Compare commits

..
Author SHA1 Message Date
Benjamin Doherty 69d5ac2107 Check for invalid texture inside MaterialInstance 2024-09-12 12:11:01 -07:00
Powei Feng c01d2c09b6 vk: reduce map look-up in descriptor set hot loop
DescriptorSetManager's commit() is the inner most of the
rendering loop. We want to avoid any hash map look up here.
We just store a pointer to the history object where appropriate.
2024-09-12 08:48:25 -07:00
Powei Feng f37d8b2fc2 vk: refactor descriptor bitmask to use bitset
Using bitset enables simpler counting of bits and the use of the
handy 'forEachSetBit'.

Also cleaned up various unused code.
2024-09-12 08:48:25 -07:00
Sungun Park 6397fa3fe1 Fix a crash for color grading (#8118)
Set postprocess descriptor set for color grading
2024-09-11 18:51:15 -07:00
Benjamin Doherty 37d1baf0e8 Metal debug logging improvements 2024-09-10 13:36:45 -07:00
Powei Feng 1596a5ec71 vk: Fix descriptor set bitmask padding
The sizing of each field in Bitmask has changed, and the
description was no longer accurate.  This caused msan to fail
because the mask is also used as a key to cache.
2024-09-10 12:13:24 -07:00
Mathias Agopian 22e62b92a6 disable compute test to fix build
this test is no important for now, since we don't have a finished
compute api.

the test breaks because it still use the old non-descriptor based API.
2024-09-09 23:09:01 -07:00
Mathias Agopian 8f979dacaf Merge branch 'main' into ma/descriptor-sets 2024-09-09 22:58:33 -07:00
Benjamin Doherty e3cb67045b Remove some more magic numbers 2024-09-09 17:01:53 -07:00
Benjamin Doherty f4cd9f712a GLSLPostProcessor clean up, remove magic numbers 2024-09-09 16:51:11 -07:00
Benjamin Doherty 99b3587dd3 Update comment 2024-09-09 12:28:35 -07:00
Benjamin Doherty 8e30b1bfc9 Rename toString 2024-09-09 12:26:53 -07:00
Benjamin Doherty c0b1daf339 MetalDescriptorSet move implementation into MetalHandles.mm 2024-09-09 12:23:45 -07:00
Benjamin Doherty efb94da111 Remove deprecated driver APIS 2024-09-09 12:17:27 -07:00
Benjamin Doherty c538bded6f Get rid of unused MetalSamplerGroup and related code 2024-09-09 12:17:27 -07:00
Benjamin Doherty f6d9db14c3 Better DEBUG_LOG 2024-09-09 12:17:27 -07:00
Benjamin Doherty 91ce3a9375 Smaller empty buffer 2024-09-09 12:17:27 -07:00
Mathias Agopian 3aeee1630a Merge branch 'main' into ma/descriptor-sets 2024-09-06 18:49:04 -07:00
Benjamin Doherty 15d77ed1d7 Metal: respect the shader stage for each descriptor 2024-09-05 11:38:10 -07:00
Mathias Agopian 6a64cdb059 fix build due to a bad merge 2024-09-03 12:14:10 -07:00
Mathias Agopian cf0cb66b28 Merge branch 'main' into ma/descriptor-sets 2024-09-03 11:25:40 -07:00
Mathias Agopian 3a2333d709 Merge branch 'main' into ma/descriptor-sets 2024-08-30 16:31:23 -07:00
Mathias Agopian 6790a1238b fix webgl build 2024-08-30 16:28:14 -07:00
Powei Feng fad5d57053 vk: properly compose swizzle 2024-08-30 15:17:03 -07:00
Powei Feng e95f0ed6a0 vk: implement createTextureViewSwizzled() 2024-08-30 15:17:03 -07:00
Mathias Agopian 73b0be799c Merge branch 'main' into ma/descriptor-sets 2024-08-30 15:13:43 -07:00
Mathias Agopian 6de6a2123d implement createTextureViewSwizzled() in the GL backend 2024-08-28 12:53:50 -07:00
Ben Doherty d161ef24f5 Update createTextureView API to include swizzling, implement on Metal (#8077) 2024-08-28 11:52:49 -07:00
Mathias Agopian c3ea1e45f9 Merge branch 'main' into ma/descriptor-sets 2024-08-28 11:45:02 -07:00
Mathias Agopian c6c20df474 Merge branch 'main' into ma/descriptor-sets 2024-08-23 23:04:57 -07:00
Ben Doherty bbb45218ac Fix, assertion when an external image is used but not yet set (#8073) 2024-08-21 15:47:07 -07:00
Mathias Agopian 02bdddf50e fix a too aggressive assert 2024-08-21 15:19:56 -07:00
Powei Feng 21d93ce49d Fix missing duplication of descriptor set in material instance (#8068) 2024-08-21 12:07:24 -07:00
Powei Feng cab5fc561c GLDescriptorSet: less restrictive size assert (#8070)
For some platform, the compilation fails because the size of the
struct is not exactly 32 bits (but is always less).
2024-08-21 11:51:59 -07:00
Mathias Agopian c780804fd6 Merge branch 'main' into ma/descriptor-sets 2024-08-21 10:27:31 -07:00
Mathias Agopian b6d6f8f6e4 Merge branch 'main' into ma/descriptor-sets 2024-08-20 12:08:32 -07:00
Mathias Agopian f098d08c48 Merge branch 'main' into ma/descriptor-sets 2024-08-19 17:13:44 -07:00
Mathias Agopian 5c08f34e8c Merge branch 'main' into ma/descriptor-sets 2024-08-19 16:40:36 -07:00
Mathias Agopian a37d03101e Merge branch 'main' into ma/descriptor-sets 2024-08-19 11:47:19 -07:00
Mathias Agopian c0819b781a Merge branch 'main' into ma/descriptor-sets 2024-08-16 16:03:54 -07:00
Powei Feng d9bf68ed06 vk: fix missing read-after-write barrier (#8046)
We relied on layout transition to emit a barrier, but sometimes
it's skipped. In that case, we explicitly emit a barrier for the
transition from attachment -> sampler.

Without this, we'll hit read-after-write sync validation error
and produce various artifacts (e.g a fade to white effect) on
different platforms.
2024-08-16 15:59:38 -07:00
Powei Feng 32ac10161b Move morphing buffer offset out of pipeline check (#8047)
The push constant call should not be tied to the caching of the
pipeline.
2024-08-16 13:17:37 -07:00
Benjamin Doherty d073fb5342 Implement external images / descriptor sets for Metal 2024-08-16 13:08:24 -07:00
Mathias Agopian 8fe7c1ff30 Merge branch 'main' into ma/descriptor-sets 2024-08-14 22:47:16 -07:00
Mathias Agopian 3b12e54573 Merge branch 'main' into ma/descriptor-sets 2024-08-12 15:09:26 -07:00
Mathias Agopian a1f146ebea Merge branch 'main' into ma/descriptor-sets 2024-08-12 15:05:43 -07:00
Mathias Agopian 9401d6be9e fix warning about missing case
this is to allow -Werror to work.
2024-08-11 23:53:16 -07:00
Mathias Agopian 111be6ef6d Merge branch 'main' into ma/descriptor-sets 2024-08-09 15:25:58 -07:00
Mathias Agopian bd0ca7a9bd Merge branch 'main' into ma/descriptor-sets 2024-08-08 22:48:25 -07:00
Mathias Agopian 8797f45bd0 Merge branch 'main' into ma/descriptor-sets 2024-08-08 13:27:20 -07:00
Mathias Agopian f04a25028e Merge branch 'main' into ma/descriptor-sets 2024-08-01 22:19:16 -07:00
Powei Feng bb1f58e97c Fix broken merge for vk (#8007) 2024-07-31 10:40:09 +08:00
Powei Feng 189e36d539 Merge branch 'main' into ma/descriptor-sets 2024-07-31 10:11:51 +08:00
Mathias Agopian cba819be8f Merge branch 'main' into ma/descriptor-sets 2024-07-25 17:25:08 -07:00
Mathias Agopian 41e1e7e54b Merge branch 'main' into ma/descriptor-sets 2024-07-24 15:38:12 -07:00
Ben Doherty d8580d93ad New external image API (#7981) 2024-07-23 13:06:48 -06:00
Mathias Agopian fef40a8c5d Merge branch 'main' into ma/descriptor-sets 2024-07-19 10:09:28 -07:00
Mathias Agopian d299b1f00e Merge branch 'main' into ma/descriptor-sets 2024-06-28 13:20:28 -07:00
Mathias Agopian daa2790c4e Merge branch 'main' into ma/descriptor-sets 2024-06-28 12:54:46 -07:00
Mathias Agopian d2cb53e39d add minimal support for Texture Views in the backends
Texture Views are currently limited to the min/max lod, and it's not
allowed to have several views of the same texture in a single shader.
Only SAMPLEABLE textures can have a texture view.

Additionally, setMinMaxLevels() is removed as well as all automatic
min/max lods adjustments. This is all handled by filament itself
from now on, using Texture Views.
2024-06-28 12:23:58 -07:00
Mathias Agopian 315c8d75bc vk: repair transmission + MSAA
That code was changed as part as what looked like a refactoring
unrelated to the descriptor-set change itself.
Reverting that thunk fixes the problem, however the revert doesn't 
have the layout transitions that were added.

This PR reverts back to the old behavior, but adds the layout 
transitions.

It looks like the refactored code didn't handle "auto resolve" anymore.
2024-06-28 12:12:27 -07:00
Ben Doherty c19785b72f Merge branch 'main' into ma/descriptor-sets 2024-06-27 17:48:34 -07:00
Benjamin Doherty 38b3074835 Fix validation error, bind descriptor sets at bind time 2024-06-27 17:42:24 -07:00
Benjamin Doherty 929ad27606 Pass the correct stage flags 2024-06-27 14:44:59 -07:00
Benjamin Doherty c12bcbb21e Bind the actual resource at updateDescriptorSet time 2024-06-27 14:44:57 -07:00
Benjamin Doherty 07f07e0700 Remove log spew 2024-06-27 14:35:20 -07:00
Benjamin Doherty 7e0181b2cf Merge remote-tracking branch 'origin/main' into ma/descriptor-sets 2024-06-25 18:19:39 -07:00
Mathias Agopian b4162eb313 fix windows build 2024-06-24 22:57:09 -07:00
Mathias Agopian a0dc7104b6 fix backend tests
The pipeline layout wasn't set properly
2024-06-24 22:08:02 -07:00
Mathias Agopian 80f151ccf7 Merge branch 'main' into ma/descriptor-sets 2024-06-24 16:32:18 -07:00
Benjamin Doherty 26bb99c64e Pass descriptor set info to spirvToMsl more concicely 2024-06-24 15:19:09 -07:00
Benjamin Doherty 1612cdb353 WIP: Implement Metal descriptor sets 2024-06-21 17:00:47 -07:00
Benjamin Doherty e75882e4d4 Update MetalArgumentBuffer to support buffers 2024-06-21 16:42:20 -07:00
Benjamin Doherty 2e763149e7 MetalArgumentBuffer support buffers 2024-06-21 16:42:19 -07:00
Mathias Agopian e40a4c69a3 Merge branch 'main' into ma/descriptor-sets 2024-06-21 09:50:29 -07:00
Mathias Agopian 9a1ee1ff67 fix bad merge 2024-06-18 14:11:04 -07:00
Mathias Agopian 9fb692b2f6 Merge branch 'main' into ma/descriptor-sets 2024-06-18 13:39:02 -07:00
Ben Doherty ac7c679783 Merge branch 'main' into ma/descriptor-sets 2024-06-18 13:21:36 -07:00
Mathias Agopian 38a3c52629 vk: build new descriptor set framework 2024-06-17 23:19:24 -07:00
Mathias Agopian 29ecfd5fda generate the proper per-view descriptor-set layout in the shader
the per-view descriptor-set layout depends on both the material
and the variant.
2024-06-17 23:19:24 -07:00
Mathias Agopian f11a04722b new descriptor set api 2024-06-17 23:19:24 -07:00
97 changed files with 593 additions and 1341 deletions
+26 -6
View File
@@ -8,15 +8,35 @@ on:
- rc/**
jobs:
build-android:
name: build-android
# We intentially use a larger runner here to enable larger disk space
# (standard linux runner will fail on disk space and faster build time).
runs-on: ubuntu-22.04-32core
build-android-armv7:
name: build-android-armv7
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
- name: Run Android Continuous
uses: ./.github/actions/android-continuous
with:
build-abi: armeabi-v7a,arm64-v8a,x86_64
build-abi: armeabi-v7a
build-android-armv8a:
name: build-android-armv8a
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
- name: Run Android Continuous
uses: ./.github/actions/android-continuous
with:
build-abi: arm64-v8a
build-android-x86_64:
name: build-android-x86_64
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
- name: Run Android Continuous
uses: ./.github/actions/android-continuous
with:
build-abi: x86_64
+2 -2
View File
@@ -10,14 +10,14 @@ on:
jobs:
build-ios:
name: build-ios
runs-on: macos-14-xlarge
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh continuous
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v1.0.0
with:
name: filament-ios
path: out/filament-release-ios.tgz
+2 -2
View File
@@ -10,14 +10,14 @@ on:
jobs:
build-linux:
name: build-linux
runs-on: ubuntu-22.04-16core
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/linux && printf "y" | ./build.sh continuous
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v1.0.0
with:
name: filament-linux
path: out/filament-release-linux.tgz
+2 -2
View File
@@ -10,14 +10,14 @@ on:
jobs:
build-mac:
name: build-mac
runs-on: macos-14-xlarge
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/mac && printf "y" | ./build.sh continuous
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v1.0.0
with:
name: filament-mac
path: out/filament-release-darwin.tgz
+5 -5
View File
@@ -15,7 +15,7 @@ jobs:
strategy:
matrix:
os: [macos-14-xlarge, ubuntu-22.04-16core]
os: [macos-14, ubuntu-22.04]
steps:
- uses: actions/checkout@v4.1.6
@@ -29,7 +29,7 @@ jobs:
build-windows:
name: build-windows
runs-on: win-2019-16core
runs-on: windows-2019
steps:
- uses: actions/checkout@v4.1.6
@@ -40,7 +40,7 @@ jobs:
build-android:
name: build-android
runs-on: ubuntu-22.04-16core
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
@@ -56,7 +56,7 @@ jobs:
build-ios:
name: build-iOS
runs-on: macos-14-xlarge
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
@@ -69,7 +69,7 @@ jobs:
build-web:
name: build-web
runs-on: ubuntu-22.04-16core
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
+5 -6
View File
@@ -31,7 +31,7 @@ jobs:
strategy:
matrix:
os: [macos-14-xlarge, ubuntu-22.04-32core]
os: [macos-14, ubuntu-22.04]
steps:
- name: Decide Git ref
@@ -65,7 +65,7 @@ jobs:
build-web:
name: build-web
runs-on: ubuntu-22.04-16core
runs-on: macos-14
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
steps:
@@ -98,7 +98,7 @@ jobs:
build-android:
name: build-android
runs-on: ubuntu-22.04-16core
runs-on: macos-14
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
steps:
@@ -152,7 +152,7 @@ jobs:
build-ios:
name: build-ios
runs-on: macos-14-xlarge
runs-on: macos-14
if: github.event_name == 'release' || github.event.inputs.platform == 'ios'
steps:
@@ -185,7 +185,7 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2019-32core
runs-on: windows-2019
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
steps:
@@ -205,7 +205,6 @@ jobs:
TAG: ${{ steps.git_ref.outputs.tag }}
run: |
build\windows\build-github.bat release
echo on
move out\filament-windows.tgz out\filament-%TAG%-windows.tgz
shell: cmd
- uses: actions/github-script@v6
+2 -2
View File
@@ -10,14 +10,14 @@ on:
jobs:
build-web:
name: build-web
runs-on: ubuntu-22.04-16core
runs-on: macos-14
steps:
- uses: actions/checkout@v4.1.6
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh continuous
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v1.0.0
with:
name: filament-web
path: out/filament-release-web.tgz
+2 -2
View File
@@ -10,7 +10,7 @@ on:
jobs:
build-windows:
name: build-windows
runs-on: windows-2019-32core
runs-on: windows-2019
steps:
- uses: actions/checkout@v4.1.6
@@ -18,7 +18,7 @@ jobs:
run: |
build\windows\build-github.bat continuous
shell: cmd
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v1.0.0
with:
name: filament-windows
path: out/filament-windows.tgz
+2
View File
@@ -7,3 +7,5 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- Add support for multi-layered render target with array textures.
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.55.0'
implementation 'com.google.android.filament:filament-android:1.54.2'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.55.0'
pod 'Filament', '~> 1.54.2'
```
## Documentation
-10
View File
@@ -7,16 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.55.0
- Add descriptor sets to describe shader resources. [⚠️ **New Material Version**]
## v1.54.5
## v1.54.4
- Add support for multi-layered render target with array textures.
## v1.54.3
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.55.0
VERSION_NAME=1.54.2
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+5 -1
View File
@@ -1,6 +1,7 @@
#!/bin/bash
if [ `uname` == "Linux" ];then
source `dirname $0`/../linux/ci-common.sh
curl -OL https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-linux.zip
unzip -q ninja-linux.zip
elif [ `uname` == "Darwin" ];then
curl -OL https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-mac.zip
unzip -q ninja-mac.zip
@@ -12,6 +13,9 @@ fi
chmod +x ninja
export PATH="$PWD:$PATH"
# FIXME: kokoro machines have node and npm but currently they are symlinked to non-existent files
# npm install -g typescript
# Install emscripten.
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.15.zip > emsdk.zip
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
+8 -14
View File
@@ -115,23 +115,17 @@ cmake ..\.. ^
-DFILAMENT_SUPPORTS_VULKAN=ON ^
|| exit /b
set build_flags=-j %NUMBER_OF_PROCESSORS%
@echo on
:: we've upgraded the windows machines, so the following are no longer accurate as of 09/19/24, but
:: keeping around the comment for record.
:: Attempt to fix "error C1060: compiler is out of heap space" seen on CI.
:: Some resource libraries require significant heap space to compile, so first compile them serially.
:: cmake --build . --target filagui --config %config% %build_flags% || exit /b
:: cmake --build . --target uberarchive --config %config% %build_flags% || exit /b
:: cmake --build . --target gltf-demo-resources --config %config% %build_flags% || exit /b
:: cmake --build . --target filamentapp-resources --config %config% %build_flags% || exit /b
:: cmake --build . --target sample-resources --config %config% %build_flags% || exit /b
:: cmake --build . --target suzanne-resources --config %config% %build_flags% || exit /b
@echo on
cmake --build . --target filagui --config %config% || exit /b
cmake --build . --target uberarchive --config %config% || exit /b
cmake --build . --target gltf-demo-resources --config %config% || exit /b
cmake --build . --target filamentapp-resources --config %config% || exit /b
cmake --build . --target sample-resources --config %config% || exit /b
cmake --build . --target suzanne-resources --config %config% || exit /b
cmake --build . %INSTALL% --config %config% %build_flags% -- /m || exit /b
cmake --build . %INSTALL% --config %config% -- /m || exit /b
@echo off
echo Disk info after building variant: %variant%
File diff suppressed because one or more lines are too long
Binary file not shown.
