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8add6ae1ac |
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.53.2'
|
||||
implementation 'com.google.android.filament:filament-android:1.54.0'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.53.2'
|
||||
pod 'Filament', '~> 1.54.0'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
@@ -7,6 +7,22 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.54.1
|
||||
|
||||
|
||||
## v1.54.0
|
||||
|
||||
- materials: add a new `stereoscopicType` material parameter. [⚠️ **New Material Version**]
|
||||
- Fix a crash when compiling shaders on IMG devices
|
||||
|
||||
## v1.53.5
|
||||
|
||||
- engine: Fix bug causing certain sampler parameters to not be applied correctly in GLES 2.0 and on
|
||||
certain GLES 3.0 drivers.
|
||||
|
||||
## v1.53.4
|
||||
|
||||
|
||||
## v1.53.3
|
||||
|
||||
- Add drag and drop support for IBL files for desktop gltf_viewer.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.53.2
|
||||
VERSION_NAME=1.54.0
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+11
-2
@@ -1308,7 +1308,12 @@ Description
|
||||
declare a variable called `eyeDirection` you can access it in the fragment shader using
|
||||
`variable_eyeDirection`. In the vertex shader, the interpolant name is simply a member of
|
||||
the `MaterialVertexInputs` structure (`material.eyeDirection` in your example). Each
|
||||
interpolant is of type `float4` (`vec4`) in the shaders.
|
||||
interpolant is of type `float4` (`vec4`) in the shaders. By default the precision of the
|
||||
interpolant is `highp` in *both* the vertex and fragment shaders.
|
||||
An alternate syntax can be used to specify both the name and precision of the interpolant.
|
||||
In this case the specified precision is used as-is in both fragment and vertex stages, in
|
||||
particular if `default` is specified the default precision is used is the fragment shader
|
||||
(`mediump`) and in the vertex shader (`highp`).
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
@@ -1320,7 +1325,11 @@ material {
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
eyeDirection
|
||||
eyeDirection,
|
||||
{
|
||||
name : eyeColor,
|
||||
precision : medium
|
||||
}
|
||||
],
|
||||
vertexDomain : device,
|
||||
depthWrite : false,
|
||||
|
||||
@@ -1058,7 +1058,7 @@ struct RasterState {
|
||||
bool inverseFrontFaces : 1; // 31
|
||||
|
||||
//! padding, must be 0
|
||||
uint8_t padding : 1; // 32
|
||||
bool depthClamp : 1; // 32
|
||||
};
|
||||
uint32_t u = 0;
|
||||
};
|
||||
@@ -1244,7 +1244,7 @@ enum class Workaround : uint16_t {
|
||||
ADRENO_UNIFORM_ARRAY_CRASH,
|
||||
// Workaround a Metal pipeline compilation error with the message:
|
||||
// "Could not statically determine the target of a texture". See light_indirect.fs
|
||||
A8X_STATIC_TEXTURE_TARGET_ERROR,
|
||||
METAL_STATIC_TEXTURE_TARGET_ERROR,
|
||||
// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
|
||||
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
|
||||
// Multiple workarounds needed for PowerVR GPUs
|
||||
|
||||
@@ -305,6 +305,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
|
||||
#define HandleAllocatorGL HandleAllocator<32, 64, 136> // ~4520 / pool / MiB
|
||||
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 48, 552> // ~1660 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -101,9 +101,8 @@ void CommandBufferQueue::flush() noexcept {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(begin), static_cast<char const*>(end));
|
||||
|
||||
|
||||
std::unique_lock<utils::Mutex> lock(mLock);
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// circular buffer is too small, we corrupted the stream
|
||||
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
|
||||
@@ -112,10 +111,12 @@ void CommandBufferQueue::flush() noexcept {
|
||||
"Space used at this time: " << used <<
|
||||
" bytes, overflow: " << used - mFreeSpace << " bytes";
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
mFreeSpace -= used;
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
|
||||
#ifndef NDEBUG
|
||||
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
@@ -153,8 +154,10 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
|
||||
}
|
||||
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
|
||||
mFreeSpace += used;
|
||||
mCondition.notify_one();
|
||||
}
|
||||
|
||||
|
||||
@@ -93,7 +93,7 @@ struct MetalContext {
|
||||
} highestSupportedGpuFamily;
|
||||
|
||||
struct {
|
||||
bool a8xStaticTextureTargetError;
|
||||
bool staticTextureTargetError;
|
||||
} bugs;
|
||||
|
||||
// sampleCountLookup[requestedSamples] gives a <= sample count supported by the device.
|
||||
@@ -112,6 +112,7 @@ struct MetalContext {
|
||||
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
|
||||
CullModeStateTracker cullModeState;
|
||||
WindingStateTracker windingState;
|
||||
DepthClampStateTracker depthClampState;
|
||||
Handle<HwRenderPrimitive> currentRenderPrimitive;
|
||||
|
||||
// State caches.
|
||||
|
||||
@@ -53,14 +53,14 @@ Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform
|
||||
// MetalRenderPrimitive : 24 many
|
||||
// MetalVertexBuffer : 32 moderate
|
||||
// -- less than or equal 32 bytes
|
||||
// MetalIndexBuffer : 40 moderate
|
||||
// MetalFence : 48 few
|
||||
// MetalBufferObject : 48 many
|
||||
// -- less than or equal 48 bytes
|
||||
// MetalIndexBuffer : 56 moderate
|
||||
// MetalBufferObject : 64 many
|
||||
// -- less than or equal 64 bytes
|
||||
// MetalSamplerGroup : 112 few
|
||||
// MetalProgram : 152 moderate
|
||||
// MetalTexture : 152 moderate
|
||||
// MetalSwapChain : 184 few
|
||||
// MetalSwapChain : 208 few
|
||||
// MetalRenderTarget : 272 few
|
||||
// MetalVertexBufferInfo : 552 moderate
|
||||
// -- less than or equal to 552 bytes
|
||||
@@ -162,8 +162,10 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
sc[s] = [mContext->device supportsTextureSampleCount:s] ? s : sc[s - 1];
|
||||
}
|
||||
|
||||
mContext->bugs.a8xStaticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"];
|
||||
mContext->bugs.staticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A8 GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A7 GPU"];
|
||||
|
||||
mContext->commandQueue = mPlatform.createCommandQueue(mContext->device);
|
||||
mContext->pipelineStateCache.setDevice(mContext->device);
|
||||
@@ -832,6 +834,10 @@ bool MetalDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthClampSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -840,8 +846,8 @@ bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
return true;
|
||||
case Workaround::ADRENO_UNIFORM_ARRAY_CRASH:
|
||||
return false;
|
||||
case Workaround::A8X_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.a8xStaticTextureTargetError;
|
||||
case Workaround::METAL_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.staticTextureTargetError;
|
||||
case Workaround::DISABLE_BLIT_INTO_TEXTURE_ARRAY:
|
||||
return false;
|
||||
default:
|
||||
@@ -1749,6 +1755,13 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
[mContext->currentRenderPassEncoder setFrontFacingWinding:winding];
|
||||
}
|
||||
|
||||
// depth clip mode
|
||||
MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
|
||||
mContext->depthClampState.updateState(depthClipMode);
|
||||
if (mContext->depthClampState.stateChanged()) {
|
||||
[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
|
||||
}
|
||||
|
||||
// Set the depth-stencil state, if a state change is needed.
|
||||
DepthStencilState depthState;
|
||||
if (depthAttachment) {
|
||||
|
||||
@@ -382,6 +382,7 @@ using SamplerStateCache = StateCache<SamplerState, id<MTLSamplerState>, SamplerS
|
||||
|
||||
using CullModeStateTracker = StateTracker<MTLCullMode>;
|
||||
using WindingStateTracker = StateTracker<MTLWinding>;
|
||||
using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
|
||||
|
||||
// Argument encoder
|
||||
|
||||
|
||||
@@ -202,6 +202,10 @@ bool NoopDriver::isProtectedTexturesSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isDepthClampSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NoopDriver::isWorkaroundNeeded(Workaround) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -676,6 +676,7 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
#endif
|
||||
ext->EXT_depth_clamp = exts.has("GL_EXT_depth_clamp"sv);
|
||||
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
|
||||
@@ -746,6 +747,7 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
|
||||
ext->EXT_color_buffer_half_float = true; // Assumes core profile.
|
||||
ext->EXT_clip_cull_distance = true;
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
ext->EXT_depth_clamp = true;
|
||||
ext->EXT_discard_framebuffer = false;
|
||||
ext->EXT_disjoint_timer_query = true;
|
||||
ext->EXT_multisampled_render_to_texture = false;
|
||||
|
||||
@@ -220,8 +220,9 @@ public:
|
||||
bool EXT_color_buffer_float;
|
||||
bool EXT_color_buffer_half_float;
|
||||
bool EXT_debug_marker;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_depth_clamp;
|
||||
bool EXT_discard_framebuffer;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_multisampled_render_to_texture2;
|
||||
bool EXT_multisampled_render_to_texture;
|
||||
bool EXT_protected_textures;
|
||||
@@ -239,10 +240,10 @@ public:
|
||||
bool KHR_parallel_shader_compile;
|
||||
bool KHR_texture_compression_astc_hdr;
|
||||
bool KHR_texture_compression_astc_ldr;
|
||||
bool OES_depth_texture;
|
||||
bool OES_depth24;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_EGL_image_external_essl3;
|
||||
bool OES_depth24;
|
||||
bool OES_depth_texture;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_rgb8_rgba8;
|
||||
bool OES_standard_derivatives;
|
||||
bool OES_texture_npot;
|
||||
@@ -627,6 +628,7 @@ constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
|
||||
#ifdef BACKEND_OPENGL_VERSION_GL
|
||||
case GL_PROGRAM_POINT_SIZE: index = 10; break;
|
||||
#endif
|
||||
case GL_DEPTH_CLAMP: index = 11; break;
|
||||
default: break;
|
||||
}
|
||||
assert_invariant(index < state.enables.caps.size());
|
||||
|
||||
@@ -83,12 +83,20 @@
|
||||
#define HAS_MAPBUFFERS 1
|
||||
#endif
|
||||
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_GROUP_MARKER_ALL 0x03 // all markers
|
||||
|
||||
// set to the desired debug marker level
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
|
||||
// set to the desired debug marker level (for user markers [default: All])
|
||||
#define DEBUG_GROUP_MARKER_LEVEL DEBUG_GROUP_MARKER_ALL
|
||||
|
||||
// set to the desired debug level (for internal debugging [Default: None])
|
||||
#define DEBUG_MARKER_LEVEL DEBUG_MARKER_NONE
|
||||
|
||||
#if DEBUG_MARKER_LEVEL > DEBUG_MARKER_NONE
|
||||
@@ -196,11 +204,37 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
|
||||
OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string) noexcept
|
||||
: driver(driver) {
|
||||
driver.pushGroupMarker(string, strlen(string));
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
driver.popGroupMarker();
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -417,6 +451,14 @@ void OpenGLDriver::setRasterState(RasterState rs) noexcept {
|
||||
} else {
|
||||
gl.disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
|
||||
if (gl.ext.EXT_depth_clamp) {
|
||||
if (rs.depthClamp) {
|
||||
gl.enable(GL_DEPTH_CLAMP);
|
||||
} else {
|
||||
gl.disable(GL_DEPTH_CLAMP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
@@ -2085,6 +2127,10 @@ bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthClampSupported() {
|
||||
return getContext().ext.EXT_depth_clamp;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -2341,6 +2387,15 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
GLTexture const* const t = handle_cast<const GLTexture*>(th);
|
||||
assert_invariant(t);
|
||||
|
||||
if (UTILS_UNLIKELY(es2)
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
|| UTILS_UNLIKELY(anisotropyWorkaround)
|
||||
#endif
|
||||
) {
|
||||
// We must set texture parameters on the texture itself.
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
|
||||
SamplerParams params = pSamplers[i].s;
|
||||
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
|
||||
// From OES_EGL_image_external spec:
|
||||
@@ -3151,14 +3206,14 @@ void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
@@ -3168,14 +3223,14 @@ void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::popGroupMarker(int) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
@@ -3881,6 +3936,7 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
@@ -3902,6 +3958,7 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
@@ -3922,6 +3979,7 @@ void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_
|
||||
}
|
||||
|
||||
void OpenGLDriver::scissor(Viewport scissor) {
|
||||
DEBUG_MARKER()
|
||||
setScissor(scissor);
|
||||
}
|
||||
|
||||
@@ -3941,6 +3999,7 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
|
||||
}
|
||||
|
||||
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
DEBUG_MARKER()
|
||||
getShaderCompilerService().tick();
|
||||
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(program);
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
const Platform::DriverConfig& driverConfig) noexcept;
|
||||
|
||||
class DebugMarker {
|
||||
OpenGLDriver& driver;
|
||||
UTILS_UNUSED OpenGLDriver& driver;
|
||||
public:
|
||||
DebugMarker(OpenGLDriver& driver, const char* string) noexcept;
|
||||
~DebugMarker() noexcept;
|
||||
|
||||
@@ -143,21 +143,25 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
|
||||
|
||||
driver.runEveryNowAndThen([&context = mContext, weak]() -> bool {
|
||||
auto state = weak.lock();
|
||||
if (state) {
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
} else {
|
||||
state->elapsed.store(int64_t(TimerQueryResult::ERROR), std::memory_order_relaxed);
|
||||
if (!state) {
|
||||
// The timer query state has been destroyed on the way, very likely due to the IBL
|
||||
// prefilter context destruction. We still return true to get this element removed from
|
||||
// the query list.
|
||||
return true;
|
||||
}
|
||||
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -26,16 +26,28 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <array>
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
using namespace utils;
|
||||
@@ -476,6 +488,12 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) noexcept {
|
||||
// check status of program linking and shader compilation, logs error and free all resources
|
||||
// in case of error.
|
||||
bool const success = checkProgramStatus(token);
|
||||
|
||||
// Unless we have matdbg, we panic if a program is invalid. Otherwise, we'd get a UB.
|
||||
// The compilation error has been logged to log.e by this point.
|
||||
FILAMENT_CHECK_POSTCONDITION(FILAMENT_ENABLE_MATDBG || success)
|
||||
<< "OpenGL program " << token->name.c_str_safe() << " failed to link or compile";
|
||||
|
||||
if (UTILS_LIKELY(success)) {
|
||||
program = token->gl.program;
|
||||
// no need to keep the shaders around
|
||||
@@ -579,24 +597,31 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
version = "#version 310 es\n";
|
||||
}
|
||||
|
||||
const std::array<const char*, 5> sources = {
|
||||
version.data(),
|
||||
prolog.data(),
|
||||
specializationConstantString.c_str(),
|
||||
packingFunctions.data(),
|
||||
body.data()
|
||||
std::array<std::string_view, 5> sources = {
|
||||
version,
|
||||
prolog,
|
||||
specializationConstantString,
|
||||
packingFunctions,
|
||||
{ body.data(), body.size() - 1 } // null-terminated
|
||||
};
|
||||
|
||||
const std::array<GLint, 5> lengths = {
|
||||
(GLint)version.length(),
|
||||
(GLint)prolog.length(),
|
||||
(GLint)specializationConstantString.length(),
|
||||
(GLint)packingFunctions.length(),
|
||||
(GLint)body.length() - 1 // null terminated
|
||||
};
|
||||
// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
|
||||
// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
|
||||
// drivers instead interpret zero as a sentinel for a null-terminated string.
|
||||
auto partitionPoint = std::stable_partition(
|
||||
sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
|
||||
size_t count = std::distance(sources.begin(), partitionPoint);
|
||||
|
||||
std::array<const char*, 5> shaderStrings;
|
||||
std::array<GLint, 5> lengths;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
shaderStrings[i] = sources[i].data();
|
||||
lengths[i] = sources[i].size();
|
||||
}
|
||||
|
||||
GLuint const shaderId = glCreateShader(glShaderType);
|
||||
glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
|
||||
glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
|
||||
|
||||
glCompileShader(shaderId);
|
||||
|
||||
#ifndef NDEBUG
|
||||
|
||||
@@ -201,6 +201,12 @@ using namespace glext;
|
||||
# define GL_CLIP_DISTANCE1 0x3001
|
||||
#endif
|
||||
|
||||
#if defined(GL_EXT_depth_clamp)
|
||||
# define GL_DEPTH_CLAMP GL_DEPTH_CLAMP_EXT
|
||||
#else
|
||||
# define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(GL_KHR_debug)
|
||||
# define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
|
||||
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
|
||||
|
||||
@@ -59,7 +59,11 @@ VkExtent2D VulkanAttachment::getExtent2D() const {
|
||||
|
||||
VkImageView VulkanAttachment::getImageView() {
|
||||
assert_invariant(texture);
|
||||
return texture->getAttachmentView(getSubresourceRange());
|
||||
VkImageSubresourceRange range = getSubresourceRange();
|
||||
if (range.layerCount > 1) {
|
||||
return texture->getMultiviewAttachmentView(range);
|
||||
}
|
||||
return texture->getAttachmentView(range);
|
||||
}
|
||||
|
||||
bool VulkanAttachment::isDepth() const {
|
||||
@@ -73,7 +77,7 @@ VkImageSubresourceRange VulkanAttachment::getSubresourceRange() const {
|
||||
.baseMipLevel = uint32_t(level),
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = uint32_t(layer),
|
||||
.layerCount = 1,
|
||||
.layerCount = layerCount,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,8 @@ struct VulkanCommandBuffer;
|
||||
struct VulkanAttachment {
|
||||
VulkanTexture* texture = nullptr;
|
||||
uint8_t level = 0;
|
||||
uint8_t baseViewIndex = 0;
|
||||
uint8_t layerCount = 1;
|
||||
uint16_t layer = 0;
|
||||
|
||||
bool isDepth() const;
|
||||
@@ -123,6 +125,10 @@ public:
|
||||
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDepthClampSupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDebugMarkersSupported() const noexcept {
|
||||
return mDebugMarkersSupported;
|
||||
}
|
||||
|
||||
@@ -595,6 +595,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
colorTargets[i] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(color[i].handle),
|
||||
.level = color[i].level,
|
||||
.baseViewIndex = color[i].baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = color[i].layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = colorTargets[i].getExtent2D();
|
||||
@@ -609,6 +611,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
depthStencil[0] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(depth.handle),
|
||||
.level = depth.level,
|
||||
.baseViewIndex = depth.baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = depth.layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[0].getExtent2D();
|
||||
@@ -621,6 +625,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
depthStencil[1] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(stencil.handle),
|
||||
.level = stencil.level,
|
||||
.baseViewIndex = stencil.baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = stencil.layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[1].getExtent2D();
|
||||
@@ -637,7 +643,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
|
||||
auto renderTarget = mResourceAllocator.construct<VulkanRenderTarget>(rth, mPlatform->getDevice(),
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, width, height,
|
||||
samples, colorTargets, depthStencil, mStagePool);
|
||||
samples, colorTargets, depthStencil, mStagePool, layerCount);
|
||||
mResourceManager.acquire(renderTarget);
|
||||
}
|
||||
|
||||
@@ -938,6 +944,10 @@ bool VulkanDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthClampSupported() {
|
||||
return mContext.isDepthClampSupported();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU: {
|
||||
@@ -1267,6 +1277,8 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t const renderTargetLayerCount = rt->getLayerCount();
|
||||
|
||||
// Create the VkRenderPass or fetch it from cache.
