Compare commits
17 Commits
v1.57.0
...
pf/test-si
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ec2f5b8078 |
@@ -7,3 +7,5 @@ for next branch cut* header.
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||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
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|
||||
## Release notes for next branch cut
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||||
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||||
- Support including PlatformMetal.h in C++ files.
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||||
|
||||
@@ -7,6 +7,9 @@ A new header is inserted each time a *tag* is created.
|
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Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
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|
||||
## v1.57.1
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|
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|
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## v1.57.0
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- matdbg: Add support for debugging ESSL 1.0 shaders
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|
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@@ -329,6 +329,18 @@ Java_com_google_android_filament_MaterialInstance_nSetCullingMode(JNIEnv*,
|
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instance->setCullingMode((MaterialInstance::CullingMode) cullingMode);
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||||
}
|
||||
|
||||
|
||||
extern "C"
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||||
JNIEXPORT void JNICALL
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||||
Java_com_google_android_filament_MaterialInstance_nSetCullingModeSeparate(JNIEnv*, jclass,
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jlong nativeMaterialInstance,
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||||
jlong colorPassCullingMode, jlong shadowPassCullingMode) {
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MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
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instance->setCullingMode(
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(MaterialInstance::CullingMode) colorPassCullingMode,
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(MaterialInstance::CullingMode) shadowPassCullingMode);
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||||
}
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||||
|
||||
extern "C"
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JNIEXPORT void JNICALL
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||||
Java_com_google_android_filament_MaterialInstance_nSetColorWrite(JNIEnv*,
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@@ -505,6 +517,14 @@ Java_com_google_android_filament_MaterialInstance_nGetCullingMode(JNIEnv* env, j
|
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return (jint)instance->getCullingMode();
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||||
}
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||||
|
||||
extern "C"
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JNIEXPORT jint JNICALL
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Java_com_google_android_filament_MaterialInstance_nGetShadowCullingMode(JNIEnv* env, jclass,
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jlong nativeMaterialInstance) {
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MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
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return (jint)instance->getShadowCullingMode();
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}
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||||
|
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extern "C"
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JNIEXPORT jboolean JNICALL
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Java_com_google_android_filament_MaterialInstance_nIsColorWriteEnabled(JNIEnv* env, jclass clazz,
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|
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@@ -556,6 +556,20 @@ public class MaterialInstance {
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nSetCullingMode(getNativeObject(), mode.ordinal());
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}
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|
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/**
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* Overrides the default triangle culling state that was set on the material separately for the
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* color and shadow passes
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*
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* @see
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* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/rasterization:culling">
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* Rasterization: culling</a>
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*/
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public void setCullingMode(@NonNull Material.CullingMode colorPassCullingMode,
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@NonNull Material.CullingMode shadowPassCullingMode) {
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nSetCullingModeSeparate(getNativeObject(),
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colorPassCullingMode.ordinal(), shadowPassCullingMode.ordinal());
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}
|
||||
|
||||
/**
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* Returns the face culling mode.
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||||
*/
|
||||
@@ -564,6 +578,14 @@ public class MaterialInstance {
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return sCullingModeValues[nGetCullingMode(getNativeObject())];
|
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}
|
||||
|
||||
/**
|
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* Returns the face culling mode for the shadow passes.
|
||||
*/
|
||||
@NonNull
|
||||
public Material.CullingMode getShadowCullingMode() {
|
||||
return sCullingModeValues[nGetShadowCullingMode(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default color-buffer write state that was set on the material.
|
||||
*
|
||||
@@ -920,6 +942,8 @@ public class MaterialInstance {
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||||
|
||||
private static native void nSetDoubleSided(long nativeMaterialInstance, boolean doubleSided);
|
||||
private static native void nSetCullingMode(long nativeMaterialInstance, long mode);
|
||||
private static native void nSetCullingModeSeparate(long nativeMaterialInstance,
|
||||
long colorPassCullingMode, long shadowPassCullingMode);
|
||||
private static native void nSetColorWrite(long nativeMaterialInstance, boolean enable);
|
||||
private static native void nSetDepthWrite(long nativeMaterialInstance, boolean enable);
|
||||
private static native void nSetStencilWrite(long nativeMaterialInstance, boolean enable);
|
||||
@@ -952,6 +976,7 @@ public class MaterialInstance {
|
||||
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterialInstance);
|
||||
private static native boolean nIsDoubleSided(long nativeMaterialInstance);
|
||||
private static native int nGetCullingMode(long nativeMaterialInstance);
|
||||
private static native int nGetShadowCullingMode(long nativeMaterialInstance);
|
||||
private static native boolean nIsColorWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsDepthWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsStencilWriteEnabled(long nativeMaterialInstance);
|
||||
|
||||
@@ -144,13 +144,6 @@ public:
|
||||
* - PlatformEGLAndroid
|
||||
*/
|
||||
bool assertNativeWindowIsValid = false;
|
||||
|
||||
/**
|
||||
* The action to take if a Drawable cannot be acquired. If true, the
|
||||
* frame is aborted instead of panic. This is only supported for:
|
||||
* - PlatformMetal
|
||||
*/
|
||||
bool metalDisablePanicOnDrawableFailure = false;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_PLATFORMMETAL_OBJC_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_PLATFORMMETAL_OBJC_H
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct MetalDevice {
|
||||
id<MTLDevice> device;
|
||||
};
|
||||
|
||||
struct MetalCommandQueue {
|
||||
id<MTLCommandQueue> commandQueue;
|
||||
};
|
||||
|
||||
struct MetalCommandBuffer {
|
||||
id<MTLCommandBuffer> commandBuffer;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PRIVATE_PLATFORMMETAL_OBJC_H
|
||||
@@ -20,12 +20,17 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct PlatformMetalImpl;
|
||||
|
||||
// In order for this header to be compatible with Objective-C and C++, we use these wrappers around
|
||||
// id<MTL*> objects.
|
||||
// See PlatformMetal-Objc.h.
|
||||
struct MetalDevice;
|
||||
struct MetalCommandQueue;
|
||||
struct MetalCommandBuffer;
|
||||
|
||||
class PlatformMetal final : public Platform {
|
||||
public:
|
||||
PlatformMetal();
|
||||
@@ -41,21 +46,22 @@ public:
|
||||
* free to decide which one to use. On mobile systems with a single GPU, implementations should
|
||||
* simply return the result of MTLCreateSystemDefaultDevice();
|
||||
*/
|
||||
virtual id<MTLDevice> createDevice() noexcept;
|
||||
virtual void createDevice(MetalDevice& outDevice) noexcept;
|
||||
|
||||
/**
|
||||
* Create a command submission queue on the Metal device object.
|
||||
*
|
||||
* @param device The device which was returned from createDevice()
|
||||
*/
|
||||
virtual id<MTLCommandQueue> createCommandQueue(id<MTLDevice> device) noexcept;
|
||||
virtual void createCommandQueue(
|
||||
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept;
|
||||
|
||||
/**
|
||||
* Obtain a MTLCommandBuffer enqueued on this Platform's MTLCommandQueue. The command buffer is
|
||||
* guaranteed to execute before all subsequent command buffers created either by Filament, or
|
||||
* further calls to this method.
|
||||
*/
|
||||
id<MTLCommandBuffer> createAndEnqueueCommandBuffer() noexcept;
|
||||
void createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept;
|
||||
|
||||
/**
|
||||
* The action to take if a Drawable cannot be acquired.
|
||||
|
||||
@@ -71,6 +71,9 @@ public:
|
||||
// where the gpu only has one graphics queue. Then the client needs to ensure that no
|
||||
// concurrent access can occur.
|
||||
uint32_t graphicsQueueIndex = 0xFFFFFFFF;
|
||||
bool debugUtilsSupported = false;
|
||||
bool debugMarkersSupported = false;
|
||||
bool multiviewSupported = false;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -88,6 +91,7 @@ public:
|
||||
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
|
||||
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
uint32_t layerCount = 1;
|
||||
bool isProtected = false;
|
||||
};
|
||||
|
||||
@@ -303,6 +307,11 @@ public:
|
||||
*/
|
||||
uint32_t height;
|
||||
|
||||
/**
|
||||
* The layerCount of the external image
|
||||
*/
|
||||
uint32_t layerCount;
|
||||
|
||||
/**
|
||||
* The layer count of the external image
|
||||
*/
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
#include <stdint.h>
|
||||
|
||||
// Set to true to print every command out on log.d. This requires RTTI and DEBUG
|
||||
#define DEBUG_COMMAND_STREAM false
|
||||
#define DEBUG_COMMAND_STREAM true
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "MetalTimerQuery.h"
|
||||
|
||||
#include <backend/platforms/PlatformMetal.h>
|
||||
#include <backend/platforms/PlatformMetal-ObjC.h>
|
||||
|
||||
#include <CoreVideo/CVMetalTexture.h>
|
||||
#include <CoreVideo/CVPixelBuffer.h>
|
||||
@@ -120,7 +121,10 @@ MetalDriver::MetalDriver(
|
||||
TrackedMetalBuffer::setPlatform(platform);
|
||||
ScopedAllocationTimer::setPlatform(platform);
|
||||
|
||||
mContext->device = mPlatform.createDevice();
|
||||
MetalDevice device;
|
||||
device.device = nil;
|
||||
mPlatform.createDevice(device);
|
||||
mContext->device = device.device;
|
||||
assert_invariant(mContext->device);
|
||||
|
||||
mContext->emptyBuffer = [mContext->device newBufferWithLength:16
|
||||
@@ -186,7 +190,12 @@ MetalDriver::MetalDriver(
|
||||
[mContext->device.name containsString:@"Apple A8 GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A7 GPU"];
|
||||
|
||||
mContext->commandQueue = mPlatform.createCommandQueue(mContext->device);
|
||||
MetalCommandQueue commandQueue;
|
||||
commandQueue.commandQueue = nil;
|
||||
mPlatform.createCommandQueue(device, commandQueue);
|
||||
assert_invariant(commandQueue.commandQueue);
|
||||
|
||||
mContext->commandQueue = commandQueue.commandQueue;
|
||||
mContext->pipelineStateCache.setDevice(mContext->device);
|
||||
mContext->depthStencilStateCache.setDevice(mContext->device);
|
||||
mContext->samplerStateCache.setDevice(mContext->device);
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
*/
|
||||
|
||||
#include <backend/platforms/PlatformMetal.h>
|
||||
#include <backend/platforms/PlatformMetal-ObjC.h>
|
||||
|
||||
#include "MetalDriverFactory.h"
|
||||
|
||||
@@ -44,13 +45,10 @@ PlatformMetal::~PlatformMetal() noexcept {
|
||||
}
|
||||
|
||||
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
|
||||
? DrawableFailureBehavior::ABORT_FRAME
|
||||
: DrawableFailureBehavior::PANIC;
|
||||
return MetalDriverFactory::create(this, driverConfig);
|
||||
}
|
||||
|
||||
id<MTLDevice> PlatformMetal::createDevice() noexcept {
|
||||
void PlatformMetal::createDevice(MetalDevice& outDevice) noexcept {
|
||||
id<MTLDevice> result;
|
||||
|
||||
#if !defined(FILAMENT_IOS)
|
||||
@@ -75,19 +73,20 @@ id<MTLDevice> PlatformMetal::createDevice() noexcept {
|
||||
<< [result.name cStringUsingEncoding:NSUTF8StringEncoding] << "'"
|
||||
<< utils::io::endl;
|
||||
|
||||
return result;
|
||||
outDevice.device = result;
|
||||
}
|
||||
|
||||
id<MTLCommandQueue> PlatformMetal::createCommandQueue(id<MTLDevice> device) noexcept {
|
||||
pImpl->mCommandQueue = [device newCommandQueue];
|
||||
void PlatformMetal::createCommandQueue(
|
||||
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
|
||||
pImpl->mCommandQueue = [device.device newCommandQueue];
|
||||
pImpl->mCommandQueue.label = @"Filament";
|
||||
return pImpl->mCommandQueue;
|
||||
outCommandQueue.commandQueue = pImpl->mCommandQueue;
|
||||
}
|
||||
|
||||
id<MTLCommandBuffer> PlatformMetal::createAndEnqueueCommandBuffer() noexcept {
|
||||
void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
|
||||
id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
|
||||
[commandBuffer enqueue];
|
||||
return commandBuffer;
|
||||
outCommandBuffer.commandBuffer = commandBuffer;
|
||||
}
|
||||
|
||||
void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
#include <backend/Program.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include "private/backend/CommandStream.h"
|
||||
#include "private/backend/Dispatcher.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
@@ -46,9 +47,11 @@
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
@@ -155,7 +158,7 @@ using namespace GLUtils;
|
||||
|
||||
UTILS_NOINLINE
|
||||
OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
void* const sharedGLContext, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
void* const /*sharedGLContext*/, const Platform::DriverConfig& driverConfig) noexcept {
|
||||
assert_invariant(platform);
|
||||
OpenGLPlatform* const ec = platform;
|
||||
|
||||
@@ -222,7 +225,7 @@ OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
}
|
||||
#endif
|
||||
|
||||
size_t const defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
|
||||
constexpr size_t defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
|
||||
Platform::DriverConfig validConfig{ driverConfig };
|
||||
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
|
||||
OpenGLDriver* const driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
|
||||
@@ -277,7 +280,6 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
|
||||
driverConfig.disableHandleUseAfterFreeCheck),
|
||||
mDriverConfig(driverConfig),
|
||||
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
|
||||
|
||||
// set a reasonable default value for our stream array
|
||||
mTexturesWithStreamsAttached.reserve(8);
|
||||
mStreamsWithPendingAcquiredImage.reserve(8);
|
||||
@@ -366,8 +368,8 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
|
||||
mContext.bindSampler(unit, sampler);
|
||||
}
|
||||
|
||||
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
void OpenGLDriver::setPushConstant(ShaderStage stage, uint8_t index,
|
||||
PushConstantVariant value) {
|
||||
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
@@ -376,7 +378,7 @@ void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
}
|
||||
#endif
|
||||
|
||||
utils::Slice<std::pair<GLint, ConstantType>> constants;
|
||||
Slice<std::pair<GLint, ConstantType>> constants;
|
||||
if (stage == ShaderStage::VERTEX) {
|
||||
constants = mCurrentPushConstants->vertexConstants;
|
||||
} else if (stage == ShaderStage::FRAGMENT) {
|
||||
@@ -681,7 +683,7 @@ void OpenGLDriver::createBufferObjectR(Handle<HwBufferObject> boh,
|
||||
bo->gl.buffer = malloc(byteCount);
|
||||
memset(bo->gl.buffer, 0, byteCount);
|
||||
} else {
|
||||
bo->gl.binding = GLUtils::getBufferBindingType(bindingType);
|
||||
bo->gl.binding = getBufferBindingType(bindingType);
|
||||
glGenBuffers(1, &bo->gl.id);
|
||||
gl.bindBuffer(bo->gl.binding, bo->gl.id);
|
||||
glBufferData(bo->gl.binding, byteCount, nullptr, getBufferUsage(usage));
|
||||
@@ -758,7 +760,7 @@ void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
void OpenGLDriver::textureStorage(OpenGLDriver::GLTexture* t,
|
||||
void OpenGLDriver::textureStorage(GLTexture* t,
|
||||
uint32_t width, uint32_t height, uint32_t depth, bool useProtectedMemory) noexcept {
|
||||
|
||||
auto& gl = mContext;
|
||||
@@ -894,17 +896,6 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
|
||||
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
|
||||
t->externalTexture = mPlatform.createExternalImageTexture();
|
||||
if (t->externalTexture) {
|
||||
if (target == SamplerType::SAMPLER_EXTERNAL) {
|
||||
if (UTILS_LIKELY(gl.ext.OES_EGL_image_external_essl3)) {
|
||||
t->externalTexture->target = GL_TEXTURE_EXTERNAL_OES;
|
||||
} else {
|
||||
// revert to texture 2D if external is not supported; what else can we do?