-2
View File
@@ -66,7 +66,6 @@ set(SRCS
src/FrameSkipper.cpp
src/Froxelizer.cpp
src/Frustum.cpp
src/HwDescriptorSetLayoutFactory.cpp
src/HwRenderPrimitiveFactory.cpp
src/HwVertexBufferInfoFactory.cpp
src/IndexBuffer.cpp
@@ -154,7 +153,6 @@ set(PRIVATE_HDRS
src/FrameInfo.h
src/FrameSkipper.h
src/Froxelizer.h
src/HwDescriptorSetLayoutFactory.h
src/HwRenderPrimitiveFactory.h
src/HwVertexBufferInfoFactory.h
src/Intersections.h
-2
View File
@@ -526,8 +526,6 @@ if (APPLE AND NOT IOS)
add_executable(metal_utils_test test/MetalTest.mm)
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
target_link_libraries(metal_utils_test PRIVATE
backend
getopt
+2 -11
View File
@@ -242,17 +242,8 @@ struct DescriptorSetLayoutBinding {
DescriptorType type;
ShaderStageFlags stageFlags;
descriptor_binding_t binding;
DescriptorFlags flags = DescriptorFlags::NONE;
uint16_t count = 0;
friend inline bool operator==(
DescriptorSetLayoutBinding const& lhs,
DescriptorSetLayoutBinding const& rhs) noexcept {
return lhs.type == rhs.type &&
lhs.flags == rhs.flags &&
lhs.count == rhs.count &&
lhs.stageFlags == rhs.stageFlags;
}
DescriptorFlags flags;
uint16_t count;
};
struct DescriptorSetLayout {
@@ -30,6 +30,10 @@ namespace filament::backend {
struct TargetBufferInfo {
// note: the parameters of this constructor are not in the order of this structure's fields
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer, uint8_t baseViewIndex) noexcept
: handle(handle), baseViewIndex(baseViewIndex), level(level), layer(layer) {
}
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
: handle(handle), level(level), layer(layer) {
}
@@ -47,15 +51,14 @@ struct TargetBufferInfo {
// texture to be used as render target
Handle<HwTexture> handle;
// Starting layer index for multiview. This value is only used when the `layerCount` for the
// render target is greater than 1.
uint8_t baseViewIndex = 0;
// level to be used
uint8_t level = 0;
// - For cubemap textures, this indicates the face of the cubemap. See TextureCubemapFace for
// the face->layer mapping)
// - For 2d array, cubemap array, and 3d textures, this indicates an index of a single layer of
// them.
// - For multiview textures (i.e., layerCount for the RenderTarget is greater than 1), this
// indicates a starting layer index of the current 2d array texture for multiview.
// For cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
uint16_t layer = 0;
};
@@ -100,7 +103,7 @@ public:
// this is here for backward compatibility
MRT(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
: mInfos{{ handle, level, layer }} {
: mInfos{{ handle, level, layer, 0 }} {
}
};
+2 -5
View File
@@ -73,11 +73,10 @@ public:
enum class Type {
NONE = 0,
GENERIC = 1,
RING = 2, // deprecated
RING = 2,
STAGING = 3,
DESCRIPTOR_SET = 4,
};
static constexpr size_t TypeCount = 4;
static constexpr size_t TypeCount = 3;
static constexpr auto toIndex(Type t) {
assert_invariant(t != Type::NONE);
@@ -89,8 +88,6 @@ public:
return 1;
case Type::STAGING:
return 2;
case Type::DESCRIPTOR_SET:
return 3;
}
}
+4 -11
View File
@@ -251,8 +251,6 @@ void MetalDriver::beginFrame(int64_t monotonic_clock_ns,
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::RING));
mPlatform.debugUpdateStat("filament.metal.alive_buffers.staging",
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::STAGING));
mPlatform.debugUpdateStat("filament.metal.alive_buffers.descriptor_set",
TrackedMetalBuffer::getAliveBuffers(TrackedMetalBuffer::Type::DESCRIPTOR_SET));
}
}
@@ -519,11 +517,6 @@ void MetalDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
}
void MetalDriver::createProgramR(Handle<HwProgram> rph, Program&& program) {
#if FILAMENT_METAL_DEBUG_LOG
auto handleId = rph.getId();
DEBUG_LOG("createProgramR(rph = %d, program = ", handleId);
utils::slog.d << program << utils::io::endl;
#endif
construct_handle<MetalProgram>(rph, *mContext, std::move(program));
}
@@ -657,9 +650,10 @@ void MetalDriver::createDescriptorSetLayoutR(
[](const auto& a, const auto& b) { return a.binding < b.binding; });
DEBUG_LOG("createDescriptorSetLayoutR(dslh = %d, info = {\n", dslh.getId());
for (size_t i = 0; i < info.bindings.size(); i++) {
DEBUG_LOG(" {binding = %d, type = %s, count = %d, stage = %s, flags = %s},\n",
DEBUG_LOG(" {binding = %d, type = %s, count = %d, stage = %s, flags = %s}",
info.bindings[i].binding, toString(info.bindings[i].type), info.bindings[i].count,
toString(info.bindings[i].stageFlags), toString(info.bindings[i].flags));
DEBUG_LOG(",\n");
}
DEBUG_LOG("})\n");
construct_handle<MetalDescriptorSetLayout>(dslh, std::move(info));
@@ -1602,7 +1596,6 @@ void MetalDriver::blitDEPRECATED(TargetBufferFlags buffers,
void MetalDriver::bindPipeline(PipelineState const& ps) {
FILAMENT_CHECK_PRECONDITION(mContext->currentRenderPassEncoder != nullptr)
<< "bindPipeline() without a valid command encoder.";
DEBUG_LOG("bindPipeline(ps = { program = %d }))\n", ps.program.getId());
MetalVertexBufferInfo const* const vbi =
handle_cast<MetalVertexBufferInfo>(ps.vertexBufferInfo);
@@ -1794,7 +1787,7 @@ void MetalDriver::bindDescriptorSet(
const size_t dynamicBindings = descriptorSet->layout->getDynamicOffsetCount();
utils::FixedCapacityVector<size_t> offsetsVector(dynamicBindings, 0);
#if FILAMENT_METAL_DEBUG_LOG == 1
printf("[METAL DEBUG] bindDescriptorSet(dsh = %d, set = %d, offsets = [", dsh.getId(), set);
DEBUG_LOG("bindDescriptorSet(dsh = %d, set = %d, offsets = [", dsh.getId(), set);
for (size_t i = 0; i < dynamicBindings; i++) {
printf("%d", offsets[i]);
if (i < dynamicBindings - 1) {
@@ -1803,7 +1796,7 @@ void MetalDriver::bindDescriptorSet(
offsetsVector[i] = offsets[i];
}
printf("])\n");
DEBUG_LOG("])\n");
#endif
// Bind the descriptor set.
+1 -1
View File
@@ -511,7 +511,7 @@ struct MetalDescriptorSet : public HwDescriptorSet {
std::vector<std::shared_ptr<MetalExternalImage>> externalImages;
std::array<TrackedMetalBuffer, Program::SHADER_TYPE_COUNT> cachedBuffer = { nil };
std::array<id<MTLBuffer>, Program::SHADER_TYPE_COUNT> cachedBuffer = { nil };
};
} // namespace backend
+5 -9
View File
@@ -1345,7 +1345,7 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
auto& buffer = cachedBuffer[index];
if (buffer) {
return buffer.get();
return buffer;
}
// Map all the texture bindings to their respective texture types.
@@ -1368,13 +1368,9 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
id<MTLArgumentEncoder> encoder =
layout->getArgumentEncoder(context.device, stage, textureTypes);
{
ScopedAllocationTimer timer("descriptor_set");
buffer = { [context.device newBufferWithLength:encoder.encodedLength
options:MTLResourceStorageModeShared],
TrackedMetalBuffer::Type::DESCRIPTOR_SET };
}
[encoder setArgumentBuffer:buffer.get() offset:0];
buffer = [context.device newBufferWithLength:encoder.encodedLength
options:MTLResourceStorageModeShared];
[encoder setArgumentBuffer:buffer offset:0];
for (auto const& binding : bindings) {
if (!hasShaderType(binding.stageFlags, stage)) {
@@ -1421,7 +1417,7 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
}
}
return buffer.get();
return buffer;
}
} // namespace backend
+1 -1
View File
@@ -434,7 +434,7 @@ public:
private:
static_assert(N <= 8);
std::array<__weak id<MTLBuffer>, N> mBuffers = { nil };
std::array<__unsafe_unretained id<MTLBuffer>, N> mBuffers = { nil };
std::array<NSUInteger, N> mOffsets = { 0 };
utils::bitset8 mDirtyBuffers;
utils::bitset8 mDirtyOffsets;
@@ -67,9 +67,7 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
bool const dynamicOffset = any(entry.flags & DescriptorFlags::DYNAMIC_OFFSET);
dynamicBuffers.set(index, dynamicOffset);
if (UTILS_UNLIKELY(gl.isES2())) {
if (dynamicOffset) {
dynamicBufferCount++;
}
dynamicBufferCount++;
desc.emplace<BufferGLES2>(dynamicOffset);
} else {
auto const type = GLUtils::getBufferBindingType(BufferObjectBinding::UNIFORM);
@@ -78,12 +78,8 @@ struct GLDescriptorSet : public HwDescriptorSet {
private:
// a Buffer Descriptor such as SSBO or UBO with static offset
struct Buffer {
// Workaround: we cannot define the following as Buffer() = default because one of our
// clients has their compiler set up where such declaration (possibly coupled with explicit)
// will be considered a deleted constructor.
Buffer() {}
explicit Buffer(GLenum target) noexcept : target(target) {}
Buffer() = default;
explicit Buffer(GLenum target) noexcept : target(target) { }
GLenum target; // 4
GLuint id = 0; // 4
uint32_t offset = 0; // 4
+18 -27
View File
@@ -552,14 +552,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
} else if (strstr(renderer, "AMD") ||
strstr(renderer, "ATI")) {
// AMD/ATI GPU
} else if (strstr(vendor, "Mesa")) {
// Seen on
// [Mesa],
// [llvmpipe (LLVM 17.0.6, 256 bits)],
// [4.5 (Core Profile) Mesa 24.0.6-1],
// [4.50]
// not known which version are affected
bugs->rebind_buffer_after_deletion = true;
} else if (strstr(renderer, "Mozilla")) {
bugs->disable_invalidate_framebuffer = true;
}
@@ -937,19 +929,15 @@ void OpenGLContext::unbindSampler(GLuint sampler) noexcept {
}
}
void OpenGLContext::deleteBuffer(GLuint buffer, GLenum target) noexcept {
glDeleteBuffers(1, &buffer);
void OpenGLContext::deleteBuffers(GLsizei n, const GLuint* buffers, GLenum target) noexcept {
glDeleteBuffers(n, buffers);
// bindings of bound buffers are reset to 0
size_t const targetIndex = getIndexForBufferTarget(target);
auto& genericBinding = state.buffers.genericBinding[targetIndex];
if (genericBinding == buffer) {
genericBinding = 0;
}
if (UTILS_UNLIKELY(bugs.rebind_buffer_after_deletion)) {
if (genericBinding) {
glBindBuffer(target, genericBinding);
const size_t targetIndex = getIndexForBufferTarget(target);
auto& genericBuffer = state.buffers.genericBinding[targetIndex];
UTILS_NOUNROLL
for (GLsizei i = 0; i < n; ++i) {
if (genericBuffer == buffers[i]) {
genericBuffer = 0;
}
}
@@ -958,13 +946,16 @@ void OpenGLContext::deleteBuffer(GLuint buffer, GLenum target) noexcept {
(target != GL_UNIFORM_BUFFER && target != GL_TRANSFORM_FEEDBACK_BUFFER));
if (target == GL_UNIFORM_BUFFER || target == GL_TRANSFORM_FEEDBACK_BUFFER) {
auto& indexedBinding = state.buffers.targets[targetIndex];
UTILS_NOUNROLL
for (auto& entry: indexedBinding.buffers) {
if (entry.name == buffer) {
entry.name = 0;
entry.offset = 0;
entry.size = 0;
auto& indexedBuffer = state.buffers.targets[targetIndex];
UTILS_NOUNROLL // clang generates >1 KiB of code!!
for (GLsizei i = 0; i < n; ++i) {
UTILS_NOUNROLL
for (auto& buffer : indexedBuffer.buffers) {
if (buffer.name == buffers[i]) {
buffer.name = 0;
buffer.offset = 0;
buffer.size = 0;
}
}
}
}
+1 -9
View File
@@ -190,7 +190,7 @@ public:
inline void viewport(GLint left, GLint bottom, GLsizei width, GLsizei height) noexcept;
inline void depthRange(GLclampf near, GLclampf far) noexcept;
void deleteBuffer(GLuint buffer, GLenum target) noexcept;
void deleteBuffers(GLsizei n, const GLuint* buffers, GLenum target) noexcept;
void deleteVertexArray(GLuint vao) noexcept;
void destroyWithContext(size_t index, std::function<void(OpenGLContext&)> const& closure) noexcept;
@@ -316,15 +316,10 @@ public:
// a glFinish. So we must delay the destruction until we know the GPU is finished.
bool delay_fbo_destruction;
// Mesa sometimes clears the generic buffer binding when *another* buffer is destroyed,
// if that other buffer is bound on an *indexed* buffer binding.
bool rebind_buffer_after_deletion;
// Force feature level 0. Typically used for low end ES3 devices with significant driver
// bugs or performance issues.
bool force_feature_level0;
} bugs = {};
// state getters -- as needed.
@@ -559,9 +554,6 @@ private:
{ bugs.delay_fbo_destruction,
"delay_fbo_destruction",
""},
{ bugs.rebind_buffer_after_deletion,
"rebind_buffer_after_deletion",
""},
{ bugs.force_feature_level0,
"force_feature_level0",
""},
+8 -14
View File
@@ -1266,7 +1266,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
if (any(t->usage & TextureUsage::SAMPLEABLE)) {
switch (t->target) {
case SamplerType::SAMPLER_2D:
case SamplerType::SAMPLER_3D:
case SamplerType::SAMPLER_2D_ARRAY:
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
// this could be GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_ARRAY
@@ -1277,9 +1276,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
target = getCubemapTarget(binfo.layer);
// note: cubemaps can't be multi-sampled
break;
case SamplerType::SAMPLER_EXTERNAL:
// This is an error. We have asserted in debug build.
target = t->gl.target;
default:
break;
}
}
@@ -1297,7 +1294,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
if (rt->gl.samples <= 1 ||
(rt->gl.samples > 1 && t->samples > 1 && gl.features.multisample_texture)) {
// On GL3.2 / GLES3.1 and above multisample is handled when creating the texture.
// on GL3.2 / GLES3.1 and above multisample is handled when creating the texture.
// If multisampled textures are not supported and we end-up here, things should
// still work, albeit without MSAA.
gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
@@ -1321,7 +1318,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
GL_RENDERBUFFER, t->gl.id);
}
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
@@ -1331,7 +1327,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
if (layerCount > 1) {
// if layerCount > 1, it means we use the multiview extension.
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment,
t->gl.id, 0, binfo.layer, layerCount);
t->gl.id, 0, binfo.baseViewIndex, layerCount);
} else
#endif // !defined(__EMSCRIPTEN__) && !defined(IOS)
{
@@ -1435,7 +1431,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
GL_RENDERBUFFER, t->gl.id);
}
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
@@ -1732,7 +1727,7 @@ void OpenGLDriver::destroyIndexBuffer(Handle<HwIndexBuffer> ibh) {
if (ibh) {
auto& gl = mContext;
GLIndexBuffer const* ib = handle_cast<const GLIndexBuffer*>(ibh);
gl.deleteBuffer(ib->gl.buffer, GL_ELEMENT_ARRAY_BUFFER);
gl.deleteBuffers(1, &ib->gl.buffer, GL_ELEMENT_ARRAY_BUFFER);
destruct(ibh, ib);
}
}
@@ -1745,7 +1740,7 @@ void OpenGLDriver::destroyBufferObject(Handle<HwBufferObject> boh) {
if (UTILS_UNLIKELY(bo->bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
free(bo->gl.buffer);
} else {
gl.deleteBuffer(bo->gl.id, bo->gl.binding);
gl.deleteBuffers(1, &bo->gl.id, bo->gl.binding);
}
destruct(boh, bo);
}
@@ -2914,9 +2909,6 @@ void OpenGLDriver::beginRenderPass(Handle<HwRenderTarget> rth,
GLuint const fbo = gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_FRAMEBUFFER)
// each render-pass starts with a disabled scissor
gl.disable(GL_SCISSOR_TEST);
if (gl.ext.EXT_discard_framebuffer
&& !gl.bugs.disable_invalidate_framebuffer) {
AttachmentArray attachments; // NOLINT
@@ -2929,6 +2921,7 @@ void OpenGLDriver::beginRenderPass(Handle<HwRenderTarget> rth,
// It's important to clear the framebuffer before drawing, as it resets
// the fb to a known state (resets fb compression and possibly other things).
// So we use glClear instead of glInvalidateFramebuffer
gl.disable(GL_SCISSOR_TEST);
clearWithRasterPipe(discardFlags & ~clearFlags, { 0.0f }, 0.0f, 0);
}
@@ -2944,6 +2937,7 @@ void OpenGLDriver::beginRenderPass(Handle<HwRenderTarget> rth,
}
if (any(clearFlags)) {
gl.disable(GL_SCISSOR_TEST);
clearWithRasterPipe(clearFlags,
params.clearColor, (GLfloat)params.clearDepth, (GLint)params.clearStencil);
}
@@ -2962,6 +2956,7 @@ void OpenGLDriver::beginRenderPass(Handle<HwRenderTarget> rth,
#ifndef NDEBUG
// clear the discarded (but not the cleared ones) buffers in debug builds
gl.disable(GL_SCISSOR_TEST);
clearWithRasterPipe(discardFlags & ~clearFlags,
{ 1, 0, 0, 1 }, 1.0, 0);
#endif
@@ -3892,7 +3887,6 @@ void OpenGLDriver::bindDescriptorSet(
// `offsets` data's lifetime will end when this function returns. We have to make a copy.
