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rc/1.67.0
...
pf/testing
| Author | SHA1 | Date | |
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ce4199b5f7 |
@@ -34,6 +34,8 @@
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#include <math/mat4.h>
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#include <utils/Log.h>
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namespace filament {
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using namespace backend;
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@@ -120,6 +122,8 @@ void PerViewUniforms::prepareViewport(
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s.resolution = { physical.zw, 1.0f / physical.zw };
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s.logicalViewportScale = physical.zw / logical.zw;
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s.logicalViewportOffset = -logical.xy / logical.zw;
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utils::slog.e << "resolution=" << s.resolution << " logical=" <<
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s.logicalViewportScale << " " << s.logicalViewportOffset << utils::io::endl;
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}
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void PerViewUniforms::prepareTime(FEngine& engine, math::float4 const& userTime) noexcept {
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@@ -2455,18 +2455,24 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::colorGrading(FrameGraph& fg,
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const float temporalNoise = mUniformDistribution(mEngine.getRandomEngine());
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auto yy = float4{
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(float)vp.left / input.width,
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(float)vp.bottom / input.height,
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(float)vp.width / input.width,
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(float)vp.height / input.height
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};
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mi->setParameter("dithering", colorGradingConfig.dithering);
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mi->setParameter("bloom", bloomParameters);
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mi->setParameter("vignette", vignetteParameters);
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mi->setParameter("vignetteColor", vignetteOptions.color);
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mi->setParameter("fxaa", colorGradingConfig.fxaa);
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mi->setParameter("temporalNoise", temporalNoise);
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mi->setParameter("viewport", float4{
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(float)vp.left / input.width,
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(float)vp.bottom / input.height,
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(float)vp.width / input.width,
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(float)vp.height / input.height
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});
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mi->setParameter("viewport", yy);
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utils::slog.e <<"yy------------yy in=" <<
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input.width << "x" << input.height << " viewport=" << yy << utils::io::endl;
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const uint8_t variant = uint8_t(colorGradingConfig.translucent ?
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PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE);
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@@ -2508,6 +2514,17 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::fxaa(FrameGraph& fg,
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.filterMag = SamplerMagFilter::LINEAR,
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.filterMin = SamplerMinFilter::LINEAR
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});
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auto xx = float4{
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(float)vp.left / inDesc.width,
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(float)vp.bottom / inDesc.height,
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(float)vp.width / inDesc.width,
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(float)vp.height / inDesc.height
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};
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utils::slog.e <<"xx-----------xx" <<
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"in=" << inDesc.width <<"x" << inDesc.height << " vp=" << vp << " viewport=" << xx << utils::io::endl;
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mi->setParameter("viewport", float4{
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(float)vp.left / inDesc.width,
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(float)vp.bottom / inDesc.height,
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@@ -597,6 +597,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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bool hasColorGrading = hasPostProcess;
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bool hasDithering = view.getDithering() == Dithering::TEMPORAL;
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bool hasFXAA = view.getAntiAliasing() == AntiAliasing::FXAA;
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// bool hasFXAA = false;//view.getAntiAliasing() == AntiAliasing::FXAA;
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float2 scale = view.updateScale(engine, mFrameInfoManager.getLastFrameInfo(), mFrameRateOptions, mDisplayInfo);
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auto msaaOptions = view.getMultiSampleAntiAliasingOptions();
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auto dsrOptions = view.getDynamicResolutionOptions();
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@@ -610,6 +611,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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auto guardBandOptions = view.getGuardBandOptions();
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const bool isRenderingMultiview = view.hasStereo() &&
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engine.getConfig().stereoscopicType == backend::StereoscopicType::MULTIVIEW;
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utils::slog.e <<"hasFXAA=" <<hasFXAA << " view=" << &view << utils::io::endl;
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// FIXME: This is to override some settings that are not supported for multiview at the moment.
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// Remove this when all features are supported.
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if (isRenderingMultiview) {
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@@ -703,6 +705,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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const bool noBufferPadding = (colorGradingConfig.asSubpass && !hasFXAA && !scaled)
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|| engine.debug.renderer.disable_buffer_padding;
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// guardBandOptions.enabled = !noBufferPadding;
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// guardBand must be a multiple of 16 to guarantee the same exact rendering up to 4 mip levels.
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float const guardBand = guardBandOptions.enabled ? 16.0f : 0.0f;
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@@ -719,7 +722,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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// the SwapChain, and we might want to keep it this way.