|
||||
t->externalTexture->target = GL_TEXTURE_2D;
|
||||
}
|
||||
} else {
|
||||
t->externalTexture->target = getTextureTargetNotExternal(target);
|
||||
}
|
||||
|
||||
t->gl.target = t->externalTexture->target;
|
||||
t->gl.id = t->externalTexture->id;
|
||||
// internalFormat actually depends on the external image, but it doesn't matter
|
||||
@@ -1155,7 +1146,7 @@ void OpenGLDriver::createTextureExternalImageR(Handle<HwTexture> th, SamplerType
|
||||
}
|
||||
|
||||
void OpenGLDriver::createTextureExternalImagePlaneR(Handle<HwTexture> th,
|
||||
backend::TextureFormat format, uint32_t width, uint32_t height, backend::TextureUsage usage,
|
||||
TextureFormat format, uint32_t width, uint32_t height, TextureUsage usage,
|
||||
void* image, uint32_t plane) {
|
||||
// not relevant for the OpenGL backend
|
||||
}
|
||||
@@ -1471,7 +1462,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
&& ((gl.ext.EXT_multisampled_render_to_texture && attachment == GL_COLOR_ATTACHMENT0)
|
||||
|| gl.ext.EXT_multisampled_render_to_texture2)) {
|
||||
assert_invariant(rt->gl.samples > 1);
|
||||
// We have a multi-sample rendertarget and we have EXT_multisampled_render_to_texture,
|
||||
// We have a multi-sample rendertarget, and we have EXT_multisampled_render_to_texture,
|
||||
// so, we can directly use a 1-sample texture as attachment, multi-sample resolve,
|
||||
// will happen automagically and efficiently in the driver.
|
||||
// This extension only exists on OpenGL ES.
|
||||
@@ -1671,9 +1662,9 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
rt->gl.samples = samples;
|
||||
rt->targets = targets;
|
||||
|
||||
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmin = { std::numeric_limits<uint32_t>::max() };
|
||||
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmax = { 0 };
|
||||
auto checkDimensions = [&tmin, &tmax](GLTexture* t, uint8_t level) {
|
||||
UTILS_UNUSED_IN_RELEASE vec2<uint32_t> tmin = { std::numeric_limits<uint32_t>::max() };
|
||||
UTILS_UNUSED_IN_RELEASE vec2<uint32_t> tmax = { 0 };
|
||||
auto checkDimensions = [&tmin, &tmax](GLTexture const* t, uint8_t level) {
|
||||
const auto twidth = std::max(1u, t->width >> level);
|
||||
const auto theight = std::max(1u, t->height >> level);
|
||||
tmin = { std::min(tmin.x, twidth), std::min(tmin.y, theight) };
|
||||
@@ -2375,11 +2366,11 @@ bool OpenGLDriver::isStereoSupported() {
|
||||
return false;
|
||||
}
|
||||
switch (mDriverConfig.stereoscopicType) {
|
||||
case backend::StereoscopicType::INSTANCED:
|
||||
case StereoscopicType::INSTANCED:
|
||||
return mContext.ext.EXT_clip_cull_distance;
|
||||
case backend::StereoscopicType::MULTIVIEW:
|
||||
case StereoscopicType::MULTIVIEW:
|
||||
return mContext.ext.OVR_multiview2;
|
||||
case backend::StereoscopicType::NONE:
|
||||
case StereoscopicType::NONE:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2392,7 +2383,7 @@ bool OpenGLDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthStencilBlitSupported(TextureFormat format) {
|
||||
bool OpenGLDriver::isDepthStencilBlitSupported(TextureFormat) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2426,12 +2417,12 @@ FeatureLevel OpenGLDriver::getFeatureLevel() {
|
||||
return mContext.getFeatureLevel();
|
||||
}
|
||||
|
||||
math::float2 OpenGLDriver::getClipSpaceParams() {
|
||||
float2 OpenGLDriver::getClipSpaceParams() {
|
||||
return mContext.ext.EXT_clip_control ?
|
||||
// z-coordinate of virtual and physical clip-space is in [-w, 0]
|
||||
math::float2{ 1.0f, 0.0f } :
|
||||
float2{ 1.0f, 0.0f } :
|
||||
// z-coordinate of virtual clip-space is in [-w,0], physical is in [-w, w]
|
||||
math::float2{ 2.0f, -1.0f };
|
||||
float2{ 2.0f, -1.0f };
|
||||
}
|
||||
|
||||
uint8_t OpenGLDriver::getMaxDrawBuffers() {
|
||||
@@ -2495,7 +2486,7 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
|
||||
// Updating driver objects
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, CString tag) {
|
||||
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
@@ -2671,7 +2662,7 @@ void OpenGLDriver::generateMipmaps(Handle<HwTexture> th) {
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
}
|
||||
|
||||
void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
|
||||
void OpenGLDriver::setTextureData(GLTexture const* t, uint32_t level,
|
||||
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
|
||||
uint32_t width, uint32_t height, uint32_t depth,
|
||||
PixelBufferDescriptor&& p) {
|
||||
@@ -2780,7 +2771,7 @@ void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
}
|
||||
|
||||
void OpenGLDriver::setCompressedTextureData(GLTexture* t, uint32_t level,
|
||||
void OpenGLDriver::setCompressedTextureData(GLTexture const* t, uint32_t level,
|
||||
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
|
||||
uint32_t width, uint32_t height, uint32_t depth,
|
||||
PixelBufferDescriptor&& p) {
|
||||
@@ -3421,8 +3412,8 @@ void OpenGLDriver::readPixels(Handle<HwRenderTarget> src,
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::readBufferSubData(backend::BufferObjectHandle boh,
|
||||
uint32_t offset, uint32_t size, backend::BufferDescriptor&& p) {
|
||||
void OpenGLDriver::readBufferSubData(BufferObjectHandle boh,
|
||||
uint32_t offset, uint32_t size, BufferDescriptor&& p) {
|
||||
UTILS_UNUSED_IN_RELEASE auto& gl = mContext;
|
||||
assert_invariant(!gl.isES2());
|
||||
|
||||
@@ -3569,13 +3560,13 @@ void OpenGLDriver::beginFrame(
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch, CallbackHandler* handler,
|
||||
FrameScheduledCallback&& callback, uint64_t flags) {
|
||||
void OpenGLDriver::setFrameScheduledCallback(Handle<HwSwapChain>, CallbackHandler*,
|
||||
FrameScheduledCallback&& /*callback*/, uint64_t /*flags*/) {
|
||||
DEBUG_MARKER()
|
||||
}
|
||||
|
||||
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
CallbackHandler* handler, utils::Invocable<void(void)>&& callback) {
|
||||
void OpenGLDriver::setFrameCompletedCallback(Handle<HwSwapChain>,
|
||||
CallbackHandler*, Invocable<void()>&& /*callback*/) {
|
||||
DEBUG_MARKER()
|
||||
}
|
||||
|
||||
@@ -3606,9 +3597,9 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
|
||||
}
|
||||
|
||||
void OpenGLDriver::updateDescriptorSetBuffer(
|
||||
backend::DescriptorSetHandle dsh,
|
||||
backend::descriptor_binding_t binding,
|
||||
backend::BufferObjectHandle boh,
|
||||
DescriptorSetHandle dsh,
|
||||
descriptor_binding_t binding,
|
||||
BufferObjectHandle boh,
|
||||
uint32_t offset, uint32_t size) {
|
||||
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
|
||||
GLBufferObject* bo = boh ? handle_cast<GLBufferObject*>(boh) : nullptr;
|
||||
@@ -3616,9 +3607,9 @@ void OpenGLDriver::updateDescriptorSetBuffer(
|
||||
}
|
||||
|
||||
void OpenGLDriver::updateDescriptorSetTexture(
|
||||
backend::DescriptorSetHandle dsh,
|
||||
backend::descriptor_binding_t binding,
|
||||
backend::TextureHandle th,
|
||||
DescriptorSetHandle dsh,
|
||||
descriptor_binding_t binding,
|
||||
TextureHandle th,
|
||||
SamplerParams params) {
|
||||
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
|
||||
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
|
||||
@@ -3651,7 +3642,7 @@ void OpenGLDriver::finish(int) {
|
||||
|
||||
UTILS_NOINLINE
|
||||
void OpenGLDriver::clearWithRasterPipe(TargetBufferFlags clearFlags,
|
||||
math::float4 const& linearColor, GLfloat depth, GLint stencil) noexcept {
|
||||
float4 const& linearColor, GLfloat depth, GLint stencil) noexcept {
|
||||
|
||||
if (any(clearFlags & TargetBufferFlags::COLOR_ALL)) {
|
||||
mContext.colorMask(GL_TRUE);
|
||||
@@ -3974,9 +3965,9 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindDescriptorSet(
|
||||
backend::DescriptorSetHandle dsh,
|
||||
backend::descriptor_set_t set,
|
||||
backend::DescriptorSetOffsetArray&& offsets) {
|
||||
DescriptorSetHandle dsh,
|
||||
descriptor_set_t set,
|
||||
DescriptorSetOffsetArray&& offsets) {
|
||||
|
||||
if (UTILS_UNLIKELY(!dsh)) {
|
||||
mBoundDescriptorSets[set].dsh = dsh;
|
||||
@@ -4008,7 +3999,7 @@ void OpenGLDriver::bindDescriptorSet(
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::updateDescriptors(utils::bitset8 invalidDescriptorSets) noexcept {
|
||||
void OpenGLDriver::updateDescriptors(bitset8 invalidDescriptorSets) noexcept {
|
||||
assert_invariant(mBoundProgram);
|
||||
auto const offsetOnly = mInvalidDescriptorSetBindingOffsets & ~mInvalidDescriptorSetBindings;
|
||||
invalidDescriptorSets.forEachSetBit([this, offsetOnly,
|
||||
@@ -4120,7 +4111,7 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, uint3 workGroupCount) {
|
||||
DEBUG_MARKER()
|
||||
getShaderCompilerService().tick();
|
||||
|
||||
|
||||
@@ -297,13 +297,13 @@ private:
|
||||
|
||||
void setStencilState(StencilState ss) noexcept;
|
||||
|
||||
void setTextureData(GLTexture* t,
|
||||
void setTextureData(GLTexture const* t,
|
||||
uint32_t level,
|
||||
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
|
||||
uint32_t width, uint32_t height, uint32_t depth,
|
||||
PixelBufferDescriptor&& p);
|
||||
|
||||
void setCompressedTextureData(GLTexture* t,
|
||||
void setCompressedTextureData(GLTexture const* t,
|
||||
uint32_t level,
|
||||
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
|
||||
uint32_t width, uint32_t height, uint32_t depth,
|
||||
@@ -346,7 +346,7 @@ private:
|
||||
struct {
|
||||
DescriptorSetHandle dsh;
|
||||
std::array<uint32_t, CONFIG_UNIFORM_BINDING_COUNT> offsets;
|
||||
} mBoundDescriptorSets[MAX_DESCRIPTOR_SET_COUNT];
|
||||
} mBoundDescriptorSets[MAX_DESCRIPTOR_SET_COUNT] = {};
|
||||
|
||||
void clearWithRasterPipe(TargetBufferFlags clearFlags,
|
||||
math::float4 const& linearColor, GLfloat depth, GLint stencil) noexcept;
|
||||
|
||||
@@ -163,13 +163,24 @@ public:
|
||||
return mProtectedMemorySupported;
|
||||
}
|
||||
|
||||
inline bool isImageView2DOn3DImageSupported() const noexcept {
|
||||
return mPortabilitySubsetFeatures.imageView2DOn3DImage == VK_TRUE;
|
||||
}
|
||||
|
||||
private:
|
||||
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
|
||||
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
|
||||
};
|
||||
VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
};
|
||||
VkPhysicalDevicePortabilitySubsetFeaturesKHR mPortabilitySubsetFeatures = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR,
|
||||
// By default, on platforms where we don't have portability subset, then this feature must
|
||||
// exists. We only fill this struct only when portability subset is needed (i.e.
|
||||
// non-conformant vulkan implementation).
|
||||
.imageView2DOn3DImage = VK_TRUE,
|
||||
};
|
||||
bool mDebugMarkersSupported = false;
|
||||
bool mDebugUtilsSupported = false;
|
||||
|
||||
@@ -579,7 +579,7 @@ void VulkanDriver::createTextureExternalImageR(Handle<HwTexture> th, backend::Sa
|
||||
|
||||
auto texture = resource_ptr<VulkanTexture>::make(&mResourceManager, th, mPlatform->getDevice(),
|
||||
mAllocator, &mResourceManager, &mCommands, data.first, data.second, metadata.format,
|
||||
1, metadata.width, metadata.height, usage, mStagePool);
|
||||
1, metadata.width, metadata.height, /*depth=*/1, usage, mStagePool);
|
||||
|
||||
texture.inc();
|
||||
}
|
||||
|
||||
@@ -128,6 +128,15 @@ fvkmemory::resource_ptr<VulkanTexture> initMsaaTexture(
|
||||
return msTexture;
|
||||
}
|
||||
|
||||
VulkanAttachment createSwapchainAttachment(const fvkmemory::resource_ptr<VulkanTexture> texture) {
|
||||
return VulkanAttachment {
|
||||
.texture = texture,
|
||||
.level = 0,
|
||||
.layerCount = static_cast<uint8_t>(texture ? texture->getPrimaryViewRange().layerCount : 1),
|
||||
.layer = 0,
|
||||
};
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
void VulkanDescriptorSet::acquire(fvkmemory::resource_ptr<VulkanTexture> texture) {
|
||||
@@ -274,22 +283,21 @@ void VulkanRenderTarget::bindToSwapChain(fvkmemory::resource_ptr<VulkanSwapChain
|
||||
height = extent.height;
|
||||
mProtected = swapchain->isProtected();
|
||||
|
||||
VulkanAttachment color = {};
|
||||
color.texture = swapchain->getCurrentColor();
|
||||
VulkanAttachment color = createSwapchainAttachment(swapchain->getCurrentColor());
|
||||
mInfo->attachments = {color};
|
||||
|
||||
auto& fbkey = mInfo->fbkey;
|
||||
auto& rpkey = mInfo->rpkey;
|
||||
|
||||
rpkey.colorFormat[0] = color.getFormat();
|
||||
rpkey.viewCount = color.layerCount;
|
||||
fbkey.width = width;
|
||||
fbkey.height = height;
|
||||
fbkey.color[0] = color.getImageView();
|
||||
fbkey.resolve[0] = VK_NULL_HANDLE;
|
||||
|
||||
if (swapchain->getDepth()) {
|
||||
VulkanAttachment depth = {};
|
||||
depth.texture = swapchain->getDepth();
|
||||
VulkanAttachment depth = createSwapchainAttachment(swapchain->getDepth());
|
||||
mInfo->attachments.push_back(depth);
|
||||
mInfo->depthIndex = 1;
|
||||
|
||||
|
||||
@@ -218,12 +218,6 @@ struct VulkanProgram : public HwProgram, fvkmemory::Resource {
|
||||
mInfo->pushConstantDescription.write(cmdbuf, layout, stage, index, value);
|
||||
}
|
||||
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
inline utils::FixedCapacityVector<std::string> const& getBindingToName() const {
|
||||
return mInfo->bindingToName;
|
||||
}
|
||||
#endif
|
||||
|
||||
// TODO: handle compute shaders.
|
||||
// The expected order of shaders - from frontend to backend - is vertex, fragment, compute.
