|
||||
#include "VulkanBufferProxy.h"
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanMemory.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include "VulkanBufferCache.h"
|
||||
#include "VulkanMemory.h"
|
||||
|
||||
using namespace bluevk;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
VkBufferUsageFlags usage, uint32_t numBytes)
|
||||
VulkanBufferProxy::VulkanBufferProxy(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
VulkanBufferCache& bufferCache, VulkanBufferUsage usage, uint32_t numBytes)
|
||||
: mAllocator(allocator),
|
||||
mStagePool(stagePool),
|
||||
mUsage(usage),
|
||||
mBufferCache(bufferCache),
|
||||
mBuffer(mBufferCache.acquire(usage, numBytes)),
|
||||
mUpdatedOffset(0),
|
||||
mUpdatedBytes(0) {
|
||||
// for now make sure that only 1 bit is set in usage
|
||||
// (because loadFromCpu() assumes that somewhat)
|
||||
assert_invariant(usage && !(usage & (usage - 1)));
|
||||
mUpdatedBytes(0) {}
|
||||
|
||||
// Create the VkBuffer.
|
||||
VkBufferCreateInfo bufferInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = numBytes,
|
||||
.usage = usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo allocInfo { .usage = VMA_MEMORY_USAGE_GPU_ONLY };
|
||||
vmaCreateBuffer(mAllocator, &bufferInfo, &allocInfo, &mGpuBuffer, &mGpuMemory, nullptr);
|
||||
}
|
||||
|
||||
VulkanBuffer::~VulkanBuffer() {
|
||||
vmaDestroyBuffer(mAllocator, mGpuBuffer, mGpuMemory);
|
||||
}
|
||||
|
||||
void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
|
||||
uint32_t numBytes) {
|
||||
VulkanStage const* stage = mStagePool.acquireStage(numBytes);
|
||||
void* mapped;
|
||||
vmaMapMemory(mAllocator, stage->memory, &mapped);
|
||||
memcpy(mapped, cpuData, numBytes);
|
||||
vmaUnmapMemory(mAllocator, stage->memory);
|
||||
vmaFlushAllocation(mAllocator, stage->memory, 0, numBytes);
|
||||
void VulkanBufferProxy::loadFromCpu(VulkanCommandBuffer& commands, const void* cpuData,
|
||||
uint32_t byteOffset, uint32_t numBytes) {
|
||||
// Note: this should be stored within the command buffer before going out of
|
||||
// scope, so that the command buffer can manage its lifecycle.
|
||||
fvkmemory::resource_ptr<VulkanStage::Segment> stage = mStagePool.acquireStage(numBytes);
|
||||
assert_invariant(stage->memory());
|
||||
commands.acquire(stage);
|
||||
memcpy(stage->mapping(), cpuData, numBytes);
|
||||
vmaFlushAllocation(mAllocator, stage->memory(), stage->offset(), numBytes);
|
||||
|
||||
// If there was a previous update, then we need to make sure the following write is properly
|
||||
// synced with the previous read.
|
||||
@@ -64,13 +50,13 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
(byteOffset >= mUpdatedOffset && byteOffset <= (mUpdatedOffset + mUpdatedBytes))) {
|
||||
VkAccessFlags srcAccess = 0;
|
||||
VkPipelineStageFlags srcStage = 0;
|
||||
if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
if (getUsage() == VulkanBufferUsage::UNIFORM) {
|
||||
srcAccess = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
|
||||
} else if (getUsage() == VulkanBufferUsage::VERTEX) {
|
||||
srcAccess = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT) {
|
||||
} else if (getUsage() == VulkanBufferUsage::INDEX) {
|
||||
srcAccess = VK_ACCESS_INDEX_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
}
|
||||
@@ -81,20 +67,20 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.buffer = getVkBuffer(),
|
||||
.offset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
vkCmdPipelineBarrier(commands.buffer(), srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.srcOffset = stage->offset(),
|
||||
.dstOffset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
|
||||
vkCmdCopyBuffer(commands.buffer(), stage->buffer(), getVkBuffer(), 1, ®ion);
|
||||
|
||||
mUpdatedOffset = byteOffset;
|
||||
mUpdatedBytes = numBytes;
|
||||
@@ -106,16 +92,16 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
|
||||
if (mUsage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
|
||||
if (getUsage() == VulkanBufferUsage::VERTEX) {
|
||||
dstAccessMask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT) {
|
||||
} else if (getUsage() == VulkanBufferUsage::INDEX) {
|
||||
dstAccessMask |= VK_ACCESS_INDEX_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
|
||||
} else if (getUsage() == VulkanBufferUsage::UNIFORM) {
|
||||
dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
} else if (mUsage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
|
||||
} else if (getUsage() == VulkanBufferUsage::SHADER_STORAGE) {
|
||||
// TODO: implement me
|
||||
}
|
||||
|
||||
@@ -125,13 +111,21 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
.dstAccessMask = dstAccessMask,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.buffer = getVkBuffer(),
|
||||
.offset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
vkCmdPipelineBarrier(commands.buffer(), VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
VkBuffer VulkanBufferProxy::getVkBuffer() const noexcept {
|
||||
return mBuffer->getGpuBuffer()->vkbuffer;
|
||||
}
|
||||
|
||||
VulkanBufferUsage VulkanBufferProxy::getUsage() const noexcept {
|
||||
return mBuffer->getGpuBuffer()->usage;
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANBUFFERPROXY_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANBUFFERPROXY_H
|
||||
|
||||
#include "VulkanBufferCache.h"
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanContext.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "VulkanStagePool.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
// This class acts as a dynamic wrapper for a `VulkanBuffer`. It allows you to modify the
|
||||
// `VulkanBuffer` it references at runtime, wihtout affecting any external objects.
|
||||
class VulkanBufferProxy {
|
||||
public:
|
||||
VulkanBufferProxy(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
VulkanBufferCache& bufferCache, VulkanBufferUsage usage, uint32_t numBytes);
|
||||
|
||||
void loadFromCpu(VulkanCommandBuffer& commands, const void* cpuData, uint32_t byteOffset,
|
||||
uint32_t numBytes);
|
||||
|
||||
VkBuffer getVkBuffer() const noexcept;
|
||||
|
||||
VulkanBufferUsage getUsage() const noexcept;
|
||||
|
||||
private:
|
||||
VmaAllocator mAllocator;
|
||||
VulkanStagePool& mStagePool;
|
||||
VulkanBufferCache& mBufferCache;
|
||||
|
||||
fvkmemory::resource_ptr<VulkanBuffer> mBuffer;
|
||||
uint32_t mUpdatedOffset = 0;
|
||||
uint32_t mUpdatedBytes = 0;
|
||||
};
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_VULKANBUFFERPROXY_H
|
||||
@@ -81,6 +81,8 @@
|
||||
// All other debug features must be disabled.
|
||||
#define FVK_DEBUG_PROFILING 0x00040000
|
||||
|
||||
#define FVK_DEBUG_VULKAN_BUFFER_CACHE 0x00080000
|
||||
|
||||
// Useful default combinations
|
||||
#define FVK_DEBUG_EVERYTHING (0xFFFFFFFF & ~FVK_DEBUG_PROFILING)
|
||||
#define FVK_DEBUG_PERFORMANCE \
|
||||
|
||||
@@ -71,23 +71,23 @@ struct VulkanRenderPass {
|
||||
struct VulkanContext {
|
||||
public:
|
||||
static uint32_t selectMemoryType(VkPhysicalDeviceMemoryProperties const& memoryProperties,
|
||||
uint32_t flags, VkFlags reqs) {
|
||||
uint32_t types, VkFlags reqs) {
|
||||
for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
|
||||
if (flags & 1) {
|
||||
if (types & 1) {
|
||||
if ((memoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
flags >>= 1;
|
||||
types >>= 1;
|
||||
}
|
||||
return (uint32_t) VK_MAX_MEMORY_TYPES;
|
||||
}
|
||||
|
||||
inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
|
||||
inline uint32_t selectMemoryType(uint32_t types, VkFlags reqs) const {
|
||||
if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
|
||||
assert_invariant(isProtectedMemorySupported());
|
||||
}
|
||||
return selectMemoryType(mMemoryProperties, flags, reqs);
|
||||
return selectMemoryType(mMemoryProperties, types, reqs);
|
||||
}
|
||||
|
||||
inline fvkutils::VkFormatList const& getAttachmentDepthStencilFormats() const {
|
||||
|
||||
@@ -320,7 +320,7 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
|
||||
VkDeviceSize offset, VkDeviceSize size) noexcept {
|
||||
VkDescriptorBufferInfo const info = {
|
||||
.buffer = bufferObject->buffer.getGpuBuffer(),
|
||||
.buffer = bufferObject->buffer.getVkBuffer(),
|
||||
.offset = offset,
|
||||
.range = size,
|
||||
};
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
#include "CommandStreamDispatcher.h"
|
||||
#include "SystraceProfile.h"
|
||||
#include "VulkanAsyncHandles.h"
|
||||
#include "VulkanBuffer.h"
|
||||
#include "VulkanBufferCache.h"
|
||||
#include "VulkanBufferProxy.h"
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanDriverFactory.h"
|
||||
#include "VulkanHandles.h"
|
||||
@@ -84,7 +85,11 @@ VmaAllocator createAllocator(VkInstance instance, VkPhysicalDevice physicalDevic
|
||||
.vkGetImageMemoryRequirements2KHR = vkGetImageMemoryRequirements2KHR
|
||||
#endif
|
||||
};
|
||||
VmaAllocatorCreateInfo const allocatorInfo {
|
||||
VmaAllocatorCreateInfo const allocatorInfo{
|
||||
// Disable the internal VMA synchronization because the backend is singled threaded.
|
||||
// Improve CPU performance when using VMA functions. The backend will guarantee that all
|
||||
// access to VMA is done in a thread safe way.
|
||||
.flags = VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT,
|
||||
.physicalDevice = physicalDevice,
|
||||
.device = device,
|
||||
.pVulkanFunctions = &funcs,
|
||||
@@ -209,7 +214,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
|
||||
mPlatform->getProtectedGraphicsQueueFamilyIndex(), &mContext),
|
||||
mPipelineLayoutCache(mPlatform->getDevice()),
|
||||
mPipelineCache(mPlatform->getDevice()),
|
||||
mStagePool(mAllocator, &mCommands),
|
||||
mStagePool(mAllocator, &mResourceManager, &mCommands, &mContext.getPhysicalDeviceLimits()),
|
||||
mBufferCache(context, mResourceManager, mAllocator),
|
||||
mFramebufferCache(mPlatform->getDevice()),
|
||||
mYcbcrConversionCache(mPlatform->getDevice()),
|
||||
mSamplerCache(mPlatform->getDevice()),
|
||||
@@ -328,7 +334,6 @@ void VulkanDriver::terminate() {
|
||||
// descriptorSetLayoutCache
|
||||
mExternalImageManager.terminate();
|
||||
|
||||
mStagePool.terminate();
|
||||
mPipelineCache.terminate();
|
||||
mFramebufferCache.terminate();
|
||||
mSamplerCache.terminate();
|
||||
@@ -339,6 +344,15 @@ void VulkanDriver::terminate() {
|
||||
// Before terminating ResourceManager, we must make sure all of the resource_ptrs have been unset.
|
||||
mResourceManager.terminate();
|
||||
|
||||
// Must come after `mResourceManager`.
|
||||
// Before terminating the memory pool, we must make sure all the VulkanBufferMemory are yielded
|
||||
// back to the pool.
|
||||
mBufferCache.terminate();
|
||||
|
||||
// Before terminating stagePool, we need all resources to have been
|
||||
// reclaimed, as they perform cleanup within the stage pool.
|
||||
mStagePool.terminate();
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
|
||||
mResourceManager.print();
|
||||
#endif
|
||||
@@ -371,6 +385,7 @@ void VulkanDriver::collectGarbage() {
|
||||
mCommands.gc();
|
||||
mDescriptorSetCache.gc();
|
||||
mStagePool.gc();
|
||||
mBufferCache.gc();
|
||||
mFramebufferCache.gc();
|
||||
mPipelineCache.gc();
|
||||
|
||||
@@ -514,7 +529,7 @@ void VulkanDriver::createIndexBufferR(Handle<HwIndexBuffer> ibh, ElementType ele
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
auto elementSize = (uint8_t) getElementTypeSize(elementType);
|
||||
auto ib = resource_ptr<VulkanIndexBuffer>::make(&mResourceManager, ibh, mAllocator, mStagePool,
|
||||
elementSize, indexCount);
|
||||
mBufferCache, elementSize, indexCount);
|
||||
ib.inc();
|
||||
}
|
||||
|
||||
@@ -531,7 +546,7 @@ void VulkanDriver::createBufferObjectR(Handle<HwBufferObject> boh, uint32_t byte
|
||||
BufferObjectBinding bindingType, BufferUsage usage) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
auto bo = resource_ptr<VulkanBufferObject>::make(&mResourceManager, boh, mAllocator, mStagePool,
|
||||
byteCount, bindingType);
|
||||
mBufferCache, byteCount, bindingType);
|
||||
bo.inc();
|
||||
}
|
||||
|
||||
@@ -1223,7 +1238,7 @@ void VulkanDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
auto ib = resource_ptr<VulkanIndexBuffer>::cast(&mResourceManager, ibh);
|
||||
commands.acquire(ib);
|
||||
ib->buffer.loadFromCpu(commands.buffer(), p.buffer, byteOffset, p.size);
|
||||
ib->buffer.loadFromCpu(commands, p.buffer, byteOffset, p.size);
|
||||
|
||||
scheduleDestroy(std::move(p));
|
||||
}
|
||||
@@ -1238,7 +1253,7 @@ void VulkanDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescript
|
||||
|
||||
auto bo = resource_ptr<VulkanBufferObject>::cast(&mResourceManager, boh);
|
||||
commands.acquire(bo);
|
||||
bo->buffer.loadFromCpu(commands.buffer(), bd.buffer, byteOffset, bd.size);
|
||||
bo->buffer.loadFromCpu(commands, bd.buffer, byteOffset, bd.size);
|
||||
|
||||
scheduleDestroy(std::move(bd));
|
||||
}
|
||||
@@ -1249,7 +1264,7 @@ void VulkanDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> boh,
|
||||
auto bo = resource_ptr<VulkanBufferObject>::cast(&mResourceManager, boh);
|
||||
commands.acquire(bo);
|
||||
// TODO: implement unsynchronized version
|
||||
bo->buffer.loadFromCpu(commands.buffer(), bd.buffer, byteOffset, bd.size);
|
||||
bo->buffer.loadFromCpu(commands, bd.buffer, byteOffset, bd.size);
|
||||
scheduleDestroy(std::move(bd));
|
||||
}
|
||||
|
||||
@@ -1622,8 +1637,8 @@ void VulkanDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y
|
||||
mReadPixels.run(
|
||||
srcTarget, x, y, width, height, mPlatform->getGraphicsQueueFamilyIndex(),
|
||||
std::move(pbd),
|
||||
[&context = mContext](uint32_t reqs, VkFlags flags) {
|
||||
return context.selectMemoryType(reqs, flags);
|
||||
[&context = mContext](uint32_t types, VkFlags reqs) {
|
||||
return context.selectMemoryType(types, reqs);
|
||||
},
|
||||
[this](PixelBufferDescriptor&& pbd) {
|
||||
scheduleDestroy(std::move(pbd));
|
||||
@@ -1898,7 +1913,7 @@ void VulkanDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
// avoid rebinding these if they are already bound, but since we do not (yet) support subranges
|
||||
// it would be rare for a client to make consecutive draw calls with the same render primitive.
|
||||
vkCmdBindVertexBuffers(cmdbuffer, 0, bufferCount, buffers, offsets);
|
||||
vkCmdBindIndexBuffer(cmdbuffer, prim->indexBuffer->buffer.getGpuBuffer(), 0,
|
||||
vkCmdBindIndexBuffer(cmdbuffer, prim->indexBuffer->buffer.getVkBuffer(), 0,
|
||||
prim->indexBuffer->indexType);
|
||||
}
|
||||
|
||||
|
||||
@@ -18,15 +18,17 @@
|
||||
#define TNT_FILAMENT_BACKEND_VULKANDRIVER_H
|
||||
|
||||
#include "VulkanBlitter.h"
|
||||
#include "VulkanBufferCache.h"
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanContext.h"
|
||||
#include "VulkanFboCache.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "VulkanPipelineCache.h"
|
||||
#include "VulkanQueryManager.h"
|
||||
#include "VulkanReadPixels.h"
|
||||
#include "VulkanSamplerCache.h"
|
||||
#include "VulkanStagePool.h"
|
||||
#include "VulkanQueryManager.h"
|
||||
#include "VulkanYcbcrConversionCache.h"
|
||||
#include "vulkan/VulkanDescriptorSetCache.h"
|
||||
#include "vulkan/VulkanDescriptorSetLayoutCache.h"
|
||||
@@ -138,6 +140,7 @@ private:
|
||||
VulkanPipelineLayoutCache mPipelineLayoutCache;
|
||||
VulkanPipelineCache mPipelineCache;
|
||||
VulkanStagePool mStagePool;
|
||||
VulkanBufferCache mBufferCache;
|
||||
VulkanFboCache mFramebufferCache;
|
||||
VulkanYcbcrConversionCache mYcbcrConversionCache;
|
||||
VulkanSamplerCache mSamplerCache;
|
||||
|
||||
@@ -583,22 +583,22 @@ void VulkanVertexBuffer::setBuffer(fvkmemory::resource_ptr<VulkanBufferObject> b
|
||||
int8_t const* const attribToBuffer = vbi->getAttributeToBuffer();
|
||||
for (uint8_t attribIndex = 0; attribIndex < count; attribIndex++) {
|
||||
if (attribToBuffer[attribIndex] == static_cast<int8_t>(index)) {
|
||||
vkbuffers[attribIndex] = bufferObject->buffer.getGpuBuffer();
|
||||
vkbuffers[attribIndex] = bufferObject->buffer.getVkBuffer();
|
||||
}
|
||||
}
|
||||
mResources.push_back(bufferObject);
|
||||
}
|
||||
|
||||
VulkanBufferObject::VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
uint32_t byteCount, BufferObjectBinding bindingType)
|
||||
VulkanBufferCache& bufferCache, uint32_t byteCount, BufferObjectBinding bindingType)
|
||||
: HwBufferObject(byteCount),
|
||||
buffer(allocator, stagePool, getBufferObjectUsage(bindingType), byteCount),
|
||||
buffer(allocator, stagePool, bufferCache, getBufferObjectUsage(bindingType), byteCount),
|
||||
bindingType(bindingType) {}
|
||||
|
||||
VulkanRenderPrimitive::VulkanRenderPrimitive(PrimitiveType pt,
|
||||
fvkmemory::resource_ptr<VulkanVertexBuffer> vb,
|
||||
fvkmemory::resource_ptr<VulkanIndexBuffer> ib)
|
||||
: HwRenderPrimitive{.type = pt},
|
||||
: HwRenderPrimitive{ .type = pt },
|
||||
vertexBuffer(vb),
|
||||
indexBuffer(ib) {}
|
||||
|
||||
|
||||
@@ -21,20 +21,21 @@
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include "VulkanAsyncHandles.h"
|
||||
#include "VulkanBuffer.h"
|
||||
#include "VulkanBufferCache.h"
|
||||
#include "VulkanBufferProxy.h"
|
||||
#include "VulkanFboCache.h"
|
||||
#include "VulkanSwapChain.h"
|
||||
#include "VulkanTexture.h"
|
||||
#include "vulkan/memory/Resource.h"
|
||||
#include "vulkan/utils/StaticVector.h"
|
||||
#include "vulkan/utils/Definitions.h"
|
||||
#include "vulkan/utils/StaticVector.h"
|
||||
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/StructureOfArrays.h>
|
||||
#include <utils/bitset.h>
|
||||
|
||||
#include <array>
|
||||
|
||||
@@ -428,21 +429,22 @@ private:
|
||||
};
|
||||
|
||||
struct VulkanIndexBuffer : public HwIndexBuffer, fvkmemory::Resource {
|
||||
VulkanIndexBuffer(VmaAllocator allocator, VulkanStagePool& stagePool, uint8_t elementSize,
|
||||
uint32_t indexCount)
|
||||
VulkanIndexBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
VulkanBufferCache& bufferCache, uint8_t elementSize, uint32_t indexCount)
|
||||
: HwIndexBuffer(elementSize, indexCount),
|
||||
buffer(allocator, stagePool, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, elementSize * indexCount),
|
||||
buffer(allocator, stagePool, bufferCache, VulkanBufferUsage::INDEX,
|
||||
elementSize * indexCount),
|
||||
indexType(elementSize == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32) {}
|
||||
|
||||
VulkanBuffer buffer;
|
||||
VulkanBufferProxy buffer;
|
||||
const VkIndexType indexType;
|
||||
};
|
||||
|
||||
struct VulkanBufferObject : public HwBufferObject, fvkmemory::Resource {
|
||||
VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool, uint32_t byteCount,
|
||||
BufferObjectBinding bindingType);
|
||||
VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
VulkanBufferCache& bufferCache, uint32_t byteCount, BufferObjectBinding bindingType);
|
||||
|
||||
VulkanBuffer buffer;
|
||||
VulkanBufferProxy buffer;
|
||||
const BufferObjectBinding bindingType;
|
||||
};
|
||||
|
||||
@@ -455,18 +457,19 @@ struct VulkanRenderPrimitive : public HwRenderPrimitive, fvkmemory::Resource {
|
||||
fvkmemory::resource_ptr<VulkanIndexBuffer> indexBuffer;
|
||||
};
|
||||
|
||||
inline constexpr VkBufferUsageFlagBits getBufferObjectUsage(
|
||||
BufferObjectBinding bindingType) noexcept {
|
||||
switch(bindingType) {
|
||||
inline constexpr VulkanBufferUsage getBufferObjectUsage(BufferObjectBinding bindingType) noexcept {
|
||||
switch (bindingType) {
|
||||
case BufferObjectBinding::VERTEX:
|
||||
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
||||
return VulkanBufferUsage::VERTEX;
|
||||
case BufferObjectBinding::UNIFORM:
|
||||
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
return VulkanBufferUsage::UNIFORM;
|
||||
case BufferObjectBinding::SHADER_STORAGE:
|
||||
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
// when adding more buffer-types here, make sure to update VulkanBuffer::loadFromCpu()
|
||||
// if necessary.
|
||||
return VulkanBufferUsage::SHADER_STORAGE;
|
||||
// when adding more buffer-types here, make sure to update VulkanBuffer::loadFromCpu()
|
||||
// if necessary.
|
||||
}
|
||||
|
||||
return VulkanBufferUsage::UNKNOWN;
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -37,4 +37,24 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
||||
VK_DEFINE_HANDLE(VmaAllocation)
|
||||
VK_DEFINE_HANDLE(VmaPool)
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
enum class VulkanBufferUsage : uint8_t {
|
||||
UNKNOWN,
|
||||
VERTEX,
|
||||
INDEX,
|
||||
UNIFORM,
|
||||
SHADER_STORAGE,
|
||||
};
|
||||
|
||||
struct VulkanGpuBuffer {
|
||||
VkBuffer vkbuffer = VK_NULL_HANDLE;
|
||||
VmaAllocation vmaAllocation = VK_NULL_HANDLE;
|
||||
VmaAllocationInfo allocationInfo;
|
||||
uint32_t numBytes = 0;
|
||||
VulkanBufferUsage usage = VulkanBufferUsage::UNKNOWN;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANMEMORY_H
|
||||
|
||||
@@ -143,7 +143,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
mTaskHandler = std::make_unique<TaskHandler>();
|
||||
}
|
||||
|
||||
VkCommandPool& cmdpool = mCommandPool;
|
||||
VkCommandPool const cmdpool = mCommandPool;
|
||||
|
||||
fvkmemory::resource_ptr<VulkanTexture> srcTexture = srcTarget->getColor0().texture;
|
||||
assert_invariant(srcTexture);
|
||||
@@ -152,17 +152,17 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
= srcFormat == VK_FORMAT_B8G8R8A8_UNORM || srcFormat == VK_FORMAT_B8G8R8A8_SRGB;
|
||||
|
||||
// Create a host visible, linearly tiled image as a staging area.
|
||||
VkImageCreateInfo const imageInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = srcFormat,
|
||||
.extent = {width, height, 1},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_LINEAR,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VkImageCreateInfo const imageInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = srcFormat,
|
||||
.extent = { width, height, 1 },
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_LINEAR,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
};
|
||||
|
||||
VkImage stagingImage;
|
||||
@@ -196,20 +196,20 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
<< "VulkanReadPixels: unable to find a memory type that meets requirements.";
|
||||
|
||||
VkMemoryAllocateInfo const allocInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
.allocationSize = memReqs.size,
|
||||
.memoryTypeIndex = memoryTypeIndex,
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
.allocationSize = memReqs.size,
|
||||
.memoryTypeIndex = memoryTypeIndex,
|
||||
};
|
||||
|
||||
vkAllocateMemory(device, &allocInfo, VKALLOC, &stagingMemory);
|
||||
vkBindImageMemory(device, stagingImage, stagingMemory, 0);
|
||||
|
||||
VkCommandBuffer cmdbuffer;
|
||||
VkCommandBufferAllocateInfo const allocateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = cmdpool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
VkCommandBufferAllocateInfo const allocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = cmdpool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
vkAllocateCommandBuffers(device, &allocateInfo, &cmdbuffer);
|
||||
|
||||
@@ -304,7 +304,6 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
|
||||
cmdpool, cmdbuffer, pUserBuffer,
|
||||
fence = readCompleteFence]() mutable {
|
||||
VkResult status = vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
|
||||
// Fence hasn't been reached. Try waiting again.
|
||||
if (status != VK_SUCCESS) {
|
||||
FVK_LOGE << "Failed to wait for readPixels fence" << utils::io::endl;
|
||||
return;
|
||||
|
||||
@@ -28,46 +28,111 @@ static constexpr uint32_t TIME_BEFORE_EVICTION = 3;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
VulkanStagePool::VulkanStagePool(VmaAllocator allocator, VulkanCommands* commands)
|
||||
: mAllocator(allocator),
|
||||
mCommands(commands) {}
|
||||
namespace {
|
||||
|
||||
VulkanStage const* VulkanStagePool::acquireStage(uint32_t numBytes) {
|
||||
// First check if a stage exists whose capacity is greater than or equal to the requested size.
|
||||
auto iter = mFreeStages.lower_bound(numBytes);
|
||||
if (iter != mFreeStages.end()) {
|
||||
auto stage = iter->second;
|
||||
mFreeStages.erase(iter);
|
||||
stage->lastAccessed = mCurrentFrame;
|
||||
mUsedStages.push_back(stage);
|
||||
return stage;
|
||||
}
|
||||
// We were not able to find a sufficiently large stage, so create a new one.
|
||||
VulkanStage* stage = new VulkanStage({
|
||||
.memory = VK_NULL_HANDLE,
|
||||
.buffer = VK_NULL_HANDLE,
|
||||
.capacity = numBytes,
|
||||
.lastAccessed = mCurrentFrame,
|
||||
// Note: these are temporary values, they will be configurable.
|
||||
static constexpr uint32_t MAX_EMPTY_STAGES_TO_RETAIN = 1;
|
||||
constexpr uint32_t STAGE_SIZE = 1048576;
|
||||
|
||||
}// namespace
|
||||
|
||||
fvkmemory::resource_ptr<VulkanStage::Segment> VulkanStage::acquireSegment(
|
||||
fvkmemory::ResourceManager* resManager, uint32_t numBytes) {
|
||||
auto segment = fvkmemory::resource_ptr<Segment>::construct(
|
||||
resManager, this, numBytes, mCurrentOffset, [this](uint32_t offset) {
|
||||
mSegments.erase(offset);
|
||||
});
|
||||
mSegments.insert({mCurrentOffset, segment.get()});
|
||||
mCurrentOffset += numBytes;
|
||||
return segment;
|
||||
}
|
||||
|
||||
// Create the VkBuffer.
|
||||
mUsedStages.push_back(stage);
|
||||
VkBufferCreateInfo bufferInfo {
|
||||
VulkanStagePool::VulkanStagePool(VmaAllocator allocator, fvkmemory::ResourceManager* resManager,
|
||||
VulkanCommands* commands, const VkPhysicalDeviceLimits* deviceLimits)
|
||||
: mAllocator(allocator),
|
||||
mResManager(resManager),
|
||||
mCommands(commands),
|
||||
mDeviceLimits(deviceLimits) {}
|
||||
|
||||
fvkmemory::resource_ptr<VulkanStage::Segment> VulkanStagePool::acquireStage(uint32_t numBytes) {
|
||||
// Apply alignment to the byte count to ensure that, when we later flush
|
||||
// data written by the host, we only flush the atoms that we modified, and
|
||||
// no adjacent atoms.
|
||||
numBytes = alignToNonCoherentAtomSize(numBytes);
|
||||
|
||||
// First check if a stage segment exists whose capacity is greater than or
|
||||
// equal to the requested size.
|
||||
auto iter = mStages.lower_bound(numBytes);
|
||||
|
||||
VulkanStage* pStage;
|
||||
if (iter != mStages.end()) {
|
||||
pStage = iter->second;
|
||||
mStages.erase(iter);
|
||||
} else {
|
||||
pStage = allocateNewStage(std::max(numBytes, STAGE_SIZE));
|
||||
}
|
||||
|
||||
// Note: this allocation updates `currentOffset` and `segments` within
|
||||
// the parent stage. When destroyed, it will update `segments`.
|
||||
fvkmemory::resource_ptr<VulkanStage::Segment> pSegment = pStage->acquireSegment(mResManager, numBytes);
|
||||
|
||||
// Update the stage's metadata, and reinsert it with the remaining segment
|
||||
// capacity.
|
||||
uint32_t spaceRemaining = pStage->capacity() - pStage->currentOffset();
|
||||
mStages.insert({ spaceRemaining, pStage });
|
||||
|
||||
return pSegment;
|
||||
}
|
||||
|
||||
uint32_t VulkanStagePool::alignToNonCoherentAtomSize(uint32_t bytes) {
|
||||
VkDeviceSize alignment = mDeviceLimits->nonCoherentAtomSize;
|
||||
if (alignment == 0) {
|
||||
return bytes;
|
||||
}
|
||||
|
||||
uint32_t remainder = bytes % alignment;
|
||||
return remainder == 0 ? bytes : bytes + (alignment - remainder);
|
||||
}
|
||||
|
||||
VulkanStage* VulkanStagePool::allocateNewStage(uint32_t capacity) {
|
||||
VkBufferCreateInfo bufferInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = numBytes,
|
||||
.size = alignToNonCoherentAtomSize(capacity),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo { .usage = VMA_MEMORY_USAGE_CPU_ONLY };
|
||||
UTILS_UNUSED_IN_RELEASE VkResult result = vmaCreateBuffer(mAllocator, &bufferInfo,
|
||||
&allocInfo, &stage->buffer, &stage->memory, nullptr);
|
||||
VkBuffer buffer;
|
||||
VmaAllocation memory;
|
||||
VkResult result =
|
||||
vmaCreateBuffer(mAllocator, &bufferInfo, &allocInfo, &buffer, &memory, nullptr);
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
|
||||
if (result != VK_SUCCESS) {
|
||||
FVK_LOGE << "Allocation error: " << result << utils::io::endl;
|
||||
} else {
|
||||
FVK_LOGD << "Allocated stage with hndl " << buffer << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
return stage;
|
||||
void* pMapping = nullptr;
|
||||
if (result == VK_SUCCESS) {
|
||||
result = vmaMapMemory(mAllocator, memory, &pMapping);
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
|
||||
if (result != VK_SUCCESS) {
|
||||
FVK_LOGE << "Memory mapping erryr: " << result << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return new VulkanStage(memory, buffer, capacity, pMapping);
|
||||
}
|
||||
|
||||
void VulkanStagePool::destroyStage(VulkanStage const*&& stage) {
|
||||
assert(stage->isSafeToReset()); // Ensure all segments have been reset already.
|
||||
vmaUnmapMemory(mAllocator, stage->memory());
|
||||
vmaDestroyBuffer(mAllocator, stage->buffer(), stage->memory());
|
||||
delete stage;
|
||||
}
|
||||
|
||||
VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, PixelDataType type,
|
||||
@@ -141,27 +206,34 @@ void VulkanStagePool::gc() noexcept {
|
||||
}
|
||||
const uint64_t evictionTime = mCurrentFrame - TIME_BEFORE_EVICTION;
|
||||
|
||||
// Destroy buffers that have not been used for several frames.
|
||||
decltype(mFreeStages) freeStages;
|
||||
freeStages.swap(mFreeStages);
|
||||
for (auto pair : freeStages) {
|
||||
if (pair.second->lastAccessed < evictionTime) {
|
||||
vmaDestroyBuffer(mAllocator, pair.second->buffer, pair.second->memory);
|
||||
delete pair.second;
|
||||
} else {
|
||||
mFreeStages.insert(pair);
|
||||
}
|
||||
}
|
||||
decltype(mStages) freeStages;
|
||||
freeStages.swap(mStages);
|
||||
uint8_t freeStageCount = 0; // Assuming we'll never have > 255 free stages
|
||||
for (auto& pair : freeStages) {
|
||||
// First, find any stages that have no segments within them.
|
||||
if (pair.second->isSafeToReset()) {
|
||||
if (++freeStageCount > MAX_EMPTY_STAGES_TO_RETAIN) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
|
||||
FVK_LOGD << "Destroying a staging buffer with hndl " << pair.second->buffer()
|
||||
<< utils::io::endl;
|
||||
#endif
|
||||
destroyStage(std::move(pair.second));
|
||||
continue;
|
||||
}
|
||||
|
||||
// Reclaim buffers that are no longer being used by any command buffer.
|
||||
decltype(mUsedStages) usedStages;
|
||||
usedStages.swap(mUsedStages);
|
||||
for (auto stage : usedStages) {
|
||||
if (stage->lastAccessed < evictionTime) {
|
||||
stage->lastAccessed = mCurrentFrame;
|
||||
mFreeStages.insert(std::make_pair(stage->capacity, stage));
|
||||
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
|
||||
if (pair.first == 0) {
|
||||
FVK_LOGD << "Recycling an unused staging buffer with hndl " << pair.second->buffer()
|
||||
<< utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Note - this segment is free, make sure the structure is cleared
|
||||
// and reinsert it into our free stage list.
|
||||
pair.second->reset();
|
||||
mStages.insert({ pair.second->capacity(), pair.second });
|
||||
} else {
|
||||
mUsedStages.push_back(stage);
|
||||
mStages.insert(pair);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,17 +264,10 @@ void VulkanStagePool::gc() noexcept {
|
||||
}
|
||||
|
||||
void VulkanStagePool::terminate() noexcept {
|
||||
for (auto stage : mUsedStages) {
|
||||
vmaDestroyBuffer(mAllocator, stage->buffer, stage->memory);
|
||||
delete stage;
|
||||
for (auto& pair : mStages) {
|
||||
destroyStage(std::move(pair.second));
|
||||
}
|
||||
mUsedStages.clear();
|
||||
|
||||
for (auto pair : mFreeStages) {
|
||||
vmaDestroyBuffer(mAllocator, pair.second->buffer, pair.second->memory);
|
||||
delete pair.second;
|
||||
}
|
||||
mFreeStages.clear();
|
||||
mStages.clear();
|
||||
|
||||
for (auto image : mUsedImages) {
|
||||
vmaDestroyImage(mAllocator, image->image, image->memory);
|
||||
|
||||
@@ -17,8 +17,11 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
|
||||
|
||||
#include "backend/DriverEnums.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "backend/DriverEnums.h"
|
||||
#include "vulkan/memory/Resource.h"
|
||||
#include "vulkan/memory/ResourceManager.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
|
||||
#include <map>
|
||||
#include <unordered_set>
|
||||
@@ -28,12 +31,96 @@ namespace filament::backend {
|
||||
|
||||
class VulkanCommands;
|
||||
|
||||
// Immutable POD representing a shared CPU-GPU staging area.
|
||||
struct VulkanStage {
|
||||
VmaAllocation memory;
|
||||
VkBuffer buffer;
|
||||
uint32_t capacity;
|
||||
mutable uint64_t lastAccessed;
|
||||
// Object representing a shared CPU-GPU staging area, which can be subdivided
|
||||
// into smaller buffers as needed.
|
||||
class VulkanStage {
|
||||
public:
|
||||
VulkanStage(VmaAllocation memory, VkBuffer buffer, uint32_t capacity, void* mapping)
|
||||
: mMemory(memory),
|
||||
mBuffer(buffer),
|
||||
mCapacity(capacity),
|
||||
mMapping(mapping) {}
|
||||
|
||||
~VulkanStage() = default;
|
||||
VulkanStage(const VulkanStage& other) = delete;
|
||||
VulkanStage(VulkanStage&& other) = delete;
|
||||
VulkanStage& operator=(const VulkanStage& other) = delete;
|
||||
VulkanStage& operator=(VulkanStage&& other) = delete;
|
||||
|
||||
class Segment : public fvkmemory::Resource {
|
||||
public:
|
||||
using OnRecycle = std::function<void(uint32_t offset)>;
|
||||
|
||||
Segment(VulkanStage* parentStage, uint32_t capacity, uint32_t offset,
|
||||
OnRecycle&& onRecycleFn)
|
||||
: mParentStage(parentStage),
|
||||
mCapacity(capacity),
|
||||
mOffset(offset),
|
||||
mOnRecycleFn(onRecycleFn) {}
|
||||
|
||||
~Segment() {
|
||||
if (mOnRecycleFn) {
|
||||
mOnRecycleFn(offset());
|
||||
}
|
||||
}
|
||||
|
||||
// Should not be copying this around.
|
||||
Segment(const Segment& other) = delete;
|
||||
Segment(Segment&& other) = delete;
|
||||
Segment& operator=(const Segment& other) = delete;
|
||||
Segment& operator=(Segment&& other) = delete;
|
||||
|
||||
inline VulkanStage* parentStage() const { return mParentStage; }
|
||||
inline VkBuffer buffer() const { return parentStage()->buffer(); }
|
||||
inline VmaAllocation memory() const { return parentStage()->memory(); }
|
||||
inline uint32_t capacity() const { return mCapacity; }
|
||||
inline uint32_t offset() const { return mOffset; }
|
||||
|
||||
inline void* mapping() const {
|
||||
return reinterpret_cast<void*>(
|
||||
reinterpret_cast<char*>(mParentStage->mapping()) + offset());
|
||||
}
|
||||
|
||||
private:
|
||||
// Ensure parent class can access the terminate method.
|
||||
friend class VulkanStage;
|
||||
|
||||
VulkanStage* const mParentStage;
|
||||
const uint32_t mCapacity;
|
||||
const uint32_t mOffset;
|
||||
OnRecycle mOnRecycleFn;
|
||||
};
|
||||
|
||||
inline VmaAllocation memory() const { return mMemory; }
|
||||
inline VkBuffer buffer() const { return mBuffer; }
|
||||
inline uint32_t capacity() const { return mCapacity; }
|
||||
inline void* mapping() const { return mMapping; }
|
||||
|
||||
inline uint32_t currentOffset() { return mCurrentOffset; }
|
||||
|
||||
inline bool isSafeToReset() const { return mSegments.empty(); }
|
||||
|
||||
inline void reset() { mCurrentOffset = 0; }
|
||||
|
||||
// Marks a region of the block as "in-use", and provides information about
|
||||
// the allocated region to the caller. Note: this assumes that numBytes
|
||||
// is aligned to the physical device's nonCoherentAtomSize.