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auto round = [](uint32_t x) {
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constexpr uint32_t rounding = 16u;
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constexpr uint32_t rounding = 256u;
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return (x + (rounding - 1u)) & ~(rounding - 1u);
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};
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@@ -727,6 +730,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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const float width = float(round(svp.width )) + 2.0f * guardBand;
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const float height = float(round(svp.height)) + 2.0f * guardBand;
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utils::slog.e << "new dim=" << width <<"x" << height <<
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" old dim=" << svp.width << "x" << svp.height << utils::io::endl;
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// scale the field-of-view up, so it covers exactly the extra pixels
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const float3 clipSpaceScaling{
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float(svp.width) / width,
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@@ -744,9 +750,14 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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1.0f - clipSpaceScaling.y - 2.0f * guardBand / height
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};
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utils::slog.e <<"clipspace scaling=" << clipSpaceScaling << utils::io::endl;
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utils::slog.e <<"clipspace translation=" << clipSpaceTranslation << utils::io::endl;
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mat4f ts = mat4f::scaling(clipSpaceScaling);
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ts[3].xy = -clipSpaceTranslation;
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utils::slog.e <<"mat=" << ts << utils::io::endl;
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// update the camera projection
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cameraInfo.projection = highPrecisionMultiply(ts, cameraInfo.projection);
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@@ -759,6 +770,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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svp.height = uint32_t(height);
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xvp.left = int32_t(guardBand);
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xvp.bottom = int32_t(guardBand);
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utils::slog.e <<"xvp.left=" << int32_t(guardBand) << utils::io::endl;
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}
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view.prepare(engine, driver, rootArenaScope, svp, cameraInfo, getShaderUserTime(), needsAlphaChannel);
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@@ -870,6 +882,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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const TextureFormat hdrFormat = getHdrFormat(view, needsAlphaChannel);
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utils::slog.e <<"padding=" << !noBufferPadding << " svp=" << svp << utils::io::endl;
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utils::slog.e <<"padding=" << !noBufferPadding << " xvp=" << xvp << utils::io::endl;
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// the clearFlags and clearColor specified below will only apply when rendering into the
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// temporary color buffer. In particular, they won't apply when rendering into the main
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// swapchain (imported render target above)
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@@ -1074,6 +1089,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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.format = config.hdrFormat
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};
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utils::slog.e <<"color buffer output=" << colorBufferDesc.width <<"x" << colorBufferDesc.height
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<< utils::io::endl;
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// Set the depth to the number of layers if we're rendering multiview.
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if (isRenderingMultiview) {
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colorBufferDesc.depth = engine.getConfig().stereoscopicEyeCount;
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@@ -1227,11 +1245,13 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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bloomOptions, vignetteOptions);
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// the padded buffer is resolved now
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xvp.left = xvp.bottom = 0;
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utils::slog.e <<"color grading is resolved" << utils::io::endl;
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svp = xvp;
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}
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}
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if (hasFXAA) {
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utils::slog.e <<"fxaa=" << xvp << utils::io::endl;
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input = ppm.fxaa(fg, input, xvp, colorGradingConfig.ldrFormat,
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!hasColorGrading || needsAlphaChannel);
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// the padded buffer is resolved now
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@@ -1245,6 +1265,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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.width = viewport.width, .height = viewport.height,
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.format = colorGradingConfig.ldrFormat }, SamplerMagFilter::LINEAR);
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xvp.left = xvp.bottom = 0;
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utils::slog.e <<"scaled" << utils::io::endl;
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svp = xvp;
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}
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}
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@@ -1277,6 +1298,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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const bool outputIsSwapChain =
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(input == colorPassOutput) && (viewRenderTarget == mRenderTargetHandle);
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if (mightNeedFinalBlit) {
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utils::slog.e <<"inside might need final blit xvp!=svp=" << (xvp != svp) <<
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" xvp=" << xvp << " svp=" << svp <<
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utils::io::endl;
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if (blendModeTranslucent ||
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xvp != svp ||
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(outputIsSwapChain &&
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@@ -1285,6 +1309,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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hasScreenSpaceRefraction ||
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ssReflectionsOptions.enabled))) {
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assert_invariant(!scaled);
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utils::slog.e <<"doing final blit " << svp << " " << xvp << utils::io::endl;
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input = ppm.blit(fg, blendModeTranslucent, input, xvp, {
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.width = vp.width, .height = vp.height,