// (the data is allocated inside the CommandStream)
mBoundDescriptorSets[set].dsh = dsh;
assert_invariant(offsets.data() != nullptr || ds->getDynamicBufferCount() == 0);
std::copy_n(offsets.data(), ds->getDynamicBufferCount(),
mBoundDescriptorSets[set].offsets.data());
}
@@ -155,6 +155,10 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
ext.egl.KHR_no_config_context = extensions.has("EGL_KHR_no_config_context");
ext.egl.KHR_surfaceless_context = extensions.has("EGL_KHR_surfaceless_context");
ext.egl.EXT_protected_content = extensions.has("EGL_EXT_protected_content");
if (ext.egl.KHR_create_context) {
// KHR_create_context implies KHR_surfaceless_context for ES3.x contexts
ext.egl.KHR_surfaceless_context = true;
}
eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) eglGetProcAddress("eglCreateSyncKHR");
eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) eglGetProcAddress("eglDestroySyncKHR");
+1
View File
@@ -410,6 +410,7 @@ io::ostream& operator<<(io::ostream& out, const RasterState& rs) {
io::ostream& operator<<(io::ostream& out, const TargetBufferInfo& tbi) {
return out << "TargetBufferInfo{"
<< "handle=" << tbi.handle
<< ", baseViewIndex=" << tbi.baseViewIndex
<< ", level=" << tbi.level
<< ", layer=" << tbi.layer << "}";
}
@@ -43,6 +43,7 @@ struct VulkanCommandBuffer;
struct VulkanAttachment {
VulkanTexture* texture = nullptr;
uint8_t level = 0;
uint8_t baseViewIndex = 0;
uint8_t layerCount = 1;
uint16_t layer = 0;
+15 -23
View File
@@ -647,6 +647,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
colorTargets[i] = {
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(color[i].handle),
.level = color[i].level,
.baseViewIndex = color[i].baseViewIndex,
.layerCount = layerCount,
.layer = color[i].layer,
};
@@ -662,6 +663,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
depthStencil[0] = {
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(depth.handle),
.level = depth.level,
.baseViewIndex = depth.baseViewIndex,
.layerCount = layerCount,
.layer = depth.layer,
};
@@ -675,6 +677,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
depthStencil[1] = {
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(stencil.handle),
.level = stencil.level,
.baseViewIndex = stencil.baseViewIndex,
.layerCount = layerCount,
.layer = stencil.layer,
};
@@ -746,10 +749,7 @@ void VulkanDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
void VulkanDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh,
backend::DescriptorSetLayout&& info) {
VulkanDescriptorSetLayout* layout = mResourceAllocator.construct<VulkanDescriptorSetLayout>(
dslh, info);
// This will create a VkDescriptorSetLayout (which is cached) for this object.
mDescriptorSetManager.initVkLayout(layout);
dslh, mPlatform->getDevice(), info);
mResourceManager.acquire(layout);
}
@@ -1288,12 +1288,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
// the non-sampling case.
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer const cmdbuffer = commands.buffer();
// Scissor is reset with each render pass
// This also takes care of VUID-vkCmdDrawIndexed-None-07832.
VkRect2D const scissor{ .offset = { 0, 0 }, .extent = extent };
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
VulkanLayout currentDepthLayout = depth.getLayout();
TargetBufferFlags clearVal = params.flags.clear;
@@ -1315,6 +1309,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
// Create the VkRenderPass or fetch it from cache.
VulkanFboCache::RenderPassKey rpkey = {
.initialColorLayoutMask = 0,
.initialDepthLayout = currentDepthLayout,
.depthFormat = depth.getFormat(),
.clear = clearVal,
@@ -1328,6 +1323,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
VulkanAttachment const& info = rt->getColor(i);
if (info.texture) {
assert_invariant(info.layerCount == renderTargetLayerCount);
rpkey.initialColorLayoutMask |= 1 << i;
rpkey.colorFormat[i] = info.getFormat();
if (rpkey.samples > 1 && info.texture->samples == 1) {
rpkey.needsResolveMask |= (1 << i);
@@ -1359,15 +1355,9 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
if (fbkey.samples == 1) {
auto const& range = attachment.getSubresourceRange();
auto tex = attachment.texture;
if (tex->getLayout(range.baseMipLevel, range.baseArrayLayer) !=
VulkanLayout::COLOR_ATTACHMENT &&
!tex->transitionLayout(&commands, range, VulkanLayout::COLOR_ATTACHMENT)) {
// If the layout transition did not emit a barrier, we do it manually here.
tex->samplerToAttachmentBarrier(&commands, range);
}
attachment.texture->transitionLayout(&commands,
range, VulkanLayout::COLOR_ATTACHMENT);
renderPassAttachments.insert(attachment);
fbkey.color[i] = attachment.getImageView();
fbkey.resolve[i] = VK_NULL_HANDLE;
assert_invariant(fbkey.color[i]);
@@ -1526,7 +1516,7 @@ void VulkanDriver::endRenderPass(int) {
}
}
mRenderPassFboInfo = {};
mRenderPassFboInfo.clear();
mCurrentRenderPass.renderTarget = nullptr;
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
FVK_SYSTRACE_END();
@@ -1840,7 +1830,7 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
}
auto layout = mResourceAllocator.handle_cast<VulkanDescriptorSetLayout*>(handle);
layoutCount++;
return layout->getVkLayout();
return layout->vklayout;
});
auto pipelineLayout = mPipelineLayoutCache.getLayout(layoutList, program);
@@ -1855,6 +1845,11 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
mPipelineCache.bindLayout(pipelineLayout);
mPipelineCache.bindPipeline(commands);
// Since we don't statically define scissor as part of the pipeline, we need to call scissor at
// least once. Context: VUID-vkCmdDrawIndexed-None-07832.
auto const& extent = rt->getExtent();
scissor({0, 0, extent.width, extent.height});
FVK_SYSTRACE_END();
}
@@ -1933,9 +1928,6 @@ void VulkanDriver::scissor(Viewport scissorBox) {
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer cmdbuffer = commands.buffer();
// TODO: it's a common case that scissor() is called with (0, 0, maxint, maxint)
// we should maybe have a fast path for this and avoid vkCmdSetScissor() if possible
// Set scissoring.
// clamp left-bottom to 0,0 and avoid overflows
constexpr int32_t maxvali = std::numeric_limits<int32_t>::max();
+19 -10
View File
@@ -47,6 +47,21 @@ struct VulkanSamplerGroup;
constexpr uint8_t MAX_RENDERTARGET_ATTACHMENT_TEXTURES =
MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT * 2 + 1;
// We need to store information about a render pass to enable better barriers at the end of a
// renderpass.
struct RenderPassFboBundle {
using AttachmentArray =
CappedArray<VulkanAttachment, MAX_RENDERTARGET_ATTACHMENT_TEXTURES>;
AttachmentArray attachments;
bool hasColorResolve = false;
void clear() {
attachments.clear();
hasColorResolve = false;
}
};
class VulkanDriver final : public DriverBase {
public:
static Driver* create(VulkanPlatform* platform, VulkanContext const& context,
@@ -145,19 +160,13 @@ private:
VulkanDescriptorSetManager mDescriptorSetManager;
// This is necessary for us to write to push constants after binding a pipeline.
struct {
struct BoundPipeline {
VulkanProgram* program;
VkPipelineLayout pipelineLayout;
DescriptorSetMask descriptorSetMask;
} mBoundPipeline = {};
// We need to store information about a render pass to enable better barriers at the end of a
// renderpass.
struct {
using AttachmentArray = CappedArray<VulkanAttachment, MAX_RENDERTARGET_ATTACHMENT_TEXTURES>;
AttachmentArray attachments;
bool hasColorResolve = false;
} mRenderPassFboInfo = {};
};
BoundPipeline mBoundPipeline = {};
RenderPassFboBundle mRenderPassFboInfo;
bool const mIsSRGBSwapChainSupported;
backend::StereoscopicType const mStereoscopicType;
@@ -31,6 +31,7 @@ namespace filament::backend {
bool VulkanFboCache::RenderPassEq::operator()(const RenderPassKey& k1,
const RenderPassKey& k2) const {
if (k1.initialColorLayoutMask != k2.initialColorLayoutMask) return false;
if (k1.initialDepthLayout != k2.initialDepthLayout) return false;
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
if (k1.colorFormat[i] != k2.colorFormat[i]) return false;
@@ -257,7 +258,9 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
.storeOp = kEnableStore,
.stencilLoadOp = kDontCare,
.stencilStoreOp = kDisableStore,
.initialLayout = imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT),
.initialLayout = ((!discard && config.initialColorLayoutMask & (1 << i)) || clear)
? imgutil::getVkLayout(VulkanLayout::COLOR_ATTACHMENT)
: imgutil::getVkLayout(VulkanLayout::UNDEFINED),
.finalLayout = imgutil::getVkLayout(FINAL_COLOR_ATTACHMENT_LAYOUT),
};
}
+14 -2
View File
@@ -42,8 +42,19 @@ public:
// RenderPassKey is a small POD representing the immutable state that is used to construct
// a VkRenderPass. It is hashed and used as a lookup key.
struct alignas(8) RenderPassKey {
VulkanLayout initialDepthLayout;
uint8_t padding[3] = {};
// For each target, we need to know three image layouts: the layout BEFORE the pass, the
// layout DURING the pass, and the layout AFTER the pass. Here are the rules:
// - For depth, we explicitly specify all three layouts.
// - Color targets have their initial image layout specified with a bitmask.
// - For each color target, the pre-existing layout is either UNDEFINED (0) or GENERAL (1).
// - The render pass and final images layout for color buffers is always
// VulkanLayout::COLOR_ATTACHMENT.
uint8_t initialColorLayoutMask;
// Note that if VulkanLayout grows beyond 16, we'd need to up this.
VulkanLayout initialDepthLayout : 8;
uint8_t padding0;
uint8_t padding1;
VkFormat colorFormat[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT]; // 32 bytes
VkFormat depthFormat; // 4 bytes
@@ -60,6 +71,7 @@ public:
uint32_t timestamp;
};
static_assert(0 == MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT % 8);
static_assert(sizeof(RenderPassKey::initialColorLayoutMask) == MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT / 8);
static_assert(sizeof(TargetBufferFlags) == 4, "TargetBufferFlags has unexpected size.");
static_assert(sizeof(VkFormat) == 4, "VkFormat has unexpected size.");
static_assert(sizeof(RenderPassKey) == 56, "RenderPassKey has unexpected size.");
+72 -7
View File
@@ -17,10 +17,6 @@
#include "VulkanHandles.h"
#include "VulkanConstants.h"
// TODO: remove this by moving DebugUtils out of VulkanDriver
#include "VulkanDriver.h"
#include "VulkanMemory.h"
#include "VulkanResourceAllocator.h"
#include "VulkanUtility.h"
@@ -66,6 +62,13 @@ inline void fromStageFlags(backend::ShaderStageFlags stage, descriptor_binding_t
}
}
inline VkDescriptorSetLayout createDescriptorSetLayout(VkDevice device,
VkDescriptorSetLayoutCreateInfo const& info) {
VkDescriptorSetLayout layout;
vkCreateDescriptorSetLayout(device, &info, VKALLOC, &layout);
return layout;
}
inline VkShaderStageFlags getVkStage(backend::ShaderStage stage) {
switch(stage) {
case backend::ShaderStage::VERTEX:
@@ -77,6 +80,61 @@ inline VkShaderStageFlags getVkStage(backend::ShaderStage stage) {
}
}
inline VkDescriptorSetLayoutCreateInfo getLayoutCreateInfo(DescriptorSetLayout const& layout) {
// Note that the following *needs* to be static so that VkDescriptorSetLayoutCreateInfo will not
// refer to stack memory.
static VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
for (auto const& binding: layout.bindings) {
VkShaderStageFlags stages = 0;
VkDescriptorType type;
if ((binding.stageFlags & ShaderStageFlags::VERTEX) != ShaderStageFlags::NONE) {
stages |= VK_SHADER_STAGE_VERTEX_BIT;
}
if ((binding.stageFlags & ShaderStageFlags::FRAGMENT) != ShaderStageFlags::NONE) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
assert_invariant(stages != 0);
switch (binding.type) {
case DescriptorType::UNIFORM_BUFFER: {
type = (binding.flags & DescriptorFlags::DYNAMIC_OFFSET) != DescriptorFlags::NONE
? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
break;
}
case DescriptorType::SAMPLER: {
type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
break;
}
case DescriptorType::INPUT_ATTACHMENT: {
type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
break;
}
case DescriptorType::SHADER_STORAGE_BUFFER:
PANIC_POSTCONDITION("Shader storage is not supported.");
break;
}
toBind[count++] = {
.binding = binding.binding,
.descriptorType = type,
.descriptorCount = 1,
.stageFlags = stages,
};
}
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.bindingCount = count,
.pBindings = toBind,
};
return dlinfo;
}
using BitmaskGroup = VulkanDescriptorSetLayout::Bitmask;
BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
BitmaskGroup mask;
@@ -108,10 +166,17 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
} // anonymous namespace
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(DescriptorSetLayout const& layout)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device,
DescriptorSetLayout const& layout)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT), mDevice(device),
vklayout(createDescriptorSetLayout(device, getLayoutCreateInfo(layout))),
bitmask(fromBackendLayout(layout)),
count(Count::fromLayoutBitmask(bitmask)) {}
count(Count::fromLayoutBitmask(bitmask)) {
}
VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout() {
vkDestroyDescriptorSetLayout(mDevice, vklayout, VKALLOC);
}
void VulkanDescriptorSet::acquire(VulkanTexture* texture) {
mResources.acquire(texture);
+10 -14
View File
@@ -41,11 +41,11 @@ namespace {
template<typename Bitmask>
inline uint8_t collapsedCount(Bitmask const& mask) {
static_assert(sizeof(mask) <= 64);
constexpr uint64_t VERTEX_MASK = (1ULL << getFragmentStageShift<Bitmask>()) - 1ULL;
constexpr uint64_t FRAGMENT_MASK = (VERTEX_MASK << getFragmentStageShift<Bitmask>());
constexpr uint64_t VERTEX_MASK = (1ULL << getVertexStageShift<Bitmask>()) - 1ULL;
constexpr uint64_t FRAGMENT_MASK = (1ULL << getFragmentStageShift<Bitmask>()) - 1ULL;
uint64_t val = mask.getValue();
val = ((val & VERTEX_MASK) >> getVertexStageShift<Bitmask>()) |
((val & FRAGMENT_MASK) >> getFragmentStageShift<Bitmask>());
val = ((val | VERTEX_MASK) >> getVertexStageShift<Bitmask>()) |
((val | FRAGMENT_MASK) >> getFragmentStageShift<Bitmask>());
return (uint8_t) Bitmask(val).count();
}
@@ -114,25 +114,21 @@ struct VulkanDescriptorSetLayout : public VulkanResource, HwDescriptorSetLayout
}
};
VulkanDescriptorSetLayout(DescriptorSetLayout const& layout);
VulkanDescriptorSetLayout(VkDevice device, DescriptorSetLayout const& layout);
~VulkanDescriptorSetLayout() = default;
VkDescriptorSetLayout getVkLayout() const { return mVkLayout; }
void setVkLayout(VkDescriptorSetLayout vklayout) { mVkLayout = vklayout; }
~VulkanDescriptorSetLayout();
VkDevice const mDevice;
VkDescriptorSetLayout const vklayout;
Bitmask const bitmask;
Count const count;
private:
VkDescriptorSetLayout mVkLayout = VK_NULL_HANDLE;
};
struct VulkanDescriptorSet : public VulkanResource, HwDescriptorSet {
public:
// Because we need to recycle descriptor sets not used, we allow for a callback that the "Pool"
// can use to repackage the vk handle.
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
using OnRecycle = std::function<void()>;
VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
OnRecycle&& onRecycleFn)
@@ -143,7 +139,7 @@ public:
~VulkanDescriptorSet() {
if (mOnRecycleFn) {
mOnRecycleFn(this);
mOnRecycleFn();
}
}
+7 -50
View File
@@ -88,28 +88,12 @@ VkComponentMapping composeSwizzle(VkComponentMapping const& prev, VkComponentMap
return out;
};
auto const identityToChannel = [](VkComponentSwizzle val, uint8_t channelIndex) {
if (val != VK_COMPONENT_SWIZZLE_IDENTITY) {
return val;
}
return IDENTITY[channelIndex];
};
// We make sure all all identities are mapped into respective channels so that actual channel
// mapping will be passed onto the output.
VkComponentMapping const prevExplicit = {
identityToChannel(prev.r, 0),
identityToChannel(prev.g, 1),
identityToChannel(prev.b, 2),
identityToChannel(prev.a, 3),
};
// Note that the channel index corresponds to the VkComponentMapping struct layout.
return {
compose(next.r, prevExplicit, 0),
compose(next.g, prevExplicit, 1),
compose(next.b, prevExplicit, 2),
compose(next.a, prevExplicit, 3),
compose(next.r, prev, 0),
compose(next.g, prev, 1),
compose(next.b, prev, 2),
compose(next.a, prev, 3),
};
}
@@ -597,12 +581,9 @@ bool VulkanTexture::transitionLayout(
});
}
// Even if we didn't carry out the transition, we should assume that the new layout is defined
// through this call.
setLayout(range, newLayout);
if (hasTransitions) {
state->mTransitionFence = fence;
setLayout(range, newLayout);
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION)
FVK_LOGD << "transition texture=" << state->mTextureImage << " (" << range.baseArrayLayer
@@ -622,30 +603,6 @@ bool VulkanTexture::transitionLayout(
return hasTransitions;
}
void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range) {
VkCommandBuffer const cmdbuf = commands->buffer();
auto* const state = getSharedState();
VkImageLayout const layout =
imgutil::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = state->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 0, nullptr, 0, nullptr, 1, &barrier);
}
void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range) {
VkCommandBuffer const cmdbuf = commands->buffer();
@@ -706,9 +663,9 @@ VulkanLayout VulkanTexture::getLayout(uint32_t layer, uint32_t level) const {
void VulkanTexture::print() const {
auto* const state = getSharedState();
uint32_t const firstLayer = 0;
uint32_t const lastLayer = firstLayer + state->mFullViewRange.layerCount;
uint32_t const lastLayer = firstLayer + mFullViewRange.layerCount;
uint32_t const firstLevel = 0;
uint32_t const lastLevel = firstLevel + state->mFullViewRange.levelCount;
uint32_t const lastLevel = firstLevel + mFullViewRange.levelCount;
for (uint32_t layer = firstLayer; layer < lastLayer; ++layer) {
for (uint32_t level = firstLevel; level < lastLevel; ++level) {
@@ -179,9 +179,6 @@ struct VulkanTexture : public HwTexture, VulkanResource {
void attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range);
void samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range);
// Returns the preferred data plane of interest for all image views.
// For now this always returns either DEPTH or COLOR.