|
||||
fvkmemory::resource_ptr<Segment> acquireSegment(fvkmemory::ResourceManager* resManager,
|
||||
uint32_t numBytes);
|
||||
|
||||
private:
|
||||
const VmaAllocation mMemory;
|
||||
const VkBuffer mBuffer;
|
||||
const uint32_t mCapacity;
|
||||
|
||||
void* mMapping;
|
||||
|
||||
uint32_t mCurrentOffset = 0;
|
||||
|
||||
// Maps the start offset of a vulkan stage block to the stage block,
|
||||
// for easy deletions later. This is managed by the blocks themselves, in an
|
||||
// RAII pattern, during construction and destruction.
|
||||
std::unordered_map<uint32_t, Segment*> mSegments;
|
||||
};
|
||||
|
||||
struct VulkanStageImage {
|
||||
@@ -49,11 +136,15 @@ struct VulkanStageImage {
|
||||
// This class manages two types of host-mappable staging areas: buffer stages and image stages.
|
||||
class VulkanStagePool {
|
||||
public:
|
||||
VulkanStagePool(VmaAllocator allocator, VulkanCommands* commands);
|
||||
VulkanStagePool(VmaAllocator allocator, fvkmemory::ResourceManager* resManager,
|
||||
VulkanCommands* commands, const VkPhysicalDeviceLimits* deviceLimits);
|
||||
|
||||
// Finds or creates a stage whose capacity is at least the given number of bytes.
|
||||
// The stage is automatically released back to the pool after TIME_BEFORE_EVICTION frames.
|
||||
VulkanStage const* acquireStage(uint32_t numBytes);
|
||||
// Finds or creates a stage block whose capacity is at least the given
|
||||
// number of bytes. Internally, creates and manages and subdivides large
|
||||
// buffers so that we have less objects around that we have to keep track
|
||||
// of.
|
||||
// This function is NOT thread-safe.
|
||||
fvkmemory::resource_ptr<VulkanStage::Segment> acquireStage(uint32_t numBytes);
|
||||
|
||||
// Images have VK_IMAGE_LAYOUT_GENERAL and must not be transitioned to any other layout
|
||||
VulkanStageImage const* acquireImage(PixelDataFormat format, PixelDataType type,
|
||||
@@ -64,17 +155,37 @@ public:
|
||||
|
||||
// Destroys all unused stages and asserts that there are no stages currently in use.
|
||||
// This should be called while the context's VkDevice is still alive.
|
||||
// Note: it is expected that all resources have been reclaimed before this
|
||||
// is called. It is also expected that this stage pool does not hold any
|
||||
// resource_ptrs, as this would lead to undefined behavior.
|
||||
void terminate() noexcept;
|
||||
|
||||
private:
|
||||
VmaAllocator mAllocator;
|
||||
fvkmemory::ResourceManager* mResManager;
|
||||
VulkanCommands* mCommands;
|
||||
const VkPhysicalDeviceLimits* mDeviceLimits;
|
||||
|
||||
// Takes a number of bytes, and aligns it to the non-coherent atom size.
|
||||
// This allows us to ensure that when we flush buffers from the host, we
|
||||
// never flush more atoms than we need to.
|
||||
uint32_t alignToNonCoherentAtomSize(uint32_t numBytes);
|
||||
|
||||
// Allocates a new stage buffer, and optionally subdivides it into stage
|
||||
// blocks. If subdivideBlocks is true, predefined divisions will be used.
|
||||
// Otherwise, it's expected that capacity is defined to a value, and that
|
||||
// is the size that will be used for the buffer (as well as the only block
|
||||
// being created).
|
||||
VulkanStage* allocateNewStage(uint32_t capacity);
|
||||
|
||||
// Performs any bookkeeping required to delete a VulkanStage object; namely,
|
||||
// unmapping memory, freeing the allocation, and deleting the VulkanStage
|
||||
// object. Note: takes an r-value because after this call, `stage` won't
|
||||
// exist.
|
||||
void destroyStage(VulkanStage const*&& stage);
|
||||
|
||||
// Use an ordered multimap for quick (capacity => stage) lookups using lower_bound().
|
||||
std::multimap<uint32_t, VulkanStage const*> mFreeStages;
|
||||
|
||||
// Simple unordered set for stashing a list of in-use stages that can be reclaimed later.
|
||||
std::vector<VulkanStage const*> mUsedStages;
|
||||
std::multimap<uint32_t, VulkanStage*> mStages;
|
||||
|
||||
std::unordered_set<VulkanStageImage const*> mFreeImages;
|
||||
std::vector<VulkanStageImage const*> mUsedImages;
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <private/backend/BackendUtils.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
using namespace bluevk;
|
||||
@@ -218,6 +219,40 @@ VkImageUsageFlags getUsage(VulkanContext const& context, uint8_t samples,
|
||||
return usage;
|
||||
}
|
||||
|
||||
void adjustedMemcpy(void* mapped, PixelBufferDescriptor const& p, size_t width, size_t height,
|
||||
size_t depth) {
|
||||
uint8_t* buf = (uint8_t*) p.buffer;
|
||||
size_t const pixelSize = PixelBufferDescriptor::computeDataSize(p.format, p.type, 1, 1, 1);
|
||||
size_t const pbdStride = p.stride ? p.stride : width;
|
||||
|
||||
// Slow path of copying row by row
|
||||
assert_invariant(pbdStride >= width);
|
||||
if (UTILS_UNLIKELY(p.left > 0 || p.top > 0 || pbdStride > width)) {
|
||||
size_t const pbdRowSize =
|
||||
PixelBufferDescriptor::computeDataSize(p.format, p.type, pbdStride, 1, p.alignment);
|
||||
size_t const pbdHeight = p.size / pixelSize / pbdStride / depth;
|
||||
size_t const pbdLayerSize = pbdRowSize * pbdHeight;
|
||||
|
||||
size_t const rowSize = width * pixelSize;
|
||||
size_t const layerSize = width * height * pixelSize;
|
||||
|
||||
// Size of a row to write
|
||||
size_t const writeSize = std::min(pbdStride - p.left, width) * pixelSize;
|
||||
|
||||
for (size_t z = 0; z < depth; z++) {
|
||||
for (size_t y = p.top; y < pbdHeight; y++) {
|
||||
uint8_t* buf = (uint8_t*) p.buffer +
|
||||
((p.left * pixelSize) + (y * pbdRowSize) + (z * pbdLayerSize));
|
||||
uint8_t* curMapped = (uint8_t*) mapped + ((y - p.top) * rowSize + z * layerSize);
|
||||
memcpy(curMapped, buf, writeSize);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
size_t const writeSize = pixelSize * (width * height * depth);
|
||||
memcpy(mapped, buf, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
VulkanTextureState::VulkanTextureState(VulkanStagePool& stagePool, VulkanCommands* commands,
|
||||
@@ -480,30 +515,40 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
|
||||
assert_invariant(hostData->size > 0 && "Data is empty");
|
||||
|
||||
// Otherwise, use vkCmdCopyBufferToImage.
|
||||
void* mapped = nullptr;
|
||||
VulkanStage const* stage = mState->mStagePool.acquireStage(hostData->size);
|
||||
assert_invariant(stage->memory);
|
||||
vmaMapMemory(mState->mAllocator, stage->memory, &mapped);
|
||||
memcpy(mapped, hostData->buffer, hostData->size);
|
||||
vmaUnmapMemory(mState->mAllocator, stage->memory);
|
||||
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, hostData->size);
|
||||
size_t const bpp =
|
||||
PixelBufferDescriptor::computeDataSize(hostData->format, hostData->type, 1, 1, 1);
|
||||
size_t const writeSize = width * height * depth * bpp;
|
||||
|
||||
// Note: the following stageSegment must be stored within the command buffer
|
||||
// before going out of scope, to ensure proper bookkeeping within the
|
||||
// staging buffer pool.
|
||||
fvkmemory::resource_ptr<VulkanStage::Segment> stageSegment =
|
||||
mState->mStagePool.acquireStage(writeSize);
|
||||
assert_invariant(stageSegment->memory());
|
||||
adjustedMemcpy(stageSegment->mapping(), *hostData, width, height, depth);
|
||||
vmaFlushAllocation(mState->mAllocator, stageSegment->memory(), stageSegment->offset(),
|
||||
writeSize);
|
||||
|
||||
VulkanCommandBuffer& commands = mState->mCommands->get();
|
||||
VkCommandBuffer const cmdbuf = commands.buffer();
|
||||
commands.acquire(stageSegment);
|
||||
commands.acquire(fvkmemory::resource_ptr<VulkanTexture>::cast(this));
|
||||
|
||||
bool const isDepth = getImageAspect() & VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
|
||||
VkBufferImageCopy copyRegion = {
|
||||
.bufferOffset = {},
|
||||
.bufferOffset = stageSegment->offset(),
|
||||
.bufferRowLength = {},
|
||||
.bufferImageHeight = {},
|
||||
.imageSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.aspectMask = VkImageAspectFlags(
|
||||
isDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT),
|
||||
.mipLevel = miplevel,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset = { int32_t(xoffset), int32_t(yoffset), int32_t(zoffset) },
|
||||
.imageExtent = { width, height, depth }
|
||||
.imageExtent = { width, height, depth },
|
||||
};
|
||||
|
||||
VkImageSubresourceRange transitionRange = {
|
||||
@@ -511,7 +556,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
|
||||
.baseMipLevel = miplevel,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// Vulkan specifies subregions for 3D textures differently than from 2D arrays.
|
||||
@@ -536,20 +581,25 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
|
||||
|
||||
transitionLayout(&commands, transitionRange, newLayout);
|
||||
|
||||
vkCmdCopyBufferToImage(cmdbuf, stage->buffer, mState->mTextureImage, newVkLayout, 1, ©Region);
|
||||
vkCmdCopyBufferToImage(cmdbuf, stageSegment->buffer(), mState->mTextureImage, newVkLayout, 1,
|
||||
©Region);
|
||||
|
||||
transitionLayout(&commands, transitionRange, nextLayout);
|
||||
}
|
||||
|
||||
void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, uint32_t width,
|
||||
void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& data, uint32_t width,
|
||||
uint32_t height, uint32_t depth, uint32_t miplevel) {
|
||||
// Otherwise, use vkCmdCopyBufferToImage.
|
||||
size_t const bpp = PixelBufferDescriptor::computeDataSize(data.format, data.type, 1, 1, 1);
|
||||
size_t const writeSize = width * height * depth * bpp;
|
||||
|
||||
void* mapped = nullptr;
|
||||
VulkanStageImage const* stage
|
||||
= mState->mStagePool.acquireImage(hostData.format, hostData.type, width, height);
|
||||
= mState->mStagePool.acquireImage(data.format, data.type, width, height);
|
||||
vmaMapMemory(mState->mAllocator, stage->memory, &mapped);
|
||||
memcpy(mapped, hostData.buffer, hostData.size);
|
||||
adjustedMemcpy(mapped, data, width, height, depth);
|
||||
vmaUnmapMemory(mState->mAllocator, stage->memory);
|
||||
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, hostData.size);
|
||||
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, writeSize);
|
||||
|
||||
VulkanCommandBuffer& commands = mState->mCommands->get();
|
||||
VkCommandBuffer const cmdbuf = commands.buffer();
|
||||
|
||||
@@ -26,6 +26,7 @@ template ResourceType getTypeEnum<VulkanIndexBuffer>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanProgram>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanRenderTarget>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanSwapChain>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanStage::Segment>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanRenderPrimitive>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanTexture>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanTextureState>() noexcept;
|
||||
@@ -35,6 +36,7 @@ template ResourceType getTypeEnum<VulkanVertexBufferInfo>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanDescriptorSetLayout>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanDescriptorSet>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanFence>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanBuffer>() noexcept;
|
||||
|
||||
template<typename D>
|
||||
ResourceType getTypeEnum() noexcept {
|
||||
@@ -53,6 +55,9 @@ ResourceType getTypeEnum() noexcept {
|
||||
if constexpr (std::is_same_v<D, VulkanSwapChain>) {
|
||||
return ResourceType::SWAP_CHAIN;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanStage::Segment>) {
|
||||
return ResourceType::STAGE_SEGMENT;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanRenderPrimitive>) {
|
||||
return ResourceType::RENDER_PRIMITIVE;
|
||||
}
|
||||
@@ -80,6 +85,9 @@ ResourceType getTypeEnum() noexcept {
|
||||
if constexpr (std::is_same_v<D, VulkanFence>) {
|
||||
return ResourceType::FENCE;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanBuffer>) {
|
||||
return ResourceType::VULKAN_BUFFER;
|
||||
}
|
||||
return ResourceType::UNDEFINED_TYPE;
|
||||
}
|
||||
|
||||
@@ -95,6 +103,8 @@ std::string getTypeStr(ResourceType type) {
|
||||
return "RenderTarget";
|
||||
case ResourceType::SWAP_CHAIN:
|
||||
return "SwapChain";
|
||||
case ResourceType::STAGE_SEGMENT:
|
||||
return "Stage::Segment";
|
||||
case ResourceType::RENDER_PRIMITIVE:
|
||||
return "RenderPrimitive";
|
||||
case ResourceType::TEXTURE:
|
||||
@@ -113,6 +123,8 @@ std::string getTypeStr(ResourceType type) {
|
||||
return "DescriptorSet";
|
||||
case ResourceType::FENCE:
|
||||
return "Fence";
|
||||
case ResourceType::VULKAN_BUFFER:
|
||||
return "VulkanBuffer";
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -49,7 +49,9 @@ enum class ResourceType : uint8_t {
|
||||
DESCRIPTOR_SET_LAYOUT = 11,
|
||||
DESCRIPTOR_SET = 12,
|
||||
FENCE = 13,
|
||||
UNDEFINED_TYPE = 14, // Must be the last enum because we use it for iterating over the enums.
|
||||
VULKAN_BUFFER = 14,
|
||||
STAGE_SEGMENT = 15,
|
||||
UNDEFINED_TYPE = 16, // Must be the last enum because we use it for iterating over the enums.
|
||||
};
|
||||
|
||||
template<typename D>
|
||||
|
||||
@@ -77,6 +77,9 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
|
||||
case ResourceType::SWAP_CHAIN:
|
||||
destruct<VulkanSwapChain>(Handle<VulkanSwapChain>(id));
|
||||
break;
|
||||
case ResourceType::STAGE_SEGMENT:
|
||||
destruct<VulkanStage::Segment>(Handle<VulkanStage::Segment>(id));
|
||||
break;
|
||||
case ResourceType::RENDER_PRIMITIVE:
|
||||
destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
|
||||
break;
|
||||
@@ -104,6 +107,9 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
|
||||
case ResourceType::FENCE:
|
||||
destruct<VulkanFence>(Handle<VulkanFence>(id));
|
||||
break;
|
||||
case ResourceType::VULKAN_BUFFER:
|
||||
destruct<VulkanBuffer>(Handle<VulkanBuffer>(id));
|
||||
break;
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -92,6 +92,16 @@ StructA* chainStruct(StructA* structA, StructB* structB) {
|
||||
return structA;
|
||||
}
|
||||
|
||||
bool shouldSkipFormat(VkFormat format) {
|
||||
// Skip formats that require extensions.
|
||||
for (VkFormat const extFormat: fvkutils::EXT_VK_FORMATS) {
|
||||
if (format == extFormat) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
|
||||
// Print some driver or MoltenVK information if it is available.
|
||||
if (vkGetPhysicalDeviceProperties2) {
|
||||
@@ -151,8 +161,14 @@ void printDepthFormats(VkPhysicalDevice device) {
|
||||
constexpr VkFormatFeatureFlags required =
|
||||
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
|
||||
FVK_LOGI << "Sampleable depth formats: ";
|
||||
for (VkFormat format : fvkutils::ALL_VK_FORMATS) {
|
||||
for (VkFormat const format : fvkutils::ALL_VK_FORMATS) {
|
||||
// Skip formats that require extensions.
|
||||
if (shouldSkipFormat(format)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkFormatProperties props;
|
||||
|
||||
vkGetPhysicalDeviceFormatProperties(device, format, &props);
|
||||
if ((props.optimalTilingFeatures & required) == required) {
|
||||
FVK_LOGI << format << " ";
|
||||
@@ -617,7 +633,13 @@ fvkutils::VkFormatList findBlittableDepthStencilFormats(VkPhysicalDevice device)
|
||||
std::vector<VkFormat> selectedFormats;
|
||||
constexpr VkFormatFeatureFlags required = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
|
||||
VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
|
||||
for (VkFormat format : fvkutils::ALL_VK_FORMATS) {
|
||||
|
||||
for (VkFormat const format : fvkutils::ALL_VK_FORMATS) {
|
||||
// Skip formats that require extensions.
|
||||
if (shouldSkipFormat(format)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fvkutils::isVkDepthFormat(format)) {
|
||||
VkFormatProperties props;
|
||||
vkGetPhysicalDeviceFormatProperties(device, format, &props);
|
||||
|
||||
@@ -32,313 +32,325 @@ using VkFormatList = utils::FixedCapacityVector<VkFormat>;
|
||||
// Copied from
|
||||
// https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkFormat.html
|
||||
constexpr VkFormat ALL_VK_FORMATS[] = {
|
||||
VK_FORMAT_UNDEFINED,
|
||||
VK_FORMAT_R4G4_UNORM_PACK8,
|
||||
VK_FORMAT_R4G4B4A4_UNORM_PACK16,
|
||||
VK_FORMAT_B4G4R4A4_UNORM_PACK16,
|
||||
VK_FORMAT_R5G6B5_UNORM_PACK16,
|
||||
VK_FORMAT_B5G6R5_UNORM_PACK16,
|
||||
VK_FORMAT_R5G5B5A1_UNORM_PACK16,
|
||||
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
|
||||
VK_FORMAT_A1R5G5B5_UNORM_PACK16,
|
||||
VK_FORMAT_R8_UNORM,
|
||||
VK_FORMAT_R8_SNORM,
|
||||
VK_FORMAT_R8_USCALED,
|
||||
VK_FORMAT_R8_SSCALED,
|
||||
VK_FORMAT_R8_UINT,
|
||||
VK_FORMAT_R8_SINT,
|
||||
VK_FORMAT_R8_SRGB,
|
||||
VK_FORMAT_R8G8_UNORM,
|
||||
VK_FORMAT_R8G8_SNORM,
|
||||
VK_FORMAT_R8G8_USCALED,
|
||||
VK_FORMAT_R8G8_SSCALED,
|
||||
VK_FORMAT_R8G8_UINT,
|
||||
VK_FORMAT_R8G8_SINT,
|
||||
VK_FORMAT_R8G8_SRGB,
|
||||
VK_FORMAT_R8G8B8_UNORM,
|
||||
VK_FORMAT_R8G8B8_SNORM,
|
||||
VK_FORMAT_R8G8B8_USCALED,
|
||||
VK_FORMAT_R8G8B8_SSCALED,
|
||||
VK_FORMAT_R8G8B8_UINT,
|
||||
VK_FORMAT_R8G8B8_SINT,
|
||||
VK_FORMAT_R8G8B8_SRGB,
|
||||
VK_FORMAT_B8G8R8_UNORM,
|
||||
VK_FORMAT_B8G8R8_SNORM,
|
||||
VK_FORMAT_B8G8R8_USCALED,
|
||||
VK_FORMAT_B8G8R8_SSCALED,
|
||||
VK_FORMAT_B8G8R8_UINT,
|
||||
VK_FORMAT_B8G8R8_SINT,
|
||||
VK_FORMAT_B8G8R8_SRGB,
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_FORMAT_R8G8B8A8_SNORM,
|
||||
VK_FORMAT_R8G8B8A8_USCALED,
|
||||
VK_FORMAT_R8G8B8A8_SSCALED,
|
||||
VK_FORMAT_R8G8B8A8_UINT,
|
||||
VK_FORMAT_R8G8B8A8_SINT,
|
||||
VK_FORMAT_R8G8B8A8_SRGB,
|
||||
VK_FORMAT_B8G8R8A8_UNORM,
|
||||
VK_FORMAT_B8G8R8A8_SNORM,
|
||||
VK_FORMAT_B8G8R8A8_USCALED,
|
||||
VK_FORMAT_B8G8R8A8_SSCALED,
|
||||
VK_FORMAT_B8G8R8A8_UINT,
|
||||
VK_FORMAT_B8G8R8A8_SINT,
|
||||
VK_FORMAT_B8G8R8A8_SRGB,
|
||||
VK_FORMAT_A8B8G8R8_UNORM_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SNORM_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_USCALED_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_UINT_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SINT_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_UNORM_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_SNORM_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_USCALED_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_UINT_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_SINT_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_UNORM_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_SNORM_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_USCALED_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_UINT_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_SINT_PACK32,
|
||||
VK_FORMAT_R16_UNORM,
|
||||
VK_FORMAT_R16_SNORM,
|
||||
VK_FORMAT_R16_USCALED,
|
||||
VK_FORMAT_R16_SSCALED,
|
||||
VK_FORMAT_R16_UINT,
|
||||
VK_FORMAT_R16_SINT,
|
||||
VK_FORMAT_R16_SFLOAT,
|
||||
VK_FORMAT_R16G16_UNORM,
|
||||
VK_FORMAT_R16G16_SNORM,
|
||||
VK_FORMAT_R16G16_USCALED,
|
||||
VK_FORMAT_R16G16_SSCALED,
|
||||
VK_FORMAT_R16G16_UINT,
|
||||
VK_FORMAT_R16G16_SINT,
|
||||
VK_FORMAT_R16G16_SFLOAT,
|
||||
VK_FORMAT_R16G16B16_UNORM,
|
||||
VK_FORMAT_R16G16B16_SNORM,
|
||||
VK_FORMAT_R16G16B16_USCALED,
|
||||
VK_FORMAT_R16G16B16_SSCALED,
|
||||
VK_FORMAT_R16G16B16_UINT,
|
||||
VK_FORMAT_R16G16B16_SINT,
|
||||
VK_FORMAT_R16G16B16_SFLOAT,
|
||||
VK_FORMAT_R16G16B16A16_UNORM,
|
||||
VK_FORMAT_R16G16B16A16_SNORM,
|
||||
VK_FORMAT_R16G16B16A16_USCALED,
|
||||
VK_FORMAT_R16G16B16A16_SSCALED,
|
||||
VK_FORMAT_R16G16B16A16_UINT,
|
||||
VK_FORMAT_R16G16B16A16_SINT,
|
||||
VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
VK_FORMAT_R32_UINT,
|
||||
VK_FORMAT_R32_SINT,
|
||||
VK_FORMAT_R32_SFLOAT,
|
||||
VK_FORMAT_R32G32_UINT,
|
||||
VK_FORMAT_R32G32_SINT,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
VK_FORMAT_R32G32B32_UINT,
|
||||
VK_FORMAT_R32G32B32_SINT,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
VK_FORMAT_R32G32B32A32_UINT,
|
||||
VK_FORMAT_R32G32B32A32_SINT,
|
||||
VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
VK_FORMAT_R64_UINT,
|
||||
VK_FORMAT_R64_SINT,
|
||||
VK_FORMAT_R64_SFLOAT,
|
||||
VK_FORMAT_R64G64_UINT,
|
||||
VK_FORMAT_R64G64_SINT,
|
||||
VK_FORMAT_R64G64_SFLOAT,
|
||||
VK_FORMAT_R64G64B64_UINT,
|
||||
VK_FORMAT_R64G64B64_SINT,
|
||||
VK_FORMAT_R64G64B64_SFLOAT,
|
||||
VK_FORMAT_R64G64B64A64_UINT,
|
||||
VK_FORMAT_R64G64B64A64_SINT,
|
||||
VK_FORMAT_R64G64B64A64_SFLOAT,
|
||||
VK_FORMAT_B10G11R11_UFLOAT_PACK32,
|
||||
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
|
||||
VK_FORMAT_D16_UNORM,
|
||||
VK_FORMAT_X8_D24_UNORM_PACK32,
|
||||
VK_FORMAT_D32_SFLOAT,
|
||||
VK_FORMAT_S8_UINT,
|
||||
VK_FORMAT_D16_UNORM_S8_UINT,
|
||||
VK_FORMAT_D24_UNORM_S8_UINT,
|
||||
VK_FORMAT_D32_SFLOAT_S8_UINT,
|
||||
VK_FORMAT_BC1_RGB_UNORM_BLOCK,
|
||||
VK_FORMAT_BC1_RGB_SRGB_BLOCK,
|
||||
VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
|
||||
VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
|
||||
VK_FORMAT_BC2_UNORM_BLOCK,
|
||||
VK_FORMAT_BC2_SRGB_BLOCK,
|
||||
VK_FORMAT_BC3_UNORM_BLOCK,
|
||||
VK_FORMAT_BC3_SRGB_BLOCK,
|
||||
VK_FORMAT_BC4_UNORM_BLOCK,
|
||||
VK_FORMAT_BC4_SNORM_BLOCK,
|
||||
VK_FORMAT_BC5_UNORM_BLOCK,
|
||||
VK_FORMAT_BC5_SNORM_BLOCK,
|
||||
VK_FORMAT_BC6H_UFLOAT_BLOCK,
|
||||
VK_FORMAT_BC6H_SFLOAT_BLOCK,
|
||||
VK_FORMAT_BC7_UNORM_BLOCK,
|
||||
VK_FORMAT_BC7_SRGB_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
|
||||
VK_FORMAT_EAC_R11_UNORM_BLOCK,
|
||||
VK_FORMAT_EAC_R11_SNORM_BLOCK,
|
||||
VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
|
||||
VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
|
||||
VK_FORMAT_G8B8G8R8_422_UNORM,
|
||||
VK_FORMAT_B8G8R8G8_422_UNORM,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
|
||||
VK_FORMAT_R10X6_UNORM_PACK16,
|
||||
VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
|
||||
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
|
||||
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
|
||||
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_R12X4_UNORM_PACK16,
|
||||
VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
|
||||
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
|
||||
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
|
||||
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G16B16G16R16_422_UNORM,
|
||||
VK_FORMAT_B16G16R16G16_422_UNORM,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
|
||||
VK_FORMAT_A4R4G4B4_UNORM_PACK16,
|
||||
VK_FORMAT_A4B4G4R4_UNORM_PACK16,
|
||||
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
|
||||
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
|
||||
// Not supported (yet) by bluevk
|
||||
// VK_FORMAT_R16G16_SFIXED5_NV,
|
||||
// VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR,
|
||||
// VK_FORMAT_A8_UNORM_KHR,
|
||||
// VK_FORMAT_A8_UNORM,
|
||||
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_G8B8G8R8_422_UNORM_KHR,
|
||||
VK_FORMAT_B8G8R8G8_422_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR,
|
||||
VK_FORMAT_R10X6_UNORM_PACK16_KHR,
|
||||
VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR,
|
||||
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_R12X4_UNORM_PACK16_KHR,
|
||||
VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR,
|
||||
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G16B16G16R16_422_UNORM_KHR,
|
||||
VK_FORMAT_B16G16R16G16_422_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT,
|
||||
VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
|
||||
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT,
|
||||
VK_FORMAT_R16G16_S10_5_NV,
|
||||
VK_FORMAT_UNDEFINED,
|
||||
VK_FORMAT_R4G4_UNORM_PACK8,
|
||||
VK_FORMAT_R4G4B4A4_UNORM_PACK16,
|
||||
VK_FORMAT_B4G4R4A4_UNORM_PACK16,
|
||||
VK_FORMAT_R5G6B5_UNORM_PACK16,
|
||||
VK_FORMAT_B5G6R5_UNORM_PACK16,
|
||||
VK_FORMAT_R5G5B5A1_UNORM_PACK16,
|
||||
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
|
||||
VK_FORMAT_A1R5G5B5_UNORM_PACK16,
|
||||
VK_FORMAT_R8_UNORM,
|
||||
VK_FORMAT_R8_SNORM,
|
||||
VK_FORMAT_R8_USCALED,
|
||||
VK_FORMAT_R8_SSCALED,
|
||||
VK_FORMAT_R8_UINT,
|
||||
VK_FORMAT_R8_SINT,
|
||||
VK_FORMAT_R8_SRGB,
|
||||
VK_FORMAT_R8G8_UNORM,
|
||||
VK_FORMAT_R8G8_SNORM,
|
||||
VK_FORMAT_R8G8_USCALED,
|
||||
VK_FORMAT_R8G8_SSCALED,
|
||||
VK_FORMAT_R8G8_UINT,
|
||||
VK_FORMAT_R8G8_SINT,
|
||||
VK_FORMAT_R8G8_SRGB,
|
||||
VK_FORMAT_R8G8B8_UNORM,
|
||||
VK_FORMAT_R8G8B8_SNORM,
|
||||
VK_FORMAT_R8G8B8_USCALED,
|
||||
VK_FORMAT_R8G8B8_SSCALED,
|
||||
VK_FORMAT_R8G8B8_UINT,
|
||||
VK_FORMAT_R8G8B8_SINT,
|
||||
VK_FORMAT_R8G8B8_SRGB,
|
||||
VK_FORMAT_B8G8R8_UNORM,
|
||||
VK_FORMAT_B8G8R8_SNORM,
|
||||
VK_FORMAT_B8G8R8_USCALED,
|
||||
VK_FORMAT_B8G8R8_SSCALED,
|
||||
VK_FORMAT_B8G8R8_UINT,
|
||||
VK_FORMAT_B8G8R8_SINT,
|
||||
VK_FORMAT_B8G8R8_SRGB,
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_FORMAT_R8G8B8A8_SNORM,
|
||||
VK_FORMAT_R8G8B8A8_USCALED,
|
||||
VK_FORMAT_R8G8B8A8_SSCALED,
|
||||
VK_FORMAT_R8G8B8A8_UINT,
|
||||
VK_FORMAT_R8G8B8A8_SINT,
|
||||
VK_FORMAT_R8G8B8A8_SRGB,
|
||||
VK_FORMAT_B8G8R8A8_UNORM,
|
||||
VK_FORMAT_B8G8R8A8_SNORM,
|
||||
VK_FORMAT_B8G8R8A8_USCALED,
|
||||
VK_FORMAT_B8G8R8A8_SSCALED,
|
||||
VK_FORMAT_B8G8R8A8_UINT,
|
||||
VK_FORMAT_B8G8R8A8_SINT,
|
||||
VK_FORMAT_B8G8R8A8_SRGB,
|
||||
VK_FORMAT_A8B8G8R8_UNORM_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SNORM_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_USCALED_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_UINT_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SINT_PACK32,
|
||||
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_UNORM_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_SNORM_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_USCALED_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_UINT_PACK32,
|
||||
VK_FORMAT_A2R10G10B10_SINT_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_UNORM_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_SNORM_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_USCALED_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_UINT_PACK32,
|
||||
VK_FORMAT_A2B10G10R10_SINT_PACK32,
|
||||
VK_FORMAT_R16_UNORM,
|
||||
VK_FORMAT_R16_SNORM,
|
||||
VK_FORMAT_R16_USCALED,
|
||||
VK_FORMAT_R16_SSCALED,
|
||||
VK_FORMAT_R16_UINT,
|
||||
VK_FORMAT_R16_SINT,
|
||||
VK_FORMAT_R16_SFLOAT,
|
||||
VK_FORMAT_R16G16_UNORM,
|
||||
VK_FORMAT_R16G16_SNORM,
|
||||
VK_FORMAT_R16G16_USCALED,
|
||||
VK_FORMAT_R16G16_SSCALED,
|
||||
VK_FORMAT_R16G16_UINT,
|
||||
VK_FORMAT_R16G16_SINT,
|
||||
VK_FORMAT_R16G16_SFLOAT,
|
||||
VK_FORMAT_R16G16B16_UNORM,
|
||||
VK_FORMAT_R16G16B16_SNORM,
|
||||
VK_FORMAT_R16G16B16_USCALED,
|
||||
VK_FORMAT_R16G16B16_SSCALED,
|
||||
VK_FORMAT_R16G16B16_UINT,
|
||||
VK_FORMAT_R16G16B16_SINT,
|
||||
VK_FORMAT_R16G16B16_SFLOAT,
|
||||
VK_FORMAT_R16G16B16A16_UNORM,
|
||||
VK_FORMAT_R16G16B16A16_SNORM,
|
||||
VK_FORMAT_R16G16B16A16_USCALED,
|
||||
VK_FORMAT_R16G16B16A16_SSCALED,
|
||||
VK_FORMAT_R16G16B16A16_UINT,
|
||||
VK_FORMAT_R16G16B16A16_SINT,
|
||||
VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
VK_FORMAT_R32_UINT,
|
||||
VK_FORMAT_R32_SINT,
|
||||
VK_FORMAT_R32_SFLOAT,
|
||||
VK_FORMAT_R32G32_UINT,
|
||||
VK_FORMAT_R32G32_SINT,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
VK_FORMAT_R32G32B32_UINT,
|
||||
VK_FORMAT_R32G32B32_SINT,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
VK_FORMAT_R32G32B32A32_UINT,
|
||||
VK_FORMAT_R32G32B32A32_SINT,
|
||||
VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
VK_FORMAT_R64_UINT,
|
||||
VK_FORMAT_R64_SINT,
|
||||
VK_FORMAT_R64_SFLOAT,
|
||||
VK_FORMAT_R64G64_UINT,
|
||||
VK_FORMAT_R64G64_SINT,
|
||||
VK_FORMAT_R64G64_SFLOAT,
|
||||
VK_FORMAT_R64G64B64_UINT,
|
||||
VK_FORMAT_R64G64B64_SINT,
|
||||
VK_FORMAT_R64G64B64_SFLOAT,
|
||||
VK_FORMAT_R64G64B64A64_UINT,
|
||||
VK_FORMAT_R64G64B64A64_SINT,
|
||||
VK_FORMAT_R64G64B64A64_SFLOAT,
|
||||
VK_FORMAT_B10G11R11_UFLOAT_PACK32,
|
||||
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
|
||||
VK_FORMAT_D16_UNORM,
|
||||
VK_FORMAT_X8_D24_UNORM_PACK32,
|
||||
VK_FORMAT_D32_SFLOAT,
|
||||
VK_FORMAT_S8_UINT,
|
||||
VK_FORMAT_D16_UNORM_S8_UINT,
|
||||
VK_FORMAT_D24_UNORM_S8_UINT,
|
||||
VK_FORMAT_D32_SFLOAT_S8_UINT,
|
||||
VK_FORMAT_BC1_RGB_UNORM_BLOCK,
|
||||
VK_FORMAT_BC1_RGB_SRGB_BLOCK,
|
||||
VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
|
||||
VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
|
||||
VK_FORMAT_BC2_UNORM_BLOCK,
|
||||
VK_FORMAT_BC2_SRGB_BLOCK,
|
||||
VK_FORMAT_BC3_UNORM_BLOCK,
|
||||
VK_FORMAT_BC3_SRGB_BLOCK,
|
||||
VK_FORMAT_BC4_UNORM_BLOCK,
|
||||
VK_FORMAT_BC4_SNORM_BLOCK,
|
||||
VK_FORMAT_BC5_UNORM_BLOCK,
|
||||
VK_FORMAT_BC5_SNORM_BLOCK,
|
||||
VK_FORMAT_BC6H_UFLOAT_BLOCK,
|
||||
VK_FORMAT_BC6H_SFLOAT_BLOCK,
|
||||
VK_FORMAT_BC7_UNORM_BLOCK,
|
||||
VK_FORMAT_BC7_SRGB_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
|
||||
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
|
||||
VK_FORMAT_EAC_R11_UNORM_BLOCK,
|
||||
VK_FORMAT_EAC_R11_SNORM_BLOCK,
|
||||
VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
|
||||
VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
|
||||
VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
|
||||
VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
|
||||
VK_FORMAT_G8B8G8R8_422_UNORM,
|
||||
VK_FORMAT_B8G8R8G8_422_UNORM,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
|
||||
VK_FORMAT_R10X6_UNORM_PACK16,
|
||||
VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
|
||||
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
|
||||
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
|
||||
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_R12X4_UNORM_PACK16,
|
||||
VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
|
||||
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
|
||||
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
|
||||
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G16B16G16R16_422_UNORM,
|
||||
VK_FORMAT_B16G16R16G16_422_UNORM,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
|
||||
VK_FORMAT_A4R4G4B4_UNORM_PACK16,
|
||||
VK_FORMAT_A4B4G4R4_UNORM_PACK16,
|
||||
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
|
||||
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
|
||||
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
|
||||
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
|
||||
// Not supported (yet) by bluevk
|
||||
// VK_FORMAT_R16G16_SFIXED5_NV,
|
||||
// VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR,
|
||||
// VK_FORMAT_A8_UNORM_KHR,
|
||||
// VK_FORMAT_A8_UNORM,
|
||||
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT,
|
||||
VK_FORMAT_G8B8G8R8_422_UNORM_KHR,
|
||||
VK_FORMAT_B8G8R8G8_422_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR,
|
||||
VK_FORMAT_R10X6_UNORM_PACK16_KHR,
|
||||
VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR,
|
||||
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_R12X4_UNORM_PACK16_KHR,
|
||||
VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR,
|
||||
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR,
|
||||
VK_FORMAT_G16B16G16R16_422_UNORM_KHR,
|
||||
VK_FORMAT_B16G16R16G16_422_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR,
|
||||
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT,
|
||||
VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
|
||||
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT,
|
||||
VK_FORMAT_R16G16_S10_5_NV,
|
||||
};
|
||||
|
||||
constexpr VkFormat EXT_VK_FORMATS[] = {
|
||||
// VK_EXT_ycbcr_2plane_444_formats
|
||||
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
|
||||
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
|
||||
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
|
||||
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
|
||||
|
||||
// VK_NV_optical_flow
|
||||
VK_FORMAT_R16G16_S10_5_NV,
|
||||
};
|
||||
|
||||
using UniformBufferBitmask = utils::bitset64;
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
// An Array that will be statically fixed in capacity, but the "size" (as in user added elements) is
|
||||
// variable. Note that this class is movable.