|
||||
VulkanFboCache::RenderPassKey rpkey = {
|
||||
.initialColorLayoutMask = 0,
|
||||
@@ -1277,10 +1289,12 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
.discardEnd = discardEndVal,
|
||||
.samples = rt->getSamples(),
|
||||
.subpassMask = uint8_t(params.subpassMask),
|
||||
.viewCount = renderTargetLayerCount,
|
||||
};
|
||||
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
|
||||
const VulkanAttachment& info = rt->getColor(i);
|
||||
if (info.texture) {
|
||||
assert_invariant(info.layerCount == renderTargetLayerCount);
|
||||
rpkey.initialColorLayoutMask |= 1 << i;
|
||||
rpkey.colorFormat[i] = info.getFormat();
|
||||
if (rpkey.samples > 1 && info.texture->samples == 1) {
|
||||
@@ -1806,6 +1820,8 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
|
||||
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
|
||||
.rasterizationSamples = rt->getSamples(),
|
||||
.depthClamp = rasterState.depthClamp,
|
||||
.reserved = 0,
|
||||
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
|
||||
.colorBlendOp = rasterState.blendEquationRGB,
|
||||
.alphaBlendOp = rasterState.blendEquationAlpha,
|
||||
|
||||
@@ -43,6 +43,7 @@ bool VulkanFboCache::RenderPassEq::operator()(const RenderPassKey& k1,
|
||||
if (k1.samples != k2.samples) return false;
|
||||
if (k1.needsResolveMask != k2.needsResolveMask) return false;
|
||||
if (k1.subpassMask != k2.subpassMask) return false;
|
||||
if (k1.viewCount != k2.viewCount) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -186,6 +187,25 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
|
||||
.pDependencies = dependencies
|
||||
};
|
||||
|
||||
VkRenderPassMultiviewCreateInfo multiviewCreateInfo = {};
|
||||
uint32_t const subpassViewMask = (1 << config.viewCount) - 1;
|
||||
// Prepare a view mask array for the maximum number of subpasses. All subpasses have all views
|
||||
// activated.
|
||||
uint32_t const viewMasks[2] = {subpassViewMask, subpassViewMask};
|
||||
if (config.viewCount > 1) {
|
||||
// Fill the multiview create info.
|
||||
multiviewCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
|
||||
multiviewCreateInfo.pNext = nullptr;
|
||||
multiviewCreateInfo.subpassCount = hasSubpasses ? 2u : 1u;
|
||||
multiviewCreateInfo.pViewMasks = viewMasks;
|
||||
multiviewCreateInfo.dependencyCount = 0;
|
||||
multiviewCreateInfo.pViewOffsets = nullptr;
|
||||
multiviewCreateInfo.correlationMaskCount = 1;
|
||||
multiviewCreateInfo.pCorrelationMasks = &subpassViewMask;
|
||||
|
||||
renderPassInfo.pNext = &multiviewCreateInfo;
|
||||
}
|
||||
|
||||
int attachmentIndex = 0;
|
||||
|
||||
// Populate the Color Attachments.
|
||||
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
uint8_t samples; // 1 byte
|
||||
uint8_t needsResolveMask; // 1 byte
|
||||
uint8_t subpassMask; // 1 byte
|
||||
uint8_t padding2; // 1 byte
|
||||
uint8_t viewCount; // 1 byte
|
||||
};
|
||||
struct RenderPassVal {
|
||||
VkRenderPass handle;
|
||||
|
||||
@@ -323,11 +323,12 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
|
||||
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
|
||||
uint32_t width, uint32_t height, uint8_t samples,
|
||||
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool)
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
|
||||
: HwRenderTarget(width, height),
|
||||
VulkanResource(VulkanResourceType::RENDER_TARGET),
|
||||
mOffscreen(true),
|
||||
mSamples(samples) {
|
||||
mSamples(samples),
|
||||
mLayerCount(layerCount) {
|
||||
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
|
||||
mColor[index] = color[index];
|
||||
}
|
||||
|
||||
@@ -304,7 +304,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
VulkanContext const& context, VmaAllocator allocator,
|
||||
VulkanCommands* commands, uint32_t width, uint32_t height,
|
||||
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool);
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
|
||||
|
||||
// Creates a special "default" render target (i.e. associated with the swap chain)
|
||||
explicit VulkanRenderTarget();
|
||||
@@ -319,6 +319,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
VulkanAttachment& getMsaaDepth();
|
||||
uint8_t getColorTargetCount(const VulkanRenderPass& pass) const;
|
||||
uint8_t getSamples() const { return mSamples; }
|
||||
uint8_t getLayerCount() const { return mLayerCount; }
|
||||
bool hasDepth() const { return mDepth.texture; }
|
||||
bool isSwapChain() const { return !mOffscreen; }
|
||||
void bindToSwapChain(VulkanSwapChain& surf);
|
||||
@@ -330,6 +331,7 @@ private:
|
||||
VulkanAttachment mMsaaDepthAttachment = {};
|
||||
const bool mOffscreen : 1;
|
||||
uint8_t mSamples : 7;
|
||||
uint8_t mLayerCount = 1;
|
||||
};
|
||||
|
||||
struct VulkanBufferObject;
|
||||
|
||||
@@ -184,6 +184,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
|
||||
vkRaster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
vkRaster.cullMode = raster.cullMode;
|
||||
vkRaster.frontFace = raster.frontFace;
|
||||
vkRaster.depthClampEnable = raster.depthClamp;
|
||||
vkRaster.depthBiasEnable = raster.depthBiasEnable;
|
||||
vkRaster.depthBiasConstantFactor = raster.depthBiasConstantFactor;
|
||||
vkRaster.depthBiasClamp = 0.0f;
|
||||
|
||||
@@ -90,7 +90,9 @@ public:
|
||||
VkBlendFactor srcAlphaBlendFactor : 5;
|
||||
VkBlendFactor dstAlphaBlendFactor : 5;
|
||||
VkColorComponentFlags colorWriteMask : 4;
|
||||
uint8_t rasterizationSamples; // offset = 4 bytes
|
||||
uint8_t rasterizationSamples : 4;// offset = 4 bytes
|
||||
uint8_t depthClamp : 1;
|
||||
uint8_t reserved : 3;
|
||||
uint8_t colorTargetCount; // offset = 5 bytes
|
||||
BlendEquation colorBlendOp : 4; // offset = 6 bytes
|
||||
BlendEquation alphaBlendOp : 4;
|
||||
|
||||
@@ -387,12 +387,15 @@ void VulkanTexture::setPrimaryRange(uint32_t minMiplevel, uint32_t maxMiplevel)
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange range) {
|
||||
// Attachments should only have one mipmap level and one layer.
|
||||
range.levelCount = 1;
|
||||
range.layerCount = 1;
|
||||
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D, {});
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getMultiviewAttachmentView(VkImageSubresourceRange range) {
|
||||
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D_ARRAY, {});
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getViewForType(VkImageSubresourceRange const& range, VkImageViewType type) {
|
||||
return getImageView(range, type, mSwizzle);
|
||||
}
|
||||
|
||||
@@ -73,6 +73,10 @@ struct VulkanTexture : public HwTexture, VulkanResource {
|
||||
// and the identity swizzle.
|
||||
VkImageView getAttachmentView(VkImageSubresourceRange range);
|
||||
|
||||
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
|
||||
// target attachment when rendering with multiview.
|
||||
VkImageView getMultiviewAttachmentView(VkImageSubresourceRange range);
|
||||
|
||||
// This is a workaround for the first few frames where we're waiting for the texture to actually
|
||||
// be uploaded. In that case, we bind the sampler to an empty texture, but the corresponding
|
||||
// imageView needs to be of the right type. Hence, we provide an option to indicate the
|
||||
|
||||
@@ -172,7 +172,7 @@ public:
|
||||
UTILS_UNUSED VkResult result = vkAllocateDescriptorSets(mDevice, &allocInfo, &vkSet);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
|
||||
<< "Failed to allocate descriptor set code=" << result << " size=" << mSize
|
||||
<< " capacity=" << mCapacity << " count=" << "%s";
|
||||
<< " capacity=" << mCapacity << " count=" << mUnusedCount;
|
||||
mSize++;
|
||||
return createSet(layout->bitmask, vkSet);
|
||||
}
|
||||
|
||||
@@ -325,6 +325,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
// We could simply enable all supported features, but since that may have performance
|
||||
// consequences let's just enable the features we need.
|
||||
VkPhysicalDeviceFeatures enabledFeatures{
|
||||
.depthClamp = features.depthClamp,
|
||||
.samplerAnisotropy = features.samplerAnisotropy,
|
||||
.textureCompressionETC2 = features.textureCompressionETC2,
|
||||
.textureCompressionBC = features.textureCompressionBC,
|
||||
|
||||
@@ -896,6 +896,29 @@ public:
|
||||
/** Tells whether an InstanceBuffer object is valid */
|
||||
bool isValid(const InstanceBuffer* UTILS_NULLABLE p) const;
|
||||
|
||||
/**
|
||||
* Retrieve the count of each resource tracked by Engine.
|
||||
* This is intended for debugging.
|
||||
* @{
|
||||
*/
|
||||
size_t getBufferObjectCount() const noexcept;
|
||||
size_t getViewCount() const noexcept;
|
||||
size_t getSceneCount() const noexcept;
|
||||
size_t getSwapChainCount() const noexcept;
|
||||
size_t getStreamCount() const noexcept;
|
||||
size_t getIndexBufferCount() const noexcept;
|
||||
size_t getSkinningBufferCount() const noexcept;
|
||||
size_t getMorphTargetBufferCount() const noexcept;
|
||||
size_t getInstanceBufferCount() const noexcept;
|
||||
size_t getVertexBufferCount() const noexcept;
|
||||
size_t getIndirectLightCount() const noexcept;
|
||||
size_t getMaterialCount() const noexcept;
|
||||
size_t getTextureCount() const noexcept;
|
||||
size_t getSkyboxeCount() const noexcept;
|
||||
size_t getColorGradingCount() const noexcept;
|
||||
size_t getRenderTargetCount() const noexcept;
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until
|
||||
* all commands to this point are executed. Note that does guarantee that the
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Entity.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -727,7 +728,7 @@ public:
|
||||
void setDebugCamera(Camera* UTILS_NULLABLE camera) noexcept;
|
||||
|
||||
//! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing.
|
||||
Camera const* UTILS_NULLABLE getDirectionalShadowCamera() const noexcept;
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
|
||||
|
||||
|
||||
/** Result of a picking query */
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include "details/Engine.h"
|
||||
|
||||
#include "ResourceAllocator.h"
|
||||
|
||||
#include "details/BufferObject.h"
|
||||
#include "details/Camera.h"
|
||||
#include "details/Fence.h"
|
||||
@@ -266,6 +268,71 @@ bool Engine::isValid(const InstanceBuffer* p) const {
|
||||
return downcast(this)->isValid(downcast(p));
|
||||
}
|
||||
|
||||
size_t Engine::getBufferObjectCount() const noexcept {
|
||||
return downcast(this)->getBufferObjectCount();
|
||||
}
|
||||
|
||||
size_t Engine::getViewCount() const noexcept {
|
||||
return downcast(this)->getViewCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSceneCount() const noexcept {
|
||||
return downcast(this)->getSceneCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSwapChainCount() const noexcept {
|
||||
return downcast(this)->getSwapChainCount();
|
||||
}
|
||||
|
||||
size_t Engine::getStreamCount() const noexcept {
|
||||
return downcast(this)->getStreamCount();
|
||||
}
|
||||
|
||||
size_t Engine::getIndexBufferCount() const noexcept {
|
||||
return downcast(this)->getIndexBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSkinningBufferCount() const noexcept {
|
||||
return downcast(this)->getSkinningBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getMorphTargetBufferCount() const noexcept {
|
||||
return downcast(this)->getMorphTargetBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getInstanceBufferCount() const noexcept {
|
||||
return downcast(this)->getInstanceBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getVertexBufferCount() const noexcept {
|
||||
return downcast(this)->getVertexBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getIndirectLightCount() const noexcept {
|
||||
return downcast(this)->getIndirectLightCount();
|
||||
}
|
||||
|
||||
size_t Engine::getMaterialCount() const noexcept {
|
||||
return downcast(this)->getMaterialCount();
|
||||
}
|
||||
|
||||
size_t Engine::getTextureCount() const noexcept {
|
||||
return downcast(this)->getTextureCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSkyboxeCount() const noexcept {
|
||||
return downcast(this)->getSkyboxeCount();
|
||||
}
|
||||
|
||||
size_t Engine::getColorGradingCount() const noexcept {
|
||||
return downcast(this)->getColorGradingCount();
|
||||
}
|
||||
|
||||
size_t Engine::getRenderTargetCount() const noexcept {
|
||||
return downcast(this)->getRenderTargetCount();
|
||||
}
|
||||
|
||||
|
||||
void Engine::flushAndWait() {
|
||||
downcast(this)->flushAndWait();
|
||||
}
|
||||
|
||||
+26
-19
@@ -25,6 +25,7 @@
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
@@ -78,25 +79,33 @@ void FrameInfoManager::beginFrame(DriverApi& driver, Config const& config, uint3
|
||||
});
|
||||
|
||||
// now is a good time to check the oldest active query
|
||||
uint64_t elapsed = 0;
|
||||
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast].handle, &elapsed);
|
||||
switch (result) {
|
||||
case TimerQueryResult::NOT_READY:
|
||||
// nothing to do
|
||||
break;
|
||||
case TimerQueryResult::ERROR:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
break;
|
||||
case TimerQueryResult::AVAILABLE:
|
||||
// conversion to our duration happens here
|
||||
pFront = mQueries[mLast].pInfo;
|
||||
pFront->frameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
denoiseFrameTime(config);
|
||||
while (mLast != mIndex) {
|
||||
uint64_t elapsed = 0;
|
||||
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast].handle, &elapsed);
|
||||
switch (result) {
|
||||
case TimerQueryResult::NOT_READY:
|
||||
// nothing to do
|
||||
break;
|
||||
case TimerQueryResult::ERROR:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
break;
|
||||
case TimerQueryResult::AVAILABLE: {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("FrameInfo::elapsed", uint32_t(elapsed));
|
||||
// conversion to our duration happens here
|
||||
pFront = mQueries[mLast].pInfo;
|
||||
pFront->frameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
denoiseFrameTime(history, config);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (result != TimerQueryResult::AVAILABLE) {
|
||||
break;
|
||||
}
|
||||
// read the pending timer queries until we find one that's not ready
|
||||
}
|
||||
|
||||
|
||||
// keep this just for debugging
|
||||
if constexpr (false) {
|
||||
using namespace utils;
|
||||
@@ -129,15 +138,13 @@ void FrameInfoManager::endFrame(DriverApi& driver) noexcept {
|
||||
mIndex = (mIndex + 1) % POOL_COUNT;
|
||||
}
|
||||
|
||||
void FrameInfoManager::denoiseFrameTime(Config const& config) noexcept {
|
||||
auto& history = mFrameTimeHistory;
|
||||
void FrameInfoManager::denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept {
|
||||
assert_invariant(!history.empty());
|
||||
|
||||
// find the first slot that has a valid frame duration
|
||||
size_t first = history.size();
|
||||
for (size_t i = 0, c = history.size(); i < c; ++i) {
|
||||
if (history[i].frameTime != duration(0)) {
|
||||
assert_invariant(std::addressof(history[i]) == pFront);
|
||||
first = i;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -163,15 +163,16 @@ public:
|
||||
// call this immediately before "swap buffers"
|
||||
void endFrame(backend::DriverApi& driver) noexcept;
|
||||
|
||||
details::FrameInfo const& getLastFrameInfo() const noexcept {
|
||||
// if pFront is not set yet, return front() but in this case front().valid will be false
|
||||
return pFront ? *pFront : mFrameTimeHistory.front();
|
||||
details::FrameInfo getLastFrameInfo() const noexcept {
|
||||
// if pFront is not set yet, return FrameInfo(). But the `valid` field will be false in this case.
|
||||
return pFront ? *pFront : details::FrameInfo{};
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(size_t historySize) const noexcept;
|
||||
|
||||
private:
|
||||
void denoiseFrameTime(Config const& config) noexcept;
|
||||
using FrameHistoryQueue = CircularQueue<FrameInfoImpl, MAX_FRAMETIME_HISTORY>;
|
||||
static void denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept;
|
||||
struct Query {
|
||||
backend::Handle<backend::HwTimerQuery> handle{};
|
||||
FrameInfoImpl* pInfo = nullptr;
|
||||
@@ -180,7 +181,7 @@ private:
|
||||
uint32_t mIndex = 0; // index of current query
|
||||
uint32_t mLast = 0; // index of oldest query still active
|
||||
FrameInfoImpl* pFront = nullptr; // the most recent slot with a valid frame time
|
||||
CircularQueue<FrameInfoImpl, MAX_FRAMETIME_HISTORY> mFrameTimeHistory;
|
||||
FrameHistoryQueue mFrameTimeHistory;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -16,16 +16,22 @@
|
||||
|
||||
#include "FrameSkipper.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using namespace backend;
|
||||
|
||||
FrameSkipper::FrameSkipper(size_t latency) noexcept
|
||||
: mLast(latency - 1) {
|
||||
: mLast(std::max(latency, MAX_FRAME_LATENCY) - 1) {
|
||||
assert_invariant(latency <= MAX_FRAME_LATENCY);
|
||||
}
|
||||
|
||||
@@ -41,31 +47,32 @@ void FrameSkipper::terminate(DriverApi& driver) noexcept {
|
||||
|
||||
bool FrameSkipper::beginFrame(DriverApi& driver) noexcept {
|
||||
auto& fences = mDelayedFences;
|
||||
auto fence = fences.front();
|
||||
if (fence) {
|
||||
auto status = driver.getFenceStatus(fence);
|
||||
if (status == FenceStatus::TIMEOUT_EXPIRED) {
|
||||
// Sync not ready, skip frame
|
||||
if (fences.front()) {
|
||||
// Do we have a latency old fence?