|
||||
static constexpr uint8_t const MAX_SHADER_MODULES = 2;
|
||||
|
||||
@@ -40,6 +40,8 @@ VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const&
|
||||
mFlushAndWaitOnResize(platform->getCustomization().flushAndWaitOnWindowResize),
|
||||
mTransitionSwapChainImageLayoutForPresent(
|
||||
platform->getCustomization().transitionSwapChainImageLayoutForPresent),
|
||||
mLayerCount(1),
|
||||
mCurrentSwapIndex(0),
|
||||
mAcquired(false),
|
||||
mIsFirstRenderPass(true) {
|
||||
swapChain = mPlatform->createSwapChain(nativeWindow, flags, extent);
|
||||
@@ -76,17 +78,18 @@ void VulkanSwapChain::update() {
|
||||
for (auto const color: bundle.colors) {
|
||||
auto colorTexture = fvkmemory::resource_ptr<VulkanTexture>::construct(mResourceManager,
|
||||
device, mAllocator, mResourceManager, mCommands, color, VK_NULL_HANDLE,
|
||||
bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height, colorUsage,
|
||||
bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height, bundle.layerCount, colorUsage,
|
||||
mStagePool);
|
||||
mColors.push_back(colorTexture);
|
||||
}
|
||||
|
||||
mDepth = fvkmemory::resource_ptr<VulkanTexture>::construct(mResourceManager, device,
|
||||
mAllocator, mResourceManager, mCommands, bundle.depth, VK_NULL_HANDLE,
|
||||
bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height, depthUsage,
|
||||
bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height, bundle.layerCount, depthUsage,
|
||||
mStagePool);
|
||||
|
||||
mExtent = bundle.extent;
|
||||
mLayerCount = bundle.layerCount;
|
||||
}
|
||||
|
||||
void VulkanSwapChain::present() {
|
||||
@@ -97,7 +100,7 @@ void VulkanSwapChain::present() {
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
.layerCount = mLayerCount,
|
||||
};
|
||||
mColors[mCurrentSwapIndex]->transitionLayout(&commands, subresources, VulkanLayout::PRESENT);
|
||||
}
|
||||
|
||||
@@ -96,6 +96,7 @@ private:
|
||||
utils::FixedCapacityVector<fvkmemory::resource_ptr<VulkanTexture>> mColors;
|
||||
fvkmemory::resource_ptr<VulkanTexture> mDepth;
|
||||
VkExtent2D mExtent;
|
||||
uint32_t mLayerCount;
|
||||
uint32_t mCurrentSwapIndex;
|
||||
std::function<void(Platform::SwapChain* handle)> mExplicitImageReadyWait = nullptr;
|
||||
bool mAcquired;
|
||||
|
||||
@@ -144,6 +144,16 @@ inline VulkanLayout getDefaultLayoutImpl(VkImageUsageFlags vkusage) {
|
||||
return getDefaultLayoutImpl(usage);
|
||||
}
|
||||
|
||||
SamplerType getSamplerTypeFromDepth(uint32_t const depth) {
|
||||
return depth > 1 ? SamplerType::SAMPLER_2D_ARRAY
|
||||
: SamplerType::SAMPLER_2D;
|
||||
}
|
||||
|
||||
uint8_t getLayerCountFromDepth(uint32_t const depth) {
|
||||
return getLayerCount(getSamplerTypeFromDepth(depth), depth);
|
||||
}
|
||||
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
VulkanTextureState::VulkanTextureState(VkDevice device, VmaAllocator allocator,
|
||||
@@ -165,12 +175,12 @@ VulkanTextureState::VulkanTextureState(VkDevice device, VmaAllocator allocator,
|
||||
VulkanTexture::VulkanTexture(VkDevice device, VmaAllocator allocator,
|
||||
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, VkImage image,
|
||||
VkDeviceMemory memory, VkFormat format, uint8_t samples, uint32_t width,
|
||||
uint32_t height, TextureUsage tusage, VulkanStagePool& stagePool)
|
||||
: HwTexture(SamplerType::SAMPLER_2D, 1, samples, width, height, 1, TextureFormat::UNUSED,
|
||||
uint32_t height, uint32_t depth, TextureUsage tusage, VulkanStagePool& stagePool)
|
||||
: HwTexture(getSamplerTypeFromDepth(depth), 1, samples, width, height, depth, TextureFormat::UNUSED,
|
||||
tusage),
|
||||
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
|
||||
allocator, commands, stagePool, format, fvkutils::getViewType(SamplerType::SAMPLER_2D),
|
||||
1, 1, getDefaultLayoutImpl(tusage), any(usage & TextureUsage::PROTECTED))) {
|
||||
/*mipLevels=*/1, getLayerCountFromDepth(depth), getDefaultLayoutImpl(tusage), any(usage & TextureUsage::PROTECTED))) {
|
||||
mState->mTextureImage = image;
|
||||
mState->mTextureImageMemory = memory;
|
||||
mPrimaryViewRange = mState->mFullViewRange;
|
||||
@@ -183,7 +193,6 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
uint8_t levels, TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h,
|
||||
uint32_t depth, TextureUsage tusage, VulkanStagePool& stagePool)
|
||||
: HwTexture(target, levels, samples, w, h, depth, tformat, tusage),
|
||||
|
||||
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
|
||||
allocator, commands, stagePool, fvkutils::getVkFormat(tformat),
|
||||
fvkutils::getViewType(target), levels, getLayerCount(target, depth),
|
||||
@@ -199,11 +208,20 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = 0,
|
||||
};
|
||||
if (target == SamplerType::SAMPLER_CUBEMAP) {
|
||||
if (target == SamplerType::SAMPLER_3D && any(tusage & TextureUsage::ALL_ATTACHMENTS)) {
|
||||
if (context.isImageView2DOn3DImageSupported()) {
|
||||
// Note that VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT is only meant to create 2D views of
|
||||
// a 3D image in the case where the image is the render target. So, for example, it's
|
||||
// not meant to allow for 2D views that can be used with a sampler.
|
||||
imageInfo.flags = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
|
||||
} else {
|
||||
FVK_LOGW << "Note: creating 2D views on 3D image is not available on this platform. "
|
||||
<< "i.e. we cannot render to slices of a 3D image" << utils::io::endl;
|
||||
}
|
||||
} else if (target == SamplerType::SAMPLER_CUBEMAP) {
|
||||
imageInfo.arrayLayers = 6;
|
||||
imageInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
|
||||
}
|
||||
if (target == SamplerType::SAMPLER_2D_ARRAY) {
|
||||
} else if (target == SamplerType::SAMPLER_2D_ARRAY) {
|
||||
imageInfo.arrayLayers = depth;
|
||||
imageInfo.extent.depth = 1;
|
||||
// NOTE: We do not use VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT here because:
|
||||
@@ -247,9 +265,9 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
|
||||
// Validate that the format is actually sampleable.
|
||||
VkFormatProperties props;
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, state->mVkFormat, &props);
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, mState->mVkFormat, &props);
|
||||
if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
|
||||
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << state->mVkFormat << " is not "
|
||||
FVK_LOGW << "Texture usage is SAMPLEABLE but format " << mState->mVkFormat << " is not "
|
||||
"sampleable with optimal tiling." << utils::io::endl;
|
||||
}
|
||||
#endif
|
||||
@@ -631,15 +649,16 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
|
||||
|
||||
if (hasTransitions) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION)
|
||||
FVK_LOGD << "transition texture=" << state->mTextureImage << " (" << range.baseArrayLayer
|
||||
FVK_LOGD << "transition texture=" << mState->mTextureImage << " (" << range.baseArrayLayer
|
||||
<< "," << range.baseMipLevel << ")" << " count=(" << range.layerCount << ","
|
||||
<< range.levelCount << ")" << " from=" << oldLayout << " to=" << newLayout
|
||||
<< " format=" << state->mVkFormat << " depth=" << isVkDepthFormat(state->mVkFormat)
|
||||
<< " format=" << mState->mVkFormat << " depth="
|
||||
<< fvkutils::isVkDepthFormat(mState->mVkFormat)
|
||||
<< " slice-by-slice=" << transitionSliceBySlice << utils::io::endl;
|
||||
#endif
|
||||
} else {
|
||||
#if FVK_ENABLED(FVK_DEBUG_LAYOUT_TRANSITION)
|
||||
FVK_LOGD << "transition texture=" << state->mTextureImage << " (" << range.baseArrayLayer
|
||||
FVK_LOGD << "transition texture=" << mState->mTextureImage << " (" << range.baseArrayLayer
|
||||
<< "," << range.baseMipLevel << ")" << " count=(" << range.layerCount << ","
|
||||
<< range.levelCount << ")" << " to=" << newLayout
|
||||
<< " is skipped because of no change in layout" << utils::io::endl;
|
||||
|
||||
@@ -94,7 +94,7 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
|
||||
// The texture will never destroy the given VkImage, but it does manages its subresources.
|
||||
VulkanTexture(VkDevice device, VmaAllocator allocator,
|
||||
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, VkImage image,
|
||||
VkDeviceMemory memory, VkFormat format, uint8_t samples, uint32_t width, uint32_t height,
|
||||
VkDeviceMemory memory, VkFormat format, uint8_t samples, uint32_t width, uint32_t height, uint32_t depth,
|
||||
TextureUsage tusage, VulkanStagePool& stagePool);
|
||||
|
||||
// Constructor for creating a texture view for wrt specific mip range
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include "vulkan/VulkanContext.h"
|
||||
#include "vulkan/platform/VulkanPlatformSwapChainImpl.h"
|
||||
#include "vulkan/VulkanConstants.h"
|
||||
#include "vulkan/VulkanDriver.h"
|
||||
@@ -68,7 +69,7 @@ FixedCapacityVector<const char*> getEnabledLayers() {
|
||||
constexpr size_t kMaxEnabledLayersCount = sizeof(DESIRED_LAYERS) / sizeof(DESIRED_LAYERS[0]);
|
||||
|
||||
const FixedCapacityVector<VkLayerProperties> availableLayers
|
||||
= filament::backend::enumerate(vkEnumerateInstanceLayerProperties);
|
||||
= fvkutils::enumerate(vkEnumerateInstanceLayerProperties);
|
||||
|
||||
auto enabledLayers = FixedCapacityVector<const char*>::with_capacity(kMaxEnabledLayersCount);
|
||||
for (auto const& desired: DESIRED_LAYERS) {
|
||||
@@ -84,6 +85,13 @@ FixedCapacityVector<const char*> getEnabledLayers() {
|
||||
}
|
||||
#endif // FVK_EANBLED(FVK_DEBUG_VALIDATION)
|
||||
|
||||
template<typename StructA, typename StructB>
|
||||
StructA* chainStruct(StructA* structA, StructB* structB) {
|
||||
structB->pNext = const_cast<void*>(structA->pNext);
|
||||
structA->pNext = (void*) structB;
|
||||
return structA;
|
||||
}
|
||||
|
||||
void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
|
||||
// Print some driver or MoltenVK information if it is available.
|
||||
if (vkGetPhysicalDeviceProperties2) {
|
||||
@@ -92,8 +100,8 @@ void printDeviceInfo(VkInstance instance, VkPhysicalDevice device) {
|
||||
};
|
||||
VkPhysicalDeviceProperties2 physicalDeviceProperties2 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
|
||||
.pNext = &driverProperties,
|
||||
};
|
||||
chainStruct(&physicalDeviceProperties2, &driverProperties);
|
||||
vkGetPhysicalDeviceProperties2(device, &physicalDeviceProperties2);
|
||||
FVK_LOGI << "Vulkan device driver: " << driverProperties.driverName << " "
|
||||
<< driverProperties.driverInfo << utils::io::endl;
|
||||
@@ -143,7 +151,7 @@ void printDepthFormats(VkPhysicalDevice device) {
|
||||
const VkFormatFeatureFlags required = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
||||
| VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
|
||||
FVK_LOGI << "Sampleable depth formats: ";
|
||||
for (VkFormat format : ALL_VK_FORMATS) {
|
||||
for (VkFormat format : fvkutils::ALL_VK_FORMATS) {
|
||||
VkFormatProperties props;
|
||||
vkGetPhysicalDeviceFormatProperties(device, format, &props);
|
||||
if ((props.optimalTilingFeatures & required) == required) {
|
||||
@@ -194,7 +202,7 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
|
||||
VK_EXT_DEBUG_MARKER_EXTENSION_NAME,
|
||||
#endif
|
||||
// We only support external image for Android for now, but nothing bars us from
|
||||
// We only support external image for Android for now, but nothing bars us from
|
||||
// supporting other platforms.
|
||||
#if defined(__ANDROID__)
|
||||
VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME,
|
||||
@@ -231,7 +239,9 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
|
||||
|
||||
VkInstance createInstance(ExtensionSet const& requiredExts) {
|
||||
VkInstance instance;
|
||||
VkInstanceCreateInfo instanceCreateInfo = {};
|
||||
VkInstanceCreateInfo instanceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
};
|
||||
bool validationFeaturesSupported = false;
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_VALIDATION)
|
||||
@@ -239,7 +249,7 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
|
||||
if (!enabledLayers.empty()) {
|
||||
// If layers are supported, Check if VK_EXT_validation_features is supported.
