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343be60eb3 |
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/ios && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/linux && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/mac && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
name: npm-deploy
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ github.event.inputs.release_tag }}
|
||||
# Setup .npmrc file to publish to npm
|
||||
|
||||
@@ -18,7 +18,7 @@ jobs:
|
||||
os: [macos-14, ubuntu-22.04]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]`
|
||||
@@ -32,7 +32,7 @@ jobs:
|
||||
runs-on: windows-2019
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
build\windows\build-github.bat presubmit
|
||||
@@ -43,7 +43,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
@@ -57,7 +57,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/ios && printf "y" | ./build.sh presubmit
|
||||
@@ -70,7 +70,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh presubmit
|
||||
|
||||
@@ -41,7 +41,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
@@ -76,7 +76,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
@@ -109,7 +109,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- uses: actions/setup-java@v3
|
||||
@@ -163,7 +163,7 @@ jobs:
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
@@ -197,7 +197,7 @@ jobs:
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- name: Run build script
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: macos-14
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh continuous
|
||||
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: windows-2019
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
- uses: actions/checkout@v4.1.6
|
||||
- name: Run build script
|
||||
run: |
|
||||
build\windows\build-github.bat continuous
|
||||
|
||||
@@ -735,7 +735,6 @@ add_subdirectory(${FILAMENT}/filament)
|
||||
add_subdirectory(${FILAMENT}/shaders)
|
||||
add_subdirectory(${EXTERNAL}/basisu/tnt)
|
||||
add_subdirectory(${EXTERNAL}/civetweb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/hat-trie/tnt)
|
||||
add_subdirectory(${EXTERNAL}/imgui/tnt)
|
||||
add_subdirectory(${EXTERNAL}/robin-map/tnt)
|
||||
add_subdirectory(${EXTERNAL}/smol-v/tnt)
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.52.2'
|
||||
implementation 'com.google.android.filament:filament-android:1.54.0'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.52.2'
|
||||
pod 'Filament', '~> 1.54.0'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
@@ -176,6 +176,7 @@ steps:
|
||||
- [x] KHR_materials_unlit
|
||||
- [x] KHR_materials_variants
|
||||
- [x] KHR_materials_volume
|
||||
- [x] KHR_materials_specular
|
||||
- [x] KHR_mesh_quantization
|
||||
- [x] KHR_texture_basisu
|
||||
- [x] KHR_texture_transform
|
||||
|
||||
@@ -7,6 +7,39 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.54.1
|
||||
|
||||
|
||||
## v1.54.0
|
||||
|
||||
- materials: add a new `stereoscopicType` material parameter. [⚠️ **New Material Version**]
|
||||
- Fix a crash when compiling shaders on IMG devices
|
||||
|
||||
## v1.53.5
|
||||
|
||||
- engine: Fix bug causing certain sampler parameters to not be applied correctly in GLES 2.0 and on
|
||||
certain GLES 3.0 drivers.
|
||||
|
||||
## v1.53.4
|
||||
|
||||
|
||||
## v1.53.3
|
||||
|
||||
- Add drag and drop support for IBL files for desktop gltf_viewer.
|
||||
|
||||
## v1.53.2
|
||||
|
||||
|
||||
## v1.53.1
|
||||
|
||||
|
||||
## v1.53.0
|
||||
|
||||
- engine: fix skinning normals with large transforms (b/342459864) [⚠️ **New Material Version**]
|
||||
|
||||
## v1.52.3
|
||||
|
||||
|
||||
## v1.52.2
|
||||
|
||||
|
||||
|
||||
@@ -83,12 +83,12 @@ buildscript {
|
||||
'minSdk': 21,
|
||||
'targetSdk': 34,
|
||||
'compileSdk': 34,
|
||||
'kotlin': '1.9.21',
|
||||
'kotlin_coroutines': '1.7.3',
|
||||
'kotlin': '2.0.0',
|
||||
'kotlin_coroutines': '1.9.0-RC',
|
||||
'buildTools': '34.0.0',
|
||||
'ndk': '26.1.10909125',
|
||||
'androidx_core': '1.12.0',
|
||||
'androidx_annotations': '1.7.0'
|
||||
'ndk': '27.0.11718014',
|
||||
'androidx_core': '1.13.1',
|
||||
'androidx_annotations': '1.8.0'
|
||||
]
|
||||
|
||||
ext.deps = [
|
||||
@@ -104,7 +104,7 @@ buildscript {
|
||||
]
|
||||
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.2.0'
|
||||
classpath 'com.android.tools.build:gradle:8.4.1'
|
||||
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
|
||||
}
|
||||
|
||||
|
||||
@@ -420,6 +420,13 @@ Java_com_google_android_filament_Engine_nSetPaused(JNIEnv*, jclass,
|
||||
engine->setPaused(paused);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Engine_nUnprotected(JNIEnv*, jclass,
|
||||
jlong nativeEngine, jboolean paused) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
engine->unprotected();
|
||||
}
|
||||
|
||||
// Managers...
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
@@ -564,3 +571,9 @@ Java_com_google_android_filament_Engine_nBuilderBuild(JNIEnv*, jclass, jlong nat
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
return (jlong) builder->build();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Engine_getSteadyClockTimeNano(JNIEnv *env, jclass clazz) {
|
||||
return (jlong)Engine::getSteadyClockTimeNano();
|
||||
}
|
||||
|
||||
@@ -25,12 +25,17 @@ using namespace filament;
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
|
||||
jlong nativeEngine, jobject buffer_, jint size) {
|
||||
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
AutoBuffer buffer(env, buffer_, size);
|
||||
Material* material = Material::Builder()
|
||||
auto builder = Material::Builder();
|
||||
if (shBandCount) {
|
||||
builder.sphericalHarmonicsBandCount(shBandCount);
|
||||
}
|
||||
Material* material = builder
|
||||
.package(buffer.getData(), buffer.getSize())
|
||||
.build(*engine);
|
||||
|
||||
return (jlong) material;
|
||||
}
|
||||
|
||||
|
||||
@@ -253,16 +253,10 @@ Java_com_google_android_filament_RenderableManager_nBuilderMorphingStandard(JNIE
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferAt(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, int level, int primitiveIndex, jlong nativeMorphTargetBuffer,
|
||||
int offset, int count) {
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferOffsetAt(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, int level, int primitiveIndex, int offset) {
|
||||
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
|
||||
if (nativeMorphTargetBuffer) {
|
||||
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
|
||||
builder->morphing(level, primitiveIndex, morphTargetBuffer, offset, count);
|
||||
} else {
|
||||
builder->morphing(level, primitiveIndex, offset, count);
|
||||
}
|
||||
builder->morphing(level, primitiveIndex, offset);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
@@ -334,18 +328,12 @@ Java_com_google_android_filament_RenderableManager_nSetMorphWeights(JNIEnv* env,
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferAt(JNIEnv*,
|
||||
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferOffsetAt(JNIEnv*,
|
||||
jclass, jlong nativeRenderableManager, jint i, int level, jint primitiveIndex,
|
||||
jlong nativeMorphTargetBuffer, jint offset, jint count) {
|
||||
jlong, jint offset) {
|
||||
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
|
||||
if (nativeMorphTargetBuffer) {
|
||||
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
|
||||
rm->setMorphTargetBufferAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, morphTargetBuffer, (size_t) offset, (size_t) count);
|
||||
} else {
|
||||
rm->setMorphTargetBufferAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, (size_t) offset, (size_t) count);
|
||||
}
|
||||
rm->setMorphTargetBufferOffsetAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, (size_t) offset);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
|
||||
@@ -28,6 +28,14 @@
|
||||
using namespace filament;
|
||||
using namespace backend;
|
||||
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Renderer_nSkipFrame(JNIEnv *, jclass, jlong nativeRenderer,
|
||||
jlong vsyncSteadyClockTimeNano) {
|
||||
Renderer *renderer = (Renderer *) nativeRenderer;
|
||||
renderer->skipFrame(uint64_t(vsyncSteadyClockTimeNano));
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Renderer_nBeginFrame(JNIEnv *, jclass, jlong nativeRenderer,
|
||||
jlong nativeSwapChain, jlong frameTimeNanos) {
|
||||
@@ -187,3 +195,10 @@ Java_com_google_android_filament_Renderer_nSetPresentationTime(JNIEnv *, jclass
|
||||
Renderer *renderer = (Renderer *) nativeRenderer;
|
||||
renderer->setPresentationTime(monotonicClockNanos);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Renderer_nSetVsyncTime(JNIEnv *, jclass,
|
||||
jlong nativeRenderer, jlong steadyClockTimeNano) {
|
||||
Renderer *renderer = (Renderer *) nativeRenderer;
|
||||
renderer->setVsyncTime(steadyClockTimeNano);
|
||||
}
|
||||
|
||||
@@ -531,3 +531,12 @@ Java_com_google_android_filament_View_nGetFogEntity(JNIEnv *env, jclass clazz,
|
||||
View *view = (View *) nativeView;
|
||||
return (jint)view->getFogEntity().getId();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nClearFrameHistory(JNIEnv *env, jclass clazz,
|
||||
jlong nativeView, jlong nativeEngine) {
|
||||
View *view = (View *) nativeView;
|
||||
Engine *engine = (Engine *) nativeEngine;
|
||||
view->clearFrameHistory(*engine);
|
||||
}
|
||||
|
||||
@@ -425,9 +425,12 @@ public class Engine {
|
||||
public long resourceAllocatorCacheSizeMB = 64;
|
||||
|
||||
/*
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
* This value determines how many frames texture entries are kept for in the cache. This
|
||||
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
|
||||
* Typically only one texture is evicted per frame.
|
||||
* The default is 1.
|
||||
*/
|
||||
public long resourceAllocatorCacheMaxAge = 2;
|
||||
public long resourceAllocatorCacheMaxAge = 1;
|
||||
|
||||
/*
|
||||
* Disable backend handles use-after-free checks.
|
||||
@@ -1289,6 +1292,24 @@ public class Engine {
|
||||
nSetPaused(getNativeObject(), paused);
|
||||
}
|
||||
|
||||
/**
|
||||
* Switch the command queue to unprotected mode. Protected mode can be activated via
|
||||
* Renderer::beginFrame() using a protected SwapChain.
|
||||
* @see Renderer
|
||||
* @see SwapChain
|
||||
*/
|
||||
public void unprotected() {
|
||||
nUnprotected(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current time. This is a convenience function that simply returns the
|
||||
* time in nanosecond since epoch of std::chrono::steady_clock.
|
||||
* @return current time in nanosecond since epoch of std::chrono::steady_clock.
|
||||
* @see Renderer#beginFrame
|
||||
*/
|
||||
public static native long getSteadyClockTimeNano();
|
||||
|
||||
@UsedByReflection("TextureHelper.java")
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
@@ -1366,6 +1387,7 @@ public class Engine {
|
||||
private static native void nFlush(long nativeEngine);
|
||||
private static native boolean nIsPaused(long nativeEngine);
|
||||
private static native void nSetPaused(long nativeEngine, boolean paused);
|
||||
private static native void nUnprotected(long nativeEngine);
|
||||
private static native long nGetTransformManager(long nativeEngine);
|
||||
private static native long nGetLightManager(long nativeEngine);
|
||||
private static native long nGetRenderableManager(long nativeEngine);
|
||||
|
||||
@@ -346,6 +346,7 @@ public class Material {
|
||||
public static class Builder {
|
||||
private Buffer mBuffer;
|
||||
private int mSize;
|
||||
private int mShBandCount = 0;
|
||||
|
||||
/**
|
||||
* Specifies the material data. The material data is a binary blob produced by
|
||||
@@ -361,6 +362,22 @@ public class Material {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the quality of the indirect lights computations. This is only taken into account
|
||||
* if this material is lit and in the surface domain. This setting will affect the
|
||||
* IndirectLight computation if one is specified on the Scene and Spherical Harmonics
|
||||
* are used for the irradiance.
|
||||
*
|
||||
* @param shBandCount Number of spherical harmonic bands. Must be 1, 2 or 3 (default).
|
||||
* @return Reference to this Builder for chaining calls.
|
||||
* @see IndirectLight
|
||||
*/
|
||||
@NonNull
|
||||
public Builder sphericalHarmonicsBandCount(@IntRange(from = 0) int shBandCount) {
|
||||
mShBandCount = shBandCount;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns the Material object.
|
||||
*
|
||||
@@ -372,7 +389,8 @@ public class Material {
|
||||
*/
|
||||
@NonNull
|
||||
public Material build(@NonNull Engine engine) {
|
||||
long nativeMaterial = nBuilderBuild(engine.getNativeObject(), mBuffer, mSize);
|
||||
long nativeMaterial = nBuilderBuild(engine.getNativeObject(),
|
||||
mBuffer, mSize, mShBandCount);
|
||||
if (nativeMaterial == 0) throw new IllegalStateException("Couldn't create Material");
|
||||
return new Material(nativeMaterial);
|
||||
}
|
||||
@@ -1023,7 +1041,7 @@ public class Material {
|
||||
mNativeObject = 0;
|
||||
}
|
||||
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size);
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount);
|
||||
private static native long nCreateInstance(long nativeMaterial);
|
||||
private static native long nCreateInstanceWithName(long nativeMaterial, @NonNull String name);
|
||||
private static native long nGetDefaultInstance(long nativeMaterial);
|
||||
|
||||
+1
-1
@@ -74,7 +74,7 @@ public class MorphTargetBuffer {
|
||||
*
|
||||
* @exception IllegalStateException if the MorphTargetBuffer could not be created
|
||||
*
|
||||
* @see #setMorphTargetBufferAt
|
||||
* @see #setMorphTargetBufferOffsetAt
|
||||
*/
|
||||
@NonNull
|
||||
public MorphTargetBuffer build(@NonNull Engine engine) {
|
||||
|
||||
+7
-57
@@ -569,40 +569,13 @@ public class RenderableManager {
|
||||
*
|
||||
* @param level the level of detail (lod), only 0 can be specified
|
||||
* @param primitiveIndex zero-based index of the primitive, must be less than the count passed to Builder constructor
|
||||
* @param morphTargetBuffer specifies the morph target buffer
|
||||
* @param offset specifies where in the morph target buffer to start reading (expressed as a number of vertices)
|
||||
* @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3)
|
||||
*/
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex, 0, offset, count);
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), offset, count);
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
|
||||
@IntRange(from = 0) int offset) {
|
||||
nBuilderSetMorphTargetBufferOffsetAt(mNativeBuilder, level, primitiveIndex, offset);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -705,34 +678,11 @@ public class RenderableManager {
|
||||
*
|
||||
* @see Builder#morphing
|
||||
*/
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
public void setMorphTargetBufferOffsetAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex, 0, offset, count);
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), offset, count);
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
|
||||
@IntRange(from = 0) int offset) {
|
||||
nSetMorphTargetBufferOffsetAt(mNativeObject, i, level, primitiveIndex, 0, offset);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1033,7 +983,7 @@ public class RenderableManager {
|
||||
private static native void nBuilderSkinningBuffer(long nativeBuilder, long nativeSkinningBuffer, int boneCount, int offset);
|
||||
private static native void nBuilderMorphing(long nativeBuilder, int targetCount);
|
||||
private static native void nBuilderMorphingStandard(long nativeBuilder, long nativeMorphTargetBuffer);
|
||||
private static native void nBuilderSetMorphTargetBufferAt(long nativeBuilder, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
|
||||
private static native void nBuilderSetMorphTargetBufferOffsetAt(long nativeBuilder, int level, int primitiveIndex, int offset);
|
||||
private static native void nBuilderEnableSkinningBuffers(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderFog(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderLightChannel(long nativeRenderableManager, int channel, boolean enable);
|
||||
@@ -1043,7 +993,7 @@ public class RenderableManager {
|
||||
private static native int nSetBonesAsMatrices(long nativeObject, int i, Buffer matrices, int remaining, int boneCount, int offset);
|
||||
private static native int nSetBonesAsQuaternions(long nativeObject, int i, Buffer quaternions, int remaining, int boneCount, int offset);
|
||||
private static native void nSetMorphWeights(long nativeObject, int instance, float[] weights, int offset);
|
||||
private static native void nSetMorphTargetBufferAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
|
||||
private static native void nSetMorphTargetBufferOffsetAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset);
|
||||
private static native int nGetMorphTargetCount(long nativeObject, int i);
|
||||
private static native void nSetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float cx, float cy, float cz, float ex, float ey, float ez);
|
||||
private static native void nSetLayerMask(long nativeRenderableManager, int i, int select, int value);
|
||||
|
||||
@@ -284,6 +284,33 @@ public class Renderer {
|
||||
nSetPresentationTime(getNativeObject(), monotonicClockNanos);
|
||||
}
|
||||
|
||||
/**
|
||||
* The use of this method is optional. It sets the VSYNC time expressed as the duration in
|
||||
* nanosecond since epoch of std::chrono::steady_clock.
|
||||
* If called, passing 0 to frameTimeNanos in Renderer.BeginFrame will use this
|
||||
* time instead.
|
||||
* @param steadyClockTimeNano duration in nanosecond since epoch of std::chrono::steady_clock
|
||||
* @see Engine#getSteadyClockTimeNano
|
||||
* @see Renderer#beginFrame
|
||||
*/
|
||||
public void setVsyncTime(long steadyClockTimeNano) {
|
||||
nSetVsyncTime(getNativeObject(), steadyClockTimeNano);
|
||||
}
|
||||
|
||||
/**
|
||||
* Call skipFrame when momentarily skipping frames, for instance if the content of the
|
||||
* scene doesn't change.
|
||||
*
|
||||
* @param vsyncSteadyClockTimeNano The time in nanoseconds when the frame started being rendered,
|
||||
* in the {@link System#nanoTime()} timebase. Divide this value by 1000000 to
|
||||
* convert it to the {@link android.os.SystemClock#uptimeMillis()}
|
||||
* time base. This typically comes from
|
||||
* {@link android.view.Choreographer.FrameCallback}.
|
||||
*/
|
||||
public void skipFrame(long vsyncSteadyClockTimeNano) {
|
||||
nSkipFrame(getNativeObject(), vsyncSteadyClockTimeNano);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up a frame for this <code>Renderer</code>.
|
||||
* <p><code>beginFrame</code> manages frame pacing, and returns whether or not a frame should be
|
||||
@@ -702,6 +729,8 @@ public class Renderer {
|
||||
}
|
||||
|
||||
private static native void nSetPresentationTime(long nativeObject, long monotonicClockNanos);
|
||||
private static native void nSetVsyncTime(long nativeObject, long steadyClockTimeNano);
|
||||
private static native void nSkipFrame(long nativeObject, long vsyncSteadyClockTimeNano);
|
||||
private static native boolean nBeginFrame(long nativeRenderer, long nativeSwapChain, long frameTimeNanos);
|
||||
private static native void nEndFrame(long nativeRenderer);
|
||||
private static native void nRender(long nativeRenderer, long nativeView);
|
||||
|
||||
@@ -1233,6 +1233,18 @@ public class View {
|
||||
return nGetFogEntity(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
|
||||
* keeps a history of previous frame renders associated with the Renderer the view was last
|
||||
* used with. When switching Renderer, it may be necessary to clear that history by calling
|
||||
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
|
||||
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
|
||||
* being very different.
|
||||
*/
|
||||
public void clearFrameHistory(Engine engine) {
|
||||
nClearFrameHistory(getNativeObject(), engine.getNativeObject());
|
||||
}
|
||||
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
throw new IllegalStateException("Calling method on destroyed View");
|
||||
@@ -1294,7 +1306,7 @@ public class View {
|
||||
private static native void nSetMaterialGlobal(long nativeView, int index, float x, float y, float z, float w);
|
||||
private static native void nGetMaterialGlobal(long nativeView, int index, float[] out);
|
||||
private static native int nGetFogEntity(long nativeView);
|
||||
|
||||
private static native void nClearFrameHistory(long nativeView, long nativeEngine);
|
||||
|
||||
/**
|
||||
* List of available ambient occlusion techniques.
|
||||
|
||||
@@ -125,6 +125,11 @@ extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBu
|
||||
builder->groundPlane(a, b, c, d);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBuilderPanning(JNIEnv*, jclass, jlong nativeBuilder, jboolean enabled) {
|
||||
Builder* builder = (Builder*) nativeBuilder;
|
||||
builder->panning(enabled);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT long Java_com_google_android_filament_utils_Manipulator_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder, jint mode) {
|
||||
Builder* builder = (Builder*) nativeBuilder;
|
||||
return (jlong) builder->build((Mode) mode);
|
||||
|
||||
+12
@@ -274,6 +274,17 @@ public class Manipulator {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether panning is enabled in the manipulator.
|
||||
*
|
||||
* @return this <code>Builder</code> object for chaining calls
|
||||
*/
|
||||
@NonNull
|
||||
public Builder panning(Boolean enabled) {
|
||||
nBuilderPanning(mNativeBuilder, enabled);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns the <code>Manipulator</code> object.
|
||||
*
|
||||
@@ -483,6 +494,7 @@ public class Manipulator {
|
||||
private static native void nBuilderFlightPanSpeed(long nativeBuilder, float x, float y);
|
||||
private static native void nBuilderFlightMoveDamping(long nativeBuilder, float damping);
|
||||
private static native void nBuilderGroundPlane(long nativeBuilder, float a, float b, float c, float d);
|
||||
private static native void nBuilderPanning(long nativeBuilder, Boolean enabled);
|
||||
private static native long nBuilderBuild(long nativeBuilder, int mode);
|
||||
|
||||
private static native void nDestroyManipulator(long nativeManip);
|
||||
|
||||
@@ -120,7 +120,6 @@ set(GLTFIO_INCLUDE_DIRS
|
||||
../../third_party/cgltf
|
||||
../../third_party/meshoptimizer/src
|
||||
../../third_party/robin-map
|
||||
../../third_party/hat-trie
|
||||
../../third_party/stb
|
||||
../../libs/utils/include
|
||||
../../libs/ktxreader/include
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.52.2
|
||||
VERSION_NAME=1.54.0
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
#Wed Nov 17 10:40:18 PST 2021
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
||||
@@ -57,7 +57,8 @@ FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/ndk.version)}
|
||||
|
||||
# Install the required NDK version specifically (if not present)
|
||||
if [[ ! -d "${ANDROID_HOME}/ndk/$FILAMENT_NDK_VERSION" ]]; then
|
||||
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION" > /dev/null
|
||||
yes | ${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager --licenses
|
||||
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION"
|
||||
fi
|
||||
|
||||
# Only build 1 64 bit target during presubmit to cut down build times during presubmit
|
||||
|
||||
@@ -1 +1 @@
|
||||
26.1.10909125
|
||||
27.0.11718014
|
||||
+11
-2
@@ -1308,7 +1308,12 @@ Description
|
||||
declare a variable called `eyeDirection` you can access it in the fragment shader using
|
||||
`variable_eyeDirection`. In the vertex shader, the interpolant name is simply a member of
|
||||
the `MaterialVertexInputs` structure (`material.eyeDirection` in your example). Each
|
||||
interpolant is of type `float4` (`vec4`) in the shaders.
|
||||
interpolant is of type `float4` (`vec4`) in the shaders. By default the precision of the
|
||||
interpolant is `highp` in *both* the vertex and fragment shaders.
|
||||
An alternate syntax can be used to specify both the name and precision of the interpolant.
|
||||
In this case the specified precision is used as-is in both fragment and vertex stages, in
|
||||
particular if `default` is specified the default precision is used is the fragment shader
|
||||
(`mediump`) and in the vertex shader (`highp`).