|
||||
auto status = driver.getFenceStatus(fences.front());
|
||||
if (UTILS_UNLIKELY(status == FenceStatus::TIMEOUT_EXPIRED)) {
|
||||
// The fence hasn't signaled yet, skip this frame
|
||||
return false;
|
||||
}
|
||||
assert_invariant(status == FenceStatus::CONDITION_SATISFIED);
|
||||
driver.destroyFence(fence);
|
||||
}
|
||||
// shift all fences down by 1
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
fences.back() = {};
|
||||
return true;
|
||||
}
|
||||
|
||||
void FrameSkipper::endFrame(DriverApi& driver) noexcept {
|
||||
// If the user produced a new frame despite the fact that the previous one wasn't finished
|
||||
// (i.e. FrameSkipper::beginFrame() returned false), we need to make sure to replace
|
||||
// a fence that might be here already)
|
||||
auto& fence = mDelayedFences[mLast];
|
||||
if (fence) {
|
||||
driver.destroyFence(fence);
|
||||
auto& fences = mDelayedFences;
|
||||
size_t const last = mLast;
|
||||
|
||||
// pop the oldest fence and advance the other ones
|
||||
if (fences.front()) {
|
||||
driver.destroyFence(fences.front());
|
||||
}
|
||||
fence = driver.createFence();
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
|
||||
// add a new fence to the end
|
||||
assert_invariant(!fences[last]);
|
||||
|
||||
fences[last] = driver.createFence();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
/*
|
||||
@@ -60,7 +63,7 @@ public:
|
||||
private:
|
||||
using Container = std::array<backend::Handle<backend::HwFence>, MAX_FRAME_LATENCY>;
|
||||
mutable Container mDelayedFences{};
|
||||
size_t mLast;
|
||||
uint8_t const mLast;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -354,6 +354,12 @@ bool MaterialParser::getSpecularAntiAliasingThreshold(float* value) const noexce
|
||||
return mImpl.getFromSimpleChunk(ChunkType::MaterialSpecularAntiAliasingThreshold, value);
|
||||
}
|
||||
|
||||
bool MaterialParser::getStereoscopicType(backend::StereoscopicType* value) const noexcept {
|
||||
static_assert(sizeof(StereoscopicType) == sizeof(uint8_t),
|
||||
"StereoscopicType expected size is wrong");
|
||||
return mImpl.getFromSimpleChunk(ChunkType::MaterialStereoscopicType, reinterpret_cast<uint8_t*>(value));
|
||||
}
|
||||
|
||||
bool MaterialParser::getRequiredAttributes(AttributeBitset* value) const noexcept {
|
||||
uint32_t rawAttributes = 0;
|
||||
if (!mImpl.getFromSimpleChunk(ChunkType::MaterialRequiredAttributes, &rawAttributes)) {
|
||||
|
||||
@@ -122,6 +122,7 @@ public:
|
||||
bool hasSpecularAntiAliasing(bool* value) const noexcept;
|
||||
bool getSpecularAntiAliasingVariance(float* value) const noexcept;
|
||||
bool getSpecularAntiAliasingThreshold(float* value) const noexcept;
|
||||
bool getStereoscopicType(backend::StereoscopicType*) const noexcept;
|
||||
|
||||
bool getShader(filaflat::ShaderContent& shader, backend::ShaderModel shaderModel,
|
||||
Variant variant, backend::ShaderStage stage) noexcept;
|
||||
|
||||
@@ -494,7 +494,6 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
|
||||
struct StructureMipmapData {
|
||||
FrameGraphId<FrameGraphTexture> depth;
|
||||
uint32_t rt[8];
|
||||
};
|
||||
|
||||
fg.addPass<StructureMipmapData>("StructureMipmap",
|
||||
@@ -505,7 +504,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
.level = uint8_t(i)
|
||||
});
|
||||
out = builder.write(out, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
data.rt[i - 1] = builder.declareRenderPass("Structure mip target", {
|
||||
builder.declareRenderPass("Structure mip target", {
|
||||
.attachments = { .depth = out }
|
||||
});
|
||||
}
|
||||
|
||||
+41
-31
@@ -118,10 +118,11 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
|
||||
uint32_t const customCommandCount =
|
||||
builder.mCustomCommands.has_value() ? builder.mCustomCommands->size() : 0;
|
||||
|
||||
Command* const curr = builder.mArena.alloc<Command>(commandCount + customCommandCount);
|
||||
assert_invariant(curr);
|
||||
Command* const commandBegin = builder.mArena.alloc<Command>(commandCount + customCommandCount);
|
||||
Command* commandEnd = commandBegin + (commandCount + customCommandCount);
|
||||
assert_invariant(commandBegin);
|
||||
|
||||
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(curr))) {
|
||||
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(commandBegin))) {
|
||||
static bool sLogOnce = true;
|
||||
if (UTILS_UNLIKELY(sLogOnce)) {
|
||||
sLogOnce = false;
|
||||
@@ -130,10 +131,7 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
|
||||
}
|
||||
}
|
||||
|
||||
mCommandBegin = curr;
|
||||
mCommandEnd = curr + commandCount + customCommandCount;
|
||||
|
||||
appendCommands(engine, { curr, commandCount },
|
||||
appendCommands(engine, { commandBegin, commandCount },
|
||||
builder.mUboHandle,
|
||||
builder.mVisibleRenderables,
|
||||
builder.mCommandTypeFlags,
|
||||
@@ -144,32 +142,36 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
|
||||
builder.mCameraForwardVector);
|
||||
|
||||
if (builder.mCustomCommands.has_value()) {
|
||||
Command* p = curr + commandCount;
|
||||
Command* p = commandBegin + commandCount;
|
||||
for (auto [channel, passId, command, order, fn]: builder.mCustomCommands.value()) {
|
||||
appendCustomCommand(p++, channel, passId, command, order, fn);
|
||||
}
|
||||
}
|
||||
|
||||
// sort commands once we're done adding commands
|
||||
sortCommands(builder.mArena);
|
||||
commandEnd = resize(builder.mArena,
|
||||
RenderPass::sortCommands(commandBegin, commandEnd));
|
||||
|
||||
if (engine.isAutomaticInstancingEnabled()) {
|
||||
int32_t stereoscopicEyeCount = 1;
|
||||
if (builder.mFlags & IS_INSTANCED_STEREOSCOPIC) {
|
||||
stereoscopicEyeCount *= engine.getConfig().stereoscopicEyeCount;
|
||||
}
|
||||
instanceify(engine, builder.mArena, stereoscopicEyeCount);
|
||||
commandEnd = resize(builder.mArena,
|
||||
instanceify(engine, commandBegin, commandEnd, stereoscopicEyeCount));
|
||||
}
|
||||
|
||||
// these are `const` from this point on...
|
||||
mCommandBegin = commandBegin;
|
||||
mCommandEnd = commandEnd;
|
||||
}
|
||||
|
||||
// this destructor is actually heavy because it inlines ~vector<>
|
||||
RenderPass::~RenderPass() noexcept = default;
|
||||
|
||||
void RenderPass::resize(Arena& arena, size_t count) noexcept {
|
||||
if (mCommandBegin) {
|
||||
mCommandEnd = mCommandBegin + count;
|
||||
arena.rewind(mCommandEnd);
|
||||
}
|
||||
RenderPass::Command* RenderPass::resize(Arena& arena, Command* const last) noexcept {
|
||||
arena.rewind(last);
|
||||
return last;
|
||||
}
|
||||
|
||||
void RenderPass::appendCommands(FEngine& engine,
|
||||
@@ -260,18 +262,19 @@ void RenderPass::appendCustomCommand(Command* commands,
|
||||
commands->key = cmd;
|
||||
}
|
||||
|
||||
void RenderPass::sortCommands(Arena& arena) noexcept {
|
||||
SYSTRACE_NAME("sort and trim commands");
|
||||
RenderPass::Command* RenderPass::sortCommands(
|
||||
Command* const begin, Command* const end) noexcept {
|
||||
SYSTRACE_NAME("sort commands");
|
||||
|
||||
std::sort(mCommandBegin, mCommandEnd);
|
||||
std::sort(begin, end);
|
||||
|
||||
// find the last command
|
||||
Command const* const last = std::partition_point(mCommandBegin, mCommandEnd,
|
||||
Command* const last = std::partition_point(begin, end,
|
||||
[](Command const& c) {
|
||||
return c.key != uint64_t(Pass::SENTINEL);
|
||||
});
|
||||
|
||||
resize(arena, uint32_t(last - mCommandBegin));
|
||||
return last;
|
||||
}
|
||||
|
||||
void RenderPass::execute(RenderPass const& pass,
|
||||
@@ -284,7 +287,9 @@ void RenderPass::execute(RenderPass const& pass,
|
||||
driver.endRenderPass();
|
||||
}
|
||||
|
||||
void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept {
|
||||
RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
Command* curr, Command* const last,
|
||||
int32_t eyeCount) const noexcept {
|
||||
SYSTRACE_NAME("instanceify");
|
||||
|
||||
// instanceify works by scanning the **sorted** command stream, looking for repeat draw
|
||||
@@ -297,14 +302,12 @@ void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) no
|
||||
|
||||
UTILS_UNUSED uint32_t drawCallsSavedCount = 0;
|
||||
|
||||
Command* curr = mCommandBegin;
|
||||
Command* const last = mCommandEnd;
|
||||
|
||||
Command* firstSentinel = nullptr;
|
||||
PerRenderableData const* uboData = nullptr;
|
||||
PerRenderableData* stagingBuffer = nullptr;
|
||||
uint32_t stagingBufferSize = 0;
|
||||
uint32_t instancedPrimitiveOffset = 0;
|
||||
size_t const count = last - curr;
|
||||
|
||||
// TODO: for the case of instancing we could actually use 128 instead of 64 instances
|
||||
constexpr size_t maxInstanceCount = CONFIG_MAX_INSTANCES;
|
||||
@@ -343,7 +346,6 @@ void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) no
|
||||
if (UTILS_UNLIKELY(!stagingBuffer)) {
|
||||
|
||||
// create a temporary UBO for instancing
|
||||
size_t const count = mCommandEnd - mCommandBegin;
|
||||
mInstancedUboHandle = BufferObjectSharedHandle{
|
||||
engine.getDriverApi().createBufferObject(
|
||||
count * sizeof(PerRenderableData) + sizeof(PerRenderableUib),
|
||||
@@ -385,7 +387,7 @@ void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) no
|
||||
|
||||
if (UTILS_UNLIKELY(firstSentinel)) {
|
||||
//slog.d << "auto-instancing, saving " << drawCallsSavedCount << " draw calls, out of "
|
||||
// << mCommandEnd - mCommandBegin << io::endl;
|
||||
// << count << io::endl;
|
||||
|
||||
// we have instanced primitives
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
@@ -401,14 +403,15 @@ void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) no
|
||||
stagingBuffer = nullptr;
|
||||
|
||||
// remove all the canceled commands
|
||||
auto lastCommand = std::remove_if(firstSentinel, mCommandEnd, [](auto const& command) {
|
||||
auto lastCommand = std::remove_if(firstSentinel, last, [](auto const& command) {
|
||||
return command.key == uint64_t(Pass::SENTINEL);
|
||||
});
|
||||
|
||||
resize(arena, uint32_t(lastCommand - mCommandBegin));
|
||||
return lastCommand;
|
||||
}
|
||||
|
||||
assert_invariant(stagingBuffer == nullptr);
|
||||
return last;
|
||||
}
|
||||
|
||||
|
||||
@@ -416,7 +419,8 @@ void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) no
|
||||
UTILS_ALWAYS_INLINE // This function exists only to make the code more readable. we want it inlined.
|
||||
inline // and we don't need it in the compilation unit
|
||||
void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi, bool inverseFrontFaces) noexcept {
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi,
|
||||
bool inverseFrontFaces, bool hasDepthClamp) noexcept {
|
||||
|
||||
FMaterial const * const UTILS_RESTRICT ma = mi->getMaterial();
|
||||
variant = Variant::filterVariant(variant, ma->isVariantLit());
|
||||
@@ -457,6 +461,7 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
cmdDraw.info.rasterState.colorWrite = mi->isColorWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthWrite = mi->isDepthWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthFunc = mi->getDepthFunc();
|
||||
cmdDraw.info.rasterState.depthClamp = hasDepthClamp;
|
||||
cmdDraw.info.materialVariant = variant;
|
||||
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
|
||||
}
|
||||
@@ -555,6 +560,9 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
bool const hasInstancedStereo =
|
||||
renderFlags & IS_INSTANCED_STEREOSCOPIC;
|
||||
|
||||
bool const hasDepthClamp =
|
||||
renderFlags & HAS_DEPTH_CLAMP;
|
||||
|
||||
float const cameraPositionDotCameraForward = dot(cameraPosition, cameraForward);
|
||||
|
||||
auto const* const UTILS_RESTRICT soaWorldAABBCenter = soa.data<FScene::WORLD_AABB_CENTER>();
|
||||
@@ -574,6 +582,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.rasterState.depthWrite = true;
|
||||
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
|
||||
cmd.info.rasterState.alphaToCoverage = false;
|
||||
cmd.info.rasterState.depthClamp = hasDepthClamp;
|
||||
}
|
||||
|
||||
for (uint32_t i = range.first; i < range.last; ++i) {
|
||||
@@ -607,7 +616,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
// Here, objects close to the camera (but behind) will be drawn first.
|
||||
// An alternative that keeps the mathematical ordering is given here:
|
||||
// distanceBits ^= ((int32_t(distanceBits) >> 31) | 0x80000000u);
|
||||
float const distance = -dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward;
|
||||
float const distance = -(dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward);
|
||||
uint32_t const distanceBits = reinterpret_cast<uint32_t const&>(distance);
|
||||
|
||||
// calculate the per-primitive face winding order inversion
|
||||
@@ -688,7 +697,8 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.morphingOffset = primitive.getMorphingBufferOffset();
|
||||
|
||||
if constexpr (isColorPass) {
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi, inverseFrontFaces);
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi,
|
||||
inverseFrontFaces, hasDepthClamp);
|
||||
const bool blendPass = Pass(cmd.key & PASS_MASK) == Pass::BLENDED;
|
||||
if (blendPass) {
|
||||
// TODO: at least for transparent objects, AABB should be per primitive
|
||||
|
||||
@@ -284,6 +284,7 @@ public:
|
||||
static constexpr RenderFlags HAS_SHADOWING = 0x01;
|
||||
static constexpr RenderFlags HAS_INVERSE_FRONT_FACES = 0x02;
|
||||
static constexpr RenderFlags IS_INSTANCED_STEREOSCOPIC = 0x04;
|
||||
static constexpr RenderFlags HAS_DEPTH_CLAMP = 0x08;
|
||||
|
||||
// Arena used for commands
|
||||
using Arena = utils::Arena<
|
||||
@@ -408,13 +409,16 @@ private:
|
||||
uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
|
||||
Executor::CustomCommandFn command);
|
||||
|
||||
void resize(Arena& arena, size_t count) noexcept;
|
||||
static Command* resize(Arena& arena, Command* const last) noexcept;
|
||||
|
||||
// sorts commands then trims sentinels
|
||||
void sortCommands(Arena& arena) noexcept;
|
||||
static Command* sortCommands(
|
||||
Command* begin, Command* end) noexcept;
|
||||
|
||||
// instanceify commands then trims sentinels
|
||||
void instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept;
|
||||
RenderPass::Command* instanceify(FEngine& engine,
|
||||
Command* begin, Command* end,
|
||||
int32_t eyeCount) const noexcept;
|
||||
|
||||
// We choose the command count per job to minimize JobSystem overhead.
|
||||
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_COUNT = 128;
|
||||
@@ -441,17 +445,17 @@ private:
|
||||
uint8_t instancedStereoEyeCount) noexcept;
|
||||
|
||||
static void setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces) noexcept;
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces, bool hasDepthClamp) noexcept;
|
||||
|
||||
static void updateSummedPrimitiveCounts(
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
|
||||
|
||||
FScene::RenderableSoa const& mRenderableSoa;
|
||||
backend::Viewport const mScissorViewport;
|
||||
Command* mCommandBegin = nullptr; // Pointer to the first command
|
||||
Command* mCommandEnd = nullptr; // Pointer to one past the last command
|
||||
Command const* /* const */ mCommandBegin = nullptr; // Pointer to the first command
|
||||
Command const* /* const */ mCommandEnd = nullptr; // Pointer to one past the last command
|
||||
// a UBO for instanced primitives
|
||||
BufferObjectSharedHandle mInstancedUboHandle;
|
||||
mutable BufferObjectSharedHandle mInstancedUboHandle;
|
||||
// a vector for our custom commands
|
||||
using CustomCommandVector = std::vector<Executor::CustomCommandFn,
|
||||
utils::STLAllocator<Executor::CustomCommandFn, LinearAllocatorArena>>;
|
||||
|
||||
@@ -16,9 +16,10 @@
|
||||
|
||||
#include <filament/Renderer.h>
|
||||
|
||||
#include "details/Renderer.h"
|
||||
#include "ResourceAllocator.h"
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Renderer.h"
|
||||
#include "details/View.h"
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
@@ -75,7 +75,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
TargetBufferFlags const clearColorFlags = config.clearFlags & TargetBufferFlags::COLOR;
|
||||
TargetBufferFlags clearDepthFlags = config.clearFlags & TargetBufferFlags::DEPTH;
|
||||
TargetBufferFlags clearStencilFlags = config.clearFlags & TargetBufferFlags::STENCIL;
|
||||
uint8_t layerCount = 0;
|
||||
|
||||
data.shadows = blackboard.get<FrameGraphTexture>("shadows");
|
||||
data.ssao = blackboard.get<FrameGraphTexture>("ssao");
|
||||
@@ -172,9 +171,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
|
||||
data.color = builder.write(data.color, FrameGraphTexture::Usage::COLOR_ATTACHMENT);
|
||||
data.depth = builder.write(data.depth, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
if (view.hasStereo() && engine.getConfig().stereoscopicType == StereoscopicType::MULTIVIEW) {
|
||||
layerCount = engine.getConfig().stereoscopicEyeCount;
|
||||
}
|
||||
|
||||
/*
|
||||
* There is a bit of magic happening here regarding the viewport used.
|
||||
@@ -196,7 +192,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
.stencil = data.stencil },
|
||||
.clearColor = config.clearColor,
|
||||
.samples = config.msaa,
|
||||
.layerCount = layerCount,
|
||||
.layerCount = static_cast<uint8_t>(colorBufferDesc.depth),
|
||||
.clearFlags = clearColorFlags | clearDepthFlags | clearStencilFlags});
|
||||
blackboard["depth"] = data.depth;
|
||||
},
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace filament {
|
||||
class ResourceListBase {
|
||||
public:
|
||||
using iterator = typename tsl::robin_set<void*>::iterator;
|
||||
using const_iterator = typename tsl::robin_set<void*>::const_iterator;
|
||||
|
||||
explicit ResourceListBase(const char* typeName);
|
||||
ResourceListBase(ResourceListBase&& rhs) noexcept = default;
|
||||
@@ -58,6 +59,14 @@ public:
|
||||
return mList.end();
|
||||
}
|
||||
|
||||
const_iterator begin() const noexcept {
|
||||
return mList.begin();
|
||||
}
|
||||
|
||||
const_iterator end() const noexcept {
|
||||
return mList.end();
|
||||
}
|
||||
|
||||
protected:
|
||||
void forEach(void(*f)(void* user, void *p), void* user) const noexcept;
|
||||
tsl::robin_set<void*> mList;
|
||||
|
||||
+68
-50
@@ -57,9 +57,6 @@ namespace filament {
|
||||
using namespace math;
|
||||
using namespace backend;
|
||||
|
||||
// do this only if depth-clamp is available
|
||||
static constexpr bool USE_DEPTH_CLAMP = false;
|
||||
|
||||
ShadowMap::ShadowMap(FEngine& engine) noexcept
|
||||
: mPerShadowMapUniforms(engine),
|
||||
mShadowType(ShadowType::DIRECTIONAL),
|
||||
@@ -126,7 +123,8 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
FScene::LightSoa const& lightData, size_t index,
|
||||
filament::CameraInfo const& camera,
|
||||
ShadowMapInfo const& shadowMapInfo,
|
||||
SceneInfo const& sceneInfo) noexcept {
|
||||
SceneInfo const& sceneInfo,
|
||||
bool useDepthClamp) noexcept {
|
||||
|
||||
// reset the visible shadow status
|
||||
mHasVisibleShadows = false;
|
||||
@@ -137,13 +135,20 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
|
||||
const auto direction = lightData.elementAt<FScene::SHADOW_DIRECTION>(index);
|
||||
|
||||
auto [Mv, znear, zfar, lsClippedShadowVolume, vertexCount, visibleShadows] =
|
||||
computeDirectionalShadowBounds(engine, direction, params, camera, sceneInfo);
|
||||
auto const [Mv, znear, zfar, lsClippedShadowVolume, vertexCount, visibleShadows] =
|
||||
computeDirectionalShadowBounds(engine, direction, params, camera, sceneInfo,
|
||||
useDepthClamp);
|
||||
|
||||
if (UTILS_UNLIKELY(!visibleShadows)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// if the 2D bounds of the intersection is empty seen from the light, we have no shadow
|
||||
Aabb const bounds = compute2DBounds(Mv, lsClippedShadowVolume.data(), vertexCount);
|
||||
if (UTILS_UNLIKELY(!(bounds.min.x < bounds.max.x && bounds.min.y < bounds.max.y))) {
|
||||
return {};
|
||||
}
|
||||
|
||||
/*
|
||||
* Compute the light's projection matrix
|
||||
* (directional/point lights, i.e. projection to use, including znear/zfar clip planes)
|
||||
@@ -161,12 +166,17 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
mat4f W, Wp, L;
|
||||
// We can't use LISPSM in stable mode
|
||||
const bool useLispsm = params.options.lispsm && !params.options.stable;
|
||||
if (useLispsm) {
|
||||
|
||||
if (useLispsm ||
|
||||
(!params.options.stable && !engine.debug.shadowmap.disable_light_frustum_align)) {
|
||||
// Orient the shadow map in the direction of the view vector by constructing a
|
||||
const float3 lsCameraFwd = Mv.upperLeft() * camera.getForwardVector();
|
||||
L = computeLightRotation(lsCameraFwd);
|
||||
LMp = L * Mp;
|
||||
LMpMv = LMp * Mv;
|
||||
}
|
||||
|
||||
if (useLispsm) {
|
||||
W = applyLISPSM(Wp, camera, params,
|
||||
LMp, Mv, LMpMv, lsClippedShadowVolume, vertexCount, direction);
|
||||
}
|
||||
@@ -184,8 +194,7 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
// In LiPSM mode, we're using the warped space here.