|
||||
FixedCapacityVector<VkExtensionProperties> const availableValidationExts
|
||||
= filament::backend::enumerate(vkEnumerateInstanceExtensionProperties,
|
||||
= fvkutils::enumerate(vkEnumerateInstanceExtensionProperties,
|
||||
"VK_LAYER_KHRONOS_validation");
|
||||
for (auto const& extProps: availableValidationExts) {
|
||||
if (!strcmp(extProps.extensionName, VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME)) {
|
||||
@@ -282,7 +292,6 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
|
||||
appInfo.pEngineName = "Filament";
|
||||
appInfo.apiVersion
|
||||
= VK_MAKE_API_VERSION(0, FVK_REQUIRED_VERSION_MAJOR, FVK_REQUIRED_VERSION_MINOR, 0);
|
||||
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
instanceCreateInfo.pApplicationInfo = &appInfo;
|
||||
instanceCreateInfo.enabledExtensionCount = enabledExtensionCount;
|
||||
instanceCreateInfo.ppEnabledExtensionNames = ppEnabledExtensions;
|
||||
@@ -290,16 +299,17 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
|
||||
instanceCreateInfo.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
|
||||
}
|
||||
|
||||
VkValidationFeaturesEXT features = {};
|
||||
VkValidationFeaturesEXT features = {
|
||||
.sType = VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT,
|
||||
};
|
||||
VkValidationFeatureEnableEXT enables[] = {
|
||||
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT,
|
||||
VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT,
|
||||
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT,
|
||||
VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT,
|
||||
};
|
||||
if (validationFeaturesSupported) {
|
||||
features.sType = VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT;
|
||||
features.enabledValidationFeatureCount = sizeof(enables) / sizeof(enables[0]);
|
||||
features.pEnabledValidationFeatures = enables;
|
||||
instanceCreateInfo.pNext = &features;
|
||||
chainStruct(&instanceCreateInfo, &features);
|
||||
}
|
||||
|
||||
VkResult result = vkCreateInstance(&instanceCreateInfo, VKALLOC, &instance);
|
||||
@@ -310,11 +320,13 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
|
||||
|
||||
VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
VkPhysicalDeviceFeatures2 const& features, uint32_t graphicsQueueFamilyIndex,
|
||||
uint32_t protectedGraphicsQueueFamilyIndex, ExtensionSet const& deviceExtensions) {
|
||||
uint32_t protectedGraphicsQueueFamilyIndex, ExtensionSet const& deviceExtensions,
|
||||
bool requestImageView2DOn3DImage) {
|
||||
VkDevice device;
|
||||
VkDeviceQueueCreateInfo deviceQueueCreateInfo[2] = {};
|
||||
const float queuePriority[] = {1.0f};
|
||||
VkDeviceCreateInfo deviceCreateInfo = {};
|
||||
float queuePriority[] = {1.0f};
|
||||
VkDeviceCreateInfo deviceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
};
|
||||
FixedCapacityVector<const char*> requestExtensions;
|
||||
requestExtensions.reserve(deviceExtensions.size() + 1);
|
||||
|
||||
@@ -323,6 +335,7 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
for (auto const& ext: deviceExtensions) {
|
||||
requestExtensions.push_back(ext.data());
|
||||
}
|
||||
VkDeviceQueueCreateInfo deviceQueueCreateInfo[2] = {};
|
||||
deviceQueueCreateInfo[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
deviceQueueCreateInfo[0].queueFamilyIndex = graphicsQueueFamilyIndex;
|
||||
deviceQueueCreateInfo[0].queueCount = 1;
|
||||
@@ -334,7 +347,6 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
deviceQueueCreateInfo[1].queueCount = 1;
|
||||
deviceQueueCreateInfo[1].pQueuePriorities = &queuePriority[0];
|
||||
|
||||
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
bool const hasProtectedQueue = protectedGraphicsQueueFamilyIndex != INVALID_VK_INDEX;
|
||||
deviceCreateInfo.queueCreateInfoCount = hasProtectedQueue ? 2 : 1;
|
||||
deviceCreateInfo.pQueueCreateInfos = deviceQueueCreateInfo;
|
||||
@@ -353,42 +365,35 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
deviceCreateInfo.enabledExtensionCount = (uint32_t) requestExtensions.size();
|
||||
deviceCreateInfo.ppEnabledExtensionNames = requestExtensions.data();
|
||||
|
||||
void* pNext = nullptr;
|
||||
VkPhysicalDevicePortabilitySubsetFeaturesKHR portability = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR,
|
||||
.pNext = nullptr,
|
||||
.imageViewFormatSwizzle = VK_TRUE,
|
||||
.mutableComparisonSamplers = VK_TRUE,
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR,
|
||||
.imageViewFormatSwizzle = VK_TRUE,
|
||||
.imageView2DOn3DImage = requestImageView2DOn3DImage ? VK_TRUE : VK_FALSE,
|
||||
.mutableComparisonSamplers = VK_TRUE,
|
||||
};
|
||||
if (setContains(deviceExtensions, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) {
|
||||
portability.pNext = pNext;
|
||||
pNext = &portability;
|
||||
chainStruct(&deviceCreateInfo, &portability);
|
||||
}
|
||||
|
||||
VkPhysicalDeviceMultiviewFeaturesKHR multiview = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR,
|
||||
.pNext = nullptr,
|
||||
.multiview = VK_TRUE,
|
||||
.multiviewGeometryShader = VK_FALSE,
|
||||
.multiviewTessellationShader = VK_FALSE
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR,
|
||||
.multiview = VK_TRUE,
|
||||
.multiviewGeometryShader = VK_FALSE,
|
||||
.multiviewTessellationShader = VK_FALSE,
|
||||
};
|
||||
if (setContains(deviceExtensions, VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
|
||||
multiview.pNext = pNext;
|
||||
pNext = &multiview;
|
||||
chainStruct(&deviceCreateInfo, &multiview);
|
||||
}
|
||||
|
||||
VkPhysicalDeviceProtectedMemoryFeatures protectedMemory = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES,
|
||||
.protectedMemory = VK_TRUE,
|
||||
};
|
||||
if (hasProtectedQueue) {
|
||||
// Enable protected memory, if requested.
|
||||
protectedMemory.protectedMemory = VK_TRUE;
|
||||
protectedMemory.pNext = pNext;
|
||||
pNext = &protectedMemory;
|
||||
chainStruct(&deviceCreateInfo, &protectedMemory);
|
||||
}
|
||||
|
||||
deviceCreateInfo.pNext = pNext;
|
||||
|
||||
VkResult result = vkCreateDevice(physicalDevice, &deviceCreateInfo, VKALLOC, &device);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
|
||||
<< "vkCreateDevice error=" << static_cast<int32_t>(result);
|
||||
@@ -501,7 +506,7 @@ VkPhysicalDevice selectPhysicalDevice(VkInstance instance,
|
||||
// Does the device have any command queues that support graphics?
|
||||
// In theory, we should also ensure that the device supports presentation of our
|
||||
// particular VkSurface, but we don't have a VkSurface yet, so we'll skip this requirement.
|
||||
if (identifyGraphicsQueueFamilyIndex(candidateDevice, VK_QUEUE_GRAPHICS_BIT)
|
||||
if (identifyGraphicsQueueFamilyIndex(candidateDevice, VK_QUEUE_GRAPHICS_BIT)
|
||||
== INVALID_VK_INDEX) {
|
||||
continue;
|
||||
}
|
||||
@@ -721,14 +726,11 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
VkPhysicalDeviceProtectedMemoryFeatures queryProtectedMemoryFeatures = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES,
|
||||
};
|
||||
// Chain to the pNext linked list
|
||||
queryProtectedMemoryFeatures.pNext = context.mPhysicalDeviceFeatures.pNext;
|
||||
context.mPhysicalDeviceFeatures.pNext = &queryProtectedMemoryFeatures;
|
||||
VkPhysicalDeviceProtectedMemoryProperties protectedMemoryProperties = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES,
|
||||
};
|
||||
protectedMemoryProperties.pNext = context.mPhysicalDeviceProperties.pNext;
|
||||
context.mPhysicalDeviceProperties.pNext = &protectedMemoryProperties;
|
||||
chainStruct(&context.mPhysicalDeviceFeatures, &queryProtectedMemoryFeatures);
|
||||
chainStruct(&context.mPhysicalDeviceProperties, &protectedMemoryProperties);
|
||||
|
||||
// Initialize the following fields: physicalDeviceProperties, memoryProperties,
|
||||
// physicalDeviceFeatures, graphicsQueueFamilyIndex.
|
||||
@@ -738,17 +740,17 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
|
||||
mImpl->mGraphicsQueueFamilyIndex
|
||||
= mImpl->mGraphicsQueueFamilyIndex == INVALID_VK_INDEX
|
||||
? identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice,
|
||||
? identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice,
|
||||
VK_QUEUE_GRAPHICS_BIT)
|
||||
: mImpl->mGraphicsQueueFamilyIndex;
|
||||
assert_invariant(mImpl->mGraphicsQueueFamilyIndex != INVALID_VK_INDEX);
|
||||
|
||||
// We know we need to allocate the protected version of the VK objects
|
||||
context.mProtectedMemorySupported =
|
||||
context.mProtectedMemorySupported =
|
||||
static_cast<bool>(queryProtectedMemoryFeatures.protectedMemory);
|
||||
if (context.mProtectedMemorySupported) {
|
||||
mImpl->mProtectedGraphicsQueueFamilyIndex
|
||||
= identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice,
|
||||
= identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice,
|
||||
(VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_PROTECTED_BIT));
|
||||
assert_invariant(mImpl->mProtectedGraphicsQueueFamilyIndex != INVALID_VK_INDEX);
|
||||
}
|
||||
@@ -768,7 +770,7 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
|
||||
// Applying the same logic to the protected queue index (Not sure about shared context and protection)
|
||||
mImpl->mProtectedGraphicsQueueIndex
|
||||
= mImpl->mProtectedGraphicsQueueIndex == INVALID_VK_INDEX ? 0 :
|
||||
= mImpl->mProtectedGraphicsQueueIndex == INVALID_VK_INDEX ? 0 :
|
||||
mImpl->mProtectedGraphicsQueueIndex;
|
||||
|
||||
ExtensionSet deviceExts;
|
||||
@@ -785,11 +787,23 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
}
|
||||
}
|
||||
|
||||
mImpl->mDevice
|
||||
= mImpl->mDevice == VK_NULL_HANDLE ? createLogicalDevice(mImpl->mPhysicalDevice,
|
||||
context.mPhysicalDeviceFeatures, mImpl->mGraphicsQueueFamilyIndex,
|
||||
mImpl->mProtectedGraphicsQueueFamilyIndex, deviceExts)
|
||||
: mImpl->mDevice;
|
||||
bool requestPortabilitySubsetImageView2DOn3DImage = false;
|
||||
if (setContains(deviceExts, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) {
|
||||
// We are on a non-conformant vulkan implementation so we need to ascertain if the features
|
||||
// we need are available.
|
||||
chainStruct(&context.mPhysicalDeviceFeatures, &context.mPortabilitySubsetFeatures);
|
||||
vkGetPhysicalDeviceFeatures2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceFeatures);
|
||||
requestPortabilitySubsetImageView2DOn3DImage =
|
||||
context.mPortabilitySubsetFeatures.imageView2DOn3DImage == VK_TRUE;
|
||||
}
|
||||
|
||||
mImpl->mDevice =
|
||||
mImpl->mDevice == VK_NULL_HANDLE
|
||||
? createLogicalDevice(mImpl->mPhysicalDevice, context.mPhysicalDeviceFeatures,
|
||||
mImpl->mGraphicsQueueFamilyIndex,
|
||||
mImpl->mProtectedGraphicsQueueFamilyIndex, deviceExts,
|
||||
requestPortabilitySubsetImageView2DOn3DImage)
|
||||
: mImpl->mDevice;
|
||||
assert_invariant(mImpl->mDevice != VK_NULL_HANDLE);
|
||||
|
||||
vkGetDeviceQueue(mImpl->mDevice, mImpl->mGraphicsQueueFamilyIndex, mImpl->mGraphicsQueueIndex,
|
||||
@@ -806,9 +820,16 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
|
||||
}
|
||||
|
||||
// Store the extension support in the context
|
||||
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
|
||||
context.mMultiviewEnabled = setContains(deviceExts, VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
if (!mImpl->mSharedContext) {
|
||||
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
|
||||
context.mMultiviewEnabled = setContains(deviceExts, VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
} else {
|
||||
VulkanSharedContext const* scontext = (VulkanSharedContext const*) sharedContext;
|
||||
context.mDebugUtilsSupported = scontext->debugUtilsSupported;
|
||||
context.mDebugMarkersSupported = scontext->debugMarkersSupported;
|
||||
context.mMultiviewEnabled = scontext->multiviewSupported;
|
||||
}
|
||||
|
||||
// Check the availability of lazily allocated memory
|
||||
{
|
||||
|
||||
@@ -214,7 +214,7 @@ bool operator<(const VkImageSubresourceRange& a, const VkImageSubresourceRange&
|
||||
case filament::backend::VulkanLayout::VALUE: { \
|
||||
out << #VALUE; \
|
||||
out << " [" \
|
||||
<< filament::backend::imgutil::getVkLayout( \
|
||||
<< filament::backend::fvkutils::getVkLayout( \
|
||||
filament::backend::VulkanLayout::VALUE) \
|
||||
<< "]"; \
|
||||
break; \
|
||||
|
||||
@@ -317,15 +317,6 @@ public:
|
||||
*/
|
||||
size_t metalUploadBufferSizeBytes = 512 * 1024;
|
||||
|
||||
/**
|
||||
* The action to take if a Drawable cannot be acquired.
|
||||
*
|
||||
* Each frame rendered requires a CAMetalDrawable texture, which is
|
||||
* presented on-screen at the completion of each frame. These are
|
||||
* limited and provided round-robin style by the system.
|
||||
*/
|
||||
bool metalDisablePanicOnDrawableFailure = false;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL and Metal backends.
|
||||
|
||||
@@ -121,7 +121,7 @@ public:
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
void setParameter(StringLiteral name, T const& value) {
|
||||
void setParameter(StringLiteral const name, T const& value) {
|
||||
setParameter<T>(name.data, name.size, value);
|
||||
}
|
||||
|
||||
@@ -148,14 +148,14 @@ public:
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
void setParameter(StringLiteral name, const T* UTILS_NONNULL values, size_t count) {
|
||||
void setParameter(StringLiteral const name, const T* UTILS_NONNULL values, size_t const count) {
|
||||
setParameter<T>(name.data, name.size, values, count);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
void setParameter(const char* UTILS_NONNULL name,
|
||||
const T* UTILS_NONNULL values, size_t count) {
|
||||
const T* UTILS_NONNULL values, size_t const count) {
|
||||
setParameter<T>(name, strlen(name), values, count);
|
||||
}
|
||||
|
||||
@@ -176,7 +176,7 @@ public:
|
||||
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
void setParameter(StringLiteral name,
|
||||
void setParameter(StringLiteral const name,
|
||||
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) {
|
||||
setParameter(name.data, name.size, texture, sampler);
|
||||
}
|
||||
@@ -202,12 +202,12 @@ public:
|
||||
RgbType type, math::float3 color);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
void setParameter(StringLiteral name, RgbType type, math::float3 color) {
|
||||
void setParameter(StringLiteral const name, RgbType const type, math::float3 const color) {
|
||||
setParameter(name.data, name.size, type, color);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
void setParameter(const char* UTILS_NONNULL name, RgbType type, math::float3 color) {
|
||||
void setParameter(const char* UTILS_NONNULL name, RgbType const type, math::float3 const color) {
|
||||
setParameter(name, strlen(name), type, color);
|
||||
}
|
||||
|
||||
@@ -226,12 +226,12 @@ public:
|
||||
RgbaType type, math::float4 color);
|
||||
|
||||
/** inline helper to provide the name as a null-terminated string literal */
|
||||
void setParameter(StringLiteral name, RgbaType type, math::float4 color) {
|
||||
void setParameter(StringLiteral const name, RgbaType const type, math::float4 const color) {
|
||||
setParameter(name.data, name.size, type, color);
|
||||
}
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
void setParameter(const char* UTILS_NONNULL name, RgbaType type, math::float4 color) {
|
||||
void setParameter(const char* UTILS_NONNULL name, RgbaType const type, math::float4 const color) {
|
||||
setParameter(name, strlen(name), type, color);
|
||||
}
|
||||
|
||||
@@ -251,7 +251,7 @@ public:
|
||||
|
||||
/** inline helper to provide the name as a null-terminated C string */
|
||||
template<typename T, typename = is_supported_parameter_t<T>>
|
||||
T getParameter(StringLiteral name) const {
|
||||
T getParameter(StringLiteral const name) const {
|
||||
return getParameter<T>(name.data, name.size);
|
||||
}
|
||||
|
||||
@@ -376,11 +376,22 @@ public:
|
||||
*/
|
||||
void setCullingMode(CullingMode culling) noexcept;
|
||||
|
||||
/**
|
||||
* Overrides the default triangle culling state that was set on the material separately for the
|
||||
* color and shadow passes
|
||||
*/
|
||||
void setCullingMode(CullingMode colorPassCullingMode, CullingMode shadowPassCullingMode) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the face culling mode.
|
||||
*/
|
||||
CullingMode getCullingMode() const noexcept;
|
||||
|
||||
/**
|
||||
* Returns the face culling mode for the shadow passes.
|
||||
*/
|
||||
CullingMode getShadowCullingMode() const noexcept;
|
||||
|
||||
/**
|
||||
* Overrides the default color-buffer write state that was set on the material.
|
||||
*/
|
||||
|
||||
@@ -141,6 +141,11 @@ public:
|
||||
*/
|
||||
void removeEntities(const utils::Entity* UTILS_NONNULL entities, size_t count);
|
||||
|
||||
/**
|
||||
* Remove all entities to the Scene.
|
||||
*/
|
||||
void removeAllEntities() noexcept;
|
||||
|
||||
/**
|
||||
* Returns the total number of Entities in the Scene, whether alive or not.
|
||||
* @return Total number of Entities in the Scene.