|
||||
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <array>
|
||||
|
||||
@@ -0,0 +1,795 @@
|
||||
#include "SpdMipmapGenerator.h"
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
// C++ port of https://github.com/JolifantoBambla/webgpu-spd for early experiments- do not merge like this
|
||||
namespace spd {
|
||||
|
||||
// Helper to convert enums to strings for map keys or shader code
|
||||
const char* to_string(wgpu::TextureFormat format) {
|
||||
switch (format) {
|
||||
case wgpu::TextureFormat::RGBA8Unorm: return "rgba8unorm";
|
||||
case wgpu::TextureFormat::BGRA8Unorm: return "bgra8unorm";
|
||||
case wgpu::TextureFormat::R32Float: return "r32float";
|
||||
case wgpu::TextureFormat::RG32Float: return "rg32float";
|
||||
case wgpu::TextureFormat::RGBA32Float: return "rgba32float";
|
||||
case wgpu::TextureFormat::R16Float: return "r16float";
|
||||
case wgpu::TextureFormat::RG16Float: return "rg16float";
|
||||
case wgpu::TextureFormat::RGBA16Float: return "rgba16float";
|
||||
// Add other formats as needed
|
||||
default: return "rgba8unorm";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::string MipmapGenerator::GetFilterCode(SPDFilter filter) {
|
||||
switch (filter) {
|
||||
case SPDFilter::Min:
|
||||
return R"(
|
||||
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
|
||||
return min(min(v0, v1), min(v2, v3));
|
||||
}
|
||||
)";
|
||||
case SPDFilter::Max:
|
||||
return R"(
|
||||
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
|
||||
return max(max(v0, v1), max(v2, v3));
|
||||
}
|
||||
)";
|
||||
case SPDFilter::MinMax:
|
||||
return R"(
|
||||
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
|
||||
let max4 = max(max(v0.xy, v1.xy), max(v2.xy, v3.xy));
|
||||
return vec4<SPDScalar>(min(min(v0.x, v1.x), min(v2.x, v3.x)), max(max4.x, max4.y), 0.0, 0.0);
|
||||
}
|
||||
)";
|
||||
case SPDFilter::Average:
|
||||
default:
|
||||
return R"(
|
||||
fn spd_reduce_4(v0: vec4<SPDScalar>, v1: vec4<SPDScalar>, v2: vec4<SPDScalar>, v3: vec4<SPDScalar>) -> vec4<SPDScalar> {
|
||||
return (v0 + v1 + v2 + v3) * 0.25;
|
||||
}
|
||||
)";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MipmapGenerator::MipmapGenerator(const wgpu::Device& device) : m_device(device) {
|
||||
wgpu::BindGroupLayoutEntry bglEntry{};
|
||||
bglEntry.binding = 0;
|
||||
bglEntry.visibility = wgpu::ShaderStage::Compute;
|
||||
bglEntry.buffer.type = wgpu::BufferBindingType::Uniform;
|
||||
bglEntry.buffer.minBindingSize = 16;
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor bglDesc{};
|
||||
bglDesc.entryCount = 1;
|
||||
bglDesc.entries = &bglEntry;
|
||||
m_internalResourcesBindGroupLayout = m_device.CreateBindGroupLayout(&bglDesc);
|
||||
}
|
||||
|
||||
void MipmapGenerator::PreparePipelines(wgpu::TextureFormat format, SPDFilter filter, bool halfPrecision) {
|
||||
SPDScalarType scalarType = SanitizeScalarType(format, halfPrecision);
|
||||
// Prepare for a reasonable number of mips
|
||||
for (uint32_t i = 1; i <= 4; ++i) {
|
||||
GetOrCreatePipeline(format, filter, i, scalarType);
|
||||
}
|
||||
}
|
||||
|
||||
SPDScalarType MipmapGenerator::SanitizeScalarType(wgpu::TextureFormat format, bool halfPrecision) {
|
||||
std::string formatStr = to_string(format);
|
||||
std::transform(formatStr.begin(), formatStr.end(), formatStr.begin(), ::tolower);
|
||||
|
||||
SPDScalarType texelType = SPDScalarType::F32;
|
||||
if (formatStr.find("sint") != std::string::npos) {
|
||||
texelType = SPDScalarType::I32;
|
||||
} else if (formatStr.find("uint") != std::string::npos) {
|
||||
texelType = SPDScalarType::U32;
|
||||
}
|
||||
|
||||
if (halfPrecision) {
|
||||
bool hasF16 = false;
|
||||
// In a real Dawn app, you would check device.GetSupportedFeatures()
|
||||
// For now, let's assume it's available if requested.
|
||||
hasF16 = true;
|
||||
|
||||
if (!hasF16) {
|
||||
// Log warning: half precision requested but not supported
|
||||
}
|
||||
if (texelType != SPDScalarType::F32) {
|
||||
// Log warning: half precision for non-float format
|
||||
}
|
||||
if (hasF16 && texelType == SPDScalarType::F32) {
|
||||
return SPDScalarType::F16;
|
||||
}
|
||||
}
|
||||
return texelType;
|
||||
}
|
||||
|
||||
SPDPipeline& MipmapGenerator::GetOrCreatePipeline(wgpu::TextureFormat format, SPDFilter filter, uint32_t numMips, SPDScalarType scalarType) {
|
||||
if (m_pipelines[format][scalarType][filter].count(numMips) == 0) {
|
||||
// Create the pipeline
|
||||
SPDPipeline spdPipeline;
|
||||
|
||||
std::vector<wgpu::BindGroupLayoutEntry> mipsBglEntries;
|
||||
for (uint32_t i = 0; i <= numMips; ++i) {
|
||||
wgpu::BindGroupLayoutEntry entry{};
|
||||
entry.binding = i;
|
||||
entry.visibility = wgpu::ShaderStage::Compute;
|
||||
if (i == 0) {
|
||||
entry.texture.sampleType = (scalarType == SPDScalarType::I32) ? wgpu::TextureSampleType::Sint :
|
||||
(scalarType == SPDScalarType::U32) ? wgpu::TextureSampleType::Uint :
|
||||
wgpu::TextureSampleType::UnfilterableFloat;
|
||||
entry.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
} else {
|
||||
entry.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
|
||||
entry.storageTexture.format = format;
|
||||
entry.storageTexture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
}
|
||||
mipsBglEntries.push_back(entry);
|
||||
}
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor mipsBglDesc{};
|
||||
mipsBglDesc.entryCount = mipsBglEntries.size();
|
||||
mipsBglDesc.entries = mipsBglEntries.data();
|
||||
spdPipeline.mipsBindGroupLayout = m_device.CreateBindGroupLayout(&mipsBglDesc);
|
||||
|
||||
std::string shaderCode = MakeShaderCode(format, GetFilterCode(filter), numMips, scalarType);
|
||||
wgpu::ShaderModuleWGSLDescriptor wgslDesc{};
|
||||
wgslDesc.code = shaderCode.c_str();
|
||||
|
||||
wgpu::ShaderModuleDescriptor shaderModuleDesc{};
|
||||
shaderModuleDesc.nextInChain = &wgslDesc;
|
||||
wgpu::ShaderModule shaderModule = m_device.CreateShaderModule(&shaderModuleDesc);
|
||||
|
||||
wgpu::BindGroupLayout bgls[] = { spdPipeline.mipsBindGroupLayout, m_internalResourcesBindGroupLayout };
|
||||
wgpu::PipelineLayoutDescriptor layoutDesc{};
|
||||
layoutDesc.bindGroupLayoutCount = 2;
|
||||
layoutDesc.bindGroupLayouts = bgls;
|
||||
|
||||
wgpu::ComputePipelineDescriptor pipelineDesc{};
|
||||
pipelineDesc.layout = m_device.CreatePipelineLayout(&layoutDesc);
|
||||
pipelineDesc.compute.module = shaderModule;
|
||||
pipelineDesc.compute.entryPoint = "downsample";
|
||||
|
||||
spdPipeline.pipeline = m_device.CreateComputePipeline(&pipelineDesc);
|
||||
m_pipelines[format][scalarType][filter][numMips] = std::move(spdPipeline);
|
||||
}
|
||||
return m_pipelines[format][scalarType][filter][numMips];
|
||||
}
|
||||
|
||||
void MipmapGenerator::Generate(
|
||||
wgpu::CommandEncoder& commandEncoder,
|
||||
wgpu::Texture srcTexture,
|
||||
const SPDPassConfig& config)
|
||||
{
|
||||
uint32_t width = srcTexture.GetWidth();
|
||||
uint32_t height = srcTexture.GetHeight();
|
||||
uint32_t arrayLayerCount = srcTexture.GetDepthOrArrayLayers();
|
||||
|
||||
wgpu::Texture target = config.targetTexture ? config.targetTexture : srcTexture;
|
||||
uint32_t numMips = config.numMips > 0 ? config.numMips : target.GetMipLevelCount() - 1;
|
||||
|
||||
if (numMips == 0) return;
|
||||
|
||||
SPDScalarType scalarType = SanitizeScalarType(srcTexture.GetFormat(), config.halfPrecision);
|
||||
SPDPipeline& spdPipeline = GetOrCreatePipeline(target.GetFormat(), config.filter, numMips, scalarType);
|
||||
|
||||
// --- Create Bind Group 0 (Mips) ---
|
||||
std::vector<wgpu::BindGroupEntry> mipEntries;
|
||||
|
||||
wgpu::TextureViewDescriptor srcViewDesc{};
|
||||
srcViewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
srcViewDesc.baseMipLevel = config.sourceMipLevel;
|
||||
srcViewDesc.mipLevelCount = 1;
|
||||
srcViewDesc.baseArrayLayer = 0;
|
||||
srcViewDesc.arrayLayerCount = arrayLayerCount;
|
||||
|
||||
wgpu::BindGroupEntry srcEntry{};
|
||||
srcEntry.binding = 0;
|
||||
srcEntry.textureView = srcTexture.CreateView(&srcViewDesc);
|
||||
mipEntries.push_back(srcEntry);
|
||||
|
||||
for (uint32_t i = 0; i < numMips; ++i) {
|
||||
wgpu::TextureViewDescriptor dstViewDesc{};
|
||||
dstViewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
dstViewDesc.baseMipLevel = config.sourceMipLevel + i + 1;
|
||||
dstViewDesc.mipLevelCount = 1;
|
||||
dstViewDesc.baseArrayLayer = 0;
|
||||
dstViewDesc.arrayLayerCount = arrayLayerCount;
|
||||
|
||||
wgpu::BindGroupEntry dstEntry{};
|
||||
dstEntry.binding = i + 1;
|
||||
dstEntry.textureView = target.CreateView(&dstViewDesc);
|
||||
mipEntries.push_back(dstEntry);
|
||||
}
|
||||
|
||||
wgpu::BindGroupDescriptor mipBindGroupDesc{};
|
||||
mipBindGroupDesc.layout = spdPipeline.mipsBindGroupLayout;
|
||||
mipBindGroupDesc.entryCount = mipEntries.size();
|
||||
mipBindGroupDesc.entries = mipEntries.data();
|
||||
wgpu::BindGroup mipsBindGroup = m_device.CreateBindGroup(&mipBindGroupDesc);
|
||||
|
||||
// --- Create Bind Group 1 (Internal Resources) ---
|
||||
uint32_t numWorkGroupsX = (width + 63) / 64;
|
||||
uint32_t numWorkGroupsY = (height + 63) / 64;
|
||||
uint32_t numWorkGroups = numWorkGroupsX * numWorkGroupsY;
|
||||
|
||||
struct DownsamplePassMeta {
|
||||
uint32_t work_group_offset[2] = {0, 0};
|
||||
uint32_t num_work_groups;
|
||||
uint32_t mips;
|
||||
uint32_t padding[12]; // Ensure size is multiple of 16
|
||||
} meta;
|
||||
meta.num_work_groups = numWorkGroups;
|
||||
meta.mips = numMips;
|
||||
|
||||
wgpu::BufferDescriptor metaBufferDesc{};
|
||||
metaBufferDesc.size = sizeof(DownsamplePassMeta);
|
||||
metaBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
|
||||
wgpu::Buffer metaBuffer = m_device.CreateBuffer(&metaBufferDesc);
|
||||
m_device.GetQueue().WriteBuffer(metaBuffer, 0, &meta, sizeof(meta));
|
||||
|
||||
wgpu::BindGroupEntry metaEntry{};
|
||||
metaEntry.binding = 0;
|
||||
metaEntry.buffer = metaBuffer;
|
||||
|
||||
wgpu::BindGroupDescriptor internalBindGroupDesc{};
|
||||
internalBindGroupDesc.layout = m_internalResourcesBindGroupLayout;
|
||||
internalBindGroupDesc.entryCount = 1;
|
||||
internalBindGroupDesc.entries = &metaEntry;
|
||||
wgpu::BindGroup internalBindGroup = m_device.CreateBindGroup(&internalBindGroupDesc);
|
||||
|
||||
// --- Dispatch ---
|
||||
wgpu::ComputePassEncoder pass = commandEncoder.BeginComputePass();
|
||||
pass.SetPipeline(spdPipeline.pipeline);
|
||||
pass.SetBindGroup(0, mipsBindGroup);
|
||||
pass.SetBindGroup(1, internalBindGroup);
|
||||
pass.DispatchWorkgroups(numWorkGroupsX, numWorkGroupsY, arrayLayerCount);
|
||||
pass.End();
|
||||
}
|
||||
|
||||
// Main shader generation logic
|
||||
|
||||
// Helper function to check if a string is in a vector of strings
|
||||
bool includes(const std::vector<std::string>& vec, const std::string& str) {
|
||||
for (const auto& s : vec) {
|
||||
if (s == str) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string MakeShaderCode(wgpu::TextureFormat outputFormat,
|
||||
const std::string& filterOp,
|
||||
unsigned int numMips, // Assuming a default value for numMips
|
||||
SPDScalarType scalarType) { // Default scalarType
|
||||
std::stringstream ss;
|
||||
|
||||
std::string texelType;
|
||||
if (scalarType == SPDScalarType::I32) {
|
||||
texelType = "i32";
|
||||
} else if (scalarType == SPDScalarType::U32) {
|
||||
texelType = "u32";
|
||||
} else {
|
||||
texelType = "f32";
|
||||
}
|
||||
|
||||
bool useF16 = (scalarType == SPDScalarType::F16);
|
||||
|
||||
std::string filterCode = filterOp;
|
||||
if (filterOp == SPD_FILTER_AVERAGE && !includes({"f32", "f16"}, texelType)) {
|
||||
// Replace "* 0.25" with "/ 4"
|
||||
size_t pos = filterCode.find("* 0.25");
|
||||
if (pos != std::string::npos) {
|
||||
filterCode.replace(pos, std::string("* 0.25").length(), "/ 4");
|
||||
}
|
||||
}
|
||||
|
||||
// Generate mipsBindings
|
||||
std::string mipsBindings;
|
||||
for (unsigned int i = 0; i < numMips; ++i) {
|
||||
mipsBindings += "@group(0) @binding(" + std::to_string(i + 1) + ") var dst_mip_" + std::to_string(i + 1) + ": texture_storage_2d_array<" + to_string(outputFormat) + ", write>;\n";
|
||||
}
|
||||
|
||||
// Generate mipsAccessorBody
|
||||
std::string mipsAccessorBody;
|
||||
for (unsigned int i = 0; i < numMips; ++i) {
|
||||
if (i == 5 && numMips > 6) {
|
||||
mipsAccessorBody += " else if mip == 6 {\n";
|
||||
mipsAccessorBody += " textureStore(dst_mip_6, uv, slice, " + (useF16 ? "vec4<" + texelType + ">(value)" : "value") + ");\n";
|
||||
mipsAccessorBody += " mip_dst_6_buffer[slice][uv.y][uv.x] = value;\n";
|
||||
mipsAccessorBody += " }";
|
||||
} else {
|
||||
if (i != 0) {
|
||||
mipsAccessorBody += " else ";
|
||||
}
|
||||
mipsAccessorBody += "if mip == " + std::to_string(i + 1) + " {\n";
|
||||
mipsAccessorBody += " textureStore(dst_mip_" + std::to_string(i + 1) + ", uv, slice, " + (useF16 ? "vec4<" + texelType + ">(value)" : "value") + ");\n";
|
||||
mipsAccessorBody += " }";
|
||||
}
|
||||
}
|
||||
|
||||
std::string mipsAccessor = "fn store_dst_mip(value: vec4<SPDScalar>, uv: vec2<u32>, slice: u32, mip: u32) {\n" + mipsAccessorBody + "\n}";
|
||||
std::string midMipAccessor = "return mip_dst_6_buffer[slice][uv.y][uv.x];";
|
||||
|
||||
// Start building the final shader code string
|
||||
ss << R"(
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2023 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the “Software”), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
|
||||
// Definitions --------------------------------------------------------------------------------------------------------
|
||||
|
||||
)";
|
||||
if (useF16) {
|
||||
ss << "enable f16;\n";
|
||||
}
|
||||
ss << "alias SPDScalar = " << texelType << ";\n\n"; // Using texelType here, assuming SPDScalar maps to it.
|
||||
|
||||
ss << R"(
|
||||
// Helpers ------------------------------------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* A helper function performing a remap 64x1 to 8x8 remapping which is necessary for 2D wave reductions.
|
||||
* * The 64-wide lane indices to 8x8 remapping is performed as follows:
|
||||
* 00 01 08 09 10 11 18 19
|
||||
* 02 03 0a 0b 12 13 1a 1b
|
||||
* 04 05 0c 0d 14 15 1c 1d
|
||||
* 06 07 0e 0f 16 17 1e 1f
|
||||
* 20 21 28 29 30 31 38 39
|
||||
* 22 23 2a 2b 32 33 3a 3b
|
||||
* 24 25 2c 2d 34 35 3c 3d
|
||||
* 26 27 2e 2f 36 37 3e 3f
|
||||
* * @param a: The input 1D coordinate to remap.
|
||||
*
|
||||
* @returns The remapped 2D coordinates.
|
||||
*/
|
||||
fn remap_for_wave_reduction(a: u32) -> vec2<u32> {
|
||||
return vec2<u32>(
|
||||
insertBits(extractBits(a, 2u, 3u), a, 0u, 1u),
|
||||
insertBits(extractBits(a, 3u, 3u), extractBits(a, 1u, 2u), 0u, 2u)
|
||||
);
|
||||
}
|
||||
|
||||
fn map_to_xy(local_invocation_index: u32) -> vec2<u32> {
|
||||
let sub_xy: vec2<u32> = remap_for_wave_reduction(local_invocation_index % 64);
|
||||
return vec2<u32>(
|
||||
sub_xy.x + 8 * ((local_invocation_index >> 6) % 2),
|
||||
sub_xy.y + 8 * ((local_invocation_index >> 7))
|
||||
);
|
||||
}
|
||||
|
||||
/*
|
||||
* Compute a linear value from a SRGB value.
|
||||
* * @param value: The value to convert to linear from SRGB.
|
||||
* * @returns A value in SRGB space.
|
||||
*/
|
||||
/*
|
||||
fn srgb_to_linear(value: SPDScalar) -> SPDScalar {
|
||||
let j = vec3<SPDScalar>(0.0031308 * 12.92, 12.92, 1.0 / 2.4);
|
||||
let k = vec2<SPDScalar>(1.055, -0.055);
|
||||
return clamp(j.x, value * j.y, pow(value, j.z) * k.x + k.y);
|
||||
}
|
||||
*/
|
||||
|
||||
// Resources & Accessors -----------------------------------------------------------------------------------------------
|
||||
struct DownsamplePassMeta {
|
||||
work_group_offset: vec2<u32>,
|
||||
num_work_groups: u32,
|
||||
mips: u32,
|
||||
}
|
||||
|
||||
// In the original version dst_mip_i is an image2Darray [SPD_MAX_MIP_LEVELS+1], i.e., 12+1, but WGSL doesn't support arrays of textures yet
|
||||
// Also these are read_write because for mips 7-13, the workgroup reads from mip level 6 - since most formats don't support read_write access in WGSL yet, we use a single read_write buffer in such cases instead
|
||||
@group(0) @binding(0) var src_mip_0: texture_2d_array<)" << texelType << R"(>;
|
||||
)" << mipsBindings << R"(
|
||||
|
||||
@group(1) @binding(0) var<uniform> downsample_pass_meta : DownsamplePassMeta;
|
||||
@group(1) @binding(1) var<storage, read_write> spd_global_counter: array<atomic<u32>>;
|
||||
@group(1) @binding(2) var<storage, read_write> mip_dst_6_buffer: array<array<array<vec4<f32>, 64>, 64>>;
|
||||
|
||||
fn get_mips() -> u32 {
|
||||
return downsample_pass_meta.mips;
|
||||
}
|
||||
|
||||
fn get_num_work_groups() -> u32 {
|
||||
return downsample_pass_meta.num_work_groups;
|
||||
}
|
||||
|
||||
fn get_work_group_offset() -> vec2<u32> {
|
||||
return downsample_pass_meta.work_group_offset;
|
||||
}
|
||||
|
||||
fn load_src_image(uv: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
|
||||
return vec4<SPDScalar>(textureLoad(src_mip_0, uv, slice, 0));
|
||||
}
|
||||
|
||||
fn load_mid_mip_image(uv: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
|
||||
)";
|
||||
if (numMips > 6) {
|
||||
ss << midMipAccessor;
|
||||
} else {
|
||||
ss << "return vec4<SPDScalar>();";
|
||||
}
|
||||
ss << R"(
|
||||
}
|
||||
|
||||
)" << mipsAccessor << R"(
|
||||
|
||||
// Workgroup -----------------------------------------------------------------------------------------------------------
|
||||
|
||||
var<workgroup> spd_intermediate: array<array<vec4<SPDScalar>, 16>, 16>;
|
||||
var<workgroup> spd_counter: atomic<u32>;
|
||||
|
||||
fn spd_increase_atomic_counter(slice: u32) {
|
||||
atomicStore(&spd_counter, atomicAdd(&spd_global_counter[slice], 1));
|
||||
}
|
||||
|
||||
fn spd_get_atomic_counter() -> u32 {
|
||||
return atomicLoad(&spd_counter);
|
||||
}
|
||||
|
||||
fn spd_reset_atomic_counter(slice: u32) {
|
||||
atomicStore(&spd_global_counter[slice], 0);
|
||||
}
|
||||
|
||||
// Cotnrol flow --------------------------------------------------------------------------------------------------------
|
||||
|
||||
fn spd_barrier() {
|
||||
// in glsl this does: groupMemoryBarrier(); barrier();
|
||||
workgroupBarrier();
|
||||
}
|
||||
|
||||
// Only last active workgroup should proceed
|
||||
fn spd_exit_workgroup(num_work_groups: u32, local_invocation_index: u32, slice: u32) -> bool {
|
||||
// global atomic counter
|
||||
if (local_invocation_index == 0) {
|
||||
spd_increase_atomic_counter(slice);
|
||||
}
|
||||
spd_barrier();
|
||||
return spd_get_atomic_counter() != (num_work_groups - 1);
|
||||
}
|
||||
|
||||
// Pixel access --------------------------------------------------------------------------------------------------------
|
||||
|
||||
)" << filterCode << R"(
|
||||
|
||||
fn spd_store(pix: vec2<u32>, out_value: vec4<SPDScalar>, mip: u32, slice: u32) {
|
||||
store_dst_mip(out_value, pix, slice, mip + 1);
|
||||
}
|
||||
|
||||
fn spd_load_intermediate(x: u32, y: u32) -> vec4<SPDScalar> {
|
||||
return spd_intermediate[x][y];
|
||||
}
|
||||
|
||||
fn spd_store_intermediate(x: u32, y: u32, value: vec4<SPDScalar>) {
|
||||
spd_intermediate[x][y] = value;
|
||||
}
|
||||
|
||||
fn spd_reduce_intermediate(i0: vec2<u32>, i1: vec2<u32>, i2: vec2<u32>, i3: vec2<u32>) -> vec4<SPDScalar> {
|
||||
let v0 = spd_load_intermediate(i0.x, i0.y);
|
||||
let v1 = spd_load_intermediate(i1.x, i1.y);
|
||||
let v2 = spd_load_intermediate(i2.x, i2.y);
|
||||
let v3 = spd_load_intermediate(i3.x, i3.y);
|
||||
return spd_reduce_4(v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
fn spd_reduce_load_4(base: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
|
||||
let v0 = load_src_image(base + vec2<u32>(0, 0), slice);
|
||||
let v1 = load_src_image(base + vec2<u32>(0, 1), slice);
|
||||
let v2 = load_src_image(base + vec2<u32>(1, 0), slice);
|
||||
let v3 = load_src_image(base + vec2<u32>(1, 1), slice);
|
||||
return spd_reduce_4(v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
fn spd_reduce_load_mid_mip_4(base: vec2<u32>, slice: u32) -> vec4<SPDScalar> {
|
||||
let v0 = load_mid_mip_image(base + vec2<u32>(0, 0), slice);
|
||||
let v1 = load_mid_mip_image(base + vec2<u32>(0, 1), slice);
|
||||
let v2 = load_mid_mip_image(base + vec2<u32>(1, 0), slice);
|
||||
let v3 = load_mid_mip_image(base + vec2<u32>(1, 1), slice);
|
||||
return spd_reduce_4(v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
// Main logic ---------------------------------------------------------------------------------------------------------
|
||||
|
||||
fn spd_downsample_mips_0_1(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
|
||||
var v: array<vec4<SPDScalar>, 4>;
|
||||
|
||||
let workgroup64 = workgroup_id.xy * 64;
|
||||
let workgroup32 = workgroup_id.xy * 32;
|
||||
let workgroup16 = workgroup_id.xy * 16;
|
||||
|
||||
var tex = workgroup64 + vec2<u32>(x * 2, y * 2);
|
||||
var pix = workgroup32 + vec2<u32>(x, y);
|
||||
v[0] = spd_reduce_load_4(tex, slice);
|
||||
spd_store(pix, v[0], 0, slice);
|
||||
|
||||
tex = workgroup64 + vec2<u32>(x * 2 + 32, y * 2);
|
||||
pix = workgroup32 + vec2<u32>(x + 16, y);
|
||||
v[1] = spd_reduce_load_4(tex, slice);
|
||||
spd_store(pix, v[1], 0, slice);
|
||||
|
||||
tex = workgroup64 + vec2<u32>(x * 2, y * 2 + 32);
|
||||
pix = workgroup32 + vec2<u32>(x, y + 16);
|
||||
v[2] = spd_reduce_load_4(tex, slice);
|
||||
spd_store(pix, v[2], 0, slice);
|
||||
|
||||
tex = workgroup64 + vec2<u32>(x * 2 + 32, y * 2 + 32);
|
||||
pix = workgroup32 + vec2<u32>(x + 16, y + 16);
|
||||
v[3] = spd_reduce_load_4(tex, slice);
|
||||
spd_store(pix, v[3], 0, slice);
|
||||
|
||||
if mip <= 1 {
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0u; i < 4u; i++) {
|
||||
spd_store_intermediate(x, y, v[i]);
|
||||
spd_barrier();
|
||||
if local_invocation_index < 64 {
|
||||
v[i] = spd_reduce_intermediate(
|
||||
vec2<u32>(x * 2 + 0, y * 2 + 0),
|
||||
vec2<u32>(x * 2 + 1, y * 2 + 0),
|
||||
vec2<u32>(x * 2 + 0, y * 2 + 1),
|
||||
vec2<u32>(x * 2 + 1, y * 2 + 1)
|
||||
);
|
||||
spd_store(workgroup16 + vec2<u32>(x + (i % 2) * 8, y + (i / 2) * 8), v[i], 1, slice);
|
||||
}
|
||||
spd_barrier();
|
||||
}
|
||||
|
||||
if local_invocation_index < 64 {
|
||||
spd_store_intermediate(x + 0, y + 0, v[0]);
|
||||
spd_store_intermediate(x + 8, y + 0, v[1]);
|
||||
spd_store_intermediate(x + 0, y + 8, v[2]);
|
||||
spd_store_intermediate(x + 8, y + 8, v[3]);
|
||||
}
|
||||
}
|
||||
|
||||
fn spd_downsample_mip_2(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
|
||||
if local_invocation_index < 64u {
|
||||
let v = spd_reduce_intermediate(
|
||||
vec2<u32>(x * 2 + 0, y * 2 + 0),
|
||||
vec2<u32>(x * 2 + 1, y * 2 + 0),
|
||||
vec2<u32>(x * 2 + 0, y * 2 + 1),
|
||||
vec2<u32>(x * 2 + 1, y * 2 + 1)
|
||||
);
|
||||
spd_store(workgroup_id.xy * 8 + vec2<u32>(x, y), v, mip, slice);
|
||||
// store to LDS, try to reduce bank conflicts
|
||||
// x 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0
|
||||
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
// 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0 x
|
||||
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
// x 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0
|
||||
// ...
|
||||
// x 0 x 0 x 0 x 0 x 0 x 0 x 0 x 0
|
||||
spd_store_intermediate(x * 2 + y % 2, y * 2, v);
|
||||
}
|
||||
}
|
||||
|
||||
fn spd_downsample_mip_3(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
|
||||
if local_invocation_index < 16u {
|
||||
// x 0 x 0
|
||||
// 0 0 0 0
|
||||
// 0 x 0 x
|
||||
// 0 0 0 0
|
||||
let v = spd_reduce_intermediate(
|
||||
vec2<u32>(x * 4 + 0 + 0, y * 4 + 0),
|
||||
vec2<u32>(x * 4 + 2 + 0, y * 4 + 0),
|
||||
vec2<u32>(x * 4 + 0 + 1, y * 4 + 2),
|
||||
vec2<u32>(x * 4 + 2 + 1, y * 4 + 2)
|
||||
);
|
||||
spd_store(workgroup_id.xy * 4 + vec2<u32>(x, y), v, mip, slice);
|
||||
// store to LDS
|
||||
// x 0 0 0 x 0 0 0 x 0 0 0 x 0 0 0
|
||||
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
// 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
// 0 x 0 0 0 x 0 0 0 x 0 0 0 x 0 0
|
||||
// ...
|
||||
// 0 0 x 0 0 0 x 0 0 0 x 0 0 0 x 0
|
||||
// ...
|
||||
// 0 0 0 x 0 0 0 x 0 0 0 x 0 0 0 x
|
||||
// ...
|
||||
spd_store_intermediate(x * 4 + y, y * 4, v);
|
||||
}
|
||||
}
|
||||
|
||||
fn spd_downsample_mip_4(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
|
||||
if local_invocation_index < 4u {
|
||||
// x 0 0 0 x 0 0 0
|
||||
// ...
|
||||
// 0 x 0 0 0 x 0 0
|
||||
let v = spd_reduce_intermediate(
|
||||
vec2<u32>(x * 8 + 0 + 0 + y * 2, y * 8 + 0),
|
||||
vec2<u32>(x * 8 + 4 + 0 + y * 2, y * 8 + 0),
|
||||
vec2<u32>(x * 8 + 0 + 1 + y * 2, y * 8 + 4),
|
||||
vec2<u32>(x * 8 + 4 + 1 + y * 2, y * 8 + 4)
|
||||
);
|
||||
spd_store(workgroup_id.xy * 2 + vec2<u32>(x, y), v, mip, slice);
|
||||
// store to LDS
|
||||
// x x x x 0 ...
|
||||
// 0 ...
|
||||
spd_store_intermediate(x + y * 2, 0, v);
|
||||
}
|
||||
}
|
||||
|
||||
fn spd_downsample_mip_5(workgroup_id: vec2<u32>, local_invocation_index: u32, mip: u32, slice: u32) {
|
||||
if local_invocation_index < 1u {
|
||||
// x x x x 0 ...
|
||||
// 0 ...
|
||||
let v = spd_reduce_intermediate(vec2<u32>(0, 0), vec2<u32>(1, 0), vec2<u32>(2, 0), vec2<u32>(3, 0));
|
||||
spd_store(workgroup_id.xy, v, mip, slice);
|
||||
}
|
||||
}
|
||||
|
||||
fn spd_downsample_next_four(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, base_mip: u32, mips: u32, slice: u32) {
|
||||
if mips <= base_mip {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
spd_downsample_mip_2(x, y, workgroup_id, local_invocation_index, base_mip, slice);
|
||||
|
||||
if mips <= base_mip + 1 {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
spd_downsample_mip_3(x, y, workgroup_id, local_invocation_index, base_mip + 1, slice);
|
||||
|
||||
if mips <= base_mip + 2 {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
spd_downsample_mip_4(x, y, workgroup_id, local_invocation_index, base_mip + 2, slice);
|
||||
|
||||
if mips <= base_mip + 3 {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
spd_downsample_mip_5(workgroup_id, local_invocation_index, base_mip + 3, slice);
|
||||
}
|
||||
|
||||
fn spd_downsample_last_four(x: u32, y: u32, workgroup_id: vec2<u32>, local_invocation_index: u32, base_mip: u32, mips: u32, slice: u32, exit: bool) {
|
||||
if mips <= base_mip {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
if !exit {
|
||||
spd_downsample_mip_2(x, y, workgroup_id, local_invocation_index, base_mip, slice);
|
||||
}
|
||||
|
||||
if mips <= base_mip + 1 {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
if !exit {
|
||||
spd_downsample_mip_3(x, y, workgroup_id, local_invocation_index, base_mip + 1, slice);
|
||||
}
|
||||
|
||||
if mips <= base_mip + 2 {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
if !exit {
|
||||
spd_downsample_mip_4(x, y, workgroup_id, local_invocation_index, base_mip + 2, slice);
|
||||
}
|
||||
|
||||
if mips <= base_mip + 3 {
|
||||
return;
|
||||
}
|
||||
spd_barrier();
|
||||
if !exit {
|
||||
spd_downsample_mip_5(workgroup_id, local_invocation_index, base_mip + 3, slice);
|
||||
}
|
||||
}
|
||||
|
||||
fn spd_downsample_mips_6_7(x: u32, y: u32, mips: u32, slice: u32) {
|
||||
var tex = vec2<u32>(x * 4 + 0, y * 4 + 0);
|
||||
var pix = vec2<u32>(x * 2 + 0, y * 2 + 0);
|
||||
let v0 = spd_reduce_load_mid_mip_4(tex, slice);
|
||||
spd_store(pix, v0, 6, slice);
|
||||
|
||||
tex = vec2<u32>(x * 4 + 2, y * 4 + 0);
|
||||
pix = vec2<u32>(x * 2 + 1, y * 2 + 0);
|
||||
let v1 = spd_reduce_load_mid_mip_4(tex, slice);
|
||||
spd_store(pix, v1, 6, slice);
|
||||
|
||||
tex = vec2<u32>(x * 4 + 0, y * 4 + 2);
|
||||
pix = vec2<u32>(x * 2 + 0, y * 2 + 1);
|
||||
let v2 = spd_reduce_load_mid_mip_4(tex, slice);
|
||||
spd_store(pix, v2, 6, slice);
|
||||
|
||||
tex = vec2<u32>(x * 4 + 2, y * 4 + 2);
|
||||
pix = vec2<u32>(x * 2 + 1, y * 2 + 1);
|
||||
let v3 = spd_reduce_load_mid_mip_4(tex, slice);
|
||||
spd_store(pix, v3, 6, slice);
|
||||
|
||||
if mips <= 7 {
|
||||
return;
|
||||
}
|
||||
// no barrier needed, working on values only from the same thread
|
||||
|
||||
let v = spd_reduce_4(v0, v1, v2, v3);
|
||||
spd_store(vec2<u32>(x, y), v, 7, slice);
|
||||
spd_store_intermediate(x, y, v);
|
||||
}
|
||||
|
||||
fn spd_downsample_last_6(x: u32, y: u32, local_invocation_index: u32, mips: u32, num_work_groups: u32, slice: u32) {
|
||||
if mips <= 6 {
|
||||
return;
|
||||
}
|
||||
|
||||
// increase the global atomic counter for the given slice and check if it's the last remaining thread group:
|
||||
// terminate if not, continue if yes.
|
||||
let exit = spd_exit_workgroup(num_work_groups, local_invocation_index, slice);
|
||||
|
||||
// can't exit directly because subsequent barrier calls break uniform control flow...
|
||||
if !exit {
|
||||
// reset the global atomic counter back to 0 for the next spd dispatch
|
||||
spd_reset_atomic_counter(slice);
|
||||
|
||||
// After mip 5 there is only a single workgroup left that downsamples the remaining up to 64x64 texels.
|
||||
// compute MIP level 6 and 7
|
||||
spd_downsample_mips_6_7(x, y, mips, slice);
|
||||
}
|
||||
|
||||
// compute MIP level 8, 9, 10, 11
|
||||
spd_downsample_last_four(x, y, vec2<u32>(0, 0), local_invocation_index, 8, mips, slice, exit);
|
||||
}
|
||||
|
||||
/// Downsamples a 64x64 tile based on the work group id.
|
||||
/// If after downsampling it's the last active thread group, computes the remaining MIP levels.
|
||||
///
|
||||
/// @param [in] workGroupID index of the work group / thread group
|
||||
/// @param [in] localInvocationIndex index of the thread within the thread group in 1D
|
||||
/// @param [in] mips the number of total MIP levels to compute for the input texture
|
||||
/// @param [in] numWorkGroups the total number of dispatched work groups / thread groups for this slice
|
||||
/// @param [in] slice the slice of the input texture
|
||||
fn spd_downsample(workgroup_id: vec2<u32>, local_invocation_index: u32, mips: u32, num_work_groups: u32, slice: u32) {
|
||||
let xy = map_to_xy(local_invocation_index);
|
||||
spd_downsample_mips_0_1(xy.x, xy.y, workgroup_id, local_invocation_index, mips, slice);
|
||||
spd_downsample_next_four(xy.x, xy.y, workgroup_id, local_invocation_index, 2, mips, slice);
|
||||
)";
|
||||
if (numMips > 6) {
|
||||
ss << " spd_downsample_last_6(xy.x, xy.y, local_invocation_index, mips, num_work_groups, slice);\n";
|
||||
}
|
||||
ss << R"(}
|
||||
|
||||
// Entry points -------------------------------------------------------------------------------------------------------
|
||||
|
||||
@compute
|
||||
@workgroup_size(256, 1, 1)
|
||||
fn downsample(@builtin(local_invocation_index) local_invocation_index: u32, @builtin(workgroup_id) workgroup_id: vec3<u32>) {
|
||||
spd_downsample(
|
||||
workgroup_id.xy + get_work_group_offset(),
|
||||
local_invocation_index,
|
||||
get_mips(),
|
||||
get_num_work_groups(),
|
||||
workgroup_id.z
|
||||
);
|
||||
}
|
||||
)";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
} // namespace spd
|
||||
@@ -0,0 +1,83 @@
|
||||
#pragma once
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <optional>
|
||||
// C++ port of https://github.com/JolifantoBambla/webgpu-spd for early experiments- do not merge like this
|
||||
namespace spd {
|
||||
|
||||
// Enum for selecting the downsampling filter.
|
||||
enum class SPDFilter {
|
||||
Average,
|
||||
Min,
|
||||
Max,
|
||||
MinMax
|
||||
};
|
||||
|
||||
// Enum for shader scalar types.
|
||||
enum class SPDScalarType {
|
||||
F32,
|
||||
F16,
|
||||
I32,
|
||||
U32
|
||||
};
|
||||
|
||||
// Configuration for a single mipmap generation pass.
|
||||
struct SPDPassConfig {
|
||||
SPDFilter filter = SPDFilter::Average;
|
||||
wgpu::Texture targetTexture = nullptr;
|
||||
uint32_t numMips = 0;
|
||||
bool halfPrecision = false;
|
||||
uint32_t sourceMipLevel = 0;
|
||||
};
|
||||
|
||||
// Holds a pipeline and its corresponding bind group layout.
|
||||
struct SPDPipeline {
|
||||
wgpu::BindGroupLayout mipsBindGroupLayout = nullptr;
|
||||
wgpu::ComputePipeline pipeline = nullptr;
|
||||
};
|
||||
|
||||
// Manages pipeline creation, caching, and execution for mipmap generation.
|
||||
class MipmapGenerator {
|
||||
public:
|
||||
MipmapGenerator(const wgpu::Device& device);
|
||||
|
||||
// Pre-creates pipelines for specified formats and filters.
|
||||
void PreparePipelines(wgpu::TextureFormat format, SPDFilter filter, bool halfPrecision = false);
|
||||
|
||||
// Generates a compute pass for creating mipmaps.