|
||||
float4 f = computeFocusParams(LMpMv, WLMp,
|
||||
lsClippedShadowVolume, vertexCount,
|
||||
camera, sceneInfo.csNearFar,
|
||||
params.options.shadowFar, params.options.stable);
|
||||
camera, params.options.shadowFar, params.options.stable);
|
||||
|
||||
if (params.options.stable) {
|
||||
const auto lsRef = lightData.elementAt<FScene::SHADOW_REF>(index);
|
||||
@@ -386,7 +395,8 @@ ShadowMap::DirectionalShadowBounds ShadowMap::computeDirectionalShadowBounds(
|
||||
float3 const direction,
|
||||
FLightManager::ShadowParams params,
|
||||
filament::CameraInfo const& camera,
|
||||
SceneInfo const& sceneInfo) noexcept {
|
||||
SceneInfo const& sceneInfo,
|
||||
bool useDepthClamp) noexcept {
|
||||
|
||||
// we use aligned_storage<> here to avoid the default initialization of std::array<>
|
||||
using Storage = std::aligned_storage<sizeof(FrustumBoxIntersection)>::type;
|
||||
@@ -448,36 +458,49 @@ ShadowMap::DirectionalShadowBounds ShadowMap::computeDirectionalShadowBounds(
|
||||
|
||||
// Compute the intersection of the view volume with the intersection of receivers and casters
|
||||
// in light space. This returns a set of points on the convex-hull of the intersection.
|
||||
mat4f const projection = camera.cullingProjection *
|
||||
(camera.view * FCamera::rigidTransformInverse(MvAtOrigin));
|
||||
size_t const vertexCount = intersectFrustumWithBox(lsClippedShadowVolume,
|
||||
camera.cullingProjection * camera.view * FCamera::rigidTransformInverse(MvAtOrigin),
|
||||
sceneInfo.csNearFar, lsLightFrustumBounds);
|
||||
projection, lsLightFrustumBounds);
|
||||
|
||||
if (UTILS_UNLIKELY(vertexCount < 4)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
/*
|
||||
* Adjust the scene's zmax (i.e. Near plane) and zmin (i.e. Far plane) in light space.
|
||||
* (near/far correspond to max/min because the light looks down the -z axis).
|
||||
* - The Near plane is set to the shadow casters max z (i.e. closest to the light)
|
||||
* - The Far plane is set to the closest of the farthest shadow casters and receivers
|
||||
* i.e.: shadow casters behind the last receivers can't cast any shadows
|
||||
*
|
||||
* If "depth clamp" is supported, we can further tighten the near plane to the
|
||||
* shadow receiver.
|
||||
*
|
||||
* Note: L has no influence here, since we're only interested in z values
|
||||
* (L is a rotation around z)
|
||||
*/
|
||||
* Adjust the scene's zmax (i.e. Near plane) and zmin (i.e. Far plane) in light space.
|
||||
* (near/far correspond to max/min because the light looks down the -z axis).
|
||||
*
|
||||
* - For the Far plane, the light frustum is already set to the closest of receivers and
|
||||
* casters (i.e.: shadow casters behind the last receivers can't cast any shadows).
|
||||
* But it can be moved closer up to the farthest point in the camera frustum & light
|
||||
* frustum intersection.
|
||||
*
|
||||
* - The Near plane is already set to the shadow casters max z (i.e. closest to the light)
|
||||
*
|
||||
* If "depth clamp" is supported, we can further tighten the near plane to the
|
||||
* shadow receiver (i.e. to the closest point of camera frustum & light frustum intersection).
|
||||
*
|
||||
* Note: L has no influence here, since we're only interested in z values
|
||||
* (L is a rotation around z)
|
||||
*/
|
||||
|
||||
float lsClippedShadowVolumeFarthest = std::numeric_limits<float>::max();
|
||||
float lsClippedShadowVolumeNearest = std::numeric_limits<float>::lowest();
|
||||
for (size_t i = 0; i < vertexCount; ++i) {
|
||||
float3 const v = lsClippedShadowVolume[i];
|
||||
// far: figure out the farthest shadow receivers
|
||||
lsLightFrustumBounds.min.z = min(lsLightFrustumBounds.min.z, v.z);
|
||||
if constexpr (USE_DEPTH_CLAMP) {
|
||||
lsLightFrustumBounds.max.z = max(lsLightFrustumBounds.max.z, v.z);
|
||||
}
|
||||
lsClippedShadowVolumeFarthest = std::min(lsClippedShadowVolumeFarthest, v.z);
|
||||
lsClippedShadowVolumeNearest = std::max(lsClippedShadowVolumeNearest, v.z);
|
||||
}
|
||||
|
||||
lsLightFrustumBounds.min.z =
|
||||
std::max(lsLightFrustumBounds.min.z, lsClippedShadowVolumeFarthest);
|
||||
|
||||
if (useDepthClamp) {
|
||||
lsLightFrustumBounds.max.z =
|
||||
std::min(lsLightFrustumBounds.max.z, lsClippedShadowVolumeNearest);
|
||||
}
|
||||
|
||||
if (engine.debug.shadowmap.far_uses_shadowcasters) {
|
||||
// far: closest of the farthest shadow casters and receivers
|
||||
lsLightFrustumBounds.min.z =
|
||||
@@ -611,7 +634,7 @@ math::float4 ShadowMap::computeFocusParams(
|
||||
mat4f const& LMpMv,
|
||||
mat4f const& WLMp,
|
||||
FrustumBoxIntersection const& lsShadowVolume, size_t vertexCount,
|
||||
filament::CameraInfo const& camera, float2 const& csNearFar,
|
||||
filament::CameraInfo const& camera,
|
||||
float shadowFar, bool stable) noexcept {
|
||||
float2 s, o;
|
||||
if (stable) {
|
||||
@@ -626,7 +649,7 @@ math::float4 ShadowMap::computeFocusParams(
|
||||
return wsViewVolumeBoundingSphere;
|
||||
} else {
|
||||
mat4f const viewFromClip = inverse(camera.cullingProjection);
|
||||
Corners const wsFrustumVertices = computeFrustumCorners(viewFromClip, csNearFar);
|
||||
Corners const wsFrustumVertices = computeFrustumCorners(viewFromClip);
|
||||
float4 const wsViewVolumeBoundingSphere =
|
||||
computeBoundingSphere(wsFrustumVertices.vertices, 8);
|
||||
return wsViewVolumeBoundingSphere;
|
||||
@@ -794,26 +817,25 @@ Aabb ShadowMap::compute2DBounds(const mat4f& lightView,
|
||||
}
|
||||
|
||||
ShadowMap::Corners ShadowMap::computeFrustumCorners(
|
||||
mat4f const& projectionInverse,
|
||||
float2 csNearFar) noexcept {
|
||||
mat4f const& projectionInverse) noexcept {
|
||||
|
||||
Corners out;
|
||||
|
||||
// compute view frustum in world space (from its NDC)
|
||||
// matrix to convert: ndc -> camera -> world
|
||||
float const near = csNearFar.x;
|
||||
float const far = csNearFar.y;
|
||||
float const near = -1.0f;
|
||||
float const far = 1.0f;
|
||||
|
||||
Corners const csViewFrustumCorners = {
|
||||
.vertices = {
|
||||
{ -1, -1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ -1, -1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
}
|
||||
};
|
||||
|
||||
@@ -895,11 +917,11 @@ void ShadowMap::snapLightFrustum(float2& s, float2& o,
|
||||
|
||||
size_t ShadowMap::intersectFrustumWithBox(
|
||||
FrustumBoxIntersection& UTILS_RESTRICT outVertices,
|
||||
mat4f const& UTILS_RESTRICT projection, math::float2 const& UTILS_RESTRICT csNearFar,
|
||||
mat4f const& UTILS_RESTRICT projection,
|
||||
Aabb const& UTILS_RESTRICT box)
|
||||
{
|
||||
Frustum const frustum{ projection };
|
||||
Corners const frustumVertices{ computeFrustumCorners(inverse(projection), csNearFar) };
|
||||
Corners const frustumVertices{ computeFrustumCorners(inverse(projection)) };
|
||||
|
||||
constexpr const float EPSILON = 1.0f / 8192.0f; // ~0.012 mm
|
||||
size_t vertexCount = 0;
|
||||
@@ -1203,12 +1225,11 @@ void ShadowMap::visitScene(const FScene& scene, uint32_t visibleLayers,
|
||||
}
|
||||
|
||||
ShadowMap::SceneInfo::SceneInfo(
|
||||
FScene const& scene, uint8_t visibleLayers, mat4f const& viewMatrix) noexcept
|
||||
: vsNearFar(std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max()),
|
||||
visibleLayers(visibleLayers) {
|
||||
FScene const& scene, uint8_t visibleLayers) noexcept
|
||||
: visibleLayers(visibleLayers) {
|
||||
|
||||
// the code below only works with affine transforms
|
||||
assert_invariant(transpose(viewMatrix)[3] == float4(0, 0, 0, 1));
|
||||
// Filament's API requires viewMatrix to be rigid (and thus affine).
|
||||
|
||||
// We assume the light is at the origin to compute the SceneInfo. This is consumed later by
|
||||
// computeShadowCameraDirectional() which takes this into account.
|
||||
@@ -1224,9 +1245,6 @@ ShadowMap::SceneInfo::SceneInfo(
|
||||
[&](Aabb receiver, Culler::result_type) {
|
||||
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, receiver.min);
|
||||
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, receiver.max);
|
||||
auto r = Aabb::transform(viewMatrix.upperLeft(), viewMatrix[3].xyz, receiver);
|
||||
vsNearFar.x = std::max(vsNearFar.x, r.max.z);
|
||||
vsNearFar.y = std::min(vsNearFar.y, r.min.z);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
@@ -109,20 +109,13 @@ public:
|
||||
struct SceneInfo {
|
||||
|
||||
SceneInfo() noexcept = default;
|
||||
SceneInfo(FScene const& scene, uint8_t visibleLayers, math::mat4f const& viewMatrix) noexcept;
|
||||
|
||||
// scratch data: The near and far planes, in clip space, to use for this shadow map
|
||||
math::float2 csNearFar = { -1.0f, 1.0f };
|
||||
SceneInfo(FScene const& scene, uint8_t visibleLayers) noexcept;
|
||||
|
||||
// scratch data: light's near/far expressed in light-space, calculated from the scene's
|
||||
// content assuming the light is at the origin.
|
||||
math::float2 lsCastersNearFar;
|
||||
math::float2 lsReceiversNearFar;
|
||||
|
||||
// Viewing camera's near/far expressed in view-space, calculated from the
|
||||
// scene's content.
|
||||
math::float2 vsNearFar;
|
||||
|
||||
// World-space shadow-casters volume
|
||||
Aabb wsShadowCastersVolume;
|
||||
|
||||
@@ -154,7 +147,8 @@ public:
|
||||
const FScene::LightSoa& lightData, size_t index,
|
||||
filament::CameraInfo const& camera,
|
||||
ShadowMapInfo const& shadowMapInfo,
|
||||
SceneInfo const& sceneInfo) noexcept;
|
||||
SceneInfo const& sceneInfo,
|
||||
bool useDepthClamp) noexcept;
|
||||
|
||||
ShaderParameters updateSpot(FEngine& engine,
|
||||
const FScene::LightSoa& lightData, size_t index,
|
||||
@@ -244,7 +238,8 @@ private:
|
||||
math::float3 direction,
|
||||
FLightManager::ShadowParams params,
|
||||
filament::CameraInfo const& camera,
|
||||
SceneInfo const& sceneInfo) noexcept;
|
||||
SceneInfo const& sceneInfo,
|
||||
bool useDepthClamp) noexcept;
|
||||
|
||||
static math::mat4f applyLISPSM(math::mat4f& Wp,
|
||||
filament::CameraInfo const& camera, FLightManager::ShadowParams const& params,
|
||||
@@ -260,7 +255,7 @@ private:
|
||||
math::mat4f const& LMpMv,
|
||||
math::mat4f const& WLMp,
|
||||
FrustumBoxIntersection const& lsShadowVolume, size_t vertexCount,
|
||||
filament::CameraInfo const& camera, math::float2 const& csNearFar,
|
||||
filament::CameraInfo const& camera,
|
||||
float shadowFar, bool stable) noexcept;
|
||||
|
||||
static inline void snapLightFrustum(math::float2& s, math::float2& o,
|
||||
@@ -271,8 +266,7 @@ private:
|
||||
SceneInfo const& sceneInfo,
|
||||
bool stable, bool focusShadowCasters, bool farUsesShadowCasters) noexcept;
|
||||
|
||||
static Corners computeFrustumCorners(const math::mat4f& projectionInverse,
|
||||
math::float2 csNearFar = { -1.0f, 1.0f }) noexcept;
|
||||
static Corners computeFrustumCorners(const math::mat4f& projectionInverse) noexcept;
|
||||
|
||||
static inline math::float2 computeNearFar(math::mat4f const& view,
|
||||
math::float3 const* wsVertices, size_t count) noexcept;
|
||||
@@ -307,7 +301,7 @@ private:
|
||||
|
||||
static size_t intersectFrustumWithBox(
|
||||
FrustumBoxIntersection& outVertices,
|
||||
math::mat4f const& projection, math::float2 const& csNearFar,
|
||||
math::mat4f const& projection,
|
||||
Aabb const& box);
|
||||
|
||||
static math::mat4f warpFrustum(float n, float f) noexcept;
|
||||
|
||||
@@ -39,17 +39,20 @@
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Range.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/Range.h>
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <math/half.h>
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec4.h>
|
||||
#include <math/scalar.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <new>
|
||||
@@ -63,12 +66,15 @@ namespace filament {
|
||||
using namespace backend;
|
||||
using namespace math;
|
||||
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine) {
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine)
|
||||
: mIsDepthClampSupported(engine.getDriverApi().isDepthClampSupported()) {
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
debugRegistry.registerProperty("d.shadowmap.visualize_cascades",
|
||||
&engine.debug.shadowmap.visualize_cascades);
|
||||
debugRegistry.registerProperty("d.shadowmap.tightly_bound_scene",
|
||||
&engine.debug.shadowmap.tightly_bound_scene);
|
||||
debugRegistry.registerProperty("d.shadowmap.disable_light_frustum_align",
|
||||
&engine.debug.shadowmap.disable_light_frustum_align);
|
||||
debugRegistry.registerProperty("d.shadowmap.depth_clamp",
|
||||
&engine.debug.shadowmap.depth_clamp);
|
||||
}
|
||||
|
||||
ShadowMapManager::~ShadowMapManager() {
|
||||
@@ -147,7 +153,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::update(
|
||||
calculateTextureRequirements(engine, view, lightData);
|
||||
|
||||
// Compute scene-dependent values shared across all shadow maps
|
||||
ShadowMap::SceneInfo const info{ *view.getScene(), view.getVisibleLayers(), cameraInfo.view };
|
||||
ShadowMap::SceneInfo const info{ *view.getScene(), view.getVisibleLayers() };
|
||||
|
||||
shadowTechnique |= updateCascadeShadowMaps(
|
||||
engine, view, cameraInfo, renderableData, lightData, info);
|
||||
@@ -361,7 +367,22 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
|
||||
RenderPass::RenderFlags renderPassFlags{};
|
||||
if (view.isFrontFaceWindingInverted()) {
|
||||
renderPassFlags |= RenderPass::HAS_INVERSE_FRONT_FACES;
|
||||
}
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
if (canUseDepthClamp) {
|
||||
renderPassFlags |= RenderPass::HAS_DEPTH_CLAMP;
|
||||
}
|
||||
|
||||
RenderPass const pass = passBuilder
|
||||
.renderFlags(renderPassFlags)
|
||||
.camera(cameraInfo)
|
||||
.visibilityMask(entry.visibilityMask)
|
||||
.geometry(scene->getRenderableData(),
|
||||
@@ -543,65 +564,9 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
FLightManager::ShadowParams const& params = lcm.getShadowParams(directionalLight);
|
||||
|
||||
// Adjust the camera's projection for the light's shadowFar
|
||||
cameraInfo.zf = params.options.shadowFar > 0.0f ? params.options.shadowFar : cameraInfo.zf;
|
||||
if (UTILS_UNLIKELY(params.options.shadowFar > 0.0f)) {
|
||||
cameraInfo.zf = params.options.shadowFar;
|
||||
float const n = cameraInfo.zn;
|
||||
float const f = cameraInfo.zf;
|
||||
|
||||
/*
|
||||
* Updating a projection matrix near and far planes:
|
||||
*
|
||||
* We assume that the near and far plane equations are of the form:
|
||||
* N = { 0, 0, 1, n }
|
||||
* F = { 0, 0, -1, -f }
|
||||
*
|
||||
* We also assume that the lower-left 2x2 of the projection is all 0:
|
||||
* P = A 0 C 0
|
||||
* 0 B D 0
|
||||
* 0 0 E F
|
||||
* 0 0 G H
|
||||
*
|
||||
* It result that we need to calculate E and F while leaving all other parameter unchanged.