|
||||
|
||||
@@ -17,6 +17,26 @@
|
||||
#include <filament/MaterialInstance.h>
|
||||
|
||||
#include "details/Material.h"
|
||||
#include "details/MaterialInstance.h"
|
||||
|
||||
#include <filament/Color.h>
|
||||
#include <filament/MaterialEnums.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
#include <math/mat3.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <string_view>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -85,7 +105,7 @@ void MaterialInstance::setParameter(const char* name, size_t nameLength, T const
|
||||
template<>
|
||||
UTILS_PUBLIC void MaterialInstance::setParameter(const char* name, size_t const nameLength, bool const& v) {
|
||||
// this kills tail-call optimization
|
||||
setParameter(name, nameLength, (uint32_t)v);
|
||||
setParameter(name, nameLength, uint32_t(v));
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -125,8 +145,8 @@ template UTILS_PUBLIC void MaterialInstance::setParameter<mat4f> (const char*
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
template <typename T, typename>
|
||||
void MaterialInstance::setParameter(const char* name, size_t nameLength, const T* value, size_t count) {
|
||||
downcast(this)->setParameterImpl({ name, nameLength }, value, count);
|
||||
void MaterialInstance::setParameter(const char* name, size_t nameLength, const T* values, size_t count) {
|
||||
downcast(this)->setParameterImpl({ name, nameLength }, values, count);
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -272,6 +292,11 @@ void MaterialInstance::setCullingMode(CullingMode const culling) noexcept {
|
||||
downcast(this)->setCullingMode(culling);
|
||||
}
|
||||
|
||||
void MaterialInstance::setCullingMode(CullingMode const colorPassCullingMode,
|
||||
CullingMode const shadowPassCullingMode) noexcept {
|
||||
downcast(this)->setCullingMode(colorPassCullingMode, shadowPassCullingMode);
|
||||
}
|
||||
|
||||
void MaterialInstance::setColorWrite(bool const enable) noexcept {
|
||||
downcast(this)->setColorWrite(enable);
|
||||
}
|
||||
@@ -353,6 +378,10 @@ CullingMode MaterialInstance::getCullingMode() const noexcept {
|
||||
return downcast(this)->getCullingMode();
|
||||
}
|
||||
|
||||
CullingMode MaterialInstance::getShadowCullingMode() const noexcept {
|
||||
return downcast(this)->getShadowCullingMode();
|
||||
}
|
||||
|
||||
bool MaterialInstance::isColorWriteEnabled() const noexcept {
|
||||
return downcast(this)->isColorWriteEnabled();
|
||||
}
|
||||
|
||||
@@ -807,7 +807,13 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
cmd.key &= ~Z_BUCKET_MASK;
|
||||
cmd.key |= makeField(distanceBits >> 22u, Z_BUCKET_MASK, Z_BUCKET_SHIFT);
|
||||
}
|
||||
|
||||
*curr = cmd;
|
||||
// cancel command if both front and back faces are culled
|
||||
curr->key |= select(mi->getCullingMode() == CullingMode::FRONT_AND_BACK);
|
||||
|
||||
} else if constexpr (isDepthPass) {
|
||||
const CullingMode cullingMode = hasShadowing ? mi->getShadowCullingMode() : mi->getCullingMode();
|
||||
const RasterState rs = ma->getRasterState();
|
||||
const TransparencyMode mode = mi->getTransparencyMode();
|
||||
const BlendingMode blendingMode = ma->getBlendingMode();
|
||||
@@ -816,7 +822,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
const bool isPickingVariant = Variant::isPickingVariant(variant);
|
||||
|
||||
cmd.key |= mi->getSortingKey(); // already all set-up for direct or'ing
|
||||
cmd.info.rasterState.culling = mi->getCullingMode();
|
||||
cmd.info.rasterState.culling = cullingMode;
|
||||
|
||||
// FIXME: should writeDepthForShadowCasters take precedence over mi->getDepthWrite()?
|
||||
cmd.info.rasterState.depthWrite = (1 // only keep bit 0
|
||||
@@ -825,11 +831,12 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
& !(filterTranslucentObjects & translucent)
|
||||
& !(depthFilterAlphaMaskedObjects & rs.alphaToCoverage))
|
||||
| writeDepthForShadowCasters;
|
||||
|
||||
*curr = cmd;
|
||||
// cancel command if both front and back faces are culled
|
||||
curr->key |= select(cullingMode == CullingMode::FRONT_AND_BACK);
|
||||
}
|
||||
|
||||
*curr = cmd;
|
||||
// cancel command if both front and back faces are culled
|
||||
curr->key |= select(mi->getCullingMode() == CullingMode::FRONT_AND_BACK);
|
||||
++curr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,6 +55,10 @@ void Scene::removeEntities(const Entity* entities, size_t const count) {
|
||||
downcast(this)->removeEntities(entities, count);
|
||||
}
|
||||
|
||||
void Scene::removeAllEntities() noexcept {
|
||||
downcast(this)->removeAllEntities();
|
||||
}
|
||||
|
||||
size_t Scene::getEntityCount() const noexcept {
|
||||
return downcast(this)->getEntityCount();
|
||||
}
|
||||
|
||||
@@ -25,7 +25,9 @@
|
||||
#include "details/Fence.h"
|
||||
#include "details/IndexBuffer.h"
|
||||
#include "details/IndirectLight.h"
|
||||
#include "details/InstanceBuffer.h"
|
||||
#include "details/Material.h"
|
||||
#include "details/MorphTargetBuffer.h"
|
||||
#include "details/Renderer.h"
|
||||
#include "details/Scene.h"
|
||||
#include "details/SkinningBuffer.h"
|
||||
@@ -36,28 +38,39 @@
|
||||
#include "details/VertexBuffer.h"
|
||||
#include "details/View.h"
|
||||
|
||||
#include <filament/ColorGrading.h>
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/MaterialEnums.h>
|
||||
|
||||
#include <private/filament/DescriptorSets.h>
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
#include <private/backend/PlatformFactory.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/CallStack.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/PrivateImplementation-impl.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/ThreadUtils.h>
|
||||
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <initializer_list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <new>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <string_view>
|
||||
@@ -66,6 +79,7 @@
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "generated/resources/materials.h"
|
||||
@@ -101,7 +115,7 @@ Engine* FEngine::create(Builder const& builder) {
|
||||
|
||||
// Normally we launch a thread and create the context and Driver from there (see FEngine::loop).
|
||||
// In the single-threaded case, we do so in the here and now.
|
||||
if (!UTILS_HAS_THREADING) {
|
||||
if constexpr (!UTILS_HAS_THREADING) {
|
||||
Platform* platform = builder->mPlatform;
|
||||
void* const sharedContext = builder->mSharedContext;
|
||||
|
||||
@@ -123,7 +137,6 @@ Engine* FEngine::create(Builder const& builder) {
|
||||
.forceGLES2Context = instance->getConfig().forceGLES2Context,
|
||||
.stereoscopicType = instance->getConfig().stereoscopicType,
|
||||
.assertNativeWindowIsValid = instance->features.backend.opengl.assert_native_window_is_valid,
|
||||
.metalDisablePanicOnDrawableFailure = instance->getConfig().metalDisablePanicOnDrawableFailure,
|
||||
};
|
||||
instance->mDriver = platform->createDriver(sharedContext, driverConfig);
|
||||
|
||||
@@ -145,7 +158,7 @@ Engine* FEngine::create(Builder const& builder) {
|
||||
// now we can initialize the largest part of the engine
|
||||
instance->init();
|
||||
|
||||
if (!UTILS_HAS_THREADING) {
|
||||
if constexpr (!UTILS_HAS_THREADING) {
|
||||
instance->execute();
|
||||
}
|
||||
|
||||
@@ -164,7 +177,7 @@ void FEngine::create(Builder const& builder, Invocable<void(void*)>&& callback)
|
||||
instance->mDriverThread = std::thread(&FEngine::loop, instance);
|
||||
|
||||
// launch a thread to call the callback -- so it can't do any damage.
|
||||
std::thread callbackThread = std::thread([instance, callback = std::move(callback)]() {
|
||||
std::thread callbackThread = std::thread([instance, callback = std::move(callback)] {
|
||||
instance->mDriverBarrier.await();
|
||||
callback(instance);
|
||||
});
|
||||
@@ -197,7 +210,7 @@ FEngine* FEngine::getEngine(void* token) {
|
||||
|
||||
#endif
|
||||
|
||||
// these must be static because only a pointer is copied to the render stream
|
||||
// These must be static because only a pointer is copied to the render stream
|
||||
// Note that these coordinates are specified in OpenGL clip space. Other backends can transform
|
||||
// these in the vertex shader as needed.
|
||||
static constexpr float4 sFullScreenTriangleVertices[3] = {
|
||||
@@ -207,7 +220,7 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
|
||||
};
|
||||
|
||||
// these must be static because only a pointer is copied to the render stream
|
||||
static const uint16_t sFullScreenTriangleIndices[3] = { 0, 1, 2 };
|
||||
static constexpr uint16_t sFullScreenTriangleIndices[3] = { 0, 1, 2 };
|
||||
|
||||
FEngine::FEngine(Builder const& builder) :
|
||||
mBackend(builder->mBackend),
|
||||
@@ -217,7 +230,6 @@ FEngine::FEngine(Builder const& builder) :
|
||||
mPostProcessManager(*this),
|
||||
mEntityManager(EntityManager::get()),
|
||||
mRenderableManager(*this),
|
||||
mTransformManager(),
|
||||
mLightManager(*this),
|
||||
mCameraManager(*this),
|
||||
mCommandBufferQueue(
|
||||
@@ -275,7 +287,7 @@ uint32_t FEngine::getJobSystemThreadPoolSize(Config const& config) noexcept {
|
||||
}
|
||||
|
||||
// 1 thread for the user, 1 thread for the backend
|
||||
int threadCount = (int)std::thread::hardware_concurrency() - 2;
|
||||
int threadCount = int(std::thread::hardware_concurrency()) - 2;
|
||||
// make sure we have at least 1 thread though
|
||||
threadCount = std::max(1, threadCount);
|
||||
return threadCount;
|
||||
@@ -348,8 +360,8 @@ void FEngine::init() {
|
||||
}
|
||||
|
||||
// initialize the dummy textures so that their contents are not undefined
|
||||
static const uint32_t zeroes[6] = {0};
|
||||
static const uint32_t ones = 0xffffffff;
|
||||
static constexpr uint32_t zeroes[6] = {};
|
||||
static constexpr uint32_t ones = 0xffffffff;
|
||||
|
||||
mDefaultIblTexture = downcast(Texture::Builder()
|
||||
.width(1).height(1).levels(1)
|
||||
@@ -361,7 +373,7 @@ void FEngine::init() {
|
||||
{ zeroes, sizeof(zeroes), Texture::Format::RGBA, Texture::Type::UBYTE });
|
||||
|
||||
// 3 bands = 9 float3
|
||||
const float sh[9 * 3] = { 0.0f };
|
||||
constexpr float sh[9 * 3] = { 0.0f };
|
||||
mDefaultIbl = downcast(IndirectLight::Builder()
|
||||
.irradiance(3, reinterpret_cast<const float3*>(sh))
|
||||
.build(*this));
|
||||
@@ -428,10 +440,10 @@ void FEngine::init() {
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
mDefaultMaterial = downcast(defaultMaterialBuilder.build(*const_cast<FEngine*>(this)));
|
||||
mDefaultMaterial = downcast(defaultMaterialBuilder.build(*this));
|
||||
|
||||
float3 dummyPositions[1] = {};
|
||||
short4 dummyTangents[1] = {};
|
||||
constexpr float3 dummyPositions[1] = {};
|
||||
constexpr short4 dummyTangents[1] = {};
|
||||
mDummyMorphTargetBuffer->setPositionsAt(*this, 0, dummyPositions, 1, 0);
|
||||
mDummyMorphTargetBuffer->setTangentsAt(*this, 0, dummyTangents, 1, 0);
|
||||
|
||||
@@ -454,7 +466,7 @@ void FEngine::init() {
|
||||
mPostProcessManager.init();
|
||||
|
||||
mDebugRegistry.registerProperty("d.shadowmap.debug_directional_shadowmap",
|
||||
&debug.shadowmap.debug_directional_shadowmap, [this]() {
|
||||
&debug.shadowmap.debug_directional_shadowmap, [this] {
|
||||
mMaterials.forEach([this](FMaterial* material) {
|
||||
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
|
||||
@@ -470,7 +482,7 @@ void FEngine::init() {
|
||||
});
|
||||
|
||||
mDebugRegistry.registerProperty("d.lighting.debug_froxel_visualization",
|
||||
&debug.lighting.debug_froxel_visualization, [this]() {
|
||||
&debug.lighting.debug_froxel_visualization, [this] {
|
||||
mMaterials.forEach([this](FMaterial* material) {
|
||||
if (material->getMaterialDomain() == MaterialDomain::SURFACE) {
|
||||
|
||||
@@ -608,7 +620,7 @@ void FEngine::shutdown() {
|
||||
|
||||
// now wait for all pending commands to be executed and the thread to exit
|
||||
mCommandBufferQueue.requestExit();
|
||||
if (!UTILS_HAS_THREADING) {
|
||||
if constexpr (!UTILS_HAS_THREADING) {
|
||||
execute();
|
||||
getDriverApi().terminate();
|
||||
} else {
|
||||
@@ -639,13 +651,13 @@ void FEngine::prepare() {
|
||||
DriverApi& driver = getDriverApi();
|
||||
|
||||
for (auto& materialInstanceList: mMaterialInstances) {
|
||||
materialInstanceList.second.forEach([&driver](FMaterialInstance* item) {
|
||||
materialInstanceList.second.forEach([&driver](FMaterialInstance const* item) {
|
||||
item->commit(driver);
|
||||
});
|
||||
}
|
||||
|
||||
mMaterials.forEach([](FMaterial* material) {
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
#if FILAMENT_ENABLE_MATDBG // NOLINT(*-include-cleaner)
|
||||
material->checkProgramEdits();
|
||||
#endif
|
||||
});
|
||||
@@ -669,7 +681,7 @@ void FEngine::flushAndWait() {
|
||||
flushAndWait(FENCE_WAIT_FOR_EVER);
|
||||
}
|
||||
|
||||
bool FEngine::flushAndWait(uint64_t timeout) {
|
||||
bool FEngine::flushAndWait(uint64_t const timeout) {
|
||||
FILAMENT_CHECK_PRECONDITION(!mCommandBufferQueue.isPaused())
|
||||
<< "Cannot call Engine::flushAndWait() when rendering thread is paused!";
|
||||
|
||||
@@ -718,7 +730,6 @@ int FEngine::loop() {
|
||||
.forceGLES2Context = mConfig.forceGLES2Context,
|
||||
.stereoscopicType = mConfig.stereoscopicType,
|
||||
.assertNativeWindowIsValid = features.backend.opengl.assert_native_window_is_valid,
|
||||
.metalDisablePanicOnDrawableFailure = mConfig.metalDisablePanicOnDrawableFailure,
|
||||
};
|
||||
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);
|
||||
|
||||
@@ -751,7 +762,7 @@ int FEngine::loop() {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if FILAMENT_ENABLE_FGVIEWER
|
||||
#if FILAMENT_ENABLE_FGVIEWER // NOLINT(*-include-cleaner)
|
||||
#ifdef __ANDROID__
|
||||
const char* fgviewerPortString = "8085";
|
||||
#else
|
||||
@@ -781,9 +792,9 @@ int FEngine::loop() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void FEngine::flushCommandBuffer(CommandBufferQueue& commandQueue) {
|
||||
void FEngine::flushCommandBuffer(CommandBufferQueue& commandBufferQueue) const {
|
||||
getDriver().purge();
|
||||
commandQueue.flush();
|
||||
commandBufferQueue.flush();
|
||||
}
|
||||
|
||||
const FMaterial* FEngine::getSkyboxMaterial() const noexcept {
|
||||
@@ -804,7 +815,7 @@ const FMaterial* FEngine::getSkyboxMaterial() const noexcept {
|
||||
*/
|
||||
|
||||
template<typename T, typename ... ARGS>
|
||||
inline T* FEngine::create(ResourceList<T>& list,
|
||||
T* FEngine::create(ResourceList<T>& list,
|
||||
typename T::Builder const& builder, ARGS&& ... args) noexcept {
|
||||
T* p = mHeapAllocator.make<T>(*this, builder, std::forward<ARGS>(args)...);
|
||||
if (UTILS_LIKELY(p)) {
|
||||
