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2
.github/actions/mac-prereq/action.yml
vendored
@@ -15,7 +15,7 @@ runs:
|
||||
uses: actions/cache@v4 # Use a specific version
|
||||
with:
|
||||
path: ~/Library/Caches/Homebrew
|
||||
key: ${{ runner.os }}-brew-20250424
|
||||
key: ${{ runner.os }}-brew-20251211
|
||||
- name: Install Mac Prerequisites
|
||||
shell: bash
|
||||
run: |
|
||||
|
||||
3
.github/workflows/postsubmit.yml
vendored
@@ -21,8 +21,9 @@ jobs:
|
||||
- name: Run update script
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 test/renderdiff/src/commit_msg.py)
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py)
|
||||
COMMIT_HASH="${{ steps.get_commit_msg.outputs.hash }}"
|
||||
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
|
||||
14
.github/workflows/presubmit.yml
vendored
@@ -134,18 +134,17 @@ jobs:
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
ls ./gltf/Models
|
||||
TEST_DIR=test/renderdiff
|
||||
source ${TEST_DIR}/src/preamble.sh
|
||||
start_
|
||||
set -eux
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 ${TEST_DIR}/src/commit_msg.py)
|
||||
bash ${TEST_DIR}/generate.sh && \
|
||||
python3 ${TEST_DIR}/src/golden_manager.py \
|
||||
bash ${TEST_DIR}/generate.sh
|
||||
python3 ${TEST_DIR}/src/golden_manager.py \
|
||||
--branch=${GOLDEN_BRANCH} \
|
||||
--output=${GOLDEN_OUTPUT_DIR}
|
||||
|
||||
# Note that we need to upload the output even if comparison fails, so we undo `set -ex`
|
||||
end_
|
||||
# Note that we need to upload the output even if comparison fails, so we undo `set -eux`
|
||||
set +eux
|
||||
|
||||
python3 ${TEST_DIR}/src/compare.py \
|
||||
--src=${GOLDEN_OUTPUT_DIR} \
|
||||
@@ -158,6 +157,7 @@ jobs:
|
||||
cat compare_output.txt >> "$GITHUB_OUTPUT"
|
||||
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
shell: bash
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: presubmit-renderdiff-result
|
||||
@@ -179,7 +179,7 @@ jobs:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- name: Run build script
|
||||
run: ./build.sh -W debug test_filamat filament
|
||||
run: ./build.sh -W debug test_filamat filament gltf_viewer
|
||||
- name: Run test
|
||||
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
|
||||
|
||||
|
||||
48
BUILDING.md
@@ -62,6 +62,11 @@ force a clean build by adding the `-c` flag in that case.
|
||||
To install the libraries and executables in `out/debug/` and `out/release/`, add the `-i` flag.
|
||||
The script offers more features described by executing `build.sh -h`.
|
||||
|
||||
For more specialized options, please also consider the following pages:
|
||||
- `-d`: [`matdbg`](https://google.github.io/filament/dup/matdbg.html)
|
||||
- `-t`: [`fgviewer`](https://google.github.io/filament/dup/fgviewer.html)
|
||||
- `-b` and `-y`: [ASAN/UBSAN builds](https://google.github.io/filament/notes/asan_ubsan.html)
|
||||
|
||||
### Filament-specific CMake Options
|
||||
|
||||
The following CMake options are boolean options specific to Filament:
|
||||
@@ -237,6 +242,12 @@ foremost for `arm64-v8a`.
|
||||
|
||||
To build Android on Windows machines, see [android/Windows.md](android/Windows.md).
|
||||
|
||||
#### Important: SDK location
|
||||
|
||||
Either ensure your `ANDROID_HOME` environment variable is set or make sure the root project
|
||||
contains a `local.properties` file with the `sdk.dir` property pointing to your installation of
|
||||
the Android SDK.
|
||||
|
||||
#### Easy Android build
|
||||
|
||||
The easiest way to build Filament for Android is to use `build.sh` and the
|
||||
@@ -246,8 +257,45 @@ The easiest way to build Filament for Android is to use `build.sh` and the
|
||||
./build.sh -p android release
|
||||
```
|
||||
|
||||
To build a sample (such as `android/samples/sample-hello-triangle`) for an ARM 64-bit phone, you would run
|
||||
```shell
|
||||
./build.sh -p android -q arm64-v8a -k sample-hello-triangle release
|
||||
```
|
||||
|
||||
The output APK can be found in `android/samples/sample-hello-triangle/build/outputs/apk/release/sample-hello-triangle-release-unsigned.apk`
|
||||
|
||||
Run `build.sh -h` for more information.
|
||||
|
||||
#### Android Studio
|
||||
|
||||
You must use the latest stable release of Android Studio.
|
||||
|
||||
The Android build of filament is separated into java/kotlin client APIs, a layer of jni bindings
|
||||
that bridges java/kotlin with native code, and Filament and other component code that have been compiled
|
||||
into architecture-specific libraries. Our default Android Studio gradle setup can compile java/kotlin and
|
||||
the jni bindings for you, but it will treat the filament libraries as already compiled and present on
|
||||
the system.
|
||||
|
||||
Therefore, before compiling the sample app or any other targets, you must
|
||||
make sure that the native filament libraries have been compiled and are located at a prescribed location
|
||||
so that the jni bindings can link against them. You can do so by using the easy build script
|
||||
|
||||
```shell
|
||||
./build.sh -p android release -q arm64-v8a
|
||||
```
|
||||
|
||||
Note that the above step will also install host machine tools into prescribed locations. These tools are
|
||||
required for compiling Filament assets such as materials and environment maps.
|
||||
|
||||
Now we are ready to compile the apps. To open the project, point Studio to the `android` folder.
|
||||
After opening the project and syncing with Gradle, select the sample of your choice
|
||||
using the drop-down widget in the toolbar. Additionally, you will need to select a deployment target.
|
||||
By doing so, Android Studio will automatically try to compile the app only for that specific
|
||||
device's architecture. So if you are targeting a new Pixel phone, make sure that the step above
|
||||
(compiling the library) is targeting ARM 64-bit (`-q arm64-v8a` ), and if you are running the app on
|
||||
an emulator on a Linux machine with an x86 64-bit chipset, you would indicate (`-q x86_64`) in the above step.
|
||||
|
||||
|
||||
#### Manual builds
|
||||
|
||||
Invoke CMake in a build directory of your choice, inside of filament's directory. The commands
|
||||
|
||||
@@ -58,6 +58,8 @@ option(FILAMENT_USE_ABSEIL_LOGGING "Use Abseil to log, may increase binary size"
|
||||
|
||||
option(FILAMENT_ENABLE_EXPERIMENTAL_GCC_SUPPORT "Enable GCC support (unsupported)" OFF)
|
||||
|
||||
option(FILAMENT_SUPPORTS_WEBP_TEXTURES "Enable webp texture support for Filament (builds libwebp when ON)" OFF)
|
||||
|
||||
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
|
||||
# On the regular filament build (where size is of less concern), we enable GTAO by default.
|
||||
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
|
||||
@@ -753,12 +755,61 @@ function(combine_static_libs TARGET OUTPUT DEPS)
|
||||
endfunction()
|
||||
|
||||
# ==================================================================================================
|
||||
# Configuration for CMAKE_CROSSCOMPILING.
|
||||
# Configuration importing/exporting prebuilt "/tools" executables
|
||||
# ==================================================================================================
|
||||
|
||||
# In certain cases, we want the ability to separate the build type/flags (release, debug) of tools
|
||||
# (matc, resgen, etc...) from filament. Cross compilation is one such case (e.g. building material
|
||||
# with matc running on host while building filament for Android) [1]. Another example is when client
|
||||
# wants to enable ASAN for filament but not the tool [2].
|
||||
#
|
||||
# Here are the varibles that are used to determine behavior is such flows:
|
||||
# - CMAKE_CROSSCOMPILING : Set by cmake to indicate the build's target platform is different
|
||||
# from the host platform.
|
||||
# - IMPORT_EXECUTABLES_DIR : This is the directory containing the /ImportExecutables-type.cmake
|
||||
# which are then included in other CMakeLists.txt to enable finding targets that have been
|
||||
# prebuilt. This is set by the client in their `cmake` invocation.
|
||||
# - IMPORT_EXECUTABLES : Path to a file to for 1) exporting the prebuilt targets or 2)
|
||||
# importing a previously exported targets. (Used internally and should not be set by client).
|
||||
# - FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR : A path set by the client to indicate that
|
||||
# they wish to export the tools as prebuilts, and the corresponding targets will be recorded
|
||||
# in a cmake file (i.e IMPORT_EXECUTABLES). IMPORT_EXECUTABLES will be set relative to the the
|
||||
# given path. This will set FILAMENT_EXPORT_PREBUILT_EXECUTABLES=ON.
|
||||
# - FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR : A path set by the client to indicate that they wish
|
||||
# to import the tools as prebuilts from a .cmake file. The location (IMPORT_EXECUTABLES) of the
|
||||
# file is relative to the path given. This will set FILAMENT_IMPORT_PREBUILT_EXECUTABLES=ON.
|
||||
# - IMPORT_PREBUILT_EXECUTABLES and EXPORT_PREBUILT_EXECUTABLES are internal booleans set to
|
||||
# ON based on the prescence of FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR and
|
||||
# FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR.
|
||||
#
|
||||
# In conclusion, for cases
|
||||
# - [1] (crosscompiling), the client must set IMPORT_EXECUTABLES_DIR for both when they are building
|
||||
# the tools and when they are building the target-platform filament.
|
||||
# - [2] (all other instances), the client must set FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR in
|
||||
# the prebuilt exporting step, and set FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR in the importing
|
||||
# step.
|
||||
|
||||
# TODO: Fold the cross compilation case into the more general FILAMENT_IMPORT/EXPORT variables.
|
||||
|
||||
if (FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR)
|
||||
set(FILAMENT_EXPORT_PREBUILT_EXECUTABLES ON)
|
||||
set(IMPORT_EXECUTABLES_DIR ${FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR})
|
||||
endif()
|
||||
|
||||
if (FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR)
|
||||
set(FILAMENT_IMPORT_PREBUILT_EXECUTABLES ON)
|
||||
set(IMPORT_EXECUTABLES_DIR ${FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR})
|
||||
endif()
|
||||
|
||||
if (WEBGL)
|
||||
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-Release.cmake)
|
||||
else()
|
||||
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
|
||||
if (FILAMENT_EXPORT_PREBUILT_EXECUTABLES OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
|
||||
set(IMPORT_EXECUTABLES_BUILD_TYPE Prebuilt)
|
||||
else()
|
||||
set(IMPORT_EXECUTABLES_BUILD_TYPE ${CMAKE_BUILD_TYPE})
|
||||
endif()
|
||||
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${IMPORT_EXECUTABLES_BUILD_TYPE}.cmake)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
@@ -821,7 +872,9 @@ add_subdirectory(${LIBRARIES}/utils)
|
||||
add_subdirectory(${LIBRARIES}/viewer)
|
||||
add_subdirectory(${FILAMENT}/shaders)
|
||||
add_subdirectory(${EXTERNAL}/abseil/tnt)
|
||||
add_subdirectory(${EXTERNAL}/basisu/tnt)
|
||||
# Add zstd before basisu to force it to use the external zstd target,
|
||||
# preventing a duplicate symbol conflict with its bundled version.
|
||||
add_subdirectory(${EXTERNAL}/zstd/tnt)
|
||||
add_subdirectory(${EXTERNAL}/civetweb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/imgui/tnt)
|
||||
add_subdirectory(${EXTERNAL}/robin-map/tnt)
|
||||
@@ -835,7 +888,8 @@ add_subdirectory(${EXTERNAL}/jsmn/tnt)
|
||||
add_subdirectory(${EXTERNAL}/stb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/getopt)
|
||||
add_subdirectory(${EXTERNAL}/perfetto/tnt)
|
||||
add_subdirectory(${EXTERNAL}/zstd/tnt)
|
||||
add_subdirectory(${EXTERNAL}/basisu/tnt)
|
||||
|
||||
|
||||
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
|
||||
add_subdirectory(${LIBRARIES}/geometry)
|
||||
@@ -859,6 +913,11 @@ if (FILAMENT_ENABLE_FGVIEWER)
|
||||
add_subdirectory(${LIBRARIES}/fgviewer)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_WEBP_TEXTURES)
|
||||
add_subdirectory(${EXTERNAL}/libwebp/tnt)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_WEBP_TEXTURES)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
add_subdirectory(${LIBRARIES}/bluevk)
|
||||
add_subdirectory(${EXTERNAL}/vkmemalloc/tnt)
|
||||
@@ -917,6 +976,6 @@ if (IS_HOST_PLATFORM)
|
||||
endif()
|
||||
|
||||
# Generate exported executables for cross-compiled builds (Android, WebGL, and iOS)
|
||||
if (NOT CMAKE_CROSSCOMPILING)
|
||||
if ((NOT CMAKE_CROSSCOMPILING AND NOT FILAMENT_IMPORT_PREBUILT_EXECUTABLES) OR FILAMENT_EXPORT_PREBUILT_EXECUTABLES)
|
||||
export(TARGETS matc cmgen filamesh mipgen resgen uberz glslminifier FILE ${IMPORT_EXECUTABLES})
|
||||
endif()
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.66.2'
|
||||
implementation 'com.google.android.filament:filament-android:1.68.3'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.66.2'
|
||||
pod 'Filament', '~> 1.68.3'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,6 +7,30 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.68.3
|
||||
|
||||
- materials: added support for the glTF `KHR_materials_dispersion` extension, which adds dispersion for refractive objects
|
||||
|
||||
## v1.68.2
|
||||
|
||||
- Support `setPresentationTime` with the Metal backend.
|
||||
|
||||
## v1.68.1
|
||||
|
||||
|
||||
## v1.68.0
|
||||
|
||||
- engine: add `View::getLastDynamicResolutionScale()` (b/457753622)
|
||||
- Metal: report GPU errors to the platform via `debugUpdateStat` (b/431665753).
|
||||
- materials: Make Material Instances' UBO descriptor use dynamic offsets. [⚠️ **Recompile Materials**]
|
||||
|
||||
## v1.67.1
|
||||
|
||||
- Metal: Add support for the `SwapChain::CONFIG_MSAA_4_SAMPLES` flag.
|
||||
- third_party: Optionally add libwebp to build
|
||||
- controlled by cmake flag FILAMENT_SUPPORTS_WEBP_TEXTURES, defaults to OFF
|
||||
- actual webp texture support for libs/gltfio coming in subsequent change
|
||||
|
||||
## v1.67.0
|
||||
|
||||
- materials: Add a new API getParameterTransformName that will return the value of the transformName field of a sampler
|
||||
|
||||
@@ -100,7 +100,7 @@ buildscript {
|
||||
'kotlin': '2.0.21',
|
||||
'kotlin_coroutines': '1.9.0',
|
||||
'buildTools': '35.0.0',
|
||||
'ndk': '27.0.11718014',
|
||||
'ndk': '29.0.14206865',
|
||||
'androidx_core': '1.13.1',
|
||||
'androidx_annotations': '1.9.0'
|
||||
]
|
||||
@@ -124,6 +124,7 @@ buildscript {
|
||||
|
||||
ext.cmakeArgs = [
|
||||
"--no-warn-unused-cli",
|
||||
"-DANDROID_WEAK_API_DEFS=ON",
|
||||
"-DANDROID_PIE=ON",
|
||||
"-DANDROID_PLATFORM=21",
|
||||
"-DANDROID_STL=c++_static",
|
||||
|
||||
@@ -51,10 +51,6 @@ add_library(bluevk STATIC IMPORTED)
|
||||
set_target_properties(bluevk PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbluevk.a)
|
||||
|
||||
add_library(vkshaders STATIC IMPORTED)
|
||||
set_target_properties(vkshaders PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libvkshaders.a)
|
||||
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
add_library(webgpu_dawn STATIC IMPORTED)
|
||||
set_target_properties(webgpu_dawn PROPERTIES IMPORTED_LOCATION
|
||||
@@ -138,6 +134,7 @@ target_include_directories(filament-jni PRIVATE
|
||||
../../filament/backend/include
|
||||
../../third_party/robin-map
|
||||
../../third_party/perfetto
|
||||
../../libs/bluevk/include
|
||||
../../libs/utils/include)