|
||||
*
|
||||
* We know that:
|
||||
* with N, F the near/far normalized plane equation parameters
|
||||
* sn, sf arbitrary scale factors (they don't affect the planes)
|
||||
* m is the transpose of projection (see Frustum.cpp)
|
||||
*
|
||||
* sn * N == -m[3] - m[2]
|
||||
* sf * F == -m[3] + m[2]
|
||||
*
|
||||
* sn * N + sf * F == -2 * m[3]
|
||||
* sn * N - sf * F == -2 * m[2]
|
||||
*
|
||||
* sn * N.z + sf * F.z == -2 * m[3].z
|
||||
* sn * N.w + sf * F.w == -2 * m[3].w
|
||||
* sn * N.z - sf * F.z == -2 * m[2].z
|
||||
* sn * N.w - sf * F.w == -2 * m[2].w
|
||||
*
|
||||
* sn * N.z + sf * F.z == -2 * p[2].w
|
||||
* sn * N.w + sf * F.w == -2 * p[3].w
|
||||
* sn * N.z - sf * F.z == -2 * p[2].z
|
||||
* sn * N.w - sf * F.w == -2 * p[3].z
|
||||
*
|
||||
* We now need to solve for { p[2].z, p[3].z, sn, sf } :
|
||||
*
|
||||
* sn == -2 * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z)
|
||||
* sf == -2 * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z)
|
||||
* p[2].z == (sf * F.z - sn * N.z) / 2
|
||||
* p[3].z == (sf * F.w - sn * N.w) / 2
|
||||
*/
|
||||
auto& p = cameraInfo.cullingProjection;
|
||||
float4 const N = { 0, 0, 1, n }; // near plane equation
|
||||
float4 const F = { 0, 0, -1, -f }; // far plane equation
|
||||
// near plane equation scale factor
|
||||
float const sn = -2.0f * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z);
|
||||
// far plane equation scale factor
|
||||
float const sf = -2.0f * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z);
|
||||
// New values for the projection
|
||||
p[2].z = (sf * F.z - sn * N.z) * 0.5f;
|
||||
p[3].z = (sf * F.w - sn * N.w) * 0.5f;
|
||||
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
|
||||
}
|
||||
|
||||
const ShadowMap::ShadowMapInfo shadowMapInfo{
|
||||
@@ -631,8 +596,10 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
// Compute scene-dependent values shared across all cascades
|
||||
ShadowMap::updateSceneInfoDirectional(MvAtOrigin, *scene, sceneInfo);
|
||||
|
||||
// we always do culling without depth clamp, because objects behind the camera
|
||||
// must be rendered regardless
|
||||
shadowMap.updateDirectional(engine,
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo);
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo, false);
|
||||
|
||||
hasVisibleShadows = shadowMap.hasVisibleShadows();
|
||||
|
||||
@@ -648,15 +615,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
uint32_t cascadeHasVisibleShadows = 0;
|
||||
|
||||
if (hasVisibleShadows) {
|
||||
// Adjust the near and far planes to tightly bound the scene.
|
||||
float vsNear = -cameraInfo.zn;
|
||||
float vsFar = -cameraInfo.zf;
|
||||
if (engine.debug.shadowmap.tightly_bound_scene && !params.options.stable) {
|
||||
vsNear = std::min(vsNear, sceneInfo.vsNearFar.x);
|
||||
vsFar = std::max(vsFar, sceneInfo.vsNearFar.y);
|
||||
}
|
||||
|
||||
const size_t cascadeCount = cascadedShadowMaps.size();
|
||||
uint32_t const cascadeCount = cascadedShadowMaps.size();
|
||||
|
||||
// We divide the camera frustum into N cascades. This gives us N + 1 split positions.
|
||||
// The first split position is the near plane; the last split position is the far plane.
|
||||
@@ -667,9 +626,8 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
}
|
||||
|
||||
const CascadeSplits splits({
|
||||
.proj = cameraInfo.cullingProjection,
|
||||
.near = vsNear,
|
||||
.far = vsFar,
|
||||
.near = -cameraInfo.zn,
|
||||
.far = -cameraInfo.zf,
|
||||
.cascadeCount = cascadeCount,
|
||||
.splitPositions = splitPercentages
|
||||
});
|
||||
@@ -679,10 +637,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
static_assert(CONFIG_MAX_SHADOW_CASCADES <= 5,
|
||||
"At most, a float4 can fit 4 split positions for 5 shadow cascades");
|
||||
float4 wsSplitPositionUniform{ -std::numeric_limits<float>::infinity() };
|
||||
std::copy(splits.beginWs() + 1, splits.endWs(), &wsSplitPositionUniform[0]);
|
||||
|
||||
float csSplitPosition[CONFIG_MAX_SHADOW_CASCADES + 1];
|
||||
std::copy(splits.beginCs(), splits.endCs(), csSplitPosition);
|
||||
std::copy(splits.begin() + 1, splits.end(), &wsSplitPositionUniform[0]);
|
||||
|
||||
mShadowMappingUniforms.cascadeSplits = wsSplitPositionUniform;
|
||||
|
||||
@@ -695,10 +650,20 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
ShadowMap& shadowMap = cascadedShadowMaps[i];
|
||||
assert_invariant(shadowMap.getLightIndex() == 0);
|
||||
|
||||
sceneInfo.csNearFar = { csSplitPosition[i], csSplitPosition[i + 1] };
|
||||
// update cameraInfo culling projection for the cascade
|
||||
float const* nearFarPlanes = splits.begin();
|
||||
cameraInfo.zn = -nearFarPlanes[i];
|
||||
cameraInfo.zf = -nearFarPlanes[i + 1];
|
||||
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
auto shaderParameters = shadowMap.updateDirectional(engine,
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo);
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo,
|
||||
canUseDepthClamp);
|
||||
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
@@ -1069,8 +1034,78 @@ ShadowMapManager::CascadeSplits::CascadeSplits(Params const& params) noexcept
|
||||
: mSplitCount(params.cascadeCount + 1) {
|
||||
for (size_t s = 0; s < mSplitCount; s++) {
|
||||
mSplitsWs[s] = params.near + (params.far - params.near) * params.splitPositions[s];
|
||||
mSplitsCs[s] = mat4f::project(params.proj, float3(0.0f, 0.0f, mSplitsWs[s])).z;
|
||||
}
|
||||
}
|
||||
|
||||
void ShadowMapManager::updateNearFarPlanes(mat4f* projection,
|
||||
float nearDistance, float farDistance) noexcept {
|
||||
float const n = nearDistance;
|
||||
float const f = farDistance;
|
||||
|
||||
/*
|
||||
* Updating a projection matrix near and far planes:
|
||||
*
|
||||
* We assume that the near and far plane equations are of the form:
|
||||
* N = { 0, 0, 1, n }
|
||||
* F = { 0, 0, -1, -f }
|
||||
*
|
||||
* We also assume that the lower-left 2x2 of the projection is all 0:
|
||||
* P = A 0 C 0
|
||||
* 0 B D 0
|
||||
* 0 0 E F
|
||||
* 0 0 G H
|
||||
*
|
||||
* It result that we need to calculate E and F while leaving all other parameter unchanged.
|
||||
*
|
||||
* We know that:
|
||||
* with N, F the near/far normalized plane equation parameters
|
||||
* sn, sf arbitrary scale factors (they don't affect the planes)
|
||||
* m is the transpose of projection (see Frustum.cpp)
|
||||
*
|
||||
* sn * N == -m[3] - m[2]
|
||||
* sf * F == -m[3] + m[2]
|
||||
*
|
||||
* sn * N + sf * F == -2 * m[3]
|
||||
* sn * N - sf * F == -2 * m[2]
|
||||
*
|
||||
* sn * N.z + sf * F.z == -2 * m[3].z
|
||||
* sn * N.w + sf * F.w == -2 * m[3].w
|
||||
* sn * N.z - sf * F.z == -2 * m[2].z
|
||||
* sn * N.w - sf * F.w == -2 * m[2].w
|
||||
*
|
||||
* sn * N.z + sf * F.z == -2 * p[2].w
|
||||
* sn * N.w + sf * F.w == -2 * p[3].w
|
||||
* sn * N.z - sf * F.z == -2 * p[2].z
|
||||
* sn * N.w - sf * F.w == -2 * p[3].z
|
||||
*
|
||||
* We now need to solve for { p[2].z, p[3].z, sn, sf } :
|
||||
*
|
||||
* sn == -2 * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z)
|
||||
* sf == -2 * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z)
|
||||
* p[2].z == (sf * F.z - sn * N.z) / 2
|
||||
* p[3].z == (sf * F.w - sn * N.w) / 2
|
||||
*/
|
||||
auto& p = *projection;
|
||||
float4 const N = { 0, 0, 1, n }; // near plane equation
|
||||
float4 const F = { 0, 0, -1, -f }; // far plane equation
|
||||
// near plane equation scale factor
|
||||
float const sn = -2.0f * (p[2].w * F.w - p[3].w * F.z) / (N.z * F.w - N.w * F.z);
|
||||
// far plane equation scale factor
|
||||
float const sf = -2.0f * (p[2].w * N.w - p[3].w * N.z) / (F.z * N.w - F.w * N.z);
|
||||
// New values for the projection
|
||||
p[2].z = (sf * F.z - sn * N.z) * 0.5f;
|
||||
p[3].z = (sf * F.w - sn * N.w) * 0.5f;
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<Camera const*>
|
||||
ShadowMapManager::getDirectionalShadowCameras() const noexcept {
|
||||
if (!mInitialized) return {};
|
||||
auto const csm = getCascadedShadowMap();
|
||||
auto result = utils::FixedCapacityVector<Camera const*>::with_capacity(csm.size());
|
||||
for (ShadowMap const& sm : csm) {
|
||||
result.push_back(sm.hasVisibleShadows() ? sm.getDebugCamera() : nullptr);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Range.h>
|
||||
#include <utils/Slice.h>
|
||||
@@ -58,6 +59,7 @@
|
||||
|
||||
namespace filament {
|
||||
|
||||
class Camera;
|
||||
class FCamera;
|
||||
class FView;
|
||||
class FrameGraph;
|
||||
@@ -138,16 +140,16 @@ public:
|
||||
bool hasSpotShadows() const { return !mSpotShadowMapCount; }
|
||||
|
||||
// for debugging only
|
||||
FCamera const* getDirectionalShadowCamera() const noexcept {
|
||||
if (!mInitialized) return nullptr;
|
||||
return getShadowMap(0).getDebugCamera();
|
||||
}
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
|
||||
|
||||
private:
|
||||
explicit ShadowMapManager(FEngine& engine);
|
||||
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
static void updateNearFarPlanes(math::mat4f* projection,
|
||||
float nearDistance, float farDistance) noexcept;
|
||||
|
||||
ShadowMapManager::ShadowTechnique updateCascadeShadowMaps(FEngine& engine,
|
||||
FView& view, CameraInfo cameraInfo, FScene::RenderableSoa& renderableData,
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo sceneInfo) noexcept;
|
||||
@@ -186,27 +188,21 @@ private:
|
||||
constexpr static size_t SPLIT_COUNT = CONFIG_MAX_SHADOW_CASCADES + 1;
|
||||
|
||||
struct Params {
|
||||
math::mat4f proj;
|
||||
float near = 0.0f;
|
||||
float far = 0.0f;
|
||||
size_t cascadeCount = 1;
|
||||
uint32_t cascadeCount = 1;
|
||||
std::array<float, SPLIT_COUNT> splitPositions = { 0.0f };
|
||||
};
|
||||
|
||||
explicit CascadeSplits(Params const& params) noexcept;
|
||||
|
||||
// Split positions in world-space.
|
||||
const float* beginWs() const { return mSplitsWs; }
|
||||
const float* endWs() const { return mSplitsWs + mSplitCount; }
|
||||
|
||||
// Split positions in clip-space.
|
||||
const float* beginCs() const { return mSplitsCs; }
|
||||
const float* endCs() const { return mSplitsCs + mSplitCount; }
|
||||
const float* begin() const { return mSplitsWs; }
|
||||
const float* end() const { return mSplitsWs + mSplitCount; }
|
||||
|
||||
private:
|
||||
float mSplitsWs[SPLIT_COUNT];
|
||||
float mSplitsCs[SPLIT_COUNT];
|
||||
size_t mSplitCount;
|
||||
uint32_t mSplitCount;
|
||||
};
|
||||
|
||||
// Atlas requirements, updated in ShadowMapManager::update(),
|
||||
@@ -236,6 +232,7 @@ private:
|
||||
ShadowMapCacheContainer mShadowMapCache;
|
||||
uint32_t mDirectionalShadowMapCount = 0;
|
||||
uint32_t mSpotShadowMapCount = 0;
|
||||
bool const mIsDepthClampSupported;
|
||||
bool mInitialized = false;
|
||||
|
||||
ShadowMap& getShadowMap(size_t index) noexcept {
|
||||
@@ -248,10 +245,14 @@ private:
|
||||
}
|
||||
|
||||
utils::Slice<ShadowMap> getCascadedShadowMap() noexcept {
|
||||
ShadowMap* const p = &getShadowMap(0);
|
||||
ShadowMap const* const p = &getShadowMap(0);
|
||||
return { p, mDirectionalShadowMapCount };
|
||||
}
|
||||
|
||||
utils::Slice<ShadowMap> getCascadedShadowMap() const noexcept {
|
||||
return const_cast<ShadowMapManager*>(this)->getCascadedShadowMap();
|
||||
}
|
||||
|
||||
utils::Slice<ShadowMap> getSpotShadowMaps() noexcept {
|
||||
ShadowMap* const p = &getShadowMap(CONFIG_MAX_SHADOW_CASCADES);
|
||||
return { p, mSpotShadowMapCount };
|
||||
|
||||
@@ -73,8 +73,8 @@ const char* View::getName() const noexcept {
|
||||
return downcast(this)->getName();
|
||||
}
|
||||
|
||||
Camera const* View::getDirectionalShadowCamera() const noexcept {
|
||||
return downcast(this)->getDirectionalShadowCamera();
|
||||
utils::FixedCapacityVector<Camera const*> View::getDirectionalShadowCameras() const noexcept {
|
||||
return downcast(this)->getDirectionalShadowCameras();
|
||||
}
|
||||
|
||||
void View::setShadowingEnabled(bool enabled) noexcept {
|
||||
|
||||
@@ -28,12 +28,6 @@
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
# define DEBUG_PROPERTIES_WRITABLE true
|
||||
#else
|
||||
# define DEBUG_PROPERTIES_WRITABLE false
|
||||
#endif
|
||||
|
||||
using namespace filament::math;
|
||||
using namespace utils;
|
||||
|
||||
@@ -79,17 +73,15 @@ bool FDebugRegistry::hasProperty(const char* name) const noexcept {
|
||||
|
||||
template<typename T>
|
||||
bool FDebugRegistry::setProperty(const char* name, T v) noexcept {
|
||||
if constexpr (DEBUG_PROPERTIES_WRITABLE) {
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
}
|
||||
return true;
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -118,19 +110,32 @@ template bool FDebugRegistry::getProperty<float2>(const char* name, float2* v) c
|
||||
template bool FDebugRegistry::getProperty<float3>(const char* name, float3* v) const noexcept;
|
||||
template bool FDebugRegistry::getProperty<float4>(const char* name, float4* v) const noexcept;
|
||||
|
||||
void FDebugRegistry::registerDataSource(std::string_view name,
|
||||
bool FDebugRegistry::registerDataSource(std::string_view name,
|
||||
void const* data, size_t count) noexcept {
|
||||
auto& dataSourceMap = mDataSourceMap;
|
||||
if (dataSourceMap.find(name) == dataSourceMap.end()) {
|
||||
bool const found = dataSourceMap.find(name) == dataSourceMap.end();
|
||||
if (found) {
|
||||
dataSourceMap[name] = { data, count };
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
void FDebugRegistry::registerDataSource(std::string_view name,
|
||||
bool FDebugRegistry::registerDataSource(std::string_view name,
|
||||
utils::Invocable<DataSource()>&& creator) noexcept {
|
||||
mDataSourceCreatorMap[name] = std::move(creator);
|
||||
auto& dataSourceCreatorMap = mDataSourceCreatorMap;
|
||||
bool const found = dataSourceCreatorMap.find(name) == dataSourceCreatorMap.end();
|
||||
if (found) {
|
||||
dataSourceCreatorMap[name] = std::move(creator);
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
void FDebugRegistry::unregisterDataSource(std::string_view name) noexcept {
|
||||
mDataSourceCreatorMap.erase(name);
|
||||
mDataSourceMap.erase(name);
|
||||
}
|
||||
|
||||
|
||||
DebugRegistry::DataSource FDebugRegistry::getDataSource(const char* name) const noexcept {
|
||||
std::string_view const key{ name };
|
||||
auto& dataSourceMap = mDataSourceMap;
|
||||
|
||||
@@ -101,12 +101,14 @@ public:
|
||||
}
|
||||
|
||||
// registers a DataSource directly
|
||||
void registerDataSource(std::string_view name, void const* data, size_t count) noexcept;
|
||||
bool registerDataSource(std::string_view name, void const* data, size_t count) noexcept;
|
||||
|
||||
// registers a DataSource lazily
|
||||
void registerDataSource(std::string_view name,
|
||||
bool registerDataSource(std::string_view name,
|
||||
utils::Invocable<DataSource()>&& creator) noexcept;
|
||||
|
||||
void unregisterDataSource(std::string_view name) noexcept;
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
private:
|
||||
#endif
|
||||
|
||||
@@ -71,7 +71,7 @@ struct Engine::BuilderDetails {
|
||||
FeatureLevel mFeatureLevel = FeatureLevel::FEATURE_LEVEL_1;
|
||||
void* mSharedContext = nullptr;
|
||||
bool mPaused = false;
|
||||
static Config validateConfig(const Config* pConfig) noexcept;
|
||||
static Config validateConfig(Config config) noexcept;
|
||||
};
|
||||
|
||||
Engine* FEngine::create(Engine::Builder const& builder) {
|
||||
@@ -1197,6 +1197,22 @@ bool FEngine::isValid(const FInstanceBuffer* p) const {
|
||||
return isValid(p, mInstanceBuffers);
|
||||
}
|
||||
|
||||
size_t FEngine::getBufferObjectCount() const noexcept { return mBufferObjects.size(); }
|
||||
size_t FEngine::getViewCount() const noexcept { return mViews.size(); }
|
||||
size_t FEngine::getSceneCount() const noexcept { return mScenes.size(); }
|
||||
size_t FEngine::getSwapChainCount() const noexcept { return mSwapChains.size(); }
|
||||
size_t FEngine::getStreamCount() const noexcept { return mStreams.size(); }
|
||||
size_t FEngine::getIndexBufferCount() const noexcept { return mIndexBuffers.size(); }
|
||||
size_t FEngine::getSkinningBufferCount() const noexcept { return mSkinningBuffers.size(); }
|
||||
size_t FEngine::getMorphTargetBufferCount() const noexcept { return mMorphTargetBuffers.size(); }
|
||||
size_t FEngine::getInstanceBufferCount() const noexcept { return mInstanceBuffers.size(); }
|
||||
size_t FEngine::getVertexBufferCount() const noexcept { return mVertexBuffers.size(); }
|
||||
size_t FEngine::getIndirectLightCount() const noexcept { return mIndirectLights.size(); }
|
||||
size_t FEngine::getMaterialCount() const noexcept { return mMaterials.size(); }
|
||||
size_t FEngine::getTextureCount() const noexcept { return mTextures.size(); }
|
||||
size_t FEngine::getSkyboxeCount() const noexcept { return mSkyboxes.size(); }
|
||||
size_t FEngine::getColorGradingCount() const noexcept { return mColorGradings.size(); }
|
||||
size_t FEngine::getRenderTargetCount() const noexcept { return mRenderTargets.size(); }
|
||||
|
||||
void* FEngine::streamAlloc(size_t size, size_t alignment) noexcept {
|
||||
// we allow this only for small allocations
|
||||
@@ -1286,7 +1302,7 @@ Engine::Builder& Engine::Builder::platform(Platform* platform) noexcept {
|
||||
}
|
||||
|
||||
Engine::Builder& Engine::Builder::config(Engine::Config const* config) noexcept {
|
||||
mImpl->mConfig = BuilderDetails::validateConfig(config);
|
||||
mImpl->mConfig = config ? *config : Engine::Config{};
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -1314,22 +1330,15 @@ void Engine::Builder::build(Invocable<void(void*)>&& callback) const {
|
||||
#endif
|
||||
|
||||
Engine* Engine::Builder::build() const {
|
||||
mImpl->mConfig = BuilderDetails::validateConfig(mImpl->mConfig);
|
||||
return FEngine::create(*this);
|
||||
}
|
||||
|
||||
Engine::Config Engine::BuilderDetails::validateConfig(const Config* const pConfig) noexcept {
|
||||
Engine::Config Engine::BuilderDetails::validateConfig(Config config) noexcept {
|
||||
// Rule of thumb: perRenderPassArenaMB must be roughly 1 MB larger than perFrameCommandsMB
|
||||
constexpr uint32_t COMMAND_ARENA_OVERHEAD = 1;
|
||||
constexpr uint32_t CONCURRENT_FRAME_COUNT = 3;
|
||||
|
||||
Config config;
|
||||
if (!pConfig) {
|
||||
return config;
|
||||
}
|
||||
|
||||
// make sure to copy all the fields
|
||||
config = *pConfig;
|
||||
|
||||
// Use at least the defaults set by the build system
|
||||
config.minCommandBufferSizeMB = std::max(
|
||||
config.minCommandBufferSizeMB,
|
||||
|
||||
@@ -351,6 +351,23 @@ public:
|
||||
bool isValid(const FView* p) const;
|
||||
bool isValid(const FInstanceBuffer* p) const;
|
||||
|
||||
size_t getBufferObjectCount() const noexcept;
|
||||
size_t getViewCount() const noexcept;
|
||||
size_t getSceneCount() const noexcept;
|
||||
size_t getSwapChainCount() const noexcept;
|
||||
size_t getStreamCount() const noexcept;
|
||||
size_t getIndexBufferCount() const noexcept;
|
||||
size_t getSkinningBufferCount() const noexcept;
|
||||
size_t getMorphTargetBufferCount() const noexcept;
|
||||
size_t getInstanceBufferCount() const noexcept;
|
||||
size_t getVertexBufferCount() const noexcept;
|
||||
size_t getIndirectLightCount() const noexcept;
|
||||
size_t getMaterialCount() const noexcept;
|
||||
size_t getTextureCount() const noexcept;
|
||||
size_t getSkyboxeCount() const noexcept;
|
||||
size_t getColorGradingCount() const noexcept;
|
||||
size_t getRenderTargetCount() const noexcept;
|
||||
|
||||
void destroy(utils::Entity e);
|
||||
|
||||
bool isPaused() const noexcept;
|
||||
@@ -573,7 +590,8 @@ private:
|
||||
Config mConfig;
|
||||
|
||||
public:
|
||||
// these are the debug properties used by FDebug. They're accessed directly by modules who need them.