VkImageAspectFlags getImageAspect() const;
@@ -26,7 +26,6 @@
#include <math.h>
#include <algorithm>
#include <memory>
#include <type_traits>
#include <vector>
@@ -122,9 +121,8 @@ public:
return count == mCount;
}
VkDescriptorSet obtainSet(VkDescriptorSetLayout vklayout) {
auto itr = findSets(vklayout);
if (itr != mUnused.end()) {
VkDescriptorSet obtainSet(VulkanDescriptorSetLayout* layout) {
if (UnusedSetMap::iterator itr = mUnused.find(layout->bitmask); itr != mUnused.end()) {
// If we don't have any unused, then just return an empty handle.
if (itr->second.empty()) {
return VK_NULL_HANDLE;
@@ -139,7 +137,7 @@ public:
return VK_NULL_HANDLE;
}
// Creating a new set
VkDescriptorSetLayout layouts[1] = {vklayout};
VkDescriptorSetLayout layouts[1] = {layout->vklayout};
VkDescriptorSetAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
@@ -156,29 +154,19 @@ public:
return vkSet;
}
void recycle(VkDescriptorSetLayout vklayout, VkDescriptorSet vkSet) {
void recycle(BitmaskGroup const& layoutMask, VkDescriptorSet vkSet) {
// We are recycling - release the set back into the pool. Note that the
// vk handle has not changed, but we need to change the backend handle to allow
// for proper refcounting of resources referenced in this set.
auto itr = findSets(vklayout);
if (itr != mUnused.end()) {
if (auto itr = mUnused.find(layoutMask); itr != mUnused.end()) {
itr->second.push_back(vkSet);
} else {
mUnused.push_back(std::make_pair(vklayout, std::vector<VkDescriptorSet> {vkSet}));
mUnused[layoutMask].push_back(vkSet);
}
mUnusedCount++;
}
private:
using UnusedSets = std::pair<VkDescriptorSetLayout, std::vector<VkDescriptorSet>>;
using UnusedSetMap = std::vector<UnusedSets>;
inline UnusedSetMap::iterator findSets(VkDescriptorSetLayout vklayout) {
return std::find_if(mUnused.begin(), mUnused.end(), [vklayout](auto const& value) {
return value.first == vklayout;
});
}
VkDevice mDevice;
VkDescriptorPool mPool;
DescriptorCount const mCount;
@@ -189,7 +177,9 @@ private:
// Tracks the number of in-use descriptor sets.
uint16_t mUnusedCount;
// This maps a layout to a list of descriptor sets allocated for that layout.
// This maps a layout ot a list of descriptor sets allocated for that layout.
using UnusedSetMap = std::unordered_map<BitmaskGroup, std::vector<VkDescriptorSet>,
BitmaskGroupHashFn, BitmaskGroupEqual>;
UnusedSetMap mUnused;
};
@@ -206,13 +196,12 @@ public:
: mDevice(device) {}
VkDescriptorSet obtainSet(VulkanDescriptorSetLayout* layout) {
auto const vklayout = layout->getVkLayout();
DescriptorPool* sameTypePool = nullptr;
for (auto& pool: mPools) {
if (!pool->canAllocate(layout->count)) {
continue;
}
if (auto set = pool->obtainSet(vklayout); set != VK_NULL_HANDLE) {
if (auto set = pool->obtainSet(layout); set != VK_NULL_HANDLE) {
return set;
}
if (!sameTypePool || sameTypePool->capacity() < pool->capacity()) {
@@ -230,18 +219,18 @@ public:
mPools.push_back(std::make_unique<DescriptorPool>(mDevice,
DescriptorCount::fromLayoutBitmask(layout->bitmask), capacity));
auto& pool = mPools.back();
auto ret = pool->obtainSet(vklayout);
auto ret = pool->obtainSet(layout);
assert_invariant(ret != VK_NULL_HANDLE && "failed to obtain a set?");
return ret;
}
void recycle(DescriptorCount const& count, VkDescriptorSetLayout vklayout,
void recycle(DescriptorCount const& count, BitmaskGroup const& layoutMask,
VkDescriptorSet vkSet) {
for (auto& pool: mPools) {
if (!pool->canAllocate(count)) {
continue;
}
pool->recycle(vklayout, vkSet);
pool->recycle(layoutMask, vkSet);
break;
}
}
@@ -258,93 +247,6 @@ struct Equal {
}
};
template<typename Bitmask>
uint32_t createBindings(VkDescriptorSetLayoutBinding* toBind, uint32_t count, VkDescriptorType type,
Bitmask const& mask) {
Bitmask alreadySeen;
mask.forEachSetBit([&](size_t index) {
VkShaderStageFlags stages = 0;
uint32_t binding = 0;
if (index < getFragmentStageShift<Bitmask>()) {
binding = (uint32_t) index;
stages |= VK_SHADER_STAGE_VERTEX_BIT;
auto fragIndex = index + getFragmentStageShift<Bitmask>();
if (mask.test(fragIndex)) {
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
alreadySeen.set(fragIndex);
}
} else if (!alreadySeen.test(index)) {
// We are in fragment stage bits
binding = (uint32_t) (index - getFragmentStageShift<Bitmask>());
stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
}
if (stages) {
toBind[count++] = {
.binding = binding,
.descriptorType = type,
.descriptorCount = 1,
.stageFlags = stages,
};
}
});
return count;
}
inline VkDescriptorSetLayout createLayout(VkDevice device, BitmaskGroup const& bitmaskGroup) {
// Note that the following *needs* to be static so that VkDescriptorSetLayoutCreateInfo will not
// refer to stack memory.
VkDescriptorSetLayoutBinding toBind[VulkanDescriptorSetLayout::MAX_BINDINGS];
uint32_t count = 0;
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
bitmaskGroup.dynamicUbo);
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, bitmaskGroup.ubo);
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
bitmaskGroup.sampler);
count = createBindings(toBind, count, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
bitmaskGroup.inputAttachment);
assert_invariant(count != 0 && "Need at least one binding for descriptor set layout.");
VkDescriptorSetLayoutCreateInfo dlinfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.bindingCount = count,
.pBindings = toBind,
};
VkDescriptorSetLayout layout;
vkCreateDescriptorSetLayout(device, &dlinfo, VKALLOC, &layout);
return layout;
}
class DescriptorSetLayoutManager {
public:
DescriptorSetLayoutManager(VkDevice device)
: mDevice(device) {}
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout* layout) {
auto const& bitmasks = layout->bitmask;
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
return itr->second;
}
auto vklayout = createLayout(mDevice, layout->bitmask);
mVkLayouts[layout->bitmask] = vklayout;
return vklayout;
}
~DescriptorSetLayoutManager() {
for (auto& itr: mVkLayouts) {
vkDestroyDescriptorSetLayout(mDevice, itr.second, VKALLOC);
}
}
private:
VkDevice mDevice;
tsl::robin_map<BitmaskGroup, VkDescriptorSetLayout, BitmaskGroupHashFn, BitmaskGroupEqual>
mVkLayouts;
};
} // anonymous namespace
class VulkanDescriptorSetManager::Impl {
@@ -353,27 +255,22 @@ private:
private:
using TextureBundle = std::pair<VulkanTexture*, VkImageSubresourceRange>;
public:
DescriptorSetHistory()
: dynamicUboCount(0),
mResources(nullptr) {}
DescriptorSetHistory() : mResources(nullptr) {}
DescriptorSetHistory(UniformBufferBitmask const& dynamicUbo, uint8_t uniqueDynamicUboCount,
VulkanResourceAllocator* allocator, VulkanDescriptorSet* set)
: dynamicUboMask(dynamicUbo),
dynamicUboCount(uniqueDynamicUboCount),
DescriptorSetHistory(BitmaskGroup const& mask, VulkanResourceAllocator* allocator,
VulkanDescriptorSet* set)
: dynamicUboMask(mask.dynamicUbo),
mResources(allocator),
mSet(set),
mBound(false) {
assert_invariant(set);
// initial state is unbound.
mResources.acquire(mSet);
unbind();
}
~DescriptorSetHistory() {
if (mSet) {
mResources.clear();
}
assert_invariant(mSet);
mResources.clear();
}
void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept {
@@ -389,7 +286,7 @@ private:
void bind(VulkanCommandBuffer* commands, VkPipelineLayout pipelineLayout, uint8_t index) noexcept {
VkCommandBuffer const cmdbuffer = commands->buffer();
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout,
index, 1, &mSet->vkSet, dynamicUboCount, mOffsets.data());
index, 1, &mSet->vkSet, (uint32_t) dynamicUboMask.count(), mOffsets.data());
commands->acquire(mSet);
mResources.clear();
@@ -404,7 +301,6 @@ private:
bool bound() const noexcept { return mBound; }
UniformBufferBitmask const dynamicUboMask;
uint8_t const dynamicUboCount;
private:
FixedSizeVulkanResourceManager<1> mResources;
@@ -440,14 +336,13 @@ public:
Impl(VkDevice device, VulkanResourceAllocator* resourceAllocator)
: mDevice(device),
mResourceAllocator(resourceAllocator),
mLayoutManager(device),
mDescriptorPool(device) {}
// bind() is not really binding the set but just stashing until we have all the info
// (pipelinelayout).
void bind(uint8_t setIndex, VulkanDescriptorSet* set,
backend::DescriptorSetOffsetArray&& offsets) {
auto& history = mHistory[set];
auto& history = mHistory[set->vkSet];
history.setOffsets(std::move(offsets));
auto lastHistory = mStashedSets[setIndex];
@@ -495,7 +390,7 @@ public:
};
VkDescriptorType type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
auto& history = mHistory[set];
auto& history = mHistory[set->vkSet];
if (history.dynamicUboMask.test(binding)) {
type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
@@ -543,7 +438,7 @@ public:
};
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
set->acquire(texture);
mHistory[set].write(binding);
mHistory[set->vkSet].write(binding);
}
void updateInputAttachment(VulkanDescriptorSet* set, VulkanAttachment attachment) noexcept {
@@ -567,33 +462,22 @@ public:
void createSet(Handle<HwDescriptorSet> handle, VulkanDescriptorSetLayout* layout) {
auto const vkSet = mDescriptorPool.obtainSet(layout);
auto const& count = layout->count;
auto const vklayout = layout->getVkLayout();
VulkanDescriptorSet* set =
mResourceAllocator->construct<VulkanDescriptorSet>(handle, mResourceAllocator,
vkSet, [vkSet, count, vklayout, this](VulkanDescriptorSet* set) {
eraseSetFromHistory(set);
mDescriptorPool.recycle(count, vklayout, vkSet);
});
auto const& layoutMask = layout->bitmask;
auto set = mResourceAllocator->construct<VulkanDescriptorSet>(handle, mResourceAllocator,
vkSet, [vkSet, count, layoutMask, this]() {
mHistory.erase(vkSet);
mDescriptorPool.recycle(count, layoutMask, vkSet);
});
mHistory.emplace(
std::piecewise_construct,
std::forward_as_tuple(set),
std::forward_as_tuple(layout->bitmask.dynamicUbo, layout->count.dynamicUbo,
mResourceAllocator, set));
std::piecewise_construct,
std::forward_as_tuple(vkSet),
std::forward_as_tuple(layout->bitmask, mResourceAllocator, set));
}
void destroySet(Handle<HwDescriptorSet> handle) {
VulkanDescriptorSet* set = mResourceAllocator->handle_cast<VulkanDescriptorSet*>(handle);
eraseSetFromHistory(set);
}
void initVkLayout(VulkanDescriptorSetLayout* layout) {
layout->setVkLayout(mLayoutManager.getVkLayout(layout));
}
private:
inline void eraseSetFromHistory(VulkanDescriptorSet* set) {
DescriptorSetHistory* history = &mHistory[set];
mHistory.erase(set);
DescriptorSetHistory* history = &mHistory[set->vkSet];
mHistory.erase(set->vkSet);
for (uint8_t i = 0; i < mStashedSets.size(); ++i) {
if (mStashedSets[i] == history) {
@@ -602,13 +486,14 @@ private:
}
}
private:
VkDevice mDevice;
VulkanResourceAllocator* mResourceAllocator;
DescriptorSetLayoutManager mLayoutManager;
DescriptorInfinitePool mDescriptorPool;
std::pair<VulkanAttachment, VkDescriptorImageInfo> mInputAttachment;
std::unordered_map<VulkanDescriptorSet*, DescriptorSetHistory> mHistory;
DescriptorSetHistoryArray mStashedSets = {};
std::unordered_map<VkDescriptorSet, DescriptorSetHistory> mHistory;
DescriptorSetHistoryArray mStashedSets;
BoundInfo mLastBoundInfo;
@@ -665,9 +550,5 @@ void VulkanDescriptorSetManager::destroySet(Handle<HwDescriptorSet> handle) {
mImpl->destroySet(handle);
}
void VulkanDescriptorSetManager::initVkLayout(VulkanDescriptorSetLayout* layout) {
mImpl->initVkLayout(layout);
}
}// namespace filament::backend
@@ -68,8 +68,6 @@ public:
void destroySet(Handle<HwDescriptorSet> handle);
void initVkLayout(VulkanDescriptorSetLayout* layout);
private:
class Impl;
Impl* mImpl;
+2 -20
View File
@@ -118,7 +118,7 @@ public:
Builder& mipLevel(AttachmentPoint attachment, uint8_t level) noexcept;
/**
* Sets the face for cubemap textures at the given attachment point.
* Sets the cubemap face for a given attachment point.
*
* @param attachment The attachment point.
* @param face The associated cubemap face.
@@ -127,12 +127,7 @@ public:
Builder& face(AttachmentPoint attachment, CubemapFace face) noexcept;
/**
* Sets an index of a single layer for 2d array, cubemap array, and 3d textures at the given
* attachment point.
*
* For cubemap array textures, layer is translated into an array index and face according to
* - index: layer / 6
* - face: layer % 6
* Sets the layer for a given attachment point (for 3D textures).
*
* @param attachment The attachment point.
* @param layer The associated cubemap layer.
@@ -140,19 +135,6 @@ public:
*/
Builder& layer(AttachmentPoint attachment, uint32_t layer) noexcept;
/**
* Sets the starting index of the 2d array textures for multiview at the given attachment
* point.
*
* This requires COLOR and DEPTH attachments (if set) to be of 2D array textures.
*
* @param attachment The attachment point.
* @param layerCount The number of layers used for multiview, starting from baseLayer.
* @param baseLayer The starting index of the 2d array texture.
* @return A reference to this Builder for chaining calls.
*/
Builder& multiview(AttachmentPoint attachment, uint8_t layerCount, uint8_t baseLayer = 0) noexcept;
/**
* Creates the RenderTarget object and returns a pointer to it.
*
+1 -6
View File
@@ -56,12 +56,7 @@ class Bimap {
}
};
using ForwardMap = tsl::robin_map<
KeyDelegate, Value,
KeyHasherDelegate,
std::equal_to<KeyDelegate>,
std::allocator<std::pair<KeyDelegate, Value>>,
true>;
using ForwardMap = tsl::robin_map<KeyDelegate, Value, KeyHasherDelegate>;
using BackwardMap = tsl::robin_map<Value, KeyDelegate, ValueHash>;
Allocator mAllocator;
@@ -1,103 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "HwDescriptorSetLayoutFactory.h"
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <private/backend/DriverApi.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Hash.h>
#include <utils/Log.h>
#include <algorithm>
#include <utility>
#include <stdint.h>
#include <stdlib.h>
namespace filament {
using namespace utils;
using namespace backend;
size_t HwDescriptorSetLayoutFactory::Parameters::hash() const noexcept {
return utils::hash::murmurSlow(
reinterpret_cast<uint8_t const *>(dsl.bindings.data()),
dsl.bindings.size() * sizeof(backend::DescriptorSetLayoutBinding),
42);
}
bool operator==(HwDescriptorSetLayoutFactory::Parameters const& lhs,
HwDescriptorSetLayoutFactory::Parameters const& rhs) noexcept {
return (lhs.dsl.bindings.size() == rhs.dsl.bindings.size()) &&
std::equal(
lhs.dsl.bindings.begin(), lhs.dsl.bindings.end(),
rhs.dsl.bindings.begin());
}
// ------------------------------------------------------------------------------------------------
HwDescriptorSetLayoutFactory::HwDescriptorSetLayoutFactory()
: mArena("HwDescriptorSetLayoutFactory::mArena", SET_ARENA_SIZE),
mBimap(mArena) {
mBimap.reserve(256);
}
HwDescriptorSetLayoutFactory::~HwDescriptorSetLayoutFactory() noexcept = default;
void HwDescriptorSetLayoutFactory::terminate(DriverApi&) noexcept {
assert_invariant(mBimap.empty());
}
auto HwDescriptorSetLayoutFactory::create(DriverApi& driver,
backend::DescriptorSetLayout dsl) noexcept -> Handle {
std::sort(dsl.bindings.begin(), dsl.bindings.end(),
[](auto&& lhs, auto&& rhs) {
return lhs.binding < rhs.binding;
});
// see if we already have seen this RenderPrimitive
Key const key({ dsl });
auto pos = mBimap.find(key);
// the common case is that we've never seen it (i.e.: no reuse)
if (UTILS_LIKELY(pos == mBimap.end())) {
auto handle = driver.createDescriptorSetLayout(std::move(dsl));
mBimap.insert(key, { handle });
return handle;
}
++(pos->first.pKey->refs);
return pos->second.handle;
}
void HwDescriptorSetLayoutFactory::destroy(DriverApi& driver, Handle handle) noexcept {
// look for this handle in our map
auto pos = mBimap.find(Value{ handle });
if (--pos->second.pKey->refs == 0) {
mBimap.erase(pos);
driver.destroyDescriptorSetLayout(handle);
}
}
} // namespace filament
-119
View File
@@ -1,119 +0,0 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_HWDESCRIPTORSETLAYOUTFACTORY_H
#define TNT_FILAMENT_HWDESCRIPTORSETLAYOUTFACTORY_H
#include "Bimap.h"
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/Allocator.h>
#include <functional>
#include <stddef.h>
#include <stdint.h>
namespace filament {
class FEngine;
class HwDescriptorSetLayoutFactory {
public:
using Handle = backend::DescriptorSetLayoutHandle;
HwDescriptorSetLayoutFactory();
~HwDescriptorSetLayoutFactory() noexcept;
HwDescriptorSetLayoutFactory(HwDescriptorSetLayoutFactory const& rhs) = delete;
HwDescriptorSetLayoutFactory(HwDescriptorSetLayoutFactory&& rhs) noexcept = delete;
HwDescriptorSetLayoutFactory& operator=(HwDescriptorSetLayoutFactory const& rhs) = delete;
HwDescriptorSetLayoutFactory& operator=(HwDescriptorSetLayoutFactory&& rhs) noexcept = delete;
void terminate(backend::DriverApi& driver) noexcept;
struct Parameters { // 16 bytes + heap allocations
backend::DescriptorSetLayout dsl;
size_t hash() const noexcept;
};
friend bool operator==(Parameters const& lhs, Parameters const& rhs) noexcept;
Handle create(backend::DriverApi& driver, backend::DescriptorSetLayout dsl) noexcept;
void destroy(backend::DriverApi& driver, Handle handle) noexcept;
private:
struct Key { // 24 bytes
// The key should not be copyable, unfortunately due to how the Bimap works we have
// to copy-construct it once.