@@ -882,7 +893,7 @@ FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material,
|
||||
const FMaterialInstance* other, const char* name) noexcept {
|
||||
FMaterialInstance* p = mHeapAllocator.make<FMaterialInstance>(*this, other, name);
|
||||
if (UTILS_LIKELY(p)) {
|
||||
auto pos = mMaterialInstances.emplace(material, "MaterialInstance");
|
||||
auto const pos = mMaterialInstances.emplace(material, "MaterialInstance");
|
||||
pos.first->second.insert(p);
|
||||
}
|
||||
return p;
|
||||
@@ -960,7 +971,7 @@ FCamera* FEngine::createCamera(Entity const entity) noexcept {
|
||||
}
|
||||
|
||||
FCamera* FEngine::getCameraComponent(Entity const entity) noexcept {
|
||||
auto ci = mCameraManager.getInstance(entity);
|
||||
auto const ci = mCameraManager.getInstance(entity);
|
||||
return ci ? mCameraManager.getCamera(ci) : nullptr;
|
||||
}
|
||||
|
||||
@@ -1013,16 +1024,16 @@ void FEngine::cleanupResourceListLocked(Lock& lock, ResourceList<T>&& list) {
|
||||
|
||||
template<typename T>
|
||||
UTILS_ALWAYS_INLINE
|
||||
inline bool FEngine::isValid(const T* ptr, ResourceList<T> const& list) const {
|
||||
bool FEngine::isValid(const T* ptr, ResourceList<T> const& list) const {
|
||||
auto& l = const_cast<ResourceList<T>&>(list);
|
||||
return l.find(ptr) != l.end();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
UTILS_ALWAYS_INLINE
|
||||
inline bool FEngine::terminateAndDestroy(const T* ptr, ResourceList<T>& list) {
|
||||
if (ptr == nullptr) return true;
|
||||
bool const success = list.remove(ptr);
|
||||
bool FEngine::terminateAndDestroy(const T* p, ResourceList<T>& list) {
|
||||
if (p == nullptr) return true;
|
||||
bool const success = list.remove(p);
|
||||
|
||||
#if UTILS_HAS_RTTI
|
||||
auto typeName = CallStack::typeName<T>();
|
||||
@@ -1032,19 +1043,19 @@ inline bool FEngine::terminateAndDestroy(const T* ptr, ResourceList<T>& list) {
|
||||
#endif
|
||||
|
||||
if (ASSERT_PRECONDITION_NON_FATAL(success,
|
||||
"Object %s at %p doesn't exist (double free?)", typeNameCStr, ptr)) {
|
||||
const_cast<T*>(ptr)->terminate(*this);
|
||||
mHeapAllocator.destroy(const_cast<T*>(ptr));
|
||||
"Object %s at %p doesn't exist (double free?)", typeNameCStr, p)) {
|
||||
const_cast<T*>(p)->terminate(*this);
|
||||
mHeapAllocator.destroy(const_cast<T*>(p));
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
template<typename T, typename Lock>
|
||||
UTILS_ALWAYS_INLINE
|
||||
inline bool FEngine::terminateAndDestroyLocked(Lock& lock, const T* ptr, ResourceList<T>& list) {
|
||||
if (ptr == nullptr) return true;
|
||||
bool FEngine::terminateAndDestroyLocked(Lock& lock, const T* p, ResourceList<T>& list) {
|
||||
if (p == nullptr) return true;
|
||||
lock.lock();
|
||||
bool const success = list.remove(ptr);
|
||||
bool const success = list.remove(p);
|
||||
lock.unlock();
|
||||
|
||||
#if UTILS_HAS_RTTI
|
||||
@@ -1055,9 +1066,9 @@ inline bool FEngine::terminateAndDestroyLocked(Lock& lock, const T* ptr, Resourc
|
||||
#endif
|
||||
|
||||
if (ASSERT_PRECONDITION_NON_FATAL(success,
|
||||
"Object %s at %p doesn't exist (double free?)", typeNameCStr, ptr)) {
|
||||
const_cast<T*>(ptr)->terminate(*this);
|
||||
mHeapAllocator.destroy(const_cast<T*>(ptr));
|
||||
"Object %s at %p doesn't exist (double free?)", typeNameCStr, p)) {
|
||||
const_cast<T*>(p)->terminate(*this);
|
||||
mHeapAllocator.destroy(const_cast<T*>(p));
|
||||
}
|
||||
return success;
|
||||
}
|
||||
@@ -1150,11 +1161,11 @@ bool FEngine::destroy(const FInstanceBuffer* p){
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
bool FEngine::destroy(const FMaterial* ptr) {
|
||||
if (ptr == nullptr) return true;
|
||||
bool const success = terminateAndDestroy(ptr, mMaterials);
|
||||
bool FEngine::destroy(const FMaterial* p) {
|
||||
if (p == nullptr) return true;
|
||||
bool const success = terminateAndDestroy(p, mMaterials);
|
||||
if (UTILS_LIKELY(success)) {
|
||||
auto pos = mMaterialInstances.find(ptr);
|
||||
auto const pos = mMaterialInstances.find(p);
|
||||
if (UTILS_LIKELY(pos != mMaterialInstances.cend())) {
|
||||
mMaterialInstances.erase(pos);
|
||||
}
|
||||
@@ -1163,8 +1174,8 @@ bool FEngine::destroy(const FMaterial* ptr) {
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
bool FEngine::destroy(const FMaterialInstance* ptr) {
|
||||
if (ptr == nullptr) return true;
|
||||
bool FEngine::destroy(const FMaterialInstance* p) {
|
||||
if (p == nullptr) return true;
|
||||
|
||||
// Check that the material instance we're destroying is not in use in the RenderableManager
|
||||
// To do this, we currently need to inspect all render primitives in the RenderableManager
|
||||
@@ -1180,13 +1191,13 @@ bool FEngine::destroy(const FMaterialInstance* ptr) {
|
||||
for (size_t j = 0; j < primitiveCount; j++) {
|
||||
auto const* const mi = rcm.getMaterialInstanceAt(ri, 0, j);
|
||||
if (features.engine.debug.assert_material_instance_in_use) {
|
||||
FILAMENT_CHECK_PRECONDITION(mi != ptr)
|
||||
FILAMENT_CHECK_PRECONDITION(mi != p)
|
||||
<< "destroying MaterialInstance \""
|
||||
<< mi->getName() << "\" which is still in use by Renderable (entity="
|
||||
<< entity.getId() << ", instance="
|
||||
<< ri.asValue() << ", index=" << j << ")";
|
||||
} else {
|
||||
if (UTILS_UNLIKELY(mi == ptr)) {
|
||||
if (UTILS_UNLIKELY(mi == p)) {
|
||||
slog.e << "destroying MaterialInstance \""
|
||||
<< mi->getName() << "\" which is still in use by Renderable (entity="
|
||||
<< entity.getId() << ", instance="
|
||||
@@ -1198,11 +1209,11 @@ bool FEngine::destroy(const FMaterialInstance* ptr) {
|
||||
}
|
||||
}
|
||||
|
||||
if (ptr->isDefaultInstance()) return false;
|
||||
auto pos = mMaterialInstances.find(ptr->getMaterial());
|
||||
if (p->isDefaultInstance()) return false;
|
||||
auto const pos = mMaterialInstances.find(p->getMaterial());
|
||||
assert_invariant(pos != mMaterialInstances.cend());
|
||||
if (pos != mMaterialInstances.cend()) {
|
||||
return terminateAndDestroy(ptr, pos->second);
|
||||
return terminateAndDestroy(p, pos->second);
|
||||
}
|
||||
// this shouldn't happen, this would be double-free
|
||||
return false;
|
||||
@@ -1255,7 +1266,7 @@ bool FEngine::isValid(const FMaterial* m, const FMaterialInstance* p) const {
|
||||
}
|
||||
|
||||
// then find the material instance list for that material
|
||||
auto it = mMaterialInstances.find(m);
|
||||
auto const it = mMaterialInstances.find(m);
|
||||
if (it == mMaterialInstances.end()) {
|
||||
// this could happen if this material has no material instances at all
|
||||
return false;
|
||||
@@ -1344,7 +1355,7 @@ void* FEngine::streamAlloc(size_t const size, size_t const alignment) noexcept {
|
||||
|
||||
bool FEngine::execute() {
|
||||
// wait until we get command buffers to be executed (or thread exit requested)
|
||||
auto buffers = mCommandBufferQueue.waitForCommands();
|
||||
auto const buffers = mCommandBufferQueue.waitForCommands();
|
||||
if (UTILS_UNLIKELY(buffers.empty())) {
|
||||
return false;
|
||||
}
|
||||
@@ -1383,7 +1394,7 @@ Engine::FeatureLevel FEngine::getSupportedFeatureLevel() const noexcept {
|
||||
|
||||
Engine::FeatureLevel FEngine::setActiveFeatureLevel(FeatureLevel featureLevel) {
|
||||
FILAMENT_CHECK_PRECONDITION(featureLevel <= getSupportedFeatureLevel())
|
||||
<< "Feature level " << (unsigned)featureLevel << " not supported";
|
||||
<< "Feature level " << unsigned(featureLevel) << " not supported";
|
||||
FILAMENT_CHECK_PRECONDITION(mActiveFeatureLevel >= FeatureLevel::FEATURE_LEVEL_1)
|
||||
<< "Cannot adjust feature level beyond 0 at runtime";
|
||||
return (mActiveFeatureLevel = std::max(mActiveFeatureLevel, featureLevel));
|
||||
@@ -1402,7 +1413,7 @@ void FEngine::unprotected() noexcept {
|
||||
mUnprotectedDummySwapchain->makeCurrent(getDriverApi());
|
||||
}
|
||||
|
||||
bool FEngine::setFeatureFlag(char const* name, bool const value) noexcept {
|
||||
bool FEngine::setFeatureFlag(char const* name, bool const value) const noexcept {
|
||||
auto* const p = getFeatureFlagPtr(name);
|
||||
if (p) {
|
||||
*p = value;
|
||||
@@ -1473,7 +1484,7 @@ Engine::Builder& Engine::Builder::feature(char const* name, bool const value) no
|
||||
}
|
||||
|
||||
Engine::Builder& Engine::Builder::features(std::initializer_list<char const *> const list) noexcept {
|
||||
for (auto name : list) {
|
||||
for (auto const name : list) {
|
||||
if (name) {
|
||||
feature(name, true);
|
||||
}
|
||||
@@ -1502,15 +1513,15 @@ Engine::Config Engine::BuilderDetails::validateConfig(Config config) noexcept {
|
||||
// Use at least the defaults set by the build system
|
||||
config.minCommandBufferSizeMB = std::max(
|
||||
config.minCommandBufferSizeMB,
|
||||
(uint32_t)FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB);
|
||||
uint32_t(FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB)); // NOLINT(*-include-cleaner)
|
||||
|
||||
config.perFrameCommandsSizeMB = std::max(
|
||||
config.perFrameCommandsSizeMB,
|
||||
(uint32_t)FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB);
|
||||
uint32_t(FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB)); // NOLINT(*-include-cleaner)
|
||||
|
||||
config.perRenderPassArenaSizeMB = std::max(
|
||||
config.perRenderPassArenaSizeMB,
|
||||
(uint32_t)FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB);
|
||||
uint32_t(FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB)); // NOLINT(*-include-cleaner)
|
||||
|
||||
config.commandBufferSizeMB = std::max(
|
||||
config.commandBufferSizeMB,
|
||||
|
||||
@@ -519,7 +519,7 @@ private:
|
||||
void shutdown();
|
||||
|
||||
int loop();
|
||||
void flushCommandBuffer(backend::CommandBufferQueue& commandBufferQueue);
|
||||
void flushCommandBuffer(backend::CommandBufferQueue& commandBufferQueue) const;
|
||||
|
||||
template<typename T>
|
||||
bool isValid(const T* ptr, ResourceList<T> const& list) const;
|
||||
@@ -730,7 +730,7 @@ public:
|
||||
return { mFeatures.data(), mFeatures.size() };
|
||||
}
|
||||
|
||||
bool setFeatureFlag(char const* name, bool value) noexcept;
|
||||
bool setFeatureFlag(char const* name, bool value) const noexcept;
|
||||
std::optional<bool> getFeatureFlag(char const* name) const noexcept;
|
||||
bool* getFeatureFlagPtr(std::string_view name, bool allowConstant = false) const noexcept;
|
||||
};
|
||||
|
||||
@@ -196,10 +196,10 @@ void FMaterialInstance::commit(DriverApi& driver) const {
|
||||
for (auto const& [binding, p]: mTextureParameters) {
|
||||
assert_invariant(p.texture);
|
||||
// TODO: figure out a way to do this more efficiently (isValid() is a hashmap lookup)
|
||||
FEngine& engine = mMaterial->getEngine();
|
||||
FEngine const& engine = mMaterial->getEngine();
|
||||
FILAMENT_CHECK_PRECONDITION(engine.isValid(p.texture))
|
||||
<< "Invalid texture still bound to MaterialInstance: '" << getName() << "'\n";
|
||||
Handle<HwTexture> handle = p.texture->getHwHandleForSampling();
|
||||
Handle<HwTexture> const handle = p.texture->getHwHandleForSampling();
|
||||
assert_invariant(handle);
|
||||
mDescriptorSet.setSampler(binding, handle, p.params);
|
||||
}
|
||||
@@ -216,7 +216,7 @@ void FMaterialInstance::commit(DriverApi& driver) const {
|
||||
|
||||
void FMaterialInstance::setParameter(std::string_view const name,
|
||||
Handle<HwTexture> texture, SamplerParams const params) {
|
||||
auto binding = mMaterial->getSamplerBinding(name);
|
||||
auto const binding = mMaterial->getSamplerBinding(name);
|
||||
mDescriptorSet.setSampler(binding, texture, params);
|
||||
}
|
||||
|
||||
@@ -243,7 +243,7 @@ void FMaterialInstance::setParameterImpl(std::string_view const name,
|
||||
}
|
||||
#endif
|
||||
|
||||
auto binding = mMaterial->getSamplerBinding(name);
|
||||
auto const binding = mMaterial->getSamplerBinding(name);
|
||||
if (texture && texture->textureHandleCanMutate()) {
|
||||
mTextureParameters[binding] = { texture, sampler.getSamplerParams() };
|
||||
} else {
|
||||
@@ -328,13 +328,13 @@ const char* FMaterialInstance::getName() const noexcept {
|
||||
void FMaterialInstance::use(FEngine::DriverApi& driver) const {
|
||||
|
||||
if (UTILS_UNLIKELY(mMissingSamplerDescriptors.any())) {
|
||||
std::call_once(mMissingSamplersFlag, [this]() {
|
||||
std::call_once(mMissingSamplersFlag, [this] {
|
||||
auto const& list = mMaterial->getSamplerInterfaceBlock().getSamplerInfoList();
|
||||
slog.w << "sampler parameters not set in MaterialInstance \""
|
||||
<< mName.c_str_safe() << "\" or Material \""
|
||||
<< mMaterial->getName().c_str_safe() << "\":\n";
|
||||
mMissingSamplerDescriptors.forEachSetBit([&list](descriptor_binding_t binding) {
|
||||
auto pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
|
||||
auto const pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
|
||||
return item.binding == binding;
|
||||
});
|
||||
// just safety-check, should never fail
|
||||
@@ -368,7 +368,7 @@ void FMaterialInstance::fixMissingSamplers() const {
|
||||
// here we need to set the samplers that are missing
|
||||
auto const& list = mMaterial->getSamplerInterfaceBlock().getSamplerInfoList();
|
||||
missingSamplerDescriptors.forEachSetBit([this, &list](descriptor_binding_t binding) {
|
||||
auto pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
|
||||
auto const pos = std::find_if(list.begin(), list.end(), [binding](const auto& item) {
|
||||
return item.binding == binding;
|
||||
});
|
||||
|
||||
|
||||
@@ -94,6 +94,8 @@ public:
|
||||
|
||||
backend::CullingMode getCullingMode() const noexcept { return mCulling; }
|
||||
|
||||
backend::CullingMode getShadowCullingMode() const noexcept { return mShadowCulling; }
|
||||
|
||||
bool isColorWriteEnabled() const noexcept { return mColorWrite; }
|
||||
|
||||
bool isDepthWriteEnabled() const noexcept { return mDepthWrite; }
|
||||
@@ -137,6 +139,11 @@ public:
|
||||
|
||||
void setCullingMode(CullingMode const culling) noexcept { mCulling = culling; }
|
||||
|
||||
void setCullingMode(CullingMode const color, CullingMode const shadow) noexcept {
|
||||
mCulling = color;
|
||||
mShadowCulling = shadow;
|
||||
}
|
||||
|
||||
void setColorWrite(bool const enable) noexcept { mColorWrite = enable; }
|
||||
|
||||
void setDepthWrite(bool const enable) noexcept { mDepthWrite = enable; }
|
||||
@@ -271,7 +278,9 @@ private:
|
||||
float mSpecularAntiAliasingThreshold = 0.0f;
|
||||
|
||||
backend::CullingMode mCulling : 2;
|
||||
backend::CullingMode mShadowCulling : 2;
|
||||
backend::RasterState::DepthFunc mDepthFunc : 3;
|
||||
|
||||
bool mColorWrite : 1;
|
||||
bool mDepthWrite : 1;
|
||||
bool mHasScissor : 1;
|
||||
@@ -283,8 +292,8 @@ private:
|
||||
|
||||
// Scissor rectangle is specified as: Left Bottom Width Height.