|
||||
// These are the debug properties used by FDebug.
|
||||
// They're accessed directly by modules who need them.
|
||||
struct {
|
||||
struct {
|
||||
bool debug_directional_shadowmap = false;
|
||||
@@ -581,7 +599,8 @@ public:
|
||||
bool far_uses_shadowcasters = true;
|
||||
bool focus_shadowcasters = true;
|
||||
bool visualize_cascades = false;
|
||||
bool tightly_bound_scene = true;
|
||||
bool disable_light_frustum_align = false;
|
||||
bool depth_clamp = true;
|
||||
float dzn = -1.0f;
|
||||
float dzf = 1.0f;
|
||||
float display_shadow_texture_scale = 0.25f;
|
||||
|
||||
@@ -192,6 +192,22 @@ Material* Material::Builder::build(Engine& engine) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
MaterialDomain materialDomain;
|
||||
materialParser->getMaterialDomain(&materialDomain);
|
||||
if (materialDomain == MaterialDomain::SURFACE) {
|
||||
StereoscopicType const engineStereoscopicType = engine.getConfig().stereoscopicType;
|
||||
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
|
||||
materialParser->getStereoscopicType(&materialStereoscopicType);
|
||||
if (materialStereoscopicType != engineStereoscopicType) {
|
||||
CString name;
|
||||
materialParser->getName(&name);
|
||||
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
|
||||
<< "' is " << (int)materialStereoscopicType
|
||||
<< ", which is not compatiable with the engine's setting "
|
||||
<< (int)engineStereoscopicType << "." << io::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return downcast(engine).createMaterial(*this, std::move(materialParser));
|
||||
}
|
||||
|
||||
@@ -200,8 +216,7 @@ FMaterial::FMaterial(FEngine& engine, const Material::Builder& builder,
|
||||
: mIsDefaultMaterial(builder->mDefaultMaterial),
|
||||
mEngine(engine),
|
||||
mMaterialId(engine.getMaterialId()),
|
||||
mMaterialParser(std::move(materialParser))
|
||||
{
|
||||
mMaterialParser(std::move(materialParser)) {
|
||||
MaterialParser* const parser = mMaterialParser.get();
|
||||
|
||||
UTILS_UNUSED_IN_RELEASE bool const nameOk = parser->getName(&mName);
|
||||
@@ -873,7 +888,7 @@ void FMaterial::processSpecializationConstants(FEngine& engine, Material::Builde
|
||||
engine.getDriverApi().getMaxUniformBufferSize() / 16u);
|
||||
|
||||
bool const staticTextureWorkaround =
|
||||
engine.getDriverApi().isWorkaroundNeeded(Workaround::A8X_STATIC_TEXTURE_TARGET_ERROR);
|
||||
engine.getDriverApi().isWorkaroundNeeded(Workaround::METAL_STATIC_TEXTURE_TARGET_ERROR);
|
||||
|
||||
bool const powerVrShaderWorkarounds =
|
||||
engine.getDriverApi().isWorkaroundNeeded(Workaround::POWER_VR_SHADER_WORKAROUNDS);
|
||||
|
||||
@@ -344,10 +344,14 @@ bool FRenderer::beginFrame(FSwapChain* swapChain, uint64_t vsyncSteadyClockTimeN
|
||||
* to ignore the return value and render the frame anyway -- which is perfectly fine.
|
||||
* The remaining work will be done when the first render() call is made.
|
||||
*/
|
||||
auto beginFrameInternal = [this, appVsync]() {
|
||||
auto beginFrameInternal = [this, appVsync, swapChain]() {
|
||||
FEngine& engine = mEngine;
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
// we need to re-set mSwapChain here because if a frame was marked as "skip" but the
|
||||
// user ignored us, we'd still want mSwapChain to be set.
|
||||
mSwapChain = swapChain;
|
||||
|
||||
driver.beginFrame(
|
||||
appVsync.time_since_epoch().count(),
|
||||
mDisplayInfo.refreshRate == 0.0 ? 0 : int64_t(
|
||||
@@ -376,6 +380,10 @@ bool FRenderer::beginFrame(FSwapChain* swapChain, uint64_t vsyncSteadyClockTimeN
|
||||
// so we need to delay this work until that happens.
|
||||
mBeginFrameInternal = beginFrameInternal;
|
||||
|
||||
// clear mSwapChain because the frame should be skipped (it will be re-set if the user
|
||||
// ignores the skip)
|
||||
mSwapChain = nullptr;
|
||||
|
||||
// we need to flush in this case, to make sure the tick() call is executed at some point
|
||||
engine.flush();
|
||||
|
||||
@@ -534,8 +542,6 @@ void FRenderer::renderStandaloneView(FView const* view) {
|
||||
void FRenderer::render(FView const* view) {
|
||||
SYSTRACE_CALL();
|
||||
|
||||
assert_invariant(mSwapChain);
|
||||
|
||||
if (UTILS_UNLIKELY(mBeginFrameInternal)) {
|
||||
// this should not happen, the user should not call render() if we returned false from
|
||||
// beginFrame(). But because this is allowed, we handle it gracefully.
|
||||
@@ -543,6 +549,9 @@ void FRenderer::render(FView const* view) {
|
||||
mBeginFrameInternal = {};
|
||||
}
|
||||
|
||||
// after beginFrame() is called, mSwapChain should be true
|
||||
assert_invariant(mSwapChain);
|
||||
|
||||
if (UTILS_LIKELY(view && view->getScene() && view->hasCamera())) {
|
||||
if (mViewRenderedCount) {
|
||||
// This is a good place to kick the GPU, since we've rendered a View before,
|
||||
|
||||
@@ -31,15 +31,17 @@
|
||||
#include "details/Skybox.h"
|
||||
|
||||
#include <filament/Exposure.h>
|
||||
#include <filament/DebugRegistry.h>
|
||||
#include <filament/TextureSampler.h>
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <private/filament/UibStructs.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Profiler.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Zip2Iterator.h>
|
||||
|
||||
#include <math/scalar.h>
|
||||
@@ -47,6 +49,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
@@ -78,21 +81,29 @@ FView::FView(FEngine& engine)
|
||||
mPidController.setOutputDeadBand(-0.01f, 0.05f);
|
||||
|
||||
#ifndef NDEBUG
|
||||
debugRegistry.registerDataSource("d.view.frame_info",
|
||||
[this]() -> DebugRegistry::DataSource {
|
||||
assert_invariant(!mDebugFrameHistory);
|
||||
mDebugFrameHistory = std::make_unique<std::array<DebugRegistry::FrameHistory, 5*60>>();
|
||||
return { mDebugFrameHistory->data(), mDebugFrameHistory->size() };
|
||||
// This can fail if another view has already registered this data source
|
||||
mDebugState->owner = debugRegistry.registerDataSource("d.view.frame_info",
|
||||
[weak = std::weak_ptr<DebugState>(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
// the View could have been destroyed by the time we do this
|
||||
auto const state = weak.lock();
|
||||
if (!state) {
|
||||
return { nullptr, 0 };
|
||||
}
|
||||
// Lazily allocate the buffer for the debug data source, and mark this
|
||||
// data source as active. It can never go back to inactive.
|
||||
assert_invariant(!state->debugFrameHistory);
|
||||
state->active = true;
|
||||
state->debugFrameHistory =
|
||||
std::make_unique<std::array<DebugRegistry::FrameHistory, 5 * 60>>();
|
||||
return { state->debugFrameHistory->data(), state->debugFrameHistory->size() };
|
||||
});
|
||||
debugRegistry.registerProperty("d.view.pid.kp", &engine.debug.view.pid.kp);
|
||||
debugRegistry.registerProperty("d.view.pid.ki", &engine.debug.view.pid.ki);
|
||||
debugRegistry.registerProperty("d.view.pid.kd", &engine.debug.view.pid.kd);
|
||||
// default parameters for debugging UI
|
||||
engine.debug.view.pid.kp = 1.0f - std::exp(-1.0f / 8.0f);
|
||||
engine.debug.view.pid.ki = PID_CONTROLLER_Ki;
|
||||
engine.debug.view.pid.kd = PID_CONTROLLER_Kd;
|
||||
mPidController.setParallelGains(
|
||||
engine.debug.view.pid.kp, engine.debug.view.pid.ki, engine.debug.view.pid.kd);
|
||||
|
||||
if (UTILS_UNLIKELY(mDebugState->owner)) {
|
||||
// publish the properties (they will be initialized in the main loop)
|
||||
debugRegistry.registerProperty("d.view.pid.kp", &engine.debug.view.pid.kp);
|
||||
debugRegistry.registerProperty("d.view.pid.ki", &engine.debug.view.pid.ki);
|
||||
debugRegistry.registerProperty("d.view.pid.kd", &engine.debug.view.pid.kd);
|
||||
}
|
||||
#endif
|
||||
|
||||
// allocate UBOs
|
||||
@@ -126,6 +137,12 @@ void FView::terminate(FEngine& engine) {
|
||||
mFroxelizer.terminate(driver);
|
||||
|
||||
engine.getEntityManager().destroy(mFogEntity);
|
||||
|
||||
#ifndef NDEBUG
|
||||
if (UTILS_UNLIKELY(mDebugState->owner)) {
|
||||
engine.getDebugRegistry().unregisterDataSource("d.view.frame_info");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void FView::setViewport(filament::Viewport const& viewport) noexcept {
|
||||
@@ -167,6 +184,16 @@ float2 FView::updateScale(FEngine& engine,
|
||||
Renderer::FrameRateOptions const& frameRateOptions,
|
||||
Renderer::DisplayInfo const& displayInfo) noexcept {
|
||||
|
||||
#ifndef NDEBUG
|
||||
if (UTILS_LIKELY(!mDebugState->active)) {
|
||||
// if we're not active, update the debug properties with the normal values
|
||||
// and use that for configuring the PID controller.
|
||||
engine.debug.view.pid.kp = 1.0f - std::exp(-frameRateOptions.scaleRate);
|
||||
engine.debug.view.pid.ki = PID_CONTROLLER_Ki;
|
||||
engine.debug.view.pid.kd = PID_CONTROLLER_Kd;
|
||||
}
|
||||
#endif
|
||||
|
||||
DynamicResolutionOptions const& options = mDynamicResolution;
|
||||
if (options.enabled) {
|
||||
if (!UTILS_UNLIKELY(info.valid)) {
|
||||
@@ -250,14 +277,15 @@ float2 FView::updateScale(FEngine& engine,
|
||||
|
||||
#ifndef NDEBUG
|
||||
// only for debugging...
|
||||
if (mDebugFrameHistory) {
|
||||
if (UTILS_UNLIKELY(mDebugState->active && mDebugState->debugFrameHistory)) {
|
||||
auto* const debugFrameHistory = mDebugState->debugFrameHistory.get();
|
||||
using namespace std::chrono;
|
||||
using duration_ms = duration<float, std::milli>;
|
||||
const float target = (1000.0f * float(frameRateOptions.interval)) / displayInfo.refreshRate;
|
||||
const float targetWithHeadroom = target * (1.0f - frameRateOptions.headRoomRatio);
|
||||
std::move(mDebugFrameHistory->begin() + 1,
|
||||
mDebugFrameHistory->end(), mDebugFrameHistory->begin());
|
||||
mDebugFrameHistory->back() = {
|
||||
std::move(debugFrameHistory->begin() + 1,
|
||||
debugFrameHistory->end(), debugFrameHistory->begin());
|
||||
debugFrameHistory->back() = {
|
||||
.target = target,
|
||||
.targetWithHeadroom = targetWithHeadroom,
|
||||
.frameTime = duration_cast<duration_ms>(info.frameTime).count(),
|
||||
|
||||
@@ -201,9 +201,9 @@ public:
|
||||
|
||||
void setStereoscopicOptions(StereoscopicOptions const& options) noexcept;
|
||||
|
||||
FCamera const* getDirectionalShadowCamera() const noexcept {
|
||||
if (!mShadowMapManager) return nullptr;
|
||||
return mShadowMapManager->getDirectionalShadowCamera();
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept {
|
||||
if (!mShadowMapManager) return {};
|
||||
return mShadowMapManager->getDirectionalShadowCameras();
|
||||
}
|
||||
|
||||
void setRenderTarget(FRenderTarget* renderTarget) noexcept {
|
||||
@@ -576,7 +576,12 @@ private:
|
||||
}};
|
||||
|
||||
#ifndef NDEBUG
|
||||
std::unique_ptr<std::array<DebugRegistry::FrameHistory, 5*60>> mDebugFrameHistory;
|
||||
struct DebugState {
|
||||
std::unique_ptr<std::array<DebugRegistry::FrameHistory, 5*60>> debugFrameHistory{};
|
||||
bool owner = false;
|
||||
bool active = false;
|
||||
};
|
||||
std::shared_ptr<DebugState> mDebugState{ new DebugState };
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ struct FrameGraphRenderPass {
|
||||
Viewport viewport{};
|
||||
math::float4 clearColor{};
|
||||
uint8_t samples = 0; // # of samples (0 = unset, default)
|
||||
uint8_t layerCount = 0; // # of layer (# > 1 = multiview)
|
||||
uint8_t layerCount = 1; // # of layer (# > 1 = multiview)
|
||||
backend::TargetBufferFlags clearFlags{};
|
||||
backend::TargetBufferFlags discardStart{};
|
||||
};
|
||||
|
||||
@@ -190,10 +190,10 @@ void RenderPassNode::resolve() noexcept {
|
||||
minHeight = std::min(minHeight, h);
|
||||
maxHeight = std::max(maxHeight, h);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
|
||||
assert_invariant(minWidth == maxWidth);
|
||||
assert_invariant(minHeight == maxHeight);
|
||||
|
||||
@@ -62,7 +62,6 @@ if (ANDROID)
|
||||
target_link_libraries(test_compiler PRIVATE utils)
|
||||
target_link_libraries(test_compiler PRIVATE EGL)
|
||||
target_link_libraries(test_compiler PRIVATE GLESv3)
|
||||
target_link_libraries(test_compiler PRIVATE bluevk)
|
||||
endif()
|
||||
|
||||
add_executable(test_material_parser
|
||||
|
||||
+164
-65
@@ -1,82 +1,181 @@
|
||||
#include <iostream>
|
||||
#include <utils/Hash.h>
|
||||
#include <tsl/robin_map.h>
|
||||
#include <bluevk/BlueVK.h>
|
||||
/*
|
||||
* Copyright (C) 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
namespace {
|
||||
#include <utils/Log.h>
|
||||
|
||||
struct T {
|
||||
};
|
||||
#include <GLES3/gl3.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
|
||||
constexpr uint8_t const UNIQUE_DESCRIPTOR_SET_COUNT = 3;
|
||||
constexpr uint8_t const SHADER_TYPE_COUNT = 3;
|
||||
using Timestamp = uint64_t;
|
||||
using VulkanResourceAllocator = T;
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
struct PushConstantKey {
|
||||
uint8_t stage;// We have one set of push constant per shader stage (fragment, vertex, etc).