|
||||
|
||||
# Ordering is significant in the following list. The PRIVATE qualifier prevents transitive deps.
|
||||
@@ -165,10 +162,15 @@ target_link_libraries(filament-jni
|
||||
PRIVATE $<$<STREQUAL:${FILAMENT_ENABLE_MATDBG},ON>:matdbg>
|
||||
PRIVATE $<$<STREQUAL:${FILAMENT_ENABLE_MATDBG},ON>:filamat>
|
||||
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_VULKAN},ON>:bluevk>
|
||||
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_VULKAN},ON>:vkshaders>
|
||||
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_VULKAN},ON>:smol-v>
|
||||
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_WEBGPU},ON>:webgpu_dawn>
|
||||
)
|
||||
|
||||
# Force a relink when the version script is changed:
|
||||
set_target_properties(filament-jni PROPERTIES LINK_DEPENDS ${VERSION_SCRIPT})
|
||||
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_VULKAN=1)
|
||||
else()
|
||||
add_definitions(-DFILAMENT_SUPPORTS_VULKAN=0)
|
||||
endif()
|
||||
|
||||
@@ -25,7 +25,7 @@ using namespace filament;
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
|
||||
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount, jint shadowQuality) {
|
||||
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount, jint shadowQuality, jint uboBatchingMode) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
AutoBuffer buffer(env, buffer_, size);
|
||||
auto builder = Material::Builder();
|
||||
@@ -33,6 +33,7 @@ Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
|
||||
builder.sphericalHarmonicsBandCount(shBandCount);
|
||||
}
|
||||
builder.shadowSamplingQuality((Material::Builder::ShadowSamplingQuality)shadowQuality);
|
||||
builder.uboBatching((Material::UboBatchingMode)uboBatchingMode);
|
||||
Material* material = builder
|
||||
.package(buffer.getData(), buffer.getSize())
|
||||
.build(*engine);
|
||||
|
||||
@@ -63,6 +63,14 @@ Java_com_google_android_filament_Skybox_nBuilderColor(JNIEnv *, jclass,
|
||||
builder->color({r, g, b, a});
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Skybox_nBuilderPriority(JNIEnv *, jclass,
|
||||
jlong nativeSkyBoxBuilder, jint priority) {
|
||||
Skybox::Builder *builder = (Skybox::Builder *) nativeSkyBoxBuilder;
|
||||
builder->priority(uint8_t(priority));
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Skybox_nBuilderBuild(JNIEnv *env, jclass type,
|
||||
jlong nativeSkyBoxBuilder, jlong nativeEngine) {
|
||||
|
||||
@@ -21,6 +21,11 @@
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <android/bitmap.h>
|
||||
#include <android/hardware_buffer_jni.h>
|
||||
#include <backend/platforms/PlatformEGLAndroid.h>
|
||||
# if FILAMENT_SUPPORTS_VULKAN
|
||||
# include <backend/platforms/VulkanPlatformAndroid.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#include <filament/Engine.h>
|
||||
@@ -388,6 +393,57 @@ Java_com_google_android_filament_Texture_nSetExternalImage(JNIEnv*, jclass, jlon
|
||||
texture->setExternalImage(*engine, (void*)eglImage);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Texture_nSetExternalImageByAHB(JNIEnv *env, jclass clazz,
|
||||
jlong nativeTexture, jlong nativeEngine, jobject ahb) {
|
||||
Texture *texture = (Texture *) nativeTexture;
|
||||
Engine *engine = (Engine *) nativeEngine;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
Platform* platform = engine->getPlatform();
|
||||
AHardwareBuffer* nativeBuffer = nullptr;
|
||||
if (__builtin_available(android 26, *)) {
|
||||
nativeBuffer = AHardwareBuffer_fromHardwareBuffer(env, ahb);
|
||||
}
|
||||
if (!nativeBuffer) {
|
||||
// either we're not on Android 26, or ahb wasn't a AHardwareBuffer
|
||||
return JNI_FALSE;
|
||||
}
|
||||
|
||||
if (engine->getBackend() == Backend::OPENGL) {
|
||||
// CAVEAT: we assume that Backend::OPENGL on Android implies PlatformEGLAndroid.
|
||||
#if UTILS_HAS_RTTI
|
||||
if (!dynamic_cast<PlatformEGLAndroid*>(platform)) {
|
||||
return JNI_FALSE;
|
||||
}
|
||||
#endif
|
||||
auto* eglPlatform = (PlatformEGLAndroid*) platform;
|
||||
auto ref = eglPlatform->createExternalImage(nativeBuffer, false);
|
||||
texture->setExternalImage(*engine, ref);
|
||||
}
|
||||
|
||||
#if FILAMENT_SUPPORTS_VULKAN
|
||||
else if (engine->getBackend() == Backend::VULKAN) {
|
||||
// CAVEAT: we assume that Backend::VULKAN on Android implies VulkanPlatformAndroid.
|
||||
#if UTILS_HAS_RTTI
|
||||
if (!dynamic_cast<VulkanPlatformAndroid*>(platform)) {
|
||||
return JNI_FALSE;
|
||||
}
|
||||
#endif
|
||||
auto* vulkanPlatform = (VulkanPlatformAndroid*) platform;
|
||||
auto ref = vulkanPlatform->createExternalImage(nativeBuffer, false);
|
||||
texture->setExternalImage(*engine, ref);
|
||||
}
|
||||
#endif // FILAMENT_SUPPORTS_VULKAN
|
||||
// success!
|
||||
return JNI_TRUE;
|
||||
#else
|
||||
// other platforms could come here
|
||||
return JNI_FALSE;
|
||||
#endif // __ANDROID__
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Texture_nSetExternalStream(JNIEnv*, jclass,
|
||||
jlong nativeTexture, jlong nativeEngine, jlong nativeStream) {
|
||||
@@ -607,3 +663,4 @@ Java_com_google_android_filament_android_TextureHelper_nSetBitmapWithCallback(JN
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -147,6 +147,15 @@ Java_com_google_android_filament_View_nSetDynamicResolutionOptions(JNIEnv*, jcla
|
||||
view->setDynamicResolutionOptions(options);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nGetLastDynamicResolutionScale(JNIEnv *env, jclass, jlong nativeView, jfloatArray out_) {
|
||||
jfloat* out = env->GetFloatArrayElements(out_, nullptr);
|
||||
View *view = (View *) nativeView;
|
||||
math::float2 result = view->getLastDynamicResolutionScale();
|
||||
std::copy_n(result.v, 2, out);
|
||||
env->ReleaseFloatArrayElements(out_, out, 0);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetShadowType(JNIEnv*, jclass, jlong nativeView, jint type) {
|
||||
View* view = (View*) nativeView;
|
||||
|
||||
@@ -99,6 +99,15 @@ final class Asserts {
|
||||
}
|
||||
}
|
||||
|
||||
@NonNull @Size(min = 2)
|
||||
static float[] assertFloat2(@Nullable float[] out) {
|
||||
if (out == null) out = new float[2];
|
||||
else if (out.length < 2) {
|
||||
throw new ArrayIndexOutOfBoundsException("Array length must be at least 2");
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
@NonNull @Size(min = 4)
|
||||
static float[] assertFloat4(@Nullable float[] out) {
|
||||
if (out == null) out = new float[4];
|
||||
|
||||
@@ -261,6 +261,20 @@ public class Material {
|
||||
LOW
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines whether a material instance should use UBO batching or not.
|
||||
*/
|
||||
public enum UboBatchingMode {
|
||||
/**
|
||||
* For default, it follows the engine settings.
|
||||
* If UBO batching is enabled on the engine and the material domain is SURFACE, it
|
||||
* turns on the UBO batching. Otherwise, it turns off the UBO batching.
|
||||
*/
|
||||
DEFAULT,
|
||||
/** Disable the Ubo Batching for this material */
|
||||
DISABLED
|
||||
}
|
||||
|
||||
public static class UserVariantFilterBit {
|
||||
/** Directional lighting */
|
||||
public static int DIRECTIONAL_LIGHTING = 0x01;
|
||||
@@ -372,6 +386,7 @@ public class Material {
|
||||
private int mSize;
|
||||
private int mShBandCount = 0;
|
||||
private ShadowSamplingQuality mShadowSamplingQuality = ShadowSamplingQuality.LOW;
|
||||
private UboBatchingMode mUboBatchingMode = UboBatchingMode.DEFAULT;
|
||||
|
||||
|
||||
/**
|
||||
@@ -416,6 +431,17 @@ public class Material {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the batching mode of the instances created from this material.
|
||||
* @param uboBatchingMode
|
||||
* @return Reference to this Builder for chaining calls.
|
||||
*/
|
||||
@NonNull
|
||||
public Builder uboBatching(UboBatchingMode mode) {
|
||||
mUboBatchingMode = mode;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns the Material object.
|
||||
*
|
||||
@@ -428,7 +454,7 @@ public class Material {
|
||||
@NonNull
|
||||
public Material build(@NonNull Engine engine) {
|
||||
long nativeMaterial = nBuilderBuild(engine.getNativeObject(),
|
||||
mBuffer, mSize, mShBandCount, mShadowSamplingQuality.ordinal());
|
||||
mBuffer, mSize, mShBandCount, mShadowSamplingQuality.ordinal(), mUboBatchingMode.ordinal());
|
||||
if (nativeMaterial == 0) throw new IllegalStateException("Couldn't create Material");
|
||||
return new Material(nativeMaterial);
|
||||
}
|
||||
@@ -1094,7 +1120,7 @@ public class Material {
|
||||
mNativeObject = 0;
|
||||
}
|
||||
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount, int shadowQuality);
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount, int shadowQuality, int uboBatchingMode);
|
||||
private static native long nCreateInstance(long nativeMaterial);
|
||||
private static native long nCreateInstanceWithName(long nativeMaterial, @NonNull String name);
|
||||
private static native long nGetDefaultInstance(long nativeMaterial);
|
||||
|
||||
@@ -155,6 +155,24 @@ public class Skybox {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the rendering priority of the Skybox. By default, it is set to the lowest
|
||||
* priority (7) such that the Skybox is always rendered after the opaque objects,
|
||||
* to reduce overdraw when depth culling is enabled.
|
||||
*
|
||||
* @param priority clamped to the range [0..7], defaults to 4; 7 is lowest priority
|
||||
* (rendered last).
|
||||
*
|
||||
* @return Builder reference for chaining calls.
|
||||
*
|
||||
* @see RenderableManager.Builder#priority
|
||||
*/
|
||||
@NonNull
|
||||
public Builder priority(@IntRange(from = 0, to = 7) int priority) {
|
||||
nBuilderPriority(mNativeBuilder, priority);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a <code>Skybox</code> object
|
||||
*
|
||||
@@ -262,6 +280,7 @@ public class Skybox {
|
||||
private static native void nBuilderShowSun(long nativeSkyboxBuilder, boolean show);
|
||||
private static native void nBuilderIntensity(long nativeSkyboxBuilder, float intensity);
|
||||
private static native void nBuilderColor(long nativeSkyboxBuilder, float r, float g, float b, float a);
|
||||
private static native void nBuilderPriority(long nativeSkyboxBuilder, int priority);
|
||||
private static native long nBuilderBuild(long nativeSkyboxBuilder, long nativeEngine);
|
||||
private static native void nSetLayerMask(long nativeSkybox, int select, int value);
|
||||
private static native int nGetLayerMask(long nativeSkybox);
|
||||
|
||||
@@ -71,6 +71,16 @@ import static com.google.android.filament.Texture.Type.COMPRESSED;
|
||||
* @see MaterialInstance#setParameter(String, Texture, TextureSampler)
|
||||
*/
|
||||
public class Texture {
|
||||
|
||||
private static Class<?> HardwareBufferClass = null;
|
||||
|
||||
static {
|
||||
try {
|
||||
HardwareBufferClass = Class.forName("android.hardware.HardwareBuffer");
|
||||
} catch (ClassNotFoundException ignored) {
|
||||
}
|
||||
}
|
||||
|
||||
private static final Sampler[] sSamplerValues = Sampler.values();
|
||||
private static final InternalFormat[] sInternalFormatValues = InternalFormat.values();
|
||||
|
||||
@@ -1172,6 +1182,38 @@ public class Texture {
|
||||
nSetExternalImage(getNativeObject(), engine.getNativeObject(), eglImage);
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies the external image to associate with this <code>Texture</code>.
|
||||
*
|
||||
* <p>Typically, the external image is OS specific, and can be a video or camera frame.
|
||||
* There are many restrictions when using an external image as a texture, such as:</p>
|
||||
* <ul>
|
||||
* <li> only the level of detail (lod) 0 can be specified</li>
|
||||
* <li> only nearest or linear filtering is supported</li>
|
||||
* <li> the size and format of the texture is defined by the external image</li>
|
||||
* <li> only the CLAMP_TO_EDGE wrap mode is supported</li>
|
||||
* </ul>
|
||||
*
|
||||
* @param engine {@link Engine} this texture is associated to. Must be the
|
||||
* instance passed to {@link Builder#build Builder.build()}.
|
||||
* @param externalImageRef An OS specific Object. On Android it must be a
|
||||
* <code>android.hardware.HardwareBuffer</code>
|
||||
*/
|
||||
public void setExternalImage(@NonNull Engine engine, Object externalImageRef) {
|
||||
if (HardwareBufferClass != null) {
|
||||
if (!HardwareBufferClass.isInstance(externalImageRef)) {
|
||||
throw new IllegalArgumentException("externalImageRef must be a AHardwareBuffer");
|
||||
}
|
||||
if (!nSetExternalImageByAHB(getNativeObject(), engine.getNativeObject(), externalImageRef)) {
|
||||
throw new IllegalStateException("Error setting AHardwareBuffer as external image");
|
||||
}
|
||||
} else {
|
||||
throw new UnsupportedOperationException(
|
||||
"setExternalImage(Engine, Object) not supported on this platform");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Specifies the external stream to associate with this <code>Texture</code>.
|
||||
*
|
||||
@@ -1364,6 +1406,8 @@ public class Texture {
|
||||
private static native void nSetExternalImage(
|
||||
long nativeObject, long nativeEngine, long eglImage);
|
||||
|
||||
private static native boolean nSetExternalImageByAHB(long nativeTexture, long nativeObject, Object ahb);
|
||||
|
||||
private static native void nSetExternalStream(long nativeTexture,
|
||||
long nativeEngine, long nativeStream);
|
||||
|
||||
|
||||
@@ -25,7 +25,6 @@ import java.util.EnumSet;
|
||||
|
||||
import static com.google.android.filament.Asserts.assertFloat3In;
|
||||
import static com.google.android.filament.Asserts.assertFloat4In;
|
||||
import static com.google.android.filament.Colors.LinearColor;
|
||||
|
||||
import com.google.android.filament.proguard.UsedByNative;
|
||||
|
||||
@@ -674,6 +673,21 @@ public class View {
|
||||
return mDynamicResolution;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the last dynamic resolution scale factor used by this view. This value is updated
|
||||
* when Renderer::render(View*) is called
|
||||
* @param out A 2-float array where the value will be stored, or null in which case the array is
|
||||
* allocated.
|
||||
* @return A 2-float array containing the horizontal and the vertical scale factors
|
||||
* @see Renderer#render(View)
|
||||
*/
|
||||
@NonNull @Size(min = 2)
|
||||
public float[] getLastDynamicResolutionScale(@Nullable @Size(min = 2) float[] out) {
|
||||
out = Asserts.assertFloat2(out);
|
||||
nGetLastDynamicResolutionScale(getNativeObject(), out);
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rendering quality for this view (e.g. color precision).
|
||||
*
|
||||
@@ -1317,6 +1331,7 @@ public class View {
|
||||
private static native void nSetDithering(long nativeView, int dithering);
|
||||
private static native int nGetDithering(long nativeView);
|
||||
private static native void nSetDynamicResolutionOptions(long nativeView, boolean enabled, boolean homogeneousScaling, float minScale, float maxScale, float sharpness, int quality);
|
||||
private static native void nGetLastDynamicResolutionScale(long nativeView, float[] out);
|
||||
private static native void nSetRenderQuality(long nativeView, int hdrColorBufferQuality);
|
||||
private static native void nSetDynamicLightingOptions(long nativeView, float zLightNear, float zLightFar);
|
||||
private static native void nSetShadowType(long nativeView, int type);
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
|
||||
package com.google.android.filament.utils
|
||||
|
||||
import android.graphics.Bitmap
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.view.MotionEvent
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceView
|
||||
@@ -26,6 +29,7 @@ import com.google.android.filament.android.UiHelper
|
||||
import com.google.android.filament.gltfio.*
|
||||
import kotlinx.coroutines.*
|
||||
import java.nio.Buffer
|
||||
import java.nio.ByteBuffer
|
||||
|
||||
private const val kNearPlane = 0.05f // 5 cm
|
||||
private const val kFarPlane = 1000.0f // 1 km
|
||||
@@ -119,6 +123,8 @@ class ModelViewer(
|
||||
private val target = DoubleArray(3)
|
||||
private val upward = DoubleArray(3)
|
||||
|
||||
private var debugFrameCallback: ((Bitmap) -> Unit)? = null
|
||||
|
||||
init {
|
||||
renderer = engine.createRenderer()
|
||||
scene = engine.createScene()
|
||||
@@ -305,10 +311,39 @@ class ModelViewer(
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
|
||||
renderer.render(view)
|
||||
|
||||
debugFrameCallback?.let {
|
||||
val viewport = view.viewport
|
||||
val bitmap = Bitmap.createBitmap(viewport.width, viewport.height,
|
||||
Bitmap.Config.ARGB_8888)
|
||||
val buffer = ByteBuffer.allocateDirect(viewport.width * viewport.height * 4)
|
||||
|
||||
val handler = Handler(Looper.getMainLooper())
|
||||
val pixelBufferDescriptor = Texture.PixelBufferDescriptor(buffer,
|
||||
Texture.Format.RGBA, Texture.Type.UBYTE, 1, 0, 0, 0, handler) {
|
||||
buffer.rewind()
|
||||
bitmap.copyPixelsFromBuffer(buffer)
|
||||
it(bitmap)
|
||||
}
|
||||
renderer.readPixels(viewport.left, viewport.bottom, viewport.width,
|
||||
viewport.height, pixelBufferDescriptor)
|
||||
debugFrameCallback = null
|
||||
}
|
||||
|
||||
renderer.endFrame()
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets a callback that will be invoked with the next rendered frame as a Bitmap. Note that this
|
||||
* is a one-time callback.