Key(Key const&) = default;
Key& operator=(Key const&) = delete;
Key& operator=(Key&&) noexcept = delete;
explicit Key(Parameters const& params) : params(params), refs(1) { }
Parameters params;
mutable uint32_t refs; // 4 bytes
bool operator==(Key const& rhs) const noexcept {
return params == rhs.params;
}
};
struct KeyHasher {
size_t operator()(Key const& p) const noexcept {
return p.params.hash();
}
};
struct Value { // 4 bytes
Handle handle;
};
struct ValueHasher {
size_t operator()(Value const v) const noexcept {
return std::hash<Handle::HandleId>()(v.handle.getId());
}
};
friend bool operator==(Value const lhs, Value const rhs) noexcept {
return lhs.handle == rhs.handle;
}
// Size of the arena used for the "set" part of the bimap
// about ~1K entries before fall back to heap
static constexpr size_t SET_ARENA_SIZE = 24 * 1024;
// Arena for the set<>, using a pool allocator inside a heap area.
using PoolAllocatorArena = utils::Arena<
utils::PoolAllocatorWithFallback<sizeof(Key)>,
utils::LockingPolicy::NoLock,
utils::TrackingPolicy::Untracked,
utils::AreaPolicy::HeapArea>;
// Arena where the set memory is allocated
PoolAllocatorArena mArena;
// The special Bimap
Bimap<Key, Value, KeyHasher, ValueHasher,
utils::STLAllocator<Key, PoolAllocatorArena>> mBimap;
};
} // namespace filament
#endif // TNT_FILAMENT_HWDESCRIPTORSETLAYOUTFACTORY_H
+3 -4
View File
@@ -48,7 +48,7 @@ public:
void terminate(backend::DriverApi& driver) noexcept;
struct Parameters { // 12 bytes
struct Parameters { // 20 bytes
backend::VertexBufferHandle vbh; // 4
backend::IndexBufferHandle ibh; // 4
backend::PrimitiveType type; // 4
@@ -65,7 +65,7 @@ public:
void destroy(backend::DriverApi& driver, Handle handle) noexcept;
private:
struct Key { // 16 bytes
struct Key {
// The key should not be copyable, unfortunately due to how the Bimap works we have
// to copy-construct it once.
Key(Key const&) = default;
@@ -100,8 +100,7 @@ private:
}
// Size of the arena used for the "set" part of the bimap
// about ~65K entry before fall back to heap
static constexpr size_t SET_ARENA_SIZE = 1 * 1024 * 1024;
static constexpr size_t SET_ARENA_SIZE = 4 * 1024 * 1024;
// Arena for the set<>, using a pool allocator inside a heap area.
using PoolAllocatorArena = utils::Arena<
+3 -4
View File
@@ -48,7 +48,7 @@ public:
void terminate(backend::DriverApi& driver) noexcept;
struct Parameters { // 132 bytes
struct Parameters { // 136 bytes
uint8_t bufferCount;
uint8_t attributeCount;
uint8_t padding[2] = {};
@@ -66,7 +66,7 @@ public:
void destroy(backend::DriverApi& driver, Handle handle) noexcept;
private:
struct Key { // 136 bytes
struct Key { // 140 bytes
// The key should not be copyable, unfortunately due to how the Bimap works we have
// to copy-construct it once.
Key(Key const&) = default;
@@ -101,8 +101,7 @@ private:
}
// Size of the arena used for the "set" part of the bimap
// about ~15K entry before fall back to heap
static constexpr size_t SET_ARENA_SIZE = 2 * 1024 * 1024;
static constexpr size_t SET_ARENA_SIZE = 4 * 1024 * 1024;
// Arena for the set<>, using a pool allocator inside a heap area.
using PoolAllocatorArena = utils::Arena<
+5 -11
View File
@@ -250,16 +250,6 @@ PostProcessManager::PostProcessManager(FEngine& engine) noexcept
PostProcessManager::~PostProcessManager() noexcept = default;
void PostProcessManager::setFrameUniforms(backend::DriverApi& driver,
TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
mPostProcessDescriptorSet.setFrameUniforms(driver, uniforms);
mSsrPassDescriptorSet.setFrameUniforms(uniforms);
}
void PostProcessManager::bindPostProcessDescriptorSet(backend::DriverApi& driver) const noexcept {
mPostProcessDescriptorSet.bind(driver);
}
UTILS_NOINLINE
void PostProcessManager::registerPostProcessMaterial(std::string_view name,
MaterialInfo const& info) {
@@ -391,7 +381,7 @@ void PostProcessManager::terminate(DriverApi& driver) noexcept {
++first;
}
mPostProcessDescriptorSet.terminate(engine.getDescriptorSetLayoutFactory(), driver);
mPostProcessDescriptorSet.terminate(driver);
mSsrPassDescriptorSet.terminate(driver);
}
@@ -622,6 +612,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
userViewMatrix = cameraInfo.getUserViewMatrix(), uvFromClipMatrix, historyProjection,
options, passBuilder = passBuilder]
(FrameGraphResources const& resources, auto const& data, DriverApi& driver) mutable {
// set our frame uniforms in our descriptor-set
assert_invariant(mFrameUniforms);
mSsrPassDescriptorSet.setFrameUniforms(*mFrameUniforms);
// set structure sampler
mSsrPassDescriptorSet.prepareStructure(data.structure ?
resources.getTexture(data.structure) : getOneTexture());
+12 -4
View File
@@ -103,6 +103,14 @@ public:
void init() noexcept;
void terminate(backend::DriverApi& driver) noexcept;
void bindPostProcessDescriptorSet(backend::DriverApi& driver) const noexcept {
assert_invariant(mFrameUniforms);
if (mFrameUniforms) {
mPostProcessDescriptorSet.setFrameUniforms(driver, *mFrameUniforms);
mPostProcessDescriptorSet.bind(driver);
}
}
void configureTemporalAntiAliasingMaterial(
TemporalAntiAliasingOptions const& taaOptions) noexcept;
@@ -373,16 +381,16 @@ public:
render(out, combo.first, combo.second, driver);
}
void setFrameUniforms(backend::DriverApi& driver,
TypedUniformBuffer<PerViewUib>& uniforms) noexcept;
void bindPostProcessDescriptorSet(backend::DriverApi& driver) const noexcept;
void setFrameUniforms(TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
mFrameUniforms = std::addressof(uniforms);
}
private:
FEngine& mEngine;
mutable SsrPassDescriptorSet mSsrPassDescriptorSet;
mutable PostProcessDescriptorSet mPostProcessDescriptorSet;
TypedUniformBuffer<PerViewUib>* mFrameUniforms = nullptr;
struct BilateralPassConfig {
uint8_t kernelSize = 11;
+15 -24
View File
@@ -929,17 +929,15 @@ void RenderPass::Executor::execute(FEngine& engine,
// Maximum space occupied in the CircularBuffer by a single `Command`. This must be
// reevaluated when the inner loop below adds DriverApi commands or when we change the
// CommandStream protocol. Currently, the maximum is 248 bytes.
// CommandStream protocol. Currently, the maximum is 320 bytes.
// The batch size is calculated by adding the size of all commands that can possibly be
// emitted per draw call:
constexpr size_t const maxCommandSizeInBytes =
sizeof(CustomCommand) +
sizeof(COMMAND_TYPE(scissor)) +
sizeof(COMMAND_TYPE(bindDescriptorSet)) +
sizeof(COMMAND_TYPE(bindDescriptorSet)) +
sizeof(COMMAND_TYPE(bindPipeline)) +
sizeof(COMMAND_TYPE(bindRenderPrimitive)) +
sizeof(COMMAND_TYPE(bindDescriptorSet)) + backend::CustomCommand::align(sizeof(NoopCommand) + 8) +
sizeof(COMMAND_TYPE(setPushConstant)) +
sizeof(COMMAND_TYPE(bindRenderPrimitive)) +
sizeof(COMMAND_TYPE(draw2));
@@ -1019,25 +1017,18 @@ void RenderPass::Executor::execute(FEngine& engine,
pipeline.pipelineLayout.setLayout[+DescriptorSetBindingPoints::PER_MATERIAL] =
ma->getDescriptorSetLayout().getHandle();
if (UTILS_UNLIKELY(ma->getMaterialDomain() == MaterialDomain::POST_PROCESS)) {
// It is possible to get a post-process material here (even though it's
// not technically a public API yet, it is used by the IBLPrefilterLibrary.
// Ideally we would have a more formal compute API). In this case, we need
// to set the post-process descriptor-set.
engine.getPostProcessManager().bindPostProcessDescriptorSet(driver);
} else {
// If we have a ColorPassDescriptorSet we use it to bind the per-view
// descriptor-set (ideally only if it changed). If we don't, it means
// the descriptor-set is already bound and the layout we got from the
// material above should match. This is the case for situations where we
// have a known per-view descriptor-set layout, e.g.: shadow-maps, ssr and
// structure passes.
if (mColorPassDescriptorSet) {
// We have a ColorPassDescriptorSet, we need to go through it for binding
// the per-view descriptor-set because its layout can change based on the
// material.
mColorPassDescriptorSet->bind(driver, ma->getPerViewLayoutIndex());
}
// If we have a ColorPassDescriptorSet we use it to bind the per-view
// descriptor-set (ideally only if it changed). If we don't, it means
// the descriptor-set is already bound and the layout we got from the
// material above should match. This is the case for situations where we
// have a known per-view descriptor-set layout, e.g.: shadow-maps, ssr and
// structure passes.
if (mColorPassDescriptorSet) {
// We have a ColorPassDescriptorSet, we need to go through it for binding
// the per-view descriptor-set because its layout can change based on the
// material.
mColorPassDescriptorSet->bind(driver, ma->getPerViewLayoutIndex());
}
// Each MaterialInstance has its own descriptor set. This binds it.
-75
View File
@@ -1,75 +0,0 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_TYPEDBUFFER_H
#define TNT_FILAMENT_TYPEDBUFFER_H
#include <private/backend/DriverApi.h>
#include <backend/BufferDescriptor.h>
#include <stddef.h>
#include <string.h>
namespace filament {
template<typename T, size_t N = 1>
class TypedBuffer { // NOLINT(cppcoreguidelines-pro-type-member-init)
public:
T& itemAt(size_t i) noexcept {
mSomethingDirty = true;
return mBuffer[i];
}
T& edit() noexcept {
return itemAt(0);
}
// size of the uniform buffer in bytes
size_t getSize() const noexcept { return sizeof(T) * N; }
// return if any uniform has been changed
bool isDirty() const noexcept { return mSomethingDirty; }
// mark the whole buffer as "clean" (no modified uniforms)
void clean() const noexcept { mSomethingDirty = false; }
// helper functions
backend::BufferDescriptor toBufferDescriptor(backend::DriverApi& driver) const noexcept {
return toBufferDescriptor(driver, 0, getSize());
}
// copy the UBO data and cleans the dirty bits
backend::BufferDescriptor toBufferDescriptor(
backend::DriverApi& driver, size_t offset, size_t size) const noexcept {
backend::BufferDescriptor p;
p.size = size;
p.buffer = driver.allocate(p.size); // TODO: use out-of-line buffer if too large
memcpy(p.buffer, reinterpret_cast<const char*>(mBuffer) + offset, p.size); // inlined
clean();
return p;
}
private:
T mBuffer[N];
mutable bool mSomethingDirty = false;
};
} // namespace filament
#endif // TNT_FILAMENT_TYPEDBUFFER_H
+17 -30
View File
@@ -345,17 +345,14 @@ void FEngine::init() {
mPerViewDescriptorSetLayoutSsrVariant = {
mHwDescriptorSetLayoutFactory,
driverApi,
descriptor_sets::getSsrVariantLayout() };
mPerViewDescriptorSetLayoutDepthVariant = {
mHwDescriptorSetLayoutFactory,
driverApi,
descriptor_sets::getDepthVariantLayout() };
mPerRenderableDescriptorSetLayout = {
mHwDescriptorSetLayoutFactory,
driverApi,
descriptor_sets::getPerRenderableLayout() };
@@ -486,9 +483,9 @@ void FEngine::shutdown() {
mLightManager.terminate(); // free-up all lights
mCameraManager.terminate(*this); // free-up all cameras
mPerViewDescriptorSetLayoutDepthVariant.terminate(mHwDescriptorSetLayoutFactory, driver);
mPerViewDescriptorSetLayoutSsrVariant.terminate(mHwDescriptorSetLayoutFactory, driver);
mPerRenderableDescriptorSetLayout.terminate(mHwDescriptorSetLayoutFactory, driver);
mPerViewDescriptorSetLayoutDepthVariant.terminate(driver);
mPerViewDescriptorSetLayoutSsrVariant.terminate(driver);
mPerRenderableDescriptorSetLayout.terminate(driver);
driver.destroyRenderPrimitive(mFullScreenTriangleRph);
@@ -589,10 +586,12 @@ void FEngine::prepare() {
});
}
mMaterials.forEach([](FMaterial* material) {
// Commit default material instances.
mMaterials.forEach([&driver](FMaterial* material) {
#if FILAMENT_ENABLE_MATDBG
material->checkProgramEdits();
#endif
material->getDefaultInstance()->commit(driver);
});
}
@@ -835,15 +834,6 @@ FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material,
return p;
}
FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material) noexcept {
FMaterialInstance* p = mHeapAllocator.make<FMaterialInstance>(*this, material);
if (UTILS_UNLIKELY(p)) { // should never happen
auto pos = mMaterialInstances.emplace(material, "MaterialInstance");
pos.first->second.insert(p);
}
return p;
}
/*
* Objects created without a Builder
*/
@@ -1098,32 +1088,29 @@ bool FEngine::destroy(const FInstanceBuffer* p){
UTILS_NOINLINE
bool FEngine::destroy(const FMaterial* ptr) {
if (ptr == nullptr) return true;
bool const success = terminateAndDestroy(ptr, mMaterials);
if (success) {
auto pos = mMaterialInstances.find(ptr);
if (pos != mMaterialInstances.cend()) {
// ensure we've destroyed all instances before destroying the material
if (!ASSERT_PRECONDITION_NON_FATAL(pos->second.empty(),
"destroying material \"%s\" but %u instances still alive",
ptr->getName().c_str(), (*pos).second.size())) {
return false;
}
auto pos = mMaterialInstances.find(ptr);
if (pos != mMaterialInstances.cend()) {
// ensure we've destroyed all instances before destroying the material
if (!ASSERT_PRECONDITION_NON_FATAL(pos->second.empty(),
"destroying material \"%s\" but %u instances still alive",
ptr->getName().c_str(), (*pos).second.size())) {
return false;
}
}
return success;
return terminateAndDestroy(ptr, mMaterials);
}
UTILS_NOINLINE
bool FEngine::destroy(const FMaterialInstance* ptr) {
if (ptr == nullptr) return true;
if (ptr->isDefaultInstance()) return false;
auto pos = mMaterialInstances.find(ptr->getMaterial());
assert_invariant(pos != mMaterialInstances.cend());
if (pos != mMaterialInstances.cend()) {
return terminateAndDestroy(ptr, pos->second);
}
// this shouldn't happen, this would be double-free
return false;
// if we don't find this instance's material it might be because it's the default instance
// in which case it fine to ignore.
return true;
}
UTILS_NOINLINE
-9
View File
@@ -23,7 +23,6 @@
#include "DFG.h"
#include "PostProcessManager.h"
#include "ResourceList.h"
#include "HwDescriptorSetLayoutFactory.h"
#include "HwVertexBufferInfoFactory.h"
#include "components/CameraManager.h"
@@ -299,12 +298,9 @@ public:
void createLight(const LightManager::Builder& builder, utils::Entity entity);
FRenderer* createRenderer() noexcept;
FMaterialInstance* createMaterialInstance(const FMaterial* material,
const FMaterialInstance* other, const char* name) noexcept;
FMaterialInstance* createMaterialInstance(const FMaterial* material) noexcept;
FScene* createScene() noexcept;
FView* createView() noexcept;
FFence* createFence() noexcept;
@@ -451,10 +447,6 @@ public:
return mHwVertexBufferInfoFactory;
}
HwDescriptorSetLayoutFactory& getDescriptorSetLayoutFactory() noexcept {
return mHwDescriptorSetLayoutFactory;
}
DescriptorSetLayout const& getPerViewDescriptorSetLayoutDepthVariant() const noexcept {
return mPerViewDescriptorSetLayoutDepthVariant;
}
@@ -536,7 +528,6 @@ private:
FCameraManager mCameraManager;
std::shared_ptr<ResourceAllocatorDisposer> mResourceAllocatorDisposer;
HwVertexBufferInfoFactory mHwVertexBufferInfoFactory;
HwDescriptorSetLayoutFactory mHwDescriptorSetLayoutFactory;
DescriptorSetLayout mPerViewDescriptorSetLayoutDepthVariant;
DescriptorSetLayout mPerViewDescriptorSetLayoutSsrVariant;
DescriptorSetLayout mPerRenderableDescriptorSetLayout;
+18 -40
View File
@@ -327,6 +327,9 @@ FMaterial::FMaterial(FEngine& engine, const Material::Builder& builder,
processDepthVariants(engine, parser);
processDescriptorSets(engine, parser);
// we can only initialize the default instance once we're initialized ourselves
new(&mDefaultInstanceStorage) FMaterialInstance(engine, this);
mPerViewLayoutIndex = ColorPassDescriptorSet::getIndex(
mIsVariantLit,
mReflectionMode == ReflectionMode::SCREEN_SPACE ||
@@ -343,7 +346,9 @@ FMaterial::FMaterial(FEngine& engine, const Material::Builder& builder,
#endif
}
FMaterial::~FMaterial() noexcept = default;
FMaterial::~FMaterial() noexcept {
std::destroy_at(getDefaultInstance());
}
void FMaterial::invalidate(Variant::type_t variantMask, Variant::type_t variantValue) noexcept {
if (mMaterialDomain == MaterialDomain::SURFACE) {
@@ -402,16 +407,10 @@ void FMaterial::terminate(FEngine& engine) {
destroyPrograms(engine);
if (mDefaultMaterialInstance) {
mDefaultMaterialInstance->setDefaultInstance(false);
engine.destroy(mDefaultMaterialInstance);
mDefaultMaterialInstance = nullptr;
}
getDefaultInstance()->terminate(engine);
mPerViewDescriptorSetLayout.terminate(
engine.getDescriptorSetLayoutFactory(), engine.getDriverApi());
mDescriptorSetLayout.terminate(
engine.getDescriptorSetLayoutFactory(), engine.getDriverApi());
mPerViewDescriptorSetLayout.terminate(engine.getDriverApi());
mDescriptorSetLayout.terminate(engine.getDriverApi());
}
void FMaterial::compile(CompilerPriorityQueue priority,
@@ -457,21 +456,7 @@ void FMaterial::compile(CompilerPriorityQueue priority,
}
FMaterialInstance* FMaterial::createInstance(const char* name) const noexcept {
if (mDefaultMaterialInstance) {
// if we have a default instance, use it to create a new one
return FMaterialInstance::duplicate(mDefaultMaterialInstance, name);
} else {
// but if we don't, just create an instance with all the default parameters
return mEngine.createMaterialInstance(this);
}
}
FMaterialInstance* FMaterial::getDefaultInstance() noexcept {
if (UTILS_UNLIKELY(!mDefaultMaterialInstance)) {
mDefaultMaterialInstance = mEngine.createMaterialInstance(this);
mDefaultMaterialInstance->setDefaultInstance(true);
}
return mDefaultMaterialInstance;
return FMaterialInstance::duplicate(getDefaultInstance(), name);
}
bool FMaterial::hasParameter(const char* name) const noexcept {
@@ -594,15 +579,12 @@ Program FMaterial::getProgramWithVariants(
Program program;
program.shader(ShaderStage::VERTEX, vsBuilder.data(), vsBuilder.size())
.shader(ShaderStage::FRAGMENT, fsBuilder.data(), fsBuilder.size())
.shaderLanguage(mMaterialParser->getShaderLanguage())
.diagnostics(mName,
[this, variant, vertexVariant, fragmentVariant](
io::ostream& out) -> io::ostream& {
return out << mName.c_str_safe() << ", variant=(" << io::hex
<< (int)variant.key << io::dec << "), vertexVariant=(" << io::hex
<< (int)vertexVariant.key << io::dec << "), fragmentVariant=("
<< io::hex << (int)fragmentVariant.key << io::dec << ")";
.shader(ShaderStage::FRAGMENT, fsBuilder.data(), fsBuilder.size())
.shaderLanguage(mMaterialParser->getShaderLanguage())
.diagnostics(mName,
[this, variant](io::ostream& out) -> io::ostream& {
return out << mName.c_str_safe()
<< ", variant=(" << io::hex << variant.key << io::dec << ")";
});
if (UTILS_UNLIKELY(mMaterialParser->getShaderLanguage() == ShaderLanguage::ESSL1)) {
@@ -1057,13 +1039,9 @@ void FMaterial::processDescriptorSets(FEngine& engine, MaterialParser const* con
success = parser->getDescriptorSetLayout(&descriptorSetLayout);
assert_invariant(success);
mDescriptorSetLayout = {
engine.getDescriptorSetLayoutFactory(),
engine.getDriverApi(), std::move(descriptorSetLayout[0]) };
mDescriptorSetLayout = { engine.getDriverApi(), std::move(descriptorSetLayout[0]) };
mPerViewDescriptorSetLayout = {
engine.getDescriptorSetLayoutFactory(),
engine.getDriverApi(), std::move(descriptorSetLayout[1]) };
mPerViewDescriptorSetLayout = { engine.getDriverApi(), std::move(descriptorSetLayout[1]) };
}
backend::descriptor_binding_t FMaterial::getSamplerBinding(
+5 -2
View File
@@ -127,7 +127,9 @@ public:
return const_cast<FMaterial*>(this)->getDefaultInstance();
}
FMaterialInstance* getDefaultInstance() noexcept;
FMaterialInstance* getDefaultInstance() noexcept {
return std::launder(reinterpret_cast<FMaterialInstance*>(&mDefaultInstanceStorage));
}
FEngine& getEngine() const noexcept { return mEngine; }
@@ -326,7 +328,8 @@ private:
bool mSpecularAntiAliasing = false;
// reserve some space to construct the default material instance
mutable FMaterialInstance* mDefaultMaterialInstance = nullptr;
std::aligned_storage<sizeof(FMaterialInstance), alignof(FMaterialInstance)>::type mDefaultInstanceStorage;
static_assert(sizeof(mDefaultInstanceStorage) >= sizeof(FMaterialInstance));
SamplerInterfaceBlock mSamplerInterfaceBlock;
BufferInterfaceBlock mUniformInterfaceBlock;
+20 -32
View File
@@ -47,7 +47,6 @@
#include <cmath>
#include <mutex>
#include <string_view>
#include <utility>
using namespace filament::math;
using namespace utils;
@@ -65,7 +64,6 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material)
mDepthWrite(false),
mHasScissor(false),
mIsDoubleSided(false),
mIsDefaultInstance(false),
mTransparencyMode(TransparencyMode::DEFAULT) {
FEngine::DriverApi& driver = engine.getDriverApi();
@@ -129,7 +127,6 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
mDepthWrite(other->mDepthWrite),
mHasScissor(false),
mIsDoubleSided(other->mIsDoubleSided),
mIsDefaultInstance(false),
mScissorRect(other->mScissorRect),
mName(name ? CString(name) : other->mName) {
@@ -202,10 +199,6 @@ void FMaterialInstance::commit(DriverApi& driver) const {
mDescriptorSet.setSampler(binding, handle, p.params);
}
}
// TODO: eventually we should remove this in RELEASE builds
fixMissingSamplers();
// Commit descriptors if needed (e.g. when textures are updated,or the first time)
mDescriptorSet.commit(mMaterial->getDescriptorSetLayout(), driver);
}
@@ -325,13 +318,26 @@ const char* FMaterialInstance::getName() const noexcept {
void FMaterialInstance::use(FEngine::DriverApi& driver) const {
if (UTILS_UNLIKELY(mMissingSamplerDescriptors.any())) {
std::call_once(mMissingSamplersFlag, [this]() {
auto const& list = mMaterial->getSamplerInterfaceBlock().getSamplerInfoList();
// Here we check that all declared sampler parameters are set, this is required by
// Vulkan and Metal; GL is more permissive. If a sampler parameter is not set, we will
// log a warning once per MaterialInstance in the system log and patch-in a dummy
// texture.