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
@@ -1320,7 +1325,11 @@ material {
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
eyeDirection
|
||||
eyeDirection,
|
||||
{
|
||||
name : eyeColor,
|
||||
precision : medium
|
||||
}
|
||||
],
|
||||
vertexDomain : device,
|
||||
depthWrite : false,
|
||||
|
||||
@@ -1058,7 +1058,7 @@ struct RasterState {
|
||||
bool inverseFrontFaces : 1; // 31
|
||||
|
||||
//! padding, must be 0
|
||||
uint8_t padding : 1; // 32
|
||||
bool depthClamp : 1; // 32
|
||||
};
|
||||
uint32_t u = 0;
|
||||
};
|
||||
@@ -1244,7 +1244,7 @@ enum class Workaround : uint16_t {
|
||||
ADRENO_UNIFORM_ARRAY_CRASH,
|
||||
// Workaround a Metal pipeline compilation error with the message:
|
||||
// "Could not statically determine the target of a texture". See light_indirect.fs
|
||||
A8X_STATIC_TEXTURE_TARGET_ERROR,
|
||||
METAL_STATIC_TEXTURE_TARGET_ERROR,
|
||||
// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
|
||||
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
|
||||
// Multiple workarounds needed for PowerVR GPUs
|
||||
|
||||
@@ -75,6 +75,8 @@ public:
|
||||
*/
|
||||
size_t textureUseAfterFreePoolSize = 0;
|
||||
|
||||
size_t metalUploadBufferSizeBytes = 512 * 1024;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL and Metal backends.
|
||||
|
||||
@@ -90,8 +90,13 @@ protected:
|
||||
AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept override;
|
||||
|
||||
private:
|
||||
struct InitializeJvmForPerformanceManagerIfNeeded {
|
||||
InitializeJvmForPerformanceManagerIfNeeded();
|
||||
};
|
||||
|
||||
int mOSVersion;
|
||||
ExternalStreamManagerAndroid& mExternalStreamManager;
|
||||
InitializeJvmForPerformanceManagerIfNeeded const mInitializeJvmForPerformanceManagerIfNeeded;
|
||||
utils::PerformanceHintManager mPerformanceHintManager;
|
||||
utils::PerformanceHintManager::Session mPerformanceHintSession;
|
||||
|
||||
|
||||
@@ -90,6 +90,20 @@ public:
|
||||
VkExtent2D extent = {0, 0};
|
||||
};
|
||||
|
||||
struct ImageSyncData {
|
||||
static constexpr uint32_t INVALID_IMAGE_INDEX = UINT32_MAX;
|
||||
|
||||
// The index of the next image as returned by vkAcquireNextImage or equivalent.
|
||||
uint32_t imageIndex = INVALID_IMAGE_INDEX;
|
||||
|
||||
// Semaphore to be signaled once the image is available.
|
||||
VkSemaphore imageReadySemaphore = VK_NULL_HANDLE;
|
||||
|
||||
// A function called right before vkQueueSubmit. After this call, the image must be
|
||||
// available. This pointer can be null if imageReadySemaphore is not VK_NULL_HANDLE.
|
||||
std::function<void(SwapChainPtr handle)> explicitImageReadyWait = nullptr;
|
||||
};
|
||||
|
||||
VulkanPlatform();
|
||||
|
||||
~VulkanPlatform() override;
|
||||
@@ -127,6 +141,12 @@ public:
|
||||
* before recreating the swapchain. Default is true.
|
||||
*/
|
||||
bool flushAndWaitOnWindowResize = true;
|
||||
|
||||
/**
|
||||
* Whether the swapchain image should be transitioned to a layout suitable for
|
||||
* presentation. Default is true.
|
||||
*/
|
||||
bool transitionSwapChainImageLayoutForPresent = true;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -155,13 +175,10 @@ public:
|
||||
* corresponding VkImage will be used as the output color attachment. The client should signal
|
||||
* the `clientSignal` semaphore when the image is ready to be used by the backend.
|
||||
* @param handle The handle returned by createSwapChain()
|
||||
* @param clientSignal The semaphore that the client will signal to indicate that the backend
|
||||
* may render into the image.
|
||||
* @param index Pointer to memory that will be filled with the index that corresponding
|
||||
* to an image in the `SwapChainBundle.colors` array.
|
||||
* @param outImageSyncData The synchronization data used for image readiness
|
||||
* @return Result of acquire
|
||||
*/
|
||||
virtual VkResult acquire(SwapChainPtr handle, VkSemaphore clientSignal, uint32_t* index);
|
||||
virtual VkResult acquire(SwapChainPtr handle, ImageSyncData* outImageSyncData);
|
||||
|
||||
/**
|
||||
* Present the image corresponding to `index` to the display. The client should wait on
|
||||
|
||||
@@ -305,6 +305,7 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
|
||||
#define HandleAllocatorGL HandleAllocator<32, 64, 136> // ~4520 / pool / MiB
|
||||
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 48, 552> // ~1660 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -181,6 +181,18 @@ public:
|
||||
return static_cast<Dp>(p);
|
||||
}
|
||||
|
||||
template<typename B>
|
||||
bool is_valid(Handle<B>& handle) {
|
||||
if (handle && isPoolHandle(handle.getId())) {
|
||||
auto [p, tag] = handleToPointer(handle.getId());
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t const expectedAge = pNode[-1].age;
|
||||
return expectedAge == age;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
|
||||
@@ -32,10 +32,11 @@
|
||||
# define HAS_MMAP 0
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
@@ -81,6 +82,9 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
// map the circular buffer once...
|
||||
vaddr = mmap(reserve_vaddr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
|
||||
if (vaddr != MAP_FAILED) {
|
||||
// populate the address space with pages (because this is a circular buffer,
|
||||
// all the pages will be allocated eventually, might as well do it now)
|
||||
memset(vaddr, 0, size);
|
||||
// and map the circular buffer again, behind the previous copy...
|
||||
vaddr_shadow = mmap((char*)vaddr + size, size,
|
||||
PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
|
||||
@@ -101,7 +105,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
|
||||
// ashmem failed
|
||||
if (vaddr_guard != MAP_FAILED) {
|
||||
munmap(vaddr_guard, size);
|
||||
munmap(vaddr_guard, BLOCK_SIZE);
|
||||
}
|
||||
|
||||
if (vaddr_shadow != MAP_FAILED) {
|
||||
@@ -119,12 +123,11 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
data = mmap(nullptr, size * 2 + BLOCK_SIZE,
|
||||
PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(data) <<
|
||||
FILAMENT_CHECK_POSTCONDITION(data != MAP_FAILED) <<
|
||||
"couldn't allocate " << (size * 2 / 1024) <<
|
||||
" KiB of virtual address space for the command buffer";
|
||||
|
||||
slog.d << "WARNING: Using soft CircularBuffer (" << (size * 2 / 1024) << " KiB)"
|
||||
<< io::endl;
|
||||
slog.w << "Using 'soft' CircularBuffer (" << (size * 2 / 1024) << " KiB)" << io::endl;
|
||||
|
||||
// guard page at the end
|
||||
void* guard = (void*)(uintptr_t(data) + size * 2);
|
||||
|
||||
@@ -101,9 +101,8 @@ void CommandBufferQueue::flush() noexcept {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(begin), static_cast<char const*>(end));
|
||||
|
||||
|
||||
std::unique_lock<utils::Mutex> lock(mLock);
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// circular buffer is too small, we corrupted the stream
|
||||
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
|
||||
@@ -112,10 +111,12 @@ void CommandBufferQueue::flush() noexcept {
|
||||
"Space used at this time: " << used <<
|
||||
" bytes, overflow: " << used - mFreeSpace << " bytes";
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
mFreeSpace -= used;
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
|
||||
#ifndef NDEBUG
|
||||
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
@@ -153,8 +154,10 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
|
||||
}
|
||||
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
|
||||
mFreeSpace += used;
|
||||
mCondition.notify_one();
|
||||
}
|
||||
|
||||
|
||||
@@ -16,13 +16,23 @@
|
||||
|
||||
#include "private/backend/VirtualMachineEnv.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
JavaVM* VirtualMachineEnv::sVirtualMachine = nullptr;
|
||||
|
||||
// This is called when the library is loaded. We need this to get a reference to the global VM
|
||||
/*
|
||||
* This is typically called by filament_jni.so when it is loaded. If filament_jni.so is not used,
|
||||
* then this must be called manually -- however, this is a problem because VirtualMachineEnv.h
|
||||
* is currently private and part of backend.
|
||||
* For now, we authorize this usage, but we will need to fix it; by making a proper public
|
||||
* API for this.
|
||||
*/
|
||||
UTILS_PUBLIC
|
||||
UTILS_NOINLINE
|
||||
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) noexcept {
|
||||
JNIEnv* env = nullptr;
|
||||
|
||||
@@ -204,6 +204,15 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
enum class UploadStrategy {
|
||||
POOL,
|
||||
BUMP_ALLOCATOR,
|
||||
};
|
||||
|
||||
void uploadWithPoolBuffer(void* src, size_t size, size_t byteOffset) const;
|
||||
void uploadWithBumpAllocator(void* src, size_t size, size_t byteOffset) const;
|
||||
|
||||
UploadStrategy mUploadStrategy;
|
||||
TrackedMetalBuffer mBuffer;
|
||||
size_t mBufferSize = 0;
|
||||
void* mCpuBuffer = nullptr;
|
||||
|
||||
@@ -27,7 +27,16 @@ MetalPlatform* TrackedMetalBuffer::platform = nullptr;
|
||||
MetalPlatform* ScopedAllocationTimer::platform = nullptr;
|
||||
|
||||
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
|
||||
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
|
||||
size_t size, bool forceGpuBuffer)
|
||||
: mBufferSize(size), mContext(context) {
|
||||
const MetalBumpAllocator& allocator = *mContext.bumpAllocator;
|
||||
// VERTEX is also used for index buffers
|
||||
if (allocator.getCapacity() > 0 && bindingType == BufferObjectBinding::VERTEX) {
|
||||
mUploadStrategy = UploadStrategy::BUMP_ALLOCATOR;
|
||||
} else {
|
||||
mUploadStrategy = UploadStrategy::POOL;
|
||||
}
|
||||
|
||||
// If the buffer is less than 4K in size and is updated frequently, we don't use an explicit
|
||||
// buffer. Instead, we use immediate command encoder methods like setVertexBytes:length:atIndex:.
|
||||
// This won't work for SSBOs, since they are read/write.
|
||||
@@ -61,34 +70,23 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
|
||||
FILAMENT_CHECK_PRECONDITION(size + byteOffset <= mBufferSize)
|
||||
<< "Attempting to copy " << size << " bytes into a buffer of size " << mBufferSize
|
||||
<< " at offset " << byteOffset;
|
||||
// The copy blit requires that byteOffset be a multiple of 4.
|
||||
FILAMENT_CHECK_PRECONDITION(!(byteOffset & 0x3)) << "byteOffset must be a multiple of 4";
|
||||
|
||||
// Either copy into the Metal buffer or into our cpu buffer.
|
||||
// If we have a cpu buffer, we can directly copy into it.
|
||||
if (mCpuBuffer) {
|
||||
memcpy(static_cast<uint8_t*>(mCpuBuffer) + byteOffset, src, size);
|
||||
return;
|
||||
}
|
||||
|
||||
// Acquire a staging buffer to hold the contents of this update.
|
||||
MetalBufferPool* bufferPool = mContext.bufferPool;
|
||||
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
|
||||
memcpy(staging->buffer.get().contents, src, size);
|
||||
|
||||
// The blit below requires that byteOffset be a multiple of 4.
|
||||
FILAMENT_CHECK_PRECONDITION(!(byteOffset & 0x3u)) << "byteOffset must be a multiple of 4";
|
||||
|
||||
// Encode a blit from the staging buffer into the private GPU buffer.
|
||||
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"Buffer upload blit";
|
||||
[blitEncoder copyFromBuffer:staging->buffer.get()
|
||||
sourceOffset:0
|
||||
toBuffer:mBuffer.get()
|
||||
destinationOffset:byteOffset
|
||||
size:size];
|
||||
[blitEncoder endEncoding];
|
||||
[cmdBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
|
||||
bufferPool->releaseBuffer(staging);
|
||||
}];
|
||||
switch (mUploadStrategy) {
|
||||
case UploadStrategy::BUMP_ALLOCATOR:
|
||||
uploadWithBumpAllocator(src, size, byteOffset);
|
||||
break;
|
||||
case UploadStrategy::POOL:
|
||||
uploadWithPoolBuffer(src, size, byteOffset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MetalBuffer::copyIntoBufferUnsynchronized(void* src, size_t size, size_t byteOffset) {
|
||||
@@ -199,5 +197,42 @@ void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncod
|
||||
}
|
||||
}
|
||||
|
||||
void MetalBuffer::uploadWithPoolBuffer(void* src, size_t size, size_t byteOffset) const {
|
||||
MetalBufferPool* bufferPool = mContext.bufferPool;
|
||||
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
|
||||
memcpy(staging->buffer.get().contents, src, size);
|
||||
|
||||
// Encode a blit from the staging buffer into the private GPU buffer.
|
||||
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"Buffer upload blit - pool buffer";
|
||||
[blitEncoder copyFromBuffer:staging->buffer.get()
|
||||
sourceOffset:0
|
||||
toBuffer:mBuffer.get()
|
||||
destinationOffset:byteOffset
|
||||
size:size];
|
||||
[blitEncoder endEncoding];
|
||||
[cmdBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
|
||||
bufferPool->releaseBuffer(staging);
|
||||
}];
|
||||
}
|
||||
|
||||
void MetalBuffer::uploadWithBumpAllocator(void* src, size_t size, size_t byteOffset) const {
|
||||
MetalBumpAllocator& allocator = *mContext.bumpAllocator;
|
||||
auto [buffer, offset] = allocator.allocateStagingArea(size);
|
||||
memcpy(static_cast<char*>(buffer.contents) + offset, src, size);
|
||||
|
||||
// Encode a blit from the staging buffer into the private GPU buffer.
|
||||
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"Buffer upload blit - bump allocator";
|
||||
[blitEncoder copyFromBuffer:buffer
|
||||
sourceOffset:offset
|
||||
toBuffer:mBuffer.get()
|
||||
destinationOffset:byteOffset
|
||||
size:size];
|
||||
[blitEncoder endEncoding];
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
@@ -38,6 +38,28 @@ struct MetalBufferPoolEntry {
|
||||
mutable uint32_t referenceCount;
|
||||
};
|
||||
|
||||
class MetalBumpAllocator {
|
||||
public:
|
||||
MetalBumpAllocator(id<MTLDevice> device, size_t capacity);
|
||||
|
||||
/**
|
||||
* Allocates a staging area of the given size. Returns a pair of the buffer and the offset
|
||||
* within the buffer. The buffer is guaranteed to be at least the given size, but may be larger.
|
||||
* Clients must not write to the buffer beyond the returned offset + size.
|
||||
* Clients are responsible for holding a reference to the returned buffer.
|
||||
* Allocations are guaranteed to be aligned to 4 bytes.
|
||||
*/
|
||||
std::pair<id<MTLBuffer>, size_t> allocateStagingArea(size_t size);
|
||||
|
||||
size_t getCapacity() const noexcept { return mCapacity; }
|
||||
|
||||
private:
|
||||
id<MTLDevice> mDevice;
|
||||
TrackedMetalBuffer mCurrentUploadBuffer = nil;
|
||||
size_t mHead = 0;
|
||||
size_t mCapacity;
|
||||
};
|
||||
|
||||
// Manages a pool of Metal buffers, periodically releasing ones that have been unused for awhile.
|
||||
class MetalBufferPool {
|
||||
public:
|
||||
|
||||
@@ -116,5 +116,39 @@ void MetalBufferPool::reset() noexcept {
|
||||
mFreeStages.clear();
|
||||
}
|
||||
|
||||
MetalBumpAllocator::MetalBumpAllocator(id<MTLDevice> device, size_t capacity)
|
||||
: mDevice(device), mCapacity(capacity) {
|
||||
if (mCapacity > 0) {
|
||||
mCurrentUploadBuffer = { [device newBufferWithLength:capacity options:MTLStorageModeShared],
|
||||
TrackedMetalBuffer::Type::STAGING };
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<id<MTLBuffer>, size_t> MetalBumpAllocator::allocateStagingArea(size_t size) {
|
||||
if (size == 0) {
|
||||
return { nil, 0 };
|
||||
}
|
||||
if (size > mCapacity) {
|
||||
return { [mDevice newBufferWithLength:size options:MTLStorageModeShared], 0 };
|
||||
}
|
||||
assert_invariant(mCurrentUploadBuffer);
|
||||
|
||||
// Align the head to a 4-byte boundary.
|
||||
mHead = (mHead + 3) & ~3;
|
||||
|
||||
if (UTILS_LIKELY(mHead + size <= mCapacity)) {
|
||||
const size_t oldHead = mHead;
|
||||
mHead += size;
|
||||
return { mCurrentUploadBuffer.get(), oldHead };
|
||||
}
|
||||
|
||||
// We're finished with the current allocation.
|
||||
mCurrentUploadBuffer = { [mDevice newBufferWithLength:mCapacity options:MTLStorageModeShared],
|
||||
TrackedMetalBuffer::Type::STAGING };
|
||||
mHead = size;
|
||||
|
||||
return { mCurrentUploadBuffer.get(), 0 };
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
@@ -44,6 +44,7 @@ namespace backend {
|
||||
class MetalDriver;
|
||||
class MetalBlitter;
|
||||
class MetalBufferPool;
|
||||
class MetalBumpAllocator;
|
||||
class MetalRenderTarget;
|
||||
class MetalSamplerGroup;
|
||||
class MetalSwapChain;
|
||||
@@ -92,7 +93,7 @@ struct MetalContext {
|
||||
} highestSupportedGpuFamily;
|
||||
|
||||
struct {
|
||||
bool a8xStaticTextureTargetError;
|
||||
bool staticTextureTargetError;
|
||||
} bugs;
|
||||
|
||||
// sampleCountLookup[requestedSamples] gives a <= sample count supported by the device.
|
||||
@@ -111,6 +112,7 @@ struct MetalContext {
|
||||
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
|
||||
CullModeStateTracker cullModeState;
|
||||
WindingStateTracker windingState;
|
||||
DepthClampStateTracker depthClampState;
|
||||
Handle<HwRenderPrimitive> currentRenderPrimitive;
|
||||
|
||||
// State caches.