|
||||
*
|
||||
* @param callback callback to be invoked with a rendered frame as [Bitmap]
|
||||
*/
|
||||
fun debugGetNextFrameCallback(callback: (Bitmap) -> Unit) {
|
||||
debugFrameCallback = callback
|
||||
}
|
||||
|
||||
private fun populateScene(asset: FilamentAsset) {
|
||||
val rcm = engine.renderableManager
|
||||
var count = 0
|
||||
|
||||
@@ -40,7 +40,21 @@ fun loadTexture(engine: Engine, resources: Resources, resourceId: Int, type: Tex
|
||||
options.inPremultiplied = type == TextureType.COLOR
|
||||
|
||||
val bitmap = BitmapFactory.decodeResource(resources, resourceId, options)
|
||||
return buildTexture(engine, bitmap, type)
|
||||
}
|
||||
|
||||
fun loadTexture(engine: Engine, bytes: ByteArray, type: TextureType, offset: Int = 0, length: Int = bytes.size): Texture {
|
||||
val options = BitmapFactory.Options()
|
||||
// Color is the only type of texture we want to pre-multiply with the alpha channel
|
||||
// Pre-multiplication is the default behavior, so we need to turn it off here
|
||||
options.inPremultiplied = type == TextureType.COLOR
|
||||
|
||||
val bitmap = BitmapFactory.decodeByteArray(bytes, offset, length, options)
|
||||
return buildTexture(engine, bitmap, type)
|
||||
}
|
||||
|
||||
|
||||
private fun buildTexture(engine: Engine, bitmap: Bitmap, type: TextureType): Texture {
|
||||
val texture = Texture.Builder()
|
||||
.width(bitmap.width)
|
||||
.height(bitmap.height)
|
||||
|
||||
@@ -22,6 +22,7 @@ object Utils {
|
||||
/**
|
||||
* Initializes the utils JNI layer. Must be called before using any utils functionality.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun init() {
|
||||
// Load Filament first to ensure that the NioUtils Java class is available in the JNIEnv.
|
||||
Filament.init()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.66.2
|
||||
VERSION_NAME=1.68.3
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -80,54 +80,12 @@ frame and the external texture are perfectly synchronized.
|
||||
|
||||

|
||||
|
||||
## Prerequisites
|
||||
## Building Samples
|
||||
|
||||
Before you start, make sure to read [Filament's README](../../README.md). You need to be able to
|
||||
compile Filament's native library and Filament's AAR for this project. The easiest way to proceed
|
||||
is to install all the required dependencies and to run the following commands at the root of the
|
||||
source tree:
|
||||
source tree.
|
||||
|
||||
```shell
|
||||
./build.sh -p desktop -i release
|
||||
./build.sh -p android release
|
||||
```
|
||||
To build the samples, please follow the steps described in [BUILDING.md](../../BUILDING.md#android)
|
||||
|
||||
This will build all the native components and the AAR required by this sample application.
|
||||
|
||||
If you do not use the build script, you must set the `filament_tools_dir` property when invoking
|
||||
Gradle, either from the command line or from `local.properties`. This property must point to the
|
||||
distribution/install directory for desktop (produced by make/ninja install). This directory must
|
||||
contain `bin/matc` and `bin/cmgen`.
|
||||
|
||||
Example:
|
||||
```shell
|
||||
./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug
|
||||
```
|
||||
|
||||
## Important: SDK location
|
||||
|
||||
Either ensure your `ANDROID_HOME` environment variable is set or make sure the root project
|
||||
contains a `local.properties` file with the `sdk.dir` property pointing to your installation of
|
||||
the Android SDK.
|
||||
|
||||
## Compiling
|
||||
|
||||
### Android Studio
|
||||
|
||||
You must use the latest stable release of Android Studio. To open the project, point Studio to the
|
||||
`android` folder. After opening the project and syncing to gradle, select the sample of your choice
|
||||
using the drop-down widget in the toolbar.
|
||||
|
||||
To compile and run each sample make sure you have selected the appropriate build variant
|
||||
(arm7, arm8, x86 or x86_64). If you are not sure you can simply select the "universal"
|
||||
variant which includes all the other ones.
|
||||
|
||||
### Command Line
|
||||
|
||||
From the `android` directory in the project root:
|
||||
|
||||
```shell
|
||||
./gradlew :samples:sample-hello-triangle:installDebug
|
||||
```
|
||||
|
||||
Replace `sample-hello-triangle` with your preferred project.
|
||||
|
||||
@@ -17,12 +17,20 @@ filamentTools {
|
||||
}
|
||||
|
||||
// don't forget to update MainACtivity.kt when/if changing this.
|
||||
tasks.register('copyMesh', Copy) {
|
||||
tasks.register('copyDamagedHelmetGltf', Copy) {
|
||||
from file("../../../third_party/models/DamagedHelmet/DamagedHelmet.glb")
|
||||
into file("src/main/assets/models")
|
||||
rename {String fileName -> "helmet.glb"}
|
||||
}
|
||||
|
||||
// don't forget to update MainACtivity.kt when/if changing this.
|
||||
tasks.register('copyBusterGltf', Copy) {
|
||||
from "../../../third_party/models/BusterDrone"
|
||||
into "src/main/assets/models"
|
||||
}
|
||||
|
||||
preBuild.dependsOn copyMesh
|
||||
preBuild.dependsOn copyDamagedHelmetGltf
|
||||
preBuild.dependsOn copyBusterGltf
|
||||
|
||||
clean.doFirst {
|
||||
delete "src/main/assets"
|
||||
|
||||
12
android/samples/sample-material-instance-stress/.gitignore
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
/.idea/caches
|
||||
/.idea/gradle.xml
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
/src/main/assets
|
||||
.externalNativeBuild
|
||||
52
android/samples/sample-material-instance-stress/build.gradle
Normal file
@@ -0,0 +1,52 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'filament-tools-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
kotlin {
|
||||
jvmToolchain(versions.jdk)
|
||||
}
|
||||
|
||||
filamentTools {
|
||||
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
|
||||
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
|
||||
}
|
||||
|
||||
clean.doFirst {
|
||||
delete "src/main/assets"
|
||||
}
|
||||
android {
|
||||
namespace 'com.google.android.filament.materialinstancestress'
|
||||
|
||||
compileSdkVersion versions.compileSdk
|
||||
defaultConfig {
|
||||
applicationId "com.google.android.filament.materialinstancestress"
|
||||
minSdkVersion versions.minSdk
|
||||
targetSdkVersion versions.targetSdk
|
||||
}
|
||||
|
||||
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
|
||||
// is not configuration-cache friendly yet; this is only useful for Play publication
|
||||
dependenciesInfo {
|
||||
includeInApk = false
|
||||
}
|
||||
|
||||
// We use the .filamat extension for materials compiled with matc
|
||||
// Telling aapt to not compress them allows to load them efficiently
|
||||
aaptOptions {
|
||||
noCompress 'filamat', 'ktx'
|
||||
}
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility versions.jdk
|
||||
targetCompatibility versions.jdk
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation deps.kotlin
|
||||
implementation project(':filament-android')
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/AppTheme">
|
||||
<activity
|
||||
android:exported="true"
|
||||
android:name=".MainActivity">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -0,0 +1,532 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.android.filament.materialinstancestress
|
||||
|
||||
import android.animation.ValueAnimator
|
||||
import android.app.Activity
|
||||
import android.opengl.Matrix
|
||||
import android.os.Bundle
|
||||
import android.view.Choreographer
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceView
|
||||
import android.view.animation.LinearInterpolator
|
||||
|
||||
import com.google.android.filament.*
|
||||
import com.google.android.filament.RenderableManager.*
|
||||
import com.google.android.filament.VertexBuffer.*
|
||||
import com.google.android.filament.android.DisplayHelper
|
||||
import com.google.android.filament.android.FilamentHelper
|
||||
import com.google.android.filament.android.UiHelper
|
||||
|
||||
import java.nio.ByteBuffer
|
||||
import java.nio.ByteOrder
|
||||
import java.nio.channels.Channels
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
class MainActivity : Activity() {
|
||||
// Make sure to initialize Filament first
|
||||
// This loads the JNI library needed by most API calls
|
||||
companion object {
|
||||
init {
|
||||
Filament.init()
|
||||
}
|
||||
|
||||
private const val NUM_CUBES = 1000
|
||||
private const val GRID_SIZE = 10
|
||||
private const val SPACING = 2.5f
|
||||
}
|
||||
|
||||
// The View we want to render into
|
||||
private lateinit var surfaceView: SurfaceView
|
||||
// UiHelper is provided by Filament to manage SurfaceView and SurfaceTexture
|
||||
private lateinit var uiHelper: UiHelper
|
||||
// DisplayHelper is provided by Filament to manage the display
|
||||
private lateinit var displayHelper: DisplayHelper
|
||||
// Choreographer is used to schedule new frames
|
||||
private lateinit var choreographer: Choreographer
|
||||
|
||||
// Engine creates and destroys Filament resources
|
||||
// Each engine must be accessed from a single thread of your choosing
|
||||
// Resources cannot be shared across engines
|
||||
private lateinit var engine: Engine
|
||||
// A renderer instance is tied to a single surface (SurfaceView, TextureView, etc.)
|
||||
private lateinit var renderer: Renderer
|
||||
// A scene holds all the renderable, lights, etc. to be drawn
|
||||
private lateinit var scene: Scene
|
||||
// A view defines a viewport, a scene and a camera for rendering
|
||||
private lateinit var view: View
|
||||
// Should be pretty obvious :)
|
||||
private lateinit var camera: Camera
|
||||
|
||||
private lateinit var material: Material
|
||||
private lateinit var vertexBuffer: VertexBuffer
|
||||
private lateinit var indexBuffer: IndexBuffer
|
||||
|
||||
// Filament entity representing a renderable object
|
||||
@Entity private val renderables = IntArray(NUM_CUBES)
|
||||
private val materialInstances = arrayOfNulls<MaterialInstance>(NUM_CUBES)
|
||||
private val translationMatrices = Array(NUM_CUBES) { FloatArray(16) }
|
||||
|
||||
@Entity private var light = 0
|
||||
|
||||
// A swap chain is Filament's representation of a surface
|
||||
private var swapChain: SwapChain? = null
|
||||
|
||||
private var cameraRadius = 42.7f // Initial distance (calculated from original 15Y, 40Z)
|
||||
private var cameraTheta = 0.0f // Azimuth (horizontal) in radians
|
||||
private var cameraPhi = 0.358f // Elevation (vertical) in radians (from original 15Y, 40Z)
|
||||
|
||||
private var mLastX = 0.0f
|
||||
private var mLastY = 0.0f
|
||||
private val DRAG_SPEED = 0.005f
|
||||
|
||||
// Performs the rendering and schedules new frames
|
||||
private val frameScheduler = FrameCallback()
|
||||
|
||||
private val animator = ValueAnimator.ofFloat(0.0f, 360.0f)
|
||||
|
||||
private val animatorListener = object : ValueAnimator.AnimatorUpdateListener {
|
||||
// Pre-allocate matrix to avoid GC churn
|
||||
private val transformMatrix = FloatArray(16)
|
||||
|
||||
override fun onAnimationUpdate(a: ValueAnimator) {
|
||||
val tcm = engine.transformManager
|
||||
val time = a.animatedFraction // 0.0 to 1.0
|
||||
|
||||
// Calculate the sine wave scale factor.
|
||||
// sin(time * 2 * PI) oscillates between -1.0 and 1.0.
|
||||
// We multiply by 0.5f (so it's -0.5 to 0.5) and add 1.0f.
|
||||
// This makes the final 'scale' oscillate between 0.5 and 1.5.
|
||||
val scale = 1.0f + sin(time * 2.0 * Math.PI).toFloat() * 0.5f
|
||||
|
||||
val localScale = (scale - 0.5f) * 0.5f + 0.5f
|
||||
|
||||
for (i in 0 until NUM_CUBES) {
|
||||
val inst = tcm.getInstance(renderables[i])
|
||||
val materialInst = materialInstances[i] ?: continue
|
||||
|
||||
// Get the cube's base position from its stored matrix
|
||||
// The translation is in elements 12 (x), 13 (y), and 14 (z)
|
||||
val baseX = translationMatrices[i][12]
|
||||
val baseY = translationMatrices[i][13]
|
||||
val baseZ = translationMatrices[i][14]
|
||||
|
||||
// Set the transformMatrix to a new translation matrix,
|
||||
// scaled from the center (0,0,0)
|
||||
Matrix.setIdentityM(transformMatrix, 0)
|
||||
Matrix.translateM(transformMatrix, 0,
|
||||
baseX * scale,
|
||||
baseY * scale,
|
||||
baseZ * scale)
|
||||
Matrix.scaleM(transformMatrix, 0, localScale, localScale, localScale)
|
||||
|
||||
tcm.setTransform(inst, transformMatrix)
|
||||
|
||||
// Vary roughness
|
||||
val roughness = 0.5f + 0.5f * sin(time * 2.0 * Math.PI + i * 0.1).toFloat()
|
||||
materialInst.setParameter("roughness", roughness)
|
||||
|
||||
// Vary color (using linear RGB)
|
||||
val r = 0.5f + 0.5f * cos(time * 2.0 * Math.PI + i * 0.5).toFloat()
|
||||
val g = 0.5f + 0.5f * sin(time * 2.0 * Math.PI + i * 0.3).toFloat()
|
||||
val b = 0.5f + 0.5f * cos(time * 2.0 * Math.PI + i * 0.1).toFloat()
|
||||
materialInst.setParameter("baseColor", Colors.RgbType.LINEAR, r, g, b)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
|
||||
surfaceView = SurfaceView(this)
|
||||
setContentView(surfaceView)
|
||||
|
||||
surfaceView.setOnTouchListener(touchListener)
|
||||
choreographer = Choreographer.getInstance()
|
||||
|
||||
displayHelper = DisplayHelper(this)
|
||||
|
||||
setupSurfaceView()
|
||||
setupFilament()
|
||||
setupView()
|
||||
setupScene()
|
||||
}
|
||||
|
||||
private fun setupSurfaceView() {
|
||||
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
|
||||
uiHelper.renderCallback = SurfaceCallback()
|
||||
uiHelper.attachTo(surfaceView)
|
||||
}
|
||||
|
||||
private fun setupFilament() {
|
||||
engine = Engine.create()
|
||||
renderer = engine.createRenderer()
|
||||
scene = engine.createScene()
|
||||
view = engine.createView()
|
||||
camera = engine.createCamera(engine.entityManager.create())
|
||||
}
|
||||
|
||||
private fun setupView() {
|
||||
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
|
||||
view.camera = camera
|
||||
view.scene = scene
|
||||
}
|
||||
|
||||
private fun setupScene() {
|
||||
loadMaterial()
|
||||
createMesh()
|
||||
|
||||
val tcm = engine.transformManager
|
||||
val center = (GRID_SIZE - 1) * 0.5f
|
||||
|
||||
for (i in 0 until NUM_CUBES) {
|
||||
// Calculate grid position
|
||||
val x = (i % GRID_SIZE) - center
|
||||
val y = ((i / GRID_SIZE) % GRID_SIZE) - center
|
||||
val z = (i / (GRID_SIZE * GRID_SIZE)) - center
|
||||
|
||||
val posX = x * SPACING
|
||||
val posY = y * SPACING
|
||||
val posZ = z * SPACING
|
||||
|
||||
// Create material instance for this cube
|
||||
materialInstances[i] = material.createInstance()
|
||||
|
||||
// Set initial parameters (will be overwritten by animator, but good practice)
|
||||
materialInstances[i]?.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
|
||||
materialInstances[i]?.setParameter("metallic", 0.0f)
|
||||
materialInstances[i]?.setParameter("roughness", 0.3f)
|
||||
|
||||
// Create the renderable entity
|
||||
renderables[i] = EntityManager.get().create()
|
||||
|
||||
// Create the renderable component
|
||||
RenderableManager.Builder(1)
|
||||
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
|
||||
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
|
||||
.material(0, materialInstances[i]!!)