|
||||
void Generate(
|
||||
wgpu::CommandEncoder& commandEncoder,
|
||||
wgpu::Texture srcTexture,
|
||||
const SPDPassConfig& config
|
||||
);
|
||||
|
||||
private:
|
||||
wgpu::Device m_device;
|
||||
wgpu::BindGroupLayout m_internalResourcesBindGroupLayout;
|
||||
|
||||
// Cached pipelines: Map<TextureFormat, Map<SPDScalarType, Map<Filter, Map<NumMips, Pipeline>>>>
|
||||
std::unordered_map<wgpu::TextureFormat,
|
||||
std::unordered_map<SPDScalarType,
|
||||
std::unordered_map<SPDFilter,
|
||||
std::unordered_map<uint32_t, SPDPipeline>>>> m_pipelines;
|
||||
|
||||
// Helper methods
|
||||
SPDPipeline& GetOrCreatePipeline(wgpu::TextureFormat format, SPDFilter filter, uint32_t numMips, SPDScalarType scalarType);
|
||||
SPDScalarType SanitizeScalarType(wgpu::TextureFormat format, bool halfPrecision);
|
||||
std::string GetFilterCode(SPDFilter filter);
|
||||
};
|
||||
// Assuming SPD_FILTER_AVERAGE is a string constant
|
||||
const std::string SPD_FILTER_AVERAGE = "value * 0.25"; // Original filter operation
|
||||
|
||||
// Generates the WGSL shader code dynamically.
|
||||
std::string MakeShaderCode(
|
||||
wgpu::TextureFormat outputFormat,
|
||||
const std::string& filterOp = SPD_FILTER_AVERAGE,
|
||||
uint32_t numMips = 0,
|
||||
SPDScalarType scalarType = SPDScalarType::F32
|
||||
);
|
||||
|
||||
} // namespace spd
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUBufferBase.h"
|
||||
|
||||
#include "WebGPUConstants.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/BufferDescriptor.h>
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
[[nodiscard]] wgpu::Buffer createBuffer(wgpu::Device const& device, const wgpu::BufferUsage usage,
|
||||
uint32_t size, const char* const label) {
|
||||
// Write size must be divisible by WEBGPU_BUFFER_SIZE_MODULUS (e.g. 4).
|
||||
// If the whole buffer is written to as is common, so must the buffer size.
|
||||
size += (WEBGPU_BUFFER_SIZE_MODULUS - (size % WEBGPU_BUFFER_SIZE_MODULUS)) %
|
||||
WEBGPU_BUFFER_SIZE_MODULUS;
|
||||
wgpu::BufferDescriptor descriptor{
|
||||
.label = label,
|
||||
.usage = usage,
|
||||
.size = size,
|
||||
.mappedAtCreation = false };
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(buffer) << "Failed to create buffer for " << label;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPUBufferBase::WebGPUBufferBase(wgpu::Device const& device, const wgpu::BufferUsage usage,
|
||||
const uint32_t size, char const* const label)
|
||||
: mBuffer{ createBuffer(device, usage, size, label) } {}
|
||||
|
||||
void WebGPUBufferBase::updateGPUBuffer(BufferDescriptor const& bufferDescriptor,
|
||||
const uint32_t byteOffset, wgpu::Queue const& queue) {
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.buffer)
|
||||
<< "updateGPUBuffer called with a null buffer";
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.size + byteOffset <= mBuffer.GetSize())
|
||||
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
|
||||
<< mBuffer.GetSize() << " at offset " << byteOffset;
|
||||
FILAMENT_CHECK_PRECONDITION(byteOffset % WEBGPU_BUFFER_SIZE_MODULUS == 0)
|
||||
<< "Byte offset must be a multiple of " << WEBGPU_BUFFER_SIZE_MODULUS << " but is "
|
||||
<< byteOffset;
|
||||
|
||||
// TODO: All buffer objects are created with CopyDst usage.
|
||||
// This may have some performance implications. That should be investigated later.
|
||||
assert_invariant(mBuffer.GetUsage() & wgpu::BufferUsage::CopyDst);
|
||||
|
||||
const size_t remainder = bufferDescriptor.size % WEBGPU_BUFFER_SIZE_MODULUS;
|
||||
|
||||
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
|
||||
// buffer on return from the WriteBuffer.
|
||||
const size_t legalSize = bufferDescriptor.size - remainder;
|
||||
queue.WriteBuffer(mBuffer, byteOffset, bufferDescriptor.buffer, legalSize);
|
||||
if (remainder != 0) {
|
||||
const uint8_t* remainderStart =
|
||||
static_cast<const uint8_t*>(bufferDescriptor.buffer) + legalSize;
|
||||
memcpy(mRemainderChunk.data(), remainderStart, remainder);
|
||||
// Pad the remainder with zeros to ensure deterministic behavior, though GPU shouldn't
|
||||
// access this
|
||||
std::memset(mRemainderChunk.data() + remainder, 0, WEBGPU_BUFFER_SIZE_MODULUS - remainder);
|
||||
|
||||
queue.WriteBuffer(mBuffer, byteOffset + legalSize, &mRemainderChunk,
|
||||
WEBGPU_BUFFER_SIZE_MODULUS);
|
||||
}
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUBUFFERBASE_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUBUFFERBASE_H
|
||||
|
||||
#include "WebGPUConstants.h"
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class BufferDescriptor;
|
||||
|
||||
class WebGPUBufferBase /* intended to be extended */ {
|
||||
public:
|
||||
void updateGPUBuffer(BufferDescriptor const&, uint32_t byteOffset, wgpu::Queue const&);
|
||||
|
||||
[[nodiscard]] wgpu::Buffer const& getBuffer() const { return mBuffer; }
|
||||
|
||||
protected:
|
||||
WebGPUBufferBase(wgpu::Device const&, wgpu::BufferUsage, uint32_t size, char const* label);
|
||||
|
||||
private:
|
||||
const wgpu::Buffer mBuffer;
|
||||
// WEBGPU_BUFFER_SIZE_MODULUS (e.g. 4) bytes to hold any extra chunk we need.
|
||||
std::array<uint8_t, WEBGPU_BUFFER_SIZE_MODULUS> mRemainderChunk{};
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUBUFFERBASE_H
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUBufferObject.h"
|
||||
|
||||
#include "WebGPUBufferBase.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
[[nodiscard]] constexpr wgpu::BufferUsage getBufferObjectUsage(
|
||||
const BufferObjectBinding bindingType) noexcept {
|
||||
switch (bindingType) {
|
||||
case BufferObjectBinding::VERTEX: return wgpu::BufferUsage::Vertex;
|
||||
case BufferObjectBinding::UNIFORM: return wgpu::BufferUsage::Uniform;
|
||||
case BufferObjectBinding::SHADER_STORAGE: return wgpu::BufferUsage::Storage;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPUBufferObject::WebGPUBufferObject(wgpu::Device const& device,
|
||||
const BufferObjectBinding bindingType, const uint32_t byteCount)
|
||||
: HwBufferObject{ byteCount },
|
||||
WebGPUBufferBase{ device, wgpu::BufferUsage::CopyDst | getBufferObjectUsage(bindingType),
|
||||
byteCount, "buffer_object" } {}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUBUFFEROBJECT_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUBUFFEROBJECT_H
|
||||
|
||||
#include "WebGPUBufferBase.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace wgpu {
|
||||
class Device;
|
||||
}
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
enum class BufferObjectBinding : uint8_t;
|
||||
|
||||
class WebGPUBufferObject final : public HwBufferObject, public WebGPUBufferBase {
|
||||
public:
|
||||
WebGPUBufferObject(wgpu::Device const&, BufferObjectBinding, uint32_t byteCount);
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUBUFFEROBJECT_H
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
constexpr size_t WEBGPU_BUFFER_SIZE_MODULUS = 4;
|
||||
|
||||
// FWGPU is short for Filament WebGPU
|
||||
|
||||
// turn on runtime validation, namely for debugging, that would normally not run (for release)
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUDescriptorSet.h"
|
||||
|
||||
#include "WebGPUDescriptorSetLayout.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr uint8_t INVALID_INDEX = MAX_DESCRIPTOR_COUNT + 1;
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPUDescriptorSet::WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries)
|
||||
: mLayout{ layout },
|
||||
mEntriesWithDynamicOffsetsCount{ static_cast<size_t>(std::count_if(bindGroupEntries.begin(),
|
||||
bindGroupEntries.end(), [](auto const& entry) { return entry.hasDynamicOffset; })) } {
|
||||
|
||||
mEntries.resize(bindGroupEntries.size());
|
||||
for (size_t i = 0; i < bindGroupEntries.size(); ++i) {
|
||||
mEntries[i].binding = bindGroupEntries[i].binding;
|
||||
}
|
||||
// Establish the size of entries based on the layout. This should be reliable and efficient.
|
||||
assert_invariant(INVALID_INDEX > mEntryIndexByBinding.size());
|
||||
for (size_t i = 0; i < mEntryIndexByBinding.size(); i++) {
|
||||
mEntryIndexByBinding[i] = INVALID_INDEX;
|
||||
}
|
||||
for (size_t index = 0; index < mEntries.size(); index++) {
|
||||
wgpu::BindGroupEntry const& entry = mEntries[index];
|
||||
assert_invariant(entry.binding < mEntryIndexByBinding.size());
|
||||
mEntryIndexByBinding[entry.binding] = static_cast<uint8_t>(index);
|
||||
}
|
||||
}
|
||||
|
||||
void WebGPUDescriptorSet::addEntry(const unsigned int index, wgpu::BindGroupEntry&& entry) {
|
||||
if (mBindGroup) {
|
||||
// We will keep getting hits from future updates, but shouldn't do anything
|
||||
// Filament guarantees this won't change after things have locked.
|
||||
return;
|
||||
}
|
||||
// TODO: Putting some level of trust that Filament is not going to reuse indexes or go past the
|
||||
// layout index for efficiency. Add guards if wrong.
|
||||
FILAMENT_CHECK_POSTCONDITION(index < mEntryIndexByBinding.size())
|
||||
<< "impossible/invalid index for a descriptor/binding (our of range or >= "
|
||||
"MAX_DESCRIPTOR_COUNT) "
|
||||
<< index;
|
||||
uint8_t entryIndex = mEntryIndexByBinding[index];
|
||||
FILAMENT_CHECK_POSTCONDITION(entryIndex != INVALID_INDEX && entryIndex < mEntries.size())
|
||||
<< "Invalid binding " << index;
|
||||
entry.binding = index;
|
||||
mEntries[entryIndex] = std::move(entry);
|
||||
}
|
||||
|
||||
wgpu::BindGroup WebGPUDescriptorSet::lockAndReturn(wgpu::Device const& device) {
|
||||
if (mBindGroup) {
|
||||
return mBindGroup;
|
||||
}
|
||||
// TODO label? Should we just copy layout label?
|
||||
const wgpu::BindGroupDescriptor descriptor{
|
||||
.layout = mLayout,
|
||||
.entryCount = mEntries.size(),
|
||||
.entries = mEntries.data()
|
||||
};
|
||||
mBindGroup = device.CreateBindGroup(&descriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(mBindGroup) << "Failed to create bind group?";
|
||||
// once we have created the bind group itself we should no longer need any other state
|
||||
mLayout = nullptr;
|
||||
mEntries.clear();
|
||||
mEntries.shrink_to_fit();
|
||||
return mBindGroup;
|
||||
}
|
||||
|
||||
WebGPUDescriptorSet::~WebGPUDescriptorSet() {
|
||||
mBindGroup = nullptr;
|
||||
mLayout = nullptr;
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUDESCRIPTORSET_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUDESCRIPTORSET_H
|
||||
|
||||
#include "WebGPUDescriptorSetLayout.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUDescriptorSet final : public HwDescriptorSet {
|
||||
public:
|
||||
WebGPUDescriptorSet(wgpu::BindGroupLayout const&,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const&);
|
||||
~WebGPUDescriptorSet();
|
||||
|
||||
void addEntry(unsigned int index, wgpu::BindGroupEntry&& entry);
|
||||
|
||||
[[nodiscard]] wgpu::BindGroup lockAndReturn(wgpu::Device const&);
|
||||
|
||||
[[nodiscard]] bool getIsLocked() const { return mBindGroup != nullptr; }
|
||||
|
||||
[[nodiscard]] size_t getEntitiesWithDynamicOffsetsCount() const {
|
||||
return mEntriesWithDynamicOffsetsCount;
|
||||
}
|
||||
|
||||
// May be nullptr. Use lockAndReturn to create the bind group when appropriate
|
||||
[[nodiscard]] wgpu::BindGroup const& getBindGroup() const { return mBindGroup; }
|
||||
|
||||
private:
|
||||
wgpu::BindGroupLayout mLayout = nullptr;
|
||||
std::array<uint8_t, MAX_DESCRIPTOR_COUNT> mEntryIndexByBinding{};
|
||||
std::vector<wgpu::BindGroupEntry> mEntries;
|
||||
const size_t mEntriesWithDynamicOffsetsCount;
|
||||
wgpu::BindGroup mBindGroup = nullptr;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUDESCRIPTORSET_H
|
||||
@@ -0,0 +1,186 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUDescriptorSetLayout.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/StaticString.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
// Convert Filament Shader Stage Flags bitmask to webgpu equivalent
|
||||
[[nodiscard]] wgpu::ShaderStage filamentStageToWGPUStage(const ShaderStageFlags fFlags) {
|
||||
wgpu::ShaderStage retStages = wgpu::ShaderStage::None;
|
||||
if (any(ShaderStageFlags::VERTEX & fFlags)) {
|
||||
retStages |= wgpu::ShaderStage::Vertex;
|
||||
}
|
||||
if (any(ShaderStageFlags::FRAGMENT & fFlags)) {
|
||||
retStages |= wgpu::ShaderStage::Fragment;
|
||||
}
|
||||
if (any(ShaderStageFlags::COMPUTE & fFlags)) {
|
||||
retStages |= wgpu::ShaderStage::Compute;
|
||||
}
|
||||
return retStages;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const& layout,
|
||||
wgpu::Device const& device) {
|
||||
assert_invariant(device);
|
||||
|
||||
std::string baseLabel;
|
||||
if (std::holds_alternative<utils::StaticString>(layout.label)) {
|
||||
const auto& temp = std::get_if<utils::StaticString>(&layout.label);
|
||||
baseLabel = temp->c_str();
|
||||
} else if (std::holds_alternative<utils::CString>(layout.label)) {
|
||||
const auto& temp = std::get_if<utils::CString>(&layout.label);
|
||||
baseLabel = temp->c_str();
|
||||
}
|
||||
|
||||
// TODO: layoutDescriptor has a "Label". Ideally we can get info on what this layout is for
|
||||
// debugging. For now, hack an incrementing value.
|
||||
static int layoutNum = 0;
|
||||
|
||||
const unsigned int samplerCount =
|
||||
std::count_if(layout.bindings.begin(), layout.bindings.end(), [](auto& fEntry) {
|
||||
return DescriptorSetLayoutBinding::isSampler(fEntry.type);
|
||||
});
|
||||
|
||||
std::vector<wgpu::BindGroupLayoutEntry> wEntries;
|
||||
wEntries.reserve(layout.bindings.size() + samplerCount);
|
||||
mBindGroupEntries.reserve(wEntries.capacity());
|
||||
|
||||
for (auto fEntry: layout.bindings) {
|
||||
auto& wEntry = wEntries.emplace_back();
|
||||
auto& entryInfo = mBindGroupEntries.emplace_back();
|
||||
wEntry.visibility = filamentStageToWGPUStage(fEntry.stageFlags);
|
||||
wEntry.binding = fEntry.binding * 2;
|
||||
entryInfo.binding = wEntry.binding;
|
||||
|
||||
switch (fEntry.type) {
|
||||
case DescriptorType::SAMPLER_2D_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_INT:
|
||||
case DescriptorType::SAMPLER_2D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_DEPTH:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_DEPTH:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
|
||||
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
|
||||
case DescriptorType::SAMPLER_3D_FLOAT:
|
||||
case DescriptorType::SAMPLER_3D_INT:
|
||||
case DescriptorType::SAMPLER_3D_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_UINT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
|
||||
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT: {
|
||||
auto& samplerEntry = wEntries.emplace_back();
|
||||
auto& samplerEntryInfo = mBindGroupEntries.emplace_back();
|
||||
samplerEntry.binding = fEntry.binding * 2 + 1;
|
||||
samplerEntryInfo.binding = samplerEntry.binding;
|
||||
samplerEntry.visibility = wEntry.visibility;
|
||||
wEntry.texture.multisampled = isMultiSampledTypeDescriptor(fEntry.type);
|
||||
// TODO: Set once we have the filtering values
|
||||
if (isDepthDescriptor(fEntry.type)) {
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::Comparison;
|
||||
} else if (isIntDescriptor(fEntry.type)) {
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::NonFiltering;
|
||||
} else {
|
||||
samplerEntry.sampler.type = wgpu::SamplerBindingType::Filtering;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DescriptorType::UNIFORM_BUFFER: {
|
||||
wEntry.buffer.hasDynamicOffset =
|
||||
any(fEntry.flags & DescriptorFlags::DYNAMIC_OFFSET);
|
||||
entryInfo.hasDynamicOffset = wEntry.buffer.hasDynamicOffset;
|
||||
wEntry.buffer.type = wgpu::BufferBindingType::Uniform;
|
||||
// TODO: Ideally we fill minBindingSize
|
||||
break;
|
||||
}
|
||||
case DescriptorType::INPUT_ATTACHMENT: {
|
||||
PANIC_POSTCONDITION("Input Attachment is not supported");
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SHADER_STORAGE_BUFFER: {
|
||||
PANIC_POSTCONDITION("Shader storage is not supported");
|
||||
break;
|
||||
}
|
||||
case DescriptorType::SAMPLER_EXTERNAL: {
|
||||
PANIC_POSTCONDITION("External Sampler is not supported");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isDepthDescriptor(fEntry.type)) {
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Depth;
|
||||
} else if (isFloatDescriptor(fEntry.type)) {
|
||||
// TODO: Set once we have the filtering values
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Float;
|
||||
} else if (isIntDescriptor(fEntry.type)) {
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Sint;
|
||||
} else if (isUnsignedIntDescriptor(fEntry.type)) {
|
||||
wEntry.texture.sampleType = wgpu::TextureSampleType::Uint;
|
||||
}
|
||||
|
||||
if (is3dTypeDescriptor(fEntry.type)) {
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e3D;
|
||||
} else if (is2dTypeDescriptor(fEntry.type)) {
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2D;
|
||||
} else if (is2dArrayTypeDescriptor(fEntry.type)) {
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
} else if (isCubeTypeDescriptor(fEntry.type)) {
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
} else if (isCubeArrayTypeDescriptor(fEntry.type)) {
|
||||
wEntry.texture.viewDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
}
|
||||
// fEntry.count is unused currently
|
||||
}
|
||||
std::string label = "layout_" + baseLabel + std::to_string(++layoutNum) ;
|
||||
const wgpu::BindGroupLayoutDescriptor layoutDescriptor{
|
||||
.label{label.c_str()}, // Use .c_str() if label needs to be const char*
|
||||
.entryCount = wEntries.size(),
|
||||
.entries = wEntries.data()
|
||||
};
|
||||
mLayout = device.CreateBindGroupLayout(&layoutDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(mLayout)
|
||||
<< "Failed to create bind group layout with label " << label;
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUDESCRIPTORSETLAYOUT_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUDESCRIPTORSETLAYOUT_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUDescriptorSetLayout final : public HwDescriptorSetLayout {
|
||||
public:
|
||||
struct BindGroupEntryInfo final {
|
||||
uint8_t binding = 0;
|
||||
bool hasDynamicOffset = false;
|
||||
};
|
||||
|
||||
WebGPUDescriptorSetLayout(DescriptorSetLayout const&, wgpu::Device const&);
|
||||
~WebGPUDescriptorSetLayout() = default;
|
||||
|
||||
[[nodiscard]] wgpu::BindGroupLayout const& getLayout() const { return mLayout; }
|
||||
|
||||
[[nodiscard]] std::vector<BindGroupEntryInfo> const& getBindGroupEntries() const {
|
||||
return mBindGroupEntries;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<BindGroupEntryInfo> mBindGroupEntries;
|
||||
wgpu::BindGroupLayout mLayout = nullptr;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUDESCRIPTORSETLAYOUT_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -17,7 +17,7 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUDRIVER_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUDRIVER_H
|
||||
|
||||
#include "WebGPUHandles.h"
|
||||
#include "WebGPURenderTarget.h"
|
||||
#include "webgpu/WebGPUConstants.h"
|
||||
#include <backend/platforms/WebGPUPlatform.h>
|
||||
|
||||
@@ -64,17 +64,18 @@ private:
|
||||
WebGPUPlatform& mPlatform;
|
||||
wgpu::Adapter mAdapter = nullptr;
|
||||
wgpu::Device mDevice = nullptr;
|
||||
uint32_t mMinUniformBufferOffsetAlignment;
|
||||
wgpu::Limits mDeviceLimits = {};
|
||||
wgpu::Queue mQueue = nullptr;
|
||||
void* mNativeWindow = nullptr;
|
||||
WebGPUSwapChain* mSwapChain = nullptr;
|
||||
uint64_t mNextFakeHandle = 1;
|
||||
wgpu::CommandEncoder mCommandEncoder = nullptr;
|
||||
std::vector<Handle<HwTexture>> mMipQueue;
|
||||
wgpu::TextureView mTextureView = nullptr;
|
||||
wgpu::RenderPassEncoder mRenderPassEncoder = nullptr;
|
||||
wgpu::CommandBuffer mCommandBuffer = nullptr;
|
||||
WGPURenderTarget* mDefaultRenderTarget = nullptr;
|
||||
WGPURenderTarget* mCurrentRenderTarget = nullptr;
|
||||
WebGPURenderTarget* mDefaultRenderTarget = nullptr;
|
||||
WebGPURenderTarget* mCurrentRenderTarget = nullptr;
|
||||
|
||||
tsl::robin_map<uint32_t, wgpu::RenderPipeline> mPipelineMap;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,272 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WGPUProgram final : public HwProgram {
|
||||
public:
|
||||
WGPUProgram(wgpu::Device&, Program&);
|
||||
|
||||
wgpu::ShaderModule vertexShaderModule = nullptr;
|
||||
wgpu::ShaderModule fragmentShaderModule = nullptr;
|
||||
wgpu::ShaderModule computeShaderModule = nullptr;
|
||||
std::vector<wgpu::ConstantEntry> constants;
|
||||
};
|
||||
|
||||
|
||||
// WGPUVertexBufferInfo maps Filament vertex attributes to WebGPU buffer binding model.
|
||||
class WGPUVertexBufferInfo : public HwVertexBufferInfo {
|
||||
public:
|
||||
WGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
|
||||
AttributeArray const& attributes);
|
||||
|
||||
inline wgpu::VertexBufferLayout const* getVertexBufferLayouts() const {
|
||||
return mVertexBufferLayouts.data();
|
||||
}
|
||||
inline uint32_t getVertexBufferLayoutCount() const {
|
||||
return static_cast<uint32_t>(mVertexBufferLayouts.size());
|
||||
}
|
||||
|
||||
inline wgpu::VertexAttribute const* getVertexAttributes(uint32_t i) const {
|
||||
return mVertexAttributes[i].data();
|
||||
}
|
||||
inline uint32_t getVertexAttributeCount(uint32_t i) const {
|
||||
return static_cast<uint32_t>(mVertexAttributes[i].size());
|
||||
}
|
||||
|
||||
struct WebGPUSlotBindingInfo {
|
||||
uint8_t sourceBuffer;
|
||||
uint32_t slot;
|
||||
uint64_t bufferOffset;
|
||||
uint32_t stride;
|
||||
};
|
||||
inline const std::vector<WebGPUSlotBindingInfo>& getWebGPUSlotBindingInfos() const {
|
||||
return mWebGPUSlotBindingInfos;
|
||||
}
|
||||
|
||||
private:
|
||||
// This stores the final wgpu::VertexBufferLayout objects, one per WebGPU slot.
|
||||
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayouts;
|
||||
|
||||
// This stores all wgpu::VertexAttribute structs, indexed by their original
|
||||
// Filament attributeIndex.
|
||||
std::vector<std::vector<wgpu::VertexAttribute>> mVertexAttributes;
|
||||
|
||||
// Stores information for the driver to perform setVertexBuffer calls
|
||||
std::vector<WebGPUSlotBindingInfo> mWebGPUSlotBindingInfos;
|
||||
};
|
||||
|
||||
struct WGPUVertexBuffer : public HwVertexBuffer {
|
||||
WGPUVertexBuffer(wgpu::Device const &device, uint32_t vertexCount, uint32_t bufferCount,
|
||||
Handle<HwVertexBufferInfo> vbih);
|
||||
|
||||
Handle<HwVertexBufferInfo> vbih;
|
||||
utils::FixedCapacityVector<wgpu::Buffer> buffers;
|
||||
};
|
||||
|
||||
class WGPUBufferBase {
|
||||
public:
|
||||
void createBuffer(wgpu::Device const& device, wgpu::BufferUsage usage, uint32_t size,
|
||||
char const* label);
|
||||
void updateGPUBuffer(BufferDescriptor& bufferDescriptor, uint32_t byteOffset,
|
||||
wgpu::Queue queue);
|
||||
const wgpu::Buffer& getBuffer() const { return buffer; }
|
||||
protected:
|
||||
wgpu::Buffer buffer;
|
||||
private:
|
||||
// 4 bytes to hold any extra chunk we need.
|
||||
std::array<uint8_t,4> mRemainderChunk;
|
||||
};
|
||||
|
||||
class WGPUIndexBuffer : public HwIndexBuffer, public WGPUBufferBase {
|
||||
public:
|
||||
WGPUIndexBuffer(wgpu::Device const &device, uint8_t elementSize,
|
||||
uint32_t indexCount);
|
||||
wgpu::IndexFormat indexFormat;
|
||||
};
|
||||
|
||||
class WGPUBufferObject : public HwBufferObject, public WGPUBufferBase {
|
||||
public:
|
||||
WGPUBufferObject(wgpu::Device const &device, BufferObjectBinding bindingType, uint32_t byteCount);
|
||||
};
|
||||
|
||||
class WebGPUDescriptorSetLayout final : public HwDescriptorSetLayout {
|
||||
public:
|
||||
|
||||
struct BindGroupEntryInfo final {
|
||||
uint8_t binding = 0;
|
||||
bool hasDynamicOffset = false;
|
||||
};
|
||||
|
||||
WebGPUDescriptorSetLayout(DescriptorSetLayout const& layout, wgpu::Device const& device);
|
||||
~WebGPUDescriptorSetLayout();
|
||||
[[nodiscard]] const wgpu::BindGroupLayout& getLayout() const { return mLayout; }
|
||||
[[nodiscard]] std::vector<BindGroupEntryInfo> const& getBindGroupEntries() const {
|
||||
return mBindGroupEntries;
|
||||
}
|
||||
|
||||
private:
|
||||
// TODO: If this is useful elsewhere, remove it from this class
|
||||
// Convert Filament Shader Stage Flags bitmask to webgpu equivalent
|
||||
static wgpu::ShaderStage filamentStageToWGPUStage(ShaderStageFlags fFlags);
|
||||
std::vector<BindGroupEntryInfo> mBindGroupEntries;
|
||||
wgpu::BindGroupLayout mLayout;
|
||||
};
|
||||
|
||||
class WebGPUDescriptorSet final : public HwDescriptorSet {
|
||||
public:
|
||||
|
||||
WebGPUDescriptorSet(wgpu::BindGroupLayout const& layout,
|
||||
std::vector<WebGPUDescriptorSetLayout::BindGroupEntryInfo> const& bindGroupEntries);
|
||||
~WebGPUDescriptorSet();
|
||||
|
||||
wgpu::BindGroup lockAndReturn(wgpu::Device const&);
|
||||
void addEntry(unsigned int index, wgpu::BindGroupEntry&& entry);
|
||||
[[nodiscard]] bool getIsLocked() const { return mBindGroup != nullptr; }
|
||||
[[nodiscard]] size_t countEntitiesWithDynamicOffsets() const;
|
||||
|
||||
// May be nullptr. Use lockAndReturn to create the bind group when appropriate
|
||||
[[nodiscard]] const wgpu::BindGroup& getBindGroup() const { return mBindGroup; }
|
||||
|
||||
private:
|
||||
wgpu::BindGroupLayout mLayout = nullptr;
|
||||
static constexpr uint8_t INVALID_INDEX = MAX_DESCRIPTOR_COUNT + 1;
|
||||
std::array<uint8_t, MAX_DESCRIPTOR_COUNT> mEntryIndexByBinding{};
|
||||
std::vector<wgpu::BindGroupEntry> mEntries;
|
||||
const size_t mEntriesWithDynamicOffsetsCount;
|
||||
wgpu::BindGroup mBindGroup = nullptr;
|
||||
};
|
||||
|
||||
class WGPUTexture : public HwTexture {
|
||||
public:
|
||||
WGPUTexture(SamplerType target, uint8_t levels, TextureFormat format, uint8_t samples,
|
||||
uint32_t width, uint32_t height, uint32_t depth, TextureUsage usage,
|
||||
wgpu::Device const& device) noexcept;
|
||||
|
||||
WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
|
||||
wgpu::TextureAspect getAspect() const { return mAspect; }
|
||||
size_t getBlockWidth() const { return mBlockWidth; }
|
||||
size_t getBlockHeight() const { return mBlockHeight; }
|
||||
|
||||
[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
|
||||
[[nodiscard]] const wgpu::TextureView& getTextureView() const { return mTexureView; }
|
||||
[[nodiscard]] wgpu::TextureFormat getFormat() const { return mFormat; }
|
||||
|
||||
static wgpu::TextureFormat fToWGPUTextureFormat(
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
static wgpu::TextureAspect fToWGPUTextureViewAspect(
|
||||
filament::backend::TextureUsage const& fUsage,
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
|
||||
private:
|
||||
wgpu::TextureView makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
|
||||
SamplerType target);
|
||||
// CreateTextureR has info for a texture and sampler. Texture Views are needed for binding,
|
||||
// along with a sampler Current plan: Inherit the sampler and Texture to always exist (It is a
|
||||
// ref counted pointer) when making views. View is optional
|
||||
wgpu::Texture mTexture = nullptr;
|
||||
wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
|
||||
wgpu::TextureFormat mFormat = wgpu::TextureFormat::Undefined;
|
||||
wgpu::TextureAspect mAspect = wgpu::TextureAspect::Undefined;
|
||||
uint32_t mArrayLayerCount = 1;
|
||||
wgpu::TextureView mTexureView = nullptr;
|
||||
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
|
||||
size_t mBlockWidth;
|
||||
size_t mBlockHeight;
|
||||
};
|
||||
|
||||
struct WGPURenderPrimitive : public HwRenderPrimitive {
|
||||
|
||||
WGPUVertexBuffer* vertexBuffer = nullptr;
|
||||
WGPUIndexBuffer* indexBuffer = nullptr;
|
||||
};
|
||||
|
||||
class WGPURenderTarget : public HwRenderTarget {
|
||||
public:
|
||||
using Attachment = TargetBufferInfo; // Using TargetBufferInfo directly for attachments
|
||||
|
||||
WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
|
||||
const MRT& colorAttachments,
|
||||
const Attachment& depthAttachment,
|
||||
const Attachment& stencilAttachment);
|
||||
|
||||
// Default constructor for the default render target
|
||||
WGPURenderTarget()
|
||||
: HwRenderTarget(0, 0),
|
||||
defaultRenderTarget(true),
|
||||
samples(1) {}
|
||||
|
||||
// Updated signature: takes resolved views for custom RTs, and default views for default RT
|
||||
void setUpRenderPassAttachments(
|
||||
wgpu::RenderPassDescriptor& descriptor,
|
||||
RenderPassParams const& params,
|
||||
// For default render target:
|
||||
wgpu::TextureView const& defaultColorTextureView,
|
||||
wgpu::TextureView const& defaultDepthStencilTextureView,
|
||||
// For custom render targets:
|
||||
wgpu::TextureView const* customColorTextureViews, // Array of views
|
||||
uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthTextureView,
|
||||
wgpu::TextureView const& customStencilTextureView,
|
||||
wgpu::TextureFormat customDepthFormat,
|
||||
wgpu::TextureFormat customStencilFormat);
|
||||
|
||||
|
||||
bool isDefaultRenderTarget() const { return defaultRenderTarget; }
|
||||
uint8_t getSamples() const { return samples; }
|
||||
|
||||
// Accessors for the driver to get stored attachment info
|
||||
const MRT& getColorAttachmentInfos() const { return mColorAttachments; }
|
||||
const Attachment& getDepthAttachmentInfo() const { return mDepthAttachment; }
|
||||
const Attachment& getStencilAttachmentInfo() const { return mStencilAttachment; }
|
||||
|
||||
// Static helpers for load/store operations
|
||||
static wgpu::LoadOp getLoadOperation(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
static wgpu::StoreOp getStoreOperation(const RenderPassParams& params, TargetBufferFlags buffer);
|
||||
|
||||
private:
|
||||
bool defaultRenderTarget = false;
|
||||
uint8_t samples = 1;
|
||||
|
||||
MRT mColorAttachments{};
|
||||
// TODO WebGPU only supports a DepthStencil attachment, should this be just mDepthStencilAttachment?
|
||||
Attachment mDepthAttachment{};
|
||||
Attachment mStencilAttachment{};
|
||||
|
||||
// Cached descriptors for the render pass
|
||||
std::vector<wgpu::RenderPassColorAttachment> mColorAttachmentDescriptors;
|
||||
wgpu::RenderPassDepthStencilAttachment mDepthStencilAttachmentDescriptor{};
|
||||
bool mHasDepthStencilAttachment = false;
|
||||
};
|
||||
}// namespace filament::backend
|
||||
#endif// TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUIndexBuffer.h"
|
||||
|
||||
#include "WebGPUBufferBase.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
WebGPUIndexBuffer::WebGPUIndexBuffer(wgpu::Device const& device, const uint8_t elementSize,
|
||||
const uint32_t indexCount)
|
||||
: HwIndexBuffer{ elementSize, indexCount },
|
||||
WebGPUBufferBase{ device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
|
||||
elementSize * indexCount, "index_buffer" },
|
||||
mIndexFormat{ elementSize == 2 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32 } {}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUINDEXBUFFER_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUINDEXBUFFER_H
|
||||
|
||||
#include "WebGPUBufferBase.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace wgpu {
|
||||
class Device;
|
||||
enum class IndexFormat : uint32_t;
|
||||
} // namespace wgpu
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUIndexBuffer final : public HwIndexBuffer, public WebGPUBufferBase {
|
||||
public:
|
||||
WebGPUIndexBuffer(wgpu::Device const&, uint8_t elementSize, uint32_t indexCount);
|
||||
|
||||
[[nodiscard]] wgpu::IndexFormat getIndexFormat() const { return mIndexFormat; }
|
||||
|
||||
private:
|
||||
const wgpu::IndexFormat mIndexFormat;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUINDEXBUFFER_H
|
||||
@@ -16,7 +16,9 @@
|
||||
|
||||
#include "WebGPUPipelineCreation.h"
|
||||
|
||||
#include "WebGPUHandles.h"
|
||||
#include "WebGPUProgram.h"
|
||||
#include "WebGPURenderTarget.h"
|
||||
#include "WebGPUVertexBufferInfo.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
@@ -65,6 +67,17 @@ constexpr wgpu::CullMode toWebGPU(CullingMode cullMode) {
|
||||
}
|
||||
}
|
||||
|
||||
bool hasStencilAspect(wgpu::TextureFormat format) {
|
||||
switch (format) {
|
||||
case wgpu::TextureFormat::Stencil8:
|
||||
case wgpu::TextureFormat::Depth24PlusStencil8:
|
||||
case wgpu::TextureFormat::Depth32FloatStencil8:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr wgpu::CompareFunction toWebGPU(SamplerCompareFunc compareFunction) {
|
||||
switch (compareFunction) {
|
||||
case SamplerCompareFunc::LE:
|
||||
@@ -152,45 +165,70 @@ constexpr wgpu::BlendFactor toWebGPU(BlendFunction blendFunction) {
|
||||
}// namespace
|
||||
|
||||
wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
|
||||
WGPUProgram const& program, WGPUVertexBufferInfo const& vertexBufferInfo,
|
||||
WebGPUProgram const& program, WebGPUVertexBufferInfo const& vertexBufferInfo,
|
||||
wgpu::PipelineLayout const& layout, RasterState const& rasterState,
|
||||
StencilState const& stencilState, PolygonOffset const& polygonOffset, PrimitiveType primitiveType,
|
||||
std::vector<wgpu::TextureFormat> const& colorFormats,
|
||||
wgpu::TextureFormat depthFormat, uint8_t samplesCount) {
|
||||
StencilState const& stencilState, PolygonOffset const& polygonOffset,
|
||||
const PrimitiveType primitiveType, std::vector<wgpu::TextureFormat> const& colorFormats,
|
||||
const wgpu::TextureFormat depthFormat, const uint8_t samplesCount) {
|
||||
assert_invariant(program.vertexShaderModule);
|
||||
const wgpu::DepthStencilState depthStencilState {
|
||||
.format = depthFormat,
|
||||
.depthWriteEnabled = rasterState.depthWrite,
|
||||
.depthCompare = toWebGPU(rasterState.depthFunc),
|
||||
.stencilFront = {
|
||||
wgpu::DepthStencilState depthStencilState{};
|
||||
if (depthFormat != wgpu::TextureFormat::Undefined) {
|
||||
depthStencilState.format = depthFormat;
|
||||
depthStencilState.depthWriteEnabled = rasterState.depthWrite;
|
||||
depthStencilState.depthCompare = toWebGPU(rasterState.depthFunc);
|
||||
depthStencilState.stencilFront = {
|
||||
.compare = toWebGPU(stencilState.front.stencilFunc),
|
||||
.failOp = toWebGPU(stencilState.front.stencilOpStencilFail),
|
||||
.depthFailOp = toWebGPU(stencilState.front.stencilOpDepthFail),
|
||||
.passOp = toWebGPU(stencilState.front.stencilOpDepthStencilPass),
|
||||
},
|
||||
.stencilBack = {
|
||||
};
|
||||
depthStencilState.stencilBack = {
|
||||
.compare = toWebGPU(stencilState.back.stencilFunc),
|
||||
.failOp = toWebGPU(stencilState.back.stencilOpStencilFail),
|
||||
.depthFailOp = toWebGPU(stencilState.back.stencilOpDepthFail),
|
||||
.passOp = toWebGPU(stencilState.back.stencilOpDepthStencilPass),
|
||||
},
|
||||
.stencilReadMask = 0,
|
||||
.stencilWriteMask = stencilState.stencilWrite ? 0xFFFFFFFF : 0,
|
||||
.depthBias = static_cast<int32_t>(polygonOffset.constant),
|
||||
.depthBiasSlopeScale = polygonOffset.slope,
|
||||
.depthBiasClamp = 0.0f
|
||||
};
|
||||
};
|
||||
depthStencilState.stencilReadMask =
|
||||
stencilState.front.readMask; // Use front face's comparison mask for read mask
|
||||
depthStencilState.stencilWriteMask = stencilState.stencilWrite ? 0xFFFFFFFF : 0u;
|
||||
depthStencilState.depthBias = static_cast<int32_t>(polygonOffset.constant);
|
||||
depthStencilState.depthBiasSlopeScale = polygonOffset.slope;
|
||||
depthStencilState.depthBiasClamp = 0.0f;
|
||||
|
||||
if (!hasStencilAspect(depthFormat)) {
|
||||
depthStencilState.stencilFront.compare = wgpu::CompareFunction::Always;
|
||||
depthStencilState.stencilFront.failOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilFront.depthFailOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilFront.passOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilBack =
|
||||
depthStencilState.stencilFront; // Keep back and front consistent
|
||||
depthStencilState.stencilReadMask = 0;
|
||||
depthStencilState.stencilWriteMask = 0;
|
||||
}
|
||||
}
|
||||
|
||||
std::stringstream pipelineLabelStream;
|
||||
pipelineLabelStream << program.name.c_str() << " pipeline";
|
||||
const auto pipelineLabel = pipelineLabelStream.str();
|
||||
wgpu::RenderPipelineDescriptor pipelineDescriptor{
|
||||
.label = wgpu::StringView(pipelineLabel),
|
||||
.layout = layout,
|
||||
.vertex = {
|
||||
.module = program.vertexShaderModule,
|
||||
.vertex = { .module = program.vertexShaderModule,
|
||||
.entryPoint = "main",
|
||||
.constantCount = program.constants.size(),
|
||||
.constants = program.constants.data(),
|
||||
// we do not use WebGPU's override constants due to 2 limitations
|
||||
// (at least at the time of write this):
|
||||
// 1. they cannot be used for the size of an array, which is needed
|
||||
// 2. if we pass the WebGPU API (CPU-side) constants not referenced in the
|
||||
// shader WebGPU fails. This is a problem with how Filament is designed,
|
||||
// where certain constants may be optimized out of the shader based
|
||||
// on build configuration, etc.