|
||||
uint8_t size;
|
||||
};
|
||||
using namespace utils;
|
||||
using namespace std::literals;
|
||||
|
||||
struct PipelineLayoutKey {
|
||||
using DescriptorSetLayoutArray = std::array<VkDescriptorSetLayout, UNIQUE_DESCRIPTOR_SET_COUNT>;
|
||||
DescriptorSetLayoutArray descSetLayouts = {}; // 8 * 3
|
||||
PushConstantKey pushConstant[SHADER_TYPE_COUNT] = {};// 2 * 3
|
||||
uint16_t padding = 0;
|
||||
};
|
||||
static_assert(sizeof(PipelineLayoutKey) == 32);
|
||||
class CompilerTest : public testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
EGLBoolean success;
|
||||
EGLint major, minor;
|
||||
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
ASSERT_NE(dpy, EGL_NO_DISPLAY);
|
||||
|
||||
using PipelineLayoutKeyHashFn = utils::hash::MurmurHashFn<PipelineLayoutKey>;
|
||||
struct PipelineLayoutKeyEqual {
|
||||
bool operator()(PipelineLayoutKey const& k1, PipelineLayoutKey const& k2) const {
|
||||
return 0 == memcmp((const void*) &k1, (const void*) &k2, sizeof(PipelineLayoutKey));
|
||||
EGLBoolean const initialized = eglInitialize(dpy, &major, &minor);
|
||||
ASSERT_TRUE(initialized);
|
||||
|
||||
EGLint const contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 3,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLint configsCount;
|
||||
EGLint configAttribs[] = {
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, // 0
|
||||
EGL_RED_SIZE, 8, // 2
|
||||
EGL_GREEN_SIZE, 8, // 4
|
||||
EGL_BLUE_SIZE, 8, // 6
|
||||
EGL_NONE // 14
|
||||
};
|
||||
success = eglChooseConfig(dpy, configAttribs, &config, 1, &configsCount);
|
||||
ASSERT_TRUE(success);
|
||||
|
||||
context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, contextAttribs);
|
||||
ASSERT_NE(context, EGL_NO_CONTEXT);
|
||||
|
||||
success = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, context);
|
||||
ASSERT_TRUE(success);
|
||||
|
||||
ASSERT_EQ(eglGetError(), EGL_SUCCESS);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
eglDestroyContext(dpy, context);
|
||||
eglTerminate(dpy);
|
||||
}
|
||||
|
||||
private:
|
||||
EGLDisplay dpy;
|
||||
EGLContext context;
|
||||
EGLConfig config;
|
||||
};
|
||||
|
||||
struct PipelineLayoutCacheEntry {
|
||||
VkPipelineLayout handle;
|
||||
Timestamp lastUsed;
|
||||
};
|
||||
TEST_F(CompilerTest, Simple) {
|
||||
auto shader = R"(
|
||||
#version 300 es
|
||||
void main()
|
||||
{
|
||||
})"sv;
|
||||
|
||||
using PipelineLayoutMap = tsl::robin_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
|
||||
PipelineLayoutKeyHashFn, PipelineLayoutKeyEqual>;
|
||||
const char* const src = shader.data();
|
||||
GLint const len = (GLint)shader.size();
|
||||
|
||||
class TestClass {
|
||||
public:
|
||||
VkDevice mDevice;
|
||||
VulkanResourceAllocator* mAllocator;
|
||||
Timestamp mTimestamp;
|
||||
PipelineLayoutMap layout;
|
||||
};
|
||||
GLuint const id = glCreateShader(GL_VERTEX_SHADER);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
void insert(PipelineLayoutMap& layout, uint64_t val) {
|
||||
PipelineLayoutKey key{};
|
||||
key.descSetLayouts[0] = (VkDescriptorSetLayout) val;
|
||||
layout[key] = {(VkPipelineLayout) val, val};
|
||||
glShaderSource(id, 1, &src, &len);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
glCompileShader(id);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
GLint result = 0;
|
||||
glGetShaderiv(id, GL_COMPILE_STATUS, &result);
|
||||
EXPECT_EQ(result, GL_TRUE);
|
||||
|
||||
glDeleteShader(id);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
}// namespace
|
||||
TEST_F(CompilerTest, CrashPVRUniFlexCompileToHw) {
|
||||
|
||||
// Some PowerVR driver crash with this shader
|
||||
|
||||
auto shader = R"(
|
||||
#version 300 es
|
||||
|
||||
layout(location = 0) in vec4 mesh_position;
|
||||
|
||||
layout(std140) uniform FrameUniforms {
|
||||
vec2 i;
|
||||
} frameUniforms;
|
||||
|
||||
void main() {
|
||||
gl_Position = mesh_position;
|
||||
gl_Position.z = dot(gl_Position.zw, frameUniforms.i);
|
||||
})"sv;
|
||||
|
||||
const char* const src = shader.data();
|
||||
GLint const len = (GLint)shader.size();
|
||||
|
||||
GLuint const id = glCreateShader(GL_VERTEX_SHADER);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
glShaderSource(id, 1, &src, &len);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
glCompileShader(id);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
GLint result = 0;
|
||||
glGetShaderiv(id, GL_COMPILE_STATUS, &result);
|
||||
EXPECT_EQ(result, GL_TRUE);
|
||||
|
||||
glDeleteShader(id);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(CompilerTest, ConstParameters) {
|
||||
|
||||
// Some PowerVR driver fail to compile this shader
|
||||
|
||||
auto shader = R"(
|
||||
#version 300 es
|
||||
|
||||
highp mat3 m;
|
||||
void buggy(const mediump vec3 n) {
|
||||
m*n;
|
||||
}
|
||||
|
||||
void main() {
|
||||
})"sv;
|
||||
|
||||
const char* const src = shader.data();
|
||||
GLint const len = (GLint)shader.size();
|
||||
|
||||
GLuint const id = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
glShaderSource(id, 1, &src, &len);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
glCompileShader(id);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
GLint result = 0;
|
||||
glGetShaderiv(id, GL_COMPILE_STATUS, &result);
|
||||
EXPECT_EQ(result, GL_TRUE);
|
||||
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
glDeleteShader(id);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
constexpr uint32_t START = 1000;
|
||||
TestClass c;
|
||||
auto& layout = c.layout;
|
||||
|
||||
uint64_t count = 0;
|
||||
for (; count < 20; count++) {
|
||||
insert(layout, count + START);
|
||||
}
|
||||
|
||||
for (uint64_t t = 0; t < count; ++t) {
|
||||
PipelineLayoutKey key = {};
|
||||
key.descSetLayouts[0] = (VkDescriptorSetLayout)(START + t);
|
||||
|
||||
if (layout.find(key) != layout.end()) {
|
||||
std::cout << "found " << t << std::endl;
|
||||
} else {
|
||||
std::cout << "not found" << t << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
::testing::InitGoogleTest(&argc, argv);
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.53.2"
|
||||
spec.version = "1.54.0"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.53.2/filament-v1.53.2-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.0/filament-v1.54.0-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -92,6 +92,7 @@ enum UTILS_PUBLIC ChunkType : uint64_t {
|
||||
|
||||
MaterialVertexDomain = charTo64bitNum("MAT_VEDO"),
|
||||
MaterialInterpolation = charTo64bitNum("MAT_INTR"),
|
||||
MaterialStereoscopicType = charTo64bitNum("MAT_STER"),
|
||||
|
||||
DictionaryText = charTo64bitNum("DIC_TEXT"),
|
||||
DictionarySpirv = charTo64bitNum("DIC_SPIR"),
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
namespace filament {
|
||||
|
||||
// update this when a new version of filament wouldn't work with older materials
|
||||
static constexpr size_t MATERIAL_VERSION = 53;
|
||||
static constexpr size_t MATERIAL_VERSION = 54;
|
||||
|
||||
/**
|
||||
* Supported shading models
|
||||
|
||||
@@ -166,7 +166,8 @@ ssize_t BufferInterfaceBlock::getFieldOffset(std::string_view name, size_t index
|
||||
BufferInterfaceBlock::FieldInfo const* BufferInterfaceBlock::getFieldInfo(
|
||||
std::string_view name) const {
|
||||
auto pos = mInfoMap.find(name);
|
||||
FILAMENT_CHECK_PRECONDITION(pos != mInfoMap.end()) << "uniform named \"%.*s\" not found";
|
||||
FILAMENT_CHECK_PRECONDITION(pos != mInfoMap.end()) << "uniform named \""
|
||||
<< name << "\" not found";
|
||||
return &mFieldInfoList[pos->second];
|
||||
}
|
||||
|
||||
|
||||
@@ -40,14 +40,20 @@ endif()
|
||||
|
||||
file(MAKE_DIRECTORY ${MATERIAL_DIR})
|
||||
|
||||
set (MATC_FLAGS ${MATC_BASE_FLAGS})
|
||||
if (FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "instanced")
|
||||
set (MATC_FLAGS ${MATC_FLAGS} -PstereoscopicType=instanced)
|
||||
elseif (FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
|
||||
set (MATC_FLAGS ${MATC_FLAGS} -PstereoscopicType=multiview)
|
||||
endif ()
|
||||
|
||||
foreach (mat_src ${MATERIAL_SRCS})
|
||||
get_filename_component(localname "${mat_src}" NAME_WE)
|
||||
get_filename_component(fullname "${mat_src}" ABSOLUTE)
|
||||
set(output_path "${MATERIAL_DIR}/${localname}.filamat")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${output_path}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
|
||||
COMMAND matc ${MATC_FLAGS} -o ${output_path} ${fullname}
|
||||
DEPENDS ${mat_src} matc
|
||||
COMMENT "Compiling material ${mat_src} to ${output_path}"
|
||||
)
|
||||
|
||||
@@ -323,6 +323,9 @@ public:
|
||||
//! Custom variables (all float4).
|
||||
MaterialBuilder& variable(Variable v, const char* name) noexcept;
|
||||
|
||||
MaterialBuilder& variable(Variable v, const char* name,
|
||||
ParameterPrecision precision) noexcept;
|
||||
|
||||
/**
|
||||
* Require a specified attribute.
|
||||
*
|
||||
@@ -708,11 +711,17 @@ public:
|
||||
ShaderStage stage;
|
||||
};
|
||||
|
||||
struct CustomVariable {
|
||||
utils::CString name;
|
||||
Precision precision = Precision::DEFAULT;
|
||||
bool hasPrecision = false;
|
||||
};
|
||||
|
||||
static constexpr size_t MATERIAL_PROPERTIES_COUNT = filament::MATERIAL_PROPERTIES_COUNT;
|
||||
using Property = filament::Property;
|
||||
|
||||
using PropertyList = bool[MATERIAL_PROPERTIES_COUNT];
|
||||
using VariableList = utils::CString[MATERIAL_VARIABLES_COUNT];
|
||||
using VariableList = CustomVariable[MATERIAL_VARIABLES_COUNT];
|
||||
using OutputList = std::vector<Output>;
|
||||
|
||||
static constexpr size_t MAX_COLOR_OUTPUT = filament::backend::MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT;
|
||||
|
||||
@@ -671,13 +671,15 @@ void GLSLPostProcessor::fixupClipDistance(
|
||||
// - triggers a crash on some Adreno drivers (b/291140208, b/289401984, b/289393290)
|
||||
// However Metal requires this pass in order to correctly generate half-precision MSL
|
||||
//
|
||||
// CreateSimplificationPass() creates a lot of problems:
|
||||
// Note: CreateSimplificationPass() used to creates a lot of problems:
|
||||
// - Adreno GPU show artifacts after running simplification passes (Vulkan)
|
||||
// - spirv-cross fails generating working glsl
|
||||
// (https://github.com/KhronosGroup/SPIRV-Cross/issues/2162)
|
||||
// - generally it makes the code more complicated, e.g.: replacing for loops with
|
||||
// while-if-break, unclear if it helps for anything.
|
||||
// However, the simplification passes below are necessary when targeting Metal, otherwise the
|
||||
//
|
||||
// However this problem was addressed in spirv-cross here:
|
||||
// https://github.com/KhronosGroup/SPIRV-Cross/pull/2163
|
||||
//
|
||||
// The simplification passes below are necessary when targeting Metal, otherwise the
|
||||
// result is mismatched half / float assignments in MSL.
|
||||
|
||||
|
||||
@@ -710,11 +712,11 @@ void GLSLPostProcessor::registerPerformancePasses(Optimizer& optimizer, Config c
|
||||
RegisterPass(CreateAggressiveDCEPass());
|
||||
RegisterPass(CreateRedundancyEliminationPass());
|
||||
RegisterPass(CreateCombineAccessChainsPass());
|
||||
RegisterPass(CreateSimplificationPass(), MaterialBuilder::TargetApi::METAL);
|
||||
RegisterPass(CreateSimplificationPass());
|
||||
RegisterPass(CreateVectorDCEPass());
|
||||
RegisterPass(CreateDeadInsertElimPass());
|
||||
RegisterPass(CreateDeadBranchElimPass());
|
||||
RegisterPass(CreateSimplificationPass(), MaterialBuilder::TargetApi::METAL);
|
||||
RegisterPass(CreateSimplificationPass());
|
||||
RegisterPass(CreateIfConversionPass());
|
||||
RegisterPass(CreateCopyPropagateArraysPass());
|
||||
RegisterPass(CreateReduceLoadSizePass());
|
||||
@@ -723,7 +725,7 @@ void GLSLPostProcessor::registerPerformancePasses(Optimizer& optimizer, Config c
|
||||
RegisterPass(CreateRedundancyEliminationPass());
|
||||
RegisterPass(CreateDeadBranchElimPass());
|
||||
RegisterPass(CreateBlockMergePass());
|
||||
RegisterPass(CreateSimplificationPass(), MaterialBuilder::TargetApi::METAL);
|
||||
RegisterPass(CreateSimplificationPass());
|
||||
}
|
||||
|
||||
void GLSLPostProcessor::registerSizePasses(Optimizer& optimizer, Config const& config) {
|
||||
|
||||
@@ -234,7 +234,21 @@ MaterialBuilder& MaterialBuilder::variable(Variable v, const char* name) noexcep
|
||||
case Variable::CUSTOM2:
|
||||
case Variable::CUSTOM3:
|
||||
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
|
||||
mVariables[size_t(v)] = CString(name);
|
||||
mVariables[size_t(v)] = { CString(name), Precision::DEFAULT, false };
|
||||
break;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
MaterialBuilder& MaterialBuilder::variable(Variable v,
|
||||
const char* name, ParameterPrecision precision) noexcept {
|
||||
switch (v) {
|
||||
case Variable::CUSTOM0:
|
||||
case Variable::CUSTOM1:
|
||||
case Variable::CUSTOM2:
|
||||
case Variable::CUSTOM3:
|
||||
assert(size_t(v) < MATERIAL_VARIABLES_COUNT);
|
||||
mVariables[size_t(v)] = { CString(name), precision, true };
|
||||
break;
|
||||
}
|
||||
return *this;
|
||||
@@ -1383,7 +1397,7 @@ bool MaterialBuilder::checkMaterialLevelFeatures(MaterialInfo const& info) const
|
||||
|
||||
bool MaterialBuilder::hasCustomVaryings() const noexcept {
|
||||
for (const auto& variable : mVariables) {
|
||||
if (!variable.empty()) {
|
||||
if (!variable.name.empty()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1609,6 +1623,7 @@ void MaterialBuilder::writeCommonChunks(ChunkContainer& container, MaterialInfo&
|
||||
}
|
||||
}
|
||||
container.emplace<uint64_t>(ChunkType::MaterialProperties, properties);
|
||||
container.emplace<uint8_t>(ChunkType::MaterialStereoscopicType, static_cast<uint8_t>(mStereoscopicType));
|
||||
}
|
||||
|
||||
// create a unique material id
|
||||
|
||||
@@ -451,15 +451,20 @@ io::sstream& CodeGenerator::generatePostProcessMain(io::sstream& out, ShaderStag
|
||||
}
|
||||
|
||||
io::sstream& CodeGenerator::generateVariable(io::sstream& out, ShaderStage stage,
|
||||
const CString& name, size_t index) {
|
||||
|
||||
const MaterialBuilder::CustomVariable& variable, size_t index) {
|
||||
auto const& name = variable.name;
|
||||
const char* precisionString = getPrecisionQualifier(variable.precision);
|
||||
if (!name.empty()) {
|
||||
if (stage == ShaderStage::VERTEX) {
|
||||
out << "\n#define VARIABLE_CUSTOM" << index << " " << name.c_str() << "\n";
|
||||
out << "\n#define VARIABLE_CUSTOM_AT" << index << " variable_" << name.c_str() << "\n";
|
||||
out << "LAYOUT_LOCATION(" << index << ") VARYING vec4 variable_" << name.c_str() << ";\n";
|
||||
out << "LAYOUT_LOCATION(" << index << ") VARYING " << precisionString << " vec4 variable_" << name.c_str() << ";\n";
|
||||
} else if (stage == ShaderStage::FRAGMENT) {
|
||||
out << "\nLAYOUT_LOCATION(" << index << ") VARYING highp vec4 variable_" << name.c_str() << ";\n";
|
||||
if (!variable.hasPrecision && variable.precision == Precision::DEFAULT) {
|
||||
// for backward compatibility
|
||||
precisionString = "highp";
|
||||
}
|
||||
out << "\nLAYOUT_LOCATION(" << index << ") VARYING " << precisionString << " vec4 variable_" << name.c_str() << ";\n";
|
||||
}
|
||||
}
|
||||
return out;
|
||||
|
||||
@@ -103,7 +103,7 @@ public:
|
||||
|
||||
// generate declarations for custom interpolants
|
||||
static utils::io::sstream& generateVariable(utils::io::sstream& out, ShaderStage stage,
|
||||
const utils::CString& name, size_t index);
|
||||
const MaterialBuilder::CustomVariable& variable, size_t index);
|
||||
|
||||
// generate declarations for non-custom "in" variables
|
||||
utils::io::sstream& generateShaderInputs(utils::io::sstream& out, ShaderStage type,
|
||||
|
||||
@@ -28,8 +28,14 @@
|
||||
|
||||
class Cube {
|
||||
public:
|
||||
|
||||
Cube(filament::Engine& engine, filament::Material const* material, filament::math::float3 linearColor, bool culling = true);
|
||||
|
||||
Cube(Cube const&) = delete;
|
||||
Cube& operator=(Cube const&) = delete;
|
||||
|
||||
Cube(Cube&& rhs) noexcept;
|
||||
|
||||
utils::Entity getSolidRenderable() {
|
||||
return mSolidRenderable;
|
||||
}
|
||||
@@ -55,8 +61,8 @@ private:
|
||||
filament::Material const* mMaterial = nullptr;
|
||||
filament::MaterialInstance* mMaterialInstanceSolid = nullptr;
|
||||
filament::MaterialInstance* mMaterialInstanceWireFrame = nullptr;
|
||||
utils::Entity mSolidRenderable;
|
||||
utils::Entity mWireFrameRenderable;
|
||||
utils::Entity mSolidRenderable{};
|
||||
utils::Entity mWireFrameRenderable{};
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -211,11 +211,11 @@ private:
|
||||
filament::Camera* mOrthoCamera;
|
||||
|
||||
std::vector<std::unique_ptr<CView>> mViews;
|
||||
CView* mMainView;
|
||||
CView* mUiView;
|
||||
CView* mMainView; // well, the main view
|
||||
CView* mUiView; // the imgui ui
|
||||
CView* mDepthView;
|
||||
GodView* mGodView;
|
||||
CView* mOrthoView;
|
||||
GodView* mGodView; // the debug view with "god" camera
|
||||
CView* mOrthoView; // directional shadow map view
|
||||
|
||||
size_t mWidth = 0;
|
||||
size_t mHeight = 0;
|
||||
|
||||
@@ -104,11 +104,23 @@ Cube::Cube(Engine& engine, filament::Material const* material, float3 linearColo
|
||||
.build(engine, mWireFrameRenderable);
|
||||
}
|
||||
|
||||
Cube::Cube(Cube&& rhs) noexcept
|
||||
: mEngine(rhs.mEngine) {
|
||||
using std::swap;
|
||||
swap(rhs.mVertexBuffer, mVertexBuffer);
|
||||
swap(rhs.mIndexBuffer, mIndexBuffer);
|
||||
swap(rhs.mMaterial, mMaterial);
|
||||
swap(rhs.mMaterialInstanceSolid, mMaterialInstanceSolid);
|
||||
swap(rhs.mMaterialInstanceWireFrame, mMaterialInstanceWireFrame);
|
||||
swap(rhs.mSolidRenderable, mSolidRenderable);
|
||||
swap(rhs.mWireFrameRenderable, mWireFrameRenderable);
|
||||
}
|
||||
|
||||
void Cube::mapFrustum(filament::Engine& engine, Camera const* camera) {
|
||||
// the Camera far plane is at infinity, but we want it closer for display
|
||||
const mat4 vm(camera->getModelMatrix());
|
||||
mat4 p(vm * inverse(camera->getCullingProjectionMatrix()));
|
||||
return mapFrustum(engine, p);
|
||||
mapFrustum(engine, p);
|
||||
}
|
||||
|
||||
void Cube::mapFrustum(filament::Engine& engine, filament::math::mat4 const& transform) {
|
||||
@@ -122,7 +134,7 @@ void Cube::mapFrustum(filament::Engine& engine, filament::math::mat4 const& tran
|
||||
|
||||
void Cube::mapAabb(filament::Engine& engine, filament::Box const& box) {
|
||||
mat4 p = mat4::translation(box.center) * mat4::scaling(box.halfExtent);
|
||||
return mapFrustum(engine, p);
|
||||
mapFrustum(engine, p);
|
||||
}
|
||||
|
||||
Cube::~Cube() {
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include <memory>
|
||||
|
||||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
@@ -56,6 +55,13 @@
|
||||
|
||||
#include <stb_image.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "generated/resources/filamentapp.h"
|
||||
|
||||
using namespace filament;
|
||||
@@ -138,10 +144,17 @@ void FilamentApp::run(const Config& config, SetupCallback setupCallback,
|
||||
.package(FILAMENTAPP_TRANSPARENTCOLOR_DATA, FILAMENTAPP_TRANSPARENTCOLOR_SIZE)
|
||||
.build(*mEngine);
|
||||
|
||||
std::unique_ptr<Cube> cameraCube(new Cube(*mEngine, mTransparentMaterial, {1,0,0}));
|
||||
std::unique_ptr<Cube> cameraCube{ new Cube(*mEngine, mTransparentMaterial, { 1, 0, 0 }) };
|
||||
|
||||
// we can't cull the light-frustum because it's not applied a rigid transform
|
||||
// and currently, filament assumes that for culling
|
||||
std::unique_ptr<Cube> lightmapCube(new Cube(*mEngine, mTransparentMaterial, {0,1,0}, false));
|
||||
std::vector<Cube> lightmapCubes;
|
||||
lightmapCubes.reserve(4);
|
||||
lightmapCubes.emplace_back(*mEngine, mTransparentMaterial, float3{ 0, 1, 0 }, false);
|
||||
lightmapCubes.emplace_back(*mEngine, mTransparentMaterial, float3{ 0, 0, 1 }, false);
|
||||
lightmapCubes.emplace_back(*mEngine, mTransparentMaterial, float3{ 1, 1, 0 }, false);
|
||||
lightmapCubes.emplace_back(*mEngine, mTransparentMaterial, float3{ 1, 0, 0 }, false);
|
||||
|
||||
mScene = mEngine->createScene();
|
||||
|
||||
window->mMainView->getView()->setVisibleLayers(0x4, 0x4);
|
||||
@@ -151,16 +164,15 @@ void FilamentApp::run(const Config& config, SetupCallback setupCallback,
|
||||
|
||||
rcm.setLayerMask(rcm.getInstance(cameraCube->getSolidRenderable()), 0x3, 0x2);
|
||||
rcm.setLayerMask(rcm.getInstance(cameraCube->getWireFrameRenderable()), 0x3, 0x2);
|
||||
|
||||
rcm.setLayerMask(rcm.getInstance(lightmapCube->getSolidRenderable()), 0x3, 0x2);
|
||||
rcm.setLayerMask(rcm.getInstance(lightmapCube->getWireFrameRenderable()), 0x3, 0x2);
|
||||
|
||||
// Create the camera mesh
|
||||
mScene->addEntity(cameraCube->getWireFrameRenderable());
|
||||
mScene->addEntity(cameraCube->getSolidRenderable());
|
||||
|
||||
mScene->addEntity(lightmapCube->getWireFrameRenderable());
|
||||
mScene->addEntity(lightmapCube->getSolidRenderable());
|
||||
for (auto&& cube : lightmapCubes) {
|
||||
rcm.setLayerMask(rcm.getInstance(cube.getSolidRenderable()), 0x3, 0x2);
|
||||
rcm.setLayerMask(rcm.getInstance(cube.getWireFrameRenderable()), 0x3, 0x2);
|
||||
mScene->addEntity(cube.getWireFrameRenderable());
|
||||
mScene->addEntity(cube.getSolidRenderable());
|
||||
}
|
||||
|
||||
window->mDepthView->getView()->setVisibleLayers(0x4, 0x4);
|
||||
window->mGodView->getView()->setVisibleLayers(0x6, 0x6);
|
||||
@@ -425,10 +437,26 @@ void FilamentApp::run(const Config& config, SetupCallback setupCallback,
|
||||
window->mDebugCamera->lookAt(eye, center, up);
|
||||
|
||||
// Update the cube distortion matrix used for frustum visualization.