|
||||
.build(engine, renderables[i])
|
||||
|
||||
// Add to scene
|
||||
scene.addEntity(renderables[i])
|
||||
|
||||
// Set its initial transform
|
||||
// Store the base translation matrix
|
||||
Matrix.setIdentityM(translationMatrices[i], 0)
|
||||
Matrix.translateM(translationMatrices[i], 0, posX, posY, posZ)
|
||||
|
||||
// Get the transform component instance
|
||||
val inst = tcm.getInstance(renderables[i])
|
||||
tcm.setTransform(inst, translationMatrices[i])
|
||||
}
|
||||
|
||||
// We now need a light, let's create a directional light
|
||||
light = EntityManager.get().create()
|
||||
|
||||
val (r, g, b) = Colors.cct(5_500.0f)
|
||||
LightManager.Builder(LightManager.Type.DIRECTIONAL)
|
||||
.color(r, g, b)
|
||||
.intensity(110_000.0f)
|
||||
.direction(0.0f, -0.5f, -1.0f)
|
||||
.castShadows(true)
|
||||
.build(engine, light)
|
||||
|
||||
scene.addEntity(light)
|
||||
|
||||
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
|
||||
|
||||
updateCamera()
|
||||
|
||||
startAnimation()
|
||||
}
|
||||
|
||||
private fun loadMaterial() {
|
||||
readUncompressedAsset("materials/lit.filamat").let {
|
||||
material = Material.Builder().payload(it, it.remaining()).build(engine)
|
||||
}
|
||||
}
|
||||
|
||||
private fun createMesh() {
|
||||
val floatSize = 4
|
||||
val shortSize = 2
|
||||
val vertexSize = 3 * floatSize + 4 * floatSize
|
||||
|
||||
// A vertex is a position + a tangent frame:
|
||||
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
|
||||
@Suppress("ArrayInDataClass")
|
||||
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
|
||||
fun ByteBuffer.put(v: Vertex): ByteBuffer {
|
||||
putFloat(v.x)
|
||||
putFloat(v.y)
|
||||
putFloat(v.z)
|
||||
v.tangents.forEach { putFloat(it) }
|
||||
return this
|
||||
}
|
||||
|
||||
// 6 faces, 4 vertices per face
|
||||
val vertexCount = 6 * 4
|
||||
|
||||
// Create tangent frames, one per face
|
||||
val tfPX = FloatArray(4)
|
||||
val tfNX = FloatArray(4)
|
||||
val tfPY = FloatArray(4)
|
||||
val tfNY = FloatArray(4)
|
||||
val tfPZ = FloatArray(4)
|
||||
val tfNZ = FloatArray(4)
|
||||
|
||||
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
|
||||
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
|
||||
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
|
||||
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
|
||||
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
|
||||
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
|
||||
|
||||
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
|
||||
// It is important to respect the native byte order
|
||||
.order(ByteOrder.nativeOrder())
|
||||
// Face -Z
|
||||
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNZ))
|
||||
.put(Vertex(-1.0f, 1.0f, -1.0f, tfNZ))
|
||||
.put(Vertex( 1.0f, 1.0f, -1.0f, tfNZ))
|
||||
.put(Vertex( 1.0f, -1.0f, -1.0f, tfNZ))
|
||||
// Face +X
|
||||
.put(Vertex( 1.0f, -1.0f, -1.0f, tfPX))
|
||||
.put(Vertex( 1.0f, 1.0f, -1.0f, tfPX))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
|
||||
// Face +Z
|
||||
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
|
||||
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
|
||||
// Face -X
|
||||
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
|
||||
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
|
||||
.put(Vertex(-1.0f, 1.0f, -1.0f, tfNX))
|
||||
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNX))
|
||||
// Face -Y
|
||||
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
|
||||
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNY))
|
||||
.put(Vertex( 1.0f, -1.0f, -1.0f, tfNY))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
|
||||
// Face +Y
|
||||
.put(Vertex(-1.0f, 1.0f, -1.0f, tfPY))
|
||||
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
|
||||
.put(Vertex( 1.0f, 1.0f, -1.0f, tfPY))
|
||||
// Make sure the cursor is pointing in the right place in the byte buffer
|
||||
.flip()
|
||||
|
||||
// Declare the layout of our mesh
|
||||
vertexBuffer = VertexBuffer.Builder()
|
||||
.bufferCount(1)
|
||||
.vertexCount(vertexCount)
|
||||
// Because we interleave position and color data we must specify offset and stride
|
||||
// We could use de-interleaved data by declaring two buffers and giving each
|
||||
// attribute a different buffer index
|
||||
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
|
||||
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
|
||||
.build(engine)
|
||||
|
||||
// Feed the vertex data to the mesh
|
||||
// We only set 1 buffer because the data is interleaved
|
||||
vertexBuffer.setBufferAt(engine, 0, vertexData)
|
||||
|
||||
// Create the indices
|
||||
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
repeat(6) {
|
||||
val i = (it * 4).toShort()
|
||||
indexData
|
||||
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
|
||||
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
|
||||
}
|
||||
indexData.flip()
|
||||
|
||||
// 6 faces, 2 triangles per face,
|
||||
indexBuffer = IndexBuffer.Builder()
|
||||
.indexCount(vertexCount * 2)
|
||||
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
|
||||
.build(engine)
|
||||
indexBuffer.setBuffer(engine, indexData)
|
||||
}
|
||||
|
||||
private fun updateCamera() {
|
||||
// Calculate eye position from spherical coordinates
|
||||
val eyeY = cameraRadius * sin(cameraPhi)
|
||||
val horizontalRadius = cameraRadius * cos(cameraPhi)
|
||||
val eyeX = horizontalRadius * sin(cameraTheta)
|
||||
val eyeZ = horizontalRadius * cos(cameraTheta)
|
||||
|
||||
// Point the camera at the center (0,0,0)
|
||||
camera.lookAt(eyeX.toDouble(), eyeY.toDouble(), eyeZ.toDouble(), // eye
|
||||
0.0, 0.0, 0.0, // center
|
||||
0.0, 1.0, 0.0) // up
|
||||
}
|
||||
|
||||
private val touchListener = object : android.view.View.OnTouchListener {
|
||||
override fun onTouch(v: android.view.View?, event: android.view.MotionEvent?): Boolean {
|
||||
if (event == null) return false
|
||||
when (event.action) {
|
||||
android.view.MotionEvent.ACTION_DOWN -> {
|
||||
mLastX = event.x
|
||||
mLastY = event.y
|
||||
return true
|
||||
}
|
||||
android.view.MotionEvent.ACTION_MOVE -> {
|
||||
val dx = event.x - mLastX
|
||||
val dy = event.y - mLastY
|
||||
|
||||
cameraTheta -= dx * DRAG_SPEED
|
||||
cameraPhi += dy * DRAG_SPEED
|
||||
|
||||
// Clamp vertical angle to avoid flipping over
|
||||
cameraPhi = cameraPhi.coerceIn(-1.5f, 1.5f)
|
||||
|
||||
updateCamera()
|
||||
|
||||
mLastX = event.x
|
||||
mLastY = event.y
|
||||
return true
|
||||
}
|
||||
}
|
||||
return v?.onTouchEvent(event) ?: false
|
||||
}
|
||||
}
|
||||
|
||||
private fun startAnimation() {
|
||||
animator.interpolator = LinearInterpolator()
|
||||
animator.duration = 6000
|
||||
animator.repeatMode = ValueAnimator.RESTART
|
||||
animator.repeatCount = ValueAnimator.INFINITE
|
||||
animator.addUpdateListener(animatorListener)
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
choreographer.postFrameCallback(frameScheduler)
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
animator.cancel()
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
super.onDestroy()
|
||||
|
||||
// Stop the animation and any pending frame
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
animator.cancel();
|
||||
|
||||
// Always detach the surface before destroying the engine
|
||||
uiHelper.detach()
|
||||
|
||||
// Cleanup all resources
|
||||
engine.destroyEntity(light)
|
||||
|
||||
// Destroy all 1000 entities and material instances
|
||||
for (i in 0 until NUM_CUBES) {
|
||||
engine.destroyEntity(renderables[i])
|
||||
materialInstances[i]?.let { engine.destroyMaterialInstance(it) }
|
||||
}
|
||||
|
||||
engine.destroyRenderer(renderer)
|
||||
engine.destroyVertexBuffer(vertexBuffer)
|
||||
engine.destroyIndexBuffer(indexBuffer)
|
||||
engine.destroyMaterial(material)
|
||||
engine.destroyView(view)
|
||||
engine.destroyScene(scene)
|
||||
engine.destroyCameraComponent(camera.entity)
|
||||
|
||||
// Engine.destroyEntity() destroys Filament related resources only
|
||||
// (components), not the entity itself
|
||||
val entityManager = EntityManager.get()
|
||||
entityManager.destroy(light)
|
||||
for (entity in renderables) {
|
||||
entityManager.destroy(entity)
|
||||
}
|
||||
entityManager.destroy(camera.entity)
|
||||
|
||||
// Destroying the engine will free up any resource you may have forgotten
|
||||
// to destroy, but it's recommended to do the cleanup properly
|
||||
engine.destroy()
|
||||
}
|
||||
|
||||
inner class FrameCallback : Choreographer.FrameCallback {
|
||||
override fun doFrame(frameTimeNanos: Long) {
|
||||
// Schedule the next frame
|
||||
choreographer.postFrameCallback(this)
|
||||
|
||||
// This check guarantees that we have a swap chain
|
||||
if (uiHelper.isReadyToRender) {
|
||||
// If beginFrame() returns false you should skip the frame
|
||||
// This means you are sending frames too quickly to the GPU
|
||||
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
|
||||
renderer.render(view)
|
||||
renderer.endFrame()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inner class SurfaceCallback : UiHelper.RendererCallback {
|
||||
override fun onNativeWindowChanged(surface: Surface) {
|
||||
swapChain?.let { engine.destroySwapChain(it) }
|
||||
swapChain = engine.createSwapChain(surface)
|
||||
displayHelper.attach(renderer, surfaceView.display)
|
||||
}
|
||||
|
||||
override fun onDetachedFromSurface() {
|
||||
displayHelper.detach()
|
||||
swapChain?.let {
|
||||
engine.destroySwapChain(it)
|
||||
// Required to ensure we don't return before Filament is done executing the
|
||||
// destroySwapChain command, otherwise Android might destroy the Surface
|
||||
// too early
|
||||
engine.flushAndWait()
|
||||
swapChain = null
|
||||
}
|
||||
}
|
||||
|
||||
override fun onResized(width: Int, height: Int) {
|
||||
val aspect = width.toDouble() / height.toDouble()
|
||||
camera.setProjection(45.0, aspect, 0.1, 100.0, Camera.Fov.VERTICAL)
|
||||
|
||||
view.viewport = Viewport(0, 0, width, height)
|
||||
|
||||
FilamentHelper.synchronizePendingFrames(engine)
|
||||
}
|
||||
}
|
||||
|
||||
private fun readUncompressedAsset(assetName: String): ByteBuffer {
|
||||
assets.openFd(assetName).use { fd ->
|
||||
val input = fd.createInputStream()
|
||||
val dst = ByteBuffer.allocate(fd.length.toInt())
|
||||
|
||||
val src = Channels.newChannel(input)
|
||||
src.read(dst)
|
||||
src.close()
|
||||
|
||||
return dst.apply { rewind() }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
// Simple lit material that defines 3 parameters:
|
||||
// - baseColor
|
||||
// - roughness
|
||||
// - metallic
|
||||
//
|
||||
// These parameters can be used by the application to change the appearance of the material.
|
||||
//
|
||||
// This source material must be compiled to a binary material using the matc tool.
|
||||
// The command used to compile this material is:
|
||||
// matc -p mobile -a opengl -o app/src/main/assets/lit.filamat app/src/materials/lit.mat
|
||||
//
|
||||
// See build.gradle for an example of how to compile materials automatically
|
||||
// Please refer to the documentation for more information about matc and the materials system.
|
||||
|
||||
material {
|
||||
name : lit,
|
||||
|
||||
// Dynamic lighting is enabled on this material
|
||||
shadingModel : lit,
|
||||
|
||||
// We don't need to declare a "requires" array, lit materials
|
||||
// always requires the "tangents" vertex attribute (the normal
|
||||
// is required for lighting, tangent/bitangent for normal mapping
|
||||
// and anisotropy)
|
||||
|
||||
// List of parameters exposed by this material
|
||||
parameters : [
|
||||
// The color must be passed in linear space, not sRGB
|
||||
{
|
||||
type : float3,
|
||||
name : baseColor
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : roughness
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : metallic
|
||||
}
|
||||
],
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
|
||||
// Nothing fancy here, we simply copy the parameters
|
||||
material.baseColor.rgb = materialParams.baseColor;
|
||||
material.roughness = materialParams.roughness;
|
||||
material.metallic = materialParams.metallic;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:aapt="http://schemas.android.com/aapt"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1">
|
||||
<aapt:attr name="android:fillColor">
|
||||
<gradient
|
||||
android:endX="78.5885"
|
||||
android:endY="90.9159"
|
||||
android:startX="48.7653"
|
||||
android:startY="61.0927"
|
||||
android:type="linear">
|
||||
<item
|
||||
android:color="#44000000"
|
||||
android:offset="0.0"/>
|
||||
<item
|
||||
android:color="#00000000"
|
||||
android:offset="1.0"/>
|
||||
</gradient>
|
||||
</aapt:attr>
|
||||
</path>
|
||||
<path
|
||||
android:fillColor="#FFFFFF"
|
||||
android:fillType="nonZero"
|
||||
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,171 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<vector
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillColor="#26A69A"
|
||||
android:pathData="M0,0h108v108h-108z"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M9,0L9,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,0L19,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,0L29,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,0L39,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,0L49,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,0L59,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,0L69,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,0L79,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M89,0L89,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M99,0L99,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,9L108,9"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,19L108,19"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,29L108,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,39L108,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,49L108,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,59L108,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,69L108,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,79L108,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,89L108,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,99L108,99"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,29L89,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,39L89,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,49L89,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,59L89,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,69L89,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,79L89,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,19L29,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,19L39,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,19L49,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,19L59,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,19L69,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,19L79,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 4.9 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 6.9 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 9.0 KiB |
|
After Width: | Height: | Size: 15 KiB |
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
</resources>
|
||||
@@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Material Instance Stress</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,8 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
12
android/samples/sample-texture-target/.gitignore
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
/.idea/caches
|
||||
/.idea/gradle.xml
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
/src/main/assets
|
||||
.externalNativeBuild
|
||||
53
android/samples/sample-texture-target/build.gradle
Normal file
@@ -0,0 +1,53 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'filament-tools-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
kotlin {
|
||||
jvmToolchain(versions.jdk)
|
||||
}
|
||||
|
||||
filamentTools {
|
||||
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
|
||||
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
|
||||
}
|
||||
|
||||
clean.doFirst {
|
||||
delete "src/main/assets"
|
||||
}
|
||||
|
||||
android {
|
||||
namespace 'com.google.android.filament.texturetarget'
|
||||
|
||||
compileSdkVersion versions.compileSdk
|
||||
defaultConfig {
|
||||
applicationId "com.google.android.filament.texturetarget"
|
||||
minSdkVersion 26
|
||||
targetSdkVersion versions.targetSdk
|
||||
}
|
||||
|
||||
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
|
||||
// is not configuration-cache friendly yet; this is only useful for Play publication
|
||||
dependenciesInfo {
|
||||
includeInApk = false
|
||||
}
|
||||
|
||||
// We use the .filamat extension for materials compiled with matc
|
||||
// Telling aapt to not compress them allows to load them efficiently
|
||||
aaptOptions {
|
||||
noCompress 'filamat', 'ktx'
|
||||
}
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility versions.jdk
|
||||
targetCompatibility versions.jdk
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation deps.kotlin
|
||||
implementation project(':filament-android')
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/AppTheme">
|
||||
<activity
|
||||
android:exported="true"
|
||||
android:name=".MainActivity">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -0,0 +1,429 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.android.filament.texturetarget
|
||||
|
||||
import android.animation.ValueAnimator
|
||||
import android.app.Activity
|
||||
import android.hardware.HardwareBuffer
|
||||
import android.opengl.Matrix
|
||||
import android.os.Bundle
|
||||
import android.view.Choreographer
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceView
|
||||
import android.view.animation.LinearInterpolator
|
||||
import com.google.android.filament.*
|
||||
import com.google.android.filament.RenderableManager.PrimitiveType
|
||||
import com.google.android.filament.VertexBuffer.AttributeType
|
||||
import com.google.android.filament.VertexBuffer.VertexAttribute
|
||||
import com.google.android.filament.android.DisplayHelper
|
||||
import com.google.android.filament.android.FilamentHelper
|
||||
import com.google.android.filament.android.UiHelper
|
||||
import java.nio.ByteBuffer
|
||||
import java.nio.ByteOrder
|
||||
import java.nio.channels.Channels
|
||||
import kotlin.math.PI
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
class MainActivity : Activity() {
|
||||
companion object {
|
||||
init {
|
||||
Filament.init()
|
||||
}
|
||||
}
|
||||
|
||||
private lateinit var surfaceView: SurfaceView
|
||||
private lateinit var uiHelper: UiHelper
|
||||
private lateinit var displayHelper: DisplayHelper
|
||||
private lateinit var choreographer: Choreographer
|
||||
|
||||
private lateinit var engine: Engine
|
||||
private lateinit var renderer: Renderer
|
||||
private lateinit var scene: Scene
|
||||
private lateinit var view: View
|
||||
private lateinit var camera: Camera
|
||||
|
||||
private lateinit var triangleMaterial: Material
|
||||
private lateinit var texturedMaterial: Material
|
||||
private lateinit var triangleVertexBuffer: VertexBuffer
|
||||
private lateinit var triangleIndexBuffer: IndexBuffer
|
||||
private lateinit var quadVertexBuffer: VertexBuffer
|
||||
private lateinit var quadIndexBuffer: IndexBuffer
|
||||
|
||||
@Entity private var triangleRenderable = 0
|
||||
@Entity private var quadRenderable = 0
|
||||
|
||||
private var swapChain: SwapChain? = null
|
||||
|
||||
private val frameScheduler = FrameCallback()
|
||||
private val animator = ValueAnimator.ofFloat(0.0f, 360.0f)
|
||||
|
||||
private var hardwareBuffer: HardwareBuffer? = null
|
||||
private var texture: Texture? = null
|
||||
private var renderTarget: RenderTarget? = null
|
||||
|
||||
private lateinit var offscreenView: View
|
||||
private lateinit var offscreenCamera: Camera
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
surfaceView = SurfaceView(this)
|
||||
setContentView(surfaceView)
|
||||
choreographer = Choreographer.getInstance()
|
||||
displayHelper = DisplayHelper(this)
|
||||
setupSurfaceView()
|
||||
setupFilament()
|
||||
setupView()
|
||||
setupScene()
|
||||
}
|
||||
|
||||
private fun setupSurfaceView() {
|
||||
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
|
||||
uiHelper.renderCallback = SurfaceCallback()
|
||||
uiHelper.attachTo(surfaceView)
|
||||
}
|
||||
|
||||
private fun setupFilament() {
|
||||
engine = Engine.create()
|
||||
renderer = engine.createRenderer()
|
||||
scene = engine.createScene()
|
||||
view = engine.createView()
|
||||
camera = engine.createCamera(engine.entityManager.create())
|
||||
offscreenView = engine.createView()
|
||||
offscreenCamera = engine.createCamera(engine.entityManager.create())
|
||||
}
|
||||
|
||||
private fun setupView() {
|
||||
scene.skybox = Skybox.Builder()
|
||||
.priority(0)
|
||||
.color(0.0f, 0.0f, 1.0f, 1.0f).build(engine)
|
||||
|
||||
// This is the view that will be drawn on screen.