|
||||
//
|
||||
// to bypass these problems, we do not use override constants in the
|
||||
// WebGPU backend, instead replacing placeholder constants in the shader
|
||||
// text before creating the shader module (essentially implementing
|
||||
// override constants ourselves)
|
||||
.constantCount = 0,
|
||||
.constants = nullptr,
|
||||
.bufferCount = vertexBufferInfo.getVertexBufferLayoutCount(),
|
||||
.buffers = vertexBufferInfo.getVertexBufferLayouts()
|
||||
},
|
||||
@@ -232,14 +270,17 @@ wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
|
||||
if (program.fragmentShaderModule != nullptr) {
|
||||
fragmentState.module = program.fragmentShaderModule;
|
||||
fragmentState.entryPoint = "main";
|
||||
fragmentState.constantCount = program.constants.size(),
|
||||
fragmentState.constants = program.constants.data(),
|
||||
// see the comment about constants for the vertex state, as the same reasoning applies
|
||||
// here
|
||||
fragmentState.constantCount = 0,
|
||||
fragmentState.constants = nullptr,
|
||||
fragmentState.targetCount = colorFormats.size();
|
||||
fragmentState.targets = colorTargets.data();
|
||||
assert_invariant(fragmentState.targetCount <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
// A fragment shader implies at least one color target if it outputs color.
|
||||
// We expect a fragment shader implies at least one color target if it outputs color.
|
||||
// This should be guaranteed by the caller ensuring colorFormats is not empty.
|
||||
assert_invariant(fragmentState.targetCount > 0);
|
||||
// However, this fails on shadowtest.cpp, TODO investigate why
|
||||
// assert_invariant(fragmentState.targetCount > 0);
|
||||
for (size_t targetIndex = 0; targetIndex < fragmentState.targetCount; targetIndex++) {
|
||||
auto& colorTarget = colorTargets[targetIndex];
|
||||
colorTarget.format = colorFormats[targetIndex];
|
||||
|
||||
@@ -34,14 +34,14 @@ enum class PrimitiveType : uint8_t;
|
||||
struct RasterState;
|
||||
struct StencilState;
|
||||
|
||||
class WGPUVertexBufferInfo;
|
||||
class WGPUProgram;
|
||||
class WebGPUVertexBufferInfo;
|
||||
class WebGPUProgram;
|
||||
|
||||
[[nodiscard]] wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const&,
|
||||
WGPUProgram const&, WGPUVertexBufferInfo const&, wgpu::PipelineLayout const&,
|
||||
WebGPUProgram const&, WebGPUVertexBufferInfo const&, wgpu::PipelineLayout const&,
|
||||
RasterState const&, StencilState const&, PolygonOffset const&, PrimitiveType primitiveType,
|
||||
std::vector<wgpu::TextureFormat> const& colorFormats,
|
||||
wgpu::TextureFormat depthFormat, uint8_t samplesCount);
|
||||
std::vector<wgpu::TextureFormat> const& colorFormats, wgpu::TextureFormat depthFormat,
|
||||
uint8_t samplesCount);
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
|
||||
+92
-40
@@ -14,7 +14,7 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUHandles.h"
|
||||
#include "WebGPUProgram.h"
|
||||
|
||||
#include "WebGPUConstants.h"
|
||||
#include "WebGPUStrings.h"
|
||||
@@ -23,14 +23,17 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
@@ -40,22 +43,34 @@ namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
/**
|
||||
* Given the source code of a [WGSL] WebGPU shader in text (string view to it) and the constants
|
||||
* to be overwritten now (at runtime), returns updated [WGSL] shader code text, where the constants
|
||||
* have been replaced.
|
||||
* @param shaderLabel Something to call this shader for troubleshooting, error messaging, etc.
|
||||
* @param shaderSource The original WGSL WebGPU shader code as text to be processed. This is a
|
||||
* view to that text and this function does not change it; it is immutable.
|
||||
* Instead, the processed version of this source is returned by the function.
|
||||
* @param specConstants The constants to replace in the shader code, indexed by constant id.
|
||||
* @return Processed version of the WGSL WebGPU shader code provided, where the constants have
|
||||
* been replaced with the values provided by the specConstants parameter.
|
||||
*/
|
||||
[[nodiscard]] std::string replaceSpecConstants(std::string_view shaderLabel,
|
||||
std::string_view shaderSource,
|
||||
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>> const&
|
||||
specConstants) {
|
||||
// this function is not expected to be called at all if no spec constants are to be replaced
|
||||
assert_invariant(!specConstants.empty());
|
||||
constexpr std::string_view specConstantPrefix = "FILAMENT_SPEC_CONST_";
|
||||
constexpr size_t specConstantPrefixSize = specConstantPrefix.size();
|
||||
static constexpr std::string_view specConstantPrefix = "FILAMENT_SPEC_CONST_";
|
||||
static constexpr size_t specConstantPrefixSize = specConstantPrefix.size();
|
||||
const char* const sourceData = shaderSource.data();
|
||||
std::stringstream processedShaderSourceStr{};
|
||||
std::stringstream processedShaderSource{};
|
||||
size_t pos = 0;
|
||||
while (pos < shaderSource.size()) {
|
||||
const size_t posOfNextSpecConstant = shaderSource.find(specConstantPrefix, pos);
|
||||
if (posOfNextSpecConstant == std::string::npos) {
|
||||
// no more spec constants, so just stream the rest of the source code string
|
||||
processedShaderSourceStr
|
||||
<< std::string_view(sourceData + pos, shaderSource.size() - pos);
|
||||
processedShaderSource << std::string_view(sourceData + pos, shaderSource.size() - pos);
|
||||
break;
|
||||
}
|
||||
const size_t posOfId = posOfNextSpecConstant + specConstantPrefixSize;
|
||||
@@ -69,20 +84,21 @@ namespace {
|
||||
FILAMENT_CHECK_POSTCONDITION(posEndOfStatement != std::string::npos)
|
||||
<< "malformed " << shaderLabel << ". Found spec constant assignment with id "
|
||||
<< idStr << " without a terminating ';' character?";
|
||||
// this is a view into part of the statement, from after the id to the ';'
|
||||
const std::string_view statementSegment =
|
||||
std::string_view(sourceData + posAfterId, posEndOfStatement - posAfterId);
|
||||
size_t posOfEqual = statementSegment.find('=');
|
||||
if (posOfEqual == std::string::npos) {
|
||||
// not an assignment statement, so stream to the end of the statement and continue...
|
||||
processedShaderSourceStr
|
||||
<< std::string_view(sourceData + pos, posEndOfStatement + 1 - pos);
|
||||
processedShaderSource << std::string_view(sourceData + pos,
|
||||
posEndOfStatement + 1 - pos);
|
||||
pos = posEndOfStatement + 1;
|
||||
continue;
|
||||
}
|
||||
posOfEqual += posAfterId; // position in original source, not just the segment
|
||||
int id = 0;
|
||||
posOfEqual += posAfterId; // position in original source overall, not just the segment
|
||||
int constantId = 0;
|
||||
try {
|
||||
id = std::stoi(idStr.data());
|
||||
constantId = std::stoi(idStr.data());
|
||||
} catch (const std::invalid_argument& e) {
|
||||
PANIC_POSTCONDITION("Invalid spec constant id '%s' in %s (not a valid integer?): %s",
|
||||
idStr.data(), shaderLabel.data(), e.what());
|
||||
@@ -91,35 +107,53 @@ namespace {
|
||||
"Invalid spec constant id '%s' in %s (not an integer? out of range?): %s",
|
||||
idStr.data(), shaderLabel.data(), e.what());
|
||||
}
|
||||
const auto newValueItr = specConstants.find(static_cast<uint32_t>(id));
|
||||
const auto newValueItr = specConstants.find(static_cast<uint32_t>(constantId));
|
||||
if (newValueItr == specConstants.end()) {
|
||||
// not going to override the constant (stream to the end of the statement)...
|
||||
processedShaderSourceStr
|
||||
<< std::string_view(sourceData + pos, posEndOfStatement + 1 - pos);
|
||||
// not going to override the constant,
|
||||
// as the specConstants parameter doesn't specify it. So, we will keep the default
|
||||
// already in the source text
|
||||
// (stream to the end of the statement)...
|
||||
processedShaderSource << std::string_view(sourceData + pos,
|
||||
posEndOfStatement + 1 - pos);
|
||||
pos = posEndOfStatement + 1;
|
||||
continue;
|
||||
}
|
||||
// need to override the constant...
|
||||
const std::variant<int32_t, float, bool> newValue = newValueItr->second;
|
||||
// stream up to the equal sign...
|
||||
processedShaderSourceStr << std::string_view(sourceData + pos, posOfEqual + 1 - pos);
|
||||
processedShaderSource << std::string_view(sourceData + pos, posOfEqual + 1 - pos);
|
||||
// stream the new value...
|
||||
if (auto* v = std::get_if<int32_t>(&newValue)) {
|
||||
processedShaderSourceStr << " " << *v << "i";
|
||||
processedShaderSource << " " << *v << "i";
|
||||
} else if (auto* f = std::get_if<float>(&newValue)) {
|
||||
processedShaderSourceStr << " " << *f << "f";
|
||||
processedShaderSource << " " << *f << "f";
|
||||
} else if (auto* b = std::get_if<bool>(&newValue)) {
|
||||
processedShaderSourceStr << " " << ((*b) ? "true" : "false");
|
||||
processedShaderSource << " " << ((*b) ? "true" : "false");
|
||||
}
|
||||
processedShaderSourceStr << ";";
|
||||
// and skip to after the end of the statement in the original source...
|
||||
// end the statement...
|
||||
processedShaderSource << ";";
|
||||
// and skip to after the end of the statement in the original source and continue...
|
||||
pos = posEndOfStatement + 1;
|
||||
}
|
||||
return processedShaderSourceStr.str();
|
||||
return processedShaderSource.str();
|
||||
}
|
||||
|
||||
[[nodiscard]] wgpu::ShaderModule createShaderModule(wgpu::Device& device, Program& program,
|
||||
ShaderStage stage,
|
||||
/**
|
||||
* Creates a WebGPU shader module for a given "program" "stage", accounting for override constants.
|
||||
* Effectively, this function is responsible for preprocessing the shader source and compiling it.
|
||||
* @param device The WebGPU device, which is the WebGPU API entry point for creating/registering
|
||||
* a shader module
|
||||
* @param program The "program" to compile/create the shader, which includes the shader source
|
||||
* @param stage The stage (e.g. vertex, fragment, etc.) to create the shader module
|
||||
* @param specConstants Override constants to apply when creating/compiling the shader module.
|
||||
* The expectation is that this is consistent with the program's spec constants, just in a map
|
||||
* format for quick access
|
||||
* @return the proper WebGPU shader module compiled/created from the input parameters. This might
|
||||
* wrap a null handle if the shader is not present (if the shader source is empty), such as
|
||||
* a missing fragment or compute shader.
|
||||
*/
|
||||
[[nodiscard]] wgpu::ShaderModule createShaderModule(wgpu::Device const& device,
|
||||
Program const& program, const ShaderStage stage,
|
||||
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>> const& specConstants) {
|
||||
const char* const programName = program.getName().c_str_safe();
|
||||
std::array<utils::FixedCapacityVector<uint8_t>, Program::SHADER_TYPE_COUNT> const&
|
||||
@@ -127,11 +161,11 @@ namespace {
|
||||
utils::FixedCapacityVector<uint8_t> const& sourceBytes =
|
||||
shaderSource[static_cast<size_t>(stage)];
|
||||
if (sourceBytes.empty()) {
|
||||
return nullptr;// nothing to compile, the shader was not provided
|
||||
return nullptr;// nothing to compile/create, the shader was not provided
|
||||
}
|
||||
std::stringstream labelStream;
|
||||
labelStream << programName << " " << filamentShaderStageToString(stage) << " shader";
|
||||
auto label = labelStream.str();
|
||||
const auto label = labelStream.str();
|
||||
const std::string processedShaderSource =
|
||||
specConstants.empty()
|
||||
? reinterpret_cast<const char*>(sourceBytes.data())
|
||||
@@ -139,16 +173,15 @@ namespace {
|
||||
specConstants);
|
||||
wgpu::ShaderModuleWGSLDescriptor wgslDescriptor{};
|
||||
wgslDescriptor.code = wgpu::StringView(processedShaderSource);
|
||||
wgpu::ShaderModuleDescriptor descriptor{
|
||||
const wgpu::ShaderModuleDescriptor descriptor{
|
||||
.nextInChain = &wgslDescriptor,
|
||||
.label = label.data()
|
||||
};
|
||||
wgpu::ShaderModule module = device.CreateShaderModule(&descriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(module != nullptr) << "Failed to create " << descriptor.label;
|
||||
|
||||
wgpu::Instance instance = device.GetAdapter().GetInstance();
|
||||
instance.WaitAny(
|
||||
module.GetCompilationInfo(wgpu::CallbackMode::WaitAnyOnly,
|
||||
const wgpu::ShaderModule shaderModule = device.CreateShaderModule(&descriptor);
|
||||
const wgpu::Instance instance = device.GetAdapter().GetInstance();
|
||||
// synchronously creates the shader module...
|
||||
const wgpu::WaitStatus waitResult = instance.WaitAny(
|
||||
shaderModule.GetCompilationInfo(wgpu::CallbackMode::WaitAnyOnly,
|
||||
[&descriptor](auto const& status,
|
||||
wgpu::CompilationInfo const* info) {
|
||||
switch (status) {
|
||||
@@ -203,23 +236,42 @@ namespace {
|
||||
#endif
|
||||
}),
|
||||
SHADER_COMPILATION_TIMEOUT_NANOSECONDS);
|
||||
return module;
|
||||
switch (waitResult) {
|
||||
case wgpu::WaitStatus::Success:
|
||||
break;
|
||||
case wgpu::WaitStatus::Error:
|
||||
PANIC_POSTCONDITION("Error creating/compiling shader %s (detected after wait).",
|
||||
descriptor.label.data);
|
||||
break;
|
||||
case wgpu::WaitStatus::TimedOut:
|
||||
PANIC_POSTCONDITION("Timed out creating/compiling shader %s", descriptor.label.data);
|
||||
break;
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(shaderModule) << "Failed to create " << descriptor.label;
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience function to convert the array structure of constants to a map indexed by constant
|
||||
* id.
|
||||
* @param specConstants Original spec constant structure (immutable)
|
||||
* @param outConstantById Output map of spec constants indexed by constant id
|
||||
*/
|
||||
void toMap(utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants,
|
||||
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>>& constantById) {
|
||||
constantById.reserve(specConstants.size());
|
||||
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>>& outConstantById) {
|
||||
outConstantById.reserve(specConstants.size());
|
||||
for (auto const& specConstant: specConstants) {
|
||||
constantById.emplace(specConstant.id, specConstant.value);
|
||||
outConstantById.emplace(specConstant.id, specConstant.value);
|
||||
}
|
||||
}
|
||||
|
||||
}// namespace
|
||||
|
||||
WGPUProgram::WGPUProgram(wgpu::Device& device, Program& program)
|
||||
: HwProgram(program.getName()) {
|
||||
WebGPUProgram::WebGPUProgram(wgpu::Device const& device, Program const& program)
|
||||
: HwProgram{ program.getName() } {
|
||||
std::unordered_map<uint32_t, std::variant<int32_t, float, bool>> specConstants;
|
||||
toMap(program.getSpecializationConstants(), specConstants);
|
||||
// TODO consider creating/compiling these shaders in parallel
|
||||
vertexShaderModule = createShaderModule(device, program, ShaderStage::VERTEX, specConstants);
|
||||
fragmentShaderModule =
|
||||
createShaderModule(device, program, ShaderStage::FRAGMENT, specConstants);
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUPROGRAM_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUPROGRAM_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Program;
|
||||
|
||||
class WebGPUProgram final : public HwProgram {
|
||||
public:
|
||||
WebGPUProgram(wgpu::Device const&, Program const&);
|
||||
|
||||
wgpu::ShaderModule vertexShaderModule = nullptr;
|
||||
wgpu::ShaderModule fragmentShaderModule = nullptr;
|
||||
wgpu::ShaderModule computeShaderModule = nullptr;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUPROGRAM_H
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPURENDERPRIMITIVE_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPURENDERPRIMITIVE_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUVertexBuffer;
|
||||
class WebGPUIndexBuffer;
|
||||
|
||||
struct WebGPURenderPrimitive : public HwRenderPrimitive {
|
||||
WebGPUVertexBuffer* vertexBuffer = nullptr;
|
||||
WebGPUIndexBuffer* indexBuffer = nullptr;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPURENDERPRIMITIVE_H
|
||||
@@ -0,0 +1,190 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPURenderTarget.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <private/backend/BackendUtils.h>
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
WebGPURenderTarget::WebGPURenderTarget(const uint32_t width, const uint32_t height,
|
||||
const uint8_t samples, const uint8_t layerCount, MRT const& colorAttachmentsMRT,
|
||||
Attachment const& depthAttachmentInfo, Attachment const& stencilAttachmentInfo)
|
||||
: HwRenderTarget{ width, height },
|
||||
mDefaultRenderTarget{ false },
|
||||
mSamples{ samples },
|
||||
mLayerCount{ layerCount },
|
||||
mColorAttachments{ colorAttachmentsMRT },
|
||||
mDepthAttachment{ depthAttachmentInfo },
|
||||
mStencilAttachment{ stencilAttachmentInfo } {
|
||||
// TODO consider making this an array
|
||||
mColorAttachmentDescriptors.reserve(MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
}
|
||||
|
||||
// Default constructor for the default render target
|
||||
WebGPURenderTarget::WebGPURenderTarget()
|
||||
: HwRenderTarget{ 0, 0 },
|
||||
mDefaultRenderTarget{ true },
|
||||
mSamples{ 1 },
|
||||
mLayerCount{ 1 } {}
|
||||
|
||||
wgpu::LoadOp WebGPURenderTarget::getLoadOperation(RenderPassParams const& params,
|
||||
const TargetBufferFlags bufferToOperateOn) {
|
||||
if (any(params.flags.clear & bufferToOperateOn)) {
|
||||
return wgpu::LoadOp::Clear;
|
||||
}
|
||||
if (any(params.flags.discardStart & bufferToOperateOn)) {
|
||||
return wgpu::LoadOp::Clear; // Or wgpu::LoadOp::Undefined if clear is not desired on discard
|
||||
}
|
||||
return wgpu::LoadOp::Load;
|
||||
}
|
||||
|
||||
wgpu::StoreOp WebGPURenderTarget::getStoreOperation(RenderPassParams const& params,
|
||||
const TargetBufferFlags bufferToOperateOn) {
|
||||
if (any(params.flags.discardEnd & bufferToOperateOn)) {
|
||||
return wgpu::StoreOp::Discard;
|
||||
}
|
||||
return wgpu::StoreOp::Store;
|
||||
}
|
||||
|
||||
void WebGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& outDescriptor,
|
||||
RenderPassParams const& params, wgpu::TextureView const& defaultColorTextureView,
|
||||
wgpu::TextureView const& defaultDepthStencilTextureView,
|
||||
wgpu::TextureView const* customColorTextureViews, uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthTextureView,
|
||||
wgpu::TextureView const& customStencilTextureView,
|
||||
const wgpu::TextureFormat customDepthFormat,
|
||||
const wgpu::TextureFormat customStencilFormat) {
|
||||
mColorAttachmentDescriptors.clear();
|
||||
mHasDepthStencilAttachment = false;
|
||||
|
||||
if (mDefaultRenderTarget) {
|
||||
assert_invariant(defaultColorTextureView);
|
||||
mColorAttachmentDescriptors.push_back({ .view = defaultColorTextureView,
|
||||
.resolveTarget = nullptr,
|
||||
.loadOp = WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::COLOR0),
|
||||
.storeOp = WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::COLOR0),
|
||||
.clearValue = { params.clearColor.r, params.clearColor.g, params.clearColor.b,
|
||||
params.clearColor.a } });
|
||||
|
||||
if (defaultDepthStencilTextureView) {
|
||||
mDepthStencilAttachmentDescriptor = {
|
||||
.view = defaultDepthStencilTextureView,
|
||||
.depthLoadOp = WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthStoreOp =
|
||||
WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
|
||||
.depthClearValue = static_cast<float>(params.clearDepth),
|
||||
.depthReadOnly =
|
||||
(params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
|
||||
.stencilLoadOp =
|
||||
WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilStoreOp =
|
||||
WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
|
||||
.stencilClearValue = params.clearStencil,
|
||||
.stencilReadOnly =
|
||||
(params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0,
|
||||
};
|
||||
mHasDepthStencilAttachment = true;
|
||||
}
|
||||
} else {// Custom Render Target
|
||||
for (uint32_t i = 0; i < customColorTextureViewCount; ++i) {
|
||||
if (customColorTextureViews[i]) {
|
||||
mColorAttachmentDescriptors.push_back({ .view = customColorTextureViews[i],
|
||||
// .resolveTarget = nullptr; // TODO: MSAA resolve for custom RT
|
||||
.loadOp = WebGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i)),
|
||||
.storeOp =
|
||||
WebGPURenderTarget::getStoreOperation(params, getTargetBufferFlagsAt(i)),
|
||||
.clearValue = { .r = params.clearColor.r,
|
||||
.g = params.clearColor.g,
|
||||
.b = params.clearColor.b,
|
||||
.a = params.clearColor.a } });
|
||||
}
|
||||
}
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(!(customDepthTextureView && customStencilTextureView))
|
||||
<< "WebGPU CANNOT support separate texture views for depth + stencil. depth + "
|
||||
"stencil needs to be in one texture view";
|
||||
|
||||
const bool hasStencil =
|
||||
customStencilTextureView ||
|
||||
(customDepthFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
customDepthFormat == wgpu::TextureFormat::Depth32FloatStencil8);
|
||||
|
||||
const bool hasDepth =
|
||||
customDepthTextureView ||
|
||||
(customStencilFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
customDepthFormat == wgpu::TextureFormat::Depth32FloatStencil8);
|
||||
|
||||
if (customDepthTextureView || customStencilTextureView) {
|
||||
assert_invariant((hasDepth || hasStencil) &&
|
||||
"Depth or Texture view without a valid texture format");
|
||||
mDepthStencilAttachmentDescriptor = {};
|
||||
mDepthStencilAttachmentDescriptor.view =
|
||||
customDepthTextureView ? customDepthTextureView : customStencilTextureView;
|
||||
|
||||
if (hasDepth) {
|
||||
mDepthStencilAttachmentDescriptor.depthLoadOp =
|
||||
WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH);
|
||||
mDepthStencilAttachmentDescriptor.depthStoreOp =
|
||||
WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH);
|
||||
mDepthStencilAttachmentDescriptor.depthClearValue =
|
||||
static_cast<float>(params.clearDepth);
|
||||
mDepthStencilAttachmentDescriptor.depthReadOnly =
|
||||
(params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0;
|
||||
} else {
|
||||
mDepthStencilAttachmentDescriptor.depthLoadOp = wgpu::LoadOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.depthStoreOp = wgpu::StoreOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.depthReadOnly = true;
|
||||
}
|
||||
|
||||
if (hasStencil) {
|
||||
mDepthStencilAttachmentDescriptor.stencilLoadOp =
|
||||
WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL);
|
||||
mDepthStencilAttachmentDescriptor.stencilStoreOp =
|
||||
WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL);
|
||||
mDepthStencilAttachmentDescriptor.stencilClearValue = params.clearStencil;
|
||||
mDepthStencilAttachmentDescriptor.stencilReadOnly =
|
||||
(params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0;
|
||||
} else {
|
||||
mDepthStencilAttachmentDescriptor.stencilLoadOp = wgpu::LoadOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.stencilStoreOp = wgpu::StoreOp::Undefined;
|
||||
mDepthStencilAttachmentDescriptor.stencilReadOnly = true;
|
||||
}
|
||||
mHasDepthStencilAttachment = true;
|
||||
}
|
||||
}
|
||||
|
||||
outDescriptor.colorAttachmentCount = mColorAttachmentDescriptors.size();
|
||||
outDescriptor.colorAttachments = mColorAttachmentDescriptors.data();
|
||||
outDescriptor.depthStencilAttachment =
|
||||
mHasDepthStencilAttachment ? &mDepthStencilAttachmentDescriptor : nullptr;
|
||||
|
||||
// descriptor.sampleCount was removed from the core spec. If your webgpu.h still has it,
|
||||
// and your Dawn version expects it, you might need to set it here based on this->samples.
|
||||
// e.g., descriptor.sampleCount = this->samples;
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPURenderTarget : public HwRenderTarget {
|
||||
public:
|
||||
using Attachment = TargetBufferInfo; // Using TargetBufferInfo directly for attachments
|
||||
|
||||
WebGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount,
|
||||
MRT const& colorAttachments, Attachment const& depthAttachment,
|
||||
Attachment const& stencilAttachment);
|
||||
|
||||
// Default constructor for the default render target
|
||||
WebGPURenderTarget();
|
||||
|
||||
// Updated signature: takes resolved views for custom RTs, and default views for default RT
|
||||
void setUpRenderPassAttachments(
|
||||
wgpu::RenderPassDescriptor& outDescriptor,
|
||||
RenderPassParams const& params,
|
||||
// For default render target:
|
||||
wgpu::TextureView const& defaultColorTextureView,
|
||||
wgpu::TextureView const& defaultDepthStencilTextureView,
|
||||
// For custom render targets:
|
||||
wgpu::TextureView const* customColorTextureViews, // Array of views
|
||||
uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthTextureView,
|
||||
wgpu::TextureView const& customStencilTextureView,
|
||||
wgpu::TextureFormat customDepthFormat,
|
||||
wgpu::TextureFormat customStencilFormat);
|
||||
|
||||
[[nodiscard]] bool isDefaultRenderTarget() const { return mDefaultRenderTarget; }
|
||||
[[nodiscard]] uint8_t getSamples() const { return mSamples; }
|
||||
[[nodiscard]] uint8_t getLayerCount() const { return mLayerCount; }
|
||||
|
||||
// Accessors for the driver to get stored attachment info
|
||||
[[nodiscard]] MRT const& getColorAttachmentInfos() const { return mColorAttachments; }
|
||||
[[nodiscard]] Attachment const& getDepthAttachmentInfo() const { return mDepthAttachment; }
|
||||
[[nodiscard]] Attachment const& getStencilAttachmentInfo() const { return mStencilAttachment; }
|
||||
|
||||
// Static helpers for load/store operations
|
||||
[[nodiscard]] static wgpu::LoadOp getLoadOperation(RenderPassParams const& params,
|
||||
TargetBufferFlags buffer);
|
||||
[[nodiscard]] static wgpu::StoreOp getStoreOperation(RenderPassParams const& params,
|
||||
TargetBufferFlags buffer);
|
||||
|
||||
private:
|
||||
bool mDefaultRenderTarget = false;
|
||||
uint8_t mSamples = 1;
|
||||
uint8_t mLayerCount = 1;
|
||||
|
||||
MRT mColorAttachments{};
|
||||
// TODO WebGPU only supports a DepthStencil attachment, should this be just
|
||||
// mDepthStencilAttachment?
|
||||
Attachment mDepthAttachment{};
|
||||
Attachment mStencilAttachment{};
|
||||
|
||||
// Cached descriptors for the render pass
|
||||
std::vector<wgpu::RenderPassColorAttachment> mColorAttachmentDescriptors;
|
||||
wgpu::RenderPassDepthStencilAttachment mDepthStencilAttachmentDescriptor{};
|
||||
bool mHasDepthStencilAttachment = false;
|
||||
};
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
@@ -0,0 +1,568 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUTexture.h"
|
||||
|
||||
#include "WebGPUConstants.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include "private/backend/BackendUtils.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
[[nodiscard]] bool IsFormatStorageCompatible(wgpu::TextureFormat format) {
|
||||
switch (format) {
|
||||
// List of formats that support storage binding
|
||||
case wgpu::TextureFormat::R32Float:
|
||||
case wgpu::TextureFormat::R32Sint:
|
||||
case wgpu::TextureFormat::R32Uint:
|
||||
case wgpu::TextureFormat::RG32Float:
|
||||
case wgpu::TextureFormat::RG32Sint:
|
||||
case wgpu::TextureFormat::RG32Uint:
|
||||
case wgpu::TextureFormat::RGBA16Float:
|
||||
case wgpu::TextureFormat::RGBA16Sint:
|
||||
case wgpu::TextureFormat::RGBA16Uint:
|
||||
case wgpu::TextureFormat::RGBA32Float:
|
||||
case wgpu::TextureFormat::RGBA32Sint:
|
||||
case wgpu::TextureFormat::RGBA32Uint:
|
||||
case wgpu::TextureFormat::RGBA8Unorm:
|
||||
case wgpu::TextureFormat::RGBA8Snorm:
|
||||
case wgpu::TextureFormat::RGBA8Uint:
|
||||
case wgpu::TextureFormat::RGBA8Sint:
|
||||
return true;
|
||||
default:
|
||||
// All other formats, including packed floats (RG11B10Ufloat),
|
||||
// depth/stencil, and sRGB formats do not support storage.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
wgpu::TextureFormat GetStorageCompatibleFormat(wgpu::TextureFormat srgbFormat) {
|
||||
switch (srgbFormat) {
|
||||
case wgpu::TextureFormat::RGBA8UnormSrgb:
|
||||
return wgpu::TextureFormat::RGBA8Unorm;
|
||||
case wgpu::TextureFormat::BGRA8UnormSrgb:
|
||||
return wgpu::TextureFormat::BGRA8Unorm;
|
||||
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
|
||||
return wgpu::TextureFormat::BC1RGBAUnorm;
|
||||
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
|
||||
return wgpu::TextureFormat::BC2RGBAUnorm;
|
||||
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
|
||||
return wgpu::TextureFormat::BC3RGBAUnorm;
|
||||
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
|
||||
return wgpu::TextureFormat::BC7RGBAUnorm;
|
||||
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
|
||||
return wgpu::TextureFormat::ETC2RGB8Unorm;
|
||||
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
|
||||
return wgpu::TextureFormat::ETC2RGB8A1Unorm;
|
||||
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
|
||||
return wgpu::TextureFormat::ETC2RGBA8Unorm;
|
||||
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC4x4Unorm;
|
||||
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC5x4Unorm;
|
||||
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC5x5Unorm;
|
||||
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC6x5Unorm;
|
||||
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC6x6Unorm;
|
||||
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC8x5Unorm;
|
||||
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC8x6Unorm;
|
||||
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC8x8Unorm;
|
||||
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC10x5Unorm;
|
||||
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC10x6Unorm;
|
||||
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC10x8Unorm;
|
||||
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC10x10Unorm;
|
||||
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC12x10Unorm;
|
||||
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
|
||||
return wgpu::TextureFormat::ASTC12x12Unorm;
|
||||
default:
|
||||
return srgbFormat; // If not an sRGB format, return the same input
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::StringView getUserTextureLabel(const SamplerType target) {
|
||||
// TODO will be helpful to get more useful info than this
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_2D: return "a_2D_user_texture";
|
||||
case SamplerType::SAMPLER_2D_ARRAY: return "a_2D_array_user_texture";
|
||||
case SamplerType::SAMPLER_CUBEMAP: return "a_cube_map_user_texture";
|
||||
case SamplerType::SAMPLER_EXTERNAL: return "an_external_user_texture";
|
||||
case SamplerType::SAMPLER_3D: return "a_3D_user_texture";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY: return "a_cube_map_array_user_texture";
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::StringView getUserTextureViewLabel(const SamplerType target) {
|
||||
// TODO will be helpful to get more useful info than this
|
||||
switch (target) {
|
||||
case SamplerType::SAMPLER_2D: return "a_2D_user_texture_view";
|
||||
case SamplerType::SAMPLER_2D_ARRAY: return "a_2D_array_user_texture_view";
|
||||
case SamplerType::SAMPLER_CUBEMAP: return "a_cube_map_user_texture_view";
|
||||
case SamplerType::SAMPLER_EXTERNAL: return "an_external_user_texture_view";
|
||||
case SamplerType::SAMPLER_3D: return "a_3D_user_texture_view";
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY: return "a_cube_map_array_user_texture_view";
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] wgpu::TextureUsage fToWGPUTextureUsage(TextureUsage const& fUsage,
|
||||
const uint8_t samples) {
|
||||
wgpu::TextureUsage retUsage = wgpu::TextureUsage::None;
|
||||
|
||||
// Basing this mapping off of VulkanTexture.cpp's getUsage func and suggestions from Gemini
|
||||
// TODO Validate assumptions, revisit if issues.
|
||||
if (any(TextureUsage::BLIT_SRC & fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::CopySrc;
|
||||
}
|
||||
if (any((TextureUsage::BLIT_DST | TextureUsage::UPLOADABLE) & fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::CopyDst;
|
||||
}
|
||||
if (any(TextureUsage::SAMPLEABLE & fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::TextureBinding;
|
||||
}
|
||||
// WGPU Render attachment covers either color or stencil situation dependant
|
||||
// NOTE: Depth attachment isn't used this way in Vulkan but logically maps to WGPU docs. If
|
||||
// issues, investigate here.
|
||||
if (any((TextureUsage::COLOR_ATTACHMENT | TextureUsage::STENCIL_ATTACHMENT |
|
||||
TextureUsage::DEPTH_ATTACHMENT) &
|
||||
fUsage)) {
|
||||
retUsage |= wgpu::TextureUsage::RenderAttachment;
|
||||
}
|
||||
|
||||
// This is from Vulkan logic- if there are any issues try disabling this first, allows perf
|
||||
// benefit though
|
||||
const bool useTransientAttachment =
|
||||
// Usage consists of attachment flags only.
|
||||
none(fUsage & ~TextureUsage::ALL_ATTACHMENTS) &&
|
||||
// Usage contains at least one attachment flag.
|
||||
any(fUsage & TextureUsage::ALL_ATTACHMENTS) &&
|
||||
// Depth resolve cannot use transient attachment because it uses a custom shader.
|
||||
// TODO: see VulkanDriver::isDepthStencilResolveSupported() to know when to remove this
|
||||
// restriction.
|
||||
// Note that the custom shader does not resolve stencil. We do need to move to vk 1.2
|
||||
// and above to be able to support stencil resolve (along with depth).