|
||||
backend::Viewport mScissorRect = { 0, 0,
|
||||
(uint32_t)std::numeric_limits<int32_t>::max(),
|
||||
(uint32_t)std::numeric_limits<int32_t>::max()
|
||||
uint32_t(std::numeric_limits<int32_t>::max()),
|
||||
uint32_t(std::numeric_limits<int32_t>::max())
|
||||
};
|
||||
|
||||
utils::CString mName;
|
||||
|
||||
@@ -546,6 +546,11 @@ void FScene::removeEntities(const Entity* entities, size_t const count) {
|
||||
}
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
void FScene::removeAllEntities() noexcept {
|
||||
mEntities.clear();
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
size_t FScene::getRenderableCount() const noexcept {
|
||||
FEngine& engine = mEngine;
|
||||
|
||||
@@ -199,6 +199,7 @@ private:
|
||||
void addEntities(const utils::Entity* entities, size_t count);
|
||||
void remove(utils::Entity entity);
|
||||
void removeEntities(const utils::Entity* entities, size_t count);
|
||||
void removeAllEntities() noexcept;
|
||||
size_t getEntityCount() const noexcept { return mEntities.size(); }
|
||||
size_t getRenderableCount() const noexcept;
|
||||
size_t getLightCount() const noexcept;
|
||||
|
||||
@@ -704,19 +704,12 @@ FilamentApp::Window::Window(FilamentApp* filamentApp,
|
||||
::prepareNativeWindow(mWindow);
|
||||
|
||||
void* metalLayer = nullptr;
|
||||
if (config.backend == filament::Engine::Backend::METAL) {
|
||||
if (config.backend == filament::Engine::Backend::METAL || config.backend == filament::Engine::Backend::VULKAN) {
|
||||
metalLayer = setUpMetalLayer(nativeWindow);
|
||||
// The swap chain on Metal is a CAMetalLayer.
|
||||
// The swap chain on both native Metal and MoltenVK is a CAMetalLayer.
|
||||
nativeSwapChain = metalLayer;
|
||||
}
|
||||
|
||||
#if defined(FILAMENT_DRIVER_SUPPORTS_VULKAN)
|
||||
if (config.backend == filament::Engine::Backend::VULKAN) {
|
||||
// We request a Metal layer for rendering via MoltenVK.
|
||||
setUpMetalLayer(nativeWindow);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
// Write back the active feature level.
|
||||
|
||||
@@ -222,8 +222,13 @@ bool ApiHandler::handleGetApiShader(struct mg_connection* conn,
|
||||
}
|
||||
|
||||
void ApiHandler::addMaterial(MaterialRecord const* material) {
|
||||
updateMaterial(material->key);
|
||||
}
|
||||
|
||||
void ApiHandler::updateMaterial(uint32_t key) {
|
||||
std::unique_lock const lock(mStatusMutex);
|
||||
snprintf(statusMaterialId, sizeof(statusMaterialId), "%8.8x", material->key);
|
||||
mCurrentStatus++;
|
||||
snprintf(statusMaterialId, sizeof(statusMaterialId), "%8.8x", key);
|
||||
mStatusCondition.notify_all();
|
||||
}
|
||||
|
||||
@@ -288,8 +293,11 @@ bool ApiHandler::handlePost(CivetServer* server, struct mg_connection* conn) {
|
||||
sstream >> std::hex >> matid >> std::dec >> api >> shaderIndex;
|
||||
std::string const shader = sstream.str().substr(sstream.tellg());
|
||||
|
||||
mServer->handleEditCommand(matid, backend::Backend(api), shaderIndex, shader.c_str(),
|
||||
shader.size());
|
||||
if (!mServer->handleEditCommand(matid, backend::Backend(api), shaderIndex, shader.c_str(),
|
||||
shader.size())) {
|
||||
return error(__LINE__, uri);
|
||||
}
|
||||
updateMaterial(matid);
|
||||
|
||||
mg_printf(conn, "HTTP/1.1 200 OK\r\nConnection: close");
|
||||
return true;
|
||||
|
||||
@@ -55,6 +55,8 @@ private:
|
||||
bool handleGetStatus(struct mg_connection* conn, struct mg_request_info const* request);
|
||||
MaterialRecord const* getMaterialRecord(struct mg_request_info const* request);
|
||||
|
||||
void updateMaterial(uint32_t key);
|
||||
|
||||
DebugServer* mServer;
|
||||
|
||||
std::mutex mStatusMutex;
|
||||
@@ -64,7 +66,7 @@ private:
|
||||
// This variable is to implement a *hanging* effect for /api/status. The call to /api/status
|
||||
// will always block until statusMaterialId is updated again. The client is expected to keep
|
||||
// calling /api/status (a constant "pull" to simulate a push).
|
||||
std::atomic<uint64_t> mCurrentStatus = 0;
|
||||
uint64_t mCurrentStatus = 0;
|
||||
|
||||
SourceFormatter mFormatter;
|
||||
};
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
|
||||
#include <GlslangToSpv.h>
|
||||
@@ -50,10 +51,30 @@ using namespace glslang;
|
||||
using namespace utils;
|
||||
|
||||
using std::ostream;
|
||||
using std::stringstream;
|
||||
using std::streampos;
|
||||
using std::stringstream;
|
||||
using std::vector;
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// This is to ensure that the edited material package have the same order of shaders as the output
|
||||
// of the original material. We use the ordering in the front-end to simplify logic.
|
||||
template<typename RecordType>
|
||||
void sortRecords(std::vector<RecordType>& records) {
|
||||
std::sort(records.begin(), records.end(), [](RecordType const& a, RecordType const& b) -> bool {
|
||||
if (a.shaderModel != b.shaderModel) {
|
||||
return a.shaderModel < b.shaderModel;
|
||||
}
|
||||
if (a.variant.key != b.variant.key) {
|
||||
return a.variant.key < b.variant.key;
|
||||
}
|
||||
return a.stage < b.stage;
|
||||
});
|
||||
}
|
||||
|
||||
} // anonymous
|
||||
|
||||
// Tiny database of shader text that can import / export MaterialTextChunk and DictionaryTextChunk.
|
||||
class ShaderIndex {
|
||||
public:
|
||||
@@ -344,6 +365,7 @@ void ShaderIndex::writeChunks(ostream& stream) {
|
||||
for (const auto& record : mShaderRecords) {
|
||||
lines.addText(record.shader);
|
||||
}
|
||||
sortRecords(mShaderRecords);
|
||||
|
||||
filamat::ChunkContainer cc;
|
||||
const auto& dchunk = cc.push<DictionaryTextChunk>(std::move(lines), mDictTag);
|
||||
@@ -406,6 +428,8 @@ void BlobIndex::writeChunks(ostream& stream) {
|
||||
}
|
||||
};
|
||||
|
||||
sortRecords(mShaderRecords);
|
||||
|
||||
// Apply SMOL-V compression and write out the results.
|
||||
filamat::ChunkContainer cc;
|
||||
cc.push<MaterialBinaryChunk>(std::move(mShaderRecords), ChunkType::MaterialSpirv);
|
||||
|
||||
@@ -34,7 +34,7 @@ std::string SourceFormatter::format(char const* source) {
|
||||
while (fgets(output, 1024, fp) != NULL) {}
|
||||
|
||||
int status = pclose(fp);
|
||||
if (!fp || !WEXITSTATUS(status)) {
|
||||
if (!fp || WEXITSTATUS(status)) {
|
||||
std::call_once(mClangWarningFlag, []() {
|
||||
utils::slog.w << "[matdbg] unable to run clang-format to format shader file. "
|
||||
<< "Please make sure it's installed." << utils::io::endl;
|
||||
|
||||
@@ -240,6 +240,25 @@ function(add_demo NAME)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(add_demo2 NAME)
|
||||
include_directories(${GENERATION_ROOT})
|
||||
if (APPLE)
|
||||
add_executable(${NAME} helper.h helper.mm ${NAME}.cpp)
|
||||
target_link_libraries(${NAME} PRIVATE sample-resources)
|
||||
target_compile_options(${NAME} PRIVATE ${COMPILER_FLAGS})
|
||||
set_target_properties(${NAME} PROPERTIES FOLDER Samples)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
target_link_libraries(${NAME} PUBLIC "-framework Cocoa -framework QuartzCore" sdl2)
|
||||
set_target_properties(${NAME} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(${NAME} PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
else()
|
||||
add_demo(${NAME})
|
||||
endif()
|
||||
target_link_libraries(${NAME} PRIVATE gltfio)
|
||||
endfunction()
|
||||
|
||||
|
||||
if (NOT ANDROID)
|
||||
add_demo(animation)
|
||||
add_demo(depthtesting)
|
||||
@@ -249,7 +268,7 @@ if (NOT ANDROID)
|
||||
add_demo(heightfield)
|
||||
add_demo(hellomorphing)
|
||||
add_demo(hellopbr)
|
||||
add_demo(hellotriangle)
|
||||
add_demo2(hellotriangle)
|
||||
add_demo(helloskinning)
|
||||
add_demo(helloskinningbuffer)
|
||||
add_demo(helloskinningbuffer_morebones)
|
||||
|
||||
@@ -1,192 +1,191 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include <filament/Camera.h>
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/IndexBuffer.h>
|
||||
#include <filament/Material.h>
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/LightManager.h>
|
||||
#include <filament/RenderableManager.h>
|
||||
#include <filament/Renderer.h>
|
||||
#include <filament/Scene.h>
|
||||
#include <filament/Skybox.h>
|
||||
#include <filament/TransformManager.h>
|
||||
#include <filament/VertexBuffer.h>
|
||||
#include <filament/View.h>
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <filamat/MaterialBuilder.h>
|
||||
|
||||
#include <utils/EntityManager.h>
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
#include <math/norm.h>
|
||||
|
||||
#include <getopt/getopt.h>
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
#include <SDL_video.h>
|
||||
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
#if defined(__linux__)
|
||||
void* getNativeWindow(SDL_Window* sdlWindow) {
|
||||
SDL_SysWMinfo wmi;
|
||||
SDL_VERSION(&wmi.version);
|
||||
SDL_GetWindowWMInfo(sdlWindow, &wmi);
|
||||
if (wmi.subsystem == SDL_SYSWM_X11) {
|
||||
Window win = (Window) wmi.info.x11.window;
|
||||
return (void*) win;
|
||||
} else {
|
||||
std::cout << "Unknown SDL subsystem";
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
|
||||
#include "helper.h"
|
||||
|
||||
#endif
|
||||
|
||||
SDL_Window* createSDLwindow() {
|
||||
uint32_t windowFlags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
SDL_Window* win = SDL_CreateWindow("Hello World!", 100, 100, 600, 400, 0);
|
||||
if (win == nullptr) {
|
||||
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
|
||||
SDL_Quit();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return win;
|
||||
}
|
||||
|
||||
using namespace filament;
|
||||
using utils::Entity;
|
||||
using utils::EntityManager;
|
||||
|
||||
struct App {
|
||||
Config config;
|
||||
VertexBuffer* vb;
|
||||
IndexBuffer* ib;
|
||||
Material* mat;
|
||||
Camera* cam;
|
||||
Entity camera;
|
||||
Skybox* skybox;
|
||||
Entity renderable;
|
||||
};
|
||||
|
||||
struct Vertex {
|
||||
filament::math::float2 position;
|
||||
uint32_t color;
|
||||
};
|
||||
|
||||
static const Vertex TRIANGLE_VERTICES[3] = {
|
||||
{{1, 0}, 0xffff0000u},
|
||||
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
|
||||
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
|
||||
};
|
||||
|
||||
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(utils::Path(name).getName());
|
||||
std::string usage(
|
||||
"HELLOTRIANGLE renders a spinning colored triangle\n"
|
||||
"Usage:\n"
|
||||
" HELLOTRIANGLE [options]\n"
|
||||
"Options:\n"
|
||||
" --help, -h\n"
|
||||
" Prints this message\n\n"
|
||||
" --api, -a\n"
|
||||
" Specify the backend API: opengl, vulkan, or metal\n"
|
||||
);
|
||||
const std::string from("HELLOTRIANGLE");
|
||||
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
|
||||
usage.replace(pos, from.length(), exec_name);
|
||||
using namespace math;
|
||||
using namespace utils;
|
||||
int main() {
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
std::cout << usage;
|
||||
}
|
||||
const static uint32_t indices[] = { 0, 1, 2, };
|
||||
|
||||
static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
||||
static constexpr const char* OPTSTR = "ha:";
|
||||
static const struct option OPTIONS[] = {
|
||||
{ "help", no_argument, nullptr, 'h' },
|
||||
{ "api", required_argument, nullptr, 'a' },
|
||||
{ nullptr, 0, nullptr, 0 }
|
||||
const static math::float3 vertices[] = {
|
||||
{ -10, 0, -10 },
|
||||
{ -10, 0, 10 },
|
||||
{ 10, 0, 10 },
|
||||
};
|
||||
int opt;
|
||||
int option_index = 0;
|
||||
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
|
||||
std::string arg(optarg ? optarg : "");
|
||||
switch (opt) {
|
||||
default:
|
||||
case 'h':
|
||||
printUsage(argv[0]);
|
||||
exit(0);
|
||||
case 'a':
|
||||
if (arg == "opengl") {
|
||||
app->config.backend = Engine::Backend::OPENGL;
|
||||
} else if (arg == "vulkan") {
|
||||
app->config.backend = Engine::Backend::VULKAN;
|
||||
} else if (arg == "metal") {
|
||||
app->config.backend = Engine::Backend::METAL;
|
||||
} else {
|
||||
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'.\n";
|
||||
exit(1);
|
||||
}
|
||||
break;
|
||||
|
||||
short4 tbn = math::packSnorm16(
|
||||
mat3f::packTangentFrame(
|
||||
math::mat3f{
|
||||
float3{ 1.0f, 0.0f, 0.0f },
|
||||
float3{ 0.0f, 0.0f, 1.0f }, float3{ 0.0f, 1.0f, 0.0f } })
|
||||
.xyzw);
|
||||
|
||||
const static math::short4 normals[]{ tbn, tbn, tbn };
|
||||
SDL_Window* window = createSDLwindow();
|
||||
if (!window) {
|
||||
return 1;
|
||||
}
|
||||
Engine* engine = Engine::create(filament::backend::Backend::VULKAN);
|
||||
SwapChain* swapChain = engine->createSwapChain(getNativeWindow(window));
|
||||
Renderer* renderer = engine->createRenderer();
|
||||
|
||||
auto cameraEntity = EntityManager::get().create();
|
||||
Camera* camera = engine->createCamera(cameraEntity);
|
||||
View* view = engine->createView();
|
||||
Scene* scene = engine->createScene();
|
||||
|
||||
view->setCamera(camera);
|
||||
// Determine the current size of the window in physical pixels.