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.format = colorGradingConfig.ldrFormat },
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@@ -1314,6 +1339,10 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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fg.forwardResource(fgViewRenderTarget, input);
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utils::slog.e <<"present view=" << &view << " scaled=" << scaled << " mightNeedFinalBlit=" <<
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mightNeedFinalBlit <<
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utils::io::endl;
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fg.present(fgViewRenderTarget);
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fg.compile();
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@@ -562,6 +562,8 @@ int parse(jsmntok_t const* tokens, int i, const char* jsonChunk, Settings* out)
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}
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void applySettings(Engine* engine, const ViewSettings& settings, View* dest) {
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utils::slog.e << "antialiasing=" << (int) settings.antiAliasing << " view=" << dest
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<< utils::io::endl;
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dest->setAntiAliasing(settings.antiAliasing);
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dest->setTemporalAntiAliasingOptions(settings.taa);
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dest->setMultiSampleAntiAliasingOptions(settings.msaa);
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@@ -276,7 +276,7 @@ if (NOT ANDROID)
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target_link_libraries(hellopbr PRIVATE filameshio suzanne-resources)
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target_link_libraries(image_viewer PRIVATE viewer imageio)
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target_link_libraries(multiple_windows PRIVATE filameshio suzanne-resources)
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target_link_libraries(rendertarget PRIVATE filameshio suzanne-resources)
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target_link_libraries(rendertarget PRIVATE gltf-demo-resources filameshio suzanne-resources gltfio viewer)
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target_link_libraries(sample_cloth PRIVATE filameshio)
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target_link_libraries(sample_normal_map PRIVATE filameshio)
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target_link_libraries(suzanne PRIVATE filameshio suzanne-resources)
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@@ -12,6 +12,8 @@ material {
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uv0
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],
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shadingModel : unlit,
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vertexDomain: device,
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// vertexDomainDeviceJittered: true,
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}
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fragment {
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@@ -20,17 +22,11 @@ fragment {
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if (gl_FrontFacing) {
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// Make a lookup into the mirror texture.
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vec2 uv = getResolution().zw * gl_FragCoord.xy;
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// vec2 uv = getResolution().zw * gl_FragCoord.xy;
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vec2 uv = getNormalizedViewportCoord().xy;
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material.baseColor.rgb = texture(materialParams_albedo, uv).rgb;
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// Add black borders to the mirror.
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vec2 st = getUV0();
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float minDist0 = min(st.x, st.y);
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float minDist1 = min(1.0 - st.x, 1.0 - st.y);
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float minDist = min(minDist0, minDist1);
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material.baseColor.rgb *= smoothstep(0.0, 0.1, minDist);
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} else {
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material.baseColor = vec4(1, 0, 0, 1);
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}
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material.baseColor.a = 1.0;
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}
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}
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@@ -28,10 +28,17 @@
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/ResourceLoader.h>
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#include <gltfio/TextureProvider.h>
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#include <utils/NameComponentManager.h>
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#include <utils/EntityManager.h>
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#include <imgui.h>
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#include <filagui/ImGuiExtensions.h>
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#include <viewer/ViewerGui.h>
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#include <filameshio/MeshReader.h>
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#include <filamentapp/Config.h>
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#include <filamentapp/FilamentApp.h>
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@@ -40,11 +47,16 @@
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#include <iostream>
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#include "generated/resources/resources.h"
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#include "generated/resources/monkey.h"
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//#include "generated/resources/monkey.h"
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#include "generated/resources/gltf_demo.h"
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using namespace filament;
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using namespace filamesh;
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using namespace filament::math;
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using namespace filament::viewer;
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using namespace filament::gltfio;
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#include <utils/Log.h>
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struct Vertex {
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float3 position;
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@@ -55,8 +67,6 @@ struct App {
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utils::Entity lightEntity;
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Material* meshMaterial;
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MaterialInstance* meshMatInstance;
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MeshReader::Mesh monkeyMesh;
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utils::Entity reflectedMonkey;
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mat4f transform;
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Texture* offscreenColorTexture = nullptr;
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@@ -66,12 +76,6 @@ struct App {
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Scene* offscreenScene = nullptr;
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Camera* offscreenCamera = nullptr;
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enum class ReflectionMode {
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RENDERABLES,
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CAMERA,
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};
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ReflectionMode mode = ReflectionMode::CAMERA;