|
||||
!(any(fUsage & TextureUsage::DEPTH_ATTACHMENT) && samples > 1);
|
||||
if (useTransientAttachment) {
|
||||
retUsage |= wgpu::TextureUsage::TransientAttachment;
|
||||
}
|
||||
// NOTE: Unused wgpu flags:
|
||||
// StorageBinding
|
||||
// StorageAttachment
|
||||
|
||||
// NOTE: Unused Filament flags:
|
||||
// SUBPASS_INPUT VK goes to input attachment which we don't support right now
|
||||
// PROTECTED
|
||||
return retUsage;
|
||||
}
|
||||
|
||||
[[nodiscard]] wgpu::TextureAspect fToWGPUTextureViewAspect(TextureUsage const& fUsage,
|
||||
TextureFormat const& fFormat) {
|
||||
|
||||
const bool isDepth = any(fUsage & TextureUsage::DEPTH_ATTACHMENT);
|
||||
const bool isStencil = any(fUsage & TextureUsage::STENCIL_ATTACHMENT);
|
||||
const bool isColor = any(fUsage & TextureUsage::COLOR_ATTACHMENT);
|
||||
const bool isSample = any(fUsage & TextureUsage::SAMPLEABLE);
|
||||
|
||||
if (isDepth && !isColor && !isStencil) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
|
||||
if (isStencil && !isColor && !isDepth) {
|
||||
return wgpu::TextureAspect::StencilOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::DEPTH32F ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH24 ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH16) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::STENCIL8) {
|
||||
return wgpu::TextureAspect::StencilOnly;
|
||||
}
|
||||
|
||||
if (fFormat == filament::backend::TextureFormat::DEPTH24_STENCIL8 ||
|
||||
fFormat == filament::backend::TextureFormat::DEPTH32F_STENCIL8) {
|
||||
if (isSample) {
|
||||
return wgpu::TextureAspect::DepthOnly;
|
||||
}
|
||||
}
|
||||
|
||||
return wgpu::TextureAspect::All;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::TextureViewDimension toWebGPUTextureViewDimension(
|
||||
const SamplerType samplerType) {
|
||||
switch (samplerType) {
|
||||
case SamplerType::SAMPLER_2D: return wgpu::TextureViewDimension::e2D;
|
||||
case SamplerType::SAMPLER_2D_ARRAY: return wgpu::TextureViewDimension::e2DArray;
|
||||
case SamplerType::SAMPLER_CUBEMAP: return wgpu::TextureViewDimension::Cube;
|
||||
case SamplerType::SAMPLER_EXTERNAL: return wgpu::TextureViewDimension::e2D;
|
||||
case SamplerType::SAMPLER_3D: return wgpu::TextureViewDimension::e3D;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY: return wgpu::TextureViewDimension::CubeArray;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::TextureDimension toWebGPUTextureDimension(
|
||||
const SamplerType samplerType) {
|
||||
switch (samplerType) {
|
||||
case SamplerType::SAMPLER_2D: return wgpu::TextureDimension::e2D;
|
||||
case SamplerType::SAMPLER_2D_ARRAY: return wgpu::TextureDimension::e2D;
|
||||
case SamplerType::SAMPLER_CUBEMAP: return wgpu::TextureDimension::e2D;
|
||||
case SamplerType::SAMPLER_EXTERNAL: return wgpu::TextureDimension::e2D;
|
||||
case SamplerType::SAMPLER_3D: return wgpu::TextureDimension::e3D;
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY: return wgpu::TextureDimension::e2D;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::Extent3D toTextureSize(const SamplerType samplerType,
|
||||
const uint32_t width, const uint32_t height, const uint32_t depth) {
|
||||
switch (samplerType) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return { .width = width, .height = height, .depthOrArrayLayers = depth };
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
return { .width = width, .height = height, .depthOrArrayLayers = 6 };
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return { .width = width, .height = height, .depthOrArrayLayers = depth * 6 };
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr uint32_t toArrayLayerCount(const SamplerType samplerType,
|
||||
const uint32_t depthOrArrayLayers) {
|
||||
switch (samplerType) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
case SamplerType::SAMPLER_3D:
|
||||
return 1;
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
return depthOrArrayLayers;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPUTexture::WebGPUTexture(const SamplerType samplerType, const uint8_t levels,
|
||||
const TextureFormat format, const uint8_t samples, const uint32_t width,
|
||||
const uint32_t height, const uint32_t depth, const TextureUsage usage,
|
||||
wgpu::Device const& device) noexcept
|
||||
: HwTexture{ samplerType, levels, samples, width, height, depth, format, usage },
|
||||
mWebGPUFormat{ fToWGPUTextureFormat(format) },
|
||||
mAspect{ fToWGPUTextureViewAspect(usage, format) },
|
||||
mWebGPUUsage{ fToWGPUTextureUsage(usage, samples) },
|
||||
mBlockWidth{ filament::backend::getBlockWidth(format) },
|
||||
mBlockHeight{ filament::backend::getBlockHeight(format) } {
|
||||
mCompatFormat = GetStorageCompatibleFormat(mWebGPUFormat);
|
||||
if(levels > 1 && (mWebGPUUsage & wgpu::TextureUsage::TextureBinding) && (mWebGPUUsage & wgpu::TextureUsage::CopyDst) && IsFormatStorageCompatible(mCompatFormat)){
|
||||
mWebGPUUsage |= wgpu::TextureUsage::StorageBinding;
|
||||
}
|
||||
|
||||
assert_invariant(
|
||||
samples == 1 ||
|
||||
samples == 4 &&
|
||||
"An invalid number of samples were requested, as WGPU requires the sample "
|
||||
"count to either be 1 (no multisampling) or 4, at least as of April 2025 of "
|
||||
"the spec. See https://www.w3.org/TR/webgpu/#texture-creation or "
|
||||
"https://gpuweb.github.io/gpuweb/#multisample-state");
|
||||
wgpu::TextureDescriptor textureDescriptor{
|
||||
.label = getUserTextureLabel(samplerType),
|
||||
.usage = mWebGPUUsage,
|
||||
.dimension = toWebGPUTextureDimension(samplerType),
|
||||
.size = toTextureSize(samplerType, width, height, depth),
|
||||
.format = mWebGPUFormat,
|
||||
.mipLevelCount = levels,
|
||||
.sampleCount = samples,
|
||||
// TODO Is this fine? Could do all-the-things, a naive mapping or get something from
|
||||
// Filament
|
||||
.viewFormatCount = 0,
|
||||
.viewFormats = nullptr,
|
||||
};
|
||||
|
||||
//If our main format is not srgb, make the srgb a view into a non-srgb format
|
||||
if(mCompatFormat != mWebGPUFormat){
|
||||
textureDescriptor.viewFormatCount = 1;
|
||||
std::swap(mCompatFormat, mWebGPUFormat);
|
||||
textureDescriptor.format = mWebGPUFormat;
|
||||
textureDescriptor.viewFormats = &mCompatFormat;
|
||||
mWebGPUUsage|=wgpu::TextureUsage::StorageBinding;
|
||||
textureDescriptor.usage = mWebGPUUsage;
|
||||
}
|
||||
mArrayLayerCount = toArrayLayerCount(samplerType, textureDescriptor.size.depthOrArrayLayers);
|
||||
assert_invariant(textureDescriptor.format != wgpu::TextureFormat::Undefined &&
|
||||
"Could not find appropriate WebGPU format");
|
||||
mTexture = device.CreateTexture(&textureDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(mTexture)
|
||||
<< "Failed to create texture for " << textureDescriptor.label;
|
||||
mDefaultTextureView = makeTextureView(mDefaultMipLevel, levels, mDefaultBaseArrayLayer,
|
||||
mArrayLayerCount, samplerType);
|
||||
FILAMENT_CHECK_POSTCONDITION(mDefaultTextureView)
|
||||
<< "Failed to create default texture view for " << textureDescriptor.label;
|
||||
}
|
||||
|
||||
WebGPUTexture::WebGPUTexture(WebGPUTexture const* src, const uint8_t baseLevel,
|
||||
const uint8_t levelCount) noexcept
|
||||
: HwTexture{ src->target, levelCount, src->samples, src->width, src->height, src->depth,
|
||||
src->format, src->usage },
|
||||
mTexture{ src->mTexture },
|
||||
mWebGPUFormat{ src->mWebGPUFormat },
|
||||
mAspect{ src->mAspect },
|
||||
mWebGPUUsage{ src->mWebGPUUsage },
|
||||
mArrayLayerCount{ src->mArrayLayerCount },
|
||||
mBlockWidth{ src->mBlockWidth },
|
||||
mBlockHeight{ src->mBlockHeight },
|
||||
mDefaultTextureView{ makeTextureView(baseLevel, levelCount, 0, src->mArrayLayerCount,
|
||||
src->target) },
|
||||
mDefaultMipLevel{ baseLevel },
|
||||
mDefaultBaseArrayLayer{ src->mArrayLayerCount } {}
|
||||
|
||||
wgpu::TextureView WebGPUTexture::getOrMakeTextureView(const uint8_t mipLevel,
|
||||
const uint32_t arrayLayer) {
|
||||
// TODO: there's an optimization to be made here to return mDefaultTextureView.
|
||||
// Problem: mDefaultTextureView is a view of the entire texture,
|
||||
// but this function (and its callers) expects a single-slice view.
|
||||
// Returning the whole texture view for a single-slice request seems wrong.
|
||||
return makeTextureView(mipLevel, 1, arrayLayer, 1, target);
|
||||
}
|
||||
|
||||
wgpu::TextureFormat WebGPUTexture::fToWGPUTextureFormat(TextureFormat const& fFormat) {
|
||||
switch (fFormat) {
|
||||
case TextureFormat::R8: return wgpu::TextureFormat::R8Unorm;
|
||||
case TextureFormat::R8_SNORM: return wgpu::TextureFormat::R8Snorm;
|
||||
case TextureFormat::R8UI: return wgpu::TextureFormat::R8Uint;
|
||||
case TextureFormat::R8I: return wgpu::TextureFormat::R8Sint;
|
||||
case TextureFormat::STENCIL8: return wgpu::TextureFormat::Stencil8;
|
||||
case TextureFormat::R16F: return wgpu::TextureFormat::R16Float;
|
||||
case TextureFormat::R16UI: return wgpu::TextureFormat::R16Uint;
|
||||
case TextureFormat::R16I: return wgpu::TextureFormat::R16Sint;
|
||||
case TextureFormat::RG8: return wgpu::TextureFormat::RG8Unorm;
|
||||
case TextureFormat::RG8_SNORM: return wgpu::TextureFormat::RG8Snorm;
|
||||
case TextureFormat::RG8UI: return wgpu::TextureFormat::RG8Uint;
|
||||
case TextureFormat::RG8I: return wgpu::TextureFormat::RG8Sint;
|
||||
case TextureFormat::R32F: return wgpu::TextureFormat::R32Float;
|
||||
case TextureFormat::R32UI: return wgpu::TextureFormat::R32Uint;
|
||||
case TextureFormat::R32I: return wgpu::TextureFormat::R32Sint;
|
||||
case TextureFormat::RG16F: return wgpu::TextureFormat::RG16Float;
|
||||
case TextureFormat::RG16UI: return wgpu::TextureFormat::RG16Uint;
|
||||
case TextureFormat::RG16I: return wgpu::TextureFormat::RG16Sint;
|
||||
case TextureFormat::RGBA8: return wgpu::TextureFormat::RGBA8Unorm;
|
||||
case TextureFormat::SRGB8_A8: return wgpu::TextureFormat::RGBA8UnormSrgb;
|
||||
case TextureFormat::RGBA8_SNORM: return wgpu::TextureFormat::RGBA8Snorm;
|
||||
case TextureFormat::RGBA8UI: return wgpu::TextureFormat::RGBA8Uint;
|
||||
case TextureFormat::RGBA8I: return wgpu::TextureFormat::RGBA8Sint;
|
||||
case TextureFormat::DEPTH16: return wgpu::TextureFormat::Depth16Unorm;
|
||||
case TextureFormat::DEPTH24: return wgpu::TextureFormat::Depth24Plus;
|
||||
case TextureFormat::DEPTH32F: return wgpu::TextureFormat::Depth32Float;
|
||||
case TextureFormat::DEPTH24_STENCIL8: return wgpu::TextureFormat::Depth24PlusStencil8;
|
||||
case TextureFormat::DEPTH32F_STENCIL8: return wgpu::TextureFormat::Depth32FloatStencil8;
|
||||
case TextureFormat::RG32F: return wgpu::TextureFormat::RG32Float;
|
||||
case TextureFormat::RG32UI: return wgpu::TextureFormat::RG32Uint;
|
||||
case TextureFormat::RG32I: return wgpu::TextureFormat::RG32Sint;
|
||||
case TextureFormat::RGBA16F: return wgpu::TextureFormat::RGBA16Float;
|
||||
case TextureFormat::RGBA16UI: return wgpu::TextureFormat::RGBA16Uint;
|
||||
case TextureFormat::RGBA16I: return wgpu::TextureFormat::RGBA16Sint;
|
||||
case TextureFormat::RGBA32F: return wgpu::TextureFormat::RGBA32Float;
|
||||
case TextureFormat::RGBA32UI: return wgpu::TextureFormat::RGBA32Uint;
|
||||
case TextureFormat::RGBA32I: return wgpu::TextureFormat::RGBA32Sint;
|
||||
case TextureFormat::EAC_R11: return wgpu::TextureFormat::EACR11Unorm;
|
||||
case TextureFormat::EAC_R11_SIGNED: return wgpu::TextureFormat::EACR11Snorm;
|
||||
case TextureFormat::EAC_RG11: return wgpu::TextureFormat::EACRG11Unorm;
|
||||
case TextureFormat::EAC_RG11_SIGNED: return wgpu::TextureFormat::EACRG11Snorm;
|
||||
case TextureFormat::ETC2_RGB8: return wgpu::TextureFormat::ETC2RGB8Unorm;
|
||||
case TextureFormat::ETC2_SRGB8: return wgpu::TextureFormat::ETC2RGB8UnormSrgb;
|
||||
case TextureFormat::ETC2_RGB8_A1: return wgpu::TextureFormat::ETC2RGB8A1Unorm;
|
||||
case TextureFormat::ETC2_SRGB8_A1: return wgpu::TextureFormat::ETC2RGB8A1UnormSrgb;
|
||||
case TextureFormat::ETC2_EAC_RGBA8: return wgpu::TextureFormat::ETC2RGBA8Unorm;
|
||||
case TextureFormat::ETC2_EAC_SRGBA8: return wgpu::TextureFormat::ETC2RGBA8UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_4x4: return wgpu::TextureFormat::ASTC4x4Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_4x4: return wgpu::TextureFormat::ASTC4x4UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_5x4: return wgpu::TextureFormat::ASTC5x4Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x4: return wgpu::TextureFormat::ASTC5x4UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_5x5: return wgpu::TextureFormat::ASTC5x5Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_5x5: return wgpu::TextureFormat::ASTC5x5UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_6x5: return wgpu::TextureFormat::ASTC6x5Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x5: return wgpu::TextureFormat::ASTC6x5UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_6x6: return wgpu::TextureFormat::ASTC6x6Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_6x6: return wgpu::TextureFormat::ASTC6x6UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_8x5: return wgpu::TextureFormat::ASTC8x5Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x5: return wgpu::TextureFormat::ASTC8x5UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_8x6: return wgpu::TextureFormat::ASTC8x6Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x6: return wgpu::TextureFormat::ASTC8x6UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_8x8: return wgpu::TextureFormat::ASTC8x8Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_8x8: return wgpu::TextureFormat::ASTC8x8UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_10x5: return wgpu::TextureFormat::ASTC10x5Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x5: return wgpu::TextureFormat::ASTC10x5UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_10x6: return wgpu::TextureFormat::ASTC10x6Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x6: return wgpu::TextureFormat::ASTC10x6UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_10x8: return wgpu::TextureFormat::ASTC10x8Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x8: return wgpu::TextureFormat::ASTC10x8UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_10x10: return wgpu::TextureFormat::ASTC10x10Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_10x10: return wgpu::TextureFormat::ASTC10x10UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_12x10: return wgpu::TextureFormat::ASTC12x10Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x10: return wgpu::TextureFormat::ASTC12x10UnormSrgb;
|
||||
case TextureFormat::RGBA_ASTC_12x12: return wgpu::TextureFormat::ASTC12x12Unorm;
|
||||
case TextureFormat::SRGB8_ALPHA8_ASTC_12x12: return wgpu::TextureFormat::ASTC12x12UnormSrgb;
|
||||
case TextureFormat::RED_RGTC1: return wgpu::TextureFormat::BC4RUnorm;
|
||||
case TextureFormat::SIGNED_RED_RGTC1: return wgpu::TextureFormat::BC4RSnorm;
|
||||
case TextureFormat::RED_GREEN_RGTC2: return wgpu::TextureFormat::BC5RGUnorm;
|
||||
case TextureFormat::SIGNED_RED_GREEN_RGTC2: return wgpu::TextureFormat::BC5RGSnorm;
|
||||
case TextureFormat::RGB_BPTC_UNSIGNED_FLOAT: return wgpu::TextureFormat::BC6HRGBUfloat;
|
||||
case TextureFormat::RGB_BPTC_SIGNED_FLOAT: return wgpu::TextureFormat::BC6HRGBFloat;
|
||||
case TextureFormat::RGBA_BPTC_UNORM: return wgpu::TextureFormat::BC7RGBAUnorm;
|
||||
case TextureFormat::SRGB_ALPHA_BPTC_UNORM: return wgpu::TextureFormat::BC7RGBAUnormSrgb;
|
||||
case TextureFormat::RGB565:
|
||||
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
|
||||
// and discard the alpha and lower precision.
|
||||
FWGPU_LOGW << "Requested Filament texture format RGB565 but getting "
|
||||
"wgpu::TextureFormat::Undefined (no direct mapping in wgpu)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
case TextureFormat::RGB9_E5: return wgpu::TextureFormat::RGB9E5Ufloat;
|
||||
case TextureFormat::RGB5_A1:
|
||||
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
|
||||
// and handle the packing/unpacking in shaders.
|
||||
FWGPU_LOGW << "Requested Filament texture format RGB5_A1 but getting "
|
||||
"wgpu::TextureFormat::Undefined (no direct mapping in wgpu)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
case TextureFormat::RGBA4:
|
||||
// No direct mapping in wgpu. Could potentially map to RGBA8Unorm
|
||||
// and handle the packing/unpacking in shaders.
|
||||
FWGPU_LOGW << "Requested Filament texture format RGBA4 but getting "
|
||||
"wgpu::TextureFormat::Undefined (no direct mapping in wgpu)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
case TextureFormat::RGB8:
|
||||
FWGPU_LOGW << "Requested Filament texture format RGB8 but getting "
|
||||
"wgpu::TextureFormat::RGBA8Unorm (no direct sRGB equivalent in wgpu "
|
||||
"without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA8Unorm;
|
||||
case TextureFormat::SRGB8:
|
||||
FWGPU_LOGW << "Requested Filament texture format SRGB8 but getting "
|
||||
"wgpu::TextureFormat::RGBA8UnormSrgb (no direct sRGB equivalent in wgpu "
|
||||
"without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA8UnormSrgb;
|
||||
case TextureFormat::RGB8_SNORM:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament texture format RGB8_SNORM but getting "
|
||||
"wgpu::TextureFormat::RGBA8Snorm (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA8Snorm;
|
||||
case TextureFormat::RGB8UI:
|
||||
FWGPU_LOGW << "Requested Filament texture format RGB8UI but getting "
|
||||
"wgpu::TextureFormat::RGBA8Uint (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA8Uint;
|
||||
case TextureFormat::RGB8I:
|
||||
FWGPU_LOGW << "Requested Filament texture format RGB8I but getting "
|
||||
"wgpu::TextureFormat::RGBA8Sint (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA8Sint;
|
||||
case TextureFormat::R11F_G11F_B10F: return wgpu::TextureFormat::RG11B10Ufloat;
|
||||
case TextureFormat::UNUSED: return wgpu::TextureFormat::Undefined;
|
||||
case TextureFormat::RGB10_A2: return wgpu::TextureFormat::RGB10A2Unorm;
|
||||
case TextureFormat::RGB16F:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament texture format RGB16F but getting "
|
||||
"wgpu::TextureFormat::RGBA16Float (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA16Float;
|
||||
case TextureFormat::RGB16UI:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament texture format RGB16UI but getting "
|
||||
"wgpu::TextureFormat::RGBA16Uint (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA16Uint;
|
||||
case TextureFormat::RGB16I:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament texture format RGB16I but getting "
|
||||
"wgpu::TextureFormat::RGBA16Sint (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA16Sint;
|
||||
case TextureFormat::RGB32F:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament texture format RGB32F but getting "
|
||||
"wgpu::TextureFormat::RGBA32Float (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA32Float;
|
||||
case TextureFormat::RGB32UI:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament texture format RGB32UI but getting "
|
||||
"wgpu::TextureFormat::RGBA32Uint (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA32Uint;
|
||||
case TextureFormat::RGB32I:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament texture format RGB32I but getting "
|
||||
"wgpu::TextureFormat::RGBA32Sint (no direct mapping in wgpu without alpha)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::TextureFormat::RGBA32Sint;
|
||||
case TextureFormat::DXT1_RGB: return wgpu::TextureFormat::BC1RGBAUnorm;
|
||||
case TextureFormat::DXT1_RGBA: return wgpu::TextureFormat::BC1RGBAUnorm;
|
||||
case TextureFormat::DXT3_RGBA: return wgpu::TextureFormat::BC2RGBAUnorm;
|
||||
case TextureFormat::DXT5_RGBA: return wgpu::TextureFormat::BC3RGBAUnorm;
|
||||
case TextureFormat::DXT1_SRGB: return wgpu::TextureFormat::BC1RGBAUnormSrgb;
|
||||
case TextureFormat::DXT1_SRGBA: return wgpu::TextureFormat::BC1RGBAUnormSrgb;
|
||||
case TextureFormat::DXT3_SRGBA: return wgpu::TextureFormat::BC2RGBAUnormSrgb;
|
||||
case TextureFormat::DXT5_SRGBA: return wgpu::TextureFormat::BC3RGBAUnormSrgb;
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::TextureView WebGPUTexture::makeTextureView(const uint8_t& baseLevel,
|
||||
const uint8_t& levelCount, const uint32_t& baseArrayLayer, const uint32_t& arrayLayerCount,
|
||||
const SamplerType samplerType) const noexcept {
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor{
|
||||
.label = getUserTextureViewLabel(target),
|
||||
.format = mCompatFormat,
|
||||
.dimension = toWebGPUTextureViewDimension(samplerType),
|
||||
.baseMipLevel = baseLevel,
|
||||
.mipLevelCount = levelCount,
|
||||
.baseArrayLayer = baseArrayLayer,
|
||||
.arrayLayerCount = arrayLayerCount,
|
||||
.aspect = mAspect,
|
||||
.usage = mWebGPUUsage };
|
||||
textureViewDescriptor.usage &= (~wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView textureView = mTexture.CreateView(&textureViewDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(textureView)
|
||||
<< "Failed to create texture view " << textureViewDescriptor.label;
|
||||
return textureView;
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUTEXTURE_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUTEXTURE_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUTexture : public HwTexture {
|
||||
public:
|
||||
WebGPUTexture(SamplerType, uint8_t levels, TextureFormat, uint8_t samples, uint32_t width,
|
||||
uint32_t height, uint32_t depth, TextureUsage, wgpu::Device const&) noexcept;
|
||||
|
||||
WebGPUTexture(WebGPUTexture const* src, uint8_t baseLevel, uint8_t levelCount) noexcept;
|
||||
|
||||
[[nodiscard]] wgpu::TextureAspect getAspect() const { return mAspect; }
|
||||
|
||||
[[nodiscard]] size_t getBlockWidth() const { return mBlockWidth; }
|
||||
|
||||
[[nodiscard]] size_t getBlockHeight() const { return mBlockHeight; }
|
||||
|
||||
[[nodiscard]] wgpu::Texture const& getTexture() const { return mTexture; }
|
||||
|
||||
[[nodiscard]] wgpu::TextureView const& getDefaultTextureView() const {
|
||||
return mDefaultTextureView;
|
||||
}
|
||||
|
||||
[[nodiscard]] wgpu::TextureView getOrMakeTextureView(uint8_t mipLevel, uint32_t arrayLayer);
|
||||
|
||||
[[nodiscard]] wgpu::TextureFormat getWebGPUFormat() const { return mWebGPUFormat; }
|
||||
|
||||
[[nodiscard]] uint32_t getArrayLayerCount() const { return mArrayLayerCount; }
|
||||
|
||||
[[nodiscard]] static wgpu::TextureFormat fToWGPUTextureFormat(
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
|
||||
private:
|
||||
// CreateTextureR has info for a texture and sampler. Texture Views are needed for binding,
|
||||
// along with a sampler Current plan: Inherit the sampler and Texture to always exist (It is a
|
||||
// ref counted pointer) when making views. View is optional
|
||||
wgpu::Texture mTexture = nullptr;
|
||||
// format is inherited from HwTexture. This naming is to distinguish it from Filament's format
|
||||
wgpu::TextureFormat mWebGPUFormat = wgpu::TextureFormat::Undefined;
|
||||
wgpu::TextureFormat mCompatFormat = wgpu::TextureFormat::Undefined;
|
||||
wgpu::TextureAspect mAspect = wgpu::TextureAspect::Undefined;
|
||||
// usage is inherited from HwTexture. This naming is to distinguish it from Filament's usage
|
||||
wgpu::TextureUsage mWebGPUUsage = wgpu::TextureUsage::None;
|
||||
uint32_t mArrayLayerCount = 1;
|
||||
size_t mBlockWidth = 0;
|
||||
size_t mBlockHeight = 0;
|
||||
wgpu::TextureView mDefaultTextureView = nullptr;
|
||||
uint32_t mDefaultMipLevel = 0;
|
||||
uint32_t mDefaultBaseArrayLayer = 0;
|
||||
|
||||
[[nodiscard]] wgpu::TextureView makeTextureView(const uint8_t& baseLevel,
|
||||
const uint8_t& levelCount, const uint32_t& baseArrayLayer,
|
||||
const uint32_t& arrayLayerCount, SamplerType samplerType) const noexcept;
|
||||
};
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUTEXTURE_H
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUVertexBuffer.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
WebGPUVertexBuffer::WebGPUVertexBuffer(const uint32_t vertexCount, const uint32_t bufferCount,
|
||||
Handle<HwVertexBufferInfo> vertexBufferInfoHandle)
|
||||
: HwVertexBuffer{ vertexCount },
|
||||
mVertexBufferInfoHandle{ vertexBufferInfoHandle } {
|
||||
mBuffers.resize(bufferCount);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUVERTEXBUFFER_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUVERTEXBUFFER_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace wgpu {
|
||||
class Buffer;
|
||||
} // namespace wgpu
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUVertexBuffer final : public HwVertexBuffer {
|
||||
public:
|
||||
WebGPUVertexBuffer(uint32_t vertexCount, uint32_t bufferCount, Handle<HwVertexBufferInfo>);
|
||||
|
||||
[[nodiscard]] Handle<HwVertexBufferInfo>& getVertexBufferInfoHandle() {
|
||||
return mVertexBufferInfoHandle;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<wgpu::Buffer>& getBuffers() { return mBuffers; }
|
||||
|
||||
private:
|
||||
Handle<HwVertexBufferInfo> mVertexBufferInfoHandle;
|
||||
std::vector<wgpu::Buffer> mBuffers;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUVERTEXBUFFER_H
|
||||
@@ -0,0 +1,383 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUVertexBufferInfo.h"
|
||||
|
||||
#include "WebGPUConstants.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
[[nodiscard]] wgpu::VertexFormat getVertexFormat(const ElementType type, const bool normalized,
|
||||
const bool integer) {
|
||||
using VertexFormat = wgpu::VertexFormat;
|
||||
if (normalized) {
|
||||
switch (type) {
|
||||
// Single Component Types
|
||||
case ElementType::BYTE: return VertexFormat::Snorm8;
|
||||
case ElementType::UBYTE: return VertexFormat::Unorm8;
|
||||
case ElementType::SHORT: return VertexFormat::Snorm16;
|
||||
case ElementType::USHORT: return VertexFormat::Unorm16;
|
||||
// Two Component Types
|
||||
case ElementType::BYTE2: return VertexFormat::Snorm8x2;
|
||||
case ElementType::UBYTE2: return VertexFormat::Unorm8x2;
|
||||
case ElementType::SHORT2: return VertexFormat::Snorm16x2;
|
||||
case ElementType::USHORT2: return VertexFormat::Unorm16x2;
|
||||
// Three Component Types
|
||||
// There is no vertex format type for 3 byte data in webgpu. Use
|
||||
// 4 byte signed normalized type and ignore the last byte.
|
||||
// TODO: This is to be verified.
|
||||
case ElementType::BYTE3:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format BYTE3 (normalized) but getting "
|
||||
"wgpu::VertexFormat::Snorm8x4 (no direct mapping in wgpu for x3 byte)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Snorm8x4; // NOT MINSPEC
|
||||
case ElementType::UBYTE3:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format UBYTE3 (normalized) but getting "
|
||||
"wgpu::VertexFormat::Unorm8x4 (no direct mapping in wgpu for x3 byte)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Unorm8x4; // NOT MINSPEC
|
||||
case ElementType::SHORT3:
|
||||
FWGPU_LOGW << "Requested Filament vertex format SHORT3 (normalized) but getting "
|
||||
"wgpu::VertexFormat::Snorm16x4 (no direct mapping in wgpu for x3 "
|
||||
"half/short)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Snorm16x4; // NOT MINSPEC
|
||||
case ElementType::USHORT3:
|
||||
FWGPU_LOGW << "Requested Filament vertex format USHORT3 (normalized) but getting "
|
||||
"wgpu::VertexFormat::Unorm16x4 (no direct mapping in wgpu for x3 "
|
||||
"half/short)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Unorm16x4; // NOT MINSPEC
|
||||
// Four Component Types
|
||||
case ElementType::BYTE4: return VertexFormat::Snorm8x4;
|
||||
case ElementType::UBYTE4: return VertexFormat::Unorm8x4;
|
||||
case ElementType::SHORT4: return VertexFormat::Snorm16x4;
|
||||
case ElementType::USHORT4: return VertexFormat::Unorm16x4;
|
||||
default:
|
||||
PANIC_POSTCONDITION("Normalized format (%d enum value) does not exist in webgpu.",
|
||||
type);
|
||||
return VertexFormat::Float32x3;
|
||||
}
|
||||
}
|
||||
switch (type) {
|
||||
// Single Component Types
|
||||
// There is no direct alternative for SSCALED in webgpu. Convert them to Float32 directly.
|
||||
// This will result in increased memory on the cpu side.
|
||||
// TODO: Is Float16 acceptable instead with some potential accuracy errors?
|
||||
case ElementType::BYTE:
|
||||
if (integer) return VertexFormat::Sint8;
|
||||
FWGPU_LOGW << "Requested Filament vertex format BYTE (float) but getting "
|
||||
"wgpu::VertexFormat::Float16 (no direct mapping in wgpu for 8 bit float)"
|
||||
<< utils::io::endl;
|
||||
return wgpu::VertexFormat::Float16;
|
||||
case ElementType::UBYTE:
|
||||
if (integer) return VertexFormat::Uint8;
|
||||
FWGPU_LOGW << "Requested Filament vertex format UBYTE (float) but getting "
|
||||
"wgpu::VertexFormat::Float16 (no direct mapping in wgpu for 8 bit float)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16;
|
||||
case ElementType::SHORT:
|
||||
if (integer) return VertexFormat::Sint16;
|
||||
FWGPU_LOGW << "Requested Filament vertex format SHORT (float) and getting "
|
||||
"wgpu::VertexFormat::Float16 (potential loss of precision?)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat ::Float16;
|
||||
case ElementType::USHORT:
|
||||
if (integer) return VertexFormat::Uint16;
|
||||
FWGPU_LOGW << "Requested Filament vertex format USHORT (float) and getting "
|
||||
"wgpu::VertexFormat::Float16 (potential loss of precision?)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16;
|
||||
case ElementType::HALF: return VertexFormat::Float16;
|
||||
case ElementType::INT: return VertexFormat::Sint32;
|
||||
case ElementType::UINT: return VertexFormat::Uint32;
|
||||
case ElementType::FLOAT: return VertexFormat::Float32;
|
||||
// Two Component Types
|
||||
case ElementType::BYTE2:
|
||||
if (integer) return VertexFormat::Sint8x2;
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format BYTE2 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x2 (no direct mapping in wgpu for 8 bit float)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x2;
|
||||
case ElementType::UBYTE2:
|
||||
if (integer) return VertexFormat::Uint8x2;
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format UBYTE2 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x2 (no direct mapping in wgpu for 8 bit float)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x2;
|
||||
case ElementType::SHORT2:
|
||||
if (integer) return VertexFormat::Sint16x2;
|
||||
FWGPU_LOGW << "Requested Filament vertex format SHORT2 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x2 (potential loss of precision?)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x2;
|
||||
case ElementType::USHORT2:
|
||||
if (integer) return VertexFormat::Uint16x2;
|
||||
FWGPU_LOGW << "Requested Filament vertex format USHORT2 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x2 (potential loss of precision?)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x2;
|
||||
case ElementType::HALF2: return VertexFormat::Float16x2;
|
||||
case ElementType::FLOAT2: return VertexFormat::Float32x2;
|
||||
// Three Component Types
|
||||
case ElementType::BYTE3:
|
||||
FWGPU_LOGW << "Requested Filament vertex format BYTE3 but getting "
|
||||
"wgpu::VertexFormat::Sint8x4 (no direct mapping in wgpu for x3 byte)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Sint8x4; // NOT MINSPEC
|
||||
case ElementType::UBYTE3:
|
||||
FWGPU_LOGW << "Requested Filament vertex format UBYTE3 but getting "
|
||||
"wgpu::VertexFormat::Uint8x4 (no direct mapping in wgpu for x3 byte)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Uint8x4; // NOT MINSPEC
|
||||
case ElementType::SHORT3:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format SHORT3 but getting "
|
||||
"wgpu::VertexFormat::Sint16x4 (no direct mapping in wgpu for x3 half/short)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Sint16x4; // NOT MINSPEC
|
||||
case ElementType::USHORT3:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format USHORT3 but getting "
|
||||
"wgpu::VertexFormat::Uint16x4 (no direct mapping in wgpu for x3 half/short)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Uint16x4; // NOT MINSPEC
|
||||
case ElementType::HALF3:
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format HALF3 but getting "
|
||||
"wgpu::VertexFormat::Float16x4 (no direct mapping in wgpu for x3 half/short)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x4; // NOT MINSPEC
|
||||
case ElementType::FLOAT3: return VertexFormat::Float32x3;
|
||||
// Four Component Types
|
||||
case ElementType::BYTE4:
|
||||
if (integer) return VertexFormat::Sint8x4;
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format BYTE4 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x4 (no direct mapping in wgpu for 8 bit float)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x4;
|
||||
case ElementType::UBYTE4:
|
||||
if (integer) return VertexFormat::Uint8x4;
|
||||
FWGPU_LOGW
|
||||
<< "Requested Filament vertex format UBYTE4 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x4 (no direct mapping in wgpu for 8 bit float)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x4;
|
||||
case ElementType::SHORT4:
|
||||
if (integer) return VertexFormat::Sint16x4;
|
||||
FWGPU_LOGW << "Requested Filament vertex format SHORT4 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x4 (potential loss of precision?)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x4;
|
||||
case ElementType::USHORT4:
|
||||
if (integer) return VertexFormat::Uint16x4;
|
||||
FWGPU_LOGW << "Requested Filament vertex format USHORT4 (float) but getting "
|
||||
"wgpu::VertexFormat::Float16x4 (potential loss of precision?)"
|
||||
<< utils::io::endl;
|
||||
return VertexFormat::Float16x4;
|
||||
case ElementType::HALF4: return VertexFormat::Float16x4;
|
||||
case ElementType::FLOAT4: return VertexFormat::Float32x4;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr uint32_t INVALID_SLOT_INDEX = MAX_VERTEX_BUFFER_COUNT;
|
||||
|
||||
struct AttributeInfo final {
|
||||
uint8_t slot = INVALID_SLOT_INDEX;
|
||||
wgpu::VertexAttribute attribute = {};
|
||||
AttributeInfo()
|
||||
: slot{ INVALID_SLOT_INDEX },
|
||||
attribute({}) {}
|
||||
AttributeInfo(uint8_t slot, wgpu::VertexAttribute attribute)
|
||||
: slot{ slot },
|
||||
attribute{ attribute } {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates the necessary vertex buffer layouts (+ a WebGPU slot per layout) given the input
|
||||
* attributes provided by Filament, as well as populates the outAttributeInfos, which associates
|
||||
* attributes to slots.
|
||||
*
|
||||
* NOTE: At this point, the vertex buffer layouts do not have attribute information. That needs
|
||||
* to get updated in a subsequent step
|
||||
*
|
||||
* @param attributes Input vertex attribute information from Filament
|
||||
* @param attributeCount The expected number of "used" vertex attributes from Filament, the number
|
||||
* of attributes associated with a vertex buffer
|
||||
* @param deviceMaxVertexBuffers The device's limit of vertex buffers
|
||||
* @param outWebGPUSlotBindingInfos The WebGPU slot bindings to be used by the WebGPU driver to set
|
||||
* vertex buffers in the WebGPU API.
|
||||
* @param outVertexBufferLayouts The partially populated vertex buffer layouts to eventually pass to
|
||||
* WebGPU. The attribute count and attributes pointer is not yet populated at this time. This must
|
||||
* be done after this function.
|
||||
* @param outAttributeInfos Information about all the vertex attributes to be used, actually
|
||||
* associated with a vertex buffer, and the slot each one belongs
|
||||
*/
|
||||
void createBufferLayoutsBindingSlotsAndAttributeInfos(AttributeArray const& attributes,
|
||||
const uint8_t attributeCount, const uint32_t deviceMaxVertexBuffers,
|
||||
std::vector<WebGPUVertexBufferInfo::WebGPUSlotBindingInfo>& outWebGPUSlotBindingInfos,
|
||||
std::vector<wgpu::VertexBufferLayout>& outVertexBufferLayouts,
|
||||
std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT>& outAttributeInfos) {
|
||||
uint8_t currentWebGPUSlotIndex = 0;
|
||||
uint8_t currentAttributeIndex = 0;
|
||||
outVertexBufferLayouts.reserve(MAX_VERTEX_BUFFER_COUNT);
|
||||
outWebGPUSlotBindingInfos.reserve(outVertexBufferLayouts.capacity());
|
||||
for (uint32_t attributeIndex = 0; attributeIndex < attributes.size(); ++attributeIndex) {
|
||||
const auto& attribute = attributes[attributeIndex];
|
||||
if (attribute.buffer == Attribute::BUFFER_UNUSED) {
|
||||
// We ignore "unused" attributes, ones not associated with a buffer. If a shader
|
||||
// references such an attribute we have a bug one way or another. Either the API/CPU
|
||||
// will produce an error (best case scenario), where an attribute is referenced in the
|
||||
// shader but not provided by the backend API (CPU-side), or the shader would be getting
|
||||
// junk/undefined data from the GPU, since we do not have a valid buffer of data to
|
||||
// provide to the shader/GPU.
|
||||
continue;
|
||||
}
|
||||
const bool isInteger = attribute.flags & Attribute::FLAG_INTEGER_TARGET;
|
||||
const bool isNormalized = attribute.flags & Attribute::FLAG_NORMALIZED;
|
||||
const wgpu::VertexFormat vertexFormat =
|
||||
getVertexFormat(attribute.type, isNormalized, isInteger);
|
||||
uint8_t existingSlot = INVALID_SLOT_INDEX;
|
||||
for (uint32_t slot = 0; slot < currentWebGPUSlotIndex; slot++) {
|
||||
WebGPUVertexBufferInfo::WebGPUSlotBindingInfo const& info =
|
||||
outWebGPUSlotBindingInfos[slot];
|
||||
// We consider attributes to be in the same slot/layout only if they belong to the
|
||||
// same buffer and are interleaved; they cannot belong to separate partitions in the
|
||||
// same buffer, for example.
|
||||
// For the attributes to be interleaved, the stride must match (among other things).
|
||||
// The attribute offset being less than the slot's/layout's buffer offset indicates
|
||||
// that it is in a separate partition before this slot/layout, thus not part of it.
|
||||
// The difference from the attribute's offset and this slot's/layout's buffer offset
|
||||
// being greater than the stride indicates it is in a separate partition after this
|
||||
// slot/layout, thus not part of it.
|
||||
if (info.sourceBufferIndex == attribute.buffer && info.stride == attribute.stride &&
|
||||
attribute.offset >= info.bufferOffset &&
|
||||
((attribute.offset - info.bufferOffset) < attribute.stride)) {
|
||||
existingSlot = slot;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (existingSlot == INVALID_SLOT_INDEX) {
|
||||
// New combination, use a new WebGPU slot
|
||||
FILAMENT_CHECK_PRECONDITION(currentWebGPUSlotIndex < MAX_VERTEX_BUFFER_COUNT &&
|
||||
currentWebGPUSlotIndex < deviceMaxVertexBuffers)
|
||||
<< "Number of vertex buffer layouts must not exceed MAX_VERTEX_BUFFER_COUNT ("
|
||||
<< MAX_VERTEX_BUFFER_COUNT << ") or the device limit ("
|
||||
<< deviceMaxVertexBuffers << ")";
|
||||
existingSlot = currentWebGPUSlotIndex++;
|
||||
outWebGPUSlotBindingInfos.push_back({
|
||||
.sourceBufferIndex = attribute.buffer,
|
||||
.bufferOffset = attribute.offset,
|
||||
.stride = attribute.stride });
|
||||
// we need to have a vertex buffer layout for each slot
|
||||
outVertexBufferLayouts.push_back({
|
||||
.stepMode = wgpu::VertexStepMode::Vertex,
|
||||
.arrayStride = attribute.stride
|
||||
// we do not know attributeCount or attributes at this time. We get those
|
||||
// in a subsequent pass over the attributeInfos we collect in this loop.