auto const& layout = mMaterial->getDescriptorSetLayout();
auto const samplersDescriptors = layout.getSamplerDescriptors();
auto const validDescriptors = mDescriptorSet.getValidDescriptors();
auto const missingSamplerDescriptors =
(validDescriptors & samplersDescriptors) ^ samplersDescriptors;
if (UTILS_UNLIKELY(missingSamplerDescriptors.any())) {
auto const& list = mMaterial->getSamplerInterfaceBlock().getSamplerInfoList();
std::call_once(mMissingSamplersFlag, [this, missingSamplerDescriptors, &list]() {
slog.w << "sampler parameters not set in MaterialInstance \""
<< mName.c_str_safe() << "\" or Material \""
<< mMaterial->getName().c_str_safe() << "\":\n";
mMissingSamplerDescriptors.forEachSetBit([&list](descriptor_binding_t binding) {
missingSamplerDescriptors.forEachSetBit([&list](descriptor_binding_t binding) {
auto pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
return item.binding == binding;
});
@@ -342,29 +348,8 @@ void FMaterialInstance::use(FEngine::DriverApi& driver) const {
});
flush(slog.w);
});
mMissingSamplerDescriptors.clear();
}
mDescriptorSet.bind(driver, DescriptorSetBindingPoints::PER_MATERIAL);
}
void FMaterialInstance::fixMissingSamplers() const {
// Here we check that all declared sampler parameters are set, this is required by
// Vulkan and Metal; GL is more permissive. If a sampler parameter is not set, we will
// log a warning once per MaterialInstance in the system log and patch-in a dummy
// texture.
auto const& layout = mMaterial->getDescriptorSetLayout();
auto const samplersDescriptors = layout.getSamplerDescriptors();
auto const validDescriptors = mDescriptorSet.getValidDescriptors();
auto const missingSamplerDescriptors =
(validDescriptors & samplersDescriptors) ^ samplersDescriptors;
// always record the missing samplers state at commit() time
mMissingSamplerDescriptors = missingSamplerDescriptors;
if (UTILS_UNLIKELY(missingSamplerDescriptors.any())) {
// here we need to set the samplers that are missing
auto const& list = mMaterial->getSamplerInterfaceBlock().getSamplerInfoList();
missingSamplerDescriptors.forEachSetBit([this, &list](descriptor_binding_t binding) {
auto pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
return item.binding == binding;
@@ -395,7 +380,10 @@ void FMaterialInstance::fixMissingSamplers() const {
}
}
});
mDescriptorSet.commit(layout, driver);
}
mDescriptorSet.bind(driver, DescriptorSetBindingPoints::PER_MATERIAL);
}
} // namespace filament
+3 -15
View File
@@ -33,7 +33,6 @@
#include <backend/Handle.h>
#include <utils/BitmaskEnum.h>
#include <utils/bitset.h>
#include <utils/CString.h>
#include <tsl/robin_map.h>
@@ -53,7 +52,6 @@ class FTexture;
class FMaterialInstance : public MaterialInstance {
public:
FMaterialInstance(FEngine& engine, FMaterial const* material) noexcept;
FMaterialInstance(FEngine& engine, FMaterialInstance const* other, const char* name);
FMaterialInstance(const FMaterialInstance& rhs) = delete;
FMaterialInstance& operator=(const FMaterialInstance& rhs) = delete;
@@ -209,17 +207,6 @@ public:
}
}
void setDefaultInstance(bool value) noexcept {
mIsDefaultInstance = value;
}
bool isDefaultInstance() const noexcept {
return mIsDefaultInstance;
}
// Called by the engine to ensure that unset samplers are initialized with placedholders.
void fixMissingSamplers() const;
const char* getName() const noexcept;
void setParameter(std::string_view name,
@@ -249,6 +236,9 @@ private:
template<typename T>
T getParameterImpl(std::string_view name) const;
// initialize the default instance
FMaterialInstance(FEngine& engine, FMaterial const* material) noexcept;
// keep these grouped, they're accessed together in the render-loop
FMaterial const* mMaterial = nullptr;
@@ -275,7 +265,6 @@ private:
bool mDepthWrite : 1;
bool mHasScissor : 1;
bool mIsDoubleSided : 1;
bool mIsDefaultInstance : 1;
TransparencyMode mTransparencyMode : 2;
uint64_t mMaterialSortingKey = 0;
@@ -287,7 +276,6 @@ private:
};
utils::CString mName;
mutable utils::bitset64 mMissingSamplerDescriptors{};
mutable std::once_flag mMissingSamplersFlag;
};
+7 -44
View File
@@ -21,18 +21,8 @@
#include "FilamentAPI-impl.h"
#include <filament/RenderTarget.h>
#include <utils/compiler.h>
#include <utils/BitmaskEnum.h>
#include <utils/Panic.h>
#include <algorithm>
#include <iterator>
#include <limits>
#include <stdint.h>
#include <stddef.h>
#include <filament/RenderTarget.h>
namespace filament {
@@ -44,9 +34,6 @@ struct RenderTarget::BuilderDetails {
uint32_t mWidth{};
uint32_t mHeight{};
uint8_t mSamples = 1; // currently not settable in the public facing API
// The number of layers for the render target. The value should be 1 except for multiview.
// If multiview is enabled, this value is appropriately updated based on the layerCount value
// from each attachment. Hence, #>1 means using multiview
uint8_t mLayerCount = 1;
};
@@ -78,14 +65,6 @@ RenderTarget::Builder& RenderTarget::Builder::layer(AttachmentPoint pt, uint32_t
return *this;
}
RenderTarget::Builder& RenderTarget::Builder::multiview(AttachmentPoint pt, uint8_t layerCount,
uint8_t baseLayer/*= 0*/) noexcept {
mImpl->mAttachments[(size_t)pt].layer = baseLayer;
mImpl->mAttachments[(size_t)pt].layerCount = layerCount;
return *this;
}
RenderTarget* RenderTarget::Builder::build(Engine& engine) {
using backend::TextureUsage;
const FRenderTarget::Attachment& color = mImpl->mAttachments[(size_t)AttachmentPoint::COLOR0];
@@ -94,15 +73,11 @@ RenderTarget* RenderTarget::Builder::build(Engine& engine) {
if (color.texture) {
FILAMENT_CHECK_PRECONDITION(color.texture->getUsage() & TextureUsage::COLOR_ATTACHMENT)
<< "Texture usage must contain COLOR_ATTACHMENT";
FILAMENT_CHECK_PRECONDITION(color.texture->getTarget() != Texture::Sampler::SAMPLER_EXTERNAL)
<< "Color attachment can't be an external texture";
}
if (depth.texture) {
FILAMENT_CHECK_PRECONDITION(depth.texture->getUsage() & TextureUsage::DEPTH_ATTACHMENT)
<< "Texture usage must contain DEPTH_ATTACHMENT";
FILAMENT_CHECK_PRECONDITION(depth.texture->getTarget() != Texture::Sampler::SAMPLER_EXTERNAL)
<< "Depth attachment can't be an external texture";
}
const size_t maxDrawBuffers = downcast(engine).getDriverApi().getMaxDrawBuffers();
@@ -116,40 +91,28 @@ RenderTarget* RenderTarget::Builder::build(Engine& engine) {
uint32_t maxWidth = 0;
uint32_t minHeight = std::numeric_limits<uint32_t>::max();
uint32_t maxHeight = 0;
uint32_t minLayerCount = std::numeric_limits<uint32_t>::max();
uint32_t maxLayerCount = 0;
uint32_t minDepth = std::numeric_limits<uint32_t>::max();
uint32_t maxDepth = 0;
for (auto const& attachment : mImpl->mAttachments) {
if (attachment.texture) {
const uint32_t w = attachment.texture->getWidth(attachment.mipLevel);
const uint32_t h = attachment.texture->getHeight(attachment.mipLevel);
const uint32_t d = attachment.texture->getDepth(attachment.mipLevel);
const uint32_t l = attachment.layerCount;
if (l > 0) {
FILAMENT_CHECK_PRECONDITION(
attachment.texture->getTarget() == Texture::Sampler::SAMPLER_2D_ARRAY)
<< "Texture sampler must be of 2d array for multiview";
}
FILAMENT_CHECK_PRECONDITION(attachment.layer + l <= d)
<< "layer + layerCount cannot exceed the number of depth";
minWidth = std::min(minWidth, w);
minHeight = std::min(minHeight, h);
minLayerCount = std::min(minLayerCount, l);
minDepth = std::min(minDepth, d);
maxWidth = std::max(maxWidth, w);
maxHeight = std::max(maxHeight, h);
maxLayerCount = std::max(maxLayerCount, l);
maxDepth = std::max(maxDepth, d);
}
}
FILAMENT_CHECK_PRECONDITION(minWidth == maxWidth && minHeight == maxHeight
&& minLayerCount == maxLayerCount) << "All attachments dimensions must match";
&& minDepth == maxDepth) << "All attachments dimensions must match";
mImpl->mWidth = minWidth;
mImpl->mHeight = minHeight;
if (minLayerCount > 0) {
// mLayerCount should be 1 except for multiview use where we update this variable
// to the number of layerCount for multiview.
mImpl->mLayerCount = minLayerCount;
}
mImpl->mLayerCount = minDepth;
return downcast(engine).createRenderTarget(*this);
}
-3
View File
@@ -39,9 +39,6 @@ public:
uint8_t mipLevel = 0;
CubemapFace face = RenderTarget::CubemapFace::POSITIVE_X;
uint32_t layer = 0;
// Indicates the number of layers used for multiview, starting from the `layer` (baseIndex).
// This means `layer` + `layerCount` cannot exceed the number of depth for the attachment.
uint16_t layerCount = 0;
};
FRenderTarget(FEngine& engine, const Builder& builder);
+1 -8
View File
@@ -536,12 +536,6 @@ void FRenderer::renderStandaloneView(FView const* view) {
renderInternal(view);
driver.endFrame(mFrameId);
// This is a workaround for internal bug b/361822355.
// TODO: properly address the bug and remove this workaround.
if (engine.getBackend() == backend::Backend::VULKAN) {
engine.flushAndWait();
}
}
}
@@ -594,7 +588,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
JobSystem& js = engine.getJobSystem();
FEngine::DriverApi& driver = engine.getDriverApi();
PostProcessManager& ppm = engine.getPostProcessManager();
ppm.setFrameUniforms(driver, view.getFrameUniforms());
ppm.setFrameUniforms(view.getFrameUniforms());
// DEBUG: driver commands must all happen from the same thread. Enforce that on debug builds.
driver.debugThreading();
@@ -1047,7 +1041,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
// (i.e. it won't be culled, unless everything is culled), so no need to complexify things.
passBuilder.variant(variant);
// This is optional, if not set, the per-view descriptor-set must be set before calling execute()
passBuilder.colorPassDescriptorSet(&view.getColorPassDescriptorSet());
// color-grading as subpass is done either by the color pass or the TAA pass if any
+1 -1
View File
@@ -200,7 +200,7 @@ void updateDataAt(backend::DriverApi& driver,
size_t const elementSize = sizeof(float2);
size_t const size = getSkinningBufferSize(count);
auto* out = (float2*)malloc(size);
memcpy(out, pairs.begin(), size);
std::memcpy(out, pairs.begin(), size);
size_t const textureWidth = getSkinningBufferWidth(count);
size_t const lineCount = count / textureWidth;
+16 -26
View File
@@ -233,15 +233,14 @@ FTexture::FTexture(FEngine& engine, const Builder& builder) {
mSwizzle = builder->mSwizzle;
mTextureIsSwizzled = builder->mTextureIsSwizzled;
bool const isImported = builder->mImportedId != 0;
if (mTarget == SamplerType::SAMPLER_EXTERNAL && !isImported) {
if (mTarget == SamplerType::SAMPLER_EXTERNAL) {
// mHandle and mHandleForSampling will be created in setExternalImage()
// If this Texture is used for sampling before setExternalImage() is called,
// we'll lazily create a 1x1 placeholder texture.
return;
}
if (UTILS_LIKELY(!isImported)) {
if (UTILS_LIKELY(builder->mImportedId == 0)) {
mHandle = driver.createTexture(
mTarget, mLevelCount, mFormat, mSampleCount, mWidth, mHeight, mDepth, mUsage);
} else {
@@ -486,29 +485,15 @@ void FTexture::setExternalImage(FEngine& engine, void* image, size_t plane) noex
}
void FTexture::setExternalStream(FEngine& engine, FStream* stream) noexcept {
if (mTarget != Sampler::SAMPLER_EXTERNAL) {
return;
}
auto& api = engine.getDriverApi();
auto texture = api.createTexture(
mTarget, mLevelCount, mFormat, mSampleCount, mWidth, mHeight, mDepth, mUsage);
if (mTextureIsSwizzled) {
auto const& s = mSwizzle;
auto swizzleView = api.createTextureViewSwizzle(texture, s[0], s[1], s[2], s[3]);
api.destroyTexture(texture);
texture = swizzleView;
}
setHandles(texture);
if (stream) {
FILAMENT_CHECK_PRECONDITION(mTarget == Sampler::SAMPLER_EXTERNAL)
<< "Texture target must be SAMPLER_EXTERNAL";
mStream = stream;
api.setExternalStream(mHandle, stream->getHandle());
engine.getDriverApi().setExternalStream(mHandle, stream->getHandle());
} else {
mStream = nullptr;
api.setExternalStream(mHandle, backend::Handle<backend::HwStream>());
engine.getDriverApi().setExternalStream(mHandle, backend::Handle<backend::HwStream>());
}
}
@@ -549,6 +534,10 @@ void FTexture::updateLodRange(uint8_t baseLevel, uint8_t levelCount) noexcept {
range.first = std::min(range.first, baseLevel);
range.last = std::max(range.last, last);
}
if (range.first == 0 && range.last == mLevelCount) {
// the whole range lod range is used, we don't need the view anymore
range.first = range.last = 0;
}
// We defer the creation of the texture view to getHwHandleForSampling() because it
// is a common case that by then, the view won't be needed. Creating the first view on a
// texture has a backend cost.