|
||||
view.camera = camera
|
||||
view.scene = scene
|
||||
view.isPostProcessingEnabled = false
|
||||
|
||||
// This is the view that will be rendered off-screen.
|
||||
offscreenView.camera = offscreenCamera
|
||||
offscreenView.scene = scene
|
||||
offscreenView.isPostProcessingEnabled = false
|
||||
}
|
||||
|
||||
private fun setupScene() {
|
||||
loadMaterials()
|
||||
createTriangleMesh()
|
||||
createQuadMesh()
|
||||
|
||||
// layer 1: skybox
|
||||
// layer 2: triangle
|
||||
// layer 3: quad
|
||||
|
||||
triangleMaterial.defaultInstance.cullingMode = Material.CullingMode.NONE;
|
||||
texturedMaterial.defaultInstance.cullingMode = Material.CullingMode.NONE;
|
||||
|
||||
// The triangle is a regular renderable.
|
||||
triangleRenderable = EntityManager.get().create()
|
||||
RenderableManager.Builder(1)
|
||||
.geometry(0, PrimitiveType.TRIANGLES, triangleVertexBuffer, triangleIndexBuffer, 0, 3)
|
||||
.material(0, triangleMaterial.defaultInstance)
|
||||
.culling(false)
|
||||
.castShadows(false)
|
||||
.receiveShadows(false)
|
||||
.layerMask(7, 2)
|
||||
.build(engine, triangleRenderable)
|
||||
|
||||
// The quad is a regular renderable.
|
||||
quadRenderable = EntityManager.get().create()
|
||||
RenderableManager.Builder(1)
|
||||
.geometry(0, PrimitiveType.TRIANGLES, quadVertexBuffer, quadIndexBuffer, 0, 6)
|
||||
.material(0, texturedMaterial.defaultInstance)
|
||||
.culling(false)
|
||||
.castShadows(false)
|
||||
.receiveShadows(false)
|
||||
.layerMask(7, 4)
|
||||
.build(engine, quadRenderable)
|
||||
|
||||
// We only want to render the triangle in the offscreen view.
|
||||
offscreenView.setVisibleLayers(7, 3) // render skybox + triangle
|
||||
|
||||
// We only want to render the quad in the on-screen view.
|
||||
view.setVisibleLayers(7, 4) // render quad only
|
||||
|
||||
scene.addEntity(triangleRenderable)
|
||||
scene.addEntity(quadRenderable)
|
||||
|
||||
startAnimation()
|
||||
}
|
||||
|
||||
private fun loadMaterials() {
|
||||
readUncompressedAsset("materials/baked_color.filamat").let {
|
||||
triangleMaterial = Material.Builder().payload(it, it.remaining()).build(engine)
|
||||
}
|
||||
readUncompressedAsset("materials/textured.filamat").let {
|
||||
texturedMaterial = Material.Builder().payload(it, it.remaining()).build(engine)
|
||||
}
|
||||
}
|
||||
|
||||
private fun createTriangleMesh() {
|
||||
val intSize = 4
|
||||
val floatSize = 4
|
||||
val shortSize = 2
|
||||
val vertexSize = 3 * floatSize + intSize
|
||||
|
||||
data class Vertex(val x: Float, val y: Float, val z: Float, val color: Int)
|
||||
fun ByteBuffer.put(v: Vertex): ByteBuffer {
|
||||
putFloat(v.x)
|
||||
putFloat(v.y)
|
||||
putFloat(v.z)
|
||||
putInt(v.color)
|
||||
return this
|
||||
}
|
||||
|
||||
val vertexCount = 3
|
||||
val a1 = PI * 2.0 / 3.0
|
||||
val a2 = PI * 4.0 / 3.0
|
||||
|
||||
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.put(Vertex(1.0f, 0.0f, 0.0f, 0xffff0000.toInt()))
|
||||
.put(Vertex(cos(a1).toFloat(), sin(a1).toFloat(), 0.0f, 0xff00ff00.toInt()))
|
||||
.put(Vertex(cos(a2).toFloat(), sin(a2).toFloat(), 0.0f, 0xff0000ff.toInt()))
|
||||
.flip()
|
||||
|
||||
triangleVertexBuffer = VertexBuffer.Builder()
|
||||
.bufferCount(1)
|
||||
.vertexCount(vertexCount)
|
||||
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
|
||||
.attribute(VertexAttribute.COLOR, 0, AttributeType.UBYTE4, 3 * floatSize, vertexSize)
|
||||
.normalized(VertexAttribute.COLOR)
|
||||
.build(engine)
|
||||
triangleVertexBuffer.setBufferAt(engine, 0, vertexData)
|
||||
|
||||
val indexData = ByteBuffer.allocate(vertexCount * shortSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.putShort(0)
|
||||
.putShort(1)
|
||||
.putShort(2)
|
||||
.flip()
|
||||
|
||||
triangleIndexBuffer = IndexBuffer.Builder()
|
||||
.indexCount(3)
|
||||
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
|
||||
.build(engine)
|
||||
triangleIndexBuffer.setBuffer(engine, indexData)
|
||||
}
|
||||
|
||||
private fun createQuadMesh() {
|
||||
val floatSize = 4
|
||||
val shortSize = 2
|
||||
val vertexSize = (2 * floatSize) + (2 * floatSize) // position + UV
|
||||
|
||||
data class Vertex(val x: Float, val y: Float, val u: Float, val v: Float)
|
||||
fun ByteBuffer.put(v: Vertex): ByteBuffer {
|
||||
putFloat(v.x)
|
||||
putFloat(v.y)
|
||||
putFloat(v.u)
|
||||
putFloat(v.v)
|
||||
return this
|
||||
}
|
||||
|
||||
val vertexCount = 4
|
||||
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.put(Vertex(-1.0f, -1.0f, 0.0f, 0.0f))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, 0.0f))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, 1.0f))
|
||||
.put(Vertex(-1.0f, 1.0f, 0.0f, 1.0f))
|
||||
.flip()
|
||||
|
||||
quadVertexBuffer = VertexBuffer.Builder()
|
||||
.bufferCount(1)
|
||||
.vertexCount(vertexCount)
|
||||
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT2, 0, vertexSize)
|
||||
.attribute(VertexAttribute.UV0, 0, AttributeType.FLOAT2, 2 * floatSize, vertexSize)
|
||||
.build(engine)
|
||||
quadVertexBuffer.setBufferAt(engine, 0, vertexData)
|
||||
|
||||
val indexData = ByteBuffer.allocate(6 * shortSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.putShort(0).putShort(1).putShort(2)
|
||||
.putShort(0).putShort(2).putShort(3)
|
||||
.flip()
|
||||
|
||||
quadIndexBuffer = IndexBuffer.Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
|
||||
.build(engine)
|
||||
quadIndexBuffer.setBuffer(engine, indexData)
|
||||
}
|
||||
|
||||
private fun startAnimation() {
|
||||
animator.interpolator = LinearInterpolator()
|
||||
animator.duration = 4000
|
||||
animator.repeatMode = ValueAnimator.RESTART
|
||||
animator.repeatCount = ValueAnimator.INFINITE
|
||||
animator.addUpdateListener { a ->
|
||||
val transformMatrix = FloatArray(16)
|
||||
Matrix.setRotateM(transformMatrix, 0, -(a.animatedValue as Float), 0.0f, 0.0f, 1.0f)
|
||||
val tcm = engine.transformManager
|
||||
tcm.setTransform(tcm.getInstance(triangleRenderable), transformMatrix)
|
||||
}
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
choreographer.postFrameCallback(frameScheduler)
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
animator.cancel()
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
super.onDestroy()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
animator.cancel()
|
||||
uiHelper.detach()
|
||||
|
||||
// Destroy all renderables.
|
||||
scene.remove(triangleRenderable)
|
||||
scene.remove(quadRenderable)
|
||||
|
||||
// Destroy all resources.
|
||||
engine.destroyEntity(triangleRenderable)
|
||||
engine.destroyEntity(quadRenderable)
|
||||
engine.destroyRenderer(renderer)
|
||||
engine.destroyVertexBuffer(triangleVertexBuffer)
|
||||
engine.destroyIndexBuffer(triangleIndexBuffer)
|
||||
engine.destroyVertexBuffer(quadVertexBuffer)
|
||||
engine.destroyIndexBuffer(quadIndexBuffer)
|
||||
engine.destroyMaterial(triangleMaterial)
|
||||
engine.destroyMaterial(texturedMaterial)
|
||||
engine.destroyView(view)
|
||||
engine.destroyView(offscreenView)
|
||||
engine.destroyScene(scene)
|
||||
engine.destroyCameraComponent(camera.entity)
|
||||
engine.destroyCameraComponent(offscreenCamera.entity)
|
||||
renderTarget?.let { engine.destroyRenderTarget(it) }
|
||||
texture?.let { engine.destroyTexture(it) }
|
||||
hardwareBuffer?.close()
|
||||
|
||||
val entityManager = EntityManager.get()
|
||||
entityManager.destroy(triangleRenderable)
|
||||
entityManager.destroy(quadRenderable)
|
||||
entityManager.destroy(camera.entity)
|
||||
entityManager.destroy(offscreenCamera.entity)
|
||||
|
||||
engine.destroy()
|
||||
}
|
||||
|
||||
inner class FrameCallback : Choreographer.FrameCallback {
|
||||
override fun doFrame(frameTimeNanos: Long) {
|
||||
choreographer.postFrameCallback(this)
|
||||
if (uiHelper.isReadyToRender) {
|
||||
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
|
||||
// Render the triangle to the texture.
|
||||
renderer.render(offscreenView)
|
||||
// Render the quad to the screen.
|
||||
renderer.render(view)
|
||||
renderer.endFrame()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inner class SurfaceCallback : UiHelper.RendererCallback {
|
||||
override fun onNativeWindowChanged(surface: Surface) {
|
||||
swapChain?.let { engine.destroySwapChain(it) }
|
||||
swapChain = engine.createSwapChain(surface, uiHelper.swapChainFlags)
|
||||
displayHelper.attach(renderer, surfaceView.display)
|
||||
}
|
||||
|
||||
override fun onDetachedFromSurface() {
|
||||
displayHelper.detach()
|
||||
swapChain?.let {
|
||||
engine.destroySwapChain(it)
|
||||
engine.flushAndWait()
|
||||
swapChain = null
|
||||
}
|
||||
}
|
||||
|
||||
override fun onResized(width: Int, height: Int) {
|
||||
// On-screen camera
|
||||
val zoom = 1.0
|
||||
val aspect = width.toDouble() / height.toDouble()
|
||||
camera.setProjection(Camera.Projection.ORTHO, -aspect * zoom, aspect * zoom, -zoom, zoom, 0.0, 10.0)
|
||||
view.viewport = Viewport(0, 0, width, height)
|
||||
|
||||
// Off-screen camera
|
||||
val offscreenZoom = 1.5
|
||||
offscreenCamera.setProjection(Camera.Projection.ORTHO,
|
||||
-aspect * offscreenZoom, aspect * offscreenZoom,
|
||||
-offscreenZoom, offscreenZoom, 0.0, 10.0)
|
||||
offscreenView.viewport = Viewport(0, 0, width, height)
|
||||
|
||||
// If we have a render target, destroy it.
|
||||
renderTarget?.let { engine.destroyRenderTarget(it) }
|
||||
texture?.let { engine.destroyTexture(it) }
|
||||
hardwareBuffer?.close()
|
||||
|
||||
// Create a new render target.
|
||||
hardwareBuffer = HardwareBuffer.create(width, height,
|
||||
HardwareBuffer.RGBA_8888, 1,
|
||||
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or HardwareBuffer.USAGE_GPU_COLOR_OUTPUT)
|
||||
|
||||
texture = Texture.Builder()
|
||||
.width(width)
|
||||
.height(height)
|
||||
.usage(Texture.Usage.COLOR_ATTACHMENT or Texture.Usage.SAMPLEABLE)
|
||||
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
|
||||
.format(Texture.InternalFormat.RGBA8)
|
||||
.external()
|
||||
.build(engine)
|
||||
|
||||
texture!!.setExternalImage(engine, hardwareBuffer!!)
|
||||
|
||||
renderTarget = RenderTarget.Builder()
|
||||
.texture(RenderTarget.AttachmentPoint.COLOR, texture!!)
|
||||
.build(engine)
|
||||
|
||||
offscreenView.renderTarget = renderTarget
|
||||
|
||||
// Set the texture on the quad material.
|
||||
texturedMaterial.defaultInstance.setParameter("texture", texture!!,
|
||||
TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR,
|
||||
TextureSampler.WrapMode.CLAMP_TO_EDGE))
|
||||
|
||||
FilamentHelper.synchronizePendingFrames(engine)
|
||||
}
|
||||
}
|
||||
|
||||
private fun readUncompressedAsset(assetName: String): ByteBuffer {
|
||||
assets.openFd(assetName).use { fd ->
|
||||
val input = fd.createInputStream()
|
||||
val dst = ByteBuffer.allocate(fd.length.toInt())
|
||||
val src = Channels.newChannel(input)
|
||||
src.read(dst)
|
||||
src.close()
|
||||
return dst.apply { rewind() }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
material {
|
||||
name : baked_color,
|
||||
shadingModel : unlit,
|
||||
requires : [
|
||||
color
|
||||
]
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
// You must always call the prepareMaterial() function
|
||||
prepareMaterial(material);
|
||||
|
||||
// We set the material's color to the color interpolated from
|
||||
// the model's vertices
|
||||
material.baseColor = getColor();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
material {
|
||||
name : textured,
|
||||
shadingModel : unlit,
|
||||
parameters : [
|
||||
{
|
||||
type : samplerExternal,
|
||||
name : texture
|
||||
}
|
||||
],
|
||||
requires: [
|
||||
uv0
|
||||
]
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
material.baseColor = texture(materialParams_texture, getUV0());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:aapt="http://schemas.android.com/aapt"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1">
|
||||
<aapt:attr name="android:fillColor">
|
||||
<gradient
|
||||
android:endX="78.5885"
|
||||
android:endY="90.9159"
|
||||
android:startX="48.7653"
|
||||
android:startY="61.0927"
|
||||
android:type="linear">
|
||||
<item
|
||||
android:color="#44000000"
|
||||
android:offset="0.0"/>
|
||||
<item
|
||||
android:color="#00000000"
|
||||
android:offset="1.0"/>
|
||||
</gradient>
|
||||
</aapt:attr>
|
||||
</path>
|
||||
<path
|
||||
android:fillColor="#FFFFFF"
|
||||
android:fillType="nonZero"
|
||||
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,171 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<vector
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillColor="#26A69A"
|
||||
android:pathData="M0,0h108v108h-108z"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M9,0L9,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,0L19,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,0L29,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,0L39,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,0L49,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,0L59,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,0L69,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,0L79,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M89,0L89,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M99,0L99,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,9L108,9"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,19L108,19"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,29L108,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,39L108,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,49L108,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,59L108,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,69L108,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,79L108,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,89L108,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,99L108,99"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,29L89,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,39L89,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,49L89,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,59L89,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,69L89,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,79L89,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,19L29,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,19L39,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,19L49,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,19L59,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,19L69,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,19L79,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 4.9 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 6.9 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 9.0 KiB |
|
After Width: | Height: | Size: 15 KiB |
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
</resources>
|
||||
@@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Texture Target</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,8 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
@@ -12,10 +12,12 @@ include ':samples:sample-image-based-lighting'
|
||||
include ':samples:sample-lit-cube'
|
||||
include ':samples:sample-live-wallpaper'
|
||||
include ':samples:sample-material-builder'
|
||||
include ':samples:sample-material-instance-stress'
|
||||
include ':samples:sample-multi-view'
|
||||
include ':samples:sample-page-curl'
|
||||
include ':samples:sample-stream-test'
|
||||
include ':samples:sample-texture-view'
|
||||
include ':samples:sample-texture-target'
|
||||
include ':samples:sample-textured-object'
|
||||
include ':samples:sample-transparent-view'
|
||||
|
||||
|
||||
81
build.sh
@@ -77,6 +77,10 @@ function print_help {
|
||||
echo " meant for building the samples."
|
||||
echo " -P"
|
||||
echo " Enable perfetto traces on Android. Disabled by default on the Release build, enabled otherwise."
|
||||
echo " -y build_type"
|
||||
echo " Build the filament dependent tools (matc, resgen) separately from the project. This will set"
|
||||
echo " the tools as prebuilts that filament target will then use to build. The built_type option"
|
||||
echo " (debug|release) is meant to indicate the type of build of the resulting prebuilts."