|
||||
@@ -141,6 +143,7 @@ struct MetalContext {
|
||||
utils::FixedCircularBuffer<Handle<HwTexture>> texturesToDestroy;
|
||||
|
||||
MetalBufferPool* bufferPool;
|
||||
MetalBumpAllocator* bumpAllocator;
|
||||
|
||||
MetalSwapChain* currentDrawSwapChain = nil;
|
||||
MetalSwapChain* currentReadSwapChain = nil;
|
||||
|
||||
@@ -53,14 +53,14 @@ Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform
|
||||
// MetalRenderPrimitive : 24 many
|
||||
// MetalVertexBuffer : 32 moderate
|
||||
// -- less than or equal 32 bytes
|
||||
// MetalIndexBuffer : 40 moderate
|
||||
// MetalFence : 48 few
|
||||
// MetalBufferObject : 48 many
|
||||
// -- less than or equal 48 bytes
|
||||
// MetalIndexBuffer : 56 moderate
|
||||
// MetalBufferObject : 64 many
|
||||
// -- less than or equal 64 bytes
|
||||
// MetalSamplerGroup : 112 few
|
||||
// MetalProgram : 152 moderate
|
||||
// MetalTexture : 152 moderate
|
||||
// MetalSwapChain : 184 few
|
||||
// MetalSwapChain : 208 few
|
||||
// MetalRenderTarget : 272 few
|
||||
// MetalVertexBufferInfo : 552 moderate
|
||||
// -- less than or equal to 552 bytes
|
||||
@@ -162,8 +162,10 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
sc[s] = [mContext->device supportsTextureSampleCount:s] ? s : sc[s - 1];
|
||||
}
|
||||
|
||||
mContext->bugs.a8xStaticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"];
|
||||
mContext->bugs.staticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A8 GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A7 GPU"];
|
||||
|
||||
mContext->commandQueue = mPlatform.createCommandQueue(mContext->device);
|
||||
mContext->pipelineStateCache.setDevice(mContext->device);
|
||||
@@ -171,6 +173,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
mContext->samplerStateCache.setDevice(mContext->device);
|
||||
mContext->argumentEncoderCache.setDevice(mContext->device);
|
||||
mContext->bufferPool = new MetalBufferPool(*mContext);
|
||||
mContext->bumpAllocator =
|
||||
new MetalBumpAllocator(mContext->device, driverConfig.metalUploadBufferSizeBytes);
|
||||
mContext->blitter = new MetalBlitter(*mContext);
|
||||
|
||||
if (@available(iOS 12, *)) {
|
||||
@@ -209,6 +213,7 @@ MetalDriver::~MetalDriver() noexcept {
|
||||
mContext->emptyTexture = nil;
|
||||
CFRelease(mContext->textureCache);
|
||||
delete mContext->bufferPool;
|
||||
delete mContext->bumpAllocator;
|
||||
delete mContext->blitter;
|
||||
delete mContext->timerQueryImpl;
|
||||
delete mContext->shaderCompiler;
|
||||
@@ -829,6 +834,10 @@ bool MetalDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthClampSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -837,8 +846,8 @@ bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
return true;
|
||||
case Workaround::ADRENO_UNIFORM_ARRAY_CRASH:
|
||||
return false;
|
||||
case Workaround::A8X_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.a8xStaticTextureTargetError;
|
||||
case Workaround::METAL_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.staticTextureTargetError;
|
||||
case Workaround::DISABLE_BLIT_INTO_TEXTURE_ARRAY:
|
||||
return false;
|
||||
default:
|
||||
@@ -1746,6 +1755,13 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
[mContext->currentRenderPassEncoder setFrontFacingWinding:winding];
|
||||
}
|
||||
|
||||
// depth clip mode
|
||||
MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
|
||||
mContext->depthClampState.updateState(depthClipMode);
|
||||
if (mContext->depthClampState.stateChanged()) {
|
||||
[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
|
||||
}
|
||||
|
||||
// Set the depth-stencil state, if a state change is needed.
|
||||
DepthStencilState depthState;
|
||||
if (depthAttachment) {
|
||||
|
||||
@@ -109,6 +109,7 @@ private:
|
||||
NSUInteger headlessWidth = 0;
|
||||
NSUInteger headlessHeight = 0;
|
||||
CAMetalLayer* layer = nullptr;
|
||||
std::shared_ptr<std::mutex> layerDrawableMutex;
|
||||
MetalExternalImage externalImage;
|
||||
SwapChainType type;
|
||||
|
||||
|
||||
@@ -73,6 +73,7 @@ MetalSwapChain::MetalSwapChain(MetalContext& context, CAMetalLayer* nativeWindow
|
||||
: context(context),
|
||||
depthStencilFormat(decideDepthStencilFormat(flags)),
|
||||
layer(nativeWindow),
|
||||
layerDrawableMutex(std::make_shared<std::mutex>()),
|
||||
externalImage(context),
|
||||
type(SwapChainType::CAMETALLAYER) {
|
||||
|
||||
@@ -174,14 +175,24 @@ id<MTLTexture> MetalSwapChain::acquireDrawable() {
|
||||
}
|
||||
|
||||
assert_invariant(isCaMetalLayer());
|
||||
drawable = [layer nextDrawable];
|
||||
|
||||
// CAMetalLayer's drawable pool is not thread safe. Use a mutex when
|
||||
// calling -nextDrawable, or when releasing the last known reference
|
||||
// to any CAMetalDrawable returned from a previous -nextDrawable.
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(*layerDrawableMutex);
|
||||
drawable = [layer nextDrawable];
|
||||
}
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(drawable != nil) << "Could not obtain drawable.";
|
||||
return drawable.texture;
|
||||
}
|
||||
|
||||
void MetalSwapChain::releaseDrawable() {
|
||||
drawable = nil;
|
||||
if (drawable) {
|
||||
std::lock_guard<std::mutex> lock(*layerDrawableMutex);
|
||||
drawable = nil;
|
||||
}
|
||||
}
|
||||
|
||||
id<MTLTexture> MetalSwapChain::acquireDepthTexture() {
|
||||
@@ -256,9 +267,11 @@ public:
|
||||
PresentDrawableData(const PresentDrawableData&) = delete;
|
||||
PresentDrawableData& operator=(const PresentDrawableData&) = delete;
|
||||
|
||||
static PresentDrawableData* create(id<CAMetalDrawable> drawable, MetalDriver* driver) {
|
||||
static PresentDrawableData* create(id<CAMetalDrawable> drawable,
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver) {
|
||||
assert_invariant(drawableMutex);
|
||||
assert_invariant(driver);
|
||||
return new PresentDrawableData(drawable, driver);
|
||||
return new PresentDrawableData(drawable, drawableMutex, driver);
|
||||
}
|
||||
|
||||
static void maybePresentAndDestroyAsync(PresentDrawableData* that, bool shouldPresent) {
|
||||
@@ -277,16 +290,22 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
PresentDrawableData(id<CAMetalDrawable> drawable, MetalDriver* driver)
|
||||
: mDrawable(drawable), mDriver(driver) {}
|
||||
PresentDrawableData(id<CAMetalDrawable> drawable, std::shared_ptr<std::mutex> drawableMutex,
|
||||
MetalDriver* driver)
|
||||
: mDrawable(drawable), mDrawableMutex(drawableMutex), mDriver(driver) {}
|
||||
|
||||
static void cleanupAndDestroy(PresentDrawableData *that) {
|
||||
that->mDrawable = nil;
|
||||
if (that->mDrawable) {
|
||||
std::lock_guard<std::mutex> lock(*(that->mDrawableMutex));
|
||||
that->mDrawable = nil;
|
||||
}
|
||||
that->mDrawableMutex.reset();
|
||||
that->mDriver = nullptr;
|
||||
delete that;
|
||||
}
|
||||
|
||||
id<CAMetalDrawable> mDrawable;
|
||||
std::shared_ptr<std::mutex> mDrawableMutex;
|
||||
MetalDriver* mDriver = nullptr;
|
||||
};
|
||||
|
||||
@@ -304,8 +323,8 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
|
||||
|
||||
struct Callback {
|
||||
Callback(std::shared_ptr<FrameScheduledCallback> callback, id<CAMetalDrawable> drawable,
|
||||
MetalDriver* driver)
|
||||
: f(callback), data(PresentDrawableData::create(drawable, driver)) {}
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver)
|
||||
: f(callback), data(PresentDrawableData::create(drawable, drawableMutex, driver)) {}
|
||||
std::shared_ptr<FrameScheduledCallback> f;
|
||||
// PresentDrawableData* is destroyed by maybePresentAndDestroyAsync() later.
|
||||
std::unique_ptr<PresentDrawableData> data;
|
||||
@@ -320,8 +339,8 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
|
||||
|
||||
// This callback pointer will be captured by the block. Even if the scheduled handler is never
|
||||
// called, the unique_ptr will still ensure we don't leak memory.
|
||||
__block auto callback =
|
||||
std::make_unique<Callback>(frameScheduled.callback, drawable, context.driver);
|
||||
__block auto callback = std::make_unique<Callback>(
|
||||
frameScheduled.callback, drawable, layerDrawableMutex, context.driver);
|
||||
|
||||
backend::CallbackHandler* handler = frameScheduled.handler;
|
||||
MetalDriver* driver = context.driver;
|
||||
@@ -537,8 +556,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
FILAMENT_CHECK_POSTCONDITION(texture != nil)
|
||||
<< "Could not create Metal texture. Out of memory?";
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
@@ -553,8 +570,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
FILAMENT_CHECK_POSTCONDITION(texture != nil)
|
||||
<< "Could not create Metal texture. Out of memory?";
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
descriptor = [MTLTextureDescriptor new];
|
||||
@@ -567,8 +582,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
FILAMENT_CHECK_POSTCONDITION(texture != nil)
|
||||
<< "Could not create Metal texture. Out of memory?";
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// If we're using external textures (CVPixelBufferRefs), we don't need to make any
|
||||
@@ -577,6 +590,12 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
break;
|
||||
}
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(target == SamplerType::SAMPLER_EXTERNAL || texture != nil)
|
||||
<< "Could not create Metal texture (SamplerType = " << int(target)
|
||||
<< ", levels = " << int(levels) << ", MTLPixelFormat = " << int(devicePixelFormat)
|
||||
<< ", width = " << width << ", height = " << height << ", depth = " << depth
|
||||
<< "). Out of memory?";
|
||||
|
||||
// If swizzling is set, set up a swizzled texture view that we'll use when sampling this texture.
|
||||
const bool isDefaultSwizzle =
|
||||
r == TextureSwizzle::CHANNEL_0 &&
|
||||
|
||||
@@ -382,6 +382,7 @@ using SamplerStateCache = StateCache<SamplerState, id<MTLSamplerState>, SamplerS
|
||||
|
||||
using CullModeStateTracker = StateTracker<MTLCullMode>;
|
||||
using WindingStateTracker = StateTracker<MTLWinding>;
|
||||
using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
|
||||
|
||||
// Argument encoder
|
||||
|
||||
|
||||
@@ -202,6 +202,10 @@ bool NoopDriver::isProtectedTexturesSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isDepthClampSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NoopDriver::isWorkaroundNeeded(Workaround) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -676,6 +676,7 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
#endif
|
||||
ext->EXT_depth_clamp = exts.has("GL_EXT_depth_clamp"sv);
|
||||
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
|
||||
@@ -746,6 +747,7 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
|
||||
ext->EXT_color_buffer_half_float = true; // Assumes core profile.
|
||||
ext->EXT_clip_cull_distance = true;
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
ext->EXT_depth_clamp = true;
|
||||
ext->EXT_discard_framebuffer = false;
|
||||
ext->EXT_disjoint_timer_query = true;
|
||||
ext->EXT_multisampled_render_to_texture = false;
|
||||
|
||||
@@ -220,8 +220,9 @@ public:
|
||||
bool EXT_color_buffer_float;
|
||||
bool EXT_color_buffer_half_float;
|
||||
bool EXT_debug_marker;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_depth_clamp;
|
||||
bool EXT_discard_framebuffer;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_multisampled_render_to_texture2;
|
||||
bool EXT_multisampled_render_to_texture;
|
||||
bool EXT_protected_textures;
|
||||
@@ -239,10 +240,10 @@ public:
|
||||
bool KHR_parallel_shader_compile;
|
||||
bool KHR_texture_compression_astc_hdr;
|
||||
bool KHR_texture_compression_astc_ldr;
|
||||
bool OES_depth_texture;
|
||||
bool OES_depth24;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_EGL_image_external_essl3;
|
||||
bool OES_depth24;
|
||||
bool OES_depth_texture;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_rgb8_rgba8;
|
||||
bool OES_standard_derivatives;
|
||||
bool OES_texture_npot;
|
||||
@@ -627,6 +628,7 @@ constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
|
||||
#ifdef BACKEND_OPENGL_VERSION_GL
|
||||
case GL_PROGRAM_POINT_SIZE: index = 10; break;
|
||||
#endif
|
||||
case GL_DEPTH_CLAMP: index = 11; break;
|
||||
default: break;
|
||||
}
|
||||
assert_invariant(index < state.enables.caps.size());
|
||||
|
||||
@@ -83,12 +83,20 @@
|
||||
#define HAS_MAPBUFFERS 1
|
||||
#endif
|
||||
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_GROUP_MARKER_ALL 0x03 // all markers
|
||||
|
||||
// set to the desired debug marker level
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
|
||||
// set to the desired debug marker level (for user markers [default: All])
|
||||
#define DEBUG_GROUP_MARKER_LEVEL DEBUG_GROUP_MARKER_ALL
|
||||
|
||||
// set to the desired debug level (for internal debugging [Default: None])
|
||||
#define DEBUG_MARKER_LEVEL DEBUG_MARKER_NONE
|
||||
|
||||
#if DEBUG_MARKER_LEVEL > DEBUG_MARKER_NONE
|
||||
@@ -196,11 +204,37 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
|
||||
OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string) noexcept
|
||||
: driver(driver) {
|
||||
driver.pushGroupMarker(string, strlen(string));
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
driver.popGroupMarker();
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -304,6 +338,13 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
|
||||
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
if (UTILS_UNLIKELY(!mValidProgram)) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
utils::Slice<std::pair<GLint, ConstantType>> constants;
|
||||
if (stage == ShaderStage::VERTEX) {
|
||||
constants = mCurrentPushConstants->vertexConstants;
|
||||
@@ -340,15 +381,11 @@ void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
|
||||
}
|
||||
|
||||
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
|
||||
if (UTILS_UNLIKELY(!p->isValid())) {
|
||||
// If the program is not valid, we can't call use().
|
||||
return false;
|
||||
}
|
||||
|
||||
// set-up textures and samplers in the proper TMUs (as specified in setSamplers)
|
||||
p->use(this, mContext);
|
||||
bool const success = p->use(this, mContext);
|
||||
assert_invariant(success == p->isValid());
|
||||
|
||||
if (UTILS_UNLIKELY(mContext.isES2())) {
|
||||
if (UTILS_UNLIKELY(mContext.isES2() && success)) {
|
||||
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
|
||||
auto [id, buffer, age] = mContext.getEs2UniformBinding(i);
|
||||
if (buffer) {
|
||||
@@ -359,7 +396,8 @@ bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
|
||||
// when mPlatform.isSRGBSwapChainSupported() is false (no need to check though).
|
||||
p->setRec709ColorSpace(mRec709OutputColorspace);
|
||||
}
|
||||
return true;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
@@ -413,6 +451,14 @@ void OpenGLDriver::setRasterState(RasterState rs) noexcept {
|
||||
} else {
|
||||
gl.disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
|
||||
if (gl.ext.EXT_depth_clamp) {
|
||||
if (rs.depthClamp) {
|
||||
gl.enable(GL_DEPTH_CLAMP);
|
||||
} else {
|
||||
gl.disable(GL_DEPTH_CLAMP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
@@ -2081,6 +2127,10 @@ bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthClampSupported() {
|
||||
return getContext().ext.EXT_depth_clamp;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -2332,11 +2382,20 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
auto const* const pSamplers = (SamplerDescriptor const*)data.buffer;
|
||||
for (size_t i = 0, c = sb->textureUnitEntries.size(); i < c; i++) {
|
||||
GLuint samplerId = 0u;
|
||||
const GLTexture* t = nullptr;
|
||||
if (UTILS_LIKELY(pSamplers[i].t)) {
|
||||
t = handle_cast<const GLTexture*>(pSamplers[i].t);
|
||||
Handle<HwTexture> th = pSamplers[i].t;
|
||||
if (UTILS_LIKELY(th)) {
|
||||
GLTexture const* const t = handle_cast<const GLTexture*>(th);
|
||||
assert_invariant(t);
|
||||
|
||||
if (UTILS_UNLIKELY(es2)
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
|| UTILS_UNLIKELY(anisotropyWorkaround)
|
||||
#endif
|
||||
) {
|
||||
// We must set texture parameters on the texture itself.
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
|
||||
SamplerParams params = pSamplers[i].s;
|
||||
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
|
||||
// From OES_EGL_image_external spec:
|
||||
@@ -2390,7 +2449,7 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
// which is not an error.
|
||||
}
|
||||
|
||||
sb->textureUnitEntries[i] = { t, samplerId };
|
||||
sb->textureUnitEntries[i] = { th, samplerId };
|
||||
}
|
||||
scheduleDestroy(std::move(data));
|
||||
}
|
||||
@@ -3147,14 +3206,14 @@ void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
@@ -3164,14 +3223,14 @@ void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
void OpenGLDriver::popGroupMarker(int) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
@@ -3877,6 +3936,7 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
@@ -3898,6 +3958,7 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
@@ -3918,6 +3979,7 @@ void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_
|
||||
}
|
||||
|
||||
void OpenGLDriver::scissor(Viewport scissor) {
|
||||
DEBUG_MARKER()
|
||||
setScissor(scissor);
|
||||
}
|
||||
|
||||
@@ -3937,6 +3999,7 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
|
||||
}
|
||||
|
||||
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
DEBUG_MARKER()
|
||||
getShaderCompilerService().tick();
|
||||
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(program);
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
const Platform::DriverConfig& driverConfig) noexcept;
|
||||
|
||||
class DebugMarker {
|
||||
OpenGLDriver& driver;
|
||||
UTILS_UNUSED OpenGLDriver& driver;
|
||||
public:
|
||||
DebugMarker(OpenGLDriver& driver, const char* string) noexcept;
|
||||
~DebugMarker() noexcept;
|
||||
@@ -126,7 +126,7 @@ public:
|
||||
struct GLSamplerGroup : public HwSamplerGroup {
|
||||
using HwSamplerGroup::HwSamplerGroup;
|
||||
struct Entry {
|
||||
GLTexture const* texture = nullptr;
|
||||
Handle<HwTexture> th;
|
||||
GLuint sampler = 0u;
|
||||
};
|
||||
utils::FixedCapacityVector<Entry> textureUnitEntries;
|
||||
@@ -256,6 +256,11 @@ private:
|
||||
return mHandleAllocator.handle_cast<Dp, B>(handle);
|
||||
}
|
||||
|
||||
template<typename B>
|
||||
bool is_valid(Handle<B>& handle) {
|
||||
return mHandleAllocator.is_valid(handle);
|
||||
}
|
||||
|
||||
template<typename Dp, typename B>
|
||||
inline typename std::enable_if_t<
|
||||
std::is_pointer_v<Dp> &&
|
||||
|
||||
@@ -20,21 +20,24 @@
|
||||
#include "OpenGLDriver.h"
|
||||
#include "ShaderCompilerService.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <private/backend/BackendUtils.h>
|
||||
|
||||
#include <utils/debug.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <new>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -241,8 +244,9 @@ void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
|
||||
assert_invariant(sb);
|
||||
if (!sb) continue; // should never happen, this would be a user error.
|
||||
for (uint8_t j = 0, m = sb->textureUnitEntries.size(); j < m; ++j, ++tmu) { // "<=" on purpose here
|
||||
const GLTexture* const t = sb->textureUnitEntries[j].texture;
|
||||
if (t) { // program may not use all samplers of sampler group
|
||||
Handle<HwTexture> th = sb->textureUnitEntries[j].th;
|
||||
if (th) { // program may not use all samplers of sampler group
|
||||
GLTexture const* const t = gld->handle_cast<GLTexture const*>(th);
|
||||
gld->bindTexture(tmu, t);
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
if (UTILS_LIKELY(!es2)) {
|
||||
|
||||
@@ -53,11 +53,21 @@ public:
|
||||
|
||||
bool isValid() const noexcept { return mToken || gl.program != 0; }
|
||||
|
||||
void use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
|
||||
if (UTILS_UNLIKELY(!gl.program)) {
|
||||
bool use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
|
||||
// both non-null is impossible by construction
|
||||
assert_invariant(!mToken || !gl.program);
|
||||
|
||||
if (UTILS_UNLIKELY(mToken && !gl.program)) {
|
||||
// first time a program is used
|
||||
initialize(*gld);
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(!gl.program)) {
|
||||
// compilation failed (token should be null)
|
||||
assert_invariant(!mToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
context.useProgram(gl.program);
|
||||
if (UTILS_UNLIKELY(mUsedBindingsCount)) {
|
||||
// We rely on GL state tracking to avoid unnecessary glBindTexture / glBindSampler
|
||||
@@ -74,6 +84,7 @@ public:
|
||||
|
||||
updateSamplers(gld);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// For ES2 only
|
||||
|
||||
@@ -143,21 +143,25 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
|
||||
|
||||
driver.runEveryNowAndThen([&context = mContext, weak]() -> bool {
|
||||
auto state = weak.lock();
|
||||
if (state) {
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
} else {
|
||||
state->elapsed.store(int64_t(TimerQueryResult::ERROR), std::memory_order_relaxed);
|
||||
if (!state) {
|
||||
// The timer query state has been destroyed on the way, very likely due to the IBL
|
||||
// prefilter context destruction. We still return true to get this element removed from
|
||||
// the query list.
|
||||
return true;
|
||||
}
|
||||
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -26,16 +26,28 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <array>
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
using namespace utils;
|
||||
@@ -359,7 +371,7 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
|
||||
GLuint ShaderCompilerService::getProgram(ShaderCompilerService::program_token_t& token) {
|
||||
GLuint const program = initialize(token);
|
||||
assert_invariant(token == nullptr);
|
||||
#ifndef FILAMENT_ENABLE_MATDBG
|
||||
#if !FILAMENT_ENABLE_MATDBG
|
||||
assert_invariant(program);
|
||||
#endif
|
||||
return program;
|
||||
@@ -476,6 +488,12 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) noexcept {
|
||||
// check status of program linking and shader compilation, logs error and free all resources
|
||||
// in case of error.
|
||||
bool const success = checkProgramStatus(token);
|
||||
|
||||
// Unless we have matdbg, we panic if a program is invalid. Otherwise, we'd get a UB.
|
||||
// The compilation error has been logged to log.e by this point.