@@ -593,15 +582,16 @@ backend::Handle<backend::HwTexture> FTexture::getHwHandleForSampling() const noe
if (UTILS_UNLIKELY(mTarget == SamplerType::SAMPLER_EXTERNAL && !mHandleForSampling)) {
return setHandleForSampling(createPlaceholderTexture(*mDriver));
}
auto const& range = mLodRange;
auto& activeRange = mActiveLodRange;
bool const lodRangeChanged = activeRange.first != range.first || activeRange.last != range.last;
if (UTILS_UNLIKELY(lodRangeChanged)) {
if (UTILS_UNLIKELY(activeRange.first != range.first || activeRange.last != range.last)) {
activeRange = range;
if (range.empty() || hasAllLods(range)) {
if (range.empty()) {
setHandleForSampling(mHandle);
} else {
setHandleForSampling(mDriver->createTextureView(mHandle, range.first, range.size()));
setHandleForSampling(
mDriver->createTextureView(mHandle, range.first, range.last - range.first));
}
}
return mHandleForSampling;
-6
View File
@@ -130,13 +130,7 @@ private:
uint8_t first = 0; // first lod
uint8_t last = 0; // 1 past last lod
bool empty() const noexcept { return first == last; }
size_t size() const noexcept { return last - first; }
};
bool hasAllLods(LodRange const range) const noexcept {
return range.first == 0 && range.last == mLevelCount;
}
void updateLodRange(uint8_t baseLevel, uint8_t levelCount) noexcept;
void setHandles(backend::Handle<backend::HwTexture> handle) noexcept;
backend::Handle<backend::HwTexture> setHandleForSampling(
+1 -1
View File
@@ -142,7 +142,7 @@ void FView::terminate(FEngine& engine) {
ShadowMapManager::terminate(engine, mShadowMapManager);
mUniforms.terminate(driver);
mColorPassDescriptorSet.terminate(engine.getDescriptorSetLayoutFactory(), driver);
mColorPassDescriptorSet.terminate(driver);
mFroxelizer.terminate(driver);
mCommonRenderableDescriptorSet.terminate(driver);
+2 -4
View File
@@ -17,7 +17,6 @@
#include "ColorPassDescriptorSet.h"
#include "Froxelizer.h"
#include "HwDescriptorSetLayoutFactory.h"
#include "ShadowMapManager.h"
#include "TypedUniformBuffer.h"
@@ -101,7 +100,6 @@ ColorPassDescriptorSet::ColorPassDescriptorSet(FEngine& engine,
for (bool const fog: { false, true }) {
auto index = ColorPassDescriptorSet::getIndex(lit, ssr, fog);
mDescriptorSetLayout[index] = {
engine.getDescriptorSetLayoutFactory(),
engine.getDriverApi(),
descriptor_sets::getPerViewDescriptorSetLayout(
MaterialDomain::SURFACE,
@@ -139,12 +137,12 @@ void ColorPassDescriptorSet::init(
}
}
void ColorPassDescriptorSet::terminate(HwDescriptorSetLayoutFactory& factory, DriverApi& driver) {
void ColorPassDescriptorSet::terminate(DriverApi& driver) {
for (auto&& entry : mDescriptorSet) {
entry.terminate(driver);
}
for (auto&& entry : mDescriptorSetLayout) {
entry.terminate(factory, driver);
entry.terminate(driver);
}
}
+1 -2
View File
@@ -43,7 +43,6 @@
namespace filament {
class DescriptorSetLayout;
class HwDescriptorSetLayoutFactory;
struct AmbientOcclusionOptions;
struct DynamicResolutionOptions;
@@ -89,7 +88,7 @@ public:
backend::BufferObjectHandle recordBuffer,
backend::BufferObjectHandle froxelBuffer) noexcept;
void terminate(HwDescriptorSetLayoutFactory& factory, backend::DriverApi& driver);
void terminate(backend::DriverApi& driver);
void prepareCamera(FEngine& engine, const CameraInfo& camera) noexcept;
void prepareLodBias(float bias, math::float2 derivativesScale) noexcept;
+2 -18
View File
@@ -27,7 +27,6 @@
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utility>
#include <limits>
@@ -45,8 +44,7 @@ DescriptorSet::~DescriptorSet() noexcept {
DescriptorSet::DescriptorSet(DescriptorSetLayout const& descriptorSetLayout) noexcept
: mDescriptors(descriptorSetLayout.getMaxDescriptorBinding() + 1),
mDirty(std::numeric_limits<uint64_t>::max()),
mSetAfterCommitWarning(false) {
mDirty(std::numeric_limits<uint64_t>::max()) {
}
DescriptorSet::DescriptorSet(DescriptorSet&& rhs) noexcept = default;
@@ -59,7 +57,6 @@ DescriptorSet& DescriptorSet::operator=(DescriptorSet&& rhs) noexcept {
mDescriptorSetHandle = std::move(rhs.mDescriptorSetHandle);
mDirty = rhs.mDirty;
mValid = rhs.mValid;
mSetAfterCommitWarning = rhs.mSetAfterCommitWarning;
}
return *this;
}
@@ -106,21 +103,8 @@ void DescriptorSet::bind(FEngine::DriverApi& driver, DescriptorSetBindingPoints
void DescriptorSet::bind(FEngine::DriverApi& driver, DescriptorSetBindingPoints set,
backend::DescriptorSetOffsetArray dynamicOffsets) const noexcept {
// TODO: on debug check that dynamicOffsets is large enough
assert_invariant(mDirty.none());
assert_invariant(mDescriptorSetHandle);
// TODO: Make sure clients do the right thing and not change material instance parameters
// within the renderpass. We have to comment the assert out since it crashed a client's debug
// build.
// assert_invariant(mDirty.none());
if (mDirty.any() && !mSetAfterCommitWarning) {
mDirty.forEachSetBit([&](uint8_t binding) {
utils::slog.w << "Descriptor set (handle=" << mDescriptorSetHandle.getId()
<< ") binding=" << (int) binding
<< " was set between begin/endRenderPass" << utils::io::endl;
});
mSetAfterCommitWarning = true;
}
driver.bindDescriptorSet(mDescriptorSetHandle, +set, std::move(dynamicOffsets));
}
-1
View File
@@ -103,7 +103,6 @@ private:
mutable utils::bitset64 mDirty; // 8
mutable utils::bitset64 mValid; // 8
backend::DescriptorSetHandle mDescriptorSetHandle; // 4
mutable bool mSetAfterCommitWarning = false; // 1
};
} // namespace filament
+4 -10
View File
@@ -16,8 +16,6 @@
#include "DescriptorSetLayout.h"
#include "HwDescriptorSetLayoutFactory.h"
#include "details/Engine.h"
#include <backend/DriverEnums.h>
@@ -29,9 +27,7 @@ namespace filament {
DescriptorSetLayout::DescriptorSetLayout() noexcept = default;
DescriptorSetLayout::DescriptorSetLayout(
HwDescriptorSetLayoutFactory& factory,
backend::DriverApi& driver,
DescriptorSetLayout::DescriptorSetLayout(backend::DriverApi& driver,
backend::DescriptorSetLayout descriptorSetLayout) noexcept {
for (auto&& desc : descriptorSetLayout.bindings) {
mMaxDescriptorBinding = std::max(mMaxDescriptorBinding, desc.binding);
@@ -39,15 +35,13 @@ DescriptorSetLayout::DescriptorSetLayout(
mUniformBuffers.set(desc.binding, desc.type == backend::DescriptorType::UNIFORM_BUFFER);
}
mDescriptorSetLayoutHandle = factory.create(driver,
mDescriptorSetLayoutHandle = driver.createDescriptorSetLayout(
std::move(descriptorSetLayout));
}
void DescriptorSetLayout::terminate(
HwDescriptorSetLayoutFactory& factory,
backend::DriverApi& driver) noexcept {
void DescriptorSetLayout::terminate(backend::DriverApi& driver) noexcept {
if (mDescriptorSetLayoutHandle) {
factory.destroy(driver, mDescriptorSetLayoutHandle);
driver.destroyDescriptorSetLayout(mDescriptorSetLayoutHandle);
}
}
+2 -8
View File
@@ -29,14 +29,10 @@
namespace filament {
class HwDescriptorSetLayoutFactory;
class DescriptorSetLayout {
public:
DescriptorSetLayout() noexcept;
DescriptorSetLayout(
HwDescriptorSetLayoutFactory& factory,
backend::DriverApi& driver,
DescriptorSetLayout(backend::DriverApi& driver,
backend::DescriptorSetLayout descriptorSetLayout) noexcept;
DescriptorSetLayout(DescriptorSetLayout const&) = delete;
@@ -44,9 +40,7 @@ public:
DescriptorSetLayout& operator=(DescriptorSetLayout const&) = delete;
DescriptorSetLayout& operator=(DescriptorSetLayout&& rhs) noexcept;
void terminate(
HwDescriptorSetLayoutFactory& factory,
backend::DriverApi& driver) noexcept;
void terminate(backend::DriverApi& driver) noexcept;
backend::DescriptorSetLayoutHandle getHandle() const noexcept {
return mDescriptorSetLayoutHandle;
+2 -4
View File
@@ -16,7 +16,6 @@
#include "PostProcessDescriptorSet.h"
#include "HwDescriptorSetLayoutFactory.h"
#include "TypedUniformBuffer.h"
#include "details/Engine.h"
@@ -38,16 +37,15 @@ void PostProcessDescriptorSet::init(FEngine& engine) noexcept {
// create the descriptor-set layout
mDescriptorSetLayout = filament::DescriptorSetLayout{
engine.getDescriptorSetLayoutFactory(),
engine.getDriverApi(), descriptor_sets::getPostProcessLayout() };
// create the descriptor-set from the layout
mDescriptorSet = DescriptorSet{ mDescriptorSetLayout };
}
void PostProcessDescriptorSet::terminate(HwDescriptorSetLayoutFactory& factory, DriverApi& driver) {
void PostProcessDescriptorSet::terminate(DriverApi& driver) {
mDescriptorSet.terminate(driver);
mDescriptorSetLayout.terminate(factory, driver);
mDescriptorSetLayout.terminate(driver);
}
void PostProcessDescriptorSet::setFrameUniforms(DriverApi& driver,
+1 -2
View File
@@ -30,7 +30,6 @@
namespace filament {
class FEngine;
class HwDescriptorSetLayoutFactory;
class PostProcessDescriptorSet {
public:
@@ -38,7 +37,7 @@ public:
void init(FEngine& engine) noexcept;
void terminate(HwDescriptorSetLayoutFactory& factory, backend::DriverApi& driver);
void terminate(backend::DriverApi& driver);
void setFrameUniforms(backend::DriverApi& driver,
TypedUniformBuffer<PerViewUib>& uniforms) noexcept;
-10
View File
@@ -42,15 +42,10 @@ SsrPassDescriptorSet::SsrPassDescriptorSet() noexcept = default;
void SsrPassDescriptorSet::init(FEngine& engine) noexcept {
// create the descriptor-set from the layout
mDescriptorSet = DescriptorSet{ engine.getPerViewDescriptorSetLayoutSsrVariant() };
// create a dummy Shadow UBO (see comment in setFrameUniforms() below)
mShadowUbh = engine.getDriverApi().createBufferObject(sizeof(ShadowUib),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
}
void SsrPassDescriptorSet::terminate(DriverApi& driver) {
mDescriptorSet.terminate(driver);
driver.destroyBufferObject(mShadowUbh);
}
void SsrPassDescriptorSet::setFrameUniforms(TypedUniformBuffer<PerViewUib>& uniforms) noexcept {
@@ -58,11 +53,6 @@ void SsrPassDescriptorSet::setFrameUniforms(TypedUniformBuffer<PerViewUib>& unif
mDescriptorSet.setBuffer(+PerViewBindingPoints::FRAME_UNIFORMS,
uniforms.getUboHandle(), 0, uniforms.getSize());
// This is actually not used for the SSR variants, but the descriptor-set layout needs
// to have this UBO because the fragment shader used is the "generic" one. Both Metal
// and GL would be okay without this, but Vulkan's validation layer would complain.
mDescriptorSet.setBuffer(+PerViewBindingPoints::SHADOWS, mShadowUbh, 0, sizeof(ShadowUib));
mUniforms = std::addressof(uniforms);
}
-1
View File
@@ -66,7 +66,6 @@ public:
private:
TypedUniformBuffer<PerViewUib>* mUniforms = nullptr;
DescriptorSet mDescriptorSet;
backend::BufferObjectHandle mShadowUbh;
};
} // namespace filament
+2 -2
View File
@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.55.0"
spec.version = "1.54.2"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.55.0/filament-v1.55.0-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.2/filament-v1.54.2-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {
@@ -28,7 +28,7 @@
namespace filament {
// update this when a new version of filament wouldn't work with older materials
static constexpr size_t MATERIAL_VERSION = 55;
static constexpr size_t MATERIAL_VERSION = 54;
/**
* Supported shading models
@@ -45,16 +45,16 @@ enum class DescriptorSetBindingPoints : uint8_t {
// binding point for the "per-view" descriptor set
enum class PerViewBindingPoints : uint8_t {
FRAME_UNIFORMS = 0, // uniforms updated per view
SHADOWS = 1, // punctual shadow data
LIGHTS = 2, // lights data array
LIGHTS = 1, // lights data array
SHADOWS = 2, // punctual shadow data
RECORD_BUFFER = 3, // froxel record buffer
FROXEL_BUFFER = 4, // froxel buffer
STRUCTURE = 5, // variable, DEPTH
SHADOW_MAP = 6, // user defined (1024x1024) DEPTH, array
IBL_DFG_LUT = 7, // user defined (128x128), RGB16F
IBL_SPECULAR = 8, // user defined, user defined, CUBEMAP
SSAO = 9, // variable, RGB8 {AO, [depth]}
SSR = 10, // variable, RGB_11_11_10, mipmapped
SHADOW_MAP = 5, // user defined (1024x1024) DEPTH, array
IBL_DFG_LUT = 6, // user defined (128x128), RGB16F
IBL_SPECULAR = 7, // user defined, user defined, CUBEMAP
SSAO = 8, // variable, RGB8 {AO, [depth]}
SSR = 9, // variable, RGB_11_11_10, mipmapped
STRUCTURE = 10, // variable, DEPTH
FOG = 11 // variable, user defined, CUBEMAP
};
+78 -66
View File
@@ -26,55 +26,69 @@
#include <utils/debug.h>
#include <algorithm>
#include <unordered_map>
#include <string_view>
namespace filament::descriptor_sets {
using namespace backend;
static DescriptorSetLayout const postProcessDescriptorSetLayout{{
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
}};
static DescriptorSetLayout const postProcessDescriptorSetLayout{
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT,
+PerViewBindingPoints::FRAME_UNIFORMS,
DescriptorFlags::NONE, 0 },
}};
static DescriptorSetLayout const depthVariantDescriptorSetLayout{{
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
}};
static DescriptorSetLayout const depthVariantDescriptorSetLayout{
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT,
+PerViewBindingPoints::FRAME_UNIFORMS,
DescriptorFlags::NONE, 0 },
}};
// ssrVariantDescriptorSetLayout must match perViewDescriptorSetLayout's vertex stage. This is
// because the SSR variant is always using the "standard" vertex shader (i.e. there is no
// dedicated SSR vertex shader), which uses perViewDescriptorSetLayout.
// This means that PerViewBindingPoints::SHADOWS must be in the layout even though it's not used
// by the SSR variant.
static DescriptorSetLayout const ssrVariantDescriptorSetLayout{{
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR },
}};
static DescriptorSetLayout const ssrVariantDescriptorSetLayout{
{{
DescriptorType::UNIFORM_BUFFER,
ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT,
+PerViewBindingPoints::FRAME_UNIFORMS,
DescriptorFlags::NONE, 0 },
{
DescriptorType::SAMPLER,
ShaderStageFlags::FRAGMENT,
+PerViewBindingPoints::SSR,
DescriptorFlags::NONE, 0 },
{
DescriptorType::SAMPLER,
ShaderStageFlags::FRAGMENT,
+PerViewBindingPoints::STRUCTURE,
DescriptorFlags::NONE, 0 },
}};
static DescriptorSetLayout perViewDescriptorSetLayout = {{
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::LIGHTS },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::RECORD_BUFFER },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FROXEL_BUFFER },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOW_MAP },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_DFG_LUT },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_SPECULAR },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSAO },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FOG },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS, DescriptorFlags::NONE, 0 },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::LIGHTS, DescriptorFlags::NONE, 0 },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS, DescriptorFlags::NONE, 0 },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::RECORD_BUFFER, DescriptorFlags::NONE, 0 },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FROXEL_BUFFER, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOW_MAP, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSAO, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_DFG_LUT, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::IBL_SPECULAR, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FOG, DescriptorFlags::NONE, 0 },
}};
static DescriptorSetLayout perRenderableDescriptorSetLayout = {{
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::OBJECT_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::BONES_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::MORPHING_UNIFORMS },
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_POSITIONS },
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_TANGENTS },
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::OBJECT_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET, 0 },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::BONES_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET, 0 },
{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::MORPHING_UNIFORMS, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_POSITIONS, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::MORPH_TARGET_TANGENTS, DescriptorFlags::NONE, 0 },
{ DescriptorType::SAMPLER, ShaderStageFlags::VERTEX , +PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS, DescriptorFlags::NONE, 0 },
}};
DescriptorSetLayout const& getPostProcessLayout() noexcept {
@@ -96,41 +110,39 @@ DescriptorSetLayout const& getPerRenderableLayout() noexcept {
utils::CString getDescriptorName(DescriptorSetBindingPoints set,
descriptor_binding_t binding) noexcept {
using namespace std::literals;
static std::unordered_map<descriptor_binding_t, std::string_view> const set0{{
{ +PerViewBindingPoints::FRAME_UNIFORMS, "FrameUniforms"sv },
{ +PerViewBindingPoints::SHADOWS, "ShadowUniforms"sv },
{ +PerViewBindingPoints::LIGHTS, "LightsUniforms"sv },
{ +PerViewBindingPoints::RECORD_BUFFER, "FroxelRecordUniforms"sv },
{ +PerViewBindingPoints::FROXEL_BUFFER, "FroxelsUniforms"sv },
{ +PerViewBindingPoints::STRUCTURE, "sampler0_structure"sv },
{ +PerViewBindingPoints::SHADOW_MAP, "sampler0_shadowMap"sv },
{ +PerViewBindingPoints::IBL_DFG_LUT, "sampler0_iblDFG"sv },
{ +PerViewBindingPoints::IBL_SPECULAR, "sampler0_iblSpecular"sv },
{ +PerViewBindingPoints::SSAO, "sampler0_ssao"sv },
{ +PerViewBindingPoints::SSR, "sampler0_ssr"sv },
{ +PerViewBindingPoints::FOG, "sampler0_fog"sv },
}};
static std::unordered_map<descriptor_binding_t, std::string_view> const set1{{
{ +PerRenderableBindingPoints::OBJECT_UNIFORMS, "ObjectUniforms"sv },
{ +PerRenderableBindingPoints::BONES_UNIFORMS, "BonesUniforms"sv },
{ +PerRenderableBindingPoints::MORPHING_UNIFORMS, "MorphingUniforms"sv },
{ +PerRenderableBindingPoints::MORPH_TARGET_POSITIONS, "sampler1_positions"sv },
{ +PerRenderableBindingPoints::MORPH_TARGET_TANGENTS, "sampler1_tangents"sv },
{ +PerRenderableBindingPoints::BONES_INDICES_AND_WEIGHTS, "sampler1_indicesAndWeights"sv },
}};
constexpr const std::string_view set0[] = {
"FrameUniforms"sv,
"LightsUniforms"sv,
"ShadowUniforms"sv,
"FroxelRecordUniforms"sv,
"FroxelsUniforms"sv,
"sampler0_shadowMap"sv,
"sampler0_iblDFG"sv,
"sampler0_iblSpecular"sv,
"sampler0_ssao"sv,
"sampler0_ssr"sv,
"sampler0_structure"sv,
"sampler0_fog"sv,
};
constexpr const std::string_view set1[] = {
"ObjectUniforms"sv,
"BonesUniforms"sv,
"MorphingUniforms"sv,
"sampler1_positions"sv,
"sampler1_tangents"sv,
"sampler1_indicesAndWeights"sv,
};
switch (set) {
case DescriptorSetBindingPoints::PER_VIEW: {
auto pos = set0.find(binding);
assert_invariant(pos != set0.end());
return { pos->second.data(), pos->second.size() };
assert_invariant(binding < perViewDescriptorSetLayout.bindings.size());
std::string_view const& s = set0[binding];
return { s.data(), s.size() };
}
case DescriptorSetBindingPoints::PER_RENDERABLE: {
auto pos = set1.find(binding);
assert_invariant(pos != set1.end());
return { pos->second.data(), pos->second.size() };
assert_invariant(binding < perRenderableDescriptorSetLayout.bindings.size());
std::string_view const& s = set1[binding];
return { s.data(), s.size() };
}
case DescriptorSetBindingPoints::PER_MATERIAL: {
assert_invariant(binding < 1);
+1 -3
View File
@@ -157,9 +157,7 @@ static void collectDescriptorsForSet(filament::DescriptorSetBindingPoints set,
return descriptor_sets::getSsrVariantLayout();
}
return descriptor_sets::getPerViewDescriptorSetLayout(config.domain,
config.variantFilter,
material.isLit || material.hasShadowMultiplier,
material.reflectionMode,
config.variantFilter, material.isLit, material.reflectionMode,
material.refractionMode);
}
case DescriptorSetBindingPoints::PER_RENDERABLE:
+2 -2
View File
@@ -952,7 +952,7 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
// Write the variant to a file.