|
||||
echo ""
|
||||
echo "Build types:"
|
||||
echo " release"
|
||||
@@ -154,7 +158,7 @@ function print_fgviewer_help {
|
||||
}
|
||||
|
||||
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")}
|
||||
FILAMENT_NDK_VERSION=$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")
|
||||
|
||||
# Internal variables
|
||||
ISSUE_CLEAN=false
|
||||
@@ -217,6 +221,11 @@ OSMESA_OPTION=""
|
||||
IOS_BUILD_SIMULATOR=false
|
||||
BUILD_UNIVERSAL_LIBRARIES=false
|
||||
|
||||
ISSUE_SPLIT_BUILD=false
|
||||
SPLIT_BUILD_TYPE=""
|
||||
PREBUILT_TOOLS_DIR=""
|
||||
IMPORT_EXECUTABLES_DIR_OPTION="-DIMPORT_EXECUTABLES_DIR=out"
|
||||
|
||||
BUILD_GENERATOR=Ninja
|
||||
BUILD_COMMAND=ninja
|
||||
BUILD_CUSTOM_TARGETS=
|
||||
@@ -242,6 +251,37 @@ function build_clean_aggressive {
|
||||
git clean -qfX android
|
||||
}
|
||||
|
||||
function build_tools_for_split_build {
|
||||
local build_type_arg=$1
|
||||
local lc_build_type=$(echo "${build_type_arg}" | tr '[:upper:]' '[:lower:]')
|
||||
PREBUILT_TOOLS_DIR="out/prebuilt-tools-${lc_build_type}"
|
||||
|
||||
echo "Building tools for split build (${lc_build_type}) in ${PREBUILT_TOOLS_DIR}..."
|
||||
mkdir -p "${PREBUILT_TOOLS_DIR}"
|
||||
|
||||
pushd "${PREBUILT_TOOLS_DIR}" > /dev/null
|
||||
|
||||
local lc_name=$(echo "${UNAME}" | tr '[:upper:]' '[:lower:]')
|
||||
local architectures=""
|
||||
if [[ "${lc_name}" == "darwin" ]]; then
|
||||
if [[ "${BUILD_UNIVERSAL_LIBRARIES}" == "true" ]]; then
|
||||
architectures="-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
|
||||
fi
|
||||
fi
|
||||
|
||||
cmake \
|
||||
-G "${BUILD_GENERATOR}" \
|
||||
-DFILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR=${PREBUILT_TOOLS_DIR} \
|
||||
-DCMAKE_BUILD_TYPE="${build_type_arg}" \
|
||||
${WEBGPU_OPTION} \
|
||||
${architectures} \
|
||||
../..
|
||||
|
||||
${BUILD_COMMAND} ${WEB_HOST_TOOLS}
|
||||
|
||||
popd > /dev/null
|
||||
}
|
||||
|
||||
function build_desktop_target {
|
||||
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
|
||||
local build_targets=$2
|
||||
@@ -265,7 +305,7 @@ function build_desktop_target {
|
||||
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
|
||||
cmake \
|
||||
-G "${BUILD_GENERATOR}" \
|
||||
-DIMPORT_EXECUTABLES_DIR=out \
|
||||
${IMPORT_EXECUTABLES_DIR_OPTION} \
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
|
||||
${EGL_ON_LINUX_OPTION} \
|
||||
@@ -331,7 +371,7 @@ function build_webgl_with_target {
|
||||
source "${EMSDK}/emsdk_env.sh"
|
||||
cmake \
|
||||
-G "${BUILD_GENERATOR}" \
|
||||
-DIMPORT_EXECUTABLES_DIR=out \
|
||||
${IMPORT_EXECUTABLES_DIR_OPTION} \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" \
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
|
||||
@@ -404,7 +444,7 @@ function build_android_target {
|
||||
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
|
||||
cmake \
|
||||
-G "${BUILD_GENERATOR}" \
|
||||
-DIMPORT_EXECUTABLES_DIR=out \
|
||||
${IMPORT_EXECUTABLES_DIR_OPTION} \
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DFILAMENT_NDK_VERSION="${FILAMENT_NDK_VERSION}" \
|
||||
-DCMAKE_INSTALL_PREFIX="../android-${lc_target}/filament" \
|
||||
@@ -516,11 +556,14 @@ function build_android {
|
||||
archive_android "Release"
|
||||
fi
|
||||
|
||||
local root_dir=$(pwd)
|
||||
|
||||
pushd android > /dev/null
|
||||
|
||||
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/debug/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${VULKAN_ANDROID_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
@@ -533,6 +576,7 @@ function build_android {
|
||||
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/debug/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
:filamat-android:assembleDebug
|
||||
@@ -541,6 +585,7 @@ function build_android {
|
||||
for sample in ${ANDROID_SAMPLES}; do
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/debug/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${MATOPT_GRADLE_OPTION} \
|
||||
:samples:${sample}:assembleDebug
|
||||
@@ -573,6 +618,7 @@ function build_android {
|
||||
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/release/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${VULKAN_ANDROID_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
@@ -585,6 +631,7 @@ function build_android {
|
||||
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/release/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
:filamat-android:assembleRelease
|
||||
@@ -593,6 +640,7 @@ function build_android {
|
||||
for sample in ${ANDROID_SAMPLES}; do
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/release/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${MATOPT_GRADLE_OPTION} \
|
||||
:samples:${sample}:assembleRelease
|
||||
@@ -638,7 +686,7 @@ function build_ios_target {
|
||||
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
|
||||
cmake \
|
||||
-G "${BUILD_GENERATOR}" \
|
||||
-DIMPORT_EXECUTABLES_DIR=out \
|
||||
${IMPORT_EXECUTABLES_DIR_OPTION} \
|
||||
-DCMAKE_BUILD_TYPE="$1" \
|
||||
-DCMAKE_INSTALL_PREFIX="../ios-${lc_target}/filament" \
|
||||
-DIOS_ARCH="${arch}" \
|
||||
@@ -810,7 +858,7 @@ function check_debug_release_build {
|
||||
|
||||
pushd "$(dirname "$0")" > /dev/null
|
||||
|
||||
while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:P" opt; do
|
||||
while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:Py:" opt; do
|
||||
case ${opt} in
|
||||
h)
|
||||
print_help
|
||||
@@ -979,6 +1027,20 @@ while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:P" opt; do
|
||||
;;
|
||||
X) OSMESA_OPTION="-DFILAMENT_OSMESA_PATH=${OPTARG}"
|
||||
;;
|
||||
y)
|
||||
ISSUE_SPLIT_BUILD=true
|
||||
SPLIT_BUILD_TYPE=${OPTARG}
|
||||
case $(echo "${SPLIT_BUILD_TYPE}" | tr '[:upper:]' '[:lower:]') in
|
||||
debug|release)
|
||||
;;
|
||||
*)
|
||||
echo "Unknown build type for -y: ${SPLIT_BUILD_TYPE}"
|
||||
echo "Build type must be one of [debug|release]"
|
||||
echo ""
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
\?)
|
||||
echo "Invalid option: -${OPTARG}" >&2
|
||||
echo ""
|
||||
@@ -1013,6 +1075,13 @@ done
|
||||
|
||||
validate_build_command
|
||||
|
||||
if [[ "${ISSUE_SPLIT_BUILD}" == "true" ]]; then
|
||||
# Capitalize first letter of SPLIT_BUILD_TYPE
|
||||
SPLIT_BUILD_TYPE_CAPITALIZED="$(echo ${SPLIT_BUILD_TYPE:0:1} | tr '[:lower:]' '[:upper:]')${SPLIT_BUILD_TYPE:1}"
|
||||
build_tools_for_split_build "${SPLIT_BUILD_TYPE_CAPITALIZED}"
|
||||
IMPORT_EXECUTABLES_DIR_OPTION="-DFILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR=${PREBUILT_TOOLS_DIR}"
|
||||
fi
|
||||
|
||||
if [[ "${ISSUE_CLEAN}" == "true" ]]; then
|
||||
build_clean
|
||||
fi
|
||||
|
||||
@@ -18,8 +18,8 @@ if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
fi
|
||||
fi
|
||||
|
||||
# Unless explicitly specified, NDK version will be set to match exactly the required one
|
||||
FILAMENT_NDK_VERSION=${GITHUB_NDK_VERSION:-27.0.11718014}
|
||||
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
|
||||
FILAMENT_NDK_VERSION=$(cat `dirname $0`/../common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g)
|
||||
|
||||
(! grep "${FILAMENT_NDK_VERSION}" `dirname $0`/../../android/build.gradle > /dev/null) &&
|
||||
echo "Mismatch of NDK versions: want ${FILAMENT_NDK_VERSION} and not found in android/build.gradle" &&
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
libs/viewer/test_settings
|
||||
filament/test/test_filament --gtest_filter=-FilamentTest.FroxelData:FilamentExposureWithEngineTest.SetExposure:FilamentExposureWithEngineTest.ComputeEV100:RenderingTest.*
|
||||
filament/test/test_material_parser
|
||||
libs/math/test_math
|
||||
libs/image/test_image compare libs/image/tests/reference/
|
||||
libs/utils/test_utils
|
||||
|
||||
@@ -3,7 +3,7 @@ GITHUB_CMAKE_VERSION=3.22.1
|
||||
GITHUB_NINJA_VERSION=1.10.2
|
||||
GITHUB_MESA_VERSION=24.2.1
|
||||
GITHUB_LLVM_VERSION=16
|
||||
GITHUB_NDK_VERSION=27.0.11718014
|
||||
GITHUB_NDK_VERSION=29.0.14206865
|
||||
GITHUB_EMSDK_VERSION=3.1.60
|
||||
GITHUB_VULKANSDK_VERSION=1.4.321.0
|
||||
GITHUB_GLTF_SAMPLE_ASSETS_COMMIT=d441dfdb87413ff412c620849a649d61789a470f
|
||||
GITHUB_GLTF_SAMPLE_ASSETS_COMMIT=d441dfdb87413ff412c620849a649d61789a470f
|
||||
|
||||
@@ -75,7 +75,7 @@ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
# C_FLAGS += -Wl,-pie
|
||||
# CXX_FLAGS += -lstdc++
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIE -mcpu=cortex-a57" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIE -march=armv8-a -mtune=cortex-a78" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}" CACHE STRING "Toolchain CXXFLAGS")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fPIE -pie -static-libstdc++" CACHE STRING "Toolchain LDFLAGS")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++" CACHE STRING "Toolchain LDFLAGS")
|
||||
|
||||
@@ -87,7 +87,7 @@ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
# for hardfp: CFLAGS must have -mhard-float
|
||||
# LDFLAGS must have -Wl,--no-warn-mismatch
|
||||
#
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mthumb -march=armv7-a -mcpu=cortex-a15 -mfloat-abi=softfp -mfpu=neon-vfpv4 -fPIE" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mthumb -march=armv7-a -mfloat-abi=softfp -mfpu=neon-vfpv4 -fPIE" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}" CACHE STRING "Toolchain CXXFLAGS")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -march=armv7-a -Wl,--no-warn-mismatch -L${TOOLCHAIN}/arm-linux-androideabi/lib/armv7-a -static-libstdc++ -fPIE -pie" CACHE STRING "Toolchain LDFLAGS")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -march=armv7-a -Wl,--no-warn-mismatch -L${TOOLCHAIN}/arm-linux-androideabi/lib/armv7-a -static-libstdc++" CACHE STRING "Toolchain LDFLAGS")
|
||||
|
||||
@@ -180,7 +180,7 @@ rm -r Vulkan-Headers-1.3.232 v1.3.232.zip
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
<a rel="next prefetch" href="../dup/filamat.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<a rel="next prefetch" href="../dup/fgviewer.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
|
||||
@@ -194,7 +194,7 @@ rm -r Vulkan-Headers-1.3.232 v1.3.232.zip
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
<a rel="next prefetch" href="../dup/filamat.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<a rel="next prefetch" href="../dup/fgviewer.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
</nav>
|
||||
|
||||
@@ -200,6 +200,12 @@ inside the Filament source tree.</p>
|
||||
force a clean build by adding the <code>-c</code> flag in that case.</p>
|
||||
<p>To install the libraries and executables in <code>out/debug/</code> and <code>out/release/</code>, add the <code>-i</code> flag.
|
||||
The script offers more features described by executing <code>build.sh -h</code>.</p>
|
||||
<p>For more specialized options, please also consider the following pages:</p>
|
||||
<ul>
|
||||
<li><code>-d</code>: <a href="https://google.github.io/filament/dup/matdbg.html"><code>matdbg</code></a></li>
|
||||
<li><code>-t</code>: <a href="https://google.github.io/filament/dup/fgviewer.html"><code>fgviewer</code></a></li>
|
||||
<li><code>-b</code> and <code>-y</code>: <a href="https://google.github.io/filament/notes/asan_ubsan.html">ASAN/UBSAN builds</a></li>
|
||||
</ul>
|
||||
<h3 id="filament-specific-cmake-options"><a class="header" href="#filament-specific-cmake-options">Filament-specific CMake Options</a></h3>
|
||||
<p>The following CMake options are boolean options specific to Filament:</p>
|
||||
<ul>
|
||||
|
||||
345
docs/dup/fgviewer.html
Normal file
@@ -0,0 +1,345 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html lang="en" class="light sidebar-visible" dir="ltr">
|
||||
<head>
|
||||
<!-- Book generated using mdBook -->
|
||||
<meta charset="UTF-8">
|
||||
<title>fgviewer - Filament</title>
|
||||
|
||||
|
||||
<!-- Custom HTML head -->
|
||||
|
||||
<meta name="description" content="">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta name="theme-color" content="#ffffff">
|
||||
|
||||
<link rel="shortcut icon" href="../favicon.png">
|
||||
<link rel="stylesheet" href="../css/variables.css">
|
||||
<link rel="stylesheet" href="../css/general.css">
|
||||
<link rel="stylesheet" href="../css/chrome.css">
|
||||
|
||||
<!-- Fonts -->
|
||||
<link rel="stylesheet" href="../FontAwesome/css/font-awesome.css">
|
||||
<link rel="stylesheet" href="../fonts/fonts.css">
|
||||
|
||||
<!-- Highlight.js Stylesheets -->
|
||||
<link rel="stylesheet" href="../highlight.css">
|
||||
<link rel="stylesheet" href="../tomorrow-night.css">
|
||||
<link rel="stylesheet" href="../ayu-highlight.css">
|
||||
|
||||
<!-- Custom theme stylesheets -->
|
||||
|
||||
<!-- MathJax -->
|
||||
<script async src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
||||
|
||||
<!-- Provide site root to javascript -->
|
||||
<script>
|
||||
var path_to_root = "../";
|
||||
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "light" : "light";
|
||||
</script>
|
||||
<!-- Start loading toc.js asap -->
|
||||
<script src="../toc.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="body-container">
|
||||
<!-- Work around some values being stored in localStorage wrapped in quotes -->
|
||||
<script>
|
||||
try {
|
||||
var theme = localStorage.getItem('mdbook-theme');
|
||||
var sidebar = localStorage.getItem('mdbook-sidebar');
|
||||
|
||||
if (theme.startsWith('"') && theme.endsWith('"')) {
|
||||
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
|
||||
}
|
||||
|
||||
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
|
||||
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
|
||||
}
|
||||
} catch (e) { }
|
||||
</script>
|
||||
|
||||
<!-- Set the theme before any content is loaded, prevents flash -->
|
||||
<script>
|
||||
var theme;
|
||||
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
|
||||
if (theme === null || theme === undefined) { theme = default_theme; }
|
||||
const html = document.documentElement;
|
||||
html.classList.remove('light')
|
||||
html.classList.add(theme);
|
||||
html.classList.add("js");
|
||||
</script>
|
||||
|
||||
<input type="checkbox" id="sidebar-toggle-anchor" class="hidden">
|
||||
|
||||
<!-- Hide / unhide sidebar before it is displayed -->
|
||||
<script>
|
||||
var sidebar = null;
|
||||
var sidebar_toggle = document.getElementById("sidebar-toggle-anchor");
|
||||
if (document.body.clientWidth >= 1080) {
|
||||
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
|
||||
sidebar = sidebar || 'visible';
|
||||
} else {
|
||||
sidebar = 'hidden';
|
||||
}
|
||||
sidebar_toggle.checked = sidebar === 'visible';
|
||||
html.classList.remove('sidebar-visible');
|
||||
html.classList.add("sidebar-" + sidebar);
|
||||
</script>
|
||||
|
||||
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||
<div style="display:flex;align-items:center;justify-content:center">
|
||||
<img class="flogo" src="../images/filament_logo_small.png"></img>
|
||||
</div>
|
||||
<!-- populated by js -->
|
||||
<mdbook-sidebar-scrollbox class="sidebar-scrollbox"></mdbook-sidebar-scrollbox>
|
||||
<noscript>
|
||||
<iframe class="sidebar-iframe-outer" src="../toc.html"></iframe>
|
||||
</noscript>
|
||||
<div id="sidebar-resize-handle" class="sidebar-resize-handle">
|
||||
<div class="sidebar-resize-indicator"></div>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<div id="page-wrapper" class="page-wrapper">
|
||||
|
||||
<div class="page">
|
||||
<div id="menu-bar-hover-placeholder"></div>
|
||||
<div id="menu-bar" class="menu-bar sticky">
|
||||
<div class="left-buttons">
|
||||
<label id="sidebar-toggle" class="icon-button" for="sidebar-toggle-anchor" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
|
||||
<i class="fa fa-bars"></i>
|
||||
</label>
|
||||
<!-- Filament: disable themes because the markdeep part does not look good for dark themes -->
|
||||
<!--
|
||||
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
|
||||
<i class="fa fa-paint-brush"></i>
|
||||
</button>
|
||||
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
|
||||
<li role="none"><button role="menuitem" class="theme" id="light">Light</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
|
||||
</ul>
|
||||
-->
|
||||
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
|
||||
<i class="fa fa-search"></i>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<h1 class="menu-title">Filament</h1>
|
||||
|
||||
<div class="right-buttons">
|
||||
<a href="https://github.com/google/filament" title="Git repository" aria-label="Git repository">
|
||||
<i id="git-repository-button" class="fa fa-github"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="search-wrapper" class="hidden">
|
||||
<form id="searchbar-outer" class="searchbar-outer">
|
||||
<input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
|
||||
</form>
|
||||
<div id="searchresults-outer" class="searchresults-outer hidden">
|
||||
<div id="searchresults-header" class="searchresults-header"></div>
|
||||
<ul id="searchresults">
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
|
||||
<script>
|
||||
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
|
||||
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
|
||||
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
|
||||
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
|
||||
});
|
||||
</script>
|
||||
|
||||
<div id="content" class="content">
|
||||
<main>
|
||||
<h1 id="fgviewer"><a class="header" href="#fgviewer">fgviewer</a></h1>
|
||||
<ol>
|
||||
<li><a href="#capabilities">Capabilities</a></li>
|
||||
<li><a href="#setup-for-desktop">Setup for Desktop</a></li>
|
||||
<li><a href="#setup-for-android">Setup for Android</a></li>
|
||||
<li><a href="#debugger-usage">Debugger Usage</a></li>
|
||||
<li><a href="#architecture-overview">Architecture Overview</a></li>
|
||||
<li><a href="#c-server">C++ Server</a></li>
|
||||
<li><a href="#javascript-client">JavaScript Client</a></li>
|
||||
<li><a href="#http-requests">HTTP Requests</a></li>
|
||||
<li><a href="#wish-list">Wish List</a></li>
|
||||
</ol>
|
||||
<h2 id="capabilities"><a class="header" href="#capabilities">Capabilities</a></h2>
|
||||
<p>fgviewer is a library and web application for real-time visualization of the frame graph in Filament.