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Config config;
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utils::Entity quadEntity;
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@@ -80,46 +84,22 @@ struct App {
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Material* quadMaterial = nullptr;
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MaterialInstance* quadMatInstance = nullptr;
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float3 quadCenter;
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float3 quadNormal;
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MaterialProvider* materials;
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AssetLoader* assetLoader;
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ResourceLoader* resourceLoader;
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FilamentAsset* asset = nullptr;
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utils::NameComponentManager* names;
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gltfio::TextureProvider* stbDecoder = nullptr;
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gltfio::TextureProvider* ktxDecoder = nullptr;
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Engine* engine;
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ViewerGui* viewer;
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utils::Entity rootTransformEntity;
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};
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static mat4f reflectionMatrix(float4 plane) {
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mat4f m;
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m[0][0] = -2 * plane.x * plane.x + 1;
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m[0][1] = -2 * plane.x * plane.y;
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m[0][2] = -2 * plane.x * plane.z;
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m[0][3] = -2 * plane.x * plane.w;
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m[1][0] = -2 * plane.x * plane.y;
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m[1][1] = -2 * plane.y * plane.y + 1;
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m[1][2] = -2 * plane.y * plane.z;
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m[1][3] = -2 * plane.y * plane.w;
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m[2][0] = -2 * plane.z * plane.x;
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m[2][1] = -2 * plane.z * plane.y;
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m[2][2] = -2 * plane.z * plane.z + 1;
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m[2][3] = -2 * plane.z * plane.w;
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m[3][0] = 0;
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m[3][1] = 0;
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m[3][2] = 0;
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m[3][3] = 1;
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return transpose(m);
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}
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static void setReflectionMode(App& app, App::ReflectionMode mode) {
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switch (mode) {
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case App::ReflectionMode::RENDERABLES:
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app.offscreenScene->addEntity(app.reflectedMonkey);
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app.offscreenScene->remove(app.monkeyMesh.renderable);
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app.offscreenView->setFrontFaceWindingInverted(false);
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break;
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case App::ReflectionMode::CAMERA:
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app.offscreenScene->addEntity(app.monkeyMesh.renderable);
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app.offscreenScene->remove(app.reflectedMonkey);
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app.offscreenView->setFrontFaceWindingInverted(true);
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break;
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}
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app.mode = mode;
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}
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static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
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static void printUsage(char* name) {
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std::string exec_name(utils::Path(name).getName());
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@@ -172,14 +152,6 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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}
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break;
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case 'm':
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if (arg == "camera") {
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app->mode = App::ReflectionMode::CAMERA;
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} else if (arg == "renderables") {
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app->mode = App::ReflectionMode::RENDERABLES;
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} else {
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std::cerr << "Unrecognized mode. Must be 'camera'|'renderables'.\n";
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exit(1);
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}
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break;
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}
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}
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@@ -189,126 +161,182 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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int main(int argc, char** argv) {
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App app{};
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app.config.title = "rendertarget";
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app.config.iblDirectory = FilamentApp::getRootAssetsPath() + DEFAULT_IBL;
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handleCommandLineArguments(argc, argv, &app);
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auto setup = [&app](Engine* engine, View* view, Scene* scene) {
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auto gui = [&app](Engine*, View*) {
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app.viewer->updateUserInterface();
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FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
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};
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||||
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auto loadResources = [&app] () {
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// Load external textures and buffers.
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std::string const gltfPath;
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ResourceConfiguration configuration = {};
|
||||
configuration.engine = app.engine;
|
||||
configuration.gltfPath = gltfPath.c_str();
|
||||
configuration.normalizeSkinningWeights = true;
|
||||
|
||||
app.resourceLoader = new gltfio::ResourceLoader(configuration);
|
||||
app.stbDecoder = createStbProvider(app.engine);
|
||||
app.ktxDecoder = createKtx2Provider(app.engine);
|
||||
app.resourceLoader->addTextureProvider("image/png", app.stbDecoder);
|
||||
app.resourceLoader->addTextureProvider("image/jpeg", app.stbDecoder);
|
||||
app.resourceLoader->addTextureProvider("image/ktx2", app.ktxDecoder);
|
||||
|
||||
if (!app.resourceLoader->loadResources(app.asset)) {
|
||||
std::cerr << "Unable to start loading resources" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app.asset->getInstance()->recomputeBoundingBoxes();
|
||||
app.asset->releaseSourceData();
|
||||
|
||||
// Enable stencil writes on all material instances.