if (mSaveRawVariants) {
int const variantKey = v.variant.key;
int variantKey = v.variant.key;
auto getExtension = [](backend::ShaderStage stage) {
switch (stage) {
case backend::ShaderStage::VERTEX:
@@ -1551,7 +1551,7 @@ void MaterialBuilder::writeCommonChunks(ChunkContainer& container, MaterialInfo&
backend::DescriptorSetLayout const perViewDescriptorSetLayout =
descriptor_sets::getPerViewDescriptorSetLayout(
mMaterialDomain, mVariantFilter,
info.isLit || info.hasShadowMultiplier, info.reflectionMode, info.refractionMode);
info.isLit, info.reflectionMode, info.refractionMode);
// Descriptor layout and descriptor name/binding mapping
container.push<MaterialDescriptorBindingsChuck>(info.sib, perViewDescriptorSetLayout);
+2 -73
View File
@@ -16,24 +16,7 @@
#include "MaterialVariants.h"
#include "shaders/ShaderGenerator.h"
#include <private/filament/EngineEnums.h>
#include <private/filament/Variant.h>
#include <backend/DriverEnums.h>
#include <filament/MaterialEnums.h>
#include <utils/compiler.h>
#include <utils/Panic.h>
#include <utils/Log.h>
#include <algorithm>
#include <vector>
#include <stddef.h>
#include <stdint.h>
namespace filamat {
@@ -53,67 +36,13 @@ std::vector<Variant> determineSurfaceVariants(
filteredVariant = filament::Variant::filterVariant(
filteredVariant, isLit || shadowMultiplier);
auto const vertexVariant = filament::Variant::filterVariantVertex(filteredVariant);
if (vertexVariant == variant) {
if (filament::Variant::filterVariantVertex(filteredVariant) == variant) {
variants.emplace_back(variant, filament::backend::ShaderStage::VERTEX);
}
auto const fragmentVariant = filament::Variant::filterVariantFragment(filteredVariant);
if (fragmentVariant == variant) {
if (filament::Variant::filterVariantFragment(filteredVariant) == variant) {
variants.emplace_back(variant, filament::backend::ShaderStage::FRAGMENT);
}
// Here we make sure that the combination of vertex and fragment variants have compatible
// PER_VIEW descriptor-set layouts. This could actually be a static/compile-time check
// because it is entirely decided in DescriptorSets.cpp. Unfortunately it's not possible
// to write this entirely as a constexpr.
if (UTILS_UNLIKELY(vertexVariant != fragmentVariant)) {
// fragment and vertex variants are different, we need to check the layouts are
// compatible.
using filament::ReflectionMode;
using filament::RefractionMode;
using filament::backend::ShaderStage;
// And we need to do that for all configurations of the "PER_VIEW" descriptor set
// layouts (there are eight).
// See ShaderGenerator::getPerViewDescriptorSetLayoutWithVariant.
for (auto reflection: {
ReflectionMode::SCREEN_SPACE,
ReflectionMode::DEFAULT }) {
for (auto refraction: {
RefractionMode::SCREEN_SPACE,
RefractionMode::CUBEMAP,
RefractionMode::NONE }) {
auto const vdsl = ShaderGenerator::getPerViewDescriptorSetLayoutWithVariant(
vertexVariant, userVariantFilter, isLit || shadowMultiplier,
reflection, refraction);
auto const fdsl = ShaderGenerator::getPerViewDescriptorSetLayoutWithVariant(
fragmentVariant, userVariantFilter, isLit || shadowMultiplier,
reflection, refraction);
// Check that all bindings present in the vertex shader DescriptorSetLayout
// are also present in the fragment shader DescriptorSetLayout.
for (auto const& r: vdsl.bindings) {
if (!hasShaderType(r.stageFlags, ShaderStage::VERTEX)) {
// ignore descriptors that are of the fragment stage only
continue;
}
auto const pos = std::find_if(fdsl.bindings.begin(), fdsl.bindings.end(),
[r](auto const& l) {
return l.count == r.count && l.type == r.type &&
l.binding == r.binding && l.flags == r.flags &&
l.stageFlags == r.stageFlags;
});
// A mismatch is fatal. The material is ill-formed. This typically
// mean a bug / inconsistency in DescriptorsSets.cpp
FILAMENT_CHECK_POSTCONDITION(pos != fdsl.bindings.end())
<< "Variant " << +k << " has mismatched descriptorset layouts";
}
}
}
}
}
return variants;
}
+20 -20
View File
@@ -606,10 +606,28 @@ std::string ShaderGenerator::createFragmentProgram(ShaderModel shaderModel,
if (featureLevel >= FeatureLevel::FEATURE_LEVEL_1) {
assert_invariant(mMaterialDomain == MaterialDomain::SURFACE);
auto getPerViewDescriptorSetLayoutWithVariant = [](
filament::Variant variant,
UserVariantFilterMask variantFilter,
bool isLit,
ReflectionMode reflectionMode,
RefractionMode refractionMode) -> backend::DescriptorSetLayout {
if (filament::Variant::isValidDepthVariant(variant)) {
return descriptor_sets::getDepthVariantLayout();
}
if (filament::Variant::isSSRVariant(variant)) {
return descriptor_sets::getSsrVariantLayout();
}
// We need to filter out all the descriptors not included in the "resolved" layout below
return descriptor_sets::getPerViewDescriptorSetLayout(
MaterialDomain::SURFACE, variantFilter,
isLit, reflectionMode, refractionMode);
};
auto const perViewDescriptorSetLayout = getPerViewDescriptorSetLayoutWithVariant(
variant, variantFilter,
material.isLit || material.hasShadowMultiplier,
material.reflectionMode, material.refractionMode);
material.isLit, material.reflectionMode, material.refractionMode);
// this is the list of samplers we need to filter
auto list = SibGenerator::getPerViewSib(variant).getSamplerInfoList();
@@ -839,22 +857,4 @@ bool ShaderGenerator::hasStereo(
&& featureLevel > MaterialBuilder::FeatureLevel::FEATURE_LEVEL_0;
}
backend::DescriptorSetLayout ShaderGenerator::getPerViewDescriptorSetLayoutWithVariant(
filament::Variant variant,
UserVariantFilterMask variantFilter,
bool isLit,
ReflectionMode reflectionMode,
RefractionMode refractionMode) {
if (filament::Variant::isValidDepthVariant(variant)) {
return descriptor_sets::getDepthVariantLayout();
}
if (filament::Variant::isSSRVariant(variant)) {
return descriptor_sets::getSsrVariantLayout();
}
// We need to filter out all the descriptors not included in the "resolved" layout below
return descriptor_sets::getPerViewDescriptorSetLayout(
MaterialDomain::SURFACE, variantFilter,
isLit, reflectionMode, refractionMode);
}
} // namespace filament
@@ -88,13 +88,6 @@ public:
MaterialBuilder::FeatureLevel featureLevel,
MaterialInfo const& material) noexcept;
static filament::backend::DescriptorSetLayout getPerViewDescriptorSetLayoutWithVariant(
filament::Variant variant,
filament::UserVariantFilterMask variantFilter,
bool isLit,
filament::ReflectionMode reflectionMode,
filament::RefractionMode refractionMode);
private:
static void generateVertexDomainDefines(utils::io::sstream& out,
filament::VertexDomain domain) noexcept;
-1
View File
@@ -47,7 +47,6 @@ set(LIBS
geometry
getopt
image
imageio
imgui
ktxreader
math
@@ -22,7 +22,6 @@
#include <math/vec3.h>
#include <string>
#include <sstream>
namespace filament {
class Engine;
-3
View File
@@ -552,9 +552,6 @@ void FilamentApp::loadIBL(std::string_view path) {
return;
}
// Note that IBL holds a skybox, and Scene also holds a reference. We cannot release IBL's
// skybox until after new skybox has been set in the scene.
std::unique_ptr<IBL> oldIBL = std::move(mIBL);
mIBL = std::make_unique<IBL>(*mEngine);
if (!iblPath.isDirectory()) {
+13 -42
View File
@@ -25,8 +25,6 @@
#include <ktxreader/Ktx1Reader.h>
#include <imageio/ImageDecoder.h>
#include <filament-iblprefilter/IBLPrefilterContext.h>
#include <stb_image.h>
@@ -39,8 +37,6 @@
#include <string.h>
#include <utils/Log.h>
using namespace filament;
using namespace filament::math;
using namespace ktxreader;
@@ -64,51 +60,26 @@ bool IBL::loadFromEquirect(Path const& path) {
return false;
}
int w = 0, h = 0;
int n = 0;
size_t size = 0;
void* data = nullptr;
void* user = nullptr;
Texture::PixelBufferDescriptor::Callback destroyer{};
if (path.getExtension() == "exr") {
std::ifstream in_stream(path.getAbsolutePath().c_str(), std::ios::binary);
image::LinearImage* image = new image::LinearImage(
image::ImageDecoder::decode(in_stream, path.getAbsolutePath().c_str()));
w = image->getWidth();
h = image->getHeight();
n = image->getChannels();
size = w * h * n * sizeof(float);
data = image->getPixelRef();
user = image;
destroyer = [](void*, size_t, void* user) {
delete reinterpret_cast<image::LinearImage*>(user);
};
} else {
stbi_info(path.getAbsolutePath().c_str(), &w, &h, nullptr);
// load image as float
size = w * h * sizeof(float3);
data = (float3*)stbi_loadf(path.getAbsolutePath().c_str(), &w, &h, &n, 3);
destroyer = [](void* data, size_t, void*) {
stbi_image_free(data);
};
}
if (data == nullptr || n != 3) {
std::cerr << "Could not decode image " << std::endl;
destroyer(data, size, user);
int w, h;
stbi_info(path.getAbsolutePath().c_str(), &w, &h, nullptr);
if (w != h * 2) {
std::cerr << "not an equirectangular image!" << std::endl;
return false;
}
if (w != h * 2) {
std::cerr << "not an equirectangular image!" << std::endl;
destroyer(data, size, user);
// load image as float
int n;
const size_t size = w * h * sizeof(float3);
float3* const data = (float3*)stbi_loadf(path.getAbsolutePath().c_str(), &w, &h, &n, 3);
if (data == nullptr || n != 3) {
std::cerr << "Could not decode image " << std::endl;
return false;
}
// now load texture
Texture::PixelBufferDescriptor buffer(
data, size,Texture::Format::RGB, Texture::Type::FLOAT, destroyer, user);
data, size,Texture::Format::RGB, Texture::Type::FLOAT,
[](void* buffer, size_t size, void* user) { stbi_image_free(buffer); });
Texture* const equirect = Texture::Builder()
.width((uint32_t)w)
@@ -131,7 +102,7 @@ bool IBL::loadFromEquirect(Path const& path) {
mTexture = specularFilter(mSkyboxTexture);
mFogTexture = irradianceFilter({ .generateMipmap = false }, mSkyboxTexture);
mFogTexture = irradianceFilter({ .generateMipmap=false }, mSkyboxTexture);
mFogTexture->generateMipmaps(mEngine);
mIndirectLight = IndirectLight::Builder()
+5 -13
View File
@@ -226,7 +226,7 @@ Texture* IBLPrefilterContext::EquirectangularToCubemap::operator()(
Engine& engine = mContext.mEngine;
View* const view = mContext.mView;
Renderer* const renderer = mContext.mRenderer;
MaterialInstance* const mi = mEquirectMaterial->createInstance();
MaterialInstance* const mi = mEquirectMaterial->getDefaultInstance();
FILAMENT_CHECK_PRECONDITION(equirect != nullptr) << "equirect is null!";
@@ -289,8 +289,6 @@ Texture* IBLPrefilterContext::EquirectangularToCubemap::operator()(
engine.destroy(rt);
}
engine.destroy(mi);
return outCube;
}
@@ -323,7 +321,7 @@ IBLPrefilterContext::IrradianceFilter::IrradianceFilter(IBLPrefilterContext& con
.height(mSampleCount)
.build(engine);
MaterialInstance* const mi = mKernelMaterial->createInstance();
MaterialInstance* const mi = mKernelMaterial->getDefaultInstance();
mi->setParameter("size", uint2{ 1, mSampleCount });
mi->setParameter("sampleCount", float(mSampleCount));
@@ -341,7 +339,6 @@ IBLPrefilterContext::IrradianceFilter::IrradianceFilter(IBLPrefilterContext& con
renderer->renderStandaloneView(view);
engine.destroy(rt);
engine.destroy(mi);
}
UTILS_NOINLINE
@@ -407,7 +404,7 @@ filament::Texture* IBLPrefilterContext::IrradianceFilter::operator()(
Engine& engine = mContext.mEngine;
View* const view = mContext.mView;
Renderer* const renderer = mContext.mRenderer;
MaterialInstance* const mi = mContext.mIrradianceIntegrationMaterial->createInstance();
MaterialInstance* const mi = mContext.mIrradianceIntegrationMaterial->getDefaultInstance();
RenderableManager& rcm = engine.getRenderableManager();
rcm.setMaterialInstanceAt(
@@ -455,8 +452,6 @@ filament::Texture* IBLPrefilterContext::IrradianceFilter::operator()(
engine.destroy(rt);
}
engine.destroy(mi);
return outIrradianceTexture;
}
@@ -527,7 +522,7 @@ IBLPrefilterContext::SpecularFilter::SpecularFilter(IBLPrefilterContext& context
roughnessArray[i] = roughness;
}
MaterialInstance* const mi = mKernelMaterial->createInstance();
MaterialInstance* const mi = mKernelMaterial->getDefaultInstance();
mi->setParameter("size", uint2{ mLevelCount, mSampleCount });
mi->setParameter("sampleCount", float(mSampleCount));
mi->setParameter("roughness", roughnessArray, 16);
@@ -546,7 +541,6 @@ IBLPrefilterContext::SpecularFilter::SpecularFilter(IBLPrefilterContext& context
renderer->renderStandaloneView(view);
engine.destroy(rt);
engine.destroy(mi);
}
UTILS_NOINLINE
@@ -640,7 +634,7 @@ Texture* IBLPrefilterContext::SpecularFilter::operator()(
Engine& engine = mContext.mEngine;
View* const view = mContext.mView;
Renderer* const renderer = mContext.mRenderer;
MaterialInstance* const mi = mContext.mIntegrationMaterial->createInstance();
MaterialInstance* const mi = mContext.mIntegrationMaterial->getDefaultInstance();
RenderableManager& rcm = engine.getRenderableManager();
rcm.setMaterialInstanceAt(
@@ -707,7 +701,5 @@ Texture* IBLPrefilterContext::SpecularFilter::operator()(
dim >>= 1;
}
engine.destroy(mi);
return outReflectionsTexture;
}
+2 -2
View File
@@ -73,8 +73,8 @@ public:
using const_pointer = const TYPE*;
using reference = TYPE&;
using const_reference = const TYPE&;
using size_type = ::size_t;
using difference_type = ::ptrdiff_t;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using propagate_on_container_move_assignment = std::true_type;
using is_always_equal = std::true_type;
+9 -14
View File
@@ -515,9 +515,7 @@ static void onClick(App& app, View* view, ImVec2 pos) {
static utils::Path getPathForIBLAsset(std::string_view string) {
auto isIBL = [] (utils::Path file) -> bool {
return file.getExtension() == "ktx" || file.getExtension() == "hdr" ||
file.getExtension() == "exr";
return file.getExtension() == "ktx" || file.getExtension() == "hdr";
};
utils::Path filename{ string };
@@ -673,15 +671,7 @@ int main(int argc, char** argv) {
buffer.shrink_to_fit();
};
auto setupIBL = [&app]() {
auto ibl = FilamentApp::get().getIBL();
if (ibl) {
app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
app.viewer->getSettings().view.fogSettings.fogColorTexture = ibl->getFogTexture();
}
};
auto loadResources = [&app, &setupIBL] (const utils::Path& filename) {
auto loadResources = [&app] (const utils::Path& filename) {
// Load external textures and buffers.
std::string const gltfPath = filename.getAbsolutePath();
ResourceConfiguration configuration = {};
@@ -718,7 +708,12 @@ int main(int argc, char** argv) {
instances[mi]->setStencilWrite(true);
instances[mi]->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::INCR);
}
setupIBL();
auto ibl = FilamentApp::get().getIBL();
if (ibl) {
app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
app.viewer->getSettings().view.fogSettings.fogColorTexture = ibl->getFogTexture();
}
};
auto setup = [&](Engine* engine, View* view, Scene* scene) {
@@ -1195,7 +1190,7 @@ int main(int argc, char** argv) {
filename = getPathForIBLAsset(path);
if (!filename.isEmpty()) {
FilamentApp::get().loadIBL(path);
setupIBL();
return;
}
});
-2
View File
@@ -224,8 +224,6 @@ int main(int argc, char** argv) {
app.stereoRenderTarget = RenderTarget::Builder()
.texture(RenderTarget::AttachmentPoint::COLOR, app.stereoColorTexture)
.texture(RenderTarget::AttachmentPoint::DEPTH, app.stereoDepthTexture)
.multiview(RenderTarget::AttachmentPoint::COLOR, eyeCount, 0)
.multiview(RenderTarget::AttachmentPoint::DEPTH, eyeCount, 0)
.build(*engine);
app.stereoView->setRenderTarget(app.stereoRenderTarget);
app.stereoView->setViewport({0, 0, vp.width, vp.height});
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "filament",
"version": "1.55.0",
"version": "1.54.2",
"description": "Real-time physically based rendering engine",
"main": "filament.js",
"module": "filament.js",