|
||||
FILAMENT_CHECK_POSTCONDITION(FILAMENT_ENABLE_MATDBG || success)
|
||||
<< "OpenGL program " << token->name.c_str_safe() << " failed to link or compile";
|
||||
|
||||
if (UTILS_LIKELY(success)) {
|
||||
program = token->gl.program;
|
||||
// no need to keep the shaders around
|
||||
@@ -572,24 +590,38 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
|
||||
// split shader source, so we can insert the specialization constants and the packing
|
||||
// functions
|
||||
auto const [prolog, body] = splitShaderSource({ shader_src, shader_len });
|
||||
auto [version, prolog, body] = splitShaderSource({ shader_src, shader_len });
|
||||
|
||||
const std::array<const char*, 4> sources = {
|
||||
prolog.data(),
|
||||
specializationConstantString.c_str(),
|
||||
packingFunctions.data(),
|
||||
body.data()
|
||||
// enable ESSL 3.10 if available
|
||||
if (context.isAtLeastGLES<3, 1>()) {
|
||||
version = "#version 310 es\n";
|
||||
}
|
||||
|
||||
std::array<std::string_view, 5> sources = {
|
||||
version,
|
||||
prolog,
|
||||
specializationConstantString,
|
||||
packingFunctions,
|
||||
{ body.data(), body.size() - 1 } // null-terminated
|
||||
};
|
||||
|
||||
const std::array<GLint, 4> lengths = {
|
||||
(GLint)prolog.length(),
|
||||
(GLint)specializationConstantString.length(),
|
||||
(GLint)packingFunctions.length(),
|
||||
(GLint)body.length() - 1 // null terminated
|
||||
};
|
||||
// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
|
||||
// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
|
||||
// drivers instead interpret zero as a sentinel for a null-terminated string.
|
||||
auto partitionPoint = std::stable_partition(
|
||||
sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
|
||||
size_t count = std::distance(sources.begin(), partitionPoint);
|
||||
|
||||
std::array<const char*, 5> shaderStrings;
|
||||
std::array<GLint, 5> lengths;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
shaderStrings[i] = sources[i].data();
|
||||
lengths[i] = sources[i].size();
|
||||
}
|
||||
|
||||
GLuint const shaderId = glCreateShader(glShaderType);
|
||||
glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
|
||||
glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
|
||||
|
||||
glCompileShader(shaderId);
|
||||
|
||||
#ifndef NDEBUG
|
||||
@@ -661,6 +693,7 @@ void ShaderCompilerService::process_OVR_multiview2(OpenGLContext& context,
|
||||
|
||||
// Tragically, OpenGL 4.1 doesn't support unpackHalf2x16 (appeared in 4.2) and
|
||||
// macOS doesn't support GL_ARB_shading_language_packing
|
||||
// Also GLES3.0 didn't have the full set of packing/unpacking functions
|
||||
std::string_view ShaderCompilerService::process_ARB_shading_language_packing(OpenGLContext& context) noexcept {
|
||||
using namespace std::literals;
|
||||
#ifdef BACKEND_OPENGL_VERSION_GL
|
||||
@@ -700,31 +733,102 @@ highp uint packHalf2x16(vec2 v) {
|
||||
highp uint y = fp32tou16(v.y);
|
||||
return (y << 16u) | x;
|
||||
}
|
||||
highp uint packUnorm4x8(mediump vec4 v) {
|
||||
v = round(clamp(v, 0.0, 1.0) * 255.0);
|
||||
highp uint a = uint(v.x);
|
||||
highp uint b = uint(v.y) << 8;
|
||||
highp uint c = uint(v.z) << 16;
|
||||
highp uint d = uint(v.w) << 24;
|
||||
return (a|b|c|d);
|
||||
}
|
||||
highp uint packSnorm4x8(mediump vec4 v) {
|
||||
v = round(clamp(v, -1.0, 1.0) * 127.0);
|
||||
highp uint a = uint((int(v.x) & 0xff));
|
||||
highp uint b = uint((int(v.y) & 0xff)) << 8;
|
||||
highp uint c = uint((int(v.z) & 0xff)) << 16;
|
||||
highp uint d = uint((int(v.w) & 0xff)) << 24;
|
||||
return (a|b|c|d);
|
||||
}
|
||||
mediump vec4 unpackUnorm4x8(highp uint v) {
|
||||
return vec4(float((v & 0x000000ffu) ),
|
||||
float((v & 0x0000ff00u) >> 8),
|
||||
float((v & 0x00ff0000u) >> 16),
|
||||
float((v & 0xff000000u) >> 24)) / 255.0;
|
||||
}
|
||||
mediump vec4 unpackSnorm4x8(highp uint v) {
|
||||
int a = int(((v ) & 0xffu) << 24u) >> 24 ;
|
||||
int b = int(((v >> 8u) & 0xffu) << 24u) >> 24 ;
|
||||
int c = int(((v >> 16u) & 0xffu) << 24u) >> 24 ;
|
||||
int d = int(((v >> 24u) & 0xffu) << 24u) >> 24 ;
|
||||
return clamp(vec4(float(a), float(b), float(c), float(d)) / 127.0, -1.0, 1.0);
|
||||
}
|
||||
)"sv;
|
||||
}
|
||||
#endif // BACKEND_OPENGL_VERSION_GL
|
||||
|
||||
#ifdef BACKEND_OPENGL_VERSION_GLES
|
||||
if (!context.isES2() && !context.isAtLeastGLES<3, 1>()) {
|
||||
return R"(
|
||||
|
||||
highp uint packUnorm4x8(mediump vec4 v) {
|
||||
v = round(clamp(v, 0.0, 1.0) * 255.0);
|
||||
highp uint a = uint(v.x);
|
||||
highp uint b = uint(v.y) << 8;
|
||||
highp uint c = uint(v.z) << 16;
|
||||
highp uint d = uint(v.w) << 24;
|
||||
return (a|b|c|d);
|
||||
}
|
||||
highp uint packSnorm4x8(mediump vec4 v) {
|
||||
v = round(clamp(v, -1.0, 1.0) * 127.0);
|
||||
highp uint a = uint((int(v.x) & 0xff));
|
||||
highp uint b = uint((int(v.y) & 0xff)) << 8;
|
||||
highp uint c = uint((int(v.z) & 0xff)) << 16;
|
||||
highp uint d = uint((int(v.w) & 0xff)) << 24;
|
||||
return (a|b|c|d);
|
||||
}
|
||||
mediump vec4 unpackUnorm4x8(highp uint v) {
|
||||
return vec4(float((v & 0x000000ffu) ),
|
||||
float((v & 0x0000ff00u) >> 8),
|
||||
float((v & 0x00ff0000u) >> 16),
|
||||
float((v & 0xff000000u) >> 24)) / 255.0;
|
||||
}
|
||||
mediump vec4 unpackSnorm4x8(highp uint v) {
|
||||
int a = int(((v ) & 0xffu) << 24u) >> 24 ;
|
||||
int b = int(((v >> 8u) & 0xffu) << 24u) >> 24 ;
|
||||
int c = int(((v >> 16u) & 0xffu) << 24u) >> 24 ;
|
||||
int d = int(((v >> 24u) & 0xffu) << 24u) >> 24 ;
|
||||
return clamp(vec4(float(a), float(b), float(c), float(d)) / 127.0, -1.0, 1.0);
|
||||
}
|
||||
)"sv;
|
||||
}
|
||||
#endif // BACKEND_OPENGL_VERSION_GLES
|
||||
return ""sv;
|
||||
}
|
||||
|
||||
// split shader source code in two, the first section goes from the start to the line after the
|
||||
// last #extension, and the 2nd part goes from there to the end.
|
||||
std::array<std::string_view, 2> ShaderCompilerService::splitShaderSource(std::string_view source) noexcept {
|
||||
auto start = source.find("#version");
|
||||
assert_invariant(start != std::string_view::npos);
|
||||
// split shader source code in three:
|
||||
// - the version line
|
||||
// - extensions
|
||||
// - everything else
|
||||
std::array<std::string_view, 3> ShaderCompilerService::splitShaderSource(std::string_view source) noexcept {
|
||||
auto version_start = source.find("#version");
|
||||
assert_invariant(version_start != std::string_view::npos);
|
||||
|
||||
auto pos = source.rfind("\n#extension");
|
||||
if (pos == std::string_view::npos) {
|
||||
pos = start;
|
||||
auto version_eol = source.find('\n', version_start) + 1;
|
||||
assert_invariant(version_eol != std::string_view::npos);
|
||||
|
||||
auto prolog_start = version_eol;
|
||||
auto prolog_eol = source.rfind("\n#extension"); // last #extension line
|
||||
if (prolog_eol == std::string_view::npos) {
|
||||
prolog_eol = prolog_start;
|
||||
} else {
|
||||
++pos;
|
||||
prolog_eol = source.find('\n', prolog_eol + 1) + 1;
|
||||
}
|
||||
auto body_start = prolog_eol;
|
||||
|
||||
auto eol = source.find('\n', pos) + 1;
|
||||
assert_invariant(eol != std::string_view::npos);
|
||||
|
||||
std::string_view const version = source.substr(start, eol - start);
|
||||
std::string_view const body = source.substr(version.length(), source.length() - version.length());
|
||||
return { version, body };
|
||||
std::string_view const version = source.substr(version_start, version_eol - version_start);
|
||||
std::string_view const prolog = source.substr(prolog_start, prolog_eol - prolog_start);
|
||||
std::string_view const body = source.substr(body_start, source.length() - body_start);
|
||||
return { version, prolog, body };
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -146,7 +146,7 @@ private:
|
||||
|
||||
static std::string_view process_ARB_shading_language_packing(OpenGLContext& context) noexcept;
|
||||
|
||||
static std::array<std::string_view, 2> splitShaderSource(std::string_view source) noexcept;
|
||||
static std::array<std::string_view, 3> splitShaderSource(std::string_view source) noexcept;
|
||||
|
||||
static GLuint linkProgram(OpenGLContext& context,
|
||||
std::array<GLuint, Program::SHADER_TYPE_COUNT> shaders,
|
||||
|
||||
@@ -201,6 +201,12 @@ using namespace glext;
|
||||
# define GL_CLIP_DISTANCE1 0x3001
|
||||
#endif
|
||||
|
||||
#if defined(GL_EXT_depth_clamp)
|
||||
# define GL_DEPTH_CLAMP GL_DEPTH_CLAMP_EXT
|
||||
#else
|
||||
# define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(GL_KHR_debug)
|
||||
# define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
|
||||
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include <backend/platforms/PlatformEGL.h>
|
||||
#include <backend/platforms/PlatformEGLAndroid.h>
|
||||
|
||||
#include <private/backend/VirtualMachineEnv.h>
|
||||
|
||||
#include "opengl/GLUtils.h"
|
||||
#include "ExternalStreamManagerAndroid.h"
|
||||
|
||||
@@ -82,9 +84,23 @@ using EGLStream = Platform::Stream;
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
|
||||
PlatformEGLAndroid::InitializeJvmForPerformanceManagerIfNeeded::InitializeJvmForPerformanceManagerIfNeeded() {
|
||||
// PerformanceHintManager() needs the calling thread to be a Java thread; so we need
|
||||
// to attach this thread to the JVM before we initialize PerformanceHintManager.
|
||||
// This should be done in PerformanceHintManager(), but libutils doesn't have access to
|
||||
// VirtualMachineEnv.
|
||||
if (PerformanceHintManager::isSupported()) {
|
||||
(void)VirtualMachineEnv::get().getEnvironment();
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
|
||||
PlatformEGLAndroid::PlatformEGLAndroid() noexcept
|
||||
: PlatformEGL(),
|
||||
mExternalStreamManager(ExternalStreamManagerAndroid::create()) {
|
||||
mExternalStreamManager(ExternalStreamManagerAndroid::create()),
|
||||
mInitializeJvmForPerformanceManagerIfNeeded(),
|
||||
mPerformanceHintManager() {
|
||||
|
||||
char scratch[PROP_VALUE_MAX + 1];
|
||||
int length = __system_property_get("ro.build.version.release", scratch);
|
||||
|
||||
@@ -37,7 +37,7 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
|
||||
VulkanAttachment src, VulkanAttachment dst,
|
||||
const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]) {
|
||||
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
|
||||
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
|
||||
FVK_LOGD << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
|
||||
<< " layout=" << src.getLayout()
|
||||
<< " to=" << dst.texture->getVkImage() << ",level=" << (int) dst.level
|
||||
<< " layout=" << dst.getLayout() << utils::io::endl;
|
||||
@@ -76,7 +76,7 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
|
||||
inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
|
||||
VulkanAttachment src, VulkanAttachment dst) {
|
||||
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
|
||||
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
|
||||
FVK_LOGD << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
|
||||
<< " layout=" << src.getLayout()
|
||||
<< " to=" << dst.texture->getVkImage() << ",level=" << (int) dst.level
|
||||
<< " layout=" << dst.getLayout() << utils::io::endl;
|
||||
|
||||
@@ -28,6 +28,7 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
: mAllocator(allocator),
|
||||
mStagePool(stagePool),
|
||||
mUsage(usage),
|
||||
mUpdatedOffset(0),
|
||||
mUpdatedBytes(0) {
|
||||
// for now make sure that only 1 bit is set in usage
|
||||
// (because loadFromCpu() assumes that somewhat)
|
||||
@@ -80,6 +81,7 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.offset = mUpdatedOffset,
|
||||
.size = mUpdatedBytes,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
@@ -93,6 +95,7 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
};
|
||||
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
|
||||
|
||||
mUpdatedOffset = byteOffset;
|
||||
mUpdatedBytes = numBytes;
|
||||
|
||||
// Firstly, ensure that the copy finishes before the next draw call.
|
||||
|
||||
@@ -42,6 +42,7 @@ private:
|
||||
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
|
||||
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
|
||||
VkBufferUsageFlags mUsage = {};
|
||||
uint32_t mUpdatedOffset = 0;
|
||||
uint32_t mUpdatedBytes = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -178,7 +178,7 @@ VulkanCommandBuffer& VulkanCommands::get() {
|
||||
// presenting the swap chain or waiting on a fence.
|
||||
while (mAvailableBufferCount == 0) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
|
||||
slog.i << "VulkanCommands has stalled. "
|
||||
FVK_LOGI << "VulkanCommands has stalled. "
|
||||
<< "If this occurs frequently, consider increasing VK_MAX_COMMAND_BUFFERS."
|
||||
<< io::endl;
|
||||
#endif
|
||||
@@ -289,7 +289,7 @@ bool VulkanCommands::flush() {
|
||||
};
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
|
||||
slog.i << "Submitting cmdbuffer=" << cmdbuffer
|
||||
FVK_LOGI << "Submitting cmdbuffer=" << cmdbuffer
|
||||
<< " wait=(" << signals[0] << ", " << signals[1] << ") "
|
||||
<< " signal=" << renderingFinished
|
||||
<< " fence=" << currentbuf->fence->fence
|
||||
@@ -305,7 +305,7 @@ bool VulkanCommands::flush() {
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
|
||||
if (result != VK_SUCCESS) {
|
||||
utils::slog.d << "Failed command buffer submission result: " << result << utils::io::endl;
|
||||
FVK_LOGD << "Failed command buffer submission result: " << result << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
assert_invariant(result == VK_SUCCESS);
|
||||
@@ -320,7 +320,7 @@ VkSemaphore VulkanCommands::acquireFinishedSignal() {
|
||||
VkSemaphore semaphore = mSubmissionSignal;
|
||||
mSubmissionSignal = VK_NULL_HANDLE;
|
||||
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
|
||||
slog.i << "Acquiring " << semaphore << " (e.g. for vkQueuePresentKHR)" << io::endl;
|
||||
FVK_LOGI << "Acquiring " << semaphore << " (e.g. for vkQueuePresentKHR)" << io::endl;
|
||||
#endif
|
||||
return semaphore;
|
||||
}
|
||||
@@ -329,7 +329,7 @@ void VulkanCommands::injectDependency(VkSemaphore next) {
|
||||
assert_invariant(mInjectedSignal == VK_NULL_HANDLE);
|
||||
mInjectedSignal = next;
|
||||
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
|
||||
slog.i << "Injecting " << next << " (e.g. due to vkAcquireNextImageKHR)" << io::endl;
|
||||
FVK_LOGI << "Injecting " << next << " (e.g. due to vkAcquireNextImageKHR)" << io::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -398,7 +398,7 @@ void VulkanCommands::pushGroupMarker(char const* str, VulkanGroupMarkers::Timest
|
||||
// If the timestamp is not 0, then we are carrying over a marker across buffer submits.
|
||||
// If it is 0, then this is a normal marker push and we should just print debug line as usual.
|
||||
if (timestamp.time_since_epoch().count() == 0.0) {
|
||||
utils::slog.d << "----> " << str << utils::io::endl;
|
||||
FVK_LOGD << "----> " << str << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -436,7 +436,7 @@ void VulkanCommands::popGroupMarker() {
|
||||
auto const [marker, startTime] = mGroupMarkers->pop();
|
||||
auto const endTime = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> diff = endTime - startTime;
|
||||
utils::slog.d << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms"
|
||||
FVK_LOGD << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms"
|
||||
<< utils::io::endl;
|
||||
#else
|
||||
mGroupMarkers->pop();
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANCONSTANTS_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANCONSTANTS_H
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
// In debug builds, we enable validation layers and set up a debug callback.
|
||||
@@ -70,6 +72,11 @@
|
||||
// the currently active resources.
|
||||
#define FVK_DEBUG_RESOURCE_LEAK 0x00010000
|
||||
|
||||
// Set this to enable logging "only" to one output stream. This is useful in the case where we want
|
||||
// to debug with print statements and want ordered logging (e.g slog.i and slog.e will not appear in
|
||||
// order of calls).
|
||||
#define FVK_DEBUG_FORCE_LOG_TO_I 0x00020000
|
||||
|
||||
// Useful default combinations
|
||||
#define FVK_DEBUG_EVERYTHING 0xFFFFFFFF
|
||||
#define FVK_DEBUG_PERFORMANCE \
|
||||
@@ -133,6 +140,18 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
|
||||
#define FVK_HANDLE_ARENA_SIZE_IN_MB 8
|
||||
#endif
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_FORCE_LOG_TO_I)
|
||||
#define FVK_LOGI (utils::slog.i)
|
||||
#define FVK_LOGD FVK_LOGI
|
||||
#define FVK_LOGE FVK_LOGI
|
||||
#define FVK_LOGW FVK_LOGI
|
||||
#else
|
||||
#define FVK_LOGE (utils::slog.e)
|
||||
#define FVK_LOGW (utils::slog.w)
|
||||
#define FVK_LOGD (utils::slog.d)
|
||||
#define FVK_LOGI (utils::slog.i)
|
||||
#endif
|
||||
|
||||
// All vkCreate* functions take an optional allocator. For now we select the default allocator by
|
||||
// passing in a null pointer, and we highlight the argument by using the VKALLOC constant.
|
||||
constexpr struct VkAllocationCallbacks* VKALLOC = nullptr;
|
||||
|
||||
@@ -59,7 +59,11 @@ VkExtent2D VulkanAttachment::getExtent2D() const {
|
||||
|
||||
VkImageView VulkanAttachment::getImageView() {
|
||||
assert_invariant(texture);
|
||||
return texture->getAttachmentView(getSubresourceRange());
|
||||
VkImageSubresourceRange range = getSubresourceRange();
|
||||
if (range.layerCount > 1) {
|
||||
return texture->getMultiviewAttachmentView(range);
|
||||
}
|
||||
return texture->getAttachmentView(range);
|
||||
}
|
||||
|
||||
bool VulkanAttachment::isDepth() const {
|
||||
@@ -73,7 +77,7 @@ VkImageSubresourceRange VulkanAttachment::getSubresourceRange() const {
|
||||
.baseMipLevel = uint32_t(level),
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = uint32_t(layer),
|
||||
.layerCount = 1,
|
||||
.layerCount = layerCount,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -100,7 +104,7 @@ std::tuple<uint32_t, uint32_t> VulkanTimestamps::getNextQuery() {
|
||||
return std::make_tuple(timerIndex * 2, timerIndex * 2 + 1);
|
||||
}
|
||||
}
|
||||
utils::slog.e << "More than " << maxTimers << " timers are not supported." << utils::io::endl;
|
||||
FVK_LOGE << "More than " << maxTimers << " timers are not supported." << utils::io::endl;
|
||||
return std::make_tuple(0, 1);
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,8 @@ struct VulkanCommandBuffer;
|
||||
struct VulkanAttachment {
|
||||
VulkanTexture* texture = nullptr;
|
||||
uint8_t level = 0;
|
||||
uint8_t baseViewIndex = 0;
|
||||
uint8_t layerCount = 1;
|
||||
uint16_t layer = 0;
|
||||
|
||||
bool isDepth() const;
|
||||
@@ -123,6 +125,10 @@ public:
|
||||
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDepthClampSupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDebugMarkersSupported() const noexcept {
|
||||
return mDebugMarkersSupported;
|
||||
}
|
||||
@@ -131,6 +137,10 @@ public:
|
||||
return mDebugUtilsSupported;
|
||||
}
|
||||
|
||||
inline bool isMultiviewEnabled() const noexcept {
|
||||
return mMultiviewEnabled;
|
||||
}
|
||||
|
||||
inline bool isClipDistanceSupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.shaderClipDistance == VK_TRUE;
|
||||
}
|
||||
@@ -141,6 +151,7 @@ private:
|
||||
VkPhysicalDeviceFeatures mPhysicalDeviceFeatures = {};
|
||||
bool mDebugMarkersSupported = false;
|
||||
bool mDebugUtilsSupported = false;
|
||||
bool mMultiviewEnabled = false;
|
||||
|
||||
VkFormatList mDepthStencilFormats;
|
||||
VkFormatList mBlittableDepthStencilFormats;
|
||||
|
||||
@@ -115,15 +115,15 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugReportCallback(VkDebugReportFlagsEXT flags,
|
||||
VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location,
|
||||
int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) {
|
||||
if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
|
||||
utils::slog.e << "VULKAN ERROR: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
|
||||
FVK_LOGE << "VULKAN ERROR: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
|
||||
} else {
|
||||
// TODO: emit best practices warnings about aggressive pipeline barriers.
|
||||
if (strstr(pMessage, "ALL_GRAPHICS_BIT") || strstr(pMessage, "ALL_COMMANDS_BIT")) {
|
||||
return VK_FALSE;
|
||||
}
|
||||
utils::slog.w << "VULKAN WARNING: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
|
||||
FVK_LOGW << "VULKAN WARNING: (" << pLayerPrefix << ") " << pMessage << utils::io::endl;
|
||||
}
|
||||
utils::slog.e << utils::io::endl;
|
||||
FVK_LOGE << utils::io::endl;
|
||||
return VK_FALSE;
|
||||
}
|
||||
#endif // FVK_EANBLED(FVK_DEBUG_VALIDATION)
|
||||
@@ -133,18 +133,18 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsCallback(VkDebugUtilsMessageSeverityFla
|
||||
VkDebugUtilsMessageTypeFlagsEXT types, const VkDebugUtilsMessengerCallbackDataEXT* cbdata,
|
||||
void* pUserData) {
|
||||
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
|
||||
utils::slog.e << "VULKAN ERROR: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
|
||||
<< utils::io::endl;
|
||||
FVK_LOGE << "VULKAN ERROR: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
|
||||
<< utils::io::endl;
|
||||
} else {
|
||||
// TODO: emit best practices warnings about aggressive pipeline barriers.
|
||||
if (strstr(cbdata->pMessage, "ALL_GRAPHICS_BIT")
|
||||
|| strstr(cbdata->pMessage, "ALL_COMMANDS_BIT")) {
|
||||
return VK_FALSE;
|
||||
}
|
||||
utils::slog.w << "VULKAN WARNING: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
|
||||
<< utils::io::endl;
|
||||
FVK_LOGW << "VULKAN WARNING: (" << cbdata->pMessageIdName << ") " << cbdata->pMessage
|
||||
<< utils::io::endl;
|
||||
}
|
||||
utils::slog.e << utils::io::endl;
|
||||
FVK_LOGE << utils::io::endl;
|
||||
return VK_FALSE;
|
||||
}
|
||||
#endif // FVK_EANBLED(FVK_DEBUG_DEBUG_UTILS)
|
||||
@@ -292,7 +292,7 @@ Driver* VulkanDriver::create(VulkanPlatform* platform, VulkanContext const& cont
|
||||
// VulkanRenderTarget : 312 few
|
||||
// -- less than or equal to 312 bytes
|
||||
|
||||
utils::slog.d
|
||||
FVK_LOGD
|
||||
<< "\nVulkanSwapChain: " << sizeof(VulkanSwapChain)
|
||||
<< "\nVulkanBufferObject: " << sizeof(VulkanBufferObject)
|
||||
<< "\nVulkanVertexBuffer: " << sizeof(VulkanVertexBuffer)
|
||||
@@ -325,6 +325,10 @@ ShaderModel VulkanDriver::getShaderModel() const noexcept {
|
||||
}
|
||||
|
||||
void VulkanDriver::terminate() {
|
||||
// Flush and wait here to make sure all queued commands are executed and resources that are tied
|
||||
// to those commands are no longer referenced.
|
||||
finish(0);
|
||||
|
||||
delete mEmptyBufferObject;
|
||||
delete mEmptyTexture;
|
||||
|
||||
@@ -393,7 +397,10 @@ void VulkanDriver::collectGarbage() {
|
||||
}
|
||||
void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs, uint32_t frameId) {
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START("beginFrame");
|
||||
// Do nothing.