|
||||
});
|
||||
}
|
||||
// we don't use a designated initializer here because certain compilers can't handle it
|
||||
outAttributeInfos[currentAttributeIndex++] = AttributeInfo(
|
||||
existingSlot,
|
||||
{
|
||||
.format = vertexFormat,
|
||||
.offset =
|
||||
attribute.offset - outWebGPUSlotBindingInfos[existingSlot].bufferOffset,
|
||||
.shaderLocation = attributeIndex });
|
||||
}
|
||||
FILAMENT_CHECK_POSTCONDITION(currentAttributeIndex == attributeCount)
|
||||
<< "Using " << currentAttributeIndex << " attributes, but " << attributeCount
|
||||
<< " where indicated.";
|
||||
outVertexBufferLayouts.shrink_to_fit();
|
||||
outWebGPUSlotBindingInfos.shrink_to_fit();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPUVertexBufferInfo::WebGPUVertexBufferInfo(const uint8_t bufferCount,
|
||||
const uint8_t attributeCount, AttributeArray const& attributes,
|
||||
wgpu::Limits const& deviceLimits)
|
||||
: HwVertexBufferInfo{ bufferCount, attributeCount } {
|
||||
FILAMENT_CHECK_PRECONDITION(attributeCount <= MAX_VERTEX_ATTRIBUTE_COUNT &&
|
||||
attributeCount <= deviceLimits.maxVertexAttributes)
|
||||
<< "The number of vertex attributes requested (" << attributeCount
|
||||
<< ") exceeds Filament's MAX_VERTEX_ATTRIBUTE_COUNT limit ("
|
||||
<< MAX_VERTEX_ATTRIBUTE_COUNT << ") and/or the device's limit ("
|
||||
<< deviceLimits.maxVertexAttributes << ")";
|
||||
mVertexAttributes.reserve(attributeCount);
|
||||
if (attributeCount == 0) {
|
||||
mVertexBufferLayouts.resize(0);
|
||||
mWebGPUSlotBindingInfos.resize(0);
|
||||
return; // should not be possible, but being defensive. nothing to do otherwise
|
||||
}
|
||||
std::array<AttributeInfo, MAX_VERTEX_ATTRIBUTE_COUNT> attributeInfos{};
|
||||
createBufferLayoutsBindingSlotsAndAttributeInfos(attributes, attributeCount,
|
||||
deviceLimits.maxVertexBuffers, mWebGPUSlotBindingInfos, mVertexBufferLayouts,
|
||||
attributeInfos);
|
||||
// sort attribute infos by increasing slot (by increasing offset within each slot).
|
||||
// We do this to ensure that attributes for the same slot/layout are contiguous in
|
||||
// the vector, so the vertex buffer layout associated with these contiguous attributes
|
||||
// can directly reference them in the mVertexAttributes vector below.
|
||||
std::sort(attributeInfos.data(), attributeInfos.data() + attributeCount,
|
||||
[](AttributeInfo const& first, AttributeInfo const& second) {
|
||||
if (first.slot < second.slot) {
|
||||
return true;
|
||||
}
|
||||
if (first.slot == second.slot) {
|
||||
if (first.attribute.offset < second.attribute.offset) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
// populate mVertexAttributes and update mVertexBufferLayouts to reference the correct
|
||||
// attributes in it (which will be contiguous in memory as ensured by the sorting above)...
|
||||
for (uint32_t attributeIndex = 0; attributeIndex < attributeCount; ++attributeIndex) {
|
||||
AttributeInfo const& info = attributeInfos[attributeIndex];
|
||||
mVertexAttributes.push_back(info.attribute);
|
||||
if (mVertexBufferLayouts[info.slot].attributeCount == 0) {
|
||||
mVertexBufferLayouts[info.slot].attributes = &mVertexAttributes[attributeIndex];
|
||||
}
|
||||
mVertexBufferLayouts[info.slot].attributeCount++;
|
||||
}
|
||||
}
|
||||
|
||||
size_t WebGPUVertexBufferInfo::getVertexBufferLayoutCount() const {
|
||||
return mVertexBufferLayouts.size();
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUVERTEXBUFFERINFO_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUVERTEXBUFFERINFO_H
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace wgpu {
|
||||
struct Limits;
|
||||
struct VertexAttribute;
|
||||
struct VertexBufferLayout;
|
||||
} // namespace wgpu
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
// Maps Filament vertex attributes to WebGPU vertex buffer bindings.
|
||||
class WebGPUVertexBufferInfo final : public HwVertexBufferInfo {
|
||||
public:
|
||||
WebGPUVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
|
||||
AttributeArray const& attributes, wgpu::Limits const& deviceLimits);
|
||||
|
||||
[[nodiscard]] wgpu::VertexBufferLayout const* getVertexBufferLayouts() const {
|
||||
return mVertexBufferLayouts.data();
|
||||
}
|
||||
|
||||
[[nodiscard]] size_t getVertexBufferLayoutCount() const;
|
||||
|
||||
struct WebGPUSlotBindingInfo final {
|
||||
uint8_t sourceBufferIndex = 0; // limited by filament::backend::Attribute::buffer
|
||||
uint32_t bufferOffset = 0; // limited by filament::backend::Attribute::offset
|
||||
uint8_t stride = 0; // limited by filament::backend::Attribute::stride
|
||||
};
|
||||
|
||||
[[nodiscard]] std::vector<WebGPUSlotBindingInfo> const& getWebGPUSlotBindingInfos() const {
|
||||
return mWebGPUSlotBindingInfos;
|
||||
}
|
||||
|
||||
private:
|
||||
// This stores the final wgpu::VertexBufferLayout objects, one per WebGPU slot.
|
||||
// (this is a vector and not an array due to size limitations of the handle in the handle
|
||||
// allocator)
|
||||
std::vector<wgpu::VertexBufferLayout> mVertexBufferLayouts;
|
||||
|
||||
// This stores all the vertex attributes across all the vertex buffer layouts, where
|
||||
// the attributes are contiguous for each buffer layout.
|
||||
// Each buffer layout references the first in a contiguous group of attributes in this array,
|
||||
// as well as the number of such attributes in this vector.
|
||||
// (this is a vector and not an array due to size limitations of the handle in the handle
|
||||
// allocator)
|
||||
std::vector<wgpu::VertexAttribute> mVertexAttributes;
|
||||
|
||||
// Stores information for the driver to perform setVertexBuffer calls
|
||||
// (this is a vector and not an array due to size limitations of the handle in the handle
|
||||
// allocator)
|
||||
std::vector<WebGPUSlotBindingInfo> mWebGPUSlotBindingInfos;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUVERTEXBUFFERINFO_H
|
||||
@@ -56,7 +56,12 @@ namespace {
|
||||
constexpr std::array REQUIRED_FEATURES = { wgpu::FeatureName::TransientAttachments,
|
||||
/*To make filtering assumptions like we want while waiting for Filament to provide that info,
|
||||
float 32 needs to be filterable*/
|
||||
wgpu::FeatureName::Float32Filterable };
|
||||
wgpu::FeatureName::Float32Filterable,
|
||||
// Qualcomm 500 and 600 GPUs do not support this so it is not part of core webgpu spec. To
|
||||
// support such devices, we will either need Filament to not attempt this, or find another
|
||||
// workaround. https://github.com/gpuweb/gpuweb/issues/2648
|
||||
wgpu::FeatureName::RG11B10UfloatRenderable
|
||||
};
|
||||
|
||||
constexpr std::array OPTIONAL_FEATURES = {
|
||||
wgpu::FeatureName::DepthClipControl,
|
||||
@@ -82,6 +87,7 @@ constexpr wgpu::Limits REQUIRED_LIMITS = {
|
||||
.maxBindingsPerBindGroup = filament::backend::MAX_DESCRIPTOR_COUNT,
|
||||
.maxSamplersPerShaderStage = 16, // TODO should be set to filament::backend::MAX_SAMPLER_COUNT,
|
||||
.maxStorageBuffersPerShaderStage = filament::backend::MAX_SSBO_COUNT,
|
||||
.maxStorageTexturesPerShaderStage = 8,
|
||||
.maxVertexBuffers = 8, // TODO should be set to filament::backend::MAX_VERTEX_BUFFER_COUNT,
|
||||
.maxVertexAttributes = filament::backend::MAX_VERTEX_ATTRIBUTE_COUNT,
|
||||
};
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
# Backend Unit Tests
|
||||
|
||||
These are tests that ensure the Filament backend is working properly on various operating systems
|
||||
and graphics backends.
|
||||
|
||||
The majority of these tests generate images that are then compared against a known golden image.
|
||||
|
||||
## Running with a specific graphics library
|
||||
|
||||
Run with `-a<backend>` to run with a specific backend, such as `-avulkan` for vulkan or `-ametal`
|
||||
for metal.
|
||||
|
||||
## Image comparisons
|
||||
|
||||
The expected images are stored as PNG files in the `expected_images` subdirectory of the test source
|
||||
code. When cmake is run it will copy this directory to the build output creating
|
||||
`images/expected_images` inside the same directory as the unit test binary.
|
||||
|
||||
The unit tests will then write their resulting images into `images/actual_images` in order to make
|
||||
the tests easier to debug.
|
||||
|
||||
### Python utility for updating golden images and comparing results
|
||||
|
||||
Inside the unit test source code directory there is a python script called
|
||||
`move_actual_images_to_expected.py`.
|
||||
It will display the actual and expected images side-by-side and copy the actual image into the
|
||||
source tree's `expected_images` directory if the user approves the change.
|
||||
|
||||
#### Directories
|
||||
|
||||
The `-r` flag is required and should be the directory where the test binary is.
|
||||
|
||||
If not running the script from the directory it's in, `-s` should be the source code's
|
||||
`expected_images` directory.
|
||||
|
||||
#### Configuring compare/move behavior
|
||||
|
||||
The `-c` flag has the tool display the actual and expected images side-by-side. By default it
|
||||
does this by opening both with the OS's default behavior. `-p` can be used to specify a different
|
||||
terminal program.
|
||||
|
||||
The `-m` flag has the tool move the actual image to overwrite the expected image in the source
|
||||
tree. If the images are also being compared then the move will only happen if the user approves the
|
||||
change.
|
||||
|
||||
After updating the expected images, cmake will need to be run again to copy them to the binary's
|
||||
directory. Also, currently some platforms can't load images to compare and so have the hash
|
||||
hardcoded into the test source code, so for now those need to be updated by running the test and
|
||||
copying the value manually.
|
||||
|
||||
#### Picking which tests to compare
|
||||
|
||||
The `-x` flag causes the tool to check the `test_detail.xml` file and only process the images who
|
||||
failed a comparison. `--gtest_output=xml` needs to be passed to the test binary to generate this
|
||||
file.
|
||||
|
||||
The `-t` argument takes a list of images to compare, provided as the file name without the `.png`
|
||||
suffix.
|
||||
|
||||
## Unsupported tests
|
||||
|
||||
If a test depends on a feature that is unsupported by the current environment, it will start with
|
||||
the `SKIP_IF` macro. This will cause the test to not be run.
|
||||
@@ -25,26 +25,40 @@ class TestResults(object):
|
||||
|
||||
return failed_images
|
||||
|
||||
def handle_failed_image(self, failed_image):
|
||||
self.show_images(failed_image)
|
||||
print(f'Update {failed_image}\'s expected image? y/n')
|
||||
while True:
|
||||
user_input = input()
|
||||
if user_input == 'y':
|
||||
self.move_actual_to_source([failed_image])
|
||||
break
|
||||
elif user_input == 'n':
|
||||
break
|
||||
def process(self, test_prefixes: typing.List[str], compare: bool, move: bool,
|
||||
compare_program: str = ''):
|
||||
for test in test_prefixes:
|
||||
self.handle_image(test, compare, move, compare_program)
|
||||
|
||||
def handle_all_failed_images(self):
|
||||
for failed_image in self.get_latest_failed_images():
|
||||
self.handle_failed_image(failed_image)
|
||||
def handle_image(self, failed_image: str, compare: bool, move: bool, compare_program: str):
|
||||
if compare:
|
||||
self.show_images(failed_image, compare_program)
|
||||
|
||||
def show_images(self, failed_image):
|
||||
# If the image can be moved, prompt the user after the comparison. But always wait for
|
||||
# user input to not spam them with images.
|
||||
if move:
|
||||
print(f'Update {failed_image}\'s expected image? y/n')
|
||||
while True:
|
||||
user_input = input()
|
||||
if user_input == 'y':
|
||||
break
|
||||
elif user_input == 'n':
|
||||
move = False
|
||||
break
|
||||
else:
|
||||
print(f'Move to next?')
|
||||
input()
|
||||
|
||||
if move:
|
||||
self.move_actual_to_source([failed_image])
|
||||
|
||||
def show_images(self, failed_image: str, command: str):
|
||||
# TODO: Test more on non-mac systems
|
||||
open_command: str
|
||||
os_name = platform.system().lower()
|
||||
if 'windows' in os_name:
|
||||
if command:
|
||||
open_command = command
|
||||
elif 'windows' in os_name:
|
||||
open_command = 'start'
|
||||
elif 'osx' in os_name or 'darwin' in os_name:
|
||||
open_command = 'open'
|
||||
@@ -63,12 +77,6 @@ class TestResults(object):
|
||||
replacement=TestResults.EXPECTED_SUFFIX,
|
||||
output_path=self.source_expected_directory, prefixes=file_prefixes)
|
||||
|
||||
def batch_move(self, prefixes: typing.Optional[typing.List[str]] = None):
|
||||
replace_file_names(path=self.actual_directory, removed=TestResults.ACTUAL_SUFFIX,
|
||||
replacement=TestResults.EXPECTED_SUFFIX,
|
||||
output_path=self.source_expected_directory, prefixes=prefixes)
|
||||
|
||||
|
||||
def match_suffix(file_name: str, suffix: str, accepted_prefixes: typing.List[str]) -> str:
|
||||
"""
|
||||
Check if the file name is one of the searched for ones with the given suffix and if so return
|
||||
@@ -105,52 +113,67 @@ def replace_file_names(path: str, removed: str, replacement: str = '', output_pa
|
||||
print(f'Failed to find {unfound_prefix}_actual.png')
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(prog='Backend Test File Renamer',
|
||||
description='Moves actual generated test images to the '
|
||||
'expected images directory, to update the test '
|
||||
'requirements. test_cases accepts multiple '
|
||||
'arguments that should be the name of the '
|
||||
'expected image file without the .png suffix. '
|
||||
'Also --all can be passed to copy all images.\n'
|
||||
'Remember to sync CMake after running this to '
|
||||
'move the new expected images to the binary '
|
||||
'directory.')
|
||||
description=
|
||||
'Compares and moves actual generated test images to the expected images directory to '
|
||||
'update the test requirements. You need to use -r to specify the directory with the test '
|
||||
'binary.\nYou likely want the flags -cmx to compare and prompt to move every failed image'
|
||||
'\nRemember to sync CMake after running this to move the new expected images to the binary '
|
||||
'directory.')
|
||||
parser.add_argument('-r', '--results_path',
|
||||
help='The path with the generated images directory, which should be where '
|
||||
'the test binary was run.')
|
||||
parser.add_argument('-s', '--source_expected_path', default="./expected_images",
|
||||
help='The directory that updated expected images should be written to, '
|
||||
'which should be the source directory copy.')
|
||||
# The mutually exclusive options for how to process the actual images
|
||||
parser.add_argument('-b', '--batch', action='extend', nargs='*',
|
||||
help='If true copy all actual images to the source expected image '
|
||||
'directory.')
|
||||
parser.add_argument('-a', '--all', action='store_true',
|
||||
help='If true, visually compare all generated images.')
|
||||
parser.add_argument('-t', '--tests', action='store_true',
|
||||
help='If true use a test_detail.xml file that exists in the results_path '
|
||||
'directory to visually compare all images that failed a test.')
|
||||
parser.add_argument('-c', '--compare', action='extend', nargs='*',
|
||||
help='A list of image names to visually compare (without the .png suffix).')
|
||||
parser.add_argument('-c', '--compare', action='store_true',
|
||||
help='If true, actual and expected images will be displayed to the user '
|
||||
'for comparison.')
|
||||
parser.add_argument('-p', '--compare_program', default=None,
|
||||
help='The terminal program that should be used to open images when '
|
||||
'comparing them')
|
||||
parser.add_argument('-m', '--move_files', action='store_true',
|
||||
help='If true, the actual images will be copied to overwrite the source '
|
||||
'tree\'s expected image for that test. If the --compare flag is also '
|
||||
'present the user will be prompted for each copy.')
|
||||
# The mutually exclusive options for what images to compare.
|
||||
parser.add_argument('-t', '--tests', action='extend', nargs='*',
|
||||
help='The list of test images to compare, provided as the name of the '
|
||||
'actual image file without the .png suffix.')
|
||||
parser.add_argument('-x', '--xml', action='store_true',
|
||||
help='If true use a test_detail.xml file generated by the test binary to '
|
||||
'compare all images that failed a test. Remember to pass '
|
||||
'`--gtest_output=xml` to the test binary to generate this file.')
|
||||
|
||||
args = parser.parse_args()
|
||||
if not args.results_path:
|
||||
raise AssertionError("No result path provided")
|
||||
results_path = args.results_path
|
||||
|
||||
# Catch argument mistakes
|
||||
if not args.move_files and not args.compare:
|
||||
print("Neither instructed to move or compare images")
|
||||
return
|
||||
if args.compare_program and not args.compare:
|
||||
print("Compare program provided but not comparing images")
|
||||
return
|
||||
|
||||
results_path = args.results_path
|
||||
results = TestResults(results_directory=results_path,
|
||||
source_expected_directory=args.source_expected_path)
|
||||
|
||||
if args.all:
|
||||
results.batch_move()
|
||||
elif args.tests:
|
||||
results.handle_all_failed_images()
|
||||
elif args.compare:
|
||||
for file_prefix in args.compare:
|
||||
results.show_images(file_prefix)
|
||||
else:
|
||||
results.batch_move(args.batch)
|
||||
print("--------------------------------------------------------")
|
||||
print("REMEMBER TO RESYNC CMAKE AND UPDATE HASHES IN TEST FILES")
|
||||
print("--------------------------------------------------------")
|
||||
test_prefixes = args.tests
|
||||
if args.xml:
|
||||
test_prefixes = results.get_latest_failed_images()
|
||||
|
||||
results.process(test_prefixes, compare=args.compare, move=args.move_files,
|
||||
compare_program=args.compare_program)
|
||||
|
||||
if args.move_files:
|
||||
print("--------------------------------------------------------")
|
||||
print("REMEMBER TO RESYNC CMAKE AND UPDATE HASHES IN TEST FILES")
|
||||
print("--------------------------------------------------------")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
@@ -385,6 +385,10 @@ TEST_F(LoadImageTest, UpdateImage2D) {
|
||||
}
|
||||
|
||||
TEST_F(LoadImageTest, UpdateImageSRGB) {
|
||||
FAIL_IF(SkipEnvironment(OperatingSystem::APPLE, Backend::VULKAN),
|
||||
"Crashing when reading pixels without a redundant call to makeCurrent right before the"
|
||||
"render pass. b/422798473");
|
||||
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
api.startCapture();
|
||||
@@ -469,6 +473,10 @@ TEST_F(LoadImageTest, UpdateImageSRGB) {
|
||||
}
|
||||
|
||||
TEST_F(LoadImageTest, UpdateImageMipLevel) {
|
||||
FAIL_IF(SkipEnvironment(OperatingSystem::APPLE, Backend::VULKAN),
|
||||
"Crashing when reading pixels without a redundant call to makeCurrent right before the"
|
||||
"render pass. b/422798473");
|
||||
|
||||
auto& api = getDriverApi();
|
||||
Cleanup cleanup(api);
|
||||
api.startCapture();
|
||||
@@ -541,6 +549,9 @@ TEST_F(LoadImageTest, UpdateImageMipLevel) {
|
||||
}
|
||||
|
||||
TEST_F(LoadImageTest, UpdateImage3D) {
|
||||
FAIL_IF(SkipEnvironment(OperatingSystem::APPLE, Backend::VULKAN),
|
||||
"Crashing when reading pixels without a redundant call to makeCurrent right before the"
|
||||
"render pass. b/422798473");
|
||||
NONFATAL_FAIL_IF(SkipEnvironment(OperatingSystem::APPLE, Backend::VULKAN),
|
||||
"Checkerboard not drawn, possibly due to using wrong z value of 3d texture, "
|
||||
"see b/417254499");
|
||||
|
||||
@@ -86,6 +86,9 @@ public:
|
||||
std::is_same_v<math::mat3f, T>
|
||||
>;
|
||||
|
||||
template<typename T>
|
||||
using is_supported_constant_parameter_t = std::enable_if_t<std::is_same_v<bool, T>>;
|
||||
|
||||
/**
|
||||
* Creates a new MaterialInstance using another MaterialInstance as a template for initialization.
|
||||
* The new MaterialInstance is an instance of the same Material of the template instance and
|
||||
@@ -237,13 +240,13 @@ public:
|
||||
|
||||
/**
|
||||
* Gets the value of a parameter by name.
|
||||
*
|
||||
*
|
||||
* Note: Only supports non-texture parameters such as numeric and math types.
|
||||
*
|
||||
*
|
||||
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
|
||||
* @param nameLength Length in `char` of the name parameter.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*
|
||||
*
|
||||
* @see Material::hasParameter
|
||||
*/
|
||||
template<typename T>
|
||||
@@ -261,6 +264,53 @@ public:
|
||||
return getParameter<T>(name, strlen(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a mutable constant parameter by name.
|
||||
*
|
||||
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
|
||||
* @param nameLength Length in `char` of the name parameter.
|
||||
* @param value Value of the parameter to set.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*/
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
void setConstant(const char* UTILS_NONNULL name, size_t nameLength, T const& value);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
void setConstant(StringLiteral const name, T const& value) {
|
||||
setConstant<T>(name.data, name.size, value);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
void setConstant(const char* UTILS_NONNULL name, T const& value) {
|
||||
setConstant<T>(name, strlen(name), value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of a mutable constant parameter by name.
|
||||
*
|
||||
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
|
||||
* @param nameLength Length in `char` of the name parameter.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*
|
||||
* @see Material::hasConstant
|
||||
*/
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
T getConstant(const char* UTILS_NONNULL name, size_t nameLength) const;
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
T getConstant(StringLiteral const name) const {
|
||||
return getConstant<T>(name.data, name.size);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
T getConstant(const char* UTILS_NONNULL name) const {
|
||||
return getConstant<T>(name, strlen(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Set-up a custom scissor rectangle; by default it is disabled.
|
||||
*
|
||||
|
||||
@@ -232,6 +232,46 @@ template UTILS_PUBLIC mat3f MaterialInstance::getParameter<mat3f> (const ch
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
template<>
|
||||
inline void FMaterialInstance::setConstantImpl<bool>(std::string_view const name, bool const& value) {
|
||||
std::optional<uint32_t> id = mMaterial->getMutableConstantId(name);
|
||||
FILAMENT_CHECK_PRECONDITION(id.has_value()) << "No mutable constant with name " << name;
|
||||
mConstants.set(*id, value);
|
||||
}
|
||||
|
||||
template<typename T, typename>
|
||||
void MaterialInstance::setConstant(const char* name, size_t nameLength, T const& value) {
|
||||
downcast(this)->setConstantImpl({ name, nameLength }, value);
|
||||
}
|
||||
|
||||
// Explicit template instantiation of our supported types.
|
||||
//
|
||||
// Mutable spec constants will probably only ever allow bools, but it's nice to keep the API
|
||||
// forwards-compatible.
|
||||
template UTILS_PUBLIC void MaterialInstance::setConstant<bool>(const char* name, size_t nameLength, bool const& v);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
template<>
|
||||
inline bool FMaterialInstance::getConstantImpl<bool>(std::string_view const name) const {
|
||||
std::optional<uint32_t> id = mMaterial->getMutableConstantId(name);
|
||||
FILAMENT_CHECK_PRECONDITION(id.has_value()) << "No mutable constant with name " << name;
|
||||
return mConstants[*id];
|
||||
}
|
||||
|
||||
template<typename T, typename>
|
||||
T MaterialInstance::getConstant(const char* name, size_t nameLength) const {
|
||||
return downcast(this)->getConstantImpl<T>({ name, nameLength });
|
||||
}
|
||||
|
||||
// Explicit template instantiation of our supported types.
|
||||
//
|
||||
// Mutable spec constants will probably only ever allow bools, but it's nice to keep the API
|
||||
// forwards-compatible.
|
||||
template UTILS_PUBLIC bool MaterialInstance::getConstant<bool>(const char* name, size_t nameLength) const;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
Material const* MaterialInstance::getMaterial() const noexcept {
|
||||
return downcast(this)->getMaterial();
|
||||
}
|
||||
|
||||
@@ -229,6 +229,11 @@ bool MaterialParser::getConstants(FixedCapacityVector<MaterialConstant>* contain
|
||||
return get<ChunkMaterialConstants>(container);
|
||||
}
|
||||
|
||||
bool MaterialParser::getMutableConstants(
|
||||
FixedCapacityVector<MaterialMutableConstant>* container) const noexcept {
|
||||
return get<ChunkMaterialMutableConstants>(container);
|
||||
}
|
||||
|
||||
bool MaterialParser::getPushConstants(CString* structVarName,
|
||||
FixedCapacityVector<MaterialPushConstant>* value) const noexcept {
|
||||
auto [start, end] = mImpl.mChunkContainer.getChunkRange(MaterialPushConstants);
|
||||
@@ -751,6 +756,38 @@ bool ChunkMaterialConstants::unflatten(Unflattener& unflattener,
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChunkMaterialMutableConstants::unflatten(Unflattener& unflattener,
|
||||
FixedCapacityVector<MaterialMutableConstant>* materialConstants) {
|
||||
assert_invariant(materialConstants);
|
||||
|
||||
// Read number of constants.
|
||||
uint64_t numConstants = 0;
|
||||
if (!unflattener.read(&numConstants)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
materialConstants->reserve(numConstants);
|
||||
materialConstants->resize(numConstants);
|
||||
|
||||
for (uint64_t i = 0; i < numConstants; i++) {
|
||||
CString constantName;
|
||||
bool defaultValue;
|
||||
|
||||
if (!unflattener.read(&constantName)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!unflattener.read(&defaultValue)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
(*materialConstants)[i].name = std::move(constantName);
|
||||
(*materialConstants)[i].defaultValue = defaultValue;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChunkMaterialPushConstants::unflatten(Unflattener& unflattener,
|
||||
CString* structVarName,
|
||||
FixedCapacityVector<MaterialPushConstant>* materialPushConstants) {
|
||||
|
||||
@@ -49,6 +49,7 @@ class BufferInterfaceBlock;
|
||||
class SamplerInterfaceBlock;
|
||||
struct SubpassInfo;
|
||||
struct MaterialConstant;
|
||||
struct MaterialMutableConstant;
|
||||
struct MaterialPushConstant;
|
||||
|
||||
class MaterialParser {
|
||||
@@ -79,6 +80,8 @@ public:
|
||||
bool getShaderModels(uint32_t* value) const noexcept;
|
||||
bool getMaterialProperties(uint64_t* value) const noexcept;
|
||||
bool getConstants(utils::FixedCapacityVector<MaterialConstant>* value) const noexcept;
|
||||
bool getMutableConstants(utils::FixedCapacityVector<MaterialMutableConstant>* value)
|
||||
const noexcept;
|
||||
bool getPushConstants(utils::CString* structVarName,
|
||||
utils::FixedCapacityVector<MaterialPushConstant>* value) const noexcept;
|
||||
|
||||
@@ -237,6 +240,13 @@ struct ChunkMaterialConstants {
|
||||
static filamat::ChunkType const tag = filamat::MaterialConstants;
|
||||
};
|
||||
|
||||
struct ChunkMaterialMutableConstants {
|
||||
static bool unflatten(filaflat::Unflattener& unflattener,
|
||||
utils::FixedCapacityVector<MaterialMutableConstant>* materialConstants);
|
||||
using Container = utils::FixedCapacityVector<MaterialMutableConstant>;
|
||||
static filamat::ChunkType const tag = filamat::MaterialMutableConstants;
|
||||
};
|
||||
|
||||
struct ChunkMaterialPushConstants {
|
||||
static bool unflatten(filaflat::Unflattener& unflattener, utils::CString* structVarName,
|
||||
utils::FixedCapacityVector<MaterialPushConstant>* materialPushConstants);
|
||||
|
||||
@@ -187,7 +187,10 @@ FMaterial* PostProcessManager::PostProcessMaterial::getMaterial(FEngine& engine,
|
||||
if (UTILS_UNLIKELY(mSize)) {
|
||||
loadMaterial(engine);
|
||||
}
|
||||
mMaterial->prepareProgram(Variant{ Variant::type_t(variant) });
|
||||
mMaterial->prepareProgram(Variant{ Variant::type_t(variant) },
|
||||
// TODO(exv): allow post process materials to use mutable spec constants?
|
||||
Program::MutableSpecConstantsInfo(0)
|
||||
);
|
||||
return mMaterial;
|
||||
}
|
||||
|
||||
@@ -423,7 +426,10 @@ UTILS_NOINLINE
|
||||
PipelineState PostProcessManager::getPipelineState(
|
||||
FMaterial const* const ma, PostProcessVariant variant) const noexcept {
|
||||
return {
|
||||
.program = ma->getProgram(Variant{ Variant::type_t(variant) }),
|
||||
.program = ma->getProgram(Variant{ Variant::type_t(variant) },
|
||||
// TODO(exv): allow post process materials to use mutable spec constants?
|
||||
Program::MutableSpecConstantsInfo(0)
|
||||
),
|
||||
.vertexBufferInfo = mFullScreenQuadVbih,
|
||||
.pipelineLayout = {
|
||||
.setLayout = {
|
||||
@@ -2661,8 +2667,9 @@ void PostProcessManager::TaaJitterCamera(
|
||||
current.jitter = jitterPosition(previous.frameId);
|
||||
float2 jitter = current.jitter;
|
||||
switch (mEngine.getBackend()) {
|
||||
case Backend::VULKAN:
|
||||
case Backend::METAL:
|
||||
case Backend::VULKAN:
|
||||
case Backend::WEBGPU:
|
||||
jitter.y = -jitter.y;
|
||||
UTILS_FALLTHROUGH;
|
||||
case Backend::OPENGL:
|
||||
|
||||
@@ -246,7 +246,8 @@ void RenderPass::appendCommands(FEngine const& engine,
|
||||
for (Command const* first = curr, *last = curr + commandCount ; first != last ; ++first) {
|
||||
if (UTILS_LIKELY((first->key & CUSTOM_MASK) == uint64_t(CustomCommand::PASS))) {
|
||||
auto ma = first->info.mi->getMaterial();
|
||||
ma->prepareProgram(first->info.materialVariant);
|
||||
ma->prepareProgram(first->info.materialVariant,
|
||||
first->info.mi->getMutableSpecConstants());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1098,7 +1099,8 @@ void RenderPass::Executor::execute(FEngine const& engine, DriverApi& driver,
|
||||
}
|
||||
|
||||
assert_invariant(ma);
|
||||
pipeline.program = ma->getProgram(info.materialVariant);
|
||||
pipeline.program = ma->getProgram(info.materialVariant,
|
||||
info.mi->getMutableSpecConstants());
|
||||
|
||||
if (UTILS_UNLIKELY(memcmp(&pipeline, ¤tPipeline, sizeof(PipelineState)) != 0)) {
|
||||
currentPipeline = pipeline;
|
||||
|
||||
@@ -629,7 +629,8 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
.textureDimension = uint16_t(options.mapSize),
|
||||
.shadowDimension = uint16_t(options.mapSize - 2u),
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN,
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
.vsm = view.hasVSM()
|
||||
};
|
||||
|
||||
@@ -806,7 +807,8 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize - 2u),
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN,
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
.vsm = view.hasVSM()
|
||||
};
|
||||
|
||||
@@ -898,7 +900,8 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize), // point-lights don't have a border
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN,
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
.vsm = view.hasVSM()
|
||||
};
|
||||
|
||||
|
||||
@@ -345,7 +345,8 @@ void FEngine::init() {
|
||||
|
||||
// Compute a clip-space [-1 to 1] to texture space [0 to 1] matrix, taking into account
|
||||
// backend differences.
|
||||
const bool textureSpaceYFlipped = mBackend == Backend::METAL || mBackend == Backend::VULKAN;
|
||||
const bool textureSpaceYFlipped = mBackend == Backend::METAL || mBackend == Backend::VULKAN ||
|
||||
mBackend == Backend::WEBGPU;
|
||||
if (textureSpaceYFlipped) {
|
||||
mUvFromClipMatrix = mat4f(mat4f::row_major_init{
|
||||
0.5f, 0.0f, 0.0f, 0.5f,
|
||||
|
||||
@@ -718,6 +718,7 @@ public:
|
||||
// TODO: default the following two flags to true.
|
||||
bool assert_material_instance_in_use = false;
|
||||
bool assert_destroy_material_before_material_instance = false;
|
||||
bool assert_vertex_buffer_count_exceeds_8 = false;
|
||||
} debug;
|
||||
} engine;
|
||||
struct {
|
||||
@@ -755,6 +756,9 @@ public:
|
||||
{ "features.engine.debug.assert_destroy_material_before_material_instance",
|
||||
"Assert when a Material is destroyed but its instances are still alive.",
|
||||
&features.engine.debug.assert_destroy_material_before_material_instance, false },
|
||||
{ "features.engine.debug.assert_vertex_buffer_count_exceeds_8",
|
||||
"Assert when a client's number of buffers for a VertexBuffer exceeds 8.",
|
||||
&features.engine.debug.assert_vertex_buffer_count_exceeds_8, false },
|
||||
}};
|
||||
|
||||
utils::Slice<const FeatureFlag> getFeatureFlags() const noexcept {
|
||||
|
||||
@@ -338,8 +338,24 @@ FMaterial::FMaterial(FEngine& engine, const Builder& builder,
|
||||
|
||||
processBlendingMode(parser);
|
||||
processSpecializationConstants(engine, builder, parser);
|
||||
processMutableSpecializationConstants(engine, builder, parser);
|
||||
processPushConstants(engine, parser);
|
||||
processDescriptorSets(engine, parser);
|
||||
|
||||
switch (mMaterialDomain) {
|
||||
case filament::MaterialDomain::SURFACE:
|
||||
mVariantBits = VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::POST_PROCESS:
|
||||
mVariantBits = POST_PROCESS_VARIANT_BITS;
|
||||
break;
|
||||
case filament::MaterialDomain::COMPUTE:
|
||||
mVariantBits = 0;
|
||||
break;
|
||||
}
|
||||
mCachedPrograms = FixedCapacityVector<backend::Handle<backend::HwProgram>>(
|
||||
1 << (mVariantBits + mMaterialMutableConstants.size()));
|
||||
|
||||
precacheDepthVariants(engine);
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
@@ -442,13 +458,17 @@ void FMaterial::compile(CompilerPriorityQueue const priority,
|
||||
UserVariantFilterMask const variantFilter =
|
||||
~variantSpec & UserVariantFilterMask(UserVariantFilterBit::ALL);
|
||||
|
||||
int mutableConstantVariations = 1 << mMaterialMutableConstants.size();
|
||||
|
||||
if (UTILS_LIKELY(mEngine.getDriverApi().isParallelShaderCompileSupported())) {
|
||||
auto const& variants = isVariantLit() ?
|
||||
VariantUtils::getLitVariants() : VariantUtils::getUnlitVariants();
|
||||
for (auto const variant: variants) {
|
||||
if (!variantFilter || variant == Variant::filterUserVariant(variant, variantFilter)) {
|
||||
if (hasVariant(variant)) {
|
||||
prepareProgram(variant, priority);
|
||||
for (int spec = 0; spec < mutableConstantVariations; spec++) {
|
||||
prepareProgram(variant, Program::MutableSpecConstantsInfo(spec), priority);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -489,6 +509,11 @@ FMaterialInstance* FMaterial::getDefaultInstance() noexcept {
|
||||
return mDefaultMaterialInstance;
|
||||
}
|
||||
|
||||
bool FMaterial::isCached(Variant const variant,
|
||||
const backend::Program::MutableSpecConstantsInfo mutableSpecConstants) const noexcept {
|
||||
return bool(mCachedPrograms[getCachedProgramIndex(variant, mutableSpecConstants)]);
|
||||
}
|
||||
|
||||
bool FMaterial::hasParameter(const char* name) const noexcept {
|
||||
return mUniformInterfaceBlock.hasField(name) ||
|
||||
mSamplerInterfaceBlock.hasSampler(name) ||
|
||||
@@ -529,14 +554,15 @@ bool FMaterial::hasVariant(Variant const variant) const noexcept {
|
||||
}
|
||||
|
||||
void FMaterial::prepareProgramSlow(Variant const variant,
|
||||
const backend::Program::MutableSpecConstantsInfo mutableSpecConstants,
|
||||
backend::CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
assert_invariant(mEngine.hasFeatureLevel(mFeatureLevel));
|
||||
switch (getMaterialDomain()) {
|
||||
case MaterialDomain::SURFACE:
|
||||
getSurfaceProgramSlow(variant, priorityQueue);
|
||||
getSurfaceProgramSlow(variant, mutableSpecConstants, priorityQueue);
|
||||
break;
|
||||
case MaterialDomain::POST_PROCESS:
|
||||
getPostProcessProgramSlow(variant, priorityQueue);
|
||||
getPostProcessProgramSlow(variant, mutableSpecConstants, priorityQueue);
|
||||
break;
|
||||
case MaterialDomain::COMPUTE:
|
||||
// TODO: implement MaterialDomain::COMPUTE
|
||||
@@ -545,6 +571,7 @@ void FMaterial::prepareProgramSlow(Variant const variant,
|
||||
}
|
||||
|
||||
void FMaterial::getSurfaceProgramSlow(Variant const variant,
|
||||
const backend::Program::MutableSpecConstantsInfo mutableSpecConstants,
|
||||
CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
// filterVariant() has already been applied in generateCommands(), shouldn't be needed here
|
||||
// if we're unlit, we don't have any bits that correspond to lit materials
|
||||
@@ -555,25 +582,25 @@ void FMaterial::getSurfaceProgramSlow(Variant const variant,
|
||||
Variant const vertexVariant = Variant::filterVariantVertex(variant);
|
||||
Variant const fragmentVariant = Variant::filterVariantFragment(variant);
|
||||
|
||||
Program pb{ getProgramWithVariants(variant, vertexVariant, fragmentVariant) };
|
||||
Program pb{ getProgramWithVariants(variant, vertexVariant, fragmentVariant, mutableSpecConstants) };
|
||||
pb.priorityQueue(priorityQueue);
|
||||
pb.multiview(
|
||||
mEngine.getConfig().stereoscopicType == StereoscopicType::MULTIVIEW &&
|
||||
Variant::isStereoVariant(variant));
|
||||
createAndCacheProgram(std::move(pb), variant);
|
||||
createAndCacheProgram(std::move(pb), variant, mutableSpecConstants);
|
||||
}
|
||||
|
||||
void FMaterial::getPostProcessProgramSlow(Variant const variant,
|
||||
const backend::Program::MutableSpecConstantsInfo mutableSpecConstants,
|
||||
CompilerPriorityQueue const priorityQueue) const noexcept {
|
||||
Program pb{ getProgramWithVariants(variant, variant, variant) };
|
||||
Program pb{ getProgramWithVariants(variant, variant, variant, mutableSpecConstants) };
|
||||
pb.priorityQueue(priorityQueue);
|
||||
createAndCacheProgram(std::move(pb), variant);
|
||||
createAndCacheProgram(std::move(pb), variant, mutableSpecConstants);
|
||||
}
|
||||
|
||||
Program FMaterial::getProgramWithVariants(
|
||||
Variant variant,
|
||||
Variant vertexVariant,
|
||||
Variant fragmentVariant) const {
|
||||
Program FMaterial::getProgramWithVariants(Variant variant,
|
||||
Variant vertexVariant, Variant fragmentVariant,
|
||||
const backend::Program::MutableSpecConstantsInfo mutableSpecConstants) const {
|
||||
FEngine const& engine = mEngine;
|
||||
const ShaderModel sm = engine.getShaderModel();
|
||||
const bool isNoop = engine.getBackend() == Backend::NOOP;
|
||||
@@ -634,29 +661,34 @@ Program FMaterial::getProgramWithVariants(
|
||||
mProgramDescriptorBindings[+DescriptorSetBindingPoints::PER_RENDERABLE]);
|
||||
program.descriptorBindings(+DescriptorSetBindingPoints::PER_MATERIAL,
|
||||
mProgramDescriptorBindings[+DescriptorSetBindingPoints::PER_MATERIAL]);
|
||||
program.specializationConstants(mSpecializationConstants);
|
||||
program.specializationConstants(mSpecializationConstants,
|
||||
CONFIG_MAX_RESERVED_SPEC_CONSTANTS + mMaterialConstants.size(), mutableSpecConstants);
|
||||
|
||||
program.pushConstants(ShaderStage::VERTEX, mPushConstants[uint8_t(ShaderStage::VERTEX)]);
|
||||
program.pushConstants(ShaderStage::FRAGMENT, mPushConstants[uint8_t(ShaderStage::FRAGMENT)]);
|
||||
|
||||
program.cacheId(hash::combine(size_t(mCacheId), variant.key));
|
||||
program.cacheId(
|
||||
hash::combine(size_t(mCacheId),
|
||||
hash::combine(variant.key, mutableSpecConstants.getValue())));
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
void FMaterial::createAndCacheProgram(Program&& p, Variant const variant) const noexcept {
|
||||
void FMaterial::createAndCacheProgram(Program&& p, Variant const variant,
|
||||
Program::MutableSpecConstantsInfo const mutableSpecConstants) const noexcept {
|
||||
FEngine const& engine = mEngine;
|
||||
DriverApi& driverApi = mEngine.getDriverApi();
|
||||
|
||||
bool const isShared = isSharedVariant(variant);
|
||||
size_t const cacheIndex = getCachedProgramIndex(variant, mutableSpecConstants);
|
||||
|
||||
// Check if the default material has this program cached
|
||||
if (isShared) {
|
||||
FMaterial const* const pDefaultMaterial = engine.getDefaultMaterial();
|
||||
if (pDefaultMaterial) {
|
||||
auto const program = pDefaultMaterial->mCachedPrograms[variant.key];
|
||||
auto const program = pDefaultMaterial->mCachedPrograms[cacheIndex];
|
||||
if (program) {
|
||||
mCachedPrograms[variant.key] = program;
|
||||
mCachedPrograms[cacheIndex] = program;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -665,17 +697,17 @@ void FMaterial::createAndCacheProgram(Program&& p, Variant const variant) const
|
||||
auto const program = driverApi.createProgram(std::move(p));
|
||||
driverApi.setDebugTag(program.getId(), mName);
|
||||
assert_invariant(program);
|
||||
mCachedPrograms[variant.key] = program;
|
||||
mCachedPrograms[cacheIndex] = program;
|
||||
|
||||
// If the default material doesn't already have this program cached, and all caching conditions
|
||||
// are met (Surface Domain and no custom depth shader), cache it now.