|
||||
const Camera* lightmapCamera = window->mMainView->getView()->getDirectionalShadowCamera();
|
||||
if (lightmapCamera) {
|
||||
lightmapCube->mapFrustum(*mEngine, lightmapCamera);
|
||||
auto& rcm = mEngine->getRenderableManager();
|
||||
auto const csm = window->mMainView->getView()->getDirectionalShadowCameras();
|
||||
// show/hide the cascades
|
||||
for (size_t i = 0 ; i < 4; i++) {
|
||||
rcm.setLayerMask(rcm.getInstance(lightmapCubes[i].getSolidRenderable()), 0x3, 0x0);
|
||||
rcm.setLayerMask(rcm.getInstance(lightmapCubes[i].getWireFrameRenderable()), 0x3, 0x0);
|
||||
}
|
||||
if (!csm.empty()) {
|
||||
for (size_t i = 0, c = csm.size(); i < c; i++) {
|
||||
if (csm[i]) {
|
||||
lightmapCubes[i].mapFrustum(*mEngine, csm[i]);
|
||||
}
|
||||
uint8_t const layer = csm[i] ? 0x2 : 0x0;
|
||||
rcm.setLayerMask(rcm.getInstance(lightmapCubes[i].getSolidRenderable()),
|
||||
0x3, layer);
|
||||
rcm.setLayerMask(rcm.getInstance(lightmapCubes[i].getWireFrameRenderable()),
|
||||
0x3, layer);
|
||||
}
|
||||
}
|
||||
|
||||
cameraCube->mapFrustum(*mEngine, window->mMainCamera);
|
||||
|
||||
// Delay rendering for roughly one monitor refresh interval
|
||||
@@ -452,11 +480,14 @@ void FilamentApp::run(const Config& config, SetupCallback setupCallback,
|
||||
|
||||
if (config.splitView) {
|
||||
if(!window->mOrthoView->getView()->hasCamera()) {
|
||||
Camera const* debugDirectionalShadowCamera =
|
||||
window->mMainView->getView()->getDirectionalShadowCamera();
|
||||
if (debugDirectionalShadowCamera) {
|
||||
window->mOrthoView->setCamera(
|
||||
const_cast<Camera*>(debugDirectionalShadowCamera));
|
||||
auto const csm = window->mMainView->getView()->getDirectionalShadowCameras();
|
||||
if (!csm.empty()) {
|
||||
// here we could choose the cascade
|
||||
Camera const* debugDirectionalShadowCamera = csm[0];
|
||||
if (debugDirectionalShadowCamera) {
|
||||
window->mOrthoView->setCamera(
|
||||
const_cast<Camera*>(debugDirectionalShadowCamera));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -484,7 +515,7 @@ void FilamentApp::run(const Config& config, SetupCallback setupCallback,
|
||||
cleanupCallback(mEngine, window->mMainView->getView(), mScene);
|
||||
|
||||
cameraCube.reset();
|
||||
lightmapCube.reset();
|
||||
lightmapCubes.clear();
|
||||
window.reset();
|
||||
|
||||
mIBL.reset();
|
||||
@@ -736,12 +767,6 @@ FilamentApp::Window::Window(FilamentApp* filamentApp,
|
||||
mGodView->setCamera(mMainCamera);
|
||||
mGodView->setGodCamera(mDebugCamera);
|
||||
mGodView->setCameraManipulator(mDebugCameraMan);
|
||||
|
||||
// Ortho view obviously uses an ortho camera
|
||||
Camera const* debugDirectionalShadowCamera = mMainView->getView()->getDirectionalShadowCamera();
|
||||
if (debugDirectionalShadowCamera) {
|
||||
mOrthoView->setCamera(const_cast<Camera *>(debugDirectionalShadowCamera));
|
||||
}
|
||||
}
|
||||
|
||||
// configure the cameras
|
||||
@@ -907,9 +932,7 @@ void FilamentApp::Window::configureCamerasForWindow() {
|
||||
|
||||
const bool splitview = mViews.size() > 2;
|
||||
|
||||
// To trigger a floating-point exception, users could shrink the window to be smaller than
|
||||
// the sidebar. To prevent this we simply clamp the width of the main viewport.
|
||||
const uint32_t mainWidth = splitview ? width : std::max(1, (int) width - sidebar);
|
||||
const uint32_t mainWidth = std::max(2, (int) width - sidebar);
|
||||
|
||||
double near = mFilamentApp->mCameraNear;
|
||||
double far = mFilamentApp->mCameraFar;
|
||||
@@ -924,7 +947,7 @@ void FilamentApp::Window::configureCamerasForWindow() {
|
||||
} else {
|
||||
mMainCamera->setLensProjection(mFilamentApp->mCameraFocalLength, 1.0, near, far);
|
||||
}
|
||||
mDebugCamera->setProjection(45.0, double(width) / height, 0.0625, 4096, Camera::Fov::VERTICAL);
|
||||
mDebugCamera->setProjection(45.0, double(mainWidth) / height, 0.0625, 4096, Camera::Fov::VERTICAL);
|
||||
|
||||
auto aspectRatio = double(mainWidth) / height;
|
||||
if (mMainView->getView()->getStereoscopicOptions().enabled) {
|
||||
@@ -935,12 +958,12 @@ void FilamentApp::Window::configureCamerasForWindow() {
|
||||
|
||||
// We're in split view when there are more views than just the Main and UI views.
|
||||
if (splitview) {
|
||||
uint32_t vpw = width / 2;
|
||||
uint32_t vph = height / 2;
|
||||
mMainView->setViewport ({ 0, 0, vpw, vph });
|
||||
mDepthView->setViewport({ int32_t(vpw), 0, width - vpw, vph });
|
||||
mGodView->setViewport ({ int32_t(vpw), int32_t(vph), width - vpw, height - vph });
|
||||
mOrthoView->setViewport({ 0, int32_t(vph), vpw, height - vph });
|
||||
uint32_t const vpw = mainWidth / 2;
|
||||
uint32_t const vph = height / 2;
|
||||
mMainView->setViewport ({ sidebar + 0, 0, vpw, vph });
|
||||
mDepthView->setViewport({ sidebar + int32_t(vpw), 0, vpw, vph });
|
||||
mGodView->setViewport ({ sidebar + int32_t(vpw), int32_t(vph), vpw, vph });
|
||||
mOrthoView->setViewport({ sidebar + 0, int32_t(vph), vpw, vph });
|
||||
} else {
|
||||
mMainView->setViewport({ sidebar, 0, mainWidth, height });
|
||||
}
|
||||
|
||||
@@ -96,7 +96,8 @@ static std::string getNodeName(cgltf_node const* node, char const* defaultNodeNa
|
||||
if (node->mesh && node->mesh->name) return node->mesh->name;
|
||||
if (node->light && node->light->name) return node->light->name;
|
||||
if (node->camera && node->camera->name) return node->camera->name;
|
||||
return defaultNodeName;
|
||||
if (defaultNodeName) return defaultNodeName;
|
||||
return "<unknown>";
|
||||
};
|
||||
|
||||
std::string strOrig(getNameImpl());
|
||||
|
||||
@@ -70,7 +70,8 @@ struct AssetLoaderExtended {
|
||||
: mEngine(engine),
|
||||
mGltfPath(config.gltfPath),
|
||||
mMaterials(materials),
|
||||
mUriDataCache(std::make_shared<UriDataCache>()) {}
|
||||
mUriDataCache(std::make_shared<UriDataCache>()),
|
||||
mCgltfBuffersLoaded(false) {}
|
||||
|
||||
~AssetLoaderExtended() = default;
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#define TNT_UTILS_WORKSTEALINGDEQUEUE_H
|
||||
|
||||
#include <atomic>
|
||||
#include <type_traits>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
@@ -92,9 +93,11 @@ void WorkStealingDequeue<TYPE, COUNT>::push(TYPE item) noexcept {
|
||||
index_t bottom = mBottom.load(std::memory_order_relaxed);
|
||||
setItemAt(bottom, item);
|
||||
|
||||
// std::memory_order_release is used because we release the item we just pushed to other
|
||||
// Here we need std::memory_order_release because we release, the item we just pushed, to other
|
||||
// threads which are calling steal().
|
||||
mBottom.store(bottom + 1, std::memory_order_release);
|
||||
// However, generally seq_cst cannot be mixed with other memory orders. So we must use seq_cst.
|
||||
// see: https://plv.mpi-sws.org/scfix/paper.pdf
|
||||
mBottom.store(bottom + 1, std::memory_order_seq_cst);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -154,9 +157,11 @@ TYPE WorkStealingDequeue<TYPE, COUNT>::pop() noexcept {
|
||||
assert(top - bottom == 1);
|
||||
}
|
||||
|
||||
// std::memory_order_relaxed used because we're not publishing any data.
|
||||
// Here, we only need std::memory_order_relaxed because we're not publishing any data.
|
||||
// No concurrent writes to mBottom possible, it's always safe to write mBottom.
|
||||
mBottom.store(top, std::memory_order_relaxed);
|
||||
// However, generally seq_cst cannot be mixed with other memory orders. So we must use seq_cst.
|
||||
// see: https://plv.mpi-sws.org/scfix/paper.pdf
|
||||
mBottom.store(top, std::memory_order_seq_cst);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
||||
@@ -224,6 +224,9 @@ public:
|
||||
*/
|
||||
static void exportSettings(const Settings& settings, const char* filename);
|
||||
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine);
|
||||
|
||||
Options getOptions() const { return mOptions; }
|
||||
bool isRunning() const { return mIsRunning; }
|
||||
size_t currentTest() const { return mCurrentTest; }
|
||||
|
||||
@@ -56,7 +56,7 @@ static void convertRGBAtoRGB(void* buffer, uint32_t width, uint32_t height) {
|
||||
}
|
||||
}
|
||||
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
void AutomationEngine::exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine) {
|
||||
const Viewport& vp = view->getViewport();
|
||||
const size_t byteCount = vp.width * vp.height * 4;
|
||||
@@ -244,7 +244,8 @@ void AutomationEngine::tick(Engine* engine, const ViewerContent& content, float
|
||||
}
|
||||
|
||||
if (mOptions.exportScreenshots) {
|
||||
exportScreenshot(content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
AutomationEngine::exportScreenshot(
|
||||
content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
}
|
||||
|
||||
if (isLastTest) {
|
||||
|
||||
+25
-4
@@ -61,8 +61,10 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "generated/resources/gltf_demo.h"
|
||||
@@ -137,6 +139,8 @@ struct App {
|
||||
|
||||
AutomationSpec* automationSpec = nullptr;
|
||||
AutomationEngine* automationEngine = nullptr;
|
||||
bool screenshot = false;
|
||||
uint8_t screenshotSeq = 0;
|
||||
};
|
||||
|
||||
static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
|
||||
@@ -877,10 +881,15 @@ int main(int argc, char** argv) {
|
||||
|
||||
if (ImGui::CollapsingHeader("Debug")) {
|
||||
auto& debug = engine->getDebugRegistry();
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
if (engine->getBackend() == Engine::Backend::METAL) {
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
}
|
||||
}
|
||||
if (ImGui::Button("Screenshot")) {
|
||||
app.screenshot = true;
|
||||
}
|
||||
ImGui::Checkbox("Disable buffer padding",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
|
||||
@@ -894,6 +903,10 @@ int main(int argc, char** argv) {
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.far_uses_shadowcasters"));
|
||||
ImGui::Checkbox("Focus shadow casters",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.focus_shadowcasters"));
|
||||
ImGui::Checkbox("Disable light frustum alignment",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.disable_light_frustum_align"));
|
||||
ImGui::Checkbox("Depth clamp",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.depth_clamp"));
|
||||
|
||||
bool debugDirectionalShadowmap;
|
||||
if (debug.getProperty("d.shadowmap.debug_directional_shadowmap",
|
||||
@@ -1134,6 +1147,14 @@ int main(int argc, char** argv) {
|
||||
};
|
||||
|
||||
auto postRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
|
||||
if (app.screenshot) {
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "screenshot" << std::setfill('0') << std::setw(2) << +app.screenshotSeq;
|
||||
AutomationEngine::exportScreenshot(
|
||||
view, renderer, stringStream.str() + ".ppm", false, app.automationEngine);
|
||||
++app.screenshotSeq;
|
||||
app.screenshot = false;
|
||||
}
|
||||
if (app.automationEngine->shouldClose()) {
|
||||
FilamentApp::get().close();
|
||||
return;
|
||||
|
||||
@@ -7,6 +7,11 @@ vec4 fog(vec4 color, highp vec3 view) {
|
||||
// note: d can be +inf with the skybox
|
||||
highp float d = length(view);
|
||||
|
||||
// early exit for object "in front" of the fog
|
||||
if (d < frameUniforms.fogStart) {
|
||||
return color;
|
||||
}
|
||||
|
||||
// fogCutOffDistance is set to +inf to disable the cutoff distance
|
||||
if (d > frameUniforms.fogCutOffDistance) {
|
||||
return color;
|
||||
|
||||
@@ -72,7 +72,7 @@ vec3 Irradiance_RoughnessOne(const vec3 n) {
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
vec3 diffuseIrradiance(const vec3 n) {
|
||||
// On Metal devices with an A8X chipset, this light_iblSpecular texture sample must be pulled
|
||||
// On Metal devices with certain chipsets, this light_iblSpecular texture sample must be pulled
|
||||
// outside the frameUniforms.iblSH check. This is to avoid a Metal pipeline compilation error
|
||||
// with the message: "Could not statically determine the target of a texture".
|
||||
// The reason for this is unknown, and is possibly a bug that exhibits only on these devices.
|
||||
|
||||
@@ -615,14 +615,51 @@ static bool processVariables(MaterialBuilder& builder, const JsonishValue& value
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < elements.size(); i++) {
|
||||
auto elementValue = elements[i];
|
||||
ParameterPrecision precision = ParameterPrecision::DEFAULT;
|
||||
MaterialBuilder::Variable v = intToVariable(i);
|
||||
if (elementValue->getType() != JsonishValue::Type::STRING) {
|
||||
std::string nameString;
|
||||
|
||||
auto elementValue = elements[i];
|
||||
if (elementValue->getType() == JsonishValue::Type::OBJECT) {
|
||||
|
||||
JsonishObject const& jsonObject = *elementValue->toJsonObject();
|
||||
|
||||
const JsonishValue* nameValue = jsonObject.getValue("name");
|
||||
if (!nameValue) {
|
||||
std::cerr << "variables: entry without 'name' key." << std::endl;
|
||||
return false;
|
||||
}
|
||||
if (nameValue->getType() != JsonishValue::STRING) {
|
||||
std::cerr << "variables: name value must be STRING." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
const JsonishValue* precisionValue = jsonObject.getValue("precision");
|
||||
if (precisionValue) {
|
||||
if (precisionValue->getType() != JsonishValue::STRING) {
|
||||
std::cerr << "variables: precision must be a STRING." << std::endl;
|
||||
return false;
|
||||
}
|
||||
auto precisionString = precisionValue->toJsonString();
|
||||
if (!Enums::isValid<ParameterPrecision>(precisionString->getString())){
|
||||
return logEnumIssue("variables", *precisionString, Enums::map<ParameterPrecision>());
|
||||
}
|
||||
}
|
||||
|
||||
nameString = nameValue->toJsonString()->getString();
|
||||
if (precisionValue) {
|
||||
precision = Enums::toEnum<ParameterPrecision>(
|
||||
precisionValue->toJsonString()->getString());
|
||||
}
|
||||
builder.variable(v, nameString.c_str(), precision);
|
||||
} else if (elementValue->getType() == JsonishValue::Type::STRING) {
|
||||
nameString = elementValue->toJsonString()->getString();
|
||||
builder.variable(v, nameString.c_str());
|
||||
} else {
|
||||
std::cerr << "variables: array index " << i << " is not a STRING. found:" <<
|
||||
JsonishValue::typeToString(elementValue->getType()) << std::endl;
|
||||
return false;
|
||||
}
|
||||
builder.variable(v, elementValue->toJsonString()->getString().c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "filament",
|
||||
"version": "1.53.2",
|
||||
"version": "1.54.0",
|
||||
"description": "Real-time physically based rendering engine",
|
||||
"main": "filament.js",
|
||||
"module": "filament.js",
|
||||
|
||||
Reference in New Issue
Block a user