|
||||
auto instance = app.asset->getInstance();
|
||||
const size_t matInstanceCount = instance->getMaterialInstanceCount();
|
||||
MaterialInstance* const* const instances = instance->getMaterialInstances();
|
||||
for (int mi = 0; mi < matInstanceCount; mi++) {
|
||||
instances[mi]->setStencilWrite(true);
|
||||
instances[mi]->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::INCR);
|
||||
}
|
||||
|
||||
auto ibl = FilamentApp::get().getIBL();
|
||||
if (ibl) {
|
||||
app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
|
||||
app.viewer->getSettings().view.fogSettings.fogColorTexture = ibl->getFogTexture();
|
||||
}
|
||||
};
|
||||
|
||||
auto setup = [&app, loadResources](Engine* engine, View* view, Scene* scene) {
|
||||
app.engine = engine;
|
||||
auto& em = utils::EntityManager::get();
|
||||
auto& tcm = engine->getTransformManager();
|
||||
auto& rcm = engine->getRenderableManager();
|
||||
auto& em = utils::EntityManager::get();
|
||||
auto vp = view->getViewport();
|
||||
|
||||
// Offscreen view
|
||||
{
|
||||
// Instantiate offscreen render target.
|
||||
app.offscreenView = engine->createView();
|
||||
app.offscreenScene = engine->createScene();
|
||||
app.offscreenView->setScene(app.offscreenScene);
|
||||
|
||||
// Instantiate offscreen render target.
|
||||
app.offscreenView = engine->createView();
|
||||
app.offscreenScene = engine->createScene();
|
||||
app.offscreenView->setScene(app.offscreenScene);
|
||||
app.offscreenView->setPostProcessingEnabled(false);
|
||||
app.offscreenColorTexture = Texture::Builder()
|
||||
.width(vp.width).height(vp.height).levels(1)
|
||||
.usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
|
||||
.format(Texture::InternalFormat::RGBA8).build(*engine);
|
||||
app.offscreenDepthTexture = Texture::Builder()
|
||||
.width(vp.width).height(vp.height).levels(1)
|
||||
.usage(Texture::Usage::DEPTH_ATTACHMENT)
|
||||
.format(Texture::InternalFormat::DEPTH24).build(*engine);
|
||||
app.offscreenRenderTarget = RenderTarget::Builder()
|
||||
.texture(RenderTarget::AttachmentPoint::COLOR, app.offscreenColorTexture)
|
||||
.texture(RenderTarget::AttachmentPoint::DEPTH, app.offscreenDepthTexture)
|
||||
.build(*engine);
|
||||
app.offscreenView->setRenderTarget(app.offscreenRenderTarget);
|
||||
app.offscreenView->setViewport({0, 0, vp.width, vp.height});
|
||||
app.offscreenCamera = engine->createCamera(em.create());
|
||||
app.offscreenView->setCamera(app.offscreenCamera);
|
||||
FilamentApp::get().addOffscreenView(app.offscreenView);
|
||||
app.viewer = new ViewerGui(engine, app.offscreenScene, app.offscreenView, 410);
|
||||
app.viewer->setUiCallback([&app, scene, view, engine]() {
|
||||
if (ImGui::CollapsingHeader("Debug")) {
|
||||
auto& debug = engine->getDebugRegistry();
|
||||
ImGui::Checkbox("Disable buffer padding",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
|
||||
ImGui::Checkbox("Disable sub-passes",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_subpasses"));
|
||||
}
|
||||
});
|
||||
Viewport vp = view->getViewport();
|
||||
vp.width = vp.width - app.viewer->getSidebarWidth();
|
||||
|
||||
// Position and orient the mirror in an interesting way.