|
||||
uint32_t w, h;
|
||||
SDL_GL_GetDrawableSize(window, (int*) &w, (int*) &h);
|
||||
camera->lookAt(float3(0, 50.5f, 0), float3(0, 0, 0), float3(1.f, 0, 0));
|
||||
camera->setProjection(45.0, double(w) / h, 0.1, 50, Camera::Fov::VERTICAL);
|
||||
view->setViewport({ 0, 0, w, h });
|
||||
view->setScene(scene);
|
||||
view->setPostProcessingEnabled(false);
|
||||
|
||||
VertexBuffer* vertexBuffer =
|
||||
VertexBuffer::Builder()
|
||||
.vertexCount(3)
|
||||
.bufferCount(2)
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3)
|
||||
.attribute(VertexAttribute::TANGENTS, 1, VertexBuffer::AttributeType::SHORT4)
|
||||
.normalized(VertexAttribute::TANGENTS)
|
||||
.build(*engine);
|
||||
|
||||
vertexBuffer->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(vertices,
|
||||
vertexBuffer->getVertexCount() * sizeof(vertices[0])));
|
||||
vertexBuffer->setBufferAt(*engine, 1,
|
||||
VertexBuffer::BufferDescriptor(normals,
|
||||
vertexBuffer->getVertexCount() * sizeof(normals[0])));
|
||||
|
||||
IndexBuffer* indexBuffer = IndexBuffer::Builder().indexCount(3).build(*engine);
|
||||
|
||||
indexBuffer->setBuffer(*engine,
|
||||
IndexBuffer::BufferDescriptor(indices,
|
||||
indexBuffer->getIndexCount() * sizeof(uint32_t)));
|
||||
|
||||
filamat::MaterialBuilder::init();
|
||||
filamat::MaterialBuilder builder;
|
||||
builder.name("Material")
|
||||
.material(" void material(inout MaterialInputs material) {\n"
|
||||
" prepareMaterial(material);"
|
||||
" material.baseColor.rgb = materialParams.baseColor;"
|
||||
" }")
|
||||
.parameter("baseColor", filament::backend::UniformType::FLOAT3)
|
||||
.parameter("metallic", filament::backend::UniformType::FLOAT)
|
||||
.parameter("roughness", filament::backend::UniformType::FLOAT)
|
||||
.parameter("reflectance", filament::backend::UniformType::FLOAT)
|
||||
.optimization(filamat::MaterialBuilder::Optimization::NONE)
|
||||
.shading(filamat::MaterialBuilder::Shading::UNLIT)
|
||||
.targetApi(filamat::MaterialBuilder::TargetApi::ALL)
|
||||
.platform(filamat::MaterialBuilder::Platform::ALL);
|
||||
|
||||
filamat::Package package = builder.build(engine->getJobSystem());
|
||||
|
||||
Material* material =
|
||||
Material::Builder().package(package.getData(), package.getSize()).build(*engine);
|
||||
material->setDefaultParameter("baseColor", RgbType::LINEAR, float3{ 1, 0, 0 });
|
||||
material->setDefaultParameter("metallic", 0.0f);
|
||||
material->setDefaultParameter("roughness", 0.4f);
|
||||
material->setDefaultParameter("reflectance", 0.5f);
|
||||
|
||||
MaterialInstance* materialInstance = material->createInstance();
|
||||
Entity renderable = EntityManager::get().create();
|
||||
|
||||
// build a quad
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({ { -1, -1, -1 }, { 1, 1, 1 } })
|
||||
.material(0, materialInstance)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vertexBuffer, indexBuffer, 0,
|
||||
3)
|
||||
.culling(false)
|
||||
.build(*engine, renderable);
|
||||
scene->addEntity(renderable);
|
||||
|
||||
int i = 0;
|
||||
while (i++ < 1) {
|
||||
// beginFrame() returns false if we need to skip a frame
|
||||
if (renderer->beginFrame(swapChain)) {
|
||||
// for each View
|
||||
renderer->render(view);
|
||||
renderer->endFrame();
|
||||
}
|
||||
}
|
||||
return optind;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
App app{};
|
||||
app.config.title = "hellotriangle";
|
||||
app.config.featureLevel = backend::FeatureLevel::FEATURE_LEVEL_0;
|
||||
handleCommandLineArguments(argc, argv, &app);
|
||||
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
||||
scene->setSkybox(app.skybox);
|
||||
view->setPostProcessingEnabled(false);
|
||||
static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
|
||||
app.vb = VertexBuffer::Builder()
|
||||
.vertexCount(3)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
|
||||
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
|
||||
.normalized(VertexAttribute::COLOR)
|
||||
.build(*engine);
|
||||
app.vb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
|
||||
app.ib = IndexBuffer::Builder()
|
||||
.indexCount(3)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
.build(*engine);
|
||||
app.ib->setBuffer(*engine,
|
||||
IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr));
|
||||
app.mat = Material::Builder()
|
||||
.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
|
||||
.build(*engine);
|
||||
app.renderable = EntityManager::get().create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, app.mat->getDefaultInstance())
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.renderable);
|
||||
scene->addEntity(app.renderable);
|
||||
app.camera = utils::EntityManager::get().create();
|
||||
app.cam = engine->createCamera(app.camera);
|
||||
view->setCamera(app.cam);
|
||||
};
|
||||
|
||||
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
||||
engine->destroy(app.skybox);
|
||||
engine->destroy(app.renderable);
|
||||
engine->destroy(app.mat);
|
||||
engine->destroy(app.vb);
|
||||
engine->destroy(app.ib);
|
||||
engine->destroyCameraComponent(app.camera);
|
||||
utils::EntityManager::get().destroy(app.camera);
|
||||
};
|
||||
|
||||
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
|
||||
constexpr float ZOOM = 1.5f;
|
||||
const uint32_t w = view->getViewport().width;
|
||||
const uint32_t h = view->getViewport().height;
|
||||
const float aspect = (float) w / h;
|
||||
app.cam->setProjection(Camera::Projection::ORTHO,
|
||||
-aspect * ZOOM, aspect * ZOOM,
|
||||
-ZOOM, ZOOM, 0, 1);
|
||||
auto& tcm = engine->getTransformManager();
|
||||
tcm.setTransform(tcm.getInstance(app.renderable),
|
||||
filament::math::mat4f::rotation(now, filament::math::float3{ 0, 0, 1 }));
|
||||
});
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup);
|
||||
bool running = true;
|
||||
SDL_Event event;
|
||||
|
||||
while (running) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
running = false;
|
||||
}
|
||||
SDL_Delay(16);
|
||||
}
|
||||
}
|
||||
|
||||
engine->destroy(cameraEntity);
|
||||
return 0;
|
||||
}
|
||||
|
||||
10
samples/helper.h
Normal file
10
samples/helper.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#ifndef HELLO_TRIANGLE_H
|
||||
#define HELLO_TRIANGLE_H
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
#include <SDL_video.h>
|
||||
|
||||
void* getNativeWindow(SDL_Window* sdlWindow);
|
||||
|
||||
#endif
|
||||
39
samples/helper.mm
Normal file
39
samples/helper.mm
Normal file
@@ -0,0 +1,39 @@
|
||||
#include "helper.h"
|
||||
#include <Cocoa/Cocoa.h>
|
||||
#include <QuartzCore/QuartzCore.h>
|
||||
|
||||
#include <utils/Panic.h>
|
||||
|
||||
void* getNativeWindow(SDL_Window* sdlWindow) {
|
||||
SDL_SysWMinfo wmi;
|
||||
SDL_VERSION(&wmi.version);
|
||||
FILAMENT_CHECK_POSTCONDITION(SDL_GetWindowWMInfo(sdlWindow, &wmi))
|
||||
<< "SDL version unsupported!";
|
||||
NSWindow* win = wmi.info.cocoa.window;
|
||||
NSView* view = [win contentView];
|
||||
|
||||
[win setColorSpace:[NSColorSpace sRGBColorSpace]];
|
||||
|
||||
[view setWantsLayer:YES];
|
||||
CAMetalLayer* metalLayer = [CAMetalLayer layer];
|
||||
metalLayer.bounds = view.bounds;
|
||||
|
||||
// It's important to set the drawableSize to the actual backing pixels. When rendering
|
||||
// full-screen, we can skip the macOS compositor if the size matches the display size.
|
||||
metalLayer.drawableSize = [view convertSizeToBacking:view.bounds.size];
|
||||
|
||||
// In its implementation of vkGetPhysicalDeviceSurfaceCapabilitiesKHR, MoltenVK takes into
|
||||
// consideration both the size (in points) of the bounds, and the contentsScale of the
|
||||
// CAMetalLayer from which the Vulkan surface was created.
|
||||
// See also https://github.com/KhronosGroup/MoltenVK/issues/428
|
||||
metalLayer.contentsScale = view.window.backingScaleFactor;
|
||||
|
||||
// This is set to NO by default, but is also important to ensure we can bypass the compositor
|
||||
// in full-screen mode
|
||||
// See "Direct to Display" http://metalkit.org/2017/06/30/introducing-metal-2.html.
|
||||
metalLayer.opaque = YES;
|
||||
|
||||
[view setLayer:metalLayer];
|
||||
return metalLayer;
|
||||
}
|
||||
|
||||
@@ -205,17 +205,11 @@ void setup_window(Window& w, Engine* engine) {
|
||||
void* nativeSwapChain = nativeWindow;
|
||||
#if defined(__APPLE__)
|
||||
void* metalLayer = nullptr;
|
||||
if (kBackend == filament::Engine::Backend::METAL) {
|
||||
if (kBackend == filament::Engine::Backend::METAL || kBackend == filament::Engine::Backend::VULKAN) {
|
||||
metalLayer = setUpMetalLayer(nativeWindow);
|
||||
// The swap chain on Metal is a CAMetalLayer.
|
||||
// The swap chain on both native Metal and MoltenVK is a CAMetalLayer.
|
||||
nativeSwapChain = metalLayer;
|
||||
}
|
||||
#if defined(FILAMENT_DRIVER_SUPPORTS_VULKAN)
|
||||
if (kBackend == filament::Engine::Backend::VULKAN) {
|
||||
// We request a Metal layer for rendering via MoltenVK.
|
||||
setUpMetalLayer(nativeWindow);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
w.swapChain = engine->createSwapChain(nativeSwapChain);
|
||||
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// Common Helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Index of the eye being rendered, starting at 0.
|
||||
* @public-api
|
||||
*/
|
||||
int getEyeIndex() {
|
||||
#if defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_INSTANCED)
|
||||
return instance_index % CONFIG_STEREO_EYE_COUNT;
|
||||
#elif defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_MULTIVIEW)
|
||||
|
||||
# if defined(TARGET_VULKAN_ENVIRONMENT)
|
||||
return int(gl_ViewIndex);
|
||||
# else
|
||||
// gl_ViewID_OVR is of uint type, which needs an explicit conversion.
|
||||
return int(gl_ViewID_OVR);
|
||||
# endif // TARGET_VULKAN_ENVIRONMENT
|
||||
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Uniforms access
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -24,20 +48,7 @@ highp mat4 getViewFromClipMatrix() {
|
||||
|
||||
/** @public-api */
|
||||
highp mat4 getClipFromWorldMatrix() {
|
||||
#if defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_INSTANCED)
|
||||
int eye = instance_index % CONFIG_STEREO_EYE_COUNT;
|
||||
return frameUniforms.clipFromWorldMatrix[eye];
|
||||
#elif defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_MULTIVIEW)
|
||||
|
||||
#if defined(TARGET_VULKAN_ENVIRONMENT)
|
||||
return frameUniforms.clipFromWorldMatrix[gl_ViewIndex];
|
||||
#else
|
||||
return frameUniforms.clipFromWorldMatrix[gl_ViewID_OVR];
|
||||
#endif // TARGET_VULKAN_ENVIRONMENT
|
||||
|
||||
#else
|
||||
return frameUniforms.clipFromWorldMatrix[0];
|
||||
#endif
|
||||
return frameUniforms.clipFromWorldMatrix[getEyeIndex()];
|
||||
}
|
||||
|
||||
/** @public-api */
|
||||
|
||||
@@ -235,7 +235,7 @@ vec4 getCustom7() { return mesh_custom7; }
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Helpers
|
||||
// Surface Helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
@@ -275,23 +275,3 @@ vec4 computeWorldPosition() {
|
||||
#error Unknown Vertex Domain
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Index of the eye being rendered, starting at 0.
|
||||
* @public-api
|
||||
*/
|
||||
int getEyeIndex() {
|
||||
#if defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_INSTANCED)
|
||||
return instance_index % CONFIG_STEREO_EYE_COUNT;
|
||||
#elif defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_MULTIVIEW)
|
||||
|
||||
#if defined(TARGET_VULKAN_ENVIRONMENT)
|
||||
return int(gl_ViewIndex);
|
||||
#else
|
||||
// gl_ViewID_OVR is of uint type, which needs an explicit conversion.
|
||||
return int(gl_ViewID_OVR);
|
||||
#endif // TARGET_VULKAN_ENVIRONMENT
|
||||
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -661,6 +661,7 @@ class_<View>("View")
|
||||
.function("getViewport", &View::getViewport)
|
||||
.function("setVisibleLayers", &View::setVisibleLayers)
|
||||
.function("setPostProcessingEnabled", &View::setPostProcessingEnabled)
|
||||
.function("setDithering", &View::setDithering)
|
||||
.function("_setAmbientOcclusionOptions", &View::setAmbientOcclusionOptions)
|
||||
.function("_setDepthOfFieldOptions", &View::setDepthOfFieldOptions)
|
||||
.function("_setMultiSampleAntiAliasingOptions", &View::setMultiSampleAntiAliasingOptions)
|
||||
@@ -1391,8 +1392,14 @@ class_<MaterialInstance>("MaterialInstance")
|
||||
.function("isDoubleSided", &MaterialInstance::isDoubleSided)
|
||||
.function("setTransparencyMode", &MaterialInstance::setTransparencyMode)
|
||||
.function("getTransparencyMode", &MaterialInstance::getTransparencyMode)
|
||||
.function("setCullingMode", &MaterialInstance::setCullingMode)
|
||||
.function("setCullingMode", EMBIND_LAMBDA(void,
|
||||
(MaterialInstance* self, MaterialInstance::CullingMode mode), {
|
||||
self->setCullingMode(mode); }), allow_raw_pointers())
|
||||
.function("setCullingModeSeparate", EMBIND_LAMBDA(void,
|
||||
(MaterialInstance* self, MaterialInstance::CullingMode color, MaterialInstance::CullingMode shadows), {
|
||||
self->setCullingMode(color, shadows); }), allow_raw_pointers())
|
||||
.function("getCullingMode", &MaterialInstance::getCullingMode)
|
||||
.function("getShadowCullingMode", &MaterialInstance::getShadowCullingMode)
|
||||
.function("setColorWrite", &MaterialInstance::setColorWrite)
|
||||
.function("isColorWriteEnabled", &MaterialInstance::isColorWriteEnabled)
|
||||
.function("setDepthWrite", &MaterialInstance::setDepthWrite)
|
||||
|
||||
Reference in New Issue
Block a user