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch,
|
||||
@@ -588,6 +595,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
colorTargets[i] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(color[i].handle),
|
||||
.level = color[i].level,
|
||||
.baseViewIndex = color[i].baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = color[i].layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = colorTargets[i].getExtent2D();
|
||||
@@ -602,6 +611,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
depthStencil[0] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(depth.handle),
|
||||
.level = depth.level,
|
||||
.baseViewIndex = depth.baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = depth.layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[0].getExtent2D();
|
||||
@@ -614,6 +625,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
depthStencil[1] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(stencil.handle),
|
||||
.level = stencil.level,
|
||||
.baseViewIndex = stencil.baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = stencil.layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[1].getExtent2D();
|
||||
@@ -630,7 +643,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
|
||||
auto renderTarget = mResourceAllocator.construct<VulkanRenderTarget>(rth, mPlatform->getDevice(),
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, width, height,
|
||||
samples, colorTargets, depthStencil, mStagePool);
|
||||
samples, colorTargets, depthStencil, mStagePool, layerCount);
|
||||
mResourceManager.acquire(renderTarget);
|
||||
}
|
||||
|
||||
@@ -653,8 +666,8 @@ void VulkanDriver::createFenceR(Handle<HwFence> fh, int) {
|
||||
|
||||
void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow, uint64_t flags) {
|
||||
if ((flags & backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0 && !isSRGBSwapChainSupported()) {
|
||||
utils::slog.w << "sRGB swapchain requested, but Platform does not support it"
|
||||
<< utils::io::endl;
|
||||
FVK_LOGW << "sRGB swapchain requested, but Platform does not support it"
|
||||
<< utils::io::endl;
|
||||
flags = flags | ~(backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE);
|
||||
}
|
||||
auto swapChain = mResourceAllocator.construct<VulkanSwapChain>(sch, mPlatform, mContext,
|
||||
@@ -665,7 +678,7 @@ void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
|
||||
void VulkanDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch, uint32_t width,
|
||||
uint32_t height, uint64_t flags) {
|
||||
if ((flags & backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0 && !isSRGBSwapChainSupported()) {
|
||||
utils::slog.w << "sRGB swapchain requested, but Platform does not support it"
|
||||
FVK_LOGW << "sRGB swapchain requested, but Platform does not support it"
|
||||
<< utils::io::endl;
|
||||
flags = flags | ~(backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE);
|
||||
}
|
||||
@@ -907,7 +920,7 @@ bool VulkanDriver::isStereoSupported() {
|
||||
case backend::StereoscopicType::INSTANCED:
|
||||
return mContext.isClipDistanceSupported();
|
||||
case backend::StereoscopicType::MULTIVIEW:
|
||||
// TODO: implement multiview feature in Vulkan.
|
||||
return mContext.isMultiviewEnabled();
|
||||
case backend::StereoscopicType::NONE:
|
||||
return false;
|
||||
}
|
||||
@@ -931,6 +944,10 @@ bool VulkanDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthClampSupported() {
|
||||
return mContext.isDepthClampSupported();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU: {
|
||||
@@ -979,15 +996,15 @@ FeatureLevel VulkanDriver::getFeatureLevel() {
|
||||
|
||||
// If the max sampler counts do not meet FL2 standards, then this is an FL1 device.
|
||||
const auto& fl2 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_2];
|
||||
if (fl2.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
|
||||
fl2.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
|
||||
if (limits.maxPerStageDescriptorSamplers < fl2.MAX_VERTEX_SAMPLER_COUNT ||
|
||||
limits.maxPerStageDescriptorSamplers < fl2.MAX_FRAGMENT_SAMPLER_COUNT) {
|
||||
return FeatureLevel::FEATURE_LEVEL_1;
|
||||
}
|
||||
|
||||
// If the max sampler counts do not meet FL3 standards, then this is an FL2 device.
|
||||
const auto& fl3 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_3];
|
||||
if (fl3.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
|
||||
fl3.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
|
||||
if (limits.maxPerStageDescriptorSamplers < fl3.MAX_VERTEX_SAMPLER_COUNT||
|
||||
limits.maxPerStageDescriptorSamplers < fl3.MAX_FRAGMENT_SAMPLER_COUNT) {
|
||||
return FeatureLevel::FEATURE_LEVEL_2;
|
||||
}
|
||||
|
||||
@@ -1260,6 +1277,8 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t const renderTargetLayerCount = rt->getLayerCount();
|
||||
|
||||
// Create the VkRenderPass or fetch it from cache.
|
||||
VulkanFboCache::RenderPassKey rpkey = {
|
||||
.initialColorLayoutMask = 0,
|
||||
@@ -1270,10 +1289,12 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
.discardEnd = discardEndVal,
|
||||
.samples = rt->getSamples(),
|
||||
.subpassMask = uint8_t(params.subpassMask),
|
||||
.viewCount = renderTargetLayerCount,
|
||||
};
|
||||
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
|
||||
const VulkanAttachment& info = rt->getColor(i);
|
||||
if (info.texture) {
|
||||
assert_invariant(info.layerCount == renderTargetLayerCount);
|
||||
rpkey.initialColorLayoutMask |= 1 << i;
|
||||
rpkey.colorFormat[i] = info.getFormat();
|
||||
if (rpkey.samples > 1 && info.texture->samples == 1) {
|
||||
@@ -1799,6 +1820,8 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
|
||||
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
|
||||
.rasterizationSamples = rt->getSamples(),
|
||||
.depthClamp = rasterState.depthClamp,
|
||||
.reserved = 0,
|
||||
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
|
||||
.colorBlendOp = rasterState.blendEquationRGB,
|
||||
.alphaBlendOp = rasterState.blendEquationAlpha,
|
||||
@@ -1855,9 +1878,9 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
// matching characteristics. (e.g. if the missing texture is a 3D texture)
|
||||
if (UTILS_UNLIKELY(texture->getPrimaryImageLayout() == VulkanLayout::UNDEFINED)) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_TEXTURE) && FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
utils::slog.w << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
|
||||
utils::slog.w << " in material '" << program->name.c_str() << "'";
|
||||
utils::slog.w << " at binding point " << +binding << utils::io::endl;
|
||||
FVK_LOGW << "Uninitialized texture bound to '" << bindingToName[binding] << "'";
|
||||
FVK_LOGW << " in material '" << program->name.c_str() << "'";
|
||||
FVK_LOGW << " at binding point " << +binding << utils::io::endl;
|
||||
#endif
|
||||
texture = mEmptyTexture;
|
||||
}
|
||||
@@ -2007,7 +2030,7 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
|
||||
assert_invariant(inRenderPass);
|
||||
inRenderPass = false;
|
||||
} else if (inRenderPass && OUTSIDE_COMMANDS.find(command) != OUTSIDE_COMMANDS.end()) {
|
||||
utils::slog.e << command.data() << " issued inside a render pass." << utils::io::endl;
|
||||
FVK_LOGE << command.data() << " issued inside a render pass." << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ bool VulkanFboCache::RenderPassEq::operator()(const RenderPassKey& k1,
|
||||
if (k1.samples != k2.samples) return false;
|
||||
if (k1.needsResolveMask != k2.needsResolveMask) return false;
|
||||
if (k1.subpassMask != k2.subpassMask) return false;
|
||||
if (k1.viewCount != k2.viewCount) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -95,7 +96,7 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey config) noexcept {
|
||||
}
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)
|
||||
utils::slog.d << "Creating framebuffer " << config.width << "x" << config.height << " "
|
||||
FVK_LOGD << "Creating framebuffer " << config.width << "x" << config.height << " "
|
||||
<< "for render pass " << config.renderPass << ", "
|
||||
<< "samples = " << int(config.samples) << ", "
|
||||
<< "depth = " << (config.depth ? 1 : 0) << ", "
|
||||
@@ -186,6 +187,25 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
|
||||
.pDependencies = dependencies
|
||||
};
|
||||
|
||||
VkRenderPassMultiviewCreateInfo multiviewCreateInfo = {};
|
||||
uint32_t const subpassViewMask = (1 << config.viewCount) - 1;
|
||||
// Prepare a view mask array for the maximum number of subpasses. All subpasses have all views
|
||||
// activated.
|
||||
uint32_t const viewMasks[2] = {subpassViewMask, subpassViewMask};
|
||||
if (config.viewCount > 1) {
|
||||
// Fill the multiview create info.
|
||||
multiviewCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
|
||||
multiviewCreateInfo.pNext = nullptr;
|
||||
multiviewCreateInfo.subpassCount = hasSubpasses ? 2u : 1u;
|
||||
multiviewCreateInfo.pViewMasks = viewMasks;
|
||||
multiviewCreateInfo.dependencyCount = 0;
|
||||
multiviewCreateInfo.pViewOffsets = nullptr;
|
||||
multiviewCreateInfo.correlationMaskCount = 1;
|
||||
multiviewCreateInfo.pCorrelationMasks = &subpassViewMask;
|
||||
|
||||
renderPassInfo.pNext = &multiviewCreateInfo;
|
||||
}
|
||||
|
||||
int attachmentIndex = 0;
|
||||
|
||||
// Populate the Color Attachments.
|
||||
@@ -310,7 +330,7 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
|
||||
mRenderPassCache[config] = {renderPass, mCurrentTime};
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)
|
||||
utils::slog.d << "Created render pass " << renderPass << " with "
|
||||
FVK_LOGD << "Created render pass " << renderPass << " with "
|
||||
<< "samples = " << int(config.samples) << ", "
|
||||
<< "depth = " << (hasDepth ? 1 : 0) << ", "
|
||||
<< "colorAttachmentCount[0] = " << subpasses[0].colorAttachmentCount
|
||||
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
uint8_t samples; // 1 byte
|
||||
uint8_t needsResolveMask; // 1 byte
|
||||
uint8_t subpassMask; // 1 byte
|
||||
uint8_t padding2; // 1 byte
|
||||
uint8_t viewCount; // 1 byte
|
||||
};
|
||||
struct RenderPassVal {
|
||||
VkRenderPass handle;
|
||||
|
||||
@@ -292,8 +292,8 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
|
||||
}
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
|
||||
utils::slog.d << "Created VulkanProgram " << builder << ", shaders = (" << modules[0]
|
||||
<< ", " << modules[1] << ")" << utils::io::endl;
|
||||
FVK_LOGD << "Created VulkanProgram " << builder << ", shaders = (" << modules[0]
|
||||
<< ", " << modules[1] << ")" << utils::io::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -323,11 +323,12 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
|
||||
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
|
||||
uint32_t width, uint32_t height, uint8_t samples,
|
||||
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool)
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
|
||||
: HwRenderTarget(width, height),
|
||||
VulkanResource(VulkanResourceType::RENDER_TARGET),
|
||||
mOffscreen(true),
|
||||
mSamples(samples) {
|
||||
mSamples(samples),
|
||||
mLayerCount(layerCount) {
|
||||
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
|
||||
mColor[index] = color[index];
|
||||
}
|
||||
|
||||
@@ -304,7 +304,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
VulkanContext const& context, VmaAllocator allocator,
|
||||
VulkanCommands* commands, uint32_t width, uint32_t height,
|
||||
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool);
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
|
||||
|
||||
// Creates a special "default" render target (i.e. associated with the swap chain)
|
||||
explicit VulkanRenderTarget();
|
||||
@@ -319,6 +319,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
VulkanAttachment& getMsaaDepth();
|
||||
uint8_t getColorTargetCount(const VulkanRenderPass& pass) const;
|
||||
uint8_t getSamples() const { return mSamples; }
|
||||
uint8_t getLayerCount() const { return mLayerCount; }
|
||||
bool hasDepth() const { return mDepth.texture; }
|
||||
bool isSwapChain() const { return !mOffscreen; }
|
||||
void bindToSwapChain(VulkanSwapChain& surf);
|
||||
@@ -330,6 +331,7 @@ private:
|
||||
VulkanAttachment mMsaaDepthAttachment = {};
|
||||
const bool mOffscreen : 1;
|
||||
uint8_t mSamples : 7;
|
||||
uint8_t mLayerCount = 1;
|
||||
};
|
||||
|
||||
struct VulkanBufferObject;
|
||||
|
||||
@@ -184,6 +184,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
|
||||
vkRaster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
vkRaster.cullMode = raster.cullMode;
|
||||
vkRaster.frontFace = raster.frontFace;
|
||||
vkRaster.depthClampEnable = raster.depthClamp;
|
||||
vkRaster.depthBiasEnable = raster.depthBiasEnable;
|
||||
vkRaster.depthBiasConstantFactor = raster.depthBiasConstantFactor;
|
||||
vkRaster.depthBiasClamp = 0.0f;
|
||||
@@ -230,14 +231,15 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
|
||||
PipelineCacheEntry cacheEntry = {};
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
|
||||
utils::slog.d << "vkCreateGraphicsPipelines with shaders = ("
|
||||
<< shaderStages[0].module << ", " << shaderStages[1].module << ")" << utils::io::endl;
|
||||
FVK_LOGD << "vkCreateGraphicsPipelines with shaders = ("
|
||||
<< shaderStages[0].module << ", " << shaderStages[1].module << ")"
|
||||
<< utils::io::endl;
|
||||
#endif
|
||||
VkResult error = vkCreateGraphicsPipelines(mDevice, VK_NULL_HANDLE, 1, &pipelineCreateInfo,
|
||||
VKALLOC, &cacheEntry.handle);
|
||||
assert_invariant(error == VK_SUCCESS);
|
||||
if (error != VK_SUCCESS) {
|
||||
utils::slog.e << "vkCreateGraphicsPipelines error " << error << utils::io::endl;
|
||||
FVK_LOGE << "vkCreateGraphicsPipelines error " << error << utils::io::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -252,7 +254,7 @@ void VulkanPipelineCache::bindProgram(VulkanProgram* program) noexcept {
|
||||
#if FVK_ENABLED(FVK_DEBUG_SHADER_MODULE)
|
||||
if (mPipelineRequirements.shaders[0] == VK_NULL_HANDLE ||
|
||||
mPipelineRequirements.shaders[1] == VK_NULL_HANDLE) {
|
||||
utils::slog.e << "Binding missing shader: " << program->name.c_str() << utils::io::endl;
|
||||
FVK_LOGE << "Binding missing shader: " << program->name.c_str() << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -90,7 +90,9 @@ public:
|
||||
VkBlendFactor srcAlphaBlendFactor : 5;
|
||||
VkBlendFactor dstAlphaBlendFactor : 5;
|
||||
VkColorComponentFlags colorWriteMask : 4;
|
||||
uint8_t rasterizationSamples; // offset = 4 bytes
|
||||
uint8_t rasterizationSamples : 4;// offset = 4 bytes
|
||||
uint8_t depthClamp : 1;
|
||||
uint8_t reserved : 3;
|
||||
uint8_t colorTargetCount; // offset = 5 bytes
|
||||
BlendEquation colorBlendOp : 4; // offset = 6 bytes
|
||||
BlendEquation alphaBlendOp : 4;
|
||||
|
||||
@@ -167,9 +167,9 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
|
||||
vkCreateImage(device, &imageInfo, VKALLOC, &stagingImage);
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_READ_PIXELS)
|
||||
utils::slog.d << "readPixels created image=" << stagingImage
|
||||
<< " to copy from image=" << srcTexture->getVkImage()
|
||||
<< " src-layout=" << srcTexture->getLayout(0, 0) << utils::io::endl;
|
||||
FVK_LOGD << "readPixels created image=" << stagingImage
|
||||
<< " to copy from image=" << srcTexture->getVkImage()
|
||||
<< " src-layout=" << srcTexture->getLayout(0, 0) << utils::io::endl;
|
||||
#endif
|
||||
|
||||
VkMemoryRequirements memReqs;
|
||||
@@ -185,7 +185,7 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
|
||||
if (memoryTypeIndex >= VK_MAX_MEMORY_TYPES) {
|
||||
memoryTypeIndex = selectMemoryFunc(memReqs.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
utils::slog.w
|
||||
FVK_LOGW
|
||||
<< "readPixels is slow because VK_MEMORY_PROPERTY_HOST_CACHED_BIT is not available"
|
||||
<< utils::io::endl;
|
||||
}
|
||||
@@ -303,7 +303,7 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
|
||||
VkResult status = vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
|
||||
// Fence hasn't been reached. Try waiting again.
|
||||
if (status != VK_SUCCESS) {
|
||||
utils::slog.e << "Failed to wait for readPixels fence" << utils::io::endl;
|
||||
FVK_LOGE << "Failed to wait for readPixels fence" << utils::io::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -321,7 +321,7 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
|
||||
getComponentCount(srcFormat), srcPixels,
|
||||
static_cast<int>(subResourceLayout.rowPitch), static_cast<int>(width),
|
||||
static_cast<int>(height), swizzle)) {
|
||||
utils::slog.e << "Unsupported PixelDataFormat or PixelDataType" << utils::io::endl;
|
||||
FVK_LOGE << "Unsupported PixelDataFormat or PixelDataType" << utils::io::endl;
|
||||
}
|
||||
|
||||
vkUnmapMemory(device, stagingMemory);
|
||||
|
||||
@@ -111,11 +111,11 @@ private:
|
||||
#if DEBUG_RESOURCE_LEAKS
|
||||
public:
|
||||
void print() {
|
||||
utils::slog.d << "Resource Allocator state (debug only)" << utils::io::endl;
|
||||
FVK_LOGD << "Resource Allocator state (debug only)" << utils::io::endl;
|
||||
for (size_t i = 0; i < RESOURCE_TYPE_COUNT; i++) {
|
||||
utils::slog.d << "[" << i << "]=" << mDebugOnlyResourceCount[i] << utils::io::endl;
|
||||
FVK_LOGD << "[" << i << "]=" << mDebugOnlyResourceCount[i] << utils::io::endl;
|
||||
}
|
||||
utils::slog.d << "+++++++++++++++++++++++++++++++++++++" << utils::io::endl;
|
||||
FVK_LOGD << "+++++++++++++++++++++++++++++++++++++" << utils::io::endl;
|
||||
}
|
||||
private:
|
||||
utils::FixedCapacityVector<size_t> mDebugOnlyResourceCount;
|
||||
|
||||
@@ -61,7 +61,7 @@ VulkanStage const* VulkanStagePool::acquireStage(uint32_t numBytes) {
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_ALLOCATION)
|
||||
if (result != VK_SUCCESS) {
|
||||
utils::slog.e << "Allocation error: " << result << utils::io::endl;
|
||||
FVK_LOGE << "Allocation error: " << result << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -35,29 +35,13 @@ VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const&
|
||||
mStagePool(stagePool),
|
||||
mHeadless(extent.width != 0 && extent.height != 0 && !nativeWindow),
|
||||
mFlushAndWaitOnResize(platform->getCustomization().flushAndWaitOnWindowResize),
|
||||
mCurrentImageReadyIndex(0),
|
||||
mTransitionSwapChainImageLayoutForPresent(
|
||||
platform->getCustomization().transitionSwapChainImageLayoutForPresent),
|
||||
mAcquired(false),
|
||||
mIsFirstRenderPass(true) {
|
||||
swapChain = mPlatform->createSwapChain(nativeWindow, flags, extent);
|
||||
FILAMENT_CHECK_POSTCONDITION(swapChain) << "Unable to create swapchain";
|
||||
|
||||
VkSemaphoreCreateInfo const createInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
};
|
||||
|
||||
// No need to wait on this semaphore before drawing when in Headless mode.