|
||||
float3 c = app.quadCenter = {-2, 0, -5};
|
||||
float3 n = app.quadNormal = normalize(float3 {1, 0, 2});
|
||||
float3 u = normalize(cross(app.quadNormal, float3(0, 1, 0)));
|
||||
float3 v = cross(n, u);
|
||||
u = 1.5 * u;
|
||||
v = 1.5 * v;
|
||||
static Vertex kQuadVertices[4] = { {{}, {1, 0}}, {{}, {0, 0}}, {{}, {1, 1}}, {{}, {0, 1}} };
|
||||
kQuadVertices[0].position = c - u - v;
|
||||
kQuadVertices[1].position = c + u - v;
|
||||
kQuadVertices[2].position = c - u + v;
|
||||
kQuadVertices[3].position = c + u + v;
|
||||
app.offscreenColorTexture =
|
||||
Texture::Builder()
|
||||
.width(vp.width)
|
||||
.height(vp.height)
|
||||
.levels(1)
|
||||
.usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
|
||||
.format(Texture::InternalFormat::RGBA8)
|
||||
.build(*engine);
|
||||
app.offscreenDepthTexture = Texture::Builder()
|
||||
.width(vp.width)
|
||||
.height(vp.height)
|
||||
.levels(1)
|
||||
.usage(Texture::Usage::DEPTH_ATTACHMENT)
|
||||
.format(Texture::InternalFormat::DEPTH32F)
|
||||
.build(*engine);
|
||||
app.offscreenRenderTarget = RenderTarget::Builder()
|
||||
.texture(RenderTarget::AttachmentPoint::COLOR,
|
||||
app.offscreenColorTexture)
|
||||
.texture(RenderTarget::AttachmentPoint::DEPTH,
|
||||
app.offscreenDepthTexture)
|
||||
.build(*engine);
|
||||
app.offscreenView->setRenderTarget(app.offscreenRenderTarget);
|
||||
app.offscreenView->setViewport({0, 0, vp.width, vp.height});
|
||||
app.offscreenCamera = engine->createCamera(em.create());
|
||||
app.offscreenView->setCamera(app.offscreenCamera);
|
||||
FilamentApp::get().addOffscreenView(app.offscreenView);
|
||||
}
|
||||
|
||||
// Create quad vertex buffer.
|
||||
static_assert(sizeof(Vertex) == 20, "Strange vertex size.");
|
||||
app.quadVb = VertexBuffer::Builder()
|
||||
.vertexCount(4)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, 20)
|
||||
.attribute(VertexAttribute::UV0, 0, VertexBuffer::AttributeType::FLOAT2, 12, 20)
|
||||
.build(*engine);
|
||||
app.quadVb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(kQuadVertices, 80, nullptr));
|
||||
// damaged helmet gltf
|
||||
{
|
||||
app.names = new utils::NameComponentManager(em);
|
||||
app.materials = createJitShaderProvider(engine, true);
|
||||
app.assetLoader = AssetLoader::create({engine, app.materials, app.names});
|
||||
|
||||
// Create quad index buffer.
|
||||
static constexpr uint16_t kQuadIndices[6] = { 0, 1, 2, 3, 2, 1 };
|
||||
app.quadIb = IndexBuffer::Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
.build(*engine);
|
||||
app.quadIb->setBuffer(*engine, IndexBuffer::BufferDescriptor(kQuadIndices, 12, nullptr));
|
||||
app.asset = app.assetLoader->createAsset(GLTF_DEMO_DAMAGEDHELMET_DATA,
|
||||
GLTF_DEMO_DAMAGEDHELMET_SIZE);
|
||||
|
||||
// Create quad material and renderable.
|
||||
app.quadMaterial = Material::Builder()
|
||||
.package(RESOURCES_MIRROR_DATA, RESOURCES_MIRROR_SIZE)
|
||||
.build(*engine);
|
||||
app.quadMatInstance = app.quadMaterial->createInstance();
|
||||
TextureSampler sampler(TextureSampler::MinFilter::LINEAR, TextureSampler::MagFilter::LINEAR);
|
||||
app.quadMatInstance->setParameter("albedo", app.offscreenColorTexture, sampler);
|
||||
app.quadEntity = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, app.quadMatInstance)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.quadVb, app.quadIb, 0, 6)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.quadEntity);
|
||||
scene->addEntity(app.quadEntity);
|
||||
loadResources();
|
||||
|
||||
// Instantiate mesh material.