|
||||
// New Materials will inherit these program automatically.
|
||||
if (isShared) {
|
||||
FMaterial const* const pDefaultMaterial = engine.getDefaultMaterial();
|
||||
if (pDefaultMaterial && !pDefaultMaterial->mCachedPrograms[variant.key]) {
|
||||
if (pDefaultMaterial && !pDefaultMaterial->mCachedPrograms[cacheIndex]) {
|
||||
// set the tag to the default material name
|
||||
driverApi.setDebugTag(program.getId(), mName);
|
||||
pDefaultMaterial->mCachedPrograms[variant.key] = program;
|
||||
pDefaultMaterial->mCachedPrograms[cacheIndex] = program;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -723,6 +755,14 @@ size_t FMaterial::getParameters(ParameterInfo* parameters, size_t count) const n
|
||||
return count;
|
||||
}
|
||||
|
||||
std::optional<uint32_t> FMaterial::getMutableConstantId(std::string_view name) const noexcept {
|
||||
auto const pos = mMutableSpecializationConstantsNameToIndex.find(name);
|
||||
if (pos != mMutableSpecializationConstantsNameToIndex.end()) {
|
||||
return pos->second;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
|
||||
// Swaps in an edited version of the original package that was used to create the material. The
|
||||
@@ -781,7 +821,9 @@ void FMaterial::onQueryCallback(void* userdata, VariantList* pActiveVariants) {
|
||||
|
||||
#endif // FILAMENT_ENABLE_MATDBG
|
||||
|
||||
[[nodiscard]] Handle<HwProgram> FMaterial::getProgramWithMATDBG(Variant const variant) const noexcept {
|
||||
[[nodiscard]] Handle<HwProgram> FMaterial::getProgramWithMATDBG(Variant const variant,
|
||||
Program::MutableSpecConstantsInfo const mutableSpecConstants) const noexcept {
|
||||
size_t cacheIndex = getCachedProgramIndex(variant, mutableSpecConstants);
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
assert_invariant((size_t)variant.key < VARIANT_COUNT);
|
||||
std::unique_lock lock(mActiveProgramsLock);
|
||||
@@ -796,13 +838,13 @@ void FMaterial::onQueryCallback(void* userdata, VariantList* pActiveVariants) {
|
||||
lock.unlock();
|
||||
if (isSharedVariant(variant)) {
|
||||
FMaterial const* const pDefaultMaterial = mEngine.getDefaultMaterial();
|
||||
if (pDefaultMaterial && pDefaultMaterial->mCachedPrograms[variant.key]) {
|
||||
return pDefaultMaterial->getProgram(variant);
|
||||
if (pDefaultMaterial && pDefaultMaterial->mCachedPrograms[cacheIndex]) {
|
||||
return pDefaultMaterial->getProgram(variant, mutableSpecConstants);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
assert_invariant(mCachedPrograms[variant.key]);
|
||||
return mCachedPrograms[variant.key];
|
||||
assert_invariant(mCachedPrograms[cacheIndex]);
|
||||
return mCachedPrograms[cacheIndex];
|
||||
}
|
||||
|
||||
void FMaterial::destroyPrograms(FEngine& engine,
|
||||
@@ -815,7 +857,7 @@ void FMaterial::destroyPrograms(FEngine& engine,
|
||||
case MaterialDomain::SURFACE: {
|
||||
if (mIsDefaultMaterial || mHasCustomDepthShader) {
|
||||
// default material, or we have custom depth shaders, we destroy all variants
|
||||
for (size_t k = 0, n = VARIANT_COUNT; k < n; ++k) {
|
||||
for (size_t k = 0, n = cachedPrograms.size(); k < n; ++k) {
|
||||
if ((k & variantMask) == variantValue) {
|
||||
// Only destroy if the handle is valid. Not strictly needed, but we have a lot
|
||||
// of variants, and this generates traffic in the command queue.
|
||||
@@ -833,7 +875,7 @@ void FMaterial::destroyPrograms(FEngine& engine,
|
||||
UTILS_UNUSED_IN_RELEASE
|
||||
auto const UTILS_NULLABLE pDefaultMaterial = engine.getDefaultMaterial();
|
||||
|
||||
for (size_t k = 0, n = VARIANT_COUNT; k < n; ++k) {
|
||||
for (size_t k = 0, n = cachedPrograms.size(); k < n; ++k) {
|
||||
if ((k & variantMask) == variantValue) {
|
||||
// Only destroy if the handle is valid. Not strictly needed, but we have a lot
|
||||
// of variant, and this generates traffic in the command queue.
|
||||
@@ -845,7 +887,7 @@ void FMaterial::destroyPrograms(FEngine& engine,
|
||||
// During Engine::shutdown, auto-cleanup destroys the
|
||||
// default material first
|
||||
assert_invariant(!pDefaultMaterial ||
|
||||
pDefaultMaterial->mCachedPrograms[k]);
|
||||
pDefaultMaterial->mCachedPrograms[k & (VARIANT_COUNT - 1)]);
|
||||
// we don't own this variant, skip, but clear the entry.
|
||||
cachedPrograms[k].clear();
|
||||
continue;
|
||||
@@ -859,7 +901,7 @@ void FMaterial::destroyPrograms(FEngine& engine,
|
||||
break;
|
||||
}
|
||||
case MaterialDomain::POST_PROCESS: {
|
||||
for (size_t k = 0, n = POST_PROCESS_VARIANT_COUNT; k < n; ++k) {
|
||||
for (size_t k = 0, n = cachedPrograms.size(); k < n; ++k) {
|
||||
if ((k & variantMask) == variantValue) {
|
||||
// Only destroy if the handle is valid. Not strictly needed, but we have a lot
|
||||
// of variant, and this generates traffic in the command queue.
|
||||
@@ -871,8 +913,13 @@ void FMaterial::destroyPrograms(FEngine& engine,
|
||||
break;
|
||||
}
|
||||
case MaterialDomain::COMPUTE: {
|
||||
// Compute programs don't have variants
|
||||
driverApi.destroyProgram(std::move(cachedPrograms[0]));
|
||||
for (size_t k = 0, n = cachedPrograms.size(); k < n; ++k) {
|
||||
// Only destroy if the handle is valid. Not strictly needed, but we have a lot
|
||||
// of variant, and this generates traffic in the command queue.
|
||||
if (cachedPrograms[k]) {
|
||||
driverApi.destroyProgram(std::move(cachedPrograms[k]));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1107,6 +1154,19 @@ void FMaterial::processSpecializationConstants(FEngine& engine, Builder const& b
|
||||
}
|
||||
}
|
||||
|
||||
void FMaterial::processMutableSpecializationConstants(FEngine& engine, Builder const& builder,
|
||||
MaterialParser const* const parser) {
|
||||
// Older materials won't have a mutable constants chunk, but that's okay.
|
||||
parser->getMutableConstants(&mMaterialMutableConstants);
|
||||
for (size_t i = 0, c = mMaterialMutableConstants.size(); i < c; i++) {
|
||||
auto& item = mMaterialMutableConstants[i];
|
||||
// the key can be a string_view because mMaterialMutableConstants owns the CString
|
||||
std::string_view const key{ item.name.data(), item.name.size() };
|
||||
mMutableSpecializationConstantsNameToIndex[key] = i;
|
||||
mDefaultMutableSpecializationConstants.set(i, item.defaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
void FMaterial::processPushConstants(FEngine&, MaterialParser const* parser) {
|
||||
FixedCapacityVector<Program::PushConstant>& vertexConstants =
|
||||
mPushConstants[uint8_t(ShaderStage::VERTEX)];
|
||||
@@ -1162,7 +1222,8 @@ void FMaterial::precacheDepthVariants(FEngine& engine) {
|
||||
}
|
||||
assert_invariant(Variant::isValidDepthVariant(variant));
|
||||
if (hasVariant(variant)) {
|
||||
prepareProgram(variant);
|
||||
// The default material shouldn't ever have mutable spec constants.
|
||||
prepareProgram(variant, Program::MutableSpecConstantsInfo(0));
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -1175,9 +1236,16 @@ void FMaterial::precacheDepthVariants(FEngine& engine) {
|
||||
FMaterial const* const pDefaultMaterial = engine.getDefaultMaterial();
|
||||
assert_invariant(pDefaultMaterial);
|
||||
auto const allDepthVariants = VariantUtils::getDepthVariants();
|
||||
int mutableConstantVariations = 1 << mMaterialMutableConstants.size();
|
||||
for (auto const variant: allDepthVariants) {
|
||||
assert_invariant(Variant::isValidDepthVariant(variant));
|
||||
mCachedPrograms[variant.key] = pDefaultMaterial->mCachedPrograms[variant.key];
|
||||
size_t defaultCacheIndex = pDefaultMaterial->getCachedProgramIndex(variant,
|
||||
Program::MutableSpecConstantsInfo(0));
|
||||
for (int spec = 0; spec < mutableConstantVariations; spec++) {
|
||||
size_t cacheIndex = getCachedProgramIndex(variant,
|
||||
Program::MutableSpecConstantsInfo(spec));
|
||||
mCachedPrograms[cacheIndex] = pDefaultMaterial->mCachedPrograms[defaultCacheIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,9 +122,8 @@ public:
|
||||
|
||||
FEngine& getEngine() const noexcept { return mEngine; }
|
||||
|
||||
bool isCached(Variant const variant) const noexcept {
|
||||
return bool(mCachedPrograms[variant.key]);
|
||||
}
|
||||
bool isCached(Variant const variant,
|
||||
const backend::Program::MutableSpecConstantsInfo mutableSpecConstants) const noexcept;
|
||||
|
||||
void invalidate(Variant::type_t variantMask = 0, Variant::type_t variantValue = 0) noexcept;
|
||||
|
||||
@@ -132,26 +131,31 @@ public:
|
||||
// Must be called outside of backend render pass.
|
||||
// Must be called before getProgram() below.
|
||||
void prepareProgram(Variant const variant,
|
||||
backend::Program::MutableSpecConstantsInfo const mutableSpecConstants,
|
||||
backend::CompilerPriorityQueue const priorityQueue = CompilerPriorityQueue::HIGH) const noexcept {
|
||||
// prepareProgram() is called for each RenderPrimitive in the scene, so it must be efficient.
|
||||
if (UTILS_UNLIKELY(!isCached(variant))) {
|
||||
prepareProgramSlow(variant, priorityQueue);
|
||||
if (UTILS_UNLIKELY(!isCached(variant, mutableSpecConstants))) {
|
||||
prepareProgramSlow(variant, mutableSpecConstants, priorityQueue);
|
||||
}
|
||||
}
|
||||
|
||||
// getProgram returns the backend program for the material's given variant.
|
||||
// getProgram returns the backend program for the material's given variant and set of mutable
|
||||
// spec constants.
|
||||
// Must be called after prepareProgram().
|
||||
[[nodiscard]]
|
||||
backend::Handle<backend::HwProgram> getProgram(Variant const variant) const noexcept {
|
||||
backend::Handle<backend::HwProgram> getProgram(Variant const variant,
|
||||
backend::Program::MutableSpecConstantsInfo const mutableSpecConstants) const noexcept {
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
return getProgramWithMATDBG(variant);
|
||||
return getProgramWithMATDBG(variant, mutableSpecConstants);
|
||||
#endif
|
||||
assert_invariant(mCachedPrograms[variant.key]);
|
||||
return mCachedPrograms[variant.key];
|
||||
size_t index = getCachedProgramIndex(variant, mutableSpecConstants);
|
||||
assert_invariant(mCachedPrograms[index]);
|
||||
return mCachedPrograms[index];
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
backend::Handle<backend::HwProgram> getProgramWithMATDBG(Variant variant) const noexcept;
|
||||
backend::Handle<backend::HwProgram> getProgramWithMATDBG(Variant variant,
|
||||
backend::Program::MutableSpecConstantsInfo const mutableSpecConstants) const noexcept;
|
||||
|
||||
bool isVariantLit() const noexcept { return mIsVariantLit; }
|
||||
|
||||
@@ -208,6 +212,12 @@ public:
|
||||
}
|
||||
size_t getParameters(ParameterInfo* parameters, size_t count) const noexcept;
|
||||
|
||||
uint32_t getMutableConstantCount() const noexcept { return mMaterialMutableConstants.size(); }
|
||||
std::optional<uint32_t> getMutableConstantId(std::string_view name) const noexcept;
|
||||
backend::Program::MutableSpecConstantsInfo getDefaultMutableConstants() const noexcept {
|
||||
return mDefaultMutableSpecializationConstants;
|
||||
}
|
||||
|
||||
uint32_t generateMaterialInstanceId() const noexcept { return mMaterialInstanceId++; }
|
||||
|
||||
void destroyPrograms(FEngine& engine,
|
||||
@@ -261,34 +271,48 @@ public:
|
||||
private:
|
||||
bool hasVariant(Variant variant) const noexcept;
|
||||
void prepareProgramSlow(Variant variant,
|
||||
backend::Program::MutableSpecConstantsInfo mutableSpecConstants,
|
||||
CompilerPriorityQueue priorityQueue) const noexcept;
|
||||
void getSurfaceProgramSlow(Variant variant,
|
||||
backend::Program::MutableSpecConstantsInfo mutableSpecConstants,
|
||||
CompilerPriorityQueue priorityQueue) const noexcept;
|
||||
void getPostProcessProgramSlow(Variant variant,
|
||||
backend::Program::MutableSpecConstantsInfo mutableSpecConstants,
|
||||
CompilerPriorityQueue priorityQueue) const noexcept;
|
||||
backend::Program getProgramWithVariants(Variant variant,
|
||||
Variant vertexVariant, Variant fragmentVariant) const;
|
||||
Variant vertexVariant, Variant fragmentVariant,
|
||||
backend::Program::MutableSpecConstantsInfo mutableSpecConstants) const;
|
||||
|
||||
void processBlendingMode(MaterialParser const* parser);
|
||||
|
||||
void processSpecializationConstants(FEngine& engine, Builder const& builder,
|
||||
MaterialParser const* parser);
|
||||
|
||||
void processMutableSpecializationConstants(FEngine& engine, Builder const& builder,
|
||||
MaterialParser const* parser);
|
||||
|
||||
void processPushConstants(FEngine& engine, MaterialParser const* parser);
|
||||
|
||||
void precacheDepthVariants(FEngine& engine);
|
||||
|
||||
void processDescriptorSets(FEngine& engine, MaterialParser const* parser);
|
||||
|
||||
void createAndCacheProgram(backend::Program&& p, Variant variant) const noexcept;
|
||||
void createAndCacheProgram(backend::Program&& p, Variant variant,
|
||||
backend::Program::MutableSpecConstantsInfo mutableSpecConstants) const noexcept;
|
||||
|
||||
inline bool isSharedVariant(Variant const variant) const {
|
||||
return (mMaterialDomain == MaterialDomain::SURFACE) && !mIsDefaultMaterial &&
|
||||
!mHasCustomDepthShader && Variant::isValidDepthVariant(variant);
|
||||
}
|
||||
|
||||
inline size_t getCachedProgramIndex(const Variant variant,
|
||||
const backend::Program::MutableSpecConstantsInfo mutableSpecConstants) const noexcept {
|
||||
return static_cast<size_t>(variant.key) |
|
||||
(static_cast<size_t>(mutableSpecConstants.getValue()) << mVariantBits);
|
||||
}
|
||||
|
||||
// try to order by frequency of use
|
||||
mutable std::array<backend::Handle<backend::HwProgram>, VARIANT_COUNT> mCachedPrograms;
|
||||
mutable utils::FixedCapacityVector<backend::Handle<backend::HwProgram>> mCachedPrograms;
|
||||
DescriptorSetLayout mPerViewDescriptorSetLayout;
|
||||
DescriptorSetLayout mPerViewDescriptorSetLayoutVsm;
|
||||
DescriptorSetLayout mDescriptorSetLayout;
|
||||
@@ -324,6 +348,7 @@ private:
|
||||
bool mHasCustomDepthShader = false;
|
||||
bool mIsDefaultMaterial = false;
|
||||
bool mSpecularAntiAliasing = false;
|
||||
uint8_t mVariantBits;
|
||||
|
||||
// reserve some space to construct the default material instance
|
||||
mutable FMaterialInstance* mDefaultMaterialInstance = nullptr;
|
||||
@@ -348,6 +373,13 @@ private:
|
||||
// current specialization constants for the HwProgram
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant> mSpecializationConstants;
|
||||
|
||||
// Mutable constants defined by this Material.
|
||||
utils::FixedCapacityVector<MaterialMutableConstant> mMaterialMutableConstants;
|
||||
// A map from the Constant name to the mMutableMaterialConstant index
|
||||
std::unordered_map<std::string_view, uint32_t> mMutableSpecializationConstantsNameToIndex;
|
||||
// Default values for the mutable constants.
|
||||
backend::Program::MutableSpecConstantsInfo mDefaultMutableSpecializationConstants;
|
||||
|
||||
// current push constants for the HwProgram
|
||||
std::array<utils::FixedCapacityVector<backend::Program::PushConstant>,
|
||||
backend::Program::SHADER_TYPE_COUNT>
|
||||
|
||||
@@ -63,6 +63,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
|
||||
const char* name) noexcept
|
||||
: mMaterial(material),
|
||||
mDescriptorSet("MaterialInstance", material->getDescriptorSetLayout()),
|
||||
mConstants(material->getDefaultMutableConstants()),
|
||||
mCulling(CullingMode::BACK),
|
||||
mShadowCulling(CullingMode::BACK),
|
||||
mDepthFunc(RasterState::DepthFunc::LE),
|
||||
@@ -128,6 +129,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
|
||||
mTextureParameters(other->mTextureParameters),
|
||||
mDescriptorSet(other->mDescriptorSet.duplicate(
|
||||
"MaterialInstance", mMaterial->getDescriptorSetLayout())),
|
||||
mConstants(other->mConstants),
|
||||
mPolygonOffset(other->mPolygonOffset),
|
||||
mStencilState(other->mStencilState),
|
||||
mMaskThreshold(other->mMaskThreshold),
|
||||
@@ -429,7 +431,7 @@ void FMaterialInstance::fixMissingSamplers() const {
|
||||
FEngine const& engine = mMaterial->getEngine();
|
||||
filament::DescriptorSetLayout const& layout = mMaterial->getDescriptorSetLayout();
|
||||
|
||||
if (pos->format != SamplerFormat::FLOAT) {
|
||||
if (pos->format == SamplerFormat::FLOAT) {
|
||||
// TODO: we only handle missing samplers that are FLOAT
|
||||
switch (pos->type) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/bitset.h>
|
||||
@@ -66,7 +67,7 @@ public:
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
void commitStreamUniformAssociations(FEngine::DriverApi& driver);
|
||||
|
||||
|
||||
void commit(FEngine& engine) const;
|
||||
|
||||
void commit(FEngine::DriverApi& driver) const;
|
||||
@@ -242,6 +243,10 @@ public:
|
||||
|
||||
using MaterialInstance::setParameter;
|
||||
|
||||
const backend::Program::MutableSpecConstantsInfo getMutableSpecConstants() const noexcept {
|
||||
return mConstants;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class FMaterial;
|
||||
friend class MaterialInstance;
|
||||
@@ -264,6 +269,12 @@ private:
|
||||
template<typename T>
|
||||
T getParameterImpl(std::string_view name) const;
|
||||
|
||||
template<typename T>
|
||||
void setConstantImpl(std::string_view name, T const& value);
|
||||
|
||||
template<typename T>
|
||||
T getConstantImpl(std::string_view name) const;
|
||||
|
||||
// keep these grouped, they're accessed together in the render-loop
|
||||
FMaterial const* mMaterial = nullptr;
|
||||
|
||||
@@ -277,6 +288,7 @@ private:
|
||||
mutable DescriptorSet mDescriptorSet;
|
||||
UniformBuffer mUniforms;
|
||||
bool mHasStreamUniformAssociations = false;
|
||||
backend::Program::MutableSpecConstantsInfo mConstants;
|
||||
|
||||
backend::PolygonOffset mPolygonOffset{};
|
||||
backend::StencilState mStencilState{};
|
||||
|
||||
@@ -428,22 +428,32 @@ void FTexture::setImage(FEngine& engine, size_t const level,
|
||||
<< ") > texture depth (" << effectiveTextureDepthOrLayers << ") at level ("
|
||||
<< unsigned(level) << ")";
|
||||
|
||||
using PBD = PixelBufferDescriptor;
|
||||
size_t const stride = p.stride ? p.stride : width;
|
||||
size_t const bpp = PBD::computeDataSize(p.format, p.type, 1, 1, 1);
|
||||
size_t const bpr = PBD::computeDataSize(p.format, p.type, stride, 1, p.alignment);
|
||||
size_t const bpl = bpr * height; // TODO: PBD should have a "layer stride"
|
||||
// TODO: PBD should have a p.depth (# layers to skip)
|
||||
FILAMENT_CHECK_PRECONDITION(bpp * p.left + bpr * p.top + bpl * (0 + depth) <= p.size)
|
||||
<< "buffer overflow: (size=" << size_t(p.size) << ", stride=" << size_t(p.stride)
|
||||
<< ", left=" << unsigned(p.left) << ", top=" << unsigned(p.top)
|
||||
<< ") smaller than specified region "
|
||||
"{{"
|
||||
<< unsigned(xoffset) << "," << unsigned(yoffset) << "," << unsigned(zoffset) << "},{"
|
||||
<< unsigned(width) << "," << unsigned(height) << "," << unsigned(depth) << ")}}";
|
||||
if (p.type != PixelDataType::COMPRESSED) {
|
||||
using PBD = PixelBufferDescriptor;
|
||||
size_t const stride = p.stride ? p.stride : width;
|
||||
size_t const bpp = PBD::computePixelSize(p.format, p.type);
|
||||
size_t const bpr = PBD::computeDataSize(p.format, p.type, stride, 1, p.alignment);
|
||||
size_t const pbdWidth = stride;
|
||||
// TODO: PBD should have a "layer stride" (using "depth" as a substitute).
|
||||
size_t const pbdDepth = depth;
|
||||
size_t const pbdHeight = p.size / bpr / pbdDepth;
|
||||
assert_invariant(p.size % bpr == 0 && (p.size / bpr) % pbdDepth == 0);
|
||||
|
||||
engine.getDriverApi().update3DImage(mHandle,
|
||||
uint8_t(level), xoffset, yoffset, zoffset, width, height, depth, std::move(p));
|
||||
// TODO: PBD should have a p.depth (# layers to skip)
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
bpp * (pbdWidth - p.left) * (pbdHeight - p.top) * (pbdDepth - 0) >=
|
||||
bpp * (width - xoffset) * (height - yoffset) * (depth - zoffset))
|
||||
<< "buffer overflow: (size=" << size_t(p.size) << ", stride=" << size_t(p.stride)
|
||||
<< ", left=" << unsigned(p.left) << ", top=" << unsigned(p.top)
|
||||
<< ") smaller than specified region "
|
||||
"{{"
|
||||
<< unsigned(xoffset) << "," << unsigned(yoffset) << "," << unsigned(zoffset)
|
||||
<< "},{" << unsigned(width) << "," << unsigned(height) << "," << unsigned(depth)
|
||||
<< ")}}";
|
||||
}
|
||||
|
||||
engine.getDriverApi().update3DImage(mHandle, uint8_t(level), xoffset, yoffset, zoffset, width,
|
||||
height, depth, std::move(p));
|
||||
|
||||
// this method shouldn't have been const
|
||||
const_cast<FTexture*>(this)->updateLodRange(level);
|
||||
|
||||
@@ -47,6 +47,13 @@
|
||||
|
||||
namespace filament {
|
||||
|
||||
namespace {
|
||||
|
||||
// TODO: reconcile this value (defined in VertexBuffer.h) with DriverEnums' MAX_VERTEX_BUFFER_COUNT
|
||||
constexpr size_t DOCUMENTED_MAX_VERTEX_BUFFER_COUNT = 8;
|
||||
|
||||
} // anonymous
|
||||
|
||||
using namespace backend;
|
||||
using namespace filament::math;
|
||||
|
||||
@@ -148,8 +155,16 @@ VertexBuffer::Builder& VertexBuffer::Builder::name(utils::StaticString const& na
|
||||
VertexBuffer* VertexBuffer::Builder::build(Engine& engine) {
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mVertexCount > 0) << "vertexCount cannot be 0";
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mBufferCount > 0) << "bufferCount cannot be 0";
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mBufferCount <= MAX_VERTEX_BUFFER_COUNT)
|
||||
<< "bufferCount cannot be more than " << MAX_VERTEX_BUFFER_COUNT;
|
||||
|
||||
static_assert(DOCUMENTED_MAX_VERTEX_BUFFER_COUNT <= MAX_VERTEX_BUFFER_COUNT);
|
||||
|
||||
if (downcast(engine).features.engine.debug.assert_vertex_buffer_count_exceeds_8) {
|
||||
FILAMENT_CHECK_PRECONDITION(mImpl->mBufferCount <= DOCUMENTED_MAX_VERTEX_BUFFER_COUNT)
|
||||
<< "bufferCount cannot be more than " << DOCUMENTED_MAX_VERTEX_BUFFER_COUNT;
|
||||
} else if (mImpl->mBufferCount > DOCUMENTED_MAX_VERTEX_BUFFER_COUNT) {
|
||||
utils::slog.w << "bufferCount cannot be more than " << DOCUMENTED_MAX_VERTEX_BUFFER_COUNT
|
||||
<< utils::io::endl;
|
||||
}
|
||||
|
||||
// Next we check if any unused buffer slots have been allocated. This helps prevent errors
|
||||
// because uploading to an unused slot can trigger undefined behavior in the backend.
|
||||
|
||||
@@ -47,8 +47,8 @@ void FSR_ScalingSetup(FSRUniforms* outUniforms, FSRScalingConfig config) noexcep
|
||||
// in which case it uses the left-bottom offset.
|
||||
|
||||
auto yoffset = config.input.bottom;
|
||||
if (config.backend == backend::Backend::METAL ||
|
||||
config.backend == backend::Backend::VULKAN) {
|
||||
if (config.backend == backend::Backend::METAL || config.backend == backend::Backend::VULKAN ||
|
||||
config.backend == backend::Backend::WEBGPU) {
|
||||
yoffset = config.inputHeight - (config.input.bottom + config.input.height);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.60.1"
|
||||
spec.version = "1.61.0"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.60.1/filament-v1.60.1-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.61.0/filament-v1.61.0-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -54,6 +54,7 @@ enum UTILS_PUBLIC ChunkType : uint64_t {
|
||||
MaterialDescriptorSetLayoutInfo = charTo64bitNum("MAT_DSLI"),
|
||||
MaterialProperties = charTo64bitNum("MAT_PROP"),
|
||||
MaterialConstants = charTo64bitNum("MAT_CONS"),
|
||||
MaterialMutableConstants = charTo64bitNum("MAT_MCNS"),
|
||||
MaterialPushConstants = charTo64bitNum("MAT_PCON"),
|
||||
|
||||
MaterialName = charTo64bitNum("MAT_NAME"),
|
||||
|
||||
@@ -30,7 +30,19 @@ struct MaterialConstant {
|
||||
ConstantType type;
|
||||
|
||||
MaterialConstant() = default;
|
||||
MaterialConstant(const char* name, ConstantType type) : name(name), type(type) {}
|
||||
MaterialConstant(utils::CString name, ConstantType type) : name(std::move(name)), type(type) {}
|
||||
};
|
||||
|
||||
struct MaterialMutableConstant {
|
||||
utils::CString name;
|
||||
// The Filament engine stores mutable spec constants as a bitfield, meaning that must override
|
||||
// all of the default values built into in the shader souces. Therefore, unlike the immutable
|
||||
// constants above, we have to store the default values in the material metadata.
|
||||
bool defaultValue;
|
||||
|
||||
MaterialMutableConstant() = default;
|
||||
MaterialMutableConstant(utils::CString name, bool defaultValue)
|
||||
: name(std::move(name)), defaultValue(defaultValue) {}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -307,14 +307,15 @@ public:
|
||||
MaterialBuilder& parameter(const char* name, size_t size, UniformType type,
|
||||
ParameterPrecision precision = ParameterPrecision::DEFAULT);
|
||||
|
||||
//! Add a constant parameter to this material.
|
||||
//! Add a (mutable) constant parameter to this material.
|
||||
template<typename T>
|
||||
using is_supported_constant_parameter_t = typename std::enable_if<
|
||||
std::is_same<int32_t, T>::value ||
|
||||
std::is_same<float, T>::value ||
|
||||
std::is_same<bool, T>::value>::type;
|
||||
template<typename T, typename = is_supported_constant_parameter_t<T>>
|
||||
MaterialBuilder& constant(const char *name, ConstantType type, T defaultValue = 0);
|
||||
MaterialBuilder& constant(const char* name, ConstantType type, bool isMutable,
|
||||
T defaultValue = 0);
|
||||
|
||||
/**
|
||||
* Add a sampler parameter to this material.
|
||||
@@ -871,6 +872,7 @@ private:
|
||||
PropertyList mProperties;
|
||||
ParameterList mParameters;
|
||||
ConstantList mConstants;
|
||||
ConstantList mMutableConstants;
|
||||
PushConstantList mPushConstants;
|
||||
SubpassList mSubpasses;
|
||||
VariableList mVariables;
|
||||
|
||||
@@ -317,12 +317,19 @@ MaterialBuilder& MaterialBuilder::parameter(const char* name, SamplerType sample
|
||||
}
|
||||
|
||||
template<typename T, typename>
|
||||
MaterialBuilder& MaterialBuilder::constant(const char* name, ConstantType const type, T defaultValue) {
|
||||
auto result = std::find_if(mConstants.begin(), mConstants.end(), [name](const Constant& c) {
|
||||
return c.name == CString(name);
|
||||
});
|
||||
FILAMENT_CHECK_POSTCONDITION(result == mConstants.end())
|
||||
MaterialBuilder& MaterialBuilder::constant(const char* name, ConstantType const type,
|
||||
bool isMutable, T defaultValue) {
|
||||
ConstantList& constants = isMutable ? mMutableConstants : mConstants;
|
||||
const ConstantList& otherConstants = isMutable ? mConstants : mMutableConstants;
|
||||
auto result = std::find_if(constants.begin(), constants.end(),
|
||||
[name](const Constant& c) { return c.name == CString(name); });
|
||||
FILAMENT_CHECK_POSTCONDITION(result == constants.end())
|
||||
<< "There is already a constant parameter present with the name " << name << ".";
|
||||
auto otherResult = std::find_if(otherConstants.begin(), otherConstants.end(),
|
||||
[name](const Constant& c) { return c.name == CString(name); });
|
||||
FILAMENT_CHECK_POSTCONDITION(otherResult == otherConstants.end())
|
||||
<< "There is already a constant parameter present with the name " << name << ".";
|
||||
|
||||
Constant constant {
|
||||
.name = CString(name),
|
||||
.type = type,
|
||||
@@ -354,15 +361,20 @@ MaterialBuilder& MaterialBuilder::constant(const char* name, ConstantType const
|
||||
assert_invariant(false);
|
||||
}
|
||||
|
||||
mConstants.push_back(constant);
|
||||
if (isMutable) {
|
||||
FILAMENT_CHECK_POSTCONDITION(type == ConstantType::BOOL)
|
||||
<< "Mutable spec constants must be bool type.";
|
||||
}
|
||||
|
||||
constants.push_back(constant);
|
||||
return *this;
|
||||
}
|
||||
template MaterialBuilder& MaterialBuilder::constant<int32_t>(
|
||||
const char* name, ConstantType type, int32_t defaultValue);
|
||||
const char* name, ConstantType type, bool isMutable, int32_t defaultValue);
|
||||
template MaterialBuilder& MaterialBuilder::constant<float>(
|
||||
const char* name, ConstantType type, float defaultValue);
|
||||
const char* name, ConstantType type, bool isMutable, float defaultValue);
|
||||
template MaterialBuilder& MaterialBuilder::constant<bool>(
|
||||
const char* name, ConstantType type, bool defaultValue);
|
||||
const char* name, ConstantType type, bool isMutable, bool defaultValue);
|
||||
|
||||
MaterialBuilder& MaterialBuilder::buffer(BufferInterfaceBlock bib) {
|
||||
FILAMENT_CHECK_POSTCONDITION(mBuffers.size() < MAX_BUFFERS_COUNT) << "Too many buffers";
|
||||
@@ -907,7 +919,7 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
|
||||
BlobDictionary spirvDictionary;
|
||||
// End: must be protected by lock
|
||||
|
||||
ShaderGenerator sg(mProperties, mVariables, mOutputs, mDefines, mConstants, mPushConstants,
|
||||
ShaderGenerator sg(mProperties, mVariables, mOutputs, mDefines, mConstants, mMutableConstants, mPushConstants,
|
||||
mMaterialFragmentCode.getResolved(), mMaterialFragmentCode.getLineOffset(),
|
||||
mMaterialVertexCode.getResolved(), mMaterialVertexCode.getLineOffset(),
|
||||
mMaterialDomain);
|
||||
@@ -1492,7 +1504,7 @@ bool MaterialBuilder::needsStandardDepthProgram() const noexcept {
|
||||
std::string MaterialBuilder::peek(backend::ShaderStage const stage,
|
||||
const CodeGenParams& params, const PropertyList& properties) noexcept {
|
||||
|
||||
ShaderGenerator const sg(properties, mVariables, mOutputs, mDefines, mConstants, mPushConstants,
|
||||
ShaderGenerator const sg(properties, mVariables, mOutputs, mDefines, mConstants, mMutableConstants, mPushConstants,
|
||||
mMaterialFragmentCode.getResolved(), mMaterialFragmentCode.getLineOffset(),
|
||||
mMaterialVertexCode.getResolved(), mMaterialVertexCode.getLineOffset(),
|
||||
mMaterialDomain);
|
||||
@@ -1618,9 +1630,14 @@ void MaterialBuilder::writeCommonChunks(ChunkContainer& container, MaterialInfo&
|
||||
// User constant parameters
|
||||
FixedCapacityVector<MaterialConstant> constantsEntry(mConstants.size());
|
||||
std::transform(mConstants.begin(), mConstants.end(), constantsEntry.begin(),
|
||||
[](Constant const& c) { return MaterialConstant(c.name.c_str(), c.type); });
|
||||
[](Constant const& c) { return MaterialConstant(c.name, c.type); });
|
||||
container.push<MaterialConstantParametersChunk>(std::move(constantsEntry));
|
||||
|
||||
FixedCapacityVector<MaterialMutableConstant> mutableConstantsEntry(mMutableConstants.size());
|
||||
std::transform(mMutableConstants.begin(), mMutableConstants.end(), mutableConstantsEntry.begin(),
|
||||
[](Constant const& c) { return MaterialMutableConstant(c.name, c.defaultValue.b); });
|
||||
container.push<MaterialMutableConstantParametersChunk>(std::move(mutableConstantsEntry));
|
||||
|
||||
FixedCapacityVector<MaterialPushConstant> pushConstantsEntry(mPushConstants.size());
|
||||
std::transform(mPushConstants.begin(), mPushConstants.end(), pushConstantsEntry.begin(),
|
||||
[](PushConstant const& c) {
|
||||
|
||||
@@ -117,6 +117,20 @@ void MaterialConstantParametersChunk::flatten(Flattener& f) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
MaterialMutableConstantParametersChunk::MaterialMutableConstantParametersChunk(
|
||||
FixedCapacityVector<MaterialMutableConstant> constants)
|
||||
: Chunk(MaterialMutableConstants), mConstants(std::move(constants)) {}
|
||||
|
||||
void MaterialMutableConstantParametersChunk::flatten(Flattener& f) {
|
||||
f.writeUint64(mConstants.size());
|
||||
for (const auto& constant : mConstants) {
|
||||
f.writeString(constant.name.c_str());
|
||||
f.writeBool(constant.defaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
MaterialPushConstantParametersChunk::MaterialPushConstantParametersChunk(
|
||||
CString const& structVarName, FixedCapacityVector<MaterialPushConstant> constants)
|
||||
: Chunk(MaterialPushConstants),
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user