|
||||
if (mHeadless) {
|
||||
// Set all sempahores to VK_NULL_HANDLE
|
||||
memset(mImageReady, 0, sizeof(mImageReady[0]) * IMAGE_READY_SEMAPHORE_COUNT);
|
||||
} else {
|
||||
for (uint32_t i = 0; i < IMAGE_READY_SEMAPHORE_COUNT; ++i) {
|
||||
VkResult result =
|
||||
vkCreateSemaphore(mPlatform->getDevice(), &createInfo, nullptr, mImageReady + i);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
|
||||
<< "Failed to create semaphore";
|
||||
}
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
@@ -68,11 +52,6 @@ VulkanSwapChain::~VulkanSwapChain() {
|
||||
mCommands->wait();
|
||||
|
||||
mPlatform->destroy(swapChain);
|
||||
for (uint32_t i = 0; i < IMAGE_READY_SEMAPHORE_COUNT; ++i) {
|
||||
if (mImageReady[i] != VK_NULL_HANDLE) {
|
||||
vkDestroySemaphore(mPlatform->getDevice(), mImageReady[i], VKALLOC);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanSwapChain::update() {
|
||||
@@ -95,7 +74,7 @@ void VulkanSwapChain::update() {
|
||||
}
|
||||
|
||||
void VulkanSwapChain::present() {
|
||||
if (!mHeadless) {
|
||||
if (!mHeadless && mTransitionSwapChainImageLayoutForPresent) {
|
||||
VkCommandBuffer const cmdbuf = mCommands->get().buffer();
|
||||
VkImageSubresourceRange const subresources{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
@@ -106,10 +85,15 @@ void VulkanSwapChain::present() {
|
||||
};
|
||||
mColors[mCurrentSwapIndex]->transitionLayout(cmdbuf, subresources, VulkanLayout::PRESENT);
|
||||
}
|
||||
mCommands->flush();
|
||||
|
||||
// We only present if it is not headless. No-op for headless (but note that we still need the
|
||||
// flush() in the above line).
|
||||
mCommands->flush();
|
||||
|
||||
// call the image ready wait function
|
||||
if (mExplicitImageReadyWait != nullptr) {
|
||||
mExplicitImageReadyWait(swapChain);
|
||||
}
|
||||
|
||||
// We only present if it is not headless. No-op for headless.
|
||||
if (!mHeadless) {
|
||||
VkSemaphore const finishedDrawing = mCommands->acquireFinishedSignal();
|
||||
VkResult const result = mPlatform->present(swapChain, mCurrentSwapIndex, finishedDrawing);
|
||||
@@ -139,13 +123,14 @@ void VulkanSwapChain::acquire(bool& resized) {
|
||||
update();
|
||||
}
|
||||
|
||||
mCurrentImageReadyIndex = (mCurrentImageReadyIndex + 1) % IMAGE_READY_SEMAPHORE_COUNT;
|
||||
const VkSemaphore imageReady = mImageReady[mCurrentImageReadyIndex];
|
||||
VkResult const result = mPlatform->acquire(swapChain, imageReady, &mCurrentSwapIndex);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR)
|
||||
<< "Cannot acquire in swapchain.";
|
||||
if (imageReady != VK_NULL_HANDLE) {
|
||||
mCommands->injectDependency(imageReady);
|
||||
VulkanPlatform::ImageSyncData imageSyncData;
|
||||
VkResult const result = mPlatform->acquire(swapChain, &imageSyncData);
|
||||
mCurrentSwapIndex = imageSyncData.imageIndex;
|
||||
mExplicitImageReadyWait = imageSyncData.explicitImageReadyWait;
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR)
|
||||
<< "Cannot acquire in swapchain.";
|
||||
if (imageSyncData.imageReadySemaphore != VK_NULL_HANDLE) {
|
||||
mCommands->injectDependency(imageSyncData.imageReadySemaphore);
|
||||
}
|
||||
mAcquired = true;
|
||||
}
|
||||
|
||||
@@ -50,7 +50,10 @@ struct VulkanSwapChain : public HwSwapChain, VulkanResource {
|
||||
void acquire(bool& reized);
|
||||
|
||||
inline VulkanTexture* getCurrentColor() const noexcept {
|
||||
return mColors[mCurrentSwapIndex].get();
|
||||
uint32_t const imageIndex = mCurrentSwapIndex;
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
imageIndex != VulkanPlatform::ImageSyncData::INVALID_IMAGE_INDEX);
|
||||
return mColors[imageIndex].get();
|
||||
}
|
||||
|
||||
inline VulkanTexture* getDepth() const noexcept {
|
||||
@@ -80,15 +83,15 @@ private:
|
||||
VulkanStagePool& mStagePool;
|
||||
bool const mHeadless;
|
||||
bool const mFlushAndWaitOnResize;
|
||||
bool const mTransitionSwapChainImageLayoutForPresent;
|
||||
|
||||
// We create VulkanTextures based on VkImages. VulkanTexture has facilities for doing layout
|
||||
// transitions, which are useful here.
|
||||
utils::FixedCapacityVector<std::unique_ptr<VulkanTexture>> mColors;
|
||||
std::unique_ptr<VulkanTexture> mDepth;
|
||||
VkExtent2D mExtent;
|
||||
VkSemaphore mImageReady[IMAGE_READY_SEMAPHORE_COUNT];
|
||||
uint32_t mCurrentImageReadyIndex;
|
||||
uint32_t mCurrentSwapIndex;
|
||||
std::function<void(Platform::SwapChain* handle)> mExplicitImageReadyWait = nullptr;
|
||||
bool mAcquired;
|
||||
bool mIsFirstRenderPass;
|
||||
};
|
||||
|
||||
@@ -113,7 +113,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
VkFormatProperties props;
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, mVkFormat, &props);
|
||||
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
|
||||
utils::slog.w << "Texture usage is SAMPLEABLE but format " << mVkFormat << " is not "
|
||||
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mVkFormat << " is not "
|
||||
"sampleable with optimal tiling." << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
@@ -163,7 +163,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
|
||||
VkResult error = vkCreateImage(mDevice, &imageInfo, VKALLOC, &mTextureImage);
|
||||
if (error || FVK_ENABLED(FVK_DEBUG_TEXTURE)) {
|
||||
utils::slog.d << "vkCreateImage: "
|
||||
FVK_LOGD << "vkCreateImage: "
|
||||
<< "image = " << mTextureImage << ", "
|
||||
<< "result = " << error << ", "
|
||||
<< "handle = " << utils::io::hex << mTextureImage << utils::io::dec << ", "
|
||||
@@ -387,12 +387,15 @@ void VulkanTexture::setPrimaryRange(uint32_t minMiplevel, uint32_t maxMiplevel)
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange range) {
|
||||
// Attachments should only have one mipmap level and one layer.
|
||||
range.levelCount = 1;
|
||||
range.layerCount = 1;
|
||||
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D, {});
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getMultiviewAttachmentView(VkImageSubresourceRange range) {
|
||||
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D_ARRAY, {});
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getViewForType(VkImageSubresourceRange const& range, VkImageViewType type) {
|
||||
return getImageView(range, type, mSwizzle);
|
||||
}
|
||||
@@ -450,7 +453,7 @@ void VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, const VkImageSubres
|
||||
}
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION)
|
||||
utils::slog.d << "transition texture=" << mTextureImage
|
||||
FVK_LOGD << "transition texture=" << mTextureImage
|
||||
<< " (" << range.baseArrayLayer
|
||||
<< "," << range.baseMipLevel << ")"
|
||||
<< " count=(" << range.layerCount
|
||||
@@ -539,7 +542,7 @@ void VulkanTexture::print() const {
|
||||
layer < (mPrimaryViewRange.baseArrayLayer + mPrimaryViewRange.layerCount) &&
|
||||
level >= mPrimaryViewRange.baseMipLevel &&
|
||||
level < (mPrimaryViewRange.baseMipLevel + mPrimaryViewRange.levelCount);
|
||||
utils::slog.d << "[" << mTextureImage << "]: (" << layer << "," << level
|
||||
FVK_LOGD << "[" << mTextureImage << "]: (" << layer << "," << level
|
||||
<< ")=" << getLayout(layer, level)
|
||||
<< " primary=" << primary
|
||||
<< utils::io::endl;
|
||||
@@ -548,7 +551,7 @@ void VulkanTexture::print() const {
|
||||
|
||||
for (auto view: mCachedImageViews) {
|
||||
auto& range = view.first.range;
|
||||
utils::slog.d << "[" << mTextureImage << ", imageView=" << view.second << "]=>"
|
||||
FVK_LOGD << "[" << mTextureImage << ", imageView=" << view.second << "]=>"
|
||||
<< " (" << range.baseArrayLayer << "," << range.baseMipLevel << ")"
|
||||
<< " count=(" << range.layerCount << "," << range.levelCount << ")"
|
||||
<< " aspect=" << range.aspectMask << " viewType=" << view.first.type
|
||||
|
||||
@@ -73,6 +73,10 @@ struct VulkanTexture : public HwTexture, VulkanResource {
|
||||
// and the identity swizzle.
|
||||
VkImageView getAttachmentView(VkImageSubresourceRange range);
|
||||
|
||||
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
|
||||
// target attachment when rendering with multiview.
|
||||
VkImageView getMultiviewAttachmentView(VkImageSubresourceRange range);
|
||||
|
||||
// This is a workaround for the first few frames where we're waiting for the texture to actually
|
||||
// be uploaded. In that case, we bind the sampler to an empty texture, but the corresponding
|
||||
// imageView needs to be of the right type. Hence, we provide an option to indicate the
|
||||
|
||||
@@ -172,7 +172,7 @@ public:
|
||||
UTILS_UNUSED VkResult result = vkAllocateDescriptorSets(mDevice, &allocInfo, &vkSet);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
|
||||
<< "Failed to allocate descriptor set code=" << result << " size=" << mSize
|
||||
<< " capacity=" << mCapacity << " count=" << "%s";
|
||||
<< " capacity=" << mCapacity << " count=" << mUnusedCount;
|
||||
mSize++;
|
||||
return createSet(layout->bitmask, vkSet);
|
||||
}
|
||||
|
||||
@@ -33,11 +33,11 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
|
||||
// build the push constant layout key
|
||||
uint32_t pushConstantRangeCount = program->getPushConstantRangeCount();
|
||||
auto const& pushCostantRanges = program->getPushConstantRanges();
|
||||
auto const& pushConstantRanges = program->getPushConstantRanges();
|
||||
if (pushConstantRangeCount > 0) {
|
||||
assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
|
||||
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
|
||||
auto const& range = pushCostantRanges[i];
|
||||
auto const& range = pushConstantRanges[i];
|
||||
auto& pushConstant = key.pushConstant[i];
|
||||
if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
|
||||
pushConstant.stage = static_cast<uint8_t>(ShaderStage::VERTEX);
|
||||
@@ -52,9 +52,8 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
}
|
||||
}
|
||||
|
||||
auto iter = mPipelineLayouts.find(key);
|
||||
if (iter != mPipelineLayouts.end()) {
|
||||
PipelineLayoutCacheEntry& entry = mPipelineLayouts[key];
|
||||
if (PipelineLayoutMap::iterator iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
|
||||
PipelineLayoutCacheEntry& entry = iter.value();
|
||||
entry.lastUsed = mTimestamp++;
|
||||
return entry.handle;
|
||||
}
|
||||
@@ -65,7 +64,7 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
.setLayoutCount = (uint32_t) descSetLayoutCount,
|
||||
.pSetLayouts = key.descSetLayouts.data(),
|
||||
.pushConstantRangeCount = pushConstantRangeCount,
|
||||
.pPushConstantRanges = pushCostantRanges,
|
||||
.pPushConstantRanges = pushConstantRanges,
|
||||
};
|
||||
|
||||
VkPipelineLayout layout;
|
||||
|
||||
@@ -95,7 +95,7 @@ void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
|
||||
.pNext = &driverProperties,
|
||||
};
|
||||
vkGetPhysicalDeviceProperties2(device, &physicalDeviceProperties2);
|
||||
utils::slog.i << "Vulkan device driver: " << driverProperties.driverName << " "
|
||||
FVK_LOGI << "Vulkan device driver: " << driverProperties.driverName << " "
|
||||
<< driverProperties.driverInfo << utils::io::endl;
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
|
||||
const FixedCapacityVector<VkPhysicalDevice> physicalDevices
|
||||
= filament::backend::enumerate(vkEnumeratePhysicalDevices, instance);
|
||||
|
||||
utils::slog.i << "Selected physical device '" << deviceProperties.deviceName << "' from "
|
||||
FVK_LOGI << "Selected physical device '" << deviceProperties.deviceName << "' from "
|
||||
<< physicalDevices.size() << " physical devices. "
|
||||
<< "(vendor " << utils::io::hex << vendorID << ", "
|
||||
<< "device " << deviceID << ", "
|
||||
@@ -142,15 +142,15 @@ void printDepthFormats(VkPhysicalDevice device) {
|
||||
// Note that Vulkan is more constrained than OpenGL ES 3.1 in this area.
|
||||
const VkFormatFeatureFlags required = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
||||
| VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
|
||||
utils::slog.i << "Sampleable depth formats: ";
|
||||
FVK_LOGI << "Sampleable depth formats: ";
|
||||
for (VkFormat format : ALL_VK_FORMATS) {
|
||||
VkFormatProperties props;
|
||||
vkGetPhysicalDeviceFormatProperties(device, format, &props);
|
||||
if ((props.optimalTilingFeatures & required) == required) {
|
||||
utils::slog.i << format << " ";
|
||||
FVK_LOGI << format << " ";
|
||||
}
|
||||
}
|
||||
utils::slog.i << utils::io::endl;
|
||||
FVK_LOGI << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -176,6 +176,12 @@ ExtensionSet getInstanceExtensions(ExtensionSet const& externallyRequiredExts =
|
||||
static_cast<char const*>(nullptr) /* pLayerName */);
|
||||
for (auto const& extProps: availableExts) {
|
||||
utils::CString name { extProps.extensionName };
|
||||
|
||||
// To workaround an Adreno bug where the extension name could be of 0 length.
|
||||
if (name.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (setContains(TARGET_EXTS, name) || setContains(externallyRequiredExts, name)) {
|
||||
exts.insert(name);
|
||||
}
|
||||
@@ -192,6 +198,7 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
|
||||
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
|
||||
VK_KHR_MAINTENANCE2_EXTENSION_NAME,
|
||||
VK_KHR_MAINTENANCE3_EXTENSION_NAME,
|
||||
VK_KHR_MULTIVIEW_EXTENSION_NAME,
|
||||
};
|
||||
ExtensionSet exts;
|
||||
// Identify supported physical device extensions
|
||||
@@ -200,6 +207,12 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
|
||||
static_cast<const char*>(nullptr) /* pLayerName */);
|
||||
for (auto const& extension: extensions) {
|
||||
utils::CString name { extension.extensionName };
|
||||
|
||||
// To workaround an Adreno bug where the extension name could be of 0 length.
|
||||
if (name.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (setContains(TARGET_EXTS, name)) {
|
||||
exts.insert(name);
|
||||
}
|
||||
@@ -229,11 +242,11 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
|
||||
instanceCreateInfo.ppEnabledLayerNames = enabledLayers.data();
|
||||
} else {
|
||||
#if defined(__ANDROID__)
|
||||
utils::slog.d << "Validation layers are not available; did you set jniLibs in your "
|
||||
<< "gradle file?" << utils::io::endl;
|
||||
FVK_LOGD << "Validation layers are not available; did you set jniLibs in your "
|
||||
<< "gradle file?" << utils::io::endl;
|
||||
#else
|
||||
utils::slog.d << "Validation layer not available; did you install the Vulkan SDK?\n"
|
||||
<< "Please ensure that VK_LAYER_PATH is set correctly." << utils::io::endl;
|
||||
FVK_LOGD << "Validation layer not available; did you install the Vulkan SDK?\n"
|
||||
<< "Please ensure that VK_LAYER_PATH is set correctly." << utils::io::endl;
|
||||
#endif // __ANDROID__
|
||||
|
||||
}
|
||||
@@ -312,6 +325,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
// We could simply enable all supported features, but since that may have performance
|
||||
// consequences let's just enable the features we need.
|
||||
VkPhysicalDeviceFeatures enabledFeatures{
|
||||
.depthClamp = features.depthClamp,
|
||||
.samplerAnisotropy = features.samplerAnisotropy,
|
||||
.textureCompressionETC2 = features.textureCompressionETC2,
|
||||
.textureCompressionBC = features.textureCompressionBC,
|
||||
@@ -322,6 +336,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
deviceCreateInfo.enabledExtensionCount = (uint32_t) requestExtensions.size();
|
||||
deviceCreateInfo.ppEnabledExtensionNames = requestExtensions.data();
|
||||
|
||||
void* pNext = nullptr;
|
||||
VkPhysicalDevicePortabilitySubsetFeaturesKHR portability = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR,
|
||||
.pNext = nullptr,
|
||||
@@ -329,9 +344,24 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
.mutableComparisonSamplers = VK_TRUE,
|
||||
};
|
||||
if (setContains(deviceExtensions, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) {
|
||||
deviceCreateInfo.pNext = &portability;
|
||||
portability.pNext = pNext;
|
||||
pNext = &portability;
|
||||
}
|
||||
|
||||
VkPhysicalDeviceMultiviewFeaturesKHR multiview = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR,
|
||||
.pNext = nullptr,
|
||||
.multiview = VK_TRUE,
|
||||
.multiviewGeometryShader = VK_FALSE,
|
||||
.multiviewTessellationShader = VK_FALSE
|
||||
};
|
||||
if (setContains(deviceExtensions, VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
|
||||
multiview.pNext = pNext;
|
||||
pNext = &multiview;
|
||||
}
|
||||
|
||||
deviceCreateInfo.pNext = pNext;
|
||||
|
||||
VkResult result = vkCreateDevice(physicalDevice, &deviceCreateInfo, VKALLOC, &device);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "vkCreateDevice error=" << result << ".";
|
||||
|
||||
@@ -406,8 +436,8 @@ inline int deviceTypeOrder(VkPhysicalDeviceType deviceType) {
|
||||
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
|
||||
return 1;
|
||||
default:
|
||||
utils::slog.w << "deviceTypeOrder: Unexpected deviceType: " << deviceType
|
||||
<< utils::io::endl;
|
||||
FVK_LOGW << "deviceTypeOrder: Unexpected deviceType: " << deviceType
|
||||
<< utils::io::endl;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@@ -689,6 +719,10 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
= pruneExtensions(mImpl->mPhysicalDevice, instExts, deviceExts);
|
||||
instExts = prunedInstExts;
|
||||
deviceExts = prunedDeviceExts;
|
||||
|
||||
if (driverConfig.stereoscopicType != StereoscopicType::MULTIVIEW) {
|
||||
deviceExts.erase(VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
mImpl->mDevice
|
||||
@@ -704,6 +738,7 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
// Store the extension support in the context
|
||||
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
|
||||
context.mMultiviewEnabled = setContains(deviceExts, VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
|
||||
#ifdef NDEBUG
|
||||
// If we are in release build, we should not have turned on debug extensions
|
||||
@@ -738,8 +773,8 @@ VulkanPlatform::SwapChainBundle VulkanPlatform::getSwapChainBundle(SwapChainPtr
|
||||
SWAPCHAIN_RET_FUNC(getSwapChainBundle, handle, )
|
||||
}
|
||||
|
||||
VkResult VulkanPlatform::acquire(SwapChainPtr handle, VkSemaphore clientSignal, uint32_t* index) {
|
||||
SWAPCHAIN_RET_FUNC(acquire, handle, clientSignal, index)
|
||||
VkResult VulkanPlatform::acquire(SwapChainPtr handle, ImageSyncData* outImageSyncData) {
|
||||
SWAPCHAIN_RET_FUNC(acquire, handle, outImageSyncData)
|
||||
}
|
||||
|
||||
VkResult VulkanPlatform::present(SwapChainPtr handle, uint32_t index,
|
||||
|
||||
@@ -133,6 +133,7 @@ VulkanPlatformSurfaceSwapChain::VulkanPlatformSurfaceSwapChain(VulkanContext con
|
||||
VulkanPlatformSurfaceSwapChain::~VulkanPlatformSurfaceSwapChain() {
|
||||
vkDestroySwapchainKHR(mDevice, mSwapchain, VKALLOC);
|
||||
vkDestroySurfaceKHR(mInstance, mSurface, VKALLOC);
|
||||
destroy();
|
||||
}
|
||||
|
||||
VkResult VulkanPlatformSurfaceSwapChain::create() {
|
||||
@@ -153,7 +154,7 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
|
||||
// the number of images, though there may be limits related to the total amount of memory used
|
||||
// by presentable images."
|
||||
if (maxImageCount != 0 && desiredImageCount > maxImageCount) {
|
||||
utils::slog.e << "Swap chain does not support " << desiredImageCount << " images."
|
||||
FVK_LOGE << "Swap chain does not support " << desiredImageCount << " images."