|
||||
It displays active passes and resource usage, providing insights into the rendering pipeline.</p>
|
||||
<h2 id="setup-for-desktop"><a class="header" href="#setup-for-desktop">Setup for Desktop</a></h2>
|
||||
<p>When using the easy build script, include the <code>-t</code> argument. For example:</p>
|
||||
<pre><code>./build.sh -ft debug gltf_viewer
|
||||
</code></pre>
|
||||
<p>The <code>t</code> enables a CMake option called <code>FILAMENT_ENABLE_FGVIEWER</code> and the <code>f</code> ensures that CMake gets
|
||||
re-run so that the option is honored.</p>
|
||||
<p>Next, set an environment variable as follows. In Windows, use <code>set</code> instead of <code>export</code>.</p>
|
||||
<pre><code>export FILAMENT_FGVIEWER_PORT=8050
|
||||
</code></pre>
|
||||
<p>Next, launch any app that links against a debug build of a Filament and point your web browser to
|
||||
http://localhost:8050. Skip ahead to <strong>Debugger Usage</strong>.</p>
|
||||
<h2 id="setup-for-android"><a class="header" href="#setup-for-android">Setup for Android</a></h2>
|
||||
<p>Rebuild Filament for Android after enabling a CMake option called <code>FILAMENT_ENABLE_FGVIEWER</code>. Note that
|
||||
CMake is invoked from several places for Android (both gradle and our easy build script), so one
|
||||
pragmatic and reliable way of doing this is to simply hack <code>CMakeLists.txt</code> and
|
||||
<code>filament-android/CMakeLists.txt</code> by unconditionally setting <code>FILAMENT_ENABLE_FGVIEWER</code> to <code>ON</code>.</p>
|
||||
<p>After rebuilding Filament with the option enabled, ensure that internet permissions are enabled in
|
||||
your app by adding the following into your manifest as a child of the <code><manifest></code> element.</p>
|
||||
<pre><code><uses-permission android:name="android.permission.INTERNET" />
|
||||
</code></pre>
|
||||
<p>Now launch your app as usual. The Filament Engine sets up a server that is hardcoded to listen to
|
||||
port <code>8085</code>. Next, you will need to forward your device's TCP port <code>8085</code> to your host port of choice.
|
||||
For example, to forward the fgviewer server on your device to port <code>8085</code> on your host machine, do the
|
||||
following:</p>
|
||||
<pre><code>adb forward tcp:8085 tcp:8085
|
||||
</code></pre>
|
||||
<p>This lets you go to http://localhost:8085 in Chrome on your host machine.</p>
|
||||
<h2 id="debugger-usage"><a class="header" href="#debugger-usage">Debugger Usage</a></h2>
|
||||
<p>After opening the fgviewer page in your browser, you can see the active views are on the left panel.
|
||||
Then you can select any of them to see the active passes and resources for that view.</p>
|
||||
<p align="center">
|
||||
<img width="600px" src=https://github.com/user-attachments/assets/2d31767f-fc25-4f17-8c14-528fe5c6b698>
|
||||
</p>
|
||||
<h2 id="architecture-overview"><a class="header" href="#architecture-overview">Architecture Overview</a></h2>
|
||||
<p align="center">
|
||||
<img width="450" src=https://github.com/user-attachments/assets/537ebb89-6ad0-4b93-bbeb-207d4fe9ec5a>
|
||||
</p>
|
||||
<p>The fgviewer library has two parts: a C++ server and a JavaScript client. The C++ server is
|
||||
responsible for instancing a <a href="https://github.com/civetweb/civetweb">civetweb</a> context that handles HTTP requests. The
|
||||
JavaScript client is a small web app that contains a view into an in-browser database of framegraphs.</p>
|
||||
<p>When a new connection is established, the client asks the server for a list of framegraphs
|
||||
in order to populate its in-browser database. If the connection is lost (e.g. if the app crashes),
|
||||
then the database stays intact and the web app is still functional.</p>
|
||||
<h2 id="c-server"><a class="header" href="#c-server">C++ Server</a></h2>
|
||||
<p>The civetweb server is wrapped by our <code>DebugServer</code> class, which provides a public interface consisting of
|
||||
a few methods invoked by the Filament engine.</p>
|
||||
<p>Since each view corresponds to a frame graph, the engine should notify <code>DebugServer</code> of any changes to the views
|
||||
on the engine side.</p>
|
||||
<ul>
|
||||
<li><strong>createView</strong> Notifies the debugger that a new view has been created.</li>
|
||||
<li><strong>updateView</strong> Notifies the debugger of updates to an existing view.</li>
|
||||
<li><strong>destroyView</strong> Notifies the debugger that a view is being removed.</li>
|
||||
</ul>
|
||||
<h2 id="javascript-client"><a class="header" href="#javascript-client">JavaScript Client</a></h2>
|
||||
<p>The web app is built using LitElement, a lightweight library for creating Web Components. Our goal is to keep the code simple and modern, avoiding frameworks like React or Angular.</p>
|
||||
<p>The app presents a view over a pseudo-database, which is essentially a global variable holding a dictionary that maps frame graph ids to objects following the JSON structure described below.</p>
|
||||
<h2 id="http-requests"><a class="header" href="#http-requests">HTTP requests</a></h2>
|
||||
<p>The server responds to the following GET requests by returning a JSON blob. The <code>{id}</code> in these
|
||||
requests is a concept specific to fgviewer (not Filament) which is an 8-digit hex string for identifying frame graphs.</p>
|
||||
<hr />
|
||||
<p><code>/api/framegraphs</code></p>
|
||||
<p>Returns an array containing all framegraphs in an app. Example:</p>
|
||||
<pre><code class="language-json">[{
|
||||
"fgid": "00000000",
|
||||
"viewName": "Main View",
|
||||
"passes": [{
|
||||
"name": "shadow pass",
|
||||
"reads": [],
|
||||
"writes": ["0"]
|
||||
}],
|
||||
"resources": [{
|
||||
"id": "0",
|
||||
"name": "shadowmap",
|
||||
"properties": [{"resolution": "256x256"}, {"is_subresource": "false"}]
|
||||
}]
|
||||
},
|
||||
{
|
||||
"fgid": "00000001",
|
||||
"viewName": "UI view",
|
||||
...
|
||||
}]
|
||||
</code></pre>
|
||||
<hr />
|
||||
<p><code>/api/framegraph?fg={id}</code></p>
|
||||
<p>Returns a specific framegraph info. Example:</p>
|
||||
<pre><code class="language-json">{
|
||||
"fgid": "00000000",
|
||||
"viewName": "Main View",
|
||||
"passes": [{
|
||||
"name": "shadow pass",
|
||||
"reads": [],
|
||||
"writes": ["0"]
|
||||
}],
|
||||
"resources": [{
|
||||
"id": "0",
|
||||
"name": "shadowmap",
|
||||
"properties": [{"resolution": "256x256"}, {"is_subresource": "false"}]
|
||||
}]
|
||||
}
|
||||
</code></pre>
|
||||
<hr />
|
||||
<p><code>/api/status</code></p>
|
||||
<p>Returns one of the below:</p>
|
||||
<ul>
|
||||
<li><code>0</code>: first time connected</li>
|
||||
<li><code>1</code>: no-op</li>
|
||||
<li><code>{fgid}</code>: the corresponding frame graph has an update
|
||||
<ul>
|
||||
<li>Then the web view can request for the actual info using the previous api</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p>If the request gets timeout, the web page show disconnected to the user.</p>
|
||||
<hr />
|
||||
<h2 id="wish-list"><a class="header" href="#wish-list">Wish List</a></h2>
|
||||
<ul>
|
||||
<li>Display the texture contents on the webview</li>
|
||||
</ul>
|
||||
|
||||
</main>
|
||||
|
||||
<nav class="nav-wrapper" aria-label="Page navigation">
|
||||
<!-- Mobile navigation buttons -->
|
||||
<a rel="prev" href="../dup/bluevk.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
<a rel="next prefetch" href="../dup/filamat.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
|
||||
<div style="clear: both"></div>
|
||||
</nav>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
||||
<a rel="prev" href="../dup/bluevk.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
<a rel="next prefetch" href="../dup/filamat.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
</nav>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
<script>
|
||||
window.playground_copyable = true;
|
||||
</script>
|
||||
|
||||
|
||||
<script src="../elasticlunr.min.js"></script>
|
||||
<script src="../mark.min.js"></script>
|
||||
<script src="../searcher.js"></script>
|
||||
|
||||
<script src="../clipboard.min.js"></script>
|
||||
<script src="../highlight.js"></script>
|
||||
<script src="../book.js"></script>
|
||||
|
||||
<!-- Custom JS scripts -->
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -336,7 +336,7 @@ void material(inout MaterialInputs material) {
|
||||
|
||||
<nav class="nav-wrapper" aria-label="Page navigation">
|
||||
<!-- Mobile navigation buttons -->
|
||||
<a rel="prev" href="../dup/bluevk.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<a rel="prev" href="../dup/fgviewer.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
@@ -350,7 +350,7 @@ void material(inout MaterialInputs material) {
|
||||
</div>
|
||||
|
||||
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
||||
<a rel="prev" href="../dup/bluevk.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<a rel="prev" href="../dup/fgviewer.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
|
||||
@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.66.1'
|
||||
implementation 'com.google.android.filament:filament-android:1.68.0'
|
||||
}
|
||||
</code></pre>
|
||||
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
|
||||
@@ -196,7 +196,7 @@ dependencies {
|
||||
</div>
|
||||
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
|
||||
<p>iOS projects can use CocoaPods to install the latest release:</p>
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.66.1'
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.68.0'
|
||||
</code></pre>
|
||||
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
|
||||
<ul>
|
||||
|
||||
@@ -160,10 +160,15 @@
|
||||
<main>
|
||||
<h1 id="running-with-asanubsan"><a class="header" href="#running-with-asanubsan">Running with ASAN/UBSAN</a></h1>
|
||||
<h2 id="enabling"><a class="header" href="#enabling">Enabling</a></h2>
|
||||
<p>When building though build.sh, pass the <code>-b</code> flag. This sets the cmake variable
|
||||
<p>When building though <code>build.sh</code>, pass the <code>-b</code> flag. This sets the cmake variable
|
||||
<code>FILAMENT_ENABLE_ASAN_UBSAN=ON</code> which eventually passes <code>"-fsanitize=address -fsanitize=undefined"</code>
|
||||
to all compile and link operations.</p>
|
||||
<p>If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
|
||||
<p>It might be desirable to pair the <code>-b</code> with <code>-y release</code>. The <code>-y</code> flag indicates that targets
|
||||
in <code>/tools</code> will be built separately from the filament target, and the filament build depends on
|
||||
the <code>/tools</code> targets as prebuilt binaries. This separation reduces ASAN/UBSAN build time
|
||||
considerably. This option assumes that the user is trying to catch sanitization issues for
|
||||
filament and not the tools that are used to build filament.</p>
|
||||
<p>If building through CMake directly, or an IDE like CLion that doesn't use <code>build.sh</code>, instead pass
|
||||
<code>-DFILAMENT_ENABLE_ASAN_UBSAN=ON</code> to cmake in order to get the same result.</p>
|
||||
<h2 id="getting-memory-leak-detection-on-mac"><a class="header" href="#getting-memory-leak-detection-on-mac">Getting memory leak detection on Mac</a></h2>
|
||||
<p>Memory leak detection isn't enabled by default on MacOS. There are two issues to address, first is
|
||||
|
||||
@@ -46,6 +46,9 @@
|
||||
"libs/matdbg/README.md": {
|
||||
"dest": "dup/matdbg.md"
|
||||
},
|
||||
"libs/fgviewer/README.md": {
|
||||
"dest": "dup/fgviewer.md"
|
||||
},
|
||||
"tools/normal-blending/README.md": {
|
||||
"dest": "dup/normal_blending.md"
|
||||
},
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
FILAMENT_BOT_TOKEN=$2
|
||||
|
||||
set -ex
|
||||
|
||||
function update_to_main() {
|
||||
python3 docs_src/build/run.py
|
||||
mkdir -p tmp
|
||||
@@ -49,3 +51,5 @@ else
|
||||
echo "has edits (to /docs_src): ${HAS_EDITS}"
|
||||
echo "bypass: ${DO_BYPASS}"
|
||||
fi
|
||||
|
||||
set +ex
|
||||
|
||||
@@ -10,6 +10,6 @@ sortedcontainers==2.4.0
|
||||
trio==0.31.0
|
||||
trio-websocket==0.12.2
|
||||
typing_extensions==4.15.0
|
||||
urllib3==2.5.0
|
||||
urllib3==2.6.0
|
||||
websocket-client==1.9.0
|
||||
wsproto==1.2.0
|
||||
|
||||
@@ -81,6 +81,28 @@ def pull_markdeep_docs():
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, directory=MARKDEEP_DIR, **kwargs)
|
||||
|
||||
def do_GET(self):
|
||||
print(f'================ {self.path}')
|
||||
# Use the checked-in markdeep since its locked to a version
|
||||
if self.path == '/third_party/markdeep/markdeep.min.js':
|
||||
file_path = f'{ROOT_DIR}/third_party/markdeep/markdeep.min.js'
|
||||
try:
|
||||
with open(file_path, 'rb') as f:
|
||||
content = f.read()
|
||||
|
||||
self.send_response(200)
|
||||
self.send_header('Content-type', 'application/javascript')
|
||||
self.send_header('Content-Length', len(content))
|
||||
self.end_headers()
|
||||
|
||||
# Send the file content
|
||||
self.wfile.write(content)
|
||||
except FileNotFoundError:
|
||||
self.send_error(404, 'File not found')
|
||||
else:
|
||||
# For all other paths, use the default behavior (serve from MARKDEEP_DIR)
|
||||
super().do_GET()
|
||||
|
||||
def start_server(port):
|
||||
"""Starts the web server in a separate thread."""
|
||||
httpd = Server(("", port), Handler)
|
||||
@@ -93,6 +115,9 @@ def pull_markdeep_docs():
|
||||
PORT = 12345
|
||||
httpd = start_server(PORT)
|
||||
|
||||
# Workaround for unknown dead-lock when the selenium tries to make request to the local server above.
|
||||
time.sleep(3)
|
||||
|
||||
# Set up Chrome options for headless mode
|
||||
chrome_options = Options()
|
||||
chrome_options.add_argument("--headless")
|
||||
@@ -107,7 +132,8 @@ def pull_markdeep_docs():
|
||||
# Open the URL with ?export, which markdeep will export the resulting html.
|
||||
driver.get(f"http://localhost:{PORT}/{doc}.md.html?export")
|
||||
|
||||
time.sleep(3)
|
||||
time.sleep(1.5)
|
||||
|
||||
# We extract the html from the resulting "page" (an html output itself).
|
||||
text = driver.find_elements(By.TAG_NAME, "pre")[0].text
|
||||
|
||||
|
||||
@@ -97,6 +97,7 @@ in table [standardProperties].