|
||||
app.meshMaterial = Material::Builder()
|
||||
.package(RESOURCES_AIDEFAULTMAT_DATA, RESOURCES_AIDEFAULTMAT_SIZE).build(*engine);
|
||||
auto mi = app.meshMatInstance = app.meshMaterial->createInstance();
|
||||
mi->setParameter("baseColor", RgbType::LINEAR, {0.8, 1.0, 1.0});
|
||||
mi->setParameter("metallic", 0.0f);
|
||||
mi->setParameter("roughness", 0.4f);
|
||||
mi->setParameter("reflectance", 0.5f);
|
||||
app.offscreenScene->addEntities(app.asset->getLightEntities(),
|
||||
app.asset->getLightEntityCount());
|
||||
static constexpr int kNumAvailable = 128;
|
||||
utils::Entity renderables[kNumAvailable];
|
||||
gltfio::FilamentAsset::SceneMask mask;
|
||||
mask.set(0);
|
||||
while (size_t numWritten = app.asset->popRenderables(renderables, kNumAvailable)) {
|
||||
app.asset->addEntitiesToScene(*app.offscreenScene, renderables, numWritten, mask);
|
||||
}
|
||||
|
||||
// Add monkey into the scene.
|
||||
app.monkeyMesh = MeshReader::loadMeshFromBuffer(engine, MONKEY_SUZANNE_DATA, nullptr, nullptr, mi);
|
||||
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
|
||||
app.transform = mat4f{ mat3f(1), float3(0, 0, -4) } * tcm.getWorldTransform(ti);
|
||||
rcm.setCastShadows(rcm.getInstance(app.monkeyMesh.renderable), false);
|
||||
scene->addEntity(app.monkeyMesh.renderable);
|
||||
app.rootTransformEntity = engine->getEntityManager().create();
|
||||
tcm.create(app.rootTransformEntity);
|
||||
TransformManager::Instance const& root = tcm.getInstance(app.rootTransformEntity);
|
||||
tcm.setParent(tcm.getInstance(app.asset->getRoot()), root);
|
||||
tcm.setTransform(root, mat4::translation(float3(0, 0, -4)));
|
||||
}
|
||||
|
||||
// Create a reflected monkey, which is used only for App::ReflectionMode::RENDERABLES.
|
||||
app.reflectedMonkey = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -2, -2, -2 }, { 2, 2, 2 }})
|
||||
.material(0, mi)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.monkeyMesh.vertexBuffer, app.monkeyMesh.indexBuffer)
|
||||
.receiveShadows(true)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.reflectedMonkey);
|
||||
setReflectionMode(app, app.mode);
|
||||
// full-screen quad
|
||||
{
|
||||
static Vertex kQuadVertices[4] = {{{1, 1, 0}, {1, 1}}, {{1, -1, 0}, {1, 0}},
|
||||
{{-1, -1, 0}, {0, 0}}, {{-1, 1, 0}, {0, 1}}};
|
||||
// Create quad vertex buffer.
|
||||
static_assert(sizeof(Vertex) == 20, "Strange vertex size.");
|
||||
app.quadVb = VertexBuffer::Builder()
|
||||
.vertexCount(4)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0,
|
||||
VertexBuffer::AttributeType::FLOAT3, 0, 20)
|
||||
.attribute(VertexAttribute::UV0, 0,
|
||||
VertexBuffer::AttributeType::FLOAT2, 12, 20)
|
||||
.build(*engine);
|
||||
app.quadVb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(kQuadVertices, 80, nullptr));
|
||||
|
||||
// Add light source to both scenes.
|
||||
// NOTE: this is slightly wrong when the reflection mode is RENDERABLES.
|
||||
app.lightEntity = em.create();
|
||||
LightManager::Builder(LightManager::Type::SUN)
|
||||
.color(Color::toLinear<ACCURATE>(sRGBColor(0.98f, 0.92f, 0.89f)))
|
||||
.intensity(110000)
|
||||
.direction({ 0.7, -1, -0.8 })
|
||||
.sunAngularRadius(1.9f)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.lightEntity);
|
||||
scene->addEntity(app.lightEntity);
|
||||
app.offscreenScene->addEntity(app.lightEntity);
|
||||
// Create quad index buffer.
|
||||
static constexpr uint16_t kQuadIndices[6] = {0, 2, 1, 2, 0, 3};
|
||||
app.quadIb = IndexBuffer::Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
.build(*engine);
|
||||
app.quadIb->setBuffer(*engine,
|
||||
IndexBuffer::BufferDescriptor(kQuadIndices, 12, nullptr));
|
||||
|
||||
// Create quad material and renderable.
|
||||
// NOTE: this material is VertexDomain=device
|
||||
app.quadMaterial = Material::Builder()
|
||||
.package(RESOURCES_MIRROR_DATA, RESOURCES_MIRROR_SIZE)
|
||||
.build(*engine);
|
||||
app.quadMatInstance = app.quadMaterial->createInstance();
|
||||
TextureSampler sampler(TextureSampler::MinFilter::LINEAR,
|
||||
TextureSampler::MagFilter::LINEAR);
|
||||
app.quadMatInstance->setParameter("albedo", app.offscreenColorTexture, sampler);
|
||||
app.quadEntity = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{-1, -1, -1}, {1, 1, 1}})
|
||||
.material(0, app.quadMatInstance)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.quadVb,
|
||||
app.quadIb, 0, 6)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.quadEntity);
|
||||
scene->addEntity(app.quadEntity);
|
||||
}
|
||||
};
|
||||
|
||||
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
||||
@@ -318,14 +346,10 @@ int main(int argc, char** argv) {
|
||||
engine->destroyCameraComponent(camera);
|
||||
em.destroy(camera);
|
||||
|
||||
engine->destroy(app.reflectedMonkey);
|
||||
engine->destroy(app.lightEntity);
|
||||
engine->destroy(app.quadEntity);
|
||||
engine->destroy(app.meshMatInstance);
|
||||
engine->destroy(app.meshMaterial);
|
||||
engine->destroy(app.monkeyMesh.renderable);
|
||||
engine->destroy(app.monkeyMesh.vertexBuffer);
|
||||
engine->destroy(app.monkeyMesh.indexBuffer);
|
||||
engine->destroy(app.offscreenColorTexture);
|
||||
engine->destroy(app.offscreenDepthTexture);
|
||||
engine->destroy(app.offscreenRenderTarget);
|
||||
@@ -337,43 +361,22 @@ int main(int argc, char** argv) {
|
||||
engine->destroy(app.quadMaterial);
|
||||
};
|
||||
|
||||
auto preRender = [&app](Engine*, View*, Scene*, Renderer* renderer) {
|
||||
auto preRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
|
||||
renderer->setClearOptions({.clearColor = {0.1,0.2,0.4,1.0}, .clear = true});
|
||||
};
|
||||
|
||||
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
|
||||
auto& tcm = engine->getTransformManager();
|
||||
utils::slog.e <<"offscreen view=" << app.offscreenView << " primary view=" <<
|
||||
view << utils::io::endl;
|
||||
|
||||
// Animate the monkey by spinning and sliding back and forth along Z.
|
||||
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
|
||||
mat4f xlate = mat4f::translation(float3(0, 0, 0.5 + sin(now)));
|
||||
mat4f xform = app.transform * xlate * mat4f::rotation(now, float3{ 0, 1, 0 });
|
||||
tcm.setTransform(ti, xform);
|
||||
|
||||
// Generate a reflection matrix from the plane equation Ax + By + Cz + D = 0.
|
||||
const float3 planeNormal = app.quadNormal;
|
||||
const float4 planeEquation(planeNormal, -dot(planeNormal, app.quadCenter));
|
||||
const mat4f reflection = reflectionMatrix(planeEquation);
|
||||
|
||||
// Apply the reflection matrix to either the renderable or the camera, depending on mode.
|
||||
Camera const& camera = view->getCamera();
|
||||
const auto model = camera.getModelMatrix();
|
||||
const auto renderingProjection = camera.getProjectionMatrix();
|
||||
const auto cullingProjection = camera.getCullingProjectionMatrix();
|
||||
app.offscreenCamera->setCustomProjection(renderingProjection, cullingProjection,
|
||||
camera.getNear(), camera.getCullingFar());
|
||||
switch (app.mode) {
|
||||
case App::ReflectionMode::RENDERABLES:
|
||||
tcm.setTransform(tcm.getInstance(app.reflectedMonkey), reflection * xform);
|
||||
app.offscreenCamera->setModelMatrix(model);
|
||||
break;
|
||||
case App::ReflectionMode::CAMERA:
|
||||
app.offscreenCamera->setModelMatrix(reflection * model);
|
||||
break;
|
||||
}
|
||||
});
|
||||
const auto model = camera.getModelMatrix();
|
||||
app.offscreenCamera->setModelMatrix(model);
|
||||
};
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup, FilamentApp::ImGuiCallback(), preRender);
|
||||
FilamentApp::get().run(app.config, setup, cleanup, gui, preRender);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user