|
||||
<< utils::io::endl;
|
||||
desiredImageCount = caps.minImageCount;
|
||||
}
|
||||
@@ -246,7 +247,7 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
|
||||
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), mHasStencil);
|
||||
mSwapChainBundle.depth = createImage(mSwapChainBundle.extent, mSwapChainBundle.depthFormat);
|
||||
|
||||
slog.i << "vkCreateSwapchain"
|
||||
FVK_LOGI << "vkCreateSwapchain"
|
||||
<< ": " << mSwapChainBundle.extent.width << "x" << mSwapChainBundle.extent.height << ", "
|
||||
<< surfaceFormat.format << ", " << surfaceFormat.colorSpace << ", "
|
||||
<< "swapchain-size=" << mSwapChainBundle.colors.size() << ", "
|
||||
@@ -254,19 +255,29 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
|
||||
<< "depth=" << mSwapChainBundle.depthFormat
|
||||
<< io::endl;
|
||||
|
||||
VkSemaphoreCreateInfo const semaphoreCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
};
|
||||
|
||||
for (uint32_t i = 0; i < IMAGE_READY_SEMAPHORE_COUNT; ++i) {
|
||||
VkResult result = vkCreateSemaphore(mDevice, &semaphoreCreateInfo, nullptr,
|
||||
mImageReady + i);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Failed to create semaphore";
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
VkResult VulkanPlatformSurfaceSwapChain::acquire(VkSemaphore clientSignal, uint32_t* index) {
|
||||
// This immediately retrieves the index of the next available presentable image, and
|
||||
// asynchronously requests the GPU to trigger the "imageAvailable" semaphore.
|
||||
VkResult result = vkAcquireNextImageKHR(mDevice, mSwapchain, UINT64_MAX, clientSignal,
|
||||
VK_NULL_HANDLE, index);
|
||||
VkResult VulkanPlatformSurfaceSwapChain::acquire(VulkanPlatform::ImageSyncData* outImageSyncData) {
|
||||
mCurrentImageReadyIndex = (mCurrentImageReadyIndex + 1) % IMAGE_READY_SEMAPHORE_COUNT;
|
||||
outImageSyncData->imageReadySemaphore = mImageReady[mCurrentImageReadyIndex];
|
||||
VkResult result = vkAcquireNextImageKHR(mDevice, mSwapchain, UINT64_MAX,
|
||||
outImageSyncData->imageReadySemaphore, VK_NULL_HANDLE, &outImageSyncData->imageIndex);
|
||||
|
||||
// Users should be notified of a suboptimal surface, but it should not cause a cascade of
|
||||
// log messages or a loop of re-creations.
|
||||
if (result == VK_SUBOPTIMAL_KHR && !mSuboptimal) {
|
||||
slog.w << "Vulkan Driver: Suboptimal swap chain." << io::endl;
|
||||
FVK_LOGW << "Vulkan Driver: Suboptimal swap chain." << io::endl;
|
||||
mSuboptimal = true;
|
||||
}
|
||||
return result;
|
||||
@@ -288,7 +299,7 @@ VkResult VulkanPlatformSurfaceSwapChain::present(uint32_t index, VkSemaphore fin
|
||||
// On Android Q and above, a suboptimal surface is always reported after screen rotation:
|
||||
// https://android-developers.googleblog.com/2020/02/handling-device-orientation-efficiently.html
|
||||
if (result == VK_SUBOPTIMAL_KHR && !mSuboptimal) {
|
||||
utils::slog.w << "Vulkan Driver: Suboptimal swap chain." << utils::io::endl;
|
||||
FVK_LOGW << "Vulkan Driver: Suboptimal swap chain." << utils::io::endl;
|
||||
mSuboptimal = true;
|
||||
}
|
||||
return result;
|
||||
@@ -312,6 +323,17 @@ VkResult VulkanPlatformSurfaceSwapChain::recreate() {
|
||||
return create();
|
||||
}
|
||||
|
||||
void VulkanPlatformSurfaceSwapChain::destroy() {
|
||||
VulkanPlatformSwapChainImpl::destroy();
|
||||
|
||||
for (uint32_t i = 0; i < IMAGE_READY_SEMAPHORE_COUNT; ++i) {
|
||||
if (mImageReady[i] != VK_NULL_HANDLE) {
|
||||
vkDestroySemaphore(mDevice, mImageReady[i], VKALLOC);
|
||||
mImageReady[i] = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VulkanPlatformHeadlessSwapChain::VulkanPlatformHeadlessSwapChain(VulkanContext const& context,
|
||||
VkDevice device, VkQueue queue, VkExtent2D extent, uint64_t flags)
|
||||
: VulkanPlatformSwapChainImpl(context, device, queue),
|
||||
@@ -343,8 +365,8 @@ VkResult VulkanPlatformHeadlessSwapChain::present(uint32_t index, VkSemaphore fi
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
VkResult VulkanPlatformHeadlessSwapChain::acquire(VkSemaphore clientSignal, uint32_t* index) {
|
||||
*index = mCurrentIndex;
|
||||
VkResult VulkanPlatformHeadlessSwapChain::acquire(VulkanPlatform::ImageSyncData* outImageSyncData) {
|
||||
outImageSyncData->imageIndex = mCurrentIndex;
|
||||
mCurrentIndex = (mCurrentIndex + 1) % HEADLESS_SWAPCHAIN_SIZE;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ struct VulkanPlatformSwapChainImpl : public Platform::SwapChain {
|
||||
~VulkanPlatformSwapChainImpl();
|
||||
|
||||
// Non-virtual override-able method
|
||||
VkResult acquire(VkSemaphore clientSignal, uint32_t* index) {
|
||||
VkResult acquire(VulkanPlatform::ImageSyncData* outImageSyncData) {
|
||||
PANIC_PRECONDITION("Should not be called");
|
||||
return VK_ERROR_UNKNOWN;
|
||||
}
|
||||
@@ -86,7 +86,7 @@ struct VulkanPlatformSurfaceSwapChain : public VulkanPlatformSwapChainImpl {
|
||||
~VulkanPlatformSurfaceSwapChain();
|
||||
|
||||
// Non-virtual override
|
||||
VkResult acquire(VkSemaphore clientSignal, uint32_t* index);
|
||||
VkResult acquire(VulkanPlatform::ImageSyncData* outImageSyncData);
|
||||
|
||||
// Non-virtual override
|
||||
VkResult present(uint32_t index, VkSemaphore finished);
|
||||
@@ -97,7 +97,13 @@ struct VulkanPlatformSurfaceSwapChain : public VulkanPlatformSwapChainImpl {
|
||||
// Non-virtual override-able method
|
||||
bool hasResized();
|
||||
|
||||
protected:
|
||||
// Non-virtual override-able method
|
||||
void destroy();
|
||||
|
||||
private:
|
||||
static constexpr int IMAGE_READY_SEMAPHORE_COUNT = FVK_MAX_COMMAND_BUFFERS;
|
||||
|
||||
VkResult create();
|
||||
|
||||
VkInstance mInstance;
|
||||
@@ -106,6 +112,8 @@ private:
|
||||
VkSurfaceKHR mSurface;
|
||||
VkSwapchainKHR mSwapchain = VK_NULL_HANDLE;
|
||||
VkExtent2D const mFallbackExtent;
|
||||
VkSemaphore mImageReady[IMAGE_READY_SEMAPHORE_COUNT];
|
||||
uint32_t mCurrentImageReadyIndex;
|
||||
|
||||
bool mUsesRGB = false;
|
||||
bool mHasStencil = false;
|
||||
@@ -121,7 +129,7 @@ struct VulkanPlatformHeadlessSwapChain : public VulkanPlatformSwapChainImpl {
|
||||
~VulkanPlatformHeadlessSwapChain();
|
||||
|
||||
// Non-virtual override
|
||||
VkResult acquire(VkSemaphore clientSignal, uint32_t* index);
|
||||
VkResult acquire(VulkanPlatform::ImageSyncData* outImageSyncData);
|
||||
|
||||
// Non-virtual override
|
||||
VkResult present(uint32_t index, VkSemaphore finished);
|
||||
|
||||
@@ -64,14 +64,15 @@ First determine the Filament material and variant that causes the problem.
|
||||
What we want is the "raw" GLSL version of the shader, before any optimizations / cross-compilation
|
||||
happens.
|
||||
|
||||
The easiest way I've found to do this is by adding a `std::cout` statement inside `MaterialBuilder`,
|
||||
right after `sg.createFragmentProgram` or `sg.createVertexProgram` is called. For example,
|
||||
We can use the `--save-raw-variants` debug flag in matc to export each GLSL
|
||||
shader to a file. For example:
|
||||
|
||||
```
|
||||
if (v.variant.key == 8u) { std::cout << shader << std::endl; }
|
||||
matc --save-raw-variants --optimize-size --variant-filter fog,ssr,vsm,stereo \
|
||||
-a all -p all -o mymaterial.filamat mymaterial.mat
|
||||
```
|
||||
|
||||
Then, I invoke `matc` and redirect stdout to a .frag or .vert file.
|
||||
Files will be named like `mymaterial_0x05.frag` or `mymaterial_0x05.vert`.
|
||||
|
||||
Note that gltfio material "templates" first go through a build step. After building gltfio, the
|
||||
gltfio Filament materials are output to:
|
||||
|
||||
@@ -298,6 +298,24 @@ public:
|
||||
*/
|
||||
size_t textureUseAfterFreePoolSize = 0;
|
||||
|
||||
/**
|
||||
* When uploading vertex or index data, the Filament Metal backend copies data
|
||||
* into a shared staging area before transferring it to the GPU. This setting controls
|
||||
* the total size of the buffer used to perform these allocations.
|
||||
*
|
||||
* Higher values can improve performance when performing many uploads across a small
|
||||
* number of frames.
|
||||
*
|
||||
* This buffer remains alive throughout the lifetime of the Engine, so this size adds to the
|
||||
* memory footprint of the app and should be set as conservative as possible.
|
||||
*
|
||||
* A value of 0 disables the shared staging buffer entirely; uploads will acquire an
|
||||
* individual buffer from a pool of shared buffers.
|
||||
*
|
||||
* Only respected by the Metal backend.
|
||||
*/
|
||||
size_t metalUploadBufferSizeBytes = 512 * 1024;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL and Metal backends.
|
||||
@@ -332,9 +350,12 @@ public:
|
||||
uint32_t resourceAllocatorCacheSizeMB = 64;
|
||||
|
||||
/*
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
* This value determines how many frames texture entries are kept for in the cache. This
|
||||
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
|
||||
* Typically only one texture is evicted per frame.
|
||||
* The default is 1.
|
||||
*/
|
||||
uint32_t resourceAllocatorCacheMaxAge = 2;
|
||||
uint32_t resourceAllocatorCacheMaxAge = 1;
|
||||
|
||||
/*
|
||||
* Disable backend handles use-after-free checks.
|
||||
@@ -875,6 +896,29 @@ public:
|
||||
/** Tells whether an InstanceBuffer object is valid */
|
||||
bool isValid(const InstanceBuffer* UTILS_NULLABLE p) const;
|
||||
|
||||
/**
|
||||
* Retrieve the count of each resource tracked by Engine.
|
||||
* This is intended for debugging.
|
||||
* @{
|
||||
*/
|
||||
size_t getBufferObjectCount() const noexcept;
|
||||
size_t getViewCount() const noexcept;
|
||||
size_t getSceneCount() const noexcept;
|
||||
size_t getSwapChainCount() const noexcept;
|
||||
size_t getStreamCount() const noexcept;
|
||||
size_t getIndexBufferCount() const noexcept;
|
||||
size_t getSkinningBufferCount() const noexcept;
|
||||
size_t getMorphTargetBufferCount() const noexcept;
|
||||
size_t getInstanceBufferCount() const noexcept;
|
||||
size_t getVertexBufferCount() const noexcept;
|
||||
size_t getIndirectLightCount() const noexcept;
|
||||
size_t getMaterialCount() const noexcept;
|
||||
size_t getTextureCount() const noexcept;
|
||||
size_t getSkyboxeCount() const noexcept;
|
||||
size_t getColorGradingCount() const noexcept;
|
||||
size_t getRenderTargetCount() const noexcept;
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until
|
||||
* all commands to this point are executed. Note that does guarantee that the
|
||||
@@ -930,6 +974,14 @@ public:
|
||||
*/
|
||||
void pumpMessageQueues();
|
||||
|
||||
/**
|
||||
* Switch the command queue to unprotected mode. Protected mode can be activated via
|
||||
* Renderer::beginFrame() using a protected SwapChain.
|
||||
* @see Renderer
|
||||
* @see SwapChain
|
||||
*/
|
||||
void unprotected() noexcept;
|
||||
|
||||
/**
|
||||
* Returns the default Material.
|
||||
*
|
||||
@@ -1013,6 +1065,21 @@ public:
|
||||
void resetBackendState() noexcept;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Get the current time. This is a convenience function that simply returns the
|
||||
* time in nanosecond since epoch of std::chrono::steady_clock.
|
||||
* A possible implementation is:
|
||||
*
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* return std::chrono::steady_clock::now().time_since_epoch().count();
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
*
|
||||
* @return current time in nanosecond since epoch of std::chrono::steady_clock.
|
||||
* @see Renderer::beginFrame()
|
||||
*/
|
||||
static uint64_t getSteadyClockTimeNano() noexcept;
|
||||
|
||||
|
||||
DebugRegistry& getDebugRegistry() noexcept;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -158,6 +158,8 @@ public:
|
||||
*
|
||||
* @return This Builder, for chaining calls.
|
||||
*
|
||||
* @see Material::Builder::sphericalHarmonicsBandCount()
|
||||
*
|
||||
* @note
|
||||
* Because the coefficients are pre-scaled, `sh[0]` is the environment's
|
||||
* average irradiance.
|
||||
|
||||
@@ -140,6 +140,18 @@ public:
|
||||
return constant(name, strlen(name), value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the quality of the indirect lights computations. This is only taken into account
|
||||
* if this material is lit and in the surface domain. This setting will affect the
|
||||
* IndirectLight computation if one is specified on the Scene and Spherical Harmonics
|
||||
* are used for the irradiance.
|
||||
*
|
||||
* @param shBandCount Number of spherical harmonic bands. Must be 1, 2 or 3 (default).
|
||||
* @return Reference to this Builder for chaining calls.
|
||||
* @see IndirectLight
|
||||
*/
|
||||
Builder& sphericalHarmonicsBandCount(size_t shBandCount) noexcept;
|
||||
|
||||
/**
|
||||
* Creates the Material object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -140,6 +140,7 @@ public:
|
||||
* @param values Array of values to set to the named parameter array.
|
||||
* @param count Size of the array to set.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
* @see Material::hasParameter
|
||||
*/
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
void setParameter(const char* UTILS_NONNULL name, size_t nameLength,
|
||||
@@ -234,6 +235,32 @@ public:
|
||||
setParameter(name, strlen(name), type, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of a parameter by name.
|
||||
*
|
||||
* Note: Only supports non-texture parameters such as numeric and math types.
|
||||
*
|
||||
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
|
||||
* @param nameLength Length in `char` of the name parameter.
|
||||
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
|
||||
*
|
||||
* @see Material::hasParameter
|
||||
*/
|
||||
template<typename T>
|
||||
T getParameter(const char* UTILS_NONNULL name, size_t nameLength) const;
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
inline T getParameter(StringLiteral name) const {
|
||||
return getParameter<T>(name.data, name.size);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
inline T getParameter(const char* UTILS_NONNULL name) const {
|
||||
return getParameter<T>(name, strlen(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Set-up a custom scissor rectangle; by default it is disabled.
|
||||
*
|
||||
|
||||
@@ -489,43 +489,20 @@ public:
|
||||
* For standard morphing, A MorphTargetBuffer must be provided.
|
||||
* Standard morphing supports up to \c CONFIG_MAX_MORPH_TARGET_COUNT morph targets.
|
||||
*
|
||||
* For legacy morphing, the attached VertexBuffer must provide data in the
|
||||
* appropriate VertexAttribute slots (\c MORPH_POSITION_0 etc). Legacy morphing only
|
||||
* supports up to 4 morph targets and will be deprecated in the future. Legacy morphing must
|
||||
* be enabled on the material definition: either via the legacyMorphing material attribute
|
||||
* or by calling filamat::MaterialBuilder::useLegacyMorphing().
|
||||
*
|
||||
* See also RenderableManager::setMorphWeights(), which can be called on a per-frame basis
|
||||
* to advance the animation.
|
||||
*/
|
||||
Builder& morphing(MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) noexcept;
|
||||
|
||||
/**
|
||||
* @deprecated Use morphing(uint8_t level, size_t primitiveIndex, size_t offset, size_t count) instead
|
||||
*/
|
||||
Builder& morphing(uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer,
|
||||
size_t offset, size_t count) noexcept;
|
||||
|
||||
/**
|
||||
* @deprecated Use morphing(uint8_t level, size_t primitiveIndex, size_t offset, size_t count) instead
|
||||
*/
|
||||
inline Builder& morphing(uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) noexcept {
|
||||
return morphing(level, primitiveIndex, morphTargetBuffer, 0,
|
||||
morphTargetBuffer->getVertexCount());
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies the the range of the MorphTargetBuffer to use with this primitive.
|
||||
*
|
||||
* @param level the level of detail (lod), only 0 can be specified
|
||||
* @param primitiveIndex zero-based index of the primitive, must be less than the count passed to Builder constructor
|
||||
* @param offset specifies where in the morph target buffer to start reading (expressed as a number of vertices)
|
||||
* @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3)
|
||||
*/
|
||||
Builder& morphing(uint8_t level, size_t primitiveIndex,
|
||||
size_t offset, size_t count) noexcept;
|
||||
RenderableManager::Builder& morphing(uint8_t level,
|
||||
size_t primitiveIndex, size_t offset) noexcept;
|
||||
|
||||
|
||||
/**
|
||||
@@ -786,25 +763,13 @@ public:
|
||||
/**
|
||||
* Associates a MorphTargetBuffer to the given primitive.
|
||||
*/
|
||||
void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
size_t offset, size_t count);
|
||||
|
||||
/** @deprecated */
|
||||
void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer, size_t offset, size_t count);
|
||||
|
||||
/** @deprecated */
|
||||
inline void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) {
|
||||
setMorphTargetBufferAt(instance, level, primitiveIndex, morphTargetBuffer, 0,
|
||||
morphTargetBuffer->getVertexCount());
|
||||
}
|
||||
void setMorphTargetBufferOffsetAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
size_t offset);
|
||||
|
||||
/**
|
||||
* Get a MorphTargetBuffer to the given primitive or null if it doesn't exist.
|
||||
* Get a MorphTargetBuffer to the given renderable or null if it doesn't exist.
|
||||
*/
|
||||
MorphTargetBuffer* UTILS_NULLABLE getMorphTargetBufferAt(Instance instance,
|
||||
uint8_t level, size_t primitiveIndex) const noexcept;
|
||||
MorphTargetBuffer* UTILS_NULLABLE getMorphTargetBuffer(Instance instance) const noexcept;
|
||||
|
||||
/**
|
||||
* Gets the number of morphing in the given entity.
|
||||
|
||||
@@ -22,9 +22,11 @@
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
@@ -81,6 +83,37 @@ public:
|
||||
UTILS_DEPRECATED uint64_t vsyncOffsetNanos = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Timing information about a frame
|
||||
* @see getFrameInfoHistory()
|
||||
*/
|
||||
struct FrameInfo {
|
||||
using time_point_ns = int64_t;
|
||||
using duration_ns = int64_t;
|
||||
uint32_t frameId; //!< monotonically increasing frame identifier
|
||||
duration_ns frameTime; //!< frame duration on the GPU in nanosecond [ns]
|
||||
duration_ns denoisedFrameTime; //!< denoised frame duration on the GPU in [ns]
|
||||
time_point_ns beginFrame; //!< Renderer::beginFrame() time since epoch [ns]
|
||||
time_point_ns endFrame; //!< Renderer::endFrame() time since epoch [ns]
|
||||
time_point_ns backendBeginFrame; //!< Backend thread time of frame start since epoch [ns]
|
||||
time_point_ns backendEndFrame; //!< Backend thread time of frame end since epoch [ns]
|
||||
};
|
||||
|
||||
/**
|
||||
* Retrieve an historic of frame timing information. The maximum frame history size is
|
||||
* given by getMaxFrameHistorySize().
|
||||
* @param historySize requested history size. The returned vector could be smaller.
|
||||
* @return A vector of FrameInfo.
|
||||
*/
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(
|
||||
size_t historySize = 1) const noexcept;
|
||||
|
||||
/**
|
||||
* @return the maximum supported frame history size.
|
||||
* @see getFrameInfoHistory()
|
||||
*/
|
||||
size_t getMaxFrameHistorySize() const noexcept;
|
||||
|
||||
/**
|
||||
* Use FrameRateOptions to set the desired frame rate and control how quickly the system
|
||||
* reacts to GPU load changes.
|
||||
@@ -227,6 +260,25 @@ public:
|
||||
static constexpr CopyFrameFlag CLEAR = 0x4;
|
||||
|
||||
|
||||
/**
|
||||
* The use of this method is optional. It sets the VSYNC time expressed as the duration in
|
||||
* nanosecond since epoch of std::chrono::steady_clock.
|
||||
* If called, passing 0 to vsyncSteadyClockTimeNano in Renderer::BeginFrame will use this
|
||||
* time instead.
|
||||
* @param steadyClockTimeNano duration in nanosecond since epoch of std::chrono::steady_clock
|
||||
* @see Engine::getSteadyClockTimeNano()
|
||||
* @see Renderer::BeginFrame()
|
||||
*/
|
||||
void setVsyncTime(uint64_t steadyClockTimeNano) noexcept;
|
||||
|
||||
/**
|
||||
* Call skipFrame when momentarily skipping frames, for instance if the content of the
|
||||
* scene doesn't change.
|
||||
*
|
||||
* @param vsyncSteadyClockTimeNano
|
||||
*/
|
||||
void skipFrame(uint64_t vsyncSteadyClockTimeNano = 0u);
|
||||
|
||||
/**
|
||||
* Set-up a frame for this Renderer.
|
||||
*
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Entity.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -40,6 +41,7 @@ class CallbackHandler;
|
||||
|
||||
class Camera;
|
||||
class ColorGrading;
|
||||
class Engine;
|
||||
class MaterialInstance;
|
||||
class RenderTarget;
|
||||
class Scene;
|
||||
@@ -726,7 +728,7 @@ public:
|
||||
void setDebugCamera(Camera* UTILS_NULLABLE camera) noexcept;
|
||||
|
||||
//! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing.
|
||||
Camera const* UTILS_NULLABLE getDirectionalShadowCamera() const noexcept;
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
|
||||
|
||||
|
||||
/** Result of a picking query */
|
||||
@@ -878,6 +880,17 @@ public:
|
||||
*/
|
||||
utils::Entity getFogEntity() const noexcept;
|
||||
|
||||
|
||||
/**
|
||||
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
|
||||
* keeps a history of previous frame renders associated with the Renderer the view was last
|
||||
* used with. When switching Renderer, it may be necessary to clear that history by calling
|
||||
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
|
||||
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
|
||||
* being very different.
|
||||
*/
|
||||
void clearFrameHistory(Engine& engine) noexcept;
|
||||
|
||||
/**
|
||||
* List of available ambient occlusion techniques
|
||||
* @deprecated use AmbientOcclusionOptions::enabled instead
|
||||
|
||||
+78
-1
@@ -16,6 +16,8 @@
|
||||
|
||||
#include "details/Engine.h"
|
||||
|
||||
#include "ResourceAllocator.h"
|
||||
|
||||
#include "details/BufferObject.h"
|
||||
#include "details/Camera.h"
|
||||
#include "details/Fence.h"
|
||||
@@ -39,6 +41,8 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -264,6 +268,71 @@ bool Engine::isValid(const InstanceBuffer* p) const {
|
||||
return downcast(this)->isValid(downcast(p));
|
||||
}
|
||||
|
||||
size_t Engine::getBufferObjectCount() const noexcept {
|
||||
return downcast(this)->getBufferObjectCount();
|
||||
}
|
||||
|
||||
size_t Engine::getViewCount() const noexcept {
|
||||
return downcast(this)->getViewCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSceneCount() const noexcept {
|
||||
return downcast(this)->getSceneCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSwapChainCount() const noexcept {
|
||||
return downcast(this)->getSwapChainCount();
|
||||
}
|
||||
|
||||
size_t Engine::getStreamCount() const noexcept {
|
||||
return downcast(this)->getStreamCount();
|
||||
}
|
||||
|
||||
size_t Engine::getIndexBufferCount() const noexcept {
|
||||
return downcast(this)->getIndexBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSkinningBufferCount() const noexcept {
|
||||
return downcast(this)->getSkinningBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getMorphTargetBufferCount() const noexcept {
|
||||
return downcast(this)->getMorphTargetBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getInstanceBufferCount() const noexcept {
|
||||
return downcast(this)->getInstanceBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getVertexBufferCount() const noexcept {
|
||||
return downcast(this)->getVertexBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getIndirectLightCount() const noexcept {
|
||||
return downcast(this)->getIndirectLightCount();
|
||||
}
|
||||
|
||||
size_t Engine::getMaterialCount() const noexcept {
|
||||
return downcast(this)->getMaterialCount();
|
||||
}
|
||||
|
||||
size_t Engine::getTextureCount() const noexcept {
|
||||
return downcast(this)->getTextureCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSkyboxeCount() const noexcept {
|
||||
return downcast(this)->getSkyboxeCount();
|
||||
}
|
||||
|
||||
size_t Engine::getColorGradingCount() const noexcept {
|
||||
return downcast(this)->getColorGradingCount();
|
||||
}
|
||||
|
||||
size_t Engine::getRenderTargetCount() const noexcept {
|
||||
return downcast(this)->getRenderTargetCount();
|
||||
}
|
||||
|
||||
|
||||
void Engine::flushAndWait() {
|
||||
downcast(this)->flushAndWait();
|
||||
}
|
||||
@@ -329,6 +398,10 @@ void Engine::pumpMessageQueues() {
|
||||
downcast(this)->pumpMessageQueues();
|
||||
}
|
||||
|
||||
void Engine::unprotected() noexcept {
|
||||
downcast(this)->unprotected();
|
||||
}
|
||||
|
||||
void Engine::setAutomaticInstancingEnabled(bool enable) noexcept {
|
||||
downcast(this)->setAutomaticInstancingEnabled(enable);
|
||||
}
|
||||
@@ -357,7 +430,7 @@ const Engine::Config& Engine::getConfig() const noexcept {
|
||||
return downcast(this)->getConfig();
|
||||
}
|
||||
|
||||
bool Engine::isStereoSupported(StereoscopicType stereoscopicType) const noexcept {
|
||||
bool Engine::isStereoSupported(StereoscopicType) const noexcept {
|
||||
return downcast(this)->isStereoSupported();
|
||||
}
|
||||
|
||||
@@ -365,6 +438,10 @@ size_t Engine::getMaxStereoscopicEyes() noexcept {
|
||||
return FEngine::getMaxStereoscopicEyes();
|
||||
}
|
||||
|
||||
uint64_t Engine::getSteadyClockTimeNano() noexcept {
|
||||
return std::chrono::steady_clock::now().time_since_epoch().count();
|
||||
}
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
void Engine::resetBackendState() noexcept {
|
||||
downcast(this)->resetBackendState();
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
#include <fg/FrameGraphTexture.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec2.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
|
||||
+149
-55
@@ -16,30 +16,34 @@
|
||||
|
||||
#include "FrameInfo.h"
|
||||
|
||||
#include <filament/Renderer.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <math/scalar.h>
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <ratio>
|
||||
|
||||
#include <cmath>
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using namespace backend;
|
||||
|
||||
// this is to avoid a call to memmove
|
||||
template<class InputIterator, class OutputIterator>
|
||||
static inline
|
||||
void move_backward(InputIterator first, InputIterator last, OutputIterator result) {
|
||||
while (first != last) {
|
||||
*--result = *--last;
|
||||
}
|
||||
}
|
||||
|
||||
FrameInfoManager::FrameInfoManager(DriverApi& driver) noexcept {
|
||||
for (auto& query : mQueries) {
|
||||
query = driver.createTimerQuery();
|
||||
query.handle = driver.createTimerQuery();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,65 +51,155 @@ FrameInfoManager::~FrameInfoManager() noexcept = default;
|
||||
|
||||
void FrameInfoManager::terminate(DriverApi& driver) noexcept {
|
||||
for (auto& query : mQueries) {
|
||||
driver.destroyTimerQuery(query);
|
||||
driver.destroyTimerQuery(query.handle);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameInfoManager::beginFrame(DriverApi& driver,Config const& config, uint32_t) noexcept {
|
||||
driver.beginTimerQuery(mQueries[mIndex]);
|
||||
uint64_t elapsed = 0;
|
||||
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast], &elapsed);
|
||||
switch (result) {
|
||||
case TimerQueryResult::NOT_READY:
|
||||
// nothing to do
|
||||
void FrameInfoManager::beginFrame(DriverApi& driver, Config const& config, uint32_t frameId) noexcept {
|
||||
auto& history = mFrameTimeHistory;
|
||||
// don't exceed the capacity, drop the oldest entry
|
||||
if (UTILS_LIKELY(history.size() == history.capacity())) {
|
||||
history.pop_back();
|
||||
}
|
||||
|
||||
// create a new entry
|
||||
auto& front = history.emplace_front(frameId);
|
||||
|
||||
// store the current time
|
||||
front.beginFrame = std::chrono::steady_clock::now();
|
||||
|
||||
// references are not invalidated by CircularQueue<>, so we can associate a reference to
|
||||
// the slot we created to the timer query used to find the frame time.
|
||||
mQueries[mIndex].pInfo = std::addressof(front);
|
||||
// issue the timer query
|
||||
driver.beginTimerQuery(mQueries[mIndex].handle);
|
||||
// issue the custom backend command to get the backend time
|
||||
driver.queueCommand([&front](){
|
||||
front.backendBeginFrame = std::chrono::steady_clock::now();
|
||||
});
|
||||
|
||||
// now is a good time to check the oldest active query
|
||||
while (mLast != mIndex) {
|
||||
uint64_t elapsed = 0;
|
||||
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast].handle, &elapsed);
|
||||
switch (result) {
|
||||
case TimerQueryResult::NOT_READY:
|
||||
// nothing to do
|
||||
break;
|
||||
case TimerQueryResult::ERROR:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
break;
|
||||
case TimerQueryResult::AVAILABLE: {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("FrameInfo::elapsed", uint32_t(elapsed));
|
||||
// conversion to our duration happens here
|
||||
pFront = mQueries[mLast].pInfo;
|
||||
pFront->frameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
denoiseFrameTime(history, config);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (result != TimerQueryResult::AVAILABLE) {
|
||||
break;
|
||||
case TimerQueryResult::ERROR:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
break;
|
||||
case TimerQueryResult::AVAILABLE:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
// conversion to our duration happens here
|
||||
mFrameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
|
||||
break;
|
||||
}
|
||||
// read the pending timer queries until we find one that's not ready
|
||||
}
|
||||
|
||||
// keep this just for debugging
|
||||
if constexpr (false) {
|
||||
using namespace utils;
|
||||
auto h = getFrameInfoHistory(1);
|
||||
if (!h.empty()) {
|
||||
slog.d << frameId << ": "
|
||||
<< h[0].frameId << " (" << frameId - h[0].frameId << ")"
|
||||
<< ", Dm=" << h[0].endFrame - h[0].beginFrame
|
||||
<< ", L =" << h[0].backendBeginFrame - h[0].beginFrame
|
||||
<< ", Db=" << h[0].backendEndFrame - h[0].backendBeginFrame
|
||||
<< ", T =" << h[0].frameTime
|
||||
<< io::endl;
|
||||
}
|
||||
}
|
||||
update(config, mFrameTime);
|
||||
}
|
||||
|
||||
void FrameInfoManager::endFrame(DriverApi& driver) noexcept {
|
||||
driver.endTimerQuery(mQueries[mIndex]);
|
||||
auto& front = mFrameTimeHistory.front();
|
||||
// close the timer query
|
||||
driver.endTimerQuery(mQueries[mIndex].handle);
|
||||
// queue custom backend command to query the current time
|
||||
driver.queueCommand([&front](){
|
||||
// backend frame end-time
|
||||
front.backendEndFrame = std::chrono::steady_clock::now();
|
||||
// signal that the data is available
|
||||
front.ready.store(true, std::memory_order_release);
|
||||
});
|
||||
// and finally acquire the time on the main thread
|
||||
front.endFrame = std::chrono::steady_clock::now();
|
||||
mIndex = (mIndex + 1) % POOL_COUNT;
|
||||
}
|
||||
|
||||
void FrameInfoManager::update(Config const& config,
|
||||
FrameInfoManager::duration lastFrameTime) noexcept {
|
||||
// keep an history of frame times
|
||||
auto& history = mFrameTimeHistory;
|
||||
void FrameInfoManager::denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept {
|
||||
assert_invariant(!history.empty());
|
||||
|
||||
// this is like doing { pop_back(); push_front(); }
|
||||
filament::move_backward(history.begin(), history.end() - 1, history.end());
|
||||
history[0].frameTime = lastFrameTime;
|
||||
|
||||
mFrameTimeHistorySize = std::min(++mFrameTimeHistorySize, uint32_t(MAX_FRAMETIME_HISTORY));
|
||||
if (UTILS_UNLIKELY(mFrameTimeHistorySize < 3)) {
|
||||
// not enough history to do anything useful
|
||||
history[0].valid = false;
|
||||
return;
|
||||
// find the first slot that has a valid frame duration
|
||||
size_t first = history.size();
|
||||
for (size_t i = 0, c = history.size(); i < c; ++i) {
|
||||
if (history[i].frameTime != duration(0)) {
|
||||
first = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert_invariant(first != history.size());
|
||||
|
||||
// apply a median filter to get a good representation of the frame time of the last
|
||||
// N frames.
|
||||
std::array<duration, MAX_FRAMETIME_HISTORY> median; // NOLINT -- it's initialized below
|
||||
size_t const size = std::min(mFrameTimeHistorySize,
|
||||
std::min(config.historySize, (uint32_t)median.size()));
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
median[i] = history[i].frameTime;
|
||||
}
|
||||
std::sort(median.begin(), median.begin() + size);
|
||||
duration const denoisedFrameTime = median[size / 2];
|
||||
// we need at least 3 valid frame time to calculate the median
|
||||
if (history.size() >= first + 3) {
|
||||
// apply a median filter to get a good representation of the frame time of the last
|
||||
// N frames.
|
||||
std::array<duration, MAX_FRAMETIME_HISTORY> median; // NOLINT -- it's initialized below
|
||||
size_t const size = std::min({
|
||||
history.size() - first,
|
||||
median.size(),
|
||||
size_t(config.historySize) });
|
||||
|
||||
history[0].denoisedFrameTime = denoisedFrameTime;
|
||||
history[0].valid = true;
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
median[i] = history[first + i].frameTime;
|
||||
}
|
||||
std::sort(median.begin(), median.begin() + size);
|
||||
duration const denoisedFrameTime = median[size / 2];
|
||||
|
||||
history[first].denoisedFrameTime = denoisedFrameTime;
|
||||
history[first].valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> FrameInfoManager::getFrameInfoHistory(
|
||||
size_t historySize) const noexcept {
|
||||
auto result = utils::FixedCapacityVector<Renderer::FrameInfo>::with_capacity(MAX_FRAMETIME_HISTORY);
|
||||
auto const& history = mFrameTimeHistory;
|
||||
size_t i = 0;
|
||||
size_t const c = history.size();
|
||||
for (; i < c; ++i) {
|
||||
auto const& entry = history[i];
|
||||
if (entry.ready.load(std::memory_order_acquire) && entry.valid) {
|
||||
// once we found an entry ready,
|
||||
// we know by construction that all following ones are too
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (; i < c && historySize; ++i, --historySize) {
|
||||
auto const& entry = history[i];
|
||||
using namespace std::chrono;
|
||||
result.push_back({
|
||||
entry.frameId,
|
||||
duration_cast<nanoseconds>(entry.frameTime).count(),
|
||||
duration_cast<nanoseconds>(entry.denoisedFrameTime).count(),
|
||||
duration_cast<nanoseconds>(entry.beginFrame.time_since_epoch()).count(),
|
||||
duration_cast<nanoseconds>(entry.endFrame.time_since_epoch()).count(),
|
||||
duration_cast<nanoseconds>(entry.backendBeginFrame.time_since_epoch()).count(),
|
||||
duration_cast<nanoseconds>(entry.backendEndFrame.time_since_epoch()).count()
|
||||
});
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
+125
-17
@@ -17,30 +17,136 @@
|
||||
#ifndef TNT_FILAMENT_FRAMEINFO_H
|
||||
#define TNT_FILAMENT_FRAMEINFO_H
|
||||
|
||||
#include "backend/Handle.h"
|
||||
#include <filament/Renderer.h>
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <private/backend/DriverApi.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <ratio>
|
||||
#include <type_traits>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
class FEngine;
|
||||
|
||||
namespace details {
|
||||
struct FrameInfo {
|
||||
using duration = std::chrono::duration<float, std::milli>;
|
||||
duration frameTime{}; // frame period
|
||||
duration denoisedFrameTime{}; // frame period (median filter)
|
||||
bool valid = false;
|
||||
bool valid = false; // true if the data of the structure is valid
|
||||
};
|
||||
} // namespace details
|
||||
|
||||
struct FrameInfoImpl : public details::FrameInfo {
|
||||
using clock = std::chrono::steady_clock;
|
||||
using time_point = clock::time_point;
|
||||
uint32_t const frameId;
|
||||
time_point beginFrame; // main thread beginFrame time
|
||||
time_point endFrame; // main thread endFrame time
|
||||
time_point backendBeginFrame; // backend thread beginFrame time (makeCurrent time)
|
||||
time_point backendEndFrame; // backend thread endFrame time (present time)
|
||||
std::atomic_bool ready{}; // true once backend thread has populated its data
|
||||
explicit FrameInfoImpl(uint32_t frameId) noexcept
|
||||
: frameId(frameId) {
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, size_t CAPACITY>
|
||||
class CircularQueue {
|
||||
public:
|
||||
using value_type = T;
|
||||
using reference = value_type&;
|
||||
using const_reference = value_type const&;
|
||||
|
||||
size_t capacity() const {
|
||||
return CAPACITY;
|
||||
}
|
||||
|
||||
size_t size() const {
|
||||
return mSize;
|
||||
}
|
||||
|
||||
bool empty() const noexcept {
|
||||
return !size();
|
||||
}
|
||||
|
||||
void pop_back() noexcept {
|
||||
assert_invariant(!empty());
|
||||
--mSize;
|
||||
std::destroy_at(&mStorage[(mFront - mSize) % CAPACITY]);
|
||||
}
|
||||
|
||||
void push_front(T const& v) noexcept {
|
||||
assert_invariant(size() < CAPACITY);
|
||||
mFront = advance(mFront);
|
||||
new(&mStorage[mFront]) T(v);
|
||||
++mSize;
|
||||
}
|
||||
|
||||
void push_front(T&& v) noexcept {
|
||||
assert_invariant(size() < CAPACITY);
|
||||
mFront = advance(mFront);
|
||||
new(&mStorage[mFront]) T(std::move(v));
|
||||
++mSize;
|
||||
}
|
||||
|
||||
template<typename ...Args>
|
||||
T& emplace_front(Args&&... args) noexcept {
|
||||
assert_invariant(size() < CAPACITY);
|
||||
mFront = advance(mFront);
|
||||
new(&mStorage[mFront]) T(std::forward<Args>(args)...);
|
||||
++mSize;
|
||||
return front();
|
||||
}
|
||||
|
||||
T& operator[](size_t pos) noexcept {
|
||||
assert_invariant(pos < size());
|
||||
size_t const index = (mFront + CAPACITY - pos) % CAPACITY;
|
||||
return *std::launder(reinterpret_cast<T*>(&mStorage[index]));
|
||||
}
|
||||
|
||||
T const& operator[](size_t pos) const noexcept {
|
||||
return const_cast<CircularQueue&>(*this)[pos];
|
||||
}
|
||||
|
||||
T const& front() const noexcept {
|
||||
assert_invariant(!empty());
|
||||
return operator[](0);
|
||||
}
|
||||
|
||||
T& front() noexcept {
|
||||
assert_invariant(!empty());
|
||||
return operator[](0);
|
||||
}
|
||||
|
||||
private:
|
||||
using Storage = std::aligned_storage_t<sizeof(T), alignof(T)>;
|
||||
Storage mStorage[CAPACITY];
|
||||
uint32_t mFront = 0; // always index 0
|
||||
uint32_t mSize = 0;
|
||||
[[nodiscard]] inline uint32_t advance(uint32_t v) noexcept {
|
||||
return (v + 1) % CAPACITY;
|
||||
}
|
||||
};
|
||||
|
||||
class FrameInfoManager {
|
||||
static constexpr size_t POOL_COUNT = 4;
|
||||
static constexpr size_t MAX_FRAMETIME_HISTORY = 31u;
|
||||
static constexpr size_t MAX_FRAMETIME_HISTORY = 16u;
|
||||
|
||||
public:
|
||||
using duration = FrameInfo::duration;
|
||||
using duration = FrameInfoImpl::duration;
|
||||
using clock = FrameInfoImpl::clock;
|
||||
|
||||
struct Config {
|
||||
uint32_t historySize;
|
||||
@@ -57,23 +163,25 @@ public:
|
||||
// call this immediately before "swap buffers"
|
||||
void endFrame(backend::DriverApi& driver) noexcept;
|
||||
|
||||
FrameInfo const& getLastFrameInfo() const noexcept {
|
||||
return mFrameTimeHistory[0];
|
||||
details::FrameInfo getLastFrameInfo() const noexcept {
|
||||
// if pFront is not set yet, return FrameInfo(). But the `valid` field will be false in this case.
|
||||
return pFront ? *pFront : details::FrameInfo{};
|
||||
}
|
||||
|
||||
duration getLastFrameTime() const noexcept {
|
||||
return getLastFrameInfo().frameTime;
|
||||
}
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(size_t historySize) const noexcept;
|
||||
|
||||
private:
|
||||
void update(Config const& config, duration lastFrameTime) noexcept;
|
||||
backend::Handle<backend::HwTimerQuery> mQueries[POOL_COUNT];
|
||||
duration mFrameTime{};
|
||||
uint32_t mIndex = 0;
|
||||
uint32_t mLast = 0;
|
||||
|
||||
std::array<FrameInfo, MAX_FRAMETIME_HISTORY> mFrameTimeHistory;
|
||||
uint32_t mFrameTimeHistorySize = 0;
|
||||
using FrameHistoryQueue = CircularQueue<FrameInfoImpl, MAX_FRAMETIME_HISTORY>;
|
||||
static void denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept;
|
||||
struct Query {
|
||||
backend::Handle<backend::HwTimerQuery> handle{};
|
||||
FrameInfoImpl* pInfo = nullptr;
|
||||
};
|
||||
std::array<Query, POOL_COUNT> mQueries;
|
||||
uint32_t mIndex = 0; // index of current query
|
||||
uint32_t mLast = 0; // index of oldest query still active
|
||||
FrameInfoImpl* pFront = nullptr; // the most recent slot with a valid frame time
|
||||
FrameHistoryQueue mFrameTimeHistory;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user