|
||||
**transmission** | Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is
|
||||
**ior** | Index of refraction, either for refractive objects or as an alternative to reflectance
|
||||
**microThickness** | Thickness of the thin layer of refractive objects
|
||||
**dispersion** | Strength of the dispersion effect for refractive objects, specified as 20/Abbe number
|
||||
**bentNormal** | A normal pointing in the average unoccluded direction. Can be used to improve indirect lighting quality
|
||||
**shadowStrength** | Strength factor between 0 and 1 for all shadows received by this material
|
||||
[Table [standardProperties]: Properties of the standard model]
|
||||
@@ -126,6 +127,7 @@ The type and range of each property is described in table [standardPropertiesTyp
|
||||
**absorption** | float3 | [0..n] |
|
||||
**microThickness** | float | [0..n] |
|
||||
**thickness** | float | [0..n] |
|
||||
**dispersion** | float | [0..n] | Realistic values are between [0, 1], with the exception of Rutile, which has a value of 2.04
|
||||
[Table [standardPropertiesTypes]: Range and type of the standard model's properties]
|
||||
|
||||
|
||||
@@ -153,13 +155,14 @@ The type and range of each property is described in table [standardPropertiesTyp
|
||||
as-is, which can lead to physically impossible materials, however, this might be desirable
|
||||
for artistic reasons.
|
||||
|
||||
!!! Note: About `thickness` and `microThickness` for refraction
|
||||
!!! Note: About `thickness`, `microThickness` and `dispersion` for refraction
|
||||
`thickness` represents the thickness of solid objects in the direction of the normal, for
|
||||
satisfactory results, this should be provided per fragment (e.g.: as a texture) or at least per
|
||||
vertex. `microThickness` represent the thickness of the thin layer of an object, and can
|
||||
generally be provided as a constant value. For example, a 1mm thin hollow sphere of radius 1m,
|
||||
would have a `thickness` of 1 and a `microThickness` of 0.001. Currently `thickness` is not
|
||||
used when `refractionType` is set to `thin`.
|
||||
would have a `thickness` of 1 and a `microThickness` of 0.001. Dispersion controls the angular
|
||||
separation of colors transmitting through a volume, and can be set by a contant value.
|
||||
Currently `thickness` and `dispersion` are not used when `refractionType` is set to `thin`.
|
||||
|
||||
### Base color
|
||||
|
||||
@@ -651,6 +654,23 @@ the `refractionType` is set to `solid` and `absorption` coefficients are set.
|
||||
![Figure [varyingThickness]: `thickness` varying from 0.0 at the top of the prism to 3.0 at the
|
||||
bottom of the prism](images/material_thickness.png)
|
||||
|
||||
### Dispersion
|
||||
|
||||
The dispersion property controls the angular separation of colors transmitting through a relatively
|
||||
clear volume. It can only be used when `refractionType` is set to `volume`.
|
||||
Its value is specified as 20/Abbe number. When the value is zero, no dispersion is used.
|
||||
|
||||
Table [commonMatDispersion] describes acceptable dispersion values for various types of materials.
|
||||
|
||||
Material | Abbe Number (V) | Dispersion (20/V)
|
||||
--------------------------:|:------------------:|:-----------------
|
||||
Rutile | 9.8 | 2.04
|
||||
Polycarbonate | 32 | 0.625
|
||||
Diamond | 55 | 0.36
|
||||
Water | 55 | 0.36
|
||||
Crown Glass | 59 | 0.33
|
||||
[Table [commonMatDispersion]: Dispersion of common materials]
|
||||
|
||||
## Subsurface model
|
||||
|
||||
### Thickness
|
||||
@@ -2276,6 +2296,7 @@ struct MaterialInputs {
|
||||
float3 absorption; // default float3(0.0, 0.0, 0.0)
|
||||
float ior; // default: 1.5
|
||||
float microThickness; // default: 0.0, not available with refractionType "solid"
|
||||
float dispersion; // default: 0.0, not available with refractionType "thin"
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
- [Libraries](./notes/libs.md)
|
||||
- [bluegl](./dup/bluegl.md)
|
||||
- [bluevk](./dup/bluevk.md)
|
||||
- [fgviewer](./dup/fgviewer.md)
|
||||
- [filamat](./dup/filamat.md)
|
||||
- [gltfio](./dup/gltfio.md)
|
||||
- [iblprefilter](./dup/iblprefilter.md)
|
||||
|
||||
@@ -2,11 +2,17 @@
|
||||
|
||||
## Enabling
|
||||
|
||||
When building though build.sh, pass the `-b` flag. This sets the cmake variable
|
||||
When building though `build.sh`, pass the `-b` flag. This sets the cmake variable
|
||||
`FILAMENT_ENABLE_ASAN_UBSAN=ON` which eventually passes `"-fsanitize=address -fsanitize=undefined"`
|
||||
to all compile and link operations.
|
||||
|
||||
If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
|
||||
It might be desirable to pair the `-b` with `-y release`. The `-y` flag indicates that targets
|
||||
in `/tools` will be built separately from the filament target, and the filament build depends on
|
||||
the `/tools` targets as prebuilt binaries. This separation reduces ASAN/UBSAN build time
|
||||
considerably. This option assumes that the user is trying to catch sanitization issues for
|
||||
filament and not the tools that are used to build filament.
|
||||
|
||||
If building through CMake directly, or an IDE like CLion that doesn't use `build.sh`, instead pass
|
||||
`-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to cmake in order to get the same result.
|
||||
|
||||
## Getting memory leak detection on Mac
|
||||
|
||||
@@ -139,6 +139,7 @@ set(SRCS
|
||||
src/details/SwapChain.cpp
|
||||
src/details/Sync.cpp
|
||||
src/details/Texture.cpp
|
||||
src/details/UboManager.cpp
|
||||
src/details/VertexBuffer.cpp
|
||||
src/details/View.cpp
|
||||
src/ds/PerViewDescriptorSetUtils.cpp
|
||||
@@ -218,6 +219,7 @@ set(PRIVATE_HDRS
|
||||
src/details/Stream.h
|
||||
src/details/SwapChain.h
|
||||
src/details/Texture.h
|
||||
src/details/UboManager.h
|
||||
src/details/VertexBuffer.h
|
||||
src/details/View.h
|
||||
src/downcast.h
|
||||
@@ -363,7 +365,7 @@ add_definitions(
|
||||
# Generate all .filamat: default material, skyboxes, and post-process
|
||||
# ==================================================================================================
|
||||
|
||||
if (CMAKE_CROSSCOMPILING)
|
||||
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
|
||||
include(${IMPORT_EXECUTABLES})
|
||||
endif()
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ Copy your platform's Makefile below into a `Makefile` inside the same directory.
|
||||
### Linux
|
||||
|
||||
```make
|
||||
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl -labseil
|
||||
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -libl -labseil
|
||||
CC=clang++
|
||||
|
||||
main: main.o
|
||||
@@ -110,7 +110,7 @@ clean:
|
||||
### macOS
|
||||
|
||||
```make
|
||||
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl -labseil
|
||||
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -libl -labseil
|
||||
FRAMEWORKS=-framework Cocoa -framework Metal -framework CoreVideo
|
||||
CC=clang++
|
||||
ARCH ?= $(shell uname -m)
|
||||
@@ -140,7 +140,7 @@ used to change the run-time library version.
|
||||
|
||||
```make
|
||||
FILAMENT_LIBS=filament.lib backend.lib bluegl.lib bluevk.lib filabridge.lib filaflat.lib \
|
||||
utils.lib geometry.lib smol-v.lib ibl.lib vkshaders.lib abseil.lib
|
||||
utils.lib geometry.lib smol-v.lib ibl.lib abseil.lib
|
||||
CC=cl.exe
|
||||
|
||||
main.exe: main.obj
|
||||
|
||||
@@ -36,6 +36,7 @@ set(SRCS
|
||||
src/Driver.cpp
|
||||
src/Handle.cpp
|
||||
src/HandleAllocator.cpp
|
||||
src/JobQueue.cpp
|
||||
src/ostream.cpp
|
||||
src/noop/NoopDriver.cpp
|
||||
src/noop/PlatformNoop.cpp
|
||||
@@ -59,6 +60,7 @@ set(PRIVATE_HDRS
|
||||
src/CompilerThreadPool.h
|
||||
src/DataReshaper.h
|
||||
src/DriverBase.h
|
||||
src/JobQueue.h
|
||||
)
|
||||
|
||||
# ==================================================================================================
|
||||
@@ -104,8 +106,10 @@ if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
|
||||
list(APPEND SRCS src/VirtualMachineEnv.cpp)
|
||||
endif ()
|
||||
if (ANDROID)
|
||||
list(APPEND SRCS src/AndroidNdk.cpp)
|
||||
list(APPEND SRCS src/AndroidNativeWindow.cpp)
|
||||
list(APPEND SRCS src/AndroidSwapChainHelper.cpp)
|
||||
list(APPEND SRCS src/AndroidFrameCallback.cpp)
|
||||
list(APPEND SRCS src/opengl/platforms/ExternalStreamManagerAndroid.cpp)
|
||||
list(APPEND SRCS src/opengl/platforms/PlatformEGLAndroid.cpp)
|
||||
elseif (IOS)
|
||||
@@ -204,6 +208,8 @@ if (FILAMENT_SUPPORTS_VULKAN)
|
||||
src/vulkan/VulkanDriverFactory.h
|
||||
src/vulkan/VulkanExternalImageManager.cpp
|
||||
src/vulkan/VulkanExternalImageManager.h
|
||||
src/vulkan/VulkanStreamedImageManager.cpp
|
||||
src/vulkan/VulkanStreamedImageManager.h
|
||||
src/vulkan/VulkanFboCache.cpp
|
||||
src/vulkan/VulkanFboCache.h
|
||||
src/vulkan/VulkanHandles.cpp
|
||||
@@ -250,10 +256,21 @@ if (FILAMENT_SUPPORTS_VULKAN)
|
||||
src/vulkan/utils/Spirv.h
|
||||
src/vulkan/utils/StaticVector.h
|
||||
)
|
||||
if (LINUX OR WIN32)
|
||||
list(APPEND SRCS src/vulkan/platform/VulkanPlatformLinuxWindows.cpp)
|
||||
if (LINUX)
|
||||
list(APPEND SRCS
|
||||
src/vulkan/platform/VulkanPlatformLinux.cpp
|
||||
include/backend/platforms/VulkanPlatformLinux.h
|
||||
)
|
||||
elseif (WIN32)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/VulkanPlatformWindows.h
|
||||
src/vulkan/platform/VulkanPlatformWindows.cpp
|
||||
)
|
||||
elseif (APPLE OR IOS)
|
||||
list(APPEND SRCS src/vulkan/platform/VulkanPlatformApple.mm)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/VulkanPlatformApple.h
|
||||
src/vulkan/platform/VulkanPlatformApple.mm
|
||||
)
|
||||
elseif (ANDROID)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/VulkanPlatformAndroid.h
|
||||
@@ -303,6 +320,8 @@ if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
src/webgpu/WebGPURenderPrimitive.h
|
||||
src/webgpu/WebGPURenderTarget.cpp
|
||||
src/webgpu/WebGPURenderTarget.h
|
||||
src/webgpu/WebGPUStagePool.cpp
|
||||
src/webgpu/WebGPUStagePool.h
|
||||
src/webgpu/WebGPUStrings.h
|
||||
src/webgpu/WebGPUSwapChain.cpp
|
||||
src/webgpu/WebGPUSwapChain.h
|
||||
@@ -316,13 +335,25 @@ if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
src/webgpu/WebGPUVertexBufferInfo.h
|
||||
)
|
||||
if (WIN32)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformWindows.cpp)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformWindows.h
|
||||
src/webgpu/platform/WebGPUPlatformWindows.cpp
|
||||
)
|
||||
elseif (LINUX)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformLinux.cpp)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformLinux.h
|
||||
src/webgpu/platform/WebGPUPlatformLinux.cpp
|
||||
)
|
||||
elseif (APPLE OR IOS)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformApple.mm)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformApple.h
|
||||
src/webgpu/platform/WebGPUPlatformApple.mm
|
||||
)
|
||||
elseif (ANDROID)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformAndroid.cpp)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformAndroid.h
|
||||
src/webgpu/platform/WebGPUPlatformAndroid.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if (TNT_DEV)
|
||||
@@ -369,46 +400,6 @@ endif()
|
||||
add_library(${TARGET}_headers INTERFACE)
|
||||
target_include_directories(${TARGET}_headers INTERFACE ${PUBLIC_HDR_DIR})
|
||||
|
||||
# ==================================================================================================
|
||||
# Build SPIRV snippets used by the Vulkan backend.
|
||||
# ==================================================================================================
|
||||
|
||||
set(VKSHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated/vkshaders")
|
||||
|
||||
file(MAKE_DIRECTORY ${VKSHADERS_DIR})
|
||||
|
||||
get_resgen_vars(${VKSHADERS_DIR} vkshaders)
|
||||
|
||||
set(VKSHADER_BINS)
|
||||
function(build_vkshader SOURCE TARGET_PATH)
|
||||
set(SOURCE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/vulkan/${SOURCE}")
|
||||
set(VKSHADER_BINS ${VKSHADER_BINS} ${TARGET_PATH} PARENT_SCOPE)
|
||||
add_custom_command(
|
||||
OUTPUT ${TARGET_PATH}
|
||||
COMMAND matc --raw -o ${TARGET_PATH} ${SOURCE_PATH}
|
||||
MAIN_DEPENDENCY ${SOURCE_PATH}
|
||||
DEPENDS matc ${SOURCE_PATH}
|
||||
COMMENT "Building SPIR-V")
|
||||
endfunction()
|
||||
build_vkshader("BlitDepth.vs" "BlitDepthVs.spv")
|
||||
build_vkshader("BlitDepth.fs" "BlitDepthFs.spv")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${RESGEN_OUTPUTS}
|
||||
COMMAND resgen ${RESGEN_FLAGS} ${VKSHADER_BINS}
|
||||
DEPENDS resgen ${VKSHADER_BINS}
|
||||
COMMENT "Aggregating compiled VK shaders")
|
||||
|
||||
if (DEFINED RESGEN_SOURCE_FLAGS)
|
||||
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
|
||||
endif()
|
||||
|
||||
set(DUMMY_SRC "${VKSHADERS_DIR}/dummy.c")
|
||||
add_custom_command(OUTPUT ${DUMMY_SRC} COMMAND echo "//" > ${DUMMY_SRC})
|
||||
|
||||
add_library(vkshaders STATIC ${DUMMY_SRC} ${RESGEN_SOURCE})
|
||||
set_target_properties(vkshaders PROPERTIES FOLDER Filament/Generated)
|
||||
|
||||
# ==================================================================================================
|
||||
# Dependencies
|
||||
# ==================================================================================================
|
||||
@@ -442,7 +433,7 @@ if(FILAMENT_SUPPORTS_OPENGL AND NOT IOS AND NOT ANDROID AND NOT WEBGL)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
target_link_libraries(${TARGET} PUBLIC bluevk vkmemalloc vkshaders smol-v)
|
||||
target_link_libraries(${TARGET} PUBLIC bluevk vkmemalloc smol-v)
|
||||
target_link_libraries(${TARGET} PRIVATE SPIRV-Headers)
|
||||
endif()
|
||||
|
||||
@@ -561,7 +552,7 @@ endif()
|
||||
# ==================================================================================================
|
||||
set(INSTALL_TYPE ARCHIVE)
|
||||
install(TARGETS ${TARGET} ${INSTALL_TYPE} DESTINATION lib/${DIST_DIR})
|
||||
install(TARGETS vkshaders ${INSTALL_TYPE} DESTINATION lib/${DIST_DIR})
|
||||
install(TARGETS ${INSTALL_TYPE} DESTINATION lib/${DIST_DIR})
|
||||
install(DIRECTORY ${PUBLIC_HDR_DIR}/backend DESTINATION include)
|
||||
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
@@ -591,7 +582,9 @@ if (APPLE OR LINUX)
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_BUFFEROBJECTSTREAMDESCRIPTOR_H
|
||||
#define TNT_FILAMENT_BACKEND_BUFFEROBJECTSTREAMDESCRIPTOR_H
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
* The type of association between a buffer object and a stream.
|
||||
*/
|
||||
enum class BufferObjectStreamAssociationType { TRANSFORM_MATRIX };
|
||||
|
||||
/**
|
||||
* A descriptor for a buffer object to stream association.
|
||||
*/
|
||||
class UTILS_PUBLIC BufferObjectStreamDescriptor {
|
||||
public:
|
||||
//! creates an empty descriptor
|
||||
BufferObjectStreamDescriptor() noexcept = default;
|
||||
|
||||
BufferObjectStreamDescriptor(const BufferObjectStreamDescriptor& rhs) = delete;
|
||||
BufferObjectStreamDescriptor& operator=(const BufferObjectStreamDescriptor& rhs) = delete;
|
||||
|
||||
BufferObjectStreamDescriptor(BufferObjectStreamDescriptor&& rhs) = default;
|
||||
BufferObjectStreamDescriptor& operator=(BufferObjectStreamDescriptor&& rhs) = default;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
struct StreamDataDescriptor {
|
||||
uint32_t offset;
|
||||
Handle<HwStream> stream;
|
||||
BufferObjectStreamAssociationType associationType;
|
||||
};
|
||||
|
||||
std::vector<StreamDataDescriptor> mStreams;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out,
|
||||
const filament::backend::BufferObjectStreamDescriptor& b);
|
||||
#endif
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_BUFFEROBJECTSTREAMDESCRIPTOR_